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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Demiurge</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-07T06:24:15Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid&amp;diff=424547</id>
		<title>Talk:Metal Gear Solid</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid&amp;diff=424547"/>
		<updated>2011-06-01T23:43:01Z</updated>

		<summary type="html">&lt;p&gt;Demiurge: /* US special forces with French FAMASs? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== US special forces with French FAMASs? ==&lt;br /&gt;
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My only gripe with this game is why the Japanese developers decided to give the so called US special forces you take on FAMASs. It just has always seemed kinda weird with me. There are so many better looking guns than these. [[User:Excalibur01|Excalibur01]] 09:00, 6 January 2009 (UTC)&lt;br /&gt;
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That annoys me, too. It was used in the PS1 original supposedly only because it was &amp;quot;easy to render&amp;quot; graphics-wise. However, as far as Twin Snakes (which was developed in-house at Silicon Knights in Canada) goes, I would have preferred it to (a bit logically) be replaced by the M4A1. [[User:Spartan198|Spartan198]] 08:19, 21 February 2009 (UTC) Spartan198&lt;br /&gt;
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True, that. I recently came into possession of ''Metal Gear Solid: The Twin Snakes'' for the Nintendo Gamecube and was quite stunned to find that they hadn't updated the FAMAS to an M4 Carbine (or even a M16A3 assault rifle), considering that they bothered to put both the Beretta M9 and Heckler &amp;amp; Koch PSG1-T less-lethal tranquilizer weapons into the game.&lt;br /&gt;
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I also saw somewhere that there was a Heckler &amp;amp; Koch submachine gun in the beta (possibly the MP5N) which was later cut from the release version. Unfortunately, I don't know the source off the top of my head. [[Special:Contributions/203.206.5.121|203.206.5.121]] 14:58, 25 March 2010 (UTC)&lt;br /&gt;
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In the Japanese version, the SOCOM was replaced by the USP from MGS2. So they had to render that into the game. So why couldn't they put a gun actually used by US Forces? Lazy people these days... [[User:Hoot471|Hoot471]] 22:03, 25 March 2010 (UTC)&lt;br /&gt;
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That's damn right, Hoot471. [[Special:Contributions/203.161.84.114|203.161.84.114]] 13:12, 28 March 2010 (UTC)&lt;br /&gt;
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:Just chalk it up to people who don't know guns [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Actually, according to the developers, they had been looking for unusual-looking and/or obscure weapons as well.&lt;br /&gt;
&lt;br /&gt;
The FAMAS is not obscure because it's used by a major military, the French. Unusual doesn't describe it. They could have picked a more futuristic design [[Special:Contributions/69.51.184.172|69.51.184.172]]&lt;br /&gt;
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Not knowing about guns isn't the problem, Excalibur01.&lt;br /&gt;
&lt;br /&gt;
The problem is that the development team of ''Metal Gear Solid: The Twin Snakes'' only thought of adding things (first-person shooting, less-than-lethal weapons, etcetera) to the game, instead of improving stuff that was already in it (dialogue, weaponry, etcetera).&lt;br /&gt;
&lt;br /&gt;
In fact, I remember quite clearly reading an article on IGN about how Hideo Kojima did extensive weapons research in preparation for developing the game.&lt;br /&gt;
&lt;br /&gt;
The only reason for the French FAMAS assault rifle being in the original ''Metal Gear Solid'' was because of graphical limitations and if they had tried rendering an AR-15 model assault rifle, it would have turned out unrecognisable and that is forgivable considering that the game was released in 1998.&lt;br /&gt;
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''The Twin Snakes'' however, is a different story. [[Special:Contributions/203.161.84.114|203.161.84.114]] 10:58, 3 April 2010 (UTC)&lt;br /&gt;
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Aside from the graphical limitations, I think from an ingame perspective it's possible that the Genome army, being a &amp;quot;black project,&amp;quot; needed a standard assault rifle that was less traceable than &amp;quot;All-American homegrown&amp;quot; M4s or M16 rifles. It could be the case that the FAMAS rifles seen in the game were just the most available and least traceable 5.56mm rifle at the time when the time came to approve the weapons for the Genome army, and 5.56mm ammunition is certainly available from many more sources than rifles are.&lt;br /&gt;
&lt;br /&gt;
Even so, it doesn't excuse how useless the gun is in Twin Snakes at penetrating body armour, which you can see in action here: [http://www.youtube.com/watch?v=Lrg4gpzBT-8] (granted, the player in the video is not using the FPV function to aim for headshots). --[[User:Mazryonh|Mazryonh]] 17:22, 5 April 2010 (UTC)&lt;br /&gt;
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Why all the FAMAS hate? I think it's a really cool rifle (my personal favorite) and very original to this game besides it's getting boring to see M4 this and M4 that in every freaking game out there. (no offence. M4A1 is still a decent gun) --[[User:SilentwarriorX|SilentwarriorX]] 14:28, 24 April 2010 (UTC)&lt;br /&gt;
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:M16s and M4s are used by so many nations all over the world (even at the time of MGS1's original PS1 release) that I doubt traceability would have been a problem, even for a black ops unit. I know it certainly wasn't back in the '60s when MACV-SOG units were launching covert raids into Laos and Cambodia armed with CAR-15s and XM177s, which weren't exactly commonplace like the M16/M4 platform is today. Compare the number of FAMAS users [http://en.wikipedia.org/wiki/FAMAS#Service] with the number of M4 users [http://en.wikipedia.org/wiki/M4_carbine#Users] and you'll see my point that, if anything, the FAMAS is ''more'' traceable than the M4 alone, let alone the entire M16 family.&lt;br /&gt;
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:@Silentwarrior&lt;br /&gt;
:No one is &amp;quot;hating on&amp;quot; the FAMAS. As for &amp;quot;M4 this, M4 that in every game&amp;quot;, what else do you expect? The M4 is the standard by which every firearm of its class is judged. It's light, accurate, easy to maintain and operate, reliable, and highly modular. It's the epitome of what a military firearm should be. [[User:Spartan198|Spartan198]] 07:48, 25 April 2010 (UTC)&lt;br /&gt;
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Heh, nice yankee propaganda :) I still think that AK is better (I'm sure a lot of people agree with this one) and it's even more reliable and easier to maintain than M4. But why all the bother? Americans use a lot of european guns and nobody's complaining? --[[User:SilentwarriorX|SilentwarriorX]] 04:48, 10 May 2010 (UTC)&lt;br /&gt;
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Okay, I stand corrected on the FAMAS. I do, however, remember reading that during the development of MGS they wanted an assault rifle that looked futuristic in 1998, so they picked the FAMAS to that end. It's likely that they also did so since it was easier to render convincingly with the 3D technology of that day. I own a copy of the PS2 version of MGS2, and even that engine has problems with rendering an M4 convincingly. The round handguard ends up being diamond-shaped, the front sight (being a 2D plane with no thickness) is invisible when you look at it head-on, etc. So it's probable that the FAMAS was chosen for having far fewer curves, which are hard on a primitive engine's polygon limit. &lt;br /&gt;
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One thing needs to be reiterated though; the Genome Army are not a Special Forces or Black Ops unit--they are a black project, through and through. To my knowledge the Genome Soldiers don't have any field experience either, being raised only on virtual training. &lt;br /&gt;
&lt;br /&gt;
Besides, the MGS series seems to operate on a different timeline than ours, especially since in MGS4 the XM8 was formally adopted. Maybe in the MGS timeline Colt never let their rights to the M16/M4 family lapse. It could explain why in MGS4 so very few soldiers use M4s (only Old Snake and certain soldiers from &amp;quot;All-American&amp;quot; forces), and ''no one'' uses M16s. It's too bad that they didn't implement the FAMAS in MGS4 for old time's sake. The M4 maybe the &amp;quot;epitome&amp;quot; of a short-barrelled assault rifle, but it's a standard that can be met in other ways, otherwise we wouldn't see things like the G36C, the FN F2000, the SA80 series, the Steyr AUG, the FAMAS itself, etc.--[[User:Mazryonh|Mazryonh]] 15:24, 27 April 2010 (UTC)&lt;br /&gt;
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:I imagine of people in the MGS universe use M4s (that's surmountable to saying nobody uses EOTechs because they replaced Snake's 552 with an Aimpoint CompM2). Even the enemy contractors were originally armed with M4s [http://img.photobucket.com/albums/v494/coletam/Misc%20Web/Military/MGS4PMC.jpg], which is probably the reason the US soldiers and Marines later in the game have XM8s, as a way of visually &amp;quot;separating&amp;quot; them from the contractors. Some of the dialogue regarding it was even left in when Drebin told Snake that the M4 Custom was &amp;quot;a favorite of the big PMCs&amp;quot; and flashbacks during the very first mission briefing even showed contractors with them. So the M4 is a lot more widespread than it appears in the final game. And who's this &amp;quot;certain soldier from the 'All-American' forces&amp;quot; you're talking about? [[User:Spartan198|Spartan198]] 17:23, 28 April 2010 (UTC)&lt;br /&gt;
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I recall seeing a terrified trainee soldier on the Missouri in MGS4 pointing his M4 (sideways, for some reason) at the swarms of  Dwarf Gekko crawling up the ship's bridge. Still, my point on how graphically difficult it is to convincingly render a weapon with so many rounded surfaces like the M4 stands as the most probable theory as to why it wasn't used in MGS1. They make up for it in MGS2 though (if I ever get my PC port copy working again I'll post screenshots)--Seal Team 10, the Tanker Marines, and the Presidential Bodyguards all use M4s. &lt;br /&gt;
&lt;br /&gt;
I still think the relative lack of M4s/M16s in MGS4 (despite Drebin's quip) is a sign that Colt in the MGS timeline held onto their rights with that weapon series, and gave &amp;quot;preferential customer&amp;quot; status to the US forces, while making others pay through the nose to use those weapons, which is probably why FN has so much more market share in MGS4--the SCAR-H, P90, and Five-SeveN all make appearances among many more NPCs than the users of Colt products do. --[[User:Mazryonh|Mazryonh]] 16:26, 29 April 2010 (UTC)&lt;br /&gt;
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That or the weapons developers for the game MGS4 wanted the most futuristic of weapons, meaning weapons that are either supposed to replace current standard rifles of today like the M4 or M16. With the P90s, it's always a gun that's for fictional special elite characters. The weird part in MGS4 is that Drebin said the M4 is the official carbine for the US army, but when later on when we see US forces swarm Liquid, they all had XM8s. &lt;br /&gt;
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And to SilentwarriorX, it isn't &amp;quot;yankee&amp;quot; propaganda. Some of the users on this site aren't even American. I will admit the AK is a reliable weapon to use, robust but even the AK has its limits when it comes to sighting targets and accuracy. I'd love to have an AK-47, but you don't see a lot of western military adopting anything similar to AKs. It's more or less a symbol of terrorism, fear and hatred. So the forces in MGS 1 would need a weapon that doesn't represent something that the AK is known for. Though as a futuristic gun, they could have use G36s which were just coming out in the early 90s.  [[User:Excalibur01|Excalibur01]] 06:47, 10 May 2010 (UTC)&lt;br /&gt;
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@Silentwarrior&lt;br /&gt;
We may use a lot of European guns, but is the FAMAS one of them? No, it's not. And the excellence of the M4 isn't &amp;quot;yankee propoganda&amp;quot;, it's simple ''fact''. [[User:Spartan198|Spartan198]] 05:40, 11 May 2010 (UTC)&lt;br /&gt;
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Spartan, just about every one of my friends who has served in the US military thinks the entire M16 series is crap compared to other  rifles that are available now, or what they could have used since it's inception. I myself do not look forward to its use considering a few of the other options. Is it a bad gun? No. Is it the best gun? No. Is it the ideal military weapon? Probably not. sure its light and fairly accurate, but it is also VERY delicate compared to other weapons and also quite complicated compared to say an AK or an M14; it's ammunition is also underpowered and ballistically inefficient. Always remember that military equipment is done by the LOWEST bidder. Whoever can supply a product that can perform A, B, and C for less than $X per unit wins. But your opinion is your own, and neither my input or anyone else's is likely to change that, the same as our opinion is unlikely to change from yours. M4 is your favorite, that's perfectly fine; I think they're fun to shoot but it wouldn't be my first choice in combat. Besides, it's a videogame about genetically engineered supersoldiers and battlemechs, with psychics and ghosts. =P [[User:Mercer|Mercer]] 16:07, 11 May 2010 (UTC)&lt;br /&gt;
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Please sign your name, in fact, register with the site first off. I'd tell you, all my pals are Marines and they know how to deal with what they got. They've never had actual problems with the M16/M4 in combat and most of them went to Iraq and a couple are now in Afgan with their M4s. Sure, they said it's jammed once or twice, but mostly from misfeds because of the magazines. This is the weapon they trust their life would in combat. Would they like something better? Sure, if the government and the conservatives in the military would get off their asses and pick a newer rifle, but no where soon are they getting the ACR or HK416s. And these are the kinds of guys that aren't above getting their own personal magazines as well as hollow points and frangible bullets, then getting rid of them because they are not regulation. &lt;br /&gt;
&lt;br /&gt;
Lastly, yes this is a video game, but we're here to discuss about the guns of the game, not about the super soldiers, and battle mechs with psychics, and ghosts. You don't see anyone here talking about the weapon system on the Rex, do you? [[User:Excalibur01|Excalibur01]] 15:00, 11 May 2010 (UTC)&lt;br /&gt;
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I truly hope your friends don't get caught violating the Hague Convention. Yes my friends too have performed admirably with their M4s, as there isn't exactly any alternative. The point I was making in regards to mechs, ghosts and such is that considering the other lack of realism already established is it really THAT big of a deal that they chose an assault rifle that was a little bit different, and probably easier to render? To be honest with you I was pretty unfamiliar  with the FAMAS when MGS first came out and now i really like it and would love to take one for a test drive.[[User:Mercer|Mercer]] 16:07, 11 May 2010 (UTC)&lt;br /&gt;
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Don't mind it too much, it's there SOP to dump their contraband ammo when they get rotated back and on glancing inspection, they don't look too much different front regular rounds. &lt;br /&gt;
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Anyway, I will admit that when I first played the game back in 98, I knew next to nothing about guns at all and thought the FAMAS was a cool weapon. It isn't bad, but I still think when they remade the game for the Game Cube, they could have rendered the weapons with something else [[User:Excalibur01|Excalibur01]] 18:10, 11 May 2010 (UTC)&lt;br /&gt;
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I think that by the time the remake came out the FAMAS had become as synonymous with the game as the other weapons, otherwise they probably would have like they did with the Resident Evil remake. [[User:Mercer|Mercer]] 18:55, 11 May 2010 (UTC)&lt;br /&gt;
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:And here I was thinking that one of the advantages of complying with the Hague convention in &amp;quot;low-intensity warfare&amp;quot; was that the insurgents were more likely to be wounded rather than killed outright, and therefore more likely to give up information when humanely interrogated (apparently it's not an uncommon element for insurgent detainees to discover that their treatment in the hands of &amp;quot;Blue Forces&amp;quot; is actually better than anything else they've had previously, which provides good incentive for them to crack). And where do your buddies dump the ammo (hopefully away from insurgent reuse)? Not the worst I've heard about our &amp;quot;Blue Forces,&amp;quot; but not a good sign either. &lt;br /&gt;
::The United States isn't a Hague Convention signatory. [[User:Spartan198|Spartan198]] 08:32, 13 May 2010 (UTC)&lt;br /&gt;
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The US actually is, where did you get the idea that we are not?[[User:Mercer|Mercer]] 22:56, 13 May 2010 (UTC)&lt;br /&gt;
:Every Internet search I do for &amp;quot;United States Hague Convention&amp;quot; brings up zilch regarding warfare. All that comes up is intercountry adoption. [[User:Spartan198|Spartan198]] 23:16, 13 May 2010 (UTC)&lt;br /&gt;
:List of signatory countries with date of signature, http://www.pca-cpa.org/showpage.asp?pag_id=1038 R. Lee Ermy also discussed it on the ammunition episode of Lock 'n Load. 23:24, 13 May 2010 (UTC)&lt;br /&gt;
:I'd agree with the FAMAS essentially becoming a symbol of the Genome Army in this game, but I'm still a little miffed that it didn't make a return in MGS4. --[[User:Mazryonh|Mazryonh]] 15:55, 12 May 2010 (UTC)&lt;br /&gt;
:That's probably because it wasn't featured in ''Metal Gear Solid 2: Sons of Liberty''. Interestingly, development videos of ''Metal Gear Solid 2: Sons of Liberty'' do show that there was a FAMAS assault rifle available during the beta stage. The developers most likely cut it because it was redundant. [[Special:Contributions/203.59.36.239|203.59.36.239]] 09:31, 8 June 2010 (UTC)&lt;br /&gt;
::It was replaced with the M4A1 for story purposes, or so the story goes. [[User:Spartan198|Spartan198]] 12:04, 8 June 2010 (UTC)&lt;br /&gt;
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== FAMAS Version ==&lt;br /&gt;
I'd mistakenly noted in the article that the Genomes used the F2/G2 version, but after playing it again, I noticed the full-sized hand guard rather than the small trigger guard (characteristic of the F1/G1 version). My apologies. I've also removed my noting from the article. [[User:Spartan198|Spartan198]] 09:28, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
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:Another point; ammunition capacity gives it away as a G1 -- 25-round straight mags versus the 30-round NATO ones that the G2 takes. --Orca*&lt;/div&gt;</summary>
		<author><name>Demiurge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=424535</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=424535"/>
		<updated>2011-06-01T22:50:03Z</updated>

		<summary type="html">&lt;p&gt;Demiurge: /* Tanegashima */ It actually deals quite a lot of damage... but still not enough to kill an enemy with a single shot, leading to a long reload and an angry PMC.&lt;/p&gt;
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&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4: Guns of the Patriots'' is a 2008 stealth-action / third-person shooter video game directed by Hideo Kojima, developed by Kojima Productions and published by Konami. It concludes the saga of the character Solid Snake (now known as Old Snake). Set in the year 2014 following the events of the previous games, the storyline takes Snake through a series of warzones where rebels are fighting hired PMC soldiers as part of an ongoing &amp;quot;War Economy&amp;quot; engineered by a mysterious organisation known as &amp;quot;The Patriots.&amp;quot; Snake's mission is to uncover a plot by his old nemesis Liquid Snake, now seemingly reborn in the body of the gunman Revolver Ocelot, and set on bringing down the &amp;quot;System,&amp;quot; an apparently invincible computer network which controls the world.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Metal Gear Solid 4: Guns of the Patriots'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: Spoilers are present in some weapon descriptions.'''&lt;br /&gt;
