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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DanKnyphausen</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-10T02:38:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Under_Fire&amp;diff=191399</id>
		<title>Under Fire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Under_Fire&amp;diff=191399"/>
		<updated>2009-10-11T02:38:43Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Unknown revolvers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
'''Under Fire''' is a 1983 film directed by Roger Spottiswoode and starring [[Nick Nolte]], [[Joanna Cassidy]] and [[Gene Hackman]] as journalists covering the Nicaraguan Revolution. &lt;br /&gt;
&lt;br /&gt;
== Valmet M76 ==&lt;br /&gt;
&lt;br /&gt;
The Chadian rebels that Russell Price ([[Nick Nolte]]) accompanies in the introduction of the film are armed with Finnish [[Valmet M76]] rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|A Valmet M76 chambered in 5.56mm (.223).]]&lt;br /&gt;
[[Image:UF-M76-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:UF-M76-2.jpg|thumb|none|500px|A rebel atop of an elephant holds a M76.]]&lt;br /&gt;
[[Image:UF-M76-3.jpg|thumb|none|500px|Rebels fire their M76 rifles at a government helicopter before fleeing.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
One of the rebels in the introduction is armed with what appears to be either a genuine [[AK-47]] or [[Norinco Type 56]] rifle, though it is too blurry for accurate verification. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|450px|none|Type I AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm.]]&lt;br /&gt;
[[Image:UF-AK-1.jpg|thumb|none|500px|A Chadian rebel moves through the brush with his Kalashnikov. Note that the rebel next to him is carrying a fake &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M60 == &lt;br /&gt;
&lt;br /&gt;
A gunner aboard a Chadian government helicopter fires a [[M60]] machine gun when it ambushes the rebels in the introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UF-M60-1.jpg|thumb|none|500px|Though difficult to see, the M60's front sight and bipod can be made out.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
When Price hitches a ride on a truck with the Chadian rebels, most of the fighters aboard are armed with [[Heckler &amp;amp; Koch G3|G3A3]] rifles with tropical handguards. &lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UF-G3-1.jpg|thumb|none|500px|Rebels aboard the truck are armed with G3A3s (likely Mexican made versions since the film was shot in that country).]]&lt;br /&gt;
[[Image:UF-G3-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
Oates ([[Ed Harris]]), an American mercenary whom Price encounters throughout the film, carries a [[Uzi]] submachine gun which he carries during the scenes set in Chad. Later, a Nicaraguan rebel leader (Lucina Rojas) also is armed with a fixed-stock Uzi.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:UF-Uzi-1.jpg|thumb|none|500px|Oates hides under a truck during a Chadian government air attack.]]&lt;br /&gt;
[[Image:UF-Uzi-2.jpg|thumb|none|500px|Oates smiles after reading a CIA propaganda leaflet dropped by the airplane.]]&lt;br /&gt;
[[Image:UF-Uzi-3.jpg|thumb|none|500px|A female FSLN rebel holds diners hostage when the rebels enter a club to search for government officials.]]&lt;br /&gt;
[[Image:UF-Uzi-4.jpg|thumb|none|500px|A female rebel leader holds an Uzi to her chest when she cheers after the downfall of the Somoza regime.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
Oates carries a derivative of the [[M1911A1]] pistol in a shoulder holster. Rebels who hijack a plane to drop propaganda leaflets that proclaim that the rebel leader Rafael is still alive also are armed with a M1911A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt45.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:UF-M1911-1.jpg|thumb|none|500px|Oates gets up from beneath the bodies of Nicaraguan soldiers who shielded him from a rebel grenade.]]&lt;br /&gt;
[[Image:UF-M1911-2.jpg|thumb|none|500px|Price argues with Oates, who has both an [[Uzi]] submachine gun and a M1911-style pistol in his holster.]]&lt;br /&gt;
[[Image:UF-M1911-3.jpg|thumb|none|500px|A FSLN rebel aims his M1911A1 at a pilot while using his plane to drop leaflets proclaiming that the rebel leader Rafael is still alive.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.00 ===&lt;br /&gt;
&lt;br /&gt;
One of the most common weapons in the film is the [[FN FAL]] rifle, which is used by Nicaraguan Guardia Nacional soldiers and FSLN rebels. Oates also carries a FN FAL with a telescopic sight in Nicaragua, using it during a shootout with rebels that Price and fellow journalist Claire ([[Joanna Cassidy]]) are following. A FN FAL is used by a soldier to summarily execute Alex Grazier ([[Gene Hackman]]), in a moment deliberately modelled after the real life death of ABC reporter Bill Stewart.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|400px| FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UF-FAL-1.jpg|thumb|none|500px|A Nicaraguan Guardia Nacional soldier stands guard with his FN FAL.]]&lt;br /&gt;
[[Image:UF-FAL-2.jpg|thumb|none|500px|A Nicaraguan rebel fires his FN FAL at government forces holed up in a church belltower.]]&lt;br /&gt;
[[Image:UF-FAL-6.jpg|thumb|none|500px|The same rebel aims at the belltower.]]&lt;br /&gt;
[[Image:UF-FAL-3.jpg|thumb|none|500px|A female rebel provides covering fire as one of her comrades prepares to throw a grenade.]]&lt;br /&gt;
[[Image:UF-FAL-4.jpg|thumb|none|500px|Oates gets up from under a pile of corpses.]]&lt;br /&gt;
[[Image:UF-FAL-5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.63 ===&lt;br /&gt;
&lt;br /&gt;
The FN FAL 50.63 Paratrooper rifle, distinguishable by its shorter 18 inch barrel and folding stock, is seen in the hands of Chadian rebels and Nicaraguan soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg‎ |thumb|none|400px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UF-FALPARA-1.jpg|thumb|none|500px|A Chadian rebel holds a FAL 50.63.]]&lt;br /&gt;
[[Image:UF-FALPARA-2.jpg|thumb|none|500px|Nicaraguan soldiers with FAL 50.63 rifles wave a car through a checkpoint.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
FSLN rebels are mostly armed with the [[M1 Carbine]] with 30 round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:AutoOrdM1Carbine.jpg|thumb|none|450px|The Modern Manufactured version of the [[M1 Carbine|M1 Carbine]] - chambered in .30 Carbine]]&lt;br /&gt;
[[Image:UF-M1Car-1.jpg|thumb|none|500px|A FSLN rebel points her rifle at a dignitary while the group's leader threatens him.]]&lt;br /&gt;
[[Image:UF-M1Car-2.jpg|thumb|none|500px|FSLN rebels with M1 carbines escort Price and Claire to their hideout.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown bolt action rifle ==&lt;br /&gt;
&lt;br /&gt;
During the shootout at the church, one of the young rebels is armed with a bolt action rifle of unknown manufacture.&lt;br /&gt;
&lt;br /&gt;
[[Image:UF-unk-1.jpg|thumb|none|500px|The female rebel on the left carries a bolt action rifle, before later switching to a FN &lt;br /&gt;
FAL.]]&lt;br /&gt;
[[Image:UF-uk-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== FN MAG ==&lt;br /&gt;
&lt;br /&gt;
[[FN MAG#FN MAG 58| FN MAG]] machine guns are mounted on Nicaraguan Guardia Nacional Jeeps and helicopters. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mag58postb.jpg|thumb|none|400px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UF-MAG-1.jpg|thumb|none|500px| A Nicaraguan Jeep passes refugees.]]&lt;br /&gt;
[[Image:UF-MAG-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Unknown revolvers ==&lt;br /&gt;
&lt;br /&gt;
When Price is wounded and forced to hide from Nicaraguan soldiers, an old woman gives him a revolver to defend himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:UF-unk-4.jpg|thumb|none|500px|A wounded Price grasps his revolver.]]&lt;br /&gt;
[[Image:UF-unk-3.jpg|thumb|none|500px|Price aims a revolver at a surprised Nicaraguan soldier.]]&lt;br /&gt;
&lt;br /&gt;
Another long barreled revolver is carried by one of a group of teenage rebels who is holding Marcel Jazy (Jean-Louis Trintignant) hostage. &lt;br /&gt;
&lt;br /&gt;
[[Image:UF-unk-5.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:UF-unk-6.jpg|thumb|none|500px|The rebel prepares to fire.]]&lt;br /&gt;
&lt;br /&gt;
Another teenage rebel carries a semi automatic pistol of unknown make. &lt;br /&gt;
&lt;br /&gt;
[[Image:UF-unk-7.jpg|thumb|none|500px|]]&lt;br /&gt;
 ~Resembles a Colt M1900 or M1902 from this angle. Anyone with better eyes/knowledge confirm my suspicions? [[User:DanKnyphausen|DanKnyphausen]]&lt;br /&gt;
&lt;br /&gt;
{{IMDB|Under Fire|0086510}}&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M79_grenade_launcher&amp;diff=190603</id>
		<title>M79 grenade launcher</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M79_grenade_launcher&amp;diff=190603"/>
		<updated>2009-10-09T01:49:36Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The M79 grenade launcher has appeared in the following films, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|right|550px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as the Terminator in ''[[Terminator 2: Judgement Day]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Apocalypse Now]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Getaway]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Iron Triangle]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Hamburger Hill]]''&lt;br /&gt;
&lt;br /&gt;
* Fleeing LRRP Team member in ''[[Uncommon Valor]]''&lt;br /&gt;
&lt;br /&gt;
* [[Michael J. Fox]] as PFC Sven Eriksson in ''[[Casualties of War]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. 1st Cavalry soldiers in ''[[We Were Soldiers]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines in ''[[Full Metal Jacket]]''&lt;br /&gt;
&lt;br /&gt;
* [[Tommy Lee Jones]] as Mitch and [[Jong Soo Park]] as Tran Chan Dinh in ''[[The Park is Mine]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines in ''[[The Boys From Company C]]''&lt;br /&gt;
&lt;br /&gt;
* [[Jeffrey Dean Morgan]] as The Comedian in ''[[Watchmen]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Platoon]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Special Forces in ''[[The Green Berets]]''    (1968)&lt;br /&gt;
&lt;br /&gt;
* Seen in Hellboy's arsenal case in ''[[Hellboy II: The Golden Army]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* U.S. Vietnam Soldier and R.Lee Ermy in [[Mail Call]].&lt;br /&gt;
* ''[[Tour of Duty]]''&lt;br /&gt;
* Rocky Bleier Story&lt;br /&gt;
* ''[[Weaponology]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[50 Cent Bulletproof]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Terminator 2 The Arcade Game]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Getaway, The|The Getaway]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The World Is Not Enough (video game)|The World Is Not Enough]]'' (as the &amp;quot;GL 40&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil Survivor]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Syphon Filter]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Scarface: The World is Yours]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[2 Spicy]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Vietcong]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Men of Valor]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Left 4 Dead: 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield Vietnam]]''&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* One of Vicious' henchmen in ''[[Cowboy Bebop]]''&lt;br /&gt;
&lt;br /&gt;
* Revy in ''[[Black Lagoon]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade Launcher]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190601</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190601"/>
		<updated>2009-10-09T01:48:59Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Grenade Gun (M79 Grenade Launcher) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta_Cougar|Beretta M-8000 Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|A real Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ([[Nambu_Type_14_Pistol|Nambu Type 14]] &amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|The real Nambu Type 14 - in 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson M-19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson M-19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|200px|none|Franchi SPAS-12 without the hook]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher|M79 Grenade Launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|200px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M20A1.2FA1B1_.22Super_Bazooka.22.283.5_Rocket.29|M20A1 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:M20A1.gif|thumb|none|200px|M20A1 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190598</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190598"/>
		<updated>2009-10-09T01:46:29Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Magnum Custom (Smith &amp;amp; Wesson Model 19 6&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta_Cougar|Beretta M-8000 Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|A real Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ([[Nambu_Type_14_Pistol|Nambu Type 14]] &amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|The real Nambu Type 14 - in 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson M-19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson M-19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|200px|none|Franchi SPAS-12 without the hook]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 Grenade Launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|200px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M20A1.2FA1B1_.22Super_Bazooka.22.283.5_Rocket.29|M20A1 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:M20A1.gif|thumb|none|200px|M20A1 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190597</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190597"/>
		<updated>2009-10-09T01:46:04Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Magnum (Smith &amp;amp; Wesson Model 19 4&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta_Cougar|Beretta M-8000 Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|A real Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ([[Nambu_Type_14_Pistol|Nambu Type 14]] &amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|The real Nambu Type 14 - in 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson M-19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|200px|none|Franchi SPAS-12 without the hook]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 Grenade Launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|200px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M20A1.2FA1B1_.22Super_Bazooka.22.283.5_Rocket.29|M20A1 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:M20A1.gif|thumb|none|200px|M20A1 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Survivor&amp;diff=190596</id>
		<title>Talk:Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Survivor&amp;diff=190596"/>
