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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dangerclose96</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-07T22:34:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Saints_Row_2&amp;diff=425567</id>
		<title>Saints Row 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Saints_Row_2&amp;diff=425567"/>
		<updated>2011-06-04T15:47:16Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* RPG-7/RPG-7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:Saints Row 2.jpg|thumb|right|300px|Saints Row 2 (2008)]]&lt;br /&gt;
In Saints Row 2, all one-handed weapons can be dual wielded by the player and can sometimes be seen being dual wielded by NPCs as well. There are also many improvised weapons available.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== [[Taser]] ==&lt;br /&gt;
&lt;br /&gt;
Used by police and Ultor guards in-game when at low police notoriety levels. Referred to in-game as &amp;quot;Stun Gun&amp;quot;.&lt;br /&gt;
[[File:Stungun (Taser M18)(SR2).jpg|thumb|none|250px|Stungun (Taser M18)(SR2).jpg]]&lt;br /&gt;
&lt;br /&gt;
== [[Glock]] [[Glock#Glock 21|21]] ==&lt;br /&gt;
&lt;br /&gt;
Appears as &amp;quot;NR4&amp;quot;. It is different from the icon above the armory, as it does not have an extended barrel, and the trigger guard is different. It is the sidearm of the Stilwater Police Department and the Ultor Security Services in Saint's Row District. Some gang members use this weapon as well. This gun in the game holds 12 rounds In real life it holds 13 rounds. &lt;br /&gt;
[[Image:Glock21.jpg|thumb|300px|none|Glock 21 - .45 ACP]]&lt;br /&gt;
[[Image:NR4 (Glock 21 .45ACP)(SR2).jpg|thumb|300px|none]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;|Beretta 84F Cheetah]] ==&lt;br /&gt;
Appears as &amp;quot;VICE 9&amp;quot;, replacing the 92FS that was used in SR1. For some reason, both the 92FS and the Cheetah are used in cutscenes. Both a stainless and a blued version are available (the blued one can be found on customers in gunstores, the stainless is found everywhere else). The Player uses a Cheetah several times, first to kill Mr. Sunshine with, firing multiple rounds into him before beheading him, then later uses it to intimidate Donnie, and then not long after kill the Brotherhood Leader Maero with it.  &lt;br /&gt;
[[Image:Beretta-Cheetah.jpg|thumb|none|300px|Beretta 84FS - .380 ACP]]&lt;br /&gt;
[[Image:Vice 9 (M9)(SR2).jpg|thumb|none|300px|Model of VICE 9 from Saints Row 2]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The VICE 9 from the first game, which was a poorly done [[Beretta 92FS]], is used only cutscenes.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:M9A1(only during cutscenes)(SR2).jpg|thumb|none|300px|Saints Row 1 VICE 9 model, used in cutscenes in Saints Row 2]]&lt;br /&gt;
&lt;br /&gt;
== [[Colt Anaconda]] ==&lt;br /&gt;
&lt;br /&gt;
Appears again as &amp;quot;.44 Shepherd&amp;quot;. Is somewhat less powerful than the one in SR1. Is carried by several gang thugs, namely the Ronin and the Brotherhood.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|300px|none|Colt Anaconda - .44 Magnum]]&lt;br /&gt;
[[Image:44 Shepherd (Colt Anaconda)(SR2).jpg|thumb|300px|none]]&lt;br /&gt;
&lt;br /&gt;
== IMI [[Desert Eagle]] ==&lt;br /&gt;
&lt;br /&gt;
Appears again as &amp;quot;GDHC .50&amp;quot;. Strangely, it has an 8-round magazine, only found on the .44 Magnum Desert Eagle. It is used by the FBI Agents in the game. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|IMI Desert Eagle with chrome finish - .50 AE ]]&lt;br /&gt;
[[Image:GDHC .50 (Desert Eagle)(SR2).jpg|thumb|300px|none]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== [[Intratec TEC-9]] ==&lt;br /&gt;
9mm SMG, the cheapest one in the game. Called the &amp;quot;T3K Urban&amp;quot; in the game, and is used by all the gangs, including the Saints, Sons of Samedi, Ronin, and the Brotherhood.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:T3K Urban (Tec-9)(SR2).jpg|thumb|none|250px]]&lt;br /&gt;
[[Image:Sr 09a gunfire.jpg|thumb|500px|none|The TEC-9 in-game]]&lt;br /&gt;
&lt;br /&gt;
== IMI [[Uzi]] ==  &lt;br /&gt;
&lt;br /&gt;
Known in-game as &amp;quot;GAL 43&amp;quot;, and is fitted with a MAC-10 style stock. Can be dual wielded. It is unlocked by completing level 3 of one of the &amp;quot;Snatch&amp;quot; Activities. Extremely high-rate of fire and a sort of minigun sound effect. The name &amp;quot;GAL&amp;quot; is likely a reference to the creator of the Uzi, Uziel Gal.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:GAL-43 (Mini UZI)(SR2).jpg|thumb|none|400px]]&lt;br /&gt;
[[File:Unlock weapon snatch 2 half.jpg|thumb|300px|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch MP5#Heckler and Koch MP5K|H&amp;amp;K MP5K]] ==&lt;br /&gt;
Appears in-game as the &amp;quot;SKR-9 Threat&amp;quot;. Can be dual-wielded, and is used by some gang members and by Ultor Masako Assault Teammates in the game. in the game the gun holds 40 rounds but in real life the gun would only hold 15 with the short magazine depicted in game. Can be purchased from Friendly Fire.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|H&amp;amp;K MP5K -  9x19mm]]&lt;br /&gt;
[[Image:SKR-9 Threat (MP5K)(SR2).jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== [[USAS-12 Shotgun]] ==&lt;br /&gt;
&lt;br /&gt;
Appears as the &amp;quot;AS14 Hammer&amp;quot;. Used by Gangs, namely the Brotherhood and the Ronin thugs. It is fitted with a folding stock over a fixed one. It is wrongly depicted as having a 12-round drum magazine, where it actually holds 20 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|450px|USAS 12 full auto shotgun - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
== [[12 Gauge Double Barreled Shotgun|Savage/Stevens 311A]] ==&lt;br /&gt;
&lt;br /&gt;
Appears again from the last game as the &amp;quot;12 Gauge&amp;quot;. Carried by many thugs in the game, namely the Sons of Samedi and the Brotherhood. In game it holds six shells at once, four more than it can ever possibly hold in real life.&lt;br /&gt;
&lt;br /&gt;
== [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] ==&lt;br /&gt;
&lt;br /&gt;
Appears again as &amp;quot;Tombstone.&amp;quot; Used by Police and Ultor members. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:Tombstone (Benelli M3)(SR2).jpg|thumb|none|400px|The Saints Row 2 Tombstone, seen in a model veiwer]]&lt;br /&gt;
[[Image:Benelli M3(only during cutscenes)(SR2).jpg|thumb|none|400px|The Saints Row Tombstone, used in cutscenes in Saints Row 2.]]&lt;br /&gt;
[[Image:Sr 04a ronin 11.jpg|thumb|none|500px|Gat holding the Benelli in-game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== [[M16 rifle series#Colt XM177/CAR-15/Commando Series|CAR-15]] ==&lt;br /&gt;
&lt;br /&gt;
Appears again as the &amp;quot;AR-40 Xtnd&amp;quot;. Used by Ultor Masako Assault Teams and SWAT. It also has no bolt assist, and is probably the only weapon that cannot be acquired by in-game cheats.&lt;br /&gt;
[[Image:AR-40 Xtnd (M4 Carbine)(SR2).jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:M4_SR2.jpg|500px|thumb|none|A character designed to look like Faith (Yes, the one from [[Mirror's Edge]]) disarms a policeman of his CAR-15]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch XM8]] ==&lt;br /&gt;
Known as the &amp;quot;AR-50 XMAC&amp;quot; in-game. Seen in the hands of the Ultor &amp;quot;Masako&amp;quot; assault team in a trailer, as well as in several cutscenes in game. Scoring the maximum rating for Gang Kills and earning one rating for the other combat ratings unlocks a variant with a grenade launcher, which uses grenades in your inventory as ammo. In this game the magazine of the XM8 is 50 rounds but in real life it is only 30 rounds. The non-grenade launching version can be purchased at Friendly Fire.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none|Heckler and Koch XM8]]&lt;br /&gt;
[[Image:AR-50 XMAC(XM8)(SR2).jpg|thumb|400px|none]]&lt;br /&gt;
[[Image:AR-50w Grenade Launcher(XM8)(SR2).jpg|thumb|400px|none]]&lt;br /&gt;
[[Image:Unlock weapon div combatgun.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
== [[AK-47]] ==&lt;br /&gt;
Reappears as &amp;quot;K6 Krukov&amp;quot; It is used by many gang thugs in the game. Can be purchased from Friendly Fire.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
[[Image:K6 Krukov (AK-47)(SR2).jpg|thumb|400px|none]]&lt;br /&gt;
&lt;br /&gt;
== [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249-E2 SAW]] ==&lt;br /&gt;
The M249-E2 is called the AR200 SAW in the game. It is used in the first level when making your escape from the prison in the boat, and then afterwards by the player when firing from a helicopter. The Ronin also use this when defending the Recreation Center during a Stronghold Mission. Can also be purchased from Friendly Fire.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:AR200 SAW (Minimi M249)(SR2).jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
= Special Weapons =&lt;br /&gt;
&lt;br /&gt;
== Barrett XM109 ==&lt;br /&gt;
&lt;br /&gt;
Replaces .338 Cal &amp;quot;McManus&amp;quot; as the 25x59mm &amp;quot;McManus 2010&amp;quot;. It is seen used by an Ultor Masako Sniper in &amp;quot;Picking a Fight&amp;quot;, and Johnny Gat attempts to use one to snipe the Ultor Executive, Dane Vogel, but fails when a guard stops him. The rifle was thought to be an M82A1, but is actually Barrett's new rifle under development, the XM109. Reasons supporting this is the barrel is shorter than the M82, like the XM109 is designed to be, and the weapon uses large 25x59mm rounds, which are fed through a standard 5-round mag for the rifle.&lt;br /&gt;
[[Image:SoldierTech_XM109-2.jpg‎|thumb|none|450px|Barrett XM109]]&lt;br /&gt;
[[Image:McManus 2010(M82A1)(SR2).jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
&lt;br /&gt;
An over-sized double-barreled futuristic-looking flamer.&lt;br /&gt;
&lt;br /&gt;
== [[GE M134 Minigun]] ==&lt;br /&gt;
&lt;br /&gt;
Appears as the &amp;quot;Minigun&amp;quot;. Originally a project for a man-portable minigun, this fabled weapon is found in SR2 in the hands of Maero during the fight at the Brotherhood's hideout. Unlocked by the player after defeating Maero in said mission and put into armory. Fires from 200 round belt or ammo pack not seen on the actual gun.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|450px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force.]]&lt;br /&gt;
[[Image:Unlock weapon bh10 minigun.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning M2]] ==&lt;br /&gt;
You find this machine gun on the Bear vehicle, six of them are wing-mounted on the Wolverine, and two are nose-mounted on the Parrot. Oddly, the HUD icon shows a Minigun.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Cane Gun ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Pimp Cane&amp;quot;, it's a shotgun obviously hidden in a pimp cane. Very powerful, kills people instantly from up close and destroys common vehicles in 2 hits. Holds 16 rounds, which is way more that it should.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== [[RPG-7]]/RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
Appears as simply &amp;quot;RPG.&amp;quot; Used by Masako Team units, and gang members, the latter using theirs only  a little later in the game. It is the most powerful weapon in the game able to destroy anything that can be destroyed in the game. Strangely the player holds the weapon with one hand on the trigger while the other on the top, even though the proper way to hold it, is one hand on the trigger grip and the other on the rear grip. The player holds the weapon very much like the [[Type 69 RPG#Type 69 RPG|Type 69 RPG.]] (the chinese version of the RPG-7). A part of its iron sights are gone while the other is there unfliped.  &lt;br /&gt;
There is another version, which has been upgraded to seek out heat and looks more futuristic (it's bulkier, has a scope, and lots more chrome and a panzerfaust like warhead) known as the &amp;quot;Annihilator RPG&amp;quot;. This version can only be unlocked upon completing a certain activity.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RPG Launcher (RPG-7)(SR2).jpg|thumb|none|450px|The RPG as it appears in the game.]]&lt;br /&gt;
[[Image:Annihilator RPG(SR2).jpg|thumb|400px|none|The Annihilator RPG.]]&lt;br /&gt;
[[Image:Unlock weapon mayhem 1 whole.jpg|thumb|300px|none|The Annihilator RPG in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Satchel Charge ==&lt;br /&gt;
&lt;br /&gt;
Your basic satchel charge, which sticks to anything when thrown. Ten can be carried at one time.&lt;br /&gt;
[[Image:SatchelCharge(SR2).jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:Unlock weapon div hitman 3.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
= Unused weapons =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AW ==&lt;br /&gt;
The McManus from ''Saints Row 1'', though not available to the player in-game, can be seen in gun shops in a glass case.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L96A1(only in Friendly Fire)(SR2).jpg|thumb|none|450px|The Saints Row 1 McManus, seen in Friendly Fire, and shown in a model viewer]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
Similar to the AWS, a SPAS-12 can be seen in a glass case at Friendly Fire, but it cannot be purchased by the player.&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|450px|Franchi SPAS-12 with no stock – 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K G36C ==&lt;br /&gt;
&lt;br /&gt;
A chopped-down version is seen on the game's cover art, but is not in the game. It may have been considered, but dropped in favor of the XM8.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Saints_Row_2&amp;diff=425560</id>
		<title>Saints Row 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Saints_Row_2&amp;diff=425560"/>
		<updated>2011-06-04T15:37:19Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* RPG-7/RPG-7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:Saints Row 2.jpg|thumb|right|300px|Saints Row 2 (2008)]]&lt;br /&gt;
In Saints Row 2, all one-handed weapons can be dual wielded by the player and can sometimes be seen being dual wielded by NPCs as well. There are also many improvised weapons available.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== [[Taser]] ==&lt;br /&gt;
&lt;br /&gt;
Used by police and Ultor guards in-game when at low police notoriety levels. Referred to in-game as &amp;quot;Stun Gun&amp;quot;.&lt;br /&gt;
[[File:Stungun (Taser M18)(SR2).jpg|thumb|none|250px|Stungun (Taser M18)(SR2).jpg]]&lt;br /&gt;
&lt;br /&gt;
== [[Glock]] [[Glock#Glock 21|21]] ==&lt;br /&gt;
&lt;br /&gt;
Appears as &amp;quot;NR4&amp;quot;. It is different from the icon above the armory, as it does not have an extended barrel, and the trigger guard is different. It is the sidearm of the Stilwater Police Department and the Ultor Security Services in Saint's Row District. Some gang members use this weapon as well. This gun in the game holds 12 rounds In real life it holds 13 rounds. &lt;br /&gt;
[[Image:Glock21.jpg|thumb|300px|none|Glock 21 - .45 ACP]]&lt;br /&gt;
[[Image:NR4 (Glock 21 .45ACP)(SR2).jpg|thumb|300px|none]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;|Beretta 84F Cheetah]] ==&lt;br /&gt;
Appears as &amp;quot;VICE 9&amp;quot;, replacing the 92FS that was used in SR1. For some reason, both the 92FS and the Cheetah are used in cutscenes. Both a stainless and a blued version are available (the blued one can be found on customers in gunstores, the stainless is found everywhere else). The Player uses a Cheetah several times, first to kill Mr. Sunshine with, firing multiple rounds into him before beheading him, then later uses it to intimidate Donnie, and then not long after kill the Brotherhood Leader Maero with it.  &lt;br /&gt;
[[Image:Beretta-Cheetah.jpg|thumb|none|300px|Beretta 84FS - .380 ACP]]&lt;br /&gt;
[[Image:Vice 9 (M9)(SR2).jpg|thumb|none|300px|Model of VICE 9 from Saints Row 2]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The VICE 9 from the first game, which was a poorly done [[Beretta 92FS]], is used only cutscenes.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:M9A1(only during cutscenes)(SR2).jpg|thumb|none|300px|Saints Row 1 VICE 9 model, used in cutscenes in Saints Row 2]]&lt;br /&gt;
&lt;br /&gt;
== [[Colt Anaconda]] ==&lt;br /&gt;
&lt;br /&gt;
Appears again as &amp;quot;.44 Shepherd&amp;quot;. Is somewhat less powerful than the one in SR1. Is carried by several gang thugs, namely the Ronin and the Brotherhood.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|300px|none|Colt Anaconda - .44 Magnum]]&lt;br /&gt;
[[Image:44 Shepherd (Colt Anaconda)(SR2).jpg|thumb|300px|none]]&lt;br /&gt;
&lt;br /&gt;
== IMI [[Desert Eagle]] ==&lt;br /&gt;
&lt;br /&gt;
Appears again as &amp;quot;GDHC .50&amp;quot;. Strangely, it has an 8-round magazine, only found on the .44 Magnum Desert Eagle. It is used by the FBI Agents in the game. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|IMI Desert Eagle with chrome finish - .50 AE ]]&lt;br /&gt;
[[Image:GDHC .50 (Desert Eagle)(SR2).jpg|thumb|300px|none]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== [[Intratec TEC-9]] ==&lt;br /&gt;
9mm SMG, the cheapest one in the game. Called the &amp;quot;T3K Urban&amp;quot; in the game, and is used by all the gangs, including the Saints, Sons of Samedi, Ronin, and the Brotherhood.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:T3K Urban (Tec-9)(SR2).jpg|thumb|none|250px]]&lt;br /&gt;
[[Image:Sr 09a gunfire.jpg|thumb|500px|none|The TEC-9 in-game]]&lt;br /&gt;
&lt;br /&gt;
== IMI [[Uzi]] ==  &lt;br /&gt;
&lt;br /&gt;
Known in-game as &amp;quot;GAL 43&amp;quot;, and is fitted with a MAC-10 style stock. Can be dual wielded. It is unlocked by completing level 3 of one of the &amp;quot;Snatch&amp;quot; Activities. Extremely high-rate of fire and a sort of minigun sound effect. The name &amp;quot;GAL&amp;quot; is likely a reference to the creator of the Uzi, Uziel Gal.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:GAL-43 (Mini UZI)(SR2).jpg|thumb|none|400px]]&lt;br /&gt;
[[File:Unlock weapon snatch 2 half.jpg|thumb|300px|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch MP5#Heckler and Koch MP5K|H&amp;amp;K MP5K]] ==&lt;br /&gt;
Appears in-game as the &amp;quot;SKR-9 Threat&amp;quot;. Can be dual-wielded, and is used by some gang members and by Ultor Masako Assault Teammates in the game. in the game the gun holds 40 rounds but in real life the gun would only hold 15 with the short magazine depicted in game. Can be purchased from Friendly Fire.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|H&amp;amp;K MP5K -  9x19mm]]&lt;br /&gt;
[[Image:SKR-9 Threat (MP5K)(SR2).jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== [[USAS-12 Shotgun]] ==&lt;br /&gt;
&lt;br /&gt;
Appears as the &amp;quot;AS14 Hammer&amp;quot;. Used by Gangs, namely the Brotherhood and the Ronin thugs. It is fitted with a folding stock over a fixed one. It is wrongly depicted as having a 12-round drum magazine, where it actually holds 20 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|450px|USAS 12 full auto shotgun - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
== [[12 Gauge Double Barreled Shotgun|Savage/Stevens 311A]] ==&lt;br /&gt;
&lt;br /&gt;
Appears again from the last game as the &amp;quot;12 Gauge&amp;quot;. Carried by many thugs in the game, namely the Sons of Samedi and the Brotherhood. In game it holds six shells at once, four more than it can ever possibly hold in real life.&lt;br /&gt;
&lt;br /&gt;
== [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] ==&lt;br /&gt;
&lt;br /&gt;
Appears again as &amp;quot;Tombstone.&amp;quot; Used by Police and Ultor members. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:Tombstone (Benelli M3)(SR2).jpg|thumb|none|400px|The Saints Row 2 Tombstone, seen in a model veiwer]]&lt;br /&gt;
[[Image:Benelli M3(only during cutscenes)(SR2).jpg|thumb|none|400px|The Saints Row Tombstone, used in cutscenes in Saints Row 2.]]&lt;br /&gt;
[[Image:Sr 04a ronin 11.jpg|thumb|none|500px|Gat holding the Benelli in-game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== [[M16 rifle series#Colt XM177/CAR-15/Commando Series|CAR-15]] ==&lt;br /&gt;
&lt;br /&gt;
Appears again as the &amp;quot;AR-40 Xtnd&amp;quot;. Used by Ultor Masako Assault Teams and SWAT. It also has no bolt assist, and is probably the only weapon that cannot be acquired by in-game cheats.&lt;br /&gt;
