<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DarkSoldier84</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DarkSoldier84"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/DarkSoldier84"/>
	<updated>2026-06-08T17:01:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Die_Hard_2&amp;diff=1623422</id>
		<title>Die Hard 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Die_Hard_2&amp;diff=1623422"/>
		<updated>2023-11-02T06:31:34Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* Heckler &amp;amp; Koch MP5A3 */ Polishing the text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = Die Hard 2 &lt;br /&gt;
|picture =Die_hard_2_poster.jpg&lt;br /&gt;
|caption = ''Movie Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director = [[Renny Harlin]]&lt;br /&gt;
|date= 1990&lt;br /&gt;
|studio=20th Century Fox&lt;br /&gt;
|distributor=20th Century Fox&lt;br /&gt;
|character1=John McClane&lt;br /&gt;
|actor1=[[Bruce Willis]]&lt;br /&gt;
|character2=Holly Gennaro&lt;br /&gt;
|actor2=Bonnie Bedelia&lt;br /&gt;
|character3=Col. Stuart&lt;br /&gt;
|actor3=[[William Sadler]]&lt;br /&gt;
|character4=Captain Carmine Lorenzo&lt;br /&gt;
|actor4=[[Dennis Franz]]&lt;br /&gt;
|character5=Sgt. Al Powell&lt;br /&gt;
|actor5=[[Reginald VelJohnson]] &lt;br /&gt;
|character6=Ed Trudeau&lt;br /&gt;
|actor6=Fred Thompson&lt;br /&gt;
|character7=Major Grant&lt;br /&gt;
|actor7=[[John Amos]]&lt;br /&gt;
|character8=General Ramon Esperanza&lt;br /&gt;
|actor8=[[Franco Nero]]&lt;br /&gt;
|character9=Burke&lt;br /&gt;
|actor9=[[John Leguizamo]]&lt;br /&gt;
|character10=Richard Thornburg&lt;br /&gt;
|actor10=[[William Atherton]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Die Hard 2''''' is the 1990 sequel to 1988's ''[[Die Hard]]''.  [[Bruce Willis]] returns as John McClane, now a lieutenant with the LAPD who this time finds himself trapped in Washington D.C.'s Dulles International Airport during Christmas week when mercenaries take over the airport's instrument landing system and threaten to bring down incoming passenger jets (one of which is carrying McClane's wife) unless a deposed military dictator on his way to the United States is allowed to be freed upon his landing.  Directed by [[Renny Harlin]], the film encountered some controversy at the time of its release due to its vivid depiction of an airline disaster as well as its (unrealistic) depiction of a firearm that would be able to pass through an airport metal detector.  The film was released in some video formats under the title '''''Die Hard 2: Die Harder'''''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Instead of the [[Beretta 92F]] carried in the original ''[[Die Hard]]'', Lieutenant John McClane ([[Bruce Willis]]) carries the improved [[Beretta 92FS]] as his sidearm in this film. The Washington Dulles Airport Police, including Chief Carmine Lorenzo ([[Dennis Franz]]) carry the Beretta 92FS. US Army Major Grant ([[John Amos]]) also uses a [[Beretta 92FS|92FS]], standing in for the military-issue M9. Since McClane transferred to the LAPD after the events of the first ''Die Hard'', it is likely he switched to the 92FS since that was the standard-issue sidearm of the LAPD at the time. This is correctly shown in the film, as Sergeant Al Powell ([[Reginald VelJohnson]]) is also shown carrying a Beretta instead of the [[Smith &amp;amp; Wesson Model 15]] he used in the first film.  &lt;br /&gt;
&lt;br /&gt;
The Beretta 92FS used by Bruce Willis in this film was originally purchased by Cinema Weaponry for ''[[Lethal Weapon 2]]''. Unlike the Beretta 92F used in the first film, the slide release on the 92FS was not extended for Bruce Willis, though the magazine release was reversed to accommodate Willis (who is left-handed).&lt;br /&gt;
[[Image:BerettaM92FS DH1&amp;amp;LW1.jpg‎|thumb|350px|none|Beretta 92FS - 9x19mm. The weapon pictured here is the actual screen used Beretta carried and fired by [[Bruce Willis]] in this film. Note that the magazine release is no longer reversed for left-handed shooters, since this gun was used by many other actors in other films and TV series.]]&lt;br /&gt;
[[File:DH2 514.jpg|thumb|none|601px|McClane loses his Beretta on a luggage conveyor belt during a shootout in the airport baggage area. Unlike the Beretta 92F used in the first film, the slide release on the 92FS was not extended for Bruce Willis, though the magazine release was reversed to accommodate Willis.]]&lt;br /&gt;
[[File:DH2 513.jpg|thumb|none|600px|Miller ([[Vondie Curtis-Hall]]) appears to hold McClane's Beretta after the shootout in the airport baggage area.]]&lt;br /&gt;
[[File:DH2 McClane.jpg|thumb|none|601px|LAPD Detective Lt. John McClane ([[Bruce Willis]]) draws his Beretta 92FS when he confronts Marvin, the janitor ([[Tom Bower]]).]]&lt;br /&gt;
[[Image:DH2 Beretta2.jpg|thumb|none|601px|LAPD Detective Lt. John McClane fires his [[Beretta 92FS]] at Stuart's men during the skywalk ambush.]]&lt;br /&gt;
[[Image:DH2_Beretta.jpg|thumb|none|601px|McClane loads a fresh magazine into his Beretta 92FS. Note the reversed magazine release, a user-customisable feature introduced on the FS model.]]&lt;br /&gt;
[[File:DH2 501.jpg|thumb|none|600px|Closeup of McClane's Beretta on the floor of the skywalk.]]&lt;br /&gt;
[[Image:DH2_Beretta-4.jpg|thumb|none|601px|McClane checks the load of his Beretta 92FS before going to intercept Gen. Ramon Esperanza ([[Franco Nero]]).]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-17h00m32s184.jpg|thumb|602px|none|A close-up of the grip of the Beretta 92FS in McClane's waistband.]]&lt;br /&gt;
[[Image:DH2 90.jpg|thumb|601px|none|McClane fires his Beretta 92FS during a shootout on the tarmac.]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]] &lt;br /&gt;
[[File:DH2 515.jpg|thumb|none|600px|LAPD Sergeant Al Powell ([[Reginald VelJohnson]]) appears to now carry a Beretta as he receives a phone call from McClane.]]&lt;br /&gt;
[[Image:DH2-Beretta-3.jpg|thumb|none|600px|An empty Beretta 92FS in the hand of a dead SWAT officer after the Annex skywalk shootout. Note that the empty shell casings on the floor seem to be a mix of crimped-nose blanks and empty shells from live rounds.]]&lt;br /&gt;
[[Image:DH2_Beretta-5.jpg |thumb|none|600px|Major Grant fires his Beretta 92FS during the shootout at the church.]]&lt;br /&gt;
[[Image:DH2-Beretta-6.jpg|thumb|none|601px|Carmine Lorenzo ([[Dennis Franz]]) checks the load in his Beretta 92FS as he gets his officers ready.]]&lt;br /&gt;
[[Image:DH2 025.jpg|thumb|none|600px|Major Grant ([[John Amos]]) searches for McClane on the wing of the 747 with his Beretta 92FS drawn. Upon close inspection: This Beretta has the magazine release reversed for left-handed shooters, even though Grant is right-handed; this suggests that the gun is actually McClane's Beretta being re-used in another scene.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Colonel Stuart ([[William Sadler]]) and the mercenaries under his command use [[Glock]] pistols as their sidearms. This is one of the earliest appearances of the Glock in a major Hollywood film (it had just been featured in 1989's ''[[Johnny Handsome]]''). While the handguns seen in the film appear to be the [[Glock 17]] model, in a now-notorious scene early in the film, McClane ([[Bruce Willis]]) identifies the handgun to Chief Lorenzo ([[Dennis Franz]]) as a &amp;quot;Glock 7,&amp;quot; (no such model exists) and recites a string of inaccuracies, describing it as ''&amp;quot;a porcelain gun made in Germany that doesn't show up on your airport metal detectors and costs more than you make in a month.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The most glaring misconception is that the weapon is undetectable to the X-Ray machines at the airport, while in reality, Glock never produced such a handgun. In fact, 83.7% (by weight) of the Glock pistol is normal ordnance steel and the &amp;quot;plastic&amp;quot; parts are a dense nylon Zytel-based polymer known as &amp;quot;Polymer 2&amp;quot;, which is radio-opaque and is therefore visible to X-ray security equipment. In addition, virtually all of these &amp;quot;plastic&amp;quot; parts contain embedded steel not to make the firearms &amp;quot;detectable&amp;quot;, but to increase functionality and shooting accuracy. Contrary to popular movies like ''Die Hard 2'', neither Glock nor any other gun maker has ever produced a &amp;quot;porcelain&amp;quot;, &amp;quot;ceramic&amp;quot; or &amp;quot;plastic&amp;quot; firearm which is undetectable by ordinary security screening devices. Even if a pistol that was completely undetectable by either X-ray machines or metal detectors were to be developed, the ammunition inside would still be detectable. Another mistake is the claim the Glocks are made in Germany when in reality, they are manufactured in Austria.&lt;br /&gt;
&lt;br /&gt;
When Glock pistols were first introduced to the U.S. market, they were promoted as being lightweight because of their extensive use of non-metallic components. This generated controversy from people fearing that this would make them easier to conceal from metal detectors and X-ray devices - hence the scene in the movie. However, as described, the scenario shown in the film is pure Hollywood fiction. Armorer Mike Papac, whose company Cinema Weaponry supplied all of the firearms used in ''Die Hard 2'', has commented, ''&amp;quot;I remember when we did that scene, I tried to talk them out of it. There's no such thing as a gun invisible to metal detectors, and there shouldn't be, but they wouldn't budge. They had it written into the script and that was that.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock171stGen.jpg|thumb|none|300px|A Generation 1 Glock 17 in 9x19mm.]]&lt;br /&gt;
[[Image:DH2 024.jpg|thumb|none|600px|Baker ([[Tony Ganios]]) pulls his suppressed Glock on the custodian in the church.]]&lt;br /&gt;
[[Image:DH2_Glock.jpg|thumb|none|600px|Sgt. Oswald Cochrane ([[John Costelloe]]) holds his Glock 17 as he searches for McClane during the confrontation in the baggage handling area.]]&lt;br /&gt;
[[Image:DH2 Glock-3.jpg|thumb|none|600px|Colonel Stuart puts his Glock to Miller's head to threaten him for his failure, and pulls the trigger, but the gun clicks empty. Note the milled ejection port, which is part of the blank-fire conversion process.]]&lt;br /&gt;
[[Image:DH2_Glock2.jpg|thumb|none|600px|O'Reilly ([[Robert Patrick]]) surprises the SWAT team with his Glock 17.]]&lt;br /&gt;
[[Image:DH2 Glock-4.jpg|thumb|none|600px|O'Reilly puts his Glock 17 to Barnes's head while also holding a Heckler &amp;amp; Koch MP5K in his left hand.]]&lt;br /&gt;
[[File:DH2_Glock5.jpg|thumb|none|600px|In a deleted scene, O'Reilly eliminates some painters with a suppressed Glock.  Note the &amp;quot;stovepipe&amp;quot; jam.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
General Ramon Esperanza ([[Franco Nero]]) is seen with a blued [[M1911A1]] while onboard the military plane transporting him to the States. He then is seen using it to fire at McClane.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants.]]&lt;br /&gt;
[[Image:DH2_M911A1.jpg|thumb|600px|none|Esperanza holds an M1911A1 to the pilot's head.]]&lt;br /&gt;
[[Image:DH2-M1911A1-2.jpg|thumb|600px|none|Esperanza picks up the snow-covered M1911A1 before leaving the plane.]]&lt;br /&gt;
[[Image:DH2_11.jpg|thumb|601px|none|Esperanza ([[Franco Nero]]) with the empty M1911A1. Note the blued finish.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
Several airport police officers throughout the film carry [[Smith &amp;amp; Wesson Model 19]] revolvers as their sidearms.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[Image:DH2-Revolver.jpg|thumb|none|600px|An airport police officer pulls a Model 19 on McClane in the baggage handling area.]]&lt;br /&gt;
[[File:DH2-MP5-7.jpg|thumb|none|600px|Dulles officers draw their revolvers after McClane opens fire with the MP5A3.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
Colonel Stuart ([[William Sadler]]) uses a [[Heckler &amp;amp; Koch MP5A5]] as his main weapon throughout the movie. (IMFDB previously misidentified this weapon as an [[MP5A3]], but Blu-ray screen captures indicate that Stuart's MP5 has the 4-position Navy trigger group which characterizes the A5 variant.)&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler and Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:DH2-MP5A5-1.jpg|thumb|none|600px|Colonel Stuart ([[William Sadler]]) picks up his Heckler &amp;amp; Koch MP5A5 after making contact with the C-130 flown by Esperanza.]]&lt;br /&gt;
[[Image:DH2-MP5A5-2.jpg|thumb|none|600px|Colonel Stuart with his MP5A5 on the tarmac after McClane escapes the exploding C-130. Visible in this image is the 4-position Navy lower receiver, the distinguishing feature of the MP5A5.]]&lt;br /&gt;
[[Image:DH2_MP5A3.jpg|thumb|none|600px|Colonel Stuart ([[William Sadler]]) with his MP5A5 in the church.]]&lt;br /&gt;
[[Image:DH2-MP5-5.jpg|thumb|none|600px|Closeup of Stuart's [[Heckler &amp;amp; Koch MP5A5]] after swapping out the magazine.]]&lt;br /&gt;
[[Image:DH2 MP5-7.jpg|thumb|none|600px|Stuart observes the fight between Major Grant and John McClane on the plane's wing with his Heckler &amp;amp; Koch MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Garber ([[Don Harvey]]) carries a [[Heckler &amp;amp; Koch MP5A3]] fitted with a scope. Like the other MP5 variants used by Stuart's men, it also has two magazines taped together jungle-style.  McClane later commandeers Garber's MP5A3 and uses it to fire at Captain Carmine Lorenzo to prove a point about the firefight between Stuart's men and Major Grant's unit. During the film, MP5 magazines filled with live ammunition are seen being switched for magazines filled with blanks and used interchangeably.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Live/blank swapping is only possible in manually-operated (e.g. bolt- or pump-action) firearms, not in an autoloader like the blowback-operated MP5. Blank ammunition cannot cycle the action if an adapter is not installed to choke down the barrel and increase the gas pressure, while live ammunition will not fit down the adapter and simply blow up the firearm. The gun would have to be taken apart and the adapter removed before it's safe to use live ammunition in it, which Stuart's men clearly do not do.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[Image:DH2-MP5-4.jpg|thumb|none|600px|Garber ([[Don Harvey]]) fires his scoped Heckler &amp;amp; Koch MP5A3 out of the church window.]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-22h28m25s51.jpg|thumb|none|600px|McClane dropped this Heckler &amp;amp; Koch MP5A3 in the snow during the snowmobile firefight.]]&lt;br /&gt;
[[Image:DH2-MP5-6.jpg|thumb|none|600px|A closeup of the MP5A3 that McClane fires off in the airport security office. This is not a recommended method for proving that your weapon is loaded with blank ammunition - at this range, even blanks could cause serious harm to Captain Lorenzo, not to mention that discharging a firearm in such a location would definitely prompt nearby officers to shoot McClane.]]&lt;br /&gt;
[[Image:DH2-MP5-7.jpg|thumb|none|600px|McClane unloads the MP5A3 and then throws it on the floor (undoubtedly to the chagrin of armorer Mike Papac, behind the scenes).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5K]] submachine guns are the main weapons used by Stuart's men. Many of them have two mags taped together 'jungle style' with blank &amp;amp; live ammo, same as the aforementioned MP5s. During the skywalk shootout, a few of the MP5Ks are actually converted Heckler &amp;amp; Koch SP89s (see below).&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:DH2 Glock-4.jpg|thumb|none|600px|O'Reilly ([[Robert Patrick]]) about to finish off Leslie Barnes ([[Art Evans]]) with a Glock 17 while also holding a Heckler &amp;amp; Koch MP5K. The paddle mag release is seen in this shot. Being left handed, the actor Robert Patrick uses his strong arm to steady the SMG.]]&lt;br /&gt;
[[Image:DH2-MP5-10.jpg|thumb|none|600px|A closeup of the cocking handle being racked on a Heckler &amp;amp; Koch MP5K as Mulkey ([[Ken Baldwin]]) clears a jam. Here the S-E-F trigger group can be clearly seen.]]&lt;br /&gt;
[[Image:DH2-MP5-11.jpg|thumb|none|600px|Mulkey ([[Ken Baldwin]]) takes cover with his Heckler &amp;amp; Koch MP5K while clearing a jam. Though faint, the S-E-F polymer lower receiver and paddle mag release can both be seen in this shot. ''Trivia: The MP5K used by Ken Baldwin jammed repeatedly firing blanks while filming this scene, so his angry outbursts (including the instance where he curses at the gun) were unscripted and genuine expressions of frustration.]]&lt;br /&gt;
[[Image:DH2_MP5K.jpg|thumb|none|600px|Kahn ([[Tom Verica]]) with a Heckler &amp;amp; Koch MP5K while on the tarmac. Here is a clear shot of the polymer lower receiver.]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-22h22m25s22.jpg|thumb|none|600px|Burke ([[John Leguizamo]]) with a [[Heckler &amp;amp; Koch MP5K]].]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-22h21m25s186.jpg|thumb|none|600px|Kahn loads jungle-taped magazines filled with blanks into his MP5K prior to the shootout at the church.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SP89 (mocked up as MP5K)==&lt;br /&gt;
During the shootout on the annex skywalk, at least one of the [[MP5K]]s used by the terrorists is actually a [[Heckler &amp;amp; Koch SP89]] fitted with an MP5K vertical grip and converted to full-auto to resemble an MP5K. Apparently, the armorer didn't have enough genuine MP5Ks to use when the scene was filmed. Due to a continuity error, Sheldon ([[Michael Cunningham]]), O'Reilly ([[Robert Patrick]]) and Shockley ([[Mark Boone Junior]]) start out using the SP89 during the shootout, but are later seen with actual MP5Ks.&lt;br /&gt;
[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP89 converted to full auto fire and made to look like an MP5K - 9x19mm. Note lack of paddle magazine release and push-pin lower receiver.]]&lt;br /&gt;
[[File:DieHard2-2014-12-23-16h37m32s206.jpg|thumb|none|600px|Sheldon ([[Michael Cunningham]]) fires a [[Heckler &amp;amp; Koch SP89]] during the Annex skywalk shootout. The all-metal lower receiver and absence of a paddle magazine release are clearly visible here, indicating that this is a converted SP89 and not the MP5K he is seen using later in the shootout.]]&lt;br /&gt;
[[Image:DH2-MP5-9.jpg|thumb|none|600px|Sheldon ([[Michael Cunningham]]), disguised as a painter, fires his weapon at McClane.]]&lt;br /&gt;
[[File:DH2 007.jpg|thumb|none|600px|Sheldon ([[Michael Cunningham]]) kills a SWAT officer with his SP89. He later has an actual MP5K (when he reloads the gun, it clearly has the SEF lower).]]&lt;br /&gt;
[[Image:DH2 401.jpg|thumb|none|600px|Shockley ([[Mark Boone Junior]]) fires his weapon at the SWAT officers.]]&lt;br /&gt;
[[File:DieHard2-2014-12-23-16h37m47s88.jpg|thumb|none|600px|O'Reilly ([[Robert Patrick]]) fires the SP89 and his Glock at the SWAT officers. This weapon is recognizable as the SP89 by the lack of a paddle magazine release. He later has a real MP5K when he confronts Barnes.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
During the shootout on the Annex Skywalk, one of the SWAT officers can be seen carrying an [[Ithaca 37]] shotgun with shell holder on the stock.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|500px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:DH2-Shotgun.jpg|thumb|none|600px|An airport SWAT officer armed with an Ithaca 37 fitted with shell holders.]]&lt;br /&gt;
[[Image:DH2_Shotgun-2.jpg|thumb|none|600px|The same SWAT officer lies dead with the shotgun at his side.  This is actually an Ithaca 37, identifiable by the barrel retention lug at the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is used by the Dulles Airport SWAT team. It is also used by most soldiers in the &amp;quot;Blue Light&amp;quot; Special Forces unit led by Major Grant ([[John Amos]]).&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-16h36m14s193.jpg|thumb|none|600px|The leader of the Dulles SWAT unit is killed while holding his M16A1. His comrades are also armed with M16A1s.]]&lt;br /&gt;
[[Image:DH2_M16_2.jpg|thumb|none|600px|An airport SWAT officer firing an M16A1 during the shootout.]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-16h39m04s100.jpg|thumb|none|600px|One of the SWAT officers kills a terrorist with his M16A1...]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-16h39m15s215.jpg|thumb|none|600px|...but he is quickly killed by another terrorist, dropping his rifle.]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-22h16m18s183.jpg|thumb|none|600px|Major Grant's men follow him to a meeting. The soldier nearest to the camera has an [[M16A1]].]]&lt;br /&gt;
&lt;br /&gt;
==M16 (Colt AR-15 SP1)==&lt;br /&gt;
At least one of Major Grant's men carries an original [[M16]] (or a Colt AR-15 SP1 converted to auto) that is fitted with an [[M16A1]] flash hider. This weapon is meant to stand in for a genuine [[M16A1]].&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg|thumb|none|500px|M16 (aka SP1) with 30 Round magazine and M16A1 flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-22h12m28s160.jpg|thumb|none|601px|One of Major Grant's men stands at attention holding an original M16.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter II==&lt;br /&gt;
When Major Grant ([[John Amos]]) and the &amp;quot;Blue Light&amp;quot; unit show up at Dulles, several of the soldiers carry what appear to be [[Colt AR-15 Sporter II]] (SPII) rifles, fitted with [[M16A2]]-style hand guards, that have been converted to full-auto. They can be recognized as AR-15 SPIIs by the &amp;quot;slab side&amp;quot; lower receiver and lack of a brass deflector (visible in several shots). These are meant to stand in for the [[M16A2]].&lt;br /&gt;
[[Image:M16A1 SP1 A2.jpg|thumb|none|500px|Colt AR-15 Sporter II (SPII) with M16A2 hand guards - 5.56x45mm]]&lt;br /&gt;
[[Image:DH2-M16-3.jpg|thumb|none|600px|The soldier behind Major Grant has an AR-15 Sporter II with A2 style handguards. Note the upper has no brass deflector.]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-22h17m01s119.jpg|thumb|none|600px|While driving to the church, one of Major Grant's men prepares to load a magazine into his AR-15 SP II. The slab-side lower receiver is clearly visible here.]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-22h42m58s85.jpg|thumb|none|600px|Major Grant and his men greet Stewart and his men at the 747 hangar. The soldier on the far left has another AR-15 SP II.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
When Baker and Thompson show up at the church and are knocking on the door, the custodian is watching a news broadcast of Esperanza's extradition, and a [[Browning M2HB]] is glimpsed on the TV.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:DH2-Browning M2.jpg|thumb|none|600px|A Browning M2HB is seen on a broadcast that the church custodian is watching when Stuart's men arrive.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
In attempt to kill McClane after securing Esperanza, Colonel Stuart ([[William Sadler]]) and his men throw [[M26 hand grenade]]s into the cockpit of the plane McClane is in, but luckily for McClane, he manages to escape the cockpit using the pilot's ejector seat before the grenades detonate. The grenades seen in the film (especially in closeup) are in reality dummy training grenades meant to represent the M26 style grenade (as evidenced by the obviously 'rough' cast iron and no MFG markings). In typical Hollywood fashion, the hand grenades create explosions far in excess of their power (mockingly called ''nuclear hand grenades'' by some prop masters). Also noteworthy, the M26, at maximum, has a seven second fuse delay, and it takes over half a minute for McClane to eject himself from the time the first grenade enters the cockpit.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:DH2_M26.jpg|thumb|none|600px|Several M26 hand grenades land near McClane in the cockpit. Note the lack of MFG markings.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Die Hard Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Die Hard]]&lt;br /&gt;
[[Category:Renny Harlin]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Crysis_2&amp;diff=1592346</id>
		<title>Crysis 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Crysis_2&amp;diff=1592346"/>
		<updated>2023-07-23T02:21:45Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* &amp;quot;Marshall&amp;quot; */ Fixed markup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Crysis2.jpg|thumb|right|300px|''Crysis 2'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
All weapons in ''Crysis 2'' are fictional (except for a couple), but almost all are based off of real world firearms. Also worth noting, all weapons are reloaded correctly and keep track of the +1 in the chamber, rare in games. Every weapon has six different reloading animations (certain weapons have more or less, depending on how they are operated); empty and partial reloads are different due to needing to chamber a round, and reloading in different Nanosuit modes produce slightly different reload animations. Reloading in Armor mode will produce a more forceful reload animation, while reloading in Cloak mode will produce a slower, more quiet reload.&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
==&amp;quot;M12 Nova&amp;quot;==&lt;br /&gt;
The M12 Nova is a 9mm handgun with a 20 round magazine. The pistol is the same as ''Crysis''' SOCOM pistol, which was based on a mixture of the [[Heckler &amp;amp; Koch UCP|H&amp;amp;K UCP prototype]] and [[Walther P99]] with some features from the [[Heckler &amp;amp; Koch Mark 23]] and [[Heckler &amp;amp; Koch HK45]]. Interestingly, when the player reloads an empty M12 (or Hammer) in stealth mode, the animation has the player pull back on the slide and release it, instead of using the slide stop.&lt;br /&gt;
[[Image:Hk ucp 3.jpg|thumb|none|350px|Heckler &amp;amp; Koch UCP prototype from 2004 - 4.6x30mm]]&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|350px|Walther P99 - 9x19mm]]&lt;br /&gt;
[[Image:pistolSOCOM-C2.jpg|thumb|none|600px|The player firing the M12 Nova while sliding on the ground.]]&lt;br /&gt;
[[Image:SOCOM-C2.jpg|thumb|none|600px|The M12 Nova being held in-game. Note UCP slide with HK45 milling cuts.]]&lt;br /&gt;
[[Image:M12Nova-Crysis2.jpg|thumb|none|600px|Customizing the M12 Nova. Note Walther P99 frame with HK45/UCP's under-barrel rail and the Walther P99 trigger.]]&lt;br /&gt;
[[Image:TS-Crysis2.jpg|thumb|none|600px|C.E.L.L. Special Adviser Tara Strickland fires her M12 Nova near the end of the game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hammer&amp;quot;==&lt;br /&gt;
The Hammer is a handgun that fires (fictional) .50 Compact rounds from a 9 round magazine. The front of the slide and the barrel are based on the [[Beretta 92FS]], the rear of the slide, and the frame, notably the thumb safety, grip safety, trigger, and hammer, are based on [[M1911]]-style pistols, the size, the magazine size, and the large caliber round are based on the [[Desert Eagle]]. It also features a compensator in front of the slide. Interestingly, when the player reloads an empty Hammer (or M12 Nova) in stealth mode, the animation has the player pull back on the slide and release it, instead of using the slide stop.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II with target sights - .45 ACP]]&lt;br /&gt;
[[Image:C2-pistol.jpg|thumb|none|600px|The C.E.L.L. soldier pulling the slide of the Hammer pistol.]]&lt;br /&gt;
[[Image:Pistol?-C2.jpg|thumb|none|600px|The Hammer pistol as seen in the &amp;quot;Multiplayer Demo Announce&amp;quot; trailer.]]&lt;br /&gt;
[[Image:3-C2.jpg|thumb|none|600px|Customizing the Hammer.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Majestic&amp;quot;==&lt;br /&gt;
The Majestic is a six-shot revolver resembling both the [[Mateba 2006M]] and the [[Mateba MTR-8]] firing .50 Compact rounds, the same as the Hammer. Unlike most revolvers, the weapon is reloaded by swapping magazine cylinders rather than simply replacing any spent rounds in the cylinder with fresh ammo. The Majestic also has an M16-style charging handle which is cocked to pull and lock the cylinder into position. In Singleplayer an Assault Scope can be attached.&lt;br /&gt;
[[File:Mateba_2006.jpg|thumb|350px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:Mateba MTR-8.jpg|thumb|400px|none|Mateba MTR-8 - .357 Magnum]]&lt;br /&gt;
[[Image:Majestic-C2.jpg|thumb|none|600px|The Majestic Pistol aimed at an alien Ceph unit.]]&lt;br /&gt;
[[Image:2-C2.jpg|thumb|none|600px|Customizing the Majestic.]]&lt;br /&gt;
[[Image:2b-C2.jpg|thumb|none|600px|Chino offers Alcatraz the Majestic.]]&lt;br /&gt;
[[Image:C2-MajesticH.jpg|thumb|none|600px|A C.E.L.L. sniper with a Majestic revolver in his leg holster.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AY69&amp;quot;==&lt;br /&gt;
The AY69 is a 9mm machine pistol with 30 round magazines that fires at 800 rounds-per-minute. It is almost identical to the [[Heckler &amp;amp; Koch MP7]], most noticeable changes are that it has an under-barrel rail instead of a folding vertical grip, much like the MP7A2, and it lacks a sliding stock and flash hider.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.]]&lt;br /&gt;
[[Image:Crysis2 - MP7.jpg|thumb|600px|none|An AY69 in the hands of a C.E.L.L soldier.]]&lt;br /&gt;
[[Image:Crysis2-AK69.jpg|thumb|none|600px|A C.E.L.L. soldier gets shot as his AY69 flies from his hands. Note the C.E.L.L. soldier on the bottom right with a Jackal shotgun.]]&lt;br /&gt;
[[Image:1-C2.jpg|thumb|none|600px|Customizing the AY69.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A possible [[Beretta 92FS]] is seen in the holster of an NYPD officer holding down riots and panic about a quarantine zone in New York, which then causes C.E.L.L., military, and police forces to seal off New York in the wake of the &amp;quot;Manhattan&amp;quot; virus.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:92FS-C2.jpg|thumb|none|600px|An NYPD officer with a holstered pistol as he takes down a rioter in the intro news footage.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Feline&amp;quot;==&lt;br /&gt;
The Feline is a bullpup SMG with a 60 round magazine, firing (fictional) 4.7mm Compact rounds at 1200 rounds-per-minute. It looks very similar to the [[FAMAS#FAMAS FÉLIN|FAMAS Valorisé]], with the FÉLIN name in English (the FAMAS FÉLIN being intended for use alongside the Valorisé in reality), crossed with the [[Enfield L85 rifle series#L22|L22A1]], especially the front rail under the barrel. It also resembles the TKB-022PM, or the Korobov, a canceled, bullpup AK prototype.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm]]&lt;br /&gt;
[[Image:Sa80-l22a1.jpg|thumb|none|450px|SA80 AFV prototype with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Feline-C2.jpg|thumb|none|600px|&amp;quot;Alcatraz&amp;quot; holding a Feline SMG during the &amp;quot;Central Station&amp;quot; attack.]]&lt;br /&gt;
[[Image:4-C2.jpg|thumb|none|600px|Customizing the Feline.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;K-Volt&amp;quot;==&lt;br /&gt;
The K-Volt is an electrostatic pellet gun that fires 6mm electrostatic pellets from a 50 round magazine and functions like an electric airsoft gun, as opposed to a firearm, not needing to be chambered, even on an empty reload. This works because pulling the trigger cycles the &amp;quot;bolt&amp;quot;, chambering a round, then firing it, and not cycling after, meaning there is never a round in the chamber. It also has ballistics closer to an airsoft gun than a true firearm. The pellets do minimal kinetic damage but fry the shields on stronger alien units, drain power from nanosuits, and stuns humans making it a situational weapon. It is very similar to a [[TDI Vector]], but with a different type of magazine and a bulkier, [[FN P90]]-like front.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:KVolt-C2.jpg|thumb|none|600px|The K-Volt electric pellet submachine gun being fired at an alien Ceph unit.]]&lt;br /&gt;
[[Image:Crysis2 - Electric.jpg|thumb|none|600px|Reloading the K-Volt electric in multiplayer. The [[FN P90|P90]]-style foregrip can be clearly seen.]]&lt;br /&gt;
[[Image:5-C2.jpg|thumb|none|600px|Customizing the K-Volt.]]&lt;br /&gt;
[[Image:KVOLT-C2.jpg|thumb|none|600px|A C.E.L.L. soldier with a K-Volt.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Mk.20 Superior Combat Assault Rifle&amp;quot;==&lt;br /&gt;
The SCAR fires (fictional) 4mm Sabot Scar rounds at 700 rounds-per-minute from 40 round magazines. These advanced rifle cartridges are smaller than 5.56mm rounds, but pack almost the same punch, allowing for 40 round magazines with virtually no loss in firepower. As in the ''Crysis'' world, it appears as if the weapon won the SOCOM SCAR competition. It heavily resembles a [[Heckler &amp;amp; Koch XM8]] with some elements from the [[Remington ACR]].&lt;br /&gt;
[[Image:XM8.JPG|thumb|500px|none|Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|500px|none|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:C2-SCAR.jpg|thumb|none|600px|A U.S. Army soldier with a SCAR assault rifle in &amp;quot;The Wall&amp;quot; trailer. Note the ACR-like stock.]]&lt;br /&gt;
[[Image:Crysis2 - SCAR2.jpg|thumb|none|600px|The player with the SCAR. ]]&lt;br /&gt;
[[Image:Crysis2 - SCAR.jpg|thumb|none|600px|Reloading the SCAR on the multiplayer map &amp;quot;Highrise&amp;quot;.]]&lt;br /&gt;
[[Image:6-C2.jpg|thumb|none|600px|Customizing the SCAR. Note the grenade launcher mounted on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Mk.21 Superior Combat Assault Carbine&amp;quot;==&lt;br /&gt;
A compact version of the SCAR, the SCARAB fires at 900 rounds-per-minute, and is seen being used by some members of C.E.L.L. The most noticeable changes are the lack of a carrying handle, a slightly different handguard, and a collapsible stock. It has flip-up sights resembling the Magpul MBUS gen 1.&lt;br /&gt;
[[Image:SCARAB-C2.jpg|thumb|none|600px|The SCARAB.]]&lt;br /&gt;
[[Image:Crysis2 - Scarab.jpg|thumb|none|600px|The SCARAB in multiplayer.]]&lt;br /&gt;
[[Image:7-C2.jpg|thumb|none|600px|Customizing the SCARAB. Note the C.E.L.L. camo on the weapon, which appears on most of the weapons used by C.E.L.L.]]&lt;br /&gt;
[[Image:C2-SCARAB.jpg|thumb|none|600px|A C.E.L.L. soldier with a SCARAB fitted with a laser pointer (called &amp;quot;Laser Sight&amp;quot; in-game).  In the customization menu, the laser pointer lies within the submenu for weapon sights, meaning that mounting a &amp;quot;Laser Sight&amp;quot; somehow removes the ability to mount optics.  This makes little sense as the laser pointer is mounted on the side of the weapon and doesn't obstruct the part of the rail system where weapon sights are mounted.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Mk.24 Grendel&amp;quot;==&lt;br /&gt;
The Grendel is a 6.8mm SPC assault rifle that holds 24 rounds per magazine and fires in 3 rounds bursts. It heavily resembles the Magpul Massoud.&lt;br /&gt;
[[Image:Magpul_Massoud.jpg|thumb|none|500px|Magpul Massoud - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Crysis2Weapon.jpg|thumb|600px|none|The Grendel assault rifle in ''Crysis 2''.]]&lt;br /&gt;
[[Image:Crysis2-Grendel.jpg|thumb|600px|none|The Grendel assault rifle being customized.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FY71&amp;quot;==&lt;br /&gt;
The FY71 from ''[[Crysis]]'' returns in the Decimation Pack, and holds 30 rounds. It is based on the [[AK-74#AK-74M|AK-74M]] and the [[Norinco QBZ-03]]. What distinguishes it from the FY71 in ''Crysis'' and its expansion pack is the olive green finish covering a bit more of the gun, a new rail system, a remodeled handguard and magazine, a Magpul CTR stock, and a shorter front sight. The FY71 has higher stopping power with a slightly slower rate of fire and heavier recoil than the one in ''Crysis''.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:QBZ-03.jpg|thumb|none|400px|Norinco QBZ-03 - 5.8x42mm]]&lt;br /&gt;
[[Image:FY71-C2.jpg|thumb|none|600px|A C.E.L.L. soldier firing an FY71 fitted with an EOTech-style red dot sight and an underbarrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
On some of the magazine stands there are &amp;quot;Airsoft&amp;quot; magazines, and they have what seem to be an [[M4A1 Carbine]] with a few attachments on the cover.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Airsoft-C2.jpg|thumb|none|600px|An &amp;quot;Airsoft&amp;quot; magazine showing a man armed with an M4A1 Carbine fitted with ACOG scope.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==&amp;quot;DSG-1&amp;quot;==&lt;br /&gt;
The DSG-1 is a precision rifle firing .405 caliber rounds from a 6 round magazine. As the name implies, it is based on the [[DSR-1]] but with the layout and semi-auto operating system much like that of the [[PSG-1]] or similar HK rifles. It returns from the first ''Crysis'' and the changes to the DSG-1 are a shorter stock, a slightly shorter hand-guard and top rail, semi-auto fire mode, and a longer barrel. In the only error in weapon operation in the game, when reloading an empty DSG-1 the player will operate it as if it was an open bolt weapon, which it clearly isn't. After the animation the bolt will remain in the locked back position, however switching away from the rifle and then back puts the bolt back forward where it should be.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
[[Image:C2-SCArPlay.jpg|thumb|none|600px|The DSG-1 on the ground.]]&lt;br /&gt;
[[Image:DSG-1-Crysis2.jpg|thumb|none|600px|Reloading the DSG-1.]]&lt;br /&gt;
[[Image:C2-DSG-1.jpg|thumb|none|600px|A USMC soldier using a DSG-1.]]&lt;br /&gt;
[[Image:8-C2.jpg|thumb|none|600px|Customizing the DSG-1.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M2014&amp;quot;==&lt;br /&gt;
The M2014 is an electromagnetic, anti-materiel, gauss sniper rifle, firing 10mm solid slugs from a 4 round magazine. Its overall shape is very similar to a [[Walther WA 2000]].&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Crysis2 - RG.jpg|thumb|none|600px|The M2014 Gauss being fired at a C.E.L.L. ASV.]]&lt;br /&gt;
[[Image:Crysis2-GaussGun.jpg|thumb|none|600px|The M2014 Gauss being customized.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Gauss Rifle==&lt;br /&gt;
There is a 2 shot underbarrel gauss rifle that can be attached to the SCAR, similar to the underbarrel grenade launcher and shotgun. Its description is: A miniaturized electromagnetic solid slug projector. As opposed to the other underbarrels, this one uses the weapon's iron sights to aim. Like the others, using this weapon replaces the semi-auto fire mode in the selection menu, since clearly mounting an object under the barrel obstructs the fire selector somehow.&lt;br /&gt;
&lt;br /&gt;
[[Image:C2-Gaussattach.jpg|thumb|none|600px|The Gauss attachment being added to the SCAR during customization.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Jackal&amp;quot;==&lt;br /&gt;
The Jackal is a fully-automatic, 12 gauge shotgun with a 7 round box magazine. The shotgun resembles a [[Hawk shotgun series|Hawk Semi-Auto Tactical]] with an [[HK416]]-like trigger-group. It also has an M4-like stock.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Jackal-C2.jpg|thumb|none|600px|The Jackal shotgun in the &amp;quot;Central Station&amp;quot; level.]]&lt;br /&gt;
[[Image:Jackal-C2b.jpg|thumb|none|600px|A Jackal being customized. Note that the receiver resembles that of a Heckler &amp;amp; Koch G3/MP5.]]&lt;br /&gt;
[[Image:Crysis2 - ShotGAut.jpg|thumb|none|600px|The Jackal in the ''Crysis 2'' multiplayer demo.]]&lt;br /&gt;
[[Image:C2-Chino.jpg|thumb|none|600px|Chino with his Jackal.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Marshall&amp;quot;==&lt;br /&gt;
A 12 gauge, 10 shell capacity shotgun based on the XM2014 shotgun from [[Crysis]], which in turn was based on the [[Benelli M4 Super 90]], though only ''Crysis: Warhead'''s version was semi-automatic. Through the use of the latest (fictional) 12 gauge rounds, it can even be suppressed for covert operations.  Considering the &amp;quot;X&amp;quot; designation in the XM2014 and its near-identical appearance to that shotgun, the Marshall could be the final version of the shotgun after years of field testing, especially during the Lingshan Island incident in the previous games.  &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|550px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:Marshall-C2.jpg|thumb|none|600px|A soldier with a Marshall shotgun.]]&lt;br /&gt;
[[Image:9-C2.jpg|thumb|none|600px|Customizing the Marshall. While the model retains the original game's slider for adjusting the choke, it can no longer actually be adjusted.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Shotgun==&lt;br /&gt;
There is a lightweight underbarrel shotgun that can be attached to some weapons and has a capacity of 4 rounds. It resembles the [[Knight's Armament Masterkey|Masterkey]] fitted with a stand-off muzzle device.&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
[[Image:GMaster-C2.jpg|thumb|none|600px|An underbarrel shotgun added to a Grendel during customization.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Mk.60 Mod 0&amp;quot;==&lt;br /&gt;
The Mk.60 is a medium machine gun firing 7.62mm Armor-Piercing rounds from a 100 round box magazine at 550 rounds-per-minute. It seems to be a future version of the [[M60]].&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 GPMG - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|500px|M60 GPMG with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C2-M60E3.jpg|thumb|none|600px|Player holding Mk.60 in &amp;quot;Limited Edition&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Crysis2 - M60.jpg|thumb|none|600px|Alcatraz with a Mk.60 fired at a C.E.L.L. APC.]]&lt;br /&gt;
[[Image:Mk.60-Crysis2.jpg|thumb|none|600px|A player with a Mk. 60.]]&lt;br /&gt;
[[Image:Mk.602-Crysis2.jpg|thumb|none|600px|A Mk. 60 being customized.]]&lt;br /&gt;
[[Image:MK60-C2.jpg|thumb|none|600px|Two C.E.L.L. troopers opening up with their Mk. 60s.]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Machine Gun==&lt;br /&gt;
The name of the weapon is actually &amp;quot;Heavy Machine Gun&amp;quot;, and it fires the (fictional) .50 HMG round from a 150 round box mag at 400 rounds-per-minute. It can be ripped off its mount and used by the player. The heavy machine gun heavily resembles the experimental XM307 / XM312 Advanced Crew Served Weapon.&lt;br /&gt;
[[Image:C2-20mmmg.jpg|thumb|none|600px|The heavy machine gun in portable mode.]]&lt;br /&gt;
[[Image:C2-20mmm2g.jpg|thumb|none|600px|A heavy machine gun to the right of the player.]]&lt;br /&gt;
[[Image:10-C2.jpg|thumb|none|600px|Examining information about the HMG.]]&lt;br /&gt;
[[Image:Crysis2-Alcatraz.jpg|thumb|none|600px|Alcatraz firing his HMG at a C.E.L.L. helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
Door-mounted [[GE M134 Minigun]]s are seen on Blackhawk helicopters in &amp;quot;The Wall&amp;quot; trailer.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M134-C2.jpg|thumb|none|600px|A M134 minigun door-mounted on a U.S. military helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
A few VTOLS in &amp;quot;Power Out&amp;quot; and Prophet's flashbacks of the events in ''[[Crysis]]'' are seen with General Electric [[M61 Vulcan]]s mounted under their fuselage.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan 20mm Cannon]]&lt;br /&gt;
&lt;br /&gt;
==Type 88 GPMG==&lt;br /&gt;
In one of Prophet's flashbacks of the events in ''[[Crysis]]'', Major Strickland is seen manning a [[Type 88]] GPMG to distract a Ceph Hunter from eliminating the VTOLs escaping the Lingshan Island.&lt;br /&gt;
[[Image:Type88gpmg1.jpg|thumb|500px|none|Chinese Type 88 General Purpose Machine Gun.]]&lt;br /&gt;
[[Image:Type88-C2.jpg|thumb|none|600px|'''Highlight for Spoilers:''']]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Launcher - Tactical Armed Grenades&amp;quot;==&lt;br /&gt;
The L-TAG is a lever-action grenade launcher that can hold 5+2 (fictional) 60mm smart grenades of various types. The grenades can be bounced around corners or deployed like a minefield. However, the extra technology in each grenade makes them heavier and more complex, while also limiting the amount of propellant, giving them reduced range compared to other rounds. The grenades also feature an IFF proximity sensor that reduces the likelihood of friendly fire. It is similar in design and function to the [[M79 grenade launcher]], and even has a similar distinctive noise when fired. The L-TAG, unlike the M79, is a bit smaller, features an enlarged trigger guard, and in a bullpup configuration like the Feline. &lt;br /&gt;
&lt;br /&gt;
In earlier press materials the launcher was referred to as Launcher - Tactical Airburst Grenades, but any such functionality seems to have been removed from the final game and the weapon renamed.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:L-TAG-C2.jpg|thumb|none|600px|The L-TAG grenade launcher being examined.]]&lt;br /&gt;
[[Image:LTAG-C2.jpg|thumb|none|600px|A C.E.L.L. soldier with an L-TAG.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Joint Anti-Tank Weapon&amp;quot;==&lt;br /&gt;
The JAW is a single shot disposable rocket launcher that has the option to use limited SACLOS guidance to defeat moving targets and even helicopters at ranges exceeding 500m. Its appearance and function, plus that it can fire only one shot, along with being made by a Swedish company is similar to the [[M136 AT4]].&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:JAW-C2.jpg|thumb|none|600px|JAW rocket launcher.]]&lt;br /&gt;
[[Image:JAW-C2a.jpg|thumb|none|600px|A C.E.L.L. soldier firing a JAW rocket launcher at USMC marines outfitted in nanosuit-like armor.]]&lt;br /&gt;
[[Image:11-C2.jpg|thumb|none|600px|Examining the JAW.]]&lt;br /&gt;
&lt;br /&gt;
==Underbarrel Grenade Launcher==&lt;br /&gt;
The underbarreled grenade launcher fires 30mm advanced explosive anti-personnel percussion grenades and is based on the [[M203]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:C2-GLrifle.jpg|thumb|none|600px|While jumping, the player fires his under-barrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Swarmer&amp;quot;== &lt;br /&gt;
The Swarmer is a rather bizarre multiple rocket launcher, seemingly very loosely based on the million-RPM Metal Storm demonstrator rig. Each Swarmer is a pre-loaded disposable 64-round launcher with multiple rounds stacked in each of four tubes, and fires rapid 8-round bursts of homing missiles.&lt;br /&gt;
[[Image:Swarmer-C2.jpg|thumb|none|600px|The Swarmer being examined.]]&lt;br /&gt;
&lt;br /&gt;
==Sage Control GL6==&lt;br /&gt;
In the intro news footage, a C.E.L.L. operative is shown firing a [[Sage Control Rotary Launchers|Sage Control GL6 Launcher]] to suppress riots about the quarantined New York. The same footage is also used in the game ''[[Deus Ex: Human Revolution]]''.&lt;br /&gt;
[[Image:GL6.jpg|thumb|none|450px|Sage Control GL6 with optical sight - 40x46mm]]&lt;br /&gt;
[[Image:GL-C2.jpg|thumb|none|600px|A news footage showing a C.E.L.L. operative firing an GL6 launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==&amp;quot;X-43 Mk.1 Klystron Emitter&amp;quot;==&lt;br /&gt;
The X-43 MIKE is a battery powered weapon that fires concentrated microwaves which cook the target from the inside out, and can pass through most objects and set flammable ones alight, like plants. It is best described as a &amp;quot;Flamethrower 2.0&amp;quot;.&lt;br /&gt;
[[Image:12-C2.jpg|thumb|none|600px|Examining the X-43.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==C4==&lt;br /&gt;
C4 appears as demolition charges that can be remotely detonated.&lt;br /&gt;
[[Image:C4-C2.jpg|thumb|none|600px|A C4 pack being examined.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M17==&lt;br /&gt;
The M17 fragmentation grenade, which is based on the [[DM51 hand grenade]], are equipped to the player's inventory by default.&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|300px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:FG-C2.jpg|thumb|none|600px|Examining the M17 grenade.]]&lt;br /&gt;
[[Image:M17-C2.jpg|thumb|none|600px|An M17 frag grenade about to hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
==M34==&lt;br /&gt;
The M34 stun grenade, which resembles an [[M84 stun grenade]] with different coloring, is seen in the game.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:M84-C2.jpg|thumb|none|600px|An M34 stun grenade in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==M18==&lt;br /&gt;
The [[M18 smoke grenade]] appears as an additional grenade from the the Decimation DLC pack in an olive green finish.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
{{Crysis}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Disaster]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=12_Gauge_Double_Barreled_Shotgun&amp;diff=1527135</id>
		<title>12 Gauge Double Barreled Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=12_Gauge_Double_Barreled_Shotgun&amp;diff=1527135"/>
		<updated>2022-10-19T23:54:19Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Stevens12GaugeShotgun.jpg‎|thumb|right|500px|J. Stevens and Company Side by Side Shotgun (Circa 1878) exposed hammers and designed to fire Black Powder shotgun shells - 12 gauge]]&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg‎|thumb|right|500px|Charles Parker 1878 Side by Side Shotgun - 12 gauge.  The Parker Gun Company was absorbed into Remington in 1934.]]&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|right|500px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:LCSmithSxSShotgunField.jpg|thumb|right|500px|L.C. Smith case hardened hammerless side by side Field shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg‎|thumb|right|500px|Modern [[Baikal MP-43]] Commercial hammerless side by side shotgun - 12 gauge.  Baikal is a Russian manufacturer and a version of this budget shotgun is known as the Remington Spartan SPR 220.]]&lt;br /&gt;
[[Image:Deeleyshotgun.jpg|thumb|right|500px| Samuel Buckley &amp;amp; Company/Anson &amp;amp; Deeley Side by Side Shotgun - 12 gauge]]&lt;br /&gt;
[[File:WinchesterModel24Double.jpg|thumb|right|500px|Winchester Model 24 Side by Side - 12 gauge]]&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|right|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Blued stainlessreceiver.jpg|thumb|right|500px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]&lt;br /&gt;
[[Image:Longfowler.jpg|thumb|right|500px|Stoeger/IGA Longfowler side by side Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Zaballa 213.jpg|thumb|right|500px|Zabala 213 side by side Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|right|500px|Savage/Stevens 311A Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:J.P. Sauer Double Barrel Shotgun.jpg|thumb|right|500px|J.P. Sauer Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Merkel40e.jpg|thumb|right|500px|Merkel 40E Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonSPR210.jpg‎ |thumb|right|500px|Remington SPR210 Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonSPR210Cowboy.jpg‎|thumb|right|500px|Remington SPR210 Shotgun Hammerless Coach Gun - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonSPR220.jpg‎|thumb|right|500px|Remington SPR220 Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonSPR220Cowboy.jpg‎ |thumb|right|500px|Remington SPR220 Shotgun Exposed hammer Cowboy Action Gun - 12 gauge]]&lt;br /&gt;
[[Image:R VG BENTLEY CLUNN.JPG|thumb|right|500px|VG Bentley - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
The vast majority of shotguns seen in films and television are 12 gauge shotguns.  Despite the existence of other gauges like 410, 16, 20, and 28 as well as the older [[10 Gauge Double Barreled Shotgun|10 gauge]] and 8 gauge punt guns (and others), the shotguns most likely to be seen in a film would be the ubiquitous 12 gauge.  &lt;br /&gt;
&lt;br /&gt;
There are many instances of '''12 Gauge Double Barreled shotguns''' in films, television, and video games. However it is difficult to determine the exact make and model of gun since the distinctive features are hard to make out, even in close up. However, it is possible to ID the guns eventually if enough of their details are clearly visible in a film. Several things make this possible:&lt;br /&gt;
&lt;br /&gt;
a)The Wooden foregrips are distinctive as is the factory checkering,&amp;lt;br&amp;gt;b)The lever that removes the foregrip is distinctive,&amp;lt;br&amp;gt;c)The buttstock is distinctive as well as the shape as seen from the side profile.&lt;br /&gt;
&lt;br /&gt;
It is hoped that more and more of these 'mystery' shotguns will be identified as time goes on.&lt;br /&gt;
&lt;br /&gt;
For identification purposes, ''don't label the shotgun with a specific model name, if you are not 100% sure that &amp;lt;u&amp;gt;is&amp;lt;/u&amp;gt; a this model''. Due to the countless number of companies that make the double barreled shotguns that are nearly indistinguishable apart, all shotguns should be identified using the &amp;quot;12 Gauge Double Barreled Shotgun&amp;quot; term in the absences of any information to the contrary, such as unique parts or visible receiver markings.&lt;br /&gt;
&lt;br /&gt;
'''''Trivia note:''' Lefever Arms was the first company to introduce a double barreled shotgun without exposed hammers (aka &amp;quot;rabbit ears&amp;quot;) in 1878.  However, all companies still made double barreled shotguns with exposed hammers until the end of the 19th Century.  Only by the 1920s were the vast majority of commercial double barreled shotguns 'hammerless'.  Most Westerns use the iconic 'exposed hammer' shotguns because they were the most ubiquitous in the 19th Century, but hammerless shotguns did exist after 1878.  By the Prohibition Era of the 20th Century, you would probably see only Hammerless shotguns (with the random exception).  ''&lt;br /&gt;
&lt;br /&gt;
'''Please check the [[Talk:12 Gauge Double Barreled Shotgun|talk page]] for additional models and variants of the 12 Gauge Double Barreled Shotgun not shown on the main page. See also [[Double barreled shotgun]] for Double Barreled Shotgun models with their own pages.'''&lt;br /&gt;
&lt;br /&gt;
==Side by Side Shotgun==&lt;br /&gt;
&lt;br /&gt;
The 12 gauge side by side shotgun is the iconic hunting or 'country' shotgun.  From Jed Clampett of &amp;quot;The Beverly Hillbillies&amp;quot; to Frank Castle in ''[[Punisher, The (2004)|The Punisher]]'', the side by side shotgun has been the staple of the hunter or sportsman.  The Black powder versions are iconic weapons of the Old West and [[Percussion Shotgun|percussion cap or muzzle loader shotguns]] are symbols of the Pioneer expansion westward throughout the 1800s.  As of the late 1890s, double barreled shotguns were built to withstand the higher pressures of the modern smokeless powder shells.  &lt;br /&gt;
&lt;br /&gt;
'''''This section is for all Side by Side shotguns of legal length (i.e. 18&amp;quot; to 28&amp;quot; (or longer)'''''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tarzan of the Apes]]'' || Thomas Jefferson || Professor Porter ||  || 1918&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Foolish Wives]]'' || [[Erich von Stroheim]] || Count Wladislaw Sergius Karamzin || rowspan=2| ||rowspan=2| 1922&lt;br /&gt;
|-&lt;br /&gt;
||  || Pigeon hunters&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Gold Rush]]'' ||  [[Charlie Chaplin]] || The Tramp ||rowspan=3| ||rowspan=3| 1925&lt;br /&gt;
|-&lt;br /&gt;
|| Tom Murray ||Black Larsen&lt;br /&gt;
|-&lt;br /&gt;
|| Mack Swain ||Big Jim McKay&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[By the Law (Po zakonu)]]''||[[Vladimir Fogel]]||  Michael Dennin || rowspan=2| ||rowspan=2| 1926&lt;br /&gt;
|-&lt;br /&gt;
|| [[Aleksandra Khokhlova]] || Edith Nelson&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man Who Knew Too Much, The (1934)|The Man Who Knew Too Much]]''||||||||1934&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[China Seas]]'' || Rosalind Russell || Sybil Barclay || rowspan=4| || rowspan=4|1935&lt;br /&gt;
|-&lt;br /&gt;
| Jean Harlow || Dolly Portland&lt;br /&gt;
|-&lt;br /&gt;
| Soo Yong || Yu-Lan&lt;br /&gt;
|-&lt;br /&gt;
| [[Wallace Beery]] || Jamesy McArdle&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Petrified Forest]]''||[[Adrian Morris]]||Ruby||||1936&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Ski Battalion (Za Sovetskuyu Rodinu)]]'' || [[Pyotr Kirillov]] || Lt. Riuttu || rowspan=3| || rowspan=3|1937&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Chuvelyov]] || Arttu&lt;br /&gt;
|-&lt;br /&gt;
| || Red partisans&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Defense of Volochayevsk]]'' ||  [[Lev Sverdlin]] || Col. Ushijima || ||rowspan=3| 1938&lt;br /&gt;
|-&lt;br /&gt;
|| [[Pavel Volkov]] ||Fyodor||&lt;br /&gt;
|-&lt;br /&gt;
|| ||Partisans||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Each Dawn I Die]]'' || ||Prison Guard   ||  || 1939&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Siberians]]'' ||  [[Daniil Sagal]] || Alexey || ||rowspan=2| 1940&lt;br /&gt;
|-&lt;br /&gt;
|| Aleksandra Kharitonova ||Valya Kedrova||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sundown]]''|| [[Harry Carey]] || Dewey ||  || 1941&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Fighting Film Collection No. 6 (Boyevoy kinosbornik No. 6)]]'' || [[Pavel Geraga]] || Onisim Petrov || rowspan=4| || rowspan=4|1941&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandra Danilova]] || Pyotr Petrov's wife&lt;br /&gt;
|-&lt;br /&gt;
| [[Vasili Novikov]] || Old partisan&lt;br /&gt;
|-&lt;br /&gt;
| || Partisans&lt;br /&gt;
|-&lt;br /&gt;
|''[[Went the Day Well?]]''||[[Edward Rigby]]|| Bill Purvis||||1942&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lady Gangster]]''  || ||  Police Officer||||1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Will Come Back (Sekretar raykoma)]]'' || [[Mikhail Zharov]] || Gavrila Fedorovich Rusov || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kotovsky]]'' || [[Mikhail Astangov]] || Karakozen || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighting Film Collection No. 11 (Boyevoy kinosbornik No. 11)]]'' || || Soviet partisans || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighting Film Collection No. 12 (Boyevoy kinosbornik No. 12)]]'' || [[Mikhail Zharov]] || Grandfather || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Chance]]'' || || An Italian partisan|| || 1945&lt;br /&gt;
|-&lt;br /&gt;
|''[[Golden Path (Oqros biliki)]]''||[[Fyodor Ishchenko]]||Rybak||||1945&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pursuit to Algiers]]'' || Olaf Hytten || Mr. Stimson || || 1945&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Fort Apache]]''||[[Grant Withers]]|| Silas Meacham || ||rowspan=2| 1948&lt;br /&gt;
|-&lt;br /&gt;
|| [[Francis Ford]]||Fen || &lt;br /&gt;
|-&lt;br /&gt;
|''[[My Darling Clementine]]'' || [[Henry Fonda]] ||Wyatt Earp || || 1946&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paleface, The|The Paleface]]'' || || Backwoodsmen || || 1948&lt;br /&gt;
|-&lt;br /&gt;
|''[[Johnny Belinda (1948)|Johnny Belinda]]''|| [[Jane Wyman]]|| Belinda McDonald || ||1948&lt;br /&gt;
|-&lt;br /&gt;
|''[[Johnny Belinda (1948)|Johnny Belinda]]''|| [[Charles Bickford]]|| Black McDonald || ||1948&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stray Dog]]'' || ||  || || 1949&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rio Grande]]''|||| A Deputy Marshal||||1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conspiracy of the Doomed (Zagovor obrechyonnykh)]]'' || Ivan Pelttser || Steban || || 1950&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[His Kind of Woman]]'' || [[Vincent Price]] || Mark Cardigan || ||rowspan=2| 1951&lt;br /&gt;
|-&lt;br /&gt;
||  || Lodge guest ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Witch (Noita palaa elämään)]]'' || Aku Korhonen || Baron Hallberg || || 1952&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Chuk and Gek]]'' ||Nikolai Komissarov|| Watchman ||||rowspan=2| 1953&lt;br /&gt;
|-&lt;br /&gt;
||[[Vera Vasileva]] || Mother ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=17|''[[Incident in the Taiga (Sluchay v tayge)]]'' || [[Boris Bityukov]] || Andrey Pavlovich Sazonov || rowspan=17| || rowspan=17|1954&lt;br /&gt;
|-&lt;br /&gt;
| Rimma Shorokhova || Yelena Mikhaylovna Sedykh&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Antonov]] || Fyodor Nikolaevich Volkov&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Kubatskiy]] || Nikita Stepanovich&lt;br /&gt;
|-&lt;br /&gt;
| Gombozhap Tsydynzhapov || Bogduyev&lt;br /&gt;
|-&lt;br /&gt;
| [[Muza Krepkogorskaya]] || Katya Volkova&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Kuznetsov]] || Dolgushin&lt;br /&gt;
|-&lt;br /&gt;
| Tsyren Shagzhin || Uladay&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyotr Lyubeshkin]] || Yegor Ivanovich&lt;br /&gt;
|-&lt;br /&gt;
| [[Konstantin Nemolyayev]] || Mefodiy&lt;br /&gt;
|-&lt;br /&gt;
| Valentina Belyaeva || Maria&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Gulyaev]] || Yasha&lt;br /&gt;
|-&lt;br /&gt;
| [[Yevgeniya Ten]] || Jaghda Anykanova&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Ryzhov]] || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Aleksandr Timontayev || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Lkhasaran Linkhovoin || Hunter&lt;br /&gt;
|-&lt;br /&gt;
| || Hunters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (1954)]]''|| ||Japanese Villagers||||1954&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny Guitar]]'' || [[Mercedes McCambridge]] || Emma Small ||  || 1954&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny Guitar]]'' || Clem Harvey || Posseman ||  || 1954&lt;br /&gt;
|-&lt;br /&gt;
|''[[They Come Out of the Darkness (Pricházejí z tmy)]]''|| Adolf Král || Karel Martinec ||  ||1954&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[School of Courage (Shkola muzhestva)]]'' || [[Yevgeni Kudryashov]] || A student || || rowspan=2|1954&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgi Gumilevsky]] || Akim Ryabukha || Possibly TOZ-B&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Road (Doroga)]]'' || [[Andrei Popov]] || Sergei Ignatyevich Baytalin || rowspan=4| || rowspan=4|1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Avdyushko]] || Vasya&lt;br /&gt;
|-&lt;br /&gt;
| [[Lev Sverdlin]] || Beimbetov&lt;br /&gt;
|-&lt;br /&gt;
| [[Boris Bityukov]] || A musician&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Tracks in the Snow (Sledy na snegu)]]'' || [[Pyotr Reshetnikov]] || Innokentiy Bykadyrov || rowspan=3|Possibly TOZ-B or TOZ-BM || rowspan=3|1955&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Medvedev]] || Ivan Sharaborin&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgi Gumilevsky]] || Pakhomych&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And God Created Woman]]'' || ||  || hanging on the wall || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Day of Fury]]''|| || || in arms rack ||1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baby Doll]]'' || [[Karl Malden]] || Archie Lee Meighan || || 1956&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|''[[At Map Grid 45 (V kvadrate 45)]]'' || [[Vsevolod Platov]] || Valentin Volgin || rowspan=&amp;quot;4&amp;quot;|probably TOZ-B || rowspan=&amp;quot;4&amp;quot;|1956&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Zeldin]] || Shmelyov&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Voronov]] || The elder saboteur&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolai Khryashchikov]] || Grigory Fedotov&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Count's Ruins (Na grafskikh razvalinakh)]]'' || [[Georgi Gumilevsky]] || Maksim Nefyodovich Babushkin || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smugglers of Death]]'' || [[Miroslav Holub]] || Gamekeeper Paleček || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Catch a Thief]]''  || [[Cary Grant]] || John Robie || || 1955 &lt;br /&gt;
|- &lt;br /&gt;
| ''[[20 Million Miles to Earth]]'' ||[[Sid Cassel]] ||Farmer ||||1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Golden Eshelon (Zolotoy eshelon)]]'' || || A Red partisan || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege of Sidney Street ]]'' ||  || London police ||  || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Magnificent Seven (1960)|The Magnificent Seven]] || ||  Man guarding graveyard || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Flaming Star]]'' || [[Steve Forrest]] || Clint Burton || rowspan=2| || rowspan=2|1960&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Jaeckel]] || Angus Pierce&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Monocle (Le Monocle noir)]]'' || Raoul Saint-Yves || Jean || || 1961&lt;br /&gt;
|-&lt;br /&gt;
|''[[How the West Was Won]]'' ||[[George Peppard]] || Zeb Rawlings|| || 1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[To Kill a Mockingbird]]'' ||  ||Vigilante||||1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[Treasure of Silver Lake]]''|| [[Lex Barker]]||Old Shatterhand||||1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasure of Silver Lake]]''|| [[Götz George]]|| Fred Engel |||| 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasure of Silver Lake]]''|| [[Marianne Hoppe]] ||Mrs. Butler|||| 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Four Days of Naples (Le quattro giornate di Napoli)|The Four Days of Naples]]'' || || Italian Resistance fighters || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Sherlock Holmes and the Deadly Necklace (Sherlock Holmes und das Halsband des Todes)]]'' || [[Wolfgang Lukschy]] || Peter Blackburn || Standard and Coach Gun || rowspan=2|1962&lt;br /&gt;
|-&lt;br /&gt;
| Corrado Annicelli || Samuels || Coach Gun&lt;br /&gt;
|-&lt;br /&gt;
|''[[Apache Gold]]''||[[Lex Barker]]|| Old Shatterhand||||1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Highway Pick-Up (Chair de poule)]]'' ||  || Roux's son || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Girl Hunters]]'' || [[Mickey Spillane]] || Mike Hammer ||  || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Girl Hunters]]'' || [[Shirley Eaton]] || Laura Knapp ||  || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Abbot (Der schwarze Abt)|The Black Abbot]]'' || [[Dieter Borsche]] || Lord Harry Chelford || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Indian Scarf]]'' ||  ||  || Seen in the weapon closet || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It Happened at the World's Fair]]'' || [[Olan Soule]] || Henry Johnson || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Strangler of Blackmoor Castle (Der Würger von Schloß Blackmoor)|The Strangler of Blackmoor Castle]]'' || || || In the gun cabinet || 1963&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killers, The (1964)|The Killers]]''||[[Robert Phillips]]||George Fleming||||1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Atentát]]''|| [[Oldrich Lukes]] || Gamekeeper ||  || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Old Shatterhand]]'' || [[Ralf Wolter]] || Sam Hawkens || rowspan=3| || rowspan=3|1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirko Ellis]] || Joe Burker&lt;br /&gt;
|-&lt;br /&gt;
| || Dixon's henchmen, Apache and Comanche warriors&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Yellow One]]'' ||  [[Lex Barker]] || Kara Ben Nemsi ||rowspan=3| The Bear Killer ||rowspan=3| 1964&lt;br /&gt;
|-&lt;br /&gt;
|| Marianne Hold|| Annette Galingré &lt;br /&gt;
|-&lt;br /&gt;
|| [[Ralf Wolter]] || Hadschi Halef Omar &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Amongst Vultures]]'' || [[Walter Barnes]] || Martin Bauman Sr. || rowspan=4| || rowspan=4|1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Renato Baldini]] || Judge Leader&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Medar]] || Baker Sr.&lt;br /&gt;
|-&lt;br /&gt;
| || Settlers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Cuba (Soy Cuba)]]'' || || Cuban guerrillas || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kissin' Cousins]]'' || Arthur O'Connell || Pappy Tatum || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Room 13 (Zimmer 13)|Room 13]]'' || Erik Radolf || Ambrose || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mark of the Tortoise (Wartezimmer zum Jenseits)|Mark of the Tortoise]]'' || Hans Paetsch || Sir Cyrus Bradley || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Seventh Victim (Das siebente Opfer)|The Seventh Victim]]'' || || || Used in a trap || 1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Heroes of Telemark]]''||[[Michael Redgrave]]||Uncle||||1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Major Dundee]]''||[[José Carlos Ruiz]]|| Riago || || 1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Major Dundee]]''||[[R.G. Armstrong]]|| Reverend Dahlstrom|| || 1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[Major Dundee]]''||[[Dub Taylor]]|| Priam || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sons of Katie Elder]]''|| [[Paul Fix]] || Sheriff Watson ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Old Surehand]]'' || [[Veljko Maricic]] || McHara || rowspan=2| || rowspan=2|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Miroslav Buhin]] || Bob McHara&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sleeping Lion (Spyashchiy lev)]]'' || [[Sergey Filippov]] || Matvey Gavrilovich Goloskokov || Supposedly TOZ-B or TOZ-BM || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chase, The (1966)|The Chase]]''  || || Posse  || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island of Terror]]'' || || || ||1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Honey (Dikiy myod)]]'' || [[Lev Polyakov]] || A geologist || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Winnetou and the Crossbreed]]'' || [[Uschi Glas]] || Apanatschi ||rowspan=3| || rowspan=3|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Walter Barnes]] || McHaller&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Leib]] || Pincky&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Thunder at the Border]]'' || [[Rod Cameron]] || Old Firehand || rowspan=7| || rowspan=7|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Brice]] || Winnetou&lt;br /&gt;
|-&lt;br /&gt;
| [[Todd Armstrong]] || Tom&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Medar]] || Caleb&lt;br /&gt;
|-&lt;br /&gt;
| [[Ilija Ivezic]] || Moses&lt;br /&gt;
|-&lt;br /&gt;
| [[Harald Leipnitz]] || Silers&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor de Kowa]] || Sir Robert Ravenhurst&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Colt Is My Passport]]'' || Akio Miyabe || Miyoshi || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Heat of the Night]]'' || |[[James Patterson]]|| Mr. Purdy||  || 1967 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Will Penny]]'' ||[[Joan Hackett]]||Catherine Allen||||1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hour of the Gun]]''||[[Jon Voight]]||&amp;quot;Curly Bill&amp;quot; Brocius||||1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hour of the Gun]]''||[[Jason Robards]]||Doc Holliday||||1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[St. Valentine's Day Massacre, The|The St. Valentine's Day Massacre]]''||[[David Canary]]||Frank Gusenberg||||1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[St. Valentine's Day Massacre, The|The St. Valentine's Day Massacre]]''||[[George Segal]]||Pete Gusenberg||||1967&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hombre]]'' || [[Martin Balsam]] ||Henry Mendez  || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cool Hand Luke]]'' ||  [[Luke Askew]] || Boss Paul  || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sorrel Flower (Fleur d'oseille)]]'' || [[Mireille Darc]] || Catherine || also sawed-off|| 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sorrel Flower (Fleur d'oseille)]]'' || Anouk Ferjac || Marité || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bonnie and Clyde]]'' || [[Gene Hackman]] || Buck Barrow ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End of Agent W4C, The|The End of Agent W4C]]'' || [[Jan Libícek]] || A Resident ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I, Justice (Já, spravedlnost)]]'' || [[Angelica Domröse]] || Inge ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shock Troops (Un homme de trop)]]'' || || Resistance fighters || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Major &amp;quot;Whirlwind&amp;quot; (Mayor &amp;quot;Vikhr&amp;quot;)]]'' || [[Vladislav Strzhelchik]] || Col. Berg || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Once Upon a Time in the West]]''||[[Frank Wolff]]||Father||black powder||1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Once Upon a Time in the West]]''||[[Claudia Cardinale]]||Jill McBain||||1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Targets (1968)|Targets]]'' || [[Tim O'Kelly]] || Bobby Thompson || || 1968 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Otley]]''|| [[Leonard Rossiter]] || Johnson ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Otley]]''|| [[James Villiers]] || Hendrickson ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marathon, The (Maratón)|The Marathon (Maratón)]]'' || [[Jaromír Hanzlík]] || Ruda Strecha || || 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[I, Justice (Já, spravedlnost)]]|| [[Angelica Domröse]] ||Inge ||||1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Madigan]]''||||N.Y.P.D. officer||||1968&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Targets (1968)|Targets]]'' ||  [[Tim O'Kelly]]  ||  Bobby Thompson  || || 1968 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Chitty Chitty Bang Bang]]'' || [[Gert Fröbe]] || Baron Bomburst ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stay Away, Joe]]'' || [[Joan Blondell]] || Glenda Callahan || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Horror of Blackwood Castle (Der Hund von Blackwood Castle)|The Horror of Blackwood Castle]]'' || [[Heinz Drache]] || Humphrey Connery || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P.J.]]'' || [[Raymond Burr]] || William Orbinson ||hammerless||1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Bonnot's Gang (La bande à Bonnot)]]'' || [[Annie Girardot]] || Maria la Belge || rowspan=3|Exposed hammers; possibly pinfire Lefaucheux model, converted to centerfire || rowspan=4|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruno Cremer]] || Jules Bonnot&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean-Pierre Kalfon]] || Octave Garnier&lt;br /&gt;
|-&lt;br /&gt;
| || || Seen in the gun store, hammerless and with exposed hammers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[One Chance in One Thousand (Odin shans iz tysyachi)]]'' || [[Nikolay Grinko]] || Denis Korneevich Prokhorenko || rowspan=4| || rowspan=4|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Grigoriy Shpigel]] || SS-Sturmbannfuhrer Schirach&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Savosin]] || Maj. Kracht&lt;br /&gt;
|-&lt;br /&gt;
| || German officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[That Splendid November (Un Bellissimo Novembre)]]'' || [[Gina Lollobrigida]] || Cettina ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[Support Your Local Sheriff!]]'' ||[[Jack Elam]]||Jake||||1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On a Comet]]'' || [[Karel Effa]] || Corporal Ben  ||  || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rider on the Rain (Le passager de la pluie)]]'' || [[Marlène Jobert]] || Mélancolie 'Mellie' Mau ||  || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Big Man]]'' ||||Stagecoach guard ||||1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Big Man]]'' ||||Stagecoach guard ||||1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Big Man]]'' ||||Stagecoach guard ||||1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chisum]]'' ||[[Forrest Tucker]] ||Lawrence Murphy||||1970 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chisum]]'' ||[[Ben Johnson]]||James Pepper||(coach gun)||1970 &lt;br /&gt;
|- &lt;br /&gt;
| ''[[No Blade Of Grass]]'' ||[[Nigel Davenport]] || John Custance |||| 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Angels (Chernite angeli)]]'' || || Participants of shooting contest || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Olesya]]'' || [[Anatoli Barchuk]] || Dmytro |||| 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Mission in Kabul (Missiya v Kabule)]]'' || [[Gleb Strizhenov]] || Gedeonov || Hammerless || rowspan=2|1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Algimantas Masiulis]] || Gerhard Epp || Hammerless and with exposed hammers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get Carter (1971)|Get Carter]]''  || [[Michael Caine]]  || Jack Carter || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prime Cut]]''|| || Henchmen || || 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Take It Easy It's a Waltz (Laisse aller ... c'est une Valse)]]''||[[Paul Préboist]]|| As Rollas||||1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannie Caulder]]'' ||[[Strother Martin]] || Rufus Clemens |||| 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Jake]]'' || [[John Wayne]] || Jake McCandles ||||1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Jake]]'' ||  [[Christopher Mitchum]] || Michael McCandles ||||1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Jake]]'' ||  [[Bruce Cabot]]|| Sam ||||1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Jake]]'' || [[Richard Boone]] ||John Fain ||||1971&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Bad Man's River (El hombre de Río Malo)]]''|| [[Jess Hahn]] || Tom Odie ||(coach gun) ||rowspan=2| 1971&lt;br /&gt;
|-&lt;br /&gt;
||  || Various ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Straw Dogs]]''|| [[Dustin Hoffman]] || David Sumner |||| 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Seventh Bullet (Sedmaya pulya)]] || uncredited || Ghulyam|| || 1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Godfather (1972)|The Godfather]] || [[Richard S. Castellano]] || Peter Clemenza|| || 1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Godfather (1972)|The Godfather]] || [[Angelo Infanti]] ||  Fabrizio || || 1972 &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Godfather (1972)|The Godfather]] || [[Franco Citti]] ||  Calo|| || 1972  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Path Towards Uninterested Love (Tropoy beskorystoy lyubvi)]]'' ||[[Dmitriy Orlovskiy]]|| Forester Mikhalych ||||rowspan=4| 1972&lt;br /&gt;
|-&lt;br /&gt;
||[[Arkadi Tolbuzin]] || Poacher Viktor ||&lt;br /&gt;
|-&lt;br /&gt;
||Sergei Yurtajkin || Poacher Lyokha ||&lt;br /&gt;
|-&lt;br /&gt;
||[[Evgeniy Zosimov]] || Poacher ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great Northfield Minnesota Raid]]''|| [[R.G. Armstrong]] || Clell Miller ||||1972&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Chato's Land]]'' || [[Simon Oakland]] || Jubal Hooker || rowspan=2| || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Dyneley]] || Ezra Meade&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Horror Express]]'' || [[Peter Cushing]] || Dr. Wells || rowspan=2|Exposed hammers || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Lee]] || Sir Alexander Saxton&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man from Acapulco, The (Le Magnifique)|The Man from Acapulco (Le Magnifique)]]''||[[Jean-Paul Belmondo]]|| Bob Saint-Clair|| Sawn-off ||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Caesar]] || || Mafia henchmen ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Oklahoma Crude]]''|| [[John Mills]]|| Cleon Doyle||||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent One, The (Le Silencieux)|The Silent One (Le Silencieux)]]''|| || KGB killer in a car || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Electra Glide in Blue]]'' || || Drug smuggler |||| 1973&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Papillon]]''  || [[John Quade]] || Masked Breton|| || 1973&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Seven-Ups]]'' || [[Victor Arnold]]  || Barilli |||| 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (1973)|Walking Tall]]'' || [[Joe Don Baker]] || Buford Pusser || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Plains Drifter]]''||[[Anthony James]]||Cole Carlin||||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Plains Drifter]]''||[[John Mitchum]]||Warden||||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Crazies (1973)|The Crazies]]''||||infected resident||||1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Chino]]'' || [[Charles Bronson]] || Chino Valdez || rowspan=2|Coach Gun || rowspan=2|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent Van Patten]] || Jamie Wagner&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And on the Pacific... (I na Tikhom Okeane...)]]'' || [[Vladimir Van-Zo-Li]] || Xing Bing Wu ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Sugarland Express, The|The Sugarland Express]]''  || ||  civilian police reservist |||| 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foxy Brown]]''  ||  [[Peter Brown]] || Steve Elias  ||||  1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Bring Me the Head of Alfredo Garcia]]''|| || Grandpa || ||  1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Zardoz]]'' || || Exterminators || || 1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[McQ]]'' ||  [[Al Lettieri]]|| Santiago || || 1974 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Melvin Purvis G-MAN]]''|| [[Elliott Street]]||Buckwheat Longaker||||1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[Melvin Purvis G-MAN]]''|| Bob Pinson ||Mr. Longaker||||1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lacombe, Lucien]]'' || Pierre Blaise || Lucien Lacombe || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Aggression (L'Agression)]]'' || [[Claude Brasseur]] || André Ducatel ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bucktown]]''||[[Carl Weathers]]||Hambone||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day That Shook the World, The|The Day That Shook the World]]'' || [[Christopher Plummer]] || Archduke Ferdinand ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day That Shook the World, The|The Day That Shook the World]]'' || [[Florinda Bolkan]] || Sophie ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Libera, My Love (Libera, amore mio ...)]]'' || [[Adolfo Celi]] || Libera's father || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Old Gun, The (Le vieux fusil)|The Old Gun (Le vieux fusil)]]'' || [[Philippe Noiret]] ||Julien Dandieu || || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Doc Savage: The Man of Bronze]]''|| [[Ron Ely]] || Doc Savage||||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadly Tower, The|The Deadly Tower]]''|| [[Kurt Russell]] || Charles Whitman||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[French Detective, The (Adieu, poulet)|The French Detective (Adieu, poulet)]]'' ||  || Mercier sons ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Boy and His Dog]]'' || [[Tim McIntire]] || Theater guard  || || 1975 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Yakuza]]'' || [[Robert Mitchum]] || Harry Kilmer || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Yakuza]]'' ||  [[James Shigeta]]  || Goro || || 1975 &lt;br /&gt;
|-&lt;br /&gt;
|   ''[[French Connection II]]'' ||  [[Fernando Rey]] || Charnier|| || 1975&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Bite The Bullet]]'' ||  [[Candice Bergen]] || Miss Jones || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Lost Expedition (Propavshaya ekspeditsiya)]]'' || [[Sergey Shevkunenko]] || Mitya || rowspan=2| || rowspan=2|1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Grinko]] || Smelkov&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peasant Son (Krestyanskiy syn)]]'' || || Red partisans || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Tree of Guernica (L'arbre de Guernica)]]'' || || Spanish Republicans || Exposed hammers || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Climber (L'ambizioso)]]'' || || Aldo's and Don Enrico's henchmen || Exposed hammers || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Golden River (Zolotaya rechka)]]'' || [[Andrey Kharybin]] || Tyomka || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eagle Has Landed]]'' ||[[Jenny Agutter]] ||Molly || || 1976&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Eagle Has Landed]]'' ||  [[Donald Sutherland]] || Liam Devlin  || ||1976&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Jaws]]'' || || Shark Hunter || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Victor (Pobeditel)]]'' || [[Evgeniy Shutov]] || Mityay Arsanov || rowspan=3| || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Lobanov]] || Yegor&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Loktev]] || Aleksandr Ganin&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Armed and Dangerous (Vooruzhyon i ochen opasen)]]''||Lyudmila Senchina||  Julie Prudhomme  || ||rowspan=2| 1977&lt;br /&gt;
|-&lt;br /&gt;
||  || gold digger ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judge Fayard Called the Sheriff]]'' || || Police officer || Side by side || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Am the Law (Il prefetto di ferro)]]''|| [[Giuliano Gemma]]||Caesare Mori||||1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Am the Law (Il prefetto di ferro)]]''|||| Various ||||1977&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Deep]]'' ||[[Robert Shaw]]|| Romer Treece || ||rowspan=3| 1977&lt;br /&gt;
|-&lt;br /&gt;
| | [[Jacqueline Bisset]]  ||  Gail Berke ||&lt;br /&gt;
|-&lt;br /&gt;
|| || Henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death of a Corrupt Man (Mort d'un pourri)]]'' || [[Alain Delon]] || Xavier 'Xav' Maréchal ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death of a Corrupt Man (Mort d'un pourri)]]'' || [[Klaus Kinski]] || Nicolas Tomski ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''The Silent Nephew (Un neveu silencieux)'' || [[Jean Bouise]] || Alexandre ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rolling Thunder]]'' ||  [[William Devane]] || Major Charles Rane || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Buffalo]]'' || [[Douglas Hume]] || Aaron Pratt || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[F.I.S.T.]]'' || ||  Mob enforcers || || 1978&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Go Tell the Spartans]]''  || || South Vietnamese militia ||||1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Deer Hunter]]''||||||||1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thirty Nine Steps]]'' || [[Miles Anderson]] || David Hamilton ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thirty Nine Steps]]'' || [[Derek Anders]] || Donald ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Blood Feud]]''|| [[Sophia Loren]]|| Conchita Paterno || ||rowspan=3| 1978&lt;br /&gt;
|-&lt;br /&gt;
||[[Marcello Mastroianni]]|| Rosario Maria Spalone||&lt;br /&gt;
|-&lt;br /&gt;
||[[Mario Scarpetta]]|| Tonino||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[An Ordinary Miracle (Obyknovennoye chudo)]]'' ||  [[Vsevolod Larionov]]|| Hunter ||rowspan=3| TOZ-BM||rowspan=3| 1978&lt;br /&gt;
|-&lt;br /&gt;
|| Andrey Leonov || Hunter's servant &lt;br /&gt;
|-&lt;br /&gt;
|| [[Evgeniya Simonova]]|| Princess &lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadows of a Hot Summer (Stíny horkého léta)]]''|| [[Juraj Kukura]]||Ondrej Baran||||1978&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Revenge of the Pink Panther]]''  ||[[Robert Webber]] || Philippe Douvier|| || 1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Severino]]'' || [[Zephi Alsec]] || &amp;quot;Quarter of a Litre&amp;quot;  || rowspan=2| || rowspan=2|1978&lt;br /&gt;
|-&lt;br /&gt;
| || Ranchers and Indians&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney 2]]'' || [[Ken Hutchison]] || Frank Hill || Gold-plated || 1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Muppet Movie]]''|| [[Charles Durning]] || Doc Hopper || ||1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Muppet Movie]]''||  || Henchmen || some coach guns ||1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[1941]]''||[[Ned Beatty]] ||Ward Douglas || ||1979&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Moonraker]]''  || [[Roger Moore]] || [[James Bond]]||  ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moonraker]]''  || [[Michael Lonsdale]] || Hugo Drax||  ||1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Hijacking of Savoy (Pokhishchenie Savoi)]]'' || [[Aleksandr Mikhajlov]] || Gido Torstensen || rowspan=2| || rowspan=2|1979&lt;br /&gt;
|-&lt;br /&gt;
| Antoni Jurasz || Prof. Stanislaw Werzanski&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savage Hunt of King Stakh (Dikaya okhota korolya Stakha)]]'' || [[Igor Klass]] || Rygor || || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heaven's Gate]]''|| [[Christopher Walken]] || Nathan Champion||||1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brubaker]]''  ||  [[Yaphet Kotto]] || Richard 'Dickie' Coombes |||| 1980&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Maniac]]'' ||  [[Joe Spinell]] || Frank Zito |||| 1980&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Tom Horn]]'' ||  [[Slim Pickens]] || Sheriff Creedmore |||| 1980&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Race for the Yankee Zephyr]]'' ||  Robert Bruce || Frank the Bartender |||| 1981 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eye of the Needle]]'' || [[Kate Nelligan]] || Lucy Rose || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eye of the Needle]]''||[[Christopher Cazenove]]||David Rose||||1981 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Two Long Hoots in the Fog (Dva dolgikh gudka v tumane)]]'' || [[Andrey Tolubeev]] || Gusakov || rowspan=2| || rowspan=2|1981&lt;br /&gt;
|-&lt;br /&gt;
| || ''Anadyr'' crewmembers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Creepshow]]'' || [[Stephen King]] || Jordy Verrill  || ||  1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Wolf McQuade]]'' || || bandit || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Trading Places]]''||[[Dan Aykroyd]]||Winthorpe||||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Christine]]''||[[Robert Prosky]]||Will Darnell||||1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Confidentially Yours (Vivement dimanche!)]]'' || [[Philippe Morier-Genoud]] || Supt. Santelli || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[African, The|The Africain (L'Africain)]]'' || || The poacher ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Shepherd Boy from the Valley, The (Pasácek z doliny)|The Little Shepherd Boy from the Valley (Pasácek z doliny)]]'' || [[Bronislav Poloczek]]  || The gamekeeper ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Lynx Follows the Path (Rys vykhodit na tropu)]]'' ||[[Dmitriy Orlovskiy]]|| Forester Mikhalych ||||rowspan=2| 1983&lt;br /&gt;
|-&lt;br /&gt;
|| Uncredited || Poacher Vitya ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sign of Four, The (1983)|The Sign of Four]]'' || Robert Russell || Butler Williams || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Mysteries of Bucharest (Misterele Bucurestilor)]]'' || [[Florin Piersic]] || Margelatu || rowspan=4|Exsposed hammers || rowspan=4|1983&lt;br /&gt;
|-&lt;br /&gt;
| [[George Motoi]] || Delvos&lt;br /&gt;
|-&lt;br /&gt;
| [[Ion Marinescu]] || Rosetti&lt;br /&gt;
|-&lt;br /&gt;
| || Hunters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shades of Fern (Stín kapradiny)]]'' || Various  || Gamekeepers ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smoky the Cowhorse (Dymka)]]'' || Ermengeld Konovalov || Ziv ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheels of Fire]]'' || uncredited || Spike's grandfather || . || 1985&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Back to the Future]]'' || [[Will Hare]] || Old Man Peabody || ||   1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Plenty]]'' ||  || Maquisard ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Silverado]]'' || || || ||   1985&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Quiet Earth, The|The Quiet Earth]]''  || [[Bruno Lawrence]] ||  Zac Hobson || ||   1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Friday the 13th: A New Beginning]]'' || [[Carol Locatell]] || Ethel Hubbard  || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Emerald Forest]]'' || Chico Terto || Paulo || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Atkins]]'' || [[Oleg Borisov]] || Tom Atkins || rowspan=3| || rowspan=3|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Zimmermann]] || Morris&lt;br /&gt;
|-&lt;br /&gt;
| || Indian warriors&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Young Sherlock Holmes]]'' || [[Freddie Jones]] || Chester Cragwitch || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[The Lynx Returns (Rys vozvrashchayetsya)]]'' ||[[Elena Melnikova]]|| Nadya ||||rowspan=6| 1986&lt;br /&gt;
|-&lt;br /&gt;
||Kirill Stolyarov || Poacher ||&lt;br /&gt;
|-&lt;br /&gt;
||Vladimir Prokhorov || Poacher ||&lt;br /&gt;
|-&lt;br /&gt;
||[[Anatoly Vedyonkin]] || Poacher ||&lt;br /&gt;
|-&lt;br /&gt;
||[[Nikolay Pogodin]]|| Poacher ||&lt;br /&gt;
|-&lt;br /&gt;
||[[Aleksandr Mikhajlov]] || Forester Yuriy Ivanovich Drozdov ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Out of Africa]]''  || [[Meryl Streep]] ||  Karen Blixen i || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Raw Deal (1986)|Raw Deal]]''||||Mobsters||||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Critters]]'' || [[Billy Green Bush]] || Jay Brown || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Critters]]'' || [[Dee Wallace]]  || Helen Brown || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Critters]]''|| [[Scott Grimes]] || Brad Brown || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evil Dead II]]'' || [[Bruce Campbell]]|| Ash || Sawed-off || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Monster Squad, The|The Monster Squad]]'' ||  ||Vampire Hunters || Sawed-off || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Matewan]]''||[[Mary McDonnell]]||Elma Radnor||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Near Dark]]''||||bartender||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island of Lost Ships (Ostrov pogibshikh korabley)]]'' || || Islanders || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Messenger of Death]]''||[[John Ireland]]||Zenas Beecham ||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scrooged]]''||[[Bobcat Goldthwait]]||Eliot Loudermilk||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colors]]''||||gang members||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Road House]]''||[[Kevin Tighe]]||Frank Tilghman||Stevens 311||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill Me Again]]''|||| Indian boy ||||1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Stray Dogs (Psy)]]'' || [[Sergey Kokovkin]] || Boris Makarenko ||rowspan=3|Supposedly TOZ-63 || rowspan=3|1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Zhigalov]] || &amp;quot;The Silent&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Raikhan Aitkozhanova || Gili&lt;br /&gt;
|-&lt;br /&gt;
|''[[Misery]]''||[[Kathy Bates]]||Annie Wilkes||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[L.A. Story]]''||||L.A. commuter||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Spot, The|The Hot Spot]]''|| [[Don Johnson]] || Harry Madox || ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Spot, The|The Hot Spot]]''|| [[William Sadler]] || Frank Sutton || ||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Night of the Living Dead (1990)|Night of the Living Dead ]]''|| [[William Butler]]|| Tom||||1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Under Northern Lights aka Under Aurora (Pod severnym siyaniyem aka Orora no shita de)]]'' ||Zhan Baizhanbayev|| Alyosha ||||rowspan=6| 1990&lt;br /&gt;
|-&lt;br /&gt;
||[[Andrei Boltnev]] || Arseniy ||&lt;br /&gt;
|-&lt;br /&gt;
||[[Nikita Mikhalkov]] || Lezhnev ||&lt;br /&gt;
|-&lt;br /&gt;
||Vladimir Kuznetsov|| Store owner ||&lt;br /&gt;
|-&lt;br /&gt;
|| || Hunters ||&lt;br /&gt;
|-&lt;br /&gt;
|| || seen at the store ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ay, Carmela!]]'' || || Spanish Republicans || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Passport]]'' || [[Leo Pilpani]] || Vakhtang Papashvili || Exposed hammers || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lumi]]''||[[Andrey Shcherbovich-Vecher]]||Jacob Gumpert||||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ricochet (1991)|Ricochet]]''||[[John Lithgow]]||Earl Talbot Blake||||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Past Midnight]]'' || [[Natasha Richardson]] || Laura Mathews || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Big Gold of Mr. Greenwood (Bolshoe zoloto mistera Grinvuda)]]'' || [[Vladimir Borisov (II)|Vladimir Borisov]] || Lyonka Panteleev || rowspan=4| || rowspan=4|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Agafonov]] || Ageich&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Yakovlev]] || Maksimych&lt;br /&gt;
|-&lt;br /&gt;
| Dmitiry Kozlov || A criminal&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Sherlock Holmes and the Leading Lady]]'' || [[Patrick Monckton]] || Laszlo Karparti || Hammerless || rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominic Jephcott]] || Von Bork || Exposed hammers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unforgiven (1992)|Unforgiven]]'' ||[[John Pyper-Ferguson]]||Charley Hecker||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Freejack]]'' || [[Amanda Plummer]] || Nun || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Of Mice and Men]]''||[[Richard Riehle]]||Carlson||||1992 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the Law]]''  || [[Michael Madsen]] || Blood || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hoffa]]''  || [[Danny DeVito]] || Bobby Ciaro || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunderheart]]  || ||  GOONs (Guardians of the Oglala Nation)  || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaplin]]  || || An Actor on the set of ''Goldrush'' || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Sherlock Holmes: Incident at Victoria Falls]]'' || John Indi || Khumalo || rowspan=2|Exposed hammers || rowspan=2|1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Lee]] || Sherlock Holmes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Necronomicon]]''||[[Judith Drake]]||Mrs. Benedict|| rowspan=2| || rowspan=2| 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Signy Coleman]] || Sarah&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Wild East]]''||[[Konstantin Shamshurin]]||Godfather|| rowspan=2| || rowspan=2| 1993&lt;br /&gt;
|-&lt;br /&gt;
| || Lilliputians, Bikers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Full Moon (Polnolunie)]]'' || || || seen on the wall || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Istanbul Transit (Stambulskiy tranzit)]]'' || [[Anatoliy Kotenyov]] || Viktor Zvyagin ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood In, Blood Out]]''  ||  || Gangmember  || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Darkness]]'' || [[Bruce Campbell]]|| Ash || Sawed-off || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nowhere to Run]]''||[[Ted Levine]]||Dunston||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wyatt Earp]]''||[[Mark Harmon]]||Sheriff Behan||||1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Gray Wolves (Serye volki)]]'' || [[Rolan Bykov]] || Nikita Khrushchyov || rowspan=3| || rowspan=3|1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Lev Durov]] || Anastas Mikoyan&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyotr Velyaminov]] || Nikolay Ignatov&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legends of the Fall]]''  || [[Anthony Hopkins]] || Colonel Ludlow || || 1994&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Life and Extraordinary Adventures of Private Ivan Chonkin, The|The Life and Extraordinary Adventures of Private Ivan Chonkin]]'' || [[Vladimir Ilin]] || Golubev ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Black Veil (Chyornaya vual)]]''||||||||1995 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Wild Bill]]''||[[Bruce Dern]]|| Will Plummer||||1995 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Judgement in Stone (La Cérémonie)]]'' || [[Jean-Pierre Cassel]] || Georges Lelievre ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Judgement in Stone (La Cérémonie)]]'' || [[Sandrine Bonnaire]] || Sophie Bonhomme ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Judgement in Stone (La Cérémonie)]]'' || [[Isabelle Huppert]] || Jeanne ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babe (1995)|Babe]]'' || [[James Cromwell]] || Farmer Arthur Hoggett||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Mouth of Madness]]''||[[Wilhelm von Homburg]]||Simon||||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' || [[Judd Hirsch]] ||  Julius Levinson || ||  1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Star]]'' ||   ||    || ||  1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Juror, The|The Juror]]''|| || Shooter || Sawed off || 1996&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Postman, The|The Postman]]  || [[Ron McLarty]] || Old George || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marie from the Bay of Angels (Marie Baie des Anges)]] ||Marc Brunet || Louis || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[U-Turn]]''|||| Store owner||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sara]]''  || [[Marek Perepeczko]] || Jozef ||   ||   1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Insomnia (1997)]]''||[[Bjørn Floberg]]||Jon Holt||||1997&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Last Stand At Saber River]]'' || [[Suzi Amis]] || Martha Cable ||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother_(Brat)|Brother]]'' || || Danila's drunkard-neighbor || ||  1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jane Austen's Mafia!]]'' || [[Stefan Lysenko]]  || Ruffo ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Cat, White Cat (Crna macka, beli macor)]]'' ||  ||  || On the Wall || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[B. Monkey]]'' || [[Asia Argento]] || B. Monkey || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[B. Monkey]]'' || [[Jared Harris]] || Alan Furnace || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hard Rain]]'' ||  [[Betty White]] || Doreen || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Free Money]]''  || ||  Prison guards || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sunshine (1999)|Sunshine]]''||[[Ralph Fiennes]]||Ivan Sors|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sunshine (1999)|Sunshine]]''||[[William Hurt]]||Andor Knorr|| ||1999 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Rifleman of the Voroshilov Regiment, The|Rifleman of the Voroshilov Regiment]]''|| Ilya Drevnov || Vadim Pashutin || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[eXistenZ]]'' ||[[Willem Dafoe]] || Gas || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Random Hearts]]''||[[Bill Cobbs]]||Marvin||||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Mile]]''|| ||  Lawmen and posse members || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Green Mile]]''||[[James Cromwell]]||Warden Hal Moores||||1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Lost Son]]'' || [[Katrin Cartlidge]] || Emily || rowspan=2| || rowspan=2|1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Auteuil]] || Xavier Lombard&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon (2000)|High Noon]]'' || [[Tom Skerritt]] || Will Kane || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Watcher]]'' ||  [[Keanu Reeves]] || Griffin || ||rowspan=2| 2000&lt;br /&gt;
|-&lt;br /&gt;
|| [[James Spader]] ||  Campbell||&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Shanghai Noon]]'' || ||Town Sheriff at bar fight || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Way of the Gun]]'' || || || used as a booby trap, IGA Coach Gun || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agatha Christie's Poirot: Death on the Nile]]''||   || the lord || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agatha Christie's Poirot: Death on the Nile]]''|| [[Daniel Lapaine]] || Tim Allerton || ||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Prince of the Pacific (Le prince du Pacifique)]]'' || || Fijian soldiers || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Formula 51]]''||||skinhead||||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlotte Gray]]''  || John Pierce Jones || Monceau || ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scotland, PA.]]'' || [[Glenn Wadman]] || Andy the Homeless Guy  || ||  2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Forsaken]] || [[Carrie Snodgress]]  || Ina || || 2001  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Forsaken]] ||  [[Kerr Smith]] ||  Sean ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day (2001)|Training Day]]'' || [[Cliff Curtis]]  || Smiley || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day (2001)|Training Day]]'' || [[Noel Gugliemi]]  || Moreno || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mummy Returns]]''  || [[Brendan Fraser]] ||  Rick O'Connell || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Jeepers Creepers]]''  || [[Eileen Brennan]] ||  The Cat Lady || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harry Potter and the Sorcerer's Stone]]'' || [[Richard Griffiths]]||  Vernon Dursley|| || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heist (2001)|Heist]]'' || [[Gene Hackman]] || Joe Moore || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heist (2001)|Heist]]'' || [[Delroy Lindo]] || Bobby || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escanaba in da Moonlight]]'' || Guy Sanville || Uncle Alvin || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Don't Tempt Me]]''|| [[Demian Bichir]]||Manny ||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Monster's Ball]]''|| [[Billy Bob Thornton]]||Hank Grotowski ||Savage/Fox Model B||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crocodile Hunter: Collision Course]]'' ||  [[Magda Szubanski]] || Brozzie Drewitt || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Bourne Identity (2002)|The Bourne Identity]]'' || [[Matt Damon]] || Jason Bourne || in the farm's scene|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scoundrel's Wife, The|The Scoundrel's Wife]]'' || [[Rudolf Martin]] || Neg Picou  || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crocodile 2: Death Swamp]]'' || [[Martin Kove]] || Roland || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crocodile 2: Death Swamp]]'' || Chuck Walczak || Zach || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness Falls]]'' || ||  || seen at the Gun Shop || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Dark Woods (Villmark)]]'' ||  [[Bjørn Floberg]] || Gunnar || ||rowspan=3| 2003&lt;br /&gt;
|-&lt;br /&gt;
|| Eva Röse ||Elin||&lt;br /&gt;
|-&lt;br /&gt;
|| Simon Norrthon ||The German||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Knockaround Guys]]''||[[Kevin Gage]]||Gordon Brucker||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insomnia (2002)|Insomnia]]'' || [[Al Pacino]] || Detective Will Dormer ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insomnia (2002)|Insomnia]]'' || [[Robin Williams]] || Walter Finch ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Bad  Boys II]]''  || [[Gloria Irizarry]] || Donna Maria Tapia || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost and the Darkness, The|The Ghost and the Darkness]]'' || [[John Kani]] || Samuel || ||  2003&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Wrong Turn]]'' || [[Desmond Harrington]] || Chris Flynn || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Wrong Turn]]'' || Ted Clark || One Eye || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Big Empty]]'' || [[Adam Beach]] || Randy ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Range]]''|| [[Kevin Costner]]|| Charlie Waite||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Range]]''|| [[Abraham Benrubi]] || Mose|||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Range]]'' || [[Robert Duvall]]|| Boss Spearman|||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zelary]]''||  || Villager ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Wolf of Vesyegonsk (Vesyegonskaya volchitsa)]]'' ||  [[Oleg Fomin]] || Yegor || rowspan=3| ||rowspan=3| 2004&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lev Borisov]] ||Matvey&lt;br /&gt;
|-&lt;br /&gt;
|| Elena Drobysheva ||Masha&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]]'' || [[Jean Reno]] || Ange Leoni || Sawn-off || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Corsican File, The (L'enquête Corse)|The Corsican File (L'enquête Corse)]]'' || [[Guy Cimino]] || Borgnoli ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choking Hazard]]'' || [[Dagmar Patrasová]] || Woman in leather overalls || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Punisher (2004)|The Punisher]]''   ||  [[Thomas Jane]] || Frank Castle || long barreled hunting (Savage/Stevens 311H); also  sawed off ||  2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agatha Christie's Poirot: Death on the Nile]]''|| [[Daniel Lapaine]]|| Tim Allerton || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw (2004)|Saw]]'' ||  || ||4 things; mounted in quadruple shotgun hallway trap ||2004&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[House of Wax (2005)|House of Wax]]'' ||  [[Brian Van Holt]] || Bo Sinclair || ||rowspan=3| 2005&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chad Michael Murray]] ||Nick Jones||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Elisha Cuthbert]] ||Carly Jones||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Skeleton Key]]'' || [[Gena Rowlands]] || Violet Devereaux || ||rowspan=2| 2005&lt;br /&gt;
|-&lt;br /&gt;
|| [[Peter Sarsgaard]] || Luke Marshall ||&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Dukes of Hazzard, The (2005)|The Dukes of Hazzard]]'' ||  [[Steve Lemme]] ||  Jimmy || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at Sage Creek]]''||  [[David Carradine]] || Ike || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at Sage Creek]]''||  Bill McLain|| &amp;quot;Stagecoach Shotgun&amp;quot; || || 2005 &lt;br /&gt;
|-&lt;br /&gt;
|''[[End Game]]''||[[Burt Reynolds]]||General Montgomery||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Illusionist, The|The Illusionist]]'' ||[[Rufus Sewell]]||Crown Prince Leopold||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw III]]'' ||  ||  || mounted in [[Saw III#12 Gauge Double Barreled Shotgun|&amp;quot;Rack&amp;quot; trap]] || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Note 2: The Last Name]]'' || Uncredited || Bank Robber ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kilometer 31]]'' || [[Adrià Collado]] || Nuño || Coach Gun || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Piranha (Okhota na piranyu)]]'' || [[Anna Ukolova]] || Nina || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitchhiker, The (2007)|The Hitchhiker]]'' ||[[Jeff Denton]]|| Jack |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Prestige]]''  || [[Andy Serkis]] || Alley || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Prey]]'' || [[Ingrid Bolsø Berdal ]] || Jannicke || hammerless|| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Prey]]'' || [[Rolf Kristian Larsen]] || Morten Tobias|| hammerless|| 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Dead End (Dood eind)]]'' ||  Aram van de Rest || Ben ||rowspan=2| hammerless ||rowspan=3| 2006&lt;br /&gt;
|-&lt;br /&gt;
|| [[Everon Jackson Hooi]] || Chris&lt;br /&gt;
|-&lt;br /&gt;
||  || female bandit ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pan's Labyrinth]]''  || || Spanish Maquis || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Desperation]]'' || ||   || || 2006 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Golden Compass]]'' ||  || Gyptian men ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skinwalkers]]''||[[Kim Coates]]||Zo||||2007&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Shooter]]''|| [[Ned Beatty]] || Senator Meachum  || || 2007 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Cargo 200 (Gruz 200)]]'' ||  [[Aleksey Serebryakov]] || Aleksey  || ||rowspan=4| 2007&lt;br /&gt;
|-&lt;br /&gt;
|| [[Natalya Akimova]] || Antonina ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Agniya Kuznetsova]] || Angelika  ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Aleksey Poluyan]] || Captain Zhurov  ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Wrong Turn 2: Dead End]]'' ||  [[Henry Rollins]] || Dale Murphy || ||rowspan=3| 2007&lt;br /&gt;
|-&lt;br /&gt;
|| Jeff Scrutton || Three Finger ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Wayne Robson]] || Old Man  ||  &lt;br /&gt;
|- &lt;br /&gt;
| ''[[Snow Angels]]'' || [[Sam Rockwell]] || Glenn Marchand || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Abandoned]]''||[[Paraskeva Djukelova]]||Marie's Mother||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination of Jesse James by the Coward Robert Ford, The|The Assassination of Jesse James by the Coward Robert Ford]]'' || [[Garret Dillahunt]] || Ed Miller  |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Assassination of Jesse James by the Coward Robert Ford]]''||[[Michael Copeman]]||Edward O'Kelley||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Will Be Blood]]'' || [[Daniel Day-Lewis]] || Daniel Plainview || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Field (Dikoe pole) (2008)|Wild Field (Dikoe pole)]]'' ||  || Militians ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Manus: Man of War]]'' || [[Aksel Hennie]] || Max Manus |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miracle at St. Anna]]''||  || Redneck |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw V]]''|| [[Tobin Bell]]  || Jigsaw/Jigsaw/John Kramer |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gravedigger, The (Hrobník)|The Gravedigger (Hrobník)]]'' || [[Vilma Cibulková]] || Sojková || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The 39 Steps (2008)|The 39 Steps]]''|| [[Patrick Kennedy]] || Hellory Sinclair || w/ &amp;amp; w/o hammers ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers Bloom, The|The Brothers Bloom]]'' || [[Robbie Coltrane]] || Curator  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harold &amp;amp; Kumar Escape from Guantanamo Bay]]'' || [[Beverly D'Angelo]] || Sally || coach gun  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Appaloosa]]'' |||| Various characters||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zombieland]]''  ||[[Jesse Eisenberg]] || Columbus||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zombieland]]''  ||[[Emma Stone]] ||Wichita||||2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mesrine: Killer Instinct]]''  || || numerous characters |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twilight]]'' || [[Billy Burke]] || Charlie Swan || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Rider]]'' || [[Lou Diamond Phillips]] || Bobby Hattaway || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Humans (Humains)|Humans]]'' || [[Christian Kmiotek]] || Paulo  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Carriers]]''||[[Lou Taylor Pucci]]||Danny||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saw VI]]'' ||  [[Tobin Bell]] || Jigsaw/John Kramer ||flashback from ''[[Saw III]]'' || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twilight Saga: New Moon, The]]''||[[Graham Greene]]||Harry||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Habermann]]'' || [[Karel Roden]] || Karel Březina || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Habermann]]'' || Radek Holub || Mašek || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Outside the Law (2010)|Outside the Law]]'' || || French shopkeepers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Outside the Law (2010)|Outside the Law]]'' || || Algerian protestors || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winter's Bone]]''||[[Jennifer Lawrence]]||Ree Dolly||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shanghai]]''|| [[Hon Ping Tang]] || Chen || Sawed off || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shanghai]]''|| [[Chow Yun-Fat]] || Anthony Lan-Ting || Sawed off || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shanghai]]''||  || Chinese resistance fighters || Sawed off || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Assault (L'Assaut)]]''|||| Suspect||||2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Cold Prey III]]'' ||  [[Nils Johnson]] || Jon || ||rowspan=4| 2010&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kim S. Falck-Jørgensen]] || Anders ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Ida Marie Bakkerud]] || Hedda ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Endre Hellestveit]] || The Mountain Man ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Clinic]]'' ||  [[Marcel Bracks]] || Duncan || ||rowspan=2| 2010&lt;br /&gt;
|-&lt;br /&gt;
|| [[Tabrett Bethell]] || Beth ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Pack]]'' ||[[Yolande Moreau]]|| La Spack ||||rowspan=2| 2010&lt;br /&gt;
|-&lt;br /&gt;
||[[Émilie Dequenne]] || Charlotte Massot ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| ''[[Big Money Rustlas]]'' || [[Shaggy 2 Dope]] || Sheriff Sugar Wolf || || rowspan=6|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Steve Robinson]] || The Store Owner || Coach gun&lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Jury]] || Dirty Sanchez || Coach gun&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Madrox]] || Raw Stank ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Monoxide]] || Dusty Poot || Coach gun&lt;br /&gt;
|-&lt;br /&gt;
| [[Mike E. Clark]] || The Bartender || Coach gun&lt;br /&gt;
|-&lt;br /&gt;
| ''[[6 Guns]]'' || || A posse member || Coach gun || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombie Ass: The Toilet of the Dead]]'' ||  [[Arisa Nakamura]] || Megumi || || | 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Me and my Demon (Nenu Naa Rakshasi)]]'' ||  || Abhimanyu's father || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blackthorn]]''||[[Eduardo Noriega]]||Eduardo Apodaca||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Catch .44]]''||[[Jill Stokesberry]]||Francine||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prey, The (La Proie)|The Prey (La Proie)]]'' || [[Stéphane Debac]] || Jean-Louis Maurel || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prey, The (La Proie)|The Prey (La Proie)]]'' || [[Stéphane Debac]] || Jean-Louis Maurel || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guard, The (2011)|The Guard]]''||||||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Very Harold &amp;amp; Kumar 3D Christmas]]'' || [[Beverly D'Angelo]] || Sally || coach gun, reused footage from ''[[Harold &amp;amp; Kumar Escape from Guantanamo Bay]]'' || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboys &amp;amp; Aliens]]'' || [[Daniel Craig]] || Jake Lonergan || coach gun || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboys &amp;amp; Aliens]]'' || [[Harrison Ford]] || Woodrow Dolarhyde || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboys &amp;amp; Aliens]]'' || [[Buck Taylor]] || Wes Claiborne || coach gun || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Horse]]'' || [[Peter Mullan]] || Ted Narracott || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Horse]]'' || [[Jeremy Irvine]] || Albert Narracott || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Contagion]]'' ||  [[Matt Damon]] || Mitch Emhoff ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five Brides (Pyat nevest)]]''||  || Patrolmen in the village ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rebellion (2011)|Rebellion]]'' || || Rebels |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Assassination Games]]'' || [[Jean-Claude Van Damme]] || Vincent Brazil |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Lux]]'' ||  ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Clayne Crawford]] || Brick|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]'' || [[Marion Cotillard]] || Miranda Tate || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]''||[[Tom Hardy]]||Bane||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Sky]]'' ||  || farmer || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liability, The|The Liability]]''|| [[Tomi May]] || Danil ||  ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meeting Evil]]''|| [[Ryan Lee]] || Scooter ||  ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meeting Evil]]''|| [[Samuel L. Jackson]] || Richie ||  ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Zombie!]]'' || [[Noel Deelen]] || Joris|| Remington SPR220 with sawn-off stock || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Zombie!]]'' || || garage owner|| Remington SPR220 with sawn-off stock || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Skyfall]]''|| [[Albert Finney]] || Mr. Kincaid  |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Partridge: Alpha Papa]]'' || [[Colm Meaney]] || Pat Farrell || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Partridge: Alpha Papa]]'' || [[Steve Coogan]] || Alan Partridge || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Pawnshop (Lombard)]]''||[[Denis Nikiforov]]|| Mark || only on the poster ||rowspan=2| 2013&lt;br /&gt;
|-&lt;br /&gt;
||  || Yuriy's gang member ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Blue Ruin]]''|| [[Macon Blair]] || Dwight || ||rowspan=3| 2013&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kevin Kolack]] || Teddy ||&lt;br /&gt;
|-&lt;br /&gt;
||  || William ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ABCs of Death 2]]'' ||  || Vigilant ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All at Once]]''|| [[Ilya Naishuller]] || armorer || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Life After Beth]]'' || [[John C. Reilly]] || Maury Slocum || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gun Woman]]''||[[Andrew Shepherd]]||The Room Caretaker||Stoeger Double Defense||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitives (Begletsy)]]'' || [[Pyotr Fyodorov]] || Pavel Nechayev || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitives (Begletsy)]]'' || [[Elizaveta Boyarskaya]] || Ustya || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hateful Eight]]'' ||[[Michael Madsen]]||Joe ||Coach Gun|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rover]]'' || [[Scoot McNairy]] || Henry || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Far from Men]]|| [[Viggo Mortensen]] || Daru || rowspan=2| || rowspan=2| 2014&lt;br /&gt;
|-&lt;br /&gt;
|  || Algerian rebels&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold in July]]''||[[Sam Shepard]]||Ben Russell||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beyond the Reach]]''||[[Michael Douglas]]||John Madec||||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Martyrs (2015)|Martyrs]]|| Troian Bellisario || Lucie || rowspan=2| || rowspan=2| 2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Bailey Noble]] || Anna&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]|| || ||seen in the Kaulder's armory|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bone Tomahawk]]''||[[Richard Jenkins]]||Chicory||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dawns Here Are Quiet (A zori zdes tikhie...)]]'' || [[Aleksey Barabash]] || Guest of Brichkin's || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Slow West]]'' || [[Kodi Smit-McPhee]] || Jay Cavendish || Promo image only || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Here Alone]]'' || [[Lucy Walters]] || Ann || rowspan=4| || rowspan=4|2016&lt;br /&gt;
|-&lt;br /&gt;
| Gina Piersanti || Olivia&lt;br /&gt;
|-&lt;br /&gt;
| Jeffrey Rinick || Man&lt;br /&gt;
|-&lt;br /&gt;
| Danielle Smith || Mother&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Forsaken (2015)|Forsaken]]'' || Christopher Rosamond || Daniel Peterson || rowspan=2| || rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
| Don Bland || Mr. Chadwick&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Magnificent Seven (2016)|The Magnificent Seven]] || [[Chris Pratt]] || Josh Farraday || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jason Bourne (2016)|Jason Bourne]]''||[[Matt Damon]]||Jason Bourne||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood Father]]''||[[Erin Moriarty]]||Lydia Link||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood Father]]''||[[Mel Gibson]]||John Link||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Free State of Jones]]''||[[Matthew McConaughey]]||Newton Knight||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legend of Tarzan, The|The Legend of Tarzan]]''|| [[Samuel L. Jackson]] || George Washington Williams || ||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Johnny Strong]]||Thomas Rourke||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Lance Henriksen]]||Frank Hill||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Captain]]'' ||  || German Villager || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Money in the World]]''||[[Mark Wahlberg]]||Fletcher Chase||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the Money in the World]]''||[[Christopher Plummer]]||John Paul Getty||||2017&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[The Nun]]''|| Jonas Bloquet || Maurice &amp;quot;Frenchie&amp;quot; Theriault || rowspan=2| ||rowspan=2| 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Taissa Farmiga]] || Irene&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Legend of the Christmas Witch]]'' || Giovanni Calcagno || Igor ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Holmes &amp;amp; Watson]]'' || [[Lauren Lapkus]] || Millicent || Coach Gun || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ballad of Buster Scruggs]]'' || Alejandro Patiño || Bartender || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Times at the El Royale]]''||[[Dakota Johnson]]||Emily Summerspring||||2018&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Sator]]''|| Gabriel Nicholson || Adam || rowspan=2| ||rowspan=2| 2019&lt;br /&gt;
|-&lt;br /&gt;
| Michael Daniel || Pete&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daughter of the Wolf]]''||[[Gina Carano]]||Clair Hamilton||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Highwaymen]]''||[[Woody Harrelson]]||Benjamin Maney Gault||coach shotgun||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fast &amp;amp; Furious Presents: Hobbs &amp;amp; Shaw]]''||[[Jason Statham]]||Deckard Shaw||||2019&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Shotgun Justice| Shotgun Justice (Teroristka)]]''||[[Iva Janzurová]]||  Marie  || ||rowspan=2| 2019&lt;br /&gt;
|-&lt;br /&gt;
|| [[Martin Hofmann]] || Vlastimil Mach ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[6 Underground]]''||[[Ryan Reynolds]]||One||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Secret in the Mountain]]''|| || Austrian resistance fighters || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Blizzard of Souls]]''|| [[Oto Brantevics]] || Arturs Vanags || rowspan=2| ||rowspan=2| 2019&lt;br /&gt;
|-&lt;br /&gt;
| || A German officer&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Mantis Jump (Pryzhok Bogomola)]]'' || Dmitry Brauer || ''Hauptmann'' Gustav Günther || With exposed hammers || rowspan=3|2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Sosnovskiy]] || Grigoriy Kuzmin || Hammerless&lt;br /&gt;
|-&lt;br /&gt;
| Tatyana Lyalina || Tanya Kuzmina || Hammerless&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kid, The (2019)|The Kid]]'' || || Sheriff's deputies || Coach Guns and full length shotguns || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood: The Movie]]'' || [[John Hawkes]] || Sol Star || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[News of the World]]'' || [[Tom Hanks]] || Captain Jefferson Kyle Kidd || rowspan=2|Underlever coach gun, supposedly Holland &amp;amp; Holland || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| Helena Zengel || Johanna Leonberger&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Persian Lessons]]'' || Pascal Elso || A French Policeman || rowspan=2| || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| Gennadiy Fomin || A Farmer&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eight Hundred, The|The Eight Hundred]]'' ||  || A Chinese civilian || Exposed hammers || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Witch Hunt]]'' ||  || BWI Agents || Coach Gun || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Old Henry]]'' || [[Tim Blake Nelson]] || Henry || rowspan=2| || rowspan=2|2021&lt;br /&gt;
|-&lt;br /&gt;
| Gavin Lewis || Wyatt&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman, The (2022)|The Batman]]''||||One of Riddler's followers||||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Twilight Zone - Season 1|The Twilight Zone]]'' || [[Claude Akins]] ||Steve Brand  || &amp;quot;Monsters on Maple Street&amp;quot;  || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F Troop - Season 1|F Troop]] || [[Forrest Tucker]] || Sgt. O'Rourke || &amp;quot;Honest Injun&amp;quot; (S01E12) || 1965&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Czterej pancerni i pies]]''  || [[Janusz Gajos]] || Janek Kos || || 1966-1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1967)|Dragnet]]'' ||  || Various|| ||1967-1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sherlock Holmes (1964-1968 TV Series)|Sherlock Holmes]]'' || [[Nick Tate]] || James McCarthy || &amp;quot;The Boscombe Valley Mystery&amp;quot; (S02E06) || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Adjutant of His Excellency (Adyutant ego prevoskhoditelstva)]]'' || [[Lyudmila Chursina]] || Oksana || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Shadows Disappear at Noon (Teni ischezayut v polden)]]'' || [[Valeri Gatayev]] || Frol Kurganov || rowspan=2| || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| || Red partisans&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Doctor Who (Classic Series)|Doctor Who]]'' ||Terry Walsh || Global Chemicals Guard|| rowspan=2|&amp;quot;The Green Death&amp;quot;||rowspan=2|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Chuntz]]  || Global Chemicals Guard&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[30 Cases of Major Zeman]]''  || [[Jaroslav Rozsíval]] || Bosak || || 1974-1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Father Brown (1974)|Father Brown]]'' || Richard Heffer || Harry Druce || &amp;quot;The Oracle of the Dog&amp;quot; (Ep.2) || 1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Police Story(1973-1977)|Police Story]]'' ||  || Various|| ||1973-1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Omega Option (Variant &amp;quot;Omega&amp;quot;)]]'' || [[Igor Vasilyev]] || Georg von Schlosser || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Strogovs (Strogovy)]]'' || [[Viktor Pavlov]] || Demyan Shtychkov || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''Wings BBC TV series'' || Tim Woodward || 2nd Lt. Alan Farmer || Season 1 Ep 01 &amp;quot;Volunteer&amp;quot; || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Data Tutashkhia]]'' || [[Bukhuti Zakariadze]] || Duru || Ep.3 || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Twelve Chairs (12 stulyev), The (1977)|The Twelve Chairs (12 stulyev)]]'' || [[Saveliy Kramarov]] || Viktor Polesov || rowspan=3| || rowspan=3|1977&lt;br /&gt;
|-&lt;br /&gt;
| Aleksey Drozdov || A watchman&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Papanov]] || Ippolit Matveevich Vorobyaninov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Fiery Roads (Ognennye dorogi)]]'' || Nazrulla Saibov || Buranbai || Ep.1 || rowspan=3|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Bimbolat Vatayev]] || Sadiqjan-bai || Ep.4&lt;br /&gt;
|-&lt;br /&gt;
| [[Shavkat Abdusalamov]] || Umid Abdusalamov || Ep.7&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hill Street Blues]]''||[[Ken Foree]]||armed robber||&amp;quot;Jungle Madness, Pt 1&amp;quot; (S1E16)||1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bergerac - Season 1|Bergerac]]'' || Ray Mort || Kranski || &amp;quot;See You in Moscow&amp;quot; (S01E05) || rowspan=2|1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Warren Clarke]] || Philip Bernard || &amp;quot;Relative Values&amp;quot; (S01E09)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reilly: Ace of Spies]]'' ||[[Sam Neill]]|| Reilly ||&amp;quot;An Affair With A Married Woman&amp;quot; (Ep.1) ||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The| The A-Team]]'' ||||Various ||  ||1983-1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agatha Christie's Miss Marple]]''||[[Moray Watson]]||Colonel Bantry||&amp;quot;The Body in the Library&amp;quot;||1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]] ||[[Michael Brandon]] || Lt. Dempsey || &amp;quot;Cry God for Harry&amp;quot; (S01E09) || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]] || [[Ralph Michael]] || Lord Winfield|| &amp;quot;Cry God for Harry&amp;quot; (S01E09) || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dempsey and Makepeace]] ||[[Seretta Wilson]] ||Susan Sims || &amp;quot;Cry God for Harry&amp;quot; (S01E09) || 1985 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[North and South: Book I|North and South]]'' || [[Lewis Smith]] || Charles Main || rowspan=3| || rowspan=3|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[James Read]] || George Hazard&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Swayze]] || Orry Main&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Blott on the Landscape]]'' || [[David Suchet]] || Blott || rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Geraldine James]] || Lady Maud Lynchwood&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Attempt on GOELRO (Pokusheniye na GOELRO)]]'' || [[Boris Klyuev]] || Hans Müller || rowspan=2| || rowspan=2|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Gediminas Girdvainis]] || Franz Fischer&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crime Story]]''  || [[Paul Butler]] ||  Det. Walter Clemmons |||| 1986-1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bergerac - Season 5|Bergerac]]'' || [[Christopher Fairbank]] || Sydney Sterrat || rowspan=2|&amp;quot;Root and Branch&amp;quot; (S05E03) || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[John Nettles]] || DS Jim Bergerac&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 6|Bergerac]]'' || Matyelok Gibbs || Alice Thorwell || &amp;quot;Retirement Plan&amp;quot; (S06E08) || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lonesome Dove]]''||[[Timothy Scott]]||Pea Eye||||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lonesome Dove]]'' ||[[Jordan Lund]] || Hutto || 10 Gauge shotgun|| 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 8|Bergerac]]'' || [[John Abineri]] || Delage || &amp;quot;Entente Cordiale&amp;quot; (S08E05) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Jeeves and Wooster]]'' || [[Ralph Michael]] || Tom Travers || rowspan=3|&amp;quot;How Does Gussie Woo Madeline?&amp;quot; (S01E04) || rowspan=3|1990&lt;br /&gt;
|-&lt;br /&gt;
| Richard Garnett || Gussie Fink Nottle&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugh Laurie]] || Bertie Wooster&lt;br /&gt;
|-&lt;br /&gt;
| [[John Turner]] || Roderick Spode || &amp;quot;The Silver Jug&amp;quot; (S02E01) || rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| || Black Shorts members || &amp;quot;The Bassetts' Fancy Dress Ball&amp;quot; (S02E02)&lt;br /&gt;
|-&lt;br /&gt;
| [[John Woodnutt]] || Sir Watkyn Bassett || &amp;quot;Totleigh Towers&amp;quot; (S04E05) || 1993&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Seinfeld]]'' || [[Rance Howard]] || The Farmer || &amp;quot;The Bottle Deposit, Pt. 2&amp;quot; || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Bergerac - Season 9|Bergerac]]'' || Franck Dubosc || Gerard Cossec || &amp;quot;Something to Hide&amp;quot; (S09E01) || rowspan=5|1991&lt;br /&gt;
|-&lt;br /&gt;
| Therese Liotard || Danielle Aubry || &amp;quot;Snow in Provence&amp;quot; (S09E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[John Nettles]] || Jim Bergerac || rowspan=3|&amp;quot;All for Love&amp;quot; (S09E11)&lt;br /&gt;
|-&lt;br /&gt;
| Suzan Crowley || Cressida Draper&lt;br /&gt;
|-&lt;br /&gt;
| Deborah Grant || Deborah Hungerford&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Star Trek: The Next Generation]]'' || [[Brent Spiner]] || Data (as Bandito) ||&amp;quot;A Fistful of Datas&amp;quot; (S6E08)||1992&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Star Trek: The Next Generation]]'' || Jorge Cervera Jr. || Bandito ||&amp;quot;A Fistful of Datas&amp;quot; (S6E08)||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]'' ||  [[CCH Pounder]] ||Sara Pickett  || Coach Gun || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]'' || [[Rick Schroder]] || Newt Dobbs  || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]'' || [[Oliver Reed]] || Gregor Dunnigan|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 1|The X-Files]]'' || ||  Police officers/deputized citizens || &amp;quot;The Jersey Devil&amp;quot; (S1E04)|| 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Alaska Kid]]'' || [[Mark Pillow]] || Alaska Kid || rowspan=5| || rowspan=5|1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Donovan Scott]] || Shorty&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Alekseev]] || Mr. Orsini&lt;br /&gt;
|-&lt;br /&gt;
| [[Ingeborga Dapkunaite]] || Sally Bunce&lt;br /&gt;
|-&lt;br /&gt;
| || Gold prospectors&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The (1994 miniseries)|The Stand]]''||||Storekeeper ||||1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Inspector Morse]]'' || [[Neil Dudgeon]] || David Michaels || rowspan=2|&amp;quot;The Way Through the Woods&amp;quot; (S08E01) || rowspan=2|1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Fairley]] || Cathy Michaels&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' ||||various||||1996-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 2|Midsomer Murders]]'' ||[[Honeysuckle Weeks]] || Fleur Bridges || S2E4 &amp;quot;Blood Will Out&amp;quot; || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5|The X-Files]]''  ||  Alf Humphreys|| Michael Asekoff || &amp;quot;Detour&amp;quot; (S5E04) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 8|The X-Files]]''  || Gene Dynarski || Ernie Stefaniuk || &amp;quot;Patience&amp;quot; (S8E03) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man's Tale (Chto skazal pokoynik)]]'' || [[Vladimir Episkoposyan]] || &amp;quot;Bearded&amp;quot; || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 5|The X-Files]]''  || ||  townsfolk ||&amp;quot;The Gift&amp;quot; (S8E11)||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brigada]] ||||Guerillas |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]'' || [[Alex Reid]] ||  Capt. Caroline Walsh || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Wire]]''  || [[Michael K. Williams]]  || Omar Little  ||  &amp;quot;The Pager&amp;quot;.|| 2002 &lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''|| [[Jean-Claude Lecas]] || Richard Nollet || &amp;quot;Pirates&amp;quot; (S12E02) ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Confidential (2003)|L.A. Confidential]]'' || [[C. Thomas Howell]]|| bank robber ||  unsold pilot || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Frank Riva - Season 1]]'' || || A criminal || Coach gun || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Julie Lescaut]]''||  [[Laurent Lafitte]] || Valérie's husband ||&amp;quot;Hors-la-loi&amp;quot; (S12E03) ||2003&lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''||  [[Cris Campion]]|| Berteau ||&amp;quot;Hors-la-loi&amp;quot; (S12E03) ||2003&lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''|| [[David Alaya]] ||Garnier ||&amp;quot;Sans pardon&amp;quot; (S13E05)||2004&lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''|| [[François Dunoyer]] || Pierre Verdon || &amp;quot;Dangereuses rencontres&amp;quot; (S16E04) ||2006&lt;br /&gt;
|-  &lt;br /&gt;
|''[[Julie Lescaut]]''|| Erick Desmarestz || Vincent || &amp;quot;Dangereuses rencontres&amp;quot; (S16E04) ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company, The|The Company]]'' ||[[Rory Cochrane]] ||Yevgeny Tsipin|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company, The|The Company]]'' ||[[Natascha McElhone]] ||Elizabeth Nemeth|| || 2007&lt;br /&gt;
|- &lt;br /&gt;
|''[[Julie Lescaut]]''|| [[Frédéric Gélard]] || Jacques Feuillant || &amp;quot;Rédemption&amp;quot; (S20E03)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[King Solomon's Mines (2004)|King Solomon's Mines]]'' ||[[Ian Roberts]]|| Sir Henry Curtis||||2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Agatha Christie's Marple]]'' || [[Jason Flemyng]] || Lawrence Redding || rowspan=2|&amp;quot;The Murder at the Vicarage&amp;quot; (S01E02) || rowspan=2|2004&lt;br /&gt;
|-&lt;br /&gt;
| Stephen Tompkinson || DI Slack&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Compston]] || Alfred Pollock || &amp;quot;Greenshaw's Folly&amp;quot; (S06E02) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riches (Bogatstvo)]]'' || || Kamchatka hunters || Various models with exposed hammers and hammerless || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name is Earl]]''|| [[Tracy Ashton]] || Didi the one legged girl || (S1E02)||2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[The Inspector Lynley Mysteries]]'' || [[Richard Armitage]] || Philip Turner || rowspan=3|&amp;quot;In Divine Proportion&amp;quot; (S04E01) || rowspan=3|2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Nathaniel Parker]] || DI Thomas Lynley&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Yuill || Pat Garratt&lt;br /&gt;
|-&lt;br /&gt;
| [[George Costigan]] || Owen Harcourt-Baines || &amp;quot;Natural Causes&amp;quot; (S05E01) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicholas Farrell]] || Sam Oborne || &amp;quot;Limbo&amp;quot; (S06E01) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2|Prison Break]]''||   [[Stuart Greer]] || Hunter ||(S2E01) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[His Majesty's Secret Service (Sekretnaya sluzhba Ego Velichestva)]]'' || [[Yuriy Tarasov]] || Sergey Izvekov || rowspan=2| || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| Yuriy Oskin || Timokha&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivors]]'' ||  ||Dexter||  ||2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI Andel (Kriminálka Andel)]]'' || || Hunters || &amp;quot;Loupež&amp;quot; (S1E10) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 4|Supernatural]]''||[[Amy Gumenick]]||Mary Winchester||&amp;quot;In The Beginning&amp;quot; (S04E03)||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harper's Island]]'' || C.J. Thomason||Jimmy || &amp;quot;Gurgle&amp;quot; (S1E08)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Saving Grace]]'' || [[Holly Hunter]] || Grace Hanadarko || || 2007-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sanctuary]]'' || || || “Edward” (S1E08)  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inspector George Gently]]  || [[Martin Shaw]] || DCI George Gently || &amp;quot;Bomber's Moon&amp;quot; (S1E02) || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Meteor (2009 Miniseries)|Meteor]]'' ||[[Billy Campbell]]|| Jack Crowe|||| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 12]]'' || [[Christopher Fulford]] || Alan Best || (S12EP12) &amp;quot;The Black Book&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Triffids (2009)|The Day of the Triffids]]'' || [[Brian Cox]] || Dennis Masen || ||  2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Triffids (2009)|The Day of the Triffids]]'' || [[Dougray Scott]] || Bill Masen || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Lewis (TV Series)|Lewis]]'' || [[David Hayman]] || Richie Maguire || &amp;quot;Counter Culture Blues&amp;quot; (S03E04) || 2009&lt;br /&gt;
|-&lt;br /&gt;
| || || Murder weapon; &amp;quot;The Dead of Winter&amp;quot; (S04E01) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Covert Affairs]]''||[[Eriq La Salle]]||Christopher McAuley ||&amp;quot;In the Light&amp;quot; (S1E05)||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Haven - Season 2]]''|| [[Eric Balfour]] || Duke Crocker  ||  &amp;quot;Who, What, Where, Wendigo?&amp;quot; (S2E10) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified]]''|| ||Various|| ||  2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boardwalk Empire]]'' || [[Michael Pitt]] || Jimmy Darmody || &amp;quot;Pilot&amp;quot; (S1E01)  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Humanoid Monster Bem]]'' ||  || Robber || (Ep. 01) || rowspan=2| 2011&lt;br /&gt;
|-&lt;br /&gt;
| || Peasant || (Ep. 09) &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Community (TV Series)|Community]]'' ||  [[E.J. Callahan]] || Prospector ||  &amp;quot;Paradigms of Human Memory&amp;quot; (S02E21)|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Haven - Season 2|Haven]]'' ||  [[Eric Balfour]] || Duke || &amp;quot;Who, What, Where, Wendigo?&amp;quot; (S2E10) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Promise, The|The Promise]]'' |||| Arab fighters || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sherlock: The Abominable Bride]]''|| [[Natasha O'Keeffe]] || Emelia Ricoletti || &amp;quot;The Abominable Bride&amp;quot; ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vegas (2012)|Vegas]]''|| || Henchman ||&amp;quot;Pilot&amp;quot; (S1E01) ||  2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Gate, The (Ztracená brána)|The Lost Gate (Ztracená brána)]]'' || [[Viktor Preiss]] || Profesor Rohan  || ||  2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1|Longmire]]''   || John A. Lorenz || father  ||  &amp;quot;Dog Soldier&amp;quot; (S1E05) ||  2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1|Longmire]]'' || [[Katee Sackhoff]] || Victoria &amp;quot;Vic&amp;quot; Moretti ||  &amp;quot;8 Seconds&amp;quot; (S1E07) ||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Longmire - Season 1|Longmire]]''  || J. Michael Oliva  || pawn shop owner  ||  &amp;quot;8 Seconds&amp;quot; (S1E07) ||  2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tunnel, The - Season 1|The Tunnel]]'' || [[Philippe Girard]] ||Joel Mougin|||| 2013-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge, The (Bron)|The Bridge (Bron)]] ||  [[Tova Magnusson-Norling]]|| Viktoria Nordgren ||   (S2E08)   || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge, The (Bron)|The Bridge (Bron)]] || [[Camilla Bendix]] || Gertrud Kofoed ||  (S2E08)  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fargo - Season 1|Fargo]]''||[[Martin Freeman]]||Lester Nygard||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ash vs Evil Dead]]'' || [[Bruce Campbell]]|| Ash || Sawed-off ||2015- &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Witch (Vedma)]]'' || Maksim Radugin || Roman || TOZ-63  ||2015-2016 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P. Murders|V.I.P. Murders (V.I.P. vraždy)]]'' ||  [[Jakub Kohák]] || Cont Božetěch Leskovec  || &amp;quot;Mimo realitu&amp;quot; (S1E02)  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hap and Leonard - Season 1|Hap and Leonard]]'' || [[James Purefoy]] || Hap || &amp;quot;Savage Season&amp;quot; (S1E01)||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Wynonna Earp ]]'' ||[[Shamier Anderson]] || Deputy Marshal Dolls||&amp;quot;Landslide&amp;quot; (S1E11)||rowspan=2|2016-present&lt;br /&gt;
|-&lt;br /&gt;
| [[Tim Rozon]]|| &amp;quot;Doc&amp;quot; Holliday|| &amp;quot;Everybody Knows&amp;quot; (S2E07)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crown, The|The Crown]]''||[[Jared Harris]]||King George the VI||episode: &amp;quot;Wolverton Splash&amp;quot; (S01E01)||2016 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Crown, The|The Crown]]''||[[Matt Smith]]||Prince Phillip||episode: &amp;quot;Wolverton Splash&amp;quot; (S01E01)||2016 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Crown, The|The Crown]]''||[[Anton Lesser]]||Prime Minister Harold MacMillan||episode: &amp;quot;Mystery Man&amp;quot; (S02E10)||2016 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Endeavour - Season 3]]'' || David Oakes || Joss Bixby's twin brother || &amp;quot;Ride&amp;quot; (S03E01) || rowspan=4|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Darrell D'Silva]] || Geoff Craven || rowspan=3|&amp;quot;Prey&amp;quot; (S03E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Lambert]] || Guy Mortmaigne&lt;br /&gt;
|-&lt;br /&gt;
| || Local farmers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Endeavour - Season 4|Endeavour]]''||[[Roger Allam]]||DI Fred Thursday||&amp;quot;Harvest&amp;quot; (S04E04)||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Specialists (Specialisté)]]'' || Robert Nebrenský || Alfons Halbich || &amp;quot;Krevní pouto&amp;quot; (S1E09)  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Father Brown - Season 5|Father Brown]]'' || [[Bradley Hall]] || John Hammond || S05E13 || rowspan=4|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Emma Pallant]] || Peggy Hardwick || rowspan=3|S05E15&lt;br /&gt;
|-&lt;br /&gt;
| [[John Light]] || Flambeau&lt;br /&gt;
|-&lt;br /&gt;
| [[Emer Kenny]] || Bunty Windermere&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 19]]'' || || || Seen in gun rack; S19E05 || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Grantchester - Season 3]]'' || Simon Lennon || Marcus Ruskin || rowspan=2|(S3E5) || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Ewan Mitchell]] || Abraham&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Son - Season 1]]''||[[J. Quinton Johnson]]||Neptune||&amp;quot;No Prisoners&amp;quot; (S1E05)||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Son - Season 1]]''||[[Matthew Posey]]||Tom Sullivan||&amp;quot;No Prisoners&amp;quot; (S1E05)||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Son - Season 1|The Son]]''||[[Pierce Brosnan]]||Eli McCullough|| &amp;quot;Honey Hunt&amp;quot; (S1E08)||2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Endeavour - Season 4]]'' || [[Sheila Hancock]] || Dowsable Chattox || rowspan=2|&amp;quot;Harvest&amp;quot; (S04E04) || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| Chris Coghill || Seth Chattox&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunting the Devil (Okhota na dyavola)]]'' || [[Nikolay Shrayber]] || Mikki || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Godless (2017)|Godless]]''|| [[Adam David Thompson]] || Gatz Brown || rowspan=2|Coach Gun || rowspan=5|2017&lt;br /&gt;
|-&lt;br /&gt;
| Matthew Dennis Lewis || Donnie Devlin&lt;br /&gt;
|-&lt;br /&gt;
| [[Merritt Wever]] || Mary Agnes McNue || rowspan=3|&lt;br /&gt;
|-&lt;br /&gt;
| [[Erik LaRay Harvey]] || Elias Hobbs&lt;br /&gt;
|-&lt;br /&gt;
| Russel G. Jones || Hiram&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 1|The Rookie]]''||||criminal||||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Operation &amp;quot;Satan&amp;quot; (Operatsiya &amp;quot;Satana&amp;quot;)]]'' || Vyacheslav Zholobov || Yuri Vladimirovich Andropov || With exposed hammers || rowspan=3|2018&lt;br /&gt;
|-&lt;br /&gt;
| Dmitriy Radonov || A gamekeeper ||&lt;br /&gt;
|-&lt;br /&gt;
| (uncredited) || Brezhnev's personal assistant || Hammerless&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Pea Coats (Chyornye bushlaty)]]'' || [[Igor Kulachko]] || &amp;quot;Pomor&amp;quot; || With exposed hammers, supposedly a [[TOZ]] model || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Last Battle (Posledniy boy)]]'' || Anastasiya Ivanova || Alesya || Supposedly TOZ-BM || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| Yaroslav Granko || A forester ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 3|Stranger Things]]''||[[Brett Gelman]]||Murray Bauman||||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Father Brown - Season 7]]'' || [[Jasper Jacob]] || Lord Henry Hollingworth || rowspan=3|(S07E09) || rowspan=3|2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Miranda Hennessy]] || Henrietta Hollingworth&lt;br /&gt;
|-&lt;br /&gt;
| [[Emer Kenny]] || Bunty Windermere&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grantchester - Season 4]]'' || [[Nathaniel Parker]] || Thomas Davenport || (S04E05) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Subject to Destruction (Podlezhit unichtozheniyu)]]'' || || A watchman || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Endeavour - Season 7]]'' || [[Shaun Evans]] || DS Endeavour Morse || rowspan=2|(S07E02) || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryan Gage]] || Ludo Talenti&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alex the Fierce (Alex Lyutyj)]]'' || Vladislav Konoplyov || Aleksandr Lekhnovskiy || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sherlock: The Russian Chronicles (Sherlok v Rossii)]]'' || Vladimir Mishukov || Dr. Ilya Kartsev || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Head of Medusa (Hlava Medúzy)]]''|| || hanging on the wall || &amp;quot;Hlava Medúzy&amp;quot; (S1E1)  || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Falcon and the Winter Soldier]]''|||| || &amp;quot;Power Broker&amp;quot; (S1E03) ||2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Midsomer Murders - Season 22|Midsomer Murders]]'' || Lizzy McInnerny || Alberta Tooms || rowspan=5|&amp;quot;The Stitcher Society&amp;quot; (S22E02) || rowspan=5|2021&lt;br /&gt;
|-&lt;br /&gt;
| Jacob Fortune-Lloyd || Gideon Tooms&lt;br /&gt;
|-&lt;br /&gt;
| Peter De Jersey || Toby Wagner&lt;br /&gt;
|-&lt;br /&gt;
| John Thomson || Cooper Steinem&lt;br /&gt;
|-&lt;br /&gt;
| Michael Nardone || Mack McInally&lt;br /&gt;
|-&lt;br /&gt;
| David Rubin || Graham Handsworth || &amp;quot;For Death Prepare&amp;quot; (S22E05) || 2022&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[1883]]'' || [[LaMonica Garrett]] || Thomas || rowspan=4| || rowspan=4|2021&lt;br /&gt;
|-&lt;br /&gt;
| Marc Rissmann || Josef&lt;br /&gt;
|-&lt;br /&gt;
| Gratiela Brancusi || Noemi&lt;br /&gt;
|-&lt;br /&gt;
| || Settlers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 4|Yellowstone]]''||[[Kelly Reilly]]||Beth Dutton||&amp;quot;Half the Money&amp;quot; (S4E01)||2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Paris Police 1900]]'' || [[Marc Barbé]] || Marc Barbé || Exposed hammers || rowspan=2|2021&lt;br /&gt;
|-&lt;br /&gt;
| || Hunters, Count Sabran's men || Exposed hammers and hammerless&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Crossfire (2022)|Crossfire]]||[[Keeley Hawes]]|| Jo Cross ||rowspan=2| ||rowspan=2|2022&lt;br /&gt;
|-&lt;br /&gt;
| Hugo Silva || Mateo Rodriguez&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Father Brown - Season 9]]'' || [[Ryan Gage]] || Finbar Finch || rowspan=3|&amp;quot;The Enigma of Antigonish&amp;quot; (S09E09) || rowspan=3|2022&lt;br /&gt;
|-&lt;br /&gt;
| Peter Singh || Victor Peters&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Price]] || Sid Carter&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Knight - Season 1]]'' || || Arthur Harrow's cultist || &amp;quot;The Goldfish Problem&amp;quot; (S1E01)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lupin III: The Fuma Conspiracy]]'' || Old Man Suminawa || Hammerless || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sailor Moon]]''||Bank robber||Hammerless||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Space Pirate Captain Herlock: The Endless Odyssey - Outside Legend]]''||One of the brainwashed settlers||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Skull Man]]''||Gōzō Kuroshio||Removable choke tubes||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Michiko e Hatchin]]''||Mauro||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gosick]]''||Sergius, Ambrose||Exposed hammer||2011 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Nichijou]]''||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Atlantis, The Lost Empire]]''|| ||Cookie|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Love, Death &amp;amp; Robots - Season 1]]''||Nolan North ||Dave Dvorchackhave||&amp;quot;The Dump&amp;quot; (S1E09) ||2019&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Love, Death &amp;amp; Robots - Season 2]]'' ||  Brian Keane ||Bill ||rowspan=2|w/sawed-off stock; &amp;quot;Automated Customer Service&amp;quot; (S2E01)||rowspan=2|  2021&lt;br /&gt;
|-&lt;br /&gt;
|| Nancy Linari ||Jeanette&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||&amp;quot;Three Robots: Exit Strategies&amp;quot; (S3E01) || 2022&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters]]'' || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam|Serious Sam: The First Encounter]]'' || &amp;quot;Coach Gun&amp;quot; || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (video game)|Max Payne]]''||  || ||   || 2001   &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters 2]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam: Next Encounter]]'' || &amp;quot;Double-Barrel Shotgun&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Timesplitters: Future Perfect]]''||  || ||   ||  2005  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Cthulhu: Dark Corners of the Earth]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godfather, The (VG)|The Godfather]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombie Panic! Source]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Saboteur]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam|Serious Sam: The Second Encounter]]'' || &amp;quot;Coach Gun&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deus Ex: Human Revolution]]'' || &amp;quot;Huntsman Silverback&amp;quot; || || Augmented Edition only || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam 3: BFE]]'' || &amp;quot;Double Barrel Coach Gun&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZombiU]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]''|| &amp;quot;Coachgun&amp;quot;  || ||added in Breakdown DLC ||  2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||&amp;quot;Mosconi 12G&amp;quot; || ||can be sawed-off || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fistful of Frags]]'' || &amp;quot;Coach Gun&amp;quot; || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Winchester Model 21 ||normal and sawed-off  ||Winchester Model 21 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Siege]]'' || || ||Unusable; seen on poster || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yakuza 5]]'' || &amp;quot;Hunting Rifle&amp;quot; || Rifled barrels ||2015 is the western release date. || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: A New Frontier]]'' ||  ||  ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' ||&amp;quot;Model 1882&amp;quot; || || Remington Model 1882 || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Hammerless Long&amp;quot;|| ||Full-length hammerless shotgun&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: Michonne]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Superhot]]'' ||  |||| || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]''|| || || Browning Citori || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 5]]''||&amp;quot;SBS&amp;quot;|| || ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry New Dawn]]''|| &amp;quot;SBS&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]''|| || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam 4]]'' ||&amp;quot;Double Shotgun&amp;quot; || || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || &amp;quot;SBS&amp;quot; || || || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Short barreled Side by Side Shotgun (Sawed Off)==&lt;br /&gt;
[[Image:Outlaw.jpg|thumb|right|400px|Dominion Arms Outlaw Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Sarasquetasawnoffdb.jpg|thumb|right|400px|Sarasqueta Sawn-off DB - 12 gauge]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|right|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|right|400px|This is the screen used Zabala short barreled shotgun used by [[Denzel Washington]] in the film ''[[Man on Fire]]'', very similar to Tony's lupara on ''The Sopranos''.]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|right|400px|'''Photoshopped''' Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg‎|thumb|right|400px|This is the actual screen used Spanish Zabala Shotgun held and used by The Skull ([[Geno Silva]]) in ''[[Scarface (1983)|Scarface]]'' - 12 gauge]]&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|right|400px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[Image:Sawed off exposed hammers.jpg|thumb|400px|right|Sawed off side by side shotgun with exposed hammers - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
Also known as a &amp;quot;Sawn Off&amp;quot; in British English (the American vernacular sounds similar to the phrase &amp;quot;sod off&amp;quot;). This section is for any short barreled shotgun that has been modified by sawing off the barrels to a short length (either by user or factory) and has a factory pistol grip or a sawed off buttstock.  &lt;br /&gt;
&lt;br /&gt;
'''''This section is for all sawed off Side by Side shotguns'''''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1954)|Dragnet]] || || gunman || || 1954&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[3:10 to Yuma (1957)|3:10 to Yuma]]''  ||[[Van Heflin]] || Evans ||  || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[3:10 to Yuma (1957)|3:10 to Yuma]]'' || [[Ford Rainey]] ||Bisbee marshall  ||  || 1957&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Rio Bravo]]''  || [[Walter Brennan]] || Stumpy ||  || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Major Dundee]]'' || [[Charlton Heston]] || Major Amos Charles Dundee   ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Major Dundee]]'' || [[James Coburn]]|| Samuel T. Potts  ||  || 1965 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[El Dorado]]'' || [[James Caan]] || Alan Bourdillion Traherne A.K.A Mississippi || ||  1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shock Troops (Un homme de trop)]]'' || || Resistance fighters || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Topo]]'' || David Silva || The Colonel || Small caliber, possibly .410 || 1970&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[New Centurions, The|The New Centurions]]'' || || Street hood || || 1972&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Angel's Leap (Le Saut de l'ange)]]'' || [[Gordon Mitchell]] || Henry Di Fusco ||  || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trouble Man]]'' || [[Robert Hooks]] || Mr. T || ||1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trouble Man]]'' || Wayne Storm || Frank || ||1972&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Seven-Ups]]'' || [[Bill Hickman]] || Bo || ||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Tall (1973)|Walking Tall]]'' || [[Rosemary Murphy]] || Callie Hacker || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coffy]]''||[[Pam Grier]]||Coffy||||1973&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Dog Day (Canicule)]]'' ||  [[Lee Marvin]] ||  Jimmy Cobb ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Dog Day (Canicule)]]'' ||  [[Victor Lanoux]]|| Horace ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Dog Day (Canicule)]]'' || [[David Bennent]] ||Chim ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Brannigan]]''  || || || Set up as a booby trap ||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muthers, The|The Muthers]]'' || [[Jeannie Bell]] || Kelly ||||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Buffalo]]'' || [[Charles Bronson]] || Wild Bill Hickok || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Sweeney 2]]'' || [[Ken Hutchison]] || Frank Hill || Gold-plated || rowspan=3|1978&lt;br /&gt;
|-&lt;br /&gt;
| Brian Gwaspari || Will White ||&lt;br /&gt;
|-&lt;br /&gt;
| Matthew Scurfield || Jefferson&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Mad Max]]'' || [[Mel Gibson]]  || Max || VG Bentley || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Money Movers]]'' || ||  Gangster || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Good Friday]]'' ||||  Gangsters  ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Good Friday]]'' || [[Brian Hall]] || Alan  ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Good Friday]]'' || [[Nigel Humphreys]]  ||  Dave  ||  || 1980  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Road Warrior]]'' || [[Mel Gibson]]  || Max || VG Bentley || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Investigation Ascertained (Sledstviyem ustanovleno)]]'' || [[Leonid Kulagin]] || Ivan Shostak || || 1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Honkytonk Man]]''|| [[Clint Eastwood]]|| Red || ||1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface (1983)|Scarface]]''||  [[Geno Silva]] ||  The Skull ||(Zabala Hermanos S.A. Shotgun) || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mad Max Beyond Thunderdome]]'' || [[Mel Gibson]] ||  Max || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Young Sherlock Holmes]]'' || || A tavern patron || || 1985&lt;br /&gt;
|-    &lt;br /&gt;
| ''[[Big Trouble in Little China]]'' ||   [[Dennis Dun]] ||  Wang Chi |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cobra]]'' || [[Brian Thompson]]||  the Night Slasher |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tough Guys]]'' || [[Eli Wallach]] || Leon B. Little || rowspan=2| || rowspan=2|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Dana Carvey]] || Richie Evans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Steel]]'' || [[Adam Ant]] || Mick |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stakeout]]''||[[Ian Tracey]]||Caylor||||1987&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Married to the Mob]]'' || [[Mercedes Ruehl]] || Connie Russo || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[8 Million Ways to Die]]'' || [[Fred Asparagus]] || Mundo || ||  1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle Mile]]'' || [[Edward Bunker]] || the night watchman || ||  1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[King of New York]]'' || [[Christopher Walken]] || Frank White || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Goodfellas]]'' || [[Ray Liotta]] || Henry Hill ||||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revenge]]'' || [[Kevin Costner]] || Michael J. &amp;quot;Jay&amp;quot; Cochran ||||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Krays]]'' ||  [[Tom Bell]] ||  Jack &amp;quot;The Hat&amp;quot; McVitie || ||  1990&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Four Sheets of Plywood (Chotyry lysty fanery)]]''  || || || seen in Militia museum ||1992&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Rapid Fire]]''  || || Mobsters || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Democratic Terrorist]]'' ||  [[Stellan Skarsgård]]  ||Carl Hamilton || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[The Wild East]]''||[[Farkhad Amankulov]]||Mongol|| rowspan=4| || rowspan=4| 1993&lt;br /&gt;
|-&lt;br /&gt;
| uncredited || Ibrahim&lt;br /&gt;
|-&lt;br /&gt;
| Aleksandr Baranov II || Skull's bandit&lt;br /&gt;
|-&lt;br /&gt;
| || Fascists, Skull's thug&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[Boiling Point]]''  ||  [[Viggo Mortensen]] ||   Ronnie || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Canary Connection, The (Kanárská spojka)|The Canary Connection (Kanárská spojka)]]'' || [[Petr Drozda]] ||  Big bodyguard  || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hagi-Tragger]]'' || uncredited || Tyutyunik || rowspan=2| expossed hammers  || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Fyodorov]] || A midget criminal&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (1994)|Zero Tolerance]]'' || [[Robert Patrick]] || Jeff Douglas || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steel Frontier]]'' || [[Brion James]] || General J.W. Quantrell || Sawn-off || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Haine]]''  || || Abdel's brother ||||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenary]]''  || Kevin Knotts || Barman  ||||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pusher]]''||[[Slavko Labovic]]|| Radovan || ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pusher]]''|| [[Thomas Bo Larsen]] || The junkie || ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pusher]]''|| [[Levino Jensen]] || Mike || ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother (Brat)#12 Gauge Double Barreled Shotgun (fullsize, later sawed-off.)|Brother (Brat)]] ||  [[Sergei Bodrov]] ||  Danila Bagrov ||  (Sawn Off)  ||  1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangerous Ground]]''  || || Muki´s man  ||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vampires]]'' || Slayers  || || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarred City]]'' || [[Michael Broughton]] || A robber || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Held Up]]'' || [[Roselyn Sanchez]] || Trina || || rowspan=2|1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Diego Fuentes]] || Sal ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crew (2000)|The Crew]]'' || [[Joseph Rigano]] || Frankie the Rash ||   || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the City Limits]]'' || [[Freddy Rodriguez]] || Topo ||   || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Jay and Silent Bob Strike Back]]'' || [[Matt Damon]] || Himself/Will Hunting || || rowspan=2|2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Affleck]] || Himself/Holden McNeil || &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Cabin Fever]]'' ||  [[Tim Parati]] || Andy || || 2002 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Zelary]]''  ||  [[György Cserhalmi]] || Józa || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire]]'' ||  [[Denzel Washington]] ||  Creasy || || 2004 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Tamer Hassan]] || Charlie ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Geoff Bell]] || Sammy || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[16 Blocks]]'' || [[Bruce Willis]] || Jack Mosley || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zero Woman R]]''|| ||extremist||||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Golden Compass]]'' ||  || Gyptian men ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Racketeer (Reketir)]]''  || Saken Aminov|| Aman ||  ||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]'' |||| Arabian thug  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Onechanbara - Zombie Bikini Squad]]'' || Manami Hashimoto ||  Reiko ||||  2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at St. Anna]]'' || ||  Italian partisan ||||  2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' || || El Huron thug |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State Affairs (Une affaire d'état)]]''  ||  [[Hervé P. Gustave]] || the bald hitman ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Case 39]]'' || [[Ian McShane]] || Detective Mike Barron || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Lieutenant: Port of Call - New Orleans]]'' || [[Xzibit]] || Big Fate || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Book of Eli]]''||[[Tom Waits]]||The Engineer||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Book of Eli]]''||[[Denzel Washington]]||Eli||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yakuza Hunters 2: The Revenge Duel in Hell]]'' || [[Asami Sugiura]] || Asami || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sinners and Saints]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Animal Kingdom]]'' || Luke Ford || Darren Cody ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Dark World (Tyomnyy mir)]]''  ||[[Mikhail Solodko]] || A driver || exposed hammers  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Resident Evil: Afterlife]]''  ||[[Milla Jovovich]] || Alice || dual-wielded   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Survival of the Dead]]'' || ||  Murderous redneck ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' || ||  Motorcycle men  ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Pack]]'' || Philippe Résimont || Motard 2  ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|    ''[[The Pack]]'' || Benjamin Biolay || Max ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Edge of Darkness]]''  || || Hit man  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill the Irishman]]''||[[Robert Davi]]||Ray Ferritto||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill the Irishman]]''||[[Steven R. Schirripa]]||Mike Frato||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Retribution]]'' || [[Milla Jovovich]] || Alice || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]]'' || || Thug || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Them Softly]]'' || [[Scoot McNairy]] || Frankie || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Them Softly]]'' || [[Ben Mendelsohn]] || Russell || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Them Softly]]'' || || Poker game robber || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Dies at the End]]'' || [[Chase Williamson]] || David Wong || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Dies at the End]]'' || [[Rob Mayes]] || John Cheese || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' ||  Spencer Howes || Joker || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Declare War]]'' || [[Alex Cardillo]] || Frost || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Other Side of the Tracks]]'' || || Gang member || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Suicides (Samoubiytsy)]]'' ||  || Mitus' thug || with the exposed hammers || 2012&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' ||  [[Clayne Crawford]] || Brick |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Home Sweet Home (2013)|Home Sweet Home]]''||[[Shaun Benson]]||The Killer||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawnshop (Lombard)]]''|| [[Denis Nikiforov]] || Mark || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Good Day to Die Hard]]'' || [[Bruce Willis]] || John McClane || sawn-off || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parker]]''  ||  [[Jason Statham]] || Parker ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parker]]''  || [[Clifton Collins Jr.]] || Ross || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]''|| [[Hugh Lambe]] || The Hunter  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Good People]]'' || [[Michael J. Fox]] || Bobby Witkowski || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold in July]]''||[[Don Johnson]]||Jim Bob Luke||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold in July]]''||[[Michael C. Hall]]||Richard Dane||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Still Kill the Old Way]]'' || [[Ian Ogilvy]] || Richie Archer || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitives (Begleci)]]'' || [[Kirill Anisimov]] || Mikhei  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitives (Begleci)]]'' || [[Sergey Tsepov]] || Kudim || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mad Max: Fury Road]]'' || [[Tom Hardy]]  || Max ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Max: Fury Road]]''||[[Charlize Theron]]||Furiosa||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Max: Fury Road]]''||[[Nicholas Hoult]]||Nux||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maze Runner: The Scorch Trials]]'' ||||||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gangster Ka]]'' || ||Seychelles policeman || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wilson City]]''  ||  [[Vojtech Dyk]] || Kvido Eisner || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wilson City]]''  ||  [[Hoji Fortuna]]|| Bobby || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anthropoid]]''  ||  || Gestapo officer || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In a Valley of Violence]]'' || [[John Travolta]] || Marshal Clyde Martin || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[I Don't Feel at Home in This World Anymore]]'' || David Yow || Marshall || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|2017&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jane Levy]] || Dez&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avengement]]''  || [[Scott Adkins]] || Cain Burgess || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo: Last Blood]]''||[[Sylvester Stallone]]||John Rambo||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lawman]]''|| [[John Russell]] || Marshal Dan Troop |||| 1958-1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragnet (1967)|Dragnet]]''|| [[Jack Webb]] || Joe Friday || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice - Season 1|Miami Vice]]'' || [[Philip Michael Thomas]] || Detective Ricardo Tubbs  ||  || 1984-1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]] || [[Ray Charleson]] ||Joe Delaney|| &amp;quot;The Hit&amp;quot; (S2E08) || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]] || [[Tony London]]||Levey  || &amp;quot;No Surrender&amp;quot; (S2E04) || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]] ||[[Jamie Foreman]] ||Ramsey  || &amp;quot;No Surrender&amp;quot; (S2E04) || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 7|Bergerac]]'' || || A kidnapper || &amp;quot;Weekend Off&amp;quot; (S07E05) || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Thin Blue Line]]'' || [[Rowan Atkinson]] ||Inspector Fowler  || &amp;quot;Rag Week&amp;quot; (S1E04) || 1995 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Young Indiana Jones Chronicles, The|The Young Indiana Jones Chronicles]]''  || ||  Gangster || &amp;quot;Mystery of the Blues&amp;quot; || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Thin Blue Line]]'' ||  ||bank robbers || &amp;quot;Rag Week&amp;quot; (S1E04) || 1995 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | ''[[The X-Files]]'' || || Salvage dealer || &amp;quot;Piper Maru&amp;quot; (S3E15) || 1996&lt;br /&gt;
|-&lt;br /&gt;
|  || drug dealer || &amp;quot;Kill Switch&amp;quot; (S5E11) || 1998&lt;br /&gt;
|-&lt;br /&gt;
| Dan Desmond || Harry Odell || &amp;quot;Salvage&amp;quot; (S8E09) || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sopranos]]'' || [[James Gandolfini]] || Tony Soprano||  (Zapala) || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Grazhdanin nachalnik]]'' || [[Aleksey Shevchenkov]] || Makhnach || rowspan=3|Possibly TOZ-63 or [[TOZ-66]] || rowspan=3|2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Maksim Drozd]] || Podgaytsev&lt;br /&gt;
|-&lt;br /&gt;
