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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-08T10:20:52Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1639577</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1639577"/>
		<updated>2023-12-31T16:42:18Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* IMI/Magnum Research Desert Eagle Mark XIX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty 4: Modern Warfare&lt;br /&gt;
|picture = COD4.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series= [[Call of Duty]]&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Infinity Ward, &lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One, Nintendo DS, Mac OS&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Call of Duty Modern Warfare Remastered.jpg|thumb|right|300px|''Call of Duty Modern Warfare Remastered'' (2016)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision.&lt;br /&gt;
&lt;br /&gt;
The first game in the series to be set in modern times, ''Call of Duty 4'' taking during a turbulent 2011, when Russia is in a civil war between its government and Ultranationalist rebels led by Imran Zakhaev, while Middle Eastern warlord Khaled Al-Asad, supported by the Ultranationalists, stages a coup in an unnamed Middle Eastern country (his forces only given the name &amp;quot;OpFor&amp;quot;), leading to an American invasion that attempts to depose Al-Asad. The player takes control of of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a British SAS marksman and demolition expert, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
A remastered version titled '''''Call of Duty: Modern Warfare Remastered''''' was released on November 4, 2016 as a bonus alongside the deluxe editions of ''[[Call of Duty: Infinite Warfare]]''. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. A standalone version of the game was released on June 27, 2017 for the PS4, and July 27, 2017 for Xbox One and Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Call of Duty 4'' reuses the standard two slot inventory system from Infinity Ward's previous ''Call of Duty'' installment, ''[[Call of Duty 2]]''. In most missions and in multiplayer, the player starts with a longarm primary weapon and a sidearm, but through the use of the &amp;quot;Overkill&amp;quot; perk in multiplayer, it allows the player to carry both longarm primary weapons, though in all cases, it does not stop the player from picking another weapon from the game world to switch their sidearm.  New to the series (that would be later added in all installments afterwards) is a basic attachment system, allowing players to attach various modifications that enhance the weapon through various ways, and some attachments (such as the grip and the UBGL) take up the perk 1 slot.  Only one attachment can be fit to a gun in multiplayer; singleplayer ignores the limit, as some weapons (especially the &amp;quot;M4 SOPMOD&amp;quot;) have more than one accessory to them. All weapons are unlocked through an experience point system, while attachments are unlocked through reaching a certain milestone of killing enemy players.&lt;br /&gt;
&lt;br /&gt;
Instead of the weapons being restricted to a loadout in multiplayer as in previous games, ''CoD4'' gives the player freedom into choosing on how would their loadout be through the &amp;quot;Create-a-Class&amp;quot; system. The primary weapons are divided into five categories, assault rifles, submachine guns, sniper rifles, shotguns, and light machine guns (the latter of which is a misnomer that would later apply in other titles of the series). Secondary weapons are restricted to pistols only and other tactical explosive equipment (such as the RPG-7 or the C4 charge) are restricted to the perk 1 slot. The singleplayer campaign forgoes this system, giving the player a set loadout (sometimes even retaining weapons from the prior level) and other weapons are found in fixed locations in levels or through dead NPCs.&lt;br /&gt;
&lt;br /&gt;
In addition to functional accessories, primary weapons can be customized through cosmetic camouflages which are unlocked by killing enemies with headshots while some are unlocked by default. Secondary weapons cannot accept camouflages, except the Desert Eagle. Performing melee attacks are done through the use of a combat knife, instead of bludgeoning with the current weapon, with the &amp;quot;Brick Blaster&amp;quot; being the sole exception.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare Remastered'' features the same arsenal and weapon gameplay mechanics as its predecessor, barring higher quality (and sometimes altered) models and slightly modified animations. However, starting with the February 2017 depot update, the remastered version of the game features new multiplayer-exclusive weaponry, which are unlocked by completing its required collection. New items specifically made for the game (such as calling cards, emblems, character customization and more; all of these are cosmetics) are either unlocked through the randomized lootbox supply drop system or buying them through &amp;quot;parts&amp;quot; from duplicate items. Obtaining all of the items in a collection earns a &amp;quot;bounty&amp;quot;, which unlocks the weapon (or otherwise) in question.&lt;br /&gt;
&lt;br /&gt;
Once the weapon from a particular bounty is unlocked, the weapon is permanently available in multiplayer without any level restrictions and will still be available even if the player goes to Prestige Mode. As with ''Black Ops III'', a selection of melee weapons are available barring the standard knife, and these can be selected as a standalone weapon. Along with weapon camouflages, &amp;quot;Weapon Kits&amp;quot; were introduced, which alters the weapon's base appearance with a new base texture, with some greatly altering the model entirely. New melee weapons and most weapon kits are also unlocked through bounties.&lt;br /&gt;
&lt;br /&gt;
For the first time in the series, firearms can be inspected through a dedicated keybind which allows a greater look of the weapon along with its customizations (this was previously limited to melee weapons and/or higher rarity weapons in previous entries). This can only be done in multiplayer.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All handguns in ''Call of Duty 4'' are animated with the hammer either uncocked or half-cocked, effectively animating all the handguns as DAO. While this is possible for the USP since some variations of the USP do have a DAO setup in reality, the hammer animation is incorrect for all of the other handguns. ''Modern Warfare Remastered'' fixes most of the hammer animation problems.&lt;br /&gt;
&lt;br /&gt;
Notable weapon kits (Remastered version only):&lt;br /&gt;
*Competition: &amp;quot;Racegun&amp;quot; weapon appearance; the handgun is painted with a bright glossy finish at the slide (or for the case of the Model 689 revolver, the metal frame) of the handgun, in reference to various competition or racegun pistols.&lt;br /&gt;
*Battle-Tested: &amp;quot;Worn&amp;quot; weapon appearance; the handgun is worn and dirty from excessive use, as if the handgun hasn't been cleaned in a long time. They also have tape wrapped around it.&lt;br /&gt;
*Spec Ops: &amp;quot;Tactical&amp;quot; weapon appearance, with pistols having some sort of tactical light or laser underneath, which is entirely cosmetic. The Model 689 does not use a laser nor a light module.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
The [[Beretta 92SB]] stands in as the [[Beretta 92 pistol series#Beretta 92F/FS|M9]], identified by its rounded trigger guard. Its magazine is however different from that of the 92SB, having a non-flat baseplate.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M9&amp;quot; is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[MEU(SOC)]] pistol would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon and most marines is an M1911 variant.&lt;br /&gt;
&lt;br /&gt;
In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range. This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92SB.jpg|thumb|none|350px|Beretta 92SB - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks have &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a reference to ''[[Black Hawk Down]]'', hence the use of Black Hawks.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after a [[Beretta M9]].&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codmwr M9 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Beretta M9.]]&lt;br /&gt;
[[File:Codmwr M9 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M9 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M9 world.jpg|thumb|none|600px|A Beretta M9 lies on a table, giving a good look at the trigger guard to show that it is a proper M9.]]&lt;br /&gt;
[[File:MWRM9.jpg|thumb|none|600px|A feature of the ''Remastered'' multiplayer is the ability to inspect weapons; here, an OpFor soldier chamber-checks his M9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class.&lt;br /&gt;
&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
&lt;br /&gt;
The USP45 model is used for the unused &amp;quot;Brick Blaster&amp;quot; weapon when using the developer console or through modding the game, it essentially shares the same animations (with slight differences), but meleeing the weapon is done through pistol whipping with it instead of using the knife.&lt;br /&gt;
&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[File:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[File:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[File:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The &amp;quot;Competition&amp;quot; weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the &amp;quot;Spec Ops&amp;quot; kit gives it a barrel weight similar to that of the USP Match, this also changes the suppressor model.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 holding.jpg|thumb|none|600px|Holding the ''Remastered'' USP45.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; KochUSP45 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 world.jpg|thumb|none|600px|A USP45 on a table; note the slightly-misshapen Mk 23 LAM.]]&lt;br /&gt;
[[File:MWRUSP.jpg|thumb|none|600px|Pulling back the slide on a suppressed USP45.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] is the most powerful pistol in COD4, dealing high damage but having only seven rounds in its magazine and having the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence (&amp;quot;The Coup&amp;quot;), Zakhaev gives it to Khaled Al-Asad to execute President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable&amp;quot;, where an Ultranationalist attacks with two of them. A two-tone Desert Eagle with a black slide and barrel can be seen in the SAS armory.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, this gun is one of six multiplayer weapons that can have a gold finish, though the Gold Desert Eagle is unlocked at level 55 rather than through challenges.&lt;br /&gt;
&lt;br /&gt;
The ammo name for the Desert Eagle in the game files is .357 Magnum, contradicting the in-game .50 AE model (the .357 versions of the Mark XIX almost always have have a unique &amp;quot;fluted&amp;quot; barrel, which the in-game model lacks) and magazine capacity.&lt;br /&gt;
&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[File:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective. Note the backwards mounted front sight.]]&lt;br /&gt;
[[File:COD4DesertEagleAlAsad.jpg|thumb|none|600px|&amp;quot;''This is how it begins.''&amp;quot; Al-Asad aims his Desert Eagle at Al-Fulani before executing him.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The original game's Gold Desert Eagle has been replaced in the Remaster with the &amp;quot;Commander Desert Eagle&amp;quot;, still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip. Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. In addition, the Desert Eagle replaces the Glock pistol on the icons of the Overkill and Last Stand perks.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRemptyDEagle.jpg|thumb|none|600px|The same &amp;quot;Crew Expendable&amp;quot; Desert Eagle in the remastered version, now with a slide that properly locks back when out of reserve ammo.]]&lt;br /&gt;
[[File:MWRDEagle.jpg|thumb|none|600px|Desert Eagle Mark XIX in multiplayer. Notice that the hammer is now cocked, but only halfway.]]&lt;br /&gt;
[[File:MWRDEagle1.jpg|thumb|none|600px|Aiming the handcannon, although it's hard to make out the sight picture unless viewed at full size.]]&lt;br /&gt;
[[File:MWRDEagle2.jpg|thumb|none|600px|Desert Eagle, mid-recoil.]]&lt;br /&gt;
[[File:MWRDEagle3.jpg|thumb|none|600px|Preparing to dump the magazine. Note how this gun lacks markings of any kind compared to the other handguns.]]&lt;br /&gt;
[[File:MWRDEagle4.jpg|thumb|none|600px|Mashing in a new one, before releasing the slide.]]&lt;br /&gt;
[[File:MWRDEagle5.jpg|thumb|none|600px|Tugging the slide during the inspect animation, showing that the chamber is indeed empty. This time around the front sight is properly mounted.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M1911 .45&amp;quot;==&lt;br /&gt;
A version of the [[M1911]] makes an appearance in-game as the &amp;quot;M1911 .45&amp;quot;. It consists of a [[Springfield Armory Loaded|Springfield Armory PX9109L]], more commonly known as the &amp;quot;Loaded&amp;quot; model, frame combined with a [[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] slide. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Novak LoMount three dot night sights, Kimber cocking hammer and Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.&lt;br /&gt;
&lt;br /&gt;
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his M1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. It can be acquired by console commands on the PC version; the slide bears Colt text markings with some liberties.&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory PX9109L &amp;quot;Loaded&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|350px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless M1911 at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[File:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his M1911 to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[File:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his M1911 in &amp;quot;Shock and Awe&amp;quot;.]]&lt;br /&gt;
[[File:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed M1911 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The &amp;quot;M1911&amp;quot; as it appears in the Remastered Version is now properly depicted with the hammer cocked. It is also the primary sidearm of the supply drop contact in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR M1911 1.jpg|thumb|none|600px|The M1911 on the festive version of the original map Downpour.]]&lt;br /&gt;
[[File:MWR M1911 2.jpg|thumb|none|600px|ADS of the M1911.]]&lt;br /&gt;
[[File:MWR M1911 3.jpg|thumb|none|600px|Mid-firing.]]&lt;br /&gt;
[[File:MWR M1911 4.jpg|thumb|none|600px|Dropping the magazine out of a nickel-plated 1911. The remaster finally allows for Griggs' unique pistol to be used in multiplayer.]]&lt;br /&gt;
[[File:MWR M1911 5.jpg|thumb|none|600px|Thumbing the slide release on a tan-colored M1911.]]&lt;br /&gt;
[[File:MWR M1911 6.jpg|thumb|none|600px|Inspect animation. The markings on the slide read, &amp;quot;M 1911 U.S. GOVERNMENT CAL .45&amp;quot;. Also note the Hogue 3/16&amp;quot; Thin Piranha G10 grips.]]&lt;br /&gt;
[[File:MWRM1911inspect.jpg|thumb|none|600px|Racking the slide of the ''Remastered'' M1911. Note that this version lacks the full-length guide rod the original has.]]&lt;br /&gt;
[[File:MWR Griggs M1911.jpg|thumb|none|600px|SSgt. Griggs drags Soap to the remaster's climax; his .45 is now has the default finish for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Notable weapon kits (Remastered version only):&lt;br /&gt;
*Battle-Scarred: &amp;quot;Worn&amp;quot; weapon appearance; same as &amp;quot;Battle-Tested&amp;quot; above, this weapon kit makes the weapons look dirty for long-time use, along with added tape and string wrapped around various parts.&lt;br /&gt;
*Urban Operator: &amp;quot;Tan&amp;quot; weapon appearance; the gun receives a tan-colored or desert finish, along with added slings around the weapon.&lt;br /&gt;
*Kingpin: &amp;quot;Bling&amp;quot; weapon appearance; some metal parts of the weapon are gold, along with a darker finish on some of the other parts. This weapon kit removes the stock of the gun, but it does not hamper performance in any way. The stock-removing attribute does not apply to the P90 and the &amp;quot;PK-PSD9&amp;quot;.&lt;br /&gt;
*Reactive: &amp;quot;Tactical&amp;quot; weapon appearance; as with &amp;quot;Spec Ops&amp;quot;, the weapon's appearance will be more modern to a tactical appearance, often with added laser/light modules and sometimes customized muzzle attachments.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]], a version of the P90 with three accessory rails, appears in COD4. It always has an unusable laser attached to the side rail, and uses H&amp;amp;K Diopter sights as default iron sights.&lt;br /&gt;
&lt;br /&gt;
It is a rarely seen weapon in singleplayer, only occasionally used by some enemies, typically without any attachments. Its sole &amp;quot;special&amp;quot; appearance in singleplayer is in the 1996 mission &amp;quot;All Ghillied Up&amp;quot; with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later.&lt;br /&gt;
&lt;br /&gt;
The P90 deals relatively low damage per shot and has a mediocre accuracy, relying on a high rate of fire and its large fifty-round magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[File:CoD4-P90Sd.jpg|thumb|none|600px|The suppressed P90 TR in &amp;quot;All Ghillied Up&amp;quot;. It is referred to as &amp;quot;P90-SD&amp;quot;, which is odd as 'SD' is the abbreviation for the German word ''Schalldämpfer'', despite the P90 being a Belgian weapon.]]&lt;br /&gt;
[[File:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The ''Remastered'' P90 TR is once again equipped with an unusable LAM and uses HK diopter sights as default iron sights. The translucent magazine is now fully animated, and visibly depletes as the weapon is fired. The &amp;quot;Reactive&amp;quot; weapon kit notably gains a brass catcher, in addition to a laser module and a compensator/flash hider.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRP90SD.jpg|thumb|none|600px|Price observes his handiwork after liberating an irradiated laptop from lounging stalkers. Note the partly-empty magazine, black follower, and somewhat hard-to-see follower spring.]]&lt;br /&gt;
[[File:MWRP90SDworld.jpg|thumb|none|600px|World model and pickup icon for the ''Remastered'' &amp;quot;P90-SD.&amp;quot;]]&lt;br /&gt;
[[File:MWRP90.jpg|thumb|none|600px|FN P90 in the firing range, a new feature brought into the remaster.]]&lt;br /&gt;
[[File:MWRP90 1.jpg|thumb|none|600px|Aiming the P90.]]&lt;br /&gt;
[[File:MWRP90 2.jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:MWRP90 3.jpg|thumb|none|600px|Pulling the P90's charging handle. ]]&lt;br /&gt;
[[File:MWRP90 4.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:MWRP90 5.jpg|thumb|none|600px|Right side. Note the &amp;quot;PS 090&amp;quot; is written on the upper receiver along with some text on the lower that says &amp;quot;MODEL PP090 PROJECT 90 Cal. 5.7x28&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Applying camouflages to the weapon will paint over the weapon's selector markings, but the &amp;quot;Whiteout&amp;quot; weapon kit keeps them intact. The &amp;quot;Urban Operator&amp;quot; kit will change its solid stock into a collapsing one, akin to the MP5A3. The &amp;quot;Battle-Scarred&amp;quot; and &amp;quot;Masterpiece&amp;quot; variants apply wood furnishing to the stock and handguard (with the latter variant also applying to the pistol grip).&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5N, now more to scale with the real weapon. It now features a &amp;quot;Tropical&amp;quot; forend that's more &amp;quot;Tropical&amp;quot; than it is &amp;quot;Slimline&amp;quot; in terms of thickness, shorter sights, and is less anorexic across its length.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 1.jpg|thumb|none|600px|The reload reuses the same basic animation as in the original game.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:MWRMP5.jpg|thumb|none|600px|Removing a magazine in the inspect animation...]]&lt;br /&gt;
[[File:MWRMP5 1.jpg|thumb|none|600px|...which is followed by the user rather comically twirling the magazine around his fingers. Note how the bullet marking on the safety position is not crossed out.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|350px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
[[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5SD3.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 11.jpg|thumb|none|600px|Switching magazines.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 2.jpg|thumb|none|600px|Cocking the weapon.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world 1.jpg|thumb|none|600px|An MP5SD3 on the ground]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
[[File:MWRMP5SDcrewexpendable.jpg|thumb|none|600px|Soap preps his MP5SD3 shortly before deploying at the start of ''Crew Expendable''. Seeing as he is the &amp;quot;FNG&amp;quot;, he has to tighten the suppressor and chamber the weapon (with both actions somehow making the exact same sound) because he forgot to do so on the entire ride over. Either that, or he is breaking the 4th wall and waits to ready his weapon for dramatic/cinematic purposes.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Many enemies use the [[Mini Uzi]]. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It has weak damage, firing 9mm rounds from a 32-round magazine, and is incorrectly shown with a reciprocating charging handle. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. This gun is one of six weapons in multiplayer that can have a gold finish. Using alternate optics on the Uzi will remove the rear sight and replace it with a piece of Picatinny rail to mount the optic. &lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[File:MW1-MiniUzi-1.jpg|thumb|none|600px|Soap holds a Mini Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
[[File:COD4MiniUziCoup.jpg|thumb|none|600px|Viktor Zakhaev with his Mini Uzi in &amp;quot;The Coup&amp;quot;.]]&lt;br /&gt;
[[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in &amp;quot;Mile High Club&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr mini uzi holding.jpg|thumb|none|600px|Holding the ''Remastered'' Mini Uzi.]]&lt;br /&gt;
[[File:Codmwr mini uzi aim.jpg|thumb|none|600px|Aiming, which still disregards the rear aperture unfortunately.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Although difficult to see, the markings on the top of the receiver says, &amp;quot;ALTERATIONS TO THIS FIREARM ARE UNSAFE AND ILLEGAL. READ MANUAL BEFORE OPERATING.&amp;quot;]]&lt;br /&gt;
[[File:Codmwr mini uzi world.jpg|thumb|none|600px|The Mini Uzi on the ground; note the compensator cuts at the end of the muzzle.]]&lt;br /&gt;
[[File:MWRUzi.jpg|thumb|none|600px|Left side of the Mini-Uzi. Note the markings and how the selector switch is correctly set to automatic.]]&lt;br /&gt;
[[File:MWRUzi1.jpg|thumb|none|600px|And the right. The bolt looks like it is in half-battery, as if it can't make up its mind...]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Sa vz. 61==&lt;br /&gt;
Some enemies use the [[Sa vz. 61 Skorpion]]. The side of the weapon reads &amp;quot;Zastava&amp;quot; and &amp;quot;Yugoslavia&amp;quot;, despite being modeled after the original Czech vz. 61 Skorpion and not the actual Yugoslavian vz. 61 E / M84 variant that would have a black pistol grip. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion Sa vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[File:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRVz61.jpg|thumb|none|600px|The shiny new Skorpion.]]&lt;br /&gt;
[[File:MWRVz61 1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWRVz61 2.jpg|thumb|none|600px|Reloading, which shows more proper trademarks.]]&lt;br /&gt;
[[File:MWRVz61 3.jpg|thumb|none|600px|Charging the vz. 61.]]&lt;br /&gt;
[[File:MWRVz61 4.jpg|thumb|none|600px|View of the right side of the Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Notable weapon kits (Remastered version only):&lt;br /&gt;
*Liquidator: &amp;quot;Tactical&amp;quot; weapon appearance, the weapon's appearance will look more sleek than its original counterparts.&lt;br /&gt;
*Obsidian: &amp;quot;Sleek&amp;quot; weapon appearance; unlike the &amp;quot;tactical&amp;quot; series of weapon kits, this weapon kit intends to make the weapon sleeker and modern, but not &amp;quot;tactical&amp;quot;. It does not use cosmetic attachments. It often skeletonizes one part of the weapon, usually the stock.&lt;br /&gt;
*War-Scarred: &amp;quot;Worn&amp;quot; weapon appearance.&lt;br /&gt;
*Competitor: &amp;quot;Racegun&amp;quot; weapon appearance; this variant also alters the foregrip of the gun if attached.&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire (though the pre-alpha versions available online show the player correctly inserting a shell in the chamber, however this happens all of the time instead of only empty reloads). It is not possible to load the weapon's tube magazine when the gun is emptied, as the shell lifter is blocked due to the bolt being locked back. The weapon holds 7 rounds in singleplayer, but only 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch also dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding &amp;quot;fire&amp;quot; to the mouse scroll wheel).&lt;br /&gt;
&lt;br /&gt;
This gun is one of six weapons in multiplayer that can have a gold finish. &lt;br /&gt;
&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[File:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;, having just been used to put several holes in the text at the top of the screen.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The M1014 in the third row under the Winchester 1200.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The &amp;quot;Urban Warfare&amp;quot; weapon kit notably removes the shell holders, as it would otherwise interfere with the wrapped sling around the weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Benelli M4 Super 90.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 1.jpg|thumb|none|600px|Loading in a 12 gauge shell.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 2.jpg|thumb|none|600px|...and another. Unfortunately, there is still no animation to account for chambering the Benelli M4.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 world.jpg|thumb|none|600px|A Benelli on the ground.]]&lt;br /&gt;
[[File:MWRM1014.jpg|thumb|none|600px|Inspecting animation of the M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The [[Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is outfitted with ATI Shotgun Standard Forend, ATI Classic Heatshield with Sights and Speedfeed pistol grip stock and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|450px|A Winchester 1300 Marine fitted with an ATI shotforce pistol grip stock, ATI shotgun standard forend, and an ATI classic heatshield with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:WinM1200B.jpg|thumb|none|450px|A heavily modified Winchester 1200 with ATI Classic Heatshield with Sights and Speedfeed pistol grip stock - 12 gauge]]&lt;br /&gt;
[[File:MW1-W1200-1.jpg|thumb|none|600px|''[[Aliens|&amp;quot;I like to keep this for close encounters.&amp;quot;]]''&amp;lt;br&amp;gt;Gaz draws his Winchester 1200.]]&lt;br /&gt;
[[File:CoD4-W1200b.jpg|thumb|none|600px|A Winchester 1200 in &amp;quot;Charlie Don't Surf&amp;quot;. Note that the rear sight is incorrectly placed on the receiver instead of the heat shield.]]&lt;br /&gt;
[[File:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranationalist armed with a W1200 in &amp;quot;One Shot, One Kill&amp;quot;. Note the two-piece stock.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr Winchester 1200 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Winchester 1200. This time around, even the front sight is mounted on the barrel instead of the heat shield.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 1.jpg|thumb|none|600px|Pumping the handle after firing a shot.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 2.jpg|thumb|none|600px|Reloading. Note the different, ribbed forearm.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 world.jpg|thumb|none|600px|Some Winchester 1200s on a table. The new world model incorrectly has the pump in the rearward position while also showing the bolt in battery. Note the Speedfeed pistol grip stock and the ATI shotgun standard forend which has been stylized in the remaster with grip grooves.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
Notable weapon kits (Remastered version only):&lt;br /&gt;
*Don: &amp;quot;Bling&amp;quot; weapon appearance; this one makes the weapon finish gold but removes the stock. Both M16 and M4 will have its buffer tube remain. This does not apply to the &amp;quot;BOS14&amp;quot; and the Honey Badger (despite logically, it should have its buffer tube).&lt;br /&gt;
*Tactical Fighter and Center Mass: &amp;quot;Tactical&amp;quot; weapon appearance; both weapon kits make the weapon more modern and heavily customized, the difference between those two are the colors of the kit chosen.&lt;br /&gt;
*Challenger: &amp;quot;Racegun&amp;quot; weapon appearance.&lt;br /&gt;
*Battleworn: &amp;quot;Worn&amp;quot; weapon appearance; it sometimes make the gun use an older variant of its counterpart.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Most enemies and incorrectly Russian soldiers use the [[AK-47]] instead of the AK-74M. It is modeled after the early Type I AK-47, though it has some custom modeling features on the receiver's cover. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them.&lt;br /&gt;
&lt;br /&gt;
It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
&lt;br /&gt;
It is fitted with a rail mount resembling some Galil mounts when equipping ACOG or red dot.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|450px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[File:CoD4-Ak47.jpg|thumb|none|600px|An AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:COD4AK-47-1.jpg|thumb|none|600px|An AK-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier takes aim with his AK-47, all the while questioning why his hand has suddenly become intangible.]]&lt;br /&gt;
&lt;br /&gt;
===AKM (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the AK-47's weapon model has been changed to that of an [[AKM]], as indicated by the stamped receiver, the sloped flash hider and the straight stock albeit retaining the AK-47 handguard. An interesting attention to detail is the Cyrillic select fire markings &amp;quot;АВ&amp;quot; meaning &amp;quot;Автоматический&amp;quot; (Auto) and &amp;quot;ОД&amp;quot; meaning &amp;quot;Одиночный&amp;quot; (Single) which indicates Russian manufacture. &lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Codmwr AKM holding.jpg|thumb|none|600px|Holding the AKM in ''Modern Warfare Remastered''.]]&lt;br /&gt;
[[File:Codmwr AKM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 1.jpg|thumb|none|600px|Reloading. Note the steel-cased 7.62x39mm rounds, which is typical for Russian-produced 7.62x39mm. Also note the factory markings on the receiver meaning the rifle was built in 1970.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr AKM world.jpg|thumb|none|600px|A trio of AKMs lie on a table, showing off their defining features. Note the lack of lateral grooves on the handguards commonly found on AKM's and its variants. In addition, note how the select fire switch is correctly set to automatic. Strangely this changes to semi-automatic when viewed in first person.]]&lt;br /&gt;
[[File:MWR AKM (1).jpg|thumb|none|600px|An AKM found in multiplayer, featuring the &amp;quot;Battleworn&amp;quot; weapon kit, which removes the dust cover, and a PBS-1 sound suppressor.]]&lt;br /&gt;
[[File:MWR AKM (2).jpg|thumb|none|600px|Firing, which shows off nice details in the receiver, chamber, and gas tube.]]&lt;br /&gt;
[[File:MWR AKM (3).jpg|thumb|none|600px|A tacticool AKM (courtesy of the &amp;quot;Center Mass&amp;quot; weapon kit) found in a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74u&amp;quot;==&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in the game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; Conceptually based on the [[AKS-74U]], it is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very short front end, an [[AKS-74U]] gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in-game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-30 is seen in the S.A.S. armory. While it handles like the other SMGs and its damage is equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs, though in return its sights also have more pronounced idle sway like an assault rifle. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[File:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
[[File:COD4WeaponsTable.jpg|thumb|none|600px|An AK-74u on a table.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The AK-74u with a GP-30 above the G36C.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is modeled after an actual [[AKS-74U]], but it is still has the original model's underfolding stock and black furniture. With the &amp;quot;Whiteout&amp;quot; weapon kit equipped in Multiplayer, the magazine is re-textured to look like a Magpul PMAG, with a black finish and a similar textured grip pattern. The key distinguishing difference is that the Soviet-style mag is pinched for the length of the projectile at the front, where a 5.45 PMAG has a uniform body thickness. Like the AKM, the AKS-74U also has Cyrillic select fire markings &amp;quot;AB&amp;quot; and &amp;quot;OД&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Codmwr AKS-74U holding.jpg|thumb|none|600px|Holding the ''Remastered'' AKS-74U.]]&lt;br /&gt;
[[File:Codmwr AKS-74U aim.jpg|thumb|none|600px|Iron sights. Despite being remastered, the user still can't seem to aim properly with it, doing his best to ignore the rear sight notch...]]&lt;br /&gt;
[[File:MWRAKS74Uads fixed.jpg|thumb|none|600px|Looking down while aiming with a high enough vertical sensitivity setting gives a better impression of what the sight picture should be.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 1.jpg|thumb|none|600px|Reloading. Note the markings on the receiver indicating the gun was manufactured in 1979. Also note that the front of the receiver lacks the latch normally used to keep an AKS-74U's stock folded; this is likely a result of the depiction of an underfolding stock, which wouldn't require it.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 2.jpg|thumb|none|600px|Chambering a new round after an empty reload.]]&lt;br /&gt;
[[File:Codmwr AKS-74U world.jpg|thumb|none|600px|An AKS-74U lies on a table, giving a good look at the proper 5.45mm magazine and AKMS-like underfolding stock.]]&lt;br /&gt;
[[File:MWRAKS74U.jpg|thumb|none|600px|View of the other side of the AKS-74U.]]&lt;br /&gt;
[[File:whiteoutaksumwr.jpg|thumb|none|600px|The &amp;quot;Whiteout&amp;quot; kit; note the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel and two-position selector switch) is one of the main assault rifles featured in the game, used by multiple factions. The AR-15A3 (a semi-automatic only weapon in real life) is referred to as the &amp;quot;[[M4A1]]&amp;quot; and fires in full auto in singleplayer, but as the &amp;quot;M4 Carbine&amp;quot; (the earlier burst-only version) in multiplayer, despite still firing in full-auto. Weirdly enough, the weapon appears to lack a forward assist presumably due to the right side of the weapon being modeled as a mirror of the left side.&lt;br /&gt;
&lt;br /&gt;
The weapon features the earlier four-position collapsible stock, an [[M16A1]] pistol grip and M16A1 flash hider, a KAC RIS handguard (with incorrect six vent holes instead of 7), and lacks a bayonet lug. By default, it is equipped with a KAC foregrip, but it is not visible in third person. What is only visible in third person however are KAC rail covers on whatever rails are not in use (meaning always one on the right side).&lt;br /&gt;
&lt;br /&gt;
When the weapon uses an M203 grenade launcher, the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the &amp;quot;M16A4&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer, it appears in four fixed configurations: M4A1 Carbine, M4A1 SOPMOD, M4A1 Grenadier, and M4A1 Suppressed. A fifth, unused M4A1 SOPMOD variant has the same attachments as the M4A1 SOPMOD appearing in-game, but with iron sights instead of a reflex sight. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|none|450px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Kacm4ras.jpg|thumb|425px|none|Knights Armament Company RAS.]]&lt;br /&gt;
[[File:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4A1 Carbine&amp;quot;, the regular version is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[File:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4A1 SOPMOD&amp;quot;, used by some of the SAS soldiers. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designator, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[File:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4A1 Grenadier&amp;quot;, used by Captain Price and some US Marines. It is fitted with an EOTech 512 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[File:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4A1 Suppressed&amp;quot;, only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[File:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4A1 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1 Grenadier&amp;quot;. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[File:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature &amp;quot;M4A1 Grenadier&amp;quot; in &amp;quot;No Fighting in the War Room.&amp;quot; Note the KAC rail covers on the side rail.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after an [[M4A1]]. The weapon gets a cut down front sight retaining the gas block when equipping optics unlike in the original.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 1.jpg|thumb|none|600px|Holding the ''Remastered'' M4A1 in &amp;quot;Charlie Don't Surf&amp;quot;, still featuring the unique-to-singleplayer red dot scope. Note that while it may seem as if the gas block has been incorrectly removed ''again'' when mounting optics, a low-profile gas block is actually mounted in place of the regular one. This model only applies to the player's rifle and not any NPCs who have a similar setup and they retain the front sight post.]]&lt;br /&gt;
[[File:MWRM4draw.jpg|thumb|none|600px|Draw animation of the M4A1.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 2.jpg|thumb|none|600px|Holding another variant, this time with an holographic sight and an M203. Interestingly, the holographic sight model in MWR is only EOTech-like and does not correspond to any real EOTech holographic sight model; according to [https://www.artstation.com/artwork/62ORN comments] by Raven Software 3D artist Rick Zeng on ArtStation, the fictional holographic sight model is apparently created out of legal concerns.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading. Here we see one of nature's more uncommon sights, being a fire selector correctly set to auto.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 world.jpg|thumb|none|600px|Third-person view of the M4A1 in the first singleplayer configuration. Note that the foregrip is missing and is replaced with KAC rail covers on all rails, and how the front sight gas block is still attached in third-person, rather than the cut down one shown in first-person. Also note that in this configuration, the red dot is sitting too low to properly co-witness with the front sight and would make aiming the dot extremely difficult. Lastly, the remastered models have replaced the classic Colt carbine stocks with LE stocks.]]&lt;br /&gt;
[[File:MWRM4M203.jpg|thumb|none|600px|Inspect animation of a M4A1/M203 combo, showing off that the former has modeled the right side of the receiver in the player model unlike in the original. Note that the KAC RIS handguard is still modeled with incorrect six vent holes.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Competition==&lt;br /&gt;
The &amp;quot;[[M16A4]]&amp;quot; in-game is actually modeled after the civilian Colt Sporter Competition, as evidenced by the two-position selector switch and the lack of a bayonet lug. It is used by many of the U.S. Recon Marines; Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. Whereas the real Colt Sporter Competition is semi-automatic only, the &amp;quot;M16A4&amp;quot; in the game is fully-automatic in single player (like an M16A3), while in multiplayer it fires in three-round burst mode (which would be correct for an actual M16A4). This makes an on-target salvo from the rifle very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.&lt;br /&gt;
&lt;br /&gt;
Optics mounted on the rifle remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. By default, it is fitted with a KAC M5 railed handguard like a real M16A4 (albeit without the cutout at the front for mounting an M203), but this only occurs in first person; the third-person model appears with the standard M16A2-style handguard instead. When equipped with an M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|450px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|An actual M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:COd4M4A1-1.jpg|thumb|none|600px|Jackson holds an &amp;quot;M16A4&amp;quot; in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M16A4-1.jpg|thumb|none|600px|A player character in multiplayer armed with an &amp;quot;M16A4&amp;quot; fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct or even reasonably-close hits with its grenades are instant kills.]]&lt;br /&gt;
[[File:CoD4-M16A4-5.jpg|thumb|none|600px|Reloading; note the Safe/Fire selector switch and the lack of a bayonet lug. Also note the heat shield for the M203.]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his &amp;quot;M16A4&amp;quot; during the mission &amp;quot;War Pig&amp;quot;. Notice that the right side of the weapon is a mirror of the left side, this error is also present on the &amp;quot;M4A1&amp;quot;. Additionally, note the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[File:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with &amp;quot;M16A4&amp;quot; rifles during the mission &amp;quot;War Pig&amp;quot;. If you look closely at the helmet of Lieutenant Vasquez, you can see that he is wearing a Mich 2001 which is very inaccurate since the USMC uses both the Lightweight Helmet and Mich only.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has a Safe/Semi/Burst selector switch and a bayonet lug, making it an actual M16A4, except that for some reason it still has an [[M4 Carbine|M4]] barrel profile, with a groove to accommodate the front barrel clamp of an M203 ahead of the front sight. It comes standard with 2 less rail covers on the 3 and 9 o'clock rails, and a slightly shorter rear sight (or slightly taller carry handle). The old heatshield is retained when the M203 is equipped, however the model is the same rail-mounted M203 as used on the rest of the assault rifles. This can clearly be seen with the &amp;quot;Battleworn&amp;quot; weapon kit equipped. Like the M4A1, the front sight is cut down when using optics.&lt;br /&gt;
&lt;br /&gt;
Some variants that alter the M16's model including the &amp;quot;Battleworn&amp;quot; kit do not use a heatshield when the M203 is equipped.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr M16A4 holding.jpg|thumb|none|600px|Holding the ''Remastered'' M16A4.]]&lt;br /&gt;
[[File:Codmwr M16A4 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 1.jpg|thumb|none|600px|Reloading; the ''Remastered'' M16A4 seems to have gone back to its original G36C-like animations rather than continuing to share the M4's as it has for the last seven years. Note the fire selector properly set to &amp;quot;Burst&amp;quot;, although the same model is used on the full-auto version in campaign.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M16A4 world.jpg|thumb|none|600px|A pair of dropped M16A4s attempting to replicate the IMFDB site logo. Note the M4 barrel profile, evidenced by the M203 groove. Note that the modeled handguard is correctly the military-issued KAC M5 RAS, featuring the cut-out to accommodate the M203 barrel clamp.]]&lt;br /&gt;
[[File:MWR M16A4 (1).jpg|thumb|none|600px|Right side of the &amp;quot;Battleworn&amp;quot; M16A4 with A2 handguards.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It anachronistically appears in &amp;quot;All Ghillied Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot;, both set in 1996; while the production of the original G36 began during that time, the G36C itself was not introduced until 2001. It is always equipped with a Tasco red dot scope in singleplayer.&lt;br /&gt;
&lt;br /&gt;
It is incorrectly depicted with a magazine that is released by flicking the weapon downwards akin to an AR magazine; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]]. Its front sight is removed when the red dot scope is equipped. Because of how low the red dot sits, the rear sight is visible when aiming down the red dot sight; the Remastered Edition corrects this by putting the red dot on a riser, but still removes the front sight when the red dot sight is used.&lt;br /&gt;
&lt;br /&gt;
It has slightly heavier recoil than the &amp;quot;M4A1&amp;quot;, but a higher rate of fire and much less sight sway, and deals the same damage per shot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game (though the areas themselves are still present), but were re-added in the ''Remastered'' version.]]&lt;br /&gt;
[[File:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides. Note the lack of the front iron sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRG36C.jpg|thumb|none|600px|H&amp;amp;K G36C in idle.]]&lt;br /&gt;
[[File:MWRG36C1.jpg|thumb|none|600px|Aiming the G36C, perhaps one of the most prolific sight pictures in modern first person shooters.]]&lt;br /&gt;
[[File:MWRG36C2.jpg|thumb|none|600px|Disregarding the established bays next to him, this Marine lets the range safety officer know who is boss...]]&lt;br /&gt;
[[File:MWRG36C3.jpg|thumb|none|600px|Reloading a fresh translucent magazine. Like the P90, the translucent magazine is now fully animated, depleting as rounds are expended.]]&lt;br /&gt;
[[File:MWRG36C4.jpg|thumb|none|600px|Giving the charging handle a tug.]]&lt;br /&gt;
[[File:MWRG36C5.jpg|thumb|none|600px|Right side of the G36.]]&lt;br /&gt;
[[File:MWR G36C 6.jpg|thumb|none|600px|The singleplayer G36C; note the red dot sight now sits on a riser.]]&lt;br /&gt;
[[File:MWR G36C 7.jpg|thumb|none|600px|ADS of the Tasco reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK91A3]], designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by enemy factions, using 20-round magazines. It is distinguished from actual similar G3 variants (like the similarly collapsible stock [[Heckler &amp;amp; Koch G3A4]], which the weapon is likely standing in for) by its lack of a paddle magazine release and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand). While firing in full-auto in singleplayer, it is restricted to semi-auto in multiplayer, but with a greatly increased maximum rate of fire (1200 RPM vs 600 RPM).&lt;br /&gt;
&lt;br /&gt;
[[File:HK91A3.jpg|thumb|450px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[File:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A4.]]&lt;br /&gt;
[[File:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Whereas most of the other weapons were replaced with the proper models they were named after for ''Remastered'', the HK91A3 has made it into the new version with no significant modifications to turn it into any version of the [[Heckler &amp;amp; Koch G3]]. Nevertheless, the &amp;quot;Battleworn&amp;quot; weapon kit gives it an early G3 wooden buttstock and a [[CETME Rifle|CETME Model C]] handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr HK91A3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' HK91A3.]]&lt;br /&gt;
[[File:Codmwr HK91A3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 2.jpg|thumb|none|600px|Releasing the charging handle.]]&lt;br /&gt;
[[File:Codmwr HK91A3 world.jpg|thumb|none|600px|An HK91A3 lies on the ground. The continued lack of the paddle magazine release from an actual G3 like the game is still claiming it to be is apparent.]]&lt;br /&gt;
[[File:MWRHK91.jpg|thumb|none|600px|Equip animation of the HK91A3, where the character slaps the fire selector off of safe.]]&lt;br /&gt;
[[File:MWRHK91 1.jpg|thumb|none|600px|Why you would do this with the supporting hand instead of the dominant thumb is a mystery for another time. At least the selector actually moves with the character's finger this time.]]&lt;br /&gt;
[[File:MWRHK91 2.jpg|thumb|none|600px|Right side of the HK91, which shows the non ambidextrous fire selector.]]&lt;br /&gt;
[[File:Cetme.jpg|thumb|450px|none|CETME Model C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR HK91 (1).jpg|thumb|none|600px|Equipping a &amp;quot;Battleworn&amp;quot; HK91 with CETME Model C wood furniture and an ACOG scope.]]&lt;br /&gt;
[[File:MWR HK91 (2).jpg|thumb|none|600px|A tacticool HK91. Note the rail riser on top of the rail mount because the sight has to have the same elevated plane as the HK claw mount (seen in the above screenshot) that is used by default.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] with a shortened barrel appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It has a twenty-round magazine, and is classified as an assault rifle. Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200 RPM. The bolt does not lock open upon emptying the weapon.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the weapon lacks the bayonet lug under the front sight, and the third-person model also lacks the fire-control lever, making it resemble the [[Springfield Armory M1A]] civilian version.&lt;br /&gt;
&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 select-fire rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[File:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game.]]&lt;br /&gt;
[[File:M14rifle-Cod4.jpg|thumb|none|600px|An M14 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has the bayonet lug, and the select-fire lever is replaced by a button lock (which is now properly seen in third person). The optic mount is now only present with an optic. An M14 with a torn-up wooden stock is present in the Multiplayer as part of the &amp;quot;Battleworn&amp;quot; weapon kit. Like in the original game, the bolt does not lock back upon being emptied.&lt;br /&gt;
&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 semi-automatic rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWRM14.jpg|thumb|none|600px|M14 in idle.]]&lt;br /&gt;
[[File:MWRM14 1.jpg|thumb|none|600px|ADS view. The markings on the receiver read, &amp;quot;U.S. RIFLE 7.62MM M14 RESTRICTED&amp;quot; followed by a serial number. The exact same inscription also appears on the M21.]]&lt;br /&gt;
[[File:MWRM14 2.jpg|thumb|none|600px|Reloading a 20-round magazine.]]&lt;br /&gt;
[[File:MWRM14 3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:MWRM14 4.jpg|thumb|none|600px|Inspecting the M14. It still has the short SOCOM 16 style barrel of the original.]]&lt;br /&gt;
[[File:MWRM14 5.jpg|thumb|none|600px|The animation ends with a lovely brass check.]]&lt;br /&gt;
[[File:MWR M14 (1).jpg|thumb|none|600px|The &amp;quot;Batleworn&amp;quot; M14 with a worse-for-wear wooden stock.]]&lt;br /&gt;
[[File:MWR M14 (2).jpg|thumb|none|600px|The iron sight view is a bit more clean thanks to the removal of the KAC RAS top cover.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.&lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 (MP44) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:MP44 CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[File:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[File:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map &amp;quot;Countdown&amp;quot;. The MP44's reload is partially based on the AK-47's, and it also reuses the AK-47's firing sounds.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRMP44.jpg|thumb|none|600px|The ''Remastered'' Sturmgewehr 44.]]&lt;br /&gt;
[[File:MWRMP44 1.jpg|thumb|none|600px|StG-44 iron sights.]]&lt;br /&gt;
[[File:MWRMP44 2.jpg|thumb|none|600px|Removing the magazine]]&lt;br /&gt;
[[File:MWRMP44 4.jpg|thumb|none|600px|Inserting a fresh mag.]]&lt;br /&gt;
[[File:MWRMP44 5.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:MWRMP44 6.jpg|thumb|none|600px|Showing off the prized MP44. As with [[Battlefield V]], the recoil spring is erroneously present behind the charging handle; it should rat-tail into the stock like the original [[FN FAL]].]]&lt;br /&gt;
[[File:MWRMP44 7.jpg|thumb|none|600px|The right side shows the dust cover is absent, unfortunately.]]&lt;br /&gt;
[[File:MWR StG-44 (1).jpg|thumb|none|600px|The StG-44 with a tacticool kit in MP. In this case the recoil spring would have to be relocated from the nonexistant fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21. Unfortunately, this error was not corrected in the remastered edition, though the M200 Intervention does use a unique reticle of its own by default. Sniper scope reticles can be customized akin to red dot sights in the remaster.&lt;br /&gt;
&lt;br /&gt;
Notable weapon kits (Remastered version only):&lt;br /&gt;
*Slate: &amp;quot;Sleek&amp;quot; weapon appearance, often finished in black. The scopes are sometimes customized with a cosmetic ballistics computer.&lt;br /&gt;
*Assassin: &amp;quot;Tactical&amp;quot; weapon appearance, with its furniture changed.&lt;br /&gt;
*Ghille: Outfits the weapon in a ghillie camouflage, akin to the unique M21 in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82]] appears in both singleplayer and multiplayer as the &amp;quot;Barrett .50cal&amp;quot;. It appears only once in the single player campaign, during the level &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot.&lt;br /&gt;
&lt;br /&gt;
Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a Mi-24 Hind with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
&lt;br /&gt;
It is an unlockable weapon in multiplayer, where it is the most powerful rifle available.&lt;br /&gt;
&lt;br /&gt;
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[File:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[File:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M82A1 into a fictional chassis that features a full length RIS rail, giving it some resemblance to the [[Barrett M107]].&lt;br /&gt;
&lt;br /&gt;
[[File:MWR OneshotonekillM82.jpg|thumb|none|600px|The remastered version of the scene mentioned above. Note that the front sight, bipod, and floating issues have been fixed.]]&lt;br /&gt;
[[File:MWRM82.jpg|thumb|none|600px|Barrett M82 on the updated MP map ''Ambush.'']]&lt;br /&gt;
[[File:MWRM82 1.jpg|thumb|none|600px|Looking down the scope at what's left of the Abrams' armament.]]&lt;br /&gt;
[[File:MWRM82 2.jpg|thumb|none|600px|M82 mid-firing. A .50 BMG shell can be seen just through the rear sight.]]&lt;br /&gt;
[[File:MWRM82 4.jpg|thumb|none|600px|Unloaded a spent magazine.]]&lt;br /&gt;
[[File:MWRM82 3.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:MWRM82 5.jpg|thumb|none|600px|Charging the Barrett.]]&lt;br /&gt;
[[File:MWRM82 6.jpg|thumb|none|600px|&amp;quot;Tickling&amp;quot; the M82. Note the markings and how the safety is also on.]]&lt;br /&gt;
[[File:MWR M82A1 (1).jpg|thumb|none|600px|The M82A1 in a fancy chassis.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov]]. It is a semi-popular weapon in multiplayer, as it has the best damage multipliers of its class (shared with the Remington 700), but this comes at the cost of much stronger and more random recoil than the M21. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVD-1.jpg|thumb|none|600px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVDTable.jpg|thumb|none|600px|The SVD on a table with a few spare mags.]]&lt;br /&gt;
[[File:SVD-COD4.jpg|thumb|none|600px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Dragunov SVD holding.jpg|thumb|none|600px|Holding the ''Remastered'' SVD.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD aim.jpg|thumb|none|600px|A view through the still incorrectly-reticuled PSO-1 scope.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 1.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD world.jpg|thumb|none|600px|An SVD lying on a table.]]&lt;br /&gt;
[[File:MWRSVD.jpg|thumb|none|600px|Inspecting the Dragunov, which has the same thumb animation as the M82.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M21&amp;quot;==&lt;br /&gt;
The &amp;quot;[[M21]]&amp;quot; sniper rifle in-game is actually modeled after a scoped [[M14]], as evidenced by the presence of a fire selector on the right side; the real M21 has a button lock instead (as with many of the issued M14s), rendering it semi-auto only. Note that in third-person view, there is no fire-control lever at all (just like the world model of the &amp;quot;M14&amp;quot;), making the weapon resemble a scoped Springfield Armory M1A.&lt;br /&gt;
&lt;br /&gt;
The weapon is available in both suppressed and unsuppressed versions, and both SAS and Marine snipers are seen using it it. It is fitted with a &amp;quot;Leupold Mark 4 6.5-20x50mm ER/T&amp;quot; scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, a bipod, and a ten-round magazine. The rear end seems to be enlarged in-game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored.&lt;br /&gt;
&lt;br /&gt;
A unique suppressed and camouflaged ghillie M21 is used by both Soap in &amp;quot;Blackout&amp;quot; and Price and MacMillian in the two flashback missions. Outside of these missions, the M21 remains unsuppressed, and there is no option to suppress it in multiplayer, like the rest of the sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:M14 select-fire bipod.jpg|thumb|none|450px|M14 select-fire rifle fitted with a bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|An actual M21 for comparison; note the button lock in place of the fire selector above the trigger guard.]]&lt;br /&gt;
[[File:COD4MWM21.jpg|thumb|none|600px|&amp;quot;M21&amp;quot; information screen.]]&lt;br /&gt;
[[File:COD4M21-2.jpg|thumb|none|600px|The weapon in multiplayer.]]&lt;br /&gt;
[[File:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed &amp;quot;M21&amp;quot; in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed rifle in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M21Reload.JPG|thumb|none|600px|Reloading. If you pay close attention, you can see that the magazine release lever is stuck forward when the magazine is removed, which is also the case for the &amp;quot;M14&amp;quot;. This would indicate the lever is broken, therefore useless at its sole function and the magazine is only kept in place during normal gameplay by some form of magic.]]&lt;br /&gt;
&lt;br /&gt;
===M21 sniper rifle (remastered version)===&lt;br /&gt;
The weapon in ''Modern Warfare Remastered'' is now correctly modeled after an M21, and the third-person model properly displays the button lock.&lt;br /&gt;
&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|M21 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWRM21.jpg|thumb|none|600px|M21 in the ''Remastered'' multiplayer.]]&lt;br /&gt;
[[File:MWRM21 1.jpg|thumb|none|600px|Scope view.]]&lt;br /&gt;
[[File:MWRM21 2.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
[[File:MWRM21 3.jpg|thumb|none|600px|Brass-check animation; same as the M14, although the scope and its rail unfortunately block most of the view.]]&lt;br /&gt;
[[File:MWRM21ghillie.jpg|thumb|none|600px|The ghillie-camouflaged suppressed M21 in &amp;quot;Blackout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
The [[M40A3 Sniper Rifle|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and it is similar in performance to the R700 - more accurate and almost as powerful. It holds five rounds in an integral box-magazine which has to be loaded one bullet at a time. A M40 rifle with a desert camo stock can be seen in the SAS armory. In multiplayer, it is generally the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[File:M40a3.jpg|thumb|none|450px|M40A3 - 7.62x51]]&lt;br /&gt;
[[File:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in-game.]]&lt;br /&gt;
[[File:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M40A3 into a custom chassis similar in style to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM40A3.jpg|thumb|none|600px|M40A3 in idle.]]&lt;br /&gt;
[[File:MWRM40A3 5.jpg|thumb|none|600px|Aiming the M40A3.]]&lt;br /&gt;
[[File:MWRM40A3 1.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:MWRM40A3 2.jpg|thumb|none|600px|Reloading, note the 7.62x51mm cartridge in the character's hand.]]&lt;br /&gt;
[[File:MWRM40A3 3.jpg|thumb|none|600px|The M40A3's inspect animation. Note the markings indicating the caliber, serial number, and model designation.]]&lt;br /&gt;
[[File:MWRM40A3 4.jpg|thumb|none|600px|Similar to the M14/M21, the user performs a chamber-check.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700P==&lt;br /&gt;
The [[Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in the single player campaign, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds in an integral box magazine and has to be loaded one bullet at a time, like the M40A3. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 700P LTR right side.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[File:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Similarly to the M40A3, the &amp;quot;Assassin&amp;quot; weapon kit places the Remington 700 into a chassis comparable to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRR700.jpg|thumb|none|600px|The updated Remington 700.]]&lt;br /&gt;
[[File:MWRR700 1.jpg|thumb|none|600px|Cycling the bolt; same as the M40A3.]]&lt;br /&gt;
[[File:MWRR700 2.jpg|thumb|none|600px|Reloading the R700.]]&lt;br /&gt;
[[File:MWRR700 3.jpg|thumb|none|600px|Inspecting; unlike the M40, the user does not perform a brass check.]]&lt;br /&gt;
[[File:MWR R700 (4).jpg|thumb|none|600px|Due to a bug, the R700 has the scope rail of the M40A3 clipping into its own scope mount in the &amp;quot;Sins of the Father&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As mentioned before, the game and its remaster classifies all machine guns as &amp;quot;light machine guns&amp;quot; in multiplayer menus, which is incorrect. The M60E3 featured in the game is a general-purpose machine gun, as well as the PKM in the remastered version of the game.&lt;br /&gt;
&lt;br /&gt;
Notable weapon kits (Remastered version only):&lt;br /&gt;
*Czar: &amp;quot;Bling&amp;quot; weapon appearance; golden appearance, but with a removed stock (with the PKM and the &amp;quot;Bered MK8&amp;quot; being exceptions). &lt;br /&gt;
*Warfighter: &amp;quot;Tactical&amp;quot; weapon appearance, with its furniture changed. This alters the foregrip attachment on some weapons.&lt;br /&gt;
*Wartorn: &amp;quot;Worn&amp;quot; weapon appearance, often with tape attached around it.&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is the most common support weapon of the OpFor and Ultranationalists in the single player campaign, equipped with a hundred round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse,&amp;quot; which never run out of ammunition. It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops in 1996 and 2011, who have actually switched to the [[PKM]] decades before.&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:COD4RPD.jpg|thumb|none|600px|In-game description]]&lt;br /&gt;
[[File:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[File:COD4RPDSights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4RPDReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog&amp;quot;, accepting the fact that his hand has become one with the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
An excellent attention to detail in the remastered version is that the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds, a break from most FPS games where the ammo belt will always be full and then either suddenly disappear when a reload is triggered, or simply never run out.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr RPD holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPD.]]&lt;br /&gt;
[[File:Codmwr RPD aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPD reloading 1.jpg|thumb|none|600px|Replacing the belt. When reloading with a sight attached, the player character pushes the dust cover down with their fingers, rather than slamming it down with their fist.]]&lt;br /&gt;
[[File:Codmwr RPD reloading2.jpg|thumb|none|600px|Charging the weapon. No, these screenshots aren't in reverse order for no reason; the reload has actually been modified so the handle is racked ''after'' replacing the belt, even though both are OK and the RPD can be charged before or after replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD world.jpg|thumb|none|600px|An RPD on the ground.]]&lt;br /&gt;
[[File:MWRRPD.jpg|thumb|none|600px|Left side of the RPD.]]&lt;br /&gt;
[[File:MWRRPD 1.jpg|thumb|none|600px|Right side. Although difficult to see from this angle, on the top cover there is a triangle with a 46 inside followed by a serial number outside. RPD's made in China (Type 56) follow this pattern although this model lacks the Chinese characters found on the real weapon.]]&lt;br /&gt;
[[File:MWR RPD (2).jpg|thumb|none|600px|Firing the mounted RPD in &amp;quot;Safehouse;&amp;quot; the muzzle flash illuminates the triangle &amp;quot;46&amp;quot; stamping.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears once in the single player campaign, at the very end of the final mission, dropped by an Ultranationalist getting out of a troop transport truck. It also appears in the hands of one of Zakhaev's bodyguards in the final scene. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun in the game, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in the original multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached with the appropriate attachment.]]&lt;br /&gt;
[[File:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer as its user gives himself a promotion.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM60.jpg|thumb|none|600px|Looking at the Chernobyl V.I. Lenin Nuclear Power Station, M60E3 in hand.]]&lt;br /&gt;
[[File:MWRM60 1.jpg|thumb|none|600px|M60 iron sights.]]&lt;br /&gt;
[[File:MWRM60 2.jpg|thumb|none|600px|Tugging the bolt back at the start of a reload. While the RPD and the M249's animation steps were reversed, which could be chalked up to the devs pandering to complaints since the original release about machine guns' reloads being &amp;quot;backwards&amp;quot;, the M60's animations are left exactly as they were. Also note the markings on the barrel near the rear sight which correctly identifies the weapon as the E3 model. Strangely, additional markings can be found behind the trigger group on the left side near the stock, which states the weapon is the M60E4/Mk43.]]&lt;br /&gt;
[[File:MWRM60 3.jpg|thumb|none|600px|Placing a new 100-round box magazine.]]&lt;br /&gt;
[[File:MWRM60 4.jpg|thumb|none|600px|Feeding in the 7.62x51mm belt.]]&lt;br /&gt;
[[File:MWRM60 5.jpg|thumb|none|600px|Closing the feed cover of the M60.]]&lt;br /&gt;
[[File:MWRM60 6.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60, but it does less damage per bullet. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight in multiplayer. Extremely powerful and fast-firing mounted M249 machine guns can be found on some multiplayer maps - like the mounted RPD in the campaign, these mounted guns never run out of ammunition.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[File:COD4MSAW.jpg|thumb|none|350px|M249 SAW as used in-game.]]&lt;br /&gt;
[[File:CoD4-M249.jpg|thumb|none|600px|An M249 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M249Sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4M249Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[File:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr M249E2 holding.jpg|thumb|none|600px|Holding the ''Remastered'' FN M249 SAW.]]&lt;br /&gt;
[[File:Codmwr M249E2 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 2.jpg|thumb|none|600px|Closing the feed cover.]]&lt;br /&gt;
[[File:MWRM249 1.jpg|thumb|none|600px|Pulling the charging handle. Like the RPD, in ''Remastered'' it is now done after replacing the belt; for reference's sake, the real M249 can be cocked either before or after loading a new belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 world.jpg|thumb|none|600px|Third-person view of the M249 SAW.]]&lt;br /&gt;
[[File:MWRM249.jpg|thumb|none|600px|Inspecting the M249 SAW, showing off the detail inside the receiver. Note the character actually pressing the latches that open the top cover with his left hand, another one of nature's unusual sights in video games.]]&lt;br /&gt;
[[File:MWR Mounted M249.jpg|thumb|none|600px|The updated turret variant of the M249, which is now missing its front sight for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
Assault rifles in ''COD4'' can be equipped with underbarrel grenade launchers. The launched grenades feature a range detonation safety, but has a lethal impact damage. Their propensity to instantly kill anyone at any range (especially with the &amp;quot;Sonic Boom&amp;quot; perk) with either a direct hit or an explosion has earned them the derogatory nickname &amp;quot;Noob Tube&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==GP-30 Grenade Launcher==&lt;br /&gt;
The [[GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabeled as a GP-25; the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's would be mounted on the left. One is also seen mounted on an &amp;quot;AK-74u&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
The GP-30's reload animation incorrectly uses 40x46mm grenades instead of the proper VOG-25 grenades. The developers apparently also assumed that the GP-30 fires cased grenades (the real VOG-25 grenades are caseless), as the reload animation starts with a downwards flick to eject a &amp;quot;casing&amp;quot;; because the game lacks a standalone casing model however, the ejected object is actually a full 40mm grenade. &lt;br /&gt;
&lt;br /&gt;
While this could be explained as simple laziness, it may not be a coincidence that this is how one would reload an Airsoft GP-30. In these launchers the &amp;quot;grenade&amp;quot; is an inert frame containing a gas reservoir and a set of channels holding BBs, and remains in the launcher after being &amp;quot;fired.&amp;quot; These launchers are often compatible with standard Western-style 40mm &amp;quot;grenades&amp;quot; for Airsoft M203s.&lt;br /&gt;
&lt;br /&gt;
Due to what is likely a case of aggressive asset recycling, ''all'' VOG-25 grenade launchers' reload animations in the series up to ''Ghosts'' involve the ejection a nonexistent casing, using a full grenade model. The Infinity Ward games (barring the updated remasters and the 2019 ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot and its sequels, ''nine'' years later) have the additional dubious quality of consistently using the Western grenade model to stand in for the VOG-25 in the reload animations, with Treyarch's ''Black Ops'' games using a correct VOG-25 model with the incorrect casing ejection animations.&lt;br /&gt;
&lt;br /&gt;
[[File:Gp-30 ak-74.jpg|thumb|none|350px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[File:CoD4-GP-25.jpg|thumb|none|600px|Reloading a GP-30 mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr GP-30 holding.jpg|thumb|none|600px|The ''Remastered'' AKM's grenade launcher in use, still modeled after a GP-30.]]&lt;br /&gt;
[[File:Codmwr GP-30 2.jpg|thumb|none|600px|Reloading the GP-30 after firing. Not only it loads a proper VOG-25 grenade, but also nine years after its introduction to the series, the GP-30 ''finally'' demonstrates that its grenades are caseless and as such do not require the launcher to be flicked.]]&lt;br /&gt;
[[File:Codmwr GP-30 3.jpg|thumb|none|600px|Sliding the new round into the weapon.]]&lt;br /&gt;
[[File:Codmwr GP-30 1.jpg|thumb|none|600px|An AKM with a mounted GP-30 lies on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount and lack of a trigger guard, appears as the standard grenade launcher attachment for all assault rifles except the [[AK-47]] (which uses the GP-30) and StG 44 (which cannot equip any attachments). Equipping an M203 prevents that class from using Perk 1. When mounted on the &amp;quot;M4A1&amp;quot; and &amp;quot;M16A4&amp;quot;, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half.&lt;br /&gt;
&lt;br /&gt;
When reloading, a full 40mm grenade stands in for the grenade's casing, likely because a standalone casing model was never created.&lt;br /&gt;
&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1&amp;quot;, fitted with an EOTech 512, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[File:COD4M203.jpg|thumb|none|601px|The M203 mounted on an &amp;quot;M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr m203 holding.jpg|thumb|none|600px|M203 mounted on M16A4. Unfortunately, the launcher is still modeled after an airsoft version in ''Remastered''.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 1.jpg|thumb|none|600px|Ejecting a spent casing; unlike the original game, this time the spent casing is actually a modeled spent casing.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 2.jpg|thumb|none|600px|Inserting a new grenade.]]&lt;br /&gt;
[[File:Codmwr m203 2.jpg|thumb|none|600px|Third-person view of the M203.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket/Missile Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot; In both modes the Javelin is shown firing at impossibly short range: it climbs practically vertically rather than at a steep diagonal, and should not be able to hit targets closer than 160m in indirect mode or 65m in direct mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
[[File:COD4JavelinADS.jpg|thumb|none|600px|The Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT (Built-In Test) failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too. The amber &amp;quot;missile not ready&amp;quot; light flashes just as the weapon is fired. At least one of the WFOV and NFOV lights should be on at all times, since these are the two field of view options for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin holding.jpg|thumb|none|600px|Holding the ''Remastered'' Javelin.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin aim.jpg|thumb|none|600px|Aiming at some OpFor tanks.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin world.jpg|thumb|none|600px|&amp;quot;A guided missile, an assault rifle ''and'' a wingmirror? Wow, this is the best Christmas ever!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
[[FIM-92 Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters. As to why NATO MANPADS happen to be conveniently lying around Ukraine and Russia, just waiting to be used against Mi-8s and Mi-24s is another mystery in entirety. &lt;br /&gt;
&lt;br /&gt;
While the Stinger has yet to acquire the later-series ability to generate digital targeting boxes with its iron sights, it is still very inaccurately portrayed: the player character does not insert a BCU into the weapon before firing (something which is needed to give a 45-second window when the weapon can actually be fired) meaning it is apparently powered by some kind of integral perpetual battery and thermodynamics-reversing unit, and the missile is shown as seeking straight out of the tube rather than flying in a straight line for 660 feet before it can track anything.&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|350px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:COD4StingerSights.jpg|thumb|none|600px|Soap demonstrates his failure to realize that the whole point of this sight is the target is supposed to be far away enough that it fits entirely inside the circle. The rear sights (which are used for target leading) are totally missing.]]&lt;br /&gt;
[[File:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR Stinger 1.jpg|thumb|none|600px|Soap ponders how his Stinger has come to be infested with brightly colored ridges.]]&lt;br /&gt;
[[File:MWR Stinger 2.jpg|thumb|none|600px|Locking on to the same Mi-8 from above.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
&lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A4 with an M136 visible on his back.]]&lt;br /&gt;
[[File:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M136 AT4 1.jpg|thumb|none|600px|An M136 AT4 on the back of a marine.]]&lt;br /&gt;
[[File:Codmwr M136 AT4 2.jpg|thumb|none|600px|The AT4 on the ground after having been fired.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer, it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably. While the abysmal accuracy uncharacteristic of the real RPG-7 is likely implemented for game balance, the in-game rockets do not deploy their stabilizing fins after launch, giving them a more Watsonian explanation.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4RPGSights.jpg|thumb|none|600px|Sights.]]&lt;br /&gt;
[[File:COD4RPGReload.jpg|thumb|none|600px|Reloading; a rocket is inserted, and twisted slightly. This exact animation (complete with the player character forgetting to cock the hammer on the front grip that is needed to actually fire the weapon) has been reused for every single RPG-7 in the entire series (prior to ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare (2019)]]''), including the [[Airtronic RPG-7]] in ''[[Call of Duty: Black Ops II|Black Ops II]]''. The same process is repeated for the [[Panzerfaust 3]] in ''[[Call of Duty: Ghosts|Ghosts]]''.]]&lt;br /&gt;
[[File:COD4RPGTable.jpg|thumb|none|600px|A pair of Opfor RPG-7s on a table, along with 3 spare rockets; note that the latter are just that - rockets, without the rear-mounted booster charges that get them initially moving out of the launcher. These rounds would realistically be unfireable, and more or less useless.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Amusingly, after the August 8, 2017 update, the player is able to use an RPG-7's warhead as a melee weapon called &amp;quot;Danger Close&amp;quot;. One of the animations involves the player character juggling with three warheads and then throwing away two of them, resulting in two explosions being heard.&lt;br /&gt;
[[File:Codmwr RPG-7 holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPG-7.]]&lt;br /&gt;
[[File:Codmwr RPG-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 1.jpg|thumb|none|600px|The start of a reload; sadly, the aforementioned errors regarding booster charges and hammer cocking were not fixed in this version.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 2.jpg|thumb|none|600px|The new warhead inserted.]]&lt;br /&gt;
[[File:Codmwr RPG-7 world.jpg|thumb|none|600px|A pair of RPG-7s with additional rockets on a table.]]&lt;br /&gt;
[[File:MWRRPG.jpg|thumb|none|600px|Inspecting the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26==&lt;br /&gt;
The [[RPG-26]] is seen strapped to the packs of several Ultranationalists, with textures burgled from the AT4 model rather haphazardly applied to it.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:RPG-27-COD4.jpg|thumb|none|600px|An RPG-26 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR RPG-26.jpg|thumb|none|600px|The unused RPG-26 in the remaster, strapped to the back of a Russian Ultranationalist wearing classic American frogskin camo, a pattern which was never printed on the Russian M88 jacket in reality.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The frag grenades seen in-game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through concussive force. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
&lt;br /&gt;
[[File:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
[[File:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 2.jpg|thumb|none|600px|Some M67 grenades on a table.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 3.jpg|thumb|none|600px|A pair of boxes of grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The Smoke Grenade in COD4 is the [[M83 smoke grenade]]; they feature incorrect [[M18 smoke grenade]] textures. In singleplayer, they only appear in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; In multiplayer, they are a secondary grenade option. Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
&lt;br /&gt;
It is likely that the smoke grenade model is a retextured version of the [[AN/M8 HC smoke grenade]] model from ''[[Call of Duty 2]]''. This smoke grenade model would continued to be used by Infinity Ward, M18 textures included, all the way into ''Modern Warfare 3''.&lt;br /&gt;
&lt;br /&gt;
[[File:m87.JPG|thumb|none|150px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M18 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the M83 is replaced with the [[M18 smoke grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Codmwr M18 smoke 4.jpg|thumb|none|600px|Pulling the pin of an M18 smoke grenade.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 1.jpg|thumb|none|600px|Smoke grenades on the body of an OpFor soldier.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 2.jpg|thumb|none|600px|More smoke grenades are seen on his belt.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 3.jpg|thumb|none|600px|Zakhaev's mercenaries also have M18s.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M84 stun grenade]]s appear as the Stun and Flash Grenades, oddly having its uses split between the two. Stun Grenades slow down players in the blast radius greatly and causes mild visual disruption. Flash Grenades fully blind players and merely prevents sprinting instead of slowing down all movement. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk. Flashbangs have a green stripe, while Stun Grenades have a red stripe.&lt;br /&gt;
&lt;br /&gt;
Very oddly, the COD4 Stun Grenade icon does not show an M84 stun grenade, and instead shows a very dark [[AN/M8 HC smoke grenade]], a model likely recycled from ''[[Call of Duty 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[File:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 1.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 2.jpg|thumb|none|600px|The M84 stun grenade about to be thrown.]]&lt;br /&gt;
[[File:Codmwr M84 StunGrenade 3.jpg|thumb|none|600px|A pair of stun grenades on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk. They are depicted with laser proximity detonators rather than the real Claymore's command detonation.&lt;br /&gt;
&lt;br /&gt;
[[File:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch.]]&lt;br /&gt;
[[File:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM18.jpg|thumb|none|600px|M18A1 Claymore in-hand and deployed.]]&lt;br /&gt;
[[File:MWRM18 1.jpg|thumb|none|600px|Looking at the infamous message embossed on the front of the Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 packs are issued in certain singleplayer missions and available in multiplayer by equipping the C4 perk.&lt;br /&gt;
&lt;br /&gt;
More strangely, the M57 firing device (commonly called the Clacker) used to detonate the C4 is also pulled out when the player calls in killstreaks in multiplayer, as if it was a radio. The Clacker is replaced with more proper radios and tablets in the Remaster.&lt;br /&gt;
&lt;br /&gt;
[[File:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr c4.jpg|thumb|none|600px|A deployed C4 pack.]]&lt;br /&gt;
[[File:MWRC4.jpg|thumb|none|600px|Looking at a C4 pack in hand.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
&lt;br /&gt;
[[File:M240C.jpg|thumb|none|350px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
==M240D==&lt;br /&gt;
The [[M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[File:M240d.jpg|thumb|none|350px|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M2HB 1.jpg|thumb|none|600px|Right side view of the M2HB.]]&lt;br /&gt;
[[File:Codmwr M2HB 2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:Codmwr M2HB 3.jpg|thumb|none|600px|A closer look at the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. This had been proven fairly recently in 2002 during the Battle of Takur Ghar / Roberts Ridge in Afghanistan, when the downed MH-47 Chinook ''Razor 03'' could not return fire with its miniguns due to damaged electrical systems. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun2 4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[File:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR GAU-17.jpg|thumb|none|600px|Going to work with new &amp;quot;Heat&amp;quot; minigun.]]&lt;br /&gt;
&lt;br /&gt;
==KPV==&lt;br /&gt;
[[KPV]] heavy machine guns mounted in the ZPU-4 quad anti-aircraft mount are used by OpFor forces. Jackson destroys one in &amp;quot;The Bog&amp;quot; in order to clear the sky for AH-1 helicopter support. Many other ZPUs are also present in the same mission and its multiplayer variant. The OpFor also have ZPUs emplaced on rooftops and use them to engage the invading marines at the beginning of &amp;quot;Shock and Awe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That very same ZPU model would be later reused in three more ''Call of Duty'' games.&lt;br /&gt;
[[File:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:COD4 ZPU (1).jpg|thumb|none|600px|The KPV machine guns in the ZPU-4 mount with its deceased gunner.]]&lt;br /&gt;
[[File:COD4 ZPU (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR ZPU (1).jpg|thumb|none|600px|The remastered ZPU-4 emplacement.]]&lt;br /&gt;
[[File:MWR ZPU (2).jpg|thumb|none|600px|As seen from another view.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19 Automatic Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[File:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 1.jpg|thumb|none|600px|In the ''Remastered'' introduction to &amp;quot;Shock and Awe,&amp;quot; a new animation shows Sgt. Jackson loading the Mark 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 1.jpg|thumb|none|600px|Loading in the 40mm belt.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 2.jpg|thumb|none|600px|Chambering the Mk. 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 2.jpg|thumb|none|600px|Sgt. Jackson actually gets to use his hands this time rather than the Infinity Ward-brand turret telekinesis.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 world.jpg|thumb|none|600px|A full view of the weapon with the grenade belt.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M242.jpg|thumb|none|600px|The Bushmaster cannon in the remaster of &amp;quot;Ambush.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
OpFor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKTM]] machine gun, although they only appear to use the 2A42 autocannon.&lt;br /&gt;
[[File:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[File:MWRPKT.jpg|thumb|none|600px|Soap observes the hardware of an empty BMP.]]&lt;br /&gt;
&lt;br /&gt;
==Kurzer 8 cm Granatwerfer 42==&lt;br /&gt;
An unusable [[Granatwerfer 42 Mortar|Kz 8cm GrW 42 mortar]] can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
[[File:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|350px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[File:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, which are used by Ultranationalist rebels and Russian loyalist forces. Mi-28N Havocs anachronistically appear in the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot; that take place in 1996, as the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype only had its first flight in November of 1996. BMP-2 IFVs also use the Shipunov 2A42.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|350px|Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[File:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to &amp;lt;s&amp;gt;accidentally blow himself up&amp;lt;/s&amp;gt; provide fire support with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR2A42.jpg|thumb|none|600px|&amp;quot;Mosin 2-5&amp;quot; firing the 2A42 in the remastered edition.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M197 Vulcan (1).jpg|thumb|none|600px|The two Whiskey Cobras lighting up the Opfor positions at the end of &amp;quot;The Bog&amp;quot; in the remaster.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-12/U==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|350px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The [[M102 Howitzer|M102 105mm howitzer]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
[[Yakushev-Borzov Yak-B]] machine guns are mounted in the nose turrets of Mi-24 &amp;quot;Hind&amp;quot; gunships found throughout the game and as the OpFor and Ultranationalists' attack helicopter killstreak.&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:COD4 Yak-B.jpg|thumb|none|600px|The Yak-B seen on a mothballed Mi-24 outside of Pripyat.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR Yak-B.jpg|thumb|none|600px|Looking at an Ultranationalist Hind through the M21's scope. In the remaster, the mothballed Mi-24s have their cannons removed.]]&lt;br /&gt;
&lt;br /&gt;
==M-21 Field Rocket System==&lt;br /&gt;
BM-21 self-propelled multiple rocket launcher vehicles complete with M-21 Field Rocket Systems are used by the Ultranationalists in the level &amp;quot;Blackout&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Not Usable=&lt;br /&gt;
==Beretta 92-series pistol==&lt;br /&gt;
What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm.]]	&lt;br /&gt;
[[File:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
[[File:MWRglockposter.jpg|thumb|none|600px|A smaller profile Glock in a safety poster seen in the SAS firing range in the remastered version.]]&lt;br /&gt;
&lt;br /&gt;
==NRS-2 Scout Firing Knife==&lt;br /&gt;
Soviet [[NRS-2 Scout Firing Knife|NRS-2 Scout Firing Knives]] are strapped to the Ultranationalists' webbings. However, they still use the aforementioned pseudo Rambo II knife when meleeing in multiplayer.&lt;br /&gt;
[[File:Nrs.jpg|thumb|none|400px|NRS-2 Scout Firing Knife with sheath / wirecutter and chamber detached - 7.62x42mm SP-4]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
In the remastered version, what appear to be [[SIG-Sauer P226]] pistols can be seen in the holsters of SAS soldiers.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:MWR P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
In the intro for &amp;quot;The Coup&amp;quot;, soldiers carrying Al-Fulani are carrying [[AK-74M]]s, which switch to AK-47s (AKMs in ''Modern Warfare Remastered'') in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:CODRemasteredAK74.jpg|thumb|none|600px|These rifles can be identified as AK-74Ms by their magazine curvature, gas blocks, flash hiders, and folding stock hardware at the rear of the receivers.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AKM]] assault rifle.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[File:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:COD4-PPSH.jpg|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
[[File:MWRPPsHstatue.jpg|thumb|none|600px|The ''Remastered'' PPSh statue.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is added to the models of some enemies in ''Modern Warfare Remastered''. It is unusable in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Codmwr RGD-5.jpg|thumb|none|600px|A Russian mercenary with RGD-5 hand grenades on his chest.]]&lt;br /&gt;
[[File:MWR RGD-5 (1).jpg|thumb|none|600px|RGD-5 grenades on the Spetsnaz shotgunner model in Multiplayer. Note the US PALM AK magazines in his vest.]]&lt;br /&gt;
&lt;br /&gt;
=Modern Warfare Remastered exclusive weapons=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] with some minor cosmetic alterations has been added to ''Modern Warfare Remastered'' via an update on August 8, 2017; it is referred to as the &amp;quot;BR9&amp;quot;. Its trigger and trigger guard are slightly similar to those of the [[Walther P5]]. Despite the real Luger using 9x19mm or 7.65x21mm ammunition, the in-game weapon is attributed with the same high damage as the Desert Eagle and the Taurus Model 689 (as well as a recoil profile similar to that of the Desert Eagle), though with faster damage drop-off at ranges.&lt;br /&gt;
[[File:Luger.jpg|thumb|none|350px|Luger P08 with black grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Walther-P5.jpg|thumb|none|350px|Walther P5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWR BR9.jpg|thumb|none|600px|The &amp;quot;BR9&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR_BR9_(1).jpg|thumb|none|600px|Working the toggle-lock action when equipping the P08, which makes it the only handgun to have such an animation.]]&lt;br /&gt;
[[File:MWR_BR9_(2).jpg|thumb|none|600px|The modernized Luger in a quieter space. Like the STG44, the P08 cannot accept attachments.]]&lt;br /&gt;
[[File:MWR_BR9_(3).jpg|thumb|none|600px|The BR9's iron sights.]]&lt;br /&gt;
[[File:MWR_BR9_(4).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
[[File:MWR_BR9_(5).jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[File:MWR_BR9_(6).jpg|thumb|none|600px|Firing the BR9. It noticeably produces more recoil than most handguns, being more akin to the Desert Eagle or the Model 689, fitting of its high damage output, but not of its caliber.]]&lt;br /&gt;
[[File:MWR_BR9_(7).jpg|thumb|none|600px|Pressing the magazine release with the other thumb.]]&lt;br /&gt;
[[File:MWR_BR9_(8).jpg|thumb|none|600px|Inserting a new magazine; oddly, despite having 8-round capacity in-game (correct for a standard single-stack Luger magazine), the actual modeled magazine is a partial double-stack design (akin to guns like the [[Makarov PMM]]) that would logically hold more.]]&lt;br /&gt;
[[File:MWR_BR9_(9).jpg|thumb|none|600px|Reloading from empty, which starts by pressing the magazine release with the dominant thumb instead; note that the rounds visible through the witness cutout in the side of the magazine never deplete.]]&lt;br /&gt;
[[File:MWR_BR9_(10).jpg|thumb|none|600px|Seating in a replacement magazine...]]&lt;br /&gt;
[[File:MWR_BR9_(11).jpg|thumb|none|600px|..and, finally, releasing the toggle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Prokolot&amp;quot;==&lt;br /&gt;
The &amp;quot;Prokolot&amp;quot; (which means &amp;quot;[he has been] punctured&amp;quot; in Russian) is a three-round burst pistol that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is a hybrid weapon featuring parts of the [[Arsenal Firearms Strike One]] and the Arsenal USA Stryk-B (with the length being intermediate between the two), as well as seeming to have a custom Glock trigger. The grip is also similar in appearance to that of the [[MP-443 Grach]]. [https://www.artstation.com/artwork/g4LA8 According to its designer], it was intended to be &amp;quot;some kind of Russian Glock&amp;quot;. While the Glock and the MP-443 are not anachronistic for its design elements featured in the pistol, both Arsenal Firearms pistols were made after 2012.&lt;br /&gt;
&lt;br /&gt;
In a surprising detail, the &amp;quot;Prokolot&amp;quot; is animated with the barrel tilting upwards whenever the slide moves back; while many real-world pistols (the [[Glock]] pistol it was ostensibly meant to evoke included) use this system, the Strike One/Stryk-B does not, instead using a linearly-moving barrel and a vertically-shifting locking block in its locking mechanism.&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Arsenal Stryk B.jpg|thumb|350px|none|Arsenal Firearms USA Stryk-B - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWR Prokolot.jpg|thumb|none|600px|The &amp;quot;Prokolot&amp;quot; in the weapon selection menu. Note the contradictory description &amp;quot;semi-automatic with three round burst fire&amp;quot;, which describes the pistol's firing mode of firing a burst with every pull of the trigger.]]&lt;br /&gt;
[[File:MWR_Prokolot_(1).jpg|thumb|none|600px|Wielding the Prokolot outside of a Russian trainyard.]]&lt;br /&gt;
[[File:MWR_Prokolot_(2).jpg|thumb|none|600px|Aiming the sights at a far away construction.]]&lt;br /&gt;
[[File:MWR_Prokolot_(3).jpg|thumb|none|600px|The Spetsnaz operator inspecting the pistol, showing off the &amp;quot;RVP30&amp;quot; markings on the slide and its 9x19mm chambering (written as &amp;quot;9mmx19&amp;quot;, a marking style some guns feature). The serial number of note is &amp;quot;RZ185750&amp;quot;, &amp;quot;RZ&amp;quot; referring to Rick Zeng, the weapon designer.]]&lt;br /&gt;
[[File:MWR_Prokolot_(4).jpg|thumb|none|600px|Following that is a brass check, something that will be more common in later installments down the line.]]&lt;br /&gt;
[[File:MWR_Prokolot_(5).jpg|thumb|none|600px|Unloading a magazine of 9x19mm.]]&lt;br /&gt;
[[File:MWR_Prokolot_(6).jpg|thumb|none|600px|And inserting a new one. The reload animation shares with the M9A1 in ''Ghosts''.]]&lt;br /&gt;
[[File:MWR_Prokolot_(7).jpg|thumb|none|600px|With the slight exception of pressing the slide release. Note the barrel is tilting upwards more clearly in view.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 689==&lt;br /&gt;
An 8 inch barrel [[Taurus Model 689]] with rubber grips was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. Like the Colt Anaconda from ''Modern Warfare 2'' and ''Modern Warfare 3'', it is referred to as &amp;quot;.44 Magnum&amp;quot;, although this time it is wrong since the Model 689 isn't available in this caliber. It also inappropriately has the ability to equip a suppressor, and shares ammunition with the Desert Eagle, which is incorrect since the Desert Eagle in-game is modeled after the .50 AE version.&lt;br /&gt;
&lt;br /&gt;
[[File:TaurusModel689.jpg|thumb|none|350px|Taurus Model 689 - .357 Magnum]]&lt;br /&gt;
[[File:MWR 44M (4).jpg|thumb|none|600px|The Taurus Model 689 in idle at &amp;quot;Daybreak&amp;quot;, a St. Patrick's Day themed version of &amp;quot;Downpour&amp;quot; added specifically to the remaster.]]&lt;br /&gt;
[[File:MWR 44M (5).jpg|thumb|none|600px|Aiming through the irons.]]&lt;br /&gt;
[[File:MWR 44M (1).jpg|thumb|none|600px|Inspecting involves the typically twirling the revolver first...]]&lt;br /&gt;
[[File:MWR 44M (2).jpg|thumb|none|600px|... before giving it a proper view on the left...]]&lt;br /&gt;
[[File:MWR 44M (3).jpg|thumb|none|600px|... and on the right.]]&lt;br /&gt;
[[File:MWR 44M (6).jpg|thumb|none|600px|Firing, seeing its mid-recoil frame.]]&lt;br /&gt;
[[File:MWR 44M (7).jpg|thumb|none|600px|Dumping out all of the rounds in the cylinder. It uses the same animation as the Colt Anaconda from the sequels, which involves ejecting the spent casings by simply holding the weapon up without using the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fang 45&amp;quot;==&lt;br /&gt;
The &amp;quot;Fang 45&amp;quot; is a fictional AR15-style submachine gun, chambered in .45 ACP and added among ''Modern Warfare Remastered''’s submachine guns via an update on May 2, 2017. It appears to be a hybrid of an [[LWRC SMG-45]] and a [[Patriot Ordnance Factory PSG]]. Its stock is similar to the Robinson Armament FAST stock, and it has an AR15 A2 pistol grip. It has the rather bizarre property of, similar to ''[[Call of Duty: Black Ops II|Black Ops II]]'''s &amp;quot;HAMR&amp;quot;, having a higher fire rate for the first 5 rounds; unlike that weapon, however, the Fang's fire rate boost only applies to the first 5 rounds in each ''magazine'', not each burst. Precisely how this works is not entirely clear.&lt;br /&gt;
&lt;br /&gt;
Both weapons that inspired the Fang 45 were introduced in 2015, which makes the weapon's design elements anachronistic by a couple of years.&lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45.jpg|thumb|none|400px|LWRC SMG-45, 2015 prototype - .45 ACP]]&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|400px|POF PSG with stock mounted sling - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWR Fang45.jpg|thumb|none|600px|In-game model of the &amp;quot;Fang 45&amp;quot;.]]&lt;br /&gt;
[[File:MWR_Fang_(1).jpg|thumb|none|600px|Equipping the Fang 45 involves pulling the charging handle of the POF PSG, which invokes similar animations to the futuristic MPX (known as the &amp;quot;KF5&amp;quot;) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''.]]&lt;br /&gt;
[[File:MWR_Fang_(2).jpg|thumb|none|600px|The Fang 45 in the hands of a US Marine in &amp;quot;Broadcast&amp;quot;.]]&lt;br /&gt;
[[File:MWR_Fang_(3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MWR_Fang_(6).jpg|thumb|none|600px|Inspecting the one side of the firearm. The markings confirm that it is indeed chambered in .45 ACP, with a very odd fire selector group. It doesn't have its gucci finish though.]]&lt;br /&gt;
[[File:MWR_Fang_(7).jpg|thumb|none|600px|A view of the other side.]]&lt;br /&gt;
[[File:MWR_Fang_(4).jpg|thumb|none|600px|Reloading involves replacing the stick magazine with a new one.]]&lt;br /&gt;
[[File:MWR_Fang_(5).jpg|thumb|none|600px|Then slamming the bolt release forcefully with his palm.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. Despite the 30-round capacity (normally used for the .45 ACP version), the weapon is implied to be chambered in 9x19mm, as it shares ammunition with the Beretta M9, MP5, and Mini Uzi. The MAC-10 (or the .380 MAC-11) was actually planned for the original game, and did make it into the Nintendo DS version.&lt;br /&gt;
&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MWR M10 menu.jpg|thumb|none|600px|The MAC-10 in the armory menu.]]&lt;br /&gt;
[[File:MWR_MAC_(1).jpg|thumb|none|600px|Holding the MAC-10 in the outskirts of a deserted Russian office. The stock is sensibly unfolded, unlike most SMGs.]]&lt;br /&gt;
[[File:MWR_MAC_(2).jpg|thumb|none|600px|Aiming through the notch sights.]]&lt;br /&gt;
[[File:MWR_MAC_(3).jpg|thumb|none|600px|Inspecting the SMG simply involves looking at the weapon's left side.]]&lt;br /&gt;
[[File:MWR_MAC_(4).jpg|thumb|none|600px|As well as the other side, seeing that the weapon is correctly open bolt.]]&lt;br /&gt;
[[File:MWR_MAC_(7).jpg|thumb|none|600px|Unlike other SMGs of its type, the MAC-10's empty reload starts by pulling the charging handle back.]]&lt;br /&gt;
[[File:MWR_MAC_(5).jpg|thumb|none|600px|Tossing out a used magazine...]]&lt;br /&gt;
[[File:MWR_MAC_(6).jpg|thumb|none|600px|... followed by inserting a fresh one. The animations are shared with the Mini Uzi in-game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PK-PSD9&amp;quot;==&lt;br /&gt;
The &amp;quot;PK-PSD9&amp;quot; is a three-round burst weapon that was added among ''Modern Warfare Remastered''’s submachine guns via an update on August 8, 2017. It consists of the aforementioned &amp;quot;Prokolot&amp;quot; fitted with an extended magazine, and placed into a carbine conversion kit that includes a spare mag holder. The design of the conversion kit itself is fictional, but takes cues from the [[CAA Micro RONI]] (front magazine holder, style of charging handle), [[FAB Defense KPOS G1]] (style of rails), and [[FAB Defense KPOS G2]] (style of &amp;quot;muzzle brake&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The carbine conversion kits inspired that inspired the weapon were introduced after 2012. A year after the game took place, or a few years after the original game's launch.&lt;br /&gt;
&lt;br /&gt;
[[File:CAA Micro RONI.jpg|thumb|none|450px|Glock pistol mounted in CAA Micro RONI.]]&lt;br /&gt;
[[File:KPOS G17.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS G1.]]&lt;br /&gt;
[[File:KPOS G2.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS G2.]]&lt;br /&gt;
[[File:MWR PK-PSD9.jpg|thumb|none|600px|The &amp;quot;PK-PSD9&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR_PSD9_(1).jpg|thumb|none|600px|Equipping the PK-PSD9; the user inserts the pistol into the carbine kit, with very awkward fingers; which is not really noticeable.]]&lt;br /&gt;
[[File:MWR_PSD9_(2).jpg|thumb|none|600px|Followed by chambering the first round using the external charging handle, in which it is the only time used in this sequence.]]&lt;br /&gt;
[[File:MWR_PSD9_(3).jpg|thumb|none|600px|Admiring the Prokolot inside of its carbine kit.]]&lt;br /&gt;
[[File:MWR_PSD9_(4).jpg|thumb|none|600px|Looking through the sights of the carbine conversion.]]&lt;br /&gt;
[[File:MWR_PSD9_(5).jpg|thumb|none|600px|Taking a view of the PK-PSD9 while safe from other players and dreadful microtransactions. Here, markings show that it is a &amp;quot;RZ Tactical Enhancement Pistol Conversion Kit&amp;quot;, made in the USA. PSN is 342-342-111, while the model designates it as &amp;quot;MK225/MOD1&amp;quot;.]]&lt;br /&gt;
[[File:MWR_PSD9_(6).jpg|thumb|none|600px|The pistol is shown off again in the inspect animation. The aforementioned markings are sadly flipped.]]&lt;br /&gt;
[[File:MWR_PSD9_(7).jpg|thumb|none|600px|Reloading the PK-PSD9. With the added lighting, the marking on the pistol grip says &amp;quot;RZ INDUSTRIES&amp;quot;.]]&lt;br /&gt;
[[File:MWR_PSD9_(8).jpg|thumb|none|600px|Pressing the bolt release after a magazine dump.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
A heavily embellished [[Saiga 12K]] converted to full-auto was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. It is referred to as the &amp;quot;Kamchatka-12&amp;quot;, and has a stock similar to the SLR-95 Thumbhole stock. ''Kamchatka'' is the name of a peninsula in the Russian Far East.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]] &lt;br /&gt;
[[File:MWR Kam menu.jpg|thumb|none|600px|Third-person view of the custom Saiga.]]&lt;br /&gt;
[[File:MWR_Kam12_(1).jpg|thumb|none|600px|Drawing the embellished Saiga, with a tug on the charging handle. The Kamchatka-12 shares most similar animations to most AK pattern rifles in the game, including the AK-47 and the AKS-74U.]]&lt;br /&gt;
[[File:MWR_Kam12_(2).jpg|thumb|none|600px|Holding the Saiga, perfect for close-quarters combat.]]&lt;br /&gt;
[[File:MWR_Kam12_(3).jpg|thumb|none|600px|Inspecting the automatic Russian shotgun, &amp;quot;KAM12&amp;quot; can faintly be seen on the receiver.]]&lt;br /&gt;
[[File:MWR_Kam12_(4).jpg|thumb|none|600px|Other side, nothing special here.]]&lt;br /&gt;
[[File:MWR_Kam12_(5).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWR_Kam12_(7).jpg|thumb|none|600px|Flicking the magazine out with a new one. This specific part of the animation is shared with the FAL in ''MW2''. When reloading from empty, the used magazine will be empty when flicking it out.]]&lt;br /&gt;
[[File:MWR_Kam12_(8).jpg|thumb|none|600px|And properly inserting it.]]&lt;br /&gt;
[[File:MWR_Kam12_(9).jpg|thumb|none|600px|Working the action with the other hand, as with most AK reloads throughout the series.]]&lt;br /&gt;
&lt;br /&gt;
==Sears Ranger==&lt;br /&gt;
Dual-wielded [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sears Rangers]] were added to ''Modern Warfare Remastered'' via an update on June 27, 2017. Prior to this, a sawed-off double barreled shotgun could be seen holstered on the backpack of the depot supply drop contact (who is an ex-SAS captain) in the remaster.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Sawed-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[File:MWR Rangers.jpg|thumb|none|600px|The dual Rangers in the armory menu.]]&lt;br /&gt;
[[File:MWR_Rangers_(1).jpg|thumb|none|600px|Drawing the two sawed-off shotguns in a Middle Eastern town.]]&lt;br /&gt;
[[File:MWR_Rangers_(2).jpg|thumb|none|600px|The dual-wield Rangers in the hands of a OpFor militant.]]&lt;br /&gt;
[[File:MWR_Rangers_(3).jpg|thumb|none|600px|Showing off the two shotguns in its inspect animation. Engravings in both sides of the weapon say &amp;quot;IF THE ENEMY IS IN RANGE / SO ARE YOU&amp;quot;.]]&lt;br /&gt;
[[File:MWR_Rangers_(4).jpg|thumb|none|600px|Viewing at another angle.]]&lt;br /&gt;
[[File:MWR_Rangers_(5).jpg|thumb|none|600px|Dumping out the shells.]]&lt;br /&gt;
[[File:MWR_Rangers_(6).jpg|thumb|none|600px|And flicking them back after shoving all four of them off-screen.]]&lt;br /&gt;
[[File:MWR Graves sawnoff.jpg|thumb|none|600px|A decent view of the shotgun. The contact also has the M1911 in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
An [[AAC Honey Badger]] with some visual differences (such as the handguard and the magwell) was added on the August 8, 2017 update, under the name &amp;quot;Lynx CQ300&amp;quot;. The integrated suppressor is replaced with a fictional muzzle brake, though a custom suppressor is available an optional attachment. The fictional handguard is of Keymod style; it's also depicted with a strange lock on mechanism and is fitted with a grip stop resembling the Lanco Tactical Grip Stop 2.&lt;br /&gt;
&lt;br /&gt;
The Honey Badger itself, while borderline anachronistic (since it was introduced in real life in late 2011, when the game takes place though at an unknown month), seems unlikely that it would be fielded out to soldiers when it was newly introduced. It contradicts the pre-2007 weaponry presented in the game, however.&lt;br /&gt;
&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|350px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:MWR Lynx CQ300.jpg|thumb|none|600px|The &amp;quot;Lynx CQ300&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR CQ300 (1).jpg|thumb|none|600px|Drawing the custom Honey Badger involves pulling the stock to the extended position. The carbine here reuses the same animations from its original counterpart in ''[[Call of Duty: Ghosts]]''.]]&lt;br /&gt;
[[File:MWR CQ300 (2).jpg|thumb|none|600px|The Honey Badger used in an abandoned Ukrainian apartment bloc, now in remastered form.]]&lt;br /&gt;
[[File:MWR CQ300 (5).jpg|thumb|none|600px|Aiming down the flip-up iron sights.]]&lt;br /&gt;
[[File:MWR CQ300 (3).jpg|thumb|none|600px|Unlike in ''Ghosts'', the weapon can be inspected.]]&lt;br /&gt;
[[File:MWR CQ300 (4).jpg|thumb|none|600px|Right side, practicing good trigger discipline as always. In addition to this, the weapon is thankfully not mirrored, as opposed to its original form.]]&lt;br /&gt;
[[File:MWR CQ300 (7).jpg|thumb|none|600px|As with ''Ghosts'', reloading the weapon involves flinging the magazine out and inserting the new one.]]&lt;br /&gt;
[[File:MWR CQ300 (8).jpg|thumb|none|600px|But unlike ''Ghosts'', the weapon is fitted with an extended bolt release, which the player character hits with their trigger finger instead of pulling the rear charging handle.]]&lt;br /&gt;
[[File:MWR CQ300 (9).jpg|thumb|none|600px|Equipping Slight of Hand instead depicts the player pressing the bolt release on empty reloads, a holdover from the original weapon in ''Ghosts''. Because of this, it is one of the only weapons in the game that have a different reload animation compared without the perk.]]&lt;br /&gt;
[[File:MWR CQ300 (10).jpg|thumb|none|600px|Inspecting the right side once again, this time to show off the custom suppressor for this weapon, as with the above screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOS14&amp;quot;==&lt;br /&gt;
The &amp;quot;BOS14&amp;quot; is an assault rifle that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is primarily based on the SCAR 17 Ultralight, a bullpup conversion of the [[SCAR-H]], though the BOS14 has a 5.56x45mm magazine, essentially making its basis a bullpup version of the SCAR-L. It has a fictional rail riser and pistol grip which resembles the FAB Defense AGR-43. Similar to the &amp;quot;Fang 45&amp;quot; (albeit even less comprehensible), the first 5 rounds from each of the BOS14's magazines deal increased damage.&lt;br /&gt;
&lt;br /&gt;
Given that the Ultralight bullpup conversion and the pistol grip for it were made in around 2013-2014, it is anachronistic to the game's 2011 setting. It also contradicts the pre-2007 weaponry featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17 Ultralight.jpg|thumb|none|400px|SCAR 17 Ultralight drop in bullpup conversion for SCAR-H, fitted with various accessories - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR BOS14.jpg|thumb|none|600px|Menu model of the &amp;quot;BOS14&amp;quot;.]]&lt;br /&gt;
[[File:MWR BOS (1).jpg|thumb|none|600px|Obtaining the BOS14 depicts the player character pressing the bolt release; with the BOS14 itself relieved after being [[Talk:Call of Duty 4: Modern Warfare#Legacy Images|finally free of its horrifying weapon skin.]]]]&lt;br /&gt;
[[File:MWR BOS (2).jpg|thumb|none|600px|The BOS14 at idle back in &amp;quot;Daybreak&amp;quot;.]]&lt;br /&gt;
[[File:MWR BOS (5).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWR BOS (3).jpg|thumb|none|600px|Holding the rifle with one hand to inspect. The markings here proclaim the weapon's in-universe (possibly military) designation, &amp;quot;MK31 MOD1&amp;quot;, and mentions to it being a &amp;quot;modular assault rifle system&amp;quot;.]]&lt;br /&gt;
[[File:MWR BOS (4).jpg|thumb|none|600px|The rifle's right side, no brass checks here.]]&lt;br /&gt;
[[File:MWR BOS (7).jpg|thumb|none|600px|Reloading after dumping numerous rounds to the unsuspecting light post.]]&lt;br /&gt;
[[File:MWR BOS (8).jpg|thumb|none|600px|If empty, the player character thumbs the bolt release after exchanging magazines.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-LAR&amp;quot;==&lt;br /&gt;
The &amp;quot;XM-LAR&amp;quot; is an FAL-type/ACR hybrid fully-automatic rifle that was added to ''Modern Warfare Remastered'' via an update on February 7, 2017.&lt;br /&gt;
&lt;br /&gt;
It consists of an [[FN FAL]] lower receiver (identifiable by the four bolts on the right side), a railed diagonal-sided upper typical of modern FAL variants like the DSA FALs, IMBEL IA2 and SC-2010, and a [[DSA SA58 OSW]] handguard (which has vent hole spacing similar to UTG FAL handguard) and charging handle, as well as a custom stock which resembles a bulkier Remington ACR stock with elements from Magpul Zhukov-S Folding Stock and with the sling loop being placed on top similar to ACE stocks. It also has a 14.5-inch ACR barrel and gas block.&lt;br /&gt;
&lt;br /&gt;
The grip resembles an AG-FAL ergonomic grip and the muzzle is a Noveske KX5 flash hider. It shares ammunition with the 7.62x39mm AKM, despite clearly having a 7.62x51mm 20-round magazine (holding 30 rounds in-game) which is based on the Magpul 7.62x51 PMAGs that are actually made only in 5 and 10 round capacity. The railed top cover has built in FAL ramp rear sight which also has the property of being foldable similar to L1A1 sights and treats the picatinny rail as a separate body attached onto the cover, also it only has two bolts on the right side similar to Ultimate Arms Gear cover but there are three on the left even though in reality the number of bolts typically is matching. The left side of the magazine well is a mirror of the right side and it has a built in Remington ACR style magazine release button. The combination of the aforementioned ACR components with an FAL receiver could mean that the internals of the FAL were entirely replaced with the ones from an ACR, however, the 5.56x45mm ACR components still couldn't work with the depicted 7.62x51mm magazine.&lt;br /&gt;
&lt;br /&gt;
XM (Experimental Model) is a US military designation for experimental weapons. LAR (Light Automatic Rifle) is an English translation of the original French designation, FAL (Fusil Automatique Léger).&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|400px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Airsoft Masada Gen 2 (black).jpg|thumb|none|350px|An airsoft Gen 2 Magpul Masada. Image used to show ACR style fire selector, magazine release and stock.]]&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|350px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO. Image used to show ACR barrel and gas block.]]&lt;br /&gt;
[[File:MWR XM-LAR menu.jpg|thumb|none|600px|The &amp;quot;XM-LAR&amp;quot; in the weapon selection menu. Note the ACR barrel, bayonet lug and gas block, the compatibility of which with an FAL in real life is dubious.]]&lt;br /&gt;
[[File:MWR_XMLAR_ (1).jpg|thumb|none|600px|Drawing the &amp;quot;XM-LAR&amp;quot; at a daylight, beach version of &amp;quot;Bog&amp;quot;.]]&lt;br /&gt;
[[File:MWR_XMLAR_ (2).jpg|thumb|none|600px|Wielding the FAL/ACR hybrid out on broad daylight.]]&lt;br /&gt;
[[File:MWR_XMLAR_ (3).jpg|thumb|none|600px|Aiming down the sights. The iron sights fold down when using optics.]]&lt;br /&gt;
[[File:MWR_XMLAR_ (7).jpg|thumb|none|600px|Inspecting the rifle; note the ACR style fire selector switch and that ''MWR'' continues the ''MW2'' tradition of depicting ACR style fire selectors being set to safe and adorned with HK style markings.]]&lt;br /&gt;
[[File:MWR_XMLAR_ (8).jpg|thumb|none|600px|Taking a view on the other side. Markings show that the weapon is correctly chambered in 7.62x51mm, with a serial number of 413-59908.]]&lt;br /&gt;
[[File:MWR_XMLAR_ (5).jpg|thumb|none|600px|Pushing the mag release with a fresh magazine in hand. Making an FAL work with an AR15 type magazine release is also quite doubtful. Note also the &amp;quot;Zeng Arms Custom&amp;quot; markings just behind the charging handle, referencing the weapon's designer, Raven Software artist Rick Zeng.]]&lt;br /&gt;
[[File:MWR_XMLAR_ (6).jpg|thumb|none|600px|Charging the weapon. Note the fictional &amp;quot;RZ Upper Rail System&amp;quot;, which might also be a reference to Rick Zeng.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
A [[Cheyenne Tactical M-200 Intervention]] with some cosmetic alterations was added to ''Modern Warfare Remastered'' via an update on June 27, 2017, called the &amp;quot;S-Tac Aggressor&amp;quot;. It is shown with a handguard that looks similar to that of a PGW LRT-3 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:M200-tan.jpg|thumb|none|350px|Cheyenne Tactical M-200 - .408 CheyTac]]&lt;br /&gt;
[[File:MWR CheyTac.jpg|thumb|none|600px|In-game model of the CheyTac M-200.]]&lt;br /&gt;
[[File:MWR_CheyTac_(1).jpg|thumb|none|600px|The Intervention taking a sightsee with the player at a rural Russian area.]]&lt;br /&gt;
[[File:MWR_CheyTac_(4).jpg|thumb|none|600px|Viewing through the scope, thankfully being spared of &amp;quot;scope_overlay_m40a3&amp;quot;.]]&lt;br /&gt;
[[File:MWR_CheyTac_(2).jpg|thumb|none|600px|Inspecting the rifle, seeing how one good look of the rifle could give many fond memories of trickshotting all of the years.]]&lt;br /&gt;
[[File:MWR_CheyTac_(3).jpg|thumb|none|600px|Performing a brass check with a .408 CheyTac round visible. Among other things, the pistol grip and the fire selector switch can be seen.]]&lt;br /&gt;
[[File:MWR_CheyTac_(5).jpg|thumb|none|600px|Rechambering the rifle after firing, which should sound similar to the multiplayer version of ''MW2''.]]&lt;br /&gt;
[[File:MWR_CheyTac_(6).jpg|thumb|none|600px|Tossing an old magazine in its reload animation.]]&lt;br /&gt;
[[File:MWR_CheyTac_(7).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MWR_CheyTac_(8).jpg|thumb|none|600px|Driving the bolt handle home when empty.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D-25S&amp;quot;==&lt;br /&gt;
The &amp;quot;D-25S&amp;quot; is a semi-automatic sniper rifle that has been added to ''Modern Warfare Remastered'', via an update on March 14, 2017. It appears to consist of an [[F&amp;amp;D Defense FD308]] upper receiver and a [[Heckler &amp;amp; Koch G28]] lower receiver, as well as a Geissele Super Modular Rail HK style handguard and a stock very similar to the Magpul PRS. It shares ammunition with the 7.62x51mm rifles in-game, and it is referred to as &amp;quot;DMR-25&amp;quot; in the game files. &amp;quot;CAL .308&amp;quot; and &amp;quot;MADISON WI USA&amp;quot; can be seen written on the magazine well.&lt;br /&gt;
&lt;br /&gt;
[[File:FD308.jpg|thumb|none|350px|F&amp;amp;D Defense FD308 - .308 Winchester]]&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28, patrol version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR D25 1.jpg|thumb|none|600px|Left side view of the &amp;quot;D-25S&amp;quot;.]]&lt;br /&gt;
[[File:MWR D25 2.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
[[File:MWR_D25S_(1).jpg|thumb|none|600px|The D-25S in service in an urban desert town somewhere in the Middle East.]]&lt;br /&gt;
[[File:MWR_D25S_(4).jpg|thumb|none|600px|Aiming through the scope; unlike the Intervention above, the rifle has not been too lucky with the &amp;quot;scope_overlay_m40a3&amp;quot; reticle.]]&lt;br /&gt;
[[File:MWR_D25S_(2).jpg|thumb|none|600px|Inspecting the hybrid sniper AR15.]]&lt;br /&gt;
[[File:MWR_D25S_(3).jpg|thumb|none|600px|Then taking a look of its other side, which it is fitted with a nonfunctioning laser module.]]&lt;br /&gt;
[[File:MWR_D25S_(5).jpg|thumb|none|600px|Swapping the old mag.]]&lt;br /&gt;
[[File:MWR_D25S_(6).jpg|thumb|none|600px|Then reloading with another 10 rounds in a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bered MK8&amp;quot;==&lt;br /&gt;
The &amp;quot;Bered MK8&amp;quot; is a magazine-fed light machine gun taking cues from the [[IMI Negev Commando]] and the [[Ultimax 100]] series. It was added to ''Modern Warfare Remastered'' via an update on June 27, 2017.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Bered&amp;quot; refers to a Biblical location mentioned in Genesis 16:14, usually cited as a location in the Negeb (Negev) south of Palestine, evoking the name of the Negev which also took its name from the Negev desert. MK8 is from the Ultimax 100 series which are all named with a MK with a digit.&lt;br /&gt;
&lt;br /&gt;
[[File:Negev 4.jpg|thumb|none|400px|IMI Negev Commando with a 35-round box magazine from the Galil assault rifle]]&lt;br /&gt;
[[File:Ultimax MK5.jpg|thumb|none|400px|STK Ultimax 100 Mark 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWR Bered MK8.jpg|thumb|none|600px|Menu model of the &amp;quot;Bered MK8&amp;quot;.]]&lt;br /&gt;
[[File:MWR_BMK8_(1).jpg|thumb|none|600px|A US marine equipping the Bered: first by pulling the charging handle.]]&lt;br /&gt;
[[File:MWR_BMK8_(2).jpg|thumb|none|600px|The machine gun in action, after a US convoy ambush.]]&lt;br /&gt;
[[File:MWR_BMK8_(3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MWR_BMK8_(4).jpg|thumb|none|600px|Inspecting the Bered MK8. Note the markings say &amp;quot;RVN ARMAMENTS&amp;quot;, with a patent number of &amp;quot;345105&amp;quot;, &amp;quot;Model 8&amp;quot; with a serial number of &amp;quot;101815&amp;quot;. Fire selector is currently and correctly set to fully automatic.]]&lt;br /&gt;
[[File:MWR_BMK8_(5).jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:MWR_BMK8_(6).jpg|thumb|none|600px|Removing the used casket magazine.]]&lt;br /&gt;
[[File:MWR_BMK8_(7).jpg|thumb|none|600px|Inserting a fresh one out of the pocket.]]&lt;br /&gt;
[[File:MWR_BMK8_(8).jpg|thumb|none|600px|Giving the magazine a slap afterwards.]]&lt;br /&gt;
[[File:MWR_BMK8_(9).jpg|thumb|none|600px|Unique to all of the machine guns in its category, the charging handle is pulled ''only'' after an empty reload, which reciprocates.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. It correctly feeds from the right side (unlike the [[PKP Pecheneg]] from ''Modern Warfare 3''), but for some reason it shares ammo with the differently chambered M249 SAW.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWR PKM menu.jpg|thumb|none|600px|The PKM in the armory menu.]]&lt;br /&gt;
[[File:MWR_PK_(1).jpg|thumb|none|600px|The player character wielding the PKM in a tiny Ukrainian shipyard, better known as a shooting gallery to some.]]&lt;br /&gt;
[[File:MWR_PK_(2).jpg|thumb|none|600px|Aiming the machine gun, hours before the mandated sacrifice of the iron sights; with so little time to get acquainted, it's no surprise that the user hadn't quite figured out how to line them up properly.]]&lt;br /&gt;
[[File:MWR_PK_(3).jpg|thumb|none|600px|Inspecting the hefty PKM's left side.]]&lt;br /&gt;
[[File:MWR_PK_(4).jpg|thumb|none|600px|And turning it to the right.]]&lt;br /&gt;
[[File:MWR_PK_(5).jpg|thumb|none|600px|Opening the feed tray cover; equipping any sort of sight to the weapon makes the user press the feed tray opener button on the rear, before properly opening it up.]]&lt;br /&gt;
[[File:MWR_PK_(6).jpg|thumb|none|600px|Detaching the Russian-standard ammo box.]]&lt;br /&gt;
[[File:MWR_PK_(7).jpg|thumb|none|600px|And latching on a new one.]]&lt;br /&gt;
[[File:MWR_PK_(8).jpg|thumb|none|600px|Feeding and aligning a new belt.]]&lt;br /&gt;
[[File:MWR_PK_(9).jpg|thumb|none|600px|Pulling the charging handle after closing the cover lid.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1639574</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1639574"/>
		<updated>2023-12-31T16:40:29Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Beretta 92SB */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty 4: Modern Warfare&lt;br /&gt;
|picture = COD4.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series= [[Call of Duty]]&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Infinity Ward, &lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One, Nintendo DS, Mac OS&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Call of Duty Modern Warfare Remastered.jpg|thumb|right|300px|''Call of Duty Modern Warfare Remastered'' (2016)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision.&lt;br /&gt;
&lt;br /&gt;
The first game in the series to be set in modern times, ''Call of Duty 4'' taking during a turbulent 2011, when Russia is in a civil war between its government and Ultranationalist rebels led by Imran Zakhaev, while Middle Eastern warlord Khaled Al-Asad, supported by the Ultranationalists, stages a coup in an unnamed Middle Eastern country (his forces only given the name &amp;quot;OpFor&amp;quot;), leading to an American invasion that attempts to depose Al-Asad. The player takes control of of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a British SAS marksman and demolition expert, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
A remastered version titled '''''Call of Duty: Modern Warfare Remastered''''' was released on November 4, 2016 as a bonus alongside the deluxe editions of ''[[Call of Duty: Infinite Warfare]]''. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. A standalone version of the game was released on June 27, 2017 for the PS4, and July 27, 2017 for Xbox One and Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Call of Duty 4'' reuses the standard two slot inventory system from Infinity Ward's previous ''Call of Duty'' installment, ''[[Call of Duty 2]]''. In most missions and in multiplayer, the player starts with a longarm primary weapon and a sidearm, but through the use of the &amp;quot;Overkill&amp;quot; perk in multiplayer, it allows the player to carry both longarm primary weapons, though in all cases, it does not stop the player from picking another weapon from the game world to switch their sidearm.  New to the series (that would be later added in all installments afterwards) is a basic attachment system, allowing players to attach various modifications that enhance the weapon through various ways, and some attachments (such as the grip and the UBGL) take up the perk 1 slot.  Only one attachment can be fit to a gun in multiplayer; singleplayer ignores the limit, as some weapons (especially the &amp;quot;M4 SOPMOD&amp;quot;) have more than one accessory to them. All weapons are unlocked through an experience point system, while attachments are unlocked through reaching a certain milestone of killing enemy players.&lt;br /&gt;
&lt;br /&gt;
Instead of the weapons being restricted to a loadout in multiplayer as in previous games, ''CoD4'' gives the player freedom into choosing on how would their loadout be through the &amp;quot;Create-a-Class&amp;quot; system. The primary weapons are divided into five categories, assault rifles, submachine guns, sniper rifles, shotguns, and light machine guns (the latter of which is a misnomer that would later apply in other titles of the series). Secondary weapons are restricted to pistols only and other tactical explosive equipment (such as the RPG-7 or the C4 charge) are restricted to the perk 1 slot. The singleplayer campaign forgoes this system, giving the player a set loadout (sometimes even retaining weapons from the prior level) and other weapons are found in fixed locations in levels or through dead NPCs.&lt;br /&gt;
&lt;br /&gt;
In addition to functional accessories, primary weapons can be customized through cosmetic camouflages which are unlocked by killing enemies with headshots while some are unlocked by default. Secondary weapons cannot accept camouflages, except the Desert Eagle. Performing melee attacks are done through the use of a combat knife, instead of bludgeoning with the current weapon, with the &amp;quot;Brick Blaster&amp;quot; being the sole exception.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare Remastered'' features the same arsenal and weapon gameplay mechanics as its predecessor, barring higher quality (and sometimes altered) models and slightly modified animations. However, starting with the February 2017 depot update, the remastered version of the game features new multiplayer-exclusive weaponry, which are unlocked by completing its required collection. New items specifically made for the game (such as calling cards, emblems, character customization and more; all of these are cosmetics) are either unlocked through the randomized lootbox supply drop system or buying them through &amp;quot;parts&amp;quot; from duplicate items. Obtaining all of the items in a collection earns a &amp;quot;bounty&amp;quot;, which unlocks the weapon (or otherwise) in question.&lt;br /&gt;
&lt;br /&gt;
Once the weapon from a particular bounty is unlocked, the weapon is permanently available in multiplayer without any level restrictions and will still be available even if the player goes to Prestige Mode. As with ''Black Ops III'', a selection of melee weapons are available barring the standard knife, and these can be selected as a standalone weapon. Along with weapon camouflages, &amp;quot;Weapon Kits&amp;quot; were introduced, which alters the weapon's base appearance with a new base texture, with some greatly altering the model entirely. New melee weapons and most weapon kits are also unlocked through bounties.&lt;br /&gt;
&lt;br /&gt;
For the first time in the series, firearms can be inspected through a dedicated keybind which allows a greater look of the weapon along with its customizations (this was previously limited to melee weapons and/or higher rarity weapons in previous entries). This can only be done in multiplayer.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All handguns in ''Call of Duty 4'' are animated with the hammer either uncocked or half-cocked, effectively animating all the handguns as DAO. While this is possible for the USP since some variations of the USP do have a DAO setup in reality, the hammer animation is incorrect for all of the other handguns. ''Modern Warfare Remastered'' fixes most of the hammer animation problems.&lt;br /&gt;
&lt;br /&gt;
Notable weapon kits (Remastered version only):&lt;br /&gt;
*Competition: &amp;quot;Racegun&amp;quot; weapon appearance; the handgun is painted with a bright glossy finish at the slide (or for the case of the Model 689 revolver, the metal frame) of the handgun, in reference to various competition or racegun pistols.&lt;br /&gt;
*Battle-Tested: &amp;quot;Worn&amp;quot; weapon appearance; the handgun is worn and dirty from excessive use, as if the handgun hasn't been cleaned in a long time. They also have tape wrapped around it.&lt;br /&gt;
*Spec Ops: &amp;quot;Tactical&amp;quot; weapon appearance, with pistols having some sort of tactical light or laser underneath, which is entirely cosmetic. The Model 689 does not use a laser nor a light module.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
The [[Beretta 92SB]] stands in as the [[Beretta 92 pistol series#Beretta 92F/FS|M9]], identified by its rounded trigger guard. Its magazine is however different from that of the 92SB, having a non-flat baseplate.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M9&amp;quot; is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[MEU(SOC)]] pistol would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon and most marines is an M1911 variant.&lt;br /&gt;
&lt;br /&gt;
In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range. This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92SB.jpg|thumb|none|350px|Beretta 92SB - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks have &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a reference to ''[[Black Hawk Down]]'', hence the use of Black Hawks.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after a [[Beretta M9]].&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codmwr M9 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Beretta M9.]]&lt;br /&gt;