[[Image:AR-40 Xtnd (M4 Carbine)(SR2).jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:M4_SR2.jpg|500px|thumb|none|A character designed to look like Faith (Yes, the one from [[Mirror's Edge]]) disarms a policeman of his CAR-15]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch XM8]] ==&lt;br /&gt;
Known as the &amp;quot;AR-50 XMAC&amp;quot; in-game. Seen in the hands of the Ultor &amp;quot;Masako&amp;quot; assault team in a trailer, as well as in several cutscenes in game. Scoring the maximum rating for Gang Kills and earning one rating for the other combat ratings unlocks a variant with a grenade launcher, which uses grenades in your inventory as ammo. In this game the magazine of the XM8 is 50 rounds but in real life it is only 30 rounds. The non-grenade launching version can be purchased at Friendly Fire.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none|Heckler and Koch XM8]]&lt;br /&gt;
[[Image:AR-50 XMAC(XM8)(SR2).jpg|thumb|400px|none]]&lt;br /&gt;
[[Image:AR-50w Grenade Launcher(XM8)(SR2).jpg|thumb|400px|none]]&lt;br /&gt;
[[Image:Unlock weapon div combatgun.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
== [[AK-47]] ==&lt;br /&gt;
Reappears as &amp;quot;K6 Krukov&amp;quot; It is used by many gang thugs in the game. Can be purchased from Friendly Fire.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
[[Image:K6 Krukov (AK-47)(SR2).jpg|thumb|400px|none]]&lt;br /&gt;
&lt;br /&gt;
== [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249-E2 SAW]] ==&lt;br /&gt;
The M249-E2 is called the AR200 SAW in the game. It is used in the first level when making your escape from the prison in the boat, and then afterwards by the player when firing from a helicopter. The Ronin also use this when defending the Recreation Center during a Stronghold Mission. Can also be purchased from Friendly Fire.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:AR200 SAW (Minimi M249)(SR2).jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
= Special Weapons =&lt;br /&gt;
&lt;br /&gt;
== Barrett XM109 ==&lt;br /&gt;
&lt;br /&gt;
Replaces .338 Cal &amp;quot;McManus&amp;quot; as the 25x59mm &amp;quot;McManus 2010&amp;quot;. It is seen used by an Ultor Masako Sniper in &amp;quot;Picking a Fight&amp;quot;, and Johnny Gat attempts to use one to snipe the Ultor Executive, Dane Vogel, but fails when a guard stops him. The rifle was thought to be an M82A1, but is actually Barrett's new rifle under development, the XM109. Reasons supporting this is the barrel is shorter than the M82, like the XM109 is designed to be, and the weapon uses large 25x59mm rounds, which are fed through a standard 5-round mag for the rifle.&lt;br /&gt;
[[Image:SoldierTech_XM109-2.jpg‎|thumb|none|450px|Barrett XM109]]&lt;br /&gt;
[[Image:McManus 2010(M82A1)(SR2).jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
&lt;br /&gt;
An over-sized double-barreled futuristic-looking flamer.&lt;br /&gt;
&lt;br /&gt;
== [[GE M134 Minigun]] ==&lt;br /&gt;
&lt;br /&gt;
Appears as the &amp;quot;Minigun&amp;quot;. Originally a project for a man-portable minigun, this fabled weapon is found in SR2 in the hands of Maero during the fight at the Brotherhood's hideout. Unlocked by the player after defeating Maero in said mission and put into armory. Fires from 200 round belt or ammo pack not seen on the actual gun.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|450px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force.]]&lt;br /&gt;
[[Image:Unlock weapon bh10 minigun.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning M2]] ==&lt;br /&gt;
You find this machine gun on the Bear vehicle, six of them are wing-mounted on the Wolverine, and two are nose-mounted on the Parrot. Oddly, the HUD icon shows a Minigun.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Cane Gun ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Pimp Cane&amp;quot;, it's a shotgun obviously hidden in a pimp cane. Very powerful, kills people instantly from up close and destroys common vehicles in 2 hits. Holds 16 rounds, which is way more that it should.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== [[RPG-7]]/RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
Appears as simply &amp;quot;RPG.&amp;quot; Used by Masako Team units, and gang members, the latter using theirs only  a little later in the game. It is the most powerful weapon in the game able to destroy anything that can be destroyed in the game. Strangely the player holds the weapon with one hand on the trigger while the other on the top, even though the proper way to hold it is with two hands. The player holds the weapon very much like the [[Type 69 RPG#Type 69 RPG|Type 69 RPG.]] (the chinese version of the RPG-7). A part of its iron sights are gone while the other is this there unflip.  &lt;br /&gt;
There is another version, which has been upgraded to seek out heat and looks more futuristic (it's bulkier, has a scope, and lots more chrome and a panzerfaust like warhead) known as the &amp;quot;Annihilator RPG&amp;quot;. This version can only be unlocked upon completing a certain activity.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RPG Launcher (RPG-7)(SR2).jpg|thumb|none|450px|The RPG as it appears in the game.]]&lt;br /&gt;
[[Image:Annihilator RPG(SR2).jpg|thumb|400px|none|The Annihilator RPG.]]&lt;br /&gt;
[[Image:Unlock weapon mayhem 1 whole.jpg|thumb|300px|none|The Annihilator RPG in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Satchel Charge ==&lt;br /&gt;
&lt;br /&gt;
Your basic satchel charge, which sticks to anything when thrown. Ten can be carried at one time.&lt;br /&gt;
[[Image:SatchelCharge(SR2).jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:Unlock weapon div hitman 3.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
= Unused weapons =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AW ==&lt;br /&gt;
The McManus from ''Saints Row 1'', though not available to the player in-game, can be seen in gun shops in a glass case.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L96A1(only in Friendly Fire)(SR2).jpg|thumb|none|450px|The Saints Row 1 McManus, seen in Friendly Fire, and shown in a model viewer]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
Similar to the AWS, a SPAS-12 can be seen in a glass case at Friendly Fire, but it cannot be purchased by the player.&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|450px|Franchi SPAS-12 with no stock – 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K G36C ==&lt;br /&gt;
&lt;br /&gt;
A chopped-down version is seen on the game's cover art, but is not in the game. It may have been considered, but dropped in favor of the XM8.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Saints_Row_2&amp;diff=425555</id>
		<title>Saints Row 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Saints_Row_2&amp;diff=425555"/>
		<updated>2011-06-04T15:12:47Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* RPG-7/RPG-7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:Saints Row 2.jpg|thumb|right|300px|Saints Row 2 (2008)]]&lt;br /&gt;
In Saints Row 2, all one-handed weapons can be dual wielded by the player and can sometimes be seen being dual wielded by NPCs as well. There are also many improvised weapons available.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== [[Taser]] ==&lt;br /&gt;
&lt;br /&gt;
Used by police and Ultor guards in-game when at low police notoriety levels. Referred to in-game as &amp;quot;Stun Gun&amp;quot;.&lt;br /&gt;
[[File:Stungun (Taser M18)(SR2).jpg|thumb|none|250px|Stungun (Taser M18)(SR2).jpg]]&lt;br /&gt;
&lt;br /&gt;
== [[Glock]] [[Glock#Glock 21|21]] ==&lt;br /&gt;
&lt;br /&gt;
Appears as &amp;quot;NR4&amp;quot;. It is different from the icon above the armory, as it does not have an extended barrel, and the trigger guard is different. It is the sidearm of the Stilwater Police Department and the Ultor Security Services in Saint's Row District. Some gang members use this weapon as well. This gun in the game holds 12 rounds In real life it holds 13 rounds. &lt;br /&gt;
[[Image:Glock21.jpg|thumb|300px|none|Glock 21 - .45 ACP]]&lt;br /&gt;
[[Image:NR4 (Glock 21 .45ACP)(SR2).jpg|thumb|300px|none]]&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 80 Series Pistols - &amp;quot;Cheetah&amp;quot;|Beretta 84F Cheetah]] ==&lt;br /&gt;
Appears as &amp;quot;VICE 9&amp;quot;, replacing the 92FS that was used in SR1. For some reason, both the 92FS and the Cheetah are used in cutscenes. Both a stainless and a blued version are available (the blued one can be found on customers in gunstores, the stainless is found everywhere else). The Player uses a Cheetah several times, first to kill Mr. Sunshine with, firing multiple rounds into him before beheading him, then later uses it to intimidate Donnie, and then not long after kill the Brotherhood Leader Maero with it.  &lt;br /&gt;
[[Image:Beretta-Cheetah.jpg|thumb|none|300px|Beretta 84FS - .380 ACP]]&lt;br /&gt;
[[Image:Vice 9 (M9)(SR2).jpg|thumb|none|300px|Model of VICE 9 from Saints Row 2]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The VICE 9 from the first game, which was a poorly done [[Beretta 92FS]], is used only cutscenes.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:M9A1(only during cutscenes)(SR2).jpg|thumb|none|300px|Saints Row 1 VICE 9 model, used in cutscenes in Saints Row 2]]&lt;br /&gt;
&lt;br /&gt;
== [[Colt Anaconda]] ==&lt;br /&gt;
&lt;br /&gt;
Appears again as &amp;quot;.44 Shepherd&amp;quot;. Is somewhat less powerful than the one in SR1. Is carried by several gang thugs, namely the Ronin and the Brotherhood.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|300px|none|Colt Anaconda - .44 Magnum]]&lt;br /&gt;
[[Image:44 Shepherd (Colt Anaconda)(SR2).jpg|thumb|300px|none]]&lt;br /&gt;
&lt;br /&gt;
== IMI [[Desert Eagle]] ==&lt;br /&gt;
&lt;br /&gt;
Appears again as &amp;quot;GDHC .50&amp;quot;. Strangely, it has an 8-round magazine, only found on the .44 Magnum Desert Eagle. It is used by the FBI Agents in the game. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|300px|none|IMI Desert Eagle with chrome finish - .50 AE ]]&lt;br /&gt;
[[Image:GDHC .50 (Desert Eagle)(SR2).jpg|thumb|300px|none]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== [[Intratec TEC-9]] ==&lt;br /&gt;
9mm SMG, the cheapest one in the game. Called the &amp;quot;T3K Urban&amp;quot; in the game, and is used by all the gangs, including the Saints, Sons of Samedi, Ronin, and the Brotherhood.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:T3K Urban (Tec-9)(SR2).jpg|thumb|none|250px]]&lt;br /&gt;
[[Image:Sr 09a gunfire.jpg|thumb|500px|none|The TEC-9 in-game]]&lt;br /&gt;
&lt;br /&gt;
== IMI [[Uzi]] ==  &lt;br /&gt;
&lt;br /&gt;
Known in-game as &amp;quot;GAL 43&amp;quot;, and is fitted with a MAC-10 style stock. Can be dual wielded. It is unlocked by completing level 3 of one of the &amp;quot;Snatch&amp;quot; Activities. Extremely high-rate of fire and a sort of minigun sound effect. The name &amp;quot;GAL&amp;quot; is likely a reference to the creator of the Uzi, Uziel Gal.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:GAL-43 (Mini UZI)(SR2).jpg|thumb|none|400px]]&lt;br /&gt;
[[File:Unlock weapon snatch 2 half.jpg|thumb|300px|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch MP5#Heckler and Koch MP5K|H&amp;amp;K MP5K]] ==&lt;br /&gt;
Appears in-game as the &amp;quot;SKR-9 Threat&amp;quot;. Can be dual-wielded, and is used by some gang members and by Ultor Masako Assault Teammates in the game. in the game the gun holds 40 rounds but in real life the gun would only hold 15 with the short magazine depicted in game. Can be purchased from Friendly Fire.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|H&amp;amp;K MP5K -  9x19mm]]&lt;br /&gt;
[[Image:SKR-9 Threat (MP5K)(SR2).jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== [[USAS-12 Shotgun]] ==&lt;br /&gt;
&lt;br /&gt;
Appears as the &amp;quot;AS14 Hammer&amp;quot;. Used by Gangs, namely the Brotherhood and the Ronin thugs. It is fitted with a folding stock over a fixed one. It is wrongly depicted as having a 12-round drum magazine, where it actually holds 20 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|450px|USAS 12 full auto shotgun - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
== [[12 Gauge Double Barreled Shotgun|Savage/Stevens 311A]] ==&lt;br /&gt;
&lt;br /&gt;
Appears again from the last game as the &amp;quot;12 Gauge&amp;quot;. Carried by many thugs in the game, namely the Sons of Samedi and the Brotherhood. In game it holds six shells at once, four more than it can ever possibly hold in real life.&lt;br /&gt;
&lt;br /&gt;
== [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] ==&lt;br /&gt;
&lt;br /&gt;
Appears again as &amp;quot;Tombstone.&amp;quot; Used by Police and Ultor members. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|450px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:Tombstone (Benelli M3)(SR2).jpg|thumb|none|400px|The Saints Row 2 Tombstone, seen in a model veiwer]]&lt;br /&gt;
[[Image:Benelli M3(only during cutscenes)(SR2).jpg|thumb|none|400px|The Saints Row Tombstone, used in cutscenes in Saints Row 2.]]&lt;br /&gt;
[[Image:Sr 04a ronin 11.jpg|thumb|none|500px|Gat holding the Benelli in-game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== [[M16 rifle series#Colt XM177/CAR-15/Commando Series|CAR-15]] ==&lt;br /&gt;
&lt;br /&gt;
Appears again as the &amp;quot;AR-40 Xtnd&amp;quot;. Used by Ultor Masako Assault Teams and SWAT. It also has no bolt assist, and is probably the only weapon that cannot be acquired by in-game cheats.&lt;br /&gt;
[[Image:AR-40 Xtnd (M4 Carbine)(SR2).jpg|400px|thumb|none]]&lt;br /&gt;
[[Image:M4_SR2.jpg|500px|thumb|none|A character designed to look like Faith (Yes, the one from [[Mirror's Edge]]) disarms a policeman of his CAR-15]]&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch XM8]] ==&lt;br /&gt;
Known as the &amp;quot;AR-50 XMAC&amp;quot; in-game. Seen in the hands of the Ultor &amp;quot;Masako&amp;quot; assault team in a trailer, as well as in several cutscenes in game. Scoring the maximum rating for Gang Kills and earning one rating for the other combat ratings unlocks a variant with a grenade launcher, which uses grenades in your inventory as ammo. In this game the magazine of the XM8 is 50 rounds but in real life it is only 30 rounds. The non-grenade launching version can be purchased at Friendly Fire.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none|Heckler and Koch XM8]]&lt;br /&gt;
[[Image:AR-50 XMAC(XM8)(SR2).jpg|thumb|400px|none]]&lt;br /&gt;
[[Image:AR-50w Grenade Launcher(XM8)(SR2).jpg|thumb|400px|none]]&lt;br /&gt;
[[Image:Unlock weapon div combatgun.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
== [[AK-47]] ==&lt;br /&gt;
Reappears as &amp;quot;K6 Krukov&amp;quot; It is used by many gang thugs in the game. Can be purchased from Friendly Fire.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|AK-47 Type III - 7.62x39mm]]&lt;br /&gt;
[[Image:K6 Krukov (AK-47)(SR2).jpg|thumb|400px|none]]&lt;br /&gt;
&lt;br /&gt;
== [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249-E2 SAW]] ==&lt;br /&gt;
The M249-E2 is called the AR200 SAW in the game. It is used in the first level when making your escape from the prison in the boat, and then afterwards by the player when firing from a helicopter. The Ronin also use this when defending the Recreation Center during a Stronghold Mission. Can also be purchased from Friendly Fire.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:AR200 SAW (Minimi M249)(SR2).jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
= Special Weapons =&lt;br /&gt;
&lt;br /&gt;
== Barrett XM109 ==&lt;br /&gt;
&lt;br /&gt;
Replaces .338 Cal &amp;quot;McManus&amp;quot; as the 25x59mm &amp;quot;McManus 2010&amp;quot;. It is seen used by an Ultor Masako Sniper in &amp;quot;Picking a Fight&amp;quot;, and Johnny Gat attempts to use one to snipe the Ultor Executive, Dane Vogel, but fails when a guard stops him. The rifle was thought to be an M82A1, but is actually Barrett's new rifle under development, the XM109. Reasons supporting this is the barrel is shorter than the M82, like the XM109 is designed to be, and the weapon uses large 25x59mm rounds, which are fed through a standard 5-round mag for the rifle.&lt;br /&gt;
[[Image:SoldierTech_XM109-2.jpg‎|thumb|none|450px|Barrett XM109]]&lt;br /&gt;
[[Image:McManus 2010(M82A1)(SR2).jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
&lt;br /&gt;
An over-sized double-barreled futuristic-looking flamer.&lt;br /&gt;
&lt;br /&gt;
== [[GE M134 Minigun]] ==&lt;br /&gt;
&lt;br /&gt;
Appears as the &amp;quot;Minigun&amp;quot;. Originally a project for a man-portable minigun, this fabled weapon is found in SR2 in the hands of Maero during the fight at the Brotherhood's hideout. Unlocked by the player after defeating Maero in said mission and put into armory. Fires from 200 round belt or ammo pack not seen on the actual gun.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|450px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force.]]&lt;br /&gt;
[[Image:Unlock weapon bh10 minigun.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
== [[Browning M2]] ==&lt;br /&gt;
You find this machine gun on the Bear vehicle, six of them are wing-mounted on the Wolverine, and two are nose-mounted on the Parrot. Oddly, the HUD icon shows a Minigun.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== Cane Gun ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Pimp Cane&amp;quot;, it's a shotgun obviously hidden in a pimp cane. Very powerful, kills people instantly from up close and destroys common vehicles in 2 hits. Holds 16 rounds, which is way more that it should.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== [[RPG-7]]/RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
Appears as simply &amp;quot;RPG.&amp;quot; Used by Masako Team units, and gang members, the latter using theirs only  a little later in the game. There is another version, which has been upgraded to seek out heat and looks more futuristic (it's bulkier, has a scope, and lots more chrome) known as the &amp;quot;Annihilator RPG&amp;quot;. This version can only be unlocked upon completing a certain activity.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RPG Launcher (RPG-7)(SR2).jpg|thumb|none|450px|The RPG as it appears in the game.]]&lt;br /&gt;
[[Image:Annihilator RPG(SR2).jpg|thumb|400px|none|The Annihilator RPG.]]&lt;br /&gt;
[[Image:Unlock weapon mayhem 1 whole.jpg|thumb|300px|none]]&lt;br /&gt;
&lt;br /&gt;
== Satchel Charge ==&lt;br /&gt;
&lt;br /&gt;
Your basic satchel charge, which sticks to anything when thrown. Ten can be carried at one time.&lt;br /&gt;
[[Image:SatchelCharge(SR2).jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:Unlock weapon div hitman 3.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
= Unused weapons =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AW ==&lt;br /&gt;
The McManus from ''Saints Row 1'', though not available to the player in-game, can be seen in gun shops in a glass case.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L96A1(only in Friendly Fire)(SR2).jpg|thumb|none|450px|The Saints Row 1 McManus, seen in Friendly Fire, and shown in a model viewer]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
Similar to the AWS, a SPAS-12 can be seen in a glass case at Friendly Fire, but it cannot be purchased by the player.&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|450px|Franchi SPAS-12 with no stock – 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K G36C ==&lt;br /&gt;
&lt;br /&gt;
A chopped-down version is seen on the game's cover art, but is not in the game. It may have been considered, but dropped in favor of the XM8.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=425117</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=425117"/>
		<updated>2011-06-03T08:11:51Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|right|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:Image004.jpg|thumb|right|400px|M141 SMAW-D 83mm in launch and carry positions]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|456px|none|Milled Receiver AK-47 design - 7.62x39mm.]]&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|500px|none|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.]]&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 w/ M68 Aimpoint reflex optic and Knight's Armament railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|none|400px|M4A1 carbine (5.56x45mm) with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher (40mm)]]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|450px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|500px|M16A1 5.56x45mm with M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|500px|M203 grenade launcher 40mm mounted on M16A2 5.56x45mm]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=425116</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=425116"/>
