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		<id>https://www.buildlogs.org/index.php?title=Combat_Arms&amp;diff=338772</id>
		<title>Combat Arms</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Combat_Arms&amp;diff=338772"/>
		<updated>2010-10-07T18:22:21Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* Heckler &amp;amp; Koch MG36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Combat Arms'':'''&lt;br /&gt;
[[Image:CALG.png‎|thumb|right|300px|''Combat Arms'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
'''For more information on the game, see the site:'''&lt;br /&gt;
&lt;br /&gt;
http://combatarms.nexon.net/Depot/WeaponGear.aspx&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==M16A4 Rifle==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is the default primary weapon in ''Combat Arms''. It is apparently intended to represent the fully automatic M16A3 rifle.&lt;br /&gt;
&lt;br /&gt;
This rifle is also available in a two-tone sort of finish in which the stock and fore end are some sort of gray and black tigers'-stripe. Since this weapon is the same M16 with a minimally altered skin, it stands as a rather questionable choice of weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:CAM16A4-1.jpg|thumb|none|600px|An &amp;quot;M16A3&amp;quot; in ''Combat Arms'']]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M16#M4/M4A1 Carbine|M4A1 Carbine]] is considered the lighter and more versatile M16 in the game.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:CAM4A1-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An [[M14 Rifle]] is used in the game. A battle rifle chambering the 7.62 x 51mm NATO rounds, it could be easily used for a marksman role, and has variants which are still used today. [[Image:M14Rifle.jpg|thumb|none|400px|M14 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CAM14-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] in the game looks like a mix between an old Type III and a newer [[AK-47#AKM|AKM]].&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|400px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:CAAK47-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M, 5.45x39mm]]&lt;br /&gt;
[[Image:CA-AK74M.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS-F1==&lt;br /&gt;
A [[FAMAS|FAMAS-F1]] is available in the game. It has an inaccurate 30 round magazine. Real FAMAS-F1 uses 25 rounds magazine.  &lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CAFAMASF1-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E==&lt;br /&gt;
One of the G36 family of rifles. the in-game description incorrectly depicted the 5.56 x 45mm as a &amp;quot;large caliber round&amp;quot;, which they could mean the 7.62 x 51mmm NATO rounds, which isn't the type of round chambered by this rifle series.&lt;br /&gt;
[[Image:G36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36E - 5.56x45mm.]]&lt;br /&gt;
[[Image:CAG36E-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KE==&lt;br /&gt;
[[Image:CA-G36KE.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG-A1==&lt;br /&gt;
A [[Steyr AUG]] is available in the game. Incorrectly states as using the bullpup design to make reloading faster, when in actuality, the bullpup style of rifle is designed to offer a compact weapon with a longer barrel then would normally be available for weapons of it's length.&lt;br /&gt;
&lt;br /&gt;
Well, it said &amp;quot;in it's class&amp;quot; -GunFame27&lt;br /&gt;
Besides, the in game reload is about 2 seconds. So, evidently Nexon did make the AUG reload fast.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG-A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CASteyrAUG-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG-A3==&lt;br /&gt;
An updated version with rails.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]&lt;br /&gt;
[[Image:CA-AUGA3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[FN SCAR|FN SCAR-L]]s in camo tan and matte black are available in the game.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm.]]&lt;br /&gt;
[[Image:CASCARL-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CASCARL-2.jpg|thumb|none|600px|]]&lt;br /&gt;
Note that the fire selector switch is modeled after airsoft replicas of the SCAR (the S is in front of the selector and the A is above on the real steel, see above pictures).&lt;br /&gt;
&lt;br /&gt;
==SIG SG-550==&lt;br /&gt;
The [[SIG SG 550|SIG SG-550]] is a Swiss-made assault rifle, chambering the Gw Pat 90 and 5.56 x 45mm rounds.&lt;br /&gt;
it has a few variants which are not listed in-game, with the exception of the [[SIG SG-550#SIG SG 556|SIG SG 556]].&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|400px|SIG SG-550 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CASIGSG550-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG-556==&lt;br /&gt;
An variant of the 550 family, ulilizing STANAG magazines, and chambers a 5.56 x 45mm NATO round.&lt;br /&gt;
[[Image:Sig556.jpg|thumb|500px|none|SIG SG 556, 5.56x45mm]]&lt;br /&gt;
[[Image:CA-SG556.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
An [[AK-47|AK-103]] is available in the game. Like the AK-47, this too looks like a Type III/AKM crossover, only now it is fitted with synthetics and tactical rails.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|400px|Saiga AK-103 - 7.62x39mm. Note completely different reciever stamp and muzzle break.]]&lt;br /&gt;
[[Image:CAAK103-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 CQBR==&lt;br /&gt;
The [[M16#CQB-R|M4A1 CQBR]] is an shorter version of the common [[M16#M4/M4A1 Carbine|M4A1]]. This configuration is best suited for close-quarter or close-range engagements. On the in-game image, the classic M16/M4 handle is cut off, leaving the section where the rear sight and the rear charging handle remain, as well the stock is replaced with a cheek weld stock.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|400px|M4A1 CQBR - 5.56x45mm.]]&lt;br /&gt;
[[Image:CACQBR-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is an another variant of which the M16/M4 family comes from. The only difference is that the mechanism differs, an improvement which makes it less prone to jamming. In-game, it's called the M416.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CAHK416-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
An [[AK-74#AKS-74U|AKS-74U]] is available in the game. It is incorrectly listed as &amp;quot;AK-74U&amp;quot;.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:CAKS-74U-1.jpg|thumb|none|600px|]] &lt;br /&gt;
A golden version is also available.&lt;br /&gt;
[[Image:CA-AKS74UGold.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
A [[Daewoo K1 / K2|Daewoo K2]] is available in the game.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|400px|Daewoo K2 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CADaewooK2-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
A [[Daewoo K1 / K2|Daewoo K1A]] is available in the game.  Although technically an assault rifle, Nexon goes with the South Korean Army's designation of this weapon as a sub-machine gun.&lt;br /&gt;
[[Image:Daewoo k1.jpg|thumb|none|400px|Daewoo K1A - 5.56x45mm.]]&lt;br /&gt;
[[Image:CADaewooK1A-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Lee Enfield L85A1==&lt;br /&gt;
&lt;br /&gt;
The L85A1, or SA80, is featured in the game as a very powerful rifle issued at a high rank. It often has its own proprietary scope (the SUSAT) mounted on top, and like the &amp;quot;M16A3&amp;quot; from the game, it shares the same factual inaccuracy in that it actually fires in semi/auto modes, but in the game it is burst/auto capable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a1.jpg|thumb|none|400px|L85A1 5.56mm]]&lt;br /&gt;
[[Image:L8CA.png‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21, 5.56x45mm]]&lt;br /&gt;
[[Image:Tar21CA.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor CTAR-21==&lt;br /&gt;
Although the game refers it as the MTAR-21 it is in fact a [[Tavor TAR-21 rifle series|CTAR-21]].&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|400px|IMI Tavor CTAR-21, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CA-CTAR21.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The HK417 battle rifle is a bigger sibling of the HK416, firing a 7.62 x 51mm NATO round. In-game, the weapon is featured with a non-detachable EOTech holographic sight. [[Image:HK417 20.jpg|thumb|none|400px|Heckler &amp;amp; Koch 417, 7.62x51mm]]&lt;br /&gt;
[[Image:CA-HK417.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LWRC M6A2==&lt;br /&gt;
[[Image:CA-M6A2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LWRC M6A2 SRT==&lt;br /&gt;
[[Image:CA-M6A2SRT.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Barrett REC7==&lt;br /&gt;
The [[Barrett REC7]] is available with a EOTech sight and a different stock.&lt;br /&gt;
[[Image:REC_7.JPG‎|thumb|none|400px|Barret REC7, 6.8x43mm Rem SPC]]&lt;br /&gt;
[[Image:CA-REC7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Avtomat Nikonov AN-94 5.45x39mm]]&lt;br /&gt;
[[Image:CA-AN94.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cx4 Storm==&lt;br /&gt;
Modified for fully-automatic fire. For reasons we can not fathom, it's treated as a full-sized assault rifle, despite its pistol-caliber chambering.&lt;br /&gt;
[[Image:Beretta_CX4_storm.jpg|thumb|none|400px|Beretta CX4 Storm, 9x19mm]]&lt;br /&gt;
[[Image:CA-CX4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CA-G3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
A bullpup rifle designed by FN, it uses the standard 5.56 x4 5mm NATO ammunition.&lt;br /&gt;
In-game, it comes with a low-powered sight.&lt;br /&gt;
Variants are also available: F2000 Tactical(with rails and a foregrip), and the FS2000 (civilian semi-auto version).&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|400px|FN F2000 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding foregrip 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Fnfs2000_1.jpg|thumb|none|400px|FN FS2000 flat-top version 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Main_f2000.jpg|thumb|none|400px|FN F2000, 5.56 x 45mm NATO]]&lt;br /&gt;
[[Image:F2000t.jpg|thumb|none|400px|FN F2000 Tactical with top receiver rails and foregrip.]]&lt;br /&gt;
[[Image:Fs2000.jpg|thumb|none|400px|FN FS2000 with top receiver rails and a desert/tan paint finish.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
==M60 machine gun==&lt;br /&gt;
An [[M60 machine gun]] is available in the game. A stainless steel version can be bought from the Black Market. This weapon, relative to other machineguns, possesses average power and average accuracy. An interesting goof is that the ammo belt on the M60 never moves when the weapon is fired, and remains present even when the weapon is empty.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CAM60-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CA-M60-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi Para==&lt;br /&gt;
The paratrooper version of the [[FN Minimi]] is available in the game. It has an M249-E2 forend but lacks the heat shield.&lt;br /&gt;
[[Image:CAFNMinimiPara-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3==&lt;br /&gt;
A [[Daewoo K3]] is available in the game. In game it has rate of fire 725 RPM, when real Daewoo K3 fires 900 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:CAFNM249-E1-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 SPW==&lt;br /&gt;
A fictional variant of the Daewoo K3 is available in the game.&lt;br /&gt;
&lt;br /&gt;
It is very similar (at least externally) to the [[FN Minimi]] SPW pictured below.&lt;br /&gt;
[[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW - 5.56x45mm.]]&lt;br /&gt;
[[Image:CAFNSPW-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 48 Mod 0==&lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN Mk 48 Mod 0]] is available in the game.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|FN Mk 48 Mod 0 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CAMk48-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|GE M134 Minigun, 7.62x51mm]]&lt;br /&gt;
[[Image:CA-M134.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|400px|RPK, 7.62x39mm]]&lt;br /&gt;
[[Image:CA-RPK.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
The [[RPK|RPK-74]] in the game comes erroneously with a drum magazine.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
[[Image:CA-RPK74.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36C==&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36, 5.56x45mm with Beta-C drum magazine and Bundeswehr double sights]]&lt;br /&gt;
[[Image:CA-MG36C.jpg|thumb|none|600px]]&lt;br /&gt;
That MG36 has a smaller handguard anyone else know that?&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CA-HK21E.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:CA-UM100.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|400px|IMI Negev, 5.56x45mm]]&lt;br /&gt;
[[Image:CA-NEGEV.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1 MEU==&lt;br /&gt;
A [[M1911 pistol series|Colt M1911A1 MEU]] is available in the game. This is the most powerful semi-automatic handgun (next to the Desert Eagle, of course), but still needs three to four chest shots to kill an enemy.&lt;br /&gt;
[[Image:CAM1911A1-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92 pistol series|Beretta 92FS]] pistol is available in black and tutone.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:CABeretta92FS-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CABeretta92FS-2.jpg|thumb|none|600px|Magazine slide? I think they mean the magazine well.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox, 9x19mm]]&lt;br /&gt;
[[Image:CA-92FSInox.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
A [[Glock#Glock 23|Glock 23]] pistol is available in black and tutone. These Glocks have very old 1st generation features which new Glocks (the 23 included) don't have.&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|400px|Glock 23 - .40 S&amp;amp;W.]]&lt;br /&gt;
[[Image:CAGlock23-1.jpg|thumb|none|600px|15 round ''magazine''.]]&lt;br /&gt;
[[Image:CAGlock23-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
A [[Glock#Glock 18|Glock 18C]] is available in the game, but is shown as a compact pistol. Additionally, it is portrayed in-game as a handgun capable of firing semi automatic or burst fire modes, whereas the real Glock 18 or 18C is only capable of semi/auto modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C - 9mm.]]&lt;br /&gt;
[[Image:CAGlock18wrong-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP]] is available in the game. The weapon has a 10-round capacity, which conforms to no standard H&amp;amp;K caliber, though due to its in-game stopping power, it might be safe to assume that it is chambered in .45 ACP.&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP-9 - 9mm.]]&lt;br /&gt;
[[Image:CAUSP-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
A variant of the [[Heckler &amp;amp; Koch USP]] in the game, featuring a threaded suppressor. &lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical -.45 ACP.]]&lt;br /&gt;
[[Image:CAUSPTactical-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==[[Daewoo DP-51 / K5 Pistol|Daewoo K5]]==&lt;br /&gt;
&lt;br /&gt;
Also known as the [[Daewoo DP-51 / K5 Pistol|DP51]] (K5 is the ROK military designation).&lt;br /&gt;
&lt;br /&gt;
[[Image:DaewooDP51.jpg|thumb|none|375px|Daewoo DP51 (K5) 9x19mm]]&lt;br /&gt;
[[Image:CADaewooK5-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda &amp;quot;Black&amp;quot;==&lt;br /&gt;
So many things wrong with this. First off, a [[Colt Anaconda]] was only released in stainless steel, and two, the finish on Colts is never &amp;quot;black&amp;quot;, it is applied with bluing.&lt;br /&gt;
[[Image:Colt-Anaconda.gif|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:CAColtAnacondawrong-1.jpg|thumb|none|600px|Note how the hammer is cocked yet the trigger is in double action.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
A stainless steel [[Desert Eagle]] Mark XIX is available in the game, although it is considerably shorter than a real Desert Eagle.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[Image:CADesertEagle-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A standard black [[SIG-Sauer P226]] and a two tone version can be bought from the Black Market.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|250px|SIG-Sauer P226 9mm]]&lt;br /&gt;
[[Image:CA-SigP226-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CA-Sig226-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]] is available in the game. Apparantley the fact that the four selective firing modes are in BRIGHT RED on the side of the gun doesn't matter to the game designers, who made it only fire in automatic.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9mm.]]&lt;br /&gt;
[[Image:CAMP5A4-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|Heckler &amp;amp; Koch MP5A5]] with tri-rails and an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K-PDW|MP5K-PDW]] stock is available in the game. Again, the gun's ingame model has four firing options, but only two usable ingame.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9mm.]]&lt;br /&gt;
[[Image:CAMP5A5tri-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Available in the game is an [[Uzi|IMI Uzi]].&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:CAIMIUzi-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A [[MAC-10]] with a sight rail is available in the game. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|MAC-10 - .45 ACP.]]&lt;br /&gt;
[[Image:CAMAC-10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-45]] is available in the game.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP-45 - .45 ACP.]]&lt;br /&gt;
[[Image:CAUMP-45-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
An [[FN P90]] is available in the game as an accurate and fast firing submachine gun with minimal recoil and a large ammo capacity.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm.]]&lt;br /&gt;
[[Image:CAFNP90-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
The [[FN P90|FN P90TR]] in the game comes with a suppressor, but it lacks the integral red dot sight included on the standard P90.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90TR, 5.7x28mm]]&lt;br /&gt;
[[Image:CA-P90TR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K7==&lt;br /&gt;
[[Image:CADaewooK7-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1, 4.7x30mm]] &lt;br /&gt;
[[Image:Mp7ca.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Bizon [[PP-19]]==&lt;br /&gt;
A relatively accurate and powerful weapon given its status as a submachine gun, this weapon can be modified to hold 65+ rounds in one magazine, and thus has earned great popularity as a spray-and-pray gun.&lt;br /&gt;
[[Image:Bizon1.jpg|500px|thumb|none|Izhmash PP-19 Bizon Submachine Gun, 9x18mm|left]]&lt;br /&gt;
[[Image:PP19CA.png‎|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SA Vz.61 Skorpion==&lt;br /&gt;
An [[SA Vz.61 Skorpion]] and a two-tone version is available.&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|350px|none|Skorpion SA Vz 61, .32 ACP]]&lt;br /&gt;
[[Image:CASAVZ61.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:CASAVZ61-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Calico M960==&lt;br /&gt;
[[Image:Calico960a.jpg|thumb|400px|none|Calico M960, 9x19mm]]&lt;br /&gt;
[[Image:CA-M960.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector Kriss Super V==&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Kriss Super V Vector SMG, .45 ACP]]&lt;br /&gt;
[[Image:CA-TDIKSV.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector CBR/SO==&lt;br /&gt;
[[Image:Krissciv.jpg|thumb|none|400px|TDI Vector CRB/SO, .45 ACP]]&lt;br /&gt;
[[Image:CA-KSVCRB.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Brugget &amp;amp; Thommet MP9==&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP9, 9x19mm]]&lt;br /&gt;
[[Image:CA-MP9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
==Remington M24==&lt;br /&gt;
A [[Remington 700#M24 Sniper Rifle|Remington M24]] is available in the game in both black and &amp;quot;woodland&amp;quot; camo, which is actually urban camouflage (or at least a very poorly done woodland). It is the most accurate of any sniper rifle, but takes heavy compensation in terms of stopping power. It is the least powerful bolt action in the game arsenal.&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|Remington M24 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CAM24-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CAM24-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare L96A1==&lt;br /&gt;
An [[Accuracy International Arctic Warfare series#AW|Accuracy International Arctic Warfare L96A1]] is available in normal,  &amp;quot;ghillie&amp;quot; and &amp;quot;arctic wolf&amp;quot; versions. This is among the most powerful rifles in the game, though it is less accurate than several others.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International Arctic Warfare L96A1 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CAL96A1-1.jpg|thumb|none|600px|A 7.62x51mm NATO is far from &amp;quot;fearsome&amp;quot;, except to maybe the tiny game designers who tested it.]]&lt;br /&gt;
[[Image:CAL96A1-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Arament SR-25==&lt;br /&gt;
A [[Knight's Arament SR-25]] is available in the game in black and desert camo. In game it has very slow auto-fire, not semi-auto. Most players prefer it even though it is the weakest sniper rifle because its auto firing and low recoil allows quick follow up shots.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knights Arament SR-25 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CASR25-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CASR25-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG-90==&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CAMSG90.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CAPSG1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A [[SVD Dragunov]] is available in the game.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54 Rimmed.]]&lt;br /&gt;
[[Image:CASVD-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov-S Tiger==&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|none|400px|SVD Dragunov SVD-S, 7.62x54mmR]]&lt;br /&gt;
[[Image:DRCA.png|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107CQ==&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|none|500px|Barrett M82CQ .50 BMG]]&lt;br /&gt;
[[Image:CA-M107CQ.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM, .338 Lapua]]&lt;br /&gt;
[[Image:CA-L115A3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
[[Image:CA-M39EMR.jpg|thumb|none|600px]]&lt;br /&gt;
oddly appears to take a SVD magazine.&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament M110==&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CA-M110.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN Special Police Rifle==&lt;br /&gt;
[[Image:FNSPR.jpg|thumb|none|400px|FN SPR, 7.62x51mm]]&lt;br /&gt;
[[Image:CA-SPR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-1, 7.62x51mm]]&lt;br /&gt;
[[Image:CA-DSR1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unique Alpine TPG-1==&lt;br /&gt;
[[Image:TPG1.jpg|thumb|400px|none|TPG-1, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CA-TPG1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M14 Enhanced Battle Rifle ==&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR. 7.62x51 NATO]]&lt;br /&gt;
[[Image:CA-M14EBR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 500-series shotgun#Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;]] is available in the game, but lacks many key features of the 590 and is fitted with ghost ring sights and a heat shield.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 Compact Cruiser - 12 Gauge.]]&lt;br /&gt;
[[Image:CAMossberg590wrong-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] with ghost ring sights is available in the game. This weapon is also available in a two-tone format.&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|400px|Custom Remington 870 combat shotgun with Mossberg Ghost Ring sights - 12 gauge.]]&lt;br /&gt;
[[Image:CARemington870-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 CQB==&lt;br /&gt;
Called a &amp;quot;590 CQB&amp;quot; ingame, the gun clearly is a CQB [[Remington 870]] shotgun. (Nope, it's a Mossberg. Look at the pin arrangement on the receiver, Remington has 2 inline pins, Mossberg has 3 offset pins. However the trigger guard is from an 870) &lt;br /&gt;
[[Image:CA870CQB-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] is available with a folding or fixed stock. This weapon technically fires as a fully automatic weapon, since the player can achieve multiple shots with only one pull of the trigger.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
[[Image:CASPAS12-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CASPAS12-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
This shotgun costs more than both the Spas-12 and the Remington 870, but has a greater spread than any of the shotguns available. As such, it must be used at practically point blank range to achieve a kill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|350px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Sawed-Off Double Barreled Shotgun]] is available in the game.&lt;br /&gt;
[[Image:CAsawedshotgun-1.jpg|thumb|none|600px|Firing both barrels at once hurts like hell and is very inaccurate.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 20K==&lt;br /&gt;
A [[Saiga-12|Saiga 20K]] shotgun is available in the game, in reality a Semi-auto 20 gauge shotgun.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:CASaiga20K-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90, 12 Gauge]]&lt;br /&gt;
[[Image:CA-M3SUPER90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
Note that this weapon's in-game synopsis states that it can fire burst-fire modes. There are no shotguns on the current market with burst-fire modes.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90, 12 Gauge]]&lt;br /&gt;
[[Image:CA-M4SUPER90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The Atchisson AA-12 is featured prominently as the highest capacity of the shotguns in the game.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12, 12 Gauge ]]&lt;br /&gt;
[[Image:CA-AA12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
A weapon which is relatively easy to achieve kills with in-game. It is comical that if the player fires this weapon just before he dies, the rocket will disappear mid-air. This happens with all projectiles in-game, with the exception of grenades, but it is more obvious with rockets.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7, 40mm]]&lt;br /&gt;
[[Image:CARPG7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
An [[M72 LAW]] is available in the game.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm.]]&lt;br /&gt;
[[Image:CAM72LAW-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
Standard [[M67 hand grenade]] is available. In-game, if the character pulls the pin on the grenade and prepares to throw, then gets killed, he does not drop the grenade.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|400px|M69 training hand grenade, an inert version of the M67.]]&lt;br /&gt;
[[Image:CAM67grenade-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M69 HE FRAG&amp;quot;==&lt;br /&gt;
In reality, an M69 is a training grenade version of the [[M67 hand grenade]], but in the game it is a more powerful version.&lt;br /&gt;
[[Image:CAM69HEgrenadeFAKE-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==XM84 Flashbang==&lt;br /&gt;
apearently this grenade is a standard issue flash-bang in the game. Even though it still has the addoption X before the model #.&lt;br /&gt;
&lt;br /&gt;
==M23F Incendiary==&lt;br /&gt;
[[Image:CAM23Fgrenade-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke==&lt;br /&gt;
[[Image:CAM18grenade-1.jpg|thumb|none|600px|]]&lt;br /&gt;
despite the excelent visual cover and quick expansion of the smoke. Its useless due to &amp;quot;tag shooting&amp;quot; (shooting a player when their name pop up)&lt;br /&gt;
&lt;br /&gt;
==G7A Nerve Gas==&lt;br /&gt;
[[Image:CAG7Agrenade-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Smoke==&lt;br /&gt;
Allows the player to mark an area for an air strike.&lt;br /&gt;
[[Image:CASA18grenade-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Milkor M32 MGL== &lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
&lt;br /&gt;
Milkor M32 MGL is used in the game without any Range adjusting optics, which is appropriate given that the grenade travels in an arc similar to that of a rainbow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M32_Combat_Arms.gif‎|thumb|none|600px|The M32 in game]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=337396</id>
		<title>Soldier of Fortune: Payback</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=337396"/>
		<updated>2010-10-04T18:27:46Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* G36K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Soldier of Fortune: Payback'':'''&lt;br /&gt;
[[Image:Sofpayback.jpg|thumb|right|300px|''Soldier of Fortune: Payback'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mk. 23 SOCOM ==&lt;br /&gt;
One of the Starting pistols of the game. Is a .45 Caliber Offensive Handgun with a threaded barrel to enable a screw-on Sound Suppressor and was designed under request for United States SOCOM (Special Operations Command). Is called the Mk23 in-game and carries 12 rounds. Is also availible to be held in &amp;quot;Akimbo&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:mk23.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== STI Duty One ==&lt;br /&gt;
&lt;br /&gt;
A .45 Caliber Handgun made on designs of the Springfield Armory 1911 series handguns, with a full length dustcover intended for mounting accessories in a tactical situation. Is labeled as the 1991A1 in-game and features a two toned matte black and chromed finish with a classic wooden grip. It carries 10 rounds with no signs of a extended magazine-cap, whatever the real counter-part is normally fitted 8 round single stack prismatic magazine. Can be wielded in &amp;quot;Akimbo&amp;quot; but cannot equip a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:1991A1.png|thumb|none|400px]]&lt;br /&gt;
[[Image:PC9111.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Berreta PX4 Storm ==&lt;br /&gt;
A .9mm and .40 Caliber handgun manufactured by Beretta. Labeled as the M.40 in-game, it is a semi-automatic Double Action Pistol firing the .40 Caliber round from extended 20 round magazines, possibly hinting to a High Capacity Magazine of some sort. It is availible as a &amp;quot;Akimbo&amp;quot; weapon and is featured in a blued finish, can also be attached with suppressors.&lt;br /&gt;
&lt;br /&gt;
[[Image:M.40.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta_storm_SOFPB.jpg|500px|thumb|none|Reloading the Storm.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
The Glock of Austria, Model 19 (Compensated) is a fully automatic Machine Pistol featured in the game as one of the available sidearms. The weapon is called the 18C2 in-game and is fully automatic firing the 9x19mm Parabellum round from 15 round magazines. These can also be wielded in an akimbo fashion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
The Glock 19 is not offered in automatic form by the manufacturer.However, fully automatic conversions of the basic model do exist, (reportedly it's easy and quick to convert a Glock 19 to full auto) and should be expected from a mercenary to have access to them.&lt;br /&gt;
&lt;br /&gt;
== Israeli Military Industries (IMI) Desert Eagle .50 Action Express  ==&lt;br /&gt;
The IMI Desert Eagle .50 Caliber Action Express is a sidearm featured in the game of Soldier of Fortune: Payback. It is the second most powerful pistol in the game, firing the .50 Action Express round inside of a 7 round magazine (7 +1 in the chamber when reloaded with rounds still left in the magazine). It has unusually low recoil for a gun of it's size and caliber, even when the character holds it one handed. It also comes available akimbo while still having low recoil despite both gun's being held one handed. Note that the real Desert Eagle can also be chambered in .357 or .44 Magnum, and only the .44 has little enough recoil to be effectively dual-wielded if needed.&lt;br /&gt;
&lt;br /&gt;
[[Image:(.50AE).png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Deagle_SOFPB.jpg|500px|thumb|none|Reloading the Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull .454 ==&lt;br /&gt;
The Taurus Raging bull calibred in .454 Casull Ammunition is the only revolver featured within the game labeled simply as the &amp;quot;.454&amp;quot;. Perhaps the most powerful sidearm in the game and is super accurate. Despite using .454 Casull Ammunition, the weapon, like the Desert Eagle has relatively low recoil for a gun of it's calibre and as such, it's un-realistically different from the real firearm. It carries 5 rounds in the cylinder but cannot be wielded akimbo.&lt;br /&gt;
&lt;br /&gt;
[[Image:(.454).png]]&lt;br /&gt;
[[Image:Taurus-Raging-Bull-454-Handgun.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm VLE ==&lt;br /&gt;
Perhaps the first game ever to feature Metal Storm's Concept Prototype firearm, the VLE (Variable Lethality Law Enforcement) Pistol. The weapon in-game is called the ALX and features a rather odd operation. The weapon is a burst firing weapon, firing 3 rounds at a time. However, the ALX featured on the game's main website say's it uses a combination of .9mm and .45 calibre rounds and fires them simoltanously yet the &amp;quot;real&amp;quot; VLE uses only 9mm ammo and fires them in bursts of 3. The weapon uses the barrels as the firearm mechnism and reloads by extracting the used barrels and inserting new one's containing the ammunition. Despite these differences, the weapon is quite powerful yet horribly slow to reload, as each barrel must be replaced to a total of 4 barrels each containing 3 rounds to a total of 18.&lt;br /&gt;
&lt;br /&gt;
[[Image:(ALX).png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Metal Storm.png]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 Compact Cruiser ==&lt;br /&gt;
A Mossberg 590 Compact Cruiser is featured in the game as the standard pump action shotgun firing 12 Gauge 00 Buckshot. The Mossberg 590 Compact Cruiser is named as the CAWS-90, a powerful pump action shotgun with a forward hand grip. Despite the look of the recoil, the weapon can be fired rather quickly perhaps due to the handgrip. Despite what the game's website says that it can be attached with a scope, reflex sight and a red dot scope, it cannot be attached with anything in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:(CAWS-90).png]]&lt;br /&gt;
[[Image:400px-MossbergCompactCruiser.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The Benelli M4 Super 90 Combat Shotgun is labeled as the M1014 in-game but is also the USMC designation of the weapon in reality. It is a 12 Gauge Semi-Automatic, gas operated shotun firing 00 Buckshot. It carries 6 rounds and has much better range compared to the other shotguns and to benefit that, it is capable of being attached with either a Reflex Sight, EOTech Holo Sight (which is even renamed to a collimeter sight) and a Red Dot Sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:(M1014).png]]&lt;br /&gt;
[[Image:4058.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Neostead Shotgun ==&lt;br /&gt;
The Neostead Shotgun is labeled as the CQC. 729 combat shotgun and is perhaps the rarest shotgun in the game. The Neostead Shotgun is a peculiar shotgun that uses a forward and back pump motion instead of backwards and forward motion of traditional Pump Action shotguns. It opts for a dual feed system, 6 shots to a single tube totaling to 12 shots in total, making it the largest capacity shotgun in the game. Despite being labeled and designed as a 12 gauge, the shells being reloaded appear to be the same size as a .410 shotgun shell yet it still remains incredibly powerful.&lt;br /&gt;