[[File:Codmwr M9 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M9 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M9 world.jpg|thumb|none|600px|A Beretta M9 lies on a table, giving a good look at the trigger guard to show that it is a proper M9.]]&lt;br /&gt;
[[File:MWRM9.jpg|thumb|none|600px|A feature of the ''Remastered'' multiplayer is the ability to inspect weapons; here, an OpFor soldier chamber-checks his M9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class.&lt;br /&gt;
&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
&lt;br /&gt;
The USP45 model is used for the unused &amp;quot;Brick Blaster&amp;quot; weapon when using the developer console or through modding the game, it essentially shares the same animations (with slight differences), but meleeing the weapon is done through pistol whipping with it instead of using the knife.&lt;br /&gt;
&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[File:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[File:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[File:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The &amp;quot;Competition&amp;quot; weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the &amp;quot;Spec Ops&amp;quot; kit gives it a barrel weight similar to that of the USP Match, this also changes the suppressor model.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 holding.jpg|thumb|none|600px|Holding the ''Remastered'' USP45.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; KochUSP45 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 world.jpg|thumb|none|600px|A USP45 on a table; note the slightly-misshapen Mk 23 LAM.]]&lt;br /&gt;
[[File:MWRUSP.jpg|thumb|none|600px|Pulling back the slide on a suppressed USP45.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] is the most powerful pistol in COD4, dealing high damage but having only seven rounds in its magazine and having the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence (&amp;quot;The Coup&amp;quot;), Zakhaev gives it to Khaled Al-Asad to execute President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. A two-tone Desert Eagle with a black slide and barrel can be seen in the SAS armory.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, this gun is one of six multiplayer weapons that can have a gold finish, though the Gold Desert Eagle is unlocked at level 55 rather than through challenges.&lt;br /&gt;
&lt;br /&gt;
The ammo name for the Desert Eagle in the game files is .357 Magnum, contradicting the in-game .50 AE model (the .357 versions of the Mark XIX almost always have have a unique &amp;quot;fluted&amp;quot; barrel, which the in-game model lacks) and magazine capacity.&lt;br /&gt;
&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[File:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective. Note the backwards mounted front sight.]]&lt;br /&gt;
[[File:COD4DesertEagleAlAsad.jpg|thumb|none|600px|&amp;quot;''This is how it begins.''&amp;quot; Al-Asad aims his Desert Eagle at Al-Fulani before executing him.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The original game's Gold Desert Eagle has been replaced in the Remaster with the &amp;quot;Commander Desert Eagle,&amp;quot; still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip. Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. In addition, the Desert Eagle replaces the Glock pistol on the icons of the Overkill and Last Stand perks.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRemptyDEagle.jpg|thumb|none|600px|The same &amp;quot;Crew Expendable&amp;quot; Desert Eagle in the remastered version, now with a slide that properly locks back when out of reserve ammo.]]&lt;br /&gt;
[[File:MWRDEagle.jpg|thumb|none|600px|Desert Eagle Mark XIX in multiplayer. Notice that the hammer is now cocked, but only halfway.]]&lt;br /&gt;
[[File:MWRDEagle1.jpg|thumb|none|600px|Aiming the handcannon, although it's hard to make out the sight picture unless viewed at full size.]]&lt;br /&gt;
[[File:MWRDEagle2.jpg|thumb|none|600px|Desert Eagle, mid-recoil.]]&lt;br /&gt;
[[File:MWRDEagle3.jpg|thumb|none|600px|Preparing to dump the magazine. Note how this gun lacks markings of any kind compared to the other handguns.]]&lt;br /&gt;
[[File:MWRDEagle4.jpg|thumb|none|600px|Mashing in a new one, before releasing the slide.]]&lt;br /&gt;
[[File:MWRDEagle5.jpg|thumb|none|600px|Tugging the slide during the inspect animation, showing that the chamber is indeed empty. This time around the front sight is properly mounted.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M1911 .45&amp;quot;==&lt;br /&gt;
A version of the [[M1911]] makes an appearance in-game as the &amp;quot;M1911 .45&amp;quot;. It consists of a [[Springfield Armory Loaded|Springfield Armory PX9109L]], more commonly known as the &amp;quot;Loaded&amp;quot; model, frame combined with a [[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] slide. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Novak LoMount three dot night sights, Kimber cocking hammer and Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.&lt;br /&gt;
&lt;br /&gt;
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his M1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. It can be acquired by console commands on the PC version; the slide bears Colt text markings with some liberties.&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory PX9109L &amp;quot;Loaded&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|350px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless M1911 at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[File:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his M1911 to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[File:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his M1911 in &amp;quot;Shock and Awe&amp;quot;.]]&lt;br /&gt;
[[File:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed M1911 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The &amp;quot;M1911&amp;quot; as it appears in the Remastered Version is now properly depicted with the hammer cocked. It is also the primary sidearm of the supply drop contact in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR M1911 1.jpg|thumb|none|600px|The M1911 on the festive version of the original map Downpour.]]&lt;br /&gt;
[[File:MWR M1911 2.jpg|thumb|none|600px|ADS of the M1911.]]&lt;br /&gt;
[[File:MWR M1911 3.jpg|thumb|none|600px|Mid-firing.]]&lt;br /&gt;
[[File:MWR M1911 4.jpg|thumb|none|600px|Dropping the magazine out of a nickel-plated 1911. The remaster finally allows for Griggs' unique pistol to be used in multiplayer.]]&lt;br /&gt;
[[File:MWR M1911 5.jpg|thumb|none|600px|Thumbing the slide release on a tan-colored M1911.]]&lt;br /&gt;
[[File:MWR M1911 6.jpg|thumb|none|600px|Inspect animation. The markings on the slide read, &amp;quot;M 1911 U.S. GOVERNMENT CAL .45&amp;quot;. Also note the Hogue 3/16&amp;quot; Thin Piranha G10 grips.]]&lt;br /&gt;
[[File:MWRM1911inspect.jpg|thumb|none|600px|Racking the slide of the ''Remastered'' M1911. Note that this version lacks the full-length guide rod the original has.]]&lt;br /&gt;
[[File:MWR Griggs M1911.jpg|thumb|none|600px|SSgt. Griggs drags Soap to the remaster's climax; his .45 is now has the default finish for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Notable weapon kits (Remastered version only):&lt;br /&gt;
*Battle-Scarred: &amp;quot;Worn&amp;quot; weapon appearance; same as &amp;quot;Battle-Tested&amp;quot; above, this weapon kit makes the weapons look dirty for long-time use, along with added tape and string wrapped around various parts.&lt;br /&gt;
*Urban Operator: &amp;quot;Tan&amp;quot; weapon appearance; the gun receives a tan-colored or desert finish, along with added slings around the weapon.&lt;br /&gt;
*Kingpin: &amp;quot;Bling&amp;quot; weapon appearance; some metal parts of the weapon are gold, along with a darker finish on some of the other parts. This weapon kit removes the stock of the gun, but it does not hamper performance in any way. The stock-removing attribute does not apply to the P90 and the &amp;quot;PK-PSD9&amp;quot;.&lt;br /&gt;
*Reactive: &amp;quot;Tactical&amp;quot; weapon appearance; as with &amp;quot;Spec Ops&amp;quot;, the weapon's appearance will be more modern to a tactical appearance, often with added laser/light modules and sometimes customized muzzle attachments.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]], a version of the P90 with three accessory rails, appears in COD4. It always has an unusable laser attached to the side rail, and uses H&amp;amp;K Diopter sights as default iron sights.&lt;br /&gt;
&lt;br /&gt;
It is a rarely seen weapon in singleplayer, only occasionally used by some enemies, typically without any attachments. Its sole &amp;quot;special&amp;quot; appearance in singleplayer is in the 1996 mission &amp;quot;All Ghillied Up&amp;quot; with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later.&lt;br /&gt;
&lt;br /&gt;
The P90 deals relatively low damage per shot and has a mediocre accuracy, relying on a high rate of fire and its large fifty-round magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[File:CoD4-P90Sd.jpg|thumb|none|600px|The suppressed P90 TR in &amp;quot;All Ghillied Up&amp;quot;. It is referred to as &amp;quot;P90-SD&amp;quot;, which is odd as 'SD' is the abbreviation for the German word ''Schalldämpfer'', despite the P90 being a Belgian weapon.]]&lt;br /&gt;
[[File:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The ''Remastered'' P90 TR is once again equipped with an unusable LAM and uses HK diopter sights as default iron sights. The translucent magazine is now fully animated, and visibly depletes as the weapon is fired. The &amp;quot;Reactive&amp;quot; weapon kit notably gains a brass catcher, in addition to a laser module and a compensator/flash hider.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRP90SD.jpg|thumb|none|600px|Price observes his handiwork after liberating an irradiated laptop from lounging stalkers. Note the partly-empty magazine, black follower, and somewhat hard-to-see follower spring.]]&lt;br /&gt;
[[File:MWRP90SDworld.jpg|thumb|none|600px|World model and pickup icon for the ''Remastered'' &amp;quot;P90-SD.&amp;quot;]]&lt;br /&gt;
[[File:MWRP90.jpg|thumb|none|600px|FN P90 in the firing range, a new feature brought into the remaster.]]&lt;br /&gt;
[[File:MWRP90 1.jpg|thumb|none|600px|Aiming the P90.]]&lt;br /&gt;
[[File:MWRP90 2.jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:MWRP90 3.jpg|thumb|none|600px|Pulling the P90's charging handle. ]]&lt;br /&gt;
[[File:MWRP90 4.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:MWRP90 5.jpg|thumb|none|600px|Right side. Note the &amp;quot;PS 090&amp;quot; is written on the upper receiver along with some text on the lower that says &amp;quot;MODEL PP090 PROJECT 90 Cal. 5.7x28&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Applying camouflages to the weapon will paint over the weapon's selector markings, but the &amp;quot;Whiteout&amp;quot; weapon kit keeps them intact. The &amp;quot;Urban Operator&amp;quot; kit will change its solid stock into a collapsing one, akin to the MP5A3. The &amp;quot;Battle-Scarred&amp;quot; and &amp;quot;Masterpiece&amp;quot; variants apply wood furnishing to the stock and handguard (with the latter variant also applying to the pistol grip).&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5N, now more to scale with the real weapon. It now features a &amp;quot;Tropical&amp;quot; forend that's more &amp;quot;Tropical&amp;quot; than it is &amp;quot;Slimline&amp;quot; in terms of thickness, shorter sights, and is less anorexic across its length.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 1.jpg|thumb|none|600px|The reload reuses the same basic animation as in the original game.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:MWRMP5.jpg|thumb|none|600px|Removing a magazine in the inspect animation...]]&lt;br /&gt;
[[File:MWRMP5 1.jpg|thumb|none|600px|...which is followed by the user rather comically twirling the magazine around his fingers. Note how the bullet marking on the safety position is not crossed out.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|350px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
[[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5SD3.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 11.jpg|thumb|none|600px|Switching magazines.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 2.jpg|thumb|none|600px|Cocking the weapon.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world 1.jpg|thumb|none|600px|An MP5SD3 on the ground]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
[[File:MWRMP5SDcrewexpendable.jpg|thumb|none|600px|Soap preps his MP5SD3 shortly before deploying at the start of ''Crew Expendable''. Seeing as he is the &amp;quot;FNG&amp;quot;, he has to tighten the suppressor and chamber the weapon (with both actions somehow making the exact same sound) because he forgot to do so on the entire ride over. Either that, or he is breaking the 4th wall and waits to ready his weapon for dramatic/cinematic purposes.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Many enemies use the [[Mini Uzi]]. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It has weak damage, firing 9mm rounds from a 32-round magazine, and is incorrectly shown with a reciprocating charging handle. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. This gun is one of six weapons in multiplayer that can have a gold finish. Using alternate optics on the Uzi will remove the rear sight and replace it with a piece of Picatinny rail to mount the optic. &lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[File:MW1-MiniUzi-1.jpg|thumb|none|600px|Soap holds a Mini Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
[[File:COD4MiniUziCoup.jpg|thumb|none|600px|Viktor Zakhaev with his Mini Uzi in &amp;quot;The Coup&amp;quot;.]]&lt;br /&gt;
[[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in &amp;quot;Mile High Club&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr mini uzi holding.jpg|thumb|none|600px|Holding the ''Remastered'' Mini Uzi.]]&lt;br /&gt;
[[File:Codmwr mini uzi aim.jpg|thumb|none|600px|Aiming, which still disregards the rear aperture unfortunately.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Although difficult to see, the markings on the top of the receiver says, &amp;quot;ALTERATIONS TO THIS FIREARM ARE UNSAFE AND ILLEGAL. READ MANUAL BEFORE OPERATING.&amp;quot;]]&lt;br /&gt;
[[File:Codmwr mini uzi world.jpg|thumb|none|600px|The Mini Uzi on the ground; note the compensator cuts at the end of the muzzle.]]&lt;br /&gt;
[[File:MWRUzi.jpg|thumb|none|600px|Left side of the Mini-Uzi. Note the markings and how the selector switch is correctly set to automatic.]]&lt;br /&gt;
[[File:MWRUzi1.jpg|thumb|none|600px|And the right. The bolt looks like it is in half-battery, as if it can't make up its mind...]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Sa vz. 61==&lt;br /&gt;
Some enemies use the [[Sa vz. 61 Skorpion]]. The side of the weapon reads &amp;quot;Zastava&amp;quot; and &amp;quot;Yugoslavia&amp;quot;, despite being modeled after the original Czech vz. 61 Skorpion and not the actual Yugoslavian vz. 61 E / M84 variant that would have a black pistol grip. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion Sa vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[File:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRVz61.jpg|thumb|none|600px|The shiny new Skorpion.]]&lt;br /&gt;
[[File:MWRVz61 1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWRVz61 2.jpg|thumb|none|600px|Reloading, which shows more proper trademarks.]]&lt;br /&gt;
[[File:MWRVz61 3.jpg|thumb|none|600px|Charging the vz. 61.]]&lt;br /&gt;
[[File:MWRVz61 4.jpg|thumb|none|600px|View of the right side of the Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Notable weapon kits (Remastered version only):&lt;br /&gt;
*Liquidator: &amp;quot;Tactical&amp;quot; weapon appearance, the weapon's appearance will look more sleek than its original counterparts.&lt;br /&gt;
*Obsidian: &amp;quot;Sleek&amp;quot; weapon appearance; unlike the &amp;quot;tactical&amp;quot; series of weapon kits, this weapon kit intends to make the weapon sleeker and modern, but not &amp;quot;tactical&amp;quot;. It does not use cosmetic attachments. It often skeletonizes one part of the weapon, usually the stock.&lt;br /&gt;
*War-Scarred: &amp;quot;Worn&amp;quot; weapon appearance.&lt;br /&gt;
*Competitor: &amp;quot;Racegun&amp;quot; weapon appearance; this variant also alters the foregrip of the gun if attached.&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire (though the pre-alpha versions available online show the player correctly inserting a shell in the chamber, however this happens all of the time instead of only empty reloads). It is not possible to load the weapon's tube magazine when the gun is emptied, as the shell lifter is blocked due to the bolt being locked back. The weapon holds 7 rounds in singleplayer, but only 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch also dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding &amp;quot;fire&amp;quot; to the mouse scroll wheel).&lt;br /&gt;
&lt;br /&gt;
This gun is one of six weapons in multiplayer that can have a gold finish. &lt;br /&gt;
&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[File:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;, having just been used to put several holes in the text at the top of the screen.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The M1014 in the third row under the Winchester 1200.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The &amp;quot;Urban Warfare&amp;quot; weapon kit notably removes the shell holders, as it would otherwise interfere with the wrapped sling around the weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Benelli M4 Super 90.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 1.jpg|thumb|none|600px|Loading in a 12 gauge shell.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 2.jpg|thumb|none|600px|...and another. Unfortunately, there is still no animation to account for chambering the Benelli M4.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 world.jpg|thumb|none|600px|A Benelli on the ground.]]&lt;br /&gt;
[[File:MWRM1014.jpg|thumb|none|600px|Inspecting animation of the M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The [[Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is outfitted with ATI Shotgun Standard Forend, ATI Classic Heatshield with Sights and Speedfeed pistol grip stock and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|450px|A Winchester 1300 Marine fitted with an ATI shotforce pistol grip stock, ATI shotgun standard forend, and an ATI classic heatshield with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:WinM1200B.jpg|thumb|none|450px|A heavily modified Winchester 1200 with ATI Classic Heatshield with Sights and Speedfeed pistol grip stock - 12 gauge]]&lt;br /&gt;
[[File:MW1-W1200-1.jpg|thumb|none|600px|''[[Aliens|&amp;quot;I like to keep this for close encounters.&amp;quot;]]''&amp;lt;br&amp;gt;Gaz draws his Winchester 1200.]]&lt;br /&gt;
[[File:CoD4-W1200b.jpg|thumb|none|600px|A Winchester 1200 in &amp;quot;Charlie Don't Surf&amp;quot;. Note that the rear sight is incorrectly placed on the receiver instead of the heat shield.]]&lt;br /&gt;
[[File:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranationalist armed with a W1200 in &amp;quot;One Shot, One Kill&amp;quot;. Note the two-piece stock.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr Winchester 1200 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Winchester 1200. This time around, even the front sight is mounted on the barrel instead of the heat shield.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 1.jpg|thumb|none|600px|Pumping the handle after firing a shot.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 2.jpg|thumb|none|600px|Reloading. Note the different, ribbed forearm.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 world.jpg|thumb|none|600px|Some Winchester 1200s on a table. The new world model incorrectly has the pump in the rearward position while also showing the bolt in battery. Note the Speedfeed pistol grip stock and the ATI shotgun standard forend which has been stylized in the remaster with grip grooves.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
Notable weapon kits (Remastered version only):&lt;br /&gt;
*Don: &amp;quot;Bling&amp;quot; weapon appearance; this one makes the weapon finish gold but removes the stock. Both M16 and M4 will have its buffer tube remain. This does not apply to the &amp;quot;BOS14&amp;quot; and the Honey Badger (despite logically, it should have its buffer tube).&lt;br /&gt;
*Tactical Fighter and Center Mass: &amp;quot;Tactical&amp;quot; weapon appearance; both weapon kits make the weapon more modern and heavily customized, the difference between those two are the colors of the kit chosen.&lt;br /&gt;
*Challenger: &amp;quot;Racegun&amp;quot; weapon appearance.&lt;br /&gt;
*Battleworn: &amp;quot;Worn&amp;quot; weapon appearance; it sometimes make the gun use an older variant of its counterpart.&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Most enemies and incorrectly Russian soldiers use the [[AK-47]] instead of the AK-74M. It is modeled after the early Type I AK-47, though it has some custom modeling features on the receiver's cover. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them.&lt;br /&gt;
&lt;br /&gt;
It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
&lt;br /&gt;
It is fitted with a rail mount resembling some Galil mounts when equipping ACOG or red dot.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|450px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[File:CoD4-Ak47.jpg|thumb|none|600px|An AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:COD4AK-47-1.jpg|thumb|none|600px|An AK-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier takes aim with his AK-47, all the while questioning why his hand has suddenly become intangible.]]&lt;br /&gt;
&lt;br /&gt;
===AKM (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the AK-47's weapon model has been changed to that of an [[AKM]], as indicated by the stamped receiver, the sloped flash hider and the straight stock albeit retaining the AK-47 handguard. An interesting attention to detail is the Cyrillic select fire markings &amp;quot;АВ&amp;quot; meaning &amp;quot;Автоматический&amp;quot; (Auto) and &amp;quot;ОД&amp;quot; meaning &amp;quot;Одиночный&amp;quot; (Single) which indicates Russian manufacture. &lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Codmwr AKM holding.jpg|thumb|none|600px|Holding the AKM in ''Modern Warfare Remastered''.]]&lt;br /&gt;
[[File:Codmwr AKM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 1.jpg|thumb|none|600px|Reloading. Note the steel-cased 7.62x39mm rounds, which is typical for Russian-produced 7.62x39mm. Also note the factory markings on the receiver meaning the rifle was built in 1970.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr AKM world.jpg|thumb|none|600px|A trio of AKMs lie on a table, showing off their defining features. Note the lack of lateral grooves on the handguards commonly found on AKM's and its variants. In addition, note how the select fire switch is correctly set to automatic. Strangely this changes to semi-automatic when viewed in first person.]]&lt;br /&gt;
[[File:MWR AKM (1).jpg|thumb|none|600px|An AKM found in multiplayer, featuring the &amp;quot;Battleworn&amp;quot; weapon kit, which removes the dust cover, and a PBS-1 sound suppressor.]]&lt;br /&gt;
[[File:MWR AKM (2).jpg|thumb|none|600px|Firing, which shows off nice details in the receiver, chamber, and gas tube.]]&lt;br /&gt;
[[File:MWR AKM (3).jpg|thumb|none|600px|A tacticool AKM (courtesy of the &amp;quot;Center Mass&amp;quot; weapon kit) found in a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74u&amp;quot;==&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in the game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; Conceptually based on the [[AKS-74U]], it is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very short front end, an [[AKS-74U]] gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in-game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-30 is seen in the S.A.S. armory. While it handles like the other SMGs and its damage is equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs, though in return its sights also have more pronounced idle sway like an assault rifle. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[File:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
[[File:COD4WeaponsTable.jpg|thumb|none|600px|An AK-74u on a table.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The AK-74u with a GP-30 above the G36C.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is modeled after an actual [[AKS-74U]], but it is still has the original model's underfolding stock and black furniture. With the &amp;quot;Whiteout&amp;quot; weapon kit equipped in Multiplayer, the magazine is re-textured to look like a Magpul PMAG, with a black finish and a similar textured grip pattern. The key distinguishing difference is that the Soviet-style mag is pinched for the length of the projectile at the front, where a 5.45 PMAG has a uniform body thickness. Like the AKM, the AKS-74U also has Cyrillic select fire markings &amp;quot;AB&amp;quot; and &amp;quot;OД&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Codmwr AKS-74U holding.jpg|thumb|none|600px|Holding the ''Remastered'' AKS-74U.]]&lt;br /&gt;
[[File:Codmwr AKS-74U aim.jpg|thumb|none|600px|Iron sights. Despite being remastered, the user still can't seem to aim properly with it, doing his best to ignore the rear sight notch...]]&lt;br /&gt;
[[File:MWRAKS74Uads fixed.jpg|thumb|none|600px|Looking down while aiming with a high enough vertical sensitivity setting gives a better impression of what the sight picture should be.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 1.jpg|thumb|none|600px|Reloading. Note the markings on the receiver indicating the gun was manufactured in 1979. Also note that the front of the receiver lacks the latch normally used to keep an AKS-74U's stock folded; this is likely a result of the depiction of an underfolding stock, which wouldn't require it.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 2.jpg|thumb|none|600px|Chambering a new round after an empty reload.]]&lt;br /&gt;
[[File:Codmwr AKS-74U world.jpg|thumb|none|600px|An AKS-74U lies on a table, giving a good look at the proper 5.45mm magazine and AKMS-like underfolding stock.]]&lt;br /&gt;
[[File:MWRAKS74U.jpg|thumb|none|600px|View of the other side of the AKS-74U.]]&lt;br /&gt;
[[File:whiteoutaksumwr.jpg|thumb|none|600px|The &amp;quot;Whiteout&amp;quot; kit; note the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel and two-position selector switch) is one of the main assault rifles featured in the game, used by multiple factions. The AR-15A3 (a semi-automatic only weapon in real life) is referred to as the &amp;quot;[[M4A1]]&amp;quot; and fires in full auto in singleplayer, but as the &amp;quot;M4 Carbine&amp;quot; (the earlier burst-only version) in multiplayer, despite still firing in full-auto. Weirdly enough, the weapon appears to lack a forward assist presumably due to the right side of the weapon being modeled as a mirror of the left side.&lt;br /&gt;
&lt;br /&gt;
The weapon features the earlier four-position collapsible stock, an [[M16A1]] pistol grip and M16A1 flash hider, a KAC RIS handguard (with incorrect six vent holes instead of 7), and lacks a bayonet lug. By default, it is equipped with a KAC foregrip, but it is not visible in third person. What is only visible in third person however are KAC rail covers on whatever rails are not in use (meaning always one on the right side).&lt;br /&gt;
&lt;br /&gt;
When the weapon uses an M203 grenade launcher, the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the &amp;quot;M16A4&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer, it appears in four fixed configurations: M4A1 Carbine, M4A1 SOPMOD, M4A1 Grenadier, and M4A1 Suppressed. A fifth, unused M4A1 SOPMOD variant has the same attachments as the M4A1 SOPMOD appearing in-game, but with iron sights instead of a reflex sight. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|none|450px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Kacm4ras.jpg|thumb|425px|none|Knights Armament Company RAS.]]&lt;br /&gt;
[[File:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4A1 Carbine&amp;quot;, the regular version is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[File:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4A1 SOPMOD&amp;quot;, used by some of the SAS soldiers. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designator, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[File:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4A1 Grenadier&amp;quot;, used by Captain Price and some US Marines. It is fitted with an EOTech 512 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[File:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4A1 Suppressed&amp;quot;, only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[File:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4A1 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1 Grenadier&amp;quot;. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[File:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature &amp;quot;M4A1 Grenadier&amp;quot; in &amp;quot;No Fighting in the War Room.&amp;quot; Note the KAC rail covers on the side rail.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after an [[M4A1]]. The weapon gets a cut down front sight retaining the gas block when equipping optics unlike in the original.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 1.jpg|thumb|none|600px|Holding the ''Remastered'' M4A1 in &amp;quot;Charlie Don't Surf&amp;quot;, still featuring the unique-to-singleplayer red dot scope. Note that while it may seem as if the gas block has been incorrectly removed ''again'' when mounting optics, a low-profile gas block is actually mounted in place of the regular one. This model only applies to the player's rifle and not any NPCs who have a similar setup and they retain the front sight post.]]&lt;br /&gt;
[[File:MWRM4draw.jpg|thumb|none|600px|Draw animation of the M4A1.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 2.jpg|thumb|none|600px|Holding another variant, this time with an holographic sight and an M203. Interestingly, the holographic sight model in MWR is only EOTech-like and does not correspond to any real EOTech holographic sight model; according to [https://www.artstation.com/artwork/62ORN comments] by Raven Software 3D artist Rick Zeng on ArtStation, the fictional holographic sight model is apparently created out of legal concerns.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading. Here we see one of nature's more uncommon sights, being a fire selector correctly set to auto.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 world.jpg|thumb|none|600px|Third-person view of the M4A1 in the first singleplayer configuration. Note that the foregrip is missing and is replaced with KAC rail covers on all rails, and how the front sight gas block is still attached in third-person, rather than the cut down one shown in first-person. Also note that in this configuration, the red dot is sitting too low to properly co-witness with the front sight and would make aiming the dot extremely difficult. Lastly, the remastered models have replaced the classic Colt carbine stocks with LE stocks.]]&lt;br /&gt;
[[File:MWRM4M203.jpg|thumb|none|600px|Inspect animation of a M4A1/M203 combo, showing off that the former has modeled the right side of the receiver in the player model unlike in the original. Note that the KAC RIS handguard is still modeled with incorrect six vent holes.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Competition==&lt;br /&gt;
The &amp;quot;[[M16A4]]&amp;quot; in-game is actually modeled after the civilian Colt Sporter Competition, as evidenced by the two-position selector switch and the lack of a bayonet lug. It is used by many of the U.S. Recon Marines; Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. Whereas the real Colt Sporter Competition is semi-automatic only, the &amp;quot;M16A4&amp;quot; in the game is fully-automatic in single player (like an M16A3), while in multiplayer it fires in three-round burst mode (which would be correct for an actual M16A4). This makes an on-target salvo from the rifle very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.&lt;br /&gt;
&lt;br /&gt;
Optics mounted on the rifle remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. By default, it is fitted with a KAC M5 railed handguard like a real M16A4 (albeit without the cutout at the front for mounting an M203), but this only occurs in first person; the third-person model appears with the standard M16A2-style handguard instead. When equipped with an M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|450px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|An actual M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:COd4M4A1-1.jpg|thumb|none|600px|Jackson holds an &amp;quot;M16A4&amp;quot; in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M16A4-1.jpg|thumb|none|600px|A player character in multiplayer armed with an &amp;quot;M16A4&amp;quot; fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct or even reasonably-close hits with its grenades are instant kills.]]&lt;br /&gt;
[[File:CoD4-M16A4-5.jpg|thumb|none|600px|Reloading; note the Safe/Fire selector switch and the lack of a bayonet lug. Also note the heat shield for the M203.]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his &amp;quot;M16A4&amp;quot; during the mission &amp;quot;War Pig&amp;quot;. Notice that the right side of the weapon is a mirror of the left side, this error is also present on the &amp;quot;M4A1&amp;quot;. Additionally, note the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[File:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with &amp;quot;M16A4&amp;quot; rifles during the mission &amp;quot;War Pig&amp;quot;. If you look closely at the helmet of Lieutenant Vasquez, you can see that he is wearing a Mich 2001 which is very inaccurate since the USMC uses both the Lightweight Helmet and Mich only.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has a Safe/Semi/Burst selector switch and a bayonet lug, making it an actual M16A4, except that for some reason it still has an [[M4 Carbine|M4]] barrel profile, with a groove to accommodate the front barrel clamp of an M203 ahead of the front sight. It comes standard with 2 less rail covers on the 3 and 9 o'clock rails, and a slightly shorter rear sight (or slightly taller carry handle). The old heatshield is retained when the M203 is equipped, however the model is the same rail-mounted M203 as used on the rest of the assault rifles. This can clearly be seen with the &amp;quot;Battleworn&amp;quot; weapon kit equipped. Like the M4A1, the front sight is cut down when using optics.&lt;br /&gt;
&lt;br /&gt;
Some variants that alter the M16's model including the &amp;quot;Battleworn&amp;quot; kit do not use a heatshield when the M203 is equipped.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr M16A4 holding.jpg|thumb|none|600px|Holding the ''Remastered'' M16A4.]]&lt;br /&gt;
[[File:Codmwr M16A4 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 1.jpg|thumb|none|600px|Reloading; the ''Remastered'' M16A4 seems to have gone back to its original G36C-like animations rather than continuing to share the M4's as it has for the last seven years. Note the fire selector properly set to &amp;quot;Burst&amp;quot;, although the same model is used on the full-auto version in campaign.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M16A4 world.jpg|thumb|none|600px|A pair of dropped M16A4s attempting to replicate the IMFDB site logo. Note the M4 barrel profile, evidenced by the M203 groove. Note that the modeled handguard is correctly the military-issued KAC M5 RAS, featuring the cut-out to accommodate the M203 barrel clamp.]]&lt;br /&gt;
[[File:MWR M16A4 (1).jpg|thumb|none|600px|Right side of the &amp;quot;Battleworn&amp;quot; M16A4 with A2 handguards.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It anachronistically appears in &amp;quot;All Ghillied Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot;, both set in 1996; while the production of the original G36 began during that time, the G36C itself was not introduced until 2001. It is always equipped with a Tasco red dot scope in singleplayer.&lt;br /&gt;
&lt;br /&gt;
It is incorrectly depicted with a magazine that is released by flicking the weapon downwards akin to an AR magazine; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]]. Its front sight is removed when the red dot scope is equipped. Because of how low the red dot sits, the rear sight is visible when aiming down the red dot sight; the Remastered Edition corrects this by putting the red dot on a riser, but still removes the front sight when the red dot sight is used.&lt;br /&gt;
&lt;br /&gt;
It has slightly heavier recoil than the &amp;quot;M4A1&amp;quot;, but a higher rate of fire and much less sight sway, and deals the same damage per shot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game (though the areas themselves are still present), but were re-added in the ''Remastered'' version.]]&lt;br /&gt;
[[File:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides. Note the lack of the front iron sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRG36C.jpg|thumb|none|600px|H&amp;amp;K G36C in idle.]]&lt;br /&gt;
[[File:MWRG36C1.jpg|thumb|none|600px|Aiming the G36C, perhaps one of the most prolific sight pictures in modern first person shooters.]]&lt;br /&gt;
[[File:MWRG36C2.jpg|thumb|none|600px|Disregarding the established bays next to him, this Marine lets the range safety officer know who is boss...]]&lt;br /&gt;
[[File:MWRG36C3.jpg|thumb|none|600px|Reloading a fresh translucent magazine. Like the P90, the translucent magazine is now fully animated, depleting as rounds are expended.]]&lt;br /&gt;
[[File:MWRG36C4.jpg|thumb|none|600px|Giving the charging handle a tug.]]&lt;br /&gt;
[[File:MWRG36C5.jpg|thumb|none|600px|Right side of the G36.]]&lt;br /&gt;
[[File:MWR G36C 6.jpg|thumb|none|600px|The singleplayer G36C; note the red dot sight now sits on a riser.]]&lt;br /&gt;
[[File:MWR G36C 7.jpg|thumb|none|600px|ADS of the Tasco reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK91A3]], designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by enemy factions, using 20-round magazines. It is distinguished from actual similar G3 variants (like the similarly collapsible stock [[Heckler &amp;amp; Koch G3A4]], which the weapon is likely standing in for) by its lack of a paddle magazine release and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand). While firing in full-auto in singleplayer, it is restricted to semi-auto in multiplayer, but with a greatly increased maximum rate of fire (1200 RPM vs 600 RPM).&lt;br /&gt;
&lt;br /&gt;
[[File:HK91A3.jpg|thumb|450px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[File:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A4.]]&lt;br /&gt;
[[File:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Whereas most of the other weapons were replaced with the proper models they were named after for ''Remastered'', the HK91A3 has made it into the new version with no significant modifications to turn it into any version of the [[Heckler &amp;amp; Koch G3]]. Nevertheless, the &amp;quot;Battleworn&amp;quot; weapon kit gives it an early G3 wooden buttstock and a [[CETME Rifle|CETME Model C]] handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr HK91A3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' HK91A3.]]&lt;br /&gt;
[[File:Codmwr HK91A3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 2.jpg|thumb|none|600px|Releasing the charging handle.]]&lt;br /&gt;
[[File:Codmwr HK91A3 world.jpg|thumb|none|600px|An HK91A3 lies on the ground. The continued lack of the paddle magazine release from an actual G3 like the game is still claiming it to be is apparent.]]&lt;br /&gt;
[[File:MWRHK91.jpg|thumb|none|600px|Equip animation of the HK91A3, where the character slaps the fire selector off of safe.]]&lt;br /&gt;
[[File:MWRHK91 1.jpg|thumb|none|600px|Why you would do this with the supporting hand instead of the dominant thumb is a mystery for another time. At least the selector actually moves with the character's finger this time.]]&lt;br /&gt;
[[File:MWRHK91 2.jpg|thumb|none|600px|Right side of the HK91, which shows the non ambidextrous fire selector.]]&lt;br /&gt;
[[File:Cetme.jpg|thumb|450px|none|CETME Model C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR HK91 (1).jpg|thumb|none|600px|Equipping a &amp;quot;Battleworn&amp;quot; HK91 with CETME Model C wood furniture and an ACOG scope.]]&lt;br /&gt;
[[File:MWR HK91 (2).jpg|thumb|none|600px|A tacticool HK91. Note the rail riser on top of the rail mount because the sight has to have the same elevated plane as the HK claw mount (seen in the above screenshot) that is used by default.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] with a shortened barrel appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It has a twenty-round magazine, and is classified as an assault rifle. Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200 RPM. The bolt does not lock open upon emptying the weapon.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the weapon lacks the bayonet lug under the front sight, and the third-person model also lacks the fire-control lever, making it resemble the [[Springfield Armory M1A]] civilian version.&lt;br /&gt;
&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 select-fire rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[File:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game.]]&lt;br /&gt;
[[File:M14rifle-Cod4.jpg|thumb|none|600px|An M14 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has the bayonet lug, and the select-fire lever is replaced by a button lock (which is now properly seen in third person). The optic mount is now only present with an optic. An M14 with a torn-up wooden stock is present in the Multiplayer as part of the &amp;quot;Battleworn&amp;quot; weapon kit. Like in the original game, the bolt does not lock back upon being emptied.&lt;br /&gt;
&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 semi-automatic rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWRM14.jpg|thumb|none|600px|M14 in idle.]]&lt;br /&gt;
[[File:MWRM14 1.jpg|thumb|none|600px|ADS view. The markings on the receiver read, &amp;quot;U.S. RIFLE 7.62MM M14 RESTRICTED&amp;quot; followed by a serial number. The exact same inscription also appears on the M21.]]&lt;br /&gt;
[[File:MWRM14 2.jpg|thumb|none|600px|Reloading a 20-round magazine.]]&lt;br /&gt;
[[File:MWRM14 3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:MWRM14 4.jpg|thumb|none|600px|Inspecting the M14. It still has the short SOCOM 16 style barrel of the original.]]&lt;br /&gt;
[[File:MWRM14 5.jpg|thumb|none|600px|The animation ends with a lovely brass check.]]&lt;br /&gt;
[[File:MWR M14 (1).jpg|thumb|none|600px|The &amp;quot;Batleworn&amp;quot; M14 with a worse-for-wear wooden stock.]]&lt;br /&gt;
[[File:MWR M14 (2).jpg|thumb|none|600px|The iron sight view is a bit more clean thanks to the removal of the KAC RAS top cover.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.&lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 (MP44) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:MP44 CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[File:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[File:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map &amp;quot;Countdown&amp;quot;. The MP44's reload is partially based on the AK-47's, and it also reuses the AK-47's firing sounds.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWRMP44.jpg|thumb|none|600px|The ''Remastered'' Sturmgewehr 44.]]&lt;br /&gt;
[[File:MWRMP44 1.jpg|thumb|none|600px|StG-44 iron sights.]]&lt;br /&gt;
[[File:MWRMP44 2.jpg|thumb|none|600px|Removing the magazine]]&lt;br /&gt;
[[File:MWRMP44 4.jpg|thumb|none|600px|Inserting a fresh mag.]]&lt;br /&gt;
[[File:MWRMP44 5.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:MWRMP44 6.jpg|thumb|none|600px|Showing off the prized MP44. As with [[Battlefield V]], the recoil spring is erroneously present behind the charging handle; it should rat-tail into the stock like the original [[FN FAL]].]]&lt;br /&gt;
[[File:MWRMP44 7.jpg|thumb|none|600px|The right side shows the dust cover is absent, unfortunately.]]&lt;br /&gt;
[[File:MWR StG-44 (1).jpg|thumb|none|600px|The StG-44 with a tacticool kit in MP. In this case the recoil spring would have to be relocated from the nonexistant fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21. Unfortunately, this error was not corrected in the remastered edition, though the M200 Intervention does use a unique reticle of its own by default. Sniper scope reticles can be customized akin to red dot sights in the remaster.&lt;br /&gt;
&lt;br /&gt;
Notable weapon kits (Remastered version only):&lt;br /&gt;
*Slate: &amp;quot;Sleek&amp;quot; weapon appearance, often finished in black. The scopes are sometimes customized with a cosmetic ballistics computer.&lt;br /&gt;
*Assassin: &amp;quot;Tactical&amp;quot; weapon appearance, with its furniture changed.&lt;br /&gt;
*Ghille: Outfits the weapon in a ghillie camouflage, akin to the unique M21 in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82]] appears in both singleplayer and multiplayer as the &amp;quot;Barrett .50cal&amp;quot;. It appears only once in the single player campaign, during the level &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot.&lt;br /&gt;
&lt;br /&gt;
Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a Mi-24 Hind with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
&lt;br /&gt;
It is an unlockable weapon in multiplayer, where it is the most powerful rifle available.&lt;br /&gt;
&lt;br /&gt;
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[File:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[File:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M82A1 into a fictional chassis that features a full length RIS rail, giving it some resemblance to the [[Barrett M107]].&lt;br /&gt;
&lt;br /&gt;
[[File:MWR OneshotonekillM82.jpg|thumb|none|600px|The remastered version of the scene mentioned above. Note that the front sight, bipod, and floating issues have been fixed.]]&lt;br /&gt;
[[File:MWRM82.jpg|thumb|none|600px|Barrett M82 on the updated MP map ''Ambush.'']]&lt;br /&gt;
[[File:MWRM82 1.jpg|thumb|none|600px|Looking down the scope at what's left of the Abrams' armament.]]&lt;br /&gt;
[[File:MWRM82 2.jpg|thumb|none|600px|M82 mid-firing. A .50 BMG shell can be seen just through the rear sight.]]&lt;br /&gt;
[[File:MWRM82 4.jpg|thumb|none|600px|Unloaded a spent magazine.]]&lt;br /&gt;
[[File:MWRM82 3.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:MWRM82 5.jpg|thumb|none|600px|Charging the Barrett.]]&lt;br /&gt;
[[File:MWRM82 6.jpg|thumb|none|600px|&amp;quot;Tickling&amp;quot; the M82. Note the markings and how the safety is also on.]]&lt;br /&gt;
[[File:MWR M82A1 (1).jpg|thumb|none|600px|The M82A1 in a fancy chassis.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov]]. It is a semi-popular weapon in multiplayer, as it has the best damage multipliers of its class (shared with the Remington 700), but this comes at the cost of much stronger and more random recoil than the M21. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVD-1.jpg|thumb|none|600px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVDTable.jpg|thumb|none|600px|The SVD on a table with a few spare mags.]]&lt;br /&gt;
[[File:SVD-COD4.jpg|thumb|none|600px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Dragunov SVD holding.jpg|thumb|none|600px|Holding the ''Remastered'' SVD.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD aim.jpg|thumb|none|600px|A view through the still incorrectly-reticuled PSO-1 scope.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 1.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD world.jpg|thumb|none|600px|An SVD lying on a table.]]&lt;br /&gt;
[[File:MWRSVD.jpg|thumb|none|600px|Inspecting the Dragunov, which has the same thumb animation as the M82.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M21&amp;quot;==&lt;br /&gt;
The &amp;quot;[[M21]]&amp;quot; sniper rifle in-game is actually modeled after a scoped [[M14]], as evidenced by the presence of a fire selector on the right side; the real M21 has a button lock instead (as with many of the issued M14s), rendering it semi-auto only. Note that in third-person view, there is no fire-control lever at all (just like the world model of the &amp;quot;M14&amp;quot;), making the weapon resemble a scoped Springfield Armory M1A.&lt;br /&gt;
&lt;br /&gt;
The weapon is available in both suppressed and unsuppressed versions, and both SAS and Marine snipers are seen using it it. It is fitted with a &amp;quot;Leupold Mark 4 6.5-20x50mm ER/T&amp;quot; scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, a bipod, and a ten-round magazine. The rear end seems to be enlarged in-game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored.&lt;br /&gt;
&lt;br /&gt;
A unique suppressed and camouflaged ghillie M21 is used by both Soap in &amp;quot;Blackout&amp;quot; and Price and MacMillian in the two flashback missions. Outside of these missions, the M21 remains unsuppressed, and there is no option to suppress it in multiplayer, like the rest of the sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:M14 select-fire bipod.jpg|thumb|none|450px|M14 select-fire rifle fitted with a bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|An actual M21 for comparison; note the button lock in place of the fire selector above the trigger guard.]]&lt;br /&gt;
[[File:COD4MWM21.jpg|thumb|none|600px|&amp;quot;M21&amp;quot; information screen.]]&lt;br /&gt;
[[File:COD4M21-2.jpg|thumb|none|600px|The weapon in multiplayer.]]&lt;br /&gt;
[[File:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed &amp;quot;M21&amp;quot; in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed rifle in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M21Reload.JPG|thumb|none|600px|Reloading. If you pay close attention, you can see that the magazine release lever is stuck forward when the magazine is removed, which is also the case for the &amp;quot;M14&amp;quot;. This would indicate the lever is broken, therefore useless at its sole function and the magazine is only kept in place during normal gameplay by some form of magic.]]&lt;br /&gt;
&lt;br /&gt;
===M21 sniper rifle (remastered version)===&lt;br /&gt;
The weapon in ''Modern Warfare Remastered'' is now correctly modeled after an M21, and the third-person model properly displays the button lock.&lt;br /&gt;
&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|M21 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWRM21.jpg|thumb|none|600px|M21 in the ''Remastered'' multiplayer.]]&lt;br /&gt;
[[File:MWRM21 1.jpg|thumb|none|600px|Scope view.]]&lt;br /&gt;
[[File:MWRM21 2.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
[[File:MWRM21 3.jpg|thumb|none|600px|Brass-check animation; same as the M14, although the scope and its rail unfortunately block most of the view.]]&lt;br /&gt;
[[File:MWRM21ghillie.jpg|thumb|none|600px|The ghillie-camouflaged suppressed M21 in &amp;quot;Blackout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
The [[M40A3 Sniper Rifle|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and it is similar in performance to the R700 - more accurate and almost as powerful. It holds five rounds in an integral box-magazine which has to be loaded one bullet at a time. A M40 rifle with a desert camo stock can be seen in the SAS armory. In multiplayer, it is generally the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[File:M40a3.jpg|thumb|none|450px|M40A3 - 7.62x51]]&lt;br /&gt;
[[File:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in-game.]]&lt;br /&gt;
[[File:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M40A3 into a custom chassis similar in style to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM40A3.jpg|thumb|none|600px|M40A3 in idle.]]&lt;br /&gt;
[[File:MWRM40A3 5.jpg|thumb|none|600px|Aiming the M40A3.]]&lt;br /&gt;
[[File:MWRM40A3 1.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:MWRM40A3 2.jpg|thumb|none|600px|Reloading, note the 7.62x51mm cartridge in the character's hand.]]&lt;br /&gt;
[[File:MWRM40A3 3.jpg|thumb|none|600px|The M40A3's inspect animation. Note the markings indicating the caliber, serial number, and model designation.]]&lt;br /&gt;
[[File:MWRM40A3 4.jpg|thumb|none|600px|Similar to the M14/M21, the user performs a chamber-check.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700P==&lt;br /&gt;
The [[Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in the single player campaign, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds in an integral box magazine and has to be loaded one bullet at a time, like the M40A3. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 700P LTR right side.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[File:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Similarly to the M40A3, the &amp;quot;Assassin&amp;quot; weapon kit places the Remington 700 into a chassis comparable to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRR700.jpg|thumb|none|600px|The updated Remington 700.]]&lt;br /&gt;
[[File:MWRR700 1.jpg|thumb|none|600px|Cycling the bolt; same as the M40A3.]]&lt;br /&gt;
[[File:MWRR700 2.jpg|thumb|none|600px|Reloading the R700.]]&lt;br /&gt;
[[File:MWRR700 3.jpg|thumb|none|600px|Inspecting; unlike the M40, the user does not perform a brass check.]]&lt;br /&gt;
[[File:MWR R700 (4).jpg|thumb|none|600px|Due to a bug, the R700 has the scope rail of the M40A3 clipping into its own scope mount in the &amp;quot;Sins of the Father&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As mentioned before, the game and its remaster classifies all machine guns as &amp;quot;light machine guns&amp;quot; in multiplayer menus, which is incorrect. The M60E3 featured in the game is a general-purpose machine gun, as well as the PKM in the remastered version of the game.&lt;br /&gt;
&lt;br /&gt;
Notable weapon kits (Remastered version only):&lt;br /&gt;
*Czar: &amp;quot;Bling&amp;quot; weapon appearance; golden appearance, but with a removed stock (with the PKM and the &amp;quot;Bered MK8&amp;quot; being exceptions). &lt;br /&gt;
*Warfighter: &amp;quot;Tactical&amp;quot; weapon appearance, with its furniture changed. This alters the foregrip attachment on some weapons.&lt;br /&gt;
*Wartorn: &amp;quot;Worn&amp;quot; weapon appearance, often with tape attached around it.&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is the most common support weapon of the OpFor and Ultranationalists in the single player campaign, equipped with a hundred round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse,&amp;quot; which never run out of ammunition. It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops in 1996 and 2011, who have actually switched to the [[PKM]] decades before.&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:COD4RPD.jpg|thumb|none|600px|In-game description]]&lt;br /&gt;
[[File:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[File:COD4RPDSights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4RPDReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog&amp;quot;, accepting the fact that his hand has become one with the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
An excellent attention to detail in the remastered version is that the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds, a break from most FPS games where the ammo belt will always be full and then either suddenly disappear when a reload is triggered, or simply never run out.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr RPD holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPD.]]&lt;br /&gt;
[[File:Codmwr RPD aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPD reloading 1.jpg|thumb|none|600px|Replacing the belt. When reloading with a sight attached, the player character pushes the dust cover down with their fingers, rather than slamming it down with their fist.]]&lt;br /&gt;
[[File:Codmwr RPD reloading2.jpg|thumb|none|600px|Charging the weapon. No, these screenshots aren't in reverse order for no reason; the reload has actually been modified so the handle is racked ''after'' replacing the belt, even though both are OK and the RPD can be charged before or after replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD world.jpg|thumb|none|600px|An RPD on the ground.]]&lt;br /&gt;
[[File:MWRRPD.jpg|thumb|none|600px|Left side of the RPD.]]&lt;br /&gt;
[[File:MWRRPD 1.jpg|thumb|none|600px|Right side. Although difficult to see from this angle, on the top cover there is a triangle with a 46 inside followed by a serial number outside. RPD's made in China (Type 56) follow this pattern although this model lacks the Chinese characters found on the real weapon.]]&lt;br /&gt;
[[File:MWR RPD (2).jpg|thumb|none|600px|Firing the mounted RPD in &amp;quot;Safehouse;&amp;quot; the muzzle flash illuminates the triangle &amp;quot;46&amp;quot; stamping.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears once in the single player campaign, at the very end of the final mission, dropped by an Ultranationalist getting out of a troop transport truck. It also appears in the hands of one of Zakhaev's bodyguards in the final scene. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun in the game, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in the original multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached with the appropriate attachment.]]&lt;br /&gt;
[[File:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer as its user gives himself a promotion.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM60.jpg|thumb|none|600px|Looking at the Chernobyl V.I. Lenin Nuclear Power Station, M60E3 in hand.]]&lt;br /&gt;
[[File:MWRM60 1.jpg|thumb|none|600px|M60 iron sights.]]&lt;br /&gt;
[[File:MWRM60 2.jpg|thumb|none|600px|Tugging the bolt back at the start of a reload. While the RPD and the M249's animation steps were reversed, which could be chalked up to the devs pandering to complaints since the original release about machine guns' reloads being &amp;quot;backwards&amp;quot;, the M60's animations are left exactly as they were. Also note the markings on the barrel near the rear sight which correctly identifies the weapon as the E3 model. Strangely, additional markings can be found behind the trigger group on the left side near the stock, which states the weapon is the M60E4/Mk43.]]&lt;br /&gt;
[[File:MWRM60 3.jpg|thumb|none|600px|Placing a new 100-round box magazine.]]&lt;br /&gt;
[[File:MWRM60 4.jpg|thumb|none|600px|Feeding in the 7.62x51mm belt.]]&lt;br /&gt;
[[File:MWRM60 5.jpg|thumb|none|600px|Closing the feed cover of the M60.]]&lt;br /&gt;
[[File:MWRM60 6.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60, but it does less damage per bullet. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight in multiplayer. Extremely powerful and fast-firing mounted M249 machine guns can be found on some multiplayer maps - like the mounted RPD in the campaign, these mounted guns never run out of ammunition.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[File:COD4MSAW.jpg|thumb|none|350px|M249 SAW as used in-game.]]&lt;br /&gt;
[[File:CoD4-M249.jpg|thumb|none|600px|An M249 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M249Sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4M249Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[File:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr M249E2 holding.jpg|thumb|none|600px|Holding the ''Remastered'' FN M249 SAW.]]&lt;br /&gt;
[[File:Codmwr M249E2 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 2.jpg|thumb|none|600px|Closing the feed cover.]]&lt;br /&gt;
[[File:MWRM249 1.jpg|thumb|none|600px|Pulling the charging handle. Like the RPD, in ''Remastered'' it is now done after replacing the belt; for reference's sake, the real M249 can be cocked either before or after loading a new belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 world.jpg|thumb|none|600px|Third-person view of the M249 SAW.]]&lt;br /&gt;
[[File:MWRM249.jpg|thumb|none|600px|Inspecting the M249 SAW, showing off the detail inside the receiver. Note the character actually pressing the latches that open the top cover with his left hand, another one of nature's unusual sights in video games.]]&lt;br /&gt;
[[File:MWR Mounted M249.jpg|thumb|none|600px|The updated turret variant of the M249, which is now missing its front sight for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
Assault rifles in ''COD4'' can be equipped with underbarrel grenade launchers. The launched grenades feature a range detonation safety, but has a lethal impact damage. Their propensity to instantly kill anyone at any range (especially with the &amp;quot;Sonic Boom&amp;quot; perk) with either a direct hit or an explosion has earned them the derogatory nickname &amp;quot;Noob Tube&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==GP-30 Grenade Launcher==&lt;br /&gt;
The [[GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabeled as a GP-25; the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's would be mounted on the left. One is also seen mounted on an &amp;quot;AK-74u&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
The GP-30's reload animation incorrectly uses 40x46mm grenades instead of the proper VOG-25 grenades. The developers apparently also assumed that the GP-30 fires cased grenades (the real VOG-25 grenades are caseless), as the reload animation starts with a downwards flick to eject a &amp;quot;casing&amp;quot;; because the game lacks a standalone casing model however, the ejected object is actually a full 40mm grenade. &lt;br /&gt;
&lt;br /&gt;
While this could be explained as simple laziness, it may not be a coincidence that this is how one would reload an Airsoft GP-30. In these launchers the &amp;quot;grenade&amp;quot; is an inert frame containing a gas reservoir and a set of channels holding BBs, and remains in the launcher after being &amp;quot;fired.&amp;quot; These launchers are often compatible with standard Western-style 40mm &amp;quot;grenades&amp;quot; for Airsoft M203s.&lt;br /&gt;
&lt;br /&gt;
Due to what is likely a case of aggressive asset recycling, ''all'' VOG-25 grenade launchers' reload animations in the series up to ''Ghosts'' involve the ejection a nonexistent casing, using a full grenade model. The Infinity Ward games (barring the updated remasters and the 2019 ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot and its sequels, ''nine'' years later) have the additional dubious quality of consistently using the Western grenade model to stand in for the VOG-25 in the reload animations, with Treyarch's ''Black Ops'' games using a correct VOG-25 model with the incorrect casing ejection animations.&lt;br /&gt;
&lt;br /&gt;
[[File:Gp-30 ak-74.jpg|thumb|none|350px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[File:CoD4-GP-25.jpg|thumb|none|600px|Reloading a GP-30 mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr GP-30 holding.jpg|thumb|none|600px|The ''Remastered'' AKM's grenade launcher in use, still modeled after a GP-30.]]&lt;br /&gt;
[[File:Codmwr GP-30 2.jpg|thumb|none|600px|Reloading the GP-30 after firing. Not only it loads a proper VOG-25 grenade, but also nine years after its introduction to the series, the GP-30 ''finally'' demonstrates that its grenades are caseless and as such do not require the launcher to be flicked.]]&lt;br /&gt;
[[File:Codmwr GP-30 3.jpg|thumb|none|600px|Sliding the new round into the weapon.]]&lt;br /&gt;
[[File:Codmwr GP-30 1.jpg|thumb|none|600px|An AKM with a mounted GP-30 lies on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount and lack of a trigger guard, appears as the standard grenade launcher attachment for all assault rifles except the [[AK-47]] (which uses the GP-30) and StG 44 (which cannot equip any attachments). Equipping an M203 prevents that class from using Perk 1. When mounted on the &amp;quot;M4A1&amp;quot; and &amp;quot;M16A4&amp;quot;, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half.&lt;br /&gt;
&lt;br /&gt;
When reloading, a full 40mm grenade stands in for the grenade's casing, likely because a standalone casing model was never created.&lt;br /&gt;
&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1&amp;quot;, fitted with an EOTech 512, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[File:COD4M203.jpg|thumb|none|601px|The M203 mounted on an &amp;quot;M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr m203 holding.jpg|thumb|none|600px|M203 mounted on M16A4. Unfortunately, the launcher is still modeled after an airsoft version in ''Remastered''.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 1.jpg|thumb|none|600px|Ejecting a spent casing; unlike the original game, this time the spent casing is actually a modeled spent casing.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 2.jpg|thumb|none|600px|Inserting a new grenade.]]&lt;br /&gt;
[[File:Codmwr m203 2.jpg|thumb|none|600px|Third-person view of the M203.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket/Missile Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot; In both modes the Javelin is shown firing at impossibly short range: it climbs practically vertically rather than at a steep diagonal, and should not be able to hit targets closer than 160m in indirect mode or 65m in direct mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
[[File:COD4JavelinADS.jpg|thumb|none|600px|The Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT (Built-In Test) failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too. The amber &amp;quot;missile not ready&amp;quot; light flashes just as the weapon is fired. At least one of the WFOV and NFOV lights should be on at all times, since these are the two field of view options for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin holding.jpg|thumb|none|600px|Holding the ''Remastered'' Javelin.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin aim.jpg|thumb|none|600px|Aiming at some OpFor tanks.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin world.jpg|thumb|none|600px|&amp;quot;A guided missile, an assault rifle ''and'' a wingmirror? Wow, this is the best Christmas ever!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
[[FIM-92 Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters. As to why NATO MANPADS happen to be conveniently lying around Ukraine and Russia, just waiting to be used against Mi-8s and Mi-24s is another mystery in entirety. &lt;br /&gt;
&lt;br /&gt;
While the Stinger has yet to acquire the later-series ability to generate digital targeting boxes with its iron sights, it is still very inaccurately portrayed: the player character does not insert a BCU into the weapon before firing (something which is needed to give a 45-second window when the weapon can actually be fired) meaning it is apparently powered by some kind of integral perpetual battery and thermodynamics-reversing unit, and the missile is shown as seeking straight out of the tube rather than flying in a straight line for 660 feet before it can track anything.&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|350px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:COD4StingerSights.jpg|thumb|none|600px|Soap demonstrates his failure to realize that the whole point of this sight is the target is supposed to be far away enough that it fits entirely inside the circle. The rear sights (which are used for target leading) are totally missing.]]&lt;br /&gt;
[[File:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR Stinger 1.jpg|thumb|none|600px|Soap ponders how his Stinger has come to be infested with brightly colored ridges.]]&lt;br /&gt;
[[File:MWR Stinger 2.jpg|thumb|none|600px|Locking on to the same Mi-8 from above.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
&lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A4 with an M136 visible on his back.]]&lt;br /&gt;
[[File:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M136 AT4 1.jpg|thumb|none|600px|An M136 AT4 on the back of a marine.]]&lt;br /&gt;
[[File:Codmwr M136 AT4 2.jpg|thumb|none|600px|The AT4 on the ground after having been fired.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer, it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably. While the abysmal accuracy uncharacteristic of the real RPG-7 is likely implemented for game balance, the in-game rockets do not deploy their stabilizing fins after launch, giving them a more Watsonian explanation.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4RPGSights.jpg|thumb|none|600px|Sights.]]&lt;br /&gt;
[[File:COD4RPGReload.jpg|thumb|none|600px|Reloading; a rocket is inserted, and twisted slightly. This exact animation (complete with the player character forgetting to cock the hammer on the front grip that is needed to actually fire the weapon) has been reused for every single RPG-7 in the entire series (prior to ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare (2019)]]''), including the [[Airtronic RPG-7]] in ''[[Call of Duty: Black Ops II|Black Ops II]]''. The same process is repeated for the [[Panzerfaust 3]] in ''[[Call of Duty: Ghosts|Ghosts]]''.]]&lt;br /&gt;
[[File:COD4RPGTable.jpg|thumb|none|600px|A pair of Opfor RPG-7s on a table, along with 3 spare rockets; note that the latter are just that - rockets, without the rear-mounted booster charges that get them initially moving out of the launcher. These rounds would realistically be unfireable, and more or less useless.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Amusingly, after the August 8, 2017 update, the player is able to use an RPG-7's warhead as a melee weapon called &amp;quot;Danger Close&amp;quot;. One of the animations involves the player character juggling with three warheads and then throwing away two of them, resulting in two explosions being heard.&lt;br /&gt;
[[File:Codmwr RPG-7 holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPG-7.]]&lt;br /&gt;
[[File:Codmwr RPG-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 1.jpg|thumb|none|600px|The start of a reload; sadly, the aforementioned errors regarding booster charges and hammer cocking were not fixed in this version.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 2.jpg|thumb|none|600px|The new warhead inserted.]]&lt;br /&gt;
[[File:Codmwr RPG-7 world.jpg|thumb|none|600px|A pair of RPG-7s with additional rockets on a table.]]&lt;br /&gt;
[[File:MWRRPG.jpg|thumb|none|600px|Inspecting the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26==&lt;br /&gt;
The [[RPG-26]] is seen strapped to the packs of several Ultranationalists, with textures burgled from the AT4 model rather haphazardly applied to it.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:RPG-27-COD4.jpg|thumb|none|600px|An RPG-26 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR RPG-26.jpg|thumb|none|600px|The unused RPG-26 in the remaster, strapped to the back of a Russian Ultranationalist wearing classic American frogskin camo, a pattern which was never printed on the Russian M88 jacket in reality.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The frag grenades seen in-game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through concussive force. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
&lt;br /&gt;
[[File:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
[[File:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 2.jpg|thumb|none|600px|Some M67 grenades on a table.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 3.jpg|thumb|none|600px|A pair of boxes of grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The Smoke Grenade in COD4 is the [[M83 smoke grenade]]; they feature incorrect [[M18 smoke grenade]] textures. In singleplayer, they only appear in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; In multiplayer, they are a secondary grenade option. Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
&lt;br /&gt;
It is likely that the smoke grenade model is a retextured version of the [[AN/M8 HC smoke grenade]] model from ''[[Call of Duty 2]]''. This smoke grenade model would continued to be used by Infinity Ward, M18 textures included, all the way into ''Modern Warfare 3''.&lt;br /&gt;
&lt;br /&gt;
[[File:m87.JPG|thumb|none|150px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M18 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the M83 is replaced with the [[M18 smoke grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Codmwr M18 smoke 4.jpg|thumb|none|600px|Pulling the pin of an M18 smoke grenade.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 1.jpg|thumb|none|600px|Smoke grenades on the body of an OpFor soldier.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 2.jpg|thumb|none|600px|More smoke grenades are seen on his belt.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 3.jpg|thumb|none|600px|Zakhaev's mercenaries also have M18s.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M84 stun grenade]]s appear as the Stun and Flash Grenades, oddly having its uses split between the two. Stun Grenades slow down players in the blast radius greatly and causes mild visual disruption. Flash Grenades fully blind players and merely prevents sprinting instead of slowing down all movement. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk. Flashbangs have a green stripe, while Stun Grenades have a red stripe.&lt;br /&gt;
&lt;br /&gt;
Very oddly, the COD4 Stun Grenade icon does not show an M84 stun grenade, and instead shows a very dark [[AN/M8 HC smoke grenade]], a model likely recycled from ''[[Call of Duty 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[File:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 1.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 2.jpg|thumb|none|600px|The M84 stun grenade about to be thrown.]]&lt;br /&gt;
[[File:Codmwr M84 StunGrenade 3.jpg|thumb|none|600px|A pair of stun grenades on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk. They are depicted with laser proximity detonators rather than the real Claymore's command detonation.&lt;br /&gt;
&lt;br /&gt;
[[File:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch.]]&lt;br /&gt;
[[File:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM18.jpg|thumb|none|600px|M18A1 Claymore in-hand and deployed.]]&lt;br /&gt;
[[File:MWRM18 1.jpg|thumb|none|600px|Looking at the infamous message embossed on the front of the Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 packs are issued in certain singleplayer missions and available in multiplayer by equipping the C4 perk.&lt;br /&gt;
&lt;br /&gt;
More strangely, the M57 firing device (commonly called the Clacker) used to detonate the C4 is also pulled out when the player calls in killstreaks in multiplayer, as if it was a radio. The Clacker is replaced with more proper radios and tablets in the Remaster.&lt;br /&gt;
&lt;br /&gt;
[[File:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr c4.jpg|thumb|none|600px|A deployed C4 pack.]]&lt;br /&gt;
[[File:MWRC4.jpg|thumb|none|600px|Looking at a C4 pack in hand.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
&lt;br /&gt;
[[File:M240C.jpg|thumb|none|350px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
==M240D==&lt;br /&gt;
The [[M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[File:M240d.jpg|thumb|none|350px|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M2HB 1.jpg|thumb|none|600px|Right side view of the M2HB.]]&lt;br /&gt;
[[File:Codmwr M2HB 2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:Codmwr M2HB 3.jpg|thumb|none|600px|A closer look at the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. This had been proven fairly recently in 2002 during the Battle of Takur Ghar / Roberts Ridge in Afghanistan, when the downed MH-47 Chinook ''Razor 03'' could not return fire with its miniguns due to damaged electrical systems. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun2 4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[File:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR GAU-17.jpg|thumb|none|600px|Going to work with new &amp;quot;Heat&amp;quot; minigun.]]&lt;br /&gt;
&lt;br /&gt;
==KPV==&lt;br /&gt;
[[KPV]] heavy machine guns mounted in the ZPU-4 quad anti-aircraft mount are used by OpFor forces. Jackson destroys one in &amp;quot;The Bog&amp;quot; in order to clear the sky for AH-1 helicopter support. Many other ZPUs are also present in the same mission and its multiplayer variant. The OpFor also have ZPUs emplaced on rooftops and use them to engage the invading marines at the beginning of &amp;quot;Shock and Awe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That very same ZPU model would be later reused in three more ''Call of Duty'' games.&lt;br /&gt;
[[File:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:COD4 ZPU (1).jpg|thumb|none|600px|The KPV machine guns in the ZPU-4 mount with its deceased gunner.]]&lt;br /&gt;
[[File:COD4 ZPU (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR ZPU (1).jpg|thumb|none|600px|The remastered ZPU-4 emplacement.]]&lt;br /&gt;
[[File:MWR ZPU (2).jpg|thumb|none|600px|As seen from another view.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19 Automatic Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[File:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 1.jpg|thumb|none|600px|In the ''Remastered'' introduction to &amp;quot;Shock and Awe,&amp;quot; a new animation shows Sgt. Jackson loading the Mark 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 1.jpg|thumb|none|600px|Loading in the 40mm belt.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 2.jpg|thumb|none|600px|Chambering the Mk. 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 2.jpg|thumb|none|600px|Sgt. Jackson actually gets to use his hands this time rather than the Infinity Ward-brand turret telekinesis.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 world.jpg|thumb|none|600px|A full view of the weapon with the grenade belt.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M242.jpg|thumb|none|600px|The Bushmaster cannon in the remaster of &amp;quot;Ambush.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
OpFor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKTM]] machine gun, although they only appear to use the 2A42 autocannon.&lt;br /&gt;
[[File:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[File:MWRPKT.jpg|thumb|none|600px|Soap observes the hardware of an empty BMP.]]&lt;br /&gt;
&lt;br /&gt;
==Kurzer 8 cm Granatwerfer 42==&lt;br /&gt;
An unusable [[Granatwerfer 42 Mortar|Kz 8cm GrW 42 mortar]] can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
[[File:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|350px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[File:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, which are used by Ultranationalist rebels and Russian loyalist forces. Mi-28N Havocs anachronistically appear in the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot; that take place in 1996, as the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype only had its first flight in November of 1996. BMP-2 IFVs also use the Shipunov 2A42.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|350px|Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[File:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to &amp;lt;s&amp;gt;accidentally blow himself up&amp;lt;/s&amp;gt; provide fire support with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR2A42.jpg|thumb|none|600px|&amp;quot;Mosin 2-5&amp;quot; firing the 2A42 in the remastered edition.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M197 Vulcan (1).jpg|thumb|none|600px|The two Whiskey Cobras lighting up the Opfor positions at the end of &amp;quot;The Bog&amp;quot; in the remaster.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-12/U==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|350px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The [[M102 Howitzer|M102 105mm howitzer]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
[[Yakushev-Borzov Yak-B]] machine guns are mounted in the nose turrets of Mi-24 &amp;quot;Hind&amp;quot; gunships found throughout the game and as the OpFor and Ultranationalists' attack helicopter killstreak.&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:COD4 Yak-B.jpg|thumb|none|600px|The Yak-B seen on a mothballed Mi-24 outside of Pripyat.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR Yak-B.jpg|thumb|none|600px|Looking at an Ultranationalist Hind through the M21's scope. In the remaster, the mothballed Mi-24s have their cannons removed.]]&lt;br /&gt;
&lt;br /&gt;
==M-21 Field Rocket System==&lt;br /&gt;
BM-21 self-propelled multiple rocket launcher vehicles complete with M-21 Field Rocket Systems are used by the Ultranationalists in the level &amp;quot;Blackout&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Not Usable=&lt;br /&gt;
==Beretta 92-series pistol==&lt;br /&gt;
What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm.]]	&lt;br /&gt;
[[File:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
[[File:MWRglockposter.jpg|thumb|none|600px|A smaller profile Glock in a safety poster seen in the SAS firing range in the remastered version.]]&lt;br /&gt;
&lt;br /&gt;
==NRS-2 Scout Firing Knife==&lt;br /&gt;
Soviet [[NRS-2 Scout Firing Knife|NRS-2 Scout Firing Knives]] are strapped to the Ultranationalists' webbings. However, they still use the aforementioned pseudo Rambo II knife when meleeing in multiplayer.&lt;br /&gt;
[[File:Nrs.jpg|thumb|none|400px|NRS-2 Scout Firing Knife with sheath / wirecutter and chamber detached - 7.62x42mm SP-4]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
In the remastered version, what appear to be [[SIG-Sauer P226]] pistols can be seen in the holsters of SAS soldiers.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:MWR P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
In the intro for &amp;quot;The Coup&amp;quot;, soldiers carrying Al-Fulani are carrying [[AK-74M]]s, which switch to AK-47s (AKMs in ''Modern Warfare Remastered'') in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:CODRemasteredAK74.jpg|thumb|none|600px|These rifles can be identified as AK-74Ms by their magazine curvature, gas blocks, flash hiders, and folding stock hardware at the rear of the receivers.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AKM]] assault rifle.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[File:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:COD4-PPSH.jpg|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
[[File:MWRPPsHstatue.jpg|thumb|none|600px|The ''Remastered'' PPSh statue.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is added to the models of some enemies in ''Modern Warfare Remastered''. It is unusable in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Codmwr RGD-5.jpg|thumb|none|600px|A Russian mercenary with RGD-5 hand grenades on his chest.]]&lt;br /&gt;
[[File:MWR RGD-5 (1).jpg|thumb|none|600px|RGD-5 grenades on the Spetsnaz shotgunner model in Multiplayer. Note the US PALM AK magazines in his vest.]]&lt;br /&gt;
&lt;br /&gt;
=Modern Warfare Remastered exclusive weapons=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] with some minor cosmetic alterations has been added to ''Modern Warfare Remastered'' via an update on August 8, 2017; it is referred to as the &amp;quot;BR9&amp;quot;. Its trigger and trigger guard are slightly similar to those of the [[Walther P5]]. Despite the real Luger using 9x19mm or 7.65x21mm ammunition, the in-game weapon is attributed with the same high damage as the Desert Eagle and the Taurus Model 689 (as well as a recoil profile similar to that of the Desert Eagle), though with faster damage drop-off at ranges.&lt;br /&gt;
[[File:Luger.jpg|thumb|none|350px|Luger P08 with black grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Walther-P5.jpg|thumb|none|350px|Walther P5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWR BR9.jpg|thumb|none|600px|The &amp;quot;BR9&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR_BR9_(1).jpg|thumb|none|600px|Working the toggle-lock action when equipping the P08, which makes it the only handgun to have such an animation.]]&lt;br /&gt;
[[File:MWR_BR9_(2).jpg|thumb|none|600px|The modernized Luger in a quieter space. Like the STG44, the P08 cannot accept attachments.]]&lt;br /&gt;
[[File:MWR_BR9_(3).jpg|thumb|none|600px|The BR9's iron sights.]]&lt;br /&gt;
[[File:MWR_BR9_(4).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
[[File:MWR_BR9_(5).jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[File:MWR_BR9_(6).jpg|thumb|none|600px|Firing the BR9. It noticeably produces more recoil than most handguns, being more akin to the Desert Eagle or the Model 689, fitting of its high damage output, but not of its caliber.]]&lt;br /&gt;
[[File:MWR_BR9_(7).jpg|thumb|none|600px|Pressing the magazine release with the other thumb.]]&lt;br /&gt;
[[File:MWR_BR9_(8).jpg|thumb|none|600px|Inserting a new magazine; oddly, despite having 8-round capacity in-game (correct for a standard single-stack Luger magazine), the actual modeled magazine is a partial double-stack design (akin to guns like the [[Makarov PMM]]) that would logically hold more.]]&lt;br /&gt;
[[File:MWR_BR9_(9).jpg|thumb|none|600px|Reloading from empty, which starts by pressing the magazine release with the dominant thumb instead; note that the rounds visible through the witness cutout in the side of the magazine never deplete.]]&lt;br /&gt;
[[File:MWR_BR9_(10).jpg|thumb|none|600px|Seating in a replacement magazine...]]&lt;br /&gt;
[[File:MWR_BR9_(11).jpg|thumb|none|600px|..and, finally, releasing the toggle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Prokolot&amp;quot;==&lt;br /&gt;
The &amp;quot;Prokolot&amp;quot; (which means &amp;quot;[he has been] punctured&amp;quot; in Russian) is a three-round burst pistol that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is a hybrid weapon featuring parts of the [[Arsenal Firearms Strike One]] and the Arsenal USA Stryk-B (with the length being intermediate between the two), as well as seeming to have a custom Glock trigger. The grip is also similar in appearance to that of the [[MP-443 Grach]]. [https://www.artstation.com/artwork/g4LA8 According to its designer], it was intended to be &amp;quot;some kind of Russian Glock&amp;quot;. While the Glock and the MP-443 are not anachronistic for its design elements featured in the pistol, both Arsenal Firearms pistols were made after 2012.&lt;br /&gt;
&lt;br /&gt;
In a surprising detail, the &amp;quot;Prokolot&amp;quot; is animated with the barrel tilting upwards whenever the slide moves back; while many real-world pistols (the [[Glock]] pistol it was ostensibly meant to evoke included) use this system, the Strike One/Stryk-B does not, instead using a linearly-moving barrel and a vertically-shifting locking block in its locking mechanism.&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Arsenal Stryk B.jpg|thumb|350px|none|Arsenal Firearms USA Stryk-B - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWR Prokolot.jpg|thumb|none|600px|The &amp;quot;Prokolot&amp;quot; in the weapon selection menu. Note the contradictory description &amp;quot;semi-automatic with three round burst fire&amp;quot;, which describes the pistol's firing mode of firing a burst with every pull of the trigger.]]&lt;br /&gt;
[[File:MWR_Prokolot_(1).jpg|thumb|none|600px|Wielding the Prokolot outside of a Russian trainyard.]]&lt;br /&gt;
[[File:MWR_Prokolot_(2).jpg|thumb|none|600px|Aiming the sights at a far away construction.]]&lt;br /&gt;
[[File:MWR_Prokolot_(3).jpg|thumb|none|600px|The Spetsnaz operator inspecting the pistol, showing off the &amp;quot;RVP30&amp;quot; markings on the slide and its 9x19mm chambering (written as &amp;quot;9mmx19&amp;quot;, a marking style some guns feature). The serial number of note is &amp;quot;RZ185750&amp;quot;, &amp;quot;RZ&amp;quot; referring to Rick Zeng, the weapon designer.]]&lt;br /&gt;
[[File:MWR_Prokolot_(4).jpg|thumb|none|600px|Following that is a brass check, something that will be more common in later installments down the line.]]&lt;br /&gt;
[[File:MWR_Prokolot_(5).jpg|thumb|none|600px|Unloading a magazine of 9x19mm.]]&lt;br /&gt;
[[File:MWR_Prokolot_(6).jpg|thumb|none|600px|And inserting a new one. The reload animation shares with the M9A1 in ''Ghosts''.]]&lt;br /&gt;
[[File:MWR_Prokolot_(7).jpg|thumb|none|600px|With the slight exception of pressing the slide release. Note the barrel is tilting upwards more clearly in view.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 689==&lt;br /&gt;
An 8 inch barrel [[Taurus Model 689]] with rubber grips was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. Like the Colt Anaconda from ''Modern Warfare 2'' and ''Modern Warfare 3'', it is referred to as &amp;quot;.44 Magnum&amp;quot;, although this time it is wrong since the Model 689 isn't available in this caliber. It also inappropriately has the ability to equip a suppressor, and shares ammunition with the Desert Eagle, which is incorrect since the Desert Eagle in-game is modeled after the .50 AE version.&lt;br /&gt;
&lt;br /&gt;
[[File:TaurusModel689.jpg|thumb|none|350px|Taurus Model 689 - .357 Magnum]]&lt;br /&gt;
[[File:MWR 44M (4).jpg|thumb|none|600px|The Taurus Model 689 in idle at &amp;quot;Daybreak&amp;quot;, a St. Patrick's Day themed version of &amp;quot;Downpour&amp;quot; added specifically to the remaster.]]&lt;br /&gt;
[[File:MWR 44M (5).jpg|thumb|none|600px|Aiming through the irons.]]&lt;br /&gt;
[[File:MWR 44M (1).jpg|thumb|none|600px|Inspecting involves the typically twirling the revolver first...]]&lt;br /&gt;
[[File:MWR 44M (2).jpg|thumb|none|600px|... before giving it a proper view on the left...]]&lt;br /&gt;
[[File:MWR 44M (3).jpg|thumb|none|600px|... and on the right.]]&lt;br /&gt;
[[File:MWR 44M (6).jpg|thumb|none|600px|Firing, seeing its mid-recoil frame.]]&lt;br /&gt;
[[File:MWR 44M (7).jpg|thumb|none|600px|Dumping out all of the rounds in the cylinder. It uses the same animation as the Colt Anaconda from the sequels, which involves ejecting the spent casings by simply holding the weapon up without using the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fang 45&amp;quot;==&lt;br /&gt;
The &amp;quot;Fang 45&amp;quot; is a fictional AR15-style submachine gun, chambered in .45 ACP and added among ''Modern Warfare Remastered''’s submachine guns via an update on May 2, 2017. It appears to be a hybrid of an [[LWRC SMG-45]] and a [[Patriot Ordnance Factory PSG]]. Its stock is similar to the Robinson Armament FAST stock, and it has an AR15 A2 pistol grip. It has the rather bizarre property of, similar to ''[[Call of Duty: Black Ops II|Black Ops II]]'''s &amp;quot;HAMR&amp;quot;, having a higher fire rate for the first 5 rounds; unlike that weapon, however, the Fang's fire rate boost only applies to the first 5 rounds in each ''magazine'', not each burst. Precisely how this works is not entirely clear.&lt;br /&gt;
&lt;br /&gt;
Both weapons that inspired the Fang 45 were introduced in 2015, which makes the weapon's design elements anachronistic by a couple of years.&lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45.jpg|thumb|none|400px|LWRC SMG-45, 2015 prototype - .45 ACP]]&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|400px|POF PSG with stock mounted sling - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWR Fang45.jpg|thumb|none|600px|In-game model of the &amp;quot;Fang 45&amp;quot;.]]&lt;br /&gt;
[[File:MWR_Fang_(1).jpg|thumb|none|600px|Equipping the Fang 45 involves pulling the charging handle of the POF PSG, which invokes similar animations to the futuristic MPX (known as the &amp;quot;KF5&amp;quot;) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''.]]&lt;br /&gt;
[[File:MWR_Fang_(2).jpg|thumb|none|600px|The Fang 45 in the hands of a US Marine in &amp;quot;Broadcast&amp;quot;.]]&lt;br /&gt;
[[File:MWR_Fang_(3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MWR_Fang_(6).jpg|thumb|none|600px|Inspecting the one side of the firearm. The markings confirm that it is indeed chambered in .45 ACP, with a very odd fire selector group. It doesn't have its gucci finish though.]]&lt;br /&gt;
[[File:MWR_Fang_(7).jpg|thumb|none|600px|A view of the other side.]]&lt;br /&gt;
[[File:MWR_Fang_(4).jpg|thumb|none|600px|Reloading involves replacing the stick magazine with a new one.]]&lt;br /&gt;
[[File:MWR_Fang_(5).jpg|thumb|none|600px|Then slamming the bolt release forcefully with his palm.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. Despite the 30-round capacity (normally used for the .45 ACP version), the weapon is implied to be chambered in 9x19mm, as it shares ammunition with the Beretta M9, MP5, and Mini Uzi. The MAC-10 (or the .380 MAC-11) was actually planned for the original game, and did make it into the Nintendo DS version.&lt;br /&gt;
&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MWR M10 menu.jpg|thumb|none|600px|The MAC-10 in the armory menu.]]&lt;br /&gt;
[[File:MWR_MAC_(1).jpg|thumb|none|600px|Holding the MAC-10 in the outskirts of a deserted Russian office. The stock is sensibly unfolded, unlike most SMGs.]]&lt;br /&gt;
[[File:MWR_MAC_(2).jpg|thumb|none|600px|Aiming through the notch sights.]]&lt;br /&gt;
[[File:MWR_MAC_(3).jpg|thumb|none|600px|Inspecting the SMG simply involves looking at the weapon's left side.]]&lt;br /&gt;
[[File:MWR_MAC_(4).jpg|thumb|none|600px|As well as the other side, seeing that the weapon is correctly open bolt.]]&lt;br /&gt;
[[File:MWR_MAC_(7).jpg|thumb|none|600px|Unlike other SMGs of its type, the MAC-10's empty reload starts by pulling the charging handle back.]]&lt;br /&gt;
[[File:MWR_MAC_(5).jpg|thumb|none|600px|Tossing out a used magazine...]]&lt;br /&gt;
[[File:MWR_MAC_(6).jpg|thumb|none|600px|... followed by inserting a fresh one. The animations are shared with the Mini Uzi in-game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PK-PSD9&amp;quot;==&lt;br /&gt;
The &amp;quot;PK-PSD9&amp;quot; is a three-round burst weapon that was added among ''Modern Warfare Remastered''’s submachine guns via an update on August 8, 2017. It consists of the aforementioned &amp;quot;Prokolot&amp;quot; fitted with an extended magazine, and placed into a carbine conversion kit that includes a spare mag holder. The design of the conversion kit itself is fictional, but takes cues from the [[CAA Micro RONI]] (front magazine holder, style of charging handle), [[FAB Defense KPOS G1]] (style of rails), and [[FAB Defense KPOS G2]] (style of &amp;quot;muzzle brake&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The carbine conversion kits inspired that inspired the weapon were introduced after 2012. A year after the game took place, or a few years after the original game's launch.&lt;br /&gt;
&lt;br /&gt;
[[File:CAA Micro RONI.jpg|thumb|none|450px|Glock pistol mounted in CAA Micro RONI.]]&lt;br /&gt;
[[File:KPOS G17.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS G1.]]&lt;br /&gt;
[[File:KPOS G2.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS G2.]]&lt;br /&gt;
[[File:MWR PK-PSD9.jpg|thumb|none|600px|The &amp;quot;PK-PSD9&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR_PSD9_(1).jpg|thumb|none|600px|Equipping the PK-PSD9; the user inserts the pistol into the carbine kit, with very awkward fingers; which is not really noticeable.]]&lt;br /&gt;
[[File:MWR_PSD9_(2).jpg|thumb|none|600px|Followed by chambering the first round using the external charging handle, in which it is the only time used in this sequence.]]&lt;br /&gt;
[[File:MWR_PSD9_(3).jpg|thumb|none|600px|Admiring the Prokolot inside of its carbine kit.]]&lt;br /&gt;
[[File:MWR_PSD9_(4).jpg|thumb|none|600px|Looking through the sights of the carbine conversion.]]&lt;br /&gt;
[[File:MWR_PSD9_(5).jpg|thumb|none|600px|Taking a view of the PK-PSD9 while safe from other players and dreadful microtransactions. Here, markings show that it is a &amp;quot;RZ Tactical Enhancement Pistol Conversion Kit&amp;quot;, made in the USA. PSN is 342-342-111, while the model designates it as &amp;quot;MK225/MOD1&amp;quot;.]]&lt;br /&gt;
[[File:MWR_PSD9_(6).jpg|thumb|none|600px|The pistol is shown off again in the inspect animation. The aforementioned markings are sadly flipped.]]&lt;br /&gt;
[[File:MWR_PSD9_(7).jpg|thumb|none|600px|Reloading the PK-PSD9. With the added lighting, the marking on the pistol grip says &amp;quot;RZ INDUSTRIES&amp;quot;.]]&lt;br /&gt;
[[File:MWR_PSD9_(8).jpg|thumb|none|600px|Pressing the bolt release after a magazine dump.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
A heavily embellished [[Saiga 12K]] converted to full-auto was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. It is referred to as the &amp;quot;Kamchatka-12&amp;quot;, and has a stock similar to the SLR-95 Thumbhole stock. ''Kamchatka'' is the name of a peninsula in the Russian Far East.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]] &lt;br /&gt;
[[File:MWR Kam menu.jpg|thumb|none|600px|Third-person view of the custom Saiga.]]&lt;br /&gt;
[[File:MWR_Kam12_(1).jpg|thumb|none|600px|Drawing the embellished Saiga, with a tug on the charging handle. The Kamchatka-12 shares most similar animations to most AK pattern rifles in the game, including the AK-47 and the AKS-74U.]]&lt;br /&gt;
[[File:MWR_Kam12_(2).jpg|thumb|none|600px|Holding the Saiga, perfect for close-quarters combat.]]&lt;br /&gt;
[[File:MWR_Kam12_(3).jpg|thumb|none|600px|Inspecting the automatic Russian shotgun, &amp;quot;KAM12&amp;quot; can faintly be seen on the receiver.]]&lt;br /&gt;
[[File:MWR_Kam12_(4).jpg|thumb|none|600px|Other side, nothing special here.]]&lt;br /&gt;
[[File:MWR_Kam12_(5).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWR_Kam12_(7).jpg|thumb|none|600px|Flicking the magazine out with a new one. This specific part of the animation is shared with the FAL in ''MW2''. When reloading from empty, the used magazine will be empty when flicking it out.]]&lt;br /&gt;
[[File:MWR_Kam12_(8).jpg|thumb|none|600px|And properly inserting it.]]&lt;br /&gt;
[[File:MWR_Kam12_(9).jpg|thumb|none|600px|Working the action with the other hand, as with most AK reloads throughout the series.]]&lt;br /&gt;
&lt;br /&gt;
==Sears Ranger==&lt;br /&gt;
Dual-wielded [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sears Rangers]] were added to ''Modern Warfare Remastered'' via an update on June 27, 2017. Prior to this, a sawed-off double barreled shotgun could be seen holstered on the backpack of the depot supply drop contact (who is an ex-SAS captain) in the remaster.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Sawed-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[File:MWR Rangers.jpg|thumb|none|600px|The dual Rangers in the armory menu.]]&lt;br /&gt;
[[File:MWR_Rangers_(1).jpg|thumb|none|600px|Drawing the two sawed-off shotguns in a Middle Eastern town.]]&lt;br /&gt;
[[File:MWR_Rangers_(2).jpg|thumb|none|600px|The dual-wield Rangers in the hands of a OpFor militant.]]&lt;br /&gt;
[[File:MWR_Rangers_(3).jpg|thumb|none|600px|Showing off the two shotguns in its inspect animation. Engravings in both sides of the weapon say &amp;quot;IF THE ENEMY IS IN RANGE / SO ARE YOU&amp;quot;.]]&lt;br /&gt;
[[File:MWR_Rangers_(4).jpg|thumb|none|600px|Viewing at another angle.]]&lt;br /&gt;
[[File:MWR_Rangers_(5).jpg|thumb|none|600px|Dumping out the shells.]]&lt;br /&gt;
[[File:MWR_Rangers_(6).jpg|thumb|none|600px|And flicking them back after shoving all four of them off-screen.]]&lt;br /&gt;
[[File:MWR Graves sawnoff.jpg|thumb|none|600px|A decent view of the shotgun. The contact also has the M1911 in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
An [[AAC Honey Badger]] with some visual differences (such as the handguard and the magwell) was added on the August 8, 2017 update, under the name &amp;quot;Lynx CQ300&amp;quot;. The integrated suppressor is replaced with a fictional muzzle brake, though a custom suppressor is available an optional attachment. The fictional handguard is of Keymod style; it's also depicted with a strange lock on mechanism and is fitted with a grip stop resembling the Lanco Tactical Grip Stop 2.&lt;br /&gt;
&lt;br /&gt;
The Honey Badger itself, while borderline anachronistic (since it was introduced in real life in late 2011, when the game takes place though at an unknown month), seems unlikely that it would be fielded out to soldiers when it was newly introduced. It contradicts the pre-2007 weaponry presented in the game, however.&lt;br /&gt;
&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|350px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:MWR Lynx CQ300.jpg|thumb|none|600px|The &amp;quot;Lynx CQ300&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR CQ300 (1).jpg|thumb|none|600px|Drawing the custom Honey Badger involves pulling the stock to the extended position. The carbine here reuses the same animations from its original counterpart in ''[[Call of Duty: Ghosts]]''.]]&lt;br /&gt;
[[File:MWR CQ300 (2).jpg|thumb|none|600px|The Honey Badger used in an abandoned Ukrainian apartment bloc, now in remastered form.]]&lt;br /&gt;
[[File:MWR CQ300 (5).jpg|thumb|none|600px|Aiming down the flip-up iron sights.]]&lt;br /&gt;
[[File:MWR CQ300 (3).jpg|thumb|none|600px|Unlike in ''Ghosts'', the weapon can be inspected.]]&lt;br /&gt;
[[File:MWR CQ300 (4).jpg|thumb|none|600px|Right side, practicing good trigger discipline as always. In addition to this, the weapon is thankfully not mirrored, as opposed to its original form.]]&lt;br /&gt;
[[File:MWR CQ300 (7).jpg|thumb|none|600px|As with ''Ghosts'', reloading the weapon involves flinging the magazine out and inserting the new one.]]&lt;br /&gt;
[[File:MWR CQ300 (8).jpg|thumb|none|600px|But unlike ''Ghosts'', the weapon is fitted with an extended bolt release, which the player character hits with their trigger finger instead of pulling the rear charging handle.]]&lt;br /&gt;
[[File:MWR CQ300 (9).jpg|thumb|none|600px|Equipping Slight of Hand instead depicts the player pressing the bolt release on empty reloads, a holdover from the original weapon in ''Ghosts''. Because of this, it is one of the only weapons in the game that have a different reload animation compared without the perk.]]&lt;br /&gt;
[[File:MWR CQ300 (10).jpg|thumb|none|600px|Inspecting the right side once again, this time to show off the custom suppressor for this weapon, as with the above screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOS14&amp;quot;==&lt;br /&gt;
The &amp;quot;BOS14&amp;quot; is an assault rifle that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is primarily based on the SCAR 17 Ultralight, a bullpup conversion of the [[SCAR-H]], though the BOS14 has a 5.56x45mm magazine, essentially making its basis a bullpup version of the SCAR-L. It has a fictional rail riser and pistol grip which resembles the FAB Defense AGR-43. Similar to the &amp;quot;Fang 45&amp;quot; (albeit even less comprehensible), the first 5 rounds from each of the BOS14's magazines deal increased damage.&lt;br /&gt;
&lt;br /&gt;
Given that the Ultralight bullpup conversion and the pistol grip for it were made in around 2013-2014, it is anachronistic to the game's 2011 setting. It also contradicts the pre-2007 weaponry featured in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17 Ultralight.jpg|thumb|none|400px|SCAR 17 Ultralight drop in bullpup conversion for SCAR-H, fitted with various accessories - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR BOS14.jpg|thumb|none|600px|Menu model of the &amp;quot;BOS14&amp;quot;.]]&lt;br /&gt;
[[File:MWR BOS (1).jpg|thumb|none|600px|Obtaining the BOS14 depicts the player character pressing the bolt release; with the BOS14 itself relieved after being [[Talk:Call of Duty 4: Modern Warfare#Legacy Images|finally free of its horrifying weapon skin.]]]]&lt;br /&gt;
[[File:MWR BOS (2).jpg|thumb|none|600px|The BOS14 at idle back in &amp;quot;Daybreak&amp;quot;.]]&lt;br /&gt;
[[File:MWR BOS (5).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWR BOS (3).jpg|thumb|none|600px|Holding the rifle with one hand to inspect. The markings here proclaim the weapon's in-universe (possibly military) designation, &amp;quot;MK31 MOD1&amp;quot;, and mentions to it being a &amp;quot;modular assault rifle system&amp;quot;.]]&lt;br /&gt;
[[File:MWR BOS (4).jpg|thumb|none|600px|The rifle's right side, no brass checks here.]]&lt;br /&gt;
[[File:MWR BOS (7).jpg|thumb|none|600px|Reloading after dumping numerous rounds to the unsuspecting light post.]]&lt;br /&gt;
[[File:MWR BOS (8).jpg|thumb|none|600px|If empty, the player character thumbs the bolt release after exchanging magazines.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-LAR&amp;quot;==&lt;br /&gt;
The &amp;quot;XM-LAR&amp;quot; is an FAL-type/ACR hybrid fully-automatic rifle that was added to ''Modern Warfare Remastered'' via an update on February 7, 2017.&lt;br /&gt;
&lt;br /&gt;
It consists of an [[FN FAL]] lower receiver (identifiable by the four bolts on the right side), a railed diagonal-sided upper typical of modern FAL variants like the DSA FALs, IMBEL IA2 and SC-2010, and a [[DSA SA58 OSW]] handguard (which has vent hole spacing similar to UTG FAL handguard) and charging handle, as well as a custom stock which resembles a bulkier Remington ACR stock with elements from Magpul Zhukov-S Folding Stock and with the sling loop being placed on top similar to ACE stocks. It also has a 14.5-inch ACR barrel and gas block.&lt;br /&gt;
&lt;br /&gt;
The grip resembles an AG-FAL ergonomic grip and the muzzle is a Noveske KX5 flash hider. It shares ammunition with the 7.62x39mm AKM, despite clearly having a 7.62x51mm 20-round magazine (holding 30 rounds in-game) which is based on the Magpul 7.62x51 PMAGs that are actually made only in 5 and 10 round capacity. The railed top cover has built in FAL ramp rear sight which also has the property of being foldable similar to L1A1 sights and treats the picatinny rail as a separate body attached onto the cover, also it only has two bolts on the right side similar to Ultimate Arms Gear cover but there are three on the left even though in reality the number of bolts typically is matching. The left side of the magazine well is a mirror of the right side and it has a built in Remington ACR style magazine release button. The combination of the aforementioned ACR components with an FAL receiver could mean that the internals of the FAL were entirely replaced with the ones from an ACR, however, the 5.56x45mm ACR components still couldn't work with the depicted 7.62x51mm magazine.&lt;br /&gt;
&lt;br /&gt;
XM (Experimental Model) is a US military designation for experimental weapons. LAR (Light Automatic Rifle) is an English translation of the original French designation, FAL (Fusil Automatique Léger).&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|400px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Airsoft Masada Gen 2 (black).jpg|thumb|none|350px|An airsoft Gen 2 Magpul Masada. Image used to show ACR style fire selector, magazine release and stock.]]&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|350px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO. Image used to show ACR barrel and gas block.]]&lt;br /&gt;
[[File:MWR XM-LAR menu.jpg|thumb|none|600px|The &amp;quot;XM-LAR&amp;quot; in the weapon selection menu. Note the ACR barrel, bayonet lug and gas block, the compatibility of which with an FAL in real life is dubious.]]&lt;br /&gt;
[[File:MWR_XMLAR_ (1).jpg|thumb|none|600px|Drawing the &amp;quot;XM-LAR&amp;quot; at a daylight, beach version of &amp;quot;Bog&amp;quot;.]]&lt;br /&gt;
[[File:MWR_XMLAR_ (2).jpg|thumb|none|600px|Wielding the FAL/ACR hybrid out on broad daylight.]]&lt;br /&gt;
[[File:MWR_XMLAR_ (3).jpg|thumb|none|600px|Aiming down the sights. The iron sights fold down when using optics.]]&lt;br /&gt;
[[File:MWR_XMLAR_ (7).jpg|thumb|none|600px|Inspecting the rifle; note the ACR style fire selector switch and that ''MWR'' continues the ''MW2'' tradition of depicting ACR style fire selectors being set to safe and adorned with HK style markings.]]&lt;br /&gt;
[[File:MWR_XMLAR_ (8).jpg|thumb|none|600px|Taking a view on the other side. Markings show that the weapon is correctly chambered in 7.62x51mm, with a serial number of 413-59908.]]&lt;br /&gt;
[[File:MWR_XMLAR_ (5).jpg|thumb|none|600px|Pushing the mag release with a fresh magazine in hand. Making an FAL work with an AR15 type magazine release is also quite doubtful. Note also the &amp;quot;Zeng Arms Custom&amp;quot; markings just behind the charging handle, referencing the weapon's designer, Raven Software artist Rick Zeng.]]&lt;br /&gt;
[[File:MWR_XMLAR_ (6).jpg|thumb|none|600px|Charging the weapon. Note the fictional &amp;quot;RZ Upper Rail System&amp;quot;, which might also be a reference to Rick Zeng.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
A [[Cheyenne Tactical M-200 Intervention]] with some cosmetic alterations was added to ''Modern Warfare Remastered'' via an update on June 27, 2017, called the &amp;quot;S-Tac Aggressor&amp;quot;. It is shown with a handguard that looks similar to that of a PGW LRT-3 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:M200-tan.jpg|thumb|none|350px|Cheyenne Tactical M-200 - .408 CheyTac]]&lt;br /&gt;
[[File:MWR CheyTac.jpg|thumb|none|600px|In-game model of the CheyTac M-200.]]&lt;br /&gt;
[[File:MWR_CheyTac_(1).jpg|thumb|none|600px|The Intervention taking a sightsee with the player at a rural Russian area.]]&lt;br /&gt;
[[File:MWR_CheyTac_(4).jpg|thumb|none|600px|Viewing through the scope, thankfully being spared of &amp;quot;scope_overlay_m40a3&amp;quot;.]]&lt;br /&gt;
[[File:MWR_CheyTac_(2).jpg|thumb|none|600px|Inspecting the rifle, seeing how one good look of the rifle could give many fond memories of trickshotting all of the years.]]&lt;br /&gt;
[[File:MWR_CheyTac_(3).jpg|thumb|none|600px|Performing a brass check with a .408 CheyTac round visible. Among other things, the pistol grip and the fire selector switch can be seen.]]&lt;br /&gt;
[[File:MWR_CheyTac_(5).jpg|thumb|none|600px|Rechambering the rifle after firing, which should sound similar to the multiplayer version of ''MW2''.]]&lt;br /&gt;
[[File:MWR_CheyTac_(6).jpg|thumb|none|600px|Tossing an old magazine in its reload animation.]]&lt;br /&gt;
[[File:MWR_CheyTac_(7).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MWR_CheyTac_(8).jpg|thumb|none|600px|Driving the bolt handle home when empty.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D-25S&amp;quot;==&lt;br /&gt;
The &amp;quot;D-25S&amp;quot; is a semi-automatic sniper rifle that has been added to ''Modern Warfare Remastered'', via an update on March 14, 2017. It appears to consist of an [[F&amp;amp;D Defense FD308]] upper receiver and a [[Heckler &amp;amp; Koch G28]] lower receiver, as well as a Geissele Super Modular Rail HK style handguard and a stock very similar to the Magpul PRS. It shares ammunition with the 7.62x51mm rifles in-game, and it is referred to as &amp;quot;DMR-25&amp;quot; in the game files. &amp;quot;CAL .308&amp;quot; and &amp;quot;MADISON WI USA&amp;quot; can be seen written on the magazine well.&lt;br /&gt;
&lt;br /&gt;
[[File:FD308.jpg|thumb|none|350px|F&amp;amp;D Defense FD308 - .308 Winchester]]&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28, patrol version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR D25 1.jpg|thumb|none|600px|Left side view of the &amp;quot;D-25S&amp;quot;.]]&lt;br /&gt;
[[File:MWR D25 2.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
[[File:MWR_D25S_(1).jpg|thumb|none|600px|The D-25S in service in an urban desert town somewhere in the Middle East.]]&lt;br /&gt;
[[File:MWR_D25S_(4).jpg|thumb|none|600px|Aiming through the scope; unlike the Intervention above, the rifle has not been too lucky with the &amp;quot;scope_overlay_m40a3&amp;quot; reticle.]]&lt;br /&gt;
[[File:MWR_D25S_(2).jpg|thumb|none|600px|Inspecting the hybrid sniper AR15.]]&lt;br /&gt;
[[File:MWR_D25S_(3).jpg|thumb|none|600px|Then taking a look of its other side, which it is fitted with a nonfunctioning laser module.]]&lt;br /&gt;
[[File:MWR_D25S_(5).jpg|thumb|none|600px|Swapping the old mag.]]&lt;br /&gt;
[[File:MWR_D25S_(6).jpg|thumb|none|600px|Then reloading with another 10 rounds in a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bered MK8&amp;quot;==&lt;br /&gt;
The &amp;quot;Bered MK8&amp;quot; is a magazine-fed light machine gun taking cues from the [[IMI Negev Commando]] and the [[Ultimax 100]] series. It was added to ''Modern Warfare Remastered'' via an update on June 27, 2017.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Bered&amp;quot; refers to a Biblical location mentioned in Genesis 16:14, usually cited as a location in the Negeb (Negev) south of Palestine, evoking the name of the Negev which also took its name from the Negev desert. MK8 is from the Ultimax 100 series which are all named with a MK with a digit.&lt;br /&gt;
&lt;br /&gt;
[[File:Negev 4.jpg|thumb|none|400px|IMI Negev Commando with a 35-round box magazine from the Galil assault rifle]]&lt;br /&gt;
[[File:Ultimax MK5.jpg|thumb|none|400px|STK Ultimax 100 Mark 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWR Bered MK8.jpg|thumb|none|600px|Menu model of the &amp;quot;Bered MK8&amp;quot;.]]&lt;br /&gt;
[[File:MWR_BMK8_(1).jpg|thumb|none|600px|A US marine equipping the Bered: first by pulling the charging handle.]]&lt;br /&gt;
[[File:MWR_BMK8_(2).jpg|thumb|none|600px|The machine gun in action, after a US convoy ambush.]]&lt;br /&gt;
[[File:MWR_BMK8_(3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MWR_BMK8_(4).jpg|thumb|none|600px|Inspecting the Bered MK8. Note the markings say &amp;quot;RVN ARMAMENTS&amp;quot;, with a patent number of &amp;quot;345105&amp;quot;, &amp;quot;Model 8&amp;quot; with a serial number of &amp;quot;101815&amp;quot;. Fire selector is currently and correctly set to fully automatic.]]&lt;br /&gt;
[[File:MWR_BMK8_(5).jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:MWR_BMK8_(6).jpg|thumb|none|600px|Removing the used casket magazine.]]&lt;br /&gt;
[[File:MWR_BMK8_(7).jpg|thumb|none|600px|Inserting a fresh one out of the pocket.]]&lt;br /&gt;
[[File:MWR_BMK8_(8).jpg|thumb|none|600px|Giving the magazine a slap afterwards.]]&lt;br /&gt;
[[File:MWR_BMK8_(9).jpg|thumb|none|600px|Unique to all of the machine guns in its category, the charging handle is pulled ''only'' after an empty reload, which reciprocates.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. It correctly feeds from the right side (unlike the [[PKP Pecheneg]] from ''Modern Warfare 3''), but for some reason it shares ammo with the differently chambered M249 SAW.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWR PKM menu.jpg|thumb|none|600px|The PKM in the armory menu.]]&lt;br /&gt;
[[File:MWR_PK_(1).jpg|thumb|none|600px|The player character wielding the PKM in a tiny Ukrainian shipyard, better known as a shooting gallery to some.]]&lt;br /&gt;
[[File:MWR_PK_(2).jpg|thumb|none|600px|Aiming the machine gun, hours before the mandated sacrifice of the iron sights; with so little time to get acquainted, it's no surprise that the user hadn't quite figured out how to line them up properly.]]&lt;br /&gt;
[[File:MWR_PK_(3).jpg|thumb|none|600px|Inspecting the hefty PKM's left side.]]&lt;br /&gt;
[[File:MWR_PK_(4).jpg|thumb|none|600px|And turning it to the right.]]&lt;br /&gt;
[[File:MWR_PK_(5).jpg|thumb|none|600px|Opening the feed tray cover; equipping any sort of sight to the weapon makes the user press the feed tray opener button on the rear, before properly opening it up.]]&lt;br /&gt;
[[File:MWR_PK_(6).jpg|thumb|none|600px|Detaching the Russian-standard ammo box.]]&lt;br /&gt;
[[File:MWR_PK_(7).jpg|thumb|none|600px|And latching on a new one.]]&lt;br /&gt;
[[File:MWR_PK_(8).jpg|thumb|none|600px|Feeding and aligning a new belt.]]&lt;br /&gt;
[[File:MWR_PK_(9).jpg|thumb|none|600px|Pulling the charging handle after closing the cover lid.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Desperados:_III&amp;diff=1622827</id>
		<title>Desperados: III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Desperados:_III&amp;diff=1622827"/>
		<updated>2023-10-30T21:48:01Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Desperados: III''&lt;br /&gt;
|picture = DesperadosIIISteamHeader.jpg&lt;br /&gt;
|series= ''Desperados''&lt;br /&gt;
|developer= Mimimi Games&lt;br /&gt;
|publisher= THQ Nordic&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|date= 2020&lt;br /&gt;
|genre= Real-Time Strategy&lt;br /&gt;
}}&lt;br /&gt;
'''Desperados: III''' is the 4th entry (and third numbered entry) in the series after ''[[Desperados: Wanted Dead Or Alive]] '', ''[[Desperados 2: Cooper's Revenge]]'' and it's standalone expansion ''Helldorado'' and is a prequel set before the events of ''Dead or Alive''&lt;br /&gt;
&lt;br /&gt;
Notably the game takes inspiration from Mimimi Productions previous game, ''Shadow Tactics: Blades of the Shogun'' which featured matchlock pistols and a scoped rifle making firearms highly limited, Desperados III continues having both long reload times and limited ammunition for guns despite the change to a Wild West setting for the sake of game balance meaning no firearm aside from the Gatling Gun can be fired multiple times without a cooldown. &lt;br /&gt;
&lt;br /&gt;
All Firearms are now instantly lethal towards enemies with the sole exception of &amp;quot;Long coat&amp;quot; enemies, who take 3 gunshots to be put down regardless of what firearm is actually used on them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remington 1858 New Army ==&lt;br /&gt;
The [[Remington 1858 New Army]] appears as the &amp;quot;New Model Army&amp;quot; as one of Cooper's two pistols; Cooper is unable to fan the hammer in this game, instead he can dual wield the Remington with his Colt Navy in Showdown mode and fire both to hit two enemies at once.&lt;br /&gt;
Both the Remington New Army and Colt Navy share ammunition and both require a 12 seconds cooldown before they can be fired again.&lt;br /&gt;
[[Image:1858Remingtoncartridge.jpg|thumb|none|350px|Remington 1858 New Army (Cartridge Conversion) - .45 Long Colt.]] &lt;br /&gt;
[[Image:DesperadosIIINewArmy.jpg|thumb|none|600px|Cooper adopts a &amp;quot;Fan the Hammer&amp;quot; stance with his New Army; despite this he can still only fire it once before a 12 second cooldown.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bluntline&amp;quot;==&lt;br /&gt;
Just like in other Desperados games, Doc carries a fictional &amp;quot;Bluntline&amp;quot; long barreled Remington 1858 New Army that he has equipped with a telescopic sight.&lt;br /&gt;
Unlike previous games it can only be fired in Sniper mode, Doc holds a maximum of 5 bullets for it at once. (Less than the 6-shot cylinder of the Bluntline in past games.) and it has a cooldown of 6 seconds.&lt;br /&gt;
Unlike past games, Doc will now keep a &amp;quot;Special Bullet&amp;quot; (indicated on the HUD) for shooting any objectives that require the Bluntline, preventing any possible softlocks. &lt;br /&gt;
Doc also appears to have somehow turned his Buntline's barrel into an integrated suppressor as the sound radius for his Bluntline when fired is only ''slightly'' higher than Kate's nearly silent Derringer.&lt;br /&gt;
[[Image:DesperadosIIIBluntline.jpg|thumb|none|600px|Doc aims his &amp;quot;Bluntline&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
The [[Colt 1851 Navy]] appears as Cooper's second pistol; it behaves identically to the Remington with both weapons even sharing the same third person model (Which is also used for most enemies as their revolver) with the only noteworthy change being both weapons having different icons and animations when used standalone.&lt;br /&gt;
[[Image:Richards-navy-1851.jpg|thumb|none|350px|Colt 1851 Navy with a cartridge conversion - .38 rimfire]]&lt;br /&gt;
[[File:DesperadosIIIColtNavy.jpg|thumb|none|600px|Cooper draws the &amp;quot;Old 51&amp;quot; with his left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Derringer==&lt;br /&gt;
Just like in past games, Kate O'Hara carries a Derringer; with its usual low range and less audible gunshot compared to other firearms, Kate can carry a maximum of 5 shots for it and it has a 6 second cooldown.&lt;br /&gt;
Notably the game claims the Derringer is &amp;quot;nearly silent&amp;quot; with its gunshot being less loud than the short range Kate can use it, this is pretty unrealistic for an unsuppressed firearm. &lt;br /&gt;
[[File:DesperadosIIIDerringericon.jpg|thumb|none|600px|The Derringer's Icon.]]&lt;br /&gt;
[[File:DesperadosIIIDerringercutscene.jpg|thumb|none|600px|Kate with her Derringer in a cutscene.]]&lt;br /&gt;
[[File:DesperadosIIIDerringersoundrange.jpg|thumb|none|600px|Kate considers shooting an enemy during an a alert when hiding; the blue circle around Kate is how loud her Derringer is, meaning she could shoot this enemy and enemies nearby wouldn't hear it despite the Derringer not being suppressed. (She could be spotted however as characters after shooting are briefly completely visible regardless of concealment presumably due to muzzle flash.)]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
Hector carries a &amp;quot;Sawed-Off Shotgun&amp;quot; as his firearm.&lt;br /&gt;
Unlike Desperados 1/2 where Sanchez's shotgun fired a spread of pellets with the potential for friendly fire; Hector's Shotgun cannot hurt allies and instead fires in a red cone that instantly kills enemies inside it with no limit allowing Hector to kill an infinite amount of enemies as long as they're in its cone.&lt;br /&gt;
Hector can carry up to 4 shells for his Shotgun and it has a cooldown of 18 seconds.&lt;br /&gt;
[[File:DesperadosIIIShotgun.jpg|thumb|none|600px|Hector with his Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
&amp;quot;Ponchos&amp;quot; and &amp;quot;Long coats&amp;quot; make use of a Rifle that while not usable ''directly'' by any member of the team, Isabelle's mind control ability allows her to force a rifle-equipped enemy to use it on another enemy. &lt;br /&gt;
Notably Long coats will block any attempts at a melee attack on them aside from Hector with their rifle and promptly kill the attacking character unless it's done from behind on a long coat already stunned by another attack. (Such as a gunshot or Doc's Gas Flasks.) &lt;br /&gt;
[[File:DesperadosIIIRifleicon.jpg|thumb|none|600px|The Rifle's Icon.]]&lt;br /&gt;
[[File:DesperadosIIIRifle.jpg|thumb|none|600px|A &amp;quot;Long coat&amp;quot; holds his rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
Appearing only as stationary emplacements; the [[Gatling Gun]] appear very rarely with infinite ammunition to mow down enemies and the only firearm with the potential for friendly fire as it will ''instantly'' kill any team member caught in it's cone of fire.&lt;br /&gt;
Kate's Uncle Ian gifted her a bow-tied Gatling Gun for her wedding which Kate and Cooper use to blast their way out at the end of the mission.&lt;br /&gt;
It appears to be a fictionalized design at least somewhat based on the Colt Model 1883 Gatling Gun like in ''Desperados 2'' as there appears to be an Accles Drum on the weapon.&lt;br /&gt;
[[Image:Colt1883Gatling.jpg|thumb|none|300px|Colt Model 1883 Gatling Gun - .45-70 ]]&lt;br /&gt;
[[File:DesperadosIIIGatlingGun.jpg|thumb|none|600px|The bow-tied Gatling Gun at the wedding.]]&lt;br /&gt;
[[File:DesperadosIIIGatlingGunCombat.jpg|thumb|none|600px|Kate fires the bow-tied Gatling Gun at a duo of Long coats.]]&lt;br /&gt;
[[File:DesperadosIIIRailedGatlingGun.jpg|thumb|none|600px|In the Baron's Challenges/Eagle Nest DLC mission, Gatling Guns can appear attached to tracks.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
&lt;br /&gt;
Dynamite returns, unlike past games it is no longer assigned to a specific team member; instead Dynamite barrels can be found in specific missions and Dynamite can be obtained infinitely from them with Dynamite's fuse instantly lit once picked up and must be quickly thrown.&lt;br /&gt;
[[File:DesperadosIIIDynamite.jpg|thumb|none|600px|Isabelle holds a stick of Dynamite next to a Dynamite Barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;br /&gt;
[[Category: Real-Time strategy]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Desperados:_III&amp;diff=1622821</id>
		<title>Desperados: III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Desperados:_III&amp;diff=1622821"/>
		<updated>2023-10-30T21:45:57Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Derringer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Desperados: III''&lt;br /&gt;
|picture = DesperadosIIISteamHeader.jpg&lt;br /&gt;
|series= ''Desperados''&lt;br /&gt;
|developer= Mimimi Games&lt;br /&gt;
|publisher= THQ Nordic&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|date= 2020&lt;br /&gt;
|genre= Real-Time Strategy&lt;br /&gt;
}}&lt;br /&gt;
'''Desperados: III''' is the 4th entry (and third numbered entry) in the series after ''[[Desperados: Wanted Dead Or Alive]] '', ''[[Desperados 2: Cooper's Revenge]]'' and it's standalone expansion ''Helldorado'' and is a prequel set before the events of ''Dead or Alive''&lt;br /&gt;
&lt;br /&gt;
Notably the game takes inspiration from Mimimi Productions previous game, ''Shadow Tactics: Blades of the Shogun'' which featured matchlock pistols and a scoped rifle making firearms highly limited, Desperados III continues having both long reload times and limited ammunition for guns despite the change to a Wild West setting for the sake of game balance meaning no firearm aside from the Gatling Gun can be fired multiple times without a cooldown. &lt;br /&gt;
&lt;br /&gt;
All Firearms are now instantly lethal towards enemies with the sole exception of &amp;quot;Long coat&amp;quot; enemies, who take 3 gunshots to be put down regardless of what firearm is actually used on them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remington 1858 New Army ==&lt;br /&gt;
The [[Remington 1858 New Army]] appears as the &amp;quot;New Model Army&amp;quot; as one of Cooper's two pistols; Cooper is unable to fan the hammer in this game, instead he can dual wield the Remington with his Colt Navy in Showdown mode and fire both to hit two enemies at once.&lt;br /&gt;
Both the Remington New Army and Colt Navy share ammunition and both require a 12 seconds cooldown before they can be fired again.&lt;br /&gt;
[[Image:1858Remingtoncartridge.jpg|thumb|none|350px|Remington 1858 New Army (Cartridge Conversion) - .45 Long Colt.]] &lt;br /&gt;
[[Image:DesperadosIIINewArmy.jpg|thumb|none|600px|Cooper adopts a &amp;quot;Fan the Hammer&amp;quot; stance with his New Army; despite this he can still only fire it once before a 12 second cooldown.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bluntline&amp;quot;==&lt;br /&gt;
Just like in other Desperados games, Doc carries a fictional &amp;quot;Bluntline&amp;quot; long barreled Remington 1858 New Army that he has equipped with a telescopic sight.&lt;br /&gt;
Unlike previous games it can only be fired in Sniper mode, Doc holds a maximum of 5 bullets for it at once. (Less than the 6-shot cylinder of the Bluntline in past games.) and it has a cooldown of 6 seconds.&lt;br /&gt;
Unlike past games, Doc will now keep a &amp;quot;Special Bullet&amp;quot; (indicated on the HUD) for shooting any objectives that require the Bluntline, preventing any possible softlocks. &lt;br /&gt;
Doc also appears to have somehow turned his Buntline's barrel into an integrated suppressor as the sound radius for his Bluntline when fired is only ''slightly'' higher than Kate's nearly silent Derringer.&lt;br /&gt;
[[Image:DesperadosIIIBluntline.jpg|thumb|none|600px|Doc aims his &amp;quot;Bluntline&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
The [[Colt 1851 Navy]] appears as Cooper's second pistol; it behaves identically to the Remington with both weapons even sharing the same third person model (Which is also used for most enemies as their revolver) with the only noteworthy change being both weapons having different icons and animations when used standalone.&lt;br /&gt;
[[Image:Richards-navy-1851.jpg|thumb|none|350px|Colt 1851 Navy with a cartridge conversion - .38 rimfire]]&lt;br /&gt;
[[File:DesperadosIIIColtNavy.jpg|thumb|none|600px|Cooper draws the &amp;quot;Old 51&amp;quot; with his left hand.]]&lt;br /&gt;
&lt;br /&gt;
==Derringer==&lt;br /&gt;
Just like in past games, Kate O'Hara carries a Derringer; with its usual low range and less audible gunshot compared to other firearms, Kate can carry a maximum of 5 shots for it and it has a 6 second cooldown.&lt;br /&gt;
Notably the game claims the Derringer is &amp;quot;nearly silent&amp;quot; with its gunshot being less loud than the short range Kate can use it, this is pretty unrealistic for an unsuppressed firearm. &lt;br /&gt;
[[File:DesperadosIIIDerringericon.jpg|thumb|none|600px|The Derringer's Icon.]]&lt;br /&gt;
[[File:DesperadosIIIDerringercutscene.jpg|thumb|none|600px|Kate with her Derringer in a cutscene.]]&lt;br /&gt;
[[File:DesperadosIIIDerringersoundrange.jpg|thumb|none|600px|Kate considers shooting an enemy during an a alert when hiding; the blue circle around Kate is how loud her Derringer is, meaning she could shoot this enemy and enemies nearby wouldn't hear it despite the Derringer not being suppressed. (She could be spotted however as characters after shooting are briefly completely visible regardless of concealment presumably due to muzzle flash.)]]&lt;br /&gt;
&lt;br /&gt;
==Shotgun==&lt;br /&gt;
Hector carries a &amp;quot;Sawed-Off Shotgun&amp;quot; as his firearm.&lt;br /&gt;
Unlike Desperados 1/2 where Sanchez's shotgun fired a spread of pellets with the potential for friendly fire; Hector's Shotgun cannot hurt allies and instead fires in a red cone that instantly kills enemies inside it with no limit allowing Hector to kill an infinite amount of enemies as long as they're in it's cone.&lt;br /&gt;
Hector can carry up to 4 shells for his Shotgun and it has a cooldown of 18 seconds.&lt;br /&gt;
[[File:DesperadosIIIShotgun.jpg|thumb|none|600px|Hector with his Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Rifle==&lt;br /&gt;
&amp;quot;Ponchos&amp;quot; and &amp;quot;Long coats&amp;quot; make use of a Rifle that while not usable ''directly'' by any member of the team, Isabelle's mind control ability allows her to force a rifle-equipped enemy to use it on another enemy. &lt;br /&gt;
Notably Long coats will block any attempts at a melee attack on them aside from Hector with their rifle and promptly kill the attacking character unless it's done from behind on a long coat already stunned by another attack. (Such as a gunshot or Doc's Gas Flasks.) &lt;br /&gt;
[[File:DesperadosIIIRifleicon.jpg|thumb|none|600px|The Rifle's Icon.]]&lt;br /&gt;
[[File:DesperadosIIIRifle.jpg|thumb|none|600px|A &amp;quot;Long coat&amp;quot; holds his rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
Appearing only as stationary emplacements; the [[Gatling Gun]] appear very rarely with infinite ammunition to mow down enemies and the only firearm with the potential for friendly fire as it will ''instantly'' kill any team member caught in it's cone of fire.&lt;br /&gt;
Kate's Uncle Ian gifted her a bow-tied Gatling Gun for her wedding which Kate and Cooper use to blast their way out at the end of the mission.&lt;br /&gt;
It appears to be a fictionalized design at least somewhat based on the Colt Model 1883 Gatling Gun like in ''Desperados 2'' as there appears to be an Accles Drum on the weapon.&lt;br /&gt;
[[Image:Colt1883Gatling.jpg|thumb|none|300px|Colt Model 1883 Gatling Gun - .45-70 ]]&lt;br /&gt;
[[File:DesperadosIIIGatlingGun.jpg|thumb|none|600px|The bow-tied Gatling Gun at the wedding.]]&lt;br /&gt;
[[File:DesperadosIIIGatlingGunCombat.jpg|thumb|none|600px|Kate fires the bow-tied Gatling Gun at a duo of Long coats.]]&lt;br /&gt;
[[File:DesperadosIIIRailedGatlingGun.jpg|thumb|none|600px|In the Baron's Challenges/Eagle Nest DLC mission, Gatling Guns can appear attached to tracks.]]&lt;br /&gt;
&lt;br /&gt;
==Dynamite==&lt;br /&gt;
&lt;br /&gt;
Dynamite returns, unlike past games it is no longer assigned to a specific team member; instead Dynamite barrels can be found in specific missions and Dynamite can be obtained infinitely from them with Dynamite's fuse instantly lit once picked up and must be quickly thrown.&lt;br /&gt;
[[File:DesperadosIIIDynamite.jpg|thumb|none|600px|Isabelle holds a stick of Dynamite next to a Dynamite Barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;br /&gt;
[[Category: Real-Time strategy]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1622818</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1622818"/>
