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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dirty+Harold</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-13T16:06:49Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=760157</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=760157"/>
		<updated>2013-11-19T17:47:04Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* China Rising &amp;amp; Second Assault */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Every weapon in Battlefield 4 ==&lt;br /&gt;
&lt;br /&gt;
So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:21, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;br /&gt;
&lt;br /&gt;
:To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:14, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 21 August 2013 (EDT)&lt;br /&gt;
:: Youtube link if needed.&lt;br /&gt;
https://www.youtube.com/watch?v=JLzYLTPN6Mw&amp;amp;feature=youtube_gdata_player&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:34, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The &amp;quot;SRR-61&amp;quot; is the M200 Intervention, as the that's in the build but not on the list, and the &amp;quot;SRR-61&amp;quot; says it has 7 rounds of .408. The &amp;quot;338-Recon&amp;quot; could be a lot of things. The &amp;quot;Compact 45&amp;quot; is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it &amp;quot;M45C&amp;quot;, as the M1911 variant in BF3 (and likely this one) is the M45. While the &amp;quot;Compact 45&amp;quot; is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:11, 22 August 2013 (EDT)&lt;br /&gt;
::::The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 22 August 2013 (EDT)&lt;br /&gt;
:::::Not sure if [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=QOPsp9pRnc8#t=196 this clip in this video] is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the &amp;quot;Compact 45&amp;quot; [http://i.imgur.com/PfN53FI.png confirmed]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 23 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some more weapon images ==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/eqfdwoZ.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:03, 22 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article needs updating ==&lt;br /&gt;
&lt;br /&gt;
People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:29, 28 August 2013 (EDT)&lt;br /&gt;
:You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the [[Rules,_Standards_and_Principles#No_page_vandalism|rules]] again... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:52, 28 August 2013 (EDT)&lt;br /&gt;
::That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:00, 28 August 2013 (EDT)&lt;br /&gt;
:::If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the [[IMFDB Screencapping Guide]]. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:19, 28 August 2013 (EDT)&lt;br /&gt;
::::The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:25, 28 August 2013 (EDT)&lt;br /&gt;
:::::How do I put the images on the site once I've captured them? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:39, 15 September 2013 (EDT)&lt;br /&gt;
::::::Go to the panel on the left and look under &amp;quot;Toolbox&amp;quot; and click on &amp;quot;Upload file.&amp;quot; Browse to the file you want to upload (or drag and drop onto that box,) then tag the image in the summary box below (for example, &amp;lt;nowiki&amp;gt;[[Category: Screenshot]]&amp;lt;/nowiki&amp;gt; for screenshots,) and then click on upload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:16, 15 September 2013 (EDT)&lt;br /&gt;
:::::::How do I delete an uploaded file that's named wrong? Or just change the name of it? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 09:55, 16 September 2013 (EDT)&lt;br /&gt;
::You can either use the move tool or you can tag it for deletion with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt; and reupload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:49, 16 September 2013 (EDT)&lt;br /&gt;
:::How do I do that? Where do I find the move tool and how do I tag it with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt;? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:51, 16 September 2013 (EDT)&lt;br /&gt;
::::Actually, I just figured out how to do the latter. Still would like to know how to do the former, though! :) [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 11:28, 16 September 2013 (EDT)&lt;br /&gt;
:::::If you click on an image, look at the tabs at the top of the page, and you'll see a tab for move. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:46, 16 September 2013 (EDT)&lt;br /&gt;
:The article needs updating again. It's not going to stay like this forever, is it? Am I going to have to do this by myself again, or are someone else going to pitch in? Because I did pretty much all of the updating after GamesCom! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 17:25, 7 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another 93R ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is a correct model but another incarnation of the 93R is seen here:&lt;br /&gt;
http://m.youtube.com/watch?v=0H9lXzp6MmM&amp;amp;feature=relmfu&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:17, 1 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No M16A3 for BF4 multiplayer ==&lt;br /&gt;
&lt;br /&gt;
The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.&lt;br /&gt;
&lt;br /&gt;
You can read about this here:&lt;br /&gt;
http://pixelenemy.com/m16a3-removed-from-battlefield-4-multiplayer-dice-confirms/&lt;br /&gt;
&lt;br /&gt;
[[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 02:09, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
FUCK.YES (pardon the french)[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:16, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this &amp;quot;controversy&amp;quot;, and we play on multiple paltforms... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:14, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
From the looks of things in a few recent videos the M4A1 is out and the M4 is replacing it too, so it will be the dedicated burst/semi Carbine. [[User:5t3v0|5t3v0]] ([[User talk:5t3v0|talk]]) 14:49, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fire selectors? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:55, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GP-30 Confirmed ==&lt;br /&gt;
And a brief glimpse of the Five-seveN in [https://www.youtube.com/watch?v=u_dacA-ZEWQ this video], second halfish. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:58, 24 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cocking the RPG-7's hammer? ==&lt;br /&gt;
&lt;br /&gt;
Ok, guys, I got the beta, and while using the RPG, I've noticed that after loading the rocket, you cock the hammer on the grip (a detail that I've not seen any game include so far).  Just something I thought was interesting.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 01:05, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I thought that was the safety lever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:37, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, it was the hammer.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 12:20, 5 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpups less accurate than other assault rifles ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that the stats for the bullpups in-game have an accuracy of 45 while other assault rifles have 50. Which brings me to a question, what is the logic behind that? Because in reality, bullpups are supposed to be shorter in overall length while retaining standard barrels to retain the accuracy. &lt;br /&gt;
&lt;br /&gt;
The SAR 21 and AUG A3 has a barrel length of 508mm, the FAMAS 488mm, and the QBZ 95 463mm.&lt;br /&gt;
However, the HK416 has a barrel length of 409mm, or 505mm at best, the SCAR H, 400mm barrel, the AEK 971 420mm and the AK12 415mm.&lt;br /&gt;
&lt;br /&gt;
As a matter of fact, all the bullpup rifles has longer barrels than it's counterpart (with the exception of M16A4).&lt;br /&gt;
How in the world can DICE allow the bullpups to have lower ADS accuracy than the others? It would have been the total opposite in real life.&lt;br /&gt;
&lt;br /&gt;
If any, they should make reloading bullpups longer due to the magazine behind the trigger.--[[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 12:16, 1 November 2013 (EDT)&lt;br /&gt;
:I've heard (never having fired one myself) that bullpups tend to have crappy triggers, which might affect accuracy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:21, 1 November 2013 (EDT)&lt;br /&gt;
::In BF3 all bullpups had better hipfire accuracy, so this is likely a balance to that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:27, 4 November 2013 (EST)&lt;br /&gt;
:::But why hipfire? Hipfiring is so damn inaccurate anyway so I don't consider that a form of balance. Having fired the SAR 21 and the M16, I don't find much difference in the trigger pull, but the SAR 21 definitely has a very good CG, it rests perfectly balanced on the master hand so I don't see how that is not a plus to the accuracy. [[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 03:30, 10 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
By virtue of locating the trigger further from the ammunition (and thus the firing pin) than a conventional rifle (or even one that loads in the pistol grip), the trigger pull on bullpup-configuration firearms is less &amp;quot;user-friendly&amp;quot; than on conventional firearms (because the trigger has to move a longer mechanism to activate the firing pin on a bullpup rather than a conventional rifle). If we ever switch to electronically-fired weapons or man-portable directed-energy weapons, their layout (relative to where the trigger and the ammunition is located) will become moot with regards to trigger pull because they will no longer require mechanical firing pins. By the way, I've read user complaints about how many bullpup firearms don't have adjustable buttstocks (the magazine gets in the way), which makes them less comfortable to reload and less user-friendly when used with body armour, but that's not likely going to be changed anytime soon or be reflected in the game itself.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 05:07, 10 November 2013 (EST)&lt;br /&gt;
:You do still get bullpups with a perfectly fine trigger pull, it is only really particularly a problem with bullpups that are modified version of standard layout weapons as these tend to have a sub-optimal trigger linkage. On these these the linkage is quite often a piece of stiff wire with bends in it so there is a lot of potential for it to flex, on better design the linkage is a straight flat steel bar that has no flex so the trigger pull is similar to that of a normal rifle (possibly slightly heavier, but without the long sloppy travel of the typical bullpup conversions). If anything bullpups should be more accurate than their comparable contemporaries as they have a longer barrel which should be more accurate and give you more muzzle velocity. For example the SA80 series is very accurate, so much so that when it was introduced the marksman tests had to be revised as it was consistently out shooting the L1A1 SLR to the point where everyone was getting top marks (part of this was due to the SUSAT, but even without it is still a very accurate weapon). If they have a worse trigger pull, it really doesn't effect accuracy much in the situations where assault rifles are used anyway. There is the possibility that bullpups will have more muzzle climb in automatic though due to the centre of gravity being further back so there is less weight keeping the muzzle down. However this balances out with the fact that by necessity bullpups need to have a straight through design with the barrel in line with the shoulder, and personally I actually liked the weight being far back as I find it keeps it seated nicely in my shoulder and is more manoeuvrable, but that is more a personal preference thing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 10 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== China Rising &amp;amp; Second Assault ==&lt;br /&gt;
&lt;br /&gt;
Figured you guys might like to know, but I recently found some additional information for weapons for the DLC packs China Rising in this video: https://www.youtube.com/watch?v=Ox3g_8WF67s as well as info on Second Assault which are below:&lt;br /&gt;
&lt;br /&gt;
China Rising:&lt;br /&gt;
* L85&lt;br /&gt;
* L96&lt;br /&gt;
* MTAR&lt;br /&gt;
* RPK&lt;br /&gt;
* MP7&lt;br /&gt;
&lt;br /&gt;
Second Assault:&lt;br /&gt;
* AS VAL&lt;br /&gt;
* F2000&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:04, 14 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:The M60E4 was seen in a trailer too, so it's likely in Second Assault. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:07, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
As a sort of strange aside, the orange presumably &amp;quot;placeholder camo&amp;quot; on all the China Rising weapons as of now gives the impression that the RPK is an original RPK-74 rather than an M model. Why is it, exactly, that we would require the RPK-12 and RPK-74 if they would presumably fill the same function, unless this RPK is an original model firing 7.62x39mm cartridges? --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 12:47, 19 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dirty_Harold&amp;diff=760154</id>
		<title>User:Dirty Harold</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dirty_Harold&amp;diff=760154"/>
		<updated>2013-11-19T17:40:28Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Myself */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Myself==&lt;br /&gt;
I'm an 18-year-old student living in Michigan in the U.S. who's had a passion for firearms since my youth. While I am young, I have considerable knowledge about most small-projectile weapons, but I'm not terribly knowledgeable about large weapons, such as aircraft- and ship-mounted weapons, and missile and rocket launchers, and things of that nature, so be forewarned that I'm not the person to ask about things like that. In the next few years, looking at financing a specialty gun store run out of a schoolhouse building on our property in Eaton Rapids.&lt;br /&gt;
&lt;br /&gt;
Also, I'm a bit of an anime/manga fan, too. Just as a side note.&lt;br /&gt;
&lt;br /&gt;
==Favourite Firearms==&lt;br /&gt;
[[Image:Webley-Fosbery.jpg|thumb|left|300px|Webley-Fosbery Automatic - .455 Webley.]]&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|left|300px|AN-94 - 5.45x39mm.]]&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|left|300px|AIAWM - .338 Lapua Magnum.]]&lt;br /&gt;
[[Image:Firearm FG42.jpg|thumb|left|300px|Fallschirmjaegergewehr 42 - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:MTs255.jpg|thumb|left|300px|MTs255 - 12 Gauge.]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760107</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760107"/>
		<updated>2013-11-19T15:57:01Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* RPG-7 */ Added link to RPG-7 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with a ghost ring iron sight attachment in one of the E3 trailers. It is the first unlockable handgun.[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[M1911 pistol series#M45 / MEU(SOC)|Colt 1911]] can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate has been slowed down to 900 rounds per minute, presumable for balance reasons. &lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It holds a magazine of 10 rounds with a round in the chamber. &lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta. It is the starting pistol for all three factions (USMC, RGF, and PLA).&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an [[FN P90#P90 TR|FN P90]] pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game. You unlock the M4 via 59,000 Carbine points. It fires semi and three round burst, just like the [[M16 rifle series#M16A4 Rifle|M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI MTAR-21==&lt;br /&gt;
A tan version of the [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|MTAR 21]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] is to feature in the upcoming China Rising DLC with an up-to-date rail system.&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International L96A1==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|L96A1]] will appear as an unlockable weapon in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760106</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760106"/>
		<updated>2013-11-19T15:54:26Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Accuracy International L96A1 */ Changed grammar; added link to AW page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with a ghost ring iron sight attachment in one of the E3 trailers. It is the first unlockable handgun.[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[M1911 pistol series#M45 / MEU(SOC)|Colt 1911]] can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate has been slowed down to 900 rounds per minute, presumable for balance reasons. &lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It holds a magazine of 10 rounds with a round in the chamber. &lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta. It is the starting pistol for all three factions (USMC, RGF, and PLA).&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an [[FN P90#P90 TR|FN P90]] pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game. You unlock the M4 via 59,000 Carbine points. It fires semi and three round burst, just like the [[M16 rifle series#M16A4 Rifle|M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI MTAR-21==&lt;br /&gt;
A tan version of the [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|MTAR 21]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] is to feature in the upcoming China Rising DLC with an up-to-date rail system.&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International L96A1==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|L96A1]] will appear as an unlockable weapon in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760105</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760105"/>
		<updated>2013-11-19T15:52:43Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* RPK-74M */ Added link to RPK page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with a ghost ring iron sight attachment in one of the E3 trailers. It is the first unlockable handgun.[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[M1911 pistol series#M45 / MEU(SOC)|Colt 1911]] can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate has been slowed down to 900 rounds per minute, presumable for balance reasons. &lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It holds a magazine of 10 rounds with a round in the chamber. &lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta. It is the starting pistol for all three factions (USMC, RGF, and PLA).&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an [[FN P90#P90 TR|FN P90]] pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game. You unlock the M4 via 59,000 Carbine points. It fires semi and three round burst, just like the [[M16 rifle series#M16A4 Rifle|M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI MTAR-21==&lt;br /&gt;
A tan version of the [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|MTAR 21]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] is to feature in the upcoming China Rising DLC with an up-to-date rail system.&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International L96A1==&lt;br /&gt;
This popular rifle will appear as an unlockable weapon in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Steyr_AUG&amp;diff=760104</id>
		<title>Steyr AUG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Steyr_AUG&amp;diff=760104"/>
		<updated>2013-11-19T15:50:48Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Video Games */ Added Battlefield 4 to games appearances list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Steyr AUG''' is a bullpup assault rifle of Austrian origin. It is made of high grade plastics and is in service with the Austrian, Australian, Irish and New Zealand forces. Note that some Steyr AUGs used in movies are possibly Australian made F88 rifles or civilian market AUGs.&lt;br /&gt;
&lt;br /&gt;
'''The Steyr AUG series of bullpup assault rifles have appeared in the following movies, television series, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
=Steyr AUG A1=&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|450px|Steyr AUG - Austrian Army Version - 5.56x45mm]]&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|450px|Steyr AUG with black stock - 5.56x45mm. The pin with the sling swivel is ambidextrous. On this model the sling is set for a left handed carry (though not left-handed shooting since the ejection port has not been swapped to the other side (an option for the Steyr AUG)).]]&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|420px|Steyr AUG carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1978 – 1997) (Replaced with AUG A2)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO  &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg) (Standard), 7.3 lbs (3.3 kg) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 31.1 in (79 cm) (Standard), 27.2 in (69 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 20 in (50.8 cm) (Standard), 16 in (40.7 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Octopussy]]''|| ||Soviet Soldiers||Army version w/16&amp;quot; barrel. Carbine conversion||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commando]]''||[[Dan Hedaya]]||Arius|| ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lifeforce]]''||[[Milton Cadman]]||&amp;quot;First Soldier&amp;quot;|| carbine, later full sized (continuity error)||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lifeforce]]''||[[Rupert Baker]]||&amp;quot;Second Soldier&amp;quot;|| carbine, later full sized (continuity error)||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lifeforce]]''||||British troops || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Remo Williams: The Adventure Begins]]''|| ||A US Soldier||Labeled as a Grove Industries weapon||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avenging Force]]'' || [[William Wallace]] || Wade Delaney || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extreme Prejudice]]''||[[Larry B. Scott]]||Sgt. Charles Biddle|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop]]''|| ||SWAT members|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Girl]]'' || [[Sean Sullivan]] || The gun dealer ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Girl]]'' || [[Madonna]] || Nikki Finn ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hidden, the|The Hidden]]''||[[Claudia Christian]]||Brenda||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragnet]]''|| || ||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Running Man]]''||||ICS Troops||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Running Man]]''||||Resistance Fighters||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Hard]]''||[[Alexander Godunov]]||Karl|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Bang]]''||||||||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Package, The|The Package]]''||[[Tommy Lee Jones]]||Thomas Boyette|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[La Femme Nikita (1990)|La Femme Nikita]]''||[[Anne Parillaud]]||Nikita|| ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator 2]]''|||| Colombians/LAPD|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop 2]]''|| ||Detroit Police||w 42 rd Mag ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harley Davidson and the Marlboro Man]]''||[[Daniel Baldwin]]||Alexander||16&amp;quot; barrel ver.||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harley Davidson and the Marlboro Man]]''|| ||Trenchcoat Assassins||16&amp;quot; barrel ver.||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[If Looks Could Kill]]''||[[Geraldine James]]||Vendetta Gallante|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Break]]''|| ||A Stoner||||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Toy Soldiers]]''|| ||Colombian Soldier|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Under Siege]]''||||Several Terrorists|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[City Hunter]]''|| ||Leader Of Assassins|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Usual Suspects]]''|| [[Stephen Baldwin]]||Michael MacManus||HBAR-T variant||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hidden Assassin]]''|| ||Sewer Sniper||||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Trigger]]''||[[Dolph Lundgren]]||Waxman||Fitted with a suppressor||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Double Team]]''||[[Jessica Forde]]||Delta Three||with a second large scope attached||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fifth Element]]''||||||modified to look more alien||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jackie Brown]]''|| || || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spawn]]''|| || || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shiri]]''||[[Yunjin Kim]]||Bang-hee||||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Art of War, The | The Art Of War]]''|| ||Assassin|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jurassic Park III]]''||[[Michael Jeter]]||Mr. Udesky||w 42 rd Mag||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Transporter]]''||  || || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Underworld]]''|| || || ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Recruit, The|The Recruit]]''||[[Bridget Moynahan]]|| Layla || Fitted with surpressor||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[District B13]]''||||One of Taha's Bodyguards||Black Stock Version||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Four Brothers]]''|| ||Victor Sweet's hoodlum|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Land of the Dead]]''|| ||A soldier &amp;amp; A Zombie|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Pacifier]]''||||Thug in Helicopter||Brass Catcher attached ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sin City]]''|| ||IRA mercenary riding a T-Rex||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Race]]''|| ||Prison Guards|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vengeance]]''||[[Anthony Wong]]|| Kwai || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kick-Ass]]''|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''||[[Julio Acconci]] ||terrorist || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''||[[Dino Acconci]] ||terrorist || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Java Heat]] '' || || Indonesian ''SWAT'', Thugs || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Professionals]]''|| ||Anti-Terrorist Officer||&amp;quot;No Stone&amp;quot; (S05E11) ||1977-1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice]]''||[[Don Johnson]]||Det. Sonny Crockett||&amp;quot;Out Where The Buses Don't Run&amp;quot; (S05E3)||1984-1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dwarf]]''|| || || ||1988-????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Law &amp;amp; Order - Season 3|Law &amp;amp; Order]]''|| [[Paul Sorvino]] || Sgt. Phil Cerreta || &amp;quot;Prince of Darkness&amp;quot; (S03E08) ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kung Fu: The Legend Continues]]''|| ||Marauder||&amp;quot;Dragonswing&amp;quot; (S1E17)||1993-1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[SeaQuest DSV]]''|| ||Montagnard Confederation Soldiers||&amp;quot;Better Than Martians&amp;quot; (S1E12)||1993-1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - Season 1]]''|| || Special Forces || sixth episode ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]''|| ||Blue Beret Commando||&amp;quot;Little Green Men&amp;quot; (S2E1)|| 1993-2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Space: Above and Beyond]]''|| ||Various|| ||1995-1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bugs]]''||||||&amp;quot;Shotgun Wedding&amp;quot;||1995-1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]]''||||||||1996-????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - Season 3]]''|| ||policeman|| ep. 8||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Firefly]]''|| ||Niska's Guard||&amp;quot;War Stories&amp;quot; (S1E9)||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Kill Point]]''||  [[John Leguizamo]]||Jake &amp;quot;Mr. Wolf&amp;quot; Mendez|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The| The A-Team]]''|| ||  || ||1983-1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sea Patrol]]''|| ||Australian Navy Members || ||2007-????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' |||| Gunman  || suppressed (S01E04)||2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 2]] / Split Second ||  || ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Riding Bean]]''|| Bodyguard|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]''||a bad guy|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]''|| Bad guy || ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ga-rei: Zero]]'' || SDCD operative|| ||2008 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gunslinger Girl: Il Teatrino]] || Angelica || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' ||  || ||2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Stella Women's Academy, High School Division Class C³]]'' || Sonora Kashima  || Airsoft ||2013 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Rogue Spear]]'' ||Steyr AUG  ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Syphon Filter 3]]''||AU300 Heavy Barrel||||Shoots through walls|||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout Tactics]]'' ||&amp;quot;Steyr&amp;quot;|| w/ green finish|| w/ 40-round magazine|| 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Land Warrior]]''||||w/ handguard and [[M203 grenade launcher]]||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[The World Is Not Enough (video game)|The World Is Not Enough]]''||Meyer Bullpup||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[007: Agent Under Fire]]''||Meyer-Westlicher UGW||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sum of All Fears, The (VG)|The Sum Of All Fears]]'' ||&amp;quot;Bullpup AR&amp;quot; ||w/ green finish ||can fire in 3-round burst || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Hard: Nakatomi Plaza]] ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[SOCOM II: US Navy SEALs]]''||STG-77||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project IGI 2: Covert Strike]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike]]''||Bullpup||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Condition Zero]]''||Bullpup||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Source]]''||Bullpup||||feeds 7.62 NATO||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[War Rock]]''|||||| U.S. Release (2007)||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Crime New York City]]''||Bullpup||||Windows Release (2006)||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Specialists/(Half-Life)]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || As the &amp;quot;AUG-A1&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike Online]]''||Bullpup||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[007: Quantum of Solace (VG)]]''||A3 Raker||||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid: Peace Walker]]''||SUG||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Driver: Parallel Lines]]''||Aust Pup||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]] ||Steyr AUG  ||  || Anachronistic for the time period, 1968 || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman: Arkham City]]''||||Long barrel with handguard, conventional layout||Shown on poster||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Steyr AUG A2 / AUG SR - Special Receiver=&lt;br /&gt;
[[Image:SteyrAUGSR.jpg|thumb|right|450px|Steyr AUG Special Receiver - 5.56x45mm. NATO AUG A2 models are the Austrian military firearm, the imported weapon into the U.S. was named the AUG Special Receiver.]]&lt;br /&gt;
[[Image:AUG A2 16.jpg|thumb|right|450px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO]]&lt;br /&gt;
Steyr later released a version of the AUG bullpup rifle that removed the integral scope and installed a rail so that a scope of the  user's choice could be installed.  This allows night vision, red dot, and varying power scopes to be used for different purposes.  The  AUG A2 is the military version.  In addition to the AUG S/A (the semi auto version imported into the US), there was a 20&amp;quot; barrel railed version called the AUG Special Receiver.  AUG also released a version called the AUG P Special receiver (but with a 16&amp;quot; barrel).&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1997 – 2005) (Replaced with AUG A3)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO  &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg) (Standard), 7.3 lbs (3.3 kg) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 31.1 in (79 cm) (Standard), 27.2 in (69 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 20 in (50.8 cm) (Standard), 16 in (40.7 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hidden Assassin]]''|| ||Sniper|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death to Smoochy]]''||[[Vincent Schiavelli]]||Buggy Ding-Dong|| w/ scope, suppressor and laser ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Aeon Flux]]''|| ||Sniper|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost (Domovoy), The|The Ghost (Domovoy)]]''||[[Vladimir Mashkov]] ||Domovoy|| with the sniper scope and sound supressor||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl]]''||Angelica|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||&amp;quot;Steyr AUG&amp;quot; || ||  2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Army Of Two]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[SOCOM: US Navy SEALs Confrontation]]''||&amp;quot;StG 77&amp;quot;|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terrorist Takedown 2: US Navy Seals]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]''|| ||w/ various accessories|| 2010&lt;br /&gt;
|-&lt;br /&gt;
||''[[Call of Duty: Black Ops]]''||AUG ||Green Finish, Used only in multiplayer, Anachronistic ||2010&lt;br /&gt;
|-&lt;br /&gt;
||''[[Jagged Alliance: Back in Action]]''||Steyr ||with optional ACOG, RDS or Holo-sight||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Revelations]]'' || &amp;quot;AUG&amp;quot; ||different trigger guard ||  2012&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG A3 =&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|right|450px| Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|right|450px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm.]]&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|right|450px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[Image:Steyr AUG A3 SF.jpg|thumb|right|450px|Steyr AUG A3 SF with 16-inch barrel and Zeiss Z-Point red dot sight - 5.56x45mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO  &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg) (Standard), 7.3 lbs (3.3 kg) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 31.1 in (79 cm) (Standard), 27.2 in (69 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 20 in (50.8 cm) (Standard), 16 in (40.7 cm) (Carbine)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Quantum of Solace]]''|| ||CIA SAD agent|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avengers, The (2012)|The Avengers]]''|| ||Mercenary|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables 2]]''|| [[Jean-Claude Van Damme]] ||Jean Vilain|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Good Day to Die Hard]]''|| [[Radivoje Bukvic]] || Alik || ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: Crime Scene Investigation]]''||[[Carl Ciarfalio]]||Hank Connor||&amp;quot;Leapin' Lizards&amp;quot;||2000-Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas]]''||&amp;quot;AUG A3&amp;quot;|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || As the &amp;quot;AUG-A3&amp;quot; || With 18&amp;quot; barrel, laser pointer, and EOTech red dot sight or ACOG scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || As the &amp;quot;AUG A2 Commando&amp;quot; || AUG A3 SF with 16&amp;quot; barrel || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter 2]]''|| ||console versions only||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company]]''||&amp;quot;AUG&amp;quot;|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]''||&amp;quot;AUG A3&amp;quot;|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare: Mobilized]]''|| || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company 2]]''||&amp;quot;STG.77 AUG&amp;quot;|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield Play4Free]]''||&amp;quot;STG.77 AUG&amp;quot;|| With 16&amp;quot; barrel &amp;amp; optional EOTech red dot sight ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 3]]''||&amp;quot;AUG A3&amp;quot;||Available in Close Quarter expansion||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Warfighter]]''||&amp;quot;F88&amp;quot;||w/ various attachments ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || STK-21 Commando|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]''||AUG A3|| || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG Para =&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|right|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:AUG-PARA-RAILS.jpg|thumb|right|400px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
The '''AUG Para''' (also known as '''AUG 9mm''' or '''AUG SMG''') is the submachine gun version of the AUG. It uses 25-rounder or 32-rounder [[Steyr MPi 69/81]] magazines. Conversion kits are available to both AUG A1 and A2 models.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1988 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.3 lbs (3.3 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 26.2 in (66.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 16.5 in (42 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 25, 32&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Films==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Universal Soldier: Regeneration]]'' || [[Mike Pyle]] ||Captain Kevin Burke  || with scope and suppressor || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' ||  ||  ||used by hostile NPCs  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman: Contracts]]''||9mm Submachine Gun||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]''||AUG Para||new version, with rails||w/ 25-round [[Steyr MPi 69/81]] mag||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]''||||w/ various attachments||both old and newer models||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;125&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;240&amp;quot;|'''Notes'''&lt;br /&gt;
!align=left bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]'' || || ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]'' || || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG A3 9mm XS =&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|right|400px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
The '''AUG A3 9mm XS''' is the updated version of the AUG Para based on the AUG A3.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 6.5 lbs (3.0 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 24 in (61 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel lengths:''' 12.8 in (32.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 25, 32&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Burst/Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||  ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Steyr AUG HBAR =&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|right|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Light Machine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 8.6 lbs (3.9 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 35.4 in (90 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 24.4 in (62.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 42, 100&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Full Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Transporter]]''|| || || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]]''|| |||| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 2]]''||AUG HBAR||||||2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;125&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;240&amp;quot;|'''Notes'''&lt;br /&gt;
!align=left bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]'' || Angelica || || 2008&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Steyr AUG USR=&lt;br /&gt;
[[Image:SteyrUSR.jpg|thumb|right|400px|Steyr USR - 5.56x45mm]]&lt;br /&gt;
The USR is the Post 1989 &amp;quot;Sporting Purpose&amp;quot; import weapon.  &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56mmx45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' lbs ( kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' in ( cm) &lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto ONLY&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=F88 Austeyr=&lt;br /&gt;
[[Image:Austeyr.jpg|thumb|right|319px|Austeyr F-88. Note bayonet lug halfway down the projecting part of the barrel and visible ALO tab at the bottom of the trigger - 5.56x45mm]]&lt;br /&gt;
[[Image:F88 ELCAN 2gal.jpg|thumb|right|400px|Austeyr F-88S with integral Picantinny rail, 20-inch barrel and ELCAN scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The F88 is the Australian Military's variant of the Steyr AUG. It features a barrel with a bayonet lug as standard (unlike Austrian Army and civilian versions), and the standard F88 variant also has an &amp;quot;Automatic Lock Out,&amp;quot; sliding tab at the base of the two stage trigger that can be engaged to lock the weapon to semi-auto only. The F88 is outwardly identical to the Irish Army version of the AUG; the main difference between the two is the use of a 1:7 twist barrel on the F88 optimised for the SS109 NATO round rather than the 1:9 twist found in the standard AUG.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56mmx45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.9 lbs (3.6 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 20.1 in (50.8 cm) &lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stealth]]''|| || ||F88 &amp;amp; F88S ||2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sea Patrol]]''|| || || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Game==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]]''|| || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Steyr Mannlicher]] - A list of all firearms manufactured by Steyr Mannlicher. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760103</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760103"/>
		<updated>2013-11-19T15:49:23Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Steyr AUG A3 */ Added link to AUG page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with a ghost ring iron sight attachment in one of the E3 trailers. It is the first unlockable handgun.[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[M1911 pistol series#M45 / MEU(SOC)|Colt 1911]] can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate has been slowed down to 900 rounds per minute, presumable for balance reasons. &lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It holds a magazine of 10 rounds with a round in the chamber. &lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta. It is the starting pistol for all three factions (USMC, RGF, and PLA).&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an [[FN P90#P90 TR|FN P90]] pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game. You unlock the M4 via 59,000 Carbine points. It fires semi and three round burst, just like the [[M16 rifle series#M16A4 Rifle|M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI MTAR-21==&lt;br /&gt;
A tan version of the [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|MTAR 21]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] is to feature in the upcoming China Rising DLC with an up-to-date rail system.&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The RPK-74M is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International L96A1==&lt;br /&gt;
This popular rifle will appear as an unlockable weapon in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760102</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760102"/>
		<updated>2013-11-19T15:47:45Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* L85A2 */ Added link to L85 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with a ghost ring iron sight attachment in one of the E3 trailers. It is the first unlockable handgun.[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[M1911 pistol series#M45 / MEU(SOC)|Colt 1911]] can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate has been slowed down to 900 rounds per minute, presumable for balance reasons. &lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It holds a magazine of 10 rounds with a round in the chamber. &lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta. It is the starting pistol for all three factions (USMC, RGF, and PLA).&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an [[FN P90#P90 TR|FN P90]] pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game. You unlock the M4 via 59,000 Carbine points. It fires semi and three round burst, just like the [[M16 rifle series#M16A4 Rifle|M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI MTAR-21==&lt;br /&gt;
A tan version of the [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|MTAR 21]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] is to feature in the upcoming China Rising DLC with an up-to-date rail system.&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The RPK-74M is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International L96A1==&lt;br /&gt;
This popular rifle will appear as an unlockable weapon in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760101</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760101"/>
		<updated>2013-11-19T15:45:43Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* IMI MTAR-21 */ Added link to TAR-21 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with a ghost ring iron sight attachment in one of the E3 trailers. It is the first unlockable handgun.[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[M1911 pistol series#M45 / MEU(SOC)|Colt 1911]] can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate has been slowed down to 900 rounds per minute, presumable for balance reasons. &lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It holds a magazine of 10 rounds with a round in the chamber. &lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta. It is the starting pistol for all three factions (USMC, RGF, and PLA).&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an [[FN P90#P90 TR|FN P90]] pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game. You unlock the M4 via 59,000 Carbine points. It fires semi and three round burst, just like the [[M16 rifle series#M16A4 Rifle|M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI MTAR-21==&lt;br /&gt;
A tan version of the [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|MTAR 21]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The L85A2 is to feature in the upcoming China Rising DLC with an up-to-date rail system.&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The RPK-74M is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International L96A1==&lt;br /&gt;
This popular rifle will appear as an unlockable weapon in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760100</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760100"/>
		<updated>2013-11-19T15:38:37Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Heckler &amp;amp; Koch MP7A1 */ Added link to MP7 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with a ghost ring iron sight attachment in one of the E3 trailers. It is the first unlockable handgun.[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[M1911 pistol series#M45 / MEU(SOC)|Colt 1911]] can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate has been slowed down to 900 rounds per minute, presumable for balance reasons. &lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It holds a magazine of 10 rounds with a round in the chamber. &lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta. It is the starting pistol for all three factions (USMC, RGF, and PLA).&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an [[FN P90#P90 TR|FN P90]] pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game. You unlock the M4 via 59,000 Carbine points. It fires semi and three round burst, just like the [[M16 rifle series#M16A4 Rifle|M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI MTAR-21==&lt;br /&gt;
A tan version of the MTAR-21 is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The L85A2 is to feature in the upcoming China Rising DLC with an up-to-date rail system.&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The RPK-74M is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International L96A1==&lt;br /&gt;
This popular rifle will appear as an unlockable weapon in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=FN_P90&amp;diff=760099</id>
		<title>FN P90</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=FN_P90&amp;diff=760099"/>
		<updated>2013-11-19T15:36:46Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Specifications ==&lt;br /&gt;
&lt;br /&gt;
''(1985 - present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 	19.7 in (500 mm)&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' 5.60 lb (2.54 kg) empty&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.7x28mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10, 30, 50-round horizontal box magazines&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe, Semi-automatic, Automatic (900 RPM) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The FN P90 has appeared in the following films, television series, video games, and anime being used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
[[Image:FNP90.jpg|thumb|right|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|right|400px|FN P90 - left side view - 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|400px|right|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character''' &lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomorrow Never Dies]] || || || Seen in Wai Lyn's safehouse armory || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Double Team]] || || [[Dennis Rodman]] || Seen being assembled and fired in Dennis Rodman's armory || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Taxi || ??? || German bank robber || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough]] || [[Robert Carlyle]] || Renard || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough]] || [[Pierce Brosnan]] || James Bond || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough]] || ??? || Renard's henchmen || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Taxi 2]] || ??? || Yakuza member || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[3000 Miles to Graceland]] || [[Ice-T]] || Hamilton || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade II]] || ??? || Research Facility guards || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Ballistic: Ecks vs. Sever]] || [[Lucy Liu]] || Sever || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX]] || [[Petr Jákl]] || Kolya || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Equilibrium]] || ??? || Sweepers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[X2: X-Men United]] || ??? || Black ops Soldiers || Fitted with tactical flashlights and silencers || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[I, Robot]] || ??? || SWAT officers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[District B13]] || ??? || French police officers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Hostage]] || ??? || Counterfeit FBI HRT Operatives || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Interpreter]] || ??? || U.S. Secret Service agents || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Rush Hour 3]] || ??? || Henchmen || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman]] || ??? || Interpol Strike Force || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[The Incredible Hulk]] || ??? || U.S. Special Force Team Member || Fitted with tactical flashlight and laser || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Babylon A.D.]] || || || Trunk of Toorop's car, fitted with suppresor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamer]] || || Prison guard guarding the Slayers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[District 13: Ultimatum]] || ||  French police|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Elephant White]] || ||  || in weapons cache|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechanic,_The_(2011)|The Mechanic]] || ??? || || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Largo Winch II (2011)|Largo Winch II]]''  || || Anna || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Underworld: Awakening]] ||  || soldiers ||futurized variant|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximum Conviction]] ||  || Merc Leader ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White House Down]]'' || ||Secret Service agents || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alarm für Cobra 11 - Die Autobahnpolizei]] ||.||.|| .|| 1996-???? &lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] || [[Richard Dean Anderson]] || Jack O'Neil || With Surefire Universal Weaponlight || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] || [[Amanda Tapping]] || Samantha Carter || With Surefire Universal Weaponlight || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] || [[Michael Shanks]] || Daniel Jackson || With Surefire Universal Weaponlight || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] || [[Christopher Judge]] || Teal'c || With Surefire Universal Weaponlight || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] || [[Ben Browder]] || Cameron Mitchell || With Surefire Universal Weaponlight || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] || [[Claudia Black]] || Vala Mal Doran || With Surefire Universal Weaponlight || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultimate Weapons]] / CQB ||  ||FNH USA Representative || || 2009 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] || ??? || Various || || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Angel]] ||  || Maticore Assassins ||  || 2000 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || Secret Service Emergency Response Team ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] / &amp;quot;Crime Wave&amp;quot; ||  || Bank Robbers ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[NCIS: Naval Criminal Investigative Service]] || T.J. Ramini || Malachi Ben-Gidon || || 2003 - present&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: Atlantis]] || [[Joe Flanigan]] || Lt-Col. John Sheppard || With Surefire Universal Weaponlight || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: Atlantis]] || [[Jason Momoa]] || Ronon Dex || With Surefire Universal Weaponlight || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: Atlantis]] || [[David Hewlett]] || Dr. Rodney McKay || With Surefire Universal Weaponlight || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: Atlantis]] || [[Jewel Staite]] || Dr. Jennifer Keller || With Surefire Universal Weaponlight || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Supernatural]] / &amp;quot;Born Under A Bad Sign&amp;quot; ||  ||  || Seen in weapons cabinet || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Numb3rs]] ||  || Triad Henchmen ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade: The Series]] || ??? || Hit team || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Eureka]] || [[Matt Frewer]] || Jim Taggert || || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| [[Breaking Bad]] || N/A || N/A || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]] ||  || Lotus Defence Corps soldiers || || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Iris - Season 1]] ||  || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[V (2009)|V]] || ??? || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Target]] ||  || Commandos ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikita (2010)|Nikita]] || Various || Various || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Continuum - Season 2]]||[[Roger R. Cross]] ||Travis || Episode 13 &amp;quot;Second Time&amp;quot; ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007]] || RC-P90 || || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout 2]] || P90c || fires 10mm ammo || Said to be made by H&amp;amp;K, can load 9mm ammo due to a bug || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Rogue Spear]] || 5.7mm P90 SMG || Optional suppressor ||Black Thorn expansion  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough (video game)|The World Is Not Enough]] || MB PDW 90 || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike]] || ES C90 || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Condition Zero]] || ES C90 || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Perfect Dark]] || RC-P45 || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 2: Sons of Liberty]] || || Explosive Ammunition || Used by Solidus || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout Tactics]] || FN P90c || fires 9mm ammo || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[007: Agent Under Fire]] || Munitions Belgique PS100 || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs]] ||F90 || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Timesplitters 2]] || SBP 90 || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry]] || P90 SMG || || Shares ammo with 9mm [[Heckler &amp;amp; Koch MP5|MP5]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter Strike: Source]] || ES C90 || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Söldner: Secret Wars]] ||  || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Sudden Attack]] || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six 3: Black Arrow]] || FN P90 (5.7mm) || None || None || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hidden (VG)|The Hidden]] ||FN P90|||||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Timesplitters: Future Perfect]] || SBP500 || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher, The (VG)|The Punisher]] || 5.7mm Submachine Gun || Various customization options available || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Black]] || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Combined Assault]] || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell: Double Agent]] ||P190 || modified to fire non-lethal projectiles|| MP only|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry Instincts: Predator]] || P90 || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas]] || P90 || Various customization options available || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Driver: Parallel Lines]] ||F 70 | || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] ||  || With removable silencer ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kane &amp;amp; Lynch: Dead Men]] ||P900 || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] || ES C90 || Lapin Variety || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier of Fortune: Payback]] || P90 || Various customization options available||P90 Tactical || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation 7]] || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Confrontation]] || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] || FN P90 LV / LIR || Suppressor, flashlight or laser module || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns of the Patriots]] || || Laser sight, suppressor and flashlight || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas 2]] || P90 || Various customization options available || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Xtreme 2]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Army of Two: The 40th Day]] || P90 SMG || Can be fitted with a variety of stocks, barrels, scopes, suppressors/muzzle brakes || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil: Revelations]] || ||  |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Spec Ops: The Line]] || P90 || ||with laser sight || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Global Offensive]] || P90 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Up!]]''||Maki|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hellsing]]''||Jan||heavily modified, fitted with silencer||2001-2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]]''|| || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yukikaze]]''||Fukai|| ||2002 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl]]''||Henrietta || ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Planetes]]''|| SDF Terrorists|| ||2003-2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]''||Henrietta||  ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Karila Hatsuse || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P90 TR==&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|right|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[Image:FNP90wEOTECHsight.jpg‎ |thumb|right|400px|FN P90 TR with EOTech red dot sight (this is a real movie 'blank adapted' firearm) - 5.7x28mm]]&lt;br /&gt;
