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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DarkSamuraiX1999</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-14T06:22:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Edge_of_Tomorrow&amp;diff=825124</id>
		<title>Talk:Edge of Tomorrow</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Edge_of_Tomorrow&amp;diff=825124"/>
		<updated>2014-06-13T08:20:25Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Suit Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Suit Weapons==&lt;br /&gt;
&lt;br /&gt;
I feel that the primary, bullet based weapons used with the power armor suits resemble either chopped down SCARs, MP7s, or a little of both.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:17, 5 June 2014 (EDT)&lt;br /&gt;
: Pretty sure they're SCAR-Hs--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 22:34, 5 June 2014 (EDT)&lt;br /&gt;
:: Just saw the movie. There's a SCAR on the right arm, and Cage asks for 5.56 mags at one point. So SCAR-L--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 19:40, 7 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I just saw the movie today, end credits shows a schematic animation for the New Jackets and their weapons. Yeah definitely Scar Ls with the stocks removed and it appears that a number of the other advanced weapons are based on the Metal Storm weapons.--[[User:DarkSamuraiX1999|DarkSamuraiX1999]] ([[User talk:DarkSamuraiX1999|talk]]) 15:45, 8 June 2014 (PST)&lt;br /&gt;
&lt;br /&gt;
:Although they refer to it as firing 5.56 I think they are actually SCAR-Hs (let's face it, not the first time Hollywood has made a caliber mistake). It is clearer in other shots in the film but in the first cap you can see it, as firstly the magazine doesn't protrude out far enough out from the trigger adapter/bridge over the magazine to be a 5.56 one, and secondly it is fitted with that odd diagonal buffer/magpul that squares up the bottom of the SCAR-H mags. Although the arm mounted triple grenade launcher does look a bit Metal Stormy, in some shots you can see that at least the centre barrel actually appears to be built from an EGLM, with the distinctive grip/pump being visible (you can just make it out in the first cap about the jacket weapons). Don't know whether this is meant to mean that they are actually just 3 single shot launchers, or whether they are meant to be Metal Storm type launchers but they just use an EGLM on the center barrel to provide a means of firing blank grenades for the effects.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:24, 10 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah right I shoulda saw that with the Scars lol I hate to fire that thing without a stock or pistol grip...then again I don't remember for the shots where the weapon is by itself outside of the Jackets if it had the pistol grip put back on. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] ([[User talk:DarkSamuraiX1999|talk]]) 01:20, 13 June 2014 (PST)&lt;br /&gt;
&lt;br /&gt;
== Suit types ==&lt;br /&gt;
&lt;br /&gt;
The article makes mention of 3 different suit type, being dog, grunt and tank. Was this actually mentioned in the film, as I think I missed it if it was. I assume that the main one is grunt and the chunky armoured one is tank, but what about dog? Is that the one Emily Blunt wears? I think there was also a bit more variety than just the 3 base types, as Tom Cruise is the only guy in a grunt suit with the back mounted weapons on the folding arms (or at least the vast majority didn't have them), and I think the guys who were originally with Emily Blunt's character might have had slightly different suits as well.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:27, 10 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Here's the article:http://www.thecredits.org/2014/06/building-edge-of-tomorrows-exosuit/&lt;br /&gt;
Not sure what Dog is, gona have to wait till it's out on DVD, but pretty sure Sgt. Rita has a custom suit.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 14:01, 11 June 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Edge_of_Tomorrow&amp;diff=823921</id>
		<title>Talk:Edge of Tomorrow</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Edge_of_Tomorrow&amp;diff=823921"/>
		<updated>2014-06-08T22:44:18Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Suit Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Suit Weapons==&lt;br /&gt;
&lt;br /&gt;
I feel that the primary, bullet based weapons used with the power armor suits resemble either chopped down SCARs, MP7s, or a little of both.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:17, 5 June 2014 (EDT)&lt;br /&gt;
: Pretty sure they're SCAR-Hs--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 22:34, 5 June 2014 (EDT)&lt;br /&gt;
:: Just saw the movie. There's a SCAR on the right arm, and Cage asks for 5.56 mags at one point. So SCAR-L--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 19:40, 7 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I just saw the movie today, end credits shows a schematic animation for the New Jackets and their weapons. Yeah definitely Scar Ls with the stocks removed and it appears that a number of the other advanced weapons are based on the Metal Storm weapons.--[[User:DarkSamuraiX1999|DarkSamuraiX1999]] ([[User talk:DarkSamuraiX1999|talk]]) 15:45, 8 June 2014 (PST)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=794230</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=794230"/>
		<updated>2014-02-18T04:41:08Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Every weapon in Battlefield 4 ==&lt;br /&gt;
&lt;br /&gt;
So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:21, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;br /&gt;
&lt;br /&gt;
:To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:14, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 21 August 2013 (EDT)&lt;br /&gt;
:: Youtube link if needed.&lt;br /&gt;
https://www.youtube.com/watch?v=JLzYLTPN6Mw&amp;amp;feature=youtube_gdata_player&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:34, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The &amp;quot;SRR-61&amp;quot; is the M200 Intervention, as the that's in the build but not on the list, and the &amp;quot;SRR-61&amp;quot; says it has 7 rounds of .408. The &amp;quot;338-Recon&amp;quot; could be a lot of things. The &amp;quot;Compact 45&amp;quot; is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it &amp;quot;M45C&amp;quot;, as the M1911 variant in BF3 (and likely this one) is the M45. While the &amp;quot;Compact 45&amp;quot; is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:11, 22 August 2013 (EDT)&lt;br /&gt;
::::The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 22 August 2013 (EDT)&lt;br /&gt;
:::::Not sure if [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=QOPsp9pRnc8#t=196 this clip in this video] is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the &amp;quot;Compact 45&amp;quot; [http://i.imgur.com/PfN53FI.png confirmed]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 23 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some more weapon images ==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/eqfdwoZ.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:03, 22 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article needs updating ==&lt;br /&gt;
&lt;br /&gt;
People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:29, 28 August 2013 (EDT)&lt;br /&gt;
:You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the [[Rules,_Standards_and_Principles#No_page_vandalism|rules]] again... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:52, 28 August 2013 (EDT)&lt;br /&gt;
::That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:00, 28 August 2013 (EDT)&lt;br /&gt;
:::If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the [[IMFDB Screencapping Guide]]. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:19, 28 August 2013 (EDT)&lt;br /&gt;
::::The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:25, 28 August 2013 (EDT)&lt;br /&gt;
:::::How do I put the images on the site once I've captured them? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:39, 15 September 2013 (EDT)&lt;br /&gt;
::::::Go to the panel on the left and look under &amp;quot;Toolbox&amp;quot; and click on &amp;quot;Upload file.&amp;quot; Browse to the file you want to upload (or drag and drop onto that box,) then tag the image in the summary box below (for example, &amp;lt;nowiki&amp;gt;[[Category: Screenshot]]&amp;lt;/nowiki&amp;gt; for screenshots,) and then click on upload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:16, 15 September 2013 (EDT)&lt;br /&gt;
:::::::How do I delete an uploaded file that's named wrong? Or just change the name of it? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 09:55, 16 September 2013 (EDT)&lt;br /&gt;
::You can either use the move tool or you can tag it for deletion with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt; and reupload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:49, 16 September 2013 (EDT)&lt;br /&gt;
:::How do I do that? Where do I find the move tool and how do I tag it with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt;? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:51, 16 September 2013 (EDT)&lt;br /&gt;
::::Actually, I just figured out how to do the latter. Still would like to know how to do the former, though! :) [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 11:28, 16 September 2013 (EDT)&lt;br /&gt;
:::::If you click on an image, look at the tabs at the top of the page, and you'll see a tab for move. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:46, 16 September 2013 (EDT)&lt;br /&gt;
:The article needs updating again. It's not going to stay like this forever, is it? Am I going to have to do this by myself again, or are someone else going to pitch in? Because I did pretty much all of the updating after GamesCom! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 17:25, 7 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another 93R ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is a correct model but another incarnation of the 93R is seen here:&lt;br /&gt;
http://m.youtube.com/watch?v=0H9lXzp6MmM&amp;amp;feature=relmfu&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:17, 1 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No M16A3 for BF4 multiplayer ==&lt;br /&gt;
&lt;br /&gt;
The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.&lt;br /&gt;
&lt;br /&gt;
You can read about this here:&lt;br /&gt;
http://pixelenemy.com/m16a3-removed-from-battlefield-4-multiplayer-dice-confirms/&lt;br /&gt;
&lt;br /&gt;
[[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 02:09, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
FUCK.YES (pardon the french)[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:16, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this &amp;quot;controversy&amp;quot;, and we play on multiple paltforms... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:14, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
From the looks of things in a few recent videos the M4A1 is out and the M4 is replacing it too, so it will be the dedicated burst/semi Carbine. [[User:5t3v0|5t3v0]] ([[User talk:5t3v0|talk]]) 14:49, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fire selectors? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:55, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GP-30 Confirmed ==&lt;br /&gt;
And a brief glimpse of the Five-seveN in [https://www.youtube.com/watch?v=u_dacA-ZEWQ this video], second halfish. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:58, 24 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cocking the RPG-7's hammer? ==&lt;br /&gt;
&lt;br /&gt;
Ok, guys, I got the beta, and while using the RPG, I've noticed that after loading the rocket, you cock the hammer on the grip (a detail that I've not seen any game include so far).  Just something I thought was interesting.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 01:05, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I thought that was the safety lever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:37, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, it was the hammer.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 12:20, 5 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpups less accurate than other assault rifles ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that the stats for the bullpups in-game have an accuracy of 45 while other assault rifles have 50. Which brings me to a question, what is the logic behind that? Because in reality, bullpups are supposed to be shorter in overall length while retaining standard barrels to retain the accuracy. &lt;br /&gt;
&lt;br /&gt;
The SAR 21 and AUG A3 has a barrel length of 508mm, the FAMAS 488mm, and the QBZ 95 463mm.&lt;br /&gt;
However, the HK416 has a barrel length of 409mm, or 505mm at best, the SCAR H, 400mm barrel, the AEK 971 420mm and the AK12 415mm.&lt;br /&gt;
&lt;br /&gt;
As a matter of fact, all the bullpup rifles has longer barrels than it's counterpart (with the exception of M16A4).&lt;br /&gt;
How in the world can DICE allow the bullpups to have lower ADS accuracy than the others? It would have been the total opposite in real life.&lt;br /&gt;
&lt;br /&gt;
If any, they should make reloading bullpups longer due to the magazine behind the trigger.--[[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 12:16, 1 November 2013 (EDT)&lt;br /&gt;
:I've heard (never having fired one myself) that bullpups tend to have crappy triggers, which might affect accuracy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:21, 1 November 2013 (EDT)&lt;br /&gt;
::In BF3 all bullpups had better hipfire accuracy, so this is likely a balance to that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:27, 4 November 2013 (EST)&lt;br /&gt;
:::But why hipfire? Hipfiring is so damn inaccurate anyway so I don't consider that a form of balance. Having fired the SAR 21 and the M16, I don't find much difference in the trigger pull, but the SAR 21 definitely has a very good CG, it rests perfectly balanced on the master hand so I don't see how that is not a plus to the accuracy. [[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 03:30, 10 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
By virtue of locating the trigger further from the ammunition (and thus the firing pin) than a conventional rifle (or even one that loads in the pistol grip), the trigger pull on bullpup-configuration firearms is less &amp;quot;user-friendly&amp;quot; than on conventional firearms (because the trigger has to move a longer mechanism to activate the firing pin on a bullpup rather than a conventional rifle). If we ever switch to electronically-fired weapons or man-portable directed-energy weapons, their layout (relative to where the trigger and the ammunition is located) will become moot with regards to trigger pull because they will no longer require mechanical firing pins. By the way, I've read user complaints about how many bullpup firearms don't have adjustable buttstocks (the magazine gets in the way), which makes them less comfortable to reload and less user-friendly when used with body armour, but that's not likely going to be changed anytime soon or be reflected in the game itself.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 05:07, 10 November 2013 (EST)&lt;br /&gt;
:You do still get bullpups with a perfectly fine trigger pull, it is only really particularly a problem with bullpups that are modified version of standard layout weapons as these tend to have a sub-optimal trigger linkage. On these these the linkage is quite often a piece of stiff wire with bends in it so there is a lot of potential for it to flex, on better design the linkage is a straight flat steel bar that has no flex so the trigger pull is similar to that of a normal rifle (possibly slightly heavier, but without the long sloppy travel of the typical bullpup conversions). If anything bullpups should be more accurate than their comparable contemporaries as they have a longer barrel which should be more accurate and give you more muzzle velocity. For example the SA80 series is very accurate, so much so that when it was introduced the marksman tests had to be revised as it was consistently out shooting the L1A1 SLR to the point where everyone was getting top marks (part of this was due to the SUSAT, but even without it is still a very accurate weapon). If they have a worse trigger pull, it really doesn't effect accuracy much in the situations where assault rifles are used anyway. There is the possibility that bullpups will have more muzzle climb in automatic though due to the centre of gravity being further back so there is less weight keeping the muzzle down. However this balances out with the fact that by necessity bullpups need to have a straight through design with the barrel in line with the shoulder, and personally I actually liked the weight being far back as I find it keeps it seated nicely in my shoulder and is more manoeuvrable, but that is more a personal preference thing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 10 November 2013 (EST)&lt;br /&gt;
The barrel length of a bullpup depends on the specific model being discussed. Sure, the L85A2 has a 20.4-inch barrel, a little more than an M16. The FN F2000 has a 16-inch barrel, and the Micro-Tavor (the new standard-issue weapon for the IDF) has only a 13-inch barrel, the Israelis apparently satisfied with something possessing less barrel length than the M4 carbine. And accuracy is more than just a factor of barrel length; assuming the same cartridge loading, a firearm with a longer barrel should (up to the point before barrel friction starts overpowering the force of the expanding propellant gas) impart a flatter trajectory to a bullet than a shorter one does, but there are other factors, such as the kind of cartridge (why else do they sell &amp;quot;match-grade ammo&amp;quot;?) and the kind of sights. The fact that no bullpup I've seen comes with an adjustable buttstock could be a factor for &amp;quot;user-friendliness&amp;quot; (not to mention the shorter overall length means you often can't find the room for a foregrip that really fits you), but that's not something that you can really model in a game. &lt;br /&gt;
&lt;br /&gt;
It's too bad that the BF series (aside from the [[Project Reality]] mod) doesn't emulate bayonets. That would be a definite advantage conventional rifles would have over bullpups, due to their greater overall length. Project Reality even lets you smack around opposing player characters with Tavor buttstrokes, too--something I would think must be easier with longer conventional rifles. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:13, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== China Rising &amp;amp; Second Assault ==&lt;br /&gt;
&lt;br /&gt;
Figured you guys might like to know, but I recently found some additional information for weapons for the DLC packs China Rising in this video: https://www.youtube.com/watch?v=Ox3g_8WF67s as well as info on Second Assault which are below:&lt;br /&gt;
&lt;br /&gt;
China Rising:&lt;br /&gt;
* L85&lt;br /&gt;
* L96&lt;br /&gt;
* MTAR&lt;br /&gt;
* RPK&lt;br /&gt;
* MP7&lt;br /&gt;
&lt;br /&gt;
Second Assault:&lt;br /&gt;
* AS VAL&lt;br /&gt;
* F2000&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:04, 14 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:The M60E4 was seen in a trailer too, so it's likely in Second Assault. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:07, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
As a sort of strange aside, the orange presumably &amp;quot;placeholder camo&amp;quot; on all the China Rising weapons as of now gives the impression that the RPK is an original RPK-74 rather than an M model. Why is it, exactly, that we would require the RPK-12 and RPK-74 if they would presumably fill the same function, unless this RPK is an original model firing 7.62x39mm cartridges? --[[User:Dirty Harold|Dirty Harold]] ([[User talk:Dirty Harold|talk]]) 12:47, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
There was an update for BF4 on PC, where all of the China Rising weapons are available. The RPK is the RPK-74, with the awesome wood furniture on it. So, apparently they wanted to make the RPK-12 and RPK-74 extremely similar. But I do like the new RPK, and all of the guns are fun to use. I hope they add some more guns in Second Assault, like an actual AK47 with wood furniture, and other fun things. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 19:05, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== All Battlefield 4 Weapons video ==&lt;br /&gt;
&lt;br /&gt;
A guy on YouTube named &amp;quot;MAR89TUM&amp;quot; does videos showcasing all weapons in a video game, and he just completed his Battlefield 4 video a few hours ago. I thought I'd share it with you guys.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=A86pF20anB8&lt;br /&gt;
&lt;br /&gt;
[[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 12:30, 20 November 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Saved for later because it's really long, but thanks for sharing :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
www.youtube.com/watch?v=_4qVx3Pvfu4&lt;br /&gt;
&lt;br /&gt;
I'm assuming the F2000 Tactical is also going to be in there.&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 13:44, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Gameplay with the scope, yay! I bet the scope is the F2000's iron sights, and if you attach any other optic it becomes the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 20 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I don't have Battlefield 4 yet, but from research I've done I've found that it is a F2000 Tactical, but there is a optic attachment unique to the weapon called &amp;quot;F2000 (x1.6)&amp;quot; and attaching it to the F2000 Tactical transforms it into the original F2000. Attaching any other optic or leaving it as iron sights keeps it as the Tactical. [[User:Mance1462|Mance1462]] ([[User talk:Mance1462|talk]]) 1:23, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== JS2 ==&lt;br /&gt;
I've figured out what's up with the JS2. Okay, first, part of the problem is that IMFDB's entry for the variant is wrong, it's &amp;quot;JS 9mm&amp;quot; (or &amp;quot;Jian She JS 9mm&amp;quot; if you want to include the company name), that's the name; &amp;quot;Type-05&amp;quot; is not a thing, that doesn't exist. Second, the description is also wrong, the JS isn't just a QCW-05 in 9mm. It's based on it, but it's smaller, along with having a flattop and built-in foregrip. It's part of the same family, but not the same gun. So the JS is its own gun, smaller and with a flattop and foregrip. With that out of the way we can talk about what the JS2 is. The JS2 is a fictional future variant of the JS (thus the name) chambered in 5.8mm that fires from a closed bolt, with the charging handle on the left side, and with the suppressor removed. Also, I just happened across a bunch of pictures and a video of Chinese police with JSs without suppressors, so I'm not sure lack of a suppressor is that notable. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 04:37, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Burst Fire - Why do so many games get it so WRONG? ==&lt;br /&gt;
&lt;br /&gt;
As I understand it, burst firing weapons (like the M16A2 or MP5A4 for instance) were first introduced to *save* ammo, rather than waste it. I just can't figure out why game designers would decide that making the gun fire a *minimum* of three rounds per trigger pull would be a better idea than allowing any number up to three?&lt;br /&gt;
I know that HK weapons with burst fire don't act like this in real life, or M16A2/A4s/M4s - Is there such a thing as a real world firearm that does not allow its wielder to fire less than three shots when set to burst fire? [[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 07:02, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Far Cry 2 and 3 got it right with the 'AR16' and FAMAS respectively, and I know 007 Nightfire on the Gamecube had plenty of burst weapons capable that could be single shot if you tapped the trigger gently. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:34, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing Second Assault weapons ==&lt;br /&gt;
&lt;br /&gt;
Hello, everyone. As I'm sure most of you know, the Second Assault DLC has been out for a while now. There were 5 weapons that got added in this DLC&lt;br /&gt;
*DAO-12 (apologies, I've kinda forgotten what shotgun it's based on)&lt;br /&gt;
*Gol Magnum&lt;br /&gt;
*M60E3&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
If anyone can help me get some images for these weapons, I would really appreciate it --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:47, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
I think the main reason the Second Assault weapons haven't been added, this is just a thought, but it hasn't been released on PC yet. The biggest BF4 audience is on PC, and we got screwed. China Rising weapons have been available on PC for about 3 weeks, so those should be here soon. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 17:45, 4 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:ah, alright then. I'll be patient...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::I assume all our screenshots come from PC, mostly because of how much easier it is to do that, but also for the best resolution. If I played on PC I'd do lots of screencapping, but I can't :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:58, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reloads ==&lt;br /&gt;
&lt;br /&gt;
I find it strange that some of the guns that have ambidextrous charging handles use the right side only. I first noticed this with the AK-12, where the reload animation uses the left hand to go under the gun and chamber a round from the right side. It is odd for the devs to put in the ambi charging handles, and then act as if they're not there. But they could use an animation from a previous game, who knows. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:27, 7 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle Stats ==&lt;br /&gt;
&lt;br /&gt;
As some people have pointed out, the stats for the assault rifles seem as though they were not thought out. The bullpups have less accuracy, but theoretically have the same barrel length as a rifle chambered for the same round. For example, the SAR-21 has an accuracy rating of 45, while the HK416 has a rating of 50. And the L85A2 has an accuray rating of 35, which is less than most of the carbines. The M16A4 has less stability than most other rifles, most likely due to the 20 inch barrel, but it gains nothing in accuracy. Speaking of stability, the AK-12 is tied with the QBZ-95-1 for second best stability (rating of 70), only being beaten by the SAR-21. Why does the AK-12 have more stability that the HK416(I mainly ask because I love that rifle)? The AK-12 has a 16 inch barrel, while the HK416 utilizes the 14.5 inch barrel in this game, so I don't understand that. The ACE 23 is a super-gun in the game. It has a great rate of fire, awesome accuracy, and almost no recoil. I hate the ACE 23. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 22:41, 7 December 2013 (EST)&lt;br /&gt;
:Most video game designers, like most Hollywood writers don't actually know anything about firearms.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 00:37, 8 December 2013 (EST)&lt;br /&gt;
::A few things. Those stat bars, like in almost every game, are half wrong, don't trust them. The reduced accuracy of bullpups is because it's a trade off for their better hipfire accuracy, it highlights their good performance in CQB due to their shorter length. In terms of stability, recoil is directly proportional and opposite to rate of fire, the visual appearance of the gun doesn't factor in. Since gameplay balance has to exist, it's far better to play with less obvious traits like accuracy, hipfire, recoil, muzzle velocity, reload time, and such rather than the more important things like mag capacity, rate of fire, and damage, the three most important things, as those three are what ties the gun to actually representing its real counterpart. The ACE 23 isn't godly, but it is the single most all-round gun in the game, with the natural advantages and disadvantages that come with being the most jack-of-all-trades. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:29, 8 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==CZ-75==&lt;br /&gt;
&lt;br /&gt;
The CZ in the game is not a PHANTOM, but the steel framed SP-01 Tactical. I'm not going to change it yet as we do not have a picture of the SP-01 Tac yet, and the two models are remarkably similar in looks. But I might change the entry and description here shortly. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:51, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually its not a Tactical. Its a CZ SP-01 Shadow. Tactical denotes it is a decocker model. The in game render clearly shows the extended shadow safety. [[User:Furious Oyster|Furious Oyster]] ([[User talk:Furious Oyster|talk]]) 19:57, 9 December 2013 (EST)FuriousOyster&lt;br /&gt;
:Beat me by literally a couple seconds. The Shadow is seen [http://www.handgunsmag.com/2010/09/24/featured_handguns_hg_cz_usa_cz_75_sp01_shadow_082710/ here] and [http://www.theboxotruth.com/docs/edu76.htm here].--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 20:01, 9 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Well Gentlemen, I stand corrected. That's another reason I didn't change the entry; I know almost nothing about CZ handguns. I simply looked at CZ's current lineup, and found the Tac looks nearly identical to the one in game. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 15:43, 10 December 2013 (EST)&lt;br /&gt;
:I think CZ discontinued it because it's no longer on their website, but I'm also not a CZ guy.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 22:29, 10 December 2013 (EST)&lt;br /&gt;
::Quote from the first link up there: &amp;quot;The Shadow is available only through CZ Custom, which is the factory custom shop for CZ products in the States.&amp;quot; That's likely why it's not on the website. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:00, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Yep, here they are: http://czcustom.com/CZ75_SP01_SHADOW_CustomShop.aspx Though I can't find a version chambered in .40, it's a custom pistol to begin with. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 14:40, 11 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Missing stuff ==&lt;br /&gt;
&lt;br /&gt;
Hello again. I've noticed a couple things missing from the page. Namely, the RGO grenade, the Type 85 HMG, and the chain gun on the ZBD-09&lt;br /&gt;
&lt;br /&gt;
That's all I needed to say.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 14:04, 12 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rifle Scopes ==&lt;br /&gt;
The 8x &amp;quot;Rifle Scope&amp;quot; is very distinctive an has a distinctive mount, but I don't know what it is. It's marked with &amp;quot;Visionzone&amp;quot; and &amp;quot;1.5-5x&amp;quot;. The 20x &amp;quot;Hunter&amp;quot;, which is the same scope as BF3's 6x/8x &amp;quot;Rifle Scope&amp;quot;, is marked only with &amp;quot;Delta Corp&amp;quot;, and I'm not sure what it is either. The 40x &amp;quot;Ballistic&amp;quot; is actually a Schmidt &amp;amp; Bender/Premier Reticles M8541, which is 3-12x50. &amp;quot;Schmidt &amp;amp; Bender&amp;quot; (misspelled as &amp;quot;Schmitd&amp;quot;), &amp;quot;Premier Reticles&amp;quot;, &amp;quot;M8541&amp;quot;, and &amp;quot;3-12x50&amp;quot; can all be seen on it in-game. It's the standard scope for the USMC's M40s. Anyone else know anything about these? Also, while not at all BF4 related, does anyone know what [http://shop.ehobbyasia.com/tokyo-marui-3-9x40-pro-scope-zoom.html#.UriQ6bTN2sE this scope] made by Tokyo Marui is based on? It would be helpful for a different article (and for me) :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:31, 23 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== UTS-15 ==&lt;br /&gt;
&lt;br /&gt;
Isn't it considered strange how the UTS-15 is reloaded (one shell in the left tube, one in the right, one left, one right, etc.) rather than loading 7 shells in one tube first then 7 in the other? Or was this done on purpose considering the real weapon's functionality? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:54, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure they could have done it either way, but alternating looks more interesting ;) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::But alternating makes the reload slower. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:06, 30 December 2013 (EST)&lt;br /&gt;
:::It could be something to do with how the reload animations work, as in if it is just a cycle that can be aborted at any point this may be simpler than having to do a specific number of shells in one tube and then the same in the other. This does however lead to the bizarre situation where the guy is opening and closing the loading port covers for every shell, as opposed to just once per tube. Regardless, it is actually really difficult to reload a UTS-15 with a partial magazine (I would imagine near impossible with gloves like the player model is wearing), so any kind of speedy reload is inaccurate. The thing with the UTS-15 tubes is that they only really hold six, with the seventh being placed behind the loading door, which when closed allows the follower/shells to advance into the loading port in effect making the tube longer that it is. This means that when you open the door to top up a partial tube, you would be presented with the front half of the rear round and the back half of the second. You would first need to push the second round forward until it was latched in the tube, and then wiggle the rear round to get it out of the rear of the loading port to the point where you could then put it into the tube, and then you can load as normal. As you would need to do this for both tubes, you are looking at a total of somewhere between 5 and 10 seconds of fiddling time without even loading any new rounds. To me it would seem like the easier way would be to just open the top cover and load both tubes direct without fannying about with the loading door covers or the bizarre follower arrangement, but as I haven't handled one of these myself and can find no mention online of people doing it this way, perhaps there is a reason this wouldn't work (aside from wearing out the detent on the top cover making it pop open even more regularly than it already does). To me this gun falls into the same category of the SPAS-12, in that it looks great in games and films/TV, but it is actually a total POS in real life. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Major Updates to LMG Section ==&lt;br /&gt;
&lt;br /&gt;
Finished updating LMG section and will bring other sections to this standard in the near future. Also plan on updating customization screenshots (will take longer for this). Major changes in LMG section:&lt;br /&gt;
&lt;br /&gt;
*Added intro section with in-game characteristics of LMGs&lt;br /&gt;
*Mk 46 changed to M249 with explanation&lt;br /&gt;
*RPK-74M changed to RPK with explanation&lt;br /&gt;
*Brief background info on all weapons&lt;br /&gt;
*Noted minor errors for some weapons (like +1 on the open bolt Ultimax)&lt;br /&gt;
*Removed all comments related to pre-release, such as &amp;quot;the dogtag appears in Battlelog&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The M249 has it's carry handle in gameplay, though it seems to have been missing the pre-release screen shots.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:41, 6 January 2014 (EST)&lt;br /&gt;
*Fixed, thanks. I think it's just the third person model that is missing the handle.&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 ==&lt;br /&gt;
&lt;br /&gt;
The promo image for Player appreciation month seems to have a tactical M3.&lt;br /&gt;
Link http://gyazo.com/b649794667495511898e614c2b1f3b75.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:22, 6 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yep, but that's an older promo image they just apparently wanted to use. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 04:18, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::It's an airsoft M3 (it's pretty much the most common airsoft shotgun), like the other &amp;quot;real&amp;quot; guns are, and it's been used in quite a few different places, including in-game somewhere in the Premium menu. I think it's worth noting, as we noted Recker's G17 on the cover. Also, the G18 in-game is actually a 17 with the selector pasted on to it, you can tell because sometimes you can see through between the slide and switch, and because the cocking serrations don't stop around the switch. Also, as a 17, it's the campaign pistol prop, being used every time there's a pistol except Dunn's REX in the first mission and M9s used by the US scouts that you encounter later. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:33, 7 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Second Assault Release Date &amp;amp; Naval Strike Weapons ==&lt;br /&gt;
&lt;br /&gt;
Given that Second Assault will finally be coming February 18th the addition of the Second Assault Weapons will be added these include:&lt;br /&gt;
&lt;br /&gt;
* F2000&lt;br /&gt;
* AS VAL&lt;br /&gt;
* M60-E4&lt;br /&gt;
* GOL Magnum&lt;br /&gt;
* DAO-12 (Armsel Striker)&lt;br /&gt;
* Mk.19 GMG (mounted on the returning DPV vehicle in replacement of the M2 .50 CAL) &lt;br /&gt;
&lt;br /&gt;
Additionally EA and DICE have mentioned Naval Strike being released in late March. It also states an additional 5 new weapons, 2 new gadgets, an &amp;quot;amphibious attack hovercraft&amp;quot; and 4 new maps Lost Islands, Nansha Strike, Wave Breaker and Operator Mortar. &lt;br /&gt;
Two of the gadgets stated for Naval Strike include a new grenade launcher attachment for the Assault called the 3GL (which leads many theories on it being the Metal Storm 3GL semi-auto grenade launcher) and a anti-helicopter projectile type mine used by the Engineer Kit. &lt;br /&gt;
&lt;br /&gt;
In a side note I'm also excited for the return for &amp;quot;Carrier Assault&amp;quot; which is DICE's re-imagined version of Battlefield 2142 Titan Mode. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:35, 13 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Potential Scar-H goof? ==&lt;br /&gt;
I don't have the image to show it and I don't know much about the AAC 51T MITER, but I don't think a comp can be attached to the MITER. I noticed that the other day when I was customizing my Scar-H in the game. Can anyone can anyone confirm?&lt;br /&gt;
[[User:DarksamuraiX1999|DarksamuraiX1999]] ([[User talk:DarksamuraiX1999|talk]]) 2040, 17 February 2014 (PST)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_A-Team_(2010)&amp;diff=749428</id>
		<title>Talk:The A-Team (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_A-Team_(2010)&amp;diff=749428"/>
		<updated>2013-10-16T04:56:00Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Hannibal's Jacket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bradley Cooper: Fully Automatic ==&lt;br /&gt;
If you purchase the Unrated Extended Edition on I-tunes it comes with a very cool extra feature about Bradley Cooper really taking well to the M4, and to guns in general. Joe Carnahan is a shooter and gun owner himself, and he seems to really get a kick out of Cooper becoming a shooter. It has a ton of behind the scenes material with the guys training, and it also has an unseen sequence of Cooper reloading and firing the M4 that HEAT fans will enjoy.&lt;br /&gt;
&lt;br /&gt;
== Hannibal 1911 hi res pic ==&lt;br /&gt;
&lt;br /&gt;
http://www.collider.com/wp-content/uploads/The-A-Team-movie-image-9.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I just watched the trailer. Is that tank an XM8 Buford? Wow.&lt;br /&gt;
&lt;br /&gt;
:As a note, the M8 AGS was never called the Buford. It's believed to have actually been coined by Tom Clancy in his book ''Armored Cav: A Guided Tour of an Armored Cavalry Regiment'' and picked up on by others. [[User:Evil Tim|Evil Tim]] 08:49, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A-Team -- B-movie?&lt;br /&gt;
&lt;br /&gt;
''-Implying B-movie is a bad thing.''--[[User:AlkoTanko|AlkoTanko]] 15:44, 18 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No shit. I mean come on, the trailer shows one of the team shooting down an F-18 with a mounted machine gun on a tank, WHILE THE TANK IS FALLING OUT OF THE GODDAMNED SKY!!! Even kicking your transmission of disbelief into high gear won't help that.[[User:StrikerDelta|StrikerDelta]]&lt;br /&gt;
:Consider the source material. You've got four special forces guys who expend thousands of rounds of ammo and yet manage to not even wound, much less kill, anyone in five years, all while somehow evading arrest while riding around in a VERY distinctive vehicle driven by an even more distinctive driver. --[[User:Funkychinaman|Funkychinaman]] 05:13, 17 March 2010 (UTC)&lt;br /&gt;
Well dude if you pay attention to the shows audience, it was a helluva a lot of kids on a friday night, they didn't want it to be to violent, but you have to give them this, of there was a tire to be shot it was shot.&lt;br /&gt;
I think the original was more believable cause it was back in the day no satellites and databases no APB's so its probably hard to catch them if they go all around, nowadays the show wouldn't work just to unrealistic. &lt;br /&gt;
it looked like a drone not a fighter&lt;br /&gt;
Yeah its a drone still stupid &lt;br /&gt;
&lt;br /&gt;
it aspost to be an over the top action movies&lt;br /&gt;
&lt;br /&gt;
It's an MQ-1 Predator which is a UAV. Also the film is Fictitious. Made for peoples enjoyment to get away from the real world by watching something impossible done on film. what's the problem with that.&lt;br /&gt;
[[User:moviemaster1993|moviemaster1993]]&lt;br /&gt;
&lt;br /&gt;
also lately in films and tv show they have been showing UAV to by mounted with machine guns when they can only by fitted with missiles and bombs. &lt;br /&gt;
&lt;br /&gt;
REMOVED FROM MAIN PAGE (Regarding Hannibal's 1911):&lt;br /&gt;
:It was definitely a Para-Ordnance model .45, you can see it has a wider grip, his mags are double stacked, and the logo is on the right side of the slide. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::And Hannibal obviously uses two different guns as his sidearms; first one in the film's first half, when Hannibal and his Team are still working for the government, and the second during the latter half. Most noticeable is the diffrence between the front slide serrations: the first one has six, and the second one has only three. --[[User:Warejaws|Warejaws]] 23:39, 15 December 2010 (UTC)&lt;br /&gt;
::: The Special features on the Blu Ray give it as a &amp;quot;Para-Ordnance P14-45 Limited&amp;quot;. Ten in the mag, one in the spout. .45 ACP, semi-auto. --[[User:Milkovich|Milkovich]] 17:13, 20 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
Can anyone post some links or pictures of these rifles used in the Movie?&lt;br /&gt;
I am really loving those Olive Foregrips and Stock.&lt;br /&gt;
&lt;br /&gt;
UPDATE: Could the M4A1 actually be this?&lt;br /&gt;
[[Image:M6A1.jpg|thumb|none|500px|LWRC M6A1, 5.56x45mm NATO]]&lt;br /&gt;
:no, this is too expensive. Also note their rifles have step-down on the barrels for nubtube fixation.&lt;br /&gt;
&lt;br /&gt;
::Armorers tend to mostly use what they have in inventory already.  They're not going to go out and buy all-new ARs (since all such rifles are so similar).  It's more likely that these are just regular M4A1s that have been fitted with the olive furniture. -[[User:MT2008|MT2008]] 00:33, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::And the M203 is ''not'' a &amp;quot;noob tube&amp;quot;... [[User:Spartan198|Spartan198]] 10:24, 14 May 2010 (UTC)&lt;br /&gt;
:::Right, someone's been playing too much MW2 [[User:Excalibur01|Excalibur01]] 15:24, 14 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The gun is in fact the LWRC M6A1.&lt;br /&gt;
&lt;br /&gt;
: According to the Special features on the Blu Ray they are &amp;quot;Bushmaster XM15-E2S&amp;quot;--[[User:Milkovich|Milkovich]] 18:55, 20 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
About these M4s. I actually saw a picture of the A-Team running away from an explosion, in IMDB, okay and I saw Hannibal's M4 had an EOTech sight on it. And Face's M4 must have been the only one with the Red Dot Sight on it. I didn't want to post the actual picture, due to me fearing copyright, but is it alright if I provide just the link to that picture? [[User:Shoockeye7665|Shoockeye7665]] 12:03, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why does it still say tan magpul furniture, looks FG to me. - skyrider&lt;br /&gt;
&lt;br /&gt;
== Hannibal's sidearm ==&lt;br /&gt;
&lt;br /&gt;
No doubt about it: Hannibal's 1911 is in fact a Para-ord. The slide serrations spell it all out on this one. 6 in back - offset under sights - with 3 in front. Looks like a P14 with front cocking serrations milled, or more likely an S14 with night sights. You even see the finish in the movie, and it almost looks like they've just sprayed over the stainless. Regardless, it's a Para. If not one specific, it could just be a mix-master hi-cap. --[[User:Gwhysow|Gwhysow]] 23:11, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I recently saw a production still in a magazine of Hannibal and he had a shoulder holster on with what appeared to carry a 1911 variant possibly a Kimber Custom II.&lt;br /&gt;
&lt;br /&gt;
Any chance at someone identifing the brand/type of shoulder holster that Hannibal uses? [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
Just saw the movie last night; Hannibal's 1911 is most certainly not a Kimber of any sort. Slide serrations are way off, so who knows. Almost looked like a custom slide from Caspian, but still wouldn't bet on it. &lt;br /&gt;
&lt;br /&gt;
As for the leather shoulder rig, it looked a lot like a DeSantis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To me the 1911 looks like a Para p-14 or some sort of variant, take a look at one of the promo pics where you can see it in the shoulder holster.  Looks like a double-stack grip to me, but maybe my eyes are playing tricks on me.&lt;br /&gt;
&lt;br /&gt;
:I just saw this movie, and I agree that it's not a Kimber Warrior (lacks the Picatinny rail).  My guess is Colt XSE.  It's also likely that it was a custom 1911 assembled by the movie's armorers; the slide could be Colt, frame could be something else. -[[User:MT2008|MT2008]] 02:49, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No it's defiantly a Kimber possibly a Custom some don't have rails. Confirmed by the films armorer the same guy who confirmed Face's Glock as a 17 standard finish.&lt;br /&gt;
&lt;br /&gt;
::I need to see that evidence before you change it back (link please).  And if it's not a Warrior, then don't put down that it is.  It's better to say &amp;quot;Unknown 1911&amp;quot; if we don't know the exact model. -[[User:MT2008|MT2008]] 11:03, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: If I can find it I will post the link but I watched as a special on Sleuth or FX I forget.&lt;br /&gt;
&lt;br /&gt;
It seems that Hannible uses multiply 1911's through out the movie...but it looked as if the 1911 that Lynch said was Hannibles personal weapon that he attempted to frame hannible with at the end of the movie was a Nighthawk GRP or even the enforcer model. But pretty sure he didn't use the same 1911 the whole time. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
::The gun was heavily ruined to make it look more used by a Veteran. When Hannibal pulled a gun on Baracus I had seen a large logo (that not seen a trademark) on the right side of the slide near the front grooves (Can anyone confirm?). It is possible that this logo is of the Rangers, as was done with the logo of SEAL TEAM 4 on the Augustus Gibbons Colt XSE in [[XXX 2: State of the Union#Colt XSE M1911|XXX 2]]. [[User: Charly Driver|Charly Driver]]&lt;br /&gt;
&lt;br /&gt;
it could be a Nickel Plated Nighthawk FLX. these are fairly new guns, but as stated on the page. are double stacked.&lt;br /&gt;
&lt;br /&gt;
[[Image:FLX 2.jpg|thumb|none|400px|Nighthawk FLX - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
I'd say thats probably a very accurate guess. -[[User:Gunman69|Gunman69]] 05:12, 16 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good lookin piece but the front grip serrations are all kinds of diffrent.--[[User:Spades of Columbia|Spades of Columbia]] 12:50, 16 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It can't be a double stack/para. In that last picture you see more than 3 serrations in the front and you can even imagine a single stack mag at the bottom. Also you can see in the grip/right above the trigger area that it is flat. Double stack guns have it widen for the wide magazine.&lt;br /&gt;
http://www.tactical-life.com/online/wp-content/uploads/2007/12/para1.jpg&lt;br /&gt;
look straight above the magazine catch &lt;br /&gt;
EDIT: Actually after rewatching, it is probably both and it is just switched throughout the movie- skyrider&lt;br /&gt;
&lt;br /&gt;
Yeah, thats what i was saying. Hannible uses more then one 1911 in this movie.--[[User:Spades of Columbia|Spades of Columbia]] 16:00, 18 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I love Nighthawk 1911's - and I would like to see one in a movie - but his 1911 doesn't run a 2011 frame.--[[User:Gwhysow|Gwhysow]] 18:33, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
its a shame. ud think with games like MW2 or Medal of Honor that has Elite units ud think theyd have Multiple Nighthawk variants. Delta Force uses them thanks to larry Vickers.&lt;br /&gt;
&lt;br /&gt;
would the guns firing pin be removed or replanted so easily?&lt;br /&gt;
&lt;br /&gt;
It would be that easy if his gun is based on a series 70...but if his gun had a firing pin safety then no you couldn't do what he did as easy.--[[User:Spades of Columbia|Spades of Columbia]] 10:48, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Are there 1911's with firing pin safeties? :\ - [[User:Mr. Wolf|Mr. Wolf]] 15:54, 4 November 2011 (CDT)&lt;br /&gt;
::Yes the Series 80 Colt's, Para, Kimber, a few others as well. Those without, Springfield for example use a titanium firing pin with a heavy spring to pass the drop test.--[[User:Predator20|Predator20]] 16:07, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I was wondering if we should seperate the obvious single stack 1911 thats seen briefly at the beginning of the movie? I notice that its noted to be a different gun, and i know its SUPPOSED to be standing in for the Para, but its obviously not, should we move it out from the Para entry or at the very least, note that its a stand in, not just say its the same gun but caption it different. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
== Not a lot of new guns ==&lt;br /&gt;
&lt;br /&gt;
I am a bit disappointed that they didn't have a wide variety of weapons used int his movie [[User:Excalibur01|Excalibur01]] 04:31, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I was a little more disappointed by the dialogue, the way in which the action scenes were directed, and the excessive cheese throughout.  And I tend to think that kind of stuff matters a little more than the variety of weapons. -[[User:MT2008|MT2008]] 02:56, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I saw a guy with an Uzi at the bank, and I'm sure the Sig 552 isn't. It has a ful rail on top.--[[User:Mandolin|Mandolin]] 18:28, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't think it was a 556; the receiver didn't look like it (mostly around the magazine well).  Also, they make continuous rails for the 552.  I think it's more likely that they just took a 552, removed the stock, and gave it the upper rail, though I could be wrong.  We'll see when the Blu Ray becomes available. -[[User:MT2008|MT2008]] 13:51, 20 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I thought it was a 552 the first time. After viewing again I'm pretty sure it was the 556 pistol, it seemed to be using STANAG magazines. And for posterity, I enjoyed the stupid dialog and oozing cheese. C'mon its the A Team its not gonna be oscar worthy, its gonna be guns, explosions, stupidity and deus ex machina. =P [[User:Mercer|Mercer]] 15:50, 20 June 2010 (UTC)&lt;br /&gt;
:: The first thing that came to mind when I saw Pike carrying the &amp;quot;552&amp;quot; was (strangely enough) a KAC PDW or a Robinson XCR... though I admit I never paid that much attention to what he was using. :S (BTW, I also enjoyed it for it's over-the-top cheesiness. It's exactly what I was expecting out of an A-team movie.)*EDIT* just saw the movie again with my GF... when Pike first gets out of the car at the beginning of the scene I could clearly tell it was a Sig 552. No full-top rail, no forward vertical grip that I could see. Later the gun looks like it may have switched. This may be either an editing or continuity error.&lt;br /&gt;
&lt;br /&gt;
It looks just like the Sig 556 pistol...[[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
:Somebody added some new pictures:&lt;br /&gt;
&lt;br /&gt;
:[[Image:A-TEAM_PIKE.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:That is definitely a SIG 552 with the stock removed.  Handguards, magwell, sights, etc. are totally wrong for a 556. -[[User:MT2008|MT2008]] 02:41, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
you are correct...the front gas adjustment is a 552 design and not even close the 556.--[[User:Spades of Columbia|Spades of Columbia]] 19:35, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
stock hasnt been removed its just folded to the left side of the gun. handy little touch that makes it a more concealable package, i do think they change the doctor sight though.  [[User:fenris357|fenris357]]&lt;br /&gt;
&lt;br /&gt;
:Actually, the stock on all SIG 550-series rifles folds to the right, not the left. His gun is clearly missing the stock. -[[User:MT2008|MT2008]] 21:38, 12 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mini 14 ==&lt;br /&gt;
Hannibal was firing full auto, wouldn't that make it an AC-556? [[User:Spartan198|Spartan198]] 12:32, 22 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
He may have just been firing quickly, like they did in the original TV show.&lt;br /&gt;
&lt;br /&gt;
In the picture we have, it looks like a Ruger Mini 14 stainless with a factory ruger folding stock. Look at the front sight. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:29, 23 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
He was using a stainless semi-auto with the older front blade sight, and a factory folding stock. I didn't notice what I'd call full auto firing, just rapid fire semi-auto. I believe the pic on the main page is in fact an AC-556, and not representative of the one used in the film. The one in the film did NOT have the birdcage flash-hider or the mid-barrel mounted front sight. For reference, it was this gun: http://www.armco-guns.com/Mini%2014%20folder%20%202.JPG --[[User:Rugerlvr|Rugerlvr]] 00:46, 24 June 2010 (UTC)&lt;br /&gt;
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:If he was firing semi-auto, then he had an impossibly fast trigger finger. [[User:Spartan198|Spartan198]] 11:56, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The sound editing could have made it sound full auto. I'll need to watch the movie again [[User:Excalibur01|Excalibur01]] 18:30, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I'm with Spartan, I'm pretty sure he was firing full-auto. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:35, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its definatly still a semi, he fires fairly fast, but its about one round per bad guy and is definatly not full auto --[[User:Captain Snikt|Captain Snikt]] 22:01, 1 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Agreed. I just watch the movie last night; it's definitely semi. -SasquatchJim&lt;br /&gt;
&lt;br /&gt;
== Nice Little Things ==&lt;br /&gt;
&lt;br /&gt;
There were a few small things in this movie that made me smile, things you don't see in most movies, like when Pike was in the car and they were gonna shoot him, and the CIA guys were failing with the Beretta, and one called it a silencer and he muttered something about it being a suppressor. And I also noticed for once the Armorer was in the credits, as &amp;quot;Armorer/Firearms&amp;quot;, and for the most part all the fights and reloading and such were very good, there were only a couple little things that seemed a ''little'' off, but it was almost perfect :)&lt;br /&gt;
&lt;br /&gt;
Pike may have been a traitorous fink, but at least he wasn't stupid. Why is the CIA always inept, despite being super-evil? They can listen to your phone conversations half a world away but ''still'' can't pull of their evil schemes. 2 things I didn't like about the embassy scene: One, the CIA just walks through security. I was so wishing a dozen marines with M16s would stop them, and 2: the extradition order. If Sosa was a bright as she usually was, she would have maid sure it wasn't a fake. I wouldn't put it past the oh-so-evil CIA to do that.&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
&lt;br /&gt;
wasnt there one at the end of the film?&lt;br /&gt;
&lt;br /&gt;
When? I remember an M2, but no Mk19.--[[User:Mandolin|Mandolin]] 00:23, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
near the end, at the docks, where lynch is up on that crane. I could have sworn there was a Mk 19 sitting next to him.&lt;br /&gt;
&lt;br /&gt;
== Frankfurt am Main skyscrapers ==&lt;br /&gt;
&lt;br /&gt;
You can replace the &amp;quot;Koeniggs Bank&amp;quot; in the last section (where Baracus fires the M203 launcher) with &amp;quot;Königsbank&amp;quot;. I am not sure if the &amp;quot;ö&amp;quot; causes problems with the code of this website, but you may give it a try. --Paul_Baeumer [[Special:Contributions/84.181.224.167|84.181.224.167]] 18:15, 23 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pikes SIG ==&lt;br /&gt;
&lt;br /&gt;
Im sure pike was using a 228 not a 226 as it looked compact and for some reason i couted off his rounds he fired before reloading. 13, same mag cap as the 228 --[[User:Captain Snikt|Captain Snikt]] 18:01, 28 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Nope, it was a 226.  I saw the squared trigger guard myself.  I also own a 226 and know SIGs pretty well, so I am pretty confident about this.  Also, counting the rounds fired is a bad way to figure out the type of gun used; we all know movies never show reloading, making it look like actors fire hundreds of rounds from 30-shot mags.  Same principle applies here. -[[User:MT2008|MT2008]] 15:49, 31 July 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
My mistake, I just streamed that scene and you are right its definatly too long to be a 228 --[[User:Captain Snikt|Captain Snikt]] 18:41, 31 July 2010 (UTC)&lt;br /&gt;
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What is on the rail of pikes Sig SG 552? it doesnt look like a sight.[[User:Simmons 8492|Simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
== PX4 Compact ==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or does the Compact PX4 look HUGE in Jessica Biels' hands?  I was looking at the [[Live Free or Die Hard]] page and it looks about the same size when it's in Bruce Willis' hands.  Maybe he just has large hands.--[[User:Gunkatas|Gunkatas]] 15:10, 31 July 2010 (UTC)&lt;br /&gt;
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:She's a woman.  Of course she has smaller hands than Bruce Willis.  I don't know very many women who have big hands.  Every time I ever go to ranges, I notice that women there have trouble properly gripping most guns because their hands are so smaller than those of their boyfriends/husbands. -[[User:MT2008|MT2008]] 15:50, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks bigger than the px4. But it might just be that it is Berettas Px4 Storm Sub-Compact pistol. It's not suppost to be released untill 2011 they may have put it in the movie to per-mote the guns release. Here is a link goths gun.&lt;br /&gt;
 http://www.berettausa.com/products/px4-storm-type-f-sub-compact/&lt;br /&gt;
&lt;br /&gt;
:While it's possible that Beretta may have provided Px4 Sub-Compacts as a promotional deal with the producers, the guns in the movie look to me like Compacts, not Sub-Compacts. -[[User:MT2008|MT2008]] 16:37, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::We need to get some continuity because the page text says compact, but the pictures are of the subcompact.&lt;br /&gt;
&lt;br /&gt;
==Face==&lt;br /&gt;
&lt;br /&gt;
Ok a few things Face. Firstly on the bagdad mission face is carrying two side arms, what looks like a walther p99 on the left of his chest and a second (possibly his glock) on his thigh. On a seperaate not did anyone else think it was odd that he only had 4 rounds in his glock at the showdown at the docks? (Which he uses to shoot free the cables). Even if you include the 2 shots at the frankfurt station that makes for 6 total, why would you not take at least a full mag? That said I thought he was very proficent at weapons handling. --[[User:Captain Snikt|Captain Snikt]] 20:18, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
He's too busy chasing around Jessica Biel to worry about loading his gun.&lt;br /&gt;
:I find I can't fault him for that ;)    Seriously though are you sure the slide locks back during the fight at the docks? I didn't notice myself, but is it possible the gun had a double feed, causing the slide to partially lock? If not it's probably just a goof, like they took multiple takes of that shot and didn't bother reloading the mag between takes.&lt;br /&gt;
&lt;br /&gt;
It seems to be similar to in Shooter where there were only 4 rounds in the Beretta.&lt;br /&gt;
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It was a Taurus, sign your posts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:56, 12 August 2010 (UTC)&lt;br /&gt;
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Sorry, my mistake.&lt;br /&gt;
What do you mean, exactly? Like, put my name after it? 'Cause I'm not a member or anything.&lt;br /&gt;
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Face has his Glock on his thigh holster in Bagdad. Im not 100% sure its a P99 on his vest, cant find a good picture of it and dont own the film yet, but it definately does look like one.&lt;br /&gt;
&lt;br /&gt;
Is in fact a P99 on his vest. You get a good shot of it when they let B.A out of the container.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ateam-M4-prod-1.jpg|thumb|none|450px|[[Bradley Cooper]] as Face and [[Liam Neeson]] as Hannibal with M4A1 carbines in a production still. Glock in thigh holster. Possibly a P99 on left side of his vest.]]&lt;br /&gt;
&lt;br /&gt;
Face still carries his Glock on his thigh in addition to the p99 on his vest in baghdad, whoever re did the page needs to re do the glock entry to represent this - Captain Snikt--[[Special:Contributions/86.148.97.195|86.148.97.195]] 01:37, 21 December 2010 (UTC)&lt;br /&gt;
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I agree, this really needs to be changed --[[Special:Contributions/86.150.213.139|86.150.213.139]] 01:34, 6 January 2011 (UTC)&lt;br /&gt;
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== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
Is that a Remington 870?  I don't know if it just the angle of the pic but somehow the receiver looks a little different as does the mag tube.    As a side note btw they actually do refer to the tank in the C-130 as a &amp;quot;Buford&amp;quot;. --[[User:Charon68|Charon68]] 10:19, 13 August 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
==Screencaps==&lt;br /&gt;
I have the Blu-Ray (which is already out here in Finland, and in several other European countries) and I did some screencapping. I will finish the page and tidy it up tomorrow. --[[User:Warejaws|Warejaws]] 00:18, 30 November 2010 (UTC)&lt;br /&gt;
::'''Since we are a U.S. Based site, DO NOT upload anything until after the December 2010 release date.  I am SERIOUS. ''' We have no way of verifying pre-release in ANY OTHER COUNTRY.  (for example)(and unfortunately for our Asian members) we don't trust ANY pre release titles from Hong Kong, Singapore, Indonesia or China.  With Europe, again we have no way of verifying this.  This MAY be released in Finland, But of course I wonder why a major motion picture would be released in FINLAND before the U.S.?  Regardless,  you cannot upload images prior to the official release date.  Since we can only verify the Studio's official DVD release date, IMFDB will stick to that.  Sorry.  Just stating that it is released in your country, sadly, in the past, has meant nothing, and it offers no legal protection for us if the member is mistaken and the images are indeed from a BOOTLEG of some sort.  Thanks for your cooperation.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:49, 30 November 2010 (UTC)&lt;br /&gt;
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== The Movie will be out on Video Dec.11,2010 ==&lt;br /&gt;
&lt;br /&gt;
So please do not put up any screenshots that aren't from the trailers or clips.&lt;br /&gt;
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--[[User:Ben41|Ben41]] 00:50, 30 November 2010 (UTC)&lt;br /&gt;
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== Special Forces OD-A ==&lt;br /&gt;
&lt;br /&gt;
Random note but in the description for this page it is said that 'The A-Team' is a Ranger team which isn't true. Yes they are all Ranger's but they are actually a U.S. Army Special Forces OD-A team. And no it's not because they are called 'The A-Team', it's because of the mission types they take on and the fact that when they are at trial you can see their Special Forces pin's along with the Special Forces Insignia on their arm's. They could possibly be 1st SFOD-D, but that would depend on what color their beret's are and since I'm colorblind I can't tell. [[User:Puppet.of.fate|Puppet.of.fate]] 15:57, 21 July 2012 (CDT)&lt;br /&gt;
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Really doubt they are Delta. It's been a good while since I've seen the movie, but I don't recall seeing a red and black USASOC patch on their uniforms. Highly likely they are U.S. Army SF. And someone probably thought they were Rangers because they all had a Ranger tattoo. --[[User:DeltaOne|DeltaOne]] 19:28, 21 July 2012 (CDT)&lt;br /&gt;
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Anything's possible and I figured that was why someone labeled them as a Ranger team. [[User:Puppet.of.fate|Puppet.of.fate]] 15:04, 22 July 2012 (CDT)&lt;br /&gt;
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Isnt it true that, even if they were Green Berets or Unit operators that theyd still wear the Ranger tabs? As i recall, they have 7th Special Forces flashing on their berets. [[User:CarlyAnneSummers|~CarlyAnne~]] ([[User talk:CarlyAnneSummers|talk]]) 19:19, 15 February 2013 (EST)&lt;br /&gt;
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:Correct. On U.S. Army uniforms you are allowed up to three skill tabs on the shoulder. So even Delta operators wearing the Class A Uniform for offical photos will still have any tabs earned shown (IE - Special Forces, Ranger &amp;amp; Airborne. Also known as the Triple Canopy). See here - http://www.facebook.com/media/set/?set=a.194566190608695.46212.194560650609249&amp;amp;type=3  --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:52, 16 February 2013 (EST)&lt;br /&gt;
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::I believe their beret's were black with a red flashing symbolizing the 7th Special Forces Group. Doesnt that mean that they're not Rangers or even Special Forces? Rangers used to wear the Black Beret, but that was changed in 2001, and of course Green Beret's wear green berets. So, yes its a movie, but, what group would the belong to? &lt;br /&gt;
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::EDIT: Just happened to see the movie on TV today! During their trial, they're wearing green berets with red flashings from the 7th, as well their shoulder patches are from Special Forces. [[User:CarlyAnneSummers|~CarlyAnne~]] ([[User talk:CarlyAnneSummers|talk]]) 15:36, 16 February 2013 (EST)&lt;br /&gt;
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For now I guess we can just say their a four man OD-A team from the 7th Special Forces Group. Although their skills and mission types show they maybe more. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 20:58, 16 February 2013 (EST)&lt;br /&gt;
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== Pike's Sig sight ==&lt;br /&gt;
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What kind of sight is on Pike's rifle. Is it even a real sight?--Gunner5&lt;br /&gt;
:It's real all right. Not sure the exact type bu 5 minutes on Cheaper Than Dirt shows these:&lt;br /&gt;
http://www.cheaperthandirt.com/product/6-0930343&lt;br /&gt;
http://www.cheaperthandirt.com/product/2-BU300236&lt;br /&gt;
http://www.cheaperthandirt.com/product/3-0930626&lt;br /&gt;
&lt;br /&gt;
== Hannibal's Jacket ==&lt;br /&gt;
So in nearly unrelated topic to the firearms in the movie. I was wondering if anyone knew the make and manufacturer of the jacket Hannibal wears in this picture.&lt;br /&gt;
[[Image:Ateam-M4-prod-1.jpg|thumb|none|450px|]]&lt;br /&gt;
I'm trying to get a nice jacket for cold weather shooting. I've been told it's the Condor Softshell Haze or whatever but the pockets don't match and I want one with the exact layout of what Hannibal has. If anyone knows please let me know sorry for putting up this post unrelated to the firearms of the movie. Just figure someone here might have an idea. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] ([[User talk:DarkSamuraiX1999|talk]]) 2150, 15 Oct 2013 (PST)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_A-Team_(2010)&amp;diff=749426</id>
		<title>Talk:The A-Team (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_A-Team_(2010)&amp;diff=749426"/>
		<updated>2013-10-16T04:51:15Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: &lt;/p&gt;
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&lt;div&gt;== Bradley Cooper: Fully Automatic ==&lt;br /&gt;
If you purchase the Unrated Extended Edition on I-tunes it comes with a very cool extra feature about Bradley Cooper really taking well to the M4, and to guns in general. Joe Carnahan is a shooter and gun owner himself, and he seems to really get a kick out of Cooper becoming a shooter. It has a ton of behind the scenes material with the guys training, and it also has an unseen sequence of Cooper reloading and firing the M4 that HEAT fans will enjoy.&lt;br /&gt;
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== Hannibal 1911 hi res pic ==&lt;br /&gt;
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http://www.collider.com/wp-content/uploads/The-A-Team-movie-image-9.jpg&lt;br /&gt;
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I just watched the trailer. Is that tank an XM8 Buford? Wow.&lt;br /&gt;
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:As a note, the M8 AGS was never called the Buford. It's believed to have actually been coined by Tom Clancy in his book ''Armored Cav: A Guided Tour of an Armored Cavalry Regiment'' and picked up on by others. [[User:Evil Tim|Evil Tim]] 08:49, 4 November 2011 (CDT)&lt;br /&gt;
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A-Team -- B-movie?&lt;br /&gt;
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''-Implying B-movie is a bad thing.''--[[User:AlkoTanko|AlkoTanko]] 15:44, 18 January 2010 (UTC)&lt;br /&gt;
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No shit. I mean come on, the trailer shows one of the team shooting down an F-18 with a mounted machine gun on a tank, WHILE THE TANK IS FALLING OUT OF THE GODDAMNED SKY!!! Even kicking your transmission of disbelief into high gear won't help that.[[User:StrikerDelta|StrikerDelta]]&lt;br /&gt;
:Consider the source material. You've got four special forces guys who expend thousands of rounds of ammo and yet manage to not even wound, much less kill, anyone in five years, all while somehow evading arrest while riding around in a VERY distinctive vehicle driven by an even more distinctive driver. --[[User:Funkychinaman|Funkychinaman]] 05:13, 17 March 2010 (UTC)&lt;br /&gt;
Well dude if you pay attention to the shows audience, it was a helluva a lot of kids on a friday night, they didn't want it to be to violent, but you have to give them this, of there was a tire to be shot it was shot.&lt;br /&gt;
I think the original was more believable cause it was back in the day no satellites and databases no APB's so its probably hard to catch them if they go all around, nowadays the show wouldn't work just to unrealistic. &lt;br /&gt;
it looked like a drone not a fighter&lt;br /&gt;
Yeah its a drone still stupid &lt;br /&gt;
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it aspost to be an over the top action movies&lt;br /&gt;
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It's an MQ-1 Predator which is a UAV. Also the film is Fictitious. Made for peoples enjoyment to get away from the real world by watching something impossible done on film. what's the problem with that.&lt;br /&gt;
[[User:moviemaster1993|moviemaster1993]]&lt;br /&gt;
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also lately in films and tv show they have been showing UAV to by mounted with machine guns when they can only by fitted with missiles and bombs. &lt;br /&gt;
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REMOVED FROM MAIN PAGE (Regarding Hannibal's 1911):&lt;br /&gt;
:It was definitely a Para-Ordnance model .45, you can see it has a wider grip, his mags are double stacked, and the logo is on the right side of the slide. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::And Hannibal obviously uses two different guns as his sidearms; first one in the film's first half, when Hannibal and his Team are still working for the government, and the second during the latter half. Most noticeable is the diffrence between the front slide serrations: the first one has six, and the second one has only three. --[[User:Warejaws|Warejaws]] 23:39, 15 December 2010 (UTC)&lt;br /&gt;
::: The Special features on the Blu Ray give it as a &amp;quot;Para-Ordnance P14-45 Limited&amp;quot;. Ten in the mag, one in the spout. .45 ACP, semi-auto. --[[User:Milkovich|Milkovich]] 17:13, 20 December 2010 (UTC)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
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Can anyone post some links or pictures of these rifles used in the Movie?&lt;br /&gt;
I am really loving those Olive Foregrips and Stock.&lt;br /&gt;
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UPDATE: Could the M4A1 actually be this?&lt;br /&gt;
[[Image:M6A1.jpg|thumb|none|500px|LWRC M6A1, 5.56x45mm NATO]]&lt;br /&gt;
:no, this is too expensive. Also note their rifles have step-down on the barrels for nubtube fixation.&lt;br /&gt;
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::Armorers tend to mostly use what they have in inventory already.  They're not going to go out and buy all-new ARs (since all such rifles are so similar).  It's more likely that these are just regular M4A1s that have been fitted with the olive furniture. -[[User:MT2008|MT2008]] 00:33, 7 April 2010 (UTC)&lt;br /&gt;
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::And the M203 is ''not'' a &amp;quot;noob tube&amp;quot;... [[User:Spartan198|Spartan198]] 10:24, 14 May 2010 (UTC)&lt;br /&gt;
:::Right, someone's been playing too much MW2 [[User:Excalibur01|Excalibur01]] 15:24, 14 May 2010 (UTC)&lt;br /&gt;
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The gun is in fact the LWRC M6A1.&lt;br /&gt;
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: According to the Special features on the Blu Ray they are &amp;quot;Bushmaster XM15-E2S&amp;quot;--[[User:Milkovich|Milkovich]] 18:55, 20 December 2010 (UTC)&lt;br /&gt;
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About these M4s. I actually saw a picture of the A-Team running away from an explosion, in IMDB, okay and I saw Hannibal's M4 had an EOTech sight on it. And Face's M4 must have been the only one with the Red Dot Sight on it. I didn't want to post the actual picture, due to me fearing copyright, but is it alright if I provide just the link to that picture? [[User:Shoockeye7665|Shoockeye7665]] 12:03, 16 June 2010 (UTC)&lt;br /&gt;
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Why does it still say tan magpul furniture, looks FG to me. - skyrider&lt;br /&gt;
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== Hannibal's sidearm ==&lt;br /&gt;
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No doubt about it: Hannibal's 1911 is in fact a Para-ord. The slide serrations spell it all out on this one. 6 in back - offset under sights - with 3 in front. Looks like a P14 with front cocking serrations milled, or more likely an S14 with night sights. You even see the finish in the movie, and it almost looks like they've just sprayed over the stainless. Regardless, it's a Para. If not one specific, it could just be a mix-master hi-cap. --[[User:Gwhysow|Gwhysow]] 23:11, 14 June 2010 (UTC)&lt;br /&gt;
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I recently saw a production still in a magazine of Hannibal and he had a shoulder holster on with what appeared to carry a 1911 variant possibly a Kimber Custom II.&lt;br /&gt;
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Any chance at someone identifing the brand/type of shoulder holster that Hannibal uses? [[Spades of Columbia]]&lt;br /&gt;
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Just saw the movie last night; Hannibal's 1911 is most certainly not a Kimber of any sort. Slide serrations are way off, so who knows. Almost looked like a custom slide from Caspian, but still wouldn't bet on it. &lt;br /&gt;
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As for the leather shoulder rig, it looked a lot like a DeSantis.&lt;br /&gt;
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To me the 1911 looks like a Para p-14 or some sort of variant, take a look at one of the promo pics where you can see it in the shoulder holster.  Looks like a double-stack grip to me, but maybe my eyes are playing tricks on me.&lt;br /&gt;
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:I just saw this movie, and I agree that it's not a Kimber Warrior (lacks the Picatinny rail).  My guess is Colt XSE.  It's also likely that it was a custom 1911 assembled by the movie's armorers; the slide could be Colt, frame could be something else. -[[User:MT2008|MT2008]] 02:49, 14 June 2010 (UTC)&lt;br /&gt;
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No it's defiantly a Kimber possibly a Custom some don't have rails. Confirmed by the films armorer the same guy who confirmed Face's Glock as a 17 standard finish.&lt;br /&gt;
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::I need to see that evidence before you change it back (link please).  And if it's not a Warrior, then don't put down that it is.  It's better to say &amp;quot;Unknown 1911&amp;quot; if we don't know the exact model. -[[User:MT2008|MT2008]] 11:03, 14 June 2010 (UTC)&lt;br /&gt;
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:: If I can find it I will post the link but I watched as a special on Sleuth or FX I forget.&lt;br /&gt;
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It seems that Hannible uses multiply 1911's through out the movie...but it looked as if the 1911 that Lynch said was Hannibles personal weapon that he attempted to frame hannible with at the end of the movie was a Nighthawk GRP or even the enforcer model. But pretty sure he didn't use the same 1911 the whole time. [[Spades of Columbia]]&lt;br /&gt;
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::The gun was heavily ruined to make it look more used by a Veteran. When Hannibal pulled a gun on Baracus I had seen a large logo (that not seen a trademark) on the right side of the slide near the front grooves (Can anyone confirm?). It is possible that this logo is of the Rangers, as was done with the logo of SEAL TEAM 4 on the Augustus Gibbons Colt XSE in [[XXX 2: State of the Union#Colt XSE M1911|XXX 2]]. [[User: Charly Driver|Charly Driver]]&lt;br /&gt;
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it could be a Nickel Plated Nighthawk FLX. these are fairly new guns, but as stated on the page. are double stacked.&lt;br /&gt;
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[[Image:FLX 2.jpg|thumb|none|400px|Nighthawk FLX - .45 ACP]]&lt;br /&gt;
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I'd say thats probably a very accurate guess. -[[User:Gunman69|Gunman69]] 05:12, 16 July 2010 (UTC)&lt;br /&gt;
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Good lookin piece but the front grip serrations are all kinds of diffrent.--[[User:Spades of Columbia|Spades of Columbia]] 12:50, 16 July 2010 (UTC)&lt;br /&gt;
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It can't be a double stack/para. In that last picture you see more than 3 serrations in the front and you can even imagine a single stack mag at the bottom. Also you can see in the grip/right above the trigger area that it is flat. Double stack guns have it widen for the wide magazine.&lt;br /&gt;
http://www.tactical-life.com/online/wp-content/uploads/2007/12/para1.jpg&lt;br /&gt;
look straight above the magazine catch &lt;br /&gt;
EDIT: Actually after rewatching, it is probably both and it is just switched throughout the movie- skyrider&lt;br /&gt;
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Yeah, thats what i was saying. Hannible uses more then one 1911 in this movie.--[[User:Spades of Columbia|Spades of Columbia]] 16:00, 18 July 2010 (UTC)&lt;br /&gt;
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I love Nighthawk 1911's - and I would like to see one in a movie - but his 1911 doesn't run a 2011 frame.--[[User:Gwhysow|Gwhysow]] 18:33, 24 July 2010 (UTC)&lt;br /&gt;
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its a shame. ud think with games like MW2 or Medal of Honor that has Elite units ud think theyd have Multiple Nighthawk variants. Delta Force uses them thanks to larry Vickers.&lt;br /&gt;
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would the guns firing pin be removed or replanted so easily?&lt;br /&gt;
&lt;br /&gt;
It would be that easy if his gun is based on a series 70...but if his gun had a firing pin safety then no you couldn't do what he did as easy.--[[User:Spades of Columbia|Spades of Columbia]] 10:48, 4 November 2011 (CDT)&lt;br /&gt;
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:Are there 1911's with firing pin safeties? :\ - [[User:Mr. Wolf|Mr. Wolf]] 15:54, 4 November 2011 (CDT)&lt;br /&gt;
::Yes the Series 80 Colt's, Para, Kimber, a few others as well. Those without, Springfield for example use a titanium firing pin with a heavy spring to pass the drop test.--[[User:Predator20|Predator20]] 16:07, 4 November 2011 (CDT)&lt;br /&gt;
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I was wondering if we should seperate the obvious single stack 1911 thats seen briefly at the beginning of the movie? I notice that its noted to be a different gun, and i know its SUPPOSED to be standing in for the Para, but its obviously not, should we move it out from the Para entry or at the very least, note that its a stand in, not just say its the same gun but caption it different. -MissySummers-&lt;br /&gt;
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== Not a lot of new guns ==&lt;br /&gt;
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I am a bit disappointed that they didn't have a wide variety of weapons used int his movie [[User:Excalibur01|Excalibur01]] 04:31, 13 June 2010 (UTC)&lt;br /&gt;
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:I was a little more disappointed by the dialogue, the way in which the action scenes were directed, and the excessive cheese throughout.  And I tend to think that kind of stuff matters a little more than the variety of weapons. -[[User:MT2008|MT2008]] 02:56, 14 June 2010 (UTC)&lt;br /&gt;
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I saw a guy with an Uzi at the bank, and I'm sure the Sig 552 isn't. It has a ful rail on top.--[[User:Mandolin|Mandolin]] 18:28, 17 June 2010 (UTC)&lt;br /&gt;
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:I don't think it was a 556; the receiver didn't look like it (mostly around the magazine well).  Also, they make continuous rails for the 552.  I think it's more likely that they just took a 552, removed the stock, and gave it the upper rail, though I could be wrong.  We'll see when the Blu Ray becomes available. -[[User:MT2008|MT2008]] 13:51, 20 June 2010 (UTC)&lt;br /&gt;
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:I thought it was a 552 the first time. After viewing again I'm pretty sure it was the 556 pistol, it seemed to be using STANAG magazines. And for posterity, I enjoyed the stupid dialog and oozing cheese. C'mon its the A Team its not gonna be oscar worthy, its gonna be guns, explosions, stupidity and deus ex machina. =P [[User:Mercer|Mercer]] 15:50, 20 June 2010 (UTC)&lt;br /&gt;
:: The first thing that came to mind when I saw Pike carrying the &amp;quot;552&amp;quot; was (strangely enough) a KAC PDW or a Robinson XCR... though I admit I never paid that much attention to what he was using. :S (BTW, I also enjoyed it for it's over-the-top cheesiness. It's exactly what I was expecting out of an A-team movie.)*EDIT* just saw the movie again with my GF... when Pike first gets out of the car at the beginning of the scene I could clearly tell it was a Sig 552. No full-top rail, no forward vertical grip that I could see. Later the gun looks like it may have switched. This may be either an editing or continuity error.&lt;br /&gt;
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It looks just like the Sig 556 pistol...[[Spades of Columbia]]&lt;br /&gt;
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:Somebody added some new pictures:&lt;br /&gt;
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:[[Image:A-TEAM_PIKE.jpg|thumb|none|600px|]]&lt;br /&gt;
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:That is definitely a SIG 552 with the stock removed.  Handguards, magwell, sights, etc. are totally wrong for a 556. -[[User:MT2008|MT2008]] 02:41, 24 July 2010 (UTC)&lt;br /&gt;
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you are correct...the front gas adjustment is a 552 design and not even close the 556.--[[User:Spades of Columbia|Spades of Columbia]] 19:35, 24 July 2010 (UTC)&lt;br /&gt;
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stock hasnt been removed its just folded to the left side of the gun. handy little touch that makes it a more concealable package, i do think they change the doctor sight though.  [[User:fenris357|fenris357]]&lt;br /&gt;
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:Actually, the stock on all SIG 550-series rifles folds to the right, not the left. His gun is clearly missing the stock. -[[User:MT2008|MT2008]] 21:38, 12 September 2010 (UTC)&lt;br /&gt;
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== Mini 14 ==&lt;br /&gt;
Hannibal was firing full auto, wouldn't that make it an AC-556? [[User:Spartan198|Spartan198]] 12:32, 22 June 2010 (UTC)&lt;br /&gt;
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He may have just been firing quickly, like they did in the original TV show.&lt;br /&gt;
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In the picture we have, it looks like a Ruger Mini 14 stainless with a factory ruger folding stock. Look at the front sight. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:29, 23 June 2010 (UTC)&lt;br /&gt;
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He was using a stainless semi-auto with the older front blade sight, and a factory folding stock. I didn't notice what I'd call full auto firing, just rapid fire semi-auto. I believe the pic on the main page is in fact an AC-556, and not representative of the one used in the film. The one in the film did NOT have the birdcage flash-hider or the mid-barrel mounted front sight. For reference, it was this gun: http://www.armco-guns.com/Mini%2014%20folder%20%202.JPG --[[User:Rugerlvr|Rugerlvr]] 00:46, 24 June 2010 (UTC)&lt;br /&gt;
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:If he was firing semi-auto, then he had an impossibly fast trigger finger. [[User:Spartan198|Spartan198]] 11:56, 28 June 2010 (UTC)&lt;br /&gt;
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The sound editing could have made it sound full auto. I'll need to watch the movie again [[User:Excalibur01|Excalibur01]] 18:30, 6 July 2010 (UTC)&lt;br /&gt;
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: I'm with Spartan, I'm pretty sure he was firing full-auto. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:35, 31 July 2010 (UTC)&lt;br /&gt;
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Its definatly still a semi, he fires fairly fast, but its about one round per bad guy and is definatly not full auto --[[User:Captain Snikt|Captain Snikt]] 22:01, 1 August 2010 (UTC)&lt;br /&gt;
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Agreed. I just watch the movie last night; it's definitely semi. -SasquatchJim&lt;br /&gt;
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== Nice Little Things ==&lt;br /&gt;
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There were a few small things in this movie that made me smile, things you don't see in most movies, like when Pike was in the car and they were gonna shoot him, and the CIA guys were failing with the Beretta, and one called it a silencer and he muttered something about it being a suppressor. And I also noticed for once the Armorer was in the credits, as &amp;quot;Armorer/Firearms&amp;quot;, and for the most part all the fights and reloading and such were very good, there were only a couple little things that seemed a ''little'' off, but it was almost perfect :)&lt;br /&gt;
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Pike may have been a traitorous fink, but at least he wasn't stupid. Why is the CIA always inept, despite being super-evil? They can listen to your phone conversations half a world away but ''still'' can't pull of their evil schemes. 2 things I didn't like about the embassy scene: One, the CIA just walks through security. I was so wishing a dozen marines with M16s would stop them, and 2: the extradition order. If Sosa was a bright as she usually was, she would have maid sure it wasn't a fake. I wouldn't put it past the oh-so-evil CIA to do that.&lt;br /&gt;
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== Mk 19 ==&lt;br /&gt;
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wasnt there one at the end of the film?&lt;br /&gt;
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When? I remember an M2, but no Mk19.--[[User:Mandolin|Mandolin]] 00:23, 17 July 2010 (UTC)&lt;br /&gt;
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near the end, at the docks, where lynch is up on that crane. I could have sworn there was a Mk 19 sitting next to him.&lt;br /&gt;
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== Frankfurt am Main skyscrapers ==&lt;br /&gt;
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You can replace the &amp;quot;Koeniggs Bank&amp;quot; in the last section (where Baracus fires the M203 launcher) with &amp;quot;Königsbank&amp;quot;. I am not sure if the &amp;quot;ö&amp;quot; causes problems with the code of this website, but you may give it a try. --Paul_Baeumer [[Special:Contributions/84.181.224.167|84.181.224.167]] 18:15, 23 July 2010 (UTC)&lt;br /&gt;
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== Pikes SIG ==&lt;br /&gt;
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Im sure pike was using a 228 not a 226 as it looked compact and for some reason i couted off his rounds he fired before reloading. 13, same mag cap as the 228 --[[User:Captain Snikt|Captain Snikt]] 18:01, 28 July 2010 (UTC)&lt;br /&gt;
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:Nope, it was a 226.  I saw the squared trigger guard myself.  I also own a 226 and know SIGs pretty well, so I am pretty confident about this.  Also, counting the rounds fired is a bad way to figure out the type of gun used; we all know movies never show reloading, making it look like actors fire hundreds of rounds from 30-shot mags.  Same principle applies here. -[[User:MT2008|MT2008]] 15:49, 31 July 2010 (UTC)&lt;br /&gt;
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My mistake, I just streamed that scene and you are right its definatly too long to be a 228 --[[User:Captain Snikt|Captain Snikt]] 18:41, 31 July 2010 (UTC)&lt;br /&gt;
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What is on the rail of pikes Sig SG 552? it doesnt look like a sight.[[User:Simmons 8492|Simmons 8492]]&lt;br /&gt;
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== PX4 Compact ==&lt;br /&gt;
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Is it just me, or does the Compact PX4 look HUGE in Jessica Biels' hands?  I was looking at the [[Live Free or Die Hard]] page and it looks about the same size when it's in Bruce Willis' hands.  Maybe he just has large hands.--[[User:Gunkatas|Gunkatas]] 15:10, 31 July 2010 (UTC)&lt;br /&gt;
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:She's a woman.  Of course she has smaller hands than Bruce Willis.  I don't know very many women who have big hands.  Every time I ever go to ranges, I notice that women there have trouble properly gripping most guns because their hands are so smaller than those of their boyfriends/husbands. -[[User:MT2008|MT2008]] 15:50, 31 July 2010 (UTC)&lt;br /&gt;
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It looks bigger than the px4. But it might just be that it is Berettas Px4 Storm Sub-Compact pistol. It's not suppost to be released untill 2011 they may have put it in the movie to per-mote the guns release. Here is a link goths gun.&lt;br /&gt;
 http://www.berettausa.com/products/px4-storm-type-f-sub-compact/&lt;br /&gt;
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:While it's possible that Beretta may have provided Px4 Sub-Compacts as a promotional deal with the producers, the guns in the movie look to me like Compacts, not Sub-Compacts. -[[User:MT2008|MT2008]] 16:37, 27 December 2010 (UTC)&lt;br /&gt;
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::We need to get some continuity because the page text says compact, but the pictures are of the subcompact.&lt;br /&gt;
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==Face==&lt;br /&gt;
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Ok a few things Face. Firstly on the bagdad mission face is carrying two side arms, what looks like a walther p99 on the left of his chest and a second (possibly his glock) on his thigh. On a seperaate not did anyone else think it was odd that he only had 4 rounds in his glock at the showdown at the docks? (Which he uses to shoot free the cables). Even if you include the 2 shots at the frankfurt station that makes for 6 total, why would you not take at least a full mag? That said I thought he was very proficent at weapons handling. --[[User:Captain Snikt|Captain Snikt]] 20:18, 4 August 2010 (UTC)&lt;br /&gt;
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He's too busy chasing around Jessica Biel to worry about loading his gun.&lt;br /&gt;
:I find I can't fault him for that ;)    Seriously though are you sure the slide locks back during the fight at the docks? I didn't notice myself, but is it possible the gun had a double feed, causing the slide to partially lock? If not it's probably just a goof, like they took multiple takes of that shot and didn't bother reloading the mag between takes.&lt;br /&gt;
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It seems to be similar to in Shooter where there were only 4 rounds in the Beretta.&lt;br /&gt;
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It was a Taurus, sign your posts.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:56, 12 August 2010 (UTC)&lt;br /&gt;
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Sorry, my mistake.&lt;br /&gt;
What do you mean, exactly? Like, put my name after it? 'Cause I'm not a member or anything.&lt;br /&gt;
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Face has his Glock on his thigh holster in Bagdad. Im not 100% sure its a P99 on his vest, cant find a good picture of it and dont own the film yet, but it definately does look like one.&lt;br /&gt;
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Is in fact a P99 on his vest. You get a good shot of it when they let B.A out of the container.&lt;br /&gt;
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[[Image:Ateam-M4-prod-1.jpg|thumb|none|450px|[[Bradley Cooper]] as Face and [[Liam Neeson]] as Hannibal with M4A1 carbines in a production still. Glock in thigh holster. Possibly a P99 on left side of his vest.]]&lt;br /&gt;
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Face still carries his Glock on his thigh in addition to the p99 on his vest in baghdad, whoever re did the page needs to re do the glock entry to represent this - Captain Snikt--[[Special:Contributions/86.148.97.195|86.148.97.195]] 01:37, 21 December 2010 (UTC)&lt;br /&gt;
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I agree, this really needs to be changed --[[Special:Contributions/86.150.213.139|86.150.213.139]] 01:34, 6 January 2011 (UTC)&lt;br /&gt;
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== Remington 870 ==&lt;br /&gt;
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Is that a Remington 870?  I don't know if it just the angle of the pic but somehow the receiver looks a little different as does the mag tube.    As a side note btw they actually do refer to the tank in the C-130 as a &amp;quot;Buford&amp;quot;. --[[User:Charon68|Charon68]] 10:19, 13 August 2010 (UTC)&lt;br /&gt;
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==Screencaps==&lt;br /&gt;
I have the Blu-Ray (which is already out here in Finland, and in several other European countries) and I did some screencapping. I will finish the page and tidy it up tomorrow. --[[User:Warejaws|Warejaws]] 00:18, 30 November 2010 (UTC)&lt;br /&gt;
::'''Since we are a U.S. Based site, DO NOT upload anything until after the December 2010 release date.  I am SERIOUS. ''' We have no way of verifying pre-release in ANY OTHER COUNTRY.  (for example)(and unfortunately for our Asian members) we don't trust ANY pre release titles from Hong Kong, Singapore, Indonesia or China.  With Europe, again we have no way of verifying this.  This MAY be released in Finland, But of course I wonder why a major motion picture would be released in FINLAND before the U.S.?  Regardless,  you cannot upload images prior to the official release date.  Since we can only verify the Studio's official DVD release date, IMFDB will stick to that.  Sorry.  Just stating that it is released in your country, sadly, in the past, has meant nothing, and it offers no legal protection for us if the member is mistaken and the images are indeed from a BOOTLEG of some sort.  Thanks for your cooperation.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:49, 30 November 2010 (UTC)&lt;br /&gt;
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== The Movie will be out on Video Dec.11,2010 ==&lt;br /&gt;
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So please do not put up any screenshots that aren't from the trailers or clips.&lt;br /&gt;
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--[[User:Ben41|Ben41]] 00:50, 30 November 2010 (UTC)&lt;br /&gt;
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== Special Forces OD-A ==&lt;br /&gt;
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Random note but in the description for this page it is said that 'The A-Team' is a Ranger team which isn't true. Yes they are all Ranger's but they are actually a U.S. Army Special Forces OD-A team. And no it's not because they are called 'The A-Team', it's because of the mission types they take on and the fact that when they are at trial you can see their Special Forces pin's along with the Special Forces Insignia on their arm's. They could possibly be 1st SFOD-D, but that would depend on what color their beret's are and since I'm colorblind I can't tell. [[User:Puppet.of.fate|Puppet.of.fate]] 15:57, 21 July 2012 (CDT)&lt;br /&gt;
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Really doubt they are Delta. It's been a good while since I've seen the movie, but I don't recall seeing a red and black USASOC patch on their uniforms. Highly likely they are U.S. Army SF. And someone probably thought they were Rangers because they all had a Ranger tattoo. --[[User:DeltaOne|DeltaOne]] 19:28, 21 July 2012 (CDT)&lt;br /&gt;
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Anything's possible and I figured that was why someone labeled them as a Ranger team. [[User:Puppet.of.fate|Puppet.of.fate]] 15:04, 22 July 2012 (CDT)&lt;br /&gt;
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Isnt it true that, even if they were Green Berets or Unit operators that theyd still wear the Ranger tabs? As i recall, they have 7th Special Forces flashing on their berets. [[User:CarlyAnneSummers|~CarlyAnne~]] ([[User talk:CarlyAnneSummers|talk]]) 19:19, 15 February 2013 (EST)&lt;br /&gt;
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:Correct. On U.S. Army uniforms you are allowed up to three skill tabs on the shoulder. So even Delta operators wearing the Class A Uniform for offical photos will still have any tabs earned shown (IE - Special Forces, Ranger &amp;amp; Airborne. Also known as the Triple Canopy). See here - http://www.facebook.com/media/set/?set=a.194566190608695.46212.194560650609249&amp;amp;type=3  --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:52, 16 February 2013 (EST)&lt;br /&gt;
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::I believe their beret's were black with a red flashing symbolizing the 7th Special Forces Group. Doesnt that mean that they're not Rangers or even Special Forces? Rangers used to wear the Black Beret, but that was changed in 2001, and of course Green Beret's wear green berets. So, yes its a movie, but, what group would the belong to? &lt;br /&gt;
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::EDIT: Just happened to see the movie on TV today! During their trial, they're wearing green berets with red flashings from the 7th, as well their shoulder patches are from Special Forces. [[User:CarlyAnneSummers|~CarlyAnne~]] ([[User talk:CarlyAnneSummers|talk]]) 15:36, 16 February 2013 (EST)&lt;br /&gt;
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For now I guess we can just say their a four man OD-A team from the 7th Special Forces Group. Although their skills and mission types show they maybe more. [[User:Puppet.of.fate|Puppet.of.fate]] ([[User talk:Puppet.of.fate|talk]]) 20:58, 16 February 2013 (EST)&lt;br /&gt;
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== Pike's Sig sight ==&lt;br /&gt;
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What kind of sight is on Pike's rifle. Is it even a real sight?--Gunner5&lt;br /&gt;