| [[Egor Beroev]] || Andrey&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]'' || ||  Various criminals and terrorists || || 2002-2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]'' ||||various || w/ &amp;amp; w/out sawed-off barrels and stock||2004-2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural]]'' ||  [[Jensen Ackles]] || Dean Winchester  || (Baikal) || 2005-&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural]]'' || [[Jared Padalecki]] ||  Sam Winchester  || (Baikal) || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI Andel (Kriminálka Andel)|CSI Andel (Kriminálka Andel) - Season 1]]''|| [[Jan Antonín Duchoslav]] || Maximovich || &amp;quot;Baba na zabití&amp;quot; (S1E09) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Parks and Recreation]]''|| [[Nick Offerman]] || Ron Swanson ||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Parks and Recreation]]''|| [[Chris Pratt]] || Andy||||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 3 | ''[[Luther]]'' || [[Idris Elba]] || DCI John Luther || || rowspan = 3 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Mackintosh]] || DCI Ian Reed ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruth Wilson]] || Alice Morgan ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boardwalk Empire]]''||[[Stephen Graham]] || Al Capone |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boardwalk Empire]]''|| || various |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mob City]]''||[[Robert Knepper]]|| Sid Rothman |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mob City]]''||[[Richard Brake]]|| Terry Mandel |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies]]'' || [[Peter Shinkoda]] || Dai || || 2011-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 2|True Detective]]''||[[Chris Kerson]]||Nails||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Witch (Vedma)]]'' || [[Boris Georgievskiy]] || Khudoy || || 2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Endeavour - Season 3]]'' || [[Tom McKay]] || Cole Matthews || rowspan=3|&amp;quot;Coda&amp;quot; (S03E04) || rowspan=3|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Tom Mothersdale]] || Peter Matthews&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Walker || Tommy Thompson&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Black Cat (Chyornaya koshka)]]'' || Boris Zverev || Pan's henchman || rowspan=2| || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| (uncredited) || A watchman of a warehouse&lt;br /&gt;
|-&lt;br /&gt;
|''[[Labyrinth, The (Labyrint)|The Labyrinth (Labyrint)]]''||[[Robert Jasków]]|| The receptionist Hrouda || S2E5 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Labyrinth, The (Labyrint)|The Labyrinth (Labyrint)]]''||[[Jirí Dvorák]]|| Karel Kříž || S2E5 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp (TV Series)|Wynonna Earp]]'' || [[Dominique Provost-Chalkley]] || Waverly Earp || S2E11 || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Departed (Gorod)]]'' || Igor Bityutskiy || Tolya Karyakin || rowspan=2|Sawed-off TOZ-B or TOZ-BM || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Yumatov]] || ''Militsiya'' ''Starshina'' Nazar Barsukov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Specialists (Specialisté)]]'' || [[Michal Slaný]] || Jiří Vondruška || rowspan=2| &amp;quot;Na vlastní pěst&amp;quot; (S1E46) || rowspan=2| 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Krystof Racek]] || Max &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Endeavour - Season 5]]'' || David Jonsson || Cromwell Ames || (S05E06) || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Punisher - Season 2|The Punisher]]''||[[Alexa Davalos]]||Beth Quinn||&amp;quot;Roadhouse Blues&amp;quot; (S2E01)||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eldorado KaDeWe]]'' || || A robber || Ep. 01 || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paris Police 1900]]'' || Thibaut Evrard || Inspector Joseph Fiersi || Hammerless || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doom (VG)|Doom 2]]'' || &amp;quot;Super Shotgun&amp;quot; || Full stock || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: A Post-Nuclear Role-Playing Game|Fallout]]'' || &amp;quot;Shotgun&amp;quot; || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clive Barker's Undying]]'' || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperados: Wanted Dead Or Alive]]'' || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne]]'' || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia: The City of Lost Heaven]]'' || &amp;quot;Lupara&amp;quot; || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BloodRayne]]'' ||  || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postal 2]]''|| || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt]]'' || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' || &amp;quot;Sawnoff Shotgun&amp;quot; || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix: Path of Neo]]'' || || || 2005&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Suffering: Ties That Bind]]'' || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[El Matador]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eternal Damnation]]''||&amp;quot;Sawnoff Shotgun&amp;quot;|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress 2]]'' || &amp;quot;Force-A-Nature&amp;quot; / &amp;quot;Soda Popper&amp;quot; || w/sawn-off barrels &amp;amp; full stock; &amp;quot;Soda Popper&amp;quot; has a can of Crit-A-Cola taped in place of the handguard || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt 2]]'' || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cross Fire (2007 VG)|Cross Fire]]''||&amp;quot;Dual Double Barrel&amp;quot; ||Dual wielded||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;Double-Barreled&amp;quot; / &amp;quot;Quad-Barreled&amp;quot; || Sawn-off stock; &amp;quot;Quad-Barreled&amp;quot; variant has, as the name implies, 4 barrels || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condemned 2: Bloodshot]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Sector]]'' || &amp;quot;Spectre&amp;quot; || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;Twin Barrel&amp;quot; || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Xenus 2: White Gold]]'' || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: World at War]]'' || || A variant of the aforementioned full-length double-barreled shotgun || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted: Weapons of Fate]]'' || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godfather II, The (VG)]]'' || &amp;quot;Sawn off Double Barrel Shotgun&amp;quot; || Quick barrel; the standard length of the cob || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || &amp;quot;Ranger&amp;quot; ||Based off a Sears Ranger|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bioshock 2]]'' || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || &amp;quot;Twin Barrel&amp;quot; || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dead Redemption]]'' || &amp;quot;Sawed-off Shotgun&amp;quot; || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || &amp;quot;Sawed-off Shotgun&amp;quot; / &amp;quot;Big Boomer&amp;quot; || w/o stock || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Wake's American Nightmare]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aliens: Colonial Marines]]'' || &amp;quot;Sawed-off Shotgun&amp;quot; || w/o stock, fitted with a side accessory rail || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Doubleshort&amp;quot; ||added in Breakdown DLC || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V]]'' || &amp;quot;Double Barrel Shotgun&amp;quot; || Added in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC in 2016 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fistful of Frags]]'' || Sawed-Off Shotgun || w/o stock || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || &amp;quot;D2&amp;quot; || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' ||&amp;quot;Break Action Shorty&amp;quot; || Sawn-Off hammerless shotgun|| rowspan=5|2016&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Break Action Super Shorty&amp;quot;|| Extremely short version, similar to the example in [[Killing Them Softly]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Wells 1864&amp;quot;||Sawn-Off Coach Gun, with leather shell loops&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;The OG&amp;quot;||Giant 3 gauge shotgun&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Toz63&amp;quot;||Sawn-off TOZ-63&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || &amp;quot;Lupara&amp;quot; || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Warrior 2]]'' || &amp;quot;The Stick Of Doom&amp;quot; || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Superhot VR]]'' || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior 3]]'' || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || &amp;quot;Rangers&amp;quot; || Dual-wielded; based off a Sears Ranger|| 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 5]]''||&amp;quot;D2&amp;quot;||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: The Final Season]]'' ||    ||sawed-off  || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigor]]'' || &amp;quot;Sawed Off&amp;quot; || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Action]]'' || &amp;quot;Sawed Off&amp;quot; || Sears Ranger || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun (O/U)==&lt;br /&gt;
[[File:Seelig OU.jpg|thumb|right|500px|Otto Seelig O/U - 12 gauge]]&lt;br /&gt;
[[File:Beretta Side Lock Model S3.jpg|thumb|right|500px|Beretta S3 O/U - 12 gauge]]&lt;br /&gt;
[[File:DT-11.jpg|thumb|right|500px|Beretta DT11 - 12 gauge]]&lt;br /&gt;
[[File:Browning 0-U.jpg|thumb|right|500px|Browning 5.25 O/U - 12 gauge]]&lt;br /&gt;
[[File:Baikal-7.jpg|thumb|right|500px|Baikal MP-27M-1C O/U - 12 gauge]]&lt;br /&gt;
[[File:Savage512.jpg|thumb|right|500px|Stevens 512 O/U - 12 gauge]]&lt;br /&gt;
[[File:CZ Redhead.jpg|thumb|right|500px|CZ Redhead Deluxe O/U - 12 gauge]]&lt;br /&gt;
[[File:Beretta SV10 Perennia III.jpg|thumb|500px|right|Beretta SV10 Perennia III - 12 Gauge]]&lt;br /&gt;
[[File:Baikal-IZH27-Shotgun.jpg|thumb|right|500px|Baikal IZH-27 (also sold as the Model 27) O/U Shotgun  - 12 gauge]]&lt;br /&gt;
[[File:Sarsilmaz Centurion.jpg|thumb|right|500px|Sarsilmaz Centurion O/U Shotgun  - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mysterious Discovery (Tainstvennaya nakhodka)]]'' || [[Aleksey Gribov]] || Nikanor Sarvanov || || 1954&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Colt Is My Passport]]'' || [[Jô Shishido]] || Shûji Kamimura || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Angels (Chernite angeli)]]'' || || Participants of shooting contest || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Puppet on a Chain]]'' || [[Vladek Sheybal]] || Meegeren || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prime Cut]]'' ||  ||Mary Ann's men || ||1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[French Conspiracy, The (L'Attentat)|The French Conspiracy (L'Attentat)]]'' || [[Michel Bouquet]] || Mr. Lampereur || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Law]]'' || [[Nazzareno Zamperla]] || &amp;quot;Beard&amp;quot; || Sawed-off barrels, intact stock || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[French Connection II]]'' || [[Ed Lauter]] || General Gordon || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Boomerang (Comme un boomerang)]]'' || [[Pierre Malet]] or [[Laurent Malet]] || One of Feldman twins || rowspan=2| || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
| Louis Julien || Eddy Batkin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death of a Corrupt Man (Mort d'un pourri)]]'' || [[Daniel Ceccaldi]] || Lucien Lacor ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Breaker! Breaker!]]'' || Uncredited || Dave || rowspan=2| || rowspan=2|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Kawecki]] || Wade&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Race for the Yankee Zephyr]]'' || || Theo Brown's henchmen || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sharky's Machine]]'' || [[Henry Silva]] || Billy Score|| Sawed off || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[African, The|The African (L'Africain)]]'' || [[Philippe Noiret]] || Victor || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Confidentially Yours (Vivement dimanche!)]]'' || [[Jean-Louis Trintignant]] || Julien Vercel || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Road House]]''||[[Jon Paul Jones]]||Pete||||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Downtown]]'' || [[Joe Pantoliano]] || White || Sawn-off ||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hitman]]'' || [[Chuck Norris]] || Cliff Garret/ Danny Grogan || Sawed off || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Big Gold of Mr. Greenwood (Bolshoe zoloto mistera Grinvuda)]]'' || [[Aleksandr Bureyev]] || Oleg Petrovich || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Patriot Games]]'' || [[Anne Archer]] || Cathy Ryan || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Casino (1995)|Casino]]''||[[Don Rickles]]||Billy Sherbert||||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' || [[Arnold Schwarzenegger]] || John Kruger ||Sawed-off || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Once Was a Cop II: Major Maisner Strikes Again! ]]'' || [[Rudolf Hrusínský Jr.]] || Pathologist Slavíček ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Once Was a Cop II: Major Maisner Strikes Again! ]]'' || || Bank robbers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Things]]'' || [[Denise Richards]] || Kelly Van Ryan || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rushmore]]''||[[Jason Schwartzman]]||Max Fischer||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ripley's Game]]'' || [[John Malkovich]] || Tom Ripley || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness Falls]]'' || ||  || seen at the Gun Shop || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral]]'' || || Club Fever Bodyguard  || Sawn-off ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[San Antonio]]'' || [[Hubert Saint-Macary]] || M. Chapon || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mechanik]]'' || [[Dolph Lundgren]] ||Nick Cherenko ||Full-Size Hunting Baikal || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fun with Dick and Jane (2005)]]'' || [[Alec Baldwin]] ||Jack McCallister |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Today You Die]]'' || [[Darren Ting]] ||Ming Lee ||sawn-off|| 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lookout,The (2007)|The Lookout]]''||[[Greg Dunham]]||Bone||cut-down||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Reaping]]'' || [[Cody Sanders]] || Hank ||  ||2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Frontier(s)]]'' || [[Karina Testa]] || Yasmine || ||rowspan=3| 2007&lt;br /&gt;
|-&lt;br /&gt;
|| [[Joël Lefrançois]] || Hans ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Maud Forget]] || Eva  ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flu Birds]]'' || Brent Lydic || Gordon || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Field (Dikoe pole) (2008)|Wild Field (Dikoe pole)]]'' || [[Aleksandr Zavyalov]] || Perfilyev || with a sawed off buttstock || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anaconda 3: Offspring]]'' || [[Banica Gheorghe]] || farmer || Sawn-off || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doomsday]]'' || [[Jeremy Crutchley]] || Richter || Sawn-off IZh-27 ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spirit]]'' || [[Samuel L. Jackson]] || Octopus || Sawn-off ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killers]]''||[[Tom Selleck]]||Mr. Kornfeldt||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killers]]''||[[Ashton Kutcher]]||Spencer||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]'' || [[Eric Godon]] || Johan Pauwels || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Michael Shannon]] ||Donnie ||sawn-off|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Run]]'' || [[Janet McTeer]] ||Helen Bingham |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Run]]'' || [[Karel Roden]] ||security chief Carver |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Time]]'' || || ||Sawed-off barrels|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bring Me the Head of the Machine Gun Woman]]'' || || |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Out (2012)]]'' || [[Bas Keijzer]] || Bobby || sawn-off || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Out (2012)]]'' || [[Raymond Thiry]] || Jos || sawn-off || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Gate, The (Ztracená brána)|The Lost Gate (Ztracená brána)]]''|| [[Viktor Preiss]] ||Profesor Rohan ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooligan Wars, The|The Hooligan Wars]]'' || [[Sean Cronin]] || Wictor || stock/barrel sawn-off || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Broken City]]'' || [[Russell Crowe]] || Nicholas Hostetler || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Broken City]]'' || [[Mark Wahlberg]] || Billy Taggart || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Host, The (2013)|The Host (2013)]]'' || [[William Hurt]] || Jeb || ||rowspan=3| 2013&lt;br /&gt;
|-&lt;br /&gt;
|| [[Chandler Canterbury]] || Jamie ||&lt;br /&gt;
|-&lt;br /&gt;
|| [[Max Irons]] || Jared ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2013)]]'' ||  || A gang member || Stevens 512 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]|| || seen in the Kaulder's armory |||| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chronicles of the Ghostly Tribe]]'' || [[Deshun Wang]] || Anliru || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold the Dark]]''||  ||  ||  ||2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stawka wieksza niz zycie]]''|| ||German officers || || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The| The A-Team]]''|| [[Roy Dotrice]] || Charles Jourdan|| Browning O/U || 1983-1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 4|Bergerac]]'' || [[Donald Churchill]] || David McKenzie || &amp;quot;Fires in the Fall&amp;quot; (S04E10) || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 5|Bergerac]]'' || [[David Horovitch]] || Simeon Fox || &amp;quot;Treasure Hunt&amp;quot; (S05E09) || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 6|Bergerac]]'' || [[Tony Haygarth]] || Chester Ackerman || &amp;quot;A Horse of a Different Colour&amp;quot; (S06E03) || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files]]''|| ||  || &amp;quot;Shapes&amp;quot; (S1E18), &amp;quot;Die Hand die Verletzt&amp;quot; (S2E14), &amp;quot;Revelations&amp;quot; (S3E11), &amp;quot;Wetwired&amp;quot; (S3E23), &amp;quot;The Gift&amp;quot; (S8E11), other episodes || 1993-2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Inspector Lynley Mysteries]]'' || [[Tim Pigott-Smith]] || Philip Weaver || rowspan=2|&amp;quot;For The Sake Of Elena&amp;quot; (S01E03) || rowspan=3|2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophie Ward]] || Justine Weaver&lt;br /&gt;
|-&lt;br /&gt;
| Pippa Haywood || Juliet Spence || &amp;quot;Missing Joseph&amp;quot; (S01E04)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]]''|| [[Sergei Bezrukov]] ||Alexander Belov || TOZ-34 || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medicopter 117 - Jedes Leben zählt - Season 6]]'' ||  || a few characters ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Lewis (TV Series)|Lewis]]'' || Jack Ellis || Rex Griffon || rowspan=2|&amp;quot;Reputation&amp;quot; (Pilot) || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| Dennis Matsuki || Mr. Tanigaki&lt;br /&gt;
|-&lt;br /&gt;
| ''[[His Majesty's Secret Service (Sekretnaya sluzhba Ego Velichestva)]]'' || || || Seen in Kulebyako's apartments || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds - Season 3|Criminal Minds]]''|| [[Joe Mantegna]] || David Rossi || &amp;quot;About Face&amp;quot; (S3E06) || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unit]]''|| [[Dennis Haysbert]] ||Sgt. Major Jonas Blane || Stevens 512 Gold Wing O/U Shotgun ||  2006-2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Supernatural - Season 4]]''|| [[Jim Beaver]] || Bobby Singer || Sawed off || rowspan=&amp;quot;2&amp;quot;|2008-2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Jensen Ackles]] || Dean Winchester || Sawed off / Are You There, God? It's Me, Dean Winchester&amp;quot; (S04E02)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Harper's Island]]''|| || ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Parks and Recreation]]''|| [[Amy Poehler]] || Leslie Knope || &amp;quot;Hunting Trip&amp;quot; (S02E10) || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wallander]]''||||Suspect|| &amp;quot;Faceless Killers&amp;quot; ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 6]]''|| [[Jim Beaver]] || Bobby Singer || Sawed off || 2010-2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Haven - Season 1]]''|| [[Lucas Bryant]] ||Nathan  || &amp;quot;Fur&amp;quot; (S1E06) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 7]]''|| [[Jim Beaver]] || Bobby Singer || Sawed off || 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto II.]]'' || [[Miroslav Donutil]] || Judge Brezina ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clona]]'' || [[David Puncochár]] || Babka || &amp;quot;První ohen&amp;quot; (S1E2) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|''[[Fear the Walking Dead - Season 1]]''|| [[Frank Dillane]] || Nick Clark ||rowspan=&amp;quot;5&amp;quot;|Sarsilmaz Centurion &amp;lt;br&amp;gt; &amp;quot;The Dog&amp;quot; (S1E03), &amp;quot;The Good Man&amp;quot; (S1E06) || rowspan=&amp;quot;5&amp;quot;|2015&lt;br /&gt;
|-&lt;br /&gt;
|[[Kim Dickens]] || Madison Clark &lt;br /&gt;
|-&lt;br /&gt;
|[[Rubén Blades]] || Daniel Salazar &lt;br /&gt;
|-&lt;br /&gt;
|[[Lorenzo James Henrie]] ||  Christopher Manawa &lt;br /&gt;
|-&lt;br /&gt;
|[[Cliff Curtis]] || Travis Manawa &lt;br /&gt;
|-&lt;br /&gt;
|''[[Wynonna Earp (TV Series)]]'' || [[Dominique Provost-Chalkley]] || Waverly Earp || Sawed off || 2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 19]]'' || || || Seen in gun rack; S19E05 || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tin Star - Season 1|Tin Star]]''||[[Genevieve O'Reilly]]||Angela Worth||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tin Star - Season 1|Tin Star]]''||[[Abigail Lawrie]]||Anna Worth||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mist (TV Series)|The Mist]]''||||looter||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation &amp;quot;Satan&amp;quot; (Operatsiya &amp;quot;Satana&amp;quot;)]]'' || (uncredited) || Brezhnev's personal assistant || May be [[TOZ-34]] || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Midsomer Murders - Season 22|Midsomer Murders]]'' || Hannah Waddingham || Mimi Dagmar || rowspan=3|&amp;quot;The Stitcher Society&amp;quot; (S22E02) || rowspan=3|2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Allen]] || Harry Marx&lt;br /&gt;
|-&lt;br /&gt;
| Jacob Fortune-Lloyd || Gideon Tooms&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Knight - Season 1]]'' || || Arthur Harrow's cultist || &amp;quot;The Goldfish Problem&amp;quot; (S1E01)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silver Fang]]'' || |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Devilman: The Birth]]''||Ryou Asuka, Akira Fudou||Short-Barreled||1987 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Case Closed]]''|||| ||1996 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Trigun]]''||Thug ||Futuristic O/U Shotgun ||1996 - 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bible Black: New Testament]]||bank-robber||&amp;quot;Revival&amp;quot; (Ep.01)||2004-2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darker Than Black]]''||Pro-Alma cultists|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[High School of the Dead]]''||Citizen || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gyo]]''|| Huntsmen || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Witches: Operation Victory Arrow]]'' || Nederland civilians || ||2014-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jujutsu Kaisen 0]]'' || ||  || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 0]]'' || Hunting Gun || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condemned: Criminal Origins]]'' || Sawed-Off Shotgun || || Sawed off version with shorter barrels and an unusually short buttstock || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Liberty City Stories]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cross Fire (2007 VG)|Cross Fire]]''||&amp;quot;Double Defense Shotgun&amp;quot; || ||Stoeger Double Defense Over and Under||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' || || || seen on a wall || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alan Wake]]'' || Shotgun || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || Double Barreled Shotgun || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || Caravan Shotgun || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam Double D]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' || Pistole || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contagion (VG)|Contagion]]'' || Over &amp;amp; Under || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || Lupara|| ||Sawed-off; added in 2022 || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]''||Joceline O/U 12G||Optional sawed-off barrels and sawed-off stock or shell carrier||Hybrid Beretta DT11 and CZ Redhead Deluxe|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || DT11|| ||Beretta DT11. Variants with shortened barrel, or shortened barrel and stock|| 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[TheHunter: Call of the Wild]]'' || &amp;quot;Caversham Steward 12G&amp;quot;|| || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigor]]'' || &amp;quot;Silver Pigeon&amp;quot; || || Beretta 686 Silver Pigeon || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || 725 || || Browning Citori 725 || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts 2]]'' || &amp;quot;KINGS ARM SAWN OFF&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=976863</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=976863"/>
		<updated>2015-11-07T05:17:42Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* Light Machine Guns */ Updated with CrimeFest 2015 info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and have begun to lock weapon addons to specific achievements rather than random drops. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns. All firearms in Payday 2 are capable of performing a &amp;quot;tactical reload&amp;quot; (i.e. reload when the magazine isn't emptied) in addition to the &amp;quot;dry&amp;quot; animation, though as is common with most contemporary non-tactical shooters, none of them retain the round currently in battery, meaning there is no &amp;quot;one round in the chamber&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As a final addition, starting with the October 22, 2014 patch, players with a specific skill set are also allowed to replace their primary with two dual-wielded pistols, though this obviously comes with penalties to aiming and recoil and can currently can only be done with a few pistols. Dual-wielding can be done by any player with enough perks in the Hitman perk deck unlocked, or by players who have the Akimbo skill from the Fugitive tree&lt;br /&gt;
&lt;br /&gt;
As of Update #65 (The first person animation update) All base game guns (except for the Bronco .44) and some DLC weapons have received new first person animations, most notably new reloading animations. Also with this update magazines now actually have fully modeled bullets in them, on top of that, it's is possible to see the bullets in the transparent magazines of weapons such as the JP36, Commando 553, Kobus 90 etc.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round magazine. Presently, it is one of the seven pistols that can be dual-wielded. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
===Beretta 92FS Centurion Akimbo===&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Steyr_TMP#Brügger &amp;amp; Thomet MP9|B&amp;amp;T MP9]] appears as the &amp;quot;CMP&amp;quot; and is unlocked at reputation level 19, in reference to the Steyr TMP lookalike in the Nintendo 64 title ''Perfect Dark''. It has an unfortunate niche in the stat rankings where it's not able to muster enough brawn to plug heavier SWAT in single headshots, but isn't quite small enough to pocket for stealth tasks either. What makes it such a hidden gem are the terrific accuracy and stability for its fire rate, which mean that it can put three rounds into a helmet where other SMGs could only place one before jumping off mark. The quick reload, deep ammo pool and agreeable hipfire performance are just further perks.&lt;br /&gt;
&lt;br /&gt;
[[file:B&amp;amp;T-MP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet MP9 - 9x19mm. Fixed foregrip variant shown.]]&lt;br /&gt;
[[File:Payday2 MP9 preview.jpg|thumb|none|600px|A farm-fresh CMP. It looks uncannily like the current MP9-NA3 - N for NATO (9x19mm) and A3 for folding stock with gripless rail. The only crimp is the missing fire selection dial. It'd normally sit near the magazine release in thumb's reach, but this one uses the older double-stage trigger contraption.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments2.jpg|thumb|none|600px|These accessories are all official B&amp;amp;T extras, excluding the grip. The &amp;quot;Solid Stock&amp;quot; comes standard in the MP9N-A4 model, the 30-round &amp;quot;Extended Magazine&amp;quot; is an option, the Aimpoint Micro TL a.k.a. &amp;quot;Professional's Sight&amp;quot; is officially endorsed by B&amp;amp;T and the massive proprietary &amp;quot;Tactical Suppressor&amp;quot; is a reminder that Brügger &amp;amp; Thomet started out in the business of making silencers. The last one in the bunch come along only recently in the Butcher's Mod Pack.]]&lt;br /&gt;
[[File:Payday2 MP9 attachments1.jpg|thumb|none|600px|The typical kinds of extras. The laser light gadgets sit on the left and upside down on the CMP, making the yellow laser module's label much more legible than usual.]]&lt;br /&gt;
[[File:Payday2 MP9 sights.jpg|thumb|none|600px|Ever the tactical one, Houston kicks off the night raid from atop an optional vantage point. As can be expected for such a low-profile machine pistol, the sights aren't too fast to use over a distance. The aiming modules clamped on the side are much more obtrusive using the irons than with an optical sights, which sit much higher on top of the gun.]]&lt;br /&gt;
[[File:Payday MP9 reload1.jpg|thumb|none|600px|Although its new animations are much less showy, even the CMP magazines got their shiny chrome bullets. As usual, the magazine sizes are all over the place, fitting 30 and 42 rounds in the 15-round stub and the 30-round option respectively.]]&lt;br /&gt;
[[File:Payday MP9 reload2.jpg|thumb|none|600px|Armed with only an MP5 and a shotgun from the trunk, a trio of beat cops attempt to evacuate a bystander from the mall chaos. Houston gets ready to finish his interruption.]]&lt;br /&gt;
[[File:Payday2 MP9 laser.jpg|thumb|none|600px|Coming from below and to the left, the laser sight beam on the CMP disrupts the sight picture much less than with most other guns.]]&lt;br /&gt;
[[File:Payday MP9 shield.jpg|thumb|none|600px|A tased Shield unit helplessly unloads his MP9 against metal. The big tan TangoDown foregrip on the CMP wasn't there from the start - it was added in a patch during the first few months after release, held before that with a tight two-hand grip like the Mark 10 is. The sidearms carried by FBI Heavy Response Shields didn't have to conform to that change.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. Originally it could only use one of three suppressors, though a few more compatible parts have been added in patches. It is one of seven pistols that can be dual-wielded&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.  Notably, it is one of 3 select-fire capable guns in the game that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C Generation 3==&lt;br /&gt;
The [[Glock 22|Glock 22C Generation 3]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom&amp;quot;, with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an identical-colored frame to the Glock 18C. The Custom becomes a Glock 35 if equipped with the Long Slide modification. This is one of the seven pistols that can be dual-wielded&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22C Generation 3 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
On the seventh day of the Crimefest release parade (October 22nd 2014), ''[[John Wick]]'' himself jumped aboard and brought his trusted [[Glock 26]] along for the ride. Called the '''Chimano Compact''', it tries to fill the same &amp;quot;high-capacity 9x19mm&amp;quot; role as the Beretta 92. It can stand up to it in terms of damage output and has a trivial recoil advantage, but otherwise lags a little behind on all fronts, especially so with the &amp;quot;high-capacity&amp;quot; bit. Unlocked at level 36, the $605,000 price tag is a little hard to swallow for what it is. It's also the first of the seven pistols which have separate akimbo variants classed as primary weapons.&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 GL26 preview.jpg|thumb|none|600px|Wick's unsullied Glock 26. Overkill correctly set it to carry 10 rounds at a time, but didn't account for the potential extra bullet or two inside the moulded magazine extension.]]&lt;br /&gt;
[[File:Payday2 GL26 sights.jpg|thumb|none|600px|Given the worrying accuracy numbers Glocks have in this game, John is relieved to see that the Chimano Compact stands on the same adequate level as the Signature .40 and Crosskill. It can reliably put a round into a SWAT helmet around 10 meters (demonstrated by the poor bastard under the bead) without help and up to 20 when upgraded - which is about as far as the sights can comfortably handle, anyway.]]&lt;br /&gt;
[[File:Payday2 GL26 cerakote.jpg|thumb|none|600px|The unique Striking upgrades (body kit, slide, magazine) turn the gun into a &amp;quot;Tier 1&amp;quot; custom version from Salient Arms International. It even appears to have some of the optional extras listed in the brochure, namely the grip stippling and eye-searing Cerakote finish. The end result is a welcome upgrade to both damage and accuracy, but the gaudy look lowers its top-notch stealth rating to the level of a common .44 revolver.]]&lt;br /&gt;
[[File:Payday2 GL26 attachments.jpg|thumb|none|600px|Looks like this tactical custom was devised at an in-house &amp;quot;Chimano Custom Shop&amp;quot; instead. The gadget options are the same limited set as with the starter Glock, but it gets a free set of Striking components from the get-go. Note the relatively massive attachment rail and low-profile laser which don't hurt concealability in any way. The stock slide also has a small stamp on top of the bolt with the letters &amp;quot;AT&amp;quot; and the Overkill bomb logo - perhaps a modeler's signature.]]&lt;br /&gt;
[[File:Payday2 GL26 reload.jpg|thumb|none|600px|Dallas rallies his burly crew during an armored car ambush. When the slide locks back, the upgraded barrel is revealed to have heat-dissipating baffles all the way around it - another optional SAI custom order. Additionally, the colors of the Cerakote coating have a much closer resemblance to the real-life options under daylight.]]&lt;br /&gt;
[[File:Payday2 GL26 fired.jpg|thumb|none|600px|The grip-mounted laser module not only increases accuracy in itself, but its beam is completely unobtrusive when the sights are used. Note the cute US flag on the upgraded slide.]]&lt;br /&gt;
[[File:Payday2 GL26-A fired.jpg|thumb|none|600px|John Wick whips up a rampage inside a gangster stronghold. A rather weak option in the akimbo category, the Chimano Compacts suffer dearly from being stuck at a shallow 10-round magazine capacity. That said, they're still the least bad akimbo pistols to reach the maximum of 30 concealment - extremely important for Fugitives, whose combat performance is directly derived from stealthiness.]]&lt;br /&gt;
[[File:Payday2 GL26-A loaded.jpg|thumb|none|600px|Chambers full? Check.]]&lt;br /&gt;
[[File:Payday2 GL26-A aimed.jpg|thumb|none|600px|Revenge administered? Check!]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine. It is one of seven pistols that can be dual-wielded (along with all variants below)&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Expert==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Expert|Heckler &amp;amp; Koch USP Expert]] is used if the USP Tactical is equipped with the Expert Slide modification. &lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Match|Heckler &amp;amp; Koch USP Match]] is used if the USP Tactical is equipped with the Match Slide modification. This noticeably changes the color of the USP's slide and darkens the frame slightly&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the LEO pistol as part of the Butcher DLC along with the VHS-D2 rifle. Initially a Croatian design (as the HS2000), it has an 19-round magazine, which is correct for the 9mm version.The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; -.45 ACP with 4.5 inch barrel.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine. It is one of the seven pistols that can be dual-wielded&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
===IMI Desert Eagle Mark XIX Akimbo===&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
An [[Intratec TEC-9]] modified to allow for fully-automatic firing appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 20 rounds by default and operates in strange ways uncharacteristic of the real TEC-9. &lt;br /&gt;
&lt;br /&gt;
The in-game weapon fires from a closed bolt, meaning that it was based on the US-import KG-9 model which was a forced redesign by the Bureau of Alcohol, Tobacco and Firearms and Explosives (ATF) before the weapon could be marketed in the United States. The closed bolt would make the full automatic conversion unfeasible, which is an intended feature of the forced redesign as to discourage users from illegally modifying their TEC-9s. It is also capable of selective-firing, which is a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully automatic. This also suggest that the Blaster was based partly on the [[Interdynamic KG-9 / Intratec TEC-9|Interdynamic MP9]], the parent design of the TEC-9.&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;. Note the closed bolt which is '''not''' a native feature of the baseline TEC-9.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec AB-10==&lt;br /&gt;
The [[Intratec AB-10]] is used if the TEC-9 is equipped with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 &amp;quot;Broomhandle&amp;quot;]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. The &amp;quot;Broomstick&amp;quot; has a rather high damage, but is hindered by its 10 round magazine.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1-mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 carbine \ Mauser C96 &amp;quot;Broomhandle&amp;quot; Hybrid==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 carbine]] appears if the &amp;quot;Broomstick&amp;quot; is modified with the Precision Barrel and Holster Stock.&lt;br /&gt;
[[file:C96carbine.jpg|thumb|350px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
The [[Single Action Army]] with wooden grips appears as the &amp;quot;Peacemaker .45&amp;quot; and is part of the Butcher's Western Pack DLC. By default it is the 7.5&amp;quot; &amp;quot;Cavalry&amp;quot; model, but the &amp;quot;Shootout Barrel&amp;quot; and &amp;quot;Precision Barrel&amp;quot; modifications turn it into the 5.5&amp;quot; &amp;quot;Artillery&amp;quot; and 12&amp;quot; &amp;quot;Buntline Special&amp;quot; models respectively. When firing the weapon, the player character will fan the hammer. The Single Action Army cannot be modified with other modifications, limited only to the two barrels stated above, a stock, and a pistol grip modification.&lt;br /&gt;
&lt;br /&gt;
The in-game revolver operates in strange and bizarre ways not seen on the real Single Action Army. The weapon is absurdly powerful for an antique revolver of this caliber, massively dwarfing the Bronco .44 and Deagle in stopping power despite both of them faring the other way around in reality. The extractor rod on the Peacemaker is also never used to remove spent cartridges, the player character simply opens the loading gate and puts in fresh rounds, the fired casings, if any, will fall out on their own.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|350px|thumb|none|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model. - .45 Long Colt]]&lt;br /&gt;
[[File:2015-05-08 00006.jpg|600px|thumb|none|Right side of the 7.5&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-08 00007.jpg|600px|thumb|none|Left side of the 7.5&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-07 00027.jpg|600px|thumb|none|Drawing the Single Action Army]]&lt;br /&gt;
[[File:2015-05-07 00029.jpg|600px|thumb|none|7.5&amp;quot; Single Action Army in idle]]&lt;br /&gt;
[[File:2015-05-07 00031.jpg|600px|thumb|none|Iron sights]]&lt;br /&gt;
[[File:2015-05-07 00033.jpg|600px|thumb|none|Opening the loading gate]]&lt;br /&gt;
[[File:2015-05-07 00036.jpg|600px|thumb|none|Loading a round in, note how the player character never seem to remove the spent cartridges with the extractor rod, they just pop out of the chamber on their own and fresh bullets are then loaded. Also note the hammer in fully cocked a.k.a. &amp;quot;ready-to-fire&amp;quot; position, which is not a very safe thing considering the activity in question.]]&lt;br /&gt;
[[File:2015-05-07 00038.jpg|600px|thumb|none|Snapping the loading gate closed, yeah I winced too.]]&lt;br /&gt;
[[File:2015-05-07 00054.jpg|600px|thumb|none|Pistol whipping with the Single Action Army]]&lt;br /&gt;
[[File:2015-05-09 00030.jpg|600px|thumb|none|A Modified &amp;quot;Cavalry&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:SAA Artillery Cimarron.jpg|350px|thumb|none|Single Action Army w/ 5.5&amp;quot; barrel aka &amp;quot;Artillery&amp;quot; model with wooden grips]]&lt;br /&gt;
[[File:PAYDAY2SingleActionArmyArtilleryPreview.jpeg|600px|thumb|none|Right side of the 5.5&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-08 00010.jpg|600px|thumb|none|Left side of the 5.5&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-07 00057.jpg|600px|thumb|none|Idle]]&lt;br /&gt;
[[File:2015-05-07 00058.jpg|600px|thumb|none|Reloading]]&lt;br /&gt;
[[File:2015-05-09 00024.jpg|600px|thumb|none|A Modified &amp;quot;Artillery&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:ColtSAABuntlineSpecial12in.jpg|350px|thumb|none|Colt Single Action Army w/ 12&amp;quot; barrel known as the &amp;quot;Buntline Special&amp;quot;.]]&lt;br /&gt;
[[File:2015-05-08 00011.jpg|600px|thumb|none|Right side of the 12&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-08 00012.jpg|600px|thumb|none|Left side of the 12&amp;quot; Single Action Army]]&lt;br /&gt;
[[File:2015-05-07 00066.jpg|600px|thumb|none|Idle]]&lt;br /&gt;
[[File:2015-05-07 00067.jpg|600px|thumb|none|Reloading]]&lt;br /&gt;
[[File:2015-05-09 00023.jpg|600px|thumb|none|A Modified &amp;quot;Buntline Special&amp;quot; Single Action Army]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
===Springfield Armory 1911 Lightweight Operator Akimbo===&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of Update 13, street cops can use this devastating weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist and some mobsters in the Hotline Miami heist&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. It shoots the .410 Bore and holds 5 shells, and is classed by the game as a shotgun, so handgun skills have no effects on it. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the space between the barrel and cylinder&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/45 Long Colt]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus 4510PLYFS&amp;quot;.The hole on the hammer is in fact the keyhole of Taurus' patented Revolver Security System.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
Modifying a Walther PPK with the Long Slide turns it into a [[Walther_PP_Pistol_Series#Walther_PP|Walther PP]].&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- holding.jpg|thumb|none|600px|The player holds the Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- aim.jpg|thumb|none|600px|The player aims the Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 1.jpg|thumb|none|600px|The player reloads Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 2.jpg|thumb|none|600px|The player reloads Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- mele.jpg|thumb|none|600px|Stock attack of the Walther PP.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 1.jpg|thumb|none|600px|A Walther PP with red dot sight and suppressor.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 2.jpg|thumb|none|600px|A Walther PP with red dot sight, tactical light, and IPSC compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds. It was the first handgun in the game to be able to use a laser without needing anything in the gadget slot, having a unique grip with a built-in laser. This was later followed by the Glock series' own laser grip&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba 2006M==&lt;br /&gt;
The Mateba 2006M was added into the game with the Alesso Heist DLC. It's called Matever .357 in game, a reference to the butchering of the manufacturer's name in the English dub of [[Ghost in the Shell Stand Alone Complex]].  It's chambered in .357 magnum and holds a correct 6 rounds.&lt;br /&gt;
[[File:Mateba 2006.jpg|thumb|360px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:Mateba 2006M PD2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Mateba 2006M ingame PD2.jpg|thumb|none|600px|The Player holding the Mateba 2006M]]&lt;br /&gt;
[[File:Mateba 2006M reload PD2.jpg|thumb|none|600px|Reloading the Mateba. Notice the unusual cylinder placement]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon is based on the military version of the M/45, as evident by the lack of a fire selector.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
The [[MAC-10#Cobray M11/9|Cobray M11/9]] appears as the &amp;quot;Jacket's piece&amp;quot; and is unlocked for purchase by buying the Jacket Character Pack. It holds 32 rounds and has a foregrip.&lt;br /&gt;
[[file:M11SMG.jpg|thumb|none|350px|SWD M11/9 SMG with folding stock - 9x19mm]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, but only comes with a total of two mags. If the long barrel mod is put on the gun, it will resemble the PS90 TR, the civilian carbine version. As of the First Person Animations Update, the P90's magazine is now translucent and visibly empties as the gun is fired&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:P90 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:P90 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:P90 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:P90 PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:P90 PD2 reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:P90 PD2 reloading2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:P90 PD2 modified left.jpg|thumb|none|600px|Modded.]]&lt;br /&gt;
[[file:P90 PD2 modified right.jpg|thumb|none|600px|Modded]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used only by some NPCs, namely the GenSec Elite SWAT and the Murkywater PMC enemies. It is unavailable for player use at the present time&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|One of GenSec Elite SWAT officer hold UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed, via the combination of different mods, into the MP5A5, MP5/10, MP5SD5, MP5SD6 or MP5KA4. The Cloaker enemy has a MP5/40 with various mods that only they can use, as of update 61 however, it's possible to use the MP5 with 10mm ammo. The actual weapon is not converted into a MP5/10 however, as it lacks the bolt release and the magazines aren't proprietary HK mags.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm.]]&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:MP5A4 PD2 left.jpg|thumb|none|600px|MP5A4.]]&lt;br /&gt;
[[File:MP5A4 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP5A5 PD2 left.jpg|thumb|none|600px|MP5A5.]]&lt;br /&gt;
[[File:MP5.10 PD2 left.jpg|thumb|none|600px|MP5/10.]]&lt;br /&gt;
[[File:Payday2_Cloaker%27sMP540.jpg|thumb|none|600px|The unique MP5/10 wielded by the Cloaker enemy. Didn't help him much...]]&lt;br /&gt;
[[File:Payday2_CloakersMP540_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MP5SD5 PD2 left.jpg|thumb|none|600px|MP5SD5.]]&lt;br /&gt;
[[File:MP5SD6 PD2 left.jpg|thumb|none|600px|MP5SD6.]]&lt;br /&gt;
[[File:MP5KA4 PD2 left.jpg|thumb|none|600px|MP5KA4.]]&lt;br /&gt;
[[file:MP5A4 PD2 idle.jpg|thumb|none|600px|Holding the MP5A4.]]&lt;br /&gt;
[[file:MP5A5 PD2 Iron sights.jpg|thumb|none|600px|Iron sights of the MP5A5.]]&lt;br /&gt;
[[file:MP5SD6 PD2 reloading.jpg|thumb|none|600px|Reloading the MP5SD6.]]&lt;br /&gt;
[[file:MP5.10 PD2 reloading.jpg|thumb|none|600px|Reloading the MP5/10.]]&lt;br /&gt;
[[file:MP5KA4 PD2 reloading.jpg|thumb|none|600px|Reloading the MP5KA4. Instead of slapping the bolt it's instead gently pushed down.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[ MP7 | Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;Spec Ops&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. It comes with its 20-round magazine by default&lt;br /&gt;
[[file:MP7A2.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 30 rounds and comes equipped with the distinctive &amp;quot;K&amp;quot; foregrip by default.&lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears as the &amp;quot;Micro Uzi&amp;quot; and is unlocked for purchase by buying the Yakuza Character Pack.&lt;br /&gt;
[[Image:MicroUzi-2.jpg‎|thumb|none|350px|IMI Micro Uzi with bent trigger guard - 9x19mm]]&lt;br /&gt;
[[File:Micro Uzi PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Micro Uzi PD2 Iron sights.jpg|thumb|none|600px|Iron sights. Note how the gun is held at an angle.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Micro Uzi PD2 Reloading2.jpg|thumb|none|600px|Reloading. Note how there is no bullet in the chamber.]]&lt;br /&gt;
[[File:Micro Uzi PD2 left modified.jpg|thumb|none|600px|Modified]]&lt;br /&gt;
[[File:Micro Uzi PD2 right modified.jpg|thumb|none|600px|Modified]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. Its &amp;quot;Extended Magazine&amp;quot; modification is odd, increasing the magazine size from 20 to 40 rounds despite simply being a second magazine attached to the side of the first one&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A1]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It also holds an incorrect 20 bullets in standard magazine, but the weapon is the most powerful SMG.&lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|350px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L34A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L34A1]] is used if the Sterling L2A1 is equipped with the &amp;quot;Supressed Barrel&amp;quot; modification. Like the Sterling L2A1, it incorrectly holds 20 rounds which can be modified to 30, closer to the correct 34. &lt;br /&gt;
[[file:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|350px|Sterling L34A1 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928A1]] with a 50-round &amp;quot;L&amp;quot; drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|350px|Thompson M1928A1 - .45 ACP]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the &amp;quot;Thompson M1928A1&amp;quot;. Note how the charging handle isn't locked back when the reload is started, which in reality would make the &amp;quot;L&amp;quot; drum unable to be removed.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1-reloading 2.jpg|thumb|none|600px|The player reloads the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The KRISS Vector was added with the Gage Ninja Pack DLC. It's called Kross Vertex in game. It can be modified with a long barrel to make it resemble the Vector CRB, which is the civilian semi-auto only variant. The weapon also has its own unique suppressor. Ingame, the weapon uses the 30 round magazine and is chambered in .45 ACP.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|350px|KRISS Vector - .45 ACP.]]&lt;br /&gt;
[[File:KRISS Vector PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:KRISS Vector PD2 ironsights.jpg|thumb|none|600px|Iron Sights, which appear to be based on Daniel Defense A1 BUIS.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:KRISS Vector PD2 reloading2.jpg|thumb|none|600px|Reloading. Note that the actual bolt release isn't pressed, instead the surface underneath is.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The whole [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] family appears as the '''AK5''', all packed inside one gun's upgrade selection. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best - which isn't stellar. Unlocked at level 33.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|The stock model. One of the less popular rifles.]]&lt;br /&gt;
===Ak 5B===&lt;br /&gt;
Sticking on the &amp;quot;Bertil Stock&amp;quot; from the designated marksman model turns the AK5 into an ersatz [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5B]]. &lt;br /&gt;
[[File:Payday2 Ak 5 preview-b.jpg|thumb|none|600px|This DMR stock is enough to boost shot accuracy. The stock foregrip doesn't get rails, the components just sort of clamp on.]]&lt;br /&gt;
===Ak 5C===&lt;br /&gt;
The modernized [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] comes together by replacing almost everything that comes off the receiver.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Ak 5 preview-c.jpg|thumb|none|600px|The true form of the rifle gains a leap to all important stats with the addition of the &amp;quot;Cesar&amp;quot; stock, &amp;quot;Karbin Ceres&amp;quot; foregrip and the recently introduced &amp;quot;CQB Barrel&amp;quot;. Decorated here with a yellow laser module and a fancy polymer magazine.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-c.jpg|thumb|none|600px|The sight picture is the western type, but the extra lateral vision is a welcome change from the AR-15 fashion.]]&lt;br /&gt;
[[File:Payday2 Ak 5 reload.jpg|thumb|none|600px|More targets means more bullets. The real-life foregrip's venting holes are nowhere to be seen.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking.jpg|thumb|none|600px|The first-person animation update introduced this baffling maneuver - Chains here is strong enough to tug back the charging handle, with one finger, even when he's twisting his left arm through the gap between the stock and his right hand.]]&lt;br /&gt;
===FN FNC===&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard is cribbed straight off the [[FN_FNC#FN_FNC|FN Herstal FNC]] in a direct reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:Payday2 Ak 5 preview-fnc.jpg|thumb|none|600px|This unusual upgrade is a shunned choice. It helps less than the 5C handguard in every way.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magbug.jpg|thumb|none|600px|The ghetto-FNC showing off a modeling bug. The Tactical and Expert magazines are misaligned and oversized for the magazine well, clipping through the front.]]&lt;br /&gt;
[[File:Payday2 Ak 5 sights-fnc.jpg|thumb|none|600px|Looks like he's seen the film. The front sight is more reminiscent of the AR-15 types, very legible.]]&lt;br /&gt;
[[File:Payday2 Ak 5 magdry.jpg|thumb|none|600px|An empty magazine coming off the Bofors FNC. The voided barcode sticker is numbered &amp;quot;1KTG40885&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Ak 5 cocking-fnc.jpg|thumb|none|600px|Another shot of the FN Ak's cocking acrobatics, showing off the clashing difference between the black handguard and the Swedish green lacquer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds, without any magazine modifications. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a different location for mounting a laser pointer. As in the first Payday, this weapon is still used by SWAT Snipers, despite there being more appropriate weapon models available&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown with a safe/semi/auto selective fire capability, meaning it was based on the export International Model R0901, and incorrectly holds 30 rounds in a 20 rounds magazine. It can be equipped with an M16A1 handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, appears as the '''AMCAR''', the very first primary weapon. Its damage output is outright miserable compared to every other long arm and little can be done to fix it. Dumped as soon as possible, but kept by few as a voluntary handicap. Given the influence of ''[[Heat]]'' on the production, the highly specific choice of model probably isn't a coincidence.&lt;br /&gt;
[[File:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|Unmodified AMCAR, aside from the magazine. The 20-round straight box comes by default.]]&lt;br /&gt;
[[file:Payday2-Colt 733-detail.jpg|thumb|none|600px|&amp;quot;Crosskill Tactical&amp;quot;, US-made. In spite of the markings, its dismal damage puts the AMCAR closer to a 9mm SMG than a short 5.56x45mm rifle.]]&lt;br /&gt;
[[File:Payday2-Colt 733-modified.jpg|thumb|none|600px|Nigh unmodifiable by default, some DLC components have eventually leaked into the AMCAR's reach. Note the missing carry handle - it doesn't detach from the real-life Model 733.]]&lt;br /&gt;
[[File:Payday2-Colt 733-sights.jpg|thumb|none|600px|Chains catches a guard off-guard. The sight picture is clear, if cramped on the sides.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magfull.jpg|thumb|none|600px|Knocking out a camera warrants a fresh magazine.]]&lt;br /&gt;
[[File:Payday2-Colt 733-magdry.jpg|thumb|none|600px|Empty box out.]]&lt;br /&gt;
[[File:Payday2-Colt 733-reload.jpg|thumb|none|600px|Full box in.]]&lt;br /&gt;
[[File:Payday2-Colt 733-cocking.jpg|thumb|none|600px|And a civilized bolt release. Back in action.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was added alongside the ''Clover Character Pack'' as the &amp;quot;Queen's Wrath&amp;quot;.  Notably, it is the only select-fire capable primary (and one of three select-fire guns available in the entire game) that does not get the fire-mode locking mods. By default it holds 30 rounds and has a very long reload time&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion&amp;quot; rifle and is unlocked for purchase by buying the Gage Assault Pack DLC. It incorrectly holds 30 rounds.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|350px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G1==&lt;br /&gt;
The [[FAMAS#FAMAS_G2|FAMAS G1]] is used if the &amp;quot;G2 Grip&amp;quot; is equipped to the FAMAS F1 (Before Update #37, &amp;quot;G2 Grip&amp;quot; is called &amp;quot;Retro Grip&amp;quot; although the FAMAS G1 is newer model of FAMAS F1). Like FAMAS F1, It incorrectly holds 30 rounds.&lt;br /&gt;
[[file:FAMAS F2.jpg|thumb|none|350px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[File:Payday2 -hd1- FAMAS G1 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- FAMAS G1 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN Herstal FAL]] appears as the &amp;quot;Falcon&amp;quot; rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the FAL was the first weapon to have its accessories linked to DLC achievements rather than random drops&lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|350px|FN Herstal FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FalconRifle1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_fal_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:FalconRifle2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle3.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The FAL can become a [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] by the &amp;quot;CQB Foregrip&amp;quot; &amp;quot;Tactical Grip&amp;quot; and &amp;quot;CQB Stock&amp;quot; modification.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSA SA58 OSW - 7.62x51mm NATO.]] &lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
Attaching the &amp;quot;Retro Foregrip&amp;quot; to the FAL allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]] (although the FAL buttstock and barrel remain the same). &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|350px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL_2.jpg.jpg|thumb|none|600px|In-Game Variants.]] &lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a modified stock is used by some Murkywater PMC enemies&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:SCAR-H PD2 left.jpg|thumb|none|600px|Note the Magpul AFG, it is on the weapon by default and cannot be removed.]]&lt;br /&gt;
[[File:SCAR-H PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SCAR-H PD2 iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading1.jpg|thumb|none|600px|Reloading. Inserting a magazine.]]&lt;br /&gt;
[[File:SCAR-H PD2 reloading2.jpg|thumb|none|600px|Reloading. For some reason the charging handle doesn't lock back, so instead it's pulled to chamber a new round. In the original animation the bolt release was used instead.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:SCAR-H PD2 modified left.jpg|thumb|none|600px|Modified version. Note that the rail extension is for an AR-15 and not the SCAR platform.]]&lt;br /&gt;
[[File:SCAR-H PD2 modified right.jpg|thumb|none|600px|Modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears as the &amp;quot;Gewehr 3&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It holds 20 rounds and has a long reload time, and can be made to resemble a PSG-1 with the correct parts&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_g3_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_g3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36K]] makes an appearance as the '''JP36''', unlocked as early as level 16. The damage output stays mediocre no matter what, but its main draws are easy recoil, solid accuracy and a deep 180 round ammo pool.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 G36K preview.jpg|thumb|none|600px|The standard issue JP36. G36K and G36KV are all but indistinguishable these days, but the Navy style fire selector shows that this JP is a KV. The proportions are a little off and the barrel is a different length, hinting that it might've been modeled from an airsoft cousin.]]&lt;br /&gt;
[[File:Payday2 G36K attachments1.jpg|thumb|none|600px|Festooned with toys. The option of installing a &amp;quot;Sniper Stock&amp;quot; from a civilian SR8 is an odd choice and makes the right-hand side fire selector vanish, but increases accuracy nonetheless. The side-mounting gadgets don't actually clip on the basic foregrip as intended, but rather bring their own screw-on rails if the originals weren't there.]]&lt;br /&gt;
[[File:Payday2 G36K attachments2.jpg|thumb|none|600px|The performance-increasing &amp;quot;Polizei Special Foregrip&amp;quot; is based on a Knight's Armament quad rail system. Note the combination folding-collapsing H&amp;amp;K stock, the fake vent holes on the foregrip texture and the optic lens cover clipping through the front sight.]]&lt;br /&gt;
[[File:Payday2 G36K whack.jpg|thumb|none|600px|Houston breaks a shop display along with his ammunition. This completely unique melee attack is a weak knock with the most fragile part of the rifle, punctuated by totally absent trigger discipline.]]&lt;br /&gt;
[[File:Payday2 G36K reload1.jpg|thumb|none|600px|As a bank robbery goes bad, Houston stuffs a hastily scavenged mag into his drained JP36. Fortunately, the massive ammo pool also means a very quick resupply rate.]]&lt;br /&gt;
[[File:Payday2 G36K reload2.jpg|thumb|none|600px|20 extra bullets (count them!) certainly warrant sending the magazine home with a hearty smack. The precise number of rounds going into the rifle or going with the previous mag are strictly observed.]]&lt;br /&gt;
[[File:Payday2 G36K reload3.jpg|thumb|none|600px|Then he racks the lever...]]&lt;br /&gt;
[[File:Payday2 G36K firing.jpg|thumb|none|600px|...just in time to save himself from a beat cop gone bad.]]&lt;br /&gt;
&lt;br /&gt;
===H&amp;amp;K G36C===&lt;br /&gt;
Installing the &amp;quot;Compact Foregrip&amp;quot; turns the gun into a convincing [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|G36C]].&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 G36C preview.jpg|thumb|none|600px|The stamp names the rifle as a &amp;quot;PJ G36&amp;quot;. The stubby nose helps concealment with only minor drawbacks, but even the potential maximum is too poor to really make a difference when stealth counts.]]&lt;br /&gt;
[[File:Payday2 G36C sights.jpg|thumb|none|600px|A downtown ambush kicks off. The iron sights would be good and serviceable if the rear sight wasn't always flipped to the long-range setting. Optics are all but mandatory.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-D2]] was released as part of the Dragan Character Pack DLC, much like the L85 was part of Clover's DLC. It is known internally as the &amp;quot;Lion's Roar&amp;quot;, has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|350px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-D2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-D2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-D2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-D2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-D2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-D2&amp;quot;.]]&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
The Lion's Roar becomes the HS Produkt VHS-K2 when equipped with the Short Barrel.&lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|350px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It incorrectly holds 30 rounds and is shown with an unusable bipod extended&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|350px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:Payday2_galil_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galil.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil MAR==&lt;br /&gt;
The [[Galil#Galil MAR|7.62mm variants of IMI Galil MAR]] is used if the Galil ARM is equipped with the &amp;quot;CQB Foregrip&amp;quot; and &amp;quot;Skeletal Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|350px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilmar.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilmar_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil Sniper Rifle==&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|IMI Galil Sniper Rifle]] is used if the Galil ARM is equipped with the &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|350px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilsniper.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilsniper_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec Sub 2000==&lt;br /&gt;
Introduced in the Golden Grin update as a farewell gift from the Dentist, the Sub 2000 appears as the '''Cavity 9mm'''. A unique weapon to put it in gentle terms, it is a pistol-sized primary weapon that achieves the damage level of a light sniper rifle using 9x19mm rounds. It fires exclusively in semiauto, a first since the old update that introduced different fire modes.&lt;br /&gt;
[[file:KTSUB2000.jpg|thumb|none|350px|Kel-Tec SUB 2000 9x19mm, folded open.]]&lt;br /&gt;
[[File:Payday2 SUB-2000 preview.jpg|thumb|none|600px|The Cavity, straight from the gift wrappings. There are some small markings on the gun, but most are completely illegible.]]&lt;br /&gt;
[[File:Payday2 SUB-2000 attachments.jpg|thumb|none|600px|The gun comes complete with its own exclusive components. This Delabarre handguard reduces recoil at the expense of a lot of concealability. An alternate sight comes highly recommended.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip1.jpg|thumb|none|600px|Flipping open the Sub 2000. Explains the extreme concealment rating, fails to account for the aftermarket sights. Not much slower than any other weapon draw, oddly enough.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_flip2.jpg|thumb|none|600px|His peripheral sense tuned more towards sudden drawing motions, the guard fails to notice Hoxton pulling a carbine from his sleeve. Lifespan measured in seconds.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 hipfire.jpg|thumb|none|600px|The second GenSec employee taking five to center mass. A surprise considering the gun's abysmal hipfire performance.]]&lt;br /&gt;
[[file:Payday2_SUB-2000_mag.jpg|thumb|none|600px|Hoxton's reign of terror takes a short pause. Note the LionGameLion maker's mark under the iron sight, right where the Kel-Tec logo is supposed to go.]]&lt;br /&gt;
[[file:Payday2 SUB-2000 reload.jpg|thumb|none|600px|The surprising stopping power might have something to do with the strange red tips in the 9x19mm that's crammed into the carbine. Chambering rare overpressure rounds would logically go with the low ammunition reserve, too.]]&lt;br /&gt;
&lt;br /&gt;
===Sub 2000 Gen 2===&lt;br /&gt;
Slapping on the &amp;quot;Appalachian Foregrip&amp;quot; transforms the first-run gun into a current Gen 2 model.&lt;br /&gt;
[[file:Payday2 SUB-2000G2 overview.jpg|thumb|none|600px|The slimmer foregrip hikes concealment to brilliant levels, but stomps controllability to such a state where it genuinely starts competing in the class of actual sniper rifles. Note the stock, which also changed into that of the newer model.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 attachments.jpg|thumb|none|600px|The &amp;quot;Tooth Fairy Suppressor&amp;quot; foregrip option also puts the rest of the furniture into Gen2 shape. It seems to be an interpretation of a Red Lion Precision rail combo, but instead of concealing the suppressor inside the rails, a short rail was used as a base for an enormous mystery suppressor.]]&lt;br /&gt;
[[file:Payday2 SUB-2000G2 sights.jpg|thumb|none|600px|The sight picture of the Sub 2000, viewed against a distant mercenary's upper body. The ring sight doesn't really work in games, either.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23==&lt;br /&gt;
The '''Para''' SMG is unlocked at reputation level 19. A very competent and modifiable gun, it can easily cover whatever a gimmick primary weapon might lack - like a pocket CAR-4, albeit with worse concealability potential. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as ''&amp;quot;olympia&amp;quot;'', that's the headline.&lt;br /&gt;
===Olympic Arms K23B===&lt;br /&gt;
The basic look of the gun is closest to the [[M16_rifle_series#Olympic_Arms_K23B|OA K23B]] ultrashort carbine. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]] and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type [[M16 rifle series#LaFrance Specialties M16K|La France M16K]]. The name itself may be a dim reference to the fact that most of the involved guns have 9x19mm variants as well, but that's reaching.&lt;br /&gt;
[[file:Full-k23b.jpg|thumb|none|350px|Olympic Arms K23B - 5.56x45mm.]]&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - the Para gets different rails and no foregrip.]]&lt;br /&gt;
[[File:Payday2 K23B preview.jpg|thumb|none|600px|The Para in its basic state. There's more than one model that could claim to be the basis.]]&lt;br /&gt;
&lt;br /&gt;
Attaching a Milspec Magazine and a Standard Stock bring the Olympic Arms K23B closest to its retail shape.&lt;br /&gt;
[[File:Payday2 K23B preview-true.jpg|thumb|none|600px|The older Para was a rather average SMG without being able to excel in any one area, but the 1st person animation update granted it a new lease of life by way of a lightning-fast reload.]]&lt;br /&gt;
&lt;br /&gt;
===Olympic Arms K23P===&lt;br /&gt;
Buying a Bare Essentials Stock for extra concealment removes the wire stock and leaves only the buffer tube behind. This combined with the old A2 flash hider out it as the Olympic Arms K23P, a semiauto pistol version of the same caliber.&lt;br /&gt;
[[File:Payday2 K23B pistol.jpg|thumb|none|600px|The wire stock secretly improves recoil control by +1. The in-game stat screens say that the stripped tube stock has no drawbacks, but memory hacking reveals otherwise. Note the further concealing Straight Grip.]]&lt;br /&gt;
&lt;br /&gt;
===M4 CQBR / Mk 18 Mod 0===&lt;br /&gt;
Attaching a Medium Barrel for extra accuracy and replacing the basic handguard with something else makes the Para finally look like an actual assault rifle. However, the barrel's rather specific ~10&amp;quot; length (falls just short of the 11.5&amp;quot; AMCAR) makes the most American option the [[M16_rifle_series#CQB-R / Mk. 18 Mod 0|Mk. 18 Mod 0]], ignoring the gas block/front sight being all wrong.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|350px|Mk. 18 Mod 0 - Navy markings and special accessories.]]&lt;br /&gt;
[[File:Payday2 K23B Mk48.jpg|thumb|none|600px|The tan Tactical attachments have been in the game from the start and are less popular in the face of DLC stuff. The grip is Command Arms, the rest are faithful Magpul recreations.]]&lt;br /&gt;
[[File:Payday2 K23B reload.jpg|thumb|none|600px|Dallas tugs the charging handle of a reloaded Para - none of the other AR-15 pattern rifles reload like this (As of update 65, the AMR-16 has received a similar animation). Note the Butcher's recent Aftermarket Shorty foregrip and the bullets showing through the fresh Expert Magazine.]]&lt;br /&gt;
[[File:Payday2 K23B sights.jpg|thumb|none|600px|The sight picture is the same as the AMCAR, but it works well at ranges this short. Using a flashlight to make enemies pop out of a slightly dim background helps even during day heists.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian AIMR==&lt;br /&gt;
Attaching the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the Izhmash AK's and allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]] (although the AKMS stock remain the same).&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|350px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barrelled).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series. As of the First Person Animations Update, the weapon's magazine is translucent and visibly empties when firing, rather than being solid brown&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|351px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard, although the pictured handguard can be put on the weapon. - 5.56x45mm]]&lt;br /&gt;
[[File:SIG 552-2 PD2 left.jpg|thumb|none|600px|Note that the magazine has actual bullets modeled in it.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SIG 552-2 PD2 iron-sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading1.jpg|thumb|none|600px|Reloading. Note the empty, translucent magazine.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading2.jpg|thumb|none|600px|Reloading. Note that the magazine is not only full but also has the appropriated amount of ammo in it!]]&lt;br /&gt;
[[File:SIG 552-2 PD2 reloading3.jpg|thumb|none|600px|Reloading. Hitting the bolt release.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:SIG 552-2 PD2 modified left.jpg|thumb|none|600px|Modified version. Notice the railed handguard.]]&lt;br /&gt;
[[File:SIG 552-2 PD2 modified right.jpg|thumb|none|600px|Modified version.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] with a McMillan M2A stock appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode. The weapon can be modified to look like an M1A SOPMOD. &lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Springfield Armory M1A SOCOM 16 PD2 iron sights.jpg|thumb|none|600px|Iron Sights.]]&lt;br /&gt;
[[File:Springfield M1A SOPMOD PD2 reloading1.jpg|thumb|none|600px|Reloading. Here the weapon has been modified to resemble the M1A SOPMOD.]]&lt;br /&gt;
[[File:Springfield M1A SOPMOD PD2 reloading2.jpg|thumb|none|600px|Reloading. Payday 2 could be one of the first games where the bolt release is used to chamber a new round on an M14-type rifle instead of giving the charging handle a pull.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:Springfield M1A SOPMOD PD2 right.jpg|thumb|none|600px|Modified Version made to resemble the M1A SOPMOD.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.&lt;br /&gt;
Upon launch, the rifle can be seen using a Magpul PMAG, which suggests it was not based entirely on an authentic AUG. After the animation update, however, it gains the AUG's proprietary magazine.&lt;br /&gt;
As of update 61,the Raptor polymer body was added as a mod for the weapon, this mod will give the weapon the appearance of the Thales F90.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[file:F90.jpg|thumb|none|350px|Thales F90 is a future replacement for the Australian F88 Austeyr - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:AUG A2 PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AUG A2 PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:AUG A2 PD2 Iron sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:AUG A2 PD2 Reloading1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:AUG A2 PD2 reloading2.jpg|thumb|none|600px|Reloading. Note the bullets are actually modeled inside the magazine!]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:AUG A2 PD2 modified left.jpg|thumb|none|600px|Modified Version. Here the weapon has been modified with the Raptor polymer body, making the weapon resemble the Thales F90, it lacks the bolt release however.]]&lt;br /&gt;
[[file:AUG A2 PD2 modified right.jpg|thumb|none|600px|Modified Version.]]&lt;br /&gt;
&lt;br /&gt;
==Z-M LR 300ML==&lt;br /&gt;
The CAR-4 fitted with the &amp;quot;Aftermarket Special&amp;quot; handguard, &amp;quot;Folding Stock&amp;quot; and &amp;quot;Short Barrel&amp;quot; closely impersonates the [[Z-M LR 300|Z-M LR 300ML]], though not completely as the pistol grip remains the M4A1's, the handguard is not a perfect copy, and it still lacks the LR 300's gas block.&lt;br /&gt;
[[File:Z-m lr300-ML.jpg|thumb|none|400px|The Z-M LR 300ML - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:2015-04-23 00019.jpg|thumb|none|600px|In-game preview of the &amp;quot;Z-M LR 300ML&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-23 00002.jpg|thumb|none|600px|Player holding the &amp;quot;Z-M LR 300ML&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-23 00003.jpg|thumb|none|600px|Stock ironsights of the &amp;quot;Z-M LR 300ML&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-23 00004.jpg|thumb|none|600px|Player reloading the &amp;quot;Z-M LR 300ML&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-23 00018.jpg|thumb|none|600px|Stock attack of the &amp;quot;Z-M LR 300ML&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The AS Val was added with the Sokol character pack. It can be modified into the VSS vintorez if the solid stock is applied.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:AS val rightside PD2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AS Val PD2 idle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AS Val PD2 reloading1.jpg|thumb|none|600px|Reloading the AS Val. Note the bullets in the magazine]]&lt;br /&gt;
[[File:AS Val PD2 reloding2.jpg|thumb|none|600px|Reloading. Pulling the charging handle]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==MPS AA-12 CQB==&lt;br /&gt;
Added with the release of The Butcher's BBQ Pack was an [[AA-12|MPS AA-12 CQB]] as evident by its short barrel, known internally as the &amp;quot;Steakout 12G&amp;quot;. Comes with a default capacity of 8 shells, an unusable shell rack and entirely fictional semi/auto selective fire capability as all extant AA-12 models are capable of fully automatic fire only. Its in-game rate of fire of 300 matches that of the real weapon.&lt;br /&gt;
Optional enhancements includes a 20-round drum, a long barrel and custom integral suppressor.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|350px|The MPS AA-12 CQB without its magazine - 12 gauge.]]&lt;br /&gt;
[[File:2015-04-22 00009.jpg|thumb|none|600px|In-game preview of the &amp;quot;MPS AA-12 CQB&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00010.jpg|thumb|none|600px|Player holding the &amp;quot;MPS AA-12 CQB&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00011.jpg|thumb|none|600px|Stock ironsights of the &amp;quot;MPS AA-12 CQB&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00013.jpg|thumb|none|600px|Player reloading the &amp;quot;MPS AA-12 CQB&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00023.jpg|thumb|none|600px|Stock attack of the &amp;quot;MPS AA-12 CQB&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12==&lt;br /&gt;
The &amp;quot;Steakout 12G&amp;quot; becomes a regular AA-12 when fitted with the Long Barrel mod.&lt;br /&gt;
[[File:AA12FullAutoShotGun.jpg|thumb|none|350px|The MPS AA-12 - 12 gauge.]]&lt;br /&gt;
[[File:2015-04-22 00018.jpg|thumb|none|600px|In-game preview of the &amp;quot;MPS AA-12&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00019.jpg|thumb|none|600px|Player holding the &amp;quot;MPS AA-12&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00020.jpg|thumb|none|600px|Stock ironsights of the &amp;quot;MPS AA-12&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00021.jpg|thumb|none|600px|Player reloading the &amp;quot;MPS AA-12&amp;quot;.]]&lt;br /&gt;
[[File:2015-04-22 00023.jpg|thumb|none|600px|Stock attack of the &amp;quot;MPS AA-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12==&lt;br /&gt;
The humble fixed-drum [[Armsel Striker and variants#Examples of the Sentinel Arms Striker-12|Striker-12]] appears by the family's most prestigious name; the '''Street Sweeper'''. In Overkill's usual fashion, it's a mix of all of the different versions mooshed together in a highly educated, equal measure. Unlocked at level 33, it's very capable of terminating an entire room of FBI SWAT in one 12-shot sweep, but the low damage needs specialization help to cope with Maximum Response teams. It was the only secondary-class shotgun introduced by Gage's Shotgun Pack.&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|350px|Cobray Street Sweeper, 12g.]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|The right side of a crisp Street Sweeper. The rails come with their own familiar clip-on irons.]]&lt;br /&gt;
[[File:Payday2 Striker magazine.jpg|thumb|none|600px|Note the different features: the drum advance level of the Armsel Striker, the shell deflector of the Protecta, the thin wind-up key of the Cobray Street Sweeper (actually visible in the above image) and the Sentinel Arms magazine's spring-loaded thumb tab actually used to advance the drum during reloads. The big tube on the end is an exclusive integral suppressor to further drive the gun into fantasy land.]]&lt;br /&gt;
[[File:Payday2 Striker origin.jpg|thumb|none|600px|The flag on the sling contrasts with the distinctly un-American manufacturer peeking out from underneath. The modern magazine action instead of the Cobray trigger-based one is a relief, considering that the safety lever in the corner of the trigger guard appears to have been sawed off into a nub.]]&lt;br /&gt;
[[File:Payday2 Striker reload.jpg|thumb|none|600px|T-minus one second to Hoxton's liberation, Chains tops off the magazine. Shell, tab, carry on the downward motion to the ammo pouch for another shell, repeat. A smooth cycle, but the Enforcer's reload speed upgrade is still rather necessary.]]&lt;br /&gt;
[[File:Payday2 Striker casualties.jpg|thumb|none|600px|T-plus three seconds, minus three prison guards. The flashlight is arguably better than the laser, since the light cone not only indicates the rough shot spread, but a lit-up target also means they're inside the shotgun's effective range.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA]] is used when the M1014 is equipped with the Short Barrel and Collapsed Stock&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|350px|Benelli M4 NFA - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA Tactical]] is used if the M1014 is equipped with the Short Barrel and Solid Stock&lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|350px|Benelli M4 NFA Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]]. Named the &amp;quot;M1014&amp;quot; in-game. First introduced in the Death Wish Update in the hands of some GenSec Elite SWATs, though with a fixed stock. A player-usable version was finally added in the Gage Shotgun Pack DLC. It holds 8 shells by default&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Tactical]] is used if the M1014 is equipped with the Solid Stock&lt;br /&gt;
[[File:M4 Tactical.jpg|thumb|none|350px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Beretta S3/CZ Redhead Deluxe hybrid ==&lt;br /&gt;
The [[Beretta S3 O/U/CZ Redhead Deluxe O/U]]. An over/under shotgun introduced with the Bonnie character update in March 13th appears to be a hybrid of the Beretta S3 O/U and CZ Redhead Deluxe O/U. Named the &amp;quot;Joceline O/U 12G&amp;quot; in-game.&lt;br /&gt;
[[File:Beretta Side Lock Model S3.jpg|thumb|none|350px|Beretta S3 O/U - 12 Gauge]]&lt;br /&gt;
[[File:CZ Redhead.jpg|thumb|none|350px|CZ Redhead Deluxe O/U - 12 Gauge]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 right.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 idle .jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 ironsights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading1.jpg|thumb|none|600px|Reloading. Unlike the other double-barrel shotgun in the game, the Joceline actually has a different animation for reloading when only one shell has been fired.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading3.jpg|thumb|none|600px|Reloading. Note the unstuck primers.]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 reloading4.jpg|thumb|none|600px|Reloading. Two shells, one hand.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 modified left.jpg|thumb|none|600px|Modified version. The barrels has been sawed-off...]]&lt;br /&gt;
[[File:Beretta S3.CZ Redhead Deluxe hybrid PD2 modified right.jpg|thumb|none|600px|..and a fancy shell holder has been put on the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications, &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special,&amp;quot; both of which saw down the barrels and stock respectively&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as a new gun added in the Crimefest update (10/26/2014) and is named the &amp;quot;Predator 12G&amp;quot;. It correctly fires in semi auto and holds six rounds. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and is shown as being fully-automatic with select fire available. Prior to the Gage Shotgun Pack DLC, it was the only semi-auto shotgun in the game. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant called the &amp;quot;Killdozer&amp;quot; that wears black armor. His model of Saiga uniquely has an unobtainable solid stock, and before it was removed in a patch, a drum magazine&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG==&lt;br /&gt;
The [[Kel-Tec_KSG|Kel-Tec KSG]]. Named the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the Gage Shotgun Pack DLC&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun|Remington Model 870 Field Gun]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers and the basic green Bulldozer&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|350px|Remington Model 870 Field Gun - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified. The &amp;quot;Road Warrior&amp;quot; barrel saws the barrels down, while the &amp;quot;Gangsta Special&amp;quot; saws off the stock&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Gage Weapon Pack #02&amp;quot; downloadable content pack introduced three light machine guns to the players' arsenal, and the &amp;quot;Gage Historical Pack&amp;quot; introduced the MG-42. The weapons can only be hip-fired and are very inaccurate. The bipods cannot be unfolded without the Lion Bipod attachment, introduced during CrimeFest 2015, which greatly stabilizes the weapon but immobilizes the player and restricts its field of fire to a roughly ninety-degree arc.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous installment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|In-game variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|In-game variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 1.jpg|thumb|none|600px|Modified version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 2.jpg|thumb|none|600px|Modified version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash RPK==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 1.jpg|thumb|none|600px|In-game variants.]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 2.jpg|thumb|none|600px|In-game variants.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 1.jpg|thumb|none|600px|Modified version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 2.jpg|thumb|none|600px|Modified version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. It is also the weapon of choice for the Skulldozer special enemy and the Commissar, the target of the Hotline Miami DLC heist.&lt;br /&gt;
[[file:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-game variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-game variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42#MG42|MG42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It has a large 150-round drum magazine.&lt;br /&gt;
[[file:MG42 Left.jpg|thumb|350px|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 1.jpg|thumb|none|600px|In-game variants.]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|In-game variants.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 1.jpg|thumb|none|600px|Modified version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 2.jpg|thumb|none|600px|Modified version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
The Railed Foregrip attachment to the M249 is that of the [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]], though the M249 keeps its STANAG mag well.&lt;br /&gt;
[[file:Mk46.jpg|thumb|350px|none|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant, which was released later&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Remington MSR PD2 boltcycle.jpg|thumb|none|600px|Cycling the bolt. Here the weapon has been modified with its own unique suppressor. The Suppressor is actually based of the MSR's real world equivalent]]&lt;br /&gt;
[[File:Remington MSR PD2 reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine. Note the backup iron sights.]]&lt;br /&gt;
[[File:Remington MSR PD2 reloading2.jpg|thumb|none|600px|Reloading. The new magazine is inserted and the bolt is cycled to chamber the round. Notice the actual bullet in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2 Precision Sniper Rifle]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum.]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:R93 PD2 boltcycle.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:R93 PD2 reloading1.jpg|thumb|none|600px|Reloading. How the top most bullet stays in place is a mystery.]]&lt;br /&gt;
[[File:R93 PD2 reloading2.jpg|thumb|none|600px|Reloading. The new magazine is in and a round is chambered.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine. Notably, it is the strongest weapon in the entire game upon its release, and the second most powerful one so far, having an astounding damage stat of '''2880''', second only to the RPG-7 included with the OVERKILL Pack, which deals a solid 10,000 damage per shot.&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] is seen as the &amp;quot;Mosin-Nagant&amp;quot; and is part of the Gage Historical Pack DLC. Unlike the other three sniper rifles of the game, it can use an ironsight&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|350px|none|Mosin Nagant M1907 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is seen when the Mosin-Nagant is modified with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|350px|none|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]] is seen when the &amp;quot;Mosin-Nagant&amp;quot; is modified with the &amp;quot;Long Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M9130.jpg|thumb|350px|none|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
The [[Winchester Model 1873]] appears in the game as the &amp;quot;Repeater 1874&amp;quot; and is part of the &amp;quot;Butchers Western Pack&amp;quot; DLC. Oddly enough, despite being chambered entirely for pistol-grade ammunition types, it is classified as a sniper rifle, and thus can penetrate thin walls and shields. Like the Mosin-Nagant it can use, and starts out with, iron sights. It can be modified with a long barrel, suppressed barrel, and a unique magnified scope. However, it can not be customized with modern modifications like lasers and sights besides the one unique to it.&lt;br /&gt;
[[File:Winchester1873short.jpg|thumb|350px|none|The 1873 &amp;quot;Short Rifle&amp;quot; model with octagon barrel]]&lt;br /&gt;
[[File:2015-05-08 00013.jpg|thumb|none|600px|Right side of the Winchester Model 1873.]]&lt;br /&gt;
[[File:2015-05-08 00014.jpg|thumb|none|600px|Left side of the Winchester Model 1873.]]&lt;br /&gt;
[[File:2015-05-07 00059.jpg|thumb|none|600px|The Winchester Model 1873 in-game.]]&lt;br /&gt;
[[File:2015-05-07 00061.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
[[File:2015-05-07 00062.jpg|thumb|none|600px|Loading a round in.]]&lt;br /&gt;
[[File:2015-05-07 00063.jpg|thumb|none|600px|Cocking the lever.]]&lt;br /&gt;
[[File:2015-05-07 00065.jpg|thumb|none|600px|Stock melee attack.]]&lt;br /&gt;
[[File:2015-05-09 00031.jpg|thumb|none|600px|A modified Winchester Model 1873]]&lt;br /&gt;
[[File:2015-05-09 00032.jpg|thumb|none|600px|Another modified Winchester Model 1873]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The Walther WA 2000 was added with the Gage Ninja Pack DLC. It's called Lebensauger .308 in game, which can roughly be translated from German to &amp;quot;life-sucker&amp;quot;. The actual WA 2000 is chambered in .300 Winchester or 7.5x55mm Swiss, so the .308 in the name wrongly suggest the weapon is chambered in .308. The magazine in game holds 10 rounds even though it's modeled after the standard 6 round magazine.&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|350px|none|WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[File:WA2000 PD2 rightside.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:WA2000 PD2 idle.jpg|thumb|none|600px|The WA 2000 in game.]]&lt;br /&gt;
[[File:WA2000 PD2 reloading1.jpg|thumb|none|600px|Reloading. Inserting a new magazine.]]&lt;br /&gt;
[[File:WA2000 PD2 reloading2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Payday2GageWA2000.jpg|thumb|none|600px|Gage handles an unscoped Walther in the pack's trailer whilst doing his best Agent 47 impression.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 can only be used with the right Technician skills. By default, it is used as tripmines, which can be used to set traps for enemies. The tripmines themselves are unlocked simply by starting to learn Technician skills. The later Shaped Charge skill allows players with it to use their explosives to instead blow up doors and safe doors, potentially saving a lot of time for them and their team. Certain skills also allow them to be toggled into 'Sensor Mode' in which they will not explode, but will mark enemies that pass by. This can be useful in stealth runs. Some C4 packs are also used for certain objectives, and can be used by any player when picked up&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times. The Commissar in Hotline Miami also uses one when fought&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is only usable by players with the first Gage Weapon Pack DLC, unless they buy the Grenade Case for their team during a heist. Grenades have a fairly wide blast radius that can go through walls, and they will stun enemies that aren't killed outright. Players can carry up to three and should be careful, as they can easily cause civilian kills or friendly fire if handled improperly. Notably, it's possible for enemies to shoot the grenades in mid-air, causing immediate detonation. All grenades are shown with the red Overkill bomb logo painted on the side.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game. Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Unlike the original Payday, the [[M79 Grenade Launcher]] was not included at release, but was added in the Gage Assault Pack. Known as the GL40 in game, it holds a single grenade in the chamber and the player can carry a maximum of 6 shots at once. Like the M67 it has friendly fire and can easily kill civilians unintentionally. Like its previous incarnation, grenades fired by the M79 in Payday 2 does not have a minimum arming range, and can detonate immediately upon being shot if the player is facing an obstacle.&lt;br /&gt;
The front leaf sight on the M79 model acts as an in-built gadget, and pressing the enable gadget key (default &amp;quot;G&amp;quot;), allows the player to fire grenades at a much higher arc than usual.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|M79 Grenade Launcher, called the GL40 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Added with the release of The Butcher's BBQ Pack DLC was a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]], known internally as the &amp;quot;Piglet&amp;quot; grenade launcher. It has similar damage per shot to the M79 but boasts a wider range of modifications and much larger ammo pool.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|The Milkor MGL Mk 1S with its Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
[[Image:M32.jpg|thumb|none|600px|In-game preview of the Milkor MGL Mk 1S, or &amp;quot;Piglet&amp;quot; as it is called in-universe.]]&lt;br /&gt;
[[Image:2015-04-22 00001.jpg|thumb|none|600px|Player holding the &amp;quot;Milkor MGL Mk 1S&amp;quot; in-game.]]&lt;br /&gt;
[[Image:2015-04-22 00002.jpg|thumb|none|600px|Stock ironsights of the &amp;quot;Milkor MGL Mk 1S&amp;quot;.]]&lt;br /&gt;
[[Image:2015-04-22 00003.jpg|thumb|none|600px|Player reloading the &amp;quot;Milkor MGL Mk 1S&amp;quot;. This becomes the single longest reload process of the entire series should the player fire all six grenades prior to reloading, at an uncomfortably lengthy 15.25 seconds.]]&lt;br /&gt;
[[Image:2015-04-22 00008.jpg|thumb|none|600px|Stock attack of the &amp;quot;Milkor MGL Mk 1S&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added to the game in the Gage Historical Pack, and is referred to in game as the &amp;quot;Potato Masher&amp;quot;. Unlike the M67, it is not used as a thrown explosive, but rather as a melee weapon, similar to the Demoman from Team Fortress 2. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:pd2-stick-grenade.jpg|thumb|none|600px|Model 24 Stielhandgranate, called the &amp;quot;Potato Masher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack DLC, and has the highest damage of any weapon in the game at an astounding 10000, but can only carry 4 rounds at a time. The weapon is unaffected by ammo pickups and can easily incapacitate the user and their whole team if fired recklessly&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
The [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, having the weapon equipped results in a movement speed penalty. The weapon also appears to have no power source. &lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|350px|Hand Held M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=901799</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=901799"/>
		<updated>2015-03-16T06:20:28Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Undo revision 901798 by DarkSoldier84 (talk) Didn't see it was already here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again requires money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and have begun to lock weapon addons to specific achievements rather than random drops. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns&lt;br /&gt;
&lt;br /&gt;
As a final addition, starting with the October 22, 2014 patch, players with a specific skill set are also allowed to replace their primary with two dual-wielded pistols, though this obviously comes with penalties to aiming and recoil and can currently can only be done with a few pistols. Dual-wielding can be done by any player with enough perks in the Hitman perk deck unlocked, or by players who have the Akimbo skill from the Fugitive tree&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round magazine. Presently, it is one of the four pistols that can be dual-wielded. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
===Beretta 92FS Centurion Akimbo===&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds in a 20 rounds magazine. Some time after release, the TP9 was given a stubby foregrip&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. Originally it could only use one of three suppressors, though a few more compatible parts have been added in patches&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.  Notably, it is one of 3 select-fire capable guns in the game that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C Generation 3==&lt;br /&gt;
The [[Glock 22|Glock 22C Generation 3]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom&amp;quot;, with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an identical-colored frame to the Glock 18C. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22C Generation 3 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
The [[Glock 26]] appears as a new gun added in the John Wick update (10/22/2014) and is named the &amp;quot;Chimano Compact&amp;quot;. It correctly holds 10 rounds and presently is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Glock 26 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 26 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
===Glock 26 Akimbo===&lt;br /&gt;
[[File:Payday2 Glock 26 akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Expert==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Expert|Heckler &amp;amp; Koch USP Expert]] is used if the USP Tactical is equipped with the Expert Slide modification. &lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Match|Heckler &amp;amp; Koch USP Match]] is used if the USP Tactical is equipped with the Match Slide modification. This noticeably changes the color of the USP's slide and darkens the frame slightly&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the LEO pistol as part of the Butcher DLC along with the VHS rifle.Initially a Croatian design (as the HS2000), it has an 19-round magazine, which is correct for the 9mm version.The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; -.45 ACP with 4.5 inch barrel.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
===IMI Desert Eagle Mark XIX Akimbo===&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 20 rounds by default&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec AB-10==&lt;br /&gt;
The [[Intratec AB-10]] is used if the TEC-9 is equipped with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 &amp;quot;Broomhandle&amp;quot;]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. The &amp;quot;Broomstick&amp;quot; has a rather high damage, but is hindered by its 10 round magazine.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1-mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 carbine \ Mauser C96 &amp;quot;Broomhandle&amp;quot; Hybrid==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 carbine]] appears if the &amp;quot;Broomstick&amp;quot; is modified with the Precision Barrel and Holster Stock.&lt;br /&gt;
[[file:C96carbine.jpg|thumb|350px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
===Springfield Armory 1911 Lightweight Operator Akimbo===&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. It shoots the .410 Bore and holds 5 shells, and is classed by the game as a shotgun, so handgun skills have no effects on it. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the space between the barrel and cylinder&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/45 Long Colt]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
Modifying a Walther PPK with the Long Slide turns it into a [[Walther_PP_Pistol_Series#Walther_PP|Walther PP]].&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- holding.jpg|thumb|none|600px|The player holds the Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- aim.jpg|thumb|none|600px|The player aims the Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 1.jpg|thumb|none|600px|The player reloads Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 2.jpg|thumb|none|600px|The player reloads Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- mele.jpg|thumb|none|600px|Stock attack of the Walther PP.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 1.jpg|thumb|none|600px|A Walther PP with red dot sight and suppressor.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 2.jpg|thumb|none|600px|A Walther PP with red dot sight, tactical light, and IPSC compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
The [[MAC-10#Cobray M11/9|Cobray M11/9]] appears as the &amp;quot;Jacket's piece&amp;quot; and is unlocked for purchase by buying the Jacket Character Pack. It holds 32 rounds and has a foregrip.&lt;br /&gt;
[[file:M11SMG.jpg|thumb|none|350px|SWD M11/9 SMG with folding stock - 9x19mm]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total and it has only one unique accessory&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
Modifying a P90 with a Long Barrel turns it into a [[FN_P90#PS90|FN PS90]].&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN PS90 -hd1- menu 1.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[File:Payday2 FN PS90 -hd1- menu 2.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- holding.jpg|thumb|none|600px|The player holds the FN PS90.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- aim.jpg|thumb|none|600px|The player aims to FN PS90.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads FN PS90.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads FN PS90.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the FN PS90.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the FN PS90.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the FN PS90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used only by some NPCs, namely the GenSec Elite SWAT and the Murkywater PMC enemies. It is unavailable for player use at the present time&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|One of GenSec Elite SWAT officer hold UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A4 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A4 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A5|Heckler &amp;amp; Koch MP5A5]] is used if the MP5A4 is equipped with the &amp;quot;Adjustable Stock&amp;quot; modification.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD5]] is used if the MP5A4 is equipped with &amp;quot;The Ninja Foregrip&amp;quot;&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1-holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD6]] is used if the MP5A4 is equipped with both The &amp;quot;Ninja Foregrip&amp;quot; and the &amp;quot;Adjustable Stock&amp;quot;.&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KA4]] is used if the MP5A4 is equipped with the &amp;quot;Bare Essentials&amp;quot; stock and &amp;quot;Sehr Kurze Foregrip&amp;quot;, though this version has rails instead of the default grip.&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10 and MP5/40==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler &amp;amp; Koch MP5/10 and MP5/40|Heckler &amp;amp; Koch MP5/10 and MP5/40]] equipped with the Adjustable Stock is used only by Cloaker. Oddly, it seems to make the same sounds as an unsuppressed MP5 despite clearly having a suppressor&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[File:Payday2_Cloaker%27sMP540.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2_CloakersMP540_3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[ MP7 | Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;Spec Ops&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. It comes with its 20-round magazine by default&lt;br /&gt;
[[file:MP7A2.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 30 rounds and has a foregrip&lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. Its &amp;quot;Extended Magazine&amp;quot; modification is odd, increasing the magazine size from 20 to 40 rounds despite simply being a second magazine attached to the side of the first one&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A1]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It also holds an incorrect 20 bullets in standard magazine, but the weapon is the most powerful SMG.&lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|350px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L34A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L34A1]] is used if the Sterling L2A1 is equipped with the &amp;quot;Supressed Barrel&amp;quot; modification. Like the Sterling L2A1, it incorrectly holds 20 rounds which can be modified to the full 30. &lt;br /&gt;
[[file:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|350px|Sterling L34A1 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928A1]] was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|350px|Thompson M1928A1 - .45 ACP]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1-reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds. By default its accuracy is exceptional, but its damage is some of the lowest in the assault rifle category&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with the Caesar stock and Karbin Ceres handguard.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds, without any magazine modifications. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a different location for mounting a laser pointer. As in the first Payday, this weapon is still used by SWAT Snipers, despite there being more appropriate weapon models available&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and incorrectly holds 30 rounds in a 20 rounds magazine and 45 rounds in a 30 rounds magazine, and the real M16A4 fires only in three-round bursts or semi-automatic mode. It can be equipped with an M16A1 handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles. The carry handle is incorrectly removed when adding other aiming sights.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was added alongside the ''Clover Character Pack'' as the &amp;quot;Queen's Wrath&amp;quot;.  Notably, it is the only select-fire capable primary (and one of three select-fire guns available in the entire game) that does not get the fire-mode locking mods. By default it holds 30 rounds and has a very long reload time&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion&amp;quot; rifle and is unlocked for purchase by buying the Gage Assault Pack DLC. It incorrectly holds 30 rounds.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|350px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G1==&lt;br /&gt;
The [[FAMAS#FAMAS_G2|FAMAS G1]] is used if the &amp;quot;G2 Grip&amp;quot; is equipped to the FAMAS F1 (Before Update #37, &amp;quot;G2 Grip&amp;quot; is called &amp;quot;Retro Grip&amp;quot; although the FAMAS G1 is newer model of FAMAS F1). Like FAMAS F1, It incorrectly holds 30 rounds.&lt;br /&gt;
[[file:FAMAS F2.jpg|thumb|none|350px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[File:Payday2 -hd1- FAMAS G1 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- FAMAS G1 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FNC==&lt;br /&gt;
Attaching the &amp;quot;Belgian Heat&amp;quot; handguard to the AK5 allows it to impersonate the [[FN_FNC#FN_FNC|FN Herstal FNC]] (although the AK5 charging handle and barrel remain the same).  It is probably a reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN_FNC.jpg|thumb|none|350px|FN Herstal FNC - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2_fn_fnc.jpeg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN Herstal FAL]] appears as the &amp;quot;Falcon&amp;quot; rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the FAL was the first weapon to have its accessories linked to DLC achievements rather than random drops&lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|350px|FN Herstal FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FalconRifle1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_fal_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:FalconRifle2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle3.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The FAL can become a [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] by the &amp;quot;CQB Foregrip&amp;quot; &amp;quot;Tactical Grip&amp;quot; and &amp;quot;CQB Stock&amp;quot; modification.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSA SA58 OSW - 7.62x51mm NATO.]] &lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
Attaching the &amp;quot;Retro Foregrip&amp;quot; to the FAL allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]] (although the FAL buttstock and barrel remain the same). &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|350px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL_2.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a modified stock is used by some Murkywater PMC enemies&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears as the &amp;quot;Gewehr 3&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It holds 20 rounds and has a long reload time, and can be made to resemble a PSG-1 with the correct parts&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_g3_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_g3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] is used if the G36KV is equipped with the &amp;quot;Compact Foregrip&amp;quot; modification.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon. It is one of three assault rifles with the highest ammo reserve of 180, with the others being the L85A2 and Colt Model 733&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-2]] was released as part of the Dragan Character Pack DLC, much like the L85 was part of Clover's DLC. It has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|350px|HS Produkt VHS-2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It incorrectly holds 30 rounds and is shown with an unusable bipod extended&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|350px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:Payday2_galil_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galil.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil MAR==&lt;br /&gt;
The [[Galil#Galil MAR|7.62mm variants of IMI Galil MAR]] is used if the Galil ARM is equipped with the &amp;quot;CQB Foregrip&amp;quot; and &amp;quot;Skeletal Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|350px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilmar.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilmar_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil Sniper Rifle==&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|IMI Galil Sniper Rifle]] is used if the Galil ARM is equipped with the &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|350px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilsniper.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilsniper_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds. Like the M16A4, the gas block disappears if a sight is used. This is more noticeable with the Railed Handguard&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian AIMR==&lt;br /&gt;
Attaching the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the Izhmash AK's and allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]] (although the AKMS stock remain the same).&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|350px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barrelled).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|351px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard. - 5.56x45mm]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] with a McMillan M2A stock appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|350px|Mk 14 Mod 0 Enhanced Battle Rifle with spare magazine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Armsel Striker/Protecta==&lt;br /&gt;
The [[Armsel Striker and variants|Armsel Striker/Protecta]]. Named the &amp;quot;Street Sweeper&amp;quot; in-game. Appears to be a hybrid of the Armsel Striker (Drum advance lever) and Protecta (Automatic ejection, shell deflector) with the name of the Cobray Street Sweeper. This weapon was added in the Gage Shotgun Pack DLC. It holds 12 shells&lt;br /&gt;
[[File:Striker.jpg|thumb|none|350px|Armsel Striker]]&lt;br /&gt;
[[File:Armsel Protecta 7 inch.jpg|thumb|none|350px|Armsel Protecta]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2ArmselSttrikerLeftSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA]] is used when the M1014 is equipped with the Short Barrel and Collapsed Stock&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|350px|Benelli M4 NFA - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA Tactical]] is used if the M1014 is equipped with the Short Barrel and Solid Stock&lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|350px|Benelli M4 NFA Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]]. Named the &amp;quot;M1014&amp;quot; in-game. First introduced in the Death Wish Update in the hands of some GenSec Elite SWATs, though with a fixed stock. A player-usable version was finally added in the Gage Shotgun Pack DLC. It holds 8 shells by default&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Tactical]] is used if the M1014 is equipped with the Solid Stock&lt;br /&gt;
[[File:M4 Tactical.jpg|thumb|none|350px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications, &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special,&amp;quot; both of which saw down the barrels and stock respectively&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as a new gun added in the Crimefest update (10/26/2014) and is named the &amp;quot;Predator 12G&amp;quot;. It correctly fires in semi auto and holds six rounds. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and is shown as being fully-automatic with select fire available. Prior to the Gage Shotgun Pack DLC, it was the only semi-auto shotgun in the game. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant called the &amp;quot;Killdozer&amp;quot; that wears black armor. His model of Saiga uniquely has an unobtainable solid stock, and before it was removed in a patch, a drum magazine&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG==&lt;br /&gt;
The [[Kel-Tec_KSG|Kel-Tec KSG]]. Named the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the Gage Shotgun Pack DLC&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun|Remington Model 870 Field Gun]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers and the basic green Bulldozer&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|350px|Remington Model 870 Field Gun - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified. The &amp;quot;Road Warrior&amp;quot; barrel saws the barrels down, while the &amp;quot;Gangsta Special&amp;quot; saws off the stock&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods in order to fire from a stationary position. This also applies to the MG-42, which was released later&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash RPK==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by the Deathwish-exclusive Bulldozer, known to some as the Skulldozer. The weapon is also used by the Commissar, the target of the Hotline Miami DLC heist&lt;br /&gt;
[[file:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42#MG42|MG42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It has a large 150-round drum&lt;br /&gt;
[[file:MG42 Left.jpg|thumb|350px|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]'s handguard is used if the M249 is equipped with the Railed Foregrip, though the M249 keeps its STANAG mag well&lt;br /&gt;
[[file:Mk46.jpg|thumb|350px|none|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant, which was released later&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2 Precision Sniper Rifle]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum.]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine. Notably, it is the strongest weapon in the entire game so far, having an astounding damage stat of '''2880''' (in comparison, the second-most powerful weapon, the R93, deals only 250)&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] is seen as the &amp;quot;Mosin-Nagant&amp;quot; and is part of the Gage Historical Pack DLC. Unlike the other three sniper rifles of the game, it can use an ironsight&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|350px|none|Mosin Nagant M1907 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is seen when the Mosin-Nagant is modified with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|350px|none|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]] is seen when the &amp;quot;Mosin-Nagant&amp;quot; is modified with the &amp;quot;Long Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M9130.jpg|thumb|350px|none|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 can only be used with the right Technician skills. By default, it is used as tripmines, which can be used to set traps for enemies. The tripmines themselves are unlocked simply by starting to learn Technician skills. The later Shaped Charge skill allows players with it to use their explosives to instead blow up doors and safe doors, potentially saving a lot of time for them and their team. Certain skills also allow them to be toggled into 'Sensor Mode' in which they will not explode, but will mark enemies that pass by. This can be useful in stealth runs. Some C4 packs are also used for certain objectives, and can be used by any player when picked up&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times. The Commissar in Hotline Miami also uses one when fought&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is only usable by players with the first Gage Weapon Pack DLC, unless they buy the Grenade Case for their team during a heist. Grenades have a fairly wide blast radius that can go through walls, and they will stun enemies that aren't killed outright. Players can carry up to three and should be careful, as they can easily cause civilian kills or friendly fire if handled improperly. Notably, it's possible for enemies to shoot the grenades in mid-air, causing immediate detonation. All grenades are shown with the red Overkill bomb logo painted on the side.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game. Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Unlike the original Payday, the [[M79 Grenade Launcher]] was not included at release, but was added in the Gage Assault Pack. Known as the GL40 in game, it holds a single grenade in the chamber and the player can carry a maximum of 6 shots at once. Like the M67 it has friendly fire and can easily kill civilians unintentionally. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|M79 Grenade Launcher, called the GL40 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added to the game in the Gage Historical Pack, and is referred to in game as the &amp;quot;Potato Masher&amp;quot;. Unlike the M67, it is not used as a thrown explosive, but rather as a melee weapon, similar to the Demoman from Team Fortress 2. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:pd2-stick-grenade.jpg|thumb|none|600px|Model 24 Stielhandgranate, called the &amp;quot;Potato Masher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack DLC, and has the highest damage of any weapon in the game at an astounding 10000, but can only carry 4 rounds at a time. The weapon is unaffected by ammo pickups and can easily incapacitate the user and their whole team if fired recklessly&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
The [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, having the weapon equipped results in a movement speed penalty. The weapon also appears to have no power source. &lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|350px|Hand Held M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=901798</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=901798"/>
		<updated>2015-03-16T06:19:11Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* Colt Model 733 */ Added section for DSA SA58 OSW underneath; needs media.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again requires money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and have begun to lock weapon addons to specific achievements rather than random drops. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns&lt;br /&gt;
&lt;br /&gt;
As a final addition, starting with the October 22, 2014 patch, players with a specific skill set are also allowed to replace their primary with two dual-wielded pistols, though this obviously comes with penalties to aiming and recoil and can currently can only be done with a few pistols. Dual-wielding can be done by any player with enough perks in the Hitman perk deck unlocked, or by players who have the Akimbo skill from the Fugitive tree&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round magazine. Presently, it is one of the four pistols that can be dual-wielded. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
===Beretta 92FS Centurion Akimbo===&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds in a 20 rounds magazine. Some time after release, the TP9 was given a stubby foregrip&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. Originally it could only use one of three suppressors, though a few more compatible parts have been added in patches&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.  Notably, it is one of 3 select-fire capable guns in the game that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C Generation 3==&lt;br /&gt;
The [[Glock 22|Glock 22C Generation 3]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom&amp;quot;, with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an identical-colored frame to the Glock 18C. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22C Generation 3 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
The [[Glock 26]] appears as a new gun added in the John Wick update (10/22/2014) and is named the &amp;quot;Chimano Compact&amp;quot;. It correctly holds 10 rounds and presently is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Glock 26 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 26 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
===Glock 26 Akimbo===&lt;br /&gt;
[[File:Payday2 Glock 26 akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Expert==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Expert|Heckler &amp;amp; Koch USP Expert]] is used if the USP Tactical is equipped with the Expert Slide modification. &lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Match|Heckler &amp;amp; Koch USP Match]] is used if the USP Tactical is equipped with the Match Slide modification. This noticeably changes the color of the USP's slide and darkens the frame slightly&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the LEO pistol as part of the Butcher DLC along with the VHS rifle.Initially a Croatian design (as the HS2000), it has an 19-round magazine, which is correct for the 9mm version.The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; -.45 ACP with 4.5 inch barrel.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
===IMI Desert Eagle Mark XIX Akimbo===&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 20 rounds by default&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec AB-10==&lt;br /&gt;
The [[Intratec AB-10]] is used if the TEC-9 is equipped with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 &amp;quot;Broomhandle&amp;quot;]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. The &amp;quot;Broomstick&amp;quot; has a rather high damage, but is hindered by its 10 round magazine.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1-mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 carbine \ Mauser C96 &amp;quot;Broomhandle&amp;quot; Hybrid==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 carbine]] appears if the &amp;quot;Broomstick&amp;quot; is modified with the Precision Barrel and Holster Stock.&lt;br /&gt;
[[file:C96carbine.jpg|thumb|350px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
===Springfield Armory 1911 Lightweight Operator Akimbo===&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. It shoots the .410 Bore and holds 5 shells, and is classed by the game as a shotgun, so handgun skills have no effects on it. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the space between the barrel and cylinder&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/45 Long Colt]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
Modifying a Walther PPK with the Long Slide turns it into a [[Walther_PP_Pistol_Series#Walther_PP|Walther PP]].&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- holding.jpg|thumb|none|600px|The player holds the Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- aim.jpg|thumb|none|600px|The player aims the Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 1.jpg|thumb|none|600px|The player reloads Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 2.jpg|thumb|none|600px|The player reloads Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- mele.jpg|thumb|none|600px|Stock attack of the Walther PP.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 1.jpg|thumb|none|600px|A Walther PP with red dot sight and suppressor.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 2.jpg|thumb|none|600px|A Walther PP with red dot sight, tactical light, and IPSC compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
The [[MAC-10#Cobray M11/9|Cobray M11/9]] appears as the &amp;quot;Jacket's piece&amp;quot; and is unlocked for purchase by buying the Jacket Character Pack. It holds 32 rounds and has a foregrip.&lt;br /&gt;
[[file:M11SMG.jpg|thumb|none|350px|SWD M11/9 SMG with folding stock - 9x19mm]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total and it has only one unique accessory&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
Modifying a P90 with a Long Barrel turns it into a [[FN_P90#PS90|FN PS90]].&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN PS90 -hd1- menu 1.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[File:Payday2 FN PS90 -hd1- menu 2.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- holding.jpg|thumb|none|600px|The player holds the FN PS90.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- aim.jpg|thumb|none|600px|The player aims to FN PS90.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads FN PS90.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads FN PS90.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the FN PS90.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the FN PS90.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the FN PS90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used only by some NPCs, namely the GenSec Elite SWAT and the Murkywater PMC enemies. It is unavailable for player use at the present time&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|One of GenSec Elite SWAT officer hold UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A4 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A4 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A5|Heckler &amp;amp; Koch MP5A5]] is used if the MP5A4 is equipped with the &amp;quot;Adjustable Stock&amp;quot; modification.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD5]] is used if the MP5A4 is equipped with &amp;quot;The Ninja Foregrip&amp;quot;&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1-holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD6]] is used if the MP5A4 is equipped with both The &amp;quot;Ninja Foregrip&amp;quot; and the &amp;quot;Adjustable Stock&amp;quot;.&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KA4]] is used if the MP5A4 is equipped with the &amp;quot;Bare Essentials&amp;quot; stock and &amp;quot;Sehr Kurze Foregrip&amp;quot;, though this version has rails instead of the default grip.&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10 and MP5/40==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler &amp;amp; Koch MP5/10 and MP5/40|Heckler &amp;amp; Koch MP5/10 and MP5/40]] equipped with the Adjustable Stock is used only by Cloaker. Oddly, it seems to make the same sounds as an unsuppressed MP5 despite clearly having a suppressor&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[File:Payday2_Cloaker%27sMP540.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2_CloakersMP540_3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[ MP7 | Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;Spec Ops&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. It comes with its 20-round magazine by default&lt;br /&gt;
[[file:MP7A2.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 30 rounds and has a foregrip&lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. Its &amp;quot;Extended Magazine&amp;quot; modification is odd, increasing the magazine size from 20 to 40 rounds despite simply being a second magazine attached to the side of the first one&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A1]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It also holds an incorrect 20 bullets in standard magazine, but the weapon is the most powerful SMG.&lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|350px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L34A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L34A1]] is used if the Sterling L2A1 is equipped with the &amp;quot;Supressed Barrel&amp;quot; modification. Like the Sterling L2A1, it incorrectly holds 20 rounds which can be modified to the full 30. &lt;br /&gt;
[[file:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|350px|Sterling L34A1 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928A1]] was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|350px|Thompson M1928A1 - .45 ACP]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1-reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds. By default its accuracy is exceptional, but its damage is some of the lowest in the assault rifle category&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with the Caesar stock and Karbin Ceres handguard.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds, without any magazine modifications. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a different location for mounting a laser pointer. As in the first Payday, this weapon is still used by SWAT Snipers, despite there being more appropriate weapon models available&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and incorrectly holds 30 rounds in a 20 rounds magazine and 45 rounds in a 30 rounds magazine, and the real M16A4 fires only in three-round bursts or semi-automatic mode. It can be equipped with an M16A1 handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles. The carry handle is incorrectly removed when adding other aiming sights.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 2.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- holding.jpg|thumb|none|600px|The player holds the Colt Model 733.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- aim.jpg|thumb|none|600px|The player aims the Colt Model 733.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads the Colt Model 733.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads the Colt Model 733.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- mele.jpg|thumb|none|600px|Stock attack of the Colt Model 733.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- variant 1.jpg|thumb|none|600px|Colt Model 733 with various mods.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- variant 2.jpg|thumb|none|600px|Colt Model 733 with various mods.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
Modifying the FN FAL with the Extended Magazine, CQB Foregrip, and CQB Stock turns it into a [[FN FAL#DSA SA58 OSW|DSA SA58 OSW]].&lt;br /&gt;
[[file:DSA-SA-58-OSW.jpg|thumb|350px|none|DSA SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was added alongside the ''Clover Character Pack'' as the &amp;quot;Queen's Wrath&amp;quot;.  Notably, it is the only select-fire capable primary (and one of three select-fire guns available in the entire game) that does not get the fire-mode locking mods. By default it holds 30 rounds and has a very long reload time&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion&amp;quot; rifle and is unlocked for purchase by buying the Gage Assault Pack DLC. It incorrectly holds 30 rounds.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|350px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G1==&lt;br /&gt;
The [[FAMAS#FAMAS_G2|FAMAS G1]] is used if the &amp;quot;G2 Grip&amp;quot; is equipped to the FAMAS F1 (Before Update #37, &amp;quot;G2 Grip&amp;quot; is called &amp;quot;Retro Grip&amp;quot; although the FAMAS G1 is newer model of FAMAS F1). Like FAMAS F1, It incorrectly holds 30 rounds.&lt;br /&gt;
[[file:FAMAS F2.jpg|thumb|none|350px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[File:Payday2 -hd1- FAMAS G1 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- FAMAS G1 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FNC==&lt;br /&gt;
Attaching the &amp;quot;Belgian Heat&amp;quot; handguard to the AK5 allows it to impersonate the [[FN_FNC#FN_FNC|FN Herstal FNC]] (although the AK5 charging handle and barrel remain the same).  It is probably a reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN_FNC.jpg|thumb|none|350px|FN Herstal FNC - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2_fn_fnc.jpeg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN Herstal FAL]] appears as the &amp;quot;Falcon&amp;quot; rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the FAL was the first weapon to have its accessories linked to DLC achievements rather than random drops&lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|350px|FN Herstal FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FalconRifle1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_fal_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:FalconRifle2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle3.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The FAL can become a [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] by the &amp;quot;CQB Foregrip&amp;quot; &amp;quot;Tactical Grip&amp;quot; and &amp;quot;CQB Stock&amp;quot; modification.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSA SA58 OSW - 7.62x51mm NATO.]] &lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
Attaching the &amp;quot;Retro Foregrip&amp;quot; to the FAL allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]] (although the FAL buttstock and barrel remain the same). &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|350px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL_2.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a modified stock is used by some Murkywater PMC enemies&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears as the &amp;quot;Gewehr 3&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It holds 20 rounds and has a long reload time, and can be made to resemble a PSG-1 with the correct parts&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_g3_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_g3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] is used if the G36KV is equipped with the &amp;quot;Compact Foregrip&amp;quot; modification.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon. It is one of three assault rifles with the highest ammo reserve of 180, with the others being the L85A2 and Colt Model 733&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-2]] was released as part of the Dragan Character Pack DLC, much like the L85 was part of Clover's DLC. It has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|350px|HS Produkt VHS-2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It incorrectly holds 30 rounds and is shown with an unusable bipod extended&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|350px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:Payday2_galil_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galil.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil MAR==&lt;br /&gt;
The [[Galil#Galil MAR|7.62mm variants of IMI Galil MAR]] is used if the Galil ARM is equipped with the &amp;quot;CQB Foregrip&amp;quot; and &amp;quot;Skeletal Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|350px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilmar.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilmar_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil Sniper Rifle==&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|IMI Galil Sniper Rifle]] is used if the Galil ARM is equipped with the &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|350px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilsniper.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilsniper_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds. Like the M16A4, the gas block disappears if a sight is used. This is more noticeable with the Railed Handguard&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian AIMR==&lt;br /&gt;
Attaching the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the Izhmash AK's and allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]] (although the AKMS stock remain the same).&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|350px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barrelled).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|351px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard. - 5.56x45mm]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] with a McMillan M2A stock appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|350px|Mk 14 Mod 0 Enhanced Battle Rifle with spare magazine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Armsel Striker/Protecta==&lt;br /&gt;
The [[Armsel Striker and variants|Armsel Striker/Protecta]]. Named the &amp;quot;Street Sweeper&amp;quot; in-game. Appears to be a hybrid of the Armsel Striker (Drum advance lever) and Protecta (Automatic ejection, shell deflector) with the name of the Cobray Street Sweeper. This weapon was added in the Gage Shotgun Pack DLC. It holds 12 shells&lt;br /&gt;
[[File:Striker.jpg|thumb|none|350px|Armsel Striker]]&lt;br /&gt;
[[File:Armsel Protecta 7 inch.jpg|thumb|none|350px|Armsel Protecta]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2ArmselSttrikerLeftSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA]] is used when the M1014 is equipped with the Short Barrel and Collapsed Stock&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|350px|Benelli M4 NFA - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA Tactical]] is used if the M1014 is equipped with the Short Barrel and Solid Stock&lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|350px|Benelli M4 NFA Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]]. Named the &amp;quot;M1014&amp;quot; in-game. First introduced in the Death Wish Update in the hands of some GenSec Elite SWATs, though with a fixed stock. A player-usable version was finally added in the Gage Shotgun Pack DLC. It holds 8 shells by default&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Tactical]] is used if the M1014 is equipped with the Solid Stock&lt;br /&gt;
[[File:M4 Tactical.jpg|thumb|none|350px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications, &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special,&amp;quot; both of which saw down the barrels and stock respectively&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as a new gun added in the Crimefest update (10/26/2014) and is named the &amp;quot;Predator 12G&amp;quot;. It correctly fires in semi auto and holds six rounds. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and is shown as being fully-automatic with select fire available. Prior to the Gage Shotgun Pack DLC, it was the only semi-auto shotgun in the game. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant called the &amp;quot;Killdozer&amp;quot; that wears black armor. His model of Saiga uniquely has an unobtainable solid stock, and before it was removed in a patch, a drum magazine&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG==&lt;br /&gt;
The [[Kel-Tec_KSG|Kel-Tec KSG]]. Named the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the Gage Shotgun Pack DLC&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun|Remington Model 870 Field Gun]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers and the basic green Bulldozer&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|350px|Remington Model 870 Field Gun - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified. The &amp;quot;Road Warrior&amp;quot; barrel saws the barrels down, while the &amp;quot;Gangsta Special&amp;quot; saws off the stock&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods in order to fire from a stationary position. This also applies to the MG-42, which was released later&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash RPK==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by the Deathwish-exclusive Bulldozer, known to some as the Skulldozer. The weapon is also used by the Commissar, the target of the Hotline Miami DLC heist&lt;br /&gt;
[[file:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42#MG42|MG42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It has a large 150-round drum&lt;br /&gt;
[[file:MG42 Left.jpg|thumb|350px|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]'s handguard is used if the M249 is equipped with the Railed Foregrip, though the M249 keeps its STANAG mag well&lt;br /&gt;
[[file:Mk46.jpg|thumb|350px|none|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant, which was released later&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2 Precision Sniper Rifle]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum.]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine. Notably, it is the strongest weapon in the entire game so far, having an astounding damage stat of '''2880''' (in comparison, the second-most powerful weapon, the R93, deals only 250)&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] is seen as the &amp;quot;Mosin-Nagant&amp;quot; and is part of the Gage Historical Pack DLC. Unlike the other three sniper rifles of the game, it can use an ironsight&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|350px|none|Mosin Nagant M1907 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is seen when the Mosin-Nagant is modified with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|350px|none|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]] is seen when the &amp;quot;Mosin-Nagant&amp;quot; is modified with the &amp;quot;Long Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M9130.jpg|thumb|350px|none|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 can only be used with the right Technician skills. By default, it is used as tripmines, which can be used to set traps for enemies. The tripmines themselves are unlocked simply by starting to learn Technician skills. The later Shaped Charge skill allows players with it to use their explosives to instead blow up doors and safe doors, potentially saving a lot of time for them and their team. Certain skills also allow them to be toggled into 'Sensor Mode' in which they will not explode, but will mark enemies that pass by. This can be useful in stealth runs. Some C4 packs are also used for certain objectives, and can be used by any player when picked up&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times. The Commissar in Hotline Miami also uses one when fought&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is only usable by players with the first Gage Weapon Pack DLC, unless they buy the Grenade Case for their team during a heist. Grenades have a fairly wide blast radius that can go through walls, and they will stun enemies that aren't killed outright. Players can carry up to three and should be careful, as they can easily cause civilian kills or friendly fire if handled improperly. Notably, it's possible for enemies to shoot the grenades in mid-air, causing immediate detonation. All grenades are shown with the red Overkill bomb logo painted on the side.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game. Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Unlike the original Payday, the [[M79 Grenade Launcher]] was not included at release, but was added in the Gage Assault Pack. Known as the GL40 in game, it holds a single grenade in the chamber and the player can carry a maximum of 6 shots at once. Like the M67 it has friendly fire and can easily kill civilians unintentionally. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|M79 Grenade Launcher, called the GL40 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added to the game in the Gage Historical Pack, and is referred to in game as the &amp;quot;Potato Masher&amp;quot;. Unlike the M67, it is not used as a thrown explosive, but rather as a melee weapon, similar to the Demoman from Team Fortress 2. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:pd2-stick-grenade.jpg|thumb|none|600px|Model 24 Stielhandgranate, called the &amp;quot;Potato Masher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack DLC, and has the highest damage of any weapon in the game at an astounding 10000, but can only carry 4 rounds at a time. The weapon is unaffected by ammo pickups and can easily incapacitate the user and their whole team if fired recklessly&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
The [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, having the weapon equipped results in a movement speed penalty. The weapon also appears to have no power source. &lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|350px|Hand Held M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=FN_FAL&amp;diff=901797</id>
		<title>FN FAL</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=FN_FAL&amp;diff=901797"/>
		<updated>2015-03-16T06:14:51Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* DSA SA58 OSW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''FN FAL''' (Fusil Automatique Léger) was designed by Dieudonné Saive and Ernest Vervier from 1947 to 1951. It is also called the FN LAR (Light Automatic Rifle), the English translation of its Belgian French name. The fact that there are so many variants, made by different countries and different names for the same models, causes a lot of confusion regarding what particular FAL is in what movie.  For the most part, only the major variants of the gun will have been seen in movies with wide distribution, (the original Belgian version, U.S. versions, the Israeli Versions and British/Commonwealth Version). The early FAL prototypes were chambered in intermediate cartridges like 7.92x33mm and .280 British, in an attempt to create an assault rifle along the lines of the German [[Sturmgewehr 44]], but after 7.62x51mm NATO was adopted as the standard NATO rifle cartridge, the FAL design was altered to accommodate the more powerful round.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1953 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Battle Rifle, Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.92x33mm (prototype), .280 British (prototype), 7.62x51mm NATO, 5.56x45mm NATO (Argentine FALMP III and Brazilian IMBEL variants)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 20, 30-round box magazine. (Argentine FALMP III Type 2 variant uses Steyr AUG magazines, Brazilian IMBEL variants use {{STANAG}})&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi-Auto/Full-Auto; Safe/Semi-Auto on inch-pattern FALs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The FN FAL and variants are used by the following actors in the following movies:'''&lt;br /&gt;
&lt;br /&gt;
==FN LAR==&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|right|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle - 7.62x51mm NATO. Note the folded bipod.]]&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|right|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm NATO. Note the folded bipod. Many of these rifles were issued with wooden buttstocks by FN Belgium and are seen in wars all over the world in this configuration.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Kill Zombie!]] ||  || Dutch reserve soldiers|| wooden buttstock || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Kingdom, The|The Kingdom]] ||  || Saudi police officers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese, The|The Wild Geese]] || [[Richard Burton]] || Col. Allen Faulkner ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Wild Geese, The|The Wild Geese]] ||  || Mercenaries ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ultimate Force]] || ||Columbian soldier||With telescopic sight and [[FN_FAL#FN_FAL|FN FAL]] flash-hider  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Unit, The|The Unit]] || [[Dennis Haysbert]]|| CSM Jonas Blane ||   || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|right|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|right|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:Fal_para-1-.jpg‎ |thumb|right|500px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:Fn_fal_g_series.jpg|thumb|right|500px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || || || G Series model. || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Book of Eli]]'' || [[Ray Stevenson]]  || Redridge || Paratrooper model || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 9]]'' ||  || Mercenaries || 50.00 and 50.61 models, with &amp;amp; without scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Che Part Two: Guerrilla]]'' ||   || Guerrilla || &amp;quot;G&amp;quot;-Series FAL || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Che Part One: Argentine]]'' || [[Vladimir Cruz]]  || Ramiro || &amp;quot;G&amp;quot;-Series FAL || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bodyguard 2, The|The Bodyguard 2]]'' ||  || Mercenary || With scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad (Tropa de Elite)]]'' ||  || BOPE officers || Imbel M964 model || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babel]]'' ||  || Moroccan Police |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Catch a Fire]]'' ||  || South African Police |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aura, The|The Aura]]'' ||  || Security guard |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Blessed by Fire]]'' || [[Pablo Riva]] || Pvt. Vargas ||  || rowspan=&amp;quot;3&amp;quot;| 2005&lt;br /&gt;
|-&lt;br /&gt;
|| [[Gastón Pauls]] || Pvt. Leguizamón ||  &lt;br /&gt;
|-&lt;br /&gt;
 ||  || Argentinian soldiers ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost City, The|The Lost City]]'' ||  || Cuban soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Rwanda]]'' ||  || Belgian paratroopers || 50.63 Paratrooper || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' ||  || Nigerian soldiers || Seen only in archival footage || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stander]]'' ||  || South African Police |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||  || Mercenaries || 50.63 Paratrooper || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2 &amp;quot;|''[[Replacement Killers, The|The Replacement Killers]]'' || [[Danny Trejo]] || Collins || 50.61 Paratrooper with laser sight || rowspan=&amp;quot;2 &amp;quot;| 1998&lt;br /&gt;
|-&lt;br /&gt;
|| [[Michael Rooker]] || Stan &amp;quot;Zeedo&amp;quot; Zedkov || 50.61 Paratrooper &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postman, The|The Postman]]'' ||  || Holnist soldier || With [[M203 grenade launcher]] || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from L.A.]]'' ||  || United States Police Force guards || With [[Cobray 37mm Launcher|Cobray 37mm launchers]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo + Juliet]]'' ||  || Verona Beach SWAT officer ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || [[Tom Sizemore]] || Michael Cheritto || 50.61 Paratrooper || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Congo]]'' || [[Ernie Hudson]] || Cpt. Munro Kelly || 50.61 Paratrooper || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond Rangoon]]'' ||  || Burmese soldiers and policemen ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Fighter]]'' ||  || AN soldier ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]''|| [[Powers Boothe]] ||Mace Ryan ||  ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Boy Scout]]'' || [[Taylor Negron]] || Milo  || 50.63 Paratrooper || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2 &amp;quot;| ''[[Red Scorpion]]'' || [[Dolph Lundgren]] || Nikolai Rachenko ||rowspan=&amp;quot;2 &amp;quot;| Mocked up as [[AO-63]] ||rowspan=&amp;quot;2 &amp;quot;| 1989&lt;br /&gt;
|-&lt;br /&gt;
 || [[Carmen Argenziano]] || Colonel Zayas&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || FAL PARA || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing In Action 2: The Beginning]]'' ||  ||  ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Latino]]'' ||  || ''Contras'' soldier ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romancing the Stone]]'' ||  || Henchman ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]'' ||  || Cuban &amp;amp; Nicaraguan soldiers ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface]]'' ||  || Hitman ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Octopussy]]'' || || South American soldiers ||  || rowspan=&amp;quot;3&amp;quot;| 1983&lt;br /&gt;
|-&lt;br /&gt;
 ||  || Brittish Embassy guards ||&lt;br /&gt;
|-&lt;br /&gt;
 ||  || Kamal Khan's guards ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Under Fire]]'' || [[Ed Harris]] || Oates ||  || rowspan=&amp;quot;3&amp;quot;| 1983&lt;br /&gt;
|-&lt;br /&gt;
 ||  || Nicaraguan soldiers || 50.50 &amp;amp; 50.63 models&lt;br /&gt;
|-&lt;br /&gt;
 ||  || FSLN rebels || 50.50 &amp;amp; 50.63 models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Ice]]'' ||  || Colombian soldiers and maritime patrols ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Gods Must Be Crazy, The|The Gods Must Be Crazy]]'' ||  || Soldiers ||  ||rowspan=&amp;quot;2&amp;quot;|  1980&lt;br /&gt;
|-&lt;br /&gt;
 || || Police ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Man on the Roof]]'' || [[Ingvar Hirdwall]] || Gunman || Mocked up as [[M1941 Johnson machine gun]] || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[When Eight Bells Toll]]'' || [[Anthony Hopkins]] || Philip Calvert || With bayonet and L1A1 muzzle brake || rowspan=&amp;quot;2&amp;quot;| 1971&lt;br /&gt;
|-&lt;br /&gt;
 ||  || Hijacker || With L1A1 muzzle brake&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|  ''[[Last Grenade, The|The Last Grenade]]'' ||[[Andrew Keir]]||Gordon Mackenzie || || rowspan=&amp;quot;3&amp;quot;| 1970&lt;br /&gt;
|-&lt;br /&gt;
|| [[Julian Glover]] ||Andy Royal || &lt;br /&gt;
|-&lt;br /&gt;
|| [[John Thaw]] || Terry Mitchell ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Arabesque]]'' || [[John Merivale]] || Maj. Sylvester Pennington Sloane ||  || rowspan=&amp;quot;2&amp;quot;| 1966&lt;br /&gt;
|-&lt;br /&gt;
|| || British Royal Guard || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[On Wings of Eagles]]''|| [[Esai Morales]] || Rashid|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[On Wings of Eagles]]''|| [[Parviz Sayyad]] || Magistrate Dadgar|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[On Wings of Eagles]]''|| ||Prison guards || ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[On Wings of Eagles]]''|| ||Border Guards || ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[On Wings of Eagles]]''|| ||Revolutionaries || ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 5|The X-Files]]''|| || U.N. soldiers || &amp;quot;Patient X&amp;quot; (S5E13) ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]''|| ||Columbian soldiers || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Back]]'' || [[Richard Armitage]] ||John Porter || ||2010-Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout 2]]'' || &amp;quot;FN FAL&amp;quot; and &amp;quot;FN FAL HPFA&amp;quot; || || FN FAL &amp;quot;G Series&amp;quot; || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance 2]]'' || || || 50.00 model || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || &amp;quot;7.62mm FAL AR&amp;quot; || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Desert Siege]]'' || &amp;quot;7.62mm Carbine&amp;quot; || || 50.63 model || 2001-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || As the &amp;quot;FN FAL&amp;quot; ||  || G Series || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation 7]]'' || || || 50.00, 50.61, L1A1 and several DSA models || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' || || || 50.00 model || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || || 50.00 and 50.63 models || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 2: Conspiracy Island]]'' || || || Chambered in .280 British || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || &amp;quot;FAL Paratrooper&amp;quot; || || Not being a Paratrooper model, with a 30-round magazine || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || &amp;quot;FN FAL&amp;quot; || || Chambered in .280 British || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;FAL Carbine&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || || || With top rail and 30-round magazine, has hand-guard and iron-sights from a FN LAR, and the charging-handle from a DSArms SA58 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' ||FAL || ||50.00 model, 3-round burst || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || || || FAL Paratrooper || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM 4: US Navy SEALs]]'' || &amp;quot;FAL&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' ||FAL || || 50.00 model, 3-round burst || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Falklands]]'' ||  ||  || 50.00 model || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3: Drake's Deception]]'' ||FAL SS || || 50.00 model, semi-auto only || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' || || || 50.00 model || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Absolution]]'' || || ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider (2013)|Tomb Raider]]'' || STG 58 ELITE|| FAL 50.63 w/ RIS handguard || DLC weapon || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || Falcon || Has SA58 stamp on the receiver || Big Bank DLC || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency 2]]'' || &amp;quot;FAL&amp;quot; || || 50.00 model w/ various attachments || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spriggan]]''||ARCAM Defense Force Soldiers|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Najica Blitz Tactics]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Golgo 13]]''||Mercenary|| ||2008 - 2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FN FALO==&lt;br /&gt;
[[Image:FALO.jpg|thumb|right|500px|FALO with bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L2A1.jpg|thumb|right|500px|L2A1 with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C2A1.jpg|thumb|right|500px|C2A1 with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Play]] ||  || Soldiers || Canadian C2A1 variant || 1978&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance: Back in Action]] || &amp;quot;NF-FAL&amp;quot; || partial desert-camo finish ||L2A1 with 30-round magazine || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|right|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO ]]&lt;br /&gt;
[[File:Romat_HB.jpg‎|thumb|right|500px|IMI Romat with heavy barrel and bipod - 7.62x51mm NATO ]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Thunderbolt]] ||  || African soldiers || With heavy barrel and bipod || 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Beast of War, The|The Beast of War]] ||  || Afghan Mujahideen ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Scorpion]] || [[Dolph Lundgren]] || Nikolai Rachenko || With [[M203 grenade launcher]] || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Scorpion]] || [[Al White]] || Kallunda Kintash || With M203 grenade launcher || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[For Sacha (Pour Sacha)]] ||  || Israeli troops || With heavy barrel and bipod || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Munich]] || [[Eric Bana]] || Avner Kaufman || With scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Munich]] || [[Daniel Craig]] || Steve || With scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[Ultimate Force]] || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie ||rowspan=&amp;quot;3&amp;quot;| Fitted with [[FN LAR]] flash-hider ||rowspan=&amp;quot;3&amp;quot;| 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Earley]] || Guggenheim&lt;br /&gt;
|-&lt;br /&gt;
| [[Simon Kassianides]] || Juan&lt;br /&gt;
|-&lt;br /&gt;
| [[Tyrant]] ||  || Ali || Episode 2 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L1A1==&lt;br /&gt;
[[File:Original L1A1 SLR.jpg‎|thumb|right|500px|L1A1 SLR, original model - 7.62x51mm NATO. Early version of the L1A1 had wood stocks, handguard and pistol grips, along with a cylindrical wood carry handle.]]&lt;br /&gt;
[[Image:L1A1-SLR.jpg‎|thumb|right|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:L1A1Scope.jpg|thumb|right|500px|L1A1 SLR fitted with L2A2 SUIT 4x scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C1A1.jpg|thumb|right|500px|L1A1 SLR with wood furniture - 7.62x51mm NATO. Although this model features wood furniture, it has the contoured black fiberglass carry handle which identifies this as a later model L1A1 which has been fitted with after-market furniture.]]&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|right|500px|Australian L1A1 - 7.62x51mm NATO. The Australian version of the L1A1 features unique laminated wood handguards which have a round profile and 3 small circular vent holes.]]&lt;br /&gt;
[[File:C1a1.jpg|thumb|right|500px|Canadian C1A1 - 7.62x51mm NATO. The Canadian C1A1 is quite different from other Commonwealth L1A1s, having different sights and a wood handguard without any vent holes. It is also unique among all FAL variants in that the front of the top cover is open and it has an integrated guide allowing the magazine to be refilled from stripper clips whilst it is attached to the gun.]]&lt;br /&gt;
The '''L1A1''', also commonly referred to as the SLR (Self Loading Rifle) is the British version of the FN FAL which also saw extensive service with other Commonwealth countries. They are commonly referred to as &amp;quot;inch pattern&amp;quot; rifles (as opposed to the FN FAL which is &amp;quot;metric pattern&amp;quot;) due to the rifle being designed and tooled to imperial measurements, but they also feature a number of design changes and improvements (it is these changes in the pattern which make inch and metric parts generally non interchangeable, rather than the minuscule differences in the measurements). These differences include a larger magazine release, a different selector switch, relocated take-down lever, a folding charging handle, &amp;quot;sand cuts&amp;quot; on the bolt, skeletonized front sight wings and a larger flash hider, along with different furniture depending on the time period and country.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[['71]]'' || || British troops || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite]]'' ||  || SAS troopers ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' || [[Tohoru Masamune]] || Japanese guard || C1A1 with wooden handguard  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (2008)|Max Payne]]'' ||  || Thug || With black handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Fuzz]]'' || [[Simon Pegg]]  || Sgt. Nicholas Angel || With wooden handguards || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || || Australian soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sahara]]'' || [[Steve Zahn]]  || Al Giordano || With scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||   || Liberian soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' ||   || Cameroonian border guard ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Without a Paddle]]'' || [[Abraham Benrubi]]   || Dennis ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' ||  || Albanian soldier  || Australian model || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reign of Fire]]'' || [[Gerard Butler]], [[David Kennedy]], [[Alexander Siddig]] || Creedy, Eddie Stax, Ajay ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bloody Sunday]]'' ||    || British soldiers || With wooden handguards || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]]'' ||    || guerrillas ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spy Game]]'' ||    || Lebanese fighters || With scope  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rules of Engagement]]'' ||    || Yemeni sniper || With scope  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outbreak]]'' ||    || Mercenaries ||   || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' ||    || Colombian mercenaries ||   || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blown Away]]'' ||    || British soldiers ||   || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Name of the Father]]'' ||    || British soldiers ||   || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fourth Protocol]]'' ||    || SAS Trooper ||With IWS night vision sight   || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Steel]]''  || [[Adam Ant]] || Mick ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Steel]]''  || [[Sy Richardson]] || Rashid ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximum Overdrive]] || [[Frankie Faison]]   || Handy ||   || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[My Lucky Stars]] ||    || British soldiers ||   || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thirteen at Dinner]]'' ||    || Actor portraying guards || shortened, full auto  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Escape 2000]]'' || [[Gus Mercurio]] || Red || rowspan=&amp;quot;2&amp;quot; | With scope, extended magazine and sawn-off barrel || rowspan=&amp;quot;2&amp;quot; | 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Young]]  || Griff&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]''  || [[Lewis Collins]] || Captain Peter Skellen ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]''  || [[Bob Sherman‎]] || Captain Hagen ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]''  || [[Albert Fortell‎]] || Captain Freund ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]''  ||  || SAS troopers ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Sun (Temné slunce)]]''  ||  || Police units ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[An American Werewolf in London]] ||    || British Police Tactical Response Unit ||   || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dogs of War]] ||    || Zangaran soldiers|| Australian model  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Good Friday]]'' ||    || RUC officers ||   || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Outsider (1980)|The Outsider]]'' ||  || British troops || ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Outsider (1980)|The Outsider]]'' || [[Frank Grimes]] || Tony Coyle || ||1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Odd Angry Shot]] ||    || SASR troopers || Australian model  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Play]] ||    || Soldiers || C1A1 variant   || 1978&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wild Geese]] ||    || Mercenaries ||   || 1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathcheaters]] ||    || || Australian model   || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Hennessy]] ||    ||British soldiers in Belfast ||    || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Terrorists, The|The Terrorists]] ||    || British soldiers ||   || 1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[No Blade Of Grass]]'' || [[Nigel Davenport]] || John Custance || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1970&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Brain]]'' || || Queen's Guard soldier || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark of the Sun]] ||    || Congolese soldiers ||   || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[War Game, The (1965)|The War Game]] ||    || British soldiers ||   || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Help!]] ||    || British soldiers ||   || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Dr. No]] ||    || Guard ||   || 1962&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[Derek Ware]] || Pvt. Wyatt || &amp;quot;Inferno&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[David Simeon]] || Pvt. Latimer || &amp;quot;Inferno&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[George Lee]] || Cpl. Forbes || &amp;quot;Spearhead from Space&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[Don McKillop]] || Bert Walker || &amp;quot;The Dæmons&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[John Levene]] || RSM John Benton || &amp;quot;Terror of the Zygons&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[Hubert Rees]] || John Stevenson || &amp;quot;The Seeds of Doom&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[John Challis]] || Scorby || &amp;quot;The Seeds of Doom&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[Ray Barron]] || Sgt. Henderson || &amp;quot;The Seeds of Doom&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] ||  || UNIT soldiers ||  || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]''|| ||Police sniper ||with Scope / &amp;quot;Silver Dollar&amp;quot; (S02E01) ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]''|| ||British soldiers ||&amp;quot;Extreme Prejudice&amp;quot; (S03E05) ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Police Rescue]]''|| ||NSW Police tactical Officers|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Water Rats]]''|| ||NSW Police tactical Officers|| ||1996 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 4|Ultimate Force]]''|| ||Columbian Soldiers &amp;amp; Rebels|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ashes to Ashes]]''|| ||Kevin Hales|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies]]''|| ||A resistance fighter|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Global Operations]]''||&amp;quot;FAL&amp;quot;|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vietcong 2]]''|| || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Let's Go Jungle!: Lost on the Island of Spice‎]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation 7]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' ||||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Falklands]]'' ||  || w/ L2A2 SUIT 4x scope || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Series Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Upotte!!]]''||Funco's elder sister Faru|| ||2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ishapore 1A1 SLR==&lt;br /&gt;
[[File:Ishapore 1A1.jpg|thumb|500px|right|Ishapore 1A1 SLR - 7.62x51mm]]&lt;br /&gt;
The '''Ishapore 1A1 SLR''' is the domestically produced Indian variant of the FAL rifle. It is not however a licensed copy, but is instead reverse engineered from the commonwealth inch pattern rifles. However, the Indian designers of the weapon made alterations to the design resulting in a mix between a metric and inch pattern rifle without the parts compatibility of other FAL variants and copies.&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[LOC Kargil]]''|| ||Indian Army Soldiers|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMBEL M964 A1 ParaFAL==&lt;br /&gt;
[[File:7.62 M964 A1 PARAFAL.jpg|thumb|right|500px|Imbel M964 A1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
The '''IMBEL M964 A1 ParaFAL''' is a updated version of the Imbel M964 (a copy of the FN FAL 50.00) featuring a shorter barrel and light-weight polymer parts instead of the traditional aluminum. Available as either a parts kit or as a completely new weapon, the ParaFAL is currently used by many Brazilian police and military units. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite Squad 2]] || [[Andre Ramiro]] || Cpt. Andre Matias ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite Squad 2]] ||  || BOPE officers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[End of Days]] || [[Derrick O'Connor]] || Thomas Aquinas || With scope || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-2==&lt;br /&gt;
[[Image:ImbelMD2.jpg‎|thumb|right|500px|Imbel MD-2 - 5.56x45mm]]&lt;br /&gt;
[[Image:ImbelMD3.jpg‎|thumb|right|500px|Imbel MD-3 - 5.56x45mm]]&lt;br /&gt;
The '''IMBEL MD-2''' is a variant of the M964 that is chambered in 5.56x45mm. &lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boiling Point: Road to Hell]]''||&amp;quot;Combat Rifle&amp;quot;|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97==&lt;br /&gt;
[[Image:Imbel_MD_97.jpg‎|thumb|right|500px|Imbel MD 97 - 5.56x45mm]]&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|right|500px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
The ''IMBEL MD-97'' is an updated version of the IMBEL MD-2 that is used in limited numbers by the Brazilian military and police forces. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite Squad 2]] ||  || BOPE officers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper: Ghost Warrior]]''|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne 3]]''||MD-97L||MD-97LC||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
[[File:Imbel-IA2-556.jpg‎|thumb|right|500px|Imbel IA2 Rifle with magazine removed - 5.56x45mm]]&lt;br /&gt;
[[File:Imbelia2.jpg|thumb|right|500px|Imbel IA2 Rifle with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
The ''IMBEL IA2'' is an updated version of the Imbel MD-97 with new polymer furniture. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite Squad 2]] || [[Wagner Moura]] || Colonel Nascimento || Carbine version || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=cnter bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=centeenter bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=cer bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne 3]] || With scope ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Ghosts]] ||Semi automatic only, classified as a &amp;quot;Marksman Rifle.&amp;quot;||IA-2|| 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|right|500px|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=cnter bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=centeenter bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=cer bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || With railed handguard and optional ACOG scope || &amp;quot;SA58 Para&amp;quot; || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Elite Compact==&lt;br /&gt;
[[Image:SA58ParaElite.jpg|thumb|right|500px|DSA SA58 Para Elite Compact with magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=cnter bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=centeenter bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=cer bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Black Ops II]] |||| &amp;quot;FAL OSW&amp;quot; || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg‎ ‎|thumb|500px|right|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA SA58 Reddot.jpg‎|thumb|500px|right|DSArms SA58 OSW Carbine with M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[A Good Day to Die Hard]] || [[Jai Courtney]] || Jack McClane || EOTech sight, tactical light and 20-round magazines || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Sinners and Saints]] || [[Bas Rutten]] || Dekker || with Eotech holosight and Sure Fire M900A Vertical Foregrip WeaponLight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Town, The|The Town]] || [[Ben Affleck]] || Doug MacRay || With two magazines taped &amp;quot;jungle-style&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator Salvation]] || [[Terry Crews]] || Captain Jericho || With Surefire Universal weaponlight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator Salvation]] ||  || Resistance fighter ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind Enemy Lines: Colombia]] || [[Yancey Arias]] || Alvaro Cardona || With M68 Aimpoint red dot scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind Enemy Lines: Colombia]] ||  || Rogue unit member || With M68 Aimpoint red dot scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo (2008)|Rambo]] || [[Reynaldo A. Gallegos]] || Diaz || With M68 Aimpoint red dot scope || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| [[Hancock]] ||  || Criminal ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Bad Boys II]] || [[Kiko Ellsworth]] || &amp;quot;Blondie Dreads&amp;quot; ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Bad Boys II]] ||  || US Marine ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Hollywood Homicide]] ||  || Drive-by shooter ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunted, The|The Hunted]] ||  || Black ops commando || With M68 Aimpoint red dot scope || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=cneter bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Lockdown]]'' || || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation 7]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM 4: US Navy SEALs]]''||FDO-11||w/ custom cheek rest||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Future Soldier]]'' || SA58 OSW|| w/ various attachments||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Blacklist]]'' || SA58 OSW|| w/ various attachments||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]'' || Falcon || w/ Extended Magazine, CQB Foregrip, and CQB Stock; Big Bank DLC || 2014&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Pistol==&lt;br /&gt;