		<updated>2023-10-30T21:43:57Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Giochi Storici */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[TP-82]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella 1917]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[1911 Gallery|Pistola Serie 1911]]&lt;br /&gt;
*[[M1911 pistol series|Pistola 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[GOL sniper rifle|GOL Sniper Magnum]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[American Sniper]]&lt;br /&gt;
*[[Shooter (2007)|Shooter]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Dirty Harry|&amp;lt;u&amp;gt;Menù:Ispettore Callaghan&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[:Category:Dirty Harry|Serie di Ispettore Callaghan]]&lt;br /&gt;
*[[Dirty Harry|Il Caso Scorpio è Tuo!]]&lt;br /&gt;
*[[Magnum Force|Una .44 Magnum]]&lt;br /&gt;
*[[Enforcer, The (1976)|Cielo di Piombo]]&lt;br /&gt;
*[[Sudden Impact|Coraggio...Fatti Ammazzare]]&lt;br /&gt;
*[[Dead Pool, The|Scommessa con la Morte]]&lt;br /&gt;
&lt;br /&gt;
*[[Heartbreak Ridge|Gunny]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action di Poirot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Murder on the Orient Express (2017)|Assassinio sull'Orient Express (Branagh)]]&lt;br /&gt;
*[[Death on the Nile (2022)|Assassinio sul Nilo (Branagh)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Call of Duty Series|&amp;lt;u&amp;gt;Menù:Call of Duty&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty: Finest Hour|Ora degli Eroi]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty: Vanguard|Vanguard]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 1 (Rifacimento)]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare II (2022)|Modern Warfare 2 (Rifacimento)]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty: World at War - Final Fronts|Final Fronts]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty Online|Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
*[[Template:Batman_Series|&amp;lt;u&amp;gt;Menù:Serie di Batman&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[Batman_(disambiguation)|Serie di Batman]]&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Batman (1989)|Batman 1 (Burtonverso)]]&lt;br /&gt;
*[[Batman Returns|Batman 2 - Il Ritorno]]&lt;br /&gt;
*[[Batman Forever|Batman 3 - Forever]]&lt;br /&gt;
*[[Batman &amp;amp; Robin|Batman 4 - &amp;amp; Robin]]&lt;br /&gt;
*[[Batman Begins|Batman 1 - Begins]]&lt;br /&gt;
*[[The Dark Knight|Batman 2 - Il Cavaliere Oscuro]]&lt;br /&gt;
*[[The Dark Knight Rises|Batman 3 - Il Cavaliere Oscuro - Il Ritorno]]&lt;br /&gt;
*[[The Batman (2022)|The Batman (Live Action)]]&lt;br /&gt;
&lt;br /&gt;
*[[Jonah Hex|Jonah Hex (Live Action)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods Among Us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Great Silence, The|Il Grande Silenzio]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
*[[High Plains Drifter|Lo Straniero Senza Nome]]&lt;br /&gt;
*[[Outlaw Josey Wales, The|Il Texano dagli Occhi di Ghiaccio]]&lt;br /&gt;
*[[Pale Rider|Il Cavaliere Pallido]]&lt;br /&gt;
*[[Unforgiven (1992)|Gli Spietati]]&lt;br /&gt;
*[[Joe Kidd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: III|Desperados 3]]&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1609943</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1609943"/>
		<updated>2023-09-10T10:14:34Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Live Action DC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[TP-82]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella 1917]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[1911 Gallery|Pistola Serie 1911]]&lt;br /&gt;
*[[M1911 pistol series|Pistola 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[GOL sniper rifle|GOL Sniper Magnum]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[American Sniper]]&lt;br /&gt;
*[[Shooter (2007)|Shooter]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Dirty Harry|&amp;lt;u&amp;gt;Menù:Ispettore Callaghan&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[:Category:Dirty Harry|Serie di Ispettore Callaghan]]&lt;br /&gt;
*[[Dirty Harry|Il Caso Scorpio è Tuo!]]&lt;br /&gt;
*[[Magnum Force|Una .44 Magnum]]&lt;br /&gt;
*[[Enforcer, The (1976)|Cielo di Piombo]]&lt;br /&gt;
*[[Sudden Impact|Coraggio...Fatti Ammazzare]]&lt;br /&gt;
*[[Dead Pool, The|Scommessa con la Morte]]&lt;br /&gt;
&lt;br /&gt;
*[[Heartbreak Ridge|Gunny]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action di Poirot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Murder on the Orient Express (2017)|Assassinio sull'Orient Express (Branagh)]]&lt;br /&gt;
*[[Death on the Nile (2022)|Assassinio sul Nilo (Branagh)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Call of Duty Series|&amp;lt;u&amp;gt;Menù:Call of Duty&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty: Finest Hour|Ora degli Eroi]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty: Vanguard|Vanguard]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 1 (Rifacimento)]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare II (2022)|Modern Warfare 2 (Rifacimento)]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty: World at War - Final Fronts|Final Fronts]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty Online|Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
*[[Template:Batman_Series|&amp;lt;u&amp;gt;Menù:Serie di Batman&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[Batman_(disambiguation)|Serie di Batman]]&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Batman (1989)|Batman 1 (Burtonverso)]]&lt;br /&gt;
*[[Batman Returns|Batman 2 - Il Ritorno]]&lt;br /&gt;
*[[Batman Forever|Batman 3 - Forever]]&lt;br /&gt;
*[[Batman &amp;amp; Robin|Batman 4 - &amp;amp; Robin]]&lt;br /&gt;
*[[Batman Begins|Batman 1 - Begins]]&lt;br /&gt;
*[[The Dark Knight|Batman 2 - Il Cavaliere Oscuro]]&lt;br /&gt;
*[[The Dark Knight Rises|Batman 3 - Il Cavaliere Oscuro - Il Ritorno]]&lt;br /&gt;
*[[The Batman (2022)|The Batman (Live Action)]]&lt;br /&gt;
&lt;br /&gt;
*[[Jonah Hex|Jonah Hex (Live Action)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods Among Us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Great Silence, The|Il Grande Silenzio]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
*[[High Plains Drifter|Lo Straniero Senza Nome]]&lt;br /&gt;
*[[Outlaw Josey Wales, The|Il Texano dagli Occhi di Ghiaccio]]&lt;br /&gt;
*[[Pale Rider|Il Cavaliere Pallido]]&lt;br /&gt;
*[[Unforgiven (1992)|Gli Spietati]]&lt;br /&gt;
*[[Joe Kidd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1606603</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1606603"/>
		<updated>2023-08-29T08:21:09Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Live Action DC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[TP-82]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella 1917]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[1911 Gallery|Pistola Serie 1911]]&lt;br /&gt;
*[[M1911 pistol series|Pistola 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[GOL sniper rifle|GOL Sniper Magnum]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[American Sniper]]&lt;br /&gt;
*[[Shooter (2007)|Shooter]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Dirty Harry|&amp;lt;u&amp;gt;Menù:Ispettore Callaghan&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[:Category:Dirty Harry|Serie di Ispettore Callaghan]]&lt;br /&gt;
*[[Dirty Harry|Il Caso Scorpio è Tuo!]]&lt;br /&gt;
*[[Magnum Force|Una .44 Magnum]]&lt;br /&gt;
*[[Enforcer, The (1976)|Cielo di Piombo]]&lt;br /&gt;
*[[Sudden Impact|Coraggio...Fatti Ammazzare]]&lt;br /&gt;
*[[Dead Pool, The|Scommessa con la Morte]]&lt;br /&gt;
&lt;br /&gt;
*[[Heartbreak Ridge|Gunny]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action di Poirot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Murder on the Orient Express (2017)|Assassinio sull'Orient Express (Branagh)]]&lt;br /&gt;
*[[Death on the Nile (2022)|Assassinio sul Nilo (Branagh)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Call of Duty Series|&amp;lt;u&amp;gt;Menù:Call of Duty&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty: Finest Hour|Ora degli Eroi]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty: Vanguard|Vanguard]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 1 (Rifacimento)]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare II (2022)|Modern Warfare 2 (Rifacimento)]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty: World at War - Final Fronts|Final Fronts]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty Online|Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
*[[Template:Batman_Series|&amp;lt;u&amp;gt;Menù:Serie di Batman&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[Batman_(disambiguation)|Serie di Batman]]&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Batman (1989)|Batman 1]]&lt;br /&gt;
*[[Batman Returns|Batman 2 - Il Ritorno]]&lt;br /&gt;
*[[Batman Forever|Batman 3 - Forever]]&lt;br /&gt;
*[[Batman &amp;amp; Robin|Batman 4 - &amp;amp; Robin]]&lt;br /&gt;
*[[Batman Begins|Batman 1 - Begins]]&lt;br /&gt;
*[[The Dark Knight|Batman 2 - Il Cavaliere Oscuro]]&lt;br /&gt;
*[[The Dark Knight Rises|Batman 3 - Il Cavaliere Oscuro - Il Ritorno]]&lt;br /&gt;
*[[The Batman (2022)|The Batman (Live Action)]]&lt;br /&gt;
&lt;br /&gt;
*[[Jonah Hex|Jonah Hex (Live Action)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods Among Us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Great Silence, The|Il Grande Silenzio]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
*[[High Plains Drifter|Lo Straniero Senza Nome]]&lt;br /&gt;
*[[Outlaw Josey Wales, The|Il Texano dagli Occhi di Ghiaccio]]&lt;br /&gt;
*[[Pale Rider|Il Cavaliere Pallido]]&lt;br /&gt;
*[[Unforgiven (1992)|Gli Spietati]]&lt;br /&gt;
*[[Joe Kidd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1606599</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1606599"/>
		<updated>2023-08-29T08:19:45Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Live Action DC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[TP-82]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella 1917]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[1911 Gallery|Pistola Serie 1911]]&lt;br /&gt;
*[[M1911 pistol series|Pistola 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[GOL sniper rifle|GOL Sniper Magnum]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[American Sniper]]&lt;br /&gt;
*[[Shooter (2007)|Shooter]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Dirty Harry|&amp;lt;u&amp;gt;Menù:Ispettore Callaghan&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[:Category:Dirty Harry|Serie di Ispettore Callaghan]]&lt;br /&gt;
*[[Dirty Harry|Il Caso Scorpio è Tuo!]]&lt;br /&gt;
*[[Magnum Force|Una .44 Magnum]]&lt;br /&gt;
*[[Enforcer, The (1976)|Cielo di Piombo]]&lt;br /&gt;
*[[Sudden Impact|Coraggio...Fatti Ammazzare]]&lt;br /&gt;
*[[Dead Pool, The|Scommessa con la Morte]]&lt;br /&gt;
&lt;br /&gt;
*[[Heartbreak Ridge|Gunny]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action di Poirot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Murder on the Orient Express (2017)|Assassinio sull'Orient Express (Branagh)]]&lt;br /&gt;
*[[Death on the Nile (2022)|Assassinio sul Nilo (Branagh)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Call of Duty Series|&amp;lt;u&amp;gt;Menù:Call of Duty&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty: Finest Hour|Ora degli Eroi]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty: Vanguard|Vanguard]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 1 (Rifacimento)]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare II (2022)|Modern Warfare 2 (Rifacimento)]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty: World at War - Final Fronts|Final Fronts]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty Online|Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
*[[Template:Batman_Series|&amp;lt;u&amp;gt;Menù:Serie di Batman&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[Batman_(disambiguation)|Serie di Batman]]&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Batman (1989)|Batman 1]]&lt;br /&gt;
*[[Batman Returns|Batman 2 - Il Ritorno]]&lt;br /&gt;
*[[Batman Forever|Batman 3 - Forever]]&lt;br /&gt;
*[[Batman &amp;amp; Robin|Batman 4 - &amp;amp; Robin]]&lt;br /&gt;
*[[Batman Begins|Batman 1 - Begins]]&lt;br /&gt;
*[[The Dark Knight|Batman 2 - Il Cavaliere Oscuro]]&lt;br /&gt;
*[[The Dark Knight Rises|Batman 3 - Il Cavaliere Oscuro - Il Ritorno]]&lt;br /&gt;
*[[The Batman (2022)|The Batman (Live Action)]]&lt;br /&gt;
&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods Among Us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Great Silence, The|Il Grande Silenzio]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
*[[High Plains Drifter|Lo Straniero Senza Nome]]&lt;br /&gt;
*[[Outlaw Josey Wales, The|Il Texano dagli Occhi di Ghiaccio]]&lt;br /&gt;
*[[Pale Rider|Il Cavaliere Pallido]]&lt;br /&gt;
*[[Unforgiven (1992)|Gli Spietati]]&lt;br /&gt;
*[[Joe Kidd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1606253</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1606253"/>
		<updated>2023-08-28T14:17:10Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* DC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[TP-82]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella 1917]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[1911 Gallery|Pistola Serie 1911]]&lt;br /&gt;
*[[M1911 pistol series|Pistola 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[GOL sniper rifle|GOL Sniper Magnum]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[American Sniper]]&lt;br /&gt;
*[[Shooter (2007)|Shooter]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Dirty Harry|&amp;lt;u&amp;gt;Menù:Ispettore Callaghan&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[:Category:Dirty Harry|Serie di Ispettore Callaghan]]&lt;br /&gt;
*[[Dirty Harry|Il Caso Scorpio è Tuo!]]&lt;br /&gt;
*[[Magnum Force|Una .44 Magnum]]&lt;br /&gt;
*[[Enforcer, The (1976)|Cielo di Piombo]]&lt;br /&gt;
*[[Sudden Impact|Coraggio...Fatti Ammazzare]]&lt;br /&gt;
*[[Dead Pool, The|Scommessa con la Morte]]&lt;br /&gt;
&lt;br /&gt;
*[[Heartbreak Ridge|Gunny]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action di Poirot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Murder on the Orient Express (2017)|Assassinio sull'Orient Express (Branagh)]]&lt;br /&gt;
*[[Death on the Nile (2022)|Assassinio sul Nilo (Branagh)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Call of Duty Series|&amp;lt;u&amp;gt;Menù:Call of Duty&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty: Finest Hour|Ora degli Eroi]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty: Vanguard|Vanguard]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 1 (Rifacimento)]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare II (2022)|Modern Warfare 2 (Rifacimento)]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty: World at War - Final Fronts|Final Fronts]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty Online|Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
*[[Template:Batman_Series|&amp;lt;u&amp;gt;Menù:Serie di Batman&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[Batman_(disambiguation)|Serie di Batman]]&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Batman (1989)|Batman 1 (Live Action Burtonverso)]]&lt;br /&gt;
*[[Batman Returns|Batman 2 - Il Ritorno]]&lt;br /&gt;
*[[Batman Forever|Batman 3 - Forever]]&lt;br /&gt;
*[[Batman &amp;amp; Robin|Batman 4 - &amp;amp; Robin]]&lt;br /&gt;
*[[Batman Begins|Batman 1 - Begins]]&lt;br /&gt;
*[[The Dark Knight|Batman 2 - Il Cavaliere Oscuro]]&lt;br /&gt;
*[[The Dark Knight Rises|Batman 3 - Il Cavaliere Oscuro - Il Ritorno]]&lt;br /&gt;
*[[The Batman (2022)|The Batman (Live Action)]]&lt;br /&gt;
&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods Among Us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Great Silence, The|Il Grande Silenzio]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
*[[High Plains Drifter|Lo Straniero Senza Nome]]&lt;br /&gt;
*[[Outlaw Josey Wales, The|Il Texano dagli Occhi di Ghiaccio]]&lt;br /&gt;
*[[Pale Rider|Il Cavaliere Pallido]]&lt;br /&gt;
*[[Unforgiven (1992)|Gli Spietati]]&lt;br /&gt;
*[[Joe Kidd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Injustice:_Gods_Among_Us&amp;diff=1592869</id>
		<title>Injustice: Gods Among Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Injustice:_Gods_Among_Us&amp;diff=1592869"/>
		<updated>2023-07-25T19:50:22Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{unidentified}} &lt;br /&gt;
[[File:InjusticeCover.jpg|thumb|right|300px|''Injustice: Gods Among Us'' (2013)]]&lt;br /&gt;
'''The following weapons will appear in the video game ''Injustice: Gods Among Us'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
Deathstroke carries at least four [[Beretta 92FS]] on him and dual wields two of them.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|375px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Injustice92FS.jpg|thumb|550px|none|Deathstroke loads his Beretta 92FS.]]&lt;br /&gt;
[[File:Injustice92FS(2).jpg|thumb|550px|none|A side view.]]&lt;br /&gt;
[[File:Injustice92FS(3).jpg|thumb|550px|none|Deathstroke preparing to fire at a dazed [[Arrow|Green Arrow]].]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Autorevolver==&lt;br /&gt;
&lt;br /&gt;
One of Harley Quinn's attacks involves firing a [[Mateba Autorevolver]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|375px|Mateba Model 6 Unica - .357 Magnum]]&lt;br /&gt;
[[File:InjusticeRevovler.JPG|thumb|550px|none|Harley fires the Autorevolver. Note how she appears to be fanning the hammer despite the revolver being semiautomatic.]]&lt;br /&gt;
[[File:InjusticeRevovler2.jpg|thumb|550px|none|Promo image showing the Autorevolver.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol==&lt;br /&gt;
&lt;br /&gt;
A Joker thug in the Lex Luthor Character Trailer is seen with an unknown pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticeM4A1&amp;amp;UnknownPistol.jpg|thumb|550px|none|A Joker goon with his unknown pistol boxed in red.]]&lt;br /&gt;
 &lt;br /&gt;
==Unknown Revolver==&lt;br /&gt;
&lt;br /&gt;
A screenshot teasing Joker's spot on the roster shows him with an unknown revolver. Judging by recent gameplay videos it has a full length barrel lug.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticePosibleS&amp;amp;W15.jpg|thumb|550px|none|The Joker aiming his revolver at Green Lantern.]]&lt;br /&gt;
[[File:InjusticeRevolver.jpg|thumb|550px|none|Joker about to fire at Lex Luthor.]]&lt;br /&gt;
[[File:InjusticeRevolverAim.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
&lt;br /&gt;
A robot guard in the Stryker's Island carries a somewhat oversized [[SWD/Cobray Street Sweeper|Cobray Street Sweeper]] which can be used by certain characters such as Joker.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|500px|Cobray Street Sweeper - 12 Gauge.]]&lt;br /&gt;
[[File:InjusticeCobrayStreetSweeper.jpg|thumb|550px|none|A robot guard with a somewhat oversized Cobray Street Sweeper.]]&lt;br /&gt;
[[File:InjusticeCobrayStreetSweeperAim.jpg|thumb|550px|none|The Joker aims the Street Swiper.]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
&lt;br /&gt;
Deathstroke's &amp;quot;special&amp;quot; move has him firing two [[MP5K]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|375px|Heckler &amp;amp; Koch MP5K - 9x19mm.]]&lt;br /&gt;
[[File:InjusticeMP5k.jpg|thumb|550px|none|Deathstroke firing two MP5Ks.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
&lt;br /&gt;
Harley Quinn was seen with a [[IMI Uzi]] with an underbarrel flashlight, a railed carrying handle, and &amp;quot;Ha Ha&amp;quot; spray painted all over it in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|375px|IMI Uzi  - 9x19mm]]&lt;br /&gt;
[[File:InjusticeMiniUzi..jpg|thumb|550px|none|Harley with the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15==&lt;br /&gt;
&lt;br /&gt;
True to the comics Deathstroke has a Custom [[AR-15]] with a 20 round magazine, a scope, a custom stock, and a [[M203]] built into the handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticeAR15.jpg|thumb|550px|none|Deathstroke chambers a round in his AR-15. Note how the magazine goes into the trigger guard.]]&lt;br /&gt;
[[File:InjusticeAR15Slung.jpg|thumb|550px|none|The AR-15 slung on his back.]]&lt;br /&gt;
[[File:InjusticeAR15&amp;amp;M203.jpg|thumb|550px|none|Deathstroke fires the M203 on the AR-15.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
&lt;br /&gt;
A Joker thug in the Lex Luthor Character Trailer and Gotham SWAT in the Harley Quinn Character Trailer are seen with oversized [[Colt M4A1]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:InjusticeM4A1&amp;amp;UnknownPistol.jpg|thumb|550px|none|A Joker thug with a M4A1 on the left.]]&lt;br /&gt;
[[File:InjusticeM4A1.jpg|thumb|550px|none|Gotham SWAT with oversized Colt M4A1s.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Rifles==&lt;br /&gt;
&lt;br /&gt;
Regime soldiers in various trailers and gameplay videos have fictional rifles that seem to have 7.62 and 9x19mm magazines. A recent video shows what looks like an underbarrel grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticeFictionalRifles.jpg|thumb|550px|none|]]&lt;br /&gt;
[[File:InjusticeFictionalRifles2.jpg|thumb|550px|none|The Regime troops aim their rifles.]]&lt;br /&gt;
[[File:InjusticeFictionalRifles3.jpg|thumb|550px|none|Regime soldiers surrounding an offscreen Batman. Note that the rifles on the left appear to have 7.62 magazines (the curved one on the far left can't be a 5.56 magazine since those are thinner compared to 7.62 mags) while the ones boxed in red have what seem to be 9x19mm magazines.]]&lt;br /&gt;
[[File:InjusticeFictionalRifleswGrenadeLauncher.jpg|thumb|550px|none|Regime soldiers with their rifles with mounted underbarrel launchers.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
A mounted [[Browning M2]] is seen in Wonder Woman's spot in the &amp;quot;Versus&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:InjusticeM2Browning.jpg|thumb|550px|none|An Browning M2 mounted on a tank. This is the clearest shot of it.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Mounted Machine Gun==&lt;br /&gt;
&lt;br /&gt;
Rather than simply being part of the scenery for the &amp;quot;Fortress of Solitude&amp;quot; stage an APC occasionally fire its mounted Machine Gun at the fighters in range.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticeMountedMGFictional.jpg|thumb|550px|none|The Mounted MG at idle.]]&lt;br /&gt;
[[File:InjusticeMountedMGFictionalFire.jpg|thumb|550px|none|The MG firing at Superman.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-17/A==&lt;br /&gt;
&lt;br /&gt;
One of Green Lantern's attack has the ring forming a [[GAU-17/A]].&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:InjusticeGAU17A.jpg|thumb|550px|none|Green Lantern firing the GAU-17/A. Closer inspection reveals the telltale flashider.]]&lt;br /&gt;
&lt;br /&gt;
==KPV heavy machine gun==&lt;br /&gt;
&lt;br /&gt;
An evil clone of Hal Jordan (Green Lantern) uses the ring to form a [[KPV|KPV Heavy Machine Gun]] in the Green Lantern character trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-2.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-2 dual anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:InjusticeKPV.jpg|thumb|550px|none|Evil Green Lantern firing the KPV.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
A Helicopter in the Lex Luthor Character Trailer mounts a [[M230 Chain Gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|M230 Chain Gun - 30x113mm B]]&lt;br /&gt;
[[File:InjusticeM230.jpg|thumb|550px|none|A helicopter with an M230 Chain Gun.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M20 &amp;quot;Super Bazooka&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Joker's finisher has him firing a [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M20 &amp;quot;Super Bazooka&amp;quot;]] point blank into his opponent.&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|400px|none|Chinese Type 51, a copy of the M20A1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot;]]&lt;br /&gt;
[[File:InjusticeM20SuperBazooka.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
&lt;br /&gt;
As mentioned above Deathstroke has an [[M203]] on his AR-15 that acts as both a launcher and as part of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
[[File:InjusticeAR15Slung.jpg|thumb|550px|none|The AR-15 slung on his back showing the M203.]]&lt;br /&gt;
[[File:InjusticeAR15&amp;amp;M203.jpg|thumb|550px|none|Deathstroke fires the M203.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pie Bomb&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
One of Harley Quinn's attacks has her planting a &amp;quot;Pie Bomb&amp;quot; between her opponent's legs as seen in the Comicon Trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticePieBomb.jpg|thumb|550px|none|Quinn lighting the fuse of the &amp;quot;Pie Bomb&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The museum in the Fortress of Solitude has a usable [[RPG-7]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|375px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:InjusticeRPG7.jpg|thumb|550px|none|Catwoman grabs the RPG-7.]]&lt;br /&gt;
[[File:InjusticeRPG7Fire.jpg|thumb|550px|none|Catwoman fires the RPG at Superman. Note the red warhead.]]&lt;br /&gt;
[[File:InjusticeRPG7Case.jpg|thumb|550px|none|The RPG-7 in the case.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Injustice:_Gods_Among_Us&amp;diff=1592868</id>
		<title>Injustice: Gods Among Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Injustice:_Gods_Among_Us&amp;diff=1592868"/>
		<updated>2023-07-25T19:49:30Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Mateba Autorevolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{unidentified}} &lt;br /&gt;
[[File:InjusticeCover.jpg|thumb|right|300px|''Injustice: Gods Among Us'' (2013)]]&lt;br /&gt;
'''The following weapons will appear in the video game ''Injustice: Gods Among Us'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
Deathstroke carries at least four [[Beretta 92FS]] on him and dual wields two of them.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|375px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Injustice92FS.jpg|thumb|550px|none|Deathstroke loads his Beretta 92FS.]]&lt;br /&gt;
[[File:Injustice92FS(2).jpg|thumb|550px|none|A side view.]]&lt;br /&gt;
[[File:Injustice92FS(3).jpg|thumb|550px|none|Deathstroke preparing to fire at a dazed [[Arrow|Green Arrow]].]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Autorevolver==&lt;br /&gt;
&lt;br /&gt;
One of Harley Quinn's attacks involves firing a [[Mateba Autorevolver]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|375px|Mateba Model 6 Unica - .357 Magnum]]&lt;br /&gt;
[[File:InjusticeRevovler.JPG|thumb|550px|none|Harley fires the Autorevolver. Note how she appears to be fanning the hammer despite the revolver being semiautomatic.]]&lt;br /&gt;
[[File:InjusticeRevovler2.jpg|thumb|550px|none|Promo image showing the Autorevolver.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol==&lt;br /&gt;
&lt;br /&gt;
A Joker thug in the Lex Luthor Character Trailer is seen with an unknown pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticeM4A1&amp;amp;UnknownPistol.jpg|thumb|550px|none|A Joker goon with his unknown pistol boxed in red.]]&lt;br /&gt;
 &lt;br /&gt;
==Unknown Revolver==&lt;br /&gt;
&lt;br /&gt;
A screenshot teasing Joker's spot on the roster shows him with an unknown revolver. Judging by recent gameplay videos it has a full length barrel lug.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticePosibleS&amp;amp;W15.jpg|thumb|550px|none|The Joker aiming his revolver at Green Lantern.]]&lt;br /&gt;
[[File:InjusticeRevolver.jpg|thumb|550px|none|Joker about to fire at Lex Luthor.]]&lt;br /&gt;
[[File:InjusticeRevolverAim.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
&lt;br /&gt;
A robot guard in the Stryker's Island carries a somewhat oversized [[SWD/Cobray Street Sweeper|Cobray Street Sweeper]] which can be used by certain characters such as Joker.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|500px|Cobray Street Sweeper - 12 Gauge.]]&lt;br /&gt;
[[File:InjusticeCobrayStreetSweeper.jpg|thumb|550px|none|A robot guard with a somewhat oversized Cobray Street Sweeper.]]&lt;br /&gt;
[[File:InjusticeCobrayStreetSweeperAim.jpg|thumb|550px|none|The Joker aims the Street Swiper.]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
&lt;br /&gt;
Deathstroke's &amp;quot;special&amp;quot; move has him firing two [[MP5K]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|375px|Heckler &amp;amp; Koch MP5K - 9x19mm.]]&lt;br /&gt;
[[File:InjusticeMP5k.jpg|thumb|550px|none|Deathstroke firing two MP5Ks.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
&lt;br /&gt;
Harley Quin was seen with a [[IMI Uzi]] with an underbarrel flashlight, a railed carrying handle, and &amp;quot;Ha Ha&amp;quot; spray painted all over it in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|375px|IMI Uzi  - 9x19mm]]&lt;br /&gt;
[[File:InjusticeMiniUzi..jpg|thumb|550px|none|Harley with the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15==&lt;br /&gt;
&lt;br /&gt;
True to the comics Deathstroke has a Custom [[AR-15]] with a 20 round magazine, a scope, a custom stock, and a [[M203]] built into the handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticeAR15.jpg|thumb|550px|none|Deathstroke chambers a round in his AR-15. Note how the magazine goes into the trigger guard.]]&lt;br /&gt;
[[File:InjusticeAR15Slung.jpg|thumb|550px|none|The AR-15 slung on his back.]]&lt;br /&gt;
[[File:InjusticeAR15&amp;amp;M203.jpg|thumb|550px|none|Deathstroke fires the M203 on the AR-15.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
&lt;br /&gt;
A Joker thug in the Lex Luthor Character Trailer and Gotham SWAT in the Harley Quinn Character Trailer are seen with oversized [[Colt M4A1]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:InjusticeM4A1&amp;amp;UnknownPistol.jpg|thumb|550px|none|A Joker thug with a M4A1 on the left.]]&lt;br /&gt;
[[File:InjusticeM4A1.jpg|thumb|550px|none|Gotham SWAT with oversized Colt M4A1s.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Rifles==&lt;br /&gt;
&lt;br /&gt;
Regime soldiers in various trailers and gameplay videos have fictional rifles that seem to have 7.62 and 9x19mm magazines. A recent video shows what looks like an underbarrel grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticeFictionalRifles.jpg|thumb|550px|none|]]&lt;br /&gt;
[[File:InjusticeFictionalRifles2.jpg|thumb|550px|none|The Regime troops aim their rifles.]]&lt;br /&gt;
[[File:InjusticeFictionalRifles3.jpg|thumb|550px|none|Regime soldiers surrounding an offscreen Batman. Note that the rifles on the left appear to have 7.62 magazines (the curved one on the far left can't be a 5.56 magazine since those are thinner compared to 7.62 mags) while the ones boxed in red have what seem to be 9x19mm magazines.]]&lt;br /&gt;
[[File:InjusticeFictionalRifleswGrenadeLauncher.jpg|thumb|550px|none|Regime soldiers with their rifles with mounted underbarrel launchers.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
A mounted [[Browning M2]] is seen in Wonder Woman's spot in the &amp;quot;Versus&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:InjusticeM2Browning.jpg|thumb|550px|none|An Browning M2 mounted on a tank. This is the clearest shot of it.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Mounted Machine Gun==&lt;br /&gt;
&lt;br /&gt;
Rather than simply being part of the scenery for the &amp;quot;Fortress of Solitude&amp;quot; stage an APC occasionally fire its mounted Machine Gun at the fighters in range.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticeMountedMGFictional.jpg|thumb|550px|none|The Mounted MG at idle.]]&lt;br /&gt;
[[File:InjusticeMountedMGFictionalFire.jpg|thumb|550px|none|The MG firing at Superman.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-17/A==&lt;br /&gt;
&lt;br /&gt;
One of Green Lantern's attack has the ring forming a [[GAU-17/A]].&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:InjusticeGAU17A.jpg|thumb|550px|none|Green Lantern firing the GAU-17/A. Closer inspection reveals the telltale flashider.]]&lt;br /&gt;
&lt;br /&gt;
==KPV heavy machine gun==&lt;br /&gt;
&lt;br /&gt;
An evil clone of Hal Jordan (Green Lantern) uses the ring to form a [[KPV|KPV Heavy Machine Gun]] in the Green Lantern character trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-2.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-2 dual anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:InjusticeKPV.jpg|thumb|550px|none|Evil Green Lantern firing the KPV.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
A Helicopter in the Lex Luthor Character Trailer mounts a [[M230 Chain Gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|M230 Chain Gun - 30x113mm B]]&lt;br /&gt;
[[File:InjusticeM230.jpg|thumb|550px|none|A helicopter with an M230 Chain Gun.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M20 &amp;quot;Super Bazooka&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Joker's finisher has him firing a [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M20 &amp;quot;Super Bazooka&amp;quot;]] point blank into his opponent.&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|400px|none|Chinese Type 51, a copy of the M20A1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot;]]&lt;br /&gt;
[[File:InjusticeM20SuperBazooka.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
&lt;br /&gt;
As mentioned above Deathstroke has an [[M203]] on his AR-15 that acts as both a launcher and as part of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
[[File:InjusticeAR15Slung.jpg|thumb|550px|none|The AR-15 slung on his back showing the M203.]]&lt;br /&gt;
[[File:InjusticeAR15&amp;amp;M203.jpg|thumb|550px|none|Deathstroke fires the M203.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pie Bomb&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
One of Harley Quinn's attacks has her planting a &amp;quot;Pie Bomb&amp;quot; between her opponent's legs as seen in the Comicon Trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticePieBomb.jpg|thumb|550px|none|Quinn lighting the fuse of the &amp;quot;Pie Bomb&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The museum in the Fortress of Solitude has a usable [[RPG-7]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|375px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:InjusticeRPG7.jpg|thumb|550px|none|Catwoman grabs the RPG-7.]]&lt;br /&gt;
[[File:InjusticeRPG7Fire.jpg|thumb|550px|none|Catwoman fires the RPG at Superman. Note the red warhead.]]&lt;br /&gt;
[[File:InjusticeRPG7Case.jpg|thumb|550px|none|The RPG-7 in the case.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Injustice:_Gods_Among_Us&amp;diff=1592867</id>
		<title>Injustice: Gods Among Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Injustice:_Gods_Among_Us&amp;diff=1592867"/>
		<updated>2023-07-25T19:48:55Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{unidentified}} &lt;br /&gt;
[[File:InjusticeCover.jpg|thumb|right|300px|''Injustice: Gods Among Us'' (2013)]]&lt;br /&gt;
'''The following weapons will appear in the video game ''Injustice: Gods Among Us'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
Deathstroke carries at least four [[Beretta 92FS]] on him and dual wields two of them.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|375px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Injustice92FS.jpg|thumb|550px|none|Deathstroke loads his Beretta 92FS.]]&lt;br /&gt;
[[File:Injustice92FS(2).jpg|thumb|550px|none|A side view.]]&lt;br /&gt;
[[File:Injustice92FS(3).jpg|thumb|550px|none|Deathstroke preparing to fire at a dazed [[Arrow|Green Arrow]].]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Autorevolver==&lt;br /&gt;
&lt;br /&gt;
One of Harley Quin's attacks involves firing a [[Mateba Autorevolver]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|375px|Mateba Model 6 Unica - .357 Magnum]]&lt;br /&gt;
[[File:InjusticeRevovler.JPG|thumb|550px|none|Harley fires the Autorevolver. Note how appears she to be fanning the hammer despite the revolver being semiautomatic.]]&lt;br /&gt;
[[File:InjusticeRevovler2.jpg|thumb|550px|none|Promo image showing the Autorevolver.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol==&lt;br /&gt;
&lt;br /&gt;
A Joker thug in the Lex Luthor Character Trailer is seen with an unknown pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticeM4A1&amp;amp;UnknownPistol.jpg|thumb|550px|none|A Joker goon with his unknown pistol boxed in red.]]&lt;br /&gt;
 &lt;br /&gt;
==Unknown Revolver==&lt;br /&gt;
&lt;br /&gt;
A screenshot teasing Joker's spot on the roster shows him with an unknown revolver. Judging by recent gameplay videos it has a full length barrel lug.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticePosibleS&amp;amp;W15.jpg|thumb|550px|none|The Joker aiming his revolver at Green Lantern.]]&lt;br /&gt;
[[File:InjusticeRevolver.jpg|thumb|550px|none|Joker about to fire at Lex Luthor.]]&lt;br /&gt;
[[File:InjusticeRevolverAim.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
&lt;br /&gt;
A robot guard in the Stryker's Island carries a somewhat oversized [[SWD/Cobray Street Sweeper|Cobray Street Sweeper]] which can be used by certain characters such as Joker.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|500px|Cobray Street Sweeper - 12 Gauge.]]&lt;br /&gt;
[[File:InjusticeCobrayStreetSweeper.jpg|thumb|550px|none|A robot guard with a somewhat oversized Cobray Street Sweeper.]]&lt;br /&gt;
[[File:InjusticeCobrayStreetSweeperAim.jpg|thumb|550px|none|The Joker aims the Street Swiper.]]&lt;br /&gt;
&lt;br /&gt;
=Sub Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
&lt;br /&gt;
Deathstroke's &amp;quot;special&amp;quot; move has him firing two [[MP5K]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|375px|Heckler &amp;amp; Koch MP5K - 9x19mm.]]&lt;br /&gt;
[[File:InjusticeMP5k.jpg|thumb|550px|none|Deathstroke firing two MP5Ks.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
&lt;br /&gt;
Harley Quin was seen with a [[IMI Uzi]] with an underbarrel flashlight, a railed carrying handle, and &amp;quot;Ha Ha&amp;quot; spray painted all over it in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|375px|IMI Uzi  - 9x19mm]]&lt;br /&gt;
[[File:InjusticeMiniUzi..jpg|thumb|550px|none|Harley with the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15==&lt;br /&gt;
&lt;br /&gt;
True to the comics Deathstroke has a Custom [[AR-15]] with a 20 round magazine, a scope, a custom stock, and a [[M203]] built into the handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticeAR15.jpg|thumb|550px|none|Deathstroke chambers a round in his AR-15. Note how the magazine goes into the trigger guard.]]&lt;br /&gt;
[[File:InjusticeAR15Slung.jpg|thumb|550px|none|The AR-15 slung on his back.]]&lt;br /&gt;
[[File:InjusticeAR15&amp;amp;M203.jpg|thumb|550px|none|Deathstroke fires the M203 on the AR-15.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
&lt;br /&gt;
A Joker thug in the Lex Luthor Character Trailer and Gotham SWAT in the Harley Quinn Character Trailer are seen with oversized [[Colt M4A1]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:InjusticeM4A1&amp;amp;UnknownPistol.jpg|thumb|550px|none|A Joker thug with a M4A1 on the left.]]&lt;br /&gt;
[[File:InjusticeM4A1.jpg|thumb|550px|none|Gotham SWAT with oversized Colt M4A1s.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Rifles==&lt;br /&gt;
&lt;br /&gt;
Regime soldiers in various trailers and gameplay videos have fictional rifles that seem to have 7.62 and 9x19mm magazines. A recent video shows what looks like an underbarrel grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticeFictionalRifles.jpg|thumb|550px|none|]]&lt;br /&gt;
[[File:InjusticeFictionalRifles2.jpg|thumb|550px|none|The Regime troops aim their rifles.]]&lt;br /&gt;
[[File:InjusticeFictionalRifles3.jpg|thumb|550px|none|Regime soldiers surrounding an offscreen Batman. Note that the rifles on the left appear to have 7.62 magazines (the curved one on the far left can't be a 5.56 magazine since those are thinner compared to 7.62 mags) while the ones boxed in red have what seem to be 9x19mm magazines.]]&lt;br /&gt;
[[File:InjusticeFictionalRifleswGrenadeLauncher.jpg|thumb|550px|none|Regime soldiers with their rifles with mounted underbarrel launchers.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
A mounted [[Browning M2]] is seen in Wonder Woman's spot in the &amp;quot;Versus&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:InjusticeM2Browning.jpg|thumb|550px|none|An Browning M2 mounted on a tank. This is the clearest shot of it.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Mounted Machine Gun==&lt;br /&gt;
&lt;br /&gt;
Rather than simply being part of the scenery for the &amp;quot;Fortress of Solitude&amp;quot; stage an APC occasionally fire its mounted Machine Gun at the fighters in range.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticeMountedMGFictional.jpg|thumb|550px|none|The Mounted MG at idle.]]&lt;br /&gt;
[[File:InjusticeMountedMGFictionalFire.jpg|thumb|550px|none|The MG firing at Superman.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-17/A==&lt;br /&gt;
&lt;br /&gt;
One of Green Lantern's attack has the ring forming a [[GAU-17/A]].&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:InjusticeGAU17A.jpg|thumb|550px|none|Green Lantern firing the GAU-17/A. Closer inspection reveals the telltale flashider.]]&lt;br /&gt;
&lt;br /&gt;
==KPV heavy machine gun==&lt;br /&gt;
&lt;br /&gt;
An evil clone of Hal Jordan (Green Lantern) uses the ring to form a [[KPV|KPV Heavy Machine Gun]] in the Green Lantern character trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-2.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-2 dual anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:InjusticeKPV.jpg|thumb|550px|none|Evil Green Lantern firing the KPV.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
A Helicopter in the Lex Luthor Character Trailer mounts a [[M230 Chain Gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|M230 Chain Gun - 30x113mm B]]&lt;br /&gt;
[[File:InjusticeM230.jpg|thumb|550px|none|A helicopter with an M230 Chain Gun.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M20 &amp;quot;Super Bazooka&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The Joker's finisher has him firing a [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M20 &amp;quot;Super Bazooka&amp;quot;]] point blank into his opponent.&lt;br /&gt;
&lt;br /&gt;
[[Image:M20A1SuperBazooka.jpg|thumb|400px|none|Chinese Type 51, a copy of the M20A1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot;]]&lt;br /&gt;
[[File:InjusticeM20SuperBazooka.jpg|thumb|550px|none|]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
&lt;br /&gt;
As mentioned above Deathstroke has an [[M203]] on his AR-15 that acts as both a launcher and as part of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
[[File:InjusticeAR15Slung.jpg|thumb|550px|none|The AR-15 slung on his back showing the M203.]]&lt;br /&gt;
[[File:InjusticeAR15&amp;amp;M203.jpg|thumb|550px|none|Deathstroke fires the M203.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pie Bomb&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
One of Harley Quinn's attacks has her planting a &amp;quot;Pie Bomb&amp;quot; between her opponent's legs as seen in the Comicon Trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:InjusticePieBomb.jpg|thumb|550px|none|Quinn lighting the fuse of the &amp;quot;Pie Bomb&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The museum in the Fortress of Solitude has a usable [[RPG-7]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|375px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:InjusticeRPG7.jpg|thumb|550px|none|Catwoman grabs the RPG-7.]]&lt;br /&gt;
[[File:InjusticeRPG7Fire.jpg|thumb|550px|none|Catwoman fires the RPG at Superman. Note the red warhead.]]&lt;br /&gt;
[[File:InjusticeRPG7Case.jpg|thumb|550px|none|The RPG-7 in the case.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1592866</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1592866"/>
		<updated>2023-07-25T19:48:18Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Giochi DC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[TP-82]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella 1917]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[1911 Gallery|Pistola Serie 1911]]&lt;br /&gt;
*[[M1911 pistol series|Pistola 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[GOL sniper rifle|GOL Sniper Magnum]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[American Sniper]]&lt;br /&gt;
*[[Shooter (2007)|Shooter]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Dirty Harry|&amp;lt;u&amp;gt;Menù:Ispettore Callaghan&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[:Category:Dirty Harry|Serie di Ispettore Callaghan]]&lt;br /&gt;
*[[Dirty Harry|Il Caso Scorpio è Tuo!]]&lt;br /&gt;
*[[Magnum Force|Una .44 Magnum]]&lt;br /&gt;
*[[Enforcer, The (1976)|Cielo di Piombo]]&lt;br /&gt;
*[[Sudden Impact|Coraggio...Fatti Ammazzare]]&lt;br /&gt;
*[[Dead Pool, The|Scommessa con la Morte]]&lt;br /&gt;
&lt;br /&gt;
*[[Heartbreak Ridge|Gunny]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action di Poirot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Murder on the Orient Express (2017)|Assassinio sull'Orient Express (Branagh)]]&lt;br /&gt;
*[[Death on the Nile (2022)|Assassinio sul Nilo (Branagh)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Call of Duty Series|&amp;lt;u&amp;gt;Menù:Call of Duty&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty: Finest Hour|Ora degli Eroi]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty: Vanguard|Vanguard]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 1 (Rifacimento)]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare II (2022)|Modern Warfare 2 (Rifacimento)]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty: World at War - Final Fronts|Final Fronts]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty Online|Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods Among Us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Great Silence, The|Il Grande Silenzio]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
*[[High Plains Drifter|Lo Straniero Senza Nome]]&lt;br /&gt;
*[[Outlaw Josey Wales, The|Il Texano dagli Occhi di Ghiaccio]]&lt;br /&gt;
*[[Pale Rider|Il Cavaliere Pallido]]&lt;br /&gt;
*[[Unforgiven (1992)|Gli Spietati]]&lt;br /&gt;
*[[Joe Kidd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Justified_-_Season_1&amp;diff=1571163</id>
		<title>Justified - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Justified_-_Season_1&amp;diff=1571163"/>
		<updated>2023-04-15T15:32:54Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Walther PPK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|picture = Justified.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  FX&lt;br /&gt;
|genre = Crime&lt;br /&gt;
|dates = 2010&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1= Raylan Givens&lt;br /&gt;
|actor1=[[Timothy Olyphant]]&lt;br /&gt;
|character2= Boyd Crowder&lt;br /&gt;
|actor2=[[Walton Goggins]] &lt;br /&gt;
|character3= Ava Crowder&lt;br /&gt;
|actor3=[[Joelle Carter]]&lt;br /&gt;
|character4= Chief Art Mullen&lt;br /&gt;
|actor4=[[Nick Searcy]]&lt;br /&gt;
|character5=Tim Gutterson &lt;br /&gt;
|actor5=[[Jacob Pitts]]&lt;br /&gt;
|character6= Rachel Brooks&lt;br /&gt;
|actor6=[[Erica Tazel]]&lt;br /&gt;
|character7=  Arlo Givens&lt;br /&gt;
|actor7=[[Raymond J. Barry]]&lt;br /&gt;
|character8=Winona Hawkins &lt;br /&gt;
|actor8=[[Natalie Zea]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in Season 1 of the series ''[[Justified]]'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Deputy US Marshal Raylan Givens ([[Timothy Olyphant]]) carries a full-size [[Glock]] pistol as his standard sidearm. In &amp;quot;The Hammer&amp;quot; (S1E10), Raylan tells Judge Reardon that his pistol is a &amp;quot;.45 Glock&amp;quot;, suggesting that his sidearm is a [[Glock 21]]. Upon closer inspection, the Glock pistols used in the series all appear to be the 9x19mm Glock 17. (In later seasons, numerous close-ups also reveal that Raylan definitely carries the Glock 17.) Nearly all of the other Deputy US Marshals in the series also carry the Glock 17, including Chief Deputy Art Mullen ([[Nick Searcy]]) and Deputy Marshal Tim Gutterson ([[Jacob Pitts]]).  In the series premiere &amp;quot;Fire in the Hole&amp;quot; (S1E01), several Glock pistols can be seen among the armaments in the trunk of Chief Mullen's SUV, when he reaches to collect some weapons and ammo to confront Crowder's two &amp;quot;fat&amp;quot; Neo-Nazi thugs.  FBI agents also carry Glocks, notably in &amp;quot;The Collection&amp;quot; (S1E06). &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:TO Justified.jpg|thumb|none|300px|A production still from &amp;quot;The Fixer&amp;quot; of Deputy US Marshal Raylan Givens ([[Timothy Olyphant]]) as he pulls his [[Glock 17]].]]&lt;br /&gt;
[[Image:JustS1 08.jpg|thumb|none|601px|In &amp;quot;Fire in the Hole&amp;quot; (S1E01), a couple of Glocks can be seen in the trunk of Chief Mullen's SUV, when he reaches to collect some weapons and ammo to confront Crowder's two &amp;quot;fat&amp;quot; Neo-Nazi thugs.]]&lt;br /&gt;
[[Image:JustS1E02 40.jpg|thumb|none|600px|In &amp;quot;Riverbrook&amp;quot; (S1E02), Deputy US Marshal Raylan Givens ([[Timothy Olyphant]]) draws his Glock 17 while in a car with Dewey Crowe ([[Damon Herriman]]).   (This is the first time Raylan draws his Glock in the series).]]&lt;br /&gt;
[[Image:JustifiedS1E02-01.jpg|thumb|none|600px|In &amp;quot;Riverbrook&amp;quot; (S1E02), Deputy US Marshal Raylan Givens ([[Timothy Olyphant]]) is asked to drop his [[Glock 17]].]]&lt;br /&gt;
[[File:JustS1 30.jpg|thumb|none|601px|Raylan shows off his badge and holstered Glock in &amp;quot;The Fixer&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:JustS1 122.jpg|none|601px|thumb|Closeup of Raylan's Glock drawn in &amp;quot;The Fixer&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:JustS1 31.jpg|thumb|none|601px|In &amp;quot;The Fixer&amp;quot; (S1E03), Raylan holds his Glock while demonstrating the pitfalls of getting into a quickdraw showdown.]]&lt;br /&gt;
[[File:JustS1E03_111.jpg|thumb|none|601px|Raylan draws his Glock in &amp;quot;The Fixer&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:JustifiedS1E03 2.jpg|thumb|none|602px|Raylan fires his Glock in &amp;quot;The Fixer&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:JustS1 27.jpg|thumb|none|601px|Deputy Marshal Tim Gutterson ([[Jacob Pitts]]) draws his Glock during a raid in &amp;quot;The Fixer&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:JustifiedS1E04 1.jpg|none|602px|thumb|A closeup of Raylan firing his Glock in &amp;quot;Long in the Tooth&amp;quot; (S1E04).]]&lt;br /&gt;
[[File:JustS2 145.jpg|thumb|none|600px|In &amp;quot;Bulletville&amp;quot; (S1E13), Raylan pulls his Glock while seeing a truck pull away in the final scene of Season 1.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Tommy Bucks ([[Peter Greene]]) pulls a [[Glock 19]] out from under a table when he is confronted by Raylan at the beginning of the premiere episode &amp;quot;Fire in the Hole&amp;quot; (S1E01). Later in the episode, Boyd Crowder ([[Walton Goggins]]) uses what appears to be a [[Glock 19]] to dispatch a suspected informant.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:JustifiedGlock19.jpg|thumb|none|601px|Tommy Bucks ([[Peter Greene]]) pulls a [[Glock 19]] out from under a table when he is confronted by Raylan at the beginning of the series premiere &amp;quot;Fire in the Hole&amp;quot; (S1E01).]]&lt;br /&gt;
[[Image:Just2003.jpg|thumb|none|603px|Boyd Crowder ([[Walton Goggins]]) uses a [[Glock 19]] to dispatch a suspected rat in the series premiere &amp;quot;Fire in the Hole&amp;quot; (S1E01).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
The [[Glock 26]] appears to be Raylan's backup weapon. Throughout the series, he is seen carrying it in the back of his waistband. In &amp;quot;Riverbrook&amp;quot; (S1E02), Raylan pulls the compact pistol out after being confronted by an escaped prisoner. Raylan also is seen taking a Glock 26 out of his car's glove compartment and giving it to his ex-wife Winona in &amp;quot;Hatless&amp;quot; (S1E08).  The Glock 26 also appears to be the sidearm carried by Deputy Marshal Rachel Brooks ([[Erica Tazel]]). &lt;br /&gt;
[[Image:Glock 26.jpg‎ |thumb|none|300px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
[[Image:justified_glock26.jpg|thumb|none|603px|In &amp;quot;Riverbrook&amp;quot; (S1E02), Raylan is asked to drop his backup gun, which appears to be a Glock 26 with the mag boot on it. (This is also the first time Raylan draws his backup Glock).]]&lt;br /&gt;
[[File:JustS1 39.jpg|thumb|none|602px|The Glock 26 is drawn by Deputy Marshal Rachel Brooks ([[Erica Tazel]]) in &amp;quot;The Fixer&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:JustifiedS1E03 1.jpg|thumb|none|602px|A Glock 26 is seen on a table in &amp;quot;The Fixer&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:JustS1E08 02.jpg|thumb|none|601px|Raylan also is seen taking a Glock 26 out of his car's glove compartment in &amp;quot;Hatless&amp;quot; (S1E08).]]&lt;br /&gt;
[[File:JustS1E08 03.jpg|thumb|none|600px|Raylan's ex-wife Winona ([[Natalie Zea]]) handles the Glock in &amp;quot;Hatless&amp;quot; (S1E08).]]&lt;br /&gt;
[[File:JustS1E13 07.jpg|thumb|none|601px|One of Bo's men, Rufus, confiscates Raylan's Glock 26 in &amp;quot;Bulletville&amp;quot; (S1E13).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
What appears to be a [[Beretta 92SB]] is held by Joe ([[Brian Goodman]]) in &amp;quot;Long in the Tooth&amp;quot; (S1E04). This is likely a rubber prop replica.&lt;br /&gt;
[[Image:BerettaM92SB.jpg|thumb|300px|none|Beretta 92SB - 9x19mm.]]&lt;br /&gt;
[[Image:JustS1 35.jpg|thumb|601px|none|What appears to be a [[Beretta 92SB]] (as noted by the rounded trigger guard) is held by Joe ([[Brian Goodman]]) in &amp;quot;Long in the Tooth&amp;quot; (S1E04). It's possible that this gun is a rubber prop.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
In &amp;quot;Blind Spot&amp;quot; (S1E07), Sheriff Hunter Mosley ([[Brent Sexton]]) carries the [[Beretta 92FS]] as his sidearm. The Beretta is later taken by Raylan Givens ([[Timothy Olyphant]]). Also used by Boyd Crowder ([[Walton Goggins]]) as his sidearm for the latter half of Season 1.  Jeckle, one of the men sent to kidnap Raylan, uses a Beretta in &amp;quot;Bulletville&amp;quot; (S1E13).&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]] &lt;br /&gt;
[[Image:Blind-Spot-Promo.jpg|thumb|300px|none|A production image of Raylan holding the Beretta 92FS from &amp;quot;Blind Spot&amp;quot;.]]&lt;br /&gt;
[[File:JustS1 62.jpg|thumb|none|601px|In &amp;quot;Blind Spot&amp;quot; (S1E07), Harlan County Sheriff Hunter Mosley ([[Brent Sexton]]) draws his Beretta on Raylan.]]&lt;br /&gt;
[[File:JustS1 64.jpg|thumb|none|601px|Raylan holds the Beretta in &amp;quot;Blind Spot&amp;quot; (S1E07).]]&lt;br /&gt;
[[File:JustS1E10 01.jpg|thumb|none|600px|Boyd threatens Bobby Joe Packer, one of his followers, with the Beretta in &amp;quot;The Hammer&amp;quot; (S1E10).]]&lt;br /&gt;
[[File:JustS1E03_110.jpg|thumb|none|600px|Travis Travers ([[Greg Cromer]]) holds the Beretta in &amp;quot;The Fixer&amp;quot; (S1E03). In a continuity error, the gun turns into a SIG non-gun.]]&lt;br /&gt;
[[File:JustS1E08_54.jpg|thumb|none|601px|In &amp;quot;Hatless&amp;quot; (S1E08), Raylan ejects the mag and removes the slide from the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F Non Gun==&lt;br /&gt;
In several episodes, the Beretta [[Non Gun]] is used in some scenes instead of the 92FS.&lt;br /&gt;
[[Image:Ng_pistol_beretta92_blk.jpg|thumb|none|350px|Beretta 92F Non Gun]]&lt;br /&gt;
[[File:JustS1E07 51.jpg|thumb|none|601px|In &amp;quot;Blind Spot&amp;quot; (S1E07), closeup of the pistol held by Sheriff Mosley.   This is a [[Non Gun]].]]&lt;br /&gt;
[[File:JustS1E08_50.jpg|thumb|none|601px|In &amp;quot;Hatless&amp;quot; (S1E08), Raylan holds a [[Non Gun]] in a confrontation.]]&lt;br /&gt;
&lt;br /&gt;
==CornerShot with Beretta 92FS==&lt;br /&gt;
In &amp;quot;Blowback&amp;quot; (S1E08), what appears to be a [[Beretta 92FS]] fitted on the [[CornerShot]] system is carried by Lexington SWAT officer during the standoff in the Marshal's Office.&lt;br /&gt;
[[File:Cornershot Weapon Glock 17.jpg|500px|thumb|none|The CornerShot with a Glock 17 pistol - 9x19mm]]&lt;br /&gt;
[[File:JustS1 67.jpg|thumb|none|600px|In &amp;quot;Blowback&amp;quot; (S1E08), a [[Beretta 92FS]] appears to be fitted on the [[CornerShot]] system carried by Lexington SWAT officer during the standoff in the Marshal's Office.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1911A1 (Nickel)==&lt;br /&gt;
Boyd Crowder ([[Walton Goggins]]) pulls a nickel plated Colt [[M1911A1]] later in the premiere episode &amp;quot;Fire in the Hole&amp;quot; (S1E01).  &lt;br /&gt;
[[Image:NickelM1911.jpg|thumb|none|300px|Nickel-plated Rock Island Armory M1911A1 w/ pearl grips - .45 ACP]]&lt;br /&gt;
[[File:JustS1 162.jpg|thumb|none|601px|In &amp;quot;Fire in the Hole&amp;quot; (S1E01), Boyd Crowder ([[Walton Goggins]]) pulls a nickel M1911A1.]]&lt;br /&gt;
[[File:JustS1 15.jpg|thumb|none|601px|In &amp;quot;Fire in the Hole&amp;quot; (S1E01), Boyd's nickel M1911 is seen on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1 &amp;quot;Non Gun&amp;quot;==&lt;br /&gt;
What appears to be a nickel M1911A1-type pistol is pulled by Wynn Duffy ([[Jere Burns]]) in &amp;quot;Hatless&amp;quot; (S1E08).  This pistol in reality is another [[Non Gun]].&lt;br /&gt;
[[Image:1911nongunsilver.jpg|thumb|none|400px|Non-Gun 1911 with silver finish.]]&lt;br /&gt;
[[File:JustS1E08 13.jpg|thumb|none|600px|Wynn Duffy ([[Jere Burns]]) holds what is supposed to be a nickel M1911A1 in &amp;quot;Hatless&amp;quot; (S1E08).]]&lt;br /&gt;
[[File:JustS1E08 01.jpg|thumb|none|600px|Duffy puts his pistol on the counter in &amp;quot;Hatless&amp;quot; (S1E08). This pistol is a replica as noted by the seam running across at bottom of the grip where the magazine should be.]]&lt;br /&gt;
[[File:JustS1E08 05.jpg|thumb|none|600px|Duffy pulls his pistol during a standoff in &amp;quot;Hatless&amp;quot; (S1E08). If it were a real M1911A1, the pistol shouldn't be able to fire with the hammer being uncocked. In reality, this pistol is a [[Non Gun]].]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A blued [[M1911 pistol series#M1911A1|M1911A1]] with wood grips is seen used by by Greg Davis ([[Brett Cullen]]) in &amp;quot;The Collection&amp;quot; (S1E05).&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[File:JustS1E06_35.jpg|thumb|none|600px|Closeup of the pistol in &amp;quot;The Collection&amp;quot; (S1E05).]]&lt;br /&gt;
[[File:JustS1 44.jpg|thumb|none|600px|A blued [[M1911 pistol series#M1911A1|M1911A1]] with wood grips is seen used by by Greg Davis ([[Brett Cullen]]) in &amp;quot;The Collection&amp;quot; (S1E05).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Officer's Enhanced Mark IV==&lt;br /&gt;
Raylan Givens carries a Custom [[M1911A1|Colt Officer's Enhanced Mark IV]] pistol after arriving in Kentucky in &amp;quot;Fire in the Hole&amp;quot; (S1E01). The best view of it can be seen when he does a one-handed brass check on it in the motel room before leaving to Ava's. It appears to have an added beveled mag well, 3 hole combat trigger and Novak sights.  This is the only time Raylan is seen with this pistol as he switched to the Glock for the remainder of the series.&lt;br /&gt;
[[File:ColtEnhancedOfficers.jpg|thumb|300px|none|Colt Officer's Enhanced Mark IV]]&lt;br /&gt;
[[File:JustS1 26.jpg|thumb|none|601px|In &amp;quot;Fire in the Hole&amp;quot; (S1E01), Raylan performs a one-handed brass check on his Colt Officers in the motel room before leaving to Ava's.]]&lt;br /&gt;
[[File:JustS1 18.jpg|thumb|none|601px|Closeup of Raylan's Colt after it is fired in &amp;quot;Fire in the Hole&amp;quot; (S1E01).  The pistol appears to have jammed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2000==&lt;br /&gt;
In Season 1's finale &amp;quot;Bulletville&amp;quot; (S1E13), Rufus ([[Anthony De Longis]]), one of Bo Crowder's thugs holds a [[Heckler &amp;amp; Koch P2000]] on Raylan. When the tables quickly turn, Raylan kills Rufus and then dual-wields the compact along with his Glock in a shootout as he retreats into the cabin with Boyd. Ava Crowder is then seen using it in the final gunfight. &lt;br /&gt;
[[Image:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[Image:JustifiedUSPCompact.JPG|thumb|none|300px|A production image of Raylan with the H&amp;amp;K P2000 in his right hand, and Glock in his left hand]]&lt;br /&gt;
[[File:JustS1 96.jpg|thumb|none|602px|In Season 1's finale &amp;quot;Bulletville&amp;quot; (S1E13), Raylan holds the P2000 on Bo Crowder.]]&lt;br /&gt;
[[File:JustS1E13_120.jpg|thumb|none|601px|In Season 1's finale &amp;quot;Bulletville&amp;quot; (S1E13), Raylan dual-wields the P2000 along with his Glock in a shootout.]]&lt;br /&gt;
[[File:JustS1E13_121.jpg|thumb|none|601px|In Season 1's finale &amp;quot;Bulletville&amp;quot; (S1E13), Ava Crowder is then seen using it in the final gunfight.]]&lt;br /&gt;
[[File:JustS1E13 53.jpg|thumb|none|601px|In Season 1's finale &amp;quot;Bulletville&amp;quot; (S1E13), Ava holds the P2000 as she tends to a wounded Boyd.]]&lt;br /&gt;
&lt;br /&gt;
== Kahr MK9 ==&lt;br /&gt;
In &amp;quot;Hatless&amp;quot; (S1E08), Gary Hawkins ([[William Ragsdale]]) is seen threatening to shoot himself with what appears to be a [[Kahr MK9]].&lt;br /&gt;
[[File:KahrMKElite.jpg|thumb|300px|none|Kahr MK9 9x19mm with stainless steel finish]]&lt;br /&gt;
[[File:JustS1E08 740.jpg|thumb|none|600px|In &amp;quot;Hatless&amp;quot; (S1E08), Gary Hawkins ([[William Ragsdale]]) is seen threatening to shoot himself with what appears to be a [[Kahr MK9]].]]&lt;br /&gt;
[[File:JustS1E08 706.jpg|thumb|none|600px|Reverse angle of the pistol held by Gary.]]&lt;br /&gt;
[[File:JustS1E08 741.jpg|thumb|none|600px|Gary holds the pistol on Raylan in &amp;quot;Hatless&amp;quot; (S1E08).]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
In &amp;quot;The Collection&amp;quot; (S1E06), a [[Luger P08]] is seen in the hands of Owen Carnes ([[Peter Jason]]).&lt;br /&gt;
[[File:Luger.jpg|thumb|none|300px|Luger P08 with black grips - 9x19mm]]&lt;br /&gt;
[[File:JustS1 142.jpg|thumb|none|600px|In &amp;quot;The Collection&amp;quot; (S1E06), a [[Luger P08]] is seen in the hands of Owen Carnes ([[Peter Jason]]).]]&lt;br /&gt;
&lt;br /&gt;
==Ruger KP90==&lt;br /&gt;
Ex-con Virgil Corum ([[Sean Bridgers]]) is seen pulling a [[Ruger KP90]] on Judge Reardon in &amp;quot;The Hammer&amp;quot; (S1E10).&lt;br /&gt;
[[Image:RugerP90Side.jpg|thumb|none|300px|Ruger KP90 - .45 ACP]]&lt;br /&gt;
[[File:JustS1E10 06.jpg|thumb|none|600px|Virgil ([[Sean Bridgers]]) is seen pulling a [[Ruger KP90]] on Judge Reardon in &amp;quot;The Hammer&amp;quot; (S1E10).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
In &amp;quot;Fire in the Hole&amp;quot; (S1E01), Raylan mentions in a conversation with Boyd Crowder that he used a [[SIG-Sauer P226]] while confronting Tommy Bucks. Chief Deputy US Marshal Art Mullen ([[Nick Searcy]]) uses a [[SIG-Sauer P220 pistol series|SIG P226]] during the gunfight against Crowder's two &amp;quot;fat&amp;quot; Neo Nazi thugs.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|A factory black (K-Kote) SIG-Sauer P226 pistol chambered in 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:JustS1 08.jpg|thumb|none|601px|The SIG is the gun seen in the lower left.]]&lt;br /&gt;
[[File:JustS1 09.jpg|thumb|none|600px|In &amp;quot;Fire in the Hole&amp;quot; (S1E01), Chief Deputy US Marshal Art Mullen ([[Nick Searcy]]) uses a [[SIG-Sauer P220 pistol series|SIG P226]] during the gunfight with the Pork Brothers.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 (Nickel)==&lt;br /&gt;
Frank ([[Lance Barber]]), a cartel henchman from L.A., is seen armed with a nickel [[SIG-Sauer P226]] in &amp;quot;Long in the Tooth&amp;quot; (S1E04).&lt;br /&gt;
[[Image:SigP226Nickel.jpg‎|thumb|none|300px|SIG-Sauer P226 (nickel) - 9x19mm]] &lt;br /&gt;
[[File:JustS1 38.jpg|thumb|none|601px|Frank ([[Lance Barber]]), a mob soldier from L.A., is seen armed with a nickel [[SIG-Sauer P226]] in &amp;quot;Long in the Tooth&amp;quot; (S1E04).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
A [[SIG-Sauer P228]] is pulled by Heckle (Charlie Paulson), one of Bo's hitmen sent to kidnap Raylan, in &amp;quot;Bulletville&amp;quot; (S1E13). &lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[File:JustS1E13 06.jpg|thumb|none|600px|A [[SIG-Sauer P228]] is pulled by  Heckle (Charlie Paulson), the shaved head hitman sent to kidnap Raylan in &amp;quot;Bulletville&amp;quot; (S1E13). ]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer &amp;quot;Non Gun&amp;quot;==&lt;br /&gt;
At the beginning of &amp;quot;Fire in the Hole&amp;quot; (S1E01), Deputy US Marshal Raylan Givens ([[Timothy Olyphant]]) is seen using what appears to be a [[SIG-Sauer P226]] in a confrontation with Tommy Bucks ([[Peter Greene]]). Upon closer inspection, the handgun appears to be a [[&amp;quot;Non Guns&amp;quot;|SIG-Sauer &amp;quot;Non Gun&amp;quot;]] flashpaper replica. The SIG non-gun is also seen used by Travis Travers ([[Greg Cromer]]) in &amp;quot;The Fixer&amp;quot; (S1E03).&lt;br /&gt;
[[Image:SIGnon-gun.jpg|thumb|none|500px|SIG-Sauer &amp;quot;Non Gun&amp;quot;.]]&lt;br /&gt;
[[Image:JT-SIG.JPG|thumb|none|600px|In &amp;quot;Fire in the Hole&amp;quot; (S1E01), Raylan fires his handgun. Upon closer inspection, this appears to be a SIG &amp;quot;Non Gun&amp;quot;.]]&lt;br /&gt;
[[File:JustS1 33.jpg|thumb|none|601px|The SIG non-gun is also seen used by Travis Travers ([[Greg Cromer]]) in &amp;quot;The Fixer&amp;quot; (S1E03). This is a continuity error, as the gun he held previously was a Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
In &amp;quot;Fire in the Hole&amp;quot; (S1E01), Deputy US Marshal Rachel Brooks ([[Erica Tazel]]) is seen dual-wielding what appears to be a [[Smith &amp;amp; Wesson 5906]] along with a nickel [[SIG-Sauer P226]] during the shootout with the &amp;quot;Pork Brothers&amp;quot;. &lt;br /&gt;
[[File:S&amp;amp;W5906EarlyModel.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson 5906 Early Model - 9x19mm]] &lt;br /&gt;
[[File:JustS1E01_24.jpg|thumb|none|600px|In &amp;quot;Fire in the Hole&amp;quot; (S1E01), Deputy US Marshal Rachel Brooks ([[Erica Tazel]]) does a dual brass check during the shootout with the &amp;quot;Pork Brothers&amp;quot;.]]&lt;br /&gt;
[[File:JustS1E01_26.jpg|thumb|none|600px|In &amp;quot;Fire in the Hole&amp;quot; (S1E01), Rachel holds the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD (Two Tone)==&lt;br /&gt;
In &amp;quot;Fire in the Hole&amp;quot; (S1E01), Deputy US Marshal Rachel Brooks ([[Erica Tazel]]) is seen using what appears to be a two-tone [[Springfield Armory XD]] pistol during the shootout with the &amp;quot;Pork Brothers&amp;quot;.&lt;br /&gt;
[[Image:XDBitone.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[File:JustS1E01_24.jpg|thumb|none|600px|In &amp;quot;Fire in the Hole&amp;quot; (S1E01), Deputy US Marshal Rachel Brooks ([[Erica Tazel]]) does a dual brass check during the shootout with the &amp;quot;Pork Brothers&amp;quot;. The pistol in her left hand appears to be a Springfield XD (note the front serrations).]]&lt;br /&gt;
[[File:JustS1E01 30.jpg|thumb|none|600px|In &amp;quot;Fire in the Hole&amp;quot; (S1E01), Deputy US Marshal Rachel Brooks ([[Erica Tazel]]) is seen holding the two tone pistol during the shootout with the &amp;quot;Pork Brothers&amp;quot;.]]&lt;br /&gt;
[[File:JustS1E01 32.jpg|thumb|none|600px|&amp;quot;Gimme a reason&amp;quot;.  Deputy US Marshal Rachel Brooks ([[Erica Tazel]]) with the two-tone pistol in &amp;quot;Fire in the Hole&amp;quot; (S1E01).]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92==&lt;br /&gt;
In &amp;quot;Blind Spot&amp;quot; (S1E07), a [[Taurus PT92]] is one of the weapons used by Mr. Duke ([[Ray McKinnon]]).&lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|none|300px|Taurus PT92AFS (Stainless) with Slimline Black Factory Grips - 9x19mm]]&lt;br /&gt;
[[File:JustS1E07_205.jpg|thumb|none|600px|In &amp;quot;Blind Spot&amp;quot; (S1E07), a [[Taurus PT92]] is one of the weapons used by Mr. Duke ([[Ray McKinnon]]).]]&lt;br /&gt;
[[File:JustS1E07_206.jpg|thumb|none|600px|In &amp;quot;Blind Spot&amp;quot; (S1E07), a [[Taurus PT92]] is held by Mr. Duke ([[Ray McKinnon]]).]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
In &amp;quot;The Hammer&amp;quot; (S1E10), Judge Mike &amp;quot;The Hammer&amp;quot; Reardon ([[Stephen Root]]) is seen strapping on a shoulder holster that what appears to be carry a nickel automatic pistol during a conversation with Raylan.  Despite that the judge says he only carries a &amp;quot;.38&amp;quot;, this pistol appears to be a [[Walther PPK]]. &lt;br /&gt;
[[Image:PPK stainless.jpg|thumb|none|300px|Walther PPK stainless - 9mm Kurz aka .380 ACP]]&lt;br /&gt;
[[File:JustS1E10 52.jpg|thumb|none|600px|In &amp;quot;The Hammer&amp;quot; (S1E10), closeup of the pistol in the holster.  Despite the judge mentioning he only carried a &amp;quot;.38&amp;quot;, this pistol is a [[Walther PPK]].]]&lt;br /&gt;
[[File:JustS1E10 53.jpg|thumb|none|600px|In &amp;quot;The Hammer&amp;quot; (S1E10), note the pistol here appears to be a Walther.]]&lt;br /&gt;
[[File:JustS1E10 14.jpg|thumb|none|601px|In &amp;quot;The Hammer&amp;quot; (S1E10), Judge Mike &amp;quot;The Hammer&amp;quot; Reardon ([[Stephen Root]]) is seen strapping on what appears to be a nickel [[Walther PPK]] pistol. However, the spare mags attached to the shoulder holster appear to be for an automatic.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
In &amp;quot;The Hammer&amp;quot; (S1E10), Judge Mike &amp;quot;The Hammer&amp;quot; Reardon ([[Stephen Root]]) is seen pulling what appears to be a nickel [[Colt Detective Special]] when confronted by a disgruntled defendant.  This appears to be a continuity error as the judge was earlier seen carrying a [[Walther PPK]].&lt;br /&gt;
[[File:ColtNickelDS.jpg|thumb|none|300px|Nickel [[Colt Detective Special]]]]&lt;br /&gt;
[[File:JustS1E10 10.jpg|thumb|none|600px|In &amp;quot;The Hammer&amp;quot; (S1E10), Judge Reardon  ([[Stephen Root]]) pulls the revolver when confronted by a disgruntled defendant.  Earlier in the episode, he appeared to carry a [[Walther PPK]].]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
Bo Crowder ([[M.C. Gainey]]) threatens his son Boyd Crowder ([[Walton Goggins]]) with a [[Smith &amp;amp; Wesson Model 586]], after Boyd blew up a truck with an RPG in &amp;quot;Bulletville&amp;quot;. Bo Crower later gives the gun to Arlo Givens ([[Raymond J. Barry]]) and is also used later by Boyd Crowder ([[Walton Goggins]]).&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[File:JustS1 84.jpg|thumb|none|600px|Bo Crowder ([[M.C. Gainey]]) threatens his son Boyd Crowder ([[Walton Goggins]]) with a [[Smith &amp;amp; Wesson Model 586]] in &amp;quot;Bulletville&amp;quot; (S1E13).]]&lt;br /&gt;
[[File:JustS1 98.jpg|thumb|none|600px|Boyd Crowder ([[Walton Goggins]]) with a [[Smith &amp;amp; Wesson Model 586]] in &amp;quot;Bulletville&amp;quot; (S1E13).]]&lt;br /&gt;
[[File:JustS1 87.jpg|thumb|none|600px|Arlo Givens ([[Raymond J. Barry]]) holds the revolver in &amp;quot;Bulletville&amp;quot; (S1E13).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson J-Frame &amp;quot;Non Gun&amp;quot;==&lt;br /&gt;
In &amp;quot;The Fixer&amp;quot; (S1E03), Curtis Mims ([[Page Kennedy]]) holds what appears to be a [[Smith &amp;amp; Wesson Model 66]]  as he pretends to get in a quickdraw showdown. Upon closer inspection, the revolver seen appears to be a [[Non Gun#Smith &amp;amp; Wesson .38 J-Frame Revolver|Smith &amp;amp; Wesson J-Frame &amp;quot;Non Gun&amp;quot;]] painted to resemble the stainless firearm.  This revolver also is seen in the hands of Arnold Pinter ([[David Eigenberg]]) later in the episode.&lt;br /&gt;
[[File:Nong10.jpg|thumb|none|400px|Smith &amp;amp; Wesson J-Frame Non Gun.]] &lt;br /&gt;
[[File:JustS1 32.jpg|thumb|none|601px|In &amp;quot;The Fixer&amp;quot; (S1E03), Curtis Mims ([[Page Kennedy]]) holds what appears to be a [[Smith &amp;amp; Wesson Model 66]] as he pretends to get in a quickdraw showdown.]] &lt;br /&gt;
[[File:JustS1 126.jpg|thumb|none|601px|The revolver is seen among other handguns in &amp;quot;The Fixer&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:JustS1 127.jpg|thumb|none|601px|Curtis picks up the revolver in &amp;quot;The Fixer&amp;quot; (S1E03). Upon closer inspection, the revolver seen here is a [[Non Guns]] replica.]]&lt;br /&gt;
[[File:JustS1E03_09.jpg|thumb|none|600px| This revolver also is seen in the hands of Arnold Pinter ([[David Eigenberg]]) later in the episode.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 67==&lt;br /&gt;
In &amp;quot;Fathers and Sons&amp;quot; (S1E12), Arlo Givens ([[Raymond J. Barry]]) holds what appears to be a [[Smith &amp;amp; Wesson Model 67]] when Ava Crowder comes to his home. &lt;br /&gt;
[[Image:S&amp;amp;WM67.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 67 - .38 Special.]]&lt;br /&gt;
[[File:JustS1E12 106.jpg|thumb|none|600px|In &amp;quot;Fathers and Sons&amp;quot; (S1E12), Arlo Givens ([[Raymond J. Barry]]) holds what appears to be a [[Smith &amp;amp; Wesson Model 67]] when Ava Crowder comes to his home.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Lexington SWAT officers including the commanding officer ([[Fredric Lehne]]) are armed with the [[Heckler &amp;amp; Koch MP5A3]] during the standoff in &amp;quot;Blowback&amp;quot; (S1E08). Other SWAT officers are seen with MP5A3's in &amp;quot;Fathers and Sons&amp;quot; (S1E12). &lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|MP5A3 with RIS and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:JustS1 66.jpg|thumb|none|600px|The SWAT commanding officer ([[Fredric Lehne]]) is armed with the [[Heckler &amp;amp; Koch MP5A3]] during the standoff in &amp;quot;Blowback&amp;quot; (S1E08).]] &lt;br /&gt;
[[File:JustS1 69.jpg|thumb|none|600px|The SWAT officer in the middle holds the MP5A3 in &amp;quot;Blowback&amp;quot; (S1E08).]]&lt;br /&gt;
[[File:JustS1 71.jpg|thumb|none|600px|SWAT officer armed with the MP5A3 in &amp;quot;Fathers and Sons&amp;quot; (S1E12).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
In the series premiere &amp;quot;Fire in the Hole&amp;quot; (S1E01), one of the &amp;quot;Pork&amp;quot; brothers uses an [[AKM]] first during a bank robbery then uses it to pin down Raylan's team alongside his brother. The rifle also is used by Pilar ([[Alexandra Barreto]]) and Ernesto ([[Omar Avila]])  in Season 1's finale &amp;quot;Bulletville&amp;quot; (S1E13).&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|500px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[File:JustS1 10.jpg|thumb|none|601px|One of the Pork Brothers uses an AKM to open fire on the Marshals in &amp;quot;Fire in the Hole&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:JustS1 102.jpg|thumb|none|601px|Pilar and Ernesto with their AKMs in &amp;quot;Bulletville&amp;quot; (S1E13).]]&lt;br /&gt;
[[File:JustS1E13 50.jpg|thumb|none|600px| Pilar ([[Alexandra Barreto]]) holds the AKM in Season 1's finale &amp;quot;Bulletville&amp;quot; (S1E13).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
Lexington SWAT officers are armed with [[M16#M4/M4A1 Carbine|M4A1 Carbines]] during the standoff in &amp;quot;Blowback&amp;quot; (S1E08).&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|M4A1 with RIS foregrip and M68 Aimpoint red dot scope - 5.56x45mm]] &lt;br /&gt;
[[File:JustS1 69.jpg|thumb|none|600px|Lexington SWAT officers are armed with [[M16#M4/M4A1 Carbine|M4A1 Carbines]] during the standoff in &amp;quot;Blowback&amp;quot; (S1E08).]]&lt;br /&gt;
[[File:JustS1 68.jpg|thumb|none|600px|Closeup of the M4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
One of Boyd's followers, Bobby Joe Packer ([[Brad Carter]]), holds the [[Colt Model 933]] after being dug out of a hidden cache of weapons in &amp;quot;Veterans&amp;quot; (S1E11).  &lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:JustS1E11 107.jpg|thumb|none|600px|Packer holds the [[Colt Model 933]] after being dug out of a hidden cache of weapons in &amp;quot;Veterans&amp;quot; (S1E11).]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
One of the Pork Brothers uses a [[Ruger Mini-14]] GB-F in the premiere episode &amp;quot;Fire in the Hole&amp;quot; (S1E01). He is first using it in a bank robbery then later using the Mini-14 to pin down Raylan's team.&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|400px|none|Stainless Steel Ruger Mini-14 GB-F (&amp;quot;Government Barrel, Folding Stock&amp;quot;) - 5.56x45mm]]&lt;br /&gt;
[[File:JustS1 06.jpg|thumb|none|601px|In &amp;quot;Fire in the Hole&amp;quot; (S1E01), one of Crowder's thugs uses a [[Ruger Mini-14]] GB-F in a bank robbery.]]&lt;br /&gt;
[[File:JustS1 07.jpg|thumb|none|601px|A Pork Brother opens fire with the Ruger in the premiere episode &amp;quot;Fire in the Hole&amp;quot; (S1E01). ]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
In &amp;quot;Riverbrook&amp;quot; (S1E02), Tim Gutterson uses a [[Remington 700PSS]] during a standoff with Dupree.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700 PSS - .308 Winchester (7.62x51mm)]]&lt;br /&gt;
[[File:JustS1 118.jpg|thumb|none|600px|In &amp;quot;Riverbrook&amp;quot; (S1E02), Deputy Marshal Tim Gutterson ([[Jacob Pitts]]) uses a [[Remington 700PSS]] during a standoff with Dupree.]]&lt;br /&gt;
[[File:JustS1 119.jpg|thumb|none|600px|Gutterson takes aim with the Remington.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77 Mark II==&lt;br /&gt;
In &amp;quot;Bulletville&amp;quot; (S1E13), a [[Ruger M77]] Mark II rifle is used by one of the gun thugs that open fire on Raylan and Boyd.   Boyd later is seen with the rifle that is also fitted with a skeleton stock.&lt;br /&gt;
[[File:RugerM77.jpg|thumb|none|450px|[[Ruger M77]] Mark II ]]&lt;br /&gt;
[[File:JustS1E13 11.jpg|thumb|none|600px|A gun thug is seen with the Ruger rifle in &amp;quot;Bulletville&amp;quot; (S1E13). ]]&lt;br /&gt;
[[File:JustS1E13 12.jpg|thumb|none|600px|Boyd ([[Walton Goggins]]) is seen with the Ruger M77 rifle in &amp;quot;Bulletville&amp;quot; (S1E13).]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM15 &amp;quot;V-Match&amp;quot;==&lt;br /&gt;
A [[M16|Bushmaster XM15 &amp;quot;V-Match&amp;quot;]] fitted with an Aimpoint M68 Sight and a rear night vision scope appears to be the rifle used by Deputy Marshal Tim Gutterson ([[Jacob Pitts]]) in the premiere episode &amp;quot;Fire in the Hole&amp;quot; (S1E01).&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm]]&lt;br /&gt;
[[Image:JustS1 11.jpg|thumb|none|600px|A [[M16|Bushmaster XM15 &amp;quot;V-Match&amp;quot;]] fitted with an Aimpoint M68 Sight and a rear night vision scope appears to be the rifle used by Deputy Marshal Tim Gutterson ([[Jacob Pitts]]) in the premiere episode &amp;quot;Fire in the Hole&amp;quot; (S1E01).]]&lt;br /&gt;
[[Image:JustS1 12.jpg|thumb|none|600px|Gutterson uses the rifle to wing a gunman.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
A sawed off [[Ithaca 37]] is carried by one of Bo Crowder's men in &amp;quot;Bulletville&amp;quot; (S1E13). &lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|450px|none|Ithaca 37 with sawed-off stock and barrel - 12 gauge]]&lt;br /&gt;
[[File:JustS1E13 102.jpg|thumb|none|600px|A sawed off [[Ithaca 37]] is carried by one of Bo Crowder's men in &amp;quot;Bulletville&amp;quot; (S1E13). ]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
In &amp;quot;Riverbrook&amp;quot; (S1E02), escaped convict Douglas Cooper ([[Chris Ellis]]) uses a [[Mossberg 500]] shotgun with synthetic stock and forearm taken from a corrections officer. This shotgun also is seen in the hands of Shirley Kelso ([[Kristin Bauer van Straten]]) in the episode.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|400px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 gauge. This is the most commonly produced version of the 500 series today.]]&lt;br /&gt;
[[Image:JustS1 23.jpg|thumb|none|600px|In &amp;quot;Riverbrook&amp;quot; (S1E02), escaped convict Douglas Cooper ([[Chris Ellis]]) holds the Mossberg shotgun with synthetic stock and forearm.]]&lt;br /&gt;
[[Image:JustS1 116.jpg|thumb|none|600px|The shotgun is put on the floor by Shirley Kelso ([[Kristin Bauer van Straten]]) in &amp;quot;Riverbrook&amp;quot; (S1E02).]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
Dewey Crowe ([[Damon Herriman]]) tries to intimidate Raylan by loading a [[Mossberg 500 Cruiser]]. The shotgun is fitted with pistol grip, vertical foregrip, and has a saddle shell holder attached to the left side of the shotgun's receiver. Dewey loads two rounds, but forgets to pump the shotgun, in which Raylan calls him out and says &amp;quot;Can you rack in a load before I put a hole through you?&amp;quot; Later in the episode Raylan Givens ([[Timothy Olyphant]]) takes Dewey's shotgun and fires one round to command Dewey.&lt;br /&gt;
[[Image:Moss500CruiserForegrip.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[Image:JustS1 04.jpg|thumb|none|601px|In &amp;quot;Fire in the Hole&amp;quot; (S1E01), Dewey Crowe ([[Damon Herriman]]) loads a shell into his [[Mossberg 500 Cruiser]].]]&lt;br /&gt;
[[Image:JustS1 03.jpg|thumb|none|601px|Dewey Crowe ([[Damon Herriman]]) tries to intimidate Raylan with the [[Mossberg 500 Cruiser]], but forgets to pump the shotgun, in which Raylan calls him out and says &amp;quot;Can you rack in a load before I put a hole through you?&amp;quot; The shotgun is fitted with pistol grip, vertical foregrip, and has a saddle shell holder attached to the left side of the shotgun's receiver.]]&lt;br /&gt;
[[Image:Justifiedproductionstill 1.jpg|thumb|450px|none|A production still of Raylan Givens ([[Timothy Olyphant]]) as he holds Crowe's Mossberg.]]&lt;br /&gt;
[[File:JustS1E01 33.jpg|thumb|none|600px|In &amp;quot;Fire in the Hole&amp;quot; (S1E01), Raylan uses the shotgun to hand the handcuffs to Devil.]]&lt;br /&gt;
[[File:JustS1E01 34.jpg|thumb|none|600px|In &amp;quot;Fire in the Hole&amp;quot; (S1E01), Raylan carries the shotgun to Ava's home.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500AT==&lt;br /&gt;
The [[Mossberg 500AT]] shotgun is a frequently seen weapon in Season 1. Deputy US Marshals are seen carrying the shotguns during a raid in &amp;quot;The Fixer&amp;quot; (S1E03). The shotgun is also seen in the hands of Helen Givens ([[Linda Gehringer]]), Sonya Toomey ([[Karina Logue]]) in &amp;quot;The Lord of War and Thunder&amp;quot; (S1E05), local law enforcement in &amp;quot;The Collection&amp;quot; (S1E06) and Joe the bartender ([[Joe Unger]]) in &amp;quot;Hatless&amp;quot; (S1E09).   &lt;br /&gt;
[[File:Mossberg500AT.jpg|thumb|none|500px|Mossberg 500 AT with wood furniture - 12 gauge]]&lt;br /&gt;
[[File:JustS1 29.jpg|thumb|none|600px|Deputy US Marshals are seen carrying the shotguns during a raid in &amp;quot;The Fixer&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:JustS1E05 51.jpg|thumb|none|600px|Sonya Toomey ([[Karina Logue]]) holds the shotgun on Raylan in &amp;quot;The Lord of War and Thunder&amp;quot; (S1E05).]]&lt;br /&gt;
[[File:JustS1 141.jpg|thumb|none|600px|The shotgun is also seen in the hands of an officer in &amp;quot;The Collection&amp;quot; (S1E06).]]&lt;br /&gt;
[[File:JustS1 49.jpg|thumb|none|602px|Helen Givens ([[Linda Gehringer]]) holds the Mossberg 500AT on Johnny Crowder in &amp;quot;Blind Spot&amp;quot; (S1E07).]]&lt;br /&gt;
[[File:JustS1 47.jpg|thumb|none|602px|Helen takes aim with the Mossberg in &amp;quot;Blind Spot&amp;quot; (S1E07).]]&lt;br /&gt;
[[File:JustS1 136.jpg|thumb|none|600px|Joe the bartender ([[Joe Unger]]) holds the Mossberg AT in &amp;quot;Hatless&amp;quot; (S1E09).]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500AT Cruiser==&lt;br /&gt;
Ava Crowder ([[Joelle Carter]]) is seen holding a pistol-gripped [[Mossberg 500AT]] on Boyd Crowder ([[Walton Goggins]]) in &amp;quot;Bulletville&amp;quot; (S1E13). Bo Crowder ([[M.C. Gainey]]) is later seen with the shotgun.&lt;br /&gt;
[[Image:Mossber500CPistolGrip.jpg|thumb|none|500px|Mossberg 500AT Shotgun with pistol grip and heavy choke - 12 gauge]]&lt;br /&gt;
[[File:JustS1 150.jpg|thumb|none|602px|Ava Crowder ([[Joelle Carter]]) is seen holding a pistol-gripped [[Mossberg 500AT]] on Boyd Crowder ([[Walton Goggins]]) at the beginning of Season 1's finale &amp;quot;Bulletville&amp;quot; (S1E13).]]&lt;br /&gt;
[[File:JustS1 90.jpg|thumb|none|602px|Bo Crowder ([[M.C. Gainey]]) is later seen with the shotgun in Season 1's finale &amp;quot;Bulletville&amp;quot; (S1E13).]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Mariner==&lt;br /&gt;
One of Bo Crowder's men is armed with a [[Mossberg 590]] Mariner fitted with a pistol grip and saddle shell holder in &amp;quot;Bulletville&amp;quot; (S1E13).&lt;br /&gt;
[[File:Mossberg590Mariner.jpg|thumb|none|400px|Mossberg 590 Mariner with extended magazine tube -  12 gauge.]]&lt;br /&gt;
[[File:JustS1E13 04.jpg|thumb|none|601px|One of Bo Crowder's men is armed with a [[Mossberg 590]] Mariner fitted with a pistol grip and saddle shell holder in &amp;quot;Bulletville&amp;quot; (S1E13).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 (Pistol Grip)==&lt;br /&gt;
A [[Remington 870]] fitted with a pistol grip is used by Red, a failed hitman, at the beginning of &amp;quot;Blind Spot&amp;quot; (S1E07). A [[Remington 870]] fitted with a pistol grip and extended mag tube is held by Bobby Joe Packer ([[Brad Carter]]), one of Boyd's followers in &amp;quot;The Hammer&amp;quot; (S1E10).&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg‎|thumb|none|450px|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
[[File:JustS1E07_07.jpg|thumb|none|600px|A [[Remington 870]] fitted with a pistol grip is used by a hitman at the beginning of &amp;quot;Blind Spot&amp;quot; (S1E07).]]&lt;br /&gt;
[[File:Remington870LONGFolder.jpg|thumb|none|500px|[[Remington 870]] fitted with a pistol grip and extended mag tube - 12 gauge]]&lt;br /&gt;
[[File:JustS1E10 04.jpg|thumb|none|600px| Bobby Joe Packer ([[Brad Carter]]) with his [[Remington 870]] fitted with a pistol grip and extended mag tube in &amp;quot;The Hammer&amp;quot; (S1E10).]]&lt;br /&gt;
[[File:JustS1E10 05.jpg|thumb|none|600px|The Remington seen in &amp;quot;The Hammer&amp;quot; (S1E10).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 (Police Magnum)==&lt;br /&gt;
In &amp;quot;Veterans&amp;quot; (S1E11), Helen Givens is seen holding a [[Remington 870]] Police Magnum shotgun when Bo Crowder visits her home.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|450px|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]]&lt;br /&gt;
[[File:JustS1E11 102.jpg|thumb|none|600px|In &amp;quot;Veterans&amp;quot; (S1E11), Helen Givens is seen holding a [[Remington 870]] Police Magnum shotgun when Bo Crowder visits her home.]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
A sawed off [[12 Gauge Double Barreled Shotgun]] is held by Mickey (Darin Heames), one of the meth cookers confronted by Boyd in &amp;quot;The Hammer&amp;quot; (S1E10).&lt;br /&gt;
[[File:IGA-Coach-Gun.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:JustS1E10 03.jpg|thumb|none|600px|A sawed off [[12 Gauge Double Barreled Shotgun]] held by Mickey in &amp;quot;The Hammer&amp;quot; (S1E10).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Non Gun&amp;quot; Shotgun==&lt;br /&gt;
In several episodes of Season 1, the various shotguns held by characters are replaced with &amp;quot;[[Non Gun]]&amp;quot; versions. The non gun is distinguished by its non-working pump action and somewhat resembles a Remington 870.&lt;br /&gt;
[[File:Remington Non Gun.jpg|thumb|none|451px|Remington 870 &amp;quot;Non Gun&amp;quot;.]]&lt;br /&gt;
[[Image:JustS1 16.jpg|thumb|none|600px|Ava Crowder ([[Joelle Carter]]) is seen holding what appears to be a [[Non Gun]] shotgun on Boyd in &amp;quot;Fire in the Hole&amp;quot; (S1E01).]]&lt;br /&gt;
[[Image:JustS1 22.jpg|thumb|none|600px|In &amp;quot;Riverbrook&amp;quot; (S1E02), escaped convict Douglas Cooper ([[Chris Ellis]]) holds here what appears to be a non-gun shotgun instead of the Mossberg 500 he holds in other scenes.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
An [[M72 LAW]] is used by Boyd Crowder ([[Walton Goggins]]) to blow up a church in the premiere episode &amp;quot;Fire in the Hole&amp;quot; (S1E01).&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:JustS1 01.jpg|thumb|none|601px|Boyd Crowder ([[Walton Goggins]]) with the M72A2 LAW in &amp;quot;Fire in the Hole&amp;quot; (S1E01).]]&lt;br /&gt;
[[Image:Just2007.jpg|thumb|none|603px|The [[M72 LAW]] is fired by Boyd Crowder ([[Walton Goggins]]) in &amp;quot;Fire in the Hole&amp;quot; (S1E01).  There is no recoil and the backblast appears to be CGI.]]&lt;br /&gt;
[[Image:JustS1 02.jpg|thumb|none|601px|Boyd admires his shot with the LAW in &amp;quot;Fire in the Hole&amp;quot; (S1E01).]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
In &amp;quot;Veterans&amp;quot; (S1E11), Boyd purchases an [[RPG-7]] from a Kentucky arms dealer. He refers to it as &amp;quot;Chinese&amp;quot;-made, but the launcher seen is an original Russian model. He is seen using it in &amp;quot;Fathers and Sons&amp;quot; (S1E12).&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|400px|RPG-7]]&lt;br /&gt;
[[File:JustS1E11 153.jpg|thumb|none|600px|In &amp;quot;Veterans&amp;quot; (S1E11), Boyd purchases an [[RPG-7]] from a Kentucky arms dealer. He refers to it as &amp;quot;Chinese&amp;quot;-made, but judging from the double handles, the launcher seen is an original Russian model.]]&lt;br /&gt;
[[File:JustS1 74.jpg|thumb|none|600px|Boyd fires the RPG-7 in &amp;quot;Fathers and Sons&amp;quot; (S1E12).]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
In &amp;quot;Fathers and Sons&amp;quot; (S1E12), an Army soldier nicknamed &amp;quot;Lucky&amp;quot; ([[Joshua Bitton]]) is seen holding an [[M67 hand grenade]] while talking with Arlo in the VFW lodge.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 High-Explosive Fragmentation grenade]]&lt;br /&gt;
[[File:JustS1 78.jpg|thumb|none|601px|In &amp;quot;Fathers and Sons&amp;quot; (S1E12), &amp;quot;Lucky&amp;quot; ([[Joshua Bitton]]) is seen holding an [[M67 hand grenade]] while talking with Arlo in the VFW lodge.]]&lt;br /&gt;
[[File:JustS1 77.jpg|thumb|none|601px|Closeup of the grenade in &amp;quot;Fathers and Sons&amp;quot; (S1E12).]]&lt;br /&gt;
&lt;br /&gt;
{{Justified}}&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Elmore Leonard]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_3:_Snake_Eater&amp;diff=1555899</id>
		<title>Metal Gear Solid 3: Snake Eater</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_3:_Snake_Eater&amp;diff=1555899"/>
		<updated>2023-02-13T05:59:00Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Makarov PM */&lt;/p&gt;
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&lt;div&gt;{{incomplete}}&lt;br /&gt;
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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metal Gear Solid 3: Snake Eater&lt;br /&gt;
|picture = Metal_Gear_Solid_3_Cover.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Metal Gear&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=Kojima Productions&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Nintendo 3DS&lt;br /&gt;
|publisher= Konami&lt;br /&gt;
|genre=Stealth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid 3: Snake Eater''''' is a 2004 stealth-action / third-person shooter video game directed by Hideo Kojima, developed by Kojima Productions and published by Konami. A prequel to ''[[Metal Gear Solid]]'' and ''[[Metal Gear Solid 2: Sons of Liberty]]'', this game takes place in the year 1964, and focuses on the Cold War exploits of Big Boss, a significant character in the Metal Gear series' backstory who had thus far not been a playable character. In a nod to the game's era and spy-thriller nature, several nods to the 1960s [[James Bond]] films can be seen in the game. &lt;br /&gt;
&lt;br /&gt;
The game's story opens with Big Boss (referred to by his codename &amp;quot;Naked Snake&amp;quot; at this point in the series' timeline) performing a HALO jump into a fictional Soviet wilderness area named &amp;quot;Tselinoyarsk&amp;quot; (Cyrillic: Целиноярск or &amp;quot;The Virgin Cliffs&amp;quot; in English) to extract a defecting Soviet scientist by the name of Dr. Nikolai Sokolov who is working on a new superweapon platform in a nearby Soviet base, in an operation called the Virtuous Mission. However, a series of extreme events causes the Virtuous Mission to fail, and Big Boss is sent to Tselinoyarsk a second time to perform &amp;quot;Operation Snake Eater&amp;quot;. His objectives this time are to destroy the new Soviet superweapon, known only as the &amp;quot;Shagohod&amp;quot;, rescue Sokolov, and kill a traitor to both him and the United States. &lt;br /&gt;
&lt;br /&gt;
An updated re-release of ''Metal Gear Solid 3'' with the subtitle of ''Subsistence'' was the first of the non-portable ''Metal Gear'' titles to feature online multiplayer in a separate mode named '''''Metal Gear Online'''''. It was only online for a year after the release of ''Subsistence'' in each region, and each multiplayer weapon's description is accurate at the moment that ''Metal Gear Online'' was shut down. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Metal Gear Solid 3: Snake Eater.'' Unless otherwise noted, each weapon is only available in the singleplayer portion of the game:''' &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
In a break from its predecessors, ''Metal Gear Solid 3'' (MGS3) was the first in the ''Metal Gear'' series to use more than a single lifebar for the player character. A new stamina meter, previously only seen on boss characters in ''[[Metal Gear Solid 2]]'' (MGS2), was incorporated into the game for the player character, and would slowly deplete over time or more quickly through certain attacks or environmental conditions. A low stamina meter would cause a great deal of &amp;quot;aiming sway&amp;quot; when aiming in First Person View, unless replenished by having the player character eat food or by performing a few other actions. Bosses defeated by stamina-depleting weapons or attacks (i.e., basically any weapon on this page that is listed as non-lethal, plus blunt-force melee attacks) would also drop certain special items, unlike MGS2. The game also introduced a &amp;quot;backpack&amp;quot; system in which a limited amount of items and weapons had to be pre-equipped so as to be available to the player (the previous ''Metal Gear Solid'' titles had the entirety of the player's inventory accessible at all times barring certain plot-related events). The backpack itself was represented by a small-of-back dump pouch attached to Big Boss' equipment belt, which had no problem containing every weapon on this page along with its associated ammunition. MGS3 was also the first MGS title to simulate recoil-caused muzzle climb and muzzle jump for its in-game firearms, and also the first to allow use of the iron sights on long guns (long guns in MGS2 only used laser sights and were completely accurate even when using full-auto fire). Whether a particular in-game gun had usable iron sights is detailed in its own entry. &lt;br /&gt;
&lt;br /&gt;
Another new gameplay element is the inclusion of a fictional (and at times rather silly) hand-to-hand fighting style named CQC (or Close Quarters Combat) which includes actions like grappling an opponent or using one as a human shield while still using a gun, whereas in the previous ''[[Metal Gear Solid]]'' (MGS) titles, player characters were limited to preset hand-to-hand combos or hitting enemies with firearms, and to taking human shields while having no weapon equipped. CQC in this game was at its most effective when handguns or knives were equipped; player characters cannot grapple when long guns are equipped and will instead use them as improvised clubs. These knife-and-gun techniques were made up by the production team, and have no real equivalent in military close combat systems.&lt;br /&gt;
&lt;br /&gt;
Keeping with the &amp;quot;on-site procurement&amp;quot; gameplay mechanic of the previous MGS titles, it is not possible to obtain or use weapons dropped from enemies in-game (they will simply disappear, with absolutely no in-game explanation given this time as to why the player character can't simply commandeer them)--thus, the only obtainable weapons in this game are those that are in storage or otherwise lying around the game's levels. Grenades held by NPCs are the only exception to this rule in singleplayer, and only when they are looted from an NPC's dead or unconscious body, or if the player makes Big Boss hold up an enemy for his items (somewhat unrealistically, ammunition for weapons that NPCs are never seen using in-game can be taken from them this way). Weapons could, however, be freely looted from other player characters in the game's multiplayer mode. &lt;br /&gt;
&lt;br /&gt;
Finally, stealth in MGS3, taking place as it does largely in outdoor environments, is focused around the use of camouflaged clothing and face paint to match Big Boss' surroundings, unlike the previous MGS games which were centered more around staying outside of the vision range of enemies, making a minimum of noise, and sneaking behind cover rather than any sort of camouflage (a gameplay mechanic inherited from the earlier 2D titles in the ''Metal Gear'' series). Despite the fact that almost all weapons in this game don't come with camouflage of their own, they will not compromise Big Boss' camouflage unless fired or used (with the exception of the in-game sniper rifles).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
'''Note:''' With the exception of the Single Action Army, all in-game handguns available to the player can be used while simultaneously taking a character hostage--the handgun in question can then be used to fire at hesitant enemies until it runs out of ammunition (a feature this game introduced to the MGS series), whereupon the player character will have to release the hostage to reload the handgun or switch to another weapon. The only exception to this rule is if the player holds a scientist hostage in front of enemy soldiers, as the soldiers will fire on Snake regardless of the danger posed to the scientist. One of the interrogation responses against the soldiers implies that the reason why this instance fails is because the soldiers do not get along with the scientists and thus have no qualms with killing them when held hostage by an enemy.&lt;br /&gt;
&lt;br /&gt;
== Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 39#Mk_22_Mod_0_.22Hush_Puppy.22|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;]] (a Navy-modified Smith &amp;amp; Wesson Model 39) handgun appears in the game upgraded as the &amp;quot;MK22 Hush Puppy&amp;quot; tranquilizer gun, a non-lethal option compared to the [[M1911A1]]. It can be fitted with a suppressor. The Hush Puppy in the game fires fictional 9mm tranquilizer rounds which, as usual in fiction, are always a perfect dose of anesthetic. As with the real-life gun, it has a slide locking mechanism to eliminate the sound of the weapon cycling after each fired round, which cannot be disengaged. It has a magazine capacity of 8 rounds, and is also available in multiplayer. Snake initially lost the Mk 22 when confronting The Boss on the Dolinovodno bridge late into the Virtuous Mission, but receives another one from EVA when meeting with her during Operation Snake Eater. Her dialogue when giving the Mk 22 to Snake implies it is the same one Snake lost on the previous mission.&lt;br /&gt;
&lt;br /&gt;
[[File:MK 22 MOD 0 suppressor attached.jpg|thumb|350px|none|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; with suppressor attached - 9x19mm]]&lt;br /&gt;
[[Image:Mgs3mk22.jpg|thumb|600px|none|Mk 22 Mod 0 in the Survival Viewer's model viewer.]]&lt;br /&gt;
[[Image:Mgs31.jpg|thumb|600px|none|Big Boss holding his Mk 22]]&lt;br /&gt;
[[File:MGS3Mk22.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:MGS3Mk22Close.jpg|thumb|600px|none|Closeup on the Mk 22.]]&lt;br /&gt;
[[File:MGS3Mk22Closer.jpg|thumb|600px|none|Nice shot of the Mk 22.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] is Big Boss' signature weapon in the game, it is chambered in .45 ACP and has a magazine capacity of 7 rounds. Big Boss initially uses a standard M1911A1 before it is dismantled by The Boss. After this, Snake receives a heavily-customized 1911 from Eva, who states it was probably captured from a US armory by the Russians, and probably belonged to an officer. The custom version has several professionally-done modifications including a polished feed ramp, polished slide flats, perfectly meshed slide, beveled magazine well, raised mag release, a skeleton hammer (referred to as a &amp;quot;ring hammer&amp;quot;), removed grip safety, three-dot combat sights with a raised front sight, stepping on the grip, front cocking serrations, and an extended thumb safety. Big Boss comments that this is the best gun he has ever used shortly before carving the wood grip panel to accommodate his knife. It can also be fitted with a suppressor via a threaded barrel. As with most of the other magazine-fed guns in the game, the extra round in the chamber is added after Big Boss does a &amp;quot;Tactical Reload&amp;quot; (via quickly unequipping and re-equipping the gun). This weapon is available in multiplayer, and is the only lethal pistol in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:MGS3M1911Dismantle.jpg|thumb|none|600px|The M1911A1 being dismantled by The Boss after she meets Big Boss on her horse. Note how the disassembly procedure - locking back the slide and removing the slide stop release - is that of a [[Browning Hi-Power]], not a supposedly GI 1911 with a two piece guide rod, which requires the barrel bushing be removed and the slide lined up to remove the slide stop (this is possible with a full length guide rod). When she throws away the slide, you can see the barrel still in place.]]&lt;br /&gt;
[[File:MGS3SnakeEaterUnmodifiedM1911A1.jpg|thumb|none|600px|The unmodified 1911A1 in the Survival Viewer.]]&lt;br /&gt;
[[File:MGS3M1911A1.jpg|thumb|none|600px|While normally only usuable very briefly at night, early demos allow Snake to use the non-custom 1911A1 in Daylight at the Virtous Mission.]]&lt;br /&gt;
[[File:MGS3M1911A1(2).jpg|thumb|none|600px|Reloading the Normal 1911A1.]]&lt;br /&gt;
[[File:MGS3M1911A1suppressed.jpg|thumb|none|600px|Aiming the Normal 1911A1 with a supressor, it uses a different supressor model than the custom M1911A1.]]&lt;br /&gt;
[[File:MGS3M1911A1suppressed(2).jpg|thumb|none|600px|Reloading the Normal 1911A1 with a supressor.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Snake Match 1911 Canis Customs.jpg|thumb|none|500px|Canis Customs Colt Snake Match 1911.]]&lt;br /&gt;
[[File:MGS3M1911Custom2.jpg|thumb|none|600px|Big Boss holds his custom 1911.]]&lt;br /&gt;
[[File:WA Colt Snake Match 1911 with suppressor.jpg|thumb|none|500px|Western Arms Colt Snake Match 1911 with suppressor.]]&lt;br /&gt;
[[File:MGS3M1911Custom.jpg|thumb|none|600px|Big Boss' custom 1911 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] is the sidearm of every enemy in the game, although it is never available to the player. The Makarov fires 9x18mm Makarov rounds from an eight-round magazine. Many officer-type NPCs patrolling indoor areas in the game have Makarovs as their main armament. &lt;br /&gt;
&lt;br /&gt;
The Makarov PM is most notably used by Major Ocelot during an ambush on the Virtuous Mission, when he spins it and effortlessly disposes of several KGB soldiers, one of which, in foreshadowing of his change in weaponry, was via ricochet shot. After trying what, according to Big Boss, is a Middle Eastern technique where you reflexively rack the slide to make sure there is a round in the chamber, despite it already being loaded, Ocelot causes a failure to feed jam. With the gun failing to go into battery, Big Boss ambushes him with CQC and subdues him easily. Big Boss tells him after that his techniques with the gun would be better suited for a revolver, which causes him to switch to the [[Colt Single Action Army]].&lt;br /&gt;
&lt;br /&gt;
According to Big Boss, Ocelot tends to twist his arm to absorb the recoil of the pistol, whereas a more stoic grip and stance would result in greater accuracy. SIGINT, however, theorizes (during a call to him after the encounter) that the jam was caused by a combination of the manual ejection, and the twisting action failing to provide enough resistance to cycle the slide correctly.&lt;br /&gt;
&lt;br /&gt;
Eva also possessed a Makarov during the ending, which she intended to use to kill Big Boss, but she never used it due to promising The Boss not to kill him.  In addition, Major Raikov always carried a Makarov on his person while doing rounds of the East Wing of Groznyj Grad as does Colonel Volgin. Although the player never actually uses the Makarov during gameplay, Big Boss himself used one once to hold Volgin up after disarming him, and also attempted to use it on The Boss, but the latter disarmed him before he could get the chance to do so.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm PM]]&lt;br /&gt;
[[File:MGS3Makarov.jpg|thumb|none|600px|As he is being confronted by KGB agents, Ocelot pulls out a Makarov PM.]]&lt;br /&gt;
[[File:MGS3Makarov2.jpg|thumb|none|600px|Ocelot aims the Makarov PM.]]&lt;br /&gt;
[[File:MGS3Makarov3.jpg|thumb|none|600px|The Makarov in the air.]]&lt;br /&gt;
[[File:MGS3MakarovJam.jpg|thumb|none|600px|The Makarov jams, giving Big Boss a chance to attack.]]&lt;br /&gt;
[[File:MGS3MakarovVolgin.jpg|thumb|none|600px|After seeing through (or rather feeling through) Big Boss's disguise as Major Raikov, Volgin aims his Makarov at him, before deciding to shoot Sokolov in his knees for no reason other than that he can. This gives Big Boss the opening he needs to disarm Volgin.]]&lt;br /&gt;
[[File:MGS3MakarovToss.jpg|thumb|none|600px|When The Boss faces the imposter, she is quickly able to disarm Big Boss of &amp;quot;his&amp;quot; Makarov (Actually Volgin's, as Big Boss disarmed him earlier) with CQC.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
The in-game [[Colt Single Action Army]] is a 6-shot single-action only revolver chambered for .45 Colt, and is reloaded manually, one round at a time (though it can still be reloaded instantly by unequipping and re-equipping it). To fire, the hammer must be cocked first (which is done if the player uses the gun's iron sights), or the gun can be rapidly fanned from the hip. The in-game version's advantage over the semi-automatic custom 1911 is that the SAA's bullets will commonly ricochet off walls and hit targets even if you miss (the ricocheting bullets tend to bounce at angles that will hit enemies even if this would be physically unlikely). Some dramatic license is taken with this; in real life, at more severe angles and distances (especially after multiple ricochets), the bullets would hit with stinging, but nonlethal force. &lt;br /&gt;
&lt;br /&gt;
Major Ocelot carries three of these revolvers as his signature weapons. After switching from his [[Makarov PM]], Ocelot carried a heavily-engraved nickel-plated SAA with black grips, but switched to three blued models after being told that the engraving offers no advantage as well as forgetting that his new weapon only carries six shots. Ocelot professionally spins two of them and also uses a cavalry stock he fits on the the heel of the grip to fire it like a carbine rifle. As a sign of his ability (or likely, his brashness), he keeps all six chambers on both guns loaded, risking an unintended discharge should he drop one of his guns or have the hammer fall due to one of his numerous trickshooting stunts, including juggling all three of his revolvers at several points in the game for the purpose of playing a version of Russian Roulette. Real SAA users would usually carry with the chamber under the hammer empty and make do with five rounds, since the SAA's hammer did not have a catch and could strike a primer if it fell on the hammer or if the hammer was hit.&lt;br /&gt;
&lt;br /&gt;
Ocelot's gun-twirling moves were later revealed to be the work of a Japanese actor named Tornado Yoshida, who was either motion-captured or used as an animation reference. A spoiler-heavy Youtube video of a side-by-side comparison of the two can be found [https://www.youtube.com/watch?v=Z1Bv9y1rnrY here].&lt;br /&gt;
&lt;br /&gt;
To show his enthusiasm for his new handguns (and to fit in with the love Ocelot had for them in the original ''[[Metal Gear Solid]]''), Ocelot is heard to quip about the &amp;quot;joy of reloading&amp;quot; whenever he does so, especially in multiplayer.&lt;br /&gt;
&lt;br /&gt;
While Ocelot is the main user of the SAA, The Boss for her part confiscates one of his three SAAs after he uses them to &amp;quot;test&amp;quot; Tatyana during Big Boss' torture sequence.  She then uses it to shoot Big Boss in the left thigh with a &amp;quot;special payload;&amp;quot; how her &amp;quot;special payload&amp;quot; could correctly chamber and fire in a gun she took on the spur-of-the-moment is not at all clear. Big Boss can then use the SAA from that point forward in the game, but can also access an SAA before this point in the story in a new game, if the final dual with Ocelot is done correctly. In this final duel, Ocelot loads one of his .45 Long Colt SAAs with the round he wears on a necklace, which he claims is the same 9mm Makarov round that jammed his gun the first time he met Big Boss: this appears to be inserted into some type of caliber adaptor around the base of the casing to make doing so possible. The potential issue with the front of the casing rupturing due to lack of support is rendered rather moot by the fact that, like the time when he said &amp;quot;no more tricks,&amp;quot; this is a trick.&lt;br /&gt;
&lt;br /&gt;
This weapon was available in multiplayer, but only to the Major Ocelot special character. Unlike every other pistol available to player characters, the SAA cannot be used in conjunction with a knife for CQC techniques--it can only be used to pistol-whip other characters with the barrel in melee, in addition, it is the only non-sniper/RPG weapon that forces Snake to stand still while shooting, while the player isn't forced into first person, with the exception of the 3DS port, the Colt SAA forces Snake to stand-still while firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAA Hidalgo.jpg|thumb|none|400px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:TheQuickandtheDeadCimmaronSAALMO.jpg|thumb|none|400px|Two heavily engraved nickel SAA revolvers, similar to the one Ocelot had before switching to 3 regular SAA revolvers.]]&lt;br /&gt;
[[File:MGS3EngravedSAA.jpg|thumb|none|600px|Ocelot aims his engraved SAA at Big Boss.]]&lt;br /&gt;
[[File:MGS3EngravedSAA3.jpg|thumb|none|600px|A close up of the engraved SAA's detail.]]&lt;br /&gt;
[[File:MGS3ColtSAA.jpg|thumb|none|600px|Ocelot aims his plain Colt SAA at Sokolov.]]&lt;br /&gt;
[[File:MGS3ColtSAAJugle.jpg|thumb|none|501px|Ocelot in the middle of juggling three SAA revolvers.]]&lt;br /&gt;
[[File:MGS3ColtSAADual.jpg|thumb|none|600px|'''Ocelot:''' ''Let me face him. I've been waiting for this moment... time to get &lt;br /&gt;
even!'' &amp;lt;br&amp;gt; Right before Big Boss' fight with Volgin, Ocelot wields two SAAs.]]&lt;br /&gt;
[[File:MGS3ColtSAA&amp;amp;Stock.jpg|thumb|none|600px|Ocelot aims his Colt SAA with a stock attached. He later loses this particular SAA during the motorcycle chase sequence.]]&lt;br /&gt;
[[File:MGS3ColtSAA&amp;amp;Stock2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
== Shansi Type 17 ==&lt;br /&gt;
The Shansi Type 17, a Chinese copy of the [[Mauser C96]], is EVA's signature weapon, but it is never made available to the player. It is chambered in .45 ACP and has a 10-round capacity in its integral fixed magazine, which must be reloaded using stripper clips. She most notably uses it to shoot and kill several GRU soldiers near the beginning of Operation Snake Eater with a technique known as a &amp;quot;Bandit Shooting.&amp;quot; EVA loses this weapon when Ocelot knocks it from her hands while in a motorcycle chase.&lt;br /&gt;
&lt;br /&gt;
In an optional call, SIGINT explains the &amp;quot;Bandit Shooting&amp;quot; method during a radio call as a way of holding the gun sideways and using the recoil to create a horizontal sweep with the gun to clear a room, and questions where EVA learned it from.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|350px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[File:Mgs3 type17 2.jpg|thumb|none|600px|EVA reloads her Type 17 with a 10-round stripper clip. The pistol was usually issued with 5-round clips for simpler mid-magazine reloads. EVA is also shown firing only 8 shots in the preceding firefight.]]&lt;br /&gt;
[[File:Mgs3 type17.jpg|thumb|none|600px|EVA confirms Snake's assumption that her pistol isn't a Mauser original. These markings would be stamped on a real Type 17; firearm replicas often use printed markings in place of stampings, and one was likely used as a reference.]]&lt;br /&gt;
[[File:MGS3Type17.jpg|thumb|none|600px|EVA holding her Type 17 Pistol during the motorcycle chase.]]&lt;br /&gt;
[[File:MGS3Type17(2).jpg|thumb|none|600px|EVA's Type 17 after it is knocked out of her hands.]]&lt;br /&gt;
&lt;br /&gt;
== EZ Gun (modified FP-45 Liberator) ==&lt;br /&gt;
&lt;br /&gt;
The EZ gun was created by SIGINT and is based on an [[FP-45 Liberator]]. SIGINT's version is a tranquilizer gun with a built-in laser sight. According to a radio conversation with The Boss it does not have a suppressor, instead using &amp;quot;silent&amp;quot; ammunition, presumably of a similar type to that used by the Russian [[PSS Silent Pistol]]. True to its name, Snake will never get hungry while using this weapon, nor will his camouflage index (a part of the game's GUI that determines how visible he is to enemies) ever drop below 80% when this gun is equipped. While the real Liberator is a single-shot weapon, the EZ Gun is treated as if it is bolt-action with an infinitely deep magazine. It is normally only available on the &amp;quot;Very Easy&amp;quot; difficulty, though it can be unlocked for other difficulties by collecting at least one of every edible item in-game.&lt;br /&gt;
&lt;br /&gt;
The EZ Gun is also used in the &amp;quot;Snake Versus Monkey&amp;quot; mode in the two PS2 releases, where Solid Snake must capture a series of ''Ape Escape'' monkeys because of reasons. This mode is not present in the multiplatform ''Metal Gear Solid HD Collection'' release due to ''Ape Escape'' being the property of Sony.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS_EZGun.jpg|thumb|none|350px|'''Non-firing model''' of EZ gun featured in MGS series by kagerou works]]&lt;br /&gt;
[[Image:LiberatorPistol.jpg|thumb|none|350px|The FP-45 Liberator Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Machine Pistols=&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
&lt;br /&gt;
The Pain, a member of The Boss' infamous &amp;quot;Cobra&amp;quot; Special Forces Unit and the second boss of the game, uses a [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] with a drum magazine in his fight with Snake. The Pain's version is made from either bees or hornets [!] and seemingly also fires them; he forms it by shouting &amp;quot;Tommy Gun!&amp;quot; and raising his arm, the hornets forming around it, then somehow managing to make themselves into a wood and metal sub-machine gun that actually functions. It is identified as an M1928A1 rather than a conventional 1928 by its straight foregrip, as opposed to the forward pistol grip on the regular 1928. The M1928A1 is never made available to the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1.jpeg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:ThePainTommy_gun.jpg|thumb|none|600px|The Pain forms his &amp;quot;Tommy Gun.&amp;quot; One frame later, it's a Thompson. You have to feel sorry for the hornet that has to be the firing pin.]]&lt;br /&gt;
[[Image:MGS3ThePainTommygun.jpg|thumb|none|600px|The Pain with his fully formed &amp;quot;Tommy Gun&amp;quot;, probably best not to question how his Bees/Hornets become wood and metal.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA|Sa. Vz.61 Skorpion]] machine pistol is the standard-issue weapon for enemies in motorcycle sidecars or for those piloting flying platforms, and can be obtained by the player as well from a storeroom in Groznyj Grad. While modeled with a 20-round magazine, it actually holds 30 rounds of .32 ACP ammunition in-game. It is fitted with a highly anachronistic laser sight the size of a modern one; the laser had only just been invented in 1960. A laser diode which projected a continuous beam at room temperature would not exist until 1970. Additionally, the first firearm laser sights, created in the late 70s, were bulky helium-neon gas lasers (the LaserLok sight for the [[American-180]] SMG being about the size of an entire Skorpion) which required a 10,000 volt power supply to switch on. Its iron sights cannot be used, unlike the AK-47 or XM16E1. It has both semi-automatic and fully-automatic firing modes; unlike almost every other firearm capable of fully-automatic fire, it possesses no muzzle climb, even when fired in full-auto. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The real-life weapon uses a closed bolt blow-back system that locks the bolt for a millisecond in the rear position before slamming back home to reduce the immense rate of fire to a controllable 850 RPM, but the in-game version has an unrealistically slow rate of fire. &lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:MGS3Skorpion.jpg|thumb|none|600px|The Skorpion SA Vz 61 in game, modelled with a 20-round magazine that somehow holds 30 rounds. The folding buttstock cannot be unfolded ingame.]]&lt;br /&gt;
[[File:MGS3SkorpionBiker.jpg|thumb|none|600px|A GRU biker aims his Skorpion SA Vz 61]]&lt;br /&gt;
[[File:MGS3SkorpionSAVz61Platform.jpg|thumb|none|600px|After the battle with the Shagohod, GRU soldiers on flying platforms arrive on scene. Note the lack of a magazine. Also note the anachronistic laser sights used by the soldiers on completely historically-accurate personal flying vehicles.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The sole shotgun in the game is an [[Ithaca 37]] (referred to as the M37) with a sawed-off stock and barrel, available to the player in the Peschera Cave in-game. It is also used by several members of the Ocelot Unit. Unlike many media depictions of shotguns with tube magazines, characters reloading the Ithaca 37 in this game will use a tube-like device (known in speed-shooting competitions as a shotgun tube speedloader) to insert all four shells into the tube magazine at once. Furthermore, this shotgun is not depicted with iron sights; accordingly, characters using it always fire it from the hip. &lt;br /&gt;
&lt;br /&gt;
Ithaca 37 is actually a rarity in the USSR/Russia; similar to other rare Western weapons and equipment that were used by the enemy, it is implied that the M37's presence in Tselinoyarsk is due to Soviet agents stealing them from various Western-aligned countries, and that their usage was inspired by the British during the Malaysian Emergency.&lt;br /&gt;
&lt;br /&gt;
The Ithaca 37 has a tube magazine capacity of four 12 gauge shells plus one in the chamber, and suffers from drastically decreased damage at range.  This weapon is available in multiplayer, but due to its high close-range damage plus its tendency to knock other player characters down with a hit (an ability it also has when used against most NPCs in the singleplayer game), it was disallowed on many multiplayer servers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 with sawed-off stock and barrel - 12 gauge]]&lt;br /&gt;
[[File:MGS3Ithaca37Model.jpg|thumb|600px|none|M37 in the Survival Viewer's model viewer.]]&lt;br /&gt;
[[File:MGS3Ithaca37.jpg|thumb|600px|none|A member of the Ocelot unit holds his Ithaca 37.]]&lt;br /&gt;
[[File:MGS3Ithaca37(2).jpg|thumb|600px|none|Another member of the Ocelot unit holds an Ithaca 37.]]&lt;br /&gt;
[[File:MGS3Ithaca37(3).jpg|thumb|600px|none|An Ocelot unit member holds an Ithaca 37, while pursuing Big Boss after his escape from Colonel Volgin's torture chamber.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The standard-issue assault rifle for most of the enemies (both GRU and KGB) is the [[AK-47]]. The AK-47 can also be obtained by the player in Operation Snake Eater, and it is capable of semi-automatic and fully automatic fire. The AK uses 30 round magazines firing 7.62x39mm rounds. The AK-47 is also one of only three long guns which players can use the iron sights for. It was available in multiplayer. As appropriate for its cartridge, the AK-47 has more muzzle climb than the M16A1 when fired with or without using the iron sights. &lt;br /&gt;
&lt;br /&gt;
A strange note about this weapon, is that on one side of the receiver it has the stamped style indent, and on the other side the milled style indent, further confusing this is that while it is called the AK-47 (Or RK-47 in the 3DS Port to match Peace Walker) in the final game, Ac!d/early versions of the game called this the &amp;quot;AKM&amp;quot;. Furthermore, despite being standard-issue among enemies who nearly always wear camouflaged uniforms, the AK-47 was never depicted with camouflage of its own, &lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|AK-47 Milled Receiver - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|450px|none|AKM Stamped Receiver - 7.62x39mm]]&lt;br /&gt;
[[File:MGS3AK47KGB.jpg|thumb|600px|none|A KGB agent with the AK-47.]]&lt;br /&gt;
[[File:MGS3AK47KGB2.jpg|thumb|600px|none|Another view.]]&lt;br /&gt;
[[File:MGS3AK47KGB3.jpg|thumb|600px|none|Close up.]]&lt;br /&gt;
[[File:MGS3AK47GRU.jpg|thumb|600px|none|A GRU soldier at Groznyj Grad with his AK-47.]]&lt;br /&gt;
[[File:MGS3AK47GRUSquad.jpg|thumb|600px|none|A squad of GRU soldiers fire their AK-47s in full-auto at an escaping Big Boss and Eva during the game's motorcycle chase sequence at Groznyj Grad. Despite the fact that they are speeding away in a straight line from this squad, none of their bullets find their marks.]]&lt;br /&gt;
&lt;br /&gt;
== AMD-65 ==&lt;br /&gt;
&lt;br /&gt;
The [[AMD-65]] is a Hungarian-made assault rifle based off of the [[AK-47]] used by the Ocelot Unit. Like the Makarov it is unavailable to the player. According to SIGINT, the Ocelot Unit's AMD-65s were prototypes that were shipped to the Soviet Union for testing.&lt;br /&gt;
&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|none|450px|AMD-65 - 7.62x39mm]]&lt;br /&gt;
[[File:MGS3AMD.jpg|thumb|600px|none|An Ocelot unit soldier with the AMD-65, being held hostage by Big Boss before promptly being slammed to the ground with a CQC move.]]&lt;br /&gt;
[[File:MGS3AMD-63(2).jpg|thumb|600px|none|An Ocelot Unit soldier with the AMD-65.]]&lt;br /&gt;
[[File:MGS3AMD-63.jpg|thumb|600px|none|Another Ocelot Unit soldier with an AMD-65, on the left.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Patriot&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Boss' signature weapon is the &amp;quot;Patriot,&amp;quot; seemingly a cut-down [[M16A1]] fitted with an anachronistic Beta C-Mag carrying infinite ammunition (claimed to be from its &amp;quot;feed mechanism&amp;quot; being in the shape of an infinity symbol), with no buttstock or front sight, and has the addition of a short, smooth handguard and a muzzle brake. It is partially inspired by the real-life [[M231 Firing Port Weapon]], which was designed to clear enemies from short ranges, around 10 to 20 meters, around the Bradley Infantry Fighting Vehicle, with the weapon's instruction manual strongly advising against using the M231 as an assault rifle. It is not completely based on an M231, due to the presence of a forward-assist and a rear sight which actual M231s do not have.&lt;br /&gt;
&lt;br /&gt;
The Patriot shows some very strange ballistics in a cutscene where The Boss obliterates Big Boss' infiltration vehicle with sustained fire; the fired bullets tumble end-over-end, a term called &amp;quot;keyholing﻿&amp;quot;, as they exit the barrel, and at least one actually exits the barrel facing backwards(!), the severe keyholing seems to imply that the weapon's barrel lacks rifling. ﻿The Patriot is made available to the player right from the beginning of a second playthrough from a previously-cleared game save. &lt;br /&gt;
&lt;br /&gt;
The game also classifies the Patriot as an &amp;quot;assault pistol&amp;quot; (possibly a mistaken fusion of the terms &amp;quot;assault rifle&amp;quot; and &amp;quot;machine pistol&amp;quot;) when in fact, its caliber makes it an ultracompact carbine despite its resemblance to various real-life &amp;quot;AR pistols&amp;quot; (AR-15s cut down and/or possessing modified actions to fire from barrel lengths of 10 inches or less, and often lacking buttstocks). Another possible reason that the Patriot was classified as a type of pistol is the fact that The Boss always fires it one-handed like an oversized handgun, but Big Boss for his part puts his offhand on the weapon's handguard instead. Big Boss can also use the Patriot's rear sight for more accurate shots, though in reality this would be less-than-reliable since the Patriot has no front sight to properly align the weapon. Despite SIGINT describing the Patriot's recoil as &amp;quot;unbelievable,&amp;quot; it is depicted as having no muzzle climb even when fired in full-auto by either The Boss or Big Boss.&lt;br /&gt;
&lt;br /&gt;
The Patriot has a few additional properties unique to it in this game. When used by The Boss in her own boss fight, she becomes immune to anything Big Boss can throw at her if she is firing the Patriot directly at him, necessitating that the player either catch The Boss off-guard with ranged weapons by using stealth, or otherwise counter her CQC attacks to render her briefly vulnerable. Befitting its status as a bonus weapon, it can also be implausibly used to take down in-game helicopters (a feature not carried over to [[Metal_Gear_Solid_4:_Guns_of_the_Patriots|the next MGS game]]). To increase the emotional impact of a certain scene near the end of the game, the player is the one who must prompt Big Boss to fire the Patriot's final in-game shot. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wm 1119951786543207.jpg|thumb|none|400px|Similar-looking Rocky Mountain Arms &amp;quot;M16-Style Pistol&amp;quot; - 5.56x45mm. This has a A2 upper and pistol grip, whereas the weapon in the game has the older A1 upper (simpler rear sight and forward assist but no brass deflector) and an original-style pistol grip.]]&lt;br /&gt;
[[Image:Mgs313.jpg|thumb|none|600px|The Boss firing her &amp;quot;Patriot.&amp;quot;]]&lt;br /&gt;
[[File:MGS3Patriot.jpg|thumb|none|600px|Another angle of the same scene. Note the tumbling bullets.]]&lt;br /&gt;
[[File:MGS3M231.jpg|thumb|none|600px|Right before the final battle The Boss holds her unloaded &amp;quot;Patriot&amp;quot;.]]&lt;br /&gt;
[[File:MGS3M231Load.jpg|thumb|none|600px|The Boss loads her &amp;quot;Patriot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
The [[M16A1]] appears as the &amp;quot;XM16E1&amp;quot;. It is chambered in 5.56x45mm, has a 20-round magazine, and semi-burst-auto fire modes, which The Boss and Sigint both suggest was done in the field by a gunsmith after the rifle reached Vietnam. It can be distinguished from a real XM16E1 by the full fencing on the lower receiver and birdcage flash hider. It also has a heavier profile barrel like the Model 611 M16A1, but this is likely just a coincidence rather than a deliberate choice. It can be obtained in both the Virtuous Mission and Operation Snake Eater, meaning at least two such rifles found their way to Russia. It can also be fitted with a suppressor. It is not used by any NPCs in the singleplayer game. The in-game version was modified by a gunsmith to sport camouflage tape and paint making it more suitable for jungle combat, and thus is the only weapon with its own camouflage (although it has no effect on the player's camouflage index). Like the AK-47, players can use the iron sights of this assault rifle, but unlike the AK, there's a slight zoom effect when doing so. This weapon was available in multiplayer. In early demos, the XM16E1 was just called &amp;quot;M16&amp;quot; and in the E3 Trailer, it was shown with a normal black apperance with no camoflage added to it. (Which would seemingly be reused for Portable Ops)&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm. What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver.]]&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|400px|XM16E1 rifle with 20 round magazine for comparison - 5.56x45mm]]&lt;br /&gt;
[[File:MGS3XM16E1.jpg|thumb|600px|none|The &amp;quot;XM16E1&amp;quot; ingame. Note full-fence lower and A1 birdcage flash hider. Also note the suppressor collar in front of the front sight post, another nice attention to detail.]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale F2000 with GL-1==&lt;br /&gt;
The [[FN F2000]] appears exclusively in the Subsistence re-release's &amp;quot;Secret Theater&amp;quot;, it appears in the &amp;quot;MGS4 TGS 2005 Teaser Trailer&amp;quot; where as an joke, Snake is armed with both this and goggles that strongly make him resemble Sam Fisher from ''[[Splinter Cell]]'', down to having Snake even crouch-walk like Fisher, it makes no apperance outside of this video.&lt;br /&gt;
[[Image:Fn_f2000_3.jpg‎|thumb|none|500px|FN F2000 with GL-1 - 5.56x45mm]]&lt;br /&gt;
[[File:MGS3F2000.jpg|thumb|600px|none|The FN F2000 on Snake's back as he fights Raiden for the role of main character.]]&lt;br /&gt;
[[File:MGS3F2000-2.jpg|thumb|600px|none|The only real close-up of the FN F2000, as Snake celebrates his victory over Raiden with a Cigar.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles / Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Sniper Rifles in the game's singleplayer mode have a degree of &amp;quot;scope glint&amp;quot; that can give away the user's location (when used by NPCs) or alert NPCs to the player character's general location under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant]] is The End's signature weapon, The End being the game's fourth boss and the third member of the Cobra unit that the player faces. It is a single-shot, manually-chambered rifle that has been modified to fire tranquilizer darts, and can be obtained by the player if The End is beaten with a stamina kill. It features the standard Soviet PU 3.5x scope as well as a custom-fitted folding skeleton stock and pistol grip. This weapon was available in multiplayer. For some reason, the rifle makes a loud report when used by The End during his boss fight, but it makes next to no firing noise when used by player characters, even though there is no way to fit a suppressor to the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
If contacted while Big Boss is holding the rifle, SIGINT will speculate that the skeleton stock and pistol grip were fitted for parachute jumps, but in the end simply says the master sniper must have known what he was doing when he had them fitted. SIGINT also advises Big Boss to go for &amp;quot;One shot, one kill&amp;quot; due to the bolt-action nature of the rifle, in spite of the fact that its tranquilizer ammunition makes it incapable of directly killing NPCs. Contrary to SIGINT's advice, the Mosin Nagant's lengthy reload animation can be bypassed by quickly unequipping and re-equipping it, like every other firearm in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|490px|Mosin Nagant M91/30 - 7.62x54mm R w/ scope]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd.jpg|thumb|none|600px|The End takes aim with his Mosin Nagant.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd3.jpg|thumb|none|600px|A third view. Note that The End's age spots had disappeared due to photosynthesis earlier.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd4.jpg|thumb|none|600px|The End taking aim while kneeling.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