:It's real all right. Not sure the exact type bu 5 minutes on Cheaper Than Dirt shows these:&lt;br /&gt;
http://www.cheaperthandirt.com/product/6-0930343&lt;br /&gt;
http://www.cheaperthandirt.com/product/2-BU300236&lt;br /&gt;
http://www.cheaperthandirt.com/product/3-0930626&lt;br /&gt;
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== Hannibal's Jacket ==&lt;br /&gt;
So in nearly unrelated topic to the firearms in the movie. I was wondering if anyone knew the make and manufacturer of the jacket Hannibal wears in this picture.&lt;br /&gt;
[[Image:Ateam-M4-prod-1.jpg|thumb|none|450px|[[Bradley Cooper]] as Face and [[Liam Neeson]]&lt;br /&gt;
I'm trying to get a nice jacket for cold weather shooting. I've been told it's the Condor Softshell Haze or whatever but the pockets don't match and I want one with the exact layout of what Hannibal has. If anyone knows please let me know sorry for putting up this post unrelated to the firearms of the movie. Just figure someone here might have an idea. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] ([[User talk:DarkSamuraiX1999|talk]]) 2150, 15 Oct 2013 (PST)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:World_War_Z_(2013)&amp;diff=700279</id>
		<title>Talk:World War Z (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:World_War_Z_(2013)&amp;diff=700279"/>
		<updated>2013-05-31T23:33:46Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Not gonna get mad over the obvious changes from source material */&lt;/p&gt;
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&lt;div&gt;==== Trailer Screenshots ====&lt;br /&gt;
[[Image:7.62.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:A-10.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Browning-M16.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FNMINI.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FNPARA.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-Mk19.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:WWZBoltRifle.jpg|thumb|none|600px]]&lt;br /&gt;
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== Discussion ==&lt;br /&gt;
Are those Israeli troops in a couple of screenshots? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:19, 9 November 2012 (EST)&lt;br /&gt;
:Judging from the equipment, they certainly looks like IDF soldiers.  I guess they are using Minimi to stand in for the Negev.--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 18:28, 9 November 2012 (EST)&lt;br /&gt;
::They are Israeli troops.  In the book Israel is mentioned as being one of the &amp;quot;success stories&amp;quot; of the Zombie pandemic in their efforts to curtail the spread of the &amp;quot;disease&amp;quot;. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 19:22, 9 November 2012 (EST)&lt;br /&gt;
:::Cuba is, too. Following the war, IIRC, they emerge as the world's largest economic superpower. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:01, 9 November 2012 (EST)&lt;br /&gt;
:::Lets not forget India; where a general named Raj-Singh was defending a evac point using 18th-Century infantry tactics. He refused to fall back even when him and his men were out of ammo, one of his men had to knock him out and drag into a helicopter in order to get him to New Gandhi Park evac.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:14, 9 November 2012 (EST)&lt;br /&gt;
::::Then there's the battle of Yonkers where the military was making a show of their modern advanced technology and tactics for the media and it back fired on them [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:53, 9 November 2012 (EST)&lt;br /&gt;
::::Then there is the old Japanese gardener who teams with a computer nerd to fight there way out of an overrun Tokyo(?) using a Kantana from the gardener's days in the IJA. Oh and did I mention that the gardener was blinded by the atomic bombs? [[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:56, 9 November 2012 (EST&lt;br /&gt;
:::::Too bad none of those stories will make their way into this movie...I'm guessing that the Philadelphia by way of Glasgow scenes will be the equivalent of the Battle of Yonkers, but other than that it will probably be Brad Pitt as the hero who single-handedly brings survivors together to save the world. --[[User:Markit|Markit]] ([[User talk:Markit|talk]]) 22:17, 9 November 2012 (EST)&lt;br /&gt;
:::::You never know Markit. Also is anyone else going to add a story cause Im actually finding it kinda fun.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 22:28, 9 November 2012 (EST)&lt;br /&gt;
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As an animal, the human race as a whole is pretty weak. We have no fur for warm, we have problems regulating heat, we have no claws or sharp teeth and we are not very fast and even the strongest of us are hardly as strong as say a bear or lion. We require tools to fight and hunt. Now a good healthy body is good but it is only part. That aside, the zombies, even rage zombies are only as strong as the body that is infected. and realistically a lot of us aren't in that good of shape even if some of us have military/paramilitary training. We're talking about us turning into near well mindless zombies but in this case, more like crazed idiots. So really, I highly doubt even a hundred random people on the streets running at full speed and piling on each other have enough strength to topple a bus like that in one go and climb over it. Even rampaging mobs over a soccer game don't pour into streets like they are the living blob. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:35, 9 November 2012 (EST)&lt;br /&gt;
:Humans do have one thing for them: Most people have a huge desire to keep on living. -Survivalkid21&lt;br /&gt;
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The only thing I wish I could see in this is the semi-auto rifle the US military ends up using when they go on the counter-offensive against the Zs.  In the book it's described as 5.56 in calibre with interchangeable barrels and wooden furniture and would never jam. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 23:45, 9 November 2012 (EST)&lt;br /&gt;
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:Which shows how little Max Brooks knows about guns because ''any'' firearm will jam, no matter how durable and reliable it's touted as. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:00, 10 November 2012 (EST)&lt;br /&gt;
::Well I don't know if you've ever seen the abomination that is &amp;quot;Sons of Guns&amp;quot; but when *gag* Red Jacket *gag* designed the &amp;quot;ultimate zombie gun&amp;quot; Brooks chose a bullpup .22 with a 'printed' frame over an M-16 type weapon. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 00:24, 10 November 2012 (EST)&lt;br /&gt;
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::So according to him a .22 is good enough to kill a zombie because all you need is head shots when before, he thought an AK like weapons is better, in fact, he encourages us to use melee weapons for up close and personal fights rather than longer ranged weapons like spears [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:48, 10 November 2012 (EST)&lt;br /&gt;
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::: Its nice to know I'm not the person who thinks max brooks is stupid when it comes weapons and guns he said don't use guns cause oh they make noiise but use katana as a primary weapon because taking on like 12 zombies they're totally going line up to get fucking killed the truth is that guy acts as though he's a genius when it comes to weapon and guns  and the sad thing is people believe him i swear any of the professional users here like u guys could make smarter books when it comes guns and weapons and when it comes to zomb also Max brooks said grenades wouldn't work because the fragmentation wouldn't damage the zombie/s brains not all grenade rely on fragmentation you Dumb AS5.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 02:46, 10 November 2012 (EST)&lt;br /&gt;
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::::I think it's safe to say that Max Brooks is a mall ninja who thinks that AKs and katanas are the ultimate and superior zombie killing weapon. When in reality, the M16 rifle family is just as hard-hitting, accurate, and tough as any AK rifle, and both of them are good tools for any post-apocaylse scenario. The other thing he doesn't understand is that ANY gun (even AKs) can and will jam or malfunction, not just one brand of guns alone. Also, using Katanas or any other close-range 'weapon' in a zombie apocalypse is pretty much a death sentence because all these so-called 'genuine blades' are just cheap, machine-stamped crap metal that was manufactured for the sake of display, not combat. And besides, what's the point of tiring yourself out and getting killed in hand-to-hand combat with zombies when you could just hide in a very high place where the zombies can't get you, with a long range rifle and enough supplies, and pick them off one by one? Seriously folks, if the zombie apocalypse ever happens in real life, I'll be laughing my ass off when Max Brooks is one of the first 'know-it-alls' who gets eaten by the zombies first. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 05:57, 10 November 2012 (EST)&lt;br /&gt;
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::::Yeah, precisely. Granted, an AK will jam ''a lot'' less than an M16 in dirty environments, but if well-maintained, an M16 will easily outgun it in terms of accuracy and range. Plus, .223 and 5.56 are likely to be more common than 7.62x39mm. But the AK is, by ''no'' means, a bad rifle and one I would definitely trust my life with if it came down to it. And the thing about katanas is that to effectively employ one requires specialized training. My choice of a bladed weapon would be a machete, or even a khukri, rather than a sword. It's fairly long and heavy enough to lop off limbs, but doesn't require training to become somewhat proficient with. Still, my second line of defense (first would be avoiding or circumventing as many walkers as I could) would be something like an AR-15 or Mini-14 due to their light weight and commonality of ammunition and spare parts. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:34, 10 November 2012 (EST)&lt;br /&gt;
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::::::Jeebus help me but I actually put some thought into what I would use in a Z type situation and I prefer the 7.62 NATO round over the 5.56 mostly due to the range and power so the HK 417 or SCAR-H for me but...each to his own.  Additonally, as they do in &amp;quot;The Walking Dead&amp;quot;, edged weapons are preferable only in situations where there are a few Zs or when &amp;quot;stealth&amp;quot; is required as to conserve ammo.  Personally though what is killing me in all this &amp;quot;zombie enthusiasm&amp;quot; is companies like Hornady are actually making Zombie specific ammo.  I mean...come on!!! --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 11:34, 10 November 2012 (EST)&lt;br /&gt;
:::::::The funny thing is that there is nothing different about those zombie ammo are no different to ordinary ammo. They are just painted green instead of red, but what really annoys me is EOtech wasting its money to develop a Biohazard red dot on their sights. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:57, 10 November 2012 (EST)&lt;br /&gt;
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:::::::And I've put just as much thought into it as you have, Charon. A .223 or 5.56, and even a 9mm, will penetrate a human skull just as well as any .308 or 7.62 NATO at typical line-of-sight engagement range, so why would you want to carry the extra weight that comes along with the larger weapon and ammo? One can easily carry double the number of .223 than he can .308 and the weight saved on the lighter weapon can be translated to rations or water. With the weapons you chose, any range increase is going to be negligible due to barrel length and spare parts less than common (aren't consumers of Mk 16S and Mk 17S rifles ''still'' waiting for FN to start selling spare barrels and whatnot?). Besides, why would you even bother with any walkers out of your immediate engagement zone? Why not leave them be and save the ammo? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:18, 10 November 2012 (EST)&lt;br /&gt;
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Personally, I would carry a machete of some sort as a last resort but most likely a short stabbing weapon. If I am hold up in a building with walls, I'd make a spear and it would be my daily routine to stab the heads of zombies. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:57, 10 November 2012 (EST)&lt;br /&gt;
: Exactly. Zombies(at least, the general interpretation) do not have generals or &amp;quot;high priority&amp;quot; targets, so you don't need to be sniping them at 500 yards. If they aren't in the immediate vicinity, better off conserving the ammo and ignoring them. My ideal weapon choices would be a scoped rifle(.223/5.56 for availability and weight) for hunting game and defending against other hostile and armed survivors if necessary, a sidearm(9mm, again, weight and availability) as a backup, and a machete, tomahawk, hatchet, or kukri which serves as both a last ditch/&amp;quot;stealth&amp;quot; weapon and an effective tool for bushcraft and outdoor use. [[User:DKS01|DKS01]] ([[User talk:DKS01|talk]]) 08:32, 11 November 2012 (EST)&lt;br /&gt;
::::Me, I'd stick with an F2000 or an M16 variant as my main weapon to use against zombies and against crazed survivors (cause let's be honest here folks, when the existing law and social order breaks down in a crisis, there will be groups of people that can and will go crazy), an M1911, Glock or a SIG-Sauer as my sidearm, and a machete if the need for close combat using bladed weapons should arise. And maybe for the fun of it, if I happen to come across an abandoned M1 Abrams or an IAV Stryker that still has gas and ammunition, I'd use it too. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 05:13, 20 November 2012 (EST)&lt;br /&gt;
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Oh, and I went ahead an organized some of these screencaps on the main page. The only one I couldn't ID was the one Brad Pitt is using in the final screencap, which doesn't show the receiver area. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:02, 10 November 2012 (EST)&lt;br /&gt;
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There are some more shots in the trailer. I'll screencap them.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 00:05, 10 November 2012 (EST)&lt;br /&gt;
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Added another shot of Pitt's rifle. Any ideas? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:18, 10 November 2012 (EST)&lt;br /&gt;
:Dunno but in the second cap is it just a blur or is there something attached to the muzzle?  A makeshift suppressor of some sort? --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 23:05, 10 November 2012 (EST)&lt;br /&gt;
::It looks ''vaguely'' like a bayonet to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:42, 11 November 2012 (EST)&lt;br /&gt;
:::Pretty sure it is a bayonet.- Survivalkid21&lt;br /&gt;
I can't see very clearly, but is the IDF soldier behind the machine gunner with the Minimi/Fake Negev holding a Tavor?--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 02:10, 10 November 2012 (EST)&lt;br /&gt;
:Could Pitt's rifle be some sort of airsoft type gun as scenes were filmed in Glasgow and it would have been easiest, but not impossible, to use a blank firing replica? I find what appears to be that piece protruding at the front of the bottom of the stock quick interesting? --[[User:Rebusdi|Rebusdi]] ([[User talk:Rebusdi|talk]]) 18:41, 15 March 2013 (EDT)&lt;br /&gt;
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== Semi-automatic Rifle in Brooks' Novel ==&lt;br /&gt;
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Does anyone else think it's ridiculous that that the U.S. Military would go through the trouble of creating a new rifle to fight the zombies, just because the rifle is semi-auto? All M16 platforms currently in use by the military have a semi-automatic fire setting. They could just instruct soldiers to fire only in the SA fire mode, or even just create a fire selector lock for the rifles, it would be much cheaper than creating a whole new rifle. Also, isn't mankind on the brink of collapse by the time this rifle isn't invented? Where did the military find the time and resources to mass produce these rifles? Then they decide to build the rifles using wooden stocks? It would be much easier to mass produce guns using polymer or plastic stocks like AR-15s which would be plentiful in the military armories. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 13:36, 10 November 2012 (EST)&lt;br /&gt;
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:I found that to be the most retarded part of the book...especially since this new miracle weapon still fires the same 5.56mm rounds.  If you want a weapon that's semi only and sturdy enough for melee combat, they could've just re-issue M14s again...--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 14:58, 10 November 2012 (EST)&lt;br /&gt;
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:Yeah, let's say nothing about this whole business of forming two lines of troops to sweep the whole United States of walkers from coast to coast and the logistical and communications nightmare that would be. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 10 November 2012 (EST)&lt;br /&gt;
::It's been a while since I read the book but I think it wasn't so much a dual line as it was a box formation with support and resupply/rearm situated in the middle.  They used speakers to draw the Zs in with loud music and then were able to engage on all sides. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 11:11, 11 November 2012 (EST)&lt;br /&gt;
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::: Were they special forces if not what branch or were they combined branches also ha charon your comment 11:11 on november 11 that's pretty funny ...--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 14:06, 11 November 2012 (EST)&lt;br /&gt;
::::In the book they talk about prioritization of resources.  All fighters are grounded but all transports are in the air.  Armour is only called out when it is needed to quell an insurrection by humans/separatists as is arty and gunships.  The war, on the ground at least, is won by the infantry although special forces do play a part in reporting the movement of the Zs (it's also mentioned SF has some of the highest suicide rates related to PTSD as a result).  Oh and Blueboy...it honestly took me half an hour to figure out what you were talking about!!!&lt;br /&gt;
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:::::Oh dude Im sorry about the half an hour I said your comment but i guees coincidences like that aren't funny to others like they are to me thanks for all the info though sorry bout the half n hour hope you ain't mad ... --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 22:59, 11 November 2012 (EST)&lt;br /&gt;
They even made a new cartridge for the SIR called &amp;quot;NATO 5.56 PIE&amp;quot; (PIE standing for Pyrotechnically Initiated Explosive). A round that exploded on contact to ensure destruction of the brain.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 00:59, 12 November 2012 (EST)&lt;br /&gt;
:I guess that the PIE rounds are some kind of hollowpoint filled with something like Potassium that has been annealed over. When the bullet strikes, the slug expands and the Potassium react with the water in the brain, igniting. -Survivalkid21&lt;br /&gt;
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== kalashnikov variant V ar15 variant ==&lt;br /&gt;
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look i openly admit i am going to get a kicking over this&lt;br /&gt;
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but in the zombie survival guide they spoke highly about the chinise copy the type 56 and the m1 carbine over the m16 as the flaws of the rifle (dirt sensitive, fragile, when using as a club, political interferance to adopt it) look i have studied the weapon it has no piston (Direct impingement en.wikipedia.org/wiki/kalashnikov variant )this would make the weapon &amp;quot;problematic&amp;quot; you would need to clean it more often and if your in the middle of the fight you might not always have that luxury.&lt;br /&gt;
while the kalashnikov is designed with a piston and to be maintained by the most dumb thick stupid person you ever had the misfortune to come across it also can be used as a club unlike the m16 i heard of stocks snaping after trying to cave the enemy soliders heads in in hue city in 1968. the only thing that goes against the kalashnikov are the rubbish sights that round goes to the mi6 &lt;br /&gt;
but i can see where brooks went fot the kalashnikov it has a rep for reliability that has to be seen to belived a friend of my father had to give his ak up after the hungerford massacre in 1988 he desided to distroy his he hammered the rifle up to the pistol grip into the ground and with the aid of some string pulled the trigger the kalashnikov blew it self clear of the soil and was good to go he repeated this over 10 times before he took a hack saw to it &lt;br /&gt;
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personaly i would us an fn fal good mechisim, accurate enough, can be used as a blunt instrument widespread ammo &lt;br /&gt;
--[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 14:30, 10 November 2012 (EST)&lt;br /&gt;
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If you have to take more than one zombie in close combat you're already screwed 9 times out of 10. And isn't it important to get headshots so again m4/16/ar15, besides the ak bayonet is horrendous it sticks in sandbags imagine tissue --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 18:41, 10 November 2012 (EST)&lt;br /&gt;
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Here we go again with the &amp;quot;...in Vietnam&amp;quot; arguments against the AR-15 platform. Can anyone ever take into account the improvements that have been made to it in the last 50 years, like, for example, stronger materials (a modern fixed AR buttstock can and ''will'' crack a skull if swung hard enough) or do people still think AR-15s are still manufactured to pre-M16A1 standards? The jamming issues in Vietnam were due to the type of powder the military was using and exacerbated by the lack of training on how to properly maintain it, lack of a chromed barrel and chamber, and lack of a forward assist, none of which had shyte to do with the DI system (which you don't need to link to Wikipedia for, because the biggest part of us here already know how both DI and a short-stroke piston works). Once they switched back from stick to ball powder, instituted a maintenance training program, chromed the hell out of the barrel and chamber, and added a forward assist (i.e., upgraded to the XM16E1), the vast majority of jamming issues disappeared overnight. But, by all means, go ahead and use outdated arguments to pick at my preference of an AR-15 type weapon for a zombie pandemic (note I also mentioned the Mini-14, which has an excellent reputation as a good, reliable rifle) and see how far it gets you. :) [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:03, 10 November 2012 (EST)&lt;br /&gt;
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in defense of the ar-15 varient many of my friends have joined the british royal marines purely on the grounds that they use a version of the m16 i asked &amp;quot;why&amp;quot; because of the stories of the sa80 now lets us say bad things about that weapon --[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 16:39, 12 November 2012 (EST)&lt;br /&gt;
:In that case they are in for a big disappointment. The only people in the Marines that use an AR-15 variant (specifically Diemaco C8 variants) are the Brigade Patrol Troop which consists of around 30 guys, and the team from the RM police that provide close protection for the brigade commander, so their chances of being a role where they get an AR-15 are pretty slim. Regardless, among serving troops the general consensus is that there is no problem with the current incarnation of the SA80 weapons, and that H&amp;amp;K sorted most of the stuff with the A2 upgrade. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:06, 12 November 2012 (EST)&lt;br /&gt;
A lot of the so called jamming issues that happen today on the battlefield has much to blame on the old magazines that are being issued to troops.&lt;br /&gt;
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Go to youtube and type up &amp;quot;AR-15 Reliability Demonstration&amp;quot; by Sturmgewehre and he'll show you a realistic torture test of an AR-15 that is as close as military spec a civilian can get. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:37, 11 November 2012 (EST)&lt;br /&gt;
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As a complete aside...this was actually produced for a little while in the US. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 20:54, 18 November 2012 (EST)&lt;br /&gt;
http://zombieapocalypseacademy.org/wp-content/uploads/2012/04/chainsaw_zombie_killer_2.jpg&lt;br /&gt;
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==This scene is missing in the new trailer==&lt;br /&gt;
[[Image:WWZ-M4A1.jpg|thumb|none|600px|An Israeli soldier opens fire on a group of zombies with his M16A2 rifle.]]&lt;br /&gt;
I notice this scene is somehow edited out in the new trailer released hours ago. Are you sure that the new scene is just for the trailer for mayber the old scene above will be in the final movie? [[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 19:28, 25 March 2013 (EDT)&lt;br /&gt;
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:What new trailer?--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 19:34, 25 March 2013 (EDT)&lt;br /&gt;
:http://themoviebox.net/2597 [[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 20:15, 25 March 2013 (EDT)&lt;br /&gt;
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::OMG, it's the infamous &amp;quot;replace gun with walkies-talkie&amp;quot;...lol.  Hopefully that's only a trailer edit. --[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 12:13, 18 April 2013 (EDT)&lt;br /&gt;
:::Take a look at the [[Iron Man]] and [[Cop Out]] pages.  US trailers with the &amp;quot;Green Band&amp;quot; are not allowed to show weapons being pointed at other people in the same frame (even if the people are already zombies).&lt;br /&gt;
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==I got a question==&lt;br /&gt;
At the risk of sounding like a jackass. What about their black garb soldiers' attire confirms that they're Navy Seals? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] ([[User talk:DarkSamuraiX1999|talk]]) 0213, 09 April 2013 (PST)&lt;br /&gt;
:He is wearing a Jolly Roger patch, which I think is an unofficial patch worn by SEAL VBSS teams. Don't think it necessarily makes them SEAL's as anyone can wear a Jolly Roger patch, but I'm assuming this is what the person who made the ID was going on.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:39, 9 April 2013 (EDT)&lt;br /&gt;
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==Not gonna get mad over the obvious changes from source material==&lt;br /&gt;
Initially I was disappointed when I first heard about the plot details of the film and saw how the actual film looked when the trailers came out. But thinking it over. Really can't blame them for changing it up to that point. I mean if you read through the whole novel. Then you know that it is not an action packed adrenaline pumping story. It is a semi-documentary style story hearing about what all the characters did during the World Wide Zombie outbreak in the past tense. Although I was hoping that the film have been something along the lines of the main character flying all over the world post Z War, he'd narrate and see how some parts of the world are still rebuilding after taking the land back from the dead while others live in the dark ages. Meet the survivors for interviews and as they talk the scene would shift to their memory how it all went down. Too bad that idea would be better suited for a epic TV Mini-series then a movie. &lt;br /&gt;
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So what I'm trying to get about with the dramatic changes in the Zeds and plot. Well let's face it World War Z obviously has a target audience. But it's more broad then expected. Cause Zombies are still the in thing right now. People wanna see a zombie flick but they aren't die hard or know too much about the various media done about the undead. They're not gonna be interested in a film about a Zombie War that has already happened. And slow moving zombies with a 24hour conversion rate to infected is not gonna instill a true sense of panic, urgency or set up a real end of the world scenario. Cause the novel essentially explained that the global outbreak happened through a combination of factors that had been planted into separate corners of the world that was allowed to slowly grow and fester. And by the time we realized what was upon us it was too late. And each country suffered their mass outbreaks at separate times it wasn't a consecutive dead will rise all at once moment. &lt;br /&gt;
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The zombies need to be fast and the infection needs to quick, it needs to spreading super fucking fast or else people watching won't be as entertained, wowed and even frightened. Now my reasons to look forward to this film despite my initial disappointments. The scope and scale, hopefully despite the primary focus going to Brad Pitt. We see plenty of the world collapsing to the waves of fast moving undead. I hope that unlike the other zombie films of the past we will see the front lines of the war and struggle against the Zeds. Cause I'm tired of seeing Joe Civilian and his gang of stereotypical screaming expendable meatbags with pretty faces go running to the mall or police station or safe zone. I want to see the grunts and the military hardware be stacked fully against the massive waves of super monsters. I just wanna see an all out brawl lol. Call me an idiot for thinking all this but that's just how I see things for this film right now.&lt;br /&gt;
--[[User:DarkSamuraiX1999|DarkSamuraiX1999]] ([[User talk:DarkSamuraiX1999|talk]]) 1632, 31 May 2013 (PST)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:World_War_Z_(2013)&amp;diff=700277</id>
		<title>Talk:World War Z (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:World_War_Z_(2013)&amp;diff=700277"/>
		<updated>2013-05-31T23:33:09Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Not gonna get mad over the obvious changes from source material */&lt;/p&gt;
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&lt;div&gt;==== Trailer Screenshots ====&lt;br /&gt;
[[Image:7.62.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:A-10.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Browning-M16.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FNMINI.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FNPARA.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-Mk19.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:WWZBoltRifle.jpg|thumb|none|600px]]&lt;br /&gt;
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== Discussion ==&lt;br /&gt;
Are those Israeli troops in a couple of screenshots? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:19, 9 November 2012 (EST)&lt;br /&gt;
:Judging from the equipment, they certainly looks like IDF soldiers.  I guess they are using Minimi to stand in for the Negev.--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 18:28, 9 November 2012 (EST)&lt;br /&gt;
::They are Israeli troops.  In the book Israel is mentioned as being one of the &amp;quot;success stories&amp;quot; of the Zombie pandemic in their efforts to curtail the spread of the &amp;quot;disease&amp;quot;. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 19:22, 9 November 2012 (EST)&lt;br /&gt;
:::Cuba is, too. Following the war, IIRC, they emerge as the world's largest economic superpower. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:01, 9 November 2012 (EST)&lt;br /&gt;
:::Lets not forget India; where a general named Raj-Singh was defending a evac point using 18th-Century infantry tactics. He refused to fall back even when him and his men were out of ammo, one of his men had to knock him out and drag into a helicopter in order to get him to New Gandhi Park evac.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:14, 9 November 2012 (EST)&lt;br /&gt;
::::Then there's the battle of Yonkers where the military was making a show of their modern advanced technology and tactics for the media and it back fired on them [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:53, 9 November 2012 (EST)&lt;br /&gt;
::::Then there is the old Japanese gardener who teams with a computer nerd to fight there way out of an overrun Tokyo(?) using a Kantana from the gardener's days in the IJA. Oh and did I mention that the gardener was blinded by the atomic bombs? [[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:56, 9 November 2012 (EST&lt;br /&gt;
:::::Too bad none of those stories will make their way into this movie...I'm guessing that the Philadelphia by way of Glasgow scenes will be the equivalent of the Battle of Yonkers, but other than that it will probably be Brad Pitt as the hero who single-handedly brings survivors together to save the world. --[[User:Markit|Markit]] ([[User talk:Markit|talk]]) 22:17, 9 November 2012 (EST)&lt;br /&gt;
:::::You never know Markit. Also is anyone else going to add a story cause Im actually finding it kinda fun.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 22:28, 9 November 2012 (EST)&lt;br /&gt;
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As an animal, the human race as a whole is pretty weak. We have no fur for warm, we have problems regulating heat, we have no claws or sharp teeth and we are not very fast and even the strongest of us are hardly as strong as say a bear or lion. We require tools to fight and hunt. Now a good healthy body is good but it is only part. That aside, the zombies, even rage zombies are only as strong as the body that is infected. and realistically a lot of us aren't in that good of shape even if some of us have military/paramilitary training. We're talking about us turning into near well mindless zombies but in this case, more like crazed idiots. So really, I highly doubt even a hundred random people on the streets running at full speed and piling on each other have enough strength to topple a bus like that in one go and climb over it. Even rampaging mobs over a soccer game don't pour into streets like they are the living blob. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:35, 9 November 2012 (EST)&lt;br /&gt;
:Humans do have one thing for them: Most people have a huge desire to keep on living. -Survivalkid21&lt;br /&gt;
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The only thing I wish I could see in this is the semi-auto rifle the US military ends up using when they go on the counter-offensive against the Zs.  In the book it's described as 5.56 in calibre with interchangeable barrels and wooden furniture and would never jam. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 23:45, 9 November 2012 (EST)&lt;br /&gt;
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:Which shows how little Max Brooks knows about guns because ''any'' firearm will jam, no matter how durable and reliable it's touted as. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:00, 10 November 2012 (EST)&lt;br /&gt;
::Well I don't know if you've ever seen the abomination that is &amp;quot;Sons of Guns&amp;quot; but when *gag* Red Jacket *gag* designed the &amp;quot;ultimate zombie gun&amp;quot; Brooks chose a bullpup .22 with a 'printed' frame over an M-16 type weapon. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 00:24, 10 November 2012 (EST)&lt;br /&gt;
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::So according to him a .22 is good enough to kill a zombie because all you need is head shots when before, he thought an AK like weapons is better, in fact, he encourages us to use melee weapons for up close and personal fights rather than longer ranged weapons like spears [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:48, 10 November 2012 (EST)&lt;br /&gt;
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::: Its nice to know I'm not the person who thinks max brooks is stupid when it comes weapons and guns he said don't use guns cause oh they make noiise but use katana as a primary weapon because taking on like 12 zombies they're totally going line up to get fucking killed the truth is that guy acts as though he's a genius when it comes to weapon and guns  and the sad thing is people believe him i swear any of the professional users here like u guys could make smarter books when it comes guns and weapons and when it comes to zomb also Max brooks said grenades wouldn't work because the fragmentation wouldn't damage the zombie/s brains not all grenade rely on fragmentation you Dumb AS5.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 02:46, 10 November 2012 (EST)&lt;br /&gt;
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::::I think it's safe to say that Max Brooks is a mall ninja who thinks that AKs and katanas are the ultimate and superior zombie killing weapon. When in reality, the M16 rifle family is just as hard-hitting, accurate, and tough as any AK rifle, and both of them are good tools for any post-apocaylse scenario. The other thing he doesn't understand is that ANY gun (even AKs) can and will jam or malfunction, not just one brand of guns alone. Also, using Katanas or any other close-range 'weapon' in a zombie apocalypse is pretty much a death sentence because all these so-called 'genuine blades' are just cheap, machine-stamped crap metal that was manufactured for the sake of display, not combat. And besides, what's the point of tiring yourself out and getting killed in hand-to-hand combat with zombies when you could just hide in a very high place where the zombies can't get you, with a long range rifle and enough supplies, and pick them off one by one? Seriously folks, if the zombie apocalypse ever happens in real life, I'll be laughing my ass off when Max Brooks is one of the first 'know-it-alls' who gets eaten by the zombies first. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 05:57, 10 November 2012 (EST)&lt;br /&gt;
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::::Yeah, precisely. Granted, an AK will jam ''a lot'' less than an M16 in dirty environments, but if well-maintained, an M16 will easily outgun it in terms of accuracy and range. Plus, .223 and 5.56 are likely to be more common than 7.62x39mm. But the AK is, by ''no'' means, a bad rifle and one I would definitely trust my life with if it came down to it. And the thing about katanas is that to effectively employ one requires specialized training. My choice of a bladed weapon would be a machete, or even a khukri, rather than a sword. It's fairly long and heavy enough to lop off limbs, but doesn't require training to become somewhat proficient with. Still, my second line of defense (first would be avoiding or circumventing as many walkers as I could) would be something like an AR-15 or Mini-14 due to their light weight and commonality of ammunition and spare parts. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:34, 10 November 2012 (EST)&lt;br /&gt;
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::::::Jeebus help me but I actually put some thought into what I would use in a Z type situation and I prefer the 7.62 NATO round over the 5.56 mostly due to the range and power so the HK 417 or SCAR-H for me but...each to his own.  Additonally, as they do in &amp;quot;The Walking Dead&amp;quot;, edged weapons are preferable only in situations where there are a few Zs or when &amp;quot;stealth&amp;quot; is required as to conserve ammo.  Personally though what is killing me in all this &amp;quot;zombie enthusiasm&amp;quot; is companies like Hornady are actually making Zombie specific ammo.  I mean...come on!!! --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 11:34, 10 November 2012 (EST)&lt;br /&gt;
:::::::The funny thing is that there is nothing different about those zombie ammo are no different to ordinary ammo. They are just painted green instead of red, but what really annoys me is EOtech wasting its money to develop a Biohazard red dot on their sights. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:57, 10 November 2012 (EST)&lt;br /&gt;
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:::::::And I've put just as much thought into it as you have, Charon. A .223 or 5.56, and even a 9mm, will penetrate a human skull just as well as any .308 or 7.62 NATO at typical line-of-sight engagement range, so why would you want to carry the extra weight that comes along with the larger weapon and ammo? One can easily carry double the number of .223 than he can .308 and the weight saved on the lighter weapon can be translated to rations or water. With the weapons you chose, any range increase is going to be negligible due to barrel length and spare parts less than common (aren't consumers of Mk 16S and Mk 17S rifles ''still'' waiting for FN to start selling spare barrels and whatnot?). Besides, why would you even bother with any walkers out of your immediate engagement zone? Why not leave them be and save the ammo? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:18, 10 November 2012 (EST)&lt;br /&gt;
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Personally, I would carry a machete of some sort as a last resort but most likely a short stabbing weapon. If I am hold up in a building with walls, I'd make a spear and it would be my daily routine to stab the heads of zombies. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:57, 10 November 2012 (EST)&lt;br /&gt;
: Exactly. Zombies(at least, the general interpretation) do not have generals or &amp;quot;high priority&amp;quot; targets, so you don't need to be sniping them at 500 yards. If they aren't in the immediate vicinity, better off conserving the ammo and ignoring them. My ideal weapon choices would be a scoped rifle(.223/5.56 for availability and weight) for hunting game and defending against other hostile and armed survivors if necessary, a sidearm(9mm, again, weight and availability) as a backup, and a machete, tomahawk, hatchet, or kukri which serves as both a last ditch/&amp;quot;stealth&amp;quot; weapon and an effective tool for bushcraft and outdoor use. [[User:DKS01|DKS01]] ([[User talk:DKS01|talk]]) 08:32, 11 November 2012 (EST)&lt;br /&gt;
::::Me, I'd stick with an F2000 or an M16 variant as my main weapon to use against zombies and against crazed survivors (cause let's be honest here folks, when the existing law and social order breaks down in a crisis, there will be groups of people that can and will go crazy), an M1911, Glock or a SIG-Sauer as my sidearm, and a machete if the need for close combat using bladed weapons should arise. And maybe for the fun of it, if I happen to come across an abandoned M1 Abrams or an IAV Stryker that still has gas and ammunition, I'd use it too. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 05:13, 20 November 2012 (EST)&lt;br /&gt;
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Oh, and I went ahead an organized some of these screencaps on the main page. The only one I couldn't ID was the one Brad Pitt is using in the final screencap, which doesn't show the receiver area. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:02, 10 November 2012 (EST)&lt;br /&gt;
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There are some more shots in the trailer. I'll screencap them.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 00:05, 10 November 2012 (EST)&lt;br /&gt;
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Added another shot of Pitt's rifle. Any ideas? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:18, 10 November 2012 (EST)&lt;br /&gt;
:Dunno but in the second cap is it just a blur or is there something attached to the muzzle?  A makeshift suppressor of some sort? --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 23:05, 10 November 2012 (EST)&lt;br /&gt;
::It looks ''vaguely'' like a bayonet to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:42, 11 November 2012 (EST)&lt;br /&gt;
:::Pretty sure it is a bayonet.- Survivalkid21&lt;br /&gt;
I can't see very clearly, but is the IDF soldier behind the machine gunner with the Minimi/Fake Negev holding a Tavor?--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 02:10, 10 November 2012 (EST)&lt;br /&gt;
:Could Pitt's rifle be some sort of airsoft type gun as scenes were filmed in Glasgow and it would have been easiest, but not impossible, to use a blank firing replica? I find what appears to be that piece protruding at the front of the bottom of the stock quick interesting? --[[User:Rebusdi|Rebusdi]] ([[User talk:Rebusdi|talk]]) 18:41, 15 March 2013 (EDT)&lt;br /&gt;
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== Semi-automatic Rifle in Brooks' Novel ==&lt;br /&gt;
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Does anyone else think it's ridiculous that that the U.S. Military would go through the trouble of creating a new rifle to fight the zombies, just because the rifle is semi-auto? All M16 platforms currently in use by the military have a semi-automatic fire setting. They could just instruct soldiers to fire only in the SA fire mode, or even just create a fire selector lock for the rifles, it would be much cheaper than creating a whole new rifle. Also, isn't mankind on the brink of collapse by the time this rifle isn't invented? Where did the military find the time and resources to mass produce these rifles? Then they decide to build the rifles using wooden stocks? It would be much easier to mass produce guns using polymer or plastic stocks like AR-15s which would be plentiful in the military armories. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 13:36, 10 November 2012 (EST)&lt;br /&gt;
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:I found that to be the most retarded part of the book...especially since this new miracle weapon still fires the same 5.56mm rounds.  If you want a weapon that's semi only and sturdy enough for melee combat, they could've just re-issue M14s again...--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 14:58, 10 November 2012 (EST)&lt;br /&gt;
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:Yeah, let's say nothing about this whole business of forming two lines of troops to sweep the whole United States of walkers from coast to coast and the logistical and communications nightmare that would be. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 10 November 2012 (EST)&lt;br /&gt;
::It's been a while since I read the book but I think it wasn't so much a dual line as it was a box formation with support and resupply/rearm situated in the middle.  They used speakers to draw the Zs in with loud music and then were able to engage on all sides. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 11:11, 11 November 2012 (EST)&lt;br /&gt;
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::: Were they special forces if not what branch or were they combined branches also ha charon your comment 11:11 on november 11 that's pretty funny ...--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 14:06, 11 November 2012 (EST)&lt;br /&gt;
::::In the book they talk about prioritization of resources.  All fighters are grounded but all transports are in the air.  Armour is only called out when it is needed to quell an insurrection by humans/separatists as is arty and gunships.  The war, on the ground at least, is won by the infantry although special forces do play a part in reporting the movement of the Zs (it's also mentioned SF has some of the highest suicide rates related to PTSD as a result).  Oh and Blueboy...it honestly took me half an hour to figure out what you were talking about!!!&lt;br /&gt;
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:::::Oh dude Im sorry about the half an hour I said your comment but i guees coincidences like that aren't funny to others like they are to me thanks for all the info though sorry bout the half n hour hope you ain't mad ... --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 22:59, 11 November 2012 (EST)&lt;br /&gt;
They even made a new cartridge for the SIR called &amp;quot;NATO 5.56 PIE&amp;quot; (PIE standing for Pyrotechnically Initiated Explosive). A round that exploded on contact to ensure destruction of the brain.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 00:59, 12 November 2012 (EST)&lt;br /&gt;
:I guess that the PIE rounds are some kind of hollowpoint filled with something like Potassium that has been annealed over. When the bullet strikes, the slug expands and the Potassium react with the water in the brain, igniting. -Survivalkid21&lt;br /&gt;
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== kalashnikov variant V ar15 variant ==&lt;br /&gt;
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look i openly admit i am going to get a kicking over this&lt;br /&gt;
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but in the zombie survival guide they spoke highly about the chinise copy the type 56 and the m1 carbine over the m16 as the flaws of the rifle (dirt sensitive, fragile, when using as a club, political interferance to adopt it) look i have studied the weapon it has no piston (Direct impingement en.wikipedia.org/wiki/kalashnikov variant )this would make the weapon &amp;quot;problematic&amp;quot; you would need to clean it more often and if your in the middle of the fight you might not always have that luxury.&lt;br /&gt;
while the kalashnikov is designed with a piston and to be maintained by the most dumb thick stupid person you ever had the misfortune to come across it also can be used as a club unlike the m16 i heard of stocks snaping after trying to cave the enemy soliders heads in in hue city in 1968. the only thing that goes against the kalashnikov are the rubbish sights that round goes to the mi6 &lt;br /&gt;
but i can see where brooks went fot the kalashnikov it has a rep for reliability that has to be seen to belived a friend of my father had to give his ak up after the hungerford massacre in 1988 he desided to distroy his he hammered the rifle up to the pistol grip into the ground and with the aid of some string pulled the trigger the kalashnikov blew it self clear of the soil and was good to go he repeated this over 10 times before he took a hack saw to it &lt;br /&gt;
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personaly i would us an fn fal good mechisim, accurate enough, can be used as a blunt instrument widespread ammo &lt;br /&gt;
--[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 14:30, 10 November 2012 (EST)&lt;br /&gt;
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If you have to take more than one zombie in close combat you're already screwed 9 times out of 10. And isn't it important to get headshots so again m4/16/ar15, besides the ak bayonet is horrendous it sticks in sandbags imagine tissue --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 18:41, 10 November 2012 (EST)&lt;br /&gt;
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Here we go again with the &amp;quot;...in Vietnam&amp;quot; arguments against the AR-15 platform. Can anyone ever take into account the improvements that have been made to it in the last 50 years, like, for example, stronger materials (a modern fixed AR buttstock can and ''will'' crack a skull if swung hard enough) or do people still think AR-15s are still manufactured to pre-M16A1 standards? The jamming issues in Vietnam were due to the type of powder the military was using and exacerbated by the lack of training on how to properly maintain it, lack of a chromed barrel and chamber, and lack of a forward assist, none of which had shyte to do with the DI system (which you don't need to link to Wikipedia for, because the biggest part of us here already know how both DI and a short-stroke piston works). Once they switched back from stick to ball powder, instituted a maintenance training program, chromed the hell out of the barrel and chamber, and added a forward assist (i.e., upgraded to the XM16E1), the vast majority of jamming issues disappeared overnight. But, by all means, go ahead and use outdated arguments to pick at my preference of an AR-15 type weapon for a zombie pandemic (note I also mentioned the Mini-14, which has an excellent reputation as a good, reliable rifle) and see how far it gets you. :) [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:03, 10 November 2012 (EST)&lt;br /&gt;
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in defense of the ar-15 varient many of my friends have joined the british royal marines purely on the grounds that they use a version of the m16 i asked &amp;quot;why&amp;quot; because of the stories of the sa80 now lets us say bad things about that weapon --[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 16:39, 12 November 2012 (EST)&lt;br /&gt;
:In that case they are in for a big disappointment. The only people in the Marines that use an AR-15 variant (specifically Diemaco C8 variants) are the Brigade Patrol Troop which consists of around 30 guys, and the team from the RM police that provide close protection for the brigade commander, so their chances of being a role where they get an AR-15 are pretty slim. Regardless, among serving troops the general consensus is that there is no problem with the current incarnation of the SA80 weapons, and that H&amp;amp;K sorted most of the stuff with the A2 upgrade. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:06, 12 November 2012 (EST)&lt;br /&gt;
A lot of the so called jamming issues that happen today on the battlefield has much to blame on the old magazines that are being issued to troops.&lt;br /&gt;
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Go to youtube and type up &amp;quot;AR-15 Reliability Demonstration&amp;quot; by Sturmgewehre and he'll show you a realistic torture test of an AR-15 that is as close as military spec a civilian can get. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:37, 11 November 2012 (EST)&lt;br /&gt;
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As a complete aside...this was actually produced for a little while in the US. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 20:54, 18 November 2012 (EST)&lt;br /&gt;
http://zombieapocalypseacademy.org/wp-content/uploads/2012/04/chainsaw_zombie_killer_2.jpg&lt;br /&gt;
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==This scene is missing in the new trailer==&lt;br /&gt;
[[Image:WWZ-M4A1.jpg|thumb|none|600px|An Israeli soldier opens fire on a group of zombies with his M16A2 rifle.]]&lt;br /&gt;
I notice this scene is somehow edited out in the new trailer released hours ago. Are you sure that the new scene is just for the trailer for mayber the old scene above will be in the final movie? [[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 19:28, 25 March 2013 (EDT)&lt;br /&gt;
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:What new trailer?--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 19:34, 25 March 2013 (EDT)&lt;br /&gt;
:http://themoviebox.net/2597 [[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 20:15, 25 March 2013 (EDT)&lt;br /&gt;
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::OMG, it's the infamous &amp;quot;replace gun with walkies-talkie&amp;quot;...lol.  Hopefully that's only a trailer edit. --[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 12:13, 18 April 2013 (EDT)&lt;br /&gt;
:::Take a look at the [[Iron Man]] and [[Cop Out]] pages.  US trailers with the &amp;quot;Green Band&amp;quot; are not allowed to show weapons being pointed at other people in the same frame (even if the people are already zombies).&lt;br /&gt;
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==I got a question==&lt;br /&gt;
At the risk of sounding like a jackass. What about their black garb soldiers' attire confirms that they're Navy Seals? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] ([[User talk:DarkSamuraiX1999|talk]]) 0213, 09 April 2013 (PST)&lt;br /&gt;
:He is wearing a Jolly Roger patch, which I think is an unofficial patch worn by SEAL VBSS teams. Don't think it necessarily makes them SEAL's as anyone can wear a Jolly Roger patch, but I'm assuming this is what the person who made the ID was going on.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:39, 9 April 2013 (EDT)&lt;br /&gt;
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==Not gonna get mad over the obvious changes from source material==&lt;br /&gt;
Initially I was disappointed when I first heard about the plot details of the film and saw how the actual film looked when the trailers came out. But thinking it over. Really can't blame them for changing it up to that point. I mean if you read through the whole novel. Then you know that it is not an action packed adrenaline pumping story. It is a semi-documentary style story hearing about what all the characters did during the World Wide Zombie outbreak in the past tense. Although I was hoping that the film have been something along the lines of the main character flying all over the world post Z War, he'd narrate and see how some parts of the world are still rebuilding after taking the land back from the dead while others live in the dark ages. Meet the survivors for interviews and as they talk the scene would shift to their memory how it all went down. Too bad that idea would be better suited for a epic TV Mini-series then a movie. &lt;br /&gt;
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So what I'm trying to get about with the dramatic changes in the Zeds and plot. Well let's face it World War Z obviously has a target audience. But it's more broad then expected. Cause Zombies are still the in thing right now. People wanna see a zombie flick but they aren't die hard or know too much about the various media done about the undead. They're not gonna be interested in a film about a Zombie War that has already happened. And slow moving zombies with a 24hour conversion rate to infected is not gonna instill a true sense of panic, urgency or set up a real end of the world scenario. Cause the novel essentially explained that the global outbreak happened through a combination of factors that had been planted into separate corners of the world that was allowed to slowly grow and fester. And by the time we realized what was upon us it was too late. And each country suffered their mass outbreaks at separate times it wasn't a consecutive dead will rise all at once moment. &lt;br /&gt;
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The zombies need to be fast and the infection needs to quick, it needs to spreading super fucking fast or else people watching won't be as entertained, wowed and even frightened. Now my reasons to look forward to this film despite my initial disappointments. The scope and scale, hopefully despite the primary focus going to Brad Pitt. We see plenty of the world collapsing to the waves of fast moving undead. I hope that unlike the other zombie films of the past we will see the front lines of the war and struggle against the Zeds. Cause I'm tired of seeing Joe Civilian and his gang of stereotypical screaming expendable meatbags with pretty faces go running to the mall or police station or safe zone. I want to see the grunts and the military hardware be stacked fully against the massive waves of super monsters. I just wanna see an all out brawl lol. Call me an idiot for thinking all this but that's just how I see things for this film right now.&lt;br /&gt;
 [[User:DarkSamuraiX1999|DarkSamuraiX1999]] ([[User talk:DarkSamuraiX1999|talk]]) 1632, 31 May 2013 (PST)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:World_War_Z_(2013)&amp;diff=700276</id>
		<title>Talk:World War Z (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:World_War_Z_(2013)&amp;diff=700276"/>
		<updated>2013-05-31T23:32:30Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: &lt;/p&gt;
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&lt;div&gt;==== Trailer Screenshots ====&lt;br /&gt;
[[Image:7.62.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:A-10.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Browning-M16.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FNMINI.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FNPARA.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-Mk19.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:WWZBoltRifle.jpg|thumb|none|600px]]&lt;br /&gt;
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== Discussion ==&lt;br /&gt;
Are those Israeli troops in a couple of screenshots? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:19, 9 November 2012 (EST)&lt;br /&gt;
:Judging from the equipment, they certainly looks like IDF soldiers.  I guess they are using Minimi to stand in for the Negev.--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 18:28, 9 November 2012 (EST)&lt;br /&gt;
::They are Israeli troops.  In the book Israel is mentioned as being one of the &amp;quot;success stories&amp;quot; of the Zombie pandemic in their efforts to curtail the spread of the &amp;quot;disease&amp;quot;. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 19:22, 9 November 2012 (EST)&lt;br /&gt;
:::Cuba is, too. Following the war, IIRC, they emerge as the world's largest economic superpower. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:01, 9 November 2012 (EST)&lt;br /&gt;
:::Lets not forget India; where a general named Raj-Singh was defending a evac point using 18th-Century infantry tactics. He refused to fall back even when him and his men were out of ammo, one of his men had to knock him out and drag into a helicopter in order to get him to New Gandhi Park evac.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:14, 9 November 2012 (EST)&lt;br /&gt;
::::Then there's the battle of Yonkers where the military was making a show of their modern advanced technology and tactics for the media and it back fired on them [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:53, 9 November 2012 (EST)&lt;br /&gt;
::::Then there is the old Japanese gardener who teams with a computer nerd to fight there way out of an overrun Tokyo(?) using a Kantana from the gardener's days in the IJA. Oh and did I mention that the gardener was blinded by the atomic bombs? [[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:56, 9 November 2012 (EST&lt;br /&gt;
:::::Too bad none of those stories will make their way into this movie...I'm guessing that the Philadelphia by way of Glasgow scenes will be the equivalent of the Battle of Yonkers, but other than that it will probably be Brad Pitt as the hero who single-handedly brings survivors together to save the world. --[[User:Markit|Markit]] ([[User talk:Markit|talk]]) 22:17, 9 November 2012 (EST)&lt;br /&gt;
:::::You never know Markit. Also is anyone else going to add a story cause Im actually finding it kinda fun.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 22:28, 9 November 2012 (EST)&lt;br /&gt;
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As an animal, the human race as a whole is pretty weak. We have no fur for warm, we have problems regulating heat, we have no claws or sharp teeth and we are not very fast and even the strongest of us are hardly as strong as say a bear or lion. We require tools to fight and hunt. Now a good healthy body is good but it is only part. That aside, the zombies, even rage zombies are only as strong as the body that is infected. and realistically a lot of us aren't in that good of shape even if some of us have military/paramilitary training. We're talking about us turning into near well mindless zombies but in this case, more like crazed idiots. So really, I highly doubt even a hundred random people on the streets running at full speed and piling on each other have enough strength to topple a bus like that in one go and climb over it. Even rampaging mobs over a soccer game don't pour into streets like they are the living blob. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:35, 9 November 2012 (EST)&lt;br /&gt;
:Humans do have one thing for them: Most people have a huge desire to keep on living. -Survivalkid21&lt;br /&gt;
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The only thing I wish I could see in this is the semi-auto rifle the US military ends up using when they go on the counter-offensive against the Zs.  In the book it's described as 5.56 in calibre with interchangeable barrels and wooden furniture and would never jam. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 23:45, 9 November 2012 (EST)&lt;br /&gt;
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:Which shows how little Max Brooks knows about guns because ''any'' firearm will jam, no matter how durable and reliable it's touted as. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:00, 10 November 2012 (EST)&lt;br /&gt;
::Well I don't know if you've ever seen the abomination that is &amp;quot;Sons of Guns&amp;quot; but when *gag* Red Jacket *gag* designed the &amp;quot;ultimate zombie gun&amp;quot; Brooks chose a bullpup .22 with a 'printed' frame over an M-16 type weapon. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 00:24, 10 November 2012 (EST)&lt;br /&gt;
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::So according to him a .22 is good enough to kill a zombie because all you need is head shots when before, he thought an AK like weapons is better, in fact, he encourages us to use melee weapons for up close and personal fights rather than longer ranged weapons like spears [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:48, 10 November 2012 (EST)&lt;br /&gt;
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::: Its nice to know I'm not the person who thinks max brooks is stupid when it comes weapons and guns he said don't use guns cause oh they make noiise but use katana as a primary weapon because taking on like 12 zombies they're totally going line up to get fucking killed the truth is that guy acts as though he's a genius when it comes to weapon and guns  and the sad thing is people believe him i swear any of the professional users here like u guys could make smarter books when it comes guns and weapons and when it comes to zomb also Max brooks said grenades wouldn't work because the fragmentation wouldn't damage the zombie/s brains not all grenade rely on fragmentation you Dumb AS5.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 02:46, 10 November 2012 (EST)&lt;br /&gt;
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::::I think it's safe to say that Max Brooks is a mall ninja who thinks that AKs and katanas are the ultimate and superior zombie killing weapon. When in reality, the M16 rifle family is just as hard-hitting, accurate, and tough as any AK rifle, and both of them are good tools for any post-apocaylse scenario. The other thing he doesn't understand is that ANY gun (even AKs) can and will jam or malfunction, not just one brand of guns alone. Also, using Katanas or any other close-range 'weapon' in a zombie apocalypse is pretty much a death sentence because all these so-called 'genuine blades' are just cheap, machine-stamped crap metal that was manufactured for the sake of display, not combat. And besides, what's the point of tiring yourself out and getting killed in hand-to-hand combat with zombies when you could just hide in a very high place where the zombies can't get you, with a long range rifle and enough supplies, and pick them off one by one? Seriously folks, if the zombie apocalypse ever happens in real life, I'll be laughing my ass off when Max Brooks is one of the first 'know-it-alls' who gets eaten by the zombies first. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 05:57, 10 November 2012 (EST)&lt;br /&gt;
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::::Yeah, precisely. Granted, an AK will jam ''a lot'' less than an M16 in dirty environments, but if well-maintained, an M16 will easily outgun it in terms of accuracy and range. Plus, .223 and 5.56 are likely to be more common than 7.62x39mm. But the AK is, by ''no'' means, a bad rifle and one I would definitely trust my life with if it came down to it. And the thing about katanas is that to effectively employ one requires specialized training. My choice of a bladed weapon would be a machete, or even a khukri, rather than a sword. It's fairly long and heavy enough to lop off limbs, but doesn't require training to become somewhat proficient with. Still, my second line of defense (first would be avoiding or circumventing as many walkers as I could) would be something like an AR-15 or Mini-14 due to their light weight and commonality of ammunition and spare parts. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:34, 10 November 2012 (EST)&lt;br /&gt;
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::::::Jeebus help me but I actually put some thought into what I would use in a Z type situation and I prefer the 7.62 NATO round over the 5.56 mostly due to the range and power so the HK 417 or SCAR-H for me but...each to his own.  Additonally, as they do in &amp;quot;The Walking Dead&amp;quot;, edged weapons are preferable only in situations where there are a few Zs or when &amp;quot;stealth&amp;quot; is required as to conserve ammo.  Personally though what is killing me in all this &amp;quot;zombie enthusiasm&amp;quot; is companies like Hornady are actually making Zombie specific ammo.  I mean...come on!!! --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 11:34, 10 November 2012 (EST)&lt;br /&gt;
:::::::The funny thing is that there is nothing different about those zombie ammo are no different to ordinary ammo. They are just painted green instead of red, but what really annoys me is EOtech wasting its money to develop a Biohazard red dot on their sights. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:57, 10 November 2012 (EST)&lt;br /&gt;
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:::::::And I've put just as much thought into it as you have, Charon. A .223 or 5.56, and even a 9mm, will penetrate a human skull just as well as any .308 or 7.62 NATO at typical line-of-sight engagement range, so why would you want to carry the extra weight that comes along with the larger weapon and ammo? One can easily carry double the number of .223 than he can .308 and the weight saved on the lighter weapon can be translated to rations or water. With the weapons you chose, any range increase is going to be negligible due to barrel length and spare parts less than common (aren't consumers of Mk 16S and Mk 17S rifles ''still'' waiting for FN to start selling spare barrels and whatnot?). Besides, why would you even bother with any walkers out of your immediate engagement zone? Why not leave them be and save the ammo? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:18, 10 November 2012 (EST)&lt;br /&gt;
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Personally, I would carry a machete of some sort as a last resort but most likely a short stabbing weapon. If I am hold up in a building with walls, I'd make a spear and it would be my daily routine to stab the heads of zombies. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:57, 10 November 2012 (EST)&lt;br /&gt;
: Exactly. Zombies(at least, the general interpretation) do not have generals or &amp;quot;high priority&amp;quot; targets, so you don't need to be sniping them at 500 yards. If they aren't in the immediate vicinity, better off conserving the ammo and ignoring them. My ideal weapon choices would be a scoped rifle(.223/5.56 for availability and weight) for hunting game and defending against other hostile and armed survivors if necessary, a sidearm(9mm, again, weight and availability) as a backup, and a machete, tomahawk, hatchet, or kukri which serves as both a last ditch/&amp;quot;stealth&amp;quot; weapon and an effective tool for bushcraft and outdoor use. [[User:DKS01|DKS01]] ([[User talk:DKS01|talk]]) 08:32, 11 November 2012 (EST)&lt;br /&gt;
::::Me, I'd stick with an F2000 or an M16 variant as my main weapon to use against zombies and against crazed survivors (cause let's be honest here folks, when the existing law and social order breaks down in a crisis, there will be groups of people that can and will go crazy), an M1911, Glock or a SIG-Sauer as my sidearm, and a machete if the need for close combat using bladed weapons should arise. And maybe for the fun of it, if I happen to come across an abandoned M1 Abrams or an IAV Stryker that still has gas and ammunition, I'd use it too. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 05:13, 20 November 2012 (EST)&lt;br /&gt;
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Oh, and I went ahead an organized some of these screencaps on the main page. The only one I couldn't ID was the one Brad Pitt is using in the final screencap, which doesn't show the receiver area. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:02, 10 November 2012 (EST)&lt;br /&gt;
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There are some more shots in the trailer. I'll screencap them.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 00:05, 10 November 2012 (EST)&lt;br /&gt;
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Added another shot of Pitt's rifle. Any ideas? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:18, 10 November 2012 (EST)&lt;br /&gt;
:Dunno but in the second cap is it just a blur or is there something attached to the muzzle?  A makeshift suppressor of some sort? --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 23:05, 10 November 2012 (EST)&lt;br /&gt;
::It looks ''vaguely'' like a bayonet to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:42, 11 November 2012 (EST)&lt;br /&gt;
:::Pretty sure it is a bayonet.- Survivalkid21&lt;br /&gt;
I can't see very clearly, but is the IDF soldier behind the machine gunner with the Minimi/Fake Negev holding a Tavor?--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 02:10, 10 November 2012 (EST)&lt;br /&gt;
:Could Pitt's rifle be some sort of airsoft type gun as scenes were filmed in Glasgow and it would have been easiest, but not impossible, to use a blank firing replica? I find what appears to be that piece protruding at the front of the bottom of the stock quick interesting? --[[User:Rebusdi|Rebusdi]] ([[User talk:Rebusdi|talk]]) 18:41, 15 March 2013 (EDT)&lt;br /&gt;
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== Semi-automatic Rifle in Brooks' Novel ==&lt;br /&gt;
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Does anyone else think it's ridiculous that that the U.S. Military would go through the trouble of creating a new rifle to fight the zombies, just because the rifle is semi-auto? All M16 platforms currently in use by the military have a semi-automatic fire setting. They could just instruct soldiers to fire only in the SA fire mode, or even just create a fire selector lock for the rifles, it would be much cheaper than creating a whole new rifle. Also, isn't mankind on the brink of collapse by the time this rifle isn't invented? Where did the military find the time and resources to mass produce these rifles? Then they decide to build the rifles using wooden stocks? It would be much easier to mass produce guns using polymer or plastic stocks like AR-15s which would be plentiful in the military armories. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 13:36, 10 November 2012 (EST)&lt;br /&gt;
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:I found that to be the most retarded part of the book...especially since this new miracle weapon still fires the same 5.56mm rounds.  If you want a weapon that's semi only and sturdy enough for melee combat, they could've just re-issue M14s again...--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 14:58, 10 November 2012 (EST)&lt;br /&gt;
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:Yeah, let's say nothing about this whole business of forming two lines of troops to sweep the whole United States of walkers from coast to coast and the logistical and communications nightmare that would be. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 10 November 2012 (EST)&lt;br /&gt;
::It's been a while since I read the book but I think it wasn't so much a dual line as it was a box formation with support and resupply/rearm situated in the middle.  They used speakers to draw the Zs in with loud music and then were able to engage on all sides. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 11:11, 11 November 2012 (EST)&lt;br /&gt;
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::: Were they special forces if not what branch or were they combined branches also ha charon your comment 11:11 on november 11 that's pretty funny ...--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 14:06, 11 November 2012 (EST)&lt;br /&gt;
::::In the book they talk about prioritization of resources.  All fighters are grounded but all transports are in the air.  Armour is only called out when it is needed to quell an insurrection by humans/separatists as is arty and gunships.  The war, on the ground at least, is won by the infantry although special forces do play a part in reporting the movement of the Zs (it's also mentioned SF has some of the highest suicide rates related to PTSD as a result).  Oh and Blueboy...it honestly took me half an hour to figure out what you were talking about!!!&lt;br /&gt;
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:::::Oh dude Im sorry about the half an hour I said your comment but i guees coincidences like that aren't funny to others like they are to me thanks for all the info though sorry bout the half n hour hope you ain't mad ... --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 22:59, 11 November 2012 (EST)&lt;br /&gt;
They even made a new cartridge for the SIR called &amp;quot;NATO 5.56 PIE&amp;quot; (PIE standing for Pyrotechnically Initiated Explosive). A round that exploded on contact to ensure destruction of the brain.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 00:59, 12 November 2012 (EST)&lt;br /&gt;
:I guess that the PIE rounds are some kind of hollowpoint filled with something like Potassium that has been annealed over. When the bullet strikes, the slug expands and the Potassium react with the water in the brain, igniting. -Survivalkid21&lt;br /&gt;
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== kalashnikov variant V ar15 variant ==&lt;br /&gt;
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look i openly admit i am going to get a kicking over this&lt;br /&gt;
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but in the zombie survival guide they spoke highly about the chinise copy the type 56 and the m1 carbine over the m16 as the flaws of the rifle (dirt sensitive, fragile, when using as a club, political interferance to adopt it) look i have studied the weapon it has no piston (Direct impingement en.wikipedia.org/wiki/kalashnikov variant )this would make the weapon &amp;quot;problematic&amp;quot; you would need to clean it more often and if your in the middle of the fight you might not always have that luxury.&lt;br /&gt;
while the kalashnikov is designed with a piston and to be maintained by the most dumb thick stupid person you ever had the misfortune to come across it also can be used as a club unlike the m16 i heard of stocks snaping after trying to cave the enemy soliders heads in in hue city in 1968. the only thing that goes against the kalashnikov are the rubbish sights that round goes to the mi6 &lt;br /&gt;
but i can see where brooks went fot the kalashnikov it has a rep for reliability that has to be seen to belived a friend of my father had to give his ak up after the hungerford massacre in 1988 he desided to distroy his he hammered the rifle up to the pistol grip into the ground and with the aid of some string pulled the trigger the kalashnikov blew it self clear of the soil and was good to go he repeated this over 10 times before he took a hack saw to it &lt;br /&gt;
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personaly i would us an fn fal good mechisim, accurate enough, can be used as a blunt instrument widespread ammo &lt;br /&gt;
--[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 14:30, 10 November 2012 (EST)&lt;br /&gt;
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If you have to take more than one zombie in close combat you're already screwed 9 times out of 10. And isn't it important to get headshots so again m4/16/ar15, besides the ak bayonet is horrendous it sticks in sandbags imagine tissue --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 18:41, 10 November 2012 (EST)&lt;br /&gt;
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Here we go again with the &amp;quot;...in Vietnam&amp;quot; arguments against the AR-15 platform. Can anyone ever take into account the improvements that have been made to it in the last 50 years, like, for example, stronger materials (a modern fixed AR buttstock can and ''will'' crack a skull if swung hard enough) or do people still think AR-15s are still manufactured to pre-M16A1 standards? The jamming issues in Vietnam were due to the type of powder the military was using and exacerbated by the lack of training on how to properly maintain it, lack of a chromed barrel and chamber, and lack of a forward assist, none of which had shyte to do with the DI system (which you don't need to link to Wikipedia for, because the biggest part of us here already know how both DI and a short-stroke piston works). Once they switched back from stick to ball powder, instituted a maintenance training program, chromed the hell out of the barrel and chamber, and added a forward assist (i.e., upgraded to the XM16E1), the vast majority of jamming issues disappeared overnight. But, by all means, go ahead and use outdated arguments to pick at my preference of an AR-15 type weapon for a zombie pandemic (note I also mentioned the Mini-14, which has an excellent reputation as a good, reliable rifle) and see how far it gets you. :) [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:03, 10 November 2012 (EST)&lt;br /&gt;
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in defense of the ar-15 varient many of my friends have joined the british royal marines purely on the grounds that they use a version of the m16 i asked &amp;quot;why&amp;quot; because of the stories of the sa80 now lets us say bad things about that weapon --[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 16:39, 12 November 2012 (EST)&lt;br /&gt;
:In that case they are in for a big disappointment. The only people in the Marines that use an AR-15 variant (specifically Diemaco C8 variants) are the Brigade Patrol Troop which consists of around 30 guys, and the team from the RM police that provide close protection for the brigade commander, so their chances of being a role where they get an AR-15 are pretty slim. Regardless, among serving troops the general consensus is that there is no problem with the current incarnation of the SA80 weapons, and that H&amp;amp;K sorted most of the stuff with the A2 upgrade. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:06, 12 November 2012 (EST)&lt;br /&gt;
A lot of the so called jamming issues that happen today on the battlefield has much to blame on the old magazines that are being issued to troops.&lt;br /&gt;
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Go to youtube and type up &amp;quot;AR-15 Reliability Demonstration&amp;quot; by Sturmgewehre and he'll show you a realistic torture test of an AR-15 that is as close as military spec a civilian can get. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:37, 11 November 2012 (EST)&lt;br /&gt;
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As a complete aside...this was actually produced for a little while in the US. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 20:54, 18 November 2012 (EST)&lt;br /&gt;
http://zombieapocalypseacademy.org/wp-content/uploads/2012/04/chainsaw_zombie_killer_2.jpg&lt;br /&gt;
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==This scene is missing in the new trailer==&lt;br /&gt;
[[Image:WWZ-M4A1.jpg|thumb|none|600px|An Israeli soldier opens fire on a group of zombies with his M16A2 rifle.]]&lt;br /&gt;
I notice this scene is somehow edited out in the new trailer released hours ago. Are you sure that the new scene is just for the trailer for mayber the old scene above will be in the final movie? [[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 19:28, 25 March 2013 (EDT)&lt;br /&gt;
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:What new trailer?--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 19:34, 25 March 2013 (EDT)&lt;br /&gt;
:http://themoviebox.net/2597 [[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 20:15, 25 March 2013 (EDT)&lt;br /&gt;
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::OMG, it's the infamous &amp;quot;replace gun with walkies-talkie&amp;quot;...lol.  Hopefully that's only a trailer edit. --[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 12:13, 18 April 2013 (EDT)&lt;br /&gt;
:::Take a look at the [[Iron Man]] and [[Cop Out]] pages.  US trailers with the &amp;quot;Green Band&amp;quot; are not allowed to show weapons being pointed at other people in the same frame (even if the people are already zombies).&lt;br /&gt;
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==I got a question==&lt;br /&gt;
At the risk of sounding like a jackass. What about their black garb soldiers' attire confirms that they're Navy Seals? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] ([[User talk:DarkSamuraiX1999|talk]]) 0213, 09 April 2013 (PST)&lt;br /&gt;
:He is wearing a Jolly Roger patch, which I think is an unofficial patch worn by SEAL VBSS teams. Don't think it necessarily makes them SEAL's as anyone can wear a Jolly Roger patch, but I'm assuming this is what the person who made the ID was going on.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:39, 9 April 2013 (EDT)&lt;br /&gt;
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==Not gonna get mad over the obvious changes from source material==&lt;br /&gt;
Initially I was disappointed when I first heard about the plot details of the film and saw how the actual film looked when the trailers came out. But thinking it over. Really can't blame them for changing it up to that point. I mean if you read through the whole novel. Then you know that it is not an action packed adrenaline pumping story. It is a semi-documentary style story hearing about what all the characters did during the World Wide Zombie outbreak in the past tense. Although I was hoping that the film have been something along the lines of the main character flying all over the world post Z War, he'd narrate and see how some parts of the world are still rebuilding after taking the land back from the dead while others live in the dark ages. Meet the survivors for interviews and as they talk the scene would shift to their memory how it all went down. Too bad that idea would be better suited for a epic TV Mini-series then a movie. &lt;br /&gt;
So what I'm trying to get about with the dramatic changes in the Zeds and plot. Well let's face it World War Z obviously has a target audience. But it's more broad then expected. Cause Zombies are still the in thing right now. People wanna see a zombie flick but they aren't die hard or know too much about the various media done about the undead. They're not gonna be interested in a film about a Zombie War that has already happened. And slow moving zombies with a 24hour conversion rate to infected is not gonna instill a true sense of panic, urgency or set up a real end of the world scenario. Cause the novel essentially explained that the global outbreak happened through a combination of factors that had been planted into separate corners of the world that was allowed to slowly grow and fester. And by the time we realized what was upon us it was too late. And each country suffered their mass outbreaks at separate times it wasn't a consecutive dead will rise all at once moment. &lt;br /&gt;
The zombies need to be fast and the infection needs to quick, it needs to spreading super fucking fast or else people watching won't be as entertained, wowed and even frightened. Now my reasons to look forward to this film despite my initial disappointments. The scope and scale, hopefully despite the primary focus going to Brad Pitt. We see plenty of the world collapsing to the waves of fast moving undead. I hope that unlike the other zombie films of the past we will see the front lines of the war and struggle against the Zeds. Cause I'm tired of seeing Joe Civilian and his gang of stereotypical screaming expendable meatbags with pretty faces go running to the mall or police station or safe zone. I want to see the grunts and the military hardware be stacked fully against the massive waves of super monsters. I just wanna see an all out brawl lol. Call me an idiot for thinking all this but that's just how I see things for this film right now.&lt;br /&gt;
 [[User:DarkSamuraiX1999|DarkSamuraiX1999]] ([[User talk:DarkSamuraiX1999|talk]]) 1632, 31 May 2013 (PST)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Revelations&amp;diff=697761</id>
		<title>Talk:Resident Evil: Revelations</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Revelations&amp;diff=697761"/>
		<updated>2013-05-26T09:39:48Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: &lt;/p&gt;
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&lt;div&gt;Actually, the Tokyo Marui Smith &amp;amp; Wesson is modeled off of the Smith &amp;amp; Wesson Performance Center 3566, which can be seen here, [http://www.gunsinternational.com/SMITH-AND-WESSON-3566-PERFORMANCE-CENTER-356-TSW-W-BOX-AMMO-MINT.cfm?gun_id=100213536], and is a real gun. --[[User:SmithandWesson36|SmithandWesson36]] 19:33, 2 February 2012 (CST)&lt;br /&gt;
And that's why you're SmithandWesson [[User:Excalibur01|Excalibur01]] 19:48, 2 February 2012 (CST)&lt;br /&gt;
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== May 2013 ==&lt;br /&gt;
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Revelations is getting re-released on current gen systems in 1080P. Can't wait as many have said that this is the closest to the original formula RE games recently. Added the HD release info to the main page. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:06, 29 January 2013 (EST)&lt;br /&gt;
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== HD version ==&lt;br /&gt;
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I will add some caps from the PC version. Should we keep the 3DS screencaps for comparison purposes? Most of them are really small, not even 600 pixels. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 06:35, 24 May 2013 (EDT)&lt;br /&gt;
:Feel free to replace them. Also turns out there was no A10 in the cutscene, just a drone.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 08:57, 24 May 2013 (EDT)&lt;br /&gt;
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I think we should replace the screens with the HD since it's the same game just better looking. Someone replaced the old screencaps in RE4 with the ones in the HD, right? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:47, 24 May 2013 (EDT)&lt;br /&gt;
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== Not an A-10 ==&lt;br /&gt;
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Hey so just to let you guys know I played through the console HD port of Revelations. And both the cutscene and later dialogue in the game confirms it was a UAV not a A-10 that douses Terragrigia with the T-Abyss virus. So we might want to remove that article about the GAU. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] ([[User talk:DarkSamuraiX1999|talk]]) 02:39, 26 May 2013 (PST)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Stargate_SG-1_-_Season_1&amp;diff=688900</id>
		<title>Talk:Stargate SG-1 - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Stargate_SG-1_-_Season_1&amp;diff=688900"/>
		<updated>2013-05-01T21:44:33Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Who's idea was this? ==&lt;br /&gt;
&lt;br /&gt;
Ok, who got the bright idea to splitting this up into sections. That's 10 unnecessary pages where we got repeat images of firearms and would 10x the volume of screen caps. I COULD screen cap each season but this is just a mess. If you are unfamiliar with the show, you can not tell which screen cap that has been posted belong to which season! This was completely not needed at all. 24 and Miami Vice did it because it was original done that way. The SG-1 page was created from the ground up to not split into its 10 separate seasons. [[User:Excalibur01|Excalibur01]] 02:11, 2 February 2011 (UTC)&lt;br /&gt;
:24 and Miami Vice both started out as one page. They were both split because of size. I think 24 had its seasons split on one page, but Vice was not. Milkovich has steadily been adding more screencaps, because of room on the main page, he's been having to add them on the talk page. I much rather look through a list of 10 handguns than 30.--[[User:Predator20|Predator20]] 02:39, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::First of all, next time, you might want to start this discussion on what is now the index page for the 10 seasons, at ''[[Stargate SG-1]]''. Second, I don't see how you can argue this is &amp;quot;unnecessary&amp;quot;.  Before the original page was divided, it was getting gigantic - easily the size of the page for ''[[24]]'' before we decided that that show had to be divided.  I think the rule of thumb needs to be that if '''any''' TV show has guns almost every episode (''[[Stargate SG-1]]'' being a very good example) and lasts more than 2 seasons, it probably needs separate pages for each season.&lt;br /&gt;
&lt;br /&gt;
::Also, Excalibur, please don't get offended if I'm mistaken, but are you just angry because dividing this show into seasons kills off the competition you had with GunMaster45 (the one where you two became obsessed with creating the TV page with the highest weapons counts)?  Because while I'd like to believe you're more mature than that, I'm going to lose ''major'' respect for you if that's what this is about. -[[User:MT2008|MT2008]] 02:49, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Look, you're reading my comment as anger first. I'm just saying that a couple days ago, I didn't see any discussion to divide this page up and suddenly it's divided into 10 sections. I'm just a bit jaded by the sudden change. I didn't make the page to be a &amp;quot;competition&amp;quot;. That idea was old and I can only joke about it. I don't care who's got the bigger page. [[User:Excalibur01|Excalibur01]] 02:54, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I apologize for going over everyone's head with this. When I read Predator's suggestion I felt that it would be a pretty good idea. Next time I'll add a discussion first. And if you wish to move back to the old page it's only a question of deleting the seasons and reverting the original [[Stargate SG-1]] page. --[[User:Milkovich|Milkovich]] 06:36, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just my opinion, but I preferred the old way. With a show like 24, it makes sense to split it up as it is a different situation each time with a new crop of guns. SG-1 is just a continuing story with the same core guns used for each season, so each page has the standard M9, MP5, P90, M4, M16 etc., with a few random ones thrown in that aren't indicative of the season, just a random episode or two where the aliens are for some reason in our WWII era. For example M16A1 is listed for every season, with the same two screen shots. The whole thing just seems a but redundant and over the top IMO. Granted it does make it easier if someone saw a mystery gun in an episode and wanted to look it up (assuming they knew what season it was from, if not this way makes it harder), and it does mean that more screenshots can be added without spamming a page, but this seems to be the only advantage.  --[[User:Commando552|commando552]] 10:35, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I disagree. This show's weapons selection has evolved considerably over the seasons...MP5s being replaced by P90s, XM177s being replaced by M4s, new weapons like the G36 series coming in, etc. There are a lot of weapons currently listed for every season, but this is inaccurate and will hopefully be fixed as the pages are cleaned up to be season-specific (for example, the M4 is listed every season, even though M4s didn't start appearing on the show until about the 5th season). -[[User:MT2008|MT2008]] 15:46, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:And that's what this looks like, a bit of a mess. Also the redundancies. Every season up to 5 have the MP5 as the primary weapons of the cast and then it changed to the P90s and every season since 5 have P90s. I'll need to rewatch every season to see which of the &amp;quot;non standard&amp;quot; weapons come in and take appropriate screen caps of the weapons that do come back every season. [[User:Excalibur01|Excalibur01]] 16:21, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also about the famous stock footage of those 2 guards walking with their M16A1s. They make an appearance in every season even though it's stock footage. Should they be reposted in every page? [[User:Excalibur01|Excalibur01]] 16:22, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what the optic is used on the MP5? ==&lt;br /&gt;
I've always wondered what the optic was that they used on the MP5s in the Stargate series. Does anyone know? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:44, 1 May 2013 (PST)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:G.I._Joe:_Retaliation&amp;diff=685093</id>
		<title>Talk:G.I. Joe: Retaliation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:G.I._Joe:_Retaliation&amp;diff=685093"/>
		<updated>2013-04-21T06:56:36Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==SCAR-L or SCAR-H==&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third-Generation FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GIJoeR 1005.jpg|thumb|none|600px]]&lt;br /&gt;
I think Adrianne's is a SCAR-H, judging by the mag. The one used by Bruce looks longer and more curved so I guess it's a 5.56.--[[User:Predator20|Predator20]] 08:16, 13 December 2011 (CST)&lt;br /&gt;
:I guess this will be the first film to feature a SCAR-H. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:42, 14 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
This is the only shot you get of the rifle, but my guess is that it is one of those single shot (or side loading magazine) .50 BMG uppers that can be fitted to an AR-15 lower. The companies that make these also tend to make lowers that don't have magazine wells so am guessing that is what this is, but I can't find a match, does anyone recognise it?  --[[User:Commando552|commando552]] 11:03, 13 December 2011 (CST)&lt;br /&gt;
[[File:G.I. Joe Retaliation 000033533.jpg|thumb|600px|none|]]framed&lt;br /&gt;
&lt;br /&gt;
== The Rock in training ==&lt;br /&gt;
&lt;br /&gt;
These are from The Rock's twitter page showing him training on various weapons for G.I. Joe Retaliation.  --[[User:Commando552|commando552]] 10:05, 15 December 2011 (CST)&lt;br /&gt;
[[File:Rock GI Joe Training 1.JPG|thumb|600px|none|]]&lt;br /&gt;
[[File:Rock GI Joe Training 2.JPG|thumb|600px|none|]]&lt;br /&gt;
[[File:Rock GI Joe Training 3.JPG|thumb|600px|none|]]&lt;br /&gt;
[[File:Rock GI Joe Training 4.JPG|thumb|600px|none|]]&lt;br /&gt;
[[File:Rock GI Joe Training 5.JPG|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Glock ==&lt;br /&gt;
&lt;br /&gt;
A woman in the trailer (not a G.I.) uses a Glock. I think it is a 3rd generation Glock 17, but I am not 100 % positive.--[[User:Coltmth|Coltmth]] 12:48, 29 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==SAW in the film - Is is a Daewoo?==&lt;br /&gt;
Though the Rock is seen training with an M249, is that a Daewoo standing in for a real 249 in the screencaps? [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:23, 11 February 2012 (CST)&lt;br /&gt;
:I think it is an M249, definitely has the M249 front sight. I'm fairly sure that they are the same weapon in the film and in the training, they both appear to be the current M249 as advertised by FN USA with the new style gas block (below).  --[[User:Commando552|commando552]] 03:39, 12 February 2012 (CST)&lt;br /&gt;
:[[File:New Model M249.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
::The Daewoo K3s are only used as M249 stand-ins by the armorers in British Columbia, and this movie was filmed mostly in Louisiana. Also, that gun seems to have a Minimi/M249-style gas tube and front sight, rather than K3 style. -[[User:MT2008|MT2008]] 09:12, 12 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Handheld .50 cal==&lt;br /&gt;
I'm no expert, so I'm wondering if someone could tell me - is this the first film where someone has fired a Browning M2 handheld?--[[User:Leigh Burne|Leigh Burne]] 08:25, 24 February 2012 (CST)&lt;br /&gt;
: It's the second. It was mentioned on the forum a while back that some other movie had a guy firing an M2 like that, but it was only available on VHS. Can't remember the name.--[[User:Mandolin|Mandolin]] 09:19, 24 February 2012 (CST)&lt;br /&gt;
::OK, thanks. I know Sly was ''supposed'' to fire the M2 in Rambo (the fourth one) handheld, but obviously he didn't in the final film. Thanks for the help.--[[User:Leigh Burne|Leigh Burne]] 09:33, 24 February 2012 (CST)&lt;br /&gt;
:::Ok, found the thread. The movie was called ''Nemesis'' http://forum.imfdb.org/showthread.php?t=1811 Link to the trailer on the page.--[[User:Mandolin|Mandolin]] 20:18, 24 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a homage to the comic book character that Dwayne Johnson plays in the film, as Roadblock in the comic books carried the M2 handheld as his weapon of choice.  --[[User:Ben41|Ben41]] 15:10, 24 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Glock 21? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Rock GI Joe Training 3.JPG|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The barrel diameter of Dwayne Johnson's Glock pistol looks pretty wide in this shot. This could mean it is a G21 but I can't be sure.&lt;br /&gt;
&lt;br /&gt;
That may indeed be a 21,but a photo can be misleading depending on lenses used,camera angles,etc. I am not sure the wholesale change of the the previously identified Glock 17s and 19s to the 21 is warranted yet(I sure can't tell for sure),however the Glocks on the table,one with a Surefire X300 sure look like 19s to me,based on the X300's length and the finger grooves(the middle one is wider on the 19).&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
Tecolote&lt;br /&gt;
&lt;br /&gt;
== Production images ==&lt;br /&gt;
&lt;br /&gt;
Is it ok to post those images? [[User:Excalibur01|Excalibur01]] 22:24, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Date stuff ==&lt;br /&gt;
&lt;br /&gt;
What's with all the graffiti on the page about the date?[[User:Temp89|Temp89]] 11:43, 26 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Helmet ==&lt;br /&gt;
The second guy to the left...&lt;br /&gt;
&lt;br /&gt;
[[File:G.I. Jo Retaliation 000042500.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