[[File:SA 58 Pistol.jpg|thumb|right|500px|DSArms SA58 Pistol - 7.62x51mm NATO]]&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Puella Magi Madoka Magica the Movie: Rebellion]]'' || Homura Akemi || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
[[File:SC-2010.jpg|thumb|right|500px|SC-2010 HPMWS with RIS foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=cnter bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=centeenter bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=cer bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Ghosts]] |||| SC-2010 || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[FN Herstal]] - A list of all firearms manufactured by FN Herstal. &lt;br /&gt;
* [[Israel Military Industries]] - A list of all firearms manufactured by IMI.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=FN_FAL&amp;diff=901796</id>
		<title>FN FAL</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=FN_FAL&amp;diff=901796"/>
		<updated>2015-03-16T06:11:16Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''FN FAL''' (Fusil Automatique Léger) was designed by Dieudonné Saive and Ernest Vervier from 1947 to 1951. It is also called the FN LAR (Light Automatic Rifle), the English translation of its Belgian French name. The fact that there are so many variants, made by different countries and different names for the same models, causes a lot of confusion regarding what particular FAL is in what movie.  For the most part, only the major variants of the gun will have been seen in movies with wide distribution, (the original Belgian version, U.S. versions, the Israeli Versions and British/Commonwealth Version). The early FAL prototypes were chambered in intermediate cartridges like 7.92x33mm and .280 British, in an attempt to create an assault rifle along the lines of the German [[Sturmgewehr 44]], but after 7.62x51mm NATO was adopted as the standard NATO rifle cartridge, the FAL design was altered to accommodate the more powerful round.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1953 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Battle Rifle, Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.92x33mm (prototype), .280 British (prototype), 7.62x51mm NATO, 5.56x45mm NATO (Argentine FALMP III and Brazilian IMBEL variants)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 20, 30-round box magazine. (Argentine FALMP III Type 2 variant uses Steyr AUG magazines, Brazilian IMBEL variants use {{STANAG}})&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi-Auto/Full-Auto; Safe/Semi-Auto on inch-pattern FALs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The FN FAL and variants are used by the following actors in the following movies:'''&lt;br /&gt;
&lt;br /&gt;
==FN LAR==&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|right|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle - 7.62x51mm NATO. Note the folded bipod.]]&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|right|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm NATO. Note the folded bipod. Many of these rifles were issued with wooden buttstocks by FN Belgium and are seen in wars all over the world in this configuration.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Kill Zombie!]] ||  || Dutch reserve soldiers|| wooden buttstock || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Kingdom, The|The Kingdom]] ||  || Saudi police officers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese, The|The Wild Geese]] || [[Richard Burton]] || Col. Allen Faulkner ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Wild Geese, The|The Wild Geese]] ||  || Mercenaries ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ultimate Force]] || ||Columbian soldier||With telescopic sight and [[FN_FAL#FN_FAL|FN FAL]] flash-hider  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Unit, The|The Unit]] || [[Dennis Haysbert]]|| CSM Jonas Blane ||   || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|right|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|right|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:Fal_para-1-.jpg‎ |thumb|right|500px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[File:Fn_fal_g_series.jpg|thumb|right|500px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || || || G Series model. || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Book of Eli]]'' || [[Ray Stevenson]]  || Redridge || Paratrooper model || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 9]]'' ||  || Mercenaries || 50.00 and 50.61 models, with &amp;amp; without scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Che Part Two: Guerrilla]]'' ||   || Guerrilla || &amp;quot;G&amp;quot;-Series FAL || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Che Part One: Argentine]]'' || [[Vladimir Cruz]]  || Ramiro || &amp;quot;G&amp;quot;-Series FAL || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bodyguard 2, The|The Bodyguard 2]]'' ||  || Mercenary || With scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad (Tropa de Elite)]]'' ||  || BOPE officers || Imbel M964 model || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babel]]'' ||  || Moroccan Police |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Catch a Fire]]'' ||  || South African Police |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aura, The|The Aura]]'' ||  || Security guard |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Blessed by Fire]]'' || [[Pablo Riva]] || Pvt. Vargas ||  || rowspan=&amp;quot;3&amp;quot;| 2005&lt;br /&gt;
|-&lt;br /&gt;
|| [[Gastón Pauls]] || Pvt. Leguizamón ||  &lt;br /&gt;
|-&lt;br /&gt;
 ||  || Argentinian soldiers ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost City, The|The Lost City]]'' ||  || Cuban soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Rwanda]]'' ||  || Belgian paratroopers || 50.63 Paratrooper || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' ||  || Nigerian soldiers || Seen only in archival footage || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stander]]'' ||  || South African Police |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||  || Mercenaries || 50.63 Paratrooper || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2 &amp;quot;|''[[Replacement Killers, The|The Replacement Killers]]'' || [[Danny Trejo]] || Collins || 50.61 Paratrooper with laser sight || rowspan=&amp;quot;2 &amp;quot;| 1998&lt;br /&gt;
|-&lt;br /&gt;
|| [[Michael Rooker]] || Stan &amp;quot;Zeedo&amp;quot; Zedkov || 50.61 Paratrooper &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postman, The|The Postman]]'' ||  || Holnist soldier || With [[M203 grenade launcher]] || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from L.A.]]'' ||  || United States Police Force guards || With [[Cobray 37mm Launcher|Cobray 37mm launchers]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo + Juliet]]'' ||  || Verona Beach SWAT officer ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || [[Tom Sizemore]] || Michael Cheritto || 50.61 Paratrooper || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Congo]]'' || [[Ernie Hudson]] || Cpt. Munro Kelly || 50.61 Paratrooper || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond Rangoon]]'' ||  || Burmese soldiers and policemen ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Fighter]]'' ||  || AN soldier ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]''|| [[Powers Boothe]] ||Mace Ryan ||  ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Boy Scout]]'' || [[Taylor Negron]] || Milo  || 50.63 Paratrooper || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2 &amp;quot;| ''[[Red Scorpion]]'' || [[Dolph Lundgren]] || Nikolai Rachenko ||rowspan=&amp;quot;2 &amp;quot;| Mocked up as [[AO-63]] ||rowspan=&amp;quot;2 &amp;quot;| 1989&lt;br /&gt;
|-&lt;br /&gt;
 || [[Carmen Argenziano]] || Colonel Zayas&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || FAL PARA || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing In Action 2: The Beginning]]'' ||  ||  ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Latino]]'' ||  || ''Contras'' soldier ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romancing the Stone]]'' ||  || Henchman ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]'' ||  || Cuban &amp;amp; Nicaraguan soldiers ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface]]'' ||  || Hitman ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Octopussy]]'' || || South American soldiers ||  || rowspan=&amp;quot;3&amp;quot;| 1983&lt;br /&gt;
|-&lt;br /&gt;
 ||  || Brittish Embassy guards ||&lt;br /&gt;
|-&lt;br /&gt;
 ||  || Kamal Khan's guards ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Under Fire]]'' || [[Ed Harris]] || Oates ||  || rowspan=&amp;quot;3&amp;quot;| 1983&lt;br /&gt;
|-&lt;br /&gt;
 ||  || Nicaraguan soldiers || 50.50 &amp;amp; 50.63 models&lt;br /&gt;
|-&lt;br /&gt;
 ||  || FSLN rebels || 50.50 &amp;amp; 50.63 models&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Ice]]'' ||  || Colombian soldiers and maritime patrols ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Gods Must Be Crazy, The|The Gods Must Be Crazy]]'' ||  || Soldiers ||  ||rowspan=&amp;quot;2&amp;quot;|  1980&lt;br /&gt;
|-&lt;br /&gt;
 || || Police ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Man on the Roof]]'' || [[Ingvar Hirdwall]] || Gunman || Mocked up as [[M1941 Johnson machine gun]] || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[When Eight Bells Toll]]'' || [[Anthony Hopkins]] || Philip Calvert || With bayonet and L1A1 muzzle brake || rowspan=&amp;quot;2&amp;quot;| 1971&lt;br /&gt;
|-&lt;br /&gt;
 ||  || Hijacker || With L1A1 muzzle brake&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|  ''[[Last Grenade, The|The Last Grenade]]'' ||[[Andrew Keir]]||Gordon Mackenzie || || rowspan=&amp;quot;3&amp;quot;| 1970&lt;br /&gt;
|-&lt;br /&gt;
|| [[Julian Glover]] ||Andy Royal || &lt;br /&gt;
|-&lt;br /&gt;
|| [[John Thaw]] || Terry Mitchell ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Arabesque]]'' || [[John Merivale]] || Maj. Sylvester Pennington Sloane ||  || rowspan=&amp;quot;2&amp;quot;| 1966&lt;br /&gt;
|-&lt;br /&gt;
|| || British Royal Guard || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[On Wings of Eagles]]''|| [[Esai Morales]] || Rashid|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[On Wings of Eagles]]''|| [[Parviz Sayyad]] || Magistrate Dadgar|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[On Wings of Eagles]]''|| ||Prison guards || ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[On Wings of Eagles]]''|| ||Border Guards || ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[On Wings of Eagles]]''|| ||Revolutionaries || ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 5|The X-Files]]''|| || U.N. soldiers || &amp;quot;Patient X&amp;quot; (S5E13) ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]''|| ||Columbian soldiers || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Back]]'' || [[Richard Armitage]] ||John Porter || ||2010-Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout 2]]'' || &amp;quot;FN FAL&amp;quot; and &amp;quot;FN FAL HPFA&amp;quot; || || FN FAL &amp;quot;G Series&amp;quot; || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance 2]]'' || || || 50.00 model || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || &amp;quot;7.62mm FAL AR&amp;quot; || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Desert Siege]]'' || &amp;quot;7.62mm Carbine&amp;quot; || || 50.63 model || 2001-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || As the &amp;quot;FN FAL&amp;quot; ||  || G Series || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation 7]]'' || || || 50.00, 50.61, L1A1 and several DSA models || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' || || || 50.00 model || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || || 50.00 and 50.63 models || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 2: Conspiracy Island]]'' || || || Chambered in .280 British || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || &amp;quot;FAL Paratrooper&amp;quot; || || Not being a Paratrooper model, with a 30-round magazine || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || &amp;quot;FN FAL&amp;quot; || || Chambered in .280 British || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;FAL Carbine&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || || || With top rail and 30-round magazine, has hand-guard and iron-sights from a FN LAR, and the charging-handle from a DSArms SA58 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' ||FAL || ||50.00 model, 3-round burst || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || || || FAL Paratrooper || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM 4: US Navy SEALs]]'' || &amp;quot;FAL&amp;quot; || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' ||FAL || || 50.00 model, 3-round burst || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Falklands]]'' ||  ||  || 50.00 model || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3: Drake's Deception]]'' ||FAL SS || || 50.00 model, semi-auto only || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' || || || 50.00 model || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Absolution]]'' || || ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider (2013)|Tomb Raider]]'' || STG 58 ELITE|| FAL 50.63 w/ RIS handguard || DLC weapon || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || Falcon || Has SA58 stamp on the receiver || Big Bank DLC || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency 2]]'' || &amp;quot;FAL&amp;quot; || || 50.00 model w/ various attachments || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spriggan]]''||ARCAM Defense Force Soldiers|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Najica Blitz Tactics]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Golgo 13]]''||Mercenary|| ||2008 - 2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==FN FALO==&lt;br /&gt;
[[Image:FALO.jpg|thumb|right|500px|FALO with bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L2A1.jpg|thumb|right|500px|L2A1 with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C2A1.jpg|thumb|right|500px|C2A1 with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Play]] ||  || Soldiers || Canadian C2A1 variant || 1978&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance: Back in Action]] || &amp;quot;NF-FAL&amp;quot; || partial desert-camo finish ||L2A1 with 30-round magazine || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|right|500px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO ]]&lt;br /&gt;
[[File:Romat_HB.jpg‎|thumb|right|500px|IMI Romat with heavy barrel and bipod - 7.62x51mm NATO ]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Thunderbolt]] ||  || African soldiers || With heavy barrel and bipod || 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Beast of War, The|The Beast of War]] ||  || Afghan Mujahideen ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Scorpion]] || [[Dolph Lundgren]] || Nikolai Rachenko || With [[M203 grenade launcher]] || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Scorpion]] || [[Al White]] || Kallunda Kintash || With M203 grenade launcher || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[For Sacha (Pour Sacha)]] ||  || Israeli troops || With heavy barrel and bipod || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Munich]] || [[Eric Bana]] || Avner Kaufman || With scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Munich]] || [[Daniel Craig]] || Steve || With scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[Ultimate Force]] || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie ||rowspan=&amp;quot;3&amp;quot;| Fitted with [[FN LAR]] flash-hider ||rowspan=&amp;quot;3&amp;quot;| 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Earley]] || Guggenheim&lt;br /&gt;
|-&lt;br /&gt;
| [[Simon Kassianides]] || Juan&lt;br /&gt;
|-&lt;br /&gt;
| [[Tyrant]] ||  || Ali || Episode 2 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L1A1==&lt;br /&gt;
[[File:Original L1A1 SLR.jpg‎|thumb|right|500px|L1A1 SLR, original model - 7.62x51mm NATO. Early version of the L1A1 had wood stocks, handguard and pistol grips, along with a cylindrical wood carry handle.]]&lt;br /&gt;
[[Image:L1A1-SLR.jpg‎|thumb|right|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:L1A1Scope.jpg|thumb|right|500px|L1A1 SLR fitted with L2A2 SUIT 4x scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C1A1.jpg|thumb|right|500px|L1A1 SLR with wood furniture - 7.62x51mm NATO. Although this model features wood furniture, it has the contoured black fiberglass carry handle which identifies this as a later model L1A1 which has been fitted with after-market furniture.]]&lt;br /&gt;
[[Image:AussieFAL.jpg|thumb|right|500px|Australian L1A1 - 7.62x51mm NATO. The Australian version of the L1A1 features unique laminated wood handguards which have a round profile and 3 small circular vent holes.]]&lt;br /&gt;
[[File:C1a1.jpg|thumb|right|500px|Canadian C1A1 - 7.62x51mm NATO. The Canadian C1A1 is quite different from other Commonwealth L1A1s, having different sights and a wood handguard without any vent holes. It is also unique among all FAL variants in that the front of the top cover is open and it has an integrated guide allowing the magazine to be refilled from stripper clips whilst it is attached to the gun.]]&lt;br /&gt;
The '''L1A1''', also commonly referred to as the SLR (Self Loading Rifle) is the British version of the FN FAL which also saw extensive service with other Commonwealth countries. They are commonly referred to as &amp;quot;inch pattern&amp;quot; rifles (as opposed to the FN FAL which is &amp;quot;metric pattern&amp;quot;) due to the rifle being designed and tooled to imperial measurements, but they also feature a number of design changes and improvements (it is these changes in the pattern which make inch and metric parts generally non interchangeable, rather than the minuscule differences in the measurements). These differences include a larger magazine release, a different selector switch, relocated take-down lever, a folding charging handle, &amp;quot;sand cuts&amp;quot; on the bolt, skeletonized front sight wings and a larger flash hider, along with different furniture depending on the time period and country.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[['71]]'' || || British troops || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite]]'' ||  || SAS troopers ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' || [[Tohoru Masamune]] || Japanese guard || C1A1 with wooden handguard  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (2008)|Max Payne]]'' ||  || Thug || With black handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Fuzz]]'' || [[Simon Pegg]]  || Sgt. Nicholas Angel || With wooden handguards || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || || Australian soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sahara]]'' || [[Steve Zahn]]  || Al Giordano || With scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||   || Liberian soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' ||   || Cameroonian border guard ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Without a Paddle]]'' || [[Abraham Benrubi]]   || Dennis ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' ||  || Albanian soldier  || Australian model || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reign of Fire]]'' || [[Gerard Butler]], [[David Kennedy]], [[Alexander Siddig]] || Creedy, Eddie Stax, Ajay ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bloody Sunday]]'' ||    || British soldiers || With wooden handguards || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]]'' ||    || guerrillas ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spy Game]]'' ||    || Lebanese fighters || With scope  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rules of Engagement]]'' ||    || Yemeni sniper || With scope  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outbreak]]'' ||    || Mercenaries ||   || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' ||    || Colombian mercenaries ||   || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blown Away]]'' ||    || British soldiers ||   || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Name of the Father]]'' ||    || British soldiers ||   || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fourth Protocol]]'' ||    || SAS Trooper ||With IWS night vision sight   || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Steel]]''  || [[Adam Ant]] || Mick ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Steel]]''  || [[Sy Richardson]] || Rashid ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximum Overdrive]] || [[Frankie Faison]]   || Handy ||   || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[My Lucky Stars]] ||    || British soldiers ||   || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thirteen at Dinner]]'' ||    || Actor portraying guards || shortened, full auto  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Escape 2000]]'' || [[Gus Mercurio]] || Red || rowspan=&amp;quot;2&amp;quot; | With scope, extended magazine and sawn-off barrel || rowspan=&amp;quot;2&amp;quot; | 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Young]]  || Griff&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]''  || [[Lewis Collins]] || Captain Peter Skellen ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]''  || [[Bob Sherman‎]] || Captain Hagen ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]''  || [[Albert Fortell‎]] || Captain Freund ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]''  ||  || SAS troopers ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Sun (Temné slunce)]]''  ||  || Police units ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[An American Werewolf in London]] ||    || British Police Tactical Response Unit ||   || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dogs of War]] ||    || Zangaran soldiers|| Australian model  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Good Friday]]'' ||    || RUC officers ||   || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Outsider (1980)|The Outsider]]'' ||  || British troops || ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Outsider (1980)|The Outsider]]'' || [[Frank Grimes]] || Tony Coyle || ||1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Odd Angry Shot]] ||    || SASR troopers || Australian model  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Power Play]] ||    || Soldiers || C1A1 variant   || 1978&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wild Geese]] ||    || Mercenaries ||   || 1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathcheaters]] ||    || || Australian model   || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Hennessy]] ||    ||British soldiers in Belfast ||    || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Terrorists, The|The Terrorists]] ||    || British soldiers ||   || 1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[No Blade Of Grass]]'' || [[Nigel Davenport]] || John Custance || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1970&lt;br /&gt;
|-&lt;br /&gt;
|  || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Brain]]'' || || Queen's Guard soldier || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark of the Sun]] ||    || Congolese soldiers ||   || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[War Game, The (1965)|The War Game]] ||    || British soldiers ||   || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Help!]] ||    || British soldiers ||   || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Dr. No]] ||    || Guard ||   || 1962&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[Derek Ware]] || Pvt. Wyatt || &amp;quot;Inferno&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[David Simeon]] || Pvt. Latimer || &amp;quot;Inferno&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[George Lee]] || Cpl. Forbes || &amp;quot;Spearhead from Space&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[Don McKillop]] || Bert Walker || &amp;quot;The Dæmons&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[John Levene]] || RSM John Benton || &amp;quot;Terror of the Zygons&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[Hubert Rees]] || John Stevenson || &amp;quot;The Seeds of Doom&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[John Challis]] || Scorby || &amp;quot;The Seeds of Doom&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] || [[Ray Barron]] || Sgt. Henderson || &amp;quot;The Seeds of Doom&amp;quot; || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor Who (Classic Series)|Doctor Who]] ||  || UNIT soldiers ||  || 1963 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]''|| ||Police sniper ||with Scope / &amp;quot;Silver Dollar&amp;quot; (S02E01) ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]''|| ||British soldiers ||&amp;quot;Extreme Prejudice&amp;quot; (S03E05) ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Police Rescue]]''|| ||NSW Police tactical Officers|| ||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Water Rats]]''|| ||NSW Police tactical Officers|| ||1996 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 4|Ultimate Force]]''|| ||Columbian Soldiers &amp;amp; Rebels|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ashes to Ashes]]''|| ||Kevin Hales|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies]]''|| ||A resistance fighter|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Global Operations]]''||&amp;quot;FAL&amp;quot;|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vietcong 2]]''|| || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Let's Go Jungle!: Lost on the Island of Spice‎]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation 7]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' ||||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Falklands]]'' ||  || w/ L2A2 SUIT 4x scope || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Series Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Upotte!!]]''||Funco's elder sister Faru|| ||2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ishapore 1A1 SLR==&lt;br /&gt;
[[File:Ishapore 1A1.jpg|thumb|500px|right|Ishapore 1A1 SLR - 7.62x51mm]]&lt;br /&gt;
The '''Ishapore 1A1 SLR''' is the domestically produced Indian variant of the FAL rifle. It is not however a licensed copy, but is instead reverse engineered from the commonwealth inch pattern rifles. However, the Indian designers of the weapon made alterations to the design resulting in a mix between a metric and inch pattern rifle without the parts compatibility of other FAL variants and copies.&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[LOC Kargil]]''|| ||Indian Army Soldiers|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMBEL M964 A1 ParaFAL==&lt;br /&gt;
[[File:7.62 M964 A1 PARAFAL.jpg|thumb|right|500px|Imbel M964 A1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
The '''IMBEL M964 A1 ParaFAL''' is a updated version of the Imbel M964 (a copy of the FN FAL 50.00) featuring a shorter barrel and light-weight polymer parts instead of the traditional aluminum. Available as either a parts kit or as a completely new weapon, the ParaFAL is currently used by many Brazilian police and military units. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite Squad 2]] || [[Andre Ramiro]] || Cpt. Andre Matias ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite Squad 2]] ||  || BOPE officers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[End of Days]] || [[Derrick O'Connor]] || Thomas Aquinas || With scope || 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-2==&lt;br /&gt;
[[Image:ImbelMD2.jpg‎|thumb|right|500px|Imbel MD-2 - 5.56x45mm]]&lt;br /&gt;
[[Image:ImbelMD3.jpg‎|thumb|right|500px|Imbel MD-3 - 5.56x45mm]]&lt;br /&gt;
The '''IMBEL MD-2''' is a variant of the M964 that is chambered in 5.56x45mm. &lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boiling Point: Road to Hell]]''||&amp;quot;Combat Rifle&amp;quot;|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMBEL MD-97==&lt;br /&gt;
[[Image:Imbel_MD_97.jpg‎|thumb|right|500px|Imbel MD 97 - 5.56x45mm]]&lt;br /&gt;
[[File:Imbel MD97LC.jpg|thumb|right|500px|Imbel MD 97 LC - 5.56x45mm]]&lt;br /&gt;
The ''IMBEL MD-97'' is an updated version of the IMBEL MD-2 that is used in limited numbers by the Brazilian military and police forces. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite Squad 2]] ||  || BOPE officers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper: Ghost Warrior]]''|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne 3]]''||MD-97L||MD-97LC||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==IMBEL IA2==&lt;br /&gt;
[[File:Imbel-IA2-556.jpg‎|thumb|right|500px|Imbel IA2 Rifle with magazine removed - 5.56x45mm]]&lt;br /&gt;
[[File:Imbelia2.jpg|thumb|right|500px|Imbel IA2 Rifle with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
The ''IMBEL IA2'' is an updated version of the Imbel MD-97 with new polymer furniture. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Elite Squad 2]] || [[Wagner Moura]] || Colonel Nascimento || Carbine version || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=cnter bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=centeenter bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=cer bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne 3]] || With scope ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Ghosts]] ||Semi automatic only, classified as a &amp;quot;Marksman Rifle.&amp;quot;||IA-2|| 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|right|500px|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=cnter bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=centeenter bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=cer bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || With railed handguard and optional ACOG scope || &amp;quot;SA58 Para&amp;quot; || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Elite Compact==&lt;br /&gt;
[[Image:SA58ParaElite.jpg|thumb|right|500px|DSA SA58 Para Elite Compact with magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=cnter bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=centeenter bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=cer bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Black Ops II]] |||| &amp;quot;FAL OSW&amp;quot; || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg‎ ‎|thumb|500px|right|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA SA58 Reddot.jpg‎|thumb|500px|right|DSArms SA58 OSW Carbine with M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[A Good Day to Die Hard]] || [[Jai Courtney]] || Jack McClane || EOTech sight, tactical light and 20-round magazines || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Sinners and Saints]] || [[Bas Rutten]] || Dekker || with Eotech holosight and Sure Fire M900A Vertical Foregrip WeaponLight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Town, The|The Town]] || [[Ben Affleck]] || Doug MacRay || With two magazines taped &amp;quot;jungle-style&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator Salvation]] || [[Terry Crews]] || Captain Jericho || With Surefire Universal weaponlight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator Salvation]] ||  || Resistance fighter ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind Enemy Lines: Colombia]] || [[Yancey Arias]] || Alvaro Cardona || With M68 Aimpoint red dot scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind Enemy Lines: Colombia]] ||  || Rogue unit member || With M68 Aimpoint red dot scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo (2008)|Rambo]] || [[Reynaldo A. Gallegos]] || Diaz || With M68 Aimpoint red dot scope || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| [[Hancock]] ||  || Criminal ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Bad Boys II]] || [[Kiko Ellsworth]] || &amp;quot;Blondie Dreads&amp;quot; ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Bad Boys II]] ||  || US Marine ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Hollywood Homicide]] ||  || Drive-by shooter ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunted, The|The Hunted]] ||  || Black ops commando || With M68 Aimpoint red dot scope || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=cnter bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=centeenter bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=cer bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Lockdown]]'' || || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation 7]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM 4: US Navy SEALs]]''||FDO-11||w/ custom cheek rest||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Future Soldier]]'' || SA58 OSW|| w/ various attachments||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Blacklist]]'' || SA58 OSW|| w/ various attachments||2013&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==DSA SA58 Pistol==&lt;br /&gt;
[[File:SA 58 Pistol.jpg|thumb|right|500px|DSArms SA58 Pistol - 7.62x51mm NATO]]&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Puella Magi Madoka Magica the Movie: Rebellion]]'' || Homura Akemi || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
[[File:SC-2010.jpg|thumb|right|500px|SC-2010 HPMWS with RIS foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=cnter bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=centeenter bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=cer bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Ghosts]] |||| SC-2010 || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[FN Herstal]] - A list of all firearms manufactured by FN Herstal. &lt;br /&gt;
* [[Israel Military Industries]] - A list of all firearms manufactured by IMI.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=901795</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=901795"/>
		<updated>2015-03-16T05:54:18Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* FN PS90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again requires money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and have begun to lock weapon addons to specific achievements rather than random drops. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns&lt;br /&gt;
&lt;br /&gt;
As a final addition, starting with the October 22, 2014 patch, players with a specific skill set are also allowed to replace their primary with two dual-wielded pistols, though this obviously comes with penalties to aiming and recoil and can currently can only be done with a few pistols. Dual-wielding can be done by any player with enough perks in the Hitman perk deck unlocked, or by players who have the Akimbo skill from the Fugitive tree&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round magazine. Presently, it is one of the four pistols that can be dual-wielded. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
===Beretta 92FS Centurion Akimbo===&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds in a 20 rounds magazine. Some time after release, the TP9 was given a stubby foregrip&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. Originally it could only use one of three suppressors, though a few more compatible parts have been added in patches&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.  Notably, it is one of 3 select-fire capable guns in the game that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C Generation 3==&lt;br /&gt;
The [[Glock 22|Glock 22C Generation 3]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom&amp;quot;, with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an identical-colored frame to the Glock 18C. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22C Generation 3 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
The [[Glock 26]] appears as a new gun added in the John Wick update (10/22/2014) and is named the &amp;quot;Chimano Compact&amp;quot;. It correctly holds 10 rounds and presently is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Glock 26 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 26 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
===Glock 26 Akimbo===&lt;br /&gt;
[[File:Payday2 Glock 26 akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Expert==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Expert|Heckler &amp;amp; Koch USP Expert]] is used if the USP Tactical is equipped with the Expert Slide modification. &lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Match|Heckler &amp;amp; Koch USP Match]] is used if the USP Tactical is equipped with the Match Slide modification. This noticeably changes the color of the USP's slide and darkens the frame slightly&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the LEO pistol as part of the Butcher DLC along with the VHS rifle.Initially a Croatian design (as the HS2000), it has an 19-round magazine, which is correct for the 9mm version.The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; -.45 ACP with 4.5 inch barrel.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
===IMI Desert Eagle Mark XIX Akimbo===&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 20 rounds by default&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec AB-10==&lt;br /&gt;
The [[Intratec AB-10]] is used if the TEC-9 is equipped with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 &amp;quot;Broomhandle&amp;quot;]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. The &amp;quot;Broomstick&amp;quot; has a rather high damage, but is hindered by its 10 round magazine.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1-mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 carbine \ Mauser C96 &amp;quot;Broomhandle&amp;quot; Hybrid==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 carbine]] appears if the &amp;quot;Broomstick&amp;quot; is modified with the Precision Barrel and Holster Stock.&lt;br /&gt;
[[file:C96carbine.jpg|thumb|350px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
===Springfield Armory 1911 Lightweight Operator Akimbo===&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. It shoots the .410 Bore and holds 5 shells, and is classed by the game as a shotgun, so handgun skills have no effects on it. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the space between the barrel and cylinder&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/45 Long Colt]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
Modifying a Walther PPK with the Long Slide turns it into a [[Walther_PP_Pistol_Series#Walther_PP|Walther PP]].&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- holding.jpg|thumb|none|600px|The player holds the Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- aim.jpg|thumb|none|600px|The player aims the Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 1.jpg|thumb|none|600px|The player reloads Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 2.jpg|thumb|none|600px|The player reloads Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- mele.jpg|thumb|none|600px|Stock attack of the Walther PP.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 1.jpg|thumb|none|600px|A Walther PP with red dot sight and suppressor.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 2.jpg|thumb|none|600px|A Walther PP with red dot sight, tactical light, and IPSC compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
The [[MAC-10#Cobray M11/9|Cobray M11/9]] appears as the &amp;quot;Jacket's piece&amp;quot; and is unlocked for purchase by buying the Jacket Character Pack. It holds 32 rounds and has a foregrip.&lt;br /&gt;
[[file:M11SMG.jpg|thumb|none|350px|SWD M11/9 SMG with folding stock - 9x19mm]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total and it has only one unique accessory&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
Modifying a P90 with a Long Barrel turns it into a [[FN_P90#PS90|FN PS90]].&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN PS90 -hd1- menu 1.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[File:Payday2 FN PS90 -hd1- menu 2.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- holding.jpg|thumb|none|600px|The player holds the FN PS90.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- aim.jpg|thumb|none|600px|The player aims to FN PS90.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads FN PS90.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads FN PS90.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the FN PS90.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the FN PS90.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the FN PS90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used only by some NPCs, namely the GenSec Elite SWAT and the Murkywater PMC enemies. It is unavailable for player use at the present time&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|One of GenSec Elite SWAT officer hold UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A4 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A4 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A5|Heckler &amp;amp; Koch MP5A5]] is used if the MP5A4 is equipped with the &amp;quot;Adjustable Stock&amp;quot; modification.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD5]] is used if the MP5A4 is equipped with &amp;quot;The Ninja Foregrip&amp;quot;&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1-holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD6]] is used if the MP5A4 is equipped with both The &amp;quot;Ninja Foregrip&amp;quot; and the &amp;quot;Adjustable Stock&amp;quot;.&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KA4]] is used if the MP5A4 is equipped with the &amp;quot;Bare Essentials&amp;quot; stock and &amp;quot;Sehr Kurze Foregrip&amp;quot;, though this version has rails instead of the default grip.&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10 and MP5/40==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler &amp;amp; Koch MP5/10 and MP5/40|Heckler &amp;amp; Koch MP5/10 and MP5/40]] equipped with the Adjustable Stock is used only by Cloaker. Oddly, it seems to make the same sounds as an unsuppressed MP5 despite clearly having a suppressor&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[File:Payday2_Cloaker%27sMP540.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2_CloakersMP540_3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[ MP7 | Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;Spec Ops&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. It comes with its 20-round magazine by default&lt;br /&gt;
[[file:MP7A2.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 30 rounds and has a foregrip&lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. Its &amp;quot;Extended Magazine&amp;quot; modification is odd, increasing the magazine size from 20 to 40 rounds despite simply being a second magazine attached to the side of the first one&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A1]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It also holds an incorrect 20 bullets in standard magazine, but the weapon is the most powerful SMG.&lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|350px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L34A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L34A1]] is used if the Sterling L2A1 is equipped with the &amp;quot;Supressed Barrel&amp;quot; modification. Like the Sterling L2A1, it incorrectly holds 20 rounds which can be modified to the full 30. &lt;br /&gt;
[[file:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|350px|Sterling L34A1 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928A1]] was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|350px|Thompson M1928A1 - .45 ACP]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1-reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds. By default its accuracy is exceptional, but its damage is some of the lowest in the assault rifle category&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with the Caesar stock and Karbin Ceres handguard.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds, without any magazine modifications. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a different location for mounting a laser pointer. As in the first Payday, this weapon is still used by SWAT Snipers, despite there being more appropriate weapon models available&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and incorrectly holds 30 rounds in a 20 rounds magazine and 45 rounds in a 30 rounds magazine, and the real M16A4 fires only in three-round bursts or semi-automatic mode. It can be equipped with an M16A1 handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles. The carry handle is incorrectly removed when adding other aiming sights.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was added alongside the ''Clover Character Pack'' as the &amp;quot;Queen's Wrath&amp;quot;.  Notably, it is the only select-fire capable primary (and one of three select-fire guns available in the entire game) that does not get the fire-mode locking mods. By default it holds 30 rounds and has a very long reload time&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion&amp;quot; rifle and is unlocked for purchase by buying the Gage Assault Pack DLC. It incorrectly holds 30 rounds.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|350px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G1==&lt;br /&gt;
The [[FAMAS#FAMAS_G2|FAMAS G1]] is used if the &amp;quot;G2 Grip&amp;quot; is equipped to the FAMAS F1 (Before Update #37, &amp;quot;G2 Grip&amp;quot; is called &amp;quot;Retro Grip&amp;quot; although the FAMAS G1 is newer model of FAMAS F1). Like FAMAS F1, It incorrectly holds 30 rounds.&lt;br /&gt;
[[file:FAMAS F2.jpg|thumb|none|350px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[File:Payday2 -hd1- FAMAS G1 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- FAMAS G1 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FNC==&lt;br /&gt;
Attaching the &amp;quot;Belgian Heat&amp;quot; handguard to the AK5 allows it to impersonate the [[FN_FNC#FN_FNC|FN Herstal FNC]] (although the AK5 charging handle and barrel remain the same).  It is probably a reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN_FNC.jpg|thumb|none|350px|FN Herstal FNC - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2_fn_fnc.jpeg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN Herstal FAL]] appears as the &amp;quot;Falcon&amp;quot; rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the FAL was the first weapon to have its accessories linked to DLC achievements rather than random drops&lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|350px|FN Herstal FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FalconRifle1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_fal_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:FalconRifle2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle3.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The FAL can become a [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] by the &amp;quot;CQB Foregrip&amp;quot; &amp;quot;Tactical Grip&amp;quot; and &amp;quot;CQB Stock&amp;quot; modification.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSA SA58 OSW - 7.62x51mm NATO.]] &lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
Attaching the &amp;quot;Retro Foregrip&amp;quot; to the FAL allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]] (although the FAL buttstock and barrel remain the same). &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|350px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL_2.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a modified stock is used by some Murkywater PMC enemies&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears as the &amp;quot;Gewehr 3&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It holds 20 rounds and has a long reload time, and can be made to resemble a PSG-1 with the correct parts&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_g3_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_g3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] is used if the G36KV is equipped with the &amp;quot;Compact Foregrip&amp;quot; modification.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon. It is one of three assault rifles with the highest ammo reserve of 180, with the others being the L85A2 and Colt Model 733&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-2]] was released as part of the Dragan Character Pack DLC, much like the L85 was part of Clover's DLC. It has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|350px|HS Produkt VHS-2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It incorrectly holds 30 rounds and is shown with an unusable bipod extended&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|350px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:Payday2_galil_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galil.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil MAR==&lt;br /&gt;
The [[Galil#Galil MAR|7.62mm variants of IMI Galil MAR]] is used if the Galil ARM is equipped with the &amp;quot;CQB Foregrip&amp;quot; and &amp;quot;Skeletal Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|350px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilmar.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilmar_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil Sniper Rifle==&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|IMI Galil Sniper Rifle]] is used if the Galil ARM is equipped with the &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|350px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilsniper.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilsniper_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds. Like the M16A4, the gas block disappears if a sight is used. This is more noticeable with the Railed Handguard&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian AIMR==&lt;br /&gt;
Attaching the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the Izhmash AK's and allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]] (although the AKMS stock remain the same).&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|350px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barrelled).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|351px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard. - 5.56x45mm]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] with a McMillan M2A stock appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|350px|Mk 14 Mod 0 Enhanced Battle Rifle with spare magazine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Armsel Striker/Protecta==&lt;br /&gt;
The [[Armsel Striker and variants|Armsel Striker/Protecta]]. Named the &amp;quot;Street Sweeper&amp;quot; in-game. Appears to be a hybrid of the Armsel Striker (Drum advance lever) and Protecta (Automatic ejection, shell deflector) with the name of the Cobray Street Sweeper. This weapon was added in the Gage Shotgun Pack DLC. It holds 12 shells&lt;br /&gt;
[[File:Striker.jpg|thumb|none|350px|Armsel Striker]]&lt;br /&gt;
[[File:Armsel Protecta 7 inch.jpg|thumb|none|350px|Armsel Protecta]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2ArmselSttrikerLeftSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA]] is used when the M1014 is equipped with the Short Barrel and Collapsed Stock&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|350px|Benelli M4 NFA - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA Tactical]] is used if the M1014 is equipped with the Short Barrel and Solid Stock&lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|350px|Benelli M4 NFA Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]]. Named the &amp;quot;M1014&amp;quot; in-game. First introduced in the Death Wish Update in the hands of some GenSec Elite SWATs, though with a fixed stock. A player-usable version was finally added in the Gage Shotgun Pack DLC. It holds 8 shells by default&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Tactical]] is used if the M1014 is equipped with the Solid Stock&lt;br /&gt;
[[File:M4 Tactical.jpg|thumb|none|350px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications, &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special,&amp;quot; both of which saw down the barrels and stock respectively&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as a new gun added in the Crimefest update (10/26/2014) and is named the &amp;quot;Predator 12G&amp;quot;. It correctly fires in semi auto and holds six rounds. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and is shown as being fully-automatic with select fire available. Prior to the Gage Shotgun Pack DLC, it was the only semi-auto shotgun in the game. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant called the &amp;quot;Killdozer&amp;quot; that wears black armor. His model of Saiga uniquely has an unobtainable solid stock, and before it was removed in a patch, a drum magazine&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG==&lt;br /&gt;
The [[Kel-Tec_KSG|Kel-Tec KSG]]. Named the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the Gage Shotgun Pack DLC&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun|Remington Model 870 Field Gun]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers and the basic green Bulldozer&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|350px|Remington Model 870 Field Gun - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified. The &amp;quot;Road Warrior&amp;quot; barrel saws the barrels down, while the &amp;quot;Gangsta Special&amp;quot; saws off the stock&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods in order to fire from a stationary position. This also applies to the MG-42, which was released later&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash RPK==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by the Deathwish-exclusive Bulldozer, known to some as the Skulldozer. The weapon is also used by the Commissar, the target of the Hotline Miami DLC heist&lt;br /&gt;
[[file:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42#MG42|MG42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It has a large 150-round drum&lt;br /&gt;
[[file:MG42 Left.jpg|thumb|350px|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]'s handguard is used if the M249 is equipped with the Railed Foregrip, though the M249 keeps its STANAG mag well&lt;br /&gt;
[[file:Mk46.jpg|thumb|350px|none|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant, which was released later&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2 Precision Sniper Rifle]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum.]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine. Notably, it is the strongest weapon in the entire game so far, having an astounding damage stat of '''2880''' (in comparison, the second-most powerful weapon, the R93, deals only 250)&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] is seen as the &amp;quot;Mosin-Nagant&amp;quot; and is part of the Gage Historical Pack DLC. Unlike the other three sniper rifles of the game, it can use an ironsight&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|350px|none|Mosin Nagant M1907 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is seen when the Mosin-Nagant is modified with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|350px|none|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]] is seen when the &amp;quot;Mosin-Nagant&amp;quot; is modified with the &amp;quot;Long Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M9130.jpg|thumb|350px|none|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 can only be used with the right Technician skills. By default, it is used as tripmines, which can be used to set traps for enemies. The tripmines themselves are unlocked simply by starting to learn Technician skills. The later Shaped Charge skill allows players with it to use their explosives to instead blow up doors and safe doors, potentially saving a lot of time for them and their team. Certain skills also allow them to be toggled into 'Sensor Mode' in which they will not explode, but will mark enemies that pass by. This can be useful in stealth runs. Some C4 packs are also used for certain objectives, and can be used by any player when picked up&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times. The Commissar in Hotline Miami also uses one when fought&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is only usable by players with the first Gage Weapon Pack DLC, unless they buy the Grenade Case for their team during a heist. Grenades have a fairly wide blast radius that can go through walls, and they will stun enemies that aren't killed outright. Players can carry up to three and should be careful, as they can easily cause civilian kills or friendly fire if handled improperly. Notably, it's possible for enemies to shoot the grenades in mid-air, causing immediate detonation. All grenades are shown with the red Overkill bomb logo painted on the side.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game. Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Unlike the original Payday, the [[M79 Grenade Launcher]] was not included at release, but was added in the Gage Assault Pack. Known as the GL40 in game, it holds a single grenade in the chamber and the player can carry a maximum of 6 shots at once. Like the M67 it has friendly fire and can easily kill civilians unintentionally. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|M79 Grenade Launcher, called the GL40 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added to the game in the Gage Historical Pack, and is referred to in game as the &amp;quot;Potato Masher&amp;quot;. Unlike the M67, it is not used as a thrown explosive, but rather as a melee weapon, similar to the Demoman from Team Fortress 2. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:pd2-stick-grenade.jpg|thumb|none|600px|Model 24 Stielhandgranate, called the &amp;quot;Potato Masher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack DLC, and has the highest damage of any weapon in the game at an astounding 10000, but can only carry 4 rounds at a time. The weapon is unaffected by ammo pickups and can easily incapacitate the user and their whole team if fired recklessly&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
The [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, having the weapon equipped results in a movement speed penalty. The weapon also appears to have no power source. &lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|350px|Hand Held M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=901794</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=901794"/>
		<updated>2015-03-16T05:50:00Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* Walther PP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again requires money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and have begun to lock weapon addons to specific achievements rather than random drops. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns&lt;br /&gt;
&lt;br /&gt;
As a final addition, starting with the October 22, 2014 patch, players with a specific skill set are also allowed to replace their primary with two dual-wielded pistols, though this obviously comes with penalties to aiming and recoil and can currently can only be done with a few pistols. Dual-wielding can be done by any player with enough perks in the Hitman perk deck unlocked, or by players who have the Akimbo skill from the Fugitive tree&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round magazine. Presently, it is one of the four pistols that can be dual-wielded. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
===Beretta 92FS Centurion Akimbo===&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds in a 20 rounds magazine. Some time after release, the TP9 was given a stubby foregrip&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. Originally it could only use one of three suppressors, though a few more compatible parts have been added in patches&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.  Notably, it is one of 3 select-fire capable guns in the game that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C Generation 3==&lt;br /&gt;
The [[Glock 22|Glock 22C Generation 3]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom&amp;quot;, with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an identical-colored frame to the Glock 18C. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22C Generation 3 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
The [[Glock 26]] appears as a new gun added in the John Wick update (10/22/2014) and is named the &amp;quot;Chimano Compact&amp;quot;. It correctly holds 10 rounds and presently is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Glock 26 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 26 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
===Glock 26 Akimbo===&lt;br /&gt;
[[File:Payday2 Glock 26 akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Expert==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Expert|Heckler &amp;amp; Koch USP Expert]] is used if the USP Tactical is equipped with the Expert Slide modification. &lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Match|Heckler &amp;amp; Koch USP Match]] is used if the USP Tactical is equipped with the Match Slide modification. This noticeably changes the color of the USP's slide and darkens the frame slightly&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the LEO pistol as part of the Butcher DLC along with the VHS rifle.Initially a Croatian design (as the HS2000), it has an 19-round magazine, which is correct for the 9mm version.The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; -.45 ACP with 4.5 inch barrel.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
===IMI Desert Eagle Mark XIX Akimbo===&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 20 rounds by default&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec AB-10==&lt;br /&gt;
The [[Intratec AB-10]] is used if the TEC-9 is equipped with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 &amp;quot;Broomhandle&amp;quot;]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. The &amp;quot;Broomstick&amp;quot; has a rather high damage, but is hindered by its 10 round magazine.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1-mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 carbine \ Mauser C96 &amp;quot;Broomhandle&amp;quot; Hybrid==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 carbine]] appears if the &amp;quot;Broomstick&amp;quot; is modified with the Precision Barrel and Holster Stock.&lt;br /&gt;
[[file:C96carbine.jpg|thumb|350px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
===Springfield Armory 1911 Lightweight Operator Akimbo===&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. It shoots the .410 Bore and holds 5 shells, and is classed by the game as a shotgun, so handgun skills have no effects on it. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the space between the barrel and cylinder&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/45 Long Colt]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
Modifying a Walther PPK with the Long Slide turns it into a [[Walther_PP_Pistol_Series#Walther_PP|Walther PP]].&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|In-game model.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- holding.jpg|thumb|none|600px|The player holds the Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- aim.jpg|thumb|none|600px|The player aims the Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 1.jpg|thumb|none|600px|The player reloads Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 2.jpg|thumb|none|600px|The player reloads Walther PP.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- mele.jpg|thumb|none|600px|Stock attack of the Walther PP.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 1.jpg|thumb|none|600px|A Walther PP with red dot sight and suppressor.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 2.jpg|thumb|none|600px|A Walther PP with red dot sight, tactical light, and IPSC compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
The [[MAC-10#Cobray M11/9|Cobray M11/9]] appears as the &amp;quot;Jacket's piece&amp;quot; and is unlocked for purchase by buying the Jacket Character Pack. It holds 32 rounds and has a foregrip.&lt;br /&gt;
[[file:M11SMG.jpg|thumb|none|350px|SWD M11/9 SMG with folding stock - 9x19mm]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- Cobray M119 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- Cobray M119 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Cobray M11/9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total and it has only one unique accessory&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN PS90 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN PS90 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used only by some NPCs, namely the GenSec Elite SWAT and the Murkywater PMC enemies. It is unavailable for player use at the present time&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|One of GenSec Elite SWAT officer hold UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A4 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A4 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A5|Heckler &amp;amp; Koch MP5A5]] is used if the MP5A4 is equipped with the &amp;quot;Adjustable Stock&amp;quot; modification.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD5]] is used if the MP5A4 is equipped with &amp;quot;The Ninja Foregrip&amp;quot;&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1-holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD6]] is used if the MP5A4 is equipped with both The &amp;quot;Ninja Foregrip&amp;quot; and the &amp;quot;Adjustable Stock&amp;quot;.&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KA4]] is used if the MP5A4 is equipped with the &amp;quot;Bare Essentials&amp;quot; stock and &amp;quot;Sehr Kurze Foregrip&amp;quot;, though this version has rails instead of the default grip.&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10 and MP5/40==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler &amp;amp; Koch MP5/10 and MP5/40|Heckler &amp;amp; Koch MP5/10 and MP5/40]] equipped with the Adjustable Stock is used only by Cloaker. Oddly, it seems to make the same sounds as an unsuppressed MP5 despite clearly having a suppressor&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[File:Payday2_Cloaker%27sMP540.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2_CloakersMP540_3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[ MP7 | Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;Spec Ops&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. It comes with its 20-round magazine by default&lt;br /&gt;
[[file:MP7A2.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 30 rounds and has a foregrip&lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. Its &amp;quot;Extended Magazine&amp;quot; modification is odd, increasing the magazine size from 20 to 40 rounds despite simply being a second magazine attached to the side of the first one&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A1]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It also holds an incorrect 20 bullets in standard magazine, but the weapon is the most powerful SMG.&lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|350px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L34A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L34A1]] is used if the Sterling L2A1 is equipped with the &amp;quot;Supressed Barrel&amp;quot; modification. Like the Sterling L2A1, it incorrectly holds 20 rounds which can be modified to the full 30. &lt;br /&gt;
[[file:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|350px|Sterling L34A1 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928A1]] was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|350px|Thompson M1928A1 - .45 ACP]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1-reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds. By default its accuracy is exceptional, but its damage is some of the lowest in the assault rifle category&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with the Caesar stock and Karbin Ceres handguard.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds, without any magazine modifications. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a different location for mounting a laser pointer. As in the first Payday, this weapon is still used by SWAT Snipers, despite there being more appropriate weapon models available&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and incorrectly holds 30 rounds in a 20 rounds magazine and 45 rounds in a 30 rounds magazine, and the real M16A4 fires only in three-round bursts or semi-automatic mode. It can be equipped with an M16A1 handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles. The carry handle is incorrectly removed when adding other aiming sights.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was added alongside the ''Clover Character Pack'' as the &amp;quot;Queen's Wrath&amp;quot;.  Notably, it is the only select-fire capable primary (and one of three select-fire guns available in the entire game) that does not get the fire-mode locking mods. By default it holds 30 rounds and has a very long reload time&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion&amp;quot; rifle and is unlocked for purchase by buying the Gage Assault Pack DLC. It incorrectly holds 30 rounds.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|350px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G1==&lt;br /&gt;
The [[FAMAS#FAMAS_G2|FAMAS G1]] is used if the &amp;quot;G2 Grip&amp;quot; is equipped to the FAMAS F1 (Before Update #37, &amp;quot;G2 Grip&amp;quot; is called &amp;quot;Retro Grip&amp;quot; although the FAMAS G1 is newer model of FAMAS F1). Like FAMAS F1, It incorrectly holds 30 rounds.&lt;br /&gt;
[[file:FAMAS F2.jpg|thumb|none|350px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[File:Payday2 -hd1- FAMAS G1 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- FAMAS G1 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- FAMAS G1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS G1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FNC==&lt;br /&gt;
Attaching the &amp;quot;Belgian Heat&amp;quot; handguard to the AK5 allows it to impersonate the [[FN_FNC#FN_FNC|FN Herstal FNC]] (although the AK5 charging handle and barrel remain the same).  It is probably a reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN_FNC.jpg|thumb|none|350px|FN Herstal FNC - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2_fn_fnc.jpeg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN Herstal FAL]] appears as the &amp;quot;Falcon&amp;quot; rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the FAL was the first weapon to have its accessories linked to DLC achievements rather than random drops&lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|350px|FN Herstal FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FalconRifle1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_fal_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:FalconRifle2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle3.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The FAL can become a [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] by the &amp;quot;CQB Foregrip&amp;quot; &amp;quot;Tactical Grip&amp;quot; and &amp;quot;CQB Stock&amp;quot; modification.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSA SA58 OSW - 7.62x51mm NATO.]] &lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
Attaching the &amp;quot;Retro Foregrip&amp;quot; to the FAL allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]] (although the FAL buttstock and barrel remain the same). &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|350px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL_2.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a modified stock is used by some Murkywater PMC enemies&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears as the &amp;quot;Gewehr 3&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It holds 20 rounds and has a long reload time, and can be made to resemble a PSG-1 with the correct parts&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_g3_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_g3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] is used if the G36KV is equipped with the &amp;quot;Compact Foregrip&amp;quot; modification.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon. It is one of three assault rifles with the highest ammo reserve of 180, with the others being the L85A2 and Colt Model 733&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-2]] was released as part of the Dragan Character Pack DLC, much like the L85 was part of Clover's DLC. It has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|350px|HS Produkt VHS-2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It incorrectly holds 30 rounds and is shown with an unusable bipod extended&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|350px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:Payday2_galil_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galil.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil MAR==&lt;br /&gt;
The [[Galil#Galil MAR|7.62mm variants of IMI Galil MAR]] is used if the Galil ARM is equipped with the &amp;quot;CQB Foregrip&amp;quot; and &amp;quot;Skeletal Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|350px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilmar.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilmar_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil Sniper Rifle==&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|IMI Galil Sniper Rifle]] is used if the Galil ARM is equipped with the &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|350px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilsniper.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilsniper_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds. Like the M16A4, the gas block disappears if a sight is used. This is more noticeable with the Railed Handguard&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian AIMR==&lt;br /&gt;
Attaching the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the Izhmash AK's and allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]] (although the AKMS stock remain the same).&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|350px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barrelled).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|351px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard. - 5.56x45mm]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] with a McMillan M2A stock appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|350px|Mk 14 Mod 0 Enhanced Battle Rifle with spare magazine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Armsel Striker/Protecta==&lt;br /&gt;
The [[Armsel Striker and variants|Armsel Striker/Protecta]]. Named the &amp;quot;Street Sweeper&amp;quot; in-game. Appears to be a hybrid of the Armsel Striker (Drum advance lever) and Protecta (Automatic ejection, shell deflector) with the name of the Cobray Street Sweeper. This weapon was added in the Gage Shotgun Pack DLC. It holds 12 shells&lt;br /&gt;
[[File:Striker.jpg|thumb|none|350px|Armsel Striker]]&lt;br /&gt;
[[File:Armsel Protecta 7 inch.jpg|thumb|none|350px|Armsel Protecta]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2ArmselSttrikerLeftSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA]] is used when the M1014 is equipped with the Short Barrel and Collapsed Stock&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|350px|Benelli M4 NFA - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA Tactical]] is used if the M1014 is equipped with the Short Barrel and Solid Stock&lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|350px|Benelli M4 NFA Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]]. Named the &amp;quot;M1014&amp;quot; in-game. First introduced in the Death Wish Update in the hands of some GenSec Elite SWATs, though with a fixed stock. A player-usable version was finally added in the Gage Shotgun Pack DLC. It holds 8 shells by default&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Tactical]] is used if the M1014 is equipped with the Solid Stock&lt;br /&gt;
[[File:M4 Tactical.jpg|thumb|none|350px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications, &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special,&amp;quot; both of which saw down the barrels and stock respectively&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as a new gun added in the Crimefest update (10/26/2014) and is named the &amp;quot;Predator 12G&amp;quot;. It correctly fires in semi auto and holds six rounds. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and is shown as being fully-automatic with select fire available. Prior to the Gage Shotgun Pack DLC, it was the only semi-auto shotgun in the game. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant called the &amp;quot;Killdozer&amp;quot; that wears black armor. His model of Saiga uniquely has an unobtainable solid stock, and before it was removed in a patch, a drum magazine&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG==&lt;br /&gt;
The [[Kel-Tec_KSG|Kel-Tec KSG]]. Named the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the Gage Shotgun Pack DLC&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun|Remington Model 870 Field Gun]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers and the basic green Bulldozer&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|350px|Remington Model 870 Field Gun - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified. The &amp;quot;Road Warrior&amp;quot; barrel saws the barrels down, while the &amp;quot;Gangsta Special&amp;quot; saws off the stock&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods in order to fire from a stationary position. This also applies to the MG-42, which was released later&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash RPK==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by the Deathwish-exclusive Bulldozer, known to some as the Skulldozer. The weapon is also used by the Commissar, the target of the Hotline Miami DLC heist&lt;br /&gt;
[[file:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42#MG42|MG42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It has a large 150-round drum&lt;br /&gt;
[[file:MG42 Left.jpg|thumb|350px|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]'s handguard is used if the M249 is equipped with the Railed Foregrip, though the M249 keeps its STANAG mag well&lt;br /&gt;
[[file:Mk46.jpg|thumb|350px|none|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant, which was released later&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2 Precision Sniper Rifle]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum.]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine. Notably, it is the strongest weapon in the entire game so far, having an astounding damage stat of '''2880''' (in comparison, the second-most powerful weapon, the R93, deals only 250)&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] is seen as the &amp;quot;Mosin-Nagant&amp;quot; and is part of the Gage Historical Pack DLC. Unlike the other three sniper rifles of the game, it can use an ironsight&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|350px|none|Mosin Nagant M1907 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is seen when the Mosin-Nagant is modified with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|350px|none|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]] is seen when the &amp;quot;Mosin-Nagant&amp;quot; is modified with the &amp;quot;Long Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M9130.jpg|thumb|350px|none|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 can only be used with the right Technician skills. By default, it is used as tripmines, which can be used to set traps for enemies. The tripmines themselves are unlocked simply by starting to learn Technician skills. The later Shaped Charge skill allows players with it to use their explosives to instead blow up doors and safe doors, potentially saving a lot of time for them and their team. Certain skills also allow them to be toggled into 'Sensor Mode' in which they will not explode, but will mark enemies that pass by. This can be useful in stealth runs. Some C4 packs are also used for certain objectives, and can be used by any player when picked up&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times. The Commissar in Hotline Miami also uses one when fought&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is only usable by players with the first Gage Weapon Pack DLC, unless they buy the Grenade Case for their team during a heist. Grenades have a fairly wide blast radius that can go through walls, and they will stun enemies that aren't killed outright. Players can carry up to three and should be careful, as they can easily cause civilian kills or friendly fire if handled improperly. Notably, it's possible for enemies to shoot the grenades in mid-air, causing immediate detonation. All grenades are shown with the red Overkill bomb logo painted on the side.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game. Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Unlike the original Payday, the [[M79 Grenade Launcher]] was not included at release, but was added in the Gage Assault Pack. Known as the GL40 in game, it holds a single grenade in the chamber and the player can carry a maximum of 6 shots at once. Like the M67 it has friendly fire and can easily kill civilians unintentionally. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|M79 Grenade Launcher, called the GL40 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added to the game in the Gage Historical Pack, and is referred to in game as the &amp;quot;Potato Masher&amp;quot;. Unlike the M67, it is not used as a thrown explosive, but rather as a melee weapon, similar to the Demoman from Team Fortress 2. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:pd2-stick-grenade.jpg|thumb|none|600px|Model 24 Stielhandgranate, called the &amp;quot;Potato Masher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack DLC, and has the highest damage of any weapon in the game at an astounding 10000, but can only carry 4 rounds at a time. The weapon is unaffected by ammo pickups and can easily incapacitate the user and their whole team if fired recklessly&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
The [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, having the weapon equipped results in a movement speed penalty. The weapon also appears to have no power source. &lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|350px|Hand Held M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Michael_Badalucco&amp;diff=872690</id>
		<title>Michael Badalucco</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Michael_Badalucco&amp;diff=872690"/>
		<updated>2014-12-09T13:09:39Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Obro-tommy3.jpg|thumb|right|400px|Michael Badalucco as &amp;quot;Baby Face&amp;quot; Nelson fires a Thompson in ''[[O Brother, Where Art Thou?]]''.]]&lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Remington 870 Slug Gun]] || Mathilda's father || ''[[Leon (The Professional)]]''|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Charter Arms Bulldog]] || David Berkowitz || ''[[Summer of Sam]]''|| || 1999&lt;br /&gt;
|-&lt;br /&gt;
|[[M1928 Thompson]] || George &amp;quot;Baby Face&amp;quot; Nelson || ''[[O Brother, Where Art Thou?]]'' || || 2000&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Charter_Arms_Bulldog&amp;diff=872689</id>
		<title>Charter Arms Bulldog</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Charter_Arms_Bulldog&amp;diff=872689"/>
		<updated>2014-12-09T13:08:13Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Charter_Arms_Bulldog.JPG|thumb|300px|right|Charter Arms Bulldog Police Issue - .38 special/.357 Magnum/.44 Special]]&lt;br /&gt;
[[Image:Charter Arms Bulldog.jpg‎|thumb|300px|right|Charter Arms Bulldog.]]&lt;br /&gt;
[[Image:CharterArmsBulldogSS.jpg|thumb|right|300px|Charter Arms Bulldog Pug Stainless Steel (from the Specialists Ltd)]]&lt;br /&gt;
[[Image:CABulldogBlack.jpg|thumb|right|300px|Charter Arms Bulldog Blued - .44 Special]]&lt;br /&gt;
[[Image:CharterArmsBulldogSilver.jpg|thumb|right|300px|Charter Arms Bulldog Pug Stainless Steel - .44 Special (current manufacture)]]&lt;br /&gt;
[[Image:CharterPug.jpg|thumb|right|300px|Charter Arms Pug - .357 magnum]]&lt;br /&gt;
[[File:Charter Arms Pug stainless 357.jpg|thumb|right|300px|Charter Arms Pug Stainless Steel - .357 magnum]]&lt;br /&gt;
&lt;br /&gt;
The '''Charter Arms Bulldog''' was a no frills, inexpensive revolver first sold in 1973.  It was relatively lightweight, which made it popular as a backup revolver.  Police detectives in the 1970s and 80s used it in waist and ankle holsters, and it was designed to fire the more powerful .44 Special and .357 Magnum rounds.&lt;br /&gt;
&lt;br /&gt;
'''The Charter Arms Bulldog revolver can be seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade Runner]] || [[Harrison Ford]] || Rick Deckard || Used as a part of the LAPD 2019 Blaster || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunter]] || [[William Petersen]] || Will Graham || .44 Special || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Above the Law]] || [[Daniel Faraldo]] || Tony Salvano || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Grace]] || [[Gary Oldman]] || Jackie || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trouble Bound]] || [[Michael Madsen]] || Harry Talbot || Charter Arms Pug || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trouble Bound]] || [[Patricia Arquette]] || Kit Califano || Charter Arms Pug || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys]] || || A carjacker || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Virtuosity]] || [[Kelly Lynch]] || Madison Carter || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Summer of Sam]] || [[Michael Badalucco]] || David Berkowitz || Historically the weapon Berkowitz used || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]] || [[Steven Seagal]] || Roland Sallinger || Charter Arms Pug || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]] || [[Long Nguyen]] || The Vietnamese Priest || .44 Special || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Them Softly]]'' || [[Ben Mendelsohn]] || Russell || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunter - Season 4]] (Episode &amp;quot;Renegade&amp;quot;) || [[Gilbert De la Pena]] || Chico Gomez || . || 1987-1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Interdynamic_KG-9_/_Intratec_TEC-9&amp;diff=857585</id>
		<title>Interdynamic KG-9 / Intratec TEC-9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Interdynamic_KG-9_/_Intratec_TEC-9&amp;diff=857585"/>
		<updated>2014-10-11T00:39:02Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* Intratec AB-10 */ Added Payday 2 appearance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Specifications==&lt;br /&gt;
''(1985-1994)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Pistol (KG-99,TEC-9,DC-9,AB-10) , Machine Pistol (MP-9)&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9x19mm Parabellum&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10,20,32,36,50 round box magazines, 72 round drum magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi (KG-9,KG-99,TEC-9,DC-9,AB-10), Safe/Semi/FullAuto 1000 RPM (MP-9 w/ collapsible stock), Safe/FullAuto 1000 RPM (MP-9 w/ no stock)&lt;br /&gt;
&lt;br /&gt;
==Interdynamic MP9/KG-9==&lt;br /&gt;
[[Image:InterDynamicMP9.jpg|thumb|right|250px|Interdynamic MP-9 with foregrip and telescoping stock - 9x19mm]]‎ &lt;br /&gt;
Interdynamic AB of Sweden first tried to shop their 9x19mm Submachine gun design to military buyers.  Their design didn't generate much interest amongst the military clients of the world, so they brought their design to the U.S. and it went to market as the open bolt semi automatic KG-9 pistol, which was bought in large numbers by criminals and often converted to full-auto.&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]''||[[Kirk &amp;quot;Sticky Fingaz&amp;quot; Jones]]||Felix Cole|| ||2007 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interdynamic KG-99==&lt;br /&gt;
[[Image:Interdynamic KG-99.jpg|thumb|right|250px|Interdynamic KG-9 - 9x19mm]]‎ &lt;br /&gt;
[[Image:InterDynamicKG99.jpg|thumb|right|250px|Interdynamic KG-9 - 9x19mm]]‎&lt;br /&gt;
In 1982 the ATF forced Interdynamic to redesign the KG-9 into a closed bolt system (the Open bolt design was too easy to convert to full auto).  To say nothing of the fact that having an almost one pound bolt slam forward every time the weapon was fired greatly compromising any accuracy. Thus the Closed bolt KG-99 was born. It was around August of 1985 that Interdynamic ownership changed and the name was also changed to Intratec giving a new name of TEC-9 to the KG-99 gun.  Nothing changed except the markings and the name, it was the same identical gun.&lt;br /&gt;
Eventually the 1980s progressed and shows like &amp;quot;Miami Vice&amp;quot; popularized the KG-99/TEC-9.  The fully automatic guns in that show were KG-99s legally converted to full auto by Title II manufacturers.&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice]]'' || ||Drug and gang members|| ||1984-1989 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contagion (VG)|Contagion]]''|| Intratec KG9|| ||2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
[[image:TEC-9.jpg|thumb|right|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:TEC-9Mini.jpg|thumb|right|215px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The design is identical to the KG-99 except for a few manufacturing changes mainly in the sight design and placement.  The TEC-9 was a favored firearm during that time by gangs, especially the Cuban and Jamaican posses in Florida, due to its intimidating appearance and similarity to the fully automatic MP-9 submachine pistol.  ''This is the most common version of the gun to appear in movies.''   In addition to the black and satin nickel versions of the full sized TEC-9, there are several 'mini' variations of the gun, missing the barrel shield and sporting a slightly shorter barrel.  These are known as the TEC-9 Minis.  The TEC-9 series of pistols was built between 1985-1990.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commando]]''|| || || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Trouble in Little China]]''||[[Kurt Russell]]||Jack Burton|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eye of the Tiger]]''|| ||A biker || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avenging Force]]''|| [[Michael Dudikoff]] || Matt Hunter || TEC-9 Mini || 1986 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Avenging Force]]''|| [[Steve James]] || Larry Richards || TEC-9 Mini || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avenging Force]]''|| || Various henchmen || TEC-9 Mini || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop]]''|| ||One of Sal's thugs||TEC-9 Mini||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop 2]]''|| ||One of Cain's thugs|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Down]]''||[[Michael Douglas]]||William 'D-Fens' Foster|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Back (1995)|No Way Back]]'' || || Serlano's thugs ||TEC-9 Mini|| 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || An illegal arms trader || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bounty Hunters 2: Hardball]]'' || || Wald's bodyguard || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sin City]]''|| ||A prostitute|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missionary Man]]'' || || Smugglers and bikers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]''||[[Bai Ling]]||Ria|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || || Cross' henchmen || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]''|| [[Jeremy Renner]]||Jem|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Nitro]]''|| [[Huub Smit]]||Richard|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn (2012)]]'' || [[Chris Hemsworth]] || Jed Eckert || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire with Fire]]''|| ||Aryan|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Stand]]''|| || || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man Down (2013)]]'' || [[Colin Farrell]] || Victor || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Power of Few]]''  || [[Anthony Anderson]] || Junkshow || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The| The A-Team]]''|| || || ||1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Stand]]''|| ||Flagg's Enforcers|| ||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]]''|| ||Thugs|| ||1996 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tremors: The Series]]''||[[Michael Rooker]] ||Kinney|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[My Name is Earl]]''||[[Faizon Love]]||Reverend Green || ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1|Longmire]]'' || [[Terry Dale Parks]] || &amp;quot;Agent Daxner&amp;quot; || &amp;quot;A Damn Shame&amp;quot; (S01E03) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: Vice City]]''|| || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: San Andreas]]''|| || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: Liberty City Stories]]''|| || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saints Row 2]]''||T3K Urban|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]]''|| || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Söldner: Secret Wars]]''|| || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Global Offensive]] ||Tec-9||Semi-automatic ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 4]]''|| || ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]''||Blaster 9mm||Hotline Miami DLC||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-DC9==&lt;br /&gt;
[[image:Tec-DC9.jpg|thumb|right|250px|Intratec TEC-DC9 - California Legal variant built after 1990 - 9x19mm]]&lt;br /&gt;
The TEC-DC9 pistol '''first appeared in 1990'''. It was a renamed version of the original TEC-9 pistol.  The TEC-DC9 was the first assault pistol designed to comply with a legislative ban after the TEC-9 was specifically named in the California state gun ban.  Intratec had been manufacturing the TEC-9 for years, but after the 1989 Schoolyard shooting in Stockton and the subsequent Ban on &amp;quot;named guns&amp;quot;, Intratec complied with the law, by simply renaming the gun.  Thus the &amp;quot;DC&amp;quot; nomenclature meant &amp;quot;'''D'''esigned for '''C'''alifornia&amp;quot; because the DC9 was able to be sold in California after the 1989 Roberti-Roos Assault Weapon Law banned the sale of the TEC-9.  &lt;br /&gt;
&lt;br /&gt;
The most noticeable external difference between the TEC-9 and the later TEC-DC9 is that rings to hold the sling was moved from the side of the gun with the cocking handle, to a removable stamped metal clip in the back of the gun.  Though slight, it allows one to know which version of the gun they are looking at.    Since the TEC-9 and the DC-9 can swap parts, we sometimes see DC-9 barreled upper receivers mated to TEC-9 Lower receivers.  Usually those are the full auto versions of the DC-9 seen in films.  The TEC-DC9 series of pistols was built between 1990-1994.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys]]''||[[Frank John Hughes]]||Casper|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hannibal]]''|| ||Gangsters || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T.]]''|| ||Bad Guys|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys II]]''|| ||Bad Guys|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[No Country for Old Men]]''||[[Javier Bardem]]||Anton Chigurh|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[No Country for Old Men]]''||[[Josh Brolin]]||Llewelyn Moss|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Walker, Texas Ranger]]''|| ||Numerous Bad guys|| ||1993-2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS]]''|| ||Arms Dealer|| ||2003-present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sanctuary]]''|| [[John Novak]]||Thug boss||&amp;quot;Monsoon&amp;quot; (S04E04) ||2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sanctuary]]''|| [[Tora Hylands]]||Nicholls||&amp;quot;Monsoon&amp;quot; (S04E04) ||2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Intratec AB-10==&lt;br /&gt;
[[Image:IntratecAB10Black.jpg‎|thumb|right|250px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]][[Image:IntratecAB10Nickel.jpg‎|thumb|right|250px|Intratec AB-10 pistol in factory Nickel Finish - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
In the wake of the Clinton Assault Weapon Ban of 1994 (known as the Omnibus Crime Bill of 1994), Intratec had to alter their guns to eliminate the threaded barrels and heat shields, since such 'cosmetic features' were deemed dangerous by politicians.  Despite much hyperbole, no one could truly explain how cosmetic features made a firearm either more or less dangerous. Intratec showed a sense of humor and a defiance of poorly written laws, by renaming even more cosmetically altered guns. AB (&amp;quot;After Ban&amp;quot;) was the new name of the AB-10 which was the ''1994 Assault Weapon Ban compliant version'' of the same gun.  &lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Long Kiss Goodnight]] ''||[[Geena Davis]]||Charly Baltimore|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End Game]]''||[[Peter Greene]]||Jack Baldwin || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]''||Blaster 9mm (with Short Barrel modification)||Hotline Miami DLC||2014&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[AP-9|KimmeL Industries AP-9]] Firearm derived from the KG-9 series&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Interdynamic_KG-9_/_Intratec_TEC-9&amp;diff=857583</id>
		<title>Interdynamic KG-9 / Intratec TEC-9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Interdynamic_KG-9_/_Intratec_TEC-9&amp;diff=857583"/>
		<updated>2014-10-11T00:35:35Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* Video Game */ Added Payday 2 appearance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Specifications==&lt;br /&gt;
''(1985-1994)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Pistol (KG-99,TEC-9,DC-9,AB-10) , Machine Pistol (MP-9)&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9x19mm Parabellum&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10,20,32,36,50 round box magazines, 72 round drum magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi (KG-9,KG-99,TEC-9,DC-9,AB-10), Safe/Semi/FullAuto 1000 RPM (MP-9 w/ collapsible stock), Safe/FullAuto 1000 RPM (MP-9 w/ no stock)&lt;br /&gt;
&lt;br /&gt;
==Interdynamic MP9/KG-9==&lt;br /&gt;
[[Image:InterDynamicMP9.jpg|thumb|right|250px|Interdynamic MP-9 with foregrip and telescoping stock - 9x19mm]]‎ &lt;br /&gt;
Interdynamic AB of Sweden first tried to shop their 9x19mm Submachine gun design to military buyers.  Their design didn't generate much interest amongst the military clients of the world, so they brought their design to the U.S. and it went to market as the open bolt semi automatic KG-9 pistol, which was bought in large numbers by criminals and often converted to full-auto.&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]''||[[Kirk &amp;quot;Sticky Fingaz&amp;quot; Jones]]||Felix Cole|| ||2007 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interdynamic KG-99==&lt;br /&gt;
[[Image:Interdynamic KG-99.jpg|thumb|right|250px|Interdynamic KG-9 - 9x19mm]]‎ &lt;br /&gt;
[[Image:InterDynamicKG99.jpg|thumb|right|250px|Interdynamic KG-9 - 9x19mm]]‎&lt;br /&gt;
In 1982 the ATF forced Interdynamic to redesign the KG-9 into a closed bolt system (the Open bolt design was too easy to convert to full auto).  To say nothing of the fact that having an almost one pound bolt slam forward every time the weapon was fired greatly compromising any accuracy. Thus the Closed bolt KG-99 was born. It was around August of 1985 that Interdynamic ownership changed and the name was also changed to Intratec giving a new name of TEC-9 to the KG-99 gun.  Nothing changed except the markings and the name, it was the same identical gun.&lt;br /&gt;
Eventually the 1980s progressed and shows like &amp;quot;Miami Vice&amp;quot; popularized the KG-99/TEC-9.  The fully automatic guns in that show were KG-99s legally converted to full auto by Title II manufacturers.&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice]]'' || ||Drug and gang members|| ||1984-1989 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contagion (VG)|Contagion]]''|| Intratec KG9|| ||2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
[[image:TEC-9.jpg|thumb|right|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:TEC-9Mini.jpg|thumb|right|215px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The design is identical to the KG-99 except for a few manufacturing changes mainly in the sight design and placement.  The TEC-9 was a favored firearm during that time by gangs, especially the Cuban and Jamaican posses in Florida, due to its intimidating appearance and similarity to the fully automatic MP-9 submachine pistol.  ''This is the most common version of the gun to appear in movies.''   In addition to the black and satin nickel versions of the full sized TEC-9, there are several 'mini' variations of the gun, missing the barrel shield and sporting a slightly shorter barrel.  These are known as the TEC-9 Minis.  The TEC-9 series of pistols was built between 1985-1990.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commando]]''|| || || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Trouble in Little China]]''||[[Kurt Russell]]||Jack Burton|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eye of the Tiger]]''|| ||A biker || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avenging Force]]''|| [[Michael Dudikoff]] || Matt Hunter || TEC-9 Mini || 1986 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Avenging Force]]''|| [[Steve James]] || Larry Richards || TEC-9 Mini || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avenging Force]]''|| || Various henchmen || TEC-9 Mini || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop]]''|| ||One of Sal's thugs||TEC-9 Mini||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[RoboCop 2]]''|| ||One of Cain's thugs|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Down]]''||[[Michael Douglas]]||William 'D-Fens' Foster|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Back (1995)|No Way Back]]'' || || Serlano's thugs ||TEC-9 Mini|| 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || An illegal arms trader || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bounty Hunters 2: Hardball]]'' || || Wald's bodyguard || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sin City]]''|| ||A prostitute|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missionary Man]]'' || || Smugglers and bikers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]''||[[Bai Ling]]||Ria|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || || Cross' henchmen || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]''|| [[Jeremy Renner]]||Jem|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Nitro]]''|| [[Huub Smit]]||Richard|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn (2012)]]'' || [[Chris Hemsworth]] || Jed Eckert || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire with Fire]]''|| ||Aryan|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Stand]]''|| || || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Man Down (2013)]]'' || [[Colin Farrell]] || Victor || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Power of Few]]''  || [[Anthony Anderson]] || Junkshow || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[A-Team, The| The A-Team]]''|| || || ||1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Stand]]''|| ||Flagg's Enforcers|| ||1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]]''|| ||Thugs|| ||1996 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tremors: The Series]]''||[[Michael Rooker]] ||Kinney|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[My Name is Earl]]''||[[Faizon Love]]||Reverend Green || ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Longmire - Season 1|Longmire]]'' || [[Terry Dale Parks]] || &amp;quot;Agent Daxner&amp;quot; || &amp;quot;A Damn Shame&amp;quot; (S01E03) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: Vice City]]''|| || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: San Andreas]]''|| || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: Liberty City Stories]]''|| || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saints Row 2]]''||T3K Urban|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]]''|| || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Söldner: Secret Wars]]''|| || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Global Offensive]] ||Tec-9||Semi-automatic ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 4]]''|| || ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]''||Blaster 9mm||Hotline Miami DLC||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-DC9==&lt;br /&gt;
[[image:Tec-DC9.jpg|thumb|right|250px|Intratec TEC-DC9 - California Legal variant built after 1990 - 9x19mm]]&lt;br /&gt;
The TEC-DC9 pistol '''first appeared in 1990'''. It was a renamed version of the original TEC-9 pistol.  The TEC-DC9 was the first assault pistol designed to comply with a legislative ban after the TEC-9 was specifically named in the California state gun ban.  Intratec had been manufacturing the TEC-9 for years, but after the 1989 Schoolyard shooting in Stockton and the subsequent Ban on &amp;quot;named guns&amp;quot;, Intratec complied with the law, by simply renaming the gun.  Thus the &amp;quot;DC&amp;quot; nomenclature meant &amp;quot;'''D'''esigned for '''C'''alifornia&amp;quot; because the DC9 was able to be sold in California after the 1989 Roberti-Roos Assault Weapon Law banned the sale of the TEC-9.  &lt;br /&gt;
&lt;br /&gt;
The most noticeable external difference between the TEC-9 and the later TEC-DC9 is that rings to hold the sling was moved from the side of the gun with the cocking handle, to a removable stamped metal clip in the back of the gun.  Though slight, it allows one to know which version of the gun they are looking at.    Since the TEC-9 and the DC-9 can swap parts, we sometimes see DC-9 barreled upper receivers mated to TEC-9 Lower receivers.  Usually those are the full auto versions of the DC-9 seen in films.  The TEC-DC9 series of pistols was built between 1990-1994.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys]]''||[[Frank John Hughes]]||Casper|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hannibal]]''|| ||Gangsters || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T.]]''|| ||Bad Guys|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys II]]''|| ||Bad Guys|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[No Country for Old Men]]''||[[Javier Bardem]]||Anton Chigurh|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[No Country for Old Men]]''||[[Josh Brolin]]||Llewelyn Moss|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Walker, Texas Ranger]]''|| ||Numerous Bad guys|| ||1993-2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS]]''|| ||Arms Dealer|| ||2003-present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sanctuary]]''|| [[John Novak]]||Thug boss||&amp;quot;Monsoon&amp;quot; (S04E04) ||2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sanctuary]]''|| [[Tora Hylands]]||Nicholls||&amp;quot;Monsoon&amp;quot; (S04E04) ||2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Intratec AB-10==&lt;br /&gt;
[[Image:IntratecAB10Black.jpg‎|thumb|right|250px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]][[Image:IntratecAB10Nickel.jpg‎|thumb|right|250px|Intratec AB-10 pistol in factory Nickel Finish - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
In the wake of the Clinton Assault Weapon Ban of 1994 (known as the Omnibus Crime Bill of 1994), Intratec had to alter their guns to eliminate the threaded barrels and heat shields, since such 'cosmetic features' were deemed dangerous by politicians.  Despite much hyperbole, no one could truly explain how cosmetic features made a firearm either more or less dangerous. Intratec showed a sense of humor and a defiance of poorly written laws, by renaming even more cosmetically altered guns. AB (&amp;quot;After Ban&amp;quot;) was the new name of the AB-10 which was the ''1994 Assault Weapon Ban compliant version'' of the same gun.  &lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Long Kiss Goodnight]] ''||[[Geena Davis]]||Charly Baltimore|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[End Game]]''||[[Peter Greene]]||Jack Baldwin || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[AP-9|KimmeL Industries AP-9]] Firearm derived from the KG-9 series&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=803888</id>
		<title>M16 rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=803888"/>
		<updated>2014-03-28T06:40:13Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Hopefully fixed some markup to put a table in its proper place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''For help identifying AR-15 variants, see the [[Colt AR-15 Identification Guide]].'''&lt;br /&gt;
&lt;br /&gt;
'''Please check the [[Talk:M16 rifle series|talk page]] for additional variants not shown on the main page.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
&lt;br /&gt;
''(1960-Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO &lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' (5, 20, 30, 40 round box magazine/ 90 round snail drum/ 100 round dual drum Beta-C magazine ({{STANAG}})&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi (Mk 12 SPR, AR-15, civilian variants) Safe/Semi/Burst (M16A2, M16A4, M4) Safe/Semi/Auto (M16, M16A1, M16A3, M4A1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The M16 series of assault rifles and carbine variants are used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
=Colt and Official Government Models=&lt;br /&gt;
&lt;br /&gt;
== M16 Rifle ==&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|right|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to imitate the M16A1 in many Vietnam era movies. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to impersonate the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with A2 style handguards used to impersonate the M16A2 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Since the original M16 is the first pattern AR-15 select fire rifle that was adopted in 1964 by the U.S. Air Force in Vietnam (and also given to the ARVN) all appearances of the slab side M16 in movies and television shows would be either the Class III Colt M16 or the commercially available Colt AR-15 SP1 rifle.  After being phased out from active duty, the military owned weapons were issued to National guard units (and later bequeathed to Federal and local law enforcement agencies).  Movie Armorers could acquire Law Enforcement Sales models of the M16, as Class III transferable weapons or built as Class III manufacturers.  However, an easier way was for commercially sold semiautomatic Colt AR-15 SP1 rifles to be converted to full auto fire in the 1970s and 1980s and these were in movie armories for years.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days in May]]'' || [[Andrew Duggan]] || COL William 'Mutt' Henderson || Possibly the first depiction of an M16 in a Hollywood film || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''Agent for H.A.R.M.'' ||  || Eastern Bloc soldier || Colt Firearms credited || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''The President's Analyst'' || [[James Coburn]] || Dr. Sidney Schaefer ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ice Station Zebra]]'' || Various || US Marines and Navy sailors ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diamonds are Forever]]'' || Various || Blofield's henchmen ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaft's Big Score!]]'' || Various || Gangster || With 30-round magazine || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soylent Green]]'' || Various || Guards ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Friends of Eddie Coyle]]'' || Various || Gangsters ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savage Sisters]]'' || [[Rosanna Ortiz]] || Mei Ling ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savage Sisters]]'' || Various || Philippine soldiers, guerrillas ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Badlands]]'' || Various || Army National Guard ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zardoz]]'' || Various || Exterminators ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two-Minute Warning]]'' || [[John Cassavetes]] || LAPD Sgt. Buttons || With 30-round magazine || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silver Streak]]'' || Various || FBI Agents ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || People's Revolutionary Strike Force terrorists and SFPD officers || Fitted with both 3-prong and A1 flash hiders || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Kris Kristofferson]] || Aaron Arnold || 3-prong flash hider || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Shelly Novack]] || D.O. Viner || 3-prong flash hider || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Don Pulford]] || Dave Laughlin || 3-prong flash hider || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Carmen Argenziano]] || Brian Seldon || 3-prong flash hider || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || Charles Cyphers || Perry Beal || 3-prong flash hider || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Sunday]]'' || [[Steven Keats]] || Robert Mashevsky ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Thunderbolt]]''||  || Israeli commando ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || Various || US Navy sailors || Stolen from Armoury and Stromberg guards || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Damnation Alley]]''|| [[Paul Winfield]] || Keegan || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coming Home]]'' || [[Bruce Dern]] || Capt. Bob Hyde ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boys from Brazil, The|The Boys from Brazil]]'' || Various || Nazis ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Exterminator]]'' || [[Robert Ginty]] || John Eastland || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stripes]]'' || Various || US Army soldiers ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from New York]]'' || Various || US Police Force and USSS agents || Handguards removed || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Loch Ness Horror, The|The Loch Ness Horror]]'' || || British Soldiers || 20-round magazine || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Wolfen]]'' || [[Albert Finney]] || NYPD Det. Dewey Wilson || rowspan=&amp;quot;2&amp;quot; | Night Vision Scope || rowspan=&amp;quot;2&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gregory Hines]]'' || Whittington&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fracchia the Human Beast (Fracchia la belva umana)]]'' ||  || Italian policemen ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' || Various || Cadets ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rambo: First Blood]]'' || [[Brian Dennehy]] || Sheriff Will Teasle ||  || rowspan=&amp;quot;2&amp;quot; | 1982&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hope County sheriff's deputies&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || [[Roger Moore]] || James Bond || SP1 with an A1 Flash hider || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint (1984)|Flashpoint]]'' || || US Army soldiers || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jungle Warriors]]'' || || Paramilitary guard || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Science Project]]'' || Various || Various ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Fitted with A1 flash hider; becomes an A1 in some shots || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || Arius' men and US Army soldiers || Fitted with A1 flash hiders, some with A2 hand guards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quiet Earth, The|The Quiet Earth]]'' || [[Alison Routledge]] || Joanne ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yes, Madam! (Huang jia shi jie)]]''|| || Hong Kong policemen || ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers || Fitted with AN/PVS-2 Starlight night vision scopes || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raw Deal]]'' || Various || Patrovita's thugs ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || Fitted with A1 flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Platoon]]'' || [[Chris Pedersen]] || Crawford || Fitted with A1 flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]]'' || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murphy's Law]]'' || [[Charles Bronson]] || Jack Murphy || Fitted with 3-prong flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murphy's Law]]'' || || A drug farmer || Fitted with 3-prong flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||Various || LAPD SWAT officers || Deleted scene only || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Predator]]'' || [[Arnold Schwarzenegger]] || Dutch ||Fitted with A1 flash hider and [[Cobray 37mm Launcher|Fake M203 Launcher]] || rowspan=&amp;quot;2&amp;quot; | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonny Landham]] || Billy ||Fitted with A2 hand guards, A1 flash hider, and [[Mossberg 500]] shotgun&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' || Various || LAPD SWAT officers ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[They Live]] || [[Roddy Piper]] || Nada ||  || rowspan=&amp;quot;3&amp;quot; | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith David]] || Frank ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Cable 54 building guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]'' || || L.A.P.D. officer || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy]]'' || [[Peter Fonda]] || Ken Andrews || SP1 with an A1 Flash hider || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Showdown in Little Tokyo]]'' || [[Dolph Lundgren]] || Sergeant Chris Kenner || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon Lee]] || Johnny Murata&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || [[Linda Perlin]] || Police officer || Fitted with A2 handguards and A1 flash hider || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' || Unknown actor || InGen worker || Fitted with A2 handguards and A1 flash hider || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undercover Blues]]'' || [[Olek Krupa]] || Zubic || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Forrest Gump]]'' || [[Tom Hanks]] || Forrest Gump ||  || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;2&amp;quot; | LaFrance-converted AR-15 SP1; fitted with A1 flash hider and A2 hand guards || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army personnel&lt;br /&gt;
|-&lt;br /&gt;
| [[Village of the Damned (1995)|Village of the Damned]] || Various || US Army National Guard soldiers || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond Rangoon]]'' || || Burmese soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crying Freeman]]'' ||[[Mark Dacascos]] || Yo Hinomura  || Fitted with [[Cobray 37mm Launcher|Cobray CM203 37mm Launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rock]] || [[Tony Todd]] || Captain Darrow|| Fitted with A1 flash hider and [[M203 grenade launcher]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Pest, The|The Pest]] || [[John Leguizamo]] || Pestario &amp;quot;Pest&amp;quot; Vargas || Fitted with A2 handguards, A1-style lower receiver &amp;amp; flash hider, and fake A2-style windage adjustment knob || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' ||  || Swedish guards ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Analyze This]]'' || Various || Mobsters || Fitted with A2 handguards and A1 flash hiders || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Matrix, The|The Matrix]]'' || Various || Lobby guards || Fitted with both 3-prong and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Keanu Reeves]] || Neo ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Coronado]]'' || [[Clayton Rohner]] || Arnet McClure ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Rebel Soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Once Upon a Time in Mexico]]'' || [[Gerardo Vigil]] || General Marquez || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || General Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alone in the Dark (2005)]]'' || Various || Bureau 713 Commandos ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || US Army soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Black Dynamite]]'' || [[Michael Jai White]] || Black Dynamite || With [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Black Panther&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]] ||   || Sang member || || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Story (TV Series)|Police Story]]||[[Jan-Michael Vincent]]||L.A.P.D. Officer Hauser||&amp;quot;Line of Fire&amp;quot;(SO1E11)||1973-1977&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. (1975)|S.W.A.T.]] || [[Steve Forrest]] || Lieutenant Dan &amp;quot;Hondo&amp;quot; Harrelson || || 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T. (1975)|S.W.A.T.]] || [[James Coleman]] || Officer T.J. McCabe |||| 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T. (1975)|S.W.A.T.]] || [[Robert Urich]] || Officer Jim Street |||| 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T. (1975)|S.W.A.T.]] || [[Rod Perry]] || Sgt. Deacon &amp;quot;Deke&amp;quot; McKay |||| 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T. (1975)|S.W.A.T.]] || [[Mark Shera]] || Officer Dominic Luca |||| 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
| [[A-Team, The| The A-Team]] ||  || Various ||  || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Lois &amp;amp; Clark: The New Adventures of Superman]] || Various || U.S. soldiers, guards, criminals || || 1993 - 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || Unknown actor || henchman || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] || Various || U.S. soldiers || Only seen in flashbacks to Vietnam War || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Farscape]]||[[Claudia Black]]||Aeryn Sun||&amp;quot;A Human Reaction&amp;quot;(SO1E16)||1999-2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]] || [[R. Lee Ermey]] || Himself ||  || 2002 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Supernatural]] || Unknown actor || Conspiracy theorist ||  || 2005 - Present&lt;br /&gt;
|-&lt;br /&gt;
| [[Lock 'n Load with R. Lee Ermey]] || R. Lee Ermey || Himself || Original M16A1 with Three Prong Flash Hider || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Anime Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hayate the Combat Butler]] || Mafia sniper || With A2 handguards and scope || 2007 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' ||  || Airsoft, Hanging in the background || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[WWII G.I.]]'' ||  || || Fitted with A2 handguards, also available only in the Platoon Leader expansion pack || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong]]'' ||  || Can be attached with M7 bayonet || Firing 18 rounds from 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shellshock Nam '67]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Incorrectly fitted with A2 handguards and firing 30 rounds from 20-round magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City Stories]]'' || &amp;quot;M16&amp;quot; ||  || Incorrectly firing 30 rounds from 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' ||  || Can be modified with extended mags, dual mags, red dot sight, ACOG scope, infrared scope, suppressor, [[M203 grenade launcher]], [[Knight's Armament Masterkey|KAC Masterkey]], and flamethrower || Incorrectly firing in three-round burst in multiplayer and &amp;quot;Zombies&amp;quot; modes || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Island]]'' || &amp;quot;Burst Rifle&amp;quot; || Avaiable with iron sights or reflex sight, also can fire in semi-automatic and four-round bursts || Incorrectly firing 30 rounds from 20-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XM16E1 Rifle ==&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|right|500px|XM16E1 rifle with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|right|500px|Mockup of an XM16E1 rifle with 20 round magazine - 5.56x45mm. What distinguishes it from the original M16 was the addition of the forward assist button and a chrome bolt carrier (which was later dropped with the M16A1). This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XM16E1 WeWereSoldiers.jpg|thumb|right|500px|Currently seen Mockup of an XM16E1 (built from an M16A1 as the base) with 20 round magazine - 5.56x45mm.  This example is the screen-used rifle used by [[Mel Gibson]] in ''[[We Were Soldiers]]''.]]&lt;br /&gt;
&lt;br /&gt;
The XM16E1 is a modified variant of the original M16 which featured several improvements, including the forward assist, the most visually obvious difference. The Army requested this feature, but the Air Force believed it had no benefit and only increased the weapon's per-unit cost. Consequently, the M16 (SP1) was the version adopted by the Air Force, while the Army adopted the slightly more expensive XM16E1. After the M16A1 was introduced in 1967, both services transitioned to this rifle. Before 1968, this was the most common version of the M16 rifle platform.  '''Many examples in recent films are actually 'faux' XM16E1 rifles'''.   The real XM16E1 has a partial magazine fence on its lower receiver, whereas the M16A1 has a full raised rib around the magazine release button).  &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Balibo]] || || FRETELIN Guerillas || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Tropic Thunder]] || [[Jay Baruchel]] || Kevin Sandusky || rowspan=&amp;quot;3&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon T. Jackson]] || Alpo Chino&lt;br /&gt;
|-&lt;br /&gt;
| Various || Actors playing U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot; | [[We Were Soldiers]] || [[Mel Gibson]] || LTC Hal Moore || rowspan=&amp;quot;8&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;8&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Barry Pepper]] || Joe Galloway&lt;br /&gt;
|-&lt;br /&gt;
| [[Jsu Garcia]] || CPT Tony Nadal&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Bagnell]] || 1LT Charlie Hasting&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Klein]] || 2LT Jack Geoghegan&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryan Hurst]] || SGT Ernie Savage&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Daugherty]] || SPC Robert Ouellette&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Dead Presidents]] || [[Jaimz Woolvett]] || Lieutenant Dugan || rowspan=&amp;quot;2&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Marines&lt;br /&gt;
|-&lt;br /&gt;
| [[Legacy of Rage]] || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Hamburger Hill]]|| Various || U.S. Army 101st Airborne personnel||mocked up from an M16A1|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Stakeout]] || Various || Police || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Green Berets, The|The Green Berets]] || [[John Wayne]] || Colonel Mike Kirby || rowspan=&amp;quot;2&amp;quot; | Real XM16E1 || rowspan=&amp;quot;2&amp;quot; | 1968&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Special Forces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 3: Snake Eater]] || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[vietcong 2]] || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A1 Rifle ==&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
[[Image:M16A1.jpg|thumb|right|500px|M16A1 with 20 round magazine - 5.56x45mm.  What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver.]]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|right|500px|Colt M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|right|500px|Colt M16A1 (5.56x45mm) with [[M203 grenade launcher|M203 40mm grenade launcher]]]]&lt;br /&gt;
[[Image:M16A1wNewCM203.jpg‎ |thumb|right|500px|Colt M16A1 with Cobray CM203 37mm Flare Launcher for Comparison - 37mm.  Many times these unrestricted 37mm launchers double for the real M203 launcher.]]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|right|500px|Colt M16A1 with A2 handguards - 5.56x45mm. Putting the distinctive A2 handguards on the older rifle was a method used by Movie/TV armorers to simulate A2 rifles when M16A1s were the only ones available. The same thing has been done vice-versa, Using M16A2's with A1 handguards for Vietnam War B Movies.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;285&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Laughing Policeman, The|The Laughing Policeman]]'' ||  || Barricaded Suspect ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Encounters of the Third Kind]]'' || Various || Soldiers ||  ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || SFPD officers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boys in Company C]]'' || [[Andrew Stevens]] || Billy Ray Pike || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' || Various || Australian SAS troopers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jerk, The|The Jerk]]'' || [[M. Emmet Walsh]] || The Madman || Fitted with scope || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Blues Brothers]]'' || [[Carrie Fisher]] || Jake's ex-fiance ||  || rowspan=&amp;quot;2&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
| Various || State Troopers, Sheriff's Deputies, Chicago Police SWAT, and US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || Various || US Marines ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Octagon, The|The Octagon]]'' || [[Carol Bagdasarian]] || Aura ||  || rowspan=&amp;quot;3&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[John Shields]] || McCarn's lieutenant ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thad Geer]] || McCarn's man ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || || Venarius' henchmen || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 2]]'' || Various || Thugs ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood]]'' || Various || US Army National Guardsmen ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Reb Brown]] || Blaster || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After, The|The Day After]]|'' || Various || US Air Force Security Police ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters]]'' || Various || US Army National Guardsmen ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Code Name: Wild Geese]]'' || [[Thomas Danneberg]] || Arbib || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;4&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Klein ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rene Abadeza]] || Kim ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Kim's men and General Khan's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[The Terminator]]'' || [[Paul Winfield]] || Lt. Edward Traxler ||  || rowspan=&amp;quot;3&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Detective Hal Vukovich ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || LAPD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Latino]]'' || [[Robert Beltran]] || Eddie Guerrero ||  || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || ''Contras'' soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Coordinates of Death (Koordinaty smerti)]] || Various || US Army soldiers and Viet Cong guerrillas ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up]]'' || || Montreal SWAT and police || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || Various || Vietnamese troops and pirates || Some fitted with A2 handguards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of The Dead (1985)|Day of the Dead]]'' || Various || US Army soldiers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[American Ninja]]'' || [[Steve James]] || CPL Curtis Jackson || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Alternates with [[M16 rifle series#M16 Rifle|M16 SP1]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various|| Arius' men and U.S. Army soldiers || Some fitted with [[M16A2]] hand guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Commando Leopard]]'' || [[Lewis Collins]] || Enrique Carrasco || With [[M203 grenade launcher]] || rowspan=&amp;quot;6&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[John Steiner]] || Smithy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cristina Donadio]] || Maria ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Klaus Kinski]] || Colonel Silveira ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Padre Julio ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equalizer 2000]]'' || Various || Gang members || Some fitted with futuristic shells || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle]]'' || Various || US Air Force security guards ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aliens]]'' ||  ||  || Seen on the walls of the ''Sulaco'''s armory || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek IV: The Voyage Home]]'' || Various || US Marines ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]''||[[Daniele Quinn]]||Carlos||.||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || With and without MILES gear || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Charlie Sheen]] || PVT Chris Taylor  ||  || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| Various|| US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Extreme Prejudice]]'' || Various || Special Unit and cartel members || Some with A2 handguards || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gardens of Stone]]'' || Various || US Army personnel (seen during news footage of the Vietnam War) ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || US Army 101st Airborne personnel ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1987)|Dragnet]]'' || || SWAT officers || With A2 handguards || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BAT*21]]'' ||[[Danny Glover]]||Captain Clark||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1988)|Bulletproof]]'' ||  || Henchmen || Fitted with A2 handguards || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle II]]'' || Various || US Military Police ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Package]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[A Better Tomorrow III]]'' || [[Chow Yun-Fat]] || Mark Lee ||  || rowspan=&amp;quot;4&amp;quot; | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Anita Mui]] || Chow Ying Kit ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Leung Ka Fai]] || Cheung Chi Mun ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || ARVN soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)]]'' ||  || Israeli soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' || Various || US Army soldiers ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[By Dawn's Early Light]] ||  || US military personnel ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Recall (1990)|Total Recall]]'' ||  ||  || Seen at Kuato's resistance base || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || Various || Airport police and US Army Special Forces || The Army Special Forces team fitted with A2 handguards || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkman]]'' || [[Karl A. Wickman]] || Police Helicopter Pilot || Fitted with scope || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silence of the Lambs]]'' ||  || US Army National Guardsmen ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || Various || US Armyy National Guardsmen ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || Various || Colombian soldiers ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgement Day]]'' ||  ||  || Seen on the walls of Sarah's armory || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || Various || Guards ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hard Boiled]] || [[Philip Kwok]] || Mad Dog || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hong Kong police and Johnny Wong's thugs ||&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 3]] ||  ||  || Seen on the wall of a Splatterpunk's house || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Jeff Wincott]] || Alec McNeil || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Ron Howard George]] || Deacon || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Mimi Craven]] || Lynne Tolbert || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Lee de Broux]] || Bob McNeil || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Soldier Boyz]] || [[Michael Dudikoff]] || Major Toliver ||  || rowspan=&amp;quot;4&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Channon Roe]] || Brophy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[David Barry Gray]] || Lamb ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Vinh Moc's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' || Background extras|| U.S. Soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rumble in the Bronx]]'' || || NYPD officers || rowspan=&amp;quot;2&amp;quot; |  || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| || FBI officer in helicopter&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || [[Wes Studi]] || Detective Casals || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' || Various || Rogue US Marines || Fitted with A2 handguards and tactical flashlights, some with [[M203 grenade launcher]]s || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' || Various || US Marshalls || Fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Sam Halpenny]] || &amp;quot;Legs&amp;quot; Lane || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Alexander Morton]] || Big Bob || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' ||  || Henchman ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo &amp;amp; Juliet]]'' || Various || Verona Beach police officers || Some fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Devil's Own]]'' ||  || Desmond - Provisional IRA Gunman || Used by Desmond to fire on British Soldiers from a 2nd floor window. It is on semi-automatic firing mode. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Con Air]]'' || Various || Convicts and US Army National Guardsmen || Fitted with A2 handguards || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postman, The|The Postman]]'' || Various || Holnist soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || [[Javier Bardem]] || Romeo Dolorosa || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || [[Carlos Bardem]] || Reggie San Pedro || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || [[Miguel Galván]] || Doug || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Richard Grieco]] || Rex || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Pentagon Wars, The|The Pentagon Wars]]'' || [[Cary Elwes]] || LTC James G. Burton || With magazine removed and A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers || Fitted with A2 handguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beau Travail]]'' || Various || French Foreign Legion || Used during the river crossing scene || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 2: Texas Blood Money]]''||Various|| Mexican Police ||.|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shergar]]'' || Various || S.A.S. Soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Streak]]'' || Various || Mexican Border Security Officers || Fitted with A2 handguards || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' ||  || Human resistance fighters || Some with [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]]'' ||  || ROKA soldiers || Fitted with A2 handguards || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Men, The|The Point Men]]'' || || Israeli soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War (Voyna)]]'' ||  || Aslan ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crocodile Hunter: Collision Course]]'' || Various || US Army Rangers || Some fitted with [[M203 grenade launcher]]s || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX]]'' ||  || Colombian narcotics officer ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Saving Jessica Lynch]]'' || [[Laura Regan]] || PFC Jessica Lynch || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldier and Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || Fiddler's Green Soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Rejects, The|The Devil's Rejects]]'' || Various || Sheriff's department and Rejects ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sky Fighters]]'' ||  || Terrorists || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' || Various || Massachusetts State Police at funeral || Fitted with A2 handguards || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || Anachronistic || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' ||  || U.S. soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo (2008)|Rambo]]'' || Various || Karen rebels ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sniper]]'' ||  || Hong Kong SDU sniper team || M16A1 fitted with with A2 handguards and ACOG scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]'' ||  || || several examples in weapons caches|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Stephen Root]] || Sheriff Wynan || with A2 handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super 8]]'' || [[Kyle Chandler]] || Jackson Lamb ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super 8]]'' || [[Noah Emmerich]] || Colonel Nelec ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super 8]]'' ||  || US airmen and soldiers ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Marines || A2 Handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Men In Black 3]] ||  || Military Police ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R2B: Return to Base]]'' ||  || South Korean honor guard ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Argo]]'' ||  || U.S. Marines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  || U.S. Soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies ]]'' || [[Alan Ford]] || Ray || With [[M203]] attached. || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The A-Team]] || Various || U.S. Army soldiers || || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Tour of Duty]] || Various || U.S. Army soldiers || || 1987 - 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Tour of Duty]]||[[Ving Rhames]]||SP4 Tucker||Episode:&amp;quot;Burn Baby Burn&amp;quot;||1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || [[Gary Sinise]]|| Stud Redman|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || Various || U.S. Army soldiers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Bugs]] || Various || || || 1995 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] || Various || U.S. Army personnel|| Fitted with [[M16A2]] hand guards, some fitted with [[Cobray 37mm Launcher|Cobray CM203 Flare Launchers]], one fitted with a night-vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Harsh Realm]] || Various || U.S. Army soldiers || Fitted with [[M16A2]] hand guards || 1999 - 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Going Back]] || [[Pablo Espinosa]] || Chico Spaceman || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot;|[[Ultimate Force]] || [[Tony Curran]] || Sgt. Pete Twamley  ||rowspan=&amp;quot;2&amp;quot;|Fitted with [[M16A2]] handguards|| rowspan=&amp;quot;10&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Sendhil Ramamurthy]] || Tpr. Alex Leonard  &lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman  ||rowspan=&amp;quot;3&amp;quot;|Fitted with [[Cobray CM203]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson]] || Cpl. Dave Woolston  &lt;br /&gt;
|-&lt;br /&gt;
| [[Liam Garrigan]] || Cpl. Ed Dwyer   &lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] for firing scenes  &lt;br /&gt;
|-&lt;br /&gt;
|  || Cult members || 20 round magazines&lt;br /&gt;
|-&lt;br /&gt;
|  || Columbian Soldiers || Fitted with leather slings&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Skies]] || Extras || Resistance fighters  ||  || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || Mexican and Salvadoran border guards  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Anime Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Magic M-66]]'' || Spec-Ops Commandos || Some fitted with [[M203 grenade launcher]]s || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appleseed]]'' || Cyborg terrorist ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Patlabor: The Movie 2]] || JGSDF Intelligence Agents ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Nurse Nanako]] || American soldiers |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Noir]]'' || Ulgian Army Soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Full Metal Panic!]]'' || Melissa Mao || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;3&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| Belfangan Clouseau&lt;br /&gt;
|-&lt;br /&gt;
| Sousuke || Fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood+]]'' || American soldiers; seen during flashbacks ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Various ||  || 2006/2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Skull Man]]'' || American soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Various || Seen with A1 and A2 handguards || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert]]'' ||  ||  || Fitted with A2 handguards, some with [[Cobray 37mm Launcher]]; used by Allied soldiers in FMV cutscenes only || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: Ranger Elite]]'' ||  || Available with and without [[M203 grenade launcher]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || &amp;quot;M16A1&amp;quot; ||  || Fitted with A2 handguards || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto III]]'' || &amp;quot;M16&amp;quot; ||  || Fitted with fictional 60-round magazine || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Black Arrow]]'' || &amp;quot;M16A2&amp;quot; || Available only with Trijicon ACOG scope  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Vietnam]]'' || &amp;quot;M16&amp;quot; || Available as standard firing on full-auto, and as a sniper rifle fitted with scope but firing on semi-auto || Modeling error showing the ejection port on the left side || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || &amp;quot;M16A1&amp;quot; ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' || &amp;quot;M16A1&amp;quot; ||  || Incorrectly can be fired in three-round burst || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ace Combat 5: The Unsung War]]'' ||  ||  || Fitted with A2 handgaurds; seen only in cutscenes, non-playable || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M16A2&amp;quot; || Available with and without [[M203 grenade launcher]] || Featured with A1 and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || As the &amp;quot;M16A1 DMR&amp;quot; || With scope mounted on carry handle ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface: The World is Yours]]'' || &amp;quot;Carbine Assault Rifle&amp;quot; || Can be fitted with dual mags and [[M203 grenade launcher]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Portable Ops]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] || &amp;quot;M16A1&amp;quot; || Can be fitted with 20-round magazine, 30-round (and dual 30-round) magazine, Aimpoint M68 CCO, Trijicon ACOG scope, AV/PVS-14 night scope, laser module, tactical flashlight, bipod, bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1968 Tunnel Rats (VG)]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || &amp;quot;M16A1&amp;quot; || Can be fitted with suppressor, laser module [[M203 grenade launcher]], underbarrel shotgun ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' || &amp;quot;M16A1&amp;quot; || Available with 20-round and 30-round magazines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Wake's American Nightmare]] || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with A2 handguards || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear-all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
In contrast to the real world M16A2 rifle adopted by the U.S. Military in the early 1980s, most of the A2s seen in movies are A2 'kits' built on A1 full auto lower receivers (or converted A2 style receivers). Most movie &amp;quot;M16A2&amp;quot; rifles have the A1 Birdcage flash hider installed, since Cinematographers want the &amp;quot;starburst&amp;quot; of the Flash to go all the way around, not just divert upwards (as is the case with the correct A2 Flash hider). In the real world, the fully automatic version of the M16A2 is known as the '''M16A3''', however, '''because nearly all movie &amp;quot;M16A2s&amp;quot; fire full automatic, it is not IMFDB policy to designate these rifles as &amp;quot;M16A3s&amp;quot; when identifying them in movies, since in nearly all cases they are intended to pass for M16A2s.'''&lt;br /&gt;
&lt;br /&gt;
Also note that some American movies feature [[M16 rifle series#M16A1 Rifle|M16A1]] rifles fitted with M16A2-style handguards, such as ''[[Heat]]'' and ''[[Die Hard 2]]''. An example of such a rifle can be seen in the M16A1 entry above. When identifying M16 variants, please look at the '''receiver''' of the rifle in question, not just its handguards, to determine whether it is an A1 or an A2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|right|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ColtGovtModHBAR.jpg|thumb|right|500px|Colt Government Model HBAR, the A2 version of the AR-15 Civilian Rifle - 5.56x45mm (note the lack of a third position for burst mode for the selector switch)]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty: The FBI Murders]]'' || [[Michael Gross]] || William Matrix ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Abyss]]'' ||  || U.S. Navy personnel || Mix of A1 and SP1-style lower receivers; possibly semi-auto AR-15 A2s || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || Detroit Police officers || Fitted with MWC &amp;quot;90-rounder&amp;quot; inverted drums and 30-round translucent magazines || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stone Cold]]'' ||  || Soldiers ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || [[François Chau]] || Detective Farris || fitted with tactical scope || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' ||  || Guards || With and without barrel-mounted weaponlights || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' ||  || US Army soldiers ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC Bones Conway ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye]]'' ||  || US Marines ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ransom]]''||[[Michael Gaston]]||FBI Special Agent Jack Sickler|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' ||  || US Marine honor guard ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' ||  || US Marshal ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' ||  || US military personnel ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Courage Under Fire]]'' || [[Meg Ryan]] || CPT Karen Emma Walden || With full-auto lower receiver || rowspan=&amp;quot;3&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth Gilliam]] || SGT Steven Altameyer ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bulletproof (1996)|Bulletproof]]'' ||  || LAPD SWAT officers ||  || rowspan=&amp;quot;2&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| Various || DEA agents ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Volcano]]'' ||  || Army National Guard soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pest, The|The Pest]]'' || [[Aries Spears]] || Chubby || With A1-style forward assist || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Con Air]]'' || [[John Malkovich]] || Cyrus &amp;quot;The Virus&amp;quot; Grissom ||  || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Ving Rhames]] || Nathan &amp;quot;Diamond Dog&amp;quot; Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (1998)]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armageddon]]'' ||  || US military personnel ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siege, The|The Siege]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || Various actors || US Army soldiers ||  || 1999 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blue Streak]]'' ||  || US Custom agents ||  || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Mexican Border Patrol officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Three Kings]]'' || [[Mark Wahlberg]] || SFC Troy Barlow ||  || rowspan=&amp;quot;3&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Cube]] || SSG &amp;quot;Chief&amp;quot; Elgin ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left Behind: The Movie]]'' ||  || IDF soldiers and American National Guardsmen ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evolution]]'' ||  || US Army soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Swordfish]]'' ||  || Police officer ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park III]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | ''[[Black Hawk Down]]''&lt;br /&gt;
 || [[Josh Hartnett]] || SSG Matt Eversmann ||  || rowspan=&amp;quot;9&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Ewan McGregor]] || SPC John Grimes || Fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Strong]] || SFC Randy Shughart ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmine Giovinazzo]] || SGT Mike Goodale ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Marsden]] || SPC Dale Sizemore ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || SGT Scott Galentine ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Van Holt]] || SGT Struecker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Enrique Murciano]] || SSG Ruiz || Fitted with Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army Rangers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Saints]]'' ||  || Mexican police ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ali G Indahouse]]'' || [[Sacha Baron Cohen]] || Ali G ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade II]]'' || [[Matt Schulze]] || Chupa || Fitted with a tactical flashlight, two MWG 90-round magazines coupled together (night club scene) and standard 30-round mag (sewer scene) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The|The Sum of All Fears]]'' ||  || US Marines || With and without [[M203 grenade launcher]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Die Another Day]]'' ||  || US military personnel ||  || rowspan=&amp;quot;2&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| Various || South Korean Military Police ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' ||  || US Marines ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  || US Army soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Core, The|The Core]]'' ||  || US military personnel ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||  || Guard ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Royale II: Requiem]]'' ||  || Japanese soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[44 Minutes: The North Hollywood Shootout]]'' || [[Ron Livingston]] || Donnie Anderson ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Miami PD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Whole Ten Yards, The|The Whole Ten Yards]]'' || [[Bruce Willis]] || Jimmy &amp;quot;The Tulip&amp;quot; Tudesky ||  || rowspan=&amp;quot;2&amp;quot; | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Perry]] || Dr. Nicholas &amp;quot;Oz&amp;quot; Ozeransky ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After Tomorrow, The|The Day After Tomorrow]]'' ||  || US Army soldier ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Jason Matheson]] || LT Diggs ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[XXX 2: State of the Union]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[War of the Worlds]]'' ||  || US Army soldiers || With and without SureFire Universal WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  ||  || Seen in warehouse || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Jarhead]]'' || [[Jake Gyllenhaal]] || LCpl. / Pfc. Anthony &amp;quot;Swoff&amp;quot; Swofford ||  || rowspan=&amp;quot;7&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Foxx]] || SSgt. Sykes || With and without paintball conversion&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas Black]] || LCpl. Chris Kruger ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Laz Alonso]] || LCpl. Ramon Escobar || With Cobra CM203&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || Pfc. Fergus O'Donnell || With and without [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Sarsgaard]] || Cpl. Alan Troy || With M203 grenade launcher/Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men: The Last Stand]]'' ||  || US Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' ||  || Police honor guard ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blood Diamond]]'' ||  || Sierra Leone Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || South African mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Home of the Brave]]'' || [[Brian Presley]] || SPC Tommy Yates ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' || Various || U.S. Marines || With vertical foregrips and Trijicon ACOG scopes, mocked up to resemble the M16A4 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bobby Z]]'' || [[Laurence Fishburne]] || Tad Gruzsa ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' ||  || US military personnel ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Legend]]'' ||  || Guard ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]]'' ||  || US Army Soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]]'' ||  || Neolite ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bangkok Dangerous]]'' ||  || Police sniper || With scope, Harris bipod, and cheekpad || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]]'' ||  || Bounty Hunter || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Behind Enemy Lines: Colombia]]'' ||  || Colombian Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Rogue unit ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' ||  || Stripper ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Transformers: Revenge of the Fallen]] ||  || US Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Jordanian Special Forces soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]]'' ||  || US Army soldier || Fitted with [[M203 grenade launcher]] with the lower half of the standard handguard removed || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Surrogates]] ||  || US Army soldier ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' ||  || US Army soldiers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fair Game (2010)]]'' ||  || US Military honor guard ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Nitro]]'' ||[[Tim Haars]]|| Gerrie ||extension to carrying handle, but no scope attached|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colombiana]]'' ||  || US Embassy guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steve Niles' Remains]]'' ||  || rouge US Army soldiers || Airsoft || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Gerard Butler]] || Sam Childers || HBAR, w/scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  || Prison Guard || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''|| ||Military survivors|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purge, The|The Purge ]]''|| ||Purger|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[X Files, The|The X Files]] ||  ||  ||  || 1993 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek: Voyager]] / &amp;quot;Future's End&amp;quot; ||  || Militant extremists ||  || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] / &amp;quot;In Country&amp;quot; || [[Randy Vasquez]] || GSgt. Galindez ||  || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] / &amp;quot;In Country&amp;quot; || [[David James Elliott]] || Cmdr. Harmon &amp;quot;Harm&amp;quot; Rabb ||  || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] / &amp;quot;In Country&amp;quot; || [[Catherine Bell]] || Lt. Col. Sarah &amp;quot;Mac&amp;quot; Mackenzie ||  || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Doppleganger&amp;quot; || [[Johnathan LaPaglia]] || Frank Parker ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Peacekeepers&amp;quot; || [[Don Franklin]] || Cpt. Craig Donovan ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Peacekeepers&amp;quot; || [[Rick Worthy]] || Sgt. Grubbs ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|[[Ultimate Force]] || [[Ross Kemp]] || Sgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted with a [[Cobray CM203]] || rowspan=&amp;quot;5&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Draven&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Armitage]] || Capt. Ian Macalwain || rowspan=&amp;quot;2&amp;quot;| Unmodified rifle  &lt;br /&gt;
|-&lt;br /&gt;
| [[Laurence Fox]] || Cpl. Mick Sharp  &lt;br /&gt;
|-&lt;br /&gt;
| [[Tremors: The Series]] / &amp;quot;Night of the Shriekers&amp;quot; || [[Patrick St. Esprit]] || Karl Hartung ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Tremors: The Series]] / &amp;quot;Night of the Shriekers&amp;quot; ||  || Security personnel ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Cap]]/Betrayed ||  || SAS Troopers || With and without M203s and Colt 4x20 scopes || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] / &amp;quot;Heroes&amp;quot; ||  || US Marines || With ACOG scopes, with &amp;amp; without M203 grenade launchers || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] / &amp;quot;Charge of This Post&amp;quot; || [[Eion Bailey]] || Dean Lessing ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Nicki Aycox]] || Pvt. Brenda &amp;quot;Mrs. B&amp;quot; Mitchell ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Lizette Carrión]] || PFC Esmaralda &amp;quot;Doublewide&amp;quot; Del Rio ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 1]] ||  || Guards / Soldiers ||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 2]] ||  || Panamanian Police Officers ||  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 3]] ||  || Sona Guards ||  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| Invasion || [[William Fichtner]] || Sheriff Tom Underlay  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] / &amp;quot;Coalition of the Willing&amp;quot; || [[Skeet Ulrich]] || Jake Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] / &amp;quot;Reconstruction&amp;quot; || [[Kenneth Mitchell]] || Eric Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] || [[Brad Beyer]] || Stanley Richmond ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] || [[Gerald McRaney]] || Johnston Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] / &amp;quot;Play 16&amp;quot; || [[Max Martini]] || MSgt. Mack Gerhardt || With M9 bayonet || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] / &amp;quot;Dark of the Moon&amp;quot; || [[Eric Ladin]] || Cpl. Blaylock ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] / &amp;quot;Dark of the Moon&amp;quot; ||  || US Army soldiers ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Pittsburg PD officers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Armored van driver ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Henchman ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight Rider (2008)]] / &amp;quot;Exit Light, Enter Knight&amp;quot; || Justin Bruening || Michael Knight|| Fitted with Leatherwood scope mount and telescopic sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight Rider (2008)]] / &amp;quot;Exit Light, Enter Knight&amp;quot; ||  || Bank robbers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Andromeda Strain, The (2008 Miniseries)|The Andromeda Strain]] ||  || US Army soldiers || Airsoft replicas || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Skies]] || Extras || Resistance fighters  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Revolution (TV Series)]] / &amp;quot;Ties that Bind&amp;quot; || Extras || Monroe Republic Militia Soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Revolution (TV Series)]] / &amp;quot;Ties that Bind&amp;quot;  || Daniella Alonso || Nora Clayton ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 1]]''  ||||||can be seen in opening titles||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mayoi Neko Overrun!]] ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[When They Cry|Higurashi no Naku Koro ni Kai]] ||Banken Soldiers||Using 20 round magazines||2006&lt;br /&gt;
|- &lt;br /&gt;
| [[Ghost in the Shell Stand Alone Complex]] || American Empire soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetes]] || INTO soldiers and El Tanikans|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armored Fist 3]]'' ||  ||  || Seen in title sequence, non-playable || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 2]]'' ||  ||  || Seen held by American soldiers in one of the game's endings, non-playable || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || &amp;quot;M16A2&amp;quot; ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] || The world model features a mirror of the right side of the receiver || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || &amp;quot;M16&amp;quot; || Can fire in semi-auto and three-round burst, also fitted with barrel-mounted laser sight || Featuring 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || &amp;quot;Colt M16A2 Assault Rifle&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16 Colt Silenced Sub-machine Gun&amp;quot; || First variant is fitted with [[M203]] and can fire in semi-auto, three-round burst, and inaccurately full-auto; second variant fitted with scope and suppressor, also featuring an inaccurate 32-round magazine ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell]]'' ||  ||  || Used by hostile NPCs, non-playable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postal 2]]'' ||  || Erroneously capable of full-auto fire || The model is fitted with Pachmayr Vindicator pistol grip and erroneously showing the fire selector switch set on semi-auto || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt]]'' || &amp;quot;Defender Mark 1&amp;quot; || Can fire in semi-auto and erroneously full-auto || Firing 30 rounds from a 20-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto; Available only for the Rifleman class of the Joint Ops faction || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix: Path of Neo]]'' || &amp;quot;Assault Rifle&amp;quot; || Erroneously full-auto fire || Featuring a Thermold magazine || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  || With and without M203 grenade launcher ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army: Rise of a Soldier]]'' ||  || With and without M203 grenade launcher ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher, The (VG)|The Punisher (VG)]]'' || &amp;quot;5.56mm Assault Rifle&amp;quot; || With optional M203 grenade launcher and night-vision scope, incorrectly shown capable of full auto fire ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' ||  ||  || With 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt 2]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;M16A2&amp;quot; || Erroneously fires in full-auto ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' ||  ||  ||  ||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[9th Company: Roots of Terror]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' ||  ||  || Seen only in cutscenes, non-playable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' || &amp;quot;Assault Rifle&amp;quot; || With barrel-mounted weaponlight&amp;lt;br /&amp;gt;50-round magazine ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || &amp;quot;M16A3&amp;quot; || Seen in a magazine and on posters, non-playable ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Chinatown Wars]]'' || &amp;quot;Carbine Rifle&amp;quot; ||  || Inaccurately fires 50 rounds || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M16/M203&amp;quot; || Fitted with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A2 M203&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || &amp;quot;M-16 Assault Rifle&amp;quot; || With barrel-mounted weaponlight and optional laser sight&amp;lt;br&amp;gt;50-round magazine ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M16-A2&amp;quot; || Can fire semi-auto and three-round burst ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deus Ex: Human Revolution]]'' ||  ||  || Seen held by a soldier in one of the game's endings, non-playable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Seen used by a thug in the intro cutscene, non-playable || 2002&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A4 Rifle ==&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|right|500px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|right|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
The A4 is a 3-round burst rifle like the A2.  As is the case with the A2 rifle, all movie/TV appearances of the 'flat top' M16 are full auto, not three round burst, since no director wants to see only three rounds fire at a time. So these are, again, A4 uppers built on full auto lower receivers. Despite the fact that the real world A4 is a three round burst rifle, IMFDB will still refer to the movie incarnations as A4s, since that is the rifle they are supposed to represent on film.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' ||  || Serbian and Albanian soldiers  || with a red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' ||  || SFC Duhon || Fitted with EOTech Holographic sight || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incredible Hulk, The (2008)|The Incredible Hulk (2008)]]'' || Various || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day the Earth Stood Still, The (2008)|The Day the Earth Stood Still (2008)]]'' ||  || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Revenge of the Fallen]]'' || Various || US military personnel || Fitted with Trijicon ACOG scopes, SureFire Universal WeaponLights, and KAC RIS foregrips || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hurt Locker]]'' || Various || US Army soldiers || Possibly airsoft replicas; fitted with various attachments || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2008)]]'' ||  || Mercenary || Possibly Armalite M15A4; fitted with Aimpoint M68 CCO || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legion]]'' || [[Paul Bettany]] || Michael || Fitted with carry handle and [[M203 grenade launcher]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Survival of the Dead]]'' || [[Alan Van Sprang]] || SGT Crocket ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Athena Karkanis]] || Tomboy ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)]]'' || [[Helen Mirren]] || Victoria || Fitted with CAA Sharp Shooting Stock, HBAR flat top upper, sniping scope, A2 handguards, GemTech suppressor, and Harris Bipod || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Battle: Los Angeles]]'' || [[Ne-Yo]] || Cpl. Kevin Harris || rowspan=&amp;quot;3&amp;quot; | Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip || rowspan=&amp;quot;6&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Parrack]] || LCpl. Kerns&lt;br /&gt;
|-&lt;br /&gt;
| [[Noel Fisher]] || Pfc. Lenihan&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines || Fitted with Magpul MBUS rear sights, Trijicon TA31F and TA31RCO ACOG scopes (on Larue Precision mount), AN/PEQ-15 ATPIAL designators, Surefire Universal WeaponLights, and KAC RIS foregrips or [[M203 grenade launcher|M203A2 grenade launchers]]&lt;br /&gt;
|-&lt;br /&gt;
| Various || US California Army National Guardsmen || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Joe Rincon || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]]'' || Various || S.H.I.E.L.D. guards || Fitted with C-More red dot sights || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || || U.S. Marines ||  &amp;quot;Come As You Are&amp;quot; With ACOG scope, Surefire Universal weaponlight, RIS foregrip, and AN/PEQ-2 IR designator ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' ||  || Miami-Dade P.D. officer || &amp;quot;Seeing Red&amp;quot;  With EOTech red dot sight ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] ||  || U.S. Army soldier ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || New Bern residents ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || Beck's soldiers   || With and without M68 Aimpoint red dot scope and Surefire weaponlight || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 3]]'' ||  || Sona Guards ||with scope and RIS handguard  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' ||  || U.S. Army soldier ||&amp;quot;Dark of the Moon&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Supernatural - Season 5]]'' || [[Jensen Ackles]] || Dean Wincehster ||rowspan=&amp;quot;2&amp;quot;|Dlask Arms Corp. rifle with telescopic sight / &amp;quot;Good God, Y'all&amp;quot; (S05E02)|| rowspan=&amp;quot;2&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Shawn Roberts]] || Austin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' ||||  || stock footages  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' |||| various soldiers || with ACOG and ITL MARS  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakout Kings]]'' / &amp;quot;Fun with Chemistry&amp;quot; || [[Ted Hallet]] || Corrections Officer ||  || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' |||| Resistance fighter ||   || 2011 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' ||[[Justin Rain]]|| Quentin McCawley || With telescopic sight  || rowspan=&amp;quot;3&amp;quot;|2013 &lt;br /&gt;
|-&lt;br /&gt;
| [[Deklon Roberts]]|| Sentry ||&lt;br /&gt;
|-&lt;br /&gt;
| || Defiance residents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 2]] / Split Second ||  ||Liber8 terrorist || suppressed and scoped || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Flag]] || UNF soldiers|| used in multiple configurations || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Upotte!!]] ||Ichiroku (Japanese for One Six) || With &amp;amp; without ACOG Scope || 2012 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M16A2&amp;quot; || Availalbe with carry handle, Trijicon RX01NSN reflex sight, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M16&amp;quot;, &amp;quot;M16/M203&amp;quot; || Available with Trijicon RX01NSN reflex sight and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' || &amp;quot;M-16 A4&amp;quot; || Fitted with Trijicon TA01 ACOG scope and [[M203 grenade launcher]] || NPCs using rifles fitted with carry handles and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M16A4&amp;quot; || Available with iron sights, EOTech Holographic sight, M68 CCO, Trijicon TA31F ACOG scope, KAC RIS and Grippod foregrips, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || &amp;quot;A4 Rifle&amp;quot; ||  || Available in the Xbox 360 version only || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] ||  || With Grippod foregrip, Magpul PMag magazine, and ACOG scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || &amp;quot;A4 Rifle&amp;quot; || Available with Aimpoint M68 CCO and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher || Available in the Xbox 360 version only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 ACOG&amp;quot;, &amp;quot;M16A4 GL&amp;quot;, &amp;quot;M16A4 ACOG GL&amp;quot; || Available with iron sights, Trijiocn TA01 AOCG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Added with update v1.04; erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Insurgency]] || &amp;quot;M16A4&amp;quot; || Available with iron sights, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || &amp;quot;M16A4&amp;quot; || Available with iron sights, SureShot red dot sight, [[M203 grenade launcher]], suppressor, or Trijicon ACOG scope || Incorrectly firing on full-auto in singleplayer mode  || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || &amp;quot;M16A4&amp;quot; || Can be fitted with 20, 30 and double 30-round magazines, M9 bayonet, Aimpoint M68 CCO, Trijicon ACOG scope, Leupold M8 scope, AV/PVS-4 night scope, laser module, tactical flashlight, Harris bipod, M9 bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M-16A3&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 DMR&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon M150 ACOG scope, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A4 CCO&amp;quot;, &amp;quot;&amp;quot;M16A4 RCO&amp;quot;, &amp;quot;M16A4 M203&amp;quot;, &amp;quot;M16A4 M203 RCO&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31 ACOG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 Assault&amp;quot;, &amp;quot;M16A4 CQB&amp;quot;, &amp;quot;M16A4 Night Ops&amp;quot;, &amp;quot;M16A4 Marksman&amp;quot;, &amp;quot;M16A4 Stealth&amp;quot; || Available with iron sights, Aimpoint M68 CCO, EOTech 551 Holographic sight, Trijicon TA01NSN ACOG scope, AN/PAS-13 thermal scope, AN/PEQ-2 IR Designator, suppressor, and [[M203 grenade launcher|M203A2 Grenade Launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || &amp;quot;M16A4&amp;quot; || Can be fitted w/ iron sights, red dot sight, EOTech 556 Holographic sight, Trijicon ACOG scope, Thermal scope, silencer, Masterkey underbarrel shotgun, and [[M203 grenade launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Hunt for the Puppeteer]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Cards of Destiny]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]]'' || || Fitted w/ Trijicon ACOG scope, and [[M203 grenade launcher]] ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;M16A4&amp;quot; || Fitted with iron sights, KAC RIS foregrip, and painted with desert camouflage scheme || Available to the Counter-Terrorist faction only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)]]'' || &amp;quot;M16A4&amp;quot; || Can be fitted with dual magazines, iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN ACOG scope, or suppressor || Available in multiplayer mode only; erroneously firing on full-auto; modeled with unremoveable [[M203 grenade launcher|M203A2 Grenade Launcher]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Karma Online]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] ||  ||  || Erroneously firing on full-auto || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M16 Rifle&amp;quot; || Can be fitted with various optical sights || Fires in semi-automatic only, also incorrectly firing 20 rounds from a 30-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || &amp;quot;M16A2&amp;quot; || Can be fitted with iron sights, Sightmark SureShot red dot sight, or EOTech Holographic sight || Modeled with ejection port, brass deflector, and carry handle fastening nuts on wrong sides, unremoveable [[M203 grenade launcher]], Hogue pistol grip, and tan furniture || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || &amp;quot;M16A4&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, SureFire Universal WeaponLight, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher]] || Modeled with reassembles to the Canadian C7 rifle, noticing by the handguard and the small rails attached beside the front iron sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || &amp;quot;M16A3&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A4&amp;quot;&amp;lt;br&amp;gt;''(both variants are available in-game)'' || Can be modified with iron sights, Trijicon RX01 reflex sight, EOTech 556 Holographic sight, Trijicon TA01NSN ACOG scope, ELCAN M145 MGO, infrared scope, KAC RIS foregrip, AN/PEQ-2 TPIAL designator, tactical flashlight, Harris bipod, heavy barrel, [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher || Magazines are modeled with Magpul || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || &amp;quot;M16A4&amp;quot; || Can be modified with FMJ rounds, extended mags, dual mags, red dot sight, Holographic sight, ACOG scope, thermal scope, heartbeat sensor, suppressor, M203 grenade launcher, and [[Knight's Armament Masterkey|KAC Masterkey]] || Modeled with a flash hider similar to the [[Non Guns#M16A2|Non Gun M16A2]] replica || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || &amp;quot;M16&amp;quot; || Fitted with EOTech 551 Holographic sight, 20-round magazine, and A2 handguards ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow 6: Patriots]]'' ||  || Fitted with carry handles and A2 handguards || Seen used by &amp;quot;True Patriots&amp;quot; terrorist group in the &amp;quot;Exclusive Trailer&amp;quot;; unknown if to be useable || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter-1==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt AR-15 Model SP1.jpg|thumb|right|500px|Colt AR-15 Sporter-1 (SP1) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hennessy]] ||  || IRA snipers ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault on Precinct 13 (1976)]] ||  || Gangmembers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Trespass]] || [[Ice Cube]] || Savon || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards and rubber bands on pistol grip and handguard || rowspan=&amp;quot;4&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Byron Minns]] || Moon&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy &amp;quot;Tiny&amp;quot; Lister]] || Cletus&lt;br /&gt;