&lt;br /&gt;
[[Image:(CQC.729).png]]&lt;br /&gt;
[[Image:neo.png]]&lt;br /&gt;
&lt;br /&gt;
= SMG (Sub Machine Guns) =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The H&amp;amp;K MP7 is one of the initial starting sub-machine gun's in the game. It operates in two modes, the initial mode is pistol mode where the weapon is compact with stock and handgrip collapsed/folded, the second mode unfolds the forward hand grip for more accuracy and slight zoom as well. The weapon fires the 4.6x30mm round from a 40 round magazine and features a high rate of fire and incredible accuracy. Despite this, the weapon is not very poweful in the game, often taking several shots to down a single foe on the harder difficulties. The MP7 can also be attached with a Suppressor, Reflex Sight, Holo Sight and Red Dot. It can also be wielded in Akimbo.As the PDW-7. &lt;br /&gt;
&lt;br /&gt;
[[Image:(PDW-7).png]]&lt;br /&gt;
[[Image:Heckler_Koch_MP7_A1_Airsoft_Softair.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD5 ==&lt;br /&gt;
The H&amp;amp;K MP5SD5 is a 9mm Sub Machine Gun fitted with an intergral suppressor. Despite being rather weak in-game it has a fast fire rate and is mostly silent when firing. It can be attached with either a reflex sight, holo sight and a Red Dot.&lt;br /&gt;
&lt;br /&gt;
[[Image:(MP5SD5).png]]&lt;br /&gt;
[[Image:mp5sd5.jpg&lt;br /&gt;
Thats a Airsoft MP5SD6&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
[[Image:(P90).png]]&lt;br /&gt;
[[Image:FN_P90.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Kriss Super V ==&lt;br /&gt;
As the SV .45 ACP. A weapon that was featured on the Discovery Channel TV show &amp;quot;Future Weapons&amp;quot; has a recoil feature that directs the force of the recoil downward into a spring-loaded compartment reduceing most of the upward movement that would normally be expected in a .45 cal SMG. This feature makes the Kriss (SV .45 ACP) amazingly accurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:(SV.png]]&lt;br /&gt;
[[Image:Kriss.png]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
As the SR-2007.&lt;br /&gt;
&lt;br /&gt;
[[Image:(SR-2007).png]]&lt;br /&gt;
[[Image:pp-2000.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Agram 2000 ==&lt;br /&gt;
As the AMP-9.&lt;br /&gt;
&lt;br /&gt;
[[Image:(AMP-9).png]]&lt;br /&gt;
[[Image:Agram.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== G36K ==&lt;br /&gt;
the E model is the export model and in the game its too long to be the E model, and its not a C model either, so its a K model&lt;br /&gt;
Well it looks like the G36C to me becasue the K model doesnt have the rail carrying handle&lt;br /&gt;
:The carry handles are not fixed, and all variants have the same reciever. The carry handles are interchangeable between the G36 variants, having a G36K with a G36C carry handle is entirely possible. [[User:Ramell|Ramell]] 19:31, 16 August 2010 (UTC)&lt;br /&gt;
[[Image:(G36E).png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|the HK G36 with G36C rail]]&lt;br /&gt;
Here's the proof my friend...--[[User:Camden Hennis|Camden Hennis]] 17:16, 8 September 2010 (UTC)&lt;br /&gt;
But also the handguard is a little short to be a G36K so ITS A G36C!!!&lt;br /&gt;
&lt;br /&gt;
== M16A3 ==&lt;br /&gt;
its called A3 in the game as well plus its full auto option compared to the semi and burst option of the M16A2/A4 and its not an M4 because its too long to be one&lt;br /&gt;
&lt;br /&gt;
[[Image:(M16A3).png]]&lt;br /&gt;
[[Image:Beishpiel.jpg]]&lt;br /&gt;
&lt;br /&gt;
== AK47 ==&lt;br /&gt;
Russian made weapon with effective range of about 300-500 yards, which is what the intended range is. It fires a 7.62 round and has a full auto and semi auto capabilities. These are known to be the most reliable assault rifle out there, and are known to fire after being drug through mud, dirt, water, snow, etc. Very reliable with its all metal parts and will shoot when the trigger is pull no matter what.&lt;br /&gt;
&lt;br /&gt;
[[Image:(AK-47).png]]&lt;br /&gt;
[[Image:sd.jpg]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
As the TCW-L.&lt;br /&gt;
&lt;br /&gt;
[[Image:(TCW-L).png]]&lt;br /&gt;
[[Image:Beispiefl.jpg]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
As the TCW-H.&lt;br /&gt;
&lt;br /&gt;
[[Image:(TCW-H).png]]&lt;br /&gt;
[[Image:Beisgggfdpiel.jpg]]&lt;br /&gt;
&lt;br /&gt;
== XM8 ==&lt;br /&gt;
As the XAR-4.&lt;br /&gt;
&lt;br /&gt;
[[Image:(XAR-4).png]]&lt;br /&gt;
[[Image:Beispie34l.jpg]]&lt;br /&gt;
&lt;br /&gt;
Only available with a Mod!&lt;br /&gt;
&lt;br /&gt;
'''([[Functional Iron Sights v1.1]])'''&lt;br /&gt;
&lt;br /&gt;
http://www.moddb.com/games/soldier-of-fortune-payback/addons/functional-iron-sights-v11&lt;br /&gt;
&lt;br /&gt;
== MTAR-21 ==&lt;br /&gt;
As the TAR-20.&lt;br /&gt;
&lt;br /&gt;
[[Image:(TAR-20).png]]&lt;br /&gt;
[[Image:Bei222spiel.jpg]]&lt;br /&gt;
&lt;br /&gt;
Only available with a Mod!&lt;br /&gt;
&lt;br /&gt;
'''([[Functional Iron Sights v1.1]])'''&lt;br /&gt;
&lt;br /&gt;
http://www.moddb.com/games/soldier-of-fortune-payback/addons/functional-iron-sights-v11&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch 416 ==&lt;br /&gt;
As the 516.&lt;br /&gt;
&lt;br /&gt;
[[Image:´(516).png]]&lt;br /&gt;
[[Image:Beispffiel.jpg]]&lt;br /&gt;
&lt;br /&gt;
this rifle is in competition to repace Colt's M4 models in the US Army &lt;br /&gt;
it competes against the SCAR-L and the XM 8 Carbine&lt;br /&gt;
&lt;br /&gt;
== Armalite AR-10 ==&lt;br /&gt;
As the CAR-12.&lt;br /&gt;
&lt;br /&gt;
[[Image:(CAR-12).png]]&lt;br /&gt;
[[Image:Beisp3iel.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:(M40A3).png]]&lt;br /&gt;
[[Image:Be2ispiel.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL-8 ==&lt;br /&gt;
As the CR-8.&lt;br /&gt;
&lt;br /&gt;
[[Image:(CR8).png]]&lt;br /&gt;
[[Image:1Beispiel.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Barret XM500 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:(TS-50).png]]&lt;br /&gt;
[[Image:Beis4piel.jpg]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
The M249 SAW (Squad Automatic Weapon) fires, the 5.56 NATO round like the M16. It is a 200 round belt fed light machine gun and has a high rate of fire. It has replaced the M60 which fires the 7.62 NATO round. There are several variations of this weapon such as the M249 Gulf which the Coast Guard uses frequently.&lt;br /&gt;
This weapon is also capable of firing from a standard STANAG 30 round Magazine altough not shown in game&lt;br /&gt;
&lt;br /&gt;
[[Image:(M249).png]]&lt;br /&gt;
[[Image:B21eispiel.jpg]]&lt;br /&gt;
&lt;br /&gt;
== RPK-47 ==&lt;br /&gt;
as the PKR-47&lt;br /&gt;
&lt;br /&gt;
[[Image:(PKR-47).png]]&lt;br /&gt;
[[Image:Be222ispiel.jpg]]&lt;br /&gt;
&lt;br /&gt;
== PKP &amp;quot;Pecheneg&amp;quot;==&lt;br /&gt;
As the PK41&lt;br /&gt;
&lt;br /&gt;
[[Image:(PK41).png]]&lt;br /&gt;
[[Image:Bei2f6wbspiel.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Mk 48==&lt;br /&gt;
As the M48 SAW&lt;br /&gt;
&lt;br /&gt;
[[Image:(M48 SAW).png]]&lt;br /&gt;
[[Image:MG.png]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
M203 with M16A3 Assault Rifle. (&amp;quot;The Classic&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Image:(M203 with M16A3).png]]&lt;br /&gt;
[[Image:Beisp5iel.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
As the AGL-SP.&lt;br /&gt;
&lt;br /&gt;
[[Image:(AGL-6P).png]]&lt;br /&gt;
[[Image:Beispi77el.jpg]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7v ==&lt;br /&gt;
[[Image:(RPG-7).png]]&lt;br /&gt;
[[Image:Be34ispiel.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Mk.2 Fragmentation Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
[[Image:(FRAG).png]][[Image:Bedfgispiel.jpg]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:(SMOKE).png]]&lt;br /&gt;
[[Image:Beisdddddpiel.jpg]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:(FLASH).png]]&lt;br /&gt;
[[Image:Beidfgdfgdfgdfgspiel.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Phosphorus grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:(PHOSPHORUS).png]]&lt;br /&gt;
[[Image:Beispik67r77el.jpg]]&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Blood_and_Bone&amp;diff=330305</id>
		<title>Blood and Bone</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Blood_and_Bone&amp;diff=330305"/>
		<updated>2010-09-18T15:31:01Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* Unidentified */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Blood and Bone''''' is a 2009 American Blaxploitatin/martial arts film that centers around Isiah Bone's quest to fulfill a promise he made to an innocent man in prison called Danny who was murdered... Can he protect Danny wife and child and bring the criminal organization responsible to justice...?&lt;br /&gt;
[[Image:bloodandbone.jpg|thumb|right|300px|Blood and Bone (2009)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glco 17 gen 3 9x19mm]]&lt;br /&gt;
[[Image:pinballsglock1.png|thumb|none|400px|Pinball ([[Dante Basco]]) keeps one of these in his car for protection]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glco 17 gen 2 9x19mm]]&lt;br /&gt;
When Hammer confronts Pinball in a pub asking for the whereabouts of Bone ([[Michael Jai White]]), Bone shows up, disarms one of his cronies and kills Hammer and his two henchmen with it to which Pinball replies - &amp;quot;man you is just as good with a gun as your fists&amp;quot;...&lt;br /&gt;
[[Image:bnbg17g21.png|thumb|none|400px|Bone ([[Michael Jai White]]) fires at the Hammer's henchmen]]&lt;br /&gt;
[[Image:bnbg17g22.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
When James sends some his men to pick up Angela at the rehab clinic, they are surprised to see Pinball waiting for them with two 2nd gen [[Glock]]s and Bone waiting to kick their asses...&lt;br /&gt;
[[Image:pinballsglock2.png|thumb|none|400px|''&amp;quot;Wazzup bitches&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
== Auto Ordnance M1911A1 ==&lt;br /&gt;
James ([[Eamonn Walker]]) whips one of these out and threatens Bone and Tamara [[Nona Gaye]]...&lt;br /&gt;
[[Image:M1911A1-AutoOrdChrome PF.jpg|thumb|none|400px|Auto Ordnance M1911A1 with pearl grips .45 ACP. This is the same gun that [[John Travolta]] used in [[Pulp Fiction]]]]&lt;br /&gt;
[[Image:james1911a.png|thumb|none|400px|]]&lt;br /&gt;
[[Image:james1911b.png|thumb|none|400px|]]&lt;br /&gt;
[[Image:james1911c.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified ==&lt;br /&gt;
Could someone identify this firearm and please erase this embarrassing request - thanking you [[User: DEINONYCHUS]]&lt;br /&gt;
[[Image:wthell.png|thumb|none|400px|]]&lt;br /&gt;
[[Image:wthellb.png|thumb|none|400px|]]&lt;br /&gt;
Umm.. well I think it looks like a M41&lt;br /&gt;
&lt;br /&gt;
[[Category: Action Movie]]&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=319250</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=319250"/>
		<updated>2010-08-26T14:18:01Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* IMI Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Far Cry 2''''' is one of two spiritual sequels to ''[[Far Cry]]'' (the other being ''[[Crysis]]'', made by Crytek, the original developers). A sequel in name only, it does not follow on from ''Far Cry's'' storyline, instead taking the player to a fictional African country wracked by civil war, tasking them with hunting down and killing an arms dealer called &amp;quot;The Jackal&amp;quot; who has been selling weapons to both sides. Things quickly get more complicated, however, and the player is soon doing missions for the temporarily at-peace factions as a hired gun. As well as a substantial list of not-particularly-realistic firearms, ''Far Cry 2'' boasts an open world map covering over fifty square kilometres (split into two 5x5 maps), dynamic fire effects, a continuous day / night cycle, and really annoying checkpoints.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|thumb|right|300px|''Far Cry 2'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-machete.jpg|thumb|right|400px|&amp;quot;I made you a door, boss.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Get out of this Wiki you are a knife.&amp;quot;]]&lt;br /&gt;
''Far Cry 2's'' weapons are split into a four-slot system, corresponding to the four directions of a 360 or PS3 controller's D-pad. The first is the player's melee weapon; in reference to ''Far Cry'', this is a large machete. Two additional skins can be downloaded for it, but the player has no choice as to what goes in this slot; it is always a machete of some kind.&lt;br /&gt;
&lt;br /&gt;
The three other slots accommodate whatever weapons the player has in their respective category; one primary, one secondary, and one special weapon can be carried at a time, as well as two types of grenade. Enemy weapons can be picked up, but weapons in ''Far Cry 2'' have simulated wear and enemy weapons are always in the worst condition possible, so this is usually only a good idea in extreme circumstances. Weapons in poor condition are able to jam, which requires a press of the reload button to clear; some of the explosive-firing weapons instead misfire, with the shot going violently off-target or dropping dangerously close to the player. In the end, if the player hangs on to a weapon for long enough it will fail, in a spectacular and generally deeply ridiculous manner. Jam animations always happen instead of a shot being fired, while failures always happen after the shot fires normally, resulting in some very bizarre occurrences such as a weapon blowing up only after cycling its action completely or misfeeding despite cycling correctly after the preceding shot.&lt;br /&gt;
&lt;br /&gt;
Getting new weapons requires the player to do missions for the Arms Dealer, a shady character who apparently wants to corner the market on driving trucks in circles endlessly; he sends out the player to deal with any rivals attempting to drive their own trucks in circles, and adds weapons to the list of available ones every time one of these bizarre errands is complete; only half can be completed in the Northern map, after which he vanishes without explanation, only reappearing when the Southern map is unlocked.&lt;br /&gt;
&lt;br /&gt;
The player pays him for specific weapons in African Conflict Diamonds found in briefcases around the map or earned through completing missions, paying  via a website; it's best not to think how that's supposed to work.  The Arms Dealer then makes the bought weapon available in his warehouses, several of which are placed in the two maps; after buying a weapon, an infinite number of brand-new weapons of that type can be acquired from any warehouse. In addition, he offers upgrades to the amount of ammo the player can carry, crates allowing weapons to be put in storage and retrieved at safe houses, and per-weapon upgrades which increase a weapon's accuracy or decrease jam rate; these are explained to be &amp;quot;technical manuals&amp;quot; the player character simply has to buy to gain all knowledge from.&lt;br /&gt;
&lt;br /&gt;
==Secondary Weapons==&lt;br /&gt;
&lt;br /&gt;
There are nine secondary weapons available, from the expected sidearms through SMGs, explosives and even a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-secondarywall.jpg|thumb|none|600px|The complete secondary weapon wall in the Arms Dealer's warehouse.]]&lt;br /&gt;
&lt;br /&gt;
===Star Model-P===&lt;br /&gt;
&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accommodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm. Despite the game specifically noting it as a .45, the weapon shares ammo with the two Makarovs and the Desert Eagle, making it the world's first .45 also chambered in .365 ''and'' .50 Action Express. Like all the handguns, it has an eight round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P, .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star .45&amp;quot; at the beginning of ''Far Cry 2''. Note the uncocked hammer; all four pistols are treated as having double action only trigger mechanisms.]]&lt;br /&gt;
[[Image:FC2-Star45-load.jpg|thumb|none|600px|The Star .45 features a reload obviously inspired by action movies; Frank holds the pistol vertical, ejecting the empty magazine to the right with a flick of the wrist, then loading a new one.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
[[Image:FC2-Star45-jam.jpg|thumb|none|600px|The Star .45 jams; taken from an enemy and fired repeatedly, the Star will actually blow up before it has jammed even once; seemingly, a particular gun's chance of jamming is partly based on how long the player has been carrying that specific gun. Here Frank is left tugging on the slide until the player prompts him to do so more forcefully.]]&lt;br /&gt;
[[Image:FC2-Star45-kB.jpg|thumb|none|600px|The Star .45 blows up; the slide and hammer fly off and the magazine drops out; there's just enough time to notice the gun has no magazine well before Frank discards it.]]&lt;br /&gt;
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===Makarov PM===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] is the second regular pistol in the game, and really isn't that different to the Star .45 in practical terms; slightly less powerful and more accurate, but overall still a questionable choice compared to other secondary weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM, 9x18mm Makarov.]]&lt;br /&gt;
[[Image:FC2-Makarov-hold.jpg|thumb|none|600px|Frank holds a Makarov PM as an enemy soldier is struck dead by the vileness of his own shirt.]]&lt;br /&gt;
[[Image:FC2-Makarov-shot.jpg|thumb|none|600px|Taking an aimed shot at an explosive barrel with the Makarov; ''Far Cry 2's'' pistols are effective at surprisingly long range for videogame handguns. Note the depth of field blur at the edges of the screen.]] &lt;br /&gt;
[[Image:FC2-Makarov-load.jpg|thumb|none|600px|Reloading the Makarov; many of the reload animations in the game show the new magazine actually empty.]]&lt;br /&gt;
[[Image:FC2-Makarov-jam.jpg|thumb|none|600px|The Makarov's jam animation; the slide locks up, the player character repeatedly trying to pull it back between making hand gestures. Pressing the button pulls it back sharply enough to actually clear the jam.]]&lt;br /&gt;
[[Image:FC2-Makarov-kB.jpg|thumb|none|600px|The Makarov blows up; that is indeed the hammer about to subject Frank to a life of pirate jokes.]]&lt;br /&gt;
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===6P9 suppressed pistol===&lt;br /&gt;
&lt;br /&gt;
The 6P9 is a modified Makarov PM with an integral two-part suppressor, the rear part of which is fixed around the barrel; unusually for an integrally suppressed weapon, the 6P9 can be safely fired without the front part of the suppressor attached, though the result is much louder. The weapon is called the &amp;quot;Silenced Makarov 6P9&amp;quot; in-game. The only suppressed weapon available in the secondary slot, it can be useful if the player is sure they'll need to be quiet, but is rather situational.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|450px|PB / 6P9 suppressed pistol, 9x18mm Makarov.]]&lt;br /&gt;
[[Image:FC2-6P9-hold.jpg|thumb|none|600px|''Far Cry 2's'' Africa is a somewhat condensed version of all African environments; here, Frank sneaks through the local rainforest.]]&lt;br /&gt;
[[Image:FC2-6P9.jpg|thumb|none|600px|Frank admires his 6P9 suppressed pistol, briefly cocking the hammer.]]&lt;br /&gt;
[[Image:FC2-6P9-jam.jpg|thumb|none|600px|The 6P9 jams. &amp;quot;Why are you jammed, 6P9?&amp;quot;]]&lt;br /&gt;
[[Image:FC2-6P9-kB1.jpg|thumb|none|600px|The 6P9's failure animation; as with the Star and Makarov, the magazine falls out, the slide flies off, and the hammer attempts to remove Frank's depth perception. But at least it didn't-]]&lt;br /&gt;
[[Image:FC2-6P9-kB2.jpg|thumb|none|600px|Oh.]]&lt;br /&gt;
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===IMI Desert Eagle===&lt;br /&gt;
&lt;br /&gt;
Referred to as the &amp;quot;Eagle.50&amp;quot; [with a missing space] on the Arms Dealer's computer, the [[IMI Desert Eagle]] is the sidearm of most of the &amp;quot;buddy&amp;quot; characters the player can recruit as allies. The most powerful of the four pistols by a considerable margin, it wears out extremely quickly and fires slowly compared to the others, but is extremely accurate, and since almost every enemy carries a pistol as a sidearm, the player is unlikely to run out of ammo for very long. The game says the Desert Eagle is chambered for .50AE, but it has an eight round magazine like the other pistols; in reality, this is only seen on the .44 Desert Eagle. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle.jpg|thumb|none|600px|Frank holds the &amp;quot;Eagle.50&amp;quot; as he examines a fuel stockpile; this is ammunition for the flamethrower, molotovs and flare gun.]]&lt;br /&gt;
[[Image:FC2-Deagle-idle.jpg|thumb|none|600px|So IMI and Magnum Research would have issues with their names being on the ''Far Cry 2'' Desert Eagle's slide, but ''this'' is ok with them?]]&lt;br /&gt;
[[Image:FC2-Deagle-fire.jpg|thumb|none|600px|Frank fires the Desert Eagle. Or Eagle.50. Or Deagle. Or whatever it is.]]&lt;br /&gt;
[[Image:FC2-Deagle-load.jpg|thumb|none|600px|Reloading the Desert Eagle. Frank decides to actually use bullets for this, though a bullet is still visible in the dropped magazine even if it was empty. If it's not one thing it's another. Note also the gratuitous left-handed barrel lock.]]&lt;br /&gt;
[[Image:FC2-Deagle-slide.jpg|thumb|none|600px|After that, he pulls the slide just a ''little'' too far back. In front is one of the trucks the Arms Dealer has the player character destroy in order to unlock new weapons, claiming they are carrying shipments of &amp;quot;rusty AKs&amp;quot; for competitors. These particular rusty AKs appear to be invisible.]]&lt;br /&gt;
[[Image:FC2-Deagle-borked.jpg|thumb|none|600px|A low-condition Desert Eagle. Given how fast it wears off the finish can't be chrome or nickel; tinfoil attached with glue is a safer bet.]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]] &lt;br /&gt;
[[Image:FC2-Deagle-buddy.jpg|thumb|none|600px|When a buddy is down, the player character has the option of using healing syrettes on them, or putting them out of their misery by spontaneously pulling out a Desert Eagle. Here, Frank contemplates killing Warren Clyde for his terrible Turok costume.]]&lt;br /&gt;
[[Image:FC2-Deagle-jam.jpg|thumb|none|600px|Jam animation; the bizarre sight of a Desert Eagle jam that ''isn't'' a stovepipe.]]&lt;br /&gt;
[[Image:FC2-Deagle-kB.jpg|thumb|none|600px|The Desert Eagle blows up; note the weapon is massively more detailed internally than the other handguns, including a visible magazine well; this is also the only handgun failure animation where the hammer doesn't fly off.]]&lt;br /&gt;
hey at least it didnt explode??!! thats a mirical&lt;br /&gt;
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===Ingram MAC-10===&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]] is the weaker and less accurate of the two SMGs in the secondary slot; it's the only one available in the Northern map, and useful if the rest of the player's chosen weapons aren't geared for fighting up close; the rapid rate of fire and 30-round magazine go some way to making up for the terrible accuracy and weak power per shot. Enemy snipers and soldiers with rocket launchers tend to carry one of the two SMGs as their back-up weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram-2.jpg|thumb|none|600px|Ingram MAC-10 in ''Far Cry 2''. It's never clear what version it is due to the slightly odd ammo system the game uses.]]&lt;br /&gt;
[[Image:FC2-Ingram-idle.jpg|thumb|none|600px|Idle animation; no matter how much you want to look like a tough guy, picking your nose with a loaded MAC-10 is still a bad idea.]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things to pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
[[Image:FC2-Ingram-jam.jpg|thumb|none|600px|The Ingram jams; this animation consists almost entirely of the player character struggling with the charging handle, with a short pause to fiddle with the magazine.]]&lt;br /&gt;
[[Image:FC2-Ingram-kB.jpg|thumb|none|600px|The Ingram blows up; while it might seem not much has happened, it seems the bolt spontaneously disintegrates; the charging handle simply ''vanishes'' at the start of this animation.]]&lt;br /&gt;
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===IMI Uzi===&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is the second of the two secondary SMGs, and other than durability is better than the Ingram in every way; while it fires more slowly, the result is a much more accurate and controllable weapon. Enemy snipers and rocket launcher troops are likely to carry this in the Southern map, though sometimes they will still have an Ingram. It has a 30-round magazine, much like the Ingram.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi, 9mm.]]&lt;br /&gt;
[[Image:FC2-Uzi.jpg|thumb|none|600px|Frank holds an Uzi as he wishes he was holding a fishing rod.]]&lt;br /&gt;
[[Image:FC2-Uzi-fire.jpg|thumb|none|600px|He doesn't let his lack of proper equipment get to him for long, however.]]&lt;br /&gt;
[[Image:FC2-Uzi-idle.jpg|thumb|none|600px|Idle animation; Frank holds up the Uzi, this time pointing it ''away'' from his face.]]&lt;br /&gt;
[[Image:FC2-Uzi-load.jpg|thumb|none|600px|Reloading the Uzi; bullets in the magazine are a welcome sight.]]&lt;br /&gt;
[[Image:FC2-Uzi-ceasefire.jpg|thumb|none|600px|Frank holds an Uzi in a cease-fire zone, shaking his head at the injustice of firearm apartheid.]]&lt;br /&gt;
[[Image:FC2-Uzi-jam.jpg|thumb|none|600px|The Uzi jams in much the same way as the Ingram.]]&lt;br /&gt;
[[Image:FC2-Uzi-kB.jpg|thumb|none|600px|The Uzi fails; the charging handle flies up into the air and the magazine falls out.]]&lt;br /&gt;
&lt;br /&gt;
===Number 4 Mark 1 Flaregun===&lt;br /&gt;
&lt;br /&gt;
A single-shot signal flare gun can be used by the player and is seen in the hands of some enemies; while they use it when alerted to call for reinforcements, for the player it is only useful as a means of starting fires from a distance. Oddly, it uses the same ammunition as the flamethrower and molotovs, which is depicted as a 20-litre plastic can of fuel. How this transforms into a magnesium flare in a metal casing is unclear. The flaregun doesn't appear to have a jam animation or misfire (or even an idle animation); it's possible that sometimes it misfires and flares fail to ignite, though there may be other causes of this.&lt;br /&gt;
&lt;br /&gt;
[[Image:RAFflgun-1.jpg|thumb|none|450px|Number 4 Mk 1 flaregun, 1.5 in.]]&lt;br /&gt;
[[Image:FC2-flaregun.jpg|thumb|none|600px|Frank holds the flaregun in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Flaregun-sight.jpg|thumb|none|600px|Frank uses the iron sight of the flaregun as he looks over a completed safe house; finishing buddy missions provides upgrades, until every safe house on the map spawns a truck with a Mk 19, a medkit inside the building, and stockpiles of all three types of ammo.]]&lt;br /&gt;
[[Image:FC2-flaregun-fire.jpg|thumb|none|600px|A fired flare detonates. While not hugely useful as a direct-fire weapon, a few flares can level an entire checkpoint with the fires they cause.]]&lt;br /&gt;
[[Image:FC2-flaregun-load.jpg|thumb|none|600px|Frank reloads his flaregun.]]&lt;br /&gt;
[[Image:FC2-flaregun-airburst.jpg|thumb|none|600px|The flaregun as it's intended to be used, ie how nobody in their right mind would use it in this game.]]&lt;br /&gt;
[[Image:FC2-flaregun-light.jpg|thumb|none|600px|The second &amp;quot;proper&amp;quot; use of the flaregun is to provide illumination at night; it's actually extremely bad at this, since the flare doesn't produce an enormous amount of light.]]&lt;br /&gt;
[[Image:FC2-flaregun-kB.jpg|thumb|none|600px|In the unlikely event that the player actually holds on to a flaregun for long enough, this happens.]]&lt;br /&gt;
[[Image:FC2-mutantgun.jpg|thumb|none|600px|Enemy soldiers killed in vehicles do not drop weapons, and seemingly have yet to decide what sidearm they should carry, leading to this abomination being found in their holster.]]&lt;br /&gt;
&lt;br /&gt;
===IEDs===&lt;br /&gt;
&lt;br /&gt;
''Far Cry 2's'' improvised explosive devices are essentially crude remotely triggered bombs made from one of three types of explosive device, a cell phone, duct tape, a battery and some randomly placed transistors. They can be placed on the ground or attached to objects by standing close to them; placing one will automatically switch to the detonator, but more can be placed by pressing the aim button to switch back to the explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-IED-kit.jpg|thumb|none|600px|These explosives are so improvised they come as a mass-produced kit. Erm...]]&lt;br /&gt;
[[Image:FC2-IEDs.jpg|thumb|none|600px|The three IEDs on the hood of a handy car; a [[TMRP-6 anti-tank mine]], a 60mm mortar round from the Norinco Type 63, and a cluster of pipe bombs. The player character always holds the detonator with at least one finger clipped inside it.]]&lt;br /&gt;
[[Image:FC2-IEDs-fire1.jpg|thumb|none|600px|Frank prepares to detonate the IEDs.]]&lt;br /&gt;
[[Image:FC2-IEDs-fire2.jpg|thumb|none|600px|With predictable consequences.]]&lt;br /&gt;
[[Image:FC2-IED-crate.jpg|thumb|none|600px|Frank puts the IEDs into a secondary crate. Only he doesn't put the actual IEDs into it at all. Primary, secondary and special crates appear in every safe house and Arms Dealer warehouse; once bought, anything put into one crate can be retrieved from ''any'' crate on the map, showing they are built using the same technology as ''Resident Evil's'' chests.]]&lt;br /&gt;
&lt;br /&gt;
===M79===&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher]] is the most powerful projectile weapon in the secondary slot; a single-shot grenade launcher which fires shots in a long arcing trajectory, it destroys any object in the game in a single hit and has an extremely wide splash radius; a few shots will easily annihilate a checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round.]]&lt;br /&gt;
[[Image:FC2-M79-range.jpg|thumb|none|600px|The M79 allows the creation of impromptu scrapyards even at relatively long range.]]&lt;br /&gt;
[[Image:FC2-M79-misfire.jpg|thumb|none|600px|The M79 misfires; the grenade is visible about to hit the ground in front of Frank. There's then a brief pause before it detonates, despite that the grenades normally detonate on impact.]]&lt;br /&gt;
[[Image:FC2-M79-kB1.jpg|thumb|none|600px|The M79 failure animation; the weapon's hinge breaks after firing.]]&lt;br /&gt;
[[Image:FC2-M79-kB2.jpg|thumb|none|600px|The front of the weapon then leaps over Frank's shoulder to freedom; either that or a howitzer has just snuck up on him.]]&lt;br /&gt;
&lt;br /&gt;
==Primary Weapons==&lt;br /&gt;
&lt;br /&gt;
The twelve primary weapons are the mainstay of a player's arsenal, as a rule; assault rifles, sniper rifles and shotguns are found in this slot, as well as an inexplicable grenade launcher.&lt;br /&gt;
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[[Image:FC2-Primarywall.jpg|thumb|none|600px|The completed primary weapon wall in the Arms Dealer's warehouse.]]&lt;br /&gt;
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===Heckler &amp;amp; Koch MP5SD===&lt;br /&gt;
&lt;br /&gt;
Without the ''Fortunes Pack'' DLC, the [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]], referred to in-game as the &amp;quot;Silent MP-5,&amp;quot; is the only suppressed weapon in the primary slot; regardless, it is the only SMG in that slot, and unsurprisingly is therefore extremely weak compared to the assault rifles and sniper rifles it is placed alongside. A rapid rate of fire and a 30-round magazine go some way to making up for its shortcomings.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD, 9mm.]]&lt;br /&gt;
[[Image:FC2-MP5.jpg|thumb|none|600px|Frank holds an MP5SD as he marvels at the ''Far Cry 2'' team's belief that a truck's axles are attached to the rims of its wheels.]]&lt;br /&gt;
[[Image:FC2-MP5-crate.jpg|thumb|none|600px|Frank places an MP5SD into a primary weapon crate.]]&lt;br /&gt;
[[Image:FC2-MP5-idle.jpg|thumb|none|600px|Idle animation; the player character checks the suppressor, turns the gun side-on to show the stock isn't fully extended, and then fiddles with the fire mode switch.]]&lt;br /&gt;
[[Image:FC2-MP5-load.jpg|thumb|none|600px|Reloading the MP5SD.]]&lt;br /&gt;
[[Image:FC2-MP5-jam.jpg|thumb|none|600px|Jammed MP5SD; as ever, fiddling with the charging handle and whacking of the magazine ensues.]]&lt;br /&gt;
[[Image:FC2-MP5-kB.jpg|thumb|none|600px|The MP5SD blows up; the magazine even falls out as Frank discards it. Because he sucks. And H&amp;amp;K hates him.]]&lt;br /&gt;
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===Ithaca Model 37 long barrel===&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is one of the cheapest weapons in the game, and one of the first available to buy at the Arms Dealer. It is referred to in the pause menu and on the Arms Dealer's computer as the &amp;quot;Homeland 37,&amp;quot; implying it is supposed to be an Ithaca 37 &amp;quot;Homeland Security&amp;quot; version; however, the weapon itself is actually the long-barreled hunting version. While the Ithaca 37's most distinctive feature is the combined loading and ejection port, the ''Far Cry 2'' version lacks this, and instead has a separate side ejection port. It has a six-round internal magazine, half that of the other two shotguns; coupled with the relatively slow pump-action, this leaves it distinctly inferior to the others.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaM37.jpg|thumb|none|600px|Ithaca 37, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-Ithaca-normal.jpg|thumb|none|600px|Frank holds an Ithaca 37 after shooting a propane tank with his handgun. Much was made of the fact that shooting one of these produces a directional jet of flame from the exact impact point.]]&lt;br /&gt;
[[Image:FC2-Ithaca.jpg|thumb|none|600px|Idle animation of the Ithaca 37. Though it would appear one of this thing's parents was a confused Mossberg 500.]]&lt;br /&gt;
[[Image:FC2-Ithaca-load.jpg|thumb|none|600px|Frank reloads the Ithaca 37.]]&lt;br /&gt;
[[Image:FC2-Ithaca-jam.jpg|thumb|none|600px|The Ithacaberg 537 jams; bizarrely, Frank decides to operate the pump ''before'' firing just to make this possible. Yes, ''that's'' why it has a side ejection port, not just to give a new meaning to &amp;quot;Elephant Gun.&amp;quot;]]&lt;br /&gt;
[[Image:FC2-Ithaca-kB.jpg|thumb|none|600px|Scorned by a world that doesn't understand it, the Ithaca takes its own life.]]&lt;br /&gt;
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===Franchi SPAS-12===&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the second of the three shotguns in the normal game's primary slot, and the most balanced between rate of fire and rate of wear. It fires in semi-auto mode only and holds 12 rounds compared to the real weapon's eight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS-new.jpg|thumb|none|600px|Frank holds a brand-new SPAS-12 as something blows up. Just another day at the office.]]&lt;br /&gt;
[[Image:FC2-SPAS-idle.jpg|thumb|none|600px|Idle animation; Frank examines the pistol grip for no apparent reason, then both sides of the forend.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-load.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a rather weird misfeed. Most of this animation consists of the player character hitting the opposite side of the receiver, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible when looking down the weapon, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
[[Image:FC2-SPAS-kB.jpg|thumb|none|600px|The SPAS-12's failure animation; the gun ejects the spent casing ''and'' its own forend.]]&lt;br /&gt;