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__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4'' uses a split inventory system where the player character, Old Snake, can equip up to six weapons, which are then available using a quick-access menu; this is explained as Snake's &amp;quot;backpack,&amp;quot; despite his not actually wearing one. The rest can be accessed via the pause menu, this swapping explained in-game as the TARDIS-like depths of Metal Gear Mark 2, a foot-tall robot which seemingly has no issues containing more or less every weapon on this page along with enough ammunition to destroy Belgium. Snake's currently equipped weapons each count their weight towards a total for all gear; heavy loads will cause his &amp;quot;stress&amp;quot; meter to rise faster when he moves around. Only weapons count towards weight; ammunition is treated as weighing nothing. This gets bizarre with disposable systems where each reload is a whole weapon in itself but all except the currently held one are treated as weightless &amp;quot;ammunition;&amp;quot; for example, only one of the fifty LAWs Snake can be carrying actually weighs anything for purposes of inventory weight.&lt;br /&gt;
&lt;br /&gt;
Weapons can be found in the enviroment, but often feature biometric ID locks which prevent unauthorised use. To remove these, Snake can access a &amp;quot;gun launderer&amp;quot; by the name of Drebin and exchange points earned for the &amp;quot;war price&amp;quot; of repeatedly collected weapons, allowing him to purchase ammunition, buy new weapons and accessories, or unlock already collected ID-locked weapons for use. Drebin is explained as having an inside line to the &amp;quot;System&amp;quot; which controls the ID chips so he can replace existing chips with factory blanks (the process leading to the pun of the character called Drebin saying he sells &amp;quot;[[Naked Gun: From the Files of Police Squad!, The|Naked Guns]]&amp;quot;), but in reality such an operative would quickly find himself driven out of business by rogue gunsmiths simply replacing the ID lock parts with the original mechanical ones and bypassing the &amp;quot;System&amp;quot; entirely.&lt;br /&gt;
&lt;br /&gt;
The game removes the &amp;quot;Tactical Reload&amp;quot; option of previous games where unequipping and re-equipping a weapon would instantly reload it; weapons now actually have to be reloaded properly. The animations have an odd quirk: apparently between games, Snake has decided to start practising the &amp;quot;Middle Eastern Technique&amp;quot; mentioned in ''Metal Gear Solid 3'' of always chambering a new round when reloading, even when performing a mid-magazine reload. Despite this being described as a pistol shooting technique, he does it with every weapon; they are correctly shown ejecting an unfired round when he does it unless the magazine was totally spent when he reloaded. This seems largely done to explain what happens to the &amp;quot;extra&amp;quot; round that was in the chamber.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for weapons, with certain guns able to be customised; this is rather inconsistent, with many weapons not able to receive any modifications at all while only a handful have more than one or two accessory points, the majority limited to either an optional suppressor, underbarrel launcher or taclight. The showcase of the system is Snake's signature &amp;quot;M4 Custom&amp;quot; rifle, which can accept the largest number of accessories of any weapon. Shotguns and most grenade launchers also feature multiple types of ammunition, and weapons typically feature selectable fire modes if they have them in real life.&lt;br /&gt;
&lt;br /&gt;
Accessory tactical weapon lights are shown rather strangely in game; apparently Snake has a fundamentalist attitude towards light discipline and maintains it ''everywhere'', even in broad daylight. This means taclights will only be flashed on and off briefly regardless of what the player wants; the result is only really useful for briefly blinding guards if Snake points the light in their face at extremely close range.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PX9105MLP.jpg|thumb|none|400px|Springfield Armory Loaded MC Operator - .45ACP]]&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|300px|Old Snake's Springfield Operator]]&lt;br /&gt;
[[Image:MGS4-Operator.jpg|thumb|none|600px|Springfield Operator on the item menu.]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|600px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
[[Image:MGS4-Operator-1.jpg|thumb|none|600px|Snake aims his Operator at Drebin's weird naked monkey-creature as he wonders where it all went wrong.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px|Render of Big Boss' custom M1911 - .45ACP]]&lt;br /&gt;
[[Image:MGS4-1911Cus.jpg|thumb|none|600px|&amp;quot;1911 Custom&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]], simply called the &amp;quot;D.E.&amp;quot; is used by Meryl Silverburgh ingame. It can be purchased from Drebin, or occasionally picked up from the &amp;quot;Dwarf Gekko&amp;quot; drones. A 10-inch barreled variant with a scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|IMI Desert Eagle - .50 AE]]&lt;br /&gt;
[[Image:MGS4-Deagle.jpg|thumb|none|600px|Desert Eagle on the item menu. Note Magnum Research's new barrel with a picatinny rail.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB.jpg|thumb|none|600px|Meryl's special 10&amp;quot;-barreled Desert Eagle with a scope on the item menu.]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|300px|By only carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none|EAA Tanfoglio Thor - .45-70]]&lt;br /&gt;
[[Image:MGS4-Thor.jpg|thumb|none|600px|Thor .45-70 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-Five-Seven.jpg|thumb|600px|none|FN Five-seveN on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18C]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Glock.jpg|thumb|none|600px|Glock 18C on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Phase II Prototype==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0|Heckler &amp;amp; Koch Mark 23 Phase II Prototype]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the Raven Sword PMC commercial in the introduction. The SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model prototype submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|Tokyo-Marui '''Airsoft replica''' of the H&amp;amp;K Mark 23 Phase II Prototype - (fake) .45 ACP]]&lt;br /&gt;
[[Image:MGS4-Mk23.jpg|thumb|none|600px|Mark 23 Phase II Prototype on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:MGS4-PMM.jpg|thumb|none|600px|Makarov PMM on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol - 7.62x42mm]]&lt;br /&gt;
[[Image:MGS4-PSS.jpg|thumb|none|600px|PSS silent pistol on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Race Gun&amp;quot;==&lt;br /&gt;
The Race Gun is based on Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|Strayer Voigt Inc Infinity pistol - 9x23mm Winchester]]&lt;br /&gt;
[[Image:MGS4-Racegun.jpg|thumb|none|600px|&amp;quot;Race Gun&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight. It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]]&lt;br /&gt;
[[Image:MGS4-Ruger.jpg|thumb|none|600px|&amp;quot;Mk. 2 Pistol&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese made .45 ACP version of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none|Shansi Type 17 - .45 ACP, with unfired rounds and stripper clips]]&lt;br /&gt;
[[Image:MGS4-Shansi.jpg|thumb|none|600px|Type 17 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard in-game sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-GSR.jpg|thumb|none|600px|SIG-Sauer GSR on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns / Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-P90.jpg|thumb|none|600px|FN P90 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm, The one in-game has the older S-E-F trigger group.]]&lt;br /&gt;
[[Image:MGS4-MP5.jpg|thumb|none|600px|MP5SD2 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight or the ACOG scope.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4-MP7.jpg|thumb|none|600px|MP7A1 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon - 9x18mm Makarov / 9x19mm / 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:MGS4-Bizon.jpg|thumb|none|600px|Bizon on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-M10.jpg|thumb|none|600px|MAC-10 as &amp;quot;M10&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Patriot&amp;quot;==&lt;br /&gt;
This custom full-auto-only AR-15-pattern carbine is seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed. It is classified as an SMG, despite firing an intermediate round.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Patriot.jpg|thumb|none|600px|&amp;quot;Patriot&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]] (Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Klobb.jpg|thumb|none|600px|Skorpion Vz 83 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
== Knight's Armament MasterKey ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament Masterkey]] is available as an attachment for the &amp;quot;M4 Custom&amp;quot; only, and can be found in the hands of PMC soldiers in the second act; curiously, they have it equipped in a standalone configuration with a pistol grip and stock, raising certain questions as to why they aren't just using a regular shotgun instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|M4A1 carbine with Masterkey shotgun - 5.56mm &amp;amp; 12 gauge]]&lt;br /&gt;
[[Image:Kacsbsa.jpg|thumb|none|450px|Masterkey in standalone configuration.]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|600px|Masterkey accessory shotgun mounted to the M4 Custom on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
A heavily customized [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-870C.jpg|thumb|none|600px|&amp;quot;870 custom&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:MGS4-Saiga12.jpg|thumb|none|600px|Saiga 12 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-shotty.jpg|thumb|none|600px|&amp;quot;Twin Barrel&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-74#AK-102|AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|600px|AK-102 on the item menu, fitted with a GP30 grenade launcher.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|600px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|600px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none|AN-94 Abakan Nikonov assault rifle - 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AN94.jpg|thumb|600px|none|AN94 on the item menu, equipped with a GP30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-FAL.jpg|thumb|none|600px|Fn FAL on the item menu.]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|600px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, an AN/PEQ-5 laser sight, a flashlight and one of two vertical foregrips; it cannot, however, mount either of the underbarrel accessory weapons. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The extremely short barrel reveals the ingame version to be the the CQC version of the real-life battle rifle, with a barrel length of approximately 10 inches.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-Mk17.jpg|thumb|none|600px|The FN SCAR-H on the item menu.]]&lt;br /&gt;
[[Image:MGS4-SCAR-2.jpg|thumb|none|600px|Snake reloads his SCAR-H.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|600px|Praying Mantis PMCs with their SCAR-H CQC rifles.]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|600px|Pieuvre Armement PMCs firing at Old Snake in South America, after he shoots one of their number in the head.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-Boatanchor.jpg|thumb|none|600px|G3A3 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-G3-1.jpg|thumb|none|600px|Snake uses the ACOG sight of his SCAR-H to admire the trigger discipline of a rebel soldier with a G3A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an XM320 grenade launcher, but no other accessories. Meryl's team each have different versions of the rifle, two of which are not available to the player; Johnny/Akiba uses the PDW configuration, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. The standard version of the XM8 is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none|Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|600px|XM8 with an M320 grenade launcher fitted, on the item menu.]]&lt;br /&gt;
[[Image:MGS4-XM8-3.jpg|thumb|none|600px|The XM8, as in real life, features a red dot optic as standard; here Snake uses it to take out one of the PMC soldiers guarding the power station.]]&lt;br /&gt;
[[Image:MGS4-XM8-2.jpg|thumb|none|600px|Snake operates the charging handle of his XM8 after a reload.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire tactical flashlight, visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K XM320 grenade launcher. The sheer number of attachments, combined with excellent accuracy, low recoil and the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none|M4A1 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|600px|M4A1 on the item menu, fitted with a Masterkey accessory shotgun.]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|600px|Old Snake with an M4A1 with EOTeach sight in early trailers; this accessory is not available in the final game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles / Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A2|M82A2]] can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-Barrett.jpg|thumb|none|600px|Barrett M82A2 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, is in the game and can be bought from Drebin. The ingame caliber is specified to be 7.62x67mm, making it .300 Winchester Magnum, but it can't be customized in any way. It is used by a few PMC and FROG snipers, the latter of which results in one of the game's more memorably unrealistic scenes in Act 3. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-DSR.jpg|thumb|none|600px|DSR-1 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-DSR-1.jpg|thumb|none|600px|Snake operates the bolt of his DSR-1.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle ]] (Referred to incorrectly as the &amp;quot;M14EBR&amp;quot;) is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MGS4-M14.jpg|thumb|none|600px|&amp;quot;M14 EBR&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle with a paratrooper stock and pistol grip can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and is modified to only fire tranquilizer darts, though in this game this also includes fictional &amp;quot;Emotion&amp;quot; darts which cause targets to experience one of the game's four psychological states (Cry, Rage, Laugh or Scream). This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none|Mosin Nagant M91/30 Sniper Rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-Mosin.jpg|thumb|none|600px|Custom Mosin-Nagant on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov-S==&lt;br /&gt;
The SVD Dragunov-S, a modernized shortened version of the [[SVD Dragunov]] intended for paratroop use is seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|450px|none|Dragunov-S shortened sniper rifle intended for paratroopers - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-SVD.jpg|thumb|none|600px|SVD on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:MGS4-VSS.jpg|thumb|none|600px|VSS on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden or has earned the trust of the rebels, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can be stolen in this location, or can be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-HK21E.jpg|thumb|none|600px|HK21E on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
The [[PK Machine Gun]] is seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-PKM.jpg|thumb|none|600px|PKM on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PKM-1.jpg|thumb|none|600px|Snake opens up on Pieuvre Armement PMC soldiers with his PKM, angered at the PMC's name being so hard to spell.]]&lt;br /&gt;
[[Image:MGS4-PKM-2.jpg|thumb|none|600px|His fury abated, it's time to reload.]]&lt;br /&gt;
[[Image:MGS4-PKM-3.jpg|thumb|none|600px|The rebel soldier thankfully realises that Snake pointing a SCAR-H at his groin is just the old man's way of saying good morning.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in ''&amp;quot;[[Rambo]]&amp;quot;'' fashion. &lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M60.jpg|thumb|none|600px|M60E4 on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M60-1.jpg|thumb|none|600px|Snake sights up a Pieuvre Armement PMC soldier armed with an M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's much lighter and fires the less powerful 5.56x45mm cartridge.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px|Mk46 Mod. 1 - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-Mk46.jpg|thumb|none|600px|Mk46 Mod.1 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. Most of the time it is used by NPCs it is seen being used in an incorrect direct-fire mode; in real life, even shots fired in this mode start their flight with a rapid climb, while in game the missile flies straight forwards. The only time it is shown firing correctly is during Act 1, when a group of hidden PMC soldiers will fire missiles in top-attack mode to destroy a rebel BMP-3 IFV if the player protects it for long enough.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:MGS4-Javelin.jpg|thumb|none|600px|FGM-148 Javelin on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Javelin-1.jpg|thumb|none|600px|Snake moves into position with a Javelin during the second Act, preparing to provide the rebels with a touch more firepower.]]&lt;br /&gt;
[[Image:MGS4-Javelin-2.jpg|thumb|none|600px|Sighting up a PMC Stryker through the scope of the Javelin. In theory, it's possible to top-attack by guiding the round up and then down, but this offers no meaningful advantage over direct fire.]]&lt;br /&gt;
[[Image:MGS4-Javelin-3.jpg|thumb|none|600px|With the Stryker destroyed, Snake reloads by throwing the entire launcher away and pulling another one out of thin air. Apparently it doesn't occur to him to re-use the $80,000 Command Launch Unit. Note that Snake can carry up to ''fifty'' complete launchers; this means his invisible backpack has a carrying capacity exceeding one ton.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MGS4-Stinger.jpg|thumb|none|600px|FIM-92A Stinger on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Stinger-1.jpg|thumb|none|600px|With a determined look on his face, Snake clutches a Stinger as he advances on the Confinement Facility. As with the Javelin, being old apparently doesn't stop him lugging two thousand pounds of Stingers around.]]&lt;br /&gt;
[[Image:MGS4-Stinger-2.jpg|thumb|none|600px|Snake readies a Stinger as his previous one fails to take down a PMC helicopter. Reloading before impact broke the previous round's lock-on, leaving it to fly off aimlessly.]]&lt;br /&gt;
[[Image:MGS4-Stinger-3.jpg|thumb|none|600px|The helicopter is not nearly as lucky the second time around.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|500px|GP-30 grenade launcher (40mm) mounted on [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|600px|AK-102 on the item menu, fitted with a GP30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-XM25.jpg|thumb|none|600px|XM25 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|Heckler &amp;amp; Koch XM320]] grenade launcher is the underbarrel launcher for the M4 Custom and XM8 rifle; it lacks the MP7-style folding front grip added to the production M320, and therefore is correctly labelled in the game, even if it makes little sense in-universe for it to still have an XM- designation. It can be purchased from Drebin, and is also carried by some PMC members in stand-alone form in the South America portion of the game; it cannot be used by the player in this form. The XM320 has four ammo types; it can fire HE rounds, white phosphorous, stun grenades and smoke rounds. The attachment is also available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40mm. Note the lack of a front grip.]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|600px|XM320 grenade launcher mounted to an XM8 rifle on the item menu.]]&lt;br /&gt;
[[Image:MGS4-M320-1.jpg|thumb|none|600px|Assaulted by Pieuvre Armement PMC soldiers, Snake loads a white phosphorous round into the XM320 mounted to his XM8.]]&lt;br /&gt;
[[Image:MGS4-M320-2.jpg|thumb|none|600px|He stops being assaulted immediately afterward.]]&lt;br /&gt;
[[Image:MGS4-M320-3.jpg|thumb|none|600px|Later, he encounters two more PMC soldiers defending the Confinement Facility with their standalone XM320s. Thankfully, PMC soldiers can only use high explosive rounds in their launchers.]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
The [[M72 LAW]] is used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:MGS4-LAW.jpg|thumb|none|600px|M72A3 LAW on the item menu.]]&lt;br /&gt;
[[Image:MGS4-LAW-1.jpg|thumb|none|600px|Snake comes across a rebel soldier with his M72 at the ready during the game's second Act.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her. It shares the ammunition reserve of the XM320, and can use the same four ammunition types: HE fragmentation, white phosphorous, &amp;quot;flashbang&amp;quot; stun rounds and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|M32 MGL in desert tan finish fitted with Armson OEG reflex sight - 40mm]]&lt;br /&gt;