Another sniper rifle in the game is the [[SVD Dragunov]], which had only just begun serial production in the game's timeframe, a possible sly nod to the rare PSG-1 used in MGS1. It has two zoom options, and be seen being used by a member of the Ocelot Unit during an ambush shortly after Big Boss meets Eva, or at Sokrovenno if the player kills The End before his boss fight in Operation Snake Eater. It fires the same round as the Mosin-Nagant, the 7.62x54R cartridge from a 10 round magazine, but fires semi-automatically, and for some reason is shown to have no recoil-caused muzzle jump if Big Boss' stamina is high when firing, nor even barrel sway when aiming in this condition; this is unlike MGS2, where sniper rifles often swayed a great deal unless a certain item was used. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|490px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:MGS3SVDModel.jpg|thumb|none|600px|SVD in the game.]]&lt;br /&gt;
[[File:MGS3SVD.jpg|thumb|none|600px|Big Boss, assisted by Eva, aims his SVD Dragunov at some C3 charges mounted on a bridge.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
[[Tokarev SVT-40]] rifles briefly appear in several cinematic scenes as the main firearm of various Soviet foot soldiers during a military parade, based on [http://www.youtube.com/watch?v=TTClok-ujMM actual footage] of the May Day parades on Red Square.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|490px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:MGS3MosinNagant.jpg|thumb|none|600px|SVT-40s seen in the footage.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
The light machine gun configuration of the modular [[Stoner 63]] weapon system is also used in the game. It holds 101 rounds of 5.56x45mm ammunition in the belt and Big Boss yells Rambo-style while firing it. It is available in multiplayer, but only as a pick-up weapon (i.e., it is not a weapon the player character can spawn in with). The weapon's iron sights cannot be used. The Stoner 63 can be found around the midpoint of the singleplayer game after facing the third boss enemy, or in a weapons shack at Groznyj Grad. The latter will remain available if the weapon was not previously picked up, even after Big Boss is stripped of all his ammunition and almost all his weaponry after his torture session, making it a valuable (if noisy) asset during that portion of the game. &lt;br /&gt;
&lt;br /&gt;
Some Ocelot Unit members carry the Stoner 63 and will use it against Snake. &lt;br /&gt;
&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|400px|Stoner 63A, Commando configuration (designated Mk 23 Mod 0 by the US Navy SEALs) - 5.56x45mm]]&lt;br /&gt;
[[File:MGS3Stoner63Model.jpg|thumb|none|600px|Stoner 63 in the game.]]&lt;br /&gt;
[[File:MGS3Stoner63.jpg|thumb|none|600px|An Ocelot unit member with the Stoner 63 while Big Boss takes him down.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades= &lt;br /&gt;
&lt;br /&gt;
==Fictional Soviet Grenade==&lt;br /&gt;
&lt;br /&gt;
A fictional grenade design with a slender cylindrical body and an RGD-5 style UZRGM fuze assembly is used for three types of in-game grenade: Chaff, Stun and Smoke.&lt;br /&gt;
&lt;br /&gt;
Chaff grenades are a fictional miniature broad-spectrum electronic warfare device which combine the effects of a radar jammer and EMP-like effects on certain technology. Chaff consists of small aluminum strips that are specifically designed to confuse radar frequencies, and normally used by aircraft to fool radar-guided missiles. The individual strips are cut in such a way that they wreak havoc with a radar's transmitted frequencies. The Chaff Grenade's main effects are to prevent in-game enemies from being able to call for help via radio, and to fool the guidance systems of guided missiles fired at Big Boss. The game implies that this grenade variant was developed in the Soviet Union. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The stun grenade is a &amp;quot;flashbang&amp;quot; type that uses magnesium-based powder to produce a massive flash and sound burst: in real life this causes extreme disorientation and temporary blindness, while the game increases this to outright knocking enemies unconscious. They are anachronistic: the first flashbang grenades were developed by Royal Ordnance Enfield in Britain for use by the SAS' counter-terrorist unit, and the first known use of the result, the G60 stun grenade, was in 1977 when the SAS assisted the German GSG-9 special forces unit in retaking a hijacked airliner at Mogadishu airport. In-game, they are stated to have been developed by the Soviets. They are available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Smoke grenades are implied to have been developed by the Soviets in Tselinoyarsk (this is not really something that needed explaining since smoke grenades were common in World War 2) and according to SIGINT use a combustion agent combining zinc oxide, ammonium chloride (which is wrong, ammonium chloride is a product of the reaction, the base material is usually hexachloroethane), aluminum and &amp;quot;some other stuff,&amp;quot; and releases a grayish-white smoke. It also has a tear-gas like effect on enemy soldiers and attack dogs: this is accurate, since the smoke from such grenades includes toxic zinc chloride, a skin and eye irritant and severe respiratory irritant. They are available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The most common hand grenades in the game are Russian [[RGD-5 hand grenade]]s. They are used by GRU soldiers, and can also be obtained by Big Boss in various areas in the game. The Pain also carries them, but instead of throwing them he orders his bees to carry and drop them at Snake's location (shooting them while they are held aloft by his bees will cause them to prematurely detonate). They are available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|250px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:MGS3RGD5.jpg|thumb|none|600px|The RGD-5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M15 White Phosphorus Grenade==&lt;br /&gt;
The body of the game's &amp;quot;WP grenade&amp;quot; appears to be based on the American [[M15 White Phosphorous grenade]], the WW2-era precursor to the more familiar [[M34 White Phosphorous grenade]], fitted with the same Soviet UZRGM fuze as the other grenade types.&lt;br /&gt;
&lt;br /&gt;
The in-game depiction is extremely unrealistic with the M15 basically filled with magic set-people-on-fire powder: it hardly produces any smoke (the real device was designed primarily for use as a smoke grenade), and unlike real WP smoke, the smoke the in-game grenade produces does not block thermal vision in any meaningful way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M15-W-P-smoke-grenade-300315-1.JPG|thumb|none|250px|'''Replica''' M15 white phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] also makes an appearance in the game, which takes place three years after it was introduced. It is obtainable by the player and used several times by enemies. It has PGO-7 scope attached to it for accurate aiming, and is the most powerful weapon in the game, able to instantly kill large groups of enemies in one hit. The primary use of the RPG-7, however, is fighting Volgin's massive &amp;quot;Shagohod&amp;quot; vehicle, which is only vulnerable to fire from heavy weapons. This weapon is available in multiplayer, but only as a pick-up weapon and not a weapon the player character can spawn in with. Snake also uses the RPG-7 in a cutscene during the escape from Groznyj Grad.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MGS3RPG7Model.jpg|thumb|none|600px|The RPG-7 in game.]]&lt;br /&gt;
[[File:MGS3RPG7.jpg|thumb|none|600px|Big Boss aims the RPG-7 in the finale.]]&lt;br /&gt;
[[File:MGS3RPG7Warhead.jpg|thumb|none|600px|The warhead in flight.]]&lt;br /&gt;
[[File:MGS3RPG7Empty.jpg|thumb|none|600px|Big Boss strikes a pose with an empty RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle/Platform-mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==130mm M-65 rifled gun L/60==&lt;br /&gt;
&lt;br /&gt;
The 130mm M-65 rifled gun L/60 is mounted onto at least 6 Obyekt 279s (spelled &amp;quot;Objekt 279s&amp;quot;) seen in-game. However, they were never used, as an enraged Volgin proceeded to total them while driving the Shagohod around Groznyj Grad. The tanks' history was explained in a radio call to SIGINT, where it implies that Volgin managed to secretly restart development of the tanks with the use of the Philosophers' Legacy.&lt;br /&gt;
&lt;br /&gt;
==Afanasev A-12.7==&lt;br /&gt;
&lt;br /&gt;
The [[Afanasev A-12.7]] is mounted on all the Mi-24A  helicopters in the game. Technically anachronistic, although various Codec calls implied that the choppers, alongside the gun itself, had been created far earlier than expected due to Volgin's use of the Philosophers' Legacy.&lt;br /&gt;
&lt;br /&gt;
[[File:Afanasev A-12.7.jpg|thumb|none|450px|Afanasev A-12.7 mounted on a Mi-4A helicopter -  12.7x108mm]]&lt;br /&gt;
[[File:MGS3HindAYak-B.jpg|thumb|none|600px|The Mi-24A with the A-12.7.]]&lt;br /&gt;
&lt;br /&gt;
== DShK == &lt;br /&gt;
&lt;br /&gt;
Able to commandeered by the player, [[DShK heavy machine gun]]s are found throughout the game. Two remote-controlled DShKs are mounted on Volgin's &amp;quot;Shagohod&amp;quot; hovertank-thing, and Volgin uses them if he's not using the central volley gun in the &amp;quot;mouth&amp;quot; of the Shagohod. In the cutscene where Snake and EVA make it to the runway on Groznyj Grad, Volgin decides he hasn't been evil enough yet and uses the Shagohod's weaponry to fire at his own troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShK 38/46 - 12.7x108mm]]&lt;br /&gt;
[[File:MGS3DShK.JPG|thumb|none|600px|A mounted DShK.]]&lt;br /&gt;
[[File:MGS3DShKShagohod.jpg|thumb|none|600px|The DShk mounted on the Shagohod.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[ZU-23-2|ZU-23-2]] is a 23mm Soviet anti-aircraft gun. They can be commandeered by Big Boss and are capable of shooting down helicopters and flying platforms. They are found in the mountains of Tselinoyarsk and in the final battle with the Shagohod.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 Anti-Aircraft gun - 23x152mm]]&lt;br /&gt;
[[File:MGS3ZU-23.jpg|thumb|none|600px|The ZU-23-2 behind Eva.]]&lt;br /&gt;
&lt;br /&gt;
==M1931 Field Gun==&lt;br /&gt;
&lt;br /&gt;
A battery of Soviet M1931 field guns is seen in a cutscene describing The Boss's &amp;quot;involvement&amp;quot; in &amp;quot;The Bay of Pigs.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:M1931 Field Gun.jpg|thumb|none|450px|Soviet M1931 (A19) field gun displayed in Hämeenlinna Artillery Museum, Finland - 122mm]]&lt;br /&gt;
[[File:MGS3UnknownAAGun.jpg|thumb|none|600px|Stock film shows a battery of Soviet M1931 field guns firing, most likely during either World War 2 or in Cuba.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==C3==&lt;br /&gt;
The predecessor to the C4 used in other games. Composition 3 is a real military explosive composed of 77% RDX and 23% plasticizer: like C4, it can be molded into any shape, and is stable enough to not be detonated by gunfire. Big Boss uses it to destroy the Shagohod's hangar, and it is likewise used by Eva to rig the rail bridge out of Groznyj Grad to deter pursuit. In the latter case, it is also implied that the C3 contains some type of shock-sensitive tamper-resistant fuze, such that it will explode if fired on or even touched in any way.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS3C3Block.jpg|thumb|none|600px|A block of C3.]]&lt;br /&gt;
[[File:MGS3C3Heart.jpg|thumb|none|600px|Eva makes a heart made of C3.]]&lt;br /&gt;
[[File:MGS3C3.jpg|thumb|none|600px|The C3 being planted on the liquid rocket fuel tanks of the Shagohod's hangar.]]&lt;br /&gt;
[[File:MGS3C3Butterfly.jpg|thumb|none|600px|The final block of C3 molded into the shape of a butterfly, just before Big Boss slams it onto the timer of the bomb. While he doesn't have a personal timepiece to keep track of the remaining time on the bombs (unlike Raiden of [[Metal Gear Solid 2]]), he does have some supernatural help telling him just how much time he has left before detonation. The butterfly-C3 also appears in Super Smash Bros Brawl.]]&lt;br /&gt;
[[File:MGS3C3Pack.jpg|thumb|none|600px|The pack of C3 on the bridge.]]&lt;br /&gt;
&lt;br /&gt;
== Big Joe 5 and Little Joe Crossbows ==&lt;br /&gt;
&lt;br /&gt;
The Fear uses a pair of crossbows, at least once of which has bolts laced with the venom of the Brazilian Wandering Spider, often said to be the most fearsome spider venom in the world. The &amp;quot;William Tell&amp;quot; is a &amp;quot;Big Joe 5&amp;quot; crossbow (some sources indicate this may have been a real nickname of the Big Joe 5) while the &amp;quot;Little Joe&amp;quot; uses its real name. Both were developed by the OSS during World War II, the &amp;quot;Big Joe 5&amp;quot; being intended for use at up to 200m while the &amp;quot;Little Joe&amp;quot; was a smaller device intended for eliminating sentries silently, for usage by the British military. The Big Joe 5 was only produced in very limited quantities, while the Little Joe never underwent production at all; surviving crossbows are rare, and the darts even rarer. Neither crossbow is ever available to the player. Ocelot later uses the Little Joe to threaten Tatyana, in a scene Big Boss can watch by spying on them in Groznyj Grad from a mountaintop.&lt;br /&gt;
&lt;br /&gt;
[[Image:BJ5.jpg|thumb|400px|none|Big Joe 5 crossbow.]]&lt;br /&gt;
[[File:Little Joe Crossbow.jpg|thumb|none|400px|Little Joe crossbow.]]&lt;br /&gt;
[[File:MGS3FearCrossbow.jpg|thumb|none|600px|The Fear with his &amp;quot;William Tell&amp;quot; Big Joe 5 crossbow.]]&lt;br /&gt;
[[File:MGS3FearsCrossbow2.jpg|thumb|none|600px|The Little Joe on the ground.]]&lt;br /&gt;
[[File:MGS3FearsCrossbowSpin.jpg|thumb|none|600px|Ocelot spins the Little Joe.]]&lt;br /&gt;
[[File:MGS3CrossbowBoltCloseup.jpg|thumb|none|600px|The bolt of the Little Joe.]]&lt;br /&gt;
&lt;br /&gt;
== The Fury's Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
During The Fury's boss battle, he uses a custom flamethrower which appears to be a highly reworked version of the German [[Flammenwerfer 41]]. According to SIGINT, The Fury's flamethrower uses UDMH (unsymmetrical dimethylhydrazine) and NTO (nitrogen tetroxide), a rocket fuel mixture, rather than the usual incendiary liquids used in flamethrowers. Since UDMH / NTO burns at about 3,000 degrees, firing the weapon once in a confined space should probably have killed both The Fury and Big Boss, The Fury twice over since it would fire him violently backwards ''because he is holding a rocket''. Luckily, The Fury does not seem to realise that both chemicals are ridiculously toxic if inhaled and if he just sprayed one fuel tank into the air of the enclosed room they are in, Big Boss would at least be incapacitated, if not killed outright.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flammenwerfer 41.jpg|thumb|none|400px|Flammenwerfer 41 flamethrower]]&lt;br /&gt;
[[File:MGS3FuryFlamethrower.jpg|thumb|none|600px|&amp;quot;Everyone calls me Ben for some reason, can't they see my name is Ned?&amp;quot;]]&lt;br /&gt;
[[File:MGS3FuryFlamethrowerTanks.jpg|thumb|none|600px|The flamethrower tanks on The Fury's back. The yellow flames are certainly not implying the kind of heat his weapon would generate; the jet should look like he is pumping out burning magnesium.]]&lt;br /&gt;
&lt;br /&gt;
==Lipstick Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kiss of Death&amp;quot; is based on a KGB-issue 4.5mm single-shot pistol disguised as lipstick, one example of which was captured in West Berlin at an American checkpoint during the Cold War. In Tatyana's first appearance during the Virtuous Mission, Volgin forcibly confiscates the kiss of death from her when he notices her reaching for it, thus resulting in them suspecting she was KGB, although Volgin gives it back to her anyway, thinking she'll prove useful. Tatyana is implied to be using one when she attempts to threaten Sokolov into giving up the Shagohod's test data, but it turns out to be ordinary lipstick. She later tries to use the real one from earlier against Volgin, only to have him twist her arm (and the gun's barrel) away before she can trigger it. &lt;br /&gt;
&lt;br /&gt;
There were originally going to be more espionage devices in ''Snake Eater'' besides the Kiss of Death, the chloroform-laced handkerchief, and the Cigarette Narcosis Gun (a disguised chemical dispenser that sprays knockout gas a short distance), but these plans were dropped after the Beltway Sniper shootings forced Kojima and his team to abandon going to the International Spy Museum to research more on spy devices used during the Cold War.&lt;br /&gt;
&lt;br /&gt;
[[Image:KissofDeath.jpg|thumb|none|400px|&amp;quot;Kiss of Death&amp;quot; KGB lipstick gun at the International Spy Museum - 4.5mm]]&lt;br /&gt;
[[File:MGS3KissofDeath.jpg|thumb|none|600px|Colonel Volgin inspects the Kiss of Death after taking it from Tatyana shortly after the Virtuous Mission fails.]]&lt;br /&gt;
&lt;br /&gt;
== MON-50 anti-personnel mine ==&lt;br /&gt;
&lt;br /&gt;
These camouflaged landmines are occasionally encountered in the jungle. They are triggered by Big Boss' proximity to their frontal arc rather than through a trip wire or command detonation through a wire as in the real life version. They can be found using a mine detector (which uses a sound beacon) or seen easily through Big Boss' thermal goggles (the latter being a gameplay mechanic inherited from previous games). The game implies that the proximity detonation was a modification made by the GRU soldiers stationed in Tselinoyarsk after they stole several copies from American stores. Several claymores are also placed in Bolshaya Past South to further deter intruders. As with their incarnation in MGS2, placing MON-50 mines while holding down the &amp;quot;fire&amp;quot; button will outline (in red laser light) the mine's trigger zone. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Although referred to as Claymores and explicitly mentioned to be American-made, the weapon bears a stronger resemblance to the MON-50 anti-personnel mine. Humorously, Sigint, when called about the weapon, alludes to the MON-50's development (it entered service the year after the game takes place) by mentioning that the Russians will soon develop &amp;quot;Claymoraski mines&amp;quot; since the Claymore's design is extremely easy to replicate.&lt;br /&gt;
&lt;br /&gt;
[[File:MON-50.jpg|thumb|none|250px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[File:MGS3Claymore.jpg|thumb|none|600px|MON-50 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
The [[M2 Flamethrower]] appears in the game and is used by several specially-suited GRU flame troopers on the Krasnogorje mountain in Tselinoyarsk. While unavailable to the player in the singleplayer portion of the game, it is available to as a pick-up weapon in the multiplayer mode, and has infinite ammunition there. Somewhat unrealistically, shooting the fuel tanks on the backs of the GRU flame troopers in singleplayer with a lethal weapon will immediately cause them to be engulfed in a ball of fire, although SIGINT implies in a radio conversation that they had their fuel tanks self destruct upon defeat in order to avoid capture. In addition, the same radio conversation also reveals that they had procured the flamethrowers from American forces for study purposes, and that the GRU flame troopers were most likely planning to use the flamethrowers specifically against Big Boss, implying that they were doing so under Volgin's orders because he wanted revenge against Big Boss for killing off three of the Cobra Unit members by that point (or if the player kills more soldiers, doing it on their own volition to avenge their comrades). &lt;br /&gt;
&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|250px|M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==M28 Davy Crockett Weapon System==&lt;br /&gt;
&lt;br /&gt;
The M28 version of the [[Davy Crockett Weapon System]], a tactical nuclear recoilless gun, is a key plot device. Neither the launcher nor its ammunition are ever made available to the player.&lt;br /&gt;
&lt;br /&gt;
At the end of the Virtuous Mission, The Boss is seen with a launcher and one fictional (though not physically impossible; see below) high-yield warhead, and promptly gives them to Colonel Volgin as a &amp;quot;gift&amp;quot; for her &amp;quot;new hosts.&amp;quot; Volgin then uses it to destroy Nikolai Sokolov's OKB-754 research facility, by firing it in the most ill-advised manner possible. The resultant nuclear detonation triggers the events of Operation Snake Eater. The Boss later duplicates Volgin's feat by firing the second warhead (again, by hand, and even though she only had one warhead during the handover) to obliterate Groznyj Grad and Graniny Gorki. &lt;br /&gt;
&lt;br /&gt;
In reality, the launcher, the warhead and their cases would weigh somewhere in the region of {{convert|lbs|300}}, but both The Boss and Volgin are depicted in the game as being able to carry this entire load unassisted. The director's commentary for the game indicated that this was deliberate in order to showcase The Boss's physical strength. The real-life Davy Crockett's warheads were also fairly anemic for nuclear weapons, providing the explosive power of just 10-20 tons of TNT (in fact the warhead's primary damage mechanism would be radiological, from the ionising radiation and fallout), as higher-yield warheads would catch anyone firing the weapon in the blast radius given the weapon's limited range of 2 km for the M28 version and 4 km for the M29 version. The game handwaves the unrealistically massive destruction caused, by having SIGINT claim that the warheads used were experimental models with a higher yield than regular Davy Crockett warheads; this is not actually impossible, since the W54 warhead used by the Davy Crockett was also used by the Mk 54 Special Atomic Demolition Munition, which had a yield of up to one kiloton. The game also implies that the blast radius was at least three miles (or that the wind carried fallout that far), as Volgin's usage of the Davy Crockett in the Virtuous Mission was mentioned to have caused nuclear fallout at Rassvet potent enough that none of Volgin's forces could go there unprotected, when the briefing made clear that Tselinoyarsk was three miles west of the Sokolov Design Bureau. This is more than a little unlikely, since if the weapon had a vastly higher yield than normal while being the same size, there would be less highly radioactive unreacted material to scatter as fallout.&lt;br /&gt;
&lt;br /&gt;
Of more immediate concern is that launcher is shown launching warheads as if they are self-propelled, which Davy Crockett warheads are not: instead, a propelling charge about the size of a LAW rocket launcher has to be inserted into the barrel, followed by a &amp;quot;launching piston&amp;quot; which transfers the force of the explosive to the projectile. Without this charge, the nuke would not leave the barrel of the launcher. Though the warhead is only armed by firing, it requires the setting of a timer safety dial on the base of the round to actually function; no character is ever shown setting this, and unless the timer was set to at least one second the warhead would never arm. In addition, firing the launcher in reality required the use of a triggering device linked to a cable that unwound from the back of the loaded launcher, with the device having no actual trigger of its own.&lt;br /&gt;
&lt;br /&gt;
The real-life Davy Crockett was also inaccurate in testing and required the use of a spotting rifle to put its warheads on target, along with a tripod mount to offer a stable firing platform and the ability to precisely adjust the weapon's trajectory. Neither of these components are used by Volgin or The Boss. Though Volgin's case might be forgiven as an unlikely case of &amp;quot;point shooting&amp;quot; with the launcher tube and the fact that his target was visible to him, The Boss manages to place the warhead in the precise area necessary (via a ballistic, non-line-of-sight trajectory, no less!) to destroy both Graniny Gorki and Groznyj Grad, with no sign of having dialled in the correct trajectory beforehand (as that would require spotting shots and the tripod mount).&lt;br /&gt;
&lt;br /&gt;
[[File:Davy Crockett Nuke.jpg|thumb|none|400px|M-388 Davy Crockett nuclear projectile (W54 warhead) on M28 launcher - 120mm with 20mm spotting rifle. The version in the game has the 20mm spotting rifle (which had to use depleted uranium rounds to match the warhead's trajectory) misplaced and used as a carry handle.]]&lt;br /&gt;
[[File:MGS3Davy.jpg|thumb|none|600px|The two pieces of the Davy Crockett.]]&lt;br /&gt;
[[File:MGS3DavyWarhead.jpg|thumb|none|600px|The warhead. Oddly, despite it being repeatedly stated later on that The Boss stole ''two'' warheads and the second one being used, there is only one when the launcher is handed over.]]&lt;br /&gt;
[[File:MGS3DavyLanucher.jpg|thumb|none|600px|The launcher tube, minus the tripod mount needed to provide a stable firing platform.]]&lt;br /&gt;
[[File:MGS3DavyBlackblast.jpg|thumb|none|600px|The backblast from firing. It's a miracle that it didn't kill everyone on the chopper.]]&lt;br /&gt;
[[File:MGS3-DavyCrockett-Snake.jpg|thumb|none|600px|In ''Subsistance'''s Secret Theater short &amp;quot;The Ultimate Weapon&amp;quot;, The Boss loses a game of rock-paper-scissors to Snake and clearly takes it ''waaaay'' too hard.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
&lt;br /&gt;
Big Boss can find and attach TNT bundles on various surfaces (even on the backs of wandering enemies) for explosive detonation via radio trigger. They can also be used to demolish ammunition and food storage areas, causing guards to become hungry, slower to react, easier to knock out via CQC attacks, and to run out of ammunition faster. They can also be used to save some trouble later on by blowing up a Mil Mi-24 Hind A that was being parked at the Bolshaya Past base for maintenance.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS3TNT.jpg|thumb|none|600px|The TNT in game.]]&lt;br /&gt;
&lt;br /&gt;
==Trivia: Plausibility and Practicality of the Shagohod==&lt;br /&gt;
In real life, the Shagohod's Phase 2 as a concept would not be feasible at all, as firing a missile from a Shagohod-like launcher would have an utterly negligible impact on the overall velocity of the missile: starting from 300 miles per hour instead of 0 means very little when the weapon has to accelerate to around 14,000 miles per hour, and would certainly not save enough fuel to almost double the weapon's range. In addition, the guidance of ballistic missiles is inertial, based on a known starting location, and launching it at speed and at a non-vertical angle could not be done with the missile's existing guidance system.  Finally and most obviously, Shagohod is said to fire the SS-20 &amp;quot;Sabre&amp;quot; IRBM, a weapon that would not be deployed until 1976. SS-20 appears to have been used because the equivalent period missiles, SS-4 Sandal and SS-5 Skean, used gantry launchers rather than a launch tube and were liquid-fueled, and thus would probably look rather silly on the Shagohod.&lt;br /&gt;
&lt;br /&gt;
There are also several other problems to take into account for the Shagohod itself. Firstly, fundamentally the Shagohod would be detectable by satellites. The script ignores that all weapon systems have a logistical footprint, and the more high-tech, the bigger it is. A Shagohod would need specialised vehicles to fuel, maintain, tow and transport it, storage facilities for dangerous hypergolic rocket fuels, stockpiles of spare parts, workshops, support crew housing, communications to pass it targeting information, and so on. In addition, the vehicle needs a three-mile runway pointing roughly towards its target, and since it pulls itself with augers it would probably need either a special surface or to re-surface the runway every time a vehicle made a launch run.&lt;br /&gt;
&lt;br /&gt;
In addition military vehicles cannot run 24/7; usually a significant percent of vehicles will not be available for operation at any given time because they are undergoing routine maintenance or being repaired. With something as complex and cutting-edge as the Shagohod having 25% of vehicles operational would be pretty impressive, which would mean multiple vehicles would be needed. Assuming this availability level, an operational Shagohod battery would probably consist of four or more likely five vehicles to ensure there was one ready-to-go when a launch order came. Needless to say, this would require an entire purpose-built complex that any idiot could find.  These extreme requirements would also preclude Volgin's plan to export the vehicle as a means of nuclear proliferation, since few client states would have the ability to maintain such a facility.&lt;br /&gt;
&lt;br /&gt;
Crew training would also be an issue; with a normal ballistic missile a launch drill can be run without ever opening the silo doors, but a drill run with a Shagohod would look exactly like a real launch to anyone observing. A satellite would be able to spot the rocket exhaust from the vehicle itself, and there would be no way of knowing if it was going to launch a warhead on this run or not unless the entire launch tube had been removed. &lt;br /&gt;
&lt;br /&gt;
Additionally, the US and Soviet Union in real life had systems exactly like what the Shagohod is meant to represent already, respectively  the Polaris and SS-N-5 SLBMs, which had been around since 1960 and 1963. Ballistic missile submarines do not need runways, can hide in about 70% of the Earth's surface and are much harder to detect. They fit into a role of nuclear deterrence called ''assured second strike'', the principle that even if the enemy manages a first strike, they will not be able to prevent a large-scale nuclear retaliation. Shagohod would only be dangerous if nobody knew what they were looking for, and would really only be good for one launch, ever, before it was relegated to the second strike role. &lt;br /&gt;
&lt;br /&gt;
The script also appears to be unaware that satellites and spyplanes were not the only system for detecting ICBM launches: the US had the RCA 474L Ballistic Missile Early Warning System (BMEWS), a network of 12 radar sites built from 1960-1964 and designed to provide a 15-25 minute warning of approaching missiles, more than enough time to order a counter-launch before impact. Moreover, the Soviets knew this, since data on the system had been leaked in 1961, so Volgin would probably have ended up cancelling the first-strike focused Shagohod himself.&lt;br /&gt;
&lt;br /&gt;
One possibly-intentional point of realism, though, is that the Shagohod's development (as a mobile land launch system) in 1964 ''is'' in line with period Soviet missile doctrine: the R-9 missile (one of two ICBMs identified as SS-8 Sasin) was originally intended to be a mobile system to thwart a first strike against Soviet silo complexes by NATO (though using wheeled launcher trucks instead of a hovercraft-thing): this was changed to a dual project developing silo-launched and mobile versions, but the mobile version never achieved the desired mobility and that part of the project was ultimately scrapped.&lt;br /&gt;
&lt;br /&gt;
{{Metal Gear Series}}&lt;br /&gt;
[[Category:Metal Gear Series]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_3:_Snake_Eater&amp;diff=1555533</id>
		<title>Metal Gear Solid 3: Snake Eater</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_3:_Snake_Eater&amp;diff=1555533"/>
		<updated>2023-02-11T12:09:51Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metal Gear Solid 3: Snake Eater&lt;br /&gt;
|picture = Metal_Gear_Solid_3_Cover.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Metal Gear&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=Kojima Productions&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Nintendo 3DS&lt;br /&gt;
|publisher= Konami&lt;br /&gt;
|genre=Stealth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid 3: Snake Eater''''' is a 2004 stealth-action / third-person shooter video game directed by Hideo Kojima, developed by Kojima Productions and published by Konami. A prequel to ''[[Metal Gear Solid]]'' and ''[[Metal Gear Solid 2: Sons of Liberty]]'', this game takes place in the year 1964, and focuses on the Cold War exploits of Big Boss, a significant character in the Metal Gear series' backstory who had thus far not been a playable character. In a nod to the game's era and spy-thriller nature, several nods to the 1960s [[James Bond]] films can be seen in the game. &lt;br /&gt;
&lt;br /&gt;
The game's story opens with Big Boss (referred to by his codename &amp;quot;Naked Snake&amp;quot; at this point in the series' timeline) performing a HALO jump into a fictional Soviet wilderness area named &amp;quot;Tselinoyarsk&amp;quot; (Cyrillic: Целиноярск or &amp;quot;The Virgin Cliffs&amp;quot; in English) to extract a defecting Soviet scientist by the name of Dr. Nikolai Sokolov who is working on a new superweapon platform in a nearby Soviet base, in an operation called the Virtuous Mission. However, a series of extreme events causes the Virtuous Mission to fail, and Big Boss is sent to Tselinoyarsk a second time to perform &amp;quot;Operation Snake Eater&amp;quot;. His objectives this time are to destroy the new Soviet superweapon, known only as the &amp;quot;Shagohod&amp;quot;, rescue Sokolov, and kill a traitor to both him and the United States. &lt;br /&gt;
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An updated re-release of ''Metal Gear Solid 3'' with the subtitle of ''Subsistence'' was the first of the non-portable ''Metal Gear'' titles to feature online multiplayer in a separate mode named '''''Metal Gear Online'''''. It was only online for a year after the release of ''Subsistence'' in each region, and each multiplayer weapon's description is accurate at the moment that ''Metal Gear Online'' was shut down. &lt;br /&gt;
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'''The following weapons were used in the video game ''Metal Gear Solid 3: Snake Eater.'' Unless otherwise noted, each weapon is only available in the singleplayer portion of the game:''' &lt;br /&gt;
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__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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{{spoilers}}&lt;br /&gt;
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=Overview=&lt;br /&gt;
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In a break from its predecessors, ''Metal Gear Solid 3'' (MGS3) was the first in the ''Metal Gear'' series to use more than a single lifebar for the player character. A new stamina meter, previously only seen on boss characters in ''[[Metal Gear Solid 2]]'' (MGS2), was incorporated into the game for the player character, and would slowly deplete over time or more quickly through certain attacks or environmental conditions. A low stamina meter would cause a great deal of &amp;quot;aiming sway&amp;quot; when aiming in First Person View, unless replenished by having the player character eat food or by performing a few other actions. Bosses defeated by stamina-depleting weapons or attacks (i.e., basically any weapon on this page that is listed as non-lethal, plus blunt-force melee attacks) would also drop certain special items, unlike MGS2. The game also introduced a &amp;quot;backpack&amp;quot; system in which a limited amount of items and weapons had to be pre-equipped so as to be available to the player (the previous ''Metal Gear Solid'' titles had the entirety of the player's inventory accessible at all times barring certain plot-related events). The backpack itself was represented by a small-of-back dump pouch attached to Big Boss' equipment belt, which had no problem containing every weapon on this page along with its associated ammunition. MGS3 was also the first MGS title to simulate recoil-caused muzzle climb and muzzle jump for its in-game firearms, and also the first to allow use of the iron sights on long guns (long guns in MGS2 only used laser sights and were completely accurate even when using full-auto fire). Whether a particular in-game gun had usable iron sights is detailed in its own entry. &lt;br /&gt;
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Another new gameplay element is the inclusion of a fictional (and at times rather silly) hand-to-hand fighting style named CQC (or Close Quarters Combat) which includes actions like grappling an opponent or using one as a human shield while still using a gun, whereas in the previous ''[[Metal Gear Solid]]'' (MGS) titles, player characters were limited to preset hand-to-hand combos or hitting enemies with firearms, and to taking human shields while having no weapon equipped. CQC in this game was at its most effective when handguns or knives were equipped; player characters cannot grapple when long guns are equipped and will instead use them as improvised clubs. These knife-and-gun techniques were made up by the production team, and have no real equivalent in military close combat systems.&lt;br /&gt;
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Keeping with the &amp;quot;on-site procurement&amp;quot; gameplay mechanic of the previous MGS titles, it is not possible to obtain or use weapons dropped from enemies in-game (they will simply disappear, with absolutely no in-game explanation given this time as to why the player character can't simply commandeer them)--thus, the only obtainable weapons in this game are those that are in storage or otherwise lying around the game's levels. Grenades held by NPCs are the only exception to this rule in singleplayer, and only when they are looted from an NPC's dead or unconscious body, or if the player makes Big Boss hold up an enemy for his items (somewhat unrealistically, ammunition for weapons that NPCs are never seen using in-game can be taken from them this way). Weapons could, however, be freely looted from other player characters in the game's multiplayer mode. &lt;br /&gt;
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Finally, stealth in MGS3, taking place as it does largely in outdoor environments, is focused around the use of camouflaged clothing and face paint to match Big Boss' surroundings, unlike the previous MGS games which were centered more around staying outside of the vision range of enemies, making a minimum of noise, and sneaking behind cover rather than any sort of camouflage (a gameplay mechanic inherited from the earlier 2D titles in the ''Metal Gear'' series). Despite the fact that almost all weapons in this game don't come with camouflage of their own, they will not compromise Big Boss' camouflage unless fired or used (with the exception of the in-game sniper rifles).&lt;br /&gt;
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=Handguns=&lt;br /&gt;
'''Note:''' With the exception of the Single Action Army, all in-game handguns available to the player can be used while simultaneously taking a character hostage--the handgun in question can then be used to fire at hesitant enemies until it runs out of ammunition (a feature this game introduced to the MGS series), whereupon the player character will have to release the hostage to reload the handgun or switch to another weapon. The only exception to this rule is if the player holds a scientist hostage in front of enemy soldiers, as the soldiers will fire on Snake regardless of the danger posed to the scientist. One of the interrogation responses against the soldiers implies that the reason why this instance fails is because the soldiers do not get along with the scientists and thus have no qualms with killing them when held hostage by an enemy.&lt;br /&gt;
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== Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; ==&lt;br /&gt;
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The [[Smith &amp;amp; Wesson Model 39#Mk_22_Mod_0_.22Hush_Puppy.22|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;]] (a Navy-modified Smith &amp;amp; Wesson Model 39) handgun appears in the game upgraded as the &amp;quot;MK22 Hush Puppy&amp;quot; tranquilizer gun, a non-lethal option compared to the [[M1911A1]]. It can be fitted with a suppressor. The Hush Puppy in the game fires fictional 9mm tranquilizer rounds which, as usual in fiction, are always a perfect dose of anesthetic. As with the real-life gun, it has a slide locking mechanism to eliminate the sound of the weapon cycling after each fired round, which cannot be disengaged. It has a magazine capacity of 8 rounds, and is also available in multiplayer. Snake initially lost the Mk 22 when confronting The Boss on the Dolinovodno bridge late into the Virtuous Mission, but receives another one from EVA when meeting with her during Operation Snake Eater. Her dialogue when giving the Mk 22 to Snake implies it is the same one Snake lost on the previous mission.&lt;br /&gt;
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[[File:MK 22 MOD 0 suppressor attached.jpg|thumb|350px|none|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; with suppressor attached - 9x19mm]]&lt;br /&gt;
[[Image:Mgs3mk22.jpg|thumb|600px|none|Mk 22 Mod 0 in the Survival Viewer's model viewer.]]&lt;br /&gt;
[[Image:Mgs31.jpg|thumb|600px|none|Big Boss holding his Mk 22]]&lt;br /&gt;
[[File:MGS3Mk22.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:MGS3Mk22Close.jpg|thumb|600px|none|Closeup on the Mk 22.]]&lt;br /&gt;
[[File:MGS3Mk22Closer.jpg|thumb|600px|none|Nice shot of the Mk 22.]]&lt;br /&gt;
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== M1911A1 ==&lt;br /&gt;
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The [[M1911 pistol series#M1911A1|M1911A1]] is Big Boss' signature weapon in the game, it is chambered in .45 ACP and has a magazine capacity of 7 rounds. Big Boss initially uses a standard M1911A1 before it is dismantled by The Boss. After this, Snake receives a heavily-customized 1911 from Eva, who states it was probably captured from a US armory by the Russians, and probably belonged to an officer. The custom version has several professionally-done modifications including a polished feed ramp, polished slide flats, perfectly meshed slide, beveled magazine well, raised mag release, a skeleton hammer (referred to as a &amp;quot;ring hammer&amp;quot;), removed grip safety, three-dot combat sights with a raised front sight, stepping on the grip, front cocking serrations, and an extended thumb safety. Big Boss comments that this is the best gun he has ever used shortly before carving the wood grip panel to accommodate his knife. It can also be fitted with a suppressor via a threaded barrel. As with most of the other magazine-fed guns in the game, the extra round in the chamber is added after Big Boss does a &amp;quot;Tactical Reload&amp;quot; (via quickly unequipping and re-equipping the gun). This weapon is available in multiplayer, and is the only lethal pistol in that mode.&lt;br /&gt;
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[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:MGS3M1911Dismantle.jpg|thumb|none|600px|The M1911A1 being dismantled by The Boss after she meets Big Boss on her horse. Note how the disassembly procedure - locking back the slide and removing the slide stop release - is that of a [[Browning Hi-Power]], not a supposedly GI 1911 with a two piece guide rod, which requires the barrel bushing be removed and the slide lined up to remove the slide stop (this is possible with a full length guide rod). When she throws away the slide, you can see the barrel still in place.]]&lt;br /&gt;
[[File:MGS3SnakeEaterUnmodifiedM1911A1.jpg|thumb|none|600px|The unmodified 1911A1 in the Survival Viewer.]]&lt;br /&gt;
[[File:MGS3M1911A1.jpg|thumb|none|600px|While normally only usuable very briefly at night, early demos allow Snake to use the non-custom 1911A1 in Daylight at the Virtous Mission.]]&lt;br /&gt;
[[File:MGS3M1911A1(2).jpg|thumb|none|600px|Reloading the Normal 1911A1.]]&lt;br /&gt;
[[File:MGS3M1911A1suppressed.jpg|thumb|none|600px|Aiming the Normal 1911A1 with a supressor, it uses a different supressor model than the custom M1911A1.]]&lt;br /&gt;
[[File:MGS3M1911A1suppressed(2).jpg|thumb|none|600px|Reloading the Normal 1911A1 with a supressor.]]&lt;br /&gt;
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[[File:Colt Snake Match 1911 Canis Customs.jpg|thumb|none|500px|Canis Customs Colt Snake Match 1911.]]&lt;br /&gt;
[[File:MGS3M1911Custom2.jpg|thumb|none|600px|Big Boss holds his custom 1911.]]&lt;br /&gt;
[[File:WA Colt Snake Match 1911 with suppressor.jpg|thumb|none|500px|Western Arms Colt Snake Match 1911 with suppressor.]]&lt;br /&gt;
[[File:MGS3M1911Custom.jpg|thumb|none|600px|Big Boss' custom 1911 at the ready.]]&lt;br /&gt;
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== Makarov PM ==&lt;br /&gt;
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The [[Makarov PM]] is the sidearm of every enemy in the game, although it is never available to the player. The Makarov fires 9x18mm Makarov rounds from an eight-round magazine. Many officer-type NPCs patrolling indoor areas in the game have Makarovs as their main armament. &lt;br /&gt;
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The Makarov PM is most notably used by Major Ocelot during an ambush on the Virtuous Mission, when he spins it and effortlessly disposes of several KGB soldiers, one of which, in foreshadowing of his change in weaponry, was via ricochet shot. After trying what, according to Big Boss, is a Middle Eastern technique where you reflexively rack the slide to make sure there is a round in the chamber, despite it already being loaded, Ocelot causes a failure to feed jam. With the gun failing to go into battery, Big Boss ambushes him with CQC and subdues him easily. Big Boss tells him after that his techniques with the gun would be better suited for a revolver, which causes him to switch to the [[Colt Single Action Army]].&lt;br /&gt;
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According to Big Boss, Ocelot tends to twist his arm to absorb the recoil of the pistol, whereas a more stoic grip and stance would result in greater accuracy. SIGINT, however, theorizes (during a call to him after the encounter) that the jam was caused by a combination of the manual ejection, and the twisting action failing to provide enough resistance to cycle the slide correctly.&lt;br /&gt;
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Eva also possessed a Makarov during the ending, which she intended to use to kill Big Boss, but she never used it due to promising The Boss not to kill him.  In addition, Major Raikov always carried a Makarov on his person while doing rounds of the East Wing of Groznyj Grad as does Colonel Volgin. Although the player never actually uses the Makarov during gameplay, Big Boss himself used one once to hold Volgin up after disarming him, and also attempted to use it on The Boss, but the latter disarmed him before he could get the chance to do so.&lt;br /&gt;
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[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm PM]]&lt;br /&gt;
[[File:MGS3Makarov.jpg|thumb|none|600px|As he is being confronted by KGB agents, Ocelot pulls out a Makarov PM.]]&lt;br /&gt;
[[File:MGS3Makarov2.jpg|thumb|none|600px|Ocelot aims the Makarov PM.]]&lt;br /&gt;
[[File:MGS3Makarov3.jpg|thumb|none|600px|The Makarov in the air.]]&lt;br /&gt;
[[File:MGS3MakarovJam.jpg|thumb|none|600px|The Makarov jams, giving Big Boss a chance to attack.]]&lt;br /&gt;
[[File:MGS3MakarovVolgin.jpg|thumb|none|600px|After seeing through (or rather feeling through) Big Boss's disguise as Major Raikov, Volgin aims his Makarov at him, before deciding to shoot Sokolov in his knees for no reason other than that he can. This gives Big Boss the opening he needs to disarm Volgin.]]&lt;br /&gt;
[[File:MGS3MakarovToss.jpg|thumb|none|600px|When The Boss faces the imposter she is quickly able to disarm Big Boss of &amp;quot;his&amp;quot; Makarov (Actually Volgin's, as Big Boss disarmed him earlier) with CQC.]]&lt;br /&gt;
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== Colt Single Action Army ==&lt;br /&gt;
The in-game [[Colt Single Action Army]] is a 6-shot single-action only revolver chambered for .45 Colt, and is reloaded manually, one round at a time (though it can still be reloaded instantly by unequipping and re-equipping it). To fire, the hammer must be cocked first (which is done if the player uses the gun's iron sights), or the gun can be rapidly fanned from the hip. The in-game version's advantage over the semi-automatic custom 1911 is that the SAA's bullets will commonly ricochet off walls and hit targets even if you miss (the ricocheting bullets tend to bounce at angles that will hit enemies even if this would be physically unlikely). Some dramatic license is taken with this; in real life, at more severe angles and distances (especially after multiple ricochets), the bullets would hit with stinging, but nonlethal force. &lt;br /&gt;
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Major Ocelot carries three of these revolvers as his signature weapons. After switching from his [[Makarov PM]], Ocelot carried a heavily-engraved nickel-plated SAA with black grips, but switched to three blued models after being told that the engraving offers no advantage as well as forgetting that his new weapon only carries six shots. Ocelot professionally spins two of them and also uses a cavalry stock he fits on the the heel of the grip to fire it like a carbine rifle. As a sign of his ability (or likely, his brashness), he keeps all six chambers on both guns loaded, risking an unintended discharge should he drop one of his guns or have the hammer fall due to one of his numerous trickshooting stunts, including juggling all three of his revolvers at several points in the game for the purpose of playing a version of Russian Roulette. Real SAA users would usually carry with the chamber under the hammer empty and make do with five rounds, since the SAA's hammer did not have a catch and could strike a primer if it fell on the hammer or if the hammer was hit.&lt;br /&gt;
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Ocelot's gun-twirling moves were later revealed to be the work of a Japanese actor named Tornado Yoshida, who was either motion-captured or used as an animation reference. A spoiler-heavy Youtube video of a side-by-side comparison of the two can be found [https://www.youtube.com/watch?v=Z1Bv9y1rnrY here].&lt;br /&gt;
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To show his enthusiasm for his new handguns (and to fit in with the love Ocelot had for them in the original ''[[Metal Gear Solid]]''), Ocelot is heard to quip about the &amp;quot;joy of reloading&amp;quot; whenever he does so, especially in multiplayer.&lt;br /&gt;
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While Ocelot is the main user of the SAA, The Boss for her part confiscates one of his three SAAs after he uses them to &amp;quot;test&amp;quot; Tatyana during Big Boss' torture sequence.  She then uses it to shoot Big Boss in the left thigh with a &amp;quot;special payload;&amp;quot; how her &amp;quot;special payload&amp;quot; could correctly chamber and fire in a gun she took on the spur-of-the-moment is not at all clear. Big Boss can then use the SAA from that point forward in the game, but can also access an SAA before this point in the story in a new game, if the final dual with Ocelot is done correctly. In this final duel, Ocelot loads one of his .45 Long Colt SAAs with the round he wears on a necklace, which he claims is the same 9mm Makarov round that jammed his gun the first time he met Big Boss: this appears to be inserted into some type of caliber adaptor around the base of the casing to make doing so possible. The potential issue with the front of the casing rupturing due to lack of support is rendered rather moot by the fact that, like the time when he said &amp;quot;no more tricks,&amp;quot; this is a trick.&lt;br /&gt;
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This weapon was available in multiplayer, but only to the Major Ocelot special character. Unlike every other pistol available to player characters, the SAA cannot be used in conjunction with a knife for CQC techniques--it can only be used to pistol-whip other characters with the barrel in melee, in addition, it is the only non-sniper/RPG weapon that forces Snake to stand still while shooting, while the player isn't forced into first person, with the exception of the 3DS port, the Colt SAA forces Snake to stand-still while firing.&lt;br /&gt;
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[[Image:ColtSAA Hidalgo.jpg|thumb|none|400px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:TheQuickandtheDeadCimmaronSAALMO.jpg|thumb|none|400px|Two heavily engraved nickel SAA revolvers, similar to the one Ocelot had before switching to 3 regular SAA revolvers.]]&lt;br /&gt;
[[File:MGS3EngravedSAA.jpg|thumb|none|600px|Ocelot aims his engraved SAA at Big Boss.]]&lt;br /&gt;
[[File:MGS3EngravedSAA3.jpg|thumb|none|600px|A close up of the engraved SAA's detail.]]&lt;br /&gt;
[[File:MGS3ColtSAA.jpg|thumb|none|600px|Ocelot aims his plain Colt SAA at Sokolov.]]&lt;br /&gt;
[[File:MGS3ColtSAAJugle.jpg|thumb|none|501px|Ocelot in the middle of juggling three SAA revolvers.]]&lt;br /&gt;
[[File:MGS3ColtSAADual.jpg|thumb|none|600px|'''Ocelot:''' ''Let me face him. I've been waiting for this moment... time to get &lt;br /&gt;
even!'' &amp;lt;br&amp;gt; Right before Big Boss' fight with Volgin, Ocelot wields two SAAs.]]&lt;br /&gt;
[[File:MGS3ColtSAA&amp;amp;Stock.jpg|thumb|none|600px|Ocelot aims his Colt SAA with a stock attached. He later loses this particular SAA during the motorcycle chase sequence.]]&lt;br /&gt;
[[File:MGS3ColtSAA&amp;amp;Stock2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
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== Shansi Type 17 ==&lt;br /&gt;
The Shansi Type 17, a Chinese copy of the [[Mauser C96]], is EVA's signature weapon, but it is never made available to the player. It is chambered in .45 ACP and has a 10-round capacity in its integral fixed magazine, which must be reloaded using stripper clips. She most notably uses it to shoot and kill several GRU soldiers near the beginning of Operation Snake Eater with a technique known as a &amp;quot;Bandit Shooting.&amp;quot; EVA loses this weapon when Ocelot knocks it from her hands while in a motorcycle chase.&lt;br /&gt;
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In an optional call, SIGINT explains the &amp;quot;Bandit Shooting&amp;quot; method during a radio call as a way of holding the gun sideways and using the recoil to create a horizontal sweep with the gun to clear a room, and questions where EVA learned it from.&lt;br /&gt;
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[[Image:C96-10.jpg|thumb|none|350px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[File:Mgs3 type17 2.jpg|thumb|none|600px|EVA reloads her Type 17 with a 10-round stripper clip. The pistol was usually issued with 5-round clips for simpler mid-magazine reloads. EVA is also shown firing only 8 shots in the preceding firefight.]]&lt;br /&gt;
[[File:Mgs3 type17.jpg|thumb|none|600px|EVA confirms Snake's assumption that her pistol isn't a Mauser original. These markings would be stamped on a real Type 17; firearm replicas often use printed markings in place of stampings, and one was likely used as a reference.]]&lt;br /&gt;
[[File:MGS3Type17.jpg|thumb|none|600px|EVA holding her Type 17 Pistol during the motorcycle chase.]]&lt;br /&gt;
[[File:MGS3Type17(2).jpg|thumb|none|600px|EVA's Type 17 after it is knocked out of her hands.]]&lt;br /&gt;
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== EZ Gun (modified FP-45 Liberator) ==&lt;br /&gt;
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The EZ gun was created by SIGINT and is based on an [[FP-45 Liberator]]. SIGINT's version is a tranquilizer gun with a built-in laser sight. According to a radio conversation with The Boss it does not have a suppressor, instead using &amp;quot;silent&amp;quot; ammunition, presumably of a similar type to that used by the Russian [[PSS Silent Pistol]]. True to its name, Snake will never get hungry while using this weapon, nor will his camouflage index (a part of the game's GUI that determines how visible he is to enemies) ever drop below 80% when this gun is equipped. While the real Liberator is a single-shot weapon, the EZ Gun is treated as if it is bolt-action with an infinitely deep magazine. It is normally only available on the &amp;quot;Very Easy&amp;quot; difficulty, though it can be unlocked for other difficulties by collecting at least one of every edible item in-game.&lt;br /&gt;
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The EZ Gun is also used in the &amp;quot;Snake Versus Monkey&amp;quot; mode in the two PS2 releases, where Solid Snake must capture a series of ''Ape Escape'' monkeys because of reasons. This mode is not present in the multiplatform ''Metal Gear Solid HD Collection'' release due to ''Ape Escape'' being the property of Sony.&lt;br /&gt;
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[[File:MGS_EZGun.jpg|thumb|none|350px|'''Non-firing model''' of EZ gun featured in MGS series by kagerou works]]&lt;br /&gt;
[[Image:LiberatorPistol.jpg|thumb|none|350px|The FP-45 Liberator Pistol - .45 ACP]]&lt;br /&gt;
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=Submachine Guns/Machine Pistols=&lt;br /&gt;
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== M1928A1 Thompson ==&lt;br /&gt;
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The Pain, a member of The Boss' infamous &amp;quot;Cobra&amp;quot; Special Forces Unit and the second boss of the game, uses a [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] with a drum magazine in his fight with Snake. The Pain's version is made from either bees or hornets [!] and seemingly also fires them; he forms it by shouting &amp;quot;Tommy Gun!&amp;quot; and raising his arm, the hornets forming around it, then somehow managing to make themselves into a wood and metal sub-machine gun that actually functions. It is identified as an M1928A1 rather than a conventional 1928 by its straight foregrip, as opposed to the forward pistol grip on the regular 1928. The M1928A1 is never made available to the player. &lt;br /&gt;
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[[Image:M1928A1.jpeg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:ThePainTommy_gun.jpg|thumb|none|600px|The Pain forms his &amp;quot;Tommy Gun.&amp;quot; One frame later, it's a Thompson. You have to feel sorry for the hornet that has to be the firing pin.]]&lt;br /&gt;
[[Image:MGS3ThePainTommygun.jpg|thumb|none|600px|The Pain with his fully formed &amp;quot;Tommy Gun&amp;quot;, probably best not to question how his Bees/Hornets become wood and metal.]]&lt;br /&gt;
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== Sa. Vz.61 Skorpion ==&lt;br /&gt;
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The [[Skorpion SA|Sa. Vz.61 Skorpion]] machine pistol is the standard-issue weapon for enemies in motorcycle sidecars or for those piloting flying platforms, and can be obtained by the player as well from a storeroom in Groznyj Grad. While modeled with a 20-round magazine, it actually holds 30 rounds of .32 ACP ammunition in-game. It is fitted with a highly anachronistic laser sight the size of a modern one; the laser had only just been invented in 1960. A laser diode which projected a continuous beam at room temperature would not exist until 1970. Additionally, the first firearm laser sights, created in the late 70s, were bulky helium-neon gas lasers (the LaserLok sight for the [[American-180]] SMG being about the size of an entire Skorpion) which required a 10,000 volt power supply to switch on. Its iron sights cannot be used, unlike the AK-47 or XM16E1. It has both semi-automatic and fully-automatic firing modes; unlike almost every other firearm capable of fully-automatic fire, it possesses no muzzle climb, even when fired in full-auto. This weapon is available in multiplayer.&lt;br /&gt;
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The real-life weapon uses a closed bolt blow-back system that locks the bolt for a millisecond in the rear position before slamming back home to reduce the immense rate of fire to a controllable 850 RPM, but the in-game version has an unrealistically slow rate of fire. &lt;br /&gt;
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[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:MGS3Skorpion.jpg|thumb|none|600px|The Skorpion SA Vz 61 in game, modelled with a 20-round magazine that somehow holds 30 rounds. The folding buttstock cannot be unfolded ingame.]]&lt;br /&gt;
[[File:MGS3SkorpionBiker.jpg|thumb|none|600px|A GRU biker aims his Skorpion SA Vz 61]]&lt;br /&gt;
[[File:MGS3SkorpionSAVz61Platform.jpg|thumb|none|600px|After the battle with the Shagohod, GRU soldiers on flying platforms arrive on scene. Note the lack of a magazine. Also note the anachronistic laser sights used by the soldiers on completely historically-accurate personal flying vehicles.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The sole shotgun in the game is an [[Ithaca 37]] (referred to as the M37) with a sawed-off stock and barrel, available to the player in the Peschera Cave in-game. It is also used by several members of the Ocelot Unit. Unlike many media depictions of shotguns with tube magazines, characters reloading the Ithaca 37 in this game will use a tube-like device (known in speed-shooting competitions as a shotgun tube speedloader) to insert all four shells into the tube magazine at once. Furthermore, this shotgun is not depicted with iron sights; accordingly, characters using it always fire it from the hip. &lt;br /&gt;
&lt;br /&gt;
Ithaca 37 is actually a rarity in the USSR/Russia; similar to other rare Western weapons and equipment that were used by the enemy, it is implied that the M37's presence in Tselinoyarsk is due to Soviet agents stealing them from various Western-aligned countries, and that their usage was inspired by the British during the Malaysian Emergency.&lt;br /&gt;
&lt;br /&gt;
The Ithaca 37 has a tube magazine capacity of four 12 gauge shells plus one in the chamber, and suffers from drastically decreased damage at range.  This weapon is available in multiplayer, but due to its high close-range damage plus its tendency to knock other player characters down with a hit (an ability it also has when used against most NPCs in the singleplayer game), it was disallowed on many multiplayer servers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 with sawed-off stock and barrel - 12 gauge]]&lt;br /&gt;
[[File:MGS3Ithaca37Model.jpg|thumb|600px|none|M37 in the Survival Viewer's model viewer.]]&lt;br /&gt;
[[File:MGS3Ithaca37.jpg|thumb|600px|none|A member of the Ocelot unit holds his Ithaca 37.]]&lt;br /&gt;
[[File:MGS3Ithaca37(2).jpg|thumb|600px|none|Another member of the Ocelot unit holds an Ithaca 37.]]&lt;br /&gt;
[[File:MGS3Ithaca37(3).jpg|thumb|600px|none|An Ocelot unit member holds an Ithaca 37, while pursuing Big Boss after his escape from Colonel Volgin's torture chamber.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The standard-issue assault rifle for most of the enemies (both GRU and KGB) is the [[AK-47]]. The AK-47 can also be obtained by the player in Operation Snake Eater, and it is capable of semi-automatic and fully automatic fire. The AK uses 30 round magazines firing 7.62x39mm rounds. The AK-47 is also one of only three long guns which players can use the iron sights for. It was available in multiplayer. As appropriate for its cartridge, the AK-47 has more muzzle climb than the M16A1 when fired with or without using the iron sights. &lt;br /&gt;
&lt;br /&gt;
A strange note about this weapon, is that on one side of the receiver it has the stamped style indent, and on the other side the milled style indent, further confusing this is that while it is called the AK-47 (Or RK-47 in the 3DS Port to match Peace Walker) in the final game, Ac!d/early versions of the game called this the &amp;quot;AKM&amp;quot;. Furthermore, despite being standard-issue among enemies who nearly always wear camouflaged uniforms, the AK-47 was never depicted with camouflage of its own, &lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|AK-47 Milled Receiver - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|450px|none|AKM Stamped Receiver - 7.62x39mm]]&lt;br /&gt;
[[File:MGS3AK47KGB.jpg|thumb|600px|none|A KGB agent with the AK-47.]]&lt;br /&gt;
[[File:MGS3AK47KGB2.jpg|thumb|600px|none|Another view.]]&lt;br /&gt;
[[File:MGS3AK47KGB3.jpg|thumb|600px|none|Close up.]]&lt;br /&gt;
[[File:MGS3AK47GRU.jpg|thumb|600px|none|A GRU soldier at Groznyj Grad with his AK-47.]]&lt;br /&gt;
[[File:MGS3AK47GRUSquad.jpg|thumb|600px|none|A squad of GRU soldiers fire their AK-47s in full-auto at an escaping Big Boss and Eva during the game's motorcycle chase sequence at Groznyj Grad. Despite the fact that they are speeding away in a straight line from this squad, none of their bullets find their marks.]]&lt;br /&gt;
&lt;br /&gt;
== AMD-65 ==&lt;br /&gt;
&lt;br /&gt;
The [[AMD-65]] is a Hungarian-made assault rifle based off of the [[AK-47]] used by the Ocelot Unit. Like the Makarov it is unavailable to the player. According to SIGINT, the Ocelot Unit's AMD-65s were prototypes that were shipped to the Soviet Union for testing.&lt;br /&gt;
&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|none|450px|AMD-65 - 7.62x39mm]]&lt;br /&gt;
[[File:MGS3AMD.jpg|thumb|600px|none|An Ocelot unit soldier with the AMD-65, being held hostage by Big Boss before promptly being slammed to the ground with a CQC move.]]&lt;br /&gt;
[[File:MGS3AMD-63(2).jpg|thumb|600px|none|An Ocelot Unit soldier with the AMD-65.]]&lt;br /&gt;
[[File:MGS3AMD-63.jpg|thumb|600px|none|Another Ocelot Unit soldier with an AMD-65, on the left.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Patriot&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Boss' signature weapon is the &amp;quot;Patriot,&amp;quot; seemingly a cut-down [[M16A1]] fitted with an anachronistic Beta C-Mag carrying infinite ammunition (claimed to be from its &amp;quot;feed mechanism&amp;quot; being in the shape of an infinity symbol), with no buttstock or front sight, and has the addition of a short, smooth handguard and a muzzle brake. It is partially inspired by the real-life [[M231 Firing Port Weapon]], which was designed to clear enemies from short ranges, around 10 to 20 meters, around the Bradley Infantry Fighting Vehicle, with the weapon's instruction manual strongly advising against using the M231 as an assault rifle. It is not completely based on an M231, due to the presence of a forward-assist and a rear sight which actual M231s do not have.&lt;br /&gt;
&lt;br /&gt;
The Patriot shows some very strange ballistics in a cutscene where The Boss obliterates Big Boss' infiltration vehicle with sustained fire; the fired bullets tumble end-over-end, a term called &amp;quot;keyholing﻿&amp;quot;, as they exit the barrel, and at least one actually exits the barrel facing backwards(!), the severe keyholing seems to imply that the weapon's barrel lacks rifling. ﻿The Patriot is made available to the player right from the beginning of a second playthrough from a previously-cleared game save. &lt;br /&gt;
&lt;br /&gt;
The game also classifies the Patriot as an &amp;quot;assault pistol&amp;quot; (possibly a mistaken fusion of the terms &amp;quot;assault rifle&amp;quot; and &amp;quot;machine pistol&amp;quot;) when in fact, its caliber makes it an ultracompact carbine despite its resemblance to various real-life &amp;quot;AR pistols&amp;quot; (AR-15s cut down and/or possessing modified actions to fire from barrel lengths of 10 inches or less, and often lacking buttstocks). Another possible reason that the Patriot was classified as a type of pistol is the fact that The Boss always fires it one-handed like an oversized handgun, but Big Boss for his part puts his offhand on the weapon's handguard instead. Big Boss can also use the Patriot's rear sight for more accurate shots, though in reality this would be less-than-reliable since the Patriot has no front sight to properly align the weapon. Despite SIGINT describing the Patriot's recoil as &amp;quot;unbelievable,&amp;quot; it is depicted as having no muzzle climb even when fired in full-auto by either The Boss or Big Boss.&lt;br /&gt;
&lt;br /&gt;
The Patriot has a few additional properties unique to it in this game. When used by The Boss in her own boss fight, she becomes immune to anything Big Boss can throw at her if she is firing the Patriot directly at him, necessitating that the player either catch The Boss off-guard with ranged weapons by using stealth, or otherwise counter her CQC attacks to render her briefly vulnerable. Befitting its status as a bonus weapon, it can also be implausibly used to take down in-game helicopters (a feature not carried over to [[Metal_Gear_Solid_4:_Guns_of_the_Patriots|the next MGS game]]). To increase the emotional impact of a certain scene near the end of the game, the player is the one who must prompt Big Boss to fire the Patriot's final in-game shot. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wm 1119951786543207.jpg|thumb|none|400px|Similar-looking Rocky Mountain Arms &amp;quot;M16-Style Pistol&amp;quot; - 5.56x45mm. This has a A2 upper and pistol grip, whereas the weapon in the game has the older A1 upper (simpler rear sight and forward assist but no brass deflector) and an original-style pistol grip.]]&lt;br /&gt;
[[Image:Mgs313.jpg|thumb|none|600px|The Boss firing her &amp;quot;Patriot.&amp;quot;]]&lt;br /&gt;
[[File:MGS3Patriot.jpg|thumb|none|600px|Another angle of the same scene. Note the tumbling bullets.]]&lt;br /&gt;
[[File:MGS3M231.jpg|thumb|none|600px|Right before the final battle The Boss holds her unloaded &amp;quot;Patriot&amp;quot;.]]&lt;br /&gt;
[[File:MGS3M231Load.jpg|thumb|none|600px|The Boss loads her &amp;quot;Patriot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
The [[M16A1]] appears as the &amp;quot;XM16E1&amp;quot;. It is chambered in 5.56x45mm, has a 20-round magazine, and semi-burst-auto fire modes, which The Boss and Sigint both suggest was done in the field by a gunsmith after the rifle reached Vietnam. It can be distinguished from a real XM16E1 by the full fencing on the lower receiver and birdcage flash hider. It also has a heavier profile barrel like the Model 611 M16A1, but this is likely just a coincidence rather than a deliberate choice. It can be obtained in both the Virtuous Mission and Operation Snake Eater, meaning at least two such rifles found their way to Russia. It can also be fitted with a suppressor. It is not used by any NPCs in the singleplayer game. The in-game version was modified by a gunsmith to sport camouflage tape and paint making it more suitable for jungle combat, and thus is the only weapon with its own camouflage (although it has no effect on the player's camouflage index). Like the AK-47, players can use the iron sights of this assault rifle, but unlike the AK, there's a slight zoom effect when doing so. This weapon was available in multiplayer. In early demos, the XM16E1 was just called &amp;quot;M16&amp;quot; and in the E3 Trailer, it was shown with a normal black apperance with no camoflage added to it. (Which would seemingly be reused for Portable Ops)&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm. What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver.]]&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|400px|XM16E1 rifle with 20 round magazine for comparison - 5.56x45mm]]&lt;br /&gt;
[[File:MGS3XM16E1.jpg|thumb|600px|none|The &amp;quot;XM16E1&amp;quot; ingame. Note full-fence lower and A1 birdcage flash hider. Also note the suppressor collar in front of the front sight post, another nice attention to detail.]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale F2000 with GL-1==&lt;br /&gt;
The [[FN F2000]] appears exclusively in the Subsistence re-release's &amp;quot;Secret Theater&amp;quot;, it appears in the &amp;quot;MGS4 TGS 2005 Teaser Trailer&amp;quot; where as an joke, Snake is armed with both this and goggles that strongly make him resemble Sam Fisher from ''[[Splinter Cell]]'', down to having Snake even crouch-walk like Fisher, it makes no apperance outside of this video.&lt;br /&gt;
[[Image:Fn_f2000_3.jpg‎|thumb|none|500px|FN F2000 with GL-1 - 5.56x45mm]]&lt;br /&gt;
[[File:MGS3F2000.jpg|thumb|600px|none|The FN F2000 on Snake's back as he fights Raiden for the role of main character.]]&lt;br /&gt;
[[File:MGS3F2000-2.jpg|thumb|600px|none|The only real close-up of the FN F2000, as Snake celebrates his victory over Raiden with a Cigar.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles / Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Sniper Rifles in the game's singleplayer mode have a degree of &amp;quot;scope glint&amp;quot; that can give away the user's location (when used by NPCs) or alert NPCs to the player character's general location under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant]] is The End's signature weapon, The End being the game's fourth boss and the third member of the Cobra unit that the player faces. It is a single-shot, manually-chambered rifle that has been modified to fire tranquilizer darts, and can be obtained by the player if The End is beaten with a stamina kill. It features the standard Soviet PU 3.5x scope as well as a custom-fitted folding skeleton stock and pistol grip. This weapon was available in multiplayer. For some reason, the rifle makes a loud report when used by The End during his boss fight, but it makes next to no firing noise when used by player characters, even though there is no way to fit a suppressor to the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
If contacted while Big Boss is holding the rifle, SIGINT will speculate that the skeleton stock and pistol grip were fitted for parachute jumps, but in the end simply says the master sniper must have known what he was doing when he had them fitted. SIGINT also advises Big Boss to go for &amp;quot;One shot, one kill&amp;quot; due to the bolt-action nature of the rifle, in spite of the fact that its tranquilizer ammunition makes it incapable of directly killing NPCs. Contrary to SIGINT's advice, the Mosin Nagant's lengthy reload animation can be bypassed by quickly unequipping and re-equipping it, like every other firearm in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|490px|Mosin Nagant M91/30 - 7.62x54mm R w/ scope]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd.jpg|thumb|none|600px|The End takes aim with his Mosin Nagant.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd3.jpg|thumb|none|600px|A third view. Note that The End's age spots had disappeared due to photosynthesis earlier.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd4.jpg|thumb|none|600px|The End taking aim while kneeling.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
Another sniper rifle in the game is the [[SVD Dragunov]], which had only just begun serial production in the game's timeframe, a possible sly nod to the rare PSG-1 used in MGS1. It has two zoom options, and be seen being used by a member of the Ocelot Unit during an ambush shortly after Big Boss meets Eva, or at Sokrovenno if the player kills The End before his boss fight in Operation Snake Eater. It fires the same round as the Mosin-Nagant, the 7.62x54R cartridge from a 10 round magazine, but fires semi-automatically, and for some reason is shown to have no recoil-caused muzzle jump if Big Boss' stamina is high when firing, nor even barrel sway when aiming in this condition; this is unlike MGS2, where sniper rifles often swayed a great deal unless a certain item was used. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|490px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:MGS3SVDModel.jpg|thumb|none|600px|SVD in the game.]]&lt;br /&gt;
[[File:MGS3SVD.jpg|thumb|none|600px|Big Boss, assisted by Eva, aims his SVD Dragunov at some C3 charges mounted on a bridge.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
[[Tokarev SVT-40]] rifles briefly appear in several cinematic scenes as the main firearm of various Soviet foot soldiers during a military parade, based on [http://www.youtube.com/watch?v=TTClok-ujMM actual footage] of the May Day parades on Red Square.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|490px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:MGS3MosinNagant.jpg|thumb|none|600px|SVT-40s seen in the footage.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
The light machine gun configuration of the modular [[Stoner 63]] weapon system is also used in the game. It holds 101 rounds of 5.56x45mm ammunition in the belt and Big Boss yells Rambo-style while firing it. It is available in multiplayer, but only as a pick-up weapon (i.e., it is not a weapon the player character can spawn in with). The weapon's iron sights cannot be used. The Stoner 63 can be found around the midpoint of the singleplayer game after facing the third boss enemy, or in a weapons shack at Groznyj Grad. The latter will remain available if the weapon was not previously picked up, even after Big Boss is stripped of all his ammunition and almost all his weaponry after his torture session, making it a valuable (if noisy) asset during that portion of the game. &lt;br /&gt;
&lt;br /&gt;
Some Ocelot Unit members carry the Stoner 63 and will use it against Snake. &lt;br /&gt;
&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|400px|Stoner 63A, Commando configuration (designated Mk 23 Mod 0 by the US Navy SEALs) - 5.56x45mm]]&lt;br /&gt;
[[File:MGS3Stoner63Model.jpg|thumb|none|600px|Stoner 63 in the game.]]&lt;br /&gt;
[[File:MGS3Stoner63.jpg|thumb|none|600px|An Ocelot unit member with the Stoner 63 while Big Boss takes him down.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades= &lt;br /&gt;
&lt;br /&gt;
==Fictional Soviet Grenade==&lt;br /&gt;
&lt;br /&gt;
A fictional grenade design with a slender cylindrical body and an RGD-5 style UZRGM fuze assembly is used for three types of in-game grenade: Chaff, Stun and Smoke.&lt;br /&gt;
&lt;br /&gt;
Chaff grenades are a fictional miniature broad-spectrum electronic warfare device which combine the effects of a radar jammer and EMP-like effects on certain technology. Chaff consists of small aluminum strips that are specifically designed to confuse radar frequencies, and normally used by aircraft to fool radar-guided missiles. The individual strips are cut in such a way that they wreak havoc with a radar's transmitted frequencies. The Chaff Grenade's main effects are to prevent in-game enemies from being able to call for help via radio, and to fool the guidance systems of guided missiles fired at Big Boss. The game implies that this grenade variant was developed in the Soviet Union. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The stun grenade is a &amp;quot;flashbang&amp;quot; type that uses magnesium-based powder to produce a massive flash and sound burst: in real life this causes extreme disorientation and temporary blindness, while the game increases this to outright knocking enemies unconscious. They are anachronistic: the first flashbang grenades were developed by Royal Ordnance Enfield in Britain for use by the SAS' counter-terrorist unit, and the first known use of the result, the G60 stun grenade, was in 1977 when the SAS assisted the German GSG-9 special forces unit in retaking a hijacked airliner at Mogadishu airport. In-game, they are stated to have been developed by the Soviets. They are available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Smoke grenades are implied to have been developed by the Soviets in Tselinoyarsk (this is not really something that needed explaining since smoke grenades were common in World War 2) and according to SIGINT use a combustion agent combining zinc oxide, ammonium chloride (which is wrong, ammonium chloride is a product of the reaction, the base material is usually hexachloroethane), aluminum and &amp;quot;some other stuff,&amp;quot; and releases a grayish-white smoke. It also has a tear-gas like effect on enemy soldiers and attack dogs: this is accurate, since the smoke from such grenades includes toxic zinc chloride, a skin and eye irritant and severe respiratory irritant. They are available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The most common hand grenades in the game are Russian [[RGD-5 hand grenade]]s. They are used by GRU soldiers, and can also be obtained by Big Boss in various areas in the game. The Pain also carries them, but instead of throwing them he orders his bees to carry and drop them at Snake's location (shooting them while they are held aloft by his bees will cause them to prematurely detonate). They are available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|250px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:MGS3RGD5.jpg|thumb|none|600px|The RGD-5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M15 White Phosphorus Grenade==&lt;br /&gt;
The body of the game's &amp;quot;WP grenade&amp;quot; appears to be based on the American [[M15 White Phosphorous grenade]], the WW2-era precursor to the more familiar [[M34 White Phosphorous grenade]], fitted with the same Soviet UZRGM fuze as the other grenade types.&lt;br /&gt;
&lt;br /&gt;
The in-game depiction is extremely unrealistic with the M15 basically filled with magic set-people-on-fire powder: it hardly produces any smoke (the real device was designed primarily for use as a smoke grenade), and unlike real WP smoke, the smoke the in-game grenade produces does not block thermal vision in any meaningful way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M15-W-P-smoke-grenade-300315-1.JPG|thumb|none|250px|'''Replica''' M15 white phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] also makes an appearance in the game, which takes place three years after it was introduced. It is obtainable by the player and used several times by enemies. It has PGO-7 scope attached to it for accurate aiming, and is the most powerful weapon in the game, able to instantly kill large groups of enemies in one hit. The primary use of the RPG-7, however, is fighting Volgin's massive &amp;quot;Shagohod&amp;quot; vehicle, which is only vulnerable to fire from heavy weapons. This weapon is available in multiplayer, but only as a pick-up weapon and not a weapon the player character can spawn in with. Snake also uses the RPG-7 in a cutscene during the escape from Groznyj Grad.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MGS3RPG7Model.jpg|thumb|none|600px|The RPG-7 in game.]]&lt;br /&gt;
[[File:MGS3RPG7.jpg|thumb|none|600px|Big Boss aims the RPG-7 in the finale.]]&lt;br /&gt;
[[File:MGS3RPG7Warhead.jpg|thumb|none|600px|The warhead in flight.]]&lt;br /&gt;
[[File:MGS3RPG7Empty.jpg|thumb|none|600px|Big Boss strikes a pose with an empty RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle/Platform-mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==130mm M-65 rifled gun L/60==&lt;br /&gt;
&lt;br /&gt;
The 130mm M-65 rifled gun L/60 is mounted onto at least 6 Obyekt 279s (spelled &amp;quot;Objekt 279s&amp;quot;) seen in-game. However, they were never used, as an enraged Volgin proceeded to total them while driving the Shagohod around Groznyj Grad. The tanks' history was explained in a radio call to SIGINT, where it implies that Volgin managed to secretly restart development of the tanks with the use of the Philosophers' Legacy.&lt;br /&gt;
&lt;br /&gt;
==Afanasev A-12.7==&lt;br /&gt;
&lt;br /&gt;
The [[Afanasev A-12.7]] is mounted on all the Mi-24A  helicopters in the game. Technically anachronistic, although various Codec calls implied that the choppers, alongside the gun itself, had been created far earlier than expected due to Volgin's use of the Philosophers' Legacy.&lt;br /&gt;
&lt;br /&gt;
[[File:Afanasev A-12.7.jpg|thumb|none|450px|Afanasev A-12.7 mounted on a Mi-4A helicopter -  12.7x108mm]]&lt;br /&gt;
[[File:MGS3HindAYak-B.jpg|thumb|none|600px|The Mi-24A with the A-12.7.]]&lt;br /&gt;
&lt;br /&gt;
== DShK == &lt;br /&gt;
&lt;br /&gt;
Able to commandeered by the player, [[DShK heavy machine gun]]s are found throughout the game. Two remote-controlled DShKs are mounted on Volgin's &amp;quot;Shagohod&amp;quot; hovertank-thing, and Volgin uses them if he's not using the central volley gun in the &amp;quot;mouth&amp;quot; of the Shagohod. In the cutscene where Snake and EVA make it to the runway on Groznyj Grad, Volgin decides he hasn't been evil enough yet and uses the Shagohod's weaponry to fire at his own troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShK 38/46 - 12.7x108mm]]&lt;br /&gt;
[[File:MGS3DShK.JPG|thumb|none|600px|A mounted DShK.]]&lt;br /&gt;
[[File:MGS3DShKShagohod.jpg|thumb|none|600px|The DShk mounted on the Shagohod.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[ZU-23-2|ZU-23-2]] is a 23mm Soviet anti-aircraft gun. They can be commandeered by Big Boss and are capable of shooting down helicopters and flying platforms. They are found in the mountains of Tselinoyarsk and in the final battle with the Shagohod.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 Anti-Aircraft gun - 23x152mm]]&lt;br /&gt;
[[File:MGS3ZU-23.jpg|thumb|none|600px|The ZU-23-2 behind Eva.]]&lt;br /&gt;
&lt;br /&gt;
==M1931 Field Gun==&lt;br /&gt;
&lt;br /&gt;
A battery of Soviet M1931 field guns is seen in a cutscene describing The Boss's &amp;quot;involvement&amp;quot; in &amp;quot;The Bay of Pigs.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:M1931 Field Gun.jpg|thumb|none|450px|Soviet M1931 (A19) field gun displayed in Hämeenlinna Artillery Museum, Finland - 122mm]]&lt;br /&gt;
[[File:MGS3UnknownAAGun.jpg|thumb|none|600px|Stock film shows a battery of Soviet M1931 field guns firing, most likely during either World War 2 or in Cuba.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==C3==&lt;br /&gt;
The predecessor to the C4 used in other games. Composition 3 is a real military explosive composed of 77% RDX and 23% plasticizer: like C4, it can be molded into any shape, and is stable enough to not be detonated by gunfire. Big Boss uses it to destroy the Shagohod's hangar, and it is likewise used by Eva to rig the rail bridge out of Groznyj Grad to deter pursuit. In the latter case, it is also implied that the C3 contains some type of shock-sensitive tamper-resistant fuze, such that it will explode if fired on or even touched in any way.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS3C3Block.jpg|thumb|none|600px|A block of C3.]]&lt;br /&gt;
[[File:MGS3C3Heart.jpg|thumb|none|600px|Eva makes a heart made of C3.]]&lt;br /&gt;
[[File:MGS3C3.jpg|thumb|none|600px|The C3 being planted on the liquid rocket fuel tanks of the Shagohod's hangar.]]&lt;br /&gt;
[[File:MGS3C3Butterfly.jpg|thumb|none|600px|The final block of C3 molded into the shape of a butterfly, just before Big Boss slams it onto the timer of the bomb. While he doesn't have a personal timepiece to keep track of the remaining time on the bombs (unlike Raiden of [[Metal Gear Solid 2]]), he does have some supernatural help telling him just how much time he has left before detonation. The butterfly-C3 also appears in Super Smash Bros Brawl.]]&lt;br /&gt;
[[File:MGS3C3Pack.jpg|thumb|none|600px|The pack of C3 on the bridge.]]&lt;br /&gt;
&lt;br /&gt;
== Big Joe 5 and Little Joe Crossbows ==&lt;br /&gt;
&lt;br /&gt;
The Fear uses a pair of crossbows, at least once of which has bolts laced with the venom of the Brazilian Wandering Spider, often said to be the most fearsome spider venom in the world. The &amp;quot;William Tell&amp;quot; is a &amp;quot;Big Joe 5&amp;quot; crossbow (some sources indicate this may have been a real nickname of the Big Joe 5) while the &amp;quot;Little Joe&amp;quot; uses its real name. Both were developed by the OSS during World War II, the &amp;quot;Big Joe 5&amp;quot; being intended for use at up to 200m while the &amp;quot;Little Joe&amp;quot; was a smaller device intended for eliminating sentries silently, for usage by the British military. The Big Joe 5 was only produced in very limited quantities, while the Little Joe never underwent production at all; surviving crossbows are rare, and the darts even rarer. Neither crossbow is ever available to the player. Ocelot later uses the Little Joe to threaten Tatyana, in a scene Big Boss can watch by spying on them in Groznyj Grad from a mountaintop.&lt;br /&gt;
&lt;br /&gt;
[[Image:BJ5.jpg|thumb|400px|none|Big Joe 5 crossbow.]]&lt;br /&gt;
[[File:Little Joe Crossbow.jpg|thumb|none|400px|Little Joe crossbow.]]&lt;br /&gt;
[[File:MGS3FearCrossbow.jpg|thumb|none|600px|The Fear with his &amp;quot;William Tell&amp;quot; Big Joe 5 crossbow.]]&lt;br /&gt;
[[File:MGS3FearsCrossbow2.jpg|thumb|none|600px|The Little Joe on the ground.]]&lt;br /&gt;
[[File:MGS3FearsCrossbowSpin.jpg|thumb|none|600px|Ocelot spins the Little Joe.]]&lt;br /&gt;
[[File:MGS3CrossbowBoltCloseup.jpg|thumb|none|600px|The bolt of the Little Joe.]]&lt;br /&gt;
&lt;br /&gt;
== The Fury's Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
During The Fury's boss battle, he uses a custom flamethrower which appears to be a highly reworked version of the German [[Flammenwerfer 41]]. According to SIGINT, The Fury's flamethrower uses UDMH (unsymmetrical dimethylhydrazine) and NTO (nitrogen tetroxide), a rocket fuel mixture, rather than the usual incendiary liquids used in flamethrowers. Since UDMH / NTO burns at about 3,000 degrees, firing the weapon once in a confined space should probably have killed both The Fury and Big Boss, The Fury twice over since it would fire him violently backwards ''because he is holding a rocket''. Luckily, The Fury does not seem to realise that both chemicals are ridiculously toxic if inhaled and if he just sprayed one fuel tank into the air of the enclosed room they are in, Big Boss would at least be incapacitated, if not killed outright.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flammenwerfer 41.jpg|thumb|none|400px|Flammenwerfer 41 flamethrower]]&lt;br /&gt;
[[File:MGS3FuryFlamethrower.jpg|thumb|none|600px|&amp;quot;Everyone calls me Ben for some reason, can't they see my name is Ned?&amp;quot;]]&lt;br /&gt;
[[File:MGS3FuryFlamethrowerTanks.jpg|thumb|none|600px|The flamethrower tanks on The Fury's back. The yellow flames are certainly not implying the kind of heat his weapon would generate; the jet should look like he is pumping out burning magnesium.]]&lt;br /&gt;
&lt;br /&gt;
==Lipstick Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kiss of Death&amp;quot; is based on a KGB-issue 4.5mm single-shot pistol disguised as lipstick, one example of which was captured in West Berlin at an American checkpoint during the Cold War. In Tatyana's first appearance during the Virtuous Mission, Volgin forcibly confiscates the kiss of death from her when he notices her reaching for it, thus resulting in them suspecting she was KGB, although Volgin gives it back to her anyway, thinking she'll prove useful. Tatyana is implied to be using one when she attempts to threaten Sokolov into giving up the Shagohod's test data, but it turns out to be ordinary lipstick. She later tries to use the real one from earlier against Volgin, only to have him twist her arm (and the gun's barrel) away before she can trigger it. &lt;br /&gt;
&lt;br /&gt;
There were originally going to be more espionage devices in ''Snake Eater'' besides the Kiss of Death, the chloroform-laced handkerchief, and the Cigarette Narcosis Gun (a disguised chemical dispenser that sprays knockout gas a short distance), but these plans were dropped after the Beltway Sniper shootings forced Kojima and his team to abandon going to the International Spy Museum to research more on spy devices used during the Cold War.&lt;br /&gt;
&lt;br /&gt;
[[Image:KissofDeath.jpg|thumb|none|400px|&amp;quot;Kiss of Death&amp;quot; KGB lipstick gun at the International Spy Museum - 4.5mm]]&lt;br /&gt;
[[File:MGS3KissofDeath.jpg|thumb|none|600px|Colonel Volgin inspects the Kiss of Death after taking it from Tatyana shortly after the Virtuous Mission fails.]]&lt;br /&gt;
&lt;br /&gt;
== MON-50 anti-personnel mine ==&lt;br /&gt;
&lt;br /&gt;
These camouflaged landmines are occasionally encountered in the jungle. They are triggered by Big Boss' proximity to their frontal arc rather than through a trip wire or command detonation through a wire as in the real life version. They can be found using a mine detector (which uses a sound beacon) or seen easily through Big Boss' thermal goggles (the latter being a gameplay mechanic inherited from previous games). The game implies that the proximity detonation was a modification made by the GRU soldiers stationed in Tselinoyarsk after they stole several copies from American stores. Several claymores are also placed in Bolshaya Past South to further deter intruders. As with their incarnation in MGS2, placing MON-50 mines while holding down the &amp;quot;fire&amp;quot; button will outline (in red laser light) the mine's trigger zone. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Although referred to as Claymores and explicitly mentioned to be American-made, the weapon bears a stronger resemblance to the MON-50 anti-personnel mine. Humorously, Sigint, when called about the weapon, alludes to the MON-50's development (it entered service the year after the game takes place) by mentioning that the Russians will soon develop &amp;quot;Claymoraski mines&amp;quot; since the Claymore's design is extremely easy to replicate.&lt;br /&gt;
&lt;br /&gt;
[[File:MON-50.jpg|thumb|none|250px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[File:MGS3Claymore.jpg|thumb|none|600px|MON-50 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
The [[M2 Flamethrower]] appears in the game and is used by several specially-suited GRU flame troopers on the Krasnogorje mountain in Tselinoyarsk. While unavailable to the player in the singleplayer portion of the game, it is available to as a pick-up weapon in the multiplayer mode, and has infinite ammunition there. Somewhat unrealistically, shooting the fuel tanks on the backs of the GRU flame troopers in singleplayer with a lethal weapon will immediately cause them to be engulfed in a ball of fire, although SIGINT implies in a radio conversation that they had their fuel tanks self destruct upon defeat in order to avoid capture. In addition, the same radio conversation also reveals that they had procured the flamethrowers from American forces for study purposes, and that the GRU flame troopers were most likely planning to use the flamethrowers specifically against Big Boss, implying that they were doing so under Volgin's orders because he wanted revenge against Big Boss for killing off three of the Cobra Unit members by that point (or if the player kills more soldiers, doing it on their own volition to avenge their comrades). &lt;br /&gt;
&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|250px|M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==M28 Davy Crockett Weapon System==&lt;br /&gt;
&lt;br /&gt;
The M28 version of the [[Davy Crockett Weapon System]], a tactical nuclear recoilless gun, is a key plot device. Neither the launcher nor its ammunition are ever made available to the player.&lt;br /&gt;
&lt;br /&gt;
At the end of the Virtuous Mission, The Boss is seen with a launcher and one fictional (though not physically impossible; see below) high-yield warhead, and promptly gives them to Colonel Volgin as a &amp;quot;gift&amp;quot; for her &amp;quot;new hosts.&amp;quot; Volgin then uses it to destroy Nikolai Sokolov's OKB-754 research facility, by firing it in the most ill-advised manner possible. The resultant nuclear detonation triggers the events of Operation Snake Eater. The Boss later duplicates Volgin's feat by firing the second warhead (again, by hand, and even though she only had one warhead during the handover) to obliterate Groznyj Grad and Graniny Gorki. &lt;br /&gt;
&lt;br /&gt;
In reality, the launcher, the warhead and their cases would weigh somewhere in the region of {{convert|lbs|300}}, but both The Boss and Volgin are depicted in the game as being able to carry this entire load unassisted. The director's commentary for the game indicated that this was deliberate in order to showcase The Boss's physical strength. The real-life Davy Crockett's warheads were also fairly anemic for nuclear weapons, providing the explosive power of just 10-20 tons of TNT (in fact the warhead's primary damage mechanism would be radiological, from the ionising radiation and fallout), as higher-yield warheads would catch anyone firing the weapon in the blast radius given the weapon's limited range of 2 km for the M28 version and 4 km for the M29 version. The game handwaves the unrealistically massive destruction caused, by having SIGINT claim that the warheads used were experimental models with a higher yield than regular Davy Crockett warheads; this is not actually impossible, since the W54 warhead used by the Davy Crockett was also used by the Mk 54 Special Atomic Demolition Munition, which had a yield of up to one kiloton. The game also implies that the blast radius was at least three miles (or that the wind carried fallout that far), as Volgin's usage of the Davy Crockett in the Virtuous Mission was mentioned to have caused nuclear fallout at Rassvet potent enough that none of Volgin's forces could go there unprotected, when the briefing made clear that Tselinoyarsk was three miles west of the Sokolov Design Bureau. This is more than a little unlikely, since if the weapon had a vastly higher yield than normal while being the same size, there would be less highly radioactive unreacted material to scatter as fallout.&lt;br /&gt;
&lt;br /&gt;
Of more immediate concern is that launcher is shown launching warheads as if they are self-propelled, which Davy Crockett warheads are not: instead, a propelling charge about the size of a LAW rocket launcher has to be inserted into the barrel, followed by a &amp;quot;launching piston&amp;quot; which transfers the force of the explosive to the projectile. Without this charge, the nuke would not leave the barrel of the launcher. Though the warhead is only armed by firing, it requires the setting of a timer safety dial on the base of the round to actually function; no character is ever shown setting this, and unless the timer was set to at least one second the warhead would never arm. In addition, firing the launcher in reality required the use of a triggering device linked to a cable that unwound from the back of the loaded launcher, with the device having no actual trigger of its own.&lt;br /&gt;
&lt;br /&gt;
The real-life Davy Crockett was also inaccurate in testing and required the use of a spotting rifle to put its warheads on target, along with a tripod mount to offer a stable firing platform and the ability to precisely adjust the weapon's trajectory. Neither of these components are used by Volgin or The Boss. Though Volgin's case might be forgiven as an unlikely case of &amp;quot;point shooting&amp;quot; with the launcher tube and the fact that his target was visible to him, The Boss manages to place the warhead in the precise area necessary (via a ballistic, non-line-of-sight trajectory, no less!) to destroy both Graniny Gorki and Groznyj Grad, with no sign of having dialled in the correct trajectory beforehand (as that would require spotting shots and the tripod mount).&lt;br /&gt;
&lt;br /&gt;
[[File:Davy Crockett Nuke.jpg|thumb|none|400px|M-388 Davy Crockett nuclear projectile (W54 warhead) on M28 launcher - 120mm with 20mm spotting rifle. The version in the game has the 20mm spotting rifle (which had to use depleted uranium rounds to match the warhead's trajectory) misplaced and used as a carry handle.]]&lt;br /&gt;
[[File:MGS3Davy.jpg|thumb|none|600px|The two pieces of the Davy Crockett.]]&lt;br /&gt;
[[File:MGS3DavyWarhead.jpg|thumb|none|600px|The warhead. Oddly, despite it being repeatedly stated later on that The Boss stole ''two'' warheads and the second one being used, there is only one when the launcher is handed over.]]&lt;br /&gt;
[[File:MGS3DavyLanucher.jpg|thumb|none|600px|The launcher tube, minus the tripod mount needed to provide a stable firing platform.]]&lt;br /&gt;
[[File:MGS3DavyBlackblast.jpg|thumb|none|600px|The backblast from firing. It's a miracle that it didn't kill everyone on the chopper.]]&lt;br /&gt;
[[File:MGS3-DavyCrockett-Snake.jpg|thumb|none|600px|In ''Subsistance'''s Secret Theater short &amp;quot;The Ultimate Weapon&amp;quot;, The Boss loses a game of rock-paper-scissors to Snake and clearly takes it ''waaaay'' too hard.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
&lt;br /&gt;
Big Boss can find and attach TNT bundles on various surfaces (even on the backs of wandering enemies) for explosive detonation via radio trigger. They can also be used to demolish ammunition and food storage areas, causing guards to become hungry, slower to react, easier to knock out via CQC attacks, and to run out of ammunition faster. They can also be used to save some trouble later on by blowing up a Mil Mi-24 Hind A that was being parked at the Bolshaya Past base for maintenance.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS3TNT.jpg|thumb|none|600px|The TNT in game.]]&lt;br /&gt;
&lt;br /&gt;
==Trivia: Plausibility and Practicality of the Shagohod==&lt;br /&gt;
In real life, the Shagohod's Phase 2 as a concept would not be feasible at all, as firing a missile from a Shagohod-like launcher would have an utterly negligible impact on the overall velocity of the missile: starting from 300 miles per hour instead of 0 means very little when the weapon has to accelerate to around 14,000 miles per hour, and would certainly not save enough fuel to almost double the weapon's range. In addition, the guidance of ballistic missiles is inertial, based on a known starting location, and launching it at speed and at a non-vertical angle could not be done with the missile's existing guidance system.  Finally and most obviously, Shagohod is said to fire the SS-20 &amp;quot;Sabre&amp;quot; IRBM, a weapon that would not be deployed until 1976. SS-20 appears to have been used because the equivalent period missiles, SS-4 Sandal and SS-5 Skean, used gantry launchers rather than a launch tube and were liquid-fueled, and thus would probably look rather silly on the Shagohod.&lt;br /&gt;
&lt;br /&gt;
There are also several other problems to take into account for the Shagohod itself. Firstly, fundamentally the Shagohod would be detectable by satellites. The script ignores that all weapon systems have a logistical footprint, and the more high-tech, the bigger it is. A Shagohod would need specialised vehicles to fuel, maintain, tow and transport it, storage facilities for dangerous hypergolic rocket fuels, stockpiles of spare parts, workshops, support crew housing, communications to pass it targeting information, and so on. In addition, the vehicle needs a three-mile runway pointing roughly towards its target, and since it pulls itself with augers it would probably need either a special surface or to re-surface the runway every time a vehicle made a launch run.&lt;br /&gt;
&lt;br /&gt;
In addition military vehicles cannot run 24/7; usually a significant percent of vehicles will not be available for operation at any given time because they are undergoing routine maintenance or being repaired. With something as complex and cutting-edge as the Shagohod having 25% of vehicles operational would be pretty impressive, which would mean multiple vehicles would be needed. Assuming this availability level, an operational Shagohod battery would probably consist of four or more likely five vehicles to ensure there was one ready-to-go when a launch order came. Needless to say, this would require an entire purpose-built complex that any idiot could find.  These extreme requirements would also preclude Volgin's plan to export the vehicle as a means of nuclear proliferation, since few client states would have the ability to maintain such a facility.&lt;br /&gt;
&lt;br /&gt;
Crew training would also be an issue; with a normal ballistic missile a launch drill can be run without ever opening the silo doors, but a drill run with a Shagohod would look exactly like a real launch to anyone observing. A satellite would be able to spot the rocket exhaust from the vehicle itself, and there would be no way of knowing if it was going to launch a warhead on this run or not unless the entire launch tube had been removed. &lt;br /&gt;
&lt;br /&gt;
Additionally, the US and Soviet Union in real life had systems exactly like what the Shagohod is meant to represent already, respectively  the Polaris and SS-N-5 SLBMs, which had been around since 1960 and 1963. Ballistic missile submarines do not need runways, can hide in about 70% of the Earth's surface and are much harder to detect. They fit into a role of nuclear deterrence called ''assured second strike'', the principle that even if the enemy manages a first strike, they will not be able to prevent a large-scale nuclear retaliation. Shagohod would only be dangerous if nobody knew what they were looking for, and would really only be good for one launch, ever, before it was relegated to the second strike role. &lt;br /&gt;
&lt;br /&gt;
The script also appears to be unaware that satellites and spyplanes were not the only system for detecting ICBM launches: the US had the RCA 474L Ballistic Missile Early Warning System (BMEWS), a network of 12 radar sites built from 1960-1964 and designed to provide a 15-25 minute warning of approaching missiles, more than enough time to order a counter-launch before impact. Moreover, the Soviets knew this, since data on the system had been leaked in 1961, so Volgin would probably have ended up cancelling the first-strike focused Shagohod himself.&lt;br /&gt;
&lt;br /&gt;
One possibly-intentional point of realism, though, is that the Shagohod's development (as a mobile land launch system) in 1964 ''is'' in line with period Soviet missile doctrine: the R-9 missile (one of two ICBMs identified as SS-8 Sasin) was originally intended to be a mobile system to thwart a first strike against Soviet silo complexes by NATO (though using wheeled launcher trucks instead of a hovercraft-thing): this was changed to a dual project developing silo-launched and mobile versions, but the mobile version never achieved the desired mobility and that part of the project was ultimately scrapped.&lt;br /&gt;
&lt;br /&gt;
{{Metal Gear Series}}&lt;br /&gt;
[[Category:Metal Gear Series]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_3:_Snake_Eater&amp;diff=1555527</id>
		<title>Metal Gear Solid 3: Snake Eater</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_3:_Snake_Eater&amp;diff=1555527"/>
		<updated>2023-02-11T05:54:52Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: &lt;/p&gt;
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&lt;div&gt;{{incomplete}}&lt;br /&gt;
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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metal Gear Solid 3: Snake Eater&lt;br /&gt;
|picture = Metal_Gear_Solid_3_Cover.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Metal Gear&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=Kojima Productions&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Nintendo 3DS&lt;br /&gt;
|publisher= Konami&lt;br /&gt;
|genre=Stealth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid 3: Snake Eater''''' is a 2004 stealth-action / third-person shooter video game directed by Hideo Kojima, developed by Kojima Productions and published by Konami. A prequel to ''[[Metal Gear Solid]]'' and ''[[Metal Gear Solid 2: Sons of Liberty]]'', this game takes place in the year 1964, and focuses on the Cold War exploits of Big Boss, a significant character in the Metal Gear series' backstory who had thus far not been a playable character. In a nod to the game's era and spy-thriller nature, several nods to the 1960s [[James Bond]] films can be seen in the game. &lt;br /&gt;
&lt;br /&gt;
The game's story opens with Big Boss (referred to by his codename &amp;quot;Naked Snake&amp;quot; at this point in the series' timeline) performing a HALO jump into a fictional Soviet wilderness area named &amp;quot;Tselinoyarsk&amp;quot; (Cyrillic: Целиноярск or &amp;quot;The Virgin Cliffs&amp;quot; in English) to extract a defecting Soviet scientist by the name of Dr. Nikolai Sokolov who is working on a new superweapon platform in a nearby Soviet base, in an operation called the Virtuous Mission. However, a series of extreme events causes the Virtuous Mission to fail, and Big Boss is sent to Tselinoyarsk a second time to perform &amp;quot;Operation Snake Eater&amp;quot;. His objectives this time are to destroy the new Soviet superweapon, known only as the &amp;quot;Shagohod&amp;quot;, rescue Sokolov, and kill a traitor to both him and the United States. &lt;br /&gt;
&lt;br /&gt;
An updated re-release of ''Metal Gear Solid 3'' with the subtitle of ''Subsistence'' was the first of the non-portable ''Metal Gear'' titles to feature online multiplayer in a separate mode named '''''Metal Gear Online'''''. It was only online for a year after the release of ''Subsistence'' in each region, and each multiplayer weapon's description is accurate at the moment that ''Metal Gear Online'' was shut down. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Metal Gear Solid 3: Snake Eater.'' Unless otherwise noted, each weapon is only available in the singleplayer portion of the game:''' &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
In a break from its predecessors, ''Metal Gear Solid 3'' (MGS3) was the first in the ''Metal Gear'' series to use more than a single lifebar for the player character. A new stamina meter, previously only seen on boss characters in ''[[Metal Gear Solid 2]]'' (MGS2), was incorporated into the game for the player character, and would slowly deplete over time or more quickly through certain attacks or environmental conditions. A low stamina meter would cause a great deal of &amp;quot;aiming sway&amp;quot; when aiming in First Person View, unless replenished by having the player character eat food or by performing a few other actions. Bosses defeated by stamina-depleting weapons or attacks (i.e., basically any weapon on this page that is listed as non-lethal, plus blunt-force melee attacks) would also drop certain special items, unlike MGS2. The game also introduced a &amp;quot;backpack&amp;quot; system in which a limited amount of items and weapons had to be pre-equipped so as to be available to the player (the previous ''Metal Gear Solid'' titles had the entirety of the player's inventory accessible at all times barring certain plot-related events). The backpack itself was represented by a small-of-back dump pouch attached to Big Boss' equipment belt, which had no problem containing every weapon on this page along with its associated ammunition. MGS3 was also the first MGS title to simulate recoil-caused muzzle climb and muzzle jump for its in-game firearms, and also the first to allow use of the iron sights on long guns (long guns in MGS2 only used laser sights and were completely accurate even when using full-auto fire). Whether a particular in-game gun had usable iron sights is detailed in its own entry. &lt;br /&gt;
&lt;br /&gt;
Another new gameplay element is the inclusion of a fictional (and at times rather silly) hand-to-hand fighting style named CQC (or Close Quarters Combat) which includes actions like grappling an opponent or using one as a human shield while still using a gun, whereas in the previous ''[[Metal Gear Solid]]'' (MGS) titles, player characters were limited to preset hand-to-hand combos or hitting enemies with firearms, and to taking human shields while having no weapon equipped. CQC in this game was at its most effective when handguns or knives were equipped; player characters cannot grapple when long guns are equipped and will instead use them as improvised clubs. These knife-and-gun techniques were made up by the production team, and have no real equivalent in military close combat systems.&lt;br /&gt;
&lt;br /&gt;
Keeping with the &amp;quot;on-site procurement&amp;quot; gameplay mechanic of the previous MGS titles, it is not possible to obtain or use weapons dropped from enemies in-game (they will simply disappear, with absolutely no in-game explanation given this time as to why the player character can't simply commandeer them)--thus, the only obtainable weapons in this game those that are in storage or otherwise lying around the game's levels. Grenades held by NPCs are the only exception to this rule in singleplayer, and only when they they are looted from an NPC's dead or unconscious body, or if the player makes Big Boss hold up an enemy for his items (somewhat unrealistically, ammunition for weapons that NPCs are never seen using in-game can be taken from them this way). Weapons could, however, be freely looted from other player characters in the game's multiplayer mode. &lt;br /&gt;
&lt;br /&gt;
Finally, stealth in MGS3, taking place as it does largely in outdoor environments, is focused around the use of camouflaged clothing and face paint to match Big Boss' surroundings, unlike the previous MGS games which were centered more around staying outside of the vision range of enemies, making a minimum of noise, and sneaking behind cover rather than any sort of camouflage (a gameplay mechanic inherited from the earlier 2D titles in the ''Metal Gear'' series). Despite the fact that almost all weapons in this game don't come with camouflage of their own, they will not compromise Big Boss' camouflage unless fired or used (with the exception of the in-game sniper rifles).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
'''Note:''' With the exception of the Single Action Army, all in-game handguns available to the player can be used while simultaneously taking a character hostage--the handgun in question can then be used to fire at hesitant enemies until it runs out of ammunition (a feature this game introduced to the MGS series), whereupon the player character will have to release the hostage to reload the handgun or switch to another weapon. The only exception to this rule is if the player holds a scientist hostage in front of enemy soldiers, as the soldiers will fire on Snake regardless of the danger posed to the scientist. One of the interrogation responses against the soldiers implies that the reason why this instance fails is because the soldiers do not get along with the scientists and thus have no qualms with killing them when held hostage by an enemy.&lt;br /&gt;
&lt;br /&gt;
== Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 39#Mk_22_Mod_0_.22Hush_Puppy.22|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;]] (a Navy-modified Smith &amp;amp; Wesson Model 39) handgun appears in the game upgraded as the &amp;quot;MK22 Hush Puppy&amp;quot; tranquilizer gun, a non-lethal option compared to the [[M1911A1]]. It can be fitted with a suppressor. The Hush Puppy in the game fires fictional 9mm tranquilizer rounds which, as usual in fiction, are always a perfect dose of anesthetic. As with the real-life gun, it has a slide locking mechanism to eliminate the sound of the weapon cycling after each fired round, which cannot be disengaged. It has a magazine capacity of 8 rounds, and is also available in multiplayer. Snake initially lost the Mk 22 when confronting The Boss on the Dolinovodno bridge late into the Virtuous Mission, but receives another one from EVA when meeting with her during Operation Snake Eater. Her dialogue when giving the Mk 22 to Snake implies it is the same one Snake lost on the previous mission.&lt;br /&gt;
&lt;br /&gt;
[[File:MK 22 MOD 0 suppressor attached.jpg|thumb|350px|none|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; with suppressor attached - 9x19mm]]&lt;br /&gt;
[[Image:Mgs3mk22.jpg|thumb|600px|none|Mk 22 Mod 0 in the Survival Viewer's model viewer.]]&lt;br /&gt;
[[Image:Mgs31.jpg|thumb|600px|none|Big Boss holding his Mk 22]]&lt;br /&gt;
[[File:MGS3Mk22.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:MGS3Mk22Close.jpg|thumb|600px|none|Closeup on the Mk 22.]]&lt;br /&gt;
[[File:MGS3Mk22Closer.jpg|thumb|600px|none|Nice shot of the Mk 22.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] is Big Boss' signature weapon in the game, it is chambered in .45 ACP and has a magazine capacity of 7 rounds. Big Boss initially uses a standard M1911A1 before it is dismantled by The Boss. After this, Snake receives a heavily-customized 1911 from Eva, who states it was probably captured from a US armory by the Russians, and probably belonged to an officer. The custom version has several professionally-done modifications including a polished feed ramp, polished slide flats, perfectly meshed slide, beveled magazine well, raised mag release, a skeleton hammer (referred to as a &amp;quot;ring hammer&amp;quot;), removed grip safety, three-dot combat sights with a raised front sight, stepping on the grip, front cocking serrations, and an extended thumb safety. Big Boss comments that this is the best gun he has ever used shortly before carving the wood grip panel to accommodate his knife. It can also be fitted with a suppressor via a threaded barrel. As with most of the other magazine-fed guns in the game, the extra round in the chamber is added after Big Boss does a &amp;quot;Tactical Reload&amp;quot; (via quickly unequipping and re-equipping the gun). This weapon is available in multiplayer, and is the only lethal pistol in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:MGS3M1911Dismantle.jpg|thumb|none|600px|The M1911A1 being dismantled by The Boss after she meets Big Boss on her horse. Note how the disassembly procedure - locking back the slide and removing the slide stop release - is that of a [[Browning Hi-Power]], not a supposedly GI 1911 with a two piece guide rod, which requires the barrel bushing be removed and the slide lined up to remove the slide stop (this is possible with a full length guide rod). When she throws away the slide, you can see the barrel still in place.]]&lt;br /&gt;
[[File:MGS3SnakeEaterUnmodifiedM1911A1.jpg|thumb|none|600px|The unmodified 1911A1 in the Survival Viewer.]]&lt;br /&gt;
[[File:MGS3M1911A1.jpg|thumb|none|600px|While normally only usuable very briefly at night, early demos allow Snake to use the non-custom 1911A1 in Daylight at the Virtous Mission.]]&lt;br /&gt;
[[File:MGS3M1911A1(2).jpg|thumb|none|600px|Reloading the Normal 1911A1.]]&lt;br /&gt;
[[File:MGS3M1911A1suppressed.jpg|thumb|none|600px|Aiming the Normal 1911A1 with a supressor, it uses a different supressor model than the custom M1911A1.]]&lt;br /&gt;
[[File:MGS3M1911A1suppressed(2).jpg|thumb|none|600px|Reloading the Normal 1911A1 with a supressor.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Snake Match 1911 Canis Customs.jpg|thumb|none|500px|Canis Customs Colt Snake Match 1911.]]&lt;br /&gt;
[[File:MGS3M1911Custom2.jpg|thumb|none|600px|Big Boss holds his custom 1911.]]&lt;br /&gt;
[[File:WA Colt Snake Match 1911 with suppressor.jpg|thumb|none|500px|Western Arms Colt Snake Match 1911 with suppressor.]]&lt;br /&gt;
[[File:MGS3M1911Custom.jpg|thumb|none|600px|Big Boss' custom 1911 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] is the sidearm of every enemy in the game, although it is never available to the player. The Makarov fires 9x18mm Makarov rounds from an eight-round magazine. Many officer-type NPCs patrolling indoor areas in the game have Makarovs as their main armament. &lt;br /&gt;
&lt;br /&gt;
The Makarov PM is most notably used by Major Ocelot during an ambush on the Virtuous Mission, when he spins it and effortlessly disposes of several KGB soldiers, one of which, in foreshadowing of his change in weaponry, was via ricochet shot. After trying what, according to Big Boss, is a Middle Eastern technique where you reflexively rack the slide to make sure there is a round in the chamber, despite it already being loaded, Ocelot causes a failure to feed jam. With the gun failing to go into battery, Big Boss ambushes him with CQC and subdues him easily. Big Boss tells him after that his techniques with the gun would be better suited for a revolver, which causes him to switch to the [[Colt Single Action Army]].&lt;br /&gt;
&lt;br /&gt;
According to Big Boss, Ocelot tends to twist his arm to absorb the recoil of the pistol, whereas a more stoic grip and stance would result in greater accuracy. SIGINT, however, theorizes (during a call to him after the encounter) that the jam was caused by a combination of the manual ejection, and the twisting action failing to provide enough resistance to cycle the slide correctly.&lt;br /&gt;
&lt;br /&gt;
Eva also possessed a Makarov during the ending, which she intended to use to kill Big Boss, but she never used it due to promising The Boss not to kill him.  In addition, Major Raikov always carried a Makarov on his person while doing rounds of the East Wing of Groznyj Grad as does Colonel Volgin. Although the player never actually uses the Makarov during gameplay, Big Boss himself used one once to hold Volgin up after disarming him, and also attempted to use it on The Boss, but the latter disarmed him before he could get the chance to do so.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm PM]]&lt;br /&gt;
[[File:MGS3Makarov.jpg|thumb|none|600px|As he is being confronted by KGB agents, Ocelot pulls out a Makarov PM.]]&lt;br /&gt;
[[File:MGS3Makarov2.jpg|thumb|none|600px|Ocelot aims the Makarov PM.]]&lt;br /&gt;
[[File:MGS3Makarov3.jpg|thumb|none|600px|The Makarov in the air.]]&lt;br /&gt;
[[File:MGS3MakarovJam.jpg|thumb|none|600px|The Makarov jams, giving Big Boss a chance to attack.]]&lt;br /&gt;
[[File:MGS3MakarovVolgin.jpg|thumb|none|600px|After seeing through (or rather feeling through) Big Boss's disguise as Major Raikov, Volgin aims his Makarov at him, before deciding to shoot Sokolov in his knees for no reason other than that he can. This gives Big Boss the opening he needs to disarm Volgin.]]&lt;br /&gt;
[[File:MGS3MakarovToss.jpg|thumb|none|600px|When The Boss faces the imposter she is quickly able to disarm Big Boss of &amp;quot;his&amp;quot; Makarov (Actually Volgin's, as Big Boss disarmed him earlier) with CQC.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
The in-game [[Colt Single Action Army]] is a 6-shot single-action only revolver chambered for .45 Colt, and is reloaded manually, one round at a time (though it can still be reloaded instantly by unequipping and re-equipping it). To fire, the hammer must be cocked first (which is done if the player uses the gun's iron sights), or the gun can be rapidly fanned from the hip. The in-game version's advantage over the semi-automatic custom 1911 is that the SAA's bullets will commonly ricochet off walls and hit targets even if you miss (the ricocheting bullets tend to bounce at angles that will hit enemies even if this would be physically unlikely). Some dramatic license is taken with this; in real life, at more severe angles and distances (especially after multiple ricochets), the bullets would hit with stinging, but nonlethal force. &lt;br /&gt;
&lt;br /&gt;
Major Ocelot carries three of these revolvers as his signature weapons. After switching from his [[Makarov PM]], Ocelot carried a heavily-engraved nickel-plated SAA with black grips, but switched to three blued models after being told that the engraving offers no advantage as well as forgetting that his new weapon only carries six shots. Ocelot professionally spins two of them and also uses a cavalry stock he fits on the the heel of the grip to fire it like a carbine rifle. As a sign of his ability (or likely, his brashness), he keeps all six chambers on both guns loaded, risking an unintended discharge should he drop one of his guns or have the hammer fall due to one of his numerous trickshooting stunts, including juggling all three of his revolvers at several points in the game for the purpose of playing a version of Russian Roulette. Real SAA users would usually carry with the chamber under the hammer empty and make do with five rounds, since the SAA's hammer did not have a catch and could strike a primer if it fell on the hammer or if the hammer was hit.&lt;br /&gt;
&lt;br /&gt;
Ocelot's gun-twirling moves were later revealed to be the work of a Japanese actor named Tornado Yoshida, who was either motion-captured or used as an animation reference. A spoiler-heavy Youtube video of a side-by-side comparison of the two can be found [https://www.youtube.com/watch?v=Z1Bv9y1rnrY here].&lt;br /&gt;
&lt;br /&gt;
To show his enthusiasm for his new handguns (and to fit in with the love Ocelot had for them in the original ''[[Metal Gear Solid]]''), Ocelot is heard to quip about the &amp;quot;joy of reloading&amp;quot; whenever he does so, especially in multiplayer.&lt;br /&gt;
&lt;br /&gt;
While Ocelot is the main user of the SAA, The Boss for her part confiscates one of his three SAAs after he uses them to &amp;quot;test&amp;quot; Tatyana during Big Boss' torture sequence.  She then uses it to shoot Big Boss in the left thigh with a &amp;quot;special payload;&amp;quot; how her &amp;quot;special payload&amp;quot; could correctly chamber and fire in a gun she took on the spur-of-the-moment is not at all clear. Big Boss can then use the SAA from that point forward in the game, but can also access an SAA before this point in the story in a new game, if the final dual with Ocelot is done correctly. In this final duel, Ocelot loads one of his .45 Long Colt SAAs with the round he wears on a necklace, which he claims is the same 9mm Makarov round that jammed his gun the first time he met Big Boss: this appears to be inserted into some type of caliber adaptor around the base of the casing to make doing so possible. The potential issue with the front of the casing rupturing due to lack of support is rendered rather moot by the fact that, like the time when he said &amp;quot;no more tricks,&amp;quot; this is a trick.&lt;br /&gt;
&lt;br /&gt;
This weapon was available in multiplayer, but only to the Major Ocelot special character. Unlike every other pistol available to player characters, the SAA cannot be used in conjunction with a knife for CQC techniques--it can only be used to pistol-whip other characters with the barrel in melee, in addition, it is the only non-sniper/RPG weapon that forces Snake to stand still while shooting, while the player isn't forced into first person, with the exception of the 3DS port, the Colt SAA forces Snake to stand-still while firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAA Hidalgo.jpg|thumb|none|400px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:TheQuickandtheDeadCimmaronSAALMO.jpg|thumb|none|400px|Two heavily engraved nickel SAA revolvers, similar to the one Ocelot had before switching to 3 regular SAA revolvers.]]&lt;br /&gt;
[[File:MGS3EngravedSAA.jpg|thumb|none|600px|Ocelot aims his engraved SAA at Big Boss.]]&lt;br /&gt;
[[File:MGS3EngravedSAA3.jpg|thumb|none|600px|A close up of the engraved SAA's detail.]]&lt;br /&gt;
[[File:MGS3ColtSAA.jpg|thumb|none|600px|Ocelot aims his plain Colt SAA at Sokolov.]]&lt;br /&gt;
[[File:MGS3ColtSAAJugle.jpg|thumb|none|501px|Ocelot in the middle of juggling three SAA revolvers.]]&lt;br /&gt;
[[File:MGS3ColtSAADual.jpg|thumb|none|600px|'''Ocelot:''' ''Let me face him. I've been waiting for this moment... time to get &lt;br /&gt;
even!'' &amp;lt;br&amp;gt; Right before Big Boss' fight with Volgin, Ocelot wields two SAAs.]]&lt;br /&gt;
[[File:MGS3ColtSAA&amp;amp;Stock.jpg|thumb|none|600px|Ocelot aims his Colt SAA with a stock attached. He later loses this particular SAA during the motorcycle chase sequence.]]&lt;br /&gt;
[[File:MGS3ColtSAA&amp;amp;Stock2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
== Shansi Type 17 ==&lt;br /&gt;
The Shansi Type 17, a Chinese copy of the [[Mauser C96]], is EVA's signature weapon, but it is never made available to the player. It is chambered in .45 ACP and has a 10-round capacity in its integral fixed magazine, which must be reloaded using stripper clips. She most notably uses it to shoot and kill several GRU soldiers near the beginning of Operation Snake Eater with a technique known as a &amp;quot;Bandit Shooting.&amp;quot; EVA loses this weapon when Ocelot knocks it from her hands while in a motorcycle chase.&lt;br /&gt;
&lt;br /&gt;
In an optional call, SIGINT explains the &amp;quot;Bandit Shooting&amp;quot; method during a radio call as a way of holding the gun sideways and using the recoil to create a horizontal sweep with the gun to clear a room, and questions where EVA learned it from.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|350px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[File:Mgs3 type17 2.jpg|thumb|none|600px|EVA reloads her Type 17 with a 10-round stripper clip. The pistol was usually issued with 5-round clips for simpler mid-magazine reloads. EVA is also shown firing only 8 shots in the preceding firefight.]]&lt;br /&gt;
[[File:Mgs3 type17.jpg|thumb|none|600px|EVA confirms Snake's assumption that her pistol isn't a Mauser original. These markings would be stamped on a real Type 17; firearm replicas often use printed markings in place of stampings, and one was likely used as a reference.]]&lt;br /&gt;
[[File:MGS3Type17.jpg|thumb|none|600px|EVA holding her Type 17 Pistol during the motorcycle chase.]]&lt;br /&gt;
[[File:MGS3Type17(2).jpg|thumb|none|600px|EVA's Type 17 after it is knocked out of her hands.]]&lt;br /&gt;
&lt;br /&gt;
== EZ Gun (modified FP-45 Liberator) ==&lt;br /&gt;
&lt;br /&gt;
The EZ gun was created by SIGINT and is based on an [[FP-45 Liberator]]. SIGINT's version is a tranquilizer gun with a built-in laser sight. According to a radio conversation with The Boss it does not have a suppressor, instead using &amp;quot;silent&amp;quot; ammunition, presumably of a similar type to that used by the Russian [[PSS Silent Pistol]]. True to its name, Snake will never get hungry while using this weapon, nor will his camouflage index (a part of the game's GUI that determines how visible he is to enemies) ever drop below 80% when this gun is equipped. While the real Liberator is a single-shot weapon, the EZ Gun is treated as if it is bolt-action with an infinitely deep magazine. It is normally only available on the &amp;quot;Very Easy&amp;quot; difficulty, though it can be unlocked for other difficulties by collecting at least one of every edible item in-game.&lt;br /&gt;
&lt;br /&gt;
The EZ Gun is also used in the &amp;quot;Snake Versus Monkey&amp;quot; mode in the two PS2 releases, where Solid Snake must capture a series of ''Ape Escape'' monkeys because of reasons. This mode is not present in the multiplatform ''Metal Gear Solid HD Collection'' release due to ''Ape Escape'' being the property of Sony.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS_EZGun.jpg|thumb|none|350px|'''Non-firing model''' of EZ gun featured in MGS series by kagerou works]]&lt;br /&gt;
[[Image:LiberatorPistol.jpg|thumb|none|350px|The FP-45 Liberator Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Machine Pistols=&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
&lt;br /&gt;
The Pain, a member of The Boss' infamous &amp;quot;Cobra&amp;quot; Special Forces Unit and the second boss of the game, uses a [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] with a drum magazine in his fight with Snake. The Pain's version is made from either bees or hornets [!] and seemingly also fires them; he forms it by shouting &amp;quot;Tommy Gun!&amp;quot; and raising his arm, the hornets forming around it, then somehow managing to make themselves into a wood and metal sub-machine gun that actually functions. It is identified as an M1928A1 rather than a conventional 1928 by its straight foregrip, as opposed to the forward pistol grip on the regular 1928. The M1928A1 is never made available to the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1.jpeg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:ThePainTommy_gun.jpg|thumb|none|600px|The Pain forms his &amp;quot;Tommy Gun.&amp;quot; One frame later, it's a Thompson. You have to feel sorry for the hornet that has to be the firing pin.]]&lt;br /&gt;