|-&lt;br /&gt;
| [[Tico Wells]] || Davis&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[In the Army Now]] || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;4&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Lori Petty]] || PVT Christine Jones&lt;br /&gt;
|-&lt;br /&gt;
| [[David Alan Grier]] || PVT Fred Ostroff&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Paul McGann]] || [[Chris Ryan]] || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[David Morrissey]] || Andy McNab || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Nick Brimble]] || Vince Phillips || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Steven Waddington]] || Dinger || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Simon Burke]] || Stan || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Hannes Muller]] || Mark || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Time and Tide]] ||  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Four Brothers]] ||  || DPD honor guard || Fitted with A2 handguards and 20-round magazines || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Adam-12]]'' || [[Martin Milner]] ||  Officer Malloy |||| 1971-1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adam-12]]''|| [[Kent McCord]] || Officer Reed ||||1971-19751&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]''|| ||Cortez´s henchmen ||&amp;quot;The Cortez Connection&amp;quot; (S03E08) ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' ||  || Militant extremists || Fitted with A2 handguards || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted [[Cobray CM203]] || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Ryan]] || SSgt. Johnny Bell &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Dow&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || [[M16A1]] in non firing scenes&lt;br /&gt;
|-&lt;br /&gt;
| || Columbian soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[M16A1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Sporter II==&lt;br /&gt;
[[File:1001147qb7.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, early model with magazine removed and A1 upper receiver - 5.56x45mm]]&lt;br /&gt;
[[File:AR-15A2 Sporter 2.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, late model with A1E1 upper receiver and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunderheart]] ||  || FBI agents ||Early model || 1992&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ Ultimate Weapons ]] ||  ||  ||Early model with A1 handguard || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Match Target==&lt;br /&gt;
[[Image:PostbanAR15A2standard.jpg|thumb|right|501px|Colt Match Target with 5 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model MT6700.jpg|thumb|500px|right|Colt Match Target Competition with 10 round magazine - 5.56x45mm]]&lt;br /&gt;
Post-ban version of the AR-15A2 HBAR; it has the bayonet lug deleted and features a barrel that has no threading and therefore cannot accept a muzzle brake or flash hider. A 'Competition' model was also made, incorporating a flat-top upper receiver to allow mounting of various optics. Both versions of the Match Target are available with a permanently attached compensator as a factory option.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] || [[Brian Presley]] || Tommy Yates || With magazine removed || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythbusters]] ||  ||  || Competition with 30 round magazine || 2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter Carbine==&lt;br /&gt;
[[Image:Colt-Sporter-I-Carbine.jpg|thumb|right|500px|Colt Sporter I Carbine - 5.56x45mm. Colt's public offering of a lightweight carbine based on the AR-15 Platform. This rifle has been erroneously called &amp;quot;the M16 Shorty&amp;quot; for years by Law Enforcement and Firearms &amp;quot;authors&amp;quot;. The &amp;quot;M16 Shorty&amp;quot; or &amp;quot;Shorty Carbine&amp;quot; have never been authorized or used names for the rifle by Colt or the Government.]]&lt;br /&gt;
[[Image:ColtM654.jpg‎|thumb|500px|right|Colt Sporter I Carbine modified with a 14&amp;quot; barrel to replicate a Model 654, the export model of the Model 653 without forward assist - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtSporterIICarbine.jpg|thumb|right|500px|Colt Sporter II Carbine with 20 round magazine - 5.56x45mm. Colt model #R-6420. Colt still insisted on using the SP1 style lower receiver so any rifle that looks like this but has the ribbing around the magazine release button is not a Colt rifle. Variants of this rifle have both the round and tear drop forward assist buttons, however, most of the early years of production had the tear drop button, like this rifle in the photo.]]&lt;br /&gt;
[[Image:ColtSporterIIw30RdMag.jpg|thumb|right|500px|Colt Sporter II Carbine with 30 round magazine - 5.56x45mm. This is the exact same rifle as above except with a 30 round magazine instead of a 20 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || [[Steve Bond]] || Mark Derrick || With a scoope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || || Derrick´s pal || With a scope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || SWAT officers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[U.S. Marshals]]''|| [[Michael Paul Chan]] ||Cultural Attache || ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Blank (1998)|Point Blank]]||[[Michael Wright]]||Sonny|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Across the Line: The Exodus of Charlie Wright]]''|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Bamber]] || Lt. Dotsy Doheny || rowspan=&amp;quot;3&amp;quot;|[[Ultimate Force]] || rowspan=&amp;quot;3&amp;quot;|Sporter II fitted with solid stock and duckbill flash-hider || rowspan=&amp;quot;3&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn-Up Scramble]] || ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead Island]] || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead Island Riptide]] || || || 2013&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco C7/Colt Model 715 ==&lt;br /&gt;
[[Image:Colt715 C7Rifle.jpg‎ |thumb|right|500px|Colt Model 715 (virtually identical rifle to the Colt Canada C7) - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtCanadaC7A1.jpg|thumb|right|500px|Colt Canada C7A1 with ELCAN scope and polymer magazine 5.56x45mm]]&lt;br /&gt;
[[Image:C7a2.jpg|thumb|right|500px|Colt Canada C7A2 with ELCAN scope and polymer magazine 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Known as the Colt Model 715 in the United States, the Diemaco C7 is a Canadian license-built version of the M16 that was developed in tandem with the M16A2, but retains the rear sight and the automatic firing mode of the earlier M16A1, with the further addition of a heavier barrel and brass deflector. The original C7 was gradually replaced by the C7A1 in Canadian service during the mid 1990s, eliminating the carrying handle in favor of a Weaver rail system and a 3.5x ELCAN optical sight. The C7A2 is a mid-life upgrade of the C7A1 that adds a 4-position M4-style stock, a new handguard and pistol grip in OD green, and a Triad rail system that allows for the mounting of additional accessories such as RIS foregrips or AN/PEQ-2 laser illumination devices. &lt;br /&gt;
&lt;br /&gt;
''NOTE: Diemaco (currently Colt Canada) does not permit sale of their weapons to civilians (including film armorers), so C7s in films is near impossible to see.  However, several AR-15 manufacturers built identically-configured rifles with the same receiver style, which were usually marketed as &amp;quot;budget&amp;quot; alternatives to their [[M16A2]] clones.  Colt manufactured the Model 715, while Olympic Arms manufactured its own version, the K4B (which is currently sold as the &amp;quot;Plinker Plus 20&amp;quot;).  Most of the &amp;quot;C7&amp;quot; rifles appearing in movies and TV shows are the older-model (pre-1994) Olympic Arms K4B rifles; these guns are evidently preferred by the armorers in Vancouver, British Columbia and have been featured on TV shows such as ''[[Stargate: SG1]]'', ''[[The X-Files]]'', ''[[Millennium]]'', and ''[[Viper]]''.  If the movie or TV show you are watching was filmed in British Columbia, chances are that you're seeing a converted Olympic Arms K4B, and not a genuine C7.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Walking Tall]] ||  || Ex-Deputy || With Beta-C drum magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Dumbo Drop]] ||  || Green Berets,US Soldiers,ARVN || Mocked up as M16A1 || 1995&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Continuum - Season 2]]/  Episode 2 || with [[Cobray 37mm Launcher]]  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Luvia Petersen]] || Jasmine Garza || [[Continuum - Season 1]]/  &amp;quot;Fast Times&amp;quot; (Episode 2) || with [[Cobray 37mm Launcher]]  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| Various || Canadian Forces soldiers || [[Combat Hospital]] || C7A1 and C7A2, with ELCAN scopes and RIS foregrips  || 2011-???&lt;br /&gt;
|-&lt;br /&gt;
| [[James McGowan]] || Major Mike Kessler || [[The Border (TV Series)]] / &amp;quot;Blowback&amp;quot; || With ELCAN sight  || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers || [[Harsh Realm]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Repblican Guard Special Forces || [[Harsh Realm]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Cherokee rebels || [[Harsh Realm]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Survivalists/other characters || [[Millennium]] ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S.A.F. personnel || [[Stargate: SG1]] ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. military personnel/various bad guys || [[Viper (TV Series)]] ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Viper]] / &amp;quot;Diamond in the Rough&amp;quot; || With 20-round magazine and [[Cobray 37mm Launcher#Cobray CM203 37mm Launcher|Cobray CM203 launcher]] || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Villains || [[Viper]] ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|  || Armored van robber || [[Sentinel, The (TV series)|The Sentinel]] / &amp;quot;Love and Guns&amp;quot; || with [[Cobray 37mm Launcher|Cobray CM203]] || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Burgi]] || Det. Jim Ellison || [[Sentinel, The (TV series)|The Sentinel]] / &amp;quot;Siege&amp;quot; ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance 2]] || C-7 || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || C7A2, with Back-Up Iron Sights, EOTech red dot sight, ELCAN scope, and M203 grenade launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || As the &amp;quot;Diemaco C7A2&amp;quot; ||  || C7A2, with Crane stock, polymer magazine, EOTech red dot sight, and ELCAN Specter scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C8 Carbine ==&lt;br /&gt;
[[File:C8A1ELCAN.JPG|thumb|right|500px|Colt Canada C8A1 carbine with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
[[Image:C8a1.jpg|thumb|right|500px|Colt Canada C8A2 carbine with polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|right|500px|Colt Canada C8A3 carbine 5.56x45mm with ELCAN scope and polymer magazine. Also known as the &amp;quot;C8FTHB&amp;quot; (Flat-Top Heavy Barrel)]]&lt;br /&gt;
&lt;br /&gt;
Essentially a carbine version of the C7 rifle, the C8 carbine serves the same role in the Canadian Armed Forces as the M4A1 carbine serves in the U.S. military. The original C8 is virtually identical to the Colt Model 653 carbine, while later variants introduced heavier barrels and flat-top upper recievers.&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Elias Koteas]] || Colonel Xavier Marks || [[Combat Hospital]]|| C8A3, with ELCAN scope and foregrip || 2011-???&lt;br /&gt;
|-&lt;br /&gt;
| Various || Gunmen || [[The Border (TV Series)]] / &amp;quot;Gross Deceptions&amp;quot; || C8A1, with ELCAN scope || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || C8A3, with EOTech red dot sight and ELCAN scope ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C7/C7A1 LSW ==&lt;br /&gt;
[[File:M16A2 CAR.jpg|thumb|right|500px|Diemaco C7 LSW/Colt Model 750 LMG with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Model 950 C7A1 LSW.jpg|thumb|right|500px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker &amp;amp; Hale bipod - 5.56x45mm]]&lt;br /&gt;
A light machine gun variant of the C7, the LSW features an enlarged gas tube and heavier barrel with a correspondingly larger handguard with a distinctive square profile and detachable carry handle. The weapon is only capable of being fired in fully automatic from an open bolt (hence no need for a forward assist), and features a bipod, vertical grip and modified buffer tube to aid in automatic fire. The weapon was a joint venture between Colt and Diemaco, and is thus the only Canadian variant to feature the A2 rear sights as standard. The original C7 LSW was designed in the 80s and featured a barrel mounted bipod and fixed sights. The weapon was updated to the C7A1 LSW in the 90's, which featured a flattop receiver and a handguard mounted bipod. These two weapons were sold by Colt as the Model 750 and Model 950 respectively and were known as either the &amp;quot;Light Machine Gun&amp;quot; or &amp;quot;Automatic Rifle&amp;quot;, however all weapons are actually made by Diemaco/Colt Canada as noted by the maple leaf stamped on the magazine well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||M16A2 LMG||||C7A1/Model 950, forward sight and vertical grip removed||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16 with M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
''NOTE: In some movies and TV shows, the [[Cobray 37mm Launcher]] is used to impersonate the M203. For a list of ways to tell the two launchers apart, visit the Cobray 37mm Launcher page.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M16M203PredatorCombo.jpg|thumb|right|500px|Screen-used Faux M203 launcher attached to M16/SP1 (5.56x45mm) configured as seen in ''[[Predator]]'' © Copyright MPM2008 - 2009 Licensed to www.imfdb.org ]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|right|500px|M16A1 (5.56x45mm) with [[M203 grenade launcher|M203 40mm grenade launcher]]]]&lt;br /&gt;
[[Image:M16A1wNewCM203.jpg‎ |thumb|right|500px|M16A1 with Cobray CM203 37mm Flare Launcher for Comparison - 37mm.  Many times these unrestricted 37mm launchers double for the real M203 launcher.]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|right|500px|M16A2 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|right|501px|M16A4 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarface]] || [[Al Pacino]] || Tony Montana || M16A1, with two magazines taped together &amp;quot;jungle style&amp;quot; || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Predator]] || [[Arnold Schwarzenegger]] || Major Alan &amp;quot;Dutch&amp;quot; Schaefer || AR-15/SP1 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Steel]] || [[Sharon Stone]] || Kathy Connors || AR-15/SP1 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Steel]] || [[Jonathan Banks]] || Iceman || AR-15/SP1 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Academy 6: City Under Siege]] || [[David Graf]] || Eugene Tackleberry || M16A1 || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Peter Sarsgaard]] || Troy || M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Brian Geraghty]] || Fergus || M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Laz Alonso]] || LCpl. Ramon Escobar || M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Boondock Saints, The|The Boondock Saints]] ||  ||  || M16A1, hanging on wall || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Ewan McGregor]] || Spc. John Grimes || M16A2 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Enrique Murciano]] || Sgt. Ruiz || M16A2 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Boiled]] || [[Philip Kwok]] || Mad Dog || M16A1 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear and Present Danger]] || [[Jaime Gomez]] || Sgt. Julio Vega || M16A1 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear and Present Danger]] ||  || Reciprocity team member || M16A2 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Heartbreak Ridge]] || [[Rodney Hill]] || Collins || AR-15/SP1 || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Crocodile Hunter: Collision Course, The|The Crocodile Hunter: Collision Course]] ||  || US Army Ranger || M16A1 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomorrow Never Dies]] ||  || Henchmen || M16A2, with Beta-C drum magazines || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)|Point Blank]]'' || [[Michael Wright]] || Sonny || M16A1, with optics and suppressor || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[American Gangster]] ||  ||  || M16A1 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] || [[Bokeem Woodbine]] || Sgt. Crisp || M16A1 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] || [[Tony Todd]] || Cpt. Darrow || Switches between AR-16/SP1 and M16A1 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] ||  || Rogue Marines || M16A1 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle]] || [[Seth Green]] || Dan || M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle]] || [[Ethan Suplee]] || Elwood || M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Bravo Two Zero]] || [[Sean Bean]] || Andy McNab || M16A2, with camouflage paint scheme and compass attached to handguard || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Bravo Two Zero]] || [[Kevin Collins]] || Chris Ryan || M16A2, with camouflage paint scheme || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper 2]] ||  ||  || M16A1, with scope mounted on carry handle || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek IV: The Voyage Home]] ||  || US Marine || M16A1 || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]] || [[Pauly Shore]] || Bones Conway || M16A1, promotional material only || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Earth]] ||  || Human resistance fighters || M16A1 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher, The (2004)|The Punisher]] || [[Thomas Jane]] || Frank Castle || M16A2, promotional material only || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The|The Sum of All Fears]] ||  || US Marine || M16A2 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Elephant White]] ||  || Thai thug || M16A1 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Zone]] ||  || US Army soldier || M16A4, airsoft replica || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Zone]] ||  || MET-D soldier || M16A4, airsoft replica || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Legion]] || [[Paul Bettany]] || Michael || Switches between M16A2 and M16A4 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle: Los Angeles]] ||  || U.S. Marines || M16A4, with ACOG scopes, Magpul rear sights, and AN/PEQ-15 IR designators || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers || [[Unit, The|The Unit]] || Mounted on M16A2 || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Kieran Mulroney]] || Cpl. Mick Kirkland || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mounted on M16A1, with and without night vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Todd Kimsey]] || Lt. Willis || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mounted on M16A1, with and without night vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Dourdan]] || Sgt. Mohmand || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mounted on M16A1, with and without night vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Marines || [[CSI: NY]] / &amp;quot;Heroes&amp;quot; || Mounted on M16A2, with ACOG scope || 2004- ????&lt;br /&gt;
|-&lt;br /&gt;
| [[George Peppard]] || Col. John &amp;quot;Hannibal&amp;quot; Smith || [[A-Team, The|The A-Team]] / &amp;quot;The Sound of Thunder&amp;quot; || Mounted on AR-15/SP1 || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dino Crisis 2]]'' ||  ||  || Mounted on [[M16A2]] || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project IGI: I'm Going In]]'' ||  ||  || Mounted on [[M16A2]] || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;M16A2&amp;quot; || Can fire HE rounds and flares in green and red colors || Mounted on M16A2 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Agent Under Fire]]'' || &amp;quot;Windsor FSU-4&amp;quot; ||  || Customized AR-15 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M16A2&amp;quot; ||  || Mounted on [[M16A4]] || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' || &amp;quot;M-16 A4&amp;quot; ||  || Mounted on M16A4 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M16A2&amp;quot; ||  || Mounted on M16A2 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[IGI 2: Covert Strike]]'' ||  ||  || Mounted on M16A2 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || &amp;quot;M16A2&amp;quot; ||  || Mounted on M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M16A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A2&amp;quot; ||  || Mounted on M16A1 and M16A4 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army: Rise of a Soldier]]'' ||  ||  || Mounted on M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency]]'' ||  ||  || Mounted on M16A4 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' ||  ||  || Mounted on M16A2 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || &amp;quot;M16A4&amp;quot; ||  || Mounted on M16A4 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A4&amp;quot; || Can fire HE rounds and flares in green, red, white, and yellow colors || Mounted on M16A4 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M16A4&amp;quot; ||  || Mounted on M16A4 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]]'' ||  ||  || Mounted on M16A4 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;M16A2&amp;quot; ||  || Mounted on M16A4 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || &amp;quot;M16A4&amp;quot; ||  || Mounted on M16A4 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || &amp;quot;M16A2&amp;quot; ||  || Non-usable; mounted on M16A4 || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  Remi|| [[Burn Up!]] || Mounted on M16A1 || 1991&lt;br /&gt;
|-&lt;br /&gt;
|  SWAT Officers || [[Burn Up!]] || Mounted on M16A1 || 1991&lt;br /&gt;
|-&lt;br /&gt;
|  Asano || [[Mezzo DSA]] || Mounted on M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| U.S. soldier || [[Blood+]] || Mounted on M16A2 || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt XM177/CAR-15/Commando Series ==&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|right|500px|Colt Model 609 aka U.S. Army's XM177E1- 5.56x45mm. This Carbine utilized the partial magazine fence, the tear drop forward assist, but kept the 10&amp;quot; barrel and Flash hider/Suppressor that did not have a grenade ring (a later feature on the E2 model).]]&lt;br /&gt;
[[Image:ColtModel610-XM177.jpg|thumb|500px|right|GAU-5/A aka Colt Model 610 - 5.56x45mm. This is the USAF version and was only used by them.  This is NOT the E1 version, which was used almost exclusively by the Army.]]&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|500px|right|'''XM177E2 Carbine''' aka Colt Model 629 - 5.56x45mm. This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
[[Image:FakeXM177.jpg|thumb|right|500px|Late 1970s model AR15 Sporter 1 Carbine - converted into an XM177 Lookalike for the film ''[[The Dogs of War]]'' - 5.56x45mm]]&lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|right|500px|Commercial CAR-15 semiautomatic Rifle - 5.56x45mm.  This is strictly a semiautomatic civilian copy of the XM177 style of rifles. The flash hider is a smaller diameter copy of the XM-177 and has no sound suppression qualities and is permanently welded onto the barrel to make it legal length for over the counter gun store sales.]]&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, Colt made several short barreled carbines that were fielded.  The '''Colt Model 607''' (a line of carbines that would eventually be called the CAR-15 in the US Market) was designated the '''XM177''' in Vietnam. It had a 10&amp;quot; barrel and a slab side receiver just like the original AR-15s.  The '''Colt Model 609''' was designated the '''XM177E1''', where they added a forward assist, upgraded breakdown pin assembly and a chromed chamber (the same modifications made to the A1 upgrade of the M16 rifle).  This version was also where they started stamping the receivers &amp;quot;Commando&amp;quot;, thus known as the &amp;quot;Colt Commando&amp;quot; back in the States.   The '''Colt Model 610''' was a version built for the USAF security forces, and was called the '''XM177 GAU-5/A''' or when formally adopted by the US Air Force, 'the '''GAU-5/A''' ' (which is why the gun is seen on the show ''[[Stargate: SG1]]'' since the USAF used the carbine until recently).  The '''Colt Model 629''' was officially designated the '''XM177E2''' having changed the barrel from 10&amp;quot; to 11.5&amp;quot; and slightly changing the flash hider/sound suppressor.  This is the version '''most seen''' as replica and airsoft guns throughout the world.  &lt;br /&gt;
&lt;br /&gt;
The XM177 was adopted by the US Air Force during the Vietnam War and is still used by the USAF. The XM177E1 and the XM177E2 was adopted by the US Army and is no longer used.&lt;br /&gt;
&lt;br /&gt;
''Movie Armorer's note: Since the ATF viewed the flash hider of the XM177 as a 'silencer' due to the sound baffles within the item, it was as strictly controlled as any other silencer. Also the interior design of the flash hider / sound suppressor of the XM177 made it difficult to adapt to fire movie blanks. '''Thus there are virtually NO real XM177s used in movies.''' Most of the versions seen in films are modified commercial SP1 Carbines/M16 shorties with 'fake' XM177 flash hiders slipped over or welded to the end of the barrel. Also movie armorers used aftermarket barreled uppers by third party manufacturers and mated them to existing fully automatic lower receivers, thus were constantly swapping parts to build up guns which were requested by movie directors. So it is possible to see various upper receiver assemblies on recognizable M16/A1/A2 lower receivers.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]'' || [[Ziggy Byfield]] || Trooper Baker ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Randall &amp;quot;Tex&amp;quot; Cobb]] || Sailor || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' || Various actors || US Army soldiers || XM177E2, with original flash suppressor replaced by &amp;quot;birdcage&amp;quot; flash hider  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Spies Like Us]]'' || [[Sam Raimi]] || Security Guard ||  || rowspan=3 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Joel Coen]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Brest]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| [[Brazil]] ||  || MOI SWAT officers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Park is Mine, The|The Park is Mine]]'' || [[Yaphet Kotto]] || NYPD ESU Cpt. Frank Eubanks ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]'' || [[Daniele Quinn]] || Carlos ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''Equalizer 2000'' || [[Richard Norton]] ||  || With futuristic Hollywood embellisments || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Lethal Weapon]] || [[Gary Busey]] || Mr. Joshua || With scope, with &amp;amp; without magazines taped 'jungle-style' || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| Various actors ||  Shadow Company henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatal Beauty]]'' ||  || Henchwoman ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Running Man, The|The Running Man]]'' || [[Arnold Schwarzenegger]] || Ben Richards ||  || rowspan=6 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Yaphet Kotto]] || Laughlin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Rosales Jr.]] || Chico ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Guards ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Prisoners ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Guerillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || [[Sho Kosugi]] || Shiro Tanaka || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || [[Sean Penn]] || Sgt Tony Meserve || Fake version || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Double Impact]]'' || [[Geoffrey Lewis]] || Frank Avery ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
|  || Triad hitman || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hard to Kill]]'' || [[Dean Norris]] || Det. Sgt. Goodhart ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Boswell]] || Jack Axel ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator 2]]'' || [[Danny Glover]] || Lt. Mike Harrigan || With M203 grenade launcher || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Navy SEALs]]'' || [[Michael Biehn]] || LT Curran ||  || rowspan=3 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || Graham || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Rossovich]] || Leary ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || [[Valri Bromfield]] || Miss Purdah ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' ||  || Counter-terrorist team ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Jack City]]'' || [[Judd Nelson]] || Nick || With futuristic laser pointer/scope || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Under Siege]]'' ||  || US Marine ||  || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Navy SEALs ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEALs || With M203 grenade launchers || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitive, The|The Fugitive]]'' ||  || Chicago PD SWAT sniper || With scope || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 |  ''[[RoboCop 3]]'' || [[John Castle]] || Paul McDaggett || With M203 grenade launcher || rowspan=4 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Splatterpunks Gang Members || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Rehabilitation Officers || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Resistance Members || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperado]]'' ||  || Henchmen ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' ||  || Neo Nazi terrorists and SWAT officers || With [[M203 grenade launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Rock, The|The Rock]]'' || [[Sean Connery]] || John Patrick Mason ||  rowspan=4 | With SureFire Universal WeaponLight || rowspan=5 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas Cage]] || Stanley Goodspeed&lt;br /&gt;
|-&lt;br /&gt;
| [[David Morse]] || Maj. Tom Baxter&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || Cpt. Frye&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Rogue Recon Marines || With &amp;amp; without SureFire Universal WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peacemaker, The|The Peacemaker]]'' || Various actors || US Army Special Forces soldiers || With &amp;amp; without M203 grenade launchers &amp;amp; Maglite flashlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)]]'' ||  || Henchman ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Peter Stormare]] || Carl Hamilton ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Mats Långbacka]] || Stålhandske ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' ||  || US Army soldier ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cell, The|The Cell]]'' ||  || FBI HRT officer || With Surefire Universal WeaponLight || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2 (Brat 2)]]'' ||  || Chicago Police officer ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' || Various actors || Delta Force operators || With camouflage paint schemes and M68 Aimpoint red dot sights|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' ||  || US military personnel ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' ||  || Drug runner ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Blood Diamond]]'' || [[Leonardo DiCaprio]] || Danny Archer || rowspan=2 | With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and camouflage paint scheme || rowspan=2 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Mercenaries&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' ||  || ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tour of Duty]] ||[[Terence Knox]] || Sgt 1st Class Clayton &amp;quot;Zeke&amp;quot; Anderson ||   || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; ||[[Raymond Cruz]] || Rodriguez ||  Mocked-up weapons with M16A2-style receivers || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] ||Various || U.S. Army soldiers ||  Mocked-up weapons with M16A2-style receivers || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] ||Various || NNL Personnel ||  Mocked-up weapons with M16A2-style receivers || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|[[Ultimate Force]] || [[Chris Ryan]] || SSgt. Johnny Bell ||  rowspan=&amp;quot;3&amp;quot;|Commercial CAR-15 semiautomatic rifle || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Elliot Cowan]] || Cpl. Jem Poynton&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Reid]] || Cpt. Caroline Walsh&lt;br /&gt;
|-&lt;br /&gt;
| || UN Peacekeepers || Commercial CAR-15 semiautomatic rifle fitted with gooseneck rail and telescopic sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Mocked up Olympic Arms K3B with [[Cobray CM203]] mounted&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Horne ]] || Sgt. Sean Smith &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Badger's henchman ||  &amp;quot;Serenity&amp;quot; (S01E01) || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
* ''[[Spriggan]]'' (Model 629)&lt;br /&gt;
* ''[[Key the Metal Idol]]'' (Model 629)&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six]] || &amp;quot;CAR-15&amp;quot; || Can fire in semi-auto, 3-round burst, and automatic fire || Incorrectly featured with safe/semi/burst/auto trigger group, holds 30 rounds in a 20 round magazine, the handguard is the same length of the M16A2, and has a shorter flash hider || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance 2]] || &amp;quot;Colt Commando&amp;quot; ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough (video game)|The World Is Not Enough]] || &amp;quot;Mustang MAR-4&amp;quot;, &amp;quot;Mustang MAR-4 GL&amp;quot; || Available with an [[M203 grenade launcher]] ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] || &amp;quot;XM-177E2&amp;quot;, &amp;quot;XM-177S&amp;quot; || Can fire in both semi-auto and automatic fire; a generic red dot sight is featued with the &amp;quot;XM-177S&amp;quot; variant || Both first-person and world models are missing the flash hider || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne]] || &amp;quot;Colt Commando&amp;quot; ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Line of Sight: Vietnam]] || &amp;quot;CAR15&amp;quot; || Can fire in both semi-auto and automatic fire || Incorrectly loaded with 30 rounds in a 20 round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Vietnam]] ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Conflict: Vietnam]] || CAR-15 ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Portable Ops]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong 2]] || &amp;quot;XM-177&amp;quot; ||  || Lacks rear iron sight || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Colt Carbine/Model 653/Model 727/Model 733==&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|499px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|500px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; modified with a 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model 654.jpg‎|thumb|500px|right|Colt Model 654 &amp;quot;M16A1 Carbine&amp;quot;, the export model of the Model 653 without forward assist - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt-M-16-A-2-m723.jpg|thumb|right|500px|Colt Model 723 &amp;quot;M16A2 carbine&amp;quot; - 5.56x45mm.]]&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|right|500px|Colt Model 727 &amp;quot;M16A2 carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|500px|right|Colt Model 733 &amp;quot;M16A2 Commando&amp;quot; - 5.56x45mm.  Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]&lt;br /&gt;
&lt;br /&gt;
After 1973 Colt made several lightweight versions of the M16 and Commando rifles for use with Police and Security forces, as well as civilian sales worldwide.  It had the features of the XM177 rifle series, including the telescoping stock, but had either a 14.5&amp;quot; or a 16&amp;quot; lightweight barrel, depending on the demands of the customer, whether domestic or foreign.  ''It was NOT correct for Vietnam, despite what the movie '''[[Platoon]]''' portrays.'' Though 'unofficially' called the &amp;quot;M16 Shorty&amp;quot; by some writers and shooters, the 16&amp;quot; barreled lightweight carbine was never adopted formally by the US Military, and thus never had an &amp;quot;M&amp;quot; or &amp;quot;XM&amp;quot; designation.  It was used in the U.S. by Federal and local law enforcement. The Model 653 is also the basis for the Diemaco/Colt Canada C8 carbine series (see above). &lt;br /&gt;
&lt;br /&gt;
Colt also made the '''Model 733''', which was a 11.5&amp;quot; barreled version of the Model 653,  intended for Tactical police and security work. Later manufactured versions of both guns had A2 style heavy barrels.  The '''Model 723''' was a '''733''' designed for export for the UAE and used by US Delta Force.&lt;br /&gt;
&lt;br /&gt;
''What is confusing is that other manufacturers made all sorts of modified short barreled AR-15 rifles for the Police and Civilian markets throughout the years.  Colt themselves bastardized so many of their rifles throughout the years, swapping particular uppers with different lowers so that there will always be exceptions to the rule.  The explosion of custom and unique looking AR-15 rifles in the 1980s and 1990s has led to a lot of confusion regarding what rifle is in what movie.  ''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || [[Franco Nero]] || Cole || rowspan=&amp;quot;4&amp;quot; | Model 653P || rowspan=&amp;quot;4&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || [[Alex Courtney]] || Frank Landers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || [[Will Hare]] || Dollars&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || || Venarius' henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Code Name: Wild Geese]] || [[Klaus Kinski]] || Charleton || rowspan=&amp;quot;2&amp;quot; | Model 653 || rowspan=&amp;quot;2&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| Various || Charleton's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Tom Berenger]] || SGT Bob Barnes || rowspan=&amp;quot;2&amp;quot; | Model 653P || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Willem Dafoe]] || SGT Elias K. Grodin &lt;br /&gt;
|-&lt;br /&gt;
| [[The Living Daylights]] || [[Joe Don Baker]] || Brad Whitaker || Model 733 with transparent bullet-proof shield|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai || Model 653 || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 2: Judgement Day]]'' || [[Arnold Schwarzenegger]] || T-800 || Model 653; mocked up as XM177E2 by addition of a fake slip on flash hider. || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Linda Hamilton]] || Sarah Connor || Model 653 mocked up as XM177E2 by addition of a fake slip on flash hider. Fitted with silencer, laser sight and ACOG&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEAL || Model 653; fitted with [[M203]] || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Heat]]'' || [[Robert De Niro]] || Neil McCauley || rowspan=&amp;quot;2&amp;quot; | Model 733 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Val Kilmer]] || Chris Shiherlis&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' || [[Götz Otto]] || Stamper || Model 727; fitted with [[M203]] || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)|Point Blank]]'' || [[Mickey Rourke]] || Rudy Ray || Model 733 with optics, with camo point and suppressor || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Black Hawk Down]]'' || [[Eric Bana]] || SFC &amp;quot;Hoot&amp;quot; Hooten || Model 727 || rowspan=&amp;quot;7&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[William Fichtner]] || SFC Sanderson || rowspan=&amp;quot;2&amp;quot; | Model 727; fitted with Aimpoint red dot sight and SureFire WaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Tyson]] || SSG Busch&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Isaacs]] || CPT Mike Steele || rowspan=&amp;quot;2&amp;quot; | Model 733&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugh Dancy]] || SFC &amp;quot;Doc&amp;quot; Schmid&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolaj Coster-Waldau]] || MSG Gary Gordon || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with Aimpoint red dot sight, SureFire WeaponLight, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Eldard]] || CW3 Michael Durant &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[American Soldiers: A Day in Iraq]]'' || [[Paul Sturino]] || PFC Dowdy || Model 727 || rowspan=&amp;quot;3&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jordan Brown]] || SPC Cohen || Model 727; fitted with custom stock, KAC M4-style railed handguard, SureFire WeaponLight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Brett Ryan]] || SPC Romeo || Model 727 ;fitted with [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  || Models at the Berlin Arms Fair || Model 723 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane]]'' || Various || US Army soldiers || Model 723 fitted with a [[Cobray 37mm Launcher|Cobray CM203 Flare Launcher]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Hunt for Eagle One, The|The Hunt for Eagle One]]'' || [[Mark Dacascos]] || Lt. Matt Daniels || Model 727, Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight || rowspan=&amp;quot;5&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Zach McGowan]] || Spec. Hank Jackson || Model 727; fitted with 6-position collapsible stock and [[M203]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Dacascos]] || Lt. Matt Daniels || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Fozzy]] || Spec. Jeff Parker &lt;br /&gt;
|-&lt;br /&gt;
| [[Rey Malonzo]] || Lt. Narcisco Montalvo || Model 653P; fitted with 6-position collapsible stock and rubber butt pad, scope, KAC M4 RAS handguards, KAC RIS foregrip, and unusual ported compensator&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' ||  || U.S. Marines || Model 727; with foregrips and ACOG sights, mocked up to resemble the M4A1 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Beaufort]]'' || [[Oshri Cohen]] || 1stLt. Liraz &amp;quot;Erez&amp;quot; Librati || rowspan=&amp;quot;2&amp;quot; | Model 653; fitted with Kimber Mepro 21 reflex sight || rowspan=&amp;quot;4&amp;quot; |  2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Eltonyo]] || 1stSgt. Oshri&lt;br /&gt;
|-&lt;br /&gt;
| [[Hannan Yishai]] || Nadav || Model 733; fitted with different flash hider&lt;br /&gt;
|-&lt;br /&gt;
| Various || IDF soldiers || Locally chopped down Model 653 known as the &amp;quot;Mekut'zrar&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gomorrah]]'' || [[Marco Macor]] || Marco || Model 727; fitted with G&amp;amp;P airsoft replica of [[M203]] and Olympic Arms (or JB Unicorn Airsoft) handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men Origins: Wolverine]]'' || [[Hugh Jackman]] || James Howlett || Model 733 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Zone]]'' || Various || Special Forces soldiers || Model 733s; fitted with Aimpoint red dot sights, SureFire Universal WaponLights, and XM177 flash hiders || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolan's Cadillac]]'' ||  || Gangster || Model 727; fitted with [[M203]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)]]'' || [[Robert De Niro]] || Hunter || Model 727 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' ||  || US Marine || Model 727 with RIS handguard || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Miami_Vice_(TV_Series)|Miami Vice]]|| [[Don Johnson]] || Sonny Crockett || rowspan=&amp;quot;2&amp;quot; | Model 654 || rowspan=&amp;quot;4&amp;quot; | 1984 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|   || SRT members&lt;br /&gt;
|-&lt;br /&gt;
|  [[Edward James Olmos]] || Lt. Castillo || Model 733&lt;br /&gt;
|-&lt;br /&gt;
|   || Various || Model 733 with and without [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;The Fire Last Time&amp;quot; || [[Johnathan LaPaglia]] || Frank Parker || Model 733 fitted with XM177 style flash hider || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[Ultimate Force]]|| [[Jamie Draven]] || Cpl. Jamie Dow || rowspan=&amp;quot;3&amp;quot;|Model 733 || rowspan=&amp;quot;3&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Tremors: The Series]] || [[Michael Gross]] || Burt Gummer || rowspan=&amp;quot;2&amp;quot; | Model 653 || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Browne]] || Tyler Reed&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Cap]] / &amp;quot;Betrayed&amp;quot; ||  || SAS troopers || Model 727 || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[The Kill Point]] ||  || Pittsburg P.D. SWAT officer || Model 653 fitted with Surefire M500AB weaponlights|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]] / &amp;quot;Penance&amp;quot; ||  ||  || Model 733, present in the armoury but never used || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Skies]] || [[Sarah Carter]] || Maggie || Model 733 || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Variant and Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Rogue Spear]] ||&amp;quot;M4 Carbine&amp;quot;  ||Model 733  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Urban Terror]] ||&amp;quot;M4A1&amp;quot; ||Model 727  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Life]] || ||Model 727 with [[M203 grenade launcher]], HD replacement of the [[MP5]]  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne (video game)|Max Payne]] || &amp;quot;Colt Commando&amp;quot; || Model 733 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Vice City]] || &amp;quot;M4&amp;quot; || Model 733 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Die Hard: Nakatomi Plaza]] || N/A || Model 733 with A1E1 upper receiver, M16-style fixed stock, and 20-round angled magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Black Hawk Down]] || &amp;quot;CAR-15&amp;quot; || Model 727 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaser]] || &amp;quot;Colt M4&amp;quot; || Model 733, without casing deflector || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: San Andreas]] || &amp;quot;M4&amp;quot; || Model 733 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry]] ||  &amp;quot;M4 Assault Weapon&amp;quot; || Model 727 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Liberty City Stories]] || &amp;quot;M4&amp;quot; || Model 733 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Project Reality]] || &amp;quot;M16A1 Menosar&amp;quot; || Israeli Defence Force Menusar: Model 653 with barrel cut down to 12.5&amp;quot;, with optional [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A1 Mekotzrar&amp;quot; || Israeli Defence Force Mekut'zrar: Model 653 with barrel cut down to 10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[World in Conflict]] || || Model 733|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomb Raider: Underworld]] || &amp;quot;A12 Carbine&amp;quot; || Model 727, with custom butt-stock and flash suppressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheelman]] || Carbine  ||Model 727 with A1-type barrel of the Model 723  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Peace Walker]] ||&amp;quot;M653&amp;quot;  ||Model 653 with various upgrades || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Black Ops]] || &amp;quot;Commando&amp;quot; || Model 733, with flat top || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout: New Vegas]] ||&amp;quot;Assault Carbine&amp;quot; ||Model 733  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Lara Croft and the Guardian of Light]] || &amp;quot;Assault Rifle&amp;quot; ||Model 727, sometimes with custom butt-stock || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Warrior]] || || Model 733|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''|| ||Model 723||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M231 Firing Port Weapon ==&lt;br /&gt;
[[Image:381portg.jpg|thumb|right|501px|M231 Firing Port Weapon 5.56x45mm]]&lt;br /&gt;
The M231 Firing Port Weapon is a stripped-down, bare-bones carbine designed for U.S. Army soldiers riding in the M2 &amp;amp; M3 Bradley infantry fighting vehicles. The FPW was designed to allow transported soldiersto protect the vulnerable flanks and rear of the IFV while still under armor. The weapon is only capable of full-auto fire with no semi-auto mode. Later upgrades to the Bradley blocked the firing ports on the sides of the hull with extra armor, though FPWs are still carried for the two rear ports covering the loading ramp.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Variant and Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 3: Snake Eater]]||Patriot||Beta C-Mag with infinite ammo, signature weapon of The Boss||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality]]|| ||Used on M2A2 Bradley||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Bad Company]]|| ||Used on M2A2 Bradley||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 4: Guns of the Patriots]]||Patriot||Beta C-Mag with infinite ammo||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine==&lt;br /&gt;
The AR-15 (for Armalite Model 15) Carbine is the common name for the widely-owned semi-automatic rifle which soon afterwards became the selective fire M16 and M4 carbine assault rifles, which are currently in use by the United States military. AR-15 was the original name for what became the militarily designated M16, the assault rifle first used by the U.S. in the Vietnam War. The name AR-15 is now used almost exclusively to refer to the semi-automatic (commercially available) civilian version(s) of the M16 and M4 assault rifles.&lt;br /&gt;
Standard AR-15 rifles accept detachable magazines of widely varying capacities, and have a pistol grip that protrudes beneath the stock. AR-15 rifles are highly configurable and customizable. They are commonly fitted with several accessories such as bipods, folding or collapsing stocks, threaded barrels for the attachment of a flash suppressor, and a rail system for the attachment of vertical grips, flashlights, laser sights, telescopic sights, etc.&lt;br /&gt;
The AR-15 consists of separate upper and lower receiver assemblies, which are attached with two through-pins and can be quickly interchanged with no tools. The upper receiver assembly is simply considered a part, and may be freely purchased and mail-ordered in most locations. This is a very attractive feature for enthusiasts, who often purchase a number of upper receivers (often in different calibers) and interchange them with the same lower receiver. However, one must be thoroughly familiar with firearms laws before doing this as it is possible to make an illegal configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:AR15earliervariant.jpg|thumb|right|500px|AR-15 Carbine with 20 round magazine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Planet Terror]] || [[Freddy Rodriguez]] || El Wray || With night-vision scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M4/M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|right|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above).]]&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|right|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The M4 Carbine is a 14.5&amp;quot; barreled select fire Assault Rifle.  It has a distinctive 'step down' in the barrel to allow for mounting the M203 grenade launcher. Many of them in the battlefield are customized with forearm rails (usually holding the AN/PEQ-2 IR designator, a vertical forward grip, sometimes a flashlight, or one of many types of rifle scopes and red-dot or reflex optics).  The M4 has three round burst capability, while the M4A1 has full auto fire capability. The very earliest M4s delivered to the U.S. Army had fixed carry handles and were known in Colt's catalog as the Model 777; however, soon after, the military started buying the Model 920, which featured a detachable carry handle, but continued to call these guns &amp;quot;M4s&amp;quot;. Contrary to popular misconception, the carry handles on most M4s and M4A1s are detachable, and most of these carbines are used with the carry handle removed, and a folding rear sight and optic being attached to the receiver instead. As far as the procurement program has always been concerned, the burst/auto capability is the only difference between an M4 and M4A1, however, more recently produced M4A1s also have a thicker barrel profile under the handguards along with a heavier buffer to slow the rate of fire, meaning that the weapon is more controllable during fully automatic firing and is less prone to overheating.&lt;br /&gt;
&lt;br /&gt;
What is confusing is that many civilian commercial makers of AR-15 style rifles call their 16&amp;quot; Carbine '''&amp;quot;The M4&amp;quot;'''.  Though there is no rule saying they can't name their gun whatever they want, the official M4 is the version used and originally issued by the U.S. Army and built by Colt.  Colt tried to sue other gun makers to stop using the term 'M4'  however, it was ruled that M4 refers to a '''type''' of firearm and Colt cannot copyright the term.  &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Air Force One]] || [[Gary Oldman]] || Ivan Korshunov || Fitted with C-More Sight, first film to feature the M4A1 || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Elya Baskin]] || Andrei Kolchak || Fitted with C-More sight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]] ||  || U.S. Army soldiers || With M203 grenade launchers || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]] ||  || Child recruits || Fitted with C-More Sights and RIS foregrips || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cell]] ||  || FBI HRT members || Fitted with tactical light || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]] ||  || ROKA soldiers || Fitted with C-More sights || 2000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[Black Hawk Down]] || [[Eric Bana]] || SFC Norm &amp;quot;Hoot&amp;quot; Gibson || Fitted with tactical flashlight and paint with desert camo, also anachronistic for the time period of the film || rowspan=&amp;quot;2&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta operator ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2009: Lost Memories]] ||  || JBI SWAT officers || Fitted with scope, rails, forward handgrips, tactical light and laser aiming devices || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steal]] ||  || SWAT officers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sum of All Fears]] ||  || U.S. military personnel || Fitted with Trijicon RX01 red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[XXX|xXx]] || [[Marton Csokas]] || Yorgi || Fitted with M68 Aimpoint scope, Beta-C mag and Surefire M900 weaponlight foregrip || rowspan=&amp;quot;3&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Jan Pavel Filipensky]] || Viktor || Fitted with M68 Aimpoint scope, Beta-C mag and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA commandos || Fitted with M68 Aimpoint scope and Surefire M500AB forend weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Ballistic: Ecks vs. Sever]] || [[Antonio Banderas]] || FBI agent Jeremiah Ecks || rowspan=&amp;quot;4&amp;quot; | One of the first films to feature the M4's newer 6-position (&amp;quot;LE&amp;quot;) collapsible stock || rowspan=&amp;quot;4&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucy Liu]] || Agent Sever&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregg Henry]] || Robert Gant&lt;br /&gt;
|-&lt;br /&gt;
|  || DIA agents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Tears of the Sun]] || [[Bruce Willis]] || LT A.K. Waters || Fitted with back up iron sight, Aimpoint M68 CCO, D-LAP laser sight, and RIS fioregrip || rowspan=&amp;quot;4&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Cole Hauser]] || James &amp;quot;Red&amp;quot; Atkins || [[Bruce Willis]]'s M4A1&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Messner]] || Kelly Lake || Fitted with back up iron sight, Aimpoint M68 CCO, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Chad Smith]] || Jason &amp;quot;Flea&amp;quot; Mabry || Fitted with stock cheek pad, carry handle, Combat Military Optics LTD Marksman Series Model 100, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreamcatcher]] ||  || Soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X2: X-Men United]] ||  || Col. Stryker's men || Fitted with RIS foregrips, tactical flashlights and laser pointers || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In-Laws, The (2003)|The In-Laws]] || [[David Suchet]] || Jean-Pierre Thibodoux ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[2 Fast 2 Furious]] ||  || U.S. Customs agents || Fitted with WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || Carter's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]] ||  || U.S. Army soldiers || Fitted with Trijicon ACOG scopes, AN/PEQ-2 IR designators, WeaponLights, and RIS foregrips || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 3: Rise of the Machines]] || [[Nick Stahl]] || John Conor || Fitted with C-More sight and M26 MASS || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || S.W.A.T. officers || Fitted with C-More sights and Surefire M500AB weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]] || [[Yul Vasquez]] || Det. Reyes || Fitted with M68 Aimpoint scope, Surefire M500AB forend weaponslight and laser pointer || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || TNT members || Fitted with M68 Aimpoint scopes, M500AB forend weaponslights and laser pointers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[S.W.A.T.]] || [[Jeremy Renner]] || Brian Gamble || rowspan=&amp;quot;3&amp;quot; | Fitted with ACOG compact scope and Surefire M500AB weaponlight || rowspan=&amp;quot;3&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[L.L. Cool J]] || Officer Deacon 'Deke' Kay&lt;br /&gt;
|-&lt;br /&gt;
| [[Colin Farrell]] || Officer Jim Street&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]] || [[Robbie Gee]] || Kahn || Fitted with a scope and Surefire M500AB weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saving Jessica Lynch]] ||  || U.S. Marines and Army Rangers || Fitted with RIS foregrips, Aimpoint sights, ACOG scopes, laser pointers and tactical flashlights || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]] ||  || FBI SWAT ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 3]] ||  || U.S. Marines || Fitted with AN/PEQ-2 IR designators and RIS foregrips || 2004&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Cube Zero]] ||  || Soldiers ||  || 2004 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[American Soldiers: A Day in Iraq]] || [[Zan Calabretta]] || SGT Delvecchio || rowspan=&amp;quot;2&amp;quot; | Fitted with A.R.M.S. SIR system, Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaun Taylor]] || SGT Ron Stalker&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Belisaro]] || PFC Johnson || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Gilbank]] || PFC Aikens&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Hostage (2005)]] ||  || LAPD SWAT officers || Fitted with Trijicon TA38 ACOG scope and WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Fake FBI SWAT operators ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interpreter, The|The Interpreter]] || Various || Secret Service Uniformed Division ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[XXX: State of the Union|xXx: State of the Union]] || [[Scott Speedman]] || Agent Kyle Steele || Fitted with aforementioned weaponlight and a Leupold CQ/T scope || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Xzibit]] || Zeke || fitted with a [[M26 MASS]]&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA security forces || Fitted with Surefire M500AB forearm weaponlights&lt;br /&gt;
|-&lt;br /&gt;
|  || S.W.A.T. officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]] || Various || Company Men members ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman Begins]] || Various || GCPD SWAT officers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island, The|The Island]] ||  || Gunman || Fitted with carry handle, Trijicon ACOG scope, and Magpul stock || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter 2]] ||  || Miami S.W.A.T. member ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane (2005)|Painkiller Jane]] ||[[Emmanuelle Vaugier]]||Capt. Jane Elizabeth Browning || .||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Divergence]] || [[Daniel Wu]] || Coke || airsoft replica || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Times]] || [[Christian Bale]] || Jim Davis || RIS fore-grip and M68 Aimpoint scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inside Man]] || Various || NYPD ESU officers || Fitted with Aimpoint CompM2 red dot sights, WeaponLights and RIS foregrips. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sentinel]] ||  || CAT operator || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: Death in Paradise]] || [[Kohl Sudduth]] || Officer Simspon || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]] || [[Keri Russell]] || IMF agent Lindsey Ferris || Fitted with Trijicon ACOG scope and rail covers || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Children of Men]] || [[Chiwetel Ejiofor]] || Luke || Fitted with M203 Grenade Launcher, tactical light and AN/PEQ-2 IR designator || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || 'Fish' gunman || Fitted with Elcan optical sight&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassin in Love]]'' || [[Nikolaj Coster-Waldau]] || Bjorn || w/ suppressor, laser, bipod, ACOG||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Rider]] ||  || SWAT officers || Fitted with optical sights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Shooter]] || [[Mark Wahlberg]] || GySgt. Bob Lee Swagger || Fitted with Aimpoint M68 CCO, EOTech Holographic sight with 4x magnifier scope, and rail covers || rowspan=&amp;quot;4&amp;quot; |2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Mercenaries || Fitted with Aimpoint M68 CCOs, AN/PVS-14 NVG sights, and rail covers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spider-Man 3]] ||  || NYPD ESU officers || Fitted with Aimpoint CompM2 and SureFire M500AB WeaponLights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[28 Weeks Later]] || [[Jeremy Renner]] || SGT Doyle || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight, ERGO grip, CAA CBS CAR telescoping stock, PVS-14 NVG sight, also lacking front iron sight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rose Byrne]] || MAJ Scarlet&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army personnel || Fitted with carry handles, Aimpoint M68 CCOs, Trijicon TA01NSN 4x32 ACOG scopes, AN/PEQ-2 IR designators, tactical flashlights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |''[[Live Free or Die Hard]] || [[Yorgo Constantine]] || Russo || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, and SureFire M900A WeaponLight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI agents and HRT || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, RIS foregrips, and TLR-1 WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
|  || Security guards || Same as above&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Transformers]] ||  || SOCCENT personnel || rowspan=&amp;quot;2&amp;quot; | Fitted with ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips and camouflage paint schemes || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta team&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]] ||  || S.W.A.T. teams and U.S. military personnels || Fitted with M68 Aimpoint scopes and RIS foregrips || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[In the Valley of Elah]] || [[Wes Chatham]] || CPL Steve Penning ||  || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers || Fitted with various attachments&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saw IV]] ||  || SWAT officers || Fitted with SureFire Universal WeaponLights and RIS foregrips || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Lions for Lambs]] || [[Derek Luke]] || Arian Finch || Fitted with ACOG scope || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Ernest Rodriguez || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
| || U.S. Army Rangers || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Redacted]] || [[Ty Jones]] || MSG Sweet || Fitted with Trijicon TA31F 4x32 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Stewart Sherman]] || SPC B.B. Rush || Fitted with Trijicon TA338 ACOG scope, and M203 Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Kel O'Neill]] || PV2 Gabe Blix || Fitted with Trijicon TA338 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]] ||  || U.S. Army soldiers || Fitted with M68 Aimpoint red dot scopes and AN/PEQ-2 IR designators || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Stop-Loss]] || [[Channing Tatum]] || SGT Steve Shriver || Fitted with old-style stock, Trijicon TA11 3.5x35 ACOG scope, AN/PEQ-2 IR designator, KAC railed handguard, WeaponLight, and a SureFire M900 WeaponLight foregrip. || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Incredible Hulk, The (2008)|The Incredible Hulk (2008)]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[The Hurt Locker]] || [[Jeremy Renner]] || SFC William James || Fitted with M68 Aimpoint red dot scope, tactical weaponlight, RIS foregrip and flip-up rear iron sights || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]] || SGT J.T. Sanborn || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, weaponlight, RIS foregrip and flip-up rear iron sights&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || SPC Owen Eldridge || Fitted with M68 Aimpoint scope, tactical weaponlight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]] ||  || Navy SEALs || with suppressors, optics, and M203A1 launchers || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Knight, The|The Dark Knight]] ||  || GCPD SWAT officers || Fitted with C-More red dot sights, M900 SureFire WeaponLights, and RIS foregrips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]] ||  || Guerrilla Forces || Fitted with M68 Aimpoint scope, RIS foregrip and ACOG scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]] || [[Vin Diesel]] || Toorop ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Body of Lies]] ||  || U.S. Army soldiers || Fitted with EOTech Holographic sights, Trijicon ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Specialist Firearms Officer || Fitted with SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (2008)|Max Payne]] ||  || Corrupt SWAT || Fitted with Trijicon ACOG scope, WeaponLight, and laser sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Resident Evil Degeneration]] ||  || Greg || Fitted with back up iron sight and tactical WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Marines || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher: War Zone]] || [[Ray Stevenson]] || Frank Castle || Fitted with KAC Quad-rails, a C-More red dot optic, an M4-2000 by Advanced Armament Corp suppressor and a short version of the AG36 grenade launcher || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines: Colombia]] ||  || US Navy SEALs || Fitted with Trijicon ACOG, AN/PEQ-2 IR designator, RIS foregrip and tactical flashlight || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Objective, The|The Objective]]'' || [[Jonas Ball]] || CIA Agent Benjamin Keynes || Fitted with Aimpoint M68 CCO, AR-15 Sporter II lower receiver, and SureFire M900 WeaponLight || rowspan=&amp;quot;5&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew R. Anderson]] || CW Wally Hamer || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and KAC vertical foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || SGT Vincent Degetau || rowspan=&amp;quot;3&amp;quot; | Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RM Equipment M203PI Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Hunter]] || SGT Tim Cole&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael C. Williams]] || SGT Trinoski&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[A Dangerous Man]] || [[Jerry Wasserman]] || Sgt. Ritchie ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese thugs || Non-firing dummy used in one shot&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]] || Various || French police ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Fast and Furious]] || [[Paul Walker]] || Brian O'Connor || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint CompM2 red dot sights, SureFire M500AB WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taking of Pelham 123, The (2009)| The Taking of Pelham 123 (2009)]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]] || [[Channing Tatum]] || Duke || Fitted with SureFire Universal WeaponLight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[31 North 62 East]] ||  || SAS commandos ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Surrogates]] || [[Michael Cudlitz]] || Colonel Brendon || rowspan=&amp;quot;3&amp;quot; | Fitted with rear back up iron sights, C-More red dot sights, and RIS foregrips || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI HRT&lt;br /&gt;
|-&lt;br /&gt;
| [[Men Who Stare At Goats, The|The Men Who Stare At Goats]] ||  || Private security contractor || Fitted with carry handle and an unknown scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Armored]] ||  || Bank Guards ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers (2009)]] ||  || U.S. Marines || Fitted with various accessories. || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Marine 2, The|The Marine 2]] || [[Ted DiBiase Jr.]] || Sgt. Joe Linwood || Fitted with EOTech Holographic sight. || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Linwood's spotter || Fitted with Aimpoint M68 CCO and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || Rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break: The Final Break]] || || SWAT || with weaponlight || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Go Fast]]'' || Jean Michel Fête  || Méco||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|| ||  || Fitted with old stock&lt;br /&gt;
|-&lt;br /&gt;
|| || Drug dealer ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Book of Eli, The|The Book of Eli]] || [[Michael Gambon]] || George ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]||  ||  || unidentified version with folded bipod, scope and silencer in weapons cache || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Infierno]]||  ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edge of Darkness]] ||  || S.W.A.T. officers || Fitted with EOTech Holographic Sights and WeaponLights. || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Dear John]] || [[Channing Tatum]] || SGT/SSG John Tyree || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and RIS foregrip, also paint with desert camo. || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Special Forces soldiers || Fitted with Aimpoint M68 CCOs, Trijicon 4x32 ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips, and paint with desert camos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Paris With Love]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010) |The Crazies]] ||  || U.S. Army soldiers and an infected hunter || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, AN/PEQ-2 IR designator, RIS foregrip and weaponlight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brooklyn's Finest]] ||  || NYPD ESU officer ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Green Zone]] || [[Matt Damon]] || CWO Roy Miller ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || MET-D soldier || Fitted with ACOG scope and flashlight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]] ||  ||  || Fitted with Trijicon ACOG scopes and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 2]] ||  || USAF airmen || Fitted with rear BUISs, Aimpoint red dot sights, WeaponLights, and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[MacGruber]] ||  || MacGruber's old crew ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Von Cunth's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Animal Kingdom]] ||  || Victorian Police Officers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The A-Team (2010)|The A-Team]] || [[Liam Neeson]] || Hannibal || Fitted with CTR stock || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bradley Cooper]] || Face || Fitted with CTR stock&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]] ||  || U.S. Army || Fitted with EOTech Holographic sights and WeaponLights || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight and Day]] ||  || Federal agent ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]] ||  || Various ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Salt]] ||  || US Army soldiers ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || CIA agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || NYPD ESU officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Other Guys, The|The Other Guys]] ||  || NYPD ESU officer || Fitted with EOTech Holographic sight and WeaponLight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stranger]] ||[[Steve Austin]] || The Stranger || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Takers]] || [[Paul Walker]] || John Rahway ||  || rowspan=&amp;quot;4&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Idris Elba]] || Gordon Cozier ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Ealy]] || Jake Attica ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Brown]] || Jesse Attica ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Town, The|The Town]] || [[Jeremy Renner]] || James &amp;quot;Jem&amp;quot; Coughlin ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || BPD SWAT officers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2]] ||  || BOPE Officers and militia members ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)|Red]] ||  || FBI SWAT agents || Fitted with EOTech 552 Holographic sights, WeaponLights and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Line: The Exodus of Charlie Wright]] || [[Gary Daniels]] || Michaels ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Battle: Los Angeles]] || [[Aaron Eckhart]] || SSgt. Michael Nantz || rowspan=&amp;quot;3&amp;quot; | Fitted Magpul rear back iron sights, Trijicon TA31F 4x32 ACOG scopes, AN/PEQ-15 IR designators, SureFire Universal WeaponLight, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ramon Rodriguez]] || 2ndLt. William Martinez&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Marines&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Rodriguez]] || TSgt. Elena Santos || Fitted with Magpul rear back iron sight and Trijicon TA31F 4x32 ACOG scope, also with and without OKC-3S bayonet&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Memorial Day]] || [[Johnathan Bennett]] || SSG. Kyle Vogel || rowspan=&amp;quot;4&amp;quot; | With M68 Aimpoint scope, AN/PEQ-IV IR designator and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Corby Kelly]] || Derek Lodermeier &lt;br /&gt;
|-&lt;br /&gt;
| [[Chris LeFevere]] || Specialist Josh Berg &lt;br /&gt;
|-&lt;br /&gt;
|  || 34th Infantry Division Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]] ||  || S.H.I.E.L.D. guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tower Heist]]'' ||  || FBI agents || w/EOTech holosights and tactical lights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contagion]] ||  || U.S. Army National Guard ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hanna]]'' || || CIA SOG operatives || Fitted with Aimpoint red dot sights, folding front sights, Surefire lights, and an M203 grenade launcher; also seen in stock footage on television || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flypaper]] ||  ||  || Fitted with foregrips, ACOG sights, and mounted flashlights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Gang Story (Les Lyonnais)]] ||  || Lyons police officer ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red State]] || [[Marc Blucas]]  || ATF sniper || Fitted with an unknown scope || rowspan=&amp;quot;3&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[James Parks]] || Mordechai ||&lt;br /&gt;
|-&lt;br /&gt;
|  || ATF agents ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Very Harold &amp;amp; Kumar 3D Christmas]]'' || [[Elias Koteas]] || Sergei Katsov ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Soldier ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[The Viral Factor]] ||   || PASKAL commandos  || With Aimpoint CompM4 red dot sights  || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|Background extras || IDC agents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Andy On]]|| Sean Wong || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]] ||  || U.S. Navy SEALs || Various attachments, including: SOPMOD Crane Stocks, Aimpoint CompM4 red dot sights, EOTech 553 Holographic sights, SureFire Universal WeaponLights, RIS foregrips, and AN/PEQ-15 IR designators || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Battleship (2012)|Battleship]] || [[Taylor Kitsch]] ||  Lt. Alex Hopper || rowspan=&amp;quot;2&amp;quot; | Fitted with Trijicon ACOG scopes, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Rihanna]] || Petty Officer (GM2) Raikes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Avengers, The (2012)|The Avengers (2012)]] ||  || S.H.I.E.L.D. agents || Fitted with EOTech MPO II 3x magnifiers, EOTech XPS Holographic sights, laser modules, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers || Fitted with EOTech Holographic sights, WeaponLights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[G.I. Joe: Retaliation]]'' ||  || G.I. Joes ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Cobra Vipers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Spider-Man, The|The Amazing Spider-Man]] ||  || NYPD ESU Officers || Fitted with Aimpoint M68 CCOs, SureFire WeaponLights, and RIS foregrips || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[August. Eighth]] ||  || Georgian soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red Dawn (2012)|Red Dawn]]''|| [[Jeffrey Dean Morgan]]  || Lt. Col. Andrew Tanner ||  rowspan=&amp;quot;2&amp;quot;| With ACOG scope, taclight, and suppressor || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kenneth Choi]] ||Cpl. Smith&lt;br /&gt;
|-&lt;br /&gt;
|| [[Matt Gerald]] ||Sgt. Hodges || With EOTech Sight and Surefire M900 foregrip &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || || US Marines || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Secret paramilitary squad ||  Some with fitted [[Cobray 37mm Launcher]]  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mark Chao]] || Ying-xiong Wu ||with fitted [[Cobray 37mm Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] '' ||  ||Robber ||with a tactical flashlight forward hand grip|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Jason Flemyng]] ||Rob Hart |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' ||  ||Sectragon PMC's |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Mikael Persbrandt]] ||Carl Hamilton |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold War]]'' || [[Andy On]] || Michael Shek || With foregrip, Magpul CTR stock and Aimpoint sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Daniel Cudmore]] || Lincoln ||with/without stock  || rowspan=&amp;quot;4&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Keith Woulard]] ||Diggs &lt;br /&gt;
|-&lt;br /&gt;
|| [[Tim J. Smith]] ||Rondo &lt;br /&gt;
|-&lt;br /&gt;
|| [[Travis Fimmel]] ||McQueen &lt;br /&gt;
|-&lt;br /&gt;
|''[[Maximum Conviction]]'' ||  || Numerous  Characters || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Casa de mi Padre]]'' || [[Diego Luna]] || Raul Alvarez ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||  || Henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suave Patria]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on a Ledge]]'' ||  || NYPD ESU officers || w/optics, tac lights || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[This Means War]]'' || [[Chris Pine]]  || FDR || rowspan=&amp;quot;2&amp;quot; | deleted scene, w/ ACOG, light, foregrip|| rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||[[Tom Hardy]] || Tuck &lt;br /&gt;
|-&lt;br /&gt;
||  || henchman ||  alternate scene&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Osombie]]'' ||  ||  || multiple attachments || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stolen]]'' ||  || FBI SWAT  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warm Bodies]]''||||Military survivors||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[White House Down]]'' ||  || Secret Service agents ||  || rowspan=&amp;quot;3&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||||Mercenaries||With EOTech sights and iron sights&lt;br /&gt;
|-&lt;br /&gt;
||||Delta Force commandos||With EOTech sights&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We're the Millers]]''||||DEA SWAT||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The Heat]]'' || [[Peter Weireter]] || FBI SWAT Team Leader ||  || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||  || FBI SWAT ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] ||  || US military personnel || With &amp;amp; without ELCAN scope, AN/PEQ-2 IR designator, &amp;amp; M203 grenade launcher || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Crime Scene Investigation]] ||  || LVPD SWAT officers || With Surefire M500AB weaponlights and M68 Aimpoint red dot scopes || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] || [[Keifer Sutherland]] || Agent Jack Bauer || With ACOG scope, EOTech red dot sight, AN/PEQ-2 IR designator, RIS foregrip, Pentagonlight MD3R weaponlight, 20 &amp;amp; 30-round magazines, M68 Aimpoint red dot &amp;amp; AN/PVS-17 night-vision scopes || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || CTU Tactical Team members || With M68 Aimpoint red dot scopes, RIS foregrips, Surefire M500AB &amp;amp; Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] || [[Sarah Clarke]] || Nina Myers || With ACOG scope, AN/PEQ-2 IR designator, RIS foregrip, and 20-round magazine || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 4|24]] || [[Mary Lynn Rajskub]] || Chloe O'Brian || With Surefire Universal weaponlight || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] ||  || Coral Snake Commandos || With ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 3|24]] ||  || Delta 3 members || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || US Marines || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || LAPD SWAT officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || US Customs officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || US Navy SEALs || With EOTech red dot sights, M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and M203 grenade launchers || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || FBI agents || With EOTech red dot sights, RIS foregrips, Surefire Universal weaponlights, with &amp;amp; without brass catchers || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 8|24]] ||  || NYPD ESU officers ||  || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] ||  || Miami PD SWAT officers || With EOTech red dot sights, Surefire Universal weaponlights, and ACOG scopes || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Browncoats ||  &amp;quot;The Message&amp;quot; (S01E12) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]]|| [[Melina Kanakaredes]] || Det. Stella Bonasera || With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and RIS foregrip  / &amp;quot;Snow Day&amp;quot; || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] ||  || NYPD ESU officers ||  || 2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
| [[The Closer]] || [[Jon Tenney]] || FBI Special Agent Fritz Howard ||.||2005-2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Over There]] || [[J. Lamont Pope]] || LT &amp;quot;Mad Cow&amp;quot; Taylor || rowspan=&amp;quot;7&amp;quot; | Fitted with carry handles, KAC railed handguards with KAC rail covers, AN/PEQ-2 IR designators, and KAC RIS foregrips || rowspan=&amp;quot;9&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Stamberg]] || LT Alexander &amp;quot;Underpants&amp;quot; Hunter&lt;br /&gt;
|-&lt;br /&gt;
| [[Erik Palladino]] || SSG Chris &amp;quot;Scream&amp;quot; Silas&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Henderson]] || PFC Bo &amp;quot;Texas&amp;quot; Rider, Jr.&lt;br /&gt;
|-&lt;br /&gt;
| [[Omid Abtahi]] || PFC Tariq Nassiri&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Iraqi civilian&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Robinson]] || PV2 Avery &amp;quot;Angel&amp;quot; King || Fitted with Trijicon 4x32 ACOG scope, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, and a KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || COL Ryan || Fitted with Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, suppressor, KAC RIS foregrip, and a desert camo scheme&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Ultimate Force - Season 4|Ultimate Force]] || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;9&amp;quot;|Seen with various accessories including Aimpoint Mark III, M68 and 5000 red dot sights, AN/PEQ-2 lasers, suppressors, PRR pressel switches, RIS handguards, carry handle mounted gooseneck rails, [[Cobray CM203]] flare launchers and [[M203]] grenade launchers || rowspan=&amp;quot;9&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson ]] || Cpl. Dave Woolston &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Michie]] || Cpl. Finn Younger &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Callis]] || Cpt. Patrick Fleming &lt;br /&gt;
|-&lt;br /&gt;
| [[John Schwab]] || Pincher&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin McDougall]] || McMullin &lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Dallas]] || Weaver&lt;br /&gt;
|-&lt;br /&gt;
| [[Justin Allder]] || Barbella&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Prison Break - Season 1]] ||  || Guards ||  || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rockmond Dunbar]] || Benjamin Miles &amp;quot;C-Note&amp;quot; Franklin || w/ weapon light&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 3]] ||  || Chopper Gunner|| ACOG and brass catcher || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 4]] ||  || S.A.R. Member||Holographic sight and weapon light || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] || [[D.B. Sweeney]] || Goetz || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlight, and RIS foregrip || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] ||  || Ravenwood mercenaries || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlights, and RIS foregrips || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]]||  || Fake Marines || With AN/PEQ-2 IR designators and M68 Aimpoint red dot scopes  / &amp;quot;Semper Fidelis&amp;quot; || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] ||  || AS Army soldiers || With ACOG scopes, Surefire Universal weaponlights, AN/PEQ-2 IR designator, and laser pointers || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Unit, The|The Unit]] || [[Dennis Haysbert]] || SGM Jonas Blane || Fitted with and without Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || SGT Mack gerhardt || Fitted with Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Wes Chatham]] || SSG Sam McBride || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, SureFire Universal wWaponLight, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || SGT Bob Brown || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroes]] ||  || US Special Forces || With Aimpoint M68 CCO, AN/PEQ-2 IR designators, Surefire Universal weaponlights, RIS foregrips, and laser pointers || 2006 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Pittsburgh PD SWAT officers || With Surefire Universal weaponlights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Primeval]]'' || [[Mark Wakeling]] || Cpt. Tom Ryan || Fitted with ACOG scopes, SureFire Universal WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || SAS soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' ||  || Police officer ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[East West 101]]'' || || Australian Police - Tactical Operations Unit || || 2008-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' ||  || NSS SWAT and IRIS mercenaries || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' ||  || US Soldiers || With vertical grips, flashlights and ACOGs / &amp;quot;The End&amp;quot; (S05E04)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Glades, The|The Glades]]'' ||  || Police officer || With M68 Aimpoint red dot scope and RIS foregrip || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The - Season 1|The Walking Dead]]'' || [[Noah Emmerich]] || Dr. Edward Jenner || . || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The - Season 3|The Walking Dead]]'' ||[[Scott Wilson]]||Hershel Greene||&amp;quot;Seed&amp;quot; (S3E01)||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead - Season 3]]'' || [[Lauren Cohan]]||Maggie|| || 2010-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead - Season 3]]'' ||[[Lennie James]]||Morgan||&amp;quot;Clear&amp;quot; (S3E12)||2010-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' ||  || Detroit PD SRT || || 2010-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || US Border guard || &amp;quot;Border&amp;quot; (S01E01) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || USAF guards || &amp;quot;Star Door&amp;quot; (S01E03) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 2]]'' || [[Dale Dye]] || Col. Porter || &amp;quot;Death March&amp;quot; (S2E08) ||2011-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Promise, The|The Promise]]'' || || IDF soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 1]]'' ||  ||various characters||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elementary]]''|| ||NYPD ESU||||2012-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||||U.S. Navy personnel||||2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Last Resort]] ''||[[Scott Speedman]] || Lt. Cmdr Sam Kendal || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' |||| Police ||  (S01E06)||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || Mr. Rabbit's guards || episode 10|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || SWAT || episode 7|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' || [[Graham Greene]]  ||Rafe McCawley||With [[M203]] and ACOG  || rowspan=&amp;quot;2&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| ||Defiance residents||With and without [[M203]] and RIS  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Following, The|The Following]]'' ||  || FBI SWAT || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]'' ||  ||various characters||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dino Crisis]]'' ||  || Fitted with red dot sight || Buttstock removed || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || &amp;quot;M4A1 Assault Rifle&amp;quot; || Fitted with various accessories ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with FMJ or LTT rounds, Gemtech M4-96D suppressor, Beta C-mag, 4x Trijicon ACOG, Trijicon reflex sight or Aimpoint red dot sight ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parasite Eve II]]'' ||  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' || &amp;quot;M4A1&amp;quot; || Fitted with [[Knight's Armament Masterkey|KAC Masterkey]] ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' || Counter Terrorist || &amp;quot;Maverick M4A1 Carbine&amp;quot; ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 SOCOM&amp;quot; || Fitted with various accessories ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]]'' ||  ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Force: Razor Unit]]'' ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' ||  || Available with and without [[M203 grenade launcher]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Spec Ops M4&amp;quot; || Can fire in 3-round burst ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || &amp;quot;M4A1SD&amp;quot; || Fitted with Trijicon TA01 ACOG scope, suppressor, and KAC RIS foregrip ||  ||  2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 SD&amp;quot; || Can be fitted with various accessories ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead to Rights]]'' || &amp;quot;M4 Carbine Assault Rifle&amp;quot; ||  || Fitted with A2 fixed stock || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M4A1 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 SOPMOD&amp;quot; || Can be fitted with iron sights, Aimpoint M68 CCO, Trijicon RX01 reflex sight, Trijicon TA01NSN ACOG scope, Harris bipod, and a KAC QDSS-NT4 suppressor ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman 2: Silent Assassin]]'' || &amp;quot;M4 Rifle&amp;quot; ||  || Fitted with unusable scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Cutscene only || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Specialists, The|The Specialists]]'' ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Black Arrow]]'' || &amp;quot;M16 assault rifle&amp;quot; ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 2: The Fall of Max Payne]]'' || &amp;quot;M4 Carbine&amp;quot; ||  || Very slow rate of fully automatic fire || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  ||  || ||  2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Combat: Elite]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' ||  ||  || Featuring a non-stepped barrel || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Syphon Filter: The Omega Strain]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Spectrum Warrior]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO, KAC M4 RAS handguards, AN/PEQ-2 TPIAL designator, and KAC RIS foregrip ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Ops: Red Mercury]]'' || &amp;quot;Colt M-4 SOPMOD&amp;quot; || Fitted with Trijicon 4x32 ACOG/RMR scope, AN/PEQ-4 IR designator, KAC railed handgaurd with KAC rail covers, suppressor, and a KAC RIS foregrip. ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter Strike: Source]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries: Playground of Destruction]]'' || &amp;quot;Carbine&amp;quot; ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SWAT 4]]'' || M4A1 Carbine || Fitted with SureFire M500AB WeaponLights and KAC RIS foregrips. ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Winter]]'' ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO. ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Carbine&amp;quot; || Available with carry handles, Aimpoint M68 CCOs, Trijicon TA31F and TA31RCO 4x32 ACOG scopes, ITL MARS, Meprolight, EOTech Holographic sight, RIS foregrips, and Harris bipod ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon 2: Summit Strike]]'' || &amp;quot;A2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;A2 carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;A2 SD&amp;quot;&amp;lt;br&amp;gt;&amp;quot;A2 scoped&amp;quot; || Fitted with various accessions. ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Lockdown]]'' ||  || &amp;quot;SR-4CQB&amp;quot; || Fitted with rear and front flip-up BUISs, KAC railed handgaurd with KAC rail covers, and a KAC Masterkey. || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry Instincts: Predator]]'' ||  || M4 Carbine || Fitted with C-More sight, suppressor, and camouflage paint scheme || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army: Rise of a Soldier]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with Trijicon RX01 reflex sight, Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator (only on night missions), Harris bipod, suppressor, as well as forest, desert, and arctic camo schemes ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: The Game]]'' || &amp;quot;M4 Carbine&amp;quot; ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Spectrum Warrior: Ten Hammers]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Blood Money]]'' ||  || Non-stepped barrel ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row]]'' || &amp;quot;AR40 Xtnd&amp;quot; ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' ||  || with side-folding stock || Seen in a crate  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reservoir Dogs (VG)]]'' || &amp;quot;Assault Rifle&amp;quot; ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 2]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Front]]'' || &amp;quot;Colt M4A1&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  ||  || With ACOG or M68 Aimpoint red dot scopes, EOTech red dot sight, and AN/PEQ-2 IR designator (erroneously emitting visible red laser) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 CompM2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 QDS CompM2&amp;quot; ||  || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness, The]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Featuring standard 20-round magazine with 30-round capacity. ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Mission: Shock Force]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoimt M68 red dot sight, and M203A1 grenade launcher ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Rock]]'' || &amp;quot;M4 Carbine&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Default appearance: Fitted with KAC railed handguard with KAC rail covers, and a KAC RIS foregrip.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: Available variates are with carry handle or with Aimpoint M68 CCO. ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacksite: Area 51]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with EOTech Holographic sight, KAC railed handguard, and a dual magazines with erroneously 45-rounds capacity instead of 30. ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch: Dead Men]]'' ||  || Non-stepped barrel ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombie Panic Source]]'' || &amp;quot;M4A1&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' ||  ||  || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two]]'' || M4A1 ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || &amp;quot;Carbine Rifle&amp;quot; || Carry handle removed ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' ||  ||  || Fitted with various attachments || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;M4 Custom&amp;quot; || Can be fitted with folding iron sights, suppressor, Aimpoint red dot sight, ACOG scope, SureFire WeaponLight, AN/PEQ-5 laser module, two types of RIS grips, Masterkey shotgun, and [[Heckler &amp;amp; Koch M320]] grenade launcher ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M4A1&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World In Flames]]'' || &amp;quot;Carbine&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || &amp;quot;AR40 Xtnd&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Confrontation]]'' || M4A1 ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Quantum of Solace (VG)]]'' || &amp;quot;TND-16&amp;quot; || Fitted with railed handgaurd and RIS foregrip (default build). Can be fitted with EOTech 551 Holographic sight, carry handle, and a suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Forces Corps]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[50 Cent: Blood on the Sand]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || &amp;quot;M4&amp;quot; || Fitted with Vltor Carbine Modstock, rear flip-up BUIS, Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, and Magpul PMAG ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation (VG)|Terminator Salvation (VG)]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[InFamous]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M4 - Auto&amp;quot; || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguards with KAC rail covers, and a KAC RIS foregrip ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]'' || &amp;quot;M4 Colt&amp;quot; ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with carry handle and a RIS foregrip ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with Aimpoint M68 CCO ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Heroes]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Tier 1 Elite M16&amp;quot; ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 RCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 M203 RCO&amp;quot; ||  || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Assault&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CQB&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Night Ops&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Marksman&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Stealth&amp;quot; ||  || Every variant of the weapon is modeled with 2nd generation collapsible stock, and KAC M4 RAS handguards with KAC rail covers || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with red dot sight, EOTech 551 Holographic sight, Trijicon ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, FMJ rounds, and extended magazines || The weapon is modeled with PRI front and A.R.M.S. #40L rear BUISs, A.R.M.S. S.I.R. system, and (erroneously) A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || &amp;quot;M4&amp;quot; || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MAG]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Default appearance: Fitted with LMT SOPMOD Crane Stock, flip-up BUISs, and KAC railed handguard with KAC rail covers.&amp;lt;br&amp;gt;Optional: Can be fitted with EOTech 552 Holographic sight or Trijicon ACOG scope. ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]''|| &amp;quot;MfA1&amp;quot;|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; ||  || Unusable; seen on the cover, fitted with Trijicon TA31-RMR ACOG scope, AN/PEQ-15 ATPIAL designator, SureFire Universal WeaponLight, and KAC RIS foregrip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || &amp;quot;Assault Rifle&amp;quot; ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior]]'' ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M4-A1&amp;quot; || Fitted with carry handle, KAC railed handguard with KAC rail covers, and a KAC RIS foregrip. ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1&amp;quot; || Fitted with flip-up iron sights, EOTech 556 Holographic sights, Trijicon 4x32 scopes, SureFire Universal WeaponLights, KAC QDSS-NT4 suppressors, RIS foregrips and AN/PEQ-2 laser designators ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with iron sights, EOTech Holographic sight, Trijicon TA31 ACOG scope, or [[M203 grenade launcher]] || The weapon is modeled with 3rd generation collapsible stock, KAC M4 RAS handguards with KAC rail covers ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle: Los Angeles (VG)|Battle: Los Angeles]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Various accessories in cutscenes, but shown without any in-game ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M4 Rifle&amp;quot; || Can be fitted with iron sights, various optical sights, [[Knight's Armament Masterkey|KAC Masterkey]], and a suppressor. || The weapon is modeled with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness II, The|The Darkness II]]'' || &amp;quot;Carbine&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with iron sights, Sightmark SureShot red dot sight, or EOTech Holographic sight || The weapon is modeled with Vltor modstock, Hogue pistol grip, and a KAC M4 RAS handguards with KAC tan rail covers; if choosing to use an optical sight, the gas block is removed; Errounsly firing 20 rounds from a 30-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with carry handle, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, EOTech 551 Holographic sight, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and M203A1 Grenade Launcher ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;''(both variants are available in-game)'' || Can be fitted with iron sights, Trijicon RX01 reflex sight, EOTech 556 Holographic sight, Trijicon TA01NSN ACOG scope, ELCAN M145 MGO, infrared scope, KAC RIS foregrip, AN/PEQ-2 TPIAL designator, WeaponLight, heavy barrel, and a suppressor. || The weapon is modeled with Crane SOPMOD stock, KAC RIS handguards, M16A1-style flash hider, Hogue pistol grip, and a Magpul Ranger Plate || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' ||  ||  || Seen on a poster || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham City]]'' || &amp;quot;M4A1 Carbine&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with SureShot reflex sight, EOTech XPS Holographic sight, EOTech MPO III magnifier, Trijicon TA31F ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, and extended magazines || The weapon is modeled with Magpul MOE Carbine Stock, customized charging handle, rear and front flip-up BUISs, KAC M4 RAS handguards with KAC rail covers, RIS foregrip, (erroneously) A1 pistol grip, and a 20-round STANAG magazine with Magpul loop || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row: The Third]]'' || &amp;quot;AR-55&amp;quot; || Fitted with various accessories ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday: The Heist]]'' || &amp;quot;AMCAR-4&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' || &amp;quot;M4A1&amp;quot; || Fitted with flip-up rear iron sight (gameplay) and carry handle (buy-menu). ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with Aimpoint red dot sight ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype 2]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || M4A1 Carbine || Fitted with various accessories ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Mesa]]'' ||  ||with M203 grenade launcher  ||cut weapon  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last of Us, The|The Last of Us]]''||||||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA Tactics]]'' || M4A1 ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]''||||||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham Knight]]''||||||||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame, The UFO Movie]] || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ga-rei: Zero]] || 1st Division operators || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]] ||American SOF operators ||  outfitted with various SOPMOD accessories|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom of Inferno]] ||Ein||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom of Inferno]] ||Zwei||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hanasaku Iroha]] ||||  outfitted with various SOPMOD accessories|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Yura Yamato || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M4/M4A1 with M203 Grenade Launcher ==&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|right|500px|M4A1 carbine 5.56x45mm with [[M203|M203A1 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|right|500px|M4A1 carbine 5.56x45mm with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Impact]] ||  || U.S. Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Boondock Saints, The|The Boondock Saints]] ||  ||  || Seen in armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Universal Soldier: The Return]] || [[Jean Claude Van Damme]] || Luc Deveraux || Fitted with C-More red dot sight and SureFire Universal WeaponLight || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army Rangers || Fitted with C-More red dot sights and SureFire Universal WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Proof of Life]] || [[David Caruso]] || Dino ||  || rowspan=&amp;quot;2&amp;quot; | 2000&lt;br /&gt;
|-&lt;br /&gt;
|  || Uptown 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The|The Sum of All Fears]] ||  || U.S. Marine || With Trijicon RX01 red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Tears of the Sun]] || [[Eamonn Walker]] || Ellis &amp;quot;Zee&amp;quot; Pettigrew || Fitted with back up iron sight and Aimpoint M68 CCO || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Francis]] || Danny &amp;quot;Doc&amp;quot; Kelley || Fitted with back up iron sight and Aimpoint M68 CCO&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher, The (2004)|The Punisher]] || [[Thomas Jane]] || Frank Castle || With M68 Aimpoint red dot scope || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade: Trinity]] ||  || Vampire || With scope || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[War of the Worlds]] ||  || U.S. Army solders || Fiited with Aimpoint M68 CCOs, Trijicon ACOGs, C-More red dot sights, SureFire Universal WeaponLights, AN/PEQ-2 IR designators, and RIS foregrips || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] || [[Chad Michael Murray]] || PV2 Jordan Owens ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of Men]] || [[Chiwetel Ejiofor]] || Luke || Fitted with SureFire Universal WeaponLight and AN/PEQ-2 IR designator || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] ||  || U.S. Army soldier || Fitted with carry handle. || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Transformers]] || [[Tyrese Gibson]] || TSgt. Bobby Epps || Fitted with carry handle, Trijicon 4x32 ACOG scope and camo paint scheme || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Pat Mulderrig]] || Ranger || Fitted with carry handle, AN/PEQ-2 IR designator and camo paint scheme&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Redacted]] || [[Mike Figueroa]] || SGT Jim Vasques ||  || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Stewart Sherman]] || SPC B.B. Rush || Fitted with Trijicon TA338 ACOG scope and KAC railed handguard with KAC rail covers.&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Hitman (2007)]] || [[Henry Ian Cusick]] || Udre Belicoff ||  || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Russian Alpha commando || Fitted with ureFire Universal WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Mist, The|The Mist]] ||  || U.S. Army soldier || Fitted with Trijicon 4x32 ACOG scope and AN/PEQ-2 IR designator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo (2008)|Rambo]] || [[Jake La Botz]] || Reese || Fitted with carry handle, Trijicon 4x32 ACOG scope and camo paint scheme || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Resident Evil Degeneration]] ||  || Leon || Fitted with back up iron sight and an optical grenade sight || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Marine || Fitted with back up iron sight and an optical grenade sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator Salvation]] ||  || Human resistance fighters || With C-More red dot sights || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Transformers: Revenge of the Fallen]] ||  || N.E.S.T. soldiers || With M68 Aimpoint red dot scopes || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[G.I. Joe: The Rise of Cobra]] || [[Marlon Wayans]] || Wallace &amp;quot;Ripcord&amp;quot; Weems || Fitted with carry handle and WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldier || Fitted with C-More red dot sight and SureFire Universal WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[District 9]] ||  || MNU mercenaries || Fitted with AN/PEQ-2 IR designators || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers (2009)]] ||  || U.S. Marine ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[MacGruber]] || [[Will Forte]] || MacGruber ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Red (2010)]] ||  || Hitman ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Battle: Los Angeles]] || [[Cory Hardrict]] || Cpl. Jason Lockett || rowspan=&amp;quot;3&amp;quot; | Fitted with Magpul flip-up rear BUISs, Trijicon TA01 4x32 ACOG scopes, KAC railed handguards, SureFire Universal WeaponLights, and AN/PEQ-15 IR designators. || rowspan=&amp;quot;3&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Will Rothhaar]] || Cpl. Lee Imlay&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Marines&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Five]] ||  || U.S. Federal Agent || Fitted with EOTech Holographic sight. || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Memorial Day]] ||  || 34th Infantry Division soldiers || Fitted with M68 Aimpoint scope and AN/PEQ-IV IR designators || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] || Various || US military personnel || Fitted with ELCAN scopes and AN/PEQ-1 IR designators || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Over There]] || [[Luke MacFarlane]] || PV2 Frank &amp;quot;Dim&amp;quot; Dumphy || rowspan=&amp;quot;2&amp;quot; | Fitted with carry handles and AN/PEQ-2 IR designators || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Unit, The|The Unit]] || [[Dennis Haysbert]] || Sgt.Maj. Jonas &amp;quot;Snake Doctor&amp;quot; Blane || rowspan=&amp;quot;2&amp;quot; | Fitted with various accessories || rowspan=&amp;quot;2&amp;quot; | 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Generation Kill]] || [[Brian Wade]] || Capt. Craig &amp;quot;Encino Man&amp;quot; Schwetje || rowspan=&amp;quot;3&amp;quot; | Fitted with UTG railed handguards and AN/PEQ-4 IR designators || rowspan=&amp;quot;4&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || Sgt. Antonio &amp;quot;Poke&amp;quot; Espera&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Kocher]] || Sgt. Rich Barrett&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander Skarsgard]] || SSgt. Brad &amp;quot;Iceman&amp;quot; Colbert || Fitted with AN/PVS-17 NVG sight, Trijicon TA01 4x32 ACOG scope '''(Episode 1 only)''', UTG railed handguard with UTG rail covers, and an AN/PEQ-4 IR designator&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 1]] || Various ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Used By'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs]] || U.S. Navy SEALs || &amp;quot;M4A1/M203&amp;quot; || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || U.S. Army soldiers ||  M4A1 Carbine&amp;lt;br&amp;gt;M4A1 SOPMOD || Can be fitted with carry handle, Aimpoint M68 CCO, Trijicon TA01NSN4x32 ACOG scope, Trijicon RX01 Reflex sight, Harris bipod, and a KAC suppressor || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || Israeli Defense Forces&amp;lt;br&amp;gt;U.S. Army || M4 Carbine&amp;lt;br&amp;gt;M4A1 Carbine || Available with Trijicon 4x32 ACOG scopes, ITL MARS sights, and EOTech Holographic sights || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA: Armed Assault]] || U.S. Army || M4 + M203&amp;lt;br&amp;gt;M4 + M203 CompM2&amp;lt;br&amp;gt;M4A1 ACOG + M203 || Available with carry handles, Aimpoint M68 red dot sight, Trijicon 4x32 ACOG scope, and suppressor || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Mission: Shock Force]] || U.S. Army || M4A1 Carbine || Fitted with Aimpoimt M68 CCO || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Confrontation]] || U.S. Navy SEALs || M4A1 || Can be fitted with various accessories || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Killing Floor]] || Demolition perk || &amp;quot;M4 203&amp;quot; || Fitted with Vltor Carbine Modstock, rear flip-up BUIS, KAC railed handguard with KAC rail covers, and Magpul PMAG || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || U.S. Marines&amp;lt;br&amp;gt;Private Military Company || M4A1 M203 RCO&amp;lt;br&amp;gt;M4A1 M203 Holo SD&amp;lt;br&amp;gt;M4A1 M203 Holo&amp;lt;br&amp;gt;M4A1 M203 SOPMOD SD CAMO || Available with carry handles, Aimpoint M68 CCOs, EOTech 551 Holographic sights, Trijicon 4x32 ACOG scopes, KAC suppressors, and AN/PEQ-2 IR designators || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint 2: Dragon Rising]] || U.S. Marines || &amp;quot;M4A1 (Assault)&amp;quot; || Fitted with carry handle, KAC railed handguard with KAC rail covers, and an AN/PEQ-2 IR designator || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Warfare 2]] || Task Force 141&amp;lt;br&amp;gt;U.S. Army Rangers&amp;lt;br&amp;gt;Ultranationalist terrorist group || M4A1 Carbine || Can be fitted with iron sights, red dot sight, EOTech 551 Holographic sight, Trijicon ACOG scope, and suppressor || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint: Red River]] || U.S. Marines || M4A1 Carbine || Fitted with iron sights, Aimpoint M68 red dot sights, Trijicon TA31RCO-A4CP ACOG scopes, EOTech 551 Holographic sights, AN/PEQ-2 TPIAL laser designators, and SureFire Universal WeaponLights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 3]] || U.S. Delta Force operators&amp;lt;br&amp;gt;U.S. Army soldiers || M4A1 || Fitted with Magpul MOE Carbine Stock, customized charging handle, rear and front flip-up BUISs, KAC railed handguard with KAC rail covers, RIS foregrip, M16A1 pistol grip, and a 20-round STANAG magazine with Magpul loop (default build). Can be fitted with SureShot reflex sight, EOTech XPS Holographic sight, EOTech MPO III 3x magnifier, Trijicon TA31F 4x32 ACOG scope, thermal scope, suppressor, M203 grenade launcher, KAC Masterkey, heartbeat sensor, and extended magazines || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|right|501px|Colt Model 933 with bayonet lug deleted - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|right|500px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|right|500px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The Colt Model 933 carbine is similar to the M4 carbine listed above, except with an 11.5&amp;quot; barrel as opposed to the 14.5&amp;quot; barrel on the M4. Aside from that, it has all the same features, including the removable carry handle/rear sight assembly. This has led some people (including Airsoft manufacturers) to nickname it the &amp;quot;M4 Commando&amp;quot; or &amp;quot;M4 CQB&amp;quot;, though these are not its official designations.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Harsh Times]] || [[Christian Bale]] || Jim Davis || Fitted with Aimpoint M68 CCO, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RIS foregrip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] ||  || US Army soldiers || Unrecognizable; could be M733s || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Transformers]] || [[Josh Duhamel]] || Captain William Lennox || Fitted with Vltor Clubfoot stock, Aimpoint M68 CCO and AN/PVS-17 night scope, SureFire M900 WeaponLight foregrip, AN/PEQ-2 TPIAL designator, and Phantom muzzle brake || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hancock]] ||  || Bank robber ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum of Solace]] ||  || CIA SAD agents ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Crank: High Voltage]] ||  || Thug ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt]] ||  || CIA agents ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Across the Line: The Exodus of Charlie Wright]] || [[Gary Daniels]] || Michaels ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bokeem Woodbine]] || Miller ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Coriolanus]] || [[Ralph Fiennes]] || Caius Martius Coriolanus || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCOs, few are missing front iron sights || rowspan=&amp;quot;2&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| Various || Roman Legionnaire soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Five]] || [[Paul Walker]] || Brian O'Conner || Fitted with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockout]] ||  || SWAT officers || Fitted with Aimpoint M68 CCOs || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[End of Watch]] ||  || ICE agents || Fitted with EOTech sights, foregrips and Vltor Modstocks|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Pain &amp;amp; Gain]] ||  || Miami PD SWAT officers || Fitted with EOTech sights, Surefire M900 foregrips and AN/PEQ-2 IR designators || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || SGM Jonas &amp;quot;Snake Doctor&amp;quot; Blane || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || SFC Bobby &amp;quot;Cool Breeze&amp;quot; Brown || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || MSGT Mack &amp;quot;Dirt Diver&amp;quot; Gerhardt || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || SFC Charles &amp;quot;Betty Blue&amp;quot; Grey || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Spruell]] || Owen Lynch || [[Luther]] / Episode 2 || With scope || 2010&lt;br /&gt;
|-&lt;br /&gt;
| || Chicago PD officers || [[Chicago Code, The|The Chicago Code]] || With M68 Aimpoint red dot scopes, RIS foregrips, and Surefire Universal weaponlights || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ||ESU Officers||''[[CSI: NY]]''|| ||2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Anime Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]] || Dejima Refugees ||  || rowspan=&amp;quot;2&amp;quot;  |2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| American Soldiers || With futuristic furniture, cybernetic sights and [[M203 grenade launcher]]s&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Blood+]] || Lewis || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight and SureFire M900 WeaponLight foregrip || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| U.S. Special Forces soldiers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  ||  || Promotional material only || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condemned 2: BloodShot]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with Vltor Modstock, Tango Down BG-16 Battlegrip, 5.56mm Magpul, rear and front BUISs, a scope similar to the Trijicon TA31RCO ACOG, railed handguards with rail covers, custom gas block, and YMH flash hider || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout: New Vegas]] || &amp;quot;Marksman Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;All American&amp;quot; || Can be modified with various upgrades || Both variants are fitted with ACOG scopes; the &amp;quot;Marksman Carbine&amp;quot; has black finish, whilst the &amp;quot;All American&amp;quot; has woodland camouflage finish, as well both lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)|GoldenEye 007 (2010)]] || &amp;quot;Terralite 3&amp;quot; || Available with iron sights, ACOG scope, EOTech Holographic sight, or a suppressor || The rear sight of the carry handle is missing || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance: Back in Action]] || &amp;quot;M4 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Jungle Ops CARB-15&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Night Ops CARB-15&amp;quot; ||  || The &amp;quot;M4 Carbine&amp;quot; is missing a rear iron sight and bayonet lug || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne 3]] || &amp;quot;M4&amp;quot; ||  || Local Justice DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CQB-R / Mk. 18 Mod 0==&lt;br /&gt;
[[File:Mk18.jpg|thumb|right|500px|Mk. 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|right|500px|Mk. 18 Mod 0 with 4-position stock and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk18SpecializedArmaments.jpg|thumb|right|500px|Mk. 18 Mod 0 with standard M4 handguard as sold by Specialized Armaments - 5.56x45mm]]&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|right|500px|Mk. 18 Mod 1 with Crane stock, RIS foregrip, and folding sights - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
An even shorter-barreled M4 Carbine, it has about a 10.5 inch barrel. The upper receiver, which is used on a regular M4 lower receiver, is designated CQB-R (Close Quarters Battle-Receiver), while the entire weapon system is designated as Mark 18 Mod 0 by the United States Navy. Used by Navy VBSS units, NCIS and Navy SEALs. It is another one of the weapons that fell under the 'M4 Commando' nickname as an airsoft gun.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Major || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' ||  || gang member ||EOtech sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[The Viral Factor]] ||[[Jay Chou]]|| Jon Man || Mk.18 Mod 1 with Aimpoint sight and laser aiming module|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[The Losers]] |||| Various characters || With various accessories || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropic Thunder]] |||| Flaming Dragons guerrilla || With ACOG sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiefer Sutherland]] || Jack Bauer || [[24 - Season 7|24]] / Season 7 &amp;quot;Episode 15 - 10:00 P.M. - 11:00 P.M.&amp;quot; || With Aimpoint M4 red dot sight, Aimpoint 3x Magnifier, Gemtech G5 suppressor, LaRue Tactical 7.0 railed handguard, Yankee Hill Mfg front &amp;amp; rear sights, DPMS Inc. 4-railed Gas Block, and Vltor Modstock || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| || British Soldiers || [[Torchwood]] / &amp;quot;Sleeper&amp;quot; || Fitted with EOtech sights, foregrips, and tactical flashlights || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Doug Rollins]] || Lead Alien sleeper agent || [[Torchwood]] / &amp;quot;Sleeper&amp;quot; || Fitted with EOtech sight, foregrip, and tactical flashlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] || As the &amp;quot;M4A1 CQB-R&amp;quot;, with Crane stock and LMT rear sight ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]]|| ||w/ various accessories ||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor (2010)|Medal of Honor]] || As M4 CQB-R Equipped with Various Accessories || SP only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Global Offensive]] ||&amp;quot;M4A4&amp;quot;||With flip-up rear iron sights and free-float RAS handguard||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel Beats!]] || Yuri || with EOTech Holograhic sight, foregrip, custom stock, Beta C-Mag 100 rounds drum magazine (it probably held more though) ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Government Carbine==&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel, A2 upper reciever. Designed for law enforcement.&lt;br /&gt;
[[Image:R6520-A2Carbine.jpg‎|thumb|500px|right|Colt Model R6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|right|500px|Colt Model AR6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
[[File:AR15 Sporter II Lightweight.jpg|thumb|right|501px|Colt Model R6530 &amp;quot;AR-15A2 Sporter Lightweight&amp;quot; - 5.56x45mm. This rifle is a civilian version of the AR-15A2 Government Carbine, and is identical apart from the addition of a fixed stock and removal of the bayonet lug.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Ron Howard George]] || Deacon || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Leo Lee]] || Nakata || Sporter Lightweight with sniper scope || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Jeff Wincott]] || Alec McNeil || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Mimi Craven]] || Lynne Tolbert || Sporter Lightweight || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conspiracy Theory]] || [[John Schwartzman]] || Sniper || With night-vision scope, 20-round magazine, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast and the Furious, The|The Fast and the Furious]] ||  || L.A.P.D. SWAT officer || Sporter Lightweight version || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2 (Tropa de Elite 2)]] ||  || Militia member || Sporter Lightweight version || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] || [[Sal Landi]] || Sergeant Riske ||&amp;quot;We the People&amp;quot; (S2E01), with telescopic sight || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Rising 2]] || &amp;quot;M4&amp;quot; ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Black]] || &amp;quot;M16&amp;quot;  || has some kind of electronic device near the muzzle || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3 Tactical Carbine==&lt;br /&gt;
[[File:6721 Tactical Carbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel and a removable carry handle.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast and the Furious, The|The Fast and the Furious]] ||  || L.A.P.D. SWAT officer || With fixed A2 stock || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || &amp;quot;M4A1 Carbine&amp;quot;, &amp;quot;M4A1 Suppressed&amp;quot;, &amp;quot;M4A1 Grenadier&amp;quot;, and &amp;quot;M4A1 SOPMOD&amp;quot; || Tasco Red Dot reflex scope, Sightmark Sure Shot reflex sight, EOTech 552 holographic sight, Trijicon 4x32 ACOG, AN/PEQ-2A IR designator, M203 grenade launcher, M203 leaf sight. || Features full-auto fire, four-position collapsible stock, M16A1-style flash hider and pistol grip, KAC RIS handguard, KAC rail cover, KAC foregrip, and lacks the bayonet lug. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)]] || &amp;quot;Terralite III&amp;quot; || Reflex sight, grenade launcher, ACOG, or laser aiming module || Carry handle is missing rear sight, attached optics remove front sight/gas block || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;M4A1&amp;quot; of the civilian world, this rifle has a 16&amp;quot; barrel (as opposed to the M4A1's 14.5&amp;quot;)  with step-cuts to attach a launcher such as an [[M203 grenade launcher]] and the [[Cobray 37mm Launcher]]. In films, this gun has been converted to full auto to trick viewers into believing it is an M4A1, earning it the nickname &amp;quot;M4gery&amp;quot;.&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|right|500px|Colt Law Enforcement Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Colt LE6920 SOCOM.jpg|thumb|right|500px|Colt LE6920 SOCOM - 5.56x45mm.]]&lt;br /&gt;
[[Image:Colt_Law_Enforcement_Carbine.jpg|thumb|right|500px|Colt LE6940 Advanced Law Enforcement Carbine - 5.56x45mm.]]&lt;br /&gt;
[[File:ColtLE6920MP.jpg|thumb|right|500px|Colt Law Enforcement Carbine 6920 with Magpul stog, pistol grip, handguard, PMAG and MBUS Rear sights - 5.56x45mm]] &lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Ryan: Shadow Recruit]] ||  || NYPD ESU officers || with RIS handguards and EOTech red dot sights || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.: Firefight]] ||  || SWAT officers || With various accessories  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle: Nature's Calling]] || [[Todd A. Robinson]] || Overton ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am Legend]] || [[Will Smith]] || Dr. Robert Neville || With ACOG scope and PentagonLight MD3R weaponlight || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino Royale]] ||  || Miami-Dade Police ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Background Extra || LAPD SWAT officer || [[NCIS: Los Angeles - Season 3|NCIS: Los Angeles]] / Season 3 Episode 10 - &amp;quot;The Debt&amp;quot; || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| || CIA agents || [[Covert Affairs - Season 2]] / Episode 3 - &amp;quot;Bang and Blame&amp;quot;, Episode 7 - &amp;quot;Half a World Away&amp;quot; || Fitted with Magpul MOE handguard, UBR stock and PMags|| 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Rob Stewart]] || Roan || [[Nikita (2010)]] / Season 2 Episode 6 - &amp;quot;343 Walnut Lane&amp;quot; || Fitted with Magpul MOE handguard, UBR stock and PMags || 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Patrick St. Esprit]] || Wayne Ramsey || [[Revolution - Season 1]]|| &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Webster]] || Nicholas || [[Revolution - Season 1]] || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Graham Rogers]] || Danny Matheson || [[Revolution - Season 1]] || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Lauren Cohan]] || Maggie Greene || [[Walking Dead, The - Season 4|The Walking Dead - Season 4]] || &amp;quot;Too Far Gone&amp;quot; (S4E08) || 2013-2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎ |thumb|500px|Colt 9mm SMG aka ''Colt R0635'' - 9x19mm]]&lt;br /&gt;
[[Image:Colt R0991.jpg‎ |thumb|500px|Colt 9mm SMG aka ''Colt R0991'' with RIS handguard and folding rear sight - 9x19mm]]&lt;br /&gt;
[[Image:ColtR6450-9mmCarbine.jpg|thumb|500px|Colt 9mm Carbine aka (''AR-15A2 Sporter II carbine in 9mm'') also officially known as the ''Colt Model R6450'' - 9x19mm. This version is an R6450 barreled upper on a full auto R0635 lower for law enforcement.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seven Psychopaths]]'' || || Thugs || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Urban Justice]]'' || || Drug dealer's bodyguard || Model 633 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Collateral]] ||  || FBI Special Agent || With Surefire M500AB forend weaponlight || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[A Man Apart]] || [[Vin Diesel]] || DEA Agent Sean Vetter || With two magazines taped together 'jungle-style' || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Matrix Reloaded, The|The Matrix Reloaded]] ||  || Henchman ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX]] ||  || NSA commandos || With C-More red dot sights and Surefire M500AB forend weaponlghts || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX]] ||  ||  || Seen in GTO back seat armory, with C-More red dot sight and Surefire M500AB forend weaponlight || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Earth]] ||  || Human resistance fighters || With &amp;amp; without Colt DOE (Department Of Energy) upper recievers &amp;amp; [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Replacement Killers, The|The Replacement Killers]] || [[Chow Yun-Fat]] || John Lee || With &amp;amp; without silencer &amp;amp; scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Replacement Killers, The|The Replacement Killers]] ||  || Henchmen ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Siege, The|The Siege]] ||  || Black ops soldiers || With C-More red dot sights || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Spawn]] || [[Melinda Clark]] || Jessica Priest || With flammable chemicals canister, C-More red dot sight, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Peacemaker, The|The Peacemaker]] ||  || FBI Agent || With Surefire 9P weaponlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnathan LaPaglia]] || Frank Parker || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Enter the Matrix]] || 9mm Carbine ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mk 12 Special Purpose Rifle ==&lt;br /&gt;
[[File:Early SPR.jpg|thumb|right|500px|SPR prototype with Leupold Mark 4 scope, Parker &amp;amp; Hale bipod, and suppressor - 5.56x45mm. This prototype of the SPR used an an earlier version of the PRI flip-up front BUIS, along with an earlier generation free-float handguard which had a smaller locking ring the same diameter as the tube, and subsequently the ARMS rail lacked the indent in the bottom edge present on later Mk 12 Mod 0 rifles.]]&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|right|501px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:MK12Mod1.jpg|thumb|right|500px|Mark 12 Mod 1 SPR with suppressor, 30-round magazine, Harris bipod, and Leupold Mark 4 scope - 5.56x45mm.]]&lt;br /&gt;
[[File:MK 12 Mod 1.jpg|thumb|right|500px|Mark 12 Mod 1 SPR with magazine removed, Leupold Mark 4 scope, magazine pouch, and Harris bipod deployed - 5.56x45mm.]]&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] ||  || Delta Sniper || With 30-round magazine.|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Live Free or Die Hard]] || [[Cyril Raffaelli]] || Rand || With silencer, brass catcher, AN/PEQ-2 IR designator, Surefire M900 weaponlight foregrip, and Leupold CQ/T scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman]] ||  || Sniper || With AN-PEQ-2 IR designator, silencer, and Surefire M900 weaponlight foregrip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Killers]] || [[Kevin Sussman]]  || Mac Bailey || With silencer, AN-PEQ-2 IR designator, and Surefire M900 weaponlight foregrip || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''|| ||Secret paramilitary squad || Suppressed ||2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice - Season 5]]: &amp;quot;No Good Deed&amp;quot; || [[Gabrielle Anwar]]  || Fiona Glenanne || Suppressed || Dec 15, 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Used By'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || US Army faction || MK 12 MOD 0 Special Purpose Rifle (SPR) || Mod 0 variant, fitted with Leupold Mark 4 scope, Harris bipod, and detachable suppressor. || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon 2]] || Ghost Recon ||  || Incorrectly firing 6.8mm ammo || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || Mod 1 variant, with Leupold Mark 4 scope in LaRue Tactical SPR mount, Harris bipod, and optional suppressor || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA: Armed Assault]] || US Army designated marksmen || SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || USMC Force Recon marksmen || Mk12 SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper: Ghost Warrior]] || The Ghost Warrior || &amp;quot;SR 25&amp;quot; || Mod 1 variant, fitted with Leupold Mark 4 scope, KAC Free-Float RAS, Harris bipod, and a suppressor. || 2010&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Commercial Copies of the M16 Rifle series=&lt;br /&gt;
Many of the guns seen as '''Colt''' model guns aren't Colt at all, but the many other manufacturer copies of the M16/AR-15 series of firearms.  The most common clones are the guns made by Bushmaster, PWA and Eagle Arms.  Though there are now many semi-automatic rifles made by companies like Panther DPMS and others, most of the Movie Prop houses acquired their guns before the 1990s.  So only the most common third party manufacturers will be seen.  Since it's difficult to determine which maker built the gun, for the sake of simplicity, the rifle variants in movies will be identified by the COLT model they most look like, unless there is clear evidence of a third party manufacturer.  Sometimes this is possible via DVD commentary, direct information from the Armorer, or a clear shot of the manufacturer trademarks on the gun in a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM-15 Rifle Series==&lt;br /&gt;
[[Image:Bushmaster ar15 carbine.jpg|thumb|500px|right|The Bushmaster HBAR Carbine - listed in the Bushmaster Sales catalog as &amp;quot;Bushmaster 16&amp;quot; Heavy Barrel Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|- &lt;br /&gt;
| [[Three Burials of Melquiades Estrada, The]]||[[Barry Pepper]]|| Mike Norton||||2005&lt;br /&gt;
|- &lt;br /&gt;
| [[Planet Terror]]||[[Rose McGowan]]|| Cherry Darling||as a prosthetic  leg with grenade launcher||2007&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-15==&lt;br /&gt;
[[Image:LA-15 caliber 300 AAC BLACKOUT.jpg|thumb|right|500px|LUVO Arms LA-15 with Magpul MBUS sights - .300 AAC BLACKOUT]]&lt;br /&gt;
A Czech semi-automatic rifle LUVO Arms LA-15, produced by the Prague-based company Luvo Arms, weapon type AR-15 rifles structurally identical to the M16/M4. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edgemen (Hranari)]]'' || [[Vladimir Marek]] || Hitman - cleaner ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' || [[Nikola Navrátil]] || Blonde assassin ||  &amp;quot;A Busy Solitude&amp;quot; (S01E06) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' ||  || Thugs || &amp;quot;Answers&amp;quot; (S1E08) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
M16 rifle series|Luvo Arms LA-15&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-16==&lt;br /&gt;
[[Image:Luvo Arms LA-16.jpg|thumb|right|500px|Luvo Arms LA-16, 10.5&amp;quot; barrel and 20-round Magpul PMag magazine - 5.56x45mm]]&lt;br /&gt;
A Czech AR-15 clone produced by the Prague-based company Luvo Arms, which manufactures a variety of AR-10 and AR-15 models in different calibers and configurations. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Guardian Angel (Schutzengel)]] || [[Til Schweiger]] || Max ||carrying handle removed, with EOTech holosight || 2012&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LaFrance Specialties M16K==&lt;br /&gt;
[[Image:LaFranceM16K223.jpg|thumb|right|500px|LaFrance Specialties M16K w/o Forward Assist - 5.56x45mm. ]]&lt;br /&gt;
[[Image:LaFranceM16K223a.jpg|thumb|right|500px|LaFrance Specialties M16K w/ Forward Assist - 5.56x45mm.]]&lt;br /&gt;
Note the sight arrangement to reduce weight and restriction for confined spaces. Special order weapon system built for Law Enforcement and Government Agencies.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Escape from L.A.]] || [[Kurt Russell]] || Snake Pliskin || Used as base for [[(Escape from L.A.) - Coreburner|Coreburner]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Naked Gun 33 1/3: The Final Insult, The]] || [[Leslie Nielsen]] || Lt. Frank Drebin || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Story 3: Supercop]] || [[Jackie Chan]] || Inspector Chan || With 90-round drum magazine || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Pink Cadillac]] ||  || Militia member ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Pool, The|The Dead Pool]] ||  || Mob assassin ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Wish 4]] || || Gang Member || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassination]] ||  || Assassin|| ||1987&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bushmaster XM15 &amp;quot;V-Match&amp;quot; ==&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|right|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eleventh Hour, The|The Eleventh Hour]] ||  || SEAL Marksman || With JP Enterprises thumbhole stock, scope and Harris bipod|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mr. &amp;amp; Mrs. Smith]] ||  ||  || Seen leaning against wall || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]] ||  || Arcadia 234 Inhabitant || With C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] ||  || Sniper || With scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K3B ==&lt;br /&gt;
[[Image:K3B.jpg|thumb|right|400px|Olympic Arms K3B carbine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]] || [[Steven Seagal]]  ||Ruslan Drachev  || || 2009&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K23B ==&lt;br /&gt;
[[Image:Full-k23b.jpg|thumb|right|400px|Olympic Arms K23B - 5.56x45mm]]&lt;br /&gt;
[[Image:K23B Tactical.jpg|thumb|right|400px|Olympic Arms K23B Tactical with RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] ||  ||Robber || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyfall]] || [[Naomie Harris]] || Eve || With scope  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe House]] || [[Fares Fares]] || Vargas || With scope and suppressor  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Robert De Niro]] || Turk ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Al Pacino]] || Rooster ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]] ||  || SWAT officers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reindeer Games]] || [[Gary Sinise]] ||Gabriel|| || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo Must Die]] ||  ||Bodyguard|| custom &amp;quot;suitcase&amp;quot; handle || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Norinco Model 311 ==&lt;br /&gt;
The Chinese copy of the M16A1, also called the CQ 5.56. Can be differentiated by the grips, front sight, stock, and handguard. The Model 311 is also produced by DIO of Iran as the S-5.56 and in modified form as the [[DIO KH2002]]. &lt;br /&gt;
[[Image:CQ311.jpg|thumb|right|500px|Norinco Model 311 (CQ 5.56) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Special Arms]] ||  || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Lord of War]] ||  || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Non Firing Replicas of the M16 Rifle=&lt;br /&gt;
==MGC M-16 Model Gun Corp Replica Rifle==&lt;br /&gt;
[[Image:MGC16.jpg|thumb|right|500px|The MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan and one of the most used non firing replicas of the M16 in movies and television. The 'forward assist' on the early models like the one imaged here are bolt inserts to keep the receiver together. Modern MGC M16 replicas have improved by third parties over the years (like adding A1 flash hiders) making it more accurate to the real thing making it harder for 'Connoisseurs' to identify]]&lt;br /&gt;
[[Image:MGC16 Closeup.jpg|thumb|right|500px|The MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan.  This is a '''closeup''' of the receiver and clearly shows how the ''''fake' forward assist''' is actually a connector with allen nut in the back.  Removal of this nut separates the upper and lower receivers.]]&lt;br /&gt;
[[Image:MGC CAR-15w20RdMag.jpg|thumb|right|500px|MGC CAR-15 replica assault rifle with 20 round MGC magazine.]]&lt;br /&gt;
[[Image:MGC CAR15.jpg|thumb|right|500px|The MGC CAR-15 Assault rifle: Model Gun Corporation's XM177 offering.  Interesting enough, MGC called their replica rifle the '''CAR-15''' which was Colt's name for the civilian (non-military designation) rifle, rather than any of the names give by the U.S. Military.  This replica rifle was built on the same MGC M16 receiver, however the buttstock was pot metal, not plastic and it did not telescope.  Instead the makers of the gun split the difference and locked the non-adjustable stock into the 'half extended/half closed' position.  This feature did not enamor replica gun collectors to the weapon and it did not sell well.]]&lt;br /&gt;
Before the advent of inexpensive Airsoft guns there were precious few replica weapons that could be used in productions if they didn't want to have a live firing weapon on set, or for a stunt or if they didn't have the budget to get a real gun (and armorer).  Though the U.S. Army had a &amp;quot;rubber duck&amp;quot;, i.e. slang for the hard rubber training M16 they used, it was not readily available on demand for the movie prop houses of the 1970s and the 1980s.  Thus the metal REPLICA gun was used (those models that were actually available for purchase).  Model Gun Corporation of Japan made and built excellent quality metal replica guns between the late 1960s and the early 1980s and the most utilized one was the '''MGC M16 assault rifle'''.  They were sold in the United States by Collector's Armory, Ltd. (and should not be confused with the inferior quality zinc-pot metal replicas currently coming in from Spain). There is also the '''MGC XM177 Commando''' carbine variant (listed in the catalog as the '''CAR-15'''), which is basically the same as above but with a non-retractable stock for imitation purposes.  The MGC Replica is most likely the most used M16 replica seen in film and television production.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raid on Entebbe]]'' || || Izraeli commando, Ugandan soldiers || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || || British/Russian/US Navy Sailors during gun battle on the ''Liparus'' || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || || || mounted on the PBR boat, shot up by tracer rounds || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moonraker]]'' || Various || Drake launch base guards ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Private Benjamin]]''  || [[Goldie Hawn]] || Pvt. Benjamin || ||  1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || || US Marines on the deck of the Nimitz|||| 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[First Blood]]'' ||  || the Army National Guardsmen || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' ||  |||||| 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || || US troops during Vietnam flashback|| || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[WarGames]]'' || || USAF Security || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || || South American soldiers during the pre-credits sequence || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters]]'' |||| Army National Guard soldiers ||fitted with A1-style flash hiders || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' || || Bennett's men  || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || || ||seen in the weapons hold of the pirate boat used to smuggle Rambo up river. || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator]]'' ||  [[Arnold Schwarzenegger]] ||  Dutch ||  seen when rifle is destroyed by the Predator || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||   || SWAT officer || Director's Cut|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || Airborne Soldiers during a medical Evac || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Spectacles, The|The Red Spectacles]]''||||||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Country]]'' || || US troops || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Barb Wire]]'' |||| Congressionals||  outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diplomatic Siege]]'' || [[Tom Berenger]] || Gen. Buck Swain ||||  1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bandits]]'' || || L.A.P.D. SWAT officer ||  fitted with A2-style handguards|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]]''  |||| US soldiers || seen in 'split screen' shots of their reaction to the Hulk.  ||  2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Land of the Dead]]'' |||| soldiers |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]]''|||| US Troops || outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders|| 2007&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''Matt Houston'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''The Incredible Hulk (TV Series)'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The|The A-Team]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''China Beach'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V: The Series]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P.]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order]]'' || || ESU officers ||(w/ A2 handguards)  ||  (1990-2010) &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sledge Hammer]]'' ||[[David Rasche]] || Sledge Hammer || &amp;quot;Here's to You, Mrs. Hammer&amp;quot; (S2E19) || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 8|Criminal Minds]]'' ||  || US Marines || ||  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=.22LR caliber versions=&lt;br /&gt;
&lt;br /&gt;
==Adler-Jager AP-74/Armi-Jager AP-15==&lt;br /&gt;
[[Image:Armi-Jager-AP-15.jpg|thumb|right|500px|Armi-Jager AP15 rifle - .22 LR.  The AP -15 has a slab side receiver and a tiny ejection port (for the .22 brass) and a birdcage flash hider.  The AP74 has a three prong flash hider.]]&lt;br /&gt;
[[Image:AdlerJagerAP74.jpg|thumb|right|500px|Adler-Jager AP74 rifle - .22 LR.  Note the sharply angled three prong flash hider and the forward assist, which differentiate it from the AP15.]]&lt;br /&gt;
Made in Italy and imported by Mitchell Arms (during the 1970s and early 1980s), these M16 clones were chambered for .22 LR and looked very similar to the M16 or M16A1 rifles.  The dummy &amp;quot;20 round magazine&amp;quot; was a solid part of the lower receiver.  A small .22LR magazine was inserted into the bottom of the dummy magazine.  They were used sometimes in films due to budgetary reasons, since low budget films (especially in the 1970s and 80s) could pick up a .22LR M16 clone for less than a real AR-15.  There were .22LR guns imported into the U.S. with either Armi-Jager or Adler-Jager markings (but the Armi-Jager was most common), so both names are correct.  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassandra Crossing, The|The Cassandra Crossing]] ||  || U.S. Army soldiers || AP-74 || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn of the Dead (1978)|Dawn of the Dead]] || [[Ken Foree]] || Peter || AP-74 || 1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn of the Dead (1978)|Dawn of the Dead]] || [[Scott H. Reiniger]] || Roger || AP-74 || 1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Léon (The Professional)]] ||  || NYPD ESU officers || AP-15, with fake [[M203 grenade launcher]] || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)|The Baader Meinhof Complex]] ||  || US soldiers || AP-74 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Zombie!]] ||  || Dutch soldier|| AP-15/74 hybrid || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armscor M16 22==&lt;br /&gt;
[[Image:ArmscorpM1622.jpg|thumb|right|500px|Armscor (Squires Bingham of the Philippines) M16 22 rifle - .22 LR.  Sometimes sold as the ''M-1600'']]&lt;br /&gt;
Armscor (out of the Philippines) made another .22LR clone rifle, the Armscor M16 22, however this rifle looked even less like a real M16 and was rarely (if ever) used in a film to impersonate an M16 rifle.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Miami Vice - Season 3]] ||  || Cuban rebels || &amp;quot;Cuba Libre&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson MP15-22==&lt;br /&gt;
&lt;br /&gt;
[[Image:SmithWesson MP15-22.jpg|thumb|right|500px|Smith &amp;amp; Wesson MP15-22 with LMT rear sight - .22 LR]]&lt;br /&gt;
Due to popular demand for .22LR versions, a number of manufacturers have produced such models for the civilian market, predominantly for plinking and varmint hunting. Smith &amp;amp; Wesson are offering the MP15-22, a realistic semi-auto copy with 25 rounds capacity that can be equipped with many accessories due to the Picatinny rails. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[One for the Money]] ||  || || On a local shooting range’s sign || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Air Guns=&lt;br /&gt;
==Crossman M4-177==&lt;br /&gt;
[[File:Crossman M4-177.jpg|thumb|right|500px|Crossman M4-177 - .177]]&lt;br /&gt;
The '''Crossman M4-177''' is a pump action air rifle built in the general form of an AR-15 carbine. It is most easily distinguished from a genuine AR-15 by the distinctive front sight block which has a gap between it and the handguard. The rifle feeds from either a 5 round pellet clip (which must be manually indexed with each shot) or from an integral gravity fed 18 round BB magazine (which is topped up from an integral 350 round hopper). To charge the rifle for each shot it must be &amp;quot;pumped&amp;quot; between 4 and 10 times depending on the power required and this is done by rotating the handguard downwards. You must then manually cock the bolt to chamber the pellet/BB (after indexing the clip to the correct position if pellets are being used) before being able to fire.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Walking Dead - Season 3]] ||  || Woodbury Guard || &amp;quot;Home&amp;quot; (S3E10) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Armalite AR-10]] - Firearm from which the M16 is derived.&lt;br /&gt;
** [[Knight's Armament SR-25]] - Firearm that uses the AR-10 (and by extension the M16) as the base of its' design, sometimes mistaken for the Mk 12 Special Purpose Rifle.&lt;br /&gt;
&lt;br /&gt;
* [[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch HK416]] - Firearm derived from the M4.&lt;br /&gt;
&lt;br /&gt;
* [[Barrett REC7|Barrett REC7 &amp;amp; Barrett M468]] - Firearms derived from the M16 series in 6.8x43mm Remington SPC.&lt;br /&gt;
&lt;br /&gt;
* [[LWRC SRT rifle series]] -Firearms derived from AR-15.&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=803887</id>
		<title>M16 rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=803887"/>
		<updated>2014-03-28T06:35:07Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* M231 Firing Port Weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''For help identifying AR-15 variants, see the [[Colt AR-15 Identification Guide]].'''&lt;br /&gt;
&lt;br /&gt;
'''Please check the [[Talk:M16 rifle series|talk page]] for additional variants not shown on the main page.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
&lt;br /&gt;
''(1960-Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO &lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' (5, 20, 30, 40 round box magazine/ 90 round snail drum/ 100 round dual drum Beta-C magazine ({{STANAG}})&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi (Mk 12 SPR, AR-15, civilian variants) Safe/Semi/Burst (M16A2, M16A4, M4) Safe/Semi/Auto (M16, M16A1, M16A3, M4A1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The M16 series of assault rifles and carbine variants are used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
=Colt and Official Government Models=&lt;br /&gt;
&lt;br /&gt;
== M16 Rifle ==&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|right|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to imitate the M16A1 in many Vietnam era movies. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to impersonate the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with A2 style handguards used to impersonate the M16A2 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Since the original M16 is the first pattern AR-15 select fire rifle that was adopted in 1964 by the U.S. Air Force in Vietnam (and also given to the ARVN) all appearances of the slab side M16 in movies and television shows would be either the Class III Colt M16 or the commercially available Colt AR-15 SP1 rifle.  After being phased out from active duty, the military owned weapons were issued to National guard units (and later bequeathed to Federal and local law enforcement agencies).  Movie Armorers could acquire Law Enforcement Sales models of the M16, as Class III transferable weapons or built as Class III manufacturers.  However, an easier way was for commercially sold semiautomatic Colt AR-15 SP1 rifles to be converted to full auto fire in the 1970s and 1980s and these were in movie armories for years.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days in May]]'' || [[Andrew Duggan]] || COL William 'Mutt' Henderson || Possibly the first depiction of an M16 in a Hollywood film || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''Agent for H.A.R.M.'' ||  || Eastern Bloc soldier || Colt Firearms credited || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''The President's Analyst'' || [[James Coburn]] || Dr. Sidney Schaefer ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ice Station Zebra]]'' || Various || US Marines and Navy sailors ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diamonds are Forever]]'' || Various || Blofield's henchmen ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaft's Big Score!]]'' || Various || Gangster || With 30-round magazine || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soylent Green]]'' || Various || Guards ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Friends of Eddie Coyle]]'' || Various || Gangsters ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savage Sisters]]'' || [[Rosanna Ortiz]] || Mei Ling ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savage Sisters]]'' || Various || Philippine soldiers, guerrillas ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Badlands]]'' || Various || Army National Guard ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zardoz]]'' || Various || Exterminators ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two-Minute Warning]]'' || [[John Cassavetes]] || LAPD Sgt. Buttons || With 30-round magazine || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silver Streak]]'' || Various || FBI Agents ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || People's Revolutionary Strike Force terrorists and SFPD officers || Fitted with both 3-prong and A1 flash hiders || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Kris Kristofferson]] || Aaron Arnold || 3-prong flash hider || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Shelly Novack]] || D.O. Viner || 3-prong flash hider || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Don Pulford]] || Dave Laughlin || 3-prong flash hider || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Carmen Argenziano]] || Brian Seldon || 3-prong flash hider || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || Charles Cyphers || Perry Beal || 3-prong flash hider || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Sunday]]'' || [[Steven Keats]] || Robert Mashevsky ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Thunderbolt]]''||  || Israeli commando ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || Various || US Navy sailors || Stolen from Armoury and Stromberg guards || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Damnation Alley]]''|| [[Paul Winfield]] || Keegan || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coming Home]]'' || [[Bruce Dern]] || Capt. Bob Hyde ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boys from Brazil, The|The Boys from Brazil]]'' || Various || Nazis ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Exterminator]]'' || [[Robert Ginty]] || John Eastland || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stripes]]'' || Various || US Army soldiers ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from New York]]'' || Various || US Police Force and USSS agents || Handguards removed || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Loch Ness Horror, The|The Loch Ness Horror]]'' || || British Soldiers || 20-round magazine || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Wolfen]]'' || [[Albert Finney]] || NYPD Det. Dewey Wilson || rowspan=&amp;quot;2&amp;quot; | Night Vision Scope || rowspan=&amp;quot;2&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gregory Hines]]'' || Whittington&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fracchia the Human Beast (Fracchia la belva umana)]]'' ||  || Italian policemen ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' || Various || Cadets ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rambo: First Blood]]'' || [[Brian Dennehy]] || Sheriff Will Teasle ||  || rowspan=&amp;quot;2&amp;quot; | 1982&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hope County sheriff's deputies&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || [[Roger Moore]] || James Bond || SP1 with an A1 Flash hider || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint (1984)|Flashpoint]]'' || || US Army soldiers || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jungle Warriors]]'' || || Paramilitary guard || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Science Project]]'' || Various || Various ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Fitted with A1 flash hider; becomes an A1 in some shots || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || Arius' men and US Army soldiers || Fitted with A1 flash hiders, some with A2 hand guards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quiet Earth, The|The Quiet Earth]]'' || [[Alison Routledge]] || Joanne ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yes, Madam! (Huang jia shi jie)]]''|| || Hong Kong policemen || ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers || Fitted with AN/PVS-2 Starlight night vision scopes || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raw Deal]]'' || Various || Patrovita's thugs ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || Fitted with A1 flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Platoon]]'' || [[Chris Pedersen]] || Crawford || Fitted with A1 flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]]'' || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murphy's Law]]'' || [[Charles Bronson]] || Jack Murphy || Fitted with 3-prong flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murphy's Law]]'' || || A drug farmer || Fitted with 3-prong flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||Various || LAPD SWAT officers || Deleted scene only || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Predator]]'' || [[Arnold Schwarzenegger]] || Dutch ||Fitted with A1 flash hider and [[Cobray 37mm Launcher|Fake M203 Launcher]] || rowspan=&amp;quot;2&amp;quot; | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonny Landham]] || Billy ||Fitted with A2 hand guards, A1 flash hider, and [[Mossberg 500]] shotgun&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' || Various || LAPD SWAT officers ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[They Live]] || [[Roddy Piper]] || Nada ||  || rowspan=&amp;quot;3&amp;quot; | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith David]] || Frank ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Cable 54 building guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]'' || || L.A.P.D. officer || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy]]'' || [[Peter Fonda]] || Ken Andrews || SP1 with an A1 Flash hider || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Showdown in Little Tokyo]]'' || [[Dolph Lundgren]] || Sergeant Chris Kenner || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon Lee]] || Johnny Murata&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || [[Linda Perlin]] || Police officer || Fitted with A2 handguards and A1 flash hider || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' || Unknown actor || InGen worker || Fitted with A2 handguards and A1 flash hider || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undercover Blues]]'' || [[Olek Krupa]] || Zubic || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Forrest Gump]]'' || [[Tom Hanks]] || Forrest Gump ||  || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;2&amp;quot; | LaFrance-converted AR-15 SP1; fitted with A1 flash hider and A2 hand guards || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army personnel&lt;br /&gt;
|-&lt;br /&gt;
| [[Village of the Damned (1995)|Village of the Damned]] || Various || US Army National Guard soldiers || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond Rangoon]]'' || || Burmese soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crying Freeman]]'' ||[[Mark Dacascos]] || Yo Hinomura  || Fitted with [[Cobray 37mm Launcher|Cobray CM203 37mm Launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rock]] || [[Tony Todd]] || Captain Darrow|| Fitted with A1 flash hider and [[M203 grenade launcher]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Pest, The|The Pest]] || [[John Leguizamo]] || Pestario &amp;quot;Pest&amp;quot; Vargas || Fitted with A2 handguards, A1-style lower receiver &amp;amp; flash hider, and fake A2-style windage adjustment knob || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' ||  || Swedish guards ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Analyze This]]'' || Various || Mobsters || Fitted with A2 handguards and A1 flash hiders || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Matrix, The|The Matrix]]'' || Various || Lobby guards || Fitted with both 3-prong and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Keanu Reeves]] || Neo ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Coronado]]'' || [[Clayton Rohner]] || Arnet McClure ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Rebel Soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Once Upon a Time in Mexico]]'' || [[Gerardo Vigil]] || General Marquez || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || General Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alone in the Dark (2005)]]'' || Various || Bureau 713 Commandos ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || US Army soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Black Dynamite]]'' || [[Michael Jai White]] || Black Dynamite || With [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Black Panther&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]] ||   || Sang member || || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Story (TV Series)|Police Story]]||[[Jan-Michael Vincent]]||L.A.P.D. Officer Hauser||&amp;quot;Line of Fire&amp;quot;(SO1E11)||1973-1977&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. (1975)|S.W.A.T.]] || [[Steve Forrest]] || Lieutenant Dan &amp;quot;Hondo&amp;quot; Harrelson || || 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T. (1975)|S.W.A.T.]] || [[James Coleman]] || Officer T.J. McCabe |||| 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T. (1975)|S.W.A.T.]] || [[Robert Urich]] || Officer Jim Street |||| 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T. (1975)|S.W.A.T.]] || [[Rod Perry]] || Sgt. Deacon &amp;quot;Deke&amp;quot; McKay |||| 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T. (1975)|S.W.A.T.]] || [[Mark Shera]] || Officer Dominic Luca |||| 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
| [[A-Team, The| The A-Team]] ||  || Various ||  || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Lois &amp;amp; Clark: The New Adventures of Superman]] || Various || U.S. soldiers, guards, criminals || || 1993 - 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || Unknown actor || henchman || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] || Various || U.S. soldiers || Only seen in flashbacks to Vietnam War || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Farscape]]||[[Claudia Black]]||Aeryn Sun||&amp;quot;A Human Reaction&amp;quot;(SO1E16)||1999-2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]] || [[R. Lee Ermey]] || Himself ||  || 2002 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Supernatural]] || Unknown actor || Conspiracy theorist ||  || 2005 - Present&lt;br /&gt;
|-&lt;br /&gt;
| [[Lock 'n Load with R. Lee Ermey]] || R. Lee Ermey || Himself || Original M16A1 with Three Prong Flash Hider || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Anime Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hayate the Combat Butler]] || Mafia sniper || With A2 handguards and scope || 2007 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' ||  || Airsoft, Hanging in the background || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[WWII G.I.]]'' ||  || || Fitted with A2 handguards, also available only in the Platoon Leader expansion pack || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong]]'' ||  || Can be attached with M7 bayonet || Firing 18 rounds from 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shellshock Nam '67]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Incorrectly fitted with A2 handguards and firing 30 rounds from 20-round magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City Stories]]'' || &amp;quot;M16&amp;quot; ||  || Incorrectly firing 30 rounds from 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' ||  || Can be modified with extended mags, dual mags, red dot sight, ACOG scope, infrared scope, suppressor, [[M203 grenade launcher]], [[Knight's Armament Masterkey|KAC Masterkey]], and flamethrower || Incorrectly firing in three-round burst in multiplayer and &amp;quot;Zombies&amp;quot; modes || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Island]]'' || &amp;quot;Burst Rifle&amp;quot; || Avaiable with iron sights or reflex sight, also can fire in semi-automatic and four-round bursts || Incorrectly firing 30 rounds from 20-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XM16E1 Rifle ==&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|right|500px|XM16E1 rifle with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|right|500px|Mockup of an XM16E1 rifle with 20 round magazine - 5.56x45mm. What distinguishes it from the original M16 was the addition of the forward assist button and a chrome bolt carrier (which was later dropped with the M16A1). This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XM16E1 WeWereSoldiers.jpg|thumb|right|500px|Currently seen Mockup of an XM16E1 (built from an M16A1 as the base) with 20 round magazine - 5.56x45mm.  This example is the screen-used rifle used by [[Mel Gibson]] in ''[[We Were Soldiers]]''.]]&lt;br /&gt;
&lt;br /&gt;
The XM16E1 is a modified variant of the original M16 which featured several improvements, including the forward assist, the most visually obvious difference. The Army requested this feature, but the Air Force believed it had no benefit and only increased the weapon's per-unit cost. Consequently, the M16 (SP1) was the version adopted by the Air Force, while the Army adopted the slightly more expensive XM16E1. After the M16A1 was introduced in 1967, both services transitioned to this rifle. Before 1968, this was the most common version of the M16 rifle platform.  '''Many examples in recent films are actually 'faux' XM16E1 rifles'''.   The real XM16E1 has a partial magazine fence on its lower receiver, whereas the M16A1 has a full raised rib around the magazine release button).  &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Balibo]] || || FRETELIN Guerillas || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Tropic Thunder]] || [[Jay Baruchel]] || Kevin Sandusky || rowspan=&amp;quot;3&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon T. Jackson]] || Alpo Chino&lt;br /&gt;
|-&lt;br /&gt;
| Various || Actors playing U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot; | [[We Were Soldiers]] || [[Mel Gibson]] || LTC Hal Moore || rowspan=&amp;quot;8&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;8&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Barry Pepper]] || Joe Galloway&lt;br /&gt;
|-&lt;br /&gt;
| [[Jsu Garcia]] || CPT Tony Nadal&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Bagnell]] || 1LT Charlie Hasting&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Klein]] || 2LT Jack Geoghegan&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryan Hurst]] || SGT Ernie Savage&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Daugherty]] || SPC Robert Ouellette&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Dead Presidents]] || [[Jaimz Woolvett]] || Lieutenant Dugan || rowspan=&amp;quot;2&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Marines&lt;br /&gt;
|-&lt;br /&gt;
| [[Legacy of Rage]] || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Hamburger Hill]]|| Various || U.S. Army 101st Airborne personnel||mocked up from an M16A1|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Stakeout]] || Various || Police || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Green Berets, The|The Green Berets]] || [[John Wayne]] || Colonel Mike Kirby || rowspan=&amp;quot;2&amp;quot; | Real XM16E1 || rowspan=&amp;quot;2&amp;quot; | 1968&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Special Forces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 3: Snake Eater]] || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[vietcong 2]] || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A1 Rifle ==&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
[[Image:M16A1.jpg|thumb|right|500px|M16A1 with 20 round magazine - 5.56x45mm.  What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver.]]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|right|500px|Colt M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|right|500px|Colt M16A1 (5.56x45mm) with [[M203 grenade launcher|M203 40mm grenade launcher]]]]&lt;br /&gt;
[[Image:M16A1wNewCM203.jpg‎ |thumb|right|500px|Colt M16A1 with Cobray CM203 37mm Flare Launcher for Comparison - 37mm.  Many times these unrestricted 37mm launchers double for the real M203 launcher.]]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|right|500px|Colt M16A1 with A2 handguards - 5.56x45mm. Putting the distinctive A2 handguards on the older rifle was a method used by Movie/TV armorers to simulate A2 rifles when M16A1s were the only ones available. The same thing has been done vice-versa, Using M16A2's with A1 handguards for Vietnam War B Movies.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;285&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Laughing Policeman, The|The Laughing Policeman]]'' ||  || Barricaded Suspect ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Encounters of the Third Kind]]'' || Various || Soldiers ||  ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || SFPD officers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boys in Company C]]'' || [[Andrew Stevens]] || Billy Ray Pike || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' || Various || Australian SAS troopers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jerk, The|The Jerk]]'' || [[M. Emmet Walsh]] || The Madman || Fitted with scope || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Blues Brothers]]'' || [[Carrie Fisher]] || Jake's ex-fiance ||  || rowspan=&amp;quot;2&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