The ''P90 TR'' ''(Triple Rail)'' model has a Picatinny rail, for mounting optics, in place of the standard reflex sight.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Last_Sentinel,_The|The Last Sentinel]] || ??? || || Fitted with suppressor || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[District 13: Ultimatum]] || ||  French police|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[The Expendables]] || [[Jet Li]] || Ying Yang || With red dot sight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mechanic (2011)]] ||Various  ||guards ||without sights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Fast Five]]'' || [[Yorgo Constantine]] || Agent Chato || rowspan=&amp;quot;2&amp;quot; | EOTech red dot sight || rowspan=&amp;quot;2&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Matt Schulze]] || Vince&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Looper]]'' || [[Bruce Willis]] ||Old Joe ||akimbo || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Olympus Has Fallen]] || || Secret Service || Optics removed || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (New Series)|Doctor Who]] || [[Danny Webb]] || John Maynard Jefferson || P90 TR, with blue-lense weaponlight and silencer || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice]] / &amp;quot;Family Business&amp;quot; || [[Jeffrey Donovan]] || Michael Westen || With EOTech red dot sight || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Torchwood]] ||  ||  || Seen in weapons cabinet || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultimate Weapons]] / CQB ||  ||FNH USA Representative ||with C-More Systems RDS || 2009 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaii Five-0 (2010)|Hawaii Five-0]] || ??? || Kidnappers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikita (2010)|Nikita]] || Various || Various || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs]] || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The (VG)|The Sum Of All Fears]] || &amp;quot;5.7mm SMG&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas]] ||P90 ||w/ reflex scope or rifle scope || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || P90TR || With removable silencer and M68 Aimpoint red dot scope or EOTech red dot sight ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || P90 || Various customization options available || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas 2]] ||P90 ||w/ reflex scope or rifle scope || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] || FN P90 TR || ACOG sight, Aimpoint Comp sight, Leupold M8 telescopic sight, AN/PVS-4 night sight, suppressor, flashlight and laser module || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Club, The|The Club]] || PD9 Black Widow || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Army of Two]] || P90 || Various customization options available || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[GTA_IV#The_Ballad_of_Gay_Tony_.28Xbox_360_Exclusive_Downloadable_Content.29|Grand Theft Auto 4: Ballad Of Gay Tony]] || || Suppressor || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Warfare 2]] || P90 || Rapid fire upgrade, suppressor, red dot sight, EOTech holographic sight, Trijicon ACOG, thermal scope, extended magazine || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor (2010)|Medal of Honor]] ||P90 PDW ||w/ various attachments ||multiplayer-only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] || F90 || Various customization options available || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] || FN P90 || With Magpul MBUS iron sights, EOTech or Sightmark Sure Shot red dot sight on top rail || Optional tan finish || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM 4: US Navy SEALs]]||F90||||||2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 3]] || P90 || various optional attachments || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 3]] || P90 || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] ||FN P90 || w/ various attachments  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon Online]]||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Warface]]||NP C28||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance: Back in Action]] || P90 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon: Future Soldier]]||P90||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Payday 2]] ||  ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 4]] || P90 || || || 2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Upotte!!]] ||  || Seen on wall || 2012 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PS90==&lt;br /&gt;
[[Image:Fnps90_1.jpg|thumb|right|450px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[File:PS90 standard black.jpg|thumb|right|450px|FN PS90, standard sight replaced with MIL-STD-1913 rail - 5.7x28mm]]&lt;br /&gt;
[[File:FN PS90 TR.jpg|thumb|right|450px|FN PS90 TR - 5.7x28mm]]&lt;br /&gt;
(''Semi-automatic carbine version of the P90 with 16-inch barrel, for civilian use'')&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Baytown Outlaws, The|The Baytown Outlaws]] ||  || Hood Pirates gang member||FN PS90 TR || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Baytown Outlaws, The|The Baytown Outlaws]] || [[Clayne Crawford]] || Brick Oodie  ||FN PS90 TR || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun (2010)]] || [[50 Cent]] || Rich Taylor || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation 7]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[War Inc. Battlezone]]||P90S||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[FN Herstal]] - A list of all firearms manufactured by FN Herstal. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Bullpup]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=FN_P90&amp;diff=760098</id>
		<title>FN P90</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=FN_P90&amp;diff=760098"/>
		<updated>2013-11-19T15:36:04Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Video Games */ Added Battlefield 4 to games appearances list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Specifications ==&lt;br /&gt;
&lt;br /&gt;
''(1985 - present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 	19.7 in (500 mm)&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' 5.60 lb (2.54 kg) empty&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.7x28mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10, 30, 50-round horizontal box magazines&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe, Semi-automatic, Automatic (900 RPM) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The FN P90 has appeared in the following films, television series, video games, and anime being used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
[[Image:FNP90.jpg|thumb|right|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|right|400px|FN P90 - left side view - 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|400px|right|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character''' &lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomorrow Never Dies]] || || || Seen in Wai Lyn's safehouse armory || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Double Team]] || || [[Dennis Rodman]] || Seen being assembled and fired in Dennis Rodman's armory || 1997&lt;br /&gt;
|-&lt;br /&gt;
| Taxi || ??? || German bank robber || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough]] || [[Robert Carlyle]] || Renard || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough]] || [[Pierce Brosnan]] || James Bond || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough]] || ??? || Renard's henchmen || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Taxi 2]] || ??? || Yakuza member || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[3000 Miles to Graceland]] || [[Ice-T]] || Hamilton || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade II]] || ??? || Research Facility guards || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Ballistic: Ecks vs. Sever]] || [[Lucy Liu]] || Sever || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX]] || [[Petr Jákl]] || Kolya || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Equilibrium]] || ??? || Sweepers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[X2: X-Men United]] || ??? || Black ops Soldiers || Fitted with tactical flashlights and silencers || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[I, Robot]] || ??? || SWAT officers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[District B13]] || ??? || French police officers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Hostage]] || ??? || Counterfeit FBI HRT Operatives || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Interpreter]] || ??? || U.S. Secret Service agents || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Rush Hour 3]] || ??? || Henchmen || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman]] || ??? || Interpol Strike Force || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[The Incredible Hulk]] || ??? || U.S. Special Force Team Member || Fitted with tactical flashlight and laser || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Babylon A.D.]] || || || Trunk of Toorop's car, fitted with suppresor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamer]] || || Prison guard guarding the Slayers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[District 13: Ultimatum]] || ||  French police|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Elephant White]] || ||  || in weapons cache|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Mechanic,_The_(2011)|The Mechanic]] || ??? || || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Largo Winch II (2011)|Largo Winch II]]''  || || Anna || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Underworld: Awakening]] ||  || soldiers ||futurized variant|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximum Conviction]] ||  || Merc Leader ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White House Down]]'' || ||Secret Service agents || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alarm für Cobra 11 - Die Autobahnpolizei]] ||.||.|| .|| 1996-???? &lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] || [[Richard Dean Anderson]] || Jack O'Neil || With Surefire Universal Weaponlight || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] || [[Amanda Tapping]] || Samantha Carter || With Surefire Universal Weaponlight || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] || [[Michael Shanks]] || Daniel Jackson || With Surefire Universal Weaponlight || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] || [[Christopher Judge]] || Teal'c || With Surefire Universal Weaponlight || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] || [[Ben Browder]] || Cameron Mitchell || With Surefire Universal Weaponlight || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] || [[Claudia Black]] || Vala Mal Doran || With Surefire Universal Weaponlight || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultimate Weapons]] / CQB ||  ||FNH USA Representative || || 2009 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] || ??? || Various || || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Angel]] ||  || Maticore Assassins ||  || 2000 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || Secret Service Emergency Response Team ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] / &amp;quot;Crime Wave&amp;quot; ||  || Bank Robbers ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[NCIS: Naval Criminal Investigative Service]] || T.J. Ramini || Malachi Ben-Gidon || || 2003 - present&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: Atlantis]] || [[Joe Flanigan]] || Lt-Col. John Sheppard || With Surefire Universal Weaponlight || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: Atlantis]] || [[Jason Momoa]] || Ronon Dex || With Surefire Universal Weaponlight || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: Atlantis]] || [[David Hewlett]] || Dr. Rodney McKay || With Surefire Universal Weaponlight || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: Atlantis]] || [[Jewel Staite]] || Dr. Jennifer Keller || With Surefire Universal Weaponlight || 2004 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Supernatural]] / &amp;quot;Born Under A Bad Sign&amp;quot; ||  ||  || Seen in weapons cabinet || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Numb3rs]] ||  || Triad Henchmen ||  || 2005 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade: The Series]] || ??? || Hit team || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Eureka]] || [[Matt Frewer]] || Jim Taggert || || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| [[Breaking Bad]] || N/A || N/A || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]] ||  || Lotus Defence Corps soldiers || || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Iris - Season 1]] ||  || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[V (2009)|V]] || ??? || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Target]] ||  || Commandos ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikita (2010)|Nikita]] || Various || Various || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Continuum - Season 2]]||[[Roger R. Cross]] ||Travis || Episode 13 &amp;quot;Second Time&amp;quot; ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007]] || RC-P90 || || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout 2]] || P90c || fires 10mm ammo || Said to be made by H&amp;amp;K, can load 9mm ammo due to a bug || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Rogue Spear]] || 5.7mm P90 SMG || Optional suppressor ||Black Thorn expansion  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough (video game)|The World Is Not Enough]] || MB PDW 90 || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike]] || ES C90 || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Condition Zero]] || ES C90 || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Perfect Dark]] || RC-P45 || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 2: Sons of Liberty]] || || Explosive Ammunition || Used by Solidus || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout Tactics]] || FN P90c || fires 9mm ammo || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[007: Agent Under Fire]] || Munitions Belgique PS100 || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs]] ||F90 || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Timesplitters 2]] || SBP 90 || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry]] || P90 SMG || || Shares ammo with 9mm [[Heckler &amp;amp; Koch MP5|MP5]] || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter Strike: Source]] || ES C90 || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Söldner: Secret Wars]] ||  || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Sudden Attack]] || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six 3: Black Arrow]] || FN P90 (5.7mm) || None || None || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hidden (VG)|The Hidden]] ||FN P90|||||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Timesplitters: Future Perfect]] || SBP500 || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher, The (VG)|The Punisher]] || 5.7mm Submachine Gun || Various customization options available || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Black]] || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Combined Assault]] || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell: Double Agent]] ||P190 || modified to fire non-lethal projectiles|| MP only|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry Instincts: Predator]] || P90 || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas]] || P90 || Various customization options available || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Driver: Parallel Lines]] ||F 70 | || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] ||  || With removable silencer ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kane &amp;amp; Lynch: Dead Men]] ||P900 || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] || ES C90 || Lapin Variety || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier of Fortune: Payback]] || P90 || Various customization options available||P90 Tactical || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation 7]] || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Confrontation]] || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] || FN P90 LV / LIR || Suppressor, flashlight or laser module || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns of the Patriots]] || || Laser sight, suppressor and flashlight || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas 2]] || P90 || Various customization options available || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Xtreme 2]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Army of Two: The 40th Day]] || P90 SMG || Can be fitted with a variety of stocks, barrels, scopes, suppressors/muzzle brakes || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil: Revelations]] || ||  |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Spec Ops: The Line]] || P90 || ||with laser sight || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Global Offensive]] || P90 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Up!]]''||Maki|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hellsing]]''||Jan||heavily modified, fitted with silencer||2001-2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]]''|| || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yukikaze]]''||Fukai|| ||2002 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl]]''||Henrietta || ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Planetes]]''|| SDF Terrorists|| ||2003-2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]''||Henrietta||  ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Karila Hatsuse || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P90 TR==&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|right|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[Image:FNP90wEOTECHsight.jpg‎ |thumb|right|400px|FN P90 TR with EOTech red dot sight (this is a real movie 'blank adapted' firearm) - 5.7x28mm]]&lt;br /&gt;
The ''P90 TR'' ''(Triple Rail)'' model has a Picatinny rail, for mounting optics, in place of the standard reflex sight.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Last_Sentinel,_The|The Last Sentinel]] || ??? || || Fitted with suppressor || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[District 13: Ultimatum]] || ||  French police|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[The Expendables]] || [[Jet Li]] || Ying Yang || With red dot sight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mechanic (2011)]] ||Various  ||guards ||without sights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Fast Five]]'' || [[Yorgo Constantine]] || Agent Chato || rowspan=&amp;quot;2&amp;quot; | EOTech red dot sight || rowspan=&amp;quot;2&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Matt Schulze]] || Vince&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Looper]]'' || [[Bruce Willis]] ||Old Joe ||akimbo || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Olympus Has Fallen]] || || Secret Service || Optics removed || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (New Series)|Doctor Who]] || [[Danny Webb]] || John Maynard Jefferson || P90 TR, with blue-lense weaponlight and silencer || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice]] / &amp;quot;Family Business&amp;quot; || [[Jeffrey Donovan]] || Michael Westen || With EOTech red dot sight || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Torchwood]] ||  ||  || Seen in weapons cabinet || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultimate Weapons]] / CQB ||  ||FNH USA Representative ||with C-More Systems RDS || 2009 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawaii Five-0 (2010)|Hawaii Five-0]] || ??? || Kidnappers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikita (2010)|Nikita]] || Various || Various || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs]] || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The (VG)|The Sum Of All Fears]] || &amp;quot;5.7mm SMG&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas]] ||P90 ||w/ reflex scope or rifle scope || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || P90TR || With removable silencer and M68 Aimpoint red dot scope or EOTech red dot sight ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || P90 || Various customization options available || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas 2]] ||P90 ||w/ reflex scope or rifle scope || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] || FN P90 TR || ACOG sight, Aimpoint Comp sight, Leupold M8 telescopic sight, AN/PVS-4 night sight, suppressor, flashlight and laser module || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Club, The|The Club]] || PD9 Black Widow || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Army of Two]] || P90 || Various customization options available || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[GTA_IV#The_Ballad_of_Gay_Tony_.28Xbox_360_Exclusive_Downloadable_Content.29|Grand Theft Auto 4: Ballad Of Gay Tony]] || || Suppressor || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Warfare 2]] || P90 || Rapid fire upgrade, suppressor, red dot sight, EOTech holographic sight, Trijicon ACOG, thermal scope, extended magazine || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor (2010)|Medal of Honor]] ||P90 PDW ||w/ various attachments ||multiplayer-only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] || F90 || Various customization options available || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] || FN P90 || With Magpul MBUS iron sights, EOTech or Sightmark Sure Shot red dot sight on top rail || Optional tan finish || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM 4: US Navy SEALs]]||F90||||||2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 3]] || P90 || various optional attachments || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 3]] || P90 || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] ||FN P90 || w/ various attachments  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon Online]]||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Warface]]||NP C28||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance: Back in Action]] || P90 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon: Future Soldier]]||P90||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Payday 2]] ||  ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 4 || P90 || || || 2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Upotte!!]] ||  || Seen on wall || 2012 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PS90==&lt;br /&gt;
[[Image:Fnps90_1.jpg|thumb|right|450px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[File:PS90 standard black.jpg|thumb|right|450px|FN PS90, standard sight replaced with MIL-STD-1913 rail - 5.7x28mm]]&lt;br /&gt;
[[File:FN PS90 TR.jpg|thumb|right|450px|FN PS90 TR - 5.7x28mm]]&lt;br /&gt;
(''Semi-automatic carbine version of the P90 with 16-inch barrel, for civilian use'')&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Baytown Outlaws, The|The Baytown Outlaws]] ||  || Hood Pirates gang member||FN PS90 TR || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Baytown Outlaws, The|The Baytown Outlaws]] || [[Clayne Crawford]] || Brick Oodie  ||FN PS90 TR || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Gun (2010)]] || [[50 Cent]] || Rich Taylor || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation 7]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[War Inc. Battlezone]]||P90S||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[FN Herstal]] - A list of all firearms manufactured by FN Herstal. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Bullpup]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760097</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760097"/>
		<updated>2013-11-19T15:34:22Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* FN P90 TR */ Added link to P90 page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with a ghost ring iron sight attachment in one of the E3 trailers. It is the first unlockable handgun.[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[M1911 pistol series#M45 / MEU(SOC)|Colt 1911]] can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate has been slowed down to 900 rounds per minute, presumable for balance reasons. &lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It holds a magazine of 10 rounds with a round in the chamber. &lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta. It is the starting pistol for all three factions (USMC, RGF, and PLA).&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an [[FN P90#P90 TR|FN P90]] pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The MP7A1 is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game. You unlock the M4 via 59,000 Carbine points. It fires semi and three round burst, just like the [[M16 rifle series#M16A4 Rifle|M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI MTAR-21==&lt;br /&gt;
A tan version of the MTAR-21 is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The L85A2 is to feature in the upcoming China Rising DLC with an up-to-date rail system.&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The RPK-74M is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International L96A1==&lt;br /&gt;
This popular rifle will appear as an unlockable weapon in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=QSZ-92&amp;diff=760096</id>
		<title>QSZ-92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=QSZ-92&amp;diff=760096"/>
		<updated>2013-11-19T15:32:09Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: Added Battlefield 4 to the games appearances list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Norinco QSZ-92 pistol appears in the following video games:'''&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|right|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|right|400px|Norinco QSZ-92-5.8 - 5.8x21mm (note rounded trigger guard)]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Söldner: Secret Wars]]|| || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] || With and without silencer ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon 2: Summit Strike]] ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint 2: Dragon Rising]] || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint: Red River]] || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 4]] || Various || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760095</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760095"/>
		<updated>2013-11-19T15:22:15Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: Linked to the M1911 variants page (specifically the MEU(SOC) as that is the closest model used to the one in-game)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with a ghost ring iron sight attachment in one of the E3 trailers. It is the first unlockable handgun.[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[M1911 pistol series#M45 / MEU(SOC)|Colt 1911]] can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate has been slowed down to 900 rounds per minute, presumable for balance reasons. &lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It holds a magazine of 10 rounds with a round in the chamber. &lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta. It is the starting pistol for all three factions (USMC, RGF, and PLA).&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The MP7A1 is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game. You unlock the M4 via 59,000 Carbine points. It fires semi and three round burst, just like the [[M16 rifle series#M16A4 Rifle|M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI MTAR-21==&lt;br /&gt;
A tan version of the MTAR-21 is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The L85A2 is to feature in the upcoming China Rising DLC with an up-to-date rail system.&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The RPK-74M is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International L96A1==&lt;br /&gt;
This popular rifle will appear as an unlockable weapon in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=657729</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=657729"/>
		<updated>2013-02-09T11:48:53Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Peacekeeper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Live Action Trailers==&lt;br /&gt;
===&amp;quot;Surprise&amp;quot; Trailer&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
====Taurus Judge====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The Taurus Judge stuffed in a &amp;quot;players&amp;quot; vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]&lt;br /&gt;
&lt;br /&gt;
====Remington 870====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|&amp;quot;''Zombies? Groovy''&amp;quot;. A &amp;quot;player&amp;quot; is about to take on a zombie horde with a Remington 870 equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]&lt;br /&gt;
&lt;br /&gt;
====AK74M====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another &amp;quot;player&amp;quot; in the background with an AK74M due to the indent on the stock. This appears to be standing in for the AN-94 seen ingame.]]&lt;br /&gt;
&lt;br /&gt;
====AKU-94====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The AKU-94 seen in the hands of the &amp;quot;player&amp;quot; on the left. This appears to be standing for the fictional &amp;quot;Type 25&amp;quot; seen ingame. Also their are no references to AKUs in American film or TV armories so either this is a very good mockup from a [[Norinco Type 86S]] or this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
====M14====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the M14 in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
====M14 variant with Bulldog 762 Bullpup chassis ====&lt;br /&gt;
&lt;br /&gt;
[[File:BullDog762.JPG|thumb|none|450px|M1A Scout action in Bulldog 762 bullpup chassis with TA11 ACOG scope, vertical foregrip and bipod - .308 Winchester / 7.62x51mm NATO ]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|&amp;quot;''Hey buddy.''&amp;quot;]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The view along the rifle. This appears to be standing in for the &amp;quot;SMR&amp;quot; rifle seen in the game which is visually similar, though the SMR is not a sniper rifle and cannot mount a sniper scope or the &amp;quot;ballistic computer&amp;quot; add-on seen here. The only other option is the M14 variant is acting as a ''very'' poor stand-in for a DSR-50.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|An XM8 with the fictional &amp;quot;MMS&amp;quot; optic. Due to obvious reason this is definitely a prop.]]&lt;br /&gt;
&lt;br /&gt;
====Milkor MGL Mk 1====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Oh you're screwed.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|CGI rendered M134s on CLAW AI vehicles.]]&lt;br /&gt;
&lt;br /&gt;
====Semtex====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic &amp;quot;oh crap&amp;quot; face.]]&lt;br /&gt;
&lt;br /&gt;
=== LG Cinema Trailer===&lt;br /&gt;
&lt;br /&gt;
====AK Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the AK74M listed above.]]&lt;br /&gt;
&lt;br /&gt;
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
====M16 Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The rifle on the left bares resemblance to an M16 style rifle.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Dressed up G36K)====&lt;br /&gt;
The fictional &amp;quot;M8A1&amp;quot; variant of the [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 rifle]] appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler &amp;amp; Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|The player firing his G36K. The muzzle flash looks real enough to not be CG.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An M134 mounted on the CLAW.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|A closeup.]]&lt;br /&gt;
&lt;br /&gt;
== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the &amp;quot;Barney Principle&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.&lt;br /&gt;
&lt;br /&gt;
[[File:XM8 Blops 2.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;prop&amp;quot; is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
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==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
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After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
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===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
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it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
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In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
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Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
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I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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== M16A1? ==&lt;br /&gt;
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Link to image&lt;br /&gt;
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(403 error)&lt;br /&gt;
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also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
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The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
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Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
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I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
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All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
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:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
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Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
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I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
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== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
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:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
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::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
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::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
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== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
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:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
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== Bulldog Assault Rifle ==&lt;br /&gt;
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Trailer from BO2&lt;br /&gt;
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http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
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looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
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:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
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::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
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== Preview ==&lt;br /&gt;
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A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
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Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
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== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
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The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
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In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
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== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
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== LAPD Shotgun ==&lt;br /&gt;
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I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
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:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
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::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
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:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
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== The Unknown Shotgun ==&lt;br /&gt;
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The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
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== Gameplay footage ==&lt;br /&gt;
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Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
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== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
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It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
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:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
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Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
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:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
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::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
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:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
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==SCAR-L :)==&lt;br /&gt;
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http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
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Video&lt;br /&gt;
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http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
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:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
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== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
&lt;br /&gt;
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
&lt;br /&gt;
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
&lt;br /&gt;
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FN HAMR ==&lt;br /&gt;
&lt;br /&gt;
Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
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The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
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:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
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: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
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If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
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They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
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:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
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::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
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So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
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http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
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: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
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==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
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As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
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:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
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:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
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:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
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:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
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:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
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:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
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I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
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==No optics==&lt;br /&gt;
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It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
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==Realism==&lt;br /&gt;
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[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
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Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
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Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
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:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
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==AN94 missing magazines==&lt;br /&gt;
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At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
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== Terminology note ==&lt;br /&gt;
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&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
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&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
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:By that standard, &amp;quot;the first game&amp;quot; would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;br /&gt;
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== STORM PSR Sniper Rifle ==&lt;br /&gt;
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is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
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Did anyone else notice that it says either 7.62 SX15 or 7.62 5X15 right below where it says Metalstorm Multishot Rifle? This may be a reference to its caliber, though I have a hard time imagining that 5 7.62mm bullets would penetrate 8 meters of any solid structure. That might just be video game physics, though. [[User:Supercavitation|Supercavitation]] ([[User talk:Supercavitation|talk]]) 19:26, 15 January 2013 (EST)&lt;br /&gt;
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:Eh, most &amp;quot;solid&amp;quot; structures only really have solid outer walls and loadbearing members, the rest doesn't offer all that much resistance, so it would depend what you were shooting at. I'm fairly sure if you built something like this it might be able to drill through light plate or cause local failure by repeatedly stressing the same place, but since the game doesn't seem to care about materials it can get a little silly.&lt;br /&gt;
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:Of course you'd be better off just firing one big bullet rather than a lot of little ones since momentum = haet when it comes to penetrating armour. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:26, 18 January 2013 (EST)&lt;br /&gt;
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==New Screenshots==&lt;br /&gt;
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I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;br /&gt;
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a &amp;quot;take screenshot&amp;quot; command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)&lt;br /&gt;
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)&lt;br /&gt;
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== Fun with old models ==&lt;br /&gt;
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So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)&lt;br /&gt;
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== Could someone explain this if possible? ==&lt;br /&gt;
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I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.&lt;br /&gt;
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First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?&lt;br /&gt;
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Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?&lt;br /&gt;
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Thirdly, how does Fast Mag work on Shotguns with tube magazines?&lt;br /&gt;
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Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?&lt;br /&gt;
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Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?&lt;br /&gt;
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Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)&lt;br /&gt;
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Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time.  1980s weapons cannot use futuristic attachments even in the 2025 missions.  They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)&lt;br /&gt;
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:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). &lt;br /&gt;
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:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)&lt;br /&gt;
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::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)&lt;br /&gt;
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:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)&lt;br /&gt;
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Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)&lt;br /&gt;
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== Overall thoughts on the game... ==&lt;br /&gt;
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So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.&lt;br /&gt;
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The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).&lt;br /&gt;
&lt;br /&gt;
Call of Duty: Black Ops II definitely qualifies to be on the list of &amp;quot;Top X best games of 2012&amp;quot;, and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)&lt;br /&gt;
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Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why is the SCAR-H model listed as being too thin? ==&lt;br /&gt;
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I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)&lt;br /&gt;
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I looked at it too. I've handled a SCAR-17S and it isn't &amp;quot;bulky&amp;quot; really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)&lt;br /&gt;
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I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST)&lt;br /&gt;
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== Reloadings are incorrectly described .... ==&lt;br /&gt;
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Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?&lt;br /&gt;
&lt;br /&gt;
Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST)&lt;br /&gt;
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:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from &amp;quot;Old Wounds,&amp;quot; it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST)&lt;br /&gt;
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While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST)&lt;br /&gt;
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:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST)&lt;br /&gt;
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== Learned some things ==&lt;br /&gt;
Drift0r's BO2 vids have taught me something that we could probably add to the main article.&lt;br /&gt;
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true).  What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons.  Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true.  It now has identical max-min damages (40-24) in both burst and full-auto.  What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST)&lt;br /&gt;
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== Protection level ==&lt;br /&gt;
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This page should not be infinitely protected from editing, it can still be improved. The [[Modern Warfare 3]] page is also still protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 21 December 2012 (EST)&lt;br /&gt;
:You can suggest changes here, both pages are likely to attract stupidity. This page will be finished shortly, I just need to find time to sift through the rest of my screencaps. I know about the 92SB in MW3, I'm going to add it when I get around to getting a screencap, should all be done over the weekend. That aside MW3 is complete and 99% of edits to it will be either adding worthless or incorrect information. Please don't dictate what our protection policy should be, it ''is'' policy to fully protect high-traffic pages. ''Rambo III'' has been sysop protected for the last three and a half years. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:44, 21 December 2012 (EST)&lt;br /&gt;
::Okay, the M16A4 should be added, as it is seen during a cutscene in which Woods strangles a Viet Cong soldier with the rifle, yet it is not obtainable during gameplay. The SMR also turned out to be a true Saritch 308 (or at least with a slightly modified appearance like the XM8, but not just a fictional weapon based on it), due to this evidence given in the Call of Duty Wiki:&amp;lt;br&amp;gt;- &amp;quot;In Zombies, Marlton comments on how the SMR uses .308 rounds, just like the Saritch 308&amp;lt;br&amp;gt;- On ELiTE, [...] the default file name was 'Saritch'&amp;lt;br&amp;gt;- SMR possibly stands for 'Saritch Modular Rifle' or 'Saritch Marksman Rifle'&amp;quot;. &amp;lt;br&amp;gt;Also, the KAP-40 is described in the IMFDB page as &amp;quot;a fully automatic handgun based on the TDI Kard&amp;quot;, yet I don't find any major difference between them (unless the full-auto fire mode is incorrect); its mechanism and caliber (.45 ACP) are also the same as the real TDI Kard, so I believe that it is indeed a TDI Kard. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:35, 22 December 2012 (EST)&lt;br /&gt;
::::Would the &amp;quot;40&amp;quot; in &amp;quot;KAP-40&amp;quot; not imply somewhat that the pistol is chambered in a .40-calibre round, such as .40 S&amp;amp;W? I know it's a trivial thing, but that's the first thing that came to my mind upon hearing the name. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:31, 22 December 2012 (EST)&lt;br /&gt;
:::::No, because the left hand side of the KAP-40 says &amp;quot;.45 ACP&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:29, 22 December 2012 (EST)&lt;br /&gt;
::::::Ah, right--upon examining the gun more closely, I can see where it says that. Seems as though &amp;quot;KAP-45&amp;quot; would have been a more appropriate name given the circumstances. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 11:04, 22 December 2012 (EST)&lt;br /&gt;
:::I'll check for the M16 tomorrow, the SMR isn't really all that similar to the Saritch (it's about the same shape, but it looks like it's been built out of features of other guns like the B23R; it's about as close as the Type 25 is to any of the QB rifles) and the KAP is obviously based on the Kard but has, among other things, completely different join lines, a differently shaped grip, a TDI Vector fire selector (since the real one has no full-auto functionality) and a stupidly out-of-reach Vector bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:47, 22 December 2012 (EST)&lt;br /&gt;
::::That's right, the SMR seems to contain parts of the Vulkan M2T Ukrainian experimental assault rifle. It should also be mentioned that the 3-round burst and fully-automatic fire are incorrect for the SG 556, since the real one only comes in semi-auto. For the M16A4, it is seen in Woods' flashback in the mission &amp;quot;Pyrrhic Victory&amp;quot;. And an extra note: the Barrett M107 section should contain a sentence like &amp;quot;While the M82A1 would fit in the game's setting (having been developed in 1982), the M107 is highly anachronistic, since it ...&amp;quot; (because it is referred to as Barrett M82A1 in-game) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 22 December 2012 (EST)&lt;br /&gt;
:::::I think the actual error there is that Barrett have started marketing the M107 as the M82A1 (per our own page on the Barrett rifles), so the problem is they put the wrong M82A1 in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:33, 23 December 2012 (EST)&lt;br /&gt;
::::::The &amp;quot;FAL OSW&amp;quot; doesn't seem to me to be based on the Para Tactical Carbine. The front of the weapon and rail systems are obviously that of the SA58 OSW variant (yet the barrel's length portrayed in-game doesn't match any of these two variants, as seen in their images in the main [[FN FAL]] page). Also, isn't it incorrect for the &amp;quot;Olympia&amp;quot; to be able to eject the spent shells when reloaded instead of dumping them out manually? By the way in the SCAR-H section why is the &amp;quot;Extended Clip&amp;quot; mentioned to be incorrectly named? Because the calibers for the 20-round and 30-round mags are different?&amp;lt;br&amp;gt;Extra note: this image of the Storm PSR's third person view should be add to the main page: &amp;lt;br&amp;gt;[[File:Storm PSR Menu Icon BOII.jpg|thumb|none|400px]]&amp;lt;br&amp;gt;--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 25 December 2012 (EST)&lt;br /&gt;
:::::::No, it's incorrectly named because it's a &amp;quot;magazine,&amp;quot; not a &amp;quot;clip.&amp;quot; Ask anyone here who's serious and they'll tell you that. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 16:55, 25 December 2012 (EST)&lt;br /&gt;
:::::::The rail handguard is an optional extra for SA58 rifles, but judging by the length of the rail the rifle in the game is actually an SA58 Para Elite Compact, I'll see if I can get an image of that variant. I have all the menu pictures for the weapons, so I'll be adding that for each weapon shortly. The manual for the Model 682 says it has an automatic ejector / extractor which will eject spent shells, so I'm fairly sure that's right.&lt;br /&gt;
:::::::A clip is a bent piece of metal that has no mechanical components, a magazine has a mechnical follower or drive member. Think of it as the difference between a paperclip and a lever arch file. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:44, 26 December 2012 (EST)&lt;br /&gt;
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Again, why is the SCAR-H being listed as too thin? I've handled a SCAR-17S before, and it's upper and lower receivers are really not that wide or bulky. The in-game model may seem a little thin compared to, say, MW2's SCAR-H because the picatinny rail on top has more notches. Besides, the top part of the SCAR-L and the SCAR-H is the same width because they both have the picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 17:13, 27 December 2012 (EST)&lt;br /&gt;
:It's not, I removed that the other day. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 28 December 2012 (EST)&lt;br /&gt;
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== Basis of in-game Saiga? ==&lt;br /&gt;
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Guys, I think I may have found the the Saiga Treyarch based in the in-game model off of:&lt;br /&gt;
[http://www.redjacketfirearms.com/index.php?page=shop.product_details&amp;amp;flypage=flypage.tpl&amp;amp;product_id=25&amp;amp;category_id=2&amp;amp;option=com_virtuemart&amp;amp;Itemid=3 Link to page on Red Jacket website]&lt;br /&gt;
(I don't know how to &amp;quot;safely&amp;quot; place a link onto IMFDB from an iPad, which is currently my only form of Internet access, so it would be much appreciated if someone could tell me how so I could up date it later).  If anyone asks why I was on the website of the atrocious Red Jacket Firearms, I was Googling &amp;quot;AK Shotguns&amp;quot; to see if there were anymore I didn't know about, and their website came up.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 03:00, 25 December 2012 (EST)&lt;br /&gt;
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== Some Stuff To Add On The Main Page ==&lt;br /&gt;
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*The TDI Kard used by the LAPD in Cordis Die is fires semi auto only and the officers pulls a non existing slide when reloading.&lt;br /&gt;
*The Uzi is used by the Dignity Battalion in Suffer with Me.&lt;br /&gt;
*The fast SPAS 12 reload Menendez can do in Time And Fate only works with the SPAS 12 he takes from Noriega. Meaning if he picks up another one he will reload normally.&lt;br /&gt;
*The KSG reloads two shells at a time only if fast mags is chosen.&lt;br /&gt;
*The AKS-74U is incorrectly used by Soviets on the front lines rather than tank crews.&lt;br /&gt;
*The M1216 is used by Navy Sailors in the USS Obama.&lt;br /&gt;
*Wouldn't the SVD-M be anachronistic to the 1980s missions?&lt;br /&gt;
*The RPD is incorrectly used by the Soviets in Afghanistan rather than the RPK-74.&lt;br /&gt;
*The FHJ-18 AA is used in singleplayer by Menendez and his troops.&lt;br /&gt;
*There is some kind of revolver seen on the model of some Dignity Battalion and Menendez Cartel members.&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/a/ac/Wielding_MP7_BOII.png Is that a USP in his holster?]&lt;br /&gt;
*[http://images.wikia.com/callofduty/images/d/d6/Viet_Cong_Kill_BOII.png There is an M16 variant in the cutscene that plays after the first mission].&lt;br /&gt;
*M2 Brownings are mounted on the SOC-Ts in Fallen Angel.&lt;br /&gt;
*An AH-64 variant can be seen in the startup cutscene. &lt;br /&gt;
*M16A2s can be seen on the creates that can be unlock by the Access Kit in the 2025 missions.&lt;br /&gt;
*M2 Brownings in Cordis Die have a source of ammo via ammo bags.&lt;br /&gt;
*The DShK can be seen in Judgement Day.&lt;br /&gt;
*92SBs can also be seen on Army Rangers in Judgement Day. This is best seen during the explosion after Raul's webcast.&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:41, 26 December 2012 (EST)&lt;br /&gt;
: According to the Call of Duty wiki, the M16 Woods is using in that cutscene is the [[M16A4]] model from [[Call of Duty: Modern Warfare 3]]. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:54, 12 January 2013 (EST)&lt;br /&gt;
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== Peacekeeper ==&lt;br /&gt;
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So, first DLC is going to include a new weapon, a weirdy compact carbine most likely misclassified as an SMG called the &amp;quot;Peacekeeper.&amp;quot; Looks like a Frankengun AR. With the safety on.&lt;br /&gt;
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[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine.]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:50, 9 January 2013 (EST)&lt;br /&gt;
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:This is precisely why we can't have nice things. It looks like pure evil. Even saying it's supposed to be an AR platform is a bit of a stretch. The hand guard and flash hider at the very least seem familiar, although I can't put my finger on it. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:37, 9 January 2013 (EST)&lt;br /&gt;
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::I'm kind of curious as to how it's even supposed to work; I assume that's a hinge in front of the trigger guard rather than a pin, which means the gun strips by splitting diagonally along the middle of the receiver like it's a FAL, only it can't actually do that because the trigger guard is in the way. And it seems that the only possible component that could be holding the two halves of the reciever together other than that single pin is, um, the bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:17, 9 January 2013 (EST)&lt;br /&gt;
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:::I'm under a terrible premonition that clever chaps who were at helm when it came to designing the thing had no idea that a firearm should have such a function. Instead, they tried to meagerly deceive us with arbitrary dents and recesses so we would be more susceptible to accepting that this is indeed a future weapon created by future technological achievements in order to further achieve future tasks. Just look at that tiny stock and ridiculous vertical forehand, ye Mighty, and despair. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:34, 10 January 2013 (EST)&lt;br /&gt;