		<updated>2011-06-03T08:09:51Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|right|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:Image004.jpg|thumb|right|400px|M141 SMAW-D 83mm in launch and carry positions]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|456px|none|Milled Receiver AK-47 design - 7.62x39mm.]]&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|500px|none|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 w/ M68 Aimpoint reflex optic and Knight's Armament railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|none|400px|M4A1 carbine (5.56x45mm) with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher (40mm)]]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|450px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|500px|M16A1 5.56x45mm with M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|500px|M203 grenade launcher 40mm mounted on M16A2 5.56x45mm]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=425115</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=425115"/>
		<updated>2011-06-03T08:07:47Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|right|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:Image004.jpg|thumb|right|400px|M141 SMAW-D 83mm in launch and carry positions]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|456px|none|Milled Receiver AK-47 design - 7.62x39mm.]]&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|500px|none|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 w/ M68 Aimpoint reflex optic and Knight's Armament railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|none|400px|M4A1 carbine (5.56x45mm) with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher (40mm)]]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|450px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|500px|M16A1 5.56x45mm with M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|500px|M203 grenade launcher 40mm mounted on M16A2 5.56x45mm]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=425114</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=425114"/>
		<updated>2011-06-03T07:52:04Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|right|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:Image004.jpg|thumb|right|400px|M141 SMAW-D 83mm in launch and carry positions]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|456px|none|Milled Receiver AK-47 design - 7.62x39mm.]]&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|500px|none|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 w/ M68 Aimpoint reflex optic and Knight's Armament railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|450px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|500px|M16A1 5.56x45mm with M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|500px|M203 grenade launcher 40mm mounted on M16A2 5.56x45mm]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424415</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424415"/>
		<updated>2011-06-01T10:50:24Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* PF-89 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEUSOC===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 2.jpg|thumb|none|700px|Looking down the M-45 iron sights.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 2.jpg|thumb|none|700px|The MP5A4 iron sights.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt is pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''stealth''&amp;quot; version of the FN SCAR-L with a silencer and red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the silencer on the barrel.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The &amp;quot;''assault''&amp;quot; Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a &amp;quot;''Marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''Night Ops''&amp;quot; version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; version of the SCAR-H with a Infrared scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 2.jpg|thumb|none|700px|The Infrared Scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a &amp;quot;''Night Ops''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an M68 Aimpoint ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1CarbineReloaded.jpg|thumb|none|700px|The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight - the &amp;quot;''CQB''&amp;quot; version.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''night ops''&amp;quot; variant fitted with an infrared scope.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''marksman''&amp;quot; variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[File:OFDR M4A1ACOG.jpg|thumb|none|700px|Looking down the M68 Aimpoint.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine,  the &amp;quot;''stealth''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M107 ===&lt;br /&gt;
Two different versions of the [[Barrett M107 ]] are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with telescopic scope.]]&lt;br /&gt;
[[File:OFDR M82Scope.jpg|thumb|none|600px|Looking down the scope of the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''night ops''&amp;quot; fitted with infrared scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is the standard model for the USMC in-game.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 Sniper Rifle in the hands of the player character.]]&lt;br /&gt;
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 SAW]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 SAW]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
The [[M240_machine_gun#M240_Machine_Gun|M240G Machine Gun]] is mounted by the M1A2 Abrams and the LAV25 as the coaxial machine gun.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G - 7.62x51mm NATO. USMC style with no heat shield.]]&lt;br /&gt;
[[File:OFDR M240B LAV25.jpg|thumb|none|700px|An M240G Machine Gun mounted on the roof of a LAV25.]]&lt;br /&gt;
[[File:OFDR M240B Abrams.jpg|thumb|none|700px|Manning the M240G coaxial on the M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:OFDR M2HB Abrams.jpg|thumb|none|700px|A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.]]&lt;br /&gt;
[[File:OFDR M2HB Humvee.jpg|thumb|none|700px|A Browning M2HB mounted on a Humvee.]]&lt;br /&gt;
[[File:OFDR M2HB Mounted.jpg|thumb|none|700px|A Browning M2HB mounted on a ground stand.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|The player manning a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
It is only seen in a promotional picture of the game. It is never used by the PLA or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game. Likely this weapon will be used by the PLA but then it was scraped and it was replaced by the standard PF-89. Like in real life its slowly being replaced by the PLA because of new and better anti-tank systems like the PF-89. Sadly the model of the weapon cannot be found in the in game files because of it was scraped in early concepts of the game.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:Operation-flashpoint-dragon-rising--20091005074729744.jpg|thumb|none|600px|The PF89 on the Chineese soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
Most likely was going to be in the game but was scraped in early concepts of the game and was replaced by the PF-89. Its model cannot be found in the game files because the idea of it in the game was scraped.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG 40mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424413</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424413"/>
		<updated>2011-06-01T10:45:04Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* Type 69 RPG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEUSOC===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 2.jpg|thumb|none|700px|Looking down the M-45 iron sights.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 2.jpg|thumb|none|700px|The MP5A4 iron sights.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt is pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''stealth''&amp;quot; version of the FN SCAR-L with a silencer and red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the silencer on the barrel.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The &amp;quot;''assault''&amp;quot; Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a &amp;quot;''Marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''Night Ops''&amp;quot; version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; version of the SCAR-H with a Infrared scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 2.jpg|thumb|none|700px|The Infrared Scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a &amp;quot;''Night Ops''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an M68 Aimpoint ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1CarbineReloaded.jpg|thumb|none|700px|The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight - the &amp;quot;''CQB''&amp;quot; version.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''night ops''&amp;quot; variant fitted with an infrared scope.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''marksman''&amp;quot; variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[File:OFDR M4A1ACOG.jpg|thumb|none|700px|Looking down the M68 Aimpoint.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine,  the &amp;quot;''stealth''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M107 ===&lt;br /&gt;
Two different versions of the [[Barrett M107 ]] are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with telescopic scope.]]&lt;br /&gt;
[[File:OFDR M82Scope.jpg|thumb|none|600px|Looking down the scope of the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''night ops''&amp;quot; fitted with infrared scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is the standard model for the USMC in-game.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 Sniper Rifle in the hands of the player character.]]&lt;br /&gt;
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 SAW]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 SAW]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
The [[M240_machine_gun#M240_Machine_Gun|M240G Machine Gun]] is mounted by the M1A2 Abrams and the LAV25 as the coaxial machine gun.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G - 7.62x51mm NATO. USMC style with no heat shield.]]&lt;br /&gt;
[[File:OFDR M240B LAV25.jpg|thumb|none|700px|An M240G Machine Gun mounted on the roof of a LAV25.]]&lt;br /&gt;
[[File:OFDR M240B Abrams.jpg|thumb|none|700px|Manning the M240G coaxial on the M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:OFDR M2HB Abrams.jpg|thumb|none|700px|A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.]]&lt;br /&gt;
[[File:OFDR M2HB Humvee.jpg|thumb|none|700px|A Browning M2HB mounted on a Humvee.]]&lt;br /&gt;
[[File:OFDR M2HB Mounted.jpg|thumb|none|700px|A Browning M2HB mounted on a ground stand.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|The player manning a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
It is only seen in a promotional picture of the game. It is never used by the PLA or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game. Likely this weapon will be used by the PLA but then it was scraped and it was replaced by the standard PF-89. Like in real life its slowly being replaced by the PLA because of new and better anti-tank systems like the PF-89. Sadly the model of the weapon cannot be found in the in game files because of it was scraped in early concepts of the game.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
The standard anti-tank rocket launcher of PLA. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:Operation-flashpoint-dragon-rising--20091005074729744.jpg|thumb|none|600px|The PF89 on the Chineese soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
Most likely was going to be in the game but was scraped in early concepts of the game and was replaced by the PF-89. Its model cannot be found in the game files because the idea of it in the game was scraped.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG 40mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424412</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424412"/>
		<updated>2011-06-01T10:43:13Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* Removed weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEUSOC===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 2.jpg|thumb|none|700px|Looking down the M-45 iron sights.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 2.jpg|thumb|none|700px|The MP5A4 iron sights.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt is pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''stealth''&amp;quot; version of the FN SCAR-L with a silencer and red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the silencer on the barrel.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The &amp;quot;''assault''&amp;quot; Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a &amp;quot;''Marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''Night Ops''&amp;quot; version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; version of the SCAR-H with a Infrared scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 2.jpg|thumb|none|700px|The Infrared Scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a &amp;quot;''Night Ops''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an M68 Aimpoint ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1CarbineReloaded.jpg|thumb|none|700px|The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight - the &amp;quot;''CQB''&amp;quot; version.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''night ops''&amp;quot; variant fitted with an infrared scope.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''marksman''&amp;quot; variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[File:OFDR M4A1ACOG.jpg|thumb|none|700px|Looking down the M68 Aimpoint.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine,  the &amp;quot;''stealth''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M107 ===&lt;br /&gt;
Two different versions of the [[Barrett M107 ]] are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with telescopic scope.]]&lt;br /&gt;
[[File:OFDR M82Scope.jpg|thumb|none|600px|Looking down the scope of the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''night ops''&amp;quot; fitted with infrared scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is the standard model for the USMC in-game.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 Sniper Rifle in the hands of the player character.]]&lt;br /&gt;
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 SAW]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 SAW]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
The [[M240_machine_gun#M240_Machine_Gun|M240G Machine Gun]] is mounted by the M1A2 Abrams and the LAV25 as the coaxial machine gun.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G - 7.62x51mm NATO. USMC style with no heat shield.]]&lt;br /&gt;
[[File:OFDR M240B LAV25.jpg|thumb|none|700px|An M240G Machine Gun mounted on the roof of a LAV25.]]&lt;br /&gt;
[[File:OFDR M240B Abrams.jpg|thumb|none|700px|Manning the M240G coaxial on the M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:OFDR M2HB Abrams.jpg|thumb|none|700px|A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.]]&lt;br /&gt;
[[File:OFDR M2HB Humvee.jpg|thumb|none|700px|A Browning M2HB mounted on a Humvee.]]&lt;br /&gt;
[[File:OFDR M2HB Mounted.jpg|thumb|none|700px|A Browning M2HB mounted on a ground stand.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|The player manning a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
It is only seen in a promotional picture of the game. It is never used by the PLA or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game. Likely this weapon will be used by the PLA but then it was scraped and it was replaced by the standard PF-89. Like in real life its slowly being replaced by the PLA because of new and better anti-tank systems like the PF-89. Sadly the model of the weapon cannot be found in the in game files because of it was scraped in early concepts of the game.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
The standard anti-tank rocket launcher of PLA. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:Operation-flashpoint-dragon-rising--20091005074729744.jpg|thumb|none|600px|The PF89 on the Chineese soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
Most likely was going to be in the game but was scraped in early concepts of the game and was replaced by the PF-89.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG 40mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424411</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424411"/>
		<updated>2011-06-01T10:38:39Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* Type 69 RPG */&lt;/p&gt;
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&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEUSOC===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 2.jpg|thumb|none|700px|Looking down the M-45 iron sights.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 2.jpg|thumb|none|700px|The MP5A4 iron sights.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt is pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''stealth''&amp;quot; version of the FN SCAR-L with a silencer and red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the silencer on the barrel.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The &amp;quot;''assault''&amp;quot; Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a &amp;quot;''Marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''Night Ops''&amp;quot; version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; version of the SCAR-H with a Infrared scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 2.jpg|thumb|none|700px|The Infrared Scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a &amp;quot;''Night Ops''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an M68 Aimpoint ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1CarbineReloaded.jpg|thumb|none|700px|The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight - the &amp;quot;''CQB''&amp;quot; version.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''night ops''&amp;quot; variant fitted with an infrared scope.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''marksman''&amp;quot; variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[File:OFDR M4A1ACOG.jpg|thumb|none|700px|Looking down the M68 Aimpoint.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine,  the &amp;quot;''stealth''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M107 ===&lt;br /&gt;
Two different versions of the [[Barrett M107 ]] are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with telescopic scope.]]&lt;br /&gt;
[[File:OFDR M82Scope.jpg|thumb|none|600px|Looking down the scope of the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''night ops''&amp;quot; fitted with infrared scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is the standard model for the USMC in-game.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 Sniper Rifle in the hands of the player character.]]&lt;br /&gt;
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 SAW]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 SAW]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
The [[M240_machine_gun#M240_Machine_Gun|M240G Machine Gun]] is mounted by the M1A2 Abrams and the LAV25 as the coaxial machine gun.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G - 7.62x51mm NATO. USMC style with no heat shield.]]&lt;br /&gt;
[[File:OFDR M240B LAV25.jpg|thumb|none|700px|An M240G Machine Gun mounted on the roof of a LAV25.]]&lt;br /&gt;
[[File:OFDR M240B Abrams.jpg|thumb|none|700px|Manning the M240G coaxial on the M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:OFDR M2HB Abrams.jpg|thumb|none|700px|A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.]]&lt;br /&gt;