| Various || State Troopers, Sheriff's Deputies, Chicago Police SWAT, and US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || Various || US Marines ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Octagon, The|The Octagon]]'' || [[Carol Bagdasarian]] || Aura ||  || rowspan=&amp;quot;3&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[John Shields]] || McCarn's lieutenant ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thad Geer]] || McCarn's man ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || || Venarius' henchmen || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 2]]'' || Various || Thugs ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood]]'' || Various || US Army National Guardsmen ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Reb Brown]] || Blaster || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After, The|The Day After]]|'' || Various || US Air Force Security Police ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters]]'' || Various || US Army National Guardsmen ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Code Name: Wild Geese]]'' || [[Thomas Danneberg]] || Arbib || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;4&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Klein ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rene Abadeza]] || Kim ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Kim's men and General Khan's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[The Terminator]]'' || [[Paul Winfield]] || Lt. Edward Traxler ||  || rowspan=&amp;quot;3&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Detective Hal Vukovich ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || LAPD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Latino]]'' || [[Robert Beltran]] || Eddie Guerrero ||  || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || ''Contras'' soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Coordinates of Death (Koordinaty smerti)]] || Various || US Army soldiers and Viet Cong guerrillas ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up]]'' || || Montreal SWAT and police || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || Various || Vietnamese troops and pirates || Some fitted with A2 handguards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of The Dead (1985)|Day of the Dead]]'' || Various || US Army soldiers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[American Ninja]]'' || [[Steve James]] || CPL Curtis Jackson || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Alternates with [[M16 rifle series#M16 Rifle|M16 SP1]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various|| Arius' men and U.S. Army soldiers || Some fitted with [[M16A2]] hand guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Commando Leopard]]'' || [[Lewis Collins]] || Enrique Carrasco || With [[M203 grenade launcher]] || rowspan=&amp;quot;6&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[John Steiner]] || Smithy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cristina Donadio]] || Maria ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Klaus Kinski]] || Colonel Silveira ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Padre Julio ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equalizer 2000]]'' || Various || Gang members || Some fitted with futuristic shells || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle]]'' || Various || US Air Force security guards ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aliens]]'' ||  ||  || Seen on the walls of the ''Sulaco'''s armory || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek IV: The Voyage Home]]'' || Various || US Marines ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]''||[[Daniele Quinn]]||Carlos||.||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || With and without MILES gear || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Charlie Sheen]] || PVT Chris Taylor  ||  || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| Various|| US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Extreme Prejudice]]'' || Various || Special Unit and cartel members || Some with A2 handguards || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gardens of Stone]]'' || Various || US Army personnel (seen during news footage of the Vietnam War) ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || US Army 101st Airborne personnel ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1987)|Dragnet]]'' || || SWAT officers || With A2 handguards || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BAT*21]]'' ||[[Danny Glover]]||Captain Clark||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1988)|Bulletproof]]'' ||  || Henchmen || Fitted with A2 handguards || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle II]]'' || Various || US Military Police ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Package]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[A Better Tomorrow III]]'' || [[Chow Yun-Fat]] || Mark Lee ||  || rowspan=&amp;quot;4&amp;quot; | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Anita Mui]] || Chow Ying Kit ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Leung Ka Fai]] || Cheung Chi Mun ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || ARVN soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)]]'' ||  || Israeli soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' || Various || US Army soldiers ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[By Dawn's Early Light]] ||  || US military personnel ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Recall (1990)|Total Recall]]'' ||  ||  || Seen at Kuato's resistance base || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || Various || Airport police and US Army Special Forces || The Army Special Forces team fitted with A2 handguards || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkman]]'' || [[Karl A. Wickman]] || Police Helicopter Pilot || Fitted with scope || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silence of the Lambs]]'' ||  || US Army National Guardsmen ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || Various || US Armyy National Guardsmen ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || Various || Colombian soldiers ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgement Day]]'' ||  ||  || Seen on the walls of Sarah's armory || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || Various || Guards ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hard Boiled]] || [[Philip Kwok]] || Mad Dog || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hong Kong police and Johnny Wong's thugs ||&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 3]] ||  ||  || Seen on the wall of a Splatterpunk's house || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Jeff Wincott]] || Alec McNeil || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Ron Howard George]] || Deacon || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Mimi Craven]] || Lynne Tolbert || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Lee de Broux]] || Bob McNeil || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Soldier Boyz]] || [[Michael Dudikoff]] || Major Toliver ||  || rowspan=&amp;quot;4&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Channon Roe]] || Brophy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[David Barry Gray]] || Lamb ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Vinh Moc's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' || Background extras|| U.S. Soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rumble in the Bronx]]'' || || NYPD officers || rowspan=&amp;quot;2&amp;quot; |  || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| || FBI officer in helicopter&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || [[Wes Studi]] || Detective Casals || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' || Various || Rogue US Marines || Fitted with A2 handguards and tactical flashlights, some with [[M203 grenade launcher]]s || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' || Various || US Marshalls || Fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Sam Halpenny]] || &amp;quot;Legs&amp;quot; Lane || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Alexander Morton]] || Big Bob || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' ||  || Henchman ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo &amp;amp; Juliet]]'' || Various || Verona Beach police officers || Some fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Devil's Own]]'' ||  || Desmond - Provisional IRA Gunman || Used by Desmond to fire on British Soldiers from a 2nd floor window. It is on semi-automatic firing mode. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Con Air]]'' || Various || Convicts and US Army National Guardsmen || Fitted with A2 handguards || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postman, The|The Postman]]'' || Various || Holnist soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || [[Javier Bardem]] || Romeo Dolorosa || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || [[Carlos Bardem]] || Reggie San Pedro || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || [[Miguel Galván]] || Doug || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Richard Grieco]] || Rex || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Pentagon Wars, The|The Pentagon Wars]]'' || [[Cary Elwes]] || LTC James G. Burton || With magazine removed and A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers || Fitted with A2 handguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beau Travail]]'' || Various || French Foreign Legion || Used during the river crossing scene || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 2: Texas Blood Money]]''||Various|| Mexican Police ||.|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shergar]]'' || Various || S.A.S. Soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Streak]]'' || Various || Mexican Border Security Officers || Fitted with A2 handguards || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' ||  || Human resistance fighters || Some with [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]]'' ||  || ROKA soldiers || Fitted with A2 handguards || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Men, The|The Point Men]]'' || || Israeli soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War (Voyna)]]'' ||  || Aslan ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crocodile Hunter: Collision Course]]'' || Various || US Army Rangers || Some fitted with [[M203 grenade launcher]]s || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX]]'' ||  || Colombian narcotics officer ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Saving Jessica Lynch]]'' || [[Laura Regan]] || PFC Jessica Lynch || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldier and Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || Fiddler's Green Soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Rejects, The|The Devil's Rejects]]'' || Various || Sheriff's department and Rejects ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sky Fighters]]'' ||  || Terrorists || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' || Various || Massachusetts State Police at funeral || Fitted with A2 handguards || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || Anachronistic || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' ||  || U.S. soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo (2008)|Rambo]]'' || Various || Karen rebels ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sniper]]'' ||  || Hong Kong SDU sniper team || M16A1 fitted with with A2 handguards and ACOG scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]'' ||  || || several examples in weapons caches|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Stephen Root]] || Sheriff Wynan || with A2 handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super 8]]'' || [[Kyle Chandler]] || Jackson Lamb ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super 8]]'' || [[Noah Emmerich]] || Colonel Nelec ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super 8]]'' ||  || US airmen and soldiers ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Marines || A2 Handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Men In Black 3]] ||  || Military Police ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R2B: Return to Base]]'' ||  || South Korean honor guard ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Argo]]'' ||  || U.S. Marines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  || U.S. Soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies ]]'' || [[Alan Ford]] || Ray || With [[M203]] attached. || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The A-Team]] || Various || U.S. Army soldiers || || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Tour of Duty]] || Various || U.S. Army soldiers || || 1987 - 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Tour of Duty]]||[[Ving Rhames]]||SP4 Tucker||Episode:&amp;quot;Burn Baby Burn&amp;quot;||1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || [[Gary Sinise]]|| Stud Redman|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || Various || U.S. Army soldiers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Bugs]] || Various || || || 1995 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] || Various || U.S. Army personnel|| Fitted with [[M16A2]] hand guards, some fitted with [[Cobray 37mm Launcher|Cobray CM203 Flare Launchers]], one fitted with a night-vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Harsh Realm]] || Various || U.S. Army soldiers || Fitted with [[M16A2]] hand guards || 1999 - 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Going Back]] || [[Pablo Espinosa]] || Chico Spaceman || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot;|[[Ultimate Force]] || [[Tony Curran]] || Sgt. Pete Twamley  ||rowspan=&amp;quot;2&amp;quot;|Fitted with [[M16A2]] handguards|| rowspan=&amp;quot;10&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Sendhil Ramamurthy]] || Tpr. Alex Leonard  &lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman  ||rowspan=&amp;quot;3&amp;quot;|Fitted with [[Cobray CM203]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson]] || Cpl. Dave Woolston  &lt;br /&gt;
|-&lt;br /&gt;
| [[Liam Garrigan]] || Cpl. Ed Dwyer   &lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] for firing scenes  &lt;br /&gt;
|-&lt;br /&gt;
|  || Cult members || 20 round magazines&lt;br /&gt;
|-&lt;br /&gt;
|  || Columbian Soldiers || Fitted with leather slings&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Skies]] || Extras || Resistance fighters  ||  || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || Mexican and Salvadoran border guards  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Anime Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Magic M-66]]'' || Spec-Ops Commandos || Some fitted with [[M203 grenade launcher]]s || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appleseed]]'' || Cyborg terrorist ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Patlabor: The Movie 2]] || JGSDF Intelligence Agents ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Nurse Nanako]] || American soldiers |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Noir]]'' || Ulgian Army Soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Full Metal Panic!]]'' || Melissa Mao || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;3&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| Belfangan Clouseau&lt;br /&gt;
|-&lt;br /&gt;
| Sousuke || Fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood+]]'' || American soldiers; seen during flashbacks ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Various ||  || 2006/2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Skull Man]]'' || American soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Various || Seen with A1 and A2 handguards || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert]]'' ||  ||  || Fitted with A2 handguards, some with [[Cobray 37mm Launcher]]; used by Allied soldiers in FMV cutscenes only || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: Ranger Elite]]'' ||  || Available with and without [[M203 grenade launcher]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || &amp;quot;M16A1&amp;quot; ||  || Fitted with A2 handguards || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto III]]'' || &amp;quot;M16&amp;quot; ||  || Fitted with fictional 60-round magazine || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Black Arrow]]'' || &amp;quot;M16A2&amp;quot; || Available only with Trijicon ACOG scope  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Vietnam]]'' || &amp;quot;M16&amp;quot; || Available as standard firing on full-auto, and as a sniper rifle fitted with scope but firing on semi-auto || Modeling error showing the ejection port on the left side || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || &amp;quot;M16A1&amp;quot; ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' || &amp;quot;M16A1&amp;quot; ||  || Incorrectly can be fired in three-round burst || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ace Combat 5: The Unsung War]]'' ||  ||  || Fitted with A2 handgaurds; seen only in cutscenes, non-playable || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M16A2&amp;quot; || Available with and without [[M203 grenade launcher]] || Featured with A1 and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || As the &amp;quot;M16A1 DMR&amp;quot; || With scope mounted on carry handle ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface: The World is Yours]]'' || &amp;quot;Carbine Assault Rifle&amp;quot; || Can be fitted with dual mags and [[M203 grenade launcher]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Portable Ops]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] || &amp;quot;M16A1&amp;quot; || Can be fitted with 20-round magazine, 30-round (and dual 30-round) magazine, Aimpoint M68 CCO, Trijicon ACOG scope, AV/PVS-14 night scope, laser module, tactical flashlight, bipod, bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1968 Tunnel Rats (VG)]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || &amp;quot;M16A1&amp;quot; || Can be fitted with suppressor, laser module [[M203 grenade launcher]], underbarrel shotgun ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' || &amp;quot;M16A1&amp;quot; || Available with 20-round and 30-round magazines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Wake's American Nightmare]] || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with A2 handguards || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear-all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
In contrast to the real world M16A2 rifle adopted by the U.S. Military in the early 1980s, most of the A2s seen in movies are A2 'kits' built on A1 full auto lower receivers (or converted A2 style receivers). Most movie &amp;quot;M16A2&amp;quot; rifles have the A1 Birdcage flash hider installed, since Cinematographers want the &amp;quot;starburst&amp;quot; of the Flash to go all the way around, not just divert upwards (as is the case with the correct A2 Flash hider). In the real world, the fully automatic version of the M16A2 is known as the '''M16A3''', however, '''because nearly all movie &amp;quot;M16A2s&amp;quot; fire full automatic, it is not IMFDB policy to designate these rifles as &amp;quot;M16A3s&amp;quot; when identifying them in movies, since in nearly all cases they are intended to pass for M16A2s.'''&lt;br /&gt;
&lt;br /&gt;
Also note that some American movies feature [[M16 rifle series#M16A1 Rifle|M16A1]] rifles fitted with M16A2-style handguards, such as ''[[Heat]]'' and ''[[Die Hard 2]]''. An example of such a rifle can be seen in the M16A1 entry above. When identifying M16 variants, please look at the '''receiver''' of the rifle in question, not just its handguards, to determine whether it is an A1 or an A2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|right|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ColtGovtModHBAR.jpg|thumb|right|500px|Colt Government Model HBAR, the A2 version of the AR-15 Civilian Rifle - 5.56x45mm (note the lack of a third position for burst mode for the selector switch)]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty: The FBI Murders]]'' || [[Michael Gross]] || William Matrix ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Abyss]]'' ||  || U.S. Navy personnel || Mix of A1 and SP1-style lower receivers; possibly semi-auto AR-15 A2s || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || Detroit Police officers || Fitted with MWC &amp;quot;90-rounder&amp;quot; inverted drums and 30-round translucent magazines || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stone Cold]]'' ||  || Soldiers ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || [[François Chau]] || Detective Farris || fitted with tactical scope || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' ||  || Guards || With and without barrel-mounted weaponlights || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' ||  || US Army soldiers ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC Bones Conway ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye]]'' ||  || US Marines ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ransom]]''||[[Michael Gaston]]||FBI Special Agent Jack Sickler|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' ||  || US Marine honor guard ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' ||  || US Marshal ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' ||  || US military personnel ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Courage Under Fire]]'' || [[Meg Ryan]] || CPT Karen Emma Walden || With full-auto lower receiver || rowspan=&amp;quot;3&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth Gilliam]] || SGT Steven Altameyer ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bulletproof (1996)|Bulletproof]]'' ||  || LAPD SWAT officers ||  || rowspan=&amp;quot;2&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| Various || DEA agents ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Volcano]]'' ||  || Army National Guard soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pest, The|The Pest]]'' || [[Aries Spears]] || Chubby || With A1-style forward assist || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Con Air]]'' || [[John Malkovich]] || Cyrus &amp;quot;The Virus&amp;quot; Grissom ||  || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Ving Rhames]] || Nathan &amp;quot;Diamond Dog&amp;quot; Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (1998)]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armageddon]]'' ||  || US military personnel ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siege, The|The Siege]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || Various actors || US Army soldiers ||  || 1999 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blue Streak]]'' ||  || US Custom agents ||  || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Mexican Border Patrol officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Three Kings]]'' || [[Mark Wahlberg]] || SFC Troy Barlow ||  || rowspan=&amp;quot;3&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Cube]] || SSG &amp;quot;Chief&amp;quot; Elgin ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left Behind: The Movie]]'' ||  || IDF soldiers and American National Guardsmen ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evolution]]'' ||  || US Army soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Swordfish]]'' ||  || Police officer ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park III]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | ''[[Black Hawk Down]]''&lt;br /&gt;
 || [[Josh Hartnett]] || SSG Matt Eversmann ||  || rowspan=&amp;quot;9&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Ewan McGregor]] || SPC John Grimes || Fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Strong]] || SFC Randy Shughart ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmine Giovinazzo]] || SGT Mike Goodale ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Marsden]] || SPC Dale Sizemore ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || SGT Scott Galentine ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Van Holt]] || SGT Struecker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Enrique Murciano]] || SSG Ruiz || Fitted with Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army Rangers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Saints]]'' ||  || Mexican police ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ali G Indahouse]]'' || [[Sacha Baron Cohen]] || Ali G ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade II]]'' || [[Matt Schulze]] || Chupa || Fitted with a tactical flashlight, two MWG 90-round magazines coupled together (night club scene) and standard 30-round mag (sewer scene) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The|The Sum of All Fears]]'' ||  || US Marines || With and without [[M203 grenade launcher]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Die Another Day]]'' ||  || US military personnel ||  || rowspan=&amp;quot;2&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| Various || South Korean Military Police ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' ||  || US Marines ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  || US Army soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Core, The|The Core]]'' ||  || US military personnel ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||  || Guard ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Royale II: Requiem]]'' ||  || Japanese soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[44 Minutes: The North Hollywood Shootout]]'' || [[Ron Livingston]] || Donnie Anderson ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Miami PD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Whole Ten Yards, The|The Whole Ten Yards]]'' || [[Bruce Willis]] || Jimmy &amp;quot;The Tulip&amp;quot; Tudesky ||  || rowspan=&amp;quot;2&amp;quot; | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Perry]] || Dr. Nicholas &amp;quot;Oz&amp;quot; Ozeransky ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After Tomorrow, The|The Day After Tomorrow]]'' ||  || US Army soldier ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Jason Matheson]] || LT Diggs ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[XXX 2: State of the Union]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[War of the Worlds]]'' ||  || US Army soldiers || With and without SureFire Universal WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  ||  || Seen in warehouse || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Jarhead]]'' || [[Jake Gyllenhaal]] || LCpl. / Pfc. Anthony &amp;quot;Swoff&amp;quot; Swofford ||  || rowspan=&amp;quot;7&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Foxx]] || SSgt. Sykes || With and without paintball conversion&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas Black]] || LCpl. Chris Kruger ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Laz Alonso]] || LCpl. Ramon Escobar || With Cobra CM203&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || Pfc. Fergus O'Donnell || With and without [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Sarsgaard]] || Cpl. Alan Troy || With M203 grenade launcher/Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men: The Last Stand]]'' ||  || US Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' ||  || Police honor guard ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blood Diamond]]'' ||  || Sierra Leone Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || South African mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Home of the Brave]]'' || [[Brian Presley]] || SPC Tommy Yates ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' || Various || U.S. Marines || With vertical foregrips and Trijicon ACOG scopes, mocked up to resemble the M16A4 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bobby Z]]'' || [[Laurence Fishburne]] || Tad Gruzsa ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' ||  || US military personnel ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Legend]]'' ||  || Guard ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]]'' ||  || US Army Soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]]'' ||  || Neolite ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bangkok Dangerous]]'' ||  || Police sniper || With scope, Harris bipod, and cheekpad || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]]'' ||  || Bounty Hunter || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Behind Enemy Lines: Colombia]]'' ||  || Colombian Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Rogue unit ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' ||  || Stripper ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Transformers: Revenge of the Fallen]] ||  || US Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Jordanian Special Forces soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]]'' ||  || US Army soldier || Fitted with [[M203 grenade launcher]] with the lower half of the standard handguard removed || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Surrogates]] ||  || US Army soldier ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' ||  || US Army soldiers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fair Game (2010)]]'' ||  || US Military honor guard ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Nitro]]'' ||[[Tim Haars]]|| Gerrie ||extension to carrying handle, but no scope attached|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colombiana]]'' ||  || US Embassy guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steve Niles' Remains]]'' ||  || rouge US Army soldiers || Airsoft || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Gerard Butler]] || Sam Childers || HBAR, w/scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  || Prison Guard || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''|| ||Military survivors|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purge, The|The Purge ]]''|| ||Purger|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[X Files, The|The X Files]] ||  ||  ||  || 1993 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek: Voyager]] / &amp;quot;Future's End&amp;quot; ||  || Militant extremists ||  || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] / &amp;quot;In Country&amp;quot; || [[Randy Vasquez]] || GSgt. Galindez ||  || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] / &amp;quot;In Country&amp;quot; || [[David James Elliott]] || Cmdr. Harmon &amp;quot;Harm&amp;quot; Rabb ||  || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] / &amp;quot;In Country&amp;quot; || [[Catherine Bell]] || Lt. Col. Sarah &amp;quot;Mac&amp;quot; Mackenzie ||  || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Doppleganger&amp;quot; || [[Johnathan LaPaglia]] || Frank Parker ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Peacekeepers&amp;quot; || [[Don Franklin]] || Cpt. Craig Donovan ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Peacekeepers&amp;quot; || [[Rick Worthy]] || Sgt. Grubbs ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|[[Ultimate Force]] || [[Ross Kemp]] || Sgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted with a [[Cobray CM203]] || rowspan=&amp;quot;5&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Draven&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Armitage]] || Capt. Ian Macalwain || rowspan=&amp;quot;2&amp;quot;| Unmodified rifle  &lt;br /&gt;
|-&lt;br /&gt;
| [[Laurence Fox]] || Cpl. Mick Sharp  &lt;br /&gt;
|-&lt;br /&gt;
| [[Tremors: The Series]] / &amp;quot;Night of the Shriekers&amp;quot; || [[Patrick St. Esprit]] || Karl Hartung ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Tremors: The Series]] / &amp;quot;Night of the Shriekers&amp;quot; ||  || Security personnel ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Cap]]/Betrayed ||  || SAS Troopers || With and without M203s and Colt 4x20 scopes || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] / &amp;quot;Heroes&amp;quot; ||  || US Marines || With ACOG scopes, with &amp;amp; without M203 grenade launchers || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] / &amp;quot;Charge of This Post&amp;quot; || [[Eion Bailey]] || Dean Lessing ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Nicki Aycox]] || Pvt. Brenda &amp;quot;Mrs. B&amp;quot; Mitchell ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Lizette Carrión]] || PFC Esmaralda &amp;quot;Doublewide&amp;quot; Del Rio ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 1]] ||  || Guards / Soldiers ||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 2]] ||  || Panamanian Police Officers ||  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 3]] ||  || Sona Guards ||  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| Invasion || [[William Fichtner]] || Sheriff Tom Underlay  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] / &amp;quot;Coalition of the Willing&amp;quot; || [[Skeet Ulrich]] || Jake Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] / &amp;quot;Reconstruction&amp;quot; || [[Kenneth Mitchell]] || Eric Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] || [[Brad Beyer]] || Stanley Richmond ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] || [[Gerald McRaney]] || Johnston Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] / &amp;quot;Play 16&amp;quot; || [[Max Martini]] || MSgt. Mack Gerhardt || With M9 bayonet || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] / &amp;quot;Dark of the Moon&amp;quot; || [[Eric Ladin]] || Cpl. Blaylock ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] / &amp;quot;Dark of the Moon&amp;quot; ||  || US Army soldiers ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Pittsburg PD officers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Armored van driver ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Henchman ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight Rider (2008)]] / &amp;quot;Exit Light, Enter Knight&amp;quot; || Justin Bruening || Michael Knight|| Fitted with Leatherwood scope mount and telescopic sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight Rider (2008)]] / &amp;quot;Exit Light, Enter Knight&amp;quot; ||  || Bank robbers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Andromeda Strain, The (2008 Miniseries)|The Andromeda Strain]] ||  || US Army soldiers || Airsoft replicas || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Skies]] || Extras || Resistance fighters  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Revolution (TV Series)]] / &amp;quot;Ties that Bind&amp;quot; || Extras || Monroe Republic Militia Soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Revolution (TV Series)]] / &amp;quot;Ties that Bind&amp;quot;  || Daniella Alonso || Nora Clayton ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 1]]''  ||||||can be seen in opening titles||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mayoi Neko Overrun!]] ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[When They Cry|Higurashi no Naku Koro ni Kai]] ||Banken Soldiers||Using 20 round magazines||2006&lt;br /&gt;
|- &lt;br /&gt;
| [[Ghost in the Shell Stand Alone Complex]] || American Empire soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetes]] || INTO soldiers and El Tanikans|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armored Fist 3]]'' ||  ||  || Seen in title sequence, non-playable || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 2]]'' ||  ||  || Seen held by American soldiers in one of the game's endings, non-playable || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || &amp;quot;M16A2&amp;quot; ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] || The world model features a mirror of the right side of the receiver || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || &amp;quot;M16&amp;quot; || Can fire in semi-auto and three-round burst, also fitted with barrel-mounted laser sight || Featuring 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || &amp;quot;Colt M16A2 Assault Rifle&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16 Colt Silenced Sub-machine Gun&amp;quot; || First variant is fitted with [[M203]] and can fire in semi-auto, three-round burst, and inaccurately full-auto; second variant fitted with scope and suppressor, also featuring an inaccurate 32-round magazine ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell]]'' ||  ||  || Used by hostile NPCs, non-playable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postal 2]]'' ||  || Erroneously capable of full-auto fire || The model is fitted with Pachmayr Vindicator pistol grip and erroneously showing the fire selector switch set on semi-auto || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt]]'' || &amp;quot;Defender Mark 1&amp;quot; || Can fire in semi-auto and erroneously full-auto || Firing 30 rounds from a 20-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto; Available only for the Rifleman class of the Joint Ops faction || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix: Path of Neo]]'' || &amp;quot;Assault Rifle&amp;quot; || Erroneously full-auto fire || Featuring a Thermold magazine || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  || With and without M203 grenade launcher ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army: Rise of a Soldier]]'' ||  || With and without M203 grenade launcher ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher, The (VG)|The Punisher (VG)]]'' || &amp;quot;5.56mm Assault Rifle&amp;quot; || With optional M203 grenade launcher and night-vision scope, incorrectly shown capable of full auto fire ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' ||  ||  || With 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt 2]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;M16A2&amp;quot; || Erroneously fires in full-auto ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' ||  ||  ||  ||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[9th Company: Roots of Terror]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' ||  ||  || Seen only in cutscenes, non-playable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' || &amp;quot;Assault Rifle&amp;quot; || With barrel-mounted weaponlight&amp;lt;br /&amp;gt;50-round magazine ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || &amp;quot;M16A3&amp;quot; || Seen in a magazine and on posters, non-playable ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Chinatown Wars]]'' || &amp;quot;Carbine Rifle&amp;quot; ||  || Inaccurately fires 50 rounds || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M16/M203&amp;quot; || Fitted with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A2 M203&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || &amp;quot;M-16 Assault Rifle&amp;quot; || With barrel-mounted weaponlight and optional laser sight&amp;lt;br&amp;gt;50-round magazine ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M16-A2&amp;quot; || Can fire semi-auto and three-round burst ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deus Ex: Human Revolution]]'' ||  ||  || Seen held by a soldier in one of the game's endings, non-playable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Seen used by a thug in the intro cutscene, non-playable || 2002&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A4 Rifle ==&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|right|500px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|right|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
The A4 is a 3-round burst rifle like the A2.  As is the case with the A2 rifle, all movie/TV appearances of the 'flat top' M16 are full auto, not three round burst, since no director wants to see only three rounds fire at a time. So these are, again, A4 uppers built on full auto lower receivers. Despite the fact that the real world A4 is a three round burst rifle, IMFDB will still refer to the movie incarnations as A4s, since that is the rifle they are supposed to represent on film.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' ||  || Serbian and Albanian soldiers  || with a red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' ||  || SFC Duhon || Fitted with EOTech Holographic sight || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incredible Hulk, The (2008)|The Incredible Hulk (2008)]]'' || Various || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day the Earth Stood Still, The (2008)|The Day the Earth Stood Still (2008)]]'' ||  || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Revenge of the Fallen]]'' || Various || US military personnel || Fitted with Trijicon ACOG scopes, SureFire Universal WeaponLights, and KAC RIS foregrips || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hurt Locker]]'' || Various || US Army soldiers || Possibly airsoft replicas; fitted with various attachments || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2008)]]'' ||  || Mercenary || Possibly Armalite M15A4; fitted with Aimpoint M68 CCO || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legion]]'' || [[Paul Bettany]] || Michael || Fitted with carry handle and [[M203 grenade launcher]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Survival of the Dead]]'' || [[Alan Van Sprang]] || SGT Crocket ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Athena Karkanis]] || Tomboy ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)]]'' || [[Helen Mirren]] || Victoria || Fitted with CAA Sharp Shooting Stock, HBAR flat top upper, sniping scope, A2 handguards, GemTech suppressor, and Harris Bipod || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Battle: Los Angeles]]'' || [[Ne-Yo]] || Cpl. Kevin Harris || rowspan=&amp;quot;3&amp;quot; | Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip || rowspan=&amp;quot;6&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Parrack]] || LCpl. Kerns&lt;br /&gt;
|-&lt;br /&gt;
| [[Noel Fisher]] || Pfc. Lenihan&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines || Fitted with Magpul MBUS rear sights, Trijicon TA31F and TA31RCO ACOG scopes (on Larue Precision mount), AN/PEQ-15 ATPIAL designators, Surefire Universal WeaponLights, and KAC RIS foregrips or [[M203 grenade launcher|M203A2 grenade launchers]]&lt;br /&gt;
|-&lt;br /&gt;
| Various || US California Army National Guardsmen || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Joe Rincon || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]]'' || Various || S.H.I.E.L.D. guards || Fitted with C-More red dot sights || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || || U.S. Marines ||  &amp;quot;Come As You Are&amp;quot; With ACOG scope, Surefire Universal weaponlight, RIS foregrip, and AN/PEQ-2 IR designator ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' ||  || Miami-Dade P.D. officer || &amp;quot;Seeing Red&amp;quot;  With EOTech red dot sight ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] ||  || U.S. Army soldier ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || New Bern residents ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || Beck's soldiers   || With and without M68 Aimpoint red dot scope and Surefire weaponlight || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 3]]'' ||  || Sona Guards ||with scope and RIS handguard  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' ||  || U.S. Army soldier ||&amp;quot;Dark of the Moon&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Supernatural - Season 5]]'' || [[Jensen Ackles]] || Dean Wincehster ||rowspan=&amp;quot;2&amp;quot;|Dlask Arms Corp. rifle with telescopic sight / &amp;quot;Good God, Y'all&amp;quot; (S05E02)|| rowspan=&amp;quot;2&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Shawn Roberts]] || Austin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' ||||  || stock footages  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' |||| various soldiers || with ACOG and ITL MARS  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakout Kings]]'' / &amp;quot;Fun with Chemistry&amp;quot; || [[Ted Hallet]] || Corrections Officer ||  || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' |||| Resistance fighter ||   || 2011 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' ||[[Justin Rain]]|| Quentin McCawley || With telescopic sight  || rowspan=&amp;quot;3&amp;quot;|2013 &lt;br /&gt;
|-&lt;br /&gt;
| [[Deklon Roberts]]|| Sentry ||&lt;br /&gt;
|-&lt;br /&gt;
| || Defiance residents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 2]] / Split Second ||  ||Liber8 terrorist || suppressed and scoped || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Flag]] || UNF soldiers|| used in multiple configurations || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Upotte!!]] ||Ichiroku (Japanese for One Six) || With &amp;amp; without ACOG Scope || 2012 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M16A2&amp;quot; || Availalbe with carry handle, Trijicon RX01NSN reflex sight, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M16&amp;quot;, &amp;quot;M16/M203&amp;quot; || Available with Trijicon RX01NSN reflex sight and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' || &amp;quot;M-16 A4&amp;quot; || Fitted with Trijicon TA01 ACOG scope and [[M203 grenade launcher]] || NPCs using rifles fitted with carry handles and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M16A4&amp;quot; || Available with iron sights, EOTech Holographic sight, M68 CCO, Trijicon TA31F ACOG scope, KAC RIS and Grippod foregrips, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || &amp;quot;A4 Rifle&amp;quot; ||  || Available in the Xbox 360 version only || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] ||  || With Grippod foregrip, Magpul PMag magazine, and ACOG scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || &amp;quot;A4 Rifle&amp;quot; || Available with Aimpoint M68 CCO and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher || Available in the Xbox 360 version only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 ACOG&amp;quot;, &amp;quot;M16A4 GL&amp;quot;, &amp;quot;M16A4 ACOG GL&amp;quot; || Available with iron sights, Trijiocn TA01 AOCG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Added with update v1.04; erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Insurgency]] || &amp;quot;M16A4&amp;quot; || Available with iron sights, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || &amp;quot;M16A4&amp;quot; || Available with iron sights, SureShot red dot sight, [[M203 grenade launcher]], suppressor, or Trijicon ACOG scope || Incorrectly firing on full-auto in singleplayer mode  || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || &amp;quot;M16A4&amp;quot; || Can be fitted with 20, 30 and double 30-round magazines, M9 bayonet, Aimpoint M68 CCO, Trijicon ACOG scope, Leupold M8 scope, AV/PVS-4 night scope, laser module, tactical flashlight, Harris bipod, M9 bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M-16A3&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 DMR&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon M150 ACOG scope, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A4 CCO&amp;quot;, &amp;quot;&amp;quot;M16A4 RCO&amp;quot;, &amp;quot;M16A4 M203&amp;quot;, &amp;quot;M16A4 M203 RCO&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31 ACOG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 Assault&amp;quot;, &amp;quot;M16A4 CQB&amp;quot;, &amp;quot;M16A4 Night Ops&amp;quot;, &amp;quot;M16A4 Marksman&amp;quot;, &amp;quot;M16A4 Stealth&amp;quot; || Available with iron sights, Aimpoint M68 CCO, EOTech 551 Holographic sight, Trijicon TA01NSN ACOG scope, AN/PAS-13 thermal scope, AN/PEQ-2 IR Designator, suppressor, and [[M203 grenade launcher|M203A2 Grenade Launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || &amp;quot;M16A4&amp;quot; || Can be fitted w/ iron sights, red dot sight, EOTech 556 Holographic sight, Trijicon ACOG scope, Thermal scope, silencer, Masterkey underbarrel shotgun, and [[M203 grenade launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Hunt for the Puppeteer]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Cards of Destiny]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]]'' || || Fitted w/ Trijicon ACOG scope, and [[M203 grenade launcher]] ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;M16A4&amp;quot; || Fitted with iron sights, KAC RIS foregrip, and painted with desert camouflage scheme || Available to the Counter-Terrorist faction only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)]]'' || &amp;quot;M16A4&amp;quot; || Can be fitted with dual magazines, iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN ACOG scope, or suppressor || Available in multiplayer mode only; erroneously firing on full-auto; modeled with unremoveable [[M203 grenade launcher|M203A2 Grenade Launcher]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Karma Online]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] ||  ||  || Erroneously firing on full-auto || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M16 Rifle&amp;quot; || Can be fitted with various optical sights || Fires in semi-automatic only, also incorrectly firing 20 rounds from a 30-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || &amp;quot;M16A2&amp;quot; || Can be fitted with iron sights, Sightmark SureShot red dot sight, or EOTech Holographic sight || Modeled with ejection port, brass deflector, and carry handle fastening nuts on wrong sides, unremoveable [[M203 grenade launcher]], Hogue pistol grip, and tan furniture || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || &amp;quot;M16A4&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, SureFire Universal WeaponLight, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher]] || Modeled with reassembles to the Canadian C7 rifle, noticing by the handguard and the small rails attached beside the front iron sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || &amp;quot;M16A3&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A4&amp;quot;&amp;lt;br&amp;gt;''(both variants are available in-game)'' || Can be modified with iron sights, Trijicon RX01 reflex sight, EOTech 556 Holographic sight, Trijicon TA01NSN ACOG scope, ELCAN M145 MGO, infrared scope, KAC RIS foregrip, AN/PEQ-2 TPIAL designator, tactical flashlight, Harris bipod, heavy barrel, [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher || Magazines are modeled with Magpul || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || &amp;quot;M16A4&amp;quot; || Can be modified with FMJ rounds, extended mags, dual mags, red dot sight, Holographic sight, ACOG scope, thermal scope, heartbeat sensor, suppressor, M203 grenade launcher, and [[Knight's Armament Masterkey|KAC Masterkey]] || Modeled with a flash hider similar to the [[Non Guns#M16A2|Non Gun M16A2]] replica || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || &amp;quot;M16&amp;quot; || Fitted with EOTech 551 Holographic sight, 20-round magazine, and A2 handguards ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow 6: Patriots]]'' ||  || Fitted with carry handles and A2 handguards || Seen used by &amp;quot;True Patriots&amp;quot; terrorist group in the &amp;quot;Exclusive Trailer&amp;quot;; unknown if to be useable || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter-1==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt AR-15 Model SP1.jpg|thumb|right|500px|Colt AR-15 Sporter-1 (SP1) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hennessy]] ||  || IRA snipers ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault on Precinct 13 (1976)]] ||  || Gangmembers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Trespass]] || [[Ice Cube]] || Savon || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards and rubber bands on pistol grip and handguard || rowspan=&amp;quot;4&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Byron Minns]] || Moon&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy &amp;quot;Tiny&amp;quot; Lister]] || Cletus&lt;br /&gt;
|-&lt;br /&gt;
| [[Tico Wells]] || Davis&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[In the Army Now]] || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;4&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Lori Petty]] || PVT Christine Jones&lt;br /&gt;
|-&lt;br /&gt;
| [[David Alan Grier]] || PVT Fred Ostroff&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Paul McGann]] || [[Chris Ryan]] || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[David Morrissey]] || Andy McNab || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Nick Brimble]] || Vince Phillips || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Steven Waddington]] || Dinger || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Simon Burke]] || Stan || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Hannes Muller]] || Mark || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Time and Tide]] ||  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Four Brothers]] ||  || DPD honor guard || Fitted with A2 handguards and 20-round magazines || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Adam-12]]'' || [[Martin Milner]] ||  Officer Malloy |||| 1971-1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adam-12]]''|| [[Kent McCord]] || Officer Reed ||||1971-19751&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]''|| ||Cortez´s henchmen ||&amp;quot;The Cortez Connection&amp;quot; (S03E08) ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' ||  || Militant extremists || Fitted with A2 handguards || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted [[Cobray CM203]] || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Ryan]] || SSgt. Johnny Bell &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Dow&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || [[M16A1]] in non firing scenes&lt;br /&gt;
|-&lt;br /&gt;
| || Columbian soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[M16A1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Sporter II==&lt;br /&gt;
[[File:1001147qb7.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, early model with magazine removed and A1 upper receiver - 5.56x45mm]]&lt;br /&gt;
[[File:AR-15A2 Sporter 2.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, late model with A1E1 upper receiver and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunderheart]] ||  || FBI agents ||Early model || 1992&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ Ultimate Weapons ]] ||  ||  ||Early model with A1 handguard || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Match Target==&lt;br /&gt;
[[Image:PostbanAR15A2standard.jpg|thumb|right|501px|Colt Match Target with 5 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model MT6700.jpg|thumb|500px|right|Colt Match Target Competition with 10 round magazine - 5.56x45mm]]&lt;br /&gt;
Post-ban version of the AR-15A2 HBAR; it has the bayonet lug deleted and features a barrel that has no threading and therefore cannot accept a muzzle brake or flash hider. A 'Competition' model was also made, incorporating a flat-top upper receiver to allow mounting of various optics. Both versions of the Match Target are available with a permanently attached compensator as a factory option.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] || [[Brian Presley]] || Tommy Yates || With magazine removed || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythbusters]] ||  ||  || Competition with 30 round magazine || 2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter Carbine==&lt;br /&gt;
[[Image:Colt-Sporter-I-Carbine.jpg|thumb|right|500px|Colt Sporter I Carbine - 5.56x45mm. Colt's public offering of a lightweight carbine based on the AR-15 Platform. This rifle has been erroneously called &amp;quot;the M16 Shorty&amp;quot; for years by Law Enforcement and Firearms &amp;quot;authors&amp;quot;. The &amp;quot;M16 Shorty&amp;quot; or &amp;quot;Shorty Carbine&amp;quot; have never been authorized or used names for the rifle by Colt or the Government.]]&lt;br /&gt;
[[Image:ColtM654.jpg‎|thumb|500px|right|Colt Sporter I Carbine modified with a 14&amp;quot; barrel to replicate a Model 654, the export model of the Model 653 without forward assist - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtSporterIICarbine.jpg|thumb|right|500px|Colt Sporter II Carbine with 20 round magazine - 5.56x45mm. Colt model #R-6420. Colt still insisted on using the SP1 style lower receiver so any rifle that looks like this but has the ribbing around the magazine release button is not a Colt rifle. Variants of this rifle have both the round and tear drop forward assist buttons, however, most of the early years of production had the tear drop button, like this rifle in the photo.]]&lt;br /&gt;
[[Image:ColtSporterIIw30RdMag.jpg|thumb|right|500px|Colt Sporter II Carbine with 30 round magazine - 5.56x45mm. This is the exact same rifle as above except with a 30 round magazine instead of a 20 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || [[Steve Bond]] || Mark Derrick || With a scoope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || || Derrick´s pal || With a scope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || SWAT officers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[U.S. Marshals]]''|| [[Michael Paul Chan]] ||Cultural Attache || ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Blank (1998)|Point Blank]]||[[Michael Wright]]||Sonny|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Across the Line: The Exodus of Charlie Wright]]''|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Bamber]] || Lt. Dotsy Doheny || rowspan=&amp;quot;3&amp;quot;|[[Ultimate Force]] || rowspan=&amp;quot;3&amp;quot;|Sporter II fitted with solid stock and duckbill flash-hider || rowspan=&amp;quot;3&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn-Up Scramble]] || ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead Island]] || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead Island Riptide]] || || || 2013&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco C7/Colt Model 715 ==&lt;br /&gt;
[[Image:Colt715 C7Rifle.jpg‎ |thumb|right|500px|Colt Model 715 (virtually identical rifle to the Colt Canada C7) - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtCanadaC7A1.jpg|thumb|right|500px|Colt Canada C7A1 with ELCAN scope and polymer magazine 5.56x45mm]]&lt;br /&gt;
[[Image:C7a2.jpg|thumb|right|500px|Colt Canada C7A2 with ELCAN scope and polymer magazine 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Known as the Colt Model 715 in the United States, the Diemaco C7 is a Canadian license-built version of the M16 that was developed in tandem with the M16A2, but retains the rear sight and the automatic firing mode of the earlier M16A1, with the further addition of a heavier barrel and brass deflector. The original C7 was gradually replaced by the C7A1 in Canadian service during the mid 1990s, eliminating the carrying handle in favor of a Weaver rail system and a 3.5x ELCAN optical sight. The C7A2 is a mid-life upgrade of the C7A1 that adds a 4-position M4-style stock, a new handguard and pistol grip in OD green, and a Triad rail system that allows for the mounting of additional accessories such as RIS foregrips or AN/PEQ-2 laser illumination devices. &lt;br /&gt;
&lt;br /&gt;
''NOTE: Diemaco (currently Colt Canada) does not permit sale of their weapons to civilians (including film armorers), so C7s in films is near impossible to see.  However, several AR-15 manufacturers built identically-configured rifles with the same receiver style, which were usually marketed as &amp;quot;budget&amp;quot; alternatives to their [[M16A2]] clones.  Colt manufactured the Model 715, while Olympic Arms manufactured its own version, the K4B (which is currently sold as the &amp;quot;Plinker Plus 20&amp;quot;).  Most of the &amp;quot;C7&amp;quot; rifles appearing in movies and TV shows are the older-model (pre-1994) Olympic Arms K4B rifles; these guns are evidently preferred by the armorers in Vancouver, British Columbia and have been featured on TV shows such as ''[[Stargate: SG1]]'', ''[[The X-Files]]'', ''[[Millennium]]'', and ''[[Viper]]''.  If the movie or TV show you are watching was filmed in British Columbia, chances are that you're seeing a converted Olympic Arms K4B, and not a genuine C7.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Walking Tall]] ||  || Ex-Deputy || With Beta-C drum magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Dumbo Drop]] ||  || Green Berets,US Soldiers,ARVN || Mocked up as M16A1 || 1995&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Continuum - Season 2]]/  Episode 2 || with [[Cobray 37mm Launcher]]  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Luvia Petersen]] || Jasmine Garza || [[Continuum - Season 1]]/  &amp;quot;Fast Times&amp;quot; (Episode 2) || with [[Cobray 37mm Launcher]]  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| Various || Canadian Forces soldiers || [[Combat Hospital]] || C7A1 and C7A2, with ELCAN scopes and RIS foregrips  || 2011-???&lt;br /&gt;
|-&lt;br /&gt;
| [[James McGowan]] || Major Mike Kessler || [[The Border (TV Series)]] / &amp;quot;Blowback&amp;quot; || With ELCAN sight  || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers || [[Harsh Realm]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Repblican Guard Special Forces || [[Harsh Realm]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Cherokee rebels || [[Harsh Realm]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Survivalists/other characters || [[Millennium]] ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S.A.F. personnel || [[Stargate: SG1]] ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. military personnel/various bad guys || [[Viper (TV Series)]] ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Viper]] / &amp;quot;Diamond in the Rough&amp;quot; || With 20-round magazine and [[Cobray 37mm Launcher#Cobray CM203 37mm Launcher|Cobray CM203 launcher]] || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Villains || [[Viper]] ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|  || Armored van robber || [[Sentinel, The (TV series)|The Sentinel]] / &amp;quot;Love and Guns&amp;quot; || with [[Cobray 37mm Launcher|Cobray CM203]] || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Burgi]] || Det. Jim Ellison || [[Sentinel, The (TV series)|The Sentinel]] / &amp;quot;Siege&amp;quot; ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance 2]] || C-7 || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || C7A2, with Back-Up Iron Sights, EOTech red dot sight, ELCAN scope, and M203 grenade launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || As the &amp;quot;Diemaco C7A2&amp;quot; ||  || C7A2, with Crane stock, polymer magazine, EOTech red dot sight, and ELCAN Specter scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C8 Carbine ==&lt;br /&gt;
[[File:C8A1ELCAN.JPG|thumb|right|500px|Colt Canada C8A1 carbine with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
[[Image:C8a1.jpg|thumb|right|500px|Colt Canada C8A2 carbine with polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|right|500px|Colt Canada C8A3 carbine 5.56x45mm with ELCAN scope and polymer magazine. Also known as the &amp;quot;C8FTHB&amp;quot; (Flat-Top Heavy Barrel)]]&lt;br /&gt;
&lt;br /&gt;
Essentially a carbine version of the C7 rifle, the C8 carbine serves the same role in the Canadian Armed Forces as the M4A1 carbine serves in the U.S. military. The original C8 is virtually identical to the Colt Model 653 carbine, while later variants introduced heavier barrels and flat-top upper recievers.&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Elias Koteas]] || Colonel Xavier Marks || [[Combat Hospital]]|| C8A3, with ELCAN scope and foregrip || 2011-???&lt;br /&gt;
|-&lt;br /&gt;
| Various || Gunmen || [[The Border (TV Series)]] / &amp;quot;Gross Deceptions&amp;quot; || C8A1, with ELCAN scope || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || C8A3, with EOTech red dot sight and ELCAN scope ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C7/C7A1 LSW ==&lt;br /&gt;
[[File:M16A2 CAR.jpg|thumb|right|500px|Diemaco C7 LSW/Colt Model 750 LMG with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Model 950 C7A1 LSW.jpg|thumb|right|500px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker &amp;amp; Hale bipod - 5.56x45mm]]&lt;br /&gt;
A light machine gun variant of the C7, the LSW features an enlarged gas tube and heavier barrel with a correspondingly larger handguard with a distinctive square profile and detachable carry handle. The weapon is only capable of being fired in fully automatic from an open bolt (hence no need for a forward assist), and features a bipod, vertical grip and modified buffer tube to aid in automatic fire. The weapon was a joint venture between Colt and Diemaco, and is thus the only Canadian variant to feature the A2 rear sights as standard. The original C7 LSW was designed in the 80s and featured a barrel mounted bipod and fixed sights. The weapon was updated to the C7A1 LSW in the 90's, which featured a flattop receiver and a handguard mounted bipod. These two weapons were sold by Colt as the Model 750 and Model 950 respectively and were known as either the &amp;quot;Light Machine Gun&amp;quot; or &amp;quot;Automatic Rifle&amp;quot;, however all weapons are actually made by Diemaco/Colt Canada as noted by the maple leaf stamped on the magazine well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||M16A2 LMG||||C7A1/Model 950, forward sight and vertical grip removed||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16 with M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
''NOTE: In some movies and TV shows, the [[Cobray 37mm Launcher]] is used to impersonate the M203. For a list of ways to tell the two launchers apart, visit the Cobray 37mm Launcher page.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M16M203PredatorCombo.jpg|thumb|right|500px|Screen-used Faux M203 launcher attached to M16/SP1 (5.56x45mm) configured as seen in ''[[Predator]]'' © Copyright MPM2008 - 2009 Licensed to www.imfdb.org ]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|right|500px|M16A1 (5.56x45mm) with [[M203 grenade launcher|M203 40mm grenade launcher]]]]&lt;br /&gt;
[[Image:M16A1wNewCM203.jpg‎ |thumb|right|500px|M16A1 with Cobray CM203 37mm Flare Launcher for Comparison - 37mm.  Many times these unrestricted 37mm launchers double for the real M203 launcher.]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|right|500px|M16A2 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|right|501px|M16A4 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarface]] || [[Al Pacino]] || Tony Montana || M16A1, with two magazines taped together &amp;quot;jungle style&amp;quot; || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Predator]] || [[Arnold Schwarzenegger]] || Major Alan &amp;quot;Dutch&amp;quot; Schaefer || AR-15/SP1 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Steel]] || [[Sharon Stone]] || Kathy Connors || AR-15/SP1 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Steel]] || [[Jonathan Banks]] || Iceman || AR-15/SP1 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Academy 6: City Under Siege]] || [[David Graf]] || Eugene Tackleberry || M16A1 || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Peter Sarsgaard]] || Troy || M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Brian Geraghty]] || Fergus || M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Laz Alonso]] || LCpl. Ramon Escobar || M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Boondock Saints, The|The Boondock Saints]] ||  ||  || M16A1, hanging on wall || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Ewan McGregor]] || Spc. John Grimes || M16A2 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Enrique Murciano]] || Sgt. Ruiz || M16A2 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Boiled]] || [[Philip Kwok]] || Mad Dog || M16A1 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear and Present Danger]] || [[Jaime Gomez]] || Sgt. Julio Vega || M16A1 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear and Present Danger]] ||  || Reciprocity team member || M16A2 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Heartbreak Ridge]] || [[Rodney Hill]] || Collins || AR-15/SP1 || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Crocodile Hunter: Collision Course, The|The Crocodile Hunter: Collision Course]] ||  || US Army Ranger || M16A1 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomorrow Never Dies]] ||  || Henchmen || M16A2, with Beta-C drum magazines || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)|Point Blank]]'' || [[Michael Wright]] || Sonny || M16A1, with optics and suppressor || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[American Gangster]] ||  ||  || M16A1 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] || [[Bokeem Woodbine]] || Sgt. Crisp || M16A1 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] || [[Tony Todd]] || Cpt. Darrow || Switches between AR-16/SP1 and M16A1 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] ||  || Rogue Marines || M16A1 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle]] || [[Seth Green]] || Dan || M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle]] || [[Ethan Suplee]] || Elwood || M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Bravo Two Zero]] || [[Sean Bean]] || Andy McNab || M16A2, with camouflage paint scheme and compass attached to handguard || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Bravo Two Zero]] || [[Kevin Collins]] || Chris Ryan || M16A2, with camouflage paint scheme || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper 2]] ||  ||  || M16A1, with scope mounted on carry handle || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek IV: The Voyage Home]] ||  || US Marine || M16A1 || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]] || [[Pauly Shore]] || Bones Conway || M16A1, promotional material only || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Earth]] ||  || Human resistance fighters || M16A1 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher, The (2004)|The Punisher]] || [[Thomas Jane]] || Frank Castle || M16A2, promotional material only || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The|The Sum of All Fears]] ||  || US Marine || M16A2 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Elephant White]] ||  || Thai thug || M16A1 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Zone]] ||  || US Army soldier || M16A4, airsoft replica || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Zone]] ||  || MET-D soldier || M16A4, airsoft replica || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Legion]] || [[Paul Bettany]] || Michael || Switches between M16A2 and M16A4 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle: Los Angeles]] ||  || U.S. Marines || M16A4, with ACOG scopes, Magpul rear sights, and AN/PEQ-15 IR designators || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers || [[Unit, The|The Unit]] || Mounted on M16A2 || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Kieran Mulroney]] || Cpl. Mick Kirkland || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mounted on M16A1, with and without night vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Todd Kimsey]] || Lt. Willis || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mounted on M16A1, with and without night vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Dourdan]] || Sgt. Mohmand || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mounted on M16A1, with and without night vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Marines || [[CSI: NY]] / &amp;quot;Heroes&amp;quot; || Mounted on M16A2, with ACOG scope || 2004- ????&lt;br /&gt;
|-&lt;br /&gt;
| [[George Peppard]] || Col. John &amp;quot;Hannibal&amp;quot; Smith || [[A-Team, The|The A-Team]] / &amp;quot;The Sound of Thunder&amp;quot; || Mounted on AR-15/SP1 || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dino Crisis 2]]'' ||  ||  || Mounted on [[M16A2]] || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project IGI: I'm Going In]]'' ||  ||  || Mounted on [[M16A2]] || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;M16A2&amp;quot; || Can fire HE rounds and flares in green and red colors || Mounted on M16A2 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Agent Under Fire]]'' || &amp;quot;Windsor FSU-4&amp;quot; ||  || Customized AR-15 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M16A2&amp;quot; ||  || Mounted on [[M16A4]] || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' || &amp;quot;M-16 A4&amp;quot; ||  || Mounted on M16A4 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M16A2&amp;quot; ||  || Mounted on M16A2 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[IGI 2: Covert Strike]]'' ||  ||  || Mounted on M16A2 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || &amp;quot;M16A2&amp;quot; ||  || Mounted on M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M16A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A2&amp;quot; ||  || Mounted on M16A1 and M16A4 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army: Rise of a Soldier]]'' ||  ||  || Mounted on M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency]]'' ||  ||  || Mounted on M16A4 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' ||  ||  || Mounted on M16A2 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || &amp;quot;M16A4&amp;quot; ||  || Mounted on M16A4 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A4&amp;quot; || Can fire HE rounds and flares in green, red, white, and yellow colors || Mounted on M16A4 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M16A4&amp;quot; ||  || Mounted on M16A4 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]]'' ||  ||  || Mounted on M16A4 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;M16A2&amp;quot; ||  || Mounted on M16A4 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || &amp;quot;M16A4&amp;quot; ||  || Mounted on M16A4 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || &amp;quot;M16A2&amp;quot; ||  || Non-usable; mounted on M16A4 || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  Remi|| [[Burn Up!]] || Mounted on M16A1 || 1991&lt;br /&gt;
|-&lt;br /&gt;
|  SWAT Officers || [[Burn Up!]] || Mounted on M16A1 || 1991&lt;br /&gt;
|-&lt;br /&gt;
|  Asano || [[Mezzo DSA]] || Mounted on M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| U.S. soldier || [[Blood+]] || Mounted on M16A2 || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt XM177/CAR-15/Commando Series ==&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|right|500px|Colt Model 609 aka U.S. Army's XM177E1- 5.56x45mm. This Carbine utilized the partial magazine fence, the tear drop forward assist, but kept the 10&amp;quot; barrel and Flash hider/Suppressor that did not have a grenade ring (a later feature on the E2 model).]]&lt;br /&gt;
[[Image:ColtModel610-XM177.jpg|thumb|500px|right|GAU-5/A aka Colt Model 610 - 5.56x45mm. This is the USAF version and was only used by them.  This is NOT the E1 version, which was used almost exclusively by the Army.]]&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|500px|right|'''XM177E2 Carbine''' aka Colt Model 629 - 5.56x45mm. This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
[[Image:FakeXM177.jpg|thumb|right|500px|Late 1970s model AR15 Sporter 1 Carbine - converted into an XM177 Lookalike for the film ''[[The Dogs of War]]'' - 5.56x45mm]]&lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|right|500px|Commercial CAR-15 semiautomatic Rifle - 5.56x45mm.  This is strictly a semiautomatic civilian copy of the XM177 style of rifles. The flash hider is a smaller diameter copy of the XM-177 and has no sound suppression qualities and is permanently welded onto the barrel to make it legal length for over the counter gun store sales.]]&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, Colt made several short barreled carbines that were fielded.  The '''Colt Model 607''' (a line of carbines that would eventually be called the CAR-15 in the US Market) was designated the '''XM177''' in Vietnam. It had a 10&amp;quot; barrel and a slab side receiver just like the original AR-15s.  The '''Colt Model 609''' was designated the '''XM177E1''', where they added a forward assist, upgraded breakdown pin assembly and a chromed chamber (the same modifications made to the A1 upgrade of the M16 rifle).  This version was also where they started stamping the receivers &amp;quot;Commando&amp;quot;, thus known as the &amp;quot;Colt Commando&amp;quot; back in the States.   The '''Colt Model 610''' was a version built for the USAF security forces, and was called the '''XM177 GAU-5/A''' or when formally adopted by the US Air Force, 'the '''GAU-5/A''' ' (which is why the gun is seen on the show ''[[Stargate: SG1]]'' since the USAF used the carbine until recently).  The '''Colt Model 629''' was officially designated the '''XM177E2''' having changed the barrel from 10&amp;quot; to 11.5&amp;quot; and slightly changing the flash hider/sound suppressor.  This is the version '''most seen''' as replica and airsoft guns throughout the world.  &lt;br /&gt;
&lt;br /&gt;
The XM177 was adopted by the US Air Force during the Vietnam War and is still used by the USAF. The XM177E1 and the XM177E2 was adopted by the US Army and is no longer used.&lt;br /&gt;
&lt;br /&gt;
''Movie Armorer's note: Since the ATF viewed the flash hider of the XM177 as a 'silencer' due to the sound baffles within the item, it was as strictly controlled as any other silencer. Also the interior design of the flash hider / sound suppressor of the XM177 made it difficult to adapt to fire movie blanks. '''Thus there are virtually NO real XM177s used in movies.''' Most of the versions seen in films are modified commercial SP1 Carbines/M16 shorties with 'fake' XM177 flash hiders slipped over or welded to the end of the barrel. Also movie armorers used aftermarket barreled uppers by third party manufacturers and mated them to existing fully automatic lower receivers, thus were constantly swapping parts to build up guns which were requested by movie directors. So it is possible to see various upper receiver assemblies on recognizable M16/A1/A2 lower receivers.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]'' || [[Ziggy Byfield]] || Trooper Baker ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Randall &amp;quot;Tex&amp;quot; Cobb]] || Sailor || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' || Various actors || US Army soldiers || XM177E2, with original flash suppressor replaced by &amp;quot;birdcage&amp;quot; flash hider  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Spies Like Us]]'' || [[Sam Raimi]] || Security Guard ||  || rowspan=3 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Joel Coen]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Brest]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| [[Brazil]] ||  || MOI SWAT officers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Park is Mine, The|The Park is Mine]]'' || [[Yaphet Kotto]] || NYPD ESU Cpt. Frank Eubanks ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]'' || [[Daniele Quinn]] || Carlos ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''Equalizer 2000'' || [[Richard Norton]] ||  || With futuristic Hollywood embellisments || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Lethal Weapon]] || [[Gary Busey]] || Mr. Joshua || With scope, with &amp;amp; without magazines taped 'jungle-style' || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| Various actors ||  Shadow Company henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatal Beauty]]'' ||  || Henchwoman ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Running Man, The|The Running Man]]'' || [[Arnold Schwarzenegger]] || Ben Richards ||  || rowspan=6 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Yaphet Kotto]] || Laughlin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Rosales Jr.]] || Chico ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Guards ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Prisoners ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Guerillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || [[Sho Kosugi]] || Shiro Tanaka || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || [[Sean Penn]] || Sgt Tony Meserve || Fake version || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Double Impact]]'' || [[Geoffrey Lewis]] || Frank Avery ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
|  || Triad hitman || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hard to Kill]]'' || [[Dean Norris]] || Det. Sgt. Goodhart ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Boswell]] || Jack Axel ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator 2]]'' || [[Danny Glover]] || Lt. Mike Harrigan || With M203 grenade launcher || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Navy SEALs]]'' || [[Michael Biehn]] || LT Curran ||  || rowspan=3 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || Graham || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Rossovich]] || Leary ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || [[Valri Bromfield]] || Miss Purdah ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' ||  || Counter-terrorist team ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Jack City]]'' || [[Judd Nelson]] || Nick || With futuristic laser pointer/scope || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Under Siege]]'' ||  || US Marine ||  || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Navy SEALs ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEALs || With M203 grenade launchers || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitive, The|The Fugitive]]'' ||  || Chicago PD SWAT sniper || With scope || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 |  ''[[RoboCop 3]]'' || [[John Castle]] || Paul McDaggett || With M203 grenade launcher || rowspan=4 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Splatterpunks Gang Members || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Rehabilitation Officers || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Resistance Members || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperado]]'' ||  || Henchmen ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' ||  || Neo Nazi terrorists and SWAT officers || With [[M203 grenade launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Rock, The|The Rock]]'' || [[Sean Connery]] || John Patrick Mason ||  rowspan=4 | With SureFire Universal WeaponLight || rowspan=5 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas Cage]] || Stanley Goodspeed&lt;br /&gt;
|-&lt;br /&gt;
| [[David Morse]] || Maj. Tom Baxter&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || Cpt. Frye&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Rogue Recon Marines || With &amp;amp; without SureFire Universal WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peacemaker, The|The Peacemaker]]'' || Various actors || US Army Special Forces soldiers || With &amp;amp; without M203 grenade launchers &amp;amp; Maglite flashlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)]]'' ||  || Henchman ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Peter Stormare]] || Carl Hamilton ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Mats Långbacka]] || Stålhandske ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' ||  || US Army soldier ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cell, The|The Cell]]'' ||  || FBI HRT officer || With Surefire Universal WeaponLight || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2 (Brat 2)]]'' ||  || Chicago Police officer ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' || Various actors || Delta Force operators || With camouflage paint schemes and M68 Aimpoint red dot sights|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' ||  || US military personnel ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' ||  || Drug runner ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Blood Diamond]]'' || [[Leonardo DiCaprio]] || Danny Archer || rowspan=2 | With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and camouflage paint scheme || rowspan=2 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Mercenaries&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' ||  || ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tour of Duty]] ||[[Terence Knox]] || Sgt 1st Class Clayton &amp;quot;Zeke&amp;quot; Anderson ||   || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; ||[[Raymond Cruz]] || Rodriguez ||  Mocked-up weapons with M16A2-style receivers || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] ||Various || U.S. Army soldiers ||  Mocked-up weapons with M16A2-style receivers || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] ||Various || NNL Personnel ||  Mocked-up weapons with M16A2-style receivers || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|[[Ultimate Force]] || [[Chris Ryan]] || SSgt. Johnny Bell ||  rowspan=&amp;quot;3&amp;quot;|Commercial CAR-15 semiautomatic rifle || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Elliot Cowan]] || Cpl. Jem Poynton&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Reid]] || Cpt. Caroline Walsh&lt;br /&gt;
|-&lt;br /&gt;
| || UN Peacekeepers || Commercial CAR-15 semiautomatic rifle fitted with gooseneck rail and telescopic sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Mocked up Olympic Arms K3B with [[Cobray CM203]] mounted&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Horne ]] || Sgt. Sean Smith &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Badger's henchman ||  &amp;quot;Serenity&amp;quot; (S01E01) || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
* ''[[Spriggan]]'' (Model 629)&lt;br /&gt;
* ''[[Key the Metal Idol]]'' (Model 629)&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six]] || &amp;quot;CAR-15&amp;quot; || Can fire in semi-auto, 3-round burst, and automatic fire || Incorrectly featured with safe/semi/burst/auto trigger group, holds 30 rounds in a 20 round magazine, the handguard is the same length of the M16A2, and has a shorter flash hider || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance 2]] || &amp;quot;Colt Commando&amp;quot; ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough (video game)|The World Is Not Enough]] || &amp;quot;Mustang MAR-4&amp;quot;, &amp;quot;Mustang MAR-4 GL&amp;quot; || Available with an [[M203 grenade launcher]] ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] || &amp;quot;XM-177E2&amp;quot;, &amp;quot;XM-177S&amp;quot; || Can fire in both semi-auto and automatic fire; a generic red dot sight is featued with the &amp;quot;XM-177S&amp;quot; variant || Both first-person and world models are missing the flash hider || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne]] || &amp;quot;Colt Commando&amp;quot; ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Line of Sight: Vietnam]] || &amp;quot;CAR15&amp;quot; || Can fire in both semi-auto and automatic fire || Incorrectly loaded with 30 rounds in a 20 round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Vietnam]] ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Conflict: Vietnam]] || CAR-15 ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Portable Ops]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong 2]] || &amp;quot;XM-177&amp;quot; ||  || Lacks rear iron sight || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Colt Carbine/Model 653/Model 727/Model 733==&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|499px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|500px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; modified with a 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model 654.jpg‎|thumb|500px|right|Colt Model 654 &amp;quot;M16A1 Carbine&amp;quot;, the export model of the Model 653 without forward assist - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt-M-16-A-2-m723.jpg|thumb|right|500px|Colt Model 723 &amp;quot;M16A2 carbine&amp;quot; - 5.56x45mm.]]&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|right|500px|Colt Model 727 &amp;quot;M16A2 carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|500px|right|Colt Model 733 &amp;quot;M16A2 Commando&amp;quot; - 5.56x45mm.  Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]&lt;br /&gt;
&lt;br /&gt;
After 1973 Colt made several lightweight versions of the M16 and Commando rifles for use with Police and Security forces, as well as civilian sales worldwide.  It had the features of the XM177 rifle series, including the telescoping stock, but had either a 14.5&amp;quot; or a 16&amp;quot; lightweight barrel, depending on the demands of the customer, whether domestic or foreign.  ''It was NOT correct for Vietnam, despite what the movie '''[[Platoon]]''' portrays.'' Though 'unofficially' called the &amp;quot;M16 Shorty&amp;quot; by some writers and shooters, the 16&amp;quot; barreled lightweight carbine was never adopted formally by the US Military, and thus never had an &amp;quot;M&amp;quot; or &amp;quot;XM&amp;quot; designation.  It was used in the U.S. by Federal and local law enforcement. The Model 653 is also the basis for the Diemaco/Colt Canada C8 carbine series (see above). &lt;br /&gt;
&lt;br /&gt;
Colt also made the '''Model 733''', which was a 11.5&amp;quot; barreled version of the Model 653,  intended for Tactical police and security work. Later manufactured versions of both guns had A2 style heavy barrels.  The '''Model 723''' was a '''733''' designed for export for the UAE and used by US Delta Force.&lt;br /&gt;
&lt;br /&gt;
''What is confusing is that other manufacturers made all sorts of modified short barreled AR-15 rifles for the Police and Civilian markets throughout the years.  Colt themselves bastardized so many of their rifles throughout the years, swapping particular uppers with different lowers so that there will always be exceptions to the rule.  The explosion of custom and unique looking AR-15 rifles in the 1980s and 1990s has led to a lot of confusion regarding what rifle is in what movie.  ''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || [[Franco Nero]] || Cole || rowspan=&amp;quot;4&amp;quot; | Model 653P || rowspan=&amp;quot;4&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || [[Alex Courtney]] || Frank Landers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || [[Will Hare]] || Dollars&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || || Venarius' henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Code Name: Wild Geese]] || [[Klaus Kinski]] || Charleton || rowspan=&amp;quot;2&amp;quot; | Model 653 || rowspan=&amp;quot;2&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| Various || Charleton's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Tom Berenger]] || SGT Bob Barnes || rowspan=&amp;quot;2&amp;quot; | Model 653P || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Willem Dafoe]] || SGT Elias K. Grodin &lt;br /&gt;
|-&lt;br /&gt;
| [[The Living Daylights]] || [[Joe Don Baker]] || Brad Whitaker || Model 733 with transparent bullet-proof shield|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai || Model 653 || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 2: Judgement Day]]'' || [[Arnold Schwarzenegger]] || T-800 || Model 653; mocked up as XM177E2 by addition of a fake slip on flash hider. || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Linda Hamilton]] || Sarah Connor || Model 653 mocked up as XM177E2 by addition of a fake slip on flash hider. Fitted with silencer, laser sight and ACOG&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEAL || Model 653; fitted with [[M203]] || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Heat]]'' || [[Robert De Niro]] || Neil McCauley || rowspan=&amp;quot;2&amp;quot; | Model 733 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Val Kilmer]] || Chris Shiherlis&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' || [[Götz Otto]] || Stamper || Model 727; fitted with [[M203]] || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)|Point Blank]]'' || [[Mickey Rourke]] || Rudy Ray || Model 733 with optics, with camo point and suppressor || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Black Hawk Down]]'' || [[Eric Bana]] || SFC &amp;quot;Hoot&amp;quot; Hooten || Model 727 || rowspan=&amp;quot;7&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[William Fichtner]] || SFC Sanderson || rowspan=&amp;quot;2&amp;quot; | Model 727; fitted with Aimpoint red dot sight and SureFire WaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Tyson]] || SSG Busch&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Isaacs]] || CPT Mike Steele || rowspan=&amp;quot;2&amp;quot; | Model 733&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugh Dancy]] || SFC &amp;quot;Doc&amp;quot; Schmid&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolaj Coster-Waldau]] || MSG Gary Gordon || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with Aimpoint red dot sight, SureFire WeaponLight, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Eldard]] || CW3 Michael Durant &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[American Soldiers: A Day in Iraq]]'' || [[Paul Sturino]] || PFC Dowdy || Model 727 || rowspan=&amp;quot;3&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jordan Brown]] || SPC Cohen || Model 727; fitted with custom stock, KAC M4-style railed handguard, SureFire WeaponLight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Brett Ryan]] || SPC Romeo || Model 727 ;fitted with [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  || Models at the Berlin Arms Fair || Model 723 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane]]'' || Various || US Army soldiers || Model 723 fitted with a [[Cobray 37mm Launcher|Cobray CM203 Flare Launcher]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Hunt for Eagle One, The|The Hunt for Eagle One]]'' || [[Mark Dacascos]] || Lt. Matt Daniels || Model 727, Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight || rowspan=&amp;quot;5&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Zach McGowan]] || Spec. Hank Jackson || Model 727; fitted with 6-position collapsible stock and [[M203]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Dacascos]] || Lt. Matt Daniels || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Fozzy]] || Spec. Jeff Parker &lt;br /&gt;
|-&lt;br /&gt;
| [[Rey Malonzo]] || Lt. Narcisco Montalvo || Model 653P; fitted with 6-position collapsible stock and rubber butt pad, scope, KAC M4 RAS handguards, KAC RIS foregrip, and unusual ported compensator&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' ||  || U.S. Marines || Model 727; with foregrips and ACOG sights, mocked up to resemble the M4A1 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Beaufort]]'' || [[Oshri Cohen]] || 1stLt. Liraz &amp;quot;Erez&amp;quot; Librati || rowspan=&amp;quot;2&amp;quot; | Model 653; fitted with Kimber Mepro 21 reflex sight || rowspan=&amp;quot;4&amp;quot; |  2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Eltonyo]] || 1stSgt. Oshri&lt;br /&gt;
|-&lt;br /&gt;
| [[Hannan Yishai]] || Nadav || Model 733; fitted with different flash hider&lt;br /&gt;
|-&lt;br /&gt;
| Various || IDF soldiers || Locally chopped down Model 653 known as the &amp;quot;Mekut'zrar&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gomorrah]]'' || [[Marco Macor]] || Marco || Model 727; fitted with G&amp;amp;P airsoft replica of [[M203]] and Olympic Arms (or JB Unicorn Airsoft) handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men Origins: Wolverine]]'' || [[Hugh Jackman]] || James Howlett || Model 733 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Zone]]'' || Various || Special Forces soldiers || Model 733s; fitted with Aimpoint red dot sights, SureFire Universal WaponLights, and XM177 flash hiders || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolan's Cadillac]]'' ||  || Gangster || Model 727; fitted with [[M203]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)]]'' || [[Robert De Niro]] || Hunter || Model 727 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' ||  || US Marine || Model 727 with RIS handguard || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Miami_Vice_(TV_Series)|Miami Vice]]|| [[Don Johnson]] || Sonny Crockett || rowspan=&amp;quot;2&amp;quot; | Model 654 || rowspan=&amp;quot;4&amp;quot; | 1984 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|   || SRT members&lt;br /&gt;
|-&lt;br /&gt;
|  [[Edward James Olmos]] || Lt. Castillo || Model 733&lt;br /&gt;
|-&lt;br /&gt;
|   || Various || Model 733 with and without [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;The Fire Last Time&amp;quot; || [[Johnathan LaPaglia]] || Frank Parker || Model 733 fitted with XM177 style flash hider || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[Ultimate Force]]|| [[Jamie Draven]] || Cpl. Jamie Dow || rowspan=&amp;quot;3&amp;quot;|Model 733 || rowspan=&amp;quot;3&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Tremors: The Series]] || [[Michael Gross]] || Burt Gummer || rowspan=&amp;quot;2&amp;quot; | Model 653 || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Browne]] || Tyler Reed&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Cap]] / &amp;quot;Betrayed&amp;quot; ||  || SAS troopers || Model 727 || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[The Kill Point]] ||  || Pittsburg P.D. SWAT officer || Model 653 fitted with Surefire M500AB weaponlights|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]] / &amp;quot;Penance&amp;quot; ||  ||  || Model 733, present in the armoury but never used || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Skies]] || [[Sarah Carter]] || Maggie || Model 733 || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Variant and Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Rogue Spear]] ||&amp;quot;M4 Carbine&amp;quot;  ||Model 733  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Urban Terror]] ||&amp;quot;M4A1&amp;quot; ||Model 727  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Life]] || ||Model 727 with [[M203 grenade launcher]], HD replacement of the [[MP5]]  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne (video game)|Max Payne]] || &amp;quot;Colt Commando&amp;quot; || Model 733 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Vice City]] || &amp;quot;M4&amp;quot; || Model 733 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Die Hard: Nakatomi Plaza]] || N/A || Model 733 with A1E1 upper receiver, M16-style fixed stock, and 20-round angled magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Black Hawk Down]] || &amp;quot;CAR-15&amp;quot; || Model 727 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaser]] || &amp;quot;Colt M4&amp;quot; || Model 733, without casing deflector || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: San Andreas]] || &amp;quot;M4&amp;quot; || Model 733 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry]] ||  &amp;quot;M4 Assault Weapon&amp;quot; || Model 727 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Liberty City Stories]] || &amp;quot;M4&amp;quot; || Model 733 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Project Reality]] || &amp;quot;M16A1 Menosar&amp;quot; || Israeli Defence Force Menusar: Model 653 with barrel cut down to 12.5&amp;quot;, with optional [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A1 Mekotzrar&amp;quot; || Israeli Defence Force Mekut'zrar: Model 653 with barrel cut down to 10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[World in Conflict]] || || Model 733|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomb Raider: Underworld]] || &amp;quot;A12 Carbine&amp;quot; || Model 727, with custom butt-stock and flash suppressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheelman]] || Carbine  ||Model 727 with A1-type barrel of the Model 723  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Peace Walker]] ||&amp;quot;M653&amp;quot;  ||Model 653 with various upgrades || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Black Ops]] || &amp;quot;Commando&amp;quot; || Model 733, with flat top || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout: New Vegas]] ||&amp;quot;Assault Carbine&amp;quot; ||Model 733  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Lara Croft and the Guardian of Light]] || &amp;quot;Assault Rifle&amp;quot; ||Model 727, sometimes with custom butt-stock || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Warrior]] || || Model 733|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''|| ||Model 723||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M231 Firing Port Weapon ==&lt;br /&gt;
[[Image:381portg.jpg|thumb|right|501px|M231 Firing Port Weapon 5.56x45mm]]&lt;br /&gt;
The M231 Firing Port Weapon is a stripped-down, bare-bones carbine designed for U.S. Army soldiers riding in the M2 &amp;amp; M3 Bradley infantry fighting vehicles. The FPW was designed to allow transported soldiersto protect the vulnerable flanks and rear of the IFV while still under armor. The weapon is only capable of full-auto fire with no semi-auto mode. Later upgrades to the Bradley blocked the firing ports on the sides of the hull with extra armor, though FPWs are still carried for the two rear ports covering the loading ramp.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Variant and Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 3: Snake Eater]] || Patriot || Beta C-Mag with infinite ammo, signature weapon of The Boss || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || Used on M2A2 Bradley || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company]] ||  || Used on M2A2 Bradley || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns of the Patriots]] || Patriot || Beta C-Mag with infinite ammo || 2008&lt;br /&gt;
|-|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine==&lt;br /&gt;
The AR-15 (for Armalite Model 15) Carbine is the common name for the widely-owned semi-automatic rifle which soon afterwards became the selective fire M16 and M4 carbine assault rifles, which are currently in use by the United States military. AR-15 was the original name for what became the militarily designated M16, the assault rifle first used by the U.S. in the Vietnam War. The name AR-15 is now used almost exclusively to refer to the semi-automatic (commercially available) civilian version(s) of the M16 and M4 assault rifles.&lt;br /&gt;
Standard AR-15 rifles accept detachable magazines of widely varying capacities, and have a pistol grip that protrudes beneath the stock. AR-15 rifles are highly configurable and customizable. They are commonly fitted with several accessories such as bipods, folding or collapsing stocks, threaded barrels for the attachment of a flash suppressor, and a rail system for the attachment of vertical grips, flashlights, laser sights, telescopic sights, etc.&lt;br /&gt;
The AR-15 consists of separate upper and lower receiver assemblies, which are attached with two through-pins and can be quickly interchanged with no tools. The upper receiver assembly is simply considered a part, and may be freely purchased and mail-ordered in most locations. This is a very attractive feature for enthusiasts, who often purchase a number of upper receivers (often in different calibers) and interchange them with the same lower receiver. However, one must be thoroughly familiar with firearms laws before doing this as it is possible to make an illegal configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:AR15earliervariant.jpg|thumb|right|500px|AR-15 Carbine with 20 round magazine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Planet Terror]] || [[Freddy Rodriguez]] || El Wray || With night-vision scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M4/M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|right|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above).]]&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|right|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The M4 Carbine is a 14.5&amp;quot; barreled select fire Assault Rifle.  It has a distinctive 'step down' in the barrel to allow for mounting the M203 grenade launcher. Many of them in the battlefield are customized with forearm rails (usually holding the AN/PEQ-2 IR designator, a vertical forward grip, sometimes a flashlight, or one of many types of rifle scopes and red-dot or reflex optics).  The M4 has three round burst capability, while the M4A1 has full auto fire capability. The very earliest M4s delivered to the U.S. Army had fixed carry handles and were known in Colt's catalog as the Model 777; however, soon after, the military started buying the Model 920, which featured a detachable carry handle, but continued to call these guns &amp;quot;M4s&amp;quot;. Contrary to popular misconception, the carry handles on most M4s and M4A1s are detachable, and most of these carbines are used with the carry handle removed, and a folding rear sight and optic being attached to the receiver instead. As far as the procurement program has always been concerned, the burst/auto capability is the only difference between an M4 and M4A1, however, more recently produced M4A1s also have a thicker barrel profile under the handguards along with a heavier buffer to slow the rate of fire, meaning that the weapon is more controllable during fully automatic firing and is less prone to overheating.&lt;br /&gt;
&lt;br /&gt;
What is confusing is that many civilian commercial makers of AR-15 style rifles call their 16&amp;quot; Carbine '''&amp;quot;The M4&amp;quot;'''.  Though there is no rule saying they can't name their gun whatever they want, the official M4 is the version used and originally issued by the U.S. Army and built by Colt.  Colt tried to sue other gun makers to stop using the term 'M4'  however, it was ruled that M4 refers to a '''type''' of firearm and Colt cannot copyright the term.  &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Air Force One]] || [[Gary Oldman]] || Ivan Korshunov || Fitted with C-More Sight, first film to feature the M4A1 || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Elya Baskin]] || Andrei Kolchak || Fitted with C-More sight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]] ||  || U.S. Army soldiers || With M203 grenade launchers || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]] ||  || Child recruits || Fitted with C-More Sights and RIS foregrips || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cell]] ||  || FBI HRT members || Fitted with tactical light || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]] ||  || ROKA soldiers || Fitted with C-More sights || 2000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[Black Hawk Down]] || [[Eric Bana]] || SFC Norm &amp;quot;Hoot&amp;quot; Gibson || Fitted with tactical flashlight and paint with desert camo, also anachronistic for the time period of the film || rowspan=&amp;quot;2&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta operator ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2009: Lost Memories]] ||  || JBI SWAT officers || Fitted with scope, rails, forward handgrips, tactical light and laser aiming devices || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steal]] ||  || SWAT officers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sum of All Fears]] ||  || U.S. military personnel || Fitted with Trijicon RX01 red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[XXX|xXx]] || [[Marton Csokas]] || Yorgi || Fitted with M68 Aimpoint scope, Beta-C mag and Surefire M900 weaponlight foregrip || rowspan=&amp;quot;3&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Jan Pavel Filipensky]] || Viktor || Fitted with M68 Aimpoint scope, Beta-C mag and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA commandos || Fitted with M68 Aimpoint scope and Surefire M500AB forend weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Ballistic: Ecks vs. Sever]] || [[Antonio Banderas]] || FBI agent Jeremiah Ecks || rowspan=&amp;quot;4&amp;quot; | One of the first films to feature the M4's newer 6-position (&amp;quot;LE&amp;quot;) collapsible stock || rowspan=&amp;quot;4&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucy Liu]] || Agent Sever&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregg Henry]] || Robert Gant&lt;br /&gt;
|-&lt;br /&gt;
|  || DIA agents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Tears of the Sun]] || [[Bruce Willis]] || LT A.K. Waters || Fitted with back up iron sight, Aimpoint M68 CCO, D-LAP laser sight, and RIS fioregrip || rowspan=&amp;quot;4&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Cole Hauser]] || James &amp;quot;Red&amp;quot; Atkins || [[Bruce Willis]]'s M4A1&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Messner]] || Kelly Lake || Fitted with back up iron sight, Aimpoint M68 CCO, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Chad Smith]] || Jason &amp;quot;Flea&amp;quot; Mabry || Fitted with stock cheek pad, carry handle, Combat Military Optics LTD Marksman Series Model 100, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreamcatcher]] ||  || Soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X2: X-Men United]] ||  || Col. Stryker's men || Fitted with RIS foregrips, tactical flashlights and laser pointers || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In-Laws, The (2003)|The In-Laws]] || [[David Suchet]] || Jean-Pierre Thibodoux ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[2 Fast 2 Furious]] ||  || U.S. Customs agents || Fitted with WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || Carter's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]] ||  || U.S. Army soldiers || Fitted with Trijicon ACOG scopes, AN/PEQ-2 IR designators, WeaponLights, and RIS foregrips || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 3: Rise of the Machines]] || [[Nick Stahl]] || John Conor || Fitted with C-More sight and M26 MASS || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || S.W.A.T. officers || Fitted with C-More sights and Surefire M500AB weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]] || [[Yul Vasquez]] || Det. Reyes || Fitted with M68 Aimpoint scope, Surefire M500AB forend weaponslight and laser pointer || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || TNT members || Fitted with M68 Aimpoint scopes, M500AB forend weaponslights and laser pointers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[S.W.A.T.]] || [[Jeremy Renner]] || Brian Gamble || rowspan=&amp;quot;3&amp;quot; | Fitted with ACOG compact scope and Surefire M500AB weaponlight || rowspan=&amp;quot;3&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[L.L. Cool J]] || Officer Deacon 'Deke' Kay&lt;br /&gt;
|-&lt;br /&gt;
| [[Colin Farrell]] || Officer Jim Street&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]] || [[Robbie Gee]] || Kahn || Fitted with a scope and Surefire M500AB weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saving Jessica Lynch]] ||  || U.S. Marines and Army Rangers || Fitted with RIS foregrips, Aimpoint sights, ACOG scopes, laser pointers and tactical flashlights || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]] ||  || FBI SWAT ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 3]] ||  || U.S. Marines || Fitted with AN/PEQ-2 IR designators and RIS foregrips || 2004&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Cube Zero]] ||  || Soldiers ||  || 2004 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[American Soldiers: A Day in Iraq]] || [[Zan Calabretta]] || SGT Delvecchio || rowspan=&amp;quot;2&amp;quot; | Fitted with A.R.M.S. SIR system, Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaun Taylor]] || SGT Ron Stalker&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Belisaro]] || PFC Johnson || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Gilbank]] || PFC Aikens&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Hostage (2005)]] ||  || LAPD SWAT officers || Fitted with Trijicon TA38 ACOG scope and WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Fake FBI SWAT operators ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interpreter, The|The Interpreter]] || Various || Secret Service Uniformed Division ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[XXX: State of the Union|xXx: State of the Union]] || [[Scott Speedman]] || Agent Kyle Steele || Fitted with aforementioned weaponlight and a Leupold CQ/T scope || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Xzibit]] || Zeke || fitted with a [[M26 MASS]]&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA security forces || Fitted with Surefire M500AB forearm weaponlights&lt;br /&gt;
|-&lt;br /&gt;
|  || S.W.A.T. officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]] || Various || Company Men members ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman Begins]] || Various || GCPD SWAT officers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island, The|The Island]] ||  || Gunman || Fitted with carry handle, Trijicon ACOG scope, and Magpul stock || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter 2]] ||  || Miami S.W.A.T. member ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane (2005)|Painkiller Jane]] ||[[Emmanuelle Vaugier]]||Capt. Jane Elizabeth Browning || .||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Divergence]] || [[Daniel Wu]] || Coke || airsoft replica || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Times]] || [[Christian Bale]] || Jim Davis || RIS fore-grip and M68 Aimpoint scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inside Man]] || Various || NYPD ESU officers || Fitted with Aimpoint CompM2 red dot sights, WeaponLights and RIS foregrips. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sentinel]] ||  || CAT operator || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: Death in Paradise]] || [[Kohl Sudduth]] || Officer Simspon || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]] || [[Keri Russell]] || IMF agent Lindsey Ferris || Fitted with Trijicon ACOG scope and rail covers || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Children of Men]] || [[Chiwetel Ejiofor]] || Luke || Fitted with M203 Grenade Launcher, tactical light and AN/PEQ-2 IR designator || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || 'Fish' gunman || Fitted with Elcan optical sight&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassin in Love]]'' || [[Nikolaj Coster-Waldau]] || Bjorn || w/ suppressor, laser, bipod, ACOG||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Rider]] ||  || SWAT officers || Fitted with optical sights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Shooter]] || [[Mark Wahlberg]] || GySgt. Bob Lee Swagger || Fitted with Aimpoint M68 CCO, EOTech Holographic sight with 4x magnifier scope, and rail covers || rowspan=&amp;quot;4&amp;quot; |2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Mercenaries || Fitted with Aimpoint M68 CCOs, AN/PVS-14 NVG sights, and rail covers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spider-Man 3]] ||  || NYPD ESU officers || Fitted with Aimpoint CompM2 and SureFire M500AB WeaponLights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[28 Weeks Later]] || [[Jeremy Renner]] || SGT Doyle || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight, ERGO grip, CAA CBS CAR telescoping stock, PVS-14 NVG sight, also lacking front iron sight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rose Byrne]] || MAJ Scarlet&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army personnel || Fitted with carry handles, Aimpoint M68 CCOs, Trijicon TA01NSN 4x32 ACOG scopes, AN/PEQ-2 IR designators, tactical flashlights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |''[[Live Free or Die Hard]] || [[Yorgo Constantine]] || Russo || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, and SureFire M900A WeaponLight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI agents and HRT || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, RIS foregrips, and TLR-1 WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
|  || Security guards || Same as above&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Transformers]] ||  || SOCCENT personnel || rowspan=&amp;quot;2&amp;quot; | Fitted with ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips and camouflage paint schemes || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta team&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]] ||  || S.W.A.T. teams and U.S. military personnels || Fitted with M68 Aimpoint scopes and RIS foregrips || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[In the Valley of Elah]] || [[Wes Chatham]] || CPL Steve Penning ||  || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers || Fitted with various attachments&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saw IV]] ||  || SWAT officers || Fitted with SureFire Universal WeaponLights and RIS foregrips || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Lions for Lambs]] || [[Derek Luke]] || Arian Finch || Fitted with ACOG scope || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Ernest Rodriguez || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
| || U.S. Army Rangers || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Redacted]] || [[Ty Jones]] || MSG Sweet || Fitted with Trijicon TA31F 4x32 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Stewart Sherman]] || SPC B.B. Rush || Fitted with Trijicon TA338 ACOG scope, and M203 Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Kel O'Neill]] || PV2 Gabe Blix || Fitted with Trijicon TA338 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]] ||  || U.S. Army soldiers || Fitted with M68 Aimpoint red dot scopes and AN/PEQ-2 IR designators || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Stop-Loss]] || [[Channing Tatum]] || SGT Steve Shriver || Fitted with old-style stock, Trijicon TA11 3.5x35 ACOG scope, AN/PEQ-2 IR designator, KAC railed handguard, WeaponLight, and a SureFire M900 WeaponLight foregrip. || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Incredible Hulk, The (2008)|The Incredible Hulk (2008)]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[The Hurt Locker]] || [[Jeremy Renner]] || SFC William James || Fitted with M68 Aimpoint red dot scope, tactical weaponlight, RIS foregrip and flip-up rear iron sights || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]] || SGT J.T. Sanborn || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, weaponlight, RIS foregrip and flip-up rear iron sights&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || SPC Owen Eldridge || Fitted with M68 Aimpoint scope, tactical weaponlight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]] ||  || Navy SEALs || with suppressors, optics, and M203A1 launchers || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Knight, The|The Dark Knight]] ||  || GCPD SWAT officers || Fitted with C-More red dot sights, M900 SureFire WeaponLights, and RIS foregrips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]] ||  || Guerrilla Forces || Fitted with M68 Aimpoint scope, RIS foregrip and ACOG scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]] || [[Vin Diesel]] || Toorop ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Body of Lies]] ||  || U.S. Army soldiers || Fitted with EOTech Holographic sights, Trijicon ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Specialist Firearms Officer || Fitted with SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (2008)|Max Payne]] ||  || Corrupt SWAT || Fitted with Trijicon ACOG scope, WeaponLight, and laser sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Resident Evil Degeneration]] ||  || Greg || Fitted with back up iron sight and tactical WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Marines || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher: War Zone]] || [[Ray Stevenson]] || Frank Castle || Fitted with KAC Quad-rails, a C-More red dot optic, an M4-2000 by Advanced Armament Corp suppressor and a short version of the AG36 grenade launcher || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines: Colombia]] ||  || US Navy SEALs || Fitted with Trijicon ACOG, AN/PEQ-2 IR designator, RIS foregrip and tactical flashlight || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Objective, The|The Objective]]'' || [[Jonas Ball]] || CIA Agent Benjamin Keynes || Fitted with Aimpoint M68 CCO, AR-15 Sporter II lower receiver, and SureFire M900 WeaponLight || rowspan=&amp;quot;5&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew R. Anderson]] || CW Wally Hamer || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and KAC vertical foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || SGT Vincent Degetau || rowspan=&amp;quot;3&amp;quot; | Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RM Equipment M203PI Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Hunter]] || SGT Tim Cole&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael C. Williams]] || SGT Trinoski&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[A Dangerous Man]] || [[Jerry Wasserman]] || Sgt. Ritchie ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese thugs || Non-firing dummy used in one shot&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]] || Various || French police ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Fast and Furious]] || [[Paul Walker]] || Brian O'Connor || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint CompM2 red dot sights, SureFire M500AB WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taking of Pelham 123, The (2009)| The Taking of Pelham 123 (2009)]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]] || [[Channing Tatum]] || Duke || Fitted with SureFire Universal WeaponLight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[31 North 62 East]] ||  || SAS commandos ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Surrogates]] || [[Michael Cudlitz]] || Colonel Brendon || rowspan=&amp;quot;3&amp;quot; | Fitted with rear back up iron sights, C-More red dot sights, and RIS foregrips || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI HRT&lt;br /&gt;
|-&lt;br /&gt;
| [[Men Who Stare At Goats, The|The Men Who Stare At Goats]] ||  || Private security contractor || Fitted with carry handle and an unknown scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Armored]] ||  || Bank Guards ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers (2009)]] ||  || U.S. Marines || Fitted with various accessories. || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Marine 2, The|The Marine 2]] || [[Ted DiBiase Jr.]] || Sgt. Joe Linwood || Fitted with EOTech Holographic sight. || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Linwood's spotter || Fitted with Aimpoint M68 CCO and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || Rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break: The Final Break]] || || SWAT || with weaponlight || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Go Fast]]'' || Jean Michel Fête  || Méco||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|| ||  || Fitted with old stock&lt;br /&gt;
|-&lt;br /&gt;
|| || Drug dealer ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Book of Eli, The|The Book of Eli]] || [[Michael Gambon]] || George ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]||  ||  || unidentified version with folded bipod, scope and silencer in weapons cache || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Infierno]]||  ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edge of Darkness]] ||  || S.W.A.T. officers || Fitted with EOTech Holographic Sights and WeaponLights. || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Dear John]] || [[Channing Tatum]] || SGT/SSG John Tyree || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and RIS foregrip, also paint with desert camo. || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Special Forces soldiers || Fitted with Aimpoint M68 CCOs, Trijicon 4x32 ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips, and paint with desert camos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Paris With Love]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010) |The Crazies]] ||  || U.S. Army soldiers and an infected hunter || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, AN/PEQ-2 IR designator, RIS foregrip and weaponlight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brooklyn's Finest]] ||  || NYPD ESU officer ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Green Zone]] || [[Matt Damon]] || CWO Roy Miller ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || MET-D soldier || Fitted with ACOG scope and flashlight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]] ||  ||  || Fitted with Trijicon ACOG scopes and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 2]] ||  || USAF airmen || Fitted with rear BUISs, Aimpoint red dot sights, WeaponLights, and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[MacGruber]] ||  || MacGruber's old crew ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Von Cunth's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Animal Kingdom]] ||  || Victorian Police Officers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The A-Team (2010)|The A-Team]] || [[Liam Neeson]] || Hannibal || Fitted with CTR stock || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bradley Cooper]] || Face || Fitted with CTR stock&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]] ||  || U.S. Army || Fitted with EOTech Holographic sights and WeaponLights || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight and Day]] ||  || Federal agent ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]] ||  || Various ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Salt]] ||  || US Army soldiers ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || CIA agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || NYPD ESU officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Other Guys, The|The Other Guys]] ||  || NYPD ESU officer || Fitted with EOTech Holographic sight and WeaponLight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stranger]] ||[[Steve Austin]] || The Stranger || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Takers]] || [[Paul Walker]] || John Rahway ||  || rowspan=&amp;quot;4&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Idris Elba]] || Gordon Cozier ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Ealy]] || Jake Attica ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Brown]] || Jesse Attica ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Town, The|The Town]] || [[Jeremy Renner]] || James &amp;quot;Jem&amp;quot; Coughlin ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || BPD SWAT officers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2]] ||  || BOPE Officers and militia members ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)|Red]] ||  || FBI SWAT agents || Fitted with EOTech 552 Holographic sights, WeaponLights and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Line: The Exodus of Charlie Wright]] || [[Gary Daniels]] || Michaels ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Battle: Los Angeles]] || [[Aaron Eckhart]] || SSgt. Michael Nantz || rowspan=&amp;quot;3&amp;quot; | Fitted Magpul rear back iron sights, Trijicon TA31F 4x32 ACOG scopes, AN/PEQ-15 IR designators, SureFire Universal WeaponLight, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ramon Rodriguez]] || 2ndLt. William Martinez&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Marines&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Rodriguez]] || TSgt. Elena Santos || Fitted with Magpul rear back iron sight and Trijicon TA31F 4x32 ACOG scope, also with and without OKC-3S bayonet&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Memorial Day]] || [[Johnathan Bennett]] || SSG. Kyle Vogel || rowspan=&amp;quot;4&amp;quot; | With M68 Aimpoint scope, AN/PEQ-IV IR designator and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Corby Kelly]] || Derek Lodermeier &lt;br /&gt;
|-&lt;br /&gt;
| [[Chris LeFevere]] || Specialist Josh Berg &lt;br /&gt;
|-&lt;br /&gt;
|  || 34th Infantry Division Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]] ||  || S.H.I.E.L.D. guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tower Heist]]'' ||  || FBI agents || w/EOTech holosights and tactical lights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contagion]] ||  || U.S. Army National Guard ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hanna]]'' || || CIA SOG operatives || Fitted with Aimpoint red dot sights, folding front sights, Surefire lights, and an M203 grenade launcher; also seen in stock footage on television || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flypaper]] ||  ||  || Fitted with foregrips, ACOG sights, and mounted flashlights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Gang Story (Les Lyonnais)]] ||  || Lyons police officer ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red State]] || [[Marc Blucas]]  || ATF sniper || Fitted with an unknown scope || rowspan=&amp;quot;3&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[James Parks]] || Mordechai ||&lt;br /&gt;
|-&lt;br /&gt;
|  || ATF agents ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Very Harold &amp;amp; Kumar 3D Christmas]]'' || [[Elias Koteas]] || Sergei Katsov ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Soldier ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[The Viral Factor]] ||   || PASKAL commandos  || With Aimpoint CompM4 red dot sights  || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|Background extras || IDC agents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Andy On]]|| Sean Wong || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]] ||  || U.S. Navy SEALs || Various attachments, including: SOPMOD Crane Stocks, Aimpoint CompM4 red dot sights, EOTech 553 Holographic sights, SureFire Universal WeaponLights, RIS foregrips, and AN/PEQ-15 IR designators || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Battleship (2012)|Battleship]] || [[Taylor Kitsch]] ||  Lt. Alex Hopper || rowspan=&amp;quot;2&amp;quot; | Fitted with Trijicon ACOG scopes, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Rihanna]] || Petty Officer (GM2) Raikes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Avengers, The (2012)|The Avengers (2012)]] ||  || S.H.I.E.L.D. agents || Fitted with EOTech MPO II 3x magnifiers, EOTech XPS Holographic sights, laser modules, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers || Fitted with EOTech Holographic sights, WeaponLights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[G.I. Joe: Retaliation]]'' ||  || G.I. Joes ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Cobra Vipers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Spider-Man, The|The Amazing Spider-Man]] ||  || NYPD ESU Officers || Fitted with Aimpoint M68 CCOs, SureFire WeaponLights, and RIS foregrips || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[August. Eighth]] ||  || Georgian soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red Dawn (2012)|Red Dawn]]''|| [[Jeffrey Dean Morgan]]  || Lt. Col. Andrew Tanner ||  rowspan=&amp;quot;2&amp;quot;| With ACOG scope, taclight, and suppressor || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kenneth Choi]] ||Cpl. Smith&lt;br /&gt;
|-&lt;br /&gt;
|| [[Matt Gerald]] ||Sgt. Hodges || With EOTech Sight and Surefire M900 foregrip &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || || US Marines || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Secret paramilitary squad ||  Some with fitted [[Cobray 37mm Launcher]]  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mark Chao]] || Ying-xiong Wu ||with fitted [[Cobray 37mm Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] '' ||  ||Robber ||with a tactical flashlight forward hand grip|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Jason Flemyng]] ||Rob Hart |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' ||  ||Sectragon PMC's |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Mikael Persbrandt]] ||Carl Hamilton |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold War]]'' || [[Andy On]] || Michael Shek || With foregrip, Magpul CTR stock and Aimpoint sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Daniel Cudmore]] || Lincoln ||with/without stock  || rowspan=&amp;quot;4&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Keith Woulard]] ||Diggs &lt;br /&gt;
|-&lt;br /&gt;
|| [[Tim J. Smith]] ||Rondo &lt;br /&gt;
|-&lt;br /&gt;
|| [[Travis Fimmel]] ||McQueen &lt;br /&gt;
|-&lt;br /&gt;
|''[[Maximum Conviction]]'' ||  || Numerous  Characters || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Casa de mi Padre]]'' || [[Diego Luna]] || Raul Alvarez ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||  || Henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suave Patria]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on a Ledge]]'' ||  || NYPD ESU officers || w/optics, tac lights || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[This Means War]]'' || [[Chris Pine]]  || FDR || rowspan=&amp;quot;2&amp;quot; | deleted scene, w/ ACOG, light, foregrip|| rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||[[Tom Hardy]] || Tuck &lt;br /&gt;
|-&lt;br /&gt;
||  || henchman ||  alternate scene&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Osombie]]'' ||  ||  || multiple attachments || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stolen]]'' ||  || FBI SWAT  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warm Bodies]]''||||Military survivors||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[White House Down]]'' ||  || Secret Service agents ||  || rowspan=&amp;quot;3&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||||Mercenaries||With EOTech sights and iron sights&lt;br /&gt;
|-&lt;br /&gt;
||||Delta Force commandos||With EOTech sights&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We're the Millers]]''||||DEA SWAT||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The Heat]]'' || [[Peter Weireter]] || FBI SWAT Team Leader ||  || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||  || FBI SWAT ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] ||  || US military personnel || With &amp;amp; without ELCAN scope, AN/PEQ-2 IR designator, &amp;amp; M203 grenade launcher || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Crime Scene Investigation]] ||  || LVPD SWAT officers || With Surefire M500AB weaponlights and M68 Aimpoint red dot scopes || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] || [[Keifer Sutherland]] || Agent Jack Bauer || With ACOG scope, EOTech red dot sight, AN/PEQ-2 IR designator, RIS foregrip, Pentagonlight MD3R weaponlight, 20 &amp;amp; 30-round magazines, M68 Aimpoint red dot &amp;amp; AN/PVS-17 night-vision scopes || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || CTU Tactical Team members || With M68 Aimpoint red dot scopes, RIS foregrips, Surefire M500AB &amp;amp; Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] || [[Sarah Clarke]] || Nina Myers || With ACOG scope, AN/PEQ-2 IR designator, RIS foregrip, and 20-round magazine || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 4|24]] || [[Mary Lynn Rajskub]] || Chloe O'Brian || With Surefire Universal weaponlight || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] ||  || Coral Snake Commandos || With ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 3|24]] ||  || Delta 3 members || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || US Marines || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || LAPD SWAT officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || US Customs officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || US Navy SEALs || With EOTech red dot sights, M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and M203 grenade launchers || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || FBI agents || With EOTech red dot sights, RIS foregrips, Surefire Universal weaponlights, with &amp;amp; without brass catchers || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 8|24]] ||  || NYPD ESU officers ||  || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] ||  || Miami PD SWAT officers || With EOTech red dot sights, Surefire Universal weaponlights, and ACOG scopes || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Browncoats ||  &amp;quot;The Message&amp;quot; (S01E12) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]]|| [[Melina Kanakaredes]] || Det. Stella Bonasera || With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and RIS foregrip  / &amp;quot;Snow Day&amp;quot; || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] ||  || NYPD ESU officers ||  || 2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
| [[The Closer]] || [[Jon Tenney]] || FBI Special Agent Fritz Howard ||.||2005-2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Over There]] || [[J. Lamont Pope]] || LT &amp;quot;Mad Cow&amp;quot; Taylor || rowspan=&amp;quot;7&amp;quot; | Fitted with carry handles, KAC railed handguards with KAC rail covers, AN/PEQ-2 IR designators, and KAC RIS foregrips || rowspan=&amp;quot;9&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Stamberg]] || LT Alexander &amp;quot;Underpants&amp;quot; Hunter&lt;br /&gt;
|-&lt;br /&gt;
| [[Erik Palladino]] || SSG Chris &amp;quot;Scream&amp;quot; Silas&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Henderson]] || PFC Bo &amp;quot;Texas&amp;quot; Rider, Jr.&lt;br /&gt;
|-&lt;br /&gt;
| [[Omid Abtahi]] || PFC Tariq Nassiri&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Iraqi civilian&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Robinson]] || PV2 Avery &amp;quot;Angel&amp;quot; King || Fitted with Trijicon 4x32 ACOG scope, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, and a KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || COL Ryan || Fitted with Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, suppressor, KAC RIS foregrip, and a desert camo scheme&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Ultimate Force - Season 4|Ultimate Force]] || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;9&amp;quot;|Seen with various accessories including Aimpoint Mark III, M68 and 5000 red dot sights, AN/PEQ-2 lasers, suppressors, PRR pressel switches, RIS handguards, carry handle mounted gooseneck rails, [[Cobray CM203]] flare launchers and [[M203]] grenade launchers || rowspan=&amp;quot;9&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson ]] || Cpl. Dave Woolston &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Michie]] || Cpl. Finn Younger &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Callis]] || Cpt. Patrick Fleming &lt;br /&gt;
|-&lt;br /&gt;
| [[John Schwab]] || Pincher&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin McDougall]] || McMullin &lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Dallas]] || Weaver&lt;br /&gt;
|-&lt;br /&gt;
| [[Justin Allder]] || Barbella&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Prison Break - Season 1]] ||  || Guards ||  || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rockmond Dunbar]] || Benjamin Miles &amp;quot;C-Note&amp;quot; Franklin || w/ weapon light&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 3]] ||  || Chopper Gunner|| ACOG and brass catcher || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 4]] ||  || S.A.R. Member||Holographic sight and weapon light || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] || [[D.B. Sweeney]] || Goetz || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlight, and RIS foregrip || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] ||  || Ravenwood mercenaries || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlights, and RIS foregrips || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]]||  || Fake Marines || With AN/PEQ-2 IR designators and M68 Aimpoint red dot scopes  / &amp;quot;Semper Fidelis&amp;quot; || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] ||  || AS Army soldiers || With ACOG scopes, Surefire Universal weaponlights, AN/PEQ-2 IR designator, and laser pointers || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Unit, The|The Unit]] || [[Dennis Haysbert]] || SGM Jonas Blane || Fitted with and without Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || SGT Mack gerhardt || Fitted with Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Wes Chatham]] || SSG Sam McBride || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, SureFire Universal wWaponLight, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || SGT Bob Brown || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroes]] ||  || US Special Forces || With Aimpoint M68 CCO, AN/PEQ-2 IR designators, Surefire Universal weaponlights, RIS foregrips, and laser pointers || 2006 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Pittsburgh PD SWAT officers || With Surefire Universal weaponlights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Primeval]]'' || [[Mark Wakeling]] || Cpt. Tom Ryan || Fitted with ACOG scopes, SureFire Universal WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || SAS soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' ||  || Police officer ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[East West 101]]'' || || Australian Police - Tactical Operations Unit || || 2008-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' ||  || NSS SWAT and IRIS mercenaries || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' ||  || US Soldiers || With vertical grips, flashlights and ACOGs / &amp;quot;The End&amp;quot; (S05E04)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Glades, The|The Glades]]'' ||  || Police officer || With M68 Aimpoint red dot scope and RIS foregrip || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The - Season 1|The Walking Dead]]'' || [[Noah Emmerich]] || Dr. Edward Jenner || . || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The - Season 3|The Walking Dead]]'' ||[[Scott Wilson]]||Hershel Greene||&amp;quot;Seed&amp;quot; (S3E01)||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead - Season 3]]'' || [[Lauren Cohan]]||Maggie|| || 2010-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead - Season 3]]'' ||[[Lennie James]]||Morgan||&amp;quot;Clear&amp;quot; (S3E12)||2010-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' ||  || Detroit PD SRT || || 2010-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || US Border guard || &amp;quot;Border&amp;quot; (S01E01) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || USAF guards || &amp;quot;Star Door&amp;quot; (S01E03) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 2]]'' || [[Dale Dye]] || Col. Porter || &amp;quot;Death March&amp;quot; (S2E08) ||2011-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Promise, The|The Promise]]'' || || IDF soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 1]]'' ||  ||various characters||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elementary]]''|| ||NYPD ESU||||2012-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||||U.S. Navy personnel||||2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Last Resort]] ''||[[Scott Speedman]] || Lt. Cmdr Sam Kendal || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' |||| Police ||  (S01E06)||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || Mr. Rabbit's guards || episode 10|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || SWAT || episode 7|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' || [[Graham Greene]]  ||Rafe McCawley||With [[M203]] and ACOG  || rowspan=&amp;quot;2&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| ||Defiance residents||With and without [[M203]] and RIS  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Following, The|The Following]]'' ||  || FBI SWAT || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]'' ||  ||various characters||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dino Crisis]]'' ||  || Fitted with red dot sight || Buttstock removed || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || &amp;quot;M4A1 Assault Rifle&amp;quot; || Fitted with various accessories ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with FMJ or LTT rounds, Gemtech M4-96D suppressor, Beta C-mag, 4x Trijicon ACOG, Trijicon reflex sight or Aimpoint red dot sight ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parasite Eve II]]'' ||  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' || &amp;quot;M4A1&amp;quot; || Fitted with [[Knight's Armament Masterkey|KAC Masterkey]] ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' || Counter Terrorist || &amp;quot;Maverick M4A1 Carbine&amp;quot; ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 SOCOM&amp;quot; || Fitted with various accessories ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]]'' ||  ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Force: Razor Unit]]'' ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' ||  || Available with and without [[M203 grenade launcher]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Spec Ops M4&amp;quot; || Can fire in 3-round burst ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || &amp;quot;M4A1SD&amp;quot; || Fitted with Trijicon TA01 ACOG scope, suppressor, and KAC RIS foregrip ||  ||  2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 SD&amp;quot; || Can be fitted with various accessories ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead to Rights]]'' || &amp;quot;M4 Carbine Assault Rifle&amp;quot; ||  || Fitted with A2 fixed stock || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M4A1 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 SOPMOD&amp;quot; || Can be fitted with iron sights, Aimpoint M68 CCO, Trijicon RX01 reflex sight, Trijicon TA01NSN ACOG scope, Harris bipod, and a KAC QDSS-NT4 suppressor ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman 2: Silent Assassin]]'' || &amp;quot;M4 Rifle&amp;quot; ||  || Fitted with unusable scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Cutscene only || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Specialists, The|The Specialists]]'' ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Black Arrow]]'' || &amp;quot;M16 assault rifle&amp;quot; ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 2: The Fall of Max Payne]]'' || &amp;quot;M4 Carbine&amp;quot; ||  || Very slow rate of fully automatic fire || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  ||  || ||  2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Combat: Elite]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' ||  ||  || Featuring a non-stepped barrel || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Syphon Filter: The Omega Strain]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Spectrum Warrior]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO, KAC M4 RAS handguards, AN/PEQ-2 TPIAL designator, and KAC RIS foregrip ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Ops: Red Mercury]]'' || &amp;quot;Colt M-4 SOPMOD&amp;quot; || Fitted with Trijicon 4x32 ACOG/RMR scope, AN/PEQ-4 IR designator, KAC railed handgaurd with KAC rail covers, suppressor, and a KAC RIS foregrip. ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter Strike: Source]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries: Playground of Destruction]]'' || &amp;quot;Carbine&amp;quot; ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SWAT 4]]'' || M4A1 Carbine || Fitted with SureFire M500AB WeaponLights and KAC RIS foregrips. ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Winter]]'' ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO. ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Carbine&amp;quot; || Available with carry handles, Aimpoint M68 CCOs, Trijicon TA31F and TA31RCO 4x32 ACOG scopes, ITL MARS, Meprolight, EOTech Holographic sight, RIS foregrips, and Harris bipod ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon 2: Summit Strike]]'' || &amp;quot;A2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;A2 carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;A2 SD&amp;quot;&amp;lt;br&amp;gt;&amp;quot;A2 scoped&amp;quot; || Fitted with various accessions. ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Lockdown]]'' ||  || &amp;quot;SR-4CQB&amp;quot; || Fitted with rear and front flip-up BUISs, KAC railed handgaurd with KAC rail covers, and a KAC Masterkey. || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry Instincts: Predator]]'' ||  || M4 Carbine || Fitted with C-More sight, suppressor, and camouflage paint scheme || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army: Rise of a Soldier]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with Trijicon RX01 reflex sight, Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator (only on night missions), Harris bipod, suppressor, as well as forest, desert, and arctic camo schemes ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: The Game]]'' || &amp;quot;M4 Carbine&amp;quot; ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Spectrum Warrior: Ten Hammers]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Blood Money]]'' ||  || Non-stepped barrel ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row]]'' || &amp;quot;AR40 Xtnd&amp;quot; ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' ||  || with side-folding stock || Seen in a crate  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reservoir Dogs (VG)]]'' || &amp;quot;Assault Rifle&amp;quot; ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 2]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Front]]'' || &amp;quot;Colt M4A1&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  ||  || With ACOG or M68 Aimpoint red dot scopes, EOTech red dot sight, and AN/PEQ-2 IR designator (erroneously emitting visible red laser) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 CompM2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 QDS CompM2&amp;quot; ||  || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness, The]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Featuring standard 20-round magazine with 30-round capacity. ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Mission: Shock Force]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoimt M68 red dot sight, and M203A1 grenade launcher ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Rock]]'' || &amp;quot;M4 Carbine&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Default appearance: Fitted with KAC railed handguard with KAC rail covers, and a KAC RIS foregrip.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: Available variates are with carry handle or with Aimpoint M68 CCO. ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacksite: Area 51]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with EOTech Holographic sight, KAC railed handguard, and a dual magazines with erroneously 45-rounds capacity instead of 30. ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch: Dead Men]]'' ||  || Non-stepped barrel ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombie Panic Source]]'' || &amp;quot;M4A1&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' ||  ||  || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two]]'' || M4A1 ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || &amp;quot;Carbine Rifle&amp;quot; || Carry handle removed ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' ||  ||  || Fitted with various attachments || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;M4 Custom&amp;quot; || Can be fitted with folding iron sights, suppressor, Aimpoint red dot sight, ACOG scope, SureFire WeaponLight, AN/PEQ-5 laser module, two types of RIS grips, Masterkey shotgun, and [[Heckler &amp;amp; Koch M320]] grenade launcher ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M4A1&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World In Flames]]'' || &amp;quot;Carbine&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || &amp;quot;AR40 Xtnd&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Confrontation]]'' || M4A1 ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Quantum of Solace (VG)]]'' || &amp;quot;TND-16&amp;quot; || Fitted with railed handgaurd and RIS foregrip (default build). Can be fitted with EOTech 551 Holographic sight, carry handle, and a suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Forces Corps]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[50 Cent: Blood on the Sand]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || &amp;quot;M4&amp;quot; || Fitted with Vltor Carbine Modstock, rear flip-up BUIS, Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, and Magpul PMAG ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation (VG)|Terminator Salvation (VG)]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[InFamous]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M4 - Auto&amp;quot; || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguards with KAC rail covers, and a KAC RIS foregrip ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]'' || &amp;quot;M4 Colt&amp;quot; ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with carry handle and a RIS foregrip ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with Aimpoint M68 CCO ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Heroes]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Tier 1 Elite M16&amp;quot; ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 RCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 M203 RCO&amp;quot; ||  || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Assault&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CQB&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Night Ops&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Marksman&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Stealth&amp;quot; ||  || Every variant of the weapon is modeled with 2nd generation collapsible stock, and KAC M4 RAS handguards with KAC rail covers || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with red dot sight, EOTech 551 Holographic sight, Trijicon ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, FMJ rounds, and extended magazines || The weapon is modeled with PRI front and A.R.M.S. #40L rear BUISs, A.R.M.S. S.I.R. system, and (erroneously) A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || &amp;quot;M4&amp;quot; || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MAG]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Default appearance: Fitted with LMT SOPMOD Crane Stock, flip-up BUISs, and KAC railed handguard with KAC rail covers.&amp;lt;br&amp;gt;Optional: Can be fitted with EOTech 552 Holographic sight or Trijicon ACOG scope. ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]''|| &amp;quot;MfA1&amp;quot;|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; ||  || Unusable; seen on the cover, fitted with Trijicon TA31-RMR ACOG scope, AN/PEQ-15 ATPIAL designator, SureFire Universal WeaponLight, and KAC RIS foregrip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || &amp;quot;Assault Rifle&amp;quot; ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior]]'' ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M4-A1&amp;quot; || Fitted with carry handle, KAC railed handguard with KAC rail covers, and a KAC RIS foregrip. ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1&amp;quot; || Fitted with flip-up iron sights, EOTech 556 Holographic sights, Trijicon 4x32 scopes, SureFire Universal WeaponLights, KAC QDSS-NT4 suppressors, RIS foregrips and AN/PEQ-2 laser designators ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with iron sights, EOTech Holographic sight, Trijicon TA31 ACOG scope, or [[M203 grenade launcher]] || The weapon is modeled with 3rd generation collapsible stock, KAC M4 RAS handguards with KAC rail covers ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle: Los Angeles (VG)|Battle: Los Angeles]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Various accessories in cutscenes, but shown without any in-game ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M4 Rifle&amp;quot; || Can be fitted with iron sights, various optical sights, [[Knight's Armament Masterkey|KAC Masterkey]], and a suppressor. || The weapon is modeled with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness II, The|The Darkness II]]'' || &amp;quot;Carbine&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with iron sights, Sightmark SureShot red dot sight, or EOTech Holographic sight || The weapon is modeled with Vltor modstock, Hogue pistol grip, and a KAC M4 RAS handguards with KAC tan rail covers; if choosing to use an optical sight, the gas block is removed; Errounsly firing 20 rounds from a 30-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with carry handle, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, EOTech 551 Holographic sight, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and M203A1 Grenade Launcher ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;''(both variants are available in-game)'' || Can be fitted with iron sights, Trijicon RX01 reflex sight, EOTech 556 Holographic sight, Trijicon TA01NSN ACOG scope, ELCAN M145 MGO, infrared scope, KAC RIS foregrip, AN/PEQ-2 TPIAL designator, WeaponLight, heavy barrel, and a suppressor. || The weapon is modeled with Crane SOPMOD stock, KAC RIS handguards, M16A1-style flash hider, Hogue pistol grip, and a Magpul Ranger Plate || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' ||  ||  || Seen on a poster || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham City]]'' || &amp;quot;M4A1 Carbine&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with SureShot reflex sight, EOTech XPS Holographic sight, EOTech MPO III magnifier, Trijicon TA31F ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, and extended magazines || The weapon is modeled with Magpul MOE Carbine Stock, customized charging handle, rear and front flip-up BUISs, KAC M4 RAS handguards with KAC rail covers, RIS foregrip, (erroneously) A1 pistol grip, and a 20-round STANAG magazine with Magpul loop || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row: The Third]]'' || &amp;quot;AR-55&amp;quot; || Fitted with various accessories ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday: The Heist]]'' || &amp;quot;AMCAR-4&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' || &amp;quot;M4A1&amp;quot; || Fitted with flip-up rear iron sight (gameplay) and carry handle (buy-menu). ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with Aimpoint red dot sight ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype 2]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || M4A1 Carbine || Fitted with various accessories ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Mesa]]'' ||  ||with M203 grenade launcher  ||cut weapon  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last of Us, The|The Last of Us]]''||||||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA Tactics]]'' || M4A1 ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]''||||||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham Knight]]''||||||||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame, The UFO Movie]] || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ga-rei: Zero]] || 1st Division operators || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]] ||American SOF operators ||  outfitted with various SOPMOD accessories|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom of Inferno]] ||Ein||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom of Inferno]] ||Zwei||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hanasaku Iroha]] ||||  outfitted with various SOPMOD accessories|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Yura Yamato || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M4/M4A1 with M203 Grenade Launcher ==&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|right|500px|M4A1 carbine 5.56x45mm with [[M203|M203A1 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|right|500px|M4A1 carbine 5.56x45mm with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Impact]] ||  || U.S. Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Boondock Saints, The|The Boondock Saints]] ||  ||  || Seen in armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Universal Soldier: The Return]] || [[Jean Claude Van Damme]] || Luc Deveraux || Fitted with C-More red dot sight and SureFire Universal WeaponLight || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army Rangers || Fitted with C-More red dot sights and SureFire Universal WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Proof of Life]] || [[David Caruso]] || Dino ||  || rowspan=&amp;quot;2&amp;quot; | 2000&lt;br /&gt;
|-&lt;br /&gt;
|  || Uptown 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The|The Sum of All Fears]] ||  || U.S. Marine || With Trijicon RX01 red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Tears of the Sun]] || [[Eamonn Walker]] || Ellis &amp;quot;Zee&amp;quot; Pettigrew || Fitted with back up iron sight and Aimpoint M68 CCO || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Francis]] || Danny &amp;quot;Doc&amp;quot; Kelley || Fitted with back up iron sight and Aimpoint M68 CCO&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher, The (2004)|The Punisher]] || [[Thomas Jane]] || Frank Castle || With M68 Aimpoint red dot scope || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade: Trinity]] ||  || Vampire || With scope || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[War of the Worlds]] ||  || U.S. Army solders || Fiited with Aimpoint M68 CCOs, Trijicon ACOGs, C-More red dot sights, SureFire Universal WeaponLights, AN/PEQ-2 IR designators, and RIS foregrips || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] || [[Chad Michael Murray]] || PV2 Jordan Owens ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of Men]] || [[Chiwetel Ejiofor]] || Luke || Fitted with SureFire Universal WeaponLight and AN/PEQ-2 IR designator || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] ||  || U.S. Army soldier || Fitted with carry handle. || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Transformers]] || [[Tyrese Gibson]] || TSgt. Bobby Epps || Fitted with carry handle, Trijicon 4x32 ACOG scope and camo paint scheme || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Pat Mulderrig]] || Ranger || Fitted with carry handle, AN/PEQ-2 IR designator and camo paint scheme&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Redacted]] || [[Mike Figueroa]] || SGT Jim Vasques ||  || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Stewart Sherman]] || SPC B.B. Rush || Fitted with Trijicon TA338 ACOG scope and KAC railed handguard with KAC rail covers.&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Hitman (2007)]] || [[Henry Ian Cusick]] || Udre Belicoff ||  || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Russian Alpha commando || Fitted with ureFire Universal WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Mist, The|The Mist]] ||  || U.S. Army soldier || Fitted with Trijicon 4x32 ACOG scope and AN/PEQ-2 IR designator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo (2008)|Rambo]] || [[Jake La Botz]] || Reese || Fitted with carry handle, Trijicon 4x32 ACOG scope and camo paint scheme || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Resident Evil Degeneration]] ||  || Leon || Fitted with back up iron sight and an optical grenade sight || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Marine || Fitted with back up iron sight and an optical grenade sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator Salvation]] ||  || Human resistance fighters || With C-More red dot sights || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Transformers: Revenge of the Fallen]] ||  || N.E.S.T. soldiers || With M68 Aimpoint red dot scopes || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[G.I. Joe: The Rise of Cobra]] || [[Marlon Wayans]] || Wallace &amp;quot;Ripcord&amp;quot; Weems || Fitted with carry handle and WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldier || Fitted with C-More red dot sight and SureFire Universal WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[District 9]] ||  || MNU mercenaries || Fitted with AN/PEQ-2 IR designators || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers (2009)]] ||  || U.S. Marine ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[MacGruber]] || [[Will Forte]] || MacGruber ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Red (2010)]] ||  || Hitman ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Battle: Los Angeles]] || [[Cory Hardrict]] || Cpl. Jason Lockett || rowspan=&amp;quot;3&amp;quot; | Fitted with Magpul flip-up rear BUISs, Trijicon TA01 4x32 ACOG scopes, KAC railed handguards, SureFire Universal WeaponLights, and AN/PEQ-15 IR designators. || rowspan=&amp;quot;3&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Will Rothhaar]] || Cpl. Lee Imlay&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Marines&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Five]] ||  || U.S. Federal Agent || Fitted with EOTech Holographic sight. || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Memorial Day]] ||  || 34th Infantry Division soldiers || Fitted with M68 Aimpoint scope and AN/PEQ-IV IR designators || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] || Various || US military personnel || Fitted with ELCAN scopes and AN/PEQ-1 IR designators || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Over There]] || [[Luke MacFarlane]] || PV2 Frank &amp;quot;Dim&amp;quot; Dumphy || rowspan=&amp;quot;2&amp;quot; | Fitted with carry handles and AN/PEQ-2 IR designators || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Unit, The|The Unit]] || [[Dennis Haysbert]] || Sgt.Maj. Jonas &amp;quot;Snake Doctor&amp;quot; Blane || rowspan=&amp;quot;2&amp;quot; | Fitted with various accessories || rowspan=&amp;quot;2&amp;quot; | 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Generation Kill]] || [[Brian Wade]] || Capt. Craig &amp;quot;Encino Man&amp;quot; Schwetje || rowspan=&amp;quot;3&amp;quot; | Fitted with UTG railed handguards and AN/PEQ-4 IR designators || rowspan=&amp;quot;4&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || Sgt. Antonio &amp;quot;Poke&amp;quot; Espera&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Kocher]] || Sgt. Rich Barrett&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander Skarsgard]] || SSgt. Brad &amp;quot;Iceman&amp;quot; Colbert || Fitted with AN/PVS-17 NVG sight, Trijicon TA01 4x32 ACOG scope '''(Episode 1 only)''', UTG railed handguard with UTG rail covers, and an AN/PEQ-4 IR designator&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 1]] || Various ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Used By'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs]] || U.S. Navy SEALs || &amp;quot;M4A1/M203&amp;quot; || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || U.S. Army soldiers ||  M4A1 Carbine&amp;lt;br&amp;gt;M4A1 SOPMOD || Can be fitted with carry handle, Aimpoint M68 CCO, Trijicon TA01NSN4x32 ACOG scope, Trijicon RX01 Reflex sight, Harris bipod, and a KAC suppressor || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || Israeli Defense Forces&amp;lt;br&amp;gt;U.S. Army || M4 Carbine&amp;lt;br&amp;gt;M4A1 Carbine || Available with Trijicon 4x32 ACOG scopes, ITL MARS sights, and EOTech Holographic sights || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA: Armed Assault]] || U.S. Army || M4 + M203&amp;lt;br&amp;gt;M4 + M203 CompM2&amp;lt;br&amp;gt;M4A1 ACOG + M203 || Available with carry handles, Aimpoint M68 red dot sight, Trijicon 4x32 ACOG scope, and suppressor || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Mission: Shock Force]] || U.S. Army || M4A1 Carbine || Fitted with Aimpoimt M68 CCO || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Confrontation]] || U.S. Navy SEALs || M4A1 || Can be fitted with various accessories || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Killing Floor]] || Demolition perk || &amp;quot;M4 203&amp;quot; || Fitted with Vltor Carbine Modstock, rear flip-up BUIS, KAC railed handguard with KAC rail covers, and Magpul PMAG || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || U.S. Marines&amp;lt;br&amp;gt;Private Military Company || M4A1 M203 RCO&amp;lt;br&amp;gt;M4A1 M203 Holo SD&amp;lt;br&amp;gt;M4A1 M203 Holo&amp;lt;br&amp;gt;M4A1 M203 SOPMOD SD CAMO || Available with carry handles, Aimpoint M68 CCOs, EOTech 551 Holographic sights, Trijicon 4x32 ACOG scopes, KAC suppressors, and AN/PEQ-2 IR designators || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint 2: Dragon Rising]] || U.S. Marines || &amp;quot;M4A1 (Assault)&amp;quot; || Fitted with carry handle, KAC railed handguard with KAC rail covers, and an AN/PEQ-2 IR designator || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Warfare 2]] || Task Force 141&amp;lt;br&amp;gt;U.S. Army Rangers&amp;lt;br&amp;gt;Ultranationalist terrorist group || M4A1 Carbine || Can be fitted with iron sights, red dot sight, EOTech 551 Holographic sight, Trijicon ACOG scope, and suppressor || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint: Red River]] || U.S. Marines || M4A1 Carbine || Fitted with iron sights, Aimpoint M68 red dot sights, Trijicon TA31RCO-A4CP ACOG scopes, EOTech 551 Holographic sights, AN/PEQ-2 TPIAL laser designators, and SureFire Universal WeaponLights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 3]] || U.S. Delta Force operators&amp;lt;br&amp;gt;U.S. Army soldiers || M4A1 || Fitted with Magpul MOE Carbine Stock, customized charging handle, rear and front flip-up BUISs, KAC railed handguard with KAC rail covers, RIS foregrip, M16A1 pistol grip, and a 20-round STANAG magazine with Magpul loop (default build). Can be fitted with SureShot reflex sight, EOTech XPS Holographic sight, EOTech MPO III 3x magnifier, Trijicon TA31F 4x32 ACOG scope, thermal scope, suppressor, M203 grenade launcher, KAC Masterkey, heartbeat sensor, and extended magazines || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|right|501px|Colt Model 933 with bayonet lug deleted - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|right|500px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|right|500px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The Colt Model 933 carbine is similar to the M4 carbine listed above, except with an 11.5&amp;quot; barrel as opposed to the 14.5&amp;quot; barrel on the M4. Aside from that, it has all the same features, including the removable carry handle/rear sight assembly. This has led some people (including Airsoft manufacturers) to nickname it the &amp;quot;M4 Commando&amp;quot; or &amp;quot;M4 CQB&amp;quot;, though these are not its official designations.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Harsh Times]] || [[Christian Bale]] || Jim Davis || Fitted with Aimpoint M68 CCO, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RIS foregrip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] ||  || US Army soldiers || Unrecognizable; could be M733s || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Transformers]] || [[Josh Duhamel]] || Captain William Lennox || Fitted with Vltor Clubfoot stock, Aimpoint M68 CCO and AN/PVS-17 night scope, SureFire M900 WeaponLight foregrip, AN/PEQ-2 TPIAL designator, and Phantom muzzle brake || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hancock]] ||  || Bank robber ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum of Solace]] ||  || CIA SAD agents ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Crank: High Voltage]] ||  || Thug ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt]] ||  || CIA agents ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Across the Line: The Exodus of Charlie Wright]] || [[Gary Daniels]] || Michaels ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bokeem Woodbine]] || Miller ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Coriolanus]] || [[Ralph Fiennes]] || Caius Martius Coriolanus || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCOs, few are missing front iron sights || rowspan=&amp;quot;2&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| Various || Roman Legionnaire soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Five]] || [[Paul Walker]] || Brian O'Conner || Fitted with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockout]] ||  || SWAT officers || Fitted with Aimpoint M68 CCOs || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[End of Watch]] ||  || ICE agents || Fitted with EOTech sights, foregrips and Vltor Modstocks|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Pain &amp;amp; Gain]] ||  || Miami PD SWAT officers || Fitted with EOTech sights, Surefire M900 foregrips and AN/PEQ-2 IR designators || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || SGM Jonas &amp;quot;Snake Doctor&amp;quot; Blane || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || SFC Bobby &amp;quot;Cool Breeze&amp;quot; Brown || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || MSGT Mack &amp;quot;Dirt Diver&amp;quot; Gerhardt || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || SFC Charles &amp;quot;Betty Blue&amp;quot; Grey || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Spruell]] || Owen Lynch || [[Luther]] / Episode 2 || With scope || 2010&lt;br /&gt;
|-&lt;br /&gt;
| || Chicago PD officers || [[Chicago Code, The|The Chicago Code]] || With M68 Aimpoint red dot scopes, RIS foregrips, and Surefire Universal weaponlights || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ||ESU Officers||''[[CSI: NY]]''|| ||2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Anime Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]] || Dejima Refugees ||  || rowspan=&amp;quot;2&amp;quot;  |2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| American Soldiers || With futuristic furniture, cybernetic sights and [[M203 grenade launcher]]s&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Blood+]] || Lewis || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight and SureFire M900 WeaponLight foregrip || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| U.S. Special Forces soldiers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  ||  || Promotional material only || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condemned 2: BloodShot]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with Vltor Modstock, Tango Down BG-16 Battlegrip, 5.56mm Magpul, rear and front BUISs, a scope similar to the Trijicon TA31RCO ACOG, railed handguards with rail covers, custom gas block, and YMH flash hider || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout: New Vegas]] || &amp;quot;Marksman Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;All American&amp;quot; || Can be modified with various upgrades || Both variants are fitted with ACOG scopes; the &amp;quot;Marksman Carbine&amp;quot; has black finish, whilst the &amp;quot;All American&amp;quot; has woodland camouflage finish, as well both lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)|GoldenEye 007 (2010)]] || &amp;quot;Terralite 3&amp;quot; || Available with iron sights, ACOG scope, EOTech Holographic sight, or a suppressor || The rear sight of the carry handle is missing || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance: Back in Action]] || &amp;quot;M4 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Jungle Ops CARB-15&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Night Ops CARB-15&amp;quot; ||  || The &amp;quot;M4 Carbine&amp;quot; is missing a rear iron sight and bayonet lug || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne 3]] || &amp;quot;M4&amp;quot; ||  || Local Justice DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CQB-R / Mk. 18 Mod 0==&lt;br /&gt;
[[File:Mk18.jpg|thumb|right|500px|Mk. 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|right|500px|Mk. 18 Mod 0 with 4-position stock and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk18SpecializedArmaments.jpg|thumb|right|500px|Mk. 18 Mod 0 with standard M4 handguard as sold by Specialized Armaments - 5.56x45mm]]&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|right|500px|Mk. 18 Mod 1 with Crane stock, RIS foregrip, and folding sights - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
An even shorter-barreled M4 Carbine, it has about a 10.5 inch barrel. The upper receiver, which is used on a regular M4 lower receiver, is designated CQB-R (Close Quarters Battle-Receiver), while the entire weapon system is designated as Mark 18 Mod 0 by the United States Navy. Used by Navy VBSS units, NCIS and Navy SEALs. It is another one of the weapons that fell under the 'M4 Commando' nickname as an airsoft gun.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Major || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' ||  || gang member ||EOtech sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[The Viral Factor]] ||[[Jay Chou]]|| Jon Man || Mk.18 Mod 1 with Aimpoint sight and laser aiming module|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[The Losers]] |||| Various characters || With various accessories || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropic Thunder]] |||| Flaming Dragons guerrilla || With ACOG sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiefer Sutherland]] || Jack Bauer || [[24 - Season 7|24]] / Season 7 &amp;quot;Episode 15 - 10:00 P.M. - 11:00 P.M.&amp;quot; || With Aimpoint M4 red dot sight, Aimpoint 3x Magnifier, Gemtech G5 suppressor, LaRue Tactical 7.0 railed handguard, Yankee Hill Mfg front &amp;amp; rear sights, DPMS Inc. 4-railed Gas Block, and Vltor Modstock || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| || British Soldiers || [[Torchwood]] / &amp;quot;Sleeper&amp;quot; || Fitted with EOtech sights, foregrips, and tactical flashlights || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Doug Rollins]] || Lead Alien sleeper agent || [[Torchwood]] / &amp;quot;Sleeper&amp;quot; || Fitted with EOtech sight, foregrip, and tactical flashlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] || As the &amp;quot;M4A1 CQB-R&amp;quot;, with Crane stock and LMT rear sight ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]]|| ||w/ various accessories ||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor (2010)|Medal of Honor]] || As M4 CQB-R Equipped with Various Accessories || SP only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Global Offensive]] ||&amp;quot;M4A4&amp;quot;||With flip-up rear iron sights and free-float RAS handguard||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel Beats!]] || Yuri || with EOTech Holograhic sight, foregrip, custom stock, Beta C-Mag 100 rounds drum magazine (it probably held more though) ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Government Carbine==&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel, A2 upper reciever. Designed for law enforcement.&lt;br /&gt;
[[Image:R6520-A2Carbine.jpg‎|thumb|500px|right|Colt Model R6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|right|500px|Colt Model AR6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
[[File:AR15 Sporter II Lightweight.jpg|thumb|right|501px|Colt Model R6530 &amp;quot;AR-15A2 Sporter Lightweight&amp;quot; - 5.56x45mm. This rifle is a civilian version of the AR-15A2 Government Carbine, and is identical apart from the addition of a fixed stock and removal of the bayonet lug.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Ron Howard George]] || Deacon || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Leo Lee]] || Nakata || Sporter Lightweight with sniper scope || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Jeff Wincott]] || Alec McNeil || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Mimi Craven]] || Lynne Tolbert || Sporter Lightweight || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conspiracy Theory]] || [[John Schwartzman]] || Sniper || With night-vision scope, 20-round magazine, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast and the Furious, The|The Fast and the Furious]] ||  || L.A.P.D. SWAT officer || Sporter Lightweight version || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2 (Tropa de Elite 2)]] ||  || Militia member || Sporter Lightweight version || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] || [[Sal Landi]] || Sergeant Riske ||&amp;quot;We the People&amp;quot; (S2E01), with telescopic sight || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Rising 2]] || &amp;quot;M4&amp;quot; ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Black]] || &amp;quot;M16&amp;quot;  || has some kind of electronic device near the muzzle || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3 Tactical Carbine==&lt;br /&gt;
[[File:6721 Tactical Carbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel and a removable carry handle.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast and the Furious, The|The Fast and the Furious]] ||  || L.A.P.D. SWAT officer || With fixed A2 stock || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || &amp;quot;M4A1 Carbine&amp;quot;, &amp;quot;M4A1 Suppressed&amp;quot;, &amp;quot;M4A1 Grenadier&amp;quot;, and &amp;quot;M4A1 SOPMOD&amp;quot; || Tasco Red Dot reflex scope, Sightmark Sure Shot reflex sight, EOTech 552 holographic sight, Trijicon 4x32 ACOG, AN/PEQ-2A IR designator, M203 grenade launcher, M203 leaf sight. || Features full-auto fire, four-position collapsible stock, M16A1-style flash hider and pistol grip, KAC RIS handguard, KAC rail cover, KAC foregrip, and lacks the bayonet lug. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)]] || &amp;quot;Terralite III&amp;quot; || Reflex sight, grenade launcher, ACOG, or laser aiming module || Carry handle is missing rear sight, attached optics remove front sight/gas block || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;M4A1&amp;quot; of the civilian world, this rifle has a 16&amp;quot; barrel (as opposed to the M4A1's 14.5&amp;quot;)  with step-cuts to attach a launcher such as an [[M203 grenade launcher]] and the [[Cobray 37mm Launcher]]. In films, this gun has been converted to full auto to trick viewers into believing it is an M4A1, earning it the nickname &amp;quot;M4gery&amp;quot;.&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|right|500px|Colt Law Enforcement Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Colt LE6920 SOCOM.jpg|thumb|right|500px|Colt LE6920 SOCOM - 5.56x45mm.]]&lt;br /&gt;