[[Image:MGS3ThePainTommygun.jpg|thumb|none|600px|The Pain with his fully formed &amp;quot;Tommy Gun&amp;quot;, probably best not to question how his Bees/Hornets become wood and metal.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA|Sa. Vz.61 Skorpion]] machine pistol is the standard-issue weapon for enemies in motorcycle sidecars or for those piloting flying platforms, and can be obtained by the player as well from a storeroom in Groznyj Grad. While modeled with a 20-round magazine, it actually holds 30 rounds of .32 ACP ammunition in-game. It is fitted with a highly anachronistic laser sight the size of a modern one; the laser had only just been invented in 1960. A laser diode which projected a continuous beam at room temperature would not exist until 1970. Additionally, the first firearm laser sights, created in the late 70s, were bulky helium-neon gas lasers (the LaserLok sight for the [[American-180]] SMG being about the size of an entire Skorpion) which required a 10,000 volt power supply to switch on. Its iron sights cannot be used, unlike the AK-47 or XM16E1. It has both semi-automatic and fully-automatic firing modes; unlike almost every other firearm capable of fully-automatic fire, it possesses no muzzle climb, even when fired in full-auto. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The real-life weapon uses a closed bolt blow-back system that locks the bolt for a millisecond in the rear position before slamming back home to reduce the immense rate of fire to a controllable 850 RPM, but the in-game version has an unrealistically slow rate of fire. &lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:MGS3Skorpion.jpg|thumb|none|600px|The Skorpion SA Vz 61 in game, modelled with a 20-round magazine that somehow holds 30 rounds. The folding buttstock cannot be unfolded ingame.]]&lt;br /&gt;
[[File:MGS3SkorpionBiker.jpg|thumb|none|600px|A GRU biker aims his Skorpion SA Vz 61]]&lt;br /&gt;
[[File:MGS3SkorpionSAVz61Platform.jpg|thumb|none|600px|After the battle with the Shagohod, GRU soldiers on flying platforms arrive on scene. Note the lack of a magazine. Also note the anachronistic laser sights used by the soldiers on completely historically-accurate personal flying vehicles.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The sole shotgun in the game is an [[Ithaca 37]] (referred to as the M37) with a sawed-off stock and barrel, available to the player in the Peschera Cave in-game. It is also used by several members of the Ocelot Unit. Unlike many media depictions of shotguns with tube magazines, characters reloading the Ithaca 37 in this game will use a tube-like device (known in speed-shooting competitions as a shotgun tube speedloader) to insert all four shells into the tube magazine at once. Furthermore, this shotgun is not depicted with iron sights; accordingly, characters using it always fire it from the hip. &lt;br /&gt;
&lt;br /&gt;
Ithaca 37 is actually a rarity in the USSR/Russia; similar to other rare Western weapons and equipment that were used by the enemy, it is implied that the M37's presence in Tselinoyarsk is due to Soviet agents stealing them from various Western-aligned countries, and that their usage was inspired by the British during the Malaysian Emergency.&lt;br /&gt;
&lt;br /&gt;
The Ithaca 37 has a tube magazine capacity of four 12 gauge shells plus one in the chamber, and suffers from drastically decreased damage at range.  This weapon is available in multiplayer, but due to its high close-range damage plus its tendency to knock other player characters down with a hit (an ability it also has when used against most NPCs in the singleplayer game), it was disallowed on many multiplayer servers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 with sawed-off stock and barrel - 12 gauge]]&lt;br /&gt;
[[File:MGS3Ithaca37Model.jpg|thumb|600px|none|M37 in the Survival Viewer's model viewer.]]&lt;br /&gt;
[[File:MGS3Ithaca37.jpg|thumb|600px|none|A member of the Ocelot unit holds his Ithaca 37.]]&lt;br /&gt;
[[File:MGS3Ithaca37(2).jpg|thumb|600px|none|Another member of the Ocelot unit holds an Ithaca 37.]]&lt;br /&gt;
[[File:MGS3Ithaca37(3).jpg|thumb|600px|none|An Ocelot unit member holds an Ithaca 37, while pursuing Big Boss after his escape from Colonel Volgin's torture chamber.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The standard-issue assault rifle for most of the enemies (both GRU and KGB) is the [[AK-47]]. The AK-47 can also be obtained by the player in Operation Snake Eater, and it is capable of semi-automatic and fully automatic fire. The AK uses 30 round magazines firing 7.62x39mm rounds. The AK-47 is also one of only three long guns which players can use the iron sights for. It was available in multiplayer. As appropriate for its cartridge, the AK-47 has more muzzle climb than the M16A1 when fired with or without using the iron sights. &lt;br /&gt;
&lt;br /&gt;
A strange note about this weapon, is that on one side of the receiver it has the stamped style indent, and on the other side the milled style indent, further confusing this is that while it is called the AK-47 (Or RK-47 in the 3DS Port to match Peace Walker) in the final game, Ac!d/early versions of the game called this the &amp;quot;AKM&amp;quot;. Furthermore, despite being standard-issue among enemies who nearly always wear camouflaged uniforms, the AK-47 was never depicted with camouflage of its own, &lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|AK-47 Milled Receiver - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|450px|none|AKM Stamped Receiver - 7.62x39mm]]&lt;br /&gt;
[[File:MGS3AK47KGB.jpg|thumb|600px|none|A KGB agent with the AK-47.]]&lt;br /&gt;
[[File:MGS3AK47KGB2.jpg|thumb|600px|none|Another view.]]&lt;br /&gt;
[[File:MGS3AK47KGB3.jpg|thumb|600px|none|Close up.]]&lt;br /&gt;
[[File:MGS3AK47GRU.jpg|thumb|600px|none|A GRU soldier at Groznyj Grad with his AK-47.]]&lt;br /&gt;
[[File:MGS3AK47GRUSquad.jpg|thumb|600px|none|A squad of GRU soldiers fire their AK-47s in full-auto at an escaping Big Boss and Eva during the game's motorcycle chase sequence at Groznyj Grad. Despite the fact that they are speeding away in a straight line from this squad, none of their bullets find their marks.]]&lt;br /&gt;
&lt;br /&gt;
== AMD-65 ==&lt;br /&gt;
&lt;br /&gt;
The [[AMD-65]] is a Hungarian-made assault rifle based off of the [[AK-47]] used by the Ocelot Unit. Like the Makarov it is unavailable to the player. According to SIGINT, the Ocelot Unit's AMD-65s were prototypes that were shipped to the Soviet Union for testing.&lt;br /&gt;
&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|none|450px|AMD-65 - 7.62x39mm]]&lt;br /&gt;
[[File:MGS3AMD.jpg|thumb|600px|none|An Ocelot unit soldier with the AMD-65, being held hostage by Big Boss before promptly being slammed to the ground with a CQC move.]]&lt;br /&gt;
[[File:MGS3AMD-63(2).jpg|thumb|600px|none|An Ocelot Unit soldier with the AMD-65.]]&lt;br /&gt;
[[File:MGS3AMD-63.jpg|thumb|600px|none|Another Ocelot Unit soldier with an AMD-65, on the left.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Patriot&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Boss' signature weapon is the &amp;quot;Patriot,&amp;quot; seemingly a cut-down [[M16A1]] fitted with an anachronistic Beta C-Mag carrying infinite ammunition (claimed to be from its &amp;quot;feed mechanism&amp;quot; being in the shape of an infinity symbol), with no buttstock or front sight, and has the addition of a short, smooth handguard and a muzzle brake. It is partially inspired by the real-life [[M231 Firing Port Weapon]], which was designed to clear enemies from short ranges, around 10 to 20 meters, around the Bradley Infantry Fighting Vehicle, with the weapon's instruction manual strongly advising against using the M231 as an assault rifle. It is not completely based on an M231, due to the presence of a forward-assist and a rear sight which actual M231s do not have.&lt;br /&gt;
&lt;br /&gt;
The Patriot shows some very strange ballistics in a cutscene where The Boss obliterates Big Boss' infiltration vehicle with sustained fire; the fired bullets tumble end-over-end, a term called &amp;quot;keyholing﻿&amp;quot;, as they exit the barrel, and at least one actually exits the barrel facing backwards(!), the severe keyholing seems to imply that the weapon's barrel lacks rifling. ﻿The Patriot is made available to the player right from the beginning of a second playthrough from a previously-cleared game save. &lt;br /&gt;
&lt;br /&gt;
The game also classifies the Patriot as an &amp;quot;assault pistol&amp;quot; (possibly a mistaken fusion of the terms &amp;quot;assault rifle&amp;quot; and &amp;quot;machine pistol&amp;quot;) when in fact, its caliber makes it an ultracompact carbine despite its resemblance to various real-life &amp;quot;AR pistols&amp;quot; (AR-15s cut down and/or possessing modified actions to fire from barrel lengths of 10 inches or less, and often lacking buttstocks). Another possible reason that the Patriot was classified as a type of pistol is the fact that The Boss always fires it one-handed like an oversized handgun, but Big Boss for his part puts his offhand on the weapon's handguard instead. Big Boss can also use the Patriot's rear sight for more accurate shots, though in reality this would be less-than-reliable since the Patriot has no front sight to properly align the weapon. Despite SIGINT describing the Patriot's recoil as &amp;quot;unbelievable,&amp;quot; it is depicted as having no muzzle climb even when fired in full-auto by either The Boss or Big Boss.&lt;br /&gt;
&lt;br /&gt;
The Patriot has a few additional properties unique to it in this game. When used by The Boss in her own boss fight, she becomes immune to anything Big Boss can throw at her if she is firing the Patriot directly at him, necessitating that the player either catch The Boss off-guard with ranged weapons by using stealth, or otherwise counter her CQC attacks to render her briefly vulnerable. Befitting its status as a bonus weapon, it can also be implausibly used to take down in-game helicopters (a feature not carried over to [[Metal_Gear_Solid_4:_Guns_of_the_Patriots|the next MGS game]]). To increase the emotional impact of a certain scene near the end of the game, the player is the one who must prompt Big Boss to fire the Patriot's final in-game shot. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wm 1119951786543207.jpg|thumb|none|400px|Similar-looking Rocky Mountain Arms &amp;quot;M16-Style Pistol&amp;quot; - 5.56x45mm. This has a A2 upper and pistol grip, whereas the weapon in the game has the older A1 upper (simpler rear sight and forward assist but no brass deflector) and an original-style pistol grip.]]&lt;br /&gt;
[[Image:Mgs313.jpg|thumb|none|600px|The Boss firing her &amp;quot;Patriot.&amp;quot;]]&lt;br /&gt;
[[File:MGS3Patriot.jpg|thumb|none|600px|Another angle of the same scene. Note the tumbling bullets.]]&lt;br /&gt;
[[File:MGS3M231.jpg|thumb|none|600px|Right before the final battle The Boss holds her unloaded &amp;quot;Patriot&amp;quot;.]]&lt;br /&gt;
[[File:MGS3M231Load.jpg|thumb|none|600px|The Boss loads her &amp;quot;Patriot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
The [[M16A1]] appears as the &amp;quot;XM16E1&amp;quot;. It is chambered in 5.56x45mm, has a 20-round magazine, and semi-burst-auto fire modes, which The Boss and Sigint both suggest was done in the field by a gunsmith after the rifle reached Vietnam. It can be distinguished from a real XM16E1 by the full fencing on the lower receiver and birdcage flash hider. It also has a heavier profile barrel like the Model 611 M16A1, but this is likely just a coincidence rather than a deliberate choice. It can be obtained in both the Virtuous Mission and Operation Snake Eater, meaning at least two such rifles found their way to Russia. It can also be fitted with a suppressor. It is not used by any NPCs in the singleplayer game. The in-game version was modified by a gunsmith to sport camouflage tape and paint making it more suitable for jungle combat, and thus is the only weapon with its own camouflage (although it has no effect on the player's camouflage index). Like the AK-47, players can use the iron sights of this assault rifle, but unlike the AK, there's a slight zoom effect when doing so. This weapon was available in multiplayer. In early demos, the XM16E1 was just called &amp;quot;M16&amp;quot; and in the E3 Trailer, it was shown with a normal black apperance with no camoflage added to it. (Which would seemingly be reused for Portable Ops)&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm. What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver.]]&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|400px|XM16E1 rifle with 20 round magazine for comparison - 5.56x45mm]]&lt;br /&gt;
[[File:MGS3XM16E1.jpg|thumb|600px|none|The &amp;quot;XM16E1&amp;quot; ingame. Note full-fence lower and A1 birdcage flash hider. Also note the suppressor collar in front of the front sight post, another nice attention to detail.]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale F2000 with GL-1==&lt;br /&gt;
The [[FN F2000]] appears exclusively in the Subsistence re-release's &amp;quot;Secret Theater&amp;quot;, it appears in the &amp;quot;MGS4 TGS 2005 Teaser Trailer&amp;quot; where as an joke, Snake is armed with both this and goggles that strongly make him resemble Sam Fisher from ''[[Splinter Cell]]'', down to having Snake even crouch-walk like Fisher, it makes no apperance outside of this video.&lt;br /&gt;
[[Image:Fn_f2000_3.jpg‎|thumb|none|500px|FN F2000 with GL-1 - 5.56x45mm]]&lt;br /&gt;
[[File:MGS3F2000.jpg|thumb|600px|none|The FN F2000 on Snake's back as he fights Raiden for the role of main character.]]&lt;br /&gt;
[[File:MGS3F2000-2.jpg|thumb|600px|none|The only real close-up of the FN F2000, as Snake celebrates his victory over Raiden with a Cigar.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles / Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Sniper Rifles in the game's singleplayer mode have a degree of &amp;quot;scope glint&amp;quot; that can give away the user's location (when used by NPCs) or alert NPCs to the player character's general location under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant]] is The End's signature weapon, The End being the game's fourth boss and the third member of the Cobra unit that the player faces. It is a single-shot, manually-chambered rifle that has been modified to fire tranquilizer darts, and can be obtained by the player if The End is beaten with a stamina kill. It features the standard Soviet PU 3.5x scope as well as a custom-fitted folding skeleton stock and pistol grip. This weapon was available in multiplayer. For some reason, the rifle makes a loud report when used by The End during his boss fight, but it makes next to no firing noise when used by player characters, even though there is no way to fit a suppressor to the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
If contacted while Big Boss is holding the rifle, SIGINT will speculate that the skeleton stock and pistol grip were fitted for parachute jumps, but in the end simply says the master sniper must have known what he was doing when he had them fitted. SIGINT also advises Big Boss to go for &amp;quot;One shot, one kill&amp;quot; due to the bolt-action nature of the rifle, in spite of the fact that its tranquilizer ammunition makes it incapable of directly killing NPCs. Contrary to SIGINT's advice, the Mosin Nagant's lengthy reload animation can be bypassed by quickly unequipping and re-equipping it, like every other firearm in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|490px|Mosin Nagant M91/30 - 7.62x54mm R w/ scope]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd.jpg|thumb|none|600px|The End takes aim with his Mosin Nagant.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd3.jpg|thumb|none|600px|A third view. Note that The End's age spots had disappeared due to photosynthesis earlier.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd4.jpg|thumb|none|600px|The End taking aim while kneeling.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
Another sniper rifle in the game is the [[SVD Dragunov]], which had only just begun serial production in the game's timeframe, a possible sly nod to the rare PSG-1 used in MGS1. It has two zoom options, and be seen being used by a member of the Ocelot Unit during an ambush shortly after Big Boss meets Eva, or at Sokrovenno if the player kills The End before his boss fight in Operation Snake Eater. It fires the same round as the Mosin-Nagant, the 7.62x54R cartridge from a 10 round magazine, but fires semi-automatically, and for some reason is shown to have no recoil-caused muzzle jump if Big Boss' stamina is high when firing, nor even barrel sway when aiming in this condition; this is unlike MGS2, where sniper rifles often swayed a great deal unless a certain item was used. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|490px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:MGS3SVDModel.jpg|thumb|none|600px|SVD in the game.]]&lt;br /&gt;
[[File:MGS3SVD.jpg|thumb|none|600px|Big Boss, assisted by Eva, aims his SVD Dragunov at some C3 charges mounted on a bridge.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
[[Tokarev SVT-40]] rifles briefly appear in several cinematic scenes as the main firearm of various Soviet foot soldiers during a military parade, based on [http://www.youtube.com/watch?v=TTClok-ujMM actual footage] of the May Day parades on Red Square.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|490px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:MGS3MosinNagant.jpg|thumb|none|600px|SVT-40s seen in the footage.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
The light machine gun configuration of the modular [[Stoner 63]] weapon system is also used in the game. It holds 101 rounds of 5.56x45mm ammunition in the belt and Big Boss yells Rambo-style while firing it. It is available in multiplayer, but only as a pick-up weapon (i.e., it is not a weapon the player character can spawn in with). The weapon's iron sights cannot be used. The Stoner 63 can be found around the midpoint of the singleplayer game after facing the third boss enemy, or in a weapons shack at Groznyj Grad. The latter will remain available if the weapon was not previously picked up, even after Big Boss is stripped of all his ammunition and almost all his weaponry after his torture session, making it a valuable (if noisy) asset during that portion of the game. &lt;br /&gt;
&lt;br /&gt;
Some Ocelot Unit members carry the Stoner 63 and will use it against Snake. &lt;br /&gt;
&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|400px|Stoner 63A, Commando configuration (designated Mk 23 Mod 0 by the US Navy SEALs) - 5.56x45mm]]&lt;br /&gt;
[[File:MGS3Stoner63Model.jpg|thumb|none|600px|Stoner 63 in the game.]]&lt;br /&gt;
[[File:MGS3Stoner63.jpg|thumb|none|600px|An Ocelot unit member with the Stoner 63 while Big Boss takes him down.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades= &lt;br /&gt;
&lt;br /&gt;
==Fictional Soviet Grenade==&lt;br /&gt;
&lt;br /&gt;
A fictional grenade design with a slender cylindrical body and an RGD-5 style UZRGM fuze assembly is used for three types of in-game grenade: Chaff, Stun and Smoke.&lt;br /&gt;
&lt;br /&gt;
Chaff grenades are a fictional miniature broad-spectrum electronic warfare device which combine the effects of a radar jammer and EMP-like effects on certain technology. Chaff consists of small aluminum strips that are specifically designed to confuse radar frequencies, and normally used by aircraft to fool radar-guided missiles. The individual strips are cut in such a way that they wreak havoc with a radar's transmitted frequencies. The Chaff Grenade's main effects are to prevent in-game enemies from being able to call for help via radio, and to fool the guidance systems of guided missiles fired at Big Boss. The game implies that this grenade variant was developed in the Soviet Union. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The stun grenade is a &amp;quot;flashbang&amp;quot; type that uses magnesium-based powder to produce a massive flash and sound burst: in real life this causes extreme disorientation and temporary blindness, while the game increases this to outright knocking enemies unconscious. They are anachronistic: the first flashbang grenades were developed by Royal Ordnance Enfield in Britain for use by the SAS' counter-terrorist unit, and the first known use of the result, the G60 stun grenade, was in 1977 when the SAS assisted the German GSG-9 special forces unit in retaking a hijacked airliner at Mogadishu airport. In-game, they are stated to have been developed by the Soviets. They are available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Smoke grenades are implied to have been developed by the Soviets in Tselinoyarsk (this is not really something that needed explaining since smoke grenades were common in World War 2) and according to SIGINT use a combustion agent combining zinc oxide, ammonium chloride (which is wrong, ammonium chloride is a product of the reaction, the base material is usually hexachloroethane), aluminum and &amp;quot;some other stuff,&amp;quot; and releases a grayish-white smoke. It also has a tear-gas like effect on enemy soldiers and attack dogs: this is accurate, since the smoke from such grenades includes toxic zinc chloride, a skin and eye irritant and severe respiratory irritant. They are available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The most common hand grenades in the game are Russian [[RGD-5 hand grenade]]s. They are used by GRU soldiers, and can also be obtained by Big Boss in various areas in the game. The Pain also carries them, but instead of throwing them he orders his bees to carry and drop them at Snake's location (shooting them while they are held aloft by his bees will cause them to prematurely detonate). They are available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|250px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:MGS3RGD5.jpg|thumb|none|600px|The RGD-5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M15 White Phosphorus Grenade==&lt;br /&gt;
The body of the game's &amp;quot;WP grenade&amp;quot; appears to be based on the American [[M15 White Phosphorous grenade]], the WW2-era precursor to the more familiar [[M34 White Phosphorous grenade]], fitted with the same Soviet UZRGM fuze as the other grenade types.&lt;br /&gt;
&lt;br /&gt;
The in-game depiction is extremely unrealistic with the M15 basically filled with magic set-people-on-fire powder: it hardly produces any smoke (the real device was designed primarily for use as a smoke grenade), and unlike real WP smoke, the smoke the in-game grenade produces does not block thermal vision in any meaningful way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M15-W-P-smoke-grenade-300315-1.JPG|thumb|none|250px|'''Replica''' M15 white phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] also makes an appearance in the game, which takes place three years after it was introduced. It is obtainable by the player and used several times by enemies. It has PGO-7 scope attached to it for accurate aiming, and is the most powerful weapon in the game, able to instantly kill large groups of enemies in one hit. The primary use of the RPG-7, however, is fighting Volgin's massive &amp;quot;Shagohod&amp;quot; vehicle, which is only vulnerable to fire from heavy weapons. This weapon is available in multiplayer, but only as a pick-up weapon and not a weapon the player character can spawn in with. Snake also uses the RPG-7 in a cutscene during the escape from Groznyj Grad.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MGS3RPG7Model.jpg|thumb|none|600px|The RPG-7 in game.]]&lt;br /&gt;
[[File:MGS3RPG7.jpg|thumb|none|600px|Big Boss aims the RPG-7 in the finale.]]&lt;br /&gt;
[[File:MGS3RPG7Warhead.jpg|thumb|none|600px|The warhead in flight.]]&lt;br /&gt;
[[File:MGS3RPG7Empty.jpg|thumb|none|600px|Big Boss strikes a pose with an empty RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle/Platform-mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==130mm M-65 rifled gun L/60==&lt;br /&gt;
&lt;br /&gt;
The 130mm M-65 rifled gun L/60 is mounted onto at least 6 Obyekt 279s (spelled &amp;quot;Objekt 279s&amp;quot;) seen in-game. However, they were never used, as an enraged Volgin proceeded to total them while driving the Shagohod around Groznyj Grad. The tanks' history was explained in a radio call to SIGINT, where it implies that Volgin managed to secretly restart development of the tanks with the use of the Philosophers' Legacy.&lt;br /&gt;
&lt;br /&gt;
==Afanasev A-12.7==&lt;br /&gt;
&lt;br /&gt;
The [[Afanasev A-12.7]] is mounted on all the Mi-24A  helicopters in the game. Technically anachronistic, although various Codec calls implied that the choppers, alongside the gun itself, had been created far earlier than expected due to Volgin's use of the Philosophers' Legacy.&lt;br /&gt;
&lt;br /&gt;
[[File:Afanasev A-12.7.jpg|thumb|none|450px|Afanasev A-12.7 mounted on a Mi-4A helicopter -  12.7x108mm]]&lt;br /&gt;
[[File:MGS3HindAYak-B.jpg|thumb|none|600px|The Mi-24A with the A-12.7.]]&lt;br /&gt;
&lt;br /&gt;
== DShK == &lt;br /&gt;
&lt;br /&gt;
Able to commandeered by the player, [[DShK heavy machine gun]]s are found throughout the game. Two remote-controlled DShKs are mounted on Volgin's &amp;quot;Shagohod&amp;quot; hovertank-thing, and Volgin uses them if he's not using the central volley gun in the &amp;quot;mouth&amp;quot; of the Shagohod. In the cutscene where Snake and EVA make it to the runway on Groznyj Grad, Volgin decides he hasn't been evil enough yet and uses the Shagohod's weaponry to fire at his own troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShK 38/46 - 12.7x108mm]]&lt;br /&gt;
[[File:MGS3DShK.JPG|thumb|none|600px|A mounted DShK.]]&lt;br /&gt;
[[File:MGS3DShKShagohod.jpg|thumb|none|600px|The DShk mounted on the Shagohod.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[ZU-23-2|ZU-23-2]] is a 23mm Soviet anti-aircraft gun. They can be commandeered by Big Boss and are capable of shooting down helicopters and flying platforms. They are found in the mountains of Tselinoyarsk and in the final battle with the Shagohod.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 Anti-Aircraft gun - 23x152mm]]&lt;br /&gt;
[[File:MGS3ZU-23.jpg|thumb|none|600px|The ZU-23-2 behind Eva.]]&lt;br /&gt;
&lt;br /&gt;
==M1931 Field Gun==&lt;br /&gt;
&lt;br /&gt;
A battery of Soviet M1931 field guns is seen in a cutscene describing The Boss's &amp;quot;involvement&amp;quot; in &amp;quot;The Bay of Pigs.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:M1931 Field Gun.jpg|thumb|none|450px|Soviet M1931 (A19) field gun displayed in Hämeenlinna Artillery Museum, Finland - 122mm]]&lt;br /&gt;
[[File:MGS3UnknownAAGun.jpg|thumb|none|600px|Stock film shows a battery of Soviet M1931 field guns firing, most likely during either World War 2 or in Cuba.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==C3==&lt;br /&gt;
The predecessor to the C4 used in other games. Composition 3 is a real military explosive composed of 77% RDX and 23% plasticizer: like C4, it can be molded into any shape, and is stable enough to not be detonated by gunfire. Big Boss uses it to destroy the Shagohod's hangar, and it is likewise used by Eva to rig the rail bridge out of Groznyj Grad to deter pursuit. In the latter case, it is also implied that the C3 contains some type of shock-sensitive tamper-resistant fuze, such that it will explode if fired on or even touched in any way.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS3C3Block.jpg|thumb|none|600px|A block of C3.]]&lt;br /&gt;
[[File:MGS3C3Heart.jpg|thumb|none|600px|Eva makes a heart made of C3.]]&lt;br /&gt;
[[File:MGS3C3.jpg|thumb|none|600px|The C3 being planted on the liquid rocket fuel tanks of the Shagohod's hangar.]]&lt;br /&gt;
[[File:MGS3C3Butterfly.jpg|thumb|none|600px|The final block of C3 molded into the shape of a butterfly, just before Big Boss slams it onto the timer of the bomb. While he doesn't have a personal timepiece to keep track of the remaining time on the bombs (unlike Raiden of [[Metal Gear Solid 2]]), he does have some supernatural help telling him just how much time he has left before detonation. The butterfly-C3 also appears in Super Smash Bros Brawl.]]&lt;br /&gt;
[[File:MGS3C3Pack.jpg|thumb|none|600px|The pack of C3 on the bridge.]]&lt;br /&gt;
&lt;br /&gt;
== Big Joe 5 and Little Joe Crossbows ==&lt;br /&gt;
&lt;br /&gt;
The Fear uses a pair of crossbows, at least once of which has bolts laced with the venom of the Brazilian Wandering Spider, often said to be the most fearsome spider venom in the world. The &amp;quot;William Tell&amp;quot; is a &amp;quot;Big Joe 5&amp;quot; crossbow (some sources indicate this may have been a real nickname of the Big Joe 5) while the &amp;quot;Little Joe&amp;quot; uses its real name. Both were developed by the OSS during World War II, the &amp;quot;Big Joe 5&amp;quot; being intended for use at up to 200m while the &amp;quot;Little Joe&amp;quot; was a smaller device intended for eliminating sentries silently, for usage by the British military. The Big Joe 5 was only produced in very limited quantities, while the Little Joe never underwent production at all; surviving crossbows are rare, and the darts even rarer. Neither crossbow is ever available to the player. Ocelot later uses the Little Joe to threaten Tatyana, in a scene Big Boss can watch by spying on them in Groznyj Grad from a mountaintop.&lt;br /&gt;
&lt;br /&gt;
[[Image:BJ5.jpg|thumb|400px|none|Big Joe 5 crossbow.]]&lt;br /&gt;
[[File:Little Joe Crossbow.jpg|thumb|none|400px|Little Joe crossbow.]]&lt;br /&gt;
[[File:MGS3FearCrossbow.jpg|thumb|none|600px|The Fear with his &amp;quot;William Tell&amp;quot; Big Joe 5 crossbow.]]&lt;br /&gt;
[[File:MGS3FearsCrossbow2.jpg|thumb|none|600px|The Little Joe on the ground.]]&lt;br /&gt;
[[File:MGS3FearsCrossbowSpin.jpg|thumb|none|600px|Ocelot spins the Little Joe.]]&lt;br /&gt;
[[File:MGS3CrossbowBoltCloseup.jpg|thumb|none|600px|The bolt of the Little Joe.]]&lt;br /&gt;
&lt;br /&gt;
== The Fury's Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
During The Fury's boss battle, he uses a custom flamethrower which appears to be a highly reworked version of the German [[Flammenwerfer 41]]. According to SIGINT, The Fury's flamethrower uses UDMH (unsymmetrical dimethylhydrazine) and NTO (nitrogen tetroxide), a rocket fuel mixture, rather than the usual incendiary liquids used in flamethrowers. Since UDMH / NTO burns at about 3,000 degrees, firing the weapon once in a confined space should probably have killed both The Fury and Big Boss, The Fury twice over since it would fire him violently backwards ''because he is holding a rocket''. Luckily, The Fury does not seem to realise that both chemicals are ridiculously toxic if inhaled and if he just sprayed one fuel tank into the air of the enclosed room they are in, Big Boss would at least be incapacitated, if not killed outright.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flammenwerfer 41.jpg|thumb|none|400px|Flammenwerfer 41 flamethrower]]&lt;br /&gt;
[[File:MGS3FuryFlamethrower.jpg|thumb|none|600px|&amp;quot;Everyone calls me Ben for some reason, can't they see my name is Ned?&amp;quot;]]&lt;br /&gt;
[[File:MGS3FuryFlamethrowerTanks.jpg|thumb|none|600px|The flamethrower tanks on The Fury's back. The yellow flames are certainly not implying the kind of heat his weapon would generate; the jet should look like he is pumping out burning magnesium.]]&lt;br /&gt;
&lt;br /&gt;
==Lipstick Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kiss of Death&amp;quot; is based on a KGB-issue 4.5mm single-shot pistol disguised as lipstick, one example of which was captured in West Berlin at an American checkpoint during the Cold War. In Tatyana's first appearance during the Virtuous Mission, Volgin forcibly confiscates the kiss of death from her when he notices her reaching for it, thus resulting in them suspecting she was KGB, although Volgin gives it back to her anyway, thinking she'll prove useful. Tatyana is implied to be using one when she attempts to threaten Sokolov into giving up the Shagohod's test data, but it turns out to be ordinary lipstick. She later tries to use the real one from earlier against Volgin, only to have him twist her arm (and the gun's barrel) away before she can trigger it. &lt;br /&gt;
&lt;br /&gt;
There were originally going to be more espionage devices in ''Snake Eater'' besides the Kiss of Death, the chloroform-laced handkerchief, and the Cigarette Narcosis Gun (a disguised chemical dispenser that sprays knockout gas a short distance), but these plans were dropped after the Beltway Sniper shootings forced Kojima and his team to abandon going to the International Spy Museum to research more on spy devices used during the Cold War.&lt;br /&gt;
&lt;br /&gt;
[[Image:KissofDeath.jpg|thumb|none|400px|&amp;quot;Kiss of Death&amp;quot; KGB lipstick gun at the International Spy Museum - 4.5mm]]&lt;br /&gt;
[[File:MGS3KissofDeath.jpg|thumb|none|600px|Colonel Volgin inspects the Kiss of Death after taking it from Tatyana shortly after the Virtuous Mission fails.]]&lt;br /&gt;
&lt;br /&gt;
== MON-50 anti-personnel mine ==&lt;br /&gt;
&lt;br /&gt;
These camouflaged landmines are occasionally encountered in the jungle. They are triggered by Big Boss' proximity to their frontal arc rather than through a trip wire or command detonation through a wire as in the real life version. They can be found using a mine detector (which uses a sound beacon) or seen easily through Big Boss' thermal goggles (the latter being a gameplay mechanic inherited from previous games). The game implies that the proximity detonation was a modification made by the GRU soldiers stationed in Tselinoyarsk after they stole several copies from American stores. Several claymores are also placed in Bolshaya Past South to further deter intruders. As with their incarnation in MGS2, placing MON-50 mines while holding down the &amp;quot;fire&amp;quot; button will outline (in red laser light) the mine's trigger zone. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Although referred to as Claymores and explicitly mentioned to be American-made, the weapon bears a stronger resemblance to the MON-50 anti-personnel mine. Humorously, Sigint, when called about the weapon, alludes to the MON-50's development (it entered service the year after the game takes place) by mentioning that the Russians will soon develop &amp;quot;Claymoraski mines&amp;quot; since the Claymore's design is extremely easy to replicate.&lt;br /&gt;
&lt;br /&gt;
[[File:MON-50.jpg|thumb|none|250px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[File:MGS3Claymore.jpg|thumb|none|600px|MON-50 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
The [[M2 Flamethrower]] appears in the game and is used by several specially-suited GRU flame troopers on the Krasnogorje mountain in Tselinoyarsk. While unavailable to the player in the singleplayer portion of the game, it is available to as a pick-up weapon in the multiplayer mode, and has infinite ammunition there. Somewhat unrealistically, shooting the fuel tanks on the backs of the GRU flame troopers in singleplayer with a lethal weapon will immediately cause them to be engulfed in a ball of fire, although SIGINT implies in a radio conversation that they had their fuel tanks self destruct upon defeat in order to avoid capture. In addition, the same radio conversation also reveals that they had procured the flamethrowers from American forces for study purposes, and that the GRU flame troopers were most likely planning to use the flamethrowers specifically against Big Boss, implying that they were doing so under Volgin's orders because he wanted revenge against Big Boss for killing off three of the Cobra Unit members by that point (or if the player kills more soldiers, doing it on their own volition to avenge their comrades). &lt;br /&gt;
&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|250px|M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==M28 Davy Crockett Weapon System==&lt;br /&gt;
&lt;br /&gt;
The M28 version of the [[Davy Crockett Weapon System]], a tactical nuclear recoilless gun, is a key plot device. Neither the launcher nor its ammunition are ever made available to the player.&lt;br /&gt;
&lt;br /&gt;
At the end of the Virtuous Mission, The Boss is seen with a launcher and one fictional (though not physically impossible; see below) high-yield warhead, and promptly gives them to Colonel Volgin as a &amp;quot;gift&amp;quot; for her &amp;quot;new hosts.&amp;quot; Volgin then uses it to destroy Nikolai Sokolov's OKB-754 research facility, by firing it in the most ill-advised manner possible. The resultant nuclear detonation triggers the events of Operation Snake Eater. The Boss later duplicates Volgin's feat by firing the second warhead (again, by hand, and even though she only had one warhead during the handover) to obliterate Groznyj Grad and Graniny Gorki. &lt;br /&gt;
&lt;br /&gt;
In reality, the launcher, the warhead and their cases would weigh somewhere in the region of {{convert|lbs|300}}, but both The Boss and Volgin are depicted in the game as being able to carry this entire load unassisted. The director's commentary for the game indicated that this was deliberate in order to showcase The Boss's physical strength. The real-life Davy Crockett's warheads were also fairly anemic for nuclear weapons, providing the explosive power of just 10-20 tons of TNT (in fact the warhead's primary damage mechanism would be radiological, from the ionising radiation and fallout), as higher-yield warheads would catch anyone firing the weapon in the blast radius given the weapon's limited range of 2 km for the M28 version and 4 km for the M29 version. The game handwaves the unrealistically massive destruction caused, by having SIGINT claim that the warheads used were experimental models with a higher yield than regular Davy Crockett warheads; this is not actually impossible, since the W54 warhead used by the Davy Crockett was also used by the Mk 54 Special Atomic Demolition Munition, which had a yield of up to one kiloton. The game also implies that the blast radius was at least three miles (or that the wind carried fallout that far), as Volgin's usage of the Davy Crockett in the Virtuous Mission was mentioned to have caused nuclear fallout at Rassvet potent enough that none of Volgin's forces could go there unprotected, when the briefing made clear that Tselinoyarsk was three miles west of the Sokolov Design Bureau. This is more than a little unlikely, since if the weapon had a vastly higher yield than normal while being the same size, there would be less highly radioactive unreacted material to scatter as fallout.&lt;br /&gt;
&lt;br /&gt;
Of more immediate concern is that launcher is shown launching warheads as if they are self-propelled, which Davy Crockett warheads are not: instead, a propelling charge about the size of a LAW rocket launcher has to be inserted into the barrel, followed by a &amp;quot;launching piston&amp;quot; which transfers the force of the explosive to the projectile. Without this charge, the nuke would not leave the barrel of the launcher. Though the warhead is only armed by firing, it requires the setting of a timer safety dial on the base of the round to actually function; no character is ever shown setting this, and unless the timer was set to at least one second the warhead would never arm. In addition, firing the launcher in reality required the use of a triggering device linked to a cable that unwound from the back of the loaded launcher, with the device having no actual trigger of its own.&lt;br /&gt;
&lt;br /&gt;
The real-life Davy Crockett was also inaccurate in testing and required the use of a spotting rifle to put its warheads on target, along with a tripod mount to offer a stable firing platform and the ability to precisely adjust the weapon's trajectory. Neither of these components are used by Volgin or The Boss. Though Volgin's case might be forgiven as an unlikely case of &amp;quot;point shooting&amp;quot; with the launcher tube and the fact that his target was visible to him, The Boss manages to place the warhead in the precise area necessary (via a ballistic, non-line-of-sight trajectory, no less!) to destroy both Graniny Gorki and Groznyj Grad, with no sign of having dialled in the correct trajectory beforehand (as that would require spotting shots and the tripod mount).&lt;br /&gt;
&lt;br /&gt;
[[File:Davy Crockett Nuke.jpg|thumb|none|400px|M-388 Davy Crockett nuclear projectile (W54 warhead) on M28 launcher - 120mm with 20mm spotting rifle. The version in the game has the 20mm spotting rifle (which had to use depleted uranium rounds to match the warhead's trajectory) misplaced and used as a carry handle.]]&lt;br /&gt;
[[File:MGS3Davy.jpg|thumb|none|600px|The two pieces of the Davy Crockett.]]&lt;br /&gt;
[[File:MGS3DavyWarhead.jpg|thumb|none|600px|The warhead. Oddly, despite it being repeatedly stated later on that The Boss stole ''two'' warheads and the second one being used, there is only one when the launcher is handed over.]]&lt;br /&gt;
[[File:MGS3DavyLanucher.jpg|thumb|none|600px|The launcher tube, minus the tripod mount needed to provide a stable firing platform.]]&lt;br /&gt;
[[File:MGS3DavyBlackblast.jpg|thumb|none|600px|The backblast from firing. It's a miracle that it didn't kill everyone on the chopper.]]&lt;br /&gt;
[[File:MGS3-DavyCrockett-Snake.jpg|thumb|none|600px|In ''Subsistance'''s Secret Theater short &amp;quot;The Ultimate Weapon&amp;quot;, The Boss loses a game of rock-paper-scissors to Snake and clearly takes it ''waaaay'' too hard.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
&lt;br /&gt;
Big Boss can find and attach TNT bundles on various surfaces (even on the backs of wandering enemies) for explosive detonation via radio trigger. They can also be used to demolish ammunition and food storage areas, causing guards to become hungry, slower to react, easier to knock out via CQC attacks, and to run out of ammunition faster. They can also be used to save some trouble later on by blowing up a Mil Mi-24 Hind A that was being parked at the Bolshaya Past base for maintenance.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS3TNT.jpg|thumb|none|600px|The TNT in game.]]&lt;br /&gt;
&lt;br /&gt;
==Trivia: Plausibility and Practicality of the Shagohod==&lt;br /&gt;
In real life, the Shagohod's Phase 2 as a concept would not be feasible at all, as firing a missile from a Shagohod-like launcher would have an utterly negligible impact on the overall velocity of the missile: starting from 300 miles per hour instead of 0 means very little when the weapon has to accelerate to around 14,000 miles per hour, and would certainly not save enough fuel to almost double the weapon's range. In addition, the guidance of ballistic missiles is inertial, based on a known starting location, and launching it at speed and at a non-vertical angle could not be done with the missile's existing guidance system.  Finally and most obviously, Shagohod is said to fire the SS-20 &amp;quot;Sabre&amp;quot; IRBM, a weapon that would not be deployed until 1976. SS-20 appears to have been used because the equivalent period missiles, SS-4 Sandal and SS-5 Skean, used gantry launchers rather than a launch tube and were liquid-fueled, and thus would probably look rather silly on the Shagohod.&lt;br /&gt;
&lt;br /&gt;
There are also several other problems to take into account for the Shagohod itself. Firstly, fundamentally the Shagohod would be detectable by satellites. The script ignores that all weapon systems have a logistical footprint, and the more high-tech, the bigger it is. A Shagohod would need specialised vehicles to fuel, maintain, tow and transport it, storage facilities for dangerous hypergolic rocket fuels, stockpiles of spare parts, workshops, support crew housing, communications to pass it targeting information, and so on. In addition, the vehicle needs a three-mile runway pointing roughly towards its target, and since it pulls itself with augers it would probably need either a special surface or to re-surface the runway every time a vehicle made a launch run.&lt;br /&gt;
&lt;br /&gt;
In addition military vehicles cannot run 24/7; usually a significant percent of vehicles will not be available for operation at any given time because they are undergoing routine maintenance or being repaired. With something as complex and cutting-edge as the Shagohod having 25% of vehicles operational would be pretty impressive, which would mean multiple vehicles would be needed. Assuming this availability level, an operational Shagohod battery would probably consist of four or more likely five vehicles to ensure there was one ready-to-go when a launch order came. Needless to say, this would require an entire purpose-built complex that any idiot could find.  These extreme requirements would also preclude Volgin's plan to export the vehicle as a means of nuclear proliferation, since few client states would have the ability to maintain such a facility.&lt;br /&gt;
&lt;br /&gt;
Crew training would also be an issue; with a normal ballistic missile a launch drill can be run without ever opening the silo doors, but a drill run with a Shagohod would look exactly like a real launch to anyone observing. A satellite would be able to spot the rocket exhaust from the vehicle itself, and there would be no way of knowing if it was going to launch a warhead on this run or not unless the entire launch tube had been removed. &lt;br /&gt;
&lt;br /&gt;
Additionally, the US and Soviet Union in real life had systems exactly like what the Shagohod is meant to represent already, respectively  the Polaris and SS-N-5 SLBMs, which had been around since 1960 and 1963. Ballistic missile submarines do not need runways, can hide in about 70% of the Earth's surface and are much harder to detect. They fit into a role of nuclear deterrence called ''assured second strike'', the principle that even if the enemy manages a first strike, they will not be able to prevent a large-scale nuclear retaliation. Shagohod would only be dangerous if nobody knew what they were looking for, and would really only be good for one launch, ever, before it was relegated to the second strike role. &lt;br /&gt;
&lt;br /&gt;
The script also appears to be unaware that satellites and spyplanes were not the only system for detecting ICBM launches: the US had the RCA 474L Ballistic Missile Early Warning System (BMEWS), a network of 12 radar sites built from 1960-1964 and designed to provide a 15-25 minute warning of approaching missiles, more than enough time to order a counter-launch before impact. Moreover, the Soviets knew this, since data on the system had been leaked in 1961, so Volgin would probably have ended up cancelling the first-strike focused Shagohod himself.&lt;br /&gt;
&lt;br /&gt;
One possibly-intentional point of realism, though, is that the Shagohod's development (as a mobile land launch system) in 1964 ''is'' in line with period Soviet missile doctrine: the R-9 missile (one of two ICBMs identified as SS-8 Sasin) was originally intended to be a mobile system to thwart a first strike against Soviet silo complexes by NATO (though using wheeled launcher trucks instead of a hovercraft-thing): this was changed to a dual project developing silo-launched and mobile versions, but the mobile version never achieved the desired mobility and that part of the project was ultimately scrapped.&lt;br /&gt;
&lt;br /&gt;
{{Metal Gear Series}}&lt;br /&gt;
[[Category:Metal Gear Series]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_3:_Snake_Eater&amp;diff=1555526</id>
		<title>Metal Gear Solid 3: Snake Eater</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_3:_Snake_Eater&amp;diff=1555526"/>
		<updated>2023-02-11T05:53:20Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metal Gear Solid 3: Snake Eater&lt;br /&gt;
|picture = Metal_Gear_Solid_3_Cover.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Metal Gear&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=Kojima Productions&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Nintendo 3DS&lt;br /&gt;
|publisher= Konami&lt;br /&gt;
|genre=Stealth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid 3: Snake Eater''''' is a 2004 stealth-action / third-person shooter video game directed by Hideo Kojima, developed by Kojima Productions and published by Konami. A prequel to ''[[Metal Gear Solid]]'' and ''[[Metal Gear Solid 2: Sons of Liberty]]'', this game takes place in the year 1964, and focuses on the Cold War exploits of Big Boss, a significant character in the Metal Gear series' backstory who had thus far not been a playable character. In a nod to the game's era and spy-thriller nature, several nods to the 1960s [[James Bond]] films can be seen in the game. &lt;br /&gt;
&lt;br /&gt;
The game's story opens with Big Boss (referred to by his codename &amp;quot;Naked Snake&amp;quot; at this point in the series' timeline) performing a HALO jump into a fictional Soviet wilderness area named &amp;quot;Tselinoyarsk&amp;quot; (Cyrillic: Целиноярск or &amp;quot;The Virgin Cliffs&amp;quot; in English) to extract a defecting Soviet scientist by the name of Dr. Nikolai Sokolov who is working on a new superweapon platform in a nearby Soviet base, in an operation called the Virtuous Mission. However, a series of extreme events causes the Virtuous Mission to fail, and Big Boss is sent to Tselinoyarsk a second time to perform &amp;quot;Operation Snake Eater&amp;quot;. His objectives this time are to destroy the new Soviet superweapon, known only as the &amp;quot;Shagohod&amp;quot;, rescue Sokolov, and kill a traitor to both him and the United States. &lt;br /&gt;
&lt;br /&gt;
An updated re-release of ''Metal Gear Solid 3'' with the subtitle of ''Subsistence'' was the first of the non-portable ''Metal Gear'' titles to feature online multiplayer in a separate mode named '''''Metal Gear Online'''''. It was only online for a year after the release of ''Subsistence'' in each region, and each multiplayer weapon's description is accurate at the moment that Metal Gear Online was shut down. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Metal Gear Solid 3: Snake Eater.'' Unless otherwise noted, each weapon is only available in the singleplayer portion of the game:''' &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
In a break from its predecessors, ''Metal Gear Solid 3'' (MGS3) was the first in the ''Metal Gear'' series to use more than a single lifebar for the player character. A new stamina meter, previously only seen on boss characters in ''[[Metal Gear Solid 2]]'' (MGS2), was incorporated into the game for the player character, and would slowly deplete over time or more quickly through certain attacks or environmental conditions. A low stamina meter would cause a great deal of &amp;quot;aiming sway&amp;quot; when aiming in First Person View, unless replenished by having the player character eat food or by performing a few other actions. Bosses defeated by stamina-depleting weapons or attacks (i.e., basically any weapon on this page that is listed as non-lethal, plus blunt-force melee attacks) would also drop certain special items, unlike MGS2. The game also introduced a &amp;quot;backpack&amp;quot; system in which a limited amount of items and weapons had to be pre-equipped so as to be available to the player (the previous ''Metal Gear Solid'' titles had the entirety of the player's inventory accessible at all times barring certain plot-related events). The backpack itself was represented by a small-of-back dump pouch attached to Big Boss' equipment belt, which had no problem containing every weapon on this page along with its associated ammunition. MGS3 was also the first MGS title to simulate recoil-caused muzzle climb and muzzle jump for its in-game firearms, and also the first to allow use of the iron sights on long guns (long guns in MGS2 only used laser sights and were completely accurate even when using full-auto fire). Whether a particular in-game gun had usable iron sights is detailed in its own entry. &lt;br /&gt;
&lt;br /&gt;
Another new gameplay element is the inclusion of a fictional (and at times rather silly) hand-to-hand fighting style named CQC (or Close Quarters Combat) which includes actions like grappling an opponent or using one as a human shield while still using a gun, whereas in the previous ''[[Metal Gear Solid]]'' (MGS) titles, player characters were limited to preset hand-to-hand combos or hitting enemies with firearms, and to taking human shields while having no weapon equipped. CQC in this game was at its most effective when handguns or knives were equipped; player characters cannot grapple when long guns are equipped and will instead use them as improvised clubs. These knife-and-gun techniques were made up by the production team, and have no real equivalent in military close combat systems.&lt;br /&gt;
&lt;br /&gt;
Keeping with the &amp;quot;on-site procurement&amp;quot; gameplay mechanic of the previous MGS titles, it is not possible to obtain or use weapons dropped from enemies in-game (they will simply disappear, with absolutely no in-game explanation given this time as to why the player character can't simply commandeer them)--thus, the only obtainable weapons in this game those that are in storage or otherwise lying around the game's levels. Grenades held by NPCs are the only exception to this rule in singleplayer, and only when they they are looted from an NPC's dead or unconscious body, or if the player makes Big Boss hold up an enemy for his items (somewhat unrealistically, ammunition for weapons that NPCs are never seen using in-game can be taken from them this way). Weapons could, however, be freely looted from other player characters in the game's multiplayer mode. &lt;br /&gt;
&lt;br /&gt;
Finally, stealth in MGS3, taking place as it does largely in outdoor environments, is focused around the use of camouflaged clothing and face paint to match Big Boss' surroundings, unlike the previous MGS games which were centered more around staying outside of the vision range of enemies, making a minimum of noise, and sneaking behind cover rather than any sort of camouflage (a gameplay mechanic inherited from the earlier 2D titles in the ''Metal Gear'' series). Despite the fact that almost all weapons in this game don't come with camouflage of their own, they will not compromise Big Boss' camouflage unless fired or used (with the exception of the in-game sniper rifles).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
'''Note:''' With the exception of the Single Action Army, all in-game handguns available to the player can be used while simultaneously taking a character hostage--the handgun in question can then be used to fire at hesitant enemies until it runs out of ammunition (a feature this game introduced to the MGS series), whereupon the player character will have to release the hostage to reload the handgun or switch to another weapon. The only exception to this rule is if the player holds a scientist hostage in front of enemy soldiers, as the soldiers will fire on Snake regardless of the danger posed to the scientist. One of the interrogation responses against the soldiers implies that the reason why this instance fails is because the soldiers do not get along with the scientists and thus have no qualms with killing them when held hostage by an enemy.&lt;br /&gt;
&lt;br /&gt;
== Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 39#Mk_22_Mod_0_.22Hush_Puppy.22|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;]] (a Navy-modified Smith &amp;amp; Wesson Model 39) handgun appears in the game upgraded as the &amp;quot;MK22 Hush Puppy&amp;quot; tranquilizer gun, a non-lethal option compared to the [[M1911A1]]. It can be fitted with a suppressor. The Hush Puppy in the game fires fictional 9mm tranquilizer rounds which, as usual in fiction, are always a perfect dose of anesthetic. As with the real-life gun, it has a slide locking mechanism to eliminate the sound of the weapon cycling after each fired round, which cannot be disengaged. It has a magazine capacity of 8 rounds, and is also available in multiplayer. Snake initially lost the Mk 22 when confronting The Boss on the Dolinovodno bridge late into the Virtuous Mission, but receives another one from EVA when meeting with her during Operation Snake Eater. Her dialogue when giving the Mk 22 to Snake implies it is the same one Snake lost on the previous mission.&lt;br /&gt;
&lt;br /&gt;
[[File:MK 22 MOD 0 suppressor attached.jpg|thumb|350px|none|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; with suppressor attached - 9x19mm]]&lt;br /&gt;
[[Image:Mgs3mk22.jpg|thumb|600px|none|Mk 22 Mod 0 in the Survival Viewer's model viewer.]]&lt;br /&gt;
[[Image:Mgs31.jpg|thumb|600px|none|Big Boss holding his Mk 22]]&lt;br /&gt;
[[File:MGS3Mk22.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:MGS3Mk22Close.jpg|thumb|600px|none|Closeup on the Mk 22.]]&lt;br /&gt;
[[File:MGS3Mk22Closer.jpg|thumb|600px|none|Nice shot of the Mk 22.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] is Big Boss' signature weapon in the game, it is chambered in .45 ACP and has a magazine capacity of 7 rounds. Big Boss initially uses a standard M1911A1 before it is dismantled by The Boss. After this, Snake receives a heavily-customized 1911 from Eva, who states it was probably captured from a US armory by the Russians, and probably belonged to an officer. The custom version has several professionally-done modifications including a polished feed ramp, polished slide flats, perfectly meshed slide, beveled magazine well, raised mag release, a skeleton hammer (referred to as a &amp;quot;ring hammer&amp;quot;), removed grip safety, three-dot combat sights with a raised front sight, stepping on the grip, front cocking serrations, and an extended thumb safety. Big Boss comments that this is the best gun he has ever used shortly before carving the wood grip panel to accommodate his knife. It can also be fitted with a suppressor via a threaded barrel. As with most of the other magazine-fed guns in the game, the extra round in the chamber is added after Big Boss does a &amp;quot;Tactical Reload&amp;quot; (via quickly unequipping and re-equipping the gun). This weapon is available in multiplayer, and is the only lethal pistol in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:MGS3M1911Dismantle.jpg|thumb|none|600px|The M1911A1 being dismantled by The Boss after she meets Big Boss on her horse. Note how the disassembly procedure - locking back the slide and removing the slide stop release - is that of a [[Browning Hi-Power]], not a supposedly GI 1911 with a two piece guide rod, which requires the barrel bushing be removed and the slide lined up to remove the slide stop (this is possible with a full length guide rod). When she throws away the slide, you can see the barrel still in place.]]&lt;br /&gt;
[[File:MGS3SnakeEaterUnmodifiedM1911A1.jpg|thumb|none|600px|The unmodified 1911A1 in the Survival Viewer.]]&lt;br /&gt;
[[File:MGS3M1911A1.jpg|thumb|none|600px|While normally only usuable very briefly at night, early demos allow Snake to use the non-custom 1911A1 in Daylight at the Virtous Mission.]]&lt;br /&gt;
[[File:MGS3M1911A1(2).jpg|thumb|none|600px|Reloading the Normal 1911A1.]]&lt;br /&gt;
[[File:MGS3M1911A1suppressed.jpg|thumb|none|600px|Aiming the Normal 1911A1 with a supressor, it uses a different supressor model than the custom M1911A1.]]&lt;br /&gt;
[[File:MGS3M1911A1suppressed(2).jpg|thumb|none|600px|Reloading the Normal 1911A1 with a supressor.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Snake Match 1911 Canis Customs.jpg|thumb|none|500px|Canis Customs Colt Snake Match 1911.]]&lt;br /&gt;
[[File:MGS3M1911Custom2.jpg|thumb|none|600px|Big Boss holds his custom 1911.]]&lt;br /&gt;
[[File:WA Colt Snake Match 1911 with suppressor.jpg|thumb|none|500px|Western Arms Colt Snake Match 1911 with suppressor.]]&lt;br /&gt;
[[File:MGS3M1911Custom.jpg|thumb|none|600px|Big Boss' custom 1911 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] is the sidearm of every enemy in the game, although it is never available to the player. The Makarov fires 9x18mm Makarov rounds from an eight-round magazine. Many officer-type NPCs patrolling indoor areas in the game have Makarovs as their main armament. &lt;br /&gt;
&lt;br /&gt;
The Makarov PM is most notably used by Major Ocelot during an ambush on the Virtuous Mission, when he spins it and effortlessly disposes of several KGB soldiers, one of which, in foreshadowing of his change in weaponry, was via ricochet shot. After trying what, according to Big Boss, is a Middle Eastern technique where you reflexively rack the slide to make sure there is a round in the chamber, despite it already being loaded, Ocelot causes a failure to feed jam. With the gun failing to go into battery, Big Boss ambushes him with CQC and subdues him easily. Big Boss tells him after that his techniques with the gun would be better suited for a revolver, which causes him to switch to the [[Colt Single Action Army]].&lt;br /&gt;
&lt;br /&gt;
According to Big Boss, Ocelot tends to twist his arm to absorb the recoil of the pistol, whereas a more stoic grip and stance would result in greater accuracy. SIGINT, however, theorizes (during a call to him after the encounter) that the jam was caused by a combination of the manual ejection, and the twisting action failing to provide enough resistance to cycle the slide correctly.&lt;br /&gt;
&lt;br /&gt;
Eva also possessed a Makarov during the ending, which she intended to use to kill Big Boss, but she never used it due to promising The Boss not to kill him.  In addition, Major Raikov always carried a Makarov on his person while doing rounds of the East Wing of Groznyj Grad as does Colonel Volgin. Although the player never actually uses the Makarov during gameplay, Big Boss himself used one once to hold Volgin up after disarming him, and also attempted to use it on The Boss, but the latter disarmed him before he could get the chance to do so.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm PM]]&lt;br /&gt;
[[File:MGS3Makarov.jpg|thumb|none|600px|As he is being confronted by KGB agents, Ocelot pulls out a Makarov PM.]]&lt;br /&gt;
[[File:MGS3Makarov2.jpg|thumb|none|600px|Ocelot aims the Makarov PM.]]&lt;br /&gt;
[[File:MGS3Makarov3.jpg|thumb|none|600px|The Makarov in the air.]]&lt;br /&gt;
[[File:MGS3MakarovJam.jpg|thumb|none|600px|The Makarov jams, giving Big Boss a chance to attack.]]&lt;br /&gt;
[[File:MGS3MakarovVolgin.jpg|thumb|none|600px|After seeing through (or rather feeling through) Big Boss's disguise as Major Raikov, Volgin aims his Makarov at him, before deciding to shoot Sokolov in his knees for no reason other than that he can. This gives Big Boss the opening he needs to disarm Volgin.]]&lt;br /&gt;
[[File:MGS3MakarovToss.jpg|thumb|none|600px|When The Boss faces the imposter she is quickly able to disarm Big Boss of &amp;quot;his&amp;quot; Makarov (Actually Volgin's, as Big Boss disarmed him earlier) with CQC.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
The in-game [[Colt Single Action Army]] is a 6-shot single-action only revolver chambered for .45 Colt, and is reloaded manually, one round at a time (though it can still be reloaded instantly by unequipping and re-equipping it). To fire, the hammer must be cocked first (which is done if the player uses the gun's iron sights), or the gun can be rapidly fanned from the hip. The in-game version's advantage over the semi-automatic custom 1911 is that the SAA's bullets will commonly ricochet off walls and hit targets even if you miss (the ricocheting bullets tend to bounce at angles that will hit enemies even if this would be physically unlikely). Some dramatic license is taken with this; in real life, at more severe angles and distances (especially after multiple ricochets), the bullets would hit with stinging, but nonlethal force. &lt;br /&gt;
&lt;br /&gt;
Major Ocelot carries three of these revolvers as his signature weapons. After switching from his [[Makarov PM]], Ocelot carried a heavily-engraved nickel-plated SAA with black grips, but switched to three blued models after being told that the engraving offers no advantage as well as forgetting that his new weapon only carries six shots. Ocelot professionally spins two of them and also uses a cavalry stock he fits on the the heel of the grip to fire it like a carbine rifle. As a sign of his ability (or likely, his brashness), he keeps all six chambers on both guns loaded, risking an unintended discharge should he drop one of his guns or have the hammer fall due to one of his numerous trickshooting stunts, including juggling all three of his revolvers at several points in the game for the purpose of playing a version of Russian Roulette. Real SAA users would usually carry with the chamber under the hammer empty and make do with five rounds, since the SAA's hammer did not have a catch and could strike a primer if it fell on the hammer or if the hammer was hit.&lt;br /&gt;
&lt;br /&gt;
Ocelot's gun-twirling moves were later revealed to be the work of a Japanese actor named Tornado Yoshida, who was either motion-captured or used as an animation reference. A spoiler-heavy Youtube video of a side-by-side comparison of the two can be found [https://www.youtube.com/watch?v=Z1Bv9y1rnrY here].&lt;br /&gt;
&lt;br /&gt;
To show his enthusiasm for his new handguns (and to fit in with the love Ocelot had for them in the original ''[[Metal Gear Solid]]''), Ocelot is heard to quip about the &amp;quot;joy of reloading&amp;quot; whenever he does so, especially in multiplayer.&lt;br /&gt;
&lt;br /&gt;
While Ocelot is the main user of the SAA, The Boss for her part confiscates one of his three SAAs after he uses them to &amp;quot;test&amp;quot; Tatyana during Big Boss' torture sequence.  She then uses it to shoot Big Boss in the left thigh with a &amp;quot;special payload;&amp;quot; how her &amp;quot;special payload&amp;quot; could correctly chamber and fire in a gun she took on the spur-of-the-moment is not at all clear. Big Boss can then use the SAA from that point forward in the game, but can also access an SAA before this point in the story in a new game, if the final dual with Ocelot is done correctly. In this final duel, Ocelot loads one of his .45 Long Colt SAAs with the round he wears on a necklace, which he claims is the same 9mm Makarov round that jammed his gun the first time he met Big Boss: this appears to be inserted into some type of caliber adaptor around the base of the casing to make doing so possible. The potential issue with the front of the casing rupturing due to lack of support is rendered rather moot by the fact that, like the time when he said &amp;quot;no more tricks,&amp;quot; this is a trick.&lt;br /&gt;
&lt;br /&gt;
This weapon was available in multiplayer, but only to the Major Ocelot special character. Unlike every other pistol available to player characters, the SAA cannot be used in conjunction with a knife for CQC techniques--it can only be used to pistol-whip other characters with the barrel in melee, in addition, it is the only non-sniper/RPG weapon that forces Snake to stand still while shooting, while the player isn't forced into first person, with the exception of the 3DS port, the Colt SAA forces Snake to stand-still while firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAA Hidalgo.jpg|thumb|none|400px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:TheQuickandtheDeadCimmaronSAALMO.jpg|thumb|none|400px|Two heavily engraved nickel SAA revolvers, similar to the one Ocelot had before switching to 3 regular SAA revolvers.]]&lt;br /&gt;
[[File:MGS3EngravedSAA.jpg|thumb|none|600px|Ocelot aims his engraved SAA at Big Boss.]]&lt;br /&gt;
[[File:MGS3EngravedSAA3.jpg|thumb|none|600px|A close up of the engraved SAA's detail.]]&lt;br /&gt;
[[File:MGS3ColtSAA.jpg|thumb|none|600px|Ocelot aims his plain Colt SAA at Sokolov.]]&lt;br /&gt;
[[File:MGS3ColtSAAJugle.jpg|thumb|none|501px|Ocelot in the middle of juggling three SAA revolvers.]]&lt;br /&gt;
[[File:MGS3ColtSAADual.jpg|thumb|none|600px|'''Ocelot:''' ''Let me face him. I've been waiting for this moment... time to get &lt;br /&gt;
even!'' &amp;lt;br&amp;gt; Right before Big Boss' fight with Volgin, Ocelot wields two SAAs.]]&lt;br /&gt;
[[File:MGS3ColtSAA&amp;amp;Stock.jpg|thumb|none|600px|Ocelot aims his Colt SAA with a stock attached. He later loses this particular SAA during the motorcycle chase sequence.]]&lt;br /&gt;
[[File:MGS3ColtSAA&amp;amp;Stock2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
== Shansi Type 17 ==&lt;br /&gt;
The Shansi Type 17, a Chinese copy of the [[Mauser C96]], is EVA's signature weapon, but it is never made available to the player. It is chambered in .45 ACP and has a 10-round capacity in its integral fixed magazine, which must be reloaded using stripper clips. She most notably uses it to shoot and kill several GRU soldiers near the beginning of Operation Snake Eater with a technique known as a &amp;quot;Bandit Shooting.&amp;quot; EVA loses this weapon when Ocelot knocks it from her hands while in a motorcycle chase.&lt;br /&gt;
&lt;br /&gt;
In an optional call, SIGINT explains the &amp;quot;Bandit Shooting&amp;quot; method during a radio call as a way of holding the gun sideways and using the recoil to create a horizontal sweep with the gun to clear a room, and questions where EVA learned it from.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|350px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[File:Mgs3 type17 2.jpg|thumb|none|600px|EVA reloads her Type 17 with a 10-round stripper clip. The pistol was usually issued with 5-round clips for simpler mid-magazine reloads. EVA is also shown firing only 8 shots in the preceding firefight.]]&lt;br /&gt;
[[File:Mgs3 type17.jpg|thumb|none|600px|EVA confirms Snake's assumption that her pistol isn't a Mauser original. These markings would be stamped on a real Type 17; firearm replicas often use printed markings in place of stampings, and one was likely used as a reference.]]&lt;br /&gt;
[[File:MGS3Type17.jpg|thumb|none|600px|EVA holding her Type 17 Pistol during the motorcycle chase.]]&lt;br /&gt;
[[File:MGS3Type17(2).jpg|thumb|none|600px|EVA's Type 17 after it is knocked out of her hands.]]&lt;br /&gt;
&lt;br /&gt;
== EZ Gun (modified FP-45 Liberator) ==&lt;br /&gt;
&lt;br /&gt;
The EZ gun was created by SIGINT and is based on an [[FP-45 Liberator]]. SIGINT's version is a tranquilizer gun with a built-in laser sight. According to a radio conversation with The Boss it does not have a suppressor, instead using &amp;quot;silent&amp;quot; ammunition, presumably of a similar type to that used by the Russian [[PSS Silent Pistol]]. True to its name, Snake will never get hungry while using this weapon, nor will his camouflage index (a part of the game's GUI that determines how visible he is to enemies) ever drop below 80% when this gun is equipped. While the real Liberator is a single-shot weapon, the EZ Gun is treated as if it is bolt-action with an infinitely deep magazine. It is normally only available on the &amp;quot;Very Easy&amp;quot; difficulty, though it can be unlocked for other difficulties by collecting at least one of every edible item in-game.&lt;br /&gt;
&lt;br /&gt;
The EZ Gun is also used in the &amp;quot;Snake Versus Monkey&amp;quot; mode in the two PS2 releases, where Solid Snake must capture a series of ''Ape Escape'' monkeys because of reasons. This mode is not present in the multiplatform ''Metal Gear Solid HD Collection'' release due to ''Ape Escape'' being the property of Sony.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS_EZGun.jpg|thumb|none|350px|'''Non-firing model''' of EZ gun featured in MGS series by kagerou works]]&lt;br /&gt;
[[Image:LiberatorPistol.jpg|thumb|none|350px|The FP-45 Liberator Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Machine Pistols=&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
&lt;br /&gt;
The Pain, a member of The Boss' infamous &amp;quot;Cobra&amp;quot; Special Forces Unit and the second boss of the game, uses a [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] with a drum magazine in his fight with Snake. The Pain's version is made from either bees or hornets [!] and seemingly also fires them; he forms it by shouting &amp;quot;Tommy Gun!&amp;quot; and raising his arm, the hornets forming around it, then somehow managing to make themselves into a wood and metal sub-machine gun that actually functions. It is identified as an M1928A1 rather than a conventional 1928 by its straight foregrip, as opposed to the forward pistol grip on the regular 1928. The M1928A1 is never made available to the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1.jpeg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:ThePainTommy_gun.jpg|thumb|none|600px|The Pain forms his &amp;quot;Tommy Gun.&amp;quot; One frame later, it's a Thompson. You have to feel sorry for the hornet that has to be the firing pin.]]&lt;br /&gt;
[[Image:MGS3ThePainTommygun.jpg|thumb|none|600px|The Pain with his fully formed &amp;quot;Tommy Gun&amp;quot;, probably best not to question how his Bees/Hornets become wood and metal.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA|Sa. Vz.61 Skorpion]] machine pistol is the standard-issue weapon for enemies in motorcycle sidecars or for those piloting flying platforms, and can be obtained by the player as well from a storeroom in Groznyj Grad. While modeled with a 20-round magazine, it actually holds 30 rounds of .32 ACP ammunition in-game. It is fitted with a highly anachronistic laser sight the size of a modern one; the laser had only just been invented in 1960. A laser diode which projected a continuous beam at room temperature would not exist until 1970. Additionally, the first firearm laser sights, created in the late 70s, were bulky helium-neon gas lasers (the LaserLok sight for the [[American-180]] SMG being about the size of an entire Skorpion) which required a 10,000 volt power supply to switch on. Its iron sights cannot be used, unlike the AK-47 or XM16E1. It has both semi-automatic and fully-automatic firing modes; unlike almost every other firearm capable of fully-automatic fire, it possesses no muzzle climb, even when fired in full-auto. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The real-life weapon uses a closed bolt blow-back system that locks the bolt for a millisecond in the rear position before slamming back home to reduce the immense rate of fire to a controllable 850 RPM, but the in-game version has an unrealistically slow rate of fire. &lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:MGS3Skorpion.jpg|thumb|none|600px|The Skorpion SA Vz 61 in game, modelled with a 20-round magazine that somehow holds 30 rounds. The folding buttstock cannot be unfolded ingame.]]&lt;br /&gt;
[[File:MGS3SkorpionBiker.jpg|thumb|none|600px|A GRU biker aims his Skorpion SA Vz 61]]&lt;br /&gt;
[[File:MGS3SkorpionSAVz61Platform.jpg|thumb|none|600px|After the battle with the Shagohod, GRU soldiers on flying platforms arrive on scene. Note the lack of a magazine. Also note the anachronistic laser sights used by the soldiers on completely historically-accurate personal flying vehicles.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The sole shotgun in the game is an [[Ithaca 37]] (referred to as the M37) with a sawed-off stock and barrel, available to the player in the Peschera Cave in-game. It is also used by several members of the Ocelot Unit. Unlike many media depictions of shotguns with tube magazines, characters reloading the Ithaca 37 in this game will use a tube-like device (known in speed-shooting competitions as a shotgun tube speedloader) to insert all four shells into the tube magazine at once. Furthermore, this shotgun is not depicted with iron sights; accordingly, characters using it always fire it from the hip. &lt;br /&gt;
&lt;br /&gt;
Ithaca 37 is actually a rarity in the USSR/Russia; similar to other rare Western weapons and equipment that were used by the enemy, it is implied that the M37's presence in Tselinoyarsk is due to Soviet agents stealing them from various Western-aligned countries, and that their usage was inspired by the British during the Malaysian Emergency.&lt;br /&gt;
&lt;br /&gt;
The Ithaca 37 has a tube magazine capacity of four 12 gauge shells plus one in the chamber, and suffers from drastically decreased damage at range.  This weapon is available in multiplayer, but due to its high close-range damage plus its tendency to knock other player characters down with a hit (an ability it also has when used against most NPCs in the singleplayer game), it was disallowed on many multiplayer servers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 with sawed-off stock and barrel - 12 gauge]]&lt;br /&gt;
[[File:MGS3Ithaca37Model.jpg|thumb|600px|none|M37 in the Survival Viewer's model viewer.]]&lt;br /&gt;
[[File:MGS3Ithaca37.jpg|thumb|600px|none|A member of the Ocelot unit holds his Ithaca 37.]]&lt;br /&gt;
[[File:MGS3Ithaca37(2).jpg|thumb|600px|none|Another member of the Ocelot unit holds an Ithaca 37.]]&lt;br /&gt;
[[File:MGS3Ithaca37(3).jpg|thumb|600px|none|An Ocelot unit member holds an Ithaca 37, while pursuing Big Boss after his escape from Colonel Volgin's torture chamber.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The standard-issue assault rifle for most of the enemies (both GRU and KGB) is the [[AK-47]]. The AK-47 can also be obtained by the player in Operation Snake Eater, and it is capable of semi-automatic and fully automatic fire. The AK uses 30 round magazines firing 7.62x39mm rounds. The AK-47 is also one of only three long guns which players can use the iron sights for. It was available in multiplayer. As appropriate for its cartridge, the AK-47 has more muzzle climb than the M16A1 when fired with or without using the iron sights. &lt;br /&gt;
&lt;br /&gt;
A strange note about this weapon, is that on one side of the receiver it has the stamped style indent, and on the other side the milled style indent, further confusing this is that while it is called the AK-47 (Or RK-47 in the 3DS Port to match Peace Walker) in the final game, Ac!d/early versions of the game called this the &amp;quot;AKM&amp;quot;. Furthermore, despite being standard-issue among enemies who nearly always wear camouflaged uniforms, the AK-47 was never depicted with camouflage of its own, &lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|AK-47 Milled Receiver - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|450px|none|AKM Stamped Receiver - 7.62x39mm]]&lt;br /&gt;
[[File:MGS3AK47KGB.jpg|thumb|600px|none|A KGB agent with the AK-47.]]&lt;br /&gt;
[[File:MGS3AK47KGB2.jpg|thumb|600px|none|Another view.]]&lt;br /&gt;
[[File:MGS3AK47KGB3.jpg|thumb|600px|none|Close up.]]&lt;br /&gt;
[[File:MGS3AK47GRU.jpg|thumb|600px|none|A GRU soldier at Groznyj Grad with his AK-47.]]&lt;br /&gt;
[[File:MGS3AK47GRUSquad.jpg|thumb|600px|none|A squad of GRU soldiers fire their AK-47s in full-auto at an escaping Big Boss and Eva during the game's motorcycle chase sequence at Groznyj Grad. Despite the fact that they are speeding away in a straight line from this squad, none of their bullets find their marks.]]&lt;br /&gt;
&lt;br /&gt;
== AMD-65 ==&lt;br /&gt;
&lt;br /&gt;
The [[AMD-65]] is a Hungarian-made assault rifle based off of the [[AK-47]] used by the Ocelot Unit. Like the Makarov it is unavailable to the player. According to SIGINT, the Ocelot Unit's AMD-65s were prototypes that were shipped to the Soviet Union for testing.&lt;br /&gt;
&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|none|450px|AMD-65 - 7.62x39mm]]&lt;br /&gt;
[[File:MGS3AMD.jpg|thumb|600px|none|An Ocelot unit soldier with the AMD-65, being held hostage by Big Boss before promptly being slammed to the ground with a CQC move.]]&lt;br /&gt;
[[File:MGS3AMD-63(2).jpg|thumb|600px|none|An Ocelot Unit soldier with the AMD-65.]]&lt;br /&gt;
[[File:MGS3AMD-63.jpg|thumb|600px|none|Another Ocelot Unit soldier with an AMD-65, on the left.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Patriot&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Boss' signature weapon is the &amp;quot;Patriot,&amp;quot; seemingly a cut-down [[M16A1]] fitted with an anachronistic Beta C-Mag carrying infinite ammunition (claimed to be from its &amp;quot;feed mechanism&amp;quot; being in the shape of an infinity symbol), with no buttstock or front sight, and has the addition of a short, smooth handguard and a muzzle brake. It is partially inspired by the real-life [[M231 Firing Port Weapon]], which was designed to clear enemies from short ranges, around 10 to 20 meters, around the Bradley Infantry Fighting Vehicle, with the weapon's instruction manual strongly advising against using the M231 as an assault rifle. It is not completely based on an M231, due to the presence of a forward-assist and a rear sight which actual M231s do not have.&lt;br /&gt;
&lt;br /&gt;
The Patriot shows some very strange ballistics in a cutscene where The Boss obliterates Big Boss' infiltration vehicle with sustained fire; the fired bullets tumble end-over-end, a term called &amp;quot;keyholing﻿&amp;quot;, as they exit the barrel, and at least one actually exits the barrel facing backwards(!), the severe keyholing seems to imply that the weapon's barrel lacks rifling. ﻿The Patriot is made available to the player right from the beginning of a second playthrough from a previously-cleared game save. &lt;br /&gt;
&lt;br /&gt;
The game also classifies the Patriot as an &amp;quot;assault pistol&amp;quot; (possibly a mistaken fusion of the terms &amp;quot;assault rifle&amp;quot; and &amp;quot;machine pistol&amp;quot;) when in fact, its caliber makes it an ultracompact carbine despite its resemblance to various real-life &amp;quot;AR pistols&amp;quot; (AR-15s cut down and/or possessing modified actions to fire from barrel lengths of 10 inches or less, and often lacking buttstocks). Another possible reason that the Patriot was classified as a type of pistol is the fact that The Boss always fires it one-handed like an oversized handgun, but Big Boss for his part puts his offhand on the weapon's handguard instead. Big Boss can also use the Patriot's rear sight for more accurate shots, though in reality this would be less-than-reliable since the Patriot has no front sight to properly align the weapon. Despite SIGINT describing the Patriot's recoil as &amp;quot;unbelievable,&amp;quot; it is depicted as having no muzzle climb even when fired in full-auto by either The Boss or Big Boss.&lt;br /&gt;
&lt;br /&gt;
The Patriot has a few additional properties unique to it in this game. When used by The Boss in her own boss fight, she becomes immune to anything Big Boss can throw at her if she is firing the Patriot directly at him, necessitating that the player either catch The Boss off-guard with ranged weapons by using stealth, or otherwise counter her CQC attacks to render her briefly vulnerable. Befitting its status as a bonus weapon, it can also be implausibly used to take down in-game helicopters (a feature not carried over to [[Metal_Gear_Solid_4:_Guns_of_the_Patriots|the next MGS game]]). To increase the emotional impact of a certain scene near the end of the game, the player is the one who must prompt Big Boss to fire the Patriot's final in-game shot. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wm 1119951786543207.jpg|thumb|none|400px|Similar-looking Rocky Mountain Arms &amp;quot;M16-Style Pistol&amp;quot; - 5.56x45mm. This has a A2 upper and pistol grip, whereas the weapon in the game has the older A1 upper (simpler rear sight and forward assist but no brass deflector) and an original-style pistol grip.]]&lt;br /&gt;
[[Image:Mgs313.jpg|thumb|none|600px|The Boss firing her &amp;quot;Patriot.&amp;quot;]]&lt;br /&gt;
[[File:MGS3Patriot.jpg|thumb|none|600px|Another angle of the same scene. Note the tumbling bullets.]]&lt;br /&gt;
[[File:MGS3M231.jpg|thumb|none|600px|Right before the final battle The Boss holds her unloaded &amp;quot;Patriot&amp;quot;.]]&lt;br /&gt;
[[File:MGS3M231Load.jpg|thumb|none|600px|The Boss loads her &amp;quot;Patriot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
The [[M16A1]] appears as the &amp;quot;XM16E1&amp;quot;. It is chambered in 5.56x45mm, has a 20-round magazine, and semi-burst-auto fire modes, which The Boss and Sigint both suggest was done in the field by a gunsmith after the rifle reached Vietnam. It can be distinguished from a real XM16E1 by the full fencing on the lower receiver and birdcage flash hider. It also has a heavier profile barrel like the Model 611 M16A1, but this is likely just a coincidence rather than a deliberate choice. It can be obtained in both the Virtuous Mission and Operation Snake Eater, meaning at least two such rifles found their way to Russia. It can also be fitted with a suppressor. It is not used by any NPCs in the singleplayer game. The in-game version was modified by a gunsmith to sport camouflage tape and paint making it more suitable for jungle combat, and thus is the only weapon with its own camouflage (although it has no effect on the player's camouflage index). Like the AK-47, players can use the iron sights of this assault rifle, but unlike the AK, there's a slight zoom effect when doing so. This weapon was available in multiplayer. In early demos, the XM16E1 was just called &amp;quot;M16&amp;quot; and in the E3 Trailer, it was shown with a normal black apperance with no camoflage added to it. (Which would seemingly be reused for Portable Ops)&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm. What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver.]]&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|400px|XM16E1 rifle with 20 round magazine for comparison - 5.56x45mm]]&lt;br /&gt;
[[File:MGS3XM16E1.jpg|thumb|600px|none|The &amp;quot;XM16E1&amp;quot; ingame. Note full-fence lower and A1 birdcage flash hider. Also note the suppressor collar in front of the front sight post, another nice attention to detail.]]&lt;br /&gt;
&lt;br /&gt;
== Fabrique Nationale F2000 with GL-1==&lt;br /&gt;
The [[FN F2000]] appears exclusively in the Subsistence re-release's &amp;quot;Secret Theater&amp;quot;, it appears in the &amp;quot;MGS4 TGS 2005 Teaser Trailer&amp;quot; where as an joke, Snake is armed with both this and goggles that strongly make him resemble Sam Fisher from ''[[Splinter Cell]]'', down to having Snake even crouch-walk like Fisher, it makes no apperance outside of this video.&lt;br /&gt;
[[Image:Fn_f2000_3.jpg‎|thumb|none|500px|FN F2000 with GL-1 - 5.56x45mm]]&lt;br /&gt;
[[File:MGS3F2000.jpg|thumb|600px|none|The FN F2000 on Snake's back as he fights Raiden for the role of main character.]]&lt;br /&gt;
[[File:MGS3F2000-2.jpg|thumb|600px|none|The only real close-up of the FN F2000, as Snake celebrates his victory over Raiden with a Cigar.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles / Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Sniper Rifles in the game's singleplayer mode have a degree of &amp;quot;scope glint&amp;quot; that can give away the user's location (when used by NPCs) or alert NPCs to the player character's general location under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant]] is The End's signature weapon, The End being the game's fourth boss and the third member of the Cobra unit that the player faces. It is a single-shot, manually-chambered rifle that has been modified to fire tranquilizer darts, and can be obtained by the player if The End is beaten with a stamina kill. It features the standard Soviet PU 3.5x scope as well as a custom-fitted folding skeleton stock and pistol grip. This weapon was available in multiplayer. For some reason, the rifle makes a loud report when used by The End during his boss fight, but it makes next to no firing noise when used by player characters, even though there is no way to fit a suppressor to the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
If contacted while Big Boss is holding the rifle, SIGINT will speculate that the skeleton stock and pistol grip were fitted for parachute jumps, but in the end simply says the master sniper must have known what he was doing when he had them fitted. SIGINT also advises Big Boss to go for &amp;quot;One shot, one kill&amp;quot; due to the bolt-action nature of the rifle, in spite of the fact that its tranquilizer ammunition makes it incapable of directly killing NPCs. Contrary to SIGINT's advice, the Mosin Nagant's lengthy reload animation can be bypassed by quickly unequipping and re-equipping it, like every other firearm in this game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|490px|Mosin Nagant M91/30 - 7.62x54mm R w/ scope]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd.jpg|thumb|none|600px|The End takes aim with his Mosin Nagant.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd3.jpg|thumb|none|600px|A third view. Note that The End's age spots had disappeared due to photosynthesis earlier.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd4.jpg|thumb|none|600px|The End taking aim while kneeling.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
Another sniper rifle in the game is the [[SVD Dragunov]], which had only just begun serial production in the game's timeframe, a possible sly nod to the rare PSG-1 used in MGS1. It has two zoom options, and be seen being used by a member of the Ocelot Unit during an ambush shortly after Big Boss meets Eva, or at Sokrovenno if the player kills The End before his boss fight in Operation Snake Eater. It fires the same round as the Mosin-Nagant, the 7.62x54R cartridge from a 10 round magazine, but fires semi-automatically, and for some reason is shown to have no recoil-caused muzzle jump if Big Boss' stamina is high when firing, nor even barrel sway when aiming in this condition; this is unlike MGS2, where sniper rifles often swayed a great deal unless a certain item was used. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|490px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:MGS3SVDModel.jpg|thumb|none|600px|SVD in the game.]]&lt;br /&gt;
[[File:MGS3SVD.jpg|thumb|none|600px|Big Boss, assisted by Eva, aims his SVD Dragunov at some C3 charges mounted on a bridge.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
[[Tokarev SVT-40]] rifles briefly appear in several cinematic scenes as the main firearm of various Soviet foot soldiers during a military parade, based on [http://www.youtube.com/watch?v=TTClok-ujMM actual footage] of the May Day parades on Red Square.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|490px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:MGS3MosinNagant.jpg|thumb|none|600px|SVT-40s seen in the footage.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
The light machine gun configuration of the modular [[Stoner 63]] weapon system is also used in the game. It holds 101 rounds of 5.56x45mm ammunition in the belt and Big Boss yells Rambo-style while firing it. It is available in multiplayer, but only as a pick-up weapon (i.e., it is not a weapon the player character can spawn in with). The weapon's iron sights cannot be used. The Stoner 63 can be found around the midpoint of the singleplayer game after facing the third boss enemy, or in a weapons shack at Groznyj Grad. The latter will remain available if the weapon was not previously picked up, even after Big Boss is stripped of all his ammunition and almost all his weaponry after his torture session, making it a valuable (if noisy) asset during that portion of the game. &lt;br /&gt;
&lt;br /&gt;
Some Ocelot Unit members carry the Stoner 63 and will use it against Snake. &lt;br /&gt;
&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|400px|Stoner 63A, Commando configuration (designated Mk 23 Mod 0 by the US Navy SEALs) - 5.56x45mm]]&lt;br /&gt;
[[File:MGS3Stoner63Model.jpg|thumb|none|600px|Stoner 63 in the game.]]&lt;br /&gt;
[[File:MGS3Stoner63.jpg|thumb|none|600px|An Ocelot unit member with the Stoner 63 while Big Boss takes him down.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades= &lt;br /&gt;
&lt;br /&gt;
==Fictional Soviet Grenade==&lt;br /&gt;
&lt;br /&gt;
A fictional grenade design with a slender cylindrical body and an RGD-5 style UZRGM fuze assembly is used for three types of in-game grenade: Chaff, Stun and Smoke.&lt;br /&gt;
&lt;br /&gt;
Chaff grenades are a fictional miniature broad-spectrum electronic warfare device which combine the effects of a radar jammer and EMP-like effects on certain technology. Chaff consists of small aluminum strips that are specifically designed to confuse radar frequencies, and normally used by aircraft to fool radar-guided missiles. The individual strips are cut in such a way that they wreak havoc with a radar's transmitted frequencies. The Chaff Grenade's main effects are to prevent in-game enemies from being able to call for help via radio, and to fool the guidance systems of guided missiles fired at Big Boss. The game implies that this grenade variant was developed in the Soviet Union. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The stun grenade is a &amp;quot;flashbang&amp;quot; type that uses magnesium-based powder to produce a massive flash and sound burst: in real life this causes extreme disorientation and temporary blindness, while the game increases this to outright knocking enemies unconscious. They are anachronistic: the first flashbang grenades were developed by Royal Ordnance Enfield in Britain for use by the SAS' counter-terrorist unit, and the first known use of the result, the G60 stun grenade, was in 1977 when the SAS assisted the German GSG-9 special forces unit in retaking a hijacked airliner at Mogadishu airport. In-game, they are stated to have been developed by the Soviets. They are available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Smoke grenades are implied to have been developed by the Soviets in Tselinoyarsk (this is not really something that needed explaining since smoke grenades were common in World War 2) and according to SIGINT use a combustion agent combining zinc oxide, ammonium chloride (which is wrong, ammonium chloride is a product of the reaction, the base material is usually hexachloroethane), aluminum and &amp;quot;some other stuff,&amp;quot; and releases a grayish-white smoke. It also has a tear-gas like effect on enemy soldiers and attack dogs: this is accurate, since the smoke from such grenades includes toxic zinc chloride, a skin and eye irritant and severe respiratory irritant. They are available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The most common hand grenades in the game are Russian [[RGD-5 hand grenade]]s. They are used by GRU soldiers, and can also be obtained by Big Boss in various areas in the game. The Pain also carries them, but instead of throwing them he orders his bees to carry and drop them at Snake's location (shooting them while they are held aloft by his bees will cause them to prematurely detonate). They are available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|250px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:MGS3RGD5.jpg|thumb|none|600px|The RGD-5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M15 White Phosphorus Grenade==&lt;br /&gt;
The body of the game's &amp;quot;WP grenade&amp;quot; appears to be based on the American [[M15 White Phosphorous grenade]], the WW2-era precursor to the more familiar [[M34 White Phosphorous grenade]], fitted with the same Soviet UZRGM fuze as the other grenade types.&lt;br /&gt;
&lt;br /&gt;
The in-game depiction is extremely unrealistic with the M15 basically filled with magic set-people-on-fire powder: it hardly produces any smoke (the real device was designed primarily for use as a smoke grenade), and unlike real WP smoke, the smoke the in-game grenade produces does not block thermal vision in any meaningful way.&lt;br /&gt;
&lt;br /&gt;
[[Image:M15-W-P-smoke-grenade-300315-1.JPG|thumb|none|250px|'''Replica''' M15 white phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] also makes an appearance in the game, which takes place three years after it was introduced. It is obtainable by the player and used several times by enemies. It has PGO-7 scope attached to it for accurate aiming, and is the most powerful weapon in the game, able to instantly kill large groups of enemies in one hit. The primary use of the RPG-7, however, is fighting Volgin's massive &amp;quot;Shagohod&amp;quot; vehicle, which is only vulnerable to fire from heavy weapons. This weapon is available in multiplayer, but only as a pick-up weapon and not a weapon the player character can spawn in with. Snake also uses the RPG-7 in a cutscene during the escape from Groznyj Grad.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MGS3RPG7Model.jpg|thumb|none|600px|The RPG-7 in game.]]&lt;br /&gt;
[[File:MGS3RPG7.jpg|thumb|none|600px|Big Boss aims the RPG-7 in the finale.]]&lt;br /&gt;
[[File:MGS3RPG7Warhead.jpg|thumb|none|600px|The warhead in flight.]]&lt;br /&gt;
[[File:MGS3RPG7Empty.jpg|thumb|none|600px|Big Boss strikes a pose with an empty RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle/Platform-mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==130mm M-65 rifled gun L/60==&lt;br /&gt;
&lt;br /&gt;
The 130mm M-65 rifled gun L/60 is mounted onto at least 6 Obyekt 279s (spelled &amp;quot;Objekt 279s&amp;quot;) seen in-game. However, they were never used, as an enraged Volgin proceeded to total them while driving the Shagohod around Groznyj Grad. The tanks' history was explained in a radio call to SIGINT, where it implies that Volgin managed to secretly restart development of the tanks with the use of the Philosophers' Legacy.&lt;br /&gt;
&lt;br /&gt;
==Afanasev A-12.7==&lt;br /&gt;
&lt;br /&gt;
The [[Afanasev A-12.7]] is mounted on all the Mi-24A  helicopters in the game. Technically anachronistic, although various Codec calls implied that the choppers, alongside the gun itself, had been created far earlier than expected due to Volgin's use of the Philosophers' Legacy.&lt;br /&gt;
&lt;br /&gt;
[[File:Afanasev A-12.7.jpg|thumb|none|450px|Afanasev A-12.7 mounted on a Mi-4A helicopter -  12.7x108mm]]&lt;br /&gt;
[[File:MGS3HindAYak-B.jpg|thumb|none|600px|The Mi-24A with the A-12.7.]]&lt;br /&gt;
&lt;br /&gt;
== DShK == &lt;br /&gt;
&lt;br /&gt;
Able to commandeered by the player, [[DShK heavy machine gun]]s are found throughout the game. Two remote-controlled DShKs are mounted on Volgin's &amp;quot;Shagohod&amp;quot; hovertank-thing, and Volgin uses them if he's not using the central volley gun in the &amp;quot;mouth&amp;quot; of the Shagohod. In the cutscene where Snake and EVA make it to the runway on Groznyj Grad, Volgin decides he hasn't been evil enough yet and uses the Shagohod's weaponry to fire at his own troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShK 38/46 - 12.7x108mm]]&lt;br /&gt;
[[File:MGS3DShK.JPG|thumb|none|600px|A mounted DShK.]]&lt;br /&gt;
[[File:MGS3DShKShagohod.jpg|thumb|none|600px|The DShk mounted on the Shagohod.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[ZU-23-2|ZU-23-2]] is a 23mm Soviet anti-aircraft gun. They can be commandeered by Big Boss and are capable of shooting down helicopters and flying platforms. They are found in the mountains of Tselinoyarsk and in the final battle with the Shagohod.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 Anti-Aircraft gun - 23x152mm]]&lt;br /&gt;
[[File:MGS3ZU-23.jpg|thumb|none|600px|The ZU-23-2 behind Eva.]]&lt;br /&gt;
&lt;br /&gt;
==M1931 Field Gun==&lt;br /&gt;
&lt;br /&gt;
A battery of Soviet M1931 field guns is seen in a cutscene describing The Boss's &amp;quot;involvement&amp;quot; in &amp;quot;The Bay of Pigs.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:M1931 Field Gun.jpg|thumb|none|450px|Soviet M1931 (A19) field gun displayed in Hämeenlinna Artillery Museum, Finland - 122mm]]&lt;br /&gt;
[[File:MGS3UnknownAAGun.jpg|thumb|none|600px|Stock film shows a battery of Soviet M1931 field guns firing, most likely during either World War 2 or in Cuba.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==C3==&lt;br /&gt;
The predecessor to the C4 used in other games. Composition 3 is a real military explosive composed of 77% RDX and 23% plasticizer: like C4, it can be molded into any shape, and is stable enough to not be detonated by gunfire. Big Boss uses it to destroy the Shagohod's hangar, and it is likewise used by Eva to rig the rail bridge out of Groznyj Grad to deter pursuit. In the latter case, it is also implied that the C3 contains some type of shock-sensitive tamper-resistant fuze, such that it will explode if fired on or even touched in any way.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS3C3Block.jpg|thumb|none|600px|A block of C3.]]&lt;br /&gt;
[[File:MGS3C3Heart.jpg|thumb|none|600px|Eva makes a heart made of C3.]]&lt;br /&gt;
[[File:MGS3C3.jpg|thumb|none|600px|The C3 being planted on the liquid rocket fuel tanks of the Shagohod's hangar.]]&lt;br /&gt;
[[File:MGS3C3Butterfly.jpg|thumb|none|600px|The final block of C3 molded into the shape of a butterfly, just before Big Boss slams it onto the timer of the bomb. While he doesn't have a personal timepiece to keep track of the remaining time on the bombs (unlike Raiden of [[Metal Gear Solid 2]]), he does have some supernatural help telling him just how much time he has left before detonation. The butterfly-C3 also appears in Super Smash Bros Brawl.]]&lt;br /&gt;
[[File:MGS3C3Pack.jpg|thumb|none|600px|The pack of C3 on the bridge.]]&lt;br /&gt;
&lt;br /&gt;
== Big Joe 5 and Little Joe Crossbows ==&lt;br /&gt;
&lt;br /&gt;
The Fear uses a pair of crossbows, at least once of which has bolts laced with the venom of the Brazilian Wandering Spider, often said to be the most fearsome spider venom in the world. The &amp;quot;William Tell&amp;quot; is a &amp;quot;Big Joe 5&amp;quot; crossbow (some sources indicate this may have been a real nickname of the Big Joe 5) while the &amp;quot;Little Joe&amp;quot; uses its real name. Both were developed by the OSS during World War II, the &amp;quot;Big Joe 5&amp;quot; being intended for use at up to 200m while the &amp;quot;Little Joe&amp;quot; was a smaller device intended for eliminating sentries silently, for usage by the British military. The Big Joe 5 was only produced in very limited quantities, while the Little Joe never underwent production at all; surviving crossbows are rare, and the darts even rarer. Neither crossbow is ever available to the player. Ocelot later uses the Little Joe to threaten Tatyana, in a scene Big Boss can watch by spying on them in Groznyj Grad from a mountaintop.&lt;br /&gt;
&lt;br /&gt;
[[Image:BJ5.jpg|thumb|400px|none|Big Joe 5 crossbow.]]&lt;br /&gt;
[[File:Little Joe Crossbow.jpg|thumb|none|400px|Little Joe crossbow.]]&lt;br /&gt;
[[File:MGS3FearCrossbow.jpg|thumb|none|600px|The Fear with his &amp;quot;William Tell&amp;quot; Big Joe 5 crossbow.]]&lt;br /&gt;
[[File:MGS3FearsCrossbow2.jpg|thumb|none|600px|The Little Joe on the ground.]]&lt;br /&gt;
[[File:MGS3FearsCrossbowSpin.jpg|thumb|none|600px|Ocelot spins the Little Joe.]]&lt;br /&gt;
[[File:MGS3CrossbowBoltCloseup.jpg|thumb|none|600px|The bolt of the Little Joe.]]&lt;br /&gt;
&lt;br /&gt;
== The Fury's Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
During The Fury's boss battle, he uses a custom flamethrower which appears to be a highly reworked version of the German [[Flammenwerfer 41]]. According to SIGINT, The Fury's flamethrower uses UDMH (unsymmetrical dimethylhydrazine) and NTO (nitrogen tetroxide), a rocket fuel mixture, rather than the usual incendiary liquids used in flamethrowers. Since UDMH / NTO burns at about 3,000 degrees, firing the weapon once in a confined space should probably have killed both The Fury and Big Boss, The Fury twice over since it would fire him violently backwards ''because he is holding a rocket''. Luckily, The Fury does not seem to realise that both chemicals are ridiculously toxic if inhaled and if he just sprayed one fuel tank into the air of the enclosed room they are in, Big Boss would at least be incapacitated, if not killed outright.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flammenwerfer 41.jpg|thumb|none|400px|Flammenwerfer 41 flamethrower]]&lt;br /&gt;
[[File:MGS3FuryFlamethrower.jpg|thumb|none|600px|&amp;quot;Everyone calls me Ben for some reason, can't they see my name is Ned?&amp;quot;]]&lt;br /&gt;
[[File:MGS3FuryFlamethrowerTanks.jpg|thumb|none|600px|The flamethrower tanks on The Fury's back. The yellow flames are certainly not implying the kind of heat his weapon would generate; the jet should look like he is pumping out burning magnesium.]]&lt;br /&gt;
&lt;br /&gt;
==Lipstick Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kiss of Death&amp;quot; is based on a KGB-issue 4.5mm single-shot pistol disguised as lipstick, one example of which was captured in West Berlin at an American checkpoint during the Cold War. In Tatyana's first appearance during the Virtuous Mission, Volgin forcibly confiscates the kiss of death from her when he notices her reaching for it, thus resulting in them suspecting she was KGB, although Volgin gives it back to her anyway, thinking she'll prove useful. Tatyana is implied to be using one when she attempts to threaten Sokolov into giving up the Shagohod's test data, but it turns out to be ordinary lipstick. She later tries to use the real one from earlier against Volgin, only to have him twist her arm (and the gun's barrel) away before she can trigger it. &lt;br /&gt;
&lt;br /&gt;
There were originally going to be more espionage devices in ''Snake Eater'' besides the Kiss of Death, the chloroform-laced handkerchief, and the Cigarette Narcosis Gun (a disguised chemical dispenser that sprays knockout gas a short distance), but these plans were dropped after the Beltway Sniper shootings forced Kojima and his team to abandon going to the International Spy Museum to research more on spy devices used during the Cold War.&lt;br /&gt;
&lt;br /&gt;
[[Image:KissofDeath.jpg|thumb|none|400px|&amp;quot;Kiss of Death&amp;quot; KGB lipstick gun at the International Spy Museum - 4.5mm]]&lt;br /&gt;
[[File:MGS3KissofDeath.jpg|thumb|none|600px|Colonel Volgin inspects the Kiss of Death after taking it from Tatyana shortly after the Virtuous Mission fails.]]&lt;br /&gt;
&lt;br /&gt;
== MON-50 anti-personnel mine ==&lt;br /&gt;
&lt;br /&gt;
These camouflaged landmines are occasionally encountered in the jungle. They are triggered by Big Boss' proximity to their frontal arc rather than through a trip wire or command detonation through a wire as in the real life version. They can be found using a mine detector (which uses a sound beacon) or seen easily through Big Boss' thermal goggles (the latter being a gameplay mechanic inherited from previous games). The game implies that the proximity detonation was a modification made by the GRU soldiers stationed in Tselinoyarsk after they stole several copies from American stores. Several claymores are also placed in Bolshaya Past South to further deter intruders. As with their incarnation in MGS2, placing MON-50 mines while holding down the &amp;quot;fire&amp;quot; button will outline (in red laser light) the mine's trigger zone. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Although referred to as Claymores and explicitly mentioned to be American-made, the weapon bears a stronger resemblance to the MON-50 anti-personnel mine. Humorously, Sigint, when called about the weapon, alludes to the MON-50's development (it entered service the year after the game takes place) by mentioning that the Russians will soon develop &amp;quot;Claymoraski mines&amp;quot; since the Claymore's design is extremely easy to replicate.&lt;br /&gt;
&lt;br /&gt;
[[File:MON-50.jpg|thumb|none|250px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[File:MGS3Claymore.jpg|thumb|none|600px|MON-50 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
The [[M2 Flamethrower]] appears in the game and is used by several specially-suited GRU flame troopers on the Krasnogorje mountain in Tselinoyarsk. While unavailable to the player in the singleplayer portion of the game, it is available to as a pick-up weapon in the multiplayer mode, and has infinite ammunition there. Somewhat unrealistically, shooting the fuel tanks on the backs of the GRU flame troopers in singleplayer with a lethal weapon will immediately cause them to be engulfed in a ball of fire, although SIGINT implies in a radio conversation that they had their fuel tanks self destruct upon defeat in order to avoid capture. In addition, the same radio conversation also reveals that they had procured the flamethrowers from American forces for study purposes, and that the GRU flame troopers were most likely planning to use the flamethrowers specifically against Big Boss, implying that they were doing so under Volgin's orders because he wanted revenge against Big Boss for killing off three of the Cobra Unit members by that point (or if the player kills more soldiers, doing it on their own volition to avenge their comrades). &lt;br /&gt;
&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|250px|M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==M28 Davy Crockett Weapon System==&lt;br /&gt;
&lt;br /&gt;
The M28 version of the [[Davy Crockett Weapon System]], a tactical nuclear recoilless gun, is a key plot device. Neither the launcher nor its ammunition are ever made available to the player.&lt;br /&gt;
&lt;br /&gt;
At the end of the Virtuous Mission, The Boss is seen with a launcher and one fictional (though not physically impossible; see below) high-yield warhead, and promptly gives them to Colonel Volgin as a &amp;quot;gift&amp;quot; for her &amp;quot;new hosts.&amp;quot; Volgin then uses it to destroy Nikolai Sokolov's OKB-754 research facility, by firing it in the most ill-advised manner possible. The resultant nuclear detonation triggers the events of Operation Snake Eater. The Boss later duplicates Volgin's feat by firing the second warhead (again, by hand, and even though she only had one warhead during the handover) to obliterate Groznyj Grad and Graniny Gorki. &lt;br /&gt;
&lt;br /&gt;
In reality, the launcher, the warhead and their cases would weigh somewhere in the region of {{convert|lbs|300}}, but both The Boss and Volgin are depicted in the game as being able to carry this entire load unassisted. The director's commentary for the game indicated that this was deliberate in order to showcase The Boss's physical strength. The real-life Davy Crockett's warheads were also fairly anemic for nuclear weapons, providing the explosive power of just 10-20 tons of TNT (in fact the warhead's primary damage mechanism would be radiological, from the ionising radiation and fallout), as higher-yield warheads would catch anyone firing the weapon in the blast radius given the weapon's limited range of 2 km for the M28 version and 4 km for the M29 version. The game handwaves the unrealistically massive destruction caused, by having SIGINT claim that the warheads used were experimental models with a higher yield than regular Davy Crockett warheads; this is not actually impossible, since the W54 warhead used by the Davy Crockett was also used by the Mk 54 Special Atomic Demolition Munition, which had a yield of up to one kiloton. The game also implies that the blast radius was at least three miles (or that the wind carried fallout that far), as Volgin's usage of the Davy Crockett in the Virtuous Mission was mentioned to have caused nuclear fallout at Rassvet potent enough that none of Volgin's forces could go there unprotected, when the briefing made clear that Tselinoyarsk was three miles west of the Sokolov Design Bureau. This is more than a little unlikely, since if the weapon had a vastly higher yield than normal while being the same size, there would be less highly radioactive unreacted material to scatter as fallout.&lt;br /&gt;
&lt;br /&gt;
Of more immediate concern is that launcher is shown launching warheads as if they are self-propelled, which Davy Crockett warheads are not: instead, a propelling charge about the size of a LAW rocket launcher has to be inserted into the barrel, followed by a &amp;quot;launching piston&amp;quot; which transfers the force of the explosive to the projectile. Without this charge, the nuke would not leave the barrel of the launcher. Though the warhead is only armed by firing, it requires the setting of a timer safety dial on the base of the round to actually function; no character is ever shown setting this, and unless the timer was set to at least one second the warhead would never arm. In addition, firing the launcher in reality required the use of a triggering device linked to a cable that unwound from the back of the loaded launcher, with the device having no actual trigger of its own.&lt;br /&gt;
&lt;br /&gt;
The real-life Davy Crockett was also inaccurate in testing and required the use of a spotting rifle to put its warheads on target, along with a tripod mount to offer a stable firing platform and the ability to precisely adjust the weapon's trajectory. Neither of these components are used by Volgin or The Boss. Though Volgin's case might be forgiven as an unlikely case of &amp;quot;point shooting&amp;quot; with the launcher tube and the fact that his target was visible to him, The Boss manages to place the warhead in the precise area necessary (via a ballistic, non-line-of-sight trajectory, no less!) to destroy both Graniny Gorki and Groznyj Grad, with no sign of having dialled in the correct trajectory beforehand (as that would require spotting shots and the tripod mount).&lt;br /&gt;
&lt;br /&gt;
[[File:Davy Crockett Nuke.jpg|thumb|none|400px|M-388 Davy Crockett nuclear projectile (W54 warhead) on M28 launcher - 120mm with 20mm spotting rifle. The version in the game has the 20mm spotting rifle (which had to use depleted uranium rounds to match the warhead's trajectory) misplaced and used as a carry handle.]]&lt;br /&gt;
[[File:MGS3Davy.jpg|thumb|none|600px|The two pieces of the Davy Crockett.]]&lt;br /&gt;
[[File:MGS3DavyWarhead.jpg|thumb|none|600px|The warhead. Oddly, despite it being repeatedly stated later on that The Boss stole ''two'' warheads and the second one being used, there is only one when the launcher is handed over.]]&lt;br /&gt;
[[File:MGS3DavyLanucher.jpg|thumb|none|600px|The launcher tube, minus the tripod mount needed to provide a stable firing platform.]]&lt;br /&gt;
[[File:MGS3DavyBlackblast.jpg|thumb|none|600px|The backblast from firing. It's a miracle that it didn't kill everyone on the chopper.]]&lt;br /&gt;
[[File:MGS3-DavyCrockett-Snake.jpg|thumb|none|600px|In ''Subsistance'''s Secret Theater short &amp;quot;The Ultimate Weapon&amp;quot;, The Boss loses a game of rock-paper-scissors to Snake and clearly takes it ''waaaay'' too hard.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
&lt;br /&gt;
Big Boss can find and attach TNT bundles on various surfaces (even on the backs of wandering enemies) for explosive detonation via radio trigger. They can also be used to demolish ammunition and food storage areas, causing guards to become hungry, slower to react, easier to knock out via CQC attacks, and to run out of ammunition faster. They can also be used to save some trouble later on by blowing up a Mil Mi-24 Hind A that was being parked at the Bolshaya Past base for maintenance.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS3TNT.jpg|thumb|none|600px|The TNT in game.]]&lt;br /&gt;
&lt;br /&gt;
==Trivia: Plausibility and Practicality of the Shagohod==&lt;br /&gt;
In real life, the Shagohod's Phase 2 as a concept would not be feasible at all, as firing a missile from a Shagohod-like launcher would have an utterly negligible impact on the overall velocity of the missile: starting from 300 miles per hour instead of 0 means very little when the weapon has to accelerate to around 14,000 miles per hour, and would certainly not save enough fuel to almost double the weapon's range. In addition, the guidance of ballistic missiles is inertial, based on a known starting location, and launching it at speed and at a non-vertical angle could not be done with the missile's existing guidance system.  Finally and most obviously, Shagohod is said to fire the SS-20 &amp;quot;Sabre&amp;quot; IRBM, a weapon that would not be deployed until 1976. SS-20 appears to have been used because the equivalent period missiles, SS-4 Sandal and SS-5 Skean, used gantry launchers rather than a launch tube and were liquid-fueled, and thus would probably look rather silly on the Shagohod.&lt;br /&gt;
&lt;br /&gt;
There are also several other problems to take into account for the Shagohod itself. Firstly, fundamentally the Shagohod would be detectable by satellites. The script ignores that all weapon systems have a logistical footprint, and the more high-tech, the bigger it is. A Shagohod would need specialised vehicles to fuel, maintain, tow and transport it, storage facilities for dangerous hypergolic rocket fuels, stockpiles of spare parts, workshops, support crew housing, communications to pass it targeting information, and so on. In addition, the vehicle needs a three-mile runway pointing roughly towards its target, and since it pulls itself with augers it would probably need either a special surface or to re-surface the runway every time a vehicle made a launch run.&lt;br /&gt;
&lt;br /&gt;
In addition military vehicles cannot run 24/7; usually a significant percent of vehicles will not be available for operation at any given time because they are undergoing routine maintenance or being repaired. With something as complex and cutting-edge as the Shagohod having 25% of vehicles operational would be pretty impressive, which would mean multiple vehicles would be needed. Assuming this availability level, an operational Shagohod battery would probably consist of four or more likely five vehicles to ensure there was one ready-to-go when a launch order came. Needless to say, this would require an entire purpose-built complex that any idiot could find.  These extreme requirements would also preclude Volgin's plan to export the vehicle as a means of nuclear proliferation, since few client states would have the ability to maintain such a facility.&lt;br /&gt;
&lt;br /&gt;
Crew training would also be an issue; with a normal ballistic missile a launch drill can be run without ever opening the silo doors, but a drill run with a Shagohod would look exactly like a real launch to anyone observing. A satellite would be able to spot the rocket exhaust from the vehicle itself, and there would be no way of knowing if it was going to launch a warhead on this run or not unless the entire launch tube had been removed. &lt;br /&gt;
&lt;br /&gt;
Additionally, the US and Soviet Union in real life had systems exactly like what the Shagohod is meant to represent already, respectively  the Polaris and SS-N-5 SLBMs, which had been around since 1960 and 1963. Ballistic missile submarines do not need runways, can hide in about 70% of the Earth's surface and are much harder to detect. They fit into a role of nuclear deterrence called ''assured second strike'', the principle that even if the enemy manages a first strike, they will not be able to prevent a large-scale nuclear retaliation. Shagohod would only be dangerous if nobody knew what they were looking for, and would really only be good for one launch, ever, before it was relegated to the second strike role. &lt;br /&gt;
&lt;br /&gt;
The script also appears to be unaware that satellites and spyplanes were not the only system for detecting ICBM launches: the US had the RCA 474L Ballistic Missile Early Warning System (BMEWS), a network of 12 radar sites built from 1960-1964 and designed to provide a 15-25 minute warning of approaching missiles, more than enough time to order a counter-launch before impact. Moreover, the Soviets knew this, since data on the system had been leaked in 1961, so Volgin would probably have ended up cancelling the first-strike focused Shagohod himself.&lt;br /&gt;
&lt;br /&gt;
One possibly-intentional point of realism, though, is that the Shagohod's development (as a mobile land launch system) in 1964 ''is'' in line with period Soviet missile doctrine: the R-9 missile (one of two ICBMs identified as SS-8 Sasin) was originally intended to be a mobile system to thwart a first strike against Soviet silo complexes by NATO (though using wheeled launcher trucks instead of a hovercraft-thing): this was changed to a dual project developing silo-launched and mobile versions, but the mobile version never achieved the desired mobility and that part of the project was ultimately scrapped.&lt;br /&gt;
&lt;br /&gt;
{{Metal Gear Series}}&lt;br /&gt;
[[Category:Metal Gear Series]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1551121</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1551121"/>
		<updated>2023-01-28T20:50:36Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Giochi da Santabarbara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[TP-82]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella 1917]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[1911 Gallery|Pistola Serie 1911]]&lt;br /&gt;
*[[M1911 pistol series|Pistola 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[GOL sniper rifle|GOL Sniper Magnum]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[American Sniper]]&lt;br /&gt;
*[[Shooter (2007)|Shooter]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Dirty Harry|&amp;lt;u&amp;gt;Menù:Ispettore Callaghan&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[:Category:Dirty Harry|Serie di Ispettore Callaghan]]&lt;br /&gt;
*[[Dirty Harry|Il Caso Scorpio è Tuo!]]&lt;br /&gt;
*[[Magnum Force|Una .44 Magnum]]&lt;br /&gt;
*[[Enforcer, The (1976)|Cielo di Piombo]]&lt;br /&gt;
*[[Sudden Impact|Coraggio...Fatti Ammazzare]]&lt;br /&gt;
*[[Dead Pool, The|Scommessa con la Morte]]&lt;br /&gt;
&lt;br /&gt;
*[[Heartbreak Ridge|Gunny]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action di Poirot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Murder on the Orient Express (2017)|Assassinio sull'Orient Express (Branagh)]]&lt;br /&gt;
*[[Death on the Nile (2022)|Assassinio sul Nilo (Branagh)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Call of Duty Series|&amp;lt;u&amp;gt;Menù:Call of Duty&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty: Finest Hour|Ora degli Eroi]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty: Vanguard|Vanguard]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 1 (Rifacimento)]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare II (2022)|Modern Warfare 2 (Rifacimento)]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty: World at War - Final Fronts|Final Fronts]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty Online|Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Great Silence, The|Il Grande Silenzio]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
*[[High Plains Drifter|Lo Straniero Senza Nome]]&lt;br /&gt;
*[[Outlaw Josey Wales, The|Il Texano dagli Occhi di Ghiaccio]]&lt;br /&gt;
*[[Pale Rider|Il Cavaliere Pallido]]&lt;br /&gt;
*[[Unforgiven (1992)|Gli Spietati]]&lt;br /&gt;
*[[Joe Kidd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1549255</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1549255"/>
		<updated>2023-01-21T17:57:37Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Giochi da Santabarbara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[TP-82]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella 1917]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[1911 Gallery|Pistola Serie 1911]]&lt;br /&gt;
*[[M1911 pistol series|Pistola 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[GOL sniper rifle|GOL Sniper Magnum]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[American Sniper]]&lt;br /&gt;
*[[Shooter (2007)|Shooter]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Dirty Harry|&amp;lt;u&amp;gt;Menù:Ispettore Callaghan&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[:Category:Dirty Harry|Serie di Ispettore Callaghan]]&lt;br /&gt;
*[[Dirty Harry|Il Caso Scorpio è Tuo!]]&lt;br /&gt;
*[[Magnum Force|Una .44 Magnum]]&lt;br /&gt;
*[[Enforcer, The (1976)|Cielo di Piombo]]&lt;br /&gt;
*[[Sudden Impact|Coraggio...Fatti Ammazzare]]&lt;br /&gt;
*[[Dead Pool, The|Scommessa con la Morte]]&lt;br /&gt;
&lt;br /&gt;
*[[Heartbreak Ridge|Gunny]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action di Poirot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Murder on the Orient Express (2017)|Assassinio sull'Orient Express (Branagh)]]&lt;br /&gt;
*[[Death on the Nile (2022)|Assassinio sul Nilo (Branagh)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Call of Duty Series|&amp;lt;u&amp;gt;Menù:Call of Duty&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Great Silence, The|Il Grande Silenzio]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
*[[High Plains Drifter|Lo Straniero Senza Nome]]&lt;br /&gt;
*[[Outlaw Josey Wales, The|Il Texano dagli Occhi di Ghiaccio]]&lt;br /&gt;
*[[Pale Rider|Il Cavaliere Pallido]]&lt;br /&gt;
*[[Unforgiven (1992)|Gli Spietati]]&lt;br /&gt;
*[[Joe Kidd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1549162</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1549162"/>
		<updated>2023-01-21T11:50:27Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Oggetti da Santabarbara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[TP-82]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella 1917]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[1911 Gallery|Pistola Serie 1911]]&lt;br /&gt;
*[[M1911 pistol series|Pistola 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[GOL sniper rifle|GOL Sniper Magnum]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[American Sniper]]&lt;br /&gt;
*[[Shooter (2007)|Shooter]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Dirty Harry|&amp;lt;u&amp;gt;Menù:Ispettore Callaghan&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[:Category:Dirty Harry|Serie di Ispettore Callaghan]]&lt;br /&gt;
*[[Dirty Harry|Il Caso Scorpio è Tuo!]]&lt;br /&gt;
*[[Magnum Force|Una .44 Magnum]]&lt;br /&gt;
*[[Enforcer, The (1976)|Cielo di Piombo]]&lt;br /&gt;
*[[Sudden Impact|Coraggio...Fatti Ammazzare]]&lt;br /&gt;
*[[Dead Pool, The|Scommessa con la Morte]]&lt;br /&gt;
&lt;br /&gt;
*[[Heartbreak Ridge|Gunny]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action di Poirot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Murder on the Orient Express (2017)|Assassinio sull'Orient Express (Branagh)]]&lt;br /&gt;
*[[Death on the Nile (2022)|Assassinio sul Nilo (Branagh)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Great Silence, The|Il Grande Silenzio]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
*[[High Plains Drifter|Lo Straniero Senza Nome]]&lt;br /&gt;
*[[Outlaw Josey Wales, The|Il Texano dagli Occhi di Ghiaccio]]&lt;br /&gt;
*[[Pale Rider|Il Cavaliere Pallido]]&lt;br /&gt;
*[[Unforgiven (1992)|Gli Spietati]]&lt;br /&gt;
*[[Joe Kidd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1547725</id>
		<title>Batman: Arkham Knight</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1547725"/>
		<updated>2023-01-15T15:50:51Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Taurus Raging Bull */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Batman: Arkham Knight&lt;br /&gt;
|picture=BAKTitleTemp.jpg&lt;br /&gt;
|caption=Front cover page&lt;br /&gt;
|series=[[Batman]]&lt;br /&gt;
|date=2015 &lt;br /&gt;
|developer=Rocksteady Studios, Feral Interactive (Mac OS X)&lt;br /&gt;
|platforms=Playstation 4, Xbox 1, PC&lt;br /&gt;
|publisher=DC Entertainment, Warner Bros Games &lt;br /&gt;
|genre=Stealth, action adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Batman: Arkham Knight''''' is the final installment of Rocksteady's ''Arkham'' series of Batman games, produced by Warner Brothers Interactive Entertainment and released for PS4, Xbox One and Windows PC (allegedly) in 2015.&lt;br /&gt;
&lt;br /&gt;
The game takes place after the events of ''[[Batman: Arkham City]]'', with villain Scarecrow recovering from being mauled by Killer Croc in ''[[Batman: Arkham Asylum|Arkham Asylum]]'' to terrorize Gotham City once again, now threatening to swamp the entire Eastern Seaboard in his 'fear toxin'. Along with him is a mysterious new figure named the Arkham Knight, commanding a vast mercenary army and seeming to have a personal grudge to settle with Batman. The Caped Crusader must use all the resources at his disposal, including a new controllable Batmobile, to deal with this threat ... but can he also deal with his ''own'' inner demons?&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17== &lt;br /&gt;
&lt;br /&gt;
The Arkham Knight (voiced by Troy Baker) carries a backup pistol seemingly based on the [[Glock 17]], though heavily stylized, presumably to fit with his futuristic soldier aesthetic. While they seem to be modified in the same way as his Desert Eagles below, and he does indeed carry a pair, further suggesting this, he only pulls them out one of a time, losing the first one when Batman disarms him prior to his boss fight, and then pulling another one at the end of said fight, when his Desert Eagles are knocked away form him. This second pistol is never used again in the game, leaving its fate unknown.&lt;br /&gt;
Second Generation Glock 17s are used by GCPD officers in an attempt to defend themselves from the newly formed alliance between Gotham's major villains in the &amp;quot;Father to Son&amp;quot; trailer for the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|2nd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BAKGlock17.jpg|thumb|none|600px|A GCPD officer fires his 2nd Generation Glock 17 into the onslaught of mooks.]]&lt;br /&gt;
[[File:ArK-Glock.jpg|thumb|none|600px|The Arkham Knight holds Batman at gunpoint, seemingly unhappy that he hasn't been able to figure out his secret identity yet.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The Arkham Knight (voiced by Troy Baker) carries a pair of extensively modified [[Desert Eagle|Desert Eagles]], one fitted with a retractable scope and laser sight, and the other with a folding stock, as his weapons of choice. During his boss fight, he somehow combines both of them, extending the scoped one's barrel to around fourteen inches, and turning them into a straight-pull bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
The Red Hood (also voiced by Baker) carries similar weapons, but without the scope nor stock, apparently being straight out of factory weapons, marking the first time since the Joker's playable appearance in ''[[Batman: Arkham Asylum]]'' that the player is allowed to freely use lethal force to deal with their opponents.&lt;br /&gt;
&lt;br /&gt;
Deathstroke's (voiced by [[Mark Rolston]]) display in the GCPD lockup includes a completely normal Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:Desert_Eagle_Mk_I_14_inch_barrel.jpg|thumb|none|400px|Desert Eagle Mark I with 14 inch barrel - .50 AE]]&lt;br /&gt;
[[File:ArK_Desert_Eagle.jpg|thumb|none|600px|The Arkham Knight, with his face censored to avoid spoilers, whips around with his Desert Eagles at the ready.]]&lt;br /&gt;
[[File:ArK_desert_eagle-stock.jpg|thumb|none|600px|After screaming at Batman how he's going to personally kill him for three quarters of the game, the Arkham Knight finally makes good on his threats, extending the stock on one of his Desert Eagles...]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-combined.jpg|thumb|none|600px|...Then extending the barrel on his other one, and locking them together.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-sniper_rifle.jpg|thumb|none|600px|The Arkham Knight, now visorless thanks to Batman destroying it in an attempt to disarm him earlier, poses with his combined pistols before jumping away, beginning the boss fight. Note the flip-up section on the front pistol just has the scope in it somehow.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-laser_sight.jpg|thumb|none|600px|Apparently, the Arkham Knight was a big fan of Power Rangers S.P.D. when he was a kid.]]&lt;br /&gt;
[[File:RedHoodArkhamKnight.jpg|thumb|none|600px|The Red Hood with two Desert Eagles in a promotional poster.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220/P228R Hybrid==&lt;br /&gt;
A strange, almost bizarre amalgamation of several variants of the [[SIG-Sauer P220]], combining the full size and single stack mag of the P220, along with the almost full-length rail of the P228R, along with a slide mounted decocker/safety, appears as the game's most commonly used pistol, replacing the [[Sphinx 3000]] from the previous games. The weapon is proportioned in a extremely cartoonish matter, with grossly exaggerated features, including an extremely over-sized ejection port and a thin, almost comically small grip. Why this design was chosen, given the realistic style of the rest of the game, it's unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:SiGP220RNewModel.jpg|thumb|none|400px|SIG-Sauer P220R - 9x19 mm]]&lt;br /&gt;
[[File:SIG-Sauer_P228R.jpg|thumb|none|400px|SIG-Sauer P228R - 9x19 mm]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-Dent.jpg|thumb|none|600px|Two Face (voiced by Troy Baker) holds the SIG hybrid in his character showcase, showing the massive ejection port and Picatinny rail extending past the front of the slide.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-safety.jpg|thumb|none|600px|An intruder at Wayne Enterprises (with his face and name censored to avoid spoilers from ''Arkham City'') holds Lucius Fox hostage, showing off the slide-mounted decocker/safety. Also note the lack of a bulged grip, indicating the use of single-stack magazines.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-side.jpg|thumb|none|600px|Christina Bell (voiced by Sarah Cravens), one of the people infected with Joker's blood mentioned in the previous game, uses her gun as a pointer while ordering Harley Quinn's mooks around. Rather unsurprisingly, she ends up shooting one of them by accident, as denoted by the subtitles.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A stainless 4-inch [[Colt Python]] with rubber grips is used by Commissioner James Gordon (voiced by [[Jonathan Banks]]) as his sidearm, replacing the nickel plated [[Desert Eagle]] he carried in the previous games. The revolver is, for some reason or another, not only modeled with a trigger guard relief, but also without a cylinder latch.&lt;br /&gt;