[[File:OFDR M2HB Humvee.jpg|thumb|none|700px|A Browning M2HB mounted on a Humvee.]]&lt;br /&gt;
[[File:OFDR M2HB Mounted.jpg|thumb|none|700px|A Browning M2HB mounted on a ground stand.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|The player manning a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
It is only seen in a promotional picture of the game. It is never used by the PLA or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game. Likely this weapon will be used by the PLA but then it was scraped and it was replaced by the standard PF-89. Like in real life its slowly being replaced by the PLA because of new and better anti-tank systems like the PF-89. Sadly the model of the weapon cannot be found in the in game files because of it was scraped in early concepts of the game.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
The standard anti-tank rocket launcher of PLA. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:Operation-flashpoint-dragon-rising--20091005074729744.jpg|thumb|none|600px|The PF89 on the Chineese soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424410</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424410"/>
		<updated>2011-06-01T10:38:01Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* Type 69 RPG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEUSOC===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 2.jpg|thumb|none|700px|Looking down the M-45 iron sights.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 2.jpg|thumb|none|700px|The MP5A4 iron sights.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt is pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''stealth''&amp;quot; version of the FN SCAR-L with a silencer and red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the silencer on the barrel.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The &amp;quot;''assault''&amp;quot; Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a &amp;quot;''Marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''Night Ops''&amp;quot; version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; version of the SCAR-H with a Infrared scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 2.jpg|thumb|none|700px|The Infrared Scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a &amp;quot;''Night Ops''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an M68 Aimpoint ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1CarbineReloaded.jpg|thumb|none|700px|The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight - the &amp;quot;''CQB''&amp;quot; version.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''night ops''&amp;quot; variant fitted with an infrared scope.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''marksman''&amp;quot; variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[File:OFDR M4A1ACOG.jpg|thumb|none|700px|Looking down the M68 Aimpoint.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine,  the &amp;quot;''stealth''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M107 ===&lt;br /&gt;
Two different versions of the [[Barrett M107 ]] are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with telescopic scope.]]&lt;br /&gt;
[[File:OFDR M82Scope.jpg|thumb|none|600px|Looking down the scope of the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''night ops''&amp;quot; fitted with infrared scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is the standard model for the USMC in-game.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 Sniper Rifle in the hands of the player character.]]&lt;br /&gt;
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 SAW]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 SAW]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
The [[M240_machine_gun#M240_Machine_Gun|M240G Machine Gun]] is mounted by the M1A2 Abrams and the LAV25 as the coaxial machine gun.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G - 7.62x51mm NATO. USMC style with no heat shield.]]&lt;br /&gt;
[[File:OFDR M240B LAV25.jpg|thumb|none|700px|An M240G Machine Gun mounted on the roof of a LAV25.]]&lt;br /&gt;
[[File:OFDR M240B Abrams.jpg|thumb|none|700px|Manning the M240G coaxial on the M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:OFDR M2HB Abrams.jpg|thumb|none|700px|A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.]]&lt;br /&gt;
[[File:OFDR M2HB Humvee.jpg|thumb|none|700px|A Browning M2HB mounted on a Humvee.]]&lt;br /&gt;
[[File:OFDR M2HB Mounted.jpg|thumb|none|700px|A Browning M2HB mounted on a ground stand.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|The player manning a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
It is only seen in a promotional picture of the game. It is never used by the PLA or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game. Likely this weapon will be used by the PLA but then it was scraped and it was replaced by the standard PF-89. Like in real life its slowly being replaced by the PLA because of new and better anti-tank systems like the PF-89. Sadly the model of the weapon cannot be found in the in-game files because of it was scraped in early concepts of the game.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
The standard anti-tank rocket launcher of PLA. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:Operation-flashpoint-dragon-rising--20091005074729744.jpg|thumb|none|600px|The PF89 on the Chineese soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424409</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424409"/>
		<updated>2011-06-01T10:36:53Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* Type 69 RPG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEUSOC===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 2.jpg|thumb|none|700px|Looking down the M-45 iron sights.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 2.jpg|thumb|none|700px|The MP5A4 iron sights.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt is pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''stealth''&amp;quot; version of the FN SCAR-L with a silencer and red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the silencer on the barrel.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The &amp;quot;''assault''&amp;quot; Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a &amp;quot;''Marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''Night Ops''&amp;quot; version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; version of the SCAR-H with a Infrared scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 2.jpg|thumb|none|700px|The Infrared Scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a &amp;quot;''Night Ops''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an M68 Aimpoint ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1CarbineReloaded.jpg|thumb|none|700px|The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight - the &amp;quot;''CQB''&amp;quot; version.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''night ops''&amp;quot; variant fitted with an infrared scope.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''marksman''&amp;quot; variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[File:OFDR M4A1ACOG.jpg|thumb|none|700px|Looking down the M68 Aimpoint.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine,  the &amp;quot;''stealth''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M107 ===&lt;br /&gt;
Two different versions of the [[Barrett M107 ]] are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with telescopic scope.]]&lt;br /&gt;
[[File:OFDR M82Scope.jpg|thumb|none|600px|Looking down the scope of the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''night ops''&amp;quot; fitted with infrared scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is the standard model for the USMC in-game.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 Sniper Rifle in the hands of the player character.]]&lt;br /&gt;
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 SAW]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 SAW]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
The [[M240_machine_gun#M240_Machine_Gun|M240G Machine Gun]] is mounted by the M1A2 Abrams and the LAV25 as the coaxial machine gun.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G - 7.62x51mm NATO. USMC style with no heat shield.]]&lt;br /&gt;
[[File:OFDR M240B LAV25.jpg|thumb|none|700px|An M240G Machine Gun mounted on the roof of a LAV25.]]&lt;br /&gt;
[[File:OFDR M240B Abrams.jpg|thumb|none|700px|Manning the M240G coaxial on the M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:OFDR M2HB Abrams.jpg|thumb|none|700px|A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.]]&lt;br /&gt;
[[File:OFDR M2HB Humvee.jpg|thumb|none|700px|A Browning M2HB mounted on a Humvee.]]&lt;br /&gt;
[[File:OFDR M2HB Mounted.jpg|thumb|none|700px|A Browning M2HB mounted on a ground stand.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|The player manning a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
It is only seen in a promotional picture of the game. It is never used by the PLA or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game. Likely this weapon will be used by the PLA but then it was scraped and it was replaced by the standard PF-89. Like in real life its slowly being replaced by the PLA because of new and better anti-tank systems like the PF-89.Sadly the model of the weapon cannot be found in the in-game files because of it was scraped in early concepts of the game.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
The standard anti-tank rocket launcher of PLA. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:Operation-flashpoint-dragon-rising--20091005074729744.jpg|thumb|none|600px|The PF89 on the Chineese soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424408</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424408"/>
		<updated>2011-06-01T10:28:43Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* PF-89 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEUSOC===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 2.jpg|thumb|none|700px|Looking down the M-45 iron sights.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 2.jpg|thumb|none|700px|The MP5A4 iron sights.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt is pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''stealth''&amp;quot; version of the FN SCAR-L with a silencer and red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the silencer on the barrel.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The &amp;quot;''assault''&amp;quot; Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a &amp;quot;''Marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''Night Ops''&amp;quot; version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; version of the SCAR-H with a Infrared scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 2.jpg|thumb|none|700px|The Infrared Scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a &amp;quot;''Night Ops''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an M68 Aimpoint ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1CarbineReloaded.jpg|thumb|none|700px|The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight - the &amp;quot;''CQB''&amp;quot; version.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''night ops''&amp;quot; variant fitted with an infrared scope.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''marksman''&amp;quot; variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[File:OFDR M4A1ACOG.jpg|thumb|none|700px|Looking down the M68 Aimpoint.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine,  the &amp;quot;''stealth''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M107 ===&lt;br /&gt;
Two different versions of the [[Barrett M107 ]] are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with telescopic scope.]]&lt;br /&gt;
[[File:OFDR M82Scope.jpg|thumb|none|600px|Looking down the scope of the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''night ops''&amp;quot; fitted with infrared scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is the standard model for the USMC in-game.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 Sniper Rifle in the hands of the player character.]]&lt;br /&gt;
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 SAW]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 SAW]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
The [[M240_machine_gun#M240_Machine_Gun|M240G Machine Gun]] is mounted by the M1A2 Abrams and the LAV25 as the coaxial machine gun.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G - 7.62x51mm NATO. USMC style with no heat shield.]]&lt;br /&gt;
[[File:OFDR M240B LAV25.jpg|thumb|none|700px|An M240G Machine Gun mounted on the roof of a LAV25.]]&lt;br /&gt;
[[File:OFDR M240B Abrams.jpg|thumb|none|700px|Manning the M240G coaxial on the M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:OFDR M2HB Abrams.jpg|thumb|none|700px|A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.]]&lt;br /&gt;
[[File:OFDR M2HB Humvee.jpg|thumb|none|700px|A Browning M2HB mounted on a Humvee.]]&lt;br /&gt;
[[File:OFDR M2HB Mounted.jpg|thumb|none|700px|A Browning M2HB mounted on a ground stand.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|The player manning a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
It is only seen in a promotional picture of the game. It is never used by the PLA or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
The standard anti-tank rocket launcher of PLA. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:Operation-flashpoint-dragon-rising--20091005074729744.jpg|thumb|none|600px|The PF89 on the Chineese soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424407</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=424407"/>
		<updated>2011-06-01T10:28:08Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* PF-89 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|300px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEUSOC===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 2.jpg|thumb|none|700px|Looking down the M-45 iron sights.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 2.jpg|thumb|none|700px|The MP5A4 iron sights.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt is pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|500px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''stealth''&amp;quot; version of the FN SCAR-L with a silencer and red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the silencer on the barrel.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The &amp;quot;''assault''&amp;quot; Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a &amp;quot;''Marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''Night Ops''&amp;quot; version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|500px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; version of the SCAR-H with a Infrared scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 2.jpg|thumb|none|700px|The Infrared Scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a &amp;quot;''Night Ops''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an M68 Aimpoint ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1CarbineReloaded.jpg|thumb|none|700px|The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight - the &amp;quot;''CQB''&amp;quot; version.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''night ops''&amp;quot; variant fitted with an infrared scope.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''marksman''&amp;quot; variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[File:OFDR M4A1ACOG.jpg|thumb|none|700px|Looking down the M68 Aimpoint.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine,  the &amp;quot;''stealth''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M107 ===&lt;br /&gt;
Two different versions of the [[Barrett M107 ]] are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|600px|The standard Barrett M107 fitted with telescopic scope.]]&lt;br /&gt;
[[File:OFDR M82Scope.jpg|thumb|none|600px|Looking down the scope of the M107.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|600px|The &amp;quot;''night ops''&amp;quot; fitted with infrared scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|600px|The player chambers a new .50 BMG round into the M107.]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is the standard model for the USMC in-game.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 Sniper Rifle in the hands of the player character.]]&lt;br /&gt;
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 SAW]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 SAW]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 SAW]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56mm rounds into the SAW]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48 Mod 0.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
The [[M240_machine_gun#M240_Machine_Gun|M240G Machine Gun]] is mounted by the M1A2 Abrams and the LAV25 as the coaxial machine gun.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G - 7.62x51mm NATO. USMC style with no heat shield.]]&lt;br /&gt;
[[File:OFDR M240B LAV25.jpg|thumb|none|700px|An M240G Machine Gun mounted on the roof of a LAV25.]]&lt;br /&gt;
[[File:OFDR M240B Abrams.jpg|thumb|none|700px|Manning the M240G coaxial on the M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:OFDR M2HB Abrams.jpg|thumb|none|700px|A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.]]&lt;br /&gt;
[[File:OFDR M2HB Humvee.jpg|thumb|none|700px|A Browning M2HB mounted on a Humvee.]]&lt;br /&gt;
[[File:OFDR M2HB Mounted.jpg|thumb|none|700px|A Browning M2HB mounted on a ground stand.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|The player manning a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
It is only seen in a promotional picture of the game. It is never used by the PLA or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
The standard anti-tank rocket launcher of PLA. It is used by chineese army in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:Operation-flashpoint-dragon-rising--20091005074729744.jpg|thumb|none|600px|The PF89 on the Chineese soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423790</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423790"/>
		<updated>2011-05-30T04:33:47Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* Favorite Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|right|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:Image004.jpg|thumb|right|400px|M141 SMAW-D 83mm in launch and carry positions]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|456px|none|Milled Receiver AK-47 design - 7.62x39mm.]]&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|500px|none|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 w/ M68 Aimpoint reflex optic and Knight's Armament railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 5.56x45mm with 20-round magazine]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|500px|M16A1 5.56x45mm with M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|500px|M203 grenade launcher 40mm mounted on M16A2 5.56x45mm]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423789</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423789"/>
		<updated>2011-05-30T04:33:05Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|right|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:Image004.jpg|thumb|right|400px|M141 SMAW-D 83mm in launch and carry positions]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|456px|none|Milled Receiver AK-47 design - 7.62x39mm.]]&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|500px|none|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 w/ M68 Aimpoint reflex optic and Knight's Armament railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 5.56x45mm with 20-round magazine]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|500px|M16A1 5.56x45mm with M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|500px|M203 grenade launcher 40mm mounted on M16A2 5.56x45mm]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423788</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423788"/>