[[Image:MGS4-MGL.jpg|thumb|none|600px|MGL-140 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:MGS4-RPG.jpg|thumb|600px|none|RPG-7 on the item menu.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Thrown / Placed=&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
&lt;br /&gt;
Remote-detonated C4 charges are available during the game, and can be placed on the ground or objects and then detonated in the order they were originally placed. Precisely what attaches them to surfaces is not clear; the charges can be fixed to non-magnetic surfaces, and lack any obvious adhesive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|600px|M112 demolition charge]]&lt;br /&gt;
[[Image:MGS4-C4.jpg|thumb|none|600px|&amp;quot;C4&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is usable in the game, in a default white version and four special &amp;quot;Emotion&amp;quot; versions which produce coloured smoke which affects the emotions of enemies caught in it; Blue for Cry, Red for Rage, Yellow for Laugh, and Green for Scream.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|250px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MGS4-M18.jpg|thumb|none|600px|M18 smoke grenade on the item menu. This grenade produces white smoke.]]&lt;br /&gt;
[[Image:MGS4-M18-Emot.jpg|thumb|none|600px|One of the four coloured &amp;quot;emotion&amp;quot; smoke grenades available after completing the game once. This is the yellow &amp;quot;Laugh&amp;quot; grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] mine is used as a trap in several locations throughout the game; as usual in the series, the mines use a proximity detonator rather than the real weapon's tripwire, although they lack the optical camouflage seen in the first two games which made them invisible.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MGS4-Claymore.jpg|thumb|none|600px|M18A1 Claymore on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M34 White Phosphorous grenade]] is available to the player only, and creates a burning cloud of white phosphorous which ignites enemies on contact.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|300px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:MGS4-WP.jpg|thumb|none|600px|M34 White Phosphorous grenade on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by most enemies in the game and can be used by the player; it is also part of the armament of the &amp;quot;Gekko&amp;quot; bipedal IFVs, which can throw grenades using their manipulator tentacles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[Image:MGS4-M67.jpg|thumb|none|600px|M67 hand grenade on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Magazine==&lt;br /&gt;
&lt;br /&gt;
A 30-round STANAG 5.56x45mm magazine can be thrown to distract enemies. One magazine is added to the stock every time a weapon's magazine is fully depleted; regardless of the weapon, it will always be shown as this type when thrown. Unlike ''Metal Gear Solid 2'', the reloading animation correctly shows Snake retaining the old mag during the reload rather than discarding it and then having it in his inventory anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Magazine.jpg|thumb|none|600px|Magazine on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov cocktail==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails, referred to as &amp;quot;Petro Bomb&amp;quot; in game, are used in place of grenades by rebel soldiers in the first two Acts, and can be picked up by Snake, functioning as less effective versions of the WP grenade which ignite on impact.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Molotov.jpg|thumb|none|600px|&amp;quot;Petro Bomb&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Valmera 69==&lt;br /&gt;
&lt;br /&gt;
An Italian Valmera 69 bounding anti-personnel mine is featured as the &amp;quot;S.G. Mine,&amp;quot; with SG presumably standing for &amp;quot;Sleep Gas.&amp;quot; These contact-triggered mines instantly knock out anyone who triggers them, including Snake himself, though they can be triggered with gunfire or defused by crawling over them or picking them up with Metal Gear Mk. 2. Some are found in the Advent Palace hotel in the first Act.&lt;br /&gt;
&lt;br /&gt;
[[Image:130705-004-42B40A6D.jpg|thumb|none|400px|Italian Valmera 69 land mine (centre).]]&lt;br /&gt;
[[Image:MGS4-SmokeMine.jpg|thumb|none|600px|&amp;quot;S.G. Mine&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown land mine==&lt;br /&gt;
&lt;br /&gt;
An unknown land mine is available as a remote-triggered sleeping gas bomb called the &amp;quot;S.G. Satchel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Satchel.jpg|thumb|none|600px|&amp;quot;S.G. Satchel&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown stun grenade==&lt;br /&gt;
&lt;br /&gt;
An unknown grenade with a thin, smooth cylindrical body is used as the model for both the &amp;quot;flashbang&amp;quot; stun grenades and the game's fictional electronic warfare &amp;quot;chaff&amp;quot; grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-StunG.jpg|thumb|none|600px|&amp;quot;Stun grenade&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-ChaffG.jpg|thumb|none|600px|&amp;quot;Chaff grenade&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
During the second Act, soldiers of the Pieuvre Armement PMC are seen wearing suits of powered armour equipped with [[GE M134]] miniguns on their right arms.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M134.jpg|thumb|none|600px|Two power suits are visible at the top of the shot, both with arm-mounted miniguns.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gears Rex and Ray is a pair of [[M61 Vulcan]] 20mm rotary guns; Ray mounts them on the tips of the two wing-like underwater propulsion units on its shoulders, while Rex mounts them under the projections either side of the pilot's &amp;quot;beak.&amp;quot; While the latter is claimed to be 30mm by the game, Metal Gear Rex has not changed size since Otacon called them &amp;quot;Vulcan cannons&amp;quot; in ''MGS1'' and the weapons are not large enough to be GAU-8s. The battleship USS ''Missouri'' also mounts M61 vulcans in her Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs. They can also occasionally be found mounted in fixed emplacements.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-M2-1.jpg|thumb|none|600px|Strykers in ''MGS4'' mount the Protector M151 Remote Weapon Station, equipped with an M2 Browning heavy machine gun.]]&lt;br /&gt;
[[Image:MGS4-M2.jpg|thumb|none|600px|Snake sneaks up on a mounted M2 Browning during the game's second Act. Knowing Snake's stealthy ways, it will later find it has much less ammo and is pointed in a different direction, and will never figure out why.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
During the first two Acts, a number of [[M224 Mortar]]s set up by rebel forces can be found and used by the player; these are aimed with a HUD indicator showing the round's trajectory, ending in an area-of-effect circle at the point of detonation. They have infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:MGS4-Mortar.jpg|thumb|none|600px|Snake discovers the hard way that the mortar wasn't designed to be used as a pillow.]]&lt;br /&gt;
[[Image:MGS4-Mortar-1.jpg|thumb|none|600px|Vowing to never speak of his bad sleeping experience again, Snake decides to dispose of any witnesses, dropping a 60mm round into his M224 mortar after sighting up a hapless PMC soldier manning an M2 Browning.]]&lt;br /&gt;
[[Image:MGS4-Mortar-2.jpg|thumb|none|600px|Snake admires his handiwork and shows off his amazingly flexible definition of &amp;quot;sneaking mission.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chaingun==&lt;br /&gt;
&lt;br /&gt;
PMC hybrid helicopters based on the Boeing X-50 Dragonfly aircraft / helicopter concept are armed with a chin-mounted [[M230 Chain Gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]] &lt;br /&gt;
[[Image:MGS4-M230.jpg|thumb|none|600px|Snake sights up a PMC attack helcopter with his VSS Vintorez as it fires its chaingun at rebels nearby. This is unlikely to end well for him.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Liquid Snake's crashed Hind-D can be found in the snowfield around the Comm Towers in Act 4, with the chin-mounted Yak-B gatling gun visible.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|500px|Yakushev-Borzov Yak-B machine gun - 12.7mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
The fictional handheld railgun used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]] returns in ''Metal Gear Solid 4'' attached to the quadrupedal armour of B&amp;amp;B Corps member Crying Wolf; the weapon is mounted to the &amp;quot;Beast&amp;quot; armour's shoulder, and can only be used when the cockpit is open. Following the battle, the railgun is made available to the player for free; it features a 3-step charge up activated by aiming the weapon and a digital scope with a charge level indicator. The gun no longer has the issues with runaway firing described in ''Metal Gear Solid 2'', where it was stated the project was cancelled for this reason and only Fortune with her &amp;quot;good luck&amp;quot; could use it effectively. Despite the railgun being roughly the size of a motorcycle, it apparently still somehow fits inside the foot-tall Metal Gear Mk. 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Railgun.jpg|thumb|none|600px|&amp;quot;Railgun&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Railgun-1.jpg|thumb|none|600px|Snake continues to make a mockery of the idea that he keeps his inventory in anything resembling a backpack.]]&lt;br /&gt;
&lt;br /&gt;
==Tanegashima==&lt;br /&gt;
&lt;br /&gt;
A Japanese clone of a Portugese muzzleloading matchlock arquebus design, this is basically a joke weapon that can only be reloaded while standing and takes a lot of time at that; however, there is a one-third chance that when the Tanegashima is fired outdoors it will instead fire a gigantic whirlwind which knocks enemies down and scatters items everywhere.&lt;br /&gt;
&lt;br /&gt;
[[Image:TanegashimaGun.jpg|thumb|none|500px|Japanese &amp;quot;Tanegashima&amp;quot; matchlock arquebus. Tanegashima was the site of the first contact Japan had with European traders, and these firearms were copies of traded Portugese guns.]]&lt;br /&gt;
[[Image:MGS4-Musket.jpg|thumb|none|600px|&amp;quot;Tanegashima&amp;quot; arquebus on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Demiurge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=423490</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=423490"/>
		<updated>2011-05-28T23:09:19Z</updated>

		<summary type="html">&lt;p&gt;Demiurge: /* Knight's Armament MasterKey */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4: Guns of the Patriots'' is a 2008 stealth-action / third-person shooter video game directed by Hideo Kojima, developed by Kojima Productions and published by Konami. It concludes the saga of the character Solid Snake (now known as Old Snake). Set in the year 2014 following the events of the previous games, the storyline takes Snake through a series of warzones where rebels are fighting hired PMC soldiers as part of an ongoing &amp;quot;War Economy&amp;quot; engineered by a mysterious organisation known as &amp;quot;The Patriots.&amp;quot; Snake's mission is to uncover a plot by his old nemesis Liquid Snake, now seemingly reborn in the body of the gunman Revolver Ocelot, and set on bringing down the &amp;quot;System,&amp;quot; an apparently invincible computer network which controls the world.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Unless otherwise noted, the following weapons are only available for use in the single player mode:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4'' uses a split inventory system where the player character, Old Snake, can equip up to six weapons, which are then available using a quick-access menu. The rest can be accessed via the pause menu, this swapping explained in-game as the TARDIS-like depths of Metal Gear Mark 2, a foot-tall robot which seemingly has no issues containing more or less every weapon on this page along with enough ammunition to destroy Belgium. Snake's currently equipped weapons each count their weight towards a total for all gear; heavy loads will cause his &amp;quot;stress&amp;quot; meter to rise faster when he moves around.&lt;br /&gt;
&lt;br /&gt;
Weapons can be found in the enviroment, but often feature biometric ID locks which prevent unauthorised use. To remove these, Snake can access a &amp;quot;gun launderer&amp;quot; by the name of Drebin and exchange points earned for the &amp;quot;war price&amp;quot; of repeatedly collected weapons, allowing him to purchase ammunition, buy new weapons and accessories, or unlock already collected ID-locked weapons for use. Drebin is explained as having an inside line to the &amp;quot;System&amp;quot; which controls the ID chips so he can replace existing chips with factory blanks (the process leading to the pun of the character called Drebin saying he sells &amp;quot;[[Naked Gun: From the Files of Police Squad!, The|Naked Guns]]&amp;quot;), but in reality such an operative would quickly find himself driven out of business by rogue gunsmiths simply replacing the ID lock parts with the original mechanical ones and bypassing the &amp;quot;System&amp;quot; entirely.&lt;br /&gt;
&lt;br /&gt;
The game removes the &amp;quot;Tactical Reload&amp;quot; option of previous games where unequipping and re-equipping a weapon would instantly reload it; weapons now actually have to be reloaded properly. The animations have an odd quirk: apparently between games, Snake has decided to start practising the &amp;quot;Middle Eastern Technique&amp;quot; mentioned in ''Metal Gear Solid 3'' of always chambering a new round when reloading, even when performing a mid-magazine reload. Despite this being described as a pistol shooting technique, he does it with every weapon; they are correctly shown ejecting an unfired round when he does it unless the magazine was totally spent when he reloaded. This seems largely done to explain what happens to the &amp;quot;extra&amp;quot; round that was in the chamber.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for weapons, with certain guns able to be customised; this is rather inconsistent, with many weapons not able to receive any modifications at all while only a handful have more than one or two accessory points, the majority limited to either an optional suppressor, underbarrel launcher or taclight. The showcase of the system is Snake's signature &amp;quot;M4 Custom&amp;quot; rifle, which can accept the largest number of accessories of any weapon. Shotguns and most grenade launchers also feature multiple types of ammunition, and weapons typically feature selectable fire modes if they have them in real life.&lt;br /&gt;
&lt;br /&gt;
Accessory tactical weapon lights are shown rather strangely in game; apparently Snake has a fundamentalist attitude towards light discipline and maintains it ''everywhere'', even in broad daylight. This means taclights will only be flashed on and off briefly regardless of what the player wants; the result is only really useful for briefly blinding guards if Snake points the light in their face at extremely close range.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px|Render of Big Boss' custom M1911 - .45ACP]]&lt;br /&gt;
[[Image:MGS4-1911Cus.jpg|thumb|none|600px|&amp;quot;1911 Custom&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]], simply called the &amp;quot;D.E.&amp;quot; is used by Meryl Silverburgh ingame. It can be purchased from Drebin, or occasionally picked up from the &amp;quot;Dwarf Gekko&amp;quot; drones. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|IMI Desert Eagle - .50 AE]]&lt;br /&gt;
[[Image:MGS4-Deagle.jpg|thumb|none|600px|Desert Eagle on the item menu. Note Magnum Research's new barrel with a picatinny rail.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB.jpg|thumb|none|600px|Meryl's special long-barrel Desert Eagle with a scope on the item menu.]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|300px|By only carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none|EAA Tanfoglio Thor - .45-70]]&lt;br /&gt;
[[Image:MGS4-Thor.jpg|thumb|none|600px|Thor .45-70 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-Five-Seven.jpg|thumb|600px|none|FN Five-seveN on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18C]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Glock.jpg|thumb|none|600px|Glock 18C on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Phase II Prototype==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0|Heckler &amp;amp; Koch Mark 23 Phase II Prototype]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the Raven Sword PMC commercial in the introduction. The SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model prototype submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|Tokyo-Marui '''Airsoft replica''' of the H&amp;amp;K Mark 23 Phase II Prototype - (fake) .45 ACP]]&lt;br /&gt;
[[Image:MGS4-Mk23.jpg|thumb|none|600px|Mark 23 Phase II Prototype on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:MGS4-PMM.jpg|thumb|none|600px|Makarov PMM on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol - 7.62x42mm]]&lt;br /&gt;
[[Image:MGS4-PSS.jpg|thumb|none|600px|PSS silent pistol on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Race Gun&amp;quot;==&lt;br /&gt;
The Race Gun is based on Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|Strayer Voigt Inc Infinity pistol - 9x23mm Winchester]]&lt;br /&gt;
[[Image:MGS4-Racegun.jpg|thumb|none|600px|&amp;quot;Race Gun&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight. It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]]&lt;br /&gt;
[[Image:MGS4-Ruger.jpg|thumb|none|600px|&amp;quot;Mk. 2 Pistol&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese made .45 ACP version of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none|Shansi Type 17 - .45 ACP, with unfired rounds and stripper clips]]&lt;br /&gt;
[[Image:MGS4-Shansi.jpg|thumb|none|600px|Type 17 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard in-game sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-GSR.jpg|thumb|none|600px|SIG-Sauer GSR on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PX9105MLP.jpg|thumb|none|400px|Springfield Armory Loaded MC Operator - .45ACP]]&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|300px|Old Snake's Springfield Operator]]&lt;br /&gt;
[[Image:MGS4-Operator.jpg|thumb|none|600px|Springfield Operator on the item menu.]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|600px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns / Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-P90.jpg|thumb|none|600px|FN P90 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm, The one in-game has the older S-E-F trigger group.]]&lt;br /&gt;
[[Image:MGS4-MP5.jpg|thumb|none|600px|MP5SD2 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight or the ACOG scope.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4-MP7.jpg|thumb|none|600px|MP7A1 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon - 9x18mm Makarov / 9x19mm / 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:MGS4-Bizon.jpg|thumb|none|600px|Bizon on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-M10.jpg|thumb|none|600px|MAC-10 as &amp;quot;M10&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Patriot&amp;quot;==&lt;br /&gt;
This custom full-auto-only AR-15-pattern carbine is seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed. It is classified as an SMG, despite firing an intermediate round.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Patriot.jpg|thumb|none|600px|&amp;quot;Patriot&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]] (Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Klobb.jpg|thumb|none|600px|Skorpion Vz 83 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
== Knight's Armament MasterKey ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament Masterkey]] is available as an attachment for the &amp;quot;M4 Custom&amp;quot; only, and can be found in the hands of PMC soldiers in the second act; curiously, they have it equipped in a standalone configuration with a pistol grip and stock, raising certain questions as to why they aren't just using a regular shotgun instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|M4A1 carbine with Masterkey shotgun - 5.56mm &amp;amp; 12 gauge]]&lt;br /&gt;
[[Image:Kacsbsa.jpg|thumb|none|450px|Masterkey in standalone configuration.]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|600px|Masterkey accessory shotgun mounted to the M4 Custom on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