&lt;br /&gt;
Two Face (voiced by Troy Baker) also owns, not surprisingly, a pair of these revolvers, one with a stainless finish, and one with a blued finish, similar to the ones the character carries in ''[[Batman Forever]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtPythonSS.jpg|thumb|none|400px|Stainless Steel Colt Python with 4&amp;quot; Barrel and rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:Colt-Python.jpg|thumb|none|400px|A blued Colt Python, similar to the one found on Two-Face's display, though lacking the rubber grips]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-1.jpg|thumb|none|600px|Commissioner Gordon holds his revolver in his character showcase, showing off the relieved trigger guard, along with the strangely modeled hammer.]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-2.jpg|thumb|none|600px|The other side, while out of focus, and further blurred with a simulated chromatic aberration effect, is still shown clear enough to note that it doesn't have a cylinder latch, making one wonder how is the weapon supposed to be loaded.]]&lt;br /&gt;
[[File:ArK_MGL-140_Ugly_Revolver_Thing-Dent.jpg|thumb|none|600px|Two-Face's cache in the GCPD Evidence Room holds his two revolvers, along with his Milkor MGL from the Catwoman DLC from ''Arkham City''. Strangely enough, he never uses any of these weapons in game, instead sticking with a sawn-off [[Mossberg 500]] instead.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
Joker's (voiced by [[Mark Hamill]]) stylized [[Taurus Raging Bull]] returns from his DLC in ''[[Batman: Arkham Asylum]]'', held in a glass case in the GCPD Evidence Room, along with the rest of his gadgets from that particular game. Ironically enough, according to Aaron Cash, the revolver is loaded with five actual bullets, and a single &amp;quot;Bang!&amp;quot; flag, when in its titular DLC it only had one bullet loaded (although, knowing The Joker, the flag is probably just as lethal as the rest of the ammo in the gun). The flag may be a possible reference to [[Batman (1989)|the original ''Batman'']], where the Joker intimidates Vicki Vale with a seemingly loaded pistol only for a flag to appear when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_barrel_JPG.jpg|thumb|none|600px|A close-up of the barrel of Joker's Raging Bull, showing the &amp;quot;Bang!&amp;quot; flag hanging out of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_closeup_JPG.jpg|thumb|none|600px|A more general view of the revolver, showing it still has the same cartoonish proportions from ''Arkham Asylum''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bat Killer&amp;quot;==&lt;br /&gt;
Harley Quinn's (voiced by Tara Strong) comically oversized hand-howitzer returns from the &amp;quot;Harley's Revenge&amp;quot; DLC for ''[[Batman: Arkham City]]'', being found in the GCPD Evidence Room. The design seems to have changed following the events of the DLC, with a nickel finish, brighter wood grips, and the lack of the danger stripes on the backside of the weapon; whether this is artistic license or damage following the ending of &amp;quot;Harley's Revenge&amp;quot; is unknown. The in-game description states it is a modified flaregun.&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Bat_Killer.jpg|thumb|none|600px|The &amp;quot;Bat Killer&amp;quot;, collecting dust in a glass case.]]&lt;br /&gt;
&lt;br /&gt;
==Deadshot's Wrist Guns==&lt;br /&gt;
A remodelled version of the wrist guns used by the assassin Deadshot in ''Arkham City'' can be seen in the GCPD evidence lockup. They are somewhat changed from their previous appearance: while they still use a fairly anonymous pistol receiver, they are not as chunky, and each unit is now a single pistol with a scope rather than two pistols with no visible means of aiming them. The weapons may be a reference to ''[[Suicide Squad]]'', where Deadshot also appears  and uses the same pistols.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Auto Ordnance Thompson M1927==&lt;br /&gt;
A [[Thompson Submachine Gun#Auto Ordnance M1927 Thompson|M1927 Thompson]] previously belonging to Arnold Wesker, or more likely his &amp;quot;puppet&amp;quot; Scarface, can be seen in a display case at the GCPD Evidence Room. One can also be seen in the first of Penguin's arms caches.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1927AutoOrd.jpg|thumb|none|400px|M1927 Thompson civilian semi-auto model with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arkham Knight TommyGun.jpg‎ |thumb|none|600px|Batman checks out the civilian M1927 Tommy Gun belonging to the Ventriloquist.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_M1927_closeup_JPG.jpg|thumb|none|600px|A close-up of the M1927, showing the lack of a front sight and holes in the Cutts compensator.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Joker's Shotgun==&lt;br /&gt;
&lt;br /&gt;
In a sequence towards the end of the game, the Joker (voiced by [[Mark Hamill]]) is seen using a massive, ridiculous fictional shotgun covered in random wires (half of which are broken) and futuristic embellishments.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
The series' staple [[Remington 870]] shotgun with pistol grip returns once again, and is seen in the hands of various criminals, usually during stealth sections.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington870Pstlgrip.jpg|thumb|none|400px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M4A1 carbine==&lt;br /&gt;
Multiple [[M4A1]] rifles are used by Harley Quinn's men in the Announce Trailer, some with M203 launchers as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt Firearms-manufactured M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:BAKM4A1.jpg|thumb|none|600px|One of Harley Quinn's men fires his M4A1 carbine at a GCPD cruiser.]]&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203(2).jpg|thumb|none|600px|Several goons with M203s attached to their M4s.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face brings his M203 to bear as he spot the Batmobile charging towards him.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
The strange amalgamation of the [[Noveske N4 Diplomat]], along with the top rail of an [[Heckler &amp;amp; Koch SL8]] returns from ''[[Batman: Arkham City]]'', once again used by the GCPD, the Arkham Knight's army, and every second armed thug from Crime Alley to Wayne Tower, this time with both the upper and lower receivers painted in coyote brown. Once again, they're incorrectly depicted as having two left sides, with the ejection port and forward assist nowhere to be found. Rather unsurprisingly, The Penguin still sells the rifle on the black market, his stock going unchanged between this game and the one before it.&lt;br /&gt;
&lt;br /&gt;
[[File:NDiplomat.jpg|thumb|none|400px|Noveske Rifleworks Diplomat with M68 Aimpoint red dot scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SL8-1_newModel.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-6 Commercial rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybrid_closeup_JPG.jpg|thumb|none|600px|A Noveckler DipSL8 sits on the GCPD Evidence Locker, a room separate from the archived evidence, which inventory changes as Batman defeats enemies with different firearms.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybryd_penguin_mooks.jpg|thumb|none|600px|One of Penguin's mooks holding the hybrid rifle on the Model Gallery, showing off the lack of ejection port; also note the lack of any kind of optical sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-table.jpg|thumb|none|600px|A loaded hybrid rifle left on a table next to high security holding cells, pointed at the hostages that can be rescued on different side missions.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
After apprehending Deathstroke (an exceptionally 90s-style bad guy), he gets a weapon display in the GCPD evidence lockup, with the most tacti-cool of hardware: a [[Desert Eagle]], a straight-bladed &amp;quot;ninjato&amp;quot; sword which is referred to as a katana, and a [[Heckler &amp;amp; Koch XM8]] with what appears to be a [[CZ 805 BREN]] handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ArkhamKnight-XM8-1.jpg|thumb|none|600px|What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
As in ''Arkham City'', snipers in the game use a modified [[TAR-21]] rifle with a massive, silly barrel extension and a long-rang scope: this weapon has a new model, but is still fundamentally the same. When used by regular enemies, they have red visible laser sights with the beam coming out of the barrel (!) that make a &amp;quot;laser&amp;quot; sound when the sniper is targeting Batman. The sniper Deadshot's rifle from ''Arkham City'' can also be found in the GCPD evidence room, and uses the new rifle model.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
When she is encountered in the film studio, Harley Quinn (voiced by Tara Strong) has what appears to be a customised [[Mk 46 Mod 0]] machine gun equipped with an M203 and a folding stock. Because it is ''Harley's'' gun, it also has pink fluffy dice hanging off the M203's trigger guard, a fluffy pink sleeve over the carry handle, and a photograph of Mr. J taped to the right side of the belt box (another possible reference to ''[[Suicide Squad]]''). The weapon is later found in her second section in the GCPD evidence room.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:ArkhamKnight-Mk46-1.jpg|thumb|none|600px|Harley holds her modified Mk 46 Mod 0 as the Boy Wonder tries to talk his way out of this sticky situation.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Gatling gun==&lt;br /&gt;
Minigunner enemies use a fictional 8-barrel rotary gun as their primary weapon. Oddly, this is shown with a belt that simply runs from one part of the gun to another, with no actual ammo storage.&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Pyromaniac villain Firefly (voiced by Crispin Freeman) carries a bulky weapon which appears to be an [[M2 Flamethrower]] covered in futurey embellishments, with the fuel tank behind the pistol grip and a rotary grenade launcher mounted upside-down on top of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2-2FlameAth.jpg|thumb|none|400px|M2-2 flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
&lt;br /&gt;
When he confronts Batman on an airship, the Arkham Knight pulls out what appears to be an [[M202 FLASH]] as he makes his escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A1 FLASH - 66mm]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
&lt;br /&gt;
Several [[M203]] launchers are seen attached to M4A1 rifles, one of them used by Two-Face. Before he fired the grenade, the editing made it seemed like he pumps the M203 like a shotgun, despite seeing animation of the launcher opening and closing.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face aims his M203.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
&lt;br /&gt;
A [[Milkor MGL#Milkor MGL Mk 1S|Milkor MGL Mk 1S]] launcher can be seen in the GCPD lockup for Two-Face once his side missions are completed. They are also found in Penguin's arms caches.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
Several times during the game, the Arkham Knight's forces use RPG-7 rocket launchers, including when they are shown firing at one of Poison Ivy's plants. The RPG-7 is shown fitted with an optic, which bizarrely is mounted on the ''right'' side of the tube where it would be impossible for a right-handed shooter to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
&lt;br /&gt;
M112 demolition charges are seen in the trunks of police cars set up by the Mad Hatter in his DLC mission, and can also be seen on the suicide vest Joker wears during a hallucination sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
&lt;br /&gt;
Armed thugs sometimes use [[Mk 2 hand grenade]]s to flush the player character out of cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 Anti-Personnel Mine==&lt;br /&gt;
&lt;br /&gt;
A land mine resembling a flattened-out and oversized Italian [[TS-50 anti-personnel mine]] with added flashing lights in case anyone has trouble finding it is used by enemies in the later areas of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tecnovar TS-50.jpg|thumb|none|200px|TS-50 anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weaponry=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
&lt;br /&gt;
The Batmobile's &amp;quot;tank mode&amp;quot; reveals a remote weapon station the centrepiece of which is a &amp;quot;60mm cannon&amp;quot; which appears to actually be a [[Barrett M82A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
The Arkham Knight's APCs mount a [[Browning M2]] heavy machine gun, though they never use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The Rattler drone tank and Serpent aerial drone mount 6-barrel [[M134 Minigun]]s. The Cobra drone instead mounts a fictional 7-barrel weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The large twin-rotor transport helicopters used by the Arkham Knight's forces have chin-mounted [[M230 Chain Gun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
&lt;br /&gt;
= Batmobile weaponry =&lt;br /&gt;
Despite Batman's penchant for refusing to kill, the Batmobile is equipped with some serious firepower. Most of its weapons are mounted on a retractable turret in the rear top portion of the car.&lt;br /&gt;
&lt;br /&gt;
== 60mm Cannon ==&lt;br /&gt;
The primary weapon; capable of penetrating 820mm of steel, albeit never mentioned at what distance, for destroying drone tanks and for demolishing obstacles.&lt;br /&gt;
&lt;br /&gt;
== 25mm Vulcan ==&lt;br /&gt;
Similar to the real world [[General Dynamics GAU-12/U]]. The 25mm Vulcan is the mainstay for aerial drone targeting and secondary anti-armor.&lt;br /&gt;
&lt;br /&gt;
== Riot suppressor ==&lt;br /&gt;
A personnel non-lethal weapon that fires plastic rounds capable of causing concussive injury. Criminals around Gotham can be heard comparing it to &amp;quot;being punched by an angry gorilla&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Missile barrage ==&lt;br /&gt;
An 8-celled turret mounted launcher capable of firing laser guided homing anti-armor missiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=1545851</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=1545851"/>
		<updated>2023-01-08T22:03:32Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Barrett M107 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2 Logo.jpg&lt;br /&gt;
|caption = ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as ''CoD: Blops 2'') is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''[[Call of Duty: World at War|World at War]]''). Developed by Treyarch, with assistance from Sledgehammer Games and Raven Software, it was published by Activision in 2012 for the PC, PS3, Wii U and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The game features a singleplayer campaign, a multiplayer mode, and a co-op zombie mode. The singleplayer story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, the final years of the Cold War from 1986 to 1989, and the technologically advanced future of 2025, during a Second Cold War between the United States and China. The past era has CIA operative Alex Mason continue his top-secret work for the United States, and in doing so inadvertently, create the powerful terrorist leader Raul Menendez. In the future era, Alex's son and Navy SEAL operative David &amp;quot;Section&amp;quot; Mason has to face Menendez and his global populist movement Cordis Die, which seeks to topple the world order so Menendez can extract his revenge on the United States. The multiplayer is entirely set in the future era, while Zombies is set in its own continuity that continues the storyline started in ''World at War'' and continued in ''Black Ops''. &lt;br /&gt;
&lt;br /&gt;
The first DLC pack, &amp;quot;Revolution&amp;quot;, was released on January 29th, 2013 for Xbox 360 and on February 28th for other platforms, and included new maps and the &amp;quot;Peacekeeper&amp;quot; exclusive weapon. A second DLC, &amp;quot;Uprising&amp;quot;, was released on Xbox 360 on April 16th, 2013, with other platforms a month later. This release includes several new multiplayer maps and a new mobster-themed Zombies map &amp;quot;Mob of the Dead,&amp;quot; with player characters voiced by [[Ray Liotta]], [[Michael Madsen]], [[Chazz Palminteri]], and [[Joe Pantoliano]]. The third DLC, &amp;quot;Vengeance&amp;quot;, featuring more multiplayer maps and an additional Zombies level, was released on Xbox on July 2nd, 2013, with other platforms following on August 1st. The final DLC pack, &amp;quot;Apocalypse&amp;quot;, was released on Xbox Live on August 27th, 2013, featuring a final set of multiplayer maps and the Zombies map &amp;quot;Origins&amp;quot;, that details the first ever zombie outbreak of 1918 Northern France.&lt;br /&gt;
&lt;br /&gt;
A number of additional minor content packs were also released, consisting of new multiplayer weapon skins, reticle models, and &amp;quot;Calling Card&amp;quot; icons.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'', like previous ''CoD'' games, allows the player to carry two weapons at a time; what weapons can be started with depends on the game mode.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, unlike previous games, the player can choose the specific weapons they will start a mission with in a multiplayer-like loadout screen, which also allows them to customize the weapons. New weapons and attachments are unlocked as the story progresses. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past - beating the game unlocks the ability to use the future weapons in the past, and there is an achievement for doing so. Special weapon crates are placed through the maps which contain copies of the player's initial weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, players by default can choose a primary and a secondary weapon to spawn with; most weapons are classed as primaries, with secondary weapons consisting of pistols, launchers, and a crossbow and ballistic knife. The &amp;quot;Overkill&amp;quot; wildcard allows the player to replace the secondary with a second primary weapon. The multiplayer portion of the game is set entirely in 2025, and so the &amp;quot;past&amp;quot; weapons that appear in the campaign are not available.&lt;br /&gt;
&lt;br /&gt;
In Zombies mode, like previous games, players start with an M1911 (or an M712 Schnellfeuer on the ''Origins'' DLC map) as their only weapon, and can purchase additional weapons using points gained by defeating enemies and repairing barricades. Specific weapons can be bought from chalk outlines on the walls, or players can use the &amp;quot;Mystery Box&amp;quot; to spawn a random weapon, including a selection of weapons not otherwise available in the levels. Zombies freely uses both &amp;quot;past&amp;quot; and &amp;quot;future&amp;quot; weapons (regardless of setting, so the player can use a SCAR-H on the battlefields of 1918 France), and even has several unique weapons (both real and fictional) of its own.&lt;br /&gt;
&lt;br /&gt;
Weapons can be customized with various attachments. In singleplayer, weapons can have up to three attachments. In Multiplayer, by default a primary weapon can have two attachments and a secondary weapon one, however the &amp;quot;Primary Gunfighter&amp;quot; and &amp;quot;Secondary Gunfighter&amp;quot; wildcards allow this to be upped to three and two, respectively. In Zombies, weapons cannot be customized beyond upgrading them with the &amp;quot;Pack-A-Punch&amp;quot; machine, which in addition to granting heavy stat buffs and giving the weapon unique camouflage, may also grant the weapon specific attachments (usually sights) - some weapons allow the player to Pack-A-Punch the same weapon multiple times to cycle through attachments. Some weapons found in the Mystery Box also feature attachments; these are built-in and cannot be changed or removed.&lt;br /&gt;
&lt;br /&gt;
There are a couple of particularly notable attachments; the first is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally changes the weapon's cyclic rate of fire. The second is &amp;quot;Fast Mags&amp;quot;, a combination of the &amp;quot;Sleight of Hand&amp;quot; perk from previous ''CoD'' games and the &amp;quot;Dual Mags&amp;quot; attachment from ''BO1''. For most weapons, using Fast Mags grants double side-by-side magazines like the dual mags from ''BO1''; unlike that game, however, reloads where the magazines are replaced entirely are also sped up, as they now use modified high-speed reload animations. Some weapons don't, and just feature the modified reload animations. The MP7, for example, has its charging handle racked during a normal empty reload, but reloading from empty while using Fast Mags will instead involve a tap of the bolt release.&lt;br /&gt;
&lt;br /&gt;
Weapons in singleplayer and multiplayer can also be customized with camouflage patterns; as well as the usual selection of patterns, these include licensed digital camo patterns from groups such as Kryptek.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA. Mason uses one in the same mission to threaten Menendez, and later Woods uses one to shoot a Cuban soldier who ambushes Mason and Hudson. It appears to have the same stats as the FNP-45, which includes an incorrect 10-round magazine that increases to the correct 13 with the &amp;quot;Extended Clip&amp;quot;. There is a real Hi-Power variant with a 10-round magazine, that being the .40 S&amp;amp;W variant, but that variant would be anachronistic for the time period; .40 S&amp;amp;W was not designed until 1990, and Hi-Powers chambered for it were first marketed in 1994.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|350px|none|Classic Browning Hi-Power (Belgian Manufacture) - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-Menu.jpg|thumb|none|600px|Browning Hi-Power on the singleplayer weapon select menu; note the thicker and widely spaced slide serrations.]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power, which is strange considering Mason had an M1911A1 when he entered the shack.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|''&amp;quot;You can't kill me.&amp;quot;'' At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911 Variant ==&lt;br /&gt;
&lt;br /&gt;
Just like in the previous game, the [[M1911]] has a WW2 A1 slide and trigger and Colt Series 80 frame and hammer. It is available from the start of the game for campaign missions and is once again the starting weapon for all Zombies maps except &amp;quot;Origins&amp;quot;. Nickel plated pistols are one of the common low-detail &amp;quot;holstered&amp;quot; pistols seen on NPC character models - unlike ''Black Ops'', the M1911 used in Zombies is parkerized.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Standard Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Series80blued.jpg|thumb|none|350px|Colt MK IV Series 80 - .45 ACP]]&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-M1911-Menu.jpg|thumb|none|600px|M1911A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-M1911-1.jpg|thumb|600px|none|At the end of &amp;quot;Old Wounds,&amp;quot; THE NUMBERS return to haunt Mason as he fights his urge to execute the captive Kravchenko with his uncocked M1911A1 (despite Mason having previously pulled the slide) during an interrogation.]]&lt;br /&gt;
[[Image:Blops2-M1911-2.jpg|thumb|600px|none|On the Zombies map TranZit, player character Russman holds an M1911 as he looks over the bus which will be conveying him from one place full of zombies to another, pondering precisely how this activity improves his current situation.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
The fixed sights USG [[FN Five-seveN]] is available in the future levels. While it is still held with one hand as in ''Modern Warfare 3'', it has its correct 20-round capacity for the most part. The model in game has green tritium-illuminated iron sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range. Oddly, though the Five-seveN has a capacity of 20 rounds in all modes, if dual Five-seveNs are picked up from the Mystery Box in Zombies mode they will have ''Modern Warfare 3's'' incorrect 15-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Five-seveN FDE fixed sights.jpg|thumb|350px|none|FN Five-seveN USG FDE (Flat Dark Earth) &amp;amp; fixed sights - 5.7x28mm FN]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-Menu.jpg|thumb|none|600px|The FN Five-seveN in the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-2.jpg|thumb|600px|none|In Zombies mode, Misty uses a pair of Five-seveNs to see off the marauding undead.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modeled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 Tactical ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN FNP#FNP-45 Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and is available in the future levels and in multiplayer from the beginning. It has an erroneous 10-round capacity by default, which becomes a still-too-low 13 rounds when the incorrectly-named &amp;quot;Extended Clip&amp;quot; is chosen; the real weapon's magazines hold 15 rounds. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range. In the game files, it is called the &amp;quot;FNP-45&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-Menu.jpg|thumb|none|600px|FNP-45 Tactical on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight (which seems to be based on a Docter red dot) and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible on all but two of the guns it is available on.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot; The weapon has a new reload animation, where the user grabs a new magazine and apparently ''slaps'' the heel-mounted magazine release to drop out the old magazine. As it is the same model from ''Black Ops'', it is still modeled with an incorrect adjustable rear sight which is only available on the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|300px|Baikal IJ-70 - 9x18mm Makarov. It is a US market import model of the Makarov. It features an adjustable rear sight, not seen on the military Makarov pistol. Also the finish is inferior to the original Makarov PM.]]&lt;br /&gt;
[[Image:Blops2-Makarov-Menu.jpg|thumb|none|600px|Makarov PM on the singleplayer weapon select menu; note the adjustable rear sight.]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 Schnellfeuer ==&lt;br /&gt;
&lt;br /&gt;
A [[Mauser M712 Schnellfeuer]] with various retro-futuristic embellishments appears as the starting pistol in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC. It is incorrectly called &amp;quot;Mauser C96&amp;quot; in-game, which is the variant that uses stripper clips, unlike the M712, which uses box magazines. While it does not have a standard M712 fire selector, it does have a switch at the same location which presumably has the same function - there is no way to confirm it, as the in-game weapon is semi-auto only. It has an incorrect magazine capacity of 8 rounds instead of 10 or 20 (the weapon model shows a 20-round magazine), as it is statistically identical to the M1911 used in the other Zombies maps.&lt;br /&gt;
&lt;br /&gt;
Its upgraded form is called the &amp;quot;Boomhilda&amp;quot; and sports a suppressor and scope and fires lasers, likely a reference to Han Solo's C96-based gun from ''[[Star Wars: The Original Trilogy|Star Wars]]''. A piece of official artwork suggests one of the in-game characters developed this variant of the Mauser and called it the &amp;quot;CXS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Blops2 Mauser.jpg|thumb|none|600px|Takeo aiming his M712 in the map's intro.]]&lt;br /&gt;
[[Image:Blackops2-m712-idle1.jpg|thumb|none|600px|Dempsey holds his M712 in the starting bunker.]]&lt;br /&gt;
[[Image:Blackops2-m712-aiming.jpg|thumb|none|600px|Aiming at the oncoming horde.]]&lt;br /&gt;
[[Image:Blackops2-m712-reload1.jpg|thumb|none|600px|Reloading. Dropping out the old mag.]]&lt;br /&gt;
[[Image:Blackops2-m712-reload2.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[Image:Blackops2-m712-reload3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Kard]] appears as the &amp;quot;KAP-40&amp;quot; (a name presumably standing either for &amp;quot;Kriss Automatic Pistol&amp;quot; or &amp;quot;Kard Automatic Pistol&amp;quot;); it incorrectly fires fully-automatic, despite the real weapon being semi-automatic. It is very common and appears to be a standard handgun for the United States military in 2025, and is also used by LAPD officers; the latter only use it in semi-auto, and their reloading animation shows them pulling on a slide the weapon does not actually have. Despite the weapon's name implying it being chambered for .40 S&amp;amp;W, the weapon's markings display its chambering as .45 ACP. A dual wielded pair of &amp;quot;KAP-40&amp;quot;s make up the second weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:KRISS KARD.jpg|thumb|none|400px|TDI Kard Prototype - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-Menu.jpg|thumb|none|600px|TDI Kard on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight. Note that a fire selector and, bizarrely, a bolt release from a TDI Vector have been added.]]&lt;br /&gt;
&lt;br /&gt;
==WE Hi-Capa 5.1 Dragon B==&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;futurized&amp;quot; version of the [[WE Hi-Capa 5.1|WE Hi-Capa 5.1 Dragon B]] appears as a three-round burst-firing handgun called the &amp;quot;B23R&amp;quot;, and is available in the future levels. It appears to be intended as a &amp;quot;futurized&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games (and is referred to as such in the game files), but the WE airsoft gun's influences remain visible throughout the gun, most notably its &amp;quot;dragon&amp;quot;-styled half-exposed barrel configuration.&lt;br /&gt;
&lt;br /&gt;
Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded. A B23R with a tactical knife &amp;quot;attachment&amp;quot; (technically a misnomer, as the knife isn't actually attached to the pistol in any way) is the starting weapon in Gun Game.&lt;br /&gt;
&lt;br /&gt;
In the ''Strike Team'' IOS spin-off, it is revealed that the B stands for &amp;quot;Beretta&amp;quot;, cementing its status as a successor to the 93R. &lt;br /&gt;
&lt;br /&gt;
[[File:WE Hi-Capa 5.1 Dragon B.jpg|thumb|none|350px|WE Hi-Capa 5.1 Dragon B - 6mm BB]]&lt;br /&gt;
[[Image:Blops2-B23R-Model.jpg|thumb|none|350px|The in-game B23R model.]]&lt;br /&gt;
[[Image:Blops2-B23R-Menu.jpg|thumb|none|600px|The &amp;quot;B23R&amp;quot; in the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his B23R as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory,&amp;quot; though it is never available either in the singleplayer campaign or from the loadout screen. Like in the first Black Ops, when reloading, the player character holds it muzzle up and dumps rounds instead of using the ejector rod, and ejects the entire contents of the cylinder, but only inserts as many rounds (one-at-a-time) as would be needed to replace those actually fired. The snub-nose Python model from ''Black Ops'' is used in the introduction for the &amp;quot;Mob of the Dead&amp;quot; DLC Zombies map, but does not actually appear in the map itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|350px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|300px|Colt Python Snub Nose with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Blops2-Python-1.jpg|thumb|600px|none|A Colt Python is visible in Jonas Savimbi's holster as he commands his UNITA troops forward.]]&lt;br /&gt;
[[Image:Blops2-Python-2.jpg|thumb|600px|none|Russman holds a Colt Python in Zombies mode as the survivors turn the power back on.]]&lt;br /&gt;
[[Image:Blops2-ColtPython-3.jpg|thumb|600px|none|The survivors in the introduction to &amp;quot;Mob of the Dead&amp;quot; open fire with their snub-nose Colt Pythons, apparently from the warden's private collection. Given this collection was of four identical guns, it can be surmised that the warden was not very good at collecting things.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1858 New Army ==&lt;br /&gt;
The [[Remington 1858 New Army]] appears in the Zombies map &amp;quot;Buried&amp;quot; from the &amp;quot;Vengeance&amp;quot; DLC as the &amp;quot;Remington New Model Army&amp;quot;. It incorrectly operates in double-action mode instead of single-action. It is statically identical to the Colt Python from previous maps, but with the ability to reload all its rounds at once (by swapping out cylinders). It also appears in the intro video of &amp;quot;Origins&amp;quot;, but is not in the map itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington1858-1.jpg|thumb|none|400px|Remington 1858 New Army - .44 caliber.]]&lt;br /&gt;
[[Image:Blops2-R1858.jpg|thumb|none|600px|Russman about to fire the Remington.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner,&amp;quot; though the game files use the weapon's real name. Judging by the cylinder it appears to be the cancelled 28-gauge XXVIII model. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Like the Python, the default reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed, though this can only be seen by changing the FOV on PC. Using the Fast Mags attachment uses a speedloader instead (the model being based on a 5 Star .410 bore Taurus Judge speedloader upscaled to 28 gauge), reloading the entire cylinder at once. A Raging Judge with a laser pointer serves as the 3rd weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is one of only two weapons to change visually when the &amp;quot;long barrel&amp;quot; attachment is used (the other being the Beretta Model 682), and the first revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge]]&lt;br /&gt;
[[Image:Blops2-Judge-Menu.jpg|thumb|none|600px|Taurus Raging Judge on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A==&lt;br /&gt;
&lt;br /&gt;
The [[CZ Scorpion Evo 3 A]] appears as the &amp;quot;Skorpion EVO&amp;quot;. It is available in the 2025 missions, and is used by PMC troops, primarily in the first 2025 level &amp;quot;Celerium&amp;quot;. It has the highest rate of fire of any submachine gun in the game. A Scorpion Evo with an attached laser pointer is the 7th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Skorpion-Menu.jpg|thumb|600px|none|CZ Scorpion Evo 3 A on the singleplayer weapon select menu. Note the handstop that is fitted to the gun by default.]]&lt;br /&gt;
[[Image:Blops2-Scorpion-1.jpg|thumb|600px|none|Section holds a CZ Scorpion Evo 3 A he rescued from a horrifying attempt at applying camouflage.]]&lt;br /&gt;
[[File:BO2_ScorpionEvo_FirstRaise.jpg|thumb|none|600px|A few missions further into the future, Section brandishes an unmolested Scorpion Evo. Also visible is Section's wrist-mounted grenade launcher, which he somehow got past Colossus security.]]&lt;br /&gt;
[[File:BO2_ScorpionEvo_Reload1.jpg|thumb|none|600px|Reloading the Scorpion Evo. The magazine lacks proper feed lips and only holds a single cartridge. Note the &amp;quot;CZ SCORPION EVO 3A1&amp;quot; marking on the upper receiver, and the fire selector correctly set to full-auto.]]&lt;br /&gt;
[[File:BO2 ScorpionEvo Reload2.jpg|thumb|none|600px|And a press of the bolt release to complete the reload. As was the case for most games from the same generation, the bolt release is not animated.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode. It is used by PDF troops during &amp;quot;Time and Fate&amp;quot;, available in the player's loadout from the beginning and is the recommended primary weapon for &amp;quot;Suffer With Me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5-Menu.jpg|thumb|600px|none|MP5A3 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MP5-1.jpg|thumb|none|600px|Holding a hideous gold-plated abomination of an MP5, Mason is thankful that his allies have more taste than he has. Note the Aimpoint Electronic red dot sight returning from the first Black Ops which, considering the 1980s setting, this time is not anachronistic.]]&lt;br /&gt;
[[Image:Blops2-MP5-4.jpg|thumb|none|600px|The draw animation shows the stock being extended if it has a &amp;quot;grip&amp;quot; attachment. When it doesn't, the player character performs an HK slap.]]&lt;br /&gt;
[[Image:Blops2-MP5-2.jpg|thumb|none|600px|Having been justly beaten for his crimes, he holds a normal one during &amp;quot;Time and Fate.&amp;quot; Note the fire selector is of the wrong type for an SEF trigger group and is pointed in completely the wrong direction; this appears to be a remodeled version of the ''Call of Duty 4'' MP5.]]&lt;br /&gt;
[[Image:Blops2-MP5-3.jpg|thumb|none|600px|Reloading the MP5A3 shows the top of the magazine to be completely solid.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD3 ===&lt;br /&gt;
&lt;br /&gt;
If fitted with a suppressor, the MP5A3, rather than mounting a standard MP5 suppressor, actually becomes an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5SD-1.jpg|thumb|none|600px|Woods guns down a PDF soldier with his MP5SD3 during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3 shows it is basically the same model as the MP5A3, including having the fire selector pointed to &amp;quot;this model originally had a Navy trigger group&amp;quot;. Note the dual magazine clamp; while the concept of MP5 magazine clamps existed back in the 80s, the depicted model appears to be of fictional design.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by soldiers in &amp;quot;Achilles' Veil.&amp;quot; Unlike in ''Modern Warfare 3'', its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:Blops2-MP7-Menu.jpg|thumb|600px|none|MP7A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MP7-2.jpg|thumb|600px|none|A rare sight of Section in third person partway through &amp;quot;Achilles' Veil&amp;quot; from Farid's perspective. Though he is armed with an MP7A1 here, when control passes to him he will end up with whatever Farid was carrying; the MP7 is not actually available for the player's loadout until ''after'' this mission.]]&lt;br /&gt;
[[Image:Blops2-MP7-3.jpg|thumb|600px|none|The player character in multiplayer holds an MP7A1 as he examines a 12-tube RBU-6000 &amp;quot;Smerch-2&amp;quot; ASW / anti-torpedo rocket launcher on a Chinese carrier, setting for the imaginatively-named map &amp;quot;Carrier.&amp;quot; The actual ''Liaoning'' mounts two of a Chinese-produced copy of the RBU-6000 for torpedo defence (as opposed to the single 10-tube UDAV-1 launcher of a baseline ''Kuznetsov''-class), though they are on the rear hull sponsons below the level of the main deck rather than up on the superstructure.]]&lt;br /&gt;
[[Image:Blops2-MP7-1.jpg|thumb|600px|none|Farid reloads his own MP7A1; note that unlike ''Modern Warfare 3'' where the top of the magazine was completely solid, a bullet is visible and the magazine has actual feed lips. However, the base of the grip still has the stop tab and base of a 20-round magazine modeled as part of it.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate&amp;quot;. If fitted with a grip attachment, the weapon will visibly gain a stock, which is unfolded during the weapon's draw animation. Without that attachment, the charging handle is pulled instead, with a right-side view of the weapon showing that it incorrectly fires from a closed bolt instead of an open one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-Menu.jpg|thumb|600px|none|Uzi on the singleplayer weapon select menu. While this icon shows it with the stock, the Uzi in-game only gains one (unfolded) with the Grip attachment.]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jianshe 9mm==&lt;br /&gt;
&lt;br /&gt;
A modified [[QCW-05#CS/LS2|Jianshe 9mm]] is called the &amp;quot;Chicom CQB&amp;quot;. By default, it is equipped with a carry handle iron sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. The carrying handle is removed when alternate sights are used. It was originally named the &amp;quot;[[QCW-05]]&amp;quot; (or more accurately, the QCQ-05 as it lacks a suppressor) in the pre-alpha stages of the game, but it is modeled with the same FMG-9 carry handle iron sight.&lt;br /&gt;
&lt;br /&gt;
It erroneously fires in three-round bursts by default in multiplayer and Zombies (at a very high fire rate of 1250 RPM, equal to that of the Skorpion Evo 3's full-auto rate), though the correct fully-automatic mode is selectable with the &amp;quot;Select Fire&amp;quot; attachment. A JS 9mm with a reflex sight is the eighth weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:JS05.jpg|thumb|400px|none|Jianshe 9mm - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
[[Image:Blops2-Type5-Menu.jpg|thumb|600px|none|JS 9mm on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Type5-1.jpg|thumb|none|600px|Infiltrating a high-tech secret facility, Section pauses to fire his JS 9mm at a particularly vicious looking desk.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] returns previous CoD games in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC with slightly more ammo and rate of fire with an inflated price of 1300, though a special version with the &amp;quot;Adjustable Stock&amp;quot; can be found in the Mystery Box. The model appears to be re-used from Call of Duty 3 over the model seen in World at War and Black Ops I.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:Blackops2-mp40-idle.jpg|thumb|none|600px|The MP40 in first person, held by Nikolai. As in ''World at War'' and ''Black Ops'', the character grips it by the magazine well.]]&lt;br /&gt;
[[Image:Blackops2-mp40-reload1.jpg|thumb|none|600px|Reloading the MP40 as a giant dieselpunk robot approaches. Releasing the old magazine.]]&lt;br /&gt;
[[Image:Blackops2-mp40-reload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine. An MSMC fitted with a foregrip is used as the sixth weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[Image:Blops2-MSMC-Menu.jpg|thumb|600px|none|MSMC on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MSMC-1.jpg|thumb|none|600px|Mason fires an MSMC with tigerstripe camo at the start of &amp;quot;Old Wounds.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MSMC-2.jpg|thumb|none|600px|In a more appropriate time period, Section reloads his own MSMC, fitted with the &amp;quot;Millimetre Scanner&amp;quot; (&amp;quot;MMS&amp;quot;) and the Foregrip attachment, a Magpul Rail Vertical Grip. Despite the Uzi rendering the Grip attachment as unfolding its stock, the MSMC's stock remains permanently collapsed in favor of an actual grip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. It has a Spider's Tactical Barking Spider 2 muzzle brake. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
During development, the PDW-57 took the form of an [[AR-57]].&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-Menu.jpg|thumb|600px|none|&amp;quot;PDW-57&amp;quot; on the singleplayer weapon select menu. Note the Spider's Tactical Barking Spider 2 muzzle brake. A collapsing stock is also visible, though like the MSMC it is never extended. The Grip attachment also does not visually modify the gun in anyway, presumably due to having a P90-style foregrip by default.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Peacekeeper&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Peacekeeper&amp;quot; SMG is a fictional weapon exclusive to the &amp;quot;Revolution&amp;quot; DLC, and can only be used in multiplayer. It appears to take some design cues from the [[AAC Honey Badger]], and is equipped with an angled front grip and a tiny, rather useless-looking side-folding stock. The markings on the weapon state that it fires the FN Herstal 5.7x28mm round, meaning it is either an SMG patterned after a carbine rifle, or is the SMG variant of an assault rifle like the [[Colt 9mm SMG]]; in any case, it is presented as a submachine gun with accuracy and range closer to the larger assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine pre-release image. Note that bad old habits had apparently returned and the safety is on.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-HUD.jpg|thumb|none|600px|Final model of the &amp;quot;Peacekeeper&amp;quot;.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-1.jpg|thumb|none|600px|The player character in multiplayer looks out over the dam in the ''Revolution'' DLC map Hydro, holding his Peacekeeper SMG. Note the &amp;quot;Sea Air Land&amp;quot; on the receiver; seemingly this weapon is supposed to have been adopted by the US Navy SEALs.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-2.jpg|thumb|none|600px|Reloading an EoTech-equipped Peacekeeper; note that a round is visible in the top of the new magazine and the iron sights are folded down rather than tossed off the dam with the presence of an alternate optic. Since the early image shown above, some improvements have been made; the markings on the fire selector now show the selector position is not &amp;quot;safe,&amp;quot; and the previously flimsy-looking angled foregrip is now attached to the handguard properly rather than only at the front.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-3.jpg|thumb|none|600px|A foregrip attachment changes the default angled foregrip to a vertical version, showing the weapon has an underbarrel rail. Even throwing money at the player character does not stop him noticing that the &amp;quot;fast mag&amp;quot; dual magazine model is empty, however. Also note that the BAD lever would prevent the player character from disassembling the gun unless removed first.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model, though it does have the correct extended barrel for that version.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-Menu.jpg|thumb|600px|none|TDI Vector on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
A [[Thompson M1921AC]] is introduced in the &amp;quot;Mob of the Dead&amp;quot; Zombies map for the Uprising DLC, and can be found on the wall in the dock area of that map, later found in the Mystery Box in Origins. The game calls it the &amp;quot;M1927,&amp;quot; presumably intending it to be an M1927 rebuilt with an M1921 full-auto trigger group, but since the in-game weapon's receiver markings identify it as a Colt-produced M1921 there is no visual reason to say it is not one. Being in a gangster-based level, it is unsurprisingly equipped with a 50-round drum magazine.&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-M1921-Model.jpg|thumb|none|400px|The in-game M1921AC model.]]&lt;br /&gt;
[[Image:Blops2-M1921-1.jpg|thumb|none|600px|Sal holds an M1921AC in Mob of the Dead as he witnesses the birth of the dreaded overacting zombie. Note that it is incorrectly depicted as firing from a closed bolt instead of an open one.]]&lt;br /&gt;
[[Image:Blops2-M1921-2.jpg|thumb|none|600px|Partway through a reload, it is possible to make out the lettering on the weapon's side; aside from the weapon having no serial number, the only change is that &amp;quot;COLT&amp;quot; is changed to &amp;quot;CTFA&amp;quot;.]]&lt;br /&gt;
[[Image:Blops2-M1921-3.jpg|thumb|none|600px|Realising there are plenty more zombie wise guys who need icing, Sal quickly fetches another drum for his heater. The precise method of icing someone with a heater is a closely guarded secret of gangster physics.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over / Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen. It is the second weapon which changes visually when a &amp;quot;Long Barrel&amp;quot; Attachment is used; by default it has a shorter barrel than in ''Black Ops'' with only five vents in the barrel rib, while the Long Barrel has the same seven-vent rib as the ''Black Ops'' model. Strangely, all Beretta 682s in Zombies mode use the longer barrel, despite having the weapon's unmodified stats.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:Olympia72.jpg|thumb|none|400px|An actual Rottweil Skeet Olympia 72 - 12 gauge, for comparison]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-Menu.jpg|thumb|none|600px|Beretta Model 682 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-1.jpg|thumb|none|600px|In Zombies mode, Russman holds a Beretta Model 682 as he fends of the aforementioned undead.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-2.jpg|thumb|none|600px|Quickly discovering two rounds is ''never'' enough, he breaks his shotgun open to reload, ejecting the spent shells. Note the text on the shell indicates it is using &amp;quot;Spicy&amp;quot; 3-inch shotshells.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-3.jpg|thumb|none|600px|Aiming down the front sight bead.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Blundergat&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An extremely powerful and ridiculously baroque shotgun called the &amp;quot;Blundergat&amp;quot; is a secret weapon in the &amp;quot;Mob of the Dead&amp;quot; DLC, accessible from the Mystery Box or via a convoluted method involving a series of hidden triggers which make it appear on the Warden's desk. It appears to be based very loosely on the model for the Beretta 682, but features four barrels with double hammers on each side. It is still a break-open weapon, the normally offset barrels tilting into line and a four-round speedloader being used to reload all four barrels together. The gun can also be modified beyond the standard Pack-a-Punch by building a machine to transform it into the &amp;quot;Acid Gat&amp;quot;. The Acid Gat has glowing green barrels that split near the end and fires a 3-round salvo of acidic capsules.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Blundergat-Menu-Icon.jpg|thumb|none|400px|The &amp;quot;Blundergat&amp;quot; in the game.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-1.jpg|thumb|none|600px|Billy holds the &amp;quot;Blundergat&amp;quot; as he wonders when he accidentally started playing ''Painkiller''.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-2.jpg|thumb|none|600px|Weasel reloads his &amp;quot;Blundergat;&amp;quot; note the rear sections of the barrels falling away, these are actually part of the speedloader.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-3.jpg|thumb|none|600px|With the lower barrels swung into line with the upper ones, he then brings in a new speedloader. The casings for this weapon appear to be combustable, since they are not present when it is reloaded.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-4.jpg|thumb|none|600px|The rear part of the speedloader is then detached, leaving the shells and their covers in place.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-5.jpg|thumb|none|600px|As the undead continue with their usual antisocial activities, Weasel gives the incredibly pointy iron sights a try.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-6.jpg|thumb|none|600px|As the survivors duel over who can acquire the silliest weapon, Weasel shows off his Blundergat, Finn admiring the impressively ridiculous trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. The weapon's stock is unfolded in its menu image, absent in the viewmodel, and folded on the worldmodel. The weapon functions in semi-automatic mode with the forend in its proper forward position, but the player character will always incorrectly rack it at the end of a reload; this shouldn't be possible, because the forend is locked into this position when the weapon is set to semi-automatic. When used by Raul Menedez at the end of &amp;quot;Suffer With Me&amp;quot;, the stock is unfolded and he uses it in pump-action with the forend in the rearward position.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, his SPAS-12 has a double capacity of 16 shells instead of the usual 8. Furthermore, if he fires 4 or more shells, he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly one second.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Blops2-SPAS-1.jpg|thumb|none|600px|At the end of the past mission arc, Menendez is seen with a SPAS-12 with a full, unfolded stock.]]&lt;br /&gt;
[[Image:Blops2-SPAS-4.jpg|thumb|none|600px|Earlier, during the first part of &amp;quot;Time and Fate&amp;quot; when Menendez is the player character, the starting weapon is a SPAS-12. Menendez largely alternates between this and hitting people with a machete while shouting &amp;quot;arrrrgh!&amp;quot;, and after firing beyond 3 shells he can reload the SPAS almost instantaneously, apparently just by being really angry at it.]]&lt;br /&gt;
[[Image:Blops2-SPAS-2.jpg|thumb|none|600px|Woods holds a SPAS-12 with tiger-stripe camo during &amp;quot;Suffer With Me&amp;quot;, as an MH-6 &amp;quot;Little Bird&amp;quot; lends him a helping hand.]]&lt;br /&gt;
[[Image:Blops2-SPAS-3.jpg|thumb|none|600px|Having carelessly dropped his SPAS on the ground, Woods looks down at it and wonders why he can't see the stock when he is holding it.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama''. Like in ''Modern Warfare 3'', the default reload animation still shows playable character loading all 14 shells into only one magazine tube, and there is still no animation for switching the tube selector.&lt;br /&gt;
&lt;br /&gt;
If the &amp;quot;Fast Mag&amp;quot; attachment is used, shells are inserted into both magazine tubes simultaneously, increasing ammo count 2 shells per animation loop instead of 1. While this does address the issue of putting 14 shells in one tube, this is mechanically impossible in a different way, since only one magazine tube can be reloaded at one time; putting the tube selector in the middle position blocks ''both'' magazine tubes from loading and feeding.&lt;br /&gt;
&lt;br /&gt;
The KSG fires buckshot in the campaign, and slugs in multiplayer and Zombies. Weirdly enough, green shells are inserted during a reload, but the weapon ejects red ones when firing. A KSG with the &amp;quot;Quickdraw&amp;quot; attachment appears as the 4th tier weapon in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG two at a time.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
A custom tactical configuration of the [[Remington Model 870]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multiplayer, and is shown with a RIS mount on the receiver which includes aftermarket sights and a spare shell holder on the left and a two-round one on the right. it also sports a Surefire weaponlight forend, an M4-type stock with a Magpul-style pistol grip, and a stand-off muzzle device for breaching purposes. It is not actually an MCS model as it does not have any of features of the 870 MCS, mainly its distinctive forend. &lt;br /&gt;
&lt;br /&gt;
With the &amp;quot;Fast Mags&amp;quot; attachment, the user shoves in two shells per motion when reloading, doubling the reload speed.&lt;br /&gt;
[[Image:Rem870M4.jpg|thumb|none|400px|Remington 870 fitted with a pistol grip, Surefire weaponlight forend, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|An actual Remington 870 MCS for comparison - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, a Magpul MOE stock, a large stand-off muzzle device, and rails that for some reason mounts HK-style iron sights by default. When reloading from empty by default, the player character locks back the charging handle and releases it after changing the magazine; this can be done with some later-model Saigas, which feature manual bolt hold-open devices to ease reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSA Saiga 12 Signcutter cs-vlr.jpg|thumb|none|400px|LSA Saiga 12 Signcutter CS-VLR - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Saiga-Model.jpg|thumb|none|400px|The game's Saiga 12K worldmodel (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-Saiga-1.jpg|thumb|none|600px|Section makes his way into the secret facility in &amp;quot;Celerium&amp;quot;, armed with a Saiga 12K. Note the left-handed ejection port with extended charging handle and HK-style iron sights.]]&lt;br /&gt;
[[Image:Blops2-Saiga-2.jpg|thumb|none|600px|Mason once again uses the magic of New Game Plus to have a Saiga-12 in &amp;quot;Time and Fate,&amp;quot; and celebrates by reloading it. Note the enormous standoff door-breaching muzzle brake and, bizarrely, a side-mounted scope bracket. Anything actually mounted on it would interfere with its left-sided action.]]&lt;br /&gt;
&lt;br /&gt;
== SRM Arms M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it has apparently been adopted by the US military in ''Black Ops''' universe, since sailors on the USS ''Barack Obama'' are seen using it to defend against the assault by Menendez's PMC troops. It is correctly shown as having a magazine with four 4-round tubes which must be manually rotated, but incorrectly fires each 4-round stack in full-auto mode. This is actually a feature of the SRM Arms MLE-12, prototypes of which were seen as early as 2012; it is not clear if the developers were aware of the MLE-12 or it is simply coincidence. In any case, the in-game model lacks the MLE-12's additional semi / auto selector switch on the side of the stock, rear of the pistol grip.&lt;br /&gt;
&lt;br /&gt;
An interesting fact to note is that when the incorrectly named &amp;quot;Extended Clip&amp;quot; is used, the magazine size is increased from 16 to 20 rounds, but the player will actually be able to fire an additional 4-round stack, despite the weapon being fitted with only four tubes. It would have been more logical to add an extra shell to each of the four tubes (even though this goes beyond the real M1216's capacity). This isn't a problem for the &amp;quot;Mesmerizer&amp;quot; Pack-a-Punch variant in Zombies mode, that fires ''6'' shells from a single tube. An M1216 with the aforementioned &amp;quot;Extended Clip&amp;quot; attachment appears as the 5th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-M1216-1.jpg|thumb|none|600px|Section holds an M1216 as he looks over at one of the USS ''Barack Obama's'' RIM-116 Rolling Airframe Missile launchers.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK Hybrid ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;AK47&amp;quot; from the first ''Black Ops'' is available from the start of the campaign, being the same conglomerate model that features an [[AKS-74]]'s receiver and magazine, an [[AKM]]'s front sight and gas block, an [[AK-47]]'s smooth handguard, a Type II AK-47's wooden stock with mounting bracket, and a Type III AK-47's receiver-mounted rear sling loop. Soviet troops in Afghanistan use the &amp;quot;AK47&amp;quot; in &amp;quot;Old Wounds&amp;quot;, despite the fact that the AK-47 had been phased out of frontline service by that time, being replaced by the [[AK-74]].&lt;br /&gt;
&lt;br /&gt;
[[File:Aks-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47 type II Part DM.jpg|thumb|none|400px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-AK-Menu.jpg|thumb|none|600px|Hybrid AK on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AK47-1.jpg|thumb|none|600px|Mason holds a gold-plated hybrid AK as Jonas Savimbi and his men attempt to get as far away from him as possible.]]&lt;br /&gt;
[[Image:Blops2-AK47-2.jpg|thumb|none|600px|In &amp;quot;Suffer With Me,&amp;quot; Woods show less of a taste for the extravagant as he reloads his own AK, trying to figure out if it was camouflaged or just dumped in a swamp. Note that as in ''Black Ops'' there are no vent holes in the handguard and it has no flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past campaign levels and appears in zombies mode. It uses the same model as in ''Black Ops'' (including the slightly elongated barrel and gas tube), and is still referred to as the &amp;quot;AK74u&amp;quot; and erroneously classified as a submachine gun. It is incorrectly shown used by frontline Soviet troops in &amp;quot;Old Wounds,&amp;quot; whereas in reality it was only issued to tank crews, special forces, and support units.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AKS74U-Menu.jpg|thumb|600px|none|AKS-74U on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AKS74U-1.jpg|thumb|none|600px|Mason holds an AKS-74U with a reflex sight as he makes his way through Menendez's villa complex. Note this is the same reflex sight model used by the AKS-74U in the original ''Black Ops''; being a ''Black Ops'' weapon the front sight must be sacrificed to the gods of optics.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025; in reality, production of the AN-94 was discontinued in 2006, and it was never made available for export. It is attached with a rubber recoil buttpad on the stock, a Mission First Tactical Tekko Polymer AK-47 Integrated Rail System, and a RS Regulate AKML Gen 1 micro red dot mount, which, instead of mounting its designated Aimpoint Micro sight, mounts a rail with an aftermarket AK-style rear sight, and has a new a taller front sight to match. The weapon still retains the original, now-useless rear sight though.&lt;br /&gt;
&lt;br /&gt;
The weapon features a correct recoiling barrel and a 2-round burst mode, even firing the first two rounds faster in full-auto mode. The recoiling barrel incorrectly moves back when the charging handle is pulled on an empty reload, which does not happen in reality.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-Menu.jpg|thumb|none|600px|AN-94 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather. Due to the weapon's unique layout, the canted magazine cannot be seen in first person unless the weapon is being reloaded.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses. This might be explained by the fact that this is a fictional export variant in the Black Ops universe.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF [[M16]] returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot;, it lacks a birdcage flash hider and a forward assist, the absence most clearly visible during the pick-up animation. It still uses 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot; The weapon is rather anachronistic since by the late 1980s the majority of the US military had switched to the M16A2 model and 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF Colt Model 604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-Menu.jpg|thumb|none|600px|USAF M16 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic. One point of interest is that this is Rio Hato airfield, which was actually attacked not by F-4s (which do not appear to have participated in Operation Just Cause at all) but a pair of F-117s, in the aircraft's first combat deployment.]]&lt;br /&gt;
[[Image:Blops2-M16-4.jpg|thumb|600px|none|Woods reloads his M16; note both the taped magazines are empty. This weapon, the recommended one for this mission, is fitted with a 1975-vintage Aimpoint Mark II (aka Aimpoint Electronic), the world's first smallarm reflex sight, though the text on the optic actually says it is an &amp;quot;Armpoint&amp;quot; sight.]]&lt;br /&gt;
[[Image:Blops2-M16-3.jpg|thumb|600px|none|Woods draws his M16 at the start of the mission; note the lack of a forward assist, showing this is not an M16A1, and that even the flip-up sight for the M203 has abandoned him.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Elite Compact ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#DSA SA58 Para Elite Compact|DSA SA58 Para Elite Compact]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto. It has an ACE M4 SOCOM stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58ParaElite.jpg|thumb|400px|none|DSA SA58 Para Elite Compact with magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SA58-Menu.jpg|thumb|600px|none|SA58 Para Elite Compact on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SA58-1.jpg|thumb|600px|none|Section holds an SA58 Para Elite Compact equipped with a Leupold HAMR scope and a suppressor as he looks over an X95 Flattop.]]&lt;br /&gt;
[[Image:Blops2-SA58-2.jpg|thumb|600px|none|The reload procedure is similar to the speed reload technique used in ''Modern Warfare 2'', but with one key difference: the user's right index finger actuates the magazine release lever, and the magazine held in the left hand is only used to knock the old magazine away. As in MW2, the old magazine will always have visible rounds in the top even if it was empty.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL G Series ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully-automatic, which is incorrect since the G Series model is a civilian semi-auto only rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-Menu.jpg|thumb|none|600px|FN FAL on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
[[Image:Blops2-FAL-2.jpg|thumb|none|600px|Assisting Savimbi's UNITA forces, Mason holds a camouflaged FAL.]]&lt;br /&gt;
[[Image:Blops2-FAL-3.jpg|thumb|none|600px|Finding the camouflage less than useful, he soon ditches his old FAL for one with an M203, reloading as he attacks an enemy barge. The reload animation has been changed, with the old magazine dropped away instead of being taken away by the left hand.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. It holds 30 rounds in its 20-round magazine, or 40 if the invisible and incorrectly named &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Blops2-SCARH-Menu.jpg|thumb|none|600px|SCAR-H on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SCARH-1.jpg|thumb|none|600px|Section makes his way through a CLAW manufacturing plant in &amp;quot;Judgment Day,&amp;quot; armed with a SCAR-H. As with most of the non-recycled weapons, the SCAR's iron sights are folded down when it mounts optics.]]&lt;br /&gt;
[[Image:Blops2-SCARH-2.jpg|thumb|none|600px|Section reloads his SCAR; note the clear marking on the receiver stating it is a &amp;quot;SCAR 17S,&amp;quot; the civilian semi-automatic version of the SCAR-H. As with the &amp;quot;HAMR&amp;quot;, this results in it having a two-setting Safe / Fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HAMR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR-H]] with a drum magazine is one of the weapons the game classifies as light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which is a light machine gun version of the SCAR-L entered for the USMC's IAR trials; the in-game weapon does not have the deeper handguard of that version of the rifle and is just a standard SCAR-H with a large drum magazine (which has the 75-round capacity of a 5.56mm drum: given the size, it should only hold 50 rounds if the weapon is assumed to be chambered in 7.62mm, and it is visually based on the 50-round drum used on some G8 ([[Heckler &amp;amp; Koch HK11]]) rifles used by the German police and military or the X-Products X-91, an American clone made primarily for the [[Heckler &amp;amp; Koch G3]] and [[Heckler &amp;amp; Koch HK91]]; the &amp;quot;Extended Clip&amp;quot; attachment raises the capacity to 100).&lt;br /&gt;
&lt;br /&gt;
Strangely, in Multiplayer and Zombies the weapon has a variable fire rate not unlike that of the AN-94; the first 7 shots in full-auto are fired at 937 RPM, and the rest are fired at 625 RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a mere (and consistent) 7 rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. The version in the campaign forgoes this nonsense altogether, and fires at a constant 937 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR, for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SCAR-Model.jpg|thumb|none|400px|World model of the &amp;quot;HAMR&amp;quot; (without the magazine); the viewmodel has a noticeably longer barrel. Note the wide SCAR-H magwell, and how the side of the weapon reads 7.62x51mm, which is actually correct for a SCAR-H, but not for a HAMR IAR.]]&lt;br /&gt;
[[Image:Blops2-SCAR-1.jpg|thumb|none|600px|Fighting his way to Menendez in &amp;quot;Achilles' Veil&amp;quot;, Section holds a &amp;quot;HAMR&amp;quot; with a &amp;quot;target finder&amp;quot; scope fitted.]]&lt;br /&gt;
[[Image:Blops2-SCAR-2.jpg|thumb|none|600px|Reloading, the player character presses the magazine release and shakes the weapon downwards; the old drum apparently doesn't quite get the idea of this, and the new drum is used to knock it out of the magwell. Note that, as with the regular SCAR-H, it only has &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions on the fire selector, indicating it was based on a semi-automatic civilian SCAR variant.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the squad automatic weapon version used by the USMC. The in-game weapon has a standard 14.5-inch barrel rather than the 16.5-inch barrel used by the M27. The HK416 is equipped with a MagPul BAD Lever, a Raptor charging handle, and a 10.5-inch Super Modular Rail HK. The Foregrip attachment adds a SureFire M900A vertical foregrip and an unusable weapon light. An HK416 with an &amp;quot;MMS&amp;quot; sight is the 9th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. This is the current production version of the HK416.]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm, for comparison.]]&lt;br /&gt;
[[Image:Blops2-HK416-Model.jpg|thumb|none|400px|The game's HK416 model (without the magazine). Note the later production HK pistol grip and stock but older style front sight.]]&lt;br /&gt;
[[Image:Blops2-HK416-menu.jpg|thumb|none|600px|HK416 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-HK416-2.jpg|thumb|none|600px|Section holds his HK416 as his pet robot deals with some strange men rappelling into an underground complex in a manner best not thought about, glad they will not be able to make horrible puns about his BAD Lever, which is never used, as apparently the hold open device is broken and the user opts to use the charging handle on empty reloads (unless the gun is equipped with &amp;quot;fast mags&amp;quot;, then the user will use the bolt release like a standard ping pong paddle, and not take advantage of the BAD lever).]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
[[Image:Blops2-HK416-3.jpg|thumb|none|600px|During the draw animation the player character quickly racks the custom charging handle twice, apparently checking to make sure the weapon is both chambered and cycling correctly; the second pull ejects a single round without actually subtracting one from the magazine, though the &amp;quot;Fast Hands&amp;quot; perk (which speeds up the animation) causes it to glitch out and fail to eject a bullet.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a &amp;quot;futurised&amp;quot; [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It also has an incorrect G36-style magazine well. It has a 32 round capacity, incorrect for any currently produced XM8/G36 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military and Yemeni Army as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer and Zombies modes, it fires 4-round bursts by default, something not present on the real XM8. An &amp;quot;M8A1&amp;quot; with an EOtech sight is used as the tenth weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:XM8-Malaysia.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM8 R for reference's sake - 5.56x45mm.]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm.]]&lt;br /&gt;
[[Image:Black Ops II props.JPG|thumb|none|600px|Props used in the live action trailers, the &amp;quot;M8A1&amp;quot; on top.]]&lt;br /&gt;
[[Image:Black Ops II props 2.JPG|thumb|none|600px|Top view of the &amp;quot;M8A1&amp;quot; prop showing that the carry handle is actually attached on top of a rail, it is hollow from the inside and lacks the rear sight featured in game.]]&lt;br /&gt;
[[Image:Blops2-XM8-Menu.jpg|thumb|none|600px|XM8 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-XM8-3.jpg|thumb|none|600px|Harper holds his XM8 at the start of &amp;quot;Cordis Die&amp;quot; as Section lies in a heap in a crashed Cougar MRAP.]]&lt;br /&gt;
[[Image:Blops2-XM8-1.jpg|thumb|none|600px|Section holds an XM8 with Leupold HAMR optic as he encounters a truly surreal scene. Note that this weapon was apparently made by &amp;quot;KHK Germany&amp;quot;. The NWU Type I uniform worn by the US Navy Sailors in this mission was in service when the game was developed and released, but the US Navy has since officially replaced it with the temperate-styled NWU Type III from 2016-2019, making the uniforms seen in-game an unintended anachronism.]]&lt;br /&gt;
[[Image:Blops2-XM8-2.jpg|thumb|none|600px|Out on the deck and trying to forget the horrors he has just witnessed, Section reloads his XM8. Note the XM8 model in game uses the older &amp;quot;duckbill&amp;quot; open-front flash hider rather than the &amp;quot;birdcage&amp;quot; used by later XM8 prototypes.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one. The reload animation is changed; the basic reload motions are now more similar to the AK-type rifles, and the cocking animation is now done with the left hand instead of the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-Menu.jpg|thumb|600px|none|The Galil ARM on the singleplayer weapon selection menu.]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt. Note that, as ever, adding a sight requires the removal of the ones that were already there, regardless of the amount of hacksawing that doing so would require.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;. In Zombies mode Marlton identifies the weapon as an X95L variant, but the in-game model has a straight rail which is raised above the handguard, not a two-step rail like the L model. It is equipped with an MFI Sig MAD front sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-Menu.jpg|thumb|none|600px|IWI X95 Flattop on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his X95 Flattop, equipped with a Magpul Rail Vertical Grip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] from ''Black Ops'' reappears in Zombies mode, this time with a synthetic black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and folding vertical grip like the M14E2 light machine gun. It is typically one of the first weapons available in a Zombies map, and is effective for a surprisingly long time due to its high accuracy and damage, despite only holding 8 rounds in its 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M14-1.jpg|thumb|none|600px|The player character in Zombies mode picks up an M14, filling in its outline on the wall. Note that as in ''Black Ops'' it has a pistol grip, though it no longer has a bipod.]]&lt;br /&gt;
[[Image:Blops2-M14-3.jpg|thumb|none|600px|Weasel holds an M14 as he ponders what passes for normality in Zombies mode.]]&lt;br /&gt;
[[Image:Blops2-M14-2.jpg|thumb|none|600px|Reloading the M14; as in ''Black Ops'', the pistol grip appears to have been added so that the reloading animation from ''Modern Warfare 2's'' Mk 14 Mod 1 EBR could be recycled for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SMR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR&amp;quot; is a common weapon among enemy soldiers in the future levels. The weapon is based on the [[Saritch]] design concept, and is presumably supposed to represent a military version of it. This is supported by the fact that the game files and [https://youtu.be/q0i-cwB2Pi0 pre-Alpha builds] of ''Black Ops II'' refer to it as the &amp;quot;Saritch&amp;quot;, and it is even directly modeled after the Saritch in the pre-alpha builds.&lt;br /&gt;
&lt;br /&gt;
In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added; the real Saritch was only ever mocked up as a semi-auto, though the designer did consider a select-fire military variant. An SMR fitted with an ACOG sight is the 11th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saritch 308.jpg|thumb|none|400px|Saritch design concept - 7.62x51mm NATO (non-functional)]]&lt;br /&gt;
[[Image:Blops2-SMR-menu.jpg|thumb|none|600px|&amp;quot;SMR&amp;quot; on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer SIG556 HOLO ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG-Sauer SIG556|SIG-Sauer SIG556 HOLO]] with Magpul MOE stock is available late in the singleplayer campaign, and as a relatively early unlock in multiplayer. It is equipped with an MFI Sig MAD front sight and the standard rear SIG drum sight is depicted with an aiming aperture instead of the proper drum. While early footage showed it called &amp;quot;SIG556&amp;quot; (with this name still being seen in the game files), in the final game it is instead called the &amp;quot;SWAT-556&amp;quot;; however, the campaign version is referred to as &amp;quot;SIG556&amp;quot; when using the higher zoom level of the Leupold HAMR optic. It can fire in three-round bursts, or full-auto mode if the Select Fire &amp;quot;attachment&amp;quot; is equipped (reversed in singleplayer); some military/LE variants of the SIG556 do have these fire modes, but the in-game model has the semi-auto only fire selector of the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|SIG-Sauer SIG556 HOLO with ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SIG-Menu.jpg|thumb|none|600px|SIG556 HOLO on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SIG-1.jpg|thumb|none|600px|Section holds a SIG556 HOLO with a white ACOG optic (based on Trijicon ACOG 6x48 Machine Gun Scope) at the start of &amp;quot;Fallen Angel;&amp;quot; note that like the SCARs it only has &amp;quot;Safe&amp;quot; and &amp;quot;Fire&amp;quot; settings on its fire selector.]]&lt;br /&gt;
[[Image:Blops2-SIG-2.jpg|thumb|none|600px|Reloading shows off the M320 grenade launcher mounted under the handguard, but also the rather worrying fact that the player model does not actually have a rear grip.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] returns from the previous games, but this time having an impressive fire rate of 750 RPM instead of 500-600 and a slightly increased price. It appears in the &amp;quot;Origins&amp;quot; Zombies map from the &amp;quot;Apocalypse&amp;quot; DLC. While the gun may seem anachronistic (seeing as the map takes place in 1918, while the gun was designed around 1944-45), it is explained in game that the &amp;quot;Mystery Box&amp;quot; has the power to grab weapons from multiple time periods, hence the box featuring an experimental light machine gun in a 1930's Alcatraz ''that's not even on the same plane of existence''. It can be assumed that the StG 44 (and by extension, the MP40) also appeared via this handwave.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Blops2-STG44.jpg|thumb|none|600px|Soldiers firing their StG 44s.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Type 25&amp;quot; is a &amp;quot;futurised&amp;quot; [[QBZ-95-1]] (evidenced by the fire selector above the pistol grip), but with a trigger guard similar to that of the original QBZ-95. It is seen in the hands of Chinese troops at the end of &amp;quot;Fallen Angel&amp;quot; and during &amp;quot;Judgment Day&amp;quot;. Pre-alpha builds refer to this as the &amp;quot;Type-95&amp;quot;, further alluding its original model.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:Blops2-Type25-Menu.jpg|thumb|none|600px|&amp;quot;Type 25&amp;quot; on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Type25-1.jpg|thumb|none|600px|Section holds a &amp;quot;Type 25&amp;quot; as he rescues a man who is apparently not important enough for his name to merit a capital letter.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] model used in ''Modern Warfare 3'', incorrectly referred to as the &amp;quot;Barrett M82A1,&amp;quot; is available in the past and future missions, starting with the level &amp;quot;Time and Fate&amp;quot;; a key part at the end of &amp;quot;Suffer With Me&amp;quot; also involves the use of the Barrett. The normal version is identical to the one from ''MW3'', while the one with the &amp;quot;Variable Zoom&amp;quot; attachment is slightly altered with no lens covers and a raised carrying handle. As in ''MW3'', the model has ejection ports on both sides of the receiver.&lt;br /&gt;
&lt;br /&gt;
It is highly anachronistic for the past levels, since the M107 was not adopted until 2002. This mistake appears to have been made because Barrett have started to market the M107 under the &amp;quot;M82A1&amp;quot; name; an original M82A1 would not actually be particularly anachronistic since the A1 version was developed by 1986, though the first major order of rifles was not made until 1989.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Original Barrett M82A1 - .50 BMG. Note fixed scope mount and lack of rails.]]&lt;br /&gt;
[[Image:Blops2-M107-2.jpg|thumb|none|600px|Woods holds the unique M107 at the end of &amp;quot;Suffer With Me;&amp;quot; note that the weapon model of this variant shows the standard scope, despite the weapon using a variable zoom here.]]&lt;br /&gt;
[[Image:Blops2-M107-1.jpg|thumb|none|600px|Mason holds his M107 with a variable zoom at the start of &amp;quot;Time and Fate;&amp;quot; note the rail extends right back to the rear sight and there is no raised scope mount, meaning this cannot be an M82A1 as the game claims or an M82A1M.]]&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one. It is similar in power to the other heavy sniper rifles, but slower due to being bolt-action, and it has an incorrect magazine capacity of 5 rounds instead of 3. It is also available in Zombies mode, though like all sniper rifles in that mode it is mostly useless due to zombies not exactly being known for long-range combat. A DSR-50 with a variable zoom scope appears as the 15th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon. The spare magazine stored in front of the pistol grip is sadly never used for anything other than holding the gun (in lieu of using the handguard).]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope; it is the only sniper rifle with such an option outside of Zombies (as the DSR-50 has a similar attachment when Pack-a-Punched). A Ballista with the aforementioned iron sights appears as the 16th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FN Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled (rotatory, no less) sniper rifle based on [[Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|600px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M&amp;quot;.]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres. The red grid indicates the current target cannot be hit at the current charge level; this will be green if it can. Note that the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov Hybrid==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] appears in two past missions, &amp;quot;Pyrrhic Victory&amp;quot; and &amp;quot;Time and Fate&amp;quot;. It is a modified version of the ''Black Ops'' SVD hybrid model, with a lower-profile front sight and the wooden furniture textures replaced with a grayish green texture, apparently trying to make it look more like a modernized variant with synthetic furniture. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:Aks-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
[[Image:Blops2-SVD-2.jpg|thumb|none|600px|Mason reloads his SVD; note that the fire selector is in the &amp;quot;safe&amp;quot; position, and also appears to be from an AK rather than the correct one for an SVD.]]&lt;br /&gt;
&lt;br /&gt;
== SVU Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU Dragunov]] can be used in the 2025 missions, referred to as the &amp;quot;SVU-AS&amp;quot;, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect forehand and also has a modified Leupold Mark 4 CQ/T scope incorrectly depicted with a pseudo PSO-1 reticle. It is fitted with a folded-forward Harris-style bipod instead of the correct one for an SVU/SVU-AS, and in the create-a-class menu icon it is mounted backwards and seemingly floating in the air; the icon also includes a flash suppressor. It also lacks select fire, being semi-auto only, making it an SVU. An SVU with a &amp;quot;Dual Band&amp;quot; scope appears as the 14th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|400px|none|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVU-1.jpg|thumb|none|600px|Farid holds an SVU in &amp;quot;Achilles' Veil,&amp;quot; equipped with a laser pointer, ballistic computer and vile camouflage. Note the HUD displaying an incorrect 12-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic and is chambered in .338 Lapua Magnum. In the game files it is referred to as the [[Accuracy International AS50|AS50]], which is semi-auto and chambered in .50 BMG, even though it looks noticeably different from it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50 - .50 BMG, for comparison.]]&lt;br /&gt;
[[Image:Blops2-XPR50.jpg|thumb|none|400px|The &amp;quot;XPR-50&amp;quot; in the game's menu selection.]]&lt;br /&gt;
[[Image:Blops2-XPR50-1.jpg|thumb|none|600px|Section holds an XPR-50 as he admires one of the USS ''Barack Obama's'' complement of fictional F/A-38 fighters. Note the strange, tiny circular intakes; these apparently contain a pair of cannons.]]&lt;br /&gt;
[[Image:Blops2-XPR50-2.jpg|thumb|none|600px|Looking out at the ''Obama's'' battlegroup using the scope of his XPR-50, Section discovers a couple of rather unusual additions; these two ships are a ''Slava''-class cruiser and a ''Nanuchka''-class corvette, both models from ''Modern Warfare 3''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot;, as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun. This is the &amp;quot;Chopper Gunner&amp;quot; model from ''Black Ops'' with the belt box removed, but is clearly a variant of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. Like the minigun, it has no iron sights with the aim button instead pre-spinning the barrels, a 999 round magazine with no reserve and no reloading animation. It appears to use the same sound effect normally used for the A-10's GAU-8 in the modern ''Call of Duty'' games. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
It is also present in the DLC &amp;quot;Mob of the Dead&amp;quot; Zombies map, where it has a 150 round magazine and a reload animation where it is simply lowered off the screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-GAU-1.jpg|thumb|none|600px|Section wields a futurised GAU-19/A as he vows to infiltrate the jungle base in the loudest manner he possibly can.]]&lt;br /&gt;
[[Image:Blops2-GAU-2.jpg|thumb|none|600px|Meanwhile over on Alcatraz, Sal opens up on some passing zombies, ejecting a suitably impressive cloud of brass at a nearby fence.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun presenting a better view of the Trijicon ACOG 6x48 Machine Gun Scope. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The ''Black Ops'' [[M60 machine gun|M60E3]] model is reused in the singleplayer campaign as a past weapon; as before it is very powerful, but has heavy recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|400px|M60E3 with short barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M60-1.jpg|thumb|none|600px|Mason holds an M60 as he watches one of his allies attempting to threaten a large rock. This went about as well as one would expect it to. Note that unlike the future era weapons, the cold war guns use the old Colt scope from the first game as an &amp;quot;ACOG&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] appears in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC; as with the M712 it is rather substantially stylized, in particular featuring a rather squashed receiver, along with several purely decorative additions including a water hose that leads from the rear of the cooling jacket to the bottom of the receiver for no discernible reason. It has an excessive fire rate of 750 RPM compared to the real 450-500, and features an anti-aircraft front sight which is never properly aligned with the standard (i.e. non-anti-aircraft) rear sight. Notably, when reloading, the player character doesn't pull the belt into the action; he simply replaces the belt drum and works the charging handle, as though it were a drum magazine and not simply a round, drum-shaped belt box (a bit like the MG42 from ''[[Call of Duty: World at War]]''). There is a lip depicted on the feed tray, but there's no way it could pull the belt on its own (nevermind that the belt drum is always shown empty); the weapon also ejects disintegrating belt links, rather than using a non-disintegrating belt like the real weapon was issued with.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Blops2 MG08.jpg|thumb|none|600px|Dempsey firing the MG08/15. Note that it's a bit too small, with some parts being even smaller proportionally (the belt box and bipod being visible here); the modeler was also apparently not acquainted with the purpose of the MG08/15's water jacket, seeing as they've put a bunch of holes in the front of it. The weapon is also incorrectly shown ejecting casings out of the left side here (rather than out the bottom-front of the receiver like it should); in first-person, it only ejects belt links out this side like it should (barring the &amp;quot;disintegrating&amp;quot; bit mentioned earlier), while ejected casings aren't visible at all. Then again, Dempsey is also right-handed in first-person, so this cutscene should be taken with a pinch of salt in general.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun, despite technically being a medium machine gun, as it fires a full-sized rifle round rather than an intermediate one. A Mk. 48 with a Leupold HAMR optic appears as the 13th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
[[File:BO2_Mk48_Idle.jpg|thumb|none|600px|Mason wields a Mk 48 Mod 1 in the middle of Nowhere, Afghanistan. Presumably he procured the machine gun from the same place that ''[[Call of Duty: Vanguard]]'' got the F2000.]]&lt;br /&gt;
[[File:BO2_Mk48_ADS.jpg|thumb|none|600px|Dialing in the Mk 48's sights. Note the red stripe on the rear aperture that is slightly misaligned to the left.]]&lt;br /&gt;
[[File:BO2_Mk48_Reload1.jpg|thumb|none|600px|Reloading the Mk 48; here can be seen seating in a new ammo pouch of fresh 7.62. The camouflage on the pouch appears to be based on the US Army's spectacularly useless Universal Camouflage Pattern, and also features a ''[[Punisher]]'' skull-esque motif sprawled on the back.]]&lt;br /&gt;
[[File:BO2_Mk48_Reload2.jpg|thumb|none|600px|Seating in a new belt.]]&lt;br /&gt;
[[File:BO2_Mk48_Reload3.jpg|thumb|none|600px|And with the feed cover down, working the action. The LSAT uses a slightly modified variation of this reload animation, itself reused from ''[[Modern Warfare 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJB-95-1 ==&lt;br /&gt;
&lt;br /&gt;
A Norinco [[QJB-95-1]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been &amp;quot;futurized&amp;quot; in the same manner as the QBZ-95-1 (i.e. bulkier furniture), and has the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip. A QJB-95-1 with a fictional &amp;quot;Target Finder&amp;quot; sight appears as the 12th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;QBB&amp;quot; is the historical name of the QJB-95, used in multiple historical Chinese sources in the 2000s.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|400px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm. Image used to show the trigger guard.]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QJB-95-1 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game, and can be picked up from the Mystery Box in Zombies mode. In singleplayer it is used by Soviet troops in Afghanistan, at a time when it would have been replaced by the PKM and the RPK-74. It is also seen during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
[[Image:Blops2-RPD-2.jpg|thumb|none|600px|Taking a look at a weapon crate, he finds an unpleasantly camouflaged RPD with a foregrip; strangely, using this attachment switches the handguard on the model to one that appears to be based on that of the Romanian [[AIM]] AK clone.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==Airtronic RPG-7==&lt;br /&gt;
The [[Airtronic RPG-7]] appears in the future levels as the &amp;quot;futurised&amp;quot; version of the normal RPG-7 used in the past ones. It is simply called &amp;quot;RPG&amp;quot;, and it is fitted with a futuristic warhead seemingly based on the one from ''[[Avengers,_The_(2012)#Airtronic_RPG-7|The Avengers]]''. An Airtronic RPG-7 appears as the 18th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:AvengersAirtronic.jpg|thumb|none|400px|The Avengers AirTronic RPG-7 custom warhead.]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-Model.jpg|thumb|none|400px|The in-game Airtronic RPG-7 model (without the rocket).]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the Airtronic RPG-7. Note that like other rocket launchers it uses the crosshair from the original ''Call of Duty's'' MG42, an art asset that was nine years old when the game came out.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92 Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. The maximum capacity is twenty launchers, and Stingers are meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|400px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92 Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never found in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful. It is seen being used by Menendez's forces and Menendez himself during &amp;quot;Achilles' Veil&amp;quot;. Interestingly enough, it is named similarly to the Chinese [[FHJ-84]] double-barreled rocket launcher, despite functioning far differently from it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-FHJ18AA-Model.jpg|thumb|none|400px|The in-game &amp;quot;FHJ-18 AA&amp;quot; model.]]&lt;br /&gt;
[[Image:Blops2-Fictionallauncher-2.jpg|thumb|none|600px|Menendez holds a spent &amp;quot;FHJ-18 AA&amp;quot; in &amp;quot;Achilles' Veil&amp;quot; after firing the weapon at an American VTOL.]]&lt;br /&gt;
[[Image:Blops2-Fakelauncher-1.jpg|thumb|600px|none|Mason holds an &amp;quot;FHJ-18 AA&amp;quot; as he curses getting the future's least useful weapon in the magical time travel crate.]]&lt;br /&gt;
[[File:BO2_FHJ18_Idle.jpg|thumb|600px|none|On the other hand, Section is faced with the only valid target for the FHJ-18 in the 2025 era.]]&lt;br /&gt;
[[File:BO2_FHJ18_ADS.jpg|thumb|600px|none|Targeting the &amp;quot;MQ Drone&amp;quot;. As far as valid targets go, the FHJ-18 can only lock onto MiG-23 fighter-bombers, Mi-35M/24P franken-Hind and Mi-17 Hip helicopters in the level &amp;quot;Old Wounds&amp;quot;, as well as the aforementioned drone in the level &amp;quot;Fallen Angel&amp;quot;. It cannot lock onto quadrotor drones, and for some reason, the franken-Hind that appears in the opening level &amp;quot;Pyrrhic Victory&amp;quot;. Additionally, despite being able to lock onto ground assets such as the sentry gun in multiplayer, it is incapable of doing so in the campaign.]]&lt;br /&gt;
[[File:BO2_FHJ18_ADS_MiG23.jpg|thumb|600px|none|And zeroing in on the MiG-23; the speed of the jet makes it incredibly difficult to acquire lock and essentially impossible to land direct hits on, as the MiG will immediately despawn after it has passed over the map. The FIM-92 Stinger also has the same range of targets in its anti-aircraft mode, but the targeting circles on the FHJ-18's optics makes the validity of said targets more apparent.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels; the GP30 is also used by the Galil. The player model no longer has a quadrant sight at all, but is the same model as used in previous games. The in-world model, however, still has its right-mounted quadrant sight. As in previous games, the reload animation includes an incorrect flick of the launcher to eject a spent casing, despite that VOG grenades are built like mortar rounds and are ejected from the launcher in their entirety.&lt;br /&gt;
&lt;br /&gt;
[[Image:GP-30.jpg|thumb|none|400px|GP-30 - 40mm]]&lt;br /&gt;
[[Image:Blops2-GP30-1.jpg|thumb|none|600px|Section reloads the GP-30 mounted under his AN-94. Like in ''Black Ops'' (and unlike the entire ''Modern Warfare'' series), a VOG-25 grenade is correctly used (though modeled somewhat poorly, being quite clearly the Western 40mm round model modified to approximate the shape of a VOG grenade). The reload animation still includes a flick of the launcher to eject a spent casing that should not exist, and this &amp;quot;casing&amp;quot; uses the same model as the live grenade.]]&lt;br /&gt;
[[Image:Blops2-GP30-2.jpg|thumb|none|600px|Mason takes a close look at the GP30 attached to a PDF soldier's Galil; unlike the player model, this still has a right-mounted quadrant sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a capacity of 24 grenades, double of the real 12, and has no iron sights; the screen simply zooms in when the aim button is pressed. Its grenades are also not affected by gravity, acting more like rockets. The contents of the cylinder are ejected on-screen, but afterwards the weapon is reloaded off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected. Unlike the M203, reloading the M320 shows that the ejected casing does have its own model, instead of having a full 40mm grenade standing in for the casing.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M320-1.jpg|thumb|none|600px|Section reloads his SIG556, showing off the M320 grenade launcher mounted under the barrel. Note that the white indicator on the fire selector is pointed in completely the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike most previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation. It is the same model from the first ''Black Ops''. Like all M203 grenade launchers in the COD series, there is no model for a spent casing, and so on reloading an unfired grenade round is dumped out of the launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M203-1.jpg|thumb|none|600px|Mason reloads an FN FAL equipped with an M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;XM31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades are typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-M360-1.jpg|thumb|none|600px|Farid aims his &amp;quot;M360&amp;quot; grenade launcher. Note the red aiming line. The device appears to have a detachable magazine at its midpoint, though it is never reloaded in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL#MGL Mk 1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine&amp;quot;. It is a killstreak reward in multiplayer; it cannot be found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. In Zombies it can only be obtained from the Mystery Box; unlike in the campaign and multiplayer, in Zombies it fires regular grenades that do not explode on impact. It suffers from exactly the same reloading issues as the Taurus Raging Judge. Ironically, it is also one of the few MGL reload animations to (sorta) depict the real weapon's reload procedure, where the cylinder is wound up before any new rounds are loaded, though the player character doesn't make a full rotation to fully wind up the cylinder, and mid-cylinder reloads neglect the fact that the cylinder cannot be manually rotated when it's partially wound up.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs. A SMAW appears as the 17th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:Blops2-SMAW-1.jpg|thumb|600px|none|A US soldier in Strike Force mode holds a SMAW as he prepares for the arrival of a CLAW, hoping that he can remember which one is which when the moment of truth comes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is an available weapon in the past levels. An RPG-7 is inaccurately used to disable Noriega's private jet in &amp;quot;Suffer With Me&amp;quot;. In reaity, the SEALs [https://soldiersystems.net/2020/12/20/scubapro-sunday-operation-just-cause/ used] an AT-4 to deal with the plane.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-RPG7-1.jpg|thumb|none|600px|Mason holds an RPG-7 as he ponders whether this is an appropriate weapon to threaten someone with at close range. Note that this is the ''Black Ops'' RPG-7 model, and as in that game the rear sight is mounted backwards.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship. Furthermore, the HUD icon of the SA-14 is used for the campaign version of the &amp;quot;FHJ-18 AA&amp;quot; and the FIM-92A Stinger.&lt;br /&gt;
&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|400px|none|SA-14 Gremlin launcher - 72mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|140px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Black Ops II props.JPG|thumb|none|600px|Props used in the live action trailers, the future grenade under the tomahawk.]]&lt;br /&gt;
[[Image:Blops 2-Futuregrenade-1.jpg|thumb|none|600px|Mason locates a future grenade, made from condensed future.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs. As in ''Black Ops'', they are incorrectly shown painted green, which was not done in real life before the adoption of NATO STANAG 2321 in 1987: period M34 grenades should be white.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:Blops2-M34-1.jpg|thumb|none|600px|Hudson stops during a mandatory stealth section in &amp;quot;Pyrrhic Victory&amp;quot; as Mason carries an injured Woods, an M34 grenade clearly visible under Hudson's right arm.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[Image:Blops2-M67-1.jpg|thumb|none|600px|Mason's attempt to take a young Menendez hostage takes a turn for the worse as he flicks the pin from an M67 hand grenade Mason somehow did not notice him carrying.]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
[[Image:Blops2-M83-1.jpg|thumb|none|600px|Section takes some time out from his allegedly urgent escape to check over a dead PMC soldier, finding two M83 smoke grenades on his chest rig.]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Blops2-Mecar-1.jpg|thumb|none|600px|A Mecar M72 is visible to the right of the RGD-5 grenade on Woods' chest as Mason realises the Matrix has him.]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:Blops2-Mk3-1.jpg|thumb|none|600px|A MK3 offensive hand grenade is clearly visible on Hudson's chest as he and Mason unwisely discuss their daring escape before actually finishing it.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Nightingale&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nightingale&amp;quot; is a grenade only available in the singleplayer mission &amp;quot;Suffer With Me,&amp;quot; and uses the same model as the Decoy Grenade from ''Black Ops''. It appears to be an improvised device made using rifle bullets and some kind of clockwork striker array to set them off, making it bounce around and produce gunfire sounds.&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Blops2-RGD5-1.jpg|thumb|none|600px|An RGD-5 grenade is visible among Woods' gear as he complains about the inexplicable presence of sand in Afghanistan.]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and BTR-60 APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
[[Image:Blops2-Mine-1.jpg|thumb|none|600px|Mason finishes cutting the chains off the mine box. Note the box is labelled as containing American-made M1 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-2.jpg|thumb|none|600px|He soon discovers this is rather wide of the mark, since the box contains VIS-1.6 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-3.jpg|thumb|none|600px|Not one to look a gift mine in the mouth, Mason is soon merrily placing mines in the path of a careless BTR-60.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Shock Charge&amp;quot; ==&lt;br /&gt;
A fictional device known as &amp;quot;Shock Charge&amp;quot; is featured in multiplayer. It resembles a futurized stake mine similar to the POMZ mines but it has miniaturized taser cartridges instead of fragmentation knobs and the stake resembles the blade of United Cutlery M48 Cyclone knife.&lt;br /&gt;
[[Image:POMZ-2M.jpg|thumb|none|200px|POMZ-2M anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, those seen in the past levels are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''. The M2s mounted on SOC-T buggies seen in &amp;quot;Fallen Angel&amp;quot; also lack any ammunition supply. However, the technicals seen in &amp;quot;Cordis Die&amp;quot; have a different M2 model with an ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DShK as a series of Russian-made patrol boats attack his barge. For some reason, the operator's hands are not shown in this game even though the model is recycled from ''Modern Warfare 3'' where they were clearly seen.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings, used by enemies in the singleplayer future levels and controllable by the player in some Strike Force missions. It is also available as a Scorestreak reward in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-Sentry-1.jpg|thumb|600px|none|The player character in multiplayer admires his sentry gun.]]&lt;br /&gt;
[[Image:Blops2-Sentry-2.jpg|thumb|600px|none|Section takes a much dimmer view of sentry guns, since they are usually trying to murder him.]]&lt;br /&gt;
[[Image:Blops2-Sentry-3.jpg|thumb|600px|none|Controlling a sentry in Strike Force mode gives this view, despite that the rig's camera is mounted below and to the right of the barrels...]]&lt;br /&gt;
[[Image:Blops2-Sentry-4.jpg|thumb|600px|none|..while controlling one in multiplayer gives this equally impossible view from halfway along the barrels.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon can be seen on a drone in &amp;quot;Celerium&amp;quot; where it is stated to be 40mm despite clearly not being big enough. It is also the chin armament of the &amp;quot;Stealth Chopper&amp;quot; which can be called in by a Scorestreak in multiplayer, a fictional helicopter based on the RAH-66 Commanche.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Blops2-M197-1.jpg|thumb|none|600px|The &amp;quot;Stealth Chopper&amp;quot; aims its M197 Vulcan during a rare moment of not flying like a drunk in a hurricane.]]&lt;br /&gt;
[[Image:Blops2-M197-2.jpg|thumb|none|600px|In Theatre mode, a better look at the helicopter can be had.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warthog&amp;quot; Scorestreak in multiplayer allows the player to call in a fictional futuristic version of the A-10 Thunderbolt II ground attack aircraft; like the real thing, this is armed with a [[General Electric GAU-8/A Avenger]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:Blops2-GAU8-1.jpg|thumb|none|600px|The player character in multiplayer admires the result of a good Scorestreak as his pet ground attack aircraft deals with the competition.]]&lt;br /&gt;
[[Image:Blops2-GAU8-2.jpg|thumb|none|600px|The futuristic A-10 makes another pass, firing its GAU-8/A.]]&lt;br /&gt;
[[Image:Blops2-GAU8-3.jpg|thumb|none|600px|The post-match Theatre mode allows a closer look at the &amp;quot;futurised&amp;quot; A-10 model, as well as leading to questions about just how many blast deflectors the carrier thinks it needs.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles and MH-6 &amp;quot;Little Bird&amp;quot; helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M134-1.jpg|thumb|none|600px|The player character in Strike Force mode, having failed to teach his CLAW the meaning of personal space, admires its M134 minigun. Note that it has no ammo source. The device on the CLAW's side is a flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods, and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
Soviet T-55 and T-62 tanks seen during the campaign have coaxial openings for their [[PK Machine Gun|PKT machine guns]], as do T-72s found in the multiplayer map &amp;quot;Standoff&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Four [[KPV heavy machine gun]]s in a ZPU-4 quad AA mounting can be seen on a roof in &amp;quot;Suffer With Me;&amp;quot; the five-man weapon is operated by a single gunner, who can be killed to complete one of the level's challenges.&lt;br /&gt;
&lt;br /&gt;
Like previous games in the series, it reuses the same model from ''Call of Duty 4''.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-ZPU-1.jpg|thumb|none|600px|Woods sights up the gunner of the ZPU, who, in addition to his AA gun, is apparently in possession of the dreaded levitating FAL.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42 ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== Denel MG4 ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[Browning M1919]], the Denel MG4, can be seen in coaxial mounts alongside the Denel GT-2 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[File:M1919A4_pintle.jpg|thumb|400px|none|Browning M1919A4 - 7.62x51mm NATO. The vehicles in the game use a version built by Denel]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm Denel GT-2 cannon. The muzzle of the MG4 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; (&amp;quot;Autonomous Ground Robot&amp;quot; in multiplayer) tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their right-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== NSV-T Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Low-detail [[NSV heavy machine gun|NSV-T heavy machine guns]] can be seen mounted on abandoned T-72 tanks in the multiplayer map &amp;quot;Standoff&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:NSVTMG.jpg|thumb|none|400px|NSV-T heavy machine gun mounted on a Ukranian T-84 - 12.7x107mm]]&lt;br /&gt;
[[Image:Blops2-NSVT-1.jpg|thumb|none|600px|The player character in multiplayer looks over the ridiculously misproportioned NSV-T of a parked T-72.]]&lt;br /&gt;
&lt;br /&gt;
== RPD Light Machine Gun (mounted) ==&lt;br /&gt;
&lt;br /&gt;
Mounted [[RPD]]s are a frequent sight in the 1980s levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-MountRPD-1.jpg|thumb|none|600px|Woods locates a mounted RPD in &amp;quot;Suffer With Me,&amp;quot; wondering what manner of incredible glue technology has been used to achieve this.]]&lt;br /&gt;
[[Image:Blops2-MountRPD-2.jpg|thumb|none|600px|Per FPS rules, mounting an RPD somehow removes its need for either reloading or ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Type 1130 CIWS ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer map &amp;quot;Carrier&amp;quot; is set on the deck of Chinese supercarrier, which appears to be based on the ''Liaoning'' (CV-16 of the People's Liberation Army Navy (this is not a typo) Surface Force), formerly the ''Admiral Kuznetsov''-class carrier ''Varyag''. Multiple Type 1130 30mm 11-barrel CIWS installations can be seen on the deck as opposed to the three installations around the perimeter that the real ship has; these are equipped with their radar, but for some reason do not have the sensor pod which should be mounted on the right of the installation. Most likely it is because in all photographs of ''Liaoning'' available at the time, the pod was covered with a tarp, and the designers did not realise it was concealing part of the installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type1130.jpg|thumb|none|400px|Type 1130 11-barrel CIWS installation on Chinese carrier ''Liaoning'' - 30mm. Note the green tarp covering the sensor pod next to the fire control radar.]]&lt;br /&gt;
[[Image:Blops2-1130-1.jpg|thumb|none|600px|The player character in multiplayer looks over one of the Chinese carrier's Type 1130 CIWS installations as he wonders how the carrier deck came to be colonised by a group of small, completely useless huts.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
== Tactical High Energy Laser ==&lt;br /&gt;
A futuristic version of the Tactical High Energy Laser appears as the &amp;quot;Laser Turret&amp;quot;. It is mounted on a conventional looking SAM trailer.&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Crossbows ==&lt;br /&gt;
&lt;br /&gt;
Two crossbow weapons can be acquired in singleplayer by completing 5 challenges in the mission &amp;quot;Karma,&amp;quot; one of them also appearing in multiplayer. Both fire explosive bolts: one is the manually loaded weapon from the first ''Black Ops'', while the second is a reverse-draw crossbow which resembles a Barnett BC Raptor. This version is somehow fed from a small magazine, which doubles as the handguard, and in multiplayer has the even more unfathomable ability to fire three bolts at once with the correct attachment. This crossbow (unmodified) is the 19th weapon tier in Gun Game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem ACR.jpg|thumb|none|400px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-Crossbow-1.jpg|thumb|none|600px|The ''Black Ops'' crossbow, now called the &amp;quot;Manual Crossbow&amp;quot;. At full size, it has what looks like part of an AR carry handle at the rear: this is actually the remains of the belt feed opening from the M60 model.]]&lt;br /&gt;
[[Image:Blops2-Crossbow-2.jpg|thumb|none|600px|The new repeating crossbow.]]&lt;br /&gt;
[[Image:Blops2-Crossbow-3.jpg|thumb|none|600px|Mason holds the new crossbow as he contemplates a nearby wall. At full size it is easy to distinguish the rear section has an ACR mag release and, as in ''MW3'', has the fire selector markings of a civilian semi-only variant.]]&lt;br /&gt;
&lt;br /&gt;
== Raytheon Silent Guardian ADS ==&lt;br /&gt;
&lt;br /&gt;
A futuristic man-portable version of Raytheon's now-cancelled Silent Guardian Active Denial System, called the &amp;quot;Guardian ADS,&amp;quot; can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and eventually kills any enemies who enter.&lt;br /&gt;
&lt;br /&gt;
[[Image:SilentGuardian.jpg|thumb|none|350px|Raytheon Silent Guardian Active Denial System]]&lt;br /&gt;
[[Image:Blops2-Guardian-1.jpg|thumb|none|600px|The player character in multiplayer looks over his Silent Guardian, glad technology has progressed to the point he does not have to haul a 10,000 pound transmitter and generator assembly around with it.]]&lt;br /&gt;
&lt;br /&gt;
== SDU-5/E Marker Distress Light ==&lt;br /&gt;
&lt;br /&gt;
While not actually a weapon at all, this portable IR strobe is used as a grenade in &amp;quot;Suffer With Me,&amp;quot; allowing fire to be called down from an orbiting AC-130 gunship. The version in the game is a retextured version of ''Black Ops''' &amp;quot;Tactical Insertion&amp;quot; device, swapping the incorrect olive drab colour scheme (which was the colour of the SDU-5/E's FG1C flash guard case, not the device itself) for a still-incorrect black.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orange-beacon-2.jpg|thumb|none|400px|SDU-5/E Marker Distress Light]]&lt;br /&gt;
[[Image:Orange-beacon-3.JPG|thumb|none|400px|SDU-5/E Marker Distress Light in FG1C flash guard case]]&lt;br /&gt;
[[Image:Blops2-strobe-1.jpg|thumb|none|600px|As Woods encounters the SDU-5/E, Mason decides to be extremely rude to it. Note that it has the raised base of the flash guard case, but still has the switch and battery cover on the base of the device itself visible.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a two-round burst shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
This section excludes mounted and emplaced weapons as well as grenades and explosives - you can find them under their respective categories.&lt;br /&gt;
&lt;br /&gt;
== AK Variants ==&lt;br /&gt;
Many AK variants such as the [[AKMS]] and the [[AK-74]] are seen during the introduction to &amp;quot;Old Wounds&amp;quot;. Some AKs with milled receiver are also seen (one with a fixed stock and the others with underfolding ones), though it is unclear if they are [[AK-47]]/AKS-47 or early versions of the [[Norinco Type 56]]/Type 56-1.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an [[FN Five-seveN]]. Most likely a placeholder that was never replaced, seeing as the Five-seveN and the &amp;quot;KAP-40&amp;quot; have replaced the M9 as the standard service pistol of the American military.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|With everything going wrong, Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Bruni Olympic 6 ==&lt;br /&gt;
During the introduction to &amp;quot;Old Wounds&amp;quot; as Salazar is explaining Menendez's rise to power, a live-action sequence shows an actor playing a young Menendez drawing a [[Bruni Olympic 6]] blank-fire revolver from his waistband and &amp;quot;shooting&amp;quot; a rival in both legs with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Olympic6 2.jpg|350px|thumb|none|Bruni Olympic 6 with wooden grips - .22 blanks]]&lt;br /&gt;
[[Image:Blops2-Oldwoundsrevolver-1.jpg|thumb|none|600px|Young Menendez reaches for his Bruni Olympic 6...]]&lt;br /&gt;
[[Image:Blops2-Oldwoundsrevolver-2.jpg|thumb|none|600px|...and shoots the man responsible for smuggling cable spools and shipping containers into every FPS ever.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Sporter Competition ==&lt;br /&gt;
During the cutscene halfway through &amp;quot;Pyrrhic Victory&amp;quot; as Woods recalls his escape from the &amp;quot;Hanoi Hilton&amp;quot;, the guard he ambushes is shown armed with the &amp;quot;M16A4&amp;quot; model (actually a Colt Sporter Competition) from ''[[Call of Duty 4: Modern Warfare]]'', decades before the [[M16A4]] would actually have existed.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|400px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-M16A4-1.jpg|thumb|none|600px|Woods prepares to ambush one of his jailers; note the square profile of the ''Call of Duty 4'' in-world M16A4's flash hider.]]&lt;br /&gt;
[[Image:Blops2-M16A4-2.jpg|thumb|none|600px|As Woods uses the advanced tactic of shouting in his opponent's ear, the taped magazine and extremely angular handguard are visible.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
During the introduction to &amp;quot;Old Wounds&amp;quot;, a series of stock footage screens show guns supposedly smuggled to Afghanistan by the Menendez cartel, most bizarrely two rows of [[L85A2]] rifles with L3A1 bayonets fitted.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80 rifle with bayonet.jpg|thumb|none|450px|SA80 with rifle bayonet - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-L85-1.jpg|thumb|600px|none|Section and Salazar discuss Menendez's bizarre decision to smuggle British Army rifles to Afghanistan.]]&lt;br /&gt;
&lt;br /&gt;
== Generic Revolver ==&lt;br /&gt;
Low-detail revolvers somewhat resembling the [[Smith &amp;amp; Wesson Model 10]] are seen on character models for cartel thugs in &amp;quot;Time and Fate&amp;quot; and baseball bat wielding Dignity Battalion members in &amp;quot;Suffer With Me.&amp;quot; The models appear to be taken from a much older game, and lack any real identifying features, or even triggers. Like almost all sidearms and grenades on character models, these enemies will never attempt to use their revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Blops2-Revolver-2.jpg|thumb|none|600px|Mason looks down at a drug cartel thug (not to be confused for a thug cartel drug) and admires his low-detail revolver.]]&lt;br /&gt;
[[Image:Blops2-Revolver-1.jpg|thumb|none|600px|Following a failed attempt by Dignity Battalion to give Woods a suspiciously undignified death-by-baseball-bat, he takes a moment to look over their sidearms, figuring they must have mistaken him for whoever sold them revolvers with no triggers.]]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
Similarly to the Beretta 92SB, the [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] is not a usable weapon, only seen holstered on the character models of mercenary enemies in the future levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-USP-1.jpg|thumb|none|600px|Section finds himself unduly fascinated by a dead mercenary's holstered USP45.]]&lt;br /&gt;
&lt;br /&gt;
== M8 Flare Pistol ==&lt;br /&gt;
A PDF soldier at the start of &amp;quot;Suffer With Me&amp;quot; fires an [[M8 flare pistol]] as Woods and Mason attempt to pass his checkpoint. The pistol is only seen at long range, as it vanishes when the soldier is killed.&lt;br /&gt;
&lt;br /&gt;
[[Image:M8FlarePistol.jpg|thumb|none|350px|M8 Flare Pistol - 37mm]]&lt;br /&gt;
[[Image:Blops2-Flaregun-Model.jpg|thumb|none|250px|The in-game M8 Flare Pistol model.]]&lt;br /&gt;
[[Image:Blops2-Flaregun-1.jpg|thumb|none|600px|Following Woods and Mason completely failing at anything resembling stealth, the PDF soldier raises his flaregun. At full size, the distinctive twin hooked projections of the M8, the mount latch and breech lock, are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
An [[M79 grenade launcher]] is briefly seen during the introduction to &amp;quot;Old Wounds&amp;quot;.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Paintball Guns==&lt;br /&gt;
A store display of paintball guns can be seen in the map &amp;quot;Rush&amp;quot; from the Vengeance DLC. The models shown are the [[Air Guns#Tippmann 98 Custom|Tippmann 98 Custom]], the Tippmann X7 X36 and probably a variant of the Dye Matrix. The map also has multiple images of a figure with what appears to be a fictional paintball TAR-21.&lt;br /&gt;
[[Image:Tippmann 98 Custom.jpg|thumb|none|400px|Tippmann 98 Custom Paintball Marker - .62 caliber]]&lt;br /&gt;
[[File:Tippmann X7 G36.jpg|thumb|400px|none|A Tippmann X7 G36 paintball gun.]]&lt;br /&gt;
[[Image:Blops2-Paintball.jpg|thumb|none|600px|The Tippmann X7 X36 guns are on the right, while the Dye Matrix-looking variants are at the bottom left.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1545850</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1545850"/>
		<updated>2023-01-08T22:02:55Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Oggetti da Santabarbara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[TP-82]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella M-1917]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[1911 Gallery|Pistola Serie M-1911]]&lt;br /&gt;
*[[M1911 pistol series|Colt 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[GOL sniper rifle|GOL Sniper Magnum]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[American Sniper]]&lt;br /&gt;
*[[Shooter (2007)|Shooter]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Dirty Harry|&amp;lt;u&amp;gt;Menù:Ispettore Callaghan&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[:Category:Dirty Harry|Serie di Ispettore Callaghan]]&lt;br /&gt;
*[[Dirty Harry|Il Caso Scorpio è Tuo!]]&lt;br /&gt;
*[[Magnum Force|Una .44 Magnum]]&lt;br /&gt;
*[[Enforcer, The (1976)|Cielo di Piombo]]&lt;br /&gt;
*[[Sudden Impact|Coraggio...Fatti Ammazzare]]&lt;br /&gt;
*[[Dead Pool, The|Scommessa con la Morte]]&lt;br /&gt;
&lt;br /&gt;
*[[Heartbreak Ridge|Gunny]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action di Poirot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Murder on the Orient Express (2017)|Assassinio sull'Orient Express (Branagh)]]&lt;br /&gt;
*[[Death on the Nile (2022)|Assassinio sul Nilo (Branagh)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Great Silence, The|Il Grande Silenzio]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
*[[High Plains Drifter|Lo Straniero Senza Nome]]&lt;br /&gt;
*[[Outlaw Josey Wales, The|Il Texano dagli Occhi di Ghiaccio]]&lt;br /&gt;
*[[Pale Rider|Il Cavaliere Pallido]]&lt;br /&gt;
*[[Unforgiven (1992)|Gli Spietati]]&lt;br /&gt;
*[[Joe Kidd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1545772</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1545772"/>
		<updated>2023-01-08T16:05:39Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Live Action da Santabarbara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella M-1917]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[1911 Gallery|Serie Colt M-1911]]&lt;br /&gt;
*[[Colt 1911|Colt 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[GOL sniper rifle|GOL Sniper Magnum]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[American Sniper]]&lt;br /&gt;
*[[Shooter (2007)|Shooter]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Dirty Harry|&amp;lt;u&amp;gt;Menù:Ispettore Callaghan&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[:Category:Dirty Harry|Serie di Ispettore Callaghan]]&lt;br /&gt;
*[[Dirty Harry|Il Caso Scorpio è Tuo!]]&lt;br /&gt;
*[[Magnum Force|Una .44 Magnum]]&lt;br /&gt;
*[[Enforcer, The (1976)|Cielo di Piombo]]&lt;br /&gt;
*[[Sudden Impact|Coraggio...Fatti Ammazzare]]&lt;br /&gt;
*[[Dead Pool, The|Scommessa con la Morte]]&lt;br /&gt;
&lt;br /&gt;
*[[Heartbreak Ridge|Gunny]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action di Poirot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Murder on the Orient Express (2017)|Assassinio sull'Orient Express (Branagh)]]&lt;br /&gt;
*[[Death on the Nile (2022)|Assassinio sul Nilo (Branagh)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Great Silence, The|Il Grande Silenzio]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
*[[High Plains Drifter|Lo Straniero Senza Nome]]&lt;br /&gt;
*[[Outlaw Josey Wales, The|Il Texano dagli Occhi di Ghiaccio]]&lt;br /&gt;
*[[Pale Rider|Il Cavaliere Pallido]]&lt;br /&gt;
*[[Unforgiven (1992)|Gli Spietati]]&lt;br /&gt;
*[[Joe Kidd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1545771</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1545771"/>
		<updated>2023-01-08T16:01:39Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Oggetti da Santabarbara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella M-1917]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[1911 Gallery|Serie Colt M-1911]]&lt;br /&gt;
*[[Colt 1911|Colt 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[GOL sniper rifle|GOL Sniper Magnum]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[American Sniper]]&lt;br /&gt;
*[[Heartbreak Ridge|Gunny]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Dirty Harry|&amp;lt;u&amp;gt;Menù:Ispettore Callaghan&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[:Category:Dirty Harry|Serie di Ispettore Callaghan]]&lt;br /&gt;
*[[Dirty Harry|Il Caso Scorpio è Tuo!]]&lt;br /&gt;
*[[Magnum Force|Una .44 Magnum]]&lt;br /&gt;
*[[Enforcer, The (1976)|Cielo di Piombo]]&lt;br /&gt;
*[[Sudden Impact|Coraggio...Fatti Ammazzare]]&lt;br /&gt;
*[[Dead Pool, The|Scommessa con la Morte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action di Poirot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Murder on the Orient Express (2017)|Assassinio sull'Orient Express (Branagh)]]&lt;br /&gt;
*[[Death on the Nile (2022)|Assassinio sul Nilo (Branagh)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Great Silence, The|Il Grande Silenzio]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
*[[High Plains Drifter|Lo Straniero Senza Nome]]&lt;br /&gt;
*[[Outlaw Josey Wales, The|Il Texano dagli Occhi di Ghiaccio]]&lt;br /&gt;
*[[Pale Rider|Il Cavaliere Pallido]]&lt;br /&gt;
*[[Unforgiven (1992)|Gli Spietati]]&lt;br /&gt;
*[[Joe Kidd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1545769</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1545769"/>
		<updated>2023-01-08T15:55:16Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Live Action da Santabarbara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella M-1917]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[1911 Gallery|Serie Colt M-1911]]&lt;br /&gt;
*[[Colt 1911|Colt 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[American Sniper]]&lt;br /&gt;
*[[Heartbreak Ridge|Gunny]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Dirty Harry|&amp;lt;u&amp;gt;Menù:Ispettore Callaghan&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[:Category:Dirty Harry|Serie di Ispettore Callaghan]]&lt;br /&gt;
*[[Dirty Harry|Il Caso Scorpio è Tuo!]]&lt;br /&gt;
*[[Magnum Force|Una .44 Magnum]]&lt;br /&gt;
*[[Enforcer, The (1976)|Cielo di Piombo]]&lt;br /&gt;
*[[Sudden Impact|Coraggio...Fatti Ammazzare]]&lt;br /&gt;
*[[Dead Pool, The|Scommessa con la Morte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action di Poirot===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Murder on the Orient Express (2017)|Assassinio sull'Orient Express (Branagh)]]&lt;br /&gt;
*[[Death on the Nile (2022)|Assassinio sul Nilo (Branagh)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Great Silence, The|Il Grande Silenzio]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
*[[High Plains Drifter|Lo Straniero Senza Nome]]&lt;br /&gt;
*[[Outlaw Josey Wales, The|Il Texano dagli Occhi di Ghiaccio]]&lt;br /&gt;
*[[Pale Rider|Il Cavaliere Pallido]]&lt;br /&gt;
*[[Unforgiven (1992)|Gli Spietati]]&lt;br /&gt;
*[[Joe Kidd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1545697</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1545697"/>
		<updated>2023-01-08T11:17:42Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Live Action Guerre Stellari */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella M-1917]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[1911 Gallery|Serie Colt M-1911]]&lt;br /&gt;
*[[Colt 1911|Colt 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[American Sniper]]&lt;br /&gt;
*[[Heartbreak Ridge|Gunny]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Dirty Harry|&amp;lt;u&amp;gt;menù:Ispettore Callaghan&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[:Category:Dirty Harry|Serie di Ispettore Callaghan]]&lt;br /&gt;
*[[Dirty Harry|Il Caso Scorpio è Tuo!]]&lt;br /&gt;
*[[Magnum Force|Una .44 Magnum]]&lt;br /&gt;
*[[Enforcer, The (1976)|Cielo di Piombo]]&lt;br /&gt;
*[[Sudden Impact|Coraggio...Fatti Ammazzare]]&lt;br /&gt;
*[[Dead Pool, The|Scommessa con la Morte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Great Silence, The|Il Grande Silenzio]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
*[[High Plains Drifter|Lo Straniero Senza Nome]]&lt;br /&gt;
*[[Outlaw Josey Wales, The|Il Texano dagli Occhi di Ghiaccio]]&lt;br /&gt;
*[[Pale Rider|Il Cavaliere Pallido]]&lt;br /&gt;
*[[Unforgiven (1992)|Gli Spietati]]&lt;br /&gt;
*[[Joe Kidd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1545520</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1545520"/>
		<updated>2023-01-07T22:48:03Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella M-1917]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[1911 Gallery|Serie Colt M-1911]]&lt;br /&gt;
*[[Colt 1911|Colt 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[American Sniper]]&lt;br /&gt;
*[[Heartbreak Ridge|Gunny]]&lt;br /&gt;
&lt;br /&gt;
*[[Template:Dirty Harry|&amp;lt;u&amp;gt;menù:Ispettore Callaghan&amp;lt;/u&amp;gt;]]&lt;br /&gt;
*[[:Category:Dirty Harry|Serie di Ispettore Callaghan]]&lt;br /&gt;
*[[Dirty Harry|Il Caso Scorpio è Tuo!]]&lt;br /&gt;
*[[Magnum Force|Una .44 Magnum]]&lt;br /&gt;
*[[Enforcer, The (1976)|Cielo di Piombo]]&lt;br /&gt;
*[[Sudden Impact|Coraggio...Fatti Ammazzare]]&lt;br /&gt;
*[[Dead Pool, The|Scommessa con la Morte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Great Silence, The|Il Grande Silenzio]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
*[[High Plains Drifter|Lo Straniero Senza Nome]]&lt;br /&gt;
*[[Outlaw Josey Wales, The|Il Texano dagli Occhi di Ghiaccio]]&lt;br /&gt;
*[[Pale Rider|Il Cavaliere Pallido]]&lt;br /&gt;
*[[Unforgiven (1992)|Gli Spietati]]&lt;br /&gt;
*[[Joe Kidd]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1545518</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1545518"/>
		<updated>2023-01-07T21:41:44Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Oggetti da Santabarbara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella M-1917]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[1911 Gallery|Serie Colt M-1911]]&lt;br /&gt;
*[[Colt 1911|Colt 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Clint Eastwood]]&lt;br /&gt;
*[[:Category:Clint Eastwood|Clint Eastwood filmography]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=1545130</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=1545130"/>
		<updated>2023-01-05T17:22:30Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Cheyenne Tactical M200 Intervention */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:MW2.jpg|right|300px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This page contains spoilers. Read at your own risk!}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare 2''''' (also known as simply ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms.&lt;br /&gt;
&lt;br /&gt;
The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. Despite the efforts of the U.S. Marines, the SAS, and the Russian Loyalists, the Russian Ultranationalist party has taken power within Russia. An Ultranationalist terrorist, Vladimir Makarov, considered too radical even for the new Russian government, begins his campaign to take revenge upon the western world. In response, Task Force 141, led by LTG Shepherd, is created to hunt down Makarov. During the campaign, the player takes the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army, as well as Sgt. Gary &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141.&lt;br /&gt;