&lt;br /&gt;
===Daewoo USAS-12===&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is a misfeed; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the receiver until prompted to actually ''pull'' the cocking handle by the player. The failure animation has the entire front end of the weapon fall off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-USAS.jpg|thumb|none|600px|Frank holds a USAS-12 as he crosses the massive lake in the Southern map.]]&lt;br /&gt;
[[Image:FC2-USAS-fire.jpg|thumb|none|600px|Frank uses the iron sight of his USAS-12 as he makes a safe house unsafe for a couple of soldiers.]]&lt;br /&gt;
[[Image:FC2-USAS-load.jpg|thumb|none|600px|Reloading the USAS-12; a common sight given the high rate of fire.]]&lt;br /&gt;
[[Image:FC2-USAS-jam.jpg|thumb|none|600px|The USAS-12 jams in much the same way as the SPAS, so a gigantic explosion has been added to this image to make up for any disappointment.]]&lt;br /&gt;
[[Image:FC2-USAS-kB.jpg|thumb|none|600px|The failure animation; determined to outdo the other two shotguns, the USAS blows itself to pieces ''and'' jams just in case Frank tries to put it back together.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3KA4===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|Heckler &amp;amp; Koch G3KA4]], the carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]] is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. Like all the assault rifles, it has a 30-round magazine. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|600px|Heckler &amp;amp; Koch G3KA4 carbine, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-G3-2.jpg|thumb|none|600px|Entering the jungle with a brand-new G3KA4.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3KA4 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-load.jpg|thumb|none|600px|Frank reloads the G3KA4. In a world of compromises, some people don't put the bullets in the magazine at all.]]&lt;br /&gt;
[[Image:FC2-G3-idle.jpg|thumb|none|600px|Idle animation; similar to the other rifles, Frank holds the G3KA4 up and checks it over, here allowing the player to see that it only has two fire modes, and that this rifle was made by &amp;quot;Precision Armory.&amp;quot; Given the Desert Eagle, it's surprising it doesn't say &amp;quot;Hitler &amp;amp; Krotch.&amp;quot;]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|Jam animation; Frank uses the secret and more violent cousin of the HK slap.]]&lt;br /&gt;
[[Image:FC2-G3-kB.jpg|thumb|none|600px|The G3KA4 blows up; like the USAS, the whole front end comes off.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is a common sight in the game, and features quite prominently on the box art; it is also seen frequently on posters and crates. It does not have a compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are identical to the normal AK-47s save a gold retexture on metal parts and removed stocks; these are much more durable than regular AKs. It's possible these weapons are a reference to the [[Lord_of_war#Andr.C3.A9_Baptiste.2C_Jr..27s_custom_AK|custom gold AK]] from the movie ''[[Lord of War]]''. The gun model itself is quite off from the real thing; it has the rectangular depression of a milled AK47, but the metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|none|600px|Kalashnikov AK47, 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-bullets.jpg|thumb|none|600px|Frank holds a low-condition AK47, having just used it to destroy a bullet and cartridge ammo stockpile. Doing so provides a display of Hollywood physics as bullets cook off and fly in all directions, here with enough force to knock over the metal barrels on the dockside.]]&lt;br /&gt;
[[Image:FC2-AK-idle.jpg|thumb|none|600px|Idle animation; Frank holds the gun up, then, realising what website he's on, checks it isn't a [[AK-47#Norinco_Type_56|Norinco Type 56]].]]&lt;br /&gt;
[[Image:FC2-AK-sight.jpg|thumb|none|600px|Frank uses the iron sight of his AK to destroy his most dastardly foe yet.]]&lt;br /&gt;
[[Image:FC2-AK-load.jpg|thumb|none|600px|With the evil one defeated, Frank celebrates by giving his AK some actual bullets to fire.]]&lt;br /&gt;
[[Image:FC2-AK-borked.jpg|thumb|none|600px|Some of the low-condition guns have obviously seen better days. This AK has seen better ''centuries''.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. NPCs appear to be holding well-maintained weaponry, but when they are killed they always drop weapons in the worst state of repair.]]&lt;br /&gt;
[[Image:FC2-AK-APR.jpg|thumb|none|600px|AK47 on an APR recruitment poster. The AK appears throughout the game, seen on crates and posters as well as being used. This is a cease-fire zone, hence Frank holding the M79 vertically on the left side of the screen.]]&lt;br /&gt;
[[Image:FC2-AK-Jkl.jpg|thumb|none|600px|The Jackal as seen halfway through the game, with an AK47 on his back and a Desert Eagle in his holster.]]&lt;br /&gt;
[[Image:FC2-AK-jam.jpg|thumb|none|600px|The AK47 jams; once again, &amp;quot;pull the charging handle harder than you are currently pulling it&amp;quot; is something only the player could possibly think of.]]&lt;br /&gt;
[[Image:FC2-AK-kB.jpg|thumb|none|600px|The AK47 blows up; it takes a truly obscene amount of ammunition to make it do this, but the patient player is rewarded by having the entire upper receiver thrown at them.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is called the &amp;quot;FAL Paratrooper&amp;quot; by the Arms Dealer's computer and the in-game menus; this is odd, since it is shown with a fixed stock, not the folding stock of the Paratrooper variant. It can be found in the hands of some soldiers in the North, but doesn't actually become available to buy until the Southern map is unlocked. A reliable and accurate rifle, it is a solid choice for general use.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL, 7.62x51mm]]&lt;br /&gt;
[[Image:FC2-FAL-new.jpg|thumb|none|600px|A brand-new FN FAL. Perhaps the most curious of the weapons held over until the second map, the FAL is a perfectly adequate rifle, but nothing spectacular.]]&lt;br /&gt;
[[Image:FC2-FAL.jpg|thumb|none|600px|Frank holds a low-condition FN FAL as he looks over the rare sight of a wildfire he didn't start himself.]]&lt;br /&gt;
[[Image:FC2-FAL-idle.jpg|thumb|none|600px|Idle animation; Frank begins to suspect the guy he got it off wasn't a paratrooper at all.]]&lt;br /&gt;
[[Image:FC2-FAL-reload.jpg|thumb|none|600px|Reloading the FN FAL shows the weapon's rather unusual handguard.]]&lt;br /&gt;
[[Image:FC2-FAL-fire.jpg|thumb|none|600px|Frank fires the FN FAL while using the iron sight.]]&lt;br /&gt;
[[Image:FC2-FAL-jam.jpg|thumb|none|600px|The FN FAL jams; Frank pulls the charging handle and slaps on the magazine, the latter giving an even better view of the handguard.]]&lt;br /&gt;
[[Image:FC2-FAL-Kb.jpg|thumb|none|600px|Failure animation; the FAL decides Frank needs an even closer look.]]&lt;br /&gt;
[[Image:FC2-FAL-kB-2.jpg|thumb|none|600px|By the end of the game, Frank probably has so many of these things sticking out of his head he looks like some kind of NRA-sponsored Sonic the Hedgehog.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Armalite AR-16&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
This is an essentially fictional AR-15 based rifle labelled as an AR-16 to maintain a common calibre with the other assault rifles, ignoring that one of them already isn't chambered for the same cartridge as the other two. The real AR-16 never got out of the prototype phase, being the 7.62mm forerunner of the AR-18 rifle, and has very little in common with the weapon seen in game. The AR-16 in ''Far Cry 2'' has single shot and burst fire modes, with a short tap of the trigger firing a single shot while a longer press fires a three-round burst. The weapon has a flat-top receiver with a mounted reflex scope; this has a green dot as a reticle. Ahead of this is an FN FAL-style carrying handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar16gc3.jpg|thumb|none|500px|Armalite AR-16 prototype, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-AR16.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AR16-ceasefire.jpg|thumb|none|600px|Frank holds his AR-16 in a ceasefire zone, giving a good view of the carrying handle.]]&lt;br /&gt;
[[Image:FC2-AR16-load.jpg|thumb|none|600px|Reloading the AR-16, Frank can't help but play around with the weapon's incredibly flat charging handle.]]&lt;br /&gt;
[[Image:FC2-AR16-scope.jpg|thumb|none|600px|Scope of the AR-16, with a green dot reticle.]]&lt;br /&gt;
[[Image:FC2-AR16-idle.jpg|thumb|none|600px|Idle animation of the AR-16; the camo pattern is a large part of what makes it look so dirty when it is in poor condition. Also note the fire mode switch is currently on the middle setting, while the third setting is apparently &amp;quot;plus.&amp;quot;]]&lt;br /&gt;
[[Image:FC2-borkedAR.jpg|thumb|none|600px|Frank marvels at the first AR-16 in ''Far Cry 2'', which was apparently recently dug up or fished out of a river.]]&lt;br /&gt;
[[Image:FC2-AR16-Marty.jpg|thumb|none|600px|Frank's best buddy Marty Alencar with an AR-16. Best buddies offer alternate ways to complete missions, as the value of a friend in ''Far Cry 2'' is apparently measured by his tendency to undermine your orders.]]&lt;br /&gt;
[[Image:FC2-AR16-jam.jpg|thumb|none|600px|The AR-16 jams; Frank removes the magazine and holds it against the handguard with his left thumb, retracts the charging handle and examines the chamber; when prompted, he uses the forward assist to correct the misfed round, before replacing the magazine.]]&lt;br /&gt;
[[Image:FC2-AR16-kB.jpg|thumb|none|600px|Failure animation; after such an involved jam clearing, it makes perfect sense to forget that the front of a rifle needs a hole in it for bullets to get into the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A4===&lt;br /&gt;
&lt;br /&gt;
The [[Springfield_1903#1903A4_Springfield_Sniper_Rifle|Springfield M1903A4]] is the first sniper rifle available to the player, and often seen in the hands of enemy snipers. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of having the user load rounds one by one into the breech as the real M1903A4 requires, and has a five-round internal magazine. The scope has a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; like all jam animations, this triggers ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope, .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
[[Image:FC2-M1903-jam.jpg|thumb|none|600px|The M1903A4 jams, leaving Frank ineffectually yanking the bolt until the player helps him realise he should be, um...yanking the bolt slightly harder.]]&lt;br /&gt;
[[Image:FC2-M1903-kB.jpg|thumb|none|600px|The M1903A4 blows up. How it generates enough gas pressure to eject the bolt clear of the frame with an unsealed hole in the bottom of the chamber is anyone's guess.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly and has a ten-round magazine to the Springfield's five, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. The player character holds it rather oddly, and it features a highly inaccurate representation of the PSO-1 scope reticle. The model in ''Far Cry 2'' appears to be a hybrid of the SVD and the [[FPK / PSL Sniper Rifle]], sharing the X-shaped stamping on the magazine the latter rifle has, and having similar twin holes halfway up the side of the forend. This SVD also, for no good reason, has a three-prong open-front flash suppressor like an early M16.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle, 7.62x54mm R.]]&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|600px|Romanian FPK/PSL sniper rifle, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm when the weapon is being fired from the hip.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing. Note also the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
[[Image:FC2-SVD-jam.jpg|thumb|none|600px|Jammed SVD; the player character repeatedly attempts to pull the charging handle, punctuated by exasperated hand gestures and pointless whacking of the side of the scope.]]&lt;br /&gt;
[[Image:FC2-SVD-kB.jpg|thumb|none|600px|The SVD blows up. Seemingly, the front end of a rifle in ''Far Cry 2'' is held on mostly with chewing gum.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International AS-50===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG, and has a five-round magazine like the Springfield; it is a semi-auto, with the rate of fire falling about halfway between that of the Springfield and SVD. It is the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-AS50-new.jpg|thumb|none|600px|Frank holds a brand new AS50 in the second map. The AS50 is among the first set of weapons unlocked by doing the Arms Dealer's missions in the South.]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|A low-condition AS50. Some weapons are difficult to tell the condition of at a glance; rather than ridiculous levels of staining and corrosion, the AS50 just gets a bit scratched.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-fire.jpg|thumb|none|600px|Firing the AS50 reveals the casings are a little on the small side for a .50.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-load.jpg|thumb|none|600px|Reloading the AS50; the player character has some trouble actually lining up the magazine during this reload, though this is hard to display in a still, hence this being a shot of the player character pulling the charging handle instead.]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
===MGL-140===&lt;br /&gt;
&lt;br /&gt;
Perhaps the strangest weapon in the primary slot, this version of the [[Milkor MGL]] is equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six. It is a devastating weapon in certain situations, but the MGL isn't something the player can use as a mainstay of their weapon setup due to the low ammo limit, frequent reloads and unsuitability for short-ranged combat. It does, however, make ''Far Cry 2'' probably the only game in history where the player has three weapon slots and they can ''all'' be grenade launchers. The jam animation has the cylinder emit a metallic shriek and fail to rotate properly; the player character flips the weapon upside-down and tries to force it. The failure animation has the weapon, um, split completely in half.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-new.jpg|thumb|none|600px|Frank holds a brand new Milkor MGL; note the recycled scope from the AR-16.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when not being looked through, since it doesn't appear to be illuminated.]]&lt;br /&gt;
[[Image:FC2-MGL-jam.jpg|thumb|none|600px|The MGL jams; &amp;quot;I'll get you next time, Gadget, next time!&amp;quot;]]&lt;br /&gt;
[[Image:FC2-MGL-kB.jpg|thumb|none|600px|Frank regrets buying the cheap version with a midsection joint made from chocolate.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
&lt;br /&gt;
The seven special weapons are for the most part heavy weapons; rocket launchers, machine guns and so on, with the sole exception being a CO2-powered dart gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-specialwall.jpg|thumb|none|600px|The complete special weapons wall at the Arms Dealer's warehouse.]]&lt;br /&gt;
&lt;br /&gt;
===Remington M40===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tranquilizer Rifle&amp;quot; is a version of the [[Remington 700]], most closely resembling an [[Remington_700#M40_Sniper_Rifle|M40]]. This particular Remington is converted to a CO2-powered single shot dart gun and fitted with a sight which appears to be based on the Bushnell-manufactured scopes used on Dan-Inject JM Standard tranquilizer guns; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|600px|Remington M40 sniper rifle, 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4. And it's doubtful that's what a Tranquilizer dart is supposed to do, really.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-jam1.jpg|thumb|none|600px|Jammed Tranquilizer Rifle; apparently a pressure failure, the player character attempts to pull the small magazine-like structure from the underside of the gun.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-jam2.jpg|thumb|none|600px|On pressing the button to clear the jam, the offending object is detached with a soft hiss and a new one inserted.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-kb.jpg|thumb|none|600px|The Tranquilizer Rifle failure animation; Frank is rapidly coming to the conclusion that he is the King Midas of explosions.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is the first of the game's two machine guns, and the only one available to buy in the North; the model in ''Far Cry 2'' has the newer flash hider. It feeds from the left and has an ejection port on the right; this is a reversal of the normal configuration of the weapon, which in real life actually ''does'' eject spent casings to the left. As in a lot of video games, the recoil of the PKM is exaggerated when standing, to the point the weapon is uncontrollable; with both machine guns, without the accuracy upgrade the muzzle climb is so extreme the player can end up firing straight up if they don't try to fight it. In reality, the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. Like the SAW, the PKM uses a 100-round belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
[[Image:FC2-PKM-jam.jpg|thumb|none|600px|Jammed PKM; the top cover pops open, the player character attempting to whack it closed, then turning the weapon side-on before trying to detach the belt box. Pressing the button shows a solid whack was all it needed.]]&lt;br /&gt;
[[Image:FC2-PKM-kB.jpg|thumb|none|600px|In the failure animation all that pointless whacking of the top cover comes back to haunt Frank.]]&lt;br /&gt;
&lt;br /&gt;
===FN M249 SAW===&lt;br /&gt;
&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] is seen in both man portable and emplaced versions. While handheld the M249 will never overheat no matter how long it's fired for, but has incredible muzzle climb and limited ammunition. In this configuration it uses a 100-round belt box which appears to be made of metal. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon, 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW-new.jpg|thumb|none|600px|Frank makes his way down a jungle trail, armed with a brand-new M249 Squad Automatic Weapon.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|A low-condition M249 Squad Automatic Weapon; like the AS50, scratched and a little rusty, but hard to tell the status of at a glance.]]&lt;br /&gt;
[[Image:FC2-SAW-fire.jpg|thumb|none|600px|When the SAW or PKM are fired the belt is taut rather than hanging loose; a nice detail.]]&lt;br /&gt;
[[Image:FC2-SAW-fire2.jpg|thumb|none|600px|Firing the SAW while looking down the sight; note the disintegrating links being ejected to the right. Both machine guns eject to the right, presumably so that effects involving the belt would be easier to see.]] &lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAW-jam.jpg|thumb|none|600px|The SAW jams; both the jam and failure animations are essentially recycled from the PKM.]]&lt;br /&gt;
[[Image:FC2-SAW-kB.jpg|thumb|none|600px|The handheld SAW fails; once again the top cover goes flying and the belt box falls off.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the first rocket launcher the player can access, available from the Arms Dealer after his missions in the North are completed. In real life the rocket goes a lot faster than it does in the game, usually at around 295 metres per second, and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-crate.jpg|thumb|none|600px|Frank puts an unloaded RPG-7 into a special weapon crate.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
[[Image:FC2-RPG-sight.jpg|thumb|none|601px|The ''Far Cry 2'' RPG-7 has a side-mounted iron sight as opposed to the modern optic sight favoured by many games. Here, Frank sights up a railcar full of propane.]]&lt;br /&gt;
[[Image:FC2-RPG-reload.jpg|thumb|none|600px|Which goes roughly as anyone would expect it to. The reload animation presumably has the base of the launcher resting on the ground, given the player is left looking at the muzzle.]]&lt;br /&gt;
[[Image:FC2-RPG-misfire.jpg|thumb|none|600px|Misfire: as Frank completes a reload, he finds the previous round didn't travel ''quite'' as far as he might have hoped.]]&lt;br /&gt;
[[Image:FC2-RPG-kB.jpg|thumb|none|600px|The RPG-7's foregrip breaks off in the failure animation. Note that it has no upper surface; the player character holds it up to the screen briefly, showing it also has transparent internal surfaces and making the player wonder why their attention is being drawn to this.]]&lt;br /&gt;
&lt;br /&gt;
===FFV Carl Gustav===&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it is an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him, and is equipped with a scope with a circle reticle. The missile can also be manually detonated if the player presses fire again while it is in flight; normally, this will just start the empty launcher's reload animation, but if a missile is in the air it will detonate as the animation starts. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the guidance seems to fail just after launch; the smoke trail turns black, and the missile veers sharply off-course, detonating on impact. The failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle, 84mm.]]&lt;br /&gt;
[[Image:FC2-CarlG-new.jpg|thumb|none|600px|A brand new Carl Gustav; it's difficult to tell when the weapon ''isn't'' low-condition, given it always looks ten minutes from falling apart.]]&lt;br /&gt;
[[Image:FC2-CarlG.jpg|thumb|none|600px|The first Carl Gustav in the game is as ever found in a Northern safe house in the worst possible condition.]]&lt;br /&gt;
[[Image:FC2-CarlG-explosion.jpg|thumb|none|600px|Scope of the Carl Gustav. It's easy to justify the decision to pick it up even in this state; it's longer ranged than the RPG-7 and vastly more accurate.]]&lt;br /&gt;
[[Image:FC2-CarlG-reload.jpg|thumb|none|600px|Reloading the Carl Gustav. Unlike other weapons, the reload has to be triggered manually, either by trying to fire the weapon again or pressing the reload key.]]&lt;br /&gt;
[[Image:FC2-CarlG-Backblast.jpg|thumb|none|600px|The Carl Gustav has simulated backblast; not good for the careless operator in a game with dynamic fire. The backblast is also instantly fatal to enemies, allowing a player with no suitable short-ranged weapon to use it as a makeshift flamethrower by turning around.]]&lt;br /&gt;
[[Image:FC2-CarlG-guided.jpg|thumb|none|600px|The Carl Gustav's missiles turn incredibly quickly; here, Frank has fooled one into orbiting a tree. The missile seeks the first thing that intersects a line drawn from the middle of the crosshair, even if there is no way it could actually draw a line of sight to the object being pointed at. The missiles will only seek targets when the player is looking down the scope; otherwise, they just travel in a straight line.]]&lt;br /&gt;
[[Image:FC2-CarlG-airburst.jpg|thumb|none|600px|In addition to guided missiles, this particular Carl Gustav also has the ability for the user to detonate missiles at will.]]&lt;br /&gt;
[[Image:FC2-CarlG-misfire.jpg|thumb|none|600px|Misfire: the missile suddenly decides its target is on the other side of the road. It's lucky nobody is around to arrest it for jaywalking.]]&lt;br /&gt;
[[Image:FC2-CarlG-kB.jpg|thumb|none|600px|Failure animation of the Carl Gustav. Amazingly, it doesn't explode.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 63===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 60mm light mortar is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything. The mortar can also cause an extremely bizarre glitch if the player is in a boat which is hit by a shot from one; the impact will catapult the boat miles into the air, where it will become permanently stuck, as will the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-mortar-new.jpg|thumb|none|600px|A brand-new Norinco Type 63; the mortar is another weapon that always looks ten seconds from exploding.]]&lt;br /&gt;
[[Image:FC2-mortar.jpg|thumb|none|600px|Frank holds the first Norinco Type 63 in the game, found in the transitional area between the first and second maps.]]&lt;br /&gt;
[[Image:FC2-mortar-setup.jpg|thumb|none|600px|Frank sets up the Type 63. Setting and picking up the weapon uses the aim button, as part of the rather unorthodox controls the mortar uses.]]&lt;br /&gt;
[[Image:FC2-mortar-smoke.jpg|thumb|none|600px|Frank holds a smoke round as another descends in the distance. The marker smoke is yellow, while the smoke round itself is blue below the centre. The mortar comes with an infinite number of these rounds, but the player has to wait until one lands before they can fire another.]]&lt;br /&gt;
[[Image:FC2-mortar-load.jpg|thumb|none|600px|Frank about to drop an HE round into the Type 63, indicated by the red lower section. Note the saw-like range indicator; as the mortar is aimed up and down, the bar moves with it to indicate the current range.]]&lt;br /&gt;
[[Image:FC2-mortar-hit.jpg|thumb|none|600px|The rare sight of a shot from the Type 63 actually hitting something.]]&lt;br /&gt;
[[Image:FC2-mortar-misfire.jpg|thumb|none|600px|The Type 63 misfires; note the ''extremely'' shallow arc of the round.]]&lt;br /&gt;
[[Image:FC2-mortar-kB.jpg|thumb|none|600px|The Type 63 blows up. Somehow, a round exploding inside the mortar does no damage whatsoever to the barrel but makes the stand fly off.]]&lt;br /&gt;
&lt;br /&gt;
===LPO-50 Flamethrower===&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The weapon has no reload animation, being loaded automatically with all the fuel the player is carrying, and uses the fuel gauge for an ammo counter. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the pressure and fuel tanks breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-jam.jpg|thumb|none|600px|The LPO-50 &amp;quot;jams;&amp;quot; this is apparently due to the nut at the base of the fuel gauge spontaneously unscrewing itself. The Quad in front is one of the two ''Fortunes Pack'' vehicles; these replace some of the buggies in the game, while the Unimog replaces some of the light trucks.]]&lt;br /&gt;
[[Image:FC2-LPO-kB.jpg|thumb|none|600px|The LPO-50 blows up; the pressure tank is blasted off the weapon, the fuel tank briefly dangles off nothing in particular, and Frank is doused in highly flammable fuel which has no real effect on anything.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Thrown Weapons==&lt;br /&gt;
&lt;br /&gt;
Both of these weapons are available to the player immediately, and are both carried at the same time with a button used to switch between them.&lt;br /&gt;
&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
&lt;br /&gt;
The only thrown explosive weapon, these are used by enemies and the player character and are US-made [[M67 hand grenade]]s. The throw animation omits a rather important stage of throwing a hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|450px|M69, the inert training version of the M67 hand grenade.]]&lt;br /&gt;
[[Image:FC2-M67.jpg|thumb|none|600px|So the ''Far Cry 2'' team spent weeks in Africa researching, almost got eaten by lions, came back, and forgot to check if you're supposed to pull the pin out before throwing the grenade?]]&lt;br /&gt;
[[Image:FC2-M67-closeup.jpg|thumb|none|600px|Closeup of the M67; while it has factory markings like a real grenade, it clearly has a weld seam, showing it was based on a pot-metal M69 training grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Molotov cocktail===&lt;br /&gt;
&lt;br /&gt;
An improvised incendiary made from a bottle filled with flammable liquid with a lit rag inserted into it, these are used only by the player character, and are pretty much exclusively for starting fires; the radius of effect of a molotov simply hitting solid ground is tiny.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-molotov.jpg|thumb|none|600px|Fun fact: in the previous frame of the throw animation Frank's hand is ''still'' empty and the bottle isn't on-screen. The only rational conclusion is someone stands behind him throwing these. The wick doesn't ignite until the next frame of the animation.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
&lt;br /&gt;
The SAW behaves rather differently when mounted; it has no muzzle climb and cannot fail or jam, and has infinite ammunition, as do both the other mounted weapons. The mounted SAW is fitted with spade grips, presumably to explain why the player isn't able to pick it up and carry it away. It is secured to whatever mounting it is using by the bipod attachment point, but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted. Rather than using a heat indicator, during protracted firing smoke will escape from the SAW; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about the player character screwing around with the mounted guns, provided they don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAW-sight.jpg|thumb|none|600px|Iron sight of a boat-mounted SAW.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen both as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart, but is incredibly damaging, easily able to kill any enemy and deal lethal damage to an unwary player with a handful of shots. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19. The final buddy mission in the North will cause all trucks at safe houses to spawn with M2s instead of the usual SAWs, but they are not seen on enemy vehicles until the Southern map.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2, .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2.jpg|thumb|none|600px|Frank encounters a mounted M2, and wonders what use that tiny tripod is supposed to be.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real differences between it and the regular trucks is that Unimogs have more health and will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire isn't particularly respectable even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
[[Image:FC2-M2-sight.jpg|thumb|none|600px|Iron sight of the M2HB. Note that the vehicle did ''not'' explode as a result of direct damage; an M2 can damage a vehicle to the point black smoke is coming from the engine, but after that it catches fire and explodes on its own. Seemingly, this process cannot be hurried by dealing additional damage with anything barring explosives.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 19===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is the most powerful of the three mounted weapons, though it overheats quickly, and is only encountered in the Southern map, where it can be found on tripods and monopods near enemy strongholds and on boats and trucks. The grenades are devastating, easily able to kill the player character; this can result in some frustrating deaths if the player is taken by surprise.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:FC2-Mk19-side.jpg|thumb|none|600px|Frank looks over a mounted Mk 19 grenade launcher; the belt links appear to have been replaced with a red cloth belt...]]&lt;br /&gt;
[[Image:FC2-Mk19-fire2.jpg|thumb|none|600px|...Since when the weapon is fired the red band vanishes without trace.]]&lt;br /&gt;
[[Image:FC2-Mk19-sight.jpg|thumb|none|600px|Iron sight of the Mk 19; using it doesn't really make much difference to how the weapon handles.]]&lt;br /&gt;
[[Image:FC2-Mk19-fire.jpg|thumb|none|600px|Frank uses a Mk 19 to teach some enemy soldiers how to walk on water. Their boat is equipped with an M2HB.]]&lt;br /&gt;
[[Image:FC2-Mk19-Barge.jpg|thumb|none|600px|This massive barge outfitted with three Mk 19s is the focus of the first mission in the South, and the largest mobile object in the game.]]&lt;br /&gt;
[[Image:FC2-Mk19-boat.jpg|thumb|none|600px|Frank was going to the worst place in the world and he didn't even know it yet. Weeks away and hundreds of miles up a river that snaked through the war like a main circuit cable...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
&lt;br /&gt;
An old-fashioned rabbit-ear [[12 Gauge Double Barreled Shotgun]] with decorative engraving, this is used in the secondary slot. It fires both barrels with a single trigger pull, and is effective at close quarters but not anywhere else; like the SMGs, it's a good choice if the rest of a player's weapon setup is long-ranged or explosive. The failure animation is essentially lifted from the M79; in the jam animation, the shells somehow end up shoved right inside the barrels, leaving the player character struggling to free them. Also, it is worth noting that even though the shotgun fires two shots, the game only subtracts ''one'' shell from a player's ammo reserves&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-sight.jpg|thumb|none|600px|Iron sight of the sawed-off shotgun; unlike the pistols, the hammers of this weapon are shown cocked.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawed-off shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
[[Image:FC2-sawnoff-borked.jpg|thumb|none|600px|In fact, given corrosion like this is the result of ''hours'' of use in ''Far Cry 2'', an actual antique gun would probably buy Frank his own armoured division.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-jam.jpg|thumb|none|600px|The sawn-off shotgun jams: Frank realises he shouldn't have listened to the salesman who convinced him to buy rimless ammunition.]]&lt;br /&gt;
[[Image:FC2-sawnoff-kB.jpg|thumb|none|600px|The sawed-off shotgun blows up. Just like the M79 did, in fact.]]&lt;br /&gt;
&lt;br /&gt;
===Suppressed Shotgun===&lt;br /&gt;
&lt;br /&gt;
Most closely resembling a [[Mossberg 500 series shotgun|Mossberg 500]], this is referred to in promotional materials as the &amp;quot;Silenced Shotgun.&amp;quot; It is the fourth shotgun in the primary weapon slot, and a second suppressed weapon for that slot. It is equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a suppressor with the weapon's sight on top of it. Like the Ithaca, it is pump-action and has a six-round tube magazine; it also recycles the Ithaca's jam animation, including pumping the forend an extra time at the start of the jam animation just so it can actually happen. This weapon may be a homage to the suppressed shotgun used in the movie ''[[No Country for Old Men]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|600px|Mossberg 500, 12 gauge.]]&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''. Note the charging handle position and general ejection port layout seems to come from either the SPAS-12 or a Remington, with possible candidates including the 11-87 and 1100. Or the Ithaca 37, given ''Far Cry 2's'' approach to shotguns.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
[[Image:FC2-SupSG-idle.jpg|thumb|none|600px|Idle animation; Frank attempts to frighten his weapon into revealing what kind of shotgun it actually is by threatening to drop it on a nearby railway track. This meets with little success as shotguns can't talk.]]&lt;br /&gt;
[[Image:FC2-SupSG-sight.jpg|thumb|none|600px|Loading a suppressed shotgun with buckshot isn't what you'd normally call a great plan.]]&lt;br /&gt;
[[Image:FC2-SupSG-reload.jpg|thumb|none|600px|Frank reloads the suppressed shotgun. How six cartridges fit in that tiny tube is unclear.]]&lt;br /&gt;
[[Image:FC2-SupSG-jam.jpg|thumb|none|600px|The suppressed shotgun jams; it's likely the ejection port of the Ithaca and suppressed shotgun is to allow the same jam animation as the SPAS to also be used for both the pump shotguns.]]&lt;br /&gt;
[[Image:FC2-SupSG-kB.jpg|thumb|none|600px|Failure animation: how is this even supposed to be ''possible''?]]&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
&lt;br /&gt;
A low-durability compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle, and uses exploding arrows; as with the RPG-7's rockets, these can deflect off surfaces, though attaching the label &amp;quot;realistic&amp;quot; to this behaviour might be a little dishonest.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|[[Rambo:_First_Blood_Part_II#Hoyt_Archery_Rambo_compound|&amp;quot;Murdock...I'm coming to get you!&amp;quot;]]]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
