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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dannysaysnoo</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-11T02:19:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1121859</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1121859"/>
		<updated>2017-08-09T18:28:39Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017 (Early Access)&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=First/Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a survival shooters designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Up to 100 players are airdropped into an 8x8km Russian island, and fight until only one remains, with a blue wall of electricity chasing players into one final confrontation. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is strange, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver. The game is apparently pursuing the use of 7.62 as some kind of generic, blanket sniper and high power rifle round.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|1000px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1- .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|1000px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] was added in the June 2017 monthly update, as the &amp;quot;P18C&amp;quot;. It can be fitted with suppressor, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes.  It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17. Like most of the guns in the game, the fire selector is animated.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm.]]&lt;br /&gt;
[[File:PUBG G18CMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P18C&amp;quot; with the extended magazine attached.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895- 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 35 cartridges from its original 25. It can be fitted with a stock, which is a unique attachment for the Uzi.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with vertical foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Vector&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game as  the ''Tommy Gun'', and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can only be fitted with barrel attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|A player character holds the &amp;quot;Thompson&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686- 12 gauge.]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. Currently, an animation glitch makes it look like the S1897 is being loaded with 6 rounds, when it actually only loads 5. A second glitch means that, when reloaded from empty, it must be re-cocked by clicking the fire button.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other assault rifle muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen, showing an AKM leaning against a pillar.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|800px|AKM Inventory icon]]&lt;br /&gt;
[[File:PUBGAKMModel.jpg|thumb|none|800px|Player character holding the AKM in inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name in-game and fires the &amp;quot;5.56mm&amp;quot; ammunition. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices. &lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A4World.jpg|thumb|none|800px|World model of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A43D.jpg|thumb|none|800px|M16A4 in the inventory in its default configuration.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A Groza==&lt;br /&gt;
The [[OTs-14 Groza]] was added in the June 2017 monthly update, as the &amp;quot;Groza&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights and muzzle devices.&lt;br /&gt;
[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG GrozaMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Groza&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as magazines. Extended magazines increases its capacity from 10 rounds to 20 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0==&lt;br /&gt;
The [[Mk 14 Mod 0]] Enhanced Battle Rifle was added in the August 2017 update as the &amp;quot;Mk14 EBR&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition and has fire-select capability between semi-auto and full-auto.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]] &lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24]] appears in the game as the &amp;quot;M24&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad. Extended magazines increases it's capacity of 5 rounds to 7 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|800px|Inventory icon for the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|800px|World model of the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or &amp;quot;bullet loops&amp;quot; for quicker reloads. It fires the &amp;quot;7.62mm&amp;quot; ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. The player will reload the rifle with individual cartridges when there are rounds left in the magazine, but use stripper clips if all rounds are expended from weapon.&lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the &amp;quot;Kar98k&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGKar98Rail.jpg|thumb|none|800px|You can just see the rail system on the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad. Extended magazines increases it's capacity of 5 rounds to 7 rounds. It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports).&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;AWM&amp;quot;.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|400px|The &amp;quot;AWM&amp;quot; on player characters back.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as itself and as of the July 2017 update, can only be found as a rare loot spawn instead of &amp;quot;Care Packages&amp;quot;. It can only be equipped with a cheek pad and magazine attachments, as it comes with its integrated suppressor and a fixed scope. Extended magazines increases it's capacity of 10 rounds to 20 rounds.It fires the same &amp;quot;9MM&amp;quot; ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBGVSSModel.jpg|thumb|none|400px|Player character holding the VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition, and can only accept sights and scopes as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|The inventory icon of the M18 smoke grenade; note the markings.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1120596</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1120596"/>
		<updated>2017-07-31T13:39:14Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: /* Glock 18C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017 (Early Access)&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=First/Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book ''Battle Royale'' and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|1000px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1- .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|1000px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] was added in the June 2017 monthly update, as the &amp;quot;P18C&amp;quot;. It can be fitted with suppressor, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes.  It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17. Like most of the guns in the game, the fire selector is animated.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm.]]&lt;br /&gt;
[[File:PUBG G18CMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P18C&amp;quot; with the extended magazine attached.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895- 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 35 cartridges from its original 25. It can be fitted with a stock, which is a unique attachment for the Uzi.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with vertical foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Vector&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game as  the ''Tommy Gun'', and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with barrel attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|A player character holds the &amp;quot;Thompson&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686- 12 gauge.]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. Currently, an animation glitch makes it look like the S1897 is being loaded with 6 rounds, when it actually only loads 5. A second glitch means that, when reloaded from empty, it must be re-cocked by clicking the fire button.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other assault rifle muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen, showing an AKM leaning against a pillar.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|800px|AKM Inventory icon]]&lt;br /&gt;
[[File:PUBGAKMModel.jpg|thumb|none|800px|Player character holding the AKM in inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name ingame. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A4World.jpg|thumb|none|800px|World model of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A43D.jpg|thumb|none|800px|M16A4 in the inventory in its default configuration.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A Groza==&lt;br /&gt;
The [[OTs-14 Groza]] was added in the June 2017 monthly update, as the &amp;quot;Groza&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights and muzzle devices.&lt;br /&gt;
[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG GrozaMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Groza&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24]] appears in the game as the &amp;quot;M24&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|800px|Inventory icon for the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|800px|World model of the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or &amp;quot;bullet loops&amp;quot;. &lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the &amp;quot;Kar98k&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGKar98Rail.jpg|thumb|none|800px|You can just see the rail system on the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;AWM&amp;quot;.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|400px|The &amp;quot;AWM&amp;quot; on player characters back.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as itself and as of the July 2017 update, can only be found as a rare loot spawn instead of &amp;quot;Care Packages&amp;quot;. It fires the same 9mm ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life, and can only be equipped with the different magazine variants and sniper rifle cheek pads.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBGVSSModel.jpg|thumb|none|400px|Player character holding the VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition, and can only accept sights and scopes as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|The inventory icon of the M18 smoke grenade; note the markings.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1120595</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1120595"/>
		<updated>2017-07-31T13:38:42Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017 (Early Access)&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=First/Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book ''Battle Royale'' and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|1000px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1- .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|1000px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] was added in the June 2017 monthly update, as the &amp;quot;P18C&amp;quot;. It can be fitted with suppressor, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes.  It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm.]]&lt;br /&gt;
[[File:PUBG G18CMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P18C&amp;quot; with the extended magazine attached.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895- 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 35 cartridges from its original 25. It can be fitted with a stock, which is a unique attachment for the Uzi.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with vertical foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Vector&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game as  the ''Tommy Gun'', and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with barrel attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|A player character holds the &amp;quot;Thompson&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686- 12 gauge.]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. Currently, an animation glitch makes it look like the S1897 is being loaded with 6 rounds, when it actually only loads 5. A second glitch means that, when reloaded from empty, it must be re-cocked by clicking the fire button.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other assault rifle muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen, showing an AKM leaning against a pillar.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|800px|AKM Inventory icon]]&lt;br /&gt;
[[File:PUBGAKMModel.jpg|thumb|none|800px|Player character holding the AKM in inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name ingame. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A4World.jpg|thumb|none|800px|World model of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A43D.jpg|thumb|none|800px|M16A4 in the inventory in its default configuration.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A Groza==&lt;br /&gt;
The [[OTs-14 Groza]] was added in the June 2017 monthly update, as the &amp;quot;Groza&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights and muzzle devices.&lt;br /&gt;
[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG GrozaMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Groza&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24]] appears in the game as the &amp;quot;M24&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|800px|Inventory icon for the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|800px|World model of the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or &amp;quot;bullet loops&amp;quot;. &lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the &amp;quot;Kar98k&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGKar98Rail.jpg|thumb|none|800px|You can just see the rail system on the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;AWM&amp;quot;.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|400px|The &amp;quot;AWM&amp;quot; on player characters back.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as itself and as of the July 2017 update, can only be found as a rare loot spawn instead of &amp;quot;Care Packages&amp;quot;. It fires the same 9mm ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life, and can only be equipped with the different magazine variants and sniper rifle cheek pads.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBGVSSModel.jpg|thumb|none|400px|Player character holding the VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition, and can only accept sights and scopes as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|The inventory icon of the M18 smoke grenade; note the markings.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1120594</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1120594"/>
		<updated>2017-07-31T13:36:26Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: /* VSS Vintorez */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book ''Battle Royale'' and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|1000px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1- .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|1000px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] was added in the June 2017 monthly update, as the &amp;quot;P18C&amp;quot;. It can be fitted with suppressor, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes.  It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm.]]&lt;br /&gt;
[[File:PUBG G18CMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P18C&amp;quot; with the extended magazine attached.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895- 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 35 cartridges from its original 25. It can be fitted with a stock, which is a unique attachment for the Uzi.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with vertical foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Vector&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game as  the ''Tommy Gun'', and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with barrel attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|A player character holds the &amp;quot;Thompson&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686- 12 gauge.]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. Currently, an animation glitch makes it look like the S1897 is being loaded with 6 rounds, when it actually only loads 5. A second glitch means that, when reloaded from empty, it must be re-cocked by clicking the fire button.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other assault rifle muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen, showing an AKM leaning against a pillar.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|800px|AKM Inventory icon]]&lt;br /&gt;
[[File:PUBGAKMModel.jpg|thumb|none|800px|Player character holding the AKM in inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name ingame. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A4World.jpg|thumb|none|800px|World model of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A43D.jpg|thumb|none|800px|M16A4 in the inventory in its default configuration.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A Groza==&lt;br /&gt;
The [[OTs-14 Groza]] was added in the June 2017 monthly update, as the &amp;quot;Groza&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights and muzzle devices.&lt;br /&gt;
[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG GrozaMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Groza&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24]] appears in the game as the &amp;quot;M24&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|800px|Inventory icon for the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|800px|World model of the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or &amp;quot;bullet loops&amp;quot;. &lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the &amp;quot;Kar98k&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGKar98Rail.jpg|thumb|none|800px|You can just see the rail system on the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;AWM&amp;quot;.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|400px|The &amp;quot;AWM&amp;quot; on player characters back.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as itself and as of the July 2017 update, can only be found as a rare loot spawn instead of &amp;quot;Care Packages&amp;quot;. It fires the same 9mm ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life, and can only be equipped with the different magazine variants and sniper rifle cheek pads.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBGVSSModel.jpg|thumb|none|400px|Player character holding the VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition, and can only accept sights and scopes as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|The inventory icon of the M18 smoke grenade; note the markings.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1120593</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1120593"/>
		<updated>2017-07-31T13:35:14Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: /* Saiga-12K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book ''Battle Royale'' and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|1000px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1- .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|1000px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] was added in the June 2017 monthly update, as the &amp;quot;P18C&amp;quot;. It can be fitted with suppressor, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes.  It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm.]]&lt;br /&gt;
[[File:PUBG G18CMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P18C&amp;quot; with the extended magazine attached.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895- 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 35 cartridges from its original 25. It can be fitted with a stock, which is a unique attachment for the Uzi.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with vertical foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Vector&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game as  the ''Tommy Gun'', and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with barrel attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|A player character holds the &amp;quot;Thompson&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686- 12 gauge.]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. Currently, an animation glitch makes it look like the S1897 is being loaded with 6 rounds, when it actually only loads 5. A second glitch means that, when reloaded from empty, it must be re-cocked by clicking the fire button.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other assault rifle muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen, showing an AKM leaning against a pillar.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|800px|AKM Inventory icon]]&lt;br /&gt;
[[File:PUBGAKMModel.jpg|thumb|none|800px|Player character holding the AKM in inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name ingame. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A4World.jpg|thumb|none|800px|World model of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A43D.jpg|thumb|none|800px|M16A4 in the inventory in its default configuration.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A Groza==&lt;br /&gt;
The [[OTs-14 Groza]] was added in the June 2017 monthly update, as the &amp;quot;Groza&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights and muzzle devices.&lt;br /&gt;
[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG GrozaMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Groza&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24]] appears in the game as the &amp;quot;M24&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|800px|Inventory icon for the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|800px|World model of the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or &amp;quot;bullet loops&amp;quot;. &lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the &amp;quot;Kar98k&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGKar98Rail.jpg|thumb|none|800px|You can just see the rail system on the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;AWM&amp;quot;.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|400px|The &amp;quot;AWM&amp;quot; on player characters back.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as itself and as of the July 2017 update, can only be found as a rare loot spawn instead of &amp;quot;Care Packages&amp;quot;. It fires the same 9mm ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life, and can only be equipped with the different magazine variants.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBGVSSModel.jpg|thumb|none|400px|Player character holding the VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition, and can only accept sights and scopes as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|The inventory icon of the M18 smoke grenade; note the markings.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1120592</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1120592"/>
		<updated>2017-07-31T13:34:53Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: /* Winchester M1897 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book ''Battle Royale'' and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|1000px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1- .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|1000px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] was added in the June 2017 monthly update, as the &amp;quot;P18C&amp;quot;. It can be fitted with suppressor, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes.  It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm.]]&lt;br /&gt;
[[File:PUBG G18CMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P18C&amp;quot; with the extended magazine attached.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895- 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 35 cartridges from its original 25. It can be fitted with a stock, which is a unique attachment for the Uzi.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with vertical foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Vector&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game as  the ''Tommy Gun'', and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with barrel attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|A player character holds the &amp;quot;Thompson&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686- 12 gauge.]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. Currently, an animation glitch makes it look like the S1897 is being loaded with 6 rounds, when it actually only loads 5. A second glitch means that, when reloaded from empty, it must be re-cocked by clicking the fire button.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen, showing an AKM leaning against a pillar.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|800px|AKM Inventory icon]]&lt;br /&gt;