		<updated>2009-10-09T01:45:11Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yay! I contributed majorly! My first page! All of the weapon graphics are the actual Item Tiles from the game, the CD insert was found on Google on a page written in a language my browser didn't support.&lt;br /&gt;
[[User:DanKnyphausen|DanKnyphausen]]&lt;br /&gt;
:Not bad Noobie, Just remember to put in Catigory,Images of the real firearms and links to the page of the firearms.Your page is great for a first try.[[User:Rockwolf66|Rockwolf66]] 22:50, 8 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay.. I done as you said. I uploaded a couple images to more accurately match the in-game graphics, and shrunk the Real Steel previews so they don't upstage the in-game tiles as much (so they &amp;quot;look right&amp;quot;), and added piped links with my original text (which was how the guns are labeled in the game when you &amp;quot;Check&amp;quot; them in your inventory). Thanks for the pointers, Rock. [[User:DanKnyphausen|DanKnyphausen]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190595</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190595"/>
		<updated>2009-10-09T01:42:25Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Handgun C (Beretta_Cougar) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta_Cougar|Beretta M-8000 Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|A real Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ([[Nambu_Type_14_Pistol|Nambu Type 14]] &amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|The real Nambu Type 14 - in 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|200px|none|Franchi SPAS-12 without the hook]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 Grenade Launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|200px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M20A1.2FA1B1_.22Super_Bazooka.22.283.5_Rocket.29|M20A1 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:M20A1.gif|thumb|none|200px|M20A1 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190594</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190594"/>
		<updated>2009-10-09T01:41:58Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Handgun D (Nambu Type 14 &amp;quot;Papa&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta_Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|A real Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ([[Nambu_Type_14_Pistol|Nambu Type 14]] &amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|The real Nambu Type 14 - in 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|200px|none|Franchi SPAS-12 without the hook]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 Grenade Launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|200px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M20A1.2FA1B1_.22Super_Bazooka.22.283.5_Rocket.29|M20A1 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:M20A1.gif|thumb|none|200px|M20A1 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190590</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190590"/>
		<updated>2009-10-09T01:40:46Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Handgun D ( Nambu Type 14 Pistol&amp;quot;Papa&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta_Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|A real Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ([[Nambu Type 14]] &amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|The real Nambu Type 14 - in 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|200px|none|Franchi SPAS-12 without the hook]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 Grenade Launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|200px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M20A1.2FA1B1_.22Super_Bazooka.22.283.5_Rocket.29|M20A1 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:M20A1.gif|thumb|none|200px|M20A1 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190589</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190589"/>
		<updated>2009-10-09T01:40:01Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Grenade Gun (M79 grenade launcher) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta_Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|A real Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ( [[Nambu Type 14 Pistol]]&amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|The real Nambu Type 14 -in 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|200px|none|Franchi SPAS-12 without the hook]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 Grenade Launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|200px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M20A1.2FA1B1_.22Super_Bazooka.22.283.5_Rocket.29|M20A1 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:M20A1.gif|thumb|none|200px|M20A1 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190587</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190587"/>
		<updated>2009-10-09T01:39:20Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Rocket Launcher (M20 &amp;quot;Super Bazooka&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta_Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|A real Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ( [[Nambu Type 14 Pistol]]&amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|The real Nambu Type 14 -in 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|200px|none|Franchi SPAS-12 without the hook]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|200px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M20A1.2FA1B1_.22Super_Bazooka.22.283.5_Rocket.29|M20A1 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:M20A1.gif|thumb|none|200px|M20A1 &amp;quot;Super Bazooka&amp;quot;]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190578</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190578"/>
		<updated>2009-10-09T01:34:39Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Grenade Gun (M79 grenade launcher) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta_Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|A real Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ( [[Nambu Type 14 Pistol]]&amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|The real Nambu Type 14 -in 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|200px|none|Franchi SPAS-12 without the hook]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|200px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[&amp;quot;Bazooka&amp;quot;#M20 &amp;quot;Super Bazooka&amp;quot; (3.5&amp;quot; Rocket)|M20 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:Bazookasmithsonian2.gif|thumb|none|300px|M20A1B1 &amp;quot;Super Bazooka&amp;quot; 3.5]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190577</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190577"/>
		<updated>2009-10-09T01:34:20Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Shotgun (Franchi SPAS-12) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta_Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|A real Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ( [[Nambu Type 14 Pistol]]&amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|The real Nambu Type 14 -in 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|200px|none|Franchi SPAS-12 without the hook]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|300px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[&amp;quot;Bazooka&amp;quot;#M20 &amp;quot;Super Bazooka&amp;quot; (3.5&amp;quot; Rocket)|M20 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:Bazookasmithsonian2.gif|thumb|none|300px|M20A1B1 &amp;quot;Super Bazooka&amp;quot; 3.5]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190575</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190575"/>
		<updated>2009-10-09T01:33:07Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Handgun D ( Nambu Type 14 Pistol&amp;quot;Papa&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta_Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|A real Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ( [[Nambu Type 14 Pistol]]&amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|The real Nambu Type 14 -in 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|300px|none|Franchi SPAS-12 12-gauge with optional screw-on choke]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|300px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[&amp;quot;Bazooka&amp;quot;#M20 &amp;quot;Super Bazooka&amp;quot; (3.5&amp;quot; Rocket)|M20 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:Bazookasmithsonian2.gif|thumb|none|300px|M20A1B1 &amp;quot;Super Bazooka&amp;quot; 3.5]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190573</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190573"/>
		<updated>2009-10-09T01:32:32Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Handgun C (Beretta M-8000 Cougar) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta_Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|A real Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ( [[Nambu Type 14 Pistol]]&amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|Nambu Type 14 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|300px|none|Franchi SPAS-12 12-gauge with optional screw-on choke]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|300px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[&amp;quot;Bazooka&amp;quot;#M20 &amp;quot;Super Bazooka&amp;quot; (3.5&amp;quot; Rocket)|M20 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:Bazookasmithsonian2.gif|thumb|none|300px|M20A1B1 &amp;quot;Super Bazooka&amp;quot; 3.5]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190572</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190572"/>
		<updated>2009-10-09T01:31:47Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Handgun C (Beretta M-8000 Cougar) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta M-8000 Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|A real Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ( [[Nambu Type 14 Pistol]]&amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|Nambu Type 14 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|300px|none|Franchi SPAS-12 12-gauge with optional screw-on choke]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|300px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[&amp;quot;Bazooka&amp;quot;#M20 &amp;quot;Super Bazooka&amp;quot; (3.5&amp;quot; Rocket)|M20 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:Bazookasmithsonian2.gif|thumb|none|300px|M20A1B1 &amp;quot;Super Bazooka&amp;quot; 3.5]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190570</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190570"/>
		<updated>2009-10-09T01:31:10Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Handgun C (Beretta Cougar) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta M-8000 Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:CougarD.jpg|thumb|none|150px|Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ( [[Nambu Type 14 Pistol]]&amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|Nambu Type 14 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|300px|none|Franchi SPAS-12 12-gauge with optional screw-on choke]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|300px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[&amp;quot;Bazooka&amp;quot;#M20 &amp;quot;Super Bazooka&amp;quot; (3.5&amp;quot; Rocket)|M20 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:Bazookasmithsonian2.gif|thumb|none|300px|M20A1B1 &amp;quot;Super Bazooka&amp;quot; 3.5]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:CougarD.jpg&amp;diff=190569</id>
		<title>File:CougarD.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:CougarD.jpg&amp;diff=190569"/>
		<updated>2009-10-09T01:30:31Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: Beretta Cougar, early model&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beretta Cougar, early model&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190566</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190566"/>
		<updated>2009-10-09T01:28:50Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Handgun B (Ceska Zbrojovka CZ-75) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|150px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:Beretta8000CougarF.jpg|thumb|none|150px|Beretta Cougar Type F - 9mm]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ( [[Nambu Type 14 Pistol]]&amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|150px|none|Nambu Type 14 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ([[Smith &amp;amp; Wesson Model 19]] 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|150px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|150px|Smith &amp;amp; Wesson Model 19 Combat Magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ([[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|150px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|300px|none|Franchi SPAS-12 12-gauge with optional screw-on choke]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|300px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[&amp;quot;Bazooka&amp;quot;#M20 &amp;quot;Super Bazooka&amp;quot; (3.5&amp;quot; Rocket)|M20 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:Bazookasmithsonian2.gif|thumb|none|300px|M20A1B1 &amp;quot;Super Bazooka&amp;quot; 3.5]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190564</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190564"/>
		<updated>2009-10-09T01:27:09Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Handgun B (Ceska Zbrojovka CZ-75) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|300px|A real CZ-75]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:Beretta8000CougarF.jpg|thumb|none|300px|Beretta Cougar Type F - 9mm]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ( [[Nambu Type 14 Pistol]]&amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|300px|none|Nambu Type 14 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ( [[Smith &amp;amp; Wesson Model 19]]4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|300px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Combat Magnum - .357 magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ( [[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel - .357 Magnum.]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|300px|none|Franchi SPAS-12 12-gauge with optional screw-on choke]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|300px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[&amp;quot;Bazooka&amp;quot;#M20 &amp;quot;Super Bazooka&amp;quot; (3.5&amp;quot; Rocket)|M20 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:Bazookasmithsonian2.gif|thumb|none|300px|M20A1B1 &amp;quot;Super Bazooka&amp;quot; 3.5]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190562</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190562"/>