...is that an Ops Core FAST helmet? The rest of the fake US Army troops' helmets look to be standard ACHs, while the side on this one specific helmet looks like it rides too high to be one. Would seem an odd choice for posing as a regular Army Soldier, and last I checked, troops weren't allowed to buy their own personal choice of helmet. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:28, 12 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:It has been so long since I took those caps or wrote the description (damn 3D conversion) that I am not 100% sure who is meant to be what, but am fairly sure that the people in that pic are Joes, so they can be wearing whatever they want. The explosion is them being attacked by US Army Apaches when the Joes are attacked and wiped out. I don't remember saying that there were any Cobra Vipers posing as US troops (I think someone else wrote that, but I can't remember), they were dressed in regular Viper gear with the Crye Airframe helmets fitted with Chops.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:46, 12 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:New guy here. Closer inspection shows that all four helmets pictured are identical. Likely either Ops Core or Mich 2001 with ARC rails added, as if they were bought on a budget it's possible they purchased Chinese made replicas- where TC2001s with ARC rails are commonly available. Best indicated by black chinstraps, not clear or well lit enough to tell at the present. --[[User:MagicCityMan|MagicCityMan]] ([[User talk:MagicCityMan|talk]]) 01:19, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I've taken a second look and they're most likely OpsCore, the ARC rails for MICH/TC series extend further towards the rear. As well the actual shape of the helmet are different --[[User:MagicCityMan|MagicCityMan]] ([[User talk:MagicCityMan|talk]]) 01:26, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Guns in the Movie ==&lt;br /&gt;
P90, M60E4, M240, thompson (in museum), M1 carbine (in museum), ACR, G36, LaRue OBR&lt;br /&gt;
:There were a large number of guns in Bruce Willis's house&lt;br /&gt;
:Also the Rock's fired Full Auto/Burst in one scene --[[User:Insertjjs|Insertjjs]]&lt;br /&gt;
&lt;br /&gt;
== Side Charging handle M4? ==&lt;br /&gt;
Just saw the movie today not a 100% sure. And possible spoilers here but the scene when Roadblock grabs the M4 of a fallen Joe and pushes it into the ground possibly to make a grave. It looks like the M4 has a side charging handle which to me I think is the first time I've seen an AR in film with a side charging handle. I guess I'll know for sure once the movie is on home media. Did anyone else notice it or am I just going crazy? --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:56, 20 April 2013 (PST)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:World_War_Z_(2013)&amp;diff=680538</id>
		<title>Talk:World War Z (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:World_War_Z_(2013)&amp;diff=680538"/>
		<updated>2013-04-09T09:13:43Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Trailer Screenshots ====&lt;br /&gt;
[[Image:7.62.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:A-10.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Browning-M16.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FNMINI.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FNPARA.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-Mk19.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:WWZ-Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:WWZBoltRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Are those Israeli troops in a couple of screenshots? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:19, 9 November 2012 (EST)&lt;br /&gt;
:Judging from the equipment, they certainly looks like IDF soldiers.  I guess they are using Minimi to stand in for the Negev.--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 18:28, 9 November 2012 (EST)&lt;br /&gt;
::They are Israeli troops.  In the book Israel is mentioned as being one of the &amp;quot;success stories&amp;quot; of the Zombie pandemic in their efforts to curtail the spread of the &amp;quot;disease&amp;quot;. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 19:22, 9 November 2012 (EST)&lt;br /&gt;
:::Cuba is, too. Following the war, IIRC, they emerge as the world's largest economic superpower. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:01, 9 November 2012 (EST)&lt;br /&gt;
:::Lets not forget India; where a general named Raj-Singh was defending a evac point using 18th-Century infantry tactics. He refused to fall back even when him and his men were out of ammo, one of his men had to knock him out and drag into a helicopter in order to get him to New Gandhi Park evac.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:14, 9 November 2012 (EST)&lt;br /&gt;
::::Then there's the battle of Yonkers where the military was making a show of their modern advanced technology and tactics for the media and it back fired on them [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:53, 9 November 2012 (EST)&lt;br /&gt;
::::Then there is the old Japanese gardener who teams with a computer nerd to fight there way out of an overrun Tokyo(?) using a Kantana from the gardener's days in the IJA. Oh and did I mention that the gardener was blinded by the atomic bombs? [[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 21:56, 9 November 2012 (EST&lt;br /&gt;
:::::Too bad none of those stories will make their way into this movie...I'm guessing that the Philadelphia by way of Glasgow scenes will be the equivalent of the Battle of Yonkers, but other than that it will probably be Brad Pitt as the hero who single-handedly brings survivors together to save the world. --[[User:Markit|Markit]] ([[User talk:Markit|talk]]) 22:17, 9 November 2012 (EST)&lt;br /&gt;
:::::You never know Markit. Also is anyone else going to add a story cause Im actually finding it kinda fun.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 22:28, 9 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an animal, the human race as a whole is pretty weak. We have no fur for warm, we have problems regulating heat, we have no claws or sharp teeth and we are not very fast and even the strongest of us are hardly as strong as say a bear or lion. We require tools to fight and hunt. Now a good healthy body is good but it is only part. That aside, the zombies, even rage zombies are only as strong as the body that is infected. and realistically a lot of us aren't in that good of shape even if some of us have military/paramilitary training. We're talking about us turning into near well mindless zombies but in this case, more like crazed idiots. So really, I highly doubt even a hundred random people on the streets running at full speed and piling on each other have enough strength to topple a bus like that in one go and climb over it. Even rampaging mobs over a soccer game don't pour into streets like they are the living blob. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:35, 9 November 2012 (EST)&lt;br /&gt;
:Humans do have one thing for them: Most people have a huge desire to keep on living. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
The only thing I wish I could see in this is the semi-auto rifle the US military ends up using when they go on the counter-offensive against the Zs.  In the book it's described as 5.56 in calibre with interchangeable barrels and wooden furniture and would never jam. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 23:45, 9 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Which shows how little Max Brooks knows about guns because ''any'' firearm will jam, no matter how durable and reliable it's touted as. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:00, 10 November 2012 (EST)&lt;br /&gt;
::Well I don't know if you've ever seen the abomination that is &amp;quot;Sons of Guns&amp;quot; but when *gag* Red Jacket *gag* designed the &amp;quot;ultimate zombie gun&amp;quot; Brooks chose a bullpup .22 with a 'printed' frame over an M-16 type weapon. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 00:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::So according to him a .22 is good enough to kill a zombie because all you need is head shots when before, he thought an AK like weapons is better, in fact, he encourages us to use melee weapons for up close and personal fights rather than longer ranged weapons like spears [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:48, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::: Its nice to know I'm not the person who thinks max brooks is stupid when it comes weapons and guns he said don't use guns cause oh they make noiise but use katana as a primary weapon because taking on like 12 zombies they're totally going line up to get fucking killed the truth is that guy acts as though he's a genius when it comes to weapon and guns  and the sad thing is people believe him i swear any of the professional users here like u guys could make smarter books when it comes guns and weapons and when it comes to zomb also Max brooks said grenades wouldn't work because the fragmentation wouldn't damage the zombie/s brains not all grenade rely on fragmentation you Dumb AS5.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 02:46, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I think it's safe to say that Max Brooks is a mall ninja who thinks that AKs and katanas are the ultimate and superior zombie killing weapon. When in reality, the M16 rifle family is just as hard-hitting, accurate, and tough as any AK rifle, and both of them are good tools for any post-apocaylse scenario. The other thing he doesn't understand is that ANY gun (even AKs) can and will jam or malfunction, not just one brand of guns alone. Also, using Katanas or any other close-range 'weapon' in a zombie apocalypse is pretty much a death sentence because all these so-called 'genuine blades' are just cheap, machine-stamped crap metal that was manufactured for the sake of display, not combat. And besides, what's the point of tiring yourself out and getting killed in hand-to-hand combat with zombies when you could just hide in a very high place where the zombies can't get you, with a long range rifle and enough supplies, and pick them off one by one? Seriously folks, if the zombie apocalypse ever happens in real life, I'll be laughing my ass off when Max Brooks is one of the first 'know-it-alls' who gets eaten by the zombies first. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 05:57, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, precisely. Granted, an AK will jam ''a lot'' less than an M16 in dirty environments, but if well-maintained, an M16 will easily outgun it in terms of accuracy and range. Plus, .223 and 5.56 are likely to be more common than 7.62x39mm. But the AK is, by ''no'' means, a bad rifle and one I would definitely trust my life with if it came down to it. And the thing about katanas is that to effectively employ one requires specialized training. My choice of a bladed weapon would be a machete, or even a khukri, rather than a sword. It's fairly long and heavy enough to lop off limbs, but doesn't require training to become somewhat proficient with. Still, my second line of defense (first would be avoiding or circumventing as many walkers as I could) would be something like an AR-15 or Mini-14 due to their light weight and commonality of ammunition and spare parts. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:34, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::Jeebus help me but I actually put some thought into what I would use in a Z type situation and I prefer the 7.62 NATO round over the 5.56 mostly due to the range and power so the HK 417 or SCAR-H for me but...each to his own.  Additonally, as they do in &amp;quot;The Walking Dead&amp;quot;, edged weapons are preferable only in situations where there are a few Zs or when &amp;quot;stealth&amp;quot; is required as to conserve ammo.  Personally though what is killing me in all this &amp;quot;zombie enthusiasm&amp;quot; is companies like Hornady are actually making Zombie specific ammo.  I mean...come on!!! --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 11:34, 10 November 2012 (EST)&lt;br /&gt;
:::::::The funny thing is that there is nothing different about those zombie ammo are no different to ordinary ammo. They are just painted green instead of red, but what really annoys me is EOtech wasting its money to develop a Biohazard red dot on their sights. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:57, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::And I've put just as much thought into it as you have, Charon. A .223 or 5.56, and even a 9mm, will penetrate a human skull just as well as any .308 or 7.62 NATO at typical line-of-sight engagement range, so why would you want to carry the extra weight that comes along with the larger weapon and ammo? One can easily carry double the number of .223 than he can .308 and the weight saved on the lighter weapon can be translated to rations or water. With the weapons you chose, any range increase is going to be negligible due to barrel length and spare parts less than common (aren't consumers of Mk 16S and Mk 17S rifles ''still'' waiting for FN to start selling spare barrels and whatnot?). Besides, why would you even bother with any walkers out of your immediate engagement zone? Why not leave them be and save the ammo? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:18, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Personally, I would carry a machete of some sort as a last resort but most likely a short stabbing weapon. If I am hold up in a building with walls, I'd make a spear and it would be my daily routine to stab the heads of zombies. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:57, 10 November 2012 (EST)&lt;br /&gt;
: Exactly. Zombies(at least, the general interpretation) do not have generals or &amp;quot;high priority&amp;quot; targets, so you don't need to be sniping them at 500 yards. If they aren't in the immediate vicinity, better off conserving the ammo and ignoring them. My ideal weapon choices would be a scoped rifle(.223/5.56 for availability and weight) for hunting game and defending against other hostile and armed survivors if necessary, a sidearm(9mm, again, weight and availability) as a backup, and a machete, tomahawk, hatchet, or kukri which serves as both a last ditch/&amp;quot;stealth&amp;quot; weapon and an effective tool for bushcraft and outdoor use. [[User:DKS01|DKS01]] ([[User talk:DKS01|talk]]) 08:32, 11 November 2012 (EST)&lt;br /&gt;
::::Me, I'd stick with an F2000 or an M16 variant as my main weapon to use against zombies and against crazed survivors (cause let's be honest here folks, when the existing law and social order breaks down in a crisis, there will be groups of people that can and will go crazy), an M1911, Glock or a SIG-Sauer as my sidearm, and a machete if the need for close combat using bladed weapons should arise. And maybe for the fun of it, if I happen to come across an abandoned M1 Abrams or an IAV Stryker that still has gas and ammunition, I'd use it too. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 05:13, 20 November 2012 (EST)&lt;br /&gt;
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&lt;br /&gt;
Oh, and I went ahead an organized some of these screencaps on the main page. The only one I couldn't ID was the one Brad Pitt is using in the final screencap, which doesn't show the receiver area. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:02, 10 November 2012 (EST)&lt;br /&gt;
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There are some more shots in the trailer. I'll screencap them.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 00:05, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Added another shot of Pitt's rifle. Any ideas? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:18, 10 November 2012 (EST)&lt;br /&gt;
:Dunno but in the second cap is it just a blur or is there something attached to the muzzle?  A makeshift suppressor of some sort? --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 23:05, 10 November 2012 (EST)&lt;br /&gt;
::It looks ''vaguely'' like a bayonet to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:42, 11 November 2012 (EST)&lt;br /&gt;
:::Pretty sure it is a bayonet.- Survivalkid21&lt;br /&gt;
I can't see very clearly, but is the IDF soldier behind the machine gunner with the Minimi/Fake Negev holding a Tavor?--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 02:10, 10 November 2012 (EST)&lt;br /&gt;
:Could Pitt's rifle be some sort of airsoft type gun as scenes were filmed in Glasgow and it would have been easiest, but not impossible, to use a blank firing replica? I find what appears to be that piece protruding at the front of the bottom of the stock quick interesting? --[[User:Rebusdi|Rebusdi]] ([[User talk:Rebusdi|talk]]) 18:41, 15 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Semi-automatic Rifle in Brooks' Novel ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think it's ridiculous that that the U.S. Military would go through the trouble of creating a new rifle to fight the zombies, just because the rifle is semi-auto? All M16 platforms currently in use by the military have a semi-automatic fire setting. They could just instruct soldiers to fire only in the SA fire mode, or even just create a fire selector lock for the rifles, it would be much cheaper than creating a whole new rifle. Also, isn't mankind on the brink of collapse by the time this rifle isn't invented? Where did the military find the time and resources to mass produce these rifles? Then they decide to build the rifles using wooden stocks? It would be much easier to mass produce guns using polymer or plastic stocks like AR-15s which would be plentiful in the military armories. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 13:36, 10 November 2012 (EST)&lt;br /&gt;
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:I found that to be the most retarded part of the book...especially since this new miracle weapon still fires the same 5.56mm rounds.  If you want a weapon that's semi only and sturdy enough for melee combat, they could've just re-issue M14s again...--[[User:Wildcards|Wildcards]] ([[User talk:Wildcards|talk]]) 14:58, 10 November 2012 (EST)&lt;br /&gt;
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:Yeah, let's say nothing about this whole business of forming two lines of troops to sweep the whole United States of walkers from coast to coast and the logistical and communications nightmare that would be. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 10 November 2012 (EST)&lt;br /&gt;
::It's been a while since I read the book but I think it wasn't so much a dual line as it was a box formation with support and resupply/rearm situated in the middle.  They used speakers to draw the Zs in with loud music and then were able to engage on all sides. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 11:11, 11 November 2012 (EST)&lt;br /&gt;
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::: Were they special forces if not what branch or were they combined branches also ha charon your comment 11:11 on november 11 that's pretty funny ...--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 14:06, 11 November 2012 (EST)&lt;br /&gt;
::::In the book they talk about prioritization of resources.  All fighters are grounded but all transports are in the air.  Armour is only called out when it is needed to quell an insurrection by humans/separatists as is arty and gunships.  The war, on the ground at least, is won by the infantry although special forces do play a part in reporting the movement of the Zs (it's also mentioned SF has some of the highest suicide rates related to PTSD as a result).  Oh and Blueboy...it honestly took me half an hour to figure out what you were talking about!!!&lt;br /&gt;
&lt;br /&gt;
:::::Oh dude Im sorry about the half an hour I said your comment but i guees coincidences like that aren't funny to others like they are to me thanks for all the info though sorry bout the half n hour hope you ain't mad ... --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 22:59, 11 November 2012 (EST)&lt;br /&gt;
They even made a new cartridge for the SIR called &amp;quot;NATO 5.56 PIE&amp;quot; (PIE standing for Pyrotechnically Initiated Explosive). A round that exploded on contact to ensure destruction of the brain.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 00:59, 12 November 2012 (EST)&lt;br /&gt;
:I guess that the PIE rounds are some kind of hollowpoint filled with something like Potassium that has been annealed over. When the bullet strikes, the slug expands and the Potassium react with the water in the brain, igniting. -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
== kalashnikov variant V ar15 variant ==&lt;br /&gt;
&lt;br /&gt;
look i openly admit i am going to get a kicking over this&lt;br /&gt;
&lt;br /&gt;
but in the zombie survival guide they spoke highly about the chinise copy the type 56 and the m1 carbine over the m16 as the flaws of the rifle (dirt sensitive, fragile, when using as a club, political interferance to adopt it) look i have studied the weapon it has no piston (Direct impingement en.wikipedia.org/wiki/kalashnikov variant )this would make the weapon &amp;quot;problematic&amp;quot; you would need to clean it more often and if your in the middle of the fight you might not always have that luxury.&lt;br /&gt;
while the kalashnikov is designed with a piston and to be maintained by the most dumb thick stupid person you ever had the misfortune to come across it also can be used as a club unlike the m16 i heard of stocks snaping after trying to cave the enemy soliders heads in in hue city in 1968. the only thing that goes against the kalashnikov are the rubbish sights that round goes to the mi6 &lt;br /&gt;
but i can see where brooks went fot the kalashnikov it has a rep for reliability that has to be seen to belived a friend of my father had to give his ak up after the hungerford massacre in 1988 he desided to distroy his he hammered the rifle up to the pistol grip into the ground and with the aid of some string pulled the trigger the kalashnikov blew it self clear of the soil and was good to go he repeated this over 10 times before he took a hack saw to it &lt;br /&gt;
&lt;br /&gt;
personaly i would us an fn fal good mechisim, accurate enough, can be used as a blunt instrument widespread ammo &lt;br /&gt;
--[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 14:30, 10 November 2012 (EST)&lt;br /&gt;
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If you have to take more than one zombie in close combat you're already screwed 9 times out of 10. And isn't it important to get headshots so again m4/16/ar15, besides the ak bayonet is horrendous it sticks in sandbags imagine tissue --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 18:41, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Here we go again with the &amp;quot;...in Vietnam&amp;quot; arguments against the AR-15 platform. Can anyone ever take into account the improvements that have been made to it in the last 50 years, like, for example, stronger materials (a modern fixed AR buttstock can and ''will'' crack a skull if swung hard enough) or do people still think AR-15s are still manufactured to pre-M16A1 standards? The jamming issues in Vietnam were due to the type of powder the military was using and exacerbated by the lack of training on how to properly maintain it, lack of a chromed barrel and chamber, and lack of a forward assist, none of which had shyte to do with the DI system (which you don't need to link to Wikipedia for, because the biggest part of us here already know how both DI and a short-stroke piston works). Once they switched back from stick to ball powder, instituted a maintenance training program, chromed the hell out of the barrel and chamber, and added a forward assist (i.e., upgraded to the XM16E1), the vast majority of jamming issues disappeared overnight. But, by all means, go ahead and use outdated arguments to pick at my preference of an AR-15 type weapon for a zombie pandemic (note I also mentioned the Mini-14, which has an excellent reputation as a good, reliable rifle) and see how far it gets you. :) [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:03, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
in defense of the ar-15 varient many of my friends have joined the british royal marines purely on the grounds that they use a version of the m16 i asked &amp;quot;why&amp;quot; because of the stories of the sa80 now lets us say bad things about that weapon --[[User:Seekerdude|Seekerdude]] ([[User talk:Seekerdude|talk]]) 16:39, 12 November 2012 (EST)&lt;br /&gt;
:In that case they are in for a big disappointment. The only people in the Marines that use an AR-15 variant (specifically Diemaco C8 variants) are the Brigade Patrol Troop which consists of around 30 guys, and the team from the RM police that provide close protection for the brigade commander, so their chances of being a role where they get an AR-15 are pretty slim. Regardless, among serving troops the general consensus is that there is no problem with the current incarnation of the SA80 weapons, and that H&amp;amp;K sorted most of the stuff with the A2 upgrade. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:06, 12 November 2012 (EST)&lt;br /&gt;
A lot of the so called jamming issues that happen today on the battlefield has much to blame on the old magazines that are being issued to troops.&lt;br /&gt;
&lt;br /&gt;
Go to youtube and type up &amp;quot;AR-15 Reliability Demonstration&amp;quot; by Sturmgewehre and he'll show you a realistic torture test of an AR-15 that is as close as military spec a civilian can get. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:37, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
As a complete aside...this was actually produced for a little while in the US. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 20:54, 18 November 2012 (EST)&lt;br /&gt;
http://zombieapocalypseacademy.org/wp-content/uploads/2012/04/chainsaw_zombie_killer_2.jpg&lt;br /&gt;
&lt;br /&gt;
==This scene is missing in the new trailer==&lt;br /&gt;
[[Image:WWZ-M4A1.jpg|thumb|none|600px|An Israeli soldier opens fire on a group of zombies with his M16A2 rifle.]]&lt;br /&gt;
I notice this scene is somehow edited out in the new trailer released hours ago. Are you sure that the new scene is just for the trailer for mayber the old scene above will be in the final movie? [[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 19:28, 25 March 2013 (EDT)&lt;br /&gt;
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:What new trailer?--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 19:34, 25 March 2013 (EDT)&lt;br /&gt;
:http://themoviebox.net/2597 [[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 20:15, 25 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==I got a question==&lt;br /&gt;
At the risk of sounding like a jackass. What about their black garb soldiers' attire confirms that they're Navy Seals? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] ([[User talk:DarkSamuraiX1999|talk]]) 0213, 09 April 2013 (PST)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=678000</id>
		<title>Talk:Army of Two: The Devil's Cartel</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Army_of_Two:_The_Devil%27s_Cartel&amp;diff=678000"/>
		<updated>2013-04-03T05:37:09Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Weapons==&lt;br /&gt;
Here is a list of weapons that (although are not confirmed) have been seen in advertisments and alpha images. Check the Army of Two Facebook page to confirm:&lt;br /&gt;
&lt;br /&gt;
==Handguns== &lt;br /&gt;
Beretta M92F: From the first game makes an appearance in an alpha screen shot, with a type of riot shield combined. [http://sphotos-b.xx.fbcdn.net/hphotos-ash3/527260_10151118569670660_963514975_n.jpg]&lt;br /&gt;
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That would either be a M9 or a 92FS[[User:GunGeek|--GunGeek]]&lt;br /&gt;
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Love the weapon customization in the game though disappointed you can't customize the pistols to the extent that the primary weapons can be modified. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:38, 2 April 2013 (PST)&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
Remington 870: Seen in the last game, this one seems to have a similar stock as in AO2:40D but also has a top rail attachment[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/424207_10151122939905660_1320367746_n.jpg]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles== &lt;br /&gt;
IMI Tavor: Seen in a promotional image. As this is not an in game screen shot it is debatable if it will be in the final game[http://sphotos-a.xx.fbcdn.net/hphotos-ash4/480017_10151110197755660_351043354_n.jpg]&lt;br /&gt;
&lt;br /&gt;
M4A1: As seen in the previous two games, the M4A1 shows in an alpha screen shot from Gamescom. This image shows it to be modified in several ways, including a dual magazine clamp, EO-Tech Sight, and either a laser sight or a surefire weapon light. &lt;br /&gt;
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More images to come so be sure to add them here! --[[User:Valant|A single bullet can change history]] 15:42, 8 August 2012 (CDT)Valant&lt;br /&gt;
&lt;br /&gt;
==IGN Overkill Trailer==&lt;br /&gt;
So as of 1/15/13 there is a new trailer for the game on IGN called the &amp;quot;Overkill&amp;quot; Trailer. There are some really cool new gameplay elements shown such as several vehicle segments, and the ability to drive said vehicle in what looks like a first person perspective. There are also a few new weapons that I noticed in the trailer that should be mentioned.&lt;br /&gt;
&lt;br /&gt;
First there is a mounted turret at :50 on the trailer. It looks similar to the XM Turret series seen in the previous AO2 games.&lt;br /&gt;
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at 1:03, a cartel solider is shown using either an Armsel Protecta or a Cobray Streetsweeper (cant distinguish from either as of yet) and is shown with a folding stock deployed.&lt;br /&gt;
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Only a few more months away, I have been religiously asking EA to send a beta version of the weapon customization so that we can test it out before the game releases. I hope that it comes out soon! --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:59, 15 January 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==Mask Customization Trailer==&lt;br /&gt;
I went on the A02 facebook page today and watched the mask customization tailer (it is in spanish), and found a couple new weapons to ID:&lt;br /&gt;
&lt;br /&gt;
00:26 SPAS 12 being seen equipped by the operative with the &amp;quot;bone daddy&amp;quot; mask&lt;br /&gt;
&lt;br /&gt;
00:34 TDI Vector customized with a EO-TECH site being used by the &amp;quot;Red Tiger&amp;quot; mask, shell casings coming out from it look like the .45ACP they should be&lt;br /&gt;
&lt;br /&gt;
The weapon loadout is turning out to become very impressive, cant wait to see more --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 8 February 2013 (EST) [[Valant]]&lt;br /&gt;
&lt;br /&gt;
==GameTrailers Preview==&lt;br /&gt;
Hi there! So I just watched (2/22/13) the preview on gametrailers.com and discovered some new weapons.&lt;br /&gt;
&lt;br /&gt;
Throughout the trailer the FN SCAR-L (my baby) is prominently seen in the hands of Alpha. In one shot there is also an attachment of a laser sight which I can only assume helps with the recoil.&lt;br /&gt;
&lt;br /&gt;
01:03 a M14 symbol is shown as a weapon the player may choose to pick up, however the game erroneously labels it as an &amp;quot;M1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
02:10 The SPAS 12 (although this shotgun has already been identified earlier from gameplay footage) is labeled as the ASG-Combat. The icon also shows the hook on the butt of the folding stock (which itself is also extended)&lt;br /&gt;
&lt;br /&gt;
There are some more recent gameplay footage from Gamespot/IGN which I will also put down in the next area. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:39, 22 February 2013 (EST)&lt;br /&gt;
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==Overkill Diaries #3==&lt;br /&gt;
Alright so the overkill diaries #3 is here and aside from showing some new weapons it also shows the amazing amount of customization for each weapon. The two guns that Alpha is equipped with (being a UMP-45 and M60) each one have a customization on every part possible.&lt;br /&gt;
&lt;br /&gt;
00:33: The M60 as mentioned above is equipped, erroneously identified as the MG-40.&lt;br /&gt;
[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:46, 24 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Absolutely high hopes for the game==&lt;br /&gt;
So Ive been watching all the demo videos for this game and simply wow. They really outdid themselves. First the game length (demo level is 34!) though I wish the demo was longer. Then the weapons customization which has been extensified from previous games. So many different customziations each one with their own benefit, so many amazing weapons to choose from. Another great thing is there is a firing range you can go to immediately after making your weapon to test it out and see how it works (a feature dropped from the original). This game is gonna be great, cant wait to see the final product. [[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:57, 12 March 2013 (EDT)&lt;br /&gt;
==Awesome glitch in Demo==&lt;br /&gt;
As you might have seen there are a lot of handguns in Devils Cartel but you cant see or use them now cause of the demo. WRONG! Here is how, go to the pistols, choose one (i.e hover over the M1911), then press the back button and proceed to the primary/secondary weapon slot to which you already have a weapon unlocked. Go to the firing range and switch to the pistol. You know can test fire the 1911 (and all other handguns). There are no modifications for the handguns, but the shear volume of them makes me really happy.[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:54, 13 March 2013 (EDT)&lt;br /&gt;
==All Weapons Video==&lt;br /&gt;
The following video on youtube shows all available weapons in Army of Two: The Devil's Cartel the only weapons that are not being shown are the preorder bonus weapons such as the Glock 18 and the Double Barreled Shotgun.&lt;br /&gt;
Check youtube under Army of Two: The Devil's Cartel/All Weapons&lt;br /&gt;
[[User:Valant]]--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 19:12, 17 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK-47=Type 56?(Maybe?) ==&lt;br /&gt;
&lt;br /&gt;
I just through playing the demo today and I noticed the Ak-47 may actually be a Norinco Type 56. The reason I say that is when I picked it and when into precision aim, the front sight was fully encircled(or hooded as most of you would say) and that to me is first telltale sign of a Chinese AK. Of course I could be wrong, but I figured I'd just throw it out there, something to roll around in the ol'noggin.&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=627020</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=627020"/>
		<updated>2012-10-30T21:17:53Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Gun ID's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
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:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
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Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
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It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
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Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
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Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
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I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unknown Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px]]&lt;br /&gt;
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in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
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:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg|thumb|none|500px]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
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I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
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No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
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You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
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Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
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Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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Being an extreme fan of the games, I perhaps can help shed some light (or at least a decent opinion) on this issue. According to canon (which is legitimized by the S.D Perry novels), Leon's first actual gun was supposed  to be the Desert Eagle .50. The RCPD (Raccoon City Police Department) had left the Beretta M92FS (which prior to RE3 and the remake was the standard issue S.T.A.R.S handgun)and instead switched to the HKVP 70 for its high ammunition capacity and the Browning HP for its reliable stopping power. Once working for the United States Secret Service, Leon could have been issued the Silver Ghost during his mission in Spain. Perhaps once he completed the mission (and the ones afterwards in the films Degeneration and the upcoming film) he felt that his HKVP 70 was a more reliable sidearm and thus went back to it. Personally I love this handgun and am attempting to purchase one someday (it is also used in Aliens which is my favorite movie). I am very happy that they brought this weapon back, and wish they didn't bring in all these composite weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:19, 19 September 2012 (EDT)&lt;br /&gt;
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I don't believe that the SD Perry novels have been confirmed as Canon as they introduce certain elements that have never shown up in the games. But I'd say your explanation makes sense.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 00:16, 27 September 2012 (EDT)&lt;br /&gt;
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@Bristow8411: Thinking again, I could agree that the S.D Perry novels are not completely licensed by Capcom (Ill have to check my books again), but the Desert Eagle can be inferred as a good reference for the timeline because the Airsoft Version by Tokyo Mauri is specifically designed as the model that Leon uses in the game, and while the VP70 is mainly used in the campaign they decided to make that version of the weapon so I would infer that the assumption is close to correct. Thanks for the understanding, in this game series with the plot holes and inaccuracies it is up to the consensus of the fan base.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:43, 1 October 2012 (EDT)&lt;br /&gt;
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:The Perry novels are not cannon. At all. The Desert Eagle that Marui made was due to the fact that the magnum available in Leon's route in RE2. At no point in canon was the VP70 ever standard issue for the RPD; Perry didn't seem to realize that a.)every other pistol in the RPD besides Leon's was either a 92FS (there's no &amp;quot;M&amp;quot; there, by the way) or a Browning Hi-Power and that b.) all three of those guns use the same damn bullet (so saying they switched for &amp;quot;stopping power&amp;quot; is silly). The idea of an American police department issuing the VP-70 as a standard pistol is, to be quite frank, stupid. Also, Leon wasn't issued the Silver Ghost for his mission to Spain; he had it custom made for himself after the Raccoon outbreak (if you want more info about it, the source I cited for it on the RE4 page takes you to our page for the Silver Ghost over at Project Umbrella).--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 23:06, 3 October 2012 (EDT)&lt;br /&gt;
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@PistolJunkie: I first thought &amp;quot;what an interesting creation story, how is it that I have never heard of it before&amp;quot;, but sorry, while I do love the website projectumbrella.net (and am now a member), this story IS NOT CANNON. Here is an exact quote pulled from your page &amp;quot;This story is made up by the author, and has no connection with the Biohazard 4 story&amp;quot;. You can find this excerpt right beneath the main portion of the story after he &amp;quot;names&amp;quot; the gun. This is purely fan fiction which while semi-detailed, is not only non-canon but doesnt even fit into the timeline itself. Leon would not be that aware of the &amp;quot;Samurai Edge&amp;quot; line because of is limited time in Raccoon City (he was there the week before it was destroyed, not a moment sooner). Also more importantly, a man such as Leon working on a case for the P.O.T.U.S wouldnt be advertising it all around for the world to know. Sorry I don't mean to troll, but you cant possibly make me believe that S.D Perry whose novels actually show in the binding that it is licensed by Capcom and to you is not cannon, when some blogger with a keyboard and some ideas (half thought ideas at that) attempts to throw something together and call it cannon.  --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:15, 10 October 2012 (EDT)&lt;br /&gt;
:If you're gonna' call me a &amp;quot;blogger with a keyboard and some [half thought ideas]&amp;quot; to discredit anything I say, you might want to make sure that you're argument for the Perry novels being canon isn't that they were licensed by Capcom. ORC was also licensed by Capcom, and while my memory may be a little fuzzy, I don't recall any part in RE2 where a bunch of Metal Gear Solid rejects start taking pot-shots at you with rifles from 10 years in the future. That story is made up by the author, who, surprise, was the guy who created the Sliver Ghost (that article is translated from a magazine article that interviewed the weapons supervisor for RE4 and focused on the Silver Ghost). The exact conversation may not be canon, but the main point (That Leon had Joe Kendo build him a specialized handgun) is pretty canon (hell, the gun has Kendo's name emblazoned on it's slide). So Leon clearly had clearly contacted the surviving Kendo brother at some point, thus the idea of him learning about the Samurai Edge after the fact isn't hard to buy, especially when the grips on the Silver Ghost are structured just like the ones on the S.E. Also, I don't think telling one friend that you're working for the POTUS count's as &amp;quot;advertising it all around for the world to know&amp;quot;. Not that there's any point in that article where he tells Kendo that and is actually very obtuse when Kendo asks him about it...--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 12:47, 11 October 2012 (EDT)&lt;br /&gt;
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Here's something that would easily confirm why the SD Perry Novels although good are not canon. Besides the number of OCs never mentioned in canon of the games. The fact that in the novel STARS is a national Police Unit rather than in cannon of the games STARS is exclusive to the RPD. I don't have references here I'm just doing the novel game quality comparisons here. But City of the Dead goes by Leon A/Claire B story. In canon of the games it's Claire A/Leon B since Sherry mentions her G-virus infection from RE2. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 21:39, 10 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
@DarkSamuraiX1999, I just checked my books and you are right. If there is one thing that we can all agree upon is that the Resident Evil Series has had a hard time keeping its consistency for its timeline in check. Look at RE:0, this game was made way after RE3 and the origin story changes the duration of time in which the S.T.A.R.S Alpha Team go in to investigate. In any hoot, I am happy that the VP70 is back in action because I think that pistol is boss!&lt;br /&gt;
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After studying sevral shots of the gun, I think it may have a stronger resemblence to the Walther P5 series but thats just my view&lt;br /&gt;
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Would have been even better if they made it burst again [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 08:26, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K UMP9 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|500px]]&lt;br /&gt;
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[[File:Re6mp5.jpg|thumb|none|500px]]&lt;br /&gt;
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The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
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== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
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According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
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I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
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Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
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Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons from new media ==&lt;br /&gt;
&lt;br /&gt;
Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
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http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
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[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
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On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
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Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
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== Weapon list &amp;amp; new footage ==&lt;br /&gt;
&lt;br /&gt;
The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
&lt;br /&gt;
Hand-To-Hand, Nine-Oh-Nine (909) (Jake &amp;amp; Chris's gun), Picador (Helena's gun), Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
&lt;br /&gt;
Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
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I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Elephant Killer ==&lt;br /&gt;
&lt;br /&gt;
This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
&lt;br /&gt;
The one in the game is a break action though, is the S&amp;amp;W500 a break action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;br /&gt;
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I did not realize it's a break action revolver. Hmm. [[User:Bristow8411|Bristow8411]] 19:59, 15 July 2012 (CDT)&lt;br /&gt;
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Well, the model shown in the caps is essentially this one:&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|500px]]&lt;br /&gt;
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But it's clearly not a break-action revolver, which means they've made some sort of composite out of it. --[[User:Dirty Harold|Dirty Harold]] 12:34, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Elephant Killer uses the .500 S&amp;amp;W Magnum round, but it's definitely not a M500. It looks more like a gigantic Schofield than anything else. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 23:11, 25 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sherry's rifle ==&lt;br /&gt;
&lt;br /&gt;
In the article, the rifle is (acknowledged) to be mistakenly identified as a Remington MSR due to the magazine latch. Is it possible that the rifle is an Accuracy International AX variant?&lt;br /&gt;
&lt;br /&gt;
[[File:AX338.jpg|thumb|none|500px]]&lt;br /&gt;
(That's the .338 variant of the AX rifle, for reference) --[[User:Dirty Harold|Dirty Harold]] 12:35, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If you pay attention to the stock, it's retractable like on an M14 EBR type [[User:Excalibur01|Excalibur01]] 12:03, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think there's a chance that more of the guns are composites. The M500, Helena's M&amp;amp;P, Pier's UMP9, the bolt-action sniper all have elements of other guns in them. [[User:Temp89|Temp89]] 05:32, 17 July 2012 (CDT)&lt;br /&gt;
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I agree with the composite idea, since it seems several of the guns are horrible amalgamations of popular weapons. At first glance, though, the rifle struck me more as an AX. --[[User:Dirty Harold|Dirty Harold]] 09:52, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Plus it's capcom we're talking here and they have forever been known to make composites of multiple types of guns like the Silver Ghost for example. [[User:Draco122|Draco122]] 07:00, 18 July 2012 (CDT)&lt;br /&gt;
::True, but all the other guns in the passed games were not combo guns. They got special sci fi guns but look at RE5 and aside from maybe the PG shotgun you get at the beginning, it doesn't have any combo guns, in fact, they even used the real names in the game. So judging from ALL their games, they have the money to acquire the rights to print the gun's names in the games, except for RE4, which uses fake names but the guns were all for the most part, modeled after the real steel. [[User:Excalibur01|Excalibur01]] 11:16, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Names ==&lt;br /&gt;
&lt;br /&gt;
Downloaded the demo to my 360. Got the names of the weapons available in the demo and added them into the descriptions here along with any special features. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 09:07, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Review Scores==&lt;br /&gt;
Has anyone had the chance to see the reviews for this game? GT 9.8, IGN 7.9, Gamespot 4.5!!!! I am shocked and amazed at these scores. I didnt expect this game to drop below the 7 mark in any rating. Funny thing is how the Leon campaign across the board is the most popular and fun (maybe Capcom should think and listen next time to the fan base?). What do you think? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Considering Gamespot seems somewhat biased (the reviewer took off points for too many cutscenes but gave MGS4 a 10/10) and I just really don't trust reviews all that often, it's not that big of a deal. As the demo was apparently pretty representational of the full game, chances are if you liked the demo you'll like the game and vice versa [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 16:36, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Gamespot is a joke. I don't rely on them for reviews. I'd have to say this - if you're a fan of the direction that Resident Evil has presently been heading than you will most likely enjoy the game. I did enjoy the demo and I've enjoyed the modern REs (not counting ORC). I just picked 6 up tonight and I'm looking forward to playing it.--[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 04:39, 2 October 2012 (EDT)&lt;br /&gt;
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Still looks better than RE: ORC. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 2 October 2012 (EDT)&lt;br /&gt;
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@Excalibur01, Ah yes, new someone would bring it up. Again, if you haven't seen my comments before I am a huge RE fan, and RE:ORC is one of the weaker games. However if you play with friends, and have a little fun with it it is enjoyable. There are plenty of gameplay flaws here and there, but what I do love about it is the attempt to take it in a new direction (Like RE4), and it is the first time really that we have got to see a HD version of Raccoon City, for which I am very excited about. I wouldnt mind seeing a sequel, if only to fix the flaws from the first.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:12, 2 October 2012 (EDT)&lt;br /&gt;
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==Weapon Roster awful==&lt;br /&gt;
I dont know if I am the only one here, but I personally dislike the weapon roster in this game. First they have the most limited selection of firearms (I havent played the full game but I would have imagined that most of the weapons would have been listed on this page by our community) from the last game. There were about 5-7 handguns alone which all differed in stats especially when you upgrade them (not to mention the unlockable handguns), this game doesnt push the bar but at least brings back the VP70 from RE2. Secondly, what is with all of these hybrid weapons that make no sense? I loved it how in all of the games up until RE4 actually used not only the real name of the weapon, but also gave detailed information about the caliber and the country of origin. Third, there seems to be no 3D render of the guns just the small in game icon in the game menu....seriously....Tell me what you think about this issue. One reason that I enjoy RE:ORC is because the weapon roster does have several weapons from the previous titles. I wish that a game like this which is almost a RE reuinion for characters should have done similar.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
My problem with RE: ORC is that despite having a large roster of guns there is no difference in any of them. They all sound the same, shoot the same and feel the same. At least in RE6, the guns have personality. But I am a bit weird out with the hybrid guns. Why? In RE5, they were able to get the names of all the guns and almost all of them save for a couple were real world guns with in game 3D models. It was cool to use them. Also, where is Claire? I wanted to see her show up and why did they leave out Jill? I wish they had Claire instead of Helena and Jill instead of Pierce. That would have been a perfect RE reunion [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:52, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Another thing that I am worried about is the skill tree system. I was looking over it online and it looks like once you fully upgrade a skill that the game will become ridiculously easy (for example the precise verbage for the weapon damage states how easy boss fights will become). The funny thing about this game is how big of a fan I am, and last night I fought so hard not to directly purchase it on PSN. I am waiting to pick up the game used. &lt;br /&gt;
&lt;br /&gt;
The game doesn't really need 50,000 different guns, IMO. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
No. It just needs a dozen good ones. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:52, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Spartan198 your right on the number of guns, especially for a RE series, but diversity is key, similar to what Excalibur01 is saying. One of the staple things about RE was the connection between you and your weapon, this is the only thing that is keeping you alive and thus you gain a large appreciation for it. Much like a racing game needing a good roster of cars because that is what you use, same thing can be said for the RE series. What this game should have done is like the idea Excalibur01 said about bringing in Jill and Claire, would have been awesome (especially as now we have found out in the canon films that Claire is an anti-B.O.W activist and could have been at the university, while Jill is saved at the end of RE5 and thus should have been partnered up with Chris. If it were up to me, the weapon selection should have been weapons from the RE games historically, with maybe a new weapon from today's era added in as bonus content. But hey, at least they added in moving and shooting, only took 15 years. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:13, 3 October 2012 (EDT)&lt;br /&gt;
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So far I'm enjoying the game. But yeah I was disappointed to see that a large majority of the guns were composites. I guess in all that budget and development staff that Capcom spared for this game, they didn't spare a single cent or effort for accurate weapon models lol At least they are recognizable to an extent. I really miss though being able to buy and upgrade weapons. I guess they felt it had to be a trade off, upgrading weapon stats or upgrading skill/perks. Though I'm sure there's plenty of games that keeps both so I don't see why they couldn't do it for RE6. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:49, 03 Oct 2012 (PST)&lt;br /&gt;
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I really am not liking the COD style of perk upgrade system and I definitely miss the RE4 and 5 style of where you buy guns and reply the game with different weapons. Now, it's almost like the previous games where you pick up new weapons as you go along. The cover system is clunky and pointless in RE6. In RE5, the cover system works, but only when there is no need for a cover system. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:27, 4 October 2012 (EDT)&lt;br /&gt;
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What I am afraid of is the skill system in that once I have played through it maybe after once or twice I should have every skill unlocked, and that after that occurs the game will be a breeze in future attempts. But again this is all related to them taking away the weapon purchasing system from the previous titles and trying something new. The cool thing about RE4 was it was the first time this upgrading system was in place and it worked, not to mention the blue torch lights were always a sight to see. In RE5 they took away this aspect, changing it to inbetween missions, which helped streamlined it along with a large complement of weapons. Now they went back almost back to the original days of RE with a limited selection. Dont get me wrong, last night I was pulling myself away from trying to purchase the game via PSN, but i am trying to wait until it is used.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:00, 4 October 2012 (EDT)&lt;br /&gt;
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I hate the limited selection and character exclusive weapons of the old days. I want to be able to use the &amp;quot;Triple Shot&amp;quot; and &amp;quot;Wing Shooter&amp;quot; with any of the characters lol. I don't want to have to just play one characters scenario just for the sake of using their exclusive weapon. I like that weapon switching is more streamlined and faster to use but I want control over what weapons I carry or don't carry. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 10:48, 04 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Bear Commander==&lt;br /&gt;
So I finally got to use the Bear Commander in the game. I noticed that for the RE6 article here someone said the rifle bears a resemblance to an FN Fal variant. Well I can see what he or she means, but I think it's a composite of the FAL and the Taiwanese T91 Carbine. That's just my thoughts, what do you guys think? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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== the AK ==&lt;br /&gt;
&lt;br /&gt;
In the prelude/tutorial chapter Leon has lots of guns including the RN rifle. Getting a closer look at it it looked a bit more like an AEK-971.&lt;br /&gt;
&lt;br /&gt;
== Gun ID's  ==&lt;br /&gt;
&lt;br /&gt;
I have only played the demo, but it was released a week earlier than the game, so I can't imagine it being too different. The Nine-Oh-Nine is definitely not a PT909, it appears to be some kind of 1911 with forward cocking serrations. Sherry's pistol is the same as The Nine-Oh-Nine except with a compensator, a red dot sight, and an optional burst fire mode. The Elephant Killer looks nothing like the S&amp;amp;W 500 and just looking at Sherry's sniper rifle from the pic it looks absolutely nothing like the MSR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 08:35, 8 October 2012 (EDT)&lt;br /&gt;
:The 909's that the BSAA uses are Taurus 909s. Jakes' pistol is not. As for the other IDs... yeah, a lot of them are pretty questionable. I'm working on getting a system set up where I can record and screencap footage from my game systems. Once I get it set up, I plan on going through and getting clear, high-quality shots of most of these weapons.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 18:58, 17 October 2012 (EDT)&lt;br /&gt;
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Okay I've had the time to look at the weapon models off of the &amp;quot;trophy&amp;quot; figures you can unlock in game. It's kinda hard to tell which one the Triple Shot is closer to, 1911 or P220 Sport. Due to how bland the model looks there isn't enough distinct detail to the body. And as for the 909 in game. The only difference between Chris and Jake's is the color. And seriously the only link between the 909 in game to the Taurus 909 is the names alone. The in game 909 is definitely modeled after some sort of 1911 pattern pistol. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 22:49, 26 Oct 2012 (PST)&lt;br /&gt;
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&lt;br /&gt;
'''Just to clarify'''&lt;br /&gt;
&lt;br /&gt;
Elephant Killer&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/__cb20121012174731/residentevil/images/3/3e/Elephantkiller.jpg&lt;br /&gt;
&lt;br /&gt;
Nine Oh Nine&lt;br /&gt;
&lt;br /&gt;
http://images3.wikia.nocookie.net/residentevil/images/thumb/3/31/Nine-Oh-Nine_%28909%29.jpg/1024px-Nine-Oh-Nine_%28909%29.jpg&lt;br /&gt;
&lt;br /&gt;
Triple Shot&lt;br /&gt;
&lt;br /&gt;
http://images.wikia.com/residentevil/images/f/f0/Triple_Shot.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:ZombieKiller|ZombieKiller]] 10:07, 28 Oct 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:The triple shot looks 1911-ish but lacks a slidelock and has a Glockish magazine release, so you could chalk it up to being loosely based on a M1911. However, that image of the 909 is pretty clearly a Taurus. There's no 1911 with a grip like that.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 14:04, 29 October 2012 (EDT)&lt;br /&gt;
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@PistolJunkie: Dont forget the Beretta 93R style foregrip beneath the barrel. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:16, 29 October 2012 (EDT)&lt;br /&gt;
:They didn't even try to make that look like a natural part of the gun; it's shape and color are mismatched where it meets the frame.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 16:29, 29 October 2012 (EDT)&lt;br /&gt;
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::The Nine Oh Nine doesn't even remotely look like a PT-909. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 16:41, 29 October 2012 (EDT)&lt;br /&gt;
:::You're kidding, right? Look at the linked image; the slide assembly is longer than that of a PT909, but the grips, magazine, trigger, magazine catch, and safety are clearly that of a Taurus-made Beretta derivative.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 20:26, 29 October 2012 (EDT)&lt;br /&gt;
::::These two look the same?&lt;br /&gt;
::::[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]] [[File:RE6 Nine-Oh-Nine.jpg|thumb|none|400px|Jake aims his Taurus PT-909.]] The grips look like checkered 1911 grips to me, the slides don't even come close to matching up, neither does the front of the frame, there is no takedown lever and the slide release is completely different. At most the safety and magazine catch are similar, but it is definitely a franken gun and not a Tauus PT-909--[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 23:37, 29 October 2012 (EDT)&lt;br /&gt;
:::::I said that the slide was wrong, but you completely ignored the linked image where you can actually see the safety, grip panels and grip shape; they're clearly based on the Taurus PT line.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 11:09, 30 October 2012 (EDT)&lt;br /&gt;
Okay so we can all just agree then it's not 100% 909 then, can we just change the description then and say it's a 1911 and 909 composite pistol then? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:17, 30 Oct 2012 (PST)&lt;br /&gt;
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I GOT IT! The Triple Shot is the following (please correct me if I am wrong): The handle of a 1911 (I would say STI), magazine cache of a Glock, folding grip from a Beretta 93R, Muzzle compensator of a Tokyo Mauri Glock airsoft pistol, and lastly a reflex sight. How does that sound?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:43, 29 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=625667</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=625667"/>
		<updated>2012-10-27T05:48:44Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Gun ID's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
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:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
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Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
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:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
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== unknown pistol ==&lt;br /&gt;
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Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
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It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
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Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
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:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
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Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
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I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
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Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
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It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unknown Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
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&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px]]&lt;br /&gt;
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comparative picture&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|thumb|none|400px]]&lt;br /&gt;
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Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
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Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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::I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg|thumb|none|500px]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
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I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
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No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
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Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
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You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
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Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
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Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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Being an extreme fan of the games, I perhaps can help shed some light (or at least a decent opinion) on this issue. According to canon (which is legitimized by the S.D Perry novels), Leon's first actual gun was supposed  to be the Desert Eagle .50. The RCPD (Raccoon City Police Department) had left the Beretta M92FS (which prior to RE3 and the remake was the standard issue S.T.A.R.S handgun)and instead switched to the HKVP 70 for its high ammunition capacity and the Browning HP for its reliable stopping power. Once working for the United States Secret Service, Leon could have been issued the Silver Ghost during his mission in Spain. Perhaps once he completed the mission (and the ones afterwards in the films Degeneration and the upcoming film) he felt that his HKVP 70 was a more reliable sidearm and thus went back to it. Personally I love this handgun and am attempting to purchase one someday (it is also used in Aliens which is my favorite movie). I am very happy that they brought this weapon back, and wish they didn't bring in all these composite weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:19, 19 September 2012 (EDT)&lt;br /&gt;
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I don't believe that the SD Perry novels have been confirmed as Canon as they introduce certain elements that have never shown up in the games. But I'd say your explanation makes sense.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 00:16, 27 September 2012 (EDT)&lt;br /&gt;
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@Bristow8411: Thinking again, I could agree that the S.D Perry novels are not completely licensed by Capcom (Ill have to check my books again), but the Desert Eagle can be inferred as a good reference for the timeline because the Airsoft Version by Tokyo Mauri is specifically designed as the model that Leon uses in the game, and while the VP70 is mainly used in the campaign they decided to make that version of the weapon so I would infer that the assumption is close to correct. Thanks for the understanding, in this game series with the plot holes and inaccuracies it is up to the consensus of the fan base.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:43, 1 October 2012 (EDT)&lt;br /&gt;
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:The Perry novels are not cannon. At all. The Desert Eagle that Marui made was due to the fact that the magnum available in Leon's route in RE2. At no point in canon was the VP70 ever standard issue for the RPD; Perry didn't seem to realize that a.)every other pistol in the RPD besides Leon's was either a 92FS (there's no &amp;quot;M&amp;quot; there, by the way) or a Browning Hi-Power and that b.) all three of those guns use the same damn bullet (so saying they switched for &amp;quot;stopping power&amp;quot; is silly). The idea of an American police department issuing the VP-70 as a standard pistol is, to be quite frank, stupid. Also, Leon wasn't issued the Silver Ghost for his mission to Spain; he had it custom made for himself after the Raccoon outbreak (if you want more info about it, the source I cited for it on the RE4 page takes you to our page for the Silver Ghost over at Project Umbrella).--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 23:06, 3 October 2012 (EDT)&lt;br /&gt;
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@PistolJunkie: I first thought &amp;quot;what an interesting creation story, how is it that I have never heard of it before&amp;quot;, but sorry, while I do love the website projectumbrella.net (and am now a member), this story IS NOT CANNON. Here is an exact quote pulled from your page &amp;quot;This story is made up by the author, and has no connection with the Biohazard 4 story&amp;quot;. You can find this excerpt right beneath the main portion of the story after he &amp;quot;names&amp;quot; the gun. This is purely fan fiction which while semi-detailed, is not only non-canon but doesnt even fit into the timeline itself. Leon would not be that aware of the &amp;quot;Samurai Edge&amp;quot; line because of is limited time in Raccoon City (he was there the week before it was destroyed, not a moment sooner). Also more importantly, a man such as Leon working on a case for the P.O.T.U.S wouldnt be advertising it all around for the world to know. Sorry I don't mean to troll, but you cant possibly make me believe that S.D Perry whose novels actually show in the binding that it is licensed by Capcom and to you is not cannon, when some blogger with a keyboard and some ideas (half thought ideas at that) attempts to throw something together and call it cannon.  --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:15, 10 October 2012 (EDT)&lt;br /&gt;
:If you're gonna' call me a &amp;quot;blogger with a keyboard and some [half thought ideas]&amp;quot; to discredit anything I say, you might want to make sure that you're argument for the Perry novels being canon isn't that they were licensed by Capcom. ORC was also licensed by Capcom, and while my memory may be a little fuzzy, I don't recall any part in RE2 where a bunch of Metal Gear Solid rejects start taking pot-shots at you with rifles from 10 years in the future. That story is made up by the author, who, surprise, was the guy who created the Sliver Ghost (that article is translated from a magazine article that interviewed the weapons supervisor for RE4 and focused on the Silver Ghost). The exact conversation may not be canon, but the main point (That Leon had Joe Kendo build him a specialized handgun) is pretty canon (hell, the gun has Kendo's name emblazoned on it's slide). So Leon clearly had clearly contacted the surviving Kendo brother at some point, thus the idea of him learning about the Samurai Edge after the fact isn't hard to buy, especially when the grips on the Silver Ghost are structured just like the ones on the S.E. Also, I don't think telling one friend that you're working for the POTUS count's as &amp;quot;advertising it all around for the world to know&amp;quot;. Not that there's any point in that article where he tells Kendo that and is actually very obtuse when Kendo asks him about it...--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 12:47, 11 October 2012 (EDT)&lt;br /&gt;
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Here's something that would easily confirm why the SD Perry Novels although good are not canon. Besides the number of OCs never mentioned in canon of the games. The fact that in the novel STARS is a national Police Unit rather than in cannon of the games STARS is exclusive to the RPD. I don't have references here I'm just doing the novel game quality comparisons here. But City of the Dead goes by Leon A/Claire B story. In canon of the games it's Claire A/Leon B since Sherry mentions her G-virus infection from RE2. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 21:39, 10 Oct 2012 (PST)&lt;br /&gt;
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@DarkSamuraiX1999, I just checked my books and you are right. If there is one thing that we can all agree upon is that the Resident Evil Series has had a hard time keeping its consistency for its timeline in check. Look at RE:0, this game was made way after RE3 and the origin story changes the duration of time in which the S.T.A.R.S Alpha Team go in to investigate. In any hoot, I am happy that the VP70 is back in action because I think that pistol is boss!&lt;br /&gt;
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After studying sevral shots of the gun, I think it may have a stronger resemblence to the Walther P5 series but thats just my view&lt;br /&gt;
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Would have been even better if they made it burst again [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 08:26, 15 October 2012 (EDT)&lt;br /&gt;
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== H&amp;amp;K UMP9 ==&lt;br /&gt;
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[[File:Hk ump9.jpg|thumb|none|500px]]&lt;br /&gt;
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[[File:Re6mp5.jpg|thumb|none|500px]]&lt;br /&gt;
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The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
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== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
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According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
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I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
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Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
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Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
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== Weapons from new media ==&lt;br /&gt;
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Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
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http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
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[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
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On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
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Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
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== Weapon list &amp;amp; new footage ==&lt;br /&gt;
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The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
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Hand-To-Hand, Nine-Oh-Nine (909) (Jake &amp;amp; Chris's gun), Picador (Helena's gun), Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
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Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
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I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
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== Elephant Killer ==&lt;br /&gt;
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This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
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The one in the game is a break action though, is the S&amp;amp;W500 a break action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;br /&gt;
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I did not realize it's a break action revolver. Hmm. [[User:Bristow8411|Bristow8411]] 19:59, 15 July 2012 (CDT)&lt;br /&gt;
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Well, the model shown in the caps is essentially this one:&lt;br /&gt;
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[[File:S&amp;amp;W500.jpg|thumb|none|500px]]&lt;br /&gt;
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But it's clearly not a break-action revolver, which means they've made some sort of composite out of it. --[[User:Dirty Harold|Dirty Harold]] 12:34, 17 July 2012 (CDT)&lt;br /&gt;
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Elephant Killer uses the .500 S&amp;amp;W Magnum round, but it's definitely not a M500. It looks more like a gigantic Schofield than anything else. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 23:11, 25 October 2012 (EDT)&lt;br /&gt;
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== Sherry's rifle ==&lt;br /&gt;
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In the article, the rifle is (acknowledged) to be mistakenly identified as a Remington MSR due to the magazine latch. Is it possible that the rifle is an Accuracy International AX variant?&lt;br /&gt;
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[[File:AX338.jpg|thumb|none|500px]]&lt;br /&gt;
(That's the .338 variant of the AX rifle, for reference) --[[User:Dirty Harold|Dirty Harold]] 12:35, 16 July 2012 (CDT)&lt;br /&gt;
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If you pay attention to the stock, it's retractable like on an M14 EBR type [[User:Excalibur01|Excalibur01]] 12:03, 16 July 2012 (CDT)&lt;br /&gt;
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I think there's a chance that more of the guns are composites. The M500, Helena's M&amp;amp;P, Pier's UMP9, the bolt-action sniper all have elements of other guns in them. [[User:Temp89|Temp89]] 05:32, 17 July 2012 (CDT)&lt;br /&gt;
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I agree with the composite idea, since it seems several of the guns are horrible amalgamations of popular weapons. At first glance, though, the rifle struck me more as an AX. --[[User:Dirty Harold|Dirty Harold]] 09:52, 17 July 2012 (CDT)&lt;br /&gt;
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:Plus it's capcom we're talking here and they have forever been known to make composites of multiple types of guns like the Silver Ghost for example. [[User:Draco122|Draco122]] 07:00, 18 July 2012 (CDT)&lt;br /&gt;
::True, but all the other guns in the passed games were not combo guns. They got special sci fi guns but look at RE5 and aside from maybe the PG shotgun you get at the beginning, it doesn't have any combo guns, in fact, they even used the real names in the game. So judging from ALL their games, they have the money to acquire the rights to print the gun's names in the games, except for RE4, which uses fake names but the guns were all for the most part, modeled after the real steel. [[User:Excalibur01|Excalibur01]] 11:16, 18 July 2012 (CDT)&lt;br /&gt;
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== Weapon Names ==&lt;br /&gt;
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Downloaded the demo to my 360. Got the names of the weapons available in the demo and added them into the descriptions here along with any special features. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 09:07, 22 September 2012 (EDT)&lt;br /&gt;
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== Review Scores==&lt;br /&gt;
Has anyone had the chance to see the reviews for this game? GT 9.8, IGN 7.9, Gamespot 4.5!!!! I am shocked and amazed at these scores. I didnt expect this game to drop below the 7 mark in any rating. Funny thing is how the Leon campaign across the board is the most popular and fun (maybe Capcom should think and listen next time to the fan base?). What do you think? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:50, 1 October 2012 (EDT)&lt;br /&gt;
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Considering Gamespot seems somewhat biased (the reviewer took off points for too many cutscenes but gave MGS4 a 10/10) and I just really don't trust reviews all that often, it's not that big of a deal. As the demo was apparently pretty representational of the full game, chances are if you liked the demo you'll like the game and vice versa [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 16:36, 1 October 2012 (EDT)&lt;br /&gt;
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Gamespot is a joke. I don't rely on them for reviews. I'd have to say this - if you're a fan of the direction that Resident Evil has presently been heading than you will most likely enjoy the game. I did enjoy the demo and I've enjoyed the modern REs (not counting ORC). I just picked 6 up tonight and I'm looking forward to playing it.--[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 04:39, 2 October 2012 (EDT)&lt;br /&gt;
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Still looks better than RE: ORC. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 2 October 2012 (EDT)&lt;br /&gt;
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@Excalibur01, Ah yes, new someone would bring it up. Again, if you haven't seen my comments before I am a huge RE fan, and RE:ORC is one of the weaker games. However if you play with friends, and have a little fun with it it is enjoyable. There are plenty of gameplay flaws here and there, but what I do love about it is the attempt to take it in a new direction (Like RE4), and it is the first time really that we have got to see a HD version of Raccoon City, for which I am very excited about. I wouldnt mind seeing a sequel, if only to fix the flaws from the first.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:12, 2 October 2012 (EDT)&lt;br /&gt;
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==Weapon Roster awful==&lt;br /&gt;
I dont know if I am the only one here, but I personally dislike the weapon roster in this game. First they have the most limited selection of firearms (I havent played the full game but I would have imagined that most of the weapons would have been listed on this page by our community) from the last game. There were about 5-7 handguns alone which all differed in stats especially when you upgrade them (not to mention the unlockable handguns), this game doesnt push the bar but at least brings back the VP70 from RE2. Secondly, what is with all of these hybrid weapons that make no sense? I loved it how in all of the games up until RE4 actually used not only the real name of the weapon, but also gave detailed information about the caliber and the country of origin. Third, there seems to be no 3D render of the guns just the small in game icon in the game menu....seriously....Tell me what you think about this issue. One reason that I enjoy RE:ORC is because the weapon roster does have several weapons from the previous titles. I wish that a game like this which is almost a RE reuinion for characters should have done similar.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 2 October 2012 (EDT)&lt;br /&gt;
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My problem with RE: ORC is that despite having a large roster of guns there is no difference in any of them. They all sound the same, shoot the same and feel the same. At least in RE6, the guns have personality. But I am a bit weird out with the hybrid guns. Why? In RE5, they were able to get the names of all the guns and almost all of them save for a couple were real world guns with in game 3D models. It was cool to use them. Also, where is Claire? I wanted to see her show up and why did they leave out Jill? I wish they had Claire instead of Helena and Jill instead of Pierce. That would have been a perfect RE reunion [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:52, 2 October 2012 (EDT)&lt;br /&gt;
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Another thing that I am worried about is the skill tree system. I was looking over it online and it looks like once you fully upgrade a skill that the game will become ridiculously easy (for example the precise verbage for the weapon damage states how easy boss fights will become). The funny thing about this game is how big of a fan I am, and last night I fought so hard not to directly purchase it on PSN. I am waiting to pick up the game used. &lt;br /&gt;
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The game doesn't really need 50,000 different guns, IMO. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 3 October 2012 (EDT)&lt;br /&gt;
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No. It just needs a dozen good ones. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:52, 3 October 2012 (EDT)&lt;br /&gt;
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@Spartan198 your right on the number of guns, especially for a RE series, but diversity is key, similar to what Excalibur01 is saying. One of the staple things about RE was the connection between you and your weapon, this is the only thing that is keeping you alive and thus you gain a large appreciation for it. Much like a racing game needing a good roster of cars because that is what you use, same thing can be said for the RE series. What this game should have done is like the idea Excalibur01 said about bringing in Jill and Claire, would have been awesome (especially as now we have found out in the canon films that Claire is an anti-B.O.W activist and could have been at the university, while Jill is saved at the end of RE5 and thus should have been partnered up with Chris. If it were up to me, the weapon selection should have been weapons from the RE games historically, with maybe a new weapon from today's era added in as bonus content. But hey, at least they added in moving and shooting, only took 15 years. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:13, 3 October 2012 (EDT)&lt;br /&gt;
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So far I'm enjoying the game. But yeah I was disappointed to see that a large majority of the guns were composites. I guess in all that budget and development staff that Capcom spared for this game, they didn't spare a single cent or effort for accurate weapon models lol At least they are recognizable to an extent. I really miss though being able to buy and upgrade weapons. I guess they felt it had to be a trade off, upgrading weapon stats or upgrading skill/perks. Though I'm sure there's plenty of games that keeps both so I don't see why they couldn't do it for RE6. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:49, 03 Oct 2012 (PST)&lt;br /&gt;
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I really am not liking the COD style of perk upgrade system and I definitely miss the RE4 and 5 style of where you buy guns and reply the game with different weapons. Now, it's almost like the previous games where you pick up new weapons as you go along. The cover system is clunky and pointless in RE6. In RE5, the cover system works, but only when there is no need for a cover system. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:27, 4 October 2012 (EDT)&lt;br /&gt;
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What I am afraid of is the skill system in that once I have played through it maybe after once or twice I should have every skill unlocked, and that after that occurs the game will be a breeze in future attempts. But again this is all related to them taking away the weapon purchasing system from the previous titles and trying something new. The cool thing about RE4 was it was the first time this upgrading system was in place and it worked, not to mention the blue torch lights were always a sight to see. In RE5 they took away this aspect, changing it to inbetween missions, which helped streamlined it along with a large complement of weapons. Now they went back almost back to the original days of RE with a limited selection. Dont get me wrong, last night I was pulling myself away from trying to purchase the game via PSN, but i am trying to wait until it is used.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:00, 4 October 2012 (EDT)&lt;br /&gt;
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I hate the limited selection and character exclusive weapons of the old days. I want to be able to use the &amp;quot;Triple Shot&amp;quot; and &amp;quot;Wing Shooter&amp;quot; with any of the characters lol. I don't want to have to just play one characters scenario just for the sake of using their exclusive weapon. I like that weapon switching is more streamlined and faster to use but I want control over what weapons I carry or don't carry. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 10:48, 04 Oct 2012 (PST)&lt;br /&gt;
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==Bear Commander==&lt;br /&gt;
So I finally got to use the Bear Commander in the game. I noticed that for the RE6 article here someone said the rifle bears a resemblance to an FN Fal variant. Well I can see what he or she means, but I think it's a composite of the FAL and the Taiwanese T91 Carbine. That's just my thoughts, what do you guys think? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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== the AK ==&lt;br /&gt;
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In the prelude/tutorial chapter Leon has lots of guns including the RN rifle. Getting a closer look at it it looked a bit more like an AEK-971.&lt;br /&gt;
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== Gun ID's  ==&lt;br /&gt;
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I have only played the demo, but it was released a week earlier than the game, so I can't imagine it being too different. The Nine-Oh-Nine is definitely not a PT909, it appears to be some kind of 1911 with forward cocking serrations. Sherry's pistol is the same as The Nine-Oh-Nine except with a compensator, a red dot sight, and an optional burst fire mode. The Elephant Killer looks nothing like the S&amp;amp;W 500 and just looking at Sherry's sniper rifle from the pic it looks absolutely nothing like the MSR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 08:35, 8 October 2012 (EDT)&lt;br /&gt;
:The 909's that the BSAA uses are Taurus 909s. Jakes' pistol is not. As for the other IDs... yeah, a lot of them are pretty questionable. I'm working on getting a system set up where I can record and screencap footage from my game systems. Once I get it set up, I plan on going through and getting clear, high-quality shots of most of these weapons.--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 18:58, 17 October 2012 (EDT)&lt;br /&gt;
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Okay I've had the time to look at the weapon models off of the &amp;quot;trophy&amp;quot; figures you can unlock in game. It's kinda hard to tell which one the Triple Shot is closer to, 1911 or P220 Sport. Due to how bland the model looks there isn't enough distinct detail to the body. And as for the 909 in game. The only difference between Chris and Jake's is the color. And seriously the only link between the 909 in game to the Taurus 909 is the names alone. The in game 909 is definitely modeled after some sort of 1911 pattern pistol. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 22:49, 26 Oct 2012 (PST)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=620807</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=620807"/>
		<updated>2012-10-11T05:39:19Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Bear Commander */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
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:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
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Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
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:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
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== unknown pistol ==&lt;br /&gt;
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Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
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It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
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Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
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:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
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Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
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I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
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Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
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It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
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== unknown Rifle ==&lt;br /&gt;
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[[File:Re6ar2.jpg|thumb|none|500px]]&lt;br /&gt;
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in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
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[[File:Bushmasteracrentry.jpg|thumb|none|400px]]&lt;br /&gt;
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comparative picture&lt;br /&gt;
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[[File:Acrsogsl.jpg|thumb|none|400px]]&lt;br /&gt;
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Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
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Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
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:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
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:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
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It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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::I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg|thumb|none|500px]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg|thumb|none|500px]]&lt;br /&gt;
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==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
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I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
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No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
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Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
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You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
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Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
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Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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Being an extreme fan of the games, I perhaps can help shed some light (or at least a decent opinion) on this issue. According to canon (which is legitimized by the S.D Perry novels), Leon's first actual gun was supposed  to be the Desert Eagle .50. The RCPD (Raccoon City Police Department) had left the Beretta M92FS (which prior to RE3 and the remake was the standard issue S.T.A.R.S handgun)and instead switched to the HKVP 70 for its high ammunition capacity and the Browning HP for its reliable stopping power. Once working for the United States Secret Service, Leon could have been issued the Silver Ghost during his mission in Spain. Perhaps once he completed the mission (and the ones afterwards in the films Degeneration and the upcoming film) he felt that his HKVP 70 was a more reliable sidearm and thus went back to it. Personally I love this handgun and am attempting to purchase one someday (it is also used in Aliens which is my favorite movie). I am very happy that they brought this weapon back, and wish they didn't bring in all these composite weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:19, 19 September 2012 (EDT)&lt;br /&gt;
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I don't believe that the SD Perry novels have been confirmed as Canon as they introduce certain elements that have never shown up in the games. But I'd say your explanation makes sense.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 00:16, 27 September 2012 (EDT)&lt;br /&gt;
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@Bristow8411: Thinking again, I could agree that the S.D Perry novels are not completely licensed by Capcom (Ill have to check my books again), but the Desert Eagle can be inferred as a good reference for the timeline because the Airsoft Version by Tokyo Mauri is specifically designed as the model that Leon uses in the game, and while the VP70 is mainly used in the campaign they decided to make that version of the weapon so I would infer that the assumption is close to correct. Thanks for the understanding, in this game series with the plot holes and inaccuracies it is up to the consensus of the fan base.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:43, 1 October 2012 (EDT)&lt;br /&gt;
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:The Perry novels are not cannon. At all. The Desert Eagle that Marui made was due to the fact that the magnum available in Leon's route in RE2. At no point in canon was the VP70 ever standard issue for the RPD; Perry didn't seem to realize that a.)every other pistol in the RPD besides Leon's was either a 92FS (there's no &amp;quot;M&amp;quot; there, by the way) or a Browning Hi-Power and that b.) all three of those guns use the same damn bullet (so saying they switched for &amp;quot;stopping power&amp;quot; is silly). The idea of an American police department issuing the VP-70 as a standard pistol is, to be quite frank, stupid. Also, Leon wasn't issued the Silver Ghost for his mission to Spain; he had it custom made for himself shortly after the Raccoon outbreak (if you want more info about it, the source I cited for it on the RE4 page takes you to our page for the Silver Ghost over at Project Umbrella).--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 23:06, 3 October 2012 (EDT)&lt;br /&gt;
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@PistolJunkie: I first thought &amp;quot;what an interesting creation story, how is it that I have never heard of it before&amp;quot;, but sorry, while I do love the website projectumbrella.net (and am now a member), this story IS NOT CANNON. Here is an exact quote pulled from your page &amp;quot;This story is made up by the author, and has no connection with the Biohazard 4 story&amp;quot;. You can find this excerpt right beneath the main portion of the story after he &amp;quot;names&amp;quot; the gun. This is purely fan fiction which while semi-detailed, is not only non-canon but doesnt even fit into the timeline itself. Leon would not be that aware of the &amp;quot;Samurai Edge&amp;quot; line because of is limited time in Raccoon City (he was there the week before it was destroyed, not a moment sooner). Also more importantly, a man such as Leon working on a case for the P.O.T.U.S wouldnt be advertising it all around for the world to know. Sorry I don't mean to troll, but you cant possibly make me believe that S.D Perry whose novels actually show in the binding that it is licensed by Capcom and to you is not cannon, when some blogger with a keyboard and some ideas (half thought ideas at that) attempts to throw something together and call it cannon.  --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:15, 10 October 2012 (EDT)&lt;br /&gt;
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Here's something that would easily confirm why the SD Perry Novels although good are not canon. Besides the number of OCs never mentioned in canon of the games. The fact that in the novel STARS is a national Police Unit rather than in cannon of the games STARS is exclusive to the RPD. I don't have references here I'm just doing the novel game quality comparisons here. But City of the Dead goes by Leon A/Claire B story. In canon of the games it's Claire A/Leon B since Sherry mentions her G-virus infection from RE2. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 21:39, 10 Oct 2012 (PST)&lt;br /&gt;
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== H&amp;amp;K UMP9 ==&lt;br /&gt;
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[[File:Hk ump9.jpg|thumb|none|500px]]&lt;br /&gt;
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[[File:Re6mp5.jpg|thumb|none|500px]]&lt;br /&gt;
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The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
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== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
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According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
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I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons from new media ==&lt;br /&gt;
&lt;br /&gt;
Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon list &amp;amp; new footage ==&lt;br /&gt;
&lt;br /&gt;
The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
&lt;br /&gt;
Hand-To-Hand, Nine-Oh-Nine (909) (Jake &amp;amp; Chris's gun), Picador (Helena's gun), Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
&lt;br /&gt;
Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Elephant Killer ==&lt;br /&gt;
&lt;br /&gt;
This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
&lt;br /&gt;