[[File:PUBGAKMModel.jpg|thumb|none|800px|Player character holding the AKM in inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name ingame. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A4World.jpg|thumb|none|800px|World model of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A43D.jpg|thumb|none|800px|M16A4 in the inventory in its default configuration.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A Groza==&lt;br /&gt;
The [[OTs-14 Groza]] was added in the June 2017 monthly update, as the &amp;quot;Groza&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights and muzzle devices.&lt;br /&gt;
[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG GrozaMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Groza&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24]] appears in the game as the &amp;quot;M24&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|800px|Inventory icon for the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|800px|World model of the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or &amp;quot;bullet loops&amp;quot;. &lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the &amp;quot;Kar98k&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGKar98Rail.jpg|thumb|none|800px|You can just see the rail system on the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;AWM&amp;quot;.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|400px|The &amp;quot;AWM&amp;quot; on player characters back.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as itself and as of the July 2017 update, can only be found as a rare loot spawn instead of &amp;quot;Care Packages&amp;quot;. It fires the same 9mm ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life, and can only be equipped with the different magazine variants.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBGVSSModel.jpg|thumb|none|400px|Player character holding the VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition, and can only accept sights and scopes as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|The inventory icon of the M18 smoke grenade; note the markings.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1120591</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1120591"/>
		<updated>2017-07-31T13:33:14Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: /* TDI Vector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book ''Battle Royale'' and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|1000px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1- .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|1000px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] was added in the June 2017 monthly update, as the &amp;quot;P18C&amp;quot;. It can be fitted with suppressor, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes.  It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm.]]&lt;br /&gt;
[[File:PUBG G18CMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P18C&amp;quot; with the extended magazine attached.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895- 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 35 cartridges from its original 25. It can be fitted with a stock, which is a unique attachment for the Uzi.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with vertical foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Vector&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game as  the ''Tommy Gun'', and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with barrel attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|A player character holds the &amp;quot;Thompson&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686- 12 gauge.]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. Curiously, it is loaded by putting 6 shells in the magazine without racking the action, even though it has capacity of only 5 shells.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen, showing an AKM leaning against a pillar.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|800px|AKM Inventory icon]]&lt;br /&gt;
[[File:PUBGAKMModel.jpg|thumb|none|800px|Player character holding the AKM in inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name ingame. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A4World.jpg|thumb|none|800px|World model of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A43D.jpg|thumb|none|800px|M16A4 in the inventory in its default configuration.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A Groza==&lt;br /&gt;
The [[OTs-14 Groza]] was added in the June 2017 monthly update, as the &amp;quot;Groza&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights and muzzle devices.&lt;br /&gt;
[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG GrozaMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Groza&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24]] appears in the game as the &amp;quot;M24&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|800px|Inventory icon for the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|800px|World model of the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or &amp;quot;bullet loops&amp;quot;. &lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the &amp;quot;Kar98k&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGKar98Rail.jpg|thumb|none|800px|You can just see the rail system on the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;AWM&amp;quot;.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|400px|The &amp;quot;AWM&amp;quot; on player characters back.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as itself and as of the July 2017 update, can only be found as a rare loot spawn instead of &amp;quot;Care Packages&amp;quot;. It fires the same 9mm ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life, and can only be equipped with the different magazine variants.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBGVSSModel.jpg|thumb|none|400px|Player character holding the VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition, and can only accept sights and scopes as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|The inventory icon of the M18 smoke grenade; note the markings.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1120590</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1120590"/>
		<updated>2017-07-31T13:32:56Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: /* IMI Micro Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Playerunknown's Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
{{Game Title|Playerunknown's Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book ''Battle Royale'' and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:&lt;br /&gt;
&lt;br /&gt;
* Vertical foregrip&lt;br /&gt;
* Angled foregrip&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.&lt;br /&gt;
* Compensator  (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stock&lt;br /&gt;
* Extended Stock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sights include:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x scope&lt;br /&gt;
* 4x scope (ACOG)&lt;br /&gt;
* 8x scope&lt;br /&gt;
* 15x scope&lt;br /&gt;
&lt;br /&gt;
Ammunition is quite interesting, as the same &amp;quot;7.62mm&amp;quot; ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|400px|Beretta 92F- 9x19mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P92&amp;quot;. Note the brown grips.]]&lt;br /&gt;
[[File:PUBGBeretta.jpg|thumb|none|1000px|World model of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1- .45 ACP.]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|1000px|World model of the &amp;quot;P1911&amp;quot;. Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] was added in the June 2017 monthly update, as the &amp;quot;P18C&amp;quot;. It can be fitted with suppressor, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes.  It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm.]]&lt;br /&gt;
[[File:PUBG G18CMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;P18C&amp;quot; with the extended magazine attached.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895- 7.62x38mmR Nagant.]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG1895Model.jpg|thumb|none|800px|World model of the &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in the game as &amp;quot;UMP-9&amp;quot;, and therefore is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:Hk_ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUMP-9.jpg|thumb|none|800px|World model of the &amp;quot;UMP-9&amp;quot;]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|600px|Inventory icon for the &amp;quot;UMP-9&amp;quot; with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game under its proper name, and is chambered for &amp;quot;9mm&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 35 cartridges from its original 25. It can be fitted with a stock, which is a unique attachment for the Uzi.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|none|400px|IMI Micro Uzi- 9x19mm.]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|800px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector- .45 ACP.]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Vector&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game as  the ''Tommy Gun'', and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered for &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with barrel attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928- .45 ACP.]]&lt;br /&gt;
[[File:Tommygun.jpg|thumb|none|800px|A player character holds the &amp;quot;Thompson&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 682==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686- 12 gauge.]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:Shotty saw.jpg|thumb|none|800px|A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock. Curiously, it is loaded by putting 6 shells in the magazine without racking the action, even though it has capacity of only 5 shells.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot;- 12 gauge.]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|600px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K- 12 gauge.]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|400px|World model of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM- 7.62x39mm.]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|800px|This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen, showing an AKM leaning against a pillar.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|800px|AKM Inventory icon]]&lt;br /&gt;
[[File:PUBGAKMModel.jpg|thumb|none|800px|Player character holding the AKM in inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;. This one has a flash hider and a hologrpahic sight attached.]]&lt;br /&gt;
[[File:PUBGHK416.jpg|thumb|none|800px|The same &amp;quot;M416&amp;quot; model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name ingame. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A4World.jpg|thumb|none|800px|World model of the M16A4]]&lt;br /&gt;
[[File:PUBGM16A43D.jpg|thumb|none|800px|M16A4 in the inventory in its default configuration.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; ingame, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the &amp;quot;SCAR-L&amp;quot;; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).]]&lt;br /&gt;
[[File:Scar-player.jpg|thumb|none|800px|The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A Groza==&lt;br /&gt;
The [[OTs-14 Groza]] was added in the June 2017 monthly update, as the &amp;quot;Groza&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights and muzzle devices.&lt;br /&gt;
[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG GrozaMenu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Groza&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24]] appears in the game as the &amp;quot;M24&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;7.62mm&amp;quot; ammunition. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:Remington_M24.jpg|thumb|none|400px|M24 SWS- 7.62x51mm NATO.]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|800px|Inventory icon for the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|800px|World model of the &amp;quot;M24&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found in random buildings. It fires the &amp;quot;7.62mm&amp;quot; ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or &amp;quot;bullet loops&amp;quot;. &lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the &amp;quot;Kar98k&amp;quot; on the warm-up island.]]&lt;br /&gt;
[[File:PUBGKar98Rail.jpg|thumb|none|800px|You can just see the rail system on the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.&lt;br /&gt;
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|400px|Inventory icon of the &amp;quot;AWM&amp;quot;.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|400px|The &amp;quot;AWM&amp;quot; on player characters back.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as itself and as of the July 2017 update, can only be found as a rare loot spawn instead of &amp;quot;Care Packages&amp;quot;. It fires the same 9mm ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life, and can only be equipped with the different magazine variants.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBGVSSModel.jpg|thumb|none|400px|Player character holding the VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears ingame as the &amp;quot;M249&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It fires the &amp;quot;5.56MM&amp;quot; ammunition, and can only accept sights and scopes as attachments.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the menu screen, but are not usable ingame.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk. 2 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing Mk. 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
&lt;br /&gt;
Much like the Mk. 2s, [[M26 hand grenade]]s appear in the menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade.]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|800px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears ingame simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 ingame is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|800px|The inventory icon of the M18 smoke grenade; note the markings.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears ingame as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|A menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Arma_3&amp;diff=1038063</id>
		<title>Talk:Arma 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Arma_3&amp;diff=1038063"/>
		<updated>2016-07-19T14:07:19Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: Moved &amp;quot;Cut Weapons&amp;quot; to discussion page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== Side Attachments ==&lt;br /&gt;
&lt;br /&gt;
These mount on the right side of the weapon.&lt;br /&gt;
&lt;br /&gt;
=== IR Pointer ===&lt;br /&gt;
&lt;br /&gt;
The IR Laser Pointer gives the user a beam of light down the muzzle, giving off a NV-visible only laser that indicates the user's muzzle point. It's used by both BLUFOR and OPFOR.&lt;br /&gt;
&lt;br /&gt;
[[Image:laser1.jpg|thumb|none|600px|A soldier takes cover under a street light, his IR Pointer illuminated in the night.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:laser2.jpg|thumb|none|600px|A night-sight shot, showing his aim point with his IR Pointer.]]&lt;br /&gt;
&lt;br /&gt;
=== Flashlight ===&lt;br /&gt;
&lt;br /&gt;
The Flashlight is used as a low tech alternative to other night vision devices. It compromises one's visibility, though.&lt;br /&gt;
&lt;br /&gt;
[[Image:light1.jpg|thumb|none|600px|In the pale moonlight, a soldier watches in silence, with his Flashlight mounted.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:light2.jpg|thumb|none|600px|The same soldier breaks stealth, and illuminates his path.]]&lt;br /&gt;
&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
These mount atop the weapon, on the optic rail. If a weapon has folding iron sights, they will fold down, but not all do.&lt;br /&gt;
&lt;br /&gt;
=== ACO (Advanced Colliminator Optic) ===&lt;br /&gt;
The ACO is one of the few attachments with two versions, one for BLUFOR, and one for OPFOR and INDFOR. It appears to be based on the C-More Railway reflex sight. With the release of the Marksmen DLC on the 8th of April, 2015, two more ACOs were added, zeroed for SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:aco1.jpg|thumb|none|600px|FPS view of the ACO. The 3D view of the ACO is the same for both versions of the sight.]]&lt;br /&gt;
[[Image:aco2.jpg|thumb|none|600px|The red version, seen here, is used by BLUFOR.]]&lt;br /&gt;
[[Image:aco4.jpg|thumb|none|600px|The green one is used by OPFOR and INDFOR.]]&lt;br /&gt;
[[Image:aco3.jpg|thumb|none|600px|A NATO soldier, and his handy ACO sight.]]&lt;br /&gt;
[[Image:aco5.jpg|thumb|none|600px|The NATO SMG ACO has a nifty cross pattern.]]&lt;br /&gt;
[[Image:aco6.jpg|thumb|none|600px|While the CSAT one is a bit weirder.]]&lt;br /&gt;
&lt;br /&gt;
=== Holosight ===&lt;br /&gt;
The Holosight is an EOTech-like sight, used by all factions. It is based on the EOTech XPS3. &lt;br /&gt;
&lt;br /&gt;
[[Image:holo1.jpg|thumb|none|600px|FPS view of the Holsight, mounted on an Varmit.]]&lt;br /&gt;
[[Image:holo2.jpg|thumb|none|600px|Sighted view of the Holosight. It's hard to see, but it has a small dot under the primary dot for drop comp.]]&lt;br /&gt;
[[Image:holo4.jpg|thumb|none|600px|The SMG variant of the Holosight.]]&lt;br /&gt;
[[Image:holo3.jpg|thumb|none|600px|A soldier takes close aim with his Holosight.]]&lt;br /&gt;
&lt;br /&gt;
=== RCO (Rifle Combat Optic) ===&lt;br /&gt;
&lt;br /&gt;
The RCO gives a 12x image, and has built in drop comp and a red dot sight mounted atop the optic. Used by the BLUFOR faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:rco1.jpg|thumb|none|600px|FPS view of an MX with an RCO attached.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:rco2.jpg|thumb|none|600px|The upper holosight on the RCO, used by a soldier camping in some bushes.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:rco3.jpg|thumb|none|600px|The scope of the RCO. You can see the drop comp markers.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:rco4.jpg|thumb|none|600px|A BLUFOR soldier targets a suspicious looking forest with his RCO.]]&lt;br /&gt;
&lt;br /&gt;
=== ARCO (Advanced Rifle Combat Optic) ===&lt;br /&gt;
&lt;br /&gt;
Despite the Advanced moniker, these are very similar to the RCO, both having built in drop comp, dot sight and 12x zoom. Used by the OPFOR faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:arco1.jpg|thumb|none|600px|FPS view of an ARCO, mounted to a Katiba rifle. That power pole looks awful nasty.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:arco2.jpg|thumb|none|600px|Holo sight of the ARCO. It seems that OPFOR sights have a predisposition to green.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:arco3.jpg|thumb|none|600px|The scope of the ARCO. Still quite green. Also, note the built in drop comp.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:arco4.jpg|thumb|none|600px|An OPFOR soldier poses in a field with his ARCO.]]&lt;br /&gt;
&lt;br /&gt;
=== MRCO (Multi Range Combat Optic) ===&lt;br /&gt;
&lt;br /&gt;
The MRCO is a simple, 10x optic, that can be toggled between non-zoomed, and zoomed view. It's used by the INDFOR AAF, and the BLUFOR FIA factions.&lt;br /&gt;
&lt;br /&gt;
[[image:mrco1.jpg|thumb|none|600px|An INDFOR soldier aims at some prime real estate, with his MRCO mounted to his Mk 20.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mrco2.jpg|thumb|none|600px|The non-zoomed view of the MRCO, presumably added for balancing reasons.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mrco3.jpg|thumb|none|600px|Zoomed view. The MRCO also features drop comps.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mrco4.jpg|thumb|none|600px|Hiding by a dying bush, an Altian fighter aims down his MRCO.]]&lt;br /&gt;
&lt;br /&gt;
=== SOS (Sniper Optical Sight) ===&lt;br /&gt;
&lt;br /&gt;
The SOS is used with the anti-materiel rifles. It has a variable 10 to 84x zoom, and can be adjusted to hit up to 2300m targets. It's shared by all factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:sos1.jpg|thumb|none|600px|FPS view of an SOS mounted on an M320, looking over a small Altis street.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sos2.jpg|thumb|none|600px|The BUIS of the SOS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sos3.jpg|thumb|none|600px|Scoped view of the SOS. An odd reticle, but rather nifty, don't you think?.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sos4.jpg|thumb|none|600px|A sniper takes cover by a wall, and prepares his shot.]]&lt;br /&gt;
&lt;br /&gt;
=== NVS (Night Vision Sight) ===&lt;br /&gt;
&lt;br /&gt;
The NVS is used by the BLUFOR and INDFOR factions, and is a 10x night vision sight. &lt;br /&gt;
&lt;br /&gt;
[[image:nvs1.jpg|thumb|none|600px|A BLUFOR soldier aims his rifle down, his NVS mounted atop it.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nvs2.jpg|thumb|none|600px|Said soldier takes aim down the street with his NVS.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nvs3.jpg|thumb|none|600px|A moonlit view of the NVS.]]&lt;br /&gt;
&lt;br /&gt;
=== TWS (Thermal Weapon Sight) ===&lt;br /&gt;
&lt;br /&gt;
The TWS is a high tech thermal/day sight, and comes in two variants. One for standard weapons, with a zoom range of 10-23x and rangefinding, and one designed for machine guns, with a zoom range of 10-27x. The TWS MG does not have zeroing, but does have drop comp markers. Both variants are universal between the factions.&lt;br /&gt;
&lt;br /&gt;
[[image:tws1.jpg|thumb|none|600px|A NATO soldier hides behind a wall, a TWS mounted to his anti-mat rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws2.jpg|thumb|none|600px|White hot view down the TWS, aimed at a troupe of soldiers.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws3.jpg|thumb|none|600px|Those same soldiers, in Black hot view.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws4.jpg|thumb|none|600px|The Daylight view of the TWS.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws6.jpg|thumb|none|600px|The TWS MG, in White hot view.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws7.jpg|thumb|none|600px|The Black hot view of the TWS MG.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws8.jpg|thumb|none|600px|Daylight view of the TWS MG.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws5.jpg|thumb|none|600px|Hiding by some trees, a NATO takes very precise aim. The 3D model of the TWS and TWS MG are both the same.]]&lt;br /&gt;
&lt;br /&gt;
=== Nightstalker ===&lt;br /&gt;
&lt;br /&gt;
The Nightstalkers is a high tech nightvision/thermal/day sight, with a zoom range of 5-25x, and a rangefinder. It has the unique feature of identifying targets, the display of the rifle lighting up as one aims at a target. It is exclusive to the OPFOR faction.&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker1.jpg|thumb|none|600px|First person view of the Nightstalker, mounted on the Zafir. The thing is huge, and fills the view of the user very efficiently.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker2.jpg|thumb|none|600px|The backup sight of the Nightstalker. Rather awkward to use.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker4.jpg|thumb|none|600px|Daylight view of the Nightstalker.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker7.jpg|thumb|none|600px|It's a little hard to see in the Night Vision view, but those diagonal green lines indicate when one is aiming at a target, whether it be a soldier, or a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker5.jpg|thumb|none|600px|Black hot view of the Nightstalker. This is the only attachment not to use plain BW thermal views.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker6.jpg|thumb|none|600px|White hot view of the Nightstalker.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker3.jpg|thumb|none|600px|An OPFOR soldier lies in the dirt, taking aim down his fancy new Nightstalker sight.]]&lt;br /&gt;
&lt;br /&gt;
=== MRD ===&lt;br /&gt;
&lt;br /&gt;
The MRD is a pistol mounted collimator sight, mounted exclusively on heavy pistols. It's used by BLUFOR, and is typically on their 4-five pistols. &lt;br /&gt;
&lt;br /&gt;
[[image:mrd1.jpg|thumb|none|600px|A soldier by some walls, with an MRD on his 4-five.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mrd2.jpg|thumb|none|600px|Down the sights of the pistol mounted collimator.]]&lt;br /&gt;
&lt;br /&gt;
[[image:A3rdsFNP.jpg|thumb|none|600px|World view of the MRD, as a BLUFOR soldier camps by some sandbags.]]&lt;br /&gt;
&lt;br /&gt;
=== Yorris J2 ===&lt;br /&gt;
&lt;br /&gt;
The Yorris J2 is a pistol mounted collimator sight, mounted on heavy pistols. It's a rough equivilent to the MRD, except for the OPFOR side.&lt;br /&gt;
&lt;br /&gt;
[[image:yorris1.jpg|thumb|none|600px|An OPFOR officer aiming up a hill with his rather bulky revolver.]]&lt;br /&gt;
&lt;br /&gt;
[[image:yorris2.jpg|thumb|none|600px|Down the sights of the the Yorris.]]&lt;br /&gt;