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::::The front thing is ''basically'' just a Magpul AFG with no rear support (which would make breaking an issue), but it's too far forward to actually use since you'd have to rest your thumb on either the flash hider or in front of the front sight where it would easily slip onto the hider anyway. It looks like something built in Pimp My Gun by someone who wasn't really thinking about how anyone would actually use it.&lt;br /&gt;
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::::Bit of a shame, some of their other designs like the SMR are actually pretty neat looking. Still, it's not going to out-ugly the Peacekeeper Carbine from ''Bulletstorm'' anytime soon (see my user page, bring sickbag). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:03, 11 January 2013 (EST)&lt;br /&gt;
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:::::A plague o' both your houses, Evil Tim! I am sped. What a terrible machination ''Epic Games'' has on their hands. But at least that can somewhat be looked over considering it is ''Bulletstorm'' of all things. ''Black Ops II: The Black Opsening'' had a pretty solid and down to earth art direction considering it is set in a brave new world of the near future. Setting that could have very easily been exploited by the developers to just chug a few liters of liqueur and go all out on the weapon selection, spilling what ever silly idea they harbored in their noggins.&lt;br /&gt;
:::::But this 'Peacekeeper' business is bound to make me assume the very name is cursed by some ancient and mercifully forgotten anathema and every fictional firearm that bears it's label is forever cursed to be mocked and ridiculed in public. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:52, 11 January 2013 (EST)&lt;br /&gt;
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:I'm sort of wondering if it isn't supposed to be a futured-up AAC Honey Badger:&lt;br /&gt;
:[[Image:AAC honey badger.jpg|thumb|none|600px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
:[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine]]&lt;br /&gt;
:They've messed around with it a lot, but the outline is basically the same and you can see how that tiny, stupid stock came to be. It's also kind of funny that the Peacekeeper still seems to have the pin which should be at the front of the lower receiver under the rear of the handguard, even though the front of the lower isn't there anymore. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:28, 14 January 2013 (EST)&lt;br /&gt;
::I have to wonder why they didn't just use the Honey Badger then. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 01:37, 14 January 2013 (EST)&lt;br /&gt;
:::That's a very good point. Perhaps they posses a crippling phobia of large weasels and did not want to associate their product with them. I personally find it hilarious how they didn't quite get around to the idea of a retractable stock, those clever beasts. Surely the fact that this is a downright ridiculous configuration had to come up when they started animating it with first person and third person models. Even so, should we add this to main page when the time comes (The Titus and that three barreled marksman rifle are already there and the latter is basically based on just a very shoddy concept) even if it might be a ''completely'' fictive rifle? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:44, 14 January 2013 (EST)&lt;br /&gt;
::::Yeah, it's going on. Especially with a game where a lot of the players don't know anything about guns at all, it's kind of important to point out which guns aren't real if there's a mix of real and real-enough-to-the-layman. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:10, 14 January 2013 (EST)&lt;br /&gt;
:::::Maybe it has a weird sci-fi feature like the Storm or the Titus. Does Activision have to pay licensing fees to the manufacturers to use these weapons? Maybe they wanted to save a buck. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:55, 14 January 2013 (EST)&lt;br /&gt;
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:Latest leaked images of the Peacekeeper shows that the AFG isn't as flimsy as we had once thought.&lt;br /&gt;
:[[Image:Fullscreen_capture_1282013_005259.jpg|thumb|none|600px|New Peacekeeper screenshot from latest leaked videos]]&lt;br /&gt;
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::Well, it's not that it isn't as flimsy, it's that they've actually changed it to be less so. Also moved that hinge so you could actually split the rifle along it without destroying the trigger guard, I notice. Can't use that image, though, since leaks aren't allowed; have to wait for something official. Also wow, it has like five degrees of motion for three fire selector settings there, how are you supposed to tell if it's on the middle one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:19, 28 January 2013 (EST)&lt;br /&gt;
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In my opinion, the Peacekeeper highly resembles the 3D printer concept 5.7 AR. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:12, 28 January 2013 (EST)&lt;br /&gt;
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:That 5.7mm AR used an off-the-shelf AR-57 upper with a printed generic AR-15 lower. This looks nothing like it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:35, 28 January 2013 (EST)&lt;br /&gt;
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::As the DLC is available on the Xbox, is it about time the page gets updated with valid info and pictures? Also, I bargain that it IS an SMG, and is not misclassified. There are marking on the gun that state it as firing the 5.7x28mm cartridge. The decals also give insight into its manufacturer, the fictional &amp;quot;Arbiter&amp;quot;. --&amp;lt;span style=&amp;quot;Color:BLUE&amp;quot;&amp;gt;&amp;lt;BIG&amp;gt;''-Chris'''&amp;lt;/BIG&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;BIG&amp;gt;&amp;lt;font color=&amp;quot;RED&amp;quot;&amp;gt;'''J-''&amp;lt;/font&amp;gt;&amp;lt;/BIG&amp;gt;     [[Special:Contributions/Chris_Jeremic|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;PURPLE&amp;quot;&amp;gt;''' CONTRIBUTIONS'''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]   18:40, 8 February 2013 (EST)&lt;br /&gt;
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:::The FN 5.7 cartridge works toward it being called a submachine gun; Stu (XboxAhoy) offered some insight toward this situation in [http://www.youtube.com/watch?v=e3YdcvdfORo his review of the weapon]. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 06:48, 9 February 2013 (EST)&lt;br /&gt;
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== AKS-74U misclassified as an SMG? ==&lt;br /&gt;
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I have seen many sources with legitimate and proper authority claim compact assault rifles can be classified as submachine guns, the most recent i read being Jane's Infantry Weapons 1992-1993, which considers the AKS-74U a submachine gun while still acknowledging it is firing 5.45x39mm ammunition and being developed from the AK-74. They clearly classified it as an SMG.&lt;br /&gt;
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So are they wrong, or do opinions simply differ and IMFDB has weapon guidelines based on their opnions on the matter? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 09:48, 18 January 2013 (EST)&lt;br /&gt;
:This has been [[Talk:Call_of_Duty:_Black_Ops/Archive_1#AKS74U_a_RIFLE.2C_not_a_SMG.21.21.21.21|kicked around]] since ''Black Ops 1''. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:36, 18 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
We also have books that were made during the early 2000's and the 90's and each one says the AKS-74U is a sub machine. I remember having these books way before COD 4.--[[User:Commandoninja137|Commandoninja137]] ([[User talk:Commandoninja137|talk]]) 12:05, 18 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah they can classify it as whatever the hell they want, but it'll still officially be a shortened carbine assault rifle, IMO the only time they can legitimately call the AKS-74u an SMG would be when they make a gun that looks exactly like it that fires pistol rounds like an actual SMG. [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 14:48, 18 January 2013 (EST)&lt;br /&gt;
::According to the BO1 post above, IMFDB classifies it as an assault rifle. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:52, 18 January 2013 (EST)&lt;br /&gt;
:::IMO, it is an Short Barreled Rifle. An SMG is not a SMG because it is short, it is as such because it fires a pistol caliber round, the AK-74U, obviously, fires an intermediate cartridge. Therefore, it is a Assault Rifle, and just for that, can not be labelled as an SMG no matter how much they try to label it as such.  --&amp;lt;span style=&amp;quot;Color:BLUE&amp;quot;&amp;gt;&amp;lt;BIG&amp;gt;''-Chris'''&amp;lt;/BIG&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;BIG&amp;gt;&amp;lt;font color=&amp;quot;RED&amp;quot;&amp;gt;'''J-''&amp;lt;/font&amp;gt;&amp;lt;/BIG&amp;gt;     [[Special:Contributions/Chris_Jeremic|&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;PURPLE&amp;quot;&amp;gt;''' CONTRIBUTIONS'''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;]]   00:36, 19 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, we should avoid using marketing or legal definitions to classify weapons on the site, since they tend to be confusing and contradictory, and should note when a weapon is type-classified in a way that isn't technically correct (eg the WW2 Japanese &amp;quot;heavy&amp;quot; machine guns which fire rifle rounds, or the compact &amp;quot;pistol&amp;quot; ARs which fire intermediate rounds). It's pretty obvious that the AKS-74U is in the SMG category because of the statistics it has in-game rather than because the gun itself is an SMG. An SMG which fires intermediate rounds is a compact assault rifle. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:00, 21 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Batallón Dignidad's revovlers ==&lt;br /&gt;
&lt;br /&gt;
The Batallón Dignidad (those crazy mofos who try to hit you with bats in &amp;quot;Suffer With Me&amp;quot;) in-game have revolvers stuffed into their vests and rigs. The CoD wiki lists them as the Python, but they don't look like Pythons to me. Personally, I'm terrible at I.D'ing revolvers, but if I had to guess I'd guess its a M1917 .45acp, due to it's shape. I was wondering if one of you could take a look at it. --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 18:22, 5 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
[[Image:BO2 HiPower.jpg|thumb]]&lt;br /&gt;
&amp;lt;s&amp;gt;Seeing as the page is locked for admin-edits only, I have a photo for the Browning Hi-Power where Mason escapes the room just after a grenade goes off, in case you guys want to use it. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:46, 6 February 2013 (EST)&lt;br /&gt;
&amp;lt;/s&amp;gt;&lt;br /&gt;
:Actually, scratch that, the site only takes .jpg and .jpeg photos. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:47, 6 February 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life_2&amp;diff=644835</id>
		<title>Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life_2&amp;diff=644835"/>
		<updated>2012-12-30T14:08:56Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Colt Python */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Half-Life 2&lt;br /&gt;
|picture = Halflife2cover.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Half-Life&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=Valve&lt;br /&gt;
|platforms=PC / Mac&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox / Xbox 360&lt;br /&gt;
|publisher= Valve / Sierra&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
For information on [[Talk:Half-Life_2#Other_weapons|other weapons]], see the [[Talk:Half-Life_2|discussion page]].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Half-Life 2'' and its episodic sequels:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The 9x19mm [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is the standard issue sidearm of the Combine's 'Civil Protection' police force. It is first seen wielded by a guard in the train station and is soon after used against the player as they flee across the rooftops in the chapter &amp;quot;Point Insertion&amp;quot;. Later, one can be taken from a slain CP and then used throughout the game. Its stopping power is lax, but its decent accuracy, rate of fire and high capacity make it suitable for a variety of applications, such as attacking weak but difficult to hit enemies like headcrabs and manhacks and setting explosive barrels on fire from a distance. Oddly enough, while it can be found in many supply caches and beside civilian corpses, Resistance members are never actually seen using it.&lt;br /&gt;
&lt;br /&gt;
One detail worth noting: the weapon doesn't eject empty casings when fired, while the (otherwise identical) pistol in the pre-release beta demonstrations did, this is most likely a bug. A [http://www.fpsbanana.com/skins/22610 fixed model] that does eject casings can be found on FPSBanana. It must be also noted that the slide always locks back when a reload is started, even if there were unfired rounds in the chamber and magazine. The weapon's slide also is released automatically when a fresh magazine is inserted, instead of using the slide release.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|380px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:HL2 HK USP Match.jpg|thumb|none|600px|The H&amp;amp;K USP Match in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The .357 Magnum [[Colt Python]] is first acquired by the player in a Civil Protection outpost in the chapter &amp;quot;Water Hazard&amp;quot;. It's powerful, accurate, can kill many lower end enemies in one shot and most of the higher end ones with a well placed shot to the head. Its accuracy makes it effective at long range if its user utilizes the suit zoom. Simply zoom in on an enemies head, quickly zoom out, and fire. The side of the V_model barrel reads &amp;quot;COLT PYTHON ELITE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ammunition for this weapon is rare when you first get it. Later on it becomes a little more common, but resupply remains relatively infrequent, which means it has to be used sparingly.&lt;br /&gt;
&lt;br /&gt;
There happen to be several major problems with the .357's model that would prevent it from even being usable in real life:&lt;br /&gt;
&lt;br /&gt;
For one thing, the ammunition that Freeman loads into his gun has spent primers. Secondly, the ejector rod (which is connected directly to the cylinder itself) and the crane that connects the cylinder to the gun stay stuck in the gun's frame during its reload animation, which means that there's nothing connecting the cylinder to the gun in the first place, it's just miraculously floating there in mid air. Finally, there's no speed-loader or moon clip used during its reload animation, so the shells are just magically held together when Freeman loads them into the cylinder. He also has a habit of spinning the cylinder after swinging it back into battery.&lt;br /&gt;
&lt;br /&gt;
In addition the V model says &amp;quot;.44 Anaconda&amp;quot; on the left side of the barrel, even though the weapon is suppose to be (and modeled after) a .357 Python. The W_model texture is that of a Colt Anaconda.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:HL2 Colt Python.jpg‎|thumb|none|600px|The Colt Python in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7 Prototype==&lt;br /&gt;
The original [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7 Prototype]] is the main weapon for most Resistance members and Combine Soldiers, and is also issued to Civil Protection teams in volatile situations. The game's model of the gun is different to the real thing in several ways:&lt;br /&gt;
* Although the 1st person model is fairly true to the real MP7 prototype, the 3rd person model has significant differences in its proportion and shape.&lt;br /&gt;
* It is fitted with a very small holographic sight that cannot be used by the player and has no iron sights at all.&lt;br /&gt;
* The correct caliber (4.6x30mm) is written on the ammunition boxes, but cartridge casings that are ejected when the weapon is fired say &amp;quot;.45 Colt&amp;quot; on the bottom.&lt;br /&gt;
* The weapon's magazine capacity is 45 rounds, but no extended magazine is visible protruding from the grip. The real world MP7 comes with 20 and 40 round magazines. The 40 round magazine protrudes from the grip and is curved.&lt;br /&gt;
* Its secondary fire capability fires up to 3 grenades semi-automatically, but there is no mounted grenade launcher on the weapon. Instead, the grenades seem to be fired out of a second barrel (which is smaller in diameter than the grenades it fires). The weapon itself is also too small to plausibly contain a launcher, let alone storage for three grenades and a semi-automatic feed system for them. These abilities are uncharacteristic of the weapon's design, but ''are'' characteristic of the OICW assault rifle (which was originally the Combine's standard issue automatic weapon, the role the MP7 now fills). Given the correlation it can be surmised that when the developers opted to use the MP7 as the generic automatic weapon, they grafted the OICW's grenade launcher capability onto it to make it more useful.&lt;br /&gt;
&lt;br /&gt;
Given the opportunity, Resistance members using this weapon usually discard it in favor of a more powerful AR2 Pulse Rifle or SPAS-12 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch PDW/MP7 prototype - 4.6x30mm]]&lt;br /&gt;
[[Image:HL2 HK MP7.jpg|thumb|none|600px|H&amp;amp;K MP7 in Half-Life 2, with no mechanism behind the pistol grip. Also note the protruding barrel(s) and full-length rail on top introduced only on the final MP7.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] without stock is used by the Combine Overwatch and some Resistance members. It is first given to the player by the crazed Ravenholm preacher Father Grigori in the chapter &amp;quot;We Don't Go To Ravenholm...&amp;quot;. It is very useful in close quarters combat, particularly against Headcrab Zombies and Antlions. One soldier in each Combine squad is equipped with the SPAS-12. It is also used by some major characters on occasion:&lt;br /&gt;
&lt;br /&gt;
*At the end of the &amp;quot;Entanglement&amp;quot; chapter, Dr. Isaac Kleiner is briefly seen wielding one.&lt;br /&gt;
&lt;br /&gt;
*In ''Episode One'', Alyx Vance acquires one from a Combine supply cache and wields it throughout the following chapter.&lt;br /&gt;
&lt;br /&gt;
In ''Half-Life 2'', like many other games, the player can only use the SPAS-12 in pump-action mode, while the real one can be switched between semi-auto and pump-action based on the power of loads it's using. It only holds six shells, rather than the real weapon's eight. NPCs appear to use the weapon in semi-auto mode, however. &lt;br /&gt;
&lt;br /&gt;
Just like in the original ''Half-Life'', it has the unrealistic ability to fire two shells at the same time (yet only ejects one shell). The magazine tube is mistaken for a second barrel, and both &amp;quot;barrels&amp;quot; can be fired at once for the secondary fire mode; the game even gives an on-screen hint calling this ability &amp;quot;fire both barrels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|Franchi SPAS-12 without stock - 12 Gauge]]&lt;br /&gt;
[[Image:HL2 Franchi SPAS-12.jpg|thumb|none|600px|The Franchi SPAS-12 in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester 1886]] is used by Father Grigori in the chapter &amp;quot;We don't go to Ravenholm...&amp;quot;. Grigori has nicknamed his rifle 'Annabelle'. The weapon is identified in earlier versions of the game by the loading gate. In the game, it functions as a double barrel rifle with one shot per barrel, despite its real life counterpart holding 15 rounds in the tubular magazine. It contains high-damage values when dealing with enemies and can be given to the player despite never being intended to if the game story is followed.&lt;br /&gt;
&lt;br /&gt;
Like the &amp;quot;Alyxgun&amp;quot;, Annabelle can be spawned through the developer's console using the code &amp;quot;give weapon_annabelle&amp;quot;. Because it wasn't intended to be usable, the view model is identical to the SPAS-12's and the animations are riddled with glitches. However, a fixed V_Model can be found [http://www.fpsbanana.com/skins/78680 here].&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester 1886.jpg|thumb|none|400px|Winchester Model 1886]]&lt;br /&gt;
[[Image:1892.jpg|thumb|none|400px|Model]]&lt;br /&gt;
[[Image:HL2 Father Grigori.jpg|thumb|none|600px|Father Grigori in Ravenholm with a Winchester Model 1886.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
==MK3A2 Offensive Hand Grenade==&lt;br /&gt;
While &amp;quot;M82 FRAG&amp;quot; is written on them in-game, the hand grenades in ''Half-Life 2'' are closely based on the [[MK3 offensive hand grenade|MK3A2]] concussion grenade, but emit a red LED light and a beeping sound when armed as they are made by the Combine Overwatch for its soldiers.&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|200px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:Half Life 2 - MK2.jpg|thumb|none|300px|MK3A2]]&lt;br /&gt;
[[Image:HL2_Grenade.jpg|thumb|none|600px|MK3A2 in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4 Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher in Half-Life 2 is based on the [[AT4]], albeit backwards (the launchers barrel is actually the AT4's rear in real life). Having replaced the GAM14B (A futuristic version of the Armbrust) from HL1, it is quite frequently used by the Resistance members to take down Striders and Gunships. It is still laser-guided. The weapon's rockets are extremely sophisticated; they are able to be corrected mid flight instantaneously simply by aiming the launcher at a different location, are extremely maneuverable, and never run out of fuel. &lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |none|thumb|600px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:Half Life 2 - AT4.jpg|none|thumb|600px|The &amp;quot;Rocket Launcher&amp;quot;. Note how the real weapon fires from the other end of the tube.]]&lt;br /&gt;
[[Image:RPG.jpg|none|thumb|600px|Dr. Freeman holding the &amp;quot;RPG&amp;quot; as it is called in the game.]]&lt;br /&gt;
&lt;br /&gt;
==SLAM==&lt;br /&gt;
The [[SLAM]] was cut from ''Half-Life 2'', but was later re-used in ''Half-Life 2: Deathmatch'' where it has two modes of operation; can be used as a laser tripmine to set up ambushes or can be used as remotely detonated explosives, similar to the Satchel Charge of the original ''[[Half-Life]]''. While the tripmine version in the game emits a visible red laser, the real SLAM uses a passive infrared sensor. The player can carry a total of 5 SLAMs.&lt;br /&gt;
[[Image:SLAM.jpg|none|thumb|219px|SLAM]]&lt;br /&gt;
[[Image:HL2-SLAM.jpg|none|thumb|600px|A deployed SLAM in the game.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These are weapons that were included in the leaked beta of Half-Life 2:&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] , known in the game as &amp;quot;AR1&amp;quot; was to be given to many of the Rebels. The in-game AKM holds 30 rounds and has 5 different firing modes, ranging from fastest to slowest, the faster modes being weaker, and the slower firing modes dealing more damage per shot.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:HL2BAK.png|thumb|none|400px|The AKM that was cut from Half-Life 2. Note ejection port on the opposite side.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM29 OICW===&lt;br /&gt;
The [[OICW|XM29 OICW]] was to be the standard weapon of the Combine forces. It was removed from the game following a brush-up on consistency with weapon standards and themes relevant to the game. The game OICW featured a functional scope with a green tint, and early alphas allowed for the grenade launcher to be fired. The gun was made redundant with the addition of an SMG that could launch grenades.&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|500px|Late-model over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20mm]]&lt;br /&gt;
[[Image:HL2BOICW.png|thumb|none|500px|The OICW that was cut from Half-Life 2.]]&lt;br /&gt;
[[image:HL2PIC.jpg|thumb|none|500px|Combine guard holding the OICW.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch GR9===&lt;br /&gt;
The [[Heckler &amp;amp; Koch GR9]] known as the &amp;quot;HMG-1&amp;quot; was supposed to be a portable machine gun in the game and was to be carried by Overwatch soldiers. It features two firing modes; Fully automatic, and 3-round-burst, and the scope was not a usable feature. The rounds fired also dealt incredible damage.&lt;br /&gt;
[[Image:HKGR9S.JPG|thumb|none|400px|The GR9S Belt Fed Machine Gun - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HMG.JPG|thumb|none|400px|V_model]]&lt;br /&gt;
[[image:hmgw.JPG|thumb|none|400px|The only W_Model, custom made by a fan]]&lt;br /&gt;
&lt;br /&gt;
===LAR Grizzly Big Boar .50 BMG Rifle===&lt;br /&gt;
Early versions of the game included a .50 caliber LAR Grizzly Big Boar sniper rifle with a modified grip that encircled the shooters trigger hand and a special red scope. The rifle was incredibly powerful and had two zoom levels, a non-working muzzleflash effect which took up the entire screen, and a long reload time as it was single shot only. It is used by the Combine Snipers in early versions and was replaced in the final released game with a crossbow that fired super-heated pieces of rebar.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]], aka &amp;quot;SMG-1&amp;quot;, is a removed weapon in Half-Life 2. It can be seen and is the primary submachine gun in the Half-Life 2 leaked alpha. The MP5k featured two firing modes; fully automatic and burst fire.&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with Navy lower - 9x19mm]]&lt;br /&gt;
[[image:Texture1.jpg|thumb|none|400px|W_Model]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The 25mm [[Orion flare gun]] is another cut weapon that was supposed to be used by Combine soldiers and guards at Nova Prospekt. It is an older pre-1995 model of the Orion 25mm signal launcher made from metal and standard plastic blue grips. It can fire flares normally or has an alternate fire that allows it to launch flares underwater (although they do not travel very far). Unlike the real Orion signal gun, the in-game Orion is Double Action.&lt;br /&gt;
[[Image:Orion25mm.jpg|thumb|350px|none|Orion flare gun - 25mm]]&lt;br /&gt;
[[Image:HL2Flare.jpg|thumb|450px|none|Model of the flare gun. Note the Orion logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643887</id>
		<title>Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Absolution&amp;diff=643887"/>
		<updated>2012-12-27T20:30:27Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: No longer upcoming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Absolution&lt;br /&gt;
|picture = Obal DVD - EU.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= Square-Enix Europe&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Hitman Sniper Challenge box art pc.jpg|thumb|right|330px|''Hitman: Sniper Challenge'']]&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game ''Hitman: Absolution'' and its pre-order bonus game ''Hitman: Sniper Challenge'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==American Derringer DA 38==&lt;br /&gt;
The [[American Derringer DA 38]] appears in game as the &amp;quot;Swiss Derringer.&amp;quot; It is the weapon of choice for antagonist Blake Dexter's crippled son, Lenny &amp;quot;The Limp.&amp;quot; &lt;br /&gt;
[[File:DA38.jpg|thumb|none|350px|American Derringer DA 38 - 9x19mm.]]&lt;br /&gt;
[[File:HMA derringer 1.jpg|thumb|none|600px|American Derringer DA 38 - Weapons Info.]]&lt;br /&gt;
[[File:HMA derringer 2.jpg|thumb|none|600px|Agent 47 holding American Derringer DA 38.]]&lt;br /&gt;
[[File:HMA derringer 4.jpg|thumb|none|600px|Agent 47 holding American Derringer DA 38.]]&lt;br /&gt;
&lt;br /&gt;
==AMP Auto Mag Model 180==&lt;br /&gt;
The [[AMC Auto Mag Pistol|AMP Auto Mag Model 180]] appears in game as the &amp;quot;SA .44 Auto,&amp;quot; and is the preferred weapon of psychopathic henchman Wade. 47 uses it at his starting weapon in the level &amp;quot;Birdie's Gift&amp;quot;. &lt;br /&gt;
[[File:HiStandard44AutomagMod180.jpg|thumb|none|350px|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[File:HMA auto mag 44 1.jpg|thumb|none|600px|AMP Auto Mag Model 180 - Weapons Info.]]&lt;br /&gt;
[[File:HMA auto mag 44 2.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 3.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
[[File:HMA auto mag 44 4.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
Agent 47's custom [[AMT Hardballer]]s (often referred to as the &amp;quot;Silverballers&amp;quot;) makes a re-appearance in the game.&lt;br /&gt;
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|AMT Hardballer - Weapons Info.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 2.jpg|thumb|none|600px|Agent 47 holding AMT Hardballer.]]&lt;br /&gt;
[[File:HMA AMT Hardballer 3.jpg|thumb|none|600px|Agent 47 holding AMT Hardballer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt King Cobra==&lt;br /&gt;
A snub nose [[Colt King Cobra]] appears in the game as the &amp;quot;Mustang Snub&amp;quot;.&lt;br /&gt;
[[Image:ColtKingCobra.jpg|thumb|none|300px|Colt King Cobra - .357 Magnum]]&lt;br /&gt;
[[File:HMA revolver mustang 1.jpg|thumb|none|600px|Colt KC - Weapons Info.]]&lt;br /&gt;
[[File:HMA revolver mustang 2.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
[[File:HMA revolver mustang 3.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
[[File:HMA revolver mustang 4.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Witness Limited Gold Team==&lt;br /&gt;
The [[EAA Witness|EAA Witness Limited Gold Team]]. A pre-order bonus weapon is the &amp;quot;Bartoli Custom&amp;quot;.&lt;br /&gt;
[[File:Tanfogliolimited.jpg|thumb|none|350px|EAA Witness Limited Gold Team - 9x19mm]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 1.jpg|thumb|none|600px|EAA Witness Limited Gold Team - Weapons Info.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 2.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 3.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
[[File:HMA EAA Witness Limited Gold Team 4.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]]. A pre-order bonus weapon is the &amp;quot;Krugermeier 2-2&amp;quot;.&lt;br /&gt;
[[File:RugerMkIISilenced.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 1.jpg|thumb|none|600px|Ruger Mk II - Weapons Info.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 2.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 3.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 4.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
[[File:HMA Ruger Mk II 5.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]]. Called the Jagd P22G ingame.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 1.jpg|thumb|none|600px|SIG-Sauer P226R - Weapons Info.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]]&lt;br /&gt;
[[File:HMA SIG-Sauer P226 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R.]]&lt;br /&gt;
'''SIG-Sauer P226R - Agency'''&lt;br /&gt;
[[File:HMA p226 agency 1.jpg|thumb|none|600px|SIG-Sauer P226R - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 agency 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]]&lt;br /&gt;
[[File:HMA p226 agency 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Agency.]]&lt;br /&gt;
'''SIG-Sauer P226R - Layly'''&lt;br /&gt;
[[File:HMA p226 layli 1.jpg|thumb|none|600px|SIG-Sauer P226R - Layly - Weapons Info.]]&lt;br /&gt;
[[File:HMA p226 layli 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layly.]]&lt;br /&gt;
[[File:HMA p226 layli 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Layly.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 64==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 64]] appears in game as the &amp;quot;Z&amp;amp;M Model 60. It is one of the preferred weapons of the Chicago PD, along with the Taurus 24-7. Blake Dexter's henchmen at the Terminus Hotel are all armed with it as well.&lt;br /&gt;
[[Image:S&amp;amp;WModel64SS.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 64 Stainless Model - .38 Special]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 1.jpg|thumb|none|600px|Smith &amp;amp; Wesson Model 64 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 2.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 3.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
[[File:HMA Smith &amp;amp; Wesson Model 60 4.jpg|thumb|none|600px|Agent 47 holding Smith &amp;amp; Wesson Model 64.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx 3000==&lt;br /&gt;
The [[Sphinx 3000]] appears as the &amp;quot;Swiss 3000&amp;quot; and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Sphinx 3000.jpg|thumb|none|350px|Sphinx 3000 - 9x19mm]]&lt;br /&gt;
[[File:HMA Sphinx 3000 1.jpg|thumb|none|600px|Sphinx 3000 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
[[File:HMA Sphinx 3000 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]&lt;br /&gt;
'''Sphinx 3000 - Agency'''&lt;br /&gt;
[[File:HMA swiss 3000 agency 1.jpg|thumb|none|600px|Sphinx 3000 - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
[[File:HMA swiss 3000 agency 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
[[Taurus PT 24/7]]'s with stainless steel slides can be seen used by Chicago Police Officers. However Chicago PD are only allowed to use models from Beretta, Glock, Ruger, Smith &amp;amp; Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&amp;amp;W, or .45 ACP.&lt;br /&gt;
[[File:PT247 SS Gen1.jpg|thumb|none|350px|Taurus 24/7 (First Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 1.jpg|thumb|none|600px|Taurus PT 24/7 - Weapons Info.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 2.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 3.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
[[File:HMA HMA Taurus PT 24-7 4.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is called the &amp;quot;Aries Charging Ram&amp;quot; in-game. Special variants with pink grips and one called &amp;quot;The Absolver&amp;quot; can be collected, but the damage of the three weapons is the same.&lt;br /&gt;
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:HMA taurus raging bull 1.jpg|thumb|none|600px|Taurus Raging Bull - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus raging bull 2.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 3.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurus raging bull 4.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Pink'''&lt;br /&gt;
[[File:HMA taurus pink1 .jpg|thumb|none|600px|Taurus Raging Bull - Pink - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurus pink 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]&lt;br /&gt;
'''Taurus Raging Bull - Absolver'''&lt;br /&gt;
[[File:HMA taurusm 1.jpg|thumb|none|600px|UNKNOWN Revolver #3 - Absolver - Weapons Info.]]&lt;br /&gt;
[[File:HMA taurusm 2.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 3.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
[[File:HMA taurusm 4.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zenith&amp;quot; (Deus Ex Pistol)==&lt;br /&gt;
[[File:HMA zenith 1.jpg|thumb|none|600px|&amp;quot;Zenith&amp;quot; (Deus Ex Pistol) - Weapons Info.]]&lt;br /&gt;
[[File:HMA zenith 2.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 3.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
[[File:HMA zenith 4.jpg|thumb|none|600px|Agent 47 holding &amp;quot;Zenith&amp;quot; (Deus Ex Pistol).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet AG SPP==&lt;br /&gt;
The [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger &amp;amp; Thomet AG SPP]] appears in game as the &amp;quot;Zug TMP.&amp;quot; Its low damage is balanced out by its high rate of fire and ability to be dual wielded.&lt;br /&gt;
[[file:BTSPP.jpg|thumb|none|350px|Brügger &amp;amp; Thomet AG SPP - 9x19mm]]&lt;br /&gt;
[[File:HMA TMP 1.jpg|thumb|none|600px|Brügger &amp;amp; Thomet AG SPP - Weapons Info.]]&lt;br /&gt;
[[File:HMA TMP 2.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA TMP 3.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 1.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 2.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
[[File:HMA tmp world 3.jpg|thumb|none|600px|Agent 47 holding Brügger &amp;amp; Thomet AG SPP.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A [[UMP45]] appears as the &amp;quot;HX UMP&amp;quot; and is used by Chicago PD in the first act of the game. A special version with yellow accents can be purchased in game that can be customized with a plethora of parts, and is called &amp;quot;Agency HX UMP&amp;quot;&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Weapons Info.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
[[File:HMA h&amp;amp;k UMP 3.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP.]]&lt;br /&gt;
'''Heckler &amp;amp; Koch UMP45 - Agency'''&lt;br /&gt;
[[File:HMA ump agency 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP - Agency - Weapons Info.]]&lt;br /&gt;
[[File:HMA ump agency 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
[[File:HMA ump agency 3.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch UMP - Agency.]]&lt;br /&gt;
&lt;br /&gt;
==ST Kinetics CPW==&lt;br /&gt;
The [[ST Kinetics CPW]].&lt;br /&gt;
[[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW - 9x19mm.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 1.jpg|thumb|none|600px|ST Kinetics CPW - Weapons Info.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 2.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 3.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
[[File:HMA ST Kinetics CPW 4.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[M1928A1_Thompson#M1928.2FM1928A1_Thompson|Thompson M1928A1]].&lt;br /&gt;
A pre-order bonus weapon is the &amp;quot;Bronson 1928M&amp;quot;.&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|350px]]&lt;br /&gt;
[[File:HMA Thompson M1928 1.jpg|thumb|none|600px|Thompson M1928A1 - Weapons Info.]]&lt;br /&gt;
[[File:HMA Thompson M1928 2.jpg|thumb|none|600px|Agent 47 holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 3.jpg|thumb|none|600px|Agent 47 holding Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 4.jpg|thumb|none|600px|Agent 47 reloading Thompson M1928A1.]]&lt;br /&gt;
[[File:HMA Thompson M1928 5.jpg|thumb|none|600px|World model - Thompson M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AK-47#AKMSU|AKMSU]] appears in game as the &amp;quot;AH 74U&amp;quot; with no S in its name. It is the preferred weapon of antagonist Blake Dexter's factory security guards.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:HMA ak 1.jpg|thumb|none|600px|AKMSU - Weapons Info.]]&lt;br /&gt;
[[File:HMA ak 2.jpg|thumb|none|600px|Agent 47 holding AKMSU.]]&lt;br /&gt;
[[File:HMA ak 3.jpg|thumb|none|600px|Agent 47 holding AKMSU.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]].&lt;br /&gt;
[[File:ARX160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA arx 160 1.jpg|thumb|none|600px|Beretta ARX-160 - Weapons Info.]]&lt;br /&gt;
[[File:HMA arx 160 2.jpg|thumb|none|600px|Agent 47 holding Beretta ARX-160.]]&lt;br /&gt;
[[File:HMA arx 160 3.jpg|thumb|none|600px|Agent 47 holding Beretta ARX-160.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL 50.63 Paratrooper==&lt;br /&gt;
The [[FAL#FN_FAL|FN FAL 50.63 Paratrooper]].&lt;br /&gt;
[[File:Fal para-1-.jpg|thumb|none|350px|FN FAL 50.63 Paratrooper - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HMA fal elite 1.jpg|thumb|none|600px|FN FAL 50.63 Paratrooper - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal elite 2.jpg|thumb|none|600px|Agent 47 holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
[[File:HMA fal elite 3.jpg|thumb|none|600px|Agent 47 holding FN FAL 50.63 Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_rifle_series#Heckler_.26_Koch_HK416|Heckler &amp;amp; Koch HK416]].&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 - 5.56x45mm]]&lt;br /&gt;
[[File:HMA hk 416 1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 - Weapons Info.]]&lt;br /&gt;
[[File:HMA hk 416 2.jpg|thumb|none|600px|Agent 47 holding Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 58==&lt;br /&gt;
The [[FAL#FN_FAL|StG 58]], the Austrian military variant of the FAL appears in the game as the &amp;quot;STG 58.&amp;quot;&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm NATO. This is not the StG 58, but it looks very similar.]]&lt;br /&gt;
[[File:HMA fal 1.jpg|thumb|none|600px|StG 58 - Weapons Info.]]&lt;br /&gt;
[[File:HMA fal 2.jpg|thumb|none|600px|Agent 47 holding the StG 58.]]&lt;br /&gt;
[[File:HMA fal 3.jpg|thumb|none|600px|Agent 47 holding the StG 58.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
Customised [[Franchi SPAS-12]]. Called the SPS 12 ingame.&lt;br /&gt;
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:HMA spas12 1.jpg|thumb|none|600px|Franchi SPAS-12 - Weapons Info.]]&lt;br /&gt;
[[File:HMA spas12 2.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]]&lt;br /&gt;
[[File:HMA spas12 3.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a screenshot.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]]&lt;br /&gt;
[[File:HMA m590 1.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 2.jpg|thumb|none|600px|Mossberg 590 - Weapons Info.]]&lt;br /&gt;
[[File:HMA m590 3.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]]&lt;br /&gt;
[[File:HMA m590 4.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]].&lt;br /&gt;
[[file:Remington 700 BDL.jpg|thumb|none|350px|Remington Model 700 - .308 Winchester.]]&lt;br /&gt;
[[File:HMA r700 1.jpg|thumb|none|600px|Remington Model 700 - Weapons Info.]]&lt;br /&gt;
[[File:HMA r700 2.jpg|thumb|none|600px|Agent 47 holding Remington Model 700.]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-42==&lt;br /&gt;
The [[Sako_TRG#Sako_TRG-42|Sako TRG-42]].&lt;br /&gt;
[[File:Sako trg42.jpg|thumb|none|350px|Sako TRG-42 - .300 Winchester.]]&lt;br /&gt;
[[File:HMA sako trg-42 1.jpg|thumb|none|600px|Sako TRG-42 - Weapons Info.]]&lt;br /&gt;
[[File:HMA sako trg-42 2.jpg|thumb|none|600px|Agent 47 holding Sako TRG-42.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==CIS Ultimax 100 Mk.3==&lt;br /&gt;
The [[Ultimax 100|CIS Ultimax 100 Mk.3]].&lt;br /&gt;
[[file:Ultimax mk3 2.jpg|thumb|none|350px|CIS Ultimax 100 Mk.3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HMA ultimax 1.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Weapons Info.]]&lt;br /&gt;
[[File:HMA ultimax 2.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
[[File:HMA ultimax 3.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Factory==&lt;br /&gt;
[[File:HMA mine 1.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 2.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
[[File:HMA mine 3.jpg|thumb|none|600px|Factory.]]&lt;br /&gt;
&lt;br /&gt;
==Guns Shop==&lt;br /&gt;
[[File:HMA arsenal 1.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 2.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 3.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 4.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 5.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
[[File:HMA arsenal 6.jpg|thumb|none|600px|Guns Shop.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Hitman (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Hitman: Codename 47]]'' - the first game in the Hitman series.&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]'' - the second game in the series.&lt;br /&gt;
* ''[[Hitman: Contracts]]'' - the third game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Blood Money]]'' - the fourth game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Absolution]]'' - the fifth and latest game in the Hitman series.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Hitman (2007)|Hitman]]'' - a movie adaptation of the game starring [[Timothy Olyphant]] as Agent 47.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=643536</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=643536"/>
		<updated>2012-12-26T23:43:15Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Caption note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
:&amp;quot;No!&amp;quot; &amp;quot;YES!&amp;quot; [[User:Atypicaloracle|Atypicaloracle]] 00:22, 20 July 2012 (CDT)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b (Dwight Howard) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
^Isn't that... crap, what's his name... he played Jet Jackson on that Disney Channel show. Anyway, isn't that Jet Jackson? [[User:Spartan198|Spartan198]] 00:23, 29 August 2012 (CDT)&lt;br /&gt;
:Nope, the Famous Jett Jackson was played by Lee Thompson Young http://en.wikipedia.org/wiki/The_Famous_Jett_Jackson --[[User:AdAstra2009|AdAstra2009]] 15:39, 29 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. [[User:Evil Tim|Evil Tim]] 15:55, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::Lol yea we'll just go with that explanation... --[[User:Ranger12|Ranger12]] 15:58, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --[[User:Commando552|commando552]] 18:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? [[User:Evil Tim|Evil Tim]] 18:18, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --[[User:Ranger12|Ranger12]] 21:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
So, I guess they just figured &amp;quot;nobody's going to throw their rifle on the floor and ''check'' it's the same one the other guys are using, right?&amp;quot; And they'd have gotten away with it too, if it weren't for us meddlin' kids. [[User:Evil Tim|Evil Tim]] 16:52, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
... what's the problem? --[[User:Ghostdigga|Ghostdigga]] 04:51, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Mk14&amp;quot; and &amp;quot;M14 EBR&amp;quot; are actually the same model (the Mk 14 Mod 0), even though it seems they want you to think the &amp;quot;M14 EBR&amp;quot; is the Mk 14 Mod 1 from the previous game. [[User:Evil Tim|Evil Tim]] 06:17, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Since it's locked... ==&lt;br /&gt;
&lt;br /&gt;
Can a mod change the bit about the M65 Atomic Annie?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a modified antiaircraft gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atomic Annie fired 280mm shells. There were never any 280mm AA shells, and the design of Atomic Annie itself was based on German railroad guns, not an AA gun. --[[User:Funkychinaman|Funkychinaman]] 10:49, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You're misreading. The W9 round ''itself'' is a modified antiaircraft gun which fires one subcritical mass at the other. The M65 is a gun which fires a gun which is a bomb. [[User:Evil Tim|Evil Tim]] 11:32, 28 November 2011 (CST)&lt;br /&gt;
::If it's just a gun-type fission device, can you clarify that? --[[User:Funkychinaman|Funkychinaman]] 11:35, 28 November 2011 (CST)&lt;br /&gt;
:::Just did that before reading. [[User:Evil Tim|Evil Tim]] 11:41, 28 November 2011 (CST)&lt;br /&gt;
::::Thanks. --[[User:Funkychinaman|Funkychinaman]] 11:47, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
How come the page is locked anyway? --[[User:RaNgeR|RaNgeR]] 10:55, 28 November 2011 (CST)&lt;br /&gt;
:Haven't checked the edit history so I might be wrong, but my guess is too many people being dicks toward the game just because it's extremely popular and therefore bashing it everywhere it's brought up is the cool thing to do. [[User:Kadorhal|Kadorhal]] 21:39, 15 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Speaking of which, what do you guys think of changing one of the captions for the Mk 14 Mod 1 to this (italics are my addition):&lt;br /&gt;
[[Image:MW3-Mk14-4.jpg|thumb|none|300px|&amp;quot;Soap&amp;quot; MacTavish holds his own Mk 14 Mod 1 EBR as Yuri wonders why he's the odd one out. ''Presumably the developers intended for Yuri to also use a Mod 1, but for whatever reason, it appears as a Mod 0 when dropped.'']]&lt;br /&gt;
:That's my assumption, at least, but I don't know for sure (especially since it ''does'' use the old Mod 1 model in another mission). What do you think? &lt;br /&gt;
&lt;br /&gt;
:Oh and also, in the second sentence under Mk 14 Mod 1, there's an extraneous &amp;quot;the&amp;quot; in front of ''MW2'''s name. [[User:Kadorhal|Kadorhal]] 23:43, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Strikes me that if anything it would be the other way around. The most likely answer is that the Mod 1 model was ganked from MW2 as a placeholder, yet again.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Promotional art of Soap from MW2; scope has flared eyepiece, no notched rings to the rear, stepped objective. Note also long rail covers on the handguard.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod1-3.jpg|thumb|none|600px|Mod 1 model; same old scope and rail covers, plus the same rather chunky bipod hinge.]]&lt;br /&gt;
[[Image:MW3-Mk14-3.jpg|thumb|none|600px|MW3 scope model; note notched rings, shorter flared eyepiece, flared objective.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-5.jpg|thumb|none|600px|Mod 0 model; new, MW3-style scope, shorter rail covers and different handguard, gripped magazine base (looks like a Magpul with no loop) not present on the MW2 model.]]&lt;br /&gt;
&lt;br /&gt;
Then they decided to go for a Mod 0 instead. And, as with a load of other weapons, they didn't bother to change some of the models that were actually in the game. The Mod 0 in &amp;quot;Goalpost&amp;quot; uses a variant MW3 scope model when you're holding it, but the MW2 world model when you drop it. [[User:Evil Tim|Evil Tim]] 07:43, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
A quick query about the M4A1 used in the game, as you may be able to see in the pictures below the M4 is equipped with a rail riser, including when using the hybrid sight.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The EOTech XPS-3 part of the hybrid sight is situated on the lower rail whilst the magnifier is on the rail riser. Wouldn't this mess up the alignment between the two? Doesn't really look right to me but would like anyone else's input. --[[User:Noble.6|Noble.6]] 15:50, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-M4-5.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
:If you zoom in and look carefully there's a silver plate between the base of the XPS-3 and the rail which raises it up to the same level as the riser. [[User:Evil Tim|Evil Tim]] 16:22, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Ah, thanks. Seems like a lot of trouble to go to though... --[[User:Noble.6|Noble.6]] 16:48, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's most likely that they designed the rifle before they decided to use this sight with it. A bit like how they just stuffed the RSASS into &amp;quot;Blood Brothers&amp;quot; even though the level was blatantly designed for the Barrett. [[User:Evil Tim|Evil Tim]] 16:52, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;USP Tactical&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I would just like to point out that the supposed USP Tactical isn't one; it still has the regular USP's fixed iron sights for one thing. [[User:The Wierd It|The Wierd It]] 05:33, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And has markings on it saying &amp;quot;USP Tactical,&amp;quot; plus an extended barrel. It's a USP Tactical with the wrong iron sights. This is hardly impossible, since the Tactical uses the same dovetails as the standard USP slide so there's no reason you couldn't swap irons.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Whatdoesthissay.jpg]]  [[User:Evil Tim|Evil Tim]] 06:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
So? Every other USP in the series had said extended barrel, but we didn't call them Tacs. Plus it's not like they've ever used correct trades before. [[User:The Wierd It|The Wierd It]] 06:27, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok, let me just copy-paste what I said ''last'' time this came up, adding the CoD4 USP since I have that too now:&lt;br /&gt;
&lt;br /&gt;
:Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
:[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
:The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP.&lt;br /&gt;
:Let me just break this down:&lt;br /&gt;
:*Someone decided they needed a new USP model.&lt;br /&gt;
:*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
:*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
:*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
:Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I imagine, given the shorter extended barrel, the LAM in the first game and the possibly recycled from dev model rear sights in the second, the CoD4 / MW2 USP was originally going to be a Mark 23, and they kept the old barrel on the model for some reason. This new one's is in proportion for a USP Tac, and it ''says'' it's a USP Tac on the slide (which is a distinguishing feature of a USP Tac, after all). This is enough to upgrade it from mistake to intent, and the sights aren't impossible to swap between models and so aren't distinctive of the non-Tac model. [[User:Evil Tim|Evil Tim]] 07:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Just beat me to it. Was going to say that the rear sight and the raised part of the slide it sits on, and the amount of barrel projection was from a Mark 23 as well.  --[[User:Commando552|commando552]] 07:10, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just want to note that the suppressed USP with tactical knife in &amp;quot;Eye of the Storm&amp;quot; is also identified by name as a Tactical. It may be a side effect of the naming scheme in-game rather than actually referring to the real-world model, though; &amp;quot;Stronghold&amp;quot; gives the player a suppressed P99 with tactical knife that is also identified as &amp;quot;P99 Tactical&amp;quot;. [[User:Kadorhal|Kadorhal]] 13:03, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This image is from the official H&amp;amp;K site.&lt;br /&gt;
[[Image:G36K-2.jpg|thumb|none|450px|Just ignore the buttstock, willya.]]&lt;br /&gt;
They list it as a G36K, even tho it has a longer barrel. Maybe H&amp;amp;K classifies these guns based on the handguard and vent holes. It would make sense, as the barrels are interchangeable. Thoughts? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:11, 3 December 2011 (CST)&lt;br /&gt;
:Not sure the barrels are interchangeable, as the gas block would be in the wrong place. I suppose you could put the correspondingly longer piston on (not sure if this would work but lets assume it would) but then the piston would be exposed, with the front part of it along with the gas block sticking out the front of the handguard. It would be exposed to dirt and damage, and would look weird.  --[[User:Commando552|commando552]] 17:52, 3 December 2011 (CST) &lt;br /&gt;
H&amp;amp;K makes a LMG/support gunner version of the G36 (don't remember the exact name). It looks just like your photo but as far as I know it's usually outfitted with a 100 round drum magazine instead of the normal 30 rounder. The name &amp;quot;MG36&amp;quot; is really just made up so the poor sap playing this game that knows nothing about gun would immediately associate the MG with machine gun. --[[User:Ranger12|Ranger12]] 16:33, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I can't really see how a weapon with a non-carbine barrel is still a carbine, personally. Though it would hardly be the first time HK's marketing spods were guilty of making things up as they go along. [[User:Evil Tim|Evil Tim]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Wait a minute, HK's page has the disclaimer &amp;quot;The pictures shown may differ from the original.&amp;quot; Isn't that an aftermarket stock, for a start? [[User:Evil Tim|Evil Tim]] 16:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The barrel extends past the handguard by a similar amount (slightly less I think) as on a G36, but the G36 handguard is longer, meaning that this is actually an intermediate barrel between the 318mm barrel of the G36K and the 480mm barrel of the G36. I believe the origin of this variant was that it was submitted for Norwegian (I think) army trials, and it has something like a 16&amp;quot; barrel. It now goes by the name G36KV3 I think. The stock isn't an aftermarket one, I think it was designed by H&amp;amp;K for the Latvian army.  --[[User:Commando552|commando552]] 17:00, 3 December 2011 (CST)&lt;br /&gt;
:::Did a bit more searching and found that it is a 15.4&amp;quot; barrel, and the variant also appears to go by G36CQB.  --[[User:Commando552|commando552]] 17:04, 3 December 2011 (CST)&lt;br /&gt;
::::Ah, only place I'd ever seen that stock was on Airsoft gun pictures saying it was a G&amp;amp;P &amp;quot;KV style&amp;quot; stock. So, we're saying this is probably a 15.4&amp;quot; barrel G36K? I doubt this variant has existed long enough to have been in ''Far Cry'', mind, so we should probably leave that saying hybrid. [[User:Evil Tim|Evil Tim]] 17:16, 3 December 2011 (CST)&lt;br /&gt;
:::::Apparently the G36CQB was listed in the HK Defence Weapons Systems Brochure from 2004 to 2006, so it is possible that this is what the [[Far Cry]] rifle is based on. This is 2nd hand info from the HK Pro forums so might be wrong though. Have also read that it was first introduced in the late 90s for the US market, but only 100 or so were made so these are rare. --[[User:Commando552|commando552]] 17:31, 3 December 2011 (CST)&lt;br /&gt;
::::::This G36K, the one with the wierd aftermarket sights on a C rail and that stock, was made for one country specifically, though I forget which one. As for the carbine issue Tim, a carbine is simply a shortened version of the original, it can be any length as long as it's shorter. If it's a Carbine of a Carbine it's a Sub-Carbine. Not makin this up :) G36K = Carbine and G36C = Sub-Carbine. M4A1 = Carbine and Mk 18 Mod 0 = Sub-Carbine. [[User:Alex T Snow|Alex T Snow]] 17:42, 3 December 2011 (CST)&lt;br /&gt;
::::::Far Cry was march 2004, I wouldn't think they'd have time to stick a G36 variant that had existed for an absolute maximum of 3 months (and might not have existed at all yet) in the game. [[User:Evil Tim|Evil Tim]] 17:51, 3 December 2011 (CST)&lt;br /&gt;
:::::::All I could find was someone stating that it was in the 2004-2006 brochure, but could have appeared before this point. Like I said, the first versions of the G36CQB barrel appeared in the late 90s. It is probably more likely that they just made it up accidentally though.  --[[User:Commando552|commando552]] 17:54, 3 December 2011 (CST)&lt;br /&gt;
::::::::Ok, I'll add a note there and fix this when I get home, then. [[User:Evil Tim|Evil Tim]] 18:02, 3 December 2011 (CST)&lt;br /&gt;
:::::::::I have a copy of Soldier of Fortune magazine from October 2001 that says the 15.4 inch CQB barrel is an option--[[User:Shadowkungfu|Shadowkungfu]] 20:53, 3 December 2011 (CST)&lt;br /&gt;
::::::::::Ah, CQB ''barrel'', that's starting to make sense. So this is a CQB barrel for the G36 that they marketed for the K under the same name, even though it made the K longer and therefore only helped you CQ if the B was using it as a lance. Also, if this can be fitted to the standard G36, might it be the cause of STALKER's short-barreled G36E? [[User:Evil Tim|Evil Tim]] 02:47, 4 December 2011 (CST)&lt;br /&gt;
:::::::::::Could be. :| - [[User:Mr. Wolf|Mr. Wolf]] 07:26, 4 December 2011 (CST)&lt;br /&gt;
::::::::::::The G36 from STALKER is actually modelled after a SL8 converted into a G36 lookalike (can tell by the profiling at the back of the receiver with a serial number plate, the selector switch and aftermarket magazine well fitted into machined out lower receiver). As for the barrel, it looks more like a CQB than a K. The K has an open pronged flash hider (as opposed to the birdcage shown) which would protrude past the handguard on a full size G36 but none of the barrel itself would be visible. I'm going to copy this whole discussion over onto the [[Talk:Heckler &amp;amp; Koch G36|G36 talk page]], as I think it has reached the point that it is more relevant there than here.  --[[User:Commando552|commando552]] 18:10, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Sorry I was out of this for so long guys. As far as I remember, the G36 uses a quick-change barrel system (eventually used the the ACR and SCAR). You could go from CQB barrel to MG barrel at the flip of a tab and twist of the barrel. H&amp;amp;K figured out over time that they could simply market the same gun with different barrels and people would pay for two guns instead of one and a second barrel. Yes, the people at H&amp;amp;K are some of the biggest jerks out there. --[[User:Ranger12|Ranger12]] 14:54, 4 December 2011 (CST)&lt;br /&gt;
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:Or maybe you only wanted a full length G36 with a shorter barrel. [[User:Alex T Snow|Alex T Snow]] 17:16, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The G36K pictured above is a G36KV of the Latvian armed forces. They use longer barrels (15 or so inches, I believe) on them than factory G36Ks. Here you can see one in A-Stan [http://img.photobucket.com/albums/v101/He219/mpnet/hires_090318-A-1211m-002a.jpg]. [[User:Spartan198|Spartan198]] 08:57, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Oakley Gloves==&lt;br /&gt;