		<updated>2011-05-30T04:29:19Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|right|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:Image004.jpg|thumb|right|400px|M141 SMAW-D 83mm in launch and carry positions]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|456px|none|Milled Receiver AK-47 design - 7.62x39mm.]]&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|500px|none|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 5.56x45mm with 20-round magazine]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|500px|M16A1 5.56x45mm with M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|500px|M203 grenade launcher 40mm mounted on M16A2 5.56x45mm]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423787</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423787"/>
		<updated>2011-05-30T04:18:50Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
'''P.S I am still adding more pictures of weapons that i like! Stay tuned for more!'''&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|right|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:Image004.jpg|thumb|right|400px|M141 SMAW-D 83mm in launch and carry positions]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|500px|none|Milled Receiver AK-47 design - 7.62x39mm.]]&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|600px|none|M16A4.]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 5.56x45mm with 20-round magazine]]&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|500px|M16A1 5.56x45mm with M203 grenade launcher 40mm]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423786</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423786"/>
		<updated>2011-05-30T04:15:47Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
'''P.S I am still adding more pictures of weapons that i like! Stay tuned for more!'''&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|right|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:Image004.jpg|thumb|right|400px|M141 SMAW-D 83mm in launch and carry positions]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|500px|none|Milled Receiver AK-47 design - 7.62x39mm.]]&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|600px|none|M16A4.]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|350px|M16A1 5.56x45mm with 20-round magazine]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=423783</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=423783"/>
		<updated>2011-05-30T03:54:20Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* PF-89 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|400px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEUSOC===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 2.jpg|thumb|none|700px|Looking down the M-45 iron sights.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 2.jpg|thumb|none|700px|The MP5A4 iron sights.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt on the forward chamber has been pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|500px|A First Gen FN SCAR-L with M68 Aimpoint scope and Gripped foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''stealth''&amp;quot; version of the FN SCAR-L with a silencer and red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the silencer on the barrel.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The &amp;quot;''assault''&amp;quot; Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a &amp;quot;''Marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''Night Ops''&amp;quot; version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|500px|Fabrique Nationale First Gen SCAR-H NATO with M68 Aimpoint scope and Gripped foregrip - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; version of the SCAR-H with a Infrared scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 2.jpg|thumb|none|700px|The Infrared Scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a &amp;quot;''Night Ops''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an M68 Aimpoint ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1CarbineReloaded.jpg|thumb|none|700px|The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight - the &amp;quot;''CQB''&amp;quot; version.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''night ops''&amp;quot; variant fitted with an infrared scope.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''marksman''&amp;quot; variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[File:OFDR M4A1ACOG.jpg|thumb|none|700px|Looking down the M68 Aimpoint.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine,  the &amp;quot;''stealth''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Two different versions of the [[Barrett M82]] are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|500px|Barrett M82A1 Sniper Rifle - .50 BMG]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|700px|The standard Barrett fitted with telescopic scope.]]&lt;br /&gt;
[[File:OFDR M82Scope.jpg|thumb|none|700px|Looking down the scope of the M82.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|700px|The &amp;quot;''night ops''&amp;quot; fitted with infrared scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|700px|The player chambers a new .50 BMG round into the M82.]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is the standard model for the USMC in-game.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 Sniper Rifle in the hands of the player character.]]&lt;br /&gt;
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249 S.A.W.===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 S.A.W.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56 into the S.A.W.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
The [[M240_machine_gun#M240_Machine_Gun|M240G Machine Gun]] is mounted by the M1A2 Abrams and the LAV25 as the coaxial machine gun.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G - 7.62x51mm NATO. USMC style with no heat shield.]]&lt;br /&gt;
[[File:OFDR M240B LAV25.jpg|thumb|none|700px|An M240G Machine Gun mounted on the roof of a LAV25.]]&lt;br /&gt;
[[File:OFDR M240B Abrams.jpg|thumb|none|700px|Manning the M240G coaxial on the M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:OFDR M2HB Abrams.jpg|thumb|none|700px|A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.]]&lt;br /&gt;
[[File:OFDR M2HB Humvee.jpg|thumb|none|700px|A Browning M2HB mounted on a Humvee.]]&lt;br /&gt;
[[File:OFDR M2HB Mounted.jpg|thumb|none|700px|A Browning M2HB mounted on a ground stand.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|The player manning a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
It is only seen in a promotional picture of the game. It is never used by the PLA or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
The standard anti-tank rocket launcher of PLA. It is used by chineese army in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:Operation-flashpoint-dragon-rising--20091005074729744.jpg|thumb|none|500px|The PF89 on the Chineese soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=423782</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=423782"/>
		<updated>2011-05-30T03:51:09Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* PF-89 */&lt;/p&gt;
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'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
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'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|400px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEUSOC===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 2.jpg|thumb|none|700px|Looking down the M-45 iron sights.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 2.jpg|thumb|none|700px|The MP5A4 iron sights.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt on the forward chamber has been pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|500px|A First Gen FN SCAR-L with M68 Aimpoint scope and Gripped foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''stealth''&amp;quot; version of the FN SCAR-L with a silencer and red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the silencer on the barrel.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The &amp;quot;''assault''&amp;quot; Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a &amp;quot;''Marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''Night Ops''&amp;quot; version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|500px|Fabrique Nationale First Gen SCAR-H NATO with M68 Aimpoint scope and Gripped foregrip - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; version of the SCAR-H with a Infrared scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 2.jpg|thumb|none|700px|The Infrared Scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a &amp;quot;''Night Ops''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an M68 Aimpoint ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1CarbineReloaded.jpg|thumb|none|700px|The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight - the &amp;quot;''CQB''&amp;quot; version.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''night ops''&amp;quot; variant fitted with an infrared scope.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''marksman''&amp;quot; variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[File:OFDR M4A1ACOG.jpg|thumb|none|700px|Looking down the M68 Aimpoint.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine,  the &amp;quot;''stealth''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Two different versions of the [[Barrett M82]] are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|500px|Barrett M82A1 Sniper Rifle - .50 BMG]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|700px|The standard Barrett fitted with telescopic scope.]]&lt;br /&gt;
[[File:OFDR M82Scope.jpg|thumb|none|700px|Looking down the scope of the M82.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|700px|The &amp;quot;''night ops''&amp;quot; fitted with infrared scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|700px|The player chambers a new .50 BMG round into the M82.]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is the standard model for the USMC in-game.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 Sniper Rifle in the hands of the player character.]]&lt;br /&gt;
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249 S.A.W.===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 S.A.W.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56 into the S.A.W.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
The [[M240_machine_gun#M240_Machine_Gun|M240G Machine Gun]] is mounted by the M1A2 Abrams and the LAV25 as the coaxial machine gun.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G - 7.62x51mm NATO. USMC style with no heat shield.]]&lt;br /&gt;
[[File:OFDR M240B LAV25.jpg|thumb|none|700px|An M240G Machine Gun mounted on the roof of a LAV25.]]&lt;br /&gt;
[[File:OFDR M240B Abrams.jpg|thumb|none|700px|Manning the M240G coaxial on the M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:OFDR M2HB Abrams.jpg|thumb|none|700px|A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.]]&lt;br /&gt;
[[File:OFDR M2HB Humvee.jpg|thumb|none|700px|A Browning M2HB mounted on a Humvee.]]&lt;br /&gt;
[[File:OFDR M2HB Mounted.jpg|thumb|none|700px|A Browning M2HB mounted on a ground stand.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|The player manning a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
It is only seen in a promotional picture of the game. It is never used by the PLA or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
The standard anti-tank rocket launcher of PLA. It is used by chineese army in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:Operation-flashpoint-dragon-rising--20091005074729744.jpg|thumb|none|400px|The PF89 on the Chineese soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=423781</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=423781"/>
		<updated>2011-05-30T03:32:12Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* PF-89 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|400px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEUSOC===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 2.jpg|thumb|none|700px|Looking down the M-45 iron sights.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 2.jpg|thumb|none|700px|The MP5A4 iron sights.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt on the forward chamber has been pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|500px|A First Gen FN SCAR-L with M68 Aimpoint scope and Gripped foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''stealth''&amp;quot; version of the FN SCAR-L with a silencer and red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the silencer on the barrel.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The &amp;quot;''assault''&amp;quot; Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a &amp;quot;''Marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''Night Ops''&amp;quot; version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|500px|Fabrique Nationale First Gen SCAR-H NATO with M68 Aimpoint scope and Gripped foregrip - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; version of the SCAR-H with a Infrared scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 2.jpg|thumb|none|700px|The Infrared Scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a &amp;quot;''Night Ops''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an M68 Aimpoint ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1CarbineReloaded.jpg|thumb|none|700px|The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight - the &amp;quot;''CQB''&amp;quot; version.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''night ops''&amp;quot; variant fitted with an infrared scope.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''marksman''&amp;quot; variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[File:OFDR M4A1ACOG.jpg|thumb|none|700px|Looking down the M68 Aimpoint.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine,  the &amp;quot;''stealth''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Two different versions of the [[Barrett M82]] are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|500px|Barrett M82A1 Sniper Rifle - .50 BMG]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|700px|The standard Barrett fitted with telescopic scope.]]&lt;br /&gt;
[[File:OFDR M82Scope.jpg|thumb|none|700px|Looking down the scope of the M82.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|700px|The &amp;quot;''night ops''&amp;quot; fitted with infrared scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|700px|The player chambers a new .50 BMG round into the M82.]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is the standard model for the USMC in-game.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 Sniper Rifle in the hands of the player character.]]&lt;br /&gt;
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249 S.A.W.===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 S.A.W.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56 into the S.A.W.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
The [[M240_machine_gun#M240_Machine_Gun|M240G Machine Gun]] is mounted by the M1A2 Abrams and the LAV25 as the coaxial machine gun.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G - 7.62x51mm NATO. USMC style with no heat shield.]]&lt;br /&gt;
[[File:OFDR M240B LAV25.jpg|thumb|none|700px|An M240G Machine Gun mounted on the roof of a LAV25.]]&lt;br /&gt;
[[File:OFDR M240B Abrams.jpg|thumb|none|700px|Manning the M240G coaxial on the M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:OFDR M2HB Abrams.jpg|thumb|none|700px|A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.]]&lt;br /&gt;
[[File:OFDR M2HB Humvee.jpg|thumb|none|700px|A Browning M2HB mounted on a Humvee.]]&lt;br /&gt;
[[File:OFDR M2HB Mounted.jpg|thumb|none|700px|A Browning M2HB mounted on a ground stand.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|The player manning a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
It is only seen in a promotional picture of the game. It is never used by the PLA or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
The standard anti-tank rocket launcher of chineese army. It is used by chineese army in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:Operation-flashpoint-dragon-rising--20091005074729744.jpg|thumb|none|400px|The PF89 on the Chineese soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=423780</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=423780"/>
		<updated>2011-05-30T03:30:51Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* Type 69 RPG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|400px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEUSOC===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 2.jpg|thumb|none|700px|Looking down the M-45 iron sights.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 2.jpg|thumb|none|700px|The MP5A4 iron sights.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt on the forward chamber has been pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|500px|A First Gen FN SCAR-L with M68 Aimpoint scope and Gripped foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''stealth''&amp;quot; version of the FN SCAR-L with a silencer and red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the silencer on the barrel.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The &amp;quot;''assault''&amp;quot; Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a &amp;quot;''Marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''Night Ops''&amp;quot; version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|500px|Fabrique Nationale First Gen SCAR-H NATO with M68 Aimpoint scope and Gripped foregrip - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; version of the SCAR-H with a Infrared scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 2.jpg|thumb|none|700px|The Infrared Scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a &amp;quot;''Night Ops''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an M68 Aimpoint ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1CarbineReloaded.jpg|thumb|none|700px|The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight - the &amp;quot;''CQB''&amp;quot; version.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''night ops''&amp;quot; variant fitted with an infrared scope.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''marksman''&amp;quot; variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[File:OFDR M4A1ACOG.jpg|thumb|none|700px|Looking down the M68 Aimpoint.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine,  the &amp;quot;''stealth''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Two different versions of the [[Barrett M82]] are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|500px|Barrett M82A1 Sniper Rifle - .50 BMG]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|700px|The standard Barrett fitted with telescopic scope.]]&lt;br /&gt;
[[File:OFDR M82Scope.jpg|thumb|none|700px|Looking down the scope of the M82.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|700px|The &amp;quot;''night ops''&amp;quot; fitted with infrared scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|700px|The player chambers a new .50 BMG round into the M82.]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is the standard model for the USMC in-game.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 Sniper Rifle in the hands of the player character.]]&lt;br /&gt;
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249 S.A.W.===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 S.A.W.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56 into the S.A.W.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
The [[M240_machine_gun#M240_Machine_Gun|M240G Machine Gun]] is mounted by the M1A2 Abrams and the LAV25 as the coaxial machine gun.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G - 7.62x51mm NATO. USMC style with no heat shield.]]&lt;br /&gt;
[[File:OFDR M240B LAV25.jpg|thumb|none|700px|An M240G Machine Gun mounted on the roof of a LAV25.]]&lt;br /&gt;
[[File:OFDR M240B Abrams.jpg|thumb|none|700px|Manning the M240G coaxial on the M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:OFDR M2HB Abrams.jpg|thumb|none|700px|A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.]]&lt;br /&gt;
[[File:OFDR M2HB Humvee.jpg|thumb|none|700px|A Browning M2HB mounted on a Humvee.]]&lt;br /&gt;
[[File:OFDR M2HB Mounted.jpg|thumb|none|700px|A Browning M2HB mounted on a ground stand.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|The player manning a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