A heavily customized [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-870C.jpg|thumb|none|600px|&amp;quot;870 custom&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:MGS4-Saiga12.jpg|thumb|none|600px|Saiga 12 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-shotty.jpg|thumb|none|600px|&amp;quot;Twin Barrel&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-74#AK-102|AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|600px|AK-102 on the item menu, fitted with a GP30 grenade launcher.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|600px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|600px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none|AN-94 Abakan Nikonov assault rifle - 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AN94.jpg|thumb|600px|none|AN94 on the item menu, equipped with a GP30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-FAL.jpg|thumb|none|600px|Fn FAL on the item menu.]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|600px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The extremely short barrel reveals the ingame version to be the the CQC version of the real-life battle rifle, with a barrel length of approximately 10 inches.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-Mk17.jpg|thumb|none|600px|The FN SCAR-H on the item menu.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|600px|Praying Mantis PMCs with their SCAR-H CQC rifles.]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|600px|Pieuvre Armament PMCs firing at Old Snake in South America, after he shoots one of their number in the head.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-Boatanchor.jpg|thumb|none|600px|G3A3 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team have different versions of the rifle, two of which are not available to the player; Johnny/Akiba uses the PDW configuration, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none|Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|600px|XM8 with an M320 grenade launcher fitted, on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire tactical flashlight, visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with excellent accuracy, low recoil and the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none|M4A1 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|600px|M4A1 on the item menu, fitted with a Masterkey accessory shotgun.]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|600px|Old Snake with an M4A1 with EOTeach sight in early trailers; this accessory is not available in the final game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles / Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A2|M82A2]] can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-Barrett.jpg|thumb|none|600px|Barrett M82A2 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-DSR.jpg|thumb|none|600px|DSR-1 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle ]] (Referred to incorrectly as the &amp;quot;M14EBR&amp;quot;) is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MGS4-M14.jpg|thumb|none|600px|&amp;quot;M14 EBR&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle with a paratrooper stock and pistol grip can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and is modified to only fire tranquilizer darts, though in this game this also includes fictional &amp;quot;Emotion&amp;quot; darts which cause targets to experience one of the game's four psychological states (Cry, Rage, Laugh or Scream). This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none|Mosin Nagant M91/30 Sniper Rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-Mosin.jpg|thumb|none|600px|Custom Mosin-Nagant on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov-S==&lt;br /&gt;
The SVD Dragunov-S, a modernized shortened version of the [[SVD Dragunov]] intended for paratroop use is seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|450px|none|Dragunov-S shortened sniper rifle intended for paratroopers - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-SVD.jpg|thumb|none|600px|SVD on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:MGS4-VSS.jpg|thumb|none|600px|VSS on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden or has earned the trust of the rebels, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can be stolen in this location, or can be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-HK21E.jpg|thumb|none|600px|HK21E on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
The [[PK Machine Gun]] is seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-PKM.jpg|thumb|none|600px|PKM on the item menu.]]&lt;br /&gt;
[[Image:MGS4-PKM-1.jpg|thumb|none|600px|Snake opens up on Pieuvre Armement PMC soldiers with his PKM, angered at the PMC's name being so hard to spell.]]&lt;br /&gt;
[[Image:MGS4-PKM-2.jpg|thumb|none|600px|His fury abated, it's time to reload.]]&lt;br /&gt;
[[Image:MGS4-PKM-3.jpg|thumb|none|600px|The rebel soldier thankfully realises that Snake pointing a SCAR-H at his groin is just the old man's way of saying good morning.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in ''&amp;quot;[[Rambo]]&amp;quot;'' fashion. &lt;br /&gt;
[[Image:M60E4_large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-M60.jpg|thumb|none|600px|M60E4 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's much lighter and fires the less powerful 5.56x45mm cartridge.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px|Mk46 Mod. 1 - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-Mk46.jpg|thumb|none|600px|Mk46 Mod.1 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. Most of the time it is used by NPCs it is seen being used in an incorrect direct-fire mode; in real life, even shots fired in this mode start their flight with a rapid climb, while in game the missile flies straight forwards. The only time it is shown firing correctly is during Act 1, when a group of hidden PMC soldiers will fire missiles in top-attack mode to destroy a rebel BMP-3 IFV if the player protects it for long enough.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:MGS4-Javelin.jpg|thumb|none|600px|FGM-148 Javelin on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MGS4-Stinger.jpg|thumb|none|600px|FIM-92A Stinger on the item menu.]]&lt;br /&gt;
[[Image:MGS4-Stinger-1.jpg|thumb|none|600px|With a determined look on his face, Snake clutches a Stinger as he advances on the Confinement Facility.]]&lt;br /&gt;
[[Image:MGS4-Stinger-2.jpg|thumb|none|600px|Snake readies a Stinger as his previous one fails to take down a PMC helicopter. Reloading before impact broke the previous round's lock-on, leaving it to fly off aimlessly.]]&lt;br /&gt;
[[Image:MGS4-Stinger-3.jpg|thumb|none|600px|The helicopter is not nearly as lucky the second time around.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|500px|GP-30 grenade launcher (40mm) mounted on [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|600px|AK-102 on the item menu, fitted with a GP30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-XM25.jpg|thumb|none|600px|XM25 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2), though it cannot be used by the player in this form. The M320 has four ammo types; it can fire HE rounds, white phosphorous, stun grenades and smoke rounds. The attachment is also available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40mm]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|600px|M320 grenade launcher mounted to an XM8 rifle on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
The [[M72 LAW]] is used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:MGS4-LAW.jpg|thumb|none|600px|M72A3 LAW on the item menu.]]&lt;br /&gt;
[[Image:MGS4-LAW-1.jpg|thumb|none|600px|Snake comes across a rebel soldier with his M72 at the ready during the game's second Act.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|M32 MGL in desert tan finish fitted with Armson OEG reflex sight - 40mm]]&lt;br /&gt;
[[Image:MGS4-MGL.jpg|thumb|none|600px|MGL-140 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:MGS4-RPG.jpg|thumb|600px|none|RPG-7 on the item menu.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Thrown / Placed=&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
&lt;br /&gt;
Remote-detonated C4 charges are available during the game, and can be placed on the ground or objects and then detonated in the order they were originally placed. Precisely what attaches them to surfaces is not clear; the charges can be fixed to non-magnetic surfaces, and lack any obvious adhesive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|600px|M112 demolition charge]]&lt;br /&gt;
[[Image:MGS4-C4.jpg|thumb|none|600px|&amp;quot;C4&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is usable in the game, in a default white version and four special &amp;quot;Emotion&amp;quot; versions which produce coloured smoke which affects the emotions of enemies caught in it; Blue for Cry, Red for Rage, Yellow for Laugh, and Green for Scream.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|250px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MGS4-M18.jpg|thumb|none|600px|M18 smoke grenade on the item menu. This grenade produces white smoke.]]&lt;br /&gt;
[[Image:MGS4-M18-Emot.jpg|thumb|none|600px|One of the four coloured &amp;quot;emotion&amp;quot; smoke grenades available after completing the game once. This is the yellow &amp;quot;Laugh&amp;quot; grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] mine is used as a trap in several locations throughout the game; as usual in the series, the mines use a proximity detonator rather than the real weapon's tripwire, although they lack the optical camouflage seen in the first two games which made them invisible.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MGS4-Claymore.jpg|thumb|none|600px|M18A1 Claymore on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M34 White Phosphorous grenade]] is available to the player only, and creates a burning cloud of white phosphorous which ignites enemies on contact.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|300px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:MGS4-WP.jpg|thumb|none|600px|M34 White Phosphorous grenade on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by most enemies in the game and can be used by the player; it is also part of the armament of the &amp;quot;Gekko&amp;quot; bipedal IFVs, which can throw grenades using their manipulator tentacles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[Image:MGS4-M67.jpg|thumb|none|600px|M67 hand grenade on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Magazine==&lt;br /&gt;
&lt;br /&gt;
A 30-round STANAG 5.56x45mm magazine can be thrown to distract enemies. One magazine is added to the stock every time a weapon's magazine is fully depleted; regardless of the weapon, it will always be shown as this type when thrown. Unlike ''Metal Gear Solid 2'', the reloading animation correctly shows Snake retaining the old mag during the reload rather than discarding it and then having it in his inventory anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Magazine.jpg|thumb|none|600px|Magazine on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov cocktail==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails, referred to as &amp;quot;Petro Bomb&amp;quot; in game, are used in place of grenades by rebel soldiers in the first two Acts, and can be picked up by Snake, functioning as less effective versions of the WP grenade which ignite on impact.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Molotov.jpg|thumb|none|600px|&amp;quot;Petro Bomb&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Valmera 69==&lt;br /&gt;
&lt;br /&gt;
An Italian Valmera 69 bounding anti-personnel mine is featured as the &amp;quot;S.G. Mine,&amp;quot; with SG presumably standing for &amp;quot;Sleep Gas.&amp;quot; These contact-triggered mines instantly knock out anyone who triggers them, including Snake himself, though they can be triggered with gunfire or defused by crawling over them or picking them up with Metal Gear Mk. 2. Some are found in the Advent Palace hotel in the first Act.&lt;br /&gt;
&lt;br /&gt;
[[Image:130705-004-42B40A6D.jpg|thumb|none|400px|Italian Valmera 69 land mine (centre).]]&lt;br /&gt;
[[Image:MGS4-SmokeMine.jpg|thumb|none|600px|&amp;quot;S.G. Mine&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown land mine==&lt;br /&gt;
&lt;br /&gt;
An unknown land mine is available as a remote-triggered sleeping gas bomb called the &amp;quot;S.G. Satchel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Satchel.jpg|thumb|none|600px|&amp;quot;S.G. Satchel&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown stun grenade==&lt;br /&gt;
&lt;br /&gt;
An unknown grenade with a thin, smooth cylindrical body is used as the model for both the &amp;quot;flashbang&amp;quot; stun grenades and the game's fictional electronic warfare &amp;quot;chaff&amp;quot; grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-StunG.jpg|thumb|none|600px|&amp;quot;Stun grenade&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-ChaffG.jpg|thumb|none|600px|&amp;quot;Chaff grenade&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
During the second Act, soldiers of the Pieuvre Armement PMC are seen wearing suits of powered armour equipped with [[GE M134]] miniguns on their right arms.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-M134.jpg|thumb|none|600px|Two power suits are visible at the top of the shot, both with arm-mounted miniguns.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gears Rex and Ray is a pair of [[M61 Vulcan]] 20mm rotary guns; Ray mounts them on the tips of the two wing-like underwater propulsion units on its shoulders, while Rex mounts them under the projections either side of the pilot's &amp;quot;beak.&amp;quot; While the latter is claimed to be 30mm by the game, Metal Gear Rex has not changed size since Otacon called them &amp;quot;Vulcan cannons&amp;quot; in ''MGS1'' and the weapons are not large enough to be GAU-8s. The battleship USS ''Missouri'' also mounts M61 vulcans in her Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs. They can also occasionally be found mounted in fixed emplacements.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-M2-1.jpg|thumb|none|600px|Strykers in ''MGS4'' mount the Protector M151 Remote Weapon Station, equipped with an M2 Browning heavy machine gun.]]&lt;br /&gt;
[[Image:MGS4-M2.jpg|thumb|none|600px|Snake sneaks up on a mounted M2 Browning during the game's second Act. Knowing Snake's stealthy ways, it will later find it has much less ammo and is pointed in a different direction, and will never figure out why.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
During the first two Acts, a number of [[M224 Mortar]]s set up by rebel forces can be found and used by the player; these are aimed with a HUD indicator showing the round's trajectory, ending in an area-of-effect circle at the point of detonation. They have infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:MGS4-Mortar.jpg|thumb|none|600px|Snake discovers the hard way that the mortar wasn't designed to be used as a pillow.]]&lt;br /&gt;
[[Image:MGS4-Mortar-1.jpg|thumb|none|600px|Vowing to never speak of his bad sleeping experience again, Snake decides to dispose of any witnesses, dropping a 60mm round into his M224 mortar after sighting up a hapless PMC soldier manning an M2 Browning.]]&lt;br /&gt;
[[Image:MGS4-Mortar-2.jpg|thumb|none|600px|Snake admires his handiwork and shows off his amazingly flexible definition of &amp;quot;sneaking mission.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chaingun==&lt;br /&gt;
&lt;br /&gt;
PMC hybrid helicopters based on the Boeing X-50 Dragonfly aircraft / helicopter concept are armed with a chin-mounted [[M230 Chain Gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]] &lt;br /&gt;
[[Image:MGS4-M230.jpg|thumb|none|600px|Snake sights up a PMC attack helcopter with his VSS Vintorez as it fires its chaingun at rebels nearby. This is unlikely to end well for him.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
The fictional handheld railgun used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]] returns in ''Metal Gear Solid 4'' attached to the quadrupedal armour of B&amp;amp;B Corps member Crying Wolf; the weapon is mounted to the &amp;quot;Beast&amp;quot; armour's shoulder, and can only be used when the cockpit is open. Following the battle, the railgun is made available to the player for free; it features a 3-step charge up activated by aiming the weapon and a digital scope with a charge level indicator. The gun no longer has the issues with runaway firing described in ''Metal Gear Solid 2'', where it was stated the project was cancelled for this reason and only Fortune with her &amp;quot;good luck&amp;quot; could use it effectively. Despite the railgun being roughly the size of a motorcycle, it apparently still somehow fits inside the foot-tall Metal Gear Mk. 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Railgun.jpg|thumb|none|600px|&amp;quot;Railgun&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tanegashima==&lt;br /&gt;
&lt;br /&gt;
A Japanese clone of a Portugese muzzleloading matchlock arquebus design, this is basically a joke weapon that can only be reloaded while standing and barely deals any damage; however, there is a one-third chance that when the Tanegashima is fired outdoors it will instead fire a gigantic whirlwind which knocks enemies down and scatters items everywhere. It is extemely silly.&lt;br /&gt;
&lt;br /&gt;
[[Image:TanegashimaGun.jpg|thumb|none|500px|Japanese &amp;quot;Tanegashima&amp;quot; matchlock arquebus. Tanegashima was the site of the first contact Japan had with European traders, and these firearms were copies of traded Portugese guns.]]&lt;br /&gt;
[[Image:MGS4-Musket.jpg|thumb|none|600px|&amp;quot;Tanegashima&amp;quot; arquebus on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Demiurge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Kacsbsa.jpg&amp;diff=423489</id>
		<title>File:Kacsbsa.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Kacsbsa.jpg&amp;diff=423489"/>
		<updated>2011-05-28T23:01:10Z</updated>

		<summary type="html">&lt;p&gt;Demiurge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Demiurge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=423145</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=423145"/>
		<updated>2011-05-28T00:14:55Z</updated>

		<summary type="html">&lt;p&gt;Demiurge: /* Heckler &amp;amp; Koch MP7A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4: Guns of the Patriots'' is a 2008 stealth-action / third-person shooter video game directed by Hideo Kojima, developed by Kojima Productions and published by Konami. It concludes the saga of the character Solid Snake (now known as Old Snake). Set in the year 2014 following the events of the previous games, the storyline takes Snake through a series of warzones where rebels are fighting hired PMC soldiers as part of an ongoing &amp;quot;War Economy&amp;quot; engineered by a mysterious organisation known as &amp;quot;The Patriots.&amp;quot; Snake's mission is to uncover a plot by his old nemesis Liquid Snake, now seemingly reborn in the body of the gunman Revolver Ocelot, and set on bringing down the &amp;quot;System,&amp;quot; an apparently invincible computer network which controls the world.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Unless otherwise noted, the following weapons are only available for use in the single player mode:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4'' uses a split inventory system where the player character, Old Snake, can equip up to six weapons, which are then available using a quick-access menu. The rest can be accessed via the pause menu, this swapping explained in-game as the TARDIS-like depths of Metal Gear Mark 2, a foot-tall robot which seemingly has no issues containing more or less every weapon on this page along with enough ammunition to destroy Belgium. Snake's currently equipped weapons each count their weight towards a total for all gear; heavy loads will decrease his Stamina more quickly and cause his &amp;quot;stress&amp;quot; meter to rise faster when he moves around.&lt;br /&gt;
&lt;br /&gt;
Weapons can be found in the enviroment, but often feature biometric ID locks which prevent unauthorised use. To remove these, Snake can access a &amp;quot;gun launderer&amp;quot; by the name of Drebin and exchange points earned for the &amp;quot;war price&amp;quot; of repeatedly collected weapons, allowing him to purchase ammunition, buy new weapons and accessories, or unlock already collected ID-locked weapons for use. Drebin is explained as having an inside line to the &amp;quot;System&amp;quot; which controls the ID chips so he can replace existing chips with factory blanks (the process leading to the pun of the character called Drebin saying he sells &amp;quot;[[Naked Gun: From the Files of Police Squad!, The|Naked Guns]]&amp;quot;), but in reality such an operative would quickly find himself driven out of business by rogue gunsmiths simply replacing the ID lock parts with the original mechanical ones and bypassing the &amp;quot;System&amp;quot; entirely.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for weapons, with certain guns able to be customised; this is rather inconsistent, with many weapons not able to receive any modifications at all while only a handful have more than one or two accessory points, the majority limited to either an optional suppressor, underbarrel launcher or taclight. The showcase of the system is Snake's signature &amp;quot;M4 Custom&amp;quot; rifle, which can accept the largest number of accessories of any weapon. Shotguns and most grenade launchers also feature multiple types of ammunition, and weapons typically feature selectable fire modes if they have them in real life.&lt;br /&gt;