[[File:RSASS MW3 being loaded.jpg|thumb|none|300px|The black (Oakley?) gloves in question. Notice the great detailing in the gloves' pads and stitching by the MW3 engine.]]&lt;br /&gt;
Slightly irrelevant from the realm of guns, but I know that Delta Force members use the tan Oakley Factory Pilot gloves, but what are the ones that Soap and Yuri use during their Prague raid? I would suppose they're just the black ones, but could someone please verify? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;''&lt;br /&gt;
:I don't think they are actually Oakley gloves. Rather than the hollow &amp;quot;O&amp;quot; that is on the first section of the finger of genuine Oakley gloves, these appear to have a plain solid stud, which you tend to find on cheaper Oakley rip-off gloves, so imagine that is what the actual gloves were modelled off of.  --[[User:Commando552|commando552]] 05:23, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought everyone seemed to have SIs? (or were supposed to, keeping in mind the knockoff point above) [[User:The Wierd It|The Wierd It]] 08:19, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
During the Prague missions as well as Stronghold and Down The Rabbit Hole Yuri wears black Oakley Factory Pilot gloves. As far as his other missions where the gloves have the missing fingertips, they could just be a similar-looking generic model. --[[User:DeltaOne|DeltaOne]] 02:24, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== More guns ==&lt;br /&gt;
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In MP on unlockable embelms and titles: a Bereta 92 Inox, slide of a 1911type gun, flintlock pistol + Mk2 grenade on achivment &amp;quot;Strike!&amp;quot;. These needs to be added to page - Paul&lt;br /&gt;
:+ kind of unrelated to this but it'd be noted that the ump STILL hold 32 bullets by default, and the CM901 holds 30 bullets, but I think it is suposed to be the .308 cal variant which holds only 20. - Paul&lt;br /&gt;
: in SP theres a MP5 w/ slimline forearm and w/o magrelease paddle on a sign during the levl with the sandstorm. -Paul&lt;br /&gt;
: On &amp;quot;Black Tuesday&amp;quot;, the US troops that show up with the Stryker have M1911s holstered on the front of their tactical vests.--[[User:James Woods|James Woods]] 00:42, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Some more guns are a Sig in Price's leg holster in 'Stronghold', as well as another gun I couldn't identitfy in 'Blood Brothers', in another one of Price's holster. It looked liked Grigg's Springfield from COD 4, except w/ textures looking like they were pulled from Half-life. -= [[User:Taedeezy|Taedeezy]] 4:10, 7 January 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
:I'll be going through again to get these soonish. [[User:Evil Tim|Evil Tim]] 11:18, 23 January 2012 (CST)&lt;br /&gt;
::Also, according to the COD wiki there is a usable &amp;quot;M9&amp;quot; (92SB) on the level Down the Rabbit Hole. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 23 January 2012 (CST)&lt;br /&gt;
:::Listed with [citation needed], ie it's some kid mistaking the USP for an M9. [[User:Evil Tim|Evil Tim]] 11:39, 23 January 2012 (CST)&lt;br /&gt;
::Price has a holstered USP in Stronghold, not a SIG. [[User:The Wierd It|The Wierd It]] 17:59, 1 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Type-95 is a 97 ==&lt;br /&gt;
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When I played the game again, I noticed the Type 95 doesn't reload the same way and the mag looks like a 5.56 mag. And when it reloads, it inserts the mag instead of the hook style. And the world game model and the menu model is exactly like a 97. [[User:Excalibur01|Excalibur01]] 22:43, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Soap's P99==&lt;br /&gt;
&lt;br /&gt;
I just played through the PS3 version of the game again. It appears as though Soap draws a P99 in &amp;quot;Blood Brothers&amp;quot; while Price is carrying him to the safehouse. Can anyone else confirm this?-Glamdring&lt;br /&gt;
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:Yes, he does. [[User:Evil Tim|Evil Tim]] 16:20, 1 February 2012 (CST)&lt;br /&gt;
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On the topic of the P99, I want to say it's the 9mm version with the capacity of the .40 version, but I'm not sure - the is ''shaped'' like the .40 version, but the textures look like they're trying to imitate the indentations of the 9mm slide. My guess is either they thought the 9mm version would be more recognizable but got lazy about it, or the models and textures were made by different people who weren't on the same page as to what exact gun they were trying to make. What do you think? [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 20:02, 25 December 2012 (EST)&lt;br /&gt;
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== MP7 Mag ==&lt;br /&gt;
&lt;br /&gt;
I just noticed that the MP7's extended mag baseplate (it's not technically the base of the mag, but what else would you call it?) is actually stuck to the gun instead of the magazine itself. It's really obvious in the second screenshot in the MP7 entry. Can anyone confirm this and possibly add it to the page? --[[User:Don Bigles|Don Bigles]] 05:16, 2 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Ah, someone added it. Thanks. --[[User:Don Bigles|Don Bigles]] 05:35, 4 February 2012 (CST)&lt;br /&gt;
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I can't find a JPG pic which the upload page says i need, so i can't show, but it seems the MP7 reloads with empty magazines (Google &amp;quot;Modern Warfare 3 MP7 Reload&amp;quot; on Google Images), is this worth adding?--[[User:Z008MJ|Z008MJ]] 07:06, 8 February 2012 (CST)&lt;br /&gt;
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:It's not empty, it's solid. I'll add a pic later. [[User:Evil Tim|Evil Tim]] 07:54, 15 February 2012 (CST)&lt;br /&gt;
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== Always Wondered ==&lt;br /&gt;
&lt;br /&gt;
Why, in games such as this, are correct weapons names (Desert Eagle Mark XIX, Brügger &amp;amp; Thomet MP-9) used but in others they are called the &amp;quot;Falcon 357&amp;quot; or generic names like &amp;quot;Sniper Rifle&amp;quot;?  Anyone?  Bueller? [[User:Charon68|Charon68]] 09:49, 4 February 2012 (CST)&lt;br /&gt;
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I guess it's because Activision can afford to cover the copyright costs, name infringement isn't free.&lt;br /&gt;
&lt;br /&gt;
:Yeah, it's a trademark issue. Most companies haven't trademarked the distinctive shape of their weapons (though Glock and HK have), but they have the names, and it's much easier to prove infringement on a name than on a shape anyway. [[User:Evil Tim|Evil Tim]] 02:45, 5 February 2012 (CST)&lt;br /&gt;
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Activision has more money. Other game companies don't. wonder how much money it cost them for those huge logos like remington and EOTech?--[[User:Coltmth|Coltmth]] 22:29, 5 February 2012 (CST)&lt;br /&gt;
:I assumed in the logo cases it was the other way round, with the firearms companies paying Activision for the product placement.  --[[User:Commando552|commando552]] 03:42, 6 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::It's funny when big-name firearms companies resort to product placement. Do they really expect the military officials to play such kind of games? Or does America nowadays allow the sales of military-grade firearms (like those Remington rifles) to civilian population? --[[User:Masterius|Masterius]] 02:20, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::If you have the money and the patience to jump through the Federal hoops and live in a state that allows the firearms, you can have whatever. --[[User:DeltaOne|DeltaOne]] 05:37, 14 February 2012 (CST)&lt;br /&gt;
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:::I doubt you could get a Remington ACR or an R11 RSASS at all as they are Remington Defence weapons and not sold to civilians, only to military and law enforcement.  --[[User:Commando552|commando552]] 05:54, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Maybe they're trying to get to police procurement guys via their kid sons. &amp;quot;Come on dad, it'd be ''really'' cool if you bought this one!&amp;quot; [[User:Evil Tim|Evil Tim]] 07:31, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::(*Slap*) &amp;quot;What have I told you about playing Call of Duty?! It's an unrealistic portrayal of firearms, now get back on the computer and play more America's Army!&amp;quot; (Disclaimer: This was merely for comedic purposes, IMFDB does *not* condone child abuse) [[User:Spartan198|Spartan198]] 14:50, 26 February 2012 (CST)&lt;br /&gt;
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::::::(*Slap*) &amp;quot;What have I told you about playing America's Army?! The son of a Marine would never play this game, now get back on the computer and check if [http://en.wikipedia.org/wiki/Six_Days_in_Fallujah Six Days in Fallujah] is already out!&amp;quot; (Disclaimer: This was merely for comedic purposes, Marines and Soldiers are known for not liking being indistinguished) --[[User:Masterius|Masterius]] 01:46, 27 February 2012 (CST)&lt;br /&gt;
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:::::::When did I indistinguish Soldiers and Marines? And sadly I doubt we'll be seeing Six Days on shelves any time soon. [[User:Spartan198|Spartan198]] 03:24, 27 February 2012 (CST)&lt;br /&gt;
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::::::::I didn't really comment in regards to that post, just needed something, for comedic purposes :)&lt;br /&gt;
::::::::And indeed, the lack of any progress on game since 2010 is disappointing :\ --[[User:Masterius|Masterius]] 07:17, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Believe me, I've been looking forward to Six Days for a while. The game is supposedly finished and ready to ship, but no publisher seems to have the balls to distribute it. It could become the ''Thrill Kill'' of shooter games (i.e., the &amp;quot;best fighting game you've never played&amp;quot;, as it's so frequently referred to as). Funny how almost all of the criticism for it (as well as Medal of Honor 2010) came mostly from foreign entities. Yeah, the British and the Danish &amp;quot;disagree&amp;quot; with two games that revolve around the ''US'' military, but no one over there seems to have any problems with the SAS-starring Modern Warfare series. Kind of bizarre how that works out, huh? ;) [[User:Spartan198|Spartan198]] 18:51, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Medal of Honor was banned from selling in US Military Bases, wasn't it? But yes, the highly vocal boycotting of these 2 games, and not CoD: MWs, by British is really suspicious and looks more like propaganda stuff...&lt;br /&gt;
::::::::::Should Atomic Games have gone indie with the game, the lack of publisher wouldn't be an obstacle :\ --[[User:Masterius|Masterius]] 02:18, 28 February 2012 (CST)&lt;br /&gt;
:::::::::::I thought all the shit with Medal of Honor was because it let people play as a faction explicitly named as the Taliban until EA caved under pressure and changed it. [[User:The Wierd It|The Wierd It]] 04:22, 28 February 2012 (CST)&lt;br /&gt;
::::::::::::That was the seed that the criticism tree sprouted from, yes. I still think it's just the fact that the US military takes center stage in them instead of second fiddle like in CoD, though. [[User:Spartan198|Spartan198]] 00:38, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== UMP.45 Manufacturer ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else notice that while MW2's UMP was manufactured by Heckler &amp;amp; Koch in Sterling, Virginia, MW3's model was made by the infamous &amp;quot;Gunnery Gun Co.&amp;quot;? Just putting it out there, in the event that an admin wants to add some smarmy remark (Best damn parts of the article...)&lt;br /&gt;
:Which is totally inaccurate, since everyone knows UMPs are made by Pooder &amp;amp; Chernoosky like the G36. [[User:Evil Tim|Evil Tim]] 23:58, 25 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Really? I could've swore the UMP and the G36 came from Hitler &amp;amp; Krotch in Nazi-Land, Europe.&lt;br /&gt;
&lt;br /&gt;
== Overkill perk icon ==&lt;br /&gt;
&lt;br /&gt;
Since the ''Call of Duty 4'' and ''World at War'' pages refer to the weapons present in their Overkill icons, I figure we should do so for this game as well. [http://images3.wikia.nocookie.net/__cb20120120134554/callofduty/images/1/1e/Overkill_perk_MW3.png What's this look like to you guys?] My best guess is some form of AK without a magazine, though since there doesn't seem to be a release lever, I'd rather have someone else look at it to make sure. [[User:Kadorhal|Kadorhal]] 17:48, 12 May 2012 (CDT)&lt;br /&gt;
It really is impossible to tell for sure. It's just to vague. There are no markings whatsoever. [[User:Barrett50|Barrett50]] 15:05, 6 August 2012&lt;br /&gt;
&lt;br /&gt;
== FAD three round burst ==&lt;br /&gt;
&lt;br /&gt;
Unless I'm somehow doing something really wrong, I'm pretty sure the FAD doesn't have a three round burst when the fire button is tapped. [[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:&amp;lt;strike&amp;gt;If there even is a three-round burst on the gun, it could just be a multiplayer thing - I didn't get it to do that either, but I only tested the SP version.&amp;lt;/strike&amp;gt; Alright, apparently Survival mode uses the multiplayer versions of guns. It still was not firing in bursts when I tapped the trigger. [[User:Kadorhal|Kadorhal]] 16:34, 15 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
can a mod add this? well at least phrase it in?&lt;br /&gt;
the configuration that this m249 have, doen't make it an FN minimi? which the M249 based on, and when clicked, redirected to Fn minimi.&lt;br /&gt;
: [[Call_of_Duty:_Modern_Warfare_3#M249_Para_SAW]] [[User:Evil Tim|Evil Tim]] 01:40, 28 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Special Ops/Survival weapons stats + Beretta 92SB in campaign ==&lt;br /&gt;
&lt;br /&gt;
At the start of the pages it says that &amp;quot;Special Ops mode and Survival use the singleplayer weapon stats and abilities unless otherwise noted&amp;quot;. Actually it's only the case for the Special Ops mode, while the Survival mode uses the multiplayer weapons stats and abilities, the exceptions being the weapons bought from the &amp;quot;equipment&amp;quot; armory (such as the riot shield, C4, grenades, etc.) &lt;br /&gt;
&lt;br /&gt;
Also, information about the Beretta 92SB (called M9 in-game) from MW1 and MW2 should be added, as this handgun can rarely be found in the mission &amp;quot;Goalpost&amp;quot; (you can see that in some videos in youtube)--[[User:Ultimate94ninja|Ultimate94ninja]] 14:15, 2 August 2012 (CDT)&lt;br /&gt;
:The reference to sniper rifles having dual sights shouldn't really be there, either - that's a one-time thing on the RSASS from &amp;quot;Eye of the Storm&amp;quot; and doesn't show up anywhere else. [[User:Kadorhal|Kadorhal]] 17:38, 2 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Berett 92SB ==&lt;br /&gt;
&lt;br /&gt;
It is useable in the mission &amp;quot;Goalpost&amp;quot;. Delta Force operators will draw the 92SB after running out of ammo with their primary weapon. Dead operators will sometimes drop the Beretta. It is a recycled MW2 M9, and uses the same firing sound. - [[User:1morey]] August 6, 2012 5:30 PM (EST)&lt;br /&gt;
:I'll take a look and get a shot if I can find one. [[User:Evil Tim|Evil Tim]] 09:19, 7 August 2012 (CDT)&lt;br /&gt;
::Maybe it will be hard to find one in Goalpost, so if you can't take screenshots of it in this level, we can still add another point: in the downloadable special ops mission &amp;quot;Special Delivery&amp;quot;, the wounded soldier at the end holds a 92SB. Also, maybe we should add info about the new &amp;quot;Starstreak&amp;quot; launcher in the FIM-92A Stinger section (the Starstreak weapon uses the same model as the Stinger) --[[User:Ultimate94ninja|Ultimate94ninja]] 14:30, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 with optics ==&lt;br /&gt;
&lt;br /&gt;
The M16A4 still has the front sight/gas block removed when aftermarket optics are added, just like in the last two games. Figured that'd be worth a mention. [[User:Kadorhal|Kadorhal]] 22:03, 27 August 2012 (CDT)&lt;br /&gt;
:I just took another look; you can see a low-profile gas block on the M4 when reloading the M203, but the M16 player model is too long to really tell if there's something there or not. I'll take a look at one on the ground later. [[User:Evil Tim|Evil Tim]] 22:30, 27 August 2012 (CDT)&lt;br /&gt;
::Took a look at it myself while testing out the Terminal port from ''MW2'' in Survival. No front sight as usual with alternate optics, but at the same time [http://images.wikia.com/callofduty/images/1/10/Weapon_m16a4_large.png the Create-a-Class image for the gun] seems to have the front sight ''within'' the handguard, so there could be a low-profile gas block within it. That or whoever made the Create-a-Class image doesn't know AR-15's. [[User:Kadorhal|Kadorhal]] 21:41, 28 August 2012 (CDT)&lt;br /&gt;
:::Well, ''that's'' sad. [[User:Spartan198|Spartan198]] 00:05, 29 August 2012 (CDT)&lt;br /&gt;
::::I'd say that's pretty much certain since the fire selector is set to &amp;quot;look I just broke the fire selector.&amp;quot; [[User:Evil Tim|Evil Tim]] 00:39, 29 August 2012 (CDT)&lt;br /&gt;
:::::That's the most dangerous and efficient firing mode ever fielded to the operators. It always takes 'the enemy' by surprise.--[[User:BeloglaviSup|BeloglaviSup]] 03:28, 29 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Replayed Act 1, found some more tidbits about the M16 and a few guns:&lt;br /&gt;
&lt;br /&gt;
1.) The M16A4 effectively replaces the M4A1 as the standard weapon of US forces in &amp;quot;Goalpost&amp;quot; after Rhino Two-One is knocked out in the parking garage. This is pretty much its only consistent appearance in Campaign mode.&lt;br /&gt;
&lt;br /&gt;
2.) NPC allies equipped with the M16A4 in &amp;quot;Goalpost&amp;quot; seem to have working fire selectors: I saw one guy fire single shots at one point and then fire bursts five minutes later.&lt;br /&gt;
&lt;br /&gt;
3.) I ''think'' I saw an ally in &amp;quot;Goalpost&amp;quot; pull out a Beretta 92SB, but I'm not 100% sure since he didn't actually fire it and switched back to his rifle before I could get a clear close-up look.&lt;br /&gt;
&lt;br /&gt;
4.) Sergeant Wallcroft and a few of the other SAS men in &amp;quot;Mind the Gap&amp;quot; have [http://www.imfdb.org/wiki/File:MW3-MP7Holster.jpg an MP7A1 with 20-round magazine in their sidearm holsters], rather than the USP Tactical the player and most of the other SAS have. This seems to be the sole appearance of the MP7 in Campaign. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:27, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-97 3-round burst ==&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;QBZ-97&amp;quot; section it is stated that the 3-round burst mode is incorrect for this weapon. This fire mode is actually available on the QBZ-97A variant (an improved export model of the QBZ-97), so probably this is the variant featured in-game (if it is not, someone should still mention in the page that the 3-rd burst exists for the QBZ-97A variant) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:00, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-47&amp;quot; Furniture ==&lt;br /&gt;
&lt;br /&gt;
I might be somewhat late for the party, but if it is worth noting, I'd say that AK is fitted with a handguard similar to Midwest Industries' one (with rail covers) and its scope mount resembles Belarusian PB-02.&lt;br /&gt;
&lt;br /&gt;
== Is the AA-12 the full scale version? ==&lt;br /&gt;
&lt;br /&gt;
The create-a-class image has a shorter barrel and I know you can get a short-barrelled version. Can someone compare the picture on the page with the c-a-c image and see if it's still right.&lt;br /&gt;
&lt;br /&gt;
== Interview with Infinity Ward animator ==&lt;br /&gt;
&lt;br /&gt;
http://www.reddit.com/r/IAmA/comments/12jpl2/iama_first_person_weapons_animator_at_infinity/&lt;br /&gt;
&lt;br /&gt;
Interesting interview with one of the animators.&lt;br /&gt;
&lt;br /&gt;
== Caption note ==&lt;br /&gt;
&lt;br /&gt;
Since the MW3 page can't be edited, I thought I would point out a minor thing; in a caption to one of the P90 pictures pointing out the &amp;quot;dual scope&amp;quot; attachment, it states that it is multiplayer-only; however, this isn't correct, because the attachment is featured in at least one mission in the campaign (the opening mission). --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 15:40, 24 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:No it can't, you're thinking of the hybrid scope. The HAMR scope is never available in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 25 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Harold is right. I've used it in at least two of the single player missions. It's hard to mix up the HAMR with the hybrid since the former only works on SMG's in the game and the latter is for Assault Rifles/Carbines along with the fact that they look completely different. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 11:56, 25 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Could you tell me in which missions the HAMR appears, then? The P90 picture says the ''HAMR'' duel optic isn't in any of the missions, I know very well the Hybrid Scope is since I have pictures of it on this page in the first level and &amp;quot;Scorched Earth.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:12, 26 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I know for sure you can use it in the first level. I can't remember the name of it but it is in the level where you're in India and you have to escort Soap to the Little Bird and you're playing as Yuri. Those are the only ones I can remember it in. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 13:06, 26 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I've never seen it in the first level, and I'm fairly sure there aren't even any SMGs in Persona Non Grata, let alone ones with HAMR Scopes. I really think you're just mis-remembering this. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:21, 26 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Eh, I may very well have been. It's been awhile since I played through the campaign. But Puppet claims to have seen it, now; I don't know. At any rate, feel free to disregard this now... blame it on my senility. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 18:43, 26 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=642933</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=642933"/>
		<updated>2012-12-25T21:55:19Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Protection level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Live Action Trailers==&lt;br /&gt;
===&amp;quot;Surprise&amp;quot; Trailer&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
====Taurus Judge====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The Taurus Judge stuffed in a &amp;quot;players&amp;quot; vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]&lt;br /&gt;
&lt;br /&gt;
====Remington 870====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|&amp;quot;''Zombies? Groovy''&amp;quot;. A &amp;quot;player&amp;quot; is about to take on a zombie horde with a Remington 870 equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]&lt;br /&gt;
&lt;br /&gt;
====AK74M====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another &amp;quot;player&amp;quot; in the background with an AK74M due to the indent on the stock. This appears to be standing in for the AN-94 seen ingame.]]&lt;br /&gt;
&lt;br /&gt;
====AKU-94====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The AKU-94 seen in the hands of the &amp;quot;player&amp;quot; on the left. This appears to be standing for the fictional &amp;quot;Type 25&amp;quot; seen ingame. Also their are no references to AKUs in American film or TV armories so either this is a very good mockup from a [[Norinco Type 86S]] or this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
====M14====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the M14 in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
====M14 Rogue Chassis System====&lt;br /&gt;
&lt;br /&gt;
[[File:M14 Rogue Chassis System.JPG|thumb|none|450px|M14 Rogue Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|&amp;quot;''Hey buddy.''&amp;quot;]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The front end of the M14.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|An XM8 with the fictional &amp;quot;MMS&amp;quot; optic. Due to obvious reason this is definitely a prop.]]&lt;br /&gt;
&lt;br /&gt;
====Milkor MGL Mk 1====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Oh you're screwed.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|CGI rendered M134s on CLAW AI vehicles.]]&lt;br /&gt;
&lt;br /&gt;
====Semtex====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic &amp;quot;oh crap&amp;quot; face.]]&lt;br /&gt;
&lt;br /&gt;
=== LG Cinema Trailer===&lt;br /&gt;
&lt;br /&gt;
====AK Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the AK74M listed above.]]&lt;br /&gt;
&lt;br /&gt;
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
====M16 Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The rifle on the left bares resemblance to an M16 style rifle.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Dressed up G36K)====&lt;br /&gt;
The fictional &amp;quot;M8A1&amp;quot; variant of the [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 rifle]] appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler &amp;amp; Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|The player firing his G36K. The muzzle flash looks real enough to not be CG.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An M134 mounted on the CLAW.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|A closeup.]]&lt;br /&gt;
&lt;br /&gt;
== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the &amp;quot;Barney Principle&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.&lt;br /&gt;
&lt;br /&gt;
[[File:XM8 Blops 2.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;prop&amp;quot; is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)&lt;br /&gt;
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::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)&lt;br /&gt;
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:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)&lt;br /&gt;
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:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)&lt;br /&gt;
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== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
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The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
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Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
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Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
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:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
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its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
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As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
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:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
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:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
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::Dual wielding Javelins. ~ACE&lt;br /&gt;
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== Come On ==&lt;br /&gt;
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There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
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Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
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The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
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Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
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Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
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== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
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==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
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===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
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After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
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: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
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===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
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I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
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Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
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it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
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In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
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Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
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I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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== M16A1? ==&lt;br /&gt;
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Link to image&lt;br /&gt;
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(403 error)&lt;br /&gt;
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also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
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The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
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Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
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I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
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All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
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:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
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Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
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I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
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== Rename ==&lt;br /&gt;
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Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
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:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
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::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
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::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
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== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
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:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
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== Bulldog Assault Rifle ==&lt;br /&gt;
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Trailer from BO2&lt;br /&gt;
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http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
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looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
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:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
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::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
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== Preview ==&lt;br /&gt;
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A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
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Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
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== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
&lt;br /&gt;
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
&lt;br /&gt;
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
&lt;br /&gt;
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
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== H&amp;amp;K m27  ==&lt;br /&gt;
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On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
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What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
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I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
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== FN HAMR ==&lt;br /&gt;
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Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
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==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
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The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
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:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
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: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
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If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
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They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
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:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
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::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
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So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
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http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
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: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
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==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
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As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
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:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
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:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
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:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
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:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
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:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
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:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
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I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
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==No optics==&lt;br /&gt;
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It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
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==Realism==&lt;br /&gt;
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[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
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Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
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Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
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:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
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==AN94 missing magazines==&lt;br /&gt;
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At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
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== Terminology note ==&lt;br /&gt;
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&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
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&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
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:By that standard, &amp;quot;the first game&amp;quot; would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;br /&gt;
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== STORM PSR Sniper Rifle ==&lt;br /&gt;
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is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
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==New Screenshots==&lt;br /&gt;
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I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;br /&gt;
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a &amp;quot;take screenshot&amp;quot; command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)&lt;br /&gt;
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)&lt;br /&gt;
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== Fun with old models ==&lt;br /&gt;
&lt;br /&gt;
So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Could someone explain this if possible? ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.&lt;br /&gt;
&lt;br /&gt;
First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?&lt;br /&gt;
&lt;br /&gt;
Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?&lt;br /&gt;
&lt;br /&gt;
Thirdly, how does Fast Mag work on Shotguns with tube magazines?&lt;br /&gt;
&lt;br /&gt;
Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?&lt;br /&gt;
&lt;br /&gt;
Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?&lt;br /&gt;
&lt;br /&gt;
Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time.  1980s weapons cannot use futuristic attachments even in the 2025 missions.  They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). &lt;br /&gt;
&lt;br /&gt;
:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)&lt;br /&gt;
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Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game... ==&lt;br /&gt;
&lt;br /&gt;
So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.&lt;br /&gt;
&lt;br /&gt;
The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).&lt;br /&gt;
&lt;br /&gt;
Call of Duty: Black Ops II definitely qualifies to be on the list of &amp;quot;Top X best games of 2012&amp;quot;, and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why is the SCAR-H model listed as being too thin? ==&lt;br /&gt;
&lt;br /&gt;
I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I looked at it too. I've handled a SCAR-17S and it isn't &amp;quot;bulky&amp;quot; really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reloadings are incorrectly described .... ==&lt;br /&gt;
&lt;br /&gt;
Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?&lt;br /&gt;
&lt;br /&gt;
Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from &amp;quot;Old Wounds,&amp;quot; it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST)&lt;br /&gt;
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While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Learned some things ==&lt;br /&gt;
Drift0r's BO2 vids have taught me something that we could probably add to the main article.&lt;br /&gt;
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true).  What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons.  Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true.  It now has identical max-min damages (40-24) in both burst and full-auto.  What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Protection level ==&lt;br /&gt;
&lt;br /&gt;
This page should not be infinitely protected from editing, it can still be improved. The [[Modern Warfare 3]] page is also still protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 21 December 2012 (EST)&lt;br /&gt;
:You can suggest changes here, both pages are likely to attract stupidity. This page will be finished shortly, I just need to find time to sift through the rest of my screencaps. I know about the 92SB in MW3, I'm going to add it when I get around to getting a screencap, should all be done over the weekend. That aside MW3 is complete and 99% of edits to it will be either adding worthless or incorrect information. Please don't dictate what our protection policy should be, it ''is'' policy to fully protect high-traffic pages. ''Rambo III'' has been sysop protected for the last three and a half years. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:44, 21 December 2012 (EST)&lt;br /&gt;
::Okay, the M16A4 should be added, as it is seen during a cutscene in which Woods strangles a Viet Cong soldier with the rifle, yet it is not obtainable during gameplay. The SMR also turned out to be a true Saritch 308 (or at least with a slightly modified appearance like the XM8, but not just a fictional weapon based on it), due to this evidence given in the Call of Duty Wiki:&amp;lt;br&amp;gt;- &amp;quot;In Zombies, Marlton comments on how the SMR uses .308 rounds, just like the Saritch 308&amp;lt;br&amp;gt;- On ELiTE, [...] the default file name was 'Saritch'&amp;lt;br&amp;gt;- SMR possibly stands for 'Saritch Modular Rifle' or 'Saritch Marksman Rifle'&amp;quot;. &amp;lt;br&amp;gt;Also, the KAP-40 is described in the IMFDB page as &amp;quot;a fully automatic handgun based on the TDI Kard&amp;quot;, yet I don't find any major difference between them (unless the full-auto fire mode is incorrect); its mechanism and caliber (.45 ACP) are also the same as the real TDI Kard, so I believe that it is indeed a TDI Kard. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:35, 22 December 2012 (EST)&lt;br /&gt;
::::Would the &amp;quot;40&amp;quot; in &amp;quot;KAP-40&amp;quot; not imply somewhat that the pistol is chambered in a .40-calibre round, such as .40 S&amp;amp;W? I know it's a trivial thing, but that's the first thing that came to my mind upon hearing the name. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:31, 22 December 2012 (EST)&lt;br /&gt;
:::::No, because the left hand side of the KAP-40 says &amp;quot;.45 ACP&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:29, 22 December 2012 (EST)&lt;br /&gt;
::::::Ah, right--upon examining the gun more closely, I can see where it says that. Seems as though &amp;quot;KAP-45&amp;quot; would have been a more appropriate name given the circumstances. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 11:04, 22 December 2012 (EST)&lt;br /&gt;
:::I'll check for the M16 tomorrow, the SMR isn't really all that similar to the Saritch (it's about the same shape, but it looks like it's been built out of features of other guns like the B23R; it's about as close as the Type 25 is to any of the QB rifles) and the KAP is obviously based on the Kard but has, among other things, completely different join lines, a differently shaped grip, a TDI Vector fire selector (since the real one has no full-auto functionality) and a stupidly out-of-reach Vector bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:47, 22 December 2012 (EST)&lt;br /&gt;
::::That's right, the SMR seems to contain parts of the Vulkan M2T Ukrainian experimental assault rifle. It should also be mentioned that the 3-round burst and fully-automatic fire are incorrect for the SG 556, since the real one only comes in semi-auto. For the M16A4, it is seen in Woods' flashback in the mission &amp;quot;Pyrrhic Victory&amp;quot;. And an extra note: the Barrett M107 section should contain a sentence like &amp;quot;While the M82A1 would fit in the game's setting (having been developed in 1982), the M107 is highly anachronistic, since it ...&amp;quot; (because it is referred to as Barrett M82A1 in-game) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 22 December 2012 (EST)&lt;br /&gt;
:::::I think the actual error there is that Barrett have started marketing the M107 as the M82A1 (per our own page on the Barrett rifles), so the problem is they put the wrong M82A1 in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:33, 23 December 2012 (EST)&lt;br /&gt;
::::::The &amp;quot;FAL OSW&amp;quot; doesn't seem to me to be based on the Para Tactical Carbine. The front of the weapon and rail systems are obviously that of the SA58 OSW variant (yet the barrel's length portrayed in-game doesn't match any of these two variants, as seen in their images in the main [[FN FAL]] page). Also, isn't it incorrect for the &amp;quot;Olympia&amp;quot; to be able to eject the spent shells when reloaded instead of dumping them out manually? By the way in the SCAR-H section why is the &amp;quot;Extended Clip&amp;quot; mentioned to be incorrectly named? Because the calibers for the 20-round and 30-round mags are different?&amp;lt;br&amp;gt;Extra note: this image of the Storm PSR's third person view should be add to the main page: &amp;lt;br&amp;gt;[[File:Storm PSR Menu Icon BOII.jpg|thumb|none|400px]]&amp;lt;br&amp;gt;--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 25 December 2012 (EST)&lt;br /&gt;
:::::::No, it's incorrectly named because it's a &amp;quot;magazine,&amp;quot; not a &amp;quot;clip.&amp;quot; Ask anyone here who's serious and they'll tell you that. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 16:55, 25 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Basis of in-game Saiga? ==&lt;br /&gt;
&lt;br /&gt;
Guys, I think I may have found the the Saiga Treyarch based in the in-game model off of:&lt;br /&gt;
[http://www.redjacketfirearms.com/index.php?page=shop.product_details&amp;amp;flypage=flypage.tpl&amp;amp;product_id=25&amp;amp;category_id=2&amp;amp;option=com_virtuemart&amp;amp;Itemid=3 Link to page on Red Jacket website]&lt;br /&gt;
(I don't know how to &amp;quot;safely&amp;quot; place a link onto IMFDB from an iPad, which is currently my only form of Internet access, so it would be much appreciated if someone could tell me how so I could up date it later).  If anyone asks why I was on the website of the atrocious Red Jacket Firearms, I was Googling &amp;quot;AK Shotguns&amp;quot; to see if there were anymore I didn't know about, and their website came up.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 03:00, 25 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=642653</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=642653"/>
		<updated>2012-12-24T20:40:28Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
:&amp;quot;No!&amp;quot; &amp;quot;YES!&amp;quot; [[User:Atypicaloracle|Atypicaloracle]] 00:22, 20 July 2012 (CDT)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b (Dwight Howard) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
^Isn't that... crap, what's his name... he played Jet Jackson on that Disney Channel show. Anyway, isn't that Jet Jackson? [[User:Spartan198|Spartan198]] 00:23, 29 August 2012 (CDT)&lt;br /&gt;
:Nope, the Famous Jett Jackson was played by Lee Thompson Young http://en.wikipedia.org/wiki/The_Famous_Jett_Jackson --[[User:AdAstra2009|AdAstra2009]] 15:39, 29 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. [[User:Evil Tim|Evil Tim]] 15:55, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::Lol yea we'll just go with that explanation... --[[User:Ranger12|Ranger12]] 15:58, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --[[User:Commando552|commando552]] 18:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? [[User:Evil Tim|Evil Tim]] 18:18, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --[[User:Ranger12|Ranger12]] 21:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
So, I guess they just figured &amp;quot;nobody's going to throw their rifle on the floor and ''check'' it's the same one the other guys are using, right?&amp;quot; And they'd have gotten away with it too, if it weren't for us meddlin' kids. [[User:Evil Tim|Evil Tim]] 16:52, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
... what's the problem? --[[User:Ghostdigga|Ghostdigga]] 04:51, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Mk14&amp;quot; and &amp;quot;M14 EBR&amp;quot; are actually the same model (the Mk 14 Mod 0), even though it seems they want you to think the &amp;quot;M14 EBR&amp;quot; is the Mk 14 Mod 1 from the previous game. [[User:Evil Tim|Evil Tim]] 06:17, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Since it's locked... ==&lt;br /&gt;
&lt;br /&gt;
Can a mod change the bit about the M65 Atomic Annie?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a modified antiaircraft gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atomic Annie fired 280mm shells. There were never any 280mm AA shells, and the design of Atomic Annie itself was based on German railroad guns, not an AA gun. --[[User:Funkychinaman|Funkychinaman]] 10:49, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You're misreading. The W9 round ''itself'' is a modified antiaircraft gun which fires one subcritical mass at the other. The M65 is a gun which fires a gun which is a bomb. [[User:Evil Tim|Evil Tim]] 11:32, 28 November 2011 (CST)&lt;br /&gt;
::If it's just a gun-type fission device, can you clarify that? --[[User:Funkychinaman|Funkychinaman]] 11:35, 28 November 2011 (CST)&lt;br /&gt;
:::Just did that before reading. [[User:Evil Tim|Evil Tim]] 11:41, 28 November 2011 (CST)&lt;br /&gt;
::::Thanks. --[[User:Funkychinaman|Funkychinaman]] 11:47, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
How come the page is locked anyway? --[[User:RaNgeR|RaNgeR]] 10:55, 28 November 2011 (CST)&lt;br /&gt;
:Haven't checked the edit history so I might be wrong, but my guess is too many people being dicks toward the game just because it's extremely popular and therefore bashing it everywhere it's brought up is the cool thing to do. [[User:Kadorhal|Kadorhal]] 21:39, 15 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Speaking of which, what do you guys think of changing one of the captions for the Mk 14 Mod 1 to this (italics are my addition):&lt;br /&gt;
[[Image:MW3-Mk14-4.jpg|thumb|none|300px|&amp;quot;Soap&amp;quot; MacTavish holds his own Mk 14 Mod 1 EBR as Yuri wonders why he's the odd one out. ''Presumably the developers intended for Yuri to also use a Mod 1, but for whatever reason, it appears as a Mod 0 when dropped.'']]&lt;br /&gt;
:That's my assumption, at least, but I don't know for sure (especially since it ''does'' use the old Mod 1 model in another mission). What do you think? &lt;br /&gt;
&lt;br /&gt;
:Oh and also, in the second sentence under Mk 14 Mod 1, there's an extraneous &amp;quot;the&amp;quot; in front of ''MW2'''s name. [[User:Kadorhal|Kadorhal]] 23:43, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Strikes me that if anything it would be the other way around. The most likely answer is that the Mod 1 model was ganked from MW2 as a placeholder, yet again.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Promotional art of Soap from MW2; scope has flared eyepiece, no notched rings to the rear, stepped objective. Note also long rail covers on the handguard.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod1-3.jpg|thumb|none|600px|Mod 1 model; same old scope and rail covers, plus the same rather chunky bipod hinge.]]&lt;br /&gt;
[[Image:MW3-Mk14-3.jpg|thumb|none|600px|MW3 scope model; note notched rings, shorter flared eyepiece, flared objective.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-5.jpg|thumb|none|600px|Mod 0 model; new, MW3-style scope, shorter rail covers and different handguard, gripped magazine base (looks like a Magpul with no loop) not present on the MW2 model.]]&lt;br /&gt;
&lt;br /&gt;
Then they decided to go for a Mod 0 instead. And, as with a load of other weapons, they didn't bother to change some of the models that were actually in the game. The Mod 0 in &amp;quot;Goalpost&amp;quot; uses a variant MW3 scope model when you're holding it, but the MW2 world model when you drop it. [[User:Evil Tim|Evil Tim]] 07:43, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
A quick query about the M4A1 used in the game, as you may be able to see in the pictures below the M4 is equipped with a rail riser, including when using the hybrid sight.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The EOTech XPS-3 part of the hybrid sight is situated on the lower rail whilst the magnifier is on the rail riser. Wouldn't this mess up the alignment between the two? Doesn't really look right to me but would like anyone else's input. --[[User:Noble.6|Noble.6]] 15:50, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-M4-5.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
:If you zoom in and look carefully there's a silver plate between the base of the XPS-3 and the rail which raises it up to the same level as the riser. [[User:Evil Tim|Evil Tim]] 16:22, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Ah, thanks. Seems like a lot of trouble to go to though... --[[User:Noble.6|Noble.6]] 16:48, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's most likely that they designed the rifle before they decided to use this sight with it. A bit like how they just stuffed the RSASS into &amp;quot;Blood Brothers&amp;quot; even though the level was blatantly designed for the Barrett. [[User:Evil Tim|Evil Tim]] 16:52, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;USP Tactical&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I would just like to point out that the supposed USP Tactical isn't one; it still has the regular USP's fixed iron sights for one thing. [[User:The Wierd It|The Wierd It]] 05:33, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And has markings on it saying &amp;quot;USP Tactical,&amp;quot; plus an extended barrel. It's a USP Tactical with the wrong iron sights. This is hardly impossible, since the Tactical uses the same dovetails as the standard USP slide so there's no reason you couldn't swap irons.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Whatdoesthissay.jpg]]  [[User:Evil Tim|Evil Tim]] 06:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
So? Every other USP in the series had said extended barrel, but we didn't call them Tacs. Plus it's not like they've ever used correct trades before. [[User:The Wierd It|The Wierd It]] 06:27, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok, let me just copy-paste what I said ''last'' time this came up, adding the CoD4 USP since I have that too now:&lt;br /&gt;
&lt;br /&gt;
:Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
:[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
:The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP.&lt;br /&gt;
:Let me just break this down:&lt;br /&gt;
:*Someone decided they needed a new USP model.&lt;br /&gt;
:*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
:*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
:*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
:Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I imagine, given the shorter extended barrel, the LAM in the first game and the possibly recycled from dev model rear sights in the second, the CoD4 / MW2 USP was originally going to be a Mark 23, and they kept the old barrel on the model for some reason. This new one's is in proportion for a USP Tac, and it ''says'' it's a USP Tac on the slide (which is a distinguishing feature of a USP Tac, after all). This is enough to upgrade it from mistake to intent, and the sights aren't impossible to swap between models and so aren't distinctive of the non-Tac model. [[User:Evil Tim|Evil Tim]] 07:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Just beat me to it. Was going to say that the rear sight and the raised part of the slide it sits on, and the amount of barrel projection was from a Mark 23 as well.  --[[User:Commando552|commando552]] 07:10, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just want to note that the suppressed USP with tactical knife in &amp;quot;Eye of the Storm&amp;quot; is also identified by name as a Tactical. It may be a side effect of the naming scheme in-game rather than actually referring to the real-world model, though; &amp;quot;Stronghold&amp;quot; gives the player a suppressed P99 with tactical knife that is also identified as &amp;quot;P99 Tactical&amp;quot;. [[User:Kadorhal|Kadorhal]] 13:03, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This image is from the official H&amp;amp;K site.&lt;br /&gt;
[[Image:G36K-2.jpg|thumb|none|450px|Just ignore the buttstock, willya.]]&lt;br /&gt;
They list it as a G36K, even tho it has a longer barrel. Maybe H&amp;amp;K classifies these guns based on the handguard and vent holes. It would make sense, as the barrels are interchangeable. Thoughts? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:11, 3 December 2011 (CST)&lt;br /&gt;
:Not sure the barrels are interchangeable, as the gas block would be in the wrong place. I suppose you could put the correspondingly longer piston on (not sure if this would work but lets assume it would) but then the piston would be exposed, with the front part of it along with the gas block sticking out the front of the handguard. It would be exposed to dirt and damage, and would look weird.  --[[User:Commando552|commando552]] 17:52, 3 December 2011 (CST) &lt;br /&gt;
H&amp;amp;K makes a LMG/support gunner version of the G36 (don't remember the exact name). It looks just like your photo but as far as I know it's usually outfitted with a 100 round drum magazine instead of the normal 30 rounder. The name &amp;quot;MG36&amp;quot; is really just made up so the poor sap playing this game that knows nothing about gun would immediately associate the MG with machine gun. --[[User:Ranger12|Ranger12]] 16:33, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I can't really see how a weapon with a non-carbine barrel is still a carbine, personally. Though it would hardly be the first time HK's marketing spods were guilty of making things up as they go along. [[User:Evil Tim|Evil Tim]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Wait a minute, HK's page has the disclaimer &amp;quot;The pictures shown may differ from the original.&amp;quot; Isn't that an aftermarket stock, for a start? [[User:Evil Tim|Evil Tim]] 16:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The barrel extends past the handguard by a similar amount (slightly less I think) as on a G36, but the G36 handguard is longer, meaning that this is actually an intermediate barrel between the 318mm barrel of the G36K and the 480mm barrel of the G36. I believe the origin of this variant was that it was submitted for Norwegian (I think) army trials, and it has something like a 16&amp;quot; barrel. It now goes by the name G36KV3 I think. The stock isn't an aftermarket one, I think it was designed by H&amp;amp;K for the Latvian army.  --[[User:Commando552|commando552]] 17:00, 3 December 2011 (CST)&lt;br /&gt;
:::Did a bit more searching and found that it is a 15.4&amp;quot; barrel, and the variant also appears to go by G36CQB.  --[[User:Commando552|commando552]] 17:04, 3 December 2011 (CST)&lt;br /&gt;
::::Ah, only place I'd ever seen that stock was on Airsoft gun pictures saying it was a G&amp;amp;P &amp;quot;KV style&amp;quot; stock. So, we're saying this is probably a 15.4&amp;quot; barrel G36K? I doubt this variant has existed long enough to have been in ''Far Cry'', mind, so we should probably leave that saying hybrid. [[User:Evil Tim|Evil Tim]] 17:16, 3 December 2011 (CST)&lt;br /&gt;
:::::Apparently the G36CQB was listed in the HK Defence Weapons Systems Brochure from 2004 to 2006, so it is possible that this is what the [[Far Cry]] rifle is based on. This is 2nd hand info from the HK Pro forums so might be wrong though. Have also read that it was first introduced in the late 90s for the US market, but only 100 or so were made so these are rare. --[[User:Commando552|commando552]] 17:31, 3 December 2011 (CST)&lt;br /&gt;
::::::This G36K, the one with the wierd aftermarket sights on a C rail and that stock, was made for one country specifically, though I forget which one. As for the carbine issue Tim, a carbine is simply a shortened version of the original, it can be any length as long as it's shorter. If it's a Carbine of a Carbine it's a Sub-Carbine. Not makin this up :) G36K = Carbine and G36C = Sub-Carbine. M4A1 = Carbine and Mk 18 Mod 0 = Sub-Carbine. [[User:Alex T Snow|Alex T Snow]] 17:42, 3 December 2011 (CST)&lt;br /&gt;
::::::Far Cry was march 2004, I wouldn't think they'd have time to stick a G36 variant that had existed for an absolute maximum of 3 months (and might not have existed at all yet) in the game. [[User:Evil Tim|Evil Tim]] 17:51, 3 December 2011 (CST)&lt;br /&gt;
:::::::All I could find was someone stating that it was in the 2004-2006 brochure, but could have appeared before this point. Like I said, the first versions of the G36CQB barrel appeared in the late 90s. It is probably more likely that they just made it up accidentally though.  --[[User:Commando552|commando552]] 17:54, 3 December 2011 (CST)&lt;br /&gt;