&lt;br /&gt;
A remaster of the singleplayer campaign, titled '''''Call of Duty: Modern Warfare 2 Campaign Remastered''''', was released on March 31, 2020 for the PlayStation 4, and on April 30, 2020 for the Xbox One and PC.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons and equipment are used in the video game ''Call of Duty: Modern Warfare 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''Call of Duty: Modern Warfare 2'' are categorized into the following categories: the primary Assault Rifles, Light Machine Guns, Sniper Rifles, and Submachine Guns, and the secondary Handguns, Machine Pistols, Shotguns, and Launchers.&lt;br /&gt;
&lt;br /&gt;
All handguns and submachine guns from multiplayer can be dual-wielded in ''Call of Duty: Modern Warfare 2''. The Rangers and the Winchester Model 1887 shotguns can also be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All handguns in the game, except for the M1911, are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Like in ''Call of Duty 4'', the game effectively animates all handguns as operating in DAO (Double Action Only) mode.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
The [[Beretta 92SB]] returns from ''[[Call of Duty 4: Modern Warfare]]'', once again standing in as the military issue M9. In singleplayer, it is the primary sidearm of all U.S. troops, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor and the Brazilian Militia.&lt;br /&gt;
[[File:BerettaM92SB.jpg|thumb|none|350px|Beretta 92SB - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW2-92SB-2.jpg|thumb|none|600px|The &amp;quot;M9&amp;quot; on the Create-A-Class menu. Note the rounded trigger guard, identifying the pistol as a 92SB. Also note the different magazine baseplate.]]&lt;br /&gt;
[[File:MW2 M9 (1).jpg|thumb|none|600px|Holding the 92SB in-game.]]&lt;br /&gt;
[[File:MW2 M9 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 M9 (3).jpg|thumb|none|600px|Reloading the &amp;quot;M9&amp;quot;.]]&lt;br /&gt;
[[File:MW2 M9 (4).jpg|thumb|none|600px|Dual-wielding two 92SBs, or &amp;quot;Akimbo&amp;quot;, a word that originally had nothing to do with dual-wielding.]]&lt;br /&gt;
[[File:MW2 M9 (5).jpg|thumb|none|600px|Reloading the two 92SBs via the universal offscreen reload technique.]]&lt;br /&gt;
[[File:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta. Due to a bug that was never patched, the suppressor does not actually work as intended - range is reduced, and the firing sound is muffled, but the firer will still show up on enemy minimaps.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9 (remastered version)===&lt;br /&gt;
In ''Modern Warfare 2 Campaign Remastered'', the weapon is modeled after a proper [[Beretta M9]]. It appears to reuse the same M9 model from ''[[Call of Duty: Modern Warfare Remastered]]''.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[File:MW2R M9 (1).jpg|thumb|none|600px|Initially drawing the M9 in the remaster shows the user chamber a round.]]&lt;br /&gt;
[[File:MW2R M9 (2).jpg|thumb|none|600px|Allen with an M9 inside the airport.]]&lt;br /&gt;
[[File:MW2R M9 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MW2R M9 (4).jpg|thumb|none|600px|Reloading the pistol.]]&lt;br /&gt;
[[File:MW2R M9 (5).jpg|thumb|none|600px|Equipping two Berettas - here, Ramirez cocks the hammers on both pistols.]]&lt;br /&gt;
[[File:MW2R M9 (6).jpg|thumb|none|600px|Idling with the M9s.]]&lt;br /&gt;
[[File:MW2R M9 (7).jpg|thumb|none|600px|The inspecting animation results in some fanciful gun twirling.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R (Mockup)==&lt;br /&gt;
The &amp;quot;M93 Raffica&amp;quot;, classified under the Machine Pistol category, is a Beretta semi-automatic pistol converted to resemble and function like a [[Beretta 93R]]. Real 93Rs have a frame-mounted safety and a more angular slide, all of which the in-game model lacks. It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts. It is attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. The in-game model has an extended magazine but still only holds 15 rounds in singleplayer, though in multiplayer it holds a more appropriate 20 rounds.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it can be found in an armory in &amp;quot;The Gulag&amp;quot;, in a basement armory in &amp;quot;Loose Ends&amp;quot;, and in the &amp;quot;Museum&amp;quot; level. It is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS.&lt;br /&gt;
[[File:BerettaM92SB.jpg|thumb|none|350px|Beretta Model 92SB - 9x19mm Parabellum. Base weapon of the 93R mockup.]]&lt;br /&gt;
[[File:Beretta93-1-.jpg|thumb|none|350px|A real Beretta 93R for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mw2M9raffica.jpg|600px|thumb|none|The &amp;quot;M93 Raffica&amp;quot; in the Create-A-Class menu. Despite being depicted here with a [https://soldiersystems.net/2010/10/13/baretta-tacrail/ Survival Consultants International WOR4 TacRail] system for mounting sights, it uses a DLP Tactical UMP-1 Universal Pistol Scope Mount in game.]]&lt;br /&gt;
[[File:MW2 93R (1).jpg|thumb|none|600px|Holding the burst Beretta, with the hammer half-cocked.]]&lt;br /&gt;
[[File:MW2 93R (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW2 93R (3).jpg|thumb|none|600px|Reloading the extended Beretta magazine.]]&lt;br /&gt;
[[File:MW2 93R (4).jpg|thumb|none|600px|On the dual-wielded version, the hammers are not cocked at all.]]&lt;br /&gt;
[[File:MW2 93R (5).jpg|thumb|none|600px|Reloading the Rafficas.]]&lt;br /&gt;
[[File:MW2 93R (6).jpg|thumb|none|600px|Reloading a Raffica fitted with an EOTech optic. Note the DLP Tactical UMP-1 Universal Pistol Scope Mount compared to the Create-A-Class image.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remastered version still depicts a mockup, this time using the base model of the Beretta M9 as opposed to the 92SB from before. The hammer is still in half-cocked position.&lt;br /&gt;
[[File:Beretta92FS ExtR.jpg|thumb|none|350px|Beretta 92FS rendered with extended barrel and magazine to resemble the Beretta 93R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW2R 93R (1).jpg|thumb|none|600px|The ''Remastered'' faux 93R has a new equipping animation where the user extends the foregrip.]]&lt;br /&gt;
[[File:MW2R 93R (2).jpg|thumb|none|600px|The &amp;quot;M93 Raffica&amp;quot; in idle.]]&lt;br /&gt;
[[File:MW2R 93R (3).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MW2R 93R (4).jpg|thumb|none|600px|Reloading the burst pistol.]]&lt;br /&gt;
[[File:MW2R 93R (5).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
[[File:MW2R 93R (6).jpg|thumb|none|600px|Checking out the Beretta in the inspect animation.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] is found in singleplayer and multiplayer, called &amp;quot;.44 Magnum&amp;quot; in-game. It is the signature weapon of Lieutenant General Shepard (voiced by [[Lance Henriksen]]), which he uses at several key points in the campaign.&lt;br /&gt;
&lt;br /&gt;
In a cutscene in &amp;quot;Loose Ends&amp;quot;, General Shepard pulls out his Anaconda to shoot someone despite the holstered Anaconda on his model still visibly in the holster, as though he has another big Anaconda tucked in the back of his pants. During a cutscene in &amp;quot;Endgame&amp;quot;, the cylinder rotates counterclockwise when General Shepard pulls back the hammer, and then incorrectly rotates clockwise again before the gun fires when Shepard pulls the trigger.&lt;br /&gt;
&lt;br /&gt;
It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire key. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the barrel of the Anaconda on the weapon's world model reads &amp;quot;BRAD ALLENCONDA&amp;quot;, a reference to Brad Allen, the head weapon designer of Infinity Ward.&lt;br /&gt;
[[File:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum]]&lt;br /&gt;
[[File:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu. Note that the Anaconda's grip has no finger grooves, which means they could be Pachmayr Presentation grips.]]&lt;br /&gt;
[[File:MW2 Anaconda (1).jpg|thumb|none|600px|Holding the Anaconda in the multiplayer map Favela.]]&lt;br /&gt;
[[File:MW2 Anaconda (2).jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:MW2 Anaconda (3).jpg|thumb|none|600px|The weapon recoils as a fired bullet hits the wall. The top of the hammer can be seen cycling back in double-action.]]&lt;br /&gt;
[[File:MW2 Anaconda (4).jpg|thumb|none|600px|Reloading the Anaconda. The player character lifts the weapon vertically and dumps out all the rounds. This wouldn't work in reality, as fired rounds expand and get stuck in their chambers. The extractor rod would have to be used to eject them.]]&lt;br /&gt;
[[File:MW2 Anaconda (5).jpg|thumb|none|600px|Inserting a speedloader.]]&lt;br /&gt;
[[File:MW2 Anaconda (6).jpg|thumb|none|600px|Closing the cylinder after dropping the speedloader away.]]&lt;br /&gt;
[[File:MW2 Anaconda (7).jpg|thumb|none|600px|Dual-wielding two .44 Magnums. Note that the left revolver isn't just a mirror of the right.]]&lt;br /&gt;
[[File:MW2 Anaconda (8).jpg|thumb|none|600px|Reloading shows the asymmetry more clearly, as both revolvers correctly open to the left.]]&lt;br /&gt;
[[File:MW2 Anaconda (9).jpg|thumb|none|600px|Cowboy-slinging the cylinder shut when wielding a knife alongside the Anaconda. Note how the revolver appears to be black in low-light instances.]]&lt;br /&gt;
[[File:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd (voiced by [[Lance Henriksen]]) loads his Anaconda in the middle of a battlefield, feeling no need for any protective gear nor any concern for going Dirty Harry in Afghanistan.]]&lt;br /&gt;
[[File:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepherd with his Anaconda on a later level.]]&lt;br /&gt;
[[File:MW2 Anaconda (10).jpg|thumb|none|600px|Shepherd using his &amp;quot;backup&amp;quot; Anaconda after his &amp;quot;primary&amp;quot; Anaconda runs dry in the Museum bonus level. Note that a third one is still in his holster. If put into Last Stand, he may draw ''yet another'' .44 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
As the remaster only includes the campaign story, the &amp;quot;.44 Magnum&amp;quot; is only available in the Museum bonus level outside of its appearances with General Shepard.&lt;br /&gt;
[[File:MW2R Anaconda (1).jpg|thumb|none|600px|Wielding the Colt magnum.]]&lt;br /&gt;
[[File:MW2R Anaconda (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:MW2R Anaconda (3).jpg|thumb|none|600px|Reloading the Anaconda - the animations are a bit more dramatic than before, still with all the rounds dump with a flick.]]&lt;br /&gt;
[[File:MW2R Anaconda (4).jpg|thumb|none|600px|Bringing up the speedloader with new rounds.]]&lt;br /&gt;
[[File:MW2R Anaconda (5).jpg|thumb|none|600px|Which is followed by a conspicuous snapping-of-the-cylinder-shut.]]&lt;br /&gt;
[[File:MW2R Anaconda (6).jpg|thumb|none|600px|Inspecting the cylinder - the rounds always appear to be unfired.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A [[Desert Eagle Mark XIX]] with a black barrel and slide and chrome frame is a sidearm available in MW2. It is equipped with Trijicon 3-dot sights, the current production barrel with a Picatinny rail, an unusable underbarrel SureFire X400 Ultra WeaponLight laser aiming module, and (rather bizarrely) an [[M1911]]-esque linearly-sliding trigger with 3 holes in it.&lt;br /&gt;
&lt;br /&gt;
It is the sidearm of arms dealer Alejandro Rojas' assistant and the Brazilian Militia. Surprisingly, quite a few Americans, most notably Corporal Dunn (voiced by [[Barry Pepper]]), use this gun as their preferred sidearm, despite real Rangers never having the Desert Eagle issued to them; in fact, the Desert Eagle has never been issued as a standard sidearm by any military whatsoever, having only ever been used by Poland's JW GROM premier special forces unit and Portugal's elite Special Operations Group police unit, in very limited service. &lt;br /&gt;
&lt;br /&gt;
In some cases, the old model from COD4 will be used in place of the new model.&lt;br /&gt;
&lt;br /&gt;
Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]]&lt;br /&gt;
[[File:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[File:MW2 DEagle (1).jpg|thumb|none|600px|Desert Eagle in first-person view.]]&lt;br /&gt;
[[File:MW2 DEagle (2).jpg|thumb|none|600px|Aiming down the 3-dot iron sights. The rear notch of the custom iron sights is spaced too far apart, which would make horizontal aiming difficult.&lt;br /&gt;
The front post is also misaligned, meaning the gun would shoot to the right were the player character to actually line up the sights properly.]]&lt;br /&gt;
[[File:MW2 DEagle (3).jpg|thumb|none|600px|Reloading the Desert Eagle.]]&lt;br /&gt;
[[File:MW2 DEagle (4).jpg|thumb|none|600px|Mag fully in; thumbing the slide stop.]]&lt;br /&gt;
[[File:MW2 DEagle (5).jpg|thumb|none|600px|[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all sensible armament]], the player character brandishes a pair of Desert Eagles.]]&lt;br /&gt;
[[File:MW2 DEagle (6).jpg|thumb|none|600px|The player character fires away at a forklift, expressing his dissatisfaction with the IMFDB comedy department for recycling old in-jokes.]]&lt;br /&gt;
[[File:MW2 DEagle (7).jpg|thumb|none|600px|Reloading the dual Deagles; here, the left gun's non-standard trigger is visible.]]&lt;br /&gt;
[[File:MW2 DEagle (8).jpg|thumb|none|600px|Aiming the Desert Eagle with a tactical knife.]]&lt;br /&gt;
[[File:MW2 Rojas assistant DEagle.jpg|thumb|600px|none|Rojas' assistant shoots a local gunman with his Desert Eagle. Unlike MW1, characters in MW2 show pain when hit. The choreography of this scene is an homage to the briefcase scene in ''[[Collateral]]''. In the remastered version after dispatching the first two gunmen, the assistant will pick up and use an AK dropped by one of them. This is much more logical than in the original where he continues to fire double(!!) the amount of bullets the mag itself can hold.]]&lt;br /&gt;
[[File:MW2Brazilpistol2.png|thumb|600px|none|The assistant aims his Desert Eagle moments after the above image.]]&lt;br /&gt;
[[File:MW2 DunnDeagle.jpg|thumb|600px|none|A close-up of CPL Dunn's (voiced by [[Barry Pepper]]) Desert Eagle. This and the one on the floor of the panic room in &amp;quot;Exodus&amp;quot; are the Call of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The Desert Eagle returns in the Remaster in the same configuration from the original only differing in that the SureFire X400 Ultra WeaponLight is being replaced with what appears to be a Sun Optics flashlight and laser/Streamlight TLR 2 HL G hybrid. A gold Desert Eagle reusing the ''Modern Warfare Remastered'' model is present as an easter egg in the level &amp;quot;Of Their Own Accord&amp;quot;. This time the pistol's hammer is correctly cocked.&lt;br /&gt;
[[File:MW2R DEagle (1).jpg|thumb|none|600px|As with the other remastered handguns, the Desert Eagle is chambered when initially equipped. The slide reads &amp;quot;Military Industries Inc.&amp;quot;, an alteration of the markings used on the real IMI model. Like in the original, the bottom rail is custom fitted unlike newer Desert Eagles with the integral bottom rail.]]&lt;br /&gt;
[[File:MW2R DEagle (2).jpg|thumb|none|600px|The .50 AE Deagle in idle.]]&lt;br /&gt;
[[File:MW2R DEagle (2.5).jpg|thumb|none|600px|Sighting in the magnum pistol.]]&lt;br /&gt;
[[File:MW2R DEagle (3).jpg|thumb|none|600px|Empty-reloading.]]&lt;br /&gt;
[[File:MW2R DEagle (4).jpg|thumb|none|600px|Inspecting the Desert Eagle. First the right side is viewed, and then Roach checks the magazine. Note that the underbarrel laser is a hybrid between Sun Optics flashlight/laser and Streamlight TLR 2 HL G complete with markings imitating the latter.]]&lt;br /&gt;
[[File:MW2R DEagle (5).jpg|thumb|none|600px|As with the two M9s, the dual Deagles have their hammers cocked when drawn.]]&lt;br /&gt;
[[File:MW2R DEagle (6).jpg|thumb|none|600px|Laying down the law with Desert Eagles.]]&lt;br /&gt;
[[File:MW2R DEagle (7).jpg|thumb|none|600px|And as with the other dual wield weapons, Roach will spin the Deagles around his fingers in the inspect animation.]]&lt;br /&gt;
[[File:DesertGold44.jpg|thumb|400px|none|Gold-plated Desert Eagle Mark XIX - .44 Magnum]]&lt;br /&gt;
[[File:MW2R golddeagle 0.jpg|thumb|none|600px|The aforementioned Golden Desert Eagle resting on a teddy bear in &amp;quot;Of Their Own Accord&amp;quot;.]]&lt;br /&gt;
[[File:MW2R golddeagle 1.jpg|thumb|none|600px|Reloading the gun shows that the magazine and bullets are also completely gold.]]&lt;br /&gt;
[[File:MW2R DEagle (8).jpg|thumb|none|600px|Aiming the Gold DEagle reveals the original style iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in the game in a [[Glock pistol series#Glock 17 (Converted to Full Auto)|full auto configuration]], with a 33-round magazine (50 if equipped with Extended Magazine), placed in the Machine Pistol category. Although it is called &amp;quot;G18&amp;quot;, referring to the select fire [[Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. It is a 3rd generation Glock, but modeled without any finger grooves; the magazine release is also missing. The rear sight is a fictional hybrid; it features both the factory-standard Glock white square U-notch, as well as two white dots like on a 3-dot aftermarket Glock sight.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, the converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot; (a state in which a character is downed and can only use their sidearms, which sporadically happens to AI enemies in singleplayer and is a perk in multiplayer), and on occasion, Middle Eastern OpFor. The weapons is also available in several Spec-Ops missions.&lt;br /&gt;
&lt;br /&gt;
The weapon's extended magazine is present most of the time in first and third person, but disappears the weapon is shown in TF 141 characters' holsters, replaced by a flush-fit non-extended magazine. This is most evident on Soap: in &amp;quot;Takedown&amp;quot;, Soap holds his G18 on Rojas with the extended magazine easily visible, but his G18 has a regular magazine in his holster in other levels.&lt;br /&gt;
&lt;br /&gt;
While the weapon is held one-handed in first person, it is held with a two-handed grip in third person. When equipped with Extended Magazines, the starting ammo without Scavenger is 49 bullets plus the 50 in the gun itself. This means that if the weapon is emptied and reloaded, it will not have a full magazine.&lt;br /&gt;
&lt;br /&gt;
It is unlocked at level 22 (Master Sergeant) in multiplayer. The weapon has a high rate of fire, moderate recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly, and is an effective sidearm.&lt;br /&gt;
[[File:Glock 12892-1-.jpg|thumb|none|350px|Glock 17 with OD Green frame - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu. Note the absence of finger grooves and the magazine release.]]&lt;br /&gt;
[[File:MW2 G18 (1).jpg|thumb|none|600px|The automatic Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[File:MW2 G18 (2).jpg|thumb|none|600px|Aiming down the sights. Note the hybrid U-notch and 3-dot rear sight design.]]&lt;br /&gt;
[[File:MW2 G18 (3).jpg|thumb|none|600px|Reloading a big long 33-round magazine that holds 32 rounds in singleplayer for some reason. Note that the top of the magazine is modeled solid.]]&lt;br /&gt;
[[File:MW2 G18 (4).jpg|thumb|none|600px|On an empty reload, the weapon is chambered by sling-shotting the slide (pulling back the slide and letting it go) instead of utilizing the slide release. The slide release is however used when the gun is dual-wielded (&amp;quot;akimbo&amp;quot;) or used on a snowmobile during the setpiece in &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[File:MW2 G18 (5).jpg|thumb|none|600px|Dual-wielding.]]&lt;br /&gt;
[[File:MW2 G18 (6).jpg|thumb|none|600px|Reloading the dual Glocks. Note the &amp;quot;Gluke&amp;quot; text on the side of the slide, and that the left weapon is clearly mirrored from the right.]]&lt;br /&gt;
[[File:MW2 G18 (7).jpg|thumb|none|600px|Reloading a &amp;quot;G18&amp;quot; fitted with a red dot sight attachment. Note the DLP Tactical UMP-1 Universal Pistol Scope Mount.]]&lt;br /&gt;
[[File:MW2 G17 S1.jpg|thumb|none|600px|Roach fires a Glock 17 on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;. Upon firing the weapon, he finds himself disappointed that the weapon sounds less like a firearm and more like two pieces of sandpaper being rubbed together.]]&lt;br /&gt;
[[File:MW2 G17 S2.jpg|thumb|none|600px|Roach about to press the slide release inserting a new mag. This also gives a good view of the text on the slide: &amp;quot;Gluke T0319 Pistol Austria&amp;quot;.]]&lt;br /&gt;
[[File:MW2 G17 S3.jpg|thumb|none|600px|After releasing the slide.]]&lt;br /&gt;
[[File:MW2 G17 Ghost.jpg|thumb|none|600px|The Glock in TF141 Operative &amp;quot;Ghost&amp;quot;'s holster. Note the lack of any rear iron sights or magazine.]]&lt;br /&gt;
[[File:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18C (remastered version)===&lt;br /&gt;
The remastered version correctly depicts a [[Glock 18]], specifically the Glock 18C with compensator cuts. It is also held with two hands rather than one. It still incorrectly holds 32 rounds in the 33-round magazine and features the same fictional Glock u-notch and 3-dot hybrid rear sight as the original. The model appears to be an updated version from ''[[Call of Duty: Infinite Warfare]]''.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[File:MW2R G18 1.jpg|thumb|none|600px|Drawing the G18C with the slide cocked fully back.]]&lt;br /&gt;
[[File:MW2R G18 2.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:MW2R G18 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MW2R G18 4.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:MW2R G18 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MW2R G18 6.jpg|thumb|none|600px|The inspect animation has Roach twirl his pistol on his index finger allowing us to see the top...]]&lt;br /&gt;
[[File:MW2R G18 0.jpg|thumb|none|600px|...bottom..]]&lt;br /&gt;
[[File:MW2G180.jpg|thumb|none|600px|...and the front(!!) of the gun.]]&lt;br /&gt;
[[File:MW2R G18 8.jpg|thumb|none|600px|The Glock during the snowmobile chase sequence. An interesting note is how Roach's character model has a M1911 in his holster like Soap in this level, yet he uses a USP for the majority of the mission before switching to a Glock for the finale.]]&lt;br /&gt;
[[File:MW2R G18 9.jpg|thumb|none|600px|The Glock locked back after inserting a new mag.]]&lt;br /&gt;
[[File:MW2R G18 10.jpg|thumb|none|600px|After releasing the slide, which seems to be done with his thumb now, though no ambidextrous release is present. Note the use of 19-round magazines instead of the 33-round mags used normally, yet the bullet count remains the same.]]&lt;br /&gt;
[[File:MW2R G18 11.jpg|thumb|none|600px|The Glock 18 in TF141 Operative Ghost's holster. Note how the new higher quality model features both iron sights and a 19-round mag similar to what Roach uses for the chase sequence.]]&lt;br /&gt;
[[File:MW2R G18C (12).jpg|thumb|none|600px|Dual Glocks as found in &amp;quot;Takedown&amp;quot;.]]&lt;br /&gt;
[[File:MW2R G18C (13).jpg|thumb|none|600px|Dumping out spent 33-round magazines. Note the loaded witness holes, but empty lips.]]&lt;br /&gt;
[[File:MW2R G18C (14).jpg|thumb|none|600px|The inspect animation starts with bringing the G18Cs close together, similar to [[Killing Floor]]-style akimbo aiming.]]&lt;br /&gt;
&lt;br /&gt;
====LA-10u/PEQ Handheld Laser Designator====&lt;br /&gt;
In the remastered version of the level &amp;quot;Exodus&amp;quot;, the laser designator function used to guide supporting fire from &amp;quot;Badger 2-1&amp;quot; is now done by its own unique gadget rather than a visible red beam originating from barrel of whatever weapon Ramirez wields. It comprises of a tan Glock frame with something resembling a laser-based trainer system that replaces the pistol's slide; it seems to be an imitation of the LA-10u/PEQ Handheld Laser Designator.&lt;br /&gt;
[[File:MW2R Glock Laser (1).jpg|thumb|none|600px|The laser designator at the start of &amp;quot;Exodus&amp;quot;.]]&lt;br /&gt;
[[File:MW2R Glock Laser (2).jpg|thumb|none|600px|Aiming the device by its visible beam.]]&lt;br /&gt;
[[File:MW2R Glock Laser (3).jpg|thumb|none|600px|Inspecting the LAM.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from ''[[Call of Duty 4: Modern Warfare]]'', appearing in singleplayer and multiplayer. It still features the incorrect extended barrel, and has an unremovable, unusable Viridian X5L Gen 1 combo module. It is one of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, as well as Task Force 141.&lt;br /&gt;
&lt;br /&gt;
In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12 rounds, and 18 rounds with the extended magazines attachment. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
The usage of the USP by the Russians is highly inaccurate, given Russian doctrine that focuses on using domestic weapons, guns like the [[Makarov PM]] and the [[MP-443 Grach]] would be more accurate.&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[File:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu. Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[File:MW2 USP45 (1).jpg|thumb|none|600px|Holding the USP.]]&lt;br /&gt;
[[File:MW2 USP45 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 USP45 (3).jpg|thumb|none|600px|Reloading the USP, showing the &amp;quot;USP .45 ACP&amp;quot; markings on its slide.]]&lt;br /&gt;
[[File:MW2 USP supp 3.jpg|thumb|none|600px|Reloading the USP suppressed. Note the lack of bullets.]]&lt;br /&gt;
[[File:MW2 USP WORLD.jpg|thumb|none|600px|World model of the USP suppressed.]]&lt;br /&gt;
[[File:MW2 USP45 (4).jpg|thumb|none|600px|Akimbo USPs. Note that the left pistol doesn't have mirrored markings. Due to a bug the dual pistols are also treated as having the &amp;quot;tactical knife&amp;quot; attachment and have the faster melee attack speed, though a slower recovery than the actual &amp;quot;tactical knife&amp;quot;.]]&lt;br /&gt;
[[File:MW2 USP45 (5).jpg|thumb|none|600px|Reloading the left USP.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Due to the remaster only covering the campaign and not the multiplayer nor spec ops, the USP is only seen paired with a knife. &lt;br /&gt;
[[File:MWR USP45 0.jpg|thumb|none|600px|Drawing the USP. Note the knife clipping through the slide]]&lt;br /&gt;
[[File:MW2R USP 1.jpg|thumb|none|600px|Drawing the USP suppressed has Roach tighten the suppressor, similar to the intro of the ''MW3'' Spec Ops mission &amp;quot;Hostage Taker&amp;quot;.]]&lt;br /&gt;
[[File:MW2R USP45 1.jpg|thumb|none|600px|Inspecting the weapon has Roach brush his knife on his arm.]]&lt;br /&gt;
[[File:MW2R USP45 2.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:MW2R USP45 3.jpg|thumb|none|600px|Aiming. Note that the hammer is not correctly positioned. Whereas the original featured a &amp;quot;DAO&amp;quot; USP, this version of the gun is modeled and animated with a cocked hammer, though it is not quite far back enough to be caught by the sear on a real pistol.]]&lt;br /&gt;
[[File:MW2R USP45 4.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:MW2R USP45 5.jpg|thumb|none|600px|Reloading from empty. Note how the bullets are the same colour as the magazine for some reason despite the casing above being brass.]]&lt;br /&gt;
[[File:MW2R USP 4.jpg|thumb|none|600px|Reloading from empty with a suppressor.]]&lt;br /&gt;
[[File:MW2R USP45 6.jpg|thumb|none|600px|World model of the USP, which has a few differences from its COD4: MWR counterpart.]]&lt;br /&gt;
[[File:MW2R USP WORLD.jpg|thumb|none|600px|World model of the USP with a suppressor, which appears to be based on the Knight's Armament suppressor used on the MK23.]]&lt;br /&gt;
&lt;br /&gt;
==M1911 variant==&lt;br /&gt;
The same [[M1911]] variant (closest to a [[Springfield Armory 1911 Series|Springfield Armory Loaded 1911]]) given to Soap by Captain Price in the first game during the final level &amp;quot;Game Over&amp;quot; reappears in the second game. It is carried by Soap, visible on his holster in &amp;quot;Cliffhanger&amp;quot; level. Its appearance is more story than gameplay-important. Some Ghillie snipers and FSB troops are also seen with it holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP45 that magically appears. One militia member also carries one during a cutscene.&lt;br /&gt;
&lt;br /&gt;
It is only usable in the museum bonus level, where it possesses a bug in its reloading animation; when emptied, there is a noticeable pause of a few seconds before the reload animation plays out. In multiplayer, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[File:MW2Soap.jpg|thumb|600px|none|Soap (voiced by [[Kevin McKidd]]) climbs an icy cliff with a holstered M1911 pistol.]]&lt;br /&gt;
[[File:MW2 M1911 (1).jpg|thumb|none|600px|Holding the M1911 on a bizarre scene.]]&lt;br /&gt;
[[File:MW2 M1911 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:MW2 M1911 (3).jpg|thumb|none|600px|Reloading the pistol.]]&lt;br /&gt;
[[File:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Rojas' assistant drops an M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turns into a Beretta 92SB.]]&lt;br /&gt;
[[File:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
When Soap meets Price in the remastered version of &amp;quot;The Gulag&amp;quot;, he is seen holding the M1911 with a teacup grip. This is strange, considering that he used a more appropriate stance in the original game.&lt;br /&gt;
[[File:MW2R M1911 (1).jpg|thumb|none|600px|Drawing the M1911.]]&lt;br /&gt;
[[File:MW2R M1911 (2).jpg|thumb|none|600px|Idle. The hammer is cocked, but not quite far enough.]]&lt;br /&gt;
[[File:MW2R M1911 (3).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MW2R M1911 (4).jpg|thumb|none|600px|Reloading the M1911 from empty.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] is found in-game, categorized as a Machine Pistol, and known as the TMP, the original version manufactured by Steyr. The weapon features a scope rail, an olive lower receiver, ghost ring sights, and unused side rails. It is often seen in singleplayer, where it is used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalists, and Shadow Company, and is often dual-wielded (with an expected drop in accuracy); a few unique cases allow the player to acquire akimbo MP9s with red dot sights attached, a combination that is impossible in multiplayer given the sights on dual-wielded weapons cannot be used.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, the MP9 has an incorrect 32-round magazine, while in multiplayer it has a correct but small 15 round magazine (which can be emptied in about 1 second, and only increased to 25 with Extended Mags). It has low recoil and great accuracy when aiming down its sights. It is unlocked at level 58, making it the final machine pistol unlocked, but it is hugely unpopular on account of its absurdly small magazine size, high unlock rank, poor hip-fire accuracy and low damage. This results in it being overlooked in favor of other, better-performing and easier to acquire machine pistols.&lt;br /&gt;
&lt;br /&gt;
Although of Swiss origin, the use of the Brügger &amp;amp; Thomet MP9 by the Russian Airport Security during the &amp;quot;No Russian&amp;quot; level is correct, as it is in use by the FSB Alpha counterterrorist unit and by Russian law enforcement in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW2 MP9 (1).jpg|thumb|none|600px|The MP9 in first-person.]]&lt;br /&gt;
[[File:MW2 MP9 (2).jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:MW2 MP9 (3)mwstore.jpg|thumb|none|600px|Reloading the MP9.]]&lt;br /&gt;
[[File:MW2 MP9 (4).jpg|thumb|none|600px|Pulling the charging handle; note the strange ejection port.]]&lt;br /&gt;
[[File:MW2 MP9 (5).jpg|thumb|none|600px|Akimbo MP9s.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remastered MP9 has a correctly modeled ejection port and side rails.&lt;br /&gt;
[[File:MW2R MP9 (1).jpg|thumb|none|600px|The B&amp;amp;T MP9 in the remaster.]]&lt;br /&gt;
[[File:MW2R MP9 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MW2R MP9 (3).jpg|thumb|none|600px|Loading a new magazine.]]&lt;br /&gt;
[[File:MW2R MP9 (4).jpg|thumb|none|600px|Charging the MP9. This is also its draw animation.]]&lt;br /&gt;
[[File:MW2R MP9 (5).jpg|thumb|none|600px|Inspecting the MP9's stick mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and US Shadow Company members in single player. Unlocked at level 24 in multiplayer, the P90 is a popular choice for the same reason as in real life: it is compact, has a large capacity and low recoil, does good damage and has a high rate of fire.&lt;br /&gt;
&lt;br /&gt;
It's another questionable weapon choice for the Russian Army, a more accurate choice would be the PP-2000 already in the game or the [[AS_Val#SR-2_Veresk|SR-2 Veresk]].&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:Mw2P90.jpg|thumb|none|600px|The P90 in the Create-a-Class menu.]]&lt;br /&gt;
[[File:MW2 P90 (1).jpg|thumb|none|600px|Holding the P90.]]&lt;br /&gt;
[[File:MW2 P90 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 P90 (3).jpg|thumb|none|600px|Slapping in a new magazine.]]&lt;br /&gt;
[[File:MW2 P90 (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MW2 P90 (5).jpg|thumb|none|600px|Dual-wielding P90s. One has to wonder how exactly does a man reload two P90s at the same time.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Just like ''Modern Warfare Remastered'', the translucent magazine now shows depleting rounds. The laser also works in IR mode, as seen through night vision goggles. &lt;br /&gt;
[[File:MW2R P90 (1).jpg|thumb|none|600px|The P90 in idle.]]&lt;br /&gt;
[[File:MW2R P90 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2R P90 (3).jpg|thumb|none|600px|Slapping in a fresh magazine.]]&lt;br /&gt;
[[File:MW2R P90 (4).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[MP5K]], equipped with a custom Rail Interface System and a threaded barrel, appears in ''Modern Warfare 2''. In singleplayer, it is used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It comes with a foregrip in multiplayer, but in singleplayer this is absent, which presumably makes sense to somebody. It is often seen with a Red Dot Sight. The world model depicts it with a 15-round magazine, though the first person and Create A Class images both show the correct 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in the campaign mission &amp;quot;Loose Ends&amp;quot; and in the Spec Ops missions &amp;quot;Hidden&amp;quot; and &amp;quot;Estate Takedown&amp;quot;. The real 'SD' suffix is used by H&amp;amp;K for their integrally suppressed MP5 variants, which the in-game weapon is not. In cases where the suppressed MP5K is paired with a red dot sight (as seen in the campaign levels &amp;quot;The Enemy of My Enemy&amp;quot; and &amp;quot;Just Like Old Times&amp;quot; and in several of the Spec Ops missions), the weapon is more appropriately labeled &amp;quot;MP5K Silenced Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MP5K-RIS-airsoft.jpg|thumb|none|350px|'''Airsoft''' Jing Gong MP5K RIS JG202. How the MP5K looks in the game (with some differences).]]&lt;br /&gt;
[[File:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[File:Mw2Mp5k.jpg|thumb|none|600px|The MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[File:MW2 MP5K (1).jpg|thumb|none|600px|Drawing the weapon with a good-ol' HK slap.]]&lt;br /&gt;
[[File:MW2 MP5K (2).jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[File:MW2 MP5K (3).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 MP5K (4).jpg|thumb|none|600px|Reloading the MP5K.]]&lt;br /&gt;
[[File:MW2 MP5K (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MW2 MP5K (6).jpg|thumb|none|600px|Dual-wielding MP5Ks.]]&lt;br /&gt;
[[File:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[File:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K. Note the clear lack of a foregrip. The weapon has an S-E-F lower receiver, with the fire selector set to safe. However, the selector switch itself is that of a Navy trigger group, and is set to a position that would be pointing towards the semi-auto position on a Navy lower.]]&lt;br /&gt;
[[File:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields. Note the shorter magazines.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remaster uses an HK slap-style empty reload for the MP5K, contrarily to the original game which involved pulling the charging handle after swapping magazines.&lt;br /&gt;
[[File:MW2R MP5K (1).jpg|thumb|none|600px|As with the original game, the equip animation shows the MP5K getting chambered, although the bolt never moves and seems to be a flat texture here.]]&lt;br /&gt;
[[File:MW2R MP5K (2).jpg|thumb|none|600px|The RIS foregrip is also absent again.]]&lt;br /&gt;
[[File:MW2R MP5K (3).jpg|thumb|none|600px|ADS of the MP5K.]]&lt;br /&gt;
[[File:MW2R MP5K (4).jpg|thumb|none|600px|Locking the bolt back on the empty reload.]]&lt;br /&gt;
[[File:MW2R MP5K (5).jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:MW2R MP5K (6).jpg|thumb|none|600px|Chambering the MP5K. The weapon has a proper SEF selector switch, though it is still set to safe.]]&lt;br /&gt;
[[File:MW2R MP5K (7).jpg|thumb|none|600px|The same inspection animation from ''Modern Warfare Remastered'' is also performed with the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is a submachine gun appearing in both singleplayer and multiplayer. Like the MP5K, Picatinny rails were added to the weapon. In singleplayer, it is used by Russian police, Russian military, Shadow Company, and Task Force 141. In multiplayer, it can be equipped with extended magazines like all the other SMGs. It incorrectly holds 32 rounds in multiplayer by default, but correctly holds 25 rounds in singleplayer. It is insanely popular online due to suffering a negligible damage decrease when suppressed. Interestingly, the front sight is removed when optics are attached, which is only possible by way of completely chopping it off.&lt;br /&gt;
&lt;br /&gt;
A more appropriate alternative Russian-made firearm in this category would be the PP-19 Bizon, the PP-90M1 or the PP-19-01 Vityaz submachine guns, which are used by military and police forces in the Russian Federation, including various Spetsnaz units and counter-terrorist and law enforcement units.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Mw2Ump45.jpg|thumb|none|600px|The UMP45 in the Create-a-Class menu.]]&lt;br /&gt;
[[File:MW2 UMP45 (1).jpg|thumb|none|600px|Holding the UMP45.]]&lt;br /&gt;
[[File:MW2 UMP45 (2).jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:MW2 UMP45 (3).jpg|thumb|none|600px|Reloading. An attempt has been made to portray the rounds inside the magazine, though they're pretty obviously just a 2D texture. The white line on the selector lever is textured at the wrong place; given the current setting of the fire selector, the line is supposed to be pointing towards the full-auto position at the bottom right, not the upper safe position as shown here. Nevertheless, the third-person model is textured correctly.]]&lt;br /&gt;
[[File:MW2 UMP45 (4).jpg|thumb|none|600px|Like the MP5K, the charging handle is pulled after the magazines are swapped.]]&lt;br /&gt;
[[File:MW2 UMP45 (5).jpg|thumb|none|600px|Dual-wielding UMP45s.]]&lt;br /&gt;
[[File:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope. Note the absent front sight and intangible rear sight.]]&lt;br /&gt;
[[File:MW2 screen 24-1255733504.jpg|thumb|none|600px|The Shadow Company soldier on the far left wields a UMP45 with an EOTech sight. This screenshot is from an early version of the game; note the front sight is still present.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The UMP in the remaster has different markings on the receiver, and for some reason the reloading animations have been completely redone, without an HK slap-style reload like the MP5K.&lt;br /&gt;
[[File:MW2R UMP45 (1).jpg|thumb|none|600px|Initially-equipping the UMP results in a rather awkward palming of the charging handle.]]&lt;br /&gt;
[[File:MW2R UMP45 (2).jpg|thumb|none|600px|The H&amp;amp;K UMP taken from a Russian airport security officer.]]&lt;br /&gt;
[[File:MW2R UMP45 (3).jpg|thumb|none|600px|The UMP's iron sights.]]&lt;br /&gt;
[[File:MW2R UMP45 (4).jpg|thumb|none|600px|The new reload animation. The HK markings have been replaced by the fictional &amp;quot;Schmidt &amp;amp; Meier&amp;quot;, and the fire selector gained a (merely cosmetic) 2-round burst setting. The selector switch is erroneously pointed towards said burst mode.]]&lt;br /&gt;
[[File:MW2R UMP45 (5).jpg|thumb|none|600px|Charging the SMG.]]&lt;br /&gt;
[[File:MW2R UMP45 (6).jpg|thumb|none|600px|As with the MP5K, Allen plays with the magazine in the inspection animation.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]''. In singleplayer, it is used by Brazilian militiamen, Middle Eastern OpFor, and rarely by Makarov's Ultranationalists in the mission &amp;quot;Enemy of My Enemy&amp;quot;. Near the end of the game, the player gets to fire an Uzi during a boat chase. Like in ''Call of Duty 4'', it is incorrectly shown with a reciprocating charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW2 Mini-Uzi (1).jpg|thumb|none|600px|The Mini Uzi in first-person view. Unlike in ''Call of Duty 4'', the Mini Uzi in ''Modern Warfare 2'' has its stock unfolded, though it is still held with only one hand.]]&lt;br /&gt;
[[File:MW2 Mini-Uzi (6).jpg|thumb|none|600px|As in MW1, the sights are not properly lined up, and the gun would shoot high in reality.]]&lt;br /&gt;
[[File:MW2 Mini-Uzi (2).jpg|thumb|none|600px|This image shows what the sights should look like (though the front post is still too high).]]&lt;br /&gt;
[[File:MW2 Mini-Uzi (3).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MW2 Mini-Uzi (4).jpg|thumb|none|600px|Racking the bolt.]]&lt;br /&gt;
[[File:MW2 Mini-Uzi (5).jpg|thumb|none|600px|Akimbo Uzis.]]&lt;br /&gt;
[[File:381.png|thumb|none|600px|Soap shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The Mini Uzi fires from an open bolt in the remastered version, and appropriately has a non-reciprocating charging handle.&lt;br /&gt;
[[File:MW2R Mini-Uzi (1).jpg|thumb|none|600px|Picking up the Mini Uzi results in a new initial-chambering animation.]]&lt;br /&gt;
[[File:MW2R Mini-Uzi (2).jpg|thumb|none|600px|The IMI Mini Uzi in the remaster.]]&lt;br /&gt;
[[File:MW2R Mini-Uzi (3).jpg|thumb|none|600px|Aiming with aligned sight.]]&lt;br /&gt;
[[File:MW2R Mini-Uzi (4).jpg|thumb|none|600px|Tossing aside a spent magazine when reloading.]]&lt;br /&gt;
[[File:MW2R Mini-Uzi (5).jpg|thumb|none|600px|Charging the Mini Uzi.]]&lt;br /&gt;
[[File:MW2R Mini-Uzi (6).jpg|thumb|none|600px|The inspect animation is much the same as with the COD4 remaster.]]&lt;br /&gt;
[[File:MW2R Mini-Uzi (7).jpg|thumb|none|600px|Weilding two Mini Uzis.]]&lt;br /&gt;
[[File:MW2R Mini-Uzi (8).jpg|thumb|none|600px|Inspecting the dual Mini Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] appears in the game and is categorized as a Machine Pistol. Despite being a rare example of a modern Russian firearm in the original ''Modern Warfare'' trilogy, it is only ever used by Russian Paratroopers and Makarov's Ultranationalists as a backup sidearm, most notably in the injured &amp;quot;last stand&amp;quot; state. Interestingly, like the Glock 17, the enemies fire the weapon in semi-auto in last stand, and the enemies will usually discharge a few rounds when they are shot in last stand. The PP-2000 can be equipped with assorted sights, scopes and accessories, including a thermal sight exclusive to the level &amp;quot;The Only Easy Day ... Was Yesterday&amp;quot;. It is an all around effective weapon in multiplayer due to its high rate of fire and low recoil, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[File:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mw2Pp2000.jpg|thumb|none|600px|The PP-2000 in the Create-a-Class menu.]]&lt;br /&gt;
[[File:MW2 PP2000 (1).jpg|thumb|none|600px|Drawing the PP-2000, which involves disengaging the safety with the off hand, much like the HK91 in ''Call of Duty 4''. Interestingly, however, the safety lever actually moves this time.]]&lt;br /&gt;
[[File:MW2 PP2000 (2).jpg|thumb|none|600px|Holding the PP-2000.]]&lt;br /&gt;
[[File:MW2 PP2000 (3).jpg|thumb|none|600px|Aiming down the small iron sights.]]&lt;br /&gt;
[[File:MW2 PP2000 (4).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MW2 PP2000 (5).jpg|thumb|none|600px|Charging the weapon.]]&lt;br /&gt;
[[File:MW2 PP2000 (6).jpg|thumb|none|600px|The player character fires a pair of PP-2000s.]]&lt;br /&gt;
[[File:MW2 PP2000 (7).jpg|thumb|none|600px|Reloading the two PP-2000s.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In the remaster, the player character actually grasps the front grip of the PP-2000 rather than firing the weapon one-handed. When equipped, the safety is no longer flicked off either; the character simply charges the PP-2000.&lt;br /&gt;
[[File:MW2R PP-2000 (1).jpg|thumb|none|600px|A PP-2000 taken from a Ultranationalist paratrooper in &amp;quot;Wolverines!&amp;quot;]]&lt;br /&gt;
[[File:MW2R PP-2000 (2).jpg|thumb|none|600px|Sighting in the Ural truck.]]&lt;br /&gt;
[[File:MW2R PP-2000 (3).jpg|thumb|none|600px|Reloading the PP-2000.]]&lt;br /&gt;
[[File:MW2R PP-2000 (4).jpg|thumb|none|600px|Working the SMG's action.]]&lt;br /&gt;
[[File:MW2R PP-2000 (5).jpg|thumb|none|600px|Right side of the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector|Prototype TDI Vector]], fitted with a Gen 1 stock and using KRISS 25+ round extended Glock magazines that hold 30 rounds in gameplay, appears as an SMG in MW2. In singleplayer, it is used by Russian Troops, Shadow Company, and occasionally by Task Force 141 and Brazilian Militiamen. It is highly incorrect for the Russian Ultranationalists (except Makarov's gun-smuggling terrorists) to use the TDI Vector as a Personal Defense Weapon, as it is a weapon of US origin. A more likely alternative would be the PP-2000 featured in the game or the [[SR-2#SR-2_Veresk|SR2-Veresk]].&lt;br /&gt;
&lt;br /&gt;
It is generally fitted with a reflex sight, and it uses a suppressor in some levels. Its default finish is the two-tone black and tan finish like the real-life prototype; in &amp;quot;Just Like Old Times&amp;quot;, Soap's Vector has a unique black finish.&lt;br /&gt;
&lt;br /&gt;
As with some of the other in-game weapons, the iron sights have Infinity Ward trademarks on them.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector SMG - .45 ACP]]&lt;br /&gt;
[[File:Mw2Vector.jpg|thumb|none|600px|The Vector in the Create-a-Class menu.]]&lt;br /&gt;
[[File:MW2 Vector (1).jpg|thumb|none|600px|The draw animation of the Vector has the player character flipping the stock open.]]&lt;br /&gt;
[[File:MW2 Vector (2).jpg|thumb|none|600px|Holding the Vector.]]&lt;br /&gt;
[[File:MW2 Vector (3).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 Vector (4).jpg|thumb|none|600px|Loading new magazine.]]&lt;br /&gt;
[[File:MW2 Vector (5).jpg|thumb|none|600px|Chambering the weapon.]]&lt;br /&gt;
[[File:MW2 Vector (6).jpg|thumb|none|600px|Dual-wielding Vectors.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The Vector returns in much a largely unchanged appearance in ''Modern Warfare 2 Campaign Remastered''. The trigger group and pistol grip now have the same finish as the rest of the upper receiver though. In some missions, the Vector's lower has a desert camo finish, which was not seen in the original campaign story.&lt;br /&gt;
[[File:MW2R Vector (1).jpg|thumb|none|600px|Unfolding the remastered Vector's stock.]]&lt;br /&gt;
[[File:MW2R Vector (2).jpg|thumb|none|600px|The basic Vector in idle.]]&lt;br /&gt;
[[File:MW2R Vector (3).jpg|thumb|none|600px|ADS of the Vector.]]&lt;br /&gt;
[[File:MW2R Vector (4).jpg|thumb|none|600px|Reloading the extended Glock magazine]]&lt;br /&gt;
[[File:MW2R Vector (5).jpg|thumb|none|600px|Charging the SMG.]]&lt;br /&gt;
[[File:MW2R Vector (6).jpg|thumb|none|600px|Inspecting the Vector results in a brass check.]]&lt;br /&gt;
[[File:MW2R Vector (7).jpg|thumb|none|600px|Soap's black Vector in &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==AK Hybrid==&lt;br /&gt;
A heavily customized AK hybrid appears in ''Modern Warfare 2'' as the &amp;quot;AK-47&amp;quot;. It has the milled receiver of an [[AK-47]], but with the ribbed top cover, 90 degree gas block, and front sight block of an [[AK-74]]. Additionally, it weirdly has one single rivet at the bottom rear of the receiver; its position is somewhat similar to the bottom rivet of a [[Draco Pistol]]. It is fitted with an LHV47 (or its airsoft clone from King Arms) railed handguard, IO Inc SCOP0040 scope mount, T6 stock adapter, Vltor IMod Stock, and a [[Saiga 12]] breaching muzzle brake. It feeds from Finnish AK polymer magazines. Overall, it appears the whole build has been based on some airsoft set like the G&amp;amp;P AK Tactical Conversion Kit which contains replicas of the listed above items.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it is used by almost all enemy factions, including the Russian Military, Ultranationalists, and the Brazilian Militia. Most AK-47s are seen with arctic or desert camouflage, although some in the level &amp;quot;Loose Ends&amp;quot; have digital and woodland camouflage. It is the last weapon unlocked in multiplayer at level 70, and as such does not see much use as most players prefer to Prestige instead.&lt;br /&gt;
&lt;br /&gt;
Its depiction is wildly inaccurate for the Russian Army and even Makarov's Ultranationalists; these groups would be more likely use the [[AK-74M]] or possibly some rifles of the [[AK-100 series]]. At the time of the game's making, the Russians weren't considering modernizing the old AKs let alone use aftermarket US made accessories, however, Kalashnikov Concern introduced the universal upgrade package for AKs in 2015 which interestingly almost coincides with the game's 2016 setting.&lt;br /&gt;
&lt;br /&gt;
[[File:Ak47mw.2.jpg|thumb|none|500px|'''Photoshopped''' AKM fitted with Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter, to look like the weapon in ''Modern Warfare 2'' - 7.62x39mm]]&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|500px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:MW2 AK47 (1).jpg|thumb|none|600px|Holding the custom AK.]]&lt;br /&gt;
[[File:MW2 AK47 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 AK47 (3).jpg|thumb|none|600px|Reloading the AK. Note that the top of the magazine is modeled as a solid block. The rifle appears to be manufactured by the Izhevsk Mechanical Plant as evidenced by the arrow inside triangle factory marking. The factory markings and serial number are in the proper place, however, instead of year of production it has has the letters &amp;quot;EP&amp;quot;. While this kind of letter markings was used, though on the fire selector, the denomination of EP is fictional as E was used to denote East German AKs and P for Polish ones.]]&lt;br /&gt;
[[File:MW2 AK47 (4).jpg|thumb|none|600px|Pulling the charging handle...]]&lt;br /&gt;
[[File:MW2 AK47 (5).jpg|thumb|none|600px|...which appears to stick out of a non existent bolt when looking at the right side of the rifle. Note the redundant serial number stamped on a place it doesn't belong. Additionally, the fire selector is incorrectly set to semi-auto.]]&lt;br /&gt;
[[File:CptMacTavishAk47.jpg|thumb|none|600px|Captain John &amp;quot;Soap&amp;quot; MacTavish with his AK; the third-person model has the selector correctly set to full-auto. Note the Saiga 12 door breaching muzzle, and the AK-74/AK-101/AK-103 gas block and front sight block.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remastered model resembles the previous one, but the AK-74 style gas block and front sight block have been replaced by those of an [[AKM]]. Additionally, the weapon now has Yugoslavian &amp;quot;U-R-J&amp;quot; selector markings on the right side and the original IO Inc SCOP0040 mount has been replaced with a BP-02 mount.&lt;br /&gt;
[[File:MW2R AK-47 (1).jpg|thumb|none|600px|Pvt. Ramirez holds up Burger Town with his tacticool AK-47.]]&lt;br /&gt;
[[File:MW2R AK-47 (2).jpg|thumb|none|600px|ADS of the AK.]]&lt;br /&gt;
[[File:MW2R AK-47 (3).jpg|thumb|none|600px|Reloading the waffle magazine. Note the rather MW3 style BP-02 mount instead of the original MW2 IO Inc SCOP0040 mount.]]&lt;br /&gt;
[[File:MW2R AK-47 (4).jpg|thumb|none|600px|Charging the rifle.]]&lt;br /&gt;
[[File:MW2R AK-47 (5).jpg|thumb|none|600px|The AK's right side. The fire selector is still set to semi-auto, and now this applies to the third-person model as well.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] is one of the most common weapons in the game. The in-game model features an A.R.M.S. #50C-TR S.I.R. system, flip-up PRI front sight gas block, A.R.M.S. #40L rear back up iron sights and a triple loop ambi sling adapter receiver end plate. The rail covers, lower receiver, stock, and pistol grip are all in tan. A KAC foregrip is fitted in first-person only, for some reason. The serrations on the back of the pistol grip confirms it to be an A2 but it is depicted without a finger groove and bottom toe.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it is the first weapon provided to the player. It is primarily used by the U.S. Army Rangers and Task Force 141, including Soap. During &amp;quot;No Russian&amp;quot;, Vladimir Makarov and his terrorist group are also armed with the M4A1. The M4A1 is commonly equipped with the [[M203 grenade launcher]], often alongside other attachments. A suppressed M4A1 is available in the level &amp;quot;Museum&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The rifles in-game are apparently Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Curiously, the M4A1 held by Soap in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
The rifle is modeled after the Tokyo Marui M4 S-System airsoft rifle and the STANAG magazines found in the webbing of some characters are actually modeled after airsoft magazines as evidenced by the circular opening at the top of the magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:Tokyo Marui M4 S-System.jpg|thumb|none|500px|'''Airsoft''' Tokyo Marui M4A1 S-System]]&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:A.R.M.S. Rail.jpg|thumb|none|400px|An A.R.M.S. #50C-TR S.I.R.]]&lt;br /&gt;
[[File:MW2 M4A1 (1).jpg|thumb|none|600px|Drawing the M4A1 by dramatically racking the charging handle.]]&lt;br /&gt;
[[File:MW2 M4A1 (2).jpg|thumb|none|600px|Holding the M4A1.]]&lt;br /&gt;
[[File:MW2 M4A1 (3).jpg|thumb|none|600px|The iron sights. When any alternate sights are mounted, these sights are flipped down in first-person; they're always flipped up in third person.]]&lt;br /&gt;
[[File:MW2 M4A1 (4).jpg|thumb|none|600px|Reloading the M4A1. The magazines seem to be taped in order to increase friction and make gripping easier.]]&lt;br /&gt;
[[File:MW2 M4A1 (5).jpg|thumb|none|600px|Pressing the bolt release. Note that the fire selector is set to semi-auto while the weapon actually fires in full auto, a common modeling mistake.]]&lt;br /&gt;
[[File:MW2 M4A1 (6).jpg|thumb|none|600px|View of the right side of the M4A1, showing off that the right side a low detail mirror of the left.]]&lt;br /&gt;
[[File:MW2 screen 16-1255734153.jpg|thumb|none|600px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during &amp;quot;The Only Easy Day... Was Yesterday&amp;quot;. Note that the right side of the weapon is a mirror of the left side, meaning that the M4A1 lacks many key components, such as the ejection port, forward assist, brass deflector and magazine release button. The same goes for the [[M16A4]].]]&lt;br /&gt;
[[File:MW2 M4render.jpg|thumb|none|600px|A wireframe-eque rendering of the M4/M203 combo in the intro cutscene of &amp;quot;Team Player&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remastered M4A1 has the fire select actually on full-auto, the pistol grip is now a properly modelled A2, the castle nut is now tan and the receiver end plate is now standard and the right side of the rifle is no longer a low resolution mirror of the left, but is properly textured. Some M4A1s issued and used in levels feature the laser-designating function sport AN/PEQ-2 IR designators from ''Modern Warfare Remastered.'' The empty reload also shows the operator smacking the bolt release tab rather than thumbing it as with the original game.&lt;br /&gt;
&lt;br /&gt;
The STANAG magazines found in the webbing of some characters are once again modeled after airsoft magazines.&lt;br /&gt;
[[File:MW2R M4A1 (1).jpg|thumb|none|600px|Retrieving the M4A1 of the table in the opening training segment. For some reason the KAC vertical grip is attached to an additional piece of picatinny rails which is on top of the already existing one.]]&lt;br /&gt;
[[File:MW2R M4A1 (2).jpg|thumb|none|600px|The M4A1 on the training range.]]&lt;br /&gt;
[[File:MW2R M4A1 (3).jpg|thumb|none|600px|Following Sgt. Foley's wisdom, Allen aims down his sights on a target.]]&lt;br /&gt;
[[File:MW2R M4A1 (4).jpg|thumb|none|600px|Loading the M4 with a thirty-round STANAG.]]&lt;br /&gt;
[[File:MW2R M4A1 (5).jpg|thumb|none|600px|Clapping the bolt release in a manner similar to the SCAR-H.]]&lt;br /&gt;
[[File:MW2R M4A1 (6).jpg|thumb|none|600px|Getting a full view of the M4A1. The lower receiver lacks an auto-sear pin.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16A4]] appears in the game as a burst-firing assault rifle. In singleplayer, it is seen in the hands of the U.S. Army Rangers and Task Force 141. Like the M4A1, many of these have M203 grenade launchers. It is equipped with the IMI Defense MRS-M handguard which is depicted with slightly misplaced and fewer vent holes.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt, effectively making the gun a bolt action.&lt;br /&gt;
[[File:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw2M16.jpg|thumb|none|600px|The M16A4 in the create-a-class menu.]]&lt;br /&gt;
[[File:MW2 M16A4 (1).jpg|thumb|none|600px|Holding the M16A4. Note the rail covers and the Picatinny rail inside the carrying handle; said rail is never used, as the handle is always removed and replaced with a long piece of rail when other sights are mounted. The rear sight on the handle itself is enlarged to clear said rail.]]&lt;br /&gt;
[[File:MW2 M16A4 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 M16A4 (3).jpg|thumb|none|600px|Reloading the M16A4. Not only the fire selector is incorrectly set to semi-auto, but also it has Safe/Semi/Auto markings (like an M16A3) rather than the appropriate Safe/Semi/Burst.]]&lt;br /&gt;
[[File:MW2 M16A4 (4).jpg|thumb|none|600px|Pressing the bolt release, while watching the tiny stub of a sling attached to the front sling swivel flop around uselessly as the rifle moves.]]&lt;br /&gt;
[[File:MW2 M16A4 (5).jpg|thumb|none|600px|The rifle's right side is rather worryingly absent in first-person.]]&lt;br /&gt;
[[File:382.png|thumb|none|600px|A US Army Ranger fires his M16A4 fitted with ACOG. Note that the front sight is removed, and that the right side is just a mirror of the left.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remastered M16A4 reuses the same reload animations from the ''Call of Duty 4: Modern Warfare'' version instead of sharing animations with the M4A1, as is the case in the original ''MW2''. It has proper Safe/Semi/Burst selector markings, but the barrel incorrectly has an M203 groove, like in ''[[Call of Duty: Modern Warfare Remastered]]''. Like the M4A1 in the remaster, the right side of the rifle is no longer a low resolution mirror of the left but properly modeled. The front sight also disappears completely when optics are attached, as in the original game.&lt;br /&gt;
[[File:MW2R M16A4 (1).jpg|thumb|none|600px|Drawing a M16A4/M203 combo; the user racks the weapon's charging handle.]]&lt;br /&gt;
[[File:MW2R M16A4 (2).jpg|thumb|none|600px|Holding the M16A4.]]&lt;br /&gt;
[[File:MW2R M16A4 (3).jpg|thumb|none|600px|Aiming down the iron sights. The rear aperture is ridiculously tall, defeating the purpose of the carry handle's wings, which are meant to protect the aperture from damage.]]&lt;br /&gt;
[[File:MW2R M16A4 (4).jpg|thumb|none|600px|Loading a new magazine.]]&lt;br /&gt;
[[File:MW2R M16A4 (5).jpg|thumb|none|600px|Giving the bolt release a press.]]&lt;br /&gt;
[[File:MW2R M16A4 (6).jpg|thumb|none|600px|Looking at the right side of the M16 with an M203. Due to the right sight being properly modeled, the rifle now gets a proper forward assist, brass deflector, ejection port and magazine release button.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] fitted with top rail is seen in the game. It only fires in 3-round bursts, and incorrectly holds 30 rounds in a 25-round FAMAS magazine. In singleplayer, it is mostly used by the Russian military and Russian Ultranationalists. Some FAMASes with a unique &amp;quot;White Tape Camo&amp;quot; can occasionally be found in singleplayer.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|500px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 FAMAS (1).jpg|thumb|none|600px|Holding the FAMAS with its default Troy Battle Sights iron sights. Note that the Troy Battle Sights are mounted backwards.]]&lt;br /&gt;
[[File:MW2 FAMAS (2).jpg|thumb|none|600px|Aiming down through the sights, mounted on top of rails mounted on top of the carrying handle.]]&lt;br /&gt;
[[File:MW2 FAMAS (3).jpg|thumb|none|600px|Reloading the FAMAS; note the trigger discipline.]]&lt;br /&gt;
[[File:MW2 FAMAS (4).jpg|thumb|none|600px|Charging the weapon.]]&lt;br /&gt;
[[File:MW2-FAMAS tape camo.jpg|thumb|none|600px|Roach holds a FAMAS F1 with the white tape camo during &amp;quot;The Gulag&amp;quot;, which is apparently used as improvised arctic camouflage.]]&lt;br /&gt;
[[File:MW2FamasF1.jpg|thumb|none|600px|A Russian Ultranationalist holds a FAMAS with White Tape Camo.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R FAMAS (1).jpg|thumb|none|600px|The FAMAS F1 gains a new draw animation where Roach chambers the rifle with his right hand.]]&lt;br /&gt;
[[File:MW2R FAMAS (2).jpg|thumb|none|600px|Holding the taped FAMAS. Being taped up is rather appropriate for a rifle which hasn't had so much as a spare part produced for over 20 years.]]&lt;br /&gt;
[[File:MW2R FAMAS (3).jpg|thumb|none|600px|Aiming with the still backwards Troy sights.]]&lt;br /&gt;
[[File:MW2R FAMAS (4).jpg|thumb|none|600px|Loading a fresh magazine. Ironically, the remaster lacks trigger discipline on this weapon, even though the original game did have it.]]&lt;br /&gt;
[[File:MW2R FAMAS (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MW2R FAMAS (6).jpg|thumb|none|600px|The FAMAS's right side.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] appears in singleplayer and multiplayer. In singleplayer, the F2000 is used by the Ultranationalists (another questionable choice, being Belgian in origin), commonly with thermal sights. The F2000 can incorrectly mount the [[M203]] grenade launcher instead of the [[FN GL-1]].&lt;br /&gt;
&lt;br /&gt;
Despite being an assault rifle, it behaves more like an SMG: it has a very high rate of fire (chewing through its 30 round magazine in less than three seconds), substantial recoil, and very low damage without Stopping Power. Its unpredictable recoil and low damage makes it weak at medium to long ranges, but its rate of fire allows it to excel in close quarters.&lt;br /&gt;
&lt;br /&gt;
Its Create-A Class image shows the removable forearm pushed back where the trigger guard would be.&lt;br /&gt;
[[File:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 F2000 (1).jpg|thumb|none|600px|Holding the F2000 Tactical.]]&lt;br /&gt;
[[File:MW2 F2000 (2).jpg|thumb|none|600px|Aiming down the iron sights. These are folded down once other sights are attached.]]&lt;br /&gt;
[[File:MW2 F2000 (3).jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[File:MW2 F2000slam.jpg|thumb|none|600px|During an empty reload, the player character hits the takedown button after replacing the magazine, which apparently chambers a round instead of causing the rifle to come apart; the F2000's charging handle must be pulled to chamber a fresh round since the weapon does not have a bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The charging handle is correctly used during empty reloads in the remastered version.&lt;br /&gt;
[[File:MW2R F2000 (5).jpg|thumb|none|600px|The remastered F2000 Tactical.]]&lt;br /&gt;
[[File:MW2R F2000 (6).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
[[File:MW2R F2000 (7).jpg|thumb|none|600px|Removing a STANAG mag.]]&lt;br /&gt;
[[File:MW2R F2000 (8).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:MW2R F2000 (9).jpg|thumb|none|600px|The F2000's right side.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The F2000 Tactical has a unique Red Dot Sight attachment model based on the 1.6x scope of the original [[FN F2000]], but it differs from the real F2000 scope in that it is mounted on top of the F2000 Tactical's raised Picatinny rails, and leaves the rails exposed on the sides; the original F2000 had a lower, shorter rail for mounting the scope that is completely hidden by the scope shroud. As such, the resultant in-game model of the F2000 Tactical with the pseudo-F2000-scope is a shoddy approximation of the original scoped F2000, and has many differences in detail. &lt;br /&gt;
&lt;br /&gt;
As mentioned, the pseudo-F2000-scope is also incorrectly portrayed as a red dot sight rather than a conventional scope. Strangely, the EMP has no effect on the sight. (For extra trivia, the EMP does disable ACOGs, but this is incorrect because the ACOG scope doesn't uses any batteries and should still function despite an EMP)&lt;br /&gt;
&lt;br /&gt;
The original F2000 is also the weapon shown on the F2000's kill icon.&lt;br /&gt;
[[File:F2000.jpg|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 F2000 (4).jpg|thumb|none|600px|The F2000 in multiplayer.]]&lt;br /&gt;
[[File:MW2 F2000 (5).jpg|thumb|none|600px|Aiming through the F2000's scope.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remastered original F2000 scope is modeled properly, and uses the correct reticle instead of a red dot.&lt;br /&gt;
[[File:MW2R F2000 (1).jpg|thumb|none|600px|The classic style F2000 taken from a FSB officer on the airport tarmac.]]&lt;br /&gt;
[[File:MW2R F2000 (2).jpg|thumb|none|600px|Aiming with the correct style of scope reticle.]]&lt;br /&gt;
[[File:MW2R F2000 (3).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MW2R F2000 (4).jpg|thumb|none|600px|Charging the F2000.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted A.R.M.S #18 M21/14. It has the ribbed metal handguard from StG 58, a ramp rear sight from FAL, and the charging handle and 30-round magazines from [[DSA SA58 OSW|DSArms SA58 FAL rifles]]. The stock is a hybrid between the standard stock and the humped stock. The weapon is locked to semi-auto. Its charging handle is incorrectly animated to reciprocate when firing.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it is commonly used by the Brazilian Militia, and sometimes by the Middle Eastern OpFor and the Russian military. It is usually equipped with either a KAC Masterkey or an ACOG scope in singleplayer. In Multiplayer, the 30-round magazines hold only 20 rounds by default, and only go up to 30 with the Extended Mags attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FN-LAR.jpg|thumb|none|500px|FN FAL with G1/StG 58 forend - 7.62x51mm NATO. Image used to show the handguard and sights.]]&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Image used to show the charging handle and 30-round magazine.]]&lt;br /&gt;
[[File:MW2 FAL (1).jpg|thumb|none|600px|The FAL in first person.]]&lt;br /&gt;
[[File:MW2 FAL (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 FAL (3).jpg|thumb|none|600px|The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, where the player character presses the magazine release paddle with a fresh magazine and chops away the old magazine. Note that there are still rounds in the old magazine.]]&lt;br /&gt;
[[File:MW2 FAL (4).jpg|thumb|none|600px|After loading in a new magazine, the player character racks the charging handle with his pinky for extra style.]]&lt;br /&gt;
[[File:MW2 FAL (5).jpg|thumb|none|600px|Spinning left reveals the right side to be completely flat, with a shadow of the scope mount textured over where the ejection port should be. The right side magwell is also missing.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The FAL returns largely unchanged in ''Modern Warfare 2 Campaign Remastered'' although it only holds 20 shots in the 30-round magazines, as in the original game's multiplayer. The charging handle also no longer reciprocates when firing.&lt;br /&gt;
[[File:MW2R FAL (1).jpg|thumb|none|600px|Roach wields a FAL in the favela.]]&lt;br /&gt;
[[File:MW2R FAL (2).jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:MW2R FAL (3).jpg|thumb|none|600px|Inserting the fresh magazine - the spent one can be seen falling out.]]&lt;br /&gt;
[[File:MW2R FAL (4).jpg|thumb|none|600px|Charging the FAL.]]&lt;br /&gt;
[[File:MW2R FAL (5).jpg|thumb|none|600px|Inspecting the FAL's magazine shows it only ever loaded with three rounds.]]&lt;br /&gt;
[[File:MW2R FAL (6).jpg|thumb|none|600px|Roach then turns the rifle over and checks the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[SCAR-H]] appears in ''Modern Warfare 2'' as a high-damage, low rate of fire assault rifle. The in-game model is an older 2nd generation model, with the straight cheek rest on the stock. Its rear sights is chopped down, and the iron sights have Infinity Ward trademarks (like the Vector and some other weapons). It is also mounted backwards. In multiplayer, it correctly holds 20 rounds per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the FN FAL, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. A unique variant with a vertical foregrip can be found in the singleplayer level &amp;quot;S.S.D.D.&amp;quot; and the Spec Ops mission &amp;quot;The Pit&amp;quot;. In multiplayer, its kill icon in the killfeed is also shown with a vertical foregrip, despite said attachment being unavailable for the SCAR in multiplayer.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|500px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2 SCAR-H (1).jpg|thumb|none|600px|The draw animation of the SCAR-H, which involves a sideways pull of the bolt handle.]]&lt;br /&gt;
[[File:MW2 SCAR-H (2).jpg|thumb|none|600px|Holding the SCAR-H. Note the backwards mounted rear sight.]]&lt;br /&gt;
[[File:MW2 SCAR-H (3).jpg|thumb|none|600px|Aiming the SCAR-H at some faux Saddam Hussein statue.]]&lt;br /&gt;
[[File:MW2 SCAR-H (4).jpg|thumb|none|600px|Reloading the SCAR-H. Note the gray colored magazine.]]&lt;br /&gt;
[[File:MW2 SCAR-H (5).jpg|thumb|none|600px|Hitting the bolt release as a part of the empty reload. Of note is that the bolt is already forwards before the reload even starts; the SCAR's bolt is designed to lock back in real life upon firing the last round, which doesn't happen in-game.]]&lt;br /&gt;
[[File:MW2 SCAR-H (6).jpg|thumb|none|600px|Drawing a SCAR-H equipped with a Heartbeat Sensor.]]&lt;br /&gt;
[[File:MW2 SCAR-H (7).jpg|thumb|none|600px|With the Heartbeat Sensor attached, the bolt release is covered by the RIS rail, so the player character presses the ''mag release'' instead to chamber the weapon, pretending that nobody would notice.]]&lt;br /&gt;
[[File:MW2 SCAR-H (8).jpg|thumb|none|600px|The foregrip-equipped SCAR in &amp;quot;The Pit&amp;quot;. Note the fire selector erroneously set to semi-auto.]]&lt;br /&gt;
[[File:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[File:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout. Note the straight cheek rest of the 2nd generation model.]]&lt;br /&gt;
[[File:MW2 SCARrender.jpg|thumb|none|600px|A wall of scans showing off the US Army's indomitable arsenal of pump shotguns slung under SCAR-Hs.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The SCAR-H is now modeled after the third generation production model. The 30-round capacity from the original singleplayer has been decreased to the more common 20-rounder in ''Modern Warfare 2 Campaign Remastered''. Additionally, the bolt correctly locks to the rear when a magazine is emptied, and the fire selector is correctly set to full-auto. The rear sight is no longer backwards, but it is mounted much further forwards in order to retain the same placement for the rear post.&lt;br /&gt;
&lt;br /&gt;
There is a small bug with the SCAR-H fitted with the KAC Masterkey attachment: when the shotgun is emptied and is about to be reloaded, the SCAR-H's bolt briefly locks back then instantly returns forward.&lt;br /&gt;
[[File:MW2R SCAR-H (1).jpg|thumb|none|600px|The foregrip-equipped FN SCAR-H inside the Pit.]]&lt;br /&gt;
[[File:MW2R SCAR-H (2).jpg|thumb|none|600px|Aiming the SCAR.]]&lt;br /&gt;
[[File:MW2R SCAR-H (3).jpg|thumb|none|600px|Reloading; note the fully locked back bolt and different style of rear sling mount compared to the original 2nd gen model. Pvt.Allen apparently forgot about the concept of trigger discipline between the original game and the remastered.]]&lt;br /&gt;
[[File:MW2R SCAR-H (4).jpg|thumb|none|600px|Palming the bolt release.]]&lt;br /&gt;
[[File:MW2R SCAR-H (5).jpg|thumb|none|600px|Inspecting a completely empty SCAR-H reveals the magazine is always modeled with cartridges in it regardless.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] appears in both singleplayer and multiplayer. In singleplayer, the TAR-21 is used by Russian soldiers and Task Force 141, almost always used with kind of optical sight or scope. Its kill icon always shows it with a Holographic Sight (an EOTech holographic sight).&lt;br /&gt;
[[File:Tavor-tar.jpg|thumb|none|500px|IMI Tavor TAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 TAR21 (1).jpg|thumb|none|600px|Drawing the TAR-21 involves giving the charging handle a quick pull. Note character's palm is facing upwards, different from the empty reload.]]&lt;br /&gt;
[[File:MW2 TAR21 (2).jpg|thumb|none|600px|Holding the TAR-21.]]&lt;br /&gt;
[[File:MW2 TAR21 (3).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 TAR21 (4).jpg|thumb|none|600px|Reloading the Tavor.]]&lt;br /&gt;
[[File:MW2 TAR21 (5).jpg|thumb|none|600px|Pulling the bolt to chamber the weapon.]]&lt;br /&gt;
[[File:MW2-TAR21 mars.jpg|thumb|none|600px|The TAR-21 equipped with a MARS sight; in multiplayer, the Red Dot Sight is replaced by the MARS sight, while in singleplayer, TAR-21s with MARS sights appear alongside TAR-21s with standard red dot sights.]]&lt;br /&gt;
[[File:Mw2tar21stupid.jpg|thumb|none|600px|The in-game worldmodel of a Tavor with an M203, which looks as if the M203 is more or less superglued to the Tavor. In reality, only the GTAR-21 variant of the TAR-21 can accept the M203.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R TAR-21 (1).jpg|thumb|none|600px|A MARS-sighted TAR-21 inside the Burger Town kitchen.]]&lt;br /&gt;
[[File:MW2R TAR-21 (2).jpg|thumb|none|600px|Looking through the MARS sight.]]&lt;br /&gt;
[[File:MW2R TAR-21 (3).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MW2R TAR-21 (4).jpg|thumb|none|600px|Charging the TAR, this is the same animation when equipping it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 EBR==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 1 EBR]] appears in the game, almost always with a scope attached. In singleplayer, it appears as the standard weapon for Task Force 141 snipers, and is referred to as the &amp;quot;M14 EBR&amp;quot;, the US Army designation. This seems to be the weapon of choice for Captain MacTavish.&lt;br /&gt;
&lt;br /&gt;
It is the last sniper rifle to be unlocked in multiplayer, where it is listed incorrectly as an &amp;quot;M21 EBR&amp;quot;, likely to remind players of the actual [[M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
An unscoped Mk 14 Mod 1 EBR can be found in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear&amp;quot;, though it still has the exact same zoom level as when equipped with an ACOG. It is the only time the player gets to use it with iron sights.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2 M14EBR (1).jpg|thumb|none|600px|The Mk 14 EBR in first-person view.]]&lt;br /&gt;
[[File:MW2 M14EBR (2).jpg|thumb|none|600px|Reloading the Mk 14 EBR.]]&lt;br /&gt;
[[File:MW2 M14EBR (3).jpg|thumb|none|600px|Charging the weapon.]]&lt;br /&gt;
[[File:MW2 M14EBR (4).jpg|thumb|none|600px|The iron-sighted EBR in &amp;quot;Breach &amp;amp; Clear&amp;quot;.]]&lt;br /&gt;
[[File:MW2 M14EBR (5).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[File:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In the remastered version, the bolt now locks back at the start of an empty reload.&lt;br /&gt;
[[File:MW2R M14EBR (1).jpg|thumb|none|600px|Captain MacTavish hands Roach the EBR at the end of &amp;quot;The Only Easy Day.. Was Yesterday&amp;quot;. The magazine is mispositioned in this sequence.]]&lt;br /&gt;
[[File:MW2R M14EBR0.jpg|thumb|none|600px|Roach draws the rifle at the start of &amp;quot;The Gulag&amp;quot;. Note the animation is virtually the same as the dry reload, minus the bolt position starting all the way forward. The bolt also does not rotate as it does in reality, even though the previous remaster got this detail correct.]]&lt;br /&gt;
[[File:MW2R M14EBR1.jpg|thumb|none|600px|Holding the rife while Soap fires on Russian soldiers below.]]&lt;br /&gt;
[[File:MW2R M14EBR2.jpg|thumb|none|600px|Examining the rifle.]]&lt;br /&gt;
[[File:MW2R M14EBR3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MW2R M14EBR4.jpg|thumb|none|600px|Inserting a new magazine. Note that, much like the SVD's reload, the player character will toss the mag away regardless of if it still has bullets in it. Also, the magazine seems to be modeled almost empty much like other weapons.]]&lt;br /&gt;
[[File:MW2R M14EBR5.jpg|thumb|none|600px|Releasing the bolt while getting buzzed by an F-15 Eagle.]]&lt;br /&gt;
[[File:MW2RToadArcher.jpg|thumb|none|600px|TF-141 snipers Archer and Toad with M14 EBR rifles in the mission &amp;quot;Loose Ends&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The [[Magpul Masada]] appears in the game under the name &amp;quot;ACR&amp;quot;, actually the name of its successors manufactured by Bushmaster and Remington. It is a Gen 2 Masada, characterized by its forward-mounted and ambidextrous charging handle. The handle itself is the early version which was seen at the 2007 SHOT Show and can be found on A&amp;amp;K airsoft versions. The front sight is loosely based on the Masada's front sight, while the rear sight appears to be loosely based on the Magpul MBUS. The rifle also has a Masada handguard with rails attached on the sides and a 10.5&amp;quot; barrel, and uses 30-round Magpul PMags.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, the Masada is commonly used by Task Force 141 and Shadow Company. It first appears in &amp;quot;Cliffhanger&amp;quot;, where it is equipped with a suppressor, reflex sight (with more zoom than a normal reflex sight), heartbeat monitor, and a unique arctic camouflage not found on any other weapon and not available in multiplayer. Masadas with [[M203]] grenade launchers can be found in &amp;quot;Takedown&amp;quot; and &amp;quot;Loose Ends&amp;quot;, the former having an ACOG scope, and the latter having a holographic sight (which has the zoom level of an ACOG, for some reason). A Masada with the same attachments as the one in &amp;quot;Cliffhanger&amp;quot; but with a unique matte black finish is found in &amp;quot;Just Like Old Times&amp;quot;. It has very low recoil even in full automatic, making it a versatile all-range weapon.&lt;br /&gt;
[[File:Airsoft Masada Gen 2 (black).jpg|thumb|none|500px|'''Airsoft''' Gen 2 Magpul Masada - (fake) 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 ACR (1).jpg|thumb|none|600px|Drawing the &amp;quot;ACR&amp;quot;. Note how the handguard pin sticks out as if the handguard is being disassembled.]]&lt;br /&gt;
[[File:MW2 ACR (2).jpg|thumb|none|600px|Holding the Masada.]]&lt;br /&gt;
[[File:MW2 ACR (3).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 ACR (4).jpg|thumb|none|600px|Reloading the rifle with a Magpul PMAG. Note the incorrect HK-style fire selector markings placed on the wrong side of the switch. The selector is also set to the safety position of a real Masada.]]&lt;br /&gt;
[[File:MW2 ACR (5).jpg|thumb|none|600px|Chambering the Masada by pulling on the charging handle with the right hand; it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing, or at least simply cock it from the left side without having to switch hands, due to the ambidextrous charging handle.]]&lt;br /&gt;
[[File:MW2AR2.png|thumb|none|600px|The unique snow camo Masada used by Roach in the mission &amp;quot;Cliffhanger&amp;quot;. For some reason it also gets a unique ammo pool which maxes out at 840 instead of 630, despite it being impossible to get more ammo for it in this mission.]]&lt;br /&gt;
[[File:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black Masada. Prior to the &amp;quot;primary gunfighter&amp;quot; perk of ''[[Call of Duty: Black Ops 2|Black Ops 2]]'', it was impossible to create such a weapon in any of the games' multiplayer, and weapons with three attachments were almost always restricted to being starting weapons in the campaign. Some of these campaign-only weapon configurations also have special boosts: these black Masadas in &amp;quot;Just Like Old Times&amp;quot;, for example, have a maximum ammo count of 1,260 instead of 630.]]&lt;br /&gt;
[[File:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost threatens to kill a shed with his Masada unless the Russians allow Price to cause an absolutely baffling plot twist.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR (remastered version)===&lt;br /&gt;
The prototype Masada from the original has been replaced with a proper [[Remington ACR]] in the remaster. It retains the same pseudo-Masada front sight and pseudo-Magpul rear MBUS complete with the inappropriately sticking out handguard pin, though this time around it has a right side mounted non-ambidextrous charging handle which is modeled after the production version of the ACR handle. A modelling goof leaves the magazines sticking much further out of the magwell than they should.&lt;br /&gt;
[[File:Remington ACR.jpg|thumb|none|500px|Remington ACR with 16.5&amp;quot; barrel, Magpul PMAG, 5-sided handguard, and suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2R ACR (1).jpg|thumb|none|600px|Equipping the ACR in the remaster results in a dramatic chambering of the rifle.]]&lt;br /&gt;
[[File:MW2R ACR (2).jpg|thumb|none|600px|The vanilla ACR inside the museum.]]&lt;br /&gt;
[[File:MW2R ACR (3).jpg|thumb|none|600px|Using the ACR's sights.]]&lt;br /&gt;
[[File:MW2R ACR (4).jpg|thumb|none|600px|Reloading. Note how it appears as though there's only two bullets loaded in the magazine.]]&lt;br /&gt;
[[File:MW2R ACR (5).jpg|thumb|none|600px|Strong-arming the charging handle.]]&lt;br /&gt;
[[File:MW2R ACR (6).jpg|thumb|none|600px|Inspecting reveals the ''severely'' mispositioned magazine; for reference, the light strip near the center of the image is the magazine catch, which is supposed to interface with the magazine's locking notch (the small rectangle near the top of the magazine).]]&lt;br /&gt;
[[File:MW2R SCACR 1.jpg|thumb|none|600px|A Shadow Company soldier with an ACR.]]&lt;br /&gt;
[[File:MW2R SCACR 2.jpg|thumb|none|600px|Reloading. Note that when reloading for most weapons NPCs will actually physically remove magazines, pull new ones out and hit bolt releases or charge the weapons. This is something which had existed in the original but was not this detailed. Also note the wide field of view distorting the image and elongating the front of the rifle to look almost 20 inches.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
In the single-player campaign, the &amp;quot;AUG HBAR&amp;quot; takes the appearance of a [[Steyr AUG A2]], mostly evidenced by the 20&amp;quot; barrel, whereas in multiplayer it is actually modeled after an AUG HBAR-T. It has a 30-round magazine and is equipped with either a rail-mounted version of the Swarovski AUG A1 scope or a Red Dot Sight. It is used mainly by Russian Ultranationalists. In real life, the Steyr AUG (A1) was used by VDV and by FSB Spetsnaz units (now out of service).&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the AUG A2 appears as the kill icon for the AUG HBAR, implying that like the L85, it was supposed to appear in multiplayer as an assault rifle before being reworked into the AUG HBAR as an LMG in multiplayer.&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|500px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 AUG A2 (1).jpg|thumb|none|600px|The AUG A2 with the A1 scope, which is rather impractically high. This rail-mounted Swarovski scope also does not exist in reality; real AUG A1 scopes are integrated into the receiver.]]&lt;br /&gt;
[[File:MW2 AUG A2 (2).jpg|thumb|none|600px|View down the typical ''Modern Warfare'' series scope reticle.]]&lt;br /&gt;
[[File:MW2 AUG A2 (3).jpg|thumb|none|600px|The AUG with a red dot mounted. Although not visible unless aiming, the front sight from the multiplayer version is also present.]]&lt;br /&gt;
[[File:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG A2.]]&lt;br /&gt;
[[File:MW2AUGA1.jpg|thumb|none|600px|A Russian Ultranationalist shoving his AUG's scope into his goggles.]]&lt;br /&gt;
[[File:MW2-AUG Cpt Price.jpg|thumb|none|600px|On the plus side, he does understand how to use the foregrip; Captain Price, on the other hand, is still figuring things out.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The AUG A2 still appears under the &amp;quot;AUG HBAR&amp;quot; moniker in ''Modern Warfare 2 Campaign Remastered.'' The remastered AUG is a hybrid, with most of the features of an A2, but the bolt release of an A3; this hybridization can be increased further with the addition of the A1's Swarovski scope, which is now correctly depicted as an integral part of the receiver instead of a rail-mounted attachment. It also has a winter camo finish in the snow missions, unlike the original game.&lt;br /&gt;
 &lt;br /&gt;
As there is no multiplayer for the remaster, the actual LMG variant cannot be found.&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|500px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2R AUG (1).jpg|thumb|none|600px|The AUG with its classic scope on &amp;quot;Loose Ends&amp;quot;. The unused back-up iron sights on top of the Swarovski scope are centered, but are actually supposed be offset to the right side.]]&lt;br /&gt;
[[File:MW2R AUG (2).jpg|thumb|none|600px|Aiming also reveals the correct reticle.]]&lt;br /&gt;
[[File:MW2R AUG (3).jpg|thumb|none|600px|Reloading the Steyr.]]&lt;br /&gt;
[[File:MW2R AUG (4).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
[[File:MW2R AUG (5).jpg|thumb|none|600px|Inspecting a reflex sight-equipped AUG A2. Note the incredibly narrowly-spaced rail segments attached to the rifle, as well as the inexplicable A3 bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
In what might be the most infamous depiction of a somewhat obscure sniper rifle in any media ever, the [[Cheyenne Tactical M-200 Intervention|Cheyenne Tactical M200 Intervention]] appears in ''Modern Warfare 2'' as a usable sniper rifle. The rifle, known as simply &amp;quot;Intervention&amp;quot; in-game, is the only usable bolt-action sniper rifle in the game. It has an unusable AN/PEQ-2 laser unit mounted on the Picatinny rail just forward of the scope, which disappears when an ACOG Scope is used.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it is used by US Army Rangers on several occasions, and is Soap and Captain Price's primary weapon in &amp;quot;Just Like Old Times&amp;quot;, the second to final mission. The intro of that mission describes the CheyTac as an anti-materiel rifle; while the real weapon is effective in that role against some types of armor, it is mainly used as an anti-personnel system. In multiplayer, while its magazine size is a mere 5 rounds, the Intervention deals incredibly high damage, making it a deadly sight in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The depiction of the Intervention within ''Modern Warfare 2'' propelled the weapon into relative infamy; while the weapon itself was never deemed as &amp;quot;overpowered&amp;quot;, a number of factors displayed in this game specifically (the overuse of the weapon in multiplayer, its distinctive sounds and animations, the use of hitmarkers and the general stereotype of ''Call of Duty'' generally being enjoyed by loud, skill-lacking, faux-MLG &amp;quot;tryhards&amp;quot;) has made the Intervention a staple of &amp;quot;montage parodies&amp;quot;, along with the infamous acts of &amp;quot;no-scoping&amp;quot; and &amp;quot;quick-scoping&amp;quot;. The popularity of the weapon has allowed the Intervention to return in three other games in the franchise: ''[[Call of Duty Online]]'' (as the &amp;quot;CheyTacM200&amp;quot;), ''[[Call of Duty: Infinite Warfare]]'' (as the &amp;quot;TF-141&amp;quot;), and ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' (as the &amp;quot;S-Tac Aggressor&amp;quot;).&lt;br /&gt;
[[File:M200.jpg|thumb|none|550px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:MW2 M200 (1).jpg|thumb|none|600px|The Intervention in first-person view. For whatever reason, the player character always seems to rest his off-hand around where the magazine is, rather than the handguard. The non-shooting hand being so close to the shooting hand would make it hard to keep the rifle steady in reality.]]&lt;br /&gt;
[[File:MW2 M200 (2).jpg|thumb|none|600px|Pulling the bolt.]]&lt;br /&gt;
[[File:MW2 M200 (3).jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:MW2 M200 (4).jpg|thumb|none|600px|The flat right side of the M200. Note that the PEQ box lacks a right side as well.]]&lt;br /&gt;
[[File:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed Intervention in &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The ''MW2R'' CheyTac M200 seems to be a more detailed version from ''[[Call of Duty: Infinite Warfare]]'', and has similar initial draw/inspect animations.&lt;br /&gt;
[[File:MW2R M200 (1).jpg|thumb|none|600px|Ramirez holds the Intervention. Note how it is held in a far more conventional manner now, with the left hand on the handguard, like MWR's &amp;quot;S-Tac Aggressor&amp;quot;.]]&lt;br /&gt;
[[File:MW2R M200 (2).jpg|thumb|none|600px|Ramirez aims down the scope of the sniper rifle, and sees an old friend: &amp;quot;scope_overlay_m40a3&amp;quot;.]]&lt;br /&gt;
[[File:MW2R M200 (3).jpg|thumb|none|600px|Operating the bolt of the Intervention. Hitmarker memes sold separately.]]&lt;br /&gt;
[[File:MW2R M200 (4).jpg|thumb|none|600px|&amp;quot;Ramirez, reload your weapon!&amp;quot;]]&lt;br /&gt;
[[File:MW2R M200 (5).jpg|thumb|none|600px|Inspecting the CheyTac results in a cool brass-check, similar to the M40A3 in the previous remaster.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game. It has a shortened barrel, though it is not as short as the M82CQ. It has a Mr. Yuk sticker on the scope cover. The weapon is incorrectly depicted with ejection port openings on both sides of the receiver.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, during the level &amp;quot;Of Their Own Accord&amp;quot;, an emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital) and is temporarily commandeered by Ramirez and his squad to take out enemy soldiers firing on evac helicopters with Javelins.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. Amusingly, the weapon can be fired nearly as quickly as the trigger can be tapped, with surprisingly little recoil for dumping 10 .50 BMG rounds in ''under a second''.&lt;br /&gt;
[[File:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[File:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[File:MW2 M82 (1).jpg|thumb|none|600px|Holding the M82.]]&lt;br /&gt;
[[File:MW2 M82 (2).jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[File:MW2 M82 (3).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MW2 M82 (4).jpg|thumb|none|600px|View of the Barrett's other side (finally, some complete modeling).]]&lt;br /&gt;
[[File:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett in &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with proprietary levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R M82A1 (1).jpg|thumb|none|600px|Roach picks up an M82A1, and chambers the weapon.]]&lt;br /&gt;
[[File:MW2R M82A1 2.jpg|thumb|none|600px|Roach holds the M82A1. Mr. Yuk is still there on the scope cover.]]&lt;br /&gt;
[[File:MW2R M82A1 (3).jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:MW2R M82A1 (4).jpg|thumb|none|600px|Reloading; Roach throws away the old magazine like it's a piece of trash. Note that the extra safety switch is no longer present.]]&lt;br /&gt;
[[File:MW2R M82A1 (5).jpg|thumb|none|600px|Inserting a fresh magazine. Although not pictured, the firing animation of the M82A1 shows the barrel correctly reciprocating rearwards.]]&lt;br /&gt;
[[File:MW2R M82A1 (6).jpg|thumb|none|600px|Ramirez mans the emplaced M82A1 in &amp;quot;Of Their Own Accord&amp;quot;. This time it has an actual thermal scope fitted, as well.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The rare [[Walther WA 2000]] is found in the game. In singleplayer, it is used by Russian snipers in &amp;quot;Loose Ends&amp;quot; and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;, highly inaccurate for both given the WA2000's limited production run. While it holds only 6 rounds, it is very accurate and has low recoil.&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 WA2000 (1).jpg|thumb|none|600px|The draw animation involves flipping open the scope cover. Note the Mr. Yuk sticker on the scope cover, just like the Barrett.]]&lt;br /&gt;
[[File:MW2 WA2000 (2).jpg|thumb|none|600px|Holding the WA 2000. Note the rather large piece of rail the scope is mounted on.]]&lt;br /&gt;
[[File:MW2 WA2000 (3).jpg|thumb|none|600px|Reloading the WA 2000.]]&lt;br /&gt;
[[File:MW2 WA2000 (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MW2-WA2000-2.jpg|thumb|none|600px|A Inner Circle sniper with a WA 2000 sniper rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remaster features an even more detailed WA 2000, found in same singeplayer missions. It still holds 10 rounds in the magazine.&lt;br /&gt;
[[File:MW2R WA2000 (1).jpg|thumb|none|600px|Equipping the Walther - in addition to opening up Mr. Yuk, the rifle is also charged.]]&lt;br /&gt;
[[File:MW2R WA2000 (2).jpg|thumb|none|600px|Taking in the scenery around Makarov's safehouse with the WA 2000.]]&lt;br /&gt;
[[File:MW2R WA2000 (3).jpg|thumb|none|600px|Aiming through the scope, the same one shared with the M82A1.]]&lt;br /&gt;
[[File:MW2R WA2000 (4).jpg|thumb|none|600px|Removing the magazine on the reload.]]&lt;br /&gt;
[[File:MW2R WA2000 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:MW2R WA2000 (6).jpg|thumb|none|600px|Charging the Walther.]]&lt;br /&gt;
[[File:MW2R WA2000 (7).jpg|thumb|none|600px|Soap inspects his WA 2000 during the boneyard escape. As with the original game, this sequence raises the Field-of-View and shows a bit more of weapon viewmodels.]]&lt;br /&gt;
[[File:MW2R WA2000 Sniper.jpg|thumb|none|600px|An Inner Circle sniper with a WA2000 during the mission &amp;quot;Loose Ends&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in the singleplayer campaign, used by Russian Ultranationalists and Brazilian Militiamen. It can be found with winter camouflages in the snow levels and woodland camo in &amp;quot;Loose Ends&amp;quot; and &amp;quot;The Enemy of My Enemy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A poster of a SVD Dragunov is seen in the Multiplayer map &amp;quot;Salvage&amp;quot; in a small house, along with posters of Makarov PM and AKM.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:MW2 SVD (1).jpg|thumb|none|600px|Roach with an acquired SVD. Note the dangling scope cover, not present on the MW1 model.]]&lt;br /&gt;
[[File:MW2 SVD (2).jpg|thumb|none|600px|Reloading. Tossing away a magazine. Note that the flash hider is modeled as a solid tube.]]&lt;br /&gt;
[[File:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish. The fire selector is incorrectly set to safe.]]&lt;br /&gt;
[[File:MW2 SVD (3).jpg|thumb|none|600px|Charging the SVD. As with all iterations in the series (prior to 2019's ''Modern Warfare''), the bolt never locks back on empty like it should.]]&lt;br /&gt;
[[File:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The model from the ''Call of Duty 4'' remaster returns with a correct PSO-1 scope reticle. However, the bolt hold-open functionality is still absent.&lt;br /&gt;
[[File:MW2R SVD (1).jpg|thumb|none|600px|The Dragunov on the oil platform.]]&lt;br /&gt;
[[File:MW2R SVD (2).jpg|thumb|none|600px|Aiming with the PSO-1 scope.]]&lt;br /&gt;
[[File:MW2R SVD (3).jpg|thumb|none|600px|Reloading. Note the selector correctly set to the fire position.]]&lt;br /&gt;
[[File:MW2R SVD (4).jpg|thumb|none|600px|Rechambering the winterized variant.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun is found in both singleplayer and multiplayer. In singleplayer, it is used by the US Army Rangers, Task Force 141, Shadow Company, and Makarov's terrorists. It is often seen equipped with a heartbeat sensor. In Special Ops, the enemy Juggernauts wield the M240 machine gun. The M240 also can be seen (unusable) mounted on the M1 Abrams tank.&lt;br /&gt;
&lt;br /&gt;
The M240 is depicted with a bottom-mounted 100-round belt box; this is impossible in reality, for several reasons. For one, the M240 does not have an attachment point for an ammo box to attach to on its underside; the M240 is typically issued with belt boxes that are fully separate from the gun, while the US Army issues a soft M240 belt bag that is attached to the side of M240. Secondly, such an attachment point would block the M240's casing ejection port, located on the bottom where the in-game belt box is attached. The in-game belt box itself is an [[M249]] belt box with grooves resembling a [[PKM]] belt box.&lt;br /&gt;
&lt;br /&gt;
The M240 deals the lowest damage out of all the machine guns (despite being chambered for the largest round), but compensates it for having the highest rate of fire in its class. It suffers from substantial recoil, restricting it to short and medium range.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2 M240B (1).jpg|thumb|none|600px|Holding the M240. Apparently somebody at Infinity Ward thought it would be a good idea to give the M240 the illegitimate offspring of the M249 and PKM as an ammo box.]]&lt;br /&gt;
[[File:MW2 M240B (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 M240B (3).jpg|thumb|none|600px|Racking the charging handle at the start of the reload.]]&lt;br /&gt;
[[File:MW2 M240B (4).jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:MW2 M240B (5).jpg|thumb|none|600px|Shutting the feed tray cover.]]&lt;br /&gt;
[[File:MW2-M240.jpg|thumb|none|600px|Inner Circle terrorist Lev with the M240B in the Museum.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The reload animation has been changed to show the charging handle being worked at both the start and end of reloads, and it still uses an incorrect M249-like belt box.&lt;br /&gt;
[[File:MW2R M240 (1).jpg|thumb|none|600px|Allen with his M240B on the airport tarmac.]]&lt;br /&gt;
[[File:MW2R M240 (2).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:MW2R M240 (3).jpg|thumb|none|600px|Running the charging handle.]]&lt;br /&gt;
[[File:MW2R M240 (4).jpg|thumb|none|600px|Reloading the 240.]]&lt;br /&gt;
[[File:MW2R M240B US Ranger.jpg|thumb|none|600px|A US Army Ranger with a M240B. Note the lack of front sights, which happens when there is any optics equipped on it.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by the Russian Military and the Shadow Company in singleplayer. In multiplayer, the MG4 is unlocked at level 16. It possesses a moderately high rate of fire and sub-par damage (which can be buffed with Stopping Power), but is accurate and has low recoil.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 MG4 (1).jpg|thumb|none|600px|Holding the MG4.]]&lt;br /&gt;
[[File:MW2 MG4 (2).jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:MW2 MG4 (3).jpg|thumb|none|600px|Pulling the charging handle at the start of the reload; despite the hand animation and the accompanying audio, the charging handle isn't animated and does not move at all from its folded position.]]&lt;br /&gt;
[[File:MW2 MG4 (4).jpg|thumb|none|600px|Placing down a new belt box.]]&lt;br /&gt;
[[File:MW2 MG4 (5).jpg|thumb|none|600px|Shutting the feed tray cover.]]&lt;br /&gt;
[[File:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base. Note that the pickup icon depicts it with a carrying handle/scope combo (like the one in [[:File:HKMG4-1.jpg|this image]]), despite it very obviously lacking this attachment in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In the remaster, the charging handle is unfolded the whole time, and is properly animated when reloading.&lt;br /&gt;
[[File:MW2R MG4 (1).jpg|thumb|none|600px|The MG4 found in the scaffolding area from &amp;quot;The Only Easy Day... Was Yesterday&amp;quot;.]]&lt;br /&gt;
[[File:MW2R MG4 (2).jpg|thumb|none|600px|Aiming the LMG.]]&lt;br /&gt;
[[File:MW2R MG4 (3).jpg|thumb|none|600px|Using the now animated charging handle.]]&lt;br /&gt;
[[File:MW2R MG4 (4).jpg|thumb|none|600px|Placing the new cartridge belt.]]&lt;br /&gt;
[[File:MW2R MG4 (5).jpg|thumb|none|600px|Smacking the top cover closed.]]&lt;br /&gt;
[[File:MW2R MG4 (6).jpg|thumb|none|600px|Right side of the H&amp;amp;K MG4.]]&lt;br /&gt;
&lt;br /&gt;
==L86A1 LSW==&lt;br /&gt;
The [[L86A1|L86A1 Light Support Weapon]] appears as the &amp;quot;L86 LSW&amp;quot;, identified as the A1 by its round charging handle. The weapon is modified with a long L85 handguard, a barrel mounted carrying handle from the M240, and small Picatinny rails on each side of the receiver. The dovetail mount at the top of the receiver is replaced with a strip of Picatinny rails. The weapon uses a Chinese MDG3 120 round drum mag that holds only 100 rounds in gameplay.&lt;br /&gt;
&lt;br /&gt;
It appears only once throughout the single-player campaign, during the defense of the safehouse in the level &amp;quot;Loose Ends&amp;quot;. It also appears in the Special Ops mission &amp;quot;Estate Takedown&amp;quot;. In multiplayer, it holds the distinction of being the weapon with the highest DPS (damage per second) with Stopping Power in the game. This is offset by obstructive iron sights and high recoil unless a grip is attached.&lt;br /&gt;
&lt;br /&gt;
The killfeed icon of the weapon shows an [[#Enfield L85|L85 with a SUSAT]], likely indicating that the L86 LSW was supposed to be a L85 at one point in development.&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|450px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 L86A1 LSW (1).jpg|thumb|none|600px|Holding the L86 LSW. The bullpup layout with the large drum would mean the shooter would have to &amp;quot;chicken-wing&amp;quot; his arm in order to comfortably hold the weapon.]]&lt;br /&gt;
[[File:MW2 L86A1 LSW (2).jpg|thumb|none|600px|The default iron sights of the L86 LSW, which are fictional and for the most part would be very ineffective in real life.]]&lt;br /&gt;
[[File:MW2 L86A1 LSW (3).jpg|thumb|none|600px|The L86 with the SUSAT scope; the ACOG attachment is replaced with the British SUSAT scope when used on the LSW.]]&lt;br /&gt;
[[File:MW2 L86A1 LSW (4).jpg|thumb|none|600px|Aiming through the SUSAT.]]&lt;br /&gt;
[[File:MW2 L86A1 LSW (5).jpg|thumb|none|600px|Reloading the L86 LSW. The drum's feed chute is far too short to possibly fit in the gun's magazine well and feed reliably.]]&lt;br /&gt;
[[File:MW2 L86A1 LSW (6).jpg|thumb|none|600px|Charging the weapon by pulling on the charging handle; likely for balancing reasons, the charging handle is always pulled after reloading, regardless of whether the magazine was empty or not.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Call of Duty: Modern Warfare 2 Campaign Remastered'', the charging handle is appropriately used exclusively when reloading an empty magazine.&lt;br /&gt;
[[File:MW2R L86A1 (1).jpg|thumb|none|600px|Holding the L86 LSW.]]&lt;br /&gt;
[[File:MW2R L86A1 (2).jpg|thumb|none|600px|Aiming down its default iron sights.]]&lt;br /&gt;
[[File:MW2R L86A1 (3).jpg|thumb|none|600px|Holding an L86 equipped with a SUSAT scope.]]&lt;br /&gt;
[[File:MW2R L86A1 (4).jpg|thumb|none|600px|Aiming down the SUSAT.]]&lt;br /&gt;
[[File:MW2R L86A1 (5).jpg|thumb|none|600px|Reloading the drum magazine.]]&lt;br /&gt;
[[File:MW2R L86A1 (6).jpg|thumb|none|600px|Using the charging handle.]]&lt;br /&gt;
[[File:MW2R L86A1 (7).jpg|thumb|none|600px|Inspecting the L86 shows the user pulling out the drum and inspecting it. Despite the increased detail, the feed chute is still much too short to feed or even lock into the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] appears in singleplayer and multiplayer. In singleplayer, it is used by Brazilian Militia, Middle Eastern OpFor, and some Russian troops; the latter is incorrect, as while the RPD is Russian in origin, it was phased out during the 1960s in favor of the [[PKM]].&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:MW2 RPD (1).jpg|thumb|none|600px|Holding the RPD. Note the same IO Inc SCOP0040 scope mount used with the AK-47, which in this case appears to be chopped in half to accommodate the reloading procedure which involves the opening of the top cover, meaning that the two parts are effectively disconnected.]]&lt;br /&gt;
[[File:MW2-RPD ironsight.jpg|thumb|none|600px|Aiming down the misaligned sights; the front sight is positioned too high.]]&lt;br /&gt;
[[File:MW2 RPD (2).jpg|thumb|none|600px|This is approximately how he sights are supposed to be aligned; such a view can be achieved in-game by looking downwards.]]&lt;br /&gt;
[[File:MW2 RPD (3).jpg|thumb|none|600px|Racking the charging handle at the start of the reload.]]&lt;br /&gt;
[[File:MW2 RPD (4).jpg|thumb|none|600px|Reloading the RPD, completely disconnecting the scope mount in the process.]]&lt;br /&gt;
[[File:MW2 RPD (5).jpg|thumb|none|600px|A look at the world model of the RPD equipped with the &amp;quot;grip&amp;quot; attachment, which gives it a wooden foregrip similar to that of the Romanian [[AIM]].]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The RPD now features a side-swinging scope mount (based on airsoft versions of KV-04S combined with Zenit mounts used for the [[PKP Pecheneg]]) that is moved out of the way when reloading. Like in ''Modern Warfare Remastered'', the charging handle is correctly pulled after replacing the belt.&lt;br /&gt;
[[File:MW2R RPD (1).jpg|thumb|none|600px|Roach holds an RPD machine gun.]]&lt;br /&gt;
[[File:MW2R RPD (2).jpg|thumb|none|600px|Aiming shows the sights are still poorly aligned; the charging handle is also perpetually unfolded.]]&lt;br /&gt;
[[File:MW2R RPD (3).jpg|thumb|none|600px|Unlatching the scope mount. The unspent belt rather sneakily drops back into the belt drum during this sequence.]]&lt;br /&gt;
[[File:MW2R RPD (4).jpg|thumb|none|600px|Attaching a new drum of ammo. Note the very rusty and dusty surfaces around the action and drum.]]&lt;br /&gt;
[[File:MW2R RPD (5.5).jpg|thumb|none|600px|Placing the new belt.]]&lt;br /&gt;
[[File:MW2R RPD (5).jpg|thumb|none|600px|Working the RPD's action.]]&lt;br /&gt;
[[File:MW2R RPD (6).jpg|thumb|none|600px|Inspecting the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
In multiplayer, the &amp;quot;AUG HBAR&amp;quot; LMG takes the form of a correct [[Steyr AUG HBAR]] (Heavy Barrel), in contrast to the singleplayer, where it appears as an AUG A2. It is specifically modeled after the HBAR-T variant used in the designated marksman rifle role, as it has a RIS rail. It is equipped with an unusable bipod, a barrel mounted carrying handle from the M240, a 42-round magazine, and a 24.4&amp;quot; barrel. The weapon strangely lacks the standard AUG foregrip by default, though equipping the Foregrip attachment reattaches it.&lt;br /&gt;
&lt;br /&gt;
The weapon is unlocked at level 32. True to its nature, the AUG HBAR functions more like an assault rifle than an LMG: it has the fastest reload, has good accuracy and high damage, but suffers from recoil at long distances unless a Grip is used and the weapon is burst fired.&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|500px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 AUGHBAR (1).jpg|thumb|none|600px|The AUG HBAR-T in multiplayer. The weapon's default iron sights lack the rear sight.]]&lt;br /&gt;
[[File:MW2 AUGHBAR (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Steyr. Note the odd M240 carry handle, which normally wouldn't be needed as the AUG's integral foregrip is affixed to the barrel and is used to pull it out.]]&lt;br /&gt;
[[File:MW2 AUGHBAR (3).jpg|thumb|none|600px|Having said that, the vertical grip is AWOL by default.]]&lt;br /&gt;
[[File:MW2 AUGHBAR (4).jpg|thumb|none|600px|Reloading the AUG HBAR-T.]]&lt;br /&gt;
[[File:MW2 AUGHBAR (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MW2 AUGHBAR (6).jpg|thumb|none|600px|The AUG HBAR-T with its proper foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
The [[AA-12]] is available in the game. It is shown with a custom folding charging handle and custom sights, consisting of a rail mounted rear sight and a flip up front sight. It uses an 8-round box magazine. Using the Extended Magazines attachment in multiplayer beefs up the capacity to 16, though the magazine model remains unchanged; real AA-12 magazine options include 8 round box magazines, or 20 and 32 round drum magazines.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it is used by the Russian Military (despite being American in origin) and the Shadow Company. It also appears outside the obstacle course in the first level once the player has run through it once, and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses&amp;quot;. The AA-12 has an absurdly high rate of fire in singleplayer and Spec Ops, at around 650-700 RPM, but fires at a more convincing (but still slightly excessive) 400 RPM in multiplayer.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|500px|none|AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:MW2 AA12 (1).jpg|thumb|none|600px|Holding an AA-12 shotgun.]]&lt;br /&gt;
[[File:MW2 AA12 (2).jpg|thumb|none|600px|Aiming down the default iron sights.]]&lt;br /&gt;
[[File:MW2 AA12 (3).jpg|thumb|none|600px|Reloading the AA-12. Note the straight feed lips and the custom knurled charging handle.]]&lt;br /&gt;
[[File:MW2 AA12 (4).jpg|thumb|none|600px|Pulling back the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The AA-12 in ''Campaign Remastered'' retains the same configuration from the original complete with the same rail mounted sights. It is also shown operating with a closed bolt, which is only the case for a production run of semi-automatic civilian models in 2018-2019. However, it is depicted with the proper AA-12 charging handle instead of the custom folding one shown in the original. It also has the restricted rate of fire of the multiplayer version from MW2.&lt;br /&gt;
[[File:MW2R AA-12 (1).jpg|thumb|none|600px|Pulling the charging handle when picking up the weapon.]]&lt;br /&gt;
[[File:MW2R AA-12 (2).jpg|thumb|none|600px|Holding the AA-12.]]&lt;br /&gt;
[[File:MW2R AA-12 (3).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MW2R AA-12 (4).jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:MW2R AA-12 (5).jpg|thumb|none|600px|Charging the weapon.]]&lt;br /&gt;
[[File:MW2R AA-12 (6).jpg|thumb|none|600px|Inspecting the AA-12; the user inspects the left side, then pulls back the bolt and checks the chamber.]]&lt;br /&gt;
[[File:MW2R AA-12 (7).jpg|thumb|none|600px|Inspecting an AA-12 customized with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is found in singleplayer and multiplayer, referred under its US Military designation M1014. It has a olive-green finished barrel and receiver, and a Surefire triple-rail foregrip (like the one installed on the British L128A1) with an unusable under-barrel flashlight. The barrel also appears with a flat sight plane in first person, which is unusual for the M4. The weapon is modeled with a civilian 4-shot magazine tube; like MW1, the M1014 has a 7-round capacity in singleplayer (the capacity of the military version), and has the correct modeled capacity in multiplayer (extended to 6 rounds with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
It is used by the US Military and several Brazilian Militiamen in singleplayer; the player character Roach also starts with one in &amp;quot;Takedown&amp;quot;.&lt;br /&gt;
[[File:Benelli m4 2.jpg|thumb|500px|none|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[File:Railed Benelli M4.jpg|thumb|500px|none|Benelli M4 Super 90 with top rail and railed handguard - 12 gauge]]&lt;br /&gt;
[[File:MW2 M1014 (1).jpg|thumb|none|600px|Drawing the M1014. Note the flashlight.]]&lt;br /&gt;
[[File:MW2 M1014 (2).jpg|thumb|none|600px|The M1014 in first-person.]]&lt;br /&gt;
[[File:MW2 M1014 (3).jpg|thumb|none|600px|Aiming down the M1014's ghost ring sights.]]&lt;br /&gt;
[[File:MW2 M1014 (4).jpg|thumb|none|600px|Reloading the M1014. As in MW1, there is no chambering animation when the weapon is emptied, which would make the weapon unable to fire in reality.]]&lt;br /&gt;
[[File:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun in the Museum. The 4-shot magazine tube is easily visible here.]]&lt;br /&gt;
[[File:MW2-M1014 unique.jpg|thumb|none|600px|M1014 with arctic camouflage finish in the &amp;quot;Museum&amp;quot;. This is not possible outside of this one level; camouflage patterns cannot normally be applied to weapons which the multiplayer classifies as secondaries, including shotguns.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In the remastered version, the player character correctly inserts a round in the chamber during empty reloads, and releases the bolt before loading successive shells into the tube.&lt;br /&gt;
[[File:MW2R M1014 (1).jpg|thumb|none|600px|Roach with the Benelli M4 in the remaster. Note the non-standard barrel style.]]&lt;br /&gt;
[[File:MW2R M1014 (2).jpg|thumb|none|600px|Looking through the shotgun's sights.]]&lt;br /&gt;
[[File:MW2R M1014 (3).jpg|thumb|none|600px|Chamber-loading the M1014.]]&lt;br /&gt;
[[File:MW2R M1014 (4).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:MW2R M1014 (5).jpg|thumb|none|600px|Loading the tube magazine.]]&lt;br /&gt;
[[File:MW2R M1014 (6).jpg|thumb|none|600px|Inspecting the Benelli.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is found in singleplayer and multiplayer. It is shown with the stock unfolded, and is used in pump-action mode only. In singleplayer, it is used by the Russian Military, Shadow Company, and Task Force 141, usually with no attachments; it's a bit of an odd choice to say the least, as it was never issued by any military force (most of its sales being to police departments, its intended market), and went out of production in the year 2000.&lt;br /&gt;
&lt;br /&gt;
Weirdly, the bolt is animated to cycle as the shotgun is fired (visible when aiming down sights), rather than when the player character works the pump after the shot. In singleplayer, fired shells can be seen ejecting when the gun cycles, but no shells are seen ejected in multiplayer.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:MW2 SPAS (1).jpg|thumb|none|600px|Drawing the SPAS-12. No, the player character doesn't have their arm shoved through the middle of the stock; some of the game's hand and arm models have oversized features that clip through certain weapons, creating illusions and issues like this. One also has to wonder why it wasn't being stored with the stock folded...]]&lt;br /&gt;
[[File:MW2 SPAS (2).jpg|thumb|none|600px|Idling with the SPAS-12. Note the rail bolted to the top of the receiver.]]&lt;br /&gt;
[[File:MW2 SPAS (3).jpg|thumb|none|600px|Aiming through the weapon's simple ghost-ring iron sights.]]&lt;br /&gt;
[[File:MW2 SPAS (4).jpg|thumb|none|600px|Pumping the shotgun after firing. Note the shut bolt; despite cycling when the weapon is fired, this doesn't move when the pump is worked. This makes the fact that the weapon is flipped over every time the action is cycled all the more bizarre, since all this really does is draw attention to the issue.]]&lt;br /&gt;
[[File:MW2 SPAS (5).jpg|thumb|none|600px|Reloading the SPAS-12, round by round. As in most games, this is done incorrectly; since the SPAS's bolt release (which is on the left side of the receiver) is also its carrier latch, it has to be held down in order to load in shells. The bolt release is also textured on the right side of the receiver due to the model being mirrored; the magazine catch, which is a differently shaped button that ''should'' be present on the right side of the receiver, is not modeled.]]&lt;br /&gt;
[[File:MW2 SPAS (6).jpg|thumb|none|600px|As is COD tradition, a pump is always required after the reload finishes, regardless if it is necessary, logical, or even if it actually does anything to the bolt. The flat object sticking out of the bottom of the receiver is the safety lever; the in-game SPAS is based off of the earlier FIE-imported models, with an 8-round magazine and a lever-type safety that had a tendency to be anything but (often failing to engage, and sometimes firing the shotgun when disengaged).]]&lt;br /&gt;
[[File:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun in the Museum level. His trigger discipline is admirable, though one has to wonder why he's giving the rear sight such a wide berth.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare 2 Campaign Remastered'', the reloading process is done correctly. The SPAS-12 is upended with the off-hand holding down the bolt release button to allow the shells to be loaded into the tube (an extremely rare sight in video games featuring this weapon). The pumping handle is not racked during partial reloads, and on empty reloads the character inserts the first shell in the chamber before loading the remaining ones in the tube. The bolt's movement and shell ejection are also now properly linked to the pump's animation rather than triggering immediately on firing.&lt;br /&gt;
[[File:MW2R SPAS-12 (1).jpg|thumb|none|600px|Holding the SPAS-12 taken from the hapless sentry at the start of &amp;quot;The Only Easy Day... Was Yesterday&amp;quot;.]]&lt;br /&gt;
[[File:MW2R SPAS-12 (2).jpg|thumb|none|600px|Looking down the SPAS's sights.]]&lt;br /&gt;
[[File:MW2R SPAS-12 (3).jpg|thumb|none|600px|Working the shotgun's action.]]&lt;br /&gt;
[[File:MW2R SPAS-12 (4).jpg|thumb|none|600px|Chamberloading the SPAS-12.]]&lt;br /&gt;
[[File:MW2R SPAS-12 (5).jpg|thumb|none|600px|Loading the tube magazine with the loading gate easily accessible. Unfortunately the safety wasn't remastered, and is still of the lever style.]]&lt;br /&gt;
[[File:MW2R SPAS-12 (6).jpg|thumb|none|600px|Inspecting the SPAS-12. As with the original, it looks fairly worn and greased-stained, fitting in this particular location.]]&lt;br /&gt;
&lt;br /&gt;
==Sears Ranger==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. The weapon cannot aim down sights. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time; note that while the in-game model appropriately has two triggers, the Create-a-Class icon has only one. In singleplayer, it is used by some Brazilian Militiamen. The Ranger is shown being able to eject the spent shells when reloaded instead of having to dump them out manually.&lt;br /&gt;
[[File:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:MW2 Ranger (1).jpg|thumb|none|600px|Holding the Ranger shotgun, not to be confused with the actual US Army Rangers found in MW2.]]&lt;br /&gt;
[[File:MW2 Ranger (2).jpg|thumb|none|600px|Ejecting the fired shells...]]&lt;br /&gt;
[[File:MW2 Ranger (3).jpg|thumb|none|600px|... and loading in two new shells one by one.]]&lt;br /&gt;
[[File:MW2 Ranger (4).jpg|thumb|none|600px|Akimbo Rangers in first person. Sadly, one can't let off a quad-blast of simultaneous buckshot, as the button for the second barrel is used for the second Ranger instead.]]&lt;br /&gt;
[[File:MW2 Ranger (5).jpg|thumb|none|600px|Ejecting four shells.]]&lt;br /&gt;
[[File:MW2 Ranger (6).jpg|thumb|none|600px|Closing both shotguns after giving them the good-ol offscreen reload treatment.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R Ranger (1).jpg|thumb|none|600px|Picking up the Ranger results in Roach quickly loading in two shells.]]&lt;br /&gt;
[[File:MW2R Ranger (2).jpg|thumb|none|600px|The single Ranger in idle.]]&lt;br /&gt;
[[File:MW2R Ranger (3).jpg|thumb|none|600px|Ejecting two unfired shells.]]&lt;br /&gt;
[[File:MW2R Ranger (4).jpg|thumb|none|600px|Loading in two more.]]&lt;br /&gt;
[[File:MW2R Ranger (5).jpg|thumb|none|600px|Dual-wielding Sears Rangers.]]&lt;br /&gt;
[[File:MW2R Ranger2 (6).jpg|thumb|none|600px|Dumping shells out of the Rangers while the rest of the task force comes back down the hill to gawk at Roach.]]&lt;br /&gt;
[[File:MW2R Ranger (7).jpg|thumb|none|600px|Viewing the two sawed-off shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12 / Armsel Protecta Hybrid==&lt;br /&gt;
The [[Sentinel Arms Striker-12]] (referred to as the &amp;quot;Striker&amp;quot;) is a shotgun in the game, using a roughly 12&amp;quot; barrel. The weapon is hybridized with the large shell deflector and the automatic ejection capabilities of the [[Armsel Protecta]]; later models of the Striker-12 do indeed have these Protecta features, but they also have a rear drum advance lever, which the in-game model lacks. Beyond that, the in-game model is odd in a few more ways: the winding key is modeled as a weird spike (likely modeled after a particular gun where the winding key is stripped down to just its post), while the muzzle is modeled with a strange protrusion.&lt;br /&gt;
&lt;br /&gt;
The reload animation depicts the thumb tab to the right of the drum as a drum advance lever, turning the drum whenever it is pressed; there is no evidence that the thumb tab can be used as a drum advance lever in reality, and the Striker-12 manual describes the tab to be a button used to open or close the ejection port. It should also be noted that ''Modern Warfare 2'' is one of the first video games to depict the ejection port button being used as a drum advance lever, and very likely influenced later games to ''also'' depict the ejection port button as a drum advance lever.&lt;br /&gt;
&lt;br /&gt;
Possibly to offset its large magazine, the Striker reloads slowly and has lower damage per shot than the other shotguns, requiring 2-3 hits to kill without Stopping Power.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker12FullLength.jpg |thumb|none|500px|Sentinel Arms Striker-12 civilian-legal 18&amp;quot; barrel with top folding stock - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|500px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MW2 Protecta (1).jpg|thumb|none|600px|Drawing the Striker.]]&lt;br /&gt;
[[File:MW2 Protecta (2).jpg|thumb|none|600px|Holding the Striker and ready to fire.]]&lt;br /&gt;
[[File:MW2 Protecta (3).jpg|thumb|none|600px|The iron sights.]]&lt;br /&gt;
[[File:MW2 Protecta (4).jpg|thumb|none|600px|Reloading; the player character inserts a new shell into the drum...]]&lt;br /&gt;
[[File:MW2 Protecta (5).jpg|thumb|none|600px|... and presses the &amp;quot;drum advancing thumb tab&amp;quot; to index to the next position, before loading another round. The animation shows the shell visibly moving counterclockwise; the shell should've rotated clockwise if the ejection port button really was a drum advance lever, as the Striker's unwounding clockwork mechanism only turns the drum clockwise.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R Striker (1).jpg|thumb|none|600px|Roach with a Striker on &amp;quot;Loose Ends&amp;quot;.]]&lt;br /&gt;
[[File:MW2R Striker (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MW2R Striker (3).jpg|thumb|none|600px|Reloading, the character now grasps the Striker by its drum.]]&lt;br /&gt;
[[File:MW2R Striker (4).jpg|thumb|none|600px|Tabbing the same lever mentioned above.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] appears in singleplayer and multiplayer. It is modeled after the custom 1887 used by [[Arnold Schwarzenegger]] in ''[[Terminator 2: Judgment Day]]'', featuring a shortened barrel, no stock, no trigger guard, and an enlarged lever loop. The 1887 can be dual-wielded; when akimbo, the weapons are flip-cocked as in ''Terminator 2''.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it is used by some Brazilian Militia members. In multiplayer, the 1887 used to have the highest effective range of all shotguns, and its sole &amp;quot;attachment&amp;quot; is Akimbo. As shotguns are largely hipfired anyway, dual wielding the 1887's basically doubled the damage without downsides, making them notorious in the community before a patch decreased their Akimbo range to be more comparable to the dual Rangers. Another patch also slightly decreased the single 1887's range, leaving it outclassed by the SPAS-12 in pretty much all aspects.&lt;br /&gt;
[[File:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[File:MW2 1887 (1).jpg|thumb|none|600px|Equipping the Winchester 1887 with a cycling of the action.]]&lt;br /&gt;
[[File:MW2 1887 (2).jpg|thumb|none|600px|The 1887 in idle.]]&lt;br /&gt;
[[File:MW2 1887 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW2 1887 (4).jpg|thumb|none|600px|Ejecting a shell at the start of the reload, which is interestingly enough, blue, just like in T2.]]&lt;br /&gt;
[[File:MW2 1887 (5).jpg|thumb|none|600px|Shutting the action closed at the end. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube, even though the cycling animation correctly showing the shells inside the magazine tube.]]&lt;br /&gt;
[[File:MW2 1887 (7).jpg|thumb|none|600px|Dual-wielding the Winchesters in an ascended form of forsaking sensible armament.]]&lt;br /&gt;
[[File:MW2 1887 (6).jpg|thumb|none|600px|Flip-cocking, the right shotgun is not aligned properly though.]]&lt;br /&gt;
[[File:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remaster correctly involves loading the shells into the magazine tube, with only the first shell being inserted into the barrel during empty reloads. The weapon is now flip-cocked at the end of every reload (even when not dual-wielded).&lt;br /&gt;
[[File:M1887 Airsoft.jpg|thumb|none|400px|'''Airsoft''' replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - (fake) 10 gauge]]&lt;br /&gt;
[[File:MW2R 1887 (1).jpg|thumb|none|600px|The M1887 on &amp;quot;The Hornet's Nest&amp;quot;.]]&lt;br /&gt;
[[File:MW2R 1887 (2).jpg|thumb|none|600px|Iron sights of the Winchester.]]&lt;br /&gt;
[[File:MW2R 1887 (3).jpg|thumb|none|600px|Cycling the lever action. The markings on the shells indicate that this is a 12 gauge variant.]]&lt;br /&gt;
[[File:MW2R 1887 (4).jpg|thumb|none|600px|On non-empty reloads, the chambered shell only extracts very little; it gets rechambered as the first new shell is loaded.]]&lt;br /&gt;
[[File:MW2R 1887 (5).jpg|thumb|none|600px|About to load the barrel from empty, note the follower.]]&lt;br /&gt;
[[File:MW2R 1887 (6).jpg|thumb|none|600px|Flip-chambering the 1887 at the end of the reload. Note how in the remastered, the weapon doesn't have the enlarged lever loop required for this, and as such the player character would be likely to break their fingers.]]&lt;br /&gt;
[[File:MW2R 1887 (7).jpg|thumb|none|600px|Inspecting the name on the side of the Winchester.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The [[Winchester 1200]] shotgun from MW1 was seen in the hands of Russian Internal Troops in the game's trailer; it was apparently a placeholder, as in the final game it is only featured in the &amp;quot;Museum&amp;quot; bonus level.&lt;br /&gt;
[[File:WinM1200B.jpg|thumb|none|500px|A heavily modified Winchester 1200, like the one in the game - 12 gauge]]&lt;br /&gt;
[[File:MW2 W1200 (1).jpg|thumb|none|600px|The Winchester 1200 as seen in game.]]&lt;br /&gt;
[[File:MW2 W1200 (2).jpg|thumb|none|600px|The iron sights of the Winchester 1200.]]&lt;br /&gt;
[[File:MW2 W1200 (3).jpg|thumb|none|600px|Reloading the W1200.]]&lt;br /&gt;
[[File:MW2 W1200 (4).jpg|thumb|none|600px|Pumping the shotgun.]]&lt;br /&gt;
[[File:MW2-Winchester.jpg|thumb|none|600px|A soldier with the Winchester 1200 in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
As with other shell-by-shell loading shotguns, the Winchester 1200's empty reload involves chambering a round first then loading the rest of the shells, and the pumping handle is not operated during a partial reload.&lt;br /&gt;
[[File:MW2R W1200 (1).jpg|thumb|none|600px|Picking up the Winchester 1200 in the Museum.]]&lt;br /&gt;
[[File:MW2R W1200 (2).jpg|thumb|none|600px|Holding the W1200.]]&lt;br /&gt;
[[File:MW2R W1200 (3).jpg|thumb|none|600px|The weapon's iron sights.]]&lt;br /&gt;
[[File:MW2R W1200 (4).jpg|thumb|none|600px|Firing the shotgun and pumping the handle.]]&lt;br /&gt;
[[File:MW2R W1200 (5).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:MW2R W1200 (6).jpg|thumb|none|600px|Inserting the rest of the shells.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the game. The multiplayer version incorrectly fires guided rounds, and is referred to as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide its way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[File:MW2 AT4 (1).jpg|thumb|none|600px|Drawing the M136 AT4 by popping out the rear sight, then disengaging the safety.]]&lt;br /&gt;
[[File:MW2 AT4 (2).jpg|thumb|none|600px|The AT4 in idle.]]&lt;br /&gt;
[[File:MW2 AT4 (3).jpg|thumb|none|600px|Aiming down the launchers apparently smart sights.]]&lt;br /&gt;
[[File:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R AT4 (1).jpg|thumb|none|600px|Opening the AT4's rear sight.]]&lt;br /&gt;
[[File:MW2R AT4 (2).jpg|thumb|none|600px|Holding the AT4 on the oilrig.]]&lt;br /&gt;
[[File:MW2R AT4 (3).jpg|thumb|none|600px|Sighting in an AH-6 Little Bird that the Ultranationalists have for some reason.]]&lt;br /&gt;
[[File:MW2R AT4 (4).jpg|thumb|none|600px|Inspecting the M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game, and can be found in &amp;quot;The Hornet's Nest&amp;quot; and in some Spec Ops missions. It is available as a secondary weapon in multiplayer. In the former two gamemodes, it can be hipfired, but attempting to do so in MP will bring the sights into picture and fire the shot, similar to the RPG or AT4.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[File:MW2 M79 (1).jpg|thumb|none|600px|The M79 &amp;quot;Thumper&amp;quot; on the multiplayer map &amp;quot;Wasteland&amp;quot;.]]&lt;br /&gt;
[[File:MW2 M79 (2).jpg|thumb|none|600px|Aiming down the leaf sight.]]&lt;br /&gt;
[[File:MW2 M79 (3).jpg|thumb|none|600px|Thumbing open the breech.]]&lt;br /&gt;
[[File:MW2 M79 (4).jpg|thumb|none|600px|Tossing aside the spent 40mm casing.]]&lt;br /&gt;
[[File:MW2 M79 (5).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R M79 (1).jpg|thumb|none|600px|Acquiring the M79 now shows the leaf sight getting unfolded.]]&lt;br /&gt;
[[File:MW2R M79 (2).jpg|thumb|none|600px|Roach with a M79.]]&lt;br /&gt;
[[File:MW2R M79 (3).jpg|thumb|none|600px|Aiming the &amp;quot;Thumper&amp;quot;.]]&lt;br /&gt;
[[File:MW2R M79 (4).jpg|thumb|none|600px|Inspecting the loaded 40mm grenade.]]&lt;br /&gt;
[[File:MW2R M79 (5).jpg|thumb|none|600px|The spent shell is now auto-ejected during the reload.]]&lt;br /&gt;
[[File:MW2R M79 (6).jpg|thumb|none|600px|Loading in a new shell.]]&lt;br /&gt;
[[File:MW2R M79 (7).jpg|thumb|none|600px|Inspecting after firing the last shot shows the spent casing.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be found in the levels &amp;quot;Wolverines!&amp;quot; and &amp;quot;The Only Easy Day... Was Yesterday&amp;quot; in singleplayer, and is unlockable in multiplayer. The weapon can only be fired when locked onto helicopters or aircraft. It lacks the folding IFF (Identification, Friend or Foe) antenna on the right side of the weapon, however this is not actually required to lock on to a target and fire the weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|500px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:MW2 Stinger (1).jpg|thumb|none|600px|Initially equipping the FIM-92 by flipping out the sight.]]&lt;br /&gt;
[[File:MW2 Stinger (2).jpg|thumb|none|600px|The Stinger in idle.]]&lt;br /&gt;
[[File:MW2 Stinger (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R Stinger (1).jpg|thumb|none|600px|Ramirez readies the Stinger.]]&lt;br /&gt;
[[File:MW2R Stinger (2).jpg|thumb|none|600px|Ramirez holds the Stinger and sees his target.]]&lt;br /&gt;