The one in the game is a break action though, is the S&amp;amp;W500 a break action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I did not realize it's a break action revolver. Hmm. [[User:Bristow8411|Bristow8411]] 19:59, 15 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, the model shown in the caps is essentially this one:&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
But it's clearly not a break-action revolver, which means they've made some sort of composite out of it. --[[User:Dirty Harold|Dirty Harold]] 12:34, 17 July 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
== Sherry's rifle ==&lt;br /&gt;
&lt;br /&gt;
In the article, the rifle is (acknowledged) to be mistakenly identified as a Remington MSR due to the magazine latch. Is it possible that the rifle is an Accuracy International AX variant?&lt;br /&gt;
&lt;br /&gt;
[[File:AX338.jpg|thumb|none|500px]]&lt;br /&gt;
(That's the .338 variant of the AX rifle, for reference) --[[User:Dirty Harold|Dirty Harold]] 12:35, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If you pay attention to the stock, it's retractable like on an M14 EBR type [[User:Excalibur01|Excalibur01]] 12:03, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think there's a chance that more of the guns are composites. The M500, Helena's M&amp;amp;P, Pier's UMP9, the bolt-action sniper all have elements of other guns in them. [[User:Temp89|Temp89]] 05:32, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree with the composite idea, since it seems several of the guns are horrible amalgamations of popular weapons. At first glance, though, the rifle struck me more as an AX. --[[User:Dirty Harold|Dirty Harold]] 09:52, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Plus it's capcom we're talking here and they have forever been known to make composites of multiple types of guns like the Silver Ghost for example. [[User:Draco122|Draco122]] 07:00, 18 July 2012 (CDT)&lt;br /&gt;
::True, but all the other guns in the passed games were not combo guns. They got special sci fi guns but look at RE5 and aside from maybe the PG shotgun you get at the beginning, it doesn't have any combo guns, in fact, they even used the real names in the game. So judging from ALL their games, they have the money to acquire the rights to print the gun's names in the games, except for RE4, which uses fake names but the guns were all for the most part, modeled after the real steel. [[User:Excalibur01|Excalibur01]] 11:16, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Names ==&lt;br /&gt;
&lt;br /&gt;
Downloaded the demo to my 360. Got the names of the weapons available in the demo and added them into the descriptions here along with any special features. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 09:07, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Review Scores==&lt;br /&gt;
Has anyone had the chance to see the reviews for this game? GT 9.8, IGN 7.9, Gamespot 4.5!!!! I am shocked and amazed at these scores. I didnt expect this game to drop below the 7 mark in any rating. Funny thing is how the Leon campaign across the board is the most popular and fun (maybe Capcom should think and listen next time to the fan base?). What do you think? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Considering Gamespot seems somewhat biased (the reviewer took off points for too many cutscenes but gave MGS4 a 10/10) and I just really don't trust reviews all that often, it's not that big of a deal. As the demo was apparently pretty representational of the full game, chances are if you liked the demo you'll like the game and vice versa [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 16:36, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Gamespot is a joke. I don't rely on them for reviews. I'd have to say this - if you're a fan of the direction that Resident Evil has presently been heading than you will most likely enjoy the game. I did enjoy the demo and I've enjoyed the modern REs (not counting ORC). I just picked 6 up tonight and I'm looking forward to playing it.--[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 04:39, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Still looks better than RE: ORC. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Excalibur01, Ah yes, new someone would bring it up. Again, if you haven't seen my comments before I am a huge RE fan, and RE:ORC is one of the weaker games. However if you play with friends, and have a little fun with it it is enjoyable. There are plenty of gameplay flaws here and there, but what I do love about it is the attempt to take it in a new direction (Like RE4), and it is the first time really that we have got to see a HD version of Raccoon City, for which I am very excited about. I wouldnt mind seeing a sequel, if only to fix the flaws from the first.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:12, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Roster awful==&lt;br /&gt;
I dont know if I am the only one here, but I personally dislike the weapon roster in this game. First they have the most limited selection of firearms (I havent played the full game but I would have imagined that most of the weapons would have been listed on this page by our community) from the last game. There were about 5-7 handguns alone which all differed in stats especially when you upgrade them (not to mention the unlockable handguns), this game doesnt push the bar but at least brings back the VP70 from RE2. Secondly, what is with all of these hybrid weapons that make no sense? I loved it how in all of the games up until RE4 actually used not only the real name of the weapon, but also gave detailed information about the caliber and the country of origin. Third, there seems to be no 3D render of the guns just the small in game icon in the game menu....seriously....Tell me what you think about this issue. One reason that I enjoy RE:ORC is because the weapon roster does have several weapons from the previous titles. I wish that a game like this which is almost a RE reuinion for characters should have done similar.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
My problem with RE: ORC is that despite having a large roster of guns there is no difference in any of them. They all sound the same, shoot the same and feel the same. At least in RE6, the guns have personality. But I am a bit weird out with the hybrid guns. Why? In RE5, they were able to get the names of all the guns and almost all of them save for a couple were real world guns with in game 3D models. It was cool to use them. Also, where is Claire? I wanted to see her show up and why did they leave out Jill? I wish they had Claire instead of Helena and Jill instead of Pierce. That would have been a perfect RE reunion [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:52, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Another thing that I am worried about is the skill tree system. I was looking over it online and it looks like once you fully upgrade a skill that the game will become ridiculously easy (for example the precise verbage for the weapon damage states how easy boss fights will become). The funny thing about this game is how big of a fan I am, and last night I fought so hard not to directly purchase it on PSN. I am waiting to pick up the game used. &lt;br /&gt;
&lt;br /&gt;
The game doesn't really need 50,000 different guns, IMO. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
No. It just needs a dozen good ones. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:52, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Spartan198 your right on the number of guns, especially for a RE series, but diversity is key, similar to what Excalibur01 is saying. One of the staple things about RE was the connection between you and your weapon, this is the only thing that is keeping you alive and thus you gain a large appreciation for it. Much like a racing game needing a good roster of cars because that is what you use, same thing can be said for the RE series. What this game should have done is like the idea Excalibur01 said about bringing in Jill and Claire, would have been awesome (especially as now we have found out in the canon films that Claire is an anti-B.O.W activist and could have been at the university, while Jill is saved at the end of RE5 and thus should have been partnered up with Chris. If it were up to me, the weapon selection should have been weapons from the RE games historically, with maybe a new weapon from today's era added in as bonus content. But hey, at least they added in moving and shooting, only took 15 years. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:13, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
So far I'm enjoying the game. But yeah I was disappointed to see that a large majority of the guns were composites. I guess in all that budget and development staff that Capcom spared for this game, they didn't spare a single cent or effort for accurate weapon models lol At least they are recognizable to an extent. I really miss though being able to buy and upgrade weapons. I guess they felt it had to be a trade off, upgrading weapon stats or upgrading skill/perks. Though I'm sure there's plenty of games that keeps both so I don't see why they couldn't do it for RE6. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:49, 03 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I really am not liking the COD style of perk upgrade system and I definitely miss the RE4 and 5 style of where you buy guns and reply the game with different weapons. Now, it's almost like the previous games where you pick up new weapons as you go along. The cover system is clunky and pointless in RE6. In RE5, the cover system works, but only when there is no need for a cover system. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:27, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What I am afraid of is the skill system in that once I have played through it maybe after once or twice I should have every skill unlocked, and that after that occurs the game will be a breeze in future attempts. But again this is all related to them taking away the weapon purchasing system from the previous titles and trying something new. The cool thing about RE4 was it was the first time this upgrading system was in place and it worked, not to mention the blue torch lights were always a sight to see. In RE5 they took away this aspect, changing it to inbetween missions, which helped streamlined it along with a large complement of weapons. Now they went back almost back to the original days of RE with a limited selection. Dont get me wrong, last night I was pulling myself away from trying to purchase the game via PSN, but i am trying to wait until it is used.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:00, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hate the limited selection and character exclusive weapons of the old days. I want to be able to use the &amp;quot;Triple Shot&amp;quot; and &amp;quot;Wing Shooter&amp;quot; with any of the characters lol. I don't want to have to just play one characters scenario just for the sake of using their exclusive weapon. I like that weapon switching is more streamlined and faster to use but I want control over what weapons I carry or don't carry. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 10:48, 04 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Bear Commander==&lt;br /&gt;
So I finally got to use the Bear Commander in the game. I noticed that for the RE6 article here someone said the rifle bears a resemblance to an FN Fal variant. Well I can see what he or she means, but I think it's a composite of the FAL and the Taiwanese T91 Carbine. That's just my thoughts, what do you guys think? [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== the AK ==&lt;br /&gt;
&lt;br /&gt;
In the prelude/tutorial chapter Leon has lots of guns including the RN rifle. Getting a closer look at it it looked a bit more like an AEK-971.&lt;br /&gt;
&lt;br /&gt;
== Gun ID's  ==&lt;br /&gt;
&lt;br /&gt;
I have only played the demo, but it was released a week earlier than the game, so I can't imagine it being too different. The Nine-Oh-Nine is definitely not a PT909, it appears to be some kind of 1911 with forward cocking serrations. Sherry's pistol is the same as The Nine-Oh-Nine except with a compensator, a red dot sight, and an optional burst fire mode. The Elephant Killer looks nothing like the S&amp;amp;W 500 and just looking at Sherry's sniper rifle from the pic it looks absolutely nothing like the MSR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 08:35, 8 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=620806</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=620806"/>
		<updated>2012-10-11T05:38:48Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* VP-70 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
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:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
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Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
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I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unknown Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg|thumb|none|500px]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
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I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
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No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
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Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
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You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
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Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
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Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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Being an extreme fan of the games, I perhaps can help shed some light (or at least a decent opinion) on this issue. According to canon (which is legitimized by the S.D Perry novels), Leon's first actual gun was supposed  to be the Desert Eagle .50. The RCPD (Raccoon City Police Department) had left the Beretta M92FS (which prior to RE3 and the remake was the standard issue S.T.A.R.S handgun)and instead switched to the HKVP 70 for its high ammunition capacity and the Browning HP for its reliable stopping power. Once working for the United States Secret Service, Leon could have been issued the Silver Ghost during his mission in Spain. Perhaps once he completed the mission (and the ones afterwards in the films Degeneration and the upcoming film) he felt that his HKVP 70 was a more reliable sidearm and thus went back to it. Personally I love this handgun and am attempting to purchase one someday (it is also used in Aliens which is my favorite movie). I am very happy that they brought this weapon back, and wish they didn't bring in all these composite weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:19, 19 September 2012 (EDT)&lt;br /&gt;
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I don't believe that the SD Perry novels have been confirmed as Canon as they introduce certain elements that have never shown up in the games. But I'd say your explanation makes sense.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 00:16, 27 September 2012 (EDT)&lt;br /&gt;
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@Bristow8411: Thinking again, I could agree that the S.D Perry novels are not completely licensed by Capcom (Ill have to check my books again), but the Desert Eagle can be inferred as a good reference for the timeline because the Airsoft Version by Tokyo Mauri is specifically designed as the model that Leon uses in the game, and while the VP70 is mainly used in the campaign they decided to make that version of the weapon so I would infer that the assumption is close to correct. Thanks for the understanding, in this game series with the plot holes and inaccuracies it is up to the consensus of the fan base.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:43, 1 October 2012 (EDT)&lt;br /&gt;
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:The Perry novels are not cannon. At all. The Desert Eagle that Marui made was due to the fact that the magnum available in Leon's route in RE2. At no point in canon was the VP70 ever standard issue for the RPD; Perry didn't seem to realize that a.)every other pistol in the RPD besides Leon's was either a 92FS (there's no &amp;quot;M&amp;quot; there, by the way) or a Browning Hi-Power and that b.) all three of those guns use the same damn bullet (so saying they switched for &amp;quot;stopping power&amp;quot; is silly). The idea of an American police department issuing the VP-70 as a standard pistol is, to be quite frank, stupid. Also, Leon wasn't issued the Silver Ghost for his mission to Spain; he had it custom made for himself shortly after the Raccoon outbreak (if you want more info about it, the source I cited for it on the RE4 page takes you to our page for the Silver Ghost over at Project Umbrella).--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 23:06, 3 October 2012 (EDT)&lt;br /&gt;
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@PistolJunkie: I first thought &amp;quot;what an interesting creation story, how is it that I have never heard of it before&amp;quot;, but sorry, while I do love the website projectumbrella.net (and am now a member), this story IS NOT CANNON. Here is an exact quote pulled from your page &amp;quot;This story is made up by the author, and has no connection with the Biohazard 4 story&amp;quot;. You can find this excerpt right beneath the main portion of the story after he &amp;quot;names&amp;quot; the gun. This is purely fan fiction which while semi-detailed, is not only non-canon but doesnt even fit into the timeline itself. Leon would not be that aware of the &amp;quot;Samurai Edge&amp;quot; line because of is limited time in Raccoon City (he was there the week before it was destroyed, not a moment sooner). Also more importantly, a man such as Leon working on a case for the P.O.T.U.S wouldnt be advertising it all around for the world to know. Sorry I don't mean to troll, but you cant possibly make me believe that S.D Perry whose novels actually show in the binding that it is licensed by Capcom and to you is not cannon, when some blogger with a keyboard and some ideas (half thought ideas at that) attempts to throw something together and call it cannon.  --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:15, 10 October 2012 (EDT)&lt;br /&gt;
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Here's something that would easily confirm why the SD Perry Novels although good are not canon. Besides the number of OCs never mentioned in canon of the games. The fact that in the novel STARS is a national Police Unit rather than in cannon of the games STARS is exclusive to the RPD. I don't have references here I'm just doing the novel game quality comparisons here. But City of the Dead goes by Leon A/Claire B story. In canon of the games it's Claire A/Leon B since Sherry mentions her G-virus infection from RE2. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 21:39, 10 Oct 2012 (PST)&lt;br /&gt;
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== H&amp;amp;K UMP9 ==&lt;br /&gt;
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[[File:Hk ump9.jpg|thumb|none|500px]]&lt;br /&gt;
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[[File:Re6mp5.jpg|thumb|none|500px]]&lt;br /&gt;
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The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
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== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
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According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
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I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
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Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
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Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
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== Weapons from new media ==&lt;br /&gt;
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Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
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http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
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[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
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On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
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Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
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== Weapon list &amp;amp; new footage ==&lt;br /&gt;
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The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
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Hand-To-Hand, Nine-Oh-Nine (909) (Jake &amp;amp; Chris's gun), Picador (Helena's gun), Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
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Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
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I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
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== Elephant Killer ==&lt;br /&gt;
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This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
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The one in the game is a break action though, is the S&amp;amp;W500 a break action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;br /&gt;
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I did not realize it's a break action revolver. Hmm. [[User:Bristow8411|Bristow8411]] 19:59, 15 July 2012 (CDT)&lt;br /&gt;
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Well, the model shown in the caps is essentially this one:&lt;br /&gt;
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[[File:S&amp;amp;W500.jpg|thumb|none|500px]]&lt;br /&gt;
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But it's clearly not a break-action revolver, which means they've made some sort of composite out of it. --[[User:Dirty Harold|Dirty Harold]] 12:34, 17 July 2012 (CDT) &lt;br /&gt;
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== Sherry's rifle ==&lt;br /&gt;
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In the article, the rifle is (acknowledged) to be mistakenly identified as a Remington MSR due to the magazine latch. Is it possible that the rifle is an Accuracy International AX variant?&lt;br /&gt;
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[[File:AX338.jpg|thumb|none|500px]]&lt;br /&gt;
(That's the .338 variant of the AX rifle, for reference) --[[User:Dirty Harold|Dirty Harold]] 12:35, 16 July 2012 (CDT)&lt;br /&gt;
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If you pay attention to the stock, it's retractable like on an M14 EBR type [[User:Excalibur01|Excalibur01]] 12:03, 16 July 2012 (CDT)&lt;br /&gt;
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I think there's a chance that more of the guns are composites. The M500, Helena's M&amp;amp;P, Pier's UMP9, the bolt-action sniper all have elements of other guns in them. [[User:Temp89|Temp89]] 05:32, 17 July 2012 (CDT)&lt;br /&gt;
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I agree with the composite idea, since it seems several of the guns are horrible amalgamations of popular weapons. At first glance, though, the rifle struck me more as an AX. --[[User:Dirty Harold|Dirty Harold]] 09:52, 17 July 2012 (CDT)&lt;br /&gt;
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:Plus it's capcom we're talking here and they have forever been known to make composites of multiple types of guns like the Silver Ghost for example. [[User:Draco122|Draco122]] 07:00, 18 July 2012 (CDT)&lt;br /&gt;
::True, but all the other guns in the passed games were not combo guns. They got special sci fi guns but look at RE5 and aside from maybe the PG shotgun you get at the beginning, it doesn't have any combo guns, in fact, they even used the real names in the game. So judging from ALL their games, they have the money to acquire the rights to print the gun's names in the games, except for RE4, which uses fake names but the guns were all for the most part, modeled after the real steel. [[User:Excalibur01|Excalibur01]] 11:16, 18 July 2012 (CDT)&lt;br /&gt;
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== Weapon Names ==&lt;br /&gt;
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Downloaded the demo to my 360. Got the names of the weapons available in the demo and added them into the descriptions here along with any special features. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 09:07, 22 September 2012 (EDT)&lt;br /&gt;
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== Review Scores==&lt;br /&gt;
Has anyone had the chance to see the reviews for this game? GT 9.8, IGN 7.9, Gamespot 4.5!!!! I am shocked and amazed at these scores. I didnt expect this game to drop below the 7 mark in any rating. Funny thing is how the Leon campaign across the board is the most popular and fun (maybe Capcom should think and listen next time to the fan base?). What do you think? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:50, 1 October 2012 (EDT)&lt;br /&gt;
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Considering Gamespot seems somewhat biased (the reviewer took off points for too many cutscenes but gave MGS4 a 10/10) and I just really don't trust reviews all that often, it's not that big of a deal. As the demo was apparently pretty representational of the full game, chances are if you liked the demo you'll like the game and vice versa [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 16:36, 1 October 2012 (EDT)&lt;br /&gt;
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Gamespot is a joke. I don't rely on them for reviews. I'd have to say this - if you're a fan of the direction that Resident Evil has presently been heading than you will most likely enjoy the game. I did enjoy the demo and I've enjoyed the modern REs (not counting ORC). I just picked 6 up tonight and I'm looking forward to playing it.--[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 04:39, 2 October 2012 (EDT)&lt;br /&gt;
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Still looks better than RE: ORC. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 2 October 2012 (EDT)&lt;br /&gt;
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@Excalibur01, Ah yes, new someone would bring it up. Again, if you haven't seen my comments before I am a huge RE fan, and RE:ORC is one of the weaker games. However if you play with friends, and have a little fun with it it is enjoyable. There are plenty of gameplay flaws here and there, but what I do love about it is the attempt to take it in a new direction (Like RE4), and it is the first time really that we have got to see a HD version of Raccoon City, for which I am very excited about. I wouldnt mind seeing a sequel, if only to fix the flaws from the first.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:12, 2 October 2012 (EDT)&lt;br /&gt;
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==Weapon Roster awful==&lt;br /&gt;
I dont know if I am the only one here, but I personally dislike the weapon roster in this game. First they have the most limited selection of firearms (I havent played the full game but I would have imagined that most of the weapons would have been listed on this page by our community) from the last game. There were about 5-7 handguns alone which all differed in stats especially when you upgrade them (not to mention the unlockable handguns), this game doesnt push the bar but at least brings back the VP70 from RE2. Secondly, what is with all of these hybrid weapons that make no sense? I loved it how in all of the games up until RE4 actually used not only the real name of the weapon, but also gave detailed information about the caliber and the country of origin. Third, there seems to be no 3D render of the guns just the small in game icon in the game menu....seriously....Tell me what you think about this issue. One reason that I enjoy RE:ORC is because the weapon roster does have several weapons from the previous titles. I wish that a game like this which is almost a RE reuinion for characters should have done similar.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 2 October 2012 (EDT)&lt;br /&gt;
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My problem with RE: ORC is that despite having a large roster of guns there is no difference in any of them. They all sound the same, shoot the same and feel the same. At least in RE6, the guns have personality. But I am a bit weird out with the hybrid guns. Why? In RE5, they were able to get the names of all the guns and almost all of them save for a couple were real world guns with in game 3D models. It was cool to use them. Also, where is Claire? I wanted to see her show up and why did they leave out Jill? I wish they had Claire instead of Helena and Jill instead of Pierce. That would have been a perfect RE reunion [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:52, 2 October 2012 (EDT)&lt;br /&gt;
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Another thing that I am worried about is the skill tree system. I was looking over it online and it looks like once you fully upgrade a skill that the game will become ridiculously easy (for example the precise verbage for the weapon damage states how easy boss fights will become). The funny thing about this game is how big of a fan I am, and last night I fought so hard not to directly purchase it on PSN. I am waiting to pick up the game used. &lt;br /&gt;
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The game doesn't really need 50,000 different guns, IMO. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 3 October 2012 (EDT)&lt;br /&gt;
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No. It just needs a dozen good ones. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:52, 3 October 2012 (EDT)&lt;br /&gt;
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@Spartan198 your right on the number of guns, especially for a RE series, but diversity is key, similar to what Excalibur01 is saying. One of the staple things about RE was the connection between you and your weapon, this is the only thing that is keeping you alive and thus you gain a large appreciation for it. Much like a racing game needing a good roster of cars because that is what you use, same thing can be said for the RE series. What this game should have done is like the idea Excalibur01 said about bringing in Jill and Claire, would have been awesome (especially as now we have found out in the canon films that Claire is an anti-B.O.W activist and could have been at the university, while Jill is saved at the end of RE5 and thus should have been partnered up with Chris. If it were up to me, the weapon selection should have been weapons from the RE games historically, with maybe a new weapon from today's era added in as bonus content. But hey, at least they added in moving and shooting, only took 15 years. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:13, 3 October 2012 (EDT)&lt;br /&gt;
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So far I'm enjoying the game. But yeah I was disappointed to see that a large majority of the guns were composites. I guess in all that budget and development staff that Capcom spared for this game, they didn't spare a single cent or effort for accurate weapon models lol At least they are recognizable to an extent. I really miss though being able to buy and upgrade weapons. I guess they felt it had to be a trade off, upgrading weapon stats or upgrading skill/perks. Though I'm sure there's plenty of games that keeps both so I don't see why they couldn't do it for RE6. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:49, 03 Oct 2012 (PST)&lt;br /&gt;
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I really am not liking the COD style of perk upgrade system and I definitely miss the RE4 and 5 style of where you buy guns and reply the game with different weapons. Now, it's almost like the previous games where you pick up new weapons as you go along. The cover system is clunky and pointless in RE6. In RE5, the cover system works, but only when there is no need for a cover system. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:27, 4 October 2012 (EDT)&lt;br /&gt;
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What I am afraid of is the skill system in that once I have played through it maybe after once or twice I should have every skill unlocked, and that after that occurs the game will be a breeze in future attempts. But again this is all related to them taking away the weapon purchasing system from the previous titles and trying something new. The cool thing about RE4 was it was the first time this upgrading system was in place and it worked, not to mention the blue torch lights were always a sight to see. In RE5 they took away this aspect, changing it to inbetween missions, which helped streamlined it along with a large complement of weapons. Now they went back almost back to the original days of RE with a limited selection. Dont get me wrong, last night I was pulling myself away from trying to purchase the game via PSN, but i am trying to wait until it is used.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:00, 4 October 2012 (EDT)&lt;br /&gt;
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I hate the limited selection and character exclusive weapons of the old days. I want to be able to use the &amp;quot;Triple Shot&amp;quot; and &amp;quot;Wing Shooter&amp;quot; with any of the characters lol. I don't want to have to just play one characters scenario just for the sake of using their exclusive weapon. I like that weapon switching is more streamlined and faster to use but I want control over what weapons I carry or don't carry. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 10:48, 04 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
==Bear Commander==&lt;br /&gt;
So I finally got to use the Bear Commander in the game. I noticed that for the RE6 article here someone said the rifle bears a resemblance to an FN Fal variant. Well I can see what he or she means, but I think it's a composite of the FAL and the Taiwanese T91 Carbine. That's just my thoughts, what do you guys think?&lt;br /&gt;
&lt;br /&gt;
== the AK ==&lt;br /&gt;
&lt;br /&gt;
In the prelude/tutorial chapter Leon has lots of guns including the RN rifle. Getting a closer look at it it looked a bit more like an AEK-971.&lt;br /&gt;
&lt;br /&gt;
== Gun ID's  ==&lt;br /&gt;
&lt;br /&gt;
I have only played the demo, but it was released a week earlier than the game, so I can't imagine it being too different. The Nine-Oh-Nine is definitely not a PT909, it appears to be some kind of 1911 with forward cocking serrations. Sherry's pistol is the same as The Nine-Oh-Nine except with a compensator, a red dot sight, and an optional burst fire mode. The Elephant Killer looks nothing like the S&amp;amp;W 500 and just looking at Sherry's sniper rifle from the pic it looks absolutely nothing like the MSR. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 08:35, 8 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=619943</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=619943"/>
		<updated>2012-10-08T00:49:59Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
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:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
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Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
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:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
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Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
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It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
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Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
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:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
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Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
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I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
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Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
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It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unknown Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px]]&lt;br /&gt;
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in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
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&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px]]&lt;br /&gt;
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comparative picture&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|thumb|none|400px]]&lt;br /&gt;
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Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
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:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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::I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg|thumb|none|500px]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
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I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
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No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
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You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
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Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
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Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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Being an extreme fan of the games, I perhaps can help shed some light (or at least a decent opinion) on this issue. According to canon (which is legitimized by the S.D Perry novels), Leon's first actual gun was supposed  to be the Desert Eagle .50. The RCPD (Raccoon City Police Department) had left the Beretta M92FS (which prior to RE3 and the remake was the standard issue S.T.A.R.S handgun)and instead switched to the HKVP 70 for its high ammunition capacity and the Browning HP for its reliable stopping power. Once working for the United States Secret Service, Leon could have been issued the Silver Ghost during his mission in Spain. Perhaps once he completed the mission (and the ones afterwards in the films Degeneration and the upcoming film) he felt that his HKVP 70 was a more reliable sidearm and thus went back to it. Personally I love this handgun and am attempting to purchase one someday (it is also used in Aliens which is my favorite movie). I am very happy that they brought this weapon back, and wish they didn't bring in all these composite weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:19, 19 September 2012 (EDT)&lt;br /&gt;
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I don't believe that the SD Perry novels have been confirmed as Canon as they introduce certain elements that have never shown up in the games. But I'd say your explanation makes sense.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 00:16, 27 September 2012 (EDT)&lt;br /&gt;
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@Bristow8411: Thinking again, I could agree that the S.D Perry novels are not completely licensed by Capcom (Ill have to check my books again), but the Desert Eagle can be inferred as a good reference for the timeline because the Airsoft Version by Tokyo Mauri is specifically designed as the model that Leon uses in the game, and while the VP70 is mainly used in the campaign they decided to make that version of the weapon so I would infer that the assumption is close to correct. Thanks for the understanding, in this game series with the plot holes and inaccuracies it is up to the consensus of the fan base.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:43, 1 October 2012 (EDT)&lt;br /&gt;
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:The Perry novels are not cannon. At all. The Desert Eagle that Marui made was due to the fact that the magnum available in Leon's route in RE2. At no point in canon was the VP70 ever standard issue for the RPD; Perry didn't seem to realize that a.)every other pistol in the RPD besides Leon's was either a 92FS (there's no &amp;quot;M&amp;quot; there, by the way) or a Browning Hi-Power and that b.) all three of those guns use the same damn bullet (so saying they switched for &amp;quot;stopping power&amp;quot; is silly). The idea of an American police department issuing the VP-70 as a standard pistol is, to be quite frank, stupid. Also, Leon wasn't issued the Silver Ghost for his mission to Spain; he had it custom made for himself shortly after the Raccoon outbreak (if you want more info about it, the source I cited for it on the RE4 page takes you to our page for the Silver Ghost over at Project Umbrella).--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 23:06, 3 October 2012 (EDT)&lt;br /&gt;
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== H&amp;amp;K UMP9 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px]]&lt;br /&gt;
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The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
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According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
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I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
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Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
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Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons from new media ==&lt;br /&gt;
&lt;br /&gt;
Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
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On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
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Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
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== Weapon list &amp;amp; new footage ==&lt;br /&gt;
&lt;br /&gt;
The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
&lt;br /&gt;
Hand-To-Hand, Nine-Oh-Nine (909) (Jake &amp;amp; Chris's gun), Picador (Helena's gun), Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
&lt;br /&gt;
Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
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I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
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== Elephant Killer ==&lt;br /&gt;
&lt;br /&gt;
This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
&lt;br /&gt;
The one in the game is a break action though, is the S&amp;amp;W500 a break action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I did not realize it's a break action revolver. Hmm. [[User:Bristow8411|Bristow8411]] 19:59, 15 July 2012 (CDT)&lt;br /&gt;
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Well, the model shown in the caps is essentially this one:&lt;br /&gt;
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[[File:S&amp;amp;W500.jpg|thumb|none|500px]]&lt;br /&gt;
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But it's clearly not a break-action revolver, which means they've made some sort of composite out of it. --[[User:Dirty Harold|Dirty Harold]] 12:34, 17 July 2012 (CDT) &lt;br /&gt;
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== Sherry's rifle ==&lt;br /&gt;
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In the article, the rifle is (acknowledged) to be mistakenly identified as a Remington MSR due to the magazine latch. Is it possible that the rifle is an Accuracy International AX variant?&lt;br /&gt;
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[[File:AX338.jpg|thumb|none|500px]]&lt;br /&gt;
(That's the .338 variant of the AX rifle, for reference) --[[User:Dirty Harold|Dirty Harold]] 12:35, 16 July 2012 (CDT)&lt;br /&gt;
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If you pay attention to the stock, it's retractable like on an M14 EBR type [[User:Excalibur01|Excalibur01]] 12:03, 16 July 2012 (CDT)&lt;br /&gt;
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I think there's a chance that more of the guns are composites. The M500, Helena's M&amp;amp;P, Pier's UMP9, the bolt-action sniper all have elements of other guns in them. [[User:Temp89|Temp89]] 05:32, 17 July 2012 (CDT)&lt;br /&gt;
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I agree with the composite idea, since it seems several of the guns are horrible amalgamations of popular weapons. At first glance, though, the rifle struck me more as an AX. --[[User:Dirty Harold|Dirty Harold]] 09:52, 17 July 2012 (CDT)&lt;br /&gt;
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:Plus it's capcom we're talking here and they have forever been known to make composites of multiple types of guns like the Silver Ghost for example. [[User:Draco122|Draco122]] 07:00, 18 July 2012 (CDT)&lt;br /&gt;
::True, but all the other guns in the passed games were not combo guns. They got special sci fi guns but look at RE5 and aside from maybe the PG shotgun you get at the beginning, it doesn't have any combo guns, in fact, they even used the real names in the game. So judging from ALL their games, they have the money to acquire the rights to print the gun's names in the games, except for RE4, which uses fake names but the guns were all for the most part, modeled after the real steel. [[User:Excalibur01|Excalibur01]] 11:16, 18 July 2012 (CDT)&lt;br /&gt;
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== Weapon Names ==&lt;br /&gt;
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Downloaded the demo to my 360. Got the names of the weapons available in the demo and added them into the descriptions here along with any special features. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 09:07, 22 September 2012 (EDT)&lt;br /&gt;
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== Review Scores==&lt;br /&gt;
Has anyone had the chance to see the reviews for this game? GT 9.8, IGN 7.9, Gamespot 4.5!!!! I am shocked and amazed at these scores. I didnt expect this game to drop below the 7 mark in any rating. Funny thing is how the Leon campaign across the board is the most popular and fun (maybe Capcom should think and listen next time to the fan base?). What do you think? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:50, 1 October 2012 (EDT)&lt;br /&gt;
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Considering Gamespot seems somewhat biased (the reviewer took off points for too many cutscenes but gave MGS4 a 10/10) and I just really don't trust reviews all that often, it's not that big of a deal. As the demo was apparently pretty representational of the full game, chances are if you liked the demo you'll like the game and vice versa [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 16:36, 1 October 2012 (EDT)&lt;br /&gt;
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Gamespot is a joke. I don't rely on them for reviews. I'd have to say this - if you're a fan of the direction that Resident Evil has presently been heading than you will most likely enjoy the game. I did enjoy the demo and I've enjoyed the modern REs (not counting ORC). I just picked 6 up tonight and I'm looking forward to playing it.--[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 04:39, 2 October 2012 (EDT)&lt;br /&gt;
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Still looks better than RE: ORC. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 2 October 2012 (EDT)&lt;br /&gt;
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@Excalibur01, Ah yes, new someone would bring it up. Again, if you haven't seen my comments before I am a huge RE fan, and RE:ORC is one of the weaker games. However if you play with friends, and have a little fun with it it is enjoyable. There are plenty of gameplay flaws here and there, but what I do love about it is the attempt to take it in a new direction (Like RE4), and it is the first time really that we have got to see a HD version of Raccoon City, for which I am very excited about. I wouldnt mind seeing a sequel, if only to fix the flaws from the first.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:12, 2 October 2012 (EDT)&lt;br /&gt;
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==Weapon Roster awful==&lt;br /&gt;
I dont know if I am the only one here, but I personally dislike the weapon roster in this game. First they have the most limited selection of firearms (I havent played the full game but I would have imagined that most of the weapons would have been listed on this page by our community) from the last game. There were about 5-7 handguns alone which all differed in stats especially when you upgrade them (not to mention the unlockable handguns), this game doesnt push the bar but at least brings back the VP70 from RE2. Secondly, what is with all of these hybrid weapons that make no sense? I loved it how in all of the games up until RE4 actually used not only the real name of the weapon, but also gave detailed information about the caliber and the country of origin. Third, there seems to be no 3D render of the guns just the small in game icon in the game menu....seriously....Tell me what you think about this issue. One reason that I enjoy RE:ORC is because the weapon roster does have several weapons from the previous titles. I wish that a game like this which is almost a RE reuinion for characters should have done similar.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 2 October 2012 (EDT)&lt;br /&gt;
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My problem with RE: ORC is that despite having a large roster of guns there is no difference in any of them. They all sound the same, shoot the same and feel the same. At least in RE6, the guns have personality. But I am a bit weird out with the hybrid guns. Why? In RE5, they were able to get the names of all the guns and almost all of them save for a couple were real world guns with in game 3D models. It was cool to use them. Also, where is Claire? I wanted to see her show up and why did they leave out Jill? I wish they had Claire instead of Helena and Jill instead of Pierce. That would have been a perfect RE reunion [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:52, 2 October 2012 (EDT)&lt;br /&gt;
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Another thing that I am worried about is the skill tree system. I was looking over it online and it looks like once you fully upgrade a skill that the game will become ridiculously easy (for example the precise verbage for the weapon damage states how easy boss fights will become). The funny thing about this game is how big of a fan I am, and last night I fought so hard not to directly purchase it on PSN. I am waiting to pick up the game used. &lt;br /&gt;
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The game doesn't really need 50,000 different guns, IMO. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 3 October 2012 (EDT)&lt;br /&gt;
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No. It just needs a dozen good ones. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:52, 3 October 2012 (EDT)&lt;br /&gt;
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@Spartan198 your right on the number of guns, especially for a RE series, but diversity is key, similar to what Excalibur01 is saying. One of the staple things about RE was the connection between you and your weapon, this is the only thing that is keeping you alive and thus you gain a large appreciation for it. Much like a racing game needing a good roster of cars because that is what you use, same thing can be said for the RE series. What this game should have done is like the idea Excalibur01 said about bringing in Jill and Claire, would have been awesome (especially as now we have found out in the canon films that Claire is an anti-B.O.W activist and could have been at the university, while Jill is saved at the end of RE5 and thus should have been partnered up with Chris. If it were up to me, the weapon selection should have been weapons from the RE games historically, with maybe a new weapon from today's era added in as bonus content. But hey, at least they added in moving and shooting, only took 15 years. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:13, 3 October 2012 (EDT)&lt;br /&gt;
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So far I'm enjoying the game. But yeah I was disappointed to see that a large majority of the guns were composites. I guess in all that budget and development staff that Capcom spared for this game, they didn't spare a single cent or effort for accurate weapon models lol At least they are recognizable to an extent. I really miss though being able to buy and upgrade weapons. I guess they felt it had to be a trade off, upgrading weapon stats or upgrading skill/perks. Though I'm sure there's plenty of games that keeps both so I don't see why they couldn't do it for RE6. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:49, 03 Oct 2012 (PST)&lt;br /&gt;
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I really am not liking the COD style of perk upgrade system and I definitely miss the RE4 and 5 style of where you buy guns and reply the game with different weapons. Now, it's almost like the previous games where you pick up new weapons as you go along. The cover system is clunky and pointless in RE6. In RE5, the cover system works, but only when there is no need for a cover system. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:27, 4 October 2012 (EDT)&lt;br /&gt;
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What I am afraid of is the skill system in that once I have played through it maybe after once or twice I should have every skill unlocked, and that after that occurs the game will be a breeze in future attempts. But again this is all related to them taking away the weapon purchasing system from the previous titles and trying something new. The cool thing about RE4 was it was the first time this upgrading system was in place and it worked, not to mention the blue torch lights were always a sight to see. In RE5 they took away this aspect, changing it to inbetween missions, which helped streamlined it along with a large complement of weapons. Now they went back almost back to the original days of RE with a limited selection. Dont get me wrong, last night I was pulling myself away from trying to purchase the game via PSN, but i am trying to wait until it is used.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:00, 4 October 2012 (EDT)&lt;br /&gt;
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I hate the limited selection and character exclusive weapons of the old days. I want to be able to use the &amp;quot;Triple Shot&amp;quot; and &amp;quot;Wing Shooter&amp;quot; with any of the characters lol. I don't want to have to just play one characters scenario just for the sake of using their exclusive weapon. I like that weapon switching is more streamlined and faster to use but I want control over what weapons I carry or don't carry. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 10:48, 04 Oct 2012 (PST)&lt;br /&gt;
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==Bear Commander==&lt;br /&gt;
So I finally got to use the Bear Commander in the game. I noticed that for the RE6 article here someone said the rifle bears a resemblance to an FN Fal variant. Well I can see what he or she means, but I think it's a composite of the FAL and the Taiwanese T91 Carbine. That's just my thoughts, what do you guys think?&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=618835</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=618835"/>
		<updated>2012-10-04T17:48:03Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Weapon Roster awful */&lt;/p&gt;
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&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
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:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
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Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
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:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
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== unknown pistol ==&lt;br /&gt;
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Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
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It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
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Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
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:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
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Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
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I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
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Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
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It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
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== unknown Rifle ==&lt;br /&gt;
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[[File:Re6ar2.jpg|thumb|none|500px]]&lt;br /&gt;
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in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
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[[File:Bushmasteracrentry.jpg|thumb|none|400px]]&lt;br /&gt;
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comparative picture&lt;br /&gt;
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[[File:Acrsogsl.jpg|thumb|none|400px]]&lt;br /&gt;
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Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
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Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
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:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
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:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
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It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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::I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg|thumb|none|500px]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg|thumb|none|500px]]&lt;br /&gt;
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==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
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I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
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No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
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Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
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You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
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Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
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Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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Being an extreme fan of the games, I perhaps can help shed some light (or at least a decent opinion) on this issue. According to canon (which is legitimized by the S.D Perry novels), Leon's first actual gun was supposed  to be the Desert Eagle .50. The RCPD (Raccoon City Police Department) had left the Beretta M92FS (which prior to RE3 and the remake was the standard issue S.T.A.R.S handgun)and instead switched to the HKVP 70 for its high ammunition capacity and the Browning HP for its reliable stopping power. Once working for the United States Secret Service, Leon could have been issued the Silver Ghost during his mission in Spain. Perhaps once he completed the mission (and the ones afterwards in the films Degeneration and the upcoming film) he felt that his HKVP 70 was a more reliable sidearm and thus went back to it. Personally I love this handgun and am attempting to purchase one someday (it is also used in Aliens which is my favorite movie). I am very happy that they brought this weapon back, and wish they didn't bring in all these composite weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:19, 19 September 2012 (EDT)&lt;br /&gt;
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&lt;br /&gt;
I don't believe that the SD Perry novels have been confirmed as Canon as they introduce certain elements that have never shown up in the games. But I'd say your explanation makes sense.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 00:16, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Bristow8411: Thinking again, I could agree that the S.D Perry novels are not completely licensed by Capcom (Ill have to check my books again), but the Desert Eagle can be inferred as a good reference for the timeline because the Airsoft Version by Tokyo Mauri is specifically designed as the model that Leon uses in the game, and while the VP70 is mainly used in the campaign they decided to make that version of the weapon so I would infer that the assumption is close to correct. Thanks for the understanding, in this game series with the plot holes and inaccuracies it is up to the consensus of the fan base.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:43, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The Perry novels are not cannon. At all. The Desert Eagle that Marui made was due to the fact that the magnum available in Leon's route in RE2. At no point in canon was the VP70 ever standard issue for the RPD; Perry didn't seem to realize that a.)every other pistol in the RPD besides Leon's was either a 92FS (there's no &amp;quot;M&amp;quot; there, by the way) or a Browning Hi-Power and that b.) all three of those guns use the same damn bullet (so saying they switched for &amp;quot;stopping power&amp;quot; is silly). The idea of an American police department issuing the VP-70 as a standard pistol is, to be quite frank, stupid. Also, Leon wasn't issued the Silver Ghost for his mission to Spain; he had it custom made for himself shortly after the Raccoon outbreak (if you want more info about it, the source I cited for it on the RE4 page takes you to our page for the Silver Ghost over at Project Umbrella).--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 23:06, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K UMP9 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons from new media ==&lt;br /&gt;
&lt;br /&gt;
Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon list &amp;amp; new footage ==&lt;br /&gt;
&lt;br /&gt;
The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
&lt;br /&gt;
Hand-To-Hand, Nine-Oh-Nine (909) (Jake &amp;amp; Chris's gun), Picador (Helena's gun), Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
&lt;br /&gt;
Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Elephant Killer ==&lt;br /&gt;
&lt;br /&gt;
This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
&lt;br /&gt;
The one in the game is a break action though, is the S&amp;amp;W500 a break action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I did not realize it's a break action revolver. Hmm. [[User:Bristow8411|Bristow8411]] 19:59, 15 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, the model shown in the caps is essentially this one:&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
But it's clearly not a break-action revolver, which means they've made some sort of composite out of it. --[[User:Dirty Harold|Dirty Harold]] 12:34, 17 July 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
== Sherry's rifle ==&lt;br /&gt;
&lt;br /&gt;
In the article, the rifle is (acknowledged) to be mistakenly identified as a Remington MSR due to the magazine latch. Is it possible that the rifle is an Accuracy International AX variant?&lt;br /&gt;
&lt;br /&gt;
[[File:AX338.jpg|thumb|none|500px]]&lt;br /&gt;
(That's the .338 variant of the AX rifle, for reference) --[[User:Dirty Harold|Dirty Harold]] 12:35, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If you pay attention to the stock, it's retractable like on an M14 EBR type [[User:Excalibur01|Excalibur01]] 12:03, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think there's a chance that more of the guns are composites. The M500, Helena's M&amp;amp;P, Pier's UMP9, the bolt-action sniper all have elements of other guns in them. [[User:Temp89|Temp89]] 05:32, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree with the composite idea, since it seems several of the guns are horrible amalgamations of popular weapons. At first glance, though, the rifle struck me more as an AX. --[[User:Dirty Harold|Dirty Harold]] 09:52, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Plus it's capcom we're talking here and they have forever been known to make composites of multiple types of guns like the Silver Ghost for example. [[User:Draco122|Draco122]] 07:00, 18 July 2012 (CDT)&lt;br /&gt;
::True, but all the other guns in the passed games were not combo guns. They got special sci fi guns but look at RE5 and aside from maybe the PG shotgun you get at the beginning, it doesn't have any combo guns, in fact, they even used the real names in the game. So judging from ALL their games, they have the money to acquire the rights to print the gun's names in the games, except for RE4, which uses fake names but the guns were all for the most part, modeled after the real steel. [[User:Excalibur01|Excalibur01]] 11:16, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Names ==&lt;br /&gt;
&lt;br /&gt;
Downloaded the demo to my 360. Got the names of the weapons available in the demo and added them into the descriptions here along with any special features. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 09:07, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Review Scores==&lt;br /&gt;
Has anyone had the chance to see the reviews for this game? GT 9.8, IGN 7.9, Gamespot 4.5!!!! I am shocked and amazed at these scores. I didnt expect this game to drop below the 7 mark in any rating. Funny thing is how the Leon campaign across the board is the most popular and fun (maybe Capcom should think and listen next time to the fan base?). What do you think? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Considering Gamespot seems somewhat biased (the reviewer took off points for too many cutscenes but gave MGS4 a 10/10) and I just really don't trust reviews all that often, it's not that big of a deal. As the demo was apparently pretty representational of the full game, chances are if you liked the demo you'll like the game and vice versa [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 16:36, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Gamespot is a joke. I don't rely on them for reviews. I'd have to say this - if you're a fan of the direction that Resident Evil has presently been heading than you will most likely enjoy the game. I did enjoy the demo and I've enjoyed the modern REs (not counting ORC). I just picked 6 up tonight and I'm looking forward to playing it.--[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 04:39, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Still looks better than RE: ORC. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Excalibur01, Ah yes, new someone would bring it up. Again, if you haven't seen my comments before I am a huge RE fan, and RE:ORC is one of the weaker games. However if you play with friends, and have a little fun with it it is enjoyable. There are plenty of gameplay flaws here and there, but what I do love about it is the attempt to take it in a new direction (Like RE4), and it is the first time really that we have got to see a HD version of Raccoon City, for which I am very excited about. I wouldnt mind seeing a sequel, if only to fix the flaws from the first.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:12, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Roster awful==&lt;br /&gt;
I dont know if I am the only one here, but I personally dislike the weapon roster in this game. First they have the most limited selection of firearms (I havent played the full game but I would have imagined that most of the weapons would have been listed on this page by our community) from the last game. There were about 5-7 handguns alone which all differed in stats especially when you upgrade them (not to mention the unlockable handguns), this game doesnt push the bar but at least brings back the VP70 from RE2. Secondly, what is with all of these hybrid weapons that make no sense? I loved it how in all of the games up until RE4 actually used not only the real name of the weapon, but also gave detailed information about the caliber and the country of origin. Third, there seems to be no 3D render of the guns just the small in game icon in the game menu....seriously....Tell me what you think about this issue. One reason that I enjoy RE:ORC is because the weapon roster does have several weapons from the previous titles. I wish that a game like this which is almost a RE reuinion for characters should have done similar.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
My problem with RE: ORC is that despite having a large roster of guns there is no difference in any of them. They all sound the same, shoot the same and feel the same. At least in RE6, the guns have personality. But I am a bit weird out with the hybrid guns. Why? In RE5, they were able to get the names of all the guns and almost all of them save for a couple were real world guns with in game 3D models. It was cool to use them. Also, where is Claire? I wanted to see her show up and why did they leave out Jill? I wish they had Claire instead of Helena and Jill instead of Pierce. That would have been a perfect RE reunion [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:52, 2 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Another thing that I am worried about is the skill tree system. I was looking over it online and it looks like once you fully upgrade a skill that the game will become ridiculously easy (for example the precise verbage for the weapon damage states how easy boss fights will become). The funny thing about this game is how big of a fan I am, and last night I fought so hard not to directly purchase it on PSN. I am waiting to pick up the game used. &lt;br /&gt;
&lt;br /&gt;
The game doesn't really need 50,000 different guns, IMO. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
No. It just needs a dozen good ones. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:52, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@Spartan198 your right on the number of guns, especially for a RE series, but diversity is key, similar to what Excalibur01 is saying. One of the staple things about RE was the connection between you and your weapon, this is the only thing that is keeping you alive and thus you gain a large appreciation for it. Much like a racing game needing a good roster of cars because that is what you use, same thing can be said for the RE series. What this game should have done is like the idea Excalibur01 said about bringing in Jill and Claire, would have been awesome (especially as now we have found out in the canon films that Claire is an anti-B.O.W activist and could have been at the university, while Jill is saved at the end of RE5 and thus should have been partnered up with Chris. If it were up to me, the weapon selection should have been weapons from the RE games historically, with maybe a new weapon from today's era added in as bonus content. But hey, at least they added in moving and shooting, only took 15 years. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:13, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
So far I'm enjoying the game. But yeah I was disappointed to see that a large majority of the guns were composites. I guess in all that budget and development staff that Capcom spared for this game, they didn't spare a single cent or effort for accurate weapon models lol At least they are recognizable to an extent. I really miss though being able to buy and upgrade weapons. I guess they felt it had to be a trade off, upgrading weapon stats or upgrading skill/perks. Though I'm sure there's plenty of games that keeps both so I don't see why they couldn't do it for RE6. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:49, 03 Oct 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I really am not liking the COD style of perk upgrade system and I definitely miss the RE4 and 5 style of where you buy guns and reply the game with different weapons. Now, it's almost like the previous games where you pick up new weapons as you go along. The cover system is clunky and pointless in RE6. In RE5, the cover system works, but only when there is no need for a cover system. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:27, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What I am afraid of is the skill system in that once I have played through it maybe after once or twice I should have every skill unlocked, and that after that occurs the game will be a breeze in future attempts. But again this is all related to them taking away the weapon purchasing system from the previous titles and trying something new. The cool thing about RE4 was it was the first time this upgrading system was in place and it worked, not to mention the blue torch lights were always a sight to see. In RE5 they took away this aspect, changing it to inbetween missions, which helped streamlined it along with a large complement of weapons. Now they went back almost back to the original days of RE with a limited selection. Dont get me wrong, last night I was pulling myself away from trying to purchase the game via PSN, but i am trying to wait until it is used.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 13:00, 4 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hate the limited selection and character exclusive weapons of the old days. I want to be able to use the &amp;quot;Triple Shot&amp;quot; and &amp;quot;Wing Shooter&amp;quot; with any of the characters lol. I don't want to have to just play one characters scenario just for the sake of using their exclusive weapon. I like that weapon switching is more streamlined and faster to use but I want control over what weapons I carry or don't carry. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 10:48, 04 Oct 2012 (PST)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=618572</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=618572"/>
		<updated>2012-10-04T03:48:38Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Weapon Roster awful */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
&lt;br /&gt;
I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unknown Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg|thumb|none|500px]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
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I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
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Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
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You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
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Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
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Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
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Being an extreme fan of the games, I perhaps can help shed some light (or at least a decent opinion) on this issue. According to canon (which is legitimized by the S.D Perry novels), Leon's first actual gun was supposed  to be the Desert Eagle .50. The RCPD (Raccoon City Police Department) had left the Beretta M92FS (which prior to RE3 and the remake was the standard issue S.T.A.R.S handgun)and instead switched to the HKVP 70 for its high ammunition capacity and the Browning HP for its reliable stopping power. Once working for the United States Secret Service, Leon could have been issued the Silver Ghost during his mission in Spain. Perhaps once he completed the mission (and the ones afterwards in the films Degeneration and the upcoming film) he felt that his HKVP 70 was a more reliable sidearm and thus went back to it. Personally I love this handgun and am attempting to purchase one someday (it is also used in Aliens which is my favorite movie). I am very happy that they brought this weapon back, and wish they didn't bring in all these composite weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 22:19, 19 September 2012 (EDT)&lt;br /&gt;
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I don't believe that the SD Perry novels have been confirmed as Canon as they introduce certain elements that have never shown up in the games. But I'd say your explanation makes sense.[[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 00:16, 27 September 2012 (EDT)&lt;br /&gt;
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@Bristow8411: Thinking again, I could agree that the S.D Perry novels are not completely licensed by Capcom (Ill have to check my books again), but the Desert Eagle can be inferred as a good reference for the timeline because the Airsoft Version by Tokyo Mauri is specifically designed as the model that Leon uses in the game, and while the VP70 is mainly used in the campaign they decided to make that version of the weapon so I would infer that the assumption is close to correct. Thanks for the understanding, in this game series with the plot holes and inaccuracies it is up to the consensus of the fan base.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:43, 1 October 2012 (EDT)&lt;br /&gt;
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:The Perry novels are not cannon. At all. The Desert Eagle that Marui made was due to the fact that the magnum available in Leon's route in RE2. At no point in canon was the VP70 ever standard issue for the RPD; Perry didn't seem to realize that a.)every other pistol in the RPD besides Leon's was either a 92FS (there's no &amp;quot;M&amp;quot; there, by the way) or a Browning Hi-Power and that b.) all three of those guns use the same damn bullet (so saying they switched for &amp;quot;stopping power&amp;quot; is silly). The idea of an American police department issuing the VP-70 as a standard pistol is, to be quite frank, stupid. Also, Leon wasn't issued the Silver Ghost for his mission to Spain; he had it custom made for himself shortly after the Raccoon outbreak (if you want more info about it, the source I cited for it on the RE4 page takes you to our page for the Silver Ghost over at Project Umbrella).--[[User:PistolJunkie|PistolJunkie]] ([[User talk:PistolJunkie|talk]]) 23:06, 3 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K UMP9 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
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I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
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Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
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Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons from new media ==&lt;br /&gt;
&lt;br /&gt;
Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
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http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
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On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
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Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;br /&gt;
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== Weapon list &amp;amp; new footage ==&lt;br /&gt;
&lt;br /&gt;
The demo has all the weapons still in it. It's not a very exciting line-up. Brackets are my guesses.&lt;br /&gt;
&lt;br /&gt;
Hand-To-Hand, Nine-Oh-Nine (909) (Jake &amp;amp; Chris's gun), Picador (Helena's gun), Wing Shooter (Leon's VP70), Shotgun (Possibly M870 with wire stock), Assault Shotgun (M1014 or FN TPS?), Hydra (RE5 sawn-off), Lightning Hawk (Deagle), Elephant Killer (M500), Sniper Rifle, Semi-Auto Sniper Rifle (Remington MSR), Anti-Material Rifle (NTW-20), Triple Shot (Sherry's gun), MP-AF, Assault Rifle for Special Tactics (Composite rifle), Bear Commander (Another composite with AG36 launcher), Assault Rifle RN (an AK), Grenade Launcher (an ARWEN?), Hand Grenade, Incendiary Grenade, Flash Grenade, Remote Bomb, Crossbow, Survival Knife, Combat Knife, Stun Rod (Sherry's knife)&lt;br /&gt;
&lt;br /&gt;
Here's a vid showing a few off.&lt;br /&gt;
http://www.youtube.com/watch?v=5TRu_VrHQgo [[User:Temp89|Temp89]] 05:09, 6 July 2012 (CDT)&lt;br /&gt;
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I really cannot wait for this game to get here. --[[User:DeltaOne|DeltaOne]] 16:10, 7 July 2012 (CDT)&lt;br /&gt;
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== Elephant Killer ==&lt;br /&gt;
&lt;br /&gt;
This revolver is indeed the S&amp;amp;W500 as in the demo, you can bust open a crate to find 500S&amp;amp;W rounds.&lt;br /&gt;
&lt;br /&gt;
The one in the game is a break action though, is the S&amp;amp;W500 a break action revolver ? Or is this new revolver just using the same ammo as it.&lt;br /&gt;
I think the S&amp;amp;W500 will return as the handcannon. - Joey1666&lt;br /&gt;
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I did not realize it's a break action revolver. Hmm. [[User:Bristow8411|Bristow8411]] 19:59, 15 July 2012 (CDT)&lt;br /&gt;
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Well, the model shown in the caps is essentially this one:&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|500px]]&lt;br /&gt;
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But it's clearly not a break-action revolver, which means they've made some sort of composite out of it. --[[User:Dirty Harold|Dirty Harold]] 12:34, 17 July 2012 (CDT) &lt;br /&gt;
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== Sherry's rifle ==&lt;br /&gt;
&lt;br /&gt;
In the article, the rifle is (acknowledged) to be mistakenly identified as a Remington MSR due to the magazine latch. Is it possible that the rifle is an Accuracy International AX variant?&lt;br /&gt;
&lt;br /&gt;
[[File:AX338.jpg|thumb|none|500px]]&lt;br /&gt;
(That's the .338 variant of the AX rifle, for reference) --[[User:Dirty Harold|Dirty Harold]] 12:35, 16 July 2012 (CDT)&lt;br /&gt;
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If you pay attention to the stock, it's retractable like on an M14 EBR type [[User:Excalibur01|Excalibur01]] 12:03, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think there's a chance that more of the guns are composites. The M500, Helena's M&amp;amp;P, Pier's UMP9, the bolt-action sniper all have elements of other guns in them. [[User:Temp89|Temp89]] 05:32, 17 July 2012 (CDT)&lt;br /&gt;
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I agree with the composite idea, since it seems several of the guns are horrible amalgamations of popular weapons. At first glance, though, the rifle struck me more as an AX. --[[User:Dirty Harold|Dirty Harold]] 09:52, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Plus it's capcom we're talking here and they have forever been known to make composites of multiple types of guns like the Silver Ghost for example. [[User:Draco122|Draco122]] 07:00, 18 July 2012 (CDT)&lt;br /&gt;
::True, but all the other guns in the passed games were not combo guns. They got special sci fi guns but look at RE5 and aside from maybe the PG shotgun you get at the beginning, it doesn't have any combo guns, in fact, they even used the real names in the game. So judging from ALL their games, they have the money to acquire the rights to print the gun's names in the games, except for RE4, which uses fake names but the guns were all for the most part, modeled after the real steel. [[User:Excalibur01|Excalibur01]] 11:16, 18 July 2012 (CDT)&lt;br /&gt;
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== Weapon Names ==&lt;br /&gt;
&lt;br /&gt;
Downloaded the demo to my 360. Got the names of the weapons available in the demo and added them into the descriptions here along with any special features. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 09:07, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Review Scores==&lt;br /&gt;
Has anyone had the chance to see the reviews for this game? GT 9.8, IGN 7.9, Gamespot 4.5!!!! I am shocked and amazed at these scores. I didnt expect this game to drop below the 7 mark in any rating. Funny thing is how the Leon campaign across the board is the most popular and fun (maybe Capcom should think and listen next time to the fan base?). What do you think? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:50, 1 October 2012 (EDT)&lt;br /&gt;
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Considering Gamespot seems somewhat biased (the reviewer took off points for too many cutscenes but gave MGS4 a 10/10) and I just really don't trust reviews all that often, it's not that big of a deal. As the demo was apparently pretty representational of the full game, chances are if you liked the demo you'll like the game and vice versa [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 16:36, 1 October 2012 (EDT)&lt;br /&gt;
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Gamespot is a joke. I don't rely on them for reviews. I'd have to say this - if you're a fan of the direction that Resident Evil has presently been heading than you will most likely enjoy the game. I did enjoy the demo and I've enjoyed the modern REs (not counting ORC). I just picked 6 up tonight and I'm looking forward to playing it.--[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 04:39, 2 October 2012 (EDT)&lt;br /&gt;
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Still looks better than RE: ORC. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 2 October 2012 (EDT)&lt;br /&gt;
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@Excalibur01, Ah yes, new someone would bring it up. Again, if you haven't seen my comments before I am a huge RE fan, and RE:ORC is one of the weaker games. However if you play with friends, and have a little fun with it it is enjoyable. There are plenty of gameplay flaws here and there, but what I do love about it is the attempt to take it in a new direction (Like RE4), and it is the first time really that we have got to see a HD version of Raccoon City, for which I am very excited about. I wouldnt mind seeing a sequel, if only to fix the flaws from the first.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:12, 2 October 2012 (EDT)&lt;br /&gt;
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==Weapon Roster awful==&lt;br /&gt;
I dont know if I am the only one here, but I personally dislike the weapon roster in this game. First they have the most limited selection of firearms (I havent played the full game but I would have imagined that most of the weapons would have been listed on this page by our community) from the last game. There were about 5-7 handguns alone which all differed in stats especially when you upgrade them (not to mention the unlockable handguns), this game doesnt push the bar but at least brings back the VP70 from RE2. Secondly, what is with all of these hybrid weapons that make no sense? I loved it how in all of the games up until RE4 actually used not only the real name of the weapon, but also gave detailed information about the caliber and the country of origin. Third, there seems to be no 3D render of the guns just the small in game icon in the game menu....seriously....Tell me what you think about this issue. One reason that I enjoy RE:ORC is because the weapon roster does have several weapons from the previous titles. I wish that a game like this which is almost a RE reuinion for characters should have done similar.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:19, 2 October 2012 (EDT)&lt;br /&gt;
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My problem with RE: ORC is that despite having a large roster of guns there is no difference in any of them. They all sound the same, shoot the same and feel the same. At least in RE6, the guns have personality. But I am a bit weird out with the hybrid guns. Why? In RE5, they were able to get the names of all the guns and almost all of them save for a couple were real world guns with in game 3D models. It was cool to use them. Also, where is Claire? I wanted to see her show up and why did they leave out Jill? I wish they had Claire instead of Helena and Jill instead of Pierce. That would have been a perfect RE reunion [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:52, 2 October 2012 (EDT)&lt;br /&gt;
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The game doesn't really need 50,000 different guns, IMO. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:30, 3 October 2012 (EDT)&lt;br /&gt;
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No. It just needs a dozen good ones. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:52, 3 October 2012 (EDT)&lt;br /&gt;
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@Spartan198 your right on the number of guns, especially for a RE series, but diversity is key, similar to what Excalibur01 is saying. One of the staple things about RE was the connection between you and your weapon, this is the only thing that is keeping you alive and thus you gain a large appreciation for it. Much like a racing game needing a good roster of cars because that is what you use, same thing can be said for the RE series. What this game should have done is like the idea Excalibur01 said about bringing in Jill and Claire, would have been awesome (especially as now we have found out in the canon films that Claire is an anti-B.O.W activist and could have been at the university, while Jill is saved at the end of RE5 and thus should have been partnered up with Chris. If it were up to me, the weapon selection should have been weapons from the RE games historically, with maybe a new weapon from today's era added in as bonus content. But hey, at least they added in moving and shooting, only took 15 years. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 14:13, 3 October 2012 (EDT)&lt;br /&gt;
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So far I'm enjoying the game. But yeah I was disappointed to see that a large majority of the guns were composites. I guess in all that budget and development staff that Capcom spared for this game, they didn't spare a single cent or effort for accurate weapon models lol At least they are recognizable to an extent. I really miss though being able to buy and upgrade weapons. I guess they felt it had to be a trade off, upgrading weapon stats or upgrading skill/perks. Though I'm sure there's plenty of games that keeps both so I don't see why they couldn't do it for RE6. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:49, 02 Oct 2012 (PST)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=581787</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=581787"/>
		<updated>2012-06-23T01:15:16Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* VP-70 */&lt;/p&gt;
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&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
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:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
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Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
&lt;br /&gt;
I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unkwnon Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|400px]]&lt;br /&gt;
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comparative picture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg]]&lt;br /&gt;
&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:00, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An interesting hybrid weapon, in this case an Assault Rifle:&lt;br /&gt;
the Folding/Retractable Stock, with that Adjustable Cheek Riser, clearly resembles to the one from the Magpul Masada/Bushmaster ACR/Remington ACR; the Carrying Handle could be inspired to the one of the GIAT FAMAS and/or Benelli/Franchi Spas-15, besides those of the overused AR15/M16/M4 family but, in this case, as a High-Profile, enlarged and evolved one; the Cocking Handle should also be taken from a FAMAS; the Upper Receiver, the Handguard and the Short Barrel suggest me a Benelli/Franchi Spas-15 resemblance too; the Magazine looks like a 30-Round PMag, but not sure of that, perhaps in-game it will be a 40-Round Magazine for standard as for the SIG556 from RE5... .&lt;br /&gt;
Can't wait to play the game in November and see the final release differences, if they're going to appear... .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:20, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Carrying Handle also makes me think of a Hensoldt/Hk G36 Carrying Handle with 3x Sight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Though it was kinda weird that even cutscene in Max Payne 3, we see him switch from whatever long arm you had him using to the pistol every time. Anyway, I don't think Capcom will go the extra mile in having cutscenes with the character holding the gun you want them to hold even though in the previous game, whatever outfit you want them to wear is present. I guess it was easier that way. [[User:Excalibur01|Excalibur01]] 19:51, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well if it came down to it. I'd rather take every bonus costume being seen in the cutscenes over choosing what weapons I want in the cutscenes. I always loved that part of RE5. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 18:15, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K UMP9 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hk ump9.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6mp5.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As you can see from the name of the second image, it could be a Custom MP5, since the 30-Round Magazine shown in the picture looks for that weapon... Anyway, they're both very good SMGs, moreover they're both Heckler und Koch weapons!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now that I think about it, Excalibur01 is right: the overall shape of the Receiver highly resembles the one of the UMP Platform, with an indistinct Mag Well and an as much indistinct MP5 Magazine (is it a 15- or a 30-Round one?), I say a 30-Round one...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons from new media ==&lt;br /&gt;
&lt;br /&gt;
Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=581655</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=581655"/>
		<updated>2012-06-22T19:09:01Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* VP-70 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
&lt;br /&gt;
I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unkwnon Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:00, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An interesting hybrid weapon, in this case an Assault Rifle:&lt;br /&gt;
the Folding/Retractable Stock, with that Adjustable Cheek Riser, clearly resembles to the one from the Magpul Masada/Bushmaster ACR/Remington ACR; the Carrying Handle could be inspired to the one of the GIAT FAMAS and/or Benelli/Franchi Spas-15, besides those of the overused AR15/M16/M4 family but, in this case, as a High-Profile, enlarged and evolved one; the Cocking Handle should also be taken from a FAMAS; the Upper Receiver, the Handguard and the Short Barrel suggest me a Benelli/Franchi Spas-15 resemblance too; the Magazine looks like a 30-Round PMag, but not sure of that, perhaps in-game it will be a 40-Round Magazine for standard as for the SIG556 from RE5... .&lt;br /&gt;
Can't wait to play the game in November and see the final release differences, if they're going to appear... .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:20, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Carrying Handle also makes me think of a Hensoldt/Hk G36 Carrying Handle with 3x Sight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
You consider recent games like Max Payne 3 and Mass Effect 3 show cutscenes with your selected gun in it, how hard can it be? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
No you're right, I didn't mean to refer to all games. There are some developers willing to go that not so extra mile. And I'm glad you reminded me of Max Payne 3. I had to juggle my weapons around to make sure the one I want to see in cutscenes was in the I think the left shoulder holster, that way Max always draws it in cutscenes lol[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 12:08, 22 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K UMP9 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hk ump9.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6mp5.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As you can see from the name of the second image, it could be a Custom MP5, since the 30-Round Magazine shown in the picture looks for that weapon... Anyway, they're both very good SMGs, moreover they're both Heckler und Koch weapons!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now that I think about it, Excalibur01 is right: the overall shape of the Receiver highly resembles the one of the UMP Platform, with an indistinct Mag Well and an as much indistinct MP5 Magazine (is it a 15- or a 30-Round one?), I say a 30-Round one...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
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According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons from new media ==&lt;br /&gt;
&lt;br /&gt;
Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
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On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=581286</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=581286"/>
		<updated>2012-06-22T07:02:14Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* VP-70 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
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:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
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Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
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:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
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== unknown pistol ==&lt;br /&gt;
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Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
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It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
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Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
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:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
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Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
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I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
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Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unkwnon Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg]]&lt;br /&gt;
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in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
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&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|400px]]&lt;br /&gt;
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comparative picture&lt;br /&gt;
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[[File:Acrsogsl.jpg|400px]]&lt;br /&gt;
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Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
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Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
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:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:00, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An interesting hybrid weapon, in this case an Assault Rifle:&lt;br /&gt;
the Folding/Retractable Stock, with that Adjustable Cheek Riser, clearly resembles to the one from the Magpul Masada/Bushmaster ACR/Remington ACR; the Carrying Handle could be inspired to the one of the GIAT FAMAS and/or Benelli/Franchi Spas-15, besides those of the overused AR15/M16/M4 family but, in this case, as a High-Profile, enlarged and evolved one; the Cocking Handle should also be taken from a FAMAS; the Upper Receiver, the Handguard and the Short Barrel suggest me a Benelli/Franchi Spas-15 resemblance too; the Magazine looks like a 30-Round PMag, but not sure of that, perhaps in-game it will be a 40-Round Magazine for standard as for the SIG556 from RE5... .&lt;br /&gt;
Can't wait to play the game in November and see the final release differences, if they're going to appear... .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:20, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Carrying Handle also makes me think of a Hensoldt/Hk G36 Carrying Handle with 3x Sight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
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No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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A Desert Eagle actually isn't a &amp;quot;magnum&amp;quot;. Anyway, why couldn't they do that in RE6 since we see other games do that [[User:Excalibur01|Excalibur01]] 21:40, 21 June 2012 (CDT)&lt;br /&gt;
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Probably because it's one of those things the developers would consider to be a &amp;quot;little detail&amp;quot; something they think no one would care to notice so don't bother with it. Like how IW had player models in MP carry secondary weapons on their back even if it's a pistol and Treyarch in Black Ops actually had small weapons like the pistols not show on the back when not in use. Not sure if that last part made sense. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:01, 22 June 2012 (PST)&lt;br /&gt;
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== H&amp;amp;K UMP9 ==&lt;br /&gt;
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[[File:Hk ump9.jpg]]&lt;br /&gt;
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[[File:Re6mp5.jpg]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As you can see from the name of the second image, it could be a Custom MP5, since the 30-Round Magazine shown in the picture looks for that weapon... Anyway, they're both very good SMGs, moreover they're both Heckler und Koch weapons!&amp;quot;&lt;br /&gt;
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The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Now that I think about it, Excalibur01 is right: the overall shape of the Receiver highly resembles the one of the UMP Platform, with an indistinct Mag Well and an as much indistinct MP5 Magazine (is it a 15- or a 30-Round one?), I say a 30-Round one...&amp;quot;&lt;br /&gt;