&lt;br /&gt;
[[image:yorris3.jpg|thumb|none|600px|I doubt this OPFOR officer is likely to stop anytime soon.]]&lt;br /&gt;
&lt;br /&gt;
=== DMS === &lt;br /&gt;
&lt;br /&gt;
The DMS is a marksman optic with 12x zoom. It's used by the OPFOR side, typically mounted on their Rahim rifles. It has a small RDS mounted on the top, as well.&lt;br /&gt;
&lt;br /&gt;
[[image:dms1.jpg|thumb|none|600px|HUD view of the DMS, as a soldier monitors a few walls closely.]]&lt;br /&gt;
&lt;br /&gt;
[[image:dms2.jpg|thumb|none|600px|This layout is very similar to that of the PSO-1. Those drop compensators and rangefinders work.]]&lt;br /&gt;
&lt;br /&gt;
[[image:dms3.jpg|thumb|none|600px|The RDS of the DMS.]]&lt;br /&gt;
&lt;br /&gt;
[[image:dms4.jpg|thumb|none|600px|A soldier sights in with his DMS.]]&lt;br /&gt;
&lt;br /&gt;
=== AMS (*)===&lt;br /&gt;
&lt;br /&gt;
The AMS was added, along with the bevy of new weapons in the Marksmen DLC, on 8/4/15. It's a fairly standard sniper sight, apart from the RDS on the top of it. It seems to be tied to NATO soldiers but I'm not sure. It comes in Black, Tan and Green.&lt;br /&gt;
&lt;br /&gt;
[[Image:ams1.jpg|thumb|none|600px|the FPS view of the AMS, mounted on a Gepard.]]&lt;br /&gt;
[[Image:ams2.jpg|thumb|none|600px|The dot sight is clearer than a lot of other sights available in this game.]]&lt;br /&gt;
[[Image:ams3.jpg|thumb|none|600px|Those drop comps are a bit vague.]]&lt;br /&gt;
[[Image:ams4.jpg|thumb|none|600px|The AMS, mounted on a Gepard. I think this is a faction mismatch, actually.]]&lt;br /&gt;
&lt;br /&gt;
=== Kaliha (*)===&lt;br /&gt;
&lt;br /&gt;
The Kaliha is a CSAT opposite to the AMS, also released on 8/4/15. It doesn't have an RDS, unfortunately. It comes in Black, Hex Camo, Tan, and interestingly, Old variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:kaliha1.jpg|thumb|none|600px|FPS view of the Kaliha down a runway.]]&lt;br /&gt;
[[Image:kaliha2.jpg|thumb|none|600px|Red as that fibre optic sight is, it's just not an RDS. *Sigh*]]&lt;br /&gt;
[[Image:kaliha3.jpg|thumb|none|600px|Scope view of the Kaliha. ]]&lt;br /&gt;
[[Image:kaliha4.jpg|thumb|none|600px|Look up, in the sky! It's a Kaliha.]]&lt;br /&gt;
[[Image:kaliha5.jpg|thumb|none|600px|Interestingly, the Kaliha also has an ''Old'' variant. It doesn't come with the attached iron sights, and is a bit rusty, useful for the FIA guerilla faction.]]&lt;br /&gt;
&lt;br /&gt;
=== ERCO (Enhanced Rifle Combat Optic (*) ===&lt;br /&gt;
&lt;br /&gt;
The ERCO was added with the Apex expansion. It features a RDS, a 4x magnification, and mounts on most weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:arma3_erco_1.jpg|thumb|none|600px|Where better to test out your new optic, than a big hill near a volcano?]]&lt;br /&gt;
[[Image:arma3_erco_2.jpg|thumb|none|600px|RDS view. Ooh, lovely.]]&lt;br /&gt;
[[Image:arma3_erco_3.jpg|thumb|none|600px|A splendid magnification.]]&lt;br /&gt;
[[Image:arma3_erco_4.jpg|thumb|none|600px|Fits all AK-12 rifles as standard.]]&lt;br /&gt;
&lt;br /&gt;
== Suppressors ==&lt;br /&gt;
These mount on the Muzzle slot of the weapon. No weapon needs to change ammo type if a suppressor is attached, though this may change post-Alpha.&lt;br /&gt;
&lt;br /&gt;
=== 6.5mm Suppressor ===&lt;br /&gt;
&lt;br /&gt;
This is used by every 6.5mm weapon, namely assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:65supp.jpg|thumb|none|600px|An MX rifle, with a 6.5mm suppressor snapped on.]]&lt;br /&gt;
&lt;br /&gt;
=== 5.56mm Suppressor ===&lt;br /&gt;
&lt;br /&gt;
This is used on 5.56mm weapons, like the TRG-21, and the Mk 20.&lt;br /&gt;
&lt;br /&gt;
[[image:556supp.jpg|thumb|none|600px|The long end of a 5.56 suppressor.]]&lt;br /&gt;
&lt;br /&gt;
=== 6.5mm LMG Suppressor ===&lt;br /&gt;
&lt;br /&gt;
This is used exclusively by the Mk 200 machine gun, and the MX SW.&lt;br /&gt;
&lt;br /&gt;
[[Image:65heavysupp.jpg|thumb|none|600px|A Mk 200 with a  6.5mm LMG suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
=== 7.62mm Suppressor ===&lt;br /&gt;
&lt;br /&gt;
Used by 7.62mm weapons, like the Mk 18, and the Zafir.&lt;br /&gt;
&lt;br /&gt;
[[Image:762supp.jpg|thumb|none|600px|A MK 18 with a 7.62mm suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
=== 9mm Suppressor ===&lt;br /&gt;
&lt;br /&gt;
These snap on 9mm weapons, like pistols and SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:9supp.jpg|thumb|none|600px|A PDW2000 with a 9mm suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
=== .45 Suppressor ===&lt;br /&gt;
&lt;br /&gt;
Used by .45 weapons, like the ACP-C2, and the Vermin SMG.&lt;br /&gt;
&lt;br /&gt;
[[image:45supp.jpg|thumb|none|600px|The business end of the .45 suppressor looks suspiciously small.]]&lt;br /&gt;
&lt;br /&gt;
=== .338 Suppressor (*)===&lt;br /&gt;
&lt;br /&gt;
Added with the Marksmen DLC, and attaches, predictably, to .338 weapons. It comes in Black, Green, and Sand.&lt;br /&gt;
&lt;br /&gt;
[[Image:338supp1.jpg|thumb|none|600px|A brooding black.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:338supp2.jpg|thumb|none|600px|A spiffy green.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:338supp3.jpg|thumb|none|600px|Ninja-kick, ho! Also, tan.]]&lt;br /&gt;
&lt;br /&gt;
=== 9.3mm Suppressor (*)===&lt;br /&gt;
&lt;br /&gt;
Added with the Marksmen DLC, the 9.3mm suppressor attaches to weapons like the Cyrus. It comes in Black and Tan.&lt;br /&gt;
&lt;br /&gt;
[[Image:93supp1.jpg|thumb|none|600px|A 9.3mm suppressor screwed onto a Cyrus.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:93supp2.jpg|thumb|none|600px|A tan one, too.]]&lt;br /&gt;
&lt;br /&gt;
== Bipods (*)==&lt;br /&gt;
&lt;br /&gt;
Bipods were added were added as part of the Marksmen update on 8/4/15 They mount on the bottom of the weapon, if the weapon can mount a bipod. Some can't, like carbines, but the CSAT main rifle can't, either. Also, if a weapon had a bipod pre-update, that was essentially useless on the gun, it was made useful! How nifty.&lt;br /&gt;
&lt;br /&gt;
===NATO Bipod===&lt;br /&gt;
&lt;br /&gt;
The NATO Bipod is found commonly, on NATO weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:natobipod1.jpg|thumb|none|600px|A NATO soldier models a stunning black Bipod. ]]&lt;br /&gt;
[[Image:natobipod2.jpg|thumb|none|600px|And then an MTP model.]]&lt;br /&gt;
[[Image:natobipod3.jpg|thumb|none|600px|This Tan one compliments his MX 6.5 perfectly, even if Arma 3 isn't totally perfect at modelling bipods.]]&lt;br /&gt;
&lt;br /&gt;
===CSAT Bipod===&lt;br /&gt;
&lt;br /&gt;
The CSAT Bipod is predictably on CSAT weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:csatbipod1.jpg|thumb|none|600px|A quick horizonal scan with his Black bipod deployed.]]&lt;br /&gt;
[[Image:csatbipod2.jpg|thumb|none|600px|I'm not sure why this Hex bipod doesn't actually have a Hex design, but these pews are supporting it expertly.]]&lt;br /&gt;
[[Image:csatbipod3.jpg|thumb|none|600px|Comment]]&lt;br /&gt;
&lt;br /&gt;
===AAF Bipod===&lt;br /&gt;
&lt;br /&gt;
The AAF Bipod is, surprise! Commonly found on AAF weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:aafbipod1.jpg|thumb|none|600px|A Black one. There are a lot of these.]]&lt;br /&gt;
[[Image:aafbipod2.jpg|thumb|none|600px|It's kind of hard to say anything interesting. So have a floating bipod!]]&lt;br /&gt;
&lt;br /&gt;
==Cut Weapons==&lt;br /&gt;
As of the moment the following weapons have been removed from the game despite being fully functioning in earlier builds. The developers say that they might make their way back in post-release, &amp;quot;maybe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
The [[Benelli_M4#Benelli_M4|Benelli M4 Super 90]] appears as the &amp;quot;M4 SASS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 6-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3 -BenelliM4.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3-BenelliM4irons.jpg|thumb|none|600px|Down the sights of the M4 SASS.]]&lt;br /&gt;
&lt;br /&gt;
=== Kel-Tec KSG ===&lt;br /&gt;
The [[Kel-Tec KSG]] is a confirmed weapon to be featured in the game, and can be fitted with various accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma3_ksg.jpg|thumb|none|600px|A NATO soldier aiming a Kel-Tec KSG, fitted with front and rear BUISs, C-More red dot sight, and a RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM25 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25|H&amp;amp;K XM25]] appeared in pre-release screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 - 25x40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_xm25.jpg|thumb|none|600px|The NATO soldier circled in red is holding a H&amp;amp;K XM25.]]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-22/A ===&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GD GAU-22/A]] is most likely the main armament of the F-35B Lightning II used by the NATO faction in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:F-35_GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Arma3_facebook_4_4.jpg|thumb|none|600px|A pair of F-35Bs in flight. The GAU-22/A could be mounted on them.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
== F2000 Foregrip ==&lt;br /&gt;
The F2000's foregrip is a Monolith Arms Tri-Rail System. Since Monolith Arms got bought by Magpul, Magpul may start producing them. I don't know. But that's why the F2000 has the P90 style foregrip.&lt;br /&gt;
http://i78.photobucket.com/albums/j112/Halomfg/DSCN5779.jpg?t=1257801238&lt;br /&gt;
--[[User:1SAZ|1SAZ]] 03:35, 23 June 2011 (CDT)&lt;br /&gt;
:If they started producing them again I might actually take a look at buying an FS 2000. That Monolith Arms foregrip is just too badass. --[[User:AdAstra2009|AdAstra2009]] 22:17, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle on the poster. ==&lt;br /&gt;
&lt;br /&gt;
I put it down as a [[Barrett M99]], but can't be absolutely certain that its not a [[Barrett M95]] without seeing the magazine (of lack thereof), but the length of the forend makes me think M99.  Can anyone who knows more about these confirm? [[User:Jimmoy|Jimmoy]] 09:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, the guys on BIS forums are guessing M95. Also, about that unknown gun, it kinda sorta could be the new Skorpion. The EVO one? [[User:Tanaj|Tanaj]] 18:20, 26 June 2011 (CDT)&lt;br /&gt;
:I think your very well right about the unknown gun being the CZ SCORPION EVO 3 A1, yep, it's defiantly it, way to go Tanaj! :)  [[User:Mr. Wolf|Mr. Wolf]] 21:51, 26 June 2011 (CDT)&lt;br /&gt;
::Well, to be honest I looked it up on their forum. But to my credit it was one of my guesses even before that. :) [[User:Tanaj|Tanaj]] 09:02, 1 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Machine gun - Caseless ammo? ==&lt;br /&gt;
Anyone else notice that the ammo appears to look like the LSAT's caseless round? (http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/06/lsat_ammunition-tfb.jpg for reference) --[[User:Chrausis|Chrausis]] 09:50, 28 June 2011 (CDT)&lt;br /&gt;
:Difficult to say, might be just an early model, but I do remember seeing a screenshot from the E3 presentation with a reload/pickup prompt with some more exotic round. 6.8 I think, but I'm not sure. [[User:Tanaj|Tanaj]] 09:02, 1 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Any ideas? ==&lt;br /&gt;
&lt;br /&gt;
on what the unknown rifle is? i've seen the stock somewhere but the straight mag throws me (Could be for 6.5/6.8mm rounds) http://i.imgur.com/wUNOD.jpg&lt;br /&gt;
Source:http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=0tOSjYgGvHw#!&lt;br /&gt;
&lt;br /&gt;
Looks to just be Bohemia's take on the Remington ACR, similar to their take on the KAC LMG. Stock seems to be a cross between the ACR adjustable stock and a Magpul UBR, receiver configuration looks to have the same profile. Same overall weapon profile, with some key differences (Like location of the charging handle, and rail system). But my money is that it was just based off of the ACR. [[User:Halorocka888|Halorocka888]] 18:50, 1 June 2012 (CDT)&lt;br /&gt;
:Confirmed by a inside source, its in game name is the MX, its the NATO standard rifle and it fires the 6.5 Grendel. [[User:Scarecrow|scarecrow]] 06:36, 7 June 2012 (CDT)&lt;br /&gt;
::Not so much inside source as its name being plastered on all the E3 infantry gameplay.[[User:Temp89|Temp89]] 06:31, 7 June 2012 (CDT)&lt;br /&gt;
::: No, inside source, I've known for a few months but haven't been on the site for a while; the gurrilla's also use the tavor... [[User:Scarecrow|scarecrow]] 06:36, 7 June 2012 (CDT)&lt;br /&gt;
:::: Tavor was one of the first weapons shown. Post something unknown for credibility. [[User:Temp89|Temp89]] 10:07, 7 June 2012 (CDT)&lt;br /&gt;
::::: Well i would love to but i prefer to avoid breaking my NDA and losing €25,000... [[User:Scarecrow|scarecrow]] 19:22, 14 June 2012 (CDT)&lt;br /&gt;
Is it just me or does the magazine look too small for 6.5mm Grendel? Or maybe the scaling is just off in that first screenshot. Also, it is odd they have made the magazine straight, as the 6.5mm Grendel roung has a taper so the mag would need to be curved just like a .223.  --[[User:Commando552|commando552]] 06:45, 7 June 2012 (CDT)&lt;br /&gt;
:That said, could it perhaps be chambered in some fictional caseless round? From what I understand (which is, granted, only stuff freely available online), the LSAT concept using a 5.56mm round isn't finalised and could be subject to change (assuming it ever sees the light of day). I suspect that this might be Bohemia's guess at what the LSAT rifle might look like. Just conjecture, but I thought it couldn't hurt to float the idea. [[User:Jimmoy|Jimmoy]] 20:10, 4 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
As noted as a PO7, it is most likely a place holder for the CZ PO7 Duty, thoughts? [[User:Scarecrow|scarecrow]] 01:49, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's probably just a fictionalized name. ArmA II used G17 for it, and it looks like a nearly photo identical model was used for ArmA III. [[User:Dannysaysnoo|Dannysaysnoo]] 18:19, 2 February 2013&lt;br /&gt;
&lt;br /&gt;
::Well, everything is possible. We'll just wait and see :P --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 13:49, 3 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Something fun I noticed during a trawl through some Gamescon 2012 footage. [[Image:9x21.jpg|thumb|none|350px]]&lt;br /&gt;
:::Click on that and expand it. The &amp;quot;Glock&amp;quot; is chambered in 9x21mm. It seems to mention a weapon similar to the PP-2000 as well. [[User:Dannysaysnoo|Dannysaysnoo]] 21:49, 8 Febuary 2013&lt;br /&gt;
&lt;br /&gt;
== Alpha release on March 5th ==&lt;br /&gt;
&lt;br /&gt;
The alpha release will be on March 5th. We've been promised 12 weapons. I'll try and find out which as soon as I can. [[User:Dannysaysnoo|Dannysaysnoo]] 22:48, 26 Febuary 2013&lt;br /&gt;
&lt;br /&gt;
== Extended list of guns in the final game ==&lt;br /&gt;
&lt;br /&gt;
In the Alpha a list of gun references were extracted from the files (with BIS's blessing). It may not be final or complete but it has some interesting entries:&lt;br /&gt;
&lt;br /&gt;
* M200 LMG (KAC LMG)&lt;br /&gt;
* P07 (pistol)&lt;br /&gt;
* MK26 (revolver)&lt;br /&gt;
* Rook 40 (pistol)&lt;br /&gt;
* PDW2000 (pistol)&lt;br /&gt;
* P99 (pistol)&lt;br /&gt;
* Rhino (revolver)&lt;br /&gt;
* ACPC2 (pistol)&lt;br /&gt;
* Herstal 45 Tactical (pistol, FNP-45)&lt;br /&gt;
* Flaregun&lt;br /&gt;
* Tripwire flare (in the mines folder)&lt;br /&gt;
* MK16 (very few references)&lt;br /&gt;
* MK17 (very few references)&lt;br /&gt;
* MK20 (F2000)&lt;br /&gt;
* MX&lt;br /&gt;
* MX LMG&lt;br /&gt;
* MX DMR&lt;br /&gt;
* MX CQC&lt;br /&gt;
* TRG 20 (CTAR)&lt;br /&gt;
* TRG 21 (Tavor)&lt;br /&gt;
* Titan launcher&lt;br /&gt;
* RPG-32&lt;br /&gt;
* NLAW&lt;br /&gt;
* M26 explosives&lt;br /&gt;
* IED&lt;br /&gt;
* Scorpion&lt;br /&gt;
* SDAR (Keltec RFB)&lt;br /&gt;
* Keltec KSG&lt;br /&gt;
* M14 EBR&lt;br /&gt;
* Khaybar&lt;br /&gt;
* Cheytac M200 (called the M320 ingame)&lt;br /&gt;
* AA-40 (shotgun)&lt;br /&gt;
* Vector&lt;br /&gt;
* M4 SSAS (shotgun)&lt;br /&gt;
* Lynx GM6&lt;br /&gt;
* AK-107 (very few references)&lt;br /&gt;
* MM-1 (very few references)&lt;br /&gt;
* M67 grenade&lt;br /&gt;
* M18 smoke&lt;br /&gt;
* PDM-1M mine&lt;br /&gt;
* PMR-3 mine&lt;br /&gt;
&lt;br /&gt;
== Beta Weapons Added ==&lt;br /&gt;
&lt;br /&gt;
I just added the &lt;br /&gt;
&lt;br /&gt;
-Scorpion&lt;br /&gt;
-Vector&lt;br /&gt;
-1911 alike &lt;br /&gt;
-F2000&lt;br /&gt;
-Negev&lt;br /&gt;
-Titan&lt;br /&gt;
&lt;br /&gt;
I couldn't properly identify the 1911 and the Titan, so I've left them up for others to identify.&lt;br /&gt;
&lt;br /&gt;
== How to Take Good Close-up Pics ==&lt;br /&gt;
In this case the game let's us skip having to position the player so we can get a good angle on a gun.&lt;br /&gt;
&lt;br /&gt;
In the editor place any soldier. Then go to Empty -&amp;gt; Ammo and you will see a list of Ammo Crates you can place that contain any and every infantry weapon in the game. Click Preview to go ingame and then press Escape. Click the Camera button and the game will pause. You now have full control of the camera from position to depth of field to blur. You can zoom as close to any object as you want.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 12:57, 4 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'll keep that in mind. I'm going to to a total recall on all pictures when the game is on general release, and make new ones. I'm not happy with a lot of them. Mainly, I'm going to take pictures in more varied locations, with more varied soldiers. It always bugs me when it's obvious someone is farming screenshots. [[user:Dannysaysnoo|Dannysaysnoo]] 01:41, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Final game inventory pics from official site ==&lt;br /&gt;
&lt;br /&gt;
http://www.arma3.com/launch-countdown&lt;br /&gt;
&lt;br /&gt;
Under the weapons section the page has been updated with all the inventory pics of every gun in every single configuration. STK CPW is the PDW2000.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:44, 27 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Seperation of Cut weapons and Final weapons ==&lt;br /&gt;
&lt;br /&gt;
Very good, I wanted to do this at some point after release. I remained naive, asking for the KSG for ages. [[User:Dannysaysnoo|Dannysaysnoo]] ([[User talk:Dannysaysnoo|talk]]) 07:19, 28 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== COMPLETE REFRESH OF PAGE FOR RELEASE VERSION ==&lt;br /&gt;
&lt;br /&gt;
That's it. It took me about 7 hours straight, but I've replaced every blurry, grainy, useless image with a clean one from the release version. I've also added the Mk32 GMG, and added some text in some places. I'm real tired, and I need a nap. *Drops the mic* - [[User:Dannysaysnoo|Dannysaysnoo]] ([[User talk:Dannysaysnoo|talk]]) 00:54, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== How I Arranged The Page. ==&lt;br /&gt;
&lt;br /&gt;
Part of my post-release screenshot fest was a severe rearranging of the order of firearms. I arranged them, by faction. NATO &amp;gt; CSAT &amp;gt; AAF &amp;gt; FIA. For the mounted weapons, I also arranged them by Mounted &amp;gt; Aircraft Mounted. [[User:Dannysaysnoo|Dannysaysnoo]] ([[User talk:Dannysaysnoo|talk]]) 19:33, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Change the name of guns to their real life name ==&lt;br /&gt;
&lt;br /&gt;
With most all of the guns in the game having fictional names, it's handy that a friend of mine produced a mod that changes names to something less silly. You can get it here. https://www.dropbox.com/s/2sere6rpapdwk21/@FA_warname.zip [[User:Dannysaysnoo|Dannysaysnoo]] ([[User talk:Dannysaysnoo|talk]]) 12:21, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== New guns being added ==&lt;br /&gt;
&lt;br /&gt;
The Marksmen DLC adds 7 new guns. Only artworks available so far. One has been IDed as the LWMMG.&lt;br /&gt;
http://arma3.com/marksmen-challenge#.VPMudGdyY2g&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Mk4 EMR&amp;quot; most definitely looks like a SIG SG-556 with features from the SG-556 DMR, and some sort of fictional .338 Magwell to me.&lt;br /&gt;
:[[Image:Sig556.jpg|thumb|none|500px|SIG SG 556 - 5.56x45mm with ACOG scope]]&lt;br /&gt;
:--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 11:59, 1 March 2015 (EST)&lt;br /&gt;
::The final two weapons are the H&amp;amp;K HK121 (as the &amp;quot;Navid&amp;quot;) and the M-14.--[[User:Markit|Markit]] ([[User talk:Markit|talk]]) 17:36, 3 March 2015 (EST)&lt;br /&gt;
:::According to the livestream, the MAR-10 is based on the Noreen Bad News rifle, the Mk4 EMR is based on the SG556 DMR (there is a large caliber variant called the 556xi but the look is quite different. Has practically no magwell to fit a banana mag), Mk14 is obvious, ASP-1 was a futirised VSS/VKS, the Cyrus is inspired by the Dragunov (don't really see it IMO), they didn't mention the LMG origins but they're rather obvious.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::::The Cyrus' ejection port and stock match the SVDS, but the rest of it looks ARish. The area above the model's hand on the ASP-1 looks like a SCAR receiver, too.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:59, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== SCAR-L ==&lt;br /&gt;
In multiplayer (and possibly singleplayer, haven't checked) the primary weapon slot when empty has an icon of a SCAR-L. Is that worth mentioning on the main page? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:53, 5 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't see why not. Maybe make a separate section for it or something. [[User:Dannysaysnoo|Dannysaysnoo]] ([[User talk:Dannysaysnoo|talk]]) 20:36, 6 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battle Rifles ==&lt;br /&gt;
We currently have weapons such as the Mk.14 and M14 under the Sniper Rifle category. But we also have the RFB under the Assault Rifle category. Should we move the rifles such as the M14 to the Assault Rifle category and rename it &amp;quot;Assault Rifles and Battle Rifles.&amp;quot; I just think it would make more sense as we combine the two on other pages and some the weapons under the Sniper Rifle category fire in full-auto. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:00, 11 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Official P90 mod + RHS:Escalation ==&lt;br /&gt;
First off: Bohemia released the first ever official mod on the steam workshop in the form of the PS90, the P90 TR, and normal P90, under the name of &amp;quot;ADR-97&amp;quot;. We should probably include this in the page. Second, a bit less likely to have a page is RHS: Escalation, which, if created, should have its own page. I ask for this page to be created because a) It includes pretty much every firearm currently used by the US and Russian forces, b) Bohemia themselves awarded it one of the top prizes in the mod competition, and c) It is one of the most popular and well-known mods in the ArmA series. I HIGHLY recommend making a page for this, as the quality of the weapons are some of the greatest I've ever seen in a game. --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 13:44, 15 May 2016 (EDT)&lt;br /&gt;
:If it ain't official then it won't get an entry, i think.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:10, 15 May 2016 (EDT)&lt;br /&gt;
::Well Project Reality has it's own page, I don't see why RHS couldn't.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:19, 15 May 2016 (EDT)&lt;br /&gt;
:::Also, Firearms:Source, Forgotten hope, Insurgency, etc weren't official, but do have entries. Do note that I'm pretty sure that the Bohemia devs have played with RHS, or officially sponsored tournaments using it. Also, the rules dictate that a mod CAN have its own entry if it is very well known, which is certainly the case with RHS. --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:08, 15 May 2016 (EDT)&lt;br /&gt;
::::It's probably not unreasonable under those circumstances. So long as you're willing to put in the time and the page is done properly, I don't think the admins would have a problem with you making it. [[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 20:30, 16 May 2016 (EDT)&lt;br /&gt;
:::::Thank you, I'll be sure to put a lot of effort into it when I have time.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 18:45, 17 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tanoa weapons ==&lt;br /&gt;
&lt;br /&gt;
Tanoa was added to the development branch and people extracted the weapons data.&lt;br /&gt;
&lt;br /&gt;
https://paste.ee/p/trUzi&lt;br /&gt;
&lt;br /&gt;
Lines 11249 &amp;amp; 11587 &amp;amp; 13000 onwards, looks like AKS-74U, AKM, AK-12, RPG-7, Makariv PM, SCAR-L, SCAR-H, SCAR-L-CQC, QBZ-95, QBZ-95B, QBB-95, QBU-88, and a few others. There are also models of 3 crashed WW2 planes on the island.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2uJx7CO.png&lt;br /&gt;
&lt;br /&gt;
 [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:Pretty such the SPAR-16/17 is supposed to be an HK416, and HK417, given that the 416 appears on the official poster for APEX.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 17:24, 7 June 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Arma_3&amp;diff=1038061</id>