&lt;br /&gt;
Accessory tactical weapon lights are shown rather strangely in game; apparently Snake has a fundamentalist attitude towards light discipline and maintains it ''everywhere'', even in broad daylight. This means taclights will only be flashed on and off briefly regardless of what the player wants; the result is only really useful for briefly blinding guards if Snake points the light in their face at extremely close range.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px|Render of Big Boss' custom M1911 - .45ACP]]&lt;br /&gt;
[[Image:MGS4-1911Cus.jpg|thumb|none|600px|&amp;quot;1911 Custom&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]], simply called the &amp;quot;D.E.&amp;quot; is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|IMI Desert Eagle - .50 AE]]&lt;br /&gt;
[[Image:MGS4-Deagle.jpg|thumb|none|600px|Desert Eagle on the item menu. Note Magnum Research's new barrel with a picatinny rail.]]&lt;br /&gt;
[[Image:MGS4-Deagle-LB.jpg|thumb|none|600px|Meryl's special long-barrel Desert Eagle with a scope on the item menu.]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|300px|By only carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none|EAA Tanfoglio Thor - .45-70]]&lt;br /&gt;
[[Image:MGS4-Thor.jpg|thumb|none|600px|Thor .45-70 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-Five-Seven.jpg|thumb|600px|none|FN Five-seveN on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18C]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MGS4-Glock.jpg|thumb|none|600px|Glock 18C on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Phase II Prototype==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0|Heckler &amp;amp; Koch Mark 23 Phase II Prototype]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the Raven Sword PMC commercial in the introduction. The SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model prototype submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|Tokyo-Marui '''Airsoft replica''' of the H&amp;amp;K Mark 23 Phase II Prototype - (fake) .45 ACP]]&lt;br /&gt;
[[Image:MGS4-Mk23.jpg|thumb|none|600px|Mark 23 Phase II Prototype on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:MGS4-PMM.jpg|thumb|none|600px|Makarov PMM on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol - 7.62x42mm]]&lt;br /&gt;
[[Image:MGS4-PSS.jpg|thumb|none|600px|PSS silent pistol on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Race Gun&amp;quot;==&lt;br /&gt;
The Race Gun is based on Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|Strayer Voigt Inc Infinity pistol - 9x23mm Winchester]]&lt;br /&gt;
[[Image:MGS4-Racegun.jpg|thumb|none|600px|&amp;quot;Race Gun&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight. It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]]&lt;br /&gt;
[[Image:MGS4-Ruger.jpg|thumb|none|600px|&amp;quot;Mk. 2 Pistol&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese made .45 ACP version of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none|Shansi Type 17 - .45 ACP, with unfired rounds and stripper clips]]&lt;br /&gt;
[[Image:MGS4-Shansi.jpg|thumb|none|600px|Type 17 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard in-game sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-GSR.jpg|thumb|none|600px|SIG-Sauer GSR on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:PX9105MLP.jpg|thumb|none|400px|Springfield Armory Loaded MC Operator - .45ACP]]&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|300px|Old Snake's Springfield Operator]]&lt;br /&gt;
[[Image:MGS4-Operator.jpg|thumb|none|600px|Springfield Operator on the item menu.]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|600px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns / Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4-P90.jpg|thumb|none|600px|FN P90 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm, The one in-game has the older S-E-F trigger group.]]&lt;br /&gt;
[[Image:MGS4-MP5.jpg|thumb|none|600px|MP5SD2 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight or a scope.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4-MP7.jpg|thumb|none|600px|MP7A1 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon]] can be purchased from Drebin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon - 9x18mm Makarov / 9x19mm / 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:MGS4-Bizon.jpg|thumb|none|600px|Bizon on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:MGS4-M10.jpg|thumb|none|600px|MAC-10 as &amp;quot;M10&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Patriot&amp;quot;==&lt;br /&gt;
This custom full-auto-only AR-15-pattern carbine is seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed. It is classified as an SMG, despite firing an intermediate round.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Patriot.jpg|thumb|none|600px|&amp;quot;Patriot&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]] (Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Klobb.jpg|thumb|none|600px|Skorpion Vz 83 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
== Knight's Armament MasterKey ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament Masterkey]] is available as an attachment for the &amp;quot;M4 Custom&amp;quot; only, and can be found in the hands of PMC soldiers in the second act; curiously, they have it equipped in a standalone configuration with a pistol grip and stock, raising certain questions as to why they aren't just using a regular shotgun instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4masterkey01.jpg|thumb|none|400px|M4A1 carbine with Masterkey shotgun - 5.56mm &amp;amp; 12 gauge]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|600px|Masterkey accessory shotgun mounted to the M4 Custom on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
A heavily customized [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-870C.jpg|thumb|none|600px|&amp;quot;870 custom&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:MGS4-Saiga12.jpg|thumb|none|600px|Saiga 12 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-shotty.jpg|thumb|none|600px|&amp;quot;Twin Barrel&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-74#AK-102|AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|600px|AK-102 on the item menu, fitted with a GP30 grenade launcher.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|600px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|600px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none|AN-94 Abakan Nikonov assault rifle - 5.45x39mm]]&lt;br /&gt;
[[Image:MGS4-AN94.jpg|thumb|600px|none|AN94 on the item menu, equipped with a GP30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none|FN FAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-FAL.jpg|thumb|none|600px|Fn FAL on the item menu.]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|600px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The extremely short barrel reveals the ingame version to be the the CQC version of the real-life battle rifle, with a barrel length of approximately 10 inches.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-Mk17.jpg|thumb|none|600px|The FN SCAR-H on the item menu.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|600px|Praying Mantis PMCs with their SCAR-H CQC rifles.]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|600px|Pieuvre Armament PMCs firing at Old Snake in South America, after he shoots one of their number in the head.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:MGS4-Boatanchor.jpg|thumb|none|600px|G3A3 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team have different versions of the rifle, two of which are not available to the player; Johnny/Akiba uses the PDW configuration, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none|Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|600px|XM8 with an M320 grenade launcher fitted, on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire tactical flashlight, visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with excellent accuracy, low recoil and the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none|M4A1 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MGS4-M4CMasterkey.jpg|thumb|none|600px|M4A1 on the item menu, fitted with a Masterkey accessory shotgun.]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|600px|Old Snake with an M4A1 with EOTeach sight in early trailers; this accessory is not available in the final game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles / Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A2|M82A2]] can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
[[Image:MGS4-Barrett.jpg|thumb|none|600px|Barrett M82A2 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-DSR.jpg|thumb|none|600px|DSR-1 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle ]] (Referred to incorrectly as the &amp;quot;M14EBR&amp;quot;) is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MGS4-M14.jpg|thumb|none|600px|&amp;quot;M14 EBR&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle with a paratrooper stock and pistol grip can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and is modified to only fire tranquilizer darts, though in this game this also includes fictional &amp;quot;Emotion&amp;quot; darts which cause targets to experience one of the game's four psychological states (Cry, Rage, Laugh or Scream). This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none|Mosin Nagant M91/30 Sniper Rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-Mosin.jpg|thumb|none|600px|Custom Mosin-Nagant on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov-S==&lt;br /&gt;
The SVD Dragunov-S, a modernized shortened version of the [[SVD Dragunov]] intended for paratroop use is seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD-S-Rifle.jpg|thumb|450px|none|Dragunov-S shortened sniper rifle intended for paratroopers - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-SVD.jpg|thumb|none|600px|SVD on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:MGS4-VSS.jpg|thumb|none|600px|VSS on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden or has earned the trust of the rebels, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can be stolen in this location, or can be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-HK21E.jpg|thumb|none|600px|HK21E on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
The [[PK Machine Gun]] is seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:MGS4-PKM.jpg|thumb|none|600px|PKM on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in ''&amp;quot;[[Rambo]]&amp;quot;'' fashion. &lt;br /&gt;
[[Image:M60E4_large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MGS4-M60.jpg|thumb|none|600px|M60E4 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's much lighter and fires the less powerful 5.56x45mm cartridge.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px|Mk46 Mod. 1 - 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4-Mk46.jpg|thumb|none|600px|Mk46 Mod.1 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. Most of the time it is used by NPCs it is seen being used in an incorrect direct-fire mode; in real life, even shots fired in this mode start their flight with a rapid climb, while in game the missile flies straight forwards. The only time it is shown firing correctly is during Act 1, when a group of hidden PMC soldiers will fire missiles in top-attack mode to destroy a rebel BMP-3 IFV if the player protects it for long enough.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:MGS4-Javelin.jpg|thumb|none|600px|FGM-148 Javelin on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MGS4-Stinger.jpg|thumb|none|600px|FIM-92A Stinger on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|500px|GP-30 grenade launcher (40mm) mounted on [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[Image:MGS4-AK102.jpg|thumb|none|600px|AK-102 on the item menu, fitted with a GP30 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-XM25.jpg|thumb|none|600px|XM25 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2) (though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40mm]]&lt;br /&gt;
[[Image:MGS4-SpaceshipM320.jpg|thumb|none|600px|M320 grenade launcher mounted to an XM8 rifle on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
The [[M72 LAW]] is used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:MGS4-LAW.jpg|thumb|none|600px|M72A3 LAW on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|M32 MGL in desert tan finish fitted with Armson OEG reflex sight - 40mm]]&lt;br /&gt;
[[Image:MGS4-MGL.jpg|thumb|none|600px|MGL-140 on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:MGS4-RPG.jpg|thumb|600px|none|RPG-7 on the item menu.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Thrown / Placed=&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
&lt;br /&gt;
Remote-detonated C4 charges are available during the game, and can be placed on the ground or objects and then detonated in the order they were originally placed. Precisely what attaches them to surfaces is not clear; the charges can be fixed to non-magnetic surfaces, and lack any obvious adhesive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|600px|M112 demolition charge]]&lt;br /&gt;
[[Image:MGS4-C4.jpg|thumb|none|600px|&amp;quot;C4&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is usable in the game, in a default white version and four special &amp;quot;Emotion&amp;quot; versions which produce coloured smoke which affects the emotions of enemies caught in it; Blue for Cry, Red for Rage, Yellow for Laugh, and Green for Scream.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|250px|M18 smoke grenade]]&lt;br /&gt;
[[Image:MGS4-M18.jpg|thumb|none|600px|M18 smoke grenade on the item menu. This grenade produces white smoke.]]&lt;br /&gt;
[[Image:MGS4-M18-Emot.jpg|thumb|none|600px|One of the four coloured &amp;quot;emotion&amp;quot; smoke grenades available after completing the game once. This is the yellow &amp;quot;Laugh&amp;quot; grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] mine is used as a trap in several locations throughout the game; as usual in the series, the mines use a proximity detonator rather than the real weapon's tripwire, although they lack the optical camouflage seen in the first two games which made them invisible.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MGS4-Claymore.jpg|thumb|none|600px|M18A1 Claymore on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M34 White Phosphorous grenade]] is available to the player only, and creates a burning cloud of white phosphorous which ignites enemies on contact.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|300px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:MGS4-WP.jpg|thumb|none|600px|M34 White Phosphorous grenade on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is used by most enemies in the game and can be used by the player; it is also part of the armament of the &amp;quot;Gekko&amp;quot; bipedal IFVs, which can throw grenades using their manipulator tentacles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[Image:MGS4-M67.jpg|thumb|none|600px|M67 hand grenade on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Magazine==&lt;br /&gt;
&lt;br /&gt;
A 30-round STANAG 5.56x45mm magazine can be thrown to distract enemies. One magazine is added to the stock every time a weapon's magazine is fully depleted; regardless of the weapon, it will always be shown as this type when thrown. Unlike ''Metal Gear Solid 2'', the reloading animation correctly shows Snake retaining the old mag during the reload rather than discarding it and then having it in his inventory anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Magazine.jpg|thumb|none|600px|Magazine on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov cocktail==&lt;br /&gt;
&lt;br /&gt;
Molotov cocktails, referred to as &amp;quot;Petro Bomb&amp;quot; in game, are used in place of grenades by rebel soldiers in the first two Acts, and can be picked up by Snake, functioning as less effective versions of the WP grenade which ignite on impact.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Molotov.jpg|thumb|none|600px|&amp;quot;Petro Bomb&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Valmera 69==&lt;br /&gt;
&lt;br /&gt;
An Italian Valmera 69 bounding anti-personnel mine is featured as the &amp;quot;S.G. Mine,&amp;quot; with SG presumably standing for &amp;quot;Sleep Gas.&amp;quot; These contact-triggered mines instantly knock out anyone who triggers them, including Snake himself, though they can be triggered with gunfire or defused by crawling over them or picking them up with Metal Gear Mk. 2. Some are found in the Advent Palace hotel in the first Act.&lt;br /&gt;
&lt;br /&gt;
[[Image:130705-004-42B40A6D.jpg|thumb|none|400px|Italian Valmera 69 land mine (centre).]]&lt;br /&gt;
[[Image:MGS4-SmokeMine.jpg|thumb|none|600px|&amp;quot;S.G. Mine&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown land mine==&lt;br /&gt;
&lt;br /&gt;
An unknown land mine is available as a remote-triggered sleeping gas bomb called the &amp;quot;S.G. Satchel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Satchel.jpg|thumb|none|600px|&amp;quot;S.G. Satchel&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown stun grenade==&lt;br /&gt;
&lt;br /&gt;
An unknown grenade with a thin, smooth cylindrical body is used as the model for both the &amp;quot;flashbang&amp;quot; stun grenades and the game's fictional electronic warfare &amp;quot;chaff&amp;quot; grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-StunG.jpg|thumb|none|600px|&amp;quot;Stun grenade&amp;quot; on the item menu.]]&lt;br /&gt;
[[Image:MGS4-ChaffG.jpg|thumb|none|600px|&amp;quot;Chaff grenade&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders. The battleship USS ''Missouri'' also mounts M61 vulcans in her Phalanx CIWS installations.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs. They can also occasionally be found mounted in fixed emplacements.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
&lt;br /&gt;
During the first two Acts, a number of [[M2 Mortar]]s set up by rebel forces can be found and used by the player; these are aimed with a HUD indicator showing the round's trajectory, ending in an area-of-effect circle at the point of detonation. They have infinite ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2Mortar60mm.jpg|thumb|none|400px|M2 Mortar - 60mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
The fictional handheld railgun used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]] returns in ''Metal Gear Solid 4'' attached to the quadrupedal armour of B&amp;amp;B Corps member Crying Wolf; the weapon is mounted to the &amp;quot;Beast&amp;quot; armour's shoulder, and can only be used when the cockpit is open. Following the battle, the railgun is made available to the player for free; it features a 3-step charge up activated by aiming the weapon and a digital scope with a charge level indicator. The gun no longer has the issues with runaway firing described in ''Metal Gear Solid 2'', where it was stated the project was cancelled for this reason and only Fortune with her &amp;quot;good luck&amp;quot; could use it effectively. Despite the railgun being roughly the size of a motorcycle, it apparently still somehow fits inside the foot-tall Metal Gear Mk. 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGS4-Railgun.jpg|thumb|none|600px|&amp;quot;Railgun&amp;quot; on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tanegashima==&lt;br /&gt;
&lt;br /&gt;
A Japanese clone of a Portugese muzzleloading matchlock arquebus design, this is basically a joke weapon that can only be reloaded while standing and barely deals any damage; however, there is a one-third chance that when the Tanegashima is fired outdoors it will instead fire a gigantic whirlwind which knocks enemies down and scatters items everywhere. It is extemely silly.&lt;br /&gt;
&lt;br /&gt;
[[Image:TanegashimaGun.jpg|thumb|none|500px|Japanese &amp;quot;Tanegashima&amp;quot; matchlock arquebus. Tanegashima was the site of the first contact Japan had with European traders, and these firearms were copies of traded Portugese guns.]]&lt;br /&gt;
[[Image:MGS4-Musket.jpg|thumb|none|600px|&amp;quot;Tanegashima&amp;quot; arquebus on the item menu.]]&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Demiurge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=419710</id>
		<title>Metal Gear Solid 2: Sons of Liberty</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_2:_Sons_of_Liberty&amp;diff=419710"/>
		<updated>2011-05-17T00:57:04Z</updated>

		<summary type="html">&lt;p&gt;Demiurge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are used in the video game ''Metal Gear Solid 2: Sons of Liberty'':'''&lt;br /&gt;
[[Image:Metalgear2boxart.jpg|thumb|right|300px|''Metal Gear Solid 2: Sons of Liberty'' (2001)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Pistol =&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
Snake always begins the Tanker chapter of the game with a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]], the military version of the 92FS, fitted with a suppressor and loaded with tranquilizer rounds that will knock out enemies. The gun is also fitted with a laser sight. To keep noise down from cycling a new round, the slide is locked closed and snake must cock the gun manually after every shot. If the Very Easy difficulty is selected when starting a new game, Raiden will start with the M9 already in his inventory at the beginning of the Plant Chapter. On Easy, the M9 is hidden somewhere in the first area of the game; higher difficulties require the player to search the warehouse in Strut F to find one.&lt;br /&gt;