		<updated>2009-10-09T01:26:40Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Handgun A (Glock 17) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|300px|CZ-75 9mm.]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:Beretta8000CougarF.jpg|thumb|none|300px|Beretta Cougar Type F - 9mm]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ( [[Nambu Type 14 Pistol]]&amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|300px|none|Nambu Type 14 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ( [[Smith &amp;amp; Wesson Model 19]]4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|300px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Combat Magnum - .357 magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ( [[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel - .357 Magnum.]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|300px|none|Franchi SPAS-12 12-gauge with optional screw-on choke]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|300px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[&amp;quot;Bazooka&amp;quot;#M20 &amp;quot;Super Bazooka&amp;quot; (3.5&amp;quot; Rocket)|M20 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:Bazookasmithsonian2.gif|thumb|none|300px|M20A1B1 &amp;quot;Super Bazooka&amp;quot; 3.5]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190561</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190561"/>
		<updated>2009-10-09T01:26:22Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Handgun A (Glock 17) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|center|150px|A real Generation 2 Glock 17.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|300px|CZ-75 9mm.]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:Beretta8000CougarF.jpg|thumb|none|300px|Beretta Cougar Type F - 9mm]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ( [[Nambu Type 14 Pistol]]&amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|300px|none|Nambu Type 14 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ( [[Smith &amp;amp; Wesson Model 19]]4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|300px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Combat Magnum - .357 magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ( [[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel - .357 Magnum.]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|300px|none|Franchi SPAS-12 12-gauge with optional screw-on choke]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|300px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[&amp;quot;Bazooka&amp;quot;#M20 &amp;quot;Super Bazooka&amp;quot; (3.5&amp;quot; Rocket)|M20 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:Bazookasmithsonian2.gif|thumb|none|300px|M20A1B1 &amp;quot;Super Bazooka&amp;quot; 3.5]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190558</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190558"/>
		<updated>2009-10-09T01:25:42Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Handgun A (Glock 17) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|150px|A Generation 2 Glock 17 in 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|300px|CZ-75 9mm.]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:Beretta8000CougarF.jpg|thumb|none|300px|Beretta Cougar Type F - 9mm]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ( [[Nambu Type 14 Pistol]]&amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|300px|none|Nambu Type 14 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ( [[Smith &amp;amp; Wesson Model 19]]4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|300px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Combat Magnum - .357 magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ( [[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel - .357 Magnum.]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|300px|none|Franchi SPAS-12 12-gauge with optional screw-on choke]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|300px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[&amp;quot;Bazooka&amp;quot;#M20 &amp;quot;Super Bazooka&amp;quot; (3.5&amp;quot; Rocket)|M20 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:Bazookasmithsonian2.gif|thumb|none|300px|M20A1B1 &amp;quot;Super Bazooka&amp;quot; 3.5]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190556</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190556"/>
		<updated>2009-10-09T01:25:19Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Handgun A (Glock 17) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A ([[Glock 17]])===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|200px|A Generation 2 Glock 17 in 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka [[CZ-75]])===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|300px|CZ-75 9mm.]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C ([[Beretta Cougar]])===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
[[Image:Beretta8000CougarF.jpg|thumb|none|300px|Beretta Cougar Type F - 9mm]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D ( [[Nambu Type 14 Pistol]]&amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
[[Image:NambuType14Pistol.jpg‎ |thumb|300px|none|Nambu Type 14 8x22mm Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum ( [[Smith &amp;amp; Wesson Model 19]]4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|300px|M-19]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Combat Magnum - .357 magnum]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom ( [[Smith &amp;amp; Wesson Model 19]] 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
[[Image:Smithandwessonmod19-03.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19, 6 inch &amp;quot;partridge&amp;quot; front sight barrel - .357 Magnum.]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun ([[Franchi SPAS-12]])===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|300px|none|Franchi SPAS-12 12-gauge with optional screw-on choke]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun ([[M79 grenade launcher]])===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|300px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher ([[&amp;quot;Bazooka&amp;quot;#M20 &amp;quot;Super Bazooka&amp;quot; (3.5&amp;quot; Rocket)|M20 &amp;quot;Super Bazooka&amp;quot;]])===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
[[Image:Bazookasmithsonian2.gif|thumb|none|300px|M20A1B1 &amp;quot;Super Bazooka&amp;quot; 3.5]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Survivor&amp;diff=190492</id>
		<title>Talk:Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Survivor&amp;diff=190492"/>
		<updated>2009-10-08T22:07:58Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yay! I contributed majorly! My first page! All of the weapon graphics are the actual Item Tiles from the game, the CD insert was found on Google on a page written in a language my browser didn't support.&lt;br /&gt;
[[User:DanKnyphausen|DanKnyphausen]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190490</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190490"/>
		<updated>2009-10-08T22:06:00Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Heavy Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A (Glock 17)===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka CZ-75)===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C (Beretta M8000 Cougar)===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D (Nambu Type-14 &amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum (Smith &amp;amp; Wesson M-19 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|300px|M-19]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom (Smith &amp;amp; Wesson M-19 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.&lt;br /&gt;
&lt;br /&gt;
===Shotgun (Franchi SPAS-12)===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun (M-79)===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher (M-20A1 Super Bazooka)===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190487</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190487"/>
		<updated>2009-10-08T22:04:19Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Handgun A (Glock 17)===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka CZ-75)===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C (Beretta M8000 Cougar)===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D (Nambu Type-14 &amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum (Smith &amp;amp; Wesson M-19 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|300px|M-19]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom (Smith &amp;amp; Wesson M-19 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
===Shotgun (Franchi SPAS-12)===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun (M-79)===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher (M-20A1 Super Bazooka)===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Survivor&amp;diff=190486</id>
		<title>Talk:Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Survivor&amp;diff=190486"/>
		<updated>2009-10-08T22:02:01Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: New page: Yay! I contributed majorly! My first page! DanKnyphausen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yay! I contributed majorly! My first page!&lt;br /&gt;
[[User:DanKnyphausen|DanKnyphausen]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190484</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190484"/>
		<updated>2009-10-08T22:00:32Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Grenade Gun (M-79) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Handgun A (Glock 17)===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka CZ-75)===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C (Beretta M8000 Cougar)===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D (Nambu Type-14 &amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum (Smith &amp;amp; Wesson M-19 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|300px|M-19]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom (Smith &amp;amp; Wesson M-19 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
===Shotgun (Franchi SPAS-12)===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun (M-79)===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher (M-20A1 Super Bazooka)===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190483</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190483"/>
		<updated>2009-10-08T21:58:09Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Handgun A (Glock 17)===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|none|300px|Glock 17]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka CZ-75)===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|none|300px|CZ-75B]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C (Beretta M8000 Cougar)===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|none|300px|Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D (Nambu Type-14 &amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|none|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum (Smith &amp;amp; Wesson M-19 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|none|300px|M-19]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom (Smith &amp;amp; Wesson M-19 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|none|300px|M-19 with a longer barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
===Shotgun (Franchi SPAS-12)===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|none|300px|Franchi SPAS-12]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun (M-79)===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|none|300px|M-79]]&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five sumbunitions that cover a star pattern, and explode), Acid, and Flame rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher (M-20A1 Super Bazooka)===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|none|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190461</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190461"/>
		<updated>2009-10-08T21:41:10Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Handgun A (Glock 17)===&lt;br /&gt;
[[Image:REGS_G17.gif‎|thumb|right|300px|Glock 17]]&lt;br /&gt;
Ark starts with this. A good overall gun with decent Rate of Fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the &amp;quot;Handguns&amp;quot; in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.&lt;br /&gt;
&lt;br /&gt;
===Handgun B (Ceska Zbrojovka CZ-75)===&lt;br /&gt;
[[Image:REGS_CZ75.gif‎|thumb|right|300px|CZ-75B]]&lt;br /&gt;
Found in the Hospital, the CZ-75 has a 15-round magazine, the fastest rate of fire of any &amp;quot;Handgun&amp;quot; in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.&lt;br /&gt;
&lt;br /&gt;
===Handgun C (Beretta M8000 Cougar)===&lt;br /&gt;
[[Image:REGS_BM8C.gif‎|thumb|right|300px|Beretta Cougar]]&lt;br /&gt;
Found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.&lt;br /&gt;
&lt;br /&gt;
===Handgun D (Nambu Type-14 &amp;quot;Papa&amp;quot;)===&lt;br /&gt;
[[Image:REGS_NT14.gif‎|thumb|right|300px|&amp;quot;Papa&amp;quot; Nambu]]&lt;br /&gt;
Found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with &amp;quot;minor improvements&amp;quot; - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8 round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.&lt;br /&gt;
&lt;br /&gt;
===Magnum (Smith &amp;amp; Wesson M-19 4&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SW19.gif‎|thumb|right|300px|M-19]]&lt;br /&gt;
Found late in the game, the M-19 is a 4&amp;quot; barrel model, firing .357 Magnum rounds, with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.&lt;br /&gt;
&lt;br /&gt;
===Magnum Custom (Smith &amp;amp; Wesson M-19 6&amp;quot;)===&lt;br /&gt;
[[Image:REGS_SM19.gif‎|thumb|right|300px|M-19 with a longer barrel]]&lt;br /&gt;
Removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4&amp;quot; M-19, until/unless he found the longer barrel (and custom grips) represented here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
===Shotgun (Franchi SPAS-12)===&lt;br /&gt;
[[Image:REGS_SPAS.gif‎|thumb|right|300px|Franchi SPAS-12]]&lt;br /&gt;
Found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.&lt;br /&gt;
&lt;br /&gt;
===Grenade Gun (M-79)===&lt;br /&gt;
[[Image:REGS_M79G.gif‎|thumb|right|300px|M-79]]&lt;br /&gt;
Found in the Headquarters Garage, the Grenade Gun fires Burst (five sumbunitions that cover a star pattern, and explode), Acid, and Flame rounds. One shell at a time, but the reload is very quick.&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher (M-20A1 Super Bazooka)===&lt;br /&gt;
[[Image:REGS_M20A.gif‎|thumb|right|300px|M-20A1 Super Bazooka]]&lt;br /&gt;
Unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5&amp;quot; Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190459</id>
		<title>Resident Evil Survivor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Survivor&amp;diff=190459"/>
		<updated>2009-10-08T21:04:10Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: Resident Evil Survivor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''[[Resident_Evil_Survivor]]'': You are Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island. Horror awaits you in this first-person shooter by Capcom. '''&lt;br /&gt;
[[Image:Resident_Evil_Survivor_US.gif‎|thumb|right|300px|''[[Resident_Evil_Survivor]] (2000)'']]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DanKnyphausen&amp;diff=190453</id>
		<title>User:DanKnyphausen</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DanKnyphausen&amp;diff=190453"/>