[[Image:Colt_Law_Enforcement_Carbine.jpg|thumb|right|500px|Colt LE6940 Advanced Law Enforcement Carbine - 5.56x45mm.]]&lt;br /&gt;
[[File:ColtLE6920MP.jpg|thumb|right|500px|Colt Law Enforcement Carbine 6920 with Magpul stog, pistol grip, handguard, PMAG and MBUS Rear sights - 5.56x45mm]] &lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Ryan: Shadow Recruit]] ||  || NYPD ESU officers || with RIS handguards and EOTech red dot sights || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.: Firefight]] ||  || SWAT officers || With various accessories  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle: Nature's Calling]] || [[Todd A. Robinson]] || Overton ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am Legend]] || [[Will Smith]] || Dr. Robert Neville || With ACOG scope and PentagonLight MD3R weaponlight || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino Royale]] ||  || Miami-Dade Police ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Background Extra || LAPD SWAT officer || [[NCIS: Los Angeles - Season 3|NCIS: Los Angeles]] / Season 3 Episode 10 - &amp;quot;The Debt&amp;quot; || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| || CIA agents || [[Covert Affairs - Season 2]] / Episode 3 - &amp;quot;Bang and Blame&amp;quot;, Episode 7 - &amp;quot;Half a World Away&amp;quot; || Fitted with Magpul MOE handguard, UBR stock and PMags|| 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Rob Stewart]] || Roan || [[Nikita (2010)]] / Season 2 Episode 6 - &amp;quot;343 Walnut Lane&amp;quot; || Fitted with Magpul MOE handguard, UBR stock and PMags || 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Patrick St. Esprit]] || Wayne Ramsey || [[Revolution - Season 1]]|| &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Webster]] || Nicholas || [[Revolution - Season 1]] || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Graham Rogers]] || Danny Matheson || [[Revolution - Season 1]] || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Lauren Cohan]] || Maggie Greene || [[Walking Dead, The - Season 4|The Walking Dead - Season 4]] || &amp;quot;Too Far Gone&amp;quot; (S4E08) || 2013-2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎ |thumb|500px|Colt 9mm SMG aka ''Colt R0635'' - 9x19mm]]&lt;br /&gt;
[[Image:Colt R0991.jpg‎ |thumb|500px|Colt 9mm SMG aka ''Colt R0991'' with RIS handguard and folding rear sight - 9x19mm]]&lt;br /&gt;
[[Image:ColtR6450-9mmCarbine.jpg|thumb|500px|Colt 9mm Carbine aka (''AR-15A2 Sporter II carbine in 9mm'') also officially known as the ''Colt Model R6450'' - 9x19mm. This version is an R6450 barreled upper on a full auto R0635 lower for law enforcement.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seven Psychopaths]]'' || || Thugs || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Urban Justice]]'' || || Drug dealer's bodyguard || Model 633 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Collateral]] ||  || FBI Special Agent || With Surefire M500AB forend weaponlight || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[A Man Apart]] || [[Vin Diesel]] || DEA Agent Sean Vetter || With two magazines taped together 'jungle-style' || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Matrix Reloaded, The|The Matrix Reloaded]] ||  || Henchman ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX]] ||  || NSA commandos || With C-More red dot sights and Surefire M500AB forend weaponlghts || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX]] ||  ||  || Seen in GTO back seat armory, with C-More red dot sight and Surefire M500AB forend weaponlight || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Earth]] ||  || Human resistance fighters || With &amp;amp; without Colt DOE (Department Of Energy) upper recievers &amp;amp; [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Replacement Killers, The|The Replacement Killers]] || [[Chow Yun-Fat]] || John Lee || With &amp;amp; without silencer &amp;amp; scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Replacement Killers, The|The Replacement Killers]] ||  || Henchmen ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Siege, The|The Siege]] ||  || Black ops soldiers || With C-More red dot sights || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Spawn]] || [[Melinda Clark]] || Jessica Priest || With flammable chemicals canister, C-More red dot sight, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Peacemaker, The|The Peacemaker]] ||  || FBI Agent || With Surefire 9P weaponlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnathan LaPaglia]] || Frank Parker || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Enter the Matrix]] || 9mm Carbine ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mk 12 Special Purpose Rifle ==&lt;br /&gt;
[[File:Early SPR.jpg|thumb|right|500px|SPR prototype with Leupold Mark 4 scope, Parker &amp;amp; Hale bipod, and suppressor - 5.56x45mm. This prototype of the SPR used an an earlier version of the PRI flip-up front BUIS, along with an earlier generation free-float handguard which had a smaller locking ring the same diameter as the tube, and subsequently the ARMS rail lacked the indent in the bottom edge present on later Mk 12 Mod 0 rifles.]]&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|right|501px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:MK12Mod1.jpg|thumb|right|500px|Mark 12 Mod 1 SPR with suppressor, 30-round magazine, Harris bipod, and Leupold Mark 4 scope - 5.56x45mm.]]&lt;br /&gt;
[[File:MK 12 Mod 1.jpg|thumb|right|500px|Mark 12 Mod 1 SPR with magazine removed, Leupold Mark 4 scope, magazine pouch, and Harris bipod deployed - 5.56x45mm.]]&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] ||  || Delta Sniper || With 30-round magazine.|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Live Free or Die Hard]] || [[Cyril Raffaelli]] || Rand || With silencer, brass catcher, AN/PEQ-2 IR designator, Surefire M900 weaponlight foregrip, and Leupold CQ/T scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman]] ||  || Sniper || With AN-PEQ-2 IR designator, silencer, and Surefire M900 weaponlight foregrip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Killers]] || [[Kevin Sussman]]  || Mac Bailey || With silencer, AN-PEQ-2 IR designator, and Surefire M900 weaponlight foregrip || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''|| ||Secret paramilitary squad || Suppressed ||2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice - Season 5]]: &amp;quot;No Good Deed&amp;quot; || [[Gabrielle Anwar]]  || Fiona Glenanne || Suppressed || Dec 15, 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Used By'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || US Army faction || MK 12 MOD 0 Special Purpose Rifle (SPR) || Mod 0 variant, fitted with Leupold Mark 4 scope, Harris bipod, and detachable suppressor. || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon 2]] || Ghost Recon ||  || Incorrectly firing 6.8mm ammo || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || Mod 1 variant, with Leupold Mark 4 scope in LaRue Tactical SPR mount, Harris bipod, and optional suppressor || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA: Armed Assault]] || US Army designated marksmen || SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || USMC Force Recon marksmen || Mk12 SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper: Ghost Warrior]] || The Ghost Warrior || &amp;quot;SR 25&amp;quot; || Mod 1 variant, fitted with Leupold Mark 4 scope, KAC Free-Float RAS, Harris bipod, and a suppressor. || 2010&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Commercial Copies of the M16 Rifle series=&lt;br /&gt;
Many of the guns seen as '''Colt''' model guns aren't Colt at all, but the many other manufacturer copies of the M16/AR-15 series of firearms.  The most common clones are the guns made by Bushmaster, PWA and Eagle Arms.  Though there are now many semi-automatic rifles made by companies like Panther DPMS and others, most of the Movie Prop houses acquired their guns before the 1990s.  So only the most common third party manufacturers will be seen.  Since it's difficult to determine which maker built the gun, for the sake of simplicity, the rifle variants in movies will be identified by the COLT model they most look like, unless there is clear evidence of a third party manufacturer.  Sometimes this is possible via DVD commentary, direct information from the Armorer, or a clear shot of the manufacturer trademarks on the gun in a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM-15 Rifle Series==&lt;br /&gt;
[[Image:Bushmaster ar15 carbine.jpg|thumb|500px|right|The Bushmaster HBAR Carbine - listed in the Bushmaster Sales catalog as &amp;quot;Bushmaster 16&amp;quot; Heavy Barrel Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|- &lt;br /&gt;
| [[Three Burials of Melquiades Estrada, The]]||[[Barry Pepper]]|| Mike Norton||||2005&lt;br /&gt;
|- &lt;br /&gt;
| [[Planet Terror]]||[[Rose McGowan]]|| Cherry Darling||as a prosthetic  leg with grenade launcher||2007&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-15==&lt;br /&gt;
[[Image:LA-15 caliber 300 AAC BLACKOUT.jpg|thumb|right|500px|LUVO Arms LA-15 with Magpul MBUS sights - .300 AAC BLACKOUT]]&lt;br /&gt;
A Czech semi-automatic rifle LUVO Arms LA-15, produced by the Prague-based company Luvo Arms, weapon type AR-15 rifles structurally identical to the M16/M4. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edgemen (Hranari)]]'' || [[Vladimir Marek]] || Hitman - cleaner ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' || [[Nikola Navrátil]] || Blonde assassin ||  &amp;quot;A Busy Solitude&amp;quot; (S01E06) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' ||  || Thugs || &amp;quot;Answers&amp;quot; (S1E08) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
M16 rifle series|Luvo Arms LA-15&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-16==&lt;br /&gt;
[[Image:Luvo Arms LA-16.jpg|thumb|right|500px|Luvo Arms LA-16, 10.5&amp;quot; barrel and 20-round Magpul PMag magazine - 5.56x45mm]]&lt;br /&gt;
A Czech AR-15 clone produced by the Prague-based company Luvo Arms, which manufactures a variety of AR-10 and AR-15 models in different calibers and configurations. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Guardian Angel (Schutzengel)]] || [[Til Schweiger]] || Max ||carrying handle removed, with EOTech holosight || 2012&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LaFrance Specialties M16K==&lt;br /&gt;
[[Image:LaFranceM16K223.jpg|thumb|right|500px|LaFrance Specialties M16K w/o Forward Assist - 5.56x45mm. ]]&lt;br /&gt;
[[Image:LaFranceM16K223a.jpg|thumb|right|500px|LaFrance Specialties M16K w/ Forward Assist - 5.56x45mm.]]&lt;br /&gt;
Note the sight arrangement to reduce weight and restriction for confined spaces. Special order weapon system built for Law Enforcement and Government Agencies.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Escape from L.A.]] || [[Kurt Russell]] || Snake Pliskin || Used as base for [[(Escape from L.A.) - Coreburner|Coreburner]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Naked Gun 33 1/3: The Final Insult, The]] || [[Leslie Nielsen]] || Lt. Frank Drebin || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Story 3: Supercop]] || [[Jackie Chan]] || Inspector Chan || With 90-round drum magazine || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Pink Cadillac]] ||  || Militia member ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Pool, The|The Dead Pool]] ||  || Mob assassin ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Wish 4]] || || Gang Member || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassination]] ||  || Assassin|| ||1987&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bushmaster XM15 &amp;quot;V-Match&amp;quot; ==&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|right|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eleventh Hour, The|The Eleventh Hour]] ||  || SEAL Marksman || With JP Enterprises thumbhole stock, scope and Harris bipod|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mr. &amp;amp; Mrs. Smith]] ||  ||  || Seen leaning against wall || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]] ||  || Arcadia 234 Inhabitant || With C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] ||  || Sniper || With scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K3B ==&lt;br /&gt;
[[Image:K3B.jpg|thumb|right|400px|Olympic Arms K3B carbine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]] || [[Steven Seagal]]  ||Ruslan Drachev  || || 2009&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K23B ==&lt;br /&gt;
[[Image:Full-k23b.jpg|thumb|right|400px|Olympic Arms K23B - 5.56x45mm]]&lt;br /&gt;
[[Image:K23B Tactical.jpg|thumb|right|400px|Olympic Arms K23B Tactical with RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] ||  ||Robber || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyfall]] || [[Naomie Harris]] || Eve || With scope  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe House]] || [[Fares Fares]] || Vargas || With scope and suppressor  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Robert De Niro]] || Turk ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Al Pacino]] || Rooster ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]] ||  || SWAT officers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reindeer Games]] || [[Gary Sinise]] ||Gabriel|| || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo Must Die]] ||  ||Bodyguard|| custom &amp;quot;suitcase&amp;quot; handle || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Norinco Model 311 ==&lt;br /&gt;
The Chinese copy of the M16A1, also called the CQ 5.56. Can be differentiated by the grips, front sight, stock, and handguard. The Model 311 is also produced by DIO of Iran as the S-5.56 and in modified form as the [[DIO KH2002]]. &lt;br /&gt;
[[Image:CQ311.jpg|thumb|right|500px|Norinco Model 311 (CQ 5.56) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Special Arms]] ||  || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Lord of War]] ||  || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Non Firing Replicas of the M16 Rifle=&lt;br /&gt;
==MGC M-16 Model Gun Corp Replica Rifle==&lt;br /&gt;
[[Image:MGC16.jpg|thumb|right|500px|The MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan and one of the most used non firing replicas of the M16 in movies and television. The 'forward assist' on the early models like the one imaged here are bolt inserts to keep the receiver together. Modern MGC M16 replicas have improved by third parties over the years (like adding A1 flash hiders) making it more accurate to the real thing making it harder for 'Connoisseurs' to identify]]&lt;br /&gt;
[[Image:MGC16 Closeup.jpg|thumb|right|500px|The MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan.  This is a '''closeup''' of the receiver and clearly shows how the ''''fake' forward assist''' is actually a connector with allen nut in the back.  Removal of this nut separates the upper and lower receivers.]]&lt;br /&gt;
[[Image:MGC CAR-15w20RdMag.jpg|thumb|right|500px|MGC CAR-15 replica assault rifle with 20 round MGC magazine.]]&lt;br /&gt;
[[Image:MGC CAR15.jpg|thumb|right|500px|The MGC CAR-15 Assault rifle: Model Gun Corporation's XM177 offering.  Interesting enough, MGC called their replica rifle the '''CAR-15''' which was Colt's name for the civilian (non-military designation) rifle, rather than any of the names give by the U.S. Military.  This replica rifle was built on the same MGC M16 receiver, however the buttstock was pot metal, not plastic and it did not telescope.  Instead the makers of the gun split the difference and locked the non-adjustable stock into the 'half extended/half closed' position.  This feature did not enamor replica gun collectors to the weapon and it did not sell well.]]&lt;br /&gt;
Before the advent of inexpensive Airsoft guns there were precious few replica weapons that could be used in productions if they didn't want to have a live firing weapon on set, or for a stunt or if they didn't have the budget to get a real gun (and armorer).  Though the U.S. Army had a &amp;quot;rubber duck&amp;quot;, i.e. slang for the hard rubber training M16 they used, it was not readily available on demand for the movie prop houses of the 1970s and the 1980s.  Thus the metal REPLICA gun was used (those models that were actually available for purchase).  Model Gun Corporation of Japan made and built excellent quality metal replica guns between the late 1960s and the early 1980s and the most utilized one was the '''MGC M16 assault rifle'''.  They were sold in the United States by Collector's Armory, Ltd. (and should not be confused with the inferior quality zinc-pot metal replicas currently coming in from Spain). There is also the '''MGC XM177 Commando''' carbine variant (listed in the catalog as the '''CAR-15'''), which is basically the same as above but with a non-retractable stock for imitation purposes.  The MGC Replica is most likely the most used M16 replica seen in film and television production.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raid on Entebbe]]'' || || Izraeli commando, Ugandan soldiers || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || || British/Russian/US Navy Sailors during gun battle on the ''Liparus'' || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || || || mounted on the PBR boat, shot up by tracer rounds || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moonraker]]'' || Various || Drake launch base guards ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Private Benjamin]]''  || [[Goldie Hawn]] || Pvt. Benjamin || ||  1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || || US Marines on the deck of the Nimitz|||| 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[First Blood]]'' ||  || the Army National Guardsmen || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' ||  |||||| 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || || US troops during Vietnam flashback|| || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[WarGames]]'' || || USAF Security || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || || South American soldiers during the pre-credits sequence || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters]]'' |||| Army National Guard soldiers ||fitted with A1-style flash hiders || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' || || Bennett's men  || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || || ||seen in the weapons hold of the pirate boat used to smuggle Rambo up river. || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator]]'' ||  [[Arnold Schwarzenegger]] ||  Dutch ||  seen when rifle is destroyed by the Predator || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||   || SWAT officer || Director's Cut|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || Airborne Soldiers during a medical Evac || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Spectacles, The|The Red Spectacles]]''||||||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Country]]'' || || US troops || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Barb Wire]]'' |||| Congressionals||  outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diplomatic Siege]]'' || [[Tom Berenger]] || Gen. Buck Swain ||||  1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bandits]]'' || || L.A.P.D. SWAT officer ||  fitted with A2-style handguards|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]]''  |||| US soldiers || seen in 'split screen' shots of their reaction to the Hulk.  ||  2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Land of the Dead]]'' |||| soldiers |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]]''|||| US Troops || outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders|| 2007&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''Matt Houston'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''The Incredible Hulk (TV Series)'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The|The A-Team]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''China Beach'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V: The Series]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P.]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order]]'' || || ESU officers ||(w/ A2 handguards)  ||  (1990-2010) &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sledge Hammer]]'' ||[[David Rasche]] || Sledge Hammer || &amp;quot;Here's to You, Mrs. Hammer&amp;quot; (S2E19) || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 8|Criminal Minds]]'' ||  || US Marines || ||  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=.22LR caliber versions=&lt;br /&gt;
&lt;br /&gt;
==Adler-Jager AP-74/Armi-Jager AP-15==&lt;br /&gt;
[[Image:Armi-Jager-AP-15.jpg|thumb|right|500px|Armi-Jager AP15 rifle - .22 LR.  The AP -15 has a slab side receiver and a tiny ejection port (for the .22 brass) and a birdcage flash hider.  The AP74 has a three prong flash hider.]]&lt;br /&gt;
[[Image:AdlerJagerAP74.jpg|thumb|right|500px|Adler-Jager AP74 rifle - .22 LR.  Note the sharply angled three prong flash hider and the forward assist, which differentiate it from the AP15.]]&lt;br /&gt;
Made in Italy and imported by Mitchell Arms (during the 1970s and early 1980s), these M16 clones were chambered for .22 LR and looked very similar to the M16 or M16A1 rifles.  The dummy &amp;quot;20 round magazine&amp;quot; was a solid part of the lower receiver.  A small .22LR magazine was inserted into the bottom of the dummy magazine.  They were used sometimes in films due to budgetary reasons, since low budget films (especially in the 1970s and 80s) could pick up a .22LR M16 clone for less than a real AR-15.  There were .22LR guns imported into the U.S. with either Armi-Jager or Adler-Jager markings (but the Armi-Jager was most common), so both names are correct.  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassandra Crossing, The|The Cassandra Crossing]] ||  || U.S. Army soldiers || AP-74 || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn of the Dead (1978)|Dawn of the Dead]] || [[Ken Foree]] || Peter || AP-74 || 1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn of the Dead (1978)|Dawn of the Dead]] || [[Scott H. Reiniger]] || Roger || AP-74 || 1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Léon (The Professional)]] ||  || NYPD ESU officers || AP-15, with fake [[M203 grenade launcher]] || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)|The Baader Meinhof Complex]] ||  || US soldiers || AP-74 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Zombie!]] ||  || Dutch soldier|| AP-15/74 hybrid || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armscor M16 22==&lt;br /&gt;
[[Image:ArmscorpM1622.jpg|thumb|right|500px|Armscor (Squires Bingham of the Philippines) M16 22 rifle - .22 LR.  Sometimes sold as the ''M-1600'']]&lt;br /&gt;
Armscor (out of the Philippines) made another .22LR clone rifle, the Armscor M16 22, however this rifle looked even less like a real M16 and was rarely (if ever) used in a film to impersonate an M16 rifle.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Miami Vice - Season 3]] ||  || Cuban rebels || &amp;quot;Cuba Libre&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson MP15-22==&lt;br /&gt;
&lt;br /&gt;
[[Image:SmithWesson MP15-22.jpg|thumb|right|500px|Smith &amp;amp; Wesson MP15-22 with LMT rear sight - .22 LR]]&lt;br /&gt;
Due to popular demand for .22LR versions, a number of manufacturers have produced such models for the civilian market, predominantly for plinking and varmint hunting. Smith &amp;amp; Wesson are offering the MP15-22, a realistic semi-auto copy with 25 rounds capacity that can be equipped with many accessories due to the Picatinny rails. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[One for the Money]] ||  || || On a local shooting range’s sign || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Air Guns=&lt;br /&gt;
==Crossman M4-177==&lt;br /&gt;
[[File:Crossman M4-177.jpg|thumb|right|500px|Crossman M4-177 - .177]]&lt;br /&gt;
The '''Crossman M4-177''' is a pump action air rifle built in the general form of an AR-15 carbine. It is most easily distinguished from a genuine AR-15 by the distinctive front sight block which has a gap between it and the handguard. The rifle feeds from either a 5 round pellet clip (which must be manually indexed with each shot) or from an integral gravity fed 18 round BB magazine (which is topped up from an integral 350 round hopper). To charge the rifle for each shot it must be &amp;quot;pumped&amp;quot; between 4 and 10 times depending on the power required and this is done by rotating the handguard downwards. You must then manually cock the bolt to chamber the pellet/BB (after indexing the clip to the correct position if pellets are being used) before being able to fire.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Walking Dead - Season 3]] ||  || Woodbury Guard || &amp;quot;Home&amp;quot; (S3E10) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Armalite AR-10]] - Firearm from which the M16 is derived.&lt;br /&gt;
** [[Knight's Armament SR-25]] - Firearm that uses the AR-10 (and by extension the M16) as the base of its' design, sometimes mistaken for the Mk 12 Special Purpose Rifle.&lt;br /&gt;
&lt;br /&gt;
* [[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch HK416]] - Firearm derived from the M4.&lt;br /&gt;
&lt;br /&gt;
* [[Barrett REC7|Barrett REC7 &amp;amp; Barrett M468]] - Firearms derived from the M16 series in 6.8x43mm Remington SPC.&lt;br /&gt;
&lt;br /&gt;
* [[LWRC SRT rifle series]] -Firearms derived from AR-15.&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=803885</id>
		<title>M16 rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=803885"/>
		<updated>2014-03-28T05:59:34Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''For help identifying AR-15 variants, see the [[Colt AR-15 Identification Guide]].'''&lt;br /&gt;
&lt;br /&gt;
'''Please check the [[Talk:M16 rifle series|talk page]] for additional variants not shown on the main page.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
&lt;br /&gt;
''(1960-Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO &lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' (5, 20, 30, 40 round box magazine/ 90 round snail drum/ 100 round dual drum Beta-C magazine ({{STANAG}})&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi (Mk 12 SPR, AR-15, civilian variants) Safe/Semi/Burst (M16A2, M16A4, M4) Safe/Semi/Auto (M16, M16A1, M16A3, M4A1)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The M16 series of assault rifles and carbine variants are used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
=Colt and Official Government Models=&lt;br /&gt;
&lt;br /&gt;
== M16 Rifle ==&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|right|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to imitate the M16A1 in many Vietnam era movies. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to impersonate the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with A2 style handguards used to impersonate the M16A2 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Since the original M16 is the first pattern AR-15 select fire rifle that was adopted in 1964 by the U.S. Air Force in Vietnam (and also given to the ARVN) all appearances of the slab side M16 in movies and television shows would be either the Class III Colt M16 or the commercially available Colt AR-15 SP1 rifle.  After being phased out from active duty, the military owned weapons were issued to National guard units (and later bequeathed to Federal and local law enforcement agencies).  Movie Armorers could acquire Law Enforcement Sales models of the M16, as Class III transferable weapons or built as Class III manufacturers.  However, an easier way was for commercially sold semiautomatic Colt AR-15 SP1 rifles to be converted to full auto fire in the 1970s and 1980s and these were in movie armories for years.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days in May]]'' || [[Andrew Duggan]] || COL William 'Mutt' Henderson || Possibly the first depiction of an M16 in a Hollywood film || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''Agent for H.A.R.M.'' ||  || Eastern Bloc soldier || Colt Firearms credited || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''The President's Analyst'' || [[James Coburn]] || Dr. Sidney Schaefer ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ice Station Zebra]]'' || Various || US Marines and Navy sailors ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diamonds are Forever]]'' || Various || Blofield's henchmen ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaft's Big Score!]]'' || Various || Gangster || With 30-round magazine || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soylent Green]]'' || Various || Guards ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Friends of Eddie Coyle]]'' || Various || Gangsters ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savage Sisters]]'' || [[Rosanna Ortiz]] || Mei Ling ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savage Sisters]]'' || Various || Philippine soldiers, guerrillas ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Badlands]]'' || Various || Army National Guard ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zardoz]]'' || Various || Exterminators ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two-Minute Warning]]'' || [[John Cassavetes]] || LAPD Sgt. Buttons || With 30-round magazine || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silver Streak]]'' || Various || FBI Agents ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || People's Revolutionary Strike Force terrorists and SFPD officers || Fitted with both 3-prong and A1 flash hiders || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Kris Kristofferson]] || Aaron Arnold || 3-prong flash hider || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Shelly Novack]] || D.O. Viner || 3-prong flash hider || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Don Pulford]] || Dave Laughlin || 3-prong flash hider || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || [[Carmen Argenziano]] || Brian Seldon || 3-prong flash hider || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vigilante Force]]'' || Charles Cyphers || Perry Beal || 3-prong flash hider || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Sunday]]'' || [[Steven Keats]] || Robert Mashevsky ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Thunderbolt]]''||  || Israeli commando ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || Various || US Navy sailors || Stolen from Armoury and Stromberg guards || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Damnation Alley]]''|| [[Paul Winfield]] || Keegan || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coming Home]]'' || [[Bruce Dern]] || Capt. Bob Hyde ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boys from Brazil, The|The Boys from Brazil]]'' || Various || Nazis ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Exterminator]]'' || [[Robert Ginty]] || John Eastland || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stripes]]'' || Various || US Army soldiers ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from New York]]'' || Various || US Police Force and USSS agents || Handguards removed || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Loch Ness Horror, The|The Loch Ness Horror]]'' || || British Soldiers || 20-round magazine || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Wolfen]]'' || [[Albert Finney]] || NYPD Det. Dewey Wilson || rowspan=&amp;quot;2&amp;quot; | Night Vision Scope || rowspan=&amp;quot;2&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gregory Hines]]'' || Whittington&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fracchia the Human Beast (Fracchia la belva umana)]]'' ||  || Italian policemen ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' || Various || Cadets ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rambo: First Blood]]'' || [[Brian Dennehy]] || Sheriff Will Teasle ||  || rowspan=&amp;quot;2&amp;quot; | 1982&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hope County sheriff's deputies&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || [[Roger Moore]] || James Bond || SP1 with an A1 Flash hider || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flashpoint (1984)|Flashpoint]]'' || || US Army soldiers || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jungle Warriors]]'' || || Paramilitary guard || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Science Project]]'' || Various || Various ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Fitted with A1 flash hider; becomes an A1 in some shots || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || Arius' men and US Army soldiers || Fitted with A1 flash hiders, some with A2 hand guards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quiet Earth, The|The Quiet Earth]]'' || [[Alison Routledge]] || Joanne ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yes, Madam! (Huang jia shi jie)]]''|| || Hong Kong policemen || ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers || Fitted with AN/PVS-2 Starlight night vision scopes || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raw Deal]]'' || Various || Patrovita's thugs ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || Fitted with A1 flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Platoon]]'' || [[Chris Pedersen]] || Crawford || Fitted with A1 flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Rage]]'' || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murphy's Law]]'' || [[Charles Bronson]] || Jack Murphy || Fitted with 3-prong flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murphy's Law]]'' || || A drug farmer || Fitted with 3-prong flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||Various || LAPD SWAT officers || Deleted scene only || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Predator]]'' || [[Arnold Schwarzenegger]] || Dutch ||Fitted with A1 flash hider and [[Cobray 37mm Launcher|Fake M203 Launcher]] || rowspan=&amp;quot;2&amp;quot; | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonny Landham]] || Billy ||Fitted with A2 hand guards, A1 flash hider, and [[Mossberg 500]] shotgun&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' || Various || LAPD SWAT officers ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[They Live]] || [[Roddy Piper]] || Nada ||  || rowspan=&amp;quot;3&amp;quot; | 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith David]] || Frank ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Cable 54 building guards ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[L.A. Bounty]]'' || || L.A.P.D. officer || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy]]'' || [[Peter Fonda]] || Ken Andrews || SP1 with an A1 Flash hider || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Showdown in Little Tokyo]]'' || [[Dolph Lundgren]] || Sergeant Chris Kenner || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon Lee]] || Johnny Murata&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || [[Linda Perlin]] || Police officer || Fitted with A2 handguards and A1 flash hider || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' || Unknown actor || InGen worker || Fitted with A2 handguards and A1 flash hider || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undercover Blues]]'' || [[Olek Krupa]] || Zubic || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Forrest Gump]]'' || [[Tom Hanks]] || Forrest Gump ||  || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;2&amp;quot; | LaFrance-converted AR-15 SP1; fitted with A1 flash hider and A2 hand guards || rowspan=&amp;quot;2&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army personnel&lt;br /&gt;
|-&lt;br /&gt;
| [[Village of the Damned (1995)|Village of the Damned]] || Various || US Army National Guard soldiers || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond Rangoon]]'' || || Burmese soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crying Freeman]]'' ||[[Mark Dacascos]] || Yo Hinomura  || Fitted with [[Cobray 37mm Launcher|Cobray CM203 37mm Launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rock]] || [[Tony Todd]] || Captain Darrow|| Fitted with A1 flash hider and [[M203 grenade launcher]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Pest, The|The Pest]] || [[John Leguizamo]] || Pestario &amp;quot;Pest&amp;quot; Vargas || Fitted with A2 handguards, A1-style lower receiver &amp;amp; flash hider, and fake A2-style windage adjustment knob || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' ||  || Swedish guards ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Analyze This]]'' || Various || Mobsters || Fitted with A2 handguards and A1 flash hiders || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Matrix, The|The Matrix]]'' || Various || Lobby guards || Fitted with both 3-prong and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Keanu Reeves]] || Neo ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Coronado]]'' || [[Clayton Rohner]] || Arnet McClure ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Rebel Soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Once Upon a Time in Mexico]]'' || [[Gerardo Vigil]] || General Marquez || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards and A1 flash hiders || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || General Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alone in the Dark (2005)]]'' || Various || Bureau 713 Commandos ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || US Army soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Black Dynamite]]'' || [[Michael Jai White]] || Black Dynamite || With [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Black Panther&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]] ||   || Sang member || || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Story (TV Series)|Police Story]]||[[Jan-Michael Vincent]]||L.A.P.D. Officer Hauser||&amp;quot;Line of Fire&amp;quot;(SO1E11)||1973-1977&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T. (1975)|S.W.A.T.]] || [[Steve Forrest]] || Lieutenant Dan &amp;quot;Hondo&amp;quot; Harrelson || || 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T. (1975)|S.W.A.T.]] || [[James Coleman]] || Officer T.J. McCabe |||| 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T. (1975)|S.W.A.T.]] || [[Robert Urich]] || Officer Jim Street |||| 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T. (1975)|S.W.A.T.]] || [[Rod Perry]] || Sgt. Deacon &amp;quot;Deke&amp;quot; McKay |||| 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T. (1975)|S.W.A.T.]] || [[Mark Shera]] || Officer Dominic Luca |||| 1975-1976&lt;br /&gt;
|-&lt;br /&gt;
| [[A-Team, The| The A-Team]] ||  || Various ||  || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Lois &amp;amp; Clark: The New Adventures of Superman]] || Various || U.S. soldiers, guards, criminals || || 1993 - 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || Unknown actor || henchman || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] || Various || U.S. soldiers || Only seen in flashbacks to Vietnam War || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Farscape]]||[[Claudia Black]]||Aeryn Sun||&amp;quot;A Human Reaction&amp;quot;(SO1E16)||1999-2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]] || [[R. Lee Ermey]] || Himself ||  || 2002 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Supernatural]] || Unknown actor || Conspiracy theorist ||  || 2005 - Present&lt;br /&gt;
|-&lt;br /&gt;
| [[Lock 'n Load with R. Lee Ermey]] || R. Lee Ermey || Himself || Original M16A1 with Three Prong Flash Hider || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Anime Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hayate the Combat Butler]] || Mafia sniper || With A2 handguards and scope || 2007 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' ||  || Airsoft, Hanging in the background || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[WWII G.I.]]'' ||  || || Fitted with A2 handguards, also available only in the Platoon Leader expansion pack || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong]]'' ||  || Can be attached with M7 bayonet || Firing 18 rounds from 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enter the Matrix]]'' ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shellshock Nam '67]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Incorrectly fitted with A2 handguards and firing 30 rounds from 20-round magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City Stories]]'' || &amp;quot;M16&amp;quot; ||  || Incorrectly firing 30 rounds from 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' ||  || Can be modified with extended mags, dual mags, red dot sight, ACOG scope, infrared scope, suppressor, [[M203 grenade launcher]], [[Knight's Armament Masterkey|KAC Masterkey]], and flamethrower || Incorrectly firing in three-round burst in multiplayer and &amp;quot;Zombies&amp;quot; modes || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Island]]'' || &amp;quot;Burst Rifle&amp;quot; || Avaiable with iron sights or reflex sight, also can fire in semi-automatic and four-round bursts || Incorrectly firing 30 rounds from 20-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XM16E1 Rifle ==&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|right|500px|XM16E1 rifle with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|right|500px|Mockup of an XM16E1 rifle with 20 round magazine - 5.56x45mm. What distinguishes it from the original M16 was the addition of the forward assist button and a chrome bolt carrier (which was later dropped with the M16A1). This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XM16E1 WeWereSoldiers.jpg|thumb|right|500px|Currently seen Mockup of an XM16E1 (built from an M16A1 as the base) with 20 round magazine - 5.56x45mm.  This example is the screen-used rifle used by [[Mel Gibson]] in ''[[We Were Soldiers]]''.]]&lt;br /&gt;
&lt;br /&gt;
The XM16E1 is a modified variant of the original M16 which featured several improvements, including the forward assist, the most visually obvious difference. The Army requested this feature, but the Air Force believed it had no benefit and only increased the weapon's per-unit cost. Consequently, the M16 (SP1) was the version adopted by the Air Force, while the Army adopted the slightly more expensive XM16E1. After the M16A1 was introduced in 1967, both services transitioned to this rifle. Before 1968, this was the most common version of the M16 rifle platform.  '''Many examples in recent films are actually 'faux' XM16E1 rifles'''.   The real XM16E1 has a partial magazine fence on its lower receiver, whereas the M16A1 has a full raised rib around the magazine release button).  &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Balibo]] || || FRETELIN Guerillas || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Tropic Thunder]] || [[Jay Baruchel]] || Kevin Sandusky || rowspan=&amp;quot;3&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Brandon T. Jackson]] || Alpo Chino&lt;br /&gt;
|-&lt;br /&gt;
| Various || Actors playing U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot; | [[We Were Soldiers]] || [[Mel Gibson]] || LTC Hal Moore || rowspan=&amp;quot;8&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;8&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Barry Pepper]] || Joe Galloway&lt;br /&gt;
|-&lt;br /&gt;
| [[Jsu Garcia]] || CPT Tony Nadal&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Bagnell]] || 1LT Charlie Hasting&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Klein]] || 2LT Jack Geoghegan&lt;br /&gt;
|-&lt;br /&gt;
| [[Ryan Hurst]] || SGT Ernie Savage&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Daugherty]] || SPC Robert Ouellette&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Dead Presidents]] || [[Jaimz Woolvett]] || Lieutenant Dugan || rowspan=&amp;quot;2&amp;quot; | Mocked up from an M16A1 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Marines&lt;br /&gt;
|-&lt;br /&gt;
| [[Legacy of Rage]] || Various || Henchmen || with birdcage flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Hamburger Hill]]|| Various || U.S. Army 101st Airborne personnel||mocked up from an M16A1|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Stakeout]] || Various || Police || . || 1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Green Berets, The|The Green Berets]] || [[John Wayne]] || Colonel Mike Kirby || rowspan=&amp;quot;2&amp;quot; | Real XM16E1 || rowspan=&amp;quot;2&amp;quot; | 1968&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Special Forces&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 3: Snake Eater]] || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[vietcong 2]] || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A1 Rifle ==&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
[[Image:M16A1.jpg|thumb|right|500px|M16A1 with 20 round magazine - 5.56x45mm.  What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver.]]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|right|500px|Colt M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|right|500px|Colt M16A1 (5.56x45mm) with [[M203 grenade launcher|M203 40mm grenade launcher]]]]&lt;br /&gt;
[[Image:M16A1wNewCM203.jpg‎ |thumb|right|500px|Colt M16A1 with Cobray CM203 37mm Flare Launcher for Comparison - 37mm.  Many times these unrestricted 37mm launchers double for the real M203 launcher.]]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|right|500px|Colt M16A1 with A2 handguards - 5.56x45mm. Putting the distinctive A2 handguards on the older rifle was a method used by Movie/TV armorers to simulate A2 rifles when M16A1s were the only ones available. The same thing has been done vice-versa, Using M16A2's with A1 handguards for Vietnam War B Movies.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;285&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Laughing Policeman, The|The Laughing Policeman]]'' ||  || Barricaded Suspect ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Encounters of the Third Kind]]'' || Various || Soldiers ||  ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Enforcer]]'' || Various || SFPD officers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boys in Company C]]'' || [[Andrew Stevens]] || Billy Ray Pike || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' || Various || Australian SAS troopers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || Various || US Army soldiers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jerk, The|The Jerk]]'' || [[M. Emmet Walsh]] || The Madman || Fitted with scope || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Blues Brothers]]'' || [[Carrie Fisher]] || Jake's ex-fiance ||  || rowspan=&amp;quot;2&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
| Various || State Troopers, Sheriff's Deputies, Chicago Police SWAT, and US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || Various || US Marines ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Octagon, The|The Octagon]]'' || [[Carol Bagdasarian]] || Aura ||  || rowspan=&amp;quot;3&amp;quot; | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[John Shields]] || McCarn's lieutenant ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thad Geer]] || McCarn's man ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || || Venarius' henchmen || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Wish 2]]'' || Various || Thugs ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood]]'' || Various || US Army National Guardsmen ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Reb Brown]] || Blaster || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After, The|The Day After]]|'' || Various || US Air Force Security Police ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters]]'' || Various || US Army National Guardsmen ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Code Name: Wild Geese]]'' || [[Thomas Danneberg]] || Arbib || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;4&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Klein ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rene Abadeza]] || Kim ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Kim's men and General Khan's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[The Terminator]]'' || [[Paul Winfield]] || Lt. Edward Traxler ||  || rowspan=&amp;quot;3&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance Henriksen]] || Detective Hal Vukovich ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || LAPD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Latino]]'' || [[Robert Beltran]] || Eddie Guerrero ||  || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || ''Contras'' soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Coordinates of Death (Koordinaty smerti)]] || Various || US Army soldiers and Viet Cong guerrillas ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up]]'' || || Montreal SWAT and police || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || Various || Vietnamese troops and pirates || Some fitted with A2 handguards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of The Dead (1985)|Day of the Dead]]'' || Various || US Army soldiers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[American Ninja]]'' || [[Steve James]] || CPL Curtis Jackson || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Alternates with [[M16 rifle series#M16 Rifle|M16 SP1]] || rowspan=&amp;quot;2&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| Various|| Arius' men and U.S. Army soldiers || Some fitted with [[M16A2]] hand guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Commando Leopard]]'' || [[Lewis Collins]] || Enrique Carrasco || With [[M203 grenade launcher]] || rowspan=&amp;quot;6&amp;quot; | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[John Steiner]] || Smithy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cristina Donadio]] || Maria ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Klaus Kinski]] || Colonel Silveira ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Manfred Lehmann]] || Padre Julio ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Equalizer 2000]]'' || Various || Gang members || Some fitted with futuristic shells || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || Various || NYPD SWAT officers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle]]'' || Various || US Air Force security guards ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aliens]]'' ||  ||  || Seen on the walls of the ''Sulaco'''s armory || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek IV: The Voyage Home]]'' || Various || US Marines ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]''||[[Daniele Quinn]]||Carlos||.||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' || Various || US Marines || With and without MILES gear || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Charlie Sheen]] || PVT Chris Taylor  ||  || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| Various|| US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Extreme Prejudice]]'' || Various || Special Unit and cartel members || Some with A2 handguards || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gardens of Stone]]'' || Various || US Army personnel (seen during news footage of the Vietnam War) ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || US Army 101st Airborne personnel ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragnet (1987)|Dragnet]]'' || || SWAT officers || With A2 handguards || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BAT*21]]'' ||[[Danny Glover]]||Captain Clark||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1988)|Bulletproof]]'' ||  || Henchmen || Fitted with A2 handguards || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Eagle II]]'' || Various || US Military Police ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Package]]'' || Various || US Army soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[A Better Tomorrow III]]'' || [[Chow Yun-Fat]] || Mark Lee ||  || rowspan=&amp;quot;4&amp;quot; | 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Anita Mui]] || Chow Ying Kit ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Leung Ka Fai]] || Cheung Chi Mun ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || ARVN soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)]]'' ||  || Israeli soldiers ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' || Various || US Army soldiers ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[By Dawn's Early Light]] ||  || US military personnel ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Recall (1990)|Total Recall]]'' ||  ||  || Seen at Kuato's resistance base || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || Various || Airport police and US Army Special Forces || The Army Special Forces team fitted with A2 handguards || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkman]]'' || [[Karl A. Wickman]] || Police Helicopter Pilot || Fitted with scope || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silence of the Lambs]]'' ||  || US Army National Guardsmen ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || Various || US Armyy National Guardsmen ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || Various || Colombian soldiers ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgement Day]]'' ||  ||  || Seen on the walls of Sarah's armory || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || Various || Guards ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hard Boiled]] || [[Philip Kwok]] || Mad Dog || Fitted with [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various || Hong Kong police and Johnny Wong's thugs ||&lt;br /&gt;
|-&lt;br /&gt;
| [[RoboCop 3]] ||  ||  || Seen on the wall of a Splatterpunk's house || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Jeff Wincott]] || Alec McNeil || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Ron Howard George]] || Deacon || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Mimi Craven]] || Lynne Tolbert || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Lee de Broux]] || Bob McNeil || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Soldier Boyz]] || [[Michael Dudikoff]] || Major Toliver ||  || rowspan=&amp;quot;4&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Channon Roe]] || Brophy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[David Barry Gray]] || Lamb ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || Vinh Moc's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' || Background extras|| U.S. Soldiers ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Rumble in the Bronx]]'' || || NYPD officers || rowspan=&amp;quot;2&amp;quot; |  || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| || FBI officer in helicopter&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || [[Wes Studi]] || Detective Casals || Fitted with A2 handguards || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' || Various || Rogue US Marines || Fitted with A2 handguards and tactical flashlights, some with [[M203 grenade launcher]]s || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' || Various || US Marshalls || Fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Sam Halpenny]] || &amp;quot;Legs&amp;quot; Lane || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Alexander Morton]] || Big Bob || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' ||  || Henchman ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo &amp;amp; Juliet]]'' || Various || Verona Beach police officers || Some fitted with A2 handguards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Devil's Own]]'' ||  || Desmond - Provisional IRA Gunman || Used by Desmond to fire on British Soldiers from a 2nd floor window. It is on semi-automatic firing mode. || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Con Air]]'' || Various || Convicts and US Army National Guardsmen || Fitted with A2 handguards || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postman, The|The Postman]]'' || Various || Holnist soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || [[Javier Bardem]] || Romeo Dolorosa || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || [[Carlos Bardem]] || Reggie San Pedro || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dance with the Devil]]'' || [[Miguel Galván]] || Doug || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Richard Grieco]] || Rex || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Pentagon Wars, The|The Pentagon Wars]]'' || [[Cary Elwes]] || LTC James G. Burton || With magazine removed and A2 handguards || rowspan=&amp;quot;2&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers || Fitted with A2 handguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beau Travail]]'' || Various || French Foreign Legion || Used during the river crossing scene || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 2: Texas Blood Money]]''||Various|| Mexican Police ||.|| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shergar]]'' || Various || S.A.S. Soldiers ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Streak]]'' || Various || Mexican Border Security Officers || Fitted with A2 handguards || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' ||  || Human resistance fighters || Some with [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]]'' ||  || ROKA soldiers || Fitted with A2 handguards || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Men, The|The Point Men]]'' || || Israeli soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War (Voyna)]]'' ||  || Aslan ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crocodile Hunter: Collision Course]]'' || Various || US Army Rangers || Some fitted with [[M203 grenade launcher]]s || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX]]'' ||  || Colombian narcotics officer ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Saving Jessica Lynch]]'' || [[Laura Regan]] || PFC Jessica Lynch || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldier and Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || Various || Fiddler's Green Soldiers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Rejects, The|The Devil's Rejects]]'' || Various || Sheriff's department and Rejects ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sky Fighters]]'' ||  || Terrorists || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' || Various || Massachusetts State Police at funeral || Fitted with A2 handguards || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || Various || Australian soldiers || Anachronistic || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' ||  || U.S. soldiers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo (2008)|Rambo]]'' || Various || Karen rebels ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sniper]]'' ||  || Hong Kong SDU sniper team || M16A1 fitted with with A2 handguards and ACOG scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]'' ||  || || several examples in weapons caches|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red State]]'' || [[Stephen Root]] || Sheriff Wynan || with A2 handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super 8]]'' || [[Kyle Chandler]] || Jackson Lamb ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super 8]]'' || [[Noah Emmerich]] || Colonel Nelec ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super 8]]'' ||  || US airmen and soldiers ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Marines || A2 Handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Men In Black 3]] ||  || Military Police ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R2B: Return to Base]]'' ||  || South Korean honor guard ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Argo]]'' ||  || U.S. Marines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  || U.S. Soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies ]]'' || [[Alan Ford]] || Ray || With [[M203]] attached. || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The A-Team]] || Various || U.S. Army soldiers || || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Tour of Duty]] || Various || U.S. Army soldiers || || 1987 - 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Tour of Duty]]||[[Ving Rhames]]||SP4 Tucker||Episode:&amp;quot;Burn Baby Burn&amp;quot;||1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || [[Gary Sinise]]|| Stud Redman|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || Various || U.S. Army soldiers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Bugs]] || Various || || || 1995 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] || Various || U.S. Army personnel|| Fitted with [[M16A2]] hand guards, some fitted with [[Cobray 37mm Launcher|Cobray CM203 Flare Launchers]], one fitted with a night-vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Harsh Realm]] || Various || U.S. Army soldiers || Fitted with [[M16A2]] hand guards || 1999 - 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Going Back]] || [[Pablo Espinosa]] || Chico Spaceman || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot;|[[Ultimate Force]] || [[Tony Curran]] || Sgt. Pete Twamley  ||rowspan=&amp;quot;2&amp;quot;|Fitted with [[M16A2]] handguards|| rowspan=&amp;quot;10&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Sendhil Ramamurthy]] || Tpr. Alex Leonard  &lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman  ||rowspan=&amp;quot;3&amp;quot;|Fitted with [[Cobray CM203]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson]] || Cpl. Dave Woolston  &lt;br /&gt;
|-&lt;br /&gt;
| [[Liam Garrigan]] || Cpl. Ed Dwyer   &lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] for firing scenes  &lt;br /&gt;
|-&lt;br /&gt;
|  || Cult members || 20 round magazines&lt;br /&gt;
|-&lt;br /&gt;
|  || Columbian Soldiers || Fitted with leather slings&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[CAR-15#Colt_AR-15_Sporter-1|AR-15 Sporter-1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Skies]] || Extras || Resistance fighters  ||  || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || Mexican and Salvadoran border guards  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Anime Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Magic M-66]]'' || Spec-Ops Commandos || Some fitted with [[M203 grenade launcher]]s || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appleseed]]'' || Cyborg terrorist ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Patlabor: The Movie 2]] || JGSDF Intelligence Agents ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Nurse Nanako]] || American soldiers |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Noir]]'' || Ulgian Army Soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Full Metal Panic!]]'' || Melissa Mao || rowspan=&amp;quot;2&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;3&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| Belfangan Clouseau&lt;br /&gt;
|-&lt;br /&gt;
| Sousuke || Fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood+]]'' || American soldiers; seen during flashbacks ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Various ||  || 2006/2010 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Skull Man]]'' || American soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Various || Seen with A1 and A2 handguards || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert]]'' ||  ||  || Fitted with A2 handguards, some with [[Cobray 37mm Launcher]]; used by Allied soldiers in FMV cutscenes only || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: Ranger Elite]]'' ||  || Available with and without [[M203 grenade launcher]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || &amp;quot;M16A1&amp;quot; ||  || Fitted with A2 handguards || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto III]]'' || &amp;quot;M16&amp;quot; ||  || Fitted with fictional 60-round magazine || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Black Arrow]]'' || &amp;quot;M16A2&amp;quot; || Available only with Trijicon ACOG scope  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Vietnam]]'' || &amp;quot;M16&amp;quot; || Available as standard firing on full-auto, and as a sniper rifle fitted with scope but firing on semi-auto || Modeling error showing the ejection port on the left side || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || &amp;quot;M16A1&amp;quot; ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' || &amp;quot;M16A1&amp;quot; ||  || Incorrectly can be fired in three-round burst || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ace Combat 5: The Unsung War]]'' ||  ||  || Fitted with A2 handgaurds; seen only in cutscenes, non-playable || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M16A2&amp;quot; || Available with and without [[M203 grenade launcher]] || Featured with A1 and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || As the &amp;quot;M16A1 DMR&amp;quot; || With scope mounted on carry handle ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface: The World is Yours]]'' || &amp;quot;Carbine Assault Rifle&amp;quot; || Can be fitted with dual mags and [[M203 grenade launcher]] ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Portable Ops]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] || &amp;quot;M16A1&amp;quot; || Can be fitted with 20-round magazine, 30-round (and dual 30-round) magazine, Aimpoint M68 CCO, Trijicon ACOG scope, AV/PVS-14 night scope, laser module, tactical flashlight, bipod, bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1968 Tunnel Rats (VG)]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || &amp;quot;M16A1&amp;quot; || Can be fitted with suppressor, laser module [[M203 grenade launcher]], underbarrel shotgun ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' || &amp;quot;M16A1&amp;quot; || Available with 20-round and 30-round magazines ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Wake's American Nightmare]] || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with A2 handguards || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear-all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
In contrast to the real world M16A2 rifle adopted by the U.S. Military in the early 1980s, most of the A2s seen in movies are A2 'kits' built on A1 full auto lower receivers (or converted A2 style receivers). Most movie &amp;quot;M16A2&amp;quot; rifles have the A1 Birdcage flash hider installed, since Cinematographers want the &amp;quot;starburst&amp;quot; of the Flash to go all the way around, not just divert upwards (as is the case with the correct A2 Flash hider). In the real world, the fully automatic version of the M16A2 is known as the '''M16A3''', however, '''because nearly all movie &amp;quot;M16A2s&amp;quot; fire full automatic, it is not IMFDB policy to designate these rifles as &amp;quot;M16A3s&amp;quot; when identifying them in movies, since in nearly all cases they are intended to pass for M16A2s.'''&lt;br /&gt;
&lt;br /&gt;
Also note that some American movies feature [[M16 rifle series#M16A1 Rifle|M16A1]] rifles fitted with M16A2-style handguards, such as ''[[Heat]]'' and ''[[Die Hard 2]]''. An example of such a rifle can be seen in the M16A1 entry above. When identifying M16 variants, please look at the '''receiver''' of the rifle in question, not just its handguards, to determine whether it is an A1 or an A2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|right|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ColtGovtModHBAR.jpg|thumb|right|500px|Colt Government Model HBAR, the A2 version of the AR-15 Civilian Rifle - 5.56x45mm (note the lack of a third position for burst mode for the selector switch)]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty: The FBI Murders]]'' || [[Michael Gross]] || William Matrix ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Abyss]]'' ||  || U.S. Navy personnel || Mix of A1 and SP1-style lower receivers; possibly semi-auto AR-15 A2s || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || Detroit Police officers || Fitted with MWC &amp;quot;90-rounder&amp;quot; inverted drums and 30-round translucent magazines || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stone Cold]]'' ||  || Soldiers ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' || [[François Chau]] || Detective Farris || fitted with tactical scope || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park]]'' ||  || Guards || With and without barrel-mounted weaponlights || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' ||  || US Army soldiers ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC Bones Conway ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye]]'' ||  || US Marines ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ransom]]''||[[Michael Gaston]]||FBI Special Agent Jack Sickler|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' ||  || US Marine honor guard ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eraser]]'' ||  || US Marshal ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' ||  || US military personnel ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Courage Under Fire]]'' || [[Meg Ryan]] || CPT Karen Emma Walden || With full-auto lower receiver || rowspan=&amp;quot;3&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Seth Gilliam]] || SGT Steven Altameyer ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bulletproof (1996)|Bulletproof]]'' ||  || LAPD SWAT officers ||  || rowspan=&amp;quot;2&amp;quot; | 1996&lt;br /&gt;
|-&lt;br /&gt;
| Various || DEA agents ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Volcano]]'' ||  || Army National Guard soldiers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pest, The|The Pest]]'' || [[Aries Spears]] || Chubby || With A1-style forward assist || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Con Air]]'' || [[John Malkovich]] || Cyrus &amp;quot;The Virus&amp;quot; Grissom ||  || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Ving Rhames]] || Nathan &amp;quot;Diamond Dog&amp;quot; Jones ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (1998)]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armageddon]]'' ||  || US military personnel ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Siege, The|The Siege]]'' ||  || US Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || Various actors || US Army soldiers ||  || 1999 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blue Streak]]'' ||  || US Custom agents ||  || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Mexican Border Patrol officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Three Kings]]'' || [[Mark Wahlberg]] || SFC Troy Barlow ||  || rowspan=&amp;quot;3&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Cube]] || SSG &amp;quot;Chief&amp;quot; Elgin ||&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left Behind: The Movie]]'' ||  || IDF soldiers and American National Guardsmen ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evolution]]'' ||  || US Army soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Swordfish]]'' ||  || Police officer ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurassic Park III]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  || US Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | ''[[Black Hawk Down]]''&lt;br /&gt;
 || [[Josh Hartnett]] || SSG Matt Eversmann ||  || rowspan=&amp;quot;9&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Ewan McGregor]] || SPC John Grimes || Fitted with [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Strong]] || SFC Randy Shughart ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Carmine Giovinazzo]] || SGT Mike Goodale ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Marsden]] || SPC Dale Sizemore ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || SGT Scott Galentine ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Van Holt]] || SGT Struecker ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Enrique Murciano]] || SSG Ruiz || Fitted with Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army Rangers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Saints]]'' ||  || Mexican police ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ali G Indahouse]]'' || [[Sacha Baron Cohen]] || Ali G ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade II]]'' || [[Matt Schulze]] || Chupa || Fitted with a tactical flashlight, two MWG 90-round magazines coupled together (night club scene) and standard 30-round mag (sewer scene) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The|The Sum of All Fears]]'' ||  || US Marines || With and without [[M203 grenade launcher]] || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Die Another Day]]'' ||  || US military personnel ||  || rowspan=&amp;quot;2&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| Various || South Korean Military Police ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' ||  || US Marines ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  || US Army soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Core, The|The Core]]'' ||  || US military personnel ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||  || Guard ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Royale II: Requiem]]'' ||  || Japanese soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[44 Minutes: The North Hollywood Shootout]]'' || [[Ron Livingston]] || Donnie Anderson ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| Various || Miami PD officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Whole Ten Yards, The|The Whole Ten Yards]]'' || [[Bruce Willis]] || Jimmy &amp;quot;The Tulip&amp;quot; Tudesky ||  || rowspan=&amp;quot;2&amp;quot; | 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Perry]] || Dr. Nicholas &amp;quot;Oz&amp;quot; Ozeransky ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day After Tomorrow, The|The Day After Tomorrow]]'' ||  || US Army soldier ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Jason Matheson]] || LT Diggs ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[XXX 2: State of the Union]]'' ||  || US Marines ||  || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[War of the Worlds]]'' ||  || US Army soldiers || With and without SureFire Universal WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  ||  || Seen in warehouse || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Jarhead]]'' || [[Jake Gyllenhaal]] || LCpl. / Pfc. Anthony &amp;quot;Swoff&amp;quot; Swofford ||  || rowspan=&amp;quot;7&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Foxx]] || SSgt. Sykes || With and without paintball conversion&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucas Black]] || LCpl. Chris Kruger ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Laz Alonso]] || LCpl. Ramon Escobar || With Cobra CM203&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || Pfc. Fergus O'Donnell || With and without [[M203 grenade launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Sarsgaard]] || Cpl. Alan Troy || With M203 grenade launcher/Cobray CM203&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men: The Last Stand]]'' ||  || US Army soldiers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]]'' ||  || Police honor guard ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Blood Diamond]]'' ||  || Sierra Leone Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || South African mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Home of the Brave]]'' || [[Brian Presley]] || SPC Tommy Yates ||  || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' || Various || U.S. Marines || With vertical foregrips and Trijicon ACOG scopes, mocked up to resemble the M16A4 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bobby Z]]'' || [[Laurence Fishburne]] || Tad Gruzsa ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' ||  || US military personnel ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Legend]]'' ||  || Guard ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' ||   || Hong Kong Police ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]]'' ||  || US Army Soldiers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]]'' ||  || Neolite ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bangkok Dangerous]]'' ||  || Police sniper || With scope, Harris bipod, and cheekpad || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]]'' ||  || Bounty Hunter || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Behind Enemy Lines: Colombia]]'' ||  || Colombian Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Rogue unit ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' ||  || Stripper ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Transformers: Revenge of the Fallen]] ||  || US Army soldiers ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || Jordanian Special Forces soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]]'' ||  || US Army soldier || Fitted with [[M203 grenade launcher]] with the lower half of the standard handguard removed || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Surrogates]] ||  || US Army soldier ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' ||  || US Army soldiers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fair Game (2010)]]'' ||  || US Military honor guard ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Nitro]]'' ||[[Tim Haars]]|| Gerrie ||extension to carrying handle, but no scope attached|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colombiana]]'' ||  || US Embassy guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steve Niles' Remains]]'' ||  || rouge US Army soldiers || Airsoft || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Gerard Butler]] || Sam Childers || HBAR, w/scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  || Prison Guard || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warm Bodies]]''|| ||Military survivors|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purge, The|The Purge ]]''|| ||Purger|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[X Files, The|The X Files]] ||  ||  ||  || 1993 - 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek: Voyager]] / &amp;quot;Future's End&amp;quot; ||  || Militant extremists ||  || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] / &amp;quot;In Country&amp;quot; || [[Randy Vasquez]] || GSgt. Galindez ||  || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] / &amp;quot;In Country&amp;quot; || [[David James Elliott]] || Cmdr. Harmon &amp;quot;Harm&amp;quot; Rabb ||  || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] / &amp;quot;In Country&amp;quot; || [[Catherine Bell]] || Lt. Col. Sarah &amp;quot;Mac&amp;quot; Mackenzie ||  || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Doppleganger&amp;quot; || [[Johnathan LaPaglia]] || Frank Parker ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Peacekeepers&amp;quot; || [[Don Franklin]] || Cpt. Craig Donovan ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Peacekeepers&amp;quot; || [[Rick Worthy]] || Sgt. Grubbs ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|[[Ultimate Force]] || [[Ross Kemp]] || Sgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted with a [[Cobray CM203]] || rowspan=&amp;quot;5&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Draven&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Armitage]] || Capt. Ian Macalwain || rowspan=&amp;quot;2&amp;quot;| Unmodified rifle  &lt;br /&gt;
|-&lt;br /&gt;
| [[Laurence Fox]] || Cpl. Mick Sharp  &lt;br /&gt;
|-&lt;br /&gt;
| [[Tremors: The Series]] / &amp;quot;Night of the Shriekers&amp;quot; || [[Patrick St. Esprit]] || Karl Hartung ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Tremors: The Series]] / &amp;quot;Night of the Shriekers&amp;quot; ||  || Security personnel ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Cap]]/Betrayed ||  || SAS Troopers || With and without M203s and Colt 4x20 scopes || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] / &amp;quot;Heroes&amp;quot; ||  || US Marines || With ACOG scopes, with &amp;amp; without M203 grenade launchers || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] / &amp;quot;Charge of This Post&amp;quot; || [[Eion Bailey]] || Dean Lessing ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Nicki Aycox]] || Pvt. Brenda &amp;quot;Mrs. B&amp;quot; Mitchell ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] || [[Lizette Carrión]] || PFC Esmaralda &amp;quot;Doublewide&amp;quot; Del Rio ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 1]] ||  || Guards / Soldiers ||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 2]] ||  || Panamanian Police Officers ||  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 3]] ||  || Sona Guards ||  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| Invasion || [[William Fichtner]] || Sheriff Tom Underlay  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] / &amp;quot;Coalition of the Willing&amp;quot; || [[Skeet Ulrich]] || Jake Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] / &amp;quot;Reconstruction&amp;quot; || [[Kenneth Mitchell]] || Eric Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] || [[Brad Beyer]] || Stanley Richmond ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] || [[Gerald McRaney]] || Johnston Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] / &amp;quot;Play 16&amp;quot; || [[Max Martini]] || MSgt. Mack Gerhardt || With M9 bayonet || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] / &amp;quot;Dark of the Moon&amp;quot; || [[Eric Ladin]] || Cpl. Blaylock ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Unit, The|The Unit]] / &amp;quot;Dark of the Moon&amp;quot; ||  || US Army soldiers ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Pittsburg PD officers ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Armored van driver ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Henchman ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight Rider (2008)]] / &amp;quot;Exit Light, Enter Knight&amp;quot; || Justin Bruening || Michael Knight|| Fitted with Leatherwood scope mount and telescopic sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight Rider (2008)]] / &amp;quot;Exit Light, Enter Knight&amp;quot; ||  || Bank robbers ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Andromeda Strain, The (2008 Miniseries)|The Andromeda Strain]] ||  || US Army soldiers || Airsoft replicas || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Skies]] || Extras || Resistance fighters  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Revolution (TV Series)]] / &amp;quot;Ties that Bind&amp;quot; || Extras || Monroe Republic Militia Soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Revolution (TV Series)]] / &amp;quot;Ties that Bind&amp;quot;  || Daniella Alonso || Nora Clayton ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Banshee - Season 1]]''  ||||||can be seen in opening titles||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mayoi Neko Overrun!]] ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[When They Cry|Higurashi no Naku Koro ni Kai]] ||Banken Soldiers||Using 20 round magazines||2006&lt;br /&gt;
|- &lt;br /&gt;
| [[Ghost in the Shell Stand Alone Complex]] || American Empire soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetes]] || INTO soldiers and El Tanikans|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armored Fist 3]]'' ||  ||  || Seen in title sequence, non-playable || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 2]]'' ||  ||  || Seen held by American soldiers in one of the game's endings, non-playable || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || &amp;quot;M16A2&amp;quot; ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] || The world model features a mirror of the right side of the receiver || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || &amp;quot;M16&amp;quot; || Can fire in semi-auto and three-round burst, also fitted with barrel-mounted laser sight || Featuring 20-round magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M16A2&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || &amp;quot;Colt M16A2 Assault Rifle&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16 Colt Silenced Sub-machine Gun&amp;quot; || First variant is fitted with [[M203]] and can fire in semi-auto, three-round burst, and inaccurately full-auto; second variant fitted with scope and suppressor, also featuring an inaccurate 32-round magazine ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell]]'' ||  ||  || Used by hostile NPCs, non-playable || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Black Hawk Down]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postal 2]]'' ||  || Erroneously capable of full-auto fire || The model is fitted with Pachmayr Vindicator pistol grip and erroneously showing the fire selector switch set on semi-auto || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt]]'' || &amp;quot;Defender Mark 1&amp;quot; || Can fire in semi-auto and erroneously full-auto || Firing 30 rounds from a 20-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16/203&amp;quot; || Available with and without [[M203]] || First variant erroneously featuring a 14.5&amp;quot; barrel while ironically the second variant has the correct 20&amp;quot; barrel; the fire selector switch is set on semi-auto; Available only for the Rifleman class of the Joint Ops faction || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix: Path of Neo]]'' || &amp;quot;Assault Rifle&amp;quot; || Erroneously full-auto fire || Featuring a Thermold magazine || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  || With and without M203 grenade launcher ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army: Rise of a Soldier]]'' ||  || With and without M203 grenade launcher ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher, The (VG)|The Punisher (VG)]]'' || &amp;quot;5.56mm Assault Rifle&amp;quot; || With optional M203 grenade launcher and night-vision scope, incorrectly shown capable of full auto fire ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' ||  ||  || With 20-round magazine || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt 2]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;M16A2&amp;quot; || Erroneously fires in full-auto ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' ||  ||  ||  ||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[9th Company: Roots of Terror]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' ||  ||  || Seen only in cutscenes, non-playable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' || &amp;quot;Assault Rifle&amp;quot; || With barrel-mounted weaponlight&amp;lt;br /&amp;gt;50-round magazine ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || &amp;quot;M16A3&amp;quot; || Seen in a magazine and on posters, non-playable ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Chinatown Wars]]'' || &amp;quot;Carbine Rifle&amp;quot; ||  || Inaccurately fires 50 rounds || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M16/M203&amp;quot; || Fitted with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A2 M203&amp;quot; || Can fire in semi-auto and three-round burst, also available with [[M203]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || &amp;quot;M-16 Assault Rifle&amp;quot; || With barrel-mounted weaponlight and optional laser sight&amp;lt;br&amp;gt;50-round magazine ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M16-A2&amp;quot; || Can fire semi-auto and three-round burst ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deus Ex: Human Revolution]]'' ||  ||  || Seen held by a soldier in one of the game's endings, non-playable || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Seen used by a thug in the intro cutscene, non-playable || 2002&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A4 Rifle ==&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|right|500px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|right|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
The A4 is a 3-round burst rifle like the A2.  As is the case with the A2 rifle, all movie/TV appearances of the 'flat top' M16 are full auto, not three round burst, since no director wants to see only three rounds fire at a time. So these are, again, A4 uppers built on full auto lower receivers. Despite the fact that the real world A4 is a three round burst rifle, IMFDB will still refer to the movie incarnations as A4s, since that is the rifle they are supposed to represent on film.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' ||  || Serbian and Albanian soldiers  || with a red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' ||  || SFC Duhon || Fitted with EOTech Holographic sight || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incredible Hulk, The (2008)|The Incredible Hulk (2008)]]'' || Various || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day the Earth Stood Still, The (2008)|The Day the Earth Stood Still (2008)]]'' ||  || US Army soldiers || Fitted with carry handles and A2 handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Revenge of the Fallen]]'' || Various || US military personnel || Fitted with Trijicon ACOG scopes, SureFire Universal WeaponLights, and KAC RIS foregrips || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hurt Locker]]'' || Various || US Army soldiers || Possibly airsoft replicas; fitted with various attachments || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry (2008)]]'' ||  || Mercenary || Possibly Armalite M15A4; fitted with Aimpoint M68 CCO || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legion]]'' || [[Paul Bettany]] || Michael || Fitted with carry handle and [[M203 grenade launcher]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Survival of the Dead]]'' || [[Alan Van Sprang]] || SGT Crocket ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Athena Karkanis]] || Tomboy ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)]]'' || [[Helen Mirren]] || Victoria || Fitted with CAA Sharp Shooting Stock, HBAR flat top upper, sniping scope, A2 handguards, GemTech suppressor, and Harris Bipod || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Battle: Los Angeles]]'' || [[Ne-Yo]] || Cpl. Kevin Harris || rowspan=&amp;quot;3&amp;quot; | Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip || rowspan=&amp;quot;6&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Parrack]] || LCpl. Kerns&lt;br /&gt;
|-&lt;br /&gt;
| [[Noel Fisher]] || Pfc. Lenihan&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Marines || Fitted with Magpul MBUS rear sights, Trijicon TA31F and TA31RCO ACOG scopes (on Larue Precision mount), AN/PEQ-15 ATPIAL designators, Surefire Universal WeaponLights, and KAC RIS foregrips or [[M203 grenade launcher|M203A2 grenade launchers]]&lt;br /&gt;
|-&lt;br /&gt;
| Various || US California Army National Guardsmen || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Joe Rincon || Fitted with Magpul MBUS rear sight, Trijicon TA31F ACOG scope (on Larue Precision mount), AN/PEQ-15 ATPIAL designator, Surefire Universal WeaponLight, and KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]]'' || Various || S.H.I.E.L.D. guards || Fitted with C-More red dot sights || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || || U.S. Marines ||  &amp;quot;Come As You Are&amp;quot; With ACOG scope, Surefire Universal weaponlight, RIS foregrip, and AN/PEQ-2 IR designator ||  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' ||  || Miami-Dade P.D. officer || &amp;quot;Seeing Red&amp;quot;  With EOTech red dot sight ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] ||  || U.S. Army soldier ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || New Bern residents ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' || || Beck's soldiers   || With and without M68 Aimpoint red dot scope and Surefire weaponlight || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 3]]'' ||  || Sona Guards ||with scope and RIS handguard  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' ||  || U.S. Army soldier ||&amp;quot;Dark of the Moon&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Supernatural - Season 5]]'' || [[Jensen Ackles]] || Dean Wincehster ||rowspan=&amp;quot;2&amp;quot;|Dlask Arms Corp. rifle with telescopic sight / &amp;quot;Good God, Y'all&amp;quot; (S05E02)|| rowspan=&amp;quot;2&amp;quot;|2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Shawn Roberts]] || Austin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' ||||  || stock footages  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' |||| various soldiers || with ACOG and ITL MARS  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakout Kings]]'' / &amp;quot;Fun with Chemistry&amp;quot; || [[Ted Hallet]] || Corrections Officer ||  || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies]]'' |||| Resistance fighter ||   || 2011 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' ||[[Justin Rain]]|| Quentin McCawley || With telescopic sight  || rowspan=&amp;quot;3&amp;quot;|2013 &lt;br /&gt;
|-&lt;br /&gt;
| [[Deklon Roberts]]|| Sentry ||&lt;br /&gt;
|-&lt;br /&gt;
| || Defiance residents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 2]] / Split Second ||  ||Liber8 terrorist || suppressed and scoped || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Flag]] || UNF soldiers|| used in multiple configurations || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Upotte!!]] ||Ichiroku (Japanese for One Six) || With &amp;amp; without ACOG Scope || 2012 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M16A2&amp;quot; || Availalbe with carry handle, Trijicon RX01NSN reflex sight, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M16&amp;quot;, &amp;quot;M16/M203&amp;quot; || Available with Trijicon RX01NSN reflex sight and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' || &amp;quot;M-16 A4&amp;quot; || Fitted with Trijicon TA01 ACOG scope and [[M203 grenade launcher]] || NPCs using rifles fitted with carry handles and A2 handguards || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M16A4&amp;quot; || Available with iron sights, EOTech Holographic sight, M68 CCO, Trijicon TA31F ACOG scope, KAC RIS and Grippod foregrips, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || &amp;quot;A4 Rifle&amp;quot; ||  || Available in the Xbox 360 version only || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] ||  || With Grippod foregrip, Magpul PMag magazine, and ACOG scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || &amp;quot;A4 Rifle&amp;quot; || Available with Aimpoint M68 CCO and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher || Available in the Xbox 360 version only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 ACOG&amp;quot;, &amp;quot;M16A4 GL&amp;quot;, &amp;quot;M16A4 ACOG GL&amp;quot; || Available with iron sights, Trijiocn TA01 AOCG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Added with update v1.04; erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Insurgency]] || &amp;quot;M16A4&amp;quot; || Available with iron sights, and [[M203 grenade launcher|M203A2 grenade launcher]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || &amp;quot;M16A4&amp;quot; || Available with iron sights, SureShot red dot sight, [[M203 grenade launcher]], suppressor, or Trijicon ACOG scope || Incorrectly firing on full-auto in singleplayer mode  || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || &amp;quot;M16A4&amp;quot; || Can be fitted with 20, 30 and double 30-round magazines, M9 bayonet, Aimpoint M68 CCO, Trijicon ACOG scope, Leupold M8 scope, AV/PVS-4 night scope, laser module, tactical flashlight, Harris bipod, M9 bayonet, and suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M-16A3&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 DMR&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon M150 ACOG scope, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A4 CCO&amp;quot;, &amp;quot;&amp;quot;M16A4 RCO&amp;quot;, &amp;quot;M16A4 M203&amp;quot;, &amp;quot;M16A4 M203 RCO&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31 ACOG scope, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher|M203A2 grenade launcher]] || Erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M16A4&amp;quot;, &amp;quot;M16A4 Assault&amp;quot;, &amp;quot;M16A4 CQB&amp;quot;, &amp;quot;M16A4 Night Ops&amp;quot;, &amp;quot;M16A4 Marksman&amp;quot;, &amp;quot;M16A4 Stealth&amp;quot; || Available with iron sights, Aimpoint M68 CCO, EOTech 551 Holographic sight, Trijicon TA01NSN ACOG scope, AN/PAS-13 thermal scope, AN/PEQ-2 IR Designator, suppressor, and [[M203 grenade launcher|M203A2 Grenade Launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || &amp;quot;M16A4&amp;quot; || Can be fitted w/ iron sights, red dot sight, EOTech 556 Holographic sight, Trijicon ACOG scope, Thermal scope, silencer, Masterkey underbarrel shotgun, and [[M203 grenade launcher]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Hunt for the Puppeteer]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: Cards of Destiny]]'' ||  ||  || Fitted with A1 handguards || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]]'' || || Fitted w/ Trijicon ACOG scope, and [[M203 grenade launcher]] ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;M16A4&amp;quot; || Fitted with iron sights, KAC RIS foregrip, and painted with desert camouflage scheme || Available to the Counter-Terrorist faction only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)]]'' || &amp;quot;M16A4&amp;quot; || Can be fitted with dual magazines, iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN ACOG scope, or suppressor || Available in multiplayer mode only; erroneously firing on full-auto; modeled with unremoveable [[M203 grenade launcher|M203A2 Grenade Launcher]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Karma Online]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] ||  ||  || Erroneously firing on full-auto || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M16 Rifle&amp;quot; || Can be fitted with various optical sights || Fires in semi-automatic only, also incorrectly firing 20 rounds from a 30-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || &amp;quot;M16A2&amp;quot; || Can be fitted with iron sights, Sightmark SureShot red dot sight, or EOTech Holographic sight || Modeled with ejection port, brass deflector, and carry handle fastening nuts on wrong sides, unremoveable [[M203 grenade launcher]], Hogue pistol grip, and tan furniture || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || &amp;quot;M16A4&amp;quot; || Available with iron sights, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, SureFire Universal WeaponLight, AN/PEQ-2 TPIAL designator, and [[M203 grenade launcher]] || Modeled with reassembles to the Canadian C7 rifle, noticing by the handguard and the small rails attached beside the front iron sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || &amp;quot;M16A3&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A4&amp;quot;&amp;lt;br&amp;gt;''(both variants are available in-game)'' || Can be modified with iron sights, Trijicon RX01 reflex sight, EOTech 556 Holographic sight, Trijicon TA01NSN ACOG scope, ELCAN M145 MGO, infrared scope, KAC RIS foregrip, AN/PEQ-2 TPIAL designator, tactical flashlight, Harris bipod, heavy barrel, [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] grenade launcher || Magazines are modeled with Magpul || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || &amp;quot;M16A4&amp;quot; || Can be modified with FMJ rounds, extended mags, dual mags, red dot sight, Holographic sight, ACOG scope, thermal scope, heartbeat sensor, suppressor, M203 grenade launcher, and [[Knight's Armament Masterkey|KAC Masterkey]] || Modeled with a flash hider similar to the [[Non Guns#M16A2|Non Gun M16A2]] replica || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || &amp;quot;M16&amp;quot; || Fitted with EOTech 551 Holographic sight, 20-round magazine, and A2 handguards ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow 6: Patriots]]'' ||  || Fitted with carry handles and A2 handguards || Seen used by &amp;quot;True Patriots&amp;quot; terrorist group in the &amp;quot;Exclusive Trailer&amp;quot;; unknown if to be useable || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter-1==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt AR-15 Model SP1.jpg|thumb|right|500px|Colt AR-15 Sporter-1 (SP1) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hennessy]] ||  || IRA snipers ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Assault on Precinct 13 (1976)]] ||  || Gangmembers ||  || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Trespass]] || [[Ice Cube]] || Savon || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards and rubber bands on pistol grip and handguard || rowspan=&amp;quot;4&amp;quot; | 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Byron Minns]] || Moon&lt;br /&gt;
|-&lt;br /&gt;
| [[Tommy &amp;quot;Tiny&amp;quot; Lister]] || Cletus&lt;br /&gt;
|-&lt;br /&gt;
| [[Tico Wells]] || Davis&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[In the Army Now]] || [[Pauly Shore]] || PFC &amp;quot;Bones&amp;quot; Conway || rowspan=&amp;quot;4&amp;quot; | Fitted with A2 handguards || rowspan=&amp;quot;4&amp;quot; | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Lori Petty]] || PVT Christine Jones&lt;br /&gt;
|-&lt;br /&gt;
| [[David Alan Grier]] || PVT Fred Ostroff&lt;br /&gt;
|-&lt;br /&gt;
| Various || US Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Paul McGann]] || [[Chris Ryan]] || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[David Morrissey]] || Andy McNab || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Nick Brimble]] || Vince Phillips || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Steven Waddington]] || Dinger || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Simon Burke]] || Stan || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One That Got Away (1996)|The One That Got Away]]'' || [[Hannes Muller]] || Mark || fitted w/ [[Cobray CM203]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Time and Tide]] ||  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Four Brothers]] ||  || DPD honor guard || Fitted with A2 handguards and 20-round magazines || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Adam-12]]'' || [[Martin Milner]] ||  Officer Malloy |||| 1971-1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adam-12]]''|| [[Kent McCord]] || Officer Reed ||||1971-19751&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]''|| ||Cortez´s henchmen ||&amp;quot;The Cortez Connection&amp;quot; (S03E08) ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' ||  || Militant extremists || Fitted with A2 handguards || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|''[[Ultimate Force]]'' || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Fitted [[Cobray CM203]] || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Ryan]] || SSgt. Johnny Bell &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Draven]] || Cpl. Jamie Dow&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey || [[M16A1]] in non firing scenes&lt;br /&gt;
|-&lt;br /&gt;
| || Columbian soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
|  [[Simon Kassianides]]|| Juan || rowspan=&amp;quot;2&amp;quot;|Changes to [[M16A1]] in some scenes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roberto Viana]] || Miguel &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Sporter II==&lt;br /&gt;
[[File:1001147qb7.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, early model with magazine removed and A1 upper receiver - 5.56x45mm]]&lt;br /&gt;
[[File:AR-15A2 Sporter 2.jpg|thumb|right|500px|Colt AR-15A2 Sporter II, late model with A1E1 upper receiver and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunderheart]] ||  || FBI agents ||Early model || 1992&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ Ultimate Weapons ]] ||  ||  ||Early model with A1 handguard || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Match Target==&lt;br /&gt;
[[Image:PostbanAR15A2standard.jpg|thumb|right|501px|Colt Match Target with 5 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model MT6700.jpg|thumb|500px|right|Colt Match Target Competition with 10 round magazine - 5.56x45mm]]&lt;br /&gt;
Post-ban version of the AR-15A2 HBAR; it has the bayonet lug deleted and features a barrel that has no threading and therefore cannot accept a muzzle brake or flash hider. A 'Competition' model was also made, incorporating a flat-top upper receiver to allow mounting of various optics. Both versions of the Match Target are available with a permanently attached compensator as a factory option.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] || [[Brian Presley]] || Tommy Yates || With magazine removed || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythbusters]] ||  ||  || Competition with 30 round magazine || 2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter Carbine==&lt;br /&gt;
[[Image:Colt-Sporter-I-Carbine.jpg|thumb|right|500px|Colt Sporter I Carbine - 5.56x45mm. Colt's public offering of a lightweight carbine based on the AR-15 Platform. This rifle has been erroneously called &amp;quot;the M16 Shorty&amp;quot; for years by Law Enforcement and Firearms &amp;quot;authors&amp;quot;. The &amp;quot;M16 Shorty&amp;quot; or &amp;quot;Shorty Carbine&amp;quot; have never been authorized or used names for the rifle by Colt or the Government.]]&lt;br /&gt;
[[Image:ColtM654.jpg‎|thumb|500px|right|Colt Sporter I Carbine modified with a 14&amp;quot; barrel to replicate a Model 654, the export model of the Model 653 without forward assist - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtSporterIICarbine.jpg|thumb|right|500px|Colt Sporter II Carbine with 20 round magazine - 5.56x45mm. Colt model #R-6420. Colt still insisted on using the SP1 style lower receiver so any rifle that looks like this but has the ribbing around the magazine release button is not a Colt rifle. Variants of this rifle have both the round and tear drop forward assist buttons, however, most of the early years of production had the tear drop button, like this rifle in the photo.]]&lt;br /&gt;
[[Image:ColtSporterIIw30RdMag.jpg|thumb|right|500px|Colt Sporter II Carbine with 30 round magazine - 5.56x45mm. This is the exact same rifle as above except with a 30 round magazine instead of a 20 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || [[Steve Bond]] || Mark Derrick || With a scoope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smile of the Fox, The|The Smile of the Fox]]'' || || Derrick´s pal || With a scope, Model 6420 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || SWAT officers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[U.S. Marshals]]''|| [[Michael Paul Chan]] ||Cultural Attache || ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Blank (1998)|Point Blank]]||[[Michael Wright]]||Sonny|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Across the Line: The Exodus of Charlie Wright]]''|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Bamber]] || Lt. Dotsy Doheny || rowspan=&amp;quot;3&amp;quot;|[[Ultimate Force]] || rowspan=&amp;quot;3&amp;quot;|Sporter II fitted with solid stock and duckbill flash-hider || rowspan=&amp;quot;3&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Miles Anderson]] || Col. Aidan Dempsey &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn-Up Scramble]] || ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead Island]] || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Dead Island Riptide]] || || || 2013&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco C7/Colt Model 715 ==&lt;br /&gt;
[[Image:Colt715 C7Rifle.jpg‎ |thumb|right|500px|Colt Model 715 (virtually identical rifle to the Colt Canada C7) - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtCanadaC7A1.jpg|thumb|right|500px|Colt Canada C7A1 with ELCAN scope and polymer magazine 5.56x45mm]]&lt;br /&gt;
[[Image:C7a2.jpg|thumb|right|500px|Colt Canada C7A2 with ELCAN scope and polymer magazine 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
Known as the Colt Model 715 in the United States, the Diemaco C7 is a Canadian license-built version of the M16 that was developed in tandem with the M16A2, but retains the rear sight and the automatic firing mode of the earlier M16A1, with the further addition of a heavier barrel and brass deflector. The original C7 was gradually replaced by the C7A1 in Canadian service during the mid 1990s, eliminating the carrying handle in favor of a Weaver rail system and a 3.5x ELCAN optical sight. The C7A2 is a mid-life upgrade of the C7A1 that adds a 4-position M4-style stock, a new handguard and pistol grip in OD green, and a Triad rail system that allows for the mounting of additional accessories such as RIS foregrips or AN/PEQ-2 laser illumination devices. &lt;br /&gt;
&lt;br /&gt;
''NOTE: Diemaco (currently Colt Canada) does not permit sale of their weapons to civilians (including film armorers), so C7s in films is near impossible to see.  However, several AR-15 manufacturers built identically-configured rifles with the same receiver style, which were usually marketed as &amp;quot;budget&amp;quot; alternatives to their [[M16A2]] clones.  Colt manufactured the Model 715, while Olympic Arms manufactured its own version, the K4B (which is currently sold as the &amp;quot;Plinker Plus 20&amp;quot;).  Most of the &amp;quot;C7&amp;quot; rifles appearing in movies and TV shows are the older-model (pre-1994) Olympic Arms K4B rifles; these guns are evidently preferred by the armorers in Vancouver, British Columbia and have been featured on TV shows such as ''[[Stargate: SG1]]'', ''[[The X-Files]]'', ''[[Millennium]]'', and ''[[Viper]]''.  If the movie or TV show you are watching was filmed in British Columbia, chances are that you're seeing a converted Olympic Arms K4B, and not a genuine C7.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Walking Tall]] ||  || Ex-Deputy || With Beta-C drum magazine || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Dumbo Drop]] ||  || Green Berets,US Soldiers,ARVN || Mocked up as M16A1 || 1995&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Continuum - Season 2]]/  Episode 2 || with [[Cobray 37mm Launcher]]  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Luvia Petersen]] || Jasmine Garza || [[Continuum - Season 1]]/  &amp;quot;Fast Times&amp;quot; (Episode 2) || with [[Cobray 37mm Launcher]]  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| Various || Canadian Forces soldiers || [[Combat Hospital]] || C7A1 and C7A2, with ELCAN scopes and RIS foregrips  || 2011-???&lt;br /&gt;
|-&lt;br /&gt;
| [[James McGowan]] || Major Mike Kessler || [[The Border (TV Series)]] / &amp;quot;Blowback&amp;quot; || With ELCAN sight  || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers || [[Harsh Realm]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Repblican Guard Special Forces || [[Harsh Realm]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Cherokee rebels || [[Harsh Realm]] ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Survivalists/other characters || [[Millennium]] ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S.A.F. personnel || [[Stargate: SG1]] ||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. military personnel/various bad guys || [[Viper (TV Series)]] ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || [[Viper]] / &amp;quot;Diamond in the Rough&amp;quot; || With 20-round magazine and [[Cobray 37mm Launcher#Cobray CM203 37mm Launcher|Cobray CM203 launcher]] || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| Various || Villains || [[Viper]] ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|  || Armored van robber || [[Sentinel, The (TV series)|The Sentinel]] / &amp;quot;Love and Guns&amp;quot; || with [[Cobray 37mm Launcher|Cobray CM203]] || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Burgi]] || Det. Jim Ellison || [[Sentinel, The (TV series)|The Sentinel]] / &amp;quot;Siege&amp;quot; ||  || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance 2]] || C-7 || || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || C7A2, with Back-Up Iron Sights, EOTech red dot sight, ELCAN scope, and M203 grenade launcher || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || As the &amp;quot;Diemaco C7A2&amp;quot; ||  || C7A2, with Crane stock, polymer magazine, EOTech red dot sight, and ELCAN Specter scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C8 Carbine ==&lt;br /&gt;
[[File:C8A1ELCAN.JPG|thumb|right|500px|Colt Canada C8A1 carbine with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
[[Image:C8a1.jpg|thumb|right|500px|Colt Canada C8A2 carbine with polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|right|500px|Colt Canada C8A3 carbine 5.56x45mm with ELCAN scope and polymer magazine. Also known as the &amp;quot;C8FTHB&amp;quot; (Flat-Top Heavy Barrel)]]&lt;br /&gt;
&lt;br /&gt;
Essentially a carbine version of the C7 rifle, the C8 carbine serves the same role in the Canadian Armed Forces as the M4A1 carbine serves in the U.S. military. The original C8 is virtually identical to the Colt Model 653 carbine, while later variants introduced heavier barrels and flat-top upper recievers.&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Elias Koteas]] || Colonel Xavier Marks || [[Combat Hospital]]|| C8A3, with ELCAN scope and foregrip || 2011-???&lt;br /&gt;
|-&lt;br /&gt;
| Various || Gunmen || [[The Border (TV Series)]] / &amp;quot;Gross Deceptions&amp;quot; || C8A1, with ELCAN scope || 2008-2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || C8A3, with EOTech red dot sight and ELCAN scope ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Diemaco/Colt Canada C7/C7A1 LSW ==&lt;br /&gt;
[[File:M16A2 CAR.jpg|thumb|right|500px|Diemaco C7 LSW/Colt Model 750 LMG with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Model 950 C7A1 LSW.jpg|thumb|right|500px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker &amp;amp; Hale bipod - 5.56x45mm]]&lt;br /&gt;
A light machine gun variant of the C7, the LSW features an enlarged gas tube and heavier barrel with a correspondingly larger handguard with a distinctive square profile and detachable carry handle. The weapon is only capable of being fired in fully automatic from an open bolt (hence no need for a forward assist), and features a bipod, vertical grip and modified buffer tube to aid in automatic fire. The weapon was a joint venture between Colt and Diemaco, and is thus the only Canadian variant to feature the A2 rear sights as standard. The original C7 LSW was designed in the 80s and featured a barrel mounted bipod and fixed sights. The weapon was updated to the C7A1 LSW in the 90's, which featured a flattop receiver and a handguard mounted bipod. These two weapons were sold by Colt as the Model 750 and Model 950 respectively and were known as either the &amp;quot;Light Machine Gun&amp;quot; or &amp;quot;Automatic Rifle&amp;quot;, however all weapons are actually made by Diemaco/Colt Canada as noted by the maple leaf stamped on the magazine well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''||M16A2 LMG||||C7A1/Model 950, forward sight and vertical grip removed||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16 with M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
''NOTE: In some movies and TV shows, the [[Cobray 37mm Launcher]] is used to impersonate the M203. For a list of ways to tell the two launchers apart, visit the Cobray 37mm Launcher page.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M16M203PredatorCombo.jpg|thumb|right|500px|Screen-used Faux M203 launcher attached to M16/SP1 (5.56x45mm) configured as seen in ''[[Predator]]'' © Copyright MPM2008 - 2009 Licensed to www.imfdb.org ]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|right|500px|M16A1 (5.56x45mm) with [[M203 grenade launcher|M203 40mm grenade launcher]]]]&lt;br /&gt;
[[Image:M16A1wNewCM203.jpg‎ |thumb|right|500px|M16A1 with Cobray CM203 37mm Flare Launcher for Comparison - 37mm.  Many times these unrestricted 37mm launchers double for the real M203 launcher.]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|right|500px|M16A2 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|right|501px|M16A4 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarface]] || [[Al Pacino]] || Tony Montana || M16A1, with two magazines taped together &amp;quot;jungle style&amp;quot; || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Predator]] || [[Arnold Schwarzenegger]] || Major Alan &amp;quot;Dutch&amp;quot; Schaefer || AR-15/SP1 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Steel]] || [[Sharon Stone]] || Kathy Connors || AR-15/SP1 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold Steel]] || [[Jonathan Banks]] || Iceman || AR-15/SP1 || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Academy 6: City Under Siege]] || [[David Graf]] || Eugene Tackleberry || M16A1 || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Peter Sarsgaard]] || Troy || M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Brian Geraghty]] || Fergus || M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Laz Alonso]] || LCpl. Ramon Escobar || M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Boondock Saints, The|The Boondock Saints]] ||  ||  || M16A1, hanging on wall || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Ewan McGregor]] || Spc. John Grimes || M16A2 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Hawk Down]] || [[Enrique Murciano]] || Sgt. Ruiz || M16A2 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Boiled]] || [[Philip Kwok]] || Mad Dog || M16A1 || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear and Present Danger]] || [[Jaime Gomez]] || Sgt. Julio Vega || M16A1 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear and Present Danger]] ||  || Reciprocity team member || M16A2 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Heartbreak Ridge]] || [[Rodney Hill]] || Collins || AR-15/SP1 || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Crocodile Hunter: Collision Course, The|The Crocodile Hunter: Collision Course]] ||  || US Army Ranger || M16A1 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomorrow Never Dies]] ||  || Henchmen || M16A2, with Beta-C drum magazines || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)|Point Blank]]'' || [[Michael Wright]] || Sonny || M16A1, with optics and suppressor || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[American Gangster]] ||  ||  || M16A1 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] || [[Bokeem Woodbine]] || Sgt. Crisp || M16A1 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] || [[Tony Todd]] || Cpt. Darrow || Switches between AR-16/SP1 and M16A1 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Rock, The|The Rock]] ||  || Rogue Marines || M16A1 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle]] || [[Seth Green]] || Dan || M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle]] || [[Ethan Suplee]] || Elwood || M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Bravo Two Zero]] || [[Sean Bean]] || Andy McNab || M16A2, with camouflage paint scheme and compass attached to handguard || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Bravo Two Zero]] || [[Kevin Collins]] || Chris Ryan || M16A2, with camouflage paint scheme || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper 2]] ||  ||  || M16A1, with scope mounted on carry handle || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek IV: The Voyage Home]] ||  || US Marine || M16A1 || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]] || [[Pauly Shore]] || Bones Conway || M16A1, promotional material only || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Earth]] ||  || Human resistance fighters || M16A1 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher, The (2004)|The Punisher]] || [[Thomas Jane]] || Frank Castle || M16A2, promotional material only || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The|The Sum of All Fears]] ||  || US Marine || M16A2 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Elephant White]] ||  || Thai thug || M16A1 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Zone]] ||  || US Army soldier || M16A4, airsoft replica || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Green Zone]] ||  || MET-D soldier || M16A4, airsoft replica || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Legion]] || [[Paul Bettany]] || Michael || Switches between M16A2 and M16A4 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle: Los Angeles]] ||  || U.S. Marines || M16A4, with ACOG scopes, Magpul rear sights, and AN/PEQ-15 IR designators || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers || [[Unit, The|The Unit]] || Mounted on M16A2 || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Kieran Mulroney]] || Cpl. Mick Kirkland || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mounted on M16A1, with and without night vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Todd Kimsey]] || Lt. Willis || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mounted on M16A1, with and without night vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Dourdan]] || Sgt. Mohmand || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; || Mounted on M16A1, with and without night vision scope || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Marines || [[CSI: NY]] / &amp;quot;Heroes&amp;quot; || Mounted on M16A2, with ACOG scope || 2004- ????&lt;br /&gt;
|-&lt;br /&gt;
| [[George Peppard]] || Col. John &amp;quot;Hannibal&amp;quot; Smith || [[A-Team, The|The A-Team]] / &amp;quot;The Sound of Thunder&amp;quot; || Mounted on AR-15/SP1 || 1983 - 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dino Crisis 2]]'' ||  ||  || Mounted on [[M16A2]] || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project IGI: I'm Going In]]'' ||  ||  || Mounted on [[M16A2]] || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || &amp;quot;M16A2&amp;quot; || Can fire HE rounds and flares in green and red colors || Mounted on M16A2 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Agent Under Fire]]'' || &amp;quot;Windsor FSU-4&amp;quot; ||  || Customized AR-15 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M16A2&amp;quot; ||  || Mounted on [[M16A4]] || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Close Combat: First to Fight]]'' || &amp;quot;M-16 A4&amp;quot; ||  || Mounted on M16A4 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M16A2&amp;quot; ||  || Mounted on M16A2 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[IGI 2: Covert Strike]]'' ||  ||  || Mounted on M16A2 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || &amp;quot;M16A2&amp;quot; ||  || Mounted on M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M16A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A2&amp;quot; ||  || Mounted on M16A1 and M16A4 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army: Rise of a Soldier]]'' ||  ||  || Mounted on M16A2 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency]]'' ||  ||  || Mounted on M16A4 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' ||  ||  || Mounted on M16A2 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || &amp;quot;M16A4&amp;quot; ||  || Mounted on M16A4 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M16A2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M16A4&amp;quot; || Can fire HE rounds and flares in green, red, white, and yellow colors || Mounted on M16A4 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M16A4&amp;quot; ||  || Mounted on M16A4 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marines: Modern Urban Combat]]'' ||  ||  || Mounted on M16A4 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;M16A2&amp;quot; ||  || Mounted on M16A4 || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || &amp;quot;M16A4&amp;quot; ||  || Mounted on M16A4 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || &amp;quot;M16A2&amp;quot; ||  || Non-usable; mounted on M16A4 || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  Remi|| [[Burn Up!]] || Mounted on M16A1 || 1991&lt;br /&gt;
|-&lt;br /&gt;
|  SWAT Officers || [[Burn Up!]] || Mounted on M16A1 || 1991&lt;br /&gt;
|-&lt;br /&gt;
|  Asano || [[Mezzo DSA]] || Mounted on M16A1 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| U.S. soldier || [[Blood+]] || Mounted on M16A2 || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt XM177/CAR-15/Commando Series ==&lt;br /&gt;
[[Image:Colt 609-XM1771E1.jpg|thumb|right|500px|Colt Model 609 aka U.S. Army's XM177E1- 5.56x45mm. This Carbine utilized the partial magazine fence, the tear drop forward assist, but kept the 10&amp;quot; barrel and Flash hider/Suppressor that did not have a grenade ring (a later feature on the E2 model).]]&lt;br /&gt;
[[Image:ColtModel610-XM177.jpg|thumb|500px|right|GAU-5/A aka Colt Model 610 - 5.56x45mm. This is the USAF version and was only used by them.  This is NOT the E1 version, which was used almost exclusively by the Army.]]&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|500px|right|'''XM177E2 Carbine''' aka Colt Model 629 - 5.56x45mm. This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
[[Image:FakeXM177.jpg|thumb|right|500px|Late 1970s model AR15 Sporter 1 Carbine - converted into an XM177 Lookalike for the film ''[[The Dogs of War]]'' - 5.56x45mm]]&lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|right|500px|Commercial CAR-15 semiautomatic Rifle - 5.56x45mm.  This is strictly a semiautomatic civilian copy of the XM177 style of rifles. The flash hider is a smaller diameter copy of the XM-177 and has no sound suppression qualities and is permanently welded onto the barrel to make it legal length for over the counter gun store sales.]]&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, Colt made several short barreled carbines that were fielded.  The '''Colt Model 607''' (a line of carbines that would eventually be called the CAR-15 in the US Market) was designated the '''XM177''' in Vietnam. It had a 10&amp;quot; barrel and a slab side receiver just like the original AR-15s.  The '''Colt Model 609''' was designated the '''XM177E1''', where they added a forward assist, upgraded breakdown pin assembly and a chromed chamber (the same modifications made to the A1 upgrade of the M16 rifle).  This version was also where they started stamping the receivers &amp;quot;Commando&amp;quot;, thus known as the &amp;quot;Colt Commando&amp;quot; back in the States.   The '''Colt Model 610''' was a version built for the USAF security forces, and was called the '''XM177 GAU-5/A''' or when formally adopted by the US Air Force, 'the '''GAU-5/A''' ' (which is why the gun is seen on the show ''[[Stargate: SG1]]'' since the USAF used the carbine until recently).  The '''Colt Model 629''' was officially designated the '''XM177E2''' having changed the barrel from 10&amp;quot; to 11.5&amp;quot; and slightly changing the flash hider/sound suppressor.  This is the version '''most seen''' as replica and airsoft guns throughout the world.  &lt;br /&gt;
&lt;br /&gt;
The XM177 was adopted by the US Air Force during the Vietnam War and is still used by the USAF. The XM177E1 and the XM177E2 was adopted by the US Army and is no longer used.&lt;br /&gt;
&lt;br /&gt;
''Movie Armorer's note: Since the ATF viewed the flash hider of the XM177 as a 'silencer' due to the sound baffles within the item, it was as strictly controlled as any other silencer. Also the interior design of the flash hider / sound suppressor of the XM177 made it difficult to adapt to fire movie blanks. '''Thus there are virtually NO real XM177s used in movies.''' Most of the versions seen in films are modified commercial SP1 Carbines/M16 shorties with 'fake' XM177 flash hiders slipped over or welded to the end of the barrel. Also movie armorers used aftermarket barreled uppers by third party manufacturers and mated them to existing fully automatic lower receivers, thus were constantly swapping parts to build up guns which were requested by movie directors. So it is possible to see various upper receiver assemblies on recognizable M16/A1/A2 lower receivers.''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Option]]'' || [[Ziggy Byfield]] || Trooper Baker ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Randall &amp;quot;Tex&amp;quot; Cobb]] || Sailor || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' || Various actors || US Army soldiers || XM177E2, with original flash suppressor replaced by &amp;quot;birdcage&amp;quot; flash hider  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Spies Like Us]]'' || [[Sam Raimi]] || Security Guard ||  || rowspan=3 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Joel Coen]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Brest]] || Security Guard&lt;br /&gt;
|-&lt;br /&gt;
| [[Brazil]] ||  || MOI SWAT officers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Park is Mine, The|The Park is Mine]]'' || [[Yaphet Kotto]] || NYPD ESU Cpt. Frank Eubanks ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]'' || [[Daniele Quinn]] || Carlos ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''Equalizer 2000'' || [[Richard Norton]] ||  || With futuristic Hollywood embellisments || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Lethal Weapon]] || [[Gary Busey]] || Mr. Joshua || With scope, with &amp;amp; without magazines taped 'jungle-style' || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| Various actors ||  Shadow Company henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fatal Beauty]]'' ||  || Henchwoman ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Running Man, The|The Running Man]]'' || [[Arnold Schwarzenegger]] || Ben Richards ||  || rowspan=6 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Yaphet Kotto]] || Laughlin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thomas Rosales Jr.]] || Chico ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Guards ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Prisoners ||&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Guerillas ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || [[Sho Kosugi]] || Shiro Tanaka || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Various henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || [[Sean Penn]] || Sgt Tony Meserve || Fake version || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Double Impact]]'' || [[Geoffrey Lewis]] || Frank Avery ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
|  || Triad hitman || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hard to Kill]]'' || [[Dean Norris]] || Det. Sgt. Goodhart ||  || rowspan=2 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Boswell]] || Jack Axel ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator 2]]'' || [[Danny Glover]] || Lt. Mike Harrigan || With M203 grenade launcher || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Navy SEALs]]'' || [[Michael Biehn]] || LT Curran ||  || rowspan=3 | 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || Graham || With M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Rick Rossovich]] || Leary ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || [[Valri Bromfield]] || Miss Purdah ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' ||  || Counter-terrorist team ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Jack City]]'' || [[Judd Nelson]] || Nick || With futuristic laser pointer/scope || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Under Siege]]'' ||  || US Marine ||  || rowspan=2 | 1992&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Navy SEALs ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEALs || With M203 grenade launchers || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fugitive, The|The Fugitive]]'' ||  || Chicago PD SWAT sniper || With scope || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 |  ''[[RoboCop 3]]'' || [[John Castle]] || Paul McDaggett || With M203 grenade launcher || rowspan=4 | 1993&lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Splatterpunks Gang Members || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Rehabilitation Officers || With &amp;amp; without M203 grenade launchers &lt;br /&gt;
|-&lt;br /&gt;
| Various Actors || Resistance Members || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperado]]'' ||  || Henchmen ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' ||  || Neo Nazi terrorists and SWAT officers || With [[M203 grenade launcher]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Rock, The|The Rock]]'' || [[Sean Connery]] || John Patrick Mason ||  rowspan=4 | With SureFire Universal WeaponLight || rowspan=5 | 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Nicolas Cage]] || Stanley Goodspeed&lt;br /&gt;
|-&lt;br /&gt;
| [[David Morse]] || Maj. Tom Baxter&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregory Sporleder]] || Cpt. Frye&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Rogue Recon Marines || With &amp;amp; without SureFire Universal WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peacemaker, The|The Peacemaker]]'' || Various actors || US Army Special Forces soldiers || With &amp;amp; without M203 grenade launchers &amp;amp; Maglite flashlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)]]'' ||  || Henchman ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Peter Stormare]] || Carl Hamilton ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || [[Mats Långbacka]] || Stålhandske ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' ||  || US Army soldier ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cell, The|The Cell]]'' ||  || FBI HRT officer || With Surefire Universal WeaponLight || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2 (Brat 2)]]'' ||  || Chicago Police officer ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' || Various actors || Delta Force operators || With camouflage paint schemes and M68 Aimpoint red dot sights|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' ||  || US military personnel ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' ||  || Drug runner ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Blood Diamond]]'' || [[Leonardo DiCaprio]] || Danny Archer || rowspan=2 | With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and camouflage paint scheme || rowspan=2 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Mercenaries&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' ||  || ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tour of Duty]] ||[[Terence Knox]] || Sgt 1st Class Clayton &amp;quot;Zeke&amp;quot; Anderson ||   || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; ||[[Raymond Cruz]] || Rodriguez ||  Mocked-up weapons with M16A2-style receivers || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] ||Various || U.S. Army soldiers ||  Mocked-up weapons with M16A2-style receivers || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] ||Various || NNL Personnel ||  Mocked-up weapons with M16A2-style receivers || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot;|[[Ultimate Force]] || [[Chris Ryan]] || SSgt. Johnny Bell ||  rowspan=&amp;quot;3&amp;quot;|Commercial CAR-15 semiautomatic rifle || rowspan=&amp;quot;7&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Elliot Cowan]] || Cpl. Jem Poynton&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Reid]] || Cpt. Caroline Walsh&lt;br /&gt;
|-&lt;br /&gt;
| || UN Peacekeepers || Commercial CAR-15 semiautomatic rifle fitted with gooseneck rail and telescopic sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;3&amp;quot;|Mocked up Olympic Arms K3B with [[Cobray CM203]] mounted&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Horne ]] || Sgt. Sean Smith &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Badger's henchman ||  &amp;quot;Serenity&amp;quot; (S01E01) || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
* ''[[Spriggan]]'' (Model 629)&lt;br /&gt;
* ''[[Key the Metal Idol]]'' (Model 629)&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six]] || &amp;quot;CAR-15&amp;quot; || Can fire in semi-auto, 3-round burst, and automatic fire || Incorrectly featured with safe/semi/burst/auto trigger group, holds 30 rounds in a 20 round magazine, the handguard is the same length of the M16A2, and has a shorter flash hider || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance 2]] || &amp;quot;Colt Commando&amp;quot; ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The World Is Not Enough (video game)|The World Is Not Enough]] || &amp;quot;Mustang MAR-4&amp;quot;, &amp;quot;Mustang MAR-4 GL&amp;quot; || Available with an [[M203 grenade launcher]] ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] || &amp;quot;XM-177E2&amp;quot;, &amp;quot;XM-177S&amp;quot; || Can fire in both semi-auto and automatic fire; a generic red dot sight is featued with the &amp;quot;XM-177S&amp;quot; variant || Both first-person and world models are missing the flash hider || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne]] || &amp;quot;Colt Commando&amp;quot; ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Line of Sight: Vietnam]] || &amp;quot;CAR15&amp;quot; || Can fire in both semi-auto and automatic fire || Incorrectly loaded with 30 rounds in a 20 round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Vietnam]] ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Conflict: Vietnam]] || CAR-15 ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Portable Ops]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong 2]] || &amp;quot;XM-177&amp;quot; ||  || Lacks rear iron sight || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Colt Carbine/Model 653/Model 727/Model 733==&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|499px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|500px|right|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; modified with a 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Colt Model 654.jpg‎|thumb|500px|right|Colt Model 654 &amp;quot;M16A1 Carbine&amp;quot;, the export model of the Model 653 without forward assist - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt-M-16-A-2-m723.jpg|thumb|right|500px|Colt Model 723 &amp;quot;M16A2 carbine&amp;quot; - 5.56x45mm.]]&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|right|500px|Colt Model 727 &amp;quot;M16A2 carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|500px|right|Colt Model 733 &amp;quot;M16A2 Commando&amp;quot; - 5.56x45mm.  Note, the Model 733 does not appear to have a set specification from Colt, and could be found with either an A1, A1E1 or A2 upper receiver, A1 or A2 lower receiver, and a coated aluminum or fiberlite stock. This particular rifle has an A2 lower, an A1E1 upper (forward assist and case deflector with A1 sights as found on Canadian Colts), and a coated aluminium stock.]]&lt;br /&gt;
&lt;br /&gt;
After 1973 Colt made several lightweight versions of the M16 and Commando rifles for use with Police and Security forces, as well as civilian sales worldwide.  It had the features of the XM177 rifle series, including the telescoping stock, but had either a 14.5&amp;quot; or a 16&amp;quot; lightweight barrel, depending on the demands of the customer, whether domestic or foreign.  ''It was NOT correct for Vietnam, despite what the movie '''[[Platoon]]''' portrays.'' Though 'unofficially' called the &amp;quot;M16 Shorty&amp;quot; by some writers and shooters, the 16&amp;quot; barreled lightweight carbine was never adopted formally by the US Military, and thus never had an &amp;quot;M&amp;quot; or &amp;quot;XM&amp;quot; designation.  It was used in the U.S. by Federal and local law enforcement. The Model 653 is also the basis for the Diemaco/Colt Canada C8 carbine series (see above). &lt;br /&gt;
&lt;br /&gt;
Colt also made the '''Model 733''', which was a 11.5&amp;quot; barreled version of the Model 653,  intended for Tactical police and security work. Later manufactured versions of both guns had A2 style heavy barrels.  The '''Model 723''' was a '''733''' designed for export for the UAE and used by US Delta Force.&lt;br /&gt;
&lt;br /&gt;
''What is confusing is that other manufacturers made all sorts of modified short barreled AR-15 rifles for the Police and Civilian markets throughout the years.  Colt themselves bastardized so many of their rifles throughout the years, swapping particular uppers with different lowers so that there will always be exceptions to the rule.  The explosion of custom and unique looking AR-15 rifles in the 1980s and 1990s has led to a lot of confusion regarding what rifle is in what movie.  ''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || [[Franco Nero]] || Cole || rowspan=&amp;quot;4&amp;quot; | Model 653P || rowspan=&amp;quot;4&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || [[Alex Courtney]] || Frank Landers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || [[Will Hare]] || Dollars&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Ninja]]'' || || Venarius' henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Code Name: Wild Geese]] || [[Klaus Kinski]] || Charleton || rowspan=&amp;quot;2&amp;quot; | Model 653 || rowspan=&amp;quot;2&amp;quot; | 1984&lt;br /&gt;
|-&lt;br /&gt;
| Various || Charleton's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Platoon]]'' || [[Tom Berenger]] || SGT Bob Barnes || rowspan=&amp;quot;2&amp;quot; | Model 653P || rowspan=&amp;quot;2&amp;quot; | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Willem Dafoe]] || SGT Elias K. Grodin &lt;br /&gt;
|-&lt;br /&gt;
| [[The Living Daylights]] || [[Joe Don Baker]] || Brad Whitaker || Model 733 with transparent bullet-proof shield|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || [[Jacky Cheung]] || Fai || Model 653 || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 2: Judgement Day]]'' || [[Arnold Schwarzenegger]] || T-800 || Model 653; mocked up as XM177E2 by addition of a fake slip on flash hider. || rowspan=&amp;quot;2&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Linda Hamilton]] || Sarah Connor || Model 653 mocked up as XM177E2 by addition of a fake slip on flash hider. Fitted with silencer, laser sight and ACOG&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' ||  || Navy SEAL || Model 653; fitted with [[M203]] || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Heat]]'' || [[Robert De Niro]] || Neil McCauley || rowspan=&amp;quot;2&amp;quot; | Model 733 || rowspan=&amp;quot;2&amp;quot; | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Val Kilmer]] || Chris Shiherlis&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' || [[Götz Otto]] || Stamper || Model 727; fitted with [[M203]] || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)|Point Blank]]'' || [[Mickey Rourke]] || Rudy Ray || Model 733 with optics, with camo point and suppressor || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; | ''[[Black Hawk Down]]'' || [[Eric Bana]] || SFC &amp;quot;Hoot&amp;quot; Hooten || Model 727 || rowspan=&amp;quot;7&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[William Fichtner]] || SFC Sanderson || rowspan=&amp;quot;2&amp;quot; | Model 727; fitted with Aimpoint red dot sight and SureFire WaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Tyson]] || SSG Busch&lt;br /&gt;
|-&lt;br /&gt;
| [[Jason Isaacs]] || CPT Mike Steele || rowspan=&amp;quot;2&amp;quot; | Model 733&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugh Dancy]] || SFC &amp;quot;Doc&amp;quot; Schmid&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolaj Coster-Waldau]] || MSG Gary Gordon || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with Aimpoint red dot sight, SureFire WeaponLight, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron Eldard]] || CW3 Michael Durant &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[American Soldiers: A Day in Iraq]]'' || [[Paul Sturino]] || PFC Dowdy || Model 727 || rowspan=&amp;quot;3&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jordan Brown]] || SPC Cohen || Model 727; fitted with custom stock, KAC M4-style railed handguard, SureFire WeaponLight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Brett Ryan]] || SPC Romeo || Model 727 ;fitted with [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' ||  || Models at the Berlin Arms Fair || Model 723 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane]]'' || Various || US Army soldiers || Model 723 fitted with a [[Cobray 37mm Launcher|Cobray CM203 Flare Launcher]] || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Hunt for Eagle One, The|The Hunt for Eagle One]]'' || [[Mark Dacascos]] || Lt. Matt Daniels || Model 727, Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight || rowspan=&amp;quot;5&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Zach McGowan]] || Spec. Hank Jackson || Model 727; fitted with 6-position collapsible stock and [[M203]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Mark Dacascos]] || Lt. Matt Daniels || rowspan=&amp;quot;2&amp;quot; | Model 733; fitted with 6-position collapsible stock, red dot sight, KAC M4 RAS handguards with rail covers, KAC RIS foregrip, and tactical flashlight&lt;br /&gt;
|-&lt;br /&gt;
| [[Joe Fozzy]] || Spec. Jeff Parker &lt;br /&gt;
|-&lt;br /&gt;
| [[Rey Malonzo]] || Lt. Narcisco Montalvo || Model 653P; fitted with 6-position collapsible stock and rubber butt pad, scope, KAC M4 RAS handguards, KAC RIS foregrip, and unusual ported compensator&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Haditha]]'' ||  || U.S. Marines || Model 727; with foregrips and ACOG sights, mocked up to resemble the M4A1 MWS || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Beaufort]]'' || [[Oshri Cohen]] || 1stLt. Liraz &amp;quot;Erez&amp;quot; Librati || rowspan=&amp;quot;2&amp;quot; | Model 653; fitted with Kimber Mepro 21 reflex sight || rowspan=&amp;quot;4&amp;quot; |  2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Eli Eltonyo]] || 1stSgt. Oshri&lt;br /&gt;
|-&lt;br /&gt;
| [[Hannan Yishai]] || Nadav || Model 733; fitted with different flash hider&lt;br /&gt;
|-&lt;br /&gt;
| Various || IDF soldiers || Locally chopped down Model 653 known as the &amp;quot;Mekut'zrar&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gomorrah]]'' || [[Marco Macor]] || Marco || Model 727; fitted with G&amp;amp;P airsoft replica of [[M203]] and Olympic Arms (or JB Unicorn Airsoft) handguards || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men Origins: Wolverine]]'' || [[Hugh Jackman]] || James Howlett || Model 733 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Zone]]'' || Various || Special Forces soldiers || Model 733s; fitted with Aimpoint red dot sights, SureFire Universal WaponLights, and XM177 flash hiders || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolan's Cadillac]]'' ||  || Gangster || Model 727; fitted with [[M203]] || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)]]'' || [[Robert De Niro]] || Hunter || Model 727 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' ||  || US Marine || Model 727 with RIS handguard || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Miami_Vice_(TV_Series)|Miami Vice]]|| [[Don Johnson]] || Sonny Crockett || rowspan=&amp;quot;2&amp;quot; | Model 654 || rowspan=&amp;quot;4&amp;quot; | 1984 - 1989&lt;br /&gt;
|-&lt;br /&gt;
|   || SRT members&lt;br /&gt;
|-&lt;br /&gt;
|  [[Edward James Olmos]] || Lt. Castillo || Model 733&lt;br /&gt;
|-&lt;br /&gt;
|   || Various || Model 733 with and without [[M203]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] / &amp;quot;The Fire Last Time&amp;quot; || [[Johnathan LaPaglia]] || Frank Parker || Model 733 fitted with XM177 style flash hider || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[Ultimate Force]]|| [[Jamie Draven]] || Cpl. Jamie Dow || rowspan=&amp;quot;3&amp;quot;|Model 733 || rowspan=&amp;quot;3&amp;quot;|2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Fox]] || Cpl. Louis Hoffman &lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Tremors: The Series]] || [[Michael Gross]] || Burt Gummer || rowspan=&amp;quot;2&amp;quot; | Model 653 || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Victor Browne]] || Tyler Reed&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Cap]] / &amp;quot;Betrayed&amp;quot; ||  || SAS troopers || Model 727 || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[The Kill Point]] ||  || Pittsburg P.D. SWAT officer || Model 653 fitted with Surefire M500AB weaponlights|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]] / &amp;quot;Penance&amp;quot; ||  ||  || Model 733, present in the armoury but never used || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Falling Skies]] || [[Sarah Carter]] || Maggie || Model 733 || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Variant and Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Rogue Spear]] ||&amp;quot;M4 Carbine&amp;quot;  ||Model 733  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Urban Terror]] ||&amp;quot;M4A1&amp;quot; ||Model 727  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Life]] || ||Model 727 with [[M203 grenade launcher]], HD replacement of the [[MP5]]  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne (video game)|Max Payne]] || &amp;quot;Colt Commando&amp;quot; || Model 733 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Vice City]] || &amp;quot;M4&amp;quot; || Model 733 || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Die Hard: Nakatomi Plaza]] || N/A || Model 733 with A1E1 upper receiver, M16-style fixed stock, and 20-round angled magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Black Hawk Down]] || &amp;quot;CAR-15&amp;quot; || Model 727 || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaser]] || &amp;quot;Colt M4&amp;quot; || Model 733, without casing deflector || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: San Andreas]] || &amp;quot;M4&amp;quot; || Model 733 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry]] ||  &amp;quot;M4 Assault Weapon&amp;quot; || Model 727 || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Liberty City Stories]] || &amp;quot;M4&amp;quot; || Model 733 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Project Reality]] || &amp;quot;M16A1 Menosar&amp;quot; || Israeli Defence Force Menusar: Model 653 with barrel cut down to 12.5&amp;quot;, with optional [[M203 grenade launcher]] || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;M16A1 Mekotzrar&amp;quot; || Israeli Defence Force Mekut'zrar: Model 653 with barrel cut down to 10&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[World in Conflict]] || || Model 733|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomb Raider: Underworld]] || &amp;quot;A12 Carbine&amp;quot; || Model 727, with custom butt-stock and flash suppressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheelman]] || Carbine  ||Model 727 with A1-type barrel of the Model 723  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Peace Walker]] ||&amp;quot;M653&amp;quot;  ||Model 653 with various upgrades || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Black Ops]] || &amp;quot;Commando&amp;quot; || Model 733, with flat top || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout: New Vegas]] ||&amp;quot;Assault Carbine&amp;quot; ||Model 733  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Lara Croft and the Guardian of Light]] || &amp;quot;Assault Rifle&amp;quot; ||Model 727, sometimes with custom butt-stock || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Warrior]] || || Model 733|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''|| ||Model 723||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M231 Firing Port Weapon ==&lt;br /&gt;
[[Image:381portg.jpg|thumb|right|501px|M231 Firing Port Weapon 5.56x45mm]]&lt;br /&gt;
The M231 Firing Port Weapon is a stripped-down, bare-bones carbine designed for U.S. Army soldiers riding in the M2 &amp;amp; M3 Bradley infantry fighting vehicles. The FPW was designed to allow soldiers being transported to protect the vulnerable flanks and rear of the IFV while still under armor. The weapon is only capable of full-auto fire with no semi-auto mode. Later upgrades to the Bradley blocked the firing ports on the sides of the hull with extra armor, though FPWs are still carried for the two rear ports covering the loading ramp.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Variant and Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 3: Snake Eater]] || Patriot || Infinite ammo, signature weapon of The Boss || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || Used on M2A2 Bradley || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company]] ||  || Used on M2A2 Bradley || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns of the Patriots]] || Patriot || Infinite ammo || 2008&lt;br /&gt;
|-|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AR-15 Carbine==&lt;br /&gt;
The AR-15 (for Armalite Model 15) Carbine is the common name for the widely-owned semi-automatic rifle which soon afterwards became the selective fire M16 and M4 carbine assault rifles, which are currently in use by the United States military. AR-15 was the original name for what became the militarily designated M16, the assault rifle first used by the U.S. in the Vietnam War. The name AR-15 is now used almost exclusively to refer to the semi-automatic (commercially available) civilian version(s) of the M16 and M4 assault rifles.&lt;br /&gt;
Standard AR-15 rifles accept detachable magazines of widely varying capacities, and have a pistol grip that protrudes beneath the stock. AR-15 rifles are highly configurable and customizable. They are commonly fitted with several accessories such as bipods, folding or collapsing stocks, threaded barrels for the attachment of a flash suppressor, and a rail system for the attachment of vertical grips, flashlights, laser sights, telescopic sights, etc.&lt;br /&gt;
The AR-15 consists of separate upper and lower receiver assemblies, which are attached with two through-pins and can be quickly interchanged with no tools. The upper receiver assembly is simply considered a part, and may be freely purchased and mail-ordered in most locations. This is a very attractive feature for enthusiasts, who often purchase a number of upper receivers (often in different calibers) and interchange them with the same lower receiver. However, one must be thoroughly familiar with firearms laws before doing this as it is possible to make an illegal configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:AR15earliervariant.jpg|thumb|right|500px|AR-15 Carbine with 20 round magazine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Planet Terror]] || [[Freddy Rodriguez]] || El Wray || With night-vision scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M4/M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|right|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above).]]&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|right|500px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|right|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The M4 Carbine is a 14.5&amp;quot; barreled select fire Assault Rifle.  It has a distinctive 'step down' in the barrel to allow for mounting the M203 grenade launcher. Many of them in the battlefield are customized with forearm rails (usually holding the AN/PEQ-2 IR designator, a vertical forward grip, sometimes a flashlight, or one of many types of rifle scopes and red-dot or reflex optics).  The M4 has three round burst capability, while the M4A1 has full auto fire capability. The very earliest M4s delivered to the U.S. Army had fixed carry handles and were known in Colt's catalog as the Model 777; however, soon after, the military started buying the Model 920, which featured a detachable carry handle, but continued to call these guns &amp;quot;M4s&amp;quot;. Contrary to popular misconception, the carry handles on most M4s and M4A1s are detachable, and most of these carbines are used with the carry handle removed, and a folding rear sight and optic being attached to the receiver instead. As far as the procurement program has always been concerned, the burst/auto capability is the only difference between an M4 and M4A1, however, more recently produced M4A1s also have a thicker barrel profile under the handguards along with a heavier buffer to slow the rate of fire, meaning that the weapon is more controllable during fully automatic firing and is less prone to overheating.&lt;br /&gt;
&lt;br /&gt;
What is confusing is that many civilian commercial makers of AR-15 style rifles call their 16&amp;quot; Carbine '''&amp;quot;The M4&amp;quot;'''.  Though there is no rule saying they can't name their gun whatever they want, the official M4 is the version used and originally issued by the U.S. Army and built by Colt.  Colt tried to sue other gun makers to stop using the term 'M4'  however, it was ruled that M4 refers to a '''type''' of firearm and Colt cannot copyright the term.  &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Air Force One]] || [[Gary Oldman]] || Ivan Korshunov || Fitted with C-More Sight, first film to feature the M4A1 || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Elya Baskin]] || Andrei Kolchak || Fitted with C-More sight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deep Impact]] ||  || U.S. Army soldiers || With M203 grenade launchers || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]] ||  || Child recruits || Fitted with C-More Sights and RIS foregrips || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cell]] ||  || FBI HRT members || Fitted with tactical light || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Security Area]] ||  || ROKA soldiers || Fitted with C-More sights || 2000&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[Black Hawk Down]] || [[Eric Bana]] || SFC Norm &amp;quot;Hoot&amp;quot; Gibson || Fitted with tactical flashlight and paint with desert camo, also anachronistic for the time period of the film || rowspan=&amp;quot;2&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta operator ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2009: Lost Memories]] ||  || JBI SWAT officers || Fitted with scope, rails, forward handgrips, tactical light and laser aiming devices || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steal]] ||  || SWAT officers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sum of All Fears]] ||  || U.S. military personnel || Fitted with Trijicon RX01 red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[XXX|xXx]] || [[Marton Csokas]] || Yorgi || Fitted with M68 Aimpoint scope, Beta-C mag and Surefire M900 weaponlight foregrip || rowspan=&amp;quot;3&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Jan Pavel Filipensky]] || Viktor || Fitted with M68 Aimpoint scope, Beta-C mag and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA commandos || Fitted with M68 Aimpoint scope and Surefire M500AB forend weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Ballistic: Ecks vs. Sever]] || [[Antonio Banderas]] || FBI agent Jeremiah Ecks || rowspan=&amp;quot;4&amp;quot; | One of the first films to feature the M4's newer 6-position (&amp;quot;LE&amp;quot;) collapsible stock || rowspan=&amp;quot;4&amp;quot; | 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Lucy Liu]] || Agent Sever&lt;br /&gt;
|-&lt;br /&gt;
| [[Gregg Henry]] || Robert Gant&lt;br /&gt;
|-&lt;br /&gt;
|  || DIA agents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Tears of the Sun]] || [[Bruce Willis]] || LT A.K. Waters || Fitted with back up iron sight, Aimpoint M68 CCO, D-LAP laser sight, and RIS fioregrip || rowspan=&amp;quot;4&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Cole Hauser]] || James &amp;quot;Red&amp;quot; Atkins || [[Bruce Willis]]'s M4A1&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Messner]] || Kelly Lake || Fitted with back up iron sight, Aimpoint M68 CCO, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Chad Smith]] || Jason &amp;quot;Flea&amp;quot; Mabry || Fitted with stock cheek pad, carry handle, Combat Military Optics LTD Marksman Series Model 100, and suppressor&lt;br /&gt;
|-&lt;br /&gt;
| [[Dreamcatcher]] ||  || Soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X2: X-Men United]] ||  || Col. Stryker's men || Fitted with RIS foregrips, tactical flashlights and laser pointers || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In-Laws, The (2003)|The In-Laws]] || [[David Suchet]] || Jean-Pierre Thibodoux ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[2 Fast 2 Furious]] ||  || U.S. Customs agents || Fitted with WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || Carter's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]] ||  || U.S. Army soldiers || Fitted with Trijicon ACOG scopes, AN/PEQ-2 IR designators, WeaponLights, and RIS foregrips || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Terminator 3: Rise of the Machines]] || [[Nick Stahl]] || John Conor || Fitted with C-More sight and M26 MASS || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || S.W.A.T. officers || Fitted with C-More sights and Surefire M500AB weaponlight&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Bad Boys II]] || [[Yul Vasquez]] || Det. Reyes || Fitted with M68 Aimpoint scope, Surefire M500AB forend weaponslight and laser pointer || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
|  || TNT members || Fitted with M68 Aimpoint scopes, M500AB forend weaponslights and laser pointers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[S.W.A.T.]] || [[Jeremy Renner]] || Brian Gamble || rowspan=&amp;quot;3&amp;quot; | Fitted with ACOG compact scope and Surefire M500AB weaponlight || rowspan=&amp;quot;3&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[L.L. Cool J]] || Officer Deacon 'Deke' Kay&lt;br /&gt;
|-&lt;br /&gt;
| [[Colin Farrell]] || Officer Jim Street&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]] || [[Robbie Gee]] || Kahn || Fitted with a scope and Surefire M500AB weaponlight || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saving Jessica Lynch]] ||  || U.S. Marines and Army Rangers || Fitted with RIS foregrips, Aimpoint sights, ACOG scopes, laser pointers and tactical flashlights || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]] ||  || FBI SWAT ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 3]] ||  || U.S. Marines || Fitted with AN/PEQ-2 IR designators and RIS foregrips || 2004&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Cube Zero]] ||  || Soldiers ||  || 2004 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[American Soldiers: A Day in Iraq]] || [[Zan Calabretta]] || SGT Delvecchio || rowspan=&amp;quot;2&amp;quot; | Fitted with A.R.M.S. SIR system, Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaun Taylor]] || SGT Ron Stalker&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Belisaro]] || PFC Johnson || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCO, RIS foregrip and SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Gilbank]] || PFC Aikens&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Hostage (2005)]] ||  || LAPD SWAT officers || Fitted with Trijicon TA38 ACOG scope and WeaponLights || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
|  || Fake FBI SWAT operators ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interpreter, The|The Interpreter]] || Various || Secret Service Uniformed Division ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[XXX: State of the Union|xXx: State of the Union]] || [[Scott Speedman]] || Agent Kyle Steele || Fitted with aforementioned weaponlight and a Leupold CQ/T scope || rowspan=&amp;quot;4&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Xzibit]] || Zeke || fitted with a [[M26 MASS]]&lt;br /&gt;
|-&lt;br /&gt;
|  || NSA security forces || Fitted with Surefire M500AB forearm weaponlights&lt;br /&gt;
|-&lt;br /&gt;
|  || S.W.A.T. officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]] || Various || Company Men members ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman Begins]] || Various || GCPD SWAT officers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island, The|The Island]] ||  || Gunman || Fitted with carry handle, Trijicon ACOG scope, and Magpul stock || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter 2]] ||  || Miami S.W.A.T. member ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane (2005)|Painkiller Jane]] ||[[Emmanuelle Vaugier]]||Capt. Jane Elizabeth Browning || .||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Divergence]] || [[Daniel Wu]] || Coke || airsoft replica || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Times]] || [[Christian Bale]] || Jim Davis || RIS fore-grip and M68 Aimpoint scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inside Man]] || Various || NYPD ESU officers || Fitted with Aimpoint CompM2 red dot sights, WeaponLights and RIS foregrips. || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sentinel]] ||  || CAT operator || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: Death in Paradise]] || [[Kohl Sudduth]] || Officer Simspon || Fitted with M68 Aimpoint scope || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]] || [[Keri Russell]] || IMF agent Lindsey Ferris || Fitted with Trijicon ACOG scope and rail covers || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Children of Men]] || [[Chiwetel Ejiofor]] || Luke || Fitted with M203 Grenade Launcher, tactical light and AN/PEQ-2 IR designator || rowspan=&amp;quot;2&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
|  || 'Fish' gunman || Fitted with Elcan optical sight&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassin in Love]]'' || [[Nikolaj Coster-Waldau]] || Bjorn || w/ suppressor, laser, bipod, ACOG||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Rider]] ||  || SWAT officers || Fitted with optical sights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Shooter]] || [[Mark Wahlberg]] || GySgt. Bob Lee Swagger || Fitted with Aimpoint M68 CCO, EOTech Holographic sight with 4x magnifier scope, and rail covers || rowspan=&amp;quot;4&amp;quot; |2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || SWAT officers ||&lt;br /&gt;
|-&lt;br /&gt;
|  || Mercenaries || Fitted with Aimpoint M68 CCOs, AN/PVS-14 NVG sights, and rail covers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet Terror]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spider-Man 3]] ||  || NYPD ESU officers || Fitted with Aimpoint CompM2 and SureFire M500AB WeaponLights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[28 Weeks Later]] || [[Jeremy Renner]] || SGT Doyle || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight, ERGO grip, CAA CBS CAR telescoping stock, PVS-14 NVG sight, also lacking front iron sight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rose Byrne]] || MAJ Scarlet&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army personnel || Fitted with carry handles, Aimpoint M68 CCOs, Trijicon TA01NSN 4x32 ACOG scopes, AN/PEQ-2 IR designators, tactical flashlights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |''[[Live Free or Die Hard]] || [[Yorgo Constantine]] || Russo || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, and SureFire M900A WeaponLight || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI agents and HRT || Fitted with rear BUIS, Aimpoint M68 CCO, AN/PEQ-2 IR designator, RIS foregrips, and TLR-1 WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
|  || Security guards || Same as above&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Transformers]] ||  || SOCCENT personnel || rowspan=&amp;quot;2&amp;quot; | Fitted with ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips and camouflage paint schemes || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Delta team&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]] ||  || S.W.A.T. teams and U.S. military personnels || Fitted with M68 Aimpoint scopes and RIS foregrips || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[In the Valley of Elah]] || [[Wes Chatham]] || CPL Steve Penning ||  || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers || Fitted with various attachments&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saw IV]] ||  || SWAT officers || Fitted with SureFire Universal WeaponLights and RIS foregrips || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Lions for Lambs]] || [[Derek Luke]] || Arian Finch || Fitted with ACOG scope || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Peña]] || Ernest Rodriguez || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
| || U.S. Army Rangers || With ACOG scope&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Redacted]] || [[Ty Jones]] || MSG Sweet || Fitted with Trijicon TA31F 4x32 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Stewart Sherman]] || SPC B.B. Rush || Fitted with Trijicon TA338 ACOG scope, and M203 Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Kel O'Neill]] || PV2 Gabe Blix || Fitted with Trijicon TA338 ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cloverfield]] ||  || U.S. Army soldiers || Fitted with M68 Aimpoint red dot scopes and AN/PEQ-2 IR designators || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Stop-Loss]] || [[Channing Tatum]] || SGT Steve Shriver || Fitted with old-style stock, Trijicon TA11 3.5x35 ACOG scope, AN/PEQ-2 IR designator, KAC railed handguard, WeaponLight, and a SureFire M900 WeaponLight foregrip. || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Incredible Hulk, The (2008)|The Incredible Hulk (2008)]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[The Hurt Locker]] || [[Jeremy Renner]] || SFC William James || Fitted with M68 Aimpoint red dot scope, tactical weaponlight, RIS foregrip and flip-up rear iron sights || rowspan=&amp;quot;3&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Mackie]] || SGT J.T. Sanborn || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, weaponlight, RIS foregrip and flip-up rear iron sights&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Geraghty]] || SPC Owen Eldridge || Fitted with M68 Aimpoint scope, tactical weaponlight and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]] ||  || Navy SEALs || with suppressors, optics, and M203A1 launchers || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Knight, The|The Dark Knight]] ||  || GCPD SWAT officers || Fitted with C-More red dot sights, M900 SureFire WeaponLights, and RIS foregrips || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]] ||  || Guerrilla Forces || Fitted with M68 Aimpoint scope, RIS foregrip and ACOG scope || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]] || [[Vin Diesel]] || Toorop ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Body of Lies]] ||  || U.S. Army soldiers || Fitted with EOTech Holographic sights, Trijicon ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Specialist Firearms Officer || Fitted with SureFire WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (2008)|Max Payne]] ||  || Corrupt SWAT || Fitted with Trijicon ACOG scope, WeaponLight, and laser sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Resident Evil Degeneration]] ||  || Greg || Fitted with back up iron sight and tactical WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Marines || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher: War Zone]] || [[Ray Stevenson]] || Frank Castle || Fitted with KAC Quad-rails, a C-More red dot optic, an M4-2000 by Advanced Armament Corp suppressor and a short version of the AG36 grenade launcher || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines: Colombia]] ||  || US Navy SEALs || Fitted with Trijicon ACOG, AN/PEQ-2 IR designator, RIS foregrip and tactical flashlight || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Objective, The|The Objective]]'' || [[Jonas Ball]] || CIA Agent Benjamin Keynes || Fitted with Aimpoint M68 CCO, AR-15 Sporter II lower receiver, and SureFire M900 WeaponLight || rowspan=&amp;quot;5&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew R. Anderson]] || CW Wally Hamer || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and KAC vertical foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || SGT Vincent Degetau || rowspan=&amp;quot;3&amp;quot; | Fitted with Aimpoint M68 CCO, KAC M4 RAS handguard, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RM Equipment M203PI Grenade Launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Hunter]] || SGT Tim Cole&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael C. Williams]] || SGT Trinoski&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[A Dangerous Man]] || [[Jerry Wasserman]] || Sgt. Ritchie ||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese thugs || Non-firing dummy used in one shot&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]] || Various || French police ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Fast and Furious]] || [[Paul Walker]] || Brian O'Connor || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint CompM2 red dot sights, SureFire M500AB WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taking of Pelham 123, The (2009)| The Taking of Pelham 123 (2009)]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]] || [[Channing Tatum]] || Duke || Fitted with SureFire Universal WeaponLight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[31 North 62 East]] ||  || SAS commandos ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Surrogates]] || [[Michael Cudlitz]] || Colonel Brendon || rowspan=&amp;quot;3&amp;quot; | Fitted with rear back up iron sights, C-More red dot sights, and RIS foregrips || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || US Army soldier&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI HRT&lt;br /&gt;
|-&lt;br /&gt;
| [[Men Who Stare At Goats, The|The Men Who Stare At Goats]] ||  || Private security contractor || Fitted with carry handle and an unknown scope || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Armored]] ||  || Bank Guards ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers (2009)]] ||  || U.S. Marines || Fitted with various accessories. || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Marine 2, The|The Marine 2]] || [[Ted DiBiase Jr.]] || Sgt. Joe Linwood || Fitted with EOTech Holographic sight. || rowspan=&amp;quot;3&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || Linwood's spotter || Fitted with Aimpoint M68 CCO and RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
|  || Rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break: The Final Break]] || || SWAT || with weaponlight || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Go Fast]]'' || Jean Michel Fête  || Méco||  || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|| ||  || Fitted with old stock&lt;br /&gt;
|-&lt;br /&gt;
|| || Drug dealer ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Book of Eli, The|The Book of Eli]] || [[Michael Gambon]] || George ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]||  ||  || unidentified version with folded bipod, scope and silencer in weapons cache || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Infierno]]||  ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edge of Darkness]] ||  || S.W.A.T. officers || Fitted with EOTech Holographic Sights and WeaponLights. || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Dear John]] || [[Channing Tatum]] || SGT/SSG John Tyree || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and RIS foregrip, also paint with desert camo. || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Special Forces soldiers || Fitted with Aimpoint M68 CCOs, Trijicon 4x32 ACOG scopes, AN/PEQ-2 IR designators, RIS foregrips, and paint with desert camos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Paris With Love]] ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crazies, The (2010) |The Crazies]] ||  || U.S. Army soldiers and an infected hunter || Fitted with M68 Aimpoint red dot &amp;amp; ACOG scopes, AN/PEQ-2 IR designator, RIS foregrip and weaponlight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brooklyn's Finest]] ||  || NYPD ESU officer ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Green Zone]] || [[Matt Damon]] || CWO Roy Miller ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || MET-D soldier || Fitted with ACOG scope and flashlight&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]] ||  ||  || Fitted with Trijicon ACOG scopes and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 2]] ||  || USAF airmen || Fitted with rear BUISs, Aimpoint red dot sights, WeaponLights, and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[MacGruber]] ||  || MacGruber's old crew ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || Von Cunth's henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Animal Kingdom]] ||  || Victorian Police Officers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The A-Team (2010)|The A-Team]] || [[Liam Neeson]] || Hannibal || Fitted with CTR stock || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bradley Cooper]] || Face || Fitted with CTR stock&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]] ||  || U.S. Army || Fitted with EOTech Holographic sights and WeaponLights || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight and Day]] ||  || Federal agent ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]] ||  || Various ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Salt]] ||  || US Army soldiers ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || CIA agents ||&lt;br /&gt;
|-&lt;br /&gt;
|  || NYPD ESU officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Other Guys, The|The Other Guys]] ||  || NYPD ESU officer || Fitted with EOTech Holographic sight and WeaponLight || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stranger]] ||[[Steve Austin]] || The Stranger || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Takers]] || [[Paul Walker]] || John Rahway ||  || rowspan=&amp;quot;4&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Idris Elba]] || Gordon Cozier ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Ealy]] || Jake Attica ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Brown]] || Jesse Attica ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Town, The|The Town]] || [[Jeremy Renner]] || James &amp;quot;Jem&amp;quot; Coughlin ||  || rowspan=&amp;quot;3&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
|  || BPD SWAT officers || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
|  || FBI SWAT agents || Fitted with various accessories&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2]] ||  || BOPE Officers and militia members ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)|Red]] ||  || FBI SWAT agents || Fitted with EOTech 552 Holographic sights, WeaponLights and RIS foregrips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Line: The Exodus of Charlie Wright]] || [[Gary Daniels]] || Michaels ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Battle: Los Angeles]] || [[Aaron Eckhart]] || SSgt. Michael Nantz || rowspan=&amp;quot;3&amp;quot; | Fitted Magpul rear back iron sights, Trijicon TA31F 4x32 ACOG scopes, AN/PEQ-15 IR designators, SureFire Universal WeaponLight, and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Ramon Rodriguez]] || 2ndLt. William Martinez&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Marines&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Rodriguez]] || TSgt. Elena Santos || Fitted with Magpul rear back iron sight and Trijicon TA31F 4x32 ACOG scope, also with and without OKC-3S bayonet&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Memorial Day]] || [[Johnathan Bennett]] || SSG. Kyle Vogel || rowspan=&amp;quot;4&amp;quot; | With M68 Aimpoint scope, AN/PEQ-IV IR designator and RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Corby Kelly]] || Derek Lodermeier &lt;br /&gt;
|-&lt;br /&gt;
| [[Chris LeFevere]] || Specialist Josh Berg &lt;br /&gt;
|-&lt;br /&gt;