[[Image:FC2-Crossbow-fire.jpg|thumb|none|600px|The crossbow bolt hits home. The explosions are roughly equal to a hand grenade, and slightly weaker than most other explosive weapons; they can still easily destroy anything they hit. Well, other than...]]&lt;br /&gt;
[[Image:FC2-Crossbow-deflect.jpg|thumb|none|600px|&amp;quot;What the cluck?&amp;quot;]]&lt;br /&gt;
[[Image:FC2-Crossbow-deflect2.jpg|thumb|none|600px|Yes, that was indeed a screenshot of a high-explosive crossbow bolt rebounding off a chicken. Maybe Frank should have gone the way of ''[[Hot Shots! Part Deux]]'' instead.]]&lt;br /&gt;
[[Image:FC2-Crossbow-idle.jpg|thumb|none|600px|Idle animation of the crossbow; a nice shot showing how the mechanism operates. In the background ''Far Cry 2's'' bizarrely psychic roadsigns are visible; these change colour to point to the player's objectives, blue for secondary as seen here, red for primary.]]&lt;br /&gt;
[[Image:FC2-Crossbow-borked.jpg|thumb|none|600px|Frank holds a low-condition crossbow as he congratulates himself on his incredibly subtle method of sinking an enemy barge.]]&lt;br /&gt;
[[Image:FC2-Crossbow-jam.jpg|thumb|none|600px|The crossbow's &amp;quot;jam&amp;quot; animation; the string releases without firing the bolt; the player character removes the bolt and struggles to re-string it.]]&lt;br /&gt;
[[Image:FC2-Crossbow-kB.jpg|thumb|none|600px|The crossbow breaks; one arm snaps off entirely while bending like it's made of rubber, and the other one bends out of shape. The physics of this are best not considered.]]&lt;br /&gt;
&lt;br /&gt;
==Non-usable==&lt;br /&gt;
&lt;br /&gt;
===IMI Micro Uzi===&lt;br /&gt;
&lt;br /&gt;
While the [[Uzi#Micro_Uzi|Micro Uzi]] isn't usable in the game itself, it appears on the cover of magazines seen in the game world.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|450px|IMI Micro Uzi, 9mm.]]&lt;br /&gt;
[[Image:FC2-MicroUzi.jpg|thumb|none|600px|IMI Micro Uzi on a magazine cover in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
===M16===&lt;br /&gt;
&lt;br /&gt;
Another magazine which appears to be in Japanese shows a number of illustrations of M16-series rifles, specifically captioning one as an [[M16#M16A2_Rifle|M16A3]]. Some posters and crates also depict M16-series weapons, though without identifying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-M16A3.jpg|thumb|none|600px|Nicely incomprehensible reading materials they have around here.]]&lt;br /&gt;
[[Image:FC2-M16A3-zoom.jpg|thumb|none|600px|Looking at the title with the scope of the SVD; while blurred, this appears to confirm at least one of the two M16s is supposed to be an A3. The caption of the other is missing due to a folded page corner.]]&lt;br /&gt;
[[Image:FC2-M16-poster.jpg|thumb|none|600px|Soldiers holding M16 rifles of some kind on a UFLL recruitment poster.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
&lt;br /&gt;
In the Southern map, the wreckage of a crashed Hind-D gunship can be found in the area &amp;quot;Crash Site&amp;quot; and is part of one optional mission; only the nose, one wing and the tail remain, and while the barrels are missing, the mounting of the Hind's Yakushev-Borzov 12.7mm gatling gun is still present and intact.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Hindnose.jpg|thumb|none|600px|Vladimir Putin later stated that destroying the enemy sandcastle was worth the losses.]]&lt;br /&gt;
&lt;br /&gt;
==Trivia note: fake widescreen==&lt;br /&gt;
&lt;br /&gt;
Like many games, ''Far Cry 2'' defaults to a fake widescreen mode which cuts the top and bottom off a 4:3 aspect ratio image rather than actually increasing the field of view horizontally. This has been fixed in the PC version, which has a selectable &amp;quot;widescreen&amp;quot; option; this is because players with multiple monitors were dealing with an image so vertically compressed they couldn't see anything. However, in the console versions it has ''never'' been fixed. All screenshots in this article were taken in &amp;quot;fake&amp;quot; widescreen mode as it is the most common, but a demonstration of the difference is below.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Tranq.jpg|thumb|none|600px|Low-quality PS3 screen capture with some colour shifting; this is in 4:3 mode.]]&lt;br /&gt;
[[Image:FC2-widescreen-fake.jpg|thumb|none|600px|&amp;quot;Fake&amp;quot; widescreen image; note that the same length of the rifle is visible, but the player character's thumbnail and most of the bolt handle is gone. This is the default mode in the PC version and the only widescreen mode in the console versions.]]&lt;br /&gt;
[[Image:FC2-widescreen-real.jpg|thumb|none|600px|Real widescreen image; the lower part of the rifle is visible as in the 4:3 aspect ratio image, but now so is the entire barrel and more of the stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Demonslayer43&amp;diff=317640</id>
		<title>User talk:Demonslayer43</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Demonslayer43&amp;diff=317640"/>
		<updated>2010-08-23T15:25:46Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* Storm Watch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Storm Watch==&lt;br /&gt;
When do you plan on adding screencaps to it? If the page doesn't get screencaps up by the end of the day, the page will be deleted. You'll be better off when making a page to upload the screencaps first then create the page. --[[User:Predator20|Predator20]] 15:24, 23 August 2010 (UTC)&lt;br /&gt;
you can wait....I dont know how to get screencaps.....&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_3:_Nemesis&amp;diff=316729</id>
		<title>Resident Evil 3: Nemesis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_3:_Nemesis&amp;diff=316729"/>
		<updated>2010-08-21T15:52:41Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* MP5A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the videogame ''Resident Evil 3: Nemesis'':'''&lt;br /&gt;
[[Image:RE3.jpg|thumb|right|300px|''Resident Evil 3: Nemesis'']]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
Two variants of the Remington 870 are seen in the opening FMV cutscene, the police folder, and the synthetic fullstocked variant with a Surefire light, used by the RPD and SPF (Select Police Force), respectively.&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Rem870w618Surefire.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20661).jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20778).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== MP5A3 ==&lt;br /&gt;
RPD SPF members are seen using MP5s of some sort. They seem to have the receivers of converted HK94s, while having the barrels of A3s.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h08m00s207.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20576).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20599).jpg|thumb|none|600px]]&lt;br /&gt;
Well I see a paddle release for the mag on the second screenshot.... so its maybe a MP5A3??&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
The old official sidearm of the RPD, Browning Hi-Powers are seen being used in the opening scene.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Vlcsnap-2009-09-27-23h49m02s92.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92F]] &amp;quot;Samurai Edge&amp;quot; ==&lt;br /&gt;
Jill's main weapon. It seems to be a custom made handgun made especially for S.T.A.R.S. Members. It can fire modified bullets for more power. It is specifically designated as a Custom 92F in a fax from Robert Kendo.&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|300px|Beretta 92FS]]&lt;br /&gt;
[[Image:M92FCustomHandgun.gif|thumb|none|300px|92FS, Samurai Edge Kendo Custom as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== STI Eagle 6.0 ==&lt;br /&gt;
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary Sidearm in the Mercenaries bonus game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.&lt;br /&gt;
[[Image:STIEagle6.0.gif‎ ‎|thumb|none|400px|STI Eagle 6.0 as seen in RE3]]‎&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 Shorty ==&lt;br /&gt;
Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower.&lt;br /&gt;
[[Image:Benelli_M3_Super_90_Shorty.jpg|thumb|none|250px|Benelli M3 Super 90 Shorty]]&lt;br /&gt;
[[Image:Shotgun.gif‎ |thumb|none|490px|M3 Super 90 Shorty as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism with one hand.&lt;br /&gt;
[[Image:M1887_Airsoft.jpg|thumb|none|450px|Replica Winchester Model 1887 with sawed-off stock and barrel as used in Terminator 2: Judgement Day]]‎&lt;br /&gt;
[[Image:Customshotgun.gif‎|thumb|none|450px|Western Custom M37 as seen in RE3]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
Jill starts with this weapon in her inventory on easy mode.  Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members.&lt;br /&gt;
&lt;br /&gt;
*All M4s in CGI cutscenes equipped by both R.P.D Police and U.B.C.S are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4s in in-game scene and CGI scene are quite different, despite the fact that they must be a same one. The vertical fore grip and bi-pod seem to be attached via a rail bolted to the hand guard as the rest of the fore grip resembles a fore grip and not a full rail system. The optic is an AimPoint in an older mount. &lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|M4A1 Carbine]]&lt;br /&gt;
[[Image:Assaultrifle.gif‎|thumb|none|600px|M4A1 Carbine as seen in RE3]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h10m27s61.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20876).jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Wesker's Report (frame 20886).jpg|thumb|600px|none]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h11m02s88.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Vlcsnap-2009-10-01-15h11m11s96.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== [[SIG Pro]] SP 2009 ==&lt;br /&gt;
Weapon used by Nicholai Ginovaef in both the main and Mercenaries bonus game and by Carlos in his segment of the main game.&lt;br /&gt;
[[Image:Gsg9-1.jpg|thumb|none|300px|SIG Pro SP2009]]‎‎&lt;br /&gt;
&lt;br /&gt;
== [[Smith &amp;amp; Wesson Model 629]] ==&lt;br /&gt;
A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game.&lt;br /&gt;
[[Image:SW-629.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629]]&lt;br /&gt;
[[Image:S&amp;amp;WM629C.gif|thumb|none|400px|S&amp;amp;W M629 as seen in RES.gif]]&lt;br /&gt;
[[Image:STARS2.jpg|thumb|none|500px|The 629 in all of its pixelated glory.]]&lt;br /&gt;
&lt;br /&gt;
== Mine Thrower ==&lt;br /&gt;
An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them.&lt;br /&gt;
[[Image:Minethrower.gif|thumb|none|300px|Mine Thrower]]‎&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.&lt;br /&gt;
[[Image:Chaingun.gif‎ ‎|thumb|none|400px|Minigun as seen in RE3]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH rocket launcher]]&lt;br /&gt;
[[Image:Rocketlauncher.gif|thumb|none|400px|M202 FLASH rocket launcher as seen in RE3]]‎&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
Nemesis uses a FIM-92A Stinger from time to time. It's possible that this is a reference to the unlockable Rocket Launcher in [[Resident Evil 2]].&lt;br /&gt;
[[Image:Nemesis.jpg|thumb|none|300px|Nemesis and its Stinger]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=315534</id>
		<title>Grand Theft Auto IV</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=315534"/>
		<updated>2010-08-18T17:01:55Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* AA-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Grand Theft Auto IV'':'''&lt;br /&gt;
'''NOTE: The following article contains spoliers.'''[[Image:Gta-iv-boxart.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
= Grand Theft Auto IV =&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
=== Glock 22 ===&lt;br /&gt;
&lt;br /&gt;
The standard handgun in Grand Theft Auto IV is visibly a second generation [[Glock#Glock_22|Glock 22]]. It is the standard issue police sidearm and is used by all law enforcement agents as well as many other characters throughout the game. Though it's difficult to discern this detail in-game, looking at the weapon's texture close up reveals the number &amp;quot;22&amp;quot; on the slide, confirming that it is a Glock 22, despite it's 17 round magazine (incorrect for the caliber). In addition, the front sights on the weapon are a mirror image of the rear sights, which is obviously incorrect. It is also the primary gun a vigalante will use when attacking the player&lt;br /&gt;
[[Image:Glock_22.jpg|thumb|none|350px|2nd-generation Glock 22 .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Pistol 4.png|thumb|none|400px|Pistol]]&lt;br /&gt;
[[Image:Nikomadglockskillz.jpg|thumb|none|400px|The in-game Glock 22 clone]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle ===&lt;br /&gt;
&lt;br /&gt;
The .357 Magnum [[Desert Eagle]], called a 'Combat Pistol' in the game, is the more powerful handgun in GTA IV, and is used by a variety of characters throughout the game. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle .50 AE Black (the one in game is chambered in .357 Magnum)]]&lt;br /&gt;
[[Image:Deagle.png|thumb|400px|none|Combat Pistol]]&lt;br /&gt;
[[Image:4354-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims a Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 &amp;quot;Stakeout&amp;quot;  === &lt;br /&gt;
&lt;br /&gt;
The [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37 &amp;quot;Stakeout&amp;quot;]], appears as the &amp;quot;Pump Shotgun&amp;quot;. It is used by various gang members and by some LCPD, N.O.O.S.E. and FIB officers. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than its real-life counterpart. Packie McReary uses one during the bank robbery in &amp;quot;Three Leaf Clover&amp;quot; before switching to his AK47, Packie's friend Gordon King uses one during the mission &amp;quot;Waste Not Want Knots&amp;quot;. Biker vigilantes also use this.&lt;br /&gt;
   &lt;br /&gt;
[[Image:xxhardball.jpg|none|350px|thumb|Airsoft Ithaca 37 &amp;quot;Stakeout&amp;quot; replica nearly identical to the one used in the game.]]&lt;br /&gt;
[[Image:Shotgun 4.png|thumb|none|400px|Pump Shotgun]]&lt;br /&gt;
[[Image:Shortyshotty.jpg|none|400px|thumb|Ithaca 37 &amp;quot;Stakeout&amp;quot; in GTA IV]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 1100 TAC 4 ===&lt;br /&gt;
The [[Remington 1100|Remington 1100 TAC 4]] semi-auto appears as the &amp;quot;Combat Shotgun&amp;quot;, it becomes available later in the game, and can be obtained from LCPD patrol cars despite the fact that the cops themselves actually use the Pump Shotgun when provoked. The in-game version can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount. &lt;br /&gt;
&lt;br /&gt;
[[Image:1100tac4-prod.jpg|none|350px|thumb|Remington Model 1100 TAC 4 Shotgun - 12 gauge. This is a factory configuration for a tactical setup.]]&lt;br /&gt;
[[Image:1187 4.png|thumb|none|400px|Combat Shotgun]]&lt;br /&gt;
[[Image:GTA IV Combat Shotgun.jpg|none|430px|thumb|The Combat Shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== IMI Micro Uzi ===&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro_Uzi|Micro Uzi]] is used by many criminals in Liberty City. The weapon has a large magazine capacity of 50 rounds (even though the magazine's dimensions match those of a 32 round magazine) and a high rate of fire, but is somewhat lacking in accuracy and range. Jacob uses one twice in the game, first during the &amp;quot;Russian Revolution&amp;quot; level, and later brandishes one in the later levels of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|350px|Micro Uzi with 32 rd magazine - 9mm]]&lt;br /&gt;
[[Image:Uzi.png|thumb|none|400px|Micro-SMG]]&lt;br /&gt;
[[Image:4457-gta-iv-screenshot.jpg|thumb|400px|none|Niko showing us his Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:3357 gtaiv broker full auto.jpg|thumb|400px|none|Niko fires a Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
=== SW MP-10 ===&lt;br /&gt;
&lt;br /&gt;
The [[MP5#Special_Weapons_MP-10_and_SP-10|MP-10]] is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (30 rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|350px|The MP-10]]&lt;br /&gt;
[[Image:Mp5 4.png|thumb|none|400px|SMG]]&lt;br /&gt;
[[Image:Sw-mp10.jpg|thumb|none|400px|The MP-10 used in game.]]&lt;br /&gt;
[[Image:1205334895screen.jpg|thumb|none|400px|Niko fires the MP-10.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake and the stock, which is angled downward compared to an AKM. It is seen many times throughout the game, provided in some missions and brandished by many different characters. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|Type III AK-47]]&lt;br /&gt;
[[Image:Ak47.png|thumb|400px|none|Assault Rifle]]&lt;br /&gt;
[[Image:Machine_Gun.jpg|thumb|400px|none|AK-47 in GTA IV]]&lt;br /&gt;
&lt;br /&gt;
=== M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 when he helped the McReary gang rob the Bank of Liberty in the mission &amp;quot;Three Leaf Clover&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 with LE stock and factory grips. The carry handle with iron sights are removed in the game - 5.56mm]]&lt;br /&gt;
[[Image:M4.4.png|thumb|400px|none|Carbine Rifle]]&lt;br /&gt;
[[Image:M4gta.jpg|none|thumb|400px|The M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Remington 700 ===&lt;br /&gt;
&lt;br /&gt;
The basic bolt action sniper rifle featured in the game is the [[Remington 700]]. It is used by the majority of marksmen in the game. The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|350px|Remington 700 Sniper Rifle]]&lt;br /&gt;
[[Image:Sniper 4.png|thumb|none|400px|Sniper Rifle]]&lt;br /&gt;
[[Image:4355-gta-iv-screenshot.jpg|thumb|none|400px|Niko with a Remington 700]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
&lt;br /&gt;
The semi automatic sniper rifle is a [[Heckler_%26_Koch_G3#H.26K_PSG-1|PSG-1]]. Pinpoint accuracy, but very expensive in the game. Holds 10 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch PSG-1, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Psg 4.png|thumb|none|400px|Combat Sniper]]&lt;br /&gt;
[[Image:4456-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims his H&amp;amp;K PSG-1]]&lt;br /&gt;
&lt;br /&gt;
== Heavy Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the only rocket launcher in the game. Niko uses it during several missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|350px|RPG-7 rocket launcher, 40mm]]&lt;br /&gt;
[[Image:Rl_4.png‎|thumb|400px|none|Rocket Launcher]]&lt;br /&gt;
[[Image:Rpggta.jpg|none|thumb|400px|RPG-7 in GTA IV]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== M26A1 Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M26 hand grenade]] has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded. &lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[Image:Grenade 4.png|thumb|none|400px|Grenade]]&lt;br /&gt;
&lt;br /&gt;
=== Molotov Cocktails ===&lt;br /&gt;
&lt;br /&gt;
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molotov_4.png|thumb|400px|none|Molotov]]&lt;br /&gt;
&lt;br /&gt;
= ''The Lost and Damned'' =&lt;br /&gt;
&lt;br /&gt;
[[Image:gta-iv-lost-and-damned.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
'''In addition to the previous weapons.'''&lt;br /&gt;
&lt;br /&gt;
=== CZ 75 Automatic ===&lt;br /&gt;
&lt;br /&gt;
The game's version of this weapon is a [[CZ 75|CZ 75 Automatic]], the machine pistol version of the CZ 75 pistol. It holds 17 rounds, and is reffered to as an &amp;quot;Automatic 9mm&amp;quot;. It is introduced in the mission &amp;quot;Bad Cop Drop&amp;quot;. It is very accurate, and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic 9x19mm]]&lt;br /&gt;
[[Image:Automatic9mm-TLAD.png|thumb|none|400px|Automatic 9mm]]&lt;br /&gt;
[[Image:ColtM1911 1.jpg|thumb|400px|none|Johnny holding a CZ 75 Automatic]]&lt;br /&gt;
[[Image:ColtM1911 2.jpg|thumb|400px|none|Johnny firing his CZ 75 Automatic]]&lt;br /&gt;
[[Image:GTAIVCZ75.jpg|thumb|400px|none|Johnny aims his CZ 75 Automatic at an unknown target as Billy Grey watches.]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 1100 TAC 4 ===&lt;br /&gt;
In &amp;quot;The Lost and Damned&amp;quot;, there are two versions of this particular weapon avaliable. The first is the thumbhole stocked version from the original game (seen above) which is avaliable for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and picatinny rail. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission &amp;quot;Buyers Market&amp;quot;. This version also appears in one of the trailers. &lt;br /&gt;
&lt;br /&gt;
[[Image:1100tac4-prod.jpg|none|350px|thumb|Remington Model 1100 TAC 4 - 12 gauge. This is a factory configuration for a tactical setup.]]&lt;br /&gt;
[[Image:CombatShotgun-TLAD.png|400px|thumb|none|Combat Shotgun seen in &amp;quot;The Lost and Damned&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Sawn-off double barreled shotgun === &lt;br /&gt;
This sawed-off [[12 Gauge Double Barreled Shotgun]] is called the &amp;quot;Sawed off Shotgun&amp;quot; in the game. It is the first weapon that you are equiped with at the start. It can be fired while riding on a Motorcycle, but can't be used in other types of vehicles. Reguardless, it is the only shotgun in the series so far that can be fired from a vehicle. Unlike the other shotguns in the game, this shotgun has an acurate ammo capacity, as it holds only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range, but a very slow firing rate due to it's small ammo capacity. A good weapon to have, but it can't compare to the game's Street Sweeper.&lt;br /&gt;
  &lt;br /&gt;
[[Image:SawedoffshotgunUntouchables.jpg|thumb|350px|none|A sawed off shotgun used in the film The Untouchables, supplied by Long Mountain Outfitters.]]&lt;br /&gt;
[[Image:Sawn-OffShotgun-TLAD.png|thumb|none|400px|Sawn-off Shotgun]]&lt;br /&gt;
[[Image:SWDBSG1.jpg|thumb|400px|none|Johnny shooting with his sawn-off shotgun while riding.]]&lt;br /&gt;
[[Image:SWDBSG2.jpg|thumb|400px|none|Johnny holding his sawn-off shotgun while sliding.]]&lt;br /&gt;
[[Image:SWDBS3.jpg|thumb|400px|none|Johnny takes cover in an Angels of Death clubhouse with a sawn-off shotgun.]]&lt;br /&gt;
[[Image:gta_lost_damned_achievement.jpg|thumb|400px|none|Johnny with a sawn-off shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=== SWD / Cobray Street Sweeper ===&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is called an &amp;quot;Assault Shotgun&amp;quot; in the game, but is also referred to as &amp;quot;Street Sweeper&amp;quot; by characters. It holds 8 shells, and is fully automatic, with an extremly high firing rate. It can dispatch of ememies,and vehicles in no time, and aparently has the ability to take down helicopters as well. It is introduced in the mission &amp;quot;Heavy Toll&amp;quot;, but is notably used during the mission &amp;quot;Shifting Weight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|400px|none|SWD / Cobray Street Sweeper with barrel extension removed; the location of the in-game version's foregrip suggests it is the full-size version with the barrel extension cut off.]]&lt;br /&gt;
[[Image:AssaultShotgun-TLAD.png|thumb|none|400px|Assault Shotgun]]&lt;br /&gt;
[[Image:L&amp;amp;DStriker.jpg|thumb|400px|none|The &amp;quot;Assault Shotgun&amp;quot; in-game.]]&lt;br /&gt;
[[Image:1340.jpg|thumb|400px|none|Johnny destroys a police cruiser with his Assault Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 40mm Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 40mm Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; in the game. It can be used to bounce grenades off walls, and corners in a similar fashion to the RPG. It is introduced in the mission &amp;quot;Action/Reaction&amp;quot;. It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to 20 can be held in reserve.  &lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK69A1 40mm.]]&lt;br /&gt;
[[Image:GrenadeLauncher-TLAD.png|thumb|none|400px|Grenade Launcher]]&lt;br /&gt;
[[Image:Grenadelauncher.jpg|thumb|400px|none|Johnny with an HK69A1.]]&lt;br /&gt;
&lt;br /&gt;
===Pipe Bombs===&lt;br /&gt;
Has basically the same attributes as grenades. Introduced in the mission &amp;quot;Hit the Pipe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:PipeBomb-TLAD.png|thumb|none|400px|Pipe Bomb]]&lt;br /&gt;
[[Image:up-pipe_bomb.jpg|thumb|400px|none|Johhny tosses a bomb.]]&lt;br /&gt;
&lt;br /&gt;
= ''The Ballad of Gay Tony'' =&lt;br /&gt;
&lt;br /&gt;
[[Image:gta_ballad_of_gay_tony.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
=== AMP Auto Mag Model 180 ===&lt;br /&gt;
Called the &amp;quot;Pistol .44&amp;quot;, it still oddly shares ammo with the two other pistols. It's first obtained in the &amp;quot;Boulevard Baby&amp;quot; mission.&lt;br /&gt;
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[Image:Pistol.44-TBOGT.png|thumb|none|400px|Pistol .44]]&lt;br /&gt;
&lt;br /&gt;
=== AA-12 ===&lt;br /&gt;
An [[AA-12 (Auto Assault-12)|AA-12]] with a 20 round drum magazine. Called &amp;quot;Automatic Shotgun&amp;quot;, also available as &amp;quot;Explosive Shotgun&amp;quot; which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 (Auto Assault-12) with 8 round magazine.]]&lt;br /&gt;
[[Image:AutomaticShotgun-TBOGT.png|thumb|none|400px|Automatic Shotgun]]&lt;br /&gt;
[[Image:IV-TBOGT-unknown.jpg|thumb|none|400px|AA-12 fired by Luis.  Notice the green-coloured FRAG-12 shell casing]]&lt;br /&gt;
[[Image:BGT-AA12-2.jpg|thumb|none|600px|Luis stands in front of a Buzzard helicopter with an AA-12.]]&lt;br /&gt;
Ummmm..... doesnt that AA-12 look jammed????&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]], called &amp;quot;Assault SMG&amp;quot; is found early in the game. It is outfitted with a silencer and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable to be used in drive-bys.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:AssaultSMG-TBOGT.png|thumb|none|400px|Assault SMG]]&lt;br /&gt;
[[Image:IV-TBOGT-P90.jpg|thumb|none|400px|Luis fires an FN P90.]]&lt;br /&gt;
[[Image:BGT-P90-2.jpg|thumb|none|600px|Luis with a suppresed FNP90.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
An [[IMI Uzi]] submachine gun with a golden finish, with the stock removed. Called &amp;quot;Gold SMG&amp;quot;, obtained from Yusuf Amir's car after finishing all of his missions.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:GoldSMG-TBOGT.png|thumb|none|400px|Gold SMG]]&lt;br /&gt;
[[Image:Gay-tony_screen_uzi.jpg‎|thumb|none|400px|Luis fires a golden Uzi from a motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
The [[M249 SAW]], called &amp;quot;Advanced MG&amp;quot; is found mid-late in the game. Accurately holds 200 rounds.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249]]&lt;br /&gt;
[[Image:AdvancedMG-TBOGT.png|thumb|none|400px|Advanced MG]]&lt;br /&gt;
[[Image:IV-M249.jpg|thumb|none|400px|An [[M249 SAW]] is fired by a &amp;quot;terrorist expert&amp;quot;. ]]&lt;br /&gt;
[[Image:BGT-M249-2.jpg|thumb|none|600px|Luis with an M249.]]&lt;br /&gt;
&lt;br /&gt;
=== DSR-1 ===&lt;br /&gt;
The [[DSR-precision GmbH DSR-1|DSR-1]] sniper rifle is first used in the mission &amp;quot;Caught with your Pants Down&amp;quot; to free an APC from a helicopter. It holds 10 rounds.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|none|400px|DSR-1]]&lt;br /&gt;
[[Image:AdvancedSniper-TBOGT.png|thumb|none|400px|Advanced Sniper]]&lt;br /&gt;
[[Image:IV-DSR1.jpg|thumb|none|400px|A DSR-1 is wielded by a &amp;quot;terrorist expert&amp;quot;.]]&lt;br /&gt;
[[Image:BGT-DSR1-2.jpg|thumb|none|600px|Luis aims a DSR-1 from a Swift helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 40mm Launcher ===&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch HK69A1 40mm Launcher]], see above, is the only weapon returning from &amp;quot;The Lost and Damned&amp;quot; expansion pack.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK69A1 40mm.]]&lt;br /&gt;
[[Image:GrenadeLauncher-TLAD.png|thumb|400px|none|Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
=== Satchel Charges ===&lt;br /&gt;
Sachel Charges, called &amp;quot;Sticky Bombs&amp;quot;, are first used in the &amp;quot;Bang Bang&amp;quot; mission.&lt;br /&gt;
[[Image:StickyBomb-TBOGT.png|thumb|400px|none|Satchel Charge]]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
Two [[GE M134 Minigun]]s are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:BGT-AA12-2.jpg|thumb|none|600px|A GE M134 Minigun is seen attached to a Buzzard]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Army_of_Two&amp;diff=313214</id>
		<title>Talk:Army of Two</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Army_of_Two&amp;diff=313214"/>
		<updated>2010-08-13T14:21:32Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* Revamp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Revamp==&lt;br /&gt;
I just got a copy of this game and I am going to try and get some buy screen pictures of the various weapons both normal and the modifications of the weapons.Please note that the weapons portrayed in this game are usually horribly inaccurate. [[User:Rockwolf66|Rockwolf66]] 06:25, 4 June 2009 (UTC)&lt;br /&gt;
'''FAMAS'''&lt;br /&gt;
Shouldn't the FAMAS be a famas f1? because it has the Bipod ( which doesnt work.....)?&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=309567</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=309567"/>
		<updated>2010-08-04T14:38:42Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* Remington Model 870P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the videogame ''Resident Evil 2'':'''&lt;br /&gt;
[[Image:Resident Evil 2.jpg|right|thumb|300px|''[[Resident Evil 2]]'' (1998)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is Claire's primary weapon. Claire finds it in a police car glove compartment during the intro FMV.  The pistol is also used by Ada Wong during the mini mission where the player controls her. Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol.  Annette and William Birkin are also seen using the weapon during the FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those USS dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] ==&lt;br /&gt;
&lt;br /&gt;
This is Leon's primary weapon. It's also in Hunk's inventory in his bonus game. Leon finds the shoulder stock parts in the police station to upgrade this to fire a 3-round burst.&lt;br /&gt;
&lt;br /&gt;
This is the very first weapon in the series that supports 3-round burst mode, and with the stock attached, Leon changes his firing stance. The damage from each shot remains the same, but the 3-round burst will always knock a zombie down.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 (Civilian variant, which, unlike the military version, cannot attach the stock that permits burst-fire)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP-70]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The U.S.S Squad uses these during the FMV cutscene but not usable during game play. On a side note, the weapons do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17207).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
&lt;br /&gt;
== [[Single Action Army|Colt Single Action Army]] ==&lt;br /&gt;
&lt;br /&gt;
Claire receives this weapon when she unlocks her second outfit.  It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads extremely quickly.  &lt;br /&gt;
&lt;br /&gt;
This is is unusual for the weapon as each shell had to be hand ejected with the ejector rod.  The weapon acts more like a breaktop S&amp;amp;W Schofield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Think this has any connection to RE4's Broken butterfly-User:Big guns 100&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army]]&lt;br /&gt;
[[Image:Colt_S.A.A.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle Mark XIX]] ==&lt;br /&gt;
Leon finds this weapon in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenario B. You find parts in the underground facility to extend the barrel and increase its firepower but also increases its recoil. &lt;br /&gt;
&lt;br /&gt;
The weapon is chambered in .50 caliber AE which makes it a Mark XIX and holds 8 rounds.  This is odd as a .50 AE only holds 7 rounds in the magazine while a .44 Magnum holds 8.  The only way this would be possible in real life is if a round is already chambered before inserting a full magazine (7+1).&lt;br /&gt;
&lt;br /&gt;
Hunk also carries this weapon in it's original form in his bonus game.&lt;br /&gt;
&lt;br /&gt;
It has a custom wooden grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
[[Image:tm-gbb-bio2desv.jpg|thumb|400px|none|Airsoft version of Desert Eagle as seen in RE2]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10#Mac-11|MAC-11]] ==&lt;br /&gt;
&lt;br /&gt;
This weapon is first available to the player when they reach the police armory. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. &lt;br /&gt;
&lt;br /&gt;
The in-game description says the caliber is .380 signifying that it is a MAC-11. It also feature's a rather large Barrel Extension. In game, the weapon appears much larger than it's real life counterpart, roughly about the same size as a small assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|MAC-11 as seen in RE2]]‎&lt;br /&gt;
[[Image:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|400px|none|MAC-10 with similar barrel extension.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
This firearm can only be obtained by upgrading the Remington 870P using an upgrade kit found later in the game, however this would have been impossible in real life as the two models are based on completely different operating systems. (The Remington 870 is a pump action shotgun while the 1100 is self loading)&lt;br /&gt;
&lt;br /&gt;
The upgrade kit consists of a full stock, longer barrel, a self loading action (though the time between shots is almost the same, due to Leon being blown back a step from the recoil), and the power is upgraded to the point where it can blow away the upper torso of zombies, rather than just the head.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical]]&lt;br /&gt;
[[Image:Customshotgun3.jpg‎ ‎|thumb|none|550px|Remington Model 1100 as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870P ==&lt;br /&gt;
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and the barrel has been Sawn Off, Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B. An upgrade kit is available later in the game which converts it to a Remington 1100P, however this would have been impossible in real life as the two models are based on completely different operating systems.&lt;br /&gt;
&lt;br /&gt;
Hunk carries this weapon as well in his mini game.&lt;br /&gt;
&lt;br /&gt;
Claire never uses this gun in the film but it appears she is holding it in [[Resident Evil:Degeneration]].&lt;br /&gt;
Um...that is the wrong gun,In the movie shes holding the 1100&lt;br /&gt;
&lt;br /&gt;
== [[M79 grenade launcher]] ==&lt;br /&gt;
Claire obtains this weapon in the STARS office. The stock is sawed off in a Vietnam SOG style. The weapon fire's an array of fictional rounds, from Cluster Bomb Burst Rounds, Sulphuric Acid Rounds and Napalm Flame Rounds. &lt;br /&gt;
[[Image:M79ruckostrom.jpg‎|thumb|none|400px|M79 grenade launcher similar to the one in the game]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
A crossbow capable of firing three arrows at a target at one time.  Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures. &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger]] ==&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game over.]]&lt;br /&gt;
&lt;br /&gt;
Either Leon or Claire use this weapon to dispatch the T-103 in their 'B' scenarios.&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:M16_rifle_series&amp;diff=309239</id>
		<title>Talk:M16 rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:M16_rifle_series&amp;diff=309239"/>
		<updated>2010-08-03T14:10:00Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* Additional Variants */&lt;/p&gt;