		<updated>2009-10-08T20:33:28Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: New page: About me:  28-year old Resident Evil and Zombie genre movie fan. Likes cats, has several. Loves guns, lives in California, so has none.  Contribs/Projects:  Cleaning up the Resident Evil G...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About me:&lt;br /&gt;
&lt;br /&gt;
28-year old Resident Evil and Zombie genre movie fan. Likes cats, has several. Loves guns, lives in California, so has none.&lt;br /&gt;
&lt;br /&gt;
Contribs/Projects:&lt;br /&gt;
&lt;br /&gt;
Cleaning up the Resident Evil Games pages as best as possible.&lt;br /&gt;
&lt;br /&gt;
Point of Contact:&lt;br /&gt;
danielknyphaysen[AT]aol[DOT]com&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak&amp;diff=190378</id>
		<title>Talk:Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak&amp;diff=190378"/>
		<updated>2009-10-08T07:07:35Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- I'll add the images later, hopefully smart it up a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Can we get this entire page possibly moved to &amp;quot;Resident_Evil:_Outbreak&amp;quot; so it lines up with File #2? Pretty please?&lt;br /&gt;
[[User:DanKnyphausen|DanKnyphausen]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=190377</id>
		<title>Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=190377"/>
		<updated>2009-10-08T07:04:29Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Resident Evil Outbreak: File #1 =&lt;br /&gt;
&lt;br /&gt;
Resident Evil Outbreak: File #1 is an Online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City. &lt;br /&gt;
&lt;br /&gt;
Besides the colossal amount of &amp;quot;Melee&amp;quot; type weaponry, various firearms are featured in-game. These weapons feature a damage drop-off, the further the enemy, the less damage that weapon will do.&lt;br /&gt;
&lt;br /&gt;
Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off, the further the enemy, the less damage that weapon will do. &lt;br /&gt;
&lt;br /&gt;
Also most weapons reload slowly, characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine but are shown as if the bullets are inserted into the chamber of the weapon, possibly an inaccuracy on capcom's part.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta M92FS (Handgun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
Said to be Standard for RPD Officers and is simply labeled as the &amp;quot;Handgun&amp;quot; in-game. It carries 15 rounds of 9x19mm Parabellum and is the most common firearm in the game. Kevin and Alyssa are capable of performing the &amp;quot;Pot-Shot&amp;quot; ability, which increases damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta that supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun, it is named &amp;quot;Mark's Handgun&amp;quot; and cannot be transferred amongst Characters. &lt;br /&gt;
&lt;br /&gt;
A Handgun Magazine can be found for this weapon in select stages that drastically reduces the reload time, however the Magazine is merely swapped out and that magazine must be reloaded with a new set of bullets.&lt;br /&gt;
&lt;br /&gt;
== SIG P228 (Handgun SG) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg‎‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The SIG P228 is one of the Handgun's commonly found in the &amp;quot;Below Freezing Point&amp;quot; Chapter and is called the &amp;quot;Handgun SG&amp;quot;. It fires 9x19mm Parabellum rounds in 13 round magazines. It feature's the worst damage drop-off, doing the most damage at close range. Unlike the Beretta, a Magazine cannot be found for this weapon. &lt;br /&gt;
&lt;br /&gt;
Both Kevin and Alyssa can use their &amp;quot;pot-shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Beretta M93R (Burst Handgun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg‎ |200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
Called the Burst Handgun in-game, the Beretta M93R is found inside &amp;quot;The Hive&amp;quot; Chapter. It carries 20 rounds a magazine and uses 9x19mm Parabellum Rounds. It fires in 3 round bursts only and does signifcantly less damage than the other handguns, however it can fire 3 times as fast doing 3 times the damage, so it counters this. &lt;br /&gt;
&lt;br /&gt;
It feature's the same damage drop-off as the Beretta M92FS but lower accuracy as a result. Kevin and Alyssa can NOT use their &amp;quot;Pot-shot&amp;quot; ability to increase the damage of the weapon on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 (.45 Auto for Kevin) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911_1913.jpg‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:REOF2_-_Kevin_Ryman.jpg|200px|thumb||Note the writing on the slide, lack of a finger groove, small hammer, and other features.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.45 Auto for Kevin&amp;quot; seems to be an original run Colt M1911 Pistol with A1 style grips. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model are all-black.&lt;br /&gt;
&lt;br /&gt;
In the game, the .45 Auto is the most powerful non-magnum handgun available. No magazines are available to rapidly reload, and ammunition  for it (.45 Auto Rounds) is scarce. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his &amp;quot;Pot Shot&amp;quot; ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's &amp;quot;Special Item,&amp;quot; it cannot be given to any other character, but all &amp;quot;Kevin-Type&amp;quot; NPC's (Costumes) come equipped with it.&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 (Shotgun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The SPAS 12 is the resident shotgun in the game, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the &amp;quot;Outbreak&amp;quot; scenario). It has a capacity of seven 12 Gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS 12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.&lt;br /&gt;
&lt;br /&gt;
= Magnums =&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W Model 29 (Magnum Revolver) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The S&amp;amp;W Model 29 is featured as the game's magnum revolver and is simply called &amp;quot;Magnum Revolver&amp;quot;. It fire's .44 Magnum Bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their &amp;quot;pot-shot&amp;quot; ability. &lt;br /&gt;
&lt;br /&gt;
A speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle (Magnum Handgun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The IMI Desert Eagle, also known as the &amp;quot;Magnum Handgun&amp;quot; is another type of magnum found in the game, mostly in the &amp;quot;Below Freezing Point&amp;quot; Chapter as Yoko. It carries 7 rounds a magazine and uses &amp;quot;Magnum rounds&amp;quot;, despite the weapon description saying it's a .50 calibre weapon, it does slightly less damage than the S&amp;amp;W M29 which is .44 Magnum. The benefit of this however, is it can fire faster than the Magnum Revolver. Kevin and Alyssa can however use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
= Automatic's =&lt;br /&gt;
&lt;br /&gt;
== MP5A4 (Sub-Machine Gun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2MP5A2.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The MP5A4, called the Sub-Machine Gun is found in &amp;quot;The Hive&amp;quot; chapter when playing as either Kevin or Cindy. It fires 9x19mm Parabellum &amp;quot;Handgun Ammo&amp;quot; from 30 round magazines, but this is a problem in the game as their no separate magazine for the weapon to be reloaded. It has one of the longest reload times in the game as a result. It's fitted with a fixed Stock and Tactical flash light, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round.&lt;br /&gt;
&lt;br /&gt;
This can be found in &amp;quot;The Hive&amp;quot; scenario if Kevin or Cindy speaks to the mortally wounded officer on the hospital roof.&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The MP5A5 is used in the opening cut scene, used by the Umbrella Special Forces. It feature's the tactical light of the A4, but also feature's a red-dot sight. In certain scenes it changes to a normal MP5A5 without the sight and then changes back. Likely a continuity error. This weapon is never used in-game.&lt;br /&gt;
&lt;br /&gt;
== Colt M4 Carbine (Assault Rifle) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4_FirstVersion.jpg‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The Colt M4 Assault rifle, also just called &amp;quot;Assault Rifle&amp;quot; is found in the &amp;quot;Decisions, Decisions&amp;quot; Chapter. It fires 5.56mm rounds from 30 round magazines and unlike other weapons, the only ammunition available is in the form of Assault Rifle Magazines. It fire's rapidly but seems to do the same damage as the Beretta despite using a full size rifle round. Like the MP5A4 it is held at the Hip. &lt;br /&gt;
&lt;br /&gt;
In some cutscenes soldiers can be scene with M4A1 rifles with attached M203 Grenade Launchers.&lt;br /&gt;
&lt;br /&gt;
== M2 Browning ==&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The M2 Browning is only seen in cut scenes, the first in the ending cut scenes of the &amp;quot;Outbreak&amp;quot; stage and again in the ending with Mark and David. It is never seen or used outside of Cut scenes.&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 (Grenade Launcher) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The M79, called the &amp;quot;Grenade Launcher&amp;quot; often followed with the type of round loaded is a single shot, breach loading grenade launcher seen in the game. It fire's two different types of the rounds in File #1, Burst rounds and fictional Acid Rounds. It is found in two several chapters, most notably &amp;quot;Hellfire&amp;quot; and &amp;quot;Decisions, Decisions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 (Rocket Launcher) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The AT4, is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter &amp;quot;Decisions, Decisions&amp;quot;. It takes a while to aim the weapon, as the character crouches just before firing it.&lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
== Nail Gun ==&lt;br /&gt;
&lt;br /&gt;
While not a weapon per say, the weapon is treated like a very weak handgun. It only carries 20 nails and there is no reload for it. Kevin or Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Crosman 2240 Air Pistol (Ampule Shooter) ==&lt;br /&gt;
&lt;br /&gt;
This weapon is a speciality weapon that fire's a dart full of &amp;quot;Daylight&amp;quot; Serum, a possible cure for the T-Virus and G-Virus. It fire's only a single shot, but can be used to kill the Thanatos tyrant with a single shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak:_File_2&amp;diff=190371</id>
		<title>Talk:Resident Evil Outbreak: File 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak:_File_2&amp;diff=190371"/>
		<updated>2009-10-08T07:00:22Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Survivors (well, three of them):&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, Security Guard&lt;br /&gt;
&lt;br /&gt;
Perk: Very strong&lt;br /&gt;
&lt;br /&gt;
Starting Item: Mark's Handgun (Beretta M92F with better damage drop-off at range)&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;over 50-years old&amp;quot; veteran of the Vietnam War, Mark is the most robust character in the game, able to move objects that ordinarily need two people. Friends with a gent about his age, named Bob. Has a wife and a teenage son that lives outside Raccoon City somewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dr. George Hamilton&lt;br /&gt;
&lt;br /&gt;
Perk: Turns Herbs into Pills, Has a Dodge-Tackle Counter Attack&lt;br /&gt;
&lt;br /&gt;
Starting Item: Medical Kit&lt;br /&gt;
&lt;br /&gt;
A gifted 39-year-old surgeon that works at Raccoon City hospital, he recently divorced after a long marriage and is dealing with the traumatic breakup of his family, by working harder at the hospital. He's friends with a researcher at Raccoon University.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Officer Kevin Ryman, Raccoon City Police Department Select Police Force&lt;br /&gt;
&lt;br /&gt;
Perk: Fast, high health, &amp;quot;Pot Shot&amp;quot; ability&lt;br /&gt;
&lt;br /&gt;
Starting Item: .45 Auto for Kevin&lt;br /&gt;
&lt;br /&gt;
Excellent marksman, though this 31-year-old officer failed the STARS selection process twice for his anger management and drinking issues. Terrible dart player, especially when drunk, and the third best marksman in Raccoon City (the top two presumably being STARS Officers Chris Redfield and either Forrest Speyer or Ed Dewey). Friend to both Leon Kennedy and Chris, and possibly the person that got Leon to apply for the R.P.D. and a place in the S.P.F. despite his status as a rookie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm bringing up these three, as they relate directly to the article. Mark was listed as &amp;quot;Mark Hamilton&amp;quot; and Kevin's .45 Auto was listed erroneously as a custom weapon, when we (fans) all know that Chief Irons is too cheap to have such weapons bought, and Kevin too broke (guy doesn't pay his bar tab) to do it himself.&lt;br /&gt;
[[User:DanKnyphausen|DanKnyphausen]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak:_File_2&amp;diff=190370</id>
		<title>Talk:Resident Evil Outbreak: File 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak:_File_2&amp;diff=190370"/>
		<updated>2009-10-08T06:57:50Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Survivors:&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, Security Guard&lt;br /&gt;
&lt;br /&gt;
Perk: Very strong&lt;br /&gt;
&lt;br /&gt;
Starting Item: Mark's Handgun (Beretta M92F with better damage drop-off at range)&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;over 50-years old&amp;quot; veteran of the Vietnam War, Mark is the most robust character in the game, able to move objects that ordinarily need two people. Friends with a gent about his age, named Bob. Has a wife and a teenage son that lives outside Raccoon City somewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dr. George Hamilton&lt;br /&gt;
&lt;br /&gt;
Perk: Turns Herbs into Pills, Has a Dodge-Tackle Counter Attack&lt;br /&gt;
&lt;br /&gt;
Starting Item: Medical Kit&lt;br /&gt;
&lt;br /&gt;
A gifted 39-year-old surgeon that works at Raccoon City hospital, he recently divorced after a long marriage and is dealing with the traumatic breakup of his family, by working harder at the hospital. He's friends with a researcher at Raccoon University.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Officer Kevin Ryman, Raccoon City Police Department Select Police Force&lt;br /&gt;
&lt;br /&gt;
Perk: Fast, high health, &amp;quot;Pot Shot&amp;quot; ability&lt;br /&gt;
&lt;br /&gt;
Starting Item: .45 Auto for Kevin&lt;br /&gt;
&lt;br /&gt;
Excellent marksman, though this 31-year-old officer failed the STARS selection process twice for his anger management and drinking issues. Terrible dart player, especially when drunk, and the third best marksman in Raccoon City (the top two presumably being STARS Officers Chris Redfield and either Forrest Speyer or Ed Dewey). Friend to both Leon Kennedy and Chris, and possibly the person that got Leon to apply for the R.P.D. and a place in the S.P.F. despite his status as a rookie.&lt;br /&gt;