		<title>Talk:Arma 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Arma_3&amp;diff=1038061"/>
		<updated>2016-07-19T13:58:20Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: Removed colour variants of weapons. No one seemed to care.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== Side Attachments ==&lt;br /&gt;
&lt;br /&gt;
These mount on the right side of the weapon.&lt;br /&gt;
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=== IR Pointer ===&lt;br /&gt;
&lt;br /&gt;
The IR Laser Pointer gives the user a beam of light down the muzzle, giving off a NV-visible only laser that indicates the user's muzzle point. It's used by both BLUFOR and OPFOR.&lt;br /&gt;
&lt;br /&gt;
[[Image:laser1.jpg|thumb|none|600px|A soldier takes cover under a street light, his IR Pointer illuminated in the night.]]&lt;br /&gt;
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[[Image:laser2.jpg|thumb|none|600px|A night-sight shot, showing his aim point with his IR Pointer.]]&lt;br /&gt;
&lt;br /&gt;
=== Flashlight ===&lt;br /&gt;
&lt;br /&gt;
The Flashlight is used as a low tech alternative to other night vision devices. It compromises one's visibility, though.&lt;br /&gt;
&lt;br /&gt;
[[Image:light1.jpg|thumb|none|600px|In the pale moonlight, a soldier watches in silence, with his Flashlight mounted.]]&lt;br /&gt;
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[[Image:light2.jpg|thumb|none|600px|The same soldier breaks stealth, and illuminates his path.]]&lt;br /&gt;
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== Optics ==&lt;br /&gt;
&lt;br /&gt;
These mount atop the weapon, on the optic rail. If a weapon has folding iron sights, they will fold down, but not all do.&lt;br /&gt;
&lt;br /&gt;
=== ACO (Advanced Colliminator Optic) ===&lt;br /&gt;
The ACO is one of the few attachments with two versions, one for BLUFOR, and one for OPFOR and INDFOR. It appears to be based on the C-More Railway reflex sight. With the release of the Marksmen DLC on the 8th of April, 2015, two more ACOs were added, zeroed for SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:aco1.jpg|thumb|none|600px|FPS view of the ACO. The 3D view of the ACO is the same for both versions of the sight.]]&lt;br /&gt;
[[Image:aco2.jpg|thumb|none|600px|The red version, seen here, is used by BLUFOR.]]&lt;br /&gt;
[[Image:aco4.jpg|thumb|none|600px|The green one is used by OPFOR and INDFOR.]]&lt;br /&gt;
[[Image:aco3.jpg|thumb|none|600px|A NATO soldier, and his handy ACO sight.]]&lt;br /&gt;
[[Image:aco5.jpg|thumb|none|600px|The NATO SMG ACO has a nifty cross pattern.]]&lt;br /&gt;
[[Image:aco6.jpg|thumb|none|600px|While the CSAT one is a bit weirder.]]&lt;br /&gt;
&lt;br /&gt;
=== Holosight ===&lt;br /&gt;
The Holosight is an EOTech-like sight, used by all factions. It is based on the EOTech XPS3. &lt;br /&gt;
&lt;br /&gt;
[[Image:holo1.jpg|thumb|none|600px|FPS view of the Holsight, mounted on an Varmit.]]&lt;br /&gt;
[[Image:holo2.jpg|thumb|none|600px|Sighted view of the Holosight. It's hard to see, but it has a small dot under the primary dot for drop comp.]]&lt;br /&gt;
[[Image:holo4.jpg|thumb|none|600px|The SMG variant of the Holosight.]]&lt;br /&gt;
[[Image:holo3.jpg|thumb|none|600px|A soldier takes close aim with his Holosight.]]&lt;br /&gt;
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=== RCO (Rifle Combat Optic) ===&lt;br /&gt;
&lt;br /&gt;
The RCO gives a 12x image, and has built in drop comp and a red dot sight mounted atop the optic. Used by the BLUFOR faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:rco1.jpg|thumb|none|600px|FPS view of an MX with an RCO attached.]]&lt;br /&gt;
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[[Image:rco2.jpg|thumb|none|600px|The upper holosight on the RCO, used by a soldier camping in some bushes.]]&lt;br /&gt;
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[[Image:rco3.jpg|thumb|none|600px|The scope of the RCO. You can see the drop comp markers.]]&lt;br /&gt;
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[[Image:rco4.jpg|thumb|none|600px|A BLUFOR soldier targets a suspicious looking forest with his RCO.]]&lt;br /&gt;
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=== ARCO (Advanced Rifle Combat Optic) ===&lt;br /&gt;
&lt;br /&gt;
Despite the Advanced moniker, these are very similar to the RCO, both having built in drop comp, dot sight and 12x zoom. Used by the OPFOR faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:arco1.jpg|thumb|none|600px|FPS view of an ARCO, mounted to a Katiba rifle. That power pole looks awful nasty.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:arco2.jpg|thumb|none|600px|Holo sight of the ARCO. It seems that OPFOR sights have a predisposition to green.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:arco3.jpg|thumb|none|600px|The scope of the ARCO. Still quite green. Also, note the built in drop comp.]]&lt;br /&gt;
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[[Image:arco4.jpg|thumb|none|600px|An OPFOR soldier poses in a field with his ARCO.]]&lt;br /&gt;
&lt;br /&gt;
=== MRCO (Multi Range Combat Optic) ===&lt;br /&gt;
&lt;br /&gt;
The MRCO is a simple, 10x optic, that can be toggled between non-zoomed, and zoomed view. It's used by the INDFOR AAF, and the BLUFOR FIA factions.&lt;br /&gt;
&lt;br /&gt;
[[image:mrco1.jpg|thumb|none|600px|An INDFOR soldier aims at some prime real estate, with his MRCO mounted to his Mk 20.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mrco2.jpg|thumb|none|600px|The non-zoomed view of the MRCO, presumably added for balancing reasons.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mrco3.jpg|thumb|none|600px|Zoomed view. The MRCO also features drop comps.]]&lt;br /&gt;
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[[image:mrco4.jpg|thumb|none|600px|Hiding by a dying bush, an Altian fighter aims down his MRCO.]]&lt;br /&gt;
&lt;br /&gt;
=== SOS (Sniper Optical Sight) ===&lt;br /&gt;
&lt;br /&gt;
The SOS is used with the anti-materiel rifles. It has a variable 10 to 84x zoom, and can be adjusted to hit up to 2300m targets. It's shared by all factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:sos1.jpg|thumb|none|600px|FPS view of an SOS mounted on an M320, looking over a small Altis street.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sos2.jpg|thumb|none|600px|The BUIS of the SOS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sos3.jpg|thumb|none|600px|Scoped view of the SOS. An odd reticle, but rather nifty, don't you think?.]]&lt;br /&gt;
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[[Image:sos4.jpg|thumb|none|600px|A sniper takes cover by a wall, and prepares his shot.]]&lt;br /&gt;
&lt;br /&gt;
=== NVS (Night Vision Sight) ===&lt;br /&gt;
&lt;br /&gt;
The NVS is used by the BLUFOR and INDFOR factions, and is a 10x night vision sight. &lt;br /&gt;
&lt;br /&gt;
[[image:nvs1.jpg|thumb|none|600px|A BLUFOR soldier aims his rifle down, his NVS mounted atop it.]]&lt;br /&gt;
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[[image:nvs2.jpg|thumb|none|600px|Said soldier takes aim down the street with his NVS.]]&lt;br /&gt;
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[[image:nvs3.jpg|thumb|none|600px|A moonlit view of the NVS.]]&lt;br /&gt;
&lt;br /&gt;
=== TWS (Thermal Weapon Sight) ===&lt;br /&gt;
&lt;br /&gt;
The TWS is a high tech thermal/day sight, and comes in two variants. One for standard weapons, with a zoom range of 10-23x and rangefinding, and one designed for machine guns, with a zoom range of 10-27x. The TWS MG does not have zeroing, but does have drop comp markers. Both variants are universal between the factions.&lt;br /&gt;
&lt;br /&gt;
[[image:tws1.jpg|thumb|none|600px|A NATO soldier hides behind a wall, a TWS mounted to his anti-mat rifle.]]&lt;br /&gt;
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[[image:tws2.jpg|thumb|none|600px|White hot view down the TWS, aimed at a troupe of soldiers.]]&lt;br /&gt;
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[[image:tws3.jpg|thumb|none|600px|Those same soldiers, in Black hot view.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws4.jpg|thumb|none|600px|The Daylight view of the TWS.]]&lt;br /&gt;
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[[image:tws6.jpg|thumb|none|600px|The TWS MG, in White hot view.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws7.jpg|thumb|none|600px|The Black hot view of the TWS MG.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws8.jpg|thumb|none|600px|Daylight view of the TWS MG.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws5.jpg|thumb|none|600px|Hiding by some trees, a NATO takes very precise aim. The 3D model of the TWS and TWS MG are both the same.]]&lt;br /&gt;
&lt;br /&gt;
=== Nightstalker ===&lt;br /&gt;
&lt;br /&gt;
The Nightstalkers is a high tech nightvision/thermal/day sight, with a zoom range of 5-25x, and a rangefinder. It has the unique feature of identifying targets, the display of the rifle lighting up as one aims at a target. It is exclusive to the OPFOR faction.&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker1.jpg|thumb|none|600px|First person view of the Nightstalker, mounted on the Zafir. The thing is huge, and fills the view of the user very efficiently.]]&lt;br /&gt;
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[[image:nightstalker2.jpg|thumb|none|600px|The backup sight of the Nightstalker. Rather awkward to use.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker4.jpg|thumb|none|600px|Daylight view of the Nightstalker.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker7.jpg|thumb|none|600px|It's a little hard to see in the Night Vision view, but those diagonal green lines indicate when one is aiming at a target, whether it be a soldier, or a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker5.jpg|thumb|none|600px|Black hot view of the Nightstalker. This is the only attachment not to use plain BW thermal views.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker6.jpg|thumb|none|600px|White hot view of the Nightstalker.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker3.jpg|thumb|none|600px|An OPFOR soldier lies in the dirt, taking aim down his fancy new Nightstalker sight.]]&lt;br /&gt;
&lt;br /&gt;
=== MRD ===&lt;br /&gt;
&lt;br /&gt;
The MRD is a pistol mounted collimator sight, mounted exclusively on heavy pistols. It's used by BLUFOR, and is typically on their 4-five pistols. &lt;br /&gt;
&lt;br /&gt;
[[image:mrd1.jpg|thumb|none|600px|A soldier by some walls, with an MRD on his 4-five.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mrd2.jpg|thumb|none|600px|Down the sights of the pistol mounted collimator.]]&lt;br /&gt;
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[[image:A3rdsFNP.jpg|thumb|none|600px|World view of the MRD, as a BLUFOR soldier camps by some sandbags.]]&lt;br /&gt;
&lt;br /&gt;
=== Yorris J2 ===&lt;br /&gt;
&lt;br /&gt;
The Yorris J2 is a pistol mounted collimator sight, mounted on heavy pistols. It's a rough equivilent to the MRD, except for the OPFOR side.&lt;br /&gt;
&lt;br /&gt;
[[image:yorris1.jpg|thumb|none|600px|An OPFOR officer aiming up a hill with his rather bulky revolver.]]&lt;br /&gt;
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[[image:yorris2.jpg|thumb|none|600px|Down the sights of the the Yorris.]]&lt;br /&gt;
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[[image:yorris3.jpg|thumb|none|600px|I doubt this OPFOR officer is likely to stop anytime soon.]]&lt;br /&gt;
&lt;br /&gt;
=== DMS === &lt;br /&gt;
&lt;br /&gt;
The DMS is a marksman optic with 12x zoom. It's used by the OPFOR side, typically mounted on their Rahim rifles. It has a small RDS mounted on the top, as well.&lt;br /&gt;
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[[image:dms1.jpg|thumb|none|600px|HUD view of the DMS, as a soldier monitors a few walls closely.]]&lt;br /&gt;
&lt;br /&gt;
[[image:dms2.jpg|thumb|none|600px|This layout is very similar to that of the PSO-1. Those drop compensators and rangefinders work.]]&lt;br /&gt;
&lt;br /&gt;
[[image:dms3.jpg|thumb|none|600px|The RDS of the DMS.]]&lt;br /&gt;
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[[image:dms4.jpg|thumb|none|600px|A soldier sights in with his DMS.]]&lt;br /&gt;
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=== AMS (*)===&lt;br /&gt;
&lt;br /&gt;
The AMS was added, along with the bevy of new weapons in the Marksmen DLC, on 8/4/15. It's a fairly standard sniper sight, apart from the RDS on the top of it. It seems to be tied to NATO soldiers but I'm not sure. It comes in Black, Tan and Green.&lt;br /&gt;
&lt;br /&gt;
[[Image:ams1.jpg|thumb|none|600px|the FPS view of the AMS, mounted on a Gepard.]]&lt;br /&gt;
[[Image:ams2.jpg|thumb|none|600px|The dot sight is clearer than a lot of other sights available in this game.]]&lt;br /&gt;
[[Image:ams3.jpg|thumb|none|600px|Those drop comps are a bit vague.]]&lt;br /&gt;
[[Image:ams4.jpg|thumb|none|600px|The AMS, mounted on a Gepard. I think this is a faction mismatch, actually.]]&lt;br /&gt;
&lt;br /&gt;
=== Kaliha (*)===&lt;br /&gt;
&lt;br /&gt;
The Kaliha is a CSAT opposite to the AMS, also released on 8/4/15. It doesn't have an RDS, unfortunately. It comes in Black, Hex Camo, Tan, and interestingly, Old variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:kaliha1.jpg|thumb|none|600px|FPS view of the Kaliha down a runway.]]&lt;br /&gt;
[[Image:kaliha2.jpg|thumb|none|600px|Red as that fibre optic sight is, it's just not an RDS. *Sigh*]]&lt;br /&gt;
[[Image:kaliha3.jpg|thumb|none|600px|Scope view of the Kaliha. ]]&lt;br /&gt;
[[Image:kaliha4.jpg|thumb|none|600px|Look up, in the sky! It's a Kaliha.]]&lt;br /&gt;
[[Image:kaliha5.jpg|thumb|none|600px|Interestingly, the Kaliha also has an ''Old'' variant. It doesn't come with the attached iron sights, and is a bit rusty, useful for the FIA guerilla faction.]]&lt;br /&gt;
&lt;br /&gt;
=== ERCO (Enhanced Rifle Combat Optic (*) ===&lt;br /&gt;
&lt;br /&gt;
The ERCO was added with the Apex expansion. It features a RDS, a 4x magnification, and mounts on most weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:arma3_erco_1.jpg|thumb|none|600px|Where better to test out your new optic, than a big hill near a volcano?]]&lt;br /&gt;
[[Image:arma3_erco_2.jpg|thumb|none|600px|RDS view. Ooh, lovely.]]&lt;br /&gt;
[[Image:arma3_erco_3.jpg|thumb|none|600px|A splendid magnification.]]&lt;br /&gt;
[[Image:arma3_erco_4.jpg|thumb|none|600px|Fits all AK-12 rifles as standard.]]&lt;br /&gt;
&lt;br /&gt;
== Suppressors ==&lt;br /&gt;
These mount on the Muzzle slot of the weapon. No weapon needs to change ammo type if a suppressor is attached, though this may change post-Alpha.&lt;br /&gt;
&lt;br /&gt;
=== 6.5mm Suppressor ===&lt;br /&gt;
&lt;br /&gt;
This is used by every 6.5mm weapon, namely assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:65supp.jpg|thumb|none|600px|An MX rifle, with a 6.5mm suppressor snapped on.]]&lt;br /&gt;
&lt;br /&gt;
=== 5.56mm Suppressor ===&lt;br /&gt;
&lt;br /&gt;
This is used on 5.56mm weapons, like the TRG-21, and the Mk 20.&lt;br /&gt;
&lt;br /&gt;
[[image:556supp.jpg|thumb|none|600px|The long end of a 5.56 suppressor.]]&lt;br /&gt;
&lt;br /&gt;
=== 6.5mm LMG Suppressor ===&lt;br /&gt;
&lt;br /&gt;
This is used exclusively by the Mk 200 machine gun, and the MX SW.&lt;br /&gt;
&lt;br /&gt;
[[Image:65heavysupp.jpg|thumb|none|600px|A Mk 200 with a  6.5mm LMG suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
=== 7.62mm Suppressor ===&lt;br /&gt;
&lt;br /&gt;
Used by 7.62mm weapons, like the Mk 18, and the Zafir.&lt;br /&gt;
&lt;br /&gt;
[[Image:762supp.jpg|thumb|none|600px|A MK 18 with a 7.62mm suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
=== 9mm Suppressor ===&lt;br /&gt;
&lt;br /&gt;
These snap on 9mm weapons, like pistols and SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:9supp.jpg|thumb|none|600px|A PDW2000 with a 9mm suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
=== .45 Suppressor ===&lt;br /&gt;
&lt;br /&gt;
Used by .45 weapons, like the ACP-C2, and the Vermin SMG.&lt;br /&gt;
&lt;br /&gt;
[[image:45supp.jpg|thumb|none|600px|The business end of the .45 suppressor looks suspiciously small.]]&lt;br /&gt;
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=== .338 Suppressor (*)===&lt;br /&gt;
&lt;br /&gt;
Added with the Marksmen DLC, and attaches, predictably, to .338 weapons. It comes in Black, Green, and Sand.&lt;br /&gt;
&lt;br /&gt;
[[Image:338supp1.jpg|thumb|none|600px|A brooding black.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:338supp2.jpg|thumb|none|600px|A spiffy green.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:338supp3.jpg|thumb|none|600px|Ninja-kick, ho! Also, tan.]]&lt;br /&gt;
&lt;br /&gt;
=== 9.3mm Suppressor (*)===&lt;br /&gt;
&lt;br /&gt;
Added with the Marksmen DLC, the 9.3mm suppressor attaches to weapons like the Cyrus. It comes in Black and Tan.&lt;br /&gt;
&lt;br /&gt;
[[Image:93supp1.jpg|thumb|none|600px|A 9.3mm suppressor screwed onto a Cyrus.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:93supp2.jpg|thumb|none|600px|A tan one, too.]]&lt;br /&gt;
&lt;br /&gt;
== Bipods (*)==&lt;br /&gt;
&lt;br /&gt;
Bipods were added were added as part of the Marksmen update on 8/4/15 They mount on the bottom of the weapon, if the weapon can mount a bipod. Some can't, like carbines, but the CSAT main rifle can't, either. Also, if a weapon had a bipod pre-update, that was essentially useless on the gun, it was made useful! How nifty.&lt;br /&gt;
&lt;br /&gt;
===NATO Bipod===&lt;br /&gt;
&lt;br /&gt;
The NATO Bipod is found commonly, on NATO weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:natobipod1.jpg|thumb|none|600px|A NATO soldier models a stunning black Bipod. ]]&lt;br /&gt;
[[Image:natobipod2.jpg|thumb|none|600px|And then an MTP model.]]&lt;br /&gt;
[[Image:natobipod3.jpg|thumb|none|600px|This Tan one compliments his MX 6.5 perfectly, even if Arma 3 isn't totally perfect at modelling bipods.]]&lt;br /&gt;
&lt;br /&gt;
===CSAT Bipod===&lt;br /&gt;
&lt;br /&gt;
The CSAT Bipod is predictably on CSAT weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:csatbipod1.jpg|thumb|none|600px|A quick horizonal scan with his Black bipod deployed.]]&lt;br /&gt;
[[Image:csatbipod2.jpg|thumb|none|600px|I'm not sure why this Hex bipod doesn't actually have a Hex design, but these pews are supporting it expertly.]]&lt;br /&gt;
[[Image:csatbipod3.jpg|thumb|none|600px|Comment]]&lt;br /&gt;
&lt;br /&gt;
===AAF Bipod===&lt;br /&gt;
&lt;br /&gt;
The AAF Bipod is, surprise! Commonly found on AAF weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:aafbipod1.jpg|thumb|none|600px|A Black one. There are a lot of these.]]&lt;br /&gt;
[[Image:aafbipod2.jpg|thumb|none|600px|It's kind of hard to say anything interesting. So have a floating bipod!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
== F2000 Foregrip ==&lt;br /&gt;
The F2000's foregrip is a Monolith Arms Tri-Rail System. Since Monolith Arms got bought by Magpul, Magpul may start producing them. I don't know. But that's why the F2000 has the P90 style foregrip.&lt;br /&gt;
http://i78.photobucket.com/albums/j112/Halomfg/DSCN5779.jpg?t=1257801238&lt;br /&gt;
--[[User:1SAZ|1SAZ]] 03:35, 23 June 2011 (CDT)&lt;br /&gt;
:If they started producing them again I might actually take a look at buying an FS 2000. That Monolith Arms foregrip is just too badass. --[[User:AdAstra2009|AdAstra2009]] 22:17, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle on the poster. ==&lt;br /&gt;
&lt;br /&gt;
I put it down as a [[Barrett M99]], but can't be absolutely certain that its not a [[Barrett M95]] without seeing the magazine (of lack thereof), but the length of the forend makes me think M99.  Can anyone who knows more about these confirm? [[User:Jimmoy|Jimmoy]] 09:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, the guys on BIS forums are guessing M95. Also, about that unknown gun, it kinda sorta could be the new Skorpion. The EVO one? [[User:Tanaj|Tanaj]] 18:20, 26 June 2011 (CDT)&lt;br /&gt;
:I think your very well right about the unknown gun being the CZ SCORPION EVO 3 A1, yep, it's defiantly it, way to go Tanaj! :)  [[User:Mr. Wolf|Mr. Wolf]] 21:51, 26 June 2011 (CDT)&lt;br /&gt;
::Well, to be honest I looked it up on their forum. But to my credit it was one of my guesses even before that. :) [[User:Tanaj|Tanaj]] 09:02, 1 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Machine gun - Caseless ammo? ==&lt;br /&gt;
Anyone else notice that the ammo appears to look like the LSAT's caseless round? (http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/06/lsat_ammunition-tfb.jpg for reference) --[[User:Chrausis|Chrausis]] 09:50, 28 June 2011 (CDT)&lt;br /&gt;
:Difficult to say, might be just an early model, but I do remember seeing a screenshot from the E3 presentation with a reload/pickup prompt with some more exotic round. 6.8 I think, but I'm not sure. [[User:Tanaj|Tanaj]] 09:02, 1 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Any ideas? ==&lt;br /&gt;
&lt;br /&gt;
on what the unknown rifle is? i've seen the stock somewhere but the straight mag throws me (Could be for 6.5/6.8mm rounds) http://i.imgur.com/wUNOD.jpg&lt;br /&gt;
Source:http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=0tOSjYgGvHw#!&lt;br /&gt;
&lt;br /&gt;
Looks to just be Bohemia's take on the Remington ACR, similar to their take on the KAC LMG. Stock seems to be a cross between the ACR adjustable stock and a Magpul UBR, receiver configuration looks to have the same profile. Same overall weapon profile, with some key differences (Like location of the charging handle, and rail system). But my money is that it was just based off of the ACR. [[User:Halorocka888|Halorocka888]] 18:50, 1 June 2012 (CDT)&lt;br /&gt;
:Confirmed by a inside source, its in game name is the MX, its the NATO standard rifle and it fires the 6.5 Grendel. [[User:Scarecrow|scarecrow]] 06:36, 7 June 2012 (CDT)&lt;br /&gt;
::Not so much inside source as its name being plastered on all the E3 infantry gameplay.[[User:Temp89|Temp89]] 06:31, 7 June 2012 (CDT)&lt;br /&gt;
::: No, inside source, I've known for a few months but haven't been on the site for a while; the gurrilla's also use the tavor... [[User:Scarecrow|scarecrow]] 06:36, 7 June 2012 (CDT)&lt;br /&gt;
:::: Tavor was one of the first weapons shown. Post something unknown for credibility. [[User:Temp89|Temp89]] 10:07, 7 June 2012 (CDT)&lt;br /&gt;
::::: Well i would love to but i prefer to avoid breaking my NDA and losing €25,000... [[User:Scarecrow|scarecrow]] 19:22, 14 June 2012 (CDT)&lt;br /&gt;
Is it just me or does the magazine look too small for 6.5mm Grendel? Or maybe the scaling is just off in that first screenshot. Also, it is odd they have made the magazine straight, as the 6.5mm Grendel roung has a taper so the mag would need to be curved just like a .223.  --[[User:Commando552|commando552]] 06:45, 7 June 2012 (CDT)&lt;br /&gt;
:That said, could it perhaps be chambered in some fictional caseless round? From what I understand (which is, granted, only stuff freely available online), the LSAT concept using a 5.56mm round isn't finalised and could be subject to change (assuming it ever sees the light of day). I suspect that this might be Bohemia's guess at what the LSAT rifle might look like. Just conjecture, but I thought it couldn't hurt to float the idea. [[User:Jimmoy|Jimmoy]] 20:10, 4 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
As noted as a PO7, it is most likely a place holder for the CZ PO7 Duty, thoughts? [[User:Scarecrow|scarecrow]] 01:49, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's probably just a fictionalized name. ArmA II used G17 for it, and it looks like a nearly photo identical model was used for ArmA III. [[User:Dannysaysnoo|Dannysaysnoo]] 18:19, 2 February 2013&lt;br /&gt;
&lt;br /&gt;
::Well, everything is possible. We'll just wait and see :P --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 13:49, 3 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Something fun I noticed during a trawl through some Gamescon 2012 footage. [[Image:9x21.jpg|thumb|none|350px]]&lt;br /&gt;
:::Click on that and expand it. The &amp;quot;Glock&amp;quot; is chambered in 9x21mm. It seems to mention a weapon similar to the PP-2000 as well. [[User:Dannysaysnoo|Dannysaysnoo]] 21:49, 8 Febuary 2013&lt;br /&gt;
&lt;br /&gt;
== Alpha release on March 5th ==&lt;br /&gt;
&lt;br /&gt;
The alpha release will be on March 5th. We've been promised 12 weapons. I'll try and find out which as soon as I can. [[User:Dannysaysnoo|Dannysaysnoo]] 22:48, 26 Febuary 2013&lt;br /&gt;
&lt;br /&gt;
== Extended list of guns in the final game ==&lt;br /&gt;
&lt;br /&gt;
In the Alpha a list of gun references were extracted from the files (with BIS's blessing). It may not be final or complete but it has some interesting entries:&lt;br /&gt;
&lt;br /&gt;
* M200 LMG (KAC LMG)&lt;br /&gt;
* P07 (pistol)&lt;br /&gt;
* MK26 (revolver)&lt;br /&gt;
* Rook 40 (pistol)&lt;br /&gt;
* PDW2000 (pistol)&lt;br /&gt;
* P99 (pistol)&lt;br /&gt;
* Rhino (revolver)&lt;br /&gt;
* ACPC2 (pistol)&lt;br /&gt;
* Herstal 45 Tactical (pistol, FNP-45)&lt;br /&gt;
* Flaregun&lt;br /&gt;
* Tripwire flare (in the mines folder)&lt;br /&gt;
* MK16 (very few references)&lt;br /&gt;
* MK17 (very few references)&lt;br /&gt;
* MK20 (F2000)&lt;br /&gt;
* MX&lt;br /&gt;
* MX LMG&lt;br /&gt;
* MX DMR&lt;br /&gt;
* MX CQC&lt;br /&gt;
* TRG 20 (CTAR)&lt;br /&gt;
* TRG 21 (Tavor)&lt;br /&gt;
* Titan launcher&lt;br /&gt;