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== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
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According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
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I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
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Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
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Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
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== Weapons from new media ==&lt;br /&gt;
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Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
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http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
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[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
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On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
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Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=581144</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=581144"/>
		<updated>2012-06-21T21:51:50Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* VP-70 */&lt;/p&gt;
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&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
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:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
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Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
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:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
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== unknown pistol ==&lt;br /&gt;
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Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
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It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
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Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
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I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
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Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
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:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
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Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
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I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
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Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
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It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
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== unkwnon Rifle ==&lt;br /&gt;
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[[File:Re6ar2.jpg]]&lt;br /&gt;
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in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
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[[File:Bushmasteracrentry.jpg|thumb|400px]]&lt;br /&gt;
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comparative picture&lt;br /&gt;
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[[File:Acrsogsl.jpg|400px]]&lt;br /&gt;
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Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
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Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
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:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
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:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
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It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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::&lt;br /&gt;
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I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
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Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;An interesting hybrid weapon, in this case an Assault Rifle:&lt;br /&gt;
the Folding/Retractable Stock, with that Adjustable Cheek Riser, clearly resembles to the one from the Magpul Masada/Bushmaster ACR/Remington ACR; the Carrying Handle could be inspired to the one of the GIAT FAMAS and/or Benelli/Franchi Spas-15, besides those of the overused AR15/M16/M4 family but, in this case, as a High-Profile, enlarged and evolved one; the Cocking Handle should also be taken from a FAMAS; the Upper Receiver, the Handguard and the Short Barrel suggest me a Benelli/Franchi Spas-15 resemblance too; the Magazine looks like a 30-Round PMag, but not sure of that, perhaps in-game it will be a 40-Round Magazine for standard as for the SIG556 from RE5... .&lt;br /&gt;
Can't wait to play the game in November and see the final release differences, if they're going to appear... .&amp;quot;&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:20, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;The Carrying Handle also makes me think of a Hensoldt/Hk G36 Carrying Handle with 3x Sight.&amp;quot;&lt;br /&gt;
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==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
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Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
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:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
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I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
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I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
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Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
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I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
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Though the Desert Eagle is available in both games so it wasn't like they cut it out. [[User:Excalibur01|Excalibur01]] 11:09, 21 June 2012 (CDT)&lt;br /&gt;
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Though realistically, we can forgive the RE creators because they live in a country where handgun ownership is prohibited and it isn't like they have a good gun culture. So if they tag a main character with a Desert Eagle, there is some leeway unlike say Modern Warfare 3 where Captain Price had a Desert Eagle as his sidearm [[User:Excalibur01|Excalibur01]] 11:10, 21 June 2012 (CDT)&lt;br /&gt;
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No I know about the Desert Eagle still being in the series. Always was my favorite magnum in the games. But I mean cutscene wise lol. I'm hoping with the improved graphics of RE6 we can pick which handgun our characters will pull XD But that's probably asking for too much. Though the fact that the characters have guns in cutscenes has shown that RE has come along way. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 14:51, 21 June 2012 (PST)&lt;br /&gt;
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== H&amp;amp;K UMP9 ==&lt;br /&gt;
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[[File:Hk ump9.jpg]]&lt;br /&gt;
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[[File:Re6mp5.jpg]]&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;As you can see from the name of the second image, it could be a Custom MP5, since the 30-Round Magazine shown in the picture looks for that weapon... Anyway, they're both very good SMGs, moreover they're both Heckler und Koch weapons!&amp;quot;&lt;br /&gt;
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The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Now that I think about it, Excalibur01 is right: the overall shape of the Receiver highly resembles the one of the UMP Platform, with an indistinct Mag Well and an as much indistinct MP5 Magazine (is it a 15- or a 30-Round one?), I say a 30-Round one...&amp;quot;&lt;br /&gt;
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== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
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According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
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I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
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According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
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This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
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Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
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Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons from new media ==&lt;br /&gt;
&lt;br /&gt;
Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=580854</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=580854"/>
		<updated>2012-06-21T07:02:02Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* VP-70 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
&lt;br /&gt;
I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unkwnon Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:00, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An interesting hybrid weapon, in this case an Assault Rifle:&lt;br /&gt;
the Folding/Retractable Stock, with that Adjustable Cheek Riser, clearly resembles to the one from the Magpul Masada/Bushmaster ACR/Remington ACR; the Carrying Handle could be inspired to the one of the GIAT FAMAS and/or Benelli/Franchi Spas-15, besides those of the overused AR15/M16/M4 family but, in this case, as a High-Profile, enlarged and evolved one; the Cocking Handle should also be taken from a FAMAS; the Upper Receiver, the Handguard and the Short Barrel suggest me a Benelli/Franchi Spas-15 resemblance too; the Magazine looks like a 30-Round PMag, but not sure of that, perhaps in-game it will be a 40-Round Magazine for standard as for the SIG556 from RE5... .&lt;br /&gt;
Can't wait to play the game in November and see the final release differences, if they're going to appear... .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:20, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Carrying Handle also makes me think of a Hensoldt/Hk G36 Carrying Handle with 3x Sight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what I mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K UMP9 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hk ump9.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6mp5.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As you can see from the name of the second image, it could be a Custom MP5, since the 30-Round Magazine shown in the picture looks for that weapon... Anyway, they're both very good SMGs, moreover they're both Heckler und Koch weapons!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now that I think about it, Excalibur01 is right: the overall shape of the Receiver highly resembles the one of the UMP Platform, with an indistinct Mag Well and an as much indistinct MP5 Magazine (is it a 15- or a 30-Round one?), I say a 30-Round one...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons from new media ==&lt;br /&gt;
&lt;br /&gt;
Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=580853</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=580853"/>
		<updated>2012-06-21T07:01:10Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* VP-70 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Anyone think it could be a S&amp;amp;W SD series pistol. --[User:Stoeger8000]&lt;br /&gt;
&lt;br /&gt;
I'm leaning more towards the M&amp;amp;P now.[[User:Bristow8411|Bristow8411]] 20:15, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Just saw a new gameplay video that Capcom released and there was a very brief moment where you could clearly see the slide profile and it looked very similar to a M&amp;amp;P [[User:Bristow8411|Bristow8411]] 21:25, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It'll be nice to see Capcom looking at the latest popular handgun. [[User:Excalibur01|Excalibur01]] 22:59, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== unkwnon Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:00, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An interesting hybrid weapon, in this case an Assault Rifle:&lt;br /&gt;
the Folding/Retractable Stock, with that Adjustable Cheek Riser, clearly resembles to the one from the Magpul Masada/Bushmaster ACR/Remington ACR; the Carrying Handle could be inspired to the one of the GIAT FAMAS and/or Benelli/Franchi Spas-15, besides those of the overused AR15/M16/M4 family but, in this case, as a High-Profile, enlarged and evolved one; the Cocking Handle should also be taken from a FAMAS; the Upper Receiver, the Handguard and the Short Barrel suggest me a Benelli/Franchi Spas-15 resemblance too; the Magazine looks like a 30-Round PMag, but not sure of that, perhaps in-game it will be a 40-Round Magazine for standard as for the SIG556 from RE5... .&lt;br /&gt;
Can't wait to play the game in November and see the final release differences, if they're going to appear... .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:20, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Carrying Handle also makes me think of a Hensoldt/Hk G36 Carrying Handle with 3x Sight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I've never understood Capcom's fascination with giving Leon the VP70. When RE2 came out it may have made a little sense as the VP70 had been out of production for less than a decade but was still probably in gun shop circulation. But here we are, the game timeline is now entering 2013 (assumed until the game is released or a trailer explicitly reveals a date) and they are still giving him the VP70 (maybe, maybe not)??? RE4 takes place in 2004, six years after the events of Raccoon. Leon is just starting his Secret Service career and even on his first assignment he has a customized 9mm (the Silver Ghost). Now he's a top-tier agent and still might be using a pistol that hasn't been produced in almost a quarter of a century? Come on....anyways, rant over. Not a lot went right tonight and I've had a bit to drink. Still looking forward to this game a ton, even if the weapons arrangements have me perplexed. --[[User:DeltaOne|DeltaOne]] 04:23, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Maybe the Silver Ghost was Leon's issued weapon when he was Secret Service. If not, people can have a change of perferences over time. If it turns out to be a VP70, it's just a call back to RE2 really. In RE2, the VP70 could have just been his personal carry gun [[User:Excalibur01|Excalibur01]] 23:01, 20 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I miss the old days when they tried to make Leon's signature handgun the Desert Eagle lol for those of you that remember Leon's endgame pic in RE2 and the first trailer they had for the second version of RE4 you know what mean. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:59, 20 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K UMP9 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hk ump9.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6mp5.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As you can see from the name of the second image, it could be a Custom MP5, since the 30-Round Magazine shown in the picture looks for that weapon... Anyway, they're both very good SMGs, moreover they're both Heckler und Koch weapons!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 16 February 2012, 20:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now that I think about it, Excalibur01 is right: the overall shape of the Receiver highly resembles the one of the UMP Platform, with an indistinct Mag Well and an as much indistinct MP5 Magazine (is it a 15- or a 30-Round one?), I say a 30-Round one...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
According to the Resident Evil Wikia, the game takes place in 2013. But you are right, the Capcom official description does state that this game takes place ten years after Raccoon's fall.--[[User:Bad Boy|Bad Boy]] 18:35, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
This game take place Ten years after whats i think is called the Raccoon City trials which is when the fall of Umbrella happened--[[User:Anarchy66660|Anarchy66660]] 10:06, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Capcom has in fact corrected their mistakes with the earlier timeline release. the game is set in 2013, 10 years after the Raccoon City Trials.[[User:Bristow8411|Bristow8411]] 15:07, 17 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Well they would have to have enough years to pass by otherwise, Sherry would be too young to be a playable character. According to the wikia, she was born in 86. She'd be 25/26 when the game starts [[User:Excalibur01|Excalibur01]] 15:42, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons from new media ==&lt;br /&gt;
&lt;br /&gt;
Some close-ups of the guns if anyone can identify them. Click the screens for hi-res versions&lt;br /&gt;
&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625313&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625332&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625334&lt;br /&gt;
http://uk.ign.com/images/games/resident-evil-6-pc-126859/3625331&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] 11:14, 10 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the newest E3 trailer I know I saw Leon dual wielding a pair of VP70s (why that gun I can't fathom). And shoulder firing that 20mm rifle? Ok..... --[[User:DeltaOne|DeltaOne]] 00:04, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some of those guns look somewhat fictional to me or could be Capcom's &amp;quot;Combo&amp;quot; guns, they have a habit of making their own guns by mashing up several together. Two of which I can identify, a 1911 styled pistol, possibly a Kimber Warrior and the Sniper looks similar to the Steyr Scout in Counter Strike with the exception of the custom stock. I say this because of shape of the weapon looks very similar to how the Scout looks in Counter Strike. Though it could be any sniper rifle really. [[User:Draco122|Draco122]] 08:04, 9 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=578434</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=578434"/>
		<updated>2012-06-16T18:10:30Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Remington ACR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield 3&lt;br /&gt;
|picture = Bf3-pc-cover.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Battlefield&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= EA&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{workinprogress}}&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM#Makarov PB|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53), although post-patch the PP-19 is now even more innacurate in that it was a 55 round magazine chambered in the 9x18mm Makarov, although this could very well be for balancing purposes, as DICE may have felt 64 rounds in an SMG would be a tad unfair. Also to note, the PP-19 is the only 9x18mm Makarov weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon-2 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== MP5K ==&lt;br /&gt;
At about 44 seconds in the Close Quarters: Donya Fortress trailer, the following soldier is killed by penetration and dropping a MP5K&lt;br /&gt;
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]] The MP5K, called M5K in BF3, comes standard with a 15 round magazine that incorrectly holds 20 rounds. However, the Extended Mags attachment gives it a 30 round magazine with the correct ammo count.&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in ''[[Battlefield 2]]''; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor. It should be noted that the suppressor does absolutely nothing to make the Jackhammer any more quiet and doesn't actually show up on the gun. In fact, the only thing the suppressor does is take up an attachment slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 10+1 (originally 8+1, following the maximum factory capacity, changed after the 4th update).&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  Despite having a fire selector, it is limited to pump action for balance reasons. It performs similarly to the 870MCS, but it pumps much faster and features a slightly slower reload. The SPAS-12 comes standard with a four round tube, but can be fitted with a six round tube.&lt;br /&gt;
&lt;br /&gt;
[[File:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12  - 12 gauge]]&lt;br /&gt;
[[Image:BF3SPAS12.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:BF3SPAS122.jpg|thumb|none|600px|SPAS-12 in the first person view]]&lt;br /&gt;
[[file:bf3 spas idle.jpg|thumb|400px|none|SPAS-12 idle]]&lt;br /&gt;
[[file:bf3 spas iron.jpg|thumb|400px|none|The SPAS-12's iron sights]]&lt;br /&gt;
[[file:bf3 spas chamber.jpg|thumb|400px|none|Inserting a new round into the chamber]]&lt;br /&gt;
[[file:bf3 spas reload.jpg|thumb|400px|none|Continuing the reload. If you look closely, you can make out part of the word &amp;quot;gauge&amp;quot; on the shell.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.  The Close Quarters DLC, which adds a SPAS-12, still has the USAS-12 displaying a SPAS-12 Dog Tag.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. Interesting note about the way the player character reloads the AN-94, he flicks the magazine out with another magazine, the same applies to the AEK-971.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.  The March 2012 update added the option of using extended 30-round box magazines (the largest box mag available for the VSS/AS Val/SR-3 rifles) instead of the standard 20-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 16 Mod 0 (SCAR-L)==&lt;br /&gt;
The FN MK16 MOD 0, or SCAR-L, is an assault rifle added in the Close Quarters expansion pack and is issued to the Assault kit. It's weaker than it's bigger brother the SCAR-H because of it's smaller round, but it boasts a higher rate of fire (620 rpm) and extremely controllable recoil. It's unlocked by completing the 'Set up us the Bomb' assignment, which involves killing 20 enemies with an underslung grenade launcher and 15 enemies with hand grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:FN_SCAR-L_(Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]][[File:Bf3_cq_SCARL.jpg|400px|thumb|none|The SCAR-L idle]][[File:BF3_cq_SCAR_L_Iron.jpg|thumb|400px|none|The SCAR-L's iron sights]][[file:BF3_CQ_SCAR_l_reload.jpg|thumb|400px|none|The SCAR-L's reload.]][[file:BF3_SCAR_L_bolt.jpg|thumb|400px|none| Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabeled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1.  While the correct capacity can be obtained using the &amp;quot;Extended Magazines&amp;quot; attachment, this option is no longer available for the PS3 (As of the March 27th, 2012 update), and the X360 (As of the rent-a-server patch) versions, with the Heavy Barrel attachment taking its place.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customization menu.  Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
[[file:bf3 mg36 idle.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; idle, with a Beta C-mag that only holds 50 rounds]]&lt;br /&gt;
[[file:bf3 mg36 iron.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot;'s iron sights]]&lt;br /&gt;
[[file:bf3 mg36 reload1.jpg|thumb|none|600px|Inserting a fresh magazine]]&lt;br /&gt;
[[file:bf3 mg36 reload2.jpg|thumb|none|600px|Pulling the charging handle]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch in December of 2011 removed the burst mode for PC, and as of the March 2012 patch, the Xbox 360 version's M416 has it removed as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53.  It was listed in game under its original &amp;quot;HK53&amp;quot; name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen.  This is a pre-patch screnshot from the PS3 version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit. It features very high accuracy, low recoil and better hip-fire accuracy due to its bullpup configuration but suffers in close quarters due to it's 650 rpm rate of fire. It cannot mount an underslung M320, despite being able to mount a variant of it in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
[[file:bf3 l85 idle.jpg|thumb|none|600px|L85A2 idle, fitted with an ACOG sight and a bipod.]]&lt;br /&gt;
[[file:bf3 l85 reload.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[file:bf3 l85 bolt.jpg|thumb|none|600px|Moving to press the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (Likely meaning 'Adaptive Combat Weapon - Rifle'), much like the PDW-R, and sports the tri-rail foregrip standard on the entry variant. It boasts a high rate of fire with controllable recoil and strangely features a 26 round magazine, despite the model having a 30 round magazine. The possible reason for the 26 round mag capacity is due to the Battlelog description stating that the &amp;quot;ACW-R&amp;quot; is chambered in 6.5x38mm Grendel. &lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 acr idle.jpg|thumb|400px|none|The &amp;quot;ACW-R&amp;quot; idle. Note the 26+1 magazine.]]&lt;br /&gt;
[[file:bf3 acr reload 1.jpg|thumb|400px|none|Removing an empty mag]]&lt;br /&gt;
[[file:bf3 acr reload 2.jpg|thumb|400px|none| And Inserting a fresh one]]&lt;br /&gt;
[[file:bf3 acr bolt.jpg|thumb|400px|none|Pressing the bolt to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his &amp;quot;ACW-R,&amp;quot; note the full length barrel]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUGA3 ==&lt;br /&gt;
&lt;br /&gt;
The Steyr AUG A3 was added in the Close Quarters expansion pack. It serves a similar role the the M416, a stable gun with a steady 700 rpm rate of fire and easy to control recoil. The AUG A3 is unique, as it's the only bullpup assault rifle that can mount an underslung weapon. It was first shown in the &amp;quot;Ziba Tower&amp;quot; gameplay trailer and in pre-release screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUGA3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip]]&lt;br /&gt;
[[file:bf3 aug idle.jpg|thumb|400px|none| The AUG A3 idle. Note the underslung M320 grenade launcher]]&lt;br /&gt;
[[file:bf3 aug iron.jpg|thumb|400px|none| The AUG A3's iron sights]]&lt;br /&gt;
[[file:bf3 aug reload.jpg|thumb|400px|none|The AUG A3 mid-reload]]&lt;br /&gt;
[[file:Bf3_2012-06-06_14-42-49-55.jpg|thumb|400px|none|Pressing the bolt release]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MTAR-21 ==&lt;br /&gt;
The IMI Micro Tavor (MTAR-21) is an carbine added in the Close Quarters expansion pack. It features extreme recoil due to it's short barrel length and high rate of fire. In CQB it's capable of mowing down enemies with little trouble due to it's 900 rpm rate of fire, but it's recoil severely limits its long range capabilities.&lt;br /&gt;
&lt;br /&gt;
[[file:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:bf3 mtar idle.jpg|thumb|none|400px|The IMI MTAR-21 idle, fitted with a Trijicon RX01 reflex sight.]]&lt;br /&gt;
[[file:bf3 mtar reload1.jpg|thumb|none|400px|The MTAR-21 with its magazine removed.]]&lt;br /&gt;
[[file:bf3 mtar reload2.jpg|thumb|none|400px|Inserting a fresh magazine.]]&lt;br /&gt;
[[file:bf3 mtar bolt.jpg|thumb|none|400px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
100 Kills with either the SCAR-H carbine or the SCAR-L assault rifle earns the player a SCAR-L dog tag.  The release of the Close Quarters DLC (which introduced the SCAR-L) has not brought along a proper dog tag for the SCAR-H.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
The LSAT (Lightweight Small Arm Technologies) is a Light-Machine gun added to Battlefield 3 through the Close Quarters expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[file:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:bf3 lsat idle.jpg|thumb|none|400px|The LSAT idle]]&lt;br /&gt;
[[file:bf3 lsat iron.jpg|thumb|none|400px|The LSAT's iron sights]]&lt;br /&gt;
[[file:bf3 lsat reload1.jpg|thumb|none|400px|Pulling the charging handle to empty the chamber]]&lt;br /&gt;
[[file:bf3 lsat reload2.jpg|thumb|none|400px|Removing the ammo box]]&lt;br /&gt;
[[file:bf3 lsat reload3.jpg|thumb|none|400px|Feeding the ammo belt into the chamber]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
[[file:bf3 qbb95 idle.jpg|thumb|none|600px|The QBB-95 fitted with a PKA-S holographic sight.]]&lt;br /&gt;
[[file:bf3 qbb95 reload.jpg|thumb|none|600px|Inserting a fresh drum magazine into the QBB-95.]]&lt;br /&gt;
[[file:bf3 qbb95 charge.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack. In game it's named the &amp;quot;L86A2&amp;quot; and features a 45+1 magazine, despite being modelled with a 30 round one. Like in [[Call of Duty: Modern Warfare 2]] it's rear foregrip is unused. In game it handles much like the L85A2. It's low rate of fire is balanced by it's low recoil. It comes with a bipod by default.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 l86a2 idle.jpg|thumb|400px|none|The &amp;quot;L86A2&amp;quot; idle]]&lt;br /&gt;
[[file:bf3 l86a2 reload.jpg|thumb|400px|none|Removing an empty magazine]]&lt;br /&gt;
[[File:bf3 l86a2 bolt.jpg|thumb|400px|none| Slapping the bolt release to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope. When reloading the weapon from empty, the player character removes the magazine and replaces it with his left hand, but in order the charge the weapon he utilizes his right hand.  This is the only weapon animation in the game where the character utilizes both hands to reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International G22==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International G22]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International G22 - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|G22 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== MKEK JNG-90 ==&lt;br /&gt;
Within numerous shots of the Battlefield 3's Close Quarters: Donya Fortress Trailer, the film shows the player getting kills with the [[MKEK JNG-90]] at 44 seconds&lt;br /&gt;
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]]&lt;br /&gt;
[[File:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== HK417 ==&lt;br /&gt;
The Heckler and Koch [[HK417]] is added in the Close Quarters expansion pack. Much like the HK53 and the HK416, it lacks the 'HK' prefix and is instead called the M417 in game. It's limited to semi-automatic fire in game and features a 20 round magazine. In game it performs as a hybrid of the Mk11/M39/SVD and the SKS. It has the damage of the MK11/M39/SVD with the capacity of the SKS and a rate of fire that's inbetween the two. It has manageable recoil, and comes with a 8x scope by default. It's fed by 20-round STANAG magazines, as opposed to its usual one.&lt;br /&gt;
[[file:HK417_20MOD.jpg|thumb|400px|none|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:bf3 m417 idle.jpg|thumb|400px|none| The &amp;quot;M417&amp;quot; idle, equipped with an 8x scope]]&lt;br /&gt;
[[file:bf3 m417 reload1.jpg|thumb|400px|none| The &amp;quot;M417&amp;quot; with it's magazine removed]]&lt;br /&gt;
[[File:bf3 m417 reload2.jpg|thumb|400px|none|Inserting a new magazine. Note the STANAG magazine]]&lt;br /&gt;
[[file:bf3 m417 bolt.jpg|thumb|400px|none|Slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]]. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== Pansarskott m/86 ==&lt;br /&gt;
&lt;br /&gt;
The Pansarskott m/86, a Swedish version of the [[M136 AT4]] with a folding front grip, appears in the hands of US Marines. The m/86 only appears in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies a Pansarskott m/86 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries a Pansarskott m/86 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] appears as the Russian Engineer's anti-air launcher, misnamed as an [[SA-18 Grouse]] (Russian: 9K38 Igla). As in the previous ''Battlefield'' games the name is given as &amp;quot;SA-18 Igla&amp;quot;, using the US designation, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|In-game render of the SA-7.]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-7 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player ponders the idea of putting AT mines inside a tire and rolling them toward a tank. ]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet. The A-10 is not playable during campaign mode, but can be piloted in certain multiplayer maps, wherein the A-10's GAU-8/A is devastating against soft targets caught in the open.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8/A during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal imaging.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation. It should be noted that the game's campaign mode incorrectly shows the Hornets' M61 (and all other weapons, for that matter) as being operated by the back-seater, when in reality the gun is operated by the pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a pair of friendly AH-1Z Vipers during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=578103</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=578103"/>
		<updated>2012-06-16T08:05:47Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Remington ACR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield 3&lt;br /&gt;
|picture = Bf3-pc-cover.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Battlefield&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= EA&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{workinprogress}}&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM#Makarov PB|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53), although post-patch the PP-19 is now even more innacurate in that it was a 55 round magazine chambered in the 9x18mm Makarov, although this could very well be for balancing purposes, as DICE may have felt 64 rounds in an SMG would be a tad unfair. Also to note, the PP-19 is the only 9x18mm Makarov weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon-2 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== MP5K ==&lt;br /&gt;
At about 44 seconds in the Close Quarters: Donya Fortress trailer, the following soldier is killed by penetration and dropping a MP5K&lt;br /&gt;
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]] The MP5K, called M5K in BF3, comes standard with a 15 round magazine that incorrectly holds 20 rounds. However, the Extended Mags attachment gives it a 30 round magazine with the correct ammo count.&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in ''[[Battlefield 2]]''; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor. It should be noted that the suppressor does absolutely nothing to make the Jackhammer any more quiet and doesn't actually show up on the gun. In fact, the only thing the suppressor does is take up an attachment slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 10+1 (originally 8+1, following the maximum factory capacity, changed after the 4th update).&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  Despite having a fire selector, it is limited to pump action for balance reasons. It performs similarly to the 870MCS, but it pumps much faster and features a slightly slower reload. The SPAS-12 comes standard with a four round tube, but can be fitted with a six round tube.&lt;br /&gt;
&lt;br /&gt;
[[File:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12  - 12 gauge]]&lt;br /&gt;
[[Image:BF3SPAS12.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:BF3SPAS122.jpg|thumb|none|600px|SPAS-12 in the first person view]]&lt;br /&gt;
[[file:bf3 spas idle.jpg|thumb|400px|none|SPAS-12 idle]]&lt;br /&gt;
[[file:bf3 spas iron.jpg|thumb|400px|none|The SPAS-12's iron sights]]&lt;br /&gt;
[[file:bf3 spas chamber.jpg|thumb|400px|none|Inserting a new round into the chamber]]&lt;br /&gt;
[[file:bf3 spas reload.jpg|thumb|400px|none|Continuing the reload. If you look closely, you can make out part of the word &amp;quot;gauge&amp;quot; on the shell.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.  The Close Quarters DLC, which adds a SPAS-12, still has the USAS-12 displaying a SPAS-12 Dog Tag.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. Interesting note about the way the player character reloads the AN-94, he flicks the magazine out with another magazine, the same applies to the AEK-971.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.  The March 2012 update added the option of using extended 30-round box magazines (the largest box mag available for the VSS/AS Val/SR-3 rifles) instead of the standard 20-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 16 Mod 0 (SCAR-L)==&lt;br /&gt;
The FN MK16 MOD 0, or SCAR-L, is an assault rifle added in the Close Quarters expansion pack and is issued to the Assault kit. It's weaker than it's bigger brother the SCAR-H because of it's smaller round, but it boasts a higher rate of fire (620 rpm) and extremely controllable recoil. It's unlocked by completing the 'Set up us the Bomb' assignment, which involves killing 20 enemies with an underslung grenade launcher and 15 enemies with hand grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:FN_SCAR-L_(Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]][[File:Bf3_cq_SCARL.jpg|400px|thumb|none|The SCAR-L idle]][[File:BF3_cq_SCAR_L_Iron.jpg|thumb|400px|none|The SCAR-L's iron sights]][[file:BF3_CQ_SCAR_l_reload.jpg|thumb|400px|none|The SCAR-L's reload.]][[file:BF3_SCAR_L_bolt.jpg|thumb|400px|none| Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabeled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1.  While the correct capacity can be obtained using the &amp;quot;Extended Magazines&amp;quot; attachment, this option is no longer available for the PS3 (As of the March 27th, 2012 update), and the X360 (As of the rent-a-server patch) versions, with the Heavy Barrel attachment taking its place.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customization menu.  Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
[[file:bf3 mg36 idle.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; idle, with a Beta C-mag that only holds 50 rounds]]&lt;br /&gt;
[[file:bf3 mg36 iron.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot;'s iron sights]]&lt;br /&gt;
[[file:bf3 mg36 reload1.jpg|thumb|none|600px|Inserting a fresh magazine]]&lt;br /&gt;
[[file:bf3 mg36 reload2.jpg|thumb|none|600px|Pulling the charging handle]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch in December of 2011 removed the burst mode for PC, and as of the March 2012 patch, the Xbox 360 version's M416 has it removed as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53.  It was listed in game under its original &amp;quot;HK53&amp;quot; name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen.  This is a pre-patch screnshot from the PS3 version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit. It features very high accuracy, low recoil and better hip-fire accuracy due to its bullpup configuration but suffers in close quarters due to it's 650 rpm rate of fire. It cannot mount an underslung M320, despite being able to mount a variant of it in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
[[file:bf3 l85 idle.jpg|thumb|none|600px|L85A2 idle, fitted with an ACOG sight and a bipod.]]&lt;br /&gt;
[[file:bf3 l85 reload.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[file:bf3 l85 bolt.jpg|thumb|none|600px|Moving to press the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (Likely meaning 'Adaptive Combat Weapon - Rifle'), much like the PDW-R, and sports the tri-rail foregrip standard on the entry variant. It boasts a high rate of fire with controllable recoil and strangely features a 26 round magazine, despite the model having a 30 round magazine. The possible reason for the 26 round mag capacity is due to the Battlelog description stating that the &amp;quot;ACW-R&amp;quot; is chambered in 6.5x38mm Grendel. Also another interesting thing to note is that the ACR is of the few weapons in game that has the tactical light attachment mounted on the left side of the weapon making it very visible for the player to see.  &lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 acr idle.jpg|thumb|400px|none|The &amp;quot;ACW-R&amp;quot; idle. Note the 26+1 magazine.]]&lt;br /&gt;
[[file:bf3 acr reload 1.jpg|thumb|400px|none|Removing an empty mag]]&lt;br /&gt;
[[file:bf3 acr reload 2.jpg|thumb|400px|none| And Inserting a fresh one]]&lt;br /&gt;
[[file:bf3 acr bolt.jpg|thumb|400px|none|Pressing the bolt to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his &amp;quot;ACW-R,&amp;quot; note the full length barrel]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUGA3 ==&lt;br /&gt;
&lt;br /&gt;
The Steyr AUG A3 was added in the Close Quarters expansion pack. It serves a similar role the the M416, a stable gun with a steady 700 rpm rate of fire and easy to control recoil. The AUG A3 is unique, as it's the only bullpup assault rifle that can mount an underslung weapon. It was first shown in the &amp;quot;Ziba Tower&amp;quot; gameplay trailer and in pre-release screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUGA3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip]]&lt;br /&gt;
[[file:bf3 aug idle.jpg|thumb|400px|none| The AUG A3 idle. Note the underslung M320 grenade launcher]]&lt;br /&gt;
[[file:bf3 aug iron.jpg|thumb|400px|none| The AUG A3's iron sights]]&lt;br /&gt;
[[file:bf3 aug reload.jpg|thumb|400px|none|The AUG A3 mid-reload]]&lt;br /&gt;
[[file:Bf3_2012-06-06_14-42-49-55.jpg|thumb|400px|none|Pressing the bolt release]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MTAR-21 ==&lt;br /&gt;
The IMI Micro Tavor (MTAR-21) is an carbine added in the Close Quarters expansion pack. It features extreme recoil due to it's short barrel length and high rate of fire. In CQB it's capable of mowing down enemies with little trouble due to it's 900 rpm rate of fire, but it's recoil severely limits its long range capabilities.&lt;br /&gt;
&lt;br /&gt;
[[file:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:bf3 mtar idle.jpg|thumb|none|400px|The IMI MTAR-21 idle, fitted with a Trijicon RX01 reflex sight.]]&lt;br /&gt;
[[file:bf3 mtar reload1.jpg|thumb|none|400px|The MTAR-21 with its magazine removed.]]&lt;br /&gt;
[[file:bf3 mtar reload2.jpg|thumb|none|400px|Inserting a fresh magazine.]]&lt;br /&gt;
[[file:bf3 mtar bolt.jpg|thumb|none|400px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
100 Kills with either the SCAR-H carbine or the SCAR-L assault rifle earns the player a SCAR-L dog tag.  The release of the Close Quarters DLC (which introduced the SCAR-L) has not brought along a proper dog tag for the SCAR-H.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
The LSAT (Lightweight Small Arm Technologies) is a Light-Machine gun added to Battlefield 3 through the Close Quarters expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[file:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:bf3 lsat idle.jpg|thumb|none|400px|The LSAT idle]]&lt;br /&gt;
[[file:bf3 lsat iron.jpg|thumb|none|400px|The LSAT's iron sights]]&lt;br /&gt;
[[file:bf3 lsat reload1.jpg|thumb|none|400px|Pulling the charging handle to empty the chamber]]&lt;br /&gt;
[[file:bf3 lsat reload2.jpg|thumb|none|400px|Removing the ammo box]]&lt;br /&gt;
[[file:bf3 lsat reload3.jpg|thumb|none|400px|Feeding the ammo belt into the chamber]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
[[file:bf3 qbb95 idle.jpg|thumb|none|600px|The QBB-95 fitted with a PKA-S holographic sight.]]&lt;br /&gt;
[[file:bf3 qbb95 reload.jpg|thumb|none|600px|Inserting a fresh drum magazine into the QBB-95.]]&lt;br /&gt;
[[file:bf3 qbb95 charge.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack. In game it's named the &amp;quot;L86A2&amp;quot; and features a 45+1 magazine, despite being modelled with a 30 round one. Like in [[Call of Duty: Modern Warfare 2]] it's rear foregrip is unused. In game it handles much like the L85A2. It's low rate of fire is balanced by it's low recoil. It comes with a bipod by default.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 l86a2 idle.jpg|thumb|400px|none|The &amp;quot;L86A2&amp;quot; idle]]&lt;br /&gt;
[[file:bf3 l86a2 reload.jpg|thumb|400px|none|Removing an empty magazine]]&lt;br /&gt;
[[File:bf3 l86a2 bolt.jpg|thumb|400px|none| Slapping the bolt release to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope. When reloading the weapon from empty, the player character removes the magazine and replaces it with his left hand, but in order the charge the weapon he utilizes his right hand.  This is the only weapon animation in the game where the character utilizes both hands to reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International G22==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International G22]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International G22 - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|G22 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== MKEK JNG-90 ==&lt;br /&gt;
Within numerous shots of the Battlefield 3's Close Quarters: Donya Fortress Trailer, the film shows the player getting kills with the [[MKEK JNG-90]] at 44 seconds&lt;br /&gt;
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]]&lt;br /&gt;
[[File:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== HK417 ==&lt;br /&gt;
The Heckler and Koch [[HK417]] is added in the Close Quarters expansion pack. Much like the HK53 and the HK416, it lacks the 'HK' prefix and is instead called the M417 in game. It's limited to semi-automatic fire in game and features a 20 round magazine. In game it performs as a hybrid of the Mk11/M39/SVD and the SKS. It has the damage of the MK11/M39/SVD with the capacity of the SKS and a rate of fire that's inbetween the two. It has manageable recoil, and comes with a 8x scope by default. It's fed by 20-round STANAG magazines, as opposed to its usual one.&lt;br /&gt;
[[file:HK417_20MOD.jpg|thumb|400px|none|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:bf3 m417 idle.jpg|thumb|400px|none| The &amp;quot;M417&amp;quot; idle, equipped with an 8x scope]]&lt;br /&gt;
[[file:bf3 m417 reload1.jpg|thumb|400px|none| The &amp;quot;M417&amp;quot; with it's magazine removed]]&lt;br /&gt;
[[File:bf3 m417 reload2.jpg|thumb|400px|none|Inserting a new magazine. Note the STANAG magazine]]&lt;br /&gt;
[[file:bf3 m417 bolt.jpg|thumb|400px|none|Slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]]. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== Pansarskott m/86 ==&lt;br /&gt;
&lt;br /&gt;
The Pansarskott m/86, a Swedish version of the [[M136 AT4]] with a folding front grip, appears in the hands of US Marines. The m/86 only appears in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies a Pansarskott m/86 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries a Pansarskott m/86 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] appears as the Russian Engineer's anti-air launcher, misnamed as an [[SA-18 Grouse]] (Russian: 9K38 Igla). As in the previous ''Battlefield'' games the name is given as &amp;quot;SA-18 Igla&amp;quot;, using the US designation, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|In-game render of the SA-7.]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-7 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player ponders the idea of putting AT mines inside a tire and rolling them toward a tank. ]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet. The A-10 is not playable during campaign mode, but can be piloted in certain multiplayer maps, wherein the A-10's GAU-8/A is devastating against soft targets caught in the open.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8/A during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal imaging.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation. It should be noted that the game's campaign mode incorrectly shows the Hornets' M61 (and all other weapons, for that matter) as being operated by the back-seater, when in reality the gun is operated by the pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a pair of friendly AH-1Z Vipers during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Operation_Raccoon_City&amp;diff=521366</id>
		<title>Talk:Resident Evil: Operation Raccoon City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Operation_Raccoon_City&amp;diff=521366"/>
		<updated>2012-02-16T09:42:28Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Wow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not realy sure how to add pictures, but here the picture of the MP7 that &amp;quot;Four Eyes&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:40d7ef1ba905ef42438ddf49af875be4.jpg#file&lt;br /&gt;
&lt;br /&gt;
I think the only problem I have with this game is that the graphics look nowhere as good as RE5's. :( - [[User:Mr. Wolf|Mr. Wolf]] 17:49, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Newest Game Informer shows two new members of the U.S.S. and a screenshot of Leon holding what looks like a Samurai Edge instead of the Glock. I just have no way of providing a screenshot or scan. [[User:DeltaOne|DeltaOne]] 13:38, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is it just me or do the weapon models look like crap compared to RE5's weapon models. (*sad face*) - [[User:Mr. Wolf|Mr. Wolf]] 15:51, 29 October 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
== Bolt-action Rifle ==&lt;br /&gt;
&lt;br /&gt;
Sako 75 or Remington 700?&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:RemingtonPSS700.jpg&lt;br /&gt;
&lt;br /&gt;
:I think it does look more like a Remington 700. - [[User:Mr. Wolf|Mr. Wolf]] 15:43, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== WTH! ==&lt;br /&gt;
&lt;br /&gt;
Who the frick messed up the page! It was good after I last edited it and now it's all half-assed! - [[User:Mr. Wolf|Mr. Wolf]] 15:30, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
-That's the problem with wiki pages: ANYONE can edit them. --[[User:E2theSamps|E2theSamps]] 21:41, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Wow == &lt;br /&gt;
&lt;br /&gt;
Not sure what to think of all the anachronistic weapons in this game. I can understand wanting to make the game as fun as possible, but appealing to the MW/BF fanbois isn't going to do the game any favors. --[[User:DeltaOne|DeltaOne]] 22:34, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Agreed. I'm a BF fanboy but seriously the anachronism here is as bad as CODBO. For 1998 there were plenty of weapons they could have used for the game's line up. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:42, 16 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Arbiter&amp;quot; M16A4 sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
No one else thinks it's more likely to be a very poorly modelled SR-25?&lt;br /&gt;
&lt;br /&gt;
:No, it's diffidently not a SR-25, One big give away is the Arbiter has a forward-assist which the SR-25 does not possess, also the magazine is 5.56x45mm sized not 7.62x51mm sized. - [[User:Mr. Wolf|Mr. Wolf]] 18:23, 31 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There were flat top AR-15 variants before the M16A4 [[User:Excalibur01|Excalibur01]] 22:37, 19 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
And an A4-type rifle like the one shown could be easily mocked up by an enterprising SOF soldier with existing components by replacing an A2 upper with a long-barreled M4 upper. [[User:Spartan198|Spartan198]] 01:26, 11 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mystery Pre-order Bonus Weapons ==&lt;br /&gt;
&lt;br /&gt;
Some very ugly renders were shown at the end of the most recent ORC &amp;quot;Heroes&amp;quot; trailer. Can't tell what many of them are.&lt;br /&gt;
http://vegivo.files.wordpress.com/2011/10/325163_288097721211122_185275861493309_961217_884375225_o.jpg&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade Launcher ==&lt;br /&gt;
I was looking Inserted Evil's Files, and when I came across this fictional Grenade launcher, my first tought was a B&amp;amp;T GL-06 ([[http://www.imfdb.org/wiki/File:B%26T-GL-06.jpg]]) , because of some shapes that matched. Now I have 2 theories: 1- its a modified B&amp;amp;T or...&lt;br /&gt;
2- It's a fictional grenade launcher based on the B&amp;amp;T, but &amp;quot;customized by kendo&amp;quot;, or different so they didn't have to pay any gun maker comany for the rights of the gun (like they did with some magnums, silver ghost and blacktail in previous games). Hope you excuse my english :)  --[[User:Thebarry1394|TheBarry1394]] 19:48, 19 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Pre-Order GL ==&lt;br /&gt;
&lt;br /&gt;
Looking at the pre-order grenade launcher, it looks a lot like the Brugger and Thomet GL-06 (Also seen in Brink) --[[User:Smish34|Smish34]] 03:48, 11 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sorry ==&lt;br /&gt;
I couldn't figure out how to post a picture on the main page of this article and make it not show up as a worded link so I posted it as a external link. Sorry. Also I found a picture of Ada Wong holding what looked like a Beretta 93R but I couldn't tell because the barrel of the gun was facing the photo, I thought I saw the folding grip for it but I need confirmation from someone. Also the RE Wikia incorrectly states that this unknown Beretta is her Blacktail. [http://images2.wikia.nocookie.net/__cb20120119175348/residentevil/images/9/9f/Hair_%3D0.jpg]&lt;br /&gt;
--[[User:Bad Boy|Bad Boy]] 22:23, 24 January 2012 (CST)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=521365</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=521365"/>
		<updated>2012-02-16T09:39:53Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Timeline Inconsistency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unkwnon Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:00, Italy (UTC+01:00) :&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An interesting hybrid weapon, in this case an Assault Rifle:&lt;br /&gt;
the Folding/Retractable Stock, with that Adjustable Cheek Riser, clearly resembles to the one from the Magpul Masada/Bushmaster ACR/Remington ACR; the Carrying Handle could be inspired to the one of the GIAT FAMAS and/or Benelli/Franchi Spas-15, besides those of the overused AR15/M16/M4 family but, in this case, as a High-Profile, enlarged and evolved one; the Cocking Handle should also be taken from a FAMAS; the Upper Receiver, the Handguard and the Short Barrel suggest me a Benelli/Franchi Spas-15 resemblance too; the Magazine looks like a 30-Round PMag, but not sure of that, perhaps in-game it will be a 40-Round Magazine for standard as for the SIG556 from RE5... .&lt;br /&gt;
Can't wait to play the game in November and see the final release differences, if they're going to appear... .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K UMP9 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hk ump9.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6mp5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As you can see from the name of the second image, it could be a Custom MP5, since the 30-Round Magazine shown in the picture looks for that weapon... Anyway, they're both very good SMGs, moreover they're both Heckler und Koch weapons!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 01:39, 16 February 2012 (PT)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=521364</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=521364"/>
		<updated>2012-02-16T09:39:17Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Timeline Inconsistency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unkwnon Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:00, Italy (UTC+01:00) :&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An interesting hybrid weapon, in this case an Assault Rifle:&lt;br /&gt;
the Folding/Retractable Stock, with that Adjustable Cheek Riser, clearly resembles to the one from the Magpul Masada/Bushmaster ACR/Remington ACR; the Carrying Handle could be inspired to the one of the GIAT FAMAS and/or Benelli/Franchi Spas-15, besides those of the overused AR15/M16/M4 family but, in this case, as a High-Profile, enlarged and evolved one; the Cocking Handle should also be taken from a FAMAS; the Upper Receiver, the Handguard and the Short Barrel suggest me a Benelli/Franchi Spas-15 resemblance too; the Magazine looks like a 30-Round PMag, but not sure of that, perhaps in-game it will be a 40-Round Magazine for standard as for the SIG556 from RE5... .&lt;br /&gt;
Can't wait to play the game in November and see the final release differences, if they're going to appear... .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K UMP9 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hk ump9.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6mp5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As you can see from the name of the second image, it could be a Custom MP5, since the 30-Round Magazine shown in the picture looks for that weapon... Anyway, they're both very good SMGs, moreover they're both Heckler und Koch weapons!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 15 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
According to the newest Game Informer, which is usually pretty reliable, the game takes place after RE5 as the details release to GI by Capcom mention Wesker's death and a couple of other specifics. I'm going with that it's set after RE5. --[[User:DeltaOne|DeltaOne]] 03:04, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I figured as much but that opening bit did throw me off. Somewhere in the back of my head Capcom was thinking 2018 but added up the years wrong. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 0139, 16 February 2012 (PT)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=521361</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=521361"/>
		<updated>2012-02-16T08:57:37Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Timeline Inconsistency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unkwnon Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:00, Italy (UTC+01:00) :&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An interesting hybrid weapon, in this case an Assault Rifle:&lt;br /&gt;
the Folding/Retractable Stock, with that Adjustable Cheek Riser, clearly resembles to the one from the Magpul Masada/Bushmaster ACR/Remington ACR; the Carrying Handle could be inspired to the one of the GIAT FAMAS and/or Benelli/Franchi Spas-15, besides those of the overused AR15/M16/M4 family but, in this case, as a High-Profile, enlarged and evolved one; the Cocking Handle should also be taken from a FAMAS; the Upper Receiver, the Handguard and the Short Barrel suggest me a Benelli/Franchi Spas-15 resemblance too; the Magazine looks like a 30-Round PMag, but not sure of that, perhaps in-game it will be a 40-Round Magazine for standard as for the SIG556 from RE5... .&lt;br /&gt;
Can't wait to play the game in November and see the final release differences, if they're going to appear... .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K UMP9 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hk ump9.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6mp5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As you can see from the name of the second image, it could be a Custom MP5, since the 30-Round Magazine shown in the picture looks for that weapon... Anyway, they're both very good SMGs, moreover they're both Heckler und Koch weapons!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories. --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 23:57, 6 February 2012 (PT)&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=521360</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=521360"/>
		<updated>2012-02-16T08:56:37Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
Here's a [http://img826.imageshack.us/img826/4373/helensliderear.jpg screencap] of the slide rear. Definitely not a Steyr M9. --[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a H&amp;amp;K USP to me. gonna have to wait till the game is released.&lt;br /&gt;
&lt;br /&gt;
:No way it's the USP. Although between this weapon and Leon's handgun, I'm starting to wonder if these aren't placeholder weapons - like the Hybrid Assault Rifle that turned into the SIG556 and the 1911 w/compensator that turned into the 92FS in RE5. --[[User:DeltaOne|DeltaOne]] 14:30, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unkwnon Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
:::: The stock is definitely an ACR's, and the receiver looks kind of like a mashup, but in the first picture, I think it most closely resembles an ACR's.&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:00, Italy (UTC+01:00) :&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An interesting hybrid weapon, in this case an Assault Rifle:&lt;br /&gt;
the Folding/Retractable Stock, with that Adjustable Cheek Riser, clearly resembles to the one from the Magpul Masada/Bushmaster ACR/Remington ACR; the Carrying Handle could be inspired to the one of the GIAT FAMAS and/or Benelli/Franchi Spas-15, besides those of the overused AR15/M16/M4 family but, in this case, as a High-Profile, enlarged and evolved one; the Cocking Handle should also be taken from a FAMAS; the Upper Receiver, the Handguard and the Short Barrel suggest me a Benelli/Franchi Spas-15 resemblance too; the Magazine looks like a 30-Round PMag, but not sure of that, perhaps in-game it will be a 40-Round Magazine for standard as for the SIG556 from RE5... .&lt;br /&gt;
Can't wait to play the game in November and see the final release differences, if they're going to appear... .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==VP-70== &lt;br /&gt;
I doubt Leon's pistol is a bona fide HK VP-70. [http://img821.imageshack.us/img821/8394/leonpistolleft.jpg Screenshot of left side] The cut of the slide front, plus what seems to be some sort of accessory groove look a lot like a PX4 or a P99. No matter what it is, however - those cuts are completely uncharacteristic of a VP-70, which is somewhat rounded. [http://img259.imageshack.us/img259/2844/leontrigger.jpg Trigger area screenshot] there's a trigger pivot pin missing on the VP-70, a conspicuous disassembly catch (which the VP-70 has) and diagonal cocking serrations, which the VP lacks. It's probably another Capcom hybrid gun. Sorry about crappy screenshot resolution, by the way.&lt;br /&gt;
--[[User:John 234|John 234]] 03:29, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Think they gave Leon the new PPQ? Which depending on where this game takes place in the RE series could be badly anachronistic (not that they care, look at ORC) --[[User:DeltaOne|DeltaOne]] 04:10, 8 February 2012 (CST)&lt;br /&gt;
:It's after RE5.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Grip texture looks different, plus it looks like there's no front cocking serrations. I wish Capcom didn't do so many bizarre hybrid concept designs. --[[User:John 234|John 234]] 16:15, 10 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think the Trigger screenshot is not leon's gun.-protoAuthor 18:35, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought it would be a good idea of posting [http://images3.wikia.nocookie.net/__cb20120121022314/residentevil/images/0/02/Dual_Weild.png this picture] here rather than on the front page. Sorry for the bad quality. As you can see, Leon appears to be dual weilding what looks like his VP-70 but I can't be sure about the pistol in his left hand (right side of the screen). --[[User:Bad Boy|Bad Boy]] 21:53, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K UMP9 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Hk ump9.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:Re6mp5.jpg]]&lt;br /&gt;
&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 15 February 2012, 13:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As you can see from the name of the second image, it could be a Custom MP5, since the 30-Round Magazine shown in the picture looks for that weapon... Anyway, they're both very good SMGs, moreover they're both Heckler und Koch weapons!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The overall shape of the receiver is more like a UMP than an MP5 [[User:Excalibur01|Excalibur01]] 22:10, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Timeline Inconsistency ==&lt;br /&gt;
Not really a discussion on the guns but does anyone else notice the timeline issue with RE6? I mean RE5 took place in 2009 and the opening for RE6's trailer says 10 years after Raccoon City, which would make it 2008. And I find it hard to imagine that this game is intended as a prequel to 5. Since these seem to be pretty catastrophic world events which I find it hard to fail to mention in RE5's timeline histories.&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=517946</id>
		<title>Talk:Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_6&amp;diff=517946"/>
		<updated>2012-02-07T04:24:17Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* unknown pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this for real? Because the bumf we've got here sounds like a bad fanfic. [[User:The Wierd It|The Wierd It]] 12:47, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:For reals. http://worthplaying.com/article/2012/1/19/news/84815/ --[[User:Temp89|Temp89]] 13:05, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Are we okay with copying and pasting Capcom's press release? --[[User:Funkychinaman|Funkychinaman]] 13:52, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Why would we need to do that? The trailer's legit and we're identifying the firearms. That's pretty much where IMFDB's job ends. [[User:Spartan198|Spartan198]] 16:09, 20 January 2012 (CST)&lt;br /&gt;
::I meant the paragraph that's already there. (&amp;quot;Blending action and survival horror, Resident Evil 6 is the most ambitious, immersive...&amp;quot; ). [http://thecontrolleronline.com/2012/01/capcom-confirms-resident-evil-6/] --[[User:Funkychinaman|Funkychinaman]] 16:25, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== unknown pistol ==&lt;br /&gt;
&lt;br /&gt;
Could it be a hybrid of a Springfield handgun and a Glock?[[User:Bristow8411|Bristow8411]] 14:13, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It looks like a Steyr M9 to me. I don't see the Springfield's resemblance here.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 20 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Smith &amp;amp; Wesson Sigma? --[[User:DeltaOne|DeltaOne]] 16:14, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I say it's either Smith &amp;amp; Wesson Sigma or M&amp;amp;P --[[User:DarkSamuraiX1999|DarkSamuraiX1999]] 20:23, 6 February 2012 (PT)&lt;br /&gt;
&lt;br /&gt;
== unkwnon Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Re6ar2.jpg]]&lt;br /&gt;
&lt;br /&gt;
in my humble opinion is an ACR rifle iron sight with an unknown, similar to m4a1 / G36, the stock is identical to the ACR and the MAGAZINE appears to be 5.56.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
comparative picture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Acrsogsl.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Look: The pistol does not seem to be a sig p226?&lt;br /&gt;
&lt;br /&gt;
Link:[http://criticorevoltado.files.wordpress.com/2012/01/acrsogsl.jpg]&lt;br /&gt;
&lt;br /&gt;
:Stock, yes. Everything else, no. And it's a magazine, not a clip. [[User:The Wierd It|The Wierd It]] 17:25, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:: Looks like a composite rifle. Front end looks like a micro-Galil, stock from ACR or Scar, cocking lever from FAMAS, rails from G36C. That cocking lever is kind of a sore point as it rules out a lot of guns no matter how much they customised it. Remember the AR in resident evil 5 was also a fictional composite rifle in previews until they changed it to a SIG556. --[[User:Temp89|Temp89]] 17:35, 21 January 2012 (CST)&lt;br /&gt;
::: the charging handle looks a bit SPAS-15? but this gun sure as hell ain't a shotgun though, as seen in the trailer[[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It was RE5 actually and it could be subjected to change, but the game comes out this year on November, so who knows. This isn't like an early teaser trailer. [[User:Excalibur01|Excalibur01]] 23:30, 21 January 2012 (CST)&lt;br /&gt;
:why mention RE5...? [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::&lt;br /&gt;
&lt;br /&gt;
I would like to ACR and with a grenade launcher, I'm sick of the same weapons in racoon city operation to weapons like the M416 and they put Scar, was nonsense of course but it was far more options, they could put a FABARM FP6 and an SR-25 would be balanced and different compared to previous ones. (Sorry if it was not clear, I am Brazilian and I speak little English).&lt;br /&gt;
:I think you should write to capcom or whichever studio develop the game to address this... [[User:Ssate|Ssate]] 23:37, 30 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Fabarm Fp6   :D&lt;br /&gt;
[[File:Fabarm Sdass tactical -1-.jpg]]&lt;br /&gt;
SR-25 &lt;br /&gt;
[[File:SR25.jpg]]&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=517944</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=517944"/>
		<updated>2012-02-07T04:12:57Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Unknown pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' videogame series.  This game will feature Leon Kennedy and Chris Redfield.&lt;br /&gt;
&lt;br /&gt;
''The following weapons were used in the videogame ''Resident Evil 6'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70==&lt;br /&gt;
Leon's primary sidearm.&lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown pistol==&lt;br /&gt;
Helena's primary sidearm. [Thought it was a Glock but the rear of the slide looks too sloped] Because of the resemblance to a Glock with the slopped rear of the slide. It maybe a S&amp;amp;W Sigma or S&amp;amp;W M&amp;amp;P.  &lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1911==&lt;br /&gt;
The unidentified mercenary's sidearm. [Could be any number of Colt variants]&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:Re61911.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re61911b.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9==&lt;br /&gt;
One of the BSAA members carries a Heckler and Koch UMP9 with extended side rails and an upper rail.&lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9==&lt;br /&gt;
Some enemies are armed with MP9s. Given the tacked-on laser sight, it's not too hard to imagine that all enemy guns can be used by the player at some point.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6mp9b.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Unknown AR==&lt;br /&gt;
Most BSAA members wield an unidentified rifle.&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Some enemies carry PKM machine guns.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Operation_Raccoon_City&amp;diff=507495</id>
		<title>Resident Evil: Operation Raccoon City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Operation_Raccoon_City&amp;diff=507495"/>
		<updated>2012-01-11T08:19:03Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* FN SCAR-H CQC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:REORC X360 PACK FRONT EU.jpg|thumb|right|300px|''Resident Evil: Operation Raccoon City'' (2012)]]&lt;br /&gt;
The following firearms are seen in pre-release material for the upcoming video game &amp;quot;Resident Evil: Operation Raccoon City&amp;quot;, slated for release this winter. Weapon selection screens and info from a viral marketing site have revealed icons for most of the weapons. Many of them are signature weapons from previous Resident Evil games.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
Vector is seen armed with a [[SIG-Sauer P226]], while using a zombie as an (in)human shield. Called the &amp;quot;USS Sidearm&amp;quot; in-game.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 00.54 -2011.04.21 18.15.23-.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Orc28.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
The [[Browning Hi-Power|Hi-Power Mark III]] was carried by Claire Redfield in Resident Evil 2. Called the &amp;quot;Spec Ops Sidearm&amp;quot; in-game.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:Orc23.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot; Custom==&lt;br /&gt;
The classic STARS custom [[Beretta 92FS]] from Resident Evil 0, 1, and 3.&lt;br /&gt;
[[File:STARGun.jpg|thumb|none|380px|Airsoft Replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; Custom from the Resident Evil videogame franchise.]]&lt;br /&gt;
[[File:Orc21.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
The newer safety catch but lack of ridges on the top of the barrel indicates it is the Mark VII [[Desert Eagle]]. Has the same nickname &amp;quot;Lightning Hawk&amp;quot; as the Desert Eagle in Resident Evil 5.&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|400px|IMI Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:Orc11.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
One of the unlockable weapons is a modernized gold-plated [[Heckler &amp;amp; Koch VP70|VP70M]] known as the &amp;quot;Matilda&amp;quot;. The normal version of this weapon was Leon's signature handgun from Resident Evil 2.&lt;br /&gt;
[[File:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with stock - 9x19mm]]&lt;br /&gt;
[[File:Orc30.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Gun hero 2.jpg|thumb|none|500px|Can you say &amp;quot;gaudy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown 1911 Pistol==&lt;br /&gt;
An unknown [[M1911|1911]] pistol is held by Vector in an promotional image.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|350px|none|Satin Nickel M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:REORCOLT.JPG|thumb|none|500px|Vector with a unknown 1911 and a knife.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
Known as the &amp;quot;Mini SMG&amp;quot; in-game. Bertha is seen using a similar [[MAC-11]] to the one used in Resident Evil 2, complete with barrel extension.&lt;br /&gt;
[[File:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|none|400px|MAC-11 with barrel extension - .380 ACP]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 01.00 -2011.04.21 18.50.08-.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Orc15.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
Known as the &amp;quot;Suppressed SMG&amp;quot; in-game. A suppressed [[MP7|H&amp;amp;K MP7A1]] fitted with a 20-round magazine and reflex scope can be seen on one of the officially released screens. It is anachronistic, as the MP7 was not produced until 2001, the game takes place in 1998. &lt;br /&gt;
[[File:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:40d7ef1ba905ef42438ddf49af875be4.jpg|thumb|none|600px|Note how she is holding onto the unfolded fore-grip.]]&lt;br /&gt;
[[File:Orc26.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
Known as the &amp;quot;SubMachine Gun&amp;quot; in-game. An unnamed USS member is seen armed with an [[MP5A3]], consistent with Resident Evil 2's choice of arming the USS. His example has a flashlight attached to the forend.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 00.49 -2011.04.21 18.26.25-.jpg|thumb|none|600px|In the hands of the man on the far left.]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 01.38 -2011.04.21 18.57.16-.jpg|thumb|none|600px|In Spectre's hands on the left.]]&lt;br /&gt;
[[File:Orc24.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP==&lt;br /&gt;
The [[H&amp;amp;K UMP]] is called the &amp;quot;Tactical SMG&amp;quot; in-game. Whilst the icon shows a UMP45, in-game shots show a UMP9. It remains to be seen what the final weapon will be, or if it's a UMP9 erroneously using .45 ammunition.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 (note curved magazine) - 9x19mm]]&lt;br /&gt;
[[File:UMP-45 Ironman.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Orc27.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:6349xUSS02 02a.jpg|thumb|none|500px|Note the curved magazine of a UMP9]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Called &amp;quot;The Mob Special&amp;quot; in-game. This is the same [[M1A1 Thompson|Thompson]] that could be unlocked in Resident Evil 4. It is incorrectly shown fitted with a 50-round drum magazine. &lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:Orc16.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Machine Pistol==&lt;br /&gt;
An unidentified machine pistol with a laser sight and flame decal is one of the pre-order bonus weapons.&lt;br /&gt;
[[File:1orc.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is called the &amp;quot;Combat SMG&amp;quot; and available as a pre-order bonus.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[File:4orc.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Known as the &amp;quot;Assault Rifle&amp;quot; in-game. U.S. Spec Ops teams and the USS are seen armed with [[M4A1]]s, fitted with Aimpoint Red Dot Sights.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint red dot sight and vertical foregrip - 5.56x45mm NATO. The variant in the game does not have a vertical foregrip]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 01.06 -2011.04.21 18.27.27-.jpg|thumb|none|600px|This shot is mirrored, hence why the ejection port appears on the wrong side in this shot. In another trailer, the shot is correct.]]&lt;br /&gt;
[[File:Orc2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M16A1 Rifle==&lt;br /&gt;
Known as the &amp;quot;Burst Rifle&amp;quot; in-game. Players can choose an [[M16A1]] fitted with an ACOG scope. As the name implies, it incorrectly fires in bursts whereas a real M16A1 can only fire in semi or full-auto.  &lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|550px|M16A1 with 20 round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Orc5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] is known as the &amp;quot;Militia Rifle&amp;quot; in-game. This weapon is possibly anachronistic.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:Orc14.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K G36K ==&lt;br /&gt;
Vektor, Spectre, and Beltway are all seen wielding [[G36K]]s, sometimes suppressed. it features a possibly-anachronistic railed forend, as the game takes place in September 1998.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K-G36K.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36K - 5.56x45mm NATO]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 02.03 -2011.04.21 18.42.28-.jpg|thumb|none|600px|Vektor stands over his target with a G36K]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 00.57 -2011.04.21 18.26.43-.jpg|thumb|none|600px|Beltway fires his G36K]]&lt;br /&gt;
[[File:Orc25.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K HK416==&lt;br /&gt;
Called &amp;quot;The Hammer&amp;quot; in-game. Anachronistic for the time period (September 1998), as the [[HK416]] first entered production in 2005.&lt;br /&gt;
&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|470px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Orc8.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
Called &amp;quot;The Ravager&amp;quot; in-game. Anachronistic for the time period (1998), as the [[FN SCAR|SCAR]] series was developed circa 2007. Something to point out, in the recent &amp;quot;Triple Impact&amp;quot; trailer for the game showcasing the US Spec Ops team. The possible team leader is seen wielding a black Scar-L. The CGI model is shown to strangely have a M16 style front sight post/gas block.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|500px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Orc19.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M249-E2 SAW==&lt;br /&gt;
The [[M249|M249-E2 SAW]] appears in the game as the &amp;quot;Machine Gun&amp;quot;. &lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:REORC Final PEGI.mov snapshot 01.09 -2011.04.21 18.52.12-.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Orc13.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
Called &amp;quot;Light Machine Gun&amp;quot; in-game. Anachronistic for 1998, as the [[MG4]] first entered production in 2005.&lt;br /&gt;
&lt;br /&gt;
[[File:Hk mg4 2.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Orc12.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60E3]] appears as the &amp;quot;Heavy Machine Gun&amp;quot; in-game&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|500px|M60E3 machine gun with short barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Orc9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700|Remington 700PSS]] appears in the game as the &amp;quot;Bolt Action Rifle&amp;quot;.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|550px|Remington 700PSS with Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:Orc4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] can be seen in the E3 trailer. In the weapons selection screen it is under the Sniper Rifles class and called the &amp;quot;Semi-Auto Rifle&amp;quot;. It is fitted with an ACOG scope.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|520px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:REORG3.JPG|thumb|none|600px|]]&lt;br /&gt;
[[File:Orc22.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is known as the &amp;quot;Precision Rifle&amp;quot; in-game.&lt;br /&gt;
[[File:H&amp;amp;KPSG01.jpg|thumb|none|550px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Orc17.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M16A4 Rifle==&lt;br /&gt;
A [[M16A4]] fitted with a scope, bipod, cheek-rest, and a 20-round magazine appears in the game as the &amp;quot;Arbiter&amp;quot;. The M16A4 in the time of the game (1998) is anachronistic, as the M16A4 was not produced until 2004. In addition like in many modern shooters the front sight ''and'' gas block are removed, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|550px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Orc1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Orc99.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Orc31.jpg|thumb|none|500px|Leon holds an &amp;quot;Arbiter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Anti-Material Rifle==&lt;br /&gt;
An AM rifle is one of the eight pre-order bonus weapons.&lt;br /&gt;
[[File:6orc.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Beltway is seen with a fullstock [[Remington 870]] with a heatshield and 20&amp;quot; barrel in a promotional render. It is called the &amp;quot;Pump-action Shotgun&amp;quot; in-game.&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|500px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 Gauge.]]&lt;br /&gt;
[[File:Vg71355 adb2db78a455f1bcac99dd80db23ac33.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Orc18.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] with folding stock appears as the &amp;quot;Assault Shotgun&amp;quot; in-game.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|550px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[File:Orc3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in the game as the &amp;quot;Riot Gun&amp;quot;.&lt;br /&gt;
[[File:Benelli m4 2.jpg|thumb|none|520px|Benelli M4 Super 90 with 4-shot tube - 12 Gauge]]&lt;br /&gt;
[[File:Orc20.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12]] appears as the &amp;quot;Juggernaut&amp;quot; in-game.&lt;br /&gt;
[[File:USAS12.jpg|thumb|none|500px|Daewoo USAS-12 with 10-round magazine - 12 Gauge]]&lt;br /&gt;
[[File:Orc10.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun 1==&lt;br /&gt;
A possibly fictional shotgun with a drum magazine and reflex sight.&lt;br /&gt;
[[File:2orc.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Fictional shotgun==&lt;br /&gt;
A double-barreled shotgun seemingly based loosely on the [[NeoStead 2000 Shotgun]] but with the magazine tubes rendered as a pair of barrels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun - 12 Gauge]]&lt;br /&gt;
[[File:3orc.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun 3==&lt;br /&gt;
An unidentified bonus shotgun.&lt;br /&gt;
[[File:5orc.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
Returning from Resident Evil 1. A note of interest is that the weapon now has the lower-receiver of a [[Bushmaster ACR]] and a backwards [[SPAS-12]] foregrip. &lt;br /&gt;
[[File:Orc6.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Grenade Launcher (&amp;quot;Hk-P&amp;quot;)==&lt;br /&gt;
The same fictional grenade launcher from Resident Evil 3.&lt;br /&gt;
[[File:Orc7.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:RE3 Grenade Launcher.jpg‎|thumb|none|400px|&amp;quot;Hk-P&amp;quot; as seen in RE3.]]‎&lt;br /&gt;
&lt;br /&gt;
==Unlockable Fictional Grenade Launcher==&lt;br /&gt;
[[File:Orc29.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Gun hero 1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=484614</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=484614"/>
		<updated>2011-11-16T08:25:58Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Why am I not surprised? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
==Why am I not surprised?==&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocies the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=484612</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=484612"/>
		<updated>2011-11-16T08:24:03Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Why am I not surprised? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
==Why am I not surprised?==&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocies the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model.&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=484591</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=484591"/>
		<updated>2011-11-16T08:05:23Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Why am I not surprised? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== All weapons in BF3 ==&lt;br /&gt;
&lt;br /&gt;
The list below shows all BF3 weapons that are going to be available either SP or MP.&lt;br /&gt;
&lt;br /&gt;
This list is officially announced by EA, but i'm pretty sure there will be more coming.&lt;br /&gt;
&lt;br /&gt;
NOTE: List has been edited to account for new information (eg: Both M16s and only P90TR) and name corrections (eg: DAO-12 to Striker)&lt;br /&gt;
&lt;br /&gt;
Assault Rifles (Assault)&lt;br /&gt;
*M16A3 (US)&lt;br /&gt;
*AK-74M (RU)&lt;br /&gt;
*HK416&lt;br /&gt;
*G3A3&lt;br /&gt;
*AN-94&lt;br /&gt;
*KH2002&lt;br /&gt;
*AEK-971&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
*M16A4&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer)&lt;br /&gt;
*M4A1 (US)&lt;br /&gt;
*AKS-74U (RU)&lt;br /&gt;
*G36C&lt;br /&gt;
*SCAR-H CQC&lt;br /&gt;
*A-91&lt;br /&gt;
*SG553&lt;br /&gt;
*M4&lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support)&lt;br /&gt;
*M27 IAR (US)&lt;br /&gt;
*RPK-74M (RU)&lt;br /&gt;
*M249E2&lt;br /&gt;
*M60&lt;br /&gt;
*M240&lt;br /&gt;
*6P41&lt;br /&gt;
*QYJ 88&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon)&lt;br /&gt;
*Mk.11 Mod.0 (US)&lt;br /&gt;
*SVD (RU)&lt;br /&gt;
*M40A5&lt;br /&gt;
*SV98&lt;br /&gt;
*M98B&lt;br /&gt;
*M82A3 (not in MP)&lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon)&lt;br /&gt;
*M39 EMR&lt;br /&gt;
*SKS&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit)&lt;br /&gt;
*P90TR&lt;br /&gt;
*MP7A1&lt;br /&gt;
*UMP45&lt;br /&gt;
*PDR&lt;br /&gt;
*PP2000&lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit)&lt;br /&gt;
*870 MCS&lt;br /&gt;
*M1014&lt;br /&gt;
*USAS-12&lt;br /&gt;
*Saiga 20K&lt;br /&gt;
*Striker&lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit)&lt;br /&gt;
*M9 (US)&lt;br /&gt;
*MP443 (RU)&lt;br /&gt;
*G17&lt;br /&gt;
*M-45&lt;br /&gt;
*MP412&lt;br /&gt;
*T44&lt;br /&gt;
*93R&lt;br /&gt;
*G18&lt;br /&gt;
&lt;br /&gt;
Underbarrels (Assault)&lt;br /&gt;
*M320 with HE/Smoke/Buckshot rounds&lt;br /&gt;
*M26 MASS with Buckshot/Flechette/Frag/Slug rounds&lt;br /&gt;
&lt;br /&gt;
Rocket Launchers (Engineer)&lt;br /&gt;
*Mk.153 SMAW (US)&lt;br /&gt;
*RPG-7 (RU)&lt;br /&gt;
*FGM-148 Javelin&lt;br /&gt;
*FIM-92 Stinger&lt;br /&gt;
*SA-18 IGLA&lt;br /&gt;
*AT4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
( Source: http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ ) --Zzang1847 23.09.2011 11.07 (PST)&lt;br /&gt;
&lt;br /&gt;
:This is from a Batlefield 3 fansite and not acctualy offical --[[User:Armyguy277|Armyguy277]] 14:38, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::This has been discussed before. While it is technically official since the official gaming news sources are also reporting it, but since there aren't any pictures of 'em you have to wait.--[[User:Nomad175|Nomad175]] 15:55, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Pages without pictures or info look ugly. The game's out in less than a month, and the Beta's out in a few days, we can wait, but it does mean we get to know what's in the game anyway, even though it's not on the page :) [[User:Alex T Snow|Alex T Snow]] 16:20, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Although there were no pictures, i believe we still can at least put some description and real picture so someone who is actually uploading in-game pictures don't have to worry about putting explanation and finding pictures from the archive, which takes significant amount of time (in terms of AAA games like this).&lt;br /&gt;
::P.S) Sorry about this discussion already mentioned before. I thought i could give some help, but perhaps i'm not :( ~ Zzang1847 23.09.2011 8.43 (PST)&lt;br /&gt;
&lt;br /&gt;
:::Building an article is not a race, there is just less than a week for the Beta to roll in, not that much to wait. --[[User:Masterius|Masterius]] 07:52, 24 September 2011 (CDT)&lt;br /&gt;
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Looks like it is going to just be Americans, Russians, Generic &amp;quot;Not the Taliban, honest&amp;quot; Middle Eastern Militia and possibly the Iranian army as factions then. Damn. [[User:The Wierd It|The Wierd It]] 10:28, 24 September 2011 (CDT)&lt;br /&gt;
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:For SP yeah, but for MP it's been confirmed to be just US and RU. [[User:Alex T Snow|Alex T Snow]] 03:46, 25 September 2011 (CDT)&lt;br /&gt;
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== Faction Specific Weaponry details ==&lt;br /&gt;
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.&lt;br /&gt;
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== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
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:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
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Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
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== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
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== Optic mounts ==&lt;br /&gt;
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Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
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Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
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== Beta ==&lt;br /&gt;
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Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
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Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
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To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
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Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
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I have no clue.[[User:SeanWolf]]&lt;br /&gt;
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If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
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Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
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Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
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== AK-something-something ==&lt;br /&gt;
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Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
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http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
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:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
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:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
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::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
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:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
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== M240G is M240B ==&lt;br /&gt;
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The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
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:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
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Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
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== M16A4? ==&lt;br /&gt;
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Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
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It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
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:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
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in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
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I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
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== Racking charging handle when reloading after empty ==&lt;br /&gt;
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A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
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At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
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Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
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If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
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:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
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Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
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I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
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What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
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Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
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About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
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Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
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:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
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::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
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:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
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::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
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:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
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::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
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New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
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I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
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What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
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:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
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:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
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== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
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== Disable Vehicles == &lt;br /&gt;
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New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
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== M16 Carry Handle Fix ==&lt;br /&gt;
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If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
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== Multiplayer Teaser ==&lt;br /&gt;
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there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
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Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
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http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
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:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
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== Who? ==&lt;br /&gt;
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Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
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== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
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[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
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This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
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:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
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They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
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== Physical Warfare Pack ==&lt;br /&gt;
&lt;br /&gt;
New weapons, folks!&lt;br /&gt;
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[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
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Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
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:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
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:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
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::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
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:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
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::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
&lt;br /&gt;
By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
&lt;br /&gt;
source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
&lt;br /&gt;
sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
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::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
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::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
&lt;br /&gt;
== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;Front grip&amp;quot; as in around the barrel, like a Knight's Armament M5 RAS. It has Wikipedia as an additional read because DID's article doesn't feature the M16 rifle's entire life story; Wikipedia does. In fact, why don't you take a look at Wikipedia where it states that the A3 is a full auto A2 and uses DID's article to verify it? [[User:Spartan198|Spartan198]] 13:07, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There are a number of different rifles designated as the M16A3 by the US military. The first is what Wikipedia refers to, the Colt Model 646 which is also known as the M16A2E3, which was introduced in small numbers at the same time as the M16A2 and is an A2 with an A1 lower and was only used by the Navy and Coast Guard. Then you have the flat-top Colt Model 901 which was introduced at the same time as the M16A4 (in 1994 I think) which is basically an M16A4 with full auto rather than burst. The following is what the US army website says about the A3 and A4: &amp;quot;&amp;quot;The M-16A3 is identical to the M-16A2 but has a removable carrying handle that is mounted on a Picatinny Rail (for better mounting of optics) and is without burst control. The M-16A4 is identical to the M-16A2 except for the removable carrying handle and Picatinny Rail.&amp;quot; I would imagine that for modularity purposes the A3 in this game is the current version (Model 901).  --[[User:Commando552|commando552]] 13:22, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Wow, thanks, that really clears it up, so we could call the full auto A2 the M16A2E3, and the full auto A4 the M16A3, that makes sure they have different names, right? [[User:Alex T Snow|Alex T Snow]] 17:42, 22 September 2011 (CDT)&lt;br /&gt;
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::::Interesting, found [http://compass.seacadets.org/pdf/nrtc/cb1/14234_ch3.pdf information about M16A1 and M16A2E3] on [http://www.seacadets.org/ U.S. Naval Sea Cadet Corps website]. --[[User:Masterius|Masterius]] 05:31, 23 September 2011 (CDT)&lt;br /&gt;
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:::::That PDF is actually wrong, as it states that the M16A2E3 is burst fire rather than full auto. Here is the [http://www.scribd.com/doc/29272650/MIL-R-71135-Rifle-5-56MM-M16A2E3-1992 US Army Military Specification] for the M16A2E3 from 1992 (go to page 4, and look at the fire selector section). Although calling the earlier rifle the M16A2E3 takes away the confusion, it can still correctly be called the M16A3 as it was reclassified as this, kind of like how the M16A2 was originally the M16A1E1. --[[User:Commando552|commando552]] 06:11, 23 September 2011 (CDT)&lt;br /&gt;
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::::::True, I guess someone just got lazy and didn't give the flat top version a new name, so the 646 and 901 are BOTH A3s. [[User:Alex T Snow|Alex T Snow]] 06:47, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Editors probably made a mistake in ''that'' part because everywhere ''else'' it says automatic fire (right from the beginning). --[[User:Masterius|Masterius]] 07:19, 23 September 2011 (CDT)&lt;br /&gt;
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:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
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::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
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:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
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::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
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:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
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:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
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::::::Leave a message on [[User:MT2008|MT2008's]] talk page about it. He's an administrator on the forum. [[User:Spartan198|Spartan198]] 13:01, 22 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
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:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
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:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
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::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