&lt;br /&gt;
[[User:DanKnyphausen|DanKnyphausen]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak:_File_2&amp;diff=190369</id>
		<title>Talk:Resident Evil Outbreak: File 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak:_File_2&amp;diff=190369"/>
		<updated>2009-10-08T06:57:22Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Survivors:&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, Security Guard&lt;br /&gt;
&lt;br /&gt;
Perk: Very strong&lt;br /&gt;
&lt;br /&gt;
Starting Item: Mark's Handgun (Beretta M92F with better damage drop-off at range)&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;over 50-years old&amp;quot; veteran of the Vietnam War, Mark is the most robust character in the game, able to move objects that ordinarily need two people. Friends with a gent about his age, named Bob. Has a wife and a teenage son that lives outside Raccoon City somewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dr. George Hamilton&lt;br /&gt;
&lt;br /&gt;
Perk: Turns Herbs into Pills, Has a Dodge-Tackle Counter Attack&lt;br /&gt;
&lt;br /&gt;
Starting Item: Medical Kit&lt;br /&gt;
&lt;br /&gt;
A gifted 39-year-old surgeon that works at Raccoon City hospital, he recently divorced after a long marriage and is dealing with the traumatic breakup of his family, by working harder at the hospital. He's friends with a researcher at Raccoon University.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Officer Kevin Ryman, Raccoon City Police Department Select Police Force&lt;br /&gt;
Perk: Fast, high health, &amp;quot;Pot Shot&amp;quot; ability&lt;br /&gt;
Starting Item: .45 Auto for Kevin&lt;br /&gt;
Excellent marksman, though this 31-year-old officer failed the STARS selection process twice for his anger management and drinking issues. Terrible dart player, especially when drunk, and the third best marksman in Raccoon City (the top two presumably being STARS Officers Chris Redfield and either Forrest Speyer or Ed Dewey). Friend to both Leon Kennedy and Chris, and possibly the person that got Leon to apply for the R.P.D. and a place in the S.P.F. despite his status as a rookie.&lt;br /&gt;
&lt;br /&gt;
[[User:DanKnyphausen|DanKnyphausen]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak:_File_2&amp;diff=190368</id>
		<title>Talk:Resident Evil Outbreak: File 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak:_File_2&amp;diff=190368"/>
		<updated>2009-10-08T06:56:12Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Survivors:&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, Security Guard&lt;br /&gt;
Perk: Very strong&lt;br /&gt;
Starting Item: Mark's Handgun (Beretta M92F with better damage drop-off at range)&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;over 50-years old&amp;quot; veteran of the Vietnam War, Mark is the most robust character in the game, able to move objects that ordinarily need two people. Friends with a gent about his age, named Bob. Has a wife and a teenage son that lives outside Raccoon City somewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dr. George Hamilton&lt;br /&gt;
Perk: Turns Herbs into Pills, Has a Dodge-Tackle Counter Attack&lt;br /&gt;
Starting Item: Medical Kit&lt;br /&gt;
&lt;br /&gt;
A gifted 39-year-old surgeon that works at Raccoon City hospital, he recently divorced after a long marriage and is dealing with the traumatic breakup of his family, by working harder at the hospital. He's friends with a researcher at Raccoon University.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Officer Kevin Ryman, Raccoon City Police Department Select Police Force&lt;br /&gt;
Perk: Fast, high health, &amp;quot;Pot Shot&amp;quot; ability&lt;br /&gt;
Starting Item: .45 Auto for Kevin&lt;br /&gt;
Excellent marksman, though this 31-year-old officer failed the STARS selection process twice for his anger management and drinking issues. Terrible dart player, especially when drunk, and the third best marksman in Raccoon City (the top two presumably being STARS Officers Chris Redfield and either Forrest Speyer or Ed Dewey). Friend to both Leon Kennedy and Chris, and possibly the person that got Leon to apply for the R.P.D. and a place in the S.P.F. despite his status as a rookie.&lt;br /&gt;
&lt;br /&gt;
[[User:DanKnyphausen|DanKnyphausen]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak:_File_2&amp;diff=190367</id>
		<title>Talk:Resident Evil Outbreak: File 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Outbreak:_File_2&amp;diff=190367"/>
		<updated>2009-10-08T06:55:17Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: New page: The Survivors:  Mark Wilkins, Security Guard Perk: Very strong Starting Item: Mark's Handgun (Beretta M92F with better damage drop-off at range)  An &amp;quot;over 50-years old&amp;quot; veteran of the Viet...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Survivors:&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, Security Guard&lt;br /&gt;
Perk: Very strong&lt;br /&gt;
Starting Item: Mark's Handgun (Beretta M92F with better damage drop-off at range)&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;over 50-years old&amp;quot; veteran of the Vietnam War, Mark is the most robust character in the game, able to move objects that ordinarily need two people. Friends with a gent about his age, named Bob. Has a wife and a teenage son that lives outside Raccoon City somewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dr. George Hamilton&lt;br /&gt;
Perk: Turns Herbs into Pills, Has a Dodge-Tackle Counter Attack&lt;br /&gt;
Starting Item: Medical Kit&lt;br /&gt;
&lt;br /&gt;
A gifted 39-year-old surgeon that works at Raccoon City hospital, he recently divorced after a long marriage and is dealing with the traumatic breakup of his family, by working harder at the hospital. He's friends with a researcher at Raccoon University.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Officer Kevin Ryman, Raccoon City Police Department Select Police Force&lt;br /&gt;
Perk: Fast, high health, &amp;quot;Pot Shot&amp;quot; ability&lt;br /&gt;
Starting Item: .45 Auto for Kevin&lt;br /&gt;
Excellent marksman, though this 31-year-old officer failed the STARS selection process twice for his anger management and drinking issues. Terrible dart player, especially when drunk, and the third best marksman in Raccoon City (the top two presumably being STARS Officers Chris Redfield and either Forrest Speyer or Ed Dewey). Friend to both Leon Kennedy and Chris, and possibly the person that got Leon to apply for the R.P.D. and a place in the S.P.F. despite his status as a rookie.&lt;br /&gt;
[[User:DanKnyphausen|DanKnyphausen]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=190364</id>
		<title>Resident Evil 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2&amp;diff=190364"/>
		<updated>2009-10-08T06:21:26Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Heckler &amp;amp; Koch VP70M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Resident Evil 2.gif|right|thumb|300px|''[[Resident Evil 2]]'' (1998)]]&lt;br /&gt;
== [[Browning Hi-Power]] ==&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17649).jpg|thumb|none|600px|Maybe if you'd had your finger off the trigger, those USS dudes wouldn't have shot you when the thermos hit the floor. They still might have, but you never know.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17697).jpg|thumb|none|600px]]&lt;br /&gt;
This is Claire's starting weapon. Claire finds it in a police car glove compartment during the intro movie.  The pistol used by Ada Wong during the mini mission where the player controls her and by Annette Birkin (non player character). Ada's Browning HP is held slightly at an angle and is fired faster than Claire's HP Pistol. William Birkin is also seen using one in an FMV cutscene.&lt;br /&gt;
&lt;br /&gt;
== [[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP70M]] ==&lt;br /&gt;
&lt;br /&gt;
[[Image:HK VP70Z 1890.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70 (Civilian variant, which, unlike the military version, cannot attach the stock that permits burst-fire)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|400px|Heckler and Koch VP-70]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Wesker's Report (frame 21788).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
This is Leon's starting weapon. Leon finds the shoulder stock parts in the police station to upgrade this to fire a 3-round burst.&lt;br /&gt;
&lt;br /&gt;
This is the very first weapon in the series that supports 3-round burst mode, and with the stock attached, Leon changes his firing stance. The damage from each shot remains the same.&lt;br /&gt;
&lt;br /&gt;
== MP5A3 ==&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17806).jpg|thumb|none|600px|No ejection port.]]&lt;br /&gt;
[[Image:Wesker's Report (frame 17985).jpg|thumb|none|600px|Great shot of the barrel]]&lt;br /&gt;
The U.S.S squad uses these in an FMV cutscene. They do not appear to have been modeled with an ejection port.&lt;br /&gt;
&lt;br /&gt;
== [[Single Action Army|Colt Single Action Army]] ==&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army]]&lt;br /&gt;
[[Image:Colt_S.A.A.jpg|thumb|none|400px|Colt Single Action Army as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
A second hand gun that Claire receives when she unlocks her second outfit.  It is chambered in the standard 9mm pistol rounds which is odd for a revolver of this type as it was commonly loaded with .45 Long Colt Ammunition. Claire fire's the SAA from the hip, it's quite fast in rate of fire using the western style rapid fire hip shooting and reloads fairly quickly.&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle]] ==&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle]]&lt;br /&gt;
[[Image:MagnumC._Magnum.gif‎|thumb|400px|none|Desert Eagle as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
Leon finds this weapon in a guard shack next to a dead guard Scenario &amp;quot;A&amp;quot; or in the S.T.A.R.S. Weapon safe in Scenerio B. You find parts in the underground facility to extend the barrel and increase its firepower but also increase it's recoil. It's most likely to be a Mark VII version with the addition of the 10 Inch Barrel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[MAC-10#Mac-11|MAC-11]] ==&lt;br /&gt;
[[Image:Smg.jpg|thumb|none|400px|MAC-11 as seen in RE2]]‎&lt;br /&gt;
&lt;br /&gt;
This weapon is first available to the player when they reach the police armoury. Both Claire or Leon can take the weapon, but if the weapon is taken by one character in Scenario &amp;quot;A&amp;quot; the other character will not be able to get the weapon in Scenario &amp;quot;B&amp;quot; until very late in the game. Unlike the other firearms, the ammunition is represented in percentage form and 1% equals 5 bullets fired. The in-game description says the calibre is DOT380 signifying that it is a MAC-11. It also feature's a rather large an unusual flash hider despite looking very much like a sound suppressor.&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100 ==&lt;br /&gt;
This is the customized version of the Model 1100P. &lt;br /&gt;
[[Image:Remington1100Tactical.jpg|thumb|none|550px|Model 1100 Tactical]]&lt;br /&gt;
[[Image:Customshotgun3.jpg‎ ‎|thumb|none|550px|Remington Model 1100 as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 1100P ==&lt;br /&gt;
Leon first acquires this weapon from the Gunshop from the recently deceased owner, Robert Kendo. It has a pistol grip and barrel has been Sawn Off, Kendo gets a shot off in Scenario A before Leon picks up the weapon giving it 4 rounds, but has a maximum of 5. A second Shotgun can be found in the S.T.A.R.S. Office in Scenario A and one can be found on the front desk of the Police Station main hall in Scenario B.&lt;br /&gt;
&lt;br /&gt;
== [[M79 grenade launcher]] ==&lt;br /&gt;
Claire obtains this weapon in the STARS office. The stock is sawed off. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher]]&lt;br /&gt;
&lt;br /&gt;
== Spark Shot ==&lt;br /&gt;
Only Claire obtains this weapon. The Spark Shot seems to be a short range stun gun with a higher voltage over normal stun guns. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spark_Shot.gif|thumb|none|400px|Spark Shot]]&lt;br /&gt;
&lt;br /&gt;
== Bow Gun ==&lt;br /&gt;
A crossbow capable of firing three arrows at a target at one time.  Claire obtains this weapon at Kendo's gun store, taking it from Kendo's corspe after she kills the zombies that killed him or in the police station if she chooses not to do so at the time Kendo's death. The weapon holds 18 arrows or bolts at a time&lt;br /&gt;
&lt;br /&gt;
== Flame Thrower ==&lt;br /&gt;
Available only for Leon, is a portable chemical flamethrower found in the labs, is used primarily on the Ivy Creatures. &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
== [[FIM-92A Stinger|FIM-92 Stinger]] ==&lt;br /&gt;
[[Image:Stinger.jpg|thumb|none|450px|FIM-92 Stinger]]&lt;br /&gt;
[[Image:Rocketlaunchersm.jpg|thumb|none|450px|FIM-92 Stinger as seen in RE2]]‎&lt;br /&gt;
[[Image:Wesker's Report (frame 30261).jpg|thumb|600px|none|Game over.]]&lt;br /&gt;
Either Leon or Claire use this weapon to dispatch the final boss in their 'B' scenarios.&lt;br /&gt;
&lt;br /&gt;
== Minigun ==&lt;br /&gt;
[[Image:Chaingun2.jpg‎ |thumb|none|400px|Minigun as seen in RE2]]&lt;br /&gt;
&lt;br /&gt;
A three-barreled minigun (known simply as the Gatling Gun) is a secret weapon with unlimited ammo that can only be acquired if the player Completes the Scenario B game in under 2 1/2 hours without saving and gets a grade of A or B.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Zero&amp;diff=190363</id>
		<title>Talk:Resident Evil Zero</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_Zero&amp;diff=190363"/>
		<updated>2009-10-08T06:18:49Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Magnum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Billy's Handgun ==&lt;br /&gt;
(Can someone identify this one, please?)&lt;br /&gt;
(It would appear to be an M1911A1, or one of the many variants thereof. )&lt;br /&gt;
(Don't know if it's really standard issue for the army, but it seems to be a Kimber of some sort.)&lt;br /&gt;
&lt;br /&gt;
:There aren't any 9mm Kimbers and the Army no longer uses 1911s as their standard sidearms in the 80s and they never used 9mm chambered 1911s. They now use the Beretta M9. It could be a clone of a 1911 that is chambered in 9mm. [[User:Excalibur01|Excalibur01]] 10:10, 18 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's defiantly a clone of the 1911, reflecting some designs from the SV Infinity line up of Handguns. It was possibly a custom gun, one of the Officer's kept with him prior to and during transport with Billy Cohen. [[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
Well, keep in mind that Resident Evil is a Japenese game, so it could be the Japenese army's weapon of choice. I don't really know what the Japenese really uses anyway, so just a thought. [[User:ColonelTomb|ColonelTomb]]&lt;br /&gt;
&lt;br /&gt;