* RPG-32&lt;br /&gt;
* NLAW&lt;br /&gt;
* M26 explosives&lt;br /&gt;
* IED&lt;br /&gt;
* Scorpion&lt;br /&gt;
* SDAR (Keltec RFB)&lt;br /&gt;
* Keltec KSG&lt;br /&gt;
* M14 EBR&lt;br /&gt;
* Khaybar&lt;br /&gt;
* Cheytac M200 (called the M320 ingame)&lt;br /&gt;
* AA-40 (shotgun)&lt;br /&gt;
* Vector&lt;br /&gt;
* M4 SSAS (shotgun)&lt;br /&gt;
* Lynx GM6&lt;br /&gt;
* AK-107 (very few references)&lt;br /&gt;
* MM-1 (very few references)&lt;br /&gt;
* M67 grenade&lt;br /&gt;
* M18 smoke&lt;br /&gt;
* PDM-1M mine&lt;br /&gt;
* PMR-3 mine&lt;br /&gt;
&lt;br /&gt;
== Beta Weapons Added ==&lt;br /&gt;
&lt;br /&gt;
I just added the &lt;br /&gt;
&lt;br /&gt;
-Scorpion&lt;br /&gt;
-Vector&lt;br /&gt;
-1911 alike &lt;br /&gt;
-F2000&lt;br /&gt;
-Negev&lt;br /&gt;
-Titan&lt;br /&gt;
&lt;br /&gt;
I couldn't properly identify the 1911 and the Titan, so I've left them up for others to identify.&lt;br /&gt;
&lt;br /&gt;
== How to Take Good Close-up Pics ==&lt;br /&gt;
In this case the game let's us skip having to position the player so we can get a good angle on a gun.&lt;br /&gt;
&lt;br /&gt;
In the editor place any soldier. Then go to Empty -&amp;gt; Ammo and you will see a list of Ammo Crates you can place that contain any and every infantry weapon in the game. Click Preview to go ingame and then press Escape. Click the Camera button and the game will pause. You now have full control of the camera from position to depth of field to blur. You can zoom as close to any object as you want.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 12:57, 4 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'll keep that in mind. I'm going to to a total recall on all pictures when the game is on general release, and make new ones. I'm not happy with a lot of them. Mainly, I'm going to take pictures in more varied locations, with more varied soldiers. It always bugs me when it's obvious someone is farming screenshots. [[user:Dannysaysnoo|Dannysaysnoo]] 01:41, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Final game inventory pics from official site ==&lt;br /&gt;
&lt;br /&gt;
http://www.arma3.com/launch-countdown&lt;br /&gt;
&lt;br /&gt;
Under the weapons section the page has been updated with all the inventory pics of every gun in every single configuration. STK CPW is the PDW2000.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:44, 27 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Seperation of Cut weapons and Final weapons ==&lt;br /&gt;
&lt;br /&gt;
Very good, I wanted to do this at some point after release. I remained naive, asking for the KSG for ages. [[User:Dannysaysnoo|Dannysaysnoo]] ([[User talk:Dannysaysnoo|talk]]) 07:19, 28 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== COMPLETE REFRESH OF PAGE FOR RELEASE VERSION ==&lt;br /&gt;
&lt;br /&gt;
That's it. It took me about 7 hours straight, but I've replaced every blurry, grainy, useless image with a clean one from the release version. I've also added the Mk32 GMG, and added some text in some places. I'm real tired, and I need a nap. *Drops the mic* - [[User:Dannysaysnoo|Dannysaysnoo]] ([[User talk:Dannysaysnoo|talk]]) 00:54, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== How I Arranged The Page. ==&lt;br /&gt;
&lt;br /&gt;
Part of my post-release screenshot fest was a severe rearranging of the order of firearms. I arranged them, by faction. NATO &amp;gt; CSAT &amp;gt; AAF &amp;gt; FIA. For the mounted weapons, I also arranged them by Mounted &amp;gt; Aircraft Mounted. [[User:Dannysaysnoo|Dannysaysnoo]] ([[User talk:Dannysaysnoo|talk]]) 19:33, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Change the name of guns to their real life name ==&lt;br /&gt;
&lt;br /&gt;
With most all of the guns in the game having fictional names, it's handy that a friend of mine produced a mod that changes names to something less silly. You can get it here. https://www.dropbox.com/s/2sere6rpapdwk21/@FA_warname.zip [[User:Dannysaysnoo|Dannysaysnoo]] ([[User talk:Dannysaysnoo|talk]]) 12:21, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== New guns being added ==&lt;br /&gt;
&lt;br /&gt;
The Marksmen DLC adds 7 new guns. Only artworks available so far. One has been IDed as the LWMMG.&lt;br /&gt;
http://arma3.com/marksmen-challenge#.VPMudGdyY2g&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Mk4 EMR&amp;quot; most definitely looks like a SIG SG-556 with features from the SG-556 DMR, and some sort of fictional .338 Magwell to me.&lt;br /&gt;
:[[Image:Sig556.jpg|thumb|none|500px|SIG SG 556 - 5.56x45mm with ACOG scope]]&lt;br /&gt;
:--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 11:59, 1 March 2015 (EST)&lt;br /&gt;
::The final two weapons are the H&amp;amp;K HK121 (as the &amp;quot;Navid&amp;quot;) and the M-14.--[[User:Markit|Markit]] ([[User talk:Markit|talk]]) 17:36, 3 March 2015 (EST)&lt;br /&gt;
:::According to the livestream, the MAR-10 is based on the Noreen Bad News rifle, the Mk4 EMR is based on the SG556 DMR (there is a large caliber variant called the 556xi but the look is quite different. Has practically no magwell to fit a banana mag), Mk14 is obvious, ASP-1 was a futirised VSS/VKS, the Cyrus is inspired by the Dragunov (don't really see it IMO), they didn't mention the LMG origins but they're rather obvious.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::::The Cyrus' ejection port and stock match the SVDS, but the rest of it looks ARish. The area above the model's hand on the ASP-1 looks like a SCAR receiver, too.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:59, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== SCAR-L ==&lt;br /&gt;
In multiplayer (and possibly singleplayer, haven't checked) the primary weapon slot when empty has an icon of a SCAR-L. Is that worth mentioning on the main page? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:53, 5 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't see why not. Maybe make a separate section for it or something. [[User:Dannysaysnoo|Dannysaysnoo]] ([[User talk:Dannysaysnoo|talk]]) 20:36, 6 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battle Rifles ==&lt;br /&gt;
We currently have weapons such as the Mk.14 and M14 under the Sniper Rifle category. But we also have the RFB under the Assault Rifle category. Should we move the rifles such as the M14 to the Assault Rifle category and rename it &amp;quot;Assault Rifles and Battle Rifles.&amp;quot; I just think it would make more sense as we combine the two on other pages and some the weapons under the Sniper Rifle category fire in full-auto. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:00, 11 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Official P90 mod + RHS:Escalation ==&lt;br /&gt;
First off: Bohemia released the first ever official mod on the steam workshop in the form of the PS90, the P90 TR, and normal P90, under the name of &amp;quot;ADR-97&amp;quot;. We should probably include this in the page. Second, a bit less likely to have a page is RHS: Escalation, which, if created, should have its own page. I ask for this page to be created because a) It includes pretty much every firearm currently used by the US and Russian forces, b) Bohemia themselves awarded it one of the top prizes in the mod competition, and c) It is one of the most popular and well-known mods in the ArmA series. I HIGHLY recommend making a page for this, as the quality of the weapons are some of the greatest I've ever seen in a game. --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 13:44, 15 May 2016 (EDT)&lt;br /&gt;
:If it ain't official then it won't get an entry, i think.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:10, 15 May 2016 (EDT)&lt;br /&gt;
::Well Project Reality has it's own page, I don't see why RHS couldn't.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:19, 15 May 2016 (EDT)&lt;br /&gt;
:::Also, Firearms:Source, Forgotten hope, Insurgency, etc weren't official, but do have entries. Do note that I'm pretty sure that the Bohemia devs have played with RHS, or officially sponsored tournaments using it. Also, the rules dictate that a mod CAN have its own entry if it is very well known, which is certainly the case with RHS. --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:08, 15 May 2016 (EDT)&lt;br /&gt;
::::It's probably not unreasonable under those circumstances. So long as you're willing to put in the time and the page is done properly, I don't think the admins would have a problem with you making it. [[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 20:30, 16 May 2016 (EDT)&lt;br /&gt;
:::::Thank you, I'll be sure to put a lot of effort into it when I have time.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 18:45, 17 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tanoa weapons ==&lt;br /&gt;
&lt;br /&gt;
Tanoa was added to the development branch and people extracted the weapons data.&lt;br /&gt;
&lt;br /&gt;
https://paste.ee/p/trUzi&lt;br /&gt;
&lt;br /&gt;
Lines 11249 &amp;amp; 11587 &amp;amp; 13000 onwards, looks like AKS-74U, AKM, AK-12, RPG-7, Makariv PM, SCAR-L, SCAR-H, SCAR-L-CQC, QBZ-95, QBZ-95B, QBB-95, QBU-88, and a few others. There are also models of 3 crashed WW2 planes on the island.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2uJx7CO.png&lt;br /&gt;
&lt;br /&gt;
 [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:Pretty such the SPAR-16/17 is supposed to be an HK416, and HK417, given that the 416 appears on the official poster for APEX.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 17:24, 7 June 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Arma_3&amp;diff=1038060</id>
		<title>Talk:Arma 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Arma_3&amp;diff=1038060"/>
		<updated>2016-07-19T13:57:28Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: /* Optics */  Added ERCO.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== Side Attachments ==&lt;br /&gt;
&lt;br /&gt;
These mount on the right side of the weapon.&lt;br /&gt;
&lt;br /&gt;
=== IR Pointer ===&lt;br /&gt;
&lt;br /&gt;
The IR Laser Pointer gives the user a beam of light down the muzzle, giving off a NV-visible only laser that indicates the user's muzzle point. It's used by both BLUFOR and OPFOR.&lt;br /&gt;
&lt;br /&gt;
[[Image:laser1.jpg|thumb|none|600px|A soldier takes cover under a street light, his IR Pointer illuminated in the night.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:laser2.jpg|thumb|none|600px|A night-sight shot, showing his aim point with his IR Pointer.]]&lt;br /&gt;
&lt;br /&gt;
=== Flashlight ===&lt;br /&gt;
&lt;br /&gt;
The Flashlight is used as a low tech alternative to other night vision devices. It compromises one's visibility, though.&lt;br /&gt;
&lt;br /&gt;
[[Image:light1.jpg|thumb|none|600px|In the pale moonlight, a soldier watches in silence, with his Flashlight mounted.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:light2.jpg|thumb|none|600px|The same soldier breaks stealth, and illuminates his path.]]&lt;br /&gt;
&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
These mount atop the weapon, on the optic rail. If a weapon has folding iron sights, they will fold down, but not all do.&lt;br /&gt;
&lt;br /&gt;
=== ACO (Advanced Colliminator Optic) ===&lt;br /&gt;
The ACO is one of the few attachments with two versions, one for BLUFOR, and one for OPFOR and INDFOR. It appears to be based on the C-More Railway reflex sight. With the release of the Marksmen DLC on the 8th of April, 2015, two more ACOs were added, zeroed for SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:aco1.jpg|thumb|none|600px|FPS view of the ACO. The 3D view of the ACO is the same for both versions of the sight.]]&lt;br /&gt;
[[Image:aco2.jpg|thumb|none|600px|The red version, seen here, is used by BLUFOR.]]&lt;br /&gt;
[[Image:aco4.jpg|thumb|none|600px|The green one is used by OPFOR and INDFOR.]]&lt;br /&gt;
[[Image:aco3.jpg|thumb|none|600px|A NATO soldier, and his handy ACO sight.]]&lt;br /&gt;
[[Image:aco5.jpg|thumb|none|600px|The NATO SMG ACO has a nifty cross pattern.]]&lt;br /&gt;
[[Image:aco6.jpg|thumb|none|600px|While the CSAT one is a bit weirder.]]&lt;br /&gt;
&lt;br /&gt;
=== Holosight ===&lt;br /&gt;
The Holosight is an EOTech-like sight, used by all factions. It is based on the EOTech XPS3. &lt;br /&gt;
&lt;br /&gt;
[[Image:holo1.jpg|thumb|none|600px|FPS view of the Holsight, mounted on an Varmit.]]&lt;br /&gt;
[[Image:holo2.jpg|thumb|none|600px|Sighted view of the Holosight. It's hard to see, but it has a small dot under the primary dot for drop comp.]]&lt;br /&gt;
[[Image:holo4.jpg|thumb|none|600px|The SMG variant of the Holosight.]]&lt;br /&gt;
[[Image:holo3.jpg|thumb|none|600px|A soldier takes close aim with his Holosight.]]&lt;br /&gt;
&lt;br /&gt;
=== RCO (Rifle Combat Optic) ===&lt;br /&gt;
&lt;br /&gt;
The RCO gives a 12x image, and has built in drop comp and a red dot sight mounted atop the optic. Used by the BLUFOR faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:rco1.jpg|thumb|none|600px|FPS view of an MX with an RCO attached.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:rco2.jpg|thumb|none|600px|The upper holosight on the RCO, used by a soldier camping in some bushes.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:rco3.jpg|thumb|none|600px|The scope of the RCO. You can see the drop comp markers.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:rco4.jpg|thumb|none|600px|A BLUFOR soldier targets a suspicious looking forest with his RCO.]]&lt;br /&gt;
&lt;br /&gt;
=== ARCO (Advanced Rifle Combat Optic) ===&lt;br /&gt;
&lt;br /&gt;
Despite the Advanced moniker, these are very similar to the RCO, both having built in drop comp, dot sight and 12x zoom. Used by the OPFOR faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:arco1.jpg|thumb|none|600px|FPS view of an ARCO, mounted to a Katiba rifle. That power pole looks awful nasty.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:arco2.jpg|thumb|none|600px|Holo sight of the ARCO. It seems that OPFOR sights have a predisposition to green.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:arco3.jpg|thumb|none|600px|The scope of the ARCO. Still quite green. Also, note the built in drop comp.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:arco4.jpg|thumb|none|600px|An OPFOR soldier poses in a field with his ARCO.]]&lt;br /&gt;
&lt;br /&gt;
=== MRCO (Multi Range Combat Optic) ===&lt;br /&gt;
&lt;br /&gt;
The MRCO is a simple, 10x optic, that can be toggled between non-zoomed, and zoomed view. It's used by the INDFOR AAF, and the BLUFOR FIA factions.&lt;br /&gt;
&lt;br /&gt;
[[image:mrco1.jpg|thumb|none|600px|An INDFOR soldier aims at some prime real estate, with his MRCO mounted to his Mk 20.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mrco2.jpg|thumb|none|600px|The non-zoomed view of the MRCO, presumably added for balancing reasons.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mrco3.jpg|thumb|none|600px|Zoomed view. The MRCO also features drop comps.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mrco4.jpg|thumb|none|600px|Hiding by a dying bush, an Altian fighter aims down his MRCO.]]&lt;br /&gt;
&lt;br /&gt;
=== SOS (Sniper Optical Sight) ===&lt;br /&gt;
&lt;br /&gt;
The SOS is used with the anti-materiel rifles. It has a variable 10 to 84x zoom, and can be adjusted to hit up to 2300m targets. It's shared by all factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:sos1.jpg|thumb|none|600px|FPS view of an SOS mounted on an M320, looking over a small Altis street.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sos2.jpg|thumb|none|600px|The BUIS of the SOS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sos3.jpg|thumb|none|600px|Scoped view of the SOS. An odd reticle, but rather nifty, don't you think?.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:sos4.jpg|thumb|none|600px|A sniper takes cover by a wall, and prepares his shot.]]&lt;br /&gt;
&lt;br /&gt;
=== NVS (Night Vision Sight) ===&lt;br /&gt;
&lt;br /&gt;
The NVS is used by the BLUFOR and INDFOR factions, and is a 10x night vision sight. &lt;br /&gt;
&lt;br /&gt;
[[image:nvs1.jpg|thumb|none|600px|A BLUFOR soldier aims his rifle down, his NVS mounted atop it.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nvs2.jpg|thumb|none|600px|Said soldier takes aim down the street with his NVS.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nvs3.jpg|thumb|none|600px|A moonlit view of the NVS.]]&lt;br /&gt;
&lt;br /&gt;
=== TWS (Thermal Weapon Sight) ===&lt;br /&gt;
&lt;br /&gt;
The TWS is a high tech thermal/day sight, and comes in two variants. One for standard weapons, with a zoom range of 10-23x and rangefinding, and one designed for machine guns, with a zoom range of 10-27x. The TWS MG does not have zeroing, but does have drop comp markers. Both variants are universal between the factions.&lt;br /&gt;
&lt;br /&gt;
[[image:tws1.jpg|thumb|none|600px|A NATO soldier hides behind a wall, a TWS mounted to his anti-mat rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws2.jpg|thumb|none|600px|White hot view down the TWS, aimed at a troupe of soldiers.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws3.jpg|thumb|none|600px|Those same soldiers, in Black hot view.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws4.jpg|thumb|none|600px|The Daylight view of the TWS.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws6.jpg|thumb|none|600px|The TWS MG, in White hot view.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws7.jpg|thumb|none|600px|The Black hot view of the TWS MG.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws8.jpg|thumb|none|600px|Daylight view of the TWS MG.]]&lt;br /&gt;
&lt;br /&gt;
[[image:tws5.jpg|thumb|none|600px|Hiding by some trees, a NATO takes very precise aim. The 3D model of the TWS and TWS MG are both the same.]]&lt;br /&gt;
&lt;br /&gt;
=== Nightstalker ===&lt;br /&gt;
&lt;br /&gt;
The Nightstalkers is a high tech nightvision/thermal/day sight, with a zoom range of 5-25x, and a rangefinder. It has the unique feature of identifying targets, the display of the rifle lighting up as one aims at a target. It is exclusive to the OPFOR faction.&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker1.jpg|thumb|none|600px|First person view of the Nightstalker, mounted on the Zafir. The thing is huge, and fills the view of the user very efficiently.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker2.jpg|thumb|none|600px|The backup sight of the Nightstalker. Rather awkward to use.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker4.jpg|thumb|none|600px|Daylight view of the Nightstalker.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker7.jpg|thumb|none|600px|It's a little hard to see in the Night Vision view, but those diagonal green lines indicate when one is aiming at a target, whether it be a soldier, or a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker5.jpg|thumb|none|600px|Black hot view of the Nightstalker. This is the only attachment not to use plain BW thermal views.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker6.jpg|thumb|none|600px|White hot view of the Nightstalker.]]&lt;br /&gt;
&lt;br /&gt;
[[image:nightstalker3.jpg|thumb|none|600px|An OPFOR soldier lies in the dirt, taking aim down his fancy new Nightstalker sight.]]&lt;br /&gt;
&lt;br /&gt;
=== MRD ===&lt;br /&gt;
&lt;br /&gt;
The MRD is a pistol mounted collimator sight, mounted exclusively on heavy pistols. It's used by BLUFOR, and is typically on their 4-five pistols. &lt;br /&gt;
&lt;br /&gt;
[[image:mrd1.jpg|thumb|none|600px|A soldier by some walls, with an MRD on his 4-five.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mrd2.jpg|thumb|none|600px|Down the sights of the pistol mounted collimator.]]&lt;br /&gt;
&lt;br /&gt;
[[image:A3rdsFNP.jpg|thumb|none|600px|World view of the MRD, as a BLUFOR soldier camps by some sandbags.]]&lt;br /&gt;
&lt;br /&gt;
=== Yorris J2 ===&lt;br /&gt;
&lt;br /&gt;
The Yorris J2 is a pistol mounted collimator sight, mounted on heavy pistols. It's a rough equivilent to the MRD, except for the OPFOR side.&lt;br /&gt;
&lt;br /&gt;
[[image:yorris1.jpg|thumb|none|600px|An OPFOR officer aiming up a hill with his rather bulky revolver.]]&lt;br /&gt;
&lt;br /&gt;
[[image:yorris2.jpg|thumb|none|600px|Down the sights of the the Yorris.]]&lt;br /&gt;
&lt;br /&gt;
[[image:yorris3.jpg|thumb|none|600px|I doubt this OPFOR officer is likely to stop anytime soon.]]&lt;br /&gt;
&lt;br /&gt;
=== DMS === &lt;br /&gt;
&lt;br /&gt;
The DMS is a marksman optic with 12x zoom. It's used by the OPFOR side, typically mounted on their Rahim rifles. It has a small RDS mounted on the top, as well.&lt;br /&gt;
&lt;br /&gt;
[[image:dms1.jpg|thumb|none|600px|HUD view of the DMS, as a soldier monitors a few walls closely.]]&lt;br /&gt;
&lt;br /&gt;
[[image:dms2.jpg|thumb|none|600px|This layout is very similar to that of the PSO-1. Those drop compensators and rangefinders work.]]&lt;br /&gt;
&lt;br /&gt;
[[image:dms3.jpg|thumb|none|600px|The RDS of the DMS.]]&lt;br /&gt;
&lt;br /&gt;
[[image:dms4.jpg|thumb|none|600px|A soldier sights in with his DMS.]]&lt;br /&gt;
&lt;br /&gt;
=== AMS (*)===&lt;br /&gt;
&lt;br /&gt;
The AMS was added, along with the bevy of new weapons in the Marksmen DLC, on 8/4/15. It's a fairly standard sniper sight, apart from the RDS on the top of it. It seems to be tied to NATO soldiers but I'm not sure. It comes in Black, Tan and Green.&lt;br /&gt;
&lt;br /&gt;
[[Image:ams1.jpg|thumb|none|600px|the FPS view of the AMS, mounted on a Gepard.]]&lt;br /&gt;
[[Image:ams2.jpg|thumb|none|600px|The dot sight is clearer than a lot of other sights available in this game.]]&lt;br /&gt;
[[Image:ams3.jpg|thumb|none|600px|Those drop comps are a bit vague.]]&lt;br /&gt;
[[Image:ams4.jpg|thumb|none|600px|The AMS, mounted on a Gepard. I think this is a faction mismatch, actually.]]&lt;br /&gt;
&lt;br /&gt;
=== Kaliha (*)===&lt;br /&gt;
&lt;br /&gt;
The Kaliha is a CSAT opposite to the AMS, also released on 8/4/15. It doesn't have an RDS, unfortunately. It comes in Black, Hex Camo, Tan, and interestingly, Old variants.&lt;br /&gt;
&lt;br /&gt;
[[Image:kaliha1.jpg|thumb|none|600px|FPS view of the Kaliha down a runway.]]&lt;br /&gt;
[[Image:kaliha2.jpg|thumb|none|600px|Red as that fibre optic sight is, it's just not an RDS. *Sigh*]]&lt;br /&gt;
[[Image:kaliha3.jpg|thumb|none|600px|Scope view of the Kaliha. ]]&lt;br /&gt;
[[Image:kaliha4.jpg|thumb|none|600px|Look up, in the sky! It's a Kaliha.]]&lt;br /&gt;
[[Image:kaliha5.jpg|thumb|none|600px|Interestingly, the Kaliha also has an ''Old'' variant. It doesn't come with the attached iron sights, and is a bit rusty, useful for the FIA guerilla faction.]]&lt;br /&gt;
&lt;br /&gt;
=== ERCO (Enhanced Rifle Combat Optic (*) ===&lt;br /&gt;
&lt;br /&gt;
The ERCO was added with the Apex expansion. It features a RDS, a 4x magnification, and mounts on most weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:arma3_erco_1.jpg|thumb|none|600px|Where better to test out your new optic, than a big hill near a volcano?]]&lt;br /&gt;
[[Image:arma3_erco_2.jpg|thumb|none|600px|RDS view. Ooh, lovely.]]&lt;br /&gt;
[[Image:arma3_erco_3.jpg|thumb|none|600px|A splendid magnification.]]&lt;br /&gt;
[[Image:arma3_erco_4.jpg|thumb|none|600px|Fits all AK-12 rifles as standard.]]&lt;br /&gt;
&lt;br /&gt;
== Suppressors ==&lt;br /&gt;
These mount on the Muzzle slot of the weapon. No weapon needs to change ammo type if a suppressor is attached, though this may change post-Alpha.&lt;br /&gt;
&lt;br /&gt;
=== 6.5mm Suppressor ===&lt;br /&gt;
&lt;br /&gt;
This is used by every 6.5mm weapon, namely assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:65supp.jpg|thumb|none|600px|An MX rifle, with a 6.5mm suppressor snapped on.]]&lt;br /&gt;
&lt;br /&gt;
=== 5.56mm Suppressor ===&lt;br /&gt;
&lt;br /&gt;
This is used on 5.56mm weapons, like the TRG-21, and the Mk 20.&lt;br /&gt;
&lt;br /&gt;
[[image:556supp.jpg|thumb|none|600px|The long end of a 5.56 suppressor.]]&lt;br /&gt;
&lt;br /&gt;
=== 6.5mm LMG Suppressor ===&lt;br /&gt;
&lt;br /&gt;
This is used exclusively by the Mk 200 machine gun, and the MX SW.&lt;br /&gt;
&lt;br /&gt;
[[Image:65heavysupp.jpg|thumb|none|600px|A Mk 200 with a  6.5mm LMG suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
=== 7.62mm Suppressor ===&lt;br /&gt;
&lt;br /&gt;
Used by 7.62mm weapons, like the Mk 18, and the Zafir.&lt;br /&gt;
&lt;br /&gt;
[[Image:762supp.jpg|thumb|none|600px|A MK 18 with a 7.62mm suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
=== 9mm Suppressor ===&lt;br /&gt;
&lt;br /&gt;
These snap on 9mm weapons, like pistols and SMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:9supp.jpg|thumb|none|600px|A PDW2000 with a 9mm suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
=== .45 Suppressor ===&lt;br /&gt;
&lt;br /&gt;
Used by .45 weapons, like the ACP-C2, and the Vermin SMG.&lt;br /&gt;
&lt;br /&gt;
[[image:45supp.jpg|thumb|none|600px|The business end of the .45 suppressor looks suspiciously small.]]&lt;br /&gt;
&lt;br /&gt;
=== .338 Suppressor (*)===&lt;br /&gt;
&lt;br /&gt;
Added with the Marksmen DLC, and attaches, predictably, to .338 weapons. It comes in Black, Green, and Sand.&lt;br /&gt;
&lt;br /&gt;
[[Image:338supp1.jpg|thumb|none|600px|A brooding black.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:338supp2.jpg|thumb|none|600px|A spiffy green.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:338supp3.jpg|thumb|none|600px|Ninja-kick, ho! Also, tan.]]&lt;br /&gt;