::::::::Ok, I'll add a note there and fix this when I get home, then. [[User:Evil Tim|Evil Tim]] 18:02, 3 December 2011 (CST)&lt;br /&gt;
:::::::::I have a copy of Soldier of Fortune magazine from October 2001 that says the 15.4 inch CQB barrel is an option--[[User:Shadowkungfu|Shadowkungfu]] 20:53, 3 December 2011 (CST)&lt;br /&gt;
::::::::::Ah, CQB ''barrel'', that's starting to make sense. So this is a CQB barrel for the G36 that they marketed for the K under the same name, even though it made the K longer and therefore only helped you CQ if the B was using it as a lance. Also, if this can be fitted to the standard G36, might it be the cause of STALKER's short-barreled G36E? [[User:Evil Tim|Evil Tim]] 02:47, 4 December 2011 (CST)&lt;br /&gt;
:::::::::::Could be. :| - [[User:Mr. Wolf|Mr. Wolf]] 07:26, 4 December 2011 (CST)&lt;br /&gt;
::::::::::::The G36 from STALKER is actually modelled after a SL8 converted into a G36 lookalike (can tell by the profiling at the back of the receiver with a serial number plate, the selector switch and aftermarket magazine well fitted into machined out lower receiver). As for the barrel, it looks more like a CQB than a K. The K has an open pronged flash hider (as opposed to the birdcage shown) which would protrude past the handguard on a full size G36 but none of the barrel itself would be visible. I'm going to copy this whole discussion over onto the [[Talk:Heckler &amp;amp; Koch G36|G36 talk page]], as I think it has reached the point that it is more relevant there than here.  --[[User:Commando552|commando552]] 18:10, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Sorry I was out of this for so long guys. As far as I remember, the G36 uses a quick-change barrel system (eventually used the the ACR and SCAR). You could go from CQB barrel to MG barrel at the flip of a tab and twist of the barrel. H&amp;amp;K figured out over time that they could simply market the same gun with different barrels and people would pay for two guns instead of one and a second barrel. Yes, the people at H&amp;amp;K are some of the biggest jerks out there. --[[User:Ranger12|Ranger12]] 14:54, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Or maybe you only wanted a full length G36 with a shorter barrel. [[User:Alex T Snow|Alex T Snow]] 17:16, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The G36K pictured above is a G36KV of the Latvian armed forces. They use longer barrels (15 or so inches, I believe) on them than factory G36Ks. Here you can see one in A-Stan [http://img.photobucket.com/albums/v101/He219/mpnet/hires_090318-A-1211m-002a.jpg]. [[User:Spartan198|Spartan198]] 08:57, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Oakley Gloves==&lt;br /&gt;
[[File:RSASS MW3 being loaded.jpg|thumb|none|300px|The black (Oakley?) gloves in question. Notice the great detailing in the gloves' pads and stitching by the MW3 engine.]]&lt;br /&gt;
Slightly irrelevant from the realm of guns, but I know that Delta Force members use the tan Oakley Factory Pilot gloves, but what are the ones that Soap and Yuri use during their Prague raid? I would suppose they're just the black ones, but could someone please verify? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;''&lt;br /&gt;
:I don't think they are actually Oakley gloves. Rather than the hollow &amp;quot;O&amp;quot; that is on the first section of the finger of genuine Oakley gloves, these appear to have a plain solid stud, which you tend to find on cheaper Oakley rip-off gloves, so imagine that is what the actual gloves were modelled off of.  --[[User:Commando552|commando552]] 05:23, 20 December 2011 (CST)&lt;br /&gt;
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I thought everyone seemed to have SIs? (or were supposed to, keeping in mind the knockoff point above) [[User:The Wierd It|The Wierd It]] 08:19, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
During the Prague missions as well as Stronghold and Down The Rabbit Hole Yuri wears black Oakley Factory Pilot gloves. As far as his other missions where the gloves have the missing fingertips, they could just be a similar-looking generic model. --[[User:DeltaOne|DeltaOne]] 02:24, 2 January 2012 (CST)&lt;br /&gt;
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== More guns ==&lt;br /&gt;
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In MP on unlockable embelms and titles: a Bereta 92 Inox, slide of a 1911type gun, flintlock pistol + Mk2 grenade on achivment &amp;quot;Strike!&amp;quot;. These needs to be added to page - Paul&lt;br /&gt;
:+ kind of unrelated to this but it'd be noted that the ump STILL hold 32 bullets by default, and the CM901 holds 30 bullets, but I think it is suposed to be the .308 cal variant which holds only 20. - Paul&lt;br /&gt;
: in SP theres a MP5 w/ slimline forearm and w/o magrelease paddle on a sign during the levl with the sandstorm. -Paul&lt;br /&gt;
: On &amp;quot;Black Tuesday&amp;quot;, the US troops that show up with the Stryker have M1911s holstered on the front of their tactical vests.--[[User:James Woods|James Woods]] 00:42, 2 January 2012 (CST)&lt;br /&gt;
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Some more guns are a Sig in Price's leg holster in 'Stronghold', as well as another gun I couldn't identitfy in 'Blood Brothers', in another one of Price's holster. It looked liked Grigg's Springfield from COD 4, except w/ textures looking like they were pulled from Half-life. -= [[User:Taedeezy|Taedeezy]] 4:10, 7 January 2012 (MST)&lt;br /&gt;
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:I'll be going through again to get these soonish. [[User:Evil Tim|Evil Tim]] 11:18, 23 January 2012 (CST)&lt;br /&gt;
::Also, according to the COD wiki there is a usable &amp;quot;M9&amp;quot; (92SB) on the level Down the Rabbit Hole. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 23 January 2012 (CST)&lt;br /&gt;
:::Listed with [citation needed], ie it's some kid mistaking the USP for an M9. [[User:Evil Tim|Evil Tim]] 11:39, 23 January 2012 (CST)&lt;br /&gt;
::Price has a holstered USP in Stronghold, not a SIG. [[User:The Wierd It|The Wierd It]] 17:59, 1 February 2012 (CST)&lt;br /&gt;
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== Type-95 is a 97 ==&lt;br /&gt;
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When I played the game again, I noticed the Type 95 doesn't reload the same way and the mag looks like a 5.56 mag. And when it reloads, it inserts the mag instead of the hook style. And the world game model and the menu model is exactly like a 97. [[User:Excalibur01|Excalibur01]] 22:43, 22 January 2012 (CST)&lt;br /&gt;
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==Soap's P99==&lt;br /&gt;
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I just played through the PS3 version of the game again. It appears as though Soap draws a P99 in &amp;quot;Blood Brothers&amp;quot; while Price is carrying him to the safehouse. Can anyone else confirm this?-Glamdring&lt;br /&gt;
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:Yes, he does. [[User:Evil Tim|Evil Tim]] 16:20, 1 February 2012 (CST)&lt;br /&gt;
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== MP7 Mag ==&lt;br /&gt;
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I just noticed that the MP7's extended mag baseplate (it's not technically the base of the mag, but what else would you call it?) is actually stuck to the gun instead of the magazine itself. It's really obvious in the second screenshot in the MP7 entry. Can anyone confirm this and possibly add it to the page? --[[User:Don Bigles|Don Bigles]] 05:16, 2 February 2012 (CST)&lt;br /&gt;
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Ah, someone added it. Thanks. --[[User:Don Bigles|Don Bigles]] 05:35, 4 February 2012 (CST)&lt;br /&gt;
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I can't find a JPG pic which the upload page says i need, so i can't show, but it seems the MP7 reloads with empty magazines (Google &amp;quot;Modern Warfare 3 MP7 Reload&amp;quot; on Google Images), is this worth adding?--[[User:Z008MJ|Z008MJ]] 07:06, 8 February 2012 (CST)&lt;br /&gt;
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:It's not empty, it's solid. I'll add a pic later. [[User:Evil Tim|Evil Tim]] 07:54, 15 February 2012 (CST)&lt;br /&gt;
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== Always Wondered ==&lt;br /&gt;
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Why, in games such as this, are correct weapons names (Desert Eagle Mark XIX, Brügger &amp;amp; Thomet MP-9) used but in others they are called the &amp;quot;Falcon 357&amp;quot; or generic names like &amp;quot;Sniper Rifle&amp;quot;?  Anyone?  Bueller? [[User:Charon68|Charon68]] 09:49, 4 February 2012 (CST)&lt;br /&gt;
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I guess it's because Activision can afford to cover the copyright costs, name infringement isn't free.&lt;br /&gt;
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:Yeah, it's a trademark issue. Most companies haven't trademarked the distinctive shape of their weapons (though Glock and HK have), but they have the names, and it's much easier to prove infringement on a name than on a shape anyway. [[User:Evil Tim|Evil Tim]] 02:45, 5 February 2012 (CST)&lt;br /&gt;
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Activision has more money. Other game companies don't. wonder how much money it cost them for those huge logos like remington and EOTech?--[[User:Coltmth|Coltmth]] 22:29, 5 February 2012 (CST)&lt;br /&gt;
:I assumed in the logo cases it was the other way round, with the firearms companies paying Activision for the product placement.  --[[User:Commando552|commando552]] 03:42, 6 February 2012 (CST)&lt;br /&gt;
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::It's funny when big-name firearms companies resort to product placement. Do they really expect the military officials to play such kind of games? Or does America nowadays allow the sales of military-grade firearms (like those Remington rifles) to civilian population? --[[User:Masterius|Masterius]] 02:20, 14 February 2012 (CST)&lt;br /&gt;
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::If you have the money and the patience to jump through the Federal hoops and live in a state that allows the firearms, you can have whatever. --[[User:DeltaOne|DeltaOne]] 05:37, 14 February 2012 (CST)&lt;br /&gt;
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:::I doubt you could get a Remington ACR or an R11 RSASS at all as they are Remington Defence weapons and not sold to civilians, only to military and law enforcement.  --[[User:Commando552|commando552]] 05:54, 14 February 2012 (CST)&lt;br /&gt;
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::::Maybe they're trying to get to police procurement guys via their kid sons. &amp;quot;Come on dad, it'd be ''really'' cool if you bought this one!&amp;quot; [[User:Evil Tim|Evil Tim]] 07:31, 14 February 2012 (CST)&lt;br /&gt;
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:::::(*Slap*) &amp;quot;What have I told you about playing Call of Duty?! It's an unrealistic portrayal of firearms, now get back on the computer and play more America's Army!&amp;quot; (Disclaimer: This was merely for comedic purposes, IMFDB does *not* condone child abuse) [[User:Spartan198|Spartan198]] 14:50, 26 February 2012 (CST)&lt;br /&gt;
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::::::(*Slap*) &amp;quot;What have I told you about playing America's Army?! The son of a Marine would never play this game, now get back on the computer and check if [http://en.wikipedia.org/wiki/Six_Days_in_Fallujah Six Days in Fallujah] is already out!&amp;quot; (Disclaimer: This was merely for comedic purposes, Marines and Soldiers are known for not liking being indistinguished) --[[User:Masterius|Masterius]] 01:46, 27 February 2012 (CST)&lt;br /&gt;
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:::::::When did I indistinguish Soldiers and Marines? And sadly I doubt we'll be seeing Six Days on shelves any time soon. [[User:Spartan198|Spartan198]] 03:24, 27 February 2012 (CST)&lt;br /&gt;
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::::::::I didn't really comment in regards to that post, just needed something, for comedic purposes :)&lt;br /&gt;
::::::::And indeed, the lack of any progress on game since 2010 is disappointing :\ --[[User:Masterius|Masterius]] 07:17, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Believe me, I've been looking forward to Six Days for a while. The game is supposedly finished and ready to ship, but no publisher seems to have the balls to distribute it. It could become the ''Thrill Kill'' of shooter games (i.e., the &amp;quot;best fighting game you've never played&amp;quot;, as it's so frequently referred to as). Funny how almost all of the criticism for it (as well as Medal of Honor 2010) came mostly from foreign entities. Yeah, the British and the Danish &amp;quot;disagree&amp;quot; with two games that revolve around the ''US'' military, but no one over there seems to have any problems with the SAS-starring Modern Warfare series. Kind of bizarre how that works out, huh? ;) [[User:Spartan198|Spartan198]] 18:51, 27 February 2012 (CST)&lt;br /&gt;
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::::::::::Medal of Honor was banned from selling in US Military Bases, wasn't it? But yes, the highly vocal boycotting of these 2 games, and not CoD: MWs, by British is really suspicious and looks more like propaganda stuff...&lt;br /&gt;
::::::::::Should Atomic Games have gone indie with the game, the lack of publisher wouldn't be an obstacle :\ --[[User:Masterius|Masterius]] 02:18, 28 February 2012 (CST)&lt;br /&gt;
:::::::::::I thought all the shit with Medal of Honor was because it let people play as a faction explicitly named as the Taliban until EA caved under pressure and changed it. [[User:The Wierd It|The Wierd It]] 04:22, 28 February 2012 (CST)&lt;br /&gt;
::::::::::::That was the seed that the criticism tree sprouted from, yes. I still think it's just the fact that the US military takes center stage in them instead of second fiddle like in CoD, though. [[User:Spartan198|Spartan198]] 00:38, 20 July 2012 (CDT)&lt;br /&gt;
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== UMP.45 Manufacturer ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else notice that while MW2's UMP was manufactured by Heckler &amp;amp; Koch in Sterling, Virginia, MW3's model was made by the infamous &amp;quot;Gunnery Gun Co.&amp;quot;? Just putting it out there, in the event that an admin wants to add some smarmy remark (Best damn parts of the article...)&lt;br /&gt;
:Which is totally inaccurate, since everyone knows UMPs are made by Pooder &amp;amp; Chernoosky like the G36. [[User:Evil Tim|Evil Tim]] 23:58, 25 March 2012 (CDT)&lt;br /&gt;
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Really? I could've swore the UMP and the G36 came from Hitler &amp;amp; Krotch in Nazi-Land, Europe.&lt;br /&gt;
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== Overkill perk icon ==&lt;br /&gt;
&lt;br /&gt;
Since the ''Call of Duty 4'' and ''World at War'' pages refer to the weapons present in their Overkill icons, I figure we should do so for this game as well. [http://images3.wikia.nocookie.net/__cb20120120134554/callofduty/images/1/1e/Overkill_perk_MW3.png What's this look like to you guys?] My best guess is some form of AK without a magazine, though since there doesn't seem to be a release lever, I'd rather have someone else look at it to make sure. [[User:Kadorhal|Kadorhal]] 17:48, 12 May 2012 (CDT)&lt;br /&gt;
It really is impossible to tell for sure. It's just to vague. There are no markings whatsoever. [[User:Barrett50|Barrett50]] 15:05, 6 August 2012&lt;br /&gt;
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== FAD three round burst ==&lt;br /&gt;
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Unless I'm somehow doing something really wrong, I'm pretty sure the FAD doesn't have a three round burst when the fire button is tapped. [[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:&amp;lt;strike&amp;gt;If there even is a three-round burst on the gun, it could just be a multiplayer thing - I didn't get it to do that either, but I only tested the SP version.&amp;lt;/strike&amp;gt; Alright, apparently Survival mode uses the multiplayer versions of guns. It still was not firing in bursts when I tapped the trigger. [[User:Kadorhal|Kadorhal]] 16:34, 15 July 2012 (CDT)&lt;br /&gt;
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==M249==&lt;br /&gt;
can a mod add this? well at least phrase it in?&lt;br /&gt;
the configuration that this m249 have, doen't make it an FN minimi? which the M249 based on, and when clicked, redirected to Fn minimi.&lt;br /&gt;
: [[Call_of_Duty:_Modern_Warfare_3#M249_Para_SAW]] [[User:Evil Tim|Evil Tim]] 01:40, 28 June 2012 (CDT)&lt;br /&gt;
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== Special Ops/Survival weapons stats + Beretta 92SB in campaign ==&lt;br /&gt;
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At the start of the pages it says that &amp;quot;Special Ops mode and Survival use the singleplayer weapon stats and abilities unless otherwise noted&amp;quot;. Actually it's only the case for the Special Ops mode, while the Survival mode uses the multiplayer weapons stats and abilities, the exceptions being the weapons bought from the &amp;quot;equipment&amp;quot; armory (such as the riot shield, C4, grenades, etc.) &lt;br /&gt;
&lt;br /&gt;
Also, information about the Beretta 92SB (called M9 in-game) from MW1 and MW2 should be added, as this handgun can rarely be found in the mission &amp;quot;Goalpost&amp;quot; (you can see that in some videos in youtube)--[[User:Ultimate94ninja|Ultimate94ninja]] 14:15, 2 August 2012 (CDT)&lt;br /&gt;
:The reference to sniper rifles having dual sights shouldn't really be there, either - that's a one-time thing on the RSASS from &amp;quot;Eye of the Storm&amp;quot; and doesn't show up anywhere else. [[User:Kadorhal|Kadorhal]] 17:38, 2 August 2012 (CDT)&lt;br /&gt;
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== Berett 92SB ==&lt;br /&gt;
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It is useable in the mission &amp;quot;Goalpost&amp;quot;. Delta Force operators will draw the 92SB after running out of ammo with their primary weapon. Dead operators will sometimes drop the Beretta. It is a recycled MW2 M9, and uses the same firing sound. - [[User:1morey]] August 6, 2012 5:30 PM (EST)&lt;br /&gt;
:I'll take a look and get a shot if I can find one. [[User:Evil Tim|Evil Tim]] 09:19, 7 August 2012 (CDT)&lt;br /&gt;
::Maybe it will be hard to find one in Goalpost, so if you can't take screenshots of it in this level, we can still add another point: in the downloadable special ops mission &amp;quot;Special Delivery&amp;quot;, the wounded soldier at the end holds a 92SB. Also, maybe we should add info about the new &amp;quot;Starstreak&amp;quot; launcher in the FIM-92A Stinger section (the Starstreak weapon uses the same model as the Stinger) --[[User:Ultimate94ninja|Ultimate94ninja]] 14:30, 18 August 2012 (CDT)&lt;br /&gt;
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== M16A4 with optics ==&lt;br /&gt;
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The M16A4 still has the front sight/gas block removed when aftermarket optics are added, just like in the last two games. Figured that'd be worth a mention. [[User:Kadorhal|Kadorhal]] 22:03, 27 August 2012 (CDT)&lt;br /&gt;
:I just took another look; you can see a low-profile gas block on the M4 when reloading the M203, but the M16 player model is too long to really tell if there's something there or not. I'll take a look at one on the ground later. [[User:Evil Tim|Evil Tim]] 22:30, 27 August 2012 (CDT)&lt;br /&gt;
::Took a look at it myself while testing out the Terminal port from ''MW2'' in Survival. No front sight as usual with alternate optics, but at the same time [http://images.wikia.com/callofduty/images/1/10/Weapon_m16a4_large.png the Create-a-Class image for the gun] seems to have the front sight ''within'' the handguard, so there could be a low-profile gas block within it. That or whoever made the Create-a-Class image doesn't know AR-15's. [[User:Kadorhal|Kadorhal]] 21:41, 28 August 2012 (CDT)&lt;br /&gt;
:::Well, ''that's'' sad. [[User:Spartan198|Spartan198]] 00:05, 29 August 2012 (CDT)&lt;br /&gt;
::::I'd say that's pretty much certain since the fire selector is set to &amp;quot;look I just broke the fire selector.&amp;quot; [[User:Evil Tim|Evil Tim]] 00:39, 29 August 2012 (CDT)&lt;br /&gt;
:::::That's the most dangerous and efficient firing mode ever fielded to the operators. It always takes 'the enemy' by surprise.--[[User:BeloglaviSup|BeloglaviSup]] 03:28, 29 August 2012 (CDT)&lt;br /&gt;
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Replayed Act 1, found some more tidbits about the M16 and a few guns:&lt;br /&gt;
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1.) The M16A4 effectively replaces the M4A1 as the standard weapon of US forces in &amp;quot;Goalpost&amp;quot; after Rhino Two-One is knocked out in the parking garage. This is pretty much its only consistent appearance in Campaign mode.&lt;br /&gt;
&lt;br /&gt;
2.) NPC allies equipped with the M16A4 in &amp;quot;Goalpost&amp;quot; seem to have working fire selectors: I saw one guy fire single shots at one point and then fire bursts five minutes later.&lt;br /&gt;
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3.) I ''think'' I saw an ally in &amp;quot;Goalpost&amp;quot; pull out a Beretta 92SB, but I'm not 100% sure since he didn't actually fire it and switched back to his rifle before I could get a clear close-up look.&lt;br /&gt;
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4.) Sergeant Wallcroft and a few of the other SAS men in &amp;quot;Mind the Gap&amp;quot; have [http://www.imfdb.org/wiki/File:MW3-MP7Holster.jpg an MP7A1 with 20-round magazine in their sidearm holsters], rather than the USP Tactical the player and most of the other SAS have. This seems to be the sole appearance of the MP7 in Campaign. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:27, 29 October 2012 (EDT)&lt;br /&gt;
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== QBZ-97 3-round burst ==&lt;br /&gt;
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In the &amp;quot;QBZ-97&amp;quot; section it is stated that the 3-round burst mode is incorrect for this weapon. This fire mode is actually available on the QBZ-97A variant (an improved export model of the QBZ-97), so probably this is the variant featured in-game (if it is not, someone should still mention in the page that the 3-rd burst exists for the QBZ-97A variant) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:00, 6 October 2012 (EDT)&lt;br /&gt;
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== &amp;quot;AK-47&amp;quot; Furniture ==&lt;br /&gt;
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I might be somewhat late for the party, but if it is worth noting, I'd say that AK is fitted with a handguard similar to Midwest Industries' one (with rail covers) and its scope mount resembles Belarusian PB-02.&lt;br /&gt;
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== Is the AA-12 the full scale version? ==&lt;br /&gt;
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The create-a-class image has a shorter barrel and I know you can get a short-barrelled version. Can someone compare the picture on the page with the c-a-c image and see if it's still right.&lt;br /&gt;
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== Interview with Infinity Ward animator ==&lt;br /&gt;
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http://www.reddit.com/r/IAmA/comments/12jpl2/iama_first_person_weapons_animator_at_infinity/&lt;br /&gt;
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Interesting interview with one of the animators.&lt;br /&gt;
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== Caption note ==&lt;br /&gt;
&lt;br /&gt;
Since the MW3 page can't be edited, I thought I would point out a minor thing; in a caption to one of the P90 pictures pointing out the &amp;quot;dual scope&amp;quot; attachment, it states that it is multiplayer-only; however, this isn't correct, because the attachment is featured in at least one mission in the campaign (the opening mission). --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 15:40, 24 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=China_Lake_Launcher&amp;diff=642047</id>
		<title>China Lake Launcher</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=China_Lake_Launcher&amp;diff=642047"/>
		<updated>2012-12-23T13:28:23Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Video Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|right|400px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
Often confused with the later EX-41 Launcher, the China Lake Launcher was used in limited numbers by US Navy SEAL Teams, Marine Force Recon and the 5th Special Forces Group. The weapon is essentially a pump-action [[M79 Grenade Launcher]] with a 4-round tubular magazine added under the barrel. Only four complete original weapons are thought to exist; one at the UDT/SEAL Museum, one in a Vietnamese war museum, one in the hands of the ATF Technologies branch, and the last by Brian Fauci of Canal Side Guns, who make a knock-off of the weapon called &amp;quot;The Ultimate M79.&amp;quot; Recently, Airtronic USA (a company also known for manufacturing modernised RPG-7s under license from Bazalt) has started manufacture of the China Lake launcher and a modernised model with a retractable M4-type stock, pistol grip and Picatinny rails. &lt;br /&gt;
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==Specifications==&lt;br /&gt;
(1968-Present)&lt;br /&gt;
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* '''Type:''' Grenade Launcher &lt;br /&gt;
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* '''Caliber:''' 40x46mm&lt;br /&gt;
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* '''Weight:''' {{convert|kg|3.72}}&lt;br /&gt;
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* '''Length:''' {{convert|mm|875}}&lt;br /&gt;
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* '''Barrel length:''' {{convert|mm|356}}&lt;br /&gt;
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* '''Feed System:''' 3-round tubular magazine&lt;br /&gt;
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* '''Fire Modes:''' Pump-Action&lt;br /&gt;
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-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon]]''||Fabiola|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Game==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]]''||&amp;quot;China Lake &amp;quot;|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout: New Vegas]]''||&amp;quot;Grenade Launcher&amp;quot;|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Grenade Launcher]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=641676</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=641676"/>
		<updated>2012-12-22T16:04:52Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Protection level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Live Action Trailers==&lt;br /&gt;
===&amp;quot;Surprise&amp;quot; Trailer&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
====Taurus Judge====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The Taurus Judge stuffed in a &amp;quot;players&amp;quot; vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]&lt;br /&gt;
&lt;br /&gt;
====Remington 870====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|&amp;quot;''Zombies? Groovy''&amp;quot;. A &amp;quot;player&amp;quot; is about to take on a zombie horde with a Remington 870 equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]&lt;br /&gt;
&lt;br /&gt;
====AK74M====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another &amp;quot;player&amp;quot; in the background with an AK74M due to the indent on the stock. This appears to be standing in for the AN-94 seen ingame.]]&lt;br /&gt;
&lt;br /&gt;
====AKU-94====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The AKU-94 seen in the hands of the &amp;quot;player&amp;quot; on the left. This appears to be standing for the fictional &amp;quot;Type 25&amp;quot; seen ingame. Also their are no references to AKUs in American film or TV armories so either this is a very good mockup from a [[Norinco Type 86S]] or this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
====M14====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the M14 in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
====M14 Rogue Chassis System====&lt;br /&gt;
&lt;br /&gt;
[[File:M14 Rogue Chassis System.JPG|thumb|none|450px|M14 Rogue Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|&amp;quot;''Hey buddy.''&amp;quot;]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The front end of the M14.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|An XM8 with the fictional &amp;quot;MMS&amp;quot; optic. Due to obvious reason this is definitely a prop.]]&lt;br /&gt;
&lt;br /&gt;
====Milkor MGL Mk 1====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Oh you're screwed.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|CGI rendered M134s on CLAW AI vehicles.]]&lt;br /&gt;
&lt;br /&gt;
====Semtex====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic &amp;quot;oh crap&amp;quot; face.]]&lt;br /&gt;
&lt;br /&gt;
=== LG Cinema Trailer===&lt;br /&gt;
&lt;br /&gt;
====AK Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the AK74M listed above.]]&lt;br /&gt;
&lt;br /&gt;
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
====M16 Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The rifle on the left bares resemblance to an M16 style rifle.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Dressed up G36K)====&lt;br /&gt;
The fictional &amp;quot;M8A1&amp;quot; variant of the [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 rifle]] appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler &amp;amp; Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|The player firing his G36K. The muzzle flash looks real enough to not be CG.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An M134 mounted on the CLAW.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|A closeup.]]&lt;br /&gt;
&lt;br /&gt;
== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the &amp;quot;Barney Principle&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.&lt;br /&gt;
&lt;br /&gt;
[[File:XM8 Blops 2.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;prop&amp;quot; is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
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: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
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===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
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I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
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it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
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In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
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Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
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I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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== M16A1? ==&lt;br /&gt;
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Link to image&lt;br /&gt;
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(403 error)&lt;br /&gt;
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also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
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The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
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Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
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I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
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All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
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:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
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Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
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I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
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== Rename ==&lt;br /&gt;
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Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
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:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
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::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
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::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
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== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
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:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
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== Bulldog Assault Rifle ==&lt;br /&gt;
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Trailer from BO2&lt;br /&gt;
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http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
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looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
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:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
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::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
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== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
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Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
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== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
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The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
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In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
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== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
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== LAPD Shotgun ==&lt;br /&gt;
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I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
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:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
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::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
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:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
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== The Unknown Shotgun ==&lt;br /&gt;
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The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
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== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
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It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
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:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
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Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
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:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
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::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
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:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
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&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
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http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
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== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
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That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
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I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
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To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
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Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
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You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
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&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
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:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
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Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
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This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
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i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
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yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
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--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
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Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
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It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
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:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
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::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
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So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
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even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
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I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
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== Raging Judge model ==&lt;br /&gt;
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I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
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== Weapons once the game is released ==&lt;br /&gt;
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Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
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Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
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== Weapon selection video ==&lt;br /&gt;
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http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
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DSR-50 | SVU | Ballista&lt;br /&gt;
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fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
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LSAT | QBB-95 | Mk48&lt;br /&gt;
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Skorpion EVO A3&lt;br /&gt;
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KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
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M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
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Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
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A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
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== B23-R Nomenclature ==&lt;br /&gt;
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Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
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== M249 SAW and MK48 are the same ==&lt;br /&gt;
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Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
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== Can we PLEASE change it? ==&lt;br /&gt;
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Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
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:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
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::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
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== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
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== Beta leak ==&lt;br /&gt;
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I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
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Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
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Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
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m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
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http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
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::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
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== H&amp;amp;K m27  ==&lt;br /&gt;
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On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
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What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
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I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
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== FN HAMR ==&lt;br /&gt;
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Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
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==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
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The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
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:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
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: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
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If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
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They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
&lt;br /&gt;
:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
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::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
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So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
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http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
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: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
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==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
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As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
&lt;br /&gt;
:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
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:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
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:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
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:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
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:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
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:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
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I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
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==No optics==&lt;br /&gt;
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It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
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==Realism==&lt;br /&gt;
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[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
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Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
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Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
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:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
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==AN94 missing magazines==&lt;br /&gt;
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At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
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== Terminology note ==&lt;br /&gt;
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&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
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&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
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:By that standard, &amp;quot;the first game&amp;quot; would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;br /&gt;
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== STORM PSR Sniper Rifle ==&lt;br /&gt;
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is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
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==New Screenshots==&lt;br /&gt;
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I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;br /&gt;
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a &amp;quot;take screenshot&amp;quot; command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)&lt;br /&gt;
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)&lt;br /&gt;
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== Fun with old models ==&lt;br /&gt;
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So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)&lt;br /&gt;
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== Could someone explain this if possible? ==&lt;br /&gt;
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I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.&lt;br /&gt;
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First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?&lt;br /&gt;
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Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?&lt;br /&gt;
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Thirdly, how does Fast Mag work on Shotguns with tube magazines?&lt;br /&gt;
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Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?&lt;br /&gt;
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Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?&lt;br /&gt;
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Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)&lt;br /&gt;
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Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time.  1980s weapons cannot use futuristic attachments even in the 2025 missions.  They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)&lt;br /&gt;
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:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). &lt;br /&gt;
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:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)&lt;br /&gt;
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::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)&lt;br /&gt;
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:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)&lt;br /&gt;
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Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)&lt;br /&gt;
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== Overall thoughts on the game... ==&lt;br /&gt;
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So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.&lt;br /&gt;
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The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).&lt;br /&gt;
&lt;br /&gt;
Call of Duty: Black Ops II definitely qualifies to be on the list of &amp;quot;Top X best games of 2012&amp;quot;, and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)&lt;br /&gt;
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Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)&lt;br /&gt;
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== Why is the SCAR-H model listed as being too thin? ==&lt;br /&gt;
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I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)&lt;br /&gt;
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I looked at it too. I've handled a SCAR-17S and it isn't &amp;quot;bulky&amp;quot; really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)&lt;br /&gt;
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I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST)&lt;br /&gt;
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== Reloadings are incorrectly described .... ==&lt;br /&gt;
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Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?&lt;br /&gt;
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Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST)&lt;br /&gt;
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:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from &amp;quot;Old Wounds,&amp;quot; it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST)&lt;br /&gt;
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While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST)&lt;br /&gt;
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:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST)&lt;br /&gt;
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== Learned some things ==&lt;br /&gt;
Drift0r's BO2 vids have taught me something that we could probably add to the main article.&lt;br /&gt;
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true).  What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons.  Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true.  It now has identical max-min damages (40-24) in both burst and full-auto.  What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Protection level ==&lt;br /&gt;
&lt;br /&gt;
This page should not be infinitely protected from editing, it can still be improved. The [[Modern Warfare 3]] page is also still protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 21 December 2012 (EST)&lt;br /&gt;
:You can suggest changes here, both pages are likely to attract stupidity. This page will be finished shortly, I just need to find time to sift through the rest of my screencaps. I know about the 92SB in MW3, I'm going to add it when I get around to getting a screencap, should all be done over the weekend. That aside MW3 is complete and 99% of edits to it will be either adding worthless or incorrect information. Please don't dictate what our protection policy should be, it ''is'' policy to fully protect high-traffic pages. ''Rambo III'' has been sysop protected for the last three and a half years. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:44, 21 December 2012 (EST)&lt;br /&gt;
::Okay, the M16A4 should be added, as it is seen during a cutscene in which Woods strangles a Viet Cong soldier with the rifle, yet it is not obtainable during gameplay. The SMR also turned out to be a true Saritch 308 (or at least with a slightly modified appearance like the XM8, but not just a fictional weapon based on it), due to this evidence given in the Call of Duty Wiki:&amp;lt;br&amp;gt;- &amp;quot;In Zombies, Marlton comments on how the SMR uses .308 rounds, just like the Saritch 308&amp;lt;br&amp;gt;- On ELiTE, [...] the default file name was 'Saritch'&amp;lt;br&amp;gt;- SMR possibly stands for 'Saritch Modular Rifle' or 'Saritch Marksman Rifle'&amp;quot;. &amp;lt;br&amp;gt;Also, the KAP-40 is described in the IMFDB page as &amp;quot;a fully automatic handgun based on the TDI Kard&amp;quot;, yet I don't find any major difference between them (unless the full-auto fire mode is incorrect); its mechanism and caliber (.45 ACP) are also the same as the real TDI Kard, so I believe that it is indeed a TDI Kard. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:35, 22 December 2012 (EST)&lt;br /&gt;
::::Would the &amp;quot;40&amp;quot; in &amp;quot;KAP-40&amp;quot; not imply somewhat that the pistol is chambered in a .40-calibre round, such as .40 S&amp;amp;W? I know it's a trivial thing, but that's the first thing that came to my mind upon hearing the name. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:31, 22 December 2012 (EST)&lt;br /&gt;
:::::No, because the left hand side of the KAP-40 says &amp;quot;.45 ACP&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:29, 22 December 2012 (EST)&lt;br /&gt;
::::::Ah, right--upon examining the gun more closely, I can see where it says that. Seems as though &amp;quot;KAP-45&amp;quot; would have been a more appropriate name given the circumstances. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 11:04, 22 December 2012 (EST)&lt;br /&gt;
:::I'll check for the M16 tomorrow, the SMR isn't really all that similar to the Saritch (it's about the same shape, but it looks like it's been built out of features of other guns like the B23R; it's about as close as the Type 25 is to any of the QB rifles) and the KAP is obviously based on the Kard but has, among other things, completely different join lines, a differently shaped grip, a TDI Vector fire selector (since the real one has no full-auto functionality) and a stupidly out-of-reach Vector bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:47, 22 December 2012 (EST)&lt;br /&gt;
That's right, the SMR seems to contain parts of the Vulkan M2T Ukrainian experimental assault rifle. It should also be mentioned that the 3-round burst and fully-automatic fire are incorrect for the SG 556, since the real one only comes in semi-auto. For the M16A4, it is seen in Woods' flashback in the mission &amp;quot;Pyrrhic Victory&amp;quot;. And an extra note: the Barrett M107 section should contain a sentence like &amp;quot;While the M82A1 would fit in the game's setting (having been developed in 1982), the M107 is highly anachronistic, since it ...&amp;quot; (because it is referred to as Barrett M82A1 in-game) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 22 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=641627</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=641627"/>
		<updated>2012-12-22T12:31:25Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Protection level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Live Action Trailers==&lt;br /&gt;
===&amp;quot;Surprise&amp;quot; Trailer&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
====Taurus Judge====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The Taurus Judge stuffed in a &amp;quot;players&amp;quot; vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]&lt;br /&gt;
&lt;br /&gt;
====Remington 870====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|&amp;quot;''Zombies? Groovy''&amp;quot;. A &amp;quot;player&amp;quot; is about to take on a zombie horde with a Remington 870 equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]&lt;br /&gt;
&lt;br /&gt;
====AK74M====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another &amp;quot;player&amp;quot; in the background with an AK74M due to the indent on the stock. This appears to be standing in for the AN-94 seen ingame.]]&lt;br /&gt;
&lt;br /&gt;
====AKU-94====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The AKU-94 seen in the hands of the &amp;quot;player&amp;quot; on the left. This appears to be standing for the fictional &amp;quot;Type 25&amp;quot; seen ingame. Also their are no references to AKUs in American film or TV armories so either this is a very good mockup from a [[Norinco Type 86S]] or this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
====M14====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the M14 in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
====M14 Rogue Chassis System====&lt;br /&gt;
&lt;br /&gt;
[[File:M14 Rogue Chassis System.JPG|thumb|none|450px|M14 Rogue Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|&amp;quot;''Hey buddy.''&amp;quot;]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The front end of the M14.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|An XM8 with the fictional &amp;quot;MMS&amp;quot; optic. Due to obvious reason this is definitely a prop.]]&lt;br /&gt;
&lt;br /&gt;
====Milkor MGL Mk 1====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Oh you're screwed.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|CGI rendered M134s on CLAW AI vehicles.]]&lt;br /&gt;
&lt;br /&gt;
====Semtex====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic &amp;quot;oh crap&amp;quot; face.]]&lt;br /&gt;
&lt;br /&gt;
=== LG Cinema Trailer===&lt;br /&gt;
&lt;br /&gt;
====AK Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the AK74M listed above.]]&lt;br /&gt;
&lt;br /&gt;
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
====M16 Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The rifle on the left bares resemblance to an M16 style rifle.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Dressed up G36K)====&lt;br /&gt;
The fictional &amp;quot;M8A1&amp;quot; variant of the [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 rifle]] appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler &amp;amp; Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|The player firing his G36K. The muzzle flash looks real enough to not be CG.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An M134 mounted on the CLAW.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|A closeup.]]&lt;br /&gt;
&lt;br /&gt;
== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the &amp;quot;Barney Principle&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.&lt;br /&gt;
&lt;br /&gt;
[[File:XM8 Blops 2.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;prop&amp;quot; is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
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==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
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After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
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===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
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it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
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In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
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Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
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I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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== M16A1? ==&lt;br /&gt;
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Link to image&lt;br /&gt;
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(403 error)&lt;br /&gt;
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also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
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The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
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Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
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I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
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All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
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:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
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Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
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I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
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== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
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:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
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::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
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::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
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== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
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:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
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== Bulldog Assault Rifle ==&lt;br /&gt;
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Trailer from BO2&lt;br /&gt;
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http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