|  || 34th Infantry Division Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thor]] ||  || S.H.I.E.L.D. guards ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tower Heist]]'' ||  || FBI agents || w/EOTech holosights and tactical lights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contagion]] ||  || U.S. Army National Guard ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hanna]]'' || || CIA SOG operatives || Fitted with Aimpoint red dot sights, folding front sights, Surefire lights, and an M203 grenade launcher; also seen in stock footage on television || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flypaper]] ||  ||  || Fitted with foregrips, ACOG sights, and mounted flashlights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Gang Story (Les Lyonnais)]] ||  || Lyons police officer ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red State]] || [[Marc Blucas]]  || ATF sniper || Fitted with an unknown scope || rowspan=&amp;quot;3&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[James Parks]] || Mordechai ||&lt;br /&gt;
|-&lt;br /&gt;
|  || ATF agents ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Very Harold &amp;amp; Kumar 3D Christmas]]'' || [[Elias Koteas]] || Sergei Katsov ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Emergency]]'' ||  || US Soldier ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[The Viral Factor]] ||   || PASKAL commandos  || With Aimpoint CompM4 red dot sights  || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|Background extras || IDC agents ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Andy On]]|| Sean Wong || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]] ||  || U.S. Navy SEALs || Various attachments, including: SOPMOD Crane Stocks, Aimpoint CompM4 red dot sights, EOTech 553 Holographic sights, SureFire Universal WeaponLights, RIS foregrips, and AN/PEQ-15 IR designators || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Battleship (2012)|Battleship]] || [[Taylor Kitsch]] ||  Lt. Alex Hopper || rowspan=&amp;quot;2&amp;quot; | Fitted with Trijicon ACOG scopes, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Rihanna]] || Petty Officer (GM2) Raikes&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Avengers, The (2012)|The Avengers (2012)]] ||  || S.H.I.E.L.D. agents || Fitted with EOTech MPO II 3x magnifiers, EOTech XPS Holographic sights, laser modules, WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers || Fitted with EOTech Holographic sights, WeaponLights, and RIS foregrips&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[G.I. Joe: Retaliation]]'' ||  || G.I. Joes ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Cobra Vipers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Spider-Man, The|The Amazing Spider-Man]] ||  || NYPD ESU Officers || Fitted with Aimpoint M68 CCOs, SureFire WeaponLights, and RIS foregrips || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[August. Eighth]] ||  || Georgian soldiers ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[Red Dawn (2012)|Red Dawn]]''|| [[Jeffrey Dean Morgan]]  || Lt. Col. Andrew Tanner ||  rowspan=&amp;quot;2&amp;quot;| With ACOG scope, taclight, and suppressor || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Kenneth Choi]] ||Cpl. Smith&lt;br /&gt;
|-&lt;br /&gt;
|| [[Matt Gerald]] ||Sgt. Hodges || With EOTech Sight and Surefire M900 foregrip &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || || US Marines || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Secret paramilitary squad ||  Some with fitted [[Cobray 37mm Launcher]]  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Mark Chao]] || Ying-xiong Wu ||with fitted [[Cobray 37mm Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] '' ||  ||Robber ||with a tactical flashlight forward hand grip|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Jason Flemyng]] ||Rob Hart |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' ||  ||Sectragon PMC's |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]] '' || [[Mikael Persbrandt]] ||Carl Hamilton |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold War]]'' || [[Andy On]] || Michael Shek || With foregrip, Magpul CTR stock and Aimpoint sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Daniel Cudmore]] || Lincoln ||with/without stock  || rowspan=&amp;quot;4&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Keith Woulard]] ||Diggs &lt;br /&gt;
|-&lt;br /&gt;
|| [[Tim J. Smith]] ||Rondo &lt;br /&gt;
|-&lt;br /&gt;
|| [[Travis Fimmel]] ||McQueen &lt;br /&gt;
|-&lt;br /&gt;
|''[[Maximum Conviction]]'' ||  || Numerous  Characters || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Casa de mi Padre]]'' || [[Diego Luna]] || Raul Alvarez ||  || rowspan=&amp;quot;2&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||  || Henchman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suave Patria]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on a Ledge]]'' ||  || NYPD ESU officers || w/optics, tac lights || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[This Means War]]'' || [[Chris Pine]]  || FDR || rowspan=&amp;quot;2&amp;quot; | deleted scene, w/ ACOG, light, foregrip|| rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
||[[Tom Hardy]] || Tuck &lt;br /&gt;
|-&lt;br /&gt;
||  || henchman ||  alternate scene&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Osombie]]'' ||  ||  || multiple attachments || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stolen]]'' ||  || FBI SWAT  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warm Bodies]]''||||Military survivors||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | ''[[White House Down]]'' ||  || Secret Service agents ||  || rowspan=&amp;quot;3&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||||Mercenaries||With EOTech sights and iron sights&lt;br /&gt;
|-&lt;br /&gt;
||||Delta Force commandos||With EOTech sights&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We're the Millers]]''||||DEA SWAT||||2013&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[The Heat]]'' || [[Peter Weireter]] || FBI SWAT Team Leader ||  || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
||  || FBI SWAT ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] ||  || US military personnel || With &amp;amp; without ELCAN scope, AN/PEQ-2 IR designator, &amp;amp; M203 grenade launcher || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Crime Scene Investigation]] ||  || LVPD SWAT officers || With Surefire M500AB weaponlights and M68 Aimpoint red dot scopes || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] || [[Keifer Sutherland]] || Agent Jack Bauer || With ACOG scope, EOTech red dot sight, AN/PEQ-2 IR designator, RIS foregrip, Pentagonlight MD3R weaponlight, 20 &amp;amp; 30-round magazines, M68 Aimpoint red dot &amp;amp; AN/PVS-17 night-vision scopes || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || CTU Tactical Team members || With M68 Aimpoint red dot scopes, RIS foregrips, Surefire M500AB &amp;amp; Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] || [[Sarah Clarke]] || Nina Myers || With ACOG scope, AN/PEQ-2 IR designator, RIS foregrip, and 20-round magazine || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 4|24]] || [[Mary Lynn Rajskub]] || Chloe O'Brian || With Surefire Universal weaponlight || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2|24]] ||  || Coral Snake Commandos || With ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 3|24]] ||  || Delta 3 members || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24]] ||  || US Marines || With M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and Surefire Universal weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || LAPD SWAT officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 5|24]] ||  || US Customs officers || With Surefire M500AB weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || US Navy SEALs || With EOTech red dot sights, M68 Aimpoint red dot scopes, AN/PEQ-2 IR designators, and M203 grenade launchers || 2007-2008&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 7|24]] ||  || FBI agents || With EOTech red dot sights, RIS foregrips, Surefire Universal weaponlights, with &amp;amp; without brass catchers || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 8|24]] ||  || NYPD ESU officers ||  || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] ||  || Miami PD SWAT officers || With EOTech red dot sights, Surefire Universal weaponlights, and ACOG scopes || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Browncoats ||  &amp;quot;The Message&amp;quot; (S01E12) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]]|| [[Melina Kanakaredes]] || Det. Stella Bonasera || With M68 Aimpoint red dot scope, Surefire Universal weaponlight, and RIS foregrip  / &amp;quot;Snow Day&amp;quot; || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] ||  || NYPD ESU officers ||  || 2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
| [[The Closer]] || [[Jon Tenney]] || FBI Special Agent Fritz Howard ||.||2005-2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Over There]] || [[J. Lamont Pope]] || LT &amp;quot;Mad Cow&amp;quot; Taylor || rowspan=&amp;quot;7&amp;quot; | Fitted with carry handles, KAC railed handguards with KAC rail covers, AN/PEQ-2 IR designators, and KAC RIS foregrips || rowspan=&amp;quot;9&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Stamberg]] || LT Alexander &amp;quot;Underpants&amp;quot; Hunter&lt;br /&gt;
|-&lt;br /&gt;
| [[Erik Palladino]] || SSG Chris &amp;quot;Scream&amp;quot; Silas&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Henderson]] || PFC Bo &amp;quot;Texas&amp;quot; Rider, Jr.&lt;br /&gt;
|-&lt;br /&gt;
| [[Omid Abtahi]] || PFC Tariq Nassiri&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Iraqi civilian&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Robinson]] || PV2 Avery &amp;quot;Angel&amp;quot; King || Fitted with Trijicon 4x32 ACOG scope, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, and a KAC RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Cudlitz]] || COL Ryan || Fitted with Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, suppressor, KAC RIS foregrip, and a desert camo scheme&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot; | [[Ultimate Force - Season 4|Ultimate Force]] || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie || rowspan=&amp;quot;9&amp;quot;|Seen with various accessories including Aimpoint Mark III, M68 and 5000 red dot sights, AN/PEQ-2 lasers, suppressors, PRR pressel switches, RIS handguards, carry handle mounted gooseneck rails, [[Cobray CM203]] flare launchers and [[M203]] grenade launchers || rowspan=&amp;quot;9&amp;quot; | 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Heather Peace]] || Tpr. Becca Gallagher &lt;br /&gt;
|-&lt;br /&gt;
| [[Louis Decosta Johnson ]] || Cpl. Dave Woolston &lt;br /&gt;
|-&lt;br /&gt;
| [[Jamie Michie]] || Cpl. Finn Younger &lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Callis]] || Cpt. Patrick Fleming &lt;br /&gt;
|-&lt;br /&gt;
| [[John Schwab]] || Pincher&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin McDougall]] || McMullin &lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Dallas]] || Weaver&lt;br /&gt;
|-&lt;br /&gt;
| [[Justin Allder]] || Barbella&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[Prison Break - Season 1]] ||  || Guards ||  || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|  [[Rockmond Dunbar]] || Benjamin Miles &amp;quot;C-Note&amp;quot; Franklin || w/ weapon light&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 3]] ||  || Chopper Gunner|| ACOG and brass catcher || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Prison Break - Season 4]] ||  || S.A.R. Member||Holographic sight and weapon light || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] || [[D.B. Sweeney]] || Goetz || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlight, and RIS foregrip || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] ||  || Ravenwood mercenaries || With AN/PVS-17 night-vision &amp;amp; M68 Aimpoint red dot scopes, Surefire Universal weaponlights, and RIS foregrips || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]]||  || Fake Marines || With AN/PEQ-2 IR designators and M68 Aimpoint red dot scopes  / &amp;quot;Semper Fidelis&amp;quot; || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jericho]] ||  || AS Army soldiers || With ACOG scopes, Surefire Universal weaponlights, AN/PEQ-2 IR designator, and laser pointers || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Unit, The|The Unit]] || [[Dennis Haysbert]] || SGM Jonas Blane || Fitted with and without Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a RIS foregrip || rowspan=&amp;quot;4&amp;quot; | 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || SGT Mack gerhardt || Fitted with Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and a M203 grenade launcher&lt;br /&gt;
|-&lt;br /&gt;
| [[Wes Chatham]] || SSG Sam McBride || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, SureFire Universal wWaponLight, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || SGT Bob Brown || Fitted with Aimpoint M68 CCO, AN/PEQ-2 IR designator, and a RIS foregrip&lt;br /&gt;
|-&lt;br /&gt;
| [[Heroes]] ||  || US Special Forces || With Aimpoint M68 CCO, AN/PEQ-2 IR designators, Surefire Universal weaponlights, RIS foregrips, and laser pointers || 2006 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Pittsburgh PD SWAT officers || With Surefire Universal weaponlights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Primeval]]'' || [[Mark Wakeling]] || Cpt. Tom Ryan || Fitted with ACOG scopes, SureFire Universal WeaponLights, and RIS foregrips || rowspan=&amp;quot;2&amp;quot; | 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
|  || SAS soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' ||  || Police officer ||  || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[East West 101]]'' || || Australian Police - Tactical Operations Unit || || 2008-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' ||  || NSS SWAT and IRIS mercenaries || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' ||  || US Soldiers || With vertical grips, flashlights and ACOGs / &amp;quot;The End&amp;quot; (S05E04)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Glades, The|The Glades]]'' ||  || Police officer || With M68 Aimpoint red dot scope and RIS foregrip || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The - Season 1|The Walking Dead]]'' || [[Noah Emmerich]] || Dr. Edward Jenner || . || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The - Season 3|The Walking Dead]]'' ||[[Scott Wilson]]||Hershel Greene||&amp;quot;Seed&amp;quot; (S3E01)||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead - Season 3]]'' || [[Lauren Cohan]]||Maggie|| || 2010-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead - Season 3]]'' ||[[Lennie James]]||Morgan||&amp;quot;Clear&amp;quot; (S3E12)||2010-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' ||  || Detroit PD SRT || || 2010-2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || US Border guard || &amp;quot;Border&amp;quot; (S01E01) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]'' ||  || USAF guards || &amp;quot;Star Door&amp;quot; (S01E03) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Falling Skies - Season 2]]'' || [[Dale Dye]] || Col. Porter || &amp;quot;Death March&amp;quot; (S2E08) ||2011-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Promise, The|The Promise]]'' || || IDF soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 1]]'' ||  ||various characters||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elementary]]''|| ||NYPD ESU||||2012-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||||U.S. Navy personnel||||2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Last Resort]] ''||[[Scott Speedman]] || Lt. Cmdr Sam Kendal || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' |||| Police ||  (S01E06)||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || Mr. Rabbit's guards || episode 10|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]'' ||  || SWAT || episode 7|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Defiance (TV Series)|Defiance]]'' || [[Graham Greene]]  ||Rafe McCawley||With [[M203]] and ACOG  || rowspan=&amp;quot;2&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| ||Defiance residents||With and without [[M203]] and RIS  &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Following, The|The Following]]'' ||  || FBI SWAT || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]'' ||  ||various characters||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dino Crisis]]'' ||  || Fitted with red dot sight || Buttstock removed || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || &amp;quot;M4A1 Assault Rifle&amp;quot; || Fitted with various accessories ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. 3: Close Quarters Battle]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with FMJ or LTT rounds, Gemtech M4-96D suppressor, Beta C-mag, 4x Trijicon ACOG, Trijicon reflex sight or Aimpoint red dot sight ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parasite Eve II]]'' ||  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' || &amp;quot;M4A1&amp;quot; || Fitted with [[Knight's Armament Masterkey|KAC Masterkey]] ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' || Counter Terrorist || &amp;quot;Maverick M4A1 Carbine&amp;quot; ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 SOCOM&amp;quot; || Fitted with various accessories ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 2: Sons of Liberty]]'' ||  ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Force: Razor Unit]]'' ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' ||  || Available with and without [[M203 grenade launcher]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears (VG)]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Spec Ops M4&amp;quot; || Can fire in 3-round burst ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Task Force Dagger]]'' || &amp;quot;M4A1SD&amp;quot; || Fitted with Trijicon TA01 ACOG scope, suppressor, and KAC RIS foregrip ||  ||  2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 SD&amp;quot; || Can be fitted with various accessories ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead to Rights]]'' || &amp;quot;M4 Carbine Assault Rifle&amp;quot; ||  || Fitted with A2 fixed stock || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || &amp;quot;M4A1 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 SOPMOD&amp;quot; || Can be fitted with iron sights, Aimpoint M68 CCO, Trijicon RX01 reflex sight, Trijicon TA01NSN ACOG scope, Harris bipod, and a KAC QDSS-NT4 suppressor ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman 2: Silent Assassin]]'' || &amp;quot;M4 Rifle&amp;quot; ||  || Fitted with unusable scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Cutscene only || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Specialists, The|The Specialists]]'' ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' ||  ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Black Arrow]]'' || &amp;quot;M16 assault rifle&amp;quot; ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 2: The Fall of Max Payne]]'' || &amp;quot;M4 Carbine&amp;quot; ||  || Very slow rate of fully automatic fire || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  ||  || ||  2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Combat: Elite]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' ||  ||  || Featuring a non-stepped barrel || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Syphon Filter: The Omega Strain]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Spectrum Warrior]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Operations: Typhoon Rising]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO, KAC M4 RAS handguards, AN/PEQ-2 TPIAL designator, and KAC RIS foregrip ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Ops: Red Mercury]]'' || &amp;quot;Colt M-4 SOPMOD&amp;quot; || Fitted with Trijicon 4x32 ACOG/RMR scope, AN/PEQ-4 IR designator, KAC railed handgaurd with KAC rail covers, suppressor, and a KAC RIS foregrip. ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter Strike: Source]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries: Playground of Destruction]]'' || &amp;quot;Carbine&amp;quot; ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SWAT 4]]'' || M4A1 Carbine || Fitted with SureFire M500AB WeaponLights and KAC RIS foregrips. ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Winter]]'' ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoint M68 COO. ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Carbine&amp;quot; || Available with carry handles, Aimpoint M68 CCOs, Trijicon TA31F and TA31RCO 4x32 ACOG scopes, ITL MARS, Meprolight, EOTech Holographic sight, RIS foregrips, and Harris bipod ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon 2: Summit Strike]]'' || &amp;quot;A2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;A2 carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;A2 SD&amp;quot;&amp;lt;br&amp;gt;&amp;quot;A2 scoped&amp;quot; || Fitted with various accessions. ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six Lockdown]]'' ||  || &amp;quot;SR-4CQB&amp;quot; || Fitted with rear and front flip-up BUISs, KAC railed handgaurd with KAC rail covers, and a KAC Masterkey. || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry Instincts: Predator]]'' ||  || M4 Carbine || Fitted with C-More sight, suppressor, and camouflage paint scheme || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army: Rise of a Soldier]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with Trijicon RX01 reflex sight, Aimpoint M68 CCO, Trijicon 4x32 ACOG scope, AN/PEQ-2 IR designator (only on night missions), Harris bipod, suppressor, as well as forest, desert, and arctic camo schemes ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: The Game]]'' || &amp;quot;M4 Carbine&amp;quot; ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Spectrum Warrior: Ten Hammers]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Blood Money]]'' ||  || Non-stepped barrel ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row]]'' || &amp;quot;AR40 Xtnd&amp;quot; ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joint Task Force]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' ||  || with side-folding stock || Seen in a crate  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reservoir Dogs (VG)]]'' || &amp;quot;Assault Rifle&amp;quot; ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 2]]'' ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Front]]'' || &amp;quot;Colt M4A1&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  ||  || With ACOG or M68 Aimpoint red dot scopes, EOTech red dot sight, and AN/PEQ-2 IR designator (erroneously emitting visible red laser) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 CompM2&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 ACOG&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 QDS CompM2&amp;quot; ||  || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness, The]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Featuring standard 20-round magazine with 30-round capacity. ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Mission: Shock Force]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Fitted with Aimpoimt M68 red dot sight, and M203A1 grenade launcher ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Rock]]'' || &amp;quot;M4 Carbine&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Default appearance: Fitted with KAC railed handguard with KAC rail covers, and a KAC RIS foregrip.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: Available variates are with carry handle or with Aimpoint M68 CCO. ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blacksite: Area 51]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with EOTech Holographic sight, KAC railed handguard, and a dual magazines with erroneously 45-rounds capacity instead of 30. ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch: Dead Men]]'' ||  || Non-stepped barrel ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zombie Panic Source]]'' || &amp;quot;M4A1&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' ||  ||  || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two]]'' || M4A1 ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || &amp;quot;Carbine Rifle&amp;quot; || Carry handle removed ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' ||  ||  || Fitted with various attachments || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;M4 Custom&amp;quot; || Can be fitted with folding iron sights, suppressor, Aimpoint red dot sight, ACOG scope, SureFire WeaponLight, AN/PEQ-5 laser module, two types of RIS grips, Masterkey shotgun, and [[Heckler &amp;amp; Koch M320]] grenade launcher ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;M4A1&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;Maverick M4A1 Carbine&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World In Flames]]'' || &amp;quot;Carbine&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || &amp;quot;AR40 Xtnd&amp;quot; ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Confrontation]]'' || M4A1 ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Quantum of Solace (VG)]]'' || &amp;quot;TND-16&amp;quot; || Fitted with railed handgaurd and RIS foregrip (default build). Can be fitted with EOTech 551 Holographic sight, carry handle, and a suppressor ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Forces Corps]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[50 Cent: Blood on the Sand]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || &amp;quot;M4&amp;quot; || Fitted with Vltor Carbine Modstock, rear flip-up BUIS, Aimpoint M68 CCO, KAC railed handguard with KAC rail covers, and Magpul PMAG ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation (VG)|Terminator Salvation (VG)]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[InFamous]]'' ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Xtreme 2]]'' || &amp;quot;M4 - Auto&amp;quot; || Fitted with Aimpoint M68 CCO, KAC M4 RAS handguards with KAC rail covers, and a KAC RIS foregrip ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]'' || &amp;quot;M4 Colt&amp;quot; ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with carry handle and a RIS foregrip ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army 3]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with Aimpoint M68 CCO ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Heroes]]'' || &amp;quot;M16&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Tier 1 Elite M16&amp;quot; ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CCO SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 RCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 M203 Holo SD CAMO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 CCO&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A3 M203 RCO&amp;quot; ||  || Every variant of the weapon is erroneously modeled with A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Assault&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 CQB&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Night Ops&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Marksman&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1 Stealth&amp;quot; ||  || Every variant of the weapon is modeled with 2nd generation collapsible stock, and KAC M4 RAS handguards with KAC rail covers || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with red dot sight, EOTech 551 Holographic sight, Trijicon ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, FMJ rounds, and extended magazines || The weapon is modeled with PRI front and A.R.M.S. #40L rear BUISs, A.R.M.S. S.I.R. system, and (erroneously) A1 pistol grip || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || &amp;quot;M4&amp;quot; || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MAG]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Default appearance: Fitted with LMT SOPMOD Crane Stock, flip-up BUISs, and KAC railed handguard with KAC rail covers.&amp;lt;br&amp;gt;Optional: Can be fitted with EOTech 552 Holographic sight or Trijicon ACOG scope. ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]''|| &amp;quot;MfA1&amp;quot;|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2]]'' || &amp;quot;M4A1 Carbine&amp;quot; ||  || Unusable; seen on the cover, fitted with Trijicon TA31-RMR ACOG scope, AN/PEQ-15 ATPIAL designator, SureFire Universal WeaponLight, and KAC RIS foregrip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || &amp;quot;Assault Rifle&amp;quot; ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior]]'' ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firearms: Source]]'' || &amp;quot;M4-A1&amp;quot; || Fitted with carry handle, KAC railed handguard with KAC rail covers, and a KAC RIS foregrip. ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' ||  ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)]]'' || &amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4A1&amp;quot; || Fitted with flip-up iron sights, EOTech 556 Holographic sights, Trijicon 4x32 scopes, SureFire Universal WeaponLights, KAC QDSS-NT4 suppressors, RIS foregrips and AN/PEQ-2 laser designators ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with iron sights, EOTech Holographic sight, Trijicon TA31 ACOG scope, or [[M203 grenade launcher]] || The weapon is modeled with 3rd generation collapsible stock, KAC M4 RAS handguards with KAC rail covers ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle: Los Angeles (VG)|Battle: Los Angeles]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Various accessories in cutscenes, but shown without any in-game ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront]]'' || &amp;quot;M4 Rifle&amp;quot; || Can be fitted with iron sights, various optical sights, [[Knight's Armament Masterkey|KAC Masterkey]], and a suppressor. || The weapon is modeled with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkness II, The|The Darkness II]]'' || &amp;quot;Carbine&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with iron sights, Sightmark SureShot red dot sight, or EOTech Holographic sight || The weapon is modeled with Vltor modstock, Hogue pistol grip, and a KAC M4 RAS handguards with KAC tan rail covers; if choosing to use an optical sight, the gas block is removed; Errounsly firing 20 rounds from a 30-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' || &amp;quot;M4A1 Carbine&amp;quot; || Can be fitted with carry handle, Aimpoint M68 CCO, Trijicon TA31RCO ACOG scope, EOTech 551 Holographic sight, AN/PEQ-2 IR designator, SureFire Universal WeaponLight, and M203A1 Grenade Launcher ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || &amp;quot;M4A1&amp;quot;&amp;lt;br&amp;gt;&amp;quot;M4&amp;quot;&amp;lt;br&amp;gt;''(both variants are available in-game)'' || Can be fitted with iron sights, Trijicon RX01 reflex sight, EOTech 556 Holographic sight, Trijicon TA01NSN ACOG scope, ELCAN M145 MGO, infrared scope, KAC RIS foregrip, AN/PEQ-2 TPIAL designator, WeaponLight, heavy barrel, and a suppressor. || The weapon is modeled with Crane SOPMOD stock, KAC RIS handguards, M16A1-style flash hider, Hogue pistol grip, and a Magpul Ranger Plate || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' ||  ||  || Seen on a poster || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham City]]'' || &amp;quot;M4A1 Carbine&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with SureShot reflex sight, EOTech XPS Holographic sight, EOTech MPO III magnifier, Trijicon TA31F ACOG scope, thermal scope, suppressor, [[Knight's Armament Masterkey|KAC Masterkey]], heartbeat sensor, and extended magazines || The weapon is modeled with Magpul MOE Carbine Stock, customized charging handle, rear and front flip-up BUISs, KAC M4 RAS handguards with KAC rail covers, RIS foregrip, (erroneously) A1 pistol grip, and a 20-round STANAG magazine with Magpul loop || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row: The Third]]'' || &amp;quot;AR-55&amp;quot; || Fitted with various accessories ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday: The Heist]]'' || &amp;quot;AMCAR-4&amp;quot; ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' || &amp;quot;M4A1&amp;quot; || Fitted with flip-up rear iron sight (gameplay) and carry handle (buy-menu). ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || &amp;quot;Assault Rifle&amp;quot; || Fitted with Aimpoint red dot sight ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prototype 2]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || M4A1 Carbine || Fitted with various accessories ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || &amp;quot;M4A1&amp;quot; || Can be fitted with various accessories ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Mesa]]'' ||  ||with M203 grenade launcher  ||cut weapon  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' ||  ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last of Us, The|The Last of Us]]''||||||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA Tactics]]'' || M4A1 ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]''||||||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Arkham Knight]]''||||||||2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame, The UFO Movie]] || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ga-rei: Zero]] || 1st Division operators || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]] ||American SOF operators ||  outfitted with various SOPMOD accessories|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom of Inferno]] ||Ein||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom of Inferno]] ||Zwei||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hanasaku Iroha]] ||||  outfitted with various SOPMOD accessories|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Yura Yamato || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M4/M4A1 with M203 Grenade Launcher ==&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|right|500px|M4A1 carbine 5.56x45mm with [[M203|M203A1 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|right|500px|M4A1 carbine 5.56x45mm with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher 40mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Impact]] ||  || U.S. Army soldiers ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Boondock Saints, The|The Boondock Saints]] ||  ||  || Seen in armory || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Universal Soldier: The Return]] || [[Jean Claude Van Damme]] || Luc Deveraux || Fitted with C-More red dot sight and SureFire Universal WeaponLight || rowspan=&amp;quot;2&amp;quot; | 1999&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army Rangers || Fitted with C-More red dot sights and SureFire Universal WeaponLights&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Proof of Life]] || [[David Caruso]] || Dino ||  || rowspan=&amp;quot;2&amp;quot; | 2000&lt;br /&gt;
|-&lt;br /&gt;
|  || Uptown 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sum of All Fears, The|The Sum of All Fears]] ||  || U.S. Marine || With Trijicon RX01 red dot sight || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Tears of the Sun]] || [[Eamonn Walker]] || Ellis &amp;quot;Zee&amp;quot; Pettigrew || Fitted with back up iron sight and Aimpoint M68 CCO || rowspan=&amp;quot;2&amp;quot; | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Francis]] || Danny &amp;quot;Doc&amp;quot; Kelley || Fitted with back up iron sight and Aimpoint M68 CCO&lt;br /&gt;
|-&lt;br /&gt;
| [[Punisher, The (2004)|The Punisher]] || [[Thomas Jane]] || Frank Castle || With M68 Aimpoint red dot scope || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Blade: Trinity]] ||  || Vampire || With scope || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[War of the Worlds]] ||  || U.S. Army solders || Fiited with Aimpoint M68 CCOs, Trijicon ACOGs, C-More red dot sights, SureFire Universal WeaponLights, AN/PEQ-2 IR designators, and RIS foregrips || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] || [[Chad Michael Murray]] || PV2 Jordan Owens ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Children of Men]] || [[Chiwetel Ejiofor]] || Luke || Fitted with SureFire Universal WeaponLight and AN/PEQ-2 IR designator || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] ||  || U.S. Army soldier || Fitted with carry handle. || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Transformers]] || [[Tyrese Gibson]] || TSgt. Bobby Epps || Fitted with carry handle, Trijicon 4x32 ACOG scope and camo paint scheme || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Pat Mulderrig]] || Ranger || Fitted with carry handle, AN/PEQ-2 IR designator and camo paint scheme&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Redacted]] || [[Mike Figueroa]] || SGT Jim Vasques ||  || rowspan=&amp;quot;3&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Stewart Sherman]] || SPC B.B. Rush || Fitted with Trijicon TA338 ACOG scope and KAC railed handguard with KAC rail covers.&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Hitman (2007)]] || [[Henry Ian Cusick]] || Udre Belicoff ||  || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Russian Alpha commando || Fitted with ureFire Universal WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[Mist, The|The Mist]] ||  || U.S. Army soldier || Fitted with Trijicon 4x32 ACOG scope and AN/PEQ-2 IR designator || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo (2008)|Rambo]] || [[Jake La Botz]] || Reese || Fitted with carry handle, Trijicon 4x32 ACOG scope and camo paint scheme || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Resident Evil Degeneration]] ||  || Leon || Fitted with back up iron sight and an optical grenade sight || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Marine || Fitted with back up iron sight and an optical grenade sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator Salvation]] ||  || Human resistance fighters || With C-More red dot sights || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Transformers: Revenge of the Fallen]] ||  || N.E.S.T. soldiers || With M68 Aimpoint red dot scopes || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[G.I. Joe: The Rise of Cobra]] || [[Marlon Wayans]] || Wallace &amp;quot;Ripcord&amp;quot; Weems || Fitted with carry handle and WeaponLight || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Army soldier || Fitted with C-More red dot sight and SureFire Universal WeaponLight&lt;br /&gt;
|-&lt;br /&gt;
| [[District 9]] ||  || MNU mercenaries || Fitted with AN/PEQ-2 IR designators || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Brothers (2009)]] ||  || U.S. Marine ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[MacGruber]] || [[Will Forte]] || MacGruber ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Red (2010)]] ||  || Hitman ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | [[Battle: Los Angeles]] || [[Cory Hardrict]] || Cpl. Jason Lockett || rowspan=&amp;quot;3&amp;quot; | Fitted with Magpul flip-up rear BUISs, Trijicon TA01 4x32 ACOG scopes, KAC railed handguards, SureFire Universal WeaponLights, and AN/PEQ-15 IR designators. || rowspan=&amp;quot;3&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Will Rothhaar]] || Cpl. Lee Imlay&lt;br /&gt;
|-&lt;br /&gt;
|  || U.S. Marines&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Five]] ||  || U.S. Federal Agent || Fitted with EOTech Holographic sight. || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Memorial Day]] ||  || 34th Infantry Division soldiers || Fitted with M68 Aimpoint scope and AN/PEQ-IV IR designators || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Stargate: SG1]] || Various || US military personnel || Fitted with ELCAN scopes and AN/PEQ-1 IR designators || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Over There]] || [[Luke MacFarlane]] || PV2 Frank &amp;quot;Dim&amp;quot; Dumphy || rowspan=&amp;quot;2&amp;quot; | Fitted with carry handles and AN/PEQ-2 IR designators || rowspan=&amp;quot;2&amp;quot; | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | [[Unit, The|The Unit]] || [[Dennis Haysbert]] || Sgt.Maj. Jonas &amp;quot;Snake Doctor&amp;quot; Blane || rowspan=&amp;quot;2&amp;quot; | Fitted with various accessories || rowspan=&amp;quot;2&amp;quot; | 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| Various || U.S. Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot; | [[Generation Kill]] || [[Brian Wade]] || Capt. Craig &amp;quot;Encino Man&amp;quot; Schwetje || rowspan=&amp;quot;3&amp;quot; | Fitted with UTG railed handguards and AN/PEQ-4 IR designators || rowspan=&amp;quot;4&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Jon Huertas]] || Sgt. Antonio &amp;quot;Poke&amp;quot; Espera&lt;br /&gt;
|-&lt;br /&gt;
| [[Eric Kocher]] || Sgt. Rich Barrett&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander Skarsgard]] || SSgt. Brad &amp;quot;Iceman&amp;quot; Colbert || Fitted with AN/PVS-17 NVG sight, Trijicon TA01 4x32 ACOG scope '''(Episode 1 only)''', UTG railed handguard with UTG rail covers, and an AN/PEQ-4 IR designator&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 1]] || Various ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Used By'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs]] || U.S. Navy SEALs || &amp;quot;M4A1/M203&amp;quot; || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || U.S. Army soldiers ||  M4A1 Carbine&amp;lt;br&amp;gt;M4A1 SOPMOD || Can be fitted with carry handle, Aimpoint M68 CCO, Trijicon TA01NSN4x32 ACOG scope, Trijicon RX01 Reflex sight, Harris bipod, and a KAC suppressor || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || Israeli Defense Forces&amp;lt;br&amp;gt;U.S. Army || M4 Carbine&amp;lt;br&amp;gt;M4A1 Carbine || Available with Trijicon 4x32 ACOG scopes, ITL MARS sights, and EOTech Holographic sights || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA: Armed Assault]] || U.S. Army || M4 + M203&amp;lt;br&amp;gt;M4 + M203 CompM2&amp;lt;br&amp;gt;M4A1 ACOG + M203 || Available with carry handles, Aimpoint M68 red dot sight, Trijicon 4x32 ACOG scope, and suppressor || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Mission: Shock Force]] || U.S. Army || M4A1 Carbine || Fitted with Aimpoimt M68 CCO || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Confrontation]] || U.S. Navy SEALs || M4A1 || Can be fitted with various accessories || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Killing Floor]] || Demolition perk || &amp;quot;M4 203&amp;quot; || Fitted with Vltor Carbine Modstock, rear flip-up BUIS, KAC railed handguard with KAC rail covers, and Magpul PMAG || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || U.S. Marines&amp;lt;br&amp;gt;Private Military Company || M4A1 M203 RCO&amp;lt;br&amp;gt;M4A1 M203 Holo SD&amp;lt;br&amp;gt;M4A1 M203 Holo&amp;lt;br&amp;gt;M4A1 M203 SOPMOD SD CAMO || Available with carry handles, Aimpoint M68 CCOs, EOTech 551 Holographic sights, Trijicon 4x32 ACOG scopes, KAC suppressors, and AN/PEQ-2 IR designators || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint 2: Dragon Rising]] || U.S. Marines || &amp;quot;M4A1 (Assault)&amp;quot; || Fitted with carry handle, KAC railed handguard with KAC rail covers, and an AN/PEQ-2 IR designator || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Modern Warfare 2]] || Task Force 141&amp;lt;br&amp;gt;U.S. Army Rangers&amp;lt;br&amp;gt;Ultranationalist terrorist group || M4A1 Carbine || Can be fitted with iron sights, red dot sight, EOTech 551 Holographic sight, Trijicon ACOG scope, and suppressor || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint: Red River]] || U.S. Marines || M4A1 Carbine || Fitted with iron sights, Aimpoint M68 red dot sights, Trijicon TA31RCO-A4CP ACOG scopes, EOTech 551 Holographic sights, AN/PEQ-2 TPIAL laser designators, and SureFire Universal WeaponLights || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 3]] || U.S. Delta Force operators&amp;lt;br&amp;gt;U.S. Army soldiers || M4A1 || Fitted with Magpul MOE Carbine Stock, customized charging handle, rear and front flip-up BUISs, KAC railed handguard with KAC rail covers, RIS foregrip, M16A1 pistol grip, and a 20-round STANAG magazine with Magpul loop (default build). Can be fitted with SureShot reflex sight, EOTech XPS Holographic sight, EOTech MPO III 3x magnifier, Trijicon TA31F 4x32 ACOG scope, thermal scope, suppressor, M203 grenade launcher, KAC Masterkey, heartbeat sensor, and extended magazines || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|right|501px|Colt Model 933 with bayonet lug deleted - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|right|500px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|right|500px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The Colt Model 933 carbine is similar to the M4 carbine listed above, except with an 11.5&amp;quot; barrel as opposed to the 14.5&amp;quot; barrel on the M4. Aside from that, it has all the same features, including the removable carry handle/rear sight assembly. This has led some people (including Airsoft manufacturers) to nickname it the &amp;quot;M4 Commando&amp;quot; or &amp;quot;M4 CQB&amp;quot;, though these are not its official designations.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Harsh Times]] || [[Christian Bale]] || Jim Davis || Fitted with Aimpoint M68 CCO, AN/PEQ-2 TPIAL designator, SureFire Universal WeaponLight, and RIS foregrip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Home of the Brave]] ||  || US Army soldiers || Unrecognizable; could be M733s || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Transformers]] || [[Josh Duhamel]] || Captain William Lennox || Fitted with Vltor Clubfoot stock, Aimpoint M68 CCO and AN/PVS-17 night scope, SureFire M900 WeaponLight foregrip, AN/PEQ-2 TPIAL designator, and Phantom muzzle brake || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hancock]] ||  || Bank robber ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Quantum of Solace]] ||  || CIA SAD agents ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Crank: High Voltage]] ||  || Thug ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Salt]] ||  || CIA agents ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Across the Line: The Exodus of Charlie Wright]] || [[Gary Daniels]] || Michaels ||  || rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Bokeem Woodbine]] || Miller ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Coriolanus]] || [[Ralph Fiennes]] || Caius Martius Coriolanus || rowspan=&amp;quot;2&amp;quot; | Fitted with Aimpoint M68 CCOs, few are missing front iron sights || rowspan=&amp;quot;2&amp;quot; | 2011&lt;br /&gt;
|-&lt;br /&gt;
| Various || Roman Legionnaire soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Five]] || [[Paul Walker]] || Brian O'Conner || Fitted with KAC M4 RAS handguards || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Lockout]] ||  || SWAT officers || Fitted with Aimpoint M68 CCOs || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[End of Watch]] ||  || ICE agents || Fitted with EOTech sights, foregrips and Vltor Modstocks|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Pain &amp;amp; Gain]] ||  || Miami PD SWAT officers || Fitted with EOTech sights, Surefire M900 foregrips and AN/PEQ-2 IR designators || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dennis Haysbert]] || SGM Jonas &amp;quot;Snake Doctor&amp;quot; Blane || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || SFC Bobby &amp;quot;Cool Breeze&amp;quot; Brown || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || MSGT Mack &amp;quot;Dirt Diver&amp;quot; Gerhardt || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || SFC Charles &amp;quot;Betty Blue&amp;quot; Grey || [[Unit, The|The Unit]] / &amp;quot;Five Brothers&amp;quot;, &amp;quot;Play 16&amp;quot; || With EOTech red dot sight, Crane stock, RIS foregrip, and AN/PEQ-2 IR designator || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Spruell]] || Owen Lynch || [[Luther]] / Episode 2 || With scope || 2010&lt;br /&gt;
|-&lt;br /&gt;
| || Chicago PD officers || [[Chicago Code, The|The Chicago Code]] || With M68 Aimpoint red dot scopes, RIS foregrips, and Surefire Universal weaponlights || 2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ||ESU Officers||''[[CSI: NY]]''|| ||2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Anime Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]] || Dejima Refugees ||  || rowspan=&amp;quot;2&amp;quot;  |2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| American Soldiers || With futuristic furniture, cybernetic sights and [[M203 grenade launcher]]s&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Blood+]] || Lewis || rowspan=&amp;quot;2&amp;quot; | Fitted with EOTech Holographic sight and SureFire M900 WeaponLight foregrip || rowspan=&amp;quot;2&amp;quot; | 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| U.S. Special Forces soldiers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' ||  ||  || Promotional material only || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Condemned 2: BloodShot]]'' || &amp;quot;Assault Rifle&amp;quot; ||  || Fitted with Vltor Modstock, Tango Down BG-16 Battlegrip, 5.56mm Magpul, rear and front BUISs, a scope similar to the Trijicon TA31RCO ACOG, railed handguards with rail covers, custom gas block, and YMH flash hider || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Fallout: New Vegas]] || &amp;quot;Marksman Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;All American&amp;quot; || Can be modified with various upgrades || Both variants are fitted with ACOG scopes; the &amp;quot;Marksman Carbine&amp;quot; has black finish, whilst the &amp;quot;All American&amp;quot; has woodland camouflage finish, as well both lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)|GoldenEye 007 (2010)]] || &amp;quot;Terralite 3&amp;quot; || Available with iron sights, ACOG scope, EOTech Holographic sight, or a suppressor || The rear sight of the carry handle is missing || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagged Alliance: Back in Action]] || &amp;quot;M4 Carbine&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Jungle Ops CARB-15&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Night Ops CARB-15&amp;quot; ||  || The &amp;quot;M4 Carbine&amp;quot; is missing a rear iron sight and bayonet lug || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Payne 3]] || &amp;quot;M4&amp;quot; ||  || Local Justice DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CQB-R / Mk. 18 Mod 0==&lt;br /&gt;
[[File:Mk18.jpg|thumb|right|500px|Mk. 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|right|500px|Mk. 18 Mod 0 with 4-position stock and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk18SpecializedArmaments.jpg|thumb|right|500px|Mk. 18 Mod 0 with standard M4 handguard as sold by Specialized Armaments - 5.56x45mm]]&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|right|500px|Mk. 18 Mod 1 with Crane stock, RIS foregrip, and folding sights - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
An even shorter-barreled M4 Carbine, it has about a 10.5 inch barrel. The upper receiver, which is used on a regular M4 lower receiver, is designated CQB-R (Close Quarters Battle-Receiver), while the entire weapon system is designated as Mark 18 Mod 0 by the United States Navy. Used by Navy VBSS units, NCIS and Navy SEALs. It is another one of the weapons that fell under the 'M4 Commando' nickname as an airsoft gun.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || Major || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' ||  || gang member ||EOtech sight|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[The Viral Factor]] ||[[Jay Chou]]|| Jon Man || Mk.18 Mod 1 with Aimpoint sight and laser aiming module|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[The Losers]] |||| Various characters || With various accessories || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropic Thunder]] |||| Flaming Dragons guerrilla || With ACOG sight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiefer Sutherland]] || Jack Bauer || [[24 - Season 7|24]] / Season 7 &amp;quot;Episode 15 - 10:00 P.M. - 11:00 P.M.&amp;quot; || With Aimpoint M4 red dot sight, Aimpoint 3x Magnifier, Gemtech G5 suppressor, LaRue Tactical 7.0 railed handguard, Yankee Hill Mfg front &amp;amp; rear sights, DPMS Inc. 4-railed Gas Block, and Vltor Modstock || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| || British Soldiers || [[Torchwood]] / &amp;quot;Sleeper&amp;quot; || Fitted with EOtech sights, foregrips, and tactical flashlights || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Doug Rollins]] || Lead Alien sleeper agent || [[Torchwood]] / &amp;quot;Sleeper&amp;quot; || Fitted with EOtech sight, foregrip, and tactical flashlight || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] || As the &amp;quot;M4A1 CQB-R&amp;quot;, with Crane stock and LMT rear sight ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]]|| ||w/ various accessories ||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor (2010)|Medal of Honor]] || As M4 CQB-R Equipped with Various Accessories || SP only || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Global Offensive]] ||&amp;quot;M4A4&amp;quot;||With flip-up rear iron sights and free-float RAS handguard||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel Beats!]] || Yuri || with EOTech Holograhic sight, foregrip, custom stock, Beta C-Mag 100 rounds drum magazine (it probably held more though) ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Government Carbine==&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel, A2 upper reciever. Designed for law enforcement.&lt;br /&gt;
[[Image:R6520-A2Carbine.jpg‎|thumb|500px|right|Colt Model R6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|right|500px|Colt Model AR6520 &amp;quot;AR-15A2 Government Carbine&amp;quot; with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
[[File:AR15 Sporter II Lightweight.jpg|thumb|right|501px|Colt Model R6530 &amp;quot;AR-15A2 Sporter Lightweight&amp;quot; - 5.56x45mm. This rifle is a civilian version of the AR-15A2 Government Carbine, and is identical apart from the addition of a fixed stock and removal of the bayonet lug.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Ron Howard George]] || Deacon || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Leo Lee]] || Nakata || Sporter Lightweight with sniper scope || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Jeff Wincott]] || Alec McNeil || Sporter Lightweight  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Fire]] || [[Mimi Craven]] || Lynne Tolbert || Sporter Lightweight || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conspiracy Theory]] || [[John Schwartzman]] || Sniper || With night-vision scope, 20-round magazine, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast and the Furious, The|The Fast and the Furious]] ||  || L.A.P.D. SWAT officer || Sporter Lightweight version || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Squad 2 (Tropa de Elite 2)]] ||  || Militia member || Sporter Lightweight version || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] || [[Sal Landi]] || Sergeant Riske ||&amp;quot;We the People&amp;quot; (S2E01), with telescopic sight || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Rising 2]] || &amp;quot;M4&amp;quot; ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Black]] || &amp;quot;M16&amp;quot;  || has some kind of electronic device near the muzzle || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3 Tactical Carbine==&lt;br /&gt;
[[File:6721 Tactical Carbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|right|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel and a removable carry handle.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast and the Furious, The|The Fast and the Furious]] ||  || L.A.P.D. SWAT officer || With fixed A2 stock || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || &amp;quot;M4A1 Carbine&amp;quot;, &amp;quot;M4A1 Suppressed&amp;quot;, &amp;quot;M4A1 Grenadier&amp;quot;, and &amp;quot;M4A1 SOPMOD&amp;quot; || Tasco Red Dot reflex scope, Sightmark Sure Shot reflex sight, EOTech 552 holographic sight, Trijicon 4x32 ACOG, AN/PEQ-2A IR designator, M203 grenade launcher, M203 leaf sight. || Features full-auto fire, four-position collapsible stock, M16A1-style flash hider and pistol grip, KAC RIS handguard, KAC rail cover, KAC foregrip, and lacks the bayonet lug. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[GoldenEye 007 (2010)]] || &amp;quot;Terralite III&amp;quot; || Reflex sight, grenade launcher, ACOG, or laser aiming module || Carry handle is missing rear sight, attached optics remove front sight/gas block || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;M4A1&amp;quot; of the civilian world, this rifle has a 16&amp;quot; barrel (as opposed to the M4A1's 14.5&amp;quot;)  with step-cuts to attach a launcher such as an [[M203 grenade launcher]] and the [[Cobray 37mm Launcher]]. In films, this gun has been converted to full auto to trick viewers into believing it is an M4A1, earning it the nickname &amp;quot;M4gery&amp;quot;.&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|right|500px|Colt Law Enforcement Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:Colt LE6920 SOCOM.jpg|thumb|right|500px|Colt LE6920 SOCOM - 5.56x45mm.]]&lt;br /&gt;
[[Image:Colt_Law_Enforcement_Carbine.jpg|thumb|right|500px|Colt LE6940 Advanced Law Enforcement Carbine - 5.56x45mm.]]&lt;br /&gt;
[[File:ColtLE6920MP.jpg|thumb|right|500px|Colt Law Enforcement Carbine 6920 with Magpul stog, pistol grip, handguard, PMAG and MBUS Rear sights - 5.56x45mm]] &lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jack Ryan: Shadow Recruit]] ||  || NYPD ESU officers || with RIS handguards and EOTech red dot sights || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.: Firefight]] ||  || SWAT officers || With various accessories  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Without a Paddle: Nature's Calling]] || [[Todd A. Robinson]] || Overton ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[I Am Legend]] || [[Will Smith]] || Dr. Robert Neville || With ACOG scope and PentagonLight MD3R weaponlight || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Casino Royale]] ||  || Miami-Dade Police ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Background Extra || LAPD SWAT officer || [[NCIS: Los Angeles - Season 3|NCIS: Los Angeles]] / Season 3 Episode 10 - &amp;quot;The Debt&amp;quot; || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| || CIA agents || [[Covert Affairs - Season 2]] / Episode 3 - &amp;quot;Bang and Blame&amp;quot;, Episode 7 - &amp;quot;Half a World Away&amp;quot; || Fitted with Magpul MOE handguard, UBR stock and PMags|| 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Rob Stewart]] || Roan || [[Nikita (2010)]] / Season 2 Episode 6 - &amp;quot;343 Walnut Lane&amp;quot; || Fitted with Magpul MOE handguard, UBR stock and PMags || 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Patrick St. Esprit]] || Wayne Ramsey || [[Revolution - Season 1]]|| &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Derek Webster]] || Nicholas || [[Revolution - Season 1]] || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Graham Rogers]] || Danny Matheson || [[Revolution - Season 1]] || &amp;quot;The Stand&amp;quot; (S1E11) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Lauren Cohan]] || Maggie Greene || [[Walking Dead, The - Season 4|The Walking Dead - Season 4]] || &amp;quot;Too Far Gone&amp;quot; (S4E08) || 2013-2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎ |thumb|500px|Colt 9mm SMG aka ''Colt R0635'' - 9x19mm]]&lt;br /&gt;
[[Image:Colt R0991.jpg‎ |thumb|500px|Colt 9mm SMG aka ''Colt R0991'' with RIS handguard and folding rear sight - 9x19mm]]&lt;br /&gt;
[[Image:ColtR6450-9mmCarbine.jpg|thumb|500px|Colt 9mm Carbine aka (''AR-15A2 Sporter II carbine in 9mm'') also officially known as the ''Colt Model R6450'' - 9x19mm. This version is an R6450 barreled upper on a full auto R0635 lower for law enforcement.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seven Psychopaths]]'' || || Thugs || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Urban Justice]]'' || || Drug dealer's bodyguard || Model 633 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Collateral]] ||  || FBI Special Agent || With Surefire M500AB forend weaponlight || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[A Man Apart]] || [[Vin Diesel]] || DEA Agent Sean Vetter || With two magazines taped together 'jungle-style' || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Matrix Reloaded, The|The Matrix Reloaded]] ||  || Henchman ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX]] ||  || NSA commandos || With C-More red dot sights and Surefire M500AB forend weaponlghts || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX]] ||  ||  || Seen in GTO back seat armory, with C-More red dot sight and Surefire M500AB forend weaponlight || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' ||  || SWAT team ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Earth]] ||  || Human resistance fighters || With &amp;amp; without Colt DOE (Department Of Energy) upper recievers &amp;amp; [[M203 grenade launcher]]s || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Replacement Killers, The|The Replacement Killers]] || [[Chow Yun-Fat]] || John Lee || With &amp;amp; without silencer &amp;amp; scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Replacement Killers, The|The Replacement Killers]] ||  || Henchmen ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Siege, The|The Siege]] ||  || Black ops soldiers || With C-More red dot sights || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Spawn]] || [[Melinda Clark]] || Jessica Priest || With flammable chemicals canister, C-More red dot sight, and laser pointer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Peacemaker, The|The Peacemaker]] ||  || FBI Agent || With Surefire 9P weaponlight || 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnathan LaPaglia]] || Frank Parker || [[Seven Days]] / &amp;quot;Daddy's Little Girl&amp;quot; ||  || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Enter the Matrix]] || 9mm Carbine ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mk 12 Special Purpose Rifle ==&lt;br /&gt;
[[File:Early SPR.jpg|thumb|right|500px|SPR prototype with Leupold Mark 4 scope, Parker &amp;amp; Hale bipod, and suppressor - 5.56x45mm. This prototype of the SPR used an an earlier version of the PRI flip-up front BUIS, along with an earlier generation free-float handguard which had a smaller locking ring the same diameter as the tube, and subsequently the ARMS rail lacked the indent in the bottom edge present on later Mk 12 Mod 0 rifles.]]&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|right|501px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:MK12Mod1.jpg|thumb|right|500px|Mark 12 Mod 1 SPR with suppressor, 30-round magazine, Harris bipod, and Leupold Mark 4 scope - 5.56x45mm.]]&lt;br /&gt;
[[File:MK 12 Mod 1.jpg|thumb|right|500px|Mark 12 Mod 1 SPR with magazine removed, Leupold Mark 4 scope, magazine pouch, and Harris bipod deployed - 5.56x45mm.]]&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[28 Weeks Later]] ||  || Delta Sniper || With 30-round magazine.|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Live Free or Die Hard]] || [[Cyril Raffaelli]] || Rand || With silencer, brass catcher, AN/PEQ-2 IR designator, Surefire M900 weaponlight foregrip, and Leupold CQ/T scope || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Hitman]] ||  || Sniper || With AN-PEQ-2 IR designator, silencer, and Surefire M900 weaponlight foregrip || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Killers]] || [[Kevin Sussman]]  || Mac Bailey || With silencer, AN-PEQ-2 IR designator, and Surefire M900 weaponlight foregrip || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]''|| ||Secret paramilitary squad || Suppressed ||2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice - Season 5]]: &amp;quot;No Good Deed&amp;quot; || [[Gabrielle Anwar]]  || Fiona Glenanne || Suppressed || Dec 15, 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Used By'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || US Army faction || MK 12 MOD 0 Special Purpose Rifle (SPR) || Mod 0 variant, fitted with Leupold Mark 4 scope, Harris bipod, and detachable suppressor. || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon 2]] || Ghost Recon ||  || Incorrectly firing 6.8mm ammo || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || Mod 1 variant, with Leupold Mark 4 scope in LaRue Tactical SPR mount, Harris bipod, and optional suppressor || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA: Armed Assault]] || US Army designated marksmen || SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || USMC Force Recon marksmen || Mk12 SPR || Mod 0 variant, fitted with costume pistol grip and a Leupold Mark 4 scope. || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper: Ghost Warrior]] || The Ghost Warrior || &amp;quot;SR 25&amp;quot; || Mod 1 variant, fitted with Leupold Mark 4 scope, KAC Free-Float RAS, Harris bipod, and a suppressor. || 2010&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Commercial Copies of the M16 Rifle series=&lt;br /&gt;
Many of the guns seen as '''Colt''' model guns aren't Colt at all, but the many other manufacturer copies of the M16/AR-15 series of firearms.  The most common clones are the guns made by Bushmaster, PWA and Eagle Arms.  Though there are now many semi-automatic rifles made by companies like Panther DPMS and others, most of the Movie Prop houses acquired their guns before the 1990s.  So only the most common third party manufacturers will be seen.  Since it's difficult to determine which maker built the gun, for the sake of simplicity, the rifle variants in movies will be identified by the COLT model they most look like, unless there is clear evidence of a third party manufacturer.  Sometimes this is possible via DVD commentary, direct information from the Armorer, or a clear shot of the manufacturer trademarks on the gun in a screenshot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM-15 Rifle Series==&lt;br /&gt;
[[Image:Bushmaster ar15 carbine.jpg|thumb|500px|right|The Bushmaster HBAR Carbine - listed in the Bushmaster Sales catalog as &amp;quot;Bushmaster 16&amp;quot; Heavy Barrel Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|- &lt;br /&gt;
| [[Three Burials of Melquiades Estrada, The]]||[[Barry Pepper]]|| Mike Norton||||2005&lt;br /&gt;
|- &lt;br /&gt;
| [[Planet Terror]]||[[Rose McGowan]]|| Cherry Darling||as a prosthetic  leg with grenade launcher||2007&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-15==&lt;br /&gt;
[[Image:LA-15 caliber 300 AAC BLACKOUT.jpg|thumb|right|500px|LUVO Arms LA-15 with Magpul MBUS sights - .300 AAC BLACKOUT]]&lt;br /&gt;
A Czech semi-automatic rifle LUVO Arms LA-15, produced by the Prague-based company Luvo Arms, weapon type AR-15 rifles structurally identical to the M16/M4. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edgemen (Hranari)]]'' || [[Vladimir Marek]] || Hitman - cleaner ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' || [[Nikola Navrátil]] || Blonde assassin ||  &amp;quot;A Busy Solitude&amp;quot; (S01E06) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' ||  || Thugs || &amp;quot;Answers&amp;quot; (S1E08) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
M16 rifle series|Luvo Arms LA-15&lt;br /&gt;
&lt;br /&gt;
==Luvo Arms LA-16==&lt;br /&gt;
[[Image:Luvo Arms LA-16.jpg|thumb|right|500px|Luvo Arms LA-16, 10.5&amp;quot; barrel and 20-round Magpul PMag magazine - 5.56x45mm]]&lt;br /&gt;
A Czech AR-15 clone produced by the Prague-based company Luvo Arms, which manufactures a variety of AR-10 and AR-15 models in different calibers and configurations. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Guardian Angel (Schutzengel)]] || [[Til Schweiger]] || Max ||carrying handle removed, with EOTech holosight || 2012&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LaFrance Specialties M16K==&lt;br /&gt;
[[Image:LaFranceM16K223.jpg|thumb|right|500px|LaFrance Specialties M16K w/o Forward Assist - 5.56x45mm. ]]&lt;br /&gt;
[[Image:LaFranceM16K223a.jpg|thumb|right|500px|LaFrance Specialties M16K w/ Forward Assist - 5.56x45mm.]]&lt;br /&gt;
Note the sight arrangement to reduce weight and restriction for confined spaces. Special order weapon system built for Law Enforcement and Government Agencies.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Escape from L.A.]] || [[Kurt Russell]] || Snake Pliskin || Used as base for [[(Escape from L.A.) - Coreburner|Coreburner]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Naked Gun 33 1/3: The Final Insult, The]] || [[Leslie Nielsen]] || Lt. Frank Drebin || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Police Story 3: Supercop]] || [[Jackie Chan]] || Inspector Chan || With 90-round drum magazine || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Pink Cadillac]] ||  || Militia member ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Pool, The|The Dead Pool]] ||  || Mob assassin ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Wish 4]] || || Gang Member || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassination]] ||  || Assassin|| ||1987&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bushmaster XM15 &amp;quot;V-Match&amp;quot; ==&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|right|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eleventh Hour, The|The Eleventh Hour]] ||  || SEAL Marksman || With JP Enterprises thumbhole stock, scope and Harris bipod|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mr. &amp;amp; Mrs. Smith]] ||  ||  || Seen leaning against wall || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier]] ||  || Arcadia 234 Inhabitant || With C-More red dot sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronin]] ||  || Sniper || With scope || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K3B ==&lt;br /&gt;
[[Image:K3B.jpg|thumb|right|400px|Olympic Arms K3B carbine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]] || [[Steven Seagal]]  ||Ruslan Drachev  || || 2009&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms K23B ==&lt;br /&gt;
[[Image:Full-k23b.jpg|thumb|right|400px|Olympic Arms K23B - 5.56x45mm]]&lt;br /&gt;
[[Image:K23B Tactical.jpg|thumb|right|400px|Olympic Arms K23B Tactical with RIS foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] ||  ||Robber || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyfall]] || [[Naomie Harris]] || Eve || With scope  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe House]] || [[Fares Fares]] || Vargas || With scope and suppressor  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Robert De Niro]] || Turk ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Righteous Kill]] || [[Al Pacino]] || Rooster ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Departed, The|The Departed]] ||  || SWAT officers ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reindeer Games]] || [[Gary Sinise]] ||Gabriel|| || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Romeo Must Die]] ||  ||Bodyguard|| custom &amp;quot;suitcase&amp;quot; handle || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Norinco Model 311 ==&lt;br /&gt;
The Chinese copy of the M16A1, also called the CQ 5.56. Can be differentiated by the grips, front sight, stock, and handguard. The Model 311 is also produced by DIO of Iran as the S-5.56 and in modified form as the [[DIO KH2002]]. &lt;br /&gt;
[[Image:CQ311.jpg|thumb|right|500px|Norinco Model 311 (CQ 5.56) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Special Arms]] ||  || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Lord of War]] ||  || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Non Firing Replicas of the M16 Rifle=&lt;br /&gt;
==MGC M-16 Model Gun Corp Replica Rifle==&lt;br /&gt;
[[Image:MGC16.jpg|thumb|right|500px|The MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan and one of the most used non firing replicas of the M16 in movies and television. The 'forward assist' on the early models like the one imaged here are bolt inserts to keep the receiver together. Modern MGC M16 replicas have improved by third parties over the years (like adding A1 flash hiders) making it more accurate to the real thing making it harder for 'Connoisseurs' to identify]]&lt;br /&gt;
[[Image:MGC16 Closeup.jpg|thumb|right|500px|The MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan.  This is a '''closeup''' of the receiver and clearly shows how the ''''fake' forward assist''' is actually a connector with allen nut in the back.  Removal of this nut separates the upper and lower receivers.]]&lt;br /&gt;
[[Image:MGC CAR-15w20RdMag.jpg|thumb|right|500px|MGC CAR-15 replica assault rifle with 20 round MGC magazine.]]&lt;br /&gt;
[[Image:MGC CAR15.jpg|thumb|right|500px|The MGC CAR-15 Assault rifle: Model Gun Corporation's XM177 offering.  Interesting enough, MGC called their replica rifle the '''CAR-15''' which was Colt's name for the civilian (non-military designation) rifle, rather than any of the names give by the U.S. Military.  This replica rifle was built on the same MGC M16 receiver, however the buttstock was pot metal, not plastic and it did not telescope.  Instead the makers of the gun split the difference and locked the non-adjustable stock into the 'half extended/half closed' position.  This feature did not enamor replica gun collectors to the weapon and it did not sell well.]]&lt;br /&gt;
Before the advent of inexpensive Airsoft guns there were precious few replica weapons that could be used in productions if they didn't want to have a live firing weapon on set, or for a stunt or if they didn't have the budget to get a real gun (and armorer).  Though the U.S. Army had a &amp;quot;rubber duck&amp;quot;, i.e. slang for the hard rubber training M16 they used, it was not readily available on demand for the movie prop houses of the 1970s and the 1980s.  Thus the metal REPLICA gun was used (those models that were actually available for purchase).  Model Gun Corporation of Japan made and built excellent quality metal replica guns between the late 1960s and the early 1980s and the most utilized one was the '''MGC M16 assault rifle'''.  They were sold in the United States by Collector's Armory, Ltd. (and should not be confused with the inferior quality zinc-pot metal replicas currently coming in from Spain). There is also the '''MGC XM177 Commando''' carbine variant (listed in the catalog as the '''CAR-15'''), which is basically the same as above but with a non-retractable stock for imitation purposes.  The MGC Replica is most likely the most used M16 replica seen in film and television production.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raid on Entebbe]]'' || || Izraeli commando, Ugandan soldiers || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spy Who Loved Me]]'' || || British/Russian/US Navy Sailors during gun battle on the ''Liparus'' || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || || || mounted on the PBR boat, shot up by tracer rounds || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moonraker]]'' || Various || Drake launch base guards ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Private Benjamin]]''  || [[Goldie Hawn]] || Pvt. Benjamin || ||  1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Final Countdown]]'' || || US Marines on the deck of the Nimitz|||| 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[First Blood]]'' ||  || the Army National Guardsmen || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taps]]'' ||  |||||| 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || || US troops during Vietnam flashback|| || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[WarGames]]'' || || USAF Security || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || || South American soldiers during the pre-credits sequence || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters]]'' |||| Army National Guard soldiers ||fitted with A1-style flash hiders || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' || || Bennett's men  || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || || ||seen in the weapons hold of the pirate boat used to smuggle Rambo up river. || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator]]'' ||  [[Arnold Schwarzenegger]] ||  Dutch ||  seen when rifle is destroyed by the Predator || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || Various || US Marines || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' ||   || SWAT officer || Director's Cut|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || Various || Airborne Soldiers during a medical Evac || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Spectacles, The|The Red Spectacles]]''||||||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Country]]'' || || US troops || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Barb Wire]]'' |||| Congressionals||  outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diplomatic Siege]]'' || [[Tom Berenger]] || Gen. Buck Swain ||||  1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bandits]]'' || || L.A.P.D. SWAT officer ||  fitted with A2-style handguards|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hulk]]''  |||| US soldiers || seen in 'split screen' shots of their reaction to the Hulk.  ||  2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Land of the Dead]]'' |||| soldiers |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]]''|||| US Troops || outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders|| 2007&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''Matt Houston'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''The Incredible Hulk (TV Series)'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The|The A-Team]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''China Beach'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V: The Series]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V.I.P.]]'' || || || || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order]]'' || || ESU officers ||(w/ A2 handguards)  ||  (1990-2010) &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sledge Hammer]]'' ||[[David Rasche]] || Sledge Hammer || &amp;quot;Here's to You, Mrs. Hammer&amp;quot; (S2E19) || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 8|Criminal Minds]]'' ||  || US Marines || ||  &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=.22LR caliber versions=&lt;br /&gt;
&lt;br /&gt;
==Adler-Jager AP-74/Armi-Jager AP-15==&lt;br /&gt;
[[Image:Armi-Jager-AP-15.jpg|thumb|right|500px|Armi-Jager AP15 rifle - .22 LR.  The AP -15 has a slab side receiver and a tiny ejection port (for the .22 brass) and a birdcage flash hider.  The AP74 has a three prong flash hider.]]&lt;br /&gt;
[[Image:AdlerJagerAP74.jpg|thumb|right|500px|Adler-Jager AP74 rifle - .22 LR.  Note the sharply angled three prong flash hider and the forward assist, which differentiate it from the AP15.]]&lt;br /&gt;
Made in Italy and imported by Mitchell Arms (during the 1970s and early 1980s), these M16 clones were chambered for .22 LR and looked very similar to the M16 or M16A1 rifles.  The dummy &amp;quot;20 round magazine&amp;quot; was a solid part of the lower receiver.  A small .22LR magazine was inserted into the bottom of the dummy magazine.  They were used sometimes in films due to budgetary reasons, since low budget films (especially in the 1970s and 80s) could pick up a .22LR M16 clone for less than a real AR-15.  There were .22LR guns imported into the U.S. with either Armi-Jager or Adler-Jager markings (but the Armi-Jager was most common), so both names are correct.  &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassandra Crossing, The|The Cassandra Crossing]] ||  || U.S. Army soldiers || AP-74 || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn of the Dead (1978)|Dawn of the Dead]] || [[Ken Foree]] || Peter || AP-74 || 1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn of the Dead (1978)|Dawn of the Dead]] || [[Scott H. Reiniger]] || Roger || AP-74 || 1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Léon (The Professional)]] ||  || NYPD ESU officers || AP-15, with fake [[M203 grenade launcher]] || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)|The Baader Meinhof Complex]] ||  || US soldiers || AP-74 || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Zombie!]] ||  || Dutch soldier|| AP-15/74 hybrid || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armscor M16 22==&lt;br /&gt;
[[Image:ArmscorpM1622.jpg|thumb|right|500px|Armscor (Squires Bingham of the Philippines) M16 22 rifle - .22 LR.  Sometimes sold as the ''M-1600'']]&lt;br /&gt;
Armscor (out of the Philippines) made another .22LR clone rifle, the Armscor M16 22, however this rifle looked even less like a real M16 and was rarely (if ever) used in a film to impersonate an M16 rifle.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Miami Vice - Season 3]] ||  || Cuban rebels || &amp;quot;Cuba Libre&amp;quot; || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson MP15-22==&lt;br /&gt;
&lt;br /&gt;
[[Image:SmithWesson MP15-22.jpg|thumb|right|500px|Smith &amp;amp; Wesson MP15-22 with LMT rear sight - .22 LR]]&lt;br /&gt;
Due to popular demand for .22LR versions, a number of manufacturers have produced such models for the civilian market, predominantly for plinking and varmint hunting. Smith &amp;amp; Wesson are offering the MP15-22, a realistic semi-auto copy with 25 rounds capacity that can be equipped with many accessories due to the Picatinny rails. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[One for the Money]] ||  || || On a local shooting range’s sign || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Air Guns=&lt;br /&gt;
==Crossman M4-177==&lt;br /&gt;
[[File:Crossman M4-177.jpg|thumb|right|500px|Crossman M4-177 - .177]]&lt;br /&gt;
The '''Crossman M4-177''' is a pump action air rifle built in the general form of an AR-15 carbine. It is most easily distinguished from a genuine AR-15 by the distinctive front sight block which has a gap between it and the handguard. The rifle feeds from either a 5 round pellet clip (which must be manually indexed with each shot) or from an integral gravity fed 18 round BB magazine (which is topped up from an integral 350 round hopper). To charge the rifle for each shot it must be &amp;quot;pumped&amp;quot; between 4 and 10 times depending on the power required and this is done by rotating the handguard downwards. You must then manually cock the bolt to chamber the pellet/BB (after indexing the clip to the correct position if pellets are being used) before being able to fire.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[The Walking Dead - Season 3]] ||  || Woodbury Guard || &amp;quot;Home&amp;quot; (S3E10) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Armalite AR-10]] - Firearm from which the M16 is derived.&lt;br /&gt;
** [[Knight's Armament SR-25]] - Firearm that uses the AR-10 (and by extension the M16) as the base of its' design, sometimes mistaken for the Mk 12 Special Purpose Rifle.&lt;br /&gt;
&lt;br /&gt;
* [[Heckler &amp;amp; Koch HK rifle series|Heckler &amp;amp; Koch HK416]] - Firearm derived from the M4.&lt;br /&gt;
&lt;br /&gt;
* [[Barrett REC7|Barrett REC7 &amp;amp; Barrett M468]] - Firearms derived from the M16 series in 6.8x43mm Remington SPC.&lt;br /&gt;
&lt;br /&gt;
* [[LWRC SRT rifle series]] -Firearms derived from AR-15.&lt;br /&gt;
&lt;br /&gt;
{{AR}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=703461</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=703461"/>
		<updated>2013-06-09T09:09:32Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* Colt Detective Special */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tf2 standalonebox.jpg|thumb|right|300px|''Team Fortress 2'' (2007)]]&lt;br /&gt;
''Team Fortress 2'' is a Source engine first-person shooter created by Valve. As the name implies, the action is team-based, with both teams composed of nine distinct classes divided into offensive, defensive, and support categories. The game is well known for it's dark humour, infinite fan-controversy and incredibly lazy, if hilarious, animations.&lt;br /&gt;
&lt;br /&gt;
The game's art style is a distinctive cartoonish take on Sixties espionage; the designs of the game's weapons are stylized versions of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
= Shared Weapons =&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
The secondary weapon for the Engineer and Scout classes, the Pistol is based on the [[Walther PP Pistol Series|Walther PPK]]. It lacks power and has only average accuracy, but has good range and is semi-automatic with a very fast reload time for its twelve-round magazine. The light-traveling Scout carries three extra magazines, and the ever-prepared Engineer carries sixteen extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
The Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies at a distance.&lt;br /&gt;
&lt;br /&gt;
Interestingly, early [http://wiki.teamfortress.com/wiki/File:Weapons_concept.jpg concept art] shows that the Scout was supposed to carry a more unique sidearm based on the [[SIG P210]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|300px|none|Walther PPK - .380 ACP, the closest real life model for the &amp;quot;Pistol&amp;quot;]]&lt;br /&gt;
[[Image:Engineer_Pistol.jpg|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;]]&lt;br /&gt;
[[File:TF2 - Pistol Ingame.jpg|thumb|none|500px|The Engineer holds his Pistol in-game in his optional prosthetic &amp;quot;Gunslinger&amp;quot; hand]]&lt;br /&gt;
[[File:TF2 - Pistol Taunt Ingame.jpg|thumb|none|500px|An Engineer taunts while holding the Pistol in his prosthetic &amp;quot;Gunslinger&amp;quot; hand.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Max's signature &amp;quot;Lugermorph&amp;quot; sidearm in the ''[[Sam and Max: Freelance Police]]'' series appears as an unlockable secondary weapon for the Scout (and the Engineer after the July 1st 2010 update) for players who pre-ordered ''Sam &amp;amp; Max: The Devil's Playhouse'' or bought it within the first week of its release, or by winning it from Max in the game ''Poker Night at the Inventory''. Based on the [[Luger P08]], the Lugermorph is only a cosmetic reskin of the regular Pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the ''Sam &amp;amp; Max'' adventure game series]]&lt;br /&gt;
[[File:TF2Lugermorph1stPerson.jpg|thumb|400px|none|The Luger P08 in first person.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] &amp;quot;Shotgun&amp;quot; is the Engineer's primary weapon and the secondary weapon for the Soldier, Pyro, and Heavy. Although it is his primary weapon, the Engineer uses it primarily in self-defense and in defense of his buildings. At close range, the Shotgun deals great damage, but falls off noticeably at mid range. The other classes that use the Shotgun as a secondary have highly-damaging primary weapons and use the Shotgun to finish off injured opponents or to conserve primary weapon ammo. In the Soldier's Shotgun taunt, he fires three shots in the manner of a twenty-one-gun salute, though no ammo is expended and causes no damage. Also when drawing it, the Pyro will rack the slide, which the other classes don't do.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's ejection port is on the left side, not the bottom like the real Ithaca 37, but oddly ejects to the right in-game.]]&lt;br /&gt;
[[File:TF2 - Ithaca37 MeetTheSpy.jpg|thumb|500px|none|The Soldier racks the Ithaca 37's pump action after he deals with a Spy in ''Meet the Spy''.]]&lt;br /&gt;
[[File:TF2 - Ithaca37 MeetTheScout.jpg|thumb|500px|none|The Heavy shoulders his Ithaca 37 in ''Meet the Scout''. Note that his ring-finger fills up the entire trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
There are two shotguns in the game that bear a resemblance to the [[Mossberg 500]]. &amp;quot;The Family Business&amp;quot; is an unlockable secondary weapon for the Heavy, is fitted with wooden furniture and tubular stock and a safety selector mounted on the left side of the receiver above the trigger. It holds eight rounds (the highest ammo capacity of all the shotguns in the game) and appears to be 20 gauge, since it does less damage per shot. Due to a bug, spent shells from &amp;quot;The Family Business&amp;quot; are ejected from the center of the screen, appearing out of thin air. In addition, the pump has no animation; the whole weapon moves back and forth instead of the pump.&lt;br /&gt;
&lt;br /&gt;
The other shotgun is the &amp;quot;Reserve Shooter&amp;quot;, which features a green frame with a white star inside of a ring similar to the symbol seen on US Army vehicles in World War II, a green USMC-style barrel clamp, wooden sawed-off stock, and wooden forend. Originally available exclusively to the Soldier, recent updates allowed it to be used by the Pyro as well. It only holds three rounds, and for three seconds after drawing it will deliver mini-crits to targets in mid-air (such as those knocked skyward by a hit from the Soldiers rocket launcher or the airblast from a Pyro's flamethrower). Interestingly, the weapon has an ejection port on the left side, but ejects spent shells to the right when fired. The &amp;quot;Reserve Shooter&amp;quot; also makes a distinctly deeper sound when fired that is noticeably different from most of the other shotguns in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:TF2-The Family Business.jpg|thumb|none|400px|&amp;quot;The Family Business&amp;quot;]]&lt;br /&gt;
[[File:TF2 - FamilyBusiness Taunt Ingame.jpg|thumb|none|500px|A Heavy taunts with the &amp;quot;Family Business.&amp;quot; Note the Soviet hammer and sickle symbol on the stock.]]&lt;br /&gt;
[[File:TF2ReserveShooterConceptArt.jpg|thumb|none|400px|Concept art for the Reserve Shooter.]]&lt;br /&gt;
[[File:TF2ReserveShooterReload.jpg|thumb|none|500px|Reloading the Reserve Shooter.]]&lt;br /&gt;
&lt;br /&gt;
= Scout =&lt;br /&gt;
&lt;br /&gt;
== COP 357 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shortstop,&amp;quot; a pearl-gripped derringer based on the [[COP 357 Derringer|COP 357]] with a single external hammer, is one of the Scout's unlockable primary weapons. It has a tighter spread than the Scattergun, fires 75% faster, and reloads in one second, but inflicts 20% less damage overall and only loads four rounds. It is the only primary weapon based on a secondary. Though the Shortstop seems to fire .357 Magnum rounds loaded with &amp;quot;snake shot&amp;quot; instead of bullets, it will draw from the same ammunition pool as the Pistol, Lugermorph, or Winger.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-copb.jpg|thumb|none|300px|COP 357 - .357 Magnum]]&lt;br /&gt;
[[Image:Tf2derringer.jpg|thumb|none|300px|The Shortstop]]&lt;br /&gt;
[[File:TF2 - Shortstop Ingame.jpg|thumb|none|500px|The Shortstop in-game. Clearly visible here is the weapon's external hammer ,which isn't lined up with any of the barrels, leaving one to guess at the weapon's internal workings.]]&lt;br /&gt;
[[File:TF2 - Shortstop 3rdP Ingame.jpg|thumb|none|500px|The Scout holds his Shortstop on pl_upward.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 3032 Tomcat ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Winger&amp;quot; resembles a [[Beretta 3032 Tomcat]] with a radiation hazard symbol on the grips and yellow wings imprinted at the rear of the slide and a squared back-end with no external hammer. It is an unlockable secondary weapon for Scout, which inflicts 15% more damage per shot than the Pistol, but only loads five rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta3032TomcatSS.jpg|thumb|none|300px|Beretta 3032 Tomcat in Stainless Steel - .32 ACP]]&lt;br /&gt;
[[File:TF2 - Winger Ingame.jpg|thumb|none|500px|The Winger ingame.]]&lt;br /&gt;
[[File:TF2 - Winger 3rdP Ingame.jpg|thumb|none|500px|Third-person shot of the Winger.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1908 Vest Pocket ==&lt;br /&gt;
&lt;br /&gt;
Released as part of the Pyromania Update, the &amp;quot;Pretty Boy's Pocket Pistol&amp;quot; is based on the [[Colt Model 1908 Vest Pocket]] with wood grips. The pistol's name is inspired by notorious gangster Charles &amp;quot;Pretty Boy&amp;quot; Floyd. The weapon also shares the same reloading animation as the Scout's default pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1908pocket.jpg|thumb|none|300px|Colt Model 1908 Vest Pocket with wood grips .25 ACP]]&lt;br /&gt;
[[File:TF2PrettyBoysPocketPistol.jpg|thumb|none|500px|The Colt Model 1908 in first person.]]&lt;br /&gt;
[[File:TF2Colt1908PromoImage.jpg|thumb|none|500px|Promo image for the Colt M1908.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Scout's default primary weapon is a sawed-off double-barreled &amp;quot;Scattergun&amp;quot; with an integral six-round drum magazine and lever action.&lt;br /&gt;
&lt;br /&gt;
Oddly, the Scout never actually loads new shells into the weapon; he simply works the lever to eject spent shells (perhaps due to a bug, the shells are ejected facing backward), which replaces them with fresh ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2 Scattergun.jpg|thumb|none|450px|The Scattergun]]&lt;br /&gt;
[[File:TF2 - DoubleBarrel MeetTheScout.jpg|thumb|none|500px|The Scout readies his Scattergun in ''Meet the Scout''.]]&lt;br /&gt;
[[File:TF2 - Scattergun Ingame.jpg|thumb|none|500px|A burning Scout flies through the air, holding his Scattergun, on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Scout's initial unlockable primary weapon is a [[12 Gauge Double Barreled Shotgun]] with sawed-off barrels called the &amp;quot;Force-A-Nature.&amp;quot; Compared to the Scattergun, it has a higher rate of fire and fires more pellets per shot, but does slightly less damage per pellet and only holds two shots at a time. Targets hit at close range are knocked back a considerable distance; if the Scout fires it in mid-air, he is knocked back as well, which can be used to give the Scout a third jump.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soda Popper&amp;quot; is a haphazardly-repaired Force-A-Nature with a can of Crit-a-Cola taped under the barrels replacing the foregrip. The Soda Popper reloads 25% faster than the Force-A-Nature and fires 50% faster than the Scattergun, but cannot deliver random critical hits. Equipping the Popper gives the Scout a &amp;quot;Hype&amp;quot; meter, filled by moving and jumping, which gives the Scout eight seconds of mini-crits when full.&lt;br /&gt;
&lt;br /&gt;
Both the Force-A-Nature and Soda Popper only load two shots, and reloading while one round is left wastes the unfired round. The Soda Popper's shells have radiation hazard symbols on the bases.&lt;br /&gt;
	 	&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|400px|A Stevens 1960s SBS 12 gauge with the barrels sawed-off, similar to the Force-A-Nature, but less compact and cartoonishly proportioned.]]&lt;br /&gt;
[[Image:TF2 Force-A-Nature.jpg|thumb|none|400px|The Force-A-Nature]]&lt;br /&gt;
[[File:TF2 - ForceANature Ingame.jpg|thumb|none|500px|The Force-A-Nature in-game.]]&lt;br /&gt;
[[File:TF2 - ForceANature Taunt Ingame.jpg|thumb|none|500px|A Scout taunts with the Force-A-Nature on pl_hoodoo_final.]]&lt;br /&gt;
[[File:TF2SodaPoperPromoImage.jpg|thumb|none|400px|Promo image for the Soda Popper.]]&lt;br /&gt;
[[File:TF2SodaPoper1stPerson.jpg|thumb|none|500px|Soda Popper in 1st person.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
&lt;br /&gt;
Released as part of the Pyromania Update, the [[Browning Auto-5]] appears as an unlockable primary weapon for the Scout, referred to in-game as the &amp;quot;Baby Face's Blaster&amp;quot;. The weapon has a lever-action loop, integral drum magazine and a &amp;quot;mare's leg&amp;quot; style sawed-off stock &amp;amp; barrel. It functions similar to the default Scattergun, but has 40% more accuracy at the cost of 30% less damage and 35% slower movement speed. However, dealing damage with the weapon fills a &amp;quot;Boost&amp;quot; meter, which allows the Scout to run faster, up to a max of double speed at full Boost. The name is inspired from infamous gangster &amp;quot;Baby-Face Nelson&amp;quot;. It also shares the same firing sound as the &amp;quot;Reserve Shooter&amp;quot; mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonRiot11.jpg|thumb|none|350px|Browning Auto-5 12 gauge]]&lt;br /&gt;
[[File:TF2Auto51stPerson.jpg|thumb|none|500px|The Auto-5 in first person.]]&lt;br /&gt;
[[File:TF2BabyFace'sBlasterPromoImage.jpg|thumb|none|500px|Promo image for the Baby Face Blaster.]]&lt;br /&gt;
&lt;br /&gt;
=  Soldier =&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The Soldier's primary weapon is the &amp;quot;Rocket Launcher.&amp;quot; Unlike its single-shot real-life counterpart, the [[RPG-7]], the Rocket Launcher can pack four rockets at a time inside the tube and it has its grip orientation reversed. The game allows for &amp;quot;rocket jumping,&amp;quot; wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game: a critical shot from either is usually enough to take out any enemy player in the blast radius.&lt;br /&gt;
&lt;br /&gt;
A craftable or purchased variant called &amp;quot;Rocket Jumper&amp;quot; comes with forty spare rounds but inflicts no damage. It is intended for players to use for rocket jumping practice.&lt;br /&gt;
&lt;br /&gt;
The unlockable &amp;quot;Direct Hit&amp;quot; resembles the Soldier's original Rocket Launcher but with a fatter body, slimmed-down exhaust tube, and a (cosmetic) targeting scope. The Direct Hit has 30% of the Rocket Launcher's splash radius, but its rockets travel 80% faster (roughly 84 mph).&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from ''Team Fortress 2''.]]&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|500px|none|This is all that's left of a BLU Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
[[File:TF2 - RPG Trailer2.jpg|thumb|none|500px|none|Multiple soldiers holding the RPG-7-based weapon in ''Trailer 2''. The rocket on the end of the tube made its resemblance to the RPG-7 even closer, and was removed prior to the game's release.]]&lt;br /&gt;
[[Image:TF2-Direct Hit.jpg|thumb|none|400px|none|The &amp;quot;Direct Hit&amp;quot;.]]&lt;br /&gt;
[[File:TF2 - DirectHit Ingame.jpg|thumb|none|500px|none|The Soldier with the &amp;quot;Direct Hit&amp;quot; on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
&lt;br /&gt;
A single-barreled version of the [[M202 FLASH]] rocket launcher without the scope is an unlockable Soldier weapon called &amp;quot;The Black Box.&amp;quot; It restores 15 health to the user on hit, but only holds three rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2_FLASH.JPG|thumb|none|350px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[Image:TF2-Black Box.jpg|thumb|none|350px|The &amp;quot;Black Box&amp;quot;]]&lt;br /&gt;
[[File:TF2 - Blackbox Ingame.jpg|thumb|none|500px|A Soldier carries the Black Box on ctf_turbine.]]&lt;br /&gt;
&lt;br /&gt;
== M20A1 &amp;quot;Super Bazooka&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Liberty Launcher&amp;quot; is an unlockable rocket launcher for the Soldier. Although made as an ambiguous old [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|&amp;quot;Bazooka&amp;quot;]] type weapon, it is notably based on the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;#M20A1/A1B1 &amp;quot;Super Bazooka&amp;quot;(3.5&amp;quot; Rocket)|M20A1 &amp;quot;Super Bazooka&amp;quot;]] with many elements from the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1 &amp;quot;Bazooka&amp;quot;]] and [[RPG-7]]. Its rockets fly 40% faster than the basic Rocket Launcher's but holds three rockets instead of four.&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1.gif|thumb|none|450px|M20A1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot; Rocket]]&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|450px|M1 Bazooka - 2.36&amp;quot; Rocket]]&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:TF2-Liberty Launcher.jpg |thumb|none|450px|The &amp;quot;Liberty Launcher&amp;quot;]]&lt;br /&gt;
[[File:TF2 - LibertyLauncher Ingame.jpg|thumb|none|500px|The &amp;quot;Liberty Launcher&amp;quot; ingame.]]&lt;br /&gt;
[[File:TF2 - LibertyLauncher 3rdP Ingame.jpg|thumb|none|500px|Third Person view of the &amp;quot;Liberty Launcher&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Beggar's Bazooka ==&lt;br /&gt;
&lt;br /&gt;
A fictional rocket launcher that was added in the Pyromania Update; the &amp;quot;Beggar's Bazooka&amp;quot; is a rocket launcher that the Soldier constructed out of assorted salvaged materials. A distinctive feature of this weapon is the ability to fire three rockets in a 'burst mode', dealing devastating damage to all but the strongest enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:TF2BeggersBazooka.jpg|thumb|none|500px|Beggar's Bazooka.]]&lt;br /&gt;
[[File:TF2BeggersBazooka1stPerson.jpg|thumb|none|500px|First-person view of the Beggar's Bazooka]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The Soldier wears two [[Mk 2 hand grenade]]s strapped to his chest. He uses them as demonstration aids in the ''Meet the Soldier'' promotional video. He only uses them in-game as part of his &amp;quot;kamikaze&amp;quot; taunt: he pulls the pin on one and waits, killing himself and any enemy within a six foot radius. The grenades appear to have an overall black coloration with an orange band around the body. In another taunt, the Soldier will juggle these grenades and extra ammo for his Rocket Launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:TF2SoldierNades.JPG|thumb|none|500px|The Soldier with his hand grenades in ''Meet the Soldier''.]]&lt;br /&gt;
&lt;br /&gt;
= Pyro =&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The Pyro's primary weapon is a custom-built flamethrower. It uses a propane tank as a fuel source and a team-colored gasoline pump handle for a trigger assembly. Enemies hit with the flame from the weapon will instantly ignite and take additional damage for approximately ten seconds unless extinguished (with the exception of other Pyros, who do not burn). The alternate fire emits a blast of propellant that can extinguish burning teammates, bounce enemies, and deflect non-hitscan projectiles (i.e. everything except bullets). There are three alternate flamethrowers available, the Backburner, the Degreaser, and the Phlogistinator.&lt;br /&gt;
&lt;br /&gt;
The Backburner is distinguished by a crudely-made team-colored dragon head welded over the muzzle. It deals ten percent more damage than the regular flamethrower and always inflicts critical hits from behind (hence the name), but uses 50 ammo per airblast.&lt;br /&gt;
&lt;br /&gt;
The Degreaser is comprised of a gas pump, car muffler, exhaust pipe, a team-colored fire extinguisher, and stove top burner. When equipped, the Degreaser allows the Pyro to switch weapons 65% faster than normal, but inflicts a 25% shorter afterburn.&lt;br /&gt;
&lt;br /&gt;
The Phlogistinator is a steampunk ray gun. It does not have an airblast, but features a critical boost called &amp;quot;Mmmph&amp;quot;, filled by burning enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2PyroNades.JPG|thumb|none|400px|A BLU Pyro firing the Flamethrower in ''Meet the Soldier'']]&lt;br /&gt;
[[File:TF2FlameThrower1stPerson.jpg|thumb|none|400px|1st person view of the Flame Thrower.]]&lt;br /&gt;
[[File:TF2FlameThrowerPromoImage.jpg|thumb|none|400px|Promo image of the Pyro holding the Flame Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Flare Gun&amp;quot; is an unlockable secondary weapon for the Pyro. It is an oversized, elongated flare gun in team colors. It has an overall appearance similar to the [[Orion flare gun]] with the latching mechanism of the [[M8 flare pistol]]. Enemies hit with its projectiles (with the exception of other Pyros) are set on fire, and it inflicts a mini-crit on a target that is already on fire.&lt;br /&gt;
&lt;br /&gt;
The Über Update added the &amp;quot;Detonator,&amp;quot; a modified flare gun that allows its user to detonate its rounds in mid-flight. Targets in the blast radius are set alight just as if they had taken a direct hit. The Pyro wielding it suffers 25% more damage from his own weapons, making premature detonation a serious matter. Skilled Pyros can also use the Detonator to launch themselves into the air in a similar manner to the Soldier and Demoman using their rocket launcher and sticky launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion_Flare_gun.jpg|thumb|400px|none|Orion Flare Gun - 12 Gauge]]&lt;br /&gt;
[[Image:The_Tf2_Flare_Gun.jpg|thumb|400px|none|&amp;quot;The Flare Gun.&amp;quot; Note that the breech latch seems to be based on that of the [[M8 Flare Pistol]].]]&lt;br /&gt;
[[File:TF2 - Flaregun Ingame.jpg|thumb|500px|none|The Flare Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Scorch Shot ==&lt;br /&gt;
&lt;br /&gt;
A third flare gun added as part of the Pyromania Update is the &amp;quot;Scorch Shot.&amp;quot; It is overall grey in color with an orange band around the muzzle. In addition to setting enemies on fire, it also knocks them backwards, similar to the effects of the Scout's Force-A-Nature shotgun. The projectiles fired by the Scorch Shot will bounce off whatever they hit, and can injure the Pyro who fired them if they hit him (such as if he fires at a wall directly in front of himself). Taunting with the Scorch Shot will perform his 'execution' taunt, wherein the Pyro stands side-on to wherever he's aiming at the time and draws down with the Scorch Shot, firing a single round. Like other attack taunts in the game, the 'execution' taunt will kill enemies hit by it at close range, while only doing normal damage at a distance (it is also the only taunt attack that consumes ammo; expending one round per taunt). The flares fired by the Scorch Shot will also destroy sticky bombs, just like the Demoman's Scottish Resistance mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[File:TF2SorchShot.jpg|thumb|400px|none|The Scorch Shot.]]&lt;br /&gt;
[[File:TF2SorchShot1stPerson.jpg|thumb|400px|none|First-person view of the Scorch Shot]]&lt;br /&gt;
&lt;br /&gt;
==Incendiary Grenade==&lt;br /&gt;
&lt;br /&gt;
The Pyro wears three cylindrical grenades strapped to his chest. Given that most of the Pyro's weapons are fire-based, it's reasonable to assume these are supposed to be incendiary grenades; their shape is similar to the [[AN/M14 incendiary grenade]]. They have black bodies with an orange band and spoons.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 Incendiary Grenade]]&lt;br /&gt;
[[Image:TF2PyroNades.JPG|thumb|none|500px|A view of the incendiary grenades on the chest of a BLU Pyro in ''Meet the Soldier'']]&lt;br /&gt;
&lt;br /&gt;
= Demoman =&lt;br /&gt;
&lt;br /&gt;
==Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The Demoman's primary weapon is a grenade launcher that appears to be an amalgamation of several designs. In particular, it has the rotary magazine and break-open reloading of a [[Milkor MGL]] attached to the stock, handguard, and front leaf sight of an [[M79 grenade launcher]]. Despite being modeled with a six-round cylinder, the weapon only holds a maximum of four grenades. The launcher fires team-colored grenades that detonate after a few seconds' delay or on impact with an enemy.&lt;br /&gt;
&lt;br /&gt;
A popular tactic with this weapon is to lob volleys of grenades like mortar rounds at dug-in enemies to soften up their defenses prior to an assault.&lt;br /&gt;
&lt;br /&gt;
[[File:MMGLMk1.jpg|thumb|none|350px|Milkor MGL - 40mm]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TF2-Grenade Launcher .jpg|thumb|none|350px|The Grenade Launcher from ''Team Fortress 2'']]&lt;br /&gt;
[[Image:TF2DemoNade.JPG|thumb|none|500px|The Demoman's grenade launcher in ''Team Fortress 2'']]&lt;br /&gt;
[[File:TF2 - M79 MeetTheDemoman.jpg|thumb|none|500px|The Demoman holds his launcher in ''Meet the Demoman''.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Loch-n-Load&amp;quot; is a craftable or purchased primary weapon for the Demoman. It resembles a double-barreled M79 grenade launcher arranged in an over/under configuration. In addition to having half the ammo capacity of the default Grenade Launcher, the grenades fired by the Loch-n-Load will shatter harmlessly on impact with the ground if they do not hit an enemy target and inflict 25% more damage to the wielder, forcing players using it to be much more precise with their shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TF2-Loch n' Load.jpg|thumb|none|350px|The Loch-n-Load]]&lt;br /&gt;
[[File:TF2 - Lochnload Ingame.jpg|thumb|none|500px|A Demoman carries the Loch-n-Load grenade launcher in the BLU spawn room on ctf_turbine. Note how the front sight is out of alignment with the mounting bracket; this is a bug that was caused by an update after the Loch-n-Load was released]]&lt;br /&gt;
&lt;br /&gt;
== Sticky Bomb Launcher ==&lt;br /&gt;
&lt;br /&gt;
The secondary weapon of the Demoman is a drum-fed grenade launcher known as the Sticky Bomb Launcher. It holds up to 8 sticky bombs at a time which stick to non-moving surfaces and are manually detonated by the player. The range of the weapon can be increased by holding down the fire button, making the bombs fly further when they're finally fired. The Demoman reloads this weapon by ratcheting a charging handle mounted on the left side above the trigger. Like the Scout's Scattergun, no new ammo is seen being loaded into the launcher during reloading. Like the Soldier's Rocket Launcher, the Demoman can 'sticky-jump' by jumping just as he detonates a sticky bomb under his feet. Two specialized versions of the Sticky Bomb Launcher are also available; the &amp;quot;Scottish Resistance&amp;quot;, which has a higher rate of fire and the ability to detonate individual bombs by aiming at them (which can also destroy enemy sticky bombs) and the &amp;quot;Sticky Jumper&amp;quot; which fires sticky bombs that do no damage at all and are used solely for executing sticky jumps.&lt;br /&gt;
&lt;br /&gt;
[[File:TF2StickyBombLauncher.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TF2StickyLauncher.JPG|thumb|none|500px|A Sticky Bomb Launcher in ''Team Fortress 2'']]&lt;br /&gt;
[[Image:TF2ScotResist.JPG|thumb|none|500px|A Scottish Resistance in ''Team Fortress 2''. Note that the front sights seem to have been replaced with a laser pointer taped atop the muzzle, also the model itself is lower quality than the Sticky Bomb Launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
&lt;br /&gt;
Released alongside the Loch-n-Load, the &amp;quot;Ullapool Caber&amp;quot; is a Mann Co.-branded [[Model 24 Stielhandgranate]] with black tape around the grip. The Demoman does not throw it (as one would expect a Scot to throw a caber or a sober man to throw a grenade); he swings it as a melee weapon. The first hit with the Caber against an enemy or solid object causes it to detonate, propelling the Demoman into the air and leaving him with a weak melee weapon (if he survives the fall) until he respawns or resupplies.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|350px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:TF2-Ullapool Caber.jpg|thumb|none|300px|The Ullapool Caber]]&lt;br /&gt;
[[File:TF2 - Telefonmast Ingame.jpg|thumb|none|500px|The Demoman swings the Ullapool Caber.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy =&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy's signature weapon is &amp;quot;Sasha,&amp;quot; a portable minigun based on a [[GE M134 Minigun]] with Dillon Aero flash suppressors and a white 200-round ammunition drum. Heavy claims that she weighs 150 kilograms (roughly 330.75 pounds) and fires $200 custom-tooled cartridges at 10,000 RPM (in-game, she fires at 2,400 RPM). Heavy has to ready Sasha before she can fire; while her barrels spin, Heavy's movement speed is reduced to 47%.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Natascha&amp;quot; is an unlockable primary weapon for Heavy. Natascha has a black ammo drum and an external feed mechanism. Hits from Natascha reduce the target's movement speed, but she requires 30% more spin-up time and inflicts 25% less damage.&lt;br /&gt;
&lt;br /&gt;
Winning against the Heavy in the crossover poker game ''Poker Night at the Inventory'' unlocks a Minigun called the &amp;quot;Iron Curtain.&amp;quot; Heavy claims he made it himself from Soviet iron and mahogany from Alexander II's favorite chair and it displays the hammer and sickle on the drum. The Iron Curtain is a cosmetic reskin of Sasha.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[File:TF2IronCurtain.jpg|thumb|none|400px|none|The Iron Curtain.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natascha, also a minigun.]]&lt;br /&gt;
[[File:TF2 - Minigun Trailer2.jpg|thumb|none|500px|none|The Heavy fires Sasha in ''Trailer 2''. This was before the game's release, showing that this particular weapon is one of the few that did not go through any more design changes.]]&lt;br /&gt;
[[File:TF2 - Minigun2 Ingame.jpg|thumb|none|500px|none|A burning Heavy fires Natascha on ctf_turbine.]]&lt;br /&gt;
[[File:TF2 - Sascha Taunt Ingame.jpg|thumb|none|500px|none|Heavy loves his gun.]]&lt;br /&gt;
&lt;br /&gt;
== 1861 Gatling Gun == &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Brass Beast&amp;quot; is another unlockable primary weapon for the Heavy, based on an 1860's [[Gatling Gun]]. It appears to have a Broadwell drum modified with an ammo chain rather than gravity-feeding and is electric-powered instead of hand-cranked. It does 25% more damage than Sasha but requires 50% more spin-up time and reduces Heavy's movement speed 60%, making it more of a stationary defensive weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|An 1865 Gatling Gun - .45-70]]&lt;br /&gt;
[[Image:BrassBeast.jpg|thumb|none|400px|none|The Brass Beast]]&lt;br /&gt;
[[File:TF2 - BrassBeast Taunt Ingame.jpg|thumb|none|500px|none|Heavy also loves this gun. Note how the ammo chain and magazine clip through the Heavy's right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
An enlarged, highly-modified [[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928A1 Thompson]] called &amp;quot;Tomislav&amp;quot; is a purchased alternate primary weapon for the Heavy. All that remains of the base Tommy gun are its receiver, handguard, and barrel; the feed mechanism and trigger have been altered to resemble Sasha's two-hundred-round drum and chainsaw grip. The Tomislav has a 20% slower rate of fire but is readied 40% faster and has no spin-up sound. It is the only weapon in the game depicted with a fitted sling.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Tomislav.jpg|thumb|none|400px|Tomislav]]&lt;br /&gt;
&lt;br /&gt;
= Engineer =&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 (Full length) == &lt;br /&gt;
&lt;br /&gt;
The Engineer's first unlockable primary weapon is a full-length Ithaca 37 with an engraved receiver and team-colored capacitor called &amp;quot;Frontier Justice.&amp;quot; Instead of regular critical hits, Frontier Justice earns two &amp;quot;Revenge Crits&amp;quot; for every Sentry kill and one for assists, to a maximum of thirty-five, awarded when the Sentry is destroyed. Despite having an extended magazine tube, it has half the magazine size of the regular shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|The &amp;quot;Frontier Justice&amp;quot;]]&lt;br /&gt;
[[File:TF2 - Ithaca37 Ingame.jpg|thumb|none|500px|An Engineer fires the &amp;quot;Frontier Justice&amp;quot; on ctf_turbine.]]&lt;br /&gt;
[[File:TF2 - Ithaca37 mac Trailer.jpg|thumb|none|500px|The Engineer chambers a round in the Frontier Justice during the ''Mac Trailer'', which was released to announce the porting of numerous Valve Software games to the Apple OS.]]&lt;br /&gt;
&lt;br /&gt;
== SRM Arms Model 1208 ==&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered ''[[Deus Ex: Human Revolution]]'' earned the &amp;quot;[[Deus_Ex:_Human_Revolution#SRM_Arms_Model_1208|Widowmaker]]&amp;quot; (itself based on the [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1208]]) in Genuine quality as an alternate primary weapon for the Engineer. For other players, it can be obtained in Unique quality via the drop system, trading, or buying it in the in-game store. Each shot consumes thirty units of the Engineer's metal and returns one unit for every point of damage dealt. The sound effect for pumping the shotgun plays when the Widowmaker is drawn, despite it not requiring loading.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1208.jpg|thumb|none|400px|SRM Arms Model 1208 - 12 Gauge]]&lt;br /&gt;
[[File:Widowmaker.jpg|thumb|none|400px|The Widowmaker]]&lt;br /&gt;
[[File:TF2Widowmaker1stPerson.jpg|thumb|none|400px|FPS view.]]&lt;br /&gt;
&lt;br /&gt;
== Sentry Gun ==&lt;br /&gt;
&lt;br /&gt;
The Engineer's signature weapon is an automated Sentry Gun that can be upgraded with twin [[M134 Minigun]]s. The missile launcher on the level 3 sentry appears not to be based on any real model. An unlockable secondary weapon for the Engineer called the &amp;quot;Wrangler&amp;quot; is a remote control that allows him to take manual control of his Sentry Gun to engage enemies outside the Sentry's normal detection range.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|400px|none|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Sentry_gun.jpg|500px|thumb|none|At level 2, the Sentry Gun acquires a pair of miniguns.]]&lt;br /&gt;
[[File:TF2 - SentryLevel3 Minigun MeetTheSpy.jpg|thumb|none|500px|none|A level 3 Sentry as seen in ''Meet the Spy''. Were this an actual game, the Sentry would have detected the Spy in the background and opened fire.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper =&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The Sniper's secondary weapon is a submachine gun called &amp;quot;SMG.&amp;quot; It combines the general shape and distinctive front sight of a [[MAT-49]] with the rear sight, magazine, and bolt of an [[M1A1 Thompson]]. It deals very low damage and has average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a twenty-five-round magazine and the Sniper carries three more. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather be able to defend himself during medium-range combat when there isn't enough time to snipe an incoming enemy.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with thirty-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|500px|none|The Sniper's SMG]]&lt;br /&gt;
[[File:TF2 - SMG Trailer1.jpg|thumb|500px|none|The Scout holds the SMG in ''Trailer 1''. It was originally meant as his primary weapon, but was later switched to the Sniper's secondary weapon.]]&lt;br /&gt;
[[File:TF2 - SMG Ingame.jpg|thumb|500px|none|The SMG in-game.]]&lt;br /&gt;
[[File:TF2 - SMG 3rdP Ingame.jpg|thumb|500px|none|A Sniper wields the SMG on pl_hoodoo_final.]]&lt;br /&gt;
&lt;br /&gt;
== Kimel AP-9 ==&lt;br /&gt;
&lt;br /&gt;
Released as part of the Pyromania Update, the &amp;quot;Cleaner's Carbine&amp;quot; is a submachine gun bearing a resemblance to the [[Kimel AP-9]] with a silencer, side-folding wire-frame stock, left-hand ejection port, wood grips, and top-mounted charging handle as seen on the [[Uzi]]. It holds five fewer rounds and fires 35% slower than the standard SMG and cannot deliver random critical hits, but all the Sniper's weapons will deliver critical hits for three seconds after he kills an enemy with this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:AP9Mini.jpg|thumb|none|300px|Kimel AP-9 9x19mm]]&lt;br /&gt;
[[File:TF2CleanersCarbine1stPerson.jpg|thumb|none|300px|The Cleaner's Carbine in 1st person view.]]&lt;br /&gt;
[[File:TF2CleanersCarbinePromoImage.jpg|thumb|none|300px|Promo image of the Cleaner's Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The Sniper's primary weapon is a &amp;quot;Sniper Rifle&amp;quot; based on the [[Remington 700]] with a visible laser sight and cartoonishly large scope (which looks similar to the AN/PVS-2 Starlight scope but without the night-vision abilities). It only holds one round at a time; the Sniper manually loads a new round every time he opens the bolt. Targeting through the scope will charge the projectile and make it hit harder when fired. After 3.3 seconds, the zoom acquires max charge, enough to take out lower-health classes with a body shot and kill with one headshot even an overhealed Heavy. The rifle can be fired without looking through the scope, but it only inflicts minimum damage and cannot deal headshots. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
&lt;br /&gt;
A bolt-action air rifle based on the default Sniper Rifle called the &amp;quot;Sydney Sleeper&amp;quot; is a purchased alternate primary weapon for the Sniper. It acquires a full charge after 2.8 seconds of zoom, and any enemy target hit after the first second will receive eight seconds of Jarate as well as damage. The Sydney Sleeper cannot inflict critical hits or headshots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|400px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg|thumb|none|500px|&amp;quot;Sniper Rifle&amp;quot; in ''Team Fortress 2''. The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|500px|The Sniper Rifle in-game.]]&lt;br /&gt;
[[File:TF2 - DefaultSniper.jpg|thumb|none|500px|The Sniper is about to realize that his target's ally has spotted him in ''Meet the Sniper''.]]&lt;br /&gt;
[[File:TF2 - DefaultSniper Trailer2.jpg|thumb|none|500px|The Sniper aims his Sniper Rifle in ''Trailer 2''.]]&lt;br /&gt;
[[File:TF2 - DefaultSniper Ingame.jpg|thumb|none|500px|A RED Sniper aims his Sniper Rifle on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
==Jezail Musket==&lt;br /&gt;
A centerfire-converted [[Jezail musket]] with an underbarrel laser pointer and magnifying glass scope called the &amp;quot;Bazaar Bargain&amp;quot; is a purchased or crafted alternate primary weapon for the Sniper. It takes 20% longer to charge while zoomed, but every headshot decreases the charge by 10% to a maximum of seven headshots. A shot to the body or a miss while scoped reduces the count by one. Due to a bug, spent casings are ejected from the center of the screen, appearing out of thin air.&lt;br /&gt;
&lt;br /&gt;
[[Image:jezail1.jpg|thumb|none|500px|Jezail musket]]&lt;br /&gt;
[[Image:Bazaar Bargain 1st person.jpg|thumb|none|300px|First person view of the Bazaar Bargain]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
A suppressed [[Walther WA 2000]] known as the &amp;quot;Hitman's Heatmaker&amp;quot; was added in the Pyromania Update. The weapon builds up a &amp;quot;Focus&amp;quot; meter on kills and assists and, once full, charges 25% faster, fires tracer rounds and allows the player to stay scoped after firing. However, it deals 20% less damage on a bodyshot. The weapon also decapitates targets killed with a headshot. &lt;br /&gt;
&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[File:TF2HitmansHeatmaker.jpg|thumb|none|300px|The Hitman's Heatmaker.]]&lt;br /&gt;
[[File:TF2HitmansHeatmaker1stPerson.jpg|thumb|none|300px|In 1st person.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
Introduced as a promotional item for pre-orders of ''[[Counter-Strike: Global Offensive]]'', the &amp;quot;AWPer Hand&amp;quot; is a cosmetic reskin of the Sniper Rifle as an [[Accuracy International Arctic Warfare]] fitted with a folded Harris bipod. Its item description references the AW's notoriety in the Counter-Strike community.&lt;br /&gt;
[[File:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TF2AWPerHand1stPerson.jpg|thumb|none|300px|The AWPer Hand in first person.]]&lt;br /&gt;
[[File:TF2AWPerHandSniper.jpg|thumb|none|300px|Sniper holds the AWPer Hand in a promotional picture.]]&lt;br /&gt;
&lt;br /&gt;
= Spy =&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Revolver&amp;quot; is a [[Colt Python]] with a six-inch barrel and ivory grips, the Spy's primary weapon. It is fairly strong and has better-than-average range. The Revolver is strong enough at close range to take out the lower-health classes with two or three well-aimed shots. However, its purpose is to have something to fall back on in case of trouble, rather than for attacking.&lt;br /&gt;
 &lt;br /&gt;
[[File:ColtPython&amp;amp;IvoryGrips.jpg|thumb|none|400px|Colt Python with 6&amp;quot; barrel &amp;amp; Ivory Grips- .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|500px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
[[File:TF2 - Revolver Ingame.jpg|thumb|none|500px|A Spy holds his Revolver on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Spy's unlockable &amp;quot;Ambassador&amp;quot; is a [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC .357]] revolver heavily customized with rosewood grips and engravings on the barrel depicting the Scout's mother. It deals 15% less damage than the Revolver, only inflicts critical hits on headshots, and has a short period of severe inaccuracy right after each shot. The Ambassador is otherwise almost as accurate as the Sniper Rifle. The Russian &amp;quot;Sniper vs. Spy&amp;quot; page claims that the Ambassador is chambered in .50 caliber.&lt;br /&gt;
&lt;br /&gt;
The Ambassador is missing three things essential to real-life operation (L'Etranger shares these oddities):&lt;br /&gt;
&lt;br /&gt;
* The rear of the barrel is blocked (noticeable during the reload animation) as if it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod do not follow the cylinder when it swings out, leaving the cylinder hovering in midair.&lt;br /&gt;
*No bullets are ejected or loaded during its reload; the cylinder is simply opened and then closed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dan Wesson PPC-2.jpg|thumb|none|400px|Dan Wesson PPC Stainless Steel - .357 Magnum]]&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|The Ambassador. Note the odd single-action trigger on a double-action revolver and lack of cylinder latch.]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|500px|The Ambassador in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Detective Special ==&lt;br /&gt;
&lt;br /&gt;
The Spy's crafted or purchased &amp;quot;Enforcer&amp;quot; alternate pistol is a stainless [[Colt Detective Special]] with pearl grips. It inflicts 20% more damage than the Revolver but fires 20% slower than the Revolver and does not deal random critical hits.&lt;br /&gt;
&lt;br /&gt;
The Enforcer's hammer and cylinder do not move when firing. When reloading, the bullets appear to float into the cylinder. The weapon also lacks a solid top above the cylinder.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelColtDS.jpg|thumb|none|300px|Colt Detective Special .38 Special with stainless finish and pearl grips]]&lt;br /&gt;
[[Image:TF2-The Enforcer.jpg|thumb|none|300px|The Enforcer]]&lt;br /&gt;
[[File:TF2 - Enforcer Ingame.jpg|thumb|none|500px|The Enforcer in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L'Etranger,&amp;quot; a silver [[Nagant M1895]] revolver with custom engraved ivory grips and an extended barrel, was added during the &amp;quot;Mann-conomy&amp;quot; (Polycount) Update as a new Spy weapon. [http://steamcommunity.com/id/chemicalalia Shaylyn &amp;quot;Chemical Alia&amp;quot; Hamm] created it for the Polycount Pack contest. It restores 15% of the user's cloak charge on hit, but does 20% less damage.&lt;br /&gt;
&lt;br /&gt;
L'Etranger, unlike the Nagant, loads from a six-round cylinder that flips open for reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo)]]&lt;br /&gt;
[[Image:TF2Nagant.jpg|thumb|none|400px|L'Etranger as seen in the previews]]&lt;br /&gt;
[[File:TF2 - Letranger Ingame.jpg|thumb|none|500px|L'Etranger in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered or bought ''Sam &amp;amp; Max: The Devil's Playhouse'' within the first week of its release earned Sam's signature sidearm, the &amp;quot;Big Kill,&amp;quot; as a replacement primary weapon for the Spy. It is a reskinned Ambassador with the same stats as the Revolver and the same animation bugs as the Ambassador. The gun is based on a [[Smith &amp;amp; Wesson Model 29]], though it is much smaller than its ''Sam &amp;amp; Max'' counterpart.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 revolver with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the ''Sam &amp;amp; Max'' adventure game series]]&lt;br /&gt;
[[File:TF2BigKill1stPerson.jpg|thumb|400px|none|In 1st person.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The first ''Team Fortress 2'' trailer showed the Spy wielding a stainless [[Baikal MCM]] &amp;quot;Tranquilizer Gun.&amp;quot; It was replaced with the Revolver by the game's release. The model, though not usable, remains in the game's files.&lt;br /&gt;
&lt;br /&gt;
[[Image:MCM.jpg|thumb|none|400px|Baikal MCM with magazine removed - .22 LR.]]&lt;br /&gt;
[[File:TF2 - Baikal Trailer1.jpg|thumb|none|500px|The Spy holds his Tranquilizer Gun in ''Trailer 1''.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tropico_Series&amp;diff=643890</id>
		<title>Tropico Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tropico_Series&amp;diff=643890"/>
		<updated>2012-12-27T21:27:42Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tropico-4-cover.jpg|300px|thumb|right|Tropico 4 (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Tropico'' is a construction and city building game series where the player assumes the role of the leader of a tropical banana republic. Tropico 1 (2001), Tropico 3 (2009), and Tropico 4 (2011) have a modern setting which gives the player the control of small Caribbean island during the Cold War. Tropico 4 uses the same engine and models as Tropico 3.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the ''Tropico'' series:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
Generals carry [[M1911]] pistols in Tropico 3 &amp;amp; 4.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|World War II Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:Tropic-m1911.jpg|thumb|none|600px|The generals draw their pistols during battles with the rebels.]]&lt;br /&gt;
&lt;br /&gt;
== Browning High Power ==&lt;br /&gt;
Female criminals in Tropico 4 carry [[Browning High Power]] pistols.&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|400px|Browning Hi-Power &amp;quot;Type 73&amp;quot; - 9x19mm. These Hi-Powers feature elongated bushings different from Hi-Powers Made before 1973 and after the MK II Series.]]&lt;br /&gt;
[[Image:Tropico-highpower.jpg|thumb|none|600px|Female criminals openly carry their pistols.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
Added in the &amp;quot;Modern Times&amp;quot; expansion for Tropico 4, SWAT Team members carry Heckler &amp;amp; Koch [[MP5]] with folding stocks.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Tropico-SWAT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AK Rifles ==&lt;br /&gt;
All soldiers and rebels carry [[AK-47|AK]] type rifles in Tropico 1. In Tropico 3 &amp;amp; 4, only the rebels carry AK rifles.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=== Tropico 1 ===&lt;br /&gt;
[[Image:Tropico-intro-ak.jpg|thumb|none|600px|One of the palace guards carries an AK during the intro of Tropico 1.]]&lt;br /&gt;
[[Image:Tropico-ak2.jpg|thumb|none|600px|A soldier walks near the palace. Although hard to see because of the low resolution. Looks much better while moving.]]&lt;br /&gt;
[[Image:Tropico1-ak-office.jpg|thumb|none|600px|El Presidente keeps a personal AK in his office.]]&lt;br /&gt;
&lt;br /&gt;
=== Tropico 3 &amp;amp; 4 ===&lt;br /&gt;
[[Image:Tropico-ak.jpg|thumb|none|600px|Rebels charge during a battle in Tropico 4. Note that the male and female models actually have two different AKs: the females have taped their magazines together jungle style.]]&lt;br /&gt;
[[Image:Tropico-rifles.jpg|thumb|none|600px|The statues have M16A2 rifles and AK type rifles. The right statue uses the soldier and the rebel models from the game.]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
Soldiers in Tropico 3 &amp;amp; 4 carry [[M16A2]] rifles. These rifles are anachronistic because the M16A2 was introduced in the 1980s and Tropico starts in 1950.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|400px|M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:Tropico-m16a2.jpg|thumb|none|600px|The soldiers in Tropico 3 &amp;amp; 4 carry anachronistic M16A2s.]]&lt;br /&gt;
[[Image:Tropico-rifles.jpg|thumb|none|600px|The statues have M16A2 rifles and AK type rifles. The right statue uses the soldier and the rebel models from the game.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT Heavy Machine Gun ==&lt;br /&gt;
The ''Junta'' DLC adds military-themed decorations. These include armored fighting vehicles, which appear to be BTR-60s.&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm.]]&lt;br /&gt;
[[Image:Tropico-btr60.jpg|thumb|none|600px|Since they are only decoration, it can be assumed that they are made from papier-mâché.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MG_42&amp;diff=604499</id>
		<title>MG 42</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MG_42&amp;diff=604499"/>
		<updated>2012-08-23T22:12:48Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* MG42 */  Sorted loose data into tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adopted by Germany in 1942, in an effort to reduce the machining time and cost inherent in the production of the [[MG34]], the MG42 (MG standing for ''Maschinengewehr'', literally &amp;quot;Machine Rifle&amp;quot;) is perhaps the deadliest machine gun used during the war. Geared for mass production above all else, it was designed to take full advantage of modern production techniques such as replacing machined components with stamped ones; one of the key figures in the project, Ernst Grunow, had no prior experience in firearm design whatsoever and worked for Großfuß AG, a company that normally made sheet-metal lanterns. The result was a weapon that took 50% fewer man hours to build than the MG34 and cost 24% less. Light weight and great reliability made it one of the first true modern general purpose machine guns, able to be used in the light machine gun role on a bipod or the medium machine gun role on a tripod. The light weight of operating components make the MG42 one of the fastest-firing single-barrel guns which does not require an external power source; with a cyclic rate of 1200 rounds per minute, individual shots are mostly indiscernible. The rate is so fast that even a trained operator has trouble firing a single shot from the fullauto-only gun. The distinctive sound led to nicknames such as &amp;quot;Hitler's buzzsaw.&amp;quot; The MG42 also features an extremely fast barrel change system, allowing sustained fire even with the extremely high fire rate.&lt;br /&gt;
&lt;br /&gt;
The weapon was issued in the light machine gun role with an ammo drum containing a 50-round belt (the same one used on the MG34), while in the medium role the MG42 typically used 250-round belts. The gun is chambered in the 7.92x57mm Mauser cartridge (also known as 8mm Mauser), the same cartridge used in the well known [[Karabiner 98k|K98k]] infantry rifles, and ammunition is interchangeable (though Kar 98 ammunition was not issued in belts, making this of limited use in practical terms). Machine gun ammunition was slightly more powerful in order to avoid jams and run the mechanism more reliably.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
[[Image:MG42.jpg|thumb|right|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.92x57mm Mauser&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 48 inches&lt;br /&gt;
&lt;br /&gt;
* '''Barrel Length:''' 20.18 inches&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' Gun: 25.50 pounds&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle Velocity:''' 2,475 feet per second&lt;br /&gt;
&lt;br /&gt;
* '''Maximum range:''' 3,800 yards&lt;br /&gt;
&lt;br /&gt;
* '''Maximum effective range:''' 1,000 yards&lt;br /&gt;
&lt;br /&gt;
* '''Cyclic rate of fire:''' 1200-1350 rounds per minute&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The MG42 machine gun appears in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Barricade, The|The Silent Barricade]]'' || . || Czech insurgents ||. || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Go for Broke!]]'' || || German soldiers || || 1951&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Go for Broke!]]'' || [[Lane Nakano]] || Sam ||  || 1951&lt;br /&gt;
|-&lt;br /&gt;
|''[[To Hell and Back]]'' || [[Audie Murphy]] || Audie Murphy || || 1955&lt;br /&gt;
|-&lt;br /&gt;
|''[[To Hell and Back]]'' || || German Soldiers || || 1955&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tank Brigade, The|The Tank Brigade]]'' || || German soldiers || || 1955&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldiers (Soldaty)]]'' || || German Soldiers || || 1956&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canal (Kanal)]]'' || || Polish insurgents || || 1957&lt;br /&gt;
|-&lt;br /&gt;
|''[[Young Lions, The|The Young Lions]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[Carve Her Name With Pride]]''||.||German soldiers||.||1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darby's Rangers]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[Captain Dabac]]'' || || German soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great Escape]]'' || || German prison guards || || 1963&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Longest Day]]'' || || German soldiers || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gdzie jest general?]]'' || || German soldiers ||  || 1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassination, The (Atentát)|The Assassination (Atentát)]]'' || || German soldiers || || 1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Train]]''||.||German soldiers||.||1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zvony pre bosých]]'' || || German soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Devil's Brigade]]'' || || German soldiers || || 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Where Eagles Dare]]'' || || German soldiers || || 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Bridge at Remagen]]'' || || German soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[Play Dirty]]'' || || German soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[Duck, You Sucker!]]'' ||[[James Coburn]] ||John Mallory ||stock removed || 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Bridge Too Far]]'' || || German soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldier of Orange]]'' || || German soldiers and paratroopers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inglorious Bastards, The|The Inglorious Bastards]]'' || || German troops and French Resistance members || || 1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[Passage, The|The Passage]]'' || || German soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Wish 3]]'' || [[Martin Balsam]] || Bennett || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dirty Dozen: Next Mission, The|The Dirty Dozen: Next Mission]]'' || [[Sonny Landham]] || Sam Sixkiller || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dirty Dozen: Next Mission, The|The Dirty Dozen: Next Mission]]'' ||  || German Soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Park is Mine]]'' || [[Tommy Lee Jones]] || Mitch Garnett || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Aliens]]'' || [[Jenette Goldstein]] || PFC J. Vasquez || Mocked up as [[(Aliens) - M56 Smart Gun|M56 Smart Gun]] || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Aliens]]'' || [[Mark Rolston]] || Private M. Drake || Mocked up as [[(Aliens) - M56 Smart Gun|M56 Smart Gun]] || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Let Sleeping Cops Lie (Ne réveillez pas un flic qui dort)]]'' || || Men from &amp;quot;Loyalty to the police&amp;quot; || Twin mounting || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stray Dog: Kerberos Panzer Cops]]'' || [[Yoshikatsu Fujiki]] || Inui || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stalingrad]]'' || || German soldiers || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saving Private Ryan]]'' || || German soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Book]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Valkyrie]]'' || || German soldier || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brother's War]]'' || || German and Soviet soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Kids Turbo]]'' || [[Flip van der Kuil]] || Barry || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Note /Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat!]]'' ||  || German Soldiers || || 1962 - 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Rat Patrol]]'' ||  || German Soldiers || || 1966 - 1968&lt;br /&gt;
|-&lt;br /&gt;
|[[Stawka wieksza niz zycie]]||   || German soldiers and Polish partisans ||  ||1966-68&lt;br /&gt;
|-&lt;br /&gt;
|[[Czterej pancerni i pies]]||   || German soldiers ||  ||1966-70&lt;br /&gt;
|-&lt;br /&gt;
|[[Czterej pancerni i pies]]|| [[Janusz Gajos]] || Cpl. Janek Kos ||  ||1966-70&lt;br /&gt;
|-&lt;br /&gt;
|[[Czterej pancerni i pies]]|| [[Wlodzimierz Press]] || Sgt. Gregoriy Saakashvili ||  ||1966-70&lt;br /&gt;
|-&lt;br /&gt;
|''[[Band of Brothers]]'' ||  || German Soldiers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 5|CSI: NY]]''|| || ||&amp;quot;Yahrezit&amp;quot; (S05E22)||2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]'' || [[Jamie Michie]] || Cpl. Finn Younger|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[WWII G.I.]]''|| || ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Underground]]''|| ||mounted only||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Return to Castle Wolfenstein]]''|| ||mounted||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: 1942]]''|| ||mounted weapon||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Allied Assault]]''|| ||mounted||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Frontline]]''|| || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty]]''|| || ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commandos 3: Destination Berlin]]''|| ||Man-portable||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hidden &amp;amp; Dangerous 2]]''|| || ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Infiltrator]]''|| || ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wolfenstein: Enemy Territory]]''|| ||portable and mounted||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: United Offensive]]''|| || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Finest Hour]]''|| || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty 2: Big Red One]]''|| || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty 2]]''|| || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Day of Defeat: Source]]''|| ||Man-portable, with deployable bipod||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper Elite]]''|| || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty 3]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commandos: Strike Force]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Orchestra: Ostfront 41-45]]''|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Time Crisis IV]]''|| ||with [[DShK heavy machine gun|DShK]] grips||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[ÜberSoldier]]''|| ||stationary and portable with 50-round drum||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Clive Barker's Jericho]]''|| ||demonically-possessed and unusable||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: World at War]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: World at War: Final Fronts]]''|| || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Royal Marines Commando]]''|| ||mounted only||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wolfenstein]]''|| ||mounted; stock is part of Particle Cannon and Liechenfaust 43||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company 2]]''|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mafia II]]''|| ||only used in one mission||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Karma Online]]''|| || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rage]]''|| ||skeletal with barrel shround and recoil booster||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heroes &amp;amp; Generals]]''|| ||stand-alone and mounted||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hour of Victory]]''|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Day of Defeat]]''|| ||Man-portable, with deployable bipod||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Storm]]''|| || ||&lt;br /&gt;
|}&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Dominion Tank Police]]''||bank robber|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jin-Roh: The Wolf Brigade]]''||Kerberos Squad members|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kino's Journey: The Beautiful World|Kino's Journey: Life Goes On]]''||Kino|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon]]''||Neo-Nazis|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Witches]]''||501st JFW members||loads MG34 double drum magazines||2008&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
[[Image:MG 3.jpg|thumb|right|400px|MG3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
The MG3 is the modern rendition of the MG42 machine gun. Changes include a chrome-lined barrel, a new friction ring buffer, an improved feeding mechanism, recalibrated sights and NATO compatibility. The MG3 is chambered in 7.62x51mm NATO. &lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 48.22 inches&lt;br /&gt;
&lt;br /&gt;
* '''Barrel Length:''' 22.24 inches&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' &lt;br /&gt;
* :Gun: 25 pounds (11.36 kg)&lt;br /&gt;
* :Tripod: 36 pounds (16.36 kg)&lt;br /&gt;
* :Total: 61 pounds (27.73 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle Velocity:''' 2,690 feet per second&lt;br /&gt;
&lt;br /&gt;
* '''Maximum range:''' is 3,500 meters&lt;br /&gt;
&lt;br /&gt;
* '''Maximum effective range:''' is 1,200 meters&lt;br /&gt;
&lt;br /&gt;
* '''Cyclic rate of fire:''' 700-800 or 1100-1200 rounds per minute depending on the Booster and Bolt&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The MG3 machine gun appears in the following films and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Uncommon Valor]] || [[Randall &amp;quot;Tex&amp;quot; Cobb]] || Sailor || In the Huey helicopter || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[The Living Daylights]] || . || Czech soldiers || Mounted on vehicle || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Rundown, The|The Rundown]] || [[Jon Gries]] || Harvey || Mounted on a dune buggy || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Hotel Rwanda]] || . || French soldiers || Mounted on Jeeps || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon]]||MG3||||||2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  || With optional EOTech red dot sight or M145 MGO scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Söldner: Secret Wars]] ||  ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[7.62 High Calibre]] ||  || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Bad Company 2]]||||||With optional C-More red dot sight or ACOG||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Bad Company]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online]]||MG3||&amp;quot;Christmas Special,&amp;quot; Gold finishes||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: Confrontation]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||MG3A1, coaxial mounting||Mounted on Leopard 2A6 tanks||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality]]||||||Hand-held &amp;amp; fixed defensive mounting, with optional ELCAN scope &amp;amp; 75-round ammo drum &amp;amp; 200-round ammo box||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Project Reality]]||||MG3A1, vehicle mounting||Mounted on Leopard 2A6 tanks||2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil May Cry Series|Devil May Cry 2]]||||||Mounted on &amp;quot;Infested Tank&amp;quot; (Leopard 2A5)||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Beasts]]||||MG3A1||Mounted on Leopard 2A4 tanks||2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Peace Walker]]||MG3||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] ||  || MG3A1 || Mounted on Leopard 2A6 tank || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[World in Conflict]] ||  || MG3A1 || Mounted on Leopard 2 tanks || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* Rico in ''[[Gunslinger Girl]]''&lt;br /&gt;
&lt;br /&gt;
* Daedala forces in ''[[Canaan]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Angel Beats!]]''&lt;br /&gt;
&lt;br /&gt;
* Hayate Ayasaki in ''[[Hayate the Combat Butler]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Asobi ni Ikuyo: Bombshells from the Sky]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|right|500px|CETME Ameli Light Machine Gun - 5.56x45mm. Basically a miniaturized version of the the full sized MG42/MG3 with some modern design changes.]]&lt;br /&gt;
A Spanish-made light machine gun externally based off the MG42/MG3, designed by CETME (Centre for Technical Studies of Military Equipment), chambered in 5.56x45mm NATO / .223 Remington. It has been in service from 1982 to the present day. Despite it's very close external resemblance to the German MGs, the weapon operates using a roller-locked delayed-blowback mechanism, similar to the the vast majority of Heckler &amp;amp; Koch weapons.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 38.2 inches&lt;br /&gt;
&lt;br /&gt;
* '''Barrel Length:''' 15.75 inches&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' Gun: 14 pounds&lt;br /&gt;
&lt;br /&gt;
* '''Cyclic rate of fire:''' 850 or 1200 rounds per minute&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The CETME Ameli machine gun appears in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sliders]]'' ||  ||  || || 1995-2000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: Confrontation]]||||||With 200-round ammo drum||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM 4: US Navy SEALs]]||AMELI||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=603423</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=603423"/>
		<updated>2012-08-20T05:03:04Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* Accuracy International Arctic Warfare */ Polishing the text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tf2 standalonebox.jpg|thumb|right|300px|''Team Fortress 2'' (2007)]]&lt;br /&gt;
''Team Fortress 2'' is a Source engine first-person shooter created by Valve. As the name implies, the action is team-based, with both teams composed of nine distinct classes divided into offensive, defensive, and support categories. The game is well known for it's dark humour, infinite fan-controversy and incredibly lazy, if hilarious, animations.&lt;br /&gt;
&lt;br /&gt;
The game's art style is a distinctive cartoonish take on Sixties espionage; the designs of the game's weapons are stylized versions of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
= Shared Weapons =&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
The secondary weapon for the Engineer and Scout classes, the Pistol is based on the [[Walther PP Pistol Series|Walther PPK]]. It lacks power and has only average accuracy, but has good range and is semi-automatic with a very fast reload time for its twelve-round magazine. The light-traveling Scout carries three extra magazines, and the ever-prepared Engineer carries sixteen extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
The Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies at a distance.&lt;br /&gt;
&lt;br /&gt;
Interestingly, early [http://wiki.teamfortress.com/wiki/File:Weapons_concept.jpg concept art] shows that the Scout was supposed to carry a more unique sidearm based on the [[SIG P210]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|300px|none|Walther PPK - .380 ACP, the closest real life model for the &amp;quot;Pistol&amp;quot;]]&lt;br /&gt;
[[Image:Engineer_Pistol.jpg|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;]]&lt;br /&gt;
[[File:TF2 - Pistol Ingame.jpg|thumb|none|500px|The Engineer holds his Pistol in-game in his optional prosthetic &amp;quot;Gunslinger&amp;quot; hand]]&lt;br /&gt;
[[File:TF2 - Pistol Taunt Ingame.jpg|thumb|none|500px|An Engineer taunts while holding the Pistol in his prosthetic &amp;quot;Gunslinger&amp;quot; hand.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Max's signature &amp;quot;Lugermorph&amp;quot; sidearm in the ''[[Sam and Max: Freelance Police]]'' series appears as an unlockable secondary weapon for the Scout (and the Engineer after the July 1st 2010 update) for players who pre-ordered ''Sam &amp;amp; Max: The Devil's Playhouse'' or bought it within the first week of its release, or by winning it from Max in the game ''Poker Night at the Inventory''. Based on the [[Luger P08]], the Lugermorph is only a cosmetic reskin of the regular Pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the ''Sam &amp;amp; Max'' adventure game series]]&lt;br /&gt;
[[File:TF2Lugermorph1stPerson.jpg|thumb|400px|none|The Luger P08 in first person.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] &amp;quot;Shotgun&amp;quot; is the Engineer's primary weapon and the secondary weapon for the Soldier, Pyro, and Heavy. Although it is his primary weapon, the Engineer uses it primarily in self-defense and in defense of his buildings. At close range, the Shotgun deals great damage, but falls off noticeably at mid range. The other classes that use the Shotgun as a secondary have highly-damaging primary weapons and use the Shotgun to finish off injured opponents or to conserve primary weapon ammo. In the Soldier's Shotgun taunt, he fires three shots in the manner of a twenty-one-gun salute, though no ammo is expended and causes no damage. Also when drawing it, the Pyro will rack the slide, which the other classes don't do.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's ejection port is on the left side, not the bottom like the real Ithaca 37, but oddly ejects to the right in-game.]]&lt;br /&gt;
[[File:TF2 - Ithaca37 MeetTheSpy.jpg|thumb|500px|none|The Soldier racks the Ithaca 37's pump action after he deals with a Spy in ''Meet the Spy''.]]&lt;br /&gt;
[[File:TF2 - Ithaca37 MeetTheScout.jpg|thumb|500px|none|The Heavy shoulders his Ithaca 37 in ''Meet the Scout''. Note that his ring-finger fills up the entire trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
There are two shotguns in the game that bear a resemblance to the [[Mossberg 500]]. &amp;quot;The Family Business&amp;quot; is an unlockable secondary weapon for the Heavy, is fitted with wooden furniture and tubular stock and a safety selector mounted on the left side of the receiver above the trigger. It holds eight rounds (the highest ammo capacity of all the shotguns in the game) and appears to be 20 gauge, since it does less damage per shot. Due to a bug, spent shells from &amp;quot;The Family Business&amp;quot; are ejected from the center of the screen, appearing out of thin air. In addition, the pump has no animation; the whole weapon moves back and forth instead of the pump.&lt;br /&gt;
&lt;br /&gt;
The other shotgun is the &amp;quot;Reserve Shooter&amp;quot;, which features a green frame with a white star inside of a ring similar to the symbol seen on US Army vehicles in World War II, a green USMC-style barrel clamp, wooden sawed-off stock, and wooden forend. Originally available exclusively to the Soldier, recent updates allowed it to be used by the Pyro as well. It only holds three rounds, and for three seconds after drawing it will deliver mini-crits to targets in mid-air (such as those knocked skyward by a hit from the Soldiers rocket launcher or the airblast from a Pyro's flamethrower). Interestingly, the weapon has an ejection port on the left side, but ejects spent shells to the right when fired. The &amp;quot;Reserve Shooter&amp;quot; also makes a distinctly deeper sound when fired that is noticeably different from most of the other shotguns in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:TF2-The Family Business.jpg|thumb|none|400px|&amp;quot;The Family Business&amp;quot;]]&lt;br /&gt;
[[File:TF2 - FamilyBusiness Taunt Ingame.jpg|thumb|none|500px|A Heavy taunts with the &amp;quot;Family Business.&amp;quot; Note the Soviet hammer and sickle symbol on the stock.]]&lt;br /&gt;
[[File:TF2ReserveShooterConceptArt.jpg|thumb|none|400px|Concept art for the Reserve Shooter.]]&lt;br /&gt;
[[File:TF2ReserveShooterReload.jpg|thumb|none|500px|Reloading the Reserve Shooter.]]&lt;br /&gt;
&lt;br /&gt;
= Scout =&lt;br /&gt;
&lt;br /&gt;
== COP 357 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shortstop,&amp;quot; a pearl-gripped derringer based on the [[COP 357 Derringer|COP 357]] with a single external hammer, is one of the Scout's unlockable primary weapons. It has a tighter spread than the Scattergun, fires 75% faster, and reloads in one second, but inflicts 20% less damage overall and only loads four rounds. It is the only primary weapon based on a secondary. Though the Shortstop seems to fire .357 Magnum rounds loaded with &amp;quot;snake shot&amp;quot; instead of bullets, it will draw from the same ammunition pool as the Pistol, Lugermorph, or Winger.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-copb.jpg|thumb|none|300px|COP 357 - .357 Magnum]]&lt;br /&gt;
[[Image:Tf2derringer.jpg|thumb|none|300px|The Shortstop]]&lt;br /&gt;
[[File:TF2 - Shortstop Ingame.jpg|thumb|none|500px|The Shortstop in-game. Clearly visible here is the weapon's external hammer ,which isn't lined up with any of the barrels, leaving one to guess at the weapon's internal workings.]]&lt;br /&gt;
[[File:TF2 - Shortstop 3rdP Ingame.jpg|thumb|none|500px|The Scout holds his Shortstop on pl_upward.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 3032 Tomcat ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Winger&amp;quot; resembles a [[Beretta 3032 Tomcat]] with a radiation hazard symbol on the grips and yellow wings imprinted at the rear of the slide and a squared back-end with no external hammer. It is an unlockable secondary weapon for Scout, which inflicts 15% more damage per shot than the Pistol, but only loads five rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta3032TomcatSS.jpg|thumb|none|300px|Beretta 3032 Tomcat in Stainless Steel - .32 ACP]]&lt;br /&gt;
[[File:TF2 - Winger Ingame.jpg|thumb|none|500px|The Winger ingame.]]&lt;br /&gt;
[[File:TF2 - Winger 3rdP Ingame.jpg|thumb|none|500px|Third-person shot of the Winger.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1908 Vest Pocket ==&lt;br /&gt;
&lt;br /&gt;
Released as part of the Pyromania Update, the &amp;quot;Pretty Boy's Pocket Pistol&amp;quot; is based on the [[Colt Model 1908 Vest Pocket]] with wood grips. The pistol's name is inspired by notorious gangster Charles &amp;quot;Pretty Boy&amp;quot; Floyd. The weapon also shares the same reloading animation as the Scout's default pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1908pocket.jpg|thumb|none|300px|Colt Model 1908 Vest Pocket with wood grips .25 ACP]]&lt;br /&gt;
[[File:TF2PrettyBoysPocketPistol.jpg|thumb|none|500px|The Colt Model 1908 in first person.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Scout's default primary weapon is a sawed-off double-barreled &amp;quot;Scattergun&amp;quot; with an integral six-round drum magazine and lever action.&lt;br /&gt;
&lt;br /&gt;
Oddly, the Scout never actually loads new shells into the weapon; he simply works the lever to eject spent shells (perhaps due to a bug, the shells are ejected facing backward), which replaces them with fresh ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2 Scattergun.jpg|thumb|none|450px|The Scattergun]]&lt;br /&gt;
[[File:TF2 - DoubleBarrel MeetTheScout.jpg|thumb|none|500px|The Scout readies his Scattergun in ''Meet the Scout''.]]&lt;br /&gt;
[[File:TF2 - Scattergun Ingame.jpg|thumb|none|500px|A burning Scout flies through the air, holding his Scattergun, on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Scout's initial unlockable primary weapon is a [[12 Gauge Double Barreled Shotgun]] with sawed-off barrels called the &amp;quot;Force-A-Nature.&amp;quot; Compared to the Scattergun, it has a higher rate of fire and fires more pellets per shot, but does slightly less damage per pellet and only holds two shots at a time. Targets hit at close range are knocked back a considerable distance; if the Scout fires it in mid-air, he is knocked back as well, which can be used to give the Scout a third jump.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soda Popper&amp;quot; is a haphazardly-repaired Force-A-Nature with a can of Crit-a-Cola taped under the barrels replacing the foregrip. The Soda Popper reloads 25% faster than the Force-A-Nature and fires 50% faster than the Scattergun, but cannot deliver random critical hits. Equipping the Popper gives the Scout a &amp;quot;Hype&amp;quot; meter, filled by moving and jumping, which gives the Scout eight seconds of mini-crits when full.&lt;br /&gt;
&lt;br /&gt;
Both the Force-A-Nature and Soda Popper only load two shots, and reloading while one round is left wastes the unfired round. The Soda Popper's shells have radiation hazard symbols on the bases.&lt;br /&gt;
	 	&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|400px|A Stevens 1960s SBS 12 gauge with the barrels sawed-off, similar to the Force-A-Nature, but less compact and cartoonishly proportioned.]]&lt;br /&gt;
[[Image:TF2 Force-A-Nature.jpg|thumb|none|400px|The Force-A-Nature]]&lt;br /&gt;
[[File:TF2 - ForceANature Ingame.jpg|thumb|none|500px|The Force-A-Nature in-game.]]&lt;br /&gt;
[[File:TF2 - ForceANature Taunt Ingame.jpg|thumb|none|500px|A Scout taunts with the Force-A-Nature on pl_hoodoo_final.]]&lt;br /&gt;
[[File:TF2SodaPoperPromoImage.jpg|thumb|none|400px|Promo image for the Soda Popper.]]&lt;br /&gt;
[[File:TF2SodaPoper1stPerson.jpg|thumb|none|500px|Soda Popper in 1st person.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
&lt;br /&gt;
Released as part of the Pyromania Update, the [[Browning Auto-5]] appears as an unlockable primary weapon for the Scout, referred to in-game as the &amp;quot;Baby Face's Blaster&amp;quot;. The weapon has a lever-action loop, integral drum magazine and a &amp;quot;mare's leg&amp;quot; style sawed-off stock &amp;amp; barrel. It functions similar to the default Scattergun, but has 40% more accuracy at the cost of 30% less damage and 35% slower movement speed. However, dealing damage with the weapon fills a &amp;quot;Boost&amp;quot; meter, which allows the Scout to run faster, up to a max of double speed at full Boost. The name is inspired from infamous gangster &amp;quot;Baby-Face Nelson&amp;quot;. It also shares the same firing sound as the &amp;quot;Reserve Shooter&amp;quot; mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonRiot11.jpg|thumb|none|350px|Browning Auto-5 12 gauge]]&lt;br /&gt;
[[File:TF2Auto51stPerson.jpg|thumb|none|500px|The Auto-5 in first person.]]&lt;br /&gt;
[[File:TF2BabyFace'sBlasterPromoImage.jpg|thumb|none|500px|Promo image for the Baby Face Blaster.]]&lt;br /&gt;
&lt;br /&gt;
=  Soldier =&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The Soldier's primary weapon is the &amp;quot;Rocket Launcher.&amp;quot; Unlike its single-shot real-life counterpart, the [[RPG-7]], the Rocket Launcher can pack four rockets at a time inside the tube and it has its grip orientation reversed. The game allows for &amp;quot;rocket jumping,&amp;quot; wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game: a critical shot from either is usually enough to take out any enemy player in the blast radius.&lt;br /&gt;
&lt;br /&gt;
A craftable or purchased variant called &amp;quot;Rocket Jumper&amp;quot; comes with forty spare rounds but inflicts no damage. It is intended for players to use for rocket jumping practice.&lt;br /&gt;
&lt;br /&gt;
The unlockable &amp;quot;Direct Hit&amp;quot; resembles the Soldier's original Rocket Launcher but with a fatter body, slimmed-down exhaust tube, and a (cosmetic) targeting scope. The Direct Hit has 30% of the Rocket Launcher's splash radius, but its rockets travel 80% faster (roughly 84 mph).&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from ''Team Fortress 2''.]]&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|500px|none|This is all that's left of a BLU Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
[[File:TF2 - RPG Trailer2.jpg|thumb|none|500px|none|Multiple soldiers holding the RPG-7-based weapon in ''Trailer 2''. The rocket on the end of the tube made its resemblance to the RPG-7 even closer, and was removed prior to the game's release.]]&lt;br /&gt;
[[Image:TF2-Direct Hit.jpg|thumb|none|400px|none|The &amp;quot;Direct Hit&amp;quot;.]]&lt;br /&gt;
[[File:TF2 - DirectHit Ingame.jpg|thumb|none|500px|none|The Soldier with the &amp;quot;Direct Hit&amp;quot; on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
&lt;br /&gt;
A single-barreled version of the [[M202 FLASH]] rocket launcher without the scope is an unlockable Soldier weapon called &amp;quot;The Black Box.&amp;quot; It restores 15 health to the user on hit, but only holds three rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2_FLASH.JPG|thumb|none|350px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[Image:TF2-Black Box.jpg|thumb|none|350px|The &amp;quot;Black Box&amp;quot;]]&lt;br /&gt;
[[File:TF2 - Blackbox Ingame.jpg|thumb|none|500px|A Soldier carries the Black Box on ctf_turbine.]]&lt;br /&gt;
&lt;br /&gt;
== M20A1 &amp;quot;Super Bazooka&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Liberty Launcher&amp;quot; is an unlockable rocket launcher for the Soldier. Although made as an ambiguous old [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|&amp;quot;Bazooka&amp;quot;]] type weapon, it is notably based on the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;#M20A1/A1B1 &amp;quot;Super Bazooka&amp;quot;(3.5&amp;quot; Rocket)|M20A1 &amp;quot;Super Bazooka&amp;quot;]] with many elements from the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1 &amp;quot;Bazooka&amp;quot;]] and [[RPG-7]]. Its rockets fly 40% faster than the basic Rocket Launcher's but holds three rockets instead of four.&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1.gif|thumb|none|450px|M20A1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot; Rocket]]&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|450px|M1 Bazooka - 2.36&amp;quot; Rocket]]&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:TF2-Liberty Launcher.jpg |thumb|none|450px|The &amp;quot;Liberty Launcher&amp;quot;]]&lt;br /&gt;
[[File:TF2 - LibertyLauncher Ingame.jpg|thumb|none|500px|The &amp;quot;Liberty Launcher&amp;quot; ingame.]]&lt;br /&gt;
[[File:TF2 - LibertyLauncher 3rdP Ingame.jpg|thumb|none|500px|Third Person view of the &amp;quot;Liberty Launcher&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Beggar's Bazooka ==&lt;br /&gt;
&lt;br /&gt;
A fictional rocket launcher that was added in the Pyromania Update.&lt;br /&gt;
&lt;br /&gt;
[[File:TF2BeggersBazooka.jpg|thumb|none|500px|Begger's Bazookza.]]&lt;br /&gt;
[[File:TF2BeggersBazooka1stPerson.jpg|thumb|none|500px|]]&lt;br /&gt;
 &lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The Soldier wears two [[Mk 2 hand grenade]]s strapped to his chest. He uses them as demonstration aids in the ''Meet the Soldier'' promotional video. He only uses them in-game as part of his &amp;quot;kamikaze&amp;quot; taunt: he pulls the pin on one and waits, killing himself and any enemy within a six foot radius. The grenades appear to have an overall black coloration with an orange band around the body. In another taunt, the Soldier will juggle these grenades and extra ammo for his Rocket Launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:TF2SoldierNades.JPG|thumb|none|500px|The Soldier with his hand grenades in ''Meet the Soldier''.]]&lt;br /&gt;
&lt;br /&gt;
= Pyro =&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The Pyro's primary weapon is a custom-built flamethrower. It uses a propane tank as a fuel source and a team-colored gasoline pump handle for a trigger assembly. Enemies hit with the flame from the weapon will instantly ignite and take additional damage for approximately ten seconds unless extinguished (with the exception of other Pyros, who do not burn). The alternate fire emits a blast of propellant that can extinguish burning teammates, bounce enemies, and deflect non-hitscan projectiles (i.e. everything except bullets). There are three alternate flamethrowers available, the Backburner, the Degreaser, and the Phlogistinator.&lt;br /&gt;
&lt;br /&gt;
The Backburner is distinguished by a crudely-made team-colored dragon head welded over the muzzle. It deals ten percent more damage than the regular flamethrower and always inflicts critical hits from behind (hence the name), but uses 50 ammo per airblast.&lt;br /&gt;
&lt;br /&gt;
The Degreaser is comprised of a gas pump, car muffler, exhaust pipe, a team-colored fire extinguisher, and stove top burner. When equipped, the Degreaser allows the Pyro to switch weapons 65% faster than normal, but inflicts a 25% shorter afterburn.&lt;br /&gt;
&lt;br /&gt;
The Phlogistinator is a steampunk ray gun. It does not have an airblast, but features a critical boost called &amp;quot;Mmmph&amp;quot;, filled by burning enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2PyroNades.JPG|thumb|none|400px|A BLU Pyro firing the Flamethrower in ''Meet the Soldier'']]&lt;br /&gt;
[[File:TF2FlameThrower1stPerson.jpg|thumb|none|400px|1st person view of the Flame Thrower.]]&lt;br /&gt;
[[File:TF2FlameThrowerPromoImage.jpg|thumb|none|400px|Promo image of the Pyro holding the Flame Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Flare Gun&amp;quot; is an unlockable secondary weapon for the Pyro. It is an oversized, elongated flare gun in team colors. It has an overall appearance similar to the [[Orion flare gun]] with the latching mechanism of the [[M8 flare pistol]]. Enemies hit with its projectiles (with the exception of other Pyros) are set on fire, and it inflicts a mini-crit on a target that is already on fire.&lt;br /&gt;
&lt;br /&gt;
The Über Update added the &amp;quot;Detonator,&amp;quot; a modified flare gun that allows its user to detonate its rounds in mid-flight. Targets in the blast radius are set alight just as if they had taken a direct hit. The Pyro wielding it suffers 25% more damage from his own weapons, making premature detonation a serious matter. Skilled Pyros can also use the Detonator to launch themselves into the air in a similar manner to the Soldier and Demoman using their rocket launcher and sticky launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion_Flare_gun.jpg|thumb|400px|none|Orion Flare Gun - 12 Gauge]]&lt;br /&gt;
[[Image:The_Tf2_Flare_Gun.jpg|thumb|400px|none|&amp;quot;The Flare Gun.&amp;quot; Note that the breech latch seems to be based on that of the [[M8 Flare Pistol]].]]&lt;br /&gt;
[[File:TF2 - Flaregun Ingame.jpg|thumb|500px|none|The Flare Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Scorch Shot ==&lt;br /&gt;
&lt;br /&gt;
A third flare gun added as part of the Pyromania Update is the &amp;quot;Scorch Shot.&amp;quot; It is overall grey in color with an orange band around the muzzle. In addition to setting enemies on fire, it also knocks them backwards, similar to the effects of the Scout's Force-A-Nature shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:TF2SorchShot.jpg|thumb|400px|none|The Scorch Shot.]]&lt;br /&gt;
[[File:TF2SorchShot1stPerson.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Incendiary Grenade==&lt;br /&gt;
&lt;br /&gt;
The Pyro wears three cylindrical grenades strapped to his chest. Given that most of the Pyro's weapons are fire-based, it's reasonable to assume these are supposed to be incendiary grenades; their shape is similar to the [[AN/M14 incendiary grenade]]. They have black bodies with an orange band and spoons.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 Incendiary Grenade]]&lt;br /&gt;
[[Image:TF2PyroNades.JPG|thumb|none|500px|A view of the incendiary grenades on the chest of a BLU Pyro in ''Meet the Soldier'']]&lt;br /&gt;
&lt;br /&gt;
= Demoman =&lt;br /&gt;
&lt;br /&gt;
==Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The Demoman's primary weapon is a grenade launcher that appears to be an amalgamation of several designs. In particular, it has the rotary magazine and break-open reloading of a [[Milkor MGL]] attached to the stock, handguard, and front leaf sight of an [[M79 grenade launcher]]. Despite being modeled with a six-round cylinder, the weapon only holds a maximum of four grenades. The launcher fires team-colored grenades that detonate after a few seconds' delay or on impact with an enemy.&lt;br /&gt;
&lt;br /&gt;
A popular tactic with this weapon is to lob volleys of grenades like mortar rounds at dug-in enemies to soften up their defenses prior to an assault.&lt;br /&gt;
&lt;br /&gt;
[[File:MMGLMk1.jpg|thumb|none|350px|Milkor MGL - 40mm]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TF2-Grenade Launcher .jpg|thumb|none|350px|The Grenade Launcher from ''Team Fortress 2'']]&lt;br /&gt;
[[Image:TF2DemoNade.JPG|thumb|none|500px|The Demoman's grenade launcher in ''Team Fortress 2'']]&lt;br /&gt;
[[File:TF2 - M79 MeetTheDemoman.jpg|thumb|none|500px|The Demoman holds his launcher in ''Meet the Demoman''.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Loch-n-Load&amp;quot; is a craftable or purchased primary weapon for the Demoman. It resembles a double-barreled M79 grenade launcher arranged in an over/under configuration. In addition to having half the ammo capacity of the default Grenade Launcher, the grenades fired by the Loch-n-Load will shatter harmlessly on impact with the ground if they do not hit an enemy target and inflict 25% more damage to the wielder, forcing players using it to be much more precise with their shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TF2-Loch n' Load.jpg|thumb|none|350px|The Loch-n-Load]]&lt;br /&gt;
[[File:TF2 - Lochnload Ingame.jpg|thumb|none|500px|A Demoman carries the Loch-n-Load grenade launcher in the BLU spawn room on ctf_turbine. Note how the front sight is out of alignment with the mounting bracket; this is a bug that was caused by an update after the Loch-n-Load was released]]&lt;br /&gt;
&lt;br /&gt;
== Sticky Bomb Launcher ==&lt;br /&gt;
&lt;br /&gt;
The secondary weapon of the Demoman is a drum-fed grenade launcher known as the Sticky Bomb Launcher. It holds up to 8 sticky bombs at a time which stick to non-moving surfaces and are manually detonated by the player. The range of the weapon can be increased by holding down the fire button, making the bombs fly further when they're finally fired. The Demoman reloads this weapon by ratcheting a charging handle mounted on the left side above the trigger. Like the Scout's Scattergun, no new ammo is seen being loaded into the launcher during reloading. Like the Soldier's Rocket Launcher, the Demoman can 'sticky-jump' by jumping just as he detonates a sticky bomb under his feet. Two specialized versions of the Sticky Bomb Launcher are also available; the &amp;quot;Scottish Resistance&amp;quot;, which has a higher rate of fire and the ability to detonate individual bombs by aiming at them (which can also destroy enemy sticky bombs) and the &amp;quot;Sticky Jumper&amp;quot; which fires sticky bombs that do no damage at all and are used solely for executing sticky jumps.&lt;br /&gt;
&lt;br /&gt;
[[File:TF2StickyBombLauncher.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TF2StickyLauncher.JPG|thumb|none|500px|A Sticky Bomb Launcher in ''Team Fortress 2'']]&lt;br /&gt;
[[Image:TF2ScotResist.JPG|thumb|none|500px|A Scottish Resistance in ''Team Fortress 2''. Note that the front sights seem to have been replaced with a laser pointer taped atop the muzzle, also the model itself is lower quality than the Sticky Bomb Launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
&lt;br /&gt;
Released alongside the Loch-n-Load, the &amp;quot;Ullapool Caber&amp;quot; is a Mann Co.-branded [[Model 24 Stielhandgranate]] with black tape around the grip. The Demoman does not throw it (as one would expect a Scot to throw a caber or a sober man to throw a grenade); he swings it as a melee weapon. The first hit with the Caber against an enemy or solid object causes it to detonate, propelling the Demoman into the air and leaving him with a weak melee weapon (if he survives the fall) until he respawns or resupplies.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|350px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:TF2-Ullapool Caber.jpg|thumb|none|300px|The Ullapool Caber]]&lt;br /&gt;
[[File:TF2 - Telefonmast Ingame.jpg|thumb|none|500px|The Demoman swings the Ullapool Caber.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy =&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy's signature weapon is &amp;quot;Sasha,&amp;quot; a portable minigun based on a [[GE M134 Minigun]] with Dillon Aero flash suppressors and a white 200-round ammunition drum. Heavy claims that she weighs 150 kilograms (roughly 330.75 pounds) and fires $200 custom-tooled cartridges at 10,000 RPM (in-game, she fires at 2,400 RPM). Heavy has to ready Sasha before she can fire; while her barrels spin, Heavy's movement speed is reduced to 47%.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Natascha&amp;quot; is an unlockable primary weapon for Heavy. Natascha has a black ammo drum and an external feed mechanism. Hits from Natascha reduce the target's movement speed, but she requires 30% more spin-up time and inflicts 25% less damage.&lt;br /&gt;
&lt;br /&gt;
Winning against the Heavy in the crossover poker game ''Poker Night at the Inventory'' unlocks a Minigun called the &amp;quot;Iron Curtain.&amp;quot; Heavy claims he made it himself from Soviet iron and mahogany from Alexander II's favorite chair and it displays the hammer and sickle on the drum. The Iron Curtain is a cosmetic reskin of Sasha.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[File:TF2IronCurtain.jpg|thumb|none|400px|none|The Iron Curtain.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natascha, also a minigun.]]&lt;br /&gt;
[[File:TF2 - Minigun Trailer2.jpg|thumb|none|500px|none|The Heavy fires Sasha in ''Trailer 2''. This was before the game's release, showing that this particular weapon is one of the few that did not go through any more design changes.]]&lt;br /&gt;
[[File:TF2 - Minigun2 Ingame.jpg|thumb|none|500px|none|A burning Heavy fires Natascha on ctf_turbine.]]&lt;br /&gt;
[[File:TF2 - Sascha Taunt Ingame.jpg|thumb|none|500px|none|Heavy loves his gun.]]&lt;br /&gt;
&lt;br /&gt;
== 1861 Gatling Gun == &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Brass Beast&amp;quot; is another unlockable primary weapon for the Heavy, based on an 1860's [[Gatling Gun]]. It appears to have a Broadwell drum modified with an ammo chain rather than gravity-feeding and is electric-powered instead of hand-cranked. It does 25% more damage than Sasha but requires 50% more spin-up time and reduces Heavy's movement speed 60%, making it more of a stationary defensive weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|An 1865 Gatling Gun - .45-70]]&lt;br /&gt;
[[Image:BrassBeast.jpg|thumb|none|400px|none|The Brass Beast]]&lt;br /&gt;
[[File:TF2 - BrassBeast Taunt Ingame.jpg|thumb|none|500px|none|Heavy also loves this gun. Note how the ammo chain and magazine clip through the Heavy's right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
An enlarged, highly-modified [[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928A1 Thompson]] called &amp;quot;Tomislav&amp;quot; is a purchased alternate primary weapon for the Heavy. All that remains of the base Tommy gun are its receiver, handguard, and barrel; the feed mechanism and trigger have been altered to resemble Sasha's two-hundred-round drum and chainsaw grip. The Tomislav has a 20% slower rate of fire but is readied 40% faster and has no spin-up sound. It is the only weapon in the game depicted with a fitted sling.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Tomislav.jpg|thumb|none|400px|Tomislav]]&lt;br /&gt;