&lt;br /&gt;
=== 9.3mm Suppressor (*)===&lt;br /&gt;
&lt;br /&gt;
Added with the Marksmen DLC, the 9.3mm suppressor attaches to weapons like the Cyrus. It comes in Black and Tan.&lt;br /&gt;
&lt;br /&gt;
[[Image:93supp1.jpg|thumb|none|600px|A 9.3mm suppressor screwed onto a Cyrus.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:93supp2.jpg|thumb|none|600px|A tan one, too.]]&lt;br /&gt;
&lt;br /&gt;
== Bipods (*)==&lt;br /&gt;
&lt;br /&gt;
Bipods were added were added as part of the Marksmen update on 8/4/15 They mount on the bottom of the weapon, if the weapon can mount a bipod. Some can't, like carbines, but the CSAT main rifle can't, either. Also, if a weapon had a bipod pre-update, that was essentially useless on the gun, it was made useful! How nifty.&lt;br /&gt;
&lt;br /&gt;
===NATO Bipod===&lt;br /&gt;
&lt;br /&gt;
The NATO Bipod is found commonly, on NATO weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:natobipod1.jpg|thumb|none|600px|A NATO soldier models a stunning black Bipod. ]]&lt;br /&gt;
[[Image:natobipod2.jpg|thumb|none|600px|And then an MTP model.]]&lt;br /&gt;
[[Image:natobipod3.jpg|thumb|none|600px|This Tan one compliments his MX 6.5 perfectly, even if Arma 3 isn't totally perfect at modelling bipods.]]&lt;br /&gt;
&lt;br /&gt;
===CSAT Bipod===&lt;br /&gt;
&lt;br /&gt;
The CSAT Bipod is predictably on CSAT weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:csatbipod1.jpg|thumb|none|600px|A quick horizonal scan with his Black bipod deployed.]]&lt;br /&gt;
[[Image:csatbipod2.jpg|thumb|none|600px|I'm not sure why this Hex bipod doesn't actually have a Hex design, but these pews are supporting it expertly.]]&lt;br /&gt;
[[Image:csatbipod3.jpg|thumb|none|600px|Comment]]&lt;br /&gt;
&lt;br /&gt;
===AAF Bipod===&lt;br /&gt;
&lt;br /&gt;
The AAF Bipod is, surprise! Commonly found on AAF weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:aafbipod1.jpg|thumb|none|600px|A Black one. There are a lot of these.]]&lt;br /&gt;
[[Image:aafbipod2.jpg|thumb|none|600px|It's kind of hard to say anything interesting. So have a floating bipod!]]&lt;br /&gt;
&lt;br /&gt;
= Other Variants = &lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The Mk 20 comes in two colour variants. The green camo variant is detailed on the main page. The plain brown version is on display here.&lt;br /&gt;
&lt;br /&gt;
[[image:mk20PLAINworld.jpg|thumb|none|600px|World view of the Mk 20 in Brown.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20cPLAINworld.jpg|thumb|none|600px|World view of the Mk 20 C in Brown.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20eglmPLAINworld.jpg|thumb|none|600px|World view of the Mk 20 EGLM in Brown.]]&lt;br /&gt;
&lt;br /&gt;
== Noreen &amp;quot;Bad News&amp;quot; (*)==&lt;br /&gt;
&lt;br /&gt;
The Marksman DLC weapons come in a massive variety of colours. &lt;br /&gt;
&lt;br /&gt;
[[image:mar103.jpg|thumb|none|600px|The MAR-10 Green variant.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mar104.jpg|thumb|none|600px|The MAR-10 in Tan. Don't roll down there, now.]]&lt;br /&gt;
&lt;br /&gt;
== SIG 556 DMR (*) ==&lt;br /&gt;
&lt;br /&gt;
The main page features the Black version of the '''Mk1 EMR''', the others are featured here.&lt;br /&gt;
&lt;br /&gt;
[[image:mk1emr3.jpg|thumb|none|600px|The Sand variant of the Mk1 EMR.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk1emr4.jpg|thumb|none|600px|The MTP variant of the Mk1 EMR.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk1emr5.jpg|thumb|none|600px|the Khaki variant of the Mk1 EMR.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk1emr6.jpg|thumb|none|600px|The Camo variant of the Mk1 EMR.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Cyrus .338&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The main page features the Black version of the &amp;quot;Cyrus .338&amp;quot;. Here are the others. &lt;br /&gt;
&lt;br /&gt;
[[image:cyrus3.jpg|thumb|none|600px|The Hex Camo variant, common to the CSAT faction.]]&lt;br /&gt;
&lt;br /&gt;
[[image:cyrus4.jpg|thumb|none|600px|Also, a Tan variant.]]&lt;br /&gt;
&lt;br /&gt;
== VSS (*)==&lt;br /&gt;
&lt;br /&gt;
The main page features the Black version of the '''ASP-1 kir 12.7mm'''. Take a look at the other variant.&lt;br /&gt;
&lt;br /&gt;
[[image:asp13.jpg|thumb|none|600px|A Tan variant. No more, no less.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Battle Rifle (*)==&lt;br /&gt;
&lt;br /&gt;
The main page features the Green variant of the [[M14 rifle]]. Here's a look at the other.&lt;br /&gt;
&lt;br /&gt;
[[image:mk143.jpg|thumb|none|600px|The Camo variant, operated by a tactical boonie operator.]]&lt;br /&gt;
&lt;br /&gt;
== LWMMG (*)==&lt;br /&gt;
&lt;br /&gt;
The main page features the Black variant of the '''SPMG .338'''. Goose and gander at the others.&lt;br /&gt;
&lt;br /&gt;
[[image:spmg3.jpg|thumb|none|600px|The MTP variant. Oooh.]]&lt;br /&gt;
&lt;br /&gt;
[[image:spmg4.jpg|thumb|none|600px|the Tan variant. Aaah.]]&lt;br /&gt;
&lt;br /&gt;
== HK 121 (*)==&lt;br /&gt;
&lt;br /&gt;
The main page features the Tan variant of the '''Navid 9.3mm'''. Behold! The other variant. &lt;br /&gt;
&lt;br /&gt;
[[image:hk1211.jpg|thumb|none|600px|A Hex camo pattern. Spiffy!]]&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
== F2000 Foregrip ==&lt;br /&gt;
The F2000's foregrip is a Monolith Arms Tri-Rail System. Since Monolith Arms got bought by Magpul, Magpul may start producing them. I don't know. But that's why the F2000 has the P90 style foregrip.&lt;br /&gt;
http://i78.photobucket.com/albums/j112/Halomfg/DSCN5779.jpg?t=1257801238&lt;br /&gt;
--[[User:1SAZ|1SAZ]] 03:35, 23 June 2011 (CDT)&lt;br /&gt;
:If they started producing them again I might actually take a look at buying an FS 2000. That Monolith Arms foregrip is just too badass. --[[User:AdAstra2009|AdAstra2009]] 22:17, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle on the poster. ==&lt;br /&gt;
&lt;br /&gt;
I put it down as a [[Barrett M99]], but can't be absolutely certain that its not a [[Barrett M95]] without seeing the magazine (of lack thereof), but the length of the forend makes me think M99.  Can anyone who knows more about these confirm? [[User:Jimmoy|Jimmoy]] 09:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, the guys on BIS forums are guessing M95. Also, about that unknown gun, it kinda sorta could be the new Skorpion. The EVO one? [[User:Tanaj|Tanaj]] 18:20, 26 June 2011 (CDT)&lt;br /&gt;
:I think your very well right about the unknown gun being the CZ SCORPION EVO 3 A1, yep, it's defiantly it, way to go Tanaj! :)  [[User:Mr. Wolf|Mr. Wolf]] 21:51, 26 June 2011 (CDT)&lt;br /&gt;
::Well, to be honest I looked it up on their forum. But to my credit it was one of my guesses even before that. :) [[User:Tanaj|Tanaj]] 09:02, 1 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Machine gun - Caseless ammo? ==&lt;br /&gt;
Anyone else notice that the ammo appears to look like the LSAT's caseless round? (http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/06/lsat_ammunition-tfb.jpg for reference) --[[User:Chrausis|Chrausis]] 09:50, 28 June 2011 (CDT)&lt;br /&gt;
:Difficult to say, might be just an early model, but I do remember seeing a screenshot from the E3 presentation with a reload/pickup prompt with some more exotic round. 6.8 I think, but I'm not sure. [[User:Tanaj|Tanaj]] 09:02, 1 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Any ideas? ==&lt;br /&gt;
&lt;br /&gt;
on what the unknown rifle is? i've seen the stock somewhere but the straight mag throws me (Could be for 6.5/6.8mm rounds) http://i.imgur.com/wUNOD.jpg&lt;br /&gt;
Source:http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=0tOSjYgGvHw#!&lt;br /&gt;
&lt;br /&gt;
Looks to just be Bohemia's take on the Remington ACR, similar to their take on the KAC LMG. Stock seems to be a cross between the ACR adjustable stock and a Magpul UBR, receiver configuration looks to have the same profile. Same overall weapon profile, with some key differences (Like location of the charging handle, and rail system). But my money is that it was just based off of the ACR. [[User:Halorocka888|Halorocka888]] 18:50, 1 June 2012 (CDT)&lt;br /&gt;
:Confirmed by a inside source, its in game name is the MX, its the NATO standard rifle and it fires the 6.5 Grendel. [[User:Scarecrow|scarecrow]] 06:36, 7 June 2012 (CDT)&lt;br /&gt;
::Not so much inside source as its name being plastered on all the E3 infantry gameplay.[[User:Temp89|Temp89]] 06:31, 7 June 2012 (CDT)&lt;br /&gt;
::: No, inside source, I've known for a few months but haven't been on the site for a while; the gurrilla's also use the tavor... [[User:Scarecrow|scarecrow]] 06:36, 7 June 2012 (CDT)&lt;br /&gt;
:::: Tavor was one of the first weapons shown. Post something unknown for credibility. [[User:Temp89|Temp89]] 10:07, 7 June 2012 (CDT)&lt;br /&gt;
::::: Well i would love to but i prefer to avoid breaking my NDA and losing €25,000... [[User:Scarecrow|scarecrow]] 19:22, 14 June 2012 (CDT)&lt;br /&gt;
Is it just me or does the magazine look too small for 6.5mm Grendel? Or maybe the scaling is just off in that first screenshot. Also, it is odd they have made the magazine straight, as the 6.5mm Grendel roung has a taper so the mag would need to be curved just like a .223.  --[[User:Commando552|commando552]] 06:45, 7 June 2012 (CDT)&lt;br /&gt;
:That said, could it perhaps be chambered in some fictional caseless round? From what I understand (which is, granted, only stuff freely available online), the LSAT concept using a 5.56mm round isn't finalised and could be subject to change (assuming it ever sees the light of day). I suspect that this might be Bohemia's guess at what the LSAT rifle might look like. Just conjecture, but I thought it couldn't hurt to float the idea. [[User:Jimmoy|Jimmoy]] 20:10, 4 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
As noted as a PO7, it is most likely a place holder for the CZ PO7 Duty, thoughts? [[User:Scarecrow|scarecrow]] 01:49, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's probably just a fictionalized name. ArmA II used G17 for it, and it looks like a nearly photo identical model was used for ArmA III. [[User:Dannysaysnoo|Dannysaysnoo]] 18:19, 2 February 2013&lt;br /&gt;
&lt;br /&gt;
::Well, everything is possible. We'll just wait and see :P --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 13:49, 3 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Something fun I noticed during a trawl through some Gamescon 2012 footage. [[Image:9x21.jpg|thumb|none|350px]]&lt;br /&gt;
:::Click on that and expand it. The &amp;quot;Glock&amp;quot; is chambered in 9x21mm. It seems to mention a weapon similar to the PP-2000 as well. [[User:Dannysaysnoo|Dannysaysnoo]] 21:49, 8 Febuary 2013&lt;br /&gt;
&lt;br /&gt;
== Alpha release on March 5th ==&lt;br /&gt;
&lt;br /&gt;
The alpha release will be on March 5th. We've been promised 12 weapons. I'll try and find out which as soon as I can. [[User:Dannysaysnoo|Dannysaysnoo]] 22:48, 26 Febuary 2013&lt;br /&gt;
&lt;br /&gt;
== Extended list of guns in the final game ==&lt;br /&gt;
&lt;br /&gt;
In the Alpha a list of gun references were extracted from the files (with BIS's blessing). It may not be final or complete but it has some interesting entries:&lt;br /&gt;
&lt;br /&gt;
* M200 LMG (KAC LMG)&lt;br /&gt;
* P07 (pistol)&lt;br /&gt;
* MK26 (revolver)&lt;br /&gt;
* Rook 40 (pistol)&lt;br /&gt;
* PDW2000 (pistol)&lt;br /&gt;
* P99 (pistol)&lt;br /&gt;
* Rhino (revolver)&lt;br /&gt;
* ACPC2 (pistol)&lt;br /&gt;
* Herstal 45 Tactical (pistol, FNP-45)&lt;br /&gt;
* Flaregun&lt;br /&gt;
* Tripwire flare (in the mines folder)&lt;br /&gt;
* MK16 (very few references)&lt;br /&gt;
* MK17 (very few references)&lt;br /&gt;
* MK20 (F2000)&lt;br /&gt;
* MX&lt;br /&gt;
* MX LMG&lt;br /&gt;
* MX DMR&lt;br /&gt;
* MX CQC&lt;br /&gt;
* TRG 20 (CTAR)&lt;br /&gt;
* TRG 21 (Tavor)&lt;br /&gt;
* Titan launcher&lt;br /&gt;
* RPG-32&lt;br /&gt;
* NLAW&lt;br /&gt;
* M26 explosives&lt;br /&gt;
* IED&lt;br /&gt;
* Scorpion&lt;br /&gt;
* SDAR (Keltec RFB)&lt;br /&gt;
* Keltec KSG&lt;br /&gt;
* M14 EBR&lt;br /&gt;
* Khaybar&lt;br /&gt;
* Cheytac M200 (called the M320 ingame)&lt;br /&gt;
* AA-40 (shotgun)&lt;br /&gt;
* Vector&lt;br /&gt;
* M4 SSAS (shotgun)&lt;br /&gt;
* Lynx GM6&lt;br /&gt;
* AK-107 (very few references)&lt;br /&gt;
* MM-1 (very few references)&lt;br /&gt;
* M67 grenade&lt;br /&gt;
* M18 smoke&lt;br /&gt;
* PDM-1M mine&lt;br /&gt;
* PMR-3 mine&lt;br /&gt;
&lt;br /&gt;
== Beta Weapons Added ==&lt;br /&gt;
&lt;br /&gt;
I just added the &lt;br /&gt;
&lt;br /&gt;
-Scorpion&lt;br /&gt;
-Vector&lt;br /&gt;
-1911 alike &lt;br /&gt;
-F2000&lt;br /&gt;
-Negev&lt;br /&gt;
-Titan&lt;br /&gt;
&lt;br /&gt;
I couldn't properly identify the 1911 and the Titan, so I've left them up for others to identify.&lt;br /&gt;
&lt;br /&gt;
== How to Take Good Close-up Pics ==&lt;br /&gt;
In this case the game let's us skip having to position the player so we can get a good angle on a gun.&lt;br /&gt;
&lt;br /&gt;
In the editor place any soldier. Then go to Empty -&amp;gt; Ammo and you will see a list of Ammo Crates you can place that contain any and every infantry weapon in the game. Click Preview to go ingame and then press Escape. Click the Camera button and the game will pause. You now have full control of the camera from position to depth of field to blur. You can zoom as close to any object as you want.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 12:57, 4 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'll keep that in mind. I'm going to to a total recall on all pictures when the game is on general release, and make new ones. I'm not happy with a lot of them. Mainly, I'm going to take pictures in more varied locations, with more varied soldiers. It always bugs me when it's obvious someone is farming screenshots. [[user:Dannysaysnoo|Dannysaysnoo]] 01:41, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Final game inventory pics from official site ==&lt;br /&gt;
&lt;br /&gt;
http://www.arma3.com/launch-countdown&lt;br /&gt;
&lt;br /&gt;
Under the weapons section the page has been updated with all the inventory pics of every gun in every single configuration. STK CPW is the PDW2000.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:44, 27 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Seperation of Cut weapons and Final weapons ==&lt;br /&gt;
&lt;br /&gt;
Very good, I wanted to do this at some point after release. I remained naive, asking for the KSG for ages. [[User:Dannysaysnoo|Dannysaysnoo]] ([[User talk:Dannysaysnoo|talk]]) 07:19, 28 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== COMPLETE REFRESH OF PAGE FOR RELEASE VERSION ==&lt;br /&gt;
&lt;br /&gt;
That's it. It took me about 7 hours straight, but I've replaced every blurry, grainy, useless image with a clean one from the release version. I've also added the Mk32 GMG, and added some text in some places. I'm real tired, and I need a nap. *Drops the mic* - [[User:Dannysaysnoo|Dannysaysnoo]] ([[User talk:Dannysaysnoo|talk]]) 00:54, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== How I Arranged The Page. ==&lt;br /&gt;
&lt;br /&gt;
Part of my post-release screenshot fest was a severe rearranging of the order of firearms. I arranged them, by faction. NATO &amp;gt; CSAT &amp;gt; AAF &amp;gt; FIA. For the mounted weapons, I also arranged them by Mounted &amp;gt; Aircraft Mounted. [[User:Dannysaysnoo|Dannysaysnoo]] ([[User talk:Dannysaysnoo|talk]]) 19:33, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Change the name of guns to their real life name ==&lt;br /&gt;
&lt;br /&gt;
With most all of the guns in the game having fictional names, it's handy that a friend of mine produced a mod that changes names to something less silly. You can get it here. https://www.dropbox.com/s/2sere6rpapdwk21/@FA_warname.zip [[User:Dannysaysnoo|Dannysaysnoo]] ([[User talk:Dannysaysnoo|talk]]) 12:21, 10 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== New guns being added ==&lt;br /&gt;
&lt;br /&gt;
The Marksmen DLC adds 7 new guns. Only artworks available so far. One has been IDed as the LWMMG.&lt;br /&gt;
http://arma3.com/marksmen-challenge#.VPMudGdyY2g&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Mk4 EMR&amp;quot; most definitely looks like a SIG SG-556 with features from the SG-556 DMR, and some sort of fictional .338 Magwell to me.&lt;br /&gt;
:[[Image:Sig556.jpg|thumb|none|500px|SIG SG 556 - 5.56x45mm with ACOG scope]]&lt;br /&gt;
:--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 11:59, 1 March 2015 (EST)&lt;br /&gt;
::The final two weapons are the H&amp;amp;K HK121 (as the &amp;quot;Navid&amp;quot;) and the M-14.--[[User:Markit|Markit]] ([[User talk:Markit|talk]]) 17:36, 3 March 2015 (EST)&lt;br /&gt;
:::According to the livestream, the MAR-10 is based on the Noreen Bad News rifle, the Mk4 EMR is based on the SG556 DMR (there is a large caliber variant called the 556xi but the look is quite different. Has practically no magwell to fit a banana mag), Mk14 is obvious, ASP-1 was a futirised VSS/VKS, the Cyrus is inspired by the Dragunov (don't really see it IMO), they didn't mention the LMG origins but they're rather obvious.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::::The Cyrus' ejection port and stock match the SVDS, but the rest of it looks ARish. The area above the model's hand on the ASP-1 looks like a SCAR receiver, too.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:59, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== SCAR-L ==&lt;br /&gt;
In multiplayer (and possibly singleplayer, haven't checked) the primary weapon slot when empty has an icon of a SCAR-L. Is that worth mentioning on the main page? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:53, 5 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't see why not. Maybe make a separate section for it or something. [[User:Dannysaysnoo|Dannysaysnoo]] ([[User talk:Dannysaysnoo|talk]]) 20:36, 6 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battle Rifles ==&lt;br /&gt;
We currently have weapons such as the Mk.14 and M14 under the Sniper Rifle category. But we also have the RFB under the Assault Rifle category. Should we move the rifles such as the M14 to the Assault Rifle category and rename it &amp;quot;Assault Rifles and Battle Rifles.&amp;quot; I just think it would make more sense as we combine the two on other pages and some the weapons under the Sniper Rifle category fire in full-auto. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:00, 11 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Official P90 mod + RHS:Escalation ==&lt;br /&gt;
First off: Bohemia released the first ever official mod on the steam workshop in the form of the PS90, the P90 TR, and normal P90, under the name of &amp;quot;ADR-97&amp;quot;. We should probably include this in the page. Second, a bit less likely to have a page is RHS: Escalation, which, if created, should have its own page. I ask for this page to be created because a) It includes pretty much every firearm currently used by the US and Russian forces, b) Bohemia themselves awarded it one of the top prizes in the mod competition, and c) It is one of the most popular and well-known mods in the ArmA series. I HIGHLY recommend making a page for this, as the quality of the weapons are some of the greatest I've ever seen in a game. --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 13:44, 15 May 2016 (EDT)&lt;br /&gt;
:If it ain't official then it won't get an entry, i think.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:10, 15 May 2016 (EDT)&lt;br /&gt;
::Well Project Reality has it's own page, I don't see why RHS couldn't.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:19, 15 May 2016 (EDT)&lt;br /&gt;
:::Also, Firearms:Source, Forgotten hope, Insurgency, etc weren't official, but do have entries. Do note that I'm pretty sure that the Bohemia devs have played with RHS, or officially sponsored tournaments using it. Also, the rules dictate that a mod CAN have its own entry if it is very well known, which is certainly the case with RHS. --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:08, 15 May 2016 (EDT)&lt;br /&gt;
::::It's probably not unreasonable under those circumstances. So long as you're willing to put in the time and the page is done properly, I don't think the admins would have a problem with you making it. [[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 20:30, 16 May 2016 (EDT)&lt;br /&gt;
:::::Thank you, I'll be sure to put a lot of effort into it when I have time.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 18:45, 17 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tanoa weapons ==&lt;br /&gt;
&lt;br /&gt;
Tanoa was added to the development branch and people extracted the weapons data.&lt;br /&gt;
&lt;br /&gt;
https://paste.ee/p/trUzi&lt;br /&gt;
&lt;br /&gt;
Lines 11249 &amp;amp; 11587 &amp;amp; 13000 onwards, looks like AKS-74U, AKM, AK-12, RPG-7, Makariv PM, SCAR-L, SCAR-H, SCAR-L-CQC, QBZ-95, QBZ-95B, QBB-95, QBU-88, and a few others. There are also models of 3 crashed WW2 planes on the island.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2uJx7CO.png&lt;br /&gt;
&lt;br /&gt;
 [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:Pretty such the SPAR-16/17 is supposed to be an HK416, and HK417, given that the 416 appears on the official poster for APEX.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 17:24, 7 June 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_erco_4.jpg&amp;diff=1038059</id>
		<title>File:Arma3 erco 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_erco_4.jpg&amp;diff=1038059"/>
		<updated>2016-07-19T13:54:49Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
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		<title>File:Arma3 erco 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_erco_3.jpg&amp;diff=1038058"/>
		<updated>2016-07-19T13:54:40Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
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		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
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		<title>File:Arma3 erco 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_erco_2.jpg&amp;diff=1038057"/>
		<updated>2016-07-19T13:54:30Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
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		<title>File:Arma3 erco 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_erco_1.jpg&amp;diff=1038056"/>
		<updated>2016-07-19T13:54:19Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=1038055</id>
		<title>Arma 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=1038055"/>
		<updated>2016-07-19T13:47:56Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: Apex weapons added. Apex separated from Arma 3. General tidying up and faffing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Arma3BoxArt.jpg|300px|thumb|right|'''''Arma 3''''']]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma3apexbox.jpg|300px|thumb|right|'''''Arma 3 Apex''''']]&lt;br /&gt;
&lt;br /&gt;
'''''ArmA III''''' is a military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ''[[ArmA]]'' series, officially announced on May 19, 2011, and is built around the new ''Real Virtuality 4'' engine owned by BIS. The playable alpha version of the game was made purchasable on the Steam store and BIS' page on March 5, 2013. The beta was released on June 25, and the full release was on September 13, 2013. New weapons and vehicles are added with each new part of the free-to-download campaign, split up into multiple chapters.&lt;br /&gt;
&lt;br /&gt;
The storyline is set in mid-2030s during an international conflict between NATO and the Iranian Armed Forces in the Aegean Sea. The main protagonist is Corporal Ben Kerry, a US Army soldier who becomes stranded on a 270km² fictional Mediterranean island called &amp;quot;Altis&amp;quot; (Based upon the 475km² Greek island, Lemnos) after a failed NATO operation, and must fight his way out by helping build an effective resistance force in the process and cooperate with the local population.&lt;br /&gt;
&lt;br /&gt;
The expansion to Arma 3, '''''Apex''''', features a 100km² Pacific setting, Tanoa, and a variety of high tech and low tech new weapons. After a natural disaster, Tanoa is left vunerable to crime and disorder from a local paramilitary criminal group, Syndikat. This leaves the area rife for a attempted incursion by CSAT, and NATO is called again to defend from aggression. It was released on the 11th of July, 2016, after some time in public beta testing. &lt;br /&gt;
&lt;br /&gt;
'''Weapons marked with a (*) are DLC, and must be purchased in order to be used.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in ''ArmA III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Arma 3 =&lt;br /&gt;
== Handguns ==&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99]] serves as the standard sidearm of NATO forces. It's in game designation is '''P07''', and it's chambered for 9x21mm, the same as the OPFOR pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|300px|Walther P99 with QPQ finished (stainless steel) slide. - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:p07hud.jpg|thumb|none|600px|FPS view of the P07.]]&lt;br /&gt;
&lt;br /&gt;
[[image:p07world.jpg|thumb|none|600px|A NATO officer with his P07 by his side.]]&lt;br /&gt;
&lt;br /&gt;