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looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
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:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
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::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
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== Preview ==&lt;br /&gt;
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A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
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Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
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== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
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The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
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In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
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== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
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== LAPD Shotgun ==&lt;br /&gt;
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I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
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:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
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::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
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:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
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== The Unknown Shotgun ==&lt;br /&gt;
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The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
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== Gameplay footage ==&lt;br /&gt;
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Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
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== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
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It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
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:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
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Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
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:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
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::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
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:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
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==SCAR-L :)==&lt;br /&gt;
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http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
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Video&lt;br /&gt;
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http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
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:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
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== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
&lt;br /&gt;
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
&lt;br /&gt;
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
&lt;br /&gt;
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FN HAMR ==&lt;br /&gt;
&lt;br /&gt;
Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
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The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
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:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
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: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
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If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
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They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
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:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
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::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
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So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
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http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
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: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
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==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
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As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
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:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
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:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
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:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
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:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
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:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
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:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
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I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
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==No optics==&lt;br /&gt;
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It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
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==Realism==&lt;br /&gt;
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[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
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Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
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Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
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:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
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==AN94 missing magazines==&lt;br /&gt;
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At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
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== Terminology note ==&lt;br /&gt;
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&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
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&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
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:By that standard, &amp;quot;the first game&amp;quot; would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;br /&gt;
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== STORM PSR Sniper Rifle ==&lt;br /&gt;
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is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
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==New Screenshots==&lt;br /&gt;
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I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;br /&gt;
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a &amp;quot;take screenshot&amp;quot; command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)&lt;br /&gt;
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)&lt;br /&gt;
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== Fun with old models ==&lt;br /&gt;
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So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)&lt;br /&gt;
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== Could someone explain this if possible? ==&lt;br /&gt;
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I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.&lt;br /&gt;
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First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?&lt;br /&gt;
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Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?&lt;br /&gt;
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Thirdly, how does Fast Mag work on Shotguns with tube magazines?&lt;br /&gt;
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Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?&lt;br /&gt;
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Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?&lt;br /&gt;
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Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)&lt;br /&gt;
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Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time.  1980s weapons cannot use futuristic attachments even in the 2025 missions.  They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)&lt;br /&gt;
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:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). &lt;br /&gt;
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:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)&lt;br /&gt;
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::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)&lt;br /&gt;
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:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)&lt;br /&gt;
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Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)&lt;br /&gt;
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== Overall thoughts on the game... ==&lt;br /&gt;
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So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.&lt;br /&gt;
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The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).&lt;br /&gt;
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Call of Duty: Black Ops II definitely qualifies to be on the list of &amp;quot;Top X best games of 2012&amp;quot;, and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)&lt;br /&gt;
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Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)&lt;br /&gt;
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== Why is the SCAR-H model listed as being too thin? ==&lt;br /&gt;
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I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)&lt;br /&gt;
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I looked at it too. I've handled a SCAR-17S and it isn't &amp;quot;bulky&amp;quot; really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I suggest removing that line, as I don't find the rifle to be too thin at all. I think the illusion came from the fact that the Picatinny rails have more slots in them than in previous games. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 08:11, 12 December 2012 (EST)&lt;br /&gt;
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== Reloadings are incorrectly described .... ==&lt;br /&gt;
&lt;br /&gt;
Both the USAF M16 and MP5A3 sections states the magazines are empty/solid when reloading, while after lenthy examination, i have found all weapons to feature bullets in their inserted magazines. It also seems that the previous magazine visibly features bullets when reloading from non-empty and no bullets when reloading from empty. This includes the M16 and MP5. It does however seem like this was overlooked on Fast Mags. Can whoever took the MP5 images specify if he was using Fast Mag in the image thet claims it is solid?&lt;br /&gt;
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Otherwise this should be pointed out somewhere on the page instead. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 20:18, 6 December 2012 (EST)&lt;br /&gt;
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:Fast mag on the M16 but I don't think so on the MP5 (edit: checked, it's a fast mag there too), I'll have to go in and check again next time I'm off work (that'll be sunday). Caption for the M16 does specify that the magazines in the screenshot are empty, it doesn't say they always are. Incidentally if you're wondering why there's a lot of shots from &amp;quot;Old Wounds,&amp;quot; it's the one where they give you guns the fastest. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:59, 7 December 2012 (EST)&lt;br /&gt;
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While it doesn't say it is always empty, it does give that impression. I thought so until i checked myself. Maybe just pointing out somewhere that Fast Mag lacks detail could perhaps be useful. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 07:55, 7 December 2012 (EST)&lt;br /&gt;
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:I'll get some extra shots on sunday for it. It's pretty hard with the MP5 because the mag's not actually on screen for very long (same with Far Cry 3 and finding SPAS reloads where there's a cartridge on-screen, it seems) but I have a stupid mouse with one button set to screenshot so I will stupid at the game until it loses. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:43, 7 December 2012 (EST)&lt;br /&gt;
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== Learned some things ==&lt;br /&gt;
Drift0r's BO2 vids have taught me something that we could probably add to the main article.&lt;br /&gt;
I mentioned, correctly, that Select Fire alters handling characteristics, and full-auto is usually slower than burst (we already know of one case that isn't true).  What I just found out is that a select-fire Vector has identical burst and full-auto ROFs, and its burst mode is a 2-round burst, like the AN-94, and unlike all the other SF-enabled burst modes of other full-auto weapons.  Also, I managed to find a more recent version of the BO2 weapon chart, and the mentioning of the SIG 556's damage profile being altered in full-auto mode (via SF) is no longer true.  It now has identical max-min damages (40-24) in both burst and full-auto.  What is still true is that it still suffers a reduction in its 3 and 4 hit kill ranges.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:19, 9 December 2012 (EST)&lt;br /&gt;
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== Protection level ==&lt;br /&gt;
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This page should not be infinitely protected from editing, it can still be improved. The [[Modern Warfare 3]] page is also still protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 21 December 2012 (EST)&lt;br /&gt;
:You can suggest changes here, both pages are likely to attract stupidity. This page will be finished shortly, I just need to find time to sift through the rest of my screencaps. I know about the 92SB in MW3, I'm going to add it when I get around to getting a screencap, should all be done over the weekend. That aside MW3 is complete and 99% of edits to it will be either adding worthless or incorrect information. Please don't dictate what our protection policy should be, it ''is'' policy to fully protect high-traffic pages. ''Rambo III'' has been sysop protected for the last three and a half years. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:44, 21 December 2012 (EST)&lt;br /&gt;
::Okay, the M16A4 should be added, as it is seen during a cutscene in which Woods strangles a Viet Cong soldier with the rifle, yet it is not obtainable during gameplay. The SMR also turned out to be a true Saritch 308 (or at least with a slightly modified appearance like the XM8, but not just a fictional weapon based on it), due to this evidence given in the Call of Duty Wiki:&amp;lt;br&amp;gt;- &amp;quot;In Zombies, Marlton comments on how the SMR uses .308 rounds, just like the Saritch 308&amp;lt;br&amp;gt;- On ELiTE, [...] the default file name was 'Saritch'&amp;lt;br&amp;gt;- SMR possibly stands for 'Saritch Modular Rifle' or 'Saritch Marksman Rifle'&amp;quot;. &amp;lt;br&amp;gt;Also, the KAP-40 is described in the IMFDB page as &amp;quot;a fully automatic handgun based on the TDI Kard&amp;quot;, yet I don't find any major difference between them (unless the full-auto fire mode is incorrect); its mechanism and caliber (.45 ACP) are also the same as the real TDI Kard, so I believe that it is indeed a TDI Kard. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:35, 22 December 2012 (EST)&lt;br /&gt;
::::Would the &amp;quot;40&amp;quot; in &amp;quot;KAP-40&amp;quot; not imply somewhat that the pistol is chambered in a .40-calibre round, such as .40 S&amp;amp;W? I know it's a trivial thing, but that's the first thing that came to my mind upon hearing the name. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:31, 22 December 2012 (EST)&lt;br /&gt;
:::I'll check for the M16 tomorrow, the SMR isn't really all that similar to the Saritch (it's about the same shape, but it looks like it's been built out of features of other guns like the B23R; it's about as close as the Type 25 is to any of the QB rifles) and the KAP is obviously based on the Kard but has, among other things, completely different join lines, a differently shaped grip, a TDI Vector fire selector (since the real one has no full-auto functionality) and a stupidly out-of-reach Vector bolt release. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:47, 22 December 2012 (EST)&lt;br /&gt;
That's right, the SMR seems to contain parts of the Vulkan M2T Ukrainian experimental assault rifle. It should also be mentioned that the 3-round burst and fully-automatic fire are incorrect for the SG 556, since the real one only comes in semi-auto. For the M16A4, it is seen in Woods' flashback in the mission &amp;quot;Pyrrhic Victory&amp;quot;. And an extra note: the Barrett M107 section should contain a sentence like &amp;quot;While the M82A1 would fit in the game's setting (having been developed in 1982), the M107 is highly anachronistic, since it ...&amp;quot; (because it is referred to as Barrett M82A1 in-game) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:55, 22 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=640846</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=640846"/>
		<updated>2012-12-17T22:19:33Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Winchester Model 1887 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|301px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
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{{spoiler|This page contains spoilers. Read at your own risk!'''}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare 2''''' (also known as simply ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. It continues the plot of the Western governments dealing with the Russian Ultranationalist party, which is now in power within the country. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army, as well as Sgt. Gary &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multinational special operations force under the command of LTG Shepherd.&lt;br /&gt;
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''It should be noted that a number of weapons appearing in this game do not hold the correct number of bullets in their magazines in singleplayer. Multiplayer, however, typically gets the number correct.''&lt;br /&gt;
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'''The following weapons and equipment are used in the video game ''Call of Duty: Modern Warfare 2'', also known as ''Modern Warfare 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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= Handguns =&lt;br /&gt;
Note: All handguns in the game, except for the [[M1911 pistol series|Springfield Pro 1911]], are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
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Also note that the game treats all handguns as operating in DAO (Double Action Only) mode.&lt;br /&gt;
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== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from [[Call of Duty 4: Modern Warfare]] complete with incorrect extended barrel, and appears in single player and multiplayer. It can be identified by the markings on the slide. This handgun is equipped with a non-removable, non-usable laser aiming module and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12-rounds and 18-rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu.  Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|The player is reloading his USP45 during a Capture the Flag match trailer.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's. Note that the left pistol is just a mirror of the right one.]]&lt;br /&gt;
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== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]], called &amp;quot;.44 Magnum&amp;quot; in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: &amp;quot;BRAD ALLENCONDA&amp;quot;; a reference to Brad Allen, the main weapons designer of Infinity Ward.&lt;br /&gt;
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[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Anaconda in first-person view.]]&lt;br /&gt;
[[Image:MW2-Anaconda reload.jpg|600px|thumb|none|Reloading the Anaconda.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a sidearm. No superior officer should be allowed to conduct such reckless behavior unless they were bulletproof.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepard with his Anaconda on a later level.]]&lt;br /&gt;
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== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] returns from [[Call of Duty 4: Modern Warfare]], incorrectly appears as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor and a local Militia in Brazil that is presumably standing in for the [[Taurus PT92]].&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MW2-92SB-2.jpg|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB actually has a black finish rather than matte-black.]]&lt;br /&gt;
[[Image:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta. Due to a bug that was never patched the suppressor does not work.]]&lt;br /&gt;
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== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
Faust, Alejandro Rojas' assistant and the local Brazilian Militia, carries the [[Desert Eagle|Desert Eagle Mark XIX]] with an unusable laser aiming module attached to the underside, a black oxide barrel and slide, and a brushed chrome frame as their standard sidearm. It is equipped with custom 3-dot sights (of which the rear notch is spaced too far apart, making horizontal aiming difficult and the front post is misaligned, meaning the gun would shoot to the right) and Magnum Research's new barrel with a Picatinny rail. Surprisingly, quite a few Americans, most notably Corporal Dunn, use this gun as their preferred sidearm, despite real Rangers never having the Desert Eagle issued to them. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
 [[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX with blued finish - .50 AE.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|Faust aims and fires his Desert Eagle in one of the trailers.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A close-up view of the above, which clearly shows the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:MW2-Mark XIX.jpg|600px|thumb|none|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.]]&lt;br /&gt;
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== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33-round magazine. Although it is called &amp;quot;G18&amp;quot;, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot;, and on occasion, Middle-Eastern OpFor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, moderate recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly, and is an effective sidearm. In singleplayer, the weapon is correctly modeled with the extended magazine when held in a character's hands. However, when shown in TF 141 characters' holsters, it it modeled with the flush-fit non-extended magazine. This is most evident in the Brazilian missions when Captain Mactavish is shown holding his G18 on Rojas with the extended magazine, but one sees it with the regular magazine in his holster in other levels. In addition, the G18's 3rd person model correctly shows a 2 handed grip without the magazine clipping through the shooter's bottom hand. The weapon is held one-handed it 1st person. The weapon is reloaded by sling-shotting the slide (pulling it back and letting it go when empty) instead of utilizing the slide release, though the slide release is used when the gun is equipped with akimbo and while on a snowmobile.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 fired by &amp;quot;Roach&amp;quot; on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|A close-up view, strangely on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Mockup) ==&lt;br /&gt;
The &amp;quot;[[Beretta 93R]]&amp;quot; is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multiplayer it has 20 rounds. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the TF141 is searching the gulag for prisoner #627. The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted [[Beretta 92SB]] made to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety, elongated trigger guard and a more angular slide). It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92SB as the &amp;quot;M93 Raffica&amp;quot;. Despite being depicted here with a custom pistol rail system for mounting sights, it uses a completely different system in game.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92SB in game.]]&lt;br /&gt;
[[Image:MW2-93R fire.jpg|600px|thumb|none|Akimbo &amp;quot;M93 Rafficas&amp;quot; during multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers and FSB troops are also seen with this [[M1911]] holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; Only usable in the museum bonus level, where it possesses a bug in its reloading animation; when emptied, there is a noticeable pause of a few seconds before the reload animation plays out.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.&lt;br /&gt;
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[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a Mk 14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
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== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
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= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System and threaded barrel) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Presumably this makes sense to somebody.  Used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.  Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral. The world model depicts it with a 15-round magazine, though the first person and Create A Class images both show the correct 30-round magazine.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines like all the other SMGs. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default. It is insanely popular online due to suffering a negligible damage decrease when suppressed.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:MW2-UMP45 holographic.jpg|thumb|none|600px|UMP45 with Holographic sight attachment.]]&lt;br /&gt;
[[Image:MW2-UMP45 reload.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish. Despite firing the powerful .45ACP round, it strangely has lower damage than the 9mm MP5K and Mini-Uzi and the other .45ACP SMG, the UMP.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector information card.]]&lt;br /&gt;
[[Image:MW2-Vector1.jpg|thumb|none|600px|Vector with red dot sight and red tiger camouflage finish.]]&lt;br /&gt;
[[Image:MW2-Vector2.jpg|thumb|none|600px|The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. In-game, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 is often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer it has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58, but is hugely unpopular on account of its absurdly small magazine size, high unlock rank and low damage. This results in it being overlooked in favor of other better performing machine pistols.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
[[Image:MW2-MP9 reload.jpg|thumb|none|600px|Reloading the MP9 fitted with a red dot sight.]]&lt;br /&gt;
[[Image:MW2-MP9 charge.jpg|thumb|none|600px|Pulling the charging handle of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player. It is erroneously depicted as being reloaded by yanking the magazine out, instead of using the catch to release the magazine. Unlocked at level 24 in multiplayer, the P90 is a popular choice for the same reason as in real life: it is compact, has a large capacity and low recoil, does good damage and has a high rate of fire.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight exclusive to the level &amp;quot;The Only  Easy Day ... Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine. When drawing the weapon for the first time or picking it up, the weapons safety must be disengaged before using it much like the G3 in Call of Duty 4.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]'', and it is used by Brazilian militiamen, Mid-east OpFor and rarely Makarov's Ultranationalist in the mission ''&amp;quot;Enemy of My Enemy.&amp;quot;'' Near the end of the game, the player gets to fire a Uzi during the boat chase. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality. Unlike its Call of Duty 4 incarnation (which had difficulty engaging at medium to long ranges on account of its high recoil due to the stock being folded), the Mini-Uzi in Modern Warfare 2 has its stock unfolded, and as such has manageable recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:381.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with &amp;quot;White Tape Camo&amp;quot;, which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultranationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
[[Image:MW2-FAMAS tape camo.jpg|thumb|none|600px|Gary &amp;quot;Roach&amp;quot; Sanderson holds a FAMAS F1 with improvised white tape camo during the &amp;quot;Gulag&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is the first weapon available for the player in the entire singleplayer campaign, it used mainly by the U.S. Army Rangers and Task Force 141, including Capt. John &amp;quot;Soap&amp;quot; MacTavish (voiced by [[Kevin McKidd]]). During the mission ''&amp;quot;No Russian&amp;quot;'', the player, Vladimir Makarov (voiced by [[Roman Varshavsky]]) and the few others of the terrorist group are using the M4A1. The in-game model features A.R.M.S. S.I.R. system, tan camouflage, flip-up PRI front and A.R.M.S. #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use other optional attachments. In the ''&amp;quot;Museum&amp;quot;'' map, there is a suppressed version of the M4A1 available. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4A1 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
A common modeling mistake showing the fire selector switch is set on semi-auto, though the weapon it self fire on full auto. In addition to that, the right side of the weapon is a mirror of the left side, which means that the M4A1 lacks very important parts; such as the ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|An A.R.M.S. S.I.R. system, like the one featured in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2-M4A1 reload.jpg|thumb|none|600px|Reloading an M4A1 in the MP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development photo, showing the M4A1 and fitted with Trijicon ACOG and [[M203 grenade launcher]]. This picture takes place in the mission ''&amp;quot;Takedown&amp;quot;'', though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Capt. John &amp;quot;Soap&amp;quot; MacTavish ([[Kevin McKidd]]) with his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note that the right side of the weapon is a mirror of the left side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|550px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during ''&amp;quot;The Only Easy Day... Was Yesterday&amp;quot;'' mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle|M16A4]] is seen in the hands of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141. It also mounts a Picatinny rail in the carrying handle which is never used, as the handle is always removed when sights are mounted; this is combined with an enlarged rear sight on the handle itself to clear said rail. The rifle also has rail covers on the forearm, but the rails closer to the barrel are for some reason not covered.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in Washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG - First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with King Arms railed handguard, IO Inc scope mount and an M4 carbine stock with Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. It is rather inaccurate for the Russian soldiers in game to be using this, as the AK-47 is no longer in service. A much more correct choice would have been the AN-94 or AK-74M. It is the last weapon unlocked in multiplayer at level 70, and as such does not see much use as most players prefer to Prestige instead.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|Custom [[AKM]] - 7.62x39mm. Similar to the one in game.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-AK47 reload.jpg|thumb|none|600px|Reloading an AK with arctic furniture and ACOG.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the USP45, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. A unique variant with a foregrip can be found in the singleplayer level &amp;quot;S.S.D.D.&amp;quot; It also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:MW2-SCARHCQC-1.jpg|thumb|none|600px|Reloading a SCAR-H CQC fitted with a Masterkey.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the handguard and iron sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an KAC Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the handguard and sights.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging handle and 30-round magazine.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2-FAL reload1.jpg|thumb|none|600px|The player presses the mag release paddle with the fresh mag...]]&lt;br /&gt;
[[Image:MW2-FAL reload2.jpg|thumb|none|600px|...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]]s are seen in the hands of the Russians, most notably in the oil rig, where they use thermal sights. The F2000 can incorrectly mount the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight. When emptied and reloaded, the weapon's takedown button is hit as if it were a bolt release. The F2000's charging handle must be pulled to chamber a fresh round, the weapon does not have a bolt release. Despite being an assault rifle, it behaves more like an SMG: it has a very high rate of fire (chewing through its 30 round magazine in less than two seconds) with substantial recoil, making it useless at medium to long ranges unless burst fired. For this reason, attaching an ACOG scope makes long range engagements all but impossible. However, its rate of fire allows it to excel in close quarters.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2-F2000 reload.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000==&lt;br /&gt;
&lt;br /&gt;
The FN F2000 Tactical turns into a regular [[FN F2000]] when a Red Dot Sight is equipped. &lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb||none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-F2000.jpg|thumb|none|600px|The F2000 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141. The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still somewhat usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:MW2-TAR21 heartbeat.jpg|thumb|none|600px|TAR-21 with heartbeat sensor and default iron sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 mars.jpg|thumb|none|600px|Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with the standard red dot sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 reload.jpg|thumb|none|600px|Reloading the TAR-21.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard or actually attach the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How a Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]], chambered in 5.56x45mm NATO, first appears in the &amp;quot;Cliffhanger&amp;quot; mission, where it is equipped with a silencer, reflex sight, and heartbeat monitor with a unique camo not seen elsewhere in the game. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines. It has very low recoil, especially under automatic fire and is effective at all ranges, making it a versatile weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|450px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Remington ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;, showing the unique finish.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhanger&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
[[Image:MW2-ACR Reload.jpg|thumb|none|600px|Reloading animation of the ACR.]]&lt;br /&gt;
[[Image:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.]]&lt;br /&gt;
[[Image:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost uses his ACR to cover Cpt. Price during the mission &amp;quot;Contingency&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 EBR ==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with scope, Tango Down grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91-A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|H&amp;amp;K HK91-A3]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:HK91A3.jpg|thumb|none|450px|H&amp;amp;K HK91-A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the HK91.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a [[Daewoo K2]].&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85 ==&lt;br /&gt;
The kill-feed icon for the [[Enfield L85 rifle series#L86A1|L86 LSW]] in multiplayer depicts an L85 with SUSAT scope instead. The L86 was originally meant to be an L85, but was changed during development.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|500px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L85_HUD_MW2.jpg|thumb|none|The L86's killfeed icon from multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. It is also mounted with an unusable AN/PEQ-2 laser unit on the Picatinny rail just forward of the scope, most visible when a thermal scope is mounted. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this rifle at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed M-200 during the mission &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view. The non-shooting hand being so close to the shooting hand should make it hard to keep the rifle steady, but no such problems occur in either campaign or multiplayer.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82|Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. The Create A Class image incorrectly depicts it with ejection port openings on both sides of the receiver.&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[Image:MW2-M82-1.jpg|thumb|none|600px|The M82A1 with heartbeat sensor, ACOG and fall camouflage.]]&lt;br /&gt;
[[Image:MW2-M82-4.jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[Image:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett during the level &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with proprietary levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;. How both parties are able to afford a $75,000 sniper rifle of which less than 250 were made is never elaborated on. While it holds only 6 rounds, it is very accurate and has a small recoil. Much like the Barrett, it has a Mr. Yuk sticker on the scope cover, but it is not rotated 90 degrees.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view. Note the Mr. Yuk sticker on the scope cover.]]&lt;br /&gt;
[[Image:MW2-WA2000-1.jpg|thumb|none|600px|Pulling the charging handle of the WA 2000.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
[[Image:MW2-WA2000-2.jpg|thumb|none|600px|A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
[[Image:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with a long handguard (seen on the L85) a barrel mounted carrying handle and a small RIS rail on each side of the receiver. All of these are never present on the real LSW. The iron sights are also inaccuate as the LSW uses the same iron sights as the L85 which are far higher up and include a carrying handle. The LSW also uses a 100 round drum mag, however, the real LSW does not use drum mags but the same STANAG magazines as the L85. Since the L86's barrel is not removable, sustained fire would overheat and distort the barrel. About 200 drum mags we made but they have never been used, only in tests; which were unsuccessful. All of this makes the Call of Duty LSW very inaccurate. It holds the distinction of being the weapon with the highest DPS (damage per second) with Stopping Power in the game. This is offset by obstructive ironsights and high recoil unless a grip is attached. The killfeed strangely shows an L85 with SUSAT.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW with SUSAT Scope.]]&lt;br /&gt;
[[Image:MW2-L86 red dot.jpg|thumb|none|600px|L86 LSW with red dot sight.]]&lt;br /&gt;
[[Image:MW2-L86 reload.jpg|thumb|none|600px|Reloading the L86 LSW. The Drum mags seems to resemble more the drum mag of a RPK, also the part which goes into the rifle is far too short to possibly fit in a magazine housing of an LSW and then feed. The bullpup layout would also mean the shooter would have to &amp;quot;chicken-wing&amp;quot; his arm in order to comfortably hold the weapon.]]&lt;br /&gt;
[[Image:MW2-L86 ironsight.jpg|thumb|none|600px|Iron sights of the L86 LSW. Note they are completely fictional and for the most part would be very ineffective in real life.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Site Hotel Bravo. In multiplayer, the weapon is unlocked at level 16, and possesses the lowest rate of fire of all the LMGs, with sub-par damage unless Stopping Power is used. It is however, accurate and has low recoil.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
[[Image:MW2-MG4 reload.jpg|thumb|none|600px|Reloading the MG4 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultranationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. It is incorrect for the Russians to use the RPD as it was replaced in favor of the PKM in the 1960s.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-RPD ironsight.jpg|thumb|none|600px|Misaligned sights of the RPD.]]&lt;br /&gt;
[[Image:MW2-RPD reload.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts an unusable bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an A2-like assault rifle configuration, where it has the Swarovski AUG scope mounted on the RIS rail and barrel and a thirty-round magazine, though it can also be found with a Red Dot Sight in some missions. Used mainly by Russian Ultranationalists. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip. True to its nature, the AUG HBAR functions more like an assault rifle than an LMG: it has the fastest reload, has good accuracy and high damage, but suffers from recoil at long distances unless a Grip is used and the weapon is burst fired. The AUG A2 appears in the killfeed in multiplayer, implying that like the L85, it was supposed to appear in multiplayer as an assault rifle before being cut in favor of the AUG HBAR. It is unlocked at level 32 in multiplayer.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultranationalist with an Steyr AUG HBAR with A1 Scope installed.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.]]&lt;br /&gt;
[[Image:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[Image:MW2-AUG Cpt Price.jpg|thumb|none|600px|Captain Price with an AUG HBAR.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank.  Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR. It also suffers from substantial recoil, restricting it to short and medium range. It does however compensate for this with a high rate of fire.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240B with heartbeat sensor.]]&lt;br /&gt;
[[Image:MW2-M240 reload.jpg|thumb|none|600px|Reloading the M240B.]]&lt;br /&gt;
[[Image:MW2-M240.jpg|thumb|none|600px|A Russian terrorist with the M240B in the museum.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with optional screw-on choke - 12 gauge]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:MW2-SPAS reload.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown with a custom folding charging handle and rail mounted rear sight and flip up front sight, whilst the real AA-12's charging handle forms part of the iron sights built into the shotgun. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:MW2-AA12 reload.jpg|thumb|none|600px|Reloading the AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
The [[Armsel Protecta]] (referred to as the earlier &amp;quot;Striker&amp;quot;) without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. It lacks a winding key or drum advance lever. Possibly to offset its large magazine, the Protecta has lower damage per shot than the other shotguns, requiring 2-3 hits to kill without Stopping Power.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Protecta with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-Striker reload.jpg|thumb|none|600px|Reloading the Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver (likely an homage to it being one of the golden weapons in Call of Duty 4), and a RIS-type foregrip with an unusable under-barrel flashlight. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians; the player as Roach starts with one in &amp;quot;Takedown&amp;quot;. Modeled with a 4-shot magazine tube, likely for game balance in multiplayer (in singleplayer, as in the last game, it somehow holds 7 shells in said 4-shell tube). When emptied and subsequently reloaded, the charging handle is not pulled to chamber a round, though the weapon somehow still fires.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|500px|none|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun. The 4-shot magazine tube is easily visible here.]]&lt;br /&gt;
[[Image:MW2-M1014 holo.jpg|thumb|none|600px|M1014 with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MW2-M1014 unique.jpg|thumb|none|600px|M1014 with arctic camouflage finish in the &amp;quot;Museum&amp;quot;. This is not possible outside of this one level; camouflage patterns cannot normally be applied to weapons which the multiplayer classifies as secondaries, including shotguns.]]&lt;br /&gt;
[[Image:MW2-M1014 reload.jpg|thumb|none|600px|Reloading the M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians. The Ranger is shown being able to eject the spent shells when reloaded instead of dumping them out manually.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers.]]&lt;br /&gt;
[[Image:MW2-Ranger.jpg|thumb|none|600px|Reloading the Akimbo Rangers.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10 gauge. The weapon is modeled after the custom weapon [[Arnold Schwarzenegger]] uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
[[Image:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, like the one in the game - 12 gauge]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester 1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2-Winchester reload.jpg|thumb|none|600px|Reloading the Winchester 1200.]]&lt;br /&gt;
[[Image:MW2-Winchester.jpg|thumb|none|600px|A soldier holding the Winchester 1200 during the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide its way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. It lacks the folding IFF (Identification, Friend or Foe) antenna on the right side of the weapon, however this is not actually required to lock on to a target and fire the weapon.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. It is seen being used by the Russians, who seemingly appropriated them from military stockpiles upon invading US soil. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces. It is a powerful weapon, but is atrociously inaccurate at long ranges, as the rocket's stabilizing fins do not deploy and as a result cause the rocket to fly erratically.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount, returns from ''[[Call of Duty 4: Modern Warfare]]'', and is the standard grenade launcher for every assault rifle, except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 attached to a M4A1, ready to fire.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|Same as above, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in ''MW1''.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 grenade launcher kills in multiplayer. When switching to it from the primary weapon, it is always pumped even though doing so would eject a perfectly good shell. Switching to the Masterkey while sprinting or from a secondary weapon does not pump the shotgun.&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|KAC Masterkey shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in game. The player is incorrectly shown flicking the launcher downwards to eject the spent grenade casing upon firing the weapon. VOG-25 grenades are caseless, and thus do not require the launcher to be flicked downward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-47. Note the quadrant sight on the right-hand side of the barrel; if this were a GP-25, it would be on the left.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 Hand Grenade]] returns as the standard hand grenade for all factions.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 Grenade.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|A Brazilian militiaman with a M67 grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|150px|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] was one of the first weapons seen in early gameplay footage, starting from the &amp;quot;''Infamy''&amp;quot; trailer. The first time the player gets to use the Minigun was in the single-player mission &amp;quot;''Team Player''&amp;quot;, where it is mounted on M1026 HMMWV, though it would be more accurate to see and use the [[Browning M2HB]]. In this mission, it strangely fires in a circular spread. In the missions &amp;quot;''Wolverines!''&amp;quot; and &amp;quot;''Exodus''&amp;quot;, the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In the mission &amp;quot;''The Gulag''&amp;quot;, Miniguns are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled Miniguns can be found in Makarov's safehouse, during the mission &amp;quot;''Loose Ends''&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, Miniguns can be found mounted on objects, same as the [[M249]]s in ''[[Call of Duty 4: Modern Warfare]]''. The GAU-17 is the main part of the (fictional) M5 Sentry Gun system available as a movable emplacement in certain Campaign missions and as a Killstreak in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the Minigun in the mission &amp;quot;''Team Player''&amp;quot;. Note: the Rangers on the right are using cell phones and video cameras to capture the moment where an F-15C Eagle will destroy the large building in the middle of the screen. As to why the Humvees mount miniguns, as the saying goes: there's no kill like overkill.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good side view of the Minigun in-game. Note that all of the HMMWVs in-game are painted in a camouflage pattern, simliar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|An M5 sentry gun auto-turret in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launcher ==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in the &amp;quot;''S.S.D.D.''&amp;quot; mission, but unlike ''[[Call of Duty 4: Modern Warfare]]'' it is unusable, though not seen used at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game; note the SAW icon used as a generic for mounted guns. Using your hands to operate the weapon or actually having ammunition is apparently optional. This .50cal operates on the power of positive thinking.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Webley_%26_Scott_Automatic_Pistols&amp;diff=636121</id>
		<title>Webley &amp; Scott Automatic Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Webley_%26_Scott_Automatic_Pistols&amp;diff=636121"/>
		<updated>2012-12-02T13:27:21Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Webleypistol.jpg|thumb|450px|right|Webley &amp;amp; Scott Mk I pistol in .455 Webley Auto]]&lt;br /&gt;
[[Image:NewWeb.jpg|thumb|right|300px|Webley &amp;amp; Scott Mk I Pistol]]&lt;br /&gt;
[[Image:20044530.jpg|thumb|right|400px|Webley &amp;amp; Scott Metropolitan Police Pistol in .32 ACP]]&lt;br /&gt;
[[Image:20044534.jpg|thumb|right|400px|Webley &amp;amp; Scott Metropolitan Pistol &amp;quot;Belly Gun&amp;quot;]]&lt;br /&gt;
==Characteristics==&lt;br /&gt;
This pistol was adopted by the British Royal Navy in 1915. It was also issued to the Royal Flying Corp dring World War One. It is large and ungainly.The weapon was well made, but was lacking when it came to ergonomics.Instinctive shooting is difficult thanks to the grip, but it is a very accurate weapon when slow fired.It is chambered for the .455 Webley Auto which is a semi-rimmed round. Webley also made a commerical version chambered in .32 ACP and 380 ACP. The smaller model was called the Webley Metropolitan Police Pistol and was carried by the Royal Irish Constabulary and the London Metropolitan Police throughout the first half of the 20th century. The smaller .32 and .380-caliber models are more likely to be found in the United States.&lt;br /&gt;
&lt;br /&gt;
==Movies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Shot in the Dark]]'' || . || Assassin || Suppressed || 1964&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reilly: Ace of Spies]]'' || . || . || . || 1983&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category: Gun]]&lt;br /&gt;
[[Category: Pistol]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Webley_%26_Scott_Automatic_Pistols&amp;diff=636120</id>
		<title>Webley &amp; Scott Automatic Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Webley_%26_Scott_Automatic_Pistols&amp;diff=636120"/>
		<updated>2012-12-02T13:25:56Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Webleypistol.jpg|thumb|450px|right|Webley &amp;amp; Scott Mk I pistol in .455 Webley Auto]]&lt;br /&gt;
[[Image:NewWeb.jpg|thumb|right|300px|Webley &amp;amp; Scott Mk I Pistol]]&lt;br /&gt;
[[Image:20044530.jpg|thumb|right|400px|Webley &amp;amp; Scott Metropolitan Police Pistol in .32 ACP]]&lt;br /&gt;
[[Image:20044534.jpg|thumb|right|400px|Webley &amp;amp; Scott Metropolitan Pistol &amp;quot;Belly Gun&amp;quot;]]&lt;br /&gt;
==Characteristics==&lt;br /&gt;
This pistol was adopted by the British Royal Navy in 1915.It was also issued to the Royal Flying Corp dring World War One. It is large and ungainly.The weapon was well made, but was lacking when it came to ergonomics.Instinctive shooting is difficult thanks to the grip, but it is a very accurate weapon when slow fired.It is chambered for the .455 Webley Auto which is a semi-rimmed round. Webley also made a commerical version chambered in .32acp and 380acp. The smaller model was called the Webley Metropolitan Police Pistol and was carried by the Royal Irish Constabulary and the London Metropolitan Police thoughout the first half of the 20th century. The smaller 32 and 380 caliber models are more likely to be found in the United States.&lt;br /&gt;
&lt;br /&gt;
==Movies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Shot in the Dark]]'' || . || Assassin || Suppressed || 1964&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reilly: Ace of Spies]]'' || . || . || . || 1983&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category: Gun]]&lt;br /&gt;
[[Category: Pistol]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mauser_SP66&amp;diff=634602</id>
		<title>Mauser SP66</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mauser_SP66&amp;diff=634602"/>
		<updated>2012-11-26T21:22:05Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Specifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sp66a.jpg|thumb|right|400px|Mauser SP66 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|6.12}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1120}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|730}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 3&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Malone (1987)|Malone]]''|| || || ||1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 7|24]]''|| || || ||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rocky_Mountain_Arms&amp;diff=634304</id>
		<title>Talk:Rocky Mountain Arms</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rocky_Mountain_Arms&amp;diff=634304"/>
		<updated>2012-11-25T12:10:19Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: Created page with &amp;quot;I'm fairly certain that Rocky Mountain Arms is now North American Arms. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm fairly certain that Rocky Mountain Arms is now North American Arms. --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 07:10, 25 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_British_Armed_Forces&amp;diff=606085</id>
		<title>Talk:List of firearms used by British Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_British_Armed_Forces&amp;diff=606085"/>
		<updated>2012-08-27T11:23:44Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Clarification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once again, much like in the now-vastly-improved Russian weapons page, feel free to contribute as much as you'd like. The format is all together, and I'll periodically update the page myself, as well. --[[User:Dirty Harold|Dirty Harold]] 19:09, 31 July 2012 (CDT)&lt;br /&gt;
:I'll add some stuff. In the case of weapons that are used by the SAS/SBS/whatever I would just list them as UKSF as that is the umbrella that they all fall under, and they all use the same pool of specialist weapons. --[[User:Commando552|commando552]] 18:23, 31 July 2012 (CDT)&lt;br /&gt;
::Yeah, I thought about the UKSF thing too. [[User:Dirty Harold|Dirty Harold]] 19:40, 31 July 2012 (CDT)&lt;br /&gt;
:::Massive respect too whoever created this, I've been waiting for something like this for a while! I'll try and contribute as best as I can. @Commando552, something you might wanna add is the H&amp;amp;K MP5A3 and MP5KA1, as used by the SAS/SBS/Royal Marines/Paratroop Regiment. As for out of service, as far as I'm aware, the SAS WERE issued Walther PPKs as a backup, however, I am unsure as to whether this is still in use by them. I know an AR-15 CQB type rifle is in use by the Pathfinder Regiment, Royal Military Police and Army Security Guard Regiments. The MP5KA1 is also used by Infantry drivers and Pilots. Hope this helps. [[User:Fixer|Fixer]]&lt;br /&gt;
::::Just added the SMGs. The problem is that there is not really any documentation about what the special forces use, it is more just what you can see them with in the rare photo or hear about through the grapevine. I believe the PPK is still on the books, although maybe not used, as there have been EFRs (Equipment Failure Reports) sent in for the PPK as recently as 2007, so someone was apparently using it then. As for the CQB AR-15, are you talking about the L119A1 which is a C8 SFW? If so I wasn't aware of the Pathfinders using this, I thought they used a C7 (for some reason i think 300 were bought but have no source for this, the number is just in my head) along with the Royal Marines Brigade Patrol Troop (as seen [http://webarchive.nationalarchives.gov.uk/+/http://www.operations.mod.uk/veritas/img/veritas/45cdogp/jacana_stonehouse01_hr.jpg here]). They may have switched to the L119A1 by now to standardise (this was originally only used by the SAS/SBS but has been spreading out throughout the services) but a few years ago they still has the C7s. Have also seem them using M16A1s with A2 handguard which I'm assuming migrated over from UKSF. Where did you get the thing about drivers and pilots having MP5KA1s, have never seen or heard anything about that. Also, what do you mean by &amp;quot;Army Security Guard Regiments&amp;quot;?  --[[User:Commando552|commando552]] 19:05, 31 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So we're not putting the LMT into this? [[User:Excalibur01|Excalibur01]] 20:00, 31 July 2012 (CDT)&lt;br /&gt;
:This page is very far from done (I'm off to bed now so if anyone else wants to try and help finish it of be my guest), but more importantly the L129A1 hasn't appeared in anything yet has it? if not then it shouldn't be on the site so shouldn't be here.  --[[User:Commando552|commando552]] 20:16, 31 July 2012 (CDT)&lt;br /&gt;
::I think that if there is a gun used by the British, but doesn't have an Imfdb page, it should be listed here. This is a list of Guns used by the British Armed Forces, not a list of guns ''on Imfdb'' used by British Armed Forces. --[[User:SmithandWesson36|SmithandWesson36]] 21:03, 31 July 2012 (CDT)&lt;br /&gt;
:::I was under the impression that these pages ARE a list of guns used by the British Army that appear on IMFDB as an aid to ID-ing and working out if something is anachronistic/inaccurate. --[[User:Commando552|commando552]] 04:31, 1 August 2012 (CDT)&lt;br /&gt;