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:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
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::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
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:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
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::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
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:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
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== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
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:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
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There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
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== INCOMING ==&lt;br /&gt;
&lt;br /&gt;
[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
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EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
&lt;br /&gt;
EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
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Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
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The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
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:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
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:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
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:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
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::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
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:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
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Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
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::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
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This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
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If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
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: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
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::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
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Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
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T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
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:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
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::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Weapon Reloads ==&lt;br /&gt;
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Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
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:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
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::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
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== MP7A1 Alpha Gameplay == &lt;br /&gt;
&lt;br /&gt;
The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
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:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
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I have tried to add the MP7A1 on the BF3 weapon listing underneath the submachine guns but someone keeps on deleting it. I havent uploaded an image from youtube because honestly I dont know how, can someone help out with this and stop deleting this post as the weapon IS CONFIRMED. [[User:Valant]] 2:58PM, September 9, 2011 (PST)&lt;br /&gt;
: No, it's not. You're not allowed to post anything from the Alpha build. [[User:The Wierd It|The Wierd It]] 17:18, 20 September 2011 (CDT)&lt;br /&gt;
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Valant here reposting MP7 gameplay, and to reply YES I CAN post because most weapons you see on page from the alpha/PAX gameshows. In fact for the most part all of the weapons should be deleted because they are from the same build. I have provided a link to show first hand footage. Once the game is released and this is fact checked, the comment I left before  can be deleted. Here is the link again:&lt;br /&gt;
http://www.youtube.com/watch?v=ZuvvdBhH0r4&lt;br /&gt;
&lt;br /&gt;
It's just not getting into your head, isn't it?  Screencaps from non-official/leaked footage are STRICTLY FORBIDDEN.  SO yeah, it's nice and all that you're linking that in the discussion, but please DO NOT edit the main page again until beta comes out. --[[User:HashiriyaR32|HashiriyaR32]] 17:51, 21 September 2011 (CDT)&lt;br /&gt;
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Oh REALLY? Because last time I checked there are several screen caps and images that are of some low quality camera taking a picture of a screen DURING ALPHA! Check the muther f*****g G36C section, or The UMP45, the AK74M, the DIO KH2002, and G3A3. These are all weapons from the same build of the game and these have pages, ergo the MP7 should have its own section. Now, im off to put the post BACK UP so suck it.&lt;br /&gt;
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:You are confusing Closed Alpha with NDA and Game Shows (Expos) intended for public. Those ones are categorised as Pre-alpha‎ (expos before Alpha) and Pre-beta (expos after Alpha). And you are just asking to get reported. --[[User:Masterius|Masterius]] 13:03, 23 September 2011 (CDT)&lt;br /&gt;
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.....reported.....really....well then if thats the case as I posted on another MP7 related discussion below Ill wait till the &amp;quot;official&amp;quot; news about it comes out&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
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The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
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== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
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:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
&lt;br /&gt;
:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
&lt;br /&gt;
:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
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== Again... ==&lt;br /&gt;
&lt;br /&gt;
What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
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:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
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:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
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:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==UMP==&lt;br /&gt;
&lt;br /&gt;
you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
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http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
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unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
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==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
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if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.&lt;br /&gt;
&lt;br /&gt;
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more &amp;quot;equipment&amp;quot; after they've released an official statement than that is stupid.&lt;br /&gt;
&lt;br /&gt;
:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About SVD ==&lt;br /&gt;
&lt;br /&gt;
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battleblog #8 ==&lt;br /&gt;
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Thought as much, was the disk-shape thingy at the front that gave it away. &amp;lt;3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]&lt;br /&gt;
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;T44&amp;quot; ==&lt;br /&gt;
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OOPS, sorry, here:&lt;br /&gt;
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ummm you're wrong thats an mp412 , the scope also looks russian which gives it away&lt;br /&gt;
&lt;br /&gt;
:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it&lt;br /&gt;
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/&lt;br /&gt;
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.&lt;br /&gt;
&lt;br /&gt;
:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it's NOT a 412, but it could be a Python, some S&amp;amp;W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.&lt;br /&gt;
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a &amp;quot;step&amp;quot; rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M4 and M4A1==&lt;br /&gt;
&lt;br /&gt;
Was just browsing through twitter when i noticed something.&lt;br /&gt;
&lt;br /&gt;
http://twitter.com/#!/Demize99/status/108437158804717568&lt;br /&gt;
&lt;br /&gt;
both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's not really merging, they're just going back to how they had it in BF2142 (Assault = Medic + Assault, Recon = Sniper + Special Forces, Engineer = Anti-tank + Engineer and Support = um, Support, his main &amp;quot;thing&amp;quot; being his extra droppable things like a portable shield and a sentry gun). In 2142 every Assault had a Medkit since you don't want to give your medics the option of being even more useless, the optional item for the Assault class was the defib. The fastest way to get TK'd as Assault was to have someone realise you weren't carrying one. I imagine this one will be the same, Support will always have an ammo box and assault will always have a health box. [[User:Evil Tim|Evil Tim]] 05:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==PWP Trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=G-ukxgldpOo&amp;amp;feature=feedu&lt;br /&gt;
&lt;br /&gt;
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*&lt;br /&gt;
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Remember though DICE did say that you can &amp;quot;customize&amp;quot; your weapon, that might be a SKS just heavily modified by the player rather than appearing as the &amp;quot;actual&amp;quot; weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;DAO-12&amp;quot; -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE seems to have obsession with this &amp;quot;designation&amp;quot; as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)&lt;br /&gt;
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M39 EMR confirmed ==&lt;br /&gt;
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He also said SG 550 would be in, official blog showed SG 553. And SKS is &amp;quot;SKS&amp;quot;. We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1/M16 Gas block question ==&lt;br /&gt;
&lt;br /&gt;
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.&lt;br /&gt;
&lt;br /&gt;
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)&lt;br /&gt;
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guillotine Teaser Trailer ==&lt;br /&gt;
Anyone else seen it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)&lt;br /&gt;
:I think the mortar is an M224, and yes it was a Mk.17 with an ACOG (magazine looked a bit small in the mag-well, but could be the angle as could only be seen when climbing the wall). Also, it looks like the guy who is stabbed at the end of the video is carrying a G3A3 with an ACOG.  --[[User:Commando552|commando552]] 07:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 series reload animation ==&lt;br /&gt;
&lt;br /&gt;
I'm fairly new to this site, though I've been following it closely to see the development of the firearms that will appear in Battlefield 3.&lt;br /&gt;
I've been reading that a lot of you guys are expecting an accurate portrait of the M16 series reload animation in the game. I just wanted to ask how do you properly reload an M16 in real life? It is my understanding that when the rifle is empty, you load it by pulling the charging handle. But when there is a bullet still in the chamber you just need to press the bolt catch. Please correct me if I'm wrong, but I just want to get this clarified since I've never been able to understand the reload mechanic of the M16.&lt;br /&gt;
[[User:Santos|Santos]] 01:14, 16 September 2011 (CDT)&lt;br /&gt;
:With the exception of loading the gun for the first time or clearing a jam, you never need to touch the charging handle. If you are reloading from a partial magazine, there will be a round in the chamber so all you need to do is drop out the magazine and push a new one in. When you you empty the magazine in an M16 type weapon the bolt locks back automatically, so you drop out the magazine, put a new one in, and then all you need to do is push the bolt release on the left side to let the bolt go forwards (you can also push the forward assist if you feel like it).  --[[User:Commando552|commando552]] 04:20, 16 September 2011 (CDT)&lt;br /&gt;
::Well, the third reason you might is if you just picked it up off the ground, to check it's still mechanically sound. Though that sorta falls under clearing a jam. Edit: Also you might part-pull it on drawing it if you're into brass checks, though given how often FPS characters change weapons habitually brass-checking on draw would probably indicate a very short memory. &amp;quot;Yep, still there from ten seconds ago, how bout that.&amp;quot; [[User:Evil Tim|Evil Tim]] 02:09, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You could rack the charging handle if you like, but the proper way to reload and empty M16 type weapon is to just slap the bolt release. I call it the ping pong paddle. A lot of games forgets about little things like reloads for weapons [[User:Excalibur01|Excalibur01]] 01:02, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who removed the MP7!?! ==&lt;br /&gt;
&lt;br /&gt;
Okay, who took away the MP7 from the submachine gun catergory? I spent a whole 20 minutes adding that section of the article and some guy just deleted it. Why? It was really in the game and not in any way spammy or vestigial.  Whoever took away put it back. Come on, I don't want to remake the whole thing.&lt;br /&gt;
&lt;br /&gt;
THere are NO official images of it.  And no official video footage has featured it.  Don't post images from the Alpha --[[User:HashiriyaR32|HashiriyaR32]] 03:20, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But the fact remains that it has been seen in the game, and it was already on the page before I made the changes.  &lt;br /&gt;
&lt;br /&gt;
Why can't I use the Alpha? I don't know if there is or is not a rule regarding alpha version footage and stuff. I thought the purpose of this site was to chronicle what weapons were used in what movies/games/TV/Anime.  If I have evidence that the MP7 is in BF3, why does it matter whether or not it was from the Alpha or official footage?  The image I used was from a gameplay video I saw on Youtube.  Does this mean no one can use their own gameplay videos?&lt;br /&gt;
&lt;br /&gt;
:No, it means that you have to wait for officially released material or for the game to actually come out. This applies to leaked gameplay footage, images from leaked betas, dubious leaked information in general (eg the MW3 leaks from Kotaku) unapproved on-set photos, leaked movie footage like that infamous cut of ''X-Men Origins: Wolverine'', and so on. Building an article is not a race, if we have to wait to confirm something is official, that's what we do. [[User:Evil Tim|Evil Tim]] 03:49, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I suppose that makes sense, I'm gonna keep that in mind when making contributions in the future.&lt;br /&gt;
&lt;br /&gt;
I thought anything to do with the Alpha was under an NDA anyway? [[User:The Wierd It|The Wierd It]] 04:31, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, if you look at the screencap he posted the guy who leaked it deliberately blacked out his own name. Obviously knew he shouldn't have been recording it and posting it in the first place. [[User:Evil Tim|Evil Tim]] 04:47, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, for the last frickin' time.  Please DO NOT add weapons that are not in any official gameplay vids/trailers/screenshots, until they are.--[[User:HashiriyaR32|HashiriyaR32]] 14:02, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ HashiriyaR32: Hey! I was also someone who tried adding the section of the MP7. Its in the alpha videos but to be fair, so is every freaking gun that is on this page! The only videos that are available are the ones from the alpha. Seriously take the amount of time it takes to delete the post and go onto youtube and see for yourself! In fact, after posting this I will repost the MP7 with a link to the youtube video...Also FYI I happen to love this website and for all it stands for and I try to monitor several different games to make sure the info is correct, I would never want to add something that didnt exist in a videogame/movie. Valant&lt;br /&gt;
&lt;br /&gt;
:What? Nothing on the page is from the alpha, everything's from screenshots, trailers, concept art, or official videos, like EA Pwned, IGN, etc. If you don't believe me, give me an example. [[User:Alex T Snow|Alex T Snow]] 18:52, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Valant, its as simple as this. To take part in the Alpha you had to sign a non disclosure agreement. That means that any footage that you have seen was illegally distributed. Until guns show up in an official (and legal) source, they shouldn't be listed here. The MP7 may very well be a weapon in the game, but the point is that at this point that information has not been publicly release, to say nothing of the fact that legal screenshots cannot be posted on here. --[[User:Commando552|commando552]] 19:11, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Right, and as soon as the Beta is out, we can add everything, it's only a week-ish, and besides, WE all know the MP7 &amp;amp; others are in, and they can be mentioned on the talk page, just the official page can't have it. [[User:Alex T Snow|Alex T Snow]] 19:39, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Then I should just delete this whole page then shouldnt I? Because again every weapon we are seeing IS NOT CONFIRMED! There is no beta released and only Alpha videos....Seriously this is bullshit&lt;br /&gt;
:The difference is that all the other weapons are from material that was released by EA, or from footage that they allowed to be shot (The images from the G36C section are from an interview with one of the developers IIRC) as opposed to the video you posted which was illegal made and distributed by someone breaking the NDA they signed. As you seem unable to grasp this, just wind your neck in for a week or so until the Beta is released, and then it can be posted with LEGALLY obtained confirmation images. --[[User:Commando552|commando552]] 13:15, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If posting info from a breach of NDA is the main reason than I can understand that. Then I shall wait for the &amp;quot;official&amp;quot; information to be released.&lt;br /&gt;
== G3A3 and UMP.45 ==&lt;br /&gt;
The weapons can be seen in these videos from GameSpot in the Tokyo Game Show 2011.&lt;br /&gt;
Though it's cam footage you can clearly see the pick-up icon of the weapons.&lt;br /&gt;
&lt;br /&gt;
Someone should work their magic and add those to the page.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=bd0M7_3wENw Part 1&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=hbsI9Vsv5wE Part 2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=arOhTIaeGGY Part 3&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 12:59, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can have it down in about 20 minutes. --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
:I would imagine that if it is cam footage it has likely not been officially release and is against copyright, so probably shouldn't have caps on here. You can get a shot of the G3A3 from the end of the guillotine trailer though.  --[[User:Commando552|commando552]] 19:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I added the two weapons on the page. Since the videos were not leaked but released by a reputable game journalism/review site (Gamespot.com) it should be okay, right?  If they weren't allowed to release it Gamespot wouldn't have done so. I looked around and other gaming websites are posting the footage as well [http://www.gametrailers.com/video/tgs-11-battlefield-3/721062]. I'm pretty new to IMFDB, so is the stuff I saw in the gameplay okay to post? --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
::Similary to E3 with IGN, PAX with NVIDIA, TGS with GameSpot definitely can be considered official source. --[[User:Masterius|Masterius]] 05:53, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1911 Confirmed ==&lt;br /&gt;
&lt;br /&gt;
http://gunclub.ea.com/us/intel/blog/battlefield3-weapon-unlock&lt;br /&gt;
&lt;br /&gt;
For being an EA gunclub member you get an M1911 :P --Joey1666&lt;br /&gt;
&lt;br /&gt;
Pic here: http://web-vassets.ea.com/Assets/Richmedia/Gun-Club/images/bf3-gun-unlock.jpg --[[User:Alex T Snow|Alex T Snow]] 17:39, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Not too sure exactly what pistol they have based this on though. It has slanted cocking serrations on the slide (rear only), non target sights, beavertail grip safety and a rounded burr hammer. Closest thing I can think of is the early version of the [[1911#M-45_MEUSOC|M-45 MEUSOC]], which are a old USGI 1911 frame with a [[1911#Springfield_Armory_M1911_-_A1|Sprinfield Armoury]] slide, a rounded hammer, a beavertail grip safety and Pachmayr rubber grips (along with some other less obvious improvements).  --[[User:Commando552|commando552]] 17:58, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I'm pretty sure it IS the original version of the MEU. Also, you missed the Springfield 3-hole trigger. [[User:Alex T Snow|Alex T Snow]] 22:24, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Gun Club? Looks like EA is messing up again: http://gunclub.ea.com/us/mygunclub/rewards&lt;br /&gt;
:They haven't even fixed the stat tracking :S --[[User:Masterius|Masterius]] 03:12, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 Open Beta ==&lt;br /&gt;
&lt;br /&gt;
So, EA confirmed the PC/X360/PS3 BETA startup. Begining 27.09 for those who have MoH 2010 Tier One Edition, and 29.09 for the rest.&lt;br /&gt;
Good opportunity to test the game and get some guns updated :). ~ GumBoy 21.09.2011 16.07 (CET)&lt;br /&gt;
&lt;br /&gt;
:Actually, the early access is open for people with the Medal of Honor Limited Edition as well, not just Tier One. It's also for people who pre-ordered before a certain cutoff, but I can't remember the specifics. [[User:The Wierd It|The Wierd It]] 09:10, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Can't wait for this, hope we get a different map this time, Operation Metro was good but not great. --[[User:Chrausis|Chrausis]] 09:37, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Caspian Border would be great :D --[[User:Masterius|Masterius]] 11:06, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP2000 Spotted ==&lt;br /&gt;
Battlelog pics here: http://www.battlefieldlog.com/2011/09/battlefield-3-beta-battlelog.html&lt;br /&gt;
&lt;br /&gt;
Pic here: http://4.bp.blogspot.com/-pdUIBRNHpXo/Tn4uZQaayQI/AAAAAAAAAdw/PVmts2hVNjU/s1600/battlelog-4.jpg&lt;br /&gt;
&lt;br /&gt;
:What's the pistol, what's the shotgun? --[[User:Masterius|Masterius]] 07:09, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe the handgun is a Glock variant, whilst the shotgun is Benelli M3 Super 90. --[[User:RaNgeR|RaNgeR]] 08:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I saw the PP2000 in action at Eurogamer Expo, looked pretty good. --[[User:Chrausis|Chrausis]] 08:16, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm, I never saw it before. The shotgun is the 870 MCS and the pistol is the Glock 17. If you look at the page, he's level 0 with no XP, so these are the first unlocks, which makes sense given what they are: a shotgun, a pistol that isn't faction-based that's similar to the M9 and MP443, and a PDW. Also, now that the PP2000 has a stock we won't have any more stockless guns, specifically stockless guns with scopes... [[User:Alex T Snow|Alex T Snow]] 18:08, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, the magazine tube is rather short for M870 MCS. Which would mean it is rather regular variant of M870 with pistol grip and full stock. --[[User:Masterius|Masterius]] 01:49, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::No, the MCS is modular, hence the name, it just has the 4 round tube as standard, with the 7 round one as an attachment. This is the MCS: http://www.kiesler.com/shop/ProductImages/Model870MCS_PartSLG.jpg [[User:Alex T Snow|Alex T Snow]] 01:57, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::The magazine tube in MCS is supposed to have the same length as the barrel as can be seen here: [http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx Remington Model 870 Modular Combat Shotgun (MCS)]. Thus the 3+1 MCS would have the same 10&amp;quot; barrel. --[[User:Masterius|Masterius]] 02:23, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I understand it's supposed to, but it's still an MCS, just not assembled properly or something. If you don't like it, just use the extended tube attachment, I know I will be, and Demize confirmed (how many times have I written those two words now?) all the extended mag attachments are visible, like the MP7s 40 round magazine, or this shotgun. [[User:Alex T Snow|Alex T Snow]] 04:50, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::If that's so... Okey, an oddly assembled MCS ¯\(°_o)/¯&lt;br /&gt;
:::::::::P.S. I didn't count how many times you have written those two words D: --[[User:Masterius|Masterius]] 07:02, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::LOL! :) [[User:Alex T Snow|Alex T Snow]] 08:08, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Demize confirmed that Alex says 'Demize confirmed' a lot. --[[User:Chrausis|Chrausis]] 12:00, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::[http://world.guns.ru/handguns/hg/hr/im-metal-hs-2000-e.html XD] --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==ACR?==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=coOHjF4_apI&amp;amp;feature=channel_video_title&lt;br /&gt;
&lt;br /&gt;
Magpul Masada/ ACR?&lt;br /&gt;
&lt;br /&gt;
At 0:36, the handguard and flashhider look very similar to that of the ACR&lt;br /&gt;
&lt;br /&gt;
:I think it might be the SG 553, also has a similar flashhider. --[[User:Chrausis|Chrausis]] 12:07, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Agree, it is the SG 553. Can tell by the design of the rail system, shape of the receiver and the fact that it has a smooth curve to the top of the stock rather than an adjustable cheek riser.  --[[User:Commando552|commando552]] 12:14, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also see the M320 Launcher at 0:41, so thats one more launcher for the page [[User:Draco122|Draco122]] 13:09, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ugh, what a song choice :| --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Whine, whine, whine. No game is good enough for you people. :P - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Not game - song &amp;gt;:O --[[User:Masterius|Masterius]] 03:49, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yay, finally can see the M320 mounted instead of standalone :D And yeah, I agree that's the 553. Oh, and what do you mean &amp;quot;you people&amp;quot;? Lol ;) [[User:Alex T Snow|Alex T Snow]] 18:05, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Sorry, I thought you were complaining about the game. I was just joking when I said that. *rolls eyes* - [[User:Mr. Wolf|Mr. Wolf]] 18:44, 27 September 2011 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== NDA for Beta ==&lt;br /&gt;
&lt;br /&gt;
OK, from what I'm hearing the Beta is going to be subject to an NDA, just like the Alpha. This may just be for the early access and may be rescinded once it goes public, or it may be for the whole thing.&lt;br /&gt;
&lt;br /&gt;
What this means is that we can't post info or shots from the Beta build until it is rescinded. [[User:The Wierd It|The Wierd It]] 02:02, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[http://twitter.com/#!/zh1nt0/status/115781634879524864 Disregard.] I screwed up, again. [[User:The Wierd It|The Wierd It]] 02:15, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Haha :) That's good news [[User:Alex T Snow|Alex T Snow]] 03:18, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G17C modelled after G17 ==&lt;br /&gt;
&lt;br /&gt;
I just talked to a DICE dev on Steam, and he told me the reason they modelled the G17C after a regular G17 it's to save prestanda so the game can run as smoothly as possible.&lt;br /&gt;
So that's why is missing those compesators &amp;quot;holes&amp;quot; on the slide. And the reason they decided to still call it a G17C, is because is only a minor detail. They probably have more relevant things to fix, than changing the correct name of a weapon. edit: forgot to sign [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's understandable, given the crazy graphics and everthing else this game it running. If they don't change it we'll note it as incorrect on the main page, but note that it was intentionally left out; if they do know the correct difference between the C and standard, but needed to do for technical reasons, I'm happy. [[User:Alex T Snow|Alex T Snow]] 14:33, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But someone could state in the main page, that it was left there intentionally due to some other and more important things to worry about in the development of the game. [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess that proves that Frostbite 2 Engine is much more complicated and difficult to mod than Refractor 2 Engine. To fix weapon's name in Battlefield 2 one needed a mere Notepad ;) --[[User:Masterius|Masterius]] 05:57, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That might well not change, since the config files will have weapon names in plain text that can be replaced (unless the names are actually images or something). [[User:Evil Tim|Evil Tim]] 17:49, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's stupid what the guy from DICE said: &amp;quot;''We modeled the gun after the regular G17 so the game would run faster...''&amp;quot; Huh? So if the gun is actually a 100% G17, why call G17C? Am I missing something here? --[[User:RaNgeR|RaNgeR]] 04:10, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Modelling the holes ''would'' require they put an inside surface on the barrel, but I can't see how an engine that features buildings falling into hundreds of pieces of high-detail rubble would be screwed over by that. [[User:Evil Tim|Evil Tim]] 17:47, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Corrected some information ==&lt;br /&gt;
&lt;br /&gt;
I went through and fixed some things. There is a Korean M16 that has 4 firing modes and the shotgun in Op Gullotine is a Remington 870 which you can tell by looking at the rear sight. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:23, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It has four? Cool, didn't know that. [[User:Alex T Snow|Alex T Snow]] 17:41, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lack of weapon variety ==&lt;br /&gt;
&lt;br /&gt;
Theres so many AK and M4 style weapons but no real variety, wheres the steyr, uzi and such.&lt;br /&gt;
The snipers are pretty much useless after the first two so why change ?&lt;br /&gt;
Like 3 AK styled assault rifles ?&lt;br /&gt;
Am i missing the point because it seems Mw3 has a much better weapon variety.&lt;br /&gt;
When i unlocked the SkS it takes 4 bullets to kill. That's double what the other two took even though they're the same calibre. - Joey1666&lt;br /&gt;
&lt;br /&gt;
:Devs are lazy. Quite a bunch of unlocks are derivatives of starting weapons. There are so many European weapons that could be put as unlocks, but nooooo! Maybe DICE are saving for DLCs? --[[User:Masterius|Masterius]] 08:28, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Yeah when they said 10 times the unlocks, who knew they meant dogtags and pistols with new attachments. And we have to unlock the same attachments for every other gun over and over. Whats with the lack of guns ? :/ And Some weapons like the m16 take 6 bullets to kill... the ump takes 7 from my experience. So why even bother using these weapons when i can have a sniper that 2 hit kills with a RDS. The beta has dissapointed me. --[[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
:::Maybe the game will have a &amp;quot;Hardcore&amp;quot; mode like the Modern Warfere games. - [[User:Mr. Wolf|Mr. Wolf]] 16:51, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Always fun when people complain about balance before the balance has had any meaningful time to settle. Tomorrow people will be complaining half these things are totally overpowered when they figure out how to use them properly. [[User:Evil Tim|Evil Tim]] 09:34, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: Im not complaining about balance, if AR's take 6 hits to kill, i dont mind ill stick to my battle rifle. Just wish there was more variety is all. - Joey1666&lt;br /&gt;
&lt;br /&gt;
:::::Well, from trying the PS3 beta it seemed all my weapons took ~6 hits to kill while all their weapons killed me instantly. Nothing like repeatedly being murdered by a spawncamper with, of all the goddamn things in the world, a UMP. &amp;gt;:( [[User:Evil Tim|Evil Tim]] 05:23, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::All of the 5.56mm (and 9mm) weapons do 25 damage at point blank, making them 4 hit kill, and start dropping after about 20 feet, so 5 at midrange seems better, but could be 6, I can't see how far you're shooting. Also, all the 7.62mm (and .45) guns do 33.4 damage at point blank. [[User:Alex T Snow|Alex T Snow]] 06:36, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, I hope they fix the damage, from what I'm reading it's pretty stupid right now. :\ - [[User:Mr. Wolf|Mr. Wolf]] 15:35, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Personnally I like the fact that there are many AK &amp;amp; AR15 style firearms in it, and for that you have to unlock the attachements for each gun, I don't see a problem there, you just have to use the guns if you really want them. --[[User:VillageFroid|VillageFroid]] 12:11 October 2 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: Yeah i dont mind unlocking the same attachments over and over its just that they said there's 10 times the unlocks and not the same unlock 10 times however the amount of attachments is a nice touch. I just wish there was more weapons is all. - Joey1666&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There, I removed all Kalashnikov and Stoner weapons and thats what is left, why are you guys complaining? The weapon selection is good. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:04, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
G3A3 &lt;br /&gt;
AN-94 &lt;br /&gt;
KH2002 &lt;br /&gt;
AEK-971 &lt;br /&gt;
F2000 &lt;br /&gt;
AS VAL&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer) &lt;br /&gt;
 &lt;br /&gt;
G36C &lt;br /&gt;
SCAR-H CQC &lt;br /&gt;
A-91 &lt;br /&gt;
SG553  &lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support) &lt;br /&gt;
&lt;br /&gt;
M249E2 &lt;br /&gt;
M60 &lt;br /&gt;
M240 &lt;br /&gt;
6P41 &lt;br /&gt;
QYJ 88 &lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon) &lt;br /&gt;
&lt;br /&gt;
SVD (RU) &lt;br /&gt;
M40A5 &lt;br /&gt;
SV98 &lt;br /&gt;
M98B &lt;br /&gt;
M82A3 (not in MP) &lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon) &lt;br /&gt;
&lt;br /&gt;
M39 EMR &lt;br /&gt;
SKS &lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit) &lt;br /&gt;
&lt;br /&gt;
P90TR &lt;br /&gt;
MP7A1 &lt;br /&gt;
UMP45 &lt;br /&gt;
PDR &lt;br /&gt;
PP2000 &lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit) &lt;br /&gt;
&lt;br /&gt;
870 MCS &lt;br /&gt;
M1014 &lt;br /&gt;
USAS-12  &lt;br /&gt;
Striker &lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit) &lt;br /&gt;
&lt;br /&gt;
M9 (US) &lt;br /&gt;
MP443 (RU) &lt;br /&gt;
G17 &lt;br /&gt;
M-45 &lt;br /&gt;
MP412 &lt;br /&gt;
T44 &lt;br /&gt;
93R &lt;br /&gt;
G18&lt;br /&gt;
&lt;br /&gt;
Once the main game comes out, we'll all see the diversity, alot of the weapons in the Beta are mostly there for testing purposes, I haven't even seen anyone unlock ALL the weapons yet in the Beta so I'm not sure how many exist there. Plus we might also see more weapon diversity in the Singleplayer [[User:Draco122|Draco122]] 13:12, 2 October 2011 (CDT)&lt;br /&gt;
:To add on to my reply, I should also mention that while yes I feel a little disappointed that they didn't add some other &amp;quot;common&amp;quot; weapons like a traditional MP5 or some other weapons like certain Pump Action Shotguns, it doesn't really phase me too much, because from what I've seen thus far they've pretty much nailed some of the roles appriopriately. [[User:Draco122|Draco122]] 13:23, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Ok so ive done a bit of research, veteran gives you one extra weapon, Co-op gives you 6 extra weapons and the first expansion gives you 10 weapons.... thats 17 more weapons. I feel more comfortable now :) Not only that but theres plans for more expansions :) http://mp1st.com/2011/10/02/leaked-weapon-list-for-battlefield-3-back-to-karkand-dlc/ - Joey1666&lt;br /&gt;
&lt;br /&gt;
::In realistic terms 9mm subguns and indeed subguns in general have fallen out of favour since the 80s / 90s and largely replaced by 5.56mm carbine rifles in their traditional roles as bad guys started wearing body armour. From what I've heard, neither the UMP or the MP7 did anything like as well as their older brother. [[User:Evil Tim|Evil Tim]] 05:28, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Not quite right. The co-op and veteran weapons are among the list we have now, only the Back To Karkand expantion give new weapons.&lt;br /&gt;
&lt;br /&gt;
== Something that someone should suggest to the Battlefield Twitter ==&lt;br /&gt;
&lt;br /&gt;
I don't have a Twitter so I would appreciate if someone did this for me. I want a option where I can set my spawn prefences. Right now I'm using the UMP 45 and each time I spawn, I set it to 2 round burst and turn off the tac light till I need it. I would like if I can set an option that I spawn the way I want and not full auto. Most of the time I don't use full auto unless its a machine gun. Ghost Recon had this option and I liked it. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:26, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Excited ==&lt;br /&gt;
&lt;br /&gt;
Im excited that this game will be more realistic than most others. I like the fact we will also be able to use selector switches. Did I hear right? The UMP-45 has a two round burst mode? I wasn't aware the UMP had a burst mode. I always thought it had Semi and auto.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
:It can have a semi, 2-round burst, auto trigger group option. - [[User:Mr. Wolf|Mr. Wolf]] 16:48, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Duh, that's what manufacturer's sites for ;) --[[User:Masterius|Masterius]] 04:08, 3 October 2011 (CDT)&lt;br /&gt;
:[http://www.heckler-koch.de/HKWebText/detailPara/1926/82/4/20/213 UMP on H&amp;amp;K's European site]&lt;br /&gt;
:[http://www.hk-usa.com/military_products/ump_specs.asp UMP on H&amp;amp;K's US site]&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K is usually pretty good about having burst option trigger packs. You just don't hear about it very often because in most movies and television shows, the selector is always set to rock n roll.--[[User:GLOCK10mil|GLOCK10mil]] 18:22, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back To Karkand Weapons ==&lt;br /&gt;
http://www.enterbf3.com/viewtopic.php?t=4707&amp;amp;sid=91faa55311d7c875027fba7bd657d6fb&lt;br /&gt;
&lt;br /&gt;
A whole bunch of leaked info, from the game files I believe. The working names for some SP missions, and all the Co-op and MP maps too, as well as the unique to BTK weapon list. Note that they incorrectly call the HK53 an MP5, even though it actually was called HK53 in BF2 :confused face: As of now it is unknown whether these will carry over to the standard game.&lt;br /&gt;
&lt;br /&gt;
ARs&lt;br /&gt;
&lt;br /&gt;
-L85A2&lt;br /&gt;
&lt;br /&gt;
-FAMAS&lt;br /&gt;
&lt;br /&gt;
Carbines&lt;br /&gt;
&lt;br /&gt;
-QBZ-95B&lt;br /&gt;
&lt;br /&gt;
-HK53&lt;br /&gt;
&lt;br /&gt;
MGs&lt;br /&gt;
&lt;br /&gt;
-QBB-95&lt;br /&gt;
&lt;br /&gt;
-MG36&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles&lt;br /&gt;
&lt;br /&gt;
-L96&lt;br /&gt;
&lt;br /&gt;
-QBU-88&lt;br /&gt;
&lt;br /&gt;
SMG&lt;br /&gt;
&lt;br /&gt;
-PP-19&lt;br /&gt;
&lt;br /&gt;
Shotgun&lt;br /&gt;
&lt;br /&gt;
-Jackhammer&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 01:33, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:LOL, Jackhammer is back. That was the only prototype gun in BF2 xD&lt;br /&gt;
:'''@Alex''' HK53 was the carbine for Euro Force's Spec Ops class. Whether MP5 was the submachine gun for USMC's Anti-Tank class ;) --[[User:Masterius|Masterius]] 04:08, 3 October 2011 (CDT)&lt;br /&gt;
:'''Edit:''' Ah, I've read the thread. There are probably going to be both weapons in the DLC \o/&lt;br /&gt;
&lt;br /&gt;
::Sure would love to see the FAMAS. I was secretly hoping for the XM8 to return, but I guess you can't get everything. [[user:Lurker McNasty|Lurker McNasty]] 11:40, 3 October 2011&lt;br /&gt;
&lt;br /&gt;
:::The XM8 did return, it's called the G36. They just didn't put it inside a silly plastic model spaceship. [[User:Evil Tim|Evil Tim]] 11:19, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well said. I have to agree you on that, I prefer the actual G36 rather than the 'uber-futuristic-tacticool' plastic prototype that is... wait, was... wait it didn't even leave the prototype stages... well anyways, that is the xm8 --[[User:Warejaws|Warejaws]] 12:23, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== .44 Magnumn, M60, USAS-12 and Claymore gameplay ==&lt;br /&gt;
&lt;br /&gt;
Found some videos of the Claymore and Revolver in action, looks like the T-44 is just called .44 Magnum any idea what kind of revolver it is? Also M60E4 is seen in one vid with a 200 round capacity and USAS-12 with a 7 round box mag.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=HLW7WcIv_gA&amp;amp;feature=mfu_in_order&amp;amp;list=UL&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=ExvIOmviDgw&amp;amp;feature=mfu_in_order&amp;amp;list=UL&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 16:06, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's a [[Taurus Model 44]]. - [[User:Mr. Wolf|Mr. Wolf]] 16:28, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I guess DICE followed IW's example. They named Colt Anaconda simply &amp;quot;.44 Magnum&amp;quot; before. --[[User:Masterius|Masterius]] 06:35, 4 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm liking the new .44 Magnum from what Videos I've seen so far. Up close it seems to behave just like how a .44 Magnum should. At short-close range (10 or less feet) it seems to kill in one shot to the upper chest/head but further distances (up to say 30-40 feet) seem to kill in 2 shots to the body or one to the head. Plus with addition of a Scoped version, I can see this being the ideal &amp;quot;Mini-Sniper&amp;quot;. I think the way there going about it is the MP412 is the better option up close while the .44 Mag is better at range. [[User:Draco122|Draco122]] 07:28, 4 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK416 ==&lt;br /&gt;
&lt;br /&gt;
I was reading the description of the HK416 on the main page and there is something I don't quite understand.&lt;br /&gt;
In the main page it states that the weapon in-game has 3 firing modes; semi, 3-round burst and auto and that there aren't many Stoner lower receivers that support 3 firing modes. But isn't the Stoner platform manufactured by KAC? And why is it being use on a HK manufactured weapon? And if that is the case, then shouldn't it be pointed out as custom HK416?&lt;br /&gt;
&lt;br /&gt;
And my other question is about the licensing of the weapons. Since there are other HK weapons that goes by their correct names like the MP7A1, G36C, M27 IAR and M320. Why would they license those particular weapons and not the HK416, making DICE name it M416? I think is most likely a misunderstanding rather than a copyright issue.&lt;br /&gt;
&lt;br /&gt;
Please correct me here if I'm wrong. [[User:Santos|Santos]] 01:24, 4 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Devs are hell-bent on making HK416 the US' service rifle. Can't think of any other reason. --[[User:Masterius|Masterius]] 06:38, 4 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's because &amp;quot;HK416&amp;quot; has HK's company name right there in the weapon name. It might be more of a copyright thing. [[User:Gato|Gato]] 21:01, 4 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Eugene Stoner is the inventor of the the AR 15/AR10/M16/M4. The name for the platform as a whole is the Stoner. There are over 100 manufacturers of AR 15s in the US. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:55, 4 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Probably what Masterius and Gato said, the Devs really, really want the HK416 to be the US standard (cause it ID better) :) And it has HK in the name, same reason the Glocks are G17/18. [[User:Alex T Snow|Alex T Snow]] 21:11, 4 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Although Battlefield 2 had HK21 and HK53... And this makes me curious. Are they going to rename HK53 if/when it comes back? --[[User:Masterius|Masterius]] 01:50, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Oh right, well then it's probably the same reason the Striker is still the DAO-12, they kept the name the same as it's always been in BF. [[User:Alex T Snow|Alex T Snow]] 02:52, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glitch with the PDR? ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice whenever you're using the PDR, It randomly switches from a 20 round mag to a 30 round mag? [[User:Lurker McNasty|Lurker McNasty]] 10:45, 7 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Apparently the extended mags are included by default.  They're taken off if you have any barrel attachment. --[[User:HashiriyaR32|HashiriyaR32]] 11:58, 7 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Screenshots ==&lt;br /&gt;
http://www.enterbf3.com/viewtopic.php?t=5033&amp;amp;sid=fa2af8c4723e98f64dadab8b5b9897d8&lt;br /&gt;
At the bottom. In one we can see a suppressed M40A5, and in on of the AKS-74U ones we can see his Coop buddy has a KH2002. [[User:Alex T Snow|Alex T Snow]] 15:54, 7 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M26 MASS iron-sights ==&lt;br /&gt;
&lt;br /&gt;
Does anyone remember which sight you would use in the beta if you were using an M26 mounted on one of the assault rifles? --[[User:HashiriyaR32|HashiriyaR32]] 17:48, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I never used the M26 in the beta, but with the M320 mounted on a rifle you would just zoom halfway in, a la the shotguns in previous Battlefield games. I reckon that the M26 would do the same. [[User:Krakydak|Krakydak]] 17:56, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Same irons as the P90, Striker, F2000, M40A3, and M98B; the aftermarket ones. Oh wait, ON the AR? The AR's sights, like Crysis 2. [[User:Alex T Snow|Alex T Snow]] 18:29, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why is the &amp;quot;RPK 74M&amp;quot; chambered in 7.62x39 ==&lt;br /&gt;
&lt;br /&gt;
[http://images4.wikia.nocookie.net/__cb20111001163136/battlefield/images/5/5f/RPK-74M.png Look here]... note the curvature of the magazine, the lack of the flash hider, the steel ribbed mag.... why can't games ever get the RPK right? Either putting a 75 round drum on the 74M, or this....&lt;br /&gt;
&lt;br /&gt;
:A lot of the pics on Battlelog were wrong, like the G18's pic was a 17, but it does have the selector in game. Let me see an in game pic with the 7.62 mag, and I'll agree. [[User:Alex T Snow|Alex T Snow]] 18:36, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Rather odd that [http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/ak74m_656x369.png?cb=1317663410 AK-74M] has proper image but [http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/rpk_656x369.png?cb=1317663545 RPK-74M] has black RPK (not even RPKM) instead. --[[User:Masterius|Masterius]] 03:06, 16 October 2011 (CDT)&lt;br /&gt;
::On a side note: do 45-round STANAG magazines even exist? Talking about [http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/m27_656x369.png?cb=1317664019 M27].&lt;br /&gt;
&lt;br /&gt;
[http://images1.wikia.nocookie.net/__cb20110929075021/battlefield/images/6/69/RPK_-_Beta.gif] that's it in first person, trust me the mag is a 7.62 ribbed steel mag in the game, I can't find a screenshot, but you can see it in the right light while reloading....&lt;br /&gt;
&lt;br /&gt;
Yes! Not military issue, but I don't get the point of the M27 as a support weapon IRL, this helps at least. http://www.brownells.com/.aspx/pid=26456/Product/AR-15-M16-45-ROUND-MAGAZINE [[User:Alex T Snow|Alex T Snow]] 04:37, 16 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, cool. Didn't know that :) --[[User:Masterius|Masterius]] 05:49, 16 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Like I didn't know that stuff about the AKs, it's what we're all here for :D [[User:Alex T Snow|Alex T Snow]] 06:19, 16 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah! :D --[[User:Masterius|Masterius]] 06:52, 16 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Renders ==&lt;br /&gt;
Right now I am adding renders of all the weapons from the offical site. In case anyone thinks I missed them, the MP-443, M16A3, F2000 Tactical, KH2002, M16A4, AKS-74U, M4, A-91, and GP-30 do not have entries there yet, but I will add them here when they do. Well, except the GP-30, because I doubt it will get one... poor GP-30 :'( EDIT: Done! :D [[User:Alex T Snow|Alex T Snow]] 01:43, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Sorry for this being offtopic:&lt;br /&gt;
:I wish Devs added [http://www.fnherstal.com/index.php?id=271&amp;amp;backPID=265&amp;amp;productID=89&amp;amp;pid_product=297&amp;amp;pidList=265&amp;amp;categorySelector=7&amp;amp;detail=&amp;amp;cHash=a367c3feaf GL1] to F2000, [http://www.hkpro.com/index.php?Itemid=5&amp;amp;catid=20:all-other-weapons&amp;amp;id=36:the-hk79-underbarrel-grenade-launcher&amp;amp;option=com_content&amp;amp;view=article HK79] to G3 and [http://kbptula.ru/eng/str/strelk/556a91.htm the unnamed UGL] to A-91 (with the barrel length of 415 mm (same as AK-74M), it would be classified as assault rifle (compact one though, because its overall length is lesser than that of AK-74M with stock folded [http://zonawar.ru/rash_guns/rg_avtomat_a91m_eng.html] [http://zonawar.ru/rash_guns/rg_avtomat_ak-74m_eng.html] )). But that's probably would be too much to ask :( --[[User:Masterius|Masterius]] 02:54, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
That would have been nice, though, the F2000's GL1 is solved by not letting it mount a GL, and we haven't seen one mounted to the G3 yet. Who knows, maybe it will become an HK79 like the GP-30 :) [[User:Alex T Snow|Alex T Snow]] 03:06, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== KH2002 ==&lt;br /&gt;
&lt;br /&gt;
Two things: this site doesn't have a KH2002 page, and if there's a newer version from 2009, shouldn't they have named it KH2009? [[User:Alex T Snow|Alex T Snow]] 15:46, 18 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't even find any sources mentioning 2009. They just say KH2002 was revealed to public\entered service in 2004 and show the pictures of either long carrying handle or short carrying handle (the most seen one) variant :\ --[[User:Masterius|Masterius]] 02:37, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::There are 3 different versions of the KH2002 I have seen. The first is the initial 2002 model which has a short carry handle and front sight post at the front of the receiver. Then there is the 2006 model that has a long carry handle and no front sight post. Lastly there is the 2009 model that has the long carry handle but a barrel mounted front sight post along with a built up finger grooved front grip. Not sure about the dates, but this is deffinitely the way the KH2002 design progressed. I have also heard that there are three different barrel lengths for the KH2002, but I have only seen the standard length (pictured) and the short barrel, which was on an original model, with the barrel ending at the end of the receiver. Have never seen a picture of the DMR length barrel. As for the name being KH2002, all I can say is that M1903s made in the 30s were called M1903A1s and not M1930s. It is basically the same rifle, so why change the name.  --[[User:Commando552|commando552]] 05:31, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah true, I guess I'm just thinking there should be some way to tell them apart by name. [[User:Alex T Snow|Alex T Snow]] 05:53, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:After a bit of research, I found out that the version in this game (have seen exactly the same gun with and without front sight post so not sure which is the correct one, or maybe it is detached when optics are added which appear to be a copy of the old Colt 4x20 scope) is not called the Khaybar but the Sama, so will change the article accordingly.  --[[User:Commando552|commando552]] 08:24, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://www.irandefence.net/showthread.php?t=44114 This the source], correct? --[[User:Masterius|Masterius]] 10:24, 19 October 2011 (CDT)&lt;br /&gt;
:::First saw it mentioned on MilitaryPhotos.net, but it is mentioned on quite a few Iranian defence forums and blogs that the most recent version (the one in the game) is called the Sama rather than the Khaybar.  --[[User:Commando552|commando552]] 11:25, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Makarov PB (6P9) ==&lt;br /&gt;
&lt;br /&gt;
Dogtags :) http://www.enterbf3.com/news/579-159-battlefield-3-dog-tags/ What's interesting is, if you look below the M39 in the bottom rightish, there's a Makarov PB, beside the suppressed M9. I'm not sure if it's supposed to be a suppressed MP-443, or if it will actually be in, but it's very interesting. Also note a lot of weapons seem to be missing, most likely since this isn't the full selection of dogtags. Oh, and there's two P90s, someone screwed up :P [[User:Alex T Snow|Alex T Snow]] 23:30, 18 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ya the USAS-12 dogtag shows a SPAS-12 instead--[[User:Anarchy66660|Anarchy66660]] 01:52, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The designer of PB isn't Makarov, it's Deryagin[http://zonawar.ru/rash_guns/rg_spesial_pb_eng.html] :| --[[User:Masterius|Masterius]] 02:17, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oh, I was just assuming it was Makarov :/ At any rate, has it ever been in a BF game before? If it's in this one I'm gonna totally use it with the AS :) [[User:Alex T Snow|Alex T Snow]] 05:52, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A Makarov but still no USP? :( [[User:Lurker McNasty|Lurker McNasty]] 08:29, 19 October 2011 (CDT)&lt;br /&gt;
:I'm sure MW3 will have more USPs than you can shake a stick at. [[User:Spartan198|Spartan198]] 23:24, 26 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Optic changes ==&lt;br /&gt;
&lt;br /&gt;
For some reason during the Faultline demo, the M4s were all equipped with ACOGs and the SAW gets the EOtech, but in the actual game, they reverse it where all the M4s during the mission have EOtechs and the SAW had the ACOG. Just something I noticed.&lt;br /&gt;
&lt;br /&gt;
Also my problem is when an M4 is equipped with an ACOG, we still see the front sight post, but when we aimed, the front sight post disappeared when in reality, we should be able to see see it [[User:Excalibur01|Excalibur01]] 23:11, 25 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The reason for that is because most videogames don't ''do'' scopes, at least not properly. Typically (there's some exceptions) the game removes the rifle viewmodel completely and slaps an overlay over the screen to represent the scope. This results in glitches like drawing the scope a frame too early and ending up looking down the scope overlay at the rifle itself, or, as here, the front sight going AWOL along with the rest of the rifle. [[User:Evil Tim|Evil Tim]] 00:10, 26 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Renders ==&lt;br /&gt;
&lt;br /&gt;
I think we need to crop the renders down; that's a lot of white space. [[User:The Wierd It|The Wierd It]] 03:34, 26 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Click the images and look at the sizes, if you do that you'll end up with them about 200 pixels across. [[User:Evil Tim|Evil Tim]] 03:54, 26 October 2011 (CDT)&lt;br /&gt;
:So we're padding images then? [[User:The Wierd It|The Wierd It]] 04:47, 26 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I got those, and those are the originals, as big as they come. If we find bigger ones later, feel free to replace them, but the I after saving 50ish pics, resaving them all as jpegs so they'd work here, uploading them all one at a time, and adding them all to the page, I didn't feel like taking the time to crop :/ [[User:Alex T Snow|Alex T Snow]] 11:20, 26 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Incidentally those &amp;quot;in game renders&amp;quot; look to actually be the renders the pickup icons are the outlines of. Hence them lacking rear sights on weapons that can mount optics. [[User:Evil Tim|Evil Tim]] 07:59, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah they do, good catch. [[User:Alex T Snow|Alex T Snow]] 16:53, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== I got this one ==&lt;br /&gt;
&lt;br /&gt;
Just uploaded a few screens as tests, I'll do more when I'm awake enough to not suck horribly at the game. Also, this page is a hideous mess. [[User:Evil Tim|Evil Tim]] 07:07, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Just play SP Campaign on Easiest difficulty ;)&lt;br /&gt;
:BTW, is Co-op mode using the same missions as SP? --[[User:Masterius|Masterius]] 07:48, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Apparently not, one of the guys on the forum says there's one co-op mission with a controllable helicopter. I wouldn't know, I've only owned the game for three hours. [[User:Evil Tim|Evil Tim]] 07:51, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: There is one mission where you spend the entire level in an AH1Z Viper and it's pretty much target practice to get used to the chopper controls as the enemy AI have a hard time figuring out if their weapons are actually guns or if they're just oddly shaped Easy Bake Ovens. [[User:Lurker McNasty|Lurker McNasty]] 13:51, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now taking shots from the PC version using FRAPS instead, since while the game has a screenshot directory it doesn't seem to have a screenshot hotkey assigned. Sadly this does mean some jpeg artifacts on the full-sze images since FRAPS has no quality settings; I'll try re-taking these shots as Bitmaps and then converting them manually to see if that looks any better. I tried Irfanview but it can't take shots of the game window. [[User:Evil Tim|Evil Tim]] 12:01, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A question about the AEK ==&lt;br /&gt;
&lt;br /&gt;
Is it really the AEK-971s or just a misnamed AEK-971? The render pic shows the 971 variant, as the 971s has its selector on the right side, differently angled pistol grip, plus collapsible buttstock. I'm just curious. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:15, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's called AEK-971 in game, but I added the &amp;quot;s&amp;quot; as it has 3-round burst. If that's wrong feel free to change :) [[User:Alex T Snow|Alex T Snow]] 16:53, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What '''bozitojugg3rn4ut''' said: the 'S' variants are easily identifiable by collapsible stock. --[[User:Masterius|Masterius]] 03:31, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[[File:AEK-973S.jpg|thumb|none|600px|AEK-973S - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
:::Then I suggest changing the name back to 971 and adding a note about the incorrect burst mode, which is also only on the &amp;quot;s&amp;quot; version. (It is interesting tho, that the prototype version had the selector on the right side, then they moved it to the left, and then back to the right again.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:57, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The 3-round burst fire mode is present in the updated AEKs (not only AEK 'S' variants), so it isn't incorrect. --[[User:Masterius|Masterius]] 06:09, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Right, my bad --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:21, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::EW that pistol grip is ugly! Okay, so it's right for the version in game to have 3-round burst, but it's the standard not the &amp;quot;s&amp;quot;? Sounds good :) [[User:Alex T Snow|Alex T Snow]] 05:23, 30 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Pistol grip kinda reminds me of German FG-42, early version :P --[[User:Masterius|Masterius]] 08:52, 30 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[[File:FG421stPattern.jpg|thumb|none|600px|FG-42, early version - 7.92x57mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Not as ugly, but it certainly looks awkward [[User:Alex T Snow|Alex T Snow]] 00:22, 31 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Something Odd ==&lt;br /&gt;
&lt;br /&gt;
I noticed something odd when I played the campaign and I'm sure others have noticed too. I'll try not to spoil it for anyone who hasn't played yet. In the game's prologue, when you disarm the terrorist who has an UMP strapped to his back, your character fires a burst from the weapon out the window then takes the weapon. When the game gives you back control, it turns into a AKS-74U. I thought it might be a glitch but when it happened towards the end of the campaign again, I knew something was off.&lt;br /&gt;
&lt;br /&gt;
Am I the only one that finds this odd? --[[User:Bad Boy|Bad Boy]] 23:37, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I was watching my buddy play and noticed it as well. My first thought was &amp;quot;WTF did that AKS-74U come from!?&amp;quot;-[[User:Ranger01|Ranger01]] 00:42, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It showed the correct models for me. What console are you playing on? It might be a console-specific glitch. [[User:Gato|Gato]] 02:20, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I thought I saw one on the ground before the guy attacked, I'll check. [[User:Evil Tim|Evil Tim]] 03:24, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I played it on the 360 and it did the same for me as well [[User:Excalibur01|Excalibur01]] 10:02, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Saw the same thing on PC, it's  weird. Also, you fire the AKS-74u, but when you take it, the magazine is full--[[User:Mandolin|Mandolin]] 08:12, 30 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that was pretty strange :/ [[User:Alex T Snow|Alex T Snow]] 00:21, 31 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I played this on the PS3 at the midnight release when I was waiting to pick up my Xbox360 and on the PS3 it was an AK. For some reason, it's different on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:02, 31 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Right, so I'm definately going to be buying another copy of this for IMFDB. :) [[User:Evil Tim|Evil Tim]] 10:04, 31 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::So PC and 360 are a UMP, and PS3 has the correct 74u?&lt;br /&gt;
&lt;br /&gt;
:::I just checked again on PC. It is indeed an AKS-74U for me. [[User:Gato|Gato]] 16:18, 31 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Wierd, I guess it's just us 360 users then :/ [[User:Alex T Snow|Alex T Snow]] 23:01, 31 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The AKS-74U in that scene has appeared as a UMP a couple times for me (I'm PS3), only to become the AKS in Blackburn's hands. I figure it's some kind of bug. [[User:Spartan198|Spartan198]] 12:29, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Never seen that on PC and I played this level about ten times while I was trying to figure out a way to get captures. Perhaps on consoles the code that generates enemies with random weapons isn't disabled for this guy; you get the AK regardless because you don't pick up his weapon from the ground, the game gives it to you after the QTE. [[User:Evil Tim|Evil Tim]] 18:52, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Could be something like that, but if it's not an AK, it's ''always'' a UMP. [[User:Alex T Snow|Alex T Snow]] 04:59, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::IIRC all the guards on the train normally spawn with AKs with no mods, perhaps that guard is the ''only'' enemy set to random and the random weaponset for that level is AK and UMP. Like how in the next level guards are set to drop AK / G3 / RPK with random chances of specific mods. [[User:Evil Tim|Evil Tim]] 05:11, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::It's the exact opposite for me. The most commonly spawned weapons there are UMPs rather than AKs. [[User:Spartan198|Spartan198]] 12:19, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Proof:&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|It's just you.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 12:03, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Why the hell does it have a milled receiver? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:20, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I've wondered the same thing myself. It has the cuts of the old milled receivers as well as the dimples above the magazine well on the stamped receivers. It was also like that in Bad Company 2. [[User:Gato|Gato]] 12:25, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Very... odd. AKS-74U, built of AK-47 o_O --[[User:Masterius|Masterius]] 12:46, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Fun tip==&lt;br /&gt;
&lt;br /&gt;
Fail the rat QTE on Uprising. The result is hilarious. [[User:Evil Tim|Evil Tim]] 04:17, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Guard Rat :D --[[User:Masterius|Masterius]] 04:51, 29 October 2011 (CDT)&lt;br /&gt;
:P.S. [http://www.escapistmagazine.com/articles/view/comics/critical-miss/9197-Critical-Miss-Battlefield-3 Critical Miss: Battlefield 3]&lt;br /&gt;
&lt;br /&gt;
:Haven't done so, but I'm gonna try that. That is one ballsy ass rat, though. [[User:Spartan198|Spartan198]] 11:32, 1 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Damn Warf rats. DX - [[User:Mr. Wolf|Mr. Wolf]] 11:12, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== armsel striker (dao12) ==&lt;br /&gt;
&lt;br /&gt;
In default version it has a.f.a.i.k. 8 rounds and 12 with extended mag. For other shotguns place of extended mags takes flashlights, but here place of ammo take additional TOUGHNESS. In pure form. B.T.W. 7x scope + frag12 ammo is so much fun, both on a.s. and 870, and also hilariously looking. --[[User:Agof|Agof]] 00:16, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:http://www.youtube.com/watch?v=Lvht4v-NJIw&amp;amp;hd=1&amp;amp;t=6m10s --[[User:Masterius|Masterius]] 03:35, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Never playing on regenerationcore. So, frags are more than cool, you just got sniper grenade launcher, you can kill them with fragments or just headshooting. Checked, 8 and 12 in the same size of drum. --[[User:Agof|Agof]] 12:50, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::It's most likely because they don't want players running around with the full 12 rounds and being able to use other attachments. So, like the M249 and QJY-88, it's ''supposed'' to have the Extended Mag attachment, but you don't have to use it. [[User:Alex T Snow|Alex T Snow]] 23:29, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Attachment for Striker: 'Fully Accessible Cylinder' :) --[[User:Masterius|Masterius]] 03:03, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Lol :) [[User:Alex T Snow|Alex T Snow]] 10:22, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MBT HMG ==&lt;br /&gt;
&lt;br /&gt;
You should all try it, it's really funny :) [[User:Alex T Snow|Alex T Snow]] 23:38, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Its really funny how inaccurate it is [[User:BeardedHoplite|BeardedHoplite]] 18:27, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::If you wanna talk ridiculous, use the canister shells on the tanks. 120mm shotgun, essentially. If you're really good and lucky, you can shoot down a helicopter or even a jet with them. [[User:Lurker McNasty|Lurker McNasty]] 19:51, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== SA-18 ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that the SA-18 is actually based off the SA-7 Grail. Look closely at the hanguard and the the stock and also barrel and end tube and compare with the SA-7. --[[User:SmithandWesson36|SmithandWesson36]] 14:19, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is the in-game model the same as render? If yes, then it should be changed to SA-7 Grail (9K32 &amp;quot;Strela-2&amp;quot;). If no, then, as Alex said, the render is wrong. --[[User:Masterius|Masterius]] 02:14, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== My Renders :( ==&lt;br /&gt;
Someone remove half of them :/ I'm getting the complete set (and slightly bigger) ones from Battlelog now, so I'll re-add them all. [[User:Alex T Snow|Alex T Snow]] 04:54, 5 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Naw, don't bother. It's not like they're in-game renders as far as I can tell, and if they are I can just get the weapons on the ground instead. [[User:Evil Tim|Evil Tim]] 04:57, 5 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Good idea, I just can't cause I'm on 360 and don't have a capture device :/ [[User:Alex T Snow|Alex T Snow]] 06:21, 5 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Hybrid? ==&lt;br /&gt;
&lt;br /&gt;
Can someone enlighten me how the SAW is a &amp;quot;hybrid&amp;quot; of the M249 and Mark 46? [[User:Spartan198|Spartan198]] 12:39, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's more or less a Mark 46, but it has a STANAG mag well, which the Mark 46 lacks. [[User:Krakydak|Krakydak]] 12:45, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It's an M249 with all of the parts unique to the Mk 46 fitted. Wait, shouldn't that make it a Minimi variant, and not an M249, since it doesn't have any M249-specific parts, like the heat shield? [[User:Alex T Snow|Alex T Snow]] 13:40, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::What unique Mark 46 components are there other than the rail system? I ask because all I see is an M249 with a Mark 46 rail system, which doesn't really fit the description of a hybrid since said rail system can be pulled from a Mark 46 and put on an M249. [[User:Spartan198|Spartan198]] 12:16, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::It has an M249E2 stock, with an M249E3 barrel, with a Mk 46 Mod 0 rail system. The Mk 46 has the short barrel and full stock like the one in game, but no other variant has that combo. Would it be an M249E2 with an M249E3 barrel and a Mk 46 RIS, or an M249E3 with an M249E2 full stock and a Mk 46 RIS? Which would be more right? [[User:Alex T Snow|Alex T Snow]] 12:34, 9 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Let's just stick with &amp;quot;hybrid&amp;quot;, it's easier. XD But I've added a bit more detailed description of the mix of components. [[User:Spartan198|Spartan198]] 14:39, 9 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::I like yours, let's go with that, but take off hybrid in the title. EDIT: Because we don't call the BF3 93R a &amp;quot;92SB / 93R Hybrid&amp;quot;, it's a 92SB with some 93R parts. [[User:Alex T Snow|Alex T Snow]] 14:59, 9 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Doesn't 'SAW' identify the full length barrel and 'Paratrooper' the short length barrel? I'm confused :\ --[[User:Masterius|Masterius]] 00:23, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::No, SAW is the role of the weapon (&amp;quot;squad automatic weapon&amp;quot;), it doesn't denote a specific length. All M249s are called SAW because they're all used in that role. [[User:Evil Tim|Evil Tim]] 00:25, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::OK. --[[User:Masterius|Masterius]] 00:29, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::There are three M249's: the old M249E1, which has the metal stock, the M249E2, which has the polymer stock (this is standard or normal one), and the M249E3, usually called the Paratrooper variant, which has the short barrel and collapsible stock. The &amp;quot;SAW&amp;quot; part is kind of a name added to the designation, like M14 EBR, M27 IAR, M26 MASS, MP-412 REX, etc. The technical designations are just the M14, M27, M26, and MP-412 parts. The second part would only be part of the actual name if it depicted a very specific variant, like the 870 MCS. Also, the weapon in BF3 is correctly called an &amp;quot;M249&amp;quot;, as it is an M249, but not a specific variant. [[User:Alex T Snow|Alex T Snow]] 00:33, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::::There's also the M249E4, which shares some of the weight-saving modifications as the Mark 46. [[User:Spartan198|Spartan198]] 23:48, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Oh right, the one with the funny stock right? [[User:Alex T Snow|Alex T Snow]] 13:46, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::::So this one is called correct, good :) --[[User:Masterius|Masterius]] 00:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Exactly, in the same way it's correct to say &amp;quot;M16&amp;quot; if you're talking generically, and it doesn't mean you're talking about the original Vietnam M16. [[User:Alex T Snow|Alex T Snow]] 00:59, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEUSOC Pistol ==&lt;br /&gt;
&lt;br /&gt;
Do we ''have'' to call it that? It's the same as calling the Striker a &amp;quot;DAO-12&amp;quot;, it's a discription. And while it didn't for a while, we know its offical designation now: M-45. Yes, ''with'' a dash. [[User:Alex T Snow|Alex T Snow]] 01:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:DICE has made up the 'DAO-12' moniker. Whether the MEU(SOC) designation exists since the mid-1980s. And since the in-game model is of original type, that's most likely what it should be called. Unless USMC has retroactively applied the M45 / M-45 (it's the same thing, you can as well say M-9, M-16, M-249, etc.) designation to the original models, but I don't know of that (too little information on the surface). --[[User:Masterius|Masterius]] 01:18, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, the DAO-12 was a general example, but I figured they were always called &amp;quot;M45 MEUSOC&amp;quot;, it just wasn't common knowledge until recently, or something. [[User:Alex T Snow|Alex T Snow]] 01:34, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Here are the sources, noting the MEU(SOC) pistol getting the new designation: [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/] [http://olive-drab.com/od_other_firearms_pistol_m1911.php]. --[[User:Masterius|Masterius]] 01:46, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Oh okay, thanks, that helps clear that up. So the original version, like the BF3 one, don't have a proper designation, they're just MEU(SOC) versions of the M1911A1, but the newer version is called the M45. [[User:Alex T Snow|Alex T Snow]] 20:00, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Yep, most likely that. --[[User:Masterius|Masterius]] 01:12, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MBUS promo ==&lt;br /&gt;
&lt;br /&gt;
Looks like Battlefield 3 &amp;quot;unintentionally&amp;quot; did some advertising for the Magpul Back-up Sights.&lt;br /&gt;
&lt;br /&gt;
http://www.magpul.com/mbus-pops-up-on-battlefield-3-promos.html&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 10:26, 14 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, but no mention of PDR? Magpul certainly could have used the Homefront example of PWS... --[[User:Masterius|Masterius]] 00:59, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It seems Magpul has stuff in just about every game now, and being an airsofter I've seen a LOT of their stuff recently in that sport as well. I guess it's just because they make SO much stuff. [[User:Alex T Snow|Alex T Snow]] 01:14, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, Magpul has quite a bunch of interesting concepts... It's just gonna take sometime for them to leave prototype stage and find a buyer, that is. --[[User:Masterius|Masterius]] 01:35, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Aftermarket Sights ==&lt;br /&gt;
Does anyone know what the standard aftermarket sights are that are used in game? The ones on the M26, F2000 Tactical, Mk 11 Mod 0, M40A5, M98B, PDR, Striker, and P90 TR? [[User:Alex T Snow|Alex T Snow]] 13:22, 14 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Why am I not surprised?==&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocies the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=484590</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=484590"/>
		<updated>2011-11-16T08:03:46Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== All weapons in BF3 ==&lt;br /&gt;
&lt;br /&gt;
The list below shows all BF3 weapons that are going to be available either SP or MP.&lt;br /&gt;
&lt;br /&gt;
This list is officially announced by EA, but i'm pretty sure there will be more coming.&lt;br /&gt;
&lt;br /&gt;
NOTE: List has been edited to account for new information (eg: Both M16s and only P90TR) and name corrections (eg: DAO-12 to Striker)&lt;br /&gt;
&lt;br /&gt;
Assault Rifles (Assault)&lt;br /&gt;
*M16A3 (US)&lt;br /&gt;
*AK-74M (RU)&lt;br /&gt;
*HK416&lt;br /&gt;
*G3A3&lt;br /&gt;
*AN-94&lt;br /&gt;
*KH2002&lt;br /&gt;
*AEK-971&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
*M16A4&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer)&lt;br /&gt;
*M4A1 (US)&lt;br /&gt;
*AKS-74U (RU)&lt;br /&gt;
*G36C&lt;br /&gt;
*SCAR-H CQC&lt;br /&gt;
*A-91&lt;br /&gt;
*SG553&lt;br /&gt;
*M4&lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support)&lt;br /&gt;
*M27 IAR (US)&lt;br /&gt;
*RPK-74M (RU)&lt;br /&gt;
*M249E2&lt;br /&gt;
*M60&lt;br /&gt;
*M240&lt;br /&gt;
*6P41&lt;br /&gt;
*QYJ 88&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon)&lt;br /&gt;
*Mk.11 Mod.0 (US)&lt;br /&gt;
*SVD (RU)&lt;br /&gt;
*M40A5&lt;br /&gt;
*SV98&lt;br /&gt;
*M98B&lt;br /&gt;
*M82A3 (not in MP)&lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon)&lt;br /&gt;
*M39 EMR&lt;br /&gt;
*SKS&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit)&lt;br /&gt;
*P90TR&lt;br /&gt;
*MP7A1&lt;br /&gt;
*UMP45&lt;br /&gt;
*PDR&lt;br /&gt;
*PP2000&lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit)&lt;br /&gt;
*870 MCS&lt;br /&gt;
*M1014&lt;br /&gt;
*USAS-12&lt;br /&gt;
*Saiga 20K&lt;br /&gt;
*Striker&lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit)&lt;br /&gt;
*M9 (US)&lt;br /&gt;
*MP443 (RU)&lt;br /&gt;
*G17&lt;br /&gt;
*M-45&lt;br /&gt;
*MP412&lt;br /&gt;
*T44&lt;br /&gt;
*93R&lt;br /&gt;
*G18&lt;br /&gt;
&lt;br /&gt;
Underbarrels (Assault)&lt;br /&gt;
*M320 with HE/Smoke/Buckshot rounds&lt;br /&gt;
*M26 MASS with Buckshot/Flechette/Frag/Slug rounds&lt;br /&gt;
&lt;br /&gt;
Rocket Launchers (Engineer)&lt;br /&gt;
*Mk.153 SMAW (US)&lt;br /&gt;
*RPG-7 (RU)&lt;br /&gt;
*FGM-148 Javelin&lt;br /&gt;
*FIM-92 Stinger&lt;br /&gt;
*SA-18 IGLA&lt;br /&gt;
*AT4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
( Source: http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ ) --Zzang1847 23.09.2011 11.07 (PST)&lt;br /&gt;
&lt;br /&gt;
:This is from a Batlefield 3 fansite and not acctualy offical --[[User:Armyguy277|Armyguy277]] 14:38, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::This has been discussed before. While it is technically official since the official gaming news sources are also reporting it, but since there aren't any pictures of 'em you have to wait.--[[User:Nomad175|Nomad175]] 15:55, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Pages without pictures or info look ugly. The game's out in less than a month, and the Beta's out in a few days, we can wait, but it does mean we get to know what's in the game anyway, even though it's not on the page :) [[User:Alex T Snow|Alex T Snow]] 16:20, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Although there were no pictures, i believe we still can at least put some description and real picture so someone who is actually uploading in-game pictures don't have to worry about putting explanation and finding pictures from the archive, which takes significant amount of time (in terms of AAA games like this).&lt;br /&gt;
::P.S) Sorry about this discussion already mentioned before. I thought i could give some help, but perhaps i'm not :( ~ Zzang1847 23.09.2011 8.43 (PST)&lt;br /&gt;
&lt;br /&gt;
:::Building an article is not a race, there is just less than a week for the Beta to roll in, not that much to wait. --[[User:Masterius|Masterius]] 07:52, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it is going to just be Americans, Russians, Generic &amp;quot;Not the Taliban, honest&amp;quot; Middle Eastern Militia and possibly the Iranian army as factions then. Damn. [[User:The Wierd It|The Wierd It]] 10:28, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For SP yeah, but for MP it's been confirmed to be just US and RU. [[User:Alex T Snow|Alex T Snow]] 03:46, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Weaponry details ==&lt;br /&gt;
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.&lt;br /&gt;
&lt;br /&gt;
== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
&lt;br /&gt;
:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
&lt;br /&gt;
== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
&lt;br /&gt;
== Disable Vehicles == &lt;br /&gt;
&lt;br /&gt;
New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 Carry Handle Fix ==&lt;br /&gt;
&lt;br /&gt;
If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Teaser ==&lt;br /&gt;
&lt;br /&gt;
there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who? ==&lt;br /&gt;
&lt;br /&gt;
Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
&lt;br /&gt;
== Physical Warfare Pack ==&lt;br /&gt;
&lt;br /&gt;
New weapons, folks!&lt;br /&gt;
&lt;br /&gt;
[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
&lt;br /&gt;
Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
&lt;br /&gt;
By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
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::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
&lt;br /&gt;
source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
&lt;br /&gt;
sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
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::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
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::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
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Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
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LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
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::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
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:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
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::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
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::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
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:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
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::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
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Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
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:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
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:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
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::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
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:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
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:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
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::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
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:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
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:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
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:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
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:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
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::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
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::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
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::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
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::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
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::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
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:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
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:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
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::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
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::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
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:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
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:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
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::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
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:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
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:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
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== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
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:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
&lt;br /&gt;
== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
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::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
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:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
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:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
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:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
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::&amp;quot;Front grip&amp;quot; as in around the barrel, like a Knight's Armament M5 RAS. It has Wikipedia as an additional read because DID's article doesn't feature the M16 rifle's entire life story; Wikipedia does. In fact, why don't you take a look at Wikipedia where it states that the A3 is a full auto A2 and uses DID's article to verify it? [[User:Spartan198|Spartan198]] 13:07, 22 September 2011 (CDT)&lt;br /&gt;
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:::There are a number of different rifles designated as the M16A3 by the US military. The first is what Wikipedia refers to, the Colt Model 646 which is also known as the M16A2E3, which was introduced in small numbers at the same time as the M16A2 and is an A2 with an A1 lower and was only used by the Navy and Coast Guard. Then you have the flat-top Colt Model 901 which was introduced at the same time as the M16A4 (in 1994 I think) which is basically an M16A4 with full auto rather than burst. The following is what the US army website says about the A3 and A4: &amp;quot;&amp;quot;The M-16A3 is identical to the M-16A2 but has a removable carrying handle that is mounted on a Picatinny Rail (for better mounting of optics) and is without burst control. The M-16A4 is identical to the M-16A2 except for the removable carrying handle and Picatinny Rail.&amp;quot; I would imagine that for modularity purposes the A3 in this game is the current version (Model 901).  --[[User:Commando552|commando552]] 13:22, 22 September 2011 (CDT)&lt;br /&gt;
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::::Wow, thanks, that really clears it up, so we could call the full auto A2 the M16A2E3, and the full auto A4 the M16A3, that makes sure they have different names, right? [[User:Alex T Snow|Alex T Snow]] 17:42, 22 September 2011 (CDT)&lt;br /&gt;
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::::Interesting, found [http://compass.seacadets.org/pdf/nrtc/cb1/14234_ch3.pdf information about M16A1 and M16A2E3] on [http://www.seacadets.org/ U.S. Naval Sea Cadet Corps website]. --[[User:Masterius|Masterius]] 05:31, 23 September 2011 (CDT)&lt;br /&gt;
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:::::That PDF is actually wrong, as it states that the M16A2E3 is burst fire rather than full auto. Here is the [http://www.scribd.com/doc/29272650/MIL-R-71135-Rifle-5-56MM-M16A2E3-1992 US Army Military Specification] for the M16A2E3 from 1992 (go to page 4, and look at the fire selector section). Although calling the earlier rifle the M16A2E3 takes away the confusion, it can still correctly be called the M16A3 as it was reclassified as this, kind of like how the M16A2 was originally the M16A1E1. --[[User:Commando552|commando552]] 06:11, 23 September 2011 (CDT)&lt;br /&gt;
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::::::True, I guess someone just got lazy and didn't give the flat top version a new name, so the 646 and 901 are BOTH A3s. [[User:Alex T Snow|Alex T Snow]] 06:47, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Editors probably made a mistake in ''that'' part because everywhere ''else'' it says automatic fire (right from the beginning). --[[User:Masterius|Masterius]] 07:19, 23 September 2011 (CDT)&lt;br /&gt;
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:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
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::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
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:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
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::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
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:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
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:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
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::::::Leave a message on [[User:MT2008|MT2008's]] talk page about it. He's an administrator on the forum. [[User:Spartan198|Spartan198]] 13:01, 22 September 2011 (CDT)&lt;br /&gt;
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== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
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:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
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:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
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::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
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:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
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::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
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:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
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::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
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:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
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== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
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:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
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There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
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== INCOMING ==&lt;br /&gt;
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[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
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EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
&lt;br /&gt;
EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
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Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
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The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
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:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
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:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
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:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
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::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
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:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
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Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
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::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
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This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
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If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
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: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
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::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
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Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
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T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
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:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
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::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
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== Weapon Reloads ==&lt;br /&gt;
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Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
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:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
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::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
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== MP7A1 Alpha Gameplay == &lt;br /&gt;
&lt;br /&gt;
The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
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:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
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I have tried to add the MP7A1 on the BF3 weapon listing underneath the submachine guns but someone keeps on deleting it. I havent uploaded an image from youtube because honestly I dont know how, can someone help out with this and stop deleting this post as the weapon IS CONFIRMED. [[User:Valant]] 2:58PM, September 9, 2011 (PST)&lt;br /&gt;
: No, it's not. You're not allowed to post anything from the Alpha build. [[User:The Wierd It|The Wierd It]] 17:18, 20 September 2011 (CDT)&lt;br /&gt;
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Valant here reposting MP7 gameplay, and to reply YES I CAN post because most weapons you see on page from the alpha/PAX gameshows. In fact for the most part all of the weapons should be deleted because they are from the same build. I have provided a link to show first hand footage. Once the game is released and this is fact checked, the comment I left before  can be deleted. Here is the link again:&lt;br /&gt;
http://www.youtube.com/watch?v=ZuvvdBhH0r4&lt;br /&gt;
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It's just not getting into your head, isn't it?  Screencaps from non-official/leaked footage are STRICTLY FORBIDDEN.  SO yeah, it's nice and all that you're linking that in the discussion, but please DO NOT edit the main page again until beta comes out. --[[User:HashiriyaR32|HashiriyaR32]] 17:51, 21 September 2011 (CDT)&lt;br /&gt;
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Oh REALLY? Because last time I checked there are several screen caps and images that are of some low quality camera taking a picture of a screen DURING ALPHA! Check the muther f*****g G36C section, or The UMP45, the AK74M, the DIO KH2002, and G3A3. These are all weapons from the same build of the game and these have pages, ergo the MP7 should have its own section. Now, im off to put the post BACK UP so suck it.&lt;br /&gt;
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:You are confusing Closed Alpha with NDA and Game Shows (Expos) intended for public. Those ones are categorised as Pre-alpha‎ (expos before Alpha) and Pre-beta (expos after Alpha). And you are just asking to get reported. --[[User:Masterius|Masterius]] 13:03, 23 September 2011 (CDT)&lt;br /&gt;
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.....reported.....really....well then if thats the case as I posted on another MP7 related discussion below Ill wait till the &amp;quot;official&amp;quot; news about it comes out&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
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The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
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== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
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:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
&lt;br /&gt;
:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
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:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
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== Again... ==&lt;br /&gt;
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What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
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:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==UMP==&lt;br /&gt;
&lt;br /&gt;
you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
&lt;br /&gt;
unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
&lt;br /&gt;
if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.&lt;br /&gt;
&lt;br /&gt;
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more &amp;quot;equipment&amp;quot; after they've released an official statement than that is stupid.&lt;br /&gt;
&lt;br /&gt;
:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About SVD ==&lt;br /&gt;
&lt;br /&gt;
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battleblog #8 ==&lt;br /&gt;
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Thought as much, was the disk-shape thingy at the front that gave it away. &amp;lt;3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]&lt;br /&gt;
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;T44&amp;quot; ==&lt;br /&gt;
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OOPS, sorry, here:&lt;br /&gt;
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ummm you're wrong thats an mp412 , the scope also looks russian which gives it away&lt;br /&gt;
&lt;br /&gt;
:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it&lt;br /&gt;
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/&lt;br /&gt;
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.&lt;br /&gt;
&lt;br /&gt;
:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it's NOT a 412, but it could be a Python, some S&amp;amp;W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.&lt;br /&gt;
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a &amp;quot;step&amp;quot; rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M4 and M4A1==&lt;br /&gt;
&lt;br /&gt;
Was just browsing through twitter when i noticed something.&lt;br /&gt;
&lt;br /&gt;
http://twitter.com/#!/Demize99/status/108437158804717568&lt;br /&gt;
&lt;br /&gt;
both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)&lt;br /&gt;
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::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)&lt;br /&gt;
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Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's not really merging, they're just going back to how they had it in BF2142 (Assault = Medic + Assault, Recon = Sniper + Special Forces, Engineer = Anti-tank + Engineer and Support = um, Support, his main &amp;quot;thing&amp;quot; being his extra droppable things like a portable shield and a sentry gun). In 2142 every Assault had a Medkit since you don't want to give your medics the option of being even more useless, the optional item for the Assault class was the defib. The fastest way to get TK'd as Assault was to have someone realise you weren't carrying one. I imagine this one will be the same, Support will always have an ammo box and assault will always have a health box. [[User:Evil Tim|Evil Tim]] 05:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==PWP Trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=G-ukxgldpOo&amp;amp;feature=feedu&lt;br /&gt;
&lt;br /&gt;
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*&lt;br /&gt;
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Remember though DICE did say that you can &amp;quot;customize&amp;quot; your weapon, that might be a SKS just heavily modified by the player rather than appearing as the &amp;quot;actual&amp;quot; weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;DAO-12&amp;quot; -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE seems to have obsession with this &amp;quot;designation&amp;quot; as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)&lt;br /&gt;
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M39 EMR confirmed ==&lt;br /&gt;
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He also said SG 550 would be in, official blog showed SG 553. And SKS is &amp;quot;SKS&amp;quot;. We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1/M16 Gas block question ==&lt;br /&gt;