=== MP-443 Grach ===&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] appears as the OPFOR pistol under the fictional classification of '''Rook 40'''. Like the P99, it is chambered in 9x21mm, and their magazines are interchangable.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|300px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:rook40hud.jpg|thumb|none|600px|The Rook 40 in FPS.]]&lt;br /&gt;
&lt;br /&gt;
[[image:rook40world.jpg|thumb|none|600px|A CSAT officer with his Rook 40 drawn..]]&lt;br /&gt;
&lt;br /&gt;
=== Kimber Warrior ===&lt;br /&gt;
The '''ACP C2''' is the sidearm of the GREENFOR forces. It is a 1911 variant, based on a combination of a variety of models, namely the Kimber Custom Covert II, with the [[Kimber Desert Warrior]] and the [[Colt Rail Gun]]. It is chambered in .45 ACP and has a magazine capacity of nine.&lt;br /&gt;
&lt;br /&gt;
[[image:KimberWarriorII.jpg|thumb|none|400px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[image:1911hud.jpg|thumb|none|600px|FPS view of the ACP-C2. During the beta, the hammer was incorrectly modeled as double-action. This has been rectified.]]&lt;br /&gt;
&lt;br /&gt;
[[image:1911world.jpg|thumb|none|600px|An AAF officer models his ACP-C2.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FNP-45 ===&lt;br /&gt;
&lt;br /&gt;
The [[FNP-45_Tactical#FNX-45_Tactical|FN FNP-45]] is BLUFOR's &amp;quot;heavy pistol&amp;quot;. Heavy pistols are essentially similar to regular pistols in game, except they can mount certain optics on their top rail. It was released as a free update on October 31st. In-game, it is known as the '''4-five .45''', and is chambered for .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|300px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[image:4five1.jpg|thumb|none|600px|A BLUFOR officer takes aim at a Tactically Signifigant Shack with his 4-five.]]&lt;br /&gt;
&lt;br /&gt;
[[image:4five2.jpg|thumb|none|600px|Despite one of the Heavy Pistol's primary advantages of mounting sights, this officer has gone with his irons on his 4-five.]]&lt;br /&gt;
&lt;br /&gt;
=== Chiappa Rhino 60DS ===&lt;br /&gt;
&lt;br /&gt;
The [[Chiappa Rhino 60DS]] is OPFOR's &amp;quot;heavy pistol&amp;quot;. Heavy pistols are essentially similar to regular pistols in game, except they can mount certain optics on their top rail. It was released as a free update on October 31st. In-game, it is named the '''Zubr''', and is chambered in .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|300px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[image:zubr1.jpg|thumb|none|600px|A spooky graveyard overwatched by an OPFOR officer, and his Zubr .45 revolver.]]&lt;br /&gt;
&lt;br /&gt;
[[image:zubr2.jpg|thumb|none|600px|An OPFOR officer goes in to break up mass with his Zubr .45.]]&lt;br /&gt;
&lt;br /&gt;
=== Taurus Judge (*) ===&lt;br /&gt;
&lt;br /&gt;
Released on the 29th of May, 2014, the [[Taurus Judge]] is refurbished as the '''Starter Pistol''' for the Karts DLC. Instead of blanks, it fires flare shells, in either red or green colours, in burst of 3 per shell.&lt;br /&gt;
&lt;br /&gt;
[[Image:TaurusJudge.jpg|thumb|none|400px|Taurus Judge - .45 Long Colt/.410 Bore]]&lt;br /&gt;
&lt;br /&gt;
[[image:starter1.jpg|thumb|none|600px|On your marks... get set... A marshal holds his Starter Pistol up in the sky, ready to signal the start of the day's race.]]&lt;br /&gt;
&lt;br /&gt;
[[image:starter3.jpg|thumb|none|600px|Feeling the need for speed, four karts sit by the starter line, as the marshal lines up a starting shot.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== TDI Vector ===&lt;br /&gt;
The [[TDI Vector]] is the BLUFOR SMG of choice. It is known as the '''Vermin SBR''', and fires the .45 ACP cartridge, with a magazine capacity of 30.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[image:verminhud.jpg|thumb|none|600px|HUD view of the Vermin, on a peaceful Altis street.]]&lt;br /&gt;
&lt;br /&gt;
[[image:verminworld.jpg|thumb|none|600px|A NATO helicopter pilot models his Vermin for us.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ Scorpion Evo 3 A1 ===&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] is the OPFOR SMG of choice. It's known in game as the '''Sting 9mm''', and uses 9x21mm ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:stinghud.jpg|thumb|none|600px|HUD view of the Sting, overlooking a solar field.]]&lt;br /&gt;
&lt;br /&gt;
[[image:stingworld.jpg|thumb|none|600px|In the midst of the solar panels, a lone CSAT chopper pilot shows off his Sting for us.]]&lt;br /&gt;
&lt;br /&gt;
=== ST Kinetics CPW ===&lt;br /&gt;
&lt;br /&gt;
The [[ST Kinetics CPW]] is the INDFOR SMG of choice. It's know in game as the '''PDW2000''', and uses 9x21mm ammo.&lt;br /&gt;
[[Image:ST_Kinetics_CPW.jpg|thumb|none|400px|ST Kinetics CPW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:pdwhud.jpg|thumb|none|600px|HUD view of the PDW2000. It's short size is very apparent from this view.]]&lt;br /&gt;
&lt;br /&gt;
[[image:pdwworld.jpg|thumb|none|600px|An AAF jet pilot with his firearm. No less than a machine pistol, almost.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;MX 6.5mm&amp;quot; ===&lt;br /&gt;
U.S. Army soldiers use a fictional assault rifle (designed by real-life CMMG, Inc.), that has design elements borrowed from the [[Remington ACR]] and [[Robinson Armament XCR]]. Compact and light machine gun variants are also available. By default, it fires caseless 6.5mm ammunition, although it could possibly fire traditional cased ammunition, due to the presence of an ejection port on the right-hand side of the weapon.&lt;br /&gt;
&lt;br /&gt;
The MX comes in five variants- a standard rifle, a carbine, a grenadier (3GL mounted at its 6 o'clock rail), a squad support weapon, and a Designated Marksman Rifle variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Robarm XCR R.jpg|thumb|none|400px|Robinson Armament XCR-L Standard - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|450px|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxhud.jpg|thumb|none|600px|The standard MX rifle in FPS view.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxworld.jpg|thumb|none|600px|A NATO soldier and his trusty MX rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxchud.jpg|thumb|none|600px|The FPS view of the shortened MXC.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxcworld.jpg|thumb|none|600px|In the shade of a house, a soldier aims down his MXC's sights.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxswhud.jpg|thumb|none|600px|The heavy MXSW aimed down a tranquil street.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxswworld.jpg|thumb|none|600px|A soldier prepares to lay down suppressing fire. Bipods, unfortunately, do not unfold in ArmA 3. '''Oh, wait! They do now. Marksmen DLC retrofitted all old weapons, with integral bipods, to make them work.''']]&lt;br /&gt;
&lt;br /&gt;
[[image:mx3glhud.jpg|thumb|none|600px|FPS view of the MX 3GL. 3 round magazines for the 3GL do exist, but are not common.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mx3glworld.jpg|thumb|none|600px|A NATO squad lead takes aim with his MX 3GL rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxmhud.jpg|thumb|none|600px|FPS view of the MXM overwatching the village.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mxmworld.jpg|thumb|none|600px|Gripping his foregrip tightly, a NATO soldier takes aim with his MXM.]]&lt;br /&gt;
&lt;br /&gt;
=== DIO KH2002 Sama ===&lt;br /&gt;
Iranian soldiers are seen with a fictional variant of the [[DIO KH2002|DIO KH2002 Sama]], known in game as the '''Katiba 6.5mm'''. It fires caseless 6.5mm rounds. The front sight has been removed and the carrying handle has been lowered and modified with a rail system. Like the other assault rifles, the KH2002 can be customized with various attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kh2002 2009 improved.jpg|thumb|none|450px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[image:katibahud.jpg|thumb|none|600px|FPS view of the Katiba, as the wielder moves into a power plant.]]&lt;br /&gt;
&lt;br /&gt;
[[image:katibaworld.jpg|thumb|none|600px|A CSAT soldier on duty with his Katiba rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[image:katibacarbinehud.jpg|thumb|none|600px|FPS view of the Katiba Carbine, as the owner observes the Agios Solar's facilities.]]&lt;br /&gt;
&lt;br /&gt;
[[image:katibacarbineworld.jpg|thumb|none|600px|A soldier standing atop one of the power plant's facilities, with his Katiba Carbine.]]&lt;br /&gt;
&lt;br /&gt;
[[image:katibaglhud.jpg|thumb|none|600px|An old power transformer, overseen by a CSAT soldier and his Katiba GL.]]&lt;br /&gt;
&lt;br /&gt;
[[image:katibaglworld.jpg|thumb|none|600px|A shady soldier, and his Katiba GL.]]&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 Tactical ===&lt;br /&gt;
A fictional variant of the [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] is used by INDFOR soldiers and appears as the '''Mk 20'''. It features the Monolith Arms rail system, and can be customized with a variety of attachments. A grenade launcher is available for the weapon and called the &amp;quot;Mk 20GL&amp;quot;. It is based on the [[FN GL-1]]. &lt;br /&gt;
&lt;br /&gt;
[[File:FS2000 monolith arms handguard.jpg|thumb|none|500px|FN FS2000 with a C-more red dot sight and Monolith Arms rail system - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20hud.jpg|thumb|none|600px|An AAF soldier peeks around a wall, Mk 20 rifle in hand.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20world.jpg|thumb|none|600px|A soldier takes a knee, with his Mk 20.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20chud.jpg|thumb|none|600px|A soldier takes aim at a suspicious set of ruins, his Mk 20 C trained tight on the dangerous target.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20cworld.jpg|thumb|none|600px|Mk 20 C in hand, an Altian soldier walks by a telephone pole.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20eglmhud.jpg|thumb|none|600px|An Altian team leader aims at a house, with his Mk 20 EGLM.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20eglmworld.jpg|thumb|none|600px|Moving in with his Mk 20 EGLM, a soldier prepares to take some scalps.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Tavor TAR-21 ===&lt;br /&gt;
The [[IMI Tavor TAR-21]] is used by the NATO faction, specifically the FIA guerrillas. The in game designation for the full length variant is '''TRG-21''', while its carbine version is known as '''TRG-20'''-. They're chambered in 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tar1.jpg|thumb|none|450px|Airsoft Ares Tavor TAR-21]]&lt;br /&gt;
&lt;br /&gt;
[[image:trg21hud.jpg|thumb|none|600px|The TRG-21 in the hands of an FIA guerrilla.]]&lt;br /&gt;
&lt;br /&gt;
[[image:trg21world.jpg|thumb|none|600px|This FIA fighter takes his fuse-changing seriously, his TRG-21 always with him in his electrical duties.]]&lt;br /&gt;
&lt;br /&gt;
[[image:trg20hud.jpg|thumb|none|600px|The TRG-20, a carbine variant, looking over some sandbags.]]&lt;br /&gt;
&lt;br /&gt;
[[image:trg20world.jpg|thumb|none|600px|A shemag'ed soldier, towering over the landscape, in a tower, with his TRG-20.]]&lt;br /&gt;
&lt;br /&gt;
[[image:trg21eglmhud.jpg|thumb|none|600px|A squad lead props his TRG-21 EGLM on a set of sandbags.]]&lt;br /&gt;
&lt;br /&gt;
[[image:trg21eglmworld.jpg|thumb|none|600px|An FIA leader, his radical bandana, and his TRG-21 EGLM, in the shade of a small coniferous bush.]]&lt;br /&gt;
&lt;br /&gt;
=== Kel-Tec RFB Carbine ===&lt;br /&gt;
The [[Kel-Tec RFB Carbine]] appears as the '''SDAR 5.56mm''', and is used by all factions, modified into a fictional underwater weapon. It remains visually identical, though. Oddly enough, its selector switch has only two positions marked; safe and fire, albeit the rifle's ability to fire in semi, three-round burst and full automatic modes. To compensate for its selectable settings, the switch will just stop halfway- at the 6 o'clock position, for burst fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|500px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sdarhud.jpg|thumb|none|600px|A diver takes cover by a rock, as his target fish swims away. The SDAR is mostly useless beyond 30m, this figure getting worse the deeper one goes.]]&lt;br /&gt;
&lt;br /&gt;
[[image:Sdarworld.jpg|thumb|none|600px|This diver is taking a good, close look at the seaweed, with his SDAR close by.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Mk 14 Mod 0 Enhanced Battle Rifle ===&lt;br /&gt;
The [[M14#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] is used by INDFOR soldiers, in the Marksman role. It's known in-game as the '''Mk 18 ABR 7.62''', and is chambered for 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 EBR - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[image:mk18hud.jpg|thumb|none|600px|An OPFOR marksman, overlooking the solar field of Altis with his Mk 18 ABR.]]&lt;br /&gt;
[[image:mk18world.jpg|thumb|none|600px|The red warning light flashing, a soldier takes steady aim at a distant target with his Mk 18 ABR.]]&lt;br /&gt;
&lt;br /&gt;
=== CheyTac M200 ===&lt;br /&gt;
The [[CheyTac M200]] is the anti-materiel rifle of the BLUFOR faction, and is labelled as the '''M320 LRR .408''' ingame. It is chambered in .408 CheyTac.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
[[image:m32hud.jpg|thumb|none|600px|A NATO sniper overlooks the red roofs of Altis, with his M320 trained on them tightly.]]&lt;br /&gt;
&lt;br /&gt;
[[image:m320world.jpg|thumb|none|600px|Keeping himself shady, said sniper's earlier position is revealed, and his M320's hefty barrel is shown off.]]&lt;br /&gt;
&lt;br /&gt;
=== Gepard GM6 Lynx ===&lt;br /&gt;
&lt;br /&gt;
The [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] is the anti-materiel rifle of the OPFOR faction. It was first demoed at the Gamescon conference, and was licenced from SERO. It's chambered in 12.7x108mm Sovjet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|500px|Gepard GM6 Lynx - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[image:gm6hud.jpg|thumb|none|600px|An OPFOR sniper takes aim at a small hill with his GM6 Lynx.]]&lt;br /&gt;
&lt;br /&gt;
[[image:gm6world.jpg|thumb|none|600px|Said sniper, and his GM6 Lynx. For such a rare weapon, the detail on display is phenomenal.]]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash VS-121 ===&lt;br /&gt;
&lt;br /&gt;
The [[VS-121]] was released on October 31st, and replaces the Mk14 EBR for OPFOR's marksman. In game, it's known as the '''Rahim 7.62''', and is chambered for 7.62x51mm. It has an erroneous full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:VS-121.jpg|thumb|none|500px|Izhmash VS-121 - 7.62x54R]]&lt;br /&gt;
&lt;br /&gt;
[[image:rahim1.jpg|thumb|none|600px|An OPFOR marksman takes a prone position with his Rahim 7.62.]]&lt;br /&gt;
&lt;br /&gt;
[[image:rahim2.jpg|thumb|none|600px|World view of the Rahim, as the OPFOR marksman zeroes in.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Noreen &amp;quot;Bad News&amp;quot; (*) ===&lt;br /&gt;
&lt;br /&gt;
Added as part of the Marksmen DLC on 8/4/15, '''the MAR-10 .338''' is heavily inspired by the Noreen &amp;quot;Bad News&amp;quot; rifle according to the devs. It's chambered for .338 Lapua, and is tied to the NATO faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:noreen.jpg|thumb|none|500px|Noreen &amp;quot;Bad News&amp;quot; - .338]]&lt;br /&gt;
&lt;br /&gt;
[[image:mar101.jpg|thumb|none|600px|A NATO sniper peeks over some lovely red roofs, and contacts contacting his roofer. He might have to put down his MAR-10, though.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mar102.jpg|thumb|none|600px|These cliffs contrast the sniper's full-ghillie suit, but it's a pretty sweet view down there.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG 556 DMR (*) ===&lt;br /&gt;
&lt;br /&gt;
Added as part of the Marksmen DLC, the '''MK1 EMR 7.62mm''' is heavily inspired by the SIG 556 DMR. It was rechambered in game for 7.62mm, owing to Arma 3's future setting having improved body armour technology significantly. It fires in single or full auto, and is also tied to the NATO faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|500px|none|SIG SG 556 - 5.56x45mm with ACOG scope]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk1emr1.jpg|thumb|none|600px|His Mk1 EMR in hand, this NATO soldier ponders diving into the bushes for a minute.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk1emr2.jpg|thumb|none|600px|Instead, he mounts up on a fence, and takes aim down a hill.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Cyrus 9.3mm&amp;quot; (*) ===&lt;br /&gt;
&lt;br /&gt;
The first Marksmen rifle for the CSAT faction is pretty odd. It's known as the '''Cyrus 9.3mm''' It's claimed to be an amalgamation of various SVD and Saiga designs, but it seems to this Wiki'er to be very generic overall. It's chambered for .338 Lapua, and fires in single or full auto.&lt;br /&gt;
&lt;br /&gt;
[[image:cyrus1.jpg|thumb|none|600px|That wrecked car might have some loot. Wait, this isn't DayZ. And this isn't my Cyrus!?!]]&lt;br /&gt;
&lt;br /&gt;
[[image:cyrus2.jpg|thumb|none|600px|Mounting your weapon for increased accuracy is never going to get boring.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS (*) ===&lt;br /&gt;
&lt;br /&gt;
The other CSAT faction Marksmen rifle is a very VSS-esque design, designated the '''ASP-1 kir 12.7mm''' Perhaps owing to the future setting, it's a very customized design. It's chambered for a subsonic 12.7mm round, owing to it's integral suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:asp11.jpg|thumb|none|600px|A cache of weapons, watched from the shadows by a CSAT sniper. Ain't no one getting this, not while his ASP-1 kir is around.]]&lt;br /&gt;
&lt;br /&gt;
[[image:asp12.jpg|thumb|none|600px|The ghillie suits were radically improved with the Marksmen DLC, including designs for arid and semi-arid conditions.]]&lt;br /&gt;
&lt;br /&gt;
=== M14 Battle Rifle (*) ===&lt;br /&gt;
&lt;br /&gt;
A more retro design in these future days, the M14 battle rifle turns up almost totally un-modified as the '''Mk14 7.62 mm'''. It's tied to the FIA faction, is chambered for 7.62mm, and fires in semi or full-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk141.jpg|thumb|none|600px|Tactically Significant Windmills ain't got nothing on a Mk 14. This rusty ol' baby will strike fear into the hearts of men.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk142.jpg|thumb|none|600px|Hrm. Maybe get out of the rubbish there, AAF trooper?]]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== Knight's Armament Company Light Machine Gun ===&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]], appearing as the '''Mk200 6.5mm''', is the machine gun available to INDFOR in-game. It features a Magpul UBR stock and can be fitted with various accessories. It fires 6.5x39mm caseless ammunition.&lt;br /&gt;
&lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk200hud.jpg|thumb|none|600px|This Altian machinegunner probably knows what Frini Opuvn means, but his Mk 200 does not.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk200world.jpg|thumb|none|600px|An AAF autorifleman takes aim around a corner of a small wall, his Mk 200 ready to lay down some Dakka.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] is the OPFOR medium machine gun, chambered in 7.62x51mm NATO, and appears as the '''Zafir 7.62mm'''. It is fitted with a variety of modern furniture, including a FAB Defense stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|450px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:zafirhud.jpg|thumb|none|600px|An OPFOR machinegunner pokes his head out of his defilade position, preparing his Zafir to rain down hell on some colourful containers.]]&lt;br /&gt;
&lt;br /&gt;
[[image:zafirworld.jpg|thumb|none|600px|Another view of our OPFOR machinegunner. Before the release of the Marksmen DLC, bipods were completely unusable.]]&lt;br /&gt;
&lt;br /&gt;
=== LWMMG (*) ===&lt;br /&gt;
&lt;br /&gt;
The first of two MMGs added with the Marksmen DLC, the '''SPMG .338''' is a design inspired by the General Dynamics LWMMG. It's tied to the NATO faction, and fires .338 Norma Magnum rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lwmmg.jpg|thumb|none|450px|Lightweight Medium Machine Gun - .338 Norma Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[image:spmg1.jpg|thumb|none|600px|Taking watch down a bend in the road, a NATO MMG gunner keeps keen with his SPMG .338 in hand. ]]&lt;br /&gt;
&lt;br /&gt;
[[image:spmg2.jpg|thumb|none|600px|A prone view of the SPMG .338. A very useful position to take.]]&lt;br /&gt;
&lt;br /&gt;
=== HK MG5 (*) ===&lt;br /&gt;
&lt;br /&gt;
The other MMG added by the Marksmen DLC was the '''Navid''', also inspired by a real-world analogue, the HK 121. It fires in full-auto, and interestingly, a burst fire mode. However, the burst fire mode fires much, much more rapidly than the full-auto mode. It's chambered for 9.3mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk121.jpg|thumb|none|450px|HK MG5 General-Purpose Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[image:hk1212.jpg|thumb|none|600px|Man, that wrecked truck looks dangerous. This Navid is probably scaring the baddies away, though.]]&lt;br /&gt;
&lt;br /&gt;
[[image:hk1214.jpg|thumb|none|600px|&amp;quot;Hey, Dave, d'you wanna sit up before you shoot that x-ray?&amp;quot; &amp;quot;Nah, screw it. I'm comfy.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
=== Metal Storm 3GL ===&lt;br /&gt;
The Metal Storm 3GL is the standard underbarrel launcher of NATO forces, mounted on the MX rifle. It fires both single rounds and 3 round magazines, in frag, flare and smoke variants.&lt;br /&gt;
&lt;br /&gt;
[[File:3gl on m16.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
[[image:mx3glworld.jpg|thumb|none|600px|A NATO leader, and his 3GL. The pistol grip is never used, unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
=== GL-1 ===&lt;br /&gt;
[[FN EGLM#FN_GL-1|FN GL-1]] launchers are seen mounted on [[DIO KH2002]], [[FN F2000 Tactical]], and [[Tavor TAR-21]] rifles in-game. It fires frag, flare, and smoke rounds, of varying types.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNGL1.jpg|thumb|none|400px|FN GL-1 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:katibaglworld.jpg|thumb|none|600px|An OPFOR leader, taking aim with his EGLM.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk20eglmworld.jpg|thumb|none|600px|An AAF soldier, poking around a corner, his EGLM trained on something suspect.]]&lt;br /&gt;
&lt;br /&gt;
[[image:trg21eglmworld.jpg|thumb|none|600px|An FIA guerrilla takes careful aim with his EGLM.]]&lt;br /&gt;
&lt;br /&gt;
=== NLAW ===&lt;br /&gt;
The [[NLAW]] (British designation for the MBT LAW) is the standard launcher of NATO troops. It is designated the '''PCML''' in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:NLAW.jpg|thumb|400px|none|SAAB Bofors Dynamics MBT LAW rocket launcher - 150mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:pcmlhud.jpg|thumb|none|600px|A NATO Rifleman Anti Tank soldier takes aim over a hill, with his PCML.]]&lt;br /&gt;
&lt;br /&gt;
[[image:pcmlworld.jpg|thumb|none|600px|Posing under a handy sign with his PCML, this soldier demonstrates it's lovely green hue.]]&lt;br /&gt;
&lt;br /&gt;
=== RPG-32 ===&lt;br /&gt;
The [[RPG-32]] appears as the '''RPG-42''' and is the standard OPFOR launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-32 Hashim.jpg|thumb|400px|none|RPG-32 Hashim - 105mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:rpg42hud.jpg|thumb|none|600px|An OPFOR takes aim at an already-wrecked car with his RPG-42.]]&lt;br /&gt;
&lt;br /&gt;
[[image:rpg42world.jpg|thumb|none|600px|The RPG-42's hex camo matches the soldier's helmet very nicely.]]&lt;br /&gt;
&lt;br /&gt;
=== Rafael Mini-Spike ===&lt;br /&gt;
The [[Rafael Mini-Spike]] appears as the '''Titan''', in two variants. A normal, AA variant, and a shortened, AT and AP variant. It also comes in tripod mounted variants. It is universal to all factions. The compact version features a small launch tube with a square profile which is taken from the actual Mini-Spike, whereas the standard launcher has a fictitious larger hexagonal tube whilst still using the Command and Launch Unit (CLU) from the Mini-Spike.&lt;br /&gt;
&lt;br /&gt;
[[File:Rafael Mini-Spike.jpg|thumb|400px|none|Rafael Mini-Spike]]&lt;br /&gt;
&lt;br /&gt;
[[image:titanhud.jpg|thumb|none|600px|An OPFOR soldier takes aim at some rocks, rather uselessly for an AA launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[image:titanworld.jpg|thumb|none|600px|An OPFOR soldier stands under a modern windmill with his Titan AA. The hex camo is unique to the OPFOR variant of the Titan.]]&lt;br /&gt;
&lt;br /&gt;
[[image:titancompacthud.jpg|thumb|none|600px|A NATO soldier takes aim on some crimson roofs with his Titan Compact. ]]&lt;br /&gt;
&lt;br /&gt;
[[image:titancompactworld.jpg|thumb|none|600px|A soldier stands under an old-fashioned windmill with his Titan Compact. This variant can launch AT and AP rockets.]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weapons ==&lt;br /&gt;