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&lt;div&gt;==Additional Variants==&lt;br /&gt;
[[Image:CustomNorthHollywoodAR15.jpg|thumb|none|600px|Custom AR-15/M16 Hybrid gun (5.56x45mm) made to resemble the firearm used by Emil Matasareanu in the 1997 North Hollywood Bank Of America Shootout, represented in the film ''[[44_Minutes:_The_North_Hollywood_Shootout|44 Minutes:The North Hollywood Shootout.]]'']]&lt;br /&gt;
[[Image:M4_SWAT-1-.jpg|thumb|none|600px|M4A1 with ACOG scope and Surefire M500AB weaponlight. This is one of the screen-used weapons seen in ''[[S.W.A.T. (film)|S.W.A.T.]]'' - 5.56x45mm.]]&lt;br /&gt;
[[Image:OlympicArmsAR15.jpg|thumb|none|600px|An Olympic Arms AR15 (note: Olympic arms did not renamed their rifles with the &amp;quot;K&amp;quot; designation until after the 1990s) with A2 Handguards and the Olympic Arms stowaway pistol grip - 5.56mm.]]&lt;br /&gt;
[[Image:M203xm177.jpg|thumb|none|600px|XM177 - 5.56x45mm with M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:UVARCarbine.jpg|thumb|600px|none|CAR-15 like the one used in [[Uncommon Valor]] - 5.56mm.]]&lt;br /&gt;
[[Image:M16A1M203ScarfaceCombo.jpg‎ |thumb|none|600px|World IMFDB Exclusive:  Screen used Faux M203 Launcher with M16A1 with Quadrant and Front ladder sight - 5.56x45mm.  This is verified screen used from the film [[Scarface]].  Two 30 round magazines have been taped together with black gaffer's tape to emulate the way Tony Montana loaded his weapon in the film.  What is interesting is that the tape in the movie does really appear to be motion picture gaffer's tape, which would only be common on ... a movie set.]]&lt;br /&gt;
[[Image:model 656.jpg|thumb|none|600px|]] &lt;br /&gt;
[[Image:M4 m203 old.jpg|thumb|none|600px|Colt Model 727 - 5.56x45mm with [[M203 grenade launcher]] - 40mm.]]&lt;br /&gt;
[[Image:607-2-sm-741x267.jpg|thumb|none|600px|Colt Model 607 - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:XM177_shorty.jpg|thumb|none|600px|CAR-15 SMG - 5.56x45mm]]&lt;br /&gt;
[[Image:Icsm4ris2006.jpg|thumb|none|600px|M4A1 with a RIS foregrip and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
this is the marushin cap gun?--[[User:Kin93|Kin93]] 07:18, 20 May 2010 (UTC)&lt;br /&gt;
::Yes, you are right, it is, so this is one of the FIRST guns I need to photograph (a real one) and replace this Airsoft abomination. [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:26, 20 May 2010 (UTC)&lt;br /&gt;
Actually thats a ICS airsoft M4 with the grip and laser box....&lt;br /&gt;
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== Interesting ==&lt;br /&gt;
...I seriously doubt anyone will ever see an underslung version of the M203 used in a film, all by itself, ...&lt;br /&gt;
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but there have been stand alone M203 launchers (modified with a pistol grip and stock like the M79LF 37mm launchers) as well as the M203 being attached to guns other than the M16 (take Rambo III for example where they attached it to an AK).  Having a section on the M16 w M203 on the M16 page makes sense since that is where people will look if they're curious about that particular combo appearing in a movie.  But I like having a separate page for the M203 to address more detailed history of the launcher plus any applications where the launcher is used with other weapons.  Just a thought...&lt;br /&gt;
::We do need a page where M203s are used as stand alone launchers, rare, but it has happened.  But we should shift all M203s underslung to M16s to the M16 Page and have a note directing users to that page when looking for that combination on the M203 page.  Just IMHO.... [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:27, 12 November 2008 (UTC)&lt;br /&gt;
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Makes sense, that configuration. Also, there was a standalone M203 on Bones, and there might be others (sometime WAY in the future, when a director wants to use a &amp;quot;modern&amp;quot; version of an M79, like how James Cameron used the fictional roto-craft in place of the Huey).&lt;br /&gt;
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== Do well really need to have an &amp;quot;A2&amp;quot; and &amp;quot;A3&amp;quot; category?==&lt;br /&gt;
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[[User:MoviePropMaster2008|MoviePropMaster2008]] has already explained that just about all of the &amp;quot;M16A2s&amp;quot; used in movies are actually A2 uppers on A1 lowers, often with A1 flash hiders. By this definition, none of them are true &amp;quot;M16A2s&amp;quot;, and might actually be considered M16A3s roughly. But since they're usually seen impersonating M16A2s, I say designate by receiver style only (both the A2 and A3 have what is usually called the &amp;quot;A2 receiver&amp;quot;).&lt;br /&gt;
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In other words, I think we should ditch the M16A3 category completely. It makes no sense to distinguish between A2s and A3s when basically all of the &amp;quot;Hollywood&amp;quot; A2s and A3s are the same type of gun. -[[User:MT2008|MT2008]] 20:39, 3 January 2009 (UTC)&lt;br /&gt;
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:I never got anyone's feedback on this, but...I decided to go ahead and ditch the M16A3 entry, for the reasons I explained above. It doesn't make sense to try and distinguish between &amp;quot;A2s&amp;quot; and &amp;quot;A3s&amp;quot; in movies when MoviePropMaster has explained that they're all basically the same thing - A2-style uppers on fully automatic A1 lowers. By that definition, none of them are true &amp;quot;M16A2s&amp;quot;, but since they're obviously supposed to portray such rifles in movies, it makes more sense to call them A2s. -[[User:MT2008|MT2008]] 01:15, 23 January 2009 (UTC)&lt;br /&gt;
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::I agree, because the M16A3 was made for Navy SEALs and SeeBees, no civilian hands hae touched them. -Winchester (1-26-09)&lt;br /&gt;
I believe the 1995 remake of Village of the Damned  portrayed the National Guard using burst fire. --[[User:AdAstra2009|AdAstra2009]] 03:12, 2 December 2009 (UTC)&lt;br /&gt;
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(the above was in reply to a comment that the author deleted as i posted.) --[[User:AdAstra2009|AdAstra2009]] 03:28, 2 December 2009 (UTC)&lt;br /&gt;
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::Also I think Colt sold A3s to foreign entities, National police of allied countries, Elite units, etc.  Any country with which we are friendly and Colt has sold weapons in the past.  I've heard that A3s were sold as samples to France, U.K. and Germany (but that was a casual comment that I heard years ago).  There 'could' be A3s in the armories of foreign movie productions.  That is a completely grey area with which I have no one to verify anything.  :(   [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:15, 2 December 2009 (UTC)&lt;br /&gt;
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:This is strange. I posted a comment here a couple hours ago, asking how many movies are there were burst fire is portrayed? I know Black Hawk Down has one instant. [[User:Excalibur01|Excalibur01]] 05:22, 2 December 2009 (UTC)&lt;br /&gt;
::I've seen some films that had three round burst fire.  I will try to get the titles and list them [[Special:Contributions/205.172.16.102|205.172.16.102]] 01:38, 30 March 2010 (UTC)&lt;br /&gt;
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== The caption to the M16A1 w/ M16A2 handguards... ==&lt;br /&gt;
I was in the National Guard in the early '90's and that's exactly what we had.  I was also issued an M16A1 with A2 handguards in basic training.  It turns out that it's simpler and--from what I heard--cheaper to replace the 'A1 guards with 'A2 guards because the 'A2's are less complex and you only need to stock one type instead of 'lefts' and 'rights'.  Also, the 'A1'a in the national guard were freshly rebuilt, tested, and had the serial numbers laser etched into the bolt carriers.  They were issued with all 'A2 furniture.&lt;br /&gt;
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:Yeah, I've seen plenty of A1s with A2 hand guards elsewhere. In fact, if you ever watch footage of the current offensive into Gaza, you can see both IDF personnel and Hamas militants using them. The Israelis received a lot of M16A1s and have updated many of them with the M16A2 hand guards. Many of these rifles were passed into Israeli's &amp;quot;allies&amp;quot; in Fatah, and then Hamas stole plenty of them during their war with Fatah (some were also probably stolen from the IDF themselves). -[[User:MT2008|MT2008]] 22:53, 9 January 2009 (UTC)&lt;br /&gt;
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just for the record here is an M16A1 with A2 handguards in service &lt;br /&gt;
[[Image:RP Marines assault line DM-SD-06-10463.JPEG|thumb|none|600px|RP Marines armed with M16A1s with A2 handguards.]] &lt;br /&gt;
--[[User:AdAstra2009|AdAstra2009]] 22:06, 1 December 2009 (UTC)&lt;br /&gt;
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== Mark 12 Special Purpose Rifle ==&lt;br /&gt;
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Does anyone have an image of one?&lt;br /&gt;
-[[User:AdAstra2009]]&lt;br /&gt;
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:I put one on the ''[[Live Free or Die Hard]]'' page that I took from another site. -[[User:MT2008|MT2008]] 01:06, 23 January 2009 (UTC)&lt;br /&gt;
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Thanks I pasted it from that page but we should probably look into getting a noncopyrighted one.&lt;br /&gt;
-[[User:AdAstra2009]]&lt;br /&gt;
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::Well, you can ask MoviePropMaster2008 if he has a Mark 12 upper in his company's inventory. I imagine he also knows armorers at Cinema Weaponry (the guys who supplied the weapons for ''[[Live Free or Die Hard]]''), so he might even be able to get us one of the same guns used in that movie. But he's very busy of course and has LOTS of other image requests to tend to, so it might be a while before he gets around to it. -[[User:MT2008|MT2008]]&lt;br /&gt;
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== Rate of Fire on the M16A1 ==&lt;br /&gt;
Does anyone know the rate of fire on the M16A1?[[User:Oliveira|Oliveira]] 22:05, 17 May 2009 (UTC)&lt;br /&gt;
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I assume it's about 800 rounds a minute [[User:Excalibur01|Excalibur01]] 08:48, 6 June 2009 (UTC)&lt;br /&gt;
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:That would be correct, it's around 750 to 800 RPM. [[User:Spartan198|Spartan198]] 15:28, 18 January 2010 (UTC)&lt;br /&gt;
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== What is this? ==&lt;br /&gt;
It's not really from a movie, but a music video, and I havn't been able to figure out what this AR is yet, there are two others in the video, one's an M16A1, the other an A2, but I just can't figure this one out.&lt;br /&gt;
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http://www.imfdb.org/index.php/Image:RA_Rifle1.JPG&lt;br /&gt;
http://www.imfdb.org/index.php/Image:RA_Rifle2.JPG&lt;br /&gt;
http://www.imfdb.org/index.php/Image:RA_Rifle3.JPG&lt;br /&gt;
http://www.imfdb.org/index.php/Image:RA_Rifle4.JPG&lt;br /&gt;
http://www.imfdb.org/index.php/Image:RA_Rifle5.JPG&lt;br /&gt;
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Looks like an M733, what is this from? [[User:Excalibur01|Excalibur01]] 08:47, 6 June 2009 (UTC)&lt;br /&gt;
:The gun in the first 'cap looks different from the CAR-15s in the other pictures. Maybe it's a fake XM177?-[[User:Oliveira|Oliveira]] 12:52, 6 June 2009 (UTC)&lt;br /&gt;
::It's from the music video for Hero Of War by Rise Against, the main soldier uses it, his two buddies use an M16A1 and M16A2, I'm almost 100% sure there are only three rifles in the video. Yeah, I'm thinking M733 too... [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
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==XM607 Commando Carbine==&lt;br /&gt;
I do remember the weapon from ''[[Pink Caddilac]]'' an XM607, or an AR-15 modified to imitate one. The weapon may not have been officially adopted but kits were released to the public though:&lt;br /&gt;
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* [http://totalsilenceinc.com/XM607_pages/questions.html 1]&lt;br /&gt;
* [http://www.retroblackrifle.com/ModGde/CrbGde/607.html 2]&lt;br /&gt;
* [http://www.fototime.com/A2FFCE89093C8E7/standard.jpg 3]&lt;br /&gt;
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[[User:Cutaway|Cutaway]] 18:54PM, 3/7/2009 (UTC)&lt;br /&gt;
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:I changed the entry after I watched the trailer for the movie. The trailer is on YouTube, and the gun in question is visible at the 00:27-00:28 mark:&lt;br /&gt;
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:http://www.youtube.com/watch?v=LddykTA8nVg&lt;br /&gt;
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:That is definitely an older-model LaFrance Specialties M16K. It doesn't have the triangular front sight post of the XM607. -[[User:MT2008|MT2008]] 18:08, 3 July 2009 (UTC)&lt;br /&gt;
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==The Photoshopped M16 images==&lt;br /&gt;
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Can people '''please''' stop posting the images of M16 variants that were edited using MPM's photos? There's a reason I've removed them before. We don't need to have every variant on the page, and many of them are inaccurate, anyway. The only one we allow is the XM16E1, because we don't have a good photo of one of those yet, and even that may get replaced. -[[User:MT2008|MT2008]]&lt;br /&gt;
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*The Colt 607 image I posted wasn't one of MPM's [unless someone stole it and re-hosted it], I got it from google. Only put it here because the page for the The World Is Not Enough videogame didn't have a 607 image. [[User:Vangelis|Vangelis]] 05:18, 3 August 2009 (UTC)&lt;br /&gt;
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==Why do we have Colt Model 727 by itself==&lt;br /&gt;
When the Model 727 is just the commercial Colt name for the M4 carbine?  it doesn't make sense to have the exact GUN made by Colt with it's commercial name (for law enforcement sales or international sales) with a separate category, when it should just be merged in with the M4/M4A1 category.  The M16 page is getting out of control.   MPM2008&lt;br /&gt;
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:I agree that the Model 727 should be merged with the M4 category, but it's not exactly a commercial name for an M4.  The Model 777 is the commercial name for the very first M4 (the one that didn't have the detachable carry handle).  The 727 and 777 are identical, but the 727 is safe-semi-auto and the 777 is safe-semi-burst. -[[User:MT2008|MT2008]]&lt;br /&gt;
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:::Good point.  But in the overall view, I think all that info (a) should be in the M4 category, (b) should be a footnote, NOT a separate category and (c) people are endlessly creating separate categories for weapons that are essentially the same guns as other categories.  Experienced IMFDB users/Mods already know that most of the M16 variants seen in films are build ups of other guns.  We usually just get the accessories and barreled uppers and put them on our full auto or semi auto lowers.  Why spend thousands to get new guns when we're sitting on dozens and dozens of other M16s?  Also, in VideoGames and Anime, again, they don't have to specify the new or commercial model unless it's specifically stated or named explicitly.  Even then it can be a footnote in the original category.   &lt;br /&gt;
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==Adding images==&lt;br /&gt;
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I'm getting a little annoyed with people adding images we don't need on the page, including many that are crap and which aren't necessary.  Not to mention that half of them aren't even using the &amp;quot;&amp;lt;nowiki&amp;gt;br clear=all&amp;lt;/nowiki&amp;gt;&amp;quot; command to ensure that the images won't drift into the next gun entry.  So, I'm putting a stop to this now.  No more without talking about it here first.  Next person who doesn't respect my wishes gets a 1-week time out. -[[User:MT2008|MT2008]] 17:23, 18 September 2009 (UTC)&lt;br /&gt;
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:They're still doing it.  I have removed the custom A1 upper mounted on an SP1 lower with A2 handguards from this page several times.  It is not a common real like frankengun (but it has happened).  I originally built this and photographed it for the HEAT page until better screenshots proved that Wes Studi's AR15 was an A1 style lower, not an SP1.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:35, 1 October 2009 (UTC)&lt;br /&gt;
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I couldn't agree more, for some reason, these users seem to think that every single picture of a gun needs to be on it's page. It especially frustrates me when they're sticking all customized guns that only appear in one movie onto a page, they may look cool, but they're not even standard configurations! All they end up doing is turning the gun page into a cluttered, sloppy mess of pictures, I mean just look at the [[Remington 870]] and [[Mossberg 500]] pages.--[[User:Alienqueen11|Alienqueen11]] 22:37, 18 September 2009 (UTC)&lt;br /&gt;
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Would it be alright if I added the following image to the [[M16 rifle series#M4/M4A1 with M203 Grenade Launcher|M4/M4A1 with M203 Grenade Launcher]] section?&lt;br /&gt;
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[[Image:Sopmod m4 m203 06.jpg|thumb|none|350px|M4A1 5.56x45mm with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher 40mm]]&lt;br /&gt;
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Figured that since the other sections on the page have pics of the 'basic' and 'tricked-out' versions, why not this one? [[User:Orca1 9904|Orca1 9904]] 21:40, 5 October 2009 (UTC)&lt;br /&gt;
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Does anyone have any pictures of a heavily modified M4 style platform? ex- The Unit, BlackHawk Down, Tears of the Sun? [[User:Dirtdiver6421|Dirtdiver6421]] 17:13, 2 August 2010 (UTC)&lt;br /&gt;
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==A Warm Thank-You==&lt;br /&gt;
For years I have been trying to find out what the guns were Peter &amp;amp; Roger used in Dawn of the Dead. This site solved what the problem so many other &amp;quot;gun experts&amp;quot; on IMDb could not. Again, thank you.&lt;br /&gt;
:Thats what IMFDB is for =) --[[User:AdAstra2009|AdAstra2009]] 18:03, 22 December 2009 (UTC)&lt;br /&gt;
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==Let's See If You Can Figure This Out==&lt;br /&gt;
I couldn't find a real picture so I put this together. Its an M4A1 with the old style stock, and a straight (no cuts) 16&amp;quot; barrel; or its a Sporter (or one of those older three number ones like that) with a removable carry handle; take your pick. I was just wondering what it actually is...&lt;br /&gt;
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P.S. Every detail is intentional and exactly how its supposed to be even though its not a real picture, just so everyone knows that. ;)&lt;br /&gt;
[[Image:M4A1COD4.jpg]]&lt;br /&gt;
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:It would be a hybrid commercial AR variant.  It has an M16A1 style lower receiver, so it is NOT a Sporter I or II.  Basically, it's an M4 Carbine with a flat top and detachable carry handle, with an old style buttstock and a civilian HBAR Carbine barrel outfitted with RIS forearms.  Various manufacturers made similar guns to this design, like Bushmaster and a few others.  Also many builders of AR15s made similar guns from parts kits from M&amp;amp;A, Patriot Arms, (the now defunct Nesard), Sun Valley, and others.  With the advent of custom builds from aftermarket parts from dozens of manufacturers, the AR15 has become the ultimate &amp;quot;mutt&amp;quot;.  I can tell you this is NOT an issued military variant, so it would NOT have an &amp;quot;M&amp;quot; designation unless it was built from an M4 to begin with.   Also nearly everyone uses the step down M4 style barrels for carbines, unless it's the ultra light.  The HBAR Carbine style barrels are becoming rarer by the day since their heyday was the 1990s. [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:30, 12 February 2010 (UTC)&lt;br /&gt;
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::Thanks a lot, very informative answer. This is the &amp;quot;M4 Carbine&amp;quot; in Call Of Duty 4, and I've been trying to figure out exactly what it really is for a while. I didnt say where it was from because I figured the answer I'd get would be something like &amp;quot;its a videogame, so its probably not a real model&amp;quot;, but I knew that ;) I like the look and have been trying to make it as an airsoft project, this helps a lot... too bad airsoft HBAR barrels are very hard to come by. [[User:Alex T Snow|Alex T Snow]] 07:43, 12 February 2010 (UTC)&lt;br /&gt;
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:::How did you make that? At first I thought it was Pimp My Gun, but PMG doesn't have an M16A1 pistol grip yet. [[User:Spartan198|Spartan198]] 14:22, 12 February 2010 (UTC)&lt;br /&gt;
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::::No, you thought right my friend, it is Pimp My Gun, I just used MS Paint to remove the little finger nub and made the HBAR barrel by copying and pasting the largest part of the barrel over the rest of it. That's all the &amp;quot;photoshopping&amp;quot; that I did. [[User:Alex T Snow|Alex T Snow]] 07:45, 13 &lt;br /&gt;
February 2010 (UTC)&lt;br /&gt;
::If it's from CoD4, then blame lack of details on modelers that made that gun model. They simply saved some poligons for improved performance of the game. Same thing with lack of gas-block when front sight is removed. It supposed to be M4A1 and i'm 100% sure they had pictures of military issued M4A1's as a reference.&lt;br /&gt;
:::I'm sure they wanted it to be an M4A1, but I've seen a lot of movies where HK94s were converted to be MP5s, or 92FSs were converted to be 93Rs and last I checked on this site we identify guns on what they are, not what they're supposed to be... [[User:Alex T Snow|Alex T Snow]] 00:03, 5 April 2010 (UTC)&lt;br /&gt;
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== M16A1 series' portray ==&lt;br /&gt;
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In the present, does anyone think that like the Ak47 and its variants, the M16A1 series is sometimes stereotypically portrayed as a bad guy's gun?&lt;br /&gt;
I've seen the IRA, FARC guerillas, Mexican drug lords and some gangbangers use them.&lt;br /&gt;
Overall is this true?&lt;br /&gt;
:In the real world, the USSR dumped millions of AKs into the hands of satellite states and insurgents around the world.  In the Vietnam and immediate post Vietnam years the U.S. dumped millions of M16A1s to our allies.  With the fall of Vietnam, all of the South Vietnamese M16A1s ended up in the hands of communist guerillas (as well as the AK).  The AK and the M16 were the most prolifically distributed weapons of the last 50 years.  There is no conspiracy to make them 'look bad'.  They're in the hands of everyone so it is invevitable.&lt;br /&gt;
:Even Iran uses a variant of the M16A1, a copy of the Norinco CQ called the ''S-5.56'', as their standard rifle. [[User:Spartan198|Spartan198]] 15:18, 15 May 2010 (UTC)&lt;br /&gt;
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== AR Series firing 5.7 Ammo??? ==&lt;br /&gt;
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I was in a gun shop in Michigan today and saw a weapon with an AR-15 type body but with the mag of a P-90 running along the rail.  I asked the guy at the shop and he did confirm the weapon did fire the 5.7 round.  Anyone have any idea who makes the weapon and what it may be called?  Incidentally the store was The Firing Line in Westland Michigan. --[[User:Charon68|Charon68]] 03:44, 9 May 2010 (UTC)&lt;br /&gt;
::They sell those uppers here in California all the time.  My local gun store has 5.7mm firing AR15 uppers that take the P90 magazine.  But I never bothered to check who made it, that's what GOOGLE is for.  I just never had an interest [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:07, 9 May 2010 (UTC)&lt;br /&gt;
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:I have seen examples of this conversion as well. It is actually a specially-made upper receiver that can be mounted onto pretty much any AR-15 style lower receiver. The magazine mounts along the top of the weapon as with the P90, and the original magazine well in the lower receiver becomes the ejection port with the spent brass falling down through there instead of being spit out to the side. As for the manufacturer, I can't quite recall who makes it, but it is definitely quite an interesting piece of hardware. [[User:Orca1 9904|Orca1 9904]] 07:16, 9 May 2010 (UTC)&lt;br /&gt;
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As long as my memory goes, is called the AR-57 and is manufactured by 57Center, or something like that --[[User:Yocapo32|Yocapo32]] 15:17, 9 May 2010 (UTC)&lt;br /&gt;
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::I remember when Impact Guns got those in.  You can buy them here: http://www.impactguns.com/store/AR-57%20UR.html&lt;br /&gt;
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::The manufacturer's web site, as Yocapo32 pointed out, is 57 Center.  Their web site is here: http://www.57center.com/&lt;br /&gt;
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::What's interesting is that the AR magazine well is where the brass gets ejected.  The only problem I can see with having a P90 magazine mounted on top is that it leaves limited rail space on top for mounting accessories.  You could have a scope or iron sights, and not much else. -[[User:MT2008|MT2008]] 15:44, 9 May 2010 (UTC)&lt;br /&gt;
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Thanks for the info guys, again, I know this was not germane to the topic, it was just a little odd to see something like that as I had never heard of it before. --[[User:Charon68|Charon68]] 16:05, 9 May 2010 (UTC)&lt;br /&gt;
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==Stolen M4A1s==&lt;br /&gt;
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In real life is there ever any incidents where police have seized M4A1 carbines from criminials or terrorists during raids?&lt;br /&gt;
&lt;br /&gt;
:Do you mean mil-spec M4s, as opposed to semi-auto AR-15 carbines that are patterned after the M4?  I would doubt it. -[[User:MT2008|MT2008]] 21:25, 14 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Never, or else it has never been reported anywhere, ever.  And I am talking about real select fire 14.5&amp;quot; barreled M4/M4A1 carbines.  However, California has had a rash of MP5s and MP5Ks stolen out of police cars, which were left unlocked when the cops were in a strip club.  Seriously.   they have not shown up since....[[User:MoviePropMaster2008|MoviePropMaster2008]] 06:31, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Suitable combat weapon==&lt;br /&gt;
&lt;br /&gt;
Which weapon is considered better for infantry? An M16A1/M203 combo or an OICW?&lt;br /&gt;
:M16A1/M203. The XM29 weighs damn near 20 lbs., compared to 8 or 9 lbs. for the M16 when fitted with a 203. Fire control system or not, the last thing I'd want to be stuck with on a 60 mile march is an F-ing 20 lbs. rifle. And sign your posts by typing four '''~''' after them. [[User:Spartan198|Spartan198]] 23:17, 14 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The M16/M203 combo is definitely superior; it has been proven in real-world combat situations over the last 30-plus years, whereas the only live-fire situation the XM29 has seen at the most is at the Aberdeen testing ranges. The closest replacement the M16/M203 will likely see anytime soon is an [[FN SCAR]]/[[Heckler &amp;amp; Koch M320|M320]], and even then the SCAR is only in limited use with the 75th Ranger Regiment at present. [[User:Orca1 9904|Orca1 9904]] 05:12, 20 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The real question is whether or not the XM8 Carbine is better than the M4A1/derivatives (H&amp;amp;K 416, REC7, etc). And we probably won't ever know.  &lt;br /&gt;
&lt;br /&gt;
Also, the OICW was more of a man-portable version of a Doom gun than anything that you would actually bother carrying on duty. 20mm airburst auto-loader, saboted sub-5.56mm rounds? What could you use that for other than trying to clear a drug cartel's fortified mansion by yourself?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/72.189.150.170|72.189.150.170]]&lt;br /&gt;
&lt;br /&gt;
:One of the many things that led to the death of the XM29 was its sheer size. The Army wanted it scaled down to the size of an M4 [http://www.ghostrecon.net/images_arms/xm29_1.jpg] and 14 lbs max (which an M4 with all its mods gets pretty close to), but with today's technology, it just wasn't possible. Maybe in 20 years or so it will be, but the XM29 is presently dead for the foreseeable future. [[User:Spartan198|Spartan198]] 17:47, 28 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Installation of a front Flip up/down Iron sights. ==&lt;br /&gt;
&lt;br /&gt;
I was watching The Losers, and while I agree that those 4 characters all had M4A1s, they seemed to switch between fixed front sight and flip up/down iron sights.  I was wondering how hard it would be to take an M4A1, remove the front factory sight and replace it with a flip up/down sight.  I know it's pretty easy for the rear sight, but I wasn't sure about the front sight.  (OK, I also want to ask this question because I, like many people, have played Modern Warfare 2 and seen the M4 with a flip up/down front sight.) --[[User:Gunkatas|Gunkatas]] 03:46, 28 May 2010 (UTC)&lt;br /&gt;
:Not really that difficult. [[User:Spartan198|Spartan198]] 04:24, 28 May 2010 (UTC)&lt;br /&gt;
:I believe the process would involve removing the muzzle brake and the existing front sight/gas block assembly and replacing it with a gas block that has either a rail to mount your choice of front sight, or a folding front sight, then reinstalling the muzzle brake. You can find instructional videos for this process at various gunsmithing websites. [[User:Orca1 9904|Orca1 9904]] 14:31, 28 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Forward Assist ==&lt;br /&gt;
Does anyone know when reloading if it is a good idea to hit the forward assist after hitting the bolt release or its ok just to start firing after hitting the bolt release?&lt;br /&gt;
&lt;br /&gt;
:The idea behind hitting the forward assist after reloading is to ensure the bolt is fully seated and that the weapon is ready to fire. It's generally not really nessicary at the range, but when in a combat situation where you might have dirt or whatnot fouling the chamber, it's a good idea to do that to ensure that the weapon will fire when you need it to.[[User:Orca1 9904|Orca1 9904]] 23:22, 28 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The comment about the SPR Mk 12 shooting full auto... ==&lt;br /&gt;
&lt;br /&gt;
The design--at least the original ones--used a match grade trigger group that actually fired full auto.&lt;br /&gt;
&lt;br /&gt;
If my Web Fu is correct, NSN 1005-01-562-0901 from Knight's Armament.  &lt;br /&gt;
&lt;br /&gt;
The original, intended purpose was to allow the uppers to be swapped out for a short barreled model initially so a marksman could use a short range weapon on the way in and out and the more accurate upper at the objective.&lt;br /&gt;
&lt;br /&gt;
Sources:  https://www.fbo.gov/?s=opportunity&amp;amp;mode=form&amp;amp;id=003aa7475e95c9b56d5814227cc5d4ec&amp;amp;tab=core&amp;amp;_cview=0&lt;br /&gt;
&lt;br /&gt;
::https://www.fbo.gov/index?s=opportunity&amp;amp;mode=form&amp;amp;id=fbd46923c9e6d18cd916b8a6e7d3cfdf&amp;amp;tab=core&amp;amp;_cview=0  &lt;br /&gt;
&lt;br /&gt;
States the Special Purpose Receiver (Early designs) specifies:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;(C) OTHER PERFORMANCE GOALS: (1) Increased reliability, durability, corrosion resistance, ease of cleaning, lubricity/reduced friction; fully functional for a minimum of 15,000 rounds (Threshold)/30,000 rounds (Objective), performing up to the standards and firing rates to be published in the Solicitation, functional reliability exceeding that of the standard M4A1 carbine at high and low temperature extremes as well as other hostile (sand/dust/dirt/mud/surf) environmental conditions (2) Improved safety- delay cook-off, fail-safe features, fires/functions safely and without delay of draining in the Over-The-Beach (surf zone, weapon flooded with water) environment. (3) User Acceptance: operational suitability, increased live-fire hit scores, decreased live-fire engagement times, speed/accuracy of engagement, '''controllability in semi-automatic and full automatic fire''', improved handling qualities, light weight, snag free in movement through vegetation and battlefield obstacles.&amp;quot;  (Accent added)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Standard Issue M4 vs. M4A1 ==&lt;br /&gt;
&lt;br /&gt;
Does the Army issue regular infantry (i.e. 4th Inf. Div.) the three-round burst M4 or the M4A1? I always thought it was the M4A1 (and please forgive me if I got to the party late), but from what I've read, it seems like they issue the regulars the Model 920, leaving the 921 for Special Forces and the like. -&lt;br /&gt;
&lt;br /&gt;
i think it all depends on the on-base armory. for example some armory's might still have some M4s. but i think the regular infantry does use the M4A1. however. Special forces dont use the M4A1 or the M4. they use the hK416/417. [[User:Dirtdiver6421|Dirtdiver6421]] 17:11, 2 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- Though I don't know for certain, I wouldn't imply Spec-Ops units use ''only'' the new HK rifles - As you've said, it all depends on what's around, and to a degree what the soldiers prefer (in the case of Special units). Though the aforementioned HK rifles are in inventory, that doesn't automatically cancel the M4s out - some personnel might still use 'em. Plus there are other weapons around, namely the FN SCAR series. Though I would agree use of the M4 with Special Forces probably isn't as common these days.&amp;lt;br&amp;gt; As for a regular-issue weapon, I agree that the M4 and M4A1 are both in use nowadays, with the A1 perhaps being more prominent. [[User:StanTheMan|StanTheMan]] 19:40, 2 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Actually, Stan, my understanding is that it's the opposite.  The M4 is the most common version, not the M4A1.  U.S. military doctrine still discourages full-auto for infantry rifles, so it seems unlikely to me that the M4A1 is going to be more common.  As for the SCAR, SOCOM just decided this past June that they weren't going to order any more SCAR-Ls for the foreseeable future, which means that even amongst most SF units, the M4 will remain their standard weapon. -[[User:MT2008|MT2008]] 01:11, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- Well, I wasn't too sure, but I guess that does make sense to stick with the burst-fire M4. Good point. [[User:StanTheMan|StanTheMan]] 01:51, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only SF unit that uses the M4 (920) that I can think of is the Asymmetric Warfare Group, but that's only 'cause they had to hand in their HK416s. According to a book I've got, that decision went over like a lead balloon with the AWG. -&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Extinction&amp;diff=308649</id>