-Definitely not. The J.S.D.F use SIG P22X (can't remember which derivative could be a P226) as their standard sidearm. Remember this was the period when they started to use 'Pseudo guns'(Guns that resemble realistic models but not 100% genuine) presumably to dodge copyright infringements.&lt;br /&gt;
&lt;br /&gt;
Remember to keep in mind that the Resident Evil series isn't terribly realistic - the weapon is probably modeled after a .45 1911 and uses 9mm for gameplay reasons.&lt;br /&gt;
&lt;br /&gt;
Plus the Resident Evil games have weapons in all kinds of wierd configurations. To me, it looks like an M1911 with an open slide, I would say the designers based it on an M1911, and designed it to look unique.--[[User:Alienqueen11|Alienqueen11]] 05:22, 9 February 2009 (UTC) &lt;br /&gt;
&lt;br /&gt;
Or the most obvious reason why this gun is in 9mm is because all the handgun ammo you find in the game are 9mm. Even if this was a 9mm 1911, it wouldn't hold 15 rounds. Most guns in Resident Evil would have to use the same kind of ammunition for gameplay purposes. [[User:Excalibur01|Excalibur01]] 05:16, 9 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*It does have an open-top slide, like a Beretta, guys. (protoAuthor)&lt;br /&gt;
&lt;br /&gt;
This debate was getting a bit large, so I took the liberty of moving it to the discussion page. Hope doing so was okay. [[User:Spartan198|Spartan198]] 12:05, 25 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
== Magnum ==&lt;br /&gt;
:Looks like a cross between a Desert Eagle, specificly the .357 verison and a 1911 variant. [[User:Excalibur01|Excalibur01]] 05:17, 9 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
(Not sure what this one is, but if I had to guess I'd say AMT Hardballer.)&lt;br /&gt;
:I'd say an Automag Model 5. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::Nah, it doesn't have the shape of an Automag [[User:Excalibur01|Excalibur01]] 01:16, 2 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It's gun that Capcom made up to avoid paying the rights to use a real gun.[[User:Oliveira|Oliveira]] 00:58, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Moved to discussion page. Anyhow, the Resident Evil Wiki identified it as a &amp;quot;Sporting Int. Magnum Custom Edition chambered in .50 Action Express&amp;quot;. Are there any existing pistols by that name? [[User:Spartan198|Spartan198]]&lt;br /&gt;
:I don't know any guns with that name. You better Ask MT2008.-[[User:Oliveira|Oliveira]] 13:13, 12 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it's based off the LAR Grizzly Mark V. Some were chambered for the .50 AE cartridge.&lt;br /&gt;
&lt;br /&gt;
I'm thinking it's a Coonan Arms .357 Magnum. The Coonan Models A &amp;amp; B look pretty much exactly like a beefed up 1911. The Cadet version was a bit more compact (for a .357 Magnum firing semi-auto, anyway). [[User:Lonecontractor|Lonecontractor]] 02:19, 22 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
ALL of the guns in Resident Evil (2002) and Resident Evil 0 are fictional in some way. The Samurai Edge is called a Samurai Edge and not a Beretta 92 for licensing reasons. The &amp;quot;Magnum&amp;quot; is a totally fictional design, as is the Pump Shotgun, Sub-Machine Gun (a slightly &amp;quot;updated&amp;quot; version with a new UMP-like stock was seen in Umbrella Chronicles) and so on. This was done in Resident Evil 4 as well, to a much greater degree. [[User:DanKnyphausen|DanKnyphausen]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Zero&amp;diff=190362</id>
		<title>Resident Evil Zero</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Zero&amp;diff=190362"/>
		<updated>2009-10-08T06:14:44Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==[[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS ]]==&lt;br /&gt;
Rebecca Chambers and the members of S.T.A.R.S. Bravo team carry customized Beretta 92FS.&lt;br /&gt;
During the course of the game, you can find extra parts to customize this weapon with a scope. This upgrade dramatically improves your chance to land critical shots on the enemies.&lt;br /&gt;
[[Image:RE0 STARS handgun.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:RE0 STARS custom.jpg|thumb|none|400px|&amp;quot;A custom handgun that has been fitted with a scope for greater accuracy. These modifications should make it easier to hit a target's weak point.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Army Hand Gun==&lt;br /&gt;
Billy Cohen uses this handgun. It's a 9mm, holds 15 rounds and is apparently standard issue for US Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE0 army handgun.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==[[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under Shotgun]]==&lt;br /&gt;
Found on the train.&lt;br /&gt;
[[Image:RE0 hunting rifle.jpg|thumb|none|400px|&amp;quot;A shotgun used for hunting. There's a design carved on the barrel. This model can only be loaded with 2 shells.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870 Shotgun#Remington 870|Remington 870]]==&lt;br /&gt;
Remington 870 Wingmaster. Found in the mansion. In-game the capacity is 7 rounds firing 12 Gauge cartridges.&lt;br /&gt;
[[Image:Remington870SlugGun.jpg|thumb|none|400px|Remington 870 12 gauge]]&lt;br /&gt;
[[Image:RE0 shotgun.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:RE0 shotgun2.jpg|thumb|none|400px|The petite Rebecca Chambers (in bonus costume) carrying the Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==SMG==&lt;br /&gt;
Unlocked after beating the game. Not sure what this one is. A modified MP5, maybe?&lt;br /&gt;
:It just resembles an MP-5&lt;br /&gt;
:It looks like a HK54 with various prop parts added&lt;br /&gt;
:The weapon is (supposedly) made by (an) Umbrella (subsidiary - in apocryphal literature, the company was called Sporting International), just like the semi-auto Magnum and the Pump Shotgun. This was the game designers' way to avoid copyrights.&lt;br /&gt;
[[Image:RE0 smg.jpg|thumb|none|400px|&amp;quot;A small sub-machine. It uses it's own type of ammo magazine.&amp;quot;]]&lt;br /&gt;
[[Image:RE0 smg2.jpg|thumb|none|400px|Billy (in bonus costume) with the unlockable SMG.]]&lt;br /&gt;
&lt;br /&gt;
==[[Arwen 37#Arwen 37|Arwen 37]]==&lt;br /&gt;
The Grenade Launcher resembles a [[Arwen 37#Arwen 37|Arwen 37]]&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|300px|Arwen 37 37mm]]&lt;br /&gt;
[[Image:RE0 grenadelauncher.jpg|thumb|none|400px| &amp;quot;A large grenade launcher featuring a revolver-style chamber.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magnum==&lt;br /&gt;
A .50 that holds 6 rounds. It's powerful enough to kill virtually any enemy in one shot, and is very effective against bosses.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE0 magnum.jpg|thumb|none|400px|&amp;quot;A large handgun capable of firing powerful magnum rounds.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==[[Taurus Raging Bull]]==&lt;br /&gt;
This magnum is unlocked after completing the Leech Hunter mission. &lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull .44 Magnum]]&lt;br /&gt;
[[Image:RE0 magnum revolver.jpg|thumb|none|400px|&amp;quot;A magnum revolver containing enhanced parts like a new cylinder and frame. It's tremendous firepower makes it more of a hand cannon than a handgun.&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Zero&amp;diff=190361</id>
		<title>Resident Evil Zero</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Zero&amp;diff=190361"/>
		<updated>2009-10-08T06:13:05Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
==[[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS ]]==&lt;br /&gt;
Rebecca Chambers and the members of S.T.A.R.S. Bravo team carry customized Beretta 92FS.&lt;br /&gt;
During the course of the game, you can find extra parts to customize this weapon with a scope. This upgrade dramatically improves your chance to land critical shots on the enemies.&lt;br /&gt;
[[Image:RE0 STARS handgun.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:RE0 STARS custom.jpg|thumb|none|400px|&amp;quot;A custom handgun that has been fitted with a scope for greater accuracy. These modifications should make it easier to hit a target's weak point.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Army Hand Gun==&lt;br /&gt;
Billy Cohen uses this handgun. It's a 9mm, holds 15 rounds and is apparently standard issue for US Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE0 army handgun.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==[[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under Shotgun]]==&lt;br /&gt;
Found on the train.&lt;br /&gt;
[[Image:RE0 hunting rifle.jpg|thumb|none|400px|&amp;quot;A shotgun used for hunting. There's a design carved on the barrel. This model can only be loaded with 2 shells.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870 Shotgun#Remington 870|Remington 870]]==&lt;br /&gt;
Remington 870 Wingmaster. Found in the mansion. In-game the capacity is 7 rounds firing 12 Gauge cartridges.&lt;br /&gt;
[[Image:Remington870SlugGun.jpg|thumb|none|400px|Remington 870 12 gauge]]&lt;br /&gt;
[[Image:RE0 shotgun.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:RE0 shotgun2.jpg|thumb|none|400px|The petite Rebecca Chambers (in bonus costume) carrying the Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==SMG==&lt;br /&gt;
Unlocked after beating the game. Not sure what this one is. A modified MP5, maybe?&lt;br /&gt;
:It just resembles an MP-5&lt;br /&gt;
:It looks like a HK54 with various prop parts added&lt;br /&gt;
:The weapon is (supposedly) made by (an) Umbrella (subsidiary - in apocryphal literature, the company was called Sportsman International), just like the semi-auto Magnum and the Pump Shotgun. This was the game designers' way to avoid copyrights.&lt;br /&gt;
[[Image:RE0 smg.jpg|thumb|none|400px|&amp;quot;A small sub-machine. It uses it's own type of ammo magazine.&amp;quot;]]&lt;br /&gt;
[[Image:RE0 smg2.jpg|thumb|none|400px|Billy (in bonus costume) with the unlockable SMG.]]&lt;br /&gt;
&lt;br /&gt;
==[[Arwen 37#Arwen 37|Arwen 37]]==&lt;br /&gt;
The Grenade Launcher resembles a [[Arwen 37#Arwen 37|Arwen 37]]&lt;br /&gt;
[[Image:Arwen 37.JPG|thumb|none|300px|Arwen 37 37mm]]&lt;br /&gt;
[[Image:RE0 grenadelauncher.jpg|thumb|none|400px| &amp;quot;A large grenade launcher featuring a revolver-style chamber.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Magnum==&lt;br /&gt;
A .50 that holds 6 rounds. It's powerful enough to kill virtually any enemy in one shot, and is very effective against bosses.&lt;br /&gt;
&lt;br /&gt;
[[Image:RE0 magnum.jpg|thumb|none|400px|&amp;quot;A large handgun capable of firing powerful magnum rounds.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==[[Taurus Raging Bull]]==&lt;br /&gt;
This magnum is unlocked after completing the Leech Hunter mission. &lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull .44 Magnum]]&lt;br /&gt;
[[Image:RE0 magnum revolver.jpg|thumb|none|400px|&amp;quot;A magnum revolver containing enhanced parts like a new cylinder and frame. It's tremendous firepower makes it more of a hand cannon than a handgun.&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=190360</id>
		<title>Resident Evil (2002 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=190360"/>
		<updated>2009-10-08T06:07:45Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* M202 FLASH */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 1.jpg|right|thumb|300px|''[[Resident Evil Gamecube remake]]'' (2002)]]&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
==Beretta 92FS Samurai Edge Custom==&lt;br /&gt;
This is the gun each character has in the Resident Evil game, S.T.A.R.S (Special Tactics And Rescue Service) utilizes this weapon as its primary side arm. It is a customized [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] with &amp;quot;S.T.A.R.S. - R.P.D. SPECIAL TEAM&amp;quot; engraved on the slide, and the S.T.A.R.S. emblem on the grip. It also sports a double safety lock and a modified sliding bridge. &lt;br /&gt;
&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|330px]]&lt;br /&gt;
[[Image:RE1 starshandgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 starshandgun2.jpg|thumb|none|400px|Jill (in alternate costume) wields her Beretta 92FS.]]&lt;br /&gt;
[[Image:RE1 starshandgun3.jpg|thumb|none|400px|A closeup of Jill Valentine's custom Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python#Colt Python|Colt Python]] can be found on in a Gravestone in the Cemetary after completeing the puzzle. Ammo for this weapon is very limited, but it can kill most enemies with one shot and is very effective against bosses.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|400px|Colt Python .357 Magnum 6in]]&lt;br /&gt;
[[Image:Re1 magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 magnum2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
Barry Burton carries a [[Colt Anaconda#Colt Anaconda|Colt Anaconda]] as his side arm but is renamed the Silver Serpent in-game for Licensing purposes. This gun can only be aquired on Jill's game if the player chooses not to trust him and keep this gun for yourself.  Cannot be reloaded, once all six shots are fired the gun is useless. &lt;br /&gt;
[[Image:Colt-Anaconda.gif|thumb|none|400px|Colt Anaconda .44 Magnum]]&lt;br /&gt;
[[Image:RE1 44magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 44magnum2.jpg|thumb|none|400px|Barry scans the room with his Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
A [[Remington 1866 Derringer#Remington 1866 Derringer|Remington 1866 Derringer]] can be found in the Guard House behind the mansion. It only has one round and is powerful enough to kill any enemy in one shot.&lt;br /&gt;
[[Image:Remington1866Type4.jpg|thumb|none|250px|Remington 1866 Derringer - .41 R.F. Caliber.]]&lt;br /&gt;
[[Image:Re1 selfdefensegun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 selfdefensegun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Barry Burton's Samurai Edge==&lt;br /&gt;
This weapon can be unlocked after beating the game in less than 5 hours.&lt;br /&gt;
It appears to be a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] customized to fire .40SW rounds. It also has a compensator and extended magazine. This gun ingame has unlimited ammo and can fire three shots in quick succesion.&lt;br /&gt;
&lt;br /&gt;
It also bears similarity to the &amp;quot;Auto 9&amp;quot; of Robocop fame.&lt;br /&gt;
[[Image:RE1 samuraiedge.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 samuraiedge2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A [[Winchester Model 1897]] shotgun is found on the first floor on the east side of the mansion. It replace the [[Remington 870]] from the original Resident Evil version.&lt;br /&gt;
&lt;br /&gt;
The weapon is booby trapped, but is easily aquired by switching out the shotgun for a broken one. This weapon can also be aquired without the broken shotgun on Jill's scenario.  Both Chris and Jill hold the weapon by the Hip (same as the basic Shotgun M1897), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Re1 shotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 shotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Shotgun==&lt;br /&gt;
This shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It's a mix between an [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] and [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]], resembles both guns with the collapsible stock and pump action mechanism.&lt;br /&gt;
&lt;br /&gt;
Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
This weapon can only be aquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon by the Hip (same as the basic Shotgun M1897), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg |thumb|none|450px|Benelli M3 Super 90 12 gauge]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 assaultshotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
In the game intro, Joseph Frost is carrying what looks like a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590]]. This gun is never used in the gameplay.&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|400px|Mossberg 590 - 12 gauge]]&lt;br /&gt;
[[Image:RE1 josephgun.jpg|thumb|none|400px|Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
== Hybrid grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from real grenade launchers, in particular the [[Arwen 37]] and [[Milkor MGL]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen_37.JPG|thumb|none|400px|Arwen 37 riot control projectile launcher, 37mm.]]&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor M32 MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:RE1 grenade launcher.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 grenade launcher2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher (M202 FLASH stand-in)==&lt;br /&gt;
Probably the most powerful gun in the game, however the Rocket Launcher is only given to you in the final boss battle by Brad to help you in beating the Tyrant. While it resembles the [[M202 FLASH]], it clearly is not, as it lacks both the front and back covers, and has a forward grip as part of the shell of the unit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|300px]]&lt;br /&gt;
[[Image:RE1 rocketlauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Flame Thrower==&lt;br /&gt;
This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders.&lt;br /&gt;
&lt;br /&gt;
In Jill's story, she finds a broken Flame Thrower which is needed to complete a puzzle.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Image:RE1 flamethrower.jpg|thumb|none|300px]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_(2002_VG)&amp;diff=190359</id>
		<title>Talk:Resident Evil (2002 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_(2002_VG)&amp;diff=190359"/>
		<updated>2009-10-08T06:04:04Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* S.T.A.R.S. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== S.T.A.R.S. ==&lt;br /&gt;
&lt;br /&gt;
Special Tactics And Rescue Service. The name was apparently derived from a special police team in Singapore called S.T.A.R. The word &amp;quot;Service&amp;quot; is game canon, not &amp;quot;Squad&amp;quot; - if you want proof, boot up RE2 and look at the huge mural in the STARS office, or the PSX/PC (1996) version of RE1 and look at the newspaper headline in the opening FMV. The wording &amp;quot;Special Tactics And Rescue Squad&amp;quot; was incorrectly used by author S.D. Perry in her (sanctioned by Capcom, but considered non-canon) novels.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_(2002_VG)&amp;diff=190358</id>
		<title>Talk:Resident Evil (2002 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_(2002_VG)&amp;diff=190358"/>
		<updated>2009-10-08T06:03:36Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* S.T.A.R.S. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== S.T.A.R.S. ==&lt;br /&gt;
&lt;br /&gt;
Special Tactics And Rescue Service. The name was apparently derived from a special police team in Singapore called S.T.A.R. The word &amp;quot;Service&amp;quot; is game canon, not &amp;quot;Squad&amp;quot; - if you want proof, boot up RE2 and look at the huge mural in the STARS office, or the PSX version of RE1 and look at the newspaper headline in the opening FMV. The wording &amp;quot;Special Tactics And Rescue Squad&amp;quot; was incorrectly used by author S.D. Perry in her (sanctioned by Capcom, but considered non-canon) novels.&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=190357</id>
		<title>Resident Evil (2002 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_(2002_VG)&amp;diff=190357"/>
		<updated>2009-10-08T05:59:42Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Beretta 92FS Samurai Edge Custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Video Game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Resident Evil 1.jpg|right|thumb|300px|''[[Resident Evil Gamecube remake]]'' (2002)]]&lt;br /&gt;
&lt;br /&gt;
=Hand Guns=&lt;br /&gt;
==Beretta 92FS Samurai Edge Custom==&lt;br /&gt;
This is the gun each character has in the Resident Evil game, S.T.A.R.S (Special Tactics And Rescue Service) utilizes this weapon as its primary side arm. It is a customized [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] with &amp;quot;S.T.A.R.S. - R.P.D. SPECIAL TEAM&amp;quot; engraved on the slide, and the S.T.A.R.S. emblem on the grip. It also sports a double safety lock and a modified sliding bridge. &lt;br /&gt;
&lt;br /&gt;
[[Image:STARGun.jpg|thumb|none|330px]]&lt;br /&gt;
[[Image:RE1 starshandgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 starshandgun2.jpg|thumb|none|400px|Jill (in alternate costume) wields her Beretta 92FS.]]&lt;br /&gt;
[[Image:RE1 starshandgun3.jpg|thumb|none|400px|A closeup of Jill Valentine's custom Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python#Colt Python|Colt Python]] can be found on in a Gravestone in the Cemetary after completeing the puzzle. Ammo for this weapon is very limited, but it can kill most enemies with one shot and is very effective against bosses.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|400px|Colt Python .357 Magnum 6in]]&lt;br /&gt;
[[Image:Re1 magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 magnum2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
Barry Burton carries a [[Colt Anaconda#Colt Anaconda|Colt Anaconda]] as his side arm but is renamed the Silver Serpent in-game for Licensing purposes. This gun can only be aquired on Jill's game if the player chooses not to trust him and keep this gun for yourself.  Cannot be reloaded, once all six shots are fired the gun is useless. &lt;br /&gt;
[[Image:Colt-Anaconda.gif|thumb|none|400px|Colt Anaconda .44 Magnum]]&lt;br /&gt;
[[Image:RE1 44magnum.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 44magnum2.jpg|thumb|none|400px|Barry scans the room with his Colt Anaconda.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
A [[Remington 1866 Derringer#Remington 1866 Derringer|Remington 1866 Derringer]] can be found in the Guard House behind the mansion. It only has one round and is powerful enough to kill any enemy in one shot.&lt;br /&gt;
[[Image:Remington1866Type4.jpg|thumb|none|250px|Remington 1866 Derringer - .41 R.F. Caliber.]]&lt;br /&gt;
[[Image:Re1 selfdefensegun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 selfdefensegun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Barry Burton's Samurai Edge==&lt;br /&gt;
This weapon can be unlocked after beating the game in less than 5 hours.&lt;br /&gt;
It appears to be a [[Beretta 92 pistol series#Beretta 92FS|Beretta 92FS]] customized to fire .40SW rounds. It also has a compensator and extended magazine. This gun ingame has unlimited ammo and can fire three shots in quick succesion.&lt;br /&gt;
&lt;br /&gt;
It also bears similarity to the &amp;quot;Auto 9&amp;quot; of Robocop fame.&lt;br /&gt;
[[Image:RE1 samuraiedge.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 samuraiedge2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
A [[Winchester Model 1897]] shotgun is found on the first floor on the east side of the mansion. It replace the [[Remington 870]] from the original Resident Evil version.&lt;br /&gt;
&lt;br /&gt;
The weapon is booby trapped, but is easily aquired by switching out the shotgun for a broken one. This weapon can also be aquired without the broken shotgun on Jill's scenario.  Both Chris and Jill hold the weapon by the Hip (same as the basic Shotgun M1897), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Re1 shotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 shotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Shotgun==&lt;br /&gt;
This shotgun belongs to Richard Aiken from S.T.A.R.S. Bravo team. It's a mix between an [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] and [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]], resembles both guns with the collapsible stock and pump action mechanism.&lt;br /&gt;
&lt;br /&gt;
Many fans mistakenly claim this one M4, however the real M4 is semi-auto only while M3 has both action types. The in-game version is actually a modified M3, because many of Benelli M1, M3 and M4 stocks are interchangeable, although no such weapon confirmed nor seen in the real world.&lt;br /&gt;
&lt;br /&gt;
This weapon can only be aquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Both Chris and Jill hold the weapon by the Hip (same as the basic Shotgun M1897), however Chris also aims it at his shoulder only during Yawn, Plant-42 and Tyrant battles.&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|450px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg |thumb|none|450px|Benelli M3 Super 90 12 gauge]]&lt;br /&gt;
[[Image:RE1 assaultshotgun.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 assaultshotgun2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
In the game intro, Joseph Frost is carrying what looks like a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590]]. This gun is never used in the gameplay.&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|400px|Mossberg 590 - 12 gauge]]&lt;br /&gt;
[[Image:RE1 josephgun.jpg|thumb|none|400px|Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590.]]&lt;br /&gt;
&lt;br /&gt;
=Special=&lt;br /&gt;
== Hybrid grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
A powerful grenade launcher that can use a variety of shells, but has poor range. The weapon is a combination of parts from real grenade launchers, in particular the [[Arwen 37]] and [[Milkor MGL]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Arwen_37.JPG|thumb|none|400px|Arwen 37 riot control projectile launcher, 37mm.]]&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor M32 MGL grenade launcher, 40mm.]]&lt;br /&gt;
[[Image:RE1 grenade launcher.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:RE1 grenade launcher2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
Probably the most powerful gun in the game, however the [[M202 FLASH]] is only given to you in the final boss battle by Brad to help you in beating the Tyrant. [[Image:M202A2 FLASH.JPG|thumb|none|300px]]&lt;br /&gt;
[[Image:RE1 rocketlauncher.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Flame Thrower==&lt;br /&gt;
This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders.&lt;br /&gt;
&lt;br /&gt;
In Jill's story, she finds a broken Flame Thrower which is needed to complete a puzzle.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Image:RE1 flamethrower.jpg|thumb|none|300px]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=190348</id>
		<title>Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=190348"/>
		<updated>2009-10-08T05:40:29Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* Beretta M92FS (Handgun) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Resident Evil Outbreak: File #1 =&lt;br /&gt;
&lt;br /&gt;
Resident Evil Outbreak: File #1 is an Online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City. &lt;br /&gt;
&lt;br /&gt;
Besides the colossal amount of &amp;quot;Melee&amp;quot; type weaponry, various firearms are featured in-game. These weapons feature a damage drop-off, the further the enemy, the less damage that weapon will do.&lt;br /&gt;
&lt;br /&gt;
Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off, the further the enemy, the less damage that weapon will do. &lt;br /&gt;
&lt;br /&gt;
Also most weapons reload slowly, characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine but are shown as if the bullets are inserted into the chamber of the weapon, possibly an inaccuracy on capcom's part.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta M92FS (Handgun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
Said to be Standard for RPD Officers and is simply labeled as the &amp;quot;Handgun&amp;quot; in-game. It carries 15 rounds of 9x19mm Parabellum and is the most common firearm in the game. Kevin and Alyssa are capable of performing the &amp;quot;Pot-Shot&amp;quot; ability, which increases damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta that supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun, it is named &amp;quot;Mark's Handgun&amp;quot; and cannot be transferred amongst Characters. &lt;br /&gt;
&lt;br /&gt;
A Handgun Magazine can be found for this weapon in select stages that drastically reduces the reload time, however the Magazine is merely swapped out and that magazine must be reloaded with a new set of bullets.&lt;br /&gt;
&lt;br /&gt;
== SIG P228 (Handgun SG) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg‎‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The SIG P228 is one of the Handgun's commonly found in the &amp;quot;Below Freezing Point&amp;quot; Chapter and is called the &amp;quot;Handgun SG&amp;quot;. It fires 9x19mm Parabellum rounds in 13 round magazines. It feature's the worst damage drop-off, doing the most damage at close range. Unlike the Beretta, a Magazine cannot be found for this weapon. &lt;br /&gt;
&lt;br /&gt;
Both Kevin and Alyssa can use their &amp;quot;pot-shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Beretta M93R (Burst Handgun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg‎ |200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
Called the Burst Handgun in-game, the Beretta M93R is found inside &amp;quot;The Hive&amp;quot; Chapter. It carries 20 rounds a magazine and uses 9x19mm Parabellum Rounds. It fires in 3 round bursts only and does signifcantly less damage than the other handguns, however it can fire 3 times as fast doing 3 times the damage, so it counters this. &lt;br /&gt;
&lt;br /&gt;
It feature's the same damage drop-off as the Beretta M92FS but lower accuracy as a result. Kevin and Alyssa can NOT use their &amp;quot;Pot-shot&amp;quot; ability to increase the damage of the weapon on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 (.45 Auto for Kevin) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911_1913.jpg‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:REOF2_-_Kevin_Ryman.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.45 Auto for Kevin&amp;quot; seems to be an original run Colt M1911 Pistol with A1 style grips. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model are all-black.&lt;br /&gt;
&lt;br /&gt;