=== GE GAU-8/A Avenger ===&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] cannon appears as the main armament of the NATO &amp;quot;A-164 Wipeout&amp;quot; (derived from the A-10 Thunderbolt II) CAS jet.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:Arma3 gau8.jpg|thumb|none|600px|The Wipeout uses its GAU-8 to do exactly as its name entails.]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 Heavy Barrel ===&lt;br /&gt;
The [[Browning M2 Heavy Barrel|Browning M2HB]] is seen mounted on the back of the Offroad Technical, used by the FIA faction in-game. It also features as part of the Remote Controlled Weapon System, or the '''RCWS''', alongside the GMG. &lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[File:m2hud.jpg|thumb|none|600px|An FIA machinegunner admires his M2.]]&lt;br /&gt;
&lt;br /&gt;
[[File:m2world.jpg|thumb|none|600px|An FIA partisan waits for the signal to unleash hell with his M2.]]&lt;br /&gt;
&lt;br /&gt;
[[image:rcwshmg.jpg|thumb|none|600px|An RCWS setup with a single HMG, mounted on the OPFOR Ifrit MRAP.]] &lt;br /&gt;
&lt;br /&gt;
[[image:gmgworld.jpg|thumb|none|600px|The RCWS is also used in a dual-fire capacity, firing from the M2 HMG, and the H&amp;amp;K GMG. It features on a variety of light APCs, artillery units and on the autonomous Stomper vehicle.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch GMG ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] is seen as part of the RCWS, and is mounted on a bevvy of Arma 3's vehicles.&lt;br /&gt;
&lt;br /&gt;
[[image:HKGMG.jpg|thumb|none|400px|Hechkler &amp;amp; Kock GMG - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:rcwsgmg.jpg|thumb|none|600px|An RCWS mounted on an AAF Strider MRAP, equipped with a single GMG launcher.]]&lt;br /&gt;
&lt;br /&gt;
=== XM312 ===&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM312|XM312]] appears as the '''Mk30'''. It's used in tripods, raised tripods, autonomous tripods, and on patrol boats. It's used by the NATO, OPFOR, and INDFOR factions.&lt;br /&gt;
&lt;br /&gt;
[[File:XM312hmg.jpg|thumb|none|450px|XM312 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk30aworld.jpg|thumb|none|600px|The Mk30, mounted on a low tripod. This particular variant is autonomous, and controlled via the UAV interface. It can also act without human control.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk30world.jpg|thumb|none|600px|A raised variant of the Mk30, crewed by someone looking to raise some hell.]]&lt;br /&gt;
&lt;br /&gt;
=== XM307 ===&lt;br /&gt;
&lt;br /&gt;
The [[XM307 &amp;amp; XM312#XM312|XM307]] appears as the '''Mk32'''. It's used on tripods, raised tripods, and autonomous tripods. It's used by NATO, OPFOR, and INDFOR factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm30750cal.jpg|thumb|none|400px|XM307 ACSW - 25x59mm HEAB]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk32a.jpg|thumb|none|600px|The Mk32, mounted on a low tripod, with autonomous control.]]&lt;br /&gt;
&lt;br /&gt;
[[image:mk32world.jpg|thumb|none|600px|A taller tripod, crewed by a NATO soldier.]]&lt;br /&gt;
&lt;br /&gt;
=== Dillon Aero M134 Minigun ===&lt;br /&gt;
The [[Dillon Aero M134 Minigun|DA M134 Minigun]] is seen mounted on the &amp;quot;AH-9&amp;quot; attack helicopter (derived from the AH-6 Little Bird) used by the NATO faction in-game. It's also seen on the Assault Boat, and on the PO-30 Orca OPFOR helicopter.&lt;br /&gt;
&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[File:minigunhud.jpg|thumb|none|600px|A NATO soldier inspects the textures and bump mapping of the Minigun mounted on his assault boat.]]&lt;br /&gt;
&lt;br /&gt;
[[image:minigunworld.jpg|thumb|none|600px|The same soldier, from a different angle.]]&lt;br /&gt;
&lt;br /&gt;
[[image:minigunworld2.jpg|thumb|none|600px|The AH-9's minigun, one of a pair, before spinning up and unleashing a hellstorm.]]&lt;br /&gt;
&lt;br /&gt;
[[image:minigunworld3.jpg|thumb|none|600px|The PO-30 Orca only has one minigun, but it can still cause some havoc.]]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics XM301 ===&lt;br /&gt;
The [[General Dynamics XM301|GD XM301]] is seen mounted on the &amp;quot;AH-99 Blackfoot&amp;quot; attack helicopter (derived from the RAH-66 Comanche) used by the NATO faction in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:XM301b.jpg|thumb|none|450px|General Dynamics XM301 - 20x102mm]]&lt;br /&gt;
[[File:ah99world.jpg|thumb|none|600px|The AH-99 Blackfoot, flying with it's XM301 on proud display.]]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-19/A ===&lt;br /&gt;
The [[General Dynamics GAU-19/A|GD GAU-19/A]] is seen mounted on the &amp;quot;Mi-48 Kajman&amp;quot; attack helicopter (derived from the Mi-28 &amp;quot;Havoc&amp;quot;) used by the Iranian Armed Forces faction in-game. It is unclear why the GAU-19/A is featured as the main armament of the Mi-48 instead of the [[Shipunov 2A42]], although this reason could be for ''ArmA III'''s futuristic background. It does act like the 2A42, switching from HE to AP without needing to re-chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:Gau_19-2.jpg|thumb|none|400px|General Dynamics GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[File:mi48world.jpg|thumb|none|600px|The Mi-48 Kamjman, with it's GAU-19/A ready to spin up.]]&lt;br /&gt;
&lt;br /&gt;
=== ZVI Plamen PL-20 2x20mm gun pod ===&lt;br /&gt;
The L-159 Alca comes with an underslung gun pod with dual 20mm cannons.&lt;br /&gt;
&lt;br /&gt;
[[File:Plamen.jpg|thumb|none|450px|ZVI Plamen PL-20 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:l143world.jpg|thumb|none|600px|The ZVI Plamen PL-20, mounted underneath the L-159 Alca. If the gear of the craft isn't raised, it isn't damaged by the cannon's fire.]]&lt;br /&gt;
&lt;br /&gt;
= Arma 3 Apex =&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Makarov PMM ===&lt;br /&gt;
&lt;br /&gt;
The Makraov PMM appears as the standard backup pistol for the Syndikat millita forces. It's known as the '''PM 9mm''' in game, and is chambered for 9x21mm, as is the future standard, and has no attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|none|300px|Makarov PMM, Modern extended magazine variant - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:arma3_pm_1.jpg|thumb|none|600px|Welcome to Tanoa. Welcome back, Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:arma3_pm_3.jpg|thumb|none|600px|Drive me closer! I want to shoot them with my pistol!]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== H&amp;amp;K MP5K  ===&lt;br /&gt;
&lt;br /&gt;
The Tanoan Gendarmerie Police use an MP5K with RIS and PDW stock. It's known in game as the '''Protector 9mm''', and like most future SMGs, is chambered for 9x21mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDWEarly.jpg|thumb|none|400px|MP5K with the PDW-style folding stock attached, commonly used in films to emulate the PDW - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_mp5_1.jpg|thumb|none|600px|Covering down the highway with a Protector 9mm. Protect and serve.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_mp5_2.jpg|thumb|none|600px|A Gendarmerie on guard duty. Don't tell him his gun is a model rip from DayZ. You might upset him.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== H&amp;amp;K HK416A5  ===&lt;br /&gt;
&lt;br /&gt;
The Hechler &amp;amp; Koch HK416A5 appears as the standard arm of CTRG Special Forces on Tanoa. It appears as the '''SPAR-16''' under a variety of variants. It's chambered for 5.56x45mm, and has a bevvy of rails for attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416 A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hk16_1.jpg|thumb|none|600px|A fallen tree can make for great cover in Tanoa. It also makes for a good resting place for your SPAR-16 rifle. ]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hk16_2.jpg|thumb|none|600px|Corrigated iron is easily penetrated by enemy fire. This might not be a great position...]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hkdrum_1.jpg|thumb|none|600px|This variant of the SPAR-16, the SPAR-16S, features a 150 round drum mag and an extended barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hkdrum_2.jpg|thumb|none|600px|It's great for laying down a lot of Dakka.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hkm320_1.jpg|thumb|none|600px|The launcher variant has a M320 mounted under the barrel. That launcher leaf sight only flips up once the launcher is selected. Neato!]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hkm320_2.jpg|thumb|none|600px|A bit of a shame the character doesn't use that little foregrip. Oh well.]]&lt;br /&gt;
&lt;br /&gt;
=== QBZ-95  ===&lt;br /&gt;
&lt;br /&gt;
A modified version of the QBZ-95 appears as the standard arm of the Pacific forces of CSAT in a variety of configurations. It's known as the '''CAR-95 5.8mm''', and is chambered for 5.8mm. The carry handle has been switched out for a rail mount, and the front foregrip is missing.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_95_1.jpg|thumb|none|600px|Keeping a close eye on town, a CSAT Pacific trooper surveys with his CAR-95 close to his hands, and his heart.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_95_2.jpg|thumb|none|600px|He hides it on the job, but he really loves this rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_95drum_1.jpg|thumb|none|600px|The LMG gunner variant of the 95, the '''CAR-95-1''', doesn't look that different from a first-person view.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_95drum_2.jpg|thumb|none|600px|Ooh, it looks a bit different now. Drum mag of 100 rounds, a longer barrel, and a lovely beach!]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_95launcher_1.jpg|thumb|none|600px|A '''CAR-95 GL''' prepares to shell a nearby shop. Oh dear.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_95launcher_2.jpg|thumb|none|600px|Uh oh. No finger on the trigger.]]&lt;br /&gt;
&lt;br /&gt;
=== AK-12  ===&lt;br /&gt;
&lt;br /&gt;
The '''AK-12 7.62mm''' appears as itself, with several oddities. Firstly, it has a single fire, automatic fire, and 2 round burst selection, but the 2 round burst seems to be emulating the burst of an AN-12, being very rapid and accurate. It's also chambered in 7.62x39mm. This is presumably to keep the ammo in line with the AKM rifle. It's used by the Syndikat faction.&lt;br /&gt;
&lt;br /&gt;
[[File:Ak-12 7.62x39mm.jpg|thumb|none|500px|AK-12 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_ak12_1.jpg|thumb|none|600px|A corregated steel house, covered by a Syndikat and his AK-12. It's probably got an enemy in it. Or not.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_ak12_2.jpg|thumb|none|600px|A Syndikat trooper at ease on a Tanoan beach.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_ak12launcher_1.jpg|thumb|none|600px|The launcher variant of the AK-12 has a GP-25 mounted, for extra boom.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_ak12launcher_2.jpg|thumb|none|600px|These natives were very agreeable with our request to use them for fire support mounting.]]&lt;br /&gt;
&lt;br /&gt;
=== AKM  ===&lt;br /&gt;
&lt;br /&gt;
The welcome return of the '''AKM 7.62mm''' is made in Apex. It's one of the very few main rifles with no points for attachments. It's chambered for 7.62x39mm, and is a standard arm of the Syndikat criminal faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_akm_1.jpg|thumb|none|600px|Welcome back, old friend. The AKM in the hands of a Syndikat rebel, surveying the port.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_akm_2.jpg|thumb|none|600px|A Syndikat smuggler, checking his boat for cargo, and combatants.]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U  ===&lt;br /&gt;
&lt;br /&gt;
The '''AKS-74u 5.45mm''' appears, the only weapon chambered in 5.45x39mm so far in the game. It's standard for Syndikat launcher users.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_aks_1.jpg|thumb|none|600px|Covering down the street with an AKS-74u]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_aks_2.jpg|thumb|none|600px|Firing from vehicles was added in an update this Wiki'er missed. It's splendid, though.]]&lt;br /&gt;
&lt;br /&gt;
=== H&amp;amp;K HK417 A2  ===&lt;br /&gt;
&lt;br /&gt;
The Hechler &amp;amp; Koch HK417A2 appears under the name '''SPAR-17 7.62mm''' as the standard DRM of the CTRG forces on Tanoa. It's chambered for 7.62x51mm, and has a variety of attachment points.&lt;br /&gt;
[[File:Hk417A2-16.1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK417 A2 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hk17_1.jpg|thumb|none|600px|Searching the dense trees for tangos might be a bit easier if this trooper hadn't lost his scope in the bushes. Oh, dear.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_hk17_2.jpg|thumb|none|600px|A CTRG trooper mounting his SPAR-17 on a railing, as he prepares to open fire.]]&lt;br /&gt;
&lt;br /&gt;
=== QBU-88  ===&lt;br /&gt;
&lt;br /&gt;
The Norinco QBU-88 appears under the name '''CMR-76 6.5mm''' and is used by the CSAT Pacific faction as the standard DRM rifle. It's chambered for 6.5mm, and naturally, has lots of room for attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|450px|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_88_1.jpg|thumb|none|600px|A parachute drop is probably the only way this marksman would end up so high on this clifface. Oops.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_88_2.jpg|thumb|none|600px|Our failed parachutist takes aim at something suspect in the distance.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Type 115&amp;quot;  ===&lt;br /&gt;
&lt;br /&gt;
The '''Type 115 6.5mm''' is a very, very strange addition. It seems similar to concepts like the H&amp;amp;K OICW and the Chinese ZH-05, combining two seperate firearms into one case. In this case, the upper is a 6.5mm semi/auto rifle, with a lower barrel .50 semiauto rifle. Unlike most other concepts for these designs, the .50 weapon doesn't have any special airburst rounds or anything, it's just essentially a lower accuracy sniper rifle. Very strange. It's used exclusively by the CSAT Special Forces &amp;quot;Viper&amp;quot; division.&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_future_1.jpg|thumb|none|600px|The .50 lower of the Type 115 is designed to make light-armoured targets more easily disabled by standard infantry fighters.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_future_2.jpg|thumb|none|600px|Usually, camouflage of weapons matches that of a user. This Wiki'er, however, prefers to use the plain black variants in the main page. Interestingly, the suit used by the &amp;quot;Vipers&amp;quot; is a thermal shielding suit. Ingame thermal cameras will not show up those wearing these special outfits.]]&lt;br /&gt;
&lt;br /&gt;
== Machineguns ==&lt;br /&gt;
&lt;br /&gt;
=== Mk 46 Mod 1 ===&lt;br /&gt;
&lt;br /&gt;
The Mk46 Mod1 appears as the standard LMG for Syndikat gunners, under the name '''LIM-85 5.56mm'''. Weirdly, it has two different selectable firing speeds, one faster and one slower. It's chambered for 5.56x45mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|450px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_mk46_1.jpg|thumb|none|600px|A quarry. We can smash up some of those rocks with this dakka-machine.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_mk46_2.jpg|thumb|none|600px|Grippods deploying when mounted is a new feature for this Wiki'er. Always splendid to see new features added, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The '''RPG-7''' appears as itself, and is the standard launcher for Syndikat forces. &lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_rpg_1.jpg|thumb|none|600px|Targetting one of the new NATO drones, a helicopter gunship variant, parked on the runway. I'm gonna wreck it.]]&lt;br /&gt;
&lt;br /&gt;
[[image:arma3_rpg_2.jpg|thumb|none|600px|Our brave Syndikat trooper takes cover behind a wreck he's created, and prepares another round.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mounted Weapons ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GE GAU-12/U  ===&lt;br /&gt;
The V44 X Blackfish comes in a gunship configuration that uses a GAU-12/U alongside the Bofors 40mm and M102 Howitzer, just like the real-life AC-130U.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|450px|GE GAU-12/U five-barrel cannon - 25mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:A3spooky.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=== Bofors 40mm  ===&lt;br /&gt;
The V44 X Blackfish comes in a gunship configuration that uses a Bofors 40mm alongside the GAU-12/U and M102 Howitzer, just like the real-life AC-130U.&lt;br /&gt;
&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|450px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
=== M102 105mm Howitzer (*) ===&lt;br /&gt;
The V44 X Blackfish comes in a gunship configuration that uses a M102 Howitzer alongside the GAU-12/U and Bofors 40mm, just like the real-life AC-130U.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|450px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[ArmA]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Operation Flashpoint]]'' (2001){{@}}''[[ArmA: Armed Assault]]'' (2007){{@}}''[[ArmA II]]'' (2009){{@}}''[[ArmA III]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Operation Flashpoint'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Operation Flashpoint 2: Dragon Rising]]'' (2009){{@}}''[[Operation Flashpoint: Red River]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Other'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[ArmA Tactics]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[RHS: Escalation]]'' (2015)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_rpg_2.jpg&amp;diff=1038054</id>
		<title>File:Arma3 rpg 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_rpg_2.jpg&amp;diff=1038054"/>
		<updated>2016-07-19T13:44:15Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_rpg_1.jpg&amp;diff=1038053</id>
		<title>File:Arma3 rpg 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_rpg_1.jpg&amp;diff=1038053"/>
		<updated>2016-07-19T13:43:57Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_mk46_2.jpg&amp;diff=1038051</id>
		<title>File:Arma3 mk46 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_mk46_2.jpg&amp;diff=1038051"/>
		<updated>2016-07-19T13:37:11Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_mk46_1.jpg&amp;diff=1038050</id>
		<title>File:Arma3 mk46 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_mk46_1.jpg&amp;diff=1038050"/>
		<updated>2016-07-19T13:37:01Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_future_2.jpg&amp;diff=1038045</id>
		<title>File:Arma3 future 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_future_2.jpg&amp;diff=1038045"/>
		<updated>2016-07-19T13:26:18Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_future_1.jpg&amp;diff=1038044</id>
		<title>File:Arma3 future 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_future_1.jpg&amp;diff=1038044"/>
		<updated>2016-07-19T13:26:09Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_88_2.jpg&amp;diff=1038041</id>
		<title>File:Arma3 88 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_88_2.jpg&amp;diff=1038041"/>
		<updated>2016-07-19T13:22:08Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_88_1.jpg&amp;diff=1038040</id>
		<title>File:Arma3 88 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_88_1.jpg&amp;diff=1038040"/>
		<updated>2016-07-19T13:21:57Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_hk17_2.jpg&amp;diff=1038037</id>
		<title>File:Arma3 hk17 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_hk17_2.jpg&amp;diff=1038037"/>
		<updated>2016-07-19T13:16:18Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_hk17_1.jpg&amp;diff=1038035</id>
		<title>File:Arma3 hk17 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_hk17_1.jpg&amp;diff=1038035"/>
		<updated>2016-07-19T13:16:03Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_aks_2.jpg&amp;diff=1038031</id>
		<title>File:Arma3 aks 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_aks_2.jpg&amp;diff=1038031"/>
		<updated>2016-07-19T13:08:41Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_aks_1.jpg&amp;diff=1038030</id>
		<title>File:Arma3 aks 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_aks_1.jpg&amp;diff=1038030"/>
		<updated>2016-07-19T13:08:29Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_akm_2.jpg&amp;diff=1038029</id>
		<title>File:Arma3 akm 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_akm_2.jpg&amp;diff=1038029"/>
		<updated>2016-07-19T13:08:13Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_akm_1.jpg&amp;diff=1038027</id>
		<title>File:Arma3 akm 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_akm_1.jpg&amp;diff=1038027"/>
		<updated>2016-07-19T13:08:02Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_ak12launcher_2.jpg&amp;diff=1038002</id>
		<title>File:Arma3 ak12launcher 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_ak12launcher_2.jpg&amp;diff=1038002"/>
		<updated>2016-07-19T12:22:36Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_ak12launcher_1.jpg&amp;diff=1038001</id>
		<title>File:Arma3 ak12launcher 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_ak12launcher_1.jpg&amp;diff=1038001"/>
		<updated>2016-07-19T12:22:24Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_ak12_2.jpg&amp;diff=1038000</id>
		<title>File:Arma3 ak12 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_ak12_2.jpg&amp;diff=1038000"/>
		<updated>2016-07-19T12:22:05Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_ak12_1.jpg&amp;diff=1037999</id>
		<title>File:Arma3 ak12 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_ak12_1.jpg&amp;diff=1037999"/>
		<updated>2016-07-19T12:21:53Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_95launcher_2.jpg&amp;diff=1037998</id>
		<title>File:Arma3 95launcher 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_95launcher_2.jpg&amp;diff=1037998"/>
		<updated>2016-07-19T12:14:26Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_95launcher_1.jpg&amp;diff=1037997</id>
		<title>File:Arma3 95launcher 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_95launcher_1.jpg&amp;diff=1037997"/>
		<updated>2016-07-19T12:14:12Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_95drum_2.jpg&amp;diff=1037996</id>
		<title>File:Arma3 95drum 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_95drum_2.jpg&amp;diff=1037996"/>
		<updated>2016-07-19T12:13:55Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_95drum_1.jpg&amp;diff=1037995</id>
		<title>File:Arma3 95drum 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_95drum_1.jpg&amp;diff=1037995"/>
		<updated>2016-07-19T12:13:40Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_95_2.jpg&amp;diff=1037990</id>
		<title>File:Arma3 95 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_95_2.jpg&amp;diff=1037990"/>
		<updated>2016-07-19T12:09:21Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_95_1.jpg&amp;diff=1037989</id>
		<title>File:Arma3 95 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_95_1.jpg&amp;diff=1037989"/>
		<updated>2016-07-19T12:09:05Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_pm_3.jpg&amp;diff=1037985</id>
		<title>File:Arma3 pm 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_pm_3.jpg&amp;diff=1037985"/>
		<updated>2016-07-19T12:07:07Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_hkm320_2.jpg&amp;diff=1037976</id>
		<title>File:Arma3 hkm320 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_hkm320_2.jpg&amp;diff=1037976"/>
		<updated>2016-07-19T11:56:04Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_hkm320_1.jpg&amp;diff=1037974</id>
		<title>File:Arma3 hkm320 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_hkm320_1.jpg&amp;diff=1037974"/>
		<updated>2016-07-19T11:55:44Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_hkdrum_2.jpg&amp;diff=1037973</id>
		<title>File:Arma3 hkdrum 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_hkdrum_2.jpg&amp;diff=1037973"/>
		<updated>2016-07-19T11:55:28Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_hkdrum_1.jpg&amp;diff=1037972</id>
		<title>File:Arma3 hkdrum 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_hkdrum_1.jpg&amp;diff=1037972"/>
		<updated>2016-07-19T11:55:12Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_hk16_2.jpg&amp;diff=1037971</id>
		<title>File:Arma3 hk16 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_hk16_2.jpg&amp;diff=1037971"/>
		<updated>2016-07-19T11:54:54Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_hk16_1.jpg&amp;diff=1037970</id>
		<title>File:Arma3 hk16 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_hk16_1.jpg&amp;diff=1037970"/>
		<updated>2016-07-19T11:54:38Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_mp5_2.jpg&amp;diff=1037965</id>
		<title>File:Arma3 mp5 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_mp5_2.jpg&amp;diff=1037965"/>
		<updated>2016-07-19T11:40:46Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_mp5_1.jpg&amp;diff=1037964</id>
		<title>File:Arma3 mp5 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_mp5_1.jpg&amp;diff=1037964"/>
		<updated>2016-07-19T11:40:38Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Arma3_pm_2.jpg&amp;diff=1037963</id>
		<title>File:Arma3 pm 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Arma3_pm_2.jpg&amp;diff=1037963"/>
		<updated>2016-07-19T11:40:07Z</updated>

		<summary type="html">&lt;p&gt;Dannysaysnoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dannysaysnoo</name></author>
	</entry>
</feed>