It is only seen in a promotional picture of the game. It is never used by the PLA or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
The standard anti-tank rocket launcher of chineese army. It is used by chineese army in many parts of the campaign. The weapon is counter part of the USMC SMAW. It can be taken and used by the player in the game.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:Operation-flashpoint-dragon-rising--20091005074729744.jpg|thumb|none|400px|The PF89 on the Chineese soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=423654</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=423654"/>
		<updated>2011-05-29T11:47:06Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* PF-89 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|400px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEUSOC===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 2.jpg|thumb|none|700px|Looking down the M-45 iron sights.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 2.jpg|thumb|none|700px|The MP5A4 iron sights.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt on the forward chamber has been pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|500px|A First Gen FN SCAR-L with M68 Aimpoint scope and Gripped foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''stealth''&amp;quot; version of the FN SCAR-L with a silencer and red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the silencer on the barrel.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The &amp;quot;''assault''&amp;quot; Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a &amp;quot;''Marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''Night Ops''&amp;quot; version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|500px|Fabrique Nationale First Gen SCAR-H NATO with M68 Aimpoint scope and Gripped foregrip - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; version of the SCAR-H with a Infrared scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 2.jpg|thumb|none|700px|The Infrared Scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a &amp;quot;''Night Ops''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an M68 Aimpoint ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1CarbineReloaded.jpg|thumb|none|700px|The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight - the &amp;quot;''CQB''&amp;quot; version.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''night ops''&amp;quot; variant fitted with an infrared scope.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''marksman''&amp;quot; variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[File:OFDR M4A1ACOG.jpg|thumb|none|700px|Looking down the M68 Aimpoint.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine,  the &amp;quot;''stealth''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Two different versions of the [[Barrett M82]] are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|500px|Barrett M82A1 Sniper Rifle - .50 BMG]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|700px|The standard Barrett fitted with telescopic scope.]]&lt;br /&gt;
[[File:OFDR M82Scope.jpg|thumb|none|700px|Looking down the scope of the M82.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|700px|The &amp;quot;''night ops''&amp;quot; fitted with infrared scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|700px|The player chambers a new .50 BMG round into the M82.]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is the standard model for the USMC in-game.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 Sniper Rifle in the hands of the player character.]]&lt;br /&gt;
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249 S.A.W.===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 S.A.W.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56 into the S.A.W.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
The [[M240_machine_gun#M240_Machine_Gun|M240G Machine Gun]] is mounted by the M1A2 Abrams and the LAV25 as the coaxial machine gun.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G - 7.62x51mm NATO. USMC style with no heat shield.]]&lt;br /&gt;
[[File:OFDR M240B LAV25.jpg|thumb|none|700px|An M240G Machine Gun mounted on the roof of a LAV25.]]&lt;br /&gt;
[[File:OFDR M240B Abrams.jpg|thumb|none|700px|Manning the M240G coaxial on the M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:OFDR M2HB Abrams.jpg|thumb|none|700px|A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.]]&lt;br /&gt;
[[File:OFDR M2HB Humvee.jpg|thumb|none|700px|A Browning M2HB mounted on a Humvee.]]&lt;br /&gt;
[[File:OFDR M2HB Mounted.jpg|thumb|none|700px|A Browning M2HB mounted on a ground stand.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|The player manning a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
It is only seen in a promotional picture of the game. It is never used by the Chinese military or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
The standard anti-tank rocket launcher of chineese army. It is used by chineese army in many parts of the campaign. The weapon is counter part of the USMC SMAW. It can be taken and used by the player in the game.&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:Operation-flashpoint-dragon-rising--20091005074729744.jpg|thumb|none|400px|The PF89 on the Chineese soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=423652</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=423652"/>
		<updated>2011-05-29T10:54:46Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* Mk 153 Mod 0 SMAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|400px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEUSOC===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 2.jpg|thumb|none|700px|Looking down the M-45 iron sights.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 2.jpg|thumb|none|700px|The MP5A4 iron sights.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt on the forward chamber has been pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|500px|A First Gen FN SCAR-L with M68 Aimpoint scope and Gripped foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''stealth''&amp;quot; version of the FN SCAR-L with a silencer and red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the silencer on the barrel.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The &amp;quot;''assault''&amp;quot; Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a &amp;quot;''Marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''Night Ops''&amp;quot; version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|500px|Fabrique Nationale First Gen SCAR-H NATO with M68 Aimpoint scope and Gripped foregrip - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; version of the SCAR-H with a Infrared scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 2.jpg|thumb|none|700px|The Infrared Scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a &amp;quot;''Night Ops''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an M68 Aimpoint ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1CarbineReloaded.jpg|thumb|none|700px|The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight - the &amp;quot;''CQB''&amp;quot; version.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''night ops''&amp;quot; variant fitted with an infrared scope.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''marksman''&amp;quot; variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[File:OFDR M4A1ACOG.jpg|thumb|none|700px|Looking down the M68 Aimpoint.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine,  the &amp;quot;''stealth''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Two different versions of the [[Barrett M82]] are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|500px|Barrett M82A1 Sniper Rifle - .50 BMG]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|700px|The standard Barrett fitted with telescopic scope.]]&lt;br /&gt;
[[File:OFDR M82Scope.jpg|thumb|none|700px|Looking down the scope of the M82.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|700px|The &amp;quot;''night ops''&amp;quot; fitted with infrared scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|700px|The player chambers a new .50 BMG round into the M82.]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is the standard model for the USMC in-game.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 Sniper Rifle in the hands of the player character.]]&lt;br /&gt;
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249 S.A.W.===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 S.A.W.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56 into the S.A.W.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
The [[M240_machine_gun#M240_Machine_Gun|M240G Machine Gun]] is mounted by the M1A2 Abrams and the LAV25 as the coaxial machine gun.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G - 7.62x51mm NATO. USMC style with no heat shield.]]&lt;br /&gt;
[[File:OFDR M240B LAV25.jpg|thumb|none|700px|An M240G Machine Gun mounted on the roof of a LAV25.]]&lt;br /&gt;
[[File:OFDR M240B Abrams.jpg|thumb|none|700px|Manning the M240G coaxial on the M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:OFDR M2HB Abrams.jpg|thumb|none|700px|A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.]]&lt;br /&gt;
[[File:OFDR M2HB Humvee.jpg|thumb|none|700px|A Browning M2HB mounted on a Humvee.]]&lt;br /&gt;
[[File:OFDR M2HB Mounted.jpg|thumb|none|700px|A Browning M2HB mounted on a ground stand.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|The player manning a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
It is only seen in a promotional picture of the game. It is never used by the Chinese military or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=423651</id>
		<title>Operation Flashpoint: Dragon Rising</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation_Flashpoint:_Dragon_Rising&amp;diff=423651"/>
		<updated>2011-05-29T10:40:52Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* Type 69 RPG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons are in the first person shooter Operation Flashpoint 2: Dragon Rising:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Operation Flashpoint 2: Dragon Rising''' is the official successor to '''Operation Flashpoint''', developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China on the island of Skira, a fictional island based on the real life island of Kiska, in the Aleutian island chain.&lt;br /&gt;
[[Image:Operation Flashpoint Dragon Rising.jpg|thumb|right|400px|'''Operation Flashpoint 2: Dragon Rising (2009)''']]&lt;br /&gt;
&lt;br /&gt;
=U.S. Marines=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M-45 MEUSOC===&lt;br /&gt;
The standard issue sidearm of the Marine Forces in the game is the [[M1911 pistol series#M-45 MEUSOC|M-45 MEUSOC]]. Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.&lt;br /&gt;
[[Image:MEU(SOC)_pistol.jpg|thumb|350px|none|M-45 MEUSOC - .45 ACP]]&lt;br /&gt;
[[Image:OFDR M-45.jpg|thumb|none|700px|An M-45 MEUSOC in the hands of the player.]]&lt;br /&gt;
[[Image:OFDR M-45 2.jpg|thumb|none|700px|Looking down the M-45 iron sights.]]&lt;br /&gt;
[[Image:OFDR M-45 3.jpg|thumb|none|700px|The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A4===&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] is used by Special Operation Snipers and Helicopter Crewman.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMP5.JPG|thumb|none|800px|In-game model of the MP5A4.]]&lt;br /&gt;
[[Image:OFDR MP5A4.jpg|thumb|none|700px|A Heckler &amp;amp; Koch MP5A4 carried by the player.]]&lt;br /&gt;
[[Image:OFDR MP5A4 2.jpg|thumb|none|700px|The MP5A4 iron sights.]]&lt;br /&gt;
[[Image:OFDR MP5A4 3.jpg|thumb|none|700px|Reloading the MP5A4. Note that the bolt on the forward chamber has been pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===FN SCAR-L Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-L|FN SCAR-L Mod 0]], referred to as the Mk. 16, are known to be in the game: a &amp;quot;''stealth''&amp;quot; version with a suppressor and a red dot scope, and an &amp;quot;''assault''&amp;quot; version with a grenade launcher and red dot scope. The Mk. 16 is used mostly by Special Forces.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|500px|A First Gen FN SCAR-L with M68 Aimpoint scope and Gripped foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARLs.JPG|thumb|none|600px|Two versions of the Mk. 16 available in-game.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth.jpg|thumb|none|700px|The &amp;quot;''stealth''&amp;quot; version of the FN SCAR-L with a silencer and red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 2.jpg|thumb|none|700px|Looking through the red dot scope.]]&lt;br /&gt;
[[Image:OFDR MK16Stealth 3.jpg|thumb|none|700px|The Player reloads. Note the silencer on the barrel.]]&lt;br /&gt;
[[Image:Operation FlashpointMk16.jpg|thumb|none|700px|The &amp;quot;''assault''&amp;quot; Variant of the FN SCAR-L with the FN40GL underslung grenade launcher.]]&lt;br /&gt;
[[Image:OFDR Mk16Assault 2.jpg|thumb|none|700px|Reloading the assault variant. Even though the reload animation is the same, it looks different on account of the large GLA on the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H Mod 0===&lt;br /&gt;
Two versions of the [[FN_SCAR#FN_SCAR-H|FN SCAR-H Mod 0]], referred to as the Mk. 17 in-game, are known to be in the game: a &amp;quot;''Marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''Night Ops''&amp;quot; version with an Infrared scope. Like the Mk. 16, it is primarily used by Special Forces.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|500px|Fabrique Nationale First Gen SCAR-H NATO with M68 Aimpoint scope and Gripped foregrip - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSCARHs.jpg|thumb|none|600px|Two versions of the FN SCAR-H available in-game.]]&lt;br /&gt;
[[Image:OFDR Mk17Assault.jpg|thumb|none|700px|A &amp;quot;''Marksman''&amp;quot; variant FN SCAR-H with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops.jpg|thumb|none|700px|The &amp;quot;''Night Ops''&amp;quot; version of the SCAR-H with a Infrared scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 2.jpg|thumb|none|700px|The Infrared Scope.]]&lt;br /&gt;
[[Image:OFDR Mk17Nightops 3.jpg|thumb|none|700px|Reloading the SCAR-H. Note the 7.62x51mm Full Metal Jacket round in the magazine.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier firing in the center is equipped with a &amp;quot;''Night Ops''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
Six different versions of the [[M4A1#M4.2FM4A1_Carbine|M4A1 Carbine]] can be used in the game: a standard rifle, used primarily by Mounted USMC personnel, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and a suppressor, a &amp;quot;''marksman''&amp;quot; version with an M68 Aimpoint ACOG scope, and a &amp;quot;''stealth''&amp;quot; version with a suppressor and red dot scope.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM4s.JPG|thumb|none|600px|A list of the six different versions of the M4A1 available in the game.]]&lt;br /&gt;
[[File:OFDR M4A1Carbine.jpg|thumb|none|700px|The standard version of the M4A1 Carbine with iron sights.]]&lt;br /&gt;
[[File:OFDR M4A1CarbineReloaded.jpg|thumb|none|700px|The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.]]&lt;br /&gt;
[[File:OFDR M4A1CQB.jpg|thumb|none|700px|An M4A1 Carbine fitted with an EOTech holographic sight - the &amp;quot;''CQB''&amp;quot; version.]]&lt;br /&gt;
[[File:OFDR M4A1NO.jpg|thumb|none|700px|A &amp;quot;''night ops''&amp;quot; variant fitted with an infrared scope.]]&lt;br /&gt;
[[File:OFDR M4A1M.jpg|thumb|none|700px|The &amp;quot;''marksman''&amp;quot; variant of the M4A1 Carbine, fitted with an M68 Aimpoint scope and AN/PAC-IV Laser Designator.]]&lt;br /&gt;
[[File:OFDR M4A1ACOG.jpg|thumb|none|700px|Looking down the M68 Aimpoint.]]&lt;br /&gt;
[[Image:Operation FlashpointMarines.jpg|thumb|none|700px|The soldier closest to the screen has a suppressed M4A1 Carbine,  the &amp;quot;''stealth''&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
Six different versions of the [[M16A4#M16A4_Rifle|M16A4]] can be used in the game: a standard rifle, an &amp;quot;''assault''&amp;quot; version with an M203 grenade launcher, a &amp;quot;''CQB''&amp;quot; version with an EOTech holographic sight, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and suppressor, a &amp;quot;''marksman''&amp;quot; version with an ACOG scope, and a &amp;quot;''stealth version''&amp;quot; with a suppressor and red dot scope. The M16A4 is the standard weapon of the USMC.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM16s.JPG|thumb|none|600px|A list of the six different versions of the M16 available in the game.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4.jpg|thumb|none|700px|An American soldier firing an M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM16A4wM203.jpg|thumb|none|700px|An M16A4 with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:Operation FlashpointM16IronS.jpg|thumb|none|700px|Aiming down the iron sights of the M16A4.]]&lt;br /&gt;
[[Image:Operation FlashpointM4A1.jpg|thumb|none|700px|The player reloading an M16A4]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingStealth.jpg|thumb|none|650px|A suppressed M16A4, with AN/PEQ-2, being used in conjunction with night vision goggles.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
Two different versions of the [[Barrett M82]] are available in the game: a standard rifle with a regular scope, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|500px|Barrett M82A1 Sniper Rifle - .50 BMG]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM82s.JPG|thumb|none|600px|Two versions of the M82 available in-game.]]&lt;br /&gt;
[[File:OFDR M82A1.jpg|thumb|none|700px|The standard Barrett fitted with telescopic scope.]]&lt;br /&gt;
[[File:OFDR M82Scope.jpg|thumb|none|700px|Looking down the scope of the M82.]]&lt;br /&gt;
[[File:OFDR M82N.jpg|thumb|none|700px|The &amp;quot;''night ops''&amp;quot; fitted with infrared scope.]]&lt;br /&gt;
[[File:OFDR M82Reload.jpg|thumb|none|700px|The player chambers a new .50 BMG round into the M82.]]&lt;br /&gt;
&lt;br /&gt;
===M21 Sniper Rifle===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Rifle|M21 Sniper Rifle]] is the standard model for the USMC in-game.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Designated Marksman Rifle 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM21.JPG|thumb|none|700px|In-game model of the M21.]]&lt;br /&gt;
[[Image:Operation FlashpointM21.jpg|thumb|none|700px|The M21 Sniper Rifle in the hands of the player character.]]&lt;br /&gt;
[[File:OFDR M21Scope.jpg|thumb|none|700px|Looking down the scope of the M21.]]&lt;br /&gt;
[[File:OFDR M21Reload.jpg|thumb|none|700px|The player reloads the M21.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249 S.A.W.===&lt;br /&gt;
The [[M249#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 S.A.W.]] is the standard light machine gun of the USMC in the game.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingSAW.JPG|thumb|none|700px|In-game model of the M249 S.A.W.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM249.jpg|thumb|none|700px|A Marine firing an M249 S.A.W.]]&lt;br /&gt;
[[File:OFDR M249Reload.jpg|thumb|none|700px|The player loads a new belt of 5.56 into the S.A.W.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 48 Mod 0===&lt;br /&gt;
The [[M249#Mk_48_Mod_0|Mk. 48 Mod 0]] is used as a medium machine gun by the USMC in the game.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|500px|Mk 48 Mod 0 light machine gun with vertical fore-grip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk48.JPG|thumb|none|700px|In-game model of the Mk. 48.]]&lt;br /&gt;
[[File:OFDR Mk48.jpg|thumb|none|700px|The Mk. 48 Mod 0 seen in the hands of the player.]]&lt;br /&gt;
[[File:OFDR Mk48Reload.jpg|thumb|none|700px|The player closes the lid onto the feeding tray of the Mk. 48.]]&lt;br /&gt;
&lt;br /&gt;
===M240G Machine Gun===&lt;br /&gt;
The [[M240_machine_gun#M240_Machine_Gun|M240G Machine Gun]] is mounted by the M1A2 Abrams and the LAV25 as the coaxial machine gun.&lt;br /&gt;
[[File:Fn mag g.jpg|thumb|none|500px|M240G - 7.62x51mm NATO. USMC style with no heat shield.]]&lt;br /&gt;
[[File:OFDR M240B LAV25.jpg|thumb|none|700px|An M240G Machine Gun mounted on the roof of a LAV25.]]&lt;br /&gt;
[[File:OFDR M240B Abrams.jpg|thumb|none|700px|Manning the M240G coaxial on the M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