&lt;br /&gt;
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.&lt;br /&gt;
&lt;br /&gt;
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)&lt;br /&gt;
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guillotine Teaser Trailer ==&lt;br /&gt;
Anyone else seen it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)&lt;br /&gt;
:I think the mortar is an M224, and yes it was a Mk.17 with an ACOG (magazine looked a bit small in the mag-well, but could be the angle as could only be seen when climbing the wall). Also, it looks like the guy who is stabbed at the end of the video is carrying a G3A3 with an ACOG.  --[[User:Commando552|commando552]] 07:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 series reload animation ==&lt;br /&gt;
&lt;br /&gt;
I'm fairly new to this site, though I've been following it closely to see the development of the firearms that will appear in Battlefield 3.&lt;br /&gt;
I've been reading that a lot of you guys are expecting an accurate portrait of the M16 series reload animation in the game. I just wanted to ask how do you properly reload an M16 in real life? It is my understanding that when the rifle is empty, you load it by pulling the charging handle. But when there is a bullet still in the chamber you just need to press the bolt catch. Please correct me if I'm wrong, but I just want to get this clarified since I've never been able to understand the reload mechanic of the M16.&lt;br /&gt;
[[User:Santos|Santos]] 01:14, 16 September 2011 (CDT)&lt;br /&gt;
:With the exception of loading the gun for the first time or clearing a jam, you never need to touch the charging handle. If you are reloading from a partial magazine, there will be a round in the chamber so all you need to do is drop out the magazine and push a new one in. When you you empty the magazine in an M16 type weapon the bolt locks back automatically, so you drop out the magazine, put a new one in, and then all you need to do is push the bolt release on the left side to let the bolt go forwards (you can also push the forward assist if you feel like it).  --[[User:Commando552|commando552]] 04:20, 16 September 2011 (CDT)&lt;br /&gt;
::Well, the third reason you might is if you just picked it up off the ground, to check it's still mechanically sound. Though that sorta falls under clearing a jam. Edit: Also you might part-pull it on drawing it if you're into brass checks, though given how often FPS characters change weapons habitually brass-checking on draw would probably indicate a very short memory. &amp;quot;Yep, still there from ten seconds ago, how bout that.&amp;quot; [[User:Evil Tim|Evil Tim]] 02:09, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You could rack the charging handle if you like, but the proper way to reload and empty M16 type weapon is to just slap the bolt release. I call it the ping pong paddle. A lot of games forgets about little things like reloads for weapons [[User:Excalibur01|Excalibur01]] 01:02, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who removed the MP7!?! ==&lt;br /&gt;
&lt;br /&gt;
Okay, who took away the MP7 from the submachine gun catergory? I spent a whole 20 minutes adding that section of the article and some guy just deleted it. Why? It was really in the game and not in any way spammy or vestigial.  Whoever took away put it back. Come on, I don't want to remake the whole thing.&lt;br /&gt;
&lt;br /&gt;
THere are NO official images of it.  And no official video footage has featured it.  Don't post images from the Alpha --[[User:HashiriyaR32|HashiriyaR32]] 03:20, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But the fact remains that it has been seen in the game, and it was already on the page before I made the changes.  &lt;br /&gt;
&lt;br /&gt;
Why can't I use the Alpha? I don't know if there is or is not a rule regarding alpha version footage and stuff. I thought the purpose of this site was to chronicle what weapons were used in what movies/games/TV/Anime.  If I have evidence that the MP7 is in BF3, why does it matter whether or not it was from the Alpha or official footage?  The image I used was from a gameplay video I saw on Youtube.  Does this mean no one can use their own gameplay videos?&lt;br /&gt;
&lt;br /&gt;
:No, it means that you have to wait for officially released material or for the game to actually come out. This applies to leaked gameplay footage, images from leaked betas, dubious leaked information in general (eg the MW3 leaks from Kotaku) unapproved on-set photos, leaked movie footage like that infamous cut of ''X-Men Origins: Wolverine'', and so on. Building an article is not a race, if we have to wait to confirm something is official, that's what we do. [[User:Evil Tim|Evil Tim]] 03:49, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I suppose that makes sense, I'm gonna keep that in mind when making contributions in the future.&lt;br /&gt;
&lt;br /&gt;
I thought anything to do with the Alpha was under an NDA anyway? [[User:The Wierd It|The Wierd It]] 04:31, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, if you look at the screencap he posted the guy who leaked it deliberately blacked out his own name. Obviously knew he shouldn't have been recording it and posting it in the first place. [[User:Evil Tim|Evil Tim]] 04:47, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, for the last frickin' time.  Please DO NOT add weapons that are not in any official gameplay vids/trailers/screenshots, until they are.--[[User:HashiriyaR32|HashiriyaR32]] 14:02, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ HashiriyaR32: Hey! I was also someone who tried adding the section of the MP7. Its in the alpha videos but to be fair, so is every freaking gun that is on this page! The only videos that are available are the ones from the alpha. Seriously take the amount of time it takes to delete the post and go onto youtube and see for yourself! In fact, after posting this I will repost the MP7 with a link to the youtube video...Also FYI I happen to love this website and for all it stands for and I try to monitor several different games to make sure the info is correct, I would never want to add something that didnt exist in a videogame/movie. Valant&lt;br /&gt;
&lt;br /&gt;
:What? Nothing on the page is from the alpha, everything's from screenshots, trailers, concept art, or official videos, like EA Pwned, IGN, etc. If you don't believe me, give me an example. [[User:Alex T Snow|Alex T Snow]] 18:52, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Valant, its as simple as this. To take part in the Alpha you had to sign a non disclosure agreement. That means that any footage that you have seen was illegally distributed. Until guns show up in an official (and legal) source, they shouldn't be listed here. The MP7 may very well be a weapon in the game, but the point is that at this point that information has not been publicly release, to say nothing of the fact that legal screenshots cannot be posted on here. --[[User:Commando552|commando552]] 19:11, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Right, and as soon as the Beta is out, we can add everything, it's only a week-ish, and besides, WE all know the MP7 &amp;amp; others are in, and they can be mentioned on the talk page, just the official page can't have it. [[User:Alex T Snow|Alex T Snow]] 19:39, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Then I should just delete this whole page then shouldnt I? Because again every weapon we are seeing IS NOT CONFIRMED! There is no beta released and only Alpha videos....Seriously this is bullshit&lt;br /&gt;
:The difference is that all the other weapons are from material that was released by EA, or from footage that they allowed to be shot (The images from the G36C section are from an interview with one of the developers IIRC) as opposed to the video you posted which was illegal made and distributed by someone breaking the NDA they signed. As you seem unable to grasp this, just wind your neck in for a week or so until the Beta is released, and then it can be posted with LEGALLY obtained confirmation images. --[[User:Commando552|commando552]] 13:15, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If posting info from a breach of NDA is the main reason than I can understand that. Then I shall wait for the &amp;quot;official&amp;quot; information to be released.&lt;br /&gt;
== G3A3 and UMP.45 ==&lt;br /&gt;
The weapons can be seen in these videos from GameSpot in the Tokyo Game Show 2011.&lt;br /&gt;
Though it's cam footage you can clearly see the pick-up icon of the weapons.&lt;br /&gt;
&lt;br /&gt;
Someone should work their magic and add those to the page.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=bd0M7_3wENw Part 1&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=hbsI9Vsv5wE Part 2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=arOhTIaeGGY Part 3&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 12:59, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can have it down in about 20 minutes. --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
:I would imagine that if it is cam footage it has likely not been officially release and is against copyright, so probably shouldn't have caps on here. You can get a shot of the G3A3 from the end of the guillotine trailer though.  --[[User:Commando552|commando552]] 19:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I added the two weapons on the page. Since the videos were not leaked but released by a reputable game journalism/review site (Gamespot.com) it should be okay, right?  If they weren't allowed to release it Gamespot wouldn't have done so. I looked around and other gaming websites are posting the footage as well [http://www.gametrailers.com/video/tgs-11-battlefield-3/721062]. I'm pretty new to IMFDB, so is the stuff I saw in the gameplay okay to post? --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
::Similary to E3 with IGN, PAX with NVIDIA, TGS with GameSpot definitely can be considered official source. --[[User:Masterius|Masterius]] 05:53, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1911 Confirmed ==&lt;br /&gt;
&lt;br /&gt;
http://gunclub.ea.com/us/intel/blog/battlefield3-weapon-unlock&lt;br /&gt;
&lt;br /&gt;
For being an EA gunclub member you get an M1911 :P --Joey1666&lt;br /&gt;
&lt;br /&gt;
Pic here: http://web-vassets.ea.com/Assets/Richmedia/Gun-Club/images/bf3-gun-unlock.jpg --[[User:Alex T Snow|Alex T Snow]] 17:39, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Not too sure exactly what pistol they have based this on though. It has slanted cocking serrations on the slide (rear only), non target sights, beavertail grip safety and a rounded burr hammer. Closest thing I can think of is the early version of the [[1911#M-45_MEUSOC|M-45 MEUSOC]], which are a old USGI 1911 frame with a [[1911#Springfield_Armory_M1911_-_A1|Sprinfield Armoury]] slide, a rounded hammer, a beavertail grip safety and Pachmayr rubber grips (along with some other less obvious improvements).  --[[User:Commando552|commando552]] 17:58, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I'm pretty sure it IS the original version of the MEU. Also, you missed the Springfield 3-hole trigger. [[User:Alex T Snow|Alex T Snow]] 22:24, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Gun Club? Looks like EA is messing up again: http://gunclub.ea.com/us/mygunclub/rewards&lt;br /&gt;
:They haven't even fixed the stat tracking :S --[[User:Masterius|Masterius]] 03:12, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 Open Beta ==&lt;br /&gt;
&lt;br /&gt;
So, EA confirmed the PC/X360/PS3 BETA startup. Begining 27.09 for those who have MoH 2010 Tier One Edition, and 29.09 for the rest.&lt;br /&gt;
Good opportunity to test the game and get some guns updated :). ~ GumBoy 21.09.2011 16.07 (CET)&lt;br /&gt;
&lt;br /&gt;
:Actually, the early access is open for people with the Medal of Honor Limited Edition as well, not just Tier One. It's also for people who pre-ordered before a certain cutoff, but I can't remember the specifics. [[User:The Wierd It|The Wierd It]] 09:10, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Can't wait for this, hope we get a different map this time, Operation Metro was good but not great. --[[User:Chrausis|Chrausis]] 09:37, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Caspian Border would be great :D --[[User:Masterius|Masterius]] 11:06, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP2000 Spotted ==&lt;br /&gt;
Battlelog pics here: http://www.battlefieldlog.com/2011/09/battlefield-3-beta-battlelog.html&lt;br /&gt;
&lt;br /&gt;
Pic here: http://4.bp.blogspot.com/-pdUIBRNHpXo/Tn4uZQaayQI/AAAAAAAAAdw/PVmts2hVNjU/s1600/battlelog-4.jpg&lt;br /&gt;
&lt;br /&gt;
:What's the pistol, what's the shotgun? --[[User:Masterius|Masterius]] 07:09, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe the handgun is a Glock variant, whilst the shotgun is Benelli M3 Super 90. --[[User:RaNgeR|RaNgeR]] 08:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I saw the PP2000 in action at Eurogamer Expo, looked pretty good. --[[User:Chrausis|Chrausis]] 08:16, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm, I never saw it before. The shotgun is the 870 MCS and the pistol is the Glock 17. If you look at the page, he's level 0 with no XP, so these are the first unlocks, which makes sense given what they are: a shotgun, a pistol that isn't faction-based that's similar to the M9 and MP443, and a PDW. Also, now that the PP2000 has a stock we won't have any more stockless guns, specifically stockless guns with scopes... [[User:Alex T Snow|Alex T Snow]] 18:08, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, the magazine tube is rather short for M870 MCS. Which would mean it is rather regular variant of M870 with pistol grip and full stock. --[[User:Masterius|Masterius]] 01:49, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::No, the MCS is modular, hence the name, it just has the 4 round tube as standard, with the 7 round one as an attachment. This is the MCS: http://www.kiesler.com/shop/ProductImages/Model870MCS_PartSLG.jpg [[User:Alex T Snow|Alex T Snow]] 01:57, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::The magazine tube in MCS is supposed to have the same length as the barrel as can be seen here: [http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx Remington Model 870 Modular Combat Shotgun (MCS)]. Thus the 3+1 MCS would have the same 10&amp;quot; barrel. --[[User:Masterius|Masterius]] 02:23, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I understand it's supposed to, but it's still an MCS, just not assembled properly or something. If you don't like it, just use the extended tube attachment, I know I will be, and Demize confirmed (how many times have I written those two words now?) all the extended mag attachments are visible, like the MP7s 40 round magazine, or this shotgun. [[User:Alex T Snow|Alex T Snow]] 04:50, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::If that's so... Okey, an oddly assembled MCS ¯\(°_o)/¯&lt;br /&gt;
:::::::::P.S. I didn't count how many times you have written those two words D: --[[User:Masterius|Masterius]] 07:02, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::LOL! :) [[User:Alex T Snow|Alex T Snow]] 08:08, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Demize confirmed that Alex says 'Demize confirmed' a lot. --[[User:Chrausis|Chrausis]] 12:00, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::[http://world.guns.ru/handguns/hg/hr/im-metal-hs-2000-e.html XD] --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==ACR?==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=coOHjF4_apI&amp;amp;feature=channel_video_title&lt;br /&gt;
&lt;br /&gt;
Magpul Masada/ ACR?&lt;br /&gt;
&lt;br /&gt;
At 0:36, the handguard and flashhider look very similar to that of the ACR&lt;br /&gt;
&lt;br /&gt;
:I think it might be the SG 553, also has a similar flashhider. --[[User:Chrausis|Chrausis]] 12:07, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Agree, it is the SG 553. Can tell by the design of the rail system, shape of the receiver and the fact that it has a smooth curve to the top of the stock rather than an adjustable cheek riser.  --[[User:Commando552|commando552]] 12:14, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also see the M320 Launcher at 0:41, so thats one more launcher for the page [[User:Draco122|Draco122]] 13:09, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ugh, what a song choice :| --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Whine, whine, whine. No game is good enough for you people. :P - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Not game - song &amp;gt;:O --[[User:Masterius|Masterius]] 03:49, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yay, finally can see the M320 mounted instead of standalone :D And yeah, I agree that's the 553. Oh, and what do you mean &amp;quot;you people&amp;quot;? Lol ;) [[User:Alex T Snow|Alex T Snow]] 18:05, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Sorry, I thought you were complaining about the game. I was just joking when I said that. *rolls eyes* - [[User:Mr. Wolf|Mr. Wolf]] 18:44, 27 September 2011 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== NDA for Beta ==&lt;br /&gt;
&lt;br /&gt;
OK, from what I'm hearing the Beta is going to be subject to an NDA, just like the Alpha. This may just be for the early access and may be rescinded once it goes public, or it may be for the whole thing.&lt;br /&gt;
&lt;br /&gt;
What this means is that we can't post info or shots from the Beta build until it is rescinded. [[User:The Wierd It|The Wierd It]] 02:02, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[http://twitter.com/#!/zh1nt0/status/115781634879524864 Disregard.] I screwed up, again. [[User:The Wierd It|The Wierd It]] 02:15, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Haha :) That's good news [[User:Alex T Snow|Alex T Snow]] 03:18, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G17C modelled after G17 ==&lt;br /&gt;
&lt;br /&gt;
I just talked to a DICE dev on Steam, and he told me the reason they modelled the G17C after a regular G17 it's to save prestanda so the game can run as smoothly as possible.&lt;br /&gt;
So that's why is missing those compesators &amp;quot;holes&amp;quot; on the slide. And the reason they decided to still call it a G17C, is because is only a minor detail. They probably have more relevant things to fix, than changing the correct name of a weapon. edit: forgot to sign [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's understandable, given the crazy graphics and everthing else this game it running. If they don't change it we'll note it as incorrect on the main page, but note that it was intentionally left out; if they do know the correct difference between the C and standard, but needed to do for technical reasons, I'm happy. [[User:Alex T Snow|Alex T Snow]] 14:33, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But someone could state in the main page, that it was left there intentionally due to some other and more important things to worry about in the development of the game. [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess that proves that Frostbite 2 Engine is much more complicated and difficult to mod than Refractor 2 Engine. To fix weapon's name in Battlefield 2 one needed a mere Notepad ;) --[[User:Masterius|Masterius]] 05:57, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That might well not change, since the config files will have weapon names in plain text that can be replaced (unless the names are actually images or something). [[User:Evil Tim|Evil Tim]] 17:49, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's stupid what the guy from DICE said: &amp;quot;''We modeled the gun after the regular G17 so the game would run faster...''&amp;quot; Huh? So if the gun is actually a 100% G17, why call G17C? Am I missing something here? --[[User:RaNgeR|RaNgeR]] 04:10, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Modelling the holes ''would'' require they put an inside surface on the barrel, but I can't see how an engine that features buildings falling into hundreds of pieces of high-detail rubble would be screwed over by that. [[User:Evil Tim|Evil Tim]] 17:47, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Corrected some information ==&lt;br /&gt;
&lt;br /&gt;
I went through and fixed some things. There is a Korean M16 that has 4 firing modes and the shotgun in Op Gullotine is a Remington 870 which you can tell by looking at the rear sight. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:23, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It has four? Cool, didn't know that. [[User:Alex T Snow|Alex T Snow]] 17:41, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lack of weapon variety ==&lt;br /&gt;
&lt;br /&gt;
Theres so many AK and M4 style weapons but no real variety, wheres the steyr, uzi and such.&lt;br /&gt;
The snipers are pretty much useless after the first two so why change ?&lt;br /&gt;
Like 3 AK styled assault rifles ?&lt;br /&gt;
Am i missing the point because it seems Mw3 has a much better weapon variety.&lt;br /&gt;
When i unlocked the SkS it takes 4 bullets to kill. That's double what the other two took even though they're the same calibre. - Joey1666&lt;br /&gt;
&lt;br /&gt;
:Devs are lazy. Quite a bunch of unlocks are derivatives of starting weapons. There are so many European weapons that could be put as unlocks, but nooooo! Maybe DICE are saving for DLCs? --[[User:Masterius|Masterius]] 08:28, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Yeah when they said 10 times the unlocks, who knew they meant dogtags and pistols with new attachments. And we have to unlock the same attachments for every other gun over and over. Whats with the lack of guns ? :/ And Some weapons like the m16 take 6 bullets to kill... the ump takes 7 from my experience. So why even bother using these weapons when i can have a sniper that 2 hit kills with a RDS. The beta has dissapointed me. --[[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
:::Maybe the game will have a &amp;quot;Hardcore&amp;quot; mode like the Modern Warfere games. - [[User:Mr. Wolf|Mr. Wolf]] 16:51, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Always fun when people complain about balance before the balance has had any meaningful time to settle. Tomorrow people will be complaining half these things are totally overpowered when they figure out how to use them properly. [[User:Evil Tim|Evil Tim]] 09:34, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: Im not complaining about balance, if AR's take 6 hits to kill, i dont mind ill stick to my battle rifle. Just wish there was more variety is all. - Joey1666&lt;br /&gt;
&lt;br /&gt;
:::::Well, from trying the PS3 beta it seemed all my weapons took ~6 hits to kill while all their weapons killed me instantly. Nothing like repeatedly being murdered by a spawncamper with, of all the goddamn things in the world, a UMP. &amp;gt;:( [[User:Evil Tim|Evil Tim]] 05:23, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::All of the 5.56mm (and 9mm) weapons do 25 damage at point blank, making them 4 hit kill, and start dropping after about 20 feet, so 5 at midrange seems better, but could be 6, I can't see how far you're shooting. Also, all the 7.62mm (and .45) guns do 33.4 damage at point blank. [[User:Alex T Snow|Alex T Snow]] 06:36, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, I hope they fix the damage, from what I'm reading it's pretty stupid right now. :\ - [[User:Mr. Wolf|Mr. Wolf]] 15:35, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Personnally I like the fact that there are many AK &amp;amp; AR15 style firearms in it, and for that you have to unlock the attachements for each gun, I don't see a problem there, you just have to use the guns if you really want them. --[[User:VillageFroid|VillageFroid]] 12:11 October 2 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: Yeah i dont mind unlocking the same attachments over and over its just that they said there's 10 times the unlocks and not the same unlock 10 times however the amount of attachments is a nice touch. I just wish there was more weapons is all. - Joey1666&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There, I removed all Kalashnikov and Stoner weapons and thats what is left, why are you guys complaining? The weapon selection is good. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:04, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
G3A3 &lt;br /&gt;
AN-94 &lt;br /&gt;
KH2002 &lt;br /&gt;
AEK-971 &lt;br /&gt;
F2000 &lt;br /&gt;
AS VAL&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer) &lt;br /&gt;
 &lt;br /&gt;
G36C &lt;br /&gt;
SCAR-H CQC &lt;br /&gt;
A-91 &lt;br /&gt;
SG553  &lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support) &lt;br /&gt;
&lt;br /&gt;
M249E2 &lt;br /&gt;
M60 &lt;br /&gt;
M240 &lt;br /&gt;
6P41 &lt;br /&gt;
QYJ 88 &lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon) &lt;br /&gt;
&lt;br /&gt;
SVD (RU) &lt;br /&gt;
M40A5 &lt;br /&gt;
SV98 &lt;br /&gt;
M98B &lt;br /&gt;
M82A3 (not in MP) &lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon) &lt;br /&gt;
&lt;br /&gt;
M39 EMR &lt;br /&gt;
SKS &lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit) &lt;br /&gt;
&lt;br /&gt;
P90TR &lt;br /&gt;
MP7A1 &lt;br /&gt;
UMP45 &lt;br /&gt;
PDR &lt;br /&gt;
PP2000 &lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit) &lt;br /&gt;
&lt;br /&gt;
870 MCS &lt;br /&gt;
M1014 &lt;br /&gt;
USAS-12  &lt;br /&gt;
Striker &lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit) &lt;br /&gt;
&lt;br /&gt;
M9 (US) &lt;br /&gt;
MP443 (RU) &lt;br /&gt;
G17 &lt;br /&gt;
M-45 &lt;br /&gt;
MP412 &lt;br /&gt;
T44 &lt;br /&gt;
93R &lt;br /&gt;
G18&lt;br /&gt;
&lt;br /&gt;
Once the main game comes out, we'll all see the diversity, alot of the weapons in the Beta are mostly there for testing purposes, I haven't even seen anyone unlock ALL the weapons yet in the Beta so I'm not sure how many exist there. Plus we might also see more weapon diversity in the Singleplayer [[User:Draco122|Draco122]] 13:12, 2 October 2011 (CDT)&lt;br /&gt;
:To add on to my reply, I should also mention that while yes I feel a little disappointed that they didn't add some other &amp;quot;common&amp;quot; weapons like a traditional MP5 or some other weapons like certain Pump Action Shotguns, it doesn't really phase me too much, because from what I've seen thus far they've pretty much nailed some of the roles appriopriately. [[User:Draco122|Draco122]] 13:23, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Ok so ive done a bit of research, veteran gives you one extra weapon, Co-op gives you 6 extra weapons and the first expansion gives you 10 weapons.... thats 17 more weapons. I feel more comfortable now :) Not only that but theres plans for more expansions :) http://mp1st.com/2011/10/02/leaked-weapon-list-for-battlefield-3-back-to-karkand-dlc/ - Joey1666&lt;br /&gt;
&lt;br /&gt;
::In realistic terms 9mm subguns and indeed subguns in general have fallen out of favour since the 80s / 90s and largely replaced by 5.56mm carbine rifles in their traditional roles as bad guys started wearing body armour. From what I've heard, neither the UMP or the MP7 did anything like as well as their older brother. [[User:Evil Tim|Evil Tim]] 05:28, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Not quite right. The co-op and veteran weapons are among the list we have now, only the Back To Karkand expantion give new weapons.&lt;br /&gt;
&lt;br /&gt;
== Something that someone should suggest to the Battlefield Twitter ==&lt;br /&gt;
&lt;br /&gt;
I don't have a Twitter so I would appreciate if someone did this for me. I want a option where I can set my spawn prefences. Right now I'm using the UMP 45 and each time I spawn, I set it to 2 round burst and turn off the tac light till I need it. I would like if I can set an option that I spawn the way I want and not full auto. Most of the time I don't use full auto unless its a machine gun. Ghost Recon had this option and I liked it. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:26, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Excited ==&lt;br /&gt;
&lt;br /&gt;
Im excited that this game will be more realistic than most others. I like the fact we will also be able to use selector switches. Did I hear right? The UMP-45 has a two round burst mode? I wasn't aware the UMP had a burst mode. I always thought it had Semi and auto.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
:It can have a semi, 2-round burst, auto trigger group option. - [[User:Mr. Wolf|Mr. Wolf]] 16:48, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Duh, that's what manufacturer's sites for ;) --[[User:Masterius|Masterius]] 04:08, 3 October 2011 (CDT)&lt;br /&gt;
:[http://www.heckler-koch.de/HKWebText/detailPara/1926/82/4/20/213 UMP on H&amp;amp;K's European site]&lt;br /&gt;
:[http://www.hk-usa.com/military_products/ump_specs.asp UMP on H&amp;amp;K's US site]&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K is usually pretty good about having burst option trigger packs. You just don't hear about it very often because in most movies and television shows, the selector is always set to rock n roll.--[[User:GLOCK10mil|GLOCK10mil]] 18:22, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back To Karkand Weapons ==&lt;br /&gt;
http://www.enterbf3.com/viewtopic.php?t=4707&amp;amp;sid=91faa55311d7c875027fba7bd657d6fb&lt;br /&gt;
&lt;br /&gt;
A whole bunch of leaked info, from the game files I believe. The working names for some SP missions, and all the Co-op and MP maps too, as well as the unique to BTK weapon list. Note that they incorrectly call the HK53 an MP5, even though it actually was called HK53 in BF2 :confused face: As of now it is unknown whether these will carry over to the standard game.&lt;br /&gt;
&lt;br /&gt;
ARs&lt;br /&gt;
&lt;br /&gt;
-L85A2&lt;br /&gt;
&lt;br /&gt;
-FAMAS&lt;br /&gt;
&lt;br /&gt;
Carbines&lt;br /&gt;
&lt;br /&gt;
-QBZ-95B&lt;br /&gt;
&lt;br /&gt;
-HK53&lt;br /&gt;
&lt;br /&gt;
MGs&lt;br /&gt;
&lt;br /&gt;
-QBB-95&lt;br /&gt;
&lt;br /&gt;
-MG36&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles&lt;br /&gt;
&lt;br /&gt;
-L96&lt;br /&gt;
&lt;br /&gt;
-QBU-88&lt;br /&gt;
&lt;br /&gt;
SMG&lt;br /&gt;
&lt;br /&gt;
-PP-19&lt;br /&gt;
&lt;br /&gt;
Shotgun&lt;br /&gt;
&lt;br /&gt;
-Jackhammer&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 01:33, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:LOL, Jackhammer is back. That was the only prototype gun in BF2 xD&lt;br /&gt;
:'''@Alex''' HK53 was the carbine for Euro Force's Spec Ops class. Whether MP5 was the submachine gun for USMC's Anti-Tank class ;) --[[User:Masterius|Masterius]] 04:08, 3 October 2011 (CDT)&lt;br /&gt;
:'''Edit:''' Ah, I've read the thread. There are probably going to be both weapons in the DLC \o/&lt;br /&gt;
&lt;br /&gt;
::Sure would love to see the FAMAS. I was secretly hoping for the XM8 to return, but I guess you can't get everything. [[user:Lurker McNasty|Lurker McNasty]] 11:40, 3 October 2011&lt;br /&gt;
&lt;br /&gt;
:::The XM8 did return, it's called the G36. They just didn't put it inside a silly plastic model spaceship. [[User:Evil Tim|Evil Tim]] 11:19, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well said. I have to agree you on that, I prefer the actual G36 rather than the 'uber-futuristic-tacticool' plastic prototype that is... wait, was... wait it didn't even leave the prototype stages... well anyways, that is the xm8 --[[User:Warejaws|Warejaws]] 12:23, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== .44 Magnumn, M60, USAS-12 and Claymore gameplay ==&lt;br /&gt;
&lt;br /&gt;
Found some videos of the Claymore and Revolver in action, looks like the T-44 is just called .44 Magnum any idea what kind of revolver it is? Also M60E4 is seen in one vid with a 200 round capacity and USAS-12 with a 7 round box mag.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=HLW7WcIv_gA&amp;amp;feature=mfu_in_order&amp;amp;list=UL&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=ExvIOmviDgw&amp;amp;feature=mfu_in_order&amp;amp;list=UL&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 16:06, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's a [[Taurus Model 44]]. - [[User:Mr. Wolf|Mr. Wolf]] 16:28, 3 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I guess DICE followed IW's example. They named Colt Anaconda simply &amp;quot;.44 Magnum&amp;quot; before. --[[User:Masterius|Masterius]] 06:35, 4 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm liking the new .44 Magnum from what Videos I've seen so far. Up close it seems to behave just like how a .44 Magnum should. At short-close range (10 or less feet) it seems to kill in one shot to the upper chest/head but further distances (up to say 30-40 feet) seem to kill in 2 shots to the body or one to the head. Plus with addition of a Scoped version, I can see this being the ideal &amp;quot;Mini-Sniper&amp;quot;. I think the way there going about it is the MP412 is the better option up close while the .44 Mag is better at range. [[User:Draco122|Draco122]] 07:28, 4 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== HK416 ==&lt;br /&gt;
&lt;br /&gt;
I was reading the description of the HK416 on the main page and there is something I don't quite understand.&lt;br /&gt;
In the main page it states that the weapon in-game has 3 firing modes; semi, 3-round burst and auto and that there aren't many Stoner lower receivers that support 3 firing modes. But isn't the Stoner platform manufactured by KAC? And why is it being use on a HK manufactured weapon? And if that is the case, then shouldn't it be pointed out as custom HK416?&lt;br /&gt;
&lt;br /&gt;
And my other question is about the licensing of the weapons. Since there are other HK weapons that goes by their correct names like the MP7A1, G36C, M27 IAR and M320. Why would they license those particular weapons and not the HK416, making DICE name it M416? I think is most likely a misunderstanding rather than a copyright issue.&lt;br /&gt;
&lt;br /&gt;
Please correct me here if I'm wrong. [[User:Santos|Santos]] 01:24, 4 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Devs are hell-bent on making HK416 the US' service rifle. Can't think of any other reason. --[[User:Masterius|Masterius]] 06:38, 4 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's because &amp;quot;HK416&amp;quot; has HK's company name right there in the weapon name. It might be more of a copyright thing. [[User:Gato|Gato]] 21:01, 4 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Eugene Stoner is the inventor of the the AR 15/AR10/M16/M4. The name for the platform as a whole is the Stoner. There are over 100 manufacturers of AR 15s in the US. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:55, 4 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Probably what Masterius and Gato said, the Devs really, really want the HK416 to be the US standard (cause it ID better) :) And it has HK in the name, same reason the Glocks are G17/18. [[User:Alex T Snow|Alex T Snow]] 21:11, 4 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Although Battlefield 2 had HK21 and HK53... And this makes me curious. Are they going to rename HK53 if/when it comes back? --[[User:Masterius|Masterius]] 01:50, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Oh right, well then it's probably the same reason the Striker is still the DAO-12, they kept the name the same as it's always been in BF. [[User:Alex T Snow|Alex T Snow]] 02:52, 5 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glitch with the PDR? ==&lt;br /&gt;
&lt;br /&gt;
Anyone else notice whenever you're using the PDR, It randomly switches from a 20 round mag to a 30 round mag? [[User:Lurker McNasty|Lurker McNasty]] 10:45, 7 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Apparently the extended mags are included by default.  They're taken off if you have any barrel attachment. --[[User:HashiriyaR32|HashiriyaR32]] 11:58, 7 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Screenshots ==&lt;br /&gt;
http://www.enterbf3.com/viewtopic.php?t=5033&amp;amp;sid=fa2af8c4723e98f64dadab8b5b9897d8&lt;br /&gt;
At the bottom. In one we can see a suppressed M40A5, and in on of the AKS-74U ones we can see his Coop buddy has a KH2002. [[User:Alex T Snow|Alex T Snow]] 15:54, 7 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M26 MASS iron-sights ==&lt;br /&gt;
&lt;br /&gt;
Does anyone remember which sight you would use in the beta if you were using an M26 mounted on one of the assault rifles? --[[User:HashiriyaR32|HashiriyaR32]] 17:48, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I never used the M26 in the beta, but with the M320 mounted on a rifle you would just zoom halfway in, a la the shotguns in previous Battlefield games. I reckon that the M26 would do the same. [[User:Krakydak|Krakydak]] 17:56, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Same irons as the P90, Striker, F2000, M40A3, and M98B; the aftermarket ones. Oh wait, ON the AR? The AR's sights, like Crysis 2. [[User:Alex T Snow|Alex T Snow]] 18:29, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why is the &amp;quot;RPK 74M&amp;quot; chambered in 7.62x39 ==&lt;br /&gt;
&lt;br /&gt;
[http://images4.wikia.nocookie.net/__cb20111001163136/battlefield/images/5/5f/RPK-74M.png Look here]... note the curvature of the magazine, the lack of the flash hider, the steel ribbed mag.... why can't games ever get the RPK right? Either putting a 75 round drum on the 74M, or this....&lt;br /&gt;
&lt;br /&gt;
:A lot of the pics on Battlelog were wrong, like the G18's pic was a 17, but it does have the selector in game. Let me see an in game pic with the 7.62 mag, and I'll agree. [[User:Alex T Snow|Alex T Snow]] 18:36, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Rather odd that [http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/ak74m_656x369.png?cb=1317663410 AK-74M] has proper image but [http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/rpk_656x369.png?cb=1317663545 RPK-74M] has black RPK (not even RPKM) instead. --[[User:Masterius|Masterius]] 03:06, 16 October 2011 (CDT)&lt;br /&gt;
::On a side note: do 45-round STANAG magazines even exist? Talking about [http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/m27_656x369.png?cb=1317664019 M27].&lt;br /&gt;
&lt;br /&gt;
[http://images1.wikia.nocookie.net/__cb20110929075021/battlefield/images/6/69/RPK_-_Beta.gif] that's it in first person, trust me the mag is a 7.62 ribbed steel mag in the game, I can't find a screenshot, but you can see it in the right light while reloading....&lt;br /&gt;
&lt;br /&gt;
Yes! Not military issue, but I don't get the point of the M27 as a support weapon IRL, this helps at least. http://www.brownells.com/.aspx/pid=26456/Product/AR-15-M16-45-ROUND-MAGAZINE [[User:Alex T Snow|Alex T Snow]] 04:37, 16 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, cool. Didn't know that :) --[[User:Masterius|Masterius]] 05:49, 16 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Like I didn't know that stuff about the AKs, it's what we're all here for :D [[User:Alex T Snow|Alex T Snow]] 06:19, 16 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah! :D --[[User:Masterius|Masterius]] 06:52, 16 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Renders ==&lt;br /&gt;
Right now I am adding renders of all the weapons from the offical site. In case anyone thinks I missed them, the MP-443, M16A3, F2000 Tactical, KH2002, M16A4, AKS-74U, M4, A-91, and GP-30 do not have entries there yet, but I will add them here when they do. Well, except the GP-30, because I doubt it will get one... poor GP-30 :'( EDIT: Done! :D [[User:Alex T Snow|Alex T Snow]] 01:43, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Sorry for this being offtopic:&lt;br /&gt;
:I wish Devs added [http://www.fnherstal.com/index.php?id=271&amp;amp;backPID=265&amp;amp;productID=89&amp;amp;pid_product=297&amp;amp;pidList=265&amp;amp;categorySelector=7&amp;amp;detail=&amp;amp;cHash=a367c3feaf GL1] to F2000, [http://www.hkpro.com/index.php?Itemid=5&amp;amp;catid=20:all-other-weapons&amp;amp;id=36:the-hk79-underbarrel-grenade-launcher&amp;amp;option=com_content&amp;amp;view=article HK79] to G3 and [http://kbptula.ru/eng/str/strelk/556a91.htm the unnamed UGL] to A-91 (with the barrel length of 415 mm (same as AK-74M), it would be classified as assault rifle (compact one though, because its overall length is lesser than that of AK-74M with stock folded [http://zonawar.ru/rash_guns/rg_avtomat_a91m_eng.html] [http://zonawar.ru/rash_guns/rg_avtomat_ak-74m_eng.html] )). But that's probably would be too much to ask :( --[[User:Masterius|Masterius]] 02:54, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
That would have been nice, though, the F2000's GL1 is solved by not letting it mount a GL, and we haven't seen one mounted to the G3 yet. Who knows, maybe it will become an HK79 like the GP-30 :) [[User:Alex T Snow|Alex T Snow]] 03:06, 17 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== KH2002 ==&lt;br /&gt;
&lt;br /&gt;
Two things: this site doesn't have a KH2002 page, and if there's a newer version from 2009, shouldn't they have named it KH2009? [[User:Alex T Snow|Alex T Snow]] 15:46, 18 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't even find any sources mentioning 2009. They just say KH2002 was revealed to public\entered service in 2004 and show the pictures of either long carrying handle or short carrying handle (the most seen one) variant :\ --[[User:Masterius|Masterius]] 02:37, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::There are 3 different versions of the KH2002 I have seen. The first is the initial 2002 model which has a short carry handle and front sight post at the front of the receiver. Then there is the 2006 model that has a long carry handle and no front sight post. Lastly there is the 2009 model that has the long carry handle but a barrel mounted front sight post along with a built up finger grooved front grip. Not sure about the dates, but this is deffinitely the way the KH2002 design progressed. I have also heard that there are three different barrel lengths for the KH2002, but I have only seen the standard length (pictured) and the short barrel, which was on an original model, with the barrel ending at the end of the receiver. Have never seen a picture of the DMR length barrel. As for the name being KH2002, all I can say is that M1903s made in the 30s were called M1903A1s and not M1930s. It is basically the same rifle, so why change the name.  --[[User:Commando552|commando552]] 05:31, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah true, I guess I'm just thinking there should be some way to tell them apart by name. [[User:Alex T Snow|Alex T Snow]] 05:53, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:After a bit of research, I found out that the version in this game (have seen exactly the same gun with and without front sight post so not sure which is the correct one, or maybe it is detached when optics are added which appear to be a copy of the old Colt 4x20 scope) is not called the Khaybar but the Sama, so will change the article accordingly.  --[[User:Commando552|commando552]] 08:24, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://www.irandefence.net/showthread.php?t=44114 This the source], correct? --[[User:Masterius|Masterius]] 10:24, 19 October 2011 (CDT)&lt;br /&gt;
:::First saw it mentioned on MilitaryPhotos.net, but it is mentioned on quite a few Iranian defence forums and blogs that the most recent version (the one in the game) is called the Sama rather than the Khaybar.  --[[User:Commando552|commando552]] 11:25, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Makarov PB (6P9) ==&lt;br /&gt;
&lt;br /&gt;
Dogtags :) http://www.enterbf3.com/news/579-159-battlefield-3-dog-tags/ What's interesting is, if you look below the M39 in the bottom rightish, there's a Makarov PB, beside the suppressed M9. I'm not sure if it's supposed to be a suppressed MP-443, or if it will actually be in, but it's very interesting. Also note a lot of weapons seem to be missing, most likely since this isn't the full selection of dogtags. Oh, and there's two P90s, someone screwed up :P [[User:Alex T Snow|Alex T Snow]] 23:30, 18 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ya the USAS-12 dogtag shows a SPAS-12 instead--[[User:Anarchy66660|Anarchy66660]] 01:52, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The designer of PB isn't Makarov, it's Deryagin[http://zonawar.ru/rash_guns/rg_spesial_pb_eng.html] :| --[[User:Masterius|Masterius]] 02:17, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oh, I was just assuming it was Makarov :/ At any rate, has it ever been in a BF game before? If it's in this one I'm gonna totally use it with the AS :) [[User:Alex T Snow|Alex T Snow]] 05:52, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A Makarov but still no USP? :( [[User:Lurker McNasty|Lurker McNasty]] 08:29, 19 October 2011 (CDT)&lt;br /&gt;
:I'm sure MW3 will have more USPs than you can shake a stick at. [[User:Spartan198|Spartan198]] 23:24, 26 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Optic changes ==&lt;br /&gt;
&lt;br /&gt;
For some reason during the Faultline demo, the M4s were all equipped with ACOGs and the SAW gets the EOtech, but in the actual game, they reverse it where all the M4s during the mission have EOtechs and the SAW had the ACOG. Just something I noticed.&lt;br /&gt;
&lt;br /&gt;
Also my problem is when an M4 is equipped with an ACOG, we still see the front sight post, but when we aimed, the front sight post disappeared when in reality, we should be able to see see it [[User:Excalibur01|Excalibur01]] 23:11, 25 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The reason for that is because most videogames don't ''do'' scopes, at least not properly. Typically (there's some exceptions) the game removes the rifle viewmodel completely and slaps an overlay over the screen to represent the scope. This results in glitches like drawing the scope a frame too early and ending up looking down the scope overlay at the rifle itself, or, as here, the front sight going AWOL along with the rest of the rifle. [[User:Evil Tim|Evil Tim]] 00:10, 26 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Renders ==&lt;br /&gt;
&lt;br /&gt;
I think we need to crop the renders down; that's a lot of white space. [[User:The Wierd It|The Wierd It]] 03:34, 26 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Click the images and look at the sizes, if you do that you'll end up with them about 200 pixels across. [[User:Evil Tim|Evil Tim]] 03:54, 26 October 2011 (CDT)&lt;br /&gt;
:So we're padding images then? [[User:The Wierd It|The Wierd It]] 04:47, 26 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I got those, and those are the originals, as big as they come. If we find bigger ones later, feel free to replace them, but the I after saving 50ish pics, resaving them all as jpegs so they'd work here, uploading them all one at a time, and adding them all to the page, I didn't feel like taking the time to crop :/ [[User:Alex T Snow|Alex T Snow]] 11:20, 26 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Incidentally those &amp;quot;in game renders&amp;quot; look to actually be the renders the pickup icons are the outlines of. Hence them lacking rear sights on weapons that can mount optics. [[User:Evil Tim|Evil Tim]] 07:59, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah they do, good catch. [[User:Alex T Snow|Alex T Snow]] 16:53, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== I got this one ==&lt;br /&gt;
&lt;br /&gt;
Just uploaded a few screens as tests, I'll do more when I'm awake enough to not suck horribly at the game. Also, this page is a hideous mess. [[User:Evil Tim|Evil Tim]] 07:07, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Just play SP Campaign on Easiest difficulty ;)&lt;br /&gt;
:BTW, is Co-op mode using the same missions as SP? --[[User:Masterius|Masterius]] 07:48, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Apparently not, one of the guys on the forum says there's one co-op mission with a controllable helicopter. I wouldn't know, I've only owned the game for three hours. [[User:Evil Tim|Evil Tim]] 07:51, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: There is one mission where you spend the entire level in an AH1Z Viper and it's pretty much target practice to get used to the chopper controls as the enemy AI have a hard time figuring out if their weapons are actually guns or if they're just oddly shaped Easy Bake Ovens. [[User:Lurker McNasty|Lurker McNasty]] 13:51, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now taking shots from the PC version using FRAPS instead, since while the game has a screenshot directory it doesn't seem to have a screenshot hotkey assigned. Sadly this does mean some jpeg artifacts on the full-sze images since FRAPS has no quality settings; I'll try re-taking these shots as Bitmaps and then converting them manually to see if that looks any better. I tried Irfanview but it can't take shots of the game window. [[User:Evil Tim|Evil Tim]] 12:01, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A question about the AEK ==&lt;br /&gt;
&lt;br /&gt;
Is it really the AEK-971s or just a misnamed AEK-971? The render pic shows the 971 variant, as the 971s has its selector on the right side, differently angled pistol grip, plus collapsible buttstock. I'm just curious. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:15, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's called AEK-971 in game, but I added the &amp;quot;s&amp;quot; as it has 3-round burst. If that's wrong feel free to change :) [[User:Alex T Snow|Alex T Snow]] 16:53, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What '''bozitojugg3rn4ut''' said: the 'S' variants are easily identifiable by collapsible stock. --[[User:Masterius|Masterius]] 03:31, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[[File:AEK-973S.jpg|thumb|none|600px|AEK-973S - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
:::Then I suggest changing the name back to 971 and adding a note about the incorrect burst mode, which is also only on the &amp;quot;s&amp;quot; version. (It is interesting tho, that the prototype version had the selector on the right side, then they moved it to the left, and then back to the right again.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:57, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The 3-round burst fire mode is present in the updated AEKs (not only AEK 'S' variants), so it isn't incorrect. --[[User:Masterius|Masterius]] 06:09, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Right, my bad --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:21, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::EW that pistol grip is ugly! Okay, so it's right for the version in game to have 3-round burst, but it's the standard not the &amp;quot;s&amp;quot;? Sounds good :) [[User:Alex T Snow|Alex T Snow]] 05:23, 30 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Pistol grip kinda reminds me of German FG-42, early version :P --[[User:Masterius|Masterius]] 08:52, 30 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[[File:FG421stPattern.jpg|thumb|none|600px|FG-42, early version - 7.92x57mm]]&lt;br /&gt;
&lt;br /&gt;
:::::Not as ugly, but it certainly looks awkward [[User:Alex T Snow|Alex T Snow]] 00:22, 31 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Something Odd ==&lt;br /&gt;
&lt;br /&gt;
I noticed something odd when I played the campaign and I'm sure others have noticed too. I'll try not to spoil it for anyone who hasn't played yet. In the game's prologue, when you disarm the terrorist who has an UMP strapped to his back, your character fires a burst from the weapon out the window then takes the weapon. When the game gives you back control, it turns into a AKS-74U. I thought it might be a glitch but when it happened towards the end of the campaign again, I knew something was off.&lt;br /&gt;
&lt;br /&gt;
Am I the only one that finds this odd? --[[User:Bad Boy|Bad Boy]] 23:37, 28 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I was watching my buddy play and noticed it as well. My first thought was &amp;quot;WTF did that AKS-74U come from!?&amp;quot;-[[User:Ranger01|Ranger01]] 00:42, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It showed the correct models for me. What console are you playing on? It might be a console-specific glitch. [[User:Gato|Gato]] 02:20, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I thought I saw one on the ground before the guy attacked, I'll check. [[User:Evil Tim|Evil Tim]] 03:24, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I played it on the 360 and it did the same for me as well [[User:Excalibur01|Excalibur01]] 10:02, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Saw the same thing on PC, it's  weird. Also, you fire the AKS-74u, but when you take it, the magazine is full--[[User:Mandolin|Mandolin]] 08:12, 30 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that was pretty strange :/ [[User:Alex T Snow|Alex T Snow]] 00:21, 31 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I played this on the PS3 at the midnight release when I was waiting to pick up my Xbox360 and on the PS3 it was an AK. For some reason, it's different on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 10:02, 31 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Right, so I'm definately going to be buying another copy of this for IMFDB. :) [[User:Evil Tim|Evil Tim]] 10:04, 31 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::So PC and 360 are a UMP, and PS3 has the correct 74u?&lt;br /&gt;
&lt;br /&gt;
:::I just checked again on PC. It is indeed an AKS-74U for me. [[User:Gato|Gato]] 16:18, 31 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Wierd, I guess it's just us 360 users then :/ [[User:Alex T Snow|Alex T Snow]] 23:01, 31 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The AKS-74U in that scene has appeared as a UMP a couple times for me (I'm PS3), only to become the AKS in Blackburn's hands. I figure it's some kind of bug. [[User:Spartan198|Spartan198]] 12:29, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Never seen that on PC and I played this level about ten times while I was trying to figure out a way to get captures. Perhaps on consoles the code that generates enemies with random weapons isn't disabled for this guy; you get the AK regardless because you don't pick up his weapon from the ground, the game gives it to you after the QTE. [[User:Evil Tim|Evil Tim]] 18:52, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Could be something like that, but if it's not an AK, it's ''always'' a UMP. [[User:Alex T Snow|Alex T Snow]] 04:59, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::IIRC all the guards on the train normally spawn with AKs with no mods, perhaps that guard is the ''only'' enemy set to random and the random weaponset for that level is AK and UMP. Like how in the next level guards are set to drop AK / G3 / RPK with random chances of specific mods. [[User:Evil Tim|Evil Tim]] 05:11, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::It's the exact opposite for me. The most commonly spawned weapons there are UMPs rather than AKs. [[User:Spartan198|Spartan198]] 12:19, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Proof:&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|It's just you.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 12:03, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Why the hell does it have a milled receiver? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:20, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I've wondered the same thing myself. It has the cuts of the old milled receivers as well as the dimples above the magazine well on the stamped receivers. It was also like that in Bad Company 2. [[User:Gato|Gato]] 12:25, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Very... odd. AKS-74U, built of AK-47 o_O --[[User:Masterius|Masterius]] 12:46, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Fun tip==&lt;br /&gt;
&lt;br /&gt;
Fail the rat QTE on Uprising. The result is hilarious. [[User:Evil Tim|Evil Tim]] 04:17, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Guard Rat :D --[[User:Masterius|Masterius]] 04:51, 29 October 2011 (CDT)&lt;br /&gt;
:P.S. [http://www.escapistmagazine.com/articles/view/comics/critical-miss/9197-Critical-Miss-Battlefield-3 Critical Miss: Battlefield 3]&lt;br /&gt;
&lt;br /&gt;
:Haven't done so, but I'm gonna try that. That is one ballsy ass rat, though. [[User:Spartan198|Spartan198]] 11:32, 1 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Damn Warf rats. DX - [[User:Mr. Wolf|Mr. Wolf]] 11:12, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== armsel striker (dao12) ==&lt;br /&gt;
&lt;br /&gt;
In default version it has a.f.a.i.k. 8 rounds and 12 with extended mag. For other shotguns place of extended mags takes flashlights, but here place of ammo take additional TOUGHNESS. In pure form. B.T.W. 7x scope + frag12 ammo is so much fun, both on a.s. and 870, and also hilariously looking. --[[User:Agof|Agof]] 00:16, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:http://www.youtube.com/watch?v=Lvht4v-NJIw&amp;amp;hd=1&amp;amp;t=6m10s --[[User:Masterius|Masterius]] 03:35, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Never playing on regenerationcore. So, frags are more than cool, you just got sniper grenade launcher, you can kill them with fragments or just headshooting. Checked, 8 and 12 in the same size of drum. --[[User:Agof|Agof]] 12:50, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::It's most likely because they don't want players running around with the full 12 rounds and being able to use other attachments. So, like the M249 and QJY-88, it's ''supposed'' to have the Extended Mag attachment, but you don't have to use it. [[User:Alex T Snow|Alex T Snow]] 23:29, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Attachment for Striker: 'Fully Accessible Cylinder' :) --[[User:Masterius|Masterius]] 03:03, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Lol :) [[User:Alex T Snow|Alex T Snow]] 10:22, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MBT HMG ==&lt;br /&gt;
&lt;br /&gt;
You should all try it, it's really funny :) [[User:Alex T Snow|Alex T Snow]] 23:38, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Its really funny how inaccurate it is [[User:BeardedHoplite|BeardedHoplite]] 18:27, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::If you wanna talk ridiculous, use the canister shells on the tanks. 120mm shotgun, essentially. If you're really good and lucky, you can shoot down a helicopter or even a jet with them. [[User:Lurker McNasty|Lurker McNasty]] 19:51, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== SA-18 ==&lt;br /&gt;
&lt;br /&gt;
Does anyone else think that the SA-18 is actually based off the SA-7 Grail. Look closely at the hanguard and the the stock and also barrel and end tube and compare with the SA-7. --[[User:SmithandWesson36|SmithandWesson36]] 14:19, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is the in-game model the same as render? If yes, then it should be changed to SA-7 Grail (9K32 &amp;quot;Strela-2&amp;quot;). If no, then, as Alex said, the render is wrong. --[[User:Masterius|Masterius]] 02:14, 4 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== My Renders :( ==&lt;br /&gt;
Someone remove half of them :/ I'm getting the complete set (and slightly bigger) ones from Battlelog now, so I'll re-add them all. [[User:Alex T Snow|Alex T Snow]] 04:54, 5 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Naw, don't bother. It's not like they're in-game renders as far as I can tell, and if they are I can just get the weapons on the ground instead. [[User:Evil Tim|Evil Tim]] 04:57, 5 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Good idea, I just can't cause I'm on 360 and don't have a capture device :/ [[User:Alex T Snow|Alex T Snow]] 06:21, 5 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Hybrid? ==&lt;br /&gt;
&lt;br /&gt;
Can someone enlighten me how the SAW is a &amp;quot;hybrid&amp;quot; of the M249 and Mark 46? [[User:Spartan198|Spartan198]] 12:39, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's more or less a Mark 46, but it has a STANAG mag well, which the Mark 46 lacks. [[User:Krakydak|Krakydak]] 12:45, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It's an M249 with all of the parts unique to the Mk 46 fitted. Wait, shouldn't that make it a Minimi variant, and not an M249, since it doesn't have any M249-specific parts, like the heat shield? [[User:Alex T Snow|Alex T Snow]] 13:40, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::What unique Mark 46 components are there other than the rail system? I ask because all I see is an M249 with a Mark 46 rail system, which doesn't really fit the description of a hybrid since said rail system can be pulled from a Mark 46 and put on an M249. [[User:Spartan198|Spartan198]] 12:16, 7 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::It has an M249E2 stock, with an M249E3 barrel, with a Mk 46 Mod 0 rail system. The Mk 46 has the short barrel and full stock like the one in game, but no other variant has that combo. Would it be an M249E2 with an M249E3 barrel and a Mk 46 RIS, or an M249E3 with an M249E2 full stock and a Mk 46 RIS? Which would be more right? [[User:Alex T Snow|Alex T Snow]] 12:34, 9 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Let's just stick with &amp;quot;hybrid&amp;quot;, it's easier. XD But I've added a bit more detailed description of the mix of components. [[User:Spartan198|Spartan198]] 14:39, 9 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::I like yours, let's go with that, but take off hybrid in the title. EDIT: Because we don't call the BF3 93R a &amp;quot;92SB / 93R Hybrid&amp;quot;, it's a 92SB with some 93R parts. [[User:Alex T Snow|Alex T Snow]] 14:59, 9 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Doesn't 'SAW' identify the full length barrel and 'Paratrooper' the short length barrel? I'm confused :\ --[[User:Masterius|Masterius]] 00:23, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::No, SAW is the role of the weapon (&amp;quot;squad automatic weapon&amp;quot;), it doesn't denote a specific length. All M249s are called SAW because they're all used in that role. [[User:Evil Tim|Evil Tim]] 00:25, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::OK. --[[User:Masterius|Masterius]] 00:29, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::There are three M249's: the old M249E1, which has the metal stock, the M249E2, which has the polymer stock (this is standard or normal one), and the M249E3, usually called the Paratrooper variant, which has the short barrel and collapsible stock. The &amp;quot;SAW&amp;quot; part is kind of a name added to the designation, like M14 EBR, M27 IAR, M26 MASS, MP-412 REX, etc. The technical designations are just the M14, M27, M26, and MP-412 parts. The second part would only be part of the actual name if it depicted a very specific variant, like the 870 MCS. Also, the weapon in BF3 is correctly called an &amp;quot;M249&amp;quot;, as it is an M249, but not a specific variant. [[User:Alex T Snow|Alex T Snow]] 00:33, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::::There's also the M249E4, which shares some of the weight-saving modifications as the Mark 46. [[User:Spartan198|Spartan198]] 23:48, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Oh right, the one with the funny stock right? [[User:Alex T Snow|Alex T Snow]] 13:46, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::::So this one is called correct, good :) --[[User:Masterius|Masterius]] 00:42, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Exactly, in the same way it's correct to say &amp;quot;M16&amp;quot; if you're talking generically, and it doesn't mean you're talking about the original Vietnam M16. [[User:Alex T Snow|Alex T Snow]] 00:59, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEUSOC Pistol ==&lt;br /&gt;
&lt;br /&gt;
Do we ''have'' to call it that? It's the same as calling the Striker a &amp;quot;DAO-12&amp;quot;, it's a discription. And while it didn't for a while, we know its offical designation now: M-45. Yes, ''with'' a dash. [[User:Alex T Snow|Alex T Snow]] 01:07, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:DICE has made up the 'DAO-12' moniker. Whether the MEU(SOC) designation exists since the mid-1980s. And since the in-game model is of original type, that's most likely what it should be called. Unless USMC has retroactively applied the M45 / M-45 (it's the same thing, you can as well say M-9, M-16, M-249, etc.) designation to the original models, but I don't know of that (too little information on the surface). --[[User:Masterius|Masterius]] 01:18, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, the DAO-12 was a general example, but I figured they were always called &amp;quot;M45 MEUSOC&amp;quot;, it just wasn't common knowledge until recently, or something. [[User:Alex T Snow|Alex T Snow]] 01:34, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Here are the sources, noting the MEU(SOC) pistol getting the new designation: [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/] [http://olive-drab.com/od_other_firearms_pistol_m1911.php]. --[[User:Masterius|Masterius]] 01:46, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Oh okay, thanks, that helps clear that up. So the original version, like the BF3 one, don't have a proper designation, they're just MEU(SOC) versions of the M1911A1, but the newer version is called the M45. [[User:Alex T Snow|Alex T Snow]] 20:00, 10 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Yep, most likely that. --[[User:Masterius|Masterius]] 01:12, 11 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MBUS promo ==&lt;br /&gt;
&lt;br /&gt;
Looks like Battlefield 3 &amp;quot;unintentionally&amp;quot; did some advertising for the Magpul Back-up Sights.&lt;br /&gt;
&lt;br /&gt;
http://www.magpul.com/mbus-pops-up-on-battlefield-3-promos.html&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 10:26, 14 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh, but no mention of PDR? Magpul certainly could have used the Homefront example of PWS... --[[User:Masterius|Masterius]] 00:59, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It seems Magpul has stuff in just about every game now, and being an airsofter I've seen a LOT of their stuff recently in that sport as well. I guess it's just because they make SO much stuff. [[User:Alex T Snow|Alex T Snow]] 01:14, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, Magpul has quite a bunch of interesting concepts... It's just gonna take sometime for them to leave prototype stage and find a buyer, that is. --[[User:Masterius|Masterius]] 01:35, 15 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Aftermarket Sights ==&lt;br /&gt;
Does anyone know what the standard aftermarket sights are that are used in game? The ones on the M26, F2000 Tactical, Mk 11 Mod 0, M40A5, M98B, PDR, Striker, and P90 TR? [[User:Alex T Snow|Alex T Snow]] 13:22, 14 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Why am I not surprised?==&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocies the M16A4 looks both in the first person and 3rd person models of it. [[User:Darksamuraix1999|Darksamuraix1999]] 00:00, 16 November 2011&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=482716</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=482716"/>
		<updated>2011-11-10T19:34:15Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Colt M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various manufacturers, most obviously Remington, Leupold and EOTech.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Call of Duty: Modern Warfare 3'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers may be present in some descriptions'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-1.jpg|thumb|none|600px|Alexei Harkov holds a Five-seveN during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-FiveseveN-2.jpg|thumb|none|600px|Harkov reloads his Five-seveN.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-3.jpg|thumb|none|600px|Makorov, apparently bored of sitting around doing nothing as he did in the entire second half of the previous game, holds his Five-seveN on Harkov.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-4.jpg|thumb|none|600px|In a deeply bizarre breaching sequence at the end of &amp;quot;Back on the Grid,&amp;quot; Yuri holds a trained attack hyena (!) by the throat as he takes out African militiamen guarding a helicopter.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-5.jpg|thumb|none|600px|Yuri finishes off the hyena, vowing to never speak of this again. Note the slide already in partial recoil; the muzzle flash has not appeared yet. This despite that Yuri has clearly not pulled the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is sometimes equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USP-1.jpg|thumb|none|600px|Westbrook holds a USP45 as he infiltrates a Russian submarine.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event. Holds 12 rounds confirming that is the .40 S&amp;amp;W model. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|400px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:P99MW3.jpg|thumb|none|600px|P99 as seen in-game]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can used in the game; the model shown has a flared magazine well. It incorrectly holds 20 rounds in a 31 round magazine, and has a rather strange rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock-1.jpg|thumb|none|600px|Westbrook holds a Glock 18C as he gets buzzed by some inconsiderate F-15s.]]&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.]]&lt;br /&gt;
[[Image:MW3-Glock-3.jpg|thumb|none|600px|''MW3's'' weapons often feature oversized trademarks; this makes sense when it is done for advertising, but the Glock is clearly designed to ''avoid'' using Glock's logo or even their name, hence this apparently being a &amp;quot;Gluke&amp;quot; pistol.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu and is referred to as the &amp;quot;MP412&amp;quot;.  Like its counterpart in the ''[[Battlefield: Bad Company]]'' series and ''[[Battlefield Play4Free]]'', the weapon is depicted without the automatic extractor which is supposed to operate when the frame is broken open; instead the spend casings are ejected manually by tilting the frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MW3-REX-1.jpg|thumb|none|600px|Westbrook looks up at the devastated New York skyline, armed with an MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MW344magcac.jpg|thumb|600px|none|The Colt Anaconda as seen in the Create-a-Class menu. Note that it has a wooden grip instead of a synthetic one.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] Mark XIX has been seen in gameplay footage. Unlike in MW2, where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Marx XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3-Deagle-1.jpg|thumb|600px|none|Yuri holds a Desert Eagle near the start of the mission &amp;quot;Persona Non Grata,&amp;quot; apparently thinking this a reasonable choice of sidearm. Note the uncocked hammer; the pistol would not be able to fire in this condition.]]&lt;br /&gt;
[[Image:MW3-Deagle-2.jpg|thumb|600px|none|Yuri reloads his Desert Eagle as perspective issues conspire to make it look like he is being menaced by a tiny attack helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Professional 1911 ==&lt;br /&gt;
The [[M1911|SA Professional 1911]] appears in the hands of Price in gameplay of the Prague level, however is unknown if it can be used by the player, or in the multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG|thumb|none|400px|Captain Price Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[Image:MW3-1911-1.jpg|thumb|none|600px|The Springfield Armory Professional 1911 can be seen in Soap's holster.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. The fire selector for the MP5A2 is set to where &amp;quot;burst&amp;quot; would be if it had a four-setting trigger group; it doesn't, meaning the fire mode is set to &amp;quot;blank space between semi and auto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[File:MW3-MP5-1.jpg|thumb|none|600px|Westbrook holds his suppressed MP5A2 as he wonders when &amp;quot;modern&amp;quot; warfare came to involve naval engagement ranges more normally associated with galleons.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer. However, it is unknown if it will be usable in multiplayer or is single player only.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock. Note that the character is holding a weapon he isn't holding.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90-1.jpg|thumb|none|600px|Westbrook holds a P90TR equipped with a (non-functional) laser and HK-style iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:lolhjgfh.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-FMG-1.jpg|thumb|none|600px|Harkov starts the draw animation for the FMG. This animation only plays when the weapon is initially picked up; it is assumed to be unfolded the rest of the time.]]&lt;br /&gt;
[[Image:MW3-FMG-2.jpg|thumb|none|600px|With a flick of the wrist, Harkov magically transforms the boring box into a gun.]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|400px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PP90M1-1.jpg|thumb|none|600px|Westbrook reloads his PP-90M1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Mw3 mp7holo.jpg|thumb|none|600px|MP7 with EOTech XPS Holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts, a zip-up bag attached to the stock and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[Image:MW3-AA12-1.jpg|thumb|none|600px|Andrei Harkov holds an AA-12 during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AA12-2.jpg|thumb|none|600px|Harkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:MW3-SPAS12-1.jpg|thumb|none|600px|Yuri holds a SPAS-12 as he helps to move Soap to an evac helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|'''Airsoft''' replica Model 1887 - (fake) 12 gauge]]&lt;br /&gt;
[[Image:MW3-1887-1.jpg|thumb|none|600px|Yuri holds the tacticool Winchester 1887, trying to figure out why.]]&lt;br /&gt;
[[Image:MW3-1887-2.jpg|thumb|none|600px|Reloading the Model 1887; as in the previous game, all the shells are placed into the barrel. This time, a silver structure resembling a loading gate has been added, seemingly in an attempt to hide the never-used magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
[[Image:MW3USAS12.jpg|thumb|none|600px|USAS-12 as seen in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off shotgun ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; Soap has a [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|12 gauge sawed-off shotgun]] strapped to his back with cloth wrapped around the action. He never uses this weapon during the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-off Remington Spartan double barrelled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries the shotgun on his back at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. On the cover, it is also shown with a Magpul AFG (angled foregrip), though in game it uses a standard one. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3-M4-1.jpg|thumb|none|600px|Westbrook holds an M4A1 fitted with a reflex sight and magnifier during the first level. This is referred to as a &amp;quot;hybrid sight&amp;quot; by the game.]]&lt;br /&gt;
[[Image:MW3-M4-2.jpg|thumb|none|600px|With the magnifier flipped to the side, the weapon has an unmagnified EOTech reflex sight. Flipping it aside also shows...]]&lt;br /&gt;
[[Image:MW3-M4-3.jpg|thumb|none|600px|...the ridiculously huge EOTech logo. Also notice the lack of on and off, and zeroing buttons for the Holo sight.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|400px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|400px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:MW3-AK-1.jpg|thumb|none|600px|Westbrook holds an AK with ACOG scope as he makes his way towards the Russian jamming tower in New York.]]&lt;br /&gt;
[[Image:MW3-AK-2.jpg|thumb|none|600px|Reloading the AK on the steps of Federal Hall; note the waffle-pattern magazine.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jg-ak47s-fs.jpg|thumb|none|400px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[Image:MW3-AK74U-1.jpg|thumb|none|600px|Harkov reloads his &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36-1.jpg|thumb|none|600px|Yuri reloads his HK G36C. Note the fire selector incorrectly set to semi-auto and the trades on the side proclaiming the weapon to be a &amp;quot;G36KE1&amp;quot; made by the well known German arms company &amp;quot;Pooder &amp;amp; Chernoosky&amp;quot; (which somehow shortens to &amp;quot;PK&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid G36 KV / G36V ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;. As in ''[[Far Cry]]'', it features a 4-vent K-variant handguard with a full-length G36 barrel sticking out of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FakeMG36-1.jpg|thumb|none|600px|Yuri reloads his G36KV. Note the charging handle swung over to the opposite side; it has a tendency to flop around during this animation. Note also the incorrect solid flash hider; this weapon may well have been modelled from a photograph of a weapon with the muzzle cover attached.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]], a Peruvian proposal for a new bullpup rifle, can be used in the game, and is seen in the hands of African militiamen in Sierra Leone. It fires in 3-round burst mode when the fire button is tapped, while holding produces fully automatic fire. The magazine well has &amp;quot;Cal 5.56 NATO 6.8 SPC&amp;quot; printed on it, presumably meaning the rifle is somehow magically chambered for both.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FAD-1.jpg|thumb|none|600px|Yuri holds a FAD assault rifle equipped with a red dot sight, wondering why a militia in Sierra Leone would have such weapons.]]&lt;br /&gt;
[[Image:MW3-FAD-2.jpg|thumb|600px|none|Yuri reloads the FAD, trying to avoid any &amp;quot;just a FAD&amp;quot; jokes.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art. It appears in-game as the &amp;quot;MK14&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Mk14-2.jpg|thumb|none|600px|Price rises from the primordial ooze, holding his Mk. 14 Mod. 0 EBR.]]&lt;br /&gt;
[[Image:MW3-Mk14-1.jpg|thumb|none|600px|Yuri holds an Mk. 14 Mod. 0 EBR at the beginning of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|400px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:RSASS alt.jpg|thumb|none|401px|Remington RSASS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|TF141 Operative Yuri loading his RSASS during an assassination attempt on Makarov in &amp;quot;Blood Brothers&amp;quot;. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.  This setup, like the EOTech+Magnifier combo in the M4A1 pictures, is referred to as a &amp;quot;Hybrid Sight&amp;quot; in-game.]]&lt;br /&gt;
[[Image:RSASS MW3 SAS.jpg|thumb|none|600px|An RSASS being used by Yuri in the Prague streets.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. It can also be seen in the introduction to the mission &amp;quot;Blood Brothers,&amp;quot; despite that it is not the sniper rifle actually used during the mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not, as previously suggested, a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with its ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|The player character inserts a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer. Unlike in previous ''Modern Warfare'' games, it actually has an approximation of the proper PSO-1 scope reticule. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3DRAGUNOV.jpg|thumb|none|600px|SVD as seen in-game]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M60-1.jpg|thumb|none|600px|Yuri holds a rather beat-up M60E4 during his trip to Sierra Leone.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of Russian soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:MW3-PKP-1.jpg|thumb|none|600px|Yuri holds a PKP as he ponders whether he should go mountaineering or get his harbals treated.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard and rate of fire of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 Light Support Weapon ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield_L85_rifle_series#L86A1|L86A1 LSW]] returns from the previous game, and can be found with either a sight / carrying handle or SUSAT optic.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
The player character starts the first mission with a [[Heckler &amp;amp; Koch XM25]]. It is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|400px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:MW3-XM25-1.jpg|thumb|none|600px|Westbrook holds an XM25 near the start of ''MW3's'' first level.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm.]]&lt;br /&gt;
[[Image:M320_rld.jpg|thumb|none|600px|The player reloads his M320 in the new ''&amp;quot;Redemption&amp;quot;'' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Russian rifles use the [[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]] as their underbarrel launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-GP30-1.jpg|thumb|none|600px|Yuri reloads the GP-30 grenade launcher mounted under his AK. Note that as in ''[[Battlefield: Bad Company]]'' the GP-30 is reloaded with the same grenade model as the M203, a model which looks nothing like the caseless VOG grenade it actually uses.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
&lt;br /&gt;
Westbrook destroys a Russian jamming tower using a bundle of four [[AN/M14 incendiary grenade]]s attached together with duct tape and rigged with a detonator.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:MW3-ANM14-1.jpg|thumb|none|600px|Westbrook pulls out the detonator, though he might want to back up slightly before setting it off.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries two M18 smoke grenades on his belt at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the main grenade used by all factions. Unusually for a game, the pin is actually detached during the throw animation, and thrown grenades lack pins and safety levers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:MW3-M67-1.jpg|thumb|none|600px|A Sierra Leone militiaman can be seen with an M67 hand grende on his belt during the briefing for &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-M67-2.jpg|thumb|none|600px|As in previous ''Modern Warfare'' games, dead enemies frequently drop this grenade satchel along with their weapons.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
Generally the player character's alternate grenade during the campaign will be the [[M84 stun grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A1 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-M240C-1.jpg|thumb|none|600px|Westbrook looks over an M1A1 with a coaxial M240C and, bizarrely, a commander's M134 minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] can be seen mounted on an M1126 Stryker APC during the first mission. M2s are later seen mounted on technical trucks in Sierra Leone.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M2-1.jpg|thumb|none|600px|Westbrook looks over a friendly M1126 Stryker mounting an RWS with a Browning M2HB.]]&lt;br /&gt;
[[Image:MW3-M2-2.jpg|thumb|none|600px|Yuri takes command of a rusty M2HB mounted on a technical in Sierra Leone. Note that while the section of the belt between the ammo box and the gun moves when the M2 is fired, the rounds in the box itself are static.]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the [[NSV heavy machine gun|NSV]] or [[Kord heavy machine gun]]s) during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:MW3-DShK-1.jpg|thumb|none|601px|A DShK can be seen mounted on this Russian truck.]]&lt;br /&gt;
[[Image:MW3-DShK-2.jpg|thumb|none|600px|During the naval battle, DShK machine guns can be seen mounted on Russian patrol boats.]]&lt;br /&gt;
[[Image:MW3-DShK-3.jpg|thumb|none|600px|Yuri runs past a series of mounted DShK machine guns near the end of &amp;quot;Persona Non Grata;&amp;quot; note the incorrect solid muzzle brakes.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun#Dillon Aero M134 Minigun|Dillon Aero M134 Minigun]] is an emplaced weapon returns from the previous Modern Warfare titles, and was seen first in the ''&amp;quot;Reveal&amp;quot;'' trailer, later on E3's gameplay demo. it should be noted that the minigun is incorrectly mounted on the right doorway of the UH-60 Black Hawk instead of directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
[[Image:MW3-M134-1.jpg|thumb|none|600px|Westbrook uses the Blackhawk's minigun as the helicopter is chased by multiple Hind gunships. Note the weapon ''still'' uses the classic machine gun crosshair from the first game's MG42.]]&lt;br /&gt;
[[Image:MW3-M134-2.jpg|thumb|none|600px|After an amazing sequence showing a helicopter in an FPS ''not'' crashing, Westbrook relaxes, looking over his M134 minigun.]]&lt;br /&gt;
[[Image:MW3-M134-3.jpg|thumb|none|600px|Several missions later, new character Yuri uses an unmanned ground vehicle (UGV) armed with an M134 and Mk. 47 Mod. 0 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] during the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-1.jpg|thumb|none|600px|A Phalanx CIWS installation is visible on each of the two ''Arleigh Burke''-class destroyers.]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-2.jpg|thumb|none|600px|The same two ships can be seen in the distance as the Russian ''Oscar-II''-class submarine launches its payload of SS-N-19 ''Shipwreck'' cruise missiles.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
Mi-28 Havoc attack helicopters use the [[Shipunov 2A42]] cannon in their chin mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28 helicopter - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Havoc-1.jpg|thumb|none|600px|An Mi-28 pilot belatedly realises that landing in the side of a building is a bad idea. Note that the Shipunov's barrel isn't bent in the proper sense; it's perfectly ''curved''.]]&lt;br /&gt;
[[Image:MW3-Havoc-2.jpg|thumb|none|600px|Another Mi-28 which has the whole &amp;quot;flying&amp;quot; thing down a little better shows off its Shipunov 2A42 cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
Hind helicopters in the game seem to be a fictional variant of the export Hind-E (Mi-35M), armed with both a chin-mounted single-barrel Gsh-23 23mm cannon and a twin [[Gryazev-Shipunov GSh-30-2|Gryazev-Shipunov GSh-30-2K]] mounted on the right-hand side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Hind-1.jpg|thumb|none|600px|A look at the underside of a Hind as Westbrook climbs a ladder shows it to be the configuration kids build when they have a model Hind with instructions to use one gun or the other.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
While extracting Soap, Yuri takes command of an unmanned ground vehicle armed with an M134 minigun and a [[Mk 47 Mod 0 Grenade Launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk47-1.jpg|thumb|none|600px|Yuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is feeding from the wrong side.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Mortar ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Back on the Grid,&amp;quot; a militia group in Sierra Leone use an [[M2 Mortar]] to bombard Price, Soap and Yuri, the latter taking control of it later on to destroy a number of technicals.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2Mortar60mm.jpg|thumb|none|400px|M2 Mortar - 60mm]]&lt;br /&gt;
[[Image:MW3-M2Mort-1.jpg|thumb|none|600px|Yuri finds an M2 mortar, having dispatched the previous owners.]]&lt;br /&gt;
[[Image:MW3-M2Mort-2.jpg|thumb|none|600px|He's soon putting it to good use taking out a group of technicals. Note the white targeting circle used by this weapon, indicating the point of impact and blast radius.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=482467</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=482467"/>
		<updated>2011-11-10T03:39:46Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Glock 18C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Call of Duty: Modern Warfare 3'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers may be present in some descriptions'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-1.jpg|thumb|none|600px|Alexei Harkov holds a Five-seveN during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-FiveseveN-2.jpg|thumb|none|600px|Harkov reloads his Five-seveN.]]&lt;br /&gt;
[[Image:MW3-FiveseveN-3.jpg|thumb|none|600px|Makorov, apparently bored of sitting around doing nothing as he did in the entire second half of the previous game, holds his Five-seveN on Harkov.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is sometimes equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:MW3-USP-1.jpg|thumb|none|600px|Westbrook holds a USP45 as he infiltrates a Russian submarine.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event. Holds 12 rounds confirming that is the .40 S&amp;amp;W model. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|400px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:P99MW3.jpg|thumb|none|600px|P99 as seen in-game]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can used in the game; the model shown has a flared magazine well. It incorrectly holds 20 rounds in a 31 round magazine, and has a rather strange rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[Image:MW3-Glock-1.jpg|thumb|none|600px|Westbrook holds a Glock 18C as he gets buzzed by some inconsiderate F-15s. Seems some people don't believe in holding a full-automatic weapon with two hands.]]&lt;br /&gt;
[[Image:MW3-Glock-2.jpg|thumb|none|600px|Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half.]]&lt;br /&gt;
[[Image:MW3-Glock-3.jpg|thumb|none|600px|''MW3's'' weapons often feature oversized trademarks; this makes sense when it is done for advertising, but the Glock is clearly designed to ''avoid'' using Glock's logo or even their name, hence this apparently being a &amp;quot;Gluke&amp;quot; pistol.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu and is referred to as the &amp;quot;MP412&amp;quot;.  Like its counterpart in the [[Battlefield: Bad Company]] series and [[Battlefield Play4Free]], the weapon is depicted without its auto-ejector that operates when the frame unhinged for reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MW3-REX-1.jpg|thumb|none|600px|Westbrook looks up at the devastated New York skyline, armed with an MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MW344magcac.jpg|thumb|600px|none|The Colt Anaconda as seen in the Create-a-Class menu. Note that it has a wooden grip instead of a synthetic one.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] Mark XIX has been seen in gameplay footage. Unlike in MW2, where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Marx XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3-Deagle-1.jpg|thumb|600px|none|Yuri holds a Desert Eagle near the start of the mission &amp;quot;Persona Non Grata,&amp;quot; apparently thinking this a reasonable choice of sidearm. Note the uncocked hammer; the pistol would not be able to fire in this condition.]]&lt;br /&gt;
[[Image:MW3-Deagle-2.jpg|thumb|600px|none|Yuri reloads his Desert Eagle as perspective issues conspire to make it look like he is being menaced by a tiny attack helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Professional 1911 ==&lt;br /&gt;
The [[M1911|SA Professional 1911]] appears in the hands of Price in gameplay of the Prague level, however is unknown if it can be used by the player, or in the multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG|thumb|none|400px|Captain Price Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[Image:MW3 1911 Price.jpg|thumb|none|400px|Captain Price returning his 1911 back to Soap.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[File:MW3-MP5-1.jpg|thumb|none|600px|Westbrook holds his suppressed MP5A2 as he wonders when &amp;quot;modern&amp;quot; warfare came to involve naval engagement ranges more normally associated with galleons.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer. However, it is unknown if it will be usable in multiplayer or is single player only.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock. Note that the character is holding a weapon he isn't holding.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90-1.jpg|thumb|none|600px|Westbrook holds a P90TR equipped with a (non-functional) laser and HK-style iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:lolhjgfh.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|400px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PP90M1-1.jpg|thumb|none|600px|Westbrook reloads his PP-90M1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Mw3 mp7holo.jpg|thumb|none|600px|MP7 with EOTech XPS Holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 gauge ]]&lt;br /&gt;
[[Image:MW3-AA12-1.jpg|thumb|none|600px|Andrei Harkov holds an AA-12 during the mission &amp;quot;Turbulence.&amp;quot;]]&lt;br /&gt;
[[Image:MW3-AA12-2.jpg|thumb|none|600px|Harkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:MW3-SPAS12-1.jpg|thumb|none|600px|Yuri holds a SPAS-12 as he helps to move Soap to an evac helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
[[Image:MW3USAS12.jpg|thumb|none|600px|USAS-12 as seen in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3-M4-1.jpg|thumb|none|600px|Westbrook holds an M4A1 fitted with a reflex sight and magnifier during the first level. This is referred to as a &amp;quot;hybrid sight&amp;quot; by the game.]]&lt;br /&gt;
[[Image:MW3-M4-2.jpg|thumb|none|600px|With the magnifier flipped to the side, the weapon has an unmagnified EOTech reflex sight. Flipping it aside also shows...]]&lt;br /&gt;
[[Image:MW3-M4-3.jpg|thumb|none|600px|...the ridiculously huge EOTech logo.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|400px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|400px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:MW3-AK-1.jpg|thumb|none|600px|Westbrook holds an AK with ACOG scope as he makes his way towards the Russian jamming tower in New York.]]&lt;br /&gt;
[[Image:MW3-AK-2.jpg|thumb|none|600px|Reloading the AK on the steps of Federal Hall; note the waffle-pattern magazine.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jg-ak47s-fs.jpg|thumb|none|400px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[Image:MW3-AK74U-1.jpg|thumb|none|600px|Harkov reloads his &amp;quot;AK-74u.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36-1.jpg|thumb|none|600px|Yuri reloads his HK G36C. Note the fire selector incorrectly set to semi-auto and the trades on the side proclaiming the weapon to be a &amp;quot;G36KE1&amp;quot; made by the well known German arms company &amp;quot;Pooder &amp;amp; Chernoosky&amp;quot; (which somehow shortens to &amp;quot;PK&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid G36 KV / G36V ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;. As in [[Far Cry]], it features a 4-vent K-variant handguard with a full-length G36 barrel sticking out of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-FakeMG36-1.jpg|thumb|none|600px|Yuri reloads his G36KV. Note the charging handle swung over to the opposite side; it has a tendency to flop around during this animation. Note also the incorrect solid flash hider; this weapon may well have been modelled from a photograph of a weapon with the muzzle cover attached.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]], a Peruvian proposal for a new bullpup rifle, can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw3 fadholo.jpg|thumb|none|600px|FAD with EOTech XPS Holographic sight.]]&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-Mk14-2.jpg|thumb|none|600px|Price rises from the primordial ooze, holding his Mk. 14 Mod. 0 EBR.]]&lt;br /&gt;
[[Image:MW3-Mk14-1.jpg|thumb|none|600px|Yuri holds an Mk. 14 Mod. 0 EBR at the beginning of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|400px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:RSASS alt.jpg|thumb|none|401px|Remington RSASS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|TF141 Operative Yuri loading his RSASS during an assassination attempt on Makarov in &amp;quot;Blood Brothers&amp;quot;. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.  This setup, like the EOTech+Magnifier combo in the M4A1 pictures, is referred to as a &amp;quot;Hybrid Sight&amp;quot; in-game.]]&lt;br /&gt;
[[Image:RSASS MW3 SAS.jpg|thumb|none|600px|An RSASS being used by Yuri in the Prague streets.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not, as previously suggested, a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with its ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|The player character inserts a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3DRAGUNOV.jpg|thumb|none|600px|SVD as seen in-game]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw3 m60.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of Russian soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:MW3-PKP-1.jpg|thumb|none|600px|Yuri holds a PKP as he ponders whether he should go mountaineering or get his harbals treated.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard and rate of fire of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
The player character starts the first mission with a [[Heckler &amp;amp; Koch XM25]]. It is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|400px|XM25 Grenade Launcher - 25mm]]&lt;br /&gt;
[[Image:MW3-XM25-1.jpg|thumb|none|600px|Westbrook holds an XM25 near the start of ''MW3's'' first level.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm.]]&lt;br /&gt;
[[Image:M320_rld.jpg|thumb|none|600px|The player reloads his M320 in the new ''&amp;quot;Redemption&amp;quot;'' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
Russian rifles use the [[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]] as their underbarrel launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:MW3-GP30-1.jpg|thumb|none|600px|Yuri reloads the GP-30 grenade launcher mounted under his AK. Note that as in ''[[Battlefield: Bad Company]]'' the GP-30 is reloaded with the same grenade model as the M203, a model which looks nothing like the caseless VOG grenade it actually uses.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
&lt;br /&gt;
Westbrook destroys a Russian jamming tower using a bundle of four [[AN/M14 incendiary grenade]]s attached together with duct tape and rigged with a detonator.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:MW3-ANM14-1.jpg|thumb|none|600px|Westbrook pulls out the detonator, though he might want to back up slightly before setting it off.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:MW3-M18-1.jpg|thumb|none|600px|Soap carries two M18 smoke grenades on his belt at the start of the mission &amp;quot;Back on the Grid.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] can be seen mounted on an M1126 Stryker APC during the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW3-M2-1.jpg|thumb|none|600px|Westbrook looks over a friendly M1126 Stryker mounting an RWS with a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the [[NSV heavy machine gun|NSV]] or [[Kord heavy machine gun]]s) during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:MW3-DShK-1.jpg|thumb|none|601px|A DShK can be seen mounted on this Russian truck.]]&lt;br /&gt;
[[Image:MW3-DShK-2.jpg|thumb|none|600px|During the naval battle, DShK machine guns can be seen mounted on Russian patrol boats.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun#Dillon Aero M134 Minigun|Dillon Aero M134 Minigun]] is an emplaced weapon returns from the previous Modern Warfare titles, and was seen first in the ''&amp;quot;Reveal&amp;quot;'' trailer, later on E3's gameplay demo. it should be noted that the minigun is incorrectly mounted on the right doorway of the UH-60 Black Hawk instead of directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
[[Image:MW3-M134-1.jpg|thumb|none|600px|Westbrook uses the Blackhawk's minigun as the helicopter is chased by multiple Hind gunships. Note the weapon ''still'' uses the classic machine gun crosshair from the first game's MG42.]]&lt;br /&gt;
[[Image:MW3-M134-2.jpg|thumb|none|600px|After an amazing sequence showing a helicopter in an FPS ''not'' crashing, Westbrook relaxes, looking over his M134 minigun.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
&lt;br /&gt;
Mi-28 Havoc attack helicopters use the [[Shipunov 2A42]] cannon in their chin mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28 helicopter - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Havoc-1.jpg|thumb|none|600px|An Mi-28 pilot belatedly realises that landing in the side of a building is a bad idea. Note that the Shipunov's barrel isn't bent in the proper sense; it's perfectly ''curved''.]]&lt;br /&gt;
[[Image:MW3-Havoc-2.jpg|thumb|none|600px|Another Mi-28 which has the whole &amp;quot;flying&amp;quot; thing down a little better shows off its Shipunov 2A42 cannon.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
Hind helicopters in the game seem to be a fictional variant of the export Hind-E (Mi-35M), armed with both a chin-mounted single-barrel Gsh-23 23mm cannon and a twin [[Gryazev-Shipunov GSh-30-2|Gryazev-Shipunov GSh-30-2K]] mounted on the right-hand side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:MW3-Hind-1.jpg|thumb|none|600px|A look at the underside of a Hind as Westbrook climbs a ladder shows it to be the configuration kids build when they have a model Hind with instructions to use one gun or the other.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
While extracting Soap, Yuri takes command of an unmanned ground vehicle armed with an M134 minigun and a [[Mk 47 Mod 0 Grenade Launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MW3-Mk47-1.jpg|thumb|none|600px|Yuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is not feeding from the wrong direction; it is tilted on its side with the top of the receiver facing the ammo box.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] during the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-1.jpg|thumb|none|600px|A Phalanx CIWS installation is visible on each of the two ''Arleigh Burke''-class destroyers.]]&lt;br /&gt;
[[Image:MW3-M61Phalanx-2.jpg|thumb|none|600px|The same two ships can be seen in the distance as the Russian ''Oscar-II''-class submarine launches its payload of SS-N-19 ''Shipwreck'' cruise missiles.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=463852</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=463852"/>
		<updated>2011-09-30T04:13:44Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* AKS-74U */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 3'' (also known as ''BF3'') the is upcoming twelfth installment of the ''[[Battlefield|Battlefield series]]'', also the direct sequel to ''[[Battlefield 2]]'', which was released on June 21, 2005. The game is been developed by the Swedish company Digital Illusions CE (DICE) and will be published by Electronic Arts on October 25, 2011 in North-America, later in Australia on October 27th and on October 28th in Europe. One of the main features of the game is the new engine, the Frostbite 2, which bringing a large improvement from ''[[Battlefield: Bad Company 2]]'s'' engine, and includes the graphics, sounds, animations, gameplay overall and much more. ''BF3'' is developed for the PC, PS3 and Xbox 360 platforms.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the CO-OP trailer.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same U.S. Marine is inaccurately shown to have a U.S. Flag Patch on his sleeve. In reality, U.S. Marines do not wear flag or unit patches on their sleeves.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px|M9 being reload by the player in multiplayer footage.]]&lt;br /&gt;