[[File:MW2R Stinger (3).jpg|thumb|none|600px|The Stinger locks on.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] launcher is another available launcher for use in the game. While the multiplayer version is limited to one rocket in reserve (with the Scavenger perk), the singleplayer version has much more ammo. It is seen being used by the Russians, who seemingly appropriated them from military stockpiles upon invading US soil. The in-game Javelin has the erroneous ability to lock onto areas on the ground (not targets on the ground, but static objects or terrain), enabling it to function like a high-tech mortar.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:MW2 FGM-148 (1).jpg|thumb|none|600px|Equipping the FGM-148.]]&lt;br /&gt;
[[File:MW2 FGM-148 (2).jpg|thumb|none|600px|The Javelin in idle.]]&lt;br /&gt;
[[File:MW2 FGM-148 (3).jpg|thumb|none|600px|Acquiring a lock on dastardly shipping crates.]]&lt;br /&gt;
[[File:MW2 FGM-148 (4).jpg|thumb|none|600px|The CLU view when locked-on.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R FGM-148 (1).jpg|thumb|none|600px|Taking off the muzzle cover of a FGM-148 in the Museum.]]&lt;br /&gt;
[[File:MW2R FGM-148 (2).jpg|thumb|none|600px|The Javelin in the remaster.]]&lt;br /&gt;
[[File:MW2R FGM-148 (3).jpg|thumb|none|600px|Inspecting the CLU.]]&lt;br /&gt;
[[File:MW2R FGM-148 (4).jpg|thumb|none|600px|Using the FGM-148 in the crow's nest from &amp;quot;Of Their Own Accord.&amp;quot;]]&lt;br /&gt;
[[File:MW2R FGM-148 (5).jpg|thumb|none|600px|The nigh vision view through the sight.]]&lt;br /&gt;
[[File:MW2R FGM-148 (6).jpg|thumb|none|600px|Sgt. Foley using the FGM-148 in the appropriate sitting position.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is a launcher in both singleplayer and multiplayer. In singleplayer, it is used by all enemy forces. Like MW1, it is a powerful weapon, but is atrociously inaccurate at long ranges, apparently because the rocket's stabilizing fins do not deploy and as a result cause the rocket to fly erratically.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MW2 RPG7 (1).jpg|thumb|none|600px|The RPG-7 in multiplayer.]]&lt;br /&gt;
[[File:MW2 RPG7 (2).jpg|thumb|none|600px|Aiming the RPG.]]&lt;br /&gt;
[[File:MW2 RPG7 (3).jpg|thumb|none|600px|Reloading another warhead.]]&lt;br /&gt;
[[File:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R RPG-7 (1).jpg|thumb|none|600px|The RPG-7 has a new acquiring animation where the player character flips up the rear sight.]]&lt;br /&gt;
[[File:MW2R RPG-7 (2).jpg|thumb|none|600px|The RPG in &amp;quot;Wolverines!&amp;quot;]]&lt;br /&gt;
[[File:MW2R RPG-7 (3).jpg|thumb|none|600px|Using the sights.]]&lt;br /&gt;
[[File:MW2R RPG-7 (4).jpg|thumb|none|600px|Pulling up another rocket-propelled grenade.]]&lt;br /&gt;
[[File:MW2R RPG-7 (5).jpg|thumb|none|600px|Inspecting the launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount and lack of a trigger guard, returns from ''[[Call of Duty 4: Modern Warfare]]'' as the standard grenade launcher for every assault rifle except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to an [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
Like MW1, a full 40mm grenade stands in for the grenade's casing during the reload animation). However, the M79 grenade launcher's reload animation does show an independent grenade casing model existing in-game, meaning that the M203's reload animation is recycled entirely from MW1.&lt;br /&gt;
[[File:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[File:MW2 M203 (1).jpg|thumb|none|600px|The M203 slung under the M16.]]&lt;br /&gt;
[[File:MW2 M203 (2).jpg|thumb|none|600px|Dropping out the spent shell.]]&lt;br /&gt;
[[File:MW2 M203 (3).jpg|thumb|none|600px|Reloading another.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The launcher is still modeled after an airsoft version, presumably reusing the same model from ''Call of Duty: Modern Warfare Remastered''. Like in the previous remaster, the round being ejected while reloading is a proper spent casing.&lt;br /&gt;
[[File:MW2R M203 (1).jpg|thumb|none|600px|Using the M203 mounted on a SCAR-H.]]&lt;br /&gt;
[[File:MW2R M203 (2).jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:MW2R M203 (3).jpg|thumb|none|600px|A view of the M203.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Masterkey==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. The shotgun carries an impossible 7 shells in singleplayer, and a more-realistic-but-still-one-extra 4 shells in multiplayer. In multiplayer, it is unlocked for assault rifles after 20 grenade launcher kills.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|450px|KAC Masterkey shotgun - 12 Gauge]]&lt;br /&gt;
[[File:MW2 Masterkey (1).jpg|thumb|none|600px|Working the Masterkey's pump in the necessary action movie style whenever opting to use it. Doing so would realistically eject a perfectly good shell. Switching to the Masterkey while sprinting or from a secondary weapon does not pump the shotgun.]]&lt;br /&gt;
[[File:MW2 Masterkey (2).jpg|thumb|none|600px|As to how it shoots straight while being aimed high is another matter.]]&lt;br /&gt;
[[File:MW2 Masterkey (3).jpg|thumb|none|600px|Reloading the underbarrel shotgun.]]&lt;br /&gt;
[[File:MW2 Masterkey (4).jpg|thumb|none|600px|A good view of the device shown from the start of the FAL's reload.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The 7-round capacity from the original singleplayer has been decreased to the technically achievable 4 round in ''Modern Warfare 2 Campaign Remastered''. Sadly however, the Masterkey didn't receive the appropriate difference in partial/empty reload process as with other shotguns, plus it is still pumped when switching to it, and the player character still grasps the pistol grip of their main rifle rather than operating the actual trigger of the Masterkey.&lt;br /&gt;
[[File:MW2R Masterkey (1).jpg|thumb|none|600px|Ramirez holds a Masterkey mounted on an AK.]]&lt;br /&gt;
[[File:MW2R Masterkey (2).jpg|thumb|none|600px|Firing the Masterkey.]]&lt;br /&gt;
[[File:MW2R Masterkey (3).jpg|thumb|none|600px|Reloading the Masterkey.]]&lt;br /&gt;
[[File:MW2R Masterkey (4).jpg|thumb|none|600px|Roach inspects a Masterkey mounted on a FAL.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
The [[GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in-game. Like in ''Call of Duty 4'', a western 40mm grenade stands in for the Russian VOG-25 40mm grenade, and the player is incorrectly shown flicking the launcher downwards to eject a spent grenade casing upon firing the weapon, even though the real VOG-25 grenades are caseless; a full western 40mm grenade stands in for said spent grenade casing.&lt;br /&gt;
[[File:GP-30.jpg|thumb|none|350px|GP-30 grenade launcher - 40mm]]&lt;br /&gt;
[[File:MW2 GP30 (1).jpg|thumb|none|600px|The GP-30 in use.]]&lt;br /&gt;
[[File:MW2 GP30 (2).jpg|thumb|none|600px|Dumping out an entirely incorrect cartridge from the launcher.]]&lt;br /&gt;
[[File:MW2 GP30 (3).jpg|thumb|none|600px|Inserting another one for inexplicable reasons.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R GP-25 (1).jpg|thumb|none|600px|Inspecting an &amp;quot;AK-47 Grenadier&amp;quot;.]]&lt;br /&gt;
[[File:MW2R GP-25 (2).jpg|thumb|none|600px|The grenade launcher in use.]]&lt;br /&gt;
[[File:MW2R GP-25 (3).jpg|thumb|none|600px|Reloading. Like in ''Modern Warfare Remastered'', the launcher is no longer flicked, and a proper VOG-25 grenade is used.]]&lt;br /&gt;
[[File:MW2R GP-25 (4).jpg|thumb|none|600px|However, still like in ''MWR'', the player character unnecessarily flicks the safety lever after loading the launcher. The lever itself does not move and remains set to the &amp;quot;ОГ&amp;quot; fire position.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades/Explosives=&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The [[M83 smoke grenade]] is the standard smoke grenade that can be used in the game; like COD4, they feature incorrect [[M18 smoke grenade]] textures, and may even be the exact same model. Colored versions are used to mark killstreak drop locations for some multiplayer killstreaks.&lt;br /&gt;
&lt;br /&gt;
[[File:m87.JPG|thumb|none|150px|M83 smoke grenade]]&lt;br /&gt;
[[File:MW2 M18 (2).jpg|thumb|none|600px|Preparing to throw a smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R M83.jpg|thumb|none|600px|Grasping the ''Remastered'' M83 Smoke Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Smoke Grenade==&lt;br /&gt;
[[File:MW2 M18 (1).jpg|thumb|none|600px|Unidentified grenades on the vest of an Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 Hand Grenade]] returns as the standard hand grenade for all factions.&lt;br /&gt;
[[File:M67.jpg|thumb|none|200px|M67 Grenade.]]&lt;br /&gt;
[[File:MW2 M67 crate.jpg|thumb|none|600px|A crate full of M67 frags in S.S.D.D.'s &amp;quot;Pull The Trigger 101&amp;quot; class.]]&lt;br /&gt;
[[File:MW2 M67 (1).jpg|thumb|none|600px|An Ultranationalist soldier about to throw a M67 grenade.]]&lt;br /&gt;
[[File:MW2 M67 pickup.jpg|thumb|none|600px|Enemies and friendlies sometimes drop bags of M67 Grenades upon death which the player can then resupply from. (Though despite being modeled as full of grenades they only resupply one each.)]]&lt;br /&gt;
[[File:MW2 M67 Ru.jpg|thumb|none|600px|A Russian Soldier with M67 Grenades on his belt.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R M67 1.jpg|thumb|none|600px|In the remastered edition of S.S.D.D. during his &amp;quot;Pull the Trigger 101&amp;quot; class, Sergeant Foley picks up and shows off an M67 grenade, before pushing the box to PFC. Allen.]]&lt;br /&gt;
[[File:MW2R M67 2.jpg|thumb|none|600px|Allen picks up some Grenades from the box...]]&lt;br /&gt;
[[File:MW2R M67 3.jpg|thumb|none|600px|...then throws one down range. Note the pin clipping through his finger.]]&lt;br /&gt;
[[File:MW2R M67 pickup.jpg|thumb|none|600px|Like the original game, enemies and friendlies will drop bags of grenades upon death for you to resupply if your own grenade ammo has depleted.]]&lt;br /&gt;
[[File:MW2R M67 RU.jpeg|thumb|none|600px|A Russian Soldier with M67 Grenades on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[M84 stun grenade]]s returns as the Flashbang and Stun Grenades. Flashbangs have a green stripe, while Stun Grenades have a red stripe.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:MW2 M84.jpg|thumb|none|600px|Note that the character is only pulling the top pin and the lever is clipping into his hand.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The deployable [[Claymore]] is usable by the player, again depicted with the fictional laser tripwire detonators instead of being command detonation.&lt;br /&gt;
&lt;br /&gt;
[[File:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
[[File:MW2-Claymore.jpg|thumb|none|600px|The player character places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R M18A1 (1).jpg|thumb|none|600px|A M18A1 Claymore mine taken from the stack on the roof of Nate's.]]&lt;br /&gt;
[[File:MW2R M18A1 (2).jpg|thumb|none|600px|Looking at the front of the mine.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
The C4 from ''Call of Duty 4'' returns in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
Much like in ''Call of Duty 4'', the C4's Clacker is bizarrely used to call in some of the killstreaks, as if it was a radio, though other more sensible communication devices like colored smoke and rugged laptops are now present and used for other killstreaks.&lt;br /&gt;
&lt;br /&gt;
==Fictional Bounding Mine==&lt;br /&gt;
The bounding mines featured in the mission &amp;quot;Loose Ends&amp;quot; resemble closely the fictional bounding mines seen in the Guantanamo scene from ''[[Bad_Boys_II#Fictional_Bounding_Mine|Bad Boys II]]''.&lt;br /&gt;
[[File:MW2 Boundingmine.jpg|thumb|none|600px|Fortunately for Roach, time slows down whenever he triggers one of these.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R Boundingmine.jpg|thumb|none|600px|The same sequence in the remaster.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In singleplayer, the [[General Dynamics GAU-17/A]], the first time the player gets to use the Minigun is in the level &amp;quot;Team Player&amp;quot;, where it is mounted on M1026 HMMWVs; in this mission, it strangely fires in a circular spread. In the missions &amp;quot;Wolverines!&amp;quot; and &amp;quot;Exodus&amp;quot;, the Minigun is used for the (fictional) M5 Sentry Gun emplacement, operated by both U.S. Army Rangers and Russian airborne infantry units, and available as a kill streak in multiplayer. In &amp;quot;Loose Ends&amp;quot;, dismantled Miniguns can be found in Makarov's safehouse, and can later can be seen mounted on Shadow Company SUVs.&lt;br /&gt;
&lt;br /&gt;
In a few multiplayer maps, Miniguns can be found mounted on objects, similarly to the [[M249]]s in [[Call of Duty 4: Modern Warfare|the first ''Modern Warfare]]''.&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:232.png|thumb|none|600px|PFC Joseph Allen mans a Humvee-mounted Minigun in the mission &amp;quot;Team Player&amp;quot; while waiting for an F-15C Eagle to perform an air strike on an enemy-occupied building. It would be more accurate for Humvees to mount a [[Browning M2HB]], though as the saying goes, there's no kill like overkill. Note that the Rangers are filming the air strike with their cell phones and video cameras.]]&lt;br /&gt;
[[File:MW2 screen 17-1255733026.jpg|thumb|none|600px|Side view of the Humvee-mounted Minigun. Note that all of the HMMWVs in-game are painted in a camouflage pattern, similar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[File:MW2-Sentry.jpg|thumb|none|600px|An M5 Sentry Gun in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The truck-mounted Miniguns in &amp;quot;Team Player&amp;quot; now fire in a more realistic, non pepperbox-like pattern.&lt;br /&gt;
[[File:MW2R M5 Sentry.jpg|thumb|none|600px|The remastered &amp;quot;M5 Sentry Gun&amp;quot;.]]&lt;br /&gt;
[[File:MW2R GAU-17A (1).jpg|thumb|none|600px|Ramirez overlooks the rubble at the Washington Monument evac site during the UH-60 ride at the end of &amp;quot;Of Their Own Accord&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
In the remastered version, A-10 Thunderbolt II airplanes can be seen on the airfield at Firebase Phoenix, armed with [[General Electric GAU-8/A Avenger]] rotary cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:MW2R GAU-8.jpg|thumb|none|600px|Allen observes the nose of one of the A-10s and some Army personnel guarding the aircraft.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M134 Minigun==&lt;br /&gt;
AH-6 &amp;quot;Little Bird&amp;quot; helicopters are equipped with [[GE M134 Minigun]]s.&lt;br /&gt;
[[File:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2 M136 AH-6.jpg|thumb|none|600px|An M134 Minigun under the wing of an AH-6 &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[M197 Vulcan]] is mounted on AH-1W Super Cobras seen at the aircraft boneyard in &amp;quot;The Enemy of My Enemy&amp;quot; and in multiplayer. The Harrier jumpjets also inaccurately sport the very same gun pod from the Cobras in multiplayer in order to fulfill the fictional (for a Harrier) function of hovering over an area and providing fire support.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-12/U==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on AC-130 gunships, alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|350px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on AC-130 gunships, alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunships, alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
[[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] are present on M2 Bradley Infantry Fighting Vehicles used by the US Army. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MW2 M242.jpg|thumb|none|600px|A M2 Bradley seen at the end of &amp;quot;Wolverines!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R M242.jpg|thumb|none|600px|Note the incorrect &amp;quot;USMC&amp;quot; markings, as Marines do not use the Bradley.]]&lt;br /&gt;
&lt;br /&gt;
==Mark 19 Mod 3 Automatic Grenade Launcher==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in &amp;quot;S.S.D.D.&amp;quot;. This is its sole appearance in the entire game, and it is never used.&lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|500px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R Mk19.jpg|thumb|none|600px|The remastered Mk. 19, still liable for someone to get chewed-out by a senior NCO a decade later.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
One usable [[Browning M2]] is found mounted on a Brazilian technical truck in &amp;quot;The Hornet's Nest&amp;quot;. Like other mounted weapons, it has infinite ammo and will overheat after continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:MW2 M2HB (1).jpg|thumb|none|600px|Roach operates the usable Browning M2HB in &amp;quot;The Hornet's Nest&amp;quot;. Note the M249 SAW icon used as a generic icon for mounted guns. Also note that Roach's hands and ammunition for the gun are both completely absent; apparently this .50cal operates on the power of positive thinking.]]&lt;br /&gt;
[[File:MW2 M2HB (2).jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[File:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The same technical mounted Browning M2s can be used in the remaster, now without the power of telekinesis and an actual belt box-full of cartridges.&lt;br /&gt;
[[File:MW2R M2HB (1).jpg|thumb|none|600px|Roach celebrates his newfound physical coordination by jerking the M2 around in a new animation when stepping up to use it.]]&lt;br /&gt;
[[File:MW2R M2HB (2).jpg|thumb|none|600px|Manning the M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level &amp;quot;Whiskey Hotel&amp;quot;.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[File:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level &amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R M249 (1.1).jpg|thumb|none|600px|The M249 in the remaster.]]&lt;br /&gt;
[[File:MW2R M249 (2).jpg|thumb|none|600px|Commandeering the SAW.]]&lt;br /&gt;
[[File:MW2R M249 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==KPV==&lt;br /&gt;
[[KPV]] heavy machine guns mounted in the ZPU-4 quad anti-aircraft mount are used by Russian paratroopers to engage US air support in &amp;quot;Exodus&amp;quot;. They are also found on the multiplayer map &amp;quot;Afghan&amp;quot; and on the roofs of buildings on the multiplayer map &amp;quot;Strike.&amp;quot; A miniature ZPU model is also present in the &amp;quot;Museum&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It reuses the same model from ''Call of Duty 4''.&lt;br /&gt;
[[File:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:MW2 ZPU.jpg|thumb|none|600px|The ZPU-4 as found in the multiplayer level &amp;quot;Afghan.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R ZPU.jpg|thumb|none|600px|A close up of one of the ZPUs found at the end of &amp;quot;Exodus.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==8 cm kurzer Granatwerfer 42==&lt;br /&gt;
[[Kurzer 8 cm Granatwerfer 42]] mortars are fired by OpFor troops in the &amp;quot;Team Player&amp;quot; singleplayer mission at the beginning at the other bridge shore. This is the third appearance of the model in the ''Call of Duty'' series after it first appeared in ''[[Call of Duty 2]]'' and reappeared ''[[Call of Duty 4: Modern Warfare]]''. The same model would later on be used in ''[[Call of Duty: Black Ops II]]'' level &amp;quot;Pyrrhic Victory&amp;quot;. The mortar also appeared in ''[[Call of Duty: WWII]]'', but it thankfully no longer uses the ancient COD2 model in that game.&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
Mi-28N helicopters, BTR-82A APCs, and BMP-2 IFVs all mount [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:30mm autocannon BTR 90.jpg|thumb|none|400px|Shipunov 2A42 mounted on BTR-90 - 30x165mm]]&lt;br /&gt;
[[File:MW2 2A42.jpg|thumb|none|600px|Getting a close look a BTR-82A's turret in &amp;quot;Wolverines!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R 2A42 (1).jpg|thumb|none|600px|Roach takes a look at a snowy BTR-82A after getting nearly squashed by it.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Mil Mi-24 gunships seen throughout the game sport [[Yakushev-Borzov Yak-B]] chin turret rotary machine guns.&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:MW2 Yak-B.jpg|thumb|none|600px|The low-detail Yak-B as seen on a parked Mi-24 in &amp;quot;Cliffhanger.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R Yak-B.jpg|thumb|none|600px|The same Hind in the remaster.]]&lt;br /&gt;
&lt;br /&gt;
=Not Usable/Cut Weapons=&lt;br /&gt;
The following weapons appear in images, textures, and graphics present within the game. None are usable weapons, and none of them are known to have a 3D model.&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden&amp;quot;, a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:COD4-PPSH.jpg|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41]]s. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[File:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
In the multiplayer menu background image, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[File:Galil-SAR.jpg|thumb|none|500px|IMI Galil SAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 EBR==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing one of &amp;quot;Makarov's men&amp;quot; (according to the caption) with a [[Daewoo K2]].&lt;br /&gt;
[[File:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm NATO]] &lt;br /&gt;
[[File:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[File:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==M26 grenade==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[File:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK91A3]] from ''Modern Warfare'' appears in trailers and early screenshots, but was dropped from the final game, most likely in favor of the FAL.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK91A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release airport security with the HK91.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85==&lt;br /&gt;
The kill-feed icon for the [[Enfield L85 rifle series#L86A1|L86 LSW]] in multiplayer depicts an [[L85]] with a SUSAT scope instead. Evidence suggests that the in-game L86 LSW was an L85 at one point during development: the unremoved kill-feed icon, and that the L86's texture sheet has the L85's 30-round magazine. The fact that the L86's maximum singleplayer ammo is 420 rounds, a number divisible by the 30-round L85 mags rather than the 100-round drums found on the in-game L86, also supports this idea.&lt;br /&gt;
&lt;br /&gt;
Seeing as the L86A1 in-game features the L85 handguard, it is likely that an L85A1 model was modified into the L86A1 model seen in the final game.&lt;br /&gt;
[[File:L85A1.jpg|thumb|none|500px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:L85_HUD_MW2.jpg|thumb|none|The L86's killfeed icon from multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Advanced_Warfare&amp;diff=1544924</id>
		<title>Call of Duty: Advanced Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Advanced_Warfare&amp;diff=1544924"/>
		<updated>2023-01-04T17:15:58Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* LeMat 1861 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:Call of Duty Advanced Warfare cover.jpg|300px|thumb|right|''Call of Duty: Advanced Warfare'' (2014)]]&lt;br /&gt;
'''''Call of Duty: Advanced Warfare''''' is a first-person shooter developed by Sledgehammer Games for Playstation 4, Xbox One and PC, and by High Moon Studios for Playstation 3 and Xbox 360. It is the eleventh title in the series, and was officially released on November 4th, 2014, though preorders were given access the day before.&lt;br /&gt;
&lt;br /&gt;
The story once again does not follow on from any previous entry in the series, instead taking place in a high-tech future dominated by the massive Atlas PMC, an independent armed force as powerful as a first-rate military. The player takes on the role of US Marine Jack Mitchell, who loses an arm during the defence of Seoul from the North Koreans and accepts an offer of recruitment from Atlas rather than retiring. Following a series of attacks on nuclear power plants by the KVA terror group, Atlas' power grows even more, but Mitchell soon finds evidence that charismatic Atlas CEO Jonathan Irons is hiding a sinister secret.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the video game ''Call of Duty: Advanced Warfare''''':&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Advanced Warfare'' features the same two-weapon system as previous games in the series; in singleplayer the player can use any two weapons they can find (along with a predetermined set loadout), while in multiplayer they can use one primary and one secondary weapon, or use the &amp;quot;Overkill&amp;quot; wildcard to allow the use of two primary weapons. As usual, weapons often have different stats in multiplayer modes (including Exo Survival and Exo Zombies) compared to singleplayer. One new addition added to multiplayer mode is the ability to perform a Fast Reload, in lieu of the &amp;quot;Slight of Hand&amp;quot; perk or &amp;quot;Fast Mags&amp;quot; attachment in previous entries (although &amp;quot;Dual Magazines&amp;quot; exist as an available attachment in this game). Wherein the player reloads the weapon faster (often by the dropping the magazine instead of switching to a new one or by gradually speeding up the animation) at the expense of all of the remaining ammo supply that the weapon has. This ability can be performed in all multiplayer modes, but it cannot be performed in both campaign and Exo Zombies modes.&lt;br /&gt;
&lt;br /&gt;
Progression in multiplayer is similar to previous games of the series, with all weapons from the base game being unlocked through level progression. The game introduces variant weapons in &amp;quot;supply drops&amp;quot; which have altered stats, textures and models as well as special titles, in a system a little reminiscent of the ''Borderlands'' games. The game also introduces several weapons exclusive in multiplayer that require either obtaining the paid DLC (two of which are the fictional &amp;quot;AE4&amp;quot; and &amp;quot;Ohm&amp;quot; firearms, which will not be covered in this article) or obtaining the a variant of the DLC weapon in question (as it unlocks base version of the gun as well). Going to Prestige mode retains the weapon variants as well as the post-launch weapons unlocked from the variants. Obtaining a weapon variant (much less, getting a elite variant as well as a new gun) was notoriously rare (and especially grindy, even) during the game's lifetime, and it became a controversial element (along with randomized supply drop lootboxes and without any guarantees that it will reward a new gun as well as some overpowered weapon variants) that would plague the series until the 2019 ''Modern Warfare'' reboot, where it was ditched in favor of the battle pass or a challenge requirement entirely. Some enemies in the campaign wield weapon variants, and they can be used.&lt;br /&gt;
&lt;br /&gt;
Multiplayer reuses the same Pick Ten system first used in ''[[Call of Duty: Black Ops II|Black Ops II]]'', albeit modified to Pick 13 specifically for this title (as the streaks now cost points in this iteration), giving 13 allocation points to pick their equipment, perks and scorestreaks. In addition to this, some multiplayer maps feature water as a terrain element, but players cannot use firearms while on water, only a knife. Weapon categories are the same as ''Ghosts'', but with the marksman rifles category moved to the assault rifles category (as with previous games), machine guns are renamed to &amp;quot;Heavy Weapons&amp;quot; (thus circumventing the &amp;quot;all machine guns are LMGs&amp;quot; definition) and include various fictional direct energy weapons, and &amp;quot;Special&amp;quot; weapons include a few various oddball weapons that fit a certain niche, with differing weapon choices depending on what weapon slot it takes.&lt;br /&gt;
&lt;br /&gt;
The game also features &amp;quot;Exo Survival&amp;quot;, a class-based variant on the Survival mode of ''Modern Warfare 3'' where weapons are bought from an armory using upgrade points earned during the game. Unlike ''MW3'', there is no persistent unlock system based on player level, the unlocks instead resetting after every match. The class system limits the weapons the player character can use; all classes can use pistols, while the Light class is limited to assault rifles and SMGs, the Heavy to heavy weapons, the Specialist to shotguns and sniper rifles and the Demolitions class (added in a later update) to launchers and SMGs. This limit can be removed if the player receives the &amp;quot;Weapons Free&amp;quot; perk from a care package supply drop.&lt;br /&gt;
&lt;br /&gt;
In later updates of the installment, the game introduces another mode of play, being &amp;quot;Exo Zombies&amp;quot; which is a variation of the Zombies gamemode originally started from ''World at War'', only exclusive through DLC. As before, the player starts off with a pistol (this time being the fictional &amp;quot;Atlas 45&amp;quot;), in which they can purchase additional weapons off of the walls or via 3D Printer (which is the analogue of the &amp;quot;Mystery Box&amp;quot; of Treyarch's Zombies). Weapons cannot be upgraded through the &amp;quot;Pack-A-Punch&amp;quot; machine - instead, they must be upgraded through the &amp;quot;Upgrade Station&amp;quot; akin to Exo Survival, giving increased stats, attachments (with some exclusive to these modes) at various levels, and a camouflage applied to them, and unlike the previous games, upgrades are permanent, even when the gun was exchanged to a new one.&lt;br /&gt;
&lt;br /&gt;
Attachments in the game follow the same system as ''Black Ops II'', wherein the player can attach 2 and 1 modifications to the primary weapon and secondary weapon respectively, and it can be increased through the &amp;quot;Gunfighter&amp;quot; wildcards. The choice of attachments also differs if the weapon is a direct energy weapon or a ballistic one.&lt;br /&gt;
&lt;br /&gt;
Owing to the future setting of the 2070s, many of the weapons in the game are futuristic versions of weapons which have appeared previously in the series, often using reworked versions of the old models and identical or slightly altered animations for actions like reloading. Some energy weapons featured in the game do not require ammo in most modes, they can overheat which forces the player to cool the weapon down (or for the case of the &amp;quot;AE4&amp;quot;, exchanging some sort of battery), or when the player cools them down prematurely. In Exo Zombies, this is not the case, as while they cannot overheat, they can run of ammo.&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk:Call of Duty: Advanced Warfare|discussion page]] for fictional weapon information.'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
During the campaign mission &amp;quot;Sentinel,&amp;quot; a collection of antique weapons can be found in Johnathan Irons' office, including a pair of [[blunderbuss]] pistols; they cannot be used.&lt;br /&gt;
&lt;br /&gt;
A July 2015 update later added the blunderbuss as a shotgun in multiplayer. Contrary to what one might expect from a weapon with a highly complex reloading procedure in a game series known for incorrect weapon operation, the animations seem to be more or less functionally correct- to compensate for the length of the reloading animation (even at the feverish pace shown in game, it still takes far longer than the other shotguns). Furthermore, the player character forgoes any sort of measurement of powder and shot, instead simply throwing a dash of powder (far too little to actually propel its payload any particularly substantial distance) and a few (9, to be exact) small buckshot pellets down the muzzle, tapping it all down with a too-short and too-narrow ramrod. It is absurdly powerful- not so much based on raw damage (its per-pellet damage model is the same as the &amp;quot;Tac-19&amp;quot;), but on its pellet count- 18 (doubled the actual pellet count in its reload animation), compared to the previously universal standard of 8.&lt;br /&gt;
&lt;br /&gt;
Being a very obsolete weapon (even under the context of ''advanced'', futuristic warfare, no pun intended), it can accept a few attachments, that being advanced rifling (despite being a smoothbore firearm), a stock (which is nonsensical, given that the firearm already has a stock), and a quickdraw grip, all of which do not affect the weapon's appearance whatsoever.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnglishBlunderbuss1766.jpg|thumb|none|400px|Modern replica of English 1766 Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:CoDAW-Blunderbuss-1.jpg|thumb|none|600px|Mitchell looks over the two blunderbusses, seemingly annoyed that he cannot tape four of them together and call it a &amp;quot;Blundergat&amp;quot;.]]&lt;br /&gt;
[[Image:CoDAW-Blunderbuss-2.jpg|thumb|none|600px|Some supply drop variants of the Blunderbuss in the multiplayer selection menu. Note the &amp;quot;Thunderpipe&amp;quot; variant at the left; this is actually a translation of the Dutch word &amp;quot;donderbus&amp;quot;, from which the word &amp;quot;blunderbuss&amp;quot; was derived.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] has been added via a September 2015 update, and only available in multiplayer modes as a supply drop gun. Here, it is known as the &amp;quot;1911&amp;quot;, though it features upgrades from the A1 version. Unlike previous (or even later) installments of the M1911 featured throughout the series, the base variant isn't in its standard nor nickel finish, it is in a olive drab green finish instead, though the &amp;quot;Single Stack&amp;quot; variant of the M1911 allows the M1911 to use the standard finish as with previous games.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDAW M1911.jpg|thumb|none|600px|The M1911 in the selection menu.]]&lt;br /&gt;
[[File:CODAW_1911_(1).jpg|thumb|none|600px|A US Marine drawing the (archaic, but equally venerable) M1911A1 by dramatically racking the slide with his forefathers at the background.]]&lt;br /&gt;
[[File:CODAW_1911_(2).jpg|thumb|none|600px|The M1911A1 at rest, being a national park guard is never easy, after all.]]&lt;br /&gt;
[[File:CODAW_1911_(3).jpg|thumb|none|600px|Taking a peek of its sights. Thankfully, the M1911A1 takes a break here after being on the road for so long with starting [[Call of Duty: World at War#Colt M1911 Hybrid|zombie slayers]].]]&lt;br /&gt;
[[File:CODAW_1911_(4).jpg|thumb|none|600px|Reloading the M1911A1 is the standard pistol reload we're all familiar with since ''Modern Warfare''. It also looks rather oversized for some reason, especially on lower FOV.]]&lt;br /&gt;
[[File:CODAW_1911_(5).jpg|thumb|none|600px|Thumbing the slide release to ready position.]]&lt;br /&gt;
[[File:CODAW_1911_(6).jpg|thumb|none|600px|The &amp;quot;Single Stack&amp;quot; variant and a tactical knife; this variant gives an extra reserve magazine at the cost of increased recoil (aside from the normal finish we're all familiar with). The reload animation while wielded is similar to the [[Beretta M9A1]] from ''Ghosts'', as with most things ported over from.]]&lt;br /&gt;
[[File:CODAW_1911_(7).jpg|thumb|none|600px|The slightly gold &amp;quot;Hammer Bite&amp;quot; variant with dark grips, dual-wielded this time. These come in with extended magazines as a result, which hold 10 in each gun.]]&lt;br /&gt;
[[File:CODAW_1911_(8).jpg|thumb|none|600px|Dumping both magazines down as the marine reloads.]]&lt;br /&gt;
[[File:CODAW_1911_(9).jpg|thumb|none|600px|Raising up and pressing both slide releases after an off-screen reload.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The [[LeMat 1861]] single-action revolver has been added via a May 2015 update as a supply drop weapon available in multiplayer. It is called the &amp;quot;M1 Irons&amp;quot; in-game, and incorrectly holds 6 rounds per cylinder instead of 9 and it cannot accept extended magazines normally. When upgraded in Exo Zombies mode, it gets the correct 9-round capacity, but the weapon model still shows a 6-round cylinder. The underbarrel shotgun cannot be used, despite the visible presence of the selector lever on the hammer. Unlike every other handgun featured in the ''Call of Duty'' series so far, the M1 Irons is categorized at the &amp;quot;Specials&amp;quot; category (normally reserved for explosive or melee weapons) at the primary weapon by default, as opposed to being a pistol in its secondary slot (though having the Overkill wildcard allows the weapon to be placed in the secondary slot).&lt;br /&gt;
&lt;br /&gt;
Despite being based on the percussion model, the weapon fires centerfire cartridges, and is modeled with a swing-out cylinder. The gun is modeled with a ramming lever on its left side, apparently purely for aesthetics, as it would logically be completely unusable on a cartridge-converted LeMat revolver. The player character appropriately de-cocks the hammer before reloading a non-empty cylinder.&lt;br /&gt;
&lt;br /&gt;
The hammer is cocked with the user's dominant thumb when aimed or single-wielded (through either a tactical knife or its other pair), and fanned when firing without aiming; either way, it is fired extremely quickly. Given its very low recoil, extreme accuracy cone, fast firing rate, high damage output (that surpasses the 7.62mm MK14, as a comparison) and a long draw time (which is similar to most rifles, but pales in comparison to pistols), these characteristics give the reason why the LeMat revolver is to be put in the primary weapon slot instead of the secondary weapon slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Lemat.jpg|thumb|none|350px|LeMat 1861 - .36 or .44 caliber]]&lt;br /&gt;
[[File:CoDAW M1 Irons.jpg|thumb|none|600px|The &amp;quot;M1 Irons&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:CODAW_LeMat_(1).jpg|thumb|none|600px|The &amp;quot;M1 Irons&amp;quot; revolver held by the multiplayer Operator player character. Interestingly, the player can pose differently depending on the currently selected attachments and/or variant.]]&lt;br /&gt;
[[File:CODAW_LeMat_(2).jpg|thumb|none|600px|Equipping the LeMat 1861-type handgun depicts the player character tossing up the revolver, catching it and fanning the hammer down to ensure it is ready to fire. Holstering or reequipping the firearm all involves twirling the firearm to/from its holster.]]&lt;br /&gt;
[[File:CODAW_LeMat_(3).jpg|thumb|none|600px|Since desert recreations of the ole' west in America aren't a locale nowadays, the cowboy operator decides to bring his LeMat to the next best thing: the ruins of a nuclear fusion plant in the Gobi desert.]]&lt;br /&gt;
[[File:CODAW_LeMat_(4).jpg|thumb|none|600px|Like the Taurus Raging Bull from ''Ghosts'', the operator cocks the hammer in single-action mode (as this is suitably mandatory for the obsolete LeMat), although fitting of its spaghetti western style depicted here, the operator fans the hammer using his other palm.]]&lt;br /&gt;
[[File:CODAW_LeMat_(5).jpg|thumb|none|600px|Firing the weapon while aiming down the sights (as seen in this shot) or while holding another item thumbs the hammer instead. Speaking of &amp;quot;spaghetti western style&amp;quot;, firing the weapon will produce stock firearm ricochet sounds in addition to its own firing sound.]]&lt;br /&gt;
[[File:CODAW_LeMat_(6).jpg|thumb|none|600px|Reloading the weapon depicts the LeMat as a swing-out revolver, though without any cylinder release lever modeled in. The operator wisely uncocks the hammer when doing this, and this detail is skipped when the revolver is empty.]]&lt;br /&gt;
[[File:CODAW_LeMat_(7).jpg|thumb|none|600px|The operator uses gravity to make the rounds (all of which are unfired) fall out of the chamber...]]&lt;br /&gt;
[[File:CODAW_LeMat_(8).jpg|thumb|none|600px|... inserts all 6 rounds via speedloader...]]&lt;br /&gt;
[[File:CODAW_LeMat_(9).jpg|thumb|none|600px|... swings the chamber back into position and recocks the hammer.]]&lt;br /&gt;
[[File:CODAW_LeMat_(10).jpg|thumb|none|600px|Equipping the dual-wielded &amp;quot;Unforgiving Truth&amp;quot; variant, with a more modern model. On a side note, although some variants of the M1 Irons come dual-wielded by default, this is not one of them. On another side note, you do NOT want to twirl the revolvers with both hammers cocked. The animations are partially recycled from the Anaconda revolvers from ''MW2'', with slight alterations from the original LeMat animation set.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game with enlarged cocking serrations. It mounts a very large front-mounted accessory rail when using optics, and incorrectly fires in 2-round bursts; only the version used in the mission &amp;quot;Sentinel&amp;quot; has the correct semi-automatic mode. It has an erroneous 12-round capacity by default, but the extended magazine attachment gives the correct 18-round capacity.&lt;br /&gt;
&lt;br /&gt;
In Exo Survival mode it is the secondary starting weapon for the Heavy class; the version the Heavy starts with automatically has the extended mags upgrade. Oddly, this does not stop the player from buying it again by clicking on the word &amp;quot;equipped,&amp;quot; which charges two upgrade points in return for nothing at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:CODAW_MP443_(1).jpg|thumb|none|600px|A Sentinel special operative holding the MP-443 Grach in a massive space elevator at the gulf of Mexico. Given the game's futuristic setting, it may have been possible that the Grach was further developed into a burst-fire variant. Time will tell if that is the case.]]&lt;br /&gt;
[[File:CODAW_MP443_(2).jpg|thumb|none|600px|Iron sights. Here, the user aims the pistol with one hand, unlike in ''Ghosts'' where it is held with two, most likely because of the exoskeleton doing wonders.]]&lt;br /&gt;
[[File:CODAW_MP443_(3).jpg|thumb|none|600px|Reloading, the operative drops the magazine...]]&lt;br /&gt;
[[File:CODAW_MP443_(4).jpg|thumb|none|600px|... and pushes in a new one. This one shares the same reload animation (once again) from the M9A1 from ''Ghosts'', rather than reusing its own animation set from the previous game.]]&lt;br /&gt;
[[File:CODAW_MP443_(5).jpg|thumb|none|600px|On empty, the operative thumbs the bolt release once he inserted the fresh mag.]]&lt;br /&gt;
[[File:CODAW_MP443_(6).jpg|thumb|none|600px|Some variants of the MP-443 are fitted with compensators (such as the &amp;quot;Dimension&amp;quot; variant) and different textured grips. Do note that the compensator isn't actually an &amp;quot;attachment&amp;quot; defined in game, and as such it does not count towards the attachment limit and it can be suppressed. Also note the faint &amp;quot;PROPERTY RU&amp;quot; and &amp;quot;SHG&amp;quot; markings, the very clear &amp;quot;MP443&amp;quot; slide marking is also seen, and replaces the original markings seen in the standard variant.]]&lt;br /&gt;
[[File:CODAW_MP443_(7).jpg|thumb|none|600px|While not the first game that allows pistols to accept sight attachments, ''Advanced Warfare'' allows every sidearm (including the LeMat revolver) to be fitted with most of the sight attachments featured in this game. The MP-443 here (&amp;quot;Sighted&amp;quot; variant) uses an attachment rail when fitting sights or a laser module, the sight specifically attached here is a &amp;quot;auto focus sight&amp;quot;, which zooms the player's view when remaining stationary (while there is no in-universe reason on ''how'' the player automatically zooms when stationary, it may have been the eyegear that the player character wears interfacing with the sight).]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The [[VBR-Belgium PDW]] returns from ''Ghosts'' as a sidearm, this time being fully automatic and having a garish paint job; unlike ''Ghosts'' where the player character holds it at arm's length in one hand, it is held close using the foregrip. In addition to this, the charging handle is correctly not pulled after a partial reload (whereas in ''Ghosts'' it is always done regardless). However, the reload animation while holding a tactical knife was incorrectly changed to other pistols of its class, meaning the charging handle is not pulled after an empty reload. By default it has a 15 round magazine, increasing to 22 with extended mags.&lt;br /&gt;
&lt;br /&gt;
In Exo Survival mode it is the secondary starting weapon for the Specialist class. Like the Heavy's MP-443, the Specialist's PDW gets a free extended mags upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|350px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(1).jpg|thumb|none|600px|In Dallas, Texas, a US Marine unholsters his VBR-Belgium PDW to assist local police in a crime scene that happened recently.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(2).jpg|thumb|none|600px|Keeping an eye on local bandits that keep hopping around the block, he aims down his sights across the building.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(3).jpg|thumb|none|600px|After a brief firefight (at literally nothing particular after all), the marine drops the old magazine...]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(4).jpg|thumb|none|600px|... and reloads a new one, showing the [[Glock]]-a-like finish it is trying to imitate.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(5).jpg|thumb|none|600px|Unlike ''Ghosts'', pulling the charging handle back is only done after an empty magazine.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(6).jpg|thumb|none|600px|Reloading the &amp;quot;Chop-Chop&amp;quot; variant with a tactical knife equipped, this variant has a slightly longer barrel and a all-black finish. Unfortunately, as a result of reusing the animations from the MP-443 and the P226 from ''Ghosts'' (rather than its own animation from that game), the player does not chamber a round regardless if the PDW is empty or not.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(7).jpg|thumb|none|600px|The PDWs (as the &amp;quot;Sub Cal&amp;quot; variant) dual-wielded as the marine is currently distracted by the obscure on-going hoverbike race going on at the background.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AMR9&amp;quot;==&lt;br /&gt;
The &amp;quot;AMR9&amp;quot; is a fictional AR15-pattern carbine with a left side charging handle: it is classified as an SMG, even though the magwell indicates that it is chambered in 5.56x45mm. It fires in 5-round bursts (a nonexisting feature in any burst-firing weapon), and for some reason its fire mode is described as &amp;quot;double barrel&amp;quot; in the HUD in multiplayer. Unique to all SMGs in its category, it can accept a fictional underbarrel grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDAW AMR9 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;AMR9&amp;quot;.]]&lt;br /&gt;
[[File:CODAW_AMR9_(1).jpg|thumb|none|600px|The &amp;quot;AMR9&amp;quot; subgun held by the tactical operator.]]&lt;br /&gt;
[[File:CODAW_AMR9_(2).jpg|thumb|none|600px|Equipping the AMR9 on the high tower pods of Babylon Gardens.]]&lt;br /&gt;
[[File:CODAW_AMR9_(3).jpg|thumb|none|600px|Holding the AMR9; with the AR elements featured in the weapon, it may have been a rebuilt Honey Badger from the previous game, but it is by no means identical.]]&lt;br /&gt;
[[File:CODAW_AMR9_(4).jpg|thumb|none|600px|Iron sights. On a side note, the charging handle on the side of the weapon reciprocates each shot; again, none of the AR variants in real life do that, unless the internal parts are damaged.]]&lt;br /&gt;
[[File:CODAW_AMR9_(5).jpg|thumb|none|600px|Reloading; all of the AR features are present, but the fire selector being positioned in the wrong spot made him all the more distracted and worried because of the fact that there is no &amp;quot;burst&amp;quot; option, despite being a burst-firing weapon.]]&lt;br /&gt;
[[File:CODAW_AMR9_(6).jpg|thumb|none|600px|Inserting the magazine. Note the &amp;quot;automatic pistol rifle&amp;quot; marking, so presumably it fires entire [[Beretta 93R]]s at people.]]&lt;br /&gt;
[[File:CODAW_AMR9_(7).jpg|thumb|none|600px|Working the charging handle, should all 7 bursts of the SMG (or carbine or PDW?) be expended.]]&lt;br /&gt;
[[File:CODAW_AMR9_(8).jpg|thumb|none|600px|Variants of the AMR9 replace with a new one, the &amp;quot;Pro Pipe&amp;quot; being a wood stock with engravings on it...]]&lt;br /&gt;
[[File:CODAW_AMR9_(9).jpg|thumb|none|600px|... and the &amp;quot;Express&amp;quot; with a more-modern look and tactical feel. The &amp;quot;9&amp;quot; is printed on the bottom of the rear sights for some variants, though the firing selector markings disappear.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ASM1&amp;quot;==&lt;br /&gt;
The &amp;quot;ASM1&amp;quot; is essentially a futuristic [[Thompson Submachine Gun]]; the campaign version and both the &amp;quot;Speakeasy&amp;quot; and &amp;quot;Royalty&amp;quot; elite supply drop variants in multiplayer come with an M1921 / M1928-style foregrip (though it does not stop the player from attaching a &amp;quot;foregrip&amp;quot; attachment in multiplayer, which does not change the model). It uses a thick dual-column straight magazine with a capacity of 35 rounds in multiplayer, 45 in campaign and 50 in Exo Zombies. The extended magazine attachment in multiplayer gives a 52-round capacity without changing the magazine model, but the &amp;quot;Speakeasy&amp;quot; and &amp;quot;Royalty&amp;quot; variants are actually loaded with a drum magazine; the &amp;quot;Speakeasy&amp;quot; and &amp;quot;Strider&amp;quot; variants also have an actual Thompson stock. The ASM1 is used by Atlas PMC forces, and is one of the most common weapons in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1921AC.jpg|thumb|none|400px|Colt M1921AC Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:CoDAW ASM1 menu icon.jpg|thumb|none|600px|The &amp;quot;ASM1&amp;quot; in the selection menu.]]&lt;br /&gt;
[[File:CODAW_ASM1_(1).jpg|thumb|none|600px|An Atlas infantry soldier with a standard ASM1 on his side, note similarities between this and the Thompson SMG.]]&lt;br /&gt;
[[File:CODAW_ASM1_(2).jpg|thumb|none|600px|The (infamous, real-life or not) &amp;quot;Speakeasy&amp;quot; variant of the ASM1 in the lobby menu; note the drum magazine, foregrip and the (barely visible) stock, which are all features of the Thompson associated with.]]&lt;br /&gt;
[[File:CODAW_ASM1_(3).jpg|thumb|none|600px|With the space Thompson in hand, he brings it to an air defense base underneath the Golden Gate Bridge - under the threat of an incoming tsunami.]]&lt;br /&gt;
[[File:CODAW_ASM1_(4).jpg|thumb|none|600px|Holding the ASM1, nothing really noteworthy.]]&lt;br /&gt;
[[File:CODAW_ASM1_(5).jpg|thumb|none|600px|Iron sights, seems that the rear sights was a victim of a budget cuts incident involving eye perspective in first person shooters compared to real life. The windage adjustment line marks don't really do much, despite being spared.]]&lt;br /&gt;
[[File:CODAW_ASM1_(6).jpg|thumb|none|600px|Pulling out the magazine; which appears to be modeled after a 20 round magazine.]]&lt;br /&gt;
[[File:CODAW_ASM1_(7).jpg|thumb|none|600px|Inserting a fresh magazine. Markings on the weapons say that is a &amp;quot;US Model [of] 2033&amp;quot;, which a number of 4699A, it is classified as an &amp;quot;ASM1 SMG&amp;quot; with the caliber of .45. There is also a large &amp;quot;G. R. ARMAMENTS&amp;quot; marking, which may be one of the weapon manufactures in-universe.]]&lt;br /&gt;
[[File:CODAW_ASM1_(8).jpg|thumb|none|600px|Cocking the handle, it appears that the ASM1 is likely closed-bolt in contrast with the actual Thompson, since the bolt does not lock back to the rear. The charging handle does reciprocate each shot though.]]&lt;br /&gt;
[[File:CODAW_ASM1_(9).jpg|thumb|none|600px|Since &amp;quot;the other wiki&amp;quot; has the same exact shot, Mitchell reloads a non-customized (in game terms) ASM1 in the fission nuclear plant instead, taking a moment to let the campaign version of the foregrip be in the spotlight. The weapon in multiplayer can attach a foregrip to the ASM1 (of all variants), but it is the same foregrip that is used for every other gun in the game.]]&lt;br /&gt;
[[File:CODAW_ASM1_(10).jpg|thumb|none|600px|Hundreds of hours later, having won the lottery for overpowered weapon variants, the Atlas operator admires his &amp;quot;Speakeasy&amp;quot; variant, complete with a drum magazine (which is reflected as an &amp;quot;integral&amp;quot; extended magazine), foregrip and (not seen) wood stock, before being festooned with everything under the sun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MP11&amp;quot;==&lt;br /&gt;
The &amp;quot;MP11&amp;quot; is a fictional SMG which appears to be rebuilt from the [[Saab Bofors Dynamics CBJ-MS]] model from ''Ghosts''. One particularly clear sign of this is that the player character always holds it as if it has a foregrip, even when it does not, due to reused animations from the CBJ-MS from ''Ghosts''. Another one is that &amp;quot;Made in Sweden&amp;quot; can be seen on the left side of the gun, the real CBJ-MS being indeed Swedish. Despite all of this, however, the design bears more similarity to the [[AEK-919K Kashtan]] with some elements of the Umarex Steel Storm BB submachine gun and a few others.&lt;br /&gt;
[[File:CBJ-MS.jpg|thumb|none|350px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[File:AEK-919K-left.jpg|thumb|350px|none|AEK-919K Kashtan - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDAW MP11 menu icon.jpg|thumb|none|600px|The &amp;quot;MP11&amp;quot; in the selection menu.]]&lt;br /&gt;
[[File:CODAW_MP-11_(1).jpg|thumb|none|600px|A KVA undercover mercenary holding the MP11.]]&lt;br /&gt;
[[File:CODAW_MP-11_(2).jpg|thumb|none|600px|In a bombed out prison in New Baghdad, the KVA operator investigates the area with his MP11. As mentioned before, the weapon is rebuilt from the CBJ-MS from ''Ghosts'', and thus it shares the same animation set.]]&lt;br /&gt;
[[File:CODAW_MP-11_(3).jpg|thumb|none|600px|As a result of this, it may look like he is holding the foregrip that is integral to the CBJ-MS...]]&lt;br /&gt;
[[File:CODAW_MP-11_(4).jpg|thumb|none|600px|... (though he gets briefly distracted by the irons) ...]]&lt;br /&gt;
[[File:CODAW_MP-11_(5).jpg|thumb|none|600px|... which does not even exist on this submachine gun at all.]]&lt;br /&gt;
[[File:CODAW_MP-11_(6).jpg|thumb|none|600px|Inserting the magazine, to clearly show the &amp;quot;MADE IN SWEDEN&amp;quot; markings which is true of the CBJ-MS's origins.]]&lt;br /&gt;
[[File:CODAW_MP-11_(7).jpg|thumb|none|600px|And once again, pulling the charging handle back once dry. The bolt doesn't appear to have been informed of this, however.]]&lt;br /&gt;
[[File:CODAW_MP-11_(8).jpg|thumb|none|600px|The sand-blasted &amp;quot;Plunderer&amp;quot; variant, along with player-attached suppressor, foregrip and a target-enhancer scope. Some variants (including this one) of the MP11 in-game do not have stocks modeled in; while a stock attachment can be used on this weapon, it does not change its appearance.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] has been added via a September 2015 update. This is the only ''Call of Duty'' title where the player character holds the underside of the weapon behind the magwell, when in idle. In the other games of the series, the character grasps either the magwell or (incorrectly) the magazine itself.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:CoDAW MP40.jpg|thumb|none|600px|The MP40 in the selection menu.]]&lt;br /&gt;
[[File:CODAW_MP40_(1).jpg|thumb|none|600px|A Nigerian security officer with a piece of antique history on his hands. As a museum security officer, he knows one thing left to do...]]&lt;br /&gt;
[[File:CODAW_MP40_(2).jpg|thumb|none|600px|Nothing says &amp;quot;I love my job&amp;quot; so much as to bring an intact MP40 in a [[Call of Duty: Modern Warfare 2|eerily similar]] rooftop of an on-going skyrise in Greece.]]&lt;br /&gt;
[[File:CODAW_MP40_(3).jpg|thumb|none|600px|The MP40 in idle, having seen the internet of &amp;quot;what is the best way to hold the MP series of German submachine guns, the [[Raiders of the Lost Ark#MP40|Arabian way]]&amp;quot;, he holds the firearm by the underside directly behind the magazine well.]]&lt;br /&gt;
[[File:CODAW_MP40_(4).jpg|thumb|none|600px|Iron sights; it may not be the best grip to hold the Maschinenpistole, but at least it is better than to have it jam all of the time.]]&lt;br /&gt;
[[File:CODAW_MP40_(5).jpg|thumb|none|600px|Reloading, the Nigerian officer pulls out the magazine...]]&lt;br /&gt;
[[File:CODAW_MP40_(6).jpg|thumb|none|600px|... and shoves a new one. This animation does not seem to be shared from earlier games, fortunately to some.]]&lt;br /&gt;
[[File:CODAW_MP40_(8).jpg|thumb|none|600px|When empty, the bolt locks forward.]]&lt;br /&gt;
[[File:CODAW_MP40_(7).jpg|thumb|none|600px|Rather than locking the bolt to the rear and slapping it (something that would be seen later in ''[[Call of Duty: Black Ops III|Black Ops III]]'' or ''[[Call of Duty: Vanguard|Vanguard]]''), the player character yanks the charging handle directly, with the bolt locking back to the middle.]]&lt;br /&gt;
[[File:CODAW_MP40_(9).jpg|thumb|none|600px|After upgrading his MP40 in the Pack-A-Punch lootbox, he holds his &amp;quot;''[[Call of Duty: World at War#MP40|After Burner]]''&amp;quot; with dual mags, a foregrip and a pre-attached laser sight. He had his fair share of fun on that night.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SAC3&amp;quot;==&lt;br /&gt;
The &amp;quot;SAC3&amp;quot; is a futurized version of the [[TDI Vector#KRISS K10|KRISS K10]] prototype from 2013, albeit with a stock based on a standard KRISS Vector. The player character always uses a SAC3 in each hand (meaning it has an automatic akimbo &amp;quot;attachment&amp;quot;) and it is only available in multiplayer and Exo Zombies. Some variants (such as &amp;quot;JK&amp;quot;, &amp;quot;Blood &amp;amp; Glory&amp;quot; and &amp;quot;Pain &amp;amp; Suffering&amp;quot;) have removed stocks, while the latter two including the &amp;quot;Sporter&amp;quot; variant have longer barrels. An update later added some supply drop variants that are single-wielded, which come with a red-dot sight attachment by default.&lt;br /&gt;
&lt;br /&gt;
[[File:K10-2013.jpg|thumb|none|400px|KRISS K10, 2013 prototype - .45 ACP]]&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI / KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[File:CoDAW SAC3 menu icon.jpg|thumb|none|400px|Menu icon of the &amp;quot;SAC3&amp;quot;.]]&lt;br /&gt;
[[File:CODAW_SAC_(1).jpg|thumb|none|600px|An Argonaut paratrooper holding the SAC3s in both of his hands. While he certainly looks badass, he wouldn't be the star of the show, just yet...]]&lt;br /&gt;
[[File:CODAW_SAC_(2).jpg|thumb|none|600px|Meanwhile in Exo Zombies, Lilith Swann ([[Rose McGowan]]) holds her dual-wielded SAC3s in a doomed Atlas carrier with clipping issues, dooming those who use high FOV.]]&lt;br /&gt;
[[File:CODAW_SAC_(3).jpg|thumb|none|600px|In preparation for the next round, she drops the magazines on each pair, before the traditional off-screen reload.]]&lt;br /&gt;
[[File:CODAW_SAC_(4).jpg|thumb|none|600px|After dropping down to the heights of South Korea, the Argonaut holds a single SAC3 &amp;quot;Loner&amp;quot; variant one-handed, the iron sights never get to be used at all.]]&lt;br /&gt;
[[File:CODAW_SAC_(5).jpg|thumb|none|600px|After pulling the magazine out, he awkwardly checks if there are any rounds inside, which there are.]]&lt;br /&gt;
[[File:CODAW_SAC_(6).jpg|thumb|none|600px|He then inserts the magazine without issue; considering that these single-wielded variants were added after a patch, the reloads seem to be haphazardly animated somewhat.]]&lt;br /&gt;
[[File:CODAW_SAC_(7).jpg|thumb|none|600px|Using his psychokinetic powers, he drops the magazine down using his one hand rather than interacting it with another.]]&lt;br /&gt;
[[File:CODAW_SAC_(8).jpg|thumb|none|600px|He inserts a new one in a slightly different angle...]]&lt;br /&gt;
[[File:CODAW_SAC_(9).jpg|thumb|none|600px|... and pulls the vertical charging handle.]]&lt;br /&gt;
[[File:CODAW_SAC_(10).jpg|thumb|none|600px|Reloading the blinged out &amp;quot;Pain &amp;amp; Suffering&amp;quot; variant. Note what appears to be a gas tube atop the barrel, which isn't seen on other variants other than the &amp;quot;Thunder &amp;amp; Lighting&amp;quot;, presumably because of reasons.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The prototype version of the [[SIG-Sauer MPX]] appears as the &amp;quot;KF5&amp;quot;, equipped with a carbon fiber handguard. It is the 2013 prototype, mainly evidenced by the number of diagonal vents above the handguard, though it is fitted with the telescoping stock of the 2012 prototype. It is the primary starting weapon for the Light class in Exo Survival. The charging handle incorrectly reciprocates during firing; it seems that the weapon model wasn't designed for this animation, as missing textures can be seen when the charging handle moves backward. The KF5 features a weapon quirk that the first six rounds (incorrectly described as five rounds) in each magazine will deal increased damage to enemy targets, indicated by the brighter muzzleflash when the weapon fires. It may be attributed that the weapon's first six rounds use a different type of ammunition, though it is unclear if that is the case.&lt;br /&gt;
&lt;br /&gt;
As usual for weapons in the ''Call of Duty'' series, the selector switch is set to safe. Interestingly, the empty reloading animation is the same as the &amp;quot;even&amp;quot; animation of the ''[[Call of Duty: Black Ops II]]'' &amp;quot;Peacekeeper&amp;quot; when the latter's &amp;quot;fast mag&amp;quot; is used.&lt;br /&gt;
&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|400px|SIG-Sauer MPX, 2013 prototype - 9x19mm]]&lt;br /&gt;
[[File:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX, 2012 prototype - 9x19mm]]&lt;br /&gt;
[[File:CoDAW MPX menu icon.jpg|thumb|none|400px|In-game menu icon of the MPX.]]&lt;br /&gt;
[[File:CoDAW-MPX-1.jpg|thumb|none|600px|An MPX fitted with a laser sight and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SN6&amp;quot;==&lt;br /&gt;
The &amp;quot;SN6&amp;quot; is a futuristic HK-style SMG taking most of its style cues from the [[Heckler &amp;amp; Koch UMP45]]. Despite clearly having a paddle magazine release (which Mitchell can interact in his reload animations during the singleplayer campaign), it has the same incorrect detaching operation for an empty magazine as the AK-12 in multiplayer. The left side of the receiver indicates &amp;quot;Made in America&amp;quot; and &amp;quot;9x19 Luger&amp;quot;, but weapon in-game has a straight magazine (which holds 30 rounds in Exo Zombies, 32 rounds for all other modes); the actual UMP is German, and one with a straight magazine would be chambered in .45 ACP or .40 S&amp;amp;W. The weapon itself borrows a strange attribute from the &amp;quot;HAMR&amp;quot; light machine gun in ''Black Ops II'', wherein the first four (three incorrectly mentioned in its weapon description) shots of each burst fire faster at 1090 RPM, while the remainder of the shots in a burst fire at 800 RPM.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:CoDAW SN6 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;SN6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] has been added via a November 2015 update. It is properly held from the handguard, unlike in most ''Call of Duty'' games where it is held from the magazine.&lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
The [[Metal Storm Weapons|MAUL]] returns from ''Ghosts'', still called the &amp;quot;Bulldog&amp;quot;; indeed, it appears to share the same model with some touch-ups. It is now only available in standalone configuration, since there is no longer a shotgun accessory option for rifles. It has an incorrect capacity of 6 loads instead of 5. Notably, the player character makes the poor decision (during reloading) of lining up the barrel, then driving it fully into place by slapping the muzzle; this breaks just about the #1 rule of firearm safety: &amp;quot;Don't point a firearm at anything you aren't willing to destroy- such as, say, your own hand&amp;quot;. Attaching a suppressor or fast reloading the weapon will make the player character push the barrel with their fingers or simply not push the barrel at all, respectively.&lt;br /&gt;
&lt;br /&gt;
[[File:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge preloaded barrel]]&lt;br /&gt;
[[File:CoDAW-MAUL-Zombies.jpg|thumb|none|600px|Oz ([[John Malkovich]]) at the left with a MAUL. Note the spare barrels in the stock; these are never used.]]&lt;br /&gt;
[[File:CoDAW-MAUL-Foregrip.jpg|thumb|none|600px|A custom variant equipped with a foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tac-19&amp;quot;==&lt;br /&gt;
The &amp;quot;Tac-19&amp;quot; is a reworked version of the [[UTAS UTS-15]] model from ''Ghosts''; interestingly, the game files refer this weapon to as the &amp;quot;UTS-19&amp;quot;. It now only has a capacity of 6 rounds, which is at least correct for the reloading animation. The weapon now features a massive forward section and is apparently some sort of concussive sonic cannon rather than a conventional firearm, meaning presumably the cartridges are some kind of energy cell or reactant. Mechanically, however, it is handled as a standard shotgun, with the spherical blast effect purely cosmetic; the weapon actually fires eight hitscan &amp;quot;pellets&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is the primary starting weapon for the Specialist class in Exo Survival.&lt;br /&gt;
&lt;br /&gt;
[[File:UTS-15 Gen2.JPG|thumb|none|400px|Gen 2 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[File:CoDAW Tac19 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;Tac-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The prototype [[AK-12]] returns from ''Ghosts'', this time with bakelite magazines from the [[AK-74]]. Its model and animations are similar to that in ''Ghosts'', but with a lighter paint job, and a different empty reload animation that shows the magazine spontaneously detaching itself without input from the player character. The iron sights have been changed from ''Ghosts'', making them less true to that of the real weapon; the front sight is also mounted on the gas block. However, the singleplayer version has the actual front sight seen in ''Ghosts'' (including that fact that it is attached to the muzzle brake, like the real 2012 prototype of the AK-12), and some supply drop variants in multiplayer have the correct front and rear sights.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|400px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:CoDAW AK12 menu icon.jpg|thumb|none|400px|Multiplayer menu icon of the AK-12.]]&lt;br /&gt;
[[File:CoDAW-AK12-1.jpg|thumb|none|600px|The AK-12 in Exo Zombies, found in the &amp;quot;3D Printer&amp;quot; (equivalent of the mystery box from the ''Black Ops'' Zombies mode). In third-person view of all game modes, the weapon uses the more correct campaign model (except that here in the 3D Printer it is shown with dual magazines, even tough the attachment isn't actually used when picking up the weapon).]]&lt;br /&gt;
[[File:CoDAW-AK12-2.jpg|thumb|none|600px|An AK-12 equipped with an &amp;quot;Auto Focus Sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
A hybrid of the [[AK-47]] and the [[AKM]] has been added to multiplayer as the &amp;quot;AK-47&amp;quot;, via a September 2015 update. It has many visual features of the AK-47 Type II (most notably the buttstock with the sling loop and the metal stock mounting bracket), but combined with an AKM-style ribbed dust cover and barrel trunnion. The rear of the receiver also has two rivets positioned similarly to those of an AKM. The barrel is slightly elongated (extending past the front sight), and there is a scope mount by default. The reloading animation has been changed compared to past ''Call of Duty'' games, being similar to the in-game AK-12, but with the finger sensibly engaging the magazine release on an empty reload as opposed to the weird automatic detaching operation of the former.&lt;br /&gt;
[[File:AK-47 type II Part DM.jpg|thumb|none|400px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bal-27&amp;quot;==&lt;br /&gt;
The &amp;quot;Bal-27&amp;quot; is a fictional weapon built from the [[MSBS Series|MSBS-5.56B Radon]] model from ''Ghosts'' into something resembling the [[FN F2000 Tactical]] or [[Uzkon UNG-12]] - though, rather than a standard magazine, it feeds from a P90-style dorsal polycarbonate box magazine that loads into a compartment on top of the stock. It appears to be the primary weapon for Atlas PMC troops, and is used by them throughout the campaign. Despite the proportions of the rounds suggesting it is an SMG, it is classified as an assault rifle. A bizarre attribute for the weapon in multiplayer is that the first 4 rounds fire at 666 RPM, while the fifth shot and afterwards would fire at 705 RPM, in reverse of the SN6 mentioned above. The variable fire rate does not exist in singleplayer, and all shots are fired from this weapon are at 857 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-5.56B Radon 2011 design mock-up - 5.56x45mm]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[File:FN FS2000 RIS.jpg|thumb|none|400px|FN FS2000 CQB - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UNG-12.jpg|thumb|none|400px|Uzkon UNG-12 - 12 gauge]]&lt;br /&gt;
[[File:CoDAW BAL-27.jpg|thumb|none|500px|The &amp;quot;AE&amp;quot; supply drop variant of the Bal-27.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] returns from ''Ghosts'', with a reskinned model; it is now drab green rather than white, does not automatically mount a laser sight, and has a sling added. It still has markings suggesting it is chambered in 5.45x39mm, and oddly retains the US flag on the side of the receiver, despite being mostly used by Korean forces. It incorrectly fires in 3-round burst mode instead of fully-automatic, and still has the issue on the fire selector seen in ''Ghosts''. The &amp;quot;Damnation&amp;quot; supply drop variant has an elongated barrel like that of the civilian ARX-100 variant.&lt;br /&gt;
[[File:Arx-160 CQB Coyote brown.jpg|thumb|400px|none|Beretta ARX-160 Coyote brown with 11.89&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDAW-ARX-1.jpg|thumb|none|600px|Mitchell holds an ARX-160 as he secures Seoul's strategically vital bars from the Northern menace.]]&lt;br /&gt;
[[Image:CoDAW-ARX-2.jpg|thumb|none|600px|Reloading, he notices the North Koreans helpfully put an American flag on the side just in case he came along.]]&lt;br /&gt;
[[File:ARX-100.jpg|thumb|none|400px|Beretta ARX-100, the civilian version of the ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:CoDAW ARX160 Damnation menu icon.jpg|thumb|none|400px|Menu icon of the &amp;quot;ARX-160 - Damnation.&amp;quot; Note the strange AK-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==Browning BLR==&lt;br /&gt;
The [[Browning BLR]] has been added via a November 2015 update, and is simply referred to as &amp;quot;Lever Action&amp;quot;. The lever is operated extremely fast, making it behave almost like a semi-automatic weapon, similarly to the &amp;quot;M1 Irons&amp;quot;. It has a large Wild West Guns style lever loop, which is flip-cocked during an empty reload in ''Terminator 2''-style, similarly to the Winchester Model 1887 from ''Call of Duty: Modern Warfare 2'' and ''Call of Duty: Black Ops''. In addition, the standard rear sight has been replaced by an extremely large flip-up aperture sight seemingly mounted on the front of the stock; this automatically flips up when the player character aims the rifle, powered by some strange, unknown force.&lt;br /&gt;
[[File:BLR White Gold.jpg|thumb|none|400px|Browning BLR - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;EPM3&amp;quot;==&lt;br /&gt;
The &amp;quot;EPM3&amp;quot; is a fictional semi-automatic energy weapon only appearing in multiplayer, seemingly rebuilt from the ground-up using the [[FN SCAR]] as its basis or its inspiration. It is fitted with a side-pistol grip (a feature used in the real-life [[Denel PAW-20]]) based on the [[IWI X95 Flattop]] and fires condensed bolts of energy that deal high damage. Categorized as a &amp;quot;Heavy Weapon&amp;quot; that acts more as a marksman rifle, it features unlimited ammunition as the fictional &amp;quot;EM1&amp;quot; direct energy weapon, but it can overheat; it will do so after around nine to eleven shots if fired rapidly.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDAW-EPM3-1.jpg|thumb|none|600px|Menaced by a horrifying lens flare, the player character in Exo Survival holds her certainly-not-a-SCAR.]]&lt;br /&gt;
[[Image:CoDAW-EPM3-2.jpg|thumb|none|600px|Though granted, the integral plasma space reactor is a new one.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HBRa3&amp;quot;==&lt;br /&gt;
The &amp;quot;HBRa3&amp;quot; appears to be a reworking of the [[CZ 805 BREN]] model from ''Ghosts''; the resulting weapon seems to take a lot of visual cues from the [[Robinson Armament XCR]]. It has a VLTOR style stock, and the magwell indicates that it is chambered in 7.62x39mm, which is possible for both the CZ 805 and the XCR, the actual magazine itself appears to be based on the ASC 20rd 7.62x39mm magazine as evident by its length. It is also fitted with Diamondhead flip-up sights, handguard stop, folding charging handle, custom two tone pistol grip and muzzle brake. It appears to be the standard weapon of the US military in the game's universe, though it is also sometimes used by other factions. It is also seen held by a soldier on the game's box cover.&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Robarm XCR L.jpg|thumb|none|400px|Robinson Armament XCR - 5.56x45mm]]&lt;br /&gt;
[[File:CoDAW-HBRa3-1.jpg|thumb|none|600px|&amp;quot;''Ooo-Rah!''&amp;quot;]]&lt;br /&gt;
[[File:CoDAW-HBRa3-2.jpg|thumb|none|600px|Mitchell holds his &amp;quot;HBRa3&amp;quot; with an ACOG scope on the Golden Gate Bridge.]]&lt;br /&gt;
[[File:CoDAW-HBRa3-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IMR&amp;quot;==&lt;br /&gt;
The &amp;quot;IMR&amp;quot; (&amp;quot;Integrated Munitions Rifle&amp;quot;) is a fictional assault rifle based on the [[IWI X95 Flattop]] model from ''Ghosts'' (the thumbhole + cutlass pistol grip resembles the [[Saritch]], which was in ''BOII''). In the game it is described as having an integral 3D printer which appears to actually be a ''Star Trek'' replicator since it never requires any additional base materials; it simply regenerates ammunition into the player's reserve, presumably meaning the weapon contains several hundred rounds of ammunition. The weapon appears to functionally be a liquid propellant rifle using a tank of copper thermite (!) mounted in the stock; this is never replaced, oddly enough. Reloading involves pulling a mysterious tube above the receiver in line with the front of the 3D printer unit, which makes bullets go into to the magazine in a way that is not particularly clear.&lt;br /&gt;
&lt;br /&gt;
It is not particularly clear how the 3D printer is actually supposed to be useful since it would simply add bulk to the weapon and cannot print different types of ammunition for different targets which would be the only conceivable advantage of such a device, and since the weapon does not have variable charge settings, using liquid propellant would only decrease the mass of propellant carried in a particular space due to the lower density of a liquid compared to a solid.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch design concept - 7.62x51mm NATO (non-functional)]]&lt;br /&gt;
[[Image:Bts weapons imr.jpg|thumb|none|600px|Concept art of the &amp;quot;IMR&amp;quot; rifle showing the propellant tank and 3D printer. Note the &amp;quot;unbonded aluminum and copper oxide&amp;quot; label on the propellant tank. This means the propellant is copper thermite, a much faster-burning reaction than the more familiar iron thermite, to the point it behaves more like flash powder. Precisely how the weapon would deal with the residual molten copper or survive the immense heat of a thermite reaction inside its receiver is not clear.]]&lt;br /&gt;
[[File:CoDAW-IMR-1.jpg|thumb|none|600px|The weapon fitted with a &amp;quot;Hybrid Sight&amp;quot;.]]&lt;br /&gt;
[[File:CoDAW-IMR-2.jpg|thumb|none|600px|In singleplayer, the only version of the &amp;quot;IMR&amp;quot; that can actually print ammunition is the one that has a printing indicator behind the red dot sight, in contrast in other game modes where all IMRs have 3D printing capabilities. This version has a unique front sight as well.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] has been added via a February 2016 update. Like in ''[[Call of Duty: World at War|World at War]]'' and ''[[Call of Duty: Black Ops|Black Ops]]'', a non-empty clip can be manually ejected in a longer reloading process.&lt;br /&gt;
&lt;br /&gt;
The M1 Garand is also depicted with a &amp;quot;sticky bolt&amp;quot; which requires a manual push of the bolt to close it at the end of either reload (as with ''[[Call of Duty 3]]'' and ''[[Call of Duty: World at War - Final Fronts]]''). This scenario is possible for the M1 Garand, though abnormal. It is normally supposed to snap forward automatically after loading a clip.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:CoDAW-M1Garand.jpg|thumb|none|600px|The M1 Garand in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] has been added via a September 2015 update; it is simply referred to as &amp;quot;M16&amp;quot;.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] is a retextured version of the model from ''Ghosts''. It is treated more like its ''Modern Warfare 3'' incarnation, with no dedicated scope and sharing the accessories used by other standard rifles. It has the same curious detaching operation of an empty magazine as the AK-12.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDAW-Mk14-1.jpg|thumb|none|600px|Mitchell holds a Mk 14 Mod 0 in &amp;quot;Fission&amp;quot; as he takes a moment out from preventing a nuclear meltdown to supervise the oddly adorable Shelfbots.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] has been added via an August 2015 update.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDAW Stg44.jpg|thumb|none|600px|Some supply drop variants of the Sturmgewehr 44 in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Atlas 20mm&amp;quot;==&lt;br /&gt;
A giant fictional anti-materiel rifle called the &amp;quot;Atlas 20mm&amp;quot; is available in the game; it is a futuristic version of the [[Barrett M82A2]], with a free-floating barrel resembling that of the [[Walther WA 2000|WA 2000]]. Its enormous size means it is held lowered like some rocket launchers in the series, and it can only be fired while using the scope. Oddly, it repeats the error of the ''Modern Warfare 3'' UMP of featuring a caution to read the user manual before use on the side, even though presumably a military-issue weapon would not feature such a warning. Additionally, the weapon is never seen being cocked in any way; while this could be possible were the weapon open-bolt (with some form of mechanism to prevent the bolt from dropping on an empty magazine), such an accuracy-reducing configuration would make precious little sense on a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|none|400px|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
[[File:CoDAW Atlas20mm menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;Atlas 20mm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] is essentially identical to its ''Ghosts'' incarnation, including the immobile bubble in its side-mounted cant indicator. In singleplayer it only appears in the mission &amp;quot;Throttle&amp;quot;, where it is present among a heap of guns at the beginning of the on-foot section. It has an incorrect magazine capacity of 8 rounds instead of 5. It has the same curious detaching operation of an empty magazine as the AK-12 and the Mk 14 Mod 0.&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-GM1-1.jpg|thumb|none|600px|Mitchell holds a GM6 Lynx as he witnesses a PMC soldier's rather unorthodox response to his presence.]]&lt;br /&gt;
[[Image:CoDAW-GM6-2.jpg|thumb|none|600px|Scope of the GM6 Lynx; note that ''Advanced Warfare'' does not feature dual-rendered scopes as ''Ghosts'' did, and so the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] has been added via a July 2015 update; it is called &amp;quot;SVO&amp;quot; in-game.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDAW Dragunov.jpg|thumb|none|600px|Some supply drop variants of the Dragunov in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
A reworked version of the [[CETME Ameli]] is used by Atlas PMC troops; for no obvious reason it has an Heckler &amp;amp; Koch side-folding stock, and features additional RIS rails on the handguard and new iron sights. The belt features an odd lighting error; the rounds will reflect the colour of the level's sky but not local light sources, which means they will appear to be blue in the singleplayer mission &amp;quot;Utopia.&amp;quot; The logo on the side of the weapon implies they are now manufactured by the fictional Atlas Corporation.&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:HK G36KA4 right.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KA4 with EOTech EXPS3 holographic sight, tac light with clamp and Magpul AFG foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDAW-Ameli-1.jpg|thumb|none|600px|Mitchell holds a CETME Ameli as he enjoys a grand view of New Baghdad.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pytaek&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Pytaek&amp;quot; machine gun appears to be a reworked version of the [[LSAT]] model from ''Ghosts''; interestingly, &amp;quot;LSAT&amp;quot; can be seen inscribed below the rear sight, and the game files refer this weapon to as such. Many of the cosmetic alterations also resemble elements of the [[Heckler &amp;amp; Koch MG5]] machine gun (particularly its earlier HK121 variant). The side of the weapon indicates that it is manufactured by &amp;quot;Sledgehammer Industries&amp;quot; and chambered in &amp;quot;7.62mm×51 Caseless&amp;quot;, the latter of which suggests a futuristic caliber development, as there is no caseless version the 7.62x51mm NATO round currently in existence. It features a rather unique rear iron sight which is apparently a holo-projector; hovering indirect fire numbers are visible in the air above it at all times, and when aimed the sight ring splits open, leaving two orange circles hanging in the air.&lt;br /&gt;
&lt;br /&gt;
[[File:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT light machine gun with front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK121 (pre-MG5) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDAW Pytaek menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;Pytaek&amp;quot;. The forend completely lacks the LSAT's heat shield and has a front sight/gas block combo. It also has the LSAT's Negev/KAC LMG style short top cover, though the rest of the receiver's top is shaped akin to the HK121. The stock also resembles that of the [[FN SSR]].]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XMG&amp;quot;==&lt;br /&gt;
The [[GAU-19/A]] is the basis of the &amp;quot;XMG&amp;quot;, a dual-wielded drum-fed gatling gun available only in multiplayer modes. Normally it has retracted barrels, but it has a special &amp;quot;lockdown&amp;quot; mode which extends the barrels and increases rate of fire and damage, at a cost of rendering the player character unable to move. Bizarrely, this mode is the only time in which the barrels actually rotate; in standard mode, they remain in the same alignment, and, just to make things more confusing, reciprocate all at once during firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-XMG-1.jpg|thumb|600px|none|The player character in Exo Survival holds a pair of &amp;quot;XMGs&amp;quot; with the barrels retracted, having just wasted upgrade points on the remarkably useless laser sight attachment.]]&lt;br /&gt;
[[Image:CoDAW-XMG-2.jpg|thumb|600px|none|&amp;quot;Lockdown Mode&amp;quot; extends the barrels and anchors the player character to the ground; oddly, the sights on the weapons are not positioned where they would be useful in this mode, even though this is the only time the weapon can really be fired accurately.]]&lt;br /&gt;
[[Image:CoDAW-XMG-3.jpg|thumb|600px|none|Reloading the XMGs; the player character lifts the guns right up to do this, presumably so the player can see the rather small drums. Moments later, these are ejected by what can be assumed to be the same ghost of nonsensical reloads past that automatically removes the magazines from some of the other weapons.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3==&lt;br /&gt;
The [[Carl Gustav M3]] returns as the &amp;quot;MAAWS&amp;quot;. It is seen fitted with a side-mounted (and sideways) reflex sight, which, as with the other launchers, must be aimed through to fire the weapon, an AN/PEQ laser, and a seemingly pointless sling strap wrapped around it.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CoDAW MAAWS model.jpg|thumb|none|500px|In-game model of the Carl Gustav M3.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] can secretly be found in the singleplayer mission &amp;quot;Throttle&amp;quot;, likely as a development placeholder since it was never intended to be found. The weapon is mostly recycled from ''Modern Warfare 3'', and has no firing sound in-game.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CoDAW-RPG-1.jpg|thumb|none|600px|The RPG-7's glitched third person position in &amp;quot;Throttle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
Two [[M18 smoke grenade]]s are visible on Gideon's chest rig at the start of the mission &amp;quot;Atlas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:CoDAW-M18-1.jpg|thumb|none|600px|Two M18 smoke grenades are visible among the series of random objects attached to Gideon's chest.]]&lt;br /&gt;
&lt;br /&gt;
==Model 7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is used as the model for a fictional &amp;quot;variable grenade&amp;quot; that has the ability to switched between Flash, EMP and Threat modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[File:CoDAW Flashbang.jpg|thumb|none|600px|The in-game tactical grenade in Flash mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Smart grenade&amp;quot; (Airsoft 40mm grenade)==&lt;br /&gt;
The homing &amp;quot;smart grenade&amp;quot; used in singleplayer is actually based on an Airsoft 40mm &amp;quot;grenade&amp;quot; round with channels for firing a burst of 6mm BBs. It has grenade fuze and safety lever stuck in one end; while it will vent from both ends while stabilizing itself, it does use the BB channels as thrusters when homing in. These grenades are also fired by the &amp;quot;MDL&amp;quot; grenade launcher found in the missions &amp;quot;Induction&amp;quot; and &amp;quot;Crash&amp;quot;, though in other missions the MDL fires a rocket-like round instead. Precisely how one could fit a sensor suite, computerized target assessment and guidance system and a set of thrusters into a grenade body and still have any room left for explosives is not clear.&lt;br /&gt;
&lt;br /&gt;
In multiplayer the player character is much too lazy to actually throw grenades and so instead uses a wrist-mounted launcher which fires odd, vaguely organic-looking glowy blobs which look like either an executive toy or something a Metroid would hatch out of.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airsoft40mm.jpg|thumb|none|400px|Swiss Arms 40mm Airsoft &amp;quot;grenade,&amp;quot; a typical example of an Airsoft 40mm round]]&lt;br /&gt;
[[Image:CoDAW-Grenade-1.jpg|thumb|none|600px|&amp;quot;It's not stupid, it's advanced.&amp;quot;]]&lt;br /&gt;
[[Image:CoDAW-Grenade-2.jpg|thumb|none|600px|A smart grenade fired from the MDL in &amp;quot;Induction&amp;quot; is visible flying through the air to the left; not only can this MDL apparently fire entire hand grenades, but it does so with the safety levers still attached.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
Two [[Browning M2HB]]s in remote weapon stations (more precisely, two Browning M2 barrels sticking out of remote weapon stations) can be seen mounted on most of the Titan walking tanks in the game, including the one the player can save from a drone swarm in &amp;quot;Induction&amp;quot; and the one that must be destroyed in &amp;quot;Fission.&amp;quot; Some Titans, like the ones in &amp;quot;Atlas,&amp;quot; lack them.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-M2-1.jpg|thumb|none|600px|In the future, heavy machine guns will have progressed to the point where they no longer require receivers.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen mounted on ''[[Call of Duty: Ghosts|Ghosts]]''' GAZ-2975 trucks in several missions, and are also seen mounted in the seized building in the mission &amp;quot;Traffic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:CoDAW-DshK-1.jpg|thumb|none|600px|Mitchell takes a look at a mounted DShK after dealing with a group of KVA terrorists who had planned for everything except his team's ability to commit point violations of the laws of physics.]]&lt;br /&gt;
[[Image:CoDAW-DShK-2.jpg|thumb|none|600px|Fleeing from a nuclear plant built in accordance with the ''Command &amp;amp; Conquer'' school of architecture, Mitchell dashes past a DShK-equipped GAZ-2975.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] used on Abrams tanks in ''Ghosts'' is seen mounted on the turret of the T-740 tank in the mission &amp;quot;Biolab,&amp;quot; though it is not used in the driving section that follows. Two GMGs are also seen mounted on the non-walking tanks seen when Irons' car drives through a hangar in the mission &amp;quot;Atlas;&amp;quot; presumably these tanks are the older T-600s mentioned in &amp;quot;Biolab.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|400px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
[[Image:CoDAW-GMG-1.jpg|thumb|none|600px|Two GMGs are visible on the turret side-structures of what is presumably a T-600 tank.]]&lt;br /&gt;
[[Image:CoDAW-GMG-2.jpg|thumb|none|600px|Later, while the characters who are allowed to talk during gameplay plot their escape from the Biolab, Mitchell takes a moment to use his futurescope to admire the GMG mounted on the T-740.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
&lt;br /&gt;
The [[GAU-19/A]] is also the basis of the mounted miniguns in the maps Bio Lab, Atlas Gorge and Kremlin, and of the sentry gun scorestreak as well. The two models appear to be based on the GAU-19-based &amp;quot;Death Machine&amp;quot; from Black Ops II; the sentry gun model is substantially reworked, with longer and more slender barrels.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-GAU19-1.jpg|thumb|none|600px|The player character in Exo Survival takes a look at the business end of her sentry gun's futuristic GAU-19/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;GAU-3/A&amp;quot; on the &amp;quot;XS1 Goliath&amp;quot; powered armor is based on the [[General Dynamics M197 Vulcan]]. In the singleplayer mission &amp;quot;Terminus&amp;quot; it has a realistic rate of fire, but in &amp;quot;Captured&amp;quot; and in multiplayer it has a very low fire rate of 400 RPM compared to the real 750-1,500 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:CoDAW-M197-1.jpg|thumb|none|600px|While participating in ridiculous plan to infiltrate New Baghdad with two robot suits dangling from helicopters, Mitchell makes use of his futuristic M197.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
&lt;br /&gt;
The futuristic VTOL A-10 replacement used in the &amp;quot;bombing run&amp;quot; scorestreak and seen in several singleplayer missions mounts a [[General Electric GAU-8/A Avenger]] cannon under the nose.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Phalanx installations can be seen mounted on the distant fictional US destroyers seen in &amp;quot;Collapse&amp;quot; and &amp;quot;Armada.&amp;quot; The ships seem oddly apathetic about actually using them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
= Unusable Weapons =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
As in ''[[Modern Warfare 3]]'', in Exo Survival mode an icon of a [[Beretta 92FS]] is used to mark the position of the Weapon Armory, where the players can buy and upgrade their weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Charleville Model 1777 Flintlock Musket==&lt;br /&gt;
The collection in &amp;quot;Sentinel&amp;quot; also includes what appear to be a pair of Model 1777 [[Charleville Musket]]s. They cannot be used.&lt;br /&gt;
[[Image:Charleville 1777.jpg|thumb|none|400px|Charleville Mousquet Modèle 1777 - .69 caliber]]&lt;br /&gt;
[[Image:CoDAW-Flintlock-1.jpg|thumb|none|600px|Completely ignoring his current mission, Mitchell takes a look at Irons' irons.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1885==&lt;br /&gt;
The collection in &amp;quot;Sentinel&amp;quot; also includes a [[Winchester 1885 High Wall|Winchester Model 1885]] rifle fitted with a peep sight and two-step trigger, and with the rear iron sight removed and a large scope fitted. It cannot be used.&lt;br /&gt;
[[Image:Winchester Model 1885.jpg|thumb|none|400px|Winchester Model 1885 - .45-70]]&lt;br /&gt;
[[Image:CoDAW-Sharps-1.jpg|thumb|none|600px|Mitchell reels as he discovers the true scale of Atlas' advanced weapon programs.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Advanced_Warfare&amp;diff=1544923</id>
		<title>Call of Duty: Advanced Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Advanced_Warfare&amp;diff=1544923"/>
		<updated>2023-01-04T17:11:41Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* LeMat 1861 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:Call of Duty Advanced Warfare cover.jpg|300px|thumb|right|''Call of Duty: Advanced Warfare'' (2014)]]&lt;br /&gt;
'''''Call of Duty: Advanced Warfare''''' is a first-person shooter developed by Sledgehammer Games for Playstation 4, Xbox One and PC, and by High Moon Studios for Playstation 3 and Xbox 360. It is the eleventh title in the series, and was officially released on November 4th, 2014, though preorders were given access the day before.&lt;br /&gt;
&lt;br /&gt;
The story once again does not follow on from any previous entry in the series, instead taking place in a high-tech future dominated by the massive Atlas PMC, an independent armed force as powerful as a first-rate military. The player takes on the role of US Marine Jack Mitchell, who loses an arm during the defence of Seoul from the North Koreans and accepts an offer of recruitment from Atlas rather than retiring. Following a series of attacks on nuclear power plants by the KVA terror group, Atlas' power grows even more, but Mitchell soon finds evidence that charismatic Atlas CEO Jonathan Irons is hiding a sinister secret.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the video game ''Call of Duty: Advanced Warfare''''':&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Advanced Warfare'' features the same two-weapon system as previous games in the series; in singleplayer the player can use any two weapons they can find (along with a predetermined set loadout), while in multiplayer they can use one primary and one secondary weapon, or use the &amp;quot;Overkill&amp;quot; wildcard to allow the use of two primary weapons. As usual, weapons often have different stats in multiplayer modes (including Exo Survival and Exo Zombies) compared to singleplayer. One new addition added to multiplayer mode is the ability to perform a Fast Reload, in lieu of the &amp;quot;Slight of Hand&amp;quot; perk or &amp;quot;Fast Mags&amp;quot; attachment in previous entries (although &amp;quot;Dual Magazines&amp;quot; exist as an available attachment in this game). Wherein the player reloads the weapon faster (often by the dropping the magazine instead of switching to a new one or by gradually speeding up the animation) at the expense of all of the remaining ammo supply that the weapon has. This ability can be performed in all multiplayer modes, but it cannot be performed in both campaign and Exo Zombies modes.&lt;br /&gt;
&lt;br /&gt;
Progression in multiplayer is similar to previous games of the series, with all weapons from the base game being unlocked through level progression. The game introduces variant weapons in &amp;quot;supply drops&amp;quot; which have altered stats, textures and models as well as special titles, in a system a little reminiscent of the ''Borderlands'' games. The game also introduces several weapons exclusive in multiplayer that require either obtaining the paid DLC (two of which are the fictional &amp;quot;AE4&amp;quot; and &amp;quot;Ohm&amp;quot; firearms, which will not be covered in this article) or obtaining the a variant of the DLC weapon in question (as it unlocks base version of the gun as well). Going to Prestige mode retains the weapon variants as well as the post-launch weapons unlocked from the variants. Obtaining a weapon variant (much less, getting a elite variant as well as a new gun) was notoriously rare (and especially grindy, even) during the game's lifetime, and it became a controversial element (along with randomized supply drop lootboxes and without any guarantees that it will reward a new gun as well as some overpowered weapon variants) that would plague the series until the 2019 ''Modern Warfare'' reboot, where it was ditched in favor of the battle pass or a challenge requirement entirely. Some enemies in the campaign wield weapon variants, and they can be used.&lt;br /&gt;
&lt;br /&gt;
Multiplayer reuses the same Pick Ten system first used in ''[[Call of Duty: Black Ops II|Black Ops II]]'', albeit modified to Pick 13 specifically for this title (as the streaks now cost points in this iteration), giving 13 allocation points to pick their equipment, perks and scorestreaks. In addition to this, some multiplayer maps feature water as a terrain element, but players cannot use firearms while on water, only a knife. Weapon categories are the same as ''Ghosts'', but with the marksman rifles category moved to the assault rifles category (as with previous games), machine guns are renamed to &amp;quot;Heavy Weapons&amp;quot; (thus circumventing the &amp;quot;all machine guns are LMGs&amp;quot; definition) and include various fictional direct energy weapons, and &amp;quot;Special&amp;quot; weapons include a few various oddball weapons that fit a certain niche, with differing weapon choices depending on what weapon slot it takes.&lt;br /&gt;
&lt;br /&gt;
The game also features &amp;quot;Exo Survival&amp;quot;, a class-based variant on the Survival mode of ''Modern Warfare 3'' where weapons are bought from an armory using upgrade points earned during the game. Unlike ''MW3'', there is no persistent unlock system based on player level, the unlocks instead resetting after every match. The class system limits the weapons the player character can use; all classes can use pistols, while the Light class is limited to assault rifles and SMGs, the Heavy to heavy weapons, the Specialist to shotguns and sniper rifles and the Demolitions class (added in a later update) to launchers and SMGs. This limit can be removed if the player receives the &amp;quot;Weapons Free&amp;quot; perk from a care package supply drop.&lt;br /&gt;
&lt;br /&gt;
In later updates of the installment, the game introduces another mode of play, being &amp;quot;Exo Zombies&amp;quot; which is a variation of the Zombies gamemode originally started from ''World at War'', only exclusive through DLC. As before, the player starts off with a pistol (this time being the fictional &amp;quot;Atlas 45&amp;quot;), in which they can purchase additional weapons off of the walls or via 3D Printer (which is the analogue of the &amp;quot;Mystery Box&amp;quot; of Treyarch's Zombies). Weapons cannot be upgraded through the &amp;quot;Pack-A-Punch&amp;quot; machine - instead, they must be upgraded through the &amp;quot;Upgrade Station&amp;quot; akin to Exo Survival, giving increased stats, attachments (with some exclusive to these modes) at various levels, and a camouflage applied to them, and unlike the previous games, upgrades are permanent, even when the gun was exchanged to a new one.&lt;br /&gt;
&lt;br /&gt;
Attachments in the game follow the same system as ''Black Ops II'', wherein the player can attach 2 and 1 modifications to the primary weapon and secondary weapon respectively, and it can be increased through the &amp;quot;Gunfighter&amp;quot; wildcards. The choice of attachments also differs if the weapon is a direct energy weapon or a ballistic one.&lt;br /&gt;
&lt;br /&gt;
Owing to the future setting of the 2070s, many of the weapons in the game are futuristic versions of weapons which have appeared previously in the series, often using reworked versions of the old models and identical or slightly altered animations for actions like reloading. Some energy weapons featured in the game do not require ammo in most modes, they can overheat which forces the player to cool the weapon down (or for the case of the &amp;quot;AE4&amp;quot;, exchanging some sort of battery), or when the player cools them down prematurely. In Exo Zombies, this is not the case, as while they cannot overheat, they can run of ammo.&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk:Call of Duty: Advanced Warfare|discussion page]] for fictional weapon information.'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
During the campaign mission &amp;quot;Sentinel,&amp;quot; a collection of antique weapons can be found in Johnathan Irons' office, including a pair of [[blunderbuss]] pistols; they cannot be used.&lt;br /&gt;
&lt;br /&gt;
A July 2015 update later added the blunderbuss as a shotgun in multiplayer. Contrary to what one might expect from a weapon with a highly complex reloading procedure in a game series known for incorrect weapon operation, the animations seem to be more or less functionally correct- to compensate for the length of the reloading animation (even at the feverish pace shown in game, it still takes far longer than the other shotguns). Furthermore, the player character forgoes any sort of measurement of powder and shot, instead simply throwing a dash of powder (far too little to actually propel its payload any particularly substantial distance) and a few (9, to be exact) small buckshot pellets down the muzzle, tapping it all down with a too-short and too-narrow ramrod. It is absurdly powerful- not so much based on raw damage (its per-pellet damage model is the same as the &amp;quot;Tac-19&amp;quot;), but on its pellet count- 18 (doubled the actual pellet count in its reload animation), compared to the previously universal standard of 8.&lt;br /&gt;
&lt;br /&gt;
Being a very obsolete weapon (even under the context of ''advanced'', futuristic warfare, no pun intended), it can accept a few attachments, that being advanced rifling (despite being a smoothbore firearm), a stock (which is nonsensical, given that the firearm already has a stock), and a quickdraw grip, all of which do not affect the weapon's appearance whatsoever.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnglishBlunderbuss1766.jpg|thumb|none|400px|Modern replica of English 1766 Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:CoDAW-Blunderbuss-1.jpg|thumb|none|600px|Mitchell looks over the two blunderbusses, seemingly annoyed that he cannot tape four of them together and call it a &amp;quot;Blundergat&amp;quot;.]]&lt;br /&gt;
[[Image:CoDAW-Blunderbuss-2.jpg|thumb|none|600px|Some supply drop variants of the Blunderbuss in the multiplayer selection menu. Note the &amp;quot;Thunderpipe&amp;quot; variant at the left; this is actually a translation of the Dutch word &amp;quot;donderbus&amp;quot;, from which the word &amp;quot;blunderbuss&amp;quot; was derived.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] has been added via a September 2015 update, and only available in multiplayer modes as a supply drop gun. Here, it is known as the &amp;quot;1911&amp;quot;, though it features upgrades from the A1 version. Unlike previous (or even later) installments of the M1911 featured throughout the series, the base variant isn't in its standard nor nickel finish, it is in a olive drab green finish instead, though the &amp;quot;Single Stack&amp;quot; variant of the M1911 allows the M1911 to use the standard finish as with previous games.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDAW M1911.jpg|thumb|none|600px|The M1911 in the selection menu.]]&lt;br /&gt;
[[File:CODAW_1911_(1).jpg|thumb|none|600px|A US Marine drawing the (archaic, but equally venerable) M1911A1 by dramatically racking the slide with his forefathers at the background.]]&lt;br /&gt;
[[File:CODAW_1911_(2).jpg|thumb|none|600px|The M1911A1 at rest, being a national park guard is never easy, after all.]]&lt;br /&gt;
[[File:CODAW_1911_(3).jpg|thumb|none|600px|Taking a peek of its sights. Thankfully, the M1911A1 takes a break here after being on the road for so long with starting [[Call of Duty: World at War#Colt M1911 Hybrid|zombie slayers]].]]&lt;br /&gt;
[[File:CODAW_1911_(4).jpg|thumb|none|600px|Reloading the M1911A1 is the standard pistol reload we're all familiar with since ''Modern Warfare''. It also looks rather oversized for some reason, especially on lower FOV.]]&lt;br /&gt;
[[File:CODAW_1911_(5).jpg|thumb|none|600px|Thumbing the slide release to ready position.]]&lt;br /&gt;
[[File:CODAW_1911_(6).jpg|thumb|none|600px|The &amp;quot;Single Stack&amp;quot; variant and a tactical knife; this variant gives an extra reserve magazine at the cost of increased recoil (aside from the normal finish we're all familiar with). The reload animation while wielded is similar to the [[Beretta M9A1]] from ''Ghosts'', as with most things ported over from.]]&lt;br /&gt;
[[File:CODAW_1911_(7).jpg|thumb|none|600px|The slightly gold &amp;quot;Hammer Bite&amp;quot; variant with dark grips, dual-wielded this time. These come in with extended magazines as a result, which hold 10 in each gun.]]&lt;br /&gt;
[[File:CODAW_1911_(8).jpg|thumb|none|600px|Dumping both magazines down as the marine reloads.]]&lt;br /&gt;
[[File:CODAW_1911_(9).jpg|thumb|none|600px|Raising up and pressing both slide releases after an off-screen reload.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The [[LeMat 1861]] single-action revolver has been added via a May 2015 update as a supply drop weapon available in multiplayer. It is called the &amp;quot;M1 Irons&amp;quot; in-game, and incorrectly holds 6 rounds per cylinder instead of 9 and it cannot accept extended magazines normally. When upgraded in Exo Zombies mode, it gets the correct 9-round capacity, but the weapon model still shows a 6-round cylinder. The underbarrel shotgun cannot be used, despite the visible presence of the selector lever on the hammer. Unlike every other handgun featured in the ''Call of Duty'' series so far, the M1 Irons is categorized at the &amp;quot;Specials&amp;quot; category (normally reserved for explosive or melee weapons) at the primary weapon by default, as opposed to being a pistol in its secondary slot (though having the Overkill wildcard allows the weapon to be placed in the secondary slot).&lt;br /&gt;
&lt;br /&gt;
Despite being based on the percussion model, the weapon fires centerfire cartridges, and is modeled with a swing-out cylinder. The gun is modeled with a ramming lever on its left side, apparently purely for aesthetics, as it would logically be completely unusable on a cartridge-converted LeMat revolver. The player character appropriately de-cocks the hammer before reloading a non-empty cylinder.&lt;br /&gt;
&lt;br /&gt;
The hammer is cocked with the user's dominant thumb when aimed or single-wielded (through either a tactical knife or its other pair), and fanned when firing without aiming; either way, it is fired extremely quickly. Given its very low recoil, extreme accuracy cone, fast firing rate, high damage output (that surpasses the 7.62mm MK14, as a comparison) and a long draw time (which is similar to most rifles, but pales in comparison to pistols), these characteristics give the reason why the LeMat revolver is to be put in the primary weapon slot instead of the secondary weapon slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Lemat.jpg|thumb|none|350px|LeMat 1861 - .36 or .44 caliber]]&lt;br /&gt;
[[File:CoDAW M1 Irons.jpg|thumb|none|600px|The &amp;quot;M1 Irons&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:CODAW_LeMat_(1).jpg|thumb|none|600px|The &amp;quot;M1 Irons&amp;quot; revolver held by the multiplayer Operator player character. Interestingly, the player can pose differently depending on the currently selected attachments and/or variant.]]&lt;br /&gt;
[[File:CODAW_LeMat_(2).jpg|thumb|none|600px|Equipping the LeMat 1861-type handgun depicts the player character tossing up the revolver, catching it and fanning the hammer down to ensure it is ready to fire. Holstering or reequipping the firearm all involves twirling the firearm to/from its holster.]]&lt;br /&gt;
[[File:CODAW_LeMat_(3).jpg|thumb|none|600px|Since desert recreations of the ole' west in America aren't a locale nowadays, the cowboy operator decides to bring his LeMat to the next best thing: the ruins of a nuclear fusion plant in the Gobi desert.]]&lt;br /&gt;
[[File:CODAW_LeMat_(4).jpg|thumb|none|600px|Like the Taurus Raging Bull from ''Ghosts'', the operator cocks the hammer in single-action mode (as this is suitably mandatory for the obsolete LeMat), although fitting of its spaghetti western style depicted here, the operator fans the hammer using his other palm.]]&lt;br /&gt;
[[File:CODAW_LeMat_(5).jpg|thumb|none|600px|Firing the weapon while aiming down the sights (as seen in this shot) or while holding another item thumbs the hammer instead. Speaking of &amp;quot;spaghetti western style&amp;quot;, firing the weapon will produce stock firearm ricochet sounds in addition to its own firing sound.]]&lt;br /&gt;
[[File:CODAW_LeMat_(6).jpg|thumb|none|600px|Reloading the weapon depicts the LeMat as a swing-out revolver, though without any cylinder release lever modeled in. The operator wisely uncocks the hammer when doing this, and this detail is skipped when the revolver is empty.]]&lt;br /&gt;
[[File:CODAW_LeMat_(7).jpg|thumb|none|600px|The operator uses gravity make the rounds (all of which are unfired) fall out of the chamber...]]&lt;br /&gt;
[[File:CODAW_LeMat_(8).jpg|thumb|none|600px|... inserts all 6 rounds via speedloader...]]&lt;br /&gt;
[[File:CODAW_LeMat_(9).jpg|thumb|none|600px|... swings the chamber back into position and recocks the hammer.]]&lt;br /&gt;
[[File:CODAW_LeMat_(10).jpg|thumb|none|600px|Equipping the dual-wielded &amp;quot;Unforgiving Truth&amp;quot; variant, with a more modern model. On a side note, some variants of the M1 Irons come dual-wielded by default, this is not one of them. On another side note, you do NOT want to twirl the revolvers with both hammers cocked. The animations are partially recycled from the Anaconda revolvers from ''MW2'', with slight alterations from the original LeMat animation set.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game with enlarged cocking serrations. It mounts a very large front-mounted accessory rail when using optics, and incorrectly fires in 2-round bursts; only the version used in the mission &amp;quot;Sentinel&amp;quot; has the correct semi-automatic mode. It has an erroneous 12-round capacity by default, but the extended magazine attachment gives the correct 18-round capacity.&lt;br /&gt;
&lt;br /&gt;
In Exo Survival mode it is the secondary starting weapon for the Heavy class; the version the Heavy starts with automatically has the extended mags upgrade. Oddly, this does not stop the player from buying it again by clicking on the word &amp;quot;equipped,&amp;quot; which charges two upgrade points in return for nothing at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:CODAW_MP443_(1).jpg|thumb|none|600px|A Sentinel special operative holding the MP-443 Grach in a massive space elevator at the gulf of Mexico. Given the game's futuristic setting, it may have been possible that the Grach was further developed into a burst-fire variant. Time will tell if that is the case.]]&lt;br /&gt;
[[File:CODAW_MP443_(2).jpg|thumb|none|600px|Iron sights. Here, the user aims the pistol with one hand, unlike in ''Ghosts'' where it is held with two, most likely because of the exoskeleton doing wonders.]]&lt;br /&gt;
[[File:CODAW_MP443_(3).jpg|thumb|none|600px|Reloading, the operative drops the magazine...]]&lt;br /&gt;
[[File:CODAW_MP443_(4).jpg|thumb|none|600px|... and pushes in a new one. This one shares the same reload animation (once again) from the M9A1 from ''Ghosts'', rather than reusing its own animation set from the previous game.]]&lt;br /&gt;
[[File:CODAW_MP443_(5).jpg|thumb|none|600px|On empty, the operative thumbs the bolt release once he inserted the fresh mag.]]&lt;br /&gt;
[[File:CODAW_MP443_(6).jpg|thumb|none|600px|Some variants of the MP-443 are fitted with compensators (such as the &amp;quot;Dimension&amp;quot; variant) and different textured grips. Do note that the compensator isn't actually an &amp;quot;attachment&amp;quot; defined in game, and as such it does not count towards the attachment limit and it can be suppressed. Also note the faint &amp;quot;PROPERTY RU&amp;quot; and &amp;quot;SHG&amp;quot; markings, the very clear &amp;quot;MP443&amp;quot; slide marking is also seen, and replaces the original markings seen in the standard variant.]]&lt;br /&gt;
[[File:CODAW_MP443_(7).jpg|thumb|none|600px|While not the first game that allows pistols to accept sight attachments, ''Advanced Warfare'' allows every sidearm (including the LeMat revolver) to be fitted with most of the sight attachments featured in this game. The MP-443 here (&amp;quot;Sighted&amp;quot; variant) uses an attachment rail when fitting sights or a laser module, the sight specifically attached here is a &amp;quot;auto focus sight&amp;quot;, which zooms the player's view when remaining stationary (while there is no in-universe reason on ''how'' the player automatically zooms when stationary, it may have been the eyegear that the player character wears interfacing with the sight).]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The [[VBR-Belgium PDW]] returns from ''Ghosts'' as a sidearm, this time being fully automatic and having a garish paint job; unlike ''Ghosts'' where the player character holds it at arm's length in one hand, it is held close using the foregrip. In addition to this, the charging handle is correctly not pulled after a partial reload (whereas in ''Ghosts'' it is always done regardless). However, the reload animation while holding a tactical knife was incorrectly changed to other pistols of its class, meaning the charging handle is not pulled after an empty reload. By default it has a 15 round magazine, increasing to 22 with extended mags.&lt;br /&gt;
&lt;br /&gt;
In Exo Survival mode it is the secondary starting weapon for the Specialist class. Like the Heavy's MP-443, the Specialist's PDW gets a free extended mags upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|350px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(1).jpg|thumb|none|600px|In Dallas, Texas, a US Marine unholsters his VBR-Belgium PDW to assist local police in a crime scene that happened recently.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(2).jpg|thumb|none|600px|Keeping an eye on local bandits that keep hopping around the block, he aims down his sights across the building.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(3).jpg|thumb|none|600px|After a brief firefight (at literally nothing particular after all), the marine drops the old magazine...]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(4).jpg|thumb|none|600px|... and reloads a new one, showing the [[Glock]]-a-like finish it is trying to imitate.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(5).jpg|thumb|none|600px|Unlike ''Ghosts'', pulling the charging handle back is only done after an empty magazine.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(6).jpg|thumb|none|600px|Reloading the &amp;quot;Chop-Chop&amp;quot; variant with a tactical knife equipped, this variant has a slightly longer barrel and a all-black finish. Unfortunately, as a result of reusing the animations from the MP-443 and the P226 from ''Ghosts'' (rather than its own animation from that game), the player does not chamber a round regardless if the PDW is empty or not.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(7).jpg|thumb|none|600px|The PDWs (as the &amp;quot;Sub Cal&amp;quot; variant) dual-wielded as the marine is currently distracted by the obscure on-going hoverbike race going on at the background.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AMR9&amp;quot;==&lt;br /&gt;
The &amp;quot;AMR9&amp;quot; is a fictional AR15-pattern carbine with a left side charging handle: it is classified as an SMG, even though the magwell indicates that it is chambered in 5.56x45mm. It fires in 5-round bursts (a nonexisting feature in any burst-firing weapon), and for some reason its fire mode is described as &amp;quot;double barrel&amp;quot; in the HUD in multiplayer. Unique to all SMGs in its category, it can accept a fictional underbarrel grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDAW AMR9 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;AMR9&amp;quot;.]]&lt;br /&gt;
[[File:CODAW_AMR9_(1).jpg|thumb|none|600px|The &amp;quot;AMR9&amp;quot; subgun held by the tactical operator.]]&lt;br /&gt;
[[File:CODAW_AMR9_(2).jpg|thumb|none|600px|Equipping the AMR9 on the high tower pods of Babylon Gardens.]]&lt;br /&gt;
[[File:CODAW_AMR9_(3).jpg|thumb|none|600px|Holding the AMR9; with the AR elements featured in the weapon, it may have been a rebuilt Honey Badger from the previous game, but it is by no means identical.]]&lt;br /&gt;
[[File:CODAW_AMR9_(4).jpg|thumb|none|600px|Iron sights. On a side note, the charging handle on the side of the weapon reciprocates each shot; again, none of the AR variants in real life do that, unless the internal parts are damaged.]]&lt;br /&gt;
[[File:CODAW_AMR9_(5).jpg|thumb|none|600px|Reloading; all of the AR features are present, but the fire selector being positioned in the wrong spot made him all the more distracted and worried because of the fact that there is no &amp;quot;burst&amp;quot; option, despite being a burst-firing weapon.]]&lt;br /&gt;
[[File:CODAW_AMR9_(6).jpg|thumb|none|600px|Inserting the magazine. Note the &amp;quot;automatic pistol rifle&amp;quot; marking, so presumably it fires entire [[Beretta 93R]]s at people.]]&lt;br /&gt;
[[File:CODAW_AMR9_(7).jpg|thumb|none|600px|Working the charging handle, should all 7 bursts of the SMG (or carbine or PDW?) be expended.]]&lt;br /&gt;
[[File:CODAW_AMR9_(8).jpg|thumb|none|600px|Variants of the AMR9 replace with a new one, the &amp;quot;Pro Pipe&amp;quot; being a wood stock with engravings on it...]]&lt;br /&gt;
[[File:CODAW_AMR9_(9).jpg|thumb|none|600px|... and the &amp;quot;Express&amp;quot; with a more-modern look and tactical feel. The &amp;quot;9&amp;quot; is printed on the bottom of the rear sights for some variants, though the firing selector markings disappear.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ASM1&amp;quot;==&lt;br /&gt;
The &amp;quot;ASM1&amp;quot; is essentially a futuristic [[Thompson Submachine Gun]]; the campaign version and both the &amp;quot;Speakeasy&amp;quot; and &amp;quot;Royalty&amp;quot; elite supply drop variants in multiplayer come with an M1921 / M1928-style foregrip (though it does not stop the player from attaching a &amp;quot;foregrip&amp;quot; attachment in multiplayer, which does not change the model). It uses a thick dual-column straight magazine with a capacity of 35 rounds in multiplayer, 45 in campaign and 50 in Exo Zombies. The extended magazine attachment in multiplayer gives a 52-round capacity without changing the magazine model, but the &amp;quot;Speakeasy&amp;quot; and &amp;quot;Royalty&amp;quot; variants are actually loaded with a drum magazine; the &amp;quot;Speakeasy&amp;quot; and &amp;quot;Strider&amp;quot; variants also have an actual Thompson stock. The ASM1 is used by Atlas PMC forces, and is one of the most common weapons in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1921AC.jpg|thumb|none|400px|Colt M1921AC Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:CoDAW ASM1 menu icon.jpg|thumb|none|600px|The &amp;quot;ASM1&amp;quot; in the selection menu.]]&lt;br /&gt;
[[File:CODAW_ASM1_(1).jpg|thumb|none|600px|An Atlas infantry soldier with a standard ASM1 on his side, note similarities between this and the Thompson SMG.]]&lt;br /&gt;
[[File:CODAW_ASM1_(2).jpg|thumb|none|600px|The (infamous, real-life or not) &amp;quot;Speakeasy&amp;quot; variant of the ASM1 in the lobby menu; note the drum magazine, foregrip and the (barely visible) stock, which are all features of the Thompson associated with.]]&lt;br /&gt;
[[File:CODAW_ASM1_(3).jpg|thumb|none|600px|With the space Thompson in hand, he brings it to an air defense base underneath the Golden Gate Bridge - under the threat of an incoming tsunami.]]&lt;br /&gt;
[[File:CODAW_ASM1_(4).jpg|thumb|none|600px|Holding the ASM1, nothing really noteworthy.]]&lt;br /&gt;
[[File:CODAW_ASM1_(5).jpg|thumb|none|600px|Iron sights, seems that the rear sights was a victim of a budget cuts incident involving eye perspective in first person shooters compared to real life. The windage adjustment line marks don't really do much, despite being spared.]]&lt;br /&gt;
[[File:CODAW_ASM1_(6).jpg|thumb|none|600px|Pulling out the magazine; which appears to be modeled after a 20 round magazine.]]&lt;br /&gt;
[[File:CODAW_ASM1_(7).jpg|thumb|none|600px|Inserting a fresh magazine. Markings on the weapons say that is a &amp;quot;US Model [of] 2033&amp;quot;, which a number of 4699A, it is classified as an &amp;quot;ASM1 SMG&amp;quot; with the caliber of .45. There is also a large &amp;quot;G. R. ARMAMENTS&amp;quot; marking, which may be one of the weapon manufactures in-universe.]]&lt;br /&gt;
[[File:CODAW_ASM1_(8).jpg|thumb|none|600px|Cocking the handle, it appears that the ASM1 is likely closed-bolt in contrast with the actual Thompson, since the bolt does not lock back to the rear. The charging handle does reciprocate each shot though.]]&lt;br /&gt;
[[File:CODAW_ASM1_(9).jpg|thumb|none|600px|Since &amp;quot;the other wiki&amp;quot; has the same exact shot, Mitchell reloads a non-customized (in game terms) ASM1 in the fission nuclear plant instead, taking a moment to let the campaign version of the foregrip be in the spotlight. The weapon in multiplayer can attach a foregrip to the ASM1 (of all variants), but it is the same foregrip that is used for every other gun in the game.]]&lt;br /&gt;
[[File:CODAW_ASM1_(10).jpg|thumb|none|600px|Hundreds of hours later, having won the lottery for overpowered weapon variants, the Atlas operator admires his &amp;quot;Speakeasy&amp;quot; variant, complete with a drum magazine (which is reflected as an &amp;quot;integral&amp;quot; extended magazine), foregrip and (not seen) wood stock, before being festooned with everything under the sun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MP11&amp;quot;==&lt;br /&gt;
The &amp;quot;MP11&amp;quot; is a fictional SMG which appears to be rebuilt from the [[Saab Bofors Dynamics CBJ-MS]] model from ''Ghosts''. One particularly clear sign of this is that the player character always holds it as if it has a foregrip, even when it does not, due to reused animations from the CBJ-MS from ''Ghosts''. Another one is that &amp;quot;Made in Sweden&amp;quot; can be seen on the left side of the gun, the real CBJ-MS being indeed Swedish. Despite all of this, however, the design bears more similarity to the [[AEK-919K Kashtan]] with some elements of the Umarex Steel Storm BB submachine gun and a few others.&lt;br /&gt;
[[File:CBJ-MS.jpg|thumb|none|350px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[File:AEK-919K-left.jpg|thumb|350px|none|AEK-919K Kashtan - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDAW MP11 menu icon.jpg|thumb|none|600px|The &amp;quot;MP11&amp;quot; in the selection menu.]]&lt;br /&gt;
[[File:CODAW_MP-11_(1).jpg|thumb|none|600px|A KVA undercover mercenary holding the MP11.]]&lt;br /&gt;
[[File:CODAW_MP-11_(2).jpg|thumb|none|600px|In a bombed out prison in New Baghdad, the KVA operator investigates the area with his MP11. As mentioned before, the weapon is rebuilt from the CBJ-MS from ''Ghosts'', and thus it shares the same animation set.]]&lt;br /&gt;
[[File:CODAW_MP-11_(3).jpg|thumb|none|600px|As a result of this, it may look like he is holding the foregrip that is integral to the CBJ-MS...]]&lt;br /&gt;
[[File:CODAW_MP-11_(4).jpg|thumb|none|600px|... (though he gets briefly distracted by the irons) ...]]&lt;br /&gt;
[[File:CODAW_MP-11_(5).jpg|thumb|none|600px|... which does not even exist on this submachine gun at all.]]&lt;br /&gt;
[[File:CODAW_MP-11_(6).jpg|thumb|none|600px|Inserting the magazine, to clearly show the &amp;quot;MADE IN SWEDEN&amp;quot; markings which is true of the CBJ-MS's origins.]]&lt;br /&gt;
[[File:CODAW_MP-11_(7).jpg|thumb|none|600px|And once again, pulling the charging handle back once dry. The bolt doesn't appear to have been informed of this, however.]]&lt;br /&gt;
[[File:CODAW_MP-11_(8).jpg|thumb|none|600px|The sand-blasted &amp;quot;Plunderer&amp;quot; variant, along with player-attached suppressor, foregrip and a target-enhancer scope. Some variants (including this one) of the MP11 in-game do not have stocks modeled in; while a stock attachment can be used on this weapon, it does not change its appearance.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] has been added via a September 2015 update. This is the only ''Call of Duty'' title where the player character holds the underside of the weapon behind the magwell, when in idle. In the other games of the series, the character grasps either the magwell or (incorrectly) the magazine itself.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:CoDAW MP40.jpg|thumb|none|600px|The MP40 in the selection menu.]]&lt;br /&gt;
[[File:CODAW_MP40_(1).jpg|thumb|none|600px|A Nigerian security officer with a piece of antique history on his hands. As a museum security officer, he knows one thing left to do...]]&lt;br /&gt;
[[File:CODAW_MP40_(2).jpg|thumb|none|600px|Nothing says &amp;quot;I love my job&amp;quot; so much as to bring an intact MP40 in a [[Call of Duty: Modern Warfare 2|eerily similar]] rooftop of an on-going skyrise in Greece.]]&lt;br /&gt;
[[File:CODAW_MP40_(3).jpg|thumb|none|600px|The MP40 in idle, having seen the internet of &amp;quot;what is the best way to hold the MP series of German submachine guns, the [[Raiders of the Lost Ark#MP40|Arabian way]]&amp;quot;, he holds the firearm by the underside directly behind the magazine well.]]&lt;br /&gt;
[[File:CODAW_MP40_(4).jpg|thumb|none|600px|Iron sights; it may not be the best grip to hold the Maschinenpistole, but at least it is better than to have it jam all of the time.]]&lt;br /&gt;
[[File:CODAW_MP40_(5).jpg|thumb|none|600px|Reloading, the Nigerian officer pulls out the magazine...]]&lt;br /&gt;
[[File:CODAW_MP40_(6).jpg|thumb|none|600px|... and shoves a new one. This animation does not seem to be shared from earlier games, fortunately to some.]]&lt;br /&gt;
[[File:CODAW_MP40_(8).jpg|thumb|none|600px|When empty, the bolt locks forward.]]&lt;br /&gt;
[[File:CODAW_MP40_(7).jpg|thumb|none|600px|Rather than locking the bolt to the rear and slapping it (something that would be seen later in ''[[Call of Duty: Black Ops III|Black Ops III]]'' or ''[[Call of Duty: Vanguard|Vanguard]]''), the player character yanks the charging handle directly, with the bolt locking back to the middle.]]&lt;br /&gt;
[[File:CODAW_MP40_(9).jpg|thumb|none|600px|After upgrading his MP40 in the Pack-A-Punch lootbox, he holds his &amp;quot;''[[Call of Duty: World at War#MP40|After Burner]]''&amp;quot; with dual mags, a foregrip and a pre-attached laser sight. He had his fair share of fun on that night.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SAC3&amp;quot;==&lt;br /&gt;
The &amp;quot;SAC3&amp;quot; is a futurized version of the [[TDI Vector#KRISS K10|KRISS K10]] prototype from 2013, albeit with a stock based on a standard KRISS Vector. The player character always uses a SAC3 in each hand (meaning it has an automatic akimbo &amp;quot;attachment&amp;quot;) and it is only available in multiplayer and Exo Zombies. Some variants (such as &amp;quot;JK&amp;quot;, &amp;quot;Blood &amp;amp; Glory&amp;quot; and &amp;quot;Pain &amp;amp; Suffering&amp;quot;) have removed stocks, while the latter two including the &amp;quot;Sporter&amp;quot; variant have longer barrels. An update later added some supply drop variants that are single-wielded, which come with a red-dot sight attachment by default.&lt;br /&gt;
&lt;br /&gt;
[[File:K10-2013.jpg|thumb|none|400px|KRISS K10, 2013 prototype - .45 ACP]]&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI / KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[File:CoDAW SAC3 menu icon.jpg|thumb|none|400px|Menu icon of the &amp;quot;SAC3&amp;quot;.]]&lt;br /&gt;
[[File:CODAW_SAC_(1).jpg|thumb|none|600px|An Argonaut paratrooper holding the SAC3s in both of his hands. While he certainly looks badass, he wouldn't be the star of the show, just yet...]]&lt;br /&gt;
[[File:CODAW_SAC_(2).jpg|thumb|none|600px|Meanwhile in Exo Zombies, Lilith Swann ([[Rose McGowan]]) holds her dual-wielded SAC3s in a doomed Atlas carrier with clipping issues, dooming those who use high FOV.]]&lt;br /&gt;
[[File:CODAW_SAC_(3).jpg|thumb|none|600px|In preparation for the next round, she drops the magazines on each pair, before the traditional off-screen reload.]]&lt;br /&gt;
[[File:CODAW_SAC_(4).jpg|thumb|none|600px|After dropping down to the heights of South Korea, the Argonaut holds a single SAC3 &amp;quot;Loner&amp;quot; variant one-handed, the iron sights never get to be used at all.]]&lt;br /&gt;
[[File:CODAW_SAC_(5).jpg|thumb|none|600px|After pulling the magazine out, he awkwardly checks if there are any rounds inside, which there are.]]&lt;br /&gt;
[[File:CODAW_SAC_(6).jpg|thumb|none|600px|He then inserts the magazine without issue; considering that these single-wielded variants were added after a patch, the reloads seem to be haphazardly animated somewhat.]]&lt;br /&gt;
[[File:CODAW_SAC_(7).jpg|thumb|none|600px|Using his psychokinetic powers, he drops the magazine down using his one hand rather than interacting it with another.]]&lt;br /&gt;
[[File:CODAW_SAC_(8).jpg|thumb|none|600px|He inserts a new one in a slightly different angle...]]&lt;br /&gt;
[[File:CODAW_SAC_(9).jpg|thumb|none|600px|... and pulls the vertical charging handle.]]&lt;br /&gt;
[[File:CODAW_SAC_(10).jpg|thumb|none|600px|Reloading the blinged out &amp;quot;Pain &amp;amp; Suffering&amp;quot; variant. Note what appears to be a gas tube atop the barrel, which isn't seen on other variants other than the &amp;quot;Thunder &amp;amp; Lighting&amp;quot;, presumably because of reasons.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The prototype version of the [[SIG-Sauer MPX]] appears as the &amp;quot;KF5&amp;quot;, equipped with a carbon fiber handguard. It is the 2013 prototype, mainly evidenced by the number of diagonal vents above the handguard, though it is fitted with the telescoping stock of the 2012 prototype. It is the primary starting weapon for the Light class in Exo Survival. The charging handle incorrectly reciprocates during firing; it seems that the weapon model wasn't designed for this animation, as missing textures can be seen when the charging handle moves backward. The KF5 features a weapon quirk that the first six rounds (incorrectly described as five rounds) in each magazine will deal increased damage to enemy targets, indicated by the brighter muzzleflash when the weapon fires. It may be attributed that the weapon's first six rounds use a different type of ammunition, though it is unclear if that is the case.&lt;br /&gt;
&lt;br /&gt;
As usual for weapons in the ''Call of Duty'' series, the selector switch is set to safe. Interestingly, the empty reloading animation is the same as the &amp;quot;even&amp;quot; animation of the ''[[Call of Duty: Black Ops II]]'' &amp;quot;Peacekeeper&amp;quot; when the latter's &amp;quot;fast mag&amp;quot; is used.&lt;br /&gt;
&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|400px|SIG-Sauer MPX, 2013 prototype - 9x19mm]]&lt;br /&gt;
[[File:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX, 2012 prototype - 9x19mm]]&lt;br /&gt;
[[File:CoDAW MPX menu icon.jpg|thumb|none|400px|In-game menu icon of the MPX.]]&lt;br /&gt;
[[File:CoDAW-MPX-1.jpg|thumb|none