In the game, the .45 Auto is the most powerful non-magnum handgun available. No magazines are available to rapidly reload, and ammunition  for it (.45 Auto Rounds) is scarce. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his &amp;quot;Pot Shot&amp;quot; ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's &amp;quot;Special Item,&amp;quot; it cannot be given to any other character, but all &amp;quot;Kevin-Type&amp;quot; NPC's (Costumes) come equipped with it.&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 (Shotgun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The SPAS 12 is the resident shotgun in the game, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the &amp;quot;Outbreak&amp;quot; scenario). It has a capacity of seven 12 Gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS 12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.&lt;br /&gt;
&lt;br /&gt;
= Magnums =&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W Model 29 (Magnum Revolver) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The S&amp;amp;W Model 29 is featured as the game's magnum revolver and is simply called &amp;quot;Magnum Revolver&amp;quot;. It fire's .44 Magnum Bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their &amp;quot;pot-shot&amp;quot; ability. &lt;br /&gt;
&lt;br /&gt;
A speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle (Magnum Handgun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The IMI Desert Eagle, also known as the &amp;quot;Magnum Handgun&amp;quot; is another type of magnum found in the game, mostly in the &amp;quot;Below Freezing Point&amp;quot; Chapter as Yoko. It carries 7 rounds a magazine and uses &amp;quot;Magnum rounds&amp;quot;, despite the weapon description saying it's a .50 calibre weapon, it does slightly less damage than the S&amp;amp;W M29 which is .44 Magnum. The benefit of this however, is it can fire faster than the Magnum Revolver. Kevin and Alyssa can however use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
= Automatic's =&lt;br /&gt;
&lt;br /&gt;
== MP5A4 (Sub-Machine Gun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2MP5A2.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The MP5A4, called the Sub-Machine Gun is found in &amp;quot;The Hive&amp;quot; chapter when playing as either Kevin or Cindy. It fires 9x19mm Parabellum &amp;quot;Handgun Ammo&amp;quot; from 30 round magazines, but this is a problem in the game as their no separate magazine for the weapon to be reloaded. It has one of the longest reload times in the game as a result. It's fitted with a fixed Stock and Tactical flash light, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round.&lt;br /&gt;
&lt;br /&gt;
This can be found in &amp;quot;The Hive&amp;quot; scenario if Kevin or Cindy speaks to the mortally wounded officer on the hospital roof.&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The MP5A5 is used in the opening cut scene, used by the Umbrella Special Forces. It feature's the tactical light of the A4, but also feature's a red-dot sight. In certain scenes it changes to a normal MP5A5 without the sight and then changes back. Likely a continuity error. This weapon is never used in-game.&lt;br /&gt;
&lt;br /&gt;
== Colt M4 Carbine (Assault Rifle) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4_FirstVersion.jpg‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The Colt M4 Assault rifle, also just called &amp;quot;Assault Rifle&amp;quot; is found in the &amp;quot;Decisions, Decisions&amp;quot; Chapter. It fires 5.56mm rounds from 30 round magazines and unlike other weapons, the only ammunition available is in the form of Assault Rifle Magazines. It fire's rapidly but seems to do the same damage as the Beretta despite using a full size rifle round. Like the MP5A4 it is held at the Hip. &lt;br /&gt;
&lt;br /&gt;
In some cutscenes soldiers can be scene with M4A1 rifles with attached M203 Grenade Launchers.&lt;br /&gt;
&lt;br /&gt;
== M2 Browning ==&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The M2 Browning is only seen in cut scenes, the first in the ending cut scenes of the &amp;quot;Outbreak&amp;quot; stage and again in the ending with Mark and David. It is never seen or used outside of Cut scenes.&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 (Grenade Launcher) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The M79, called the &amp;quot;Grenade Launcher&amp;quot; often followed with the type of round loaded is a single shot, breach loading grenade launcher seen in the game. It fire's two different types of the rounds in File #1, Burst rounds and fictional Acid Rounds. It is found in two several chapters, most notably &amp;quot;Hellfire&amp;quot; and &amp;quot;Decisions, Decisions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 (Rocket Launcher) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The AT4, is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter &amp;quot;Decisions, Decisions&amp;quot;. It takes a while to aim the weapon, as the character crouches just before firing it.&lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
== Nail Gun ==&lt;br /&gt;
&lt;br /&gt;
While not a weapon per say, the weapon is treated like a very weak handgun. It only carries 20 nails and there is no reload for it. Kevin or Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Crosman 2240 Air Pistol (Ampule Shooter) ==&lt;br /&gt;
&lt;br /&gt;
This weapon is a speciality weapon that fire's a dart full of &amp;quot;Daylight&amp;quot; Serum, a possible cure for the T-Virus and G-Virus. It fire's only a single shot, but can be used to kill the Thanatos tyrant with a single shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=190347</id>
		<title>Resident Evil Outbreak</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_Outbreak&amp;diff=190347"/>
		<updated>2009-10-08T05:37:39Z</updated>

		<summary type="html">&lt;p&gt;DanKnyphausen: /* MP5A4 (Sub-Machine Gun) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Resident Evil Outbreak: File #1 =&lt;br /&gt;
&lt;br /&gt;
Resident Evil Outbreak: File #1 is an Online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City. &lt;br /&gt;
&lt;br /&gt;
Besides the colossal amount of &amp;quot;Melee&amp;quot; type weaponry, various firearms are featured in-game. These weapons feature a damage drop-off, the further the enemy, the less damage that weapon will do.&lt;br /&gt;
&lt;br /&gt;
Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off, the further the enemy, the less damage that weapon will do. &lt;br /&gt;
&lt;br /&gt;
Also most weapons reload slowly, characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine but are shown as if the bullets are inserted into the chamber of the weapon, possibly an inaccuracy on capcom's part.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Beretta M92FS (Handgun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
Said to be Standard for RPD Officers and is simply labelled as the &amp;quot;Handgun&amp;quot; in-game. It carries 15 rounds of 9x19mm Parabellum bullets and is the most common firearm in the game. Kevin and Alyssa are capable of performing the &amp;quot;Pot-Shot&amp;quot; ability, which increases damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
Mark Hamilton, one of the Survivors of the game, carriers a customised Beretta that supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun, it is named &amp;quot;Mark's Handgun&amp;quot; and cannot be transferred amongst Characters. &lt;br /&gt;
&lt;br /&gt;
A Handgun Magazine can be found for this weapon in select stages that drastically reduces the reload time, however the Magazine is merely swapped out and that magazine must be reloaded with a new set of bullets.&lt;br /&gt;
&lt;br /&gt;
== SIG P228 (Handgun SG) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg‎‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The SIG P228 is one of the Handgun's commonly found in the &amp;quot;Below Freezing Point&amp;quot; Chapter and is called the &amp;quot;Handgun SG&amp;quot;. It fires 9x19mm Parabellum rounds in 13 round magazines. It feature's the worst damage drop-off, doing the most damage at close range. Unlike the Beretta, a Magazine cannot be found for this weapon. &lt;br /&gt;
&lt;br /&gt;
Both Kevin and Alyssa can use their &amp;quot;pot-shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Beretta M93R (Burst Handgun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg‎ |200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
Called the Burst Handgun in-game, the Beretta M93R is found inside &amp;quot;The Hive&amp;quot; Chapter. It carries 20 rounds a magazine and uses 9x19mm Parabellum Rounds. It fires in 3 round bursts only and does signifcantly less damage than the other handguns, however it can fire 3 times as fast doing 3 times the damage, so it counters this. &lt;br /&gt;
&lt;br /&gt;
It feature's the same damage drop-off as the Beretta M92FS but lower accuracy as a result. Kevin and Alyssa can NOT use their &amp;quot;Pot-shot&amp;quot; ability to increase the damage of the weapon on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 (.45 Auto for Kevin) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911_1913.jpg‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:REOF2_-_Kevin_Ryman.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.45 Auto for Kevin&amp;quot; seems to be an original run Colt M1911 Pistol with A1 style grips. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model are all-black.&lt;br /&gt;
&lt;br /&gt;
In the game, the .45 Auto is the most powerful non-magnum handgun available. No magazines are available to rapidly reload, and ammunition  for it (.45 Auto Rounds) is scarce. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his &amp;quot;Pot Shot&amp;quot; ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's &amp;quot;Special Item,&amp;quot; it cannot be given to any other character, but all &amp;quot;Kevin-Type&amp;quot; NPC's (Costumes) come equipped with it.&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== SPAS 12 (Shotgun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The SPAS 12 is the resident shotgun in the game, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the &amp;quot;Outbreak&amp;quot; scenario). It has a capacity of seven 12 Gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS 12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.&lt;br /&gt;
&lt;br /&gt;
= Magnums =&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W Model 29 (Magnum Revolver) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The S&amp;amp;W Model 29 is featured as the game's magnum revolver and is simply called &amp;quot;Magnum Revolver&amp;quot;. It fire's .44 Magnum Bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their &amp;quot;pot-shot&amp;quot; ability. &lt;br /&gt;
&lt;br /&gt;
A speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle (Magnum Handgun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The IMI Desert Eagle, also known as the &amp;quot;Magnum Handgun&amp;quot; is another type of magnum found in the game, mostly in the &amp;quot;Below Freezing Point&amp;quot; Chapter as Yoko. It carries 7 rounds a magazine and uses &amp;quot;Magnum rounds&amp;quot;, despite the weapon description saying it's a .50 calibre weapon, it does slightly less damage than the S&amp;amp;W M29 which is .44 Magnum. The benefit of this however, is it can fire faster than the Magnum Revolver. Kevin and Alyssa can however use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
= Automatic's =&lt;br /&gt;
&lt;br /&gt;
== MP5A4 (Sub-Machine Gun) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:2MP5A2.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The MP5A4, called the Sub-Machine Gun is found in &amp;quot;The Hive&amp;quot; chapter when playing as either Kevin or Cindy. It fires 9x19mm Parabellum &amp;quot;Handgun Ammo&amp;quot; from 30 round magazines, but this is a problem in the game as their no separate magazine for the weapon to be reloaded. It has one of the longest reload times in the game as a result. It's fitted with a fixed Stock and Tactical flash light, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round.&lt;br /&gt;
&lt;br /&gt;
This can be found in &amp;quot;The Hive&amp;quot; scenario if Kevin or Cindy speaks to the mortally wounded officer on the hospital roof.&lt;br /&gt;
&lt;br /&gt;
== MP5A5 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The MP5A5 is used in the opening cut scene, used by the Umbrella Special Forces. It feature's the tactical light of the A4, but also feature's a red-dot sight. In certain scenes it changes to a normal MP5A5 without the sight and then changes back. Likely a continuity error. This weapon is never used in-game.&lt;br /&gt;
&lt;br /&gt;
== Colt M4 Carbine (Assault Rifle) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4_FirstVersion.jpg‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The Colt M4 Assault rifle, also just called &amp;quot;Assault Rifle&amp;quot; is found in the &amp;quot;Decisions, Decisions&amp;quot; Chapter. It fires 5.56mm rounds from 30 round magazines and unlike other weapons, the only ammunition available is in the form of Assault Rifle Magazines. It fire's rapidly but seems to do the same damage as the Beretta despite using a full size rifle round. Like the MP5A4 it is held at the Hip. &lt;br /&gt;
&lt;br /&gt;
In some cutscenes soldiers can be scene with M4A1 rifles with attached M203 Grenade Launchers.&lt;br /&gt;
&lt;br /&gt;
== M2 Browning ==&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The M2 Browning is only seen in cut scenes, the first in the ending cut scenes of the &amp;quot;Outbreak&amp;quot; stage and again in the ending with Mark and David. It is never seen or used outside of Cut scenes.&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 (Grenade Launcher) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The M79, called the &amp;quot;Grenade Launcher&amp;quot; often followed with the type of round loaded is a single shot, breach loading grenade launcher seen in the game. It fire's two different types of the rounds in File #1, Burst rounds and fictional Acid Rounds. It is found in two several chapters, most notably &amp;quot;Hellfire&amp;quot; and &amp;quot;Decisions, Decisions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 (Rocket Launcher) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|200px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
The AT4, is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter &amp;quot;Decisions, Decisions&amp;quot;. It takes a while to aim the weapon, as the character crouches just before firing it.&lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
== Nail Gun ==&lt;br /&gt;
&lt;br /&gt;
While not a weapon per say, the weapon is treated like a very weak handgun. It only carries 20 nails and there is no reload for it. Kevin or Alyssa can use their &amp;quot;Pot-Shot&amp;quot; ability to increase the damage on a per shot basis.&lt;br /&gt;
&lt;br /&gt;
== Crosman 2240 Air Pistol (Ampule Shooter) ==&lt;br /&gt;
&lt;br /&gt;
This weapon is a speciality weapon that fire's a dart full of &amp;quot;Daylight&amp;quot; Serum, a possible cure for the T-Virus and G-Virus. It fire's only a single shot, but can be used to kill the Thanatos tyrant with a single shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>DanKnyphausen</name></author>
	</entry>
</feed>