[[File:bf3m92.JPG|thumb|none|650px|M9 fitted with suppressor used by the player in co-op footage.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] apparently returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
[[Image:BF3Grach.jpg|thumb|none|600px|The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot; in the beta, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide and comes with unremoveable laser sight.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 in the Battlelog]&lt;br /&gt;
&lt;br /&gt;
= Sub-machine Guns =&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90 TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|450px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR. Notice that the magazine in the P90 is not locked inside the mechanism but inside the weapon itself(!). This is probably just a model error only within the alpha version of the game. It also appears to be a tad over-sized too.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMPBF45.jpg|thumb|none|450px|Pick-up icon for the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
The PP-2000 is available to all classes after it is unlocked.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== Colt M16A4 Rifle ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapon to be shown on early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development, though were added later on. It has been confirmed that both the M16A3 (full-auto) and M16A4 (3-round burst) will be available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|The Marine on the top middle of the screen is carrying an M16A4 during the briefing scene; note the lack of rear iron sight or even optical sight.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|A demonstration of the character's movement animation, using an M16A4 with carrying handle attached. You can also note a Magpul attached to the magazine.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px|In this picture, it seems that the developers have removed the front gas block like in '''Call of Duty'''. So in this case, the rifle would not properly function like in reality. This has since been fixed by having the front sight disappear when aiming.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px|The player is running with his M4A1 after engaging the enemy during the first episode of the &amp;quot;Fault Line&amp;quot; videos.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px|The M4A1 is appearing here with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|none|500px|A teammate in front of player is seen using a G36C.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers, fitted with tactical flashlight. In the Beta it can be fitted with a Kobra sight, laser sight and foregrip. &lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px|Idle view.]]&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H) ==&lt;br /&gt;
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H]], can be seen in the new Caspian Border gameplay trailer. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Bf3sg553.jpg|thumb|none|600px|The render of the SG 553 showing the various attachments and combat roles available for the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 / Khaybar Assault Rifle ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO Khaybar (aka KH2002) assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved model introduced in 2009, as noted by its longer carry handle and barrel mounted front sight.&lt;br /&gt;
&lt;br /&gt;
Fun Fact: The rifle is named after &amp;quot;The Battle of Khaybar,&amp;quot; where the Muslim Prophet Muhammad lead a victorious attack against a large settlement of Jews living in the Arabian settlement of Khaybar. Muhammad believed that the loot and prestige gained from Khaybar would be necessary in order to fund his future military campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|500px|The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|An enemy soldier drops the KH2002 after being shot in the face.]]&lt;br /&gt;
[[File:KH2002_pick_up.jpg|thumb|none|500px|Detailed pick-up icon that definitively proves the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
In the new &amp;quot;Securing the Apartment Block&amp;quot; gameplay footage that was recorded at the Tokyo Game Show, a pick-up icon for a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] can be seen. Since Battlefield 3 takes place (for the most part) in Northern Iraq and Iran, it is entirely possible that this is actually an Iranian manufactured G3 and not a standard H&amp;amp;K one. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver, whereas the version depicted appears to have a wide handguard. &lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3bf3.jpg|thumb|none|500px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M240B Machine Gun ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech Holographic Weapon Sight (HWS) while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine in the foreground is seen using an M240B.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]  was seen in E3 multiplayer footage. In the open beta, the STANAG magazine well can clearly be seen.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|450px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|M249 SAW used by the player in E3 multiplayer footage. Note the M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88 LMG&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|500px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M27 IAR ==&lt;br /&gt;
The M27 IAR is the starting weapon for the US support class.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|500px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74M ==&lt;br /&gt;
The RPK-74M is the starting weapon for the Russian Support class.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== KAC Mk 11 Mod 0 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer. Called &amp;quot;Mk 11 Mod 0&amp;quot; in the beta.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|500px|Sks with tapco furniture installed as it appears ingame.]]&lt;br /&gt;
[[File:Sksone.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Skstwo.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Sksthree.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from [[Battlefield Play4Free]], once again appearing as the ''SVD''&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
The SV-98 returns as the first unlockable bolt action rifle.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98, 7.62x54mm R/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main Battlefield series game (excluding spinoffs like [[Battlefield Play4Free]]), shotguns can be iron-sighted.&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
[[file:Safdad.JPG|thumb|none|500px|&amp;quot;DAO-12&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows the player character using the [[Benelli M Series Super 90 Shotguns#Benelli M4|M1014 Joint Service Combat Shotgun]]. Features a semi-automatic mode with tactical stock fully retracted during gameplay. Also featured pretty decent range as opposed to other games which force the player to see the whites in the enemies eyes to make a shotgun barely effective. Should also be noted the reload animation shows the player loading the first round into the breach first, then loading the remaining shells underneath shotgun.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|The player character shoots an enemy soldier in the face with M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
Appears as the &amp;quot;870 MCS&amp;quot; in the beta. The player characters pump the shotgun right immediately after fire and very quickly, which makes it seem almost semi-automatic in the game, like a pump action combat shotgun should be.&lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in &amp;quot;EA PWNED&amp;quot; Battlefield 3 video, demonstration the game's destruction engine.&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
[[Image:BF3RPG.jpg|thumb|none|600px|The player reloads an RPG-7 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR militants.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|[[M67]] hand grenade]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
The [[Kord heavy machine gun]]s are mounted on a number of technicals.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]s appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]]s are most likely being co-axially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]]s are most likely being co-axially mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|500px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]]s are seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]]s are most likely being the main gun of the LAV-25.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]]s are seen mounted on M1114 Humvees.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of F/A-18E Super Hornet fighters.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Degeneration&amp;diff=463387</id>
		<title>Resident Evil: Degeneration</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Degeneration&amp;diff=463387"/>
		<updated>2011-09-28T02:44:01Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil Deg.jpg|thumb|right|300px|''Resident Evil: Degeneration'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
Resident Evil: Degeneration is a computer-generated film that was released by Capcom in 2008 as an official canon film to the Resident Evil videogame series (Since the Paul W.S. Anderson versions have been, shall we say, less than satisfactory). The story takes place in the fictional city of Harvardville, U.S.A. in the year 2005 (One year after the events of [[Resident Evil 4]]), where it is revealed that in the seven years that have followed since the destruction of Raccoon City in 1998 (The year [[Resident Evil 2]] took place) a pharmaceutical company called WilPharma has taken the reigns of continuing the study/research of the T-Virus (Since the Umbrella Corporation has since been dissolved) to prevent any future biohazardous outbreaks or future bio-terrorism attacks. However, when a T-Virus outbreak occurs without warning at the city's local airport, special agent Leon S. Kennedy is called in to deal with the outbreak, and to find out who or what is behind it. During which he is reunited with his old partner, Claire Redfield, and along with the help of several other allies, they both begin to discover that there is more behind the circumstances surrounding this T-Virus outbreak than there seems to be...&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were seen in Resident Evil: Degeneration:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Silver Ghost==&lt;br /&gt;
Leon's primary weapon throughout the movie, known as the Silver Ghost[http://projectumbrella.net/articles/ARMS-Jan-06-Vol-211], is the same custom handgun he used in the game ''[[Resident Evil 4#Hand Guns#Silver Ghost|Resident Evil 4]]''.  The Silver Ghost resembles the HK USP and Smith &amp;amp; Wesson Sigma.  The slide, magazine, and lower frame resemble the Sigma but the weapon has a hammer as opposed to a striker and a threaded barrel extension for suppressors similar to the USP. The grips are wood framed with polymer panels and a central medallion on each side, similar to the design used on the Samurai Edge grips.&lt;br /&gt;
[[Image:RE4ghost.jpg|thumb|none|500px|The Silver Ghost as seen in Resident Evil 4]]&lt;br /&gt;
[[Image:REDLeon.jpg|thumb|none|600px|Leon readies his Silver Ghost as he infiltrates the overrun airport with Angela and Greg.]]&lt;br /&gt;
[[Image:REDLeon2.jpg|thumb|none|600px|Leon taking aim down the ironsights of his Silver Ghost.]]&lt;br /&gt;
[[Image:REDLeon3.jpg|thumb|none|600px|Leon aims at Curtis Miller during the climax in WilPharma's underground facility.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 30==&lt;br /&gt;
Leon keeps a [[Glock 30]] in an ankle holster as a backup. He gives it to Claire at the end of the movie. This is also seen in the promotional posters as Claire's gun.&lt;br /&gt;
[[Image:Glock30.jpg|thumb|400px|none|Glock 30 - .45 ACP]]&lt;br /&gt;
[[Image:REDglock.jpg|thumb|none|600px|Claire keeps the Glock 30 at the ready as she attempts to reach the control center of WilPharma's underground facility.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K VP70M==&lt;br /&gt;
In a flashback of the Raccoon City Incident (see ''[[Resident Evil 2]]''), we see Leon with his [[Heckler &amp;amp; Koch VP70|VP70M]] machine pistol that he used when he was part of the Raccoon PD. &lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70M with stock - 9x19mm  ]]&lt;br /&gt;
[[Image:REDLeongun.jpg|thumb|none|600px|Leon fires his VP70M at several zombies during the flashback to the events in Raccoon City in 1998 (The year that Resident Evil 2 takes place).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Both the Harvardville Airport Police and Senator Davis' bodyguards carry 3rd Generation [[Glock 17]] pistols.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 (Gen 3) - 9x19mm]]&lt;br /&gt;
[[Image:REDG171.jpg|thumb|none|600px|Senator Davis meets with the Harvardville Police Chief. Note the Glock in the officer's holster.]]&lt;br /&gt;
[[Image:REDG173.jpg|thumb|none|600px|Davis' bodyguard makes an unflattering face while trying to clear civilians out of the way so he can shoot the attacking zombie. Note both the accessory rail (indicating a Generation 3 model) and the bodyguard's good trigger discipline.]]&lt;br /&gt;
[[Image:REDG174.jpg|thumb|none|600px|Davis' bodyguard fires two rounds from his 3rd Generation Glock 17 into a zombie's chest, which ends up doing nothing since the zombies of Resident Evil are based on the Living Dead, and can only be killed by destroying the brain.]]&lt;br /&gt;
&lt;br /&gt;
==Angela's Glock 17 Custom==&lt;br /&gt;
Angela's sidearm is a [[Glock 17]] with target sights and a barrel weight/compensator. This seems to be product placement for Tokyo Marui, an airsoft company that provides reference material on firearms for Capcom. Marui produced a similar model called the &amp;quot;G26 AdVanced,&amp;quot; with nearly identical modifications to Angela's Glock (the only difference being the Glock 17's full length grip).&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 (Gen 3) - 9x19mm]]&lt;br /&gt;
[[Image:G26RE-D.jpg|400px|thumb|none|The Tokyo Marui &amp;quot;G26 AdVanced&amp;quot; airsoft gun.]]&lt;br /&gt;
[[Image:REDhandgun.jpg|thumb|none|600px|Angela loads up a fresh magazine into her customized Glock...]]&lt;br /&gt;
[[Image:REDhandgun2.jpg|thumb|none|600px|...then releases the slide to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P5 Compact==&lt;br /&gt;
At the end of the film, Frederic Downing uses a [[Walther P5|Walther P5 Compact]] near the end of the film. He racks the slide after drawing it, indicating he carries the pistol without a round chambered - not the best idea for self-defense.&lt;br /&gt;
[[Image:WaltherP5C.jpg‎|thumb|none|400px|Walther P5 Compact - 9x19mm]]&lt;br /&gt;
[[Image:REDG P5C.jpg|thumb|none|600px|Frederic Downing brandishes his Walther P5 Compact at Claire and Leon in the film's climax.]]&lt;br /&gt;
[[Image:REDG P5C_2.jpg|thumb|none|600px|Downing keeping his P5 trained on Claire and Leon as he attempts to call their bluff.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Angela's Custom MP5K PDW==&lt;br /&gt;
Angela's primary weapon is a custom [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K-PDW|Heckler &amp;amp; Koch MP5K-PDW]]. It features an interesting vertical foregrip attachment that is latched onto the weapon with a thumbhole and an integral flashlight. The front and rear sights have been replaced with a single piece that forms a rail across the top of the weapon similar to that of the [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C's]] rail. The PDW's standard folding stock has been replaced with a retractable buttstock like those found on the full-sized MP5A3 and MP5A5.&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
[[Image:REDMP5.jpg|thumb|none|600px|Angela searches a room inside the overrun airport with her custom MP5K at the ready.]]&lt;br /&gt;
[[Image:REDMP5A.jpg|thumb|none|600px|Angela prepares to fire her MP5K at an approaching zombie.]]&lt;br /&gt;
[[Image:REDMP5b.jpg|thumb|none|600px|Angela's custom MP5K lays on the floor of the S.R.T. (Special Response Team) van.]]&lt;br /&gt;
[[Image:REDMP5c.jpg|thumb|none|600px|Angela loads up her MP5K as she prepares to go face her brother.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Greg is seen using a [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] with a railed handguard, no carry handle and a removable rear sight. Several Marines are also seen using factory standard M4A1 rifles.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:REDM4.jpg|thumb|none|600px|Greg readies his M4A1 as they prepare to infiltrate the overrun airport.]]&lt;br /&gt;
[[Image:REDM4a.jpg|thumb|none|600px|Greg reloads his M4A1 during the escape from the airport.]]&lt;br /&gt;
[[Image:REDM4b.jpg|thumb|none|600px|The Marines take aim with their M4A1's as they prepare to clear out the overrun airport. The so-called &amp;quot;Marines&amp;quot; are seen wearing US Army ACU fatigues.]]&lt;br /&gt;
&lt;br /&gt;
Two of the Marines carry [[M16 rifle series#M4/M4A1 with M203 Grenade Launcher|M4A1 Carbines with M203 under-barrel attachments]] when they engage with an infected Curtis Miller in WilPharma's underground facility. Leon later picks up one of these rifles.&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|none|400px|M4A1 carbine (5.56x45mm) with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher (40mm)]]&lt;br /&gt;
[[Image:RED203.jpg|thumb|none|600px|A Marine takes aim with his M203 at an infected Curtis...]]&lt;br /&gt;
[[Image:RED203a.jpg|thumb|none|600px|...the Marine nearly squeezes off a shot from his M203...]]&lt;br /&gt;
[[Image:RED203c.jpg|thumb|none|600px|...but ends in getting brutally sliced up by Curtis.]]&lt;br /&gt;
[[Image:REDM4c.jpg|thumb|none|600px|Leon however, manages to put the M203 to good use.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1100==&lt;br /&gt;
we see Claire with a [[Remington Model 1100]] in the flashback of the Raccoon City Incident. While this weapon was available in ''[[Resident Evil 2]]'', it was not available during Claire's campaign.&lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|400px|Remington Model 1100 Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:REDshotty.jpg|thumb|none|600px|Claire fires her Remington Model 1100 against several zombies during the flashback to the events in Raccoon City in 1998 (The year that Resident Evil 2 takes place).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]] &lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=457535</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=457535"/>
		<updated>2011-09-11T08:57:17Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Colt M16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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= Pistols =  &lt;br /&gt;
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== Colt M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops's signature soldier. The M1911A1s have tally marks engraved on them, and one of them has the name &amp;quot;Sally&amp;quot; engraved on it (based on the gun's upgrade in zombie mode, the other weapon is presumably &amp;quot;Mustang&amp;quot;). It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the players' starting weapon in zombie mode. There are two finishes on the M1911A1: in single player, it has a standard parkerized finish, while it has a bright nickel finish in multiplayer and zombie modes.&lt;br /&gt;
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[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
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[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.]]&lt;br /&gt;
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[[Image:Shot0158.jpg|thumb|none|600px|Original M1911A1 as used in singleplayer mode.]]&lt;br /&gt;
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[[Image:jfkm1911.jpg|thumb|none|600px|Mason visualizes himself pointing an M1911A1 at President Kennedy, whose hand is on the right of the screen.]]&lt;br /&gt;
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[[Image:Shot0201.jpg|thumb|none|600px|Same Original M1911A1 only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
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[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish M1911A1 as used in multiplayer mode.]]&lt;br /&gt;
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[[Image:Shot004501.jpg|thumb|none|600px|Nickel finish [[M1911A1]] as used in zombie mode.]]&lt;br /&gt;
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== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game as the &amp;quot;Python.&amp;quot; The player uses one to clean Vietcong tunnels in the campaign mission &amp;quot;Victor Charlie.&amp;quot; It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage. Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold it muzzle up and dump rounds instead of using the ejector rod. It seems that the Python is Mason's preferred sidearm, as he uses it in &amp;quot;Executive Order,&amp;quot; &amp;quot;SOG,&amp;quot; and &amp;quot;Victor Charlie.&amp;quot;&lt;br /&gt;
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[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
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[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
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[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
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[[Image:Shot0232.jpg|600px|thumb|none|A VC Bookie hands a snub-nosed Colt Python to the player.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|Colt Python in idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|Colt Python in ADS.]]&lt;br /&gt;
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[[Image:CODBO-Python-INV.jpg|thumb|none|600px|Colt Python in Create-A-Class menu.]]&lt;br /&gt;
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== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] appears in in the game. Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger. In multiplayer, it is rated as more powerful than the M1911 .45 pistol, odd considering the 9x18mm round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which is only available on the civilian version.&lt;br /&gt;
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[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
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[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|Makarov PM in ADS. (sights are incorrect for the military version)]]&lt;br /&gt;
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[[Image:Shot0066.jpg|thumb|none|600px|Makarov PM in reloading.]]&lt;br /&gt;
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== CZ 75 ==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic. In-game, its standard magazine capacity is incorrectly twelve rounds or eighteen with the extended magazine upgrade. The real capacity is sixteen rounds standard in 9mm (the in-game CZ 75 is definitely not the .40 S&amp;amp;W version). Other attachments include the aforementioned automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability. The CZ 75 is highly anachronistic to Black Ops: not only did production first start in 1975, but the automatic variant wasn't introduced until 1992. All dual-wielded CZ 75's in single player have twenty rounds per magazine.&lt;br /&gt;
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[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
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[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine - 9x19mm.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
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[[Image:BLACKOPS-CZ75AUTOMATIC.jpg|thumb|none|600px|A CZ-75 Automatic in the player's hand.]]&lt;br /&gt;
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== ASP ==&lt;br /&gt;
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In-game Mason uses an [[ASP 9|ASP]] in the Cuban levels, as do Cuban police officers. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s and was intended for special forces usage. A more historically-accurate choice would have been the [[Smith &amp;amp; Wesson Model 39]], on which the ASP was based, as the Model 39 was developed in the 1950s.&lt;br /&gt;
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[[Image:Asploaded.jpg|thumb|none|400px|ASP pistol - 9x19mm Parabellum.]]&lt;br /&gt;
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[[Image:Shot05028.jpg|thumb|none|600px|ASP in idle.]]&lt;br /&gt;
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[[Image:Shot0029.jpg|thumb|none|600px|ASP in ADS.]]&lt;br /&gt;
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[[Image:Shot0031.jpg|thumb|none|600px|ASP in reloading.]]&lt;br /&gt;
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==Tokarev TT-33==&lt;br /&gt;
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Capt. Viktor Reznov uses a [[Tokarev TT-33]] and flashlight to clear the ship in the World War II mission &amp;quot;Project Nova.&amp;quot; Kravchenko uses a TT-33 to execute German POWs. British commandos draw one if knocked into Last Stand (which is technically inaccurate; a more accurate choice would have been the [[Browning Hi-Power]]).&lt;br /&gt;
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[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
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[[Image:Shot0126.jpg|thumb|none|600px|Tokarev TT-33 in idle.]]&lt;br /&gt;
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[[Image:Shot0127.jpg|thumb|none|600px|Tokarev TT-33 in ADS.]]&lt;br /&gt;
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[[Image:Shot0129.jpg|thumb|none|600px|Tokarev TT-33 in reloading with flashlight in left hand.]]&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot before discarding the pistol and killing the last prisoner with a knife.]]&lt;br /&gt;
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==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova,&amp;quot; Dr. Friedrich Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only place where the [[Walther P38]] is seen.&lt;br /&gt;
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[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
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[[Image:Shot0120.jpg|thumb|none|600px|The Walther P38 is in the right hand of Steiner.]]&lt;br /&gt;
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= Submachine Guns =&lt;br /&gt;
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== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972. It would have been more accurate to see the MAC-10, designed in 1964 and actually used by S.O.G.&lt;br /&gt;
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[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
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[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
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An [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K Prototype|MP5K Prototype]] is featured in the game. Its appearance is massively anachronistic: the MP5 itself was developed in 1966, but the MP5K appears in the game in a level set in 1963, while the first MP5K prototype with wooden fore-grip was developed in 1976. It would have been more accurate to see the HK54 prototype of the MP5.&lt;br /&gt;
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[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
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[[Image:CODBO-MP5K-FPV.jpg|thumb|none|600px|MP5K Multiple Attachment in &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
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[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the fore-grip missing for unknown reasons, giving it an appearance similar to the H&amp;amp;K [[UMP]].]]&lt;br /&gt;
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[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
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== CZ Sa. Vz.61 &amp;quot;Škorpion&amp;quot; ==&lt;br /&gt;
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The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
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[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
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[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in a 'Wager Match' video.]]&lt;br /&gt;
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[[Image:Shot40017.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in idle.]]&lt;br /&gt;
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[[Image:Shot004518.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in ADS.]]&lt;br /&gt;
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[[Image:Shot00220.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in reloading.]]&lt;br /&gt;
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== SITES Spectre M4 ==&lt;br /&gt;
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A [[Spectre M4]] is one of the available SMGs. Its appearance is anachronistic, not developed until the 1980's.&lt;br /&gt;
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[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticule.]]&lt;br /&gt;
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[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
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== PM-63 RAK ==&lt;br /&gt;
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A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.&lt;br /&gt;
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[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
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== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMGs in-game. The Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
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[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
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[[Image:Shot0266.jpg|thumb|none|600px|IMI Uzi in idle.]]&lt;br /&gt;
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[[Image:Shot0267.jpg‎|thumb|none|600px|IMI Uzi in ADS.]]&lt;br /&gt;
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[[Image:Shot0269.jpg‎|thumb|none|600px|IMI Uzi in reloading.]]&lt;br /&gt;
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== Walther MPL ==&lt;br /&gt;
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The Walther MPL is one of the available SMGs. It is also a very common weapon in zombie mode, where it carries twenty-four rounds, not thirty-two.&lt;br /&gt;
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[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
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[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
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[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
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[[Image:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with red dot sight and red camo.]]&lt;br /&gt;
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== KBP Instrument Design Bureau OTs-02 &amp;quot;Kiparis&amp;quot; ==&lt;br /&gt;
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The KBP Instrument Design Bureau [[OTs-02 Kiparis]] with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only twenty rounds by default, increased to thirty with Extended Mags. It appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. The Kiparis was designed in 1976, making it another anachronistic weapon.&lt;br /&gt;
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[[Image:Kiparis1.jpg|thumb|none|550px|KBP Instrument Design Bureau [[OTs-02 Kiparis]] with suppressor and LAM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600px|Dual [[OTs-02 Kiparis|Kiparii]] in the hands of the player.]]&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|[[OTs-02 Kiparis|Kiparis]] with reflex sight during the mission &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
[[Image:BLACKOPS-OTS02.jpg|thumb|none|600px|The player inserts a 30-round magazine into his golden [[OTs-02 Kiparis]].]]&lt;br /&gt;
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==PPSh-41==&lt;br /&gt;
The Russian soldiers, including Capt. Viktor Reznov and Pvt. Dimitri Petrenko, use the [[PPSh-41]] in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; Unlike the previous COD games, the PPSh-41 in Black Ops uses 35-round box-magazines.&lt;br /&gt;
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[[Image:Ppsh41-2.jpg|thumb|none|500px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
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[[Image:Shot0074.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
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[[Image:Shot0075.jpg|thumb|none|600px|PPSh-41 in ADS.]]&lt;br /&gt;
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[[Image:Shot040076.jpg|thumb|none|600px|PPSh-41 in reloading.]]&lt;br /&gt;
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[[Image:Shot004539.jpg|thumb|none|600px|PPSh-41 on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
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==MP40==&lt;br /&gt;
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The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Untoten.&amp;quot; It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; The MP40 in zombie mode has a blued finish&lt;br /&gt;
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[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
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[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
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[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
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[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
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==Sten==&lt;br /&gt;
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The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
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[[Image:Sten.jpg|thumb|none|400px|Sten Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
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[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
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[[Image:Shot0143.jpg|thumb|none|600px|Sten Mk II in idle.]]&lt;br /&gt;
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[[Image:Shot0148.jpg|thumb|none|600px|Sten Mk II through iron sights.]]&lt;br /&gt;
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[[Image:Shot0157.jpg|thumb|none|600px|Sten Mk II while reloading.]]&lt;br /&gt;
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= Assault Rifles = &lt;br /&gt;
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== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS FELIN]] appears in several levels. The FELIN is incredibly anachronistic for the time period the game is set in (the 1960s): not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s.&lt;br /&gt;
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If upgraded with the Pack-A-Punch machine in zombies mode, it will turn into the &amp;quot;G16-GL35&amp;quot;(leet speak for GIGGLES), which fires laser-like rounds, has a forty-five round magazine instead of thirty, and a custom red dot sight. &lt;br /&gt;
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[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 FELIN - 5.56x45mm.]]&lt;br /&gt;
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[[Image:CODBO-FAMAS-FPV.jpg|thumb|none|600px|FAMAS F1 w/ multiple attachments in level &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
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[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage.]]&lt;br /&gt;
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[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
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== Composite AK-47 ==&lt;br /&gt;
The [[AK-47]] that appears in the game is a composite of several different AK-47 variants, e.g. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Its overall appearance seems close to a WASR-2. In multiplayer, the Extended Mag attachment gives the AK-47 an RPK's magazine (the RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting that the AK in-game is also chambered in 5.45x39mm). Also, the Suppressor attachment looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, the Soviets and North Vietnamese Army use this rifle with a variety of accessories.&lt;br /&gt;
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[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
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[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
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[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
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[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
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[[Image:Shot0050.jpg|thumb|none|600px|AK &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
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[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same fabricated name (AK74u) and the same erroneous designation as a sub-machine gun. It has a black fore-grip, steel magazines, and no stock. Anachronistic to Black Ops, it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|AKS-74U in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0021.jpg|thumb|none|600px|AKS-74U through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00243.jpg|thumb|none|600px|AKS-74U while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. It has a thirty-five round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, raised dramatically to accommodate the camera's point of view. The carry handle is on the wrong side and the handguard is from the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it. Appearance is anachronistic, as the Galil series of rifles was not developed until the late 1960s, and did not enter service until 1973.&lt;br /&gt;
&lt;br /&gt;
Upgrading a Galil with the Pack-A-Punch machine in zombie mode will turn it into the &amp;quot;Lamentation&amp;quot;; fitted with a red dot sight (which has a blue lens and an unusual blue reticle) and a sci-fi camo pattern, it fires laser-like rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, used only in levels that take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint, and a suppressor in some of the scenes. Its appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978.&lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombie mode, it will turn into the &amp;quot;AUG-50M3&amp;quot; (leet speak for AUGSOME, a play on the word awesome), firing laser-like rounds and attached with [[Knight's Armament Masterkey]], but both weapons keep their normal ammunition counts. Reloading the AUG-50M3's Masterkey counts each reloaded shell twice, allowing the player to reload all six rounds with just three shells.&lt;br /&gt;
&lt;br /&gt;
The AUG lacked its foregrip in the beta, but has it in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon: another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|600px|Beta Steyr AUG without foregrip in hands of Agent Weaver. Note how he's holding it by the barrel; a bad idea in real life...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO AUG 3rd person.jpg|thumb|none|600px|Agent Weaver with a Steyr AUG in the final version of the game. Note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the custom logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded Steyr AUG in zombie mode.]]   &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic, since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back-up iron sights on the weapon can be considered anachronistic. It would be more accurate if this Commando was modeled after the XM177 carbine, which was developed during the Vietnam War. &lt;br /&gt;
Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. In-game, the weapon holds thirty rounds in the standard twenty-round magazine, while equipping the Extended Mags attachment gives it forty-five rounds in the real thirty-round curved magazine. This goes for the M16 too as it acts more or less just like it.&lt;br /&gt;
&lt;br /&gt;
Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, the sling blocks the bolt release button, so the shooter would have to use the charging handle every time he loads a fresh magazine. Even so, the reload animation of a fresh magazine still uses the bolt release button.&lt;br /&gt;
&lt;br /&gt;
Upgrading the Commando with the Pack-A-Punch machine in zombie mode turns it into the &amp;quot;Predator&amp;quot; (a reference to the Schwarzenegger movie Predator. Commando is also the name of another movie in which Schwarzenegger starred, hence the reference.) &amp;quot;Predator&amp;quot; fires laser-like rounds and has a forty-round magazine instead of thirty.&lt;br /&gt;
&lt;br /&gt;
Also note that a Commando (and the M16 for that matter) mounted with optics has the front sight and the gas block removed. This would prevent the gun from firing automatically. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was previously seen in [[Call of Duty 4: Modern Warfare]] and [[Modern Warfare 2]]. Interestingly, all NPCs in the campaign who use either the M16 or Commando with optical attachments still retain the front sight posts and gas blocks.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
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[[Image:Shot0177.jpg|thumb|none|600px|Colt Commando with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed Colt Commando with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|600px|Colt Commando in reflex sight view. Note smiley face reticule.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|600px|Colt Commando with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his Colt Commando and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16 ==&lt;br /&gt;
The original [[M16]] is available in the game, easily ID'ed by its slab-side receiver and lack of brass deflector and forward assist. Like with the aforementioned Colt Commando, the thirty-round mag only appears with the Extended Mags attachment and holds forty-five rounds. It is correctly depicted as firing fully-automatic in single player, but uses the three-round burst fire mode in multiplayer, which is presumably set after the events of the singleplayer campaign (later A2 and A4 models had burst fire). The burst fire mode can be considered anachronistic to Zombies mode, which happens during the 1960s. Treyarch developer Josh Olin said that it was &amp;quot;an early prototype.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If upgrading the [[M16]] with the Pack-A-Punch machine in zombie mode, it turns into the &amp;quot;Skullcrusher,&amp;quot; which fires laser-like rounds and mounts an [[M203 grenade launcher]]. Both the [[M16]] and the [[M203]] keep their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, fitted with a twenty-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|600px|M16 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16_CoDBO_SlabSide.jpg|thumb|none|600px|Carlos throws Mason an M16. Here, you can easily see the slab-side receiver. Another thing to point out is the unusual length of the M203's barrel. A standard barrel length of an M203 is 12in(305mm) and usually the tip of the M203 runs parallel to the Bayonet lug of the M16.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|600px|M16 through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|600px|M16 while reloading. Note [[Knight's Armament Masterkey]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his M16.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|600px|M16 in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded M16 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its firepower. For some reason, it uses an eight-round magazine in zombie mode despite using a twenty-round one in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] from ''[[Call of Duty: World at War]]'', it's actually the same weapon only with a different model and reloading animation. Various attachments can be fitted: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but is semi-automatic only. Attaching a foregrip in multiplayer increases its resemblance to the M14E2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|600px|M14 fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|600px|M14 with Colt scope and Ice camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|600px|M14 looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|600px|M14 in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|600px|M14 in Yukon (snow) camo, custom logo on the side, and Colt scope. Note F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11K2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]]K2 is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers.&amp;quot; As in real life, it fires in bursts, at a very high rate of fire with incredible accuracy and close to zero recoil. Its appearance in the 1960s is anachronistic; the G11 was not fully developed until the late 1980s, and working prototypes were not created until the early 1970s. However the G11 variant in game is based on the pre-production version, the G11K2 which was developed in 1989 and incorporates two spare magazines on both sides of the magazine being fed into the weapon.&lt;br /&gt;
&lt;br /&gt;
If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, but keeps the normal ammunition count. In multiplayer, it can be fitted with a Low-Power or Variable Zoom scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|Heckler &amp;amp; Koch G11 - 4.73x33mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-FPV.jpg|thumb|none|600px|G11 as seen in &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-SCP.jpg|thumb|none|600px|Iron sights of the G11 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|G11 in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded G11 in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-2.jpg|thumb|none|600px|The player rotates the cocking handle of his G11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-1.jpg|thumb|none|600px|Using the Low-Power Scope of the G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however the wooden furniture and semi-automatic fire mode would suggest that this weapon is more specifically the &amp;quot;G Series&amp;quot; FAL, the civilian version of the FAL which was imported into the US in the 1960s.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|500px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|600px|FN FAL in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|600px|FN FAL through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|600px|FN FAL while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64ES|Enfield XL64]] is one the assault rifles available in the game. Hudson carries an Enfield fitted with an infrared scope and a Masterkey under-barrel shotgun as during the singleplayer mission &amp;quot;Rebirth.&amp;quot; The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. Members of the British Army, including the Scots Guards, tested the XL64 during the early 1980's to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80/L85 series of rifles in service with the British Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|600px|Sturmgewehr 44 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|600px|Sturmgewehr 44 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|600px|Sturmgewehr 44 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R. &lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12-FPV.jpg|thumb|none|600px|SPAS-12 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 with silencer attached in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|600px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a heat shield and unusable shell holder wrapped around the receiver, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in reloading. Note the vertical fore-grip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock - 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. While named after the Rottweil Olympia Over/Under 72 shotgun, it is in fact modeled on a different over-under shotgun, the [[Beretta 682]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. Note: This is '''NOT''' the same shotgun used in game, only based on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded; in zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle near the end of the level &amp;quot;Vorkuta&amp;quot;. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked, why this was done is unknown, but it means this 1887 is the opposite of the one in ''MW2'': that one's barrel was incorrectly used as a magazine tube, while this one's magazine tube is incorrectly used as a barrel. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off 12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene for the newly-released zombie mode level &amp;quot;Call of the Dead&amp;quot;, [[Michael Rooker]] is seen using a pair of sawn-off [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotguns]] akimbo while acting for a zombie film. These are not usable in the game, however, and they appear to be reused models from [[Call of Duty: World at War]]. In one instance, probably as homage to typical hollywood inaccuracies, he fires five shots without reloading.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:DBShotgun-BO.jpg|thumb|none|600px|Michael Rooker aiming one of his sawed-off double barreled shotguns at a zombie.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon features a tech-SIGHT rear sight aperture, which is removed and replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. It is called &amp;quot;RPK&amp;quot; in-game, but is actually modelled after a RPK-74, which is anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The tech-SIGHT rear sight aperture is also anachronistic. A more appropriate choice for the time period would be the Kalashnikov RPK, which was introduced in the 1950s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|RPK with &amp;quot;ACOG Sight&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights, with &amp;quot;Dual Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine. While the HK-21 itself is not anachronistic to Black Ops (being developed in 1961), the HK-21E variant was not developed until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon. (Note that the sentry gun in Modern Warfare 2 suffers from the same problem with the left-side mounted ammo can.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. It is labelled as &amp;quot;M60&amp;quot; during gameplay, but is modeled after a M60E3, which the appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time (the E3 variant was not introduced until 1986). It uses the same incorrect reloading animation as all the belt-fed machine guns in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' and ''[[Modern Warfare 2]]'': The player pulls the charging handle first, then he swaps the ammo belts, a reverse of what should be done in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is available in the game. While it doesn't appear in singleplayer, it can be considered highly anachronistic to the Zombies and Multiplayer modes of Black Ops happening during the 1960's (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-AW-3.jpg|thumb|none|600px|The player holds his Arctic Warfare with Siberia camo while performing a forward jump.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign. This gun isn't usable in-game.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the sniper rifles available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-FPV.jpg|thumb|none|600px|SVD in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-SCP.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the level &amp;quot;Executive Order.&amp;quot; This is a poor replica of a modern POSP scope reticle and is totally incorrect for a period PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel. This suggests it was modeled after the SR-9 rifle, which is the civilian version of the PSG-1, though the SR-9 was not designed until 1990.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the H&amp;amp;K PSG-1 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The H&amp;amp;K PSG-1 on wall, note G3 fore-grip, bipod, and short barrel. Also note: SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden H&amp;amp;K PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. Note: Some Russian soldiers, seen holding the Mosin Nagant and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in ''[[Call of Duty 3]]''. In addiiton all of the models have the downturned Bolt handle that was only seen on later Sniper varieties. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped Mosin Nagant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped Mosin Nagant while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular Mosin Nagant in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular Mosin Nagant in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. A more appropriate choice would have been the Strela-2, which was developed in 1968.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|SA-14 Gremlin launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|SA-14 Gremlin in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|SA-14 Gremlin in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|SA-14 Gremlin in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The M202 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from. The M202's appearance in Black Ops is anachronistic, as it wasn't designed until the late 1970s and was not fielded by the US military until 1978. The US military used the XM191 during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper.&amp;quot; Note the writing on the side of the weapon declares it to be &amp;quot;Launcher, Rocket, 66mm, 4-tube, M202A1,&amp;quot; putting paid to any claim that the launcher shown in game is in any way supposed to be the earlier XM191.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-FPV.jpg|thumb|none|600px|M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-SCP.jpg|thumb|none|600px|Scope view of the M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance, to the point where pairing the correct Multiplayer perk with this weapon would make reloading after every shot faster than waiting for the pump animation to play.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-FPV.jpg|thumb|none|600px|The China Lake as seen in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-SCP.jpg|thumb|none|600px|The iron sights of the China Lake Launcher in the level &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|Panzerschreck - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|Panzerschreck on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|Panzerschreck in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|Panzerschreck in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|Panzerschreck in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-EMP.jpg|thumb|none|600px|Emplaced M60 being fired in the level &amp;quot;S.O.G.&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship lights up the side of a building with its miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of M2HB is mounted on a PBR boat.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of the SAM Turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in &amp;quot;S.O.G.&amp;quot; (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|BGM-71 TOW mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep.]]&lt;br /&gt;
&lt;br /&gt;
Note: This is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the U.S. army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game. The company even offers a &amp;quot;Black Ops&amp;quot; edition of it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71. (Notice the &amp;quot;TOW 2B&amp;quot; stencil on the tube. TOW 2B started production in 1991.)]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|MG42 used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The MG42 is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|DShK mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|DShK used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the 82-PM-37 mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the M67, as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|RGD-33 stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. Note: [[RGD-5 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|RGD-5 hand grenade on a dead Russian soldier. Note: [[F-1 hand grenade]].]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|Mk 2 hand grenade on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
== M7 Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the M203 lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the M203 in use as it entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the M203.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|M203 attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]. Its appearance is anachronistic; the GP-25 didn't enter service until 1978.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project was not initiated until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;. Anachronistic, as the launcher was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=X-Men:_First_Class&amp;diff=457406</id>
		<title>X-Men: First Class</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=X-Men:_First_Class&amp;diff=457406"/>
		<updated>2011-09-11T02:22:37Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Mk2 Hand Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:X-Men First Class poster.jpg|thumb|right|300px|''X-Men: First Class'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''X-Men: First Class'' is the fifth film in the ''[[X-Men]]'' film franchise.  Set primarily in October 1962, during the height of the Cuban Missile Crisis, the 2011 prequel was directed by [[Matthew Vaughn]] and examines the beginning of the friendship between Charles Xavier (who would become Professor X) and Erik Lehnserr (who would become Magneto).&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''X-Men: First Class'':'''__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
A [[Luger P08]] is used by Dr. Klaus Schmidt ([[Kevin Bacon]]) while testing Erik Lehnsherr's powers during the 1944 flahback. Later, a former SS member holds one on Erik, who then kills him and uses the gun to finish off the remaining officer.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm.]]&lt;br /&gt;
[[Image:XMFC-Luger.jpg|thumb|none|600px|Dr. Schmidt aiming his Luger P08 at Erik's mother.]]&lt;br /&gt;
[[Image:XMFC-Luger1.jpg|thumb|none|600px|While leveling the Luger at Erik's mother, Schmidt cautiously stares down at the coin.]]&lt;br /&gt;
[[Image:Xmen1st 04.jpg|thumb|none|600px|A former SS member to left with his Luger as Erik stabs another former SS member.]]&lt;br /&gt;
[[Image:XMFC-Luger3.jpg|thumb|none|600px|Erik kills the last former SS member with a Luger.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Charles Xavier ([[James McAvoy]]) uses a [[M1911A1]] pistol when training with Erik. Erik is later seen holding it when he and some of the students watch President Kennedy's address. A Division X agent ([[Tony Curran]])  fires one at Sebastian Shaw ([[Kevin Bacon]]) during the Hellfire Club's assault.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|400px|none|Pre-War Colt M1911A1 Pistol Commercial - .45 ACP]]&lt;br /&gt;
[[File:XMFC 17.jpg|thumb|none|600px|Shaw is threatened with the M1911A1.]]&lt;br /&gt;
[[Image:M1911A1-XMFC.jpg|thumb|none|600px|A Division X agent firing his M1911A1 at Shaw.]]&lt;br /&gt;
[[File:XFC-M1911A1-1.JPG|thumb|none|600px|Charles thumbs back the hammer on an M1911A1 pistol.]]&lt;br /&gt;
[[Image:XMFC-M1911A1-2.jpg|thumb|none|600px|Another shot of the same scene.]]&lt;br /&gt;
[[Image:Xmen1st 07.jpg|thumb|none|600px|Erik holding his M1911A1 while watching President Kennedy's address.]]&lt;br /&gt;
[[Image:Xmen1st 09.jpg|thumb|none|600px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The Soviet General pulls a [[Tokarev TT-33]] on Erik and Charles during the confrontation. Another is seen in the hands of a soldier on the Soviet battleship.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|380px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]&lt;br /&gt;
[[Image:TT33-XMFC.jpg|thumb|none|600px|The Soviet General pulls out a TT-33.]]&lt;br /&gt;
[[Image:TT332-XMFC.jpg|thumb|none|600px|The Soviet General aiming his TT-33 at Charles and Erik.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Moria MacTaggert ([[Rose Byrne]]) uses a [[Walther PP Pistol Series#Walther PPK|Walther PPK]] near the end of the film.&lt;br /&gt;
[[Image:WaltherPPK.jpg‎|thumb|none|300px|Walther PPK - 9mm Kurz aka 9x17mm (.380 ACP)]]&lt;br /&gt;
[[File:XmenFirstClass-PPK.jpg|thumb|none|400px|Moira MacTaggert ([[Rose Byrne]]) empties her Walther in a production still.]]&lt;br /&gt;
[[Image:XMFC-Walther.jpg|thumb|none|600px|MacTaggert aiming her Walther PPK at Erik.]]&lt;br /&gt;
[[Image:XMFC-Walther2.jpg|thumb|none|600px|MacTaggert holding her PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol==&lt;br /&gt;
An unknwon pistol is seen being used by a Division X agent during the Hellfire Club's assault on the Division X building.&lt;br /&gt;
[[Image:Pistol-XMFc.jpg|thumb|none|600px|The Division X agent aiming his pistol at Azazel.]]&lt;br /&gt;
[[Image:Pistol2.XMFc.jpg|thumb|none|600px|The same Division X agent lowering his pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss &amp;quot;Type Universal&amp;quot;==&lt;br /&gt;
Division X guards are seen with [[Hotchkiss &amp;quot;Type Universal&amp;quot;]] submachine guns during the Hellfire Club's assault. &lt;br /&gt;
[[Image:HotchkissSMG.jpg|thumb|none|500px|Hotchkiss &amp;quot;Type Universal&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:Xmen1st 05.jpg|thumb|none|600px|The two Division X guards to the left and right with Hotchkiss submachine guns before Azazel ([[Jason Flemyng]]) stabs them.]]&lt;br /&gt;
[[Image:X-Men-Hotchkiss.jpg|thumb|none|600px|A close up of the same guard.]]&lt;br /&gt;
[[Image:Hotchkiss-XMFC.jpg|thumb|none|600px|Azazel impales a guard armed with a Hochkiss submachine gun with his tail.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M50==&lt;br /&gt;
Division X guards use [[Madsen M50]] submachine guns during the raid on Shaw's boat and when the Hellfire Club assault on Division X.&lt;br /&gt;
[[Image:DanishMadsenm50.jpg|thumb|none|500px|Madsen M50 - 9x19mm]]&lt;br /&gt;
[[Image:XMFc-M50.jpg|thumb|none|600px|A U.S. Coast Guard crewman to the right of Charles with a Madsen M50.]]&lt;br /&gt;
[[Image:Xmen1st 05.jpg|thumb|none|600px|The guard in the center is wielding a Madsen M50]]&lt;br /&gt;
[[Image:XMen-M50.jpg|thumb|none|600px|Division X guards unloading their Madsen M50s on Shaw.]]&lt;br /&gt;
[[Image:XMFC-M50.jpg|thumb|none|600px|A Division X guard with a Madsen M50 before being engulfed in the inferno caused by Shaw.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
SS Guards are seen with [[MP40]] submachine guns during the 1944 flashback.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:XMFC-MP40.jpg|thumb|none|600px|An MP40 slung by the side of the SS guard to the left.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912==&lt;br /&gt;
A [[Winchester Model 1912]] is seen carried by the prison guards that escort Charles Xavier ([[James McAvoy]]) and Erik Lehnsherr ([[Michael Fassbender]]). &lt;br /&gt;
[[Image:WinchesterModel12Riot.jpg|thumb|none|500px|Winchester Model 1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[Image:Xmen1st 02.jpg|thumb|none|600px|The two prison guards behind Erik and Charles armed with Winchester 1912s.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Soviet border guards and the General's palace guards are armed with [[AK-47]]s.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|500px|Milled Type III AK-47 (Poly Tech Legend) - 7.62x39mm.]]&lt;br /&gt;
[[Image:AK47-XMFC.jpg|thumb|none|600px|Soviet border guards with AK-47s.]]&lt;br /&gt;
[[Image:AK472-XMFc.jpg|thumb|none|600px|A Soviet palace guard aiming his AK-47 at Erik.]]&lt;br /&gt;
[[Image:AK473-XMFC.jpg|thumb|none|600px|Another guard with an AK-47 being forcefully lunged forward by the AK-47 being controlled by Erik.]]&lt;br /&gt;
[[Image:AK474-XMFC.jpg|thumb|none|600px|Erik disassembles the AK-47s of two Soviet guards with his metal-controlling powers.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933 (mocked up as XM177E1) ==&lt;br /&gt;
Soldiers accompanying Charles, Erik, and Moria to the Soviet General's palace are armed with [[M16 rifle series#Colt Model 933|Colt Model 933]] assault rifles heavily modified to resemble prototypes of the CAR-15 rifle. Which would be anachronistic because CAR-15s were not invented with the configurations of the telescopic stock until the late 60s, which should instead be a fixed stock like the one on the M16. There were however prototypes of early CAR-15s in the early 60s, but they did not look like the ones in the movie.&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with stock extended - 5.56x45mm]]&lt;br /&gt;
[[Image:CAR-15-XMFC.jpg|thumb|none|600px|Soldiers in the truck with Colt Model 933 rifles while heading to the Soviet General's palace. Note that the rifle on the right has the handguards of the early AR-10. Also note that all of the CAR-15 rifles in the movie have XM117-style flash hiders and anachronistic telescopic stocks.]]&lt;br /&gt;
[[Image:CAR-152-XMFC.jpg|thumb|none|600px|Soldiers aim their CAR-15 rifles while being visually concealed by Charles' telepathy powers.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
SS Soldiers are seen with [[Karabiner 98k]] rifles during the 1944 flashback.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:XMFC-K98k.jpg|thumb|none|600px|Two SS guards with K98ks slung on their backs.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
American GI's are seen with [[M1 Garand]]s during the aftermath of the assault on Division X. They are also carried by the U.S. Coast Guard crewman during the raid on Shaw's yacht.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Garand-XMFC.jpg|thumb|none|600px|The crewmen to the far left and behind Charles with M1 Garands.]]&lt;br /&gt;
[[image:M1Garand-XMFc.jpg|thumb|none|600px|American GIs walking by the remains of the Division X building with M1 Garands.]]&lt;br /&gt;
[[Image:M1Garands-XMFc.jpg|thumb|none|600px|American Gis on the top right with M1 Garands.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
American soldiers aboard the Naval Blockade are armed with [[M16A1|M16A1 Rifles]]. Since this movie took place during the Cuban missile Crisis in 1962, this rifle, like the CAR-15, this is an anachronism because M16s were not issued to US military en mass until the onset of the Vietnam war and the fact that the M16A1 was not produced until 1968.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-XMFc.jpg|thumb|none|600px|U.S. Navy crewmen pointing their M16s at Havoc.]]&lt;br /&gt;
[[Image:M161-XMFC.jpg|thumb|none|600px|U.S. Navy crewman drop their M16s to the ground in response to Banshee's ultrasonic screaming.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==MG-42==&lt;br /&gt;
A [[MG42]] is seen being manned by a soldier in a machine gun nest during the 1944 flashback.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:MG42-XMFC.jpg|thumb|none|600px|A German soldier manning an MG42 during the 1944 flashback.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon 20mm Cannon==&lt;br /&gt;
A pair of [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]] can be seen mounted on some of the U.S. Navy ships blockading the Soviet ships.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
[[Image:Oerlikon-XMFC.jpg|thumb|none|600px|An Oerlikon cannon can be seen in the background during the fight between Beast and Azazel.]]&lt;br /&gt;
[[Image:Oerlikon1-XMFC.jpg|thumb|none|600px|A pair of Oerlikon cannons to the left of Angel.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
In a continuity error, the Oerlikon cannons mounted on the U.S. Navy ship Beast and Azazel fight on changed into a [[Browning M2|Browning M2HB]].&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Browning-XMFC.jpg|thumb|none|600px|A Browning M2 in the background.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
A Division X agent is briefly seen firing a [[M72 LAW]] at Sebastian Shaw during the Hellfire Club's assault. The weapon is anachronistic as the weapon was not adopted until 1963.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW, 66mm]]&lt;br /&gt;
[[Image:XMFC-M72LAW.jpg|thumb|none|600px|A Division X guard fires his M72 LAW at Shaw.]]&lt;br /&gt;
[[File:XMFC 25.jpg|thumb|none|600px|Sideview of the M72 LAW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk2 Hand Grenade==&lt;br /&gt;
Col. Hendry ([[Glenn Morshower]]) brings a [[Mk 2 hand grenade]]  aboard Sebastian Shaw's yacht. However, Shaw ([[Kevin Bacon]]) snatches the grenade from Hendry and absorbs the grenade blast. &lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[Image:Mk2grenade-XMFc.jpg|thumb|none|600px|Colonel Hendry pulls out a Mk 2 grenade.]]&lt;br /&gt;
[[Image:Mk2grenade2-XMFC.jpg|thumb|none|600px|Shaw snatches the grenade from Hendry.]]&lt;br /&gt;
[[Image:Mk2grenade3-XMFC.jpg|thumb|none|600px|Shaw intentionally pulls the pin to demonstrate his energy-absorbing powers.]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
==Hugh Jackman's Cameo==&lt;br /&gt;
When Charles Xavier ([[James McAvoy]]) and Erik Lensherr ([[Michael Fassbender]]) began to recruit mutants, they briefly encounter James Howlett/Wolverine ([[Hugh Jackman]]) and attempt to recruit him before he tells them to &amp;quot;go fuck yourself.&amp;quot; Interestingly, Wolverine has no memory of this moment due to the events of [[X-Men Origins: Wolverine]] leading to his amnesia and the fact that Erik and Charles aged greatly before the events of [[X-Men]] took place.&lt;br /&gt;
[[Image:HughJackman-XMFC.jpg|thumb|none|600px|James Howlett peacefully smokes his cigar as Charles and Erik approach him.]]&lt;br /&gt;
&lt;br /&gt;
==Rebecca Romijn's Cameo==&lt;br /&gt;
Rebecca Romijn (who played Mystique in the older X-Men films) makes a cameo as the adult form of Mystique's &amp;quot;human&amp;quot; appearance before Erik demanded to see Mystique's true form.&lt;br /&gt;
[[Image:Rebecca Romijn-XMFC.jpg|thumb|none|600px|Rebecca Romijn as the adult form of Mystique.]]&lt;br /&gt;
&lt;br /&gt;
==X-Jet==&lt;br /&gt;
A prototype version of the X-Jet appears near the end of the film. Despite heavily resembling the SR-71 Blackbird, it is actually completely different as it features a passenger area and the fact that Hank/Beast designed it himself.&lt;br /&gt;
[[Image:X-Jet-XMFC.jpg|thumb|none|600px|The X-Jet prototype soars through the confrontation between the U.S. and Soviet ships.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
'''X-Men Series'''&lt;br /&gt;
&lt;br /&gt;
* ''[[X-Men]]''&lt;br /&gt;
* ''[[X2: X-Men United]]''&lt;br /&gt;
* ''[[X-Men: The Last Stand]]''&lt;br /&gt;
* ''[[X-Men Origins: Wolverine]]'' (Prequel)&lt;br /&gt;
* ''[[X-Men: First Class ]]'' (Prequel)&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=454826</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=454826"/>
		<updated>2011-09-05T06:32:49Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* Heckler &amp;amp; Koch USP45 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Call of Duty: Modern Warfare 3'' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the [[Call of Duty]] series, also continuing the previous installment, [[Modern Warfare 2]]. The game is been developed by Infinity Ward, Sledgehammer Games and Raven Software, published by Activision for the PC, PS3, Xbox 360, Wii and Nintendo DS platforms and will be released on November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous Modern Warfare games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from [[Modern Warfare 2]] and the ASP from [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a player's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in Modern Warfare 2 but not present in Black Ops.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in the Call of Duty XP event.&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
Returns as the &amp;quot;.44 Magnum&amp;quot; in the game and unlocked at level 46 in multiplayer.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|Two Desert Eagles in Akimbo-style used by the player. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] was spotted in the 'Reveal' trailer and used by SAS operatives, probably returns from [[Call of Duty 4: Modern Warfare]], though this could be the same MP5 variant as above, only with a suppressed configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5SDs as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops's Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] is seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' may be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
The [[Minebea M-9]] is confirmed and it can be seen in the Class menu.&lt;br /&gt;
[[Image:Minebea M-9 (old).jpg|thumb|400px|none|Minebea M-9 (Original Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by it's black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
The [[PP-90M1]] is confirmed and it can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and it can be seen in the class menu list.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time called correctly MP9.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying M4A1s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages. In recent trailers, you can switch between the EOtech to the scope on the fly.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Sandman passing the player some ammo.  He is holding ''Modern Warfare 2's'' M4A1 model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|A good view of the M4A1 in first-person, used by the player as French GIGN operative. This M4A1 is mounted with a red dot sight and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt SP901 ==&lt;br /&gt;
The civilian version of the [[Colt CM901]] is seen used by the player in the Spec-Ops's Survival mode trailer. It is using Magpul 20LR PMAGs.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtSP901.jpg|thumb|500px|none|Colt SP901 - .308 Win. This is the civilian version of the CM901.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cut outs on the foreguard.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the Prague level. It can also be seen in the hands of thelegendofkarl in the first Elite trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 in the hands of thelegendofkarl from the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
The fake [[AKS-74U]] from [[Call of Duty 4: Modern Warfare]] seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered for a 6.8mm round.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops's Survival mode.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as a LMG in the game and is incorrectly dubbed as the &amp;quot;MG36&amp;quot;.  &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
A FAD Assault Rifle can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the Call of Duty XP event.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in the Concept Art.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. fires in a 3-round burst.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
A Remington RSASS can be seen in the class menu list.&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
A [[Barrett M107]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the Call of Duty XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
A [[Accuracy International AS50|AS50]] can be seen in the class menu list.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|550px|AS50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from MW2 has been confirmed and it was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. appears as &amp;quot;KSG 12&amp;quot; in the game.&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupants in the Prague level.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot;, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of an [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240B]] machine gun was seen in the game's screenshots.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in [[Modern Warfare 2]]. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in Modern Warfare 2 and [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|During flight, the player (SGT Derek &amp;quot;Frost&amp;quot; Westbrook) uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops's Survival mode, mounted on a tripod and also can be moved by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== AT4 ==&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The M320 EGLM can be seen in the multiplayer premiere.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203]] is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player in the newest Spec-Ops's Survival mode trailer, for pointing the target of an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player's hands, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops's Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle:_Los_Angeles&amp;diff=444668</id>
		<title>Battle: Los Angeles</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle:_Los_Angeles&amp;diff=444668"/>
		<updated>2011-08-04T06:37:05Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Battle_Los_Angeles_New-poster.jpg|thumb|300px|right|''Battle: Los Angeles'' (2011)]] &lt;br /&gt;
&lt;br /&gt;
''Battle: Los Angeles'' (also known as ''World Invasion: Battle Los Angeles'') is a 2011 science fiction war film starring [[Aaron Eckhart]] as a Staff Sergeant who is part of a Marine task force assigned to rescue the remaining survivors left in the city of Los Angeles devastated from an alien invasion.   The film was made with the cooperation with the Department of Defense and the United States Marine Corps, who supplied the production with authentic armor and aircraft. The events of the film are supposed to be tied into the Battle of Los Angeles, when in early 1942, the US military opened fire over the city at what was thought to be enemy aircraft, but later could not be identified. The film's cast included [[Michelle Rodriguez]], [[Bridget Moynahan]], and [[Michael Peña]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Battle: Los Angeles'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br Clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Staff Sergeant Michael Nantz ([[Aaron Eckhart]]) is notably seen firing a [[Beretta 92FS]] (used as the substitute for the Military M9) pistol at the alien soldiers during the final battle.  In a continuity error, he is seen first firing the handgun and then in the next scene he is actually seen drawing the handgun.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[File:BLA 024.jpg|thumb|none|600px|Staff Sergeant Michael Nantz firing a Beretta 92FS during the final battle.]]&lt;br /&gt;
[[File:BLA 028.jpg|thumb|none|600px|Staff Sergeant Michael Nantz ([[Aaron Eckhart]]) holding the Beretta 92FS.]]&lt;br /&gt;
[[File:BLA 026.jpg|thumb|none|600px|Nantz fires the Beretta at the alien soldiers.]]&lt;br /&gt;
[[Image:BLA-92Fs.jpg|thumb|none|600px|A marine in the foreground with a Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] is one of the main weapons utilized by the U.S. Armed Forces in the film. The M4A1 is seen in the hands of members of the 2nd Battalion 5th Marines including Staff Sergeant Michael Nantz ([[Aaron Eckhart]]) and Second Lieutenant William Martinez ([[Ramon Rodriguez]]). USAF Technical Sergeant Elena Santos ([[Michelle Rodriguez]]) is also seen with M4's. The Marines' M4A1 carbines are fitted with ACOG scopes, RIS foregrips, Surefire Universal weaponlights, and most interestingly, AN/PEQ-15 laser designators; an improved, compact version of the AN/PEQ-2 system first employed in the early 2000's.  In several scenes, bayonets are seen fixed on the M4's (which appear to be OKC-3S bayonets, adopted by the Marines to replace the M9 bayonet). The M4s are also all equipped with what appear to be Magpul Back Up Sights (MBUS) though these are never actually used. While training on Camp Pendelton the M4's are seen with EOtech Holographic sights &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 w/ M68 Aimpoint reflex optic and Knight's Armament railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:BLA 22.jpg|thumb|600px|none|Several Marines are seen armed with M4A1 carbines. Note that this is the only inclusion of the MV-22B Osprey tiltrotor in the entire movie.  Although the Osprey was supposed to be phase out the CH-46E Sea Knight, most units, especially the ones stationed in the West Coast, are still equipped with the Sea Knights.]]&lt;br /&gt;
[[Image:BattleLAM401.jpg|thumb|400px|none|Behind Staff Sergeant Michael Nantz ([[Aaron Eckhart]]), an M4A1 carbine can be seen on the right being carried by Technical Sergeant Elena Santos ([[Michelle Rodriguez]]) in a production still.]]&lt;br /&gt;
[[Image:BLA 214.jpg|thumb|none|600px|Staff Sergeant Michael Nantz ([[Aaron Eckhart]]) raises his M4A1 carbine fitted with an ACOG scope and the AN/PEQ-15 laser designator, an improved, compact version of the AN/PEQ-2 system first employed in the early 2000's.]]&lt;br /&gt;
[[Image:Battle-_Los_Angeles3.jpg‎‎|thumb|600px|none|Staff Sergeant Michael Nantz ([[Aaron Eckhart]]) fires his M4A1 carbine.]]&lt;br /&gt;
[[Image:BLA 217.jpg|thumb|none|600px|2nd Lieutenant William Martinez ([[Ramon Rodriguez]]) fires his M4A1.]]&lt;br /&gt;
[[Image:BLA 16.jpg|thumb|600px|none|Staff Sergeant Michael Nantz ([[Aaron Eckhart]]) is seen with his M4A1 carbine slung by his side as he throws an M67 grenade towards a gas station in an attempt to lure the enemy unmanned gunship. Note the Resistance 3 billboard in the background.]]&lt;br /&gt;
[[Image:Battle-_Los_Angeles2.jpg‎|thumb|600px|none|Technical Sergeant Elena Santos ([[Michelle Rodriguez]]) aims her M4A1 carbine. Note that she is the only one who is seen with a M4A1 that uses the standard handguard instead of the RIS rails handguard.]]&lt;br /&gt;
[[File:BLA 018.jpg|thumb|none|600px|Santos uses the bayonet on an alien soldier.]]&lt;br /&gt;
[[File:BLA 208.jpg|thumb|none|600px|Santos with her M4A1 that has the bayonet fixed on it.]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 Rifle ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is carried by various Marines fitted with ACOG scopes (both TA31F and TA31RCO models), RIS foregrips, Surefire Universal weaponlights, and AN/PEQ-15 IR designators. Soldiers of the 40th Infantry Division (CA ARNG) are also armed with M16A4's, but without the AN/PEQ-15s. Joe Rincon ([[Michael Peña]]) is seen using the M16A4 as well.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|500px|none|M16A4 rifle with AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[File:BLA 046.jpg|thumb|none|600px|One of the M16A4 rifles is taken from the armory.]]&lt;br /&gt;
[[File:BLA 047.jpg|thumb|none|600px|A Marine passes out the M16A4 at Camp Pendleton.]]&lt;br /&gt;
[[File:BLA 048.jpg|thumb|none|600px|A Marine receives his M16A4 (fitted with a TA31RCO ACOG in this shot).]]&lt;br /&gt;
[[File:BLA 009.jpg|thumb|none|600px|Marines begin their street patrol armed with the M16A4.]]&lt;br /&gt;
[[Image:BLA 041.jpg|thumb|600px|none|Marines patrol with their M16A4's at the ready.]]&lt;br /&gt;
[[File:BLA 057.jpg|thumb|none|600px|PFC Lenihan nervously cleans off the ACOG scope.]]&lt;br /&gt;
[[File:BLA 058.jpg|thumb|none|600px|Lenihan holds the M16A4, the AN/PEQ-15 laser designator is visible.]]&lt;br /&gt;
[[Image:BLA 18.jpg|thumb|600px|none|Private First Class Lenihan ([[Noel Fisher]]) holds his M16A4 at the ready as what appears to be an alien soldier approaches from behind him.]]&lt;br /&gt;
[[Image:Battle_los_angeles3.jpg‎|thumb|600px|none|Cpl. Harris and PFC Lenihan are seen armed with M16A4's as they're surprised by an alien soldier jumping out of a swimming pool.]]&lt;br /&gt;
[[File:BLA 088.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BLA 089.jpg|thumb|none|600px|Cpl. Kevin Harris ([[Ne-Yo]]) with the M16A4.]]&lt;br /&gt;
[[File:BLA 029.jpg|thumb|none|600px|Cpl. Kevin Harris ([[Ne-Yo]]) holds his M16A4 while getting on the bus.]]&lt;br /&gt;
[[Image:BLA 17.jpg|thumb|600px|none|Several other U.S. Marines provide overwatch with their M16A4's.]]&lt;br /&gt;
[[Image:Battle los angeles1.jpg|thumb|600px|none|Next to Michelle ([[Bridget Moynahan]]), soldiers of the California Army National Guard, 40th Infantry Division are seen with their M16A4 rifles.  Unlike the Marines, the National Guardsmen's rifles are not fitted with AN/PEQ-15s.]]&lt;br /&gt;
[[File:BLA 069.jpg|thumb|none|600px|Joe Rincon ([[Michael Peña]]) opens fire with an M16A4 from the hip at an approaching alien.]]&lt;br /&gt;
[[Image:BLA 081.jpg|thumb|600px|none|Another shot of Joe Rincon with the M16A4]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203 grenade launcher]] 40mm grenade launcher is seen used by U.S. Marines as well.  The grenade launchers mounted on the M4A1 rifles appear to be shorter M203A1 models, while the ones seen on the M16A4's are the M203. Cpl. Lee Imlay ([[Will Rothhaar]]) is notably seen using his M203A1 to detonate an explosive during the final battle.&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|400px|none|M203 grenade launcher 40mm mounted on M4A1 carbine 5.56x45mm with M68 Aimpoint red dot scope]]&lt;br /&gt;
[[File:BLA 007.jpg|thumb|none|600px|Cpl Jason Lockett ([[Cory Hardrict]]) holds his M4A1 fitted with the shorter M203A1 grenade launcher.]]&lt;br /&gt;
[[File:BLA 019.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Battle los angeles7.jpg|thumb|600px|none|A Marine utilizes his M203 grenade launcher during the final battle.]]&lt;br /&gt;
[[File:BLA 040.jpg|thumb|none|600px|Cpl. Lee Imlay ([[Will Rothhaar]]) using his M203A1 to detonate an explosive during the final battle.]]&lt;br /&gt;
[[File:BLA 024.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|400px|M203 grenade launcher 40mm mounted on M16A4 rifle 5.56x45mm with ACOG scope]]&lt;br /&gt;
[[File:BLA 009.jpg|thumb|none|600px|The Marine on the left edge of the image can be seen scanning with his M16A4/M203]]&lt;br /&gt;
[[File:BLA 063.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[M249 SAW]] used by the US Marines as well, some fitted with an ACOG scope.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) 5.56x45mm(note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:BLA 011.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BLA 216.jpg|thumb|none|600px|Another Marine takes cover with his M249 SAW when Nantz and his Marines engage the alien soldiers.]]&lt;br /&gt;
[[Image:BLA 087.jpg|thumb|none|600px|Cpl Nick Stavrou (Gino Anthony Pesi) with the M249.]]&lt;br /&gt;
[[Image:Battle_los_angeles5.jpg‎|thumb|600px|none|A Marine is seen shooting at an alien soldier with his M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M240 Machine Gun==&lt;br /&gt;
Several models of the [[M240]] machine gun are seen used in the film.  The &amp;quot;D&amp;quot; model of the [[FN MAG#M240 Machine Gun|M240]] machine gun is visible on the ramp of the U.S.M.C. CH-46 Sea Knight carrying Nance's Marines as well as on the UH-1 Huey helicopter sent to retrieve the Marines at the police station.   The M240B is seen mounted on Marine LAV's    Nantz is seen manning the M240B when the Marines commandeer an LAV.  Also, the coaxial-mounted version M240C is utilized by M1A1 Abrams MBT.&lt;br /&gt;
[[Image:M240d.jpg|thumb|400px|none|M240D 7.62x51mm NATO vehicle and aircraft-mount version w/ spade grips.]]&lt;br /&gt;
[[Image:BLA 049.jpg‎|thumb|600px|none|The mounted version of the M240 machine gun is visible on the ramp of the U.S.M.C. CH-46 Sea Knight. ]]&lt;br /&gt;
[[Image:Battle los angeles6.jpg‎|thumb|600px|none|A Sea-Knight crewmember mans an M240D machine gun.]] &lt;br /&gt;
[[Image:BLA 204.jpg|thumb|600px|none|The M240D also are seen door-mounted on the UH-1 Huey helicopter sent to retrieve the Marines at the police station. This is not the UH-1N/Bell 212 Twin Huey used by the Marines, which has two engines.]]&lt;br /&gt;
[[Image:M240C.jpg|thumb|400px|none|M240C 7.62x51mm NATO vehicle coaxial-mount version.]]&lt;br /&gt;
[[Image:BLA 035.jpg‎|thumb|600px|none]]&lt;br /&gt;
[[File:M240-1.jpg|thumb|400px|none|M240B 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BLA 050.jpg‎|thumb|600px||none|An LAV crew member mans the M240B.]]&lt;br /&gt;
[[Image:BLA 016.jpg‎|thumb|600px|none|Nantz is seen manning the M240 when the Marines commandeer an LAV.]]&lt;br /&gt;
[[File:BLAspec 03.jpg|thumb|550px|none|During boot camp, [[Aaron Eckhart]] gets to train with the M240 in behind the scenes footage.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB Heavy Machine Gun==&lt;br /&gt;
The [[Browning M2#Browning M2 Havy Barrel|Browning M2HB heavy machine gun]] is seen mounted on various Marine Humvee's as well as in a machine gun nest at the Santa Monica Airport.  Cpl Jason Lockett ([[Cory Hardrict]]) is seen using a Humvee's M2 to fire at alien soldiers on an overpass.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB cal. .50BMG on vehicle mount]]&lt;br /&gt;
[[Image:BLA 036.jpg|thumb|none|600px|Cpl Jason Lockett ([[Cory Hardrict]]) is seen manning the Browning M2HB from a disabled Humvee.]]&lt;br /&gt;
[[Image:BLA 039.jpg|thumb|none|600px|Lockett uses the M2 to pour fire on alien soldiers on an overpass.]]&lt;br /&gt;
[[Image:BLA 203.jpg|thumb|none|600px|Cpl. Lockett mans the Browning M2HB against a number of alien combatants and an alien crew-served weapon. The Soldier on the left is seen running as a cluster of alien missiles blows up the vehicle he was using as cover. This is a Soldier of the 40th Infantry Division and not one of the Marines from Echo 2-5.]]&lt;br /&gt;
[[File:BLA 083.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[File:BLAspec 08.jpg|thumb|550px|none|During boot camp, [[Aaron Eckhart]] gets to train with the Browning M2 in behind the scenes footage.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BLAspec 06.jpg|thumb|550px|none|During boot camp, [[Michelle Rodriguez]] gets to train with the M2 in behind the scenes footage.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M3 Heavy Machine Gun==&lt;br /&gt;
When Nantz meets Lt. Martinez, several Marines can be seen mounting a [[Browning M3 heavy machine gun|Browning M3]] at the side of a UH-1N Huey helicopter at MCAS Camp Pendleton (in a continuity error, they are seen mounting the machine gun twice).&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|400px|Browning M3 .50 Aircraft]]&lt;br /&gt;
[[File:BLA 034.jpg|thumb|none|600px|The Marine flight crew to the left can be seen mounting a [[Browning M3 heavy machine gun|Browning M3]] at the side of a UH-1N Huey helicopter at MCAS Camp Pendleton and...]]&lt;br /&gt;
[[File:BLA 045.jpg|thumb|none|600px|...in a continuity error, they mount the machine gun twice.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
One of the Marines is seen carrying the [[M136 AT4]] after acquiring it from the wreckage of the FOB. Technical Sergeant Elena Santos ([[Michelle Rodriguez]]) uses it in the battle to destroy an alien drone. The sound editing crew seems to the treat the AT4 as a guided weapon, judging by the squealing lock-on tone heard before firing, despite the fact that Santos was actually aiming at the drone's flight path rather than the drone itself.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:Battle los angeles4.jpg|thumb|none|600px|A Marine is seen with an M136 AT4 slung over his back.]]&lt;br /&gt;
[[File:BLA 020.jpg|thumb|none|600px|Technical Sergeant Elena Santos ([[Michelle Rodriguez]]) prepare to fire the AT4.]]&lt;br /&gt;
[[File:BLA 022.jpg|thumb|none|600px|Santos fires the AT4.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
The 25mm [[M242 Bushmaster chaingun]] is the main gun of the Marines' LAV-25 armored personnel carrier seen throughout the film.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun 25mm]]&lt;br /&gt;
[[Image:BLA 21.jpg|thumb|600px|none|An LAV-25 APC is seen in the background armed with an M242 Bushmaster on the top.]]&lt;br /&gt;
[[File:BLA 082.jpg|thumb|none|600px|Nantz and his Marines commandeer the LAV.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
Nantz is notably seen using an [[M67 hand grenade]] to detonate a gas station.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:BLA 064.jpg|thumb|none|600px|Staff Sergeant Michael Nantz ([[Aaron Eckhart]]) prepares to throw an M67 grenade towards a gas station in an attempt to lure the unmanned alien gunship drone away.]]&lt;br /&gt;
[[Image:BLA 16.jpg|thumb|600px|none|Nantz throws the M67 grenade.]]&lt;br /&gt;
[[File:BLA 067.jpg|thumb|none|600px|The M67 lands near the pumps.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
Cpl. Lee Imlay ([[Will Rothhaar]]) is seen tossing an M18 smoke grenade in order to mark a landing zone at the police station.&lt;br /&gt;
[[Image:M18red.jpg|thumb|300px|none|M18 smoke grenade]]&lt;br /&gt;
[[File:BLA 085.jpg|thumb|none|600px|Cpl. Lee Imlay ([[Will Rothhaar]]) is seen tossing an M18 smoke grenade in order to mark a landing zone at the police station.]]&lt;br /&gt;
&lt;br /&gt;
== M252 81mm Mortar  ==&lt;br /&gt;
A Marine mortar team is seen using the M252 81mm Mortar.&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|350px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:BLA 033.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Disaster]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Transformers:_Dark_of_the_Moon&amp;diff=433241</id>
		<title>Transformers: Dark of the Moon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Transformers:_Dark_of_the_Moon&amp;diff=433241"/>
		<updated>2011-06-30T04:44:45Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* M4A1 Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The following weapons will be used in the film ''Transformers: Dark of the Moon'':'''&lt;br /&gt;
[[Image:Transformersdarkofmoonlogo2.jpg|thumb|right|300px|''Transformers: Dark of the Moon'' (2011)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 17==&lt;br /&gt;
The [[Glock 17]] is seen used by Sam and also is seen in the holster of Epps ([[Tyrese Gibson]]).&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Lor_pin_dotm.jpg‎|thumb|none|600px|Epps ([[Tyrese Gibson]]) with a Glock pistol in a chest attached level II Blackhawk kydex holster.]]&lt;br /&gt;
[[Image:Lor_pin_sam.jpg‎|thumb|none|600px|Sam ([[Shia LaBeouf]]) pulls the Glock 17 during a confrontation in the film's trailer.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Variants ==&lt;br /&gt;
A number of [[M4A1]] style carbines are used by some of Soldiers of N.E.S.T, the US Army and Navy Seals. They are all customized a different number of accessories.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Lor_pin_ctr.jpg‎|thumb|none|600px|Epps with his custom M4A1 fitted with a Magpul CTR stock.]]&lt;br /&gt;
[[Image:Lor_pin_water.JPG‎|thumb|none|600px|Various US Navy Seals with customized M4s, the front with an Eotech and a weaponlight, the back with an Acog]]&lt;br /&gt;
&lt;br /&gt;
== FN EGLM ==&lt;br /&gt;
A black stand alone version of the [[FN EGLM]] is seen being carried by a N.E.S.T Soldier.&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|500px|FN EGLM - 40mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is seen in the hands of Major Will Lennox ([[Josh Duhamel]]), as well as other N.E.S.T soldiers with a scope, laser and custom barrel shroud which might or might not supposed to be a flash suppressor and like Epps' M4, Lennox's ACR also uses Magpul Pmags.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR Carbine - 5.56x45mm/7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Note: This is the first movie where the ACR has been shown in numbers as well as a bunch of other Magpul products like the BUIS (Back UP Iron Sights), CTR stock, the Pmags of both 5.56mm and 7.62mm and the AFG (Angled ForeGrip). This is also the ACR's first appearance with this specific longer barrel and railed fore end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL 140==&lt;br /&gt;
A [[Milkor MGL]] Seen in the hands of a NEST soldier.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|500px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L  ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|SCAR-L]] is seen in the hands of a NEST soldier, with an EoTech sight &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|500px|[[FN SCAR#FN SCAR-L|SCAR-L]] Standard (third generation) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR ==&lt;br /&gt;
A [[LaRue Tactical OBR]] has been seen as indicated by the Magpul PMAG 20LR magazine that was meant for 7.62 NATO. You can ID the LaRue by the forend bolted to the upper receiver.&lt;br /&gt;
[[Image:LaRue Tactical Stealth OSR.jpg|thumb|none|500px|LaRue Tactical OSR - 7.62x51mm with Harris bipod]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
Two [[Browning M2]]s are seen on one of the three Nascar Transformers. &lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|500px|Browning M2 Aircraft .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun  ==&lt;br /&gt;
Seen in the grill and on the roof of the three Nascar Decepticons.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW  ==&lt;br /&gt;
Seen being carried on the back of the big soldier.&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Seen being carried and aimed by an unkown soldier.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-tank recoilless launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unknown Pistols ==&lt;br /&gt;
Seen holstered on the big soldier. another is also seen in Sergeant Robert Epps' thigh holster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mk 46 Mod 0 ==&lt;br /&gt;
A N.E.S.T soldier has been spotted on set carrying a Mk 46 Mod 0 light machinegun with modifications from the previous film.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|500px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Michael Bay]]&lt;br /&gt;
[[Category:Steven Spielberg]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Transformers:_Dark_of_the_Moon&amp;diff=433240</id>
		<title>Transformers: Dark of the Moon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Transformers:_Dark_of_the_Moon&amp;diff=433240"/>
		<updated>2011-06-30T04:43:02Z</updated>

		<summary type="html">&lt;p&gt;DarkSamuraiX1999: /* M4A1 Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The following weapons will be used in the film ''Transformers: Dark of the Moon'':'''&lt;br /&gt;
[[Image:Transformersdarkofmoonlogo2.jpg|thumb|right|300px|''Transformers: Dark of the Moon'' (2011)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Glock 17==&lt;br /&gt;
The [[Glock 17]] is seen used by Sam and also is seen in the holster of Epps ([[Tyrese Gibson]]).&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Lor_pin_dotm.jpg‎|thumb|none|600px|Epps ([[Tyrese Gibson]]) with a Glock pistol in a chest attached level II Blackhawk kydex holster.]]&lt;br /&gt;
[[Image:Lor_pin_sam.jpg‎|thumb|none|600px|Sam ([[Shia LaBeouf]]) pulls the Glock 17 during a confrontation in the film's trailer.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Variants ==&lt;br /&gt;
A number of [[M4A1]] style carbines are used by some of the N.E.S.T soldiers. They are all customized a different number of accessories.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Lor_pin_ctr.jpg‎|thumb|none|600px|Epps with his custom M4A1 fitted with a Magpul CTR stock.]]&lt;br /&gt;
[[Image:Lor_pin_water.JPG‎|thumb|none|600px|Various US Navy Seals with customized M4s, the front with an Eotech and a weaponlight, the back with an Acog]]&lt;br /&gt;
&lt;br /&gt;
== FN EGLM ==&lt;br /&gt;
A black stand alone version of the [[FN EGLM]] is seen being carried by a N.E.S.T Soldier.&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|500px|FN EGLM - 40mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]] is seen in the hands of Major Will Lennox ([[Josh Duhamel]]), as well as other N.E.S.T soldiers with a scope, laser and custom barrel shroud which might or might not supposed to be a flash suppressor and like Epps' M4, Lennox's ACR also uses Magpul Pmags.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR Carbine - 5.56x45mm/7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Note: This is the first movie where the ACR has been shown in numbers as well as a bunch of other Magpul products like the BUIS (Back UP Iron Sights), CTR stock, the Pmags of both 5.56mm and 7.62mm and the AFG (Angled ForeGrip). This is also the ACR's first appearance with this specific longer barrel and railed fore end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL 140==&lt;br /&gt;
A [[Milkor MGL]] Seen in the hands of a NEST soldier.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|500px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L  ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|SCAR-L]] is seen in the hands of a NEST soldier, with an EoTech sight &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|500px|[[FN SCAR#FN SCAR-L|SCAR-L]] Standard (third generation) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR ==&lt;br /&gt;
A [[LaRue Tactical OBR]] has been seen as indicated by the Magpul PMAG 20LR magazine that was meant for 7.62 NATO. You can ID the LaRue by the forend bolted to the upper receiver.&lt;br /&gt;
[[Image:LaRue Tactical Stealth OSR.jpg|thumb|none|500px|LaRue Tactical OSR - 7.62x51mm with Harris bipod]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
Two [[Browning M2]]s are seen on one of the three Nascar Transformers. &lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|500px|Browning M2 Aircraft .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun  ==&lt;br /&gt;
Seen in the grill and on the roof of the three Nascar Decepticons.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW  ==&lt;br /&gt;
Seen being carried on the back of the big soldier.&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
Seen being carried and aimed by an unkown soldier.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-tank recoilless launcher - 84mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unknown Pistols ==&lt;br /&gt;
Seen holstered on the big soldier. another is also seen in Sergeant Robert Epps' thigh holster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mk 46 Mod 0 ==&lt;br /&gt;
A N.E.S.T soldier has been spotted on set carrying a Mk 46 Mod 0 light machinegun with modifications from the previous film.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|500px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Michael Bay]]&lt;br /&gt;
[[Category:Steven Spielberg]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>DarkSamuraiX1999</name></author>
	</entry>
</feed>