&lt;br /&gt;
This gun is actually a Beretta XM9. A handgun that was made in collaboration with KAC. The suppressor is a quick detach type that fits onto notches in the barrel. A device is fitted on the frame and locks into the slide stop and prevents it from reciprocating when the shot is fired. After the shot the device slides out of the stop so that the slide can be manually racked to extract the spent casing.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta9700.jpg|600px|]]&lt;br /&gt;
[[Image:beretta9702.jpg|600px|]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch USP|H&amp;amp;K USP 9mm]]==&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
Exclusive to the Tanker Chapter, Olga Gurlukovich uses this gun when dueling with the player. After defeating her, the player is able to take the empty gun (emptied by Olga, and made so by the game programmers to avoid the bad publicity of allowing players to shoot a fictional pregnant woman with a lethal weapon) and use it themselves after acquiring ammunition for it. It can be fitted with a suppressor when playing the chapter for a second time, and also comes with a tactical flashlight that turns on automatically when the weapon is drawn and readied in a dark area. Unfortunately, this becomes a hindrance when trying to keep a low profile and it doesn't blind enemies that are using Night-Vision goggles (in a real-life situation it would probably serve to disorient them a bit). Its caliber is mentioned by Snake to be 9mm Parabellum rounds, of which it can hold 15 in the magazine, or 16 when Snake performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
Olga Gurlukovich is seen with this gun when the player first meets her. She tosses the gun overboard shortly afterwards, after Snake orders her to do so. Raiden also observes the other soldiers carrying [[Makarov PM|Makarovs]] later in the game, but only use them when they run out of ammunition for their primary weapon, or sometimes when you injure their right arm.  It is also used by soldiers wielding riot shields. This weapon cannot be obtained or used by the player. Olga is also seen drawing her PM on Solidus shortly before he murders her.&lt;br /&gt;
&lt;br /&gt;
==[[H&amp;amp;K Mk 23 Mod 0|Heckler &amp;amp; Koch Mk. 23 SOCOM]]==&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Mod 0 .45 ACP with Tokyo Marui replica of a Knights Armament suppressor and prototype (Phase II) Laser Aiming Module]]&lt;br /&gt;
Raiden is given this pistol by Iroquois Pliskin early in the Plant Chapter of the game during his first visit to Strut B. It is fitted with a LAM (Laser Aiming Module), though it is not used to aim in first-person mode (instead, the player aims using the iron sights). It can be fitted with a suppressor found in Strut F after Raiden visits Strut C for the first time. It holds 12 rounds of .45 ACP ammunition with each magazine, or 13 if Raiden performs a tactical reload.&lt;br /&gt;
&lt;br /&gt;
For some odd reason, Raiden always draws this weapon in cutscenes after obtaining it, even when going up against a foe who can dodge bullets, or against multiple opponents, both being situations for which an automatic firearm like the AKS-74U would be much better suited. The fact that Raiden is forced to obtain the AKS-74U (much like he cannot refuse to take the SOCOM pistol), coupled with his true combat experience which would an AK more familiar to him, serve to highlight the oddness of this directorial decision to have Raiden always &amp;quot;bring a pistol to an assault rifle shootout&amp;quot; in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==[[Colt Single Action Army]]==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt]]&lt;br /&gt;
Revolver Ocelot's weapon of choice. Cannot be obtained by the player, and is fired in only four scenes in the game. &lt;br /&gt;
&lt;br /&gt;
==[[Glock 18]]==&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C 9x19mm (3rd generation). This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
Fatman's weapon of choice, when he's not planting C4 explosives. He uses this in his battle with Raiden. Certain members of the clearing teams in both the Tanker and Plant Chapters of the game use this weapon one-handed, always in conjunction with body armour, a ballistic helmet (which is apparently fake, as it is powerless to stop even the pistol bullets or tranquilizer darts used by both player characters), and a transparent ballistic shield (which is much more functional than the helmet, being able to withstand a good deal of pistol fire but is very fragile against assault rifle rounds, explosives, or even a blow from Raiden's high-frequency blade) in the other hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Avtomat Nikonov AN-94 5.45x39mm]]&lt;br /&gt;
This assault rifle is used by the Gurlukovich soldiers patrolling outdoor areas in the Plant Chapter, and by clearing teams in the earlier phases of that chapter. It cannot be obtained by the player.&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is seen throughout the game, carried by the Marines in the Tanker Chapter, the Navy SEAL Team 10 in the Plant Chapter, Pliskin himself, and certain clearing teams after Raiden's duel with Fatman. It can only be acquired by Raiden in the Plant Chapter in Strut F, and it comes with a laser sight and fully automatic fire capability. While the underslung M203 Grenade Launcher is used in conjunction with the M4 by the Tanker Marines, certain Plant clearing teams, and by Snake in his fight with Solidus, it is not possible for the player to use the M203 in any way.  The M203 is also memorably used against Fortune by SEAL Team 10, where it harmlessly lands by her feet as a dud.&lt;br /&gt;
&lt;br /&gt;
The game lists this weapon as an M4 rifle, but its fully automatic fire makes it an M4A1, not an M4, which is limited to semiautomatic and burst-fire only.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] rifle is used by most of the Gurlukovich soldiers throughout the Tanker Chapter, and by the guards in the Shell 1 Core of the Plant Chapter, all of whom except for clearing team members use it in combination with a suppressor (likely to preserve their hearing when firing this weapon indoors). Raiden must obtain one of these in order to impersonate one of the aforementioned Shell 1 Core guards, but outside of Very Easy difficulty cannot acquire a suppressor for the rifle until he reaches the bridge connecting Shell 1 and 2. It is equipped with a laser sight for aiming, as the player cannot use the iron sights for that purpose.&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch PSG-1]]==&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
Semiautomatic sniper rifle with a dynamically zooming scope used by both Raiden and Pliskin, exclusive to the Plant Chapter. A fictional variant firing tranquilizer rounds and equipped with a sound suppressor is available in Strut F or the flooded Shell 2 Core B1 area, named the PSG-1T.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Submachine Gun =&lt;br /&gt;
&lt;br /&gt;
==[[FN P90]]==&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
The Arsenal Tengus in Arsenal Gear are seen carrying and using these weapons, unobtainable by the player. Solidus is also seen with one, albeit a fictional variant that fires explosive bullets capable of penetrating the armour on a Metal Gear Ray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotgun =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]&lt;br /&gt;
The [[Franchi SPAS-12]] is carried by the clearing teams in the Big Shell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Launchers &amp;amp; Explosives = &lt;br /&gt;
&lt;br /&gt;
==[[FIM-92A Stinger]]==&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
Exclusive to the Plant Chapter, this is a surface-to-air missile that the player can use. The launcher has a lock-on function as well, strangely locking onto targets that do not possess any heat or radar signature the missile could realistically lock onto, such as human guards. Despite its supposed destructive power, nothing prevents the player from using it indoors, even inside the sections of the Shell 2 Core that are below the waterline, where blowing holes into the walls (logically resulting in flooding) would be most detrimental to Raiden's mission. As useful as this weapon may be in destroying vehicles, it is powerless to alter the game's environment in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RH-Alan RGB6== &lt;br /&gt;
Croatian made 40mm grenade launcher in a six-shot revolver configuration, reloaded with a speedloader fitted for grenades. Exclusive to the Plant Chapter, and only available from Strut F once Raiden completes his objective in the second basement level of the Shell 1 Core. It is cumbersome to use given that the player cannot use the sights on the weapon, and that there is no arcing trajectory display in this game as in Metal Gear Solid 4 when a grenade is drawn and readied, though use of the lock-on feature will allow the player to compensate for its arcing trajectory so as long as the target is not behind cover or out of sight. While ostensibly loaded with anti-personnel grenades, it has the ability to damage vehicles such as a Harrier II jet or even Metal Gear Rays if a hit is scored.&lt;br /&gt;
&lt;br /&gt;
==Nikita==&lt;br /&gt;
A fictional missile launcher which fires remote controlled missiles with their own television cameras that feed the warhead's visual data back to the player. While dubbed a &amp;quot;missile&amp;quot; launcher, the munitions launched by this weapon move slowly enough to be miniature hovering UAVs with contact-detonation warheads. Exclusive to the Plant Chapter, Raiden must use one to reach an objective in the Shell 2 Core--easier said than done given that the warheads cannot change altitude on their own, have a limited supply of power, and become uncontrolled if the player character suffers damage while standing still to guide a launched warhead. &lt;br /&gt;
&lt;br /&gt;
While the following function of the launcher is not elaborated on in the game, Raiden can disregard all the precision-machined-high-technology this weapon encapsulates and use it in one of the most blatantly ''low''-technological ways possible, by swinging the launcher as a large, unwieldy, club to whack guards (and one boss) around. It can often knock guards out in one well-timed swing or  deal heavy stamina damage to a boss, even in the higher difficulty levels, and not harm its performance in any way while being used in this &amp;quot;warranty-voiding&amp;quot; fashion. The Stinger missile launcher by contrast cannot be used this way.&lt;br /&gt;
&lt;br /&gt;
This game is the Nikita's last appearance in the main Metal Gear Solid series, which ended at Metal Gear Solid 4.&lt;br /&gt;
&lt;br /&gt;
==Claymore Mines==&lt;br /&gt;
&lt;br /&gt;
A fictional variant of the M18A1 Claymore mine is available in the game, exclusive to the Plant Chapter. Unlike real-life versions, they are invisible to the naked eye (the game mentions that they are &amp;quot;stealth-equipped&amp;quot;, though their locations and sensor coverage are visble with a mine detector) and explode if someone walks into their cone of detection. Raiden can disarm them and use them for himself if he crawls over one from outside its cone of detection, and they are plainly visible to the player if Raiden plants them himself. They can also be seen with the &amp;quot;thermal goggles&amp;quot; (Infrared) during the plant level.&lt;br /&gt;
&lt;br /&gt;
==Various Grenades==&lt;br /&gt;
&lt;br /&gt;
Three types of grenades can be used in this game. They are a generic frag grenade, a flashbang grenade, and a fictional chaff grenade. &lt;br /&gt;
&lt;br /&gt;
The usage of the first two types is quite cumbersome compared to later installments in this game series, as there is no &amp;quot;arcing trajectory display&amp;quot; which displays the exact path the grenade will take when thrown as was used in Metal Gear Solid 4. To use one of them, the player must first press a button to ready the grenade (depicting the player character pulling the pin with his teeth), and then release the button to throw the grenade. The catch is that the player character doesn't hold onto the safety lever when the pin is pulled, and if you don't throw it before the fuse runs out, the player character suffers painful consequences. What's worse is that the force at which the button is pressed determines the velocity of the grenade, which is not indicated on screen before you throw the grenade and is in general difficult to get right without a lot of practice. &lt;br /&gt;
&lt;br /&gt;
The chaff grenade avoids the problems of the aforementioned user-unfriendly grenade-throwing mechanic by virtue of being absolutely harmless and completely location independent. Regardless of where it is thrown (except into water), upon detonation it will release a great deal of radio-reflective fragments that temporarily blind all UAVs and security cameras in the current area, as well as temporarily jamming radio transmissions, so guards cannot call for backup if they spot you while the fragments are still suspended in the air. The chaff is even capable of slowing the reaction times of Metal Gear Rays. &lt;br /&gt;
&lt;br /&gt;
The frag grenade acts more like a concussion grenade by killing with its explosive force rather than releasing visible fragments. The flashbang grenade instead creates a non-lethal explosion that stuns anyone caught in its blast radius, though the white flash seen while using flashbang grenades in later installments of this series is not implemented in this game. Both types will cause an alert to be sounded in the area you are in if one is not already active, or if a chaff grenade's chaff is not still active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
==NRS-2 Knife==&lt;br /&gt;
&lt;br /&gt;
A disguised firearm concealed within a Spetznaz knife Olga draws and fires at Snake when ordered to throw it overboard, only to miss, which causes Snake to take cover anyway and give her an opportunity to draw her stolen USP pistol. The knife's concealed firearm fires an SP-4 suppressed pistol cartridge, and the barrel is pointed in the opposite direction from the tip of the knife.&lt;br /&gt;
&lt;br /&gt;
==Fortune's Rail Gun==&lt;br /&gt;
Fortune's only weapon is a fictional man-portable but large prototype railgun. It is equipped with a laser sight and a scope of undisclosed model. &lt;br /&gt;
&lt;br /&gt;
Despite accelerating its ammunition to a high enough velocity to possess &amp;quot;ten megajoules of kinetic energy,&amp;quot; incidentally half that of the &amp;quot;twenty megajoules imparted to the ammunition of a 140mm smooth bore gun&amp;quot; mentioned by the game, Fortune herself never endures much recoil from using it, to the point that she is able to double-tap the rail gun in higher difficulty levels. No power or coolant source on her rail gun requiring periodic replenishment is apparent either, despite the massive amounts of electricity (and the likely-to-be-high resulting levels of waste heat) electrically accelerating a projectile over such a short distance would require in a man-portable platform. &lt;br /&gt;
&lt;br /&gt;
The railgun isn't actually wholly a digital creation; a physical prop was created from wood for motion capture sessions. The fearsome size of the railgun meant even this was rather on the heavy side, and Fortune's motion capture actress has stated she ended up &amp;quot;covered in bruises&amp;quot; every time she had to handle it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>Demiurge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=419703</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=419703"/>
		<updated>2011-05-17T00:49:47Z</updated>

		<summary type="html">&lt;p&gt;Demiurge: /* MK46 Mod. 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4: Guns of the Patriots'' is a stealth-action / third-person shooter video game developed by Kojima Productions for the PlayStation 3 console. The game was directed by Hideo Kojima and made its worldwide release on June 12, 2008.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Unless otherwise noted, the following weapons are only available for use in the single player mode:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
[[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg#!oZZ68QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DM1911A1Non-custom.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg#!oZZ67QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DM1911.jpg]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|By carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|Meryl and her Rat Patrol. A good sideview of her long-barrelled Desert Eagle variant can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=DesertEagle.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=DesertEagle.jpg#!oZZ18QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DDesertEagleLongBarrel.jpg]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=Thor45-70.jpg]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none|FN Five-seveN, 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px|Glock 18, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game. According to the Metal Gear Wiki, the SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the current production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|H&amp;amp;K Mark 23 Mod 0, .45 ACP '''(This is an Airsoft replica.)''']]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none|Makarov PMM, 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol, 7.62x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight. It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese knockoff of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none|Shansi Type 17 chambered in .45 mauser with unfired rounds and stripper clips]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard in-game sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Loaded MC (Marine Corp) Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator, .45 ACP]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90, 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|An ingame view of the FN P90 on the inventory screen.]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|H&amp;amp;K MP5SD2, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|H&amp;amp;K MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|An ingame view of the MP7A1 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|An ingame view of the MAC-10 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer. If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
A heavily customized [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4A1 in this game. Both the full-size weapon and Masterkey versions are available for procurement in Act 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|An ingame view of the Remington 870 in the inventory screen.]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|An ingamve view of the KAC Masterkey in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-74#AK-102|AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|500px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|500px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The extremely short barrel reveals the ingame version to be the the CQC version of the real-life battle rifle, with a barrel length of approximately 10 inches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Belgian US FN SCAR-H (or MK 17 MOD 0) 7.62x51mm, Heavy, 3rd Generation.jpg|thumb|none|450px|SCAR-H, 7.62x51mm NATO. This is the standard barrel length version.]]&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|The FN SCAR-H in the game's customization screen.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|500px|Praying Mantis PMCs with their SCAR-H CQC rifles.]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|Pieuvre Armament PMCs firing at Old Snake in South America, after he shoots one of their number in the head.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny/Akiba uses the compact one, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. It can be attached with the M320 grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pack.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's compact XM8.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire tactical flashlight, visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with excellent accuracy, low recoil and the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle ]] (Referred to incorrectly as the &amp;quot;M14EBR&amp;quot;) is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and can only fire tranquilizer or emotion rounds, something the real rifle is incapable of. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:German HK 23e 5.56x45mm GPMG with suppressor.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in ''&amp;quot;[[Rambo]]&amp;quot;'' fashion. &lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's much lighter and fires the less powerful 5.56x45mm cartridge.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2) (though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crying Wolf's Rail Gun==&lt;br /&gt;