The [[M2HB#Browning_M2_Heavy_Barrel|Browning M2HB]] is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:OFDR M2HB Abrams.jpg|thumb|none|700px|A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.]]&lt;br /&gt;
[[File:OFDR M2HB Humvee.jpg|thumb|none|700px|A Browning M2HB mounted on a Humvee.]]&lt;br /&gt;
[[File:OFDR M2HB Mounted.jpg|thumb|none|700px|A Browning M2HB mounted on a ground stand.]]&lt;br /&gt;
[[File:OFDR M2HB.jpg|thumb|none|700px|The player manning a Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===[[Milkor_MGL#M32_MGL|M32 MGL]]===&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|M32 MGL 40mm in desert tan finish fitted with Armson OEG reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 153 Mod 0 SMAW]]===&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
===[[FGM-148 Javelin]]===&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Operation FlashpointJavelin.jpg|thumb|none|700px|An FGM-148 Javelin in the hands of a United States Marine.]]&lt;br /&gt;
&lt;br /&gt;
===[[FIM-92A Stinger]]===&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
===[[M203]]===&lt;br /&gt;
The M203 can be mounted on the M4A1 and the M16A4.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM203.jpg|thumb|none|700px|An M203 mounted M16A4 using leaf sight.]]&lt;br /&gt;
&lt;br /&gt;
===FN40GL (Mk. 13 Mod 0)===&lt;br /&gt;
The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|The FN40 (Mk. 13) under-slung grenade launcher, seen here in its independent layout, with telescoping stock and pistol grip - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingMk13.jpg|thumb|none|650px|A United States Marine reloads a Mk. 13 attatched to a SCAR-L/Mk. 16.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|General Electric M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingM134.jpg|thumb|none|650px|A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.]]&lt;br /&gt;
&lt;br /&gt;
=People's Liberation Army=&lt;br /&gt;
==Pistols==&lt;br /&gt;
===QSZ-92===&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===QCW-05===&lt;br /&gt;
[[Image:Type-05.jpg|thumb|none|400px|QCW-05, 5.8x21mm]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===QBZ-95===&lt;br /&gt;
Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a &amp;quot;''marksman''&amp;quot; version with a scope, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, and a &amp;quot;''night ops''&amp;quot; version with an Infrared scope.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|QBZ-95 Assault Rifle - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95s.jpg|thumb|none|600px|A list showing the different versions of the QBZ-95 that are available in the game.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingChinese.jpg|thumb|none|700px|A Chinese soldier with a QBZ-95.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBZ95.jpg|thumb|none|700px|A soldier (presumably an American Marine) holding a QBZ-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 81===&lt;br /&gt;
Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an &amp;quot;''assault''&amp;quot; version with a grenade launcher, a &amp;quot;''night ops''&amp;quot; version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a &amp;quot;''marksman''&amp;quot; version with a scope and folding stock.&lt;br /&gt;
[[Image:Type-81.jpg|thumb|none|400px|Type-81 Assault Rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType81s.jpg|thumb|none|600px|A list of the different versions of the Type 81-I available in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===QBB-95===&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|400px|QBB-95 support weapon - 5.8x42mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQBB95.JPG|thumb|none|700px|In-game model of the QBB-95.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67-II===&lt;br /&gt;
The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88. &lt;br /&gt;
[[Image:Type-67-II.jpg|thumb|none|400px|The Type 67-II General Purpose Machine Gun - 7.62x54R]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType67.JPG|thumb|none|700px|In-game model of the Type-67, with 100-round drum magazine.]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|The Chinese soldier lying prone is using a Type-67 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
===QJC-88===&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQJC88.JPG|thumb|none|700px|In-game model of the QJC-88.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===QBU-88===&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|QBU-88 bull-pup sniper rifle - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
===M99===&lt;br /&gt;
[[Image:M99.jpg|thumb|none|400px|M99, 12.7x99mm]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
===QLB-06===&lt;br /&gt;
[[Image:QLB-06.jpg|thumb|none|400px|QLB-06 grenade launcher - 35x32mm SR]]&lt;br /&gt;
&lt;br /&gt;
== Type 69 RPG ==&lt;br /&gt;
It is only seen in a promotional picture of the game. It is never used by the Chinese military or can be equiped and used by the player in any part of the gameplay of the campaign or multiplayer mode. The weapon was most likely going to be in the game but was scraped in the early stages of the game.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingType69.jpg|thumb|none|700px|In the render, the Chinese soldier on the left is loading a 40mm rocket into a Type-69.]]&lt;br /&gt;
&lt;br /&gt;
===PF-89===&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|400px|PF-89 - 80mm]]&lt;br /&gt;
&lt;br /&gt;
===QW-2===&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|The QW-2 &amp;quot;Vanguard 2&amp;quot; shoulder-launched, surface-to-air missile - 72mm]]&lt;br /&gt;
[[Image:Operation Flashpoint Dragon RisingQW2.JPG|thumb|none|700px|In-game model of the QW-2.]]&lt;br /&gt;
&lt;br /&gt;
===Type 91 Grenade Launcher===&lt;br /&gt;
&lt;br /&gt;
The [[Type 91 grenade launcher]] is seen attached to the &amp;quot;''assault''&amp;quot; variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).&lt;br /&gt;
 &lt;br /&gt;
[[Image:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Removed weapons=&lt;br /&gt;
&lt;br /&gt;
===M1014 JSCS===&lt;br /&gt;
M1014 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|400px|M1014 JSCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Stoeger Model 2000===&lt;br /&gt;
M2000 combat shotgun was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
&lt;br /&gt;
===MP5SD===&lt;br /&gt;
[[MP5#Heckler_.26_Koch_MP5SD|MP5SD]] was removed from the game before release. Its model can be found in game files.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|HK MP5SD 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=S.T.A.L.K.E.R.:_Shadow_of_Chernobyl&amp;diff=423097</id>
		<title>S.T.A.L.K.E.R.: Shadow of Chernobyl</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=S.T.A.L.K.E.R.:_Shadow_of_Chernobyl&amp;diff=423097"/>
		<updated>2011-05-27T16:26:43Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* RPG-7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the video game ''S.T.A.L.K.E.R.: Shadow of Chernobyl'':'''&lt;br /&gt;
[[Image:Stalker chadow of chernobyl t.jpg|300px|thumb|right|''S.T.AL.K.E.R.: Shadow of Chernobyl'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
''S.T.A.L.K.E.R.: Shadow of Chernobyl'' features a semi-realistic ballistic model, incorporating such details as bullet drop and ricochets, but the majority of weapons are modeled with ejection ports, charging handles and other working parts transplanted to the left side of every gun, in the manner of [[Counter_Strike:_Source|Counter-Strike]] and [[Far Cry 2]]. The developers have stated that this was done because brass ejecting across the player's field of view felt more 'dynamic.' Many of the weapons were modeled with considerable detail, often using textures made from photographs of real examples. Nearly all of these textures were replaced with sanitized skins lacking trademarks and model numbers just before release, probably at the behest of publisher THQ. The original, accurate textures were restored in the stand-alone prequel, ''S.T.A.L.K.E.R.: Clear Sky'', and mostly retained in the sequel, ''S.T.A.L.K.E.R.: Call of Pripyat''. The latter game, however, omits the most prominent marks on a few of the pistols and rifles. All three games use obfuscated or fictionalized names for the weapons.&lt;br /&gt;
&lt;br /&gt;
Weapons degrade and jam over time, and must eventually be replaced. ''Clear Sky'' and ''Call of Pripyat'' feature mechanic characters who repair weapons and upgrade their performance. Most weapons are capable of mounting various attachments, though many of them are disabled in the configuration files for balance reasons. NPCs are capable of using any weapons available to the player, though the default AI cannot use attachments and tends to eagerly commit suicide if equipped with explosive weapons.&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] appears in the game as the &amp;quot;PMm&amp;quot;. It is the most common handgun in the first half of the game, used by rookie stalkers, bandits, Ukrainian troops and low-rank Duty members. Unlike a real Soviet-vintage Makarov, the in-game PM can digest hot-loaded 9x18 mm PMM ammunition with no trouble.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|350px|none|Makarov PM, 9x18mm Makarov]]&lt;br /&gt;
[[Image:PMm Screen.jpg|thumb|500px|none|The Makarov PM in-game.]]&lt;br /&gt;
&lt;br /&gt;
== PB-6P9 ==&lt;br /&gt;
&lt;br /&gt;
The [[6P9 PB|PB-6P9]] silenced pistol appears in the game as the &amp;quot;PB1s&amp;quot;. It is used occasionally by rookie and experienced stalkers. Like the PM, the in-game PB can fire PMM ammunition. It is not very powerful, but is the first silenced weapon the player will come across.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|400px|none|PB Silenced Pistol, 9x18mm Makarov]]&lt;br /&gt;
[[Image:Noiseless Pistol PB1s Screen.jpg|thumb|500px|none|The PB pistol in-game]]&lt;br /&gt;
&lt;br /&gt;
== Fort-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Fort 12]] appears in the game as the &amp;quot;Fora-12Mk2&amp;quot;. It is used by members of the Ukrainian military and a few rookie stalkers. A unique 15-round version called the &amp;quot;Fort-15&amp;quot; is carried by an army officer, Major Kuznetsov, and is the subject of an item retrieval quest. It can also be fitted with a silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fort12-1.jpg|thumb|350px|none|Fort-12, 9x18 Makarov]]&lt;br /&gt;
[[Image:Fort-12Mk2 Screen.jpg|thumb|500px|none|The Fort-12 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99]] pistol appears in the game as the &amp;quot;Walker P9M&amp;quot;. It is one of the most common weapons in the Zone and is often carried by experienced stalkers of many factions. A stalker called Mole carries a unique variant firing 9x18 mm Makarov ammunition, though the player can acquire it only if Mole dies during his brief appearance at the Agroprom.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|350px|none|Walther P99, 9x19mm]]&lt;br /&gt;
[[Image:Walker P9m Screen.jpg|thumb|500px|none|The Walther P99 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M92F|Beretta 92FS]] appears in the game as the &amp;quot;Martha&amp;quot;. The Beretta was originally intended to be a common sidearm among mercenaries in the cut Dead City level. In the final game it appears only once, carried by a Duty member who must be rescued from bandits in the Dark Valley. Due to an erroneous configuration parameter, the Beretta's condition degrades absurdly fast. Beretta pistols appear regularly in ''Clear Sky'' and ''Call of Pripyat''. In the later, if not in the others as well, it can be modified to fire in full auto.&lt;br /&gt;
 &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta M92FS, 9x19mm]]&lt;br /&gt;
[[Image:Martha Screen.jpg|thumb|500px|none|The &amp;quot;Martha&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 ==&lt;br /&gt;
&lt;br /&gt;
The [[1911|M1911]] appears in the game as the &amp;quot;Kora-919&amp;quot;. It is relatively rare, used by some experienced stalkers. A unique version with a non-removable silencer is carried by a stalker named Sparrow. It is one of the most powerful pistols in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:Kora-919 Screen.jpg|thumb|none|500px|The Colt 1911 in-game]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P220 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sig Sauer P220 pistol series|SIG P220]], appears in the game as the &amp;quot;SIP-t M200&amp;quot;. It is sometimes used by more experienced members of the Duty faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:SiGP220RNewModel.jpg|thumb|350px|none|Sig Sauer P220 .45 ACP]]&lt;br /&gt;
[[Image:SIP-t M200 Screen.jpg|thumb|500px|none|The SIG P220 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 Compact ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP45 Compact|Heckler &amp;amp; Koch USP45 Compact]] appears in the game as the &amp;quot;UDP Compact&amp;quot;. It is often used by members of the Freedom and Monolith factions. It can be bought from Skinflint at the Freedom base.&lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact45.jpg|thumb|350px|none|H&amp;amp;K USP Compact .45 ACP.]]&lt;br /&gt;
[[Image:UDP Compact Screen.jpg|thumb|500px|none|The Heckler &amp;amp; Koch USP Compact in-game]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game in two versions, the &amp;quot;Big Ben&amp;quot; using 9x39 mm ammunition and the &amp;quot;Black Kite&amp;quot; using .45 ACP ammunition. It can be fitted with a silencer. Both variants are found in the Wild Territory near the body of Gordon Freeman, protagonist of the [[Half-Life]] series. A second &amp;quot;Black Kite&amp;quot; is promised by Freedom stalker Max as a quest reward, but a bugged script results in him giving a Walther P99 instead. The use of .45 and 9x39 ammo was patently done for gameplay reasons, as it would not have been worthwhile to create a unique ammo type for a weapon which appears only a handful of times. &amp;quot;technical note neither round would work in a Desert Eagle platform, as both are low power and pressure rounds&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle .50 AE]]&lt;br /&gt;
[[Image:Big Ben Screen.jpg|thumb|500px|none|The &amp;quot;Big Ben&amp;quot; in-game. Note the hammer drops from the half-cocked position.]]&lt;br /&gt;
&lt;br /&gt;
== TOZ-66 Sawn-off Double Barreled Shotgun  ==&lt;br /&gt;
The most common shotgun in the game is the [[12_Gauge_Double_Barreled_Shotgun#Side_by_Side_Shotgun|TOZ-66 sawed-off shotgun]]. It is frequently used by rookie stalkers, bandits, and even Duty faction members. Like the other shotguns in the game, it can fire shot, slug and dart ammunition. The game's English translation often refers to shotguns as &amp;quot;rifles&amp;quot;, making one mission involving this weapon extremely confusing. This shotgun is internally named the &amp;quot;BM-16&amp;quot; for unknown reasons (TOZ-BM was a predeccessor of TOZ-66, and 16 guage was the most common caliber for this shotgun). A non-sawed-off version was present in alpha builds of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawn-off Dbl-barrel Screen.jpg|thumb|500px|none|Sawn-off Double Barreled Shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg Maverick 88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun|Mossberg Maverick 88]] appears as the &amp;quot;Chaser 13&amp;quot;. It is common in the later parts of the game, unlike the SPAS-12. The &amp;quot;Combat Chaser&amp;quot;, a unique variant which does more damage at the expense of magazine capacity, is carried by a master stalker called Father Diodor. The developers seem to have confused the Maverick 88 with the [[Winchester 1300]], as this shotgun is internally given the misspelled name ''wpn_wincheaster1300''. The Winchester label is erroneously retained by end-user mods correcting the fake weapon names.&lt;br /&gt;
&lt;br /&gt;
[[Image:play_110.jpg|thumb|450px|none|Maverick Model 88, 12 Gauge]]&lt;br /&gt;
[[Image:model88_4.jpg|thumb|450px|none|Maverick Model 88, up close]]&lt;br /&gt;
[[Image:Chaser 13 Screen.jpg|thumb|500px|none|The &amp;quot;Chaser 13&amp;quot; in-game]]&lt;br /&gt;
[[Image:model88_2.jpg|thumb|500px|none|Maverick Model 88, in-game]]&lt;br /&gt;
[[Image:model88_3.jpg|thumb|500px|none|Maverick Model 88, up close in-game]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12  ==&lt;br /&gt;
The [[SPAS 12]] shotgun appears in the game as the &amp;quot;SPSA14&amp;quot;. It is a rare weapon, found in a stash and carried by a few zombies and by Monolith troops inside the Chernobyl NPP. A unique variant with a rifled barrel is carried by a bandit named Poker, the target of a bugged quest which was impossible to complete until after the game was patched.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|550px|none|Franchi SPAS-12, 12 Guage]]&lt;br /&gt;
[[Image:SPSA14 Screen.jpg|thumb|500px|none|The &amp;quot;SPSA14&amp;quot; in-game, note the lack of a cocking-handle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5A3]] appears in the game as the &amp;quot;Viper 5&amp;quot;. It is often used by rookie stalkers and bandits, and is depicted with the early non-curved box magazine. A unique variant firing 9x18 mm ammunition can be found on the body of a dead stalker in the Garbage, while a stalker named Vampire carries a version with a permanently attached silencer. The standard MP5 is one of the few weapons which can mount the regular silencer without mods.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
[[Image:HK MP5.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[Image:Viper 5 Screen.jpg|thumb|none|500px|The H&amp;amp;K MP5 in-game]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] appears in the game as the &amp;quot;Akm-74/2U&amp;quot;. It is carried by stalkers, bandits, soldiers and Duty members in the early levels. A stalker called Bes carries a unique silenced version. While in-game it fires 5.45x39 mm ammo, it is modeled with a stamped steel 7.62x39 mm magazine.&lt;br /&gt;
Also noteworthy is that it has a polymer fore-end in Shadow of Chernobyl while it has wooden furniture in the sequel and prequel. In the cutscenes of SoC however Strelok is seen fireing one with wooden furniture.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[Image:Akm 742U Screen.jpg|thumb|none|500px|The AKMSU in-game]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] appears in the game as the &amp;quot;Akm-74/2&amp;quot;. It is the most common assault rifle in the game, being used by Ukrainian soldiers, mercenary snipers, experienced stalkers, members of the Duty faction and occasionally members of the Monolith faction. It can be fitted with a silencer, a PSO-1 scope and a GP-25 grenade launcher. It has a strange green handguard and Bulgarian &amp;quot;waffle&amp;quot; magazine. A unique variant with a boosted rate of fire, reduced recoil, and increased durability can be found in Strelok's hideout in the Agroprom.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aks74.jpg|thumb|none|500px|Kalashnikov AKS-74, 5.45x39mm]]&lt;br /&gt;
[[Image:Akm 742 Screen.jpg|thumb|none|500px|Kalashnikov AKS-74N with PSO-1 scope in-game]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 &amp;quot;Abakan&amp;quot; ==&lt;br /&gt;
The [[AN-94|AN-94 Abakan]] appears in ''Shadow of Chernobyl'' as the &amp;quot;Obokan&amp;quot;, and in later games as the &amp;quot;AC-96/2&amp;quot;. It is often carried by members of the Duty faction, by Monolith troops and by Ukrainian Spetsnaz. It cannot be fitted with a grenade launcher, but it can mount a PSO-1 scope. A version with a grenade launcher is carried by a bandit named Friar and is the target of a quest. Another variant with a permanently mounted scope is carried by a stalker called Oleg &amp;quot;Fiend&amp;quot; Gusarov.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|500px|Nikonov AN-94 Abakan, 5.45x39mm]]&lt;br /&gt;
[[Image:Obokan Screen.jpg|thumb|none|500px|The &amp;quot;Obokan&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A1 ==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A1|Enfield L85A1]] appears in the game as the &amp;quot;IL 86&amp;quot;. It is described in-game as appearing on the black market after being retired by the British military, and is one of the more common NATO rifles. It cannot be fitted with a grenade launcher in the unmodified game, despite the claims of its inventory text, but is fitted with a 4x SUSAT scope. Two unique variants are carried by expert stalkers Scarecrow and Master, one having a silencer and the other reduced recoil. The weapon is shown with the muzzle cover attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|450px|L85A1 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:IL 86 Screen.jpg|thumb|none|500px|The Enfield L85A1 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Z-M Weapons LR-300ML ==&lt;br /&gt;