		<title>Talk:Resident Evil: Extinction</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Extinction&amp;diff=308649"/>
		<updated>2010-08-02T14:53:55Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* Carlos's handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I'll take the job ==&lt;br /&gt;
&lt;br /&gt;
No one's been bothering with this, so I've decided to take it up.&lt;br /&gt;
&lt;br /&gt;
Hasn't anybody noticed the shotgun in Mikey's van? When the crows fly past his sensors, the alarm sounds, he wakes up and hits his head, then as he gets up you can clearly see a shotgun hanging on the ceiling of the van. At first I thought it was a Benelli semi-automatic but after I looked at it a few times I could see it was pump-action for sure. It has a pistol grip/rifle stock, and an extended magazine. I hope someone finds out what it is. (Gunmaster12)&lt;br /&gt;
What Im thinking it might be a Benelli M3 or probably a modified shotgun or something Im like,fucking confused and its annoying me... (Demonslayer43)&lt;br /&gt;
&lt;br /&gt;
== Revolvers ==&lt;br /&gt;
&lt;br /&gt;
I've seen a couple revolvers, but haven't gotten any good shots of them.&lt;br /&gt;
&lt;br /&gt;
== L85A1 ==&lt;br /&gt;
I can't help but wonder where a cowboy driving around in the Nevada desert would come upon a British army rifle... [[User:Spartan198|Spartan198]] 12:02, 25 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
:Maybe, for the sake of the story, he encountered British troops in the US and took it from a dead body, or got it from a guy who happens to have it, or it was HIS and he somehow aquired it. Who knows. I mean where does Alice get the ammo for her guns anyway? How did Carlos lose his Tavor? Just try not to ask the question for the sake of asking [[User:Excalibur01|Excalibur01]] 04:01, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Alice's ammo: Probably the same place everyone else does, from raiding small towns. Carlos' Tavor: The Tavor wasn't Carlos', it was Yuri's and he probably abandoned it in Raccoon City when he ran out of ammo. [[User:Spartan198|Spartan198]] 00:54, 25 December 2009 (UTC)&lt;br /&gt;
Its one thing I wondered when I first saw this article, would be fun if we could get these rifles here in the US but Britian is anti gun so they wouldn't want to help us arm ourselves. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:00, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You really wouldn't want one, I seved with one, and it jammed up on me 3 times in 2 mags - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
Must be the oldies, the new ones worked fine. Only ever had 1 jam. But, I agree you wouldn't want one, stick to your M4 and M16. &lt;br /&gt;
But, back to the topic of how an L85 can end up in Yanke land - a company (Prexis?) sells something called the PR85a1 in parts of the USA. It looks like an A1, but isn't. It only works in semi-automatic. Effectivly, it is an L98'''A2''' cadet rifle, but with the externals of an L85A1 (the A2, made by HK in 2009, is capable of semi-automatic, unlike the bolt action A1 cadet rifle). From what I've been told, its almost impossible to mod it to fire on fully auto or bust. It costs quite a bit too, a few grand (£).&lt;br /&gt;
&lt;br /&gt;
== Took out the crossbow ==&lt;br /&gt;
&lt;br /&gt;
The reason why I took out the crossbow is for obvious reasons, it's NOT a firearm in any sense of the word. [[User:Excalibur01|Excalibur01]] 03:59, 14 June 2009 (UTC)&lt;br /&gt;
It launches a projectile, though.-protoAuthor&lt;br /&gt;
:Lots of articles on this site (''[[The Punisher]]'', the ''Rambo'' series) feature bows and other weapons that are not technically firearms. The rule of thumb seems to be if a mechanically powered projectile weapon appears in a film with lots of actual firearms, said weapon can be either included or omitted at the discretion of the author.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
Chase ([[Linden Ashby]]) uses an unknown revolver to kill a zombie on the Eiffel Tower.&lt;br /&gt;
: I'm pretty sure that it was a Colt 1873 SAA or something similar.&lt;br /&gt;
::It was double action I believe. It is seen for only a split section, so I couldn't ID it myself when I watched it on TV recently. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Looked like a schofield style revolver, probably 7.5&amp;quot; barrel.  If you watch closely he appears to cock it for each shot.  Look carefully when hes on the tower and fighting off the zombie, he reaches for a blued revolver with a wood handle that looks a lot like a russian or beretta laramie schofield revolver.  Just my 2cents&lt;br /&gt;
&lt;br /&gt;
[[Image:REE 049.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 464==&lt;br /&gt;
'''[moved from main page]''' --[[User:AdAstra2009|AdAstra2009]] 00:07, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
did anyone else notice she was loading it with what looked like 45ACP ammo??&lt;br /&gt;
-Could be chambered in the similar 45LC, Winchester 94's come in that caliber too.&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
&lt;br /&gt;
What revolver is this insane survivor using ?&lt;br /&gt;
&lt;br /&gt;
[[Image:REELDA2.jpg|thumb|none|600px|An insane survivor holds Alice's LDA, the other one has a revolver.]]&lt;br /&gt;
&lt;br /&gt;
== K-Mart used the Winchester ==&lt;br /&gt;
&lt;br /&gt;
Hey how come the character K-Mart (Spencer Locke) hasn't got a page? In this movie (Resident Evil: Extinction), she uses the Winchester Model 1300 12Gauge but it isn't mentioned. It happened during the Super-Undead Zombie attack, zombies come out of the container, she runs away, gets into the truck with L.J., thena zombie comes and tries to get in. She gets the shotgun, yells at L.J. &amp;quot;Get down!&amp;quot;, pumps the weapon, thenshoots the zombie in the head. She deserves the recognition for it. After all, the character is supposed to be 14 years old.&lt;br /&gt;
==Carlos's handguns==&lt;br /&gt;
&lt;br /&gt;
Didnt Carlos use Dual Desert Eagles in Apocolypes? But i guess being 5 years since the movies have gone by hes gotten new ones... wierd...&lt;br /&gt;
(Demonslayer43)&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Extinction&amp;diff=308647</id>
		<title>Talk:Resident Evil: Extinction</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Extinction&amp;diff=308647"/>
		<updated>2010-08-02T14:53:24Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I'll take the job ==&lt;br /&gt;
&lt;br /&gt;
No one's been bothering with this, so I've decided to take it up.&lt;br /&gt;
&lt;br /&gt;
Hasn't anybody noticed the shotgun in Mikey's van? When the crows fly past his sensors, the alarm sounds, he wakes up and hits his head, then as he gets up you can clearly see a shotgun hanging on the ceiling of the van. At first I thought it was a Benelli semi-automatic but after I looked at it a few times I could see it was pump-action for sure. It has a pistol grip/rifle stock, and an extended magazine. I hope someone finds out what it is. (Gunmaster12)&lt;br /&gt;
What Im thinking it might be a Benelli M3 or probably a modified shotgun or something Im like,fucking confused and its annoying me... (Demonslayer43)&lt;br /&gt;
&lt;br /&gt;
== Revolvers ==&lt;br /&gt;
&lt;br /&gt;
I've seen a couple revolvers, but haven't gotten any good shots of them.&lt;br /&gt;
&lt;br /&gt;
== L85A1 ==&lt;br /&gt;
I can't help but wonder where a cowboy driving around in the Nevada desert would come upon a British army rifle... [[User:Spartan198|Spartan198]] 12:02, 25 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
:Maybe, for the sake of the story, he encountered British troops in the US and took it from a dead body, or got it from a guy who happens to have it, or it was HIS and he somehow aquired it. Who knows. I mean where does Alice get the ammo for her guns anyway? How did Carlos lose his Tavor? Just try not to ask the question for the sake of asking [[User:Excalibur01|Excalibur01]] 04:01, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Alice's ammo: Probably the same place everyone else does, from raiding small towns. Carlos' Tavor: The Tavor wasn't Carlos', it was Yuri's and he probably abandoned it in Raccoon City when he ran out of ammo. [[User:Spartan198|Spartan198]] 00:54, 25 December 2009 (UTC)&lt;br /&gt;
Its one thing I wondered when I first saw this article, would be fun if we could get these rifles here in the US but Britian is anti gun so they wouldn't want to help us arm ourselves. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:00, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You really wouldn't want one, I seved with one, and it jammed up on me 3 times in 2 mags - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
Must be the oldies, the new ones worked fine. Only ever had 1 jam. But, I agree you wouldn't want one, stick to your M4 and M16. &lt;br /&gt;
But, back to the topic of how an L85 can end up in Yanke land - a company (Prexis?) sells something called the PR85a1 in parts of the USA. It looks like an A1, but isn't. It only works in semi-automatic. Effectivly, it is an L98'''A2''' cadet rifle, but with the externals of an L85A1 (the A2, made by HK in 2009, is capable of semi-automatic, unlike the bolt action A1 cadet rifle). From what I've been told, its almost impossible to mod it to fire on fully auto or bust. It costs quite a bit too, a few grand (£).&lt;br /&gt;
&lt;br /&gt;
== Took out the crossbow ==&lt;br /&gt;
&lt;br /&gt;
The reason why I took out the crossbow is for obvious reasons, it's NOT a firearm in any sense of the word. [[User:Excalibur01|Excalibur01]] 03:59, 14 June 2009 (UTC)&lt;br /&gt;
It launches a projectile, though.-protoAuthor&lt;br /&gt;
:Lots of articles on this site (''[[The Punisher]]'', the ''Rambo'' series) feature bows and other weapons that are not technically firearms. The rule of thumb seems to be if a mechanically powered projectile weapon appears in a film with lots of actual firearms, said weapon can be either included or omitted at the discretion of the author.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
Chase ([[Linden Ashby]]) uses an unknown revolver to kill a zombie on the Eiffel Tower.&lt;br /&gt;
: I'm pretty sure that it was a Colt 1873 SAA or something similar.&lt;br /&gt;
::It was double action I believe. It is seen for only a split section, so I couldn't ID it myself when I watched it on TV recently. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Looked like a schofield style revolver, probably 7.5&amp;quot; barrel.  If you watch closely he appears to cock it for each shot.  Look carefully when hes on the tower and fighting off the zombie, he reaches for a blued revolver with a wood handle that looks a lot like a russian or beretta laramie schofield revolver.  Just my 2cents&lt;br /&gt;
&lt;br /&gt;
[[Image:REE 049.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 464==&lt;br /&gt;
'''[moved from main page]''' --[[User:AdAstra2009|AdAstra2009]] 00:07, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
did anyone else notice she was loading it with what looked like 45ACP ammo??&lt;br /&gt;
-Could be chambered in the similar 45LC, Winchester 94's come in that caliber too.&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
&lt;br /&gt;
What revolver is this insane survivor using ?&lt;br /&gt;
&lt;br /&gt;
[[Image:REELDA2.jpg|thumb|none|600px|An insane survivor holds Alice's LDA, the other one has a revolver.]]&lt;br /&gt;
&lt;br /&gt;
== K-Mart used the Winchester ==&lt;br /&gt;
&lt;br /&gt;
Hey how come the character K-Mart (Spencer Locke) hasn't got a page? In this movie (Resident Evil: Extinction), she uses the Winchester Model 1300 12Gauge but it isn't mentioned. It happened during the Super-Undead Zombie attack, zombies come out of the container, she runs away, gets into the truck with L.J., thena zombie comes and tries to get in. She gets the shotgun, yells at L.J. &amp;quot;Get down!&amp;quot;, pumps the weapon, thenshoots the zombie in the head. She deserves the recognition for it. After all, the character is supposed to be 14 years old.&lt;br /&gt;
==Carlos's handguns==&lt;br /&gt;
&lt;br /&gt;
Didnt Carlos use Dual Desert Eagles in Apocolypes? But i guess being 5 years since the movies have gone by hes gotten new ones... wierd...&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Extinction&amp;diff=308644</id>
		<title>Talk:Resident Evil: Extinction</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Extinction&amp;diff=308644"/>
		<updated>2010-08-02T14:51:12Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* I'll take the job */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I'll take the job ==&lt;br /&gt;
&lt;br /&gt;
No one's been bothering with this, so I've decided to take it up.&lt;br /&gt;
&lt;br /&gt;
Hasn't anybody noticed the shotgun in Mikey's van? When the crows fly past his sensors, the alarm sounds, he wakes up and hits his head, then as he gets up you can clearly see a shotgun hanging on the ceiling of the van. At first I thought it was a Benelli semi-automatic but after I looked at it a few times I could see it was pump-action for sure. It has a pistol grip/rifle stock, and an extended magazine. I hope someone finds out what it is. (Gunmaster12)&lt;br /&gt;
What Im thinking it might be a Benelli M3 or probably a modified shotgun or something Im like,fucking confused and its annoying me... (Demonslayer43)&lt;br /&gt;
&lt;br /&gt;
== Revolvers ==&lt;br /&gt;
&lt;br /&gt;
I've seen a couple revolvers, but haven't gotten any good shots of them.&lt;br /&gt;
&lt;br /&gt;
== L85A1 ==&lt;br /&gt;
I can't help but wonder where a cowboy driving around in the Nevada desert would come upon a British army rifle... [[User:Spartan198|Spartan198]] 12:02, 25 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
:Maybe, for the sake of the story, he encountered British troops in the US and took it from a dead body, or got it from a guy who happens to have it, or it was HIS and he somehow aquired it. Who knows. I mean where does Alice get the ammo for her guns anyway? How did Carlos lose his Tavor? Just try not to ask the question for the sake of asking [[User:Excalibur01|Excalibur01]] 04:01, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Alice's ammo: Probably the same place everyone else does, from raiding small towns. Carlos' Tavor: The Tavor wasn't Carlos', it was Yuri's and he probably abandoned it in Raccoon City when he ran out of ammo. [[User:Spartan198|Spartan198]] 00:54, 25 December 2009 (UTC)&lt;br /&gt;
Its one thing I wondered when I first saw this article, would be fun if we could get these rifles here in the US but Britian is anti gun so they wouldn't want to help us arm ourselves. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:00, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You really wouldn't want one, I seved with one, and it jammed up on me 3 times in 2 mags - Captain Snikt&lt;br /&gt;
&lt;br /&gt;
Must be the oldies, the new ones worked fine. Only ever had 1 jam. But, I agree you wouldn't want one, stick to your M4 and M16. &lt;br /&gt;
But, back to the topic of how an L85 can end up in Yanke land - a company (Prexis?) sells something called the PR85a1 in parts of the USA. It looks like an A1, but isn't. It only works in semi-automatic. Effectivly, it is an L98'''A2''' cadet rifle, but with the externals of an L85A1 (the A2, made by HK in 2009, is capable of semi-automatic, unlike the bolt action A1 cadet rifle). From what I've been told, its almost impossible to mod it to fire on fully auto or bust. It costs quite a bit too, a few grand (£).&lt;br /&gt;
&lt;br /&gt;
== Took out the crossbow ==&lt;br /&gt;
&lt;br /&gt;
The reason why I took out the crossbow is for obvious reasons, it's NOT a firearm in any sense of the word. [[User:Excalibur01|Excalibur01]] 03:59, 14 June 2009 (UTC)&lt;br /&gt;
It launches a projectile, though.-protoAuthor&lt;br /&gt;
:Lots of articles on this site (''[[The Punisher]]'', the ''Rambo'' series) feature bows and other weapons that are not technically firearms. The rule of thumb seems to be if a mechanically powered projectile weapon appears in a film with lots of actual firearms, said weapon can be either included or omitted at the discretion of the author.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
Chase ([[Linden Ashby]]) uses an unknown revolver to kill a zombie on the Eiffel Tower.&lt;br /&gt;
: I'm pretty sure that it was a Colt 1873 SAA or something similar.&lt;br /&gt;
::It was double action I believe. It is seen for only a split section, so I couldn't ID it myself when I watched it on TV recently. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Looked like a schofield style revolver, probably 7.5&amp;quot; barrel.  If you watch closely he appears to cock it for each shot.  Look carefully when hes on the tower and fighting off the zombie, he reaches for a blued revolver with a wood handle that looks a lot like a russian or beretta laramie schofield revolver.  Just my 2cents&lt;br /&gt;
&lt;br /&gt;
[[Image:REE 049.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 464==&lt;br /&gt;
'''[moved from main page]''' --[[User:AdAstra2009|AdAstra2009]] 00:07, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
did anyone else notice she was loading it with what looked like 45ACP ammo??&lt;br /&gt;
-Could be chambered in the similar 45LC, Winchester 94's come in that caliber too.&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
&lt;br /&gt;
What revolver is this insane survivor using ?&lt;br /&gt;
&lt;br /&gt;
[[Image:REELDA2.jpg|thumb|none|600px|An insane survivor holds Alice's LDA, the other one has a revolver.]]&lt;br /&gt;
&lt;br /&gt;
== K-Mart used the Winchester ==&lt;br /&gt;
&lt;br /&gt;
Hey how come the character K-Mart (Spencer Locke) hasn't got a page? In this movie (Resident Evil: Extinction), she uses the Winchester Model 1300 12Gauge but it isn't mentioned. It happened during the Super-Undead Zombie attack, zombies come out of the container, she runs away, gets into the truck with L.J., thena zombie comes and tries to get in. She gets the shotgun, yells at L.J. &amp;quot;Get down!&amp;quot;, pumps the weapon, thenshoots the zombie in the head. She deserves the recognition for it. After all, the character is supposed to be 14 years old.&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Afterlife&amp;diff=308642</id>
		<title>Resident Evil: Afterlife</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Afterlife&amp;diff=308642"/>
		<updated>2010-08-02T14:46:07Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* Beretta 93R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns are used in the upcoming film ''Resident Evil: Afterlife'''''&lt;br /&gt;
[[Image:Re4posterorig.jpg|thumb|right|350px|''Resident Evil: Afterlife'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dual 12-Gauge Sawed-Off Shotgun==&lt;br /&gt;
&lt;br /&gt;
Alice ([[Milla Jovovich]]) wields a pair of Short [[12 Gauge Double Barreled Shotgun]]s in the film.  She carries a pair of them in a dual shoulder rig setup.&lt;br /&gt;
&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|none|450px|This is the screen used Zabala short barreled shotgun used by [[Denzel Washington]] in the film ''[[Man on Fire]]'', very similar to Tony's lupara on ''The Sopranos''.]]&lt;br /&gt;
[[Image:Re4_01.jpg|thumb|none|600px|Alice ([[Milla Jovovich]]) draws both 12 Gauge Double Barrel Shotguns .]]&lt;br /&gt;
[[Image:REAfter006.jpg|thumb|none|600px| She's holding the weapon in the same stance as the characters in Resident Evil 5, who also can wield sawed-off shotguns(although in the game the sawed-off shotguns have three barrels for some reason).]]&lt;br /&gt;
[[Image:REAfterlife1.jpg|450px|thumb|none|]]&lt;br /&gt;
[[Image:REAfterlife2.jpg|450px|thumb|none|]]&lt;br /&gt;
[[Image:RE2.jpg|thumb|none|600px|This hot gives us a good look at the rigs Alice uses to hold her shotguns.]]&lt;br /&gt;
[[Image:ClaireSlide.jpg|thumb|none|600px|Claire slides across the flooded ground to pick up one of Alices double barrels.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The U.B.C.S. troopers appear to use an [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with an Eotech 552 holosight, RIS, a laser sight, and a flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:REAfter002.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
&lt;br /&gt;
Alice ([[Milla Jovovich]]) can also be seen firing an [[Heckler &amp;amp; Koch MP5K]] in the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:REAfterlife3.jpg|thumb|none|450px|Alice charges a group of zombies. Note that Claire is seen running in the background]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
Alice's clones use what appears to be [[Steyr TMP]] machine pistols.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|350px|none|Steyr TMP 9x19mm]]&lt;br /&gt;
[[Image:REAfter009.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:RE1.jpg|thumb|none|600px|Alice's clone shoots out a camera, also visible is an Umbrella Corporation soldier's M4A1 with EOTech.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 460V==&lt;br /&gt;
Alice ([[Milla Jovovich]]) carries a pair of 5&amp;quot; barreled [[Smith &amp;amp; Wesson Model 460XVR|Smith &amp;amp; Wesson Model 460V]] revolvers in a dual shoulder rig setup on either side of her in the film in addition to her 12 Gauge short barrel shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:460v.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 460V with 5&amp;quot; Barrel]]&lt;br /&gt;
[[Image:re4-milla-.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:REAfter008.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:REAfterlife3.jpg|thumb|none|450px|]]&lt;br /&gt;
[[Image:ChrisRevolver.jpg|thumb|none|600px|Chris uses Alices 460V's against an unknown enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research Inc. Mark XIX Desert Eagle==&lt;br /&gt;
Albert Wesker ([[Shawn Roberts]]) is seen firing two Magnum Research Inc. Mark XIX [[Desert Eagle]]s akimbo.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|450px|none|Desert Eagle Mark XIX - .50 AE, Brushed Chrome finish.]]&lt;br /&gt;
[[Image:REAfter013.jpg|thumb|none|600px|Albert Wesker ([[Shawn Roberts]]) is seen firing two [[Desert Eagle]]s.]]&lt;br /&gt;
[[Image:Wesker with deagle.jpg|thumb|600px|none|Wesker ([[Shawn Roberts]]) betrays his fellow Umbrella employees.]]&lt;br /&gt;
[[Image:REA-deserteagle.jpg|thumb|none|600px|Wesker draws out his Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
When both Claire Redfield ([[Ali Larter]]) and Chris Redfield ([[Wentworth Miller]]) confront Wesker ([[Shawn Roberts]]), Chris is seen holding a [[Beretta 93R]] without the grip and the extended 93R barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:Reafterlifeimage2.jpg|thumb|none|600px|Claire and Chris Redfield confront Wesker]]&lt;br /&gt;
[[Image:RE5.jpg|thumb|none|600px|As Chris yells, he gives us a nice look at his Beretta 93R.]]&lt;br /&gt;
[[Image:ChrisM93R.jpg|thumb|none|600px|Chris ([[Wentworth Miller]]) fires a three round burst at Wesker.]]&lt;br /&gt;
[[Image:WeskerDodge.jpg|thumb|none|600px|Wesker flips over the passing bullets.]]&lt;br /&gt;
Who would agree that wesker flipping over bullets is cool and all but it sucks that you cant hit him without beating him with a damn pipe??!!!&lt;br /&gt;
&lt;br /&gt;
==Beretta 90Two==&lt;br /&gt;
During the confrontation with Wesker ([[Shawn Roberts]]) Claire can be see holding a Beretta 90Two.&lt;br /&gt;
&lt;br /&gt;
[[Image:791 big 1.jpg|thumb|none|300px|Beretta 90Two 9x19mm]]&lt;br /&gt;
[[Image:Reafterlifeimage2.jpg|thumb|none|600px|Claire and Chris Confront Wesker]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
&lt;br /&gt;
Alice ([[Milla Jovovich]]) has two stainless [[Colt Python]]s in the movie poster above instead of her [[Smith &amp;amp; Wesson Model 460XVR|Smith &amp;amp; Wesson Model 460V]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPythonSS.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Re4posterorig.jpg|thumb|none|250px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol==&lt;br /&gt;
&lt;br /&gt;
An ([[Kim Coates]]) is seen with an unknown pistol in the trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE4.jpg|thumb|none|600px|As Alice kicks a table, the man holds his pistol, looks a bit like a Walther PPK or a SIG-Sauer P230/232.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=I_Am_Legend&amp;diff=307687</id>
		<title>I Am Legend</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=I_Am_Legend&amp;diff=307687"/>
		<updated>2010-07-30T20:25:49Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the film ''I Am Legend'':'''&lt;br /&gt;
[[Image:IAmLegend.jpg|thumb|right|300px|''I Am Legend'' (2007)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 (&amp;quot;SOCOM&amp;quot;) ==&lt;br /&gt;
Neville's ([[Will Smith]]'s) sidearm throughout the movie is a [[Heckler &amp;amp; Koch Mk 23 Mod 0|Heckler &amp;amp; Koch Mark 23]] with a flat earth (tan) frame. He uses the weapon most notably to kill the infected dogs in the middle of the film. There were several identical firing Mark 23s used on-set, as well as rubber versions for stunt work. For most scenes where Will Smith carried the weapon in the holster, a lightweight airsoft Mark 23 (with frame painted tan to match the firing pistols) was used.&lt;br /&gt;
[[Image:TanMark23.jpg|thumb|none|400px|One of the actual Heckler &amp;amp; Koch Mark 23 .45 ACP pistols used in the film (photo from Weapons Specialists, Ltd., which supplied the guns used in the movie).]]&lt;br /&gt;
[[Image:IAL-Mk23.jpg|thumb|none|600px|Closeup of Neville's holstered Mark 23 in his van door. This shot proves it to be a [[Heckler &amp;amp; Koch Mark 23]] rather then any variation of the [[Heckler &amp;amp; Koch USP]].]]&lt;br /&gt;
[[Image:IAL-Mk23Socom-1.jpg|thumb|none|600px|Neville reaches desperately for his holstered Mark 23]]&lt;br /&gt;
[[Image:IAL-MK23Socom-2.jpg|thumb|none|600px|Neville fires quickly at one of the dark seeker dogs after recovering his H&amp;amp;K Mk 23.]]&lt;br /&gt;
[[Image:IAL-Mk23Socom-3.jpg|thumb|none|600px|Neville attempts to save Sam before being pounced by another dog.]]&lt;br /&gt;
[[Image:IAL-MK23Socom-4.jpg|thumb|none|600px|Neville ([[Will Smith]]) drops his [[H&amp;amp;K Mk 23 Mod 0|H&amp;amp;K Mark 23]] during the dog attack.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Neville's ([[Will Smith]]) nightstand pistol is a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]].&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|none|Beretta 92FS 9x19mm]]&lt;br /&gt;
[[Image:IAL-Beretta-1.jpg|thumb|600px|none|Neville's Beretta 92FS on his nightstand.]]&lt;br /&gt;
[[Image:IAL-Beretta-2.jpg|thumb|600px|none|Neville eyes his Beretta 92FS as a dark seeker claws at his bedroom ceiling.]]&lt;br /&gt;
[[Image:IAL-Beretta-3.jpg|thumb|600px|none|Neville fires at a dark seeker inside his house.]]&lt;br /&gt;
[[Image:IAL-Beretta-4.jpg|thumb|600px|none|A closer shot of Neville's Beretta.]]&lt;br /&gt;
[[Image:IAL-Beretta-7.jpg|thumb|600px|none|A Closeup of Neville's Beretta as he finishes off the dark seeker.]]&lt;br /&gt;
[[Image:IAL-Beretta-5.jpg|thumb|600px|none|Neville aims his Beretta at the infected trying to break into his lab.]]&lt;br /&gt;
[[Image:IAL-Beretta-6.jpg|thumb|600px|none|Anna picks up Neville's Beretta. (Alternate Ending)]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5946 ==&lt;br /&gt;
Robert Neville ([[Will Smith]]) draws a [[Smith &amp;amp; Wesson 5900 pistol series#Smith &amp;amp; Wesson 5946|Smith &amp;amp; Wesson 5946]] on Anna ([[Alice Braga]]) and Ethan ([[Charlie Tahan]]). The 5946 in the DAO setting is one of three pistols used by the NYPD (the other two being the Glock 19 and the P226 DAO), so it was likely recovered by Neville from an NYPD precinct.&lt;br /&gt;
[[Image:S&amp;amp;W5946.jpg|thumb|none|400px|none|Smith &amp;amp; Wesson 5946 9x19mm]]&lt;br /&gt;
[[Image:IAL-S&amp;amp;W5946.jpg|thumb|none|600px|Neville ([[Will Smith]]) pulls a Smith &amp;amp; Wesson 5946 on Anna ([[Alice Braga]]) and Ethan ([[Charlie Tahan]]) after Anna bandages him up.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
Anna ([[Alice Braga]]) draws a [[Glock#Glock 19|Glock 19]] on Robert Neville ([[Will Smith]]) during breakfast in Neville's home.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:IAL-Glock.jpg|thumb|none|600px|Anna ([[Alice Braga]]) pulls a [[Glock#Glock 19|Glock 19]] on Neville ([[Will Smith]]). Note how the gun is attached by a lanyard to her belt. Glock pistols have a hole at the base of the grip for a standard metal clip at the end of most lanyards used for handguns, whistles, stopwatches etc.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Gun=&lt;br /&gt;
&lt;br /&gt;
== Special Weapons SP-10 ==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5#Special Weapons MP-10 and SP-10|Heckler &amp;amp; Koch SW SP-10]]s are used by the two Army Rangers that escort Dr. Neville to the dock. The first seen when Neville says, &amp;quot;Five minutes, we'll make it&amp;quot;. The second when Dr. Neville orders the other troops to &amp;quot;get your hands off my wife&amp;quot;.&lt;br /&gt;
[[Image:SP10-1-.jpg|thumb|none|400px|Special Weapons SP-10 9x19mm with Truglo red dot sight.]]&lt;br /&gt;
[[Image:IAL-SP-10.jpg|thumb|none|600px|An Army Ranger with a SP-10 equipped with an M68 Aimpoint red dot scope.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Rifles &amp;amp; Carbines =&lt;br /&gt;
&lt;br /&gt;
== Colt Law Enforcement Model 6920 Carbine==&lt;br /&gt;
Robert Neville ([[Will Smith]]) uses a semi-automatic Colt AR-15 model that closely resembles an [[M16 rifle series#M4 Carbine|M4A1]] carbine; this variant is referred to in the company's catalog as the &amp;quot;[[M16 rifle series#Colt Law Enforcement Carbine|Law Enforcement Carbine]]&amp;quot;, or the Model 6920 (see http://www.colt.com/law/lecarbine.asp for more info on this model). The LE Carbine is a semi-automatic-only variant of the M4 with a 16&amp;quot; barrel, but according to the Propstore of London, the weapon was modified to fire automatic for the film. His AR is also equipped with an ACOG (TA31 Series) sight attachment throughout the movie. The tactical light on the gun is a Pentagon MD3R.&lt;br /&gt;
[[Image:Opb-layout-i-am-legend-m4-carbine-x800.jpg|thumb|400px|none|]]&lt;br /&gt;
[[Image:Legend M4 Firearm 1 1.jpg|thumb|400px|none|The exact same Colt AR15 &amp;quot;Law Enforcement Carbine&amp;quot; that was used in the film (photo courtesy of the Propstore of London). Note Trijicon ACOG optic, ERGO rail covers, and PentagonLight tactical light.]]&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|none|400px|Colt Law Enforcement Carbine 5.56x45mm]]&lt;br /&gt;
[[Image:IAL-AR-15-1.jpg|thumb|600px|none|Robert Neville ([[Will Smith]]) stalking a deer with his AR.]]&lt;br /&gt;
[[Image:IAL-AR15-2.jpg|thumb|600px|none|Neville aims his AR-15 at a pack of Lions.]]&lt;br /&gt;
[[Image:IAL-AR15-3.jpg|thumb|600px|none|A good side view of Neville's AR as he checks his watch.]]&lt;br /&gt;
[[Image:IAL-Arsenal.jpg|thumb|600px|none|Two more AR-15s are seen in Neville's small arsenal.]]&lt;br /&gt;
[[Image:IAL-AR15-4.jpg|thumb|600px|none|Robert Neville ([[Will Smith]]) firing his AR at 'Fred'.]]&lt;br /&gt;
[[Image:IAL-AR15-5.jpg|thumb|600px|none|Neville fires at a dark seeker when the infected break into his house.]]&lt;br /&gt;
[[Image:IAL-AR15-6.jpg|thumb|600px|none|Neville checks the magazine of his empty AR before discarding.]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
One of the guards that greets Anna ([[Alice Braga]]) and Ethan ([[Charlie Tahan]]) is armed with an [[M16 rifle series#M16A2 Rifle|M16A2]]. When Neville opens the weapons cabinet there is an M16.&lt;br /&gt;
[[Image:M16A2.jpg‎|thumb|400px|none|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:IAL-M16A2.jpg|thumb|none|600px|A guard armed with an M16A2.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
Used by US Army Personnel at the harbor during the evacuation scene. One of the [[M4A1]]s clearly has a reflex scope on top, with a regular handguard. Others have regular ironsights. (at the part where Dr. Neville says, &amp;quot;Scan her again!&amp;quot;)&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 5.56x45mm]]&lt;br /&gt;
[[Image:IAL-M4.jpg|thumb|none|600px|An Army Ranger with an M4A1 with a reflex scope in Neville's flashback.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Rifle ==&lt;br /&gt;
When Neville ([[Will Smith]]) opens up his closet arsenal, an unknown rifle can be seen to next to his [[M249 SAW]].&lt;br /&gt;
[[Image:IAL-Arsenal.jpg|thumb|none|600px|An unknown rifle can be seen to the right of Neville's two AR-15s. Note DVD copy of the [[Goodfellas]] on the door on the cabinet.]]&lt;br /&gt;
It might be a SL8 because of the handguard and the barrel but it might be a sniper rifel of some sort...&lt;br /&gt;
&lt;br /&gt;
= Machine Gun =&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
When Dr.Neville ([[Will Smith]]) opens the gun cabinet you can see a [[M249 SAW]] along with another [[M16 rifle series#M4 Carbine|M4A1 Carbine]] with the flashlight on the opposite side. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 SAW 5.56x45mm]]&lt;br /&gt;
[[Image:IAL-SAW.jpg|thumb|none|600px|Neville opens his cabnet and reveals a small arsenal incuding an M249.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade =&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
Robert Neville ([[Will Smith]]) pulls out an [[M67 hand grenade]] in the climax of the movie.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|none|225px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:IAL-M67.jpg|thumb|none|600px|Neville ([[Will Smith]]) pulls an [[M67 hand grenade]] from a drawer in his lab.]]&lt;br /&gt;
[[Image:IAL-M67-2.jpg|thumb|none|600px|Neville pulls the pin off the M67 before charging the leader of the darkseekers.]]&lt;br /&gt;
&lt;br /&gt;
= Accoutrements =&lt;br /&gt;
&lt;br /&gt;
== PentagonLight™ MD3R ==&lt;br /&gt;
The weapon light used in the movie is a PentagonLight™ MD3R, most notably when he searches for Sam in a dark, abandoned bank.&lt;br /&gt;
[[Image:MD3R-XL-Medium.jpg|thumb|400px|none|PentagonLight MD3R.]]&lt;br /&gt;
[[Image:IAL-Light-1.jpg|thumb|600px|none|The PentagonLight™ MD3R on Neville's AR.]]&lt;br /&gt;
[[Image:IAL-Light-2.jpg|thumb|600px|none|Neville uses the PentagonLight™ MD3R in the abandoned bank.]]&lt;br /&gt;
&lt;br /&gt;
== Trijicon ACOG (Advanced Combat Optical Gunsight) TA31 Model ==&lt;br /&gt;
The optic Neville used on his AR is a Trijicon ACOG TA31F. However, the movie displayed an incorrect reticle for the optic. &lt;br /&gt;
[[Image:ta31f.jpg|thumb|400px|none|Trijicon ACOG TA31F.]]&lt;br /&gt;
[[Image:IAL-Reticle.jpg|thumb|600px|none|The Reticle of Neville's Trijicon ACOG.]]&lt;br /&gt;
&lt;br /&gt;
== Knights Armament RAS ==&lt;br /&gt;
Neville had numerous ARs in various configurations in his arsenal. One of his ARs was equipped with a Knights Armament Company RAS. &lt;br /&gt;
[[Image:IAL_Rail.JPG|thumb|left|275px|none|Closeup of Rail. Eight bottom vent holes. Characteristic of a RAS]]&lt;br /&gt;
[[Image:Kacm4ras.jpg|thumb|425px|none|Knights Armament Company RAS.]]&lt;br /&gt;
&lt;br /&gt;
== ERGO Rail Covers ==&lt;br /&gt;
Neville had Ergo rail covers (11) on one of ARs in the film.&lt;br /&gt;
[[Image:Railcover1.jpg|thumb|left|225px|none|Closeup of Rail Covers.]][[Image:Railcover2.JPG|thumb|500px|none|Ergo Rail Cover.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=304195</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=304195"/>
		<updated>2010-07-22T19:07:34Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* Wall Of Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cover_BLACKOPS_final.jpg|thumb|250px|right|'''''Call of Duty: Black Ops''' (2010)'']]&lt;br /&gt;
'''The following weapons are seen in the upcoming video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