A fictional railgun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same railgun that was used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]].&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Demiurge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=419700</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=419700"/>
		<updated>2011-05-17T00:47:45Z</updated>

		<summary type="html">&lt;p&gt;Demiurge: /* Kalashnikov PKM */ M14 has quite a smaller damage output, even smaller to the one of the M60.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4: Guns of the Patriots'' is a stealth-action / third-person shooter video game developed by Kojima Productions for the PlayStation 3 console. The game was directed by Hideo Kojima and made its worldwide release on June 12, 2008.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Unless otherwise noted, the following weapons are only available for use in the single player mode:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
[[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg#!oZZ68QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DM1911A1Non-custom.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg#!oZZ67QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DM1911.jpg]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|By carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|Meryl and her Rat Patrol. A good sideview of her long-barrelled Desert Eagle variant can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=DesertEagle.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=DesertEagle.jpg#!oZZ18QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DDesertEagleLongBarrel.jpg]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=Thor45-70.jpg]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none|FN Five-seveN, 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px|Glock 18, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game. According to the Metal Gear Wiki, the SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the current production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|H&amp;amp;K Mark 23 Mod 0, .45 ACP '''(This is an Airsoft replica.)''']]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none|Makarov PMM, 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol, 7.62x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight. It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese knockoff of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none|Shansi Type 17 chambered in .45 mauser with unfired rounds and stripper clips]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard in-game sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Loaded MC (Marine Corp) Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator, .45 ACP]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90, 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|An ingame view of the FN P90 on the inventory screen.]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|H&amp;amp;K MP5SD2, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|H&amp;amp;K MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|An ingame view of the MP7A1 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|An ingame view of the MAC-10 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer. If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
A heavily customized [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4A1 in this game. Both the full-size weapon and Masterkey versions are available for procurement in Act 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|An ingame view of the Remington 870 in the inventory screen.]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|An ingamve view of the KAC Masterkey in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-74#AK-102|AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|500px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|500px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The extremely short barrel reveals the ingame version to be the the CQC version of the real-life battle rifle, with a barrel length of approximately 10 inches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Belgian US FN SCAR-H (or MK 17 MOD 0) 7.62x51mm, Heavy, 3rd Generation.jpg|thumb|none|450px|SCAR-H, 7.62x51mm NATO. This is the standard barrel length version.]]&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|The FN SCAR-H in the game's customization screen.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|500px|Praying Mantis PMCs with their SCAR-H CQC rifles.]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|Pieuvre Armament PMCs firing at Old Snake in South America, after he shoots one of their number in the head.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny/Akiba uses the compact one, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. It can be attached with the M320 grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pack.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's compact XM8.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire tactical flashlight, visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with excellent accuracy, low recoil and the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle ]] (Referred to incorrectly as the &amp;quot;M14EBR&amp;quot;) is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and can only fire tranquilizer or emotion rounds, something the real rifle is incapable of. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:German HK 23e 5.56x45mm GPMG with suppressor.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in ''&amp;quot;[[Rambo]]&amp;quot;'' fashion. &lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's only difference is that it fires the less powerful 5.56x45mm cartridge. In some versions of the game, the weapon is seen with a 200 round magazine capacity to compensate for the loss of power.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2) (though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crying Wolf's Rail Gun==&lt;br /&gt;
A fictional railgun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same railgun that was used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]].&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Demiurge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=419696</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=419696"/>
		<updated>2011-05-17T00:45:28Z</updated>

		<summary type="html">&lt;p&gt;Demiurge: /* VSS Vintorez */ Cousin?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4: Guns of the Patriots'' is a stealth-action / third-person shooter video game developed by Kojima Productions for the PlayStation 3 console. The game was directed by Hideo Kojima and made its worldwide release on June 12, 2008.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Unless otherwise noted, the following weapons are only available for use in the single player mode:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
[[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg#!oZZ68QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DM1911A1Non-custom.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg#!oZZ67QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DM1911.jpg]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|By carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|Meryl and her Rat Patrol. A good sideview of her long-barrelled Desert Eagle variant can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=DesertEagle.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=DesertEagle.jpg#!oZZ18QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DDesertEagleLongBarrel.jpg]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=Thor45-70.jpg]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none|FN Five-seveN, 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px|Glock 18, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game. According to the Metal Gear Wiki, the SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the current production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|H&amp;amp;K Mark 23 Mod 0, .45 ACP '''(This is an Airsoft replica.)''']]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none|Makarov PMM, 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol, 7.62x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight. It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese knockoff of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none|Shansi Type 17 chambered in .45 mauser with unfired rounds and stripper clips]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard in-game sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Loaded MC (Marine Corp) Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator, .45 ACP]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90, 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|An ingame view of the FN P90 on the inventory screen.]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|H&amp;amp;K MP5SD2, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|H&amp;amp;K MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|An ingame view of the MP7A1 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|An ingame view of the MAC-10 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer. If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
A heavily customized [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4A1 in this game. Both the full-size weapon and Masterkey versions are available for procurement in Act 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|An ingame view of the Remington 870 in the inventory screen.]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|An ingamve view of the KAC Masterkey in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-74#AK-102|AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|500px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|500px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The extremely short barrel reveals the ingame version to be the the CQC version of the real-life battle rifle, with a barrel length of approximately 10 inches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Belgian US FN SCAR-H (or MK 17 MOD 0) 7.62x51mm, Heavy, 3rd Generation.jpg|thumb|none|450px|SCAR-H, 7.62x51mm NATO. This is the standard barrel length version.]]&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|The FN SCAR-H in the game's customization screen.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|500px|Praying Mantis PMCs with their SCAR-H CQC rifles.]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|Pieuvre Armament PMCs firing at Old Snake in South America, after he shoots one of their number in the head.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny/Akiba uses the compact one, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. It can be attached with the M320 grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pack.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's compact XM8.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire tactical flashlight, visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with excellent accuracy, low recoil and the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle ]] (Referred to incorrectly as the &amp;quot;M14EBR&amp;quot;) is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and can only fire tranquilizer or emotion rounds, something the real rifle is incapable of. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:German HK 23e 5.56x45mm GPMG with suppressor.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon except possibly the M14. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in ''&amp;quot;[[Rambo]]&amp;quot;'' fashion. &lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's only difference is that it fires the less powerful 5.56x45mm cartridge. In some versions of the game, the weapon is seen with a 200 round magazine capacity to compensate for the loss of power.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2) (though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crying Wolf's Rail Gun==&lt;br /&gt;
A fictional railgun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same railgun that was used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]].&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Demiurge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=419694</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=419694"/>
		<updated>2011-05-17T00:31:26Z</updated>

		<summary type="html">&lt;p&gt;Demiurge: /* M4A1 */&lt;/p&gt;
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[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4: Guns of the Patriots'' is a stealth-action / third-person shooter video game developed by Kojima Productions for the PlayStation 3 console. The game was directed by Hideo Kojima and made its worldwide release on June 12, 2008.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Unless otherwise noted, the following weapons are only available for use in the single player mode:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
[[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg#!oZZ68QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DM1911A1Non-custom.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg#!oZZ67QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DM1911.jpg]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|By carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|Meryl and her Rat Patrol. A good sideview of her long-barrelled Desert Eagle variant can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=DesertEagle.jpg]&lt;br /&gt;
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[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=DesertEagle.jpg#!oZZ18QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DDesertEagleLongBarrel.jpg]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=Thor45-70.jpg]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none|FN Five-seveN, 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px|Glock 18, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game. According to the Metal Gear Wiki, the SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the current production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|H&amp;amp;K Mark 23 Mod 0, .45 ACP '''(This is an Airsoft replica.)''']]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none|Makarov PMM, 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol, 7.62x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight. It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese knockoff of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none|Shansi Type 17 chambered in .45 mauser with unfired rounds and stripper clips]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard in-game sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Loaded MC (Marine Corp) Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator, .45 ACP]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90, 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|An ingame view of the FN P90 on the inventory screen.]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|H&amp;amp;K MP5SD2, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|H&amp;amp;K MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|An ingame view of the MP7A1 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|An ingame view of the MAC-10 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer. If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
A heavily customized [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4A1 in this game. Both the full-size weapon and Masterkey versions are available for procurement in Act 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|An ingame view of the Remington 870 in the inventory screen.]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|An ingamve view of the KAC Masterkey in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-74#AK-102|AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|500px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|500px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The extremely short barrel reveals the ingame version to be the the CQC version of the real-life battle rifle, with a barrel length of approximately 10 inches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Belgian US FN SCAR-H (or MK 17 MOD 0) 7.62x51mm, Heavy, 3rd Generation.jpg|thumb|none|450px|SCAR-H, 7.62x51mm NATO. This is the standard barrel length version.]]&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|The FN SCAR-H in the game's customization screen.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|500px|Praying Mantis PMCs with their SCAR-H CQC rifles.]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|Pieuvre Armament PMCs firing at Old Snake in South America, after he shoots one of their number in the head.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny/Akiba uses the compact one, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. It can be attached with the M320 grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pack.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's compact XM8.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire tactical flashlight, visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with excellent accuracy, low recoil and the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle ]] (Referred to incorrectly as the &amp;quot;M14EBR&amp;quot;) is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and can only fire tranquilizer or emotion rounds, something the real rifle is incapable of. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like its cousin the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:German HK 23e 5.56x45mm GPMG with suppressor.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon except possibly the M14. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in ''&amp;quot;[[Rambo]]&amp;quot;'' fashion. &lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's only difference is that it fires the less powerful 5.56x45mm cartridge. In some versions of the game, the weapon is seen with a 200 round magazine capacity to compensate for the loss of power.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2) (though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crying Wolf's Rail Gun==&lt;br /&gt;
A fictional railgun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same railgun that was used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]].&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Demiurge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=419692</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=419692"/>
		<updated>2011-05-17T00:27:36Z</updated>

		<summary type="html">&lt;p&gt;Demiurge: /* FN SCAR-H */ ...The PMCs do use shotguns and PDWs, the MP7 and a Masterkey in standalone configuration, to be precise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4: Guns of the Patriots'' is a stealth-action / third-person shooter video game developed by Kojima Productions for the PlayStation 3 console. The game was directed by Hideo Kojima and made its worldwide release on June 12, 2008.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Unless otherwise noted, the following weapons are only available for use in the single player mode:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
[[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg#!oZZ68QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DM1911A1Non-custom.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg#!oZZ67QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DM1911.jpg]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|By carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|Meryl and her Rat Patrol. A good sideview of her long-barrelled Desert Eagle variant can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=DesertEagle.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=DesertEagle.jpg#!oZZ18QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DDesertEagleLongBarrel.jpg]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=Thor45-70.jpg]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none|FN Five-seveN, 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px|Glock 18, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game. According to the Metal Gear Wiki, the SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the current production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|H&amp;amp;K Mark 23 Mod 0, .45 ACP '''(This is an Airsoft replica.)''']]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none|Makarov PMM, 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol, 7.62x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight. It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese knockoff of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none|Shansi Type 17 chambered in .45 mauser with unfired rounds and stripper clips]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard in-game sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Loaded MC (Marine Corp) Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator, .45 ACP]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90, 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|An ingame view of the FN P90 on the inventory screen.]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|H&amp;amp;K MP5SD2, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|H&amp;amp;K MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|An ingame view of the MP7A1 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|An ingame view of the MAC-10 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer. If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