&lt;br /&gt;
= Engineer =&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 (Full length) == &lt;br /&gt;
&lt;br /&gt;
The Engineer's first unlockable primary weapon is a full-length Ithaca 37 with an engraved receiver and team-colored capacitor called &amp;quot;Frontier Justice.&amp;quot; Instead of regular critical hits, Frontier Justice earns two &amp;quot;Revenge Crits&amp;quot; for every Sentry kill and one for assists, to a maximum of thirty-five, awarded when the Sentry is destroyed. Despite having an extended magazine tube, it has half the magazine size of the regular shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|The &amp;quot;Frontier Justice&amp;quot;]]&lt;br /&gt;
[[File:TF2 - Ithaca37 Ingame.jpg|thumb|none|500px|An Engineer fires the &amp;quot;Frontier Justice&amp;quot; on ctf_turbine.]]&lt;br /&gt;
[[File:TF2 - Ithaca37 mac Trailer.jpg|thumb|none|500px|The Engineer chambers a round in the Frontier Justice during the ''Mac Trailer'', which was released to announce the porting of numerous Valve Software games to the Apple OS.]]&lt;br /&gt;
&lt;br /&gt;
== SRM Arms Model 1208 ==&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered ''[[Deus Ex: Human Revolution]]'' earned the &amp;quot;[[Deus_Ex:_Human_Revolution#SRM_Arms_Model_1208|Widowmaker]]&amp;quot; (itself based on the [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1208]]) in Genuine quality as an alternate primary weapon for the Engineer. For other players, it can be obtained in Unique quality via the drop system, trading, or buying it in the in-game store. Each shot consumes thirty units of the Engineer's metal and returns one unit for every point of damage dealt. The sound effect for pumping the shotgun plays when the Widowmaker is drawn, despite it not requiring loading.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1208.jpg|thumb|none|400px|SRM Arms Model 1208 - 12 Gauge]]&lt;br /&gt;
[[File:Widowmaker.jpg|thumb|none|400px|The Widowmaker]]&lt;br /&gt;
[[File:TF2Widowmaker1stPerson.jpg|thumb|none|400px|FPS view.]]&lt;br /&gt;
&lt;br /&gt;
== Sentry Gun ==&lt;br /&gt;
&lt;br /&gt;
The Engineer's signature weapon is an automated Sentry Gun that can be upgraded with twin [[M134 Minigun]]s. The missile launcher on the level 3 sentry appears not to be based on any real model. An unlockable secondary weapon for the Engineer called the &amp;quot;Wrangler&amp;quot; is a remote control that allows him to take manual control of his Sentry Gun to engage enemies outside the Sentry's normal detection range.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|400px|none|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Sentry_gun.jpg|500px|thumb|none|At level 2, the Sentry Gun acquires a pair of miniguns.]]&lt;br /&gt;
[[File:TF2 - SentryLevel3 Minigun MeetTheSpy.jpg|thumb|none|500px|none|A level 3 Sentry as seen in ''Meet the Spy''. Were this an actual game, the Sentry would have detected the Spy in the background and opened fire.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper =&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The Sniper's secondary weapon is a submachine gun called &amp;quot;SMG.&amp;quot; It combines the general shape and distinctive front sight of a [[MAT-49]] with the rear sight, magazine, and bolt of an [[M1A1 Thompson]]. It deals very low damage and has average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a twenty-five-round magazine and the Sniper carries three more. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather be able to defend himself during medium-range combat when there isn't enough time to snipe an incoming enemy.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with thirty-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|500px|none|The Sniper's SMG]]&lt;br /&gt;
[[File:TF2 - SMG Trailer1.jpg|thumb|500px|none|The Scout holds the SMG in ''Trailer 1''. It was originally meant as his primary weapon, but was later switched to the Sniper's secondary weapon.]]&lt;br /&gt;
[[File:TF2 - SMG Ingame.jpg|thumb|500px|none|The SMG in-game.]]&lt;br /&gt;
[[File:TF2 - SMG 3rdP Ingame.jpg|thumb|500px|none|A Sniper wields the SMG on pl_hoodoo_final.]]&lt;br /&gt;
&lt;br /&gt;
== Kimel AP-9 ==&lt;br /&gt;
&lt;br /&gt;
Released as part of the Pyromania Update, the &amp;quot;Cleaner's Carbine&amp;quot; is a submachine gun bearing a resemblance to the [[Kimel AP-9]] with a silencer, side-folding wire-frame stock, left-hand ejection port, wood grips, and top-mounted charging handle as seen on the [[Uzi]]. It holds five fewer rounds and fires 35% slower than the standard SMG and cannot deliver random critical hits, but all the Sniper's weapons will deliver critical hits for three seconds after he kills an enemy with this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:AP9Mini.jpg|thumb|none|300px|Kimel AP-9 9x19mm]]&lt;br /&gt;
[[File:TF2CleanersCarbine1stPerson.jpg|thumb|none|300px|The Cleaner's Carbine in 1st person view.]]&lt;br /&gt;
[[File:TF2CleanersCarbinePromoImage.jpg|thumb|none|300px|Promo image of the Cleaner's Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The Sniper's primary weapon is a &amp;quot;Sniper Rifle&amp;quot; based on the [[Remington 700]] with a visible laser sight and cartoonishly large scope (which looks similar to the AN/PVS-2 Starlight scope but without the night-vision abilities). It only holds one round at a time; the Sniper manually loads a new round every time he opens the bolt. Targeting through the scope will charge the projectile and make it hit harder when fired. After 3.3 seconds, the zoom acquires max charge, enough to take out lower-health classes with a body shot and kill with one headshot even an overhealed Heavy. The rifle can be fired without looking through the scope, but it only inflicts minimum damage and cannot deal headshots. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
&lt;br /&gt;
A bolt-action air rifle based on the default Sniper Rifle called the &amp;quot;Sydney Sleeper&amp;quot; is a purchased alternate primary weapon for the Sniper. It acquires a full charge after 2.8 seconds of zoom, and any enemy target hit after the first second will receive eight seconds of Jarate as well as damage. The Sydney Sleeper cannot inflict critical hits or headshots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|400px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg|thumb|none|500px|&amp;quot;Sniper Rifle&amp;quot; in ''Team Fortress 2''. The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|500px|The Sniper Rifle in-game.]]&lt;br /&gt;
[[File:TF2 - DefaultSniper.jpg|thumb|none|500px|The Sniper is about to realize that his target's ally has spotted him in ''Meet the Sniper''.]]&lt;br /&gt;
[[File:TF2 - DefaultSniper Trailer2.jpg|thumb|none|500px|The Sniper aims his Sniper Rifle in ''Trailer 2''.]]&lt;br /&gt;
[[File:TF2 - DefaultSniper Ingame.jpg|thumb|none|500px|A RED Sniper aims his Sniper Rifle on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
==Jezail Musket==&lt;br /&gt;
A centerfire-converted [[Jezail musket]] with an underbarrel laser pointer and magnifying glass scope called the &amp;quot;Bazaar Bargain&amp;quot; is a purchased or crafted alternate primary weapon for the Sniper. It takes 20% longer to charge while zoomed, but every headshot decreases the charge by 10% to a maximum of seven headshots. A shot to the body or a miss while scoped reduces the count by one. Due to a bug, spent casings are ejected from the center of the screen, appearing out of thin air.&lt;br /&gt;
&lt;br /&gt;
[[Image:jezail1.jpg|thumb|none|500px|Jezail musket]]&lt;br /&gt;
[[Image:Bazaar Bargain 1st person.jpg|thumb|none|300px|First person view of the Bazaar Bargain]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
A suppressed [[Walther WA 2000]] known as the &amp;quot;Hitman's Heatmaker&amp;quot; was added in the Pyromania Update. The weapon builds up a &amp;quot;Focus&amp;quot; meter on kills and assists and, once full, charges 25% faster, fires tracer rounds and allows the player to stay scoped after firing. However, it deals 20% less damage on a bodyshot. The weapon also decapitates targets killed with a headshot. &lt;br /&gt;
&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[File:TF2HitmansHeatmaker.jpg|thumb|none|300px|The Hitman's Heatmaker.]]&lt;br /&gt;
[[File:TF2HitmansHeatmaker1stPerson.jpg|thumb|none|300px|In 1st person.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
Introduced as a promotional item for pre-orders of [[Counter-Strike: Global Offensive]], the &amp;quot;AWPer Hand&amp;quot; is a cosmetic reskin of the Sniper Rifle as an [[Accuracy International Arctic Warfare]]. Its item description references the AW's notoriety in the Counter-Strike community.&lt;br /&gt;
[[File:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International Arctic Warfare - 7.62x51 mm]]&lt;br /&gt;
[[File:TF2AWPerHand1stPerson.jpg|thumb|none|300px|The AWPer Hand in first person.]]&lt;br /&gt;
[[File:TF2AWPerHandSniper.jpg|thumb|none|300px|Sniper holds the AWPer Hand in a promotional picture.]]&lt;br /&gt;
&lt;br /&gt;
= Spy =&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Revolver&amp;quot; is a [[Colt Python]] with a six-inch barrel and ivory grips, the Spy's primary weapon. It is fairly strong and has better-than-average range. The Revolver is strong enough at close range to take out the lower-health classes with two or three well-aimed shots. However, its purpose is to have something to fall back on in case of trouble, rather than for attacking.&lt;br /&gt;
 &lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg|thumb|none|400px|Colt Python with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|500px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
[[File:TF2 - Revolver Ingame.jpg|thumb|none|500px|A Spy holds his Revolver on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Spy's unlockable &amp;quot;Ambassador&amp;quot; is a [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC .357]] revolver heavily customized with rosewood grips and engravings on the barrel depicting the Scout's mother. It deals 15% less damage than the Revolver, only inflicts critical hits on headshots, and has a short period of severe inaccuracy right after each shot. The Ambassador is otherwise almost as accurate as the Sniper Rifle. The Russian &amp;quot;Sniper vs. Spy&amp;quot; page claims that the Ambassador is chambered in .50 caliber.&lt;br /&gt;
&lt;br /&gt;
The Ambassador is missing three things essential to real-life operation (L'Etranger shares these oddities):&lt;br /&gt;
&lt;br /&gt;
* The rear of the barrel is blocked (noticeable during the reload animation) as if it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod do not follow the cylinder when it swings out, leaving the cylinder hovering in midair.&lt;br /&gt;
*No bullets are ejected or loaded during its reload; the cylinder is simply opened and then closed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dan Wesson PPC-2.jpg|thumb|none|400px|Dan Wesson PPC Stainless Steel - .357 Magnum]]&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|The Ambassador. Note the odd single-action trigger on a double-action revolver and lack of cylinder latch.]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|500px|The Ambassador in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Detective Special ==&lt;br /&gt;
&lt;br /&gt;
The Spy's crafted or purchased &amp;quot;Enforcer&amp;quot; alternate pistol is a stainless [[Colt Detective Special]] with pearl grips. It inflicts 20% more damage than the Revolver but increases the Spy's cloaking delay by half a second.&lt;br /&gt;
&lt;br /&gt;
The Enforcer's hammer and cylinder do not move when firing. When reloading, the bullets appear to float into the cylinder.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelColtDS.jpg|thumb|none|300px|Colt Detective Special .38 Special with stainless finish and pearl grips]]&lt;br /&gt;
[[Image:TF2-The Enforcer.jpg|thumb|none|300px|The Enforcer]]&lt;br /&gt;
[[File:TF2 - Enforcer Ingame.jpg|thumb|none|500px|The Enforcer in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L'Etranger,&amp;quot; a silver [[Nagant M1895]] revolver with custom engraved ivory grips and an extended barrel, was added during the &amp;quot;Mann-conomy&amp;quot; (Polycount) Update as a new Spy weapon. [http://steamcommunity.com/id/chemicalalia Shaylyn &amp;quot;Chemical Alia&amp;quot; Hamm] created it for the Polycount Pack contest. It restores 15% of the user's cloak charge on hit, but does 20% less damage.&lt;br /&gt;
&lt;br /&gt;
L'Etranger, unlike the Nagant, loads from a six-round cylinder that flips open for reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo)]]&lt;br /&gt;
[[Image:TF2Nagant.jpg|thumb|none|400px|L'Etranger as seen in the previews]]&lt;br /&gt;
[[File:TF2 - Letranger Ingame.jpg|thumb|none|500px|L'Etranger in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered or bought ''Sam &amp;amp; Max: The Devil's Playhouse'' within the first week of its release earned Sam's signature sidearm, the &amp;quot;Big Kill,&amp;quot; as a replacement primary weapon for the Spy. It is a reskinned Ambassador with the same stats as the Revolver and the same animation bugs as the Ambassador. The gun is based on a [[Smith &amp;amp; Wesson Model 29]], though it is much smaller than its ''Sam &amp;amp; Max'' counterpart.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 revolver with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the ''Sam &amp;amp; Max'' adventure game series]]&lt;br /&gt;
[[File:TF2BigKill1stPerson.jpg|thumb|400px|none|In 1st person.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The first ''Team Fortress 2'' trailer showed the Spy wielding a stainless [[Baikal MCM]] &amp;quot;Tranquilizer Gun.&amp;quot; It was replaced with the Revolver by the game's release. The model, though not usable, remains in the game's files.&lt;br /&gt;
&lt;br /&gt;
[[Image:MCM.jpg|thumb|none|400px|Baikal MCM with magazine removed - .22 LR.]]&lt;br /&gt;
[[File:TF2 - Baikal Trailer1.jpg|thumb|none|500px|The Spy holds his Tranquilizer Gun in ''Trailer 1''.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=602838</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=602838"/>
		<updated>2012-08-19T02:49:36Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* Sniper */  Needs some media for the AWPer Hand promo item.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tf2 standalonebox.jpg|thumb|right|300px|''Team Fortress 2'' (2007)]]&lt;br /&gt;
''Team Fortress 2'' is a Source engine first-person shooter created by Valve. As the name implies, the action is team-based, with both teams composed of nine distinct classes divided into offensive, defensive, and support categories. The game is well known for it's dark humour, infinite fan-controversy and incredibly lazy, if hilarious, animations.&lt;br /&gt;
&lt;br /&gt;
The game's art style is a distinctive cartoonish take on Sixties espionage; the designs of the game's weapons are stylized versions of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
= Shared Weapons =&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
The secondary weapon for the Engineer and Scout classes, the Pistol is based on the [[Walther PP Pistol Series|Walther PPK]]. It lacks power and has only average accuracy, but has good range and is semi-automatic with a very fast reload time for its twelve-round magazine. The light-traveling Scout carries three extra magazines, and the ever-prepared Engineer carries sixteen extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
The Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies at a distance.&lt;br /&gt;
&lt;br /&gt;
Interestingly, early [http://wiki.teamfortress.com/wiki/File:Weapons_concept.jpg concept art] shows that the Scout was supposed to carry a more unique sidearm based on the [[SIG P210]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|300px|none|Walther PPK - .380 ACP, the closest real life model for the &amp;quot;Pistol&amp;quot;]]&lt;br /&gt;
[[Image:Engineer_Pistol.jpg|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;]]&lt;br /&gt;
[[File:TF2 - Pistol Ingame.jpg|thumb|none|500px|The Engineer holds his Pistol in-game in his optional prosthetic &amp;quot;Gunslinger&amp;quot; hand]]&lt;br /&gt;
[[File:TF2 - Pistol Taunt Ingame.jpg|thumb|none|500px|An Engineer taunts while holding the Pistol in his prosthetic &amp;quot;Gunslinger&amp;quot; hand.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Max's signature &amp;quot;Lugermorph&amp;quot; sidearm in the ''[[Sam and Max: Freelance Police]]'' series appears as an unlockable secondary weapon for the Scout (and the Engineer after the July 1st 2010 update) for players who pre-ordered ''Sam &amp;amp; Max: The Devil's Playhouse'' or bought it within the first week of its release, or by winning it from Max in the game ''Poker Night at the Inventory''. Based on the [[Luger P08]], the Lugermorph is only a cosmetic reskin of the regular Pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the ''Sam &amp;amp; Max'' adventure game series]]&lt;br /&gt;
[[File:TF2Lugermorph1stPerson.jpg|thumb|400px|none|The Luger P08 in first person.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] &amp;quot;Shotgun&amp;quot; is the Engineer's primary weapon and the secondary weapon for the Soldier, Pyro, and Heavy. Although it is his primary weapon, the Engineer uses it primarily in self-defense and in defense of his buildings. At close range, the Shotgun deals great damage, but falls off noticeably at mid range. The other classes that use the Shotgun as a secondary have highly-damaging primary weapons and use the Shotgun to finish off injured opponents or to conserve primary weapon ammo. In the Soldier's Shotgun taunt, he fires three shots in the manner of a twenty-one-gun salute, though no ammo is expended and causes no damage. Also when drawing it, the Pyro will rack the slide, which the other classes don't do.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's ejection port is on the left side, not the bottom like the real Ithaca 37, but oddly ejects to the right in-game.]]&lt;br /&gt;
[[File:TF2 - Ithaca37 MeetTheSpy.jpg|thumb|500px|none|The Soldier racks the Ithaca 37's pump action after he deals with a Spy in ''Meet the Spy''.]]&lt;br /&gt;
[[File:TF2 - Ithaca37 MeetTheScout.jpg|thumb|500px|none|The Heavy shoulders his Ithaca 37 in ''Meet the Scout''. Note that his ring-finger fills up the entire trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
There are two shotguns in the game that bear a resemblance to the [[Mossberg 500]]. &amp;quot;The Family Business&amp;quot; is an unlockable secondary weapon for the Heavy, is fitted with wooden furniture and tubular stock and a safety selector mounted on the left side of the receiver above the trigger. It holds eight rounds (the highest ammo capacity of all the shotguns in the game) and appears to be 20 gauge, since it does less damage per shot. Due to a bug, spent shells from &amp;quot;The Family Business&amp;quot; are ejected from the center of the screen, appearing out of thin air. In addition, the pump has no animation; the whole weapon moves back and forth instead of the pump.&lt;br /&gt;
&lt;br /&gt;
The other shotgun is the &amp;quot;Reserve Shooter&amp;quot;, which features a green frame with a white star inside of a ring similar to the symbol seen on US Army vehicles in World War II, a green USMC-style barrel clamp, wooden sawed-off stock, and wooden forend. Originally available exclusively to the Soldier, recent updates allowed it to be used by the Pyro as well. It only holds three rounds, and for three seconds after drawing it will deliver mini-crits to targets in mid-air (such as those knocked skyward by a hit from the Soldiers rocket launcher or the airblast from a Pyro's flamethrower). Interestingly, the weapon has an ejection port on the left side, but ejects spent shells to the right when fired. The &amp;quot;Reserve Shooter&amp;quot; also makes a distinctly deeper sound when fired that is noticeably different from most of the other shotguns in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:TF2-The Family Business.jpg|thumb|none|400px|&amp;quot;The Family Business&amp;quot;]]&lt;br /&gt;
[[File:TF2 - FamilyBusiness Taunt Ingame.jpg|thumb|none|500px|A Heavy taunts with the &amp;quot;Family Business.&amp;quot; Note the Soviet hammer and sickle symbol on the stock.]]&lt;br /&gt;
[[File:TF2ReserveShooterConceptArt.jpg|thumb|none|400px|Concept art for the Reserve Shooter.]]&lt;br /&gt;
[[File:TF2ReserveShooterReload.jpg|thumb|none|500px|Reloading the Reserve Shooter.]]&lt;br /&gt;
&lt;br /&gt;
= Scout =&lt;br /&gt;
&lt;br /&gt;
== COP 357 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shortstop,&amp;quot; a pearl-gripped derringer based on the [[COP 357 Derringer|COP 357]] with a single external hammer, is one of the Scout's unlockable primary weapons. It has a tighter spread than the Scattergun, fires 75% faster, and reloads in one second, but inflicts 20% less damage overall and only loads four rounds. It is the only primary weapon based on a secondary. Though the Shortstop seems to fire .357 Magnum rounds loaded with &amp;quot;snake shot&amp;quot; instead of bullets, it will draw from the same ammunition pool as the Pistol, Lugermorph, or Winger.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-copb.jpg|thumb|none|300px|COP 357 - .357 Magnum]]&lt;br /&gt;
[[Image:Tf2derringer.jpg|thumb|none|300px|The Shortstop]]&lt;br /&gt;
[[File:TF2 - Shortstop Ingame.jpg|thumb|none|500px|The Shortstop in-game. Clearly visible here is the weapon's external hammer ,which isn't lined up with any of the barrels, leaving one to guess at the weapon's internal workings.]]&lt;br /&gt;
[[File:TF2 - Shortstop 3rdP Ingame.jpg|thumb|none|500px|The Scout holds his Shortstop on pl_upward.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 3032 Tomcat ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Winger&amp;quot; resembles a [[Beretta 3032 Tomcat]] with a radiation hazard symbol on the grips and yellow wings imprinted at the rear of the slide and a squared back-end with no external hammer. It is an unlockable secondary weapon for Scout, which inflicts 15% more damage per shot than the Pistol, but only loads five rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta3032TomcatSS.jpg|thumb|none|300px|Beretta 3032 Tomcat in Stainless Steel - .32 ACP]]&lt;br /&gt;
[[File:TF2 - Winger Ingame.jpg|thumb|none|500px|The Winger ingame.]]&lt;br /&gt;
[[File:TF2 - Winger 3rdP Ingame.jpg|thumb|none|500px|Third-person shot of the Winger.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1908 Vest Pocket ==&lt;br /&gt;
&lt;br /&gt;
Released as part of the Pyromania Update, the &amp;quot;Pretty Boy's Pocket Pistol&amp;quot; is based on the [[Colt Model 1908 Vest Pocket]] with wood grips. The pistol's name is inspired by notorious gangster Charles &amp;quot;Pretty Boy&amp;quot; Floyd. The weapon also shares the same reloading animation as the Scout's default pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1908pocket.jpg|thumb|none|300px|Colt Model 1908 Vest Pocket with wood grips .25 ACP]]&lt;br /&gt;
[[File:TF2PrettyBoysPocketPistol.jpg|thumb|none|500px|The Colt Model 1908 in first person.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Scout's default primary weapon is a sawed-off double-barreled &amp;quot;Scattergun&amp;quot; with an integral six-round drum magazine and lever action.&lt;br /&gt;
&lt;br /&gt;
Oddly, the Scout never actually loads new shells into the weapon; he simply works the lever to eject spent shells (perhaps due to a bug, the shells are ejected facing backward), which replaces them with fresh ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2 Scattergun.jpg|thumb|none|450px|The Scattergun]]&lt;br /&gt;
[[File:TF2 - DoubleBarrel MeetTheScout.jpg|thumb|none|500px|The Scout readies his Scattergun in ''Meet the Scout''.]]&lt;br /&gt;
[[File:TF2 - Scattergun Ingame.jpg|thumb|none|500px|A burning Scout flies through the air, holding his Scattergun, on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Scout's initial unlockable primary weapon is a [[12 Gauge Double Barreled Shotgun]] with sawed-off barrels called the &amp;quot;Force-A-Nature.&amp;quot; Compared to the Scattergun, it has a higher rate of fire and fires more pellets per shot, but does slightly less damage per pellet and only holds two shots at a time. Targets hit at close range are knocked back a considerable distance; if the Scout fires it in mid-air, he is knocked back as well, which can be used to give the Scout a third jump.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soda Popper&amp;quot; is a haphazardly-repaired Force-A-Nature with a can of Crit-a-Cola taped under the barrels replacing the foregrip. The Soda Popper reloads 25% faster than the Force-A-Nature and fires 50% faster than the Scattergun, but cannot deliver random critical hits. Equipping the Popper gives the Scout a &amp;quot;Hype&amp;quot; meter, filled by moving and jumping, which gives the Scout eight seconds of mini-crits when full.&lt;br /&gt;
&lt;br /&gt;
Both the Force-A-Nature and Soda Popper only load two shots, and reloading while one round is left wastes the unfired round. The Soda Popper's shells have radiation hazard symbols on the bases.&lt;br /&gt;
	 	&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|400px|A Stevens 1960s SBS 12 gauge with the barrels sawed-off, similar to the Force-A-Nature, but less compact and cartoonishly proportioned.]]&lt;br /&gt;
[[Image:TF2 Force-A-Nature.jpg|thumb|none|400px|The Force-A-Nature]]&lt;br /&gt;
[[File:TF2 - ForceANature Ingame.jpg|thumb|none|500px|The Force-A-Nature in-game.]]&lt;br /&gt;
[[File:TF2 - ForceANature Taunt Ingame.jpg|thumb|none|500px|A Scout taunts with the Force-A-Nature on pl_hoodoo_final.]]&lt;br /&gt;
[[File:TF2SodaPoperPromoImage.jpg|thumb|none|400px|Promo image for the Soda Popper.]]&lt;br /&gt;
[[File:TF2SodaPoper1stPerson.jpg|thumb|none|500px|Soda Popper in 1st person.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
&lt;br /&gt;
Released as part of the Pyromania Update, the [[Browning Auto-5]] appears as an unlockable primary weapon for the Scout, referred to in-game as the &amp;quot;Baby Face's Blaster&amp;quot;. The weapon has a lever-action loop, integral drum magazine and a &amp;quot;mare's leg&amp;quot; style sawed-off stock &amp;amp; barrel. It functions similar to the default Scattergun, but has 40% more accuracy at the cost of 30% less damage and 35% slower movement speed. However, dealing damage with the weapon fills a &amp;quot;Boost&amp;quot; meter, which allows the Scout to run faster, up to a max of double speed at full Boost. The name is inspired from infamous gangster &amp;quot;Baby-Face Nelson&amp;quot;. It also shares the same firing sound as the &amp;quot;Reserve Shooter&amp;quot; mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonRiot11.jpg|thumb|none|350px|Browning Auto-5 12 gauge]]&lt;br /&gt;
[[File:TF2Auto51stPerson.jpg|thumb|none|500px|The Auto-5 in first person.]]&lt;br /&gt;
[[File:TF2BabyFace'sBlasterPromoImage.jpg|thumb|none|500px|Promo image for the Baby Face Blaster.]]&lt;br /&gt;
&lt;br /&gt;
=  Soldier =&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The Soldier's primary weapon is the &amp;quot;Rocket Launcher.&amp;quot; Unlike its single-shot real-life counterpart, the [[RPG-7]], the Rocket Launcher can pack four rockets at a time inside the tube and it has its grip orientation reversed. The game allows for &amp;quot;rocket jumping,&amp;quot; wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game: a critical shot from either is usually enough to take out any enemy player in the blast radius.&lt;br /&gt;
&lt;br /&gt;
A craftable or purchased variant called &amp;quot;Rocket Jumper&amp;quot; comes with forty spare rounds but inflicts no damage. It is intended for players to use for rocket jumping practice.&lt;br /&gt;
&lt;br /&gt;
The unlockable &amp;quot;Direct Hit&amp;quot; resembles the Soldier's original Rocket Launcher but with a fatter body, slimmed-down exhaust tube, and a (cosmetic) targeting scope. The Direct Hit has 30% of the Rocket Launcher's splash radius, but its rockets travel 80% faster (roughly 84 mph).&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from ''Team Fortress 2''.]]&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|500px|none|This is all that's left of a BLU Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
[[File:TF2 - RPG Trailer2.jpg|thumb|none|500px|none|Multiple soldiers holding the RPG-7-based weapon in ''Trailer 2''. The rocket on the end of the tube made its resemblance to the RPG-7 even closer, and was removed prior to the game's release.]]&lt;br /&gt;
[[Image:TF2-Direct Hit.jpg|thumb|none|400px|none|The &amp;quot;Direct Hit&amp;quot;.]]&lt;br /&gt;
[[File:TF2 - DirectHit Ingame.jpg|thumb|none|500px|none|The Soldier with the &amp;quot;Direct Hit&amp;quot; on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
&lt;br /&gt;
A single-barreled version of the [[M202 FLASH]] rocket launcher without the scope is an unlockable Soldier weapon called &amp;quot;The Black Box.&amp;quot; It restores 15 health to the user on hit, but only holds three rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2_FLASH.JPG|thumb|none|350px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[Image:TF2-Black Box.jpg|thumb|none|350px|The &amp;quot;Black Box&amp;quot;]]&lt;br /&gt;
[[File:TF2 - Blackbox Ingame.jpg|thumb|none|500px|A Soldier carries the Black Box on ctf_turbine.]]&lt;br /&gt;
&lt;br /&gt;
== M20A1 &amp;quot;Super Bazooka&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Liberty Launcher&amp;quot; is an unlockable rocket launcher for the Soldier. Although made as an ambiguous old [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|&amp;quot;Bazooka&amp;quot;]] type weapon, it is notably based on the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;#M20A1/A1B1 &amp;quot;Super Bazooka&amp;quot;(3.5&amp;quot; Rocket)|M20A1 &amp;quot;Super Bazooka&amp;quot;]] with many elements from the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1 &amp;quot;Bazooka&amp;quot;]] and [[RPG-7]]. Its rockets fly 40% faster than the basic Rocket Launcher's but holds three rockets instead of four.&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1.gif|thumb|none|450px|M20A1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot; Rocket]]&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|450px|M1 Bazooka - 2.36&amp;quot; Rocket]]&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:TF2-Liberty Launcher.jpg |thumb|none|450px|The &amp;quot;Liberty Launcher&amp;quot;]]&lt;br /&gt;
[[File:TF2 - LibertyLauncher Ingame.jpg|thumb|none|500px|The &amp;quot;Liberty Launcher&amp;quot; ingame.]]&lt;br /&gt;
[[File:TF2 - LibertyLauncher 3rdP Ingame.jpg|thumb|none|500px|Third Person view of the &amp;quot;Liberty Launcher&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Beggar's Bazooka ==&lt;br /&gt;
&lt;br /&gt;
A fictional rocket launcher that was added in the Pyromania Update.&lt;br /&gt;
&lt;br /&gt;
[[File:TF2BeggersBazooka.jpg|thumb|none|500px|Begger's Bazookza.]]&lt;br /&gt;
[[File:TF2BeggersBazooka1stPerson.jpg|thumb|none|500px|]]&lt;br /&gt;
 &lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The Soldier wears two [[Mk 2 hand grenade]]s strapped to his chest. He uses them as demonstration aids in the ''Meet the Soldier'' promotional video. He only uses them in-game as part of his &amp;quot;kamikaze&amp;quot; taunt: he pulls the pin on one and waits, killing himself and any enemy within a six foot radius. The grenades appear to have an overall black coloration with an orange band around the body. In another taunt, the Soldier will juggle these grenades and extra ammo for his Rocket Launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:TF2SoldierNades.JPG|thumb|none|500px|The Soldier with his hand grenades in ''Meet the Soldier''.]]&lt;br /&gt;
&lt;br /&gt;
= Pyro =&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The Pyro's primary weapon is a custom-built flamethrower. It uses a propane tank as a fuel source and a team-colored gasoline pump handle for a trigger assembly. Enemies hit with the flame from the weapon will instantly ignite and take additional damage for approximately ten seconds unless extinguished (with the exception of other Pyros, who do not burn). The alternate fire emits a blast of propellant that can extinguish burning teammates, bounce enemies, and deflect non-hitscan projectiles (i.e. everything except bullets). There are three alternate flamethrowers available, the Backburner, the Degreaser, and the Phlogistinator.&lt;br /&gt;
&lt;br /&gt;
The Backburner is distinguished by a crudely-made team-colored dragon head welded over the muzzle. It deals ten percent more damage than the regular flamethrower and always inflicts critical hits from behind (hence the name), but uses 50 ammo per airblast.&lt;br /&gt;
&lt;br /&gt;
The Degreaser is comprised of a gas pump, car muffler, exhaust pipe, a team-colored fire extinguisher, and stove top burner. When equipped, the Degreaser allows the Pyro to switch weapons 65% faster than normal, but inflicts a 25% shorter afterburn.&lt;br /&gt;
&lt;br /&gt;
The Phlogistinator is a steampunk ray gun. It does not have an airblast, but features a critical boost called &amp;quot;Mmmph&amp;quot;, filled by burning enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2PyroNades.JPG|thumb|none|400px|A BLU Pyro firing the Flamethrower in ''Meet the Soldier'']]&lt;br /&gt;
[[File:TF2FlameThrower1stPerson.jpg|thumb|none|400px|1st person view of the Flame Thrower.]]&lt;br /&gt;
[[File:TF2FlameThrowerPromoImage.jpg|thumb|none|400px|Promo image of the Pyro holding the Flame Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Flare Gun&amp;quot; is an unlockable secondary weapon for the Pyro. It is an oversized, elongated flare gun in team colors. It has an overall appearance similar to the [[Orion flare gun]] with the latching mechanism of the [[M8 flare pistol]]. Enemies hit with its projectiles (with the exception of other Pyros) are set on fire, and it inflicts a mini-crit on a target that is already on fire.&lt;br /&gt;
&lt;br /&gt;
The Über Update added the &amp;quot;Detonator,&amp;quot; a modified flare gun that allows its user to detonate its rounds in mid-flight. Targets in the blast radius are set alight just as if they had taken a direct hit. The Pyro wielding it suffers 25% more damage from his own weapons, making premature detonation a serious matter. Skilled Pyros can also use the Detonator to launch themselves into the air in a similar manner to the Soldier and Demoman using their rocket launcher and sticky launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion_Flare_gun.jpg|thumb|400px|none|Orion Flare Gun - 12 Gauge]]&lt;br /&gt;
[[Image:The_Tf2_Flare_Gun.jpg|thumb|400px|none|&amp;quot;The Flare Gun.&amp;quot; Note that the breech latch seems to be based on that of the [[M8 Flare Pistol]].]]&lt;br /&gt;
[[File:TF2 - Flaregun Ingame.jpg|thumb|500px|none|The Flare Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Scorch Shot ==&lt;br /&gt;
&lt;br /&gt;
A third flare gun added as part of the Pyromania Update is the &amp;quot;Scorch Shot.&amp;quot; It is overall grey in color with an orange band around the muzzle. In addition to setting enemies on fire, it also knocks them backwards, similar to the effects of the Scout's Force-A-Nature shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:TF2SorchShot.jpg|thumb|400px|none|The Scorch Shot.]]&lt;br /&gt;
[[File:TF2SorchShot1stPerson.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Incendiary Grenade==&lt;br /&gt;
&lt;br /&gt;
The Pyro wears three cylindrical grenades strapped to his chest. Given that most of the Pyro's weapons are fire-based, it's reasonable to assume these are supposed to be incendiary grenades; their shape is similar to the [[AN/M14 incendiary grenade]]. They have black bodies with an orange band and spoons.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 Incendiary Grenade]]&lt;br /&gt;
[[Image:TF2PyroNades.JPG|thumb|none|500px|A view of the incendiary grenades on the chest of a BLU Pyro in ''Meet the Soldier'']]&lt;br /&gt;
&lt;br /&gt;
= Demoman =&lt;br /&gt;
&lt;br /&gt;
==Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The Demoman's primary weapon is a grenade launcher that appears to be an amalgamation of several designs. In particular, it has the rotary magazine and break-open reloading of a [[Milkor MGL]] attached to the stock, handguard, and front leaf sight of an [[M79 grenade launcher]]. Despite being modeled with a six-round cylinder, the weapon only holds a maximum of four grenades. The launcher fires team-colored grenades that detonate after a few seconds' delay or on impact with an enemy.&lt;br /&gt;
&lt;br /&gt;
A popular tactic with this weapon is to lob volleys of grenades like mortar rounds at dug-in enemies to soften up their defenses prior to an assault.&lt;br /&gt;
&lt;br /&gt;
[[File:MMGLMk1.jpg|thumb|none|350px|Milkor MGL - 40mm]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TF2-Grenade Launcher .jpg|thumb|none|350px|The Grenade Launcher from ''Team Fortress 2'']]&lt;br /&gt;
[[Image:TF2DemoNade.JPG|thumb|none|500px|The Demoman's grenade launcher in ''Team Fortress 2'']]&lt;br /&gt;
[[File:TF2 - M79 MeetTheDemoman.jpg|thumb|none|500px|The Demoman holds his launcher in ''Meet the Demoman''.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Loch-n-Load&amp;quot; is a craftable or purchased primary weapon for the Demoman. It resembles a double-barreled M79 grenade launcher arranged in an over/under configuration. In addition to having half the ammo capacity of the default Grenade Launcher, the grenades fired by the Loch-n-Load will shatter harmlessly on impact with the ground if they do not hit an enemy target and inflict 25% more damage to the wielder, forcing players using it to be much more precise with their shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TF2-Loch n' Load.jpg|thumb|none|350px|The Loch-n-Load]]&lt;br /&gt;
[[File:TF2 - Lochnload Ingame.jpg|thumb|none|500px|A Demoman carries the Loch-n-Load grenade launcher in the BLU spawn room on ctf_turbine. Note how the front sight is out of alignment with the mounting bracket; this is a bug that was caused by an update after the Loch-n-Load was released]]&lt;br /&gt;
&lt;br /&gt;
== Sticky Bomb Launcher ==&lt;br /&gt;
&lt;br /&gt;
The secondary weapon of the Demoman is a drum-fed grenade launcher known as the Sticky Bomb Launcher. It holds up to 8 sticky bombs at a time which stick to non-moving surfaces and are manually detonated by the player. The range of the weapon can be increased by holding down the fire button, making the bombs fly further when they're finally fired. The Demoman reloads this weapon by ratcheting a charging handle mounted on the left side above the trigger. Like the Scout's Scattergun, no new ammo is seen being loaded into the launcher during reloading. Like the Soldier's Rocket Launcher, the Demoman can 'sticky-jump' by jumping just as he detonates a sticky bomb under his feet. Two specialized versions of the Sticky Bomb Launcher are also available; the &amp;quot;Scottish Resistance&amp;quot;, which has a higher rate of fire and the ability to detonate individual bombs by aiming at them (which can also destroy enemy sticky bombs) and the &amp;quot;Sticky Jumper&amp;quot; which fires sticky bombs that do no damage at all and are used solely for executing sticky jumps.&lt;br /&gt;
&lt;br /&gt;
[[File:TF2StickyBombLauncher.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TF2StickyLauncher.JPG|thumb|none|500px|A Sticky Bomb Launcher in ''Team Fortress 2'']]&lt;br /&gt;
[[Image:TF2ScotResist.JPG|thumb|none|500px|A Scottish Resistance in ''Team Fortress 2''. Note that the front sights seem to have been replaced with a laser pointer taped atop the muzzle, also the model itself is lower quality than the Sticky Bomb Launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
&lt;br /&gt;
Released alongside the Loch-n-Load, the &amp;quot;Ullapool Caber&amp;quot; is a Mann Co.-branded [[Model 24 Stielhandgranate]] with black tape around the grip. The Demoman does not throw it (as one would expect a Scot to throw a caber or a sober man to throw a grenade); he swings it as a melee weapon. The first hit with the Caber against an enemy or solid object causes it to detonate, propelling the Demoman into the air and leaving him with a weak melee weapon (if he survives the fall) until he respawns or resupplies.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|350px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:TF2-Ullapool Caber.jpg|thumb|none|300px|The Ullapool Caber]]&lt;br /&gt;
[[File:TF2 - Telefonmast Ingame.jpg|thumb|none|500px|The Demoman swings the Ullapool Caber.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy =&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy's signature weapon is &amp;quot;Sasha,&amp;quot; a portable minigun based on a [[GE M134 Minigun]] with Dillon Aero flash suppressors and a white 200-round ammunition drum. Heavy claims that she weighs 150 kilograms (roughly 330.75 pounds) and fires $200 custom-tooled cartridges at 10,000 RPM (in-game, she fires at 2,400 RPM). Heavy has to ready Sasha before she can fire; while her barrels spin, Heavy's movement speed is reduced to 47%.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Natascha&amp;quot; is an unlockable primary weapon for Heavy. Natascha has a black ammo drum and an external feed mechanism. Hits from Natascha reduce the target's movement speed, but she requires 30% more spin-up time and inflicts 25% less damage.&lt;br /&gt;
&lt;br /&gt;
Winning against the Heavy in the crossover poker game ''Poker Night at the Inventory'' unlocks a Minigun called the &amp;quot;Iron Curtain.&amp;quot; Heavy claims he made it himself from Soviet iron and mahogany from Alexander II's favorite chair and it displays the hammer and sickle on the drum. The Iron Curtain is a cosmetic reskin of Sasha.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[File:TF2IronCurtain.jpg|thumb|none|400px|none|The Iron Curtain.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natascha, also a minigun.]]&lt;br /&gt;
[[File:TF2 - Minigun Trailer2.jpg|thumb|none|500px|none|The Heavy fires Sasha in ''Trailer 2''. This was before the game's release, showing that this particular weapon is one of the few that did not go through any more design changes.]]&lt;br /&gt;
[[File:TF2 - Minigun2 Ingame.jpg|thumb|none|500px|none|A burning Heavy fires Natascha on ctf_turbine.]]&lt;br /&gt;
[[File:TF2 - Sascha Taunt Ingame.jpg|thumb|none|500px|none|Heavy loves his gun.]]&lt;br /&gt;
&lt;br /&gt;
== 1861 Gatling Gun == &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Brass Beast&amp;quot; is another unlockable primary weapon for the Heavy, based on an 1860's [[Gatling Gun]]. It appears to have a Broadwell drum modified with an ammo chain rather than gravity-feeding and is electric-powered instead of hand-cranked. It does 25% more damage than Sasha but requires 50% more spin-up time and reduces Heavy's movement speed 60%, making it more of a stationary defensive weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|An 1865 Gatling Gun - .45-70]]&lt;br /&gt;
[[Image:BrassBeast.jpg|thumb|none|400px|none|The Brass Beast]]&lt;br /&gt;
[[File:TF2 - BrassBeast Taunt Ingame.jpg|thumb|none|500px|none|Heavy also loves this gun. Note how the ammo chain and magazine clip through the Heavy's right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
An enlarged, highly-modified [[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928A1 Thompson]] called &amp;quot;Tomislav&amp;quot; is a purchased alternate primary weapon for the Heavy. All that remains of the base Tommy gun are its receiver, handguard, and barrel; the feed mechanism and trigger have been altered to resemble Sasha's two-hundred-round drum and chainsaw grip. The Tomislav has a 20% slower rate of fire but is readied 40% faster and has no spin-up sound. It is the only weapon in the game depicted with a fitted sling.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Tomislav.jpg|thumb|none|400px|Tomislav]]&lt;br /&gt;
&lt;br /&gt;
= Engineer =&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 (Full length) == &lt;br /&gt;
&lt;br /&gt;
The Engineer's first unlockable primary weapon is a full-length Ithaca 37 with an engraved receiver and team-colored capacitor called &amp;quot;Frontier Justice.&amp;quot; Instead of regular critical hits, Frontier Justice earns two &amp;quot;Revenge Crits&amp;quot; for every Sentry kill and one for assists, to a maximum of thirty-five, awarded when the Sentry is destroyed. Despite having an extended magazine tube, it has half the magazine size of the regular shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|The &amp;quot;Frontier Justice&amp;quot;]]&lt;br /&gt;
[[File:TF2 - Ithaca37 Ingame.jpg|thumb|none|500px|An Engineer fires the &amp;quot;Frontier Justice&amp;quot; on ctf_turbine.]]&lt;br /&gt;
[[File:TF2 - Ithaca37 mac Trailer.jpg|thumb|none|500px|The Engineer chambers a round in the Frontier Justice during the ''Mac Trailer'', which was released to announce the porting of numerous Valve Software games to the Apple OS.]]&lt;br /&gt;
&lt;br /&gt;
== SRM Arms Model 1208 ==&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered ''[[Deus Ex: Human Revolution]]'' earned the &amp;quot;[[Deus_Ex:_Human_Revolution#SRM_Arms_Model_1208|Widowmaker]]&amp;quot; (itself based on the [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1208]]) in Genuine quality as an alternate primary weapon for the Engineer. For other players, it can be obtained in Unique quality via the drop system, trading, or buying it in the in-game store. Each shot consumes thirty units of the Engineer's metal and returns one unit for every point of damage dealt. The sound effect for pumping the shotgun plays when the Widowmaker is drawn, despite it not requiring loading.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1208.jpg|thumb|none|400px|SRM Arms Model 1208 - 12 Gauge]]&lt;br /&gt;
[[File:Widowmaker.jpg|thumb|none|400px|The Widowmaker]]&lt;br /&gt;
[[File:TF2Widowmaker1stPerson.jpg|thumb|none|400px|FPS view.]]&lt;br /&gt;
&lt;br /&gt;
== Sentry Gun ==&lt;br /&gt;
&lt;br /&gt;
The Engineer's signature weapon is an automated Sentry Gun that can be upgraded with twin [[M134 Minigun]]s. The missile launcher on the level 3 sentry appears not to be based on any real model. An unlockable secondary weapon for the Engineer called the &amp;quot;Wrangler&amp;quot; is a remote control that allows him to take manual control of his Sentry Gun to engage enemies outside the Sentry's normal detection range.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|400px|none|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Sentry_gun.jpg|500px|thumb|none|At level 2, the Sentry Gun acquires a pair of miniguns.]]&lt;br /&gt;
[[File:TF2 - SentryLevel3 Minigun MeetTheSpy.jpg|thumb|none|500px|none|A level 3 Sentry as seen in ''Meet the Spy''. Were this an actual game, the Sentry would have detected the Spy in the background and opened fire.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper =&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The Sniper's secondary weapon is a submachine gun called &amp;quot;SMG.&amp;quot; It combines the general shape and distinctive front sight of a [[MAT-49]] with the rear sight, magazine, and bolt of an [[M1A1 Thompson]]. It deals very low damage and has average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a twenty-five-round magazine and the Sniper carries three more. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather be able to defend himself during medium-range combat when there isn't enough time to snipe an incoming enemy.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with thirty-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|500px|none|The Sniper's SMG]]&lt;br /&gt;
[[File:TF2 - SMG Trailer1.jpg|thumb|500px|none|The Scout holds the SMG in ''Trailer 1''. It was originally meant as his primary weapon, but was later switched to the Sniper's secondary weapon.]]&lt;br /&gt;
[[File:TF2 - SMG Ingame.jpg|thumb|500px|none|The SMG in-game.]]&lt;br /&gt;
[[File:TF2 - SMG 3rdP Ingame.jpg|thumb|500px|none|A Sniper wields the SMG on pl_hoodoo_final.]]&lt;br /&gt;
&lt;br /&gt;
== Kimel AP-9 ==&lt;br /&gt;
&lt;br /&gt;
Released as part of the Pyromania Update, the &amp;quot;Cleaner's Carbine&amp;quot; is a submachine gun bearing a resemblance to the [[Kimel AP-9]] with a silencer, side-folding wire-frame stock, left-hand ejection port, wood grips, and top-mounted charging handle as seen on the [[Uzi]]. It holds five fewer rounds and fires 35% slower than the standard SMG and cannot deliver random critical hits, but all the Sniper's weapons will deliver critical hits for three seconds after he kills an enemy with this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:AP9Mini.jpg|thumb|none|300px|Kimel AP-9 9x19mm]]&lt;br /&gt;
[[File:TF2CleanersCarbine1stPerson.jpg|thumb|none|300px|The Cleaner's Carbine in 1st person view.]]&lt;br /&gt;
[[File:TF2CleanersCarbinePromoImage.jpg|thumb|none|300px|Promo image of the Cleaner's Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The Sniper's primary weapon is a &amp;quot;Sniper Rifle&amp;quot; based on the [[Remington 700]] with a visible laser sight and cartoonishly large scope (which looks similar to the AN/PVS-2 Starlight scope but without the night-vision abilities). It only holds one round at a time; the Sniper manually loads a new round every time he opens the bolt. Targeting through the scope will charge the projectile and make it hit harder when fired. After 3.3 seconds, the zoom acquires max charge, enough to take out lower-health classes with a body shot and kill with one headshot even an overhealed Heavy. The rifle can be fired without looking through the scope, but it only inflicts minimum damage and cannot deal headshots. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
&lt;br /&gt;
A bolt-action air rifle based on the default Sniper Rifle called the &amp;quot;Sydney Sleeper&amp;quot; is a purchased alternate primary weapon for the Sniper. It acquires a full charge after 2.8 seconds of zoom, and any enemy target hit after the first second will receive eight seconds of Jarate as well as damage. The Sydney Sleeper cannot inflict critical hits or headshots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|400px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg|thumb|none|500px|&amp;quot;Sniper Rifle&amp;quot; in ''Team Fortress 2''. The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|500px|The Sniper Rifle in-game.]]&lt;br /&gt;
[[File:TF2 - DefaultSniper.jpg|thumb|none|500px|The Sniper is about to realize that his target's ally has spotted him in ''Meet the Sniper''.]]&lt;br /&gt;
[[File:TF2 - DefaultSniper Trailer2.jpg|thumb|none|500px|The Sniper aims his Sniper Rifle in ''Trailer 2''.]]&lt;br /&gt;
[[File:TF2 - DefaultSniper Ingame.jpg|thumb|none|500px|A RED Sniper aims his Sniper Rifle on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
==Jezail Musket==&lt;br /&gt;
A centerfire-converted [[Jezail musket]] with an underbarrel laser pointer and magnifying glass scope called the &amp;quot;Bazaar Bargain&amp;quot; is a purchased or crafted alternate primary weapon for the Sniper. It takes 20% longer to charge while zoomed, but every headshot decreases the charge by 10% to a maximum of seven headshots. A shot to the body or a miss while scoped reduces the count by one. Due to a bug, spent casings are ejected from the center of the screen, appearing out of thin air.&lt;br /&gt;
&lt;br /&gt;
[[Image:jezail1.jpg|thumb|none|500px|Jezail musket]]&lt;br /&gt;
[[Image:Bazaar Bargain 1st person.jpg|thumb|none|300px|First person view of the Bazaar Bargain]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
A suppressed [[Walther WA 2000]] known as the &amp;quot;Hitman's Heatmaker&amp;quot; was added in the Pyromania Update. The weapon builds up a &amp;quot;Focus&amp;quot; meter on kills and assists and, once full, charges 25% faster, fires tracer rounds and allows the player to stay scoped after firing. However, it deals 20% less damage on a bodyshot. The weapon also decapitates targets killed with a headshot. &lt;br /&gt;
&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[File:TF2HitmansHeatmaker.jpg|thumb|none|300px|The Hitman's Heatmaker.]]&lt;br /&gt;
[[File:TF2HitmansHeatmaker1stPerson.jpg|thumb|none|300px|In 1st person.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
Introduced as a promotional item for pre-orders of [[Counter-Strike: Global Offensive]], the &amp;quot;AWPer Hand&amp;quot; is a cosmetic reskin of the Sniper Rifle as an Accuracy International Arctic Warfare. Its item description references the AW's notoriety in the Counter-Strike community.&lt;br /&gt;
[[File:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International Arctic Warfare - 7.62x51 mm]]&lt;br /&gt;
&lt;br /&gt;
= Spy =&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Revolver&amp;quot; is a [[Colt Python]] with a six-inch barrel and ivory grips, the Spy's primary weapon. It is fairly strong and has better-than-average range. The Revolver is strong enough at close range to take out the lower-health classes with two or three well-aimed shots. However, its purpose is to have something to fall back on in case of trouble, rather than for attacking.&lt;br /&gt;
 &lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg|thumb|none|400px|Colt Python with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|500px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
[[File:TF2 - Revolver Ingame.jpg|thumb|none|500px|A Spy holds his Revolver on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Spy's unlockable &amp;quot;Ambassador&amp;quot; is a [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC .357]] revolver heavily customized with rosewood grips and engravings on the barrel depicting the Scout's mother. It deals 15% less damage than the Revolver, only inflicts critical hits on headshots, and has a short period of severe inaccuracy right after each shot. The Ambassador is otherwise almost as accurate as the Sniper Rifle. The Russian &amp;quot;Sniper vs. Spy&amp;quot; page claims that the Ambassador is chambered in .50 caliber.&lt;br /&gt;
&lt;br /&gt;
The Ambassador is missing three things essential to real-life operation (L'Etranger shares these oddities):&lt;br /&gt;
&lt;br /&gt;
* The rear of the barrel is blocked (noticeable during the reload animation) as if it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod do not follow the cylinder when it swings out, leaving the cylinder hovering in midair.&lt;br /&gt;
*No bullets are ejected or loaded during its reload; the cylinder is simply opened and then closed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dan Wesson PPC-2.jpg|thumb|none|400px|Dan Wesson PPC Stainless Steel - .357 Magnum]]&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|The Ambassador. Note the odd single-action trigger on a double-action revolver and lack of cylinder latch.]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|500px|The Ambassador in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Detective Special ==&lt;br /&gt;
&lt;br /&gt;
The Spy's crafted or purchased &amp;quot;Enforcer&amp;quot; alternate pistol is a stainless [[Colt Detective Special]] with pearl grips. It inflicts 20% more damage than the Revolver but increases the Spy's cloaking delay by half a second.&lt;br /&gt;
&lt;br /&gt;
The Enforcer's hammer and cylinder do not move when firing. When reloading, the bullets appear to float into the cylinder.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelColtDS.jpg|thumb|none|300px|Colt Detective Special .38 Special with stainless finish and pearl grips]]&lt;br /&gt;
[[Image:TF2-The Enforcer.jpg|thumb|none|300px|The Enforcer]]&lt;br /&gt;
[[File:TF2 - Enforcer Ingame.jpg|thumb|none|500px|The Enforcer in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L'Etranger,&amp;quot; a silver [[Nagant M1895]] revolver with custom engraved ivory grips and an extended barrel, was added during the &amp;quot;Mann-conomy&amp;quot; (Polycount) Update as a new Spy weapon. [http://steamcommunity.com/id/chemicalalia Shaylyn &amp;quot;Chemical Alia&amp;quot; Hamm] created it for the Polycount Pack contest. It restores 15% of the user's cloak charge on hit, but does 20% less damage.&lt;br /&gt;
&lt;br /&gt;
L'Etranger, unlike the Nagant, loads from a six-round cylinder that flips open for reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo)]]&lt;br /&gt;
[[Image:TF2Nagant.jpg|thumb|none|400px|L'Etranger as seen in the previews]]&lt;br /&gt;
[[File:TF2 - Letranger Ingame.jpg|thumb|none|500px|L'Etranger in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered or bought ''Sam &amp;amp; Max: The Devil's Playhouse'' within the first week of its release earned Sam's signature sidearm, the &amp;quot;Big Kill,&amp;quot; as a replacement primary weapon for the Spy. It is a reskinned Ambassador with the same stats as the Revolver and the same animation bugs as the Ambassador. The gun is based on a [[Smith &amp;amp; Wesson Model 29]], though it is much smaller than its ''Sam &amp;amp; Max'' counterpart.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 revolver with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the ''Sam &amp;amp; Max'' adventure game series]]&lt;br /&gt;
[[File:TF2BigKill1stPerson.jpg|thumb|400px|none|In 1st person.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The first ''Team Fortress 2'' trailer showed the Spy wielding a stainless [[Baikal MCM]] &amp;quot;Tranquilizer Gun.&amp;quot; It was replaced with the Revolver by the game's release. The model, though not usable, remains in the game's files.&lt;br /&gt;
&lt;br /&gt;
[[Image:MCM.jpg|thumb|none|400px|Baikal MCM with magazine removed - .22 LR.]]&lt;br /&gt;
[[File:TF2 - Baikal Trailer1.jpg|thumb|none|500px|The Spy holds his Tranquilizer Gun in ''Trailer 1''.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=598298</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=598298"/>
		<updated>2012-08-06T21:53:00Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: /* Pyro */  Tidied up the Scorch Shot entry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tf2 standalonebox.jpg|thumb|right|300px|''Team Fortress 2'' (2007)]]&lt;br /&gt;
''Team Fortress 2'' is a Source engine first-person shooter created by Valve. As the name implies, the action is team-based, with both teams composed of nine distinct classes divided into offensive, defensive, and support categories.&lt;br /&gt;
&lt;br /&gt;
The game's art style is a distinctive cartoonish take on Sixties espionage; the designs of the game's weapons are stylized versions of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
= Shared Weapons =&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
The secondary weapon for the Engineer and Scout classes, the Pistol is based on the [[Walther PP Pistol Series|Walther PPK]]. It lacks power and has only average accuracy, but has good range and is semi-automatic with a very fast reload time for its twelve-round magazine. The light-traveling Scout carries three extra magazines, and the ever-prepared Engineer carries sixteen extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
The Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies at a distance.&lt;br /&gt;
&lt;br /&gt;
Interestingly, early [http://wiki.teamfortress.com/wiki/File:Weapons_concept.jpg concept art] shows that the Scout was supposed to carry a more unique sidearm based on the [[SIG P210]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|300px|none|Walther PPK - .380 ACP, the closest real life model for the &amp;quot;Pistol&amp;quot;]]&lt;br /&gt;
[[Image:Engineer_Pistol.jpg|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;]]&lt;br /&gt;
[[File:TF2 - Pistol Ingame.jpg|thumb|none|500px|The Engineer holds his Pistol in-game in his optional prosthetic &amp;quot;Gunslinger&amp;quot; hand]]&lt;br /&gt;
[[File:TF2 - Pistol Taunt Ingame.jpg|thumb|none|500px|An Engineer taunts while holding the Pistol in his prosthetic &amp;quot;Gunslinger&amp;quot; hand.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Max's signature &amp;quot;Lugermorph&amp;quot; sidearm in the ''[[Sam and Max: Freelance Police]]'' series appears as an unlockable secondary weapon for the Scout (and the Engineer after the July 1st 2010 update) for players who pre-ordered ''Sam &amp;amp; Max: The Devil's Playhouse'' or bought it within the first week of its release, or by winning it from Max in the game ''Poker Night at the Inventory''. Based on the [[Luger P08]], the Lugermorph is only a cosmetic reskin of the regular Pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the ''Sam &amp;amp; Max'' adventure game series]]&lt;br /&gt;
[[File:TF2Lugermorph1stPerson.jpg|thumb|400px|none|The Luger P08 in first person.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
A sawed-off [[Ithaca 37]] &amp;quot;Shotgun&amp;quot; is the Engineer's primary weapon and the secondary weapon for the Soldier, Pyro, and Heavy. Although it is his primary weapon, the Engineer uses it primarily in self-defense and in defense of his buildings. At close range, the Shotgun deals great damage, but falls off noticeably at mid range. The other classes that use the Shotgun as a secondary have highly-damaging primary weapons and use the Shotgun to finish off injured opponents or to conserve primary weapon ammo. In the Soldier's Shotgun taunt, he fires three shots in the manner of a twenty-one-gun salute, though no ammo is expended and causes no damage. Also when drawing it, the Pyro will rack the slide, which the other classes don't do.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's ejection port is on the left side, not the bottom like the real Ithaca 37, but oddly ejects to the right in-game.]]&lt;br /&gt;
[[File:TF2 - Ithaca37 MeetTheSpy.jpg|thumb|500px|none|The Soldier racks the Ithaca 37's pump action after he deals with a Spy in ''Meet the Spy''.]]&lt;br /&gt;
[[File:TF2 - Ithaca37 MeetTheScout.jpg|thumb|500px|none|The Heavy shoulders his Ithaca 37 in ''Meet the Scout''. Note that his ring-finger fills up the entire trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
There are two shotguns in the game that bear a resemblance to the [[Mossberg 500]]. &amp;quot;The Family Business&amp;quot; is an unlockable secondary weapon for the Heavy, is fitted with wooden furniture and tubular stock and a safety selector mounted on the left side of the receiver above the trigger. It holds eight rounds (the highest ammo capacity of all the shotguns in the game) and appears to be 20 gauge, since it does less damage per shot. Due to a bug, spent shells from &amp;quot;The Family Business&amp;quot; are ejected from the center of the screen, appearing out of thin air. In addition, the pump has no animation; the whole weapon moves back and forth instead of the pump.&lt;br /&gt;
&lt;br /&gt;
The other shotgun is the &amp;quot;Reserve Shooter&amp;quot;, which features a green frame with a white star inside of a ring similar to the symbol seen on US Army vehicles in World War II, a green USMC-style barrel clamp, wooden sawed-off stock, and wooden forend. Originally available exclusively to the Soldier, recent updates allowed it to be used by the Pyro as well. It only holds three rounds, and for three seconds after drawing it will deliver mini-crits to targets in mid-air (such as those knocked skyward by a hit from the Soldiers rocket launcher or the airblast from a Pyro's flamethrower). Interestingly, the weapon has an ejection port on the left side, but ejects spent shells to the right when fired. The &amp;quot;Reserve Shooter&amp;quot; also makes a distinctly deeper sound when fired that is noticeably different from most of the other shotguns in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:TF2-The Family Business.jpg|thumb|none|400px|&amp;quot;The Family Business&amp;quot;]]&lt;br /&gt;
[[File:TF2 - FamilyBusiness Taunt Ingame.jpg|thumb|none|500px|A Heavy taunts with the &amp;quot;Family Business.&amp;quot; Note the Soviet hammer and sickle symbol on the stock.]]&lt;br /&gt;
[[File:TF2ReserveShooterConceptArt.jpg|thumb|none|400px|Concept art for the Reserve Shooter.]]&lt;br /&gt;
[[File:TF2ReserveShooterReload.jpg|thumb|none|500px|Reloading the Reserve Shooter.]]&lt;br /&gt;
&lt;br /&gt;
= Scout =&lt;br /&gt;
&lt;br /&gt;
== COP 357 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shortstop,&amp;quot; a pearl-gripped derringer based on the [[COP 357 Derringer|COP 357]] with a single external hammer, is one of the Scout's unlockable primary weapons. It has a tighter spread than the Scattergun, fires 75% faster, and reloads in one second, but inflicts 20% less damage overall and only loads four rounds. It is the only primary weapon based on a secondary. Though the Shortstop seems to fire .357 Magnum rounds loaded with &amp;quot;snake shot&amp;quot; instead of bullets, it will draw from the same ammunition pool as the Pistol, Lugermorph, or Winger.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-copb.jpg|thumb|none|300px|COP 357 - .357 Magnum]]&lt;br /&gt;
[[Image:Tf2derringer.jpg|thumb|none|300px|The Shortstop]]&lt;br /&gt;
[[File:TF2 - Shortstop Ingame.jpg|thumb|none|500px|The Shortstop in-game. Clearly visible here is the weapon's external hammer ,which isn't lined up with any of the barrels, leaving one to guess at the weapon's internal workings.]]&lt;br /&gt;
[[File:TF2 - Shortstop 3rdP Ingame.jpg|thumb|none|500px|The Scout holds his Shortstop on pl_upward.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 3032 Tomcat ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Winger&amp;quot; resembles a [[Beretta 3032 Tomcat]] with a radiation hazard symbol on the grips and yellow wings imprinted at the rear of the slide and a squared back-end with no external hammer. It is an unlockable secondary weapon for Scout, which inflicts 15% more damage per shot than the Pistol, but only loads five rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta3032TomcatSS.jpg|thumb|none|300px|Beretta 3032 Tomcat in Stainless Steel - .32 ACP]]&lt;br /&gt;
[[File:TF2 - Winger Ingame.jpg|thumb|none|500px|The Winger ingame.]]&lt;br /&gt;
[[File:TF2 - Winger 3rdP Ingame.jpg|thumb|none|500px|Third-person shot of the Winger.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1908 Vest Pocket ==&lt;br /&gt;
&lt;br /&gt;
Released as part of the Pyromania Update, the &amp;quot;Pretty Boy's Pocket Pistol&amp;quot; is based on the [[Colt Model 1908 Vest Pocket]] with wood grips. The pistol's name is inspired by notorious gangster Charles &amp;quot;Pretty Boy&amp;quot; Floyd. The weapon also shares the same reloading animation as the Scout's default pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1908pocket.jpg|thumb|none|300px|Colt Model 1908 Vest Pocket with wood grips .25 ACP]]&lt;br /&gt;
[[File:TF2PrettyBoysPocketPistol.jpg|thumb|none|500px|The Colt Model 1908 in first person.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Scout's default primary weapon is a sawed-off double-barreled &amp;quot;Scattergun&amp;quot; with an integral six-round drum magazine and lever action.&lt;br /&gt;
&lt;br /&gt;
Oddly, the Scout never actually loads new shells into the weapon; he simply works the lever to eject spent shells (perhaps due to a bug, the shells are ejected facing backward), which replaces them with fresh ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2 Scattergun.jpg|thumb|none|450px|The Scattergun]]&lt;br /&gt;
[[File:TF2 - DoubleBarrel MeetTheScout.jpg|thumb|none|500px|The Scout readies his Scattergun in ''Meet the Scout''.]]&lt;br /&gt;
[[File:TF2 - Scattergun Ingame.jpg|thumb|none|500px|A burning Scout flies through the air, holding his Scattergun, on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Scout's initial unlockable primary weapon is a [[12 Gauge Double Barreled Shotgun]] with sawed-off barrels called the &amp;quot;Force-A-Nature.&amp;quot; Compared to the Scattergun, it has a higher rate of fire and fires more pellets per shot, but does slightly less damage per pellet and only holds two shots at a time. Targets hit at close range are knocked back a considerable distance; if the Scout fires it in mid-air, he is knocked back as well, which can be used to give the Scout a third jump.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soda Popper&amp;quot; is a haphazardly-repaired Force-A-Nature with a can of Crit-a-Cola taped under the barrels replacing the foregrip. The Soda Popper reloads 25% faster than the Force-A-Nature and fires 50% faster than the Scattergun, but cannot deliver random critical hits. Equipping the Popper gives the Scout a &amp;quot;Hype&amp;quot; meter, filled by moving and jumping, which gives the Scout eight seconds of mini-crits when full.&lt;br /&gt;
&lt;br /&gt;
Both the Force-A-Nature and Soda Popper only load two shots, and reloading while one round is left wastes the unfired round. The Soda Popper's shells have radiation hazard symbols on the bases.&lt;br /&gt;
	 	&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|400px|A Stevens 1960s SBS 12 gauge with the barrels sawed-off, similar to the Force-A-Nature, but less compact and cartoonishly proportioned.]]&lt;br /&gt;
[[Image:TF2 Force-A-Nature.jpg|thumb|none|400px|The Force-A-Nature]]&lt;br /&gt;
[[File:TF2 - ForceANature Ingame.jpg|thumb|none|500px|The Force-A-Nature in-game.]]&lt;br /&gt;
[[File:TF2 - ForceANature Taunt Ingame.jpg|thumb|none|500px|A Scout taunts with the Force-A-Nature on pl_hoodoo_final.]]&lt;br /&gt;
[[File:TF2SodaPoperPromoImage.jpg|thumb|none|400px|Promo image for the Soda Popper.]]&lt;br /&gt;
[[File:TF2SodaPoper1stPerson.jpg|thumb|none|500px|Soda Popper in 1st person.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
&lt;br /&gt;
Released as part of the Pyromania Update, the [[Browning Auto-5]] appears as an unlockable primary weapon for the Scout, referred to in-game as the &amp;quot;Baby Face's Blaster&amp;quot;. The weapon has a lever-action loop, integral drum magazine and a &amp;quot;mare's leg&amp;quot; style sawed-off stock &amp;amp; barrel. It functions similar to the default Scattergun, but has 40% more accuracy at the cost of 30% less damage and 35% slower movement speed. However, dealing damage with the weapon fills a &amp;quot;Boost&amp;quot; meter, which allows the Scout to run faster, up to a max of double speed at full Boost. The name is inspired from infamous gangster &amp;quot;Baby-Face Nelson&amp;quot;. It also shares the same firing sound as the &amp;quot;Reserve Shooter&amp;quot; mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonRiot11.jpg|thumb|none|350px|Browning Auto-5 12 gauge]]&lt;br /&gt;
[[File:TF2Auto51stPerson.jpg|thumb|none|500px|The Auto-5 in first person.]]&lt;br /&gt;
[[File:TF2BabyFace'sBlasterPromoImage.jpg|thumb|none|500px|Promo image for the Baby Face Blaster.]]&lt;br /&gt;
&lt;br /&gt;
=  Soldier =&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The Soldier's primary weapon is the &amp;quot;Rocket Launcher.&amp;quot; Unlike its single-shot real-life counterpart, the [[RPG-7]], the Rocket Launcher can pack four rockets at a time inside the tube and it has its grip orientation reversed. The game allows for &amp;quot;rocket jumping,&amp;quot; wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game: a critical shot from either is usually enough to take out any enemy player in the blast radius.&lt;br /&gt;
&lt;br /&gt;
A craftable or purchased variant called &amp;quot;Rocket Jumper&amp;quot; comes with forty spare rounds but inflicts no damage. It is intended for players to use for rocket jumping practice.&lt;br /&gt;
&lt;br /&gt;
The unlockable &amp;quot;Direct Hit&amp;quot; resembles the Soldier's original Rocket Launcher but with a fatter body, slimmed-down exhaust tube, and a (cosmetic) targeting scope. The Direct Hit has 30% of the Rocket Launcher's splash radius, but its rockets travel 80% faster (roughly 84 mph).&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from ''Team Fortress 2''.]]&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|500px|none|This is all that's left of a BLU Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
[[File:TF2 - RPG Trailer2.jpg|thumb|none|500px|none|Multiple soldiers holding the RPG-7-based weapon in ''Trailer 2''. The rocket on the end of the tube made its resemblance to the RPG-7 even closer, and was removed prior to the game's release.]]&lt;br /&gt;
[[Image:TF2-Direct Hit.jpg|thumb|none|400px|none|The &amp;quot;Direct Hit&amp;quot;.]]&lt;br /&gt;
[[File:TF2 - DirectHit Ingame.jpg|thumb|none|500px|none|The Soldier with the &amp;quot;Direct Hit&amp;quot; on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
&lt;br /&gt;
A single-barreled version of the [[M202 FLASH]] rocket launcher without the scope is an unlockable Soldier weapon called &amp;quot;The Black Box.&amp;quot; It restores 15 health to the user on hit, but only holds three rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2_FLASH.JPG|thumb|none|350px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[Image:TF2-Black Box.jpg|thumb|none|350px|The &amp;quot;Black Box&amp;quot;]]&lt;br /&gt;
[[File:TF2 - Blackbox Ingame.jpg|thumb|none|500px|A Soldier carries the Black Box on ctf_turbine.]]&lt;br /&gt;
&lt;br /&gt;
== M20A1 &amp;quot;Super Bazooka&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Liberty Launcher&amp;quot; is an unlockable rocket launcher for the Soldier. Although made as an ambiguous old [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|&amp;quot;Bazooka&amp;quot;]] type weapon, it is notably based on the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;#M20A1/A1B1 &amp;quot;Super Bazooka&amp;quot;(3.5&amp;quot; Rocket)|M20A1 &amp;quot;Super Bazooka&amp;quot;]] with many elements from the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1 &amp;quot;Bazooka&amp;quot;]] and [[RPG-7]]. Its rockets fly 40% faster than the basic Rocket Launcher's but holds three rockets instead of four.&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1.gif|thumb|none|450px|M20A1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot; Rocket]]&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|450px|M1 Bazooka - 2.36&amp;quot; Rocket]]&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:TF2-Liberty Launcher.jpg |thumb|none|450px|The &amp;quot;Liberty Launcher&amp;quot;]]&lt;br /&gt;
[[File:TF2 - LibertyLauncher Ingame.jpg|thumb|none|500px|The &amp;quot;Liberty Launcher&amp;quot; ingame.]]&lt;br /&gt;
[[File:TF2 - LibertyLauncher 3rdP Ingame.jpg|thumb|none|500px|Third Person view of the &amp;quot;Liberty Launcher&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Beggar's Bazooka ==&lt;br /&gt;
&lt;br /&gt;
A fictional rocket launcher that was added in the Pyromania Update.&lt;br /&gt;
&lt;br /&gt;
[[File:TF2BeggersBazooka.jpg|thumb|none|500px|Begger's Bazookza.]]&lt;br /&gt;
[[File:TF2BeggersBazooka1stPerson.jpg|thumb|none|500px|]]&lt;br /&gt;
 &lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The Soldier wears two [[Mk 2 hand grenade]]s strapped to his chest. He uses them as demonstration aids in the ''Meet the Soldier'' promotional video. He only uses them in-game as part of his &amp;quot;kamikaze&amp;quot; taunt: he pulls the pin on one and waits, killing himself and any enemy within a six foot radius. The grenades appear to have an overall black coloration with an orange band around the body. In another taunt, the Soldier will juggle these grenades and extra ammo for his Rocket Launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:TF2SoldierNades.JPG|thumb|none|500px|The Soldier with his hand grenades in ''Meet the Soldier''.]]&lt;br /&gt;
&lt;br /&gt;
= Pyro =&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
&lt;br /&gt;
The Pyro's primary weapon is a custom-built flamethrower. It uses a propane tank as a fuel source and a team-colored gasoline pump handle for a trigger assembly. Enemies hit with the flame from the weapon will instantly ignite and take additional damage for approximately ten seconds unless extinguished (with the exception of other Pyros, who do not burn). The alternate fire emits a blast of propellant that can extinguish burning teammates, bounce enemies, and deflect non-hitscan projectiles (i.e. everything except bullets). There are three alternate flamethrowers available, the Backburner, the Degreaser, and the Phlogistinator.&lt;br /&gt;
&lt;br /&gt;
The Backburner is distinguished by a crudely-made team-colored dragon head welded over the muzzle. It deals ten percent more damage than the regular flamethrower and always inflicts critical hits from behind (hence the name), but uses 50 ammo per airblast.&lt;br /&gt;
&lt;br /&gt;
The Degreaser is comprised of a gas pump, car muffler, exhaust pipe, a team-colored fire extinguisher, and stove top burner. When equipped, the Degreaser allows the Pyro to switch weapons 65% faster than normal, but inflicts a 25% shorter afterburn.&lt;br /&gt;
&lt;br /&gt;
The Phlogistinator is a steampunk ray gun. It does not have an airblast, but features a critical boost called &amp;quot;Mmmph&amp;quot;, filled by burning enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2PyroNades.JPG|thumb|none|400px|A BLU Pyro firing the Flamethrower in ''Meet the Soldier'']]&lt;br /&gt;
[[File:TF2FlameThrower1stPerson.jpg|thumb|none|400px|1st person view of the Flame Thrower.]]&lt;br /&gt;
[[File:TF2FlameThrowerPromoImage.jpg|thumb|none|400px|Promo image of the Pyro holding the Flame Thrower.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Flare Gun&amp;quot; is an unlockable secondary weapon for the Pyro. It is an oversized, elongated flare gun in team colors. It has an overall appearance similar to the [[Orion flare gun]] with the latching mechanism of the [[M8 flare pistol]]. Enemies hit with its projectiles (with the exception of other Pyros) are set on fire, and it inflicts a mini-crit on a target that is already on fire.&lt;br /&gt;
&lt;br /&gt;
The Über Update added the &amp;quot;Detonator,&amp;quot; a modified flare gun that allows its user to detonate its rounds in mid-flight. Targets in the blast radius are set alight just as if they had taken a direct hit. The Pyro wielding it suffers 25% more damage from his own weapons, making premature detonation a serious matter. Skilled Pyros can also use the Detonator to launch themselves into the air in a similar manner to the Soldier and Demoman using their rocket launcher and sticky launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion_Flare_gun.jpg|thumb|400px|none|Orion Flare Gun - 12 Gauge]]&lt;br /&gt;
[[Image:The_Tf2_Flare_Gun.jpg|thumb|400px|none|&amp;quot;The Flare Gun.&amp;quot; Note that the breech latch seems to be based on that of the [[M8 Flare Pistol]].]]&lt;br /&gt;
[[File:TF2 - Flaregun Ingame.jpg|thumb|500px|none|The Flare Gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Scorch Shot ==&lt;br /&gt;
&lt;br /&gt;
A third flare gun added as part of the Pyromania Update is the &amp;quot;Scorch Shot.&amp;quot; It is overall grey in color with an orange band around the muzzle. In addition to setting enemies on fire, it also knocks them backwards, similar to the effects of the Scout's Force-A-Nature shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:TF2SorchShot.jpg|thumb|400px|none|The Scorch Shot.]]&lt;br /&gt;
[[File:TF2SorchShot1stPerson.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Incendiary Grenade==&lt;br /&gt;
&lt;br /&gt;
The Pyro wears three cylindrical grenades strapped to his chest. Given that most of the Pyro's weapons are fire-based, it's reasonable to assume these are supposed to be incendiary grenades; their shape is similar to the [[AN/M14 incendiary grenade]]. They have black bodies with an orange band and spoons.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 Incendiary Grenade]]&lt;br /&gt;
[[Image:TF2PyroNades.JPG|thumb|none|500px|A view of the incendiary grenades on the chest of a BLU Pyro in ''Meet the Soldier'']]&lt;br /&gt;
&lt;br /&gt;
= Demoman =&lt;br /&gt;
&lt;br /&gt;
==Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The Demoman's primary weapon is a grenade launcher that appears to be an amalgamation of several designs. In particular, it has the rotary magazine and break-open reloading of a [[Milkor MGL]] attached to the stock, handguard, and front leaf sight of an [[M79 grenade launcher]]. Despite being modeled with a six-round cylinder, the weapon only holds a maximum of four grenades. The launcher fires team-colored grenades that detonate after a few seconds' delay or on impact with an enemy.&lt;br /&gt;
&lt;br /&gt;
A popular tactic with this weapon is to lob volleys of grenades like mortar rounds at dug-in enemies to soften up their defenses prior to an assault.&lt;br /&gt;
&lt;br /&gt;
[[File:MMGLMk1.jpg|thumb|none|350px|Milkor MGL - 40mm]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TF2-Grenade Launcher .jpg|thumb|none|350px|The Grenade Launcher from ''Team Fortress 2'']]&lt;br /&gt;
[[Image:TF2DemoNade.JPG|thumb|none|500px|The Demoman's grenade launcher in ''Team Fortress 2'']]&lt;br /&gt;
[[File:TF2 - M79 MeetTheDemoman.jpg|thumb|none|500px|The Demoman holds his launcher in ''Meet the Demoman''.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Loch-n-Load&amp;quot; is a craftable or purchased primary weapon for the Demoman. It resembles a double-barreled M79 grenade launcher arranged in an over/under configuration. In addition to having half the ammo capacity of the default Grenade Launcher, the grenades fired by the Loch-n-Load will shatter harmlessly on impact with the ground if they do not hit an enemy target and inflict 25% more damage to the wielder, forcing players using it to be much more precise with their shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TF2-Loch n' Load.jpg|thumb|none|350px|The Loch-n-Load]]&lt;br /&gt;
[[File:TF2 - Lochnload Ingame.jpg|thumb|none|500px|A Demoman carries the Loch-n-Load grenade launcher in the BLU spawn room on ctf_turbine. Note how the front sight is out of alignment with the mounting bracket; this is a bug that was caused by an update after the Loch-n-Load was released]]&lt;br /&gt;
&lt;br /&gt;
== Sticky Bomb Launcher ==&lt;br /&gt;
&lt;br /&gt;
The secondary weapon of the Demoman is a drum-fed grenade launcher known as the Sticky Bomb Launcher. It holds up to 8 sticky bombs at a time which stick to non-moving surfaces and are manually detonated by the player. The range of the weapon can be increased by holding down the fire button, making the bombs fly further when they're finally fired. The Demoman reloads this weapon by ratcheting a charging handle mounted on the left side above the trigger. Like the Scout's Scattergun, no new ammo is seen being loaded into the launcher during reloading. Like the Soldier's Rocket Launcher, the Demoman can 'sticky-jump' by jumping just as he detonates a sticky bomb under his feet. Two specialized versions of the Sticky Bomb Launcher are also available; the &amp;quot;Scottish Resistance&amp;quot;, which has a higher rate of fire and the ability to detonate individual bombs by aiming at them (which can also destroy enemy sticky bombs) and the &amp;quot;Sticky Jumper&amp;quot; which fires sticky bombs that do no damage at all and are used solely for executing sticky jumps.&lt;br /&gt;
&lt;br /&gt;
[[File:TF2StickyBombLauncher.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TF2StickyLauncher.JPG|thumb|none|500px|A Sticky Bomb Launcher in ''Team Fortress 2'']]&lt;br /&gt;
[[Image:TF2ScotResist.JPG|thumb|none|500px|A Scottish Resistance in ''Team Fortress 2''. Note that the front sights seem to have been replaced with a laser pointer taped atop the muzzle, also the model itself is lower quality than the Sticky Bomb Launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
&lt;br /&gt;
Released alongside the Loch-n-Load, the &amp;quot;Ullapool Caber&amp;quot; is a Mann Co.-branded [[Model 24 Stielhandgranate]] with black tape around the grip. The Demoman does not throw it (as one would expect a Scot to throw a caber or a sober man to throw a grenade); he swings it as a melee weapon. The first hit with the Caber against an enemy or solid object causes it to detonate, propelling the Demoman into the air and leaving him with a weak melee weapon (if he survives the fall) until he respawns or resupplies.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|350px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:TF2-Ullapool Caber.jpg|thumb|none|300px|The Ullapool Caber]]&lt;br /&gt;
[[File:TF2 - Telefonmast Ingame.jpg|thumb|none|500px|The Demoman swings the Ullapool Caber.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy =&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy's signature weapon is &amp;quot;Sasha,&amp;quot; a portable minigun based on a [[GE M134 Minigun]] with Dillon Aero flash suppressors and a white 200-round ammunition drum. Heavy claims that she weighs 150 kilograms (roughly 330.75 pounds) and fires $200 custom-tooled cartridges at 10,000 RPM (in-game, she fires at 2,400 RPM). Heavy has to ready Sasha before she can fire; while her barrels spin, Heavy's movement speed is reduced to 47%.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Natascha&amp;quot; is an unlockable primary weapon for Heavy. Natascha has a black ammo drum and an external feed mechanism. Hits from Natascha reduce the target's movement speed, but she requires 30% more spin-up time and inflicts 25% less damage.&lt;br /&gt;
&lt;br /&gt;
Winning against the Heavy in the crossover poker game ''Poker Night at the Inventory'' unlocks a Minigun called the &amp;quot;Iron Curtain.&amp;quot; Heavy claims he made it himself from Soviet iron and mahogany from Alexander II's favorite chair and it displays the hammer and sickle on the drum. The Iron Curtain is a cosmetic reskin of Sasha.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[File:TF2IronCurtain.jpg|thumb|none|400px|none|The Iron Curtain.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natascha, also a minigun.]]&lt;br /&gt;
[[File:TF2 - Minigun Trailer2.jpg|thumb|none|500px|none|The Heavy fires Sasha in ''Trailer 2''. This was before the game's release, showing that this particular weapon is one of the few that did not go through any more design changes.]]&lt;br /&gt;
[[File:TF2 - Minigun2 Ingame.jpg|thumb|none|500px|none|A burning Heavy fires Natascha on ctf_turbine.]]&lt;br /&gt;
[[File:TF2 - Sascha Taunt Ingame.jpg|thumb|none|500px|none|Heavy loves his gun.]]&lt;br /&gt;
&lt;br /&gt;
== 1861 Gatling Gun == &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Brass Beast&amp;quot; is another unlockable primary weapon for the Heavy, based on an 1860's [[Gatling Gun]]. It appears to have a Broadwell drum modified with an ammo chain rather than gravity-feeding and is electric-powered instead of hand-cranked. It does 25% more damage than Sasha but requires 50% more spin-up time and reduces Heavy's movement speed 60%, making it more of a stationary defensive weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|An 1865 Gatling Gun - .45-70]]&lt;br /&gt;
[[Image:BrassBeast.jpg|thumb|none|400px|none|The Brass Beast]]&lt;br /&gt;
[[File:TF2 - BrassBeast Taunt Ingame.jpg|thumb|none|500px|none|Heavy also loves this gun. Note how the ammo chain and magazine clip through the Heavy's right arm.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
An enlarged, highly-modified [[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928A1 Thompson]] called &amp;quot;Tomislav&amp;quot; is a purchased alternate primary weapon for the Heavy. All that remains of the base Tommy gun are its receiver, handguard, and barrel; the feed mechanism and trigger have been altered to resemble Sasha's two-hundred-round drum and chainsaw grip. The Tomislav has a 20% slower rate of fire but is readied 40% faster and has no spin-up sound. It is the only weapon in the game depicted with a fitted sling.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Tomislav.jpg|thumb|none|400px|Tomislav]]&lt;br /&gt;
&lt;br /&gt;
= Engineer =&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 (Full length) == &lt;br /&gt;
&lt;br /&gt;
The Engineer's first unlockable primary weapon is a full-length Ithaca 37 with an engraved receiver and team-colored capacitor called &amp;quot;Frontier Justice.&amp;quot; Instead of regular critical hits, Frontier Justice earns two &amp;quot;Revenge Crits&amp;quot; for every Sentry kill and one for assists, to a maximum of thirty-five, awarded when the Sentry is destroyed. Despite having an extended magazine tube, it has half the magazine size of the regular shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|The &amp;quot;Frontier Justice&amp;quot;]]&lt;br /&gt;
[[File:TF2 - Ithaca37 Ingame.jpg|thumb|none|500px|An Engineer fires the &amp;quot;Frontier Justice&amp;quot; on ctf_turbine.]]&lt;br /&gt;
[[File:TF2 - Ithaca37 mac Trailer.jpg|thumb|none|500px|The Engineer chambers a round in the Frontier Justice during the ''Mac Trailer'', which was released to announce the porting of numerous Valve Software games to the Apple OS.]]&lt;br /&gt;
&lt;br /&gt;
== SRM Arms Model 1208 ==&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered ''[[Deus Ex: Human Revolution]]'' earned the &amp;quot;[[Deus_Ex:_Human_Revolution#SRM_Arms_Model_1208|Widowmaker]]&amp;quot; (itself based on the [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1208]]) in Genuine quality as an alternate primary weapon for the Engineer. For other players, it can be obtained in Unique quality via the drop system, trading, or buying it in the in-game store. Each shot consumes thirty units of the Engineer's metal and returns one unit for every point of damage dealt. The sound effect for pumping the shotgun plays when the Widowmaker is drawn, despite it not requiring loading.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1208.jpg|thumb|none|400px|SRM Arms Model 1208 - 12 Gauge]]&lt;br /&gt;
[[File:Widowmaker.jpg|thumb|none|400px|The Widowmaker]]&lt;br /&gt;
[[File:TF2Widowmaker1stPerson.jpg|thumb|none|400px|FPS view.]]&lt;br /&gt;
&lt;br /&gt;
== Sentry Gun ==&lt;br /&gt;
&lt;br /&gt;
The Engineer's signature weapon is an automated Sentry Gun that can be upgraded with twin [[M134 Minigun]]s. The missile launcher on the level 3 sentry appears not to be based on any real model. An unlockable secondary weapon for the Engineer called the &amp;quot;Wrangler&amp;quot; is a remote control that allows him to take manual control of his Sentry Gun to engage enemies outside the Sentry's normal detection range.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|400px|none|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Sentry_gun.jpg|500px|thumb|none|At level 2, the Sentry Gun acquires a pair of miniguns.]]&lt;br /&gt;
[[File:TF2 - SentryLevel3 Minigun MeetTheSpy.jpg|thumb|none|500px|none|A level 3 Sentry as seen in ''Meet the Spy''. Were this an actual game, the Sentry would have detected the Spy in the background and opened fire.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper =&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The Sniper's secondary weapon is a submachine gun called &amp;quot;SMG.&amp;quot; It combines the general shape and distinctive front sight of a [[MAT-49]] with the rear sight, magazine, and bolt of an [[M1A1 Thompson]]. It deals very low damage and has average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a twenty-five-round magazine and the Sniper carries three more. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather be able to defend himself during medium-range combat when there isn't enough time to snipe an incoming enemy.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with thirty-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|500px|none|The Sniper's SMG]]&lt;br /&gt;
[[File:TF2 - SMG Trailer1.jpg|thumb|500px|none|The Scout holds the SMG in ''Trailer 1''. It was originally meant as his primary weapon, but was later switched to the Sniper's secondary weapon.]]&lt;br /&gt;
[[File:TF2 - SMG Ingame.jpg|thumb|500px|none|The SMG in-game.]]&lt;br /&gt;
[[File:TF2 - SMG 3rdP Ingame.jpg|thumb|500px|none|A Sniper wields the SMG on pl_hoodoo_final.]]&lt;br /&gt;
&lt;br /&gt;
== Kimel AP-9 ==&lt;br /&gt;
&lt;br /&gt;
Released as part of the Pyromania Update, the &amp;quot;Cleaner's Carbine&amp;quot; is a submachine gun bearing a resemblance to the [[Kimel AP-9]] with a silencer, side-folding wire-frame stock, left-hand ejection port, wood grips, and top-mounted charging handle as seen on the [[Uzi]]. It holds five less rounds &amp;amp; fires 35% slower than the standard SMG and cannot deliver random critical hits, but once an enemy is killed with it, all the Sniper's weapons will deliver critical hits for three seconds afterward.&lt;br /&gt;
&lt;br /&gt;
[[Image:AP9Mini.jpg|thumb|none|300px|Kimel AP-9 9x19mm]]&lt;br /&gt;
[[File:TF2CleanersCarbine1stPerson.jpg|thumb|none|300px|The AP-9 in 1st person view.]]&lt;br /&gt;
[[File:TF2CleanersCarbinePromoImage.jpg|thumb|none|300px|Promo image of the Cleaner's Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The Sniper's primary weapon is a &amp;quot;Sniper Rifle&amp;quot; based on the [[Remington 700]] with a visible laser sight and cartoonishly large scope (which looks similar to the AN/PVS-2 Starlight scope but without the night-vision abilities). It only holds one round at a time; the Sniper manually loads a new round every time he opens the bolt. Targeting through the scope will charge the projectile and make it hit harder when fired. After 3.3 seconds, the zoom acquires max charge, enough to take out lower-health classes with a body shot and kill with one headshot even an overhealed Heavy. The rifle can be fired without looking through the scope, but it only inflicts minimum damage and cannot deal headshots. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
&lt;br /&gt;
A bolt-action air rifle based on the default Sniper Rifle called the &amp;quot;Sydney Sleeper&amp;quot; is a purchased alternate primary weapon for the Sniper. It acquires a full charge after 2.8 seconds of zoom, and any enemy target hit after the first second will receive eight seconds of Jarate as well as damage. The Sydney Sleeper cannot inflict critical hits or headshots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|400px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg|thumb|none|500px|&amp;quot;Sniper Rifle&amp;quot; in ''Team Fortress 2''. The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|500px|The Sniper Rifle in-game.]]&lt;br /&gt;
[[File:TF2 - DefaultSniper.jpg|thumb|none|500px|The Sniper is about to realize that his target's ally has spotted him in ''Meet the Sniper''.]]&lt;br /&gt;
[[File:TF2 - DefaultSniper Trailer2.jpg|thumb|none|500px|The Sniper aims his Sniper Rifle in ''Trailer 2''.]]&lt;br /&gt;
[[File:TF2 - DefaultSniper Ingame.jpg|thumb|none|500px|A RED Sniper aims the Sniper Rifle on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
==Jezail Musket==&lt;br /&gt;
&lt;br /&gt;
A centerfire-converted [[Jezail musket]] with an underbarrel laser pointer and magnifying glass scope called the &amp;quot;Bazaar Bargain&amp;quot; is a purchased or crafted alternate primary weapon for the Sniper. It takes 20% longer to charge while zoomed, but every headshot decreases the charge by 10% to a maximum of seven headshots. A shot to the body or a miss reduces the count by one. Due to a bug, spent casings are ejected from the center of the screen, appearing out of thin air.&lt;br /&gt;
&lt;br /&gt;
[[Image:jezail1.jpg|thumb|none|500px|Jezail musket]]&lt;br /&gt;
[[Image:Bazaar Bargain 1st person.jpg|thumb|none|300px|First person view of the Bazaar Bargain]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
A suppressed [[Walther WA 2000]] known as the Hitman's Heatmaker was added in the Pyromania Update. The weapon builds up a &amp;quot;Focus&amp;quot; meter on kills and assists and, once full, charges 25% faster, fires tracer rounds and allows the player to stay scoped after firing. However, it deals 20% less damage on a bodyshot. The weapon also decapitates targets killed with a headshot. &lt;br /&gt;
&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[File:TF2HitmansHeatmaker.jpg|thumb|none|300px|The Hitman's Heatmaker.]]&lt;br /&gt;
[[File:TF2HitmansHeatmaker1stPerson.jpg|thumb|none|300px|In 1st person.]]&lt;br /&gt;
&lt;br /&gt;
= Spy =&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Revolver&amp;quot; is a [[Colt Python]] with a six-inch barrel and ivory grips, the Spy's primary weapon. It is fairly strong and has better-than-average range. The Revolver is strong enough at close range to take out the lower-health classes with two or three well-aimed shots. However, its purpose is to have something to fall back on in case of trouble, rather than for attacking.&lt;br /&gt;
 &lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg|thumb|none|400px|Colt Python with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|500px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
[[File:TF2 - Revolver Ingame.jpg|thumb|none|500px|A Spy holds his Revolver on pl_goldrush.]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Spy's unlockable &amp;quot;Ambassador&amp;quot; is a [[Dan Wesson revolvers#Dan Wesson PPC|Dan Wesson PPC .357]] revolver heavily customized with rosewood grips and engravings on the barrel depicting the Scout's mother. It deals 15% less damage than the Revolver, only inflicts critical hits on headshots, and has a short period of severe inaccuracy right after each shot. The Ambassador is otherwise almost as accurate as the Sniper Rifle. The Russian &amp;quot;Sniper vs. Spy&amp;quot; page claims that the Ambassador is chambered in .50 caliber.&lt;br /&gt;
&lt;br /&gt;
The Ambassador is missing three things essential to real-life operation (L'Etranger shares these oddities):&lt;br /&gt;
&lt;br /&gt;
* The rear of the barrel is blocked (noticeable during the reload animation) as if it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod do not follow the cylinder when it swings out, leaving the cylinder hovering in midair.&lt;br /&gt;
*No bullets are ejected or loaded during its reload; the cylinder is simply opened and then closed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dan Wesson PPC-2.jpg|thumb|none|400px|Dan Wesson PPC Stainless Steel - .357 Magnum]]&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|The Ambassador. Note the odd single-action trigger on a double-action revolver and lack of cylinder latch.]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|500px|The Ambassador in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Detective Special ==&lt;br /&gt;
&lt;br /&gt;
The Spy's crafted or purchased &amp;quot;Enforcer&amp;quot; alternate pistol is a stainless [[Colt Detective Special]] with pearl grips. It inflicts 20% more damage than the Revolver but increases the Spy's cloaking delay by half a second.&lt;br /&gt;
&lt;br /&gt;
The Enforcer's hammer and cylinder do not move when firing. When reloading, the bullets appear to float into the cylinder.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelColtDS.jpg|thumb|none|300px|Colt Detective Special .38 Special with stainless finish and pearl grips]]&lt;br /&gt;
[[Image:TF2-The Enforcer.jpg|thumb|none|300px|The Enforcer]]&lt;br /&gt;
[[File:TF2 - Enforcer Ingame.jpg|thumb|none|500px|The Enforcer in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L'Etranger,&amp;quot; a silver [[Nagant M1895]] revolver with custom engraved ivory grips and an extended barrel, was added during the &amp;quot;Mann-conomy&amp;quot; (Polycount) Update as a new Spy weapon. [http://steamcommunity.com/id/chemicalalia Shaylyn &amp;quot;Chemical Alia&amp;quot; Hamm] created it for the Polycount Pack contest. It restores 15% of the user's cloak charge on hit, but does 20% less damage.&lt;br /&gt;
&lt;br /&gt;
L'Etranger, unlike the Nagant, loads from a six-round cylinder that flips open for reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo)]]&lt;br /&gt;
[[Image:TF2Nagant.jpg|thumb|none|400px|L'Etranger as seen in the previews]]&lt;br /&gt;
[[File:TF2 - Letranger Ingame.jpg|thumb|none|500px|L'Etranger in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Players who pre-ordered or bought ''Sam &amp;amp; Max: The Devil's Playhouse'' within the first week of its release earned Sam's signature sidearm, the &amp;quot;Big Kill,&amp;quot; as a replacement primary weapon for the Spy. It is a reskinned Ambassador with the same stats as the Revolver and the same animation bugs as the Ambassador. The gun is based on a [[Smith &amp;amp; Wesson Model 29]], though it is much smaller than its ''Sam &amp;amp; Max'' counterpart.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 revolver with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the ''Sam &amp;amp; Max'' adventure game series]]&lt;br /&gt;
[[File:TF2BigKill1stPerson.jpg|thumb|400px|none|In 1st person.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The first ''Team Fortress 2'' trailer showed the Spy wielding a stainless [[Baikal MCM]] &amp;quot;Tranquilizer Gun.&amp;quot; It was replaced with the Revolver by the game's release. The model, though not usable, remains in the game's files.&lt;br /&gt;
&lt;br /&gt;
[[Image:MCM.jpg|thumb|none|400px|Baikal MCM with magazine removed - .22 LR.]]&lt;br /&gt;
[[File:TF2 - Baikal Trailer1.jpg|thumb|none|500px|The Spy holds his Tranquilizer Gun in ''Trailer 1''.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Beretta_3032_Tomcat&amp;diff=588090</id>
		<title>Beretta 3032 Tomcat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Beretta_3032_Tomcat&amp;diff=588090"/>
		<updated>2012-07-09T10:25:38Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Beretta3032Tomcat.jpg‎|thumb|right|350px|Beretta 3032 Tomcat - .32 ACP ]]&lt;br /&gt;
[[Image:Beretta3032TomcatSS.jpg‎|thumb|right|350px|Beretta 3032 Tomcat in Stainless Steel - .32 ACP ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1996 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .32 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 0.91 lbs (0.41 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 5 in (12.7 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 2.45 in (6.22 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Beretta 3032 Tomcat pistol can be seen in the following productions:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[8MM]]''||[[Anthony Heald]]||Daniel Longdale|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]]''||[[Halle Berry]]||NSA Agent Giacinta &amp;quot;Jinx&amp;quot; Johnson||Stainless Steel, Laser &amp;amp; Silencer||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Smokin' Aces]]''||[[Nestor Carbonell]]||Acosta|| ||2007&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI: NY]]''||[[Mo Gallini]]||Mitch Barrett||&amp;quot;Justified&amp;quot; (S07E09)||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]''||[[Gabrielle Anwar]]||Fiona|| ||2007-present&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Team Fortress 2]]''|| Winger || Scout secondary weapon || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heavy Rain]]''|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Beretta}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alan_Wake%27s_American_Nightmare&amp;diff=587609</id>
		<title>Alan Wake's American Nightmare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alan_Wake%27s_American_Nightmare&amp;diff=587609"/>
		<updated>2012-07-08T03:59:05Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Awan_cover.jpg|thumb|right|300px|Alan Wake's American Nightmare (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''Alan Wake's American Nightmare''' is a 2012 sequel to Remedy Entertainment's ''[[Alan Wake]]''. ''American Nightmare'' takes place in Night Springs, Arizona, a construct based on Alan's reinterpretation of a screenplay he wrote for the fictional television anthology series &amp;quot;Night Springs,&amp;quot; where Alan fights the Taken directed by his evil doppelganger Mr. Scratch.&lt;br /&gt;
&lt;br /&gt;
As in ''Alan Wake'', the title character can carry one one-handed weapon, one two-handed weapon, an Orion flare gun, and a supply of flares and flashbang grenades. Ammunition is abstracted into a generic pickup for each type of weapon.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Alan Wake's American Nightmare'':'''&lt;br /&gt;
&lt;br /&gt;
=One-Handed Weapons=&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Alan's initial weapon, the &amp;quot;9mm Handgun&amp;quot; is a [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]]. It loads a ten-round magazine and can carry fifty extra rounds.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:Awan_handgun1.jpg|thumb|none|300px|Collectibles Screen info for the 92FS Inox]]&lt;br /&gt;
[[Image:Awan_alanwithgun.jpg|thumb|none|600px|Alan (Ilkka Villi) scans the darkness with his flashlight and Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Returning from the original ''Alan Wake'', the &amp;quot;Revolver&amp;quot; is a [[Colt Python]] with a four-inch barrel. It loads six rounds and can carry forty-four extra.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|none|300px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Awan_revolver1.jpg|thumb|none|300px|Collectibles Screen info for the Colt Python]]&lt;br /&gt;
[[Image:Awan_revolver2.jpg|thumb|none|300px|A Colt Python sits on an oil drum]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The first unlockable weapon is the &amp;quot;SMG,&amp;quot; a [[MAC-10]]. Its high rate of fire chews through its thirty-round magazine. Its crate is unlocked after collecting three manuscript pages.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 open-bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:Awan_smg1.jpg|thumb|none|300px|Collectibles Screen info for the MAC-10]]&lt;br /&gt;
[[Image:Awan_smg2.jpg|thumb|none|600px|A MAC-10 in its case]]&lt;br /&gt;
&lt;br /&gt;
==Magnum==&lt;br /&gt;
The &amp;quot;Magnum&amp;quot; is a phenomenally powerful one-handed weapon, capable of destroying two Taken in a single shot. It holds eight rounds.&lt;br /&gt;
[[Image:Awan_magnum1.jpg|thumb|none|300px|Collectibles Screen info for the Magnum]]&lt;br /&gt;
[[Image:Awan_magnum2.jpg|thumb|none|600px|A Magnum in its case]]&lt;br /&gt;
&lt;br /&gt;
==Nailgun==&lt;br /&gt;
The first primary weapon the player is likely to find, the nailgun is fully-automatic and loads a twenty-five round strip, but its full-auto fire is slower than the handgun's rapid fire.&lt;br /&gt;
[[Image:Awan_nailgun1.jpg|thumb|none|300px|Collectibles Screen info for the Nailgun]]&lt;br /&gt;
[[Image:Awan_nailgun2.jpg|thumb|none|600px|A nailgun on the shelf in the garage]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Shotgun==&lt;br /&gt;
Like most video game shotguns, the [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawed-off shotgun]] is devastating at close range but inaccurate and weak at any other range. Its crate is unlocked after collecting thirty manuscript pages.&lt;br /&gt;
[[Image:Awan_sawedoff1.jpg|thumb|none|300px|Collectibles Screen info for the sawed-off shotgun]]&lt;br /&gt;
[[Image:Awan_sawedoff2.jpg|thumb|none|600px|A sawed-off shotgun in its case]]&lt;br /&gt;
&lt;br /&gt;
=Two-Handed Weapons=&lt;br /&gt;
All two-handed weapons except the assault rifle have a maximum ammunition count of thirty.&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Pump-Action Shotgun&amp;quot; is a [[Remington 870]] with black synthetic furniture. It loads eight rounds.&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|300px|Remington 870 with black synthetic furniture - 12 gauge]]&lt;br /&gt;
[[Image:Awan_pumpshotgun1.jpg|thumb|none|300px|Collectibles Screen info for the Remington 870]]&lt;br /&gt;
[[Image:Awan_pumpshotgun2.jpg|thumb|none|600px|A Remington 870 inside a gun cabinet]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M14 Rifle#Springfield_Armory_M1A|Springfield Armory M1A]] with a green synthetic stock. It loads an eight-round magazine.&lt;br /&gt;
[[Image:SFA_M1A.jpg|thumb|none|300px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
[[Image:Awan_carbine1.jpg|thumb|none|300px|Collectibles Screen info for the Springfield Armory M1A]]&lt;br /&gt;
[[Image:Awan_carbine2.jpg|thumb|none|600px|A Springfield Armory M1A leaning against the interior of a cube van]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is an M16A1 with A2 handguards. The weapon is modeled with a thirty-round magazine (which Alan does not remove when reloading), but it only loads twenty-five rounds with seventy-five in reserve. It can fire semiauto with a single tap of the trigger or mouse button or full-auto when held. Its crate is unlocked after collecting twenty manuscript pages.&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|300px|Colt M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:Awan_assaultrifle1.jpg|thumb|none|300px|Collectibles Screen info for the Assault Rifle. The poor contrast makes it difficult to see the weapon's identifying characteristics.]]&lt;br /&gt;
[[Image:Awan_assaultrifle2.jpg|thumb|none|600px|Assault Rifle in its case]]&lt;br /&gt;
[[Image:Awan_assaultrifle3.jpg|thumb|none|600px|A better look at the Assault Rifle's receiver: forward assist, no brass deflector, full magazine fence, and either an A1 or A2 flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model Seven CDL==&lt;br /&gt;
Returning from Alan Wake is the &amp;quot;Hunting Rifle,&amp;quot; a [[Remington Model 7|Remington Model Seven]] CDL with a five-round internal magazine. Although it now has a scope, it is never used. Its low rate of fire and small magazine counter its high damage and ability to destroy two Taken with one shot. Its crate is unlocked after collecting fifteen manuscript pages.&lt;br /&gt;
[[Image:Awan_huntingrifle1.jpg|thumb|none|300px|Collectibles Screen info for the Remington Model Seven CDL]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The final unlockable weapon is the &amp;quot;Combat Shotgun,&amp;quot; an [[AA-12]] with a twelve-round drum magazine. Its crate is unlocked after collecting forty manuscript pages.&lt;br /&gt;
[[Image:Awan_combatshotgun1.jpg|thumb|none|300px|Collectibles Screen info for the AA-12]]&lt;br /&gt;
[[Image:Awan_combatshotgun2.jpg|thumb|none|600px|The AA-12 in its case]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
Returning from Alan Wake, the &amp;quot;Flare Gun&amp;quot; is drastically reduced in power. The new flare gun destroys normal Taken with a direct hit, only knocking down Taken and stripping away their shadow in the blast radius.&lt;br /&gt;
[[Image:Orion_Flare_gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;br /&gt;
[[Image:Awan_flaregun1.jpg|thumb|none|300px|Collectibles Screen info for the Orion flare gun]]&lt;br /&gt;
[[Image:Awan_flaregun2.jpg|thumb|none|600px|The Orion flare gun on the ground]]&lt;br /&gt;
&lt;br /&gt;
==Flashbang Grenade==&lt;br /&gt;
The new flashbangs in ''American Nightmare'' have a very dark blue or black body labelled &amp;quot;TACTICAL FLASHBANG&amp;quot; in white. They are drastically reduced in power from the original, similar to the flare gun, and Alan can only carry five at a time.&lt;br /&gt;
[[Image:Awan_flashbang1.jpg|thumb|none|300px|Collectibles Screen info for the Flashbang Grenade]]&lt;br /&gt;
[[Image:Awan_flashbang2.jpg|thumb|none|600px|Two flashbang grenades along with two flares and a box of two-handed weapon ammo]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_revolver2.jpg&amp;diff=587607</id>
		<title>File:Awan revolver2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_revolver2.jpg&amp;diff=587607"/>
		<updated>2012-07-08T03:54:20Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Added more Alan Wake's American Nightmare images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added more Alan Wake's American Nightmare images.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_nailgun2.jpg&amp;diff=587606</id>
		<title>File:Awan nailgun2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_nailgun2.jpg&amp;diff=587606"/>
		<updated>2012-07-08T03:54:20Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Added more Alan Wake's American Nightmare images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added more Alan Wake's American Nightmare images.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_nailgun1.jpg&amp;diff=587605</id>
		<title>File:Awan nailgun1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_nailgun1.jpg&amp;diff=587605"/>
		<updated>2012-07-08T03:54:20Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Added more Alan Wake's American Nightmare images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added more Alan Wake's American Nightmare images.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=587592</id>
		<title>Max Payne 2: The Fall of Max Payne</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_2:_The_Fall_of_Max_Payne&amp;diff=587592"/>
		<updated>2012-07-08T03:19:49Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Added new category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne 2: The Fall of Max Payne&lt;br /&gt;
|picture = Mp2posnf9.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Max Payne&lt;br /&gt;
|date= 2003&lt;br /&gt;
|developer=Remedy Entertainment&lt;br /&gt;
|platforms=Xbox&amp;lt;br&amp;gt;Playstation 2&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Max Payne 2: The Fall of Max Payne''''' is a multiple-award winning third-person shooter video game, the sequel to ''[[Max Payne (video game)|Max Payne]]''. Two years after the events of the first game in the series, Max has cleared his name and retaken his old job as a detective for the NYPD. While investigating a string of cases involving contract killers dressed as cleaners, Max reunites with Mona Sax, assumed dead at the end of the last game. Mona is framed for killing Senator Gates, and Max has to deal with the confused loyalties of his partner Detective Winterson, leading to a climactic clash of the Mafia and the cleaners led by Vladimir Lem.&lt;br /&gt;
&lt;br /&gt;
The game was released for the PC, Xbox and PS2 in 2003.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Max Payne 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Max Payne's signature ''9mm Pistols'' are [[Beretta 92FS]]'s. They hold erroneously 16 rounds, despite the fact this can be achieved with one in the chamber. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD and that the use of dual Beretta 92FS semi-automatic pistols is a homage to [[John Woo]], which the Max Payne series borrows heavily from. For some reason, the slide does not move when fired, even though it is shown to do so in pre-release screenshots. The slide also never locks back when the pistol runs dry.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:MP2maxBeretta.jpg|thumb|none|600px|Max holds his Beretta on a cleaner.]]&lt;br /&gt;
[[Image:MP2cleanerBeretta.jpg|thumb|none|600px|A cleaner executes Annie Finn with his Beretta.]]&lt;br /&gt;
[[Image:MP2maxDualBeretta.jpg|thumb|none|600px|Max fires his Berettas while shoot-dodging.]]&lt;br /&gt;
[[Image:MP2-92FS-1.jpg|thumb|none|600px|Max holds his 92FS after waking up in the hospital in the prologue.]]&lt;br /&gt;
[[Image:MP2berettaPoster.jpg|thumb|none|600px|A poster found in the gun workshop touts the Beretta as an &amp;quot;American's Avenger&amp;quot;, which is ironic because the Beretta is an Italian gun. ]]&lt;br /&gt;
[[Image:MP2-92FS-2.jpg|thumb|none|600px|A box of 9mm ammo, or should we say &amp;quot;Beretta Ammo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is the signature weapon of Mona Sax. The version in game is a very shiny stainless steel, with gold controls and ivory grips. In game it holds 10 rounds, only possible with a Desert Eagle in .357 with a round chambered and a full magazine. However, close examination of the gun shows &amp;quot;.50AE&amp;quot; on the front of the gun's frame. In the console versions of the game, the Desert Eagle is shown in something like olive drab, and the slide does not move when fired. In the PC version, the slide moves after each shot, but does not lock empty.&lt;br /&gt;
[[Image:MP2customEagle.jpg|thumb|400px|none|A Desert Eagle Mark XIX with chrome finish, gold controls, and dark-ivory grip - .50 AE. This is an actual movie gun from the inventory of Weapons Specialists, Ltd. in New York, and was featured in ''[[The Sopranos]]''. It was also most likely the inspiration for the Desert Eagle seen in ''Max Payne 2: The Fall of Max Payne''.]]&lt;br /&gt;
[[Image:MP2monaEagle.jpg|thumb|none|600px|The first appearance of Mona and the Desert Eagle.]]&lt;br /&gt;
[[Image:MP2monaEagle2.jpg|thumb|none|600px|Mona continues to take down the cleaners by the elevator, each with a single headshot. Sadly, due to engine constraints, the slide does not move and brass is not ejected during cut-scenes.]]&lt;br /&gt;
[[Image:MP2monaEagle3.jpg|thumb|none|600px|Mona's formal introduction, in freeze frame. If you zoom in on the front of the Desert Eagle, you can see the telltale &amp;quot;.50AE&amp;quot; mark that confirms this is a Desert Eagle XIX.]]&lt;br /&gt;
[[Image:MP2maxDualEagleCycle.jpg|thumb|none|600px|Max's Desert Eagle cycles in slow motion.]]&lt;br /&gt;
[[Image:MP2maxDualEagleEmpty.jpg|thumb|none|600px|Max's dual Desert Eagles cycle.]]&lt;br /&gt;
[[Image:MP2eagleDetail.jpg|thumb|none|600px|Close up of the side of the Desert Eagle, showing the trademarks on the frame.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
Dick Justice, just like [[Dirty Harry]] uses a [[Smith &amp;amp; Wesson Model 29]] in the TV series. Dick Justice is a TV show inside the game. It follows the adventures of a cop who is framed for murdering his wife and must run from the law to clear his name. Sounds [[Max Payne (video game)|familiar]]?&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 29 with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MP2-M29-1.jpg|thumb|none|600px|Max stops to watch his favorite TV show, Dick Justice.]]&lt;br /&gt;
[[Image:MP2-M29-2.jpg|thumb|none|600px|Dick Justice holds his Model 29.]]&lt;br /&gt;
[[Image:MP2-M29-3.jpg|thumb|none|600px|Dick holds the M29 on a poster.]]&lt;br /&gt;
[[Image:MP2-M29-4.jpg|thumb|none|600px|Another poster of Dick Justice at Mona's hideout.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington_870#Remington_870_Folding_Stock|Remington 870P]], distinguished by its folding stock, is the primary pump action shotgun available in the game. Holds 7 shells in the tubular magazine. The cleaning company members often carry it in the later levels. This like the Desert Eagle is one of the few weapons that shows the weapon cycling, showing the breach move back after each pump releasing the spent shell&lt;br /&gt;
[[Image:Black870folder.jpg|thumb|none|500px|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
[[Image:MP2-870-1.jpg|thumb|none|600px|Max discovers a Remington 870 shotgun and a box of 12 gauge shells in a closet.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-1.jpg|thumb|none|600px|Max holds the Remington 870 shotgun.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-2.jpg|thumb|none|600px|Max performs a shoot-dodge with the Remington shotgun in his hands.]]&lt;br /&gt;
[[Image:MAXPAYNE2-R870-3.jpg|thumb|none|600px|Mona aims with the shotgun, using a strange &amp;quot;hold the grip in between the ring and middle finger&amp;quot; approach.]]&lt;br /&gt;
[[Image:MP2-870-2.jpg|thumb|none|600px|Max pumps the 870.]]&lt;br /&gt;
&lt;br /&gt;
== Sawn-Off Double-Barrel shotgun ==&lt;br /&gt;
The [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|&amp;quot;Sawed-Off&amp;quot; Side-by-Side double barrel shotgun]] is the first shotgun found by Max. It's primary usefulness comes from having the fastest rate of fire of the three shotguns, but given its capacity of only 2 shells, its effectiveness against multiple targets is limited. That disadvantage is completely bypassed in bullet-time mode however, since any and all weapons can be instantly reloaded while the player character performs a strange &amp;quot;spinning crouch&amp;quot; animation that somehow completely loads the weapons(s) in his or her hand(s). &lt;br /&gt;
&lt;br /&gt;
Thus, when bullet-time mode is active, the Sawed-Off shotgun becomes the quickest way to shoot shotgun shells quickly and consistently at targets, which may be one reason why it cannot be accessed in the game's &amp;quot;Dead Man Walking&amp;quot; mode, as it would provide an overly easy method of achieving a high score. &lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|450px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:MP2-SawedOff-1.jpg|thumb|none|600px|The sawed-off shotgun in the game.]]&lt;br /&gt;
[[Image:MP2maxSawnOff.jpg|thumb|none|600px|Max dives while firing his &amp;quot;sawed-off&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MP2maxSawnOffFire.jpg|thumb|none|600px|Max fires both barrels of his shotgun in rapid succession.]]&lt;br /&gt;
[[Image:MP2-SawedOff-2.jpg|thumb|none|600px|Max reloads the sawed-off shotgun. ]]&lt;br /&gt;
&lt;br /&gt;
== Sentinel Arms Striker-12 ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Examples_of_the_Sentinel_Arms_Striker-12|Sentinel Arms Striker-12]] is known as the &amp;quot;Striker&amp;quot; in the game. Also note that the real-life weapon can't be reloaded with a simple replacement of the drum-shaped magazine (as seen in the game), because it has a fixed magazine, the buckshot must be inserted one by one as with a normal tube magazine-fed shotgun. Furthermore, the weapon's real-life magazine capacity is 12 cartridges, not 10 as in the game. Fires continuously (as if it was an auto-shotgun) if the fire button is held, just like ALL the semi-automatic weapons.&lt;br /&gt;
[[Image:Stryker12.jpg|thumb|none|500px|Sentinel Arms Striker-12 7 inch version; note the larger winding key on the drum - 12 Gauge]]&lt;br /&gt;
[[Image:MAXPAYNE2-STRIKER-2.jpg|thumb|none|600px|Max holds the Striker.]]&lt;br /&gt;
[[Image:MAXPAYNE2-STRIKER-1.jpg|thumb|none|600px|Max shoots the Striker.]]&lt;br /&gt;
[[Image:MP2-Striker-1.jpg|thumb|none|600px|Max kills two of Gognitti's goons with the Striker.]]&lt;br /&gt;
[[Image:MP2-Striker-2.jpg|thumb|none|600px|Max reloads the Striker in an absolutely impossible way.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] is used frequently by both Max and gangsters throughout the game. Has a 32-round magazine and can be dual-wielded. Fires in 2-round burst when the fire key is clicked and the full-auto fire is also only a rapid series of 2-round bursts after each other. Called &amp;quot;Ingram&amp;quot; in the game, which is a reference to the MAC-10's designer Gordon B. Ingram. Like the real steel, you can see the actual round chambered in the breach during cut scenes and when pressing the &amp;quot;pause&amp;quot; button.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 - .45 ACP]]‎&lt;br /&gt;
[[Image:MP2cleanerIngram.jpg|thumb|none|600px|A mob hitman fires his MAC-10 at Max in the gun works.]]&lt;br /&gt;
[[Image:MP2maxDualIngramFire.jpg|thumb|none|600px|Max fires dual MAC-10s.]]&lt;br /&gt;
[[Image:MP2-M10-6.jpg|thumb|none|600px|Mona fires the MAC-10.]]&lt;br /&gt;
[[Image:MP2-M10-1.jpg|thumb|none|600px|Vinnie Gognitti and one of his goons with a MAC-10.]]&lt;br /&gt;
[[Image:MP2vinnieIngram.jpg|thumb|none|600px|''&amp;quot;You'll fucking pay for this, Russian! You'll fucking pay!&amp;quot;'' &amp;lt;br&amp;gt; Vinnie Gognitti makes a prudent retreat while holding his MAC-10.]]&lt;br /&gt;
[[Image:MP2-M10-3.jpg|thumb|none|600px|Kaufman exits the elevator with two MAC's in his hands.]]&lt;br /&gt;
[[Image:MP2-M10-4.jpg|thumb|none|600px|Mona reloads the MAC-10.]]&lt;br /&gt;
[[Image:MP2-M10-5.jpg|thumb|none|600px|Mona kills a cleaning company thug while sliding on the floor.]]&lt;br /&gt;
[[Image:MP2-M10-2.jpg|thumb|none|600px|Two boxes of MAC-10 ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK94A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] in the game, called simply the &amp;quot;MP5&amp;quot; is actually a chopped and converted HK94. This is likely because the developers were given an HK94 to model the game weapon from. The distinguishing features of the HK94 are it's lack of a paddle magazine release, the different shape of the grip and where it connects to the lower receiver, and the slightly different shape of the barrel (which has been cut down from its original carbine length).&lt;br /&gt;
[[Image:H%26K94Conversion.jpg‎|thumb|none|400px|Chopped and converted Heckler &amp;amp; Koch HK94 - 9x19mm]]&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm. This is the weapon the chopped and converted HK94 is supposed to look like. Note the small differences.]]&lt;br /&gt;
[[Image:MP2mp5.jpg|thumb|none|600px|Max holds his &amp;quot;MP5&amp;quot; while talking to Mona. Note the lack of a paddle magazine release, the straight tube of the barrel, and the way the grip contours fit into the lower receiver. The bolt is also shown locked back, which would render the weapon unable to fire.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-2.jpg|thumb|none|600px|Max with his scoped HK94.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-3.jpg|thumb|none|600px|Reloading the HK94.]]&lt;br /&gt;
[[Image:MAXPAYNE2-MP5-1.jpg|thumb|none|600px|Looking through the ACOG mounted on the HK94.]]&lt;br /&gt;
[[Image:MP2-HK94ammo.jpg|thumb|none|600px|Two boxes of &amp;quot;MP5&amp;quot; ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== Norinco Type 56 ==&lt;br /&gt;
The [[Norinco Type 56]], standing in for the [[AKM]] appears in the game as the &amp;quot;Kalashnikov&amp;quot;. Obtainable early in the game, it is most notably carried by Mike the Cowboy, one of Vladimir's high ranking soldiers. The &amp;quot;Kalashnikov&amp;quot; is depicted as the little brother of the M4A1, dealing significantly less damage when not aiming for the head.&lt;br /&gt;
[[Image:Type56Standard.jpg‎|thumb|none|500px|Norinco Type 56 - 7.62x39mm.]]&lt;br /&gt;
[[Image:MP2mikeKalashnikov.jpg|thumb|none|600px|Mike the Cowboy fires his Type 56 at invading mobsters in the Ragnarok nightclub.]]&lt;br /&gt;
[[Image:MAXPAYNE2-AK-1.jpg|thumb|none|600px|Max holding the &amp;quot;Kalashnikov&amp;quot;. Note that it has slant muzzle brake, like the AKM.]]&lt;br /&gt;
[[Image:MAXPAYNE2-AK-2.jpg|thumb|none|600px|Max aims the Type 56 at Vinnie's mobsters.]]&lt;br /&gt;
[[Image:MP2-Type56-1.jpg|thumb|none|600px|The Type 56 cycles.]]&lt;br /&gt;
[[Image:MP2-Type56-2.jpg|thumb|none|600px|Max reloads the Type 56.]]&lt;br /&gt;
[[Image:MP2-Type56-3.jpg|thumb|none|600px|At Gognitti's Used Car Lot, a Type 56 with a really ''unique'' trigger guard can be seen on a poster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|Colt M4A1]] appears in game as simply the &amp;quot;M4 Carbine&amp;quot;, however fires in fully automatic mode. It is portrayed as having a very slow rate of fire, but makes up for it with power and accuracy. The in-game model has only safe and semi settings on the side where the ejection port is, but the auto is present on the other side correctly. When picked up, it always has only 15 rounds in the magazine.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock. The carry handle/rear sight are not removed - 5.56x45mm]]&lt;br /&gt;
[[Image:MP2carbinePoster.jpg|thumb|none|600px|A poster of the M4A1 Carbine in the gun works. The top image shows the M4A1 with back-up rear sight, the rifle on the bottom one is fitted with a vertical foregrip and suppressor. Neither of these accessory is available in the actual game.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-2.jpg|thumb|none|600px|The M4A1 in Max's hands.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-1.jpg|thumb|none|600px|Max fires the M4A1 in the hotel.]]&lt;br /&gt;
[[Image:MAXPAYNE2-M4-3.jpg|thumb|none|600px|Mona reloads the M4A1 at the construction site.]]&lt;br /&gt;
[[Image:MP2-M4A1-1.jpg|thumb|none|600px|Closer look on the rifle shows the selector set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69 PII==&lt;br /&gt;
The [[Steyr SSG 69|Steyr SSG 69 PII]] appears in the game as the &amp;quot;Sniper Rifle&amp;quot;. It is first seen in the hands of cleaners at Max's apartment complex, and Max can later get it for himself. Mona can never acquire this weapon. As in the first game, Max is not actually seen cycling the bolt, even though there is a &amp;quot;bolt action&amp;quot; sound effect after every shot.&lt;br /&gt;
[[Image:Steyr ssg69.jpg|thumb|none|450px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAXPAYNE2-SSG69.jpg|thumb|none|600px|The sniper rifle in the game. In games like ''[[Contract J.A.C.K.]]'', the SSG 69 is modeled with a 5-shot magazine which holds 10 rounds, however in ''Max Payne 2'' the rifle is equipped with a 10-shot mag but holds only 5 rounds.]]&lt;br /&gt;
[[Image:MP2-SSG-1.jpg|thumb|none|600px|A Cleaning Company sniper fires the SSG 69 PII.]]&lt;br /&gt;
[[Image:MP2maxSniper.jpg|thumb|none|600px|Max with the Sniper Rifle.]]&lt;br /&gt;
[[Image:MP2maxSniperFire.jpg|thumb|none|600px|Max ventilates some awful TV. &amp;quot;My lord, Jack!]]&lt;br /&gt;
[[Image:MP2-SSG-2.jpg|thumb|none|600px|A bullet fired from the SSG 69 PII as seen through the &amp;quot;bullet camera&amp;quot;. This feature occurs only if the bullet will kill the target, but only if fired from the SSG 69 PII. Other sniper rifles do not have this view.]]&lt;br /&gt;
&lt;br /&gt;
==FPK / PSL Sniper Rifle==&lt;br /&gt;
The [[FPK / PSL Sniper Rifle]] appears in the game as the &amp;quot;Dragunov&amp;quot;. It is a semi-automatic sniper rifle with a 10-round magazine. Used only by Mona to cover Max at the construction site and at the fun house.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|Romanian FPK/PSL sniper rifle - 7.62x54R]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-1.jpg|thumb|none|600px|Mona with the sniper rifle.]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-2.jpg|thumb|none|600px|Mona holds the &amp;quot;Dragunov&amp;quot;.]]&lt;br /&gt;
[[Image:MP2-FPK-1.jpg|thumb|none|600px|Mona chambers a round.]]&lt;br /&gt;
[[Image:MAXPAYNE2-FPK-3.jpg|thumb|none|600px|View through the scope of the sniper rifle.]]&lt;br /&gt;
[[Image:MP2-FPK-2.jpg|thumb|none|600px|Note the distinctive &amp;quot;X&amp;quot; shaped ribbing on the FPK/PSL magazine which is not found on genuine SVD magazines.]]&lt;br /&gt;
[[Image:MP2-FPK-3.jpg|thumb|none|600px|Mona with the FPK in one of the graphic novel cutscenes.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
While not available for use, actual [[SVD Dragunov]]s can be seen on several posters at Vladimir Lem's warehouse.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|400px|none|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:MP2-SVD.jpg|thumb|none|600px|A poster of the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk_2_hand_grenade|Mk 2 Hand Grenade]] can be found and used by both Max and Mona. However, when viewed in the inventory, it looks like a M26 Hand grenade.&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|175px]]&lt;br /&gt;
[[Image:MAXPAYNE2-MK2.jpg|thumb|none|600px|The Mk 2 hand grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The Mk 2 Hand grenade shows up as a [[M26 hand grenade]] when in inventory view.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|175px|M26 hand grenade]]&lt;br /&gt;
[[Image:MAXPAYNE2-M26.jpg|thumb|none|601px|M26 grenade next to the Berettas.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Molotov cocktails return from the previous game as powerful thrown incendiary bombs that explode on contact.&lt;br /&gt;
[[Image:MP2-Molotov-1.jpg|thumb|none|600px|A few molotov cocktails at the funhouse.]]&lt;br /&gt;
[[Image:MP2-Molotov-2.jpg|thumb|none|600px|Max ignites a group of cleaning company mobsters.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* [[Max Payne (video game)|Max Payne]]&lt;br /&gt;
* [[Max Payne 2: The Fall of Max Payne]]&lt;br /&gt;
* [[Max Payne 3]]&lt;br /&gt;
'''Movie:'''&lt;br /&gt;
* [[Max Payne (2008)|Max Payne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;br /&gt;
[[Category:Romance]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_(video_game)&amp;diff=587591</id>
		<title>Max Payne (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_(video_game)&amp;diff=587591"/>
		<updated>2012-07-08T03:18:52Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Added new category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne&lt;br /&gt;
|picture = Max_payne.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Max Payne&lt;br /&gt;
|date= 2001&lt;br /&gt;
|developer=Remedy Entertainment&lt;br /&gt;
|platforms=Xbox&amp;lt;br&amp;gt;Playstation&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Nintendo Gameboy&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:''For the movie, see [[Max Payne (2008)]]''&lt;br /&gt;
&lt;br /&gt;
The first entry in the best-selling ''Max Payne'' series of video games, this game revolves around the story of the eponymous NYPD cop whose wife and daughter are murdered by junkies high on a then-unknown drug called Valkyr or V, a hallucinogenic substance that also makes its users prone to extreme violence. Vowing revenge on the one who sent the junkies, Max Payne joins the DEA and goes undercover in the New York criminal underground. Three years later, Valkyr is more prevalent than ever, but Max finally gets a break in the case, only to be framed for the murder of his partner Alex Balder. Now a fugitive wanted dead by all sides, Max must carve a shell-casing-strewn and blood-soaked path through the unrelentingly violent night in order to clear his name, uncover the purveyor of the drug, and find some measure of absolution for his tormented soul. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Max Payne'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game unashamedly borrows many cinematic and action elements from the films of John Woo, notably [[Hard Boiled]], in the way it uses slow-motion &amp;quot;bullet time&amp;quot; gameplay, the widespread use of dual-wielding guns, and the slow-motion &amp;quot;shoot-dodge&amp;quot; moves Max can use to simultaneously dodge and return fire. These elements would later turn up in the sequels and other unrelated video games, such as the [[F.E.A.R.]] series, the [[Red Dead Revolver]] series, etc. Incidentally, it does NOT borrow from [[The Matrix]], a film that would reignite interest in slow-motion action sequences, despite being released after the first movie in that series, as the first game was in development since 1996 and was supposed to be released in 1999, before being pulled back for a revamp and release in 2001.&lt;br /&gt;
&lt;br /&gt;
In order to give the bullet-time mechanic more use, many of the fully-automatic weapons in this game have unrealistically low rates of fire. Furthermore, all bullets in this game have unrealistically slow muzzle velocities, slow enough that Max can dodge most of them just by moving slightly to the left or right in bullet-time mode despite not gaining any movement speed in that mode. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is Max Payne's signature weapon (they are used in any cutscenes he shoots in), and is used by all NPC factions in the game. It is one of the two weapons in this game that can be dual wielded. The textures used in the game reveal that the actual model of Beretta 92FS was a West German &amp;quot;Miami&amp;quot; model from Reck International (it is a blanks-only type, which is indicated by the PtB [Physikalisch technische Bundesanstalt] sign that is required in Germany to buy blank firing guns without a gun licence). The ingame Beretta has an 18-round magazine capacity instead of the usual 15. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD, or of the DEA.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Max payne92FS.jpg|thumb|none|400px|Max fires his Beretta 92FS.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Beretta_92FS_(Max_Payne).jpg|thumb|none|650px|[[Hard Boiled|''&amp;quot;Give a guy a gun and he's Superman. Give him two and he's God!&amp;quot;]]''&amp;lt;br&amp;gt;Max fires at a fleeing Vinnie Gognitti with his Beretta 92FSes. Incidentally John Woo's and Chow Yun Fat's names are mentioned in this game.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Beretta_92FS_(Killer_Suits).jpg|thumb|none|650px|''&amp;quot;Do you have any idea why this is called Operation Dead Eyes?&amp;quot;''&amp;lt;br&amp;gt;Two Killer Suits executing an uncooperative Mercenary.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
Another major weapon in the game is a stainless/chrome [[Desert Eagle]]. The gun first shows up in the hands of the very first gangsters that Max faces at the Roscoe Street Station, and is the weapon that B.B. uses to murder Alex Balder, Max's only contact while undercover. In addition to many bad guys, several named characters also use the gun, among them Vinnie Gognitti and Mona Sax, who plays a more prominent role in [[Max Payne 2: The Fall of Max Payne|the next game.]] Unlike the next game, this weapon cannot be dual-wielded, though several game mods exist that allow Max to do so. Nicole Horne uses one to try to shoot you when you come halfway up the stairs in the last level. The Desert Eagle in the game is noted as .44 Magnum caliber and uses unrealistically large 12-round magazines.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:DesertEagle-MP.jpg|thumb|400px|none|Max's Desert Eagle cycles.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Desert_Eagle_(Vinnie_Gognitti).jpg|thumb|650px|none|'''Max Payne:''' ''&amp;quot;I don't know about angels, but it's fear that gives men wings.&amp;quot;'' &amp;lt;br&amp;gt; Vinnie Gognitti aims his Desert Eagle at a pursuing Max Payne.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Desert_Eagle_(Mona_Sax).jpg|thumb|650px|none|Mona Sax and Max Payne aim at each other with their weapons. Mona Sax is a character who only appears in the graphic novel sequences in this installment of the series, so she is never seen using her weapon ingame.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
Incorrectly referred to as an 'Ingram' ingame, this machine pistol is not a Gordon-Ingram-designed [[MAC-10]] but its well known stand-in, the [[MAC-10#Cobray_M11.2F9|Cobray M11/9]]. This can be seen by the elongated back receiver and disk-shaped cocking handle. Max first obtains the Cobray M11/9 in the shootout with Rico Muerte the assassin in Jack Lupino's hotel early on in the game. It's the only weapon other than the Beretta that can be dual-wielded, and often shows up being wielded this way by enemies, including Frankie &amp;quot;the Bat&amp;quot; Niagara during the second major bar shootout at Lupino's hotel. The Cobray M11/9 ingame has a 50-round magazine capacity and is restricted to fully-automatic fire--even the lightest presses of the &amp;quot;fire&amp;quot; button will spray no less than 4 rounds per press if the ammunition is available.&lt;br /&gt;
[[Image:M11 2.jpg|thumb|none|400px|Cobray M11/9 - 9x19mm]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Cobray_M11-9_(Rico_Muerte).jpg|thumb|none|650px|Many of the thugs who use only one Cobray M11/9 fire it while holding it sideways, and Rico Muerte is no different while trying to gun down a dodging Max. Rico's pants are around his ankles courtesy of the hooker Candy Dawn, seen in an earlier graphic novel sequence.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Cobray_M11-9_(Max_Payne).jpg|thumb|none|650px|Max blazes away with two M11/9s while shoot-dodging. This angle gives a clear view of the M11/9's cocking handle and sights.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
Jack Lupino, Nicole Horne, and Horne's bodyguards carry full-size [[Uzi|Uzis]] in the graphic novel cutscenes. Neither they or Max Payne actually use them in the game.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Uzi_SMG_(Jack_Lupino).jpg|thumb|none|650px|Jack Lupino with an Uzi SMG in a graphic novel sequence. As seen below, he uses a Sawed-Off double shotgun as soon as the shooting actually starts.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Uzi_SMG_(Nicole_Horne).jpg|thumb|none|650px|Nicole Horne with an Uzi SMG as Max confronts her on the top floor of the Aesir Corporation tower.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The last shotgun available in the game is the [[Pancor Jackhammer]]. Max doesn't get the Jackhammer until the &amp;quot;Backstabbing Bastard&amp;quot; chapter where he faces off with B.B., his corrupt former partner in law enforcement, who also wields one of these. It primarily shows up in the hands of Nicole Horne's Killer Suits in the final stages of the game, and is extremely deadly at close range. Unlike the other two shotguns in the game it is capable of fully-automatic fire, and has a detachable drum magazine that incorrectly holds 12 rounds instead of 10 like the real Pancor Jackhammer. For some reason, ammunition for this weapon is not interchangeable with the other shotguns in the game. &lt;br /&gt;
[[Image:Jackhammer.jpg‎|thumb|none|400px|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Killer_Suit).jpg‎|thumb|none|650px|''&amp;quot;Take him down. Shoot to kill. Let's '''''finish''''' this!&amp;quot;''&amp;lt;br&amp;gt;A Killer Suit with a Pancor Jackhammer, looking to cut Max off at the exit to the Asgard Building with his cronies.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Max_Payne).jpg|thumb|none|650px|Max Paynes fires his Pancor Jackhammer in the lobby of the Aesir Corporation tower.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barrel Shotgun==&lt;br /&gt;
The [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Side-by-Side Double Barrel Shotgun]] first makes its appearance during the &amp;quot;Live at the Crime Scene&amp;quot; stage, in the hands of a punk who guns down his buddy during an argument over who was supposed to bring a detonator to clear their escape route. Unlike most sawed-offs in movies and games, this weapon can only be fired one barrel at a time, but like its movie depictions is always used in a one-handed grip in this game. Jack Lupino uses one during the showdown with him in his inner sanctum at the Ragna Rock nightclub. It fires more quickly than the pump-action shotgun, but is obviously limited to two shots.&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|400px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Sawn-OffDouble-BarrelShotgun-MP.jpg|thumb|400px|none|Max aims his Sawed-off Double Barreled Shotgun.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun.jpg|thumb|650px|none|''&amp;quot;The transparent cylinders glowed green, full of Valkyr.&amp;quot;''&amp;lt;br&amp;gt;Max muses to himself while he looks at some cylinders of Valkyr, a suitcase full of dirty money, and a sawed-off shotgun on the table. For some reason, break-action guns like the sawed-off shotgun are always depicted as open when not held by an ingame character in this video game.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Max_Payne).jpg|thumb|650px|none|Max Payne guns down a gangster rounding a corner inside the Ragna Rock nightclub. Thanks to the two-shot capacity and long reload time of the weapon, shooting from cover so you can quickly reload in safety is the ideal use of this weapon.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Reloading).jpg|thumb|650px|none|Max reloads his Sawed-Off Shotgun while staring at a poster for ''Freaking Zombie Demons from Outer Space!'', a title that would be combined with ''Captain Baseball-Bat-Boy'' for the next game in the series. Unlike the sequel, there is no way to speed up the reloading process, so a bit of tactical discretion is necessary for this weapon's use.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Jack_Lupino).jpg|thumb|650px|none|''&amp;quot;DIIIEEE! You'll die! You'll die, now, all die! AWWWOOOOO! THE WOLF!&amp;quot;''&amp;lt;br&amp;gt;A high-on-Valkyr Jack Lupino spouts nonsense in the inner sanctum of the Ragna Rock nightclub, sawed-off shotgun in hand, ready to make another blood sacrifice to the imaginary demons in his mind.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1300 Defender==&lt;br /&gt;
Max's primary shotgun is the [[Winchester 1300|Winchester 1300 Defender]]. A safety-minded NYPD officer in his earlier days, he kept one in a closet of his New Jersey home with his wife and daughter, but she never got to use it against the V-head junkies who invaded. It is a powerful but slow-firing weapon used by all NPC factions, but loses effectiveness in the third act where Max faces many enemies wearing body armor and packing assault rifles. Boris Dime, the captain of the gunrunning cargo ship ''Charon'', also uses one when you fight him. It has a 8-round tube magazine capacity, but no front sight due to the limitations of the game engine. &lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|400px|Winchester 1300 with extended tube &amp;amp; rubber butt pad - 12 ga.]]&lt;br /&gt;
[[Image:Winchester1300Defender.jpg|thumb|none|400px|Payne with his Winchester 1300 Defender at the ready.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Winchester_1300_(Booby_Trap).jpg|thumb|none|650px|Rico Muerte rigged his motel room's door with a shotgun booby trap, essentially a weight attached to the trigger via a rope that would drop when someone opened the door.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Winchester_1300_(Boris_Dime).jpg|thumb|none|650px|''&amp;quot;Tell the Devil that Dime sent you.&amp;quot;''&amp;lt;br&amp;gt;Boris Dime with his Winchester 1300, taunting Max before his boss battle.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK variant==&lt;br /&gt;
Boris Dime was seen holding one in a graphic novel cutscene. It's not usable in the game.&lt;br /&gt;
&lt;br /&gt;
==Colt Commando Model 733==&lt;br /&gt;
Max first gets ahold of the [[M16#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Commando Model 733]] when he raids the arsenal of Boris Dime in the aftermath of a shootout with him onboard the gunrunning cargo ship ''Charon''. It's a powerful weapon that is used by many NPCs in the third act &amp;quot;A Bit Closer to Heaven,&amp;quot; and often shows up in the hands of Nicole Horne's mercenaries and Killer Suits. The muzzle flash is rather inaccurate -- it looks as if it came from an old-style three prong flash hider, rather than the more modern 6-slotted &amp;quot;birdcage&amp;quot; flash hider. This ultracompact carbine has a magazine capacity of 30 rounds and is restricted to fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|400px|none|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtCommandoModel733-MP.jpg|thumb|400px|none|Max with his Colt Commando Model 733.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Side_View).jpg|thumb|650px|none|Max runs from the self-destructing Cold Steel foundry, a front building for the Deep Six army bunker, with a Colt Commando in his hands.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Mercenary).jpg|thumb|650px|none|Two mercenaries with Colt Commando carbines in the Cold Steel plant discussing the ridiculousness of [[Full Metal Jacket|sleeping with and naming one's rifle]], when one of them reveals that he dubbed his &amp;quot;Dick Justice.&amp;quot; This would later be reused for an ingame television series in the next game.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Max_Payne).jpg|thumb|650px|none|Max Payne rains lead and shell casings with his Colt Commando in the lobby of the Asgard building, demonstrating the unrealistic muzzle flash even though the 6-slotted bird cage flash hider is modeled. Due to the fact that even shell casings don't move at realistic velocities in this game, it is possible for Max to outrun his own shell casings as seen here, by moving to his right while shooting in bullet-time mode. This also happens in ''many'' other video games, even without &amp;quot;bullet-time&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69 PII==&lt;br /&gt;
Max and various bad guys use the [[Steyr SSG 69|Steyr SSG 69 PII]] rifle. The in-game version of the rifle uses a ten-shot detachable magazine, which holds only 5 rounds. For some reason, no in-game characters actually work the bolt action despite it being heard after every shot, and indeed the weapon is treated as semiautomatic ingame (the most likely reason behind this unrealistic aspect is because working a bolt-action would take too long in bullet-time mode, since the player can only slow time with that ability, not speed up Max's actions when that mode is active). This sniper rifle is first seen in the second act, &amp;quot;A Cold Day in Hell.&amp;quot;&lt;br /&gt;
[[Image:Steyr ssg69.jpg|thumb|none|400px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SteyrSSG69-MP.jpg|thumb|none|400px|Max Payne holds his Steyr SSG 69.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69.jpg|thumb|none|650px|''&amp;quot;I doubted the letter was a receipt.&amp;quot;''&amp;lt;br&amp;gt;Max looking at a Steyr SSG 69, a briefcase of money, some 7.62x51mm ammunition, and a letter addressed to the late assassin Rico Muerte with just the word &amp;quot;Mayor&amp;quot; on it.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69_(Scope_View).jpg|thumb|none|650px|Apparently a gang-affiliated dock worker seen through Max's sniper scope thinks that firing a machine pistol sideways on fully automatic is a good way to hit a distant sniper. These are notions that Max will soon lethally disabuse him of.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69_(Bullet_View).jpg|thumb|none|650px|Max Payne 1 is probably the very first video game to feature this &amp;quot;follow the bullet&amp;quot; camera view that triggers every time you fire a sniper shot that is likely to hit. In this screenshot one is about to hit an enemy guard in a watchtower. As with weapon projectiles and shell casings, the sniper bullet seen in this camera view doesn't spin anywhere near fast enough to be realistic.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Max first encounters the [[M79_grenade_launcher|M79 Grenade Launcher]] while storming mafia boss Angelo Punchinello's manor, in the hands of a bad guy who blows open a door trying to take him down. This single-shot weapon will kill any non-boss enemy in its blast radius, and will also kill you if you're too close to what you're shooting at, which is made more difficult since the weapon has a steep trajectory for its projectiles. NPCs using this weapon show up a lot in the third act, making Max's life extremely rough.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79-MP.jpg|thumb|none|400px|The M79 grenade launcher in Max Payne's hands.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher.jpg|thumb|none|650px|An M79 Grenade Launcher in an arms stash located in a parking garage of all place. To the left are some Colt Commando Model 733 carbines.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Aesir_Corporation_Guard).jpg|thumb|none|650px|An Aesir Corporation guard drops an M79 Grenade Launcher after getting sniped by Max. Just to make the player's life more difficult, there are three of them all guarding the same passage from the entrance to the Aesir Corporation tower.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Max_Payne).jpg|thumb|none|650px|Max Payne reloads his M79 Grenade Launcher after blowing away two mercenaries in the Asgard building.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
&lt;br /&gt;
==M26/M61 Hand Grenade==&lt;br /&gt;
Max can also find and use [[M26_hand_grenade|M26/M61 Hand Grenades]] throughout the game. They are used by all factions in the game. The ingame model reflects the &amp;quot;pineapple&amp;quot; shape of the [[Mk 2 Hand Grenade]], however.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 Fragmentation Grenade - The M61 is an improved variant of the M26.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Hand_Grenade.jpg|thumb|none|650px|A Mk 2 Hand Grenade and some ammunition on a shelf in the Cold Steel foundry.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
&lt;br /&gt;
An incendiary weapon used by all sides. For some reason no one using them is ever shown to ignite the rag, but it explodes in a flaming pool on impact anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP1_-_PC_-_Molotov_Cocktail.jpg|thumb|none|650px|A Molotov Cocktail on a shelf in Jack Lupino's hotel.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Molotov_Cocktail_(Burning).jpg|thumb|none|650px|Some mobsters in Jack Lupino's hotel pay a hot price for being caught unaware.]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* [[Max Payne (video game)|Max Payne]]&lt;br /&gt;
* [[Max Payne 2: The Fall of Max Payne]]&lt;br /&gt;
* [[Max Payne 3]]&lt;br /&gt;
'''Movie:'''&lt;br /&gt;
* [[Max Payne (2008)|Max Payne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alan_Wake&amp;diff=587590</id>
		<title>Alan Wake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alan_Wake&amp;diff=587590"/>
		<updated>2012-07-08T03:14:07Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Added category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Alanwake.jpg|thumb|right|300px|''Alan Wake'' (2010)]]&lt;br /&gt;
'''The following guns appear in the video game ''Alan Wake'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Usable Weapons=&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] with 4&amp;quot; barrel is the first weapon in the game, called simply &amp;quot;Revolver&amp;quot;. Holds six shots, 42 in total. Bright Falls Sheriff Sarah Breaker and FBI agent Robert Nightingale also carry Python revolvers (even though the Python is not a standard issue FBI handgun in real life).&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Alanwakes&amp;amp;w.jpg|thumb|none|600px|Alan with a Colt Python on a promotional image of the game.]]&lt;br /&gt;
[[Image:AW-Python-1.jpg|thumb|none|600px|Alan discovers a flashlight and a Python inside a cabin at the logging site.]]&lt;br /&gt;
[[Image:AW-Python-4.jpg|thumb|none|600px|Alan fires the Python at a possessed miner.]]&lt;br /&gt;
[[Image:AW-Python-3.jpg|thumb|none|600px|Alan fires the Python at the kidnapper in Chapter 2: Taken.]]&lt;br /&gt;
[[Image:AW-Python-5.jpg|thumb|none|600px|FBI agent Nightingale points his Colt Python at the escaping Wake.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
The [[Orion Flare Gun]] is the BFG of the game. The explosion of a flare can kill multiple possessed enemies at a wide range. Usually found only in hidden chests. The ammo limit is ten flares.&lt;br /&gt;
[[Image:Orion_Flare_gun.jpg|thumb|none|350px|Orion Flare Gun - 12 Gauge]]&lt;br /&gt;
[[Image:AW-Orion-1.jpg|thumb|none|600px|Alan finds the flare gun during the first nightmare segment of the game.]]&lt;br /&gt;
[[Image:AW-Orion-2.jpg|thumb|none|600px|Alan points the Orion flare gun at a Taken.]]&lt;br /&gt;
[[Image:AW-Orion-3.jpg|thumb|none|600px|Alan fires his flare gun near the end of Chapter 2.]]&lt;br /&gt;
[[Image:AW-Orion-6.jpg|thumb|none|600px|Alan reloads the Orion flare gun.]]&lt;br /&gt;
[[Image:AW-Orion-4.jpg|thumb|none|600px|An Orion flare gun and what is supposed to be ammo for it in a hidden chest. The real 12 Gauge flares the Orion uses are about three times shorter.]]&lt;br /&gt;
[[Image:AW-Orion-5.jpg|thumb|none|600px|Barry holds an Orion flare gun in Chapter 5: The Clicker. He is wearing a string of Christmas lights and a head lamp, the latter he calls his personal &amp;quot;Flaming Eye of Mordor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Over/Under Shotgun ==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Double Barreled Over/Under Shotgun]] appears in the game simply as &amp;quot;Shotgun&amp;quot;. It is much more powerful than the Python, but its range is limited and ammo for it is very rare.&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|400px|Browning O/U - 12 Gauge]]&lt;br /&gt;
[[Image:AW-OU-1.jpg‎|thumb|none|600px|Alan finds an Over/Under shotgun and some ammo at the logging site.]]&lt;br /&gt;
[[Image:Alanwakeoverandundershotgun.jpg‎|thumb|none|601px|Alan takes aim with the Over/Under shotgun.]]&lt;br /&gt;
[[Image:AW-OU-2.jpg‎|thumb|none|600px|Alan reloads the Over/Under shotgun]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1300 Defender==&lt;br /&gt;
The [[Winchester Model 1200/1300|Winchester Model 1300 Defender]] is first seen in Chapter 3: Ransom. Called &amp;quot;Pump-action Shotgun&amp;quot; in the game. Holds a maximum of 8 shells, while the real 1300 Defender has a 7-shell capacity at max. Sheriff Sarah Breaker also uses a Winchester Model 1300 Defender during Chapter 5: The Clicker.&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 Gauge]]&lt;br /&gt;
[[Image:AW-W1300-1.jpg|thumb|none|600px|A Winchester Model 1300 Defender shotgun on the ground. Note how its HUD icon is a [[Remington 870]]. There is an Achievement called &amp;quot;It's Not Just a Typewriter Brand&amp;quot;, awarded after killing 50 Taken with with the shotgun. This Achievement refers to the Remington typewriter brand, however the in-game shotgun is clearly not a Remington.]]&lt;br /&gt;
[[Image:AW-W1300-4.jpg|thumb|none|600px|Alan fires the Winchester.]]&lt;br /&gt;
[[Image:AW-W1300-2.jpg|thumb|none|600px|Alan reloads the Winchester Model 1300 Defender.]]&lt;br /&gt;
[[Image:AW-W1300-3.jpg|thumb|none|600px|Alan and Sheriff Sarah Breaker armed with Winchesters while they are fighting their way through Bright Falls.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model Seven CDL ==&lt;br /&gt;
The [[Remington Model Seven CDL]] is known as &amp;quot;Hunting Rifle&amp;quot; in the game. Judging by the 5-round capacity, it is chambered in .17 Remington Fireball. This is the most powerful weapon in the game next to the Orion flare gun. Ammo is scarce.&lt;br /&gt;
[[Image:Remington Model Seven CDL.jpg|450px|thumb|none|Remington Model Seven CDL - (Various Calibers)]]&lt;br /&gt;
[[Image:AW-Rifle-1.jpg|600px|thumb|none|Alan discovers the first hunting rifle during Chapter 2: Taken.]]&lt;br /&gt;
[[Image:AW-Rifle-3.jpg|600px|thumb|none|Alan finds another hunting rifle in a cabin at the ghost town.]]&lt;br /&gt;
[[Image:AW-Rifle-2.jpg|600px|thumb|none|Alan prepares to fire the Model Seven CDL at a pack of darkness-infested birds. These are really ''angry birds''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
[[Model 7290 flashbang grenade]]s are first found in Chapter 3 &amp;quot;Ransom&amp;quot;, when the police chase Alan into the woods. Has a similar effect as the Orion flare gun; kills weaker Taken, damages larger ones. If a thrown flashbang hits a Taken, it will explode on impact. It is worth noting that the nomenclature on the in-game flashbangs reads &amp;quot;M7920&amp;quot; instead of the correct &amp;quot;7290&amp;quot;, probably to avoid licensing issues. Also, they have a blue body, like the Model 7290T (training version of the Model 7290).&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Model 7290.jpg|thumb|none|130px|Model 7290]]||[[Image:Model 7290T.jpg|thumb|none|120px|Model 7290T]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Image:AW-FB-2.jpg|thumb|none|600px|Alan discovers two Model 7290 flashbang grenades inside an old train cabin. Note the dark blue-ish body.]]&lt;br /&gt;
[[Image:AW-FB-1.jpg|thumb|none|600px|Alan throws a flashbang when a possessed police officer tries to &amp;quot;apprehend&amp;quot; him with an axe.]]&lt;br /&gt;
[[Image:AW-FB-4.jpg|thumb|none|600px|A flashbang grenade explodes, clearing everything in its way.]]&lt;br /&gt;
[[Image:AW-FB-3.jpg|thumb|none|600px|Close-up image of a Model 7290 flashbang grenade, showing the incorrect nomenclature on its body. Also note the missing safety lever.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] is seen on the cover of Wake's novel &amp;quot;The Sudden Stop&amp;quot;.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|400px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:AW-92F.jpg|600px|thumb|none|A copy of &amp;quot;The Sudden Stop&amp;quot; on Alan's desk.]]&lt;br /&gt;
[[Image:AW-92FS-3.jpg|thumb|none|600px|A bigger poster of &amp;quot;The Sudden Stop&amp;quot;, showing that the 92FS is drawn without a hammer.]]&lt;br /&gt;
[[Image:AW-92FS-2.jpg|thumb|none|600px|Two golden Berettas in Alan's work room.]]&lt;br /&gt;
&lt;br /&gt;
==Eight-barreled Minigun==&lt;br /&gt;
An eight-barreled minigun is seen on a Death Rally poster.&lt;br /&gt;
[[Image:AW-DR.jpg|600px|thumb|none|Alan finds a Death Rally (also developed by Remedy in 1996) poster at the mental institution during Chapter 4: The Truth.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alan_Wake%27s_American_Nightmare&amp;diff=587588</id>
		<title>Alan Wake's American Nightmare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alan_Wake%27s_American_Nightmare&amp;diff=587588"/>
		<updated>2012-07-08T03:12:12Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Alphabetized categories and added one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Awan_cover.jpg|thumb|right|300px|Alan Wake's American Nightmare (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''Alan Wake's American Nightmare''' is a 2012 sequel to Remedy Entertainment's ''[[Alan Wake]]''. ''American Nightmare'' takes place in Night Springs, Arizona, a construct based on Alan's reinterpretation of a screenplay he wrote for the fictional television anthology series &amp;quot;Night Springs,&amp;quot; where Alan fights the Taken directed by his evil doppelganger Mr. Scratch.&lt;br /&gt;
&lt;br /&gt;
As in ''Alan Wake'', the title character can carry one one-handed weapon, one two-handed weapon, an Orion flare gun, and a supply of flares and flashbang grenades. Ammunition is abstracted into a generic pickup for each type of weapon.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Alan Wake's American Nightmare'':'''&lt;br /&gt;
&lt;br /&gt;
=One-Handed Weapons=&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Alan's initial weapon, the &amp;quot;9mm Handgun&amp;quot; is a [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]]. It loads a ten-round magazine and can carry fifty extra rounds.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:Awan_handgun1.jpg|thumb|none|300px|Collectibles Screen info for the 92FS Inox]]&lt;br /&gt;
[[Image:Awan_alanwithgun.jpg|thumb|none|300px|Alan (Ilkka Villi) scans the darkness with his flashlight and Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Returning from the original ''Alan Wake'', the &amp;quot;Revolver&amp;quot; is a [[Colt Python]] with a four-inch barrel. It loads six rounds and can carry forty-four extra. It only appears in Arcade Mode levels.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|none|300px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Awan_revolver1.jpg|thumb|none|300px|Collectibles Screen info for the Colt Python]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The first unlockable weapon is the &amp;quot;SMG,&amp;quot; a [[MAC-10]]. Its high rate of fire chews through its thirty-round magazine. Its crate is unlocked after collecting three manuscript pages.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 open-bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:Awan_smg1.jpg|thumb|none|300px|Collectibles Screen info for the MAC-10]]&lt;br /&gt;
[[Image:Awan_smg2.jpg|thumb|none|300px|A MAC-10 in its case]]&lt;br /&gt;
&lt;br /&gt;
==Magnum==&lt;br /&gt;
The &amp;quot;Magnum&amp;quot; is a phenomenally powerful one-handed weapon, capable of destroying two Taken in a single shot. It holds eight rounds.&lt;br /&gt;
[[Image:Awan_magnum1.jpg|thumb|none|300px|Collectibles Screen info for the Magnum]]&lt;br /&gt;
[[Image:Awan_magnum2.jpg|thumb|none|300px|A Magnum in its case]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Shotgun==&lt;br /&gt;
Like most video game shotguns, the [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawed-off shotgun]] is devastating at close range but inaccurate and weak at any other range. Its crate is unlocked after collecting thirty manuscript pages.&lt;br /&gt;
[[Image:Awan_sawedoff1.jpg|thumb|none|300px|Collectibles Screen info for the sawed-off shotgun]]&lt;br /&gt;
[[Image:Awan_sawedoff2.jpg|thumb|none|300px|A sawed-off shotgun in its case]]&lt;br /&gt;
&lt;br /&gt;
=Two-Handed Weapons=&lt;br /&gt;
All two-handed weapons except the assault rifle have a maximum ammunition count of thirty.&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Pump-Action Shotgun&amp;quot; is a [[Remington 870]] with black synthetic furniture. It loads eight rounds.&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|300px|Remington 870 with black synthetic furniture - 12 gauge]]&lt;br /&gt;
[[Image:Awan_pumpshotgun1.jpg|thumb|none|300px|Collectibles Screen info for the Remington 870]]&lt;br /&gt;
[[Image:Awan_pumpshotgun2.jpg|thumb|none|300px|A Remington 870 inside a gun cabinet]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M14 Rifle#Springfield_Armory_M1A|Springfield Armory M1A]] with a green synthetic stock. It loads an eight-round magazine.&lt;br /&gt;
[[Image:SFA_M1A.jpg|thumb|none|300px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
[[Image:Awan_carbine1.jpg|thumb|none|300px|Collectibles Screen info for the Springfield Armory M1A]]&lt;br /&gt;
[[Image:Awan_carbine2.jpg|thumb|none|300px|A Springfield Armory M1A leaning against the interior of a cube van]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is an M16A1 with A2 handguards. The weapon is modeled with a thirty-round magazine (which Alan does not remove when reloading), but it only loads twenty-five rounds with seventy-five in reserve. It can fire semiauto with a single tap of the trigger or mouse button or full-auto when held. Its crate is unlocked after collecting twenty manuscript pages.&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|300px|Colt M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:Awan_assaultrifle1.jpg|thumb|none|300px|Collectibles Screen info for the Assault Rifle. The poor contrast makes it difficult to see the weapon's identifying characteristics.]]&lt;br /&gt;
[[Image:Awan_assaultrifle2.jpg|thumb|none|300px|Assault Rifle in its case]]&lt;br /&gt;
[[Image:Awan_assaultrifle3.jpg|thumb|none|300px|A better look at the Assault Rifle's receiver: forward assist, no brass deflector, full magazine fence, and either an A1 or A2 flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model Seven CDL==&lt;br /&gt;
Returning from Alan Wake is the &amp;quot;Hunting Rifle,&amp;quot; a Remington Model Seven CDL with a five-round internal magazine. Although it now has a scope, it is never used. Its low rate of fire and small magazine counter its high damage and ability to destroy two Taken with one shot. Its crate is unlocked after collecting fifteen manuscript pages.&lt;br /&gt;
[[Image:Awan_huntingrifle1.jpg|thumb|none|300px|Collectibles Screen info for the Remington Model Seven CDL]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The final unlockable weapon is the &amp;quot;Combat Shotgun,&amp;quot; an AA-12 with a twelve-round drum magazine. Its crate is unlocked after collecting forty manuscript pages.&lt;br /&gt;
[[Image:Awan_combatshotgun1.jpg|thumb|none|300px|Collectibles Screen info for the AA-12]]&lt;br /&gt;
[[Image:Awan_combatshotgun2.jpg|thumb|none|300px|The AA-12 in its case]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
Returning from Alan Wake, the &amp;quot;Flare Gun&amp;quot; is drastically reduced in power. The new flare gun destroys normal Taken with a direct hit, only knocking down Taken and stripping away their shadow in the blast radius.&lt;br /&gt;
[[Image:Orion_Flare_gun.jpg|thunb|none|300px|Orion flare gun - 12 gauge]]&lt;br /&gt;
[[Image:Awan_flaregun1.jpg|thumb|none|300px|Collectibles Screen info for the Orion flare gun]]&lt;br /&gt;
[[Image:Awan_flaregun2.jpg|thumb|none|300px|The Orion flare gun on the ground]]&lt;br /&gt;
&lt;br /&gt;
==Flashbang Grenade==&lt;br /&gt;
The new flashbangs in ''American Nightmare'' have a very dark blue or black body labelled &amp;quot;TACTICAL FLASHBANG&amp;quot; in white. They are drastically reduced in power from the original, similar to the flare gun, and Alan can only carry five at a time.&lt;br /&gt;
[[Image:Awan_flashbang1.jpg|thumb|none|300px|Collectibles Screen info for the Flashbang Grenade]]&lt;br /&gt;
[[Image:Awan_flashbang2.jpg|thumb|none|300px|Two flashbang grenades along with two flares and a box of two-handed weapon ammo]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alan_Wake%27s_American_Nightmare&amp;diff=587580</id>
		<title>Alan Wake's American Nightmare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alan_Wake%27s_American_Nightmare&amp;diff=587580"/>
		<updated>2012-07-08T02:37:11Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Awan_cover.jpg|thumb|right|300px|Alan Wake's American Nightmare (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''Alan Wake's American Nightmare''' is a 2012 sequel to Remedy Entertainment's ''[[Alan Wake]]''. ''American Nightmare'' takes place in Night Springs, Arizona, a construct based on Alan's reinterpretation of a screenplay he wrote for the fictional television anthology series &amp;quot;Night Springs,&amp;quot; where Alan fights the Taken directed by his evil doppelganger Mr. Scratch.&lt;br /&gt;
&lt;br /&gt;
As in ''Alan Wake'', the title character can carry one one-handed weapon, one two-handed weapon, an Orion flare gun, and a supply of flares and flashbang grenades. Ammunition is abstracted into a generic pickup for each type of weapon.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Alan Wake's American Nightmare'':'''&lt;br /&gt;
&lt;br /&gt;
=One-Handed Weapons=&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Alan's initial weapon, the &amp;quot;9mm Handgun&amp;quot; is a [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]]. It loads a ten-round magazine and can carry fifty extra rounds.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:Awan_handgun1.jpg|thumb|none|300px|Collectibles Screen info for the 92FS Inox]]&lt;br /&gt;
[[Image:Awan_alanwithgun.jpg|thumb|none|300px|Alan (Ilkka Villi) scans the darkness with his flashlight and Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Returning from the original ''Alan Wake'', the &amp;quot;Revolver&amp;quot; is a [[Colt Python]] with a four-inch barrel. It loads six rounds and can carry forty-four extra. It only appears in Arcade Mode levels.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|none|300px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Awan_revolver1.jpg|thumb|none|300px|Collectibles Screen info for the Colt Python]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The first unlockable weapon is the &amp;quot;SMG,&amp;quot; a [[MAC-10]]. Its high rate of fire chews through its thirty-round magazine. Its crate is unlocked after collecting three manuscript pages.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 open-bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:Awan_smg1.jpg|thumb|none|300px|Collectibles Screen info for the MAC-10]]&lt;br /&gt;
[[Image:Awan_smg2.jpg|thumb|none|300px|A MAC-10 in its case]]&lt;br /&gt;
&lt;br /&gt;
==Magnum==&lt;br /&gt;
The &amp;quot;Magnum&amp;quot; is a phenomenally powerful one-handed weapon, capable of destroying two Taken in a single shot. It holds eight rounds.&lt;br /&gt;
[[Image:Awan_magnum1.jpg|thumb|none|300px|Collectibles Screen info for the Magnum]]&lt;br /&gt;
[[Image:Awan_magnum2.jpg|thumb|none|300px|A Magnum in its case]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Shotgun==&lt;br /&gt;
Like most video game shotguns, the [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawed-off shotgun]] is devastating at close range but inaccurate and weak at any other range. Its crate is unlocked after collecting thirty manuscript pages.&lt;br /&gt;
[[Image:Awan_sawedoff1.jpg|thumb|none|300px|Collectibles Screen info for the sawed-off shotgun]]&lt;br /&gt;
[[Image:Awan_sawedoff2.jpg|thumb|none|300px|A sawed-off shotgun in its case]]&lt;br /&gt;
&lt;br /&gt;
=Two-Handed Weapons=&lt;br /&gt;
All two-handed weapons except the assault rifle have a maximum ammunition count of thirty.&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Pump-Action Shotgun&amp;quot; is a [[Remington 870]] with black synthetic furniture. It loads eight rounds.&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|300px|Remington 870 with black synthetic furniture - 12 gauge]]&lt;br /&gt;
[[Image:Awan_pumpshotgun1.jpg|thumb|none|300px|Collectibles Screen info for the Remington 870]]&lt;br /&gt;
[[Image:Awan_pumpshotgun2.jpg|thumb|none|300px|A Remington 870 inside a gun cabinet]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M14 Rifle#Springfield_Armory_M1A|Springfield Armory M1A]] with a green synthetic stock. It loads an eight-round magazine.&lt;br /&gt;
[[Image:SFA_M1A.jpg|thumb|none|300px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]&lt;br /&gt;
[[Image:Awan_carbine1.jpg|thumb|none|300px|Collectibles Screen info for the Springfield Armory M1A]]&lt;br /&gt;
[[Image:Awan_carbine2.jpg|thumb|none|300px|A Springfield Armory M1A leaning against the interior of a cube van]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is an M16A1 with A2 handguards. The weapon is modeled with a thirty-round magazine (which Alan does not remove when reloading), but it only loads twenty-five rounds with seventy-five in reserve. It can fire semiauto with a single tap of the trigger or mouse button or full-auto when held. Its crate is unlocked after collecting twenty manuscript pages.&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|300px|Colt M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:Awan_assaultrifle1.jpg|thumb|none|300px|Collectibles Screen info for the Assault Rifle. The poor contrast makes it difficult to see the weapon's identifying characteristics.]]&lt;br /&gt;
[[Image:Awan_assaultrifle2.jpg|thumb|none|300px|Assault Rifle in its case]]&lt;br /&gt;
[[Image:Awan_assaultrifle3.jpg|thumb|none|300px|A better look at the Assault Rifle's receiver: forward assist, no brass deflector, full magazine fence, and either an A1 or A2 flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model Seven CDL==&lt;br /&gt;
Returning from Alan Wake is the &amp;quot;Hunting Rifle,&amp;quot; a Remington Model Seven CDL with a five-round internal magazine. Although it now has a scope, it is never used. Its low rate of fire and small magazine counter its high damage and ability to destroy two Taken with one shot. Its crate is unlocked after collecting fifteen manuscript pages.&lt;br /&gt;
[[Image:Awan_huntingrifle1.jpg|thumb|none|300px|Collectibles Screen info for the Remington Model Seven CDL]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
The final unlockable weapon is the &amp;quot;Combat Shotgun,&amp;quot; an AA-12 with a twelve-round drum magazine. Its crate is unlocked after collecting forty manuscript pages.&lt;br /&gt;
[[Image:Awan_combatshotgun1.jpg|thumb|none|300px|Collectibles Screen info for the AA-12]]&lt;br /&gt;
[[Image:Awan_combatshotgun2.jpg|thumb|none|300px|The AA-12 in its case]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
Returning from Alan Wake, the &amp;quot;Flare Gun&amp;quot; is drastically reduced in power. The new flare gun destroys normal Taken with a direct hit, only knocking down Taken and stripping away their shadow in the blast radius.&lt;br /&gt;
[[Image:Orion_Flare_gun.jpg|thunb|none|300px|Orion flare gun - 12 gauge]]&lt;br /&gt;
[[Image:Awan_flaregun1.jpg|thumb|none|300px|Collectibles Screen info for the Orion flare gun]]&lt;br /&gt;
[[Image:Awan_flaregun2.jpg|thumb|none|300px|The Orion flare gun on the ground]]&lt;br /&gt;
&lt;br /&gt;
==Flashbang Grenade==&lt;br /&gt;
The new flashbangs in ''American Nightmare'' have a very dark blue or black body with &amp;quot;TACTICAL FLASHBANG&amp;quot; written on it. They are drastically reduced in power from the original, similar to the flare gun, and Alan can only carry five at a time.&lt;br /&gt;
[[Image:Awan_flashbang1.jpg|thumb|none|300px|Collectibles Screen info for the Flashbang Grenade]]&lt;br /&gt;
[[Image:Awan_flashbang2.jpg|thumb|none|300px|Two flashbang grenades along with two flares and a box of two-handed weapon ammo]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_smg2.jpg&amp;diff=587577</id>
		<title>File:Awan smg2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_smg2.jpg&amp;diff=587577"/>
		<updated>2012-07-08T02:32:14Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_smg1.jpg&amp;diff=587576</id>
		<title>File:Awan smg1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_smg1.jpg&amp;diff=587576"/>
		<updated>2012-07-08T02:32:14Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_sawedoff2.jpg&amp;diff=587575</id>
		<title>File:Awan sawedoff2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_sawedoff2.jpg&amp;diff=587575"/>
		<updated>2012-07-08T02:32:14Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_sawedoff1.jpg&amp;diff=587574</id>
		<title>File:Awan sawedoff1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_sawedoff1.jpg&amp;diff=587574"/>
		<updated>2012-07-08T02:32:14Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_revolver1.jpg&amp;diff=587573</id>
		<title>File:Awan revolver1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_revolver1.jpg&amp;diff=587573"/>
		<updated>2012-07-08T02:31:31Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_pumpshotgun2.jpg&amp;diff=587572</id>
		<title>File:Awan pumpshotgun2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_pumpshotgun2.jpg&amp;diff=587572"/>
		<updated>2012-07-08T02:31:31Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_pumpshotgun1.jpg&amp;diff=587571</id>
		<title>File:Awan pumpshotgun1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_pumpshotgun1.jpg&amp;diff=587571"/>
		<updated>2012-07-08T02:31:30Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_magnum2.jpg&amp;diff=587570</id>
		<title>File:Awan magnum2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_magnum2.jpg&amp;diff=587570"/>
		<updated>2012-07-08T02:31:30Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_magnum1.jpg&amp;diff=587569</id>
		<title>File:Awan magnum1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_magnum1.jpg&amp;diff=587569"/>
		<updated>2012-07-08T02:31:30Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_huntingrifle1.jpg&amp;diff=587568</id>
		<title>File:Awan huntingrifle1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_huntingrifle1.jpg&amp;diff=587568"/>
		<updated>2012-07-08T02:30:45Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_handgun1.jpg&amp;diff=587567</id>
		<title>File:Awan handgun1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_handgun1.jpg&amp;diff=587567"/>
		<updated>2012-07-08T02:30:45Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_flashbang2.jpg&amp;diff=587566</id>
		<title>File:Awan flashbang2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_flashbang2.jpg&amp;diff=587566"/>
		<updated>2012-07-08T02:30:45Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_flashbang1.jpg&amp;diff=587565</id>
		<title>File:Awan flashbang1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_flashbang1.jpg&amp;diff=587565"/>
		<updated>2012-07-08T02:30:45Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_flaregun2.jpg&amp;diff=587564</id>
		<title>File:Awan flaregun2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_flaregun2.jpg&amp;diff=587564"/>
		<updated>2012-07-08T02:30:45Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_flaregun1.jpg&amp;diff=587562</id>
		<title>File:Awan flaregun1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_flaregun1.jpg&amp;diff=587562"/>
		<updated>2012-07-08T02:29:57Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_combatshotgun2.jpg&amp;diff=587561</id>
		<title>File:Awan combatshotgun2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_combatshotgun2.jpg&amp;diff=587561"/>
		<updated>2012-07-08T02:29:56Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Awan_combatshotgun1.jpg&amp;diff=587560</id>
		<title>File:Awan combatshotgun1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Awan_combatshotgun1.jpg&amp;diff=587560"/>
		<updated>2012-07-08T02:29:56Z</updated>

		<summary type="html">&lt;p&gt;DarkSoldier84: Adding media for Alan Wake's American Nightmare.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adding media for Alan Wake's American Nightmare.&lt;/div&gt;</summary>
		<author><name>DarkSoldier84</name></author>
	</entry>
</feed>