:::That's exactly what it is, a list of guns ''on IMFDb'' used by the British Armed Forces. We're a wiki about guns in media, not a general gun encyclopedia. These &amp;quot;firearms used by [insert organization name]&amp;quot; pages are already bleeding toward the latter as is, IMO. If one wants a complete list of all guns used by the Brits, Wikipedia has a template listing as such at the bottom of various pages [http://en.wikipedia.org/wiki/L85]. [[User:Spartan198|Spartan198]] 15:44, 26 August 2012 (CDT)&lt;br /&gt;
@Commando552 Yeah mate, it's not unheard of for UKSF to use the Walther, as I believe it used as a backup. Yeah the L119A1 is what I meant - that sort of weaponry has been used by Pathfinders (to my knowledge) in Afghanistan on patrols, due too compact size (I believe). I cannot speak for the RM, but seeing as the Brigade Patrol Group are a recon regiment (like the Pathfinders) it would make sense, as they favor compact weaponry. As for pilots/drivers, I read somewhere that they had, however after re-reading the same article, they do not, it was just my error of skim reading over the words &amp;quot;pilots&amp;quot;, &amp;quot; infantry drivers&amp;quot; and &amp;quot;MP5K&amp;quot;. I do apologize for the confusion on the pilots part, but I do believe they carry a sidearm. In combat, Infantry drivers were known to be issued an MP5 of some sort. I assumed it was the A1 due to the fact it is easy to conceal and easy to draw (due to the sights), in case of contact. The Army Security Guards (Military Provost Guard Service) have been known too use a CQB AR-15 during in VIP close protection, too the best of my knowledge. As for the M16A1s with the A2 handguard, to the best of my knowledge, I cannot recall hearing or seeing any branch of the UK military using it in my time, but I may be wrong.  However, I will double check the info and will get back too you. Apologizes for any confusion. [[User:Fixer|Fixer]]&lt;br /&gt;
:The Pathfinders and BPT were still using the C7 in Afghanistan, there are quite a few photos of it, but my guess is that they may have phased it out now that the L119A1 is becoming more widespread. The only reason they adopted the C7 in the first place is that at the time the L85 was incapable of taking an UGL, so they wanted a rifle they could mount an M203 on. I don't think the MPGS do use the L119A1 as they have no close protection role, that is the Royal Military Police who tend to use the short barrelled version of the L119A1. Now that you say that about the MP5 for drivers and pilots that clicks something in my brain, but I think they actually used the MP5A3 not the MP5K. However this is not the case anymore, with them either using the L22A2 or the L119A1. Also, [http://www.mega-tapety.info/resize/militaria-zolnierze-2560-1920-1706.jpg here] is a photo of a couple of BPT marines, note that the one on the right has an A2 handguard but no brass deflector.  --[[User:Commando552|commando552]] 04:31, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Why is there a 'Flamethrower' section? To my knowledge, the British Army has-and will never use-flamethrowers. It's just not the done thing. Alasdair.&lt;br /&gt;
* They did use the [[No. 2 Portable Flamethrower]] during WW2 --[[User:Crackshot|Crackshot]] 07:28, 01 August 2012 (GMT)&lt;br /&gt;
:Flamethrower in this context also refers to any rocket-based incendiary weapon (i.e. the US FLASH launcher). --[[User:Dirty Harold|Dirty Harold]] 07:44, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might only be my imagination but i thought the Accuracy International AW was named L96?&lt;br /&gt;
:Almost. The L96A1 is the Accuracy International PM. The Arctic Warfare is the L118A1.[[User:The Wierd It|The Wierd It]] 03:05, 1 August 2012 (CDT)&lt;br /&gt;
::There is  A LOT of confusion about the L96 designation, mainly because in some sources the Army gets it wrong. In some places they incorrectly call the L118A1 the L96A1, so they then work backwards to say that the original PM was just the L96, despite the fact that this isn't how British designations work, always having an A1 at the end.  --[[User:Commando552|commando552]] 04:11, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== L22A1/A2 ==&lt;br /&gt;
&lt;br /&gt;
The version of the L22 that is currently issued is actually referred to as the A2 variant, despite what the L85 page says. It has the &amp;quot;HK A2&amp;quot; markings on it, and MOD documents refer to it as the L22A2. I think part of the confusion is the fact that the receiver markings are A1 as they are built from scavenged L86A1 receivers. I think the L22 prototype is now retroactively refereed to as the L22A1, although it was not called this at the time.  --[[User:Commando552|commando552]] 03:40, 2 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Miniguns ==&lt;br /&gt;
&lt;br /&gt;
OK, I think I may have stuffed things a bit with the minigun entry, since searching http://www.defenceimagery.mod.uk for &amp;quot;minigun&amp;quot; shows both GAU-17s and M134s with DA flashhiders. [[User:The Wierd It|The Wierd It]] 11:19, 3 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wouldn't worry too much about it, there is a random mix of miniguns used by the RAF and RN. As far as I have seen, the majority have a 2 flange barrel clam with either a solid or slotted flash hider, whilst some have a 4 flange clamp with slotted flash hider (like the GAU-17/A). The two flange with the solid flash hider would be a Dillon, but don't know what the 2 flange with the slotted flash hider would be. Not sure, but i think this may be a Dillon as well, as I believe the early Dillon barrel clamps had the slots before they decided it was more effective without them.  --[[User:Commando552|commando552]] 18:37, 3 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== This just in... ==&lt;br /&gt;
&lt;br /&gt;
I'm currently scrambling to find verifiable sources for all this but apparently the Glock 17 Generation 4 with an added manual safety has been adopted to formally replace the L9A1. At the moment the only source I have is [http://www.arrse.co.uk/weapons-equipment-rations/186621-new-service-pistol.html this one], which is of questionable veracity until I see anything official. Thoughts? [[User:The Wierd It|The Wierd It]] 06:43, 26 August 2012 (CDT)&lt;br /&gt;
:I think [http://www.thefirearmblog.com/blog/2009/09/17/dsei-09-glock-17-with-thumb-safety/ this] is the gun in question (this is a 3rd gen but shows the safety), was put forward a few years ago but wasn't adopted and the MOD continued to buy SIGs. However I think this is now a monetary issue, with the MOD wanting a larger number of soldiers to be carrying a pistol and the Glock being probably less than half the price of a SIG. I would prefer them to keep the SIG as I prefer the trigger and the general feel of a SIG, but I can understand them going with the Glock 17 with this manual safety as it has pretty much the same position as the safety on the SA80 guns, and is also probably more idiot proof than a SA/DA gun with a decocker, which is a plus when you are looking for a gun which will be more widely issued.  --[[User:Commando552|commando552]] 08:38, 26 August 2012 (CDT)&lt;br /&gt;
::Although looking back through the thread I think the Glock submitted for the trails in question didn't have the extra safety, which would bring the cost down a bit more. Plus the SIG was only a UOR anyway.[[User:The Wierd It|The Wierd It]] 08:44, 26 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Clarification ==&lt;br /&gt;
&lt;br /&gt;
Just to clarify, does the British military use the standard AW50 rifle, or the AW50F? I was just curious, and I couldn't find good information. [[User:Dirty Harold|Dirty Harold]] 09:15, 26 August 2012 (CDT)&lt;br /&gt;
:It is the AW50F. Have changed the &amp;quot;Used by&amp;quot; from UKSF to all branches, as it is used by all branches in an EOD capacity (such as [http://army-uk.com/news_detail.php?id=1652 Royal Navy clearance divers]), along with UKSF for long range sniping. Although only officially adopted in 2008, it had been used for a while by UKSF. There is a part of a biographical book called ''Sniper One'' written by Sgt. Dan Mills about hios time in Iraq in 2004 where his sniper unit is supported by a &amp;quot;Royal Marine&amp;quot; (although he is clearly actually special forces) sniper who in pictures in the book is using an AW50F.--[[User:Commando552|commando552]] 08:56, 26 August 2012 (CDT)&lt;br /&gt;
:Also, [http://www.thefirearmblog.com/blog/2010/09/07/sniper-with-holographic-sight/ here] is a nice shot of A Royal Marine aerial sniper using one in an anti-piracy role with an EOTech sight showing that it is an AW50F.  --[[User:Commando552|commando552]] 09:01, 26 August 2012 (CDT)&lt;br /&gt;
::Thanks. --[[User:Dirty Harold|Dirty Harold]] 07:22, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== L129A1 ==&lt;br /&gt;
&lt;br /&gt;
Don't forget the new &amp;quot;Sharpshooter&amp;quot; L129A1 sniper rifle that got put into active duty last year.&lt;br /&gt;
[[User:Temp89|Temp89]] 12:51, 26 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
We did have it in here, but since neither it nor the LM7 has appeared in anything fictional it got taken down again. [[User:The Wierd It|The Wierd It]] 13:18, 26 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you were going to make these pages so that they included every gun used rather than just the guns that appear in media, we would have to be adding hundreds of new pages for essentially no reason. Also, there are a large number of guns that have been used by certain militaries that it is near impossible to get a good picture of, as they have never been use by anyone but the miitary in question. For example, there was a custom made version of the P226 known as the P226K that was made in the 90s that had a full length grip with a shortened slide which was designated as the L106A1, but I dare you to find a picture of it to put it on here. --[[User:Commando552|commando552]] 16:48, 26 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also please don't link to world.guns, Max doesn't screen his ads for malicious java and the site is a digital plague pit. [[User:Evil Tim|Evil Tim]] 17:10, 26 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::As if his bad grammar and words constantly bleeding together aren't bad enough? [[User:Spartan198|Spartan198]] 04:37, 27 August 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_British_Armed_Forces&amp;diff=605707</id>
		<title>Talk:List of firearms used by British Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_British_Armed_Forces&amp;diff=605707"/>
		<updated>2012-08-26T13:17:33Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once again, much like in the now-vastly-improved Russian weapons page, feel free to contribute as much as you'd like. The format is all together, and I'll periodically update the page myself, as well. --[[User:Dirty Harold|Dirty Harold]] 19:09, 31 July 2012 (CDT)&lt;br /&gt;
:I'll add some stuff. In the case of weapons that are used by the SAS/SBS/whatever I would just list them as UKSF as that is the umbrella that they all fall under, and they all use the same pool of specialist weapons. --[[User:Commando552|commando552]] 18:23, 31 July 2012 (CDT)&lt;br /&gt;
::Yeah, I thought about the UKSF thing too. [[User:Dirty Harold|Dirty Harold]] 19:40, 31 July 2012 (CDT)&lt;br /&gt;
:::Massive respect too whoever created this, I've been waiting for something like this for a while! I'll try and contribute as best as I can. @Commando552, something you might wanna add is the H&amp;amp;K MP5A3 and MP5KA1, as used by the SAS/SBS/Royal Marines/Paratroop Regiment. As for out of service, as far as I'm aware, the SAS WERE issued Walther PPKs as a backup, however, I am unsure as to whether this is still in use by them. I know an AR-15 CQB type rifle is in use by the Pathfinder Regiment, Royal Military Police and Army Security Guard Regiments. The MP5KA1 is also used by Infantry drivers and Pilots. Hope this helps. [[User:Fixer|Fixer]]&lt;br /&gt;
::::Just added the SMGs. The problem is that there is not really any documentation about what the special forces use, it is more just what you can see them with in the rare photo or hear about through the grapevine. I believe the PPK is still on the books, although maybe not used, as there have been EFRs (Equipment Failure Reports) sent in for the PPK as recently as 2007, so someone was apparently using it then. As for the CQB AR-15, are you talking about the L119A1 which is a C8 SFW? If so I wasn't aware of the Pathfinders using this, I thought they used a C7 (for some reason i think 300 were bought but have no source for this, the number is just in my head) along with the Royal Marines Brigade Patrol Troop (as seen [http://webarchive.nationalarchives.gov.uk/+/http://www.operations.mod.uk/veritas/img/veritas/45cdogp/jacana_stonehouse01_hr.jpg here]). They may have switched to the L119A1 by now to standardise (this was originally only used by the SAS/SBS but has been spreading out throughout the services) but a few years ago they still has the C7s. Have also seem them using M16A1s with A2 handguard which I'm assuming migrated over from UKSF. Where did you get the thing about drivers and pilots having MP5KA1s, have never seen or heard anything about that. Also, what do you mean by &amp;quot;Army Security Guard Regiments&amp;quot;?  --[[User:Commando552|commando552]] 19:05, 31 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So we're not putting the LMT into this? [[User:Excalibur01|Excalibur01]] 20:00, 31 July 2012 (CDT)&lt;br /&gt;
:This page is very far from done (I'm off to bed now so if anyone else wants to try and help finish it of be my guest), but more importantly the L129A1 hasn't appeared in anything yet has it? if not then it shouldn't be on the site so shouldn't be here.  --[[User:Commando552|commando552]] 20:16, 31 July 2012 (CDT)&lt;br /&gt;
::I think that if there is a gun used by the British, but doesn't have an Imfdb page, it should be listed here. This is a list of Guns used by the British Armed Forces, not a list of guns ''on Imfdb'' used by British Armed Forces. --[[User:SmithandWesson36|SmithandWesson36]] 21:03, 31 July 2012 (CDT)&lt;br /&gt;
:::I was under the impression that these pages ARE a list of guns used by the British Army that appear on IMFDB as an aid to ID-ing and working out if something is anachronistic/inaccurate. --[[User:Commando552|commando552]] 04:31, 1 August 2012 (CDT)&lt;br /&gt;
@Commando552 Yeah mate, it's not unheard of for UKSF to use the Walther, as I believe it used as a backup. Yeah the L119A1 is what I meant - that sort of weaponry has been used by Pathfinders (to my knowledge) in Afghanistan on patrols, due too compact size (I believe). I cannot speak for the RM, but seeing as the Brigade Patrol Group are a recon regiment (like the Pathfinders) it would make sense, as they favor compact weaponry. As for pilots/drivers, I read somewhere that they had, however after re-reading the same article, they do not, it was just my error of skim reading over the words &amp;quot;pilots&amp;quot;, &amp;quot; infantry drivers&amp;quot; and &amp;quot;MP5K&amp;quot;. I do apologize for the confusion on the pilots part, but I do believe they carry a sidearm. In combat, Infantry drivers were known to be issued an MP5 of some sort. I assumed it was the A1 due to the fact it is easy to conceal and easy to draw (due to the sights), in case of contact. The Army Security Guards (Military Provost Guard Service) have been known too use a CQB AR-15 during in VIP close protection, too the best of my knowledge. As for the M16A1s with the A2 handguard, to the best of my knowledge, I cannot recall hearing or seeing any branch of the UK military using it in my time, but I may be wrong.  However, I will double check the info and will get back too you. Apologizes for any confusion. [[User:Fixer|Fixer]]&lt;br /&gt;
:The Pathfinders and BPT were still using the C7 in Afghanistan, there are quite a few photos of it, but my guess is that they may have phased it out now that the L119A1 is becoming more widespread. The only reason they adopted the C7 in the first place is that at the time the L85 was incapable of taking an UGL, so they wanted a rifle they could mount an M203 on. I don't think the MPGS do use the L119A1 as they have no close protection role, that is the Royal Military Police who tend to use the short barrelled version of the L119A1. Now that you say that about the MP5 for drivers and pilots that clicks something in my brain, but I think they actually used the MP5A3 not the MP5K. However this is not the case anymore, with them either using the L22A2 or the L119A1. Also, [http://www.mega-tapety.info/resize/militaria-zolnierze-2560-1920-1706.jpg here] is a photo of a couple of BPT marines, note that the one on the right has an A2 handguard but no brass deflector.  --[[User:Commando552|commando552]] 04:31, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Why is there a 'Flamethrower' section? To my knowledge, the British Army has-and will never use-flamethrowers. It's just not the done thing. Alasdair.&lt;br /&gt;
* They did use the [[No. 2 Portable Flamethrower]] during WW2 --[[User:Crackshot|Crackshot]] 07:28, 01 August 2012 (GMT)&lt;br /&gt;
:Flamethrower in this context also refers to any rocket-based incendiary weapon (i.e. the US FLASH launcher). --[[User:Dirty Harold|Dirty Harold]] 07:44, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might only be my imagination but i thought the Accuracy International AW was named L96?&lt;br /&gt;
:Almost. The L96A1 is the Accuracy International PM. The Arctic Warfare is the L118A1.[[User:The Wierd It|The Wierd It]] 03:05, 1 August 2012 (CDT)&lt;br /&gt;
::There is  A LOT of confusion about the L96 designation, mainly because in some sources the Army gets it wrong. In some places they incorrectly call the L118A1 the L96A1, so they then work backwards to say that the original PM was just the L96, despite the fact that this isn't how British designations work, always having an A1 at the end.  --[[User:Commando552|commando552]] 04:11, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== L22A1/A2 ==&lt;br /&gt;
&lt;br /&gt;
The version of the L22 that is currently issued is actually referred to as the A2 variant, despite what the L85 page says. It has the &amp;quot;HK A2&amp;quot; markings on it, and MOD documents refer to it as the L22A2. I think part of the confusion is the fact that the receiver markings are A1 as they are built from scavenged L86A1 receivers. I think the L22 prototype is now retroactively refereed to as the L22A1, although it was not called this at the time.  --[[User:Commando552|commando552]] 03:40, 2 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Miniguns ==&lt;br /&gt;
&lt;br /&gt;
OK, I think I may have stuffed things a bit with the minigun entry, since searching http://www.defenceimagery.mod.uk for &amp;quot;minigun&amp;quot; shows both GAU-17s and M134s with DA flashhiders. [[User:The Wierd It|The Wierd It]] 11:19, 3 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wouldn't worry too much about it, there is a random mix of miniguns used by the RAF and RN. As far as I have seen, the majority have a 2 flange barrel clam with either a solid or slotted flash hider, whilst some have a 4 flange clamp with slotted flash hider (like the GAU-17/A). The two flange with the solid flash hider would be a Dillon, but don't know what the 2 flange with the slotted flash hider would be. Not sure, but i think this may be a Dillon as well, as I believe the early Dillon barrel clamps had the slots before they decided it was more effective without them.  --[[User:Commando552|commando552]] 18:37, 3 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== This just in... ==&lt;br /&gt;
&lt;br /&gt;
I'm currently scrambling to find verifiable sources for all this but apparently the Glock 17 Generation 4 with an added manual safety has been adopted to formally replace the L9A1. At the moment the only source I have is [http://www.arrse.co.uk/weapons-equipment-rations/186621-new-service-pistol.html this one], which is of questionable veracity until I see anything official. Thoughts? [[User:The Wierd It|The Wierd It]] 06:43, 26 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Clarification ==&lt;br /&gt;
&lt;br /&gt;
Just to clarify, does the British military use the standard AW50 rifle, or the AW50F? I was just curious, and I couldn't find good information. [[User:Dirty Harold|Dirty Harold]] 09:15, 26 August 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=604502</id>
		<title>Counter-Strike: Global Offensive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=604502"/>
		<updated>2012-08-23T22:31:18Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Remington 870 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Counter-Strike: Global Offensive&lt;br /&gt;
|picture = Counter Strike Global Offensive Box Art.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Counter Strike (disambiguation)|Counter-Strike]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Valve Corporation&amp;lt;br&amp;gt;Hidden Path Entertainment&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
Mac OS X&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 3&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox 360&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Valve Corporation&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Counter-Strike: Global Offensive'' (also known as ''CS:GO'') is the latest installment of the Counter-Strike series, which is scheduled to be released in 2012. The game in developed by Valve Software and Hidden Path Entertainment to the PC, Xbox 360, PS3 and Mac OS X. The most notable changes being the new weapons and that all the weapons have their ejection ports on the correct side.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the upcoming video game, Counter-Strike: Global Offensive:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Heckler &amp;amp; Koch P2000 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP Tactical]] has been replaced with the [[Heckler &amp;amp; Koch P2000|H&amp;amp;K P2000]]'s 9mm variant.&lt;br /&gt;
[[Image:P2000_9.jpg|thumb|none|325px|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[Image:P2000 holding.jpg|thumb|none|600px|The player holding a P2000.]]&lt;br /&gt;
[[Image:P2000 reloaded.jpg|thumb|none|600px|The player reloading a P2000.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 Converted to Full-Auto==&lt;br /&gt;
The [[Glock 17]] with semi-auto and 3-round burst firemodes appears in the game as &amp;quot;Glock-18&amp;quot;. It is very similar in appearance to the &amp;quot;G18&amp;quot; (also a converted G17) in ''[[Modern Warfare 2]]'', which also had a OD frame. It seems to reuse ''[[Left 4 Dead 2]]'' Glock model as its grip is short like in the latter game. It has an incorrect 20-round capacity, despite its grip and magazine length resembling the 15-round [[Glock|G19]].&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:Glock 18 holding.jpg|thumb|none|600px|The player holding a Glock 17 Converted to Full-Auto.]]&lt;br /&gt;
[[Image:Glock 18 reloaded.jpg|thumb|none|600px|The player reloading a Glock 17 Converted to Full-Auto. Note the similarities to the Left 4 Dead 2 model.]]&lt;br /&gt;
&lt;br /&gt;
== Intratec Tec-9 ==&lt;br /&gt;
The [[Tec-9]] is included in-game, firing in semi-automatic. It is the starting sidearm for some of the Terrorist factions.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|380px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Tec9_viewmodel_csgo.jpg|none|350px|The player holds the TEC-9 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P250 Compact ==&lt;br /&gt;
The [[SIG-Sauer P228]] has been replaced with the [[SIG-Sauer P250#SIG P250 Compact|P250 Compact]], chambered in .40 S&amp;amp;W with a 13 round capacity.&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|The P250 as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
A current model [[FN Five-seveN]] with adjustable target sights is featured in-game. It has low damage, but high accuracy and capacity, working well against armored enemies.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX==&lt;br /&gt;
A [[Desert Eagle Mark XIX]] is included in ''CS:GO'', as the most powerful and accurate sidearm available, but with a low capacity and heavy recoil. Like the Glock, its model is also taken from Left 4 Dead 2.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:Desert eagle holding.jpg|thumb|none|600px|The player holding a IMI Desert Eagle Mark XIX.]]&lt;br /&gt;
[[Image:Desert eagle reloaded.jpg|thumb|none|600px|The player reloading a IMI Desert Eagle Mark XIX. Note the underbarrel rail, used to attach a flashlight in Left 4 Dead 2.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
Dual [[Beretta 92FS|Beretta M9A1]] Inox handguns, referred to as &amp;quot;Dual Berettas&amp;quot;, are a popular buyable sidearm choice, with moderate accuracy and power and a high 30-round capacity.&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1- 9x19mm. The pistols seen in-game are Inox models with wood grips, but are otherwise the same as seen here.]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Taser M26 ==&lt;br /&gt;
An [[Taser|Advanced Taser M26]] was seen at the buying menu in the official trailer as the ''Zeus 27'', and is used in-game for an instant quiet takedown.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-33-34-35.jpg|thumb|none|600px|The ''Zeus 27'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Sub Machine Guns =&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
A [[MAC-10]] is featured in the game. The model is most likely from Left 4 Dead 2 (sans the silencer).&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:MAC-10_(PRE-ALPHA).jpg|thumb|none|500px|The player holding the MAC-10 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP-9  ==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP-9]] is one of the available Sub-Machine Guns in-game, distinguished by its rails and folding stock.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP-9 - 9x19mm.]]&lt;br /&gt;
[[Image:CSGOMP9.jpg|thumb|none|600px|The Brügger &amp;amp; Thomet MP-9 as seen in the official trailer. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon-2 ==&lt;br /&gt;
A [[PP-19|Izhmash PP-19 Bizon-2]] chambered in 9x18mm Makarov is an available SMG, with low damage, but controllable recoil and a very high 64-round capacity. The game refers to it as &amp;quot;PP-Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Pp bizon holding.jpg|thumb|none|600px|The player holding a Izhmash PP-19 Bizon-2.]]&lt;br /&gt;
[[Image:Pp bizon reloaded.jpg|thumb|none|600px|The player reloading a Izhmash PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is featured in-game, with a 25-round capacity, and an overall moderate balance of stopping power, firerate, and recoil.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Ump 45 holding.jpg|thumb|none|600px|The player holding a Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[Image:Ump 45 reloaded.jpg|thumb|none|600px|The player reloading a Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90|FN P90TR]] is seen in ''CS:GO'', with rail-mounted iron sights.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[MP7]] is an available SMG, it is a decently powerful and accurate weapon, with low recoil, a moderately high firerate, and a 30-round magazine. It fills the same role as the previous games' [[H&amp;amp;K MP5]].&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Mp7 holding.jpg|thumb|none|600px|The player holding a Heckler &amp;amp; Koch MP7.]]&lt;br /&gt;
[[Image:Mp7 reloaded.jpg|thumb|none|600px|The player reloading a Heckler &amp;amp; Koch MP7.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== CQB-R / Mk. 18 Mod 0 ==&lt;br /&gt;
A [[CQB-R / Mk. 18 Mod 0]] fitted with a flip-up rear iron sight and RIS handguard appears as the &amp;quot;M4A4&amp;quot;, but the killfeed and buying menu icon is incorrectly the [[M4A1]]s with carrying-handles from ''[[Counter-Strike: Source]]''. Note than unlike previous ''Counter-Strike'' games, it does not include a detachable suppressor.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:M4a1 holding.jpg|thumb|none|600px|The player holding a Colt Model 933.]]&lt;br /&gt;
[[Image:M4a1 reloaded.jpg|thumb|none|600px|The player reloading a Colt Model 933.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47]] in the game is actually an [[AKM]], with plastic 30-round magazines. It has very high stopping power, but has high recoil and is somewhat heavy. This model is notably ported from Left 4 Dead 2.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Ak-47 holding.jpg|thumb|none|600px|The player holding a AKM.]]&lt;br /&gt;
[[Image:Ak-47 reloaded.jpg|thumb|none|600px|The player reloading a AKM. Note that is even uses the same plastic magazines like in L4D2.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
Replacing the [[Steyr AUG| Steyr AUG A1]] is the more recent A3 variant, with a Trijicon ACOG providing a low zoom level and allowing for precise shots.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px| Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-27-32-21.jpg|thumb|none|600px|AUG A3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS G2 ==&lt;br /&gt;
A [[FAMAS|FAMAS G2]] is featured in-game, with a 25-round capacity and both full-auto and 3-round burst modes.&lt;br /&gt;
[[Image:Famas g2.jpg|thumb|none|450px|FAMAS G2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ARM]] is replaced by the new Galil ACE, specifically the model 21, identified by its short barrel. It is referred to as the &amp;quot;Galil AR&amp;quot;.  On the build used during the US vs Euro faceoff, the model featured a usable MePro sight.  In the final game this weapon does not feature the sight.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|Galil ACE 21 with Kimber Mepro sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-13-48.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556 ==&lt;br /&gt;
The SG 556 with a usable Trijicon ACOG and green furniture is included in game. It is incorrectly referred to as the &amp;quot;SG 553&amp;quot;.&lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|none|500px|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope]]&lt;br /&gt;
[[Image:SG_556_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the SG 556.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] is featured in-game, and true to its reputation, has very high accuracy and power. It is incorrectly referred to as the &amp;quot;AWP&amp;quot;.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Awp holding.jpg|thumb|none|600px|The player holding a Accuracy International Arctic Warfare.]]&lt;br /&gt;
[[Image:Awp reloaded.jpg|thumb|none|600px|The player reloading a Accuracy International Arctic Warfare. (Note the empty magazine)]]&lt;br /&gt;
&lt;br /&gt;
== Steyr SSG 08 ==&lt;br /&gt;
A [[Steyr SSG 08]] is included, replacing the [[Steyr Scout]] of the previous installments in the series. Holds 10 rounds.&lt;br /&gt;
[[Image:Steyr SSG 08.jpg|thumb|none|500px|Steyr SSG 08 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ssg 08 holding.jpg|thumb|none|600px|The player holding a Steyr SSG 08.]]&lt;br /&gt;
[[Image:De inferno0014.jpg|thumb|none|600px|World Model a Steyr SSG.]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
The [[FN SCAR#FN SSR|FN SSR (Sniper Support Rifle)]] is included as the Counter-Terrorists' semi-auto DMR, designated as the &amp;quot;SCAR-20&amp;quot;.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|502px|FN SSR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
As in previous games, the [[G3|G3SG/1]] fills the role as the Terrorists' DMR, opposite the CTs' [[FN SCAR|SSR]].&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3SG1_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the G3SG/1.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
==Benelli Nova==&lt;br /&gt;
The [[ Benelli Nova]] is an available pump-action shotgun, replacing the previous games' [[Benelli M3]]. Called simply “Nova”.&lt;br /&gt;
[[File:Nova.jpg |thumb|none|500px|Benelli Nova - 12 Gauge.]]&lt;br /&gt;
[[Image:Benelli nova holding.jpg|thumb|none|600px|The player holding a Benelli Nova.]]&lt;br /&gt;
[[Image:Benelli nova reloaded.jpg|thumb|none|600px|The player reloading a Benelli Nova.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] shotgun returns as the 'XM1014', and fires at a slow full-auto fire rate if the player holds down the trigger.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870==&lt;br /&gt;
A sawed off [[Remington Model 870 Shotgun| Remington 870]] is the second pump-action featured in-game, available to the Terrorist faction(s).&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[File:CS GO remington.JPG|thumb|none|600px|Sawed off Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== MAG-7 ==&lt;br /&gt;
The [[MAG-7]] appears in-game.&lt;br /&gt;
[[Image:Mag7.jpg|thumb|none|400px|MAG-7, 12 gauge]]&lt;br /&gt;
[[Image:830px-Global_Offensive_Mag7.jpg|thumb|none|580px|The player holding the MAG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
An [[M249]] is an available LMG.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:De inferno0012.jpg|thumb|none|600px|M249 in CS:GO.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
The [[IMI Negev]] is an available LMG.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|450px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] can be seen being used by a player in a video.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:He grenade holding.jpg|thumb|none|600px|The player holding a M67 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Flashbang M84==&lt;br /&gt;
[[Image:Flashbang grenade holding.jpg|thumb|none|600px|The player holding a Flashbang M84.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Decoy Grenades==&lt;br /&gt;
[[Image:Decoy grenade holding.jpg|thumb|none|600px|The player holding a Unknown Decoy Grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Smoke Grenades==&lt;br /&gt;
[[Image:Smoke grenade holding.jpg|thumb|none|600px|The player holding a Unknown Smoke Grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
[[Image:Molotov holding.jpg|thumb|none|600px|The player holding a Molotov Cocktail.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Counter Strike (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Counter-Strike]]''&lt;br /&gt;
* ''[[Counter-Strike: Condition Zero]]''&lt;br /&gt;
* ''[[Counter-Strike: Source ]]''&lt;br /&gt;
* ''[[Counter-Strike Online ]]''&lt;br /&gt;
* ''[[Counter-Strike: Global Offensive ]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=604501</id>
		<title>Counter-Strike: Global Offensive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=604501"/>
		<updated>2012-08-23T22:29:44Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* FN Five-seveN */ Just a grammar adjustment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Counter-Strike: Global Offensive&lt;br /&gt;
|picture = Counter Strike Global Offensive Box Art.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Counter Strike (disambiguation)|Counter-Strike]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Valve Corporation&amp;lt;br&amp;gt;Hidden Path Entertainment&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
Mac OS X&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 3&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox 360&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Valve Corporation&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Counter-Strike: Global Offensive'' (also known as ''CS:GO'') is the latest installment of the Counter-Strike series, which is scheduled to be released in 2012. The game in developed by Valve Software and Hidden Path Entertainment to the PC, Xbox 360, PS3 and Mac OS X. The most notable changes being the new weapons and that all the weapons have their ejection ports on the correct side.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the upcoming video game, Counter-Strike: Global Offensive:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Heckler &amp;amp; Koch P2000 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP Tactical]] has been replaced with the [[Heckler &amp;amp; Koch P2000|H&amp;amp;K P2000]]'s 9mm variant.&lt;br /&gt;
[[Image:P2000_9.jpg|thumb|none|325px|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[Image:P2000 holding.jpg|thumb|none|600px|The player holding a P2000.]]&lt;br /&gt;
[[Image:P2000 reloaded.jpg|thumb|none|600px|The player reloading a P2000.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 Converted to Full-Auto==&lt;br /&gt;
The [[Glock 17]] with semi-auto and 3-round burst firemodes appears in the game as &amp;quot;Glock-18&amp;quot;. It is very similar in appearance to the &amp;quot;G18&amp;quot; (also a converted G17) in ''[[Modern Warfare 2]]'', which also had a OD frame. It seems to reuse ''[[Left 4 Dead 2]]'' Glock model as its grip is short like in the latter game. It has an incorrect 20-round capacity, despite its grip and magazine length resembling the 15-round [[Glock|G19]].&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:Glock 18 holding.jpg|thumb|none|600px|The player holding a Glock 17 Converted to Full-Auto.]]&lt;br /&gt;
[[Image:Glock 18 reloaded.jpg|thumb|none|600px|The player reloading a Glock 17 Converted to Full-Auto. Note the similarities to the Left 4 Dead 2 model.]]&lt;br /&gt;
&lt;br /&gt;
== Intratec Tec-9 ==&lt;br /&gt;
The [[Tec-9]] is included in-game, firing in semi-automatic. It is the starting sidearm for some of the Terrorist factions.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|380px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Tec9_viewmodel_csgo.jpg|none|350px|The player holds the TEC-9 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P250 Compact ==&lt;br /&gt;
The [[SIG-Sauer P228]] has been replaced with the [[SIG-Sauer P250#SIG P250 Compact|P250 Compact]], chambered in .40 S&amp;amp;W with a 13 round capacity.&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|The P250 as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
A current model [[FN Five-seveN]] with adjustable target sights is featured in-game. It has low damage, but high accuracy and capacity, working well against armored enemies.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX==&lt;br /&gt;
A [[Desert Eagle Mark XIX]] is included in ''CS:GO'', as the most powerful and accurate sidearm available, but with a low capacity and heavy recoil. Like the Glock, its model is also taken from Left 4 Dead 2.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:Desert eagle holding.jpg|thumb|none|600px|The player holding a IMI Desert Eagle Mark XIX.]]&lt;br /&gt;
[[Image:Desert eagle reloaded.jpg|thumb|none|600px|The player reloading a IMI Desert Eagle Mark XIX. Note the underbarrel rail, used to attach a flashlight in Left 4 Dead 2.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
Dual [[Beretta 92FS|Beretta M9A1]] Inox handguns, referred to as &amp;quot;Dual Berettas&amp;quot;, are a popular buyable sidearm choice, with moderate accuracy and power and a high 30-round capacity.&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1- 9x19mm. The pistols seen in-game are Inox models with wood grips, but are otherwise the same as seen here.]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Taser M26 ==&lt;br /&gt;
An [[Taser|Advanced Taser M26]] was seen at the buying menu in the official trailer as the ''Zeus 27'', and is used in-game for an instant quiet takedown.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-33-34-35.jpg|thumb|none|600px|The ''Zeus 27'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Sub Machine Guns =&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
A [[MAC-10]] is featured in the game. The model is most likely from Left 4 Dead 2 (sans the silencer).&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:MAC-10_(PRE-ALPHA).jpg|thumb|none|500px|The player holding the MAC-10 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP-9  ==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP-9]] is one of the available Sub-Machine Guns in-game, distinguished by its rails and folding stock.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP-9 - 9x19mm.]]&lt;br /&gt;
[[Image:CSGOMP9.jpg|thumb|none|600px|The Brügger &amp;amp; Thomet MP-9 as seen in the official trailer. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon-2 ==&lt;br /&gt;
A [[PP-19|Izhmash PP-19 Bizon-2]] chambered in 9x18mm Makarov is an available SMG, with low damage, but controllable recoil and a very high 64-round capacity. The game refers to it as &amp;quot;PP-Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Pp bizon holding.jpg|thumb|none|600px|The player holding a Izhmash PP-19 Bizon-2.]]&lt;br /&gt;
[[Image:Pp bizon reloaded.jpg|thumb|none|600px|The player reloading a Izhmash PP-19 Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is featured in-game, with a 25-round capacity, and an overall moderate balance of stopping power, firerate, and recoil.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Ump 45 holding.jpg|thumb|none|600px|The player holding a Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[Image:Ump 45 reloaded.jpg|thumb|none|600px|The player reloading a Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90|FN P90TR]] is seen in ''CS:GO'', with rail-mounted iron sights.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[MP7]] is an available SMG, it is a decently powerful and accurate weapon, with low recoil, a moderately high firerate, and a 30-round magazine. It fills the same role as the previous games' [[H&amp;amp;K MP5]].&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Mp7 holding.jpg|thumb|none|600px|The player holding a Heckler &amp;amp; Koch MP7.]]&lt;br /&gt;
[[Image:Mp7 reloaded.jpg|thumb|none|600px|The player reloading a Heckler &amp;amp; Koch MP7.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== CQB-R / Mk. 18 Mod 0 ==&lt;br /&gt;
A [[CQB-R / Mk. 18 Mod 0]] fitted with a flip-up rear iron sight and RIS handguard appears as the &amp;quot;M4A4&amp;quot;, but the killfeed and buying menu icon is incorrectly the [[M4A1]]s with carrying-handles from ''[[Counter-Strike: Source]]''. Note than unlike previous ''Counter-Strike'' games, it does not include a detachable suppressor.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:M4a1 holding.jpg|thumb|none|600px|The player holding a Colt Model 933.]]&lt;br /&gt;
[[Image:M4a1 reloaded.jpg|thumb|none|600px|The player reloading a Colt Model 933.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47]] in the game is actually an [[AKM]], with plastic 30-round magazines. It has very high stopping power, but has high recoil and is somewhat heavy. This model is notably ported from Left 4 Dead 2.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Ak-47 holding.jpg|thumb|none|600px|The player holding a AKM.]]&lt;br /&gt;
[[Image:Ak-47 reloaded.jpg|thumb|none|600px|The player reloading a AKM. Note that is even uses the same plastic magazines like in L4D2.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
Replacing the [[Steyr AUG| Steyr AUG A1]] is the more recent A3 variant, with a Trijicon ACOG providing a low zoom level and allowing for precise shots.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px| Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-27-32-21.jpg|thumb|none|600px|AUG A3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS G2 ==&lt;br /&gt;
A [[FAMAS|FAMAS G2]] is featured in-game, with a 25-round capacity and both full-auto and 3-round burst modes.&lt;br /&gt;
[[Image:Famas g2.jpg|thumb|none|450px|FAMAS G2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ARM]] is replaced by the new Galil ACE, specifically the model 21, identified by its short barrel. It is referred to as the &amp;quot;Galil AR&amp;quot;.  On the build used during the US vs Euro faceoff, the model featured a usable MePro sight.  In the final game this weapon does not feature the sight.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|Galil ACE 21 with Kimber Mepro sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-13-48.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556 ==&lt;br /&gt;
The SG 556 with a usable Trijicon ACOG and green furniture is included in game. It is incorrectly referred to as the &amp;quot;SG 553&amp;quot;.&lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|none|500px|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope]]&lt;br /&gt;
[[Image:SG_556_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the SG 556.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] is featured in-game, and true to its reputation, has very high accuracy and power. It is incorrectly referred to as the &amp;quot;AWP&amp;quot;.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Awp holding.jpg|thumb|none|600px|The player holding a Accuracy International Arctic Warfare.]]&lt;br /&gt;
[[Image:Awp reloaded.jpg|thumb|none|600px|The player reloading a Accuracy International Arctic Warfare. (Note the empty magazine)]]&lt;br /&gt;
&lt;br /&gt;
== Steyr SSG 08 ==&lt;br /&gt;
A [[Steyr SSG 08]] is included, replacing the [[Steyr Scout]] of the previous installments in the series. Holds 10 rounds.&lt;br /&gt;
[[Image:Steyr SSG 08.jpg|thumb|none|500px|Steyr SSG 08 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ssg 08 holding.jpg|thumb|none|600px|The player holding a Steyr SSG 08.]]&lt;br /&gt;
[[Image:De inferno0014.jpg|thumb|none|600px|World Model a Steyr SSG.]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
The [[FN SCAR#FN SSR|FN SSR (Sniper Support Rifle)]] is included as the Counter-Terrorists' semi-auto DMR, designated as the &amp;quot;SCAR-20&amp;quot;.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|502px|FN SSR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
As in previous games, the [[G3|G3SG/1]] fills the role as the Terrorists' DMR, opposite the CTs' [[FN SCAR|SSR]].&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3SG1_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the G3SG/1.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
==Benelli Nova==&lt;br /&gt;
The [[ Benelli Nova]] is an available pump-action shotgun, replacing the previous games' [[Benelli M3]]. Called simply “Nova”.&lt;br /&gt;
[[File:Nova.jpg |thumb|none|500px|Benelli Nova - 12 Gauge.]]&lt;br /&gt;
[[Image:Benelli nova holding.jpg|thumb|none|600px|The player holding a Benelli Nova.]]&lt;br /&gt;
[[Image:Benelli nova reloaded.jpg|thumb|none|600px|The player reloading a Benelli Nova.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] shotgun returns as the 'XM1014', and fires at a slow full-auto fire rate if the player holds down the trigger.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870==&lt;br /&gt;
A sawed off [[Remington Model 870 Shotgun| Remington 870]] is the second pump-action featured in-game.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[File:CS GO remington.JPG|thumb|none|600px|Sawed off Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== MAG-7 ==&lt;br /&gt;
The [[MAG-7]] appears in-game.&lt;br /&gt;
[[Image:Mag7.jpg|thumb|none|400px|MAG-7, 12 gauge]]&lt;br /&gt;
[[Image:830px-Global_Offensive_Mag7.jpg|thumb|none|580px|The player holding the MAG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
An [[M249]] is an available LMG.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:De inferno0012.jpg|thumb|none|600px|M249 in CS:GO.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
The [[IMI Negev]] is an available LMG.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|450px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] can be seen being used by a player in a video.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:He grenade holding.jpg|thumb|none|600px|The player holding a M67 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Flashbang M84==&lt;br /&gt;
[[Image:Flashbang grenade holding.jpg|thumb|none|600px|The player holding a Flashbang M84.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Decoy Grenades==&lt;br /&gt;
[[Image:Decoy grenade holding.jpg|thumb|none|600px|The player holding a Unknown Decoy Grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Smoke Grenades==&lt;br /&gt;
[[Image:Smoke grenade holding.jpg|thumb|none|600px|The player holding a Unknown Smoke Grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
[[Image:Molotov holding.jpg|thumb|none|600px|The player holding a Molotov Cocktail.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Counter Strike (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Counter-Strike]]''&lt;br /&gt;
* ''[[Counter-Strike: Condition Zero]]''&lt;br /&gt;
* ''[[Counter-Strike: Source ]]''&lt;br /&gt;
* ''[[Counter-Strike Online ]]''&lt;br /&gt;
* ''[[Counter-Strike: Global Offensive ]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Colt_Official_Police&amp;diff=603351</id>
		<title>Colt Official Police</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Colt_Official_Police&amp;diff=603351"/>
		<updated>2012-08-20T00:13:20Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Official Police was manufactured between 1927 to 1969 of fine carbon steel, with bright royal Colt blued as well as nickel plated finishes, and was offered in 4”, 5”, and 6” barrels. From 1935 - 1969 it could also be ordered with a heavy barrel. It was manufactured in a variety of calibers including .22 LR, .32-20 , .41 Long Colt, and .38 Special. Colt produced over 400,000 revolvers, the Official Police ranks as one of the most successful and well-liked handguns ever made. During World War II the Colt Official Police became the Colt Commando for use by US Government Agencies and for Lend Lease. The most famous agency to use the Colt Commando was the OSS which became the CIA.&lt;br /&gt;
&lt;br /&gt;
=Colt Official Police=&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|right|400px|Colt Official Police - 4&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:ColtOP5.jpg|thumb|right|400px|Colt Official Police - 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[File:ColtOPwithLongbarrel.jpg|thumb|right|400px|Colt Official Police - 6&amp;quot; Heavy Barrel - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1927 - 1969)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .22 LR, .32-20, .38 Special, .41 Long Colt&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4 in (10.2 cm), 5 in (12.7 cm), 6 in (15.3 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 6-Round Cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Colt Official Police appears in the following movies, TV shows, and video games:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Death Kiss]]''||[[Vince Barnett]]||Studio Officer Gulliver|| ||1932&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mystery Liner]]'' ||[[George 'Gabby' Hayes]]||Joe the watchman|| ||1934&lt;br /&gt;
|-&lt;br /&gt;
|''[[G Men]]''||[[James Cagney]]||Brick Davis|| ||1935&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullets or Ballots]]''||[[Humphrey Bogart]]||'Bugs' Fenner|| ||1936&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape by Night]]'' ||[[Murray Alper]]||Horace 'Red' Graham|| ||1937&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape by Night]]''||[[Arthur Aylesworth]]||Sheriff Charlie Thornton|| ||1937&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape by Night]]''||[[Ward Bond]]||Peter 'Spudsy' Baker|| ||1937&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape by Night]]''||[[William Hall]]||Nicholas 'Nick' Allen|| ||1937&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Slight Case of Murder]]''||[[Willard Parker]]||Dick Whitewood|| ||1938&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Slight Case of Murder]]''||[[Edward G. Robinson]]||Remy Marco|| ||1938&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angels With Dirty Faces]]''||[[James Cagney]]||Rocky Sullivan|| ||1938&lt;br /&gt;
|-&lt;br /&gt;
|''[[Each Dawn I Die]]''||[[Maxie Rosenbloom]]||Fargo Red|| ||1939&lt;br /&gt;
|-&lt;br /&gt;
|''[[Each Dawn I Die]]''||[[Willard Robertson]]||Lang|| ||1939&lt;br /&gt;
|-&lt;br /&gt;
|''[[Each Dawn I Die]]''||[[Edward Pawley]]||Dale|| ||1939&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lady Gangster]]'' ||[[Roland Drew]]||Carey Wells|| ||1942&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fog Island]]'' ||[[Jerome Cowan]]||John Kavanaugh|| ||1945&lt;br /&gt;
|-&lt;br /&gt;
|''[[It's a Wonderful Life]]''||[[Ward Bond]]||Bert the cop|| ||1946&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Big Sleep]]''||[[Humphrey Bogart]]||Philip Marlowe|| ||1946&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Big Sleep]]''||[[Tommy Rafferty]]||Carol Lundgren|| ||1946&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Big Sleep]]''||[[Regis Toomey]]||Chief Insp. Bernie Ohls|| ||1946&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Big Sleep]]''||[[Sonia Darrin]]||Agnes Lowzier|| ||1946&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Big Sleep]]''||[[Bob Steele]]||Lash Canino|| ||1946&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Reckoning]]''||[[Ruby Dandridge]]||Mabel|| ||1947&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hat Box Mystery]]''|| || || ||1947&lt;br /&gt;
|-&lt;br /&gt;
|''[[Parole, Inc.]]''|| || || ||1948&lt;br /&gt;
|-&lt;br /&gt;
|''[[Naked City, The (1948)|The Naked City]]''|| [[Don Taylor]] || Detective Jimmy Halloran || ||1948&lt;br /&gt;
|-&lt;br /&gt;
|''[[Naked City, The (1948)|The Naked City]]''|| [[Barry Fitzgerald]] || Detective Lieutenant Dan Muldoon || ||1948&lt;br /&gt;
|-&lt;br /&gt;
|''[[Naked City, The (1948)|The Naked City]]''|| [[Ted de Corsia]] || Willie Garzah || ||1948&lt;br /&gt;
|-&lt;br /&gt;
|''[[Trapped]]'' ||[[Lloyd Bridges]]||Tris Stewart|| ||1949&lt;br /&gt;
|-&lt;br /&gt;
|''[[White Heat]]'' ||[[John Archer]]||Philip Evans|| ||1949&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Treasure of the Sierra Madre]]''||[[Humphrey Bogart]]||Dobbs|| ||1949&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Treasure of the Sierra Madre]]''||[[Walter Huston]]||Howard|| ||1949&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Treasure of the Sierra Madre]]''||[[Bruce Bennett]]||Cody|| ||1949&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Treasure of the Sierra Madre]]''||[[Tim Holt]]||Curtain|| ||1949&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gun Crazy]]'' ||[[John Dall]]||Bart Tare|| ||1949&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Enforcer (1951)|The Enforcer]]''||[[Danny Dayton]]||Digger|| ||1951&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Enforcer (1951)|The Enforcer]]''||[[Ted de Corsia]]||Joseph Rico|| ||1951&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desert Rats, The]]''||[[Richard Burton]]||Capt. 'Tammy' MacDonalds|| ||1953&lt;br /&gt;
|-&lt;br /&gt;
|''[[Earth vs. the Flying Saucers]]''||[[Larry J. Blake]]||Motorcycle Cop|| ||1956&lt;br /&gt;
|-&lt;br /&gt;
|''[[The FBI Story]]''||[[Jimmy Stewart]]||Agent &amp;quot;Chip&amp;quot; Hardesty|| ||1959&lt;br /&gt;
|-&lt;br /&gt;
|''[[The FBI Story]]''||[[Murray Hamilton]]||Agent Sam Crandall|| ||1959&lt;br /&gt;
|-&lt;br /&gt;
|''[[The FBI Story]]''||[[Larry Pennell]]||FBI Trainee George Crandall|| ||1959&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pretty Boy Floyd]]''||[[John Ericson]]||Charles &amp;quot;Pretty Boy&amp;quot; Floyd|| ||1960&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chase, The (1966)|The Chase]]''||[[Marlon Brando]]||Sheriff Calder|| ||1966&lt;br /&gt;
|-&lt;br /&gt;
|''[[À tout coeur à Tokyo pour OSS 117]]''|| ||Japanese old man|| ||1966&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bonnie and Clyde]]''||[[Michael J. Pollard]]||C.W. Moss|| ||1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Targets]]''||[Tim O'Kelly]]||Bobby Thompson|| ||1968  &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sicilian Clan (Le clan des Siciliens)]]''|| [[Yves Lefebvre]] || Aldo Manalese ||. ||1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[Too Late the Hero]]''||[[Cliff Robertson]]||Lietutenat (jg) Sam Lawson|| ||1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Violent City]]'' ||  || Policeman || Nickel-plated || 1970&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hickey &amp;amp; Boggs]]''||[[Bill Cosby]]||Al Hickey|| ||1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[Night Stalker, The|The Night Stalker]]''|| ||Las Vegas Police|| ||1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[Across 110th Street]]''|| || || ||1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Tall Blond Man with One Black Shoe (Le Grand Blond avec une chaussure noire)]]'' || [[Bernard Blier]] || Bernard Milan || Suppressed || 1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[Serpico]]''||[[Al Pacino]]||Frank Serpico|| ||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Friends of Eddie Coyle]]''||[[Joe Santos]]||Eddie Van||. ||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sting]]''||[[Charles Durning]]||Lt. Snyder|| ||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sting]]''||[[Dana Elcar]]||Special Agent Polk|| ||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Bad Mama]]''|| || || ||1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Terrorists]]'' || John Quentin || Martin Shepherd || 6&amp;quot; barrel || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Terrorists]]'' || Eva || Karen Maxwell || 6&amp;quot; barrel || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Terrorists]]'' || [[Sean Connery]] || Colonel Nils Tahlvik || 6&amp;quot; barrel || 1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dog Day Afternoon]]''||[[Al Pacino]]||Sonny|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[French Connection II]]''|| ||French police|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Eagle Has Landed]]''||[[Jean Marsh]]||Joanna|| ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taxi Driver]]''|| || ||Part of Easy Andy's inventory||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[St. Ives]]''||[[Maximilian Schell]]||Dr. John Constable|| ||1976&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldier of Orange]]''||[[Jeroen Krabbé]]||Guus LeJeune|| ||1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Late Show, The|The Late Show]]''||[[Art Carney]]||Ira Wells|| ||1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Late Show, The|The Late Show]]''||[[John Considine]]||Jeff Lamar|| ||1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Driver]]''|| ||Bank robber|| ||1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[...And Justice For All]]''|| ||Police officers|| ||1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[Once Upon A Time In America]]''||[[James Russo]]||Bugsy|| ||1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Indiana Jones and the Temple of Doom]]''||[[Harrison Ford]]||Indiana Jones|| ||1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Night of the Creeps]]''||[[Tom Atkins]]||Det. Cameron|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rage of Honor]]'' || || Various criminals || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rocketeer, The|The Rocketeer]]''|| [[Ed Lauter]]||Agent Fitch|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dumb and Dumber]]''||[[Felton Perry]]||FBI agent|| ||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fargo]]'' || ||Police officers|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mulholland Falls]]''||[[Chris Penn]]||Det. Arthur Relyea|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hoodlum]]'' ||[[Laurence Fishburne]]||&amp;quot;Bumpy&amp;quot; Johnson|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Green Mile]]''||[[Tom Hanks]] ||Paul Edgecomb|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Green Mile]]''||[[Barry Pepper]] ||Dean Stanton|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Green Mile]]''||[[David Morse]] ||Brutus &amp;quot;Brutal&amp;quot; Howell|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Green Mile]]''||[[Doug Hutchison]] ||Percy Wetmore|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Producers, The (2005)|The Producers]]''|| ||N.Y.P.D. officers|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Visitation, The|The Visitation]]''||[[Lew Temple]]||Deputy Tommy Smalls|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Smokin' Aces]]''|| ||FBI agent|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Black Dahlia]]''||[[Josh Hartnett]]||L.A.P.D. Detective Bleichert|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[American Gangster]]''|| ||Police officers|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Andy Griffith Show]]''||[[Don Knotts]]||Deputy Barney Fife|| ||1960-1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Andy Griffith Show]]''||[[Andy Griffith]]||Sheriff Andy Taylor|| ||1960-1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Dukes of Hazzard (TV series)|The Dukes of Hazzard]]''||[[Sonny Stroyer]]||Deputy Enos Strate|| ||1979-1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds]]''||[[Matthew Gray Gubler]]||FBI Agent Spencer Reid|| ||2005-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds]]''||[[James Van Der Beek]]||Tobias|| ||2005-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blue Bloods]]''|| [[Tom Selleck]]||Commissioner Reagan||a &amp;quot;Fitz Special&amp;quot;||2010-Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Colt Commando=&lt;br /&gt;