The [[Z-M LR 300|LR-300]] appears in the game as the &amp;quot;TRs 301&amp;quot;. It is the most common NATO rifle in the game, widely used by mercenaries and Freedom members, and one of the only weapons which can mount all three types of attachment by default. A unique sniper version can be found at a mercenary outpost near the Army Warehouses and is the subject of a Duty quest.&lt;br /&gt;
 &lt;br /&gt;
[[Image:ZMGL.jpg|thumb|none|450px|Z-M Weapons LR-300ML 5.56mm with M203 Grenade Launcher 40mm]]&lt;br /&gt;
[[Image:TRs 301 Screen.jpg|thumb|none|500px|The &amp;quot;TRs 301&amp;quot; with SUSAT scope and [[SIG GL 5040]] in-game]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG-550 ==&lt;br /&gt;
The [[SIG SG 550]] appears in the game as the &amp;quot;SGI 5k&amp;quot;. Like the LR-300, it is most commonly carried by mercs and Freedom members. The SG-550 can mount a grenade launcher, and two guards at the Freedom base carry unique versions with scopes. Another unique variant with reduced weight but no attachment points was implemented, but cannot be found in the finished game. The rifle model is actually an early version of the [[SIG SG 550]] with different lower part.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|550px|SIG 550 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG 550 Early Lower.jpg|thumb|none|300px|Early lower]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SGI 5k Screen.jpg|thumb|none|500px|The &amp;quot;SGI 5k&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
The [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;GP37&amp;quot;. It is used by veteran members of the Freedom Faction. As with the L85, the inventory text erroneously states that it can mount a grenade launcher. It is a fairly common weapon in the last third of the game, and is accurate and powerful. Due to its unusually short barrel, it has been mistakenly identified as a G36K carbine, but you can tell it's a full-size G36 by the number of vents in the handguard (there are six, while the carbine only has four).&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GP 37 Screen.jpg|thumb|none|500px|The Heckler &amp;amp; Koch G36 in-game]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale F2000 ==&lt;br /&gt;
The [[FN F2000]] appears in the game as the &amp;quot;FT 200M&amp;quot;. It is used by a combatant in the Arena and by Monolith members inside the Chernobyl NPP. It has an integrated scope and [[FN EGLM]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|500px|Fabrique Nationale F2000 5.56mm with [[FN EGLM]] grenade launcher 40mm]]&lt;br /&gt;
[[Image:FT 200M Screen.jpg|thumb|none|500px|The &amp;quot;FT 200M&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== OTs-14-4A &amp;quot;Groza&amp;quot; ==&lt;br /&gt;
The [[OT-14 Groza|OTs-14-4A &amp;quot;Groza&amp;quot;]] appears in the game as the &amp;quot;Tunder S14&amp;quot;. It is often carried by members of the Duty faction. One Dutyer, Barin, carries a unique 5.45x39 mm version, which can also be bought from Sidorovich the trader under certain conditions. &amp;quot;Groza&amp;quot; is Russian for &amp;quot;thunderstorm&amp;quot;, hence the weapon's obfuscated name.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sgmk oc-14 groza.gif|thumb|none|500px|OC-14 Groza, 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:Tunder S14 Screen.jpg|thumb|none|500px|The &amp;quot;Thunder S14&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
The [[VSS Vintorez|AS VAL]] appears in the game as the &amp;quot;VLA&amp;quot;. It is carried by some Duty members. A unique version with a scope mount is given by Duty's General Voronin as a quest reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|450px|AS Val, 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:VLA Special Assault Rifle Screen.jpg|thumb|none|500px|The &amp;quot;VLA&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game as the &amp;quot;Vintar BC&amp;quot;. It can be found in the Freedom base, received as a quest reward from Duty or taken from a Monolith member in Pripyat. It is relatively lightweight and allows sprinting and fully automatic fire, but its ammunition is heavy and not the easiest to find.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss2.jpg|thumb|none|500px|VSS Vintorez, 9x39mm SP-5, SP-6 or PAB-9]]&lt;br /&gt;
[[Image:Vintar BC Screen.jpg|thumb|none|500px|The &amp;quot;Vintar BC&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== SVU ==&lt;br /&gt;
The [[SVD Dragunov|SVU]] appears in the game as the &amp;quot;SVUmk2&amp;quot;. It is used by Freedom and Monolith snipers. The player cannot sprint while wielding it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stalker svu.jpg‎|thumb|600px|none|SVU, 7.62x54mm]]&lt;br /&gt;
[[Image:SVUmk2 Screen.jpg|thumb|none|500px|The &amp;quot;SVUmk2&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== SVD ==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the &amp;quot;SVDm2&amp;quot;. It is used by Monolith snipers. The player cannot sprint while it is equipped. A unique version with greater zoom and reduced recoil exists in the game's files, but cannot be acquired without mods.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg‎|thumb|520px|none|SVD Dragunov 7.62x54mm R]]&lt;br /&gt;
[[Image:Sniper Rifle SVDm2 Screen.jpg|thumb|none|500px|The &amp;quot;SVDm2&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== Gauss Rifle ==&lt;br /&gt;
&lt;br /&gt;
A fictional gun.  Its ingame model, sporting several coils along its barrel, suggests it is a type of coilgun powered by processed Flash artifacts, with a ten-round magazine and unsurpassed penetration and stopping power. It is a rare weapon, appearing only in the hands of Monolith snipers in Pripyat and the NPP in ''Shadow of Chernobyl'', though a group of stalkers in the Dark Valley pretend to have one for sale as part of a scam. It appears only once in ''Clear Sky'' but is more easily obtained in ''Call of Pripyat'', where the player is tasked with tracing the origins of the weapon. Its caliber was originally given as 9 mm, changed to 2.54 mm in ''Clear Sky''. It appears to use a SUSAT scope, but possesses no iron sights of any kind. &lt;br /&gt;
&lt;br /&gt;
:It seems to use some parts of the [[G36]] as a base. --[[User:Silver Eagle|Silver Eagle]] 21:22, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RG-6 ==&lt;br /&gt;
&lt;br /&gt;
The [[RG-6]] appears in the game as the &amp;quot;Bulldog 6&amp;quot;. It appears twice in the game, found either in the Freedom base armory or in a house in the nearby bloodsucker village, and is the target of one of Duty's first quests. A unique version firing [[M203]] ammunition was implemented, but cannot be accessed in the unaltered game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rg 6-1.JPG‎|thumb|none|500px|RG-6 Grenade Launcher, 40mm VOG-25]]&lt;br /&gt;
[[Image:Bulldog 6 Screen.jpg‎|thumb|none|500px|The &amp;quot;Bulldog 6&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] also makes an appearance in the game. It is used by Monolith members in the Red Forest, Pripyat and at the NPP, and by a mercenary in the Wild Territory. The launcher can also be found in the Dark Valley and in X18. It is powerful, but the launcher and ammo are both quite heavy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|Russian RPG-7, PG-7VL HEAT]]&lt;br /&gt;
[[Image:RPG-7u Screen.jpg‎|thumb|none|500px|The RPG-7 in-game]]&lt;br /&gt;
[[Image:442px-Stalker_cop_rpg7_scope_view.jpg|thumb|none|500px|A view of the video games PGO-7 scope. Note this is one of the few games that has a very accurate RPG PGO-7 scope reticle!]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 ==&lt;br /&gt;
&lt;br /&gt;
The most common hand grenades in the game are [[RGD-5 hand grenade]]s. They have a small radius of blast damage. NPCs were able to throw grenades in alpha versions of ''Shadow of Chernobyl'', an ability restored in subsequent games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:RGD-5 Grenade Screen.jpg|thumb|none|400px|RGD-5 in-game]]&lt;br /&gt;
&lt;br /&gt;
== F-1 ==&lt;br /&gt;
&lt;br /&gt;
The second most common (and only other) hand grenades in the game are [[F-1 hand grenade]]s. They have a larger radius of blast damage than the RGD-5.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:F1 Grenade Screen.jpg|thumb|none|400px|F-1 in-game]]&lt;br /&gt;
&lt;br /&gt;
== GD-05 ==&lt;br /&gt;
&lt;br /&gt;
A smoke grenade which is present in the data files of all three ''S.T.A.L.K.E.R.'' games, but cannot actually be found by the player. Its thick clouds of smoke have no effect on the game AI.&lt;br /&gt;
&lt;br /&gt;
== TOZ-34 ==&lt;br /&gt;
&lt;br /&gt;
The [[12_Gauge_Double_Barreled_Shotgun#Over_and_Under_Shotgun_.28O.2FU.29|TOZ-34]], an over and under hunting shotgun, was featured in some pre-release media, but the weapon doesn't actually appear anywhere in the single player game despite existing, fully functional, in the game's files. Many game modifications add it to trader inventories so it can be bought. It functions much like the sawed-off TOZ-66, but is considerably more accurate. The TOZ-34 is restored in ''Clear Sky'' and ''Call of Pripyat'' under the name &amp;quot;TOS-34&amp;quot;, appearing as a common weapon among rookie stalkers and bandits.&lt;br /&gt;
&lt;br /&gt;
[[Image:TOZ-34.jpg|550px|thumb|left|TOZ-34, 12 gauge]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
Another weapon which was apparently cut at the last minute for unknown reasons. The Mark III variant of the [[Browning Hi-Power]] is in the game, fully functioning, but isn't found anywhere and so can't be used. Activating the weapon requires modification of the game to add it to trader inventories so it can be purchased. It appears in the later ''S.T.A.L.K.E.R.'' games as the &amp;quot;HPSS-1m&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Commercial Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:HPSS-1m Screen.jpg|thumb|500px|none|The Browning Hi-Power Mark III in-game]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
&lt;br /&gt;
A large poster seen at the north Cordon checkpoint and inside the Hundred Rads Bar depicts a WW2-era Soviet soldier inspecting the bore of his [[Mosin Nagant Rifle|Mosin Nagant M91/30]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Mosin Nagant M91/30 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7==&lt;br /&gt;
The Mi-24 gunships which patrol the Zone carry the 12.7 mm Yakushev-Borzov four-barrel Gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yakb.JPG|400px|thumb|none|400px|YAK-B 12.7mm Machine Gun]]&lt;br /&gt;
&lt;br /&gt;
= S.T.A.L.K.E.R.: Clear Sky =&lt;br /&gt;
== PKM ==&lt;br /&gt;
&lt;br /&gt;
The [[PKM]] machine gun was cut from ''Shadow of Chernobyl'' during development but brought back in later games as the &amp;quot;RP-74&amp;quot;, the developers having apparently confused it with the [[RPK_light_machine_gun|RPK-74]] light support weapon. It is a heavy, cumbersome and inaccurate gun which, despite sharing the 7.62x54 mm caliber, cannot interchange ammo with the SVD and SVU.&lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|550px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
= S.T.A.L.K.E.R.: Call Of Pripyat =&lt;br /&gt;
== Protecta ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker|Armsel Protecta]] appeared in a very early alpha build of ''S.T.A.L.K.E.R.'', but was not seen again until it debuted in ''Call of Pripyat'' as the &amp;quot;Eliminator&amp;quot;. Despite its nature as a close-range weapon, it has no iron sights but can mount the SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta 12-gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423095</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423095"/>
		<updated>2011-05-27T16:04:52Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* Favorite Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
'''P.S I am still adding more pictures of weapons that i like! Stay tuned for more!'''&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|right|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:Image004.jpg|thumb|right|400px|M141 SMAW-D 83mm in launch and carry positions]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|500px|none|Milled Receiver AK-47 design - 7.62x39mm.]]&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|600px|none|M16A4.]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to impersonate the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423094</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423094"/>
		<updated>2011-05-27T16:01:47Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
'''P.S I am still adding more pictures of weapons that i like! Stay tuned for more!'''&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|right|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:Image004.jpg|thumb|right|400px|M141 SMAW-D 83mm in launch and carry positions]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|500px|none|Milled Receiver AK-47 design - 7.62x39mm.]]&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|600px|none|M16A4.]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423093</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=423093"/>
		<updated>2011-05-27T15:58:54Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
'''P.S I am still adding more pictures of weapons that i like! Stay tuned for more!'''&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|right|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=422980</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=422980"/>
		<updated>2011-05-27T10:13:59Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: /* Favorite Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
'''P.S I am still adding more pictures of weapons that i like! Stay tuned for more!'''&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|600px|none|M16A4.]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|500px|none|Milled Receiver AK-47 design - 7.62x39mm.]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|right|400px|Mk 153 Mod 0 SMAW 83mm]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=422979</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=422979"/>
		<updated>2011-05-27T10:06:35Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
'''P.S I am still adding more pictures of weapons that i like! Stay tuned for more!'''&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|600px|none|M16A4.]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|500px|none|Milled Receiver AK-47 design - 7.62x39mm.]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=422977</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=422977"/>
		<updated>2011-05-27T09:55:26Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
'''P.S I am still adding more pictures of weapons that i like! Stay tuned for more!'''&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|600px|none|M16A4.]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|500px|none|Milled Receiver AK-47 design - 7.62x39mm.]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=422975</id>
		<title>User:Dangerclose96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Dangerclose96&amp;diff=422975"/>
		<updated>2011-05-27T09:50:05Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''''Favorite Weapons''''' ==&lt;br /&gt;
 [[Image:Rpg-7-1-.jpg‎ |thumb|right|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|right|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|right|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|right|500px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:-0976t.jpg|thumb|right|400px|FIM-92A Stinger, 70mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|right|400px|FGM-148 Javelin 142mm]]&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|right|400px|SA-7 Grail launcher and missile 70mm]]&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|right|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
'''Here are my all time favorite weapons that i really love!''' &lt;br /&gt;
'''P.S I am still adding more pictures of weapons that i like! Stay tuned for more!'''&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|600px|none|M16A4.]]&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RPG_69.jpg&amp;diff=422564</id>
		<title>File:RPG 69.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RPG_69.jpg&amp;diff=422564"/>
		<updated>2011-05-26T04:28:41Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RPG-7_taliban_8.jpg&amp;diff=422562</id>
		<title>File:RPG-7 taliban 8.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RPG-7_taliban_8.jpg&amp;diff=422562"/>
		<updated>2011-05-26T04:23:22Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RPG-7_taliban_7.jpg&amp;diff=422561</id>
		<title>File:RPG-7 taliban 7.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RPG-7_taliban_7.jpg&amp;diff=422561"/>
		<updated>2011-05-26T04:22:47Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RPG-7_taliban_6.jpg&amp;diff=422560</id>
		<title>File:RPG-7 taliban 6.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RPG-7_taliban_6.jpg&amp;diff=422560"/>
		<updated>2011-05-26T04:22:15Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RPG-7_taliban_5.jpg&amp;diff=422559</id>
		<title>File:RPG-7 taliban 5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RPG-7_taliban_5.jpg&amp;diff=422559"/>
		<updated>2011-05-26T04:21:49Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RPG-7_taliban_4.jpg&amp;diff=422558</id>
		<title>File:RPG-7 taliban 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RPG-7_taliban_4.jpg&amp;diff=422558"/>
		<updated>2011-05-26T04:20:43Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RPG-7_taliban_3.jpg&amp;diff=422557</id>
		<title>File:RPG-7 taliban 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RPG-7_taliban_3.jpg&amp;diff=422557"/>
		<updated>2011-05-26T04:13:02Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RPG-7_taliban_2.jpg&amp;diff=422556</id>
		<title>File:RPG-7 taliban 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RPG-7_taliban_2.jpg&amp;diff=422556"/>
		<updated>2011-05-26T04:10:53Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Rpg-7_taliban.jpg&amp;diff=422552</id>
		<title>File:Rpg-7 taliban.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Rpg-7_taliban.jpg&amp;diff=422552"/>
		<updated>2011-05-26T03:46:14Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Taliban_8.jpg&amp;diff=422544</id>
		<title>File:Taliban 8.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Taliban_8.jpg&amp;diff=422544"/>
		<updated>2011-05-26T03:21:52Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Taliban_7.jpg&amp;diff=422541</id>
		<title>File:Taliban 7.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Taliban_7.jpg&amp;diff=422541"/>
		<updated>2011-05-26T03:19:22Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Taliban_6.jpg&amp;diff=422540</id>
		<title>File:Taliban 6.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Taliban_6.jpg&amp;diff=422540"/>
		<updated>2011-05-26T03:16:49Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: uploaded a new version of &amp;amp;quot;File:Taliban 6.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Taliban_6.jpg&amp;diff=422539</id>
		<title>File:Taliban 6.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Taliban_6.jpg&amp;diff=422539"/>
		<updated>2011-05-26T03:14:48Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Taliban_5.jpg&amp;diff=422300</id>
		<title>File:Taliban 5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Taliban_5.jpg&amp;diff=422300"/>
		<updated>2011-05-25T14:24:41Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Taliban_4.jpg&amp;diff=422299</id>
		<title>File:Taliban 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Taliban_4.jpg&amp;diff=422299"/>
		<updated>2011-05-25T14:21:45Z</updated>

		<summary type="html">&lt;p&gt;Dangerclose96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dangerclose96</name></author>
	</entry>
</feed>