A heavily customized [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4A1 in this game. Both the full-size weapon and Masterkey versions are available for procurement in Act 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|An ingame view of the Remington 870 in the inventory screen.]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|An ingamve view of the KAC Masterkey in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-74#AK-102|AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|500px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|500px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The extremely short barrel reveals the ingame version to be the the CQC version of the real-life battle rifle, with a barrel length of approximately 10 inches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Belgian US FN SCAR-H (or MK 17 MOD 0) 7.62x51mm, Heavy, 3rd Generation.jpg|thumb|none|450px|SCAR-H, 7.62x51mm NATO. This is the standard barrel length version.]]&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|The FN SCAR-H in the game's customization screen.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|500px|Praying Mantis PMCs with their SCAR-H CQC rifles.]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|Pieuvre Armament PMCs firing at Old Snake in South America, after he shoots one of their number in the head.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny/Akiba uses the compact one, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. It can be attached with the M320 grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pack.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's compact XM8.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire tactical flashlight, visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle ]] (Referred to incorrectly as the &amp;quot;M14EBR&amp;quot;) is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and can only fire tranquilizer or emotion rounds, something the real rifle is incapable of. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like its cousin the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:German HK 23e 5.56x45mm GPMG with suppressor.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon except possibly the M14. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in ''&amp;quot;[[Rambo]]&amp;quot;'' fashion. &lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's only difference is that it fires the less powerful 5.56x45mm cartridge. In some versions of the game, the weapon is seen with a 200 round magazine capacity to compensate for the loss of power.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2) (though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crying Wolf's Rail Gun==&lt;br /&gt;
A fictional railgun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same railgun that was used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]].&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Demiurge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=419691</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=419691"/>
		<updated>2011-05-17T00:24:11Z</updated>

		<summary type="html">&lt;p&gt;Demiurge: /* Remington 870 Custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
''Metal Gear Solid 4: Guns of the Patriots'' is a stealth-action / third-person shooter video game developed by Kojima Productions for the PlayStation 3 console. The game was directed by Hideo Kojima and made its worldwide release on June 12, 2008.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Unless otherwise noted, the following weapons are only available for use in the single player mode:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
[[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg#!oZZ68QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DM1911A1Non-custom.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=M1911.jpg#!oZZ67QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DM1911.jpg]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|By carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|Meryl and her Rat Patrol. A good sideview of her long-barrelled Desert Eagle variant can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=DesertEagle.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=DesertEagle.jpg#!oZZ18QQcurrentZZhttp%3A%2F%2Fs794.photobucket.com%2Falbums%2Fyy222%2F00Snake%2FMetal%2520Gear%2FMGS%2520weapons%2F%3Faction%3Dview%26current%3DDesertEagleLongBarrel.jpg]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
[http://s794.photobucket.com/albums/yy222/00Snake/Metal%20Gear/MGS%20weapons/?action=view&amp;amp;current=Thor45-70.jpg]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none|FN Five-seveN, 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px|Glock 18, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game. According to the Metal Gear Wiki, the SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the current production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none|H&amp;amp;K Mark 23 Mod 0, .45 ACP '''(This is an Airsoft replica.)''']]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none|Makarov PMM, 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The [[PSS Silent Pistol|PSS]] can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none|PSS Silent Pistol, 7.62x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight. It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px|Ruger Mk II pistol with professional Ciener Suppressor - .22 LR. This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese knockoff of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none|Shansi Type 17 chambered in .45 mauser with unfired rounds and stripper clips]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard in-game sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Loaded MC (Marine Corp) Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator, .45 ACP]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90, 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|An ingame view of the FN P90 on the inventory screen.]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|H&amp;amp;K MP5SD2, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|H&amp;amp;K MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|An ingame view of the MP7A1 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|An ingame view of the MAC-10 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer. If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
A heavily customized [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4A1 in this game. Both the full-size weapon and Masterkey versions are available for procurement in Act 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|An ingame view of the Remington 870 in the inventory screen.]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|An ingamve view of the KAC Masterkey in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-74#AK-102|AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|500px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|500px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The extremely short barrel reveals the ingame version to be the the CQC version of the real-life battle rifle, with a barrel length of approximately 10 inches. The SCAR-H's ubiquity among the PMCs despite the various environments they can be found in is less than realistic, given its extreme muzzle blast (due to its powerful round and short barrel) and relatively low magazine capacity of 20 rounds. Why the PMCs would use it extensively in the urban environments (where assault rifles/PDWs/shotguns would be more appropriate) depicted in Acts 1 and 3 in this game is never explained. &lt;br /&gt;
&lt;br /&gt;
[[Image:Belgian US FN SCAR-H (or MK 17 MOD 0) 7.62x51mm, Heavy, 3rd Generation.jpg|thumb|none|450px|SCAR-H, 7.62x51mm NATO. This is the standard barrel length version.]]&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|The FN SCAR-H in the game's customization screen.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|500px|Praying Mantis PMCs with their SCAR-H CQC rifles.]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|Pieuvre Armament PMCs firing at Old Snake in South America, after he shoots one of their number in the head.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny/Akiba uses the compact one, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. It can be attached with the M320 grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pack.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's compact XM8.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire tactical flashlight, visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle ]] (Referred to incorrectly as the &amp;quot;M14EBR&amp;quot;) is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and can only fire tranquilizer or emotion rounds, something the real rifle is incapable of. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like its cousin the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:German HK 23e 5.56x45mm GPMG with suppressor.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon except possibly the M14. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in ''&amp;quot;[[Rambo]]&amp;quot;'' fashion. &lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin. It features the same customisation as the M60, but it's only difference is that it fires the less powerful 5.56x45mm cartridge. In some versions of the game, the weapon is seen with a 200 round magazine capacity to compensate for the loss of power.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin, and is also found in the back of the truck in the Nuclear Warhead Storage Building, Floor 1, in Act 4.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2) (though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crying Wolf's Rail Gun==&lt;br /&gt;
A fictional railgun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same railgun that was used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]].&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Demiurge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bioshock_2&amp;diff=419680</id>
		<title>Bioshock 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bioshock_2&amp;diff=419680"/>
		<updated>2011-05-16T23:52:32Z</updated>

		<summary type="html">&lt;p&gt;Demiurge: /* Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''These weapons were used in the video game sequel:''' '''BioShock 2'''&lt;br /&gt;
&lt;br /&gt;
== [[Webley Mk VI]] ==&lt;br /&gt;
Weapon commonly used by the Leadhead Splicers in the early levels. Is not usable by the player except in multiplayer.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|450px|Webley Mk. VI - .455 Webley, but oddly, the one in-game is chambered in .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:BioshockPistol1.png|thumb|none|450px|&amp;quot;Pistol&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== [[Thompson Submachine Gun#M1921 Thompson|Thompson M1921]] ==&lt;br /&gt;
Used by many of the the Leadhead Splicers after the first few levels. Has the stock removed and is not usable by the player. However, it is selectable in multiplayer.&lt;br /&gt;
[[Image:M1921Thompson.jpg‎ |thumb|none|450px|M1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:BIOSHOCKMACHINEGUN1.png|thumb|none|450px|&amp;quot;Machine gun&amp;quot; aka &amp;quot;Tommy Gun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== [[Luger P08]] ==&lt;br /&gt;
The Artillery model is given to Subject Delta to shoot himself by Sofia Lamb when he is hit with a Hypnotize plasmid by one of Lamb's Splicers in the game's opening cutscene.&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|450px|The long barreled &amp;quot;Artillery&amp;quot; model of the Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BS2_Luger.jpg|500px|thumb|none|Subject Delta looks at the impressive pistol...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BS2 Luger2.jpg|500px|thumb|none|...Before blowing out his brains with it. Notice how the Luger is gold-plated and has had the trigger guard removed.]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning M1919]] ==&lt;br /&gt;
Like in the first game, mounted Brownings appear frequently in single-player as automated weapons programmed to shoot all hostiles on sight. The Browning also appears in multiplayer, where it remains neutral until one team hacks it.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|600px|Browning M1919 - .30-06 on M2 tripod]]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
Weapon used by Delta. It is the last weapon found in-game and is capable of firing frag grenades, heat-seeking RPG's and proximity mines. The launcher used in multiplayer is significantly different than the Single-player version, as it appears to be constructed out of house-hold items much like the launcher from the first game.&lt;br /&gt;
&lt;br /&gt;
== Machine Gun ==&lt;br /&gt;
Weapon found in the second chapter of the game. It is a 4 barreled Gatling Gun that uses .50 caliber rounds. A broken piece of what appears to be a cylinder atop the weapon indicates that it was originally meant to be turret-mounted, but was broken off and converted into a portable weapon. Additionally, while stronger (and with more recoil) than the .45 caliber Tommy Gun aka &amp;quot;Machine Gun&amp;quot; from the first Bioshock, it is still very weak for a .50 caliber weapon as it takes many rounds to kill even a low level Splicer, though this could be partially explained by the fact that Splicers are becoming more powerful by the time the second game takes place. Another oddity is that you can procure .50 caliber ammunition from the .45 caliber &amp;quot;Tommy Guns&amp;quot; in the game, though this is obviously done for gameplay purposes.&lt;br /&gt;
&lt;br /&gt;
== Spear Gun ==&lt;br /&gt;
Weapon found later on in the game. Functions as a sniper weapon in the single-player game.&lt;br /&gt;
&lt;br /&gt;
== Double Barrelled Shotgun ==&lt;br /&gt;
The fifth weapon found in-game. The stock appears to have been torn off, as splinters are visible on the grip.&lt;br /&gt;
&lt;br /&gt;
== [[Spencer 1882]] ==&lt;br /&gt;
A 1882 vintage Spencer with ornate golden engravings is used by many of the Leadhead splicers after the first few levels. Is not usable by the player. It is, however, usable in the multiplayer component.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpencerShotgun.jpg|thumb|none|500px|Spencer 1882 with a 30&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:BIOSHOCKSHOTGUN.png|thumb|none|500px|Regular &amp;quot;Shotgun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Elephant Gun ==&lt;br /&gt;
Large, double-barreled rifle available only in multiplayer. It is extremely powerful and accurate, but can only hold two shells at a time (four with modification). A scope may be added to convert the elephant gun into a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
== Nail Gun ==&lt;br /&gt;
A fully automatic nail gun available only in multiplayer. It has the highest rate of fire out of any weapon, but it must be reved up before it can fire.&lt;br /&gt;
&lt;br /&gt;
== Morris Model M Crossbow ==&lt;br /&gt;
Spring-loaded, magazine-fed crossbow available only in multiplayer. It uses the same model as in the first game. Like the elephant gun, it functions as a sniper weapon due to its range and accuracy. &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Demiurge</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bioshock_2&amp;diff=419679</id>
		<title>Bioshock 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bioshock_2&amp;diff=419679"/>
		<updated>2011-05-16T23:47:49Z</updated>

		<summary type="html">&lt;p&gt;Demiurge: /* Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''These weapons were used in the video game sequel:''' '''BioShock 2'''&lt;br /&gt;
&lt;br /&gt;
== [[Webley Mk VI]] ==&lt;br /&gt;
Weapon commonly used by the Leadhead Splicers in the early levels. Is not usable by the player except in multiplayer.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|450px|Webley Mk. VI - .455 Webley, but oddly, the one in-game is chambered in .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:BioshockPistol1.png|thumb|none|450px|&amp;quot;Pistol&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== [[Thompson Submachine Gun#M1921 Thompson|Thompson M1921]] ==&lt;br /&gt;
Used by many of the the Leadhead Splicers after the first few levels. Has the stock removed and is not usable by the player. However, it is selectable in multiplayer.&lt;br /&gt;
[[Image:M1921Thompson.jpg‎ |thumb|none|450px|M1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:BIOSHOCKMACHINEGUN1.png|thumb|none|450px|&amp;quot;Machine gun&amp;quot; aka &amp;quot;Tommy Gun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== [[Luger P08]] ==&lt;br /&gt;
The Artillery model is given to Subject Delta to shoot himself by Sofia Lamb when he is hit with a Hypnotize plasmid by one of Lamb's Splicers in the game's opening cutscene.&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|450px|The long barreled &amp;quot;Artillery&amp;quot; model of the Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BS2_Luger.jpg|500px|thumb|none|Subject Delta looks at the impressive pistol...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BS2 Luger2.jpg|500px|thumb|none|...Before blowing out his brains with it. Notice how the Luger is gold-plated and has had the trigger guard removed.]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning M1919]] ==&lt;br /&gt;
Like in the first game, mounted Brownings appear frequently in single-player as automated weapons programmed to shoot all hostiles on sight. The Browning also appears in multiplayer, where it remains neutral until one team hacks it.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|600px|Browning M1919 - .30-06 on M2 tripod]]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launcher ==&lt;br /&gt;
Weapon used by Delta. It is the last weapon found in-game and is capable of firing frag grenades, heat-seeking RPG's and proximity mines. The launcher used in multiplayer is significantly different than the Single-player version, as it appears to be constructed out of house-hold items much like the launcher from the first game.&lt;br /&gt;
&lt;br /&gt;
== Machine Gun ==&lt;br /&gt;
Weapon found in the second chapter of the game. It is a 4 barreled Gatling Gun that uses .50 caliber rounds. A broken piece of what appears to be a cylinder atop the weapon indicates that it was originally meant to be turret-mounted, but was broken off and converted into a portable weapon. Additionally, while stronger (and with more recoil) than the .45 caliber Tommy Gun aka &amp;quot;Machine Gun&amp;quot; from the first Bioshock, it is still very weak for a .50 caliber weapon as it takes many rounds to kill even a low level Splicer. Another oddity is that you can procure .50 caliber ammunition from the .45 caliber &amp;quot;Tommy Guns&amp;quot; in the game, though this is obviously done for gameplay purposes.&lt;br /&gt;
&lt;br /&gt;
== Spear Gun ==&lt;br /&gt;
Weapon found later on in the game. Functions as a sniper weapon in the single-player game.&lt;br /&gt;
&lt;br /&gt;
== Double Barrelled Shotgun ==&lt;br /&gt;
The fifth weapon found in-game. The stock appears to have been torn off, as splinters are visible on the grip.&lt;br /&gt;
&lt;br /&gt;
== [[Spencer 1882]] ==&lt;br /&gt;
A 1882 vintage Spencer with ornate golden engravings is used by many of the Leadhead splicers after the first few levels. Is not usable by the player. It is, however, usable in the multiplayer component.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpencerShotgun.jpg|thumb|none|500px|Spencer 1882 with a 30&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:BIOSHOCKSHOTGUN.png|thumb|none|500px|Regular &amp;quot;Shotgun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Elephant Gun ==&lt;br /&gt;
Large, double-barreled rifle available only in multiplayer. It is extremely powerful and accurate, but can only hold two shells at a time (four with modification). A scope may be added to convert the elephant gun into a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
== Nail Gun ==&lt;br /&gt;
A fully automatic nail gun available only in multiplayer. It has the highest rate of fire out of any weapon, but it must be reved up before it can fire.&lt;br /&gt;
&lt;br /&gt;
== Morris Model M Crossbow ==&lt;br /&gt;
Spring-loaded, magazine-fed crossbow available only in multiplayer. It uses the same model as in the first game. Like the elephant gun, it functions as a sniper weapon due to its range and accuracy. &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Demiurge</name></author>
	</entry>
</feed>