A [[M1911A1]] can be seen in hands of Black Op´s signature soldier. The M1911A1s have 'Sally' and tally marks engraved on them. It should Also note the M16A2 and XM177 rifles that are cross-slung on his back.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1, .45 ACP]]&lt;br /&gt;
[[Image:Colts.JPG|thumb|none|500px|BO's signature soldier weilding dual 1911 pistols with the name &amp;quot;Sally&amp;quot; and tally marks inscribed on them.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game under name &amp;quot;.357 Magnum&amp;quot;. Player can use it to clean Vietcong´s tunnels in one of campaign missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|400px|none|Colt Python, .357 Magnum]]&lt;br /&gt;
[[Image:BOMAGNUMTACTICALKNIFE.JPG|thumb|none|500px|Colt Python as seen on E3 conference. Note flaslight in character´s left hand.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A [[MAC-10]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|350px|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|500px|MAC-10 with silencer on cool breaching artwork. Note the Uzi-style ribbed lines on the upper receiver.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K|MP5K Prototype]] can be seen in of the premiere trailer, in the hands of a soldier with a missile launch facility in the background.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K, 9x19mm]]&lt;br /&gt;
[[Image:Unknwon.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|500px|Same MP5K prototype as shown above, but with part of the foregrip removed, for some reason or another.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Unknown AK variant ==&lt;br /&gt;
This gun appearing in Black Ops, although being referred as 'AK-47' is not a AK-47 because the magazine is too straight to be a 7.62x39mm and maybe a 5.56x45mm. The hole in the front sight is also different from the one in AK-47. Therefore it is most probably a [[AK-47#WASR-3|WASR-2 or WASR-3]].&lt;br /&gt;
	&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|400px|WASR-2, 5.45x39mm the weapon upon which the in-game AK-47 might be based.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK74PROTOTYPEA.JPG|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AK47blip.jpg|thumb|none|400px|On-screen blip for picking up a dropped AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is seen in both the teaser and premiere trailer, being used only in the levels which are to take place in the Ural Mountains. It has a Swarovski scope, a arctic camo paint and a suppressor in some of the scenes. Strangely it lacks the folding foregrip. (Correction: Only the non-playable character's AUG lacks the foregrip. The Player's is simply folded foward) This is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into service until 1977. &lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]], 5.56x45mm]]&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|500px|FPS view of the AUG]]&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|500px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
[[Image:59.jpg|thumb|none|500px|Steyr Aug without vertgrip in hands of unknown character.]]&lt;br /&gt;
&lt;br /&gt;
It is basically the same model of the AUG in MW2, with a different coloring.&lt;br /&gt;
&lt;br /&gt;
== AR-15 Carbine ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it seems an unknown variant of the [[AR-15]] Carbine (referred to in-game as the &amp;quot;Commando&amp;quot;) that appears to have a 733 length barrel is seen in use. There are several scenes where it has a flat top. Even though a flat-top AR-15 weapon seems anachronistic, Rock Island Arsenal experimented with an AR-10 fitted with a weaver rail flat-top called the Model 656.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BOAR15FP.JPG|thumb|none|500px|AR-15 in First Person.]]&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|500px|Note older style retracting stock, but apparently has a flattop with what looks like an early Colt scope.]]&lt;br /&gt;
[[Image:CODBOAR-15b.jpg|thumb|none|500px|Note rear flip up sight]]&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|500px|Nice detail on camouflaged variantion. Note colt scope.]]&lt;br /&gt;
[[Image:BOAR15IRONSIGHTS.JPG|thumb|none|350px|AR-15´s ironsights]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
&lt;br /&gt;
Can be seen few times in Insight video.&lt;br /&gt;
''&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOPSM16.JPG|thumb|none|500px|M16A1 in hands of unknown Bald soldier with sunglasses in short in-game footage shown in Call of Duty:Black ops INSIGHT video.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOPSM162.JPG|thumb|none|500px|M16A1 in hands of one of main protagonists. - Without carry handle again.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBLACKOPSM164.JPG|thumb|none|500px|M16 in FPS view. Seen during AI demonstration scene. Note the 30 round mag capacity.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg].&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11, 4.73x33mm]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game and is pretty anachronistic since it was manufactured only from 1979 whereas Tet offensive, the level in which it appears, took place in 1968. It is also shown firing the Dragon's Breath incendiary shotgun shells .&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:SPASINA.JPG|thumb|none|500px|SPAS-12 in Black Ops teaser.]]&lt;br /&gt;
[[Image:CODBOSpas.jpg|thumb|none|500px|A SPAS-12 firing Dragon's Breath rounds.]]&lt;br /&gt;
[[Image:CODBOSpas1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:CODBO-SPAS12b.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears in the teaser trailer.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74, 5.45x39mm]]&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|500px|RPK in the Black Ops teaser.]]&lt;br /&gt;
[[Image:BLACKOPSLMG.JPG|thumb|none|500px|Note the RPK-74 front sight in this shot and the relocated rear sight.]]&lt;br /&gt;
[[Image:blackopslmg2.JPG|thumb|none|500px|Another darkened shot of the RPK-74]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used by Lee Harvey Oswald to assassinate John F. Kennedy, can be seen for second in newest trailer. That is interesting and it assuring that game will have to do something with JFK´s assassination.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] can be seen in hands of vietcong fighter in reveal trailer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:RPGINBLACKOPS.JPG|thumb|none|500px|A vietcong fighter with RPG-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== XM191 ==&lt;br /&gt;
[[M202 FLASH|XM191]] is seen used by player in reveal trailer to destroy vietcong building in the level 'Victor Charlie'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH, M235 Incendiary TPA]]&lt;br /&gt;
[[Image:CODBO-XM191.jpg|thumb|none|500px|The XM191 in Call of Duty: Black Ops]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is one of the prototype weapons in the game and has been confirmed here[http://www.imfdb.org/index.php/Image:DOC10.jpg].&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|400px|China Lake Grenade launcher, 40mm]]&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203, 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that will be featured in Call of Duty: Black Ops. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign mission &amp;quot;WMD', which is set in the Ural Mountains, 1968. Crossbows can have different types of bolts which it can fire, such as normal bolts and Explosive bolts. The crossbow is a military grade crossbow that can attach a scope, which the player can steady. &lt;br /&gt;
&lt;br /&gt;
[[Image:36.jpg|thumb|none|500px|Crossbow as appeared in Xbox´s gaming magazine.]]&lt;br /&gt;
[[Image:BLACKOPSCROSSBOW.JPG|thumb|none|500px|Much better view on that beautiful thing.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CODBO-M60.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s. Such systems were used in Vietnam and are one of the few things in the game that are historically accurate. &lt;br /&gt;
[[Image:Armament.jpg|thumb|none|400px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on a APC in the streets of an unknown Vietnamese city.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|500px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The green grenade is most probably a M18.]]&lt;br /&gt;
&lt;br /&gt;
== Mk2 Hand Grenade ==&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The grenades beside the AK magazine are most probably F1s.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade]]&lt;br /&gt;
[[Image:CODBOAK.jpg|thumb|none|550px|The black grenades on the right are M7s.]]&lt;br /&gt;
&lt;br /&gt;
=Extras=&lt;br /&gt;
==Wall Of Guns==&lt;br /&gt;
Can be seen in Call of Duty:Black ops INSIGHT, just after AI demonstration scene. ''Probably &amp;quot;list&amp;quot; of guns that will appear ingame'' ?&lt;br /&gt;
[[Image:CODBLACKOPSWALLOFGUNS.JPG|thumb|none|500px|Wall of guns with [[L85]], [[M16]], [[AKS-74U|AKSU]], [[MAC-10]] or [[SA Vz.61 Skorpion|Vz.61 Škorpion]].]]&lt;br /&gt;
I wonder if you guys know this but those are Airsoft guns....I see the orange tip on the guns...&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=301291</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=301291"/>
		<updated>2010-07-16T15:47:43Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* Taurus Tracker Model 455 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
'''ArmA II'''is the sequel to [[ArmA: Combat Operations|Armed Assault]] and the spiritual successor to [[Operation Flashpoint]]. The game revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game. A stand alone expansion entitled '''Operation Arrowhead''' was released on June 26, 2010 and features a new campaign set in the fictional Central Asian country of Takistan in addition to a number of new units and features. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ArmA II:'''&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
&lt;br /&gt;
The [[Colt M1911A1]] pistol is the standard sidearm of Marine Force Recon units. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the standard sidearm for most of the factions involved in the game, including the Russian Federation, Chernarussian Defence Forces, Chendaki rebels and NAPA insurgents. A suppressed version is also used by Russian Spetznaz soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|Makarov PM - 9x18mm.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92#M9|Beretta M9]] pistol is the standard sidearm of the United States Marine Corps. Typically carried by squad leaders and officers, a suppressed version of the pistol is also used by members of Team Razor. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M9 - 9mm.]]&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|]] &lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] is a new weapon in the '''Operation Arrowhead''' expansion. The Glock is the standard sidearm of Czech Army and German Kommando Spezialkräfte (KSK) units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm with OD Green frame.]]&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|Glock 17 with flashlight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Tracker Model 455===&lt;br /&gt;
&lt;br /&gt;
A Taurus Tracker Model 455 appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Revolver .45 ACP&amp;quot;. The revolver is used by Takistani military officers, and is also available in a gold-plated version.&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|Unknown Revolver - .45 ACP]]&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|Golden Unknown Revolver - .45 ACP]]&lt;br /&gt;
It looks like a tarus raging bull srry i didnt see the actual guns name..&lt;br /&gt;
&lt;br /&gt;
===SA Vz 61 Skorpion===&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion]] appears in the '''Operation Arrowhead''' expansion as the &amp;quot;Sa-61 Scorpion&amp;quot;. It is put under the handgun category.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpian.png‎|thumb|none|300px|SA Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|&amp;quot;Sa-61 Scorpion&amp;quot;]]&lt;br /&gt;
[[Image:Arma 2 skorp.jpg|thumb|none|500px|A Takistani militant with a SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
===Micro Uzi===&lt;br /&gt;
&lt;br /&gt;
The [[Micro Uzi]] appears in the '''Operation Arrowhead''' expanson as the &amp;quot;PDW&amp;quot;. It is put under the handgun category and a suppressed version is available.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|&amp;quot;PDW&amp;quot;]]&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|&amp;quot;PDW SD&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine guns==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD6===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]] submachine gun, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is available in the game, though it is not standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 9mm with Stock Extended and 3-round trigger group.  What is unusual is that most Airsoft versions of this gun don't have the fourth (3 rd burst) position whereas the real gun does.]]&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|MP5SD6 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A5===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] submachine gun is used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon===&lt;br /&gt;
&lt;br /&gt;
The [[PP-19 Bizon]] submachine gun makes a return from [[Operation Flashpoint]], and is used by Russian Spetznaz anti-tank soldiers and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon 9x18mm Makarov]]&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|Bizon w/ suppressor - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
&lt;br /&gt;
The [[AKM]] rifle is carried by various ChKDZ insurgent and NAPA guerrilla units. Takistani militiamen in '''Operation Arrowhead''' also use AKM rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|AKM-7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
&lt;br /&gt;
The [[AKMS]] rifle is also commonly seen in the hands of ChKDZ insurgents, NAPA guerrillas and CDF militia soldiers. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an easter egg. It appears in the hands of Takistani Militia in Operation Arrowhead.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|AKMS- 7.62x39mm]]&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] rifle appears in a standard variant and one fitted with a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, and serves as the standard weapon of the Chernarussian Defence Forces. Some ChKDZ and NAPA units also use AK-74s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|AK-74 with GP-30 grenade launcher- 5.45x39mm]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is available either with a Kobra red dot sight or a PSO-1 scope, and is used by squad leaders in the CDF, ChKDZ and NAPA factions. '''Operation Arrowhead''' introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|400px|AKS-74 5.45x39mm with bayonet and bayonet sheath]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots in the CDF, ChKDZ, NAPA and Russian Army factions, as well as by Spetznaz operators (in the form of the silenced AKS-74UN version). &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|AKS-74UN with a Kobra sight- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-107===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available with either Kobra or PSO-1 optics and can mount a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|400px|Izhmash AK-107 - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|AK-107 with a Kobra sight- 5.45x39mm]] &lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier carries an AK-107 with a Kobra sight and GP-30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===SA Vz.58===&lt;br /&gt;
&lt;br /&gt;
Czech Army soldiers in the '''Operation Arrowhead''' expansion use [[SA Vz.58 assault rifle|SA Vz.58 assault rifles]], painted in desert camouflage colors and equipped with red dot or ACOG sights. It appears as the &amp;quot;Sa-58V&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|400px|'''Czech SA vz-58V''' (Výsadkový aka &amp;quot;Airborne&amp;quot;) with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|'''Czech SA vz-58V''' ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|&amp;quot;Sa-58P&amp;quot;]]&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|&amp;quot;Sa-58V&amp;quot; with RIS, an ACOG sight, a grip, and desert camo]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
&lt;br /&gt;
The [[M16A2]] rifle is available as a weapon in the game, though it is not normally used by any of the factions. A version with the [[M203]] grenade launcher is also available, and is used by Takistani soldiers and militants in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|M-16A2- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] rifle is the standard rifle of the United States Marine Corps, and is available in many variations. The weapon is available with either Aimpoint M68 CCO or Trijicon ACOG sights and can also come with a [[M203]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm.  This is the USMC style set up.]]&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|M-16A4 with a M203 grenade launcher, Trijicon ACOG sight and AN/PEQ2 laser module- 5.56x45mm]]&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|The M16A4/M203 in action.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
&lt;br /&gt;
[[M4A1]] carbines are used by USMC vehicle crews, as well as by most of the Force Recon operators. The M4A1 has the most variations of any of the weapons in the game, including versions with Aimpoint, ACOG and EOTech sights, M203 grenade launchers or suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|M4A1 carbine with a M68 Aimpoint sight- 5.56x45mm]] &lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|M4A1 Carbine with sound suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36=== &lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56mm]]&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36K- 5.56x45mm]] &lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36C with suppressor and a EOTech sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
&lt;br /&gt;
Also available in the mission editor is the [[Heckler &amp;amp; Koch XM8]], a weapon originally intended for ArmA: Combat Operations that was later ported to ArmA II. Many versions are available, including the standard XM8, one with a [[ Heckler &amp;amp; Koch M320]] grenade launcher, the XM8 compact and the XM8 Marksman. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 5.56mm, seen with an Insight ISM-V Scope]]&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 Compact- 5.56x45mm.]] &lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L (Mk. 16 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new standard weapon of U.S Army soldiers in the ''Operation Arrowhead''' expansion. The rifle comes in several configurations, including versions with the [[FN EGLM]] grenade launcher and new thermal sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|Mk16 with EoTech]]&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Mk16 with EGLM and Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H (Mk. 17 Mod 0)===&lt;br /&gt;
&lt;br /&gt;
Most U.S Army Delta Force soldiers in '''Operation Arrowhead''' use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle, which like the SCAR-L is available with various modifications. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|Fabrique Nationale First Gen SCAR-H 7.62x51mm NATO with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a SCAR-H SSR variant.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|MK17 with CCO]]&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|suppressed sniper variant of Mk17]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===FN-FAL===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] rifle is the standard weapon of Takistani Army soldiers in the '''Operation Arrowhead''' expansion. Two variants of the FN FAL are available: an unmodified version and one with the AN/PVS-4 sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|400px| FN FAL 50.63 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|FN FAL]]&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|FN FAL with AN/PVS-4 sight]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No.4 Mk. I===&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] is used by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
===M14===&lt;br /&gt;
&lt;br /&gt;
The [[M14]] rifle is available to U.S Army soldiers in the '''Operation Arrowhead''', without any significant modifications beyond the addition of an Aimpoint sight. The M14 is one of the standard weapons of Delta Force Sergeant Terry Graves during the campaign missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===M14 DMR===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 Designated Marksman Rifle]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle 7.62x51mm NATO with Harris Bipod]]&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M24===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M24 Sniper Rifle|M24 Sniper Rifle]] is another weapon that has been carried over from ArmA:Combat Operations and is available in the mission editor. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24 sniper rifle 7.62x51mm NATO, .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===M40A3===&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3,, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Mk 12 Mod 0 SPR=== &lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR, 5.56x45mm.]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M107===&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. In '''Operation Arrowhead''', a new variant of the M107 with a thermal weapon sight is available to U.S Army snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
&lt;br /&gt;
===M110 SASS===&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. It is only available in Night Vision and Thermal scope variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In '''Operation Arrowhead''', a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.6x54mm R]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px| SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez=== &lt;br /&gt;
&lt;br /&gt;
The silenced [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
===KSVK=== &lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===CZ-550=== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based CZ-550 hunting rifle is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|400px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===RPK-74===&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun 5.45x39mm with 45-round box magazine]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|RPK-74 with (incorrect) drum magazine - 5.45x39mm.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
===PKM Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|PKM - 7.62x54R.]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|450px|none|PKP Pecheneg - 7.62x54R.]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
===DShKM Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Kord Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is used by Russian forces, both in fixed and vehicle-mounted positions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36, 5.56x45mm with Beta C-Mag drum magazine and Bundeswehr double sights]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|MG36]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Automatic Rifle, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|M249 SAW with 200 round box magazine - 5.56x45mm.]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW Paratrooper=== &lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in the upcoming '''Operation Arrowhead''' expansion are equipped with [[M249 SAW|M249 SAW Paratrooper]] machine guns as their standard support weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|A U.S Army soldier with an Elcan-equipped M249 SAW Paratrooper.]]&lt;br /&gt;
&lt;br /&gt;
===M240 Machine Gun===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G Machine Gun]] is used by USMC forces both as an infantry weapon and mounted on up-armored Humvees and SH-60 Seahawk helicopters. In '''Operation Arrowhead''', Elcan M145-equipped M240s are used by U.S Army units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|400px|FN M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|M240G - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M60E4===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] appears in '''Operation Arrowhead''' in the hands of Czech Special Forces soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4]]&lt;br /&gt;
&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun|M134 Miniguns]] are mounted on USMC UH-1Y 'Venom' helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 Minigun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:4-arma2 preview sector april 3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Mk 48 Mod 0 Light Machine Gun===&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 machine gun 7.62x51mm NATO with RIS foregrip]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| Mk 48 Mod 0 with Aimpoint sight - 7.62x51mm.]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB Heavy Machine Gun===&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC vehicles, including the Humvee and the M1A2 Abrams. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px| ]]&lt;br /&gt;
Izh&lt;br /&gt;
==Shotguns== &lt;br /&gt;
&lt;br /&gt;
===Benelli M1014 JSCS===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash Saiga 12K===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga 12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Izhmash Saiga-12, 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launchers==&lt;br /&gt;
&lt;br /&gt;
===M203===&lt;br /&gt;
&lt;br /&gt;
The [[M203]] grenade launcher can be mounted on the M16A2, M16A4 and M4A1 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|M4A1 carbine with a M203 grenade launcher and a EOTech 551 holographic sight- 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===XM320===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 40mm with optional telescoping stock]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM8 carbine with M320 grenade launcher- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM/ Mk. 13 Mod 0===&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM]] is mounted on [[FN SCAR]] rifles in the '''Operation Arrowhead''' expansion. It is also available in a standalone version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Fabrique Nationale EGLM 40mm mounted on a [[FN SCAR#FN SCAR-L|Fabrique Nationale SCAR-L]] 5.56x45mm]]&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|An U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/EGLM combo in hand. Notice the thermal scope that will be a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
===Milkor M32 MGL===&lt;br /&gt;
&lt;br /&gt;
U.S Army heavy grenadiers use the [[Milkor MGL#MGL 140|Milkor M32 MGL]] in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
===GP-30===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on AK-74 and AK-107 rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 19===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon or mounted atop of USMC Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
===AGS-30===&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Tank weapons==&lt;br /&gt;
&lt;br /&gt;
===RPG-7V===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, and can use different warheads including the anti-infantry OG-7 rocket or the tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-18===&lt;br /&gt;
&lt;br /&gt;
The RPG-18 is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's M136 AT4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px| RPG-18 - 64mm]]&lt;br /&gt;
&lt;br /&gt;
===AT-13 Saxhorn-2 (9K115-2 Metis-M)===&lt;br /&gt;
&lt;br /&gt;
The AT-13 Saxhorn 2 is available to the Russian Federation as a static ATGM launcher. Like the BGM-171 TOW, the missile requires the operator to guide it to the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2 (Russian designation ''9K115-2 Metis M'')]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT-4===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] launcher is carried by USMC forces. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|An U.S Army soldier with a M136 AT4 in the Operation Arrowhead expansion.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 Mod 0 SMAW===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
===Carl Gustav M3 MAAWS===&lt;br /&gt;
&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] acts as the equivalent of the SMAW for U.S Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|300px|Carl Gustav M3, 84mm]]&lt;br /&gt;
&lt;br /&gt;
===M47 Dragon===&lt;br /&gt;
&lt;br /&gt;
The [[M47 Dragon]] is a new addition to '''Operation Arrowhead''', and is used by Takistani militants friendly to American forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:M47 Dragon.jpg‎ |thumb|300px|right|M47 Dragon 140mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] launcher is used by USMC anti-tank units in the original game and by U.S Army soldiers in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 142mm]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Air weapons==&lt;br /&gt;
&lt;br /&gt;
===SA-7 Grail (9K32 Strela-2)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7, 70mm]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse (9K38 Igla)===&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Igla]] MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Igla launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
&lt;br /&gt;
the [[FIM-92A Stinger]] MANPADS is the standard Anti-Aircraft weapon available to USMC forces, and is also mounted on the M1097 Avenger system. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==Fire Support==&lt;br /&gt;
&lt;br /&gt;
===SPG-9 Recoiless Rifle=== &lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoiless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===ZSU-23-2 Anti-Aircraft gun=== &lt;br /&gt;
&lt;br /&gt;
The ZSU-23-2 is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|ZSU-23-2 anti-aircraft cannon - 23mm]]&lt;br /&gt;
&lt;br /&gt;
===Podnos 2B14 82mm mortar===&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|Podnos 2B14 mortar - 82mm]]&lt;br /&gt;
&lt;br /&gt;
===M252 81mm mortar===&lt;br /&gt;
&lt;br /&gt;
The M252 81mm mortar is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|M252 mortar - 81mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Lara_Croft:_Tomb_Raider&amp;diff=300446</id>
		<title>Lara Croft: Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Lara_Croft:_Tomb_Raider&amp;diff=300446"/>
		<updated>2010-07-14T18:44:14Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* Power Tool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following guns were used in the film ''Tomb Raider'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:TmbRdrposter.jpg|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Match ==&lt;br /&gt;
&lt;br /&gt;
Lara Croft's ([[Angelina Jolie]]) signature pistols are [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] 9mm models, not .45 ACP as previously believed. She keeps the pair of USPs prominently holstered on her thighs and almost always draws them both at the same time.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|300px|H&amp;amp;K USP Match]]&lt;br /&gt;
[[Image:Screen7-1-.jpg|thumb|none|300px|Lara poses with her H&amp;amp;K USP Matchs.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TmbRdrUSPMatch.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch2.jpg|thumb|none|500px|Reloading]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch5.jpg|thumb|none|500px|Both are out and she's got the I'm screwed expression.]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch6.jpg|thumb|none|500px|On a silver platter]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
Manfred Powell ([[Iain Glen]]) carries a [[Walther P99]] through much of the film, most notably during the shootout with the statues at the temple of light and during his fight with Lara at the end of the movie. Alex West's ([[Daniel Craig]]) held one as well (kind of ironic, huh?).&lt;br /&gt;
&lt;br /&gt;
[[Image:TmbRdrP99.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TmbRdrP99a.jpg|thumb|none|500px|Someone saw this and said, he's going to be the next Bond]]&lt;br /&gt;
[[Image:TmbRdrP99b.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
&lt;br /&gt;
Lara Croft ([[Angelina Jolie]]) acquires a [[Steyr TMP]] from a member of the  raid team and uses it to score several kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TRTMP1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TR_Angelina_Jolie_072-1-.jpg|thumb|none|500px|Lara fires a Steyr TMP while riding a Triumph.]]&lt;br /&gt;
[[Image:TR_Angelina_Jolie_077-1-.jpg|thumb|none|500px|Lara armed with a [[Steyr TMP]]. ]]&lt;br /&gt;
&lt;br /&gt;
== [[AKS-74U]] ==&lt;br /&gt;
&lt;br /&gt;
Alex West's ([[Daniel Craig]]) held one when they were in the jungles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:Tomb_raider1-1-.jpg‎ |thumb|none|400px|Daniel Craig armed with a AKS-74U.]]&lt;br /&gt;
[[Image:TmbRdrAK.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TmbRdrAK2.jpg|thumb|none|500px|Behind the scene shot.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
A photo of Lara's team she apparently previously served with with armed with [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2s]]. Some can also be seen on the gun rack in the equipment of Lara's home.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A2flashlight.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 9mm with tactical flashlight mounted in foregrip]]&lt;br /&gt;
[[Image:TmbraderMP5.jpg|thumb|none|500px|Photo of Lara and her crew, armed with Heckler &amp;amp; Koch MP5A2s.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] ==&lt;br /&gt;
&lt;br /&gt;
A guard at the airfield was carrying one briefly. A couple also help MP5A3s in the Artic.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A3 9mm]]&lt;br /&gt;
[[Image:TmbraderMP5a3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TmbraderMP5a3a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== [[H&amp;amp;K G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36K]] ==&lt;br /&gt;
&lt;br /&gt;
Is employed by the Iluminati thugs during the raid to the Croft Manor with suppressors and in the expedition to the artic, some of them were fitted with laser sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|475px|Heckler &amp;amp; Koch G36K - 5.56mm]]&lt;br /&gt;
[[Image:TmbRdrG36K.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TmbRdrG36K2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TmbRdrG36K3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TmbRdrG36K4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolver ==&lt;br /&gt;
&lt;br /&gt;
Powell uses an unidentified revolver to execute Lara Father in a vision Lara has after obtaining the triangle.&lt;br /&gt;
&lt;br /&gt;
[[Image:TmbRdrRev.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92F]] ==&lt;br /&gt;
&lt;br /&gt;
Used by many villians and Lara in a deleted scene in which Lara breaks up Alex West's ([[Daniel Craig]]) poker game. Alex also picked one up when he came out of the shower after hearing Lara sneak into his room.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:TmbRdrBerettaa.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TmbRdrBeretta.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== [[Remington 870]] Marine Magnum ==&lt;br /&gt;
&lt;br /&gt;
Hillary, Lara's butler, used this shotgun during the raid on the manor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg‎ |thumb|none|400px|Remington 870 Marine Magnum 12 gauge]]&lt;br /&gt;