[[Image:ColtCommandoRev2In.jpg|thumb|right|400px|Colt Commando - 2&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Cltcommando38.jpg|thumb|right|400px|Colt Commando - 4&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
The Colt Commando was the military's adopted version of the Colt Official Police.  The Commando was parkerized and outfitted with plain grips or subdued grips with the Colt logo in the plastic.  It was issued during World War 2 to governmental agencies not involved directly in the frontline fighting.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1942 - 1945)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .38 Special&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 2 in (5.1 cm), 4 in (10.2 cm), 6 in (15.2 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 6-round Cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The Colt Commando appears in the following movies, TV shows, and video games:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Killing]]''||[[Ted de Corsia]]||Policeman Randy Kennan|| ||1956&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scorpio]]''||[[Joanne Linville]]||Sarah|| ||1973&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Colt Officer Model Special=&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The Colt Officer Model Special appears in the following movies, TV shows, and video games:'''&lt;br /&gt;
[[File:ColtOMSpecial.jpg|thumb|right|400px|Colt Officer Model Special 6&amp;quot; barrel. 22 Long Rifle. Manufactured 1953]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1949 - 1972)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .38 Special, .22 Long Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 6 in (15.2 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 6-round Cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragnet (1967)|Dragnet]]''||.||L.A.P.D.||. ||1967&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Colt's Manufacturing Company]] - A list of all firearms manufactured by Colt. &lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hell_on_Wheels&amp;diff=603280</id>
		<title>Hell on Wheels</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hell_on_Wheels&amp;diff=603280"/>
		<updated>2012-08-19T21:21:48Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
'''The following firearms were used in AMC's ''[[Hell On Wheels]]'':'''&lt;br /&gt;
[[Image:Hell-on-wheels1.jpg|thumb|right|300px|''Hell On Wheels'' (2011)]]__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Griswold &amp;amp; Gunnison==&lt;br /&gt;
Former Confederate soldier Cullen Bohannon ([[Anson Mount]]) carries a Confederate-made [[Griswold &amp;amp; Gunnison Revolver|Griswold &amp;amp; Gunnison revolver]], by which he is recognised in Episode 1. The correct Griswold &amp;amp; Gunnison is visible for a split second at 34:20 in Episode 3, &amp;quot;A New Birth of Freedom.&amp;quot;&lt;br /&gt;
[[Image:GRISWOLD.jpg|thumb|none|500px|Griswold &amp;amp; Gunnison revolver - .36 Percussion.]]&lt;br /&gt;
[[Image:HellOnWheelsGriswold-1.jpg|thumb|none|600px|Bohannon holds his Griswold &amp;amp; Gunnison after murdering a Union soldier who raped his wife.]]&lt;br /&gt;
[[Image:HellOnWheelsGriswold-2.jpg|thumb|none|600px|Bohannon covers his Griswold &amp;amp; Gunnison with his coat after it's recognized by Daniel Johnson.]]  Bohannon does not use an accurate copy of the Griswold revolver in the series. Instead he uses a brass-framed copy of the 1860 Colt Army revolver, a weapon which did not exist until the Italians started making them during the 1960s. The rebated cylinder and 1860-type loading lever can be seen in several episodes, especially the one where he lends it to the ex-slave and teaches him to shoot.&lt;br /&gt;
&lt;br /&gt;
== Colt 1860 Army==&lt;br /&gt;
During the opening credits sequence, Bohannon is seen with a [[Colt 1860 Army]] instead of his usual Griswold &amp;amp; Gunnison. He uses this period-incorrect brass-framed copy of the Colt 1860 Army throughout the series.&lt;br /&gt;
[[Image:1860Army.jpg|thumb|none|450px|Colt 1860 Army - .44 Percussion.]]&lt;br /&gt;
[[Image:HellOnWheels1860ArmyCredits.jpg|thumb|none|600px|Bohannon holds a Colt 1860 in the opening credits.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 New Model Army==&lt;br /&gt;
Former Union soldier Daniel Johnson ([[Ted Levine]]) carries a [[Remington 1858 New Army]] in Episode 1, although the weapon appearing on screen is a brass-framed Leech &amp;amp; Rigdon .44.&lt;br /&gt;
[[Image:Remington1858-1.jpg|thumb|none|450px|Remington 1858 New Model Army - .44 Percussion]]&lt;br /&gt;
[[Image:HellOnWheelsRemington1858-1.jpg|thumb|none|600px|&amp;quot;That is my Remington pointed at your gut.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Dirty_Harold&amp;diff=601206</id>
		<title>User talk:Dirty Harold</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Dirty_Harold&amp;diff=601206"/>
		<updated>2012-08-14T16:37:30Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==FN Mle.1950 info==&lt;br /&gt;
I can't offer you much. The Modele 1950 was a variant of the pre-war M1924 standard-length action. Belgium received war surplus [[M1 Garand]]s from the US, and chose the [[FN Model 1949|SAFN-49]] in .30-'06 as their new battle rifle to simplify logistics. The SAFN-49 was complicated and took time to manufacture, so the M1950 in .30-'06 was adopted as a substitute standard until SAFN-49 production was complete. It had a standard 23.5&amp;quot; short-rifle barrel. The only obvious differences I can find are an elogated magazine for the long .30-'06 (7.62x63mm) cartridge, and a notch cut in the rear of the receiver ring to allow a stripper clip of .30-'06 cartridges to fit into the action. The receiver bridge was also designed to use US M1903 stripper clips, rather than conventional Mauser-pattern clips. I have no idea if it actually matters which you use. The rifles were factory parkerized, gray for the Navy and black for the Army. The crest should have a crown, over a &amp;quot;L&amp;quot; for King Leopold III or &amp;quot;B&amp;quot; for King Baudouin I, who succeeded his father in 1951. Underneath are the initials &amp;quot;ABL&amp;quot;, which stand for Armee Belge Leger (Belgian Army) in French and Flemish, Belgium's two languages. The year of manufacture is beneath that. These rifles were only in production for 3-4 years before the SAFN-49 contract was completed. You have one of the most desirable and high-quality Mauser short-rifles ever made, and it is quite valuable for a milsurp rifle; possibly $500+ depending on condition. The M98 action is a tank, and can withstand any surplus/commercial ammo you can find. I hope this helps some.--[[User:Stomper|Stomper]] 11:33, 31 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==British Armed Forces page==&lt;br /&gt;
&lt;br /&gt;
Cannot thank you enough for that one mate, proper nice job :) [[User:Fixer|Fixer]]&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_British_Armed_Forces&amp;diff=596674</id>
		<title>Talk:List of firearms used by British Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_British_Armed_Forces&amp;diff=596674"/>
		<updated>2012-08-01T11:45:35Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once again, much like in the now-vastly-improved Russian weapons page, feel free to contribute as much as you'd like. The format is all together, and I'll periodically update the page myself, as well. --[[User:Dirty Harold|Dirty Harold]] 19:09, 31 July 2012 (CDT)&lt;br /&gt;
:I'll add some stuff. In the case of weapons that are used by the SAS/SBS/whatever I would just list them as UKSF as that is the umbrella that they all fall under, and they all use the same pool of specialist weapons. --[[User:Commando552|commando552]] 18:23, 31 July 2012 (CDT)&lt;br /&gt;
::Yeah, I thought about the UKSF thing too. [[User:Dirty Harold|Dirty Harold]] 19:40, 31 July 2012 (CDT)&lt;br /&gt;
:::Massive respect too whoever created this, I've been waiting for something like this for a while! I'll try and contribute as best as I can. @Commando552, something you might wanna add is the H&amp;amp;K MP5A3 and MP5KA1, as used by the SAS/SBS/Royal Marines/Paratroop Regiment. As for out of service, as far as I'm aware, the SAS WERE issued Walther PPKs as a backup, however, I am unsure as to whether this is still in use by them. I know an AR-15 CQB type rifle is in use by the Pathfinder Regiment, Royal Military Police and Army Security Guard Regiments. The MP5KA1 is also used by Infantry drivers and Pilots. Hope this helps. [[User:Fixer|Fixer]]&lt;br /&gt;
::::Just added the SMGs. The problem is that there is not really any documentation about what the special forces use, it is more just what you can see them with in the rare photo or hear about through the grapevine. I believe the PPK is still on the books, although maybe not used, as there have been EFRs (Equipment Failure Reports) sent in for the PPK as recently as 2007, so someone was apparently using it then. As for the CQB AR-15, are you talking about the L119A1 which is a C8 SFW? If so I wasn't aware of the Pathfinders using this, I thought they used a C7 (for some reason i think 300 were bought but have no source for this, the number is just in my head) along with the Royal Marines Brigade Patrol Troop (as seen [http://webarchive.nationalarchives.gov.uk/+/http://www.operations.mod.uk/veritas/img/veritas/45cdogp/jacana_stonehouse01_hr.jpg here]). They may have switched to the L119A1 by now to standardise (this was originally only used by the SAS/SBS but has been spreading out throughout the services) but a few years ago they still has the C7s. Have also seem them using M16A1s with A2 handguard which I'm assuming migrated over from UKSF. Where did you get the thing about drivers and pilots having MP5KA1s, have never seen or heard anything about that. Also, what do you mean by &amp;quot;Army Security Guard Regiments&amp;quot;?  --[[User:Commando552|commando552]] 19:05, 31 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So we're not putting the LMT into this? [[User:Excalibur01|Excalibur01]] 20:00, 31 July 2012 (CDT)&lt;br /&gt;
:This page is very far from done (I'm off to bed now so if anyone else wants to try and help finish it of be my guest), but more importantly the L129A1 hasn't appeared in anything yet has it? if not then it shouldn't be on the site so shouldn't be here.  --[[User:Commando552|commando552]] 20:16, 31 July 2012 (CDT)&lt;br /&gt;
::I think that if there is a gun used by the British, but doesn't have an Imfdb page, it should be listed here. This is a list of Guns used by the British Armed Forces, not a list of guns ''on Imfdb'' used by British Armed Forces. --[[User:SmithandWesson36|SmithandWesson36]] 21:03, 31 July 2012 (CDT)&lt;br /&gt;
:::I was under the impression that these pages ARE a list of guns used by the British Army that appear on IMFDB as an aid to ID-ing and working out if something is anachronistic/inaccurate. --[[User:Commando552|commando552]] 04:31, 1 August 2012 (CDT)&lt;br /&gt;
@Commando552 Yeah mate, it's not unheard of for UKSF to use the Walther, as I believe it used as a backup. Yeah the L119A1 is what I meant - that sort of weaponry has been used by Pathfinders (to my knowledge) in Afghanistan on patrols, due too compact size (I believe). I cannot speak for the RM, but seeing as the Brigade Patrol Group are a recon regiment (like the Pathfinders) it would make sense, as they favor compact weaponry. As for pilots/drivers, I read somewhere that they had, however after re-reading the same article, they do not, it was just my error of skim reading over the words &amp;quot;pilots&amp;quot;, &amp;quot; infantry drivers&amp;quot; and &amp;quot;MP5K&amp;quot;. I do apologize for the confusion on the pilots part, but I do believe they carry a sidearm. In combat, Infantry drivers were known to be issued an MP5 of some sort. I assumed it was the A1 due to the fact it is easy to conceal and easy to draw (due to the sights), in case of contact. The Army Security Guards (Military Provost Guard Service) have been known too use a CQB AR-15 during in VIP close protection, too the best of my knowledge. As for the M16A1s with the A2 handguard, to the best of my knowledge, I cannot recall hearing or seeing any branch of the UK military using it in my time, but I may be wrong.  However, I will double check the info and will get back too you. Apologizes for any confusion. [[User:Fixer|Fixer]]&lt;br /&gt;
:The Pathfinders and BPT were still using the C7 in Afghanistan, there are quite a few photos of it, but my guess is that they may have phased it out now that the L119A1 is becoming more widespread. The only reason they adopted the C7 in the first place is that at the time the L85 was incapable of taking an UGL, so they wanted a rifle they could mount an M203 on. I don't think the MPGS do use the L119A1 as they have no close protection role, that is the Royal Military Police who tend to use the short barrelled version of the L119A1. Now that you say that about the MP5 for drivers and pilots that clicks something in my brain, but I think they actually used the MP5A3 not the MP5K. However this is not the case anymore, with them either using the L22A2 or the L119A1. Also, [http://www.mega-tapety.info/resize/militaria-zolnierze-2560-1920-1706.jpg here] is a photo of a couple of BPT marines, note that the one on the right has an A2 handguard but no brass deflector.  --[[User:Commando552|commando552]] 04:31, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Why is there a 'Flamethrower' section? To my knowledge, the British Army has-and will never use-flamethrowers. It's just not the done thing. Alasdair.&lt;br /&gt;
* They did use the [[No. 2 Portable Flamethrower]] during WW2 --[[User:Crackshot|Crackshot]] 07:28, 01 August 2012 (GMT)&lt;br /&gt;
:Flamethrower in this context also refers to any rocket-based incendiary weapon (i.e. the US FLASH launcher). --[[User:Dirty Harold|Dirty Harold]] 07:44, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might only be my imagination but i thought the Accuracy International AW was named L96?&lt;br /&gt;
:Almost. The L96A1 is the Accuracy International PM. The Arctic Warfare is the L118A1.[[User:The Wierd It|The Wierd It]] 03:05, 1 August 2012 (CDT)&lt;br /&gt;
::There is  A LOT of confusion about the L96 designation, mainly because in some sources the Army gets it wrong. In some places they incorrectly call the L118A1 the L96A1, so they then work backwards to say that the original PM was just the L96, despite the fact that this isn't how British designations work, always having an A1 at the end.  --[[User:Commando552|commando552]] 04:11, 1 August 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_British_Armed_Forces&amp;diff=596511</id>
		<title>Talk:List of firearms used by British Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_British_Armed_Forces&amp;diff=596511"/>
		<updated>2012-07-31T23:36:13Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once again, much like in the now-vastly-improved Russian weapons page, feel free to contribute as much as you'd like. The format is all together, and I'll periodically update the page myself, as well. --[[User:Dirty Harold|Dirty Harold]] 19:09, 31 July 2012 (CDT)&lt;br /&gt;
:I'll add some stuff. In the case of weapons that are used by the SAS/SBS/whatever I would just list them as UKSF as that is the umbrella that they all fall under, and they all use the same pool of specialist weapons. --[[User:Commando552|commando552]] 18:23, 31 July 2012 (CDT)&lt;br /&gt;
::Yeah, I thought about the UKSF thing too. [[User:Dirty Harold|Dirty Harold]] 19:40, 31 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_British_Armed_Forces&amp;diff=596501</id>
		<title>Talk:List of firearms used by British Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_British_Armed_Forces&amp;diff=596501"/>
		<updated>2012-07-31T23:10:31Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: Created page with &amp;quot;Once again, much like in the now-vastly-improved Russian weapons page, feel free to contribute as much as you'd like. The format is all together, and I'll periodically update the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once again, much like in the now-vastly-improved Russian weapons page, feel free to contribute as much as you'd like. The format is all together, and I'll periodically update the page myself, as well. --[[User:Dirty Harold|Dirty Harold]] 19:09, 31 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Stomper&amp;diff=596315</id>
		<title>User talk:Stomper</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Stomper&amp;diff=596315"/>
		<updated>2012-07-31T17:22:14Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* FN Modele 1950 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mauser rifle page==&lt;br /&gt;
GREAT work.  I like the summaries and backstories of the rifles.  Are you going to do more on each section of the Mauser page?  If so, I am very much looking forward to it [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:48, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Working on M1903 Turk as I write. Thanks for all the great pictures!--[[User:Stomper|Stomper]] 22:01, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Model 1912 Steyr Mauser - Chilean Contract ==&lt;br /&gt;
&lt;br /&gt;
:How much do you know about this model? I used to own one. Sometime in the 50's or 60's it was modified with a shorter barrel and chambered for .308. Got rid of it, but I've always been curious about it. --[[User:Jcordell|Jcordell]] 11:13, 22 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==FN Modele 1950==&lt;br /&gt;
I saw your work on the Mauser and Springfield pages, and I was wondering if perhaps you know anything about the FN Herstal Model 1950 rifle, the model chambered in .30-06 Springfield, and fielded by the Belgian military for about three years before being replaced by the M1949. I've been scouring for information on this rifle, and I just can't seem to find anything. Anything you know could help. Thanks. --[[User:Dirty Harold|Dirty Harold]] 16:12, 29 July 2012 (CDT)&lt;br /&gt;
:Thanks again. Even what little you knew was helpful. --[[User:Dirty Harold|Dirty Harold]] 13:22, 31 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Stomper&amp;diff=595720</id>
		<title>User talk:Stomper</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Stomper&amp;diff=595720"/>
		<updated>2012-07-29T20:14:12Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mauser rifle page==&lt;br /&gt;
GREAT work.  I like the summaries and backstories of the rifles.  Are you going to do more on each section of the Mauser page?  If so, I am very much looking forward to it [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:48, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Working on M1903 Turk as I write. Thanks for all the great pictures!--[[User:Stomper|Stomper]] 22:01, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Model 1912 Steyr Mauser - Chilean Contract ==&lt;br /&gt;
&lt;br /&gt;
:How much do you know about this model? I used to own one. Sometime in the 50's or 60's it was modified with a shorter barrel and chambered for .308. Got rid of it, but I've always been curious about it. --[[User:Jcordell|Jcordell]] 11:13, 22 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==FN Modele 1950==&lt;br /&gt;
I saw your work on the Mauser and Springfield pages, and I was wondering if perhaps you know anything about the FN Herstal Model 1950 rifle, the model chambered in .30-06 Springfield, and fielded by the Belgian military for about three years before being replaced by the M1949. I've been scouring for information on this rifle, and I just can't seem to find anything. Anything you know could help. Thanks. --[[User:Dirty Harold|Dirty Harold]] 16:12, 29 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Dirty_Harold&amp;diff=595712</id>
		<title>User talk:Dirty Harold</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Dirty_Harold&amp;diff=595712"/>
		<updated>2012-07-29T19:51:44Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: Created page with &amp;quot;==FN Mauser Model 1950== Cleaning out our closet, my father found a rifle we'd recovered from my grandfather's house a few years earlier. Looking at the markings on the rifle (&amp;quot;F...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==FN Mauser Model 1950==&lt;br /&gt;
Cleaning out our closet, my father found a rifle we'd recovered from my grandfather's house a few years earlier. Looking at the markings on the rifle (&amp;quot;Fabrique Nationale d'armes de Guerre|Herstal Belgique&amp;quot;...the royal crest; marking &amp;quot;1951&amp;quot;) and the style of bolt, etc.; it was clear that the rifle was a FN copy of the Gewehr 98 action, the Belgian military Modele 1950. I was wondering if anyone knows very much about this particular rifle, since it's proven very difficult to find any information on. --[[User:Dirty Harold|Dirty Harold]] 15:31, 29 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_Russian_Armed_Forces&amp;diff=594795</id>
		<title>Talk:List of firearms used by Russian Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_Russian_Armed_Forces&amp;diff=594795"/>
		<updated>2012-07-26T23:01:42Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* RPK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm aware that as of 20:28, 24 July 2012, the page isn't finished; it's terribly late, and I'm going to continue working on it. --[[User:Dirty Harold|Dirty Harold]] 20:29, 24 July 2012 (CDT)&lt;br /&gt;
::Hope you don't mind, I contributed a little bit, mended some years into more precise and (to my knowledge, at least) correct ones.--[[User:BeloglaviSup|BeloglaviSup]] 02:44, 25 July 2012 (CDT)&lt;br /&gt;
:::That's perfectly fine, thank you; I was kind of hoping to get some contributions. --[[User:Dirty Harold|Dirty Harold]] 11:11, 25 July 2012 (CDT)&lt;br /&gt;
:::Could we change the Cyrillic names to Latin alphabet? They're not really that useful in their current form to a non-Russian speaker. [[User:Evil Tim|Evil Tim]] 08:38, 25 July 2012 (CDT)&lt;br /&gt;
::::I only used the Cyrillic names because they would be more authentic to the Russian forces. They can be changed fairly easily, though. --[[User:Dirty Harold|Dirty Harold]] 11:12, 25 July 2012 (CDT)&lt;br /&gt;
:::::Well, we could refer to all these weapons by their official GRAU index designations. Though personally, I like the Russian Cyrillic names.--[[User:BeloglaviSup|BeloglaviSup]] 11:50, 25 July 2012 (CDT) &lt;br /&gt;
::::::Since this is an American website with a primarily English-speaking user base, the English (or Latin, whatever) alphabet would be more preferable. [[User:Spartan198|Spartan198]] 03:37, 26 July 2012 (CDT)&lt;br /&gt;
:::::::Do you want the Cyrillic Anglicized or do you want straight up English translations of the Cyrillic titles? --[[User:Dirty Harold|Dirty Harold]] 08:39, 26 July 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
It's only called the Russian Federation recently. It's changed named overall at least 3 times in the past century [[User:Excalibur01|Excalibur01]] 22:29, 24 July 2012 (CDT)&lt;br /&gt;
:Yes, I'm aware of that, and I considered it after I constructed the article. A name change would be fine... Russian Armed Forces? --[[User:Dirty Harold|Dirty Harold]] 11:10, 25 July, 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Makarov PM is still in service. And the next couple of decades, it will doesn't remove from service [[User:Bednardos|Bednardos]] 19:05, 25 July, 2012 (CDT)&lt;br /&gt;
:My mistake, I fixed it already.--[[User:BeloglaviSup|BeloglaviSup]] 11:52, 25 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AO-63 picture? ==&lt;br /&gt;
&lt;br /&gt;
So we've got a picture of the AO-63 now?  I thought no one knew what it looked like except for the designers and the people running the trials.  [[User:Jeddostotle7|Jeddostotle7]] 17:36, 26 July 2012 (CDT)&lt;br /&gt;
:That isn't an AO-63, it is an AO-38. This was a prototype for the balance recoil system used in the AK-107, and is a single barrel design which is totally unrelated to the AO-63.  --[[User:Commando552|commando552]] 17:49, 26 July 2012 (CDT)&lt;br /&gt;
::OH, that makes sense.  It's just that in the smaller version of the picture, it looks like it has two barrels (I didn't view the larger version).   [[User:Jeddostotle7|Jeddostotle7]] 17:55, 26 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==RPK== &lt;br /&gt;
Is the original 7.26x39 RPK still in service?--[[User:Mandolin|Mandolin]] 17:53, 26 July 2012 (CDT)&lt;br /&gt;
:I didn't include it because I wasn't sure, but I think they're at least phasing the original models out of front-line service. Someone with a little more knowledge on that particular weapon might be able to help. --[[User:Dirty Harold|Dirty Harold]] 19:00, 26 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_Russian_Armed_Forces&amp;diff=594622</id>
		<title>Talk:List of firearms used by Russian Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_Russian_Armed_Forces&amp;diff=594622"/>
		<updated>2012-07-26T12:40:47Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm aware that as of 20:28, 24 July 2012, the page isn't finished; it's terribly late, and I'm going to continue working on it. --[[User:Dirty Harold|Dirty Harold]] 20:29, 24 July 2012 (CDT)&lt;br /&gt;
::Hope you don't mind, I contributed a little bit, mended some years into more precise and (to my knowledge, at least) correct ones.--[[User:BeloglaviSup|BeloglaviSup]] 02:44, 25 July 2012 (CDT)&lt;br /&gt;
:::That's perfectly fine, thank you; I was kind of hoping to get some contributions. --[[User:Dirty Harold|Dirty Harold]] 11:11, 25 July 2012 (CDT)&lt;br /&gt;
:::Could we change the Cyrillic names to Latin alphabet? They're not really that useful in their current form to a non-Russian speaker. [[User:Evil Tim|Evil Tim]] 08:38, 25 July 2012 (CDT)&lt;br /&gt;
::::I only used the Cyrillic names because they would be more authentic to the Russian forces. They can be changed fairly easily, though. --[[User:Dirty Harold|Dirty Harold]] 11:12, 25 July 2012 (CDT)&lt;br /&gt;
:::::Well, we could refer to all these weapons by their official GRAU index designations. Though personally, I like the Russian Cyrillic names.--[[User:BeloglaviSup|BeloglaviSup]] 11:50, 25 July 2012 (CDT) &lt;br /&gt;
::::::Since this is an American website with a primarily English-speaking user base, the English (or Latin, whatever) alphabet would be more preferable. [[User:Spartan198|Spartan198]] 03:37, 26 July 2012 (CDT)&lt;br /&gt;
:::::::Do you want the Cyrillic Anglicized or do you want straight up English translations of the Cyrillic titles? --[[User:Dirty Harold|Dirty Harold]] 08:39, 26 July 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
It's only called the Russian Federation recently. It's changed named overall at least 3 times in the past century [[User:Excalibur01|Excalibur01]] 22:29, 24 July 2012 (CDT)&lt;br /&gt;
:Yes, I'm aware of that, and I considered it after I constructed the article. A name change would be fine... Russian Armed Forces? --[[User:Dirty Harold|Dirty Harold]] 11:10, 25 July, 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Makarov PM is still in service. And the next couple of decades, it will doesn't remove from service [[User:Bednardos|Bednardos]] 19:05, 25 July, 2012 (CDT)&lt;br /&gt;
:My mistake, I fixed it already.--[[User:BeloglaviSup|BeloglaviSup]] 11:52, 25 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_weapons_used_by_U.S._Armed_Forces&amp;diff=594615</id>
		<title>Talk:List of weapons used by U.S. Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_weapons_used_by_U.S._Armed_Forces&amp;diff=594615"/>
		<updated>2012-07-26T12:35:54Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* NCIS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to whoever created this page, I've thought a lot about trying to do a page like this myself, since a lot of people on this site like to point out &amp;quot;That isn't what a solder/officer in such and such military of law enforcement agency would use in real life.&amp;quot;  Maybe if this page proves to be popular we could do other pages about other agencies. --[[User:AndCA|AndCA]] 22:06, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Your very welcome :) everything on that page took about a month to make due to my schedule (and I'm only 15). I am planning on doing a page about the British and the Russian armed forces but I want to have this done first. [[User:Mr.Ice|Mr.Ice]] 22:17, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I didn't know the Marines have started using the SCAR H [[User:Excalibur01|Excalibur01]] 22:23, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I may have gotten some incorrect info during my research, I'll look into it. [[User:Mr.Ice|Mr.Ice]] 22:31, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank You for doing this, the fact that you are fifteen only makes me have more respect for you.--[[User:Dillinger|Dillinger]] 23:29, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Mate, big respect for you for doing this! Well done! If you need any info on what the British Armed Forces do, please let me know, I can help with that!! Again, proper nice job mate!! [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
::As far as I know the only use by the USMC of the SCAR platform was a variant of the 'L' model during trials for the M27. The H&amp;amp;K 416 was chosen. --[[User:Crazycrankle|Crazycrankle]] 01:26, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Doesn't the Navy also use the M16A3 variant? [[User:Insertjjs|Insertjjs]] 6:37, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yes they do, my Seabee buddy's issued weapon is an M16A3 with a 203.-[[User:Ranger01|Ranger01]] 11:56, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Are we doing out of service rifles and shotguns as well? Wicked wikipedia gives a complete list if that helps he page.-[[User:Balin21|Balin21]] 12:30, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Of course. [[User:Mr.Ice|Mr.Ice]] 12:33, 19 July 2012 (CDT)&lt;br /&gt;
 &lt;br /&gt;
== YES!!! ==&lt;br /&gt;
&lt;br /&gt;
THIS IS AN AWESOME IDEA!!! One that I have been wanting to do for a while. Gets my 100% stamp of approval! --[[User:Zackmann08|Zackmann08]] 08:33, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Glad you like it I just hope this gets done soon so I can work on my next idea. [[User:Mr.Ice|Mr.Ice]] 08:55, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
When this one is done, how about one for the British Armed Forces, SAS and suchlike? --[[User:Taurus96|Taurus96]] 10:25, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I have been thinking about one for the British I may do one like that next. [[User:Mr.Ice|Mr.Ice]] 11:32, 19 July 2012 (CDT)&lt;br /&gt;
:If you do, don't forget they recently adopted the LMT 7.62 as their new Sniper rifle/DMR [[User:Excalibur01|Excalibur01]] 11:47, 19 July 2012 (CDT)&lt;br /&gt;
::That they do, but I don't think we have a page for it since it's not shown up in media yet. [[User:The Wierd It|The Wierd It]] 12:59, 19 July 2012 (CDT)&lt;br /&gt;
::No, it hasn't appeared in anything to my knowledge, and we need to emphasize that this page, like all other pages on IMFDb, is for weapons ''used in films, TV, or video games'', not an end-all list of every weapon ever used by an armed force. [[User:Spartan198|Spartan198]] 03:13, 26 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SDM-R picture ==&lt;br /&gt;
&lt;br /&gt;
I'm looking for a good shot of the Army's Squad Designated Marksman Rifle, but I can't find one. Can anyone help me out? --[[User:Dirty Harold|Dirty Harold]] 10:27, 19 July 2012 (CDT)&lt;br /&gt;
:I'm reasonably sure it's not that different from the M16A4, aside from subtle differences in the rails (DD M4Rail rather than KAC M5) and differences to the barrel which are hidden by the rails. [[User:The Wierd It|The Wierd It]] 10:27, 19 July 2012 (CDT)&lt;br /&gt;
:Never mind, then; I'll simply remove it on the grounds that's it's not dissimilar from M16A4 model. --[[User:Dirty Harold|Dirty Harold]] 11:33, 19 July 2012 (CDT)&lt;br /&gt;
:The SDM-R was a very limited trial program and it was only fielded to one unit before it was canceled and/or withdrawn from service. The SAM-R met a similar end when the Marines opted for the Mark 12 Mod 1 instead. [[User:Spartan198|Spartan198]] 16:34, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P226R ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don't the SEALs use the 226 with a rail now? [[User:Excalibur01|Excalibur01]] 11:01, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:According to SIG the SEALs currently use a P226 with a Picatinny rail that is not the standard rail found on P226s.  In the past they have used folded steel slides without any rail or other outward identifying marks.  When they went to the stainless steel slides an anchor was added to be able to easily tell which were the new slides and which were the older model.  At some point a rail was added during the use of the stainless slides, which lead to a complaint that not all light attachments worked on it (can't complain about an out of spec rail on a gun without a rail), so the current model was outfitted with a true 1913 picatinny rail. [[User:Dover500|Dover500]] 11:02, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Page name ==&lt;br /&gt;
&lt;br /&gt;
Should the &amp;quot;firearms&amp;quot; be changed to &amp;quot;weapons&amp;quot;, as there are several things on here that I would not call firearms, such as the grenades, mines and launchers.  --[[User:Commando552|commando552]] 12:15, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I say go for it if accuracy is the case [[User:Mr.Ice|Mr.Ice]] 12:22, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== USMC SOCOM ==&lt;br /&gt;
&lt;br /&gt;
Should the listing of USMC SOCOM be changed to USMC MARSOC since MARSOC is the branch of the USMC that is a part of SOCOM. I think USMC SOCOM just sounds odd because it describes the USMC ''branch'' of SOCOM. This is just my opinion, what do you guys think? --[[User:SmithandWesson36|SmithandWesson36]] 13:22, 19 July 2012 (CDT)&lt;br /&gt;
:Done.[[User:The Wierd It|The Wierd It]] 13:59, 19 July 2012 (CDT)&lt;br /&gt;
::Thanks. --[[User:SmithandWesson36|SmithandWesson36]] 14:00, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Magazine capacities ==&lt;br /&gt;
&lt;br /&gt;
Great idea Mr.Ice. Anyway, is it OK if I add the various magazine capacities for the firearms with the caliber in parentheses beside it?&lt;br /&gt;
:It is already there... Under &amp;quot;Capacity&amp;quot;... And sign your post. --[[User:Zackmann08|Zackmann08]] 17:04, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Colt Rail Gun ==&lt;br /&gt;
&lt;br /&gt;
I think it's been adopted very recently to replace the Kimber ICQB, should it go on the page?--[[User:Recon42|Recon42]] 06:35, 20 July 2012 (CDT)&lt;br /&gt;
:it is already on there as the [[Colt XSE]], it is the same gun as the one pictured except with a desert tan finish and grips.  --[[User:Commando552|commando552]] 06:49, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The XSE along with the Kimber are also used by Army Special Forces and 1st SFOD-D. [[User:Puppet.of.fate|Puppet.of.fate]] 21:58, 24 July 2012 (CDT)&lt;br /&gt;
:Last time I checked the Special Forces still used M9s. [[User:The Wierd It|The Wierd It]] 08:56, 25 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
They may use it or have used it but their regular sidearm is a M1911 variant or a Glock. The M9 and M9A1 are standard issue so it isn't uncommon for Special Forces to pick it up and use it once in a while. [[User:Puppet.of.fate|Puppet.of.fate]] 14:10, 25 July 2012 (CDT)&lt;br /&gt;
:I'm very interested to see your source on that. Last time I checked the only bit of the US Army to still use 1911s was Delta. [[User:The Wierd It|The Wierd It]] 15:49, 25 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In a number of 'Small Arms of the World' books I own along with a book co-written by General Carl Stiner, a former Commander in Cheif of USSOCOM. I would love to see the source of your info. [[User:Puppet.of.fate|Puppet.of.fate]] 17:36, 25 July 2012 (CDT)&lt;br /&gt;
:Let's jump straight to the photography then. &lt;br /&gt;
:*[http://www.americanspecialops.com/photos/special-forces/special-forces-medic.php Special Forces medic in Afghanistan, 2007]. Note the Beretta holstered on his belt. &lt;br /&gt;
:*[http://www.militaryphotos.net/forums/showthread.php?114762-United-States-SOF-pics&amp;amp;p=6214829&amp;amp;viewfull=1#post6214829 US Army Special Forces at the Fuerzas Comando 2012 event.] Note the obvious M9 being reloaded in the first photo. &lt;br /&gt;
:*[http://www.soc.mil/UNS/Photo/2011/2011/album/slides/3SF_9350.html Special Forces NCO Instructor at the 2011 USASFC Soldier and NCO of the Year Competition]. Note the M9 in his holster. &lt;br /&gt;
:*[http://www.soc.mil/UNS/Photo/2010/album/slides/101005-A-Lxxx-001.html Army Special Forces soldiers conduct range training, 2010.] Every single one of them has an M9.&lt;br /&gt;
:*[http://www.soc.mil/UNS/Photo/2010/album/slides/100805-A-2913D-194.html Special Forces training at Fort Carson, Colorado. 2010.] Holstered M9s.&lt;br /&gt;
:In short, for a weapon not regularly used by US Army Special Forces, there's a lot of images of US Army Special Forces with M9s. Note though that I am only calling you out on your assertion about the 1911; there's plenty of evidence for Glocks in the last year or so. [[User:The Wierd It|The Wierd It]] 02:46, 26 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M11 Pistol ==&lt;br /&gt;
&lt;br /&gt;
I wasn't aware that NCIS uses the P228 anymore. I thought they used the P229 DAK. I'm posting this to let you know why I changed it on the main page. Just thought I'd let you know. (By the way, if anyone has any comments, feel free to respond to me.) --[[User:Mormonpowerranger521|Mormonpowerranger521]] 15:30 (CDT)&lt;br /&gt;
&lt;br /&gt;
According to (the ever-accurate, lol) Wikipedia, they no longer use the P228. However, it says that they also use the P239 DAK as well as the P229 DAK. --[[User:Dirty Harold|Dirty Harold]] 19:22, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gun order ==&lt;br /&gt;
&lt;br /&gt;
Right now the guns, particularly the out of service ones, seem to be in a pretty random order. What do people think would be the best way to categorise them by, alphabetically, chronologically, user or notoriety?  --[[User:Commando552|commando552]] 18:28, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Chronologically sounds good, probably from earliest to latest. --[[User:Dirty Harold|Dirty Harold]] 19:30, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I agree, it will better in that order. --[[User:RaNgeR|RaNgeR]] 20:03, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
It needs to be notated that the M4A1 is only standard issue to special operations/ and Rangers. The M4 carbine (Semi and burst fire) is the standard rifle for front-line combat arms units in the US Army. --[[User:AdAstra2009|AdAstra2009]] 21:28, 24 July 2012 (CDT)&lt;br /&gt;
:Done. [[User:Spartan198|Spartan198]] 23:26, 25 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== NCIS ==&lt;br /&gt;
&lt;br /&gt;
So this page lists the weapons of the US Armed Forces, like the Army, Navy, Marines, etc. NCIS is a federal agency, not part of the Armed Forces. Should it be removed? --[[User:Mormonpowerranger521|Mormonpowerranger521]] 19:35 (CDT)&lt;br /&gt;
:NCIS is part of the Department of the Navy. --[[User:Dirty Harold|Dirty Harold]] 08:35, 26 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_Russian_Armed_Forces&amp;diff=594271</id>
		<title>Talk:List of firearms used by Russian Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_Russian_Armed_Forces&amp;diff=594271"/>
		<updated>2012-07-25T15:13:40Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm aware that as of 20:28, 24 July 2012, the page isn't finished; it's terribly late, and I'm going to continue working on it. --[[User:Dirty Harold|Dirty Harold]] 20:29, 24 July 2012 (CDT)&lt;br /&gt;
::Hope you don't mind, I contributed a little bit, mended some years into more precise and (to my knowledge, at least) correct ones.--[[User:BeloglaviSup|BeloglaviSup]] 02:44, 25 July 2012 (CDT)&lt;br /&gt;
:::That's perfectly fine, thank you; I was kind of hoping to get some contributions. --[[User:Dirty Harold|Dirty Harold]] 11:11, 25 July 2012 (CDT)&lt;br /&gt;
:::Could we change the Cyrillic names to Latin alphabet? They're not really that useful in their current form to a non-Russian speaker. [[User:Evil Tim|Evil Tim]] 08:38, 25 July 2012 (CDT)&lt;br /&gt;
::::I only used the Cyrillic names because they would be more authentic to the Russian forces. They can be changed fairly easily, though. --[[User:Dirty Harold|Dirty Harold]] 11:12, 25 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's only called the Russian Federation recently. It's changed named overall at least 3 times in the past century [[User:Excalibur01|Excalibur01]] 22:29, 24 July 2012 (CDT)&lt;br /&gt;
:Yes, I'm aware of that, and I considered it after I constructed the article. A name change would be fine... Russian Armed Forces? --[[User:Dirty Harold|Dirty Harold]] 11:10, 25 July, 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_Russian_Armed_Forces&amp;diff=594270</id>
		<title>Talk:List of firearms used by Russian Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_Russian_Armed_Forces&amp;diff=594270"/>
		<updated>2012-07-25T15:13:18Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm aware that as of 20:28, 24 July 2012, the page isn't finished; it's terribly late, and I'm going to continue working on it. --[[User:Dirty Harold|Dirty Harold]] 20:29, 24 July 2012 (CDT)&lt;br /&gt;
::Hope you don't mind, I contributed a little bit, mended some years into more precise and (to my knowledge, at least) correct ones.--[[User:BeloglaviSup|BeloglaviSup]] 02:44, 25 July 2012 (CDT)&lt;br /&gt;
:::That's perfectly fine, thank you; I was kind of hoping to get some contributions. --[User:Dirty Harold|Dirty Harold]] 11:11, 25 July 2012 (CDT)&lt;br /&gt;
:::Could we change the Cyrillic names to Latin alphabet? They're not really that useful in their current form to a non-Russian speaker. [[User:Evil Tim|Evil Tim]] 08:38, 25 July 2012 (CDT)&lt;br /&gt;
::::I only used the Cyrillic names because they would be more authentic to the Russian forces. They can be changed fairly easily, though. --[[User:Dirty Harold|Dirty Harold]] 11:12, 25 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's only called the Russian Federation recently. It's changed named overall at least 3 times in the past century [[User:Excalibur01|Excalibur01]] 22:29, 24 July 2012 (CDT)&lt;br /&gt;
:Yes, I'm aware of that, and I considered it after I constructed the article. A name change would be fine... Russian Armed Forces? --[[User:Dirty Harold|Dirty Harold]] 11:10, 25 July, 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_Russian_Armed_Forces&amp;diff=594006</id>
		<title>Talk:List of firearms used by Russian Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_Russian_Armed_Forces&amp;diff=594006"/>
		<updated>2012-07-25T02:30:01Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: Created page with &amp;quot;I'm aware that as of 20:28, 24 July 2012, the page isn't finished; it's terribly late, and I'm going to continue working on it. --Dirty Harold 20:29, 24 Jul...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm aware that as of 20:28, 24 July 2012, the page isn't finished; it's terribly late, and I'm going to continue working on it. --[[User:Dirty Harold|Dirty Harold]] 20:29, 24 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_weapons_used_by_U.S._Armed_Forces&amp;diff=593898</id>
		<title>Talk:List of weapons used by U.S. Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_weapons_used_by_U.S._Armed_Forces&amp;diff=593898"/>
		<updated>2012-07-24T23:31:07Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* Gun order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you to whoever created this page, I've thought a lot about trying to do a page like this myself, since a lot of people on this site like to point out &amp;quot;That isn't what a solder/officer in such and such military of law enforcement agency would use in real life.&amp;quot;  Maybe if this page proves to be popular we could do other pages about other agencies. --[[User:AndCA|AndCA]] 22:06, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Your very welcome :) everything on that page took about a month to make due to my schedule (and I'm only 15). I am planning on doing a page about the British and the Russian armed forces but I want to have this done first. [[User:Mr.Ice|Mr.Ice]] 22:17, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I didn't know the Marines have started using the SCAR H [[User:Excalibur01|Excalibur01]] 22:23, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I may have gotten some incorrect info during my research, I'll look into it. [[User:Mr.Ice|Mr.Ice]] 22:31, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank You for doing this, the fact that you are fifteen only makes me have more respect for you.--[[User:Dillinger|Dillinger]] 23:29, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Mate, big respect for you for doing this! Well done! If you need any info on what the British Armed Forces do, please let me know, I can help with that!! Again, proper nice job mate!! [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
::As far as I know the only use by the USMC of the SCAR platform was a variant of the 'L' model during trials for the M27. The H&amp;amp;K 416 was chosen. --[[User:Crazycrankle|Crazycrankle]] 01:26, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Doesn't the Navy also use the M16A3 variant? [[User:Insertjjs|Insertjjs]] 6:37, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yes they do, my Seabee buddy's issued weapon is an M16A3 with a 203.-[[User:Ranger01|Ranger01]] 11:56, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Are we doing out of service rifles and shotguns as well? Wicked wikipedia gives a complete list if that helps he page.-[[User:Balin21|Balin21]] 12:30, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Of course. [[User:Mr.Ice|Mr.Ice]] 12:33, 19 July 2012 (CDT)&lt;br /&gt;
 &lt;br /&gt;
== YES!!! ==&lt;br /&gt;
&lt;br /&gt;
THIS IS AN AWESOME IDEA!!! One that I have been wanting to do for a while. Gets my 100% stamp of approval! --[[User:Zackmann08|Zackmann08]] 08:33, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Glad you like it I just hope this gets done soon so I can work on my next idea. [[User:Mr.Ice|Mr.Ice]] 08:55, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
When this one is done, how about one for the British Armed Forces, SAS and suchlike? --[[User:Taurus96|Taurus96]] 10:25, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I have been thinking about one for the British I may do one like that next. [[User:Mr.Ice|Mr.Ice]] 11:32, 19 July 2012 (CDT)&lt;br /&gt;
:If you do, don't forget they recently adopted the LMT 7.62 as their new Sniper rifle/DMR [[User:Excalibur01|Excalibur01]] 11:47, 19 July 2012 (CDT)&lt;br /&gt;
::That they do, but I don't think we have a page for it since it's not shown up in media yet. [[User:The Wierd It|The Wierd It]] 12:59, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SDM-R picture ==&lt;br /&gt;
&lt;br /&gt;
I'm looking for a good shot of the Army's Squad Designated Marksman Rifle, but I can't find one. Can anyone help me out? --[[User:Dirty Harold|Dirty Harold]] 10:27, 19 July 2012 (CDT)&lt;br /&gt;
:I'm reasonably sure it's not that different from the M16A4, aside from subtle differences in the rails (DD M4Rail rather than KAC M5) and differences to the barrel which are hidden by the rails. [[User:The Wierd It|The Wierd It]] 10:27, 19 July 2012 (CDT)&lt;br /&gt;
:Never mind, then; I'll simply remove it on the grounds that's it's not dissimilar from M16A4 model. --[[User:Dirty Harold|Dirty Harold]] 11:33, 19 July 2012 (CDT)&lt;br /&gt;
:The SDM-R was a very limited trial program and it was only fielded to one unit before it was canceled and/or withdrawn from service. The SAM-R met a similar end when the Marines opted for the Mark 12 Mod 1 instead. [[User:Spartan198|Spartan198]] 16:34, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P226R ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don't the SEALs use the 226 with a rail now? [[User:Excalibur01|Excalibur01]] 11:01, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:According to SIG the SEALs currently use a P226 with a Picatinny rail that is not the standard rail found on P226s.  In the past they have used folded steel slides without any rail or other outward identifying marks.  When they went to the stainless steel slides an anchor was added to be able to easily tell which were the new slides and which were the older model.  At some point a rail was added during the use of the stainless slides, which lead to a complaint that not all light attachments worked on it (can't complain about an out of spec rail on a gun without a rail), so the current model was outfitted with a true 1913 picatinny rail. [[User:Dover500|Dover500]] 11:02, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Page name ==&lt;br /&gt;
&lt;br /&gt;
Should the &amp;quot;firearms&amp;quot; be changed to &amp;quot;weapons&amp;quot;, as there are several things on here that I would not call firearms, such as the grenades, mines and launchers.  --[[User:Commando552|commando552]] 12:15, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I say go for it if accuracy is the case [[User:Mr.Ice|Mr.Ice]] 12:22, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== USMC SOCOM ==&lt;br /&gt;
&lt;br /&gt;
Should the listing of USMC SOCOM be changed to USMC MARSOC since MARSOC is the branch of the USMC that is a part of SOCOM. I think USMC SOCOM just sounds odd because it describes the USMC ''branch'' of SOCOM. This is just my opinion, what do you guys think? --[[User:SmithandWesson36|SmithandWesson36]] 13:22, 19 July 2012 (CDT)&lt;br /&gt;
:Done.[[User:The Wierd It|The Wierd It]] 13:59, 19 July 2012 (CDT)&lt;br /&gt;
::Thanks. --[[User:SmithandWesson36|SmithandWesson36]] 14:00, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Magazine capacities ==&lt;br /&gt;
&lt;br /&gt;
Great idea Mr.Ice. Anyway, is it OK if I add the various magazine capacities for the firearms with the caliber in parentheses beside it?&lt;br /&gt;
:It is already there... Under &amp;quot;Capacity&amp;quot;... And sign your post. --[[User:Zackmann08|Zackmann08]] 17:04, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Colt Rail Gun ==&lt;br /&gt;
&lt;br /&gt;
I think it's been adopted very recently to replace the Kimber ICQB, should it go on the page?--[[User:Recon42|Recon42]] 06:35, 20 July 2012 (CDT)&lt;br /&gt;
:it is already on there as the [[Colt XSE]], it is the same gun as the one pictured except with a desert tan finish and grips.  --[[User:Commando552|commando552]] 06:49, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M11 Pistol ==&lt;br /&gt;
&lt;br /&gt;
I wasn't aware that NCIS uses the P228 anymore. I thought they used the P229 DAK. I'm posting this to let you know why I changed it on the main page. Just thought I'd let you know. (By the way, if anyone has any comments, feel free to respond to me.) --[[User:Mormonpowerranger521|Mormonpowerranger521]] 15:30 (CDT)&lt;br /&gt;
&lt;br /&gt;
According to (the ever-accurate, lol) Wikipedia, they no longer use the P228. However, it says that they also use the P239 DAK as well as the P229 DAK. --[[User:Dirty Harold|Dirty Harold]] 19:22, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gun order ==&lt;br /&gt;
&lt;br /&gt;
Right now the guns, particularly the out of service ones, seem to be in a pretty random order. What do people think would be the best way to categorise them by, alphabetically, chronologically, user or notoriety?  --[[User:Commando552|commando552]] 18:28, 24 July 2012 (CDT)&lt;br /&gt;
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:Chronologically sounds good, probably from earliest to latest. --[[User:Dirty Harold|Dirty Harold]] 19:30, 24 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_weapons_used_by_U.S._Armed_Forces&amp;diff=593891</id>
		<title>Talk:List of weapons used by U.S. Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_weapons_used_by_U.S._Armed_Forces&amp;diff=593891"/>
		<updated>2012-07-24T23:23:22Z</updated>

		<summary type="html">&lt;p&gt;Dirty Harold: /* M11 Pistol */&lt;/p&gt;
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&lt;div&gt;Thank you to whoever created this page, I've thought a lot about trying to do a page like this myself, since a lot of people on this site like to point out &amp;quot;That isn't what a solder/officer in such and such military of law enforcement agency would use in real life.&amp;quot;  Maybe if this page proves to be popular we could do other pages about other agencies. --[[User:AndCA|AndCA]] 22:06, 18 July 2012 (CDT)&lt;br /&gt;
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Your very welcome :) everything on that page took about a month to make due to my schedule (and I'm only 15). I am planning on doing a page about the British and the Russian armed forces but I want to have this done first. [[User:Mr.Ice|Mr.Ice]] 22:17, 18 July 2012 (CDT)&lt;br /&gt;
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I didn't know the Marines have started using the SCAR H [[User:Excalibur01|Excalibur01]] 22:23, 18 July 2012 (CDT)&lt;br /&gt;
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I may have gotten some incorrect info during my research, I'll look into it. [[User:Mr.Ice|Mr.Ice]] 22:31, 18 July 2012 (CDT)&lt;br /&gt;
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Thank You for doing this, the fact that you are fifteen only makes me have more respect for you.--[[User:Dillinger|Dillinger]] 23:29, 18 July 2012 (CDT)&lt;br /&gt;
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Mate, big respect for you for doing this! Well done! If you need any info on what the British Armed Forces do, please let me know, I can help with that!! Again, proper nice job mate!! [[User:Fixer|Fixer]]&lt;br /&gt;
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::As far as I know the only use by the USMC of the SCAR platform was a variant of the 'L' model during trials for the M27. The H&amp;amp;K 416 was chosen. --[[User:Crazycrankle|Crazycrankle]] 01:26, 19 July 2012 (CDT)&lt;br /&gt;
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Doesn't the Navy also use the M16A3 variant? [[User:Insertjjs|Insertjjs]] 6:37, 19 July 2012 (CDT)&lt;br /&gt;
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Yes they do, my Seabee buddy's issued weapon is an M16A3 with a 203.-[[User:Ranger01|Ranger01]] 11:56, 19 July 2012 (CDT)&lt;br /&gt;
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Are we doing out of service rifles and shotguns as well? Wicked wikipedia gives a complete list if that helps he page.-[[User:Balin21|Balin21]] 12:30, 19 July 2012 (CDT)&lt;br /&gt;
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Of course. [[User:Mr.Ice|Mr.Ice]] 12:33, 19 July 2012 (CDT)&lt;br /&gt;
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== YES!!! ==&lt;br /&gt;
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THIS IS AN AWESOME IDEA!!! One that I have been wanting to do for a while. Gets my 100% stamp of approval! --[[User:Zackmann08|Zackmann08]] 08:33, 19 July 2012 (CDT)&lt;br /&gt;
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Glad you like it I just hope this gets done soon so I can work on my next idea. [[User:Mr.Ice|Mr.Ice]] 08:55, 19 July 2012 (CDT)&lt;br /&gt;
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When this one is done, how about one for the British Armed Forces, SAS and suchlike? --[[User:Taurus96|Taurus96]] 10:25, 19 July 2012 (CDT)&lt;br /&gt;
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I have been thinking about one for the British I may do one like that next. [[User:Mr.Ice|Mr.Ice]] 11:32, 19 July 2012 (CDT)&lt;br /&gt;
:If you do, don't forget they recently adopted the LMT 7.62 as their new Sniper rifle/DMR [[User:Excalibur01|Excalibur01]] 11:47, 19 July 2012 (CDT)&lt;br /&gt;
::That they do, but I don't think we have a page for it since it's not shown up in media yet. [[User:The Wierd It|The Wierd It]] 12:59, 19 July 2012 (CDT)&lt;br /&gt;
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== SDM-R picture ==&lt;br /&gt;
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I'm looking for a good shot of the Army's Squad Designated Marksman Rifle, but I can't find one. Can anyone help me out? --[[User:Dirty Harold|Dirty Harold]] 10:27, 19 July 2012 (CDT)&lt;br /&gt;
:I'm reasonably sure it's not that different from the M16A4, aside from subtle differences in the rails (DD M4Rail rather than KAC M5) and differences to the barrel which are hidden by the rails. [[User:The Wierd It|The Wierd It]] 10:27, 19 July 2012 (CDT)&lt;br /&gt;
:Never mind, then; I'll simply remove it on the grounds that's it's not dissimilar from M16A4 model. --[[User:Dirty Harold|Dirty Harold]] 11:33, 19 July 2012 (CDT)&lt;br /&gt;
:The SDM-R was a very limited trial program and it was only fielded to one unit before it was canceled and/or withdrawn from service. The SAM-R met a similar end when the Marines opted for the Mark 12 Mod 1 instead. [[User:Spartan198|Spartan198]] 16:34, 19 July 2012 (CDT)&lt;br /&gt;
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== P226R ==&lt;br /&gt;
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Don't the SEALs use the 226 with a rail now? [[User:Excalibur01|Excalibur01]] 11:01, 19 July 2012 (CDT)&lt;br /&gt;
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:According to SIG the SEALs currently use a P226 with a Picatinny rail that is not the standard rail found on P226s.  In the past they have used folded steel slides without any rail or other outward identifying marks.  When they went to the stainless steel slides an anchor was added to be able to easily tell which were the new slides and which were the older model.  At some point a rail was added during the use of the stainless slides, which lead to a complaint that not all light attachments worked on it (can't complain about an out of spec rail on a gun without a rail), so the current model was outfitted with a true 1913 picatinny rail. [[User:Dover500|Dover500]] 11:02, 20 July 2012 (CDT)&lt;br /&gt;
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== Page name ==&lt;br /&gt;
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Should the &amp;quot;firearms&amp;quot; be changed to &amp;quot;weapons&amp;quot;, as there are several things on here that I would not call firearms, such as the grenades, mines and launchers.  --[[User:Commando552|commando552]] 12:15, 19 July 2012 (CDT)&lt;br /&gt;
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I say go for it if accuracy is the case [[User:Mr.Ice|Mr.Ice]] 12:22, 19 July 2012 (CDT)&lt;br /&gt;
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== USMC SOCOM ==&lt;br /&gt;
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Should the listing of USMC SOCOM be changed to USMC MARSOC since MARSOC is the branch of the USMC that is a part of SOCOM. I think USMC SOCOM just sounds odd because it describes the USMC ''branch'' of SOCOM. This is just my opinion, what do you guys think? --[[User:SmithandWesson36|SmithandWesson36]] 13:22, 19 July 2012 (CDT)&lt;br /&gt;
:Done.[[User:The Wierd It|The Wierd It]] 13:59, 19 July 2012 (CDT)&lt;br /&gt;
::Thanks. --[[User:SmithandWesson36|SmithandWesson36]] 14:00, 19 July 2012 (CDT)&lt;br /&gt;
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== Magazine capacities ==&lt;br /&gt;
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Great idea Mr.Ice. Anyway, is it OK if I add the various magazine capacities for the firearms with the caliber in parentheses beside it?&lt;br /&gt;
:It is already there... Under &amp;quot;Capacity&amp;quot;... And sign your post. --[[User:Zackmann08|Zackmann08]] 17:04, 19 July 2012 (CDT)&lt;br /&gt;
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== Colt Rail Gun ==&lt;br /&gt;
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I think it's been adopted very recently to replace the Kimber ICQB, should it go on the page?--[[User:Recon42|Recon42]] 06:35, 20 July 2012 (CDT)&lt;br /&gt;
:it is already on there as the [[Colt XSE]], it is the same gun as the one pictured except with a desert tan finish and grips.  --[[User:Commando552|commando552]] 06:49, 20 July 2012 (CDT)&lt;br /&gt;
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== M11 Pistol ==&lt;br /&gt;
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I wasn't aware that NCIS uses the P228 anymore. I thought they used the P229 DAK. I'm posting this to let you know why I changed it on the main page. Just thought I'd let you know. (By the way, if anyone has any comments, feel free to respond to me.) --[[User:Mormonpowerranger521|Mormonpowerranger521]] 15:30 (CDT)&lt;br /&gt;
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According to (the ever-accurate, lol) Wikipedia, they no longer use the P228. However, it says that they also use the P239 DAK as well as the P229 DAK. --[[User:Dirty Harold|Dirty Harold]] 19:22, 24 July 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Dirty Harold</name></author>
	</entry>
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