[[Image:TmbRdrshiotty.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TmbRdrshiotty2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TmbRdrshiotty3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TmbRdrMG.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Gun Rack ==&lt;br /&gt;
&lt;br /&gt;
Lara's display of guns contain a couple MP5s, a Skorpin, a G36K and a Micro Uzi&lt;br /&gt;
&lt;br /&gt;
[[Image:TmbRdrrack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Power Tool ==&lt;br /&gt;
&lt;br /&gt;
I don't know what kind of pressure this thing puts out, but apparently enough that it knocks someone down and out for a bit. Not a gun, but for trivia.&lt;br /&gt;
&lt;br /&gt;
[[Image:TmbRdrpowertool.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
It is a Snap On Impact hammer, or air hammer.  They are capable of firing screwdrivers in this manner.  The one seen is lacking the retainer spring, or chuck.--[[User:Leehype|Leehype]] 00:40, 13 June 2010 (UTC)&lt;br /&gt;
Thats a wierd power tool...&lt;br /&gt;
&lt;br /&gt;
[[Image:54470.JPG]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 6904 Pistol ==&lt;br /&gt;
&lt;br /&gt;
[[Image:TmbRdrunknown.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Behind the scenes training ==&lt;br /&gt;
&lt;br /&gt;
[[Angelina Jolie]] was reportedly trained by a former SAS member, name not known at the moment. At least it looks like she took the training seriously, but I don't know about the training on dual wielding handguns.&lt;br /&gt;
&lt;br /&gt;
===H&amp;amp;K MP5K ===&lt;br /&gt;
&lt;br /&gt;
[[Image:TmbRdrtrainingMP5K.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TmbRdrtrainingmp5k2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===G36K===&lt;br /&gt;
&lt;br /&gt;
[[Image:TmbRdrtrainingG36K.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TmbRdrtrainingG36K2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Browning HP===&lt;br /&gt;
[[Image:TmbRdrtrainingbrowning.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:TmbRdrtrainingbrowning2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=300125</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=300125"/>
		<updated>2010-07-13T19:11:23Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: /* Winchester Model 1887 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|300px|thumb|''Modern Warfare 2'' (2009)]]&lt;br /&gt;
'''The following weapons are used in the video game ''Modern Warfare 2'', also known as ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Note: All handguns in the game except the Springfield Pro 1911 are available in single and multiplayer modes.  All handguns in multiplayer mode can be equipped with a variety of accessories including FMJ rounds, supressors/silencers, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
===Heckler &amp;amp; Koch USP45===&lt;br /&gt;
Modified (with threaded barrels) [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]]s have been seen in single and multiplayer and can be identified by the slide. They are equipped with unidentified non-removable, non-usable Laser Aiming Modules and suppressors. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141.  In singleplayer, the USP is always equipped with the tactical knife attachment. (Note that the rear sights are not adjustable ones like that of the USP Tactical.)&lt;br /&gt;
In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall.  It has a magazine capacity of 12 rounds or 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45ACP]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|400px|Reloading the USP during a CTF.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|400px|USP with Silencer and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|500px|Akimbo USP's in-game]]&lt;br /&gt;
&lt;br /&gt;
===Colt Anaconda .44===&lt;br /&gt;
The [[Colt Anaconda]] is used by General Shepard in the Campaign in a couple of significant instances in the story. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants.  It is a useful weapon in multiplayer mode due to its quick draw, and the fact that the weapon will fire as fast as the player can press the fire button.  As you probably suspected, the .44 Anaconda is not available with a silencer or extended magazines.  Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment.&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|none|400px|[[Colt Anaconda]] .44]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|400px|]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|500px|none|Colt Anaconda .44 in first-person view.]]&lt;br /&gt;
[[Image:44magnum_6.jpg|thumb|none|Colt Anaconda .44 close-up.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|500px|General Shepherd loading his Colt Anaconda before helping the player get up.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92SB===&lt;br /&gt;
As in the original Modern Warfare (Call of Duty 4), the [[Beretta 92SB]] appears as the military issue M9. It is the primary sidearm of all U.S. troops in singleplayer, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor.&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:M92FS.png|thumb|none|400px|Note the rounded trigger guard, denoting the pistol as a 92SB]]&lt;br /&gt;
[[Image:Mw2m9.PNG|thumb|none|400px|Player with Beretta 92SB pistol (posing as the M9).]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|92SB pistol is under SPAS-12's pistol grip.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|400px|Beretta 92SB in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
Faust, Alejandro Rojas' assistant, carries a [[Desert Eagle]] with a laser aiming module attached it. It is equipped with incorrect 3-dot sights. The pistol modelled with Magnum Researches' new barrel with a picatinny rail. Main sidearm of the Brazilian militia. Surprisingly, quite a few Americans, most notably Cpl. Dunn, use this gun as their preferred sidearm. &lt;br /&gt;
Similarly to the Colt Anaconda, 100 kills are required to unlock the tactical knife, and no supressor or extended magazines are available.  &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE Black finish.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|400px|none|Desert Eagle, as unlocked in Create a Class at Level 62.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|400px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds.]]&lt;br /&gt;
The choreography of this scene is an homage to the briefcase scene in Collateral&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|350px|none|A Brazilian militant aims and fires a Desert Eagle in the trailer.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|350px|none|A bigger picture and a clear look at the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|400px|none|Desert Eagle in first-person view. Note the incorrect sights.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|400px|none|A close-up of Corporal Dunn's Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory Professional 1911===&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers are also seen with this M1911 holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite in during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; One of the only guns not usable in-game. Only usable in museum bonus level.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.  Also, at the very beginning of the game, during the level S.S.D.D, Sergeant Foley can be seen with a WWII-era M1911A1 in his holster.&lt;br /&gt;
&lt;br /&gt;
This particular 1911 was generated into the game to serve the role as the Kimber MARSOC ICQB 1911, but in the end, was modeled after a custom Springfield Professional.&lt;br /&gt;
&lt;br /&gt;
[[Image:SAProTac.jpg|thumb|400px|none|Springfield Armory Pro Tactical, this is an airsoft replica of the real model.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|400px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a M14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|400px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta M9s.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|400px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|400px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Pistols==&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight on the level &amp;quot;The Only  Easy Day...Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|PP 2000 is under M9 pistol.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|400px|PP 2000 with Reflex (Doctor?) in first-person view]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17 converted to full-auto===&lt;br /&gt;
The [[Glock#Glock17|Glock 17]] appears in the game in a full auto configuration, with a 33 round magazine. Although it is called a G18, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The [[Glock#Glock 18|Glock 18]] is used by the Brazilian Milita, Task Force 141, wounded Shadow Company soldiers when they are in &amp;quot;Last Stand&amp;quot;, and, on occasion, Middle-Eastearn Opfor.  The pistol is also available in several Spec Ops missions.  It is unlocked at level 22 (Master Sergeant) for multiplayer modes.  The weapon has a high rate of fire, high recoil, but it is possible to utilize the recoil to get headshots.  When paired with akimbo and extended magazine attachments it is especially accurate and deadly.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|300px|Glock 17 OD Green - 9x19mm]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|400px|The Glock 17 converted known as &amp;quot;G18&amp;quot; in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|400px|The Glock 17 converted in first-person view, idle.]][[Image:MW2Glock.jpg|thumb|none|400px|A Glock 17 converted fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhanger&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS converted to selective fire===&lt;br /&gt;
A confirmed weapon classified under the Machine Pistol slot as the M93 Raffica, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In game model has extended mag but still only holds 15 rounds, MP model holds 20 rounds though. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the player is searching the prison for prisoner 627.  The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|[[Beretta 93R]], 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present.]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|400px|thumb|none|Burst converted Beretta 92FS as the M93 Raffica.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|400px|thumb|none|Burst converted Beretta 92FS in game.]]&lt;br /&gt;
[[Image:M93_6.png|400px|thumb|none|A close up of the &amp;quot;Raffica&amp;quot; Note how the player holds onto the front grip.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger And Thomet MP9===&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. Often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In multiplayer is has a small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|400px|B&amp;amp;T MP9 (called TMP in game) in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System) appears in the game. Comes with a foregrip in multiplayer, but in singleplayer this is absent. Used by Brazilian Milita, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops\FSB, and some Russian soldiers\Ultranationalist. It is often seen with a Red Dot Sight. A suppressed version, the MP5KSD, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|400px|MP5K In Create a Class Menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|400px|MP5K in action during Flag Runner mode.]][[Image:MW2MP.jpg|thumb|none|400px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|400px|The MP5KSD in &amp;quot;The Enemy of My Enemy.&amp;quot;]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|400px|Reloading the MP5KSD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP 45===&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP]] can be equipped with extended magazines, and is one of the only SMGs to use scopes.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|400px]]&lt;br /&gt;
[[Image:mw2_ump.png|thumb|none|The UMP in-game.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|400px|A Russian soldier with a UMP.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|400px|One of the Shadow Company soldiers in this pic is seen with the UMP with an EoTech sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
===TDI Vector===&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and possible EOTech Holographic sight. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-45-38-52.png|thumb|400px|none|TDI Vector equipped with a suppressor and a red-dot sight in multiplayer.]]&lt;br /&gt;
[[Image:MW2TDIVector.jpg|thumb|400px|none|A Russian Ultranationalist with a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===FN P90TR===&lt;br /&gt;
Used by Russians and Shadow Company in singleplayer.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|[[FN P90#P90TR|FN P90TR]].]]&lt;br /&gt;
[[Image:Mw2P90.jpg|400px]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|400px|FN P90 with Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Mini-Uzi===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[Uzi#Mini Uzi|Mini Uzi]] used by Brazilian Militia,  Mideast OpFor and rarely Makarov's Ultranationalist in the level &amp;quot;Enemy of My Enemy&amp;quot;. Used near the end of the game in the boat chase scene. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and gun would shoot high in reality.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:381.png|thumb|none|400px|Mini Uzi in-game.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|400px|Mini UZI in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in bursts, and is used mostly by Russians. It is also the only weapon trhat can be seen using White Tape Camo, which is used as a temporary stand-in for arctic camo. This feature is only present in single player.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS 5.56mm Assault Rifle. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|400px|FAMAS assault rifle first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|400px|Reloading the [[FAMAS]]. This is unlike the first game, Roach is reloading with his finger OFF the trigger.]][[Image:MW2FamasF1.jpg|thumb|none|400px|Russian Ultra-nationalist with a FAMAS assault rifle w/ White Tape Camo.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] variant with ARMS S.I.R. system and flip-up PRI front and ARMS #40L rear back up iron sights. With a few exceptions, this is mostly used with an M203, and many of them use optical sights or scopes. In the museum level, there is a suppressed version of this. The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is used by the Rangers, Task Force 141, and Makarov's Russian terrorist assaulting the Russian airport.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|S.I.R. System]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|400px|M4A1 in first-person view. Also note the aircraft in the backdrop with an inflatable evacuation slide deployed, showing that Modern Warefare 2 took more care in the realism of the graphics.]][[Image:MW2ColtM933.jpg|thumb|none|400px|M4 Carbine with a S.I.R. system, an ACOG sight and a M203 grenade launcher.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|400px|Captain Soap MacTavish with M4A1 S.I.R.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with a M4 Carbine with a M203 grenade launcher, EOTech sight, and desert camouflaged stock and pistol grip.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|400px|Ghost with his M4A1 S.I.R.]]&lt;br /&gt;
:*A note of interest: While you can only fire this weapon in full-auto, the selector switch is modeled on semi-auto.&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In singleplayer the weapon incorrectly has a thirty round magazine, though the multiplayer version correctly holds 20. It also has a chopped down rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|[[FN SCAR#FN SCAR-H|SCAR-H]] CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|400px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]][[Image:PrestigeMW2.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition. Also note that the digital pattern returns to the second sequel of Modern Warfare. Also noted at top of page is a tan/snow FN SCAR-H, which means there may be newer camouflage patterns to customize weapons from.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|400px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Tavor TAR-21===&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the new capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141.The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:ModernWarfare2TAR-21.jpg|thumb|none|400px|The IMI Tavor TAR-21 known as the &amp;quot;TAR-21&amp;quot; seen in the create a class menu.]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|400px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|500px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard and directly attached the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How an Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL]] rifle appears in game trailers with an extended 30 round magazine and custom Rail Interface System (similar to R.I.S. on DSArms SA58 OSW). Used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which is correct for the Brazilians and OpFor, but is unusual for a full-time military like the Russians. Usually equipped with either an M870 Masterkey or an ACOG scope. Does the &amp;quot;speed reload&amp;quot; technique when reloading.  In Multiplayer, the 30-round mags are restricted to 20 rounds unless the Extended Mags are equipped.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|400px|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Ka-falras.jpg|thumb|none|400px|R.I.S.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|400px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|400px|Looking down an ACOG after the EMP. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with FN FAL]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle |M16A4]] is correctly depicted as the standard weapon of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|400px|[[M16A4]] Modular Weapon System]]&lt;br /&gt;
[[Image:382.png|thumb|none|400px|US Army Ranger with M16A4 (ACOG scope). Note that M16A4 still fires in 3 rounds burst mode. Also note that the front sight is removed]]&lt;br /&gt;
[[Image:389.png|thumb|none|400px|M16A4 with M203 in &amp;quot;Infamy&amp;quot; trailer]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|400px|M16A4 with ACOG in First-person view]]&lt;br /&gt;
[[Image:Mw2M16.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is chambered in 5.56x45mm NATO and equipped with a silencer, reflex sight, heartbeat monitor, and a 30 round magazine in the &amp;quot;Cliffhanger&amp;quot; mission. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. Referred as the ACR, it is formerly known as the Magpul Masada. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 650 rounds. Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer gamemodes, all ACR's use Magpul PMAG's, in place of the STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine, 5.56x45mm NATO/6.8x43mm Rem SPC/7.62x39mm]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|400px|Bushmaster ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|400px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhangar&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===FN F2000===&lt;br /&gt;
An [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] (denoted by lack of optical sight) is seen in the hands of a Brazilian Militia. In singleplayer, this is used by the Russians, most notably in the oil rig, where they use thermal sights.&lt;br /&gt;
[[Image:Fn fs2000 blk.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|400px|FN2000 Tactical with infrared scope, first-person view.]][[Image:MW2TR6.jpg|thumb|none|400px|The FN2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
The [[AK-47]] variant of the Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|400px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhangar&amp;quot;.]][[Image:AKMW2.png|thumb|none|400px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|400px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|400px|AK-74 Poster.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3A4|H&amp;amp;K G3A4]] appears in trailers and early screenshots, but appears to have been dropped (most likely in favor of the FAL).&lt;br /&gt;
[[Image:G3A4.jpg|thumb|none|400px|H&amp;amp;K G3A4 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultra-nationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|400px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|500px|the left Ultra-nationalist with a Galil ? ]] &lt;br /&gt;
&lt;br /&gt;
===Daewoo K2===&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a Daewoo K2.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|500px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]], but it was never used in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Cheyenne Tactical M-200 Intervention===&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Chey-Tac M-200, .408]]&lt;br /&gt;
[[Image:Interventionm200mw2.png|thumb|none|400px|M200 in class menu with PP-2000 Below]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|400px|Cheytech M200 I in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital).&lt;br /&gt;
&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|400px|Barret M82 .50]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|The Barret M82 in the sacred room.]]&lt;br /&gt;
&lt;br /&gt;
===Walther WA 2000===&lt;br /&gt;
Used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000]]&lt;br /&gt;
[[Image:WA2000.jpg‎|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|400px|Walther WA 2000 in first-person view.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|none|400px|A Shadow Company soldier fires a Walther Wa 2000]]&lt;br /&gt;
&lt;br /&gt;
===M14 EBR===&lt;br /&gt;
This firearm is an [[M14 Rifle#Mk 14 Mod 0 EBR|M14]] featuring a SAGE EBR stock, Harris Bi-pod, and vertical front grip, however, it is fitted with a Magpul CTR stock instead of the standard telescoping SAGE stock. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed as an &amp;quot;M21EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 1 - 7.62x51 NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|400px|M14 EBR in first-person view.]][[Image:MW2McTavishRifle.png|thumb|none|400px|Soap with the M14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|400px|Soap with the M14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|400px|Brazilian militia with a SVD sniper rifle.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|400px|SVD in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International Arctic Warfare===&lt;br /&gt;
Seen in Multiplayer Menu Background art.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===L86A1 LSW===&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] was first seen in the &amp;quot;Afghanistan&amp;quot; MP gameplay footage. Only appears once in the entire game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. Also, in multiplayer, the ACOG sight is replaced by the SUSAT which is the standard optical sight of the British Armed Forces, the L86A1 LSW is portrayed incorrect in MW2 as it has the L85A1/A2 handguard whereas the L86A1/A2 has a shortened handguard.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2l86lswbling.png|thumb|none|400px|L86 LSW]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|400px|L86 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG4===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by Russians in some levels and also seen in the Shadow Company base.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:PrestigeMW2MG.png|thumb|none|400px|Robert Bowling showing the artbook of the prestige edition.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|400px|MG4 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===RPD Light Machine Gun===&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by an Russian Ultra-Nationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ModernWarfare2RPD.jpg|thumb|none|400px|The RPD light machine gun and M136 AT4 in the &amp;quot;Create-A-Class&amp;quot; menu.]]&lt;br /&gt;
[[Image:ModernWarfare2-Screenshot1-1920x1200.jpg|thumb|none|400px|Russian special force with a RPD light machine gun.]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|400px|RPD with Reflexsight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG HBAR===&lt;br /&gt;
A [[Steyr AUG]] H-Bar is under the light machine gun class in multiplayer, where it uses a bipod, but is used in an A2-like assault rifle configuration for single player. Used mainly by Russians. When no sight is mounted in multiplayer, the rear sight is missing.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|[[Steyr AUG]] assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|[[Steyr AUG]] Hbar LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|400px|Russian Ultra-nationalist with an Steyr AUG Hbar with A1 Scope installed.]]&lt;br /&gt;
[[Image:MW2TR3.jpg|thumb|none|400px|Soap throwing a man armed with a Steyr AUG Hbar over his shoulder.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|400px|Steyr Aug with A1 scope and olive body in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Seen in game trailers.Used by US Army Rangers, Task Force 141,Shadow Company, Juggernauts, and Makarov's terrorist assaulting the airport. Often seen with a heartbeat sensor (resemblance to the motion sensors from [[Aliens]] is entirely coincidental... yeah right). Also seen mounted on the Abrams tank (unusable).&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower handguard]]&lt;br /&gt;
[[Image:MW2FNminimi.png|thumb|none|400px|M240 machine gun held by a Russian terrorist in the controversial level &amp;quot;No Russian&amp;quot;.]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|400px|M240 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[Franchi SPAS-12]] is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer,you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke.]]&lt;br /&gt;
[[Image:Mw2suppressedspas12.png|thumb|none|400px|Suppressed SPAS-12 shotgun.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|SPAS-12 is under TAR-21.]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|400px|SPAS 12 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===AA-12===&lt;br /&gt;
The [[AA-12]] is seen in the multiplayer trailer in use by the player, fitted with the 8-round box magazine. Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a supressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 with 8 round magazine.]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|400px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:Mw2aa12.PNG|thumb|none|400px|Reloading AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|400px|AA-12 is under FN-2000.]]&lt;br /&gt;
&lt;br /&gt;
===Armsel Striker===&lt;br /&gt;
The [[Armsel Striker]] is used by a terrorist assaulting a Russian airport, it seems to have a reflex sight. Also used by many Russian soldiers, who also like to use it with a reflex sight.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker - 12-gauge.]]&lt;br /&gt;
[[Image:MW2Armsel.png|thumb|none|400px|A Russian terrorist with an Armsel Striker type shotgun.]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|400px|Armsel Striker with Reflexsight (Doctor?) in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has an olive drab colored frame in single player. Referred to as the M1014 ingame. Used by Americans and several Brazilians.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|400px|none|Benelli M4 Super 90 12 gauge, also known as the M1014 shotgun.]]&lt;br /&gt;
[[Image:Mw2m1014.PNG|thumb|400px|none|Benelli M4 Super 90 in Special Ops.]]&lt;br /&gt;
&lt;br /&gt;
===Sears Ranger===&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrells at the same time, despite that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawn off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|400px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|400px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1887===&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10-guage. The weapon has a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 Gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:M1887.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:MW2Winch1887.jpg|thumb|none|400px|The Winchester Model 1887 wielded by a Russian Ultra-nationalist.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|400px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|400px|Winchester Model 1887 chambering a new round in first-person view.]]&lt;br /&gt;
I found this one while on the mission where you find the sacred weapon room,It was upstairs right by a few M240's&lt;br /&gt;
&lt;br /&gt;
===Winchester 1200===&lt;br /&gt;
A [[Winchester_Model_1200/1300|Winchester 1200]] shogtun is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|400px|A Heavily Modified Winchester 1200, used by the Marine Corps in the game]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|550px|Winchester M1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2shotgun.png|thumb|none|400px|A Russian Internal Troop with a Winchester 1200 with extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===AT4===&lt;br /&gt;
The [[M136 AT4]] unguided rocket launcher has been seen in a official multi-player video and some other confirmed videos as well. In one multi-player video it appears they named the launcher a &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide it's way to a moving aircraft but can still be counter measured by flares.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|400px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The [[M79 grenade launcher]] is issued with a black stock and grip and called the &amp;quot;Thumper&amp;quot;.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW2m79.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|400px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92A Stinger===&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|400px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|400px|thumb|none|Stinger in game.]]&lt;br /&gt;
&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. Unlike the real thing (and the MW1 version) the Javelin is able to lock on to helicopters. Used by the Russians.&lt;br /&gt;
:I believe the Javelin has a direct fire mode that can be used to engage low flying helicopters (same fire mode was used in ''[[War of the Worlds]]'' and ''[[Cloverfield]]'').  However, in the game, the player still use top attack mode on the Mi-28s, which is not the proper way to use Javelins to engage helicopters.--[[User:Wildcards|Wildcards]] 19:16, 16 November 2009 (UTC) &lt;br /&gt;
::Actually the Javelin ingame (when locked on to helicopters) shows on the HUD that it's firing in direct-fire mode, but ingame it is only coded to do top-down attacks. [[User:Nohomers48|Nohomers48]] 04:34, 18 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin, 142mm]]&lt;br /&gt;
[[Image:Javelin.jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|400px|thumb|none|Javelin, ingame.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] is seen in the &amp;quot;Infamy&amp;quot; trailer and is used by all the enemy forces.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|400px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|400px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
===M203 grenade launcher===&lt;br /&gt;
The [[M203 grenade launcher]] appears as an underbarrel grenade launcher for the FN SCAR, the M4A1 Carbine, and several others.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm. Note that the in-game attachment method differs from the launcher pictured.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|400px|M203 Launcher attached to a M4A1, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Masterkey===&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (most likely impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 M203 kills in multiplayer.&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|Example of a Masterkey shotgun fitted to a M4]]&lt;br /&gt;
[[Image:Mw2sg.jpg|thumb|none|400px|Masterkey shotgun displayed in class customization menu.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|400px|Masterkey shotgun attached to an AK47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|400px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
===GP-25===&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher is sometimes seen mounted on the [[AK-47]]s in game. &lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|400px|GP-25 Grenade Launcher -40mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|400px|Brazilian militia with a M67 fragmentation grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade you use in-game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|400px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Mines==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The standard issued deployable claymore for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==Mounted==&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
[[GE M134 Minigun]]s are mounted on Humvees and is used by the player. In the &amp;quot;Wolverines!&amp;quot; level and in multiplayer, it is the platform for the M5 sentry gun auto-turret. Several dismantled ones can be found in Makarov's safehouse, and some are mounted (like M249 SAW's were in the original game) in some multiplayer maps.They can also be seen mounted on the Shadow Company SUVs. In some levels it becomes a vulcan cannon firing explosive rounds.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[Image:232.png|thumb|none|400px|First person view. Check out the soldiers with cell phones.]]&lt;br /&gt;
[[Image:MW2minigun.jpg|thumb|none|400px|M134 on Humvees.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|400px|Another good view of the M134 used in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Mod 3 Automatic Grenade Launcher===&lt;br /&gt;
A lone [[Mk 19 grenade launcher|Mark 19 Mod 3]] automatic grenade launcher is seen on the ground next to a Humvee under repair in the &amp;quot;S.S.D.D.&amp;quot; level, but is not usable in-game.&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|400px|A Mk 19 grenade launcher on the ground next to a humvee.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Browning Machine gun===&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. It can be used in one instance of killing the former users but is near suicidal to do so. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
(Note the lack of ammo box or bullets).&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|400px|Browning M2HB as seen in-game. (note the M249 SAW icon which is used for mounted Machine Guns.)]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|400px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|400px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|400px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|400px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Brad_Johnson&amp;diff=300122</id>
		<title>Talk:Brad Johnson</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Brad_Johnson&amp;diff=300122"/>
		<updated>2010-07-13T19:02:42Z</updated>

		<summary type="html">&lt;p&gt;Demonslayer43: New page: '''FOOTBALL''' Wasnt this guy with the Greenbay Packers???? And the Vikings???? Nows hes on movies and TV????? Im confused....&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''FOOTBALL'''&lt;br /&gt;
Wasnt this guy with the Greenbay Packers????&lt;br /&gt;
And the Vikings???? Nows hes on movies and TV????? Im confused....&lt;/div&gt;</summary>
		<author><name>Demonslayer43</name></author>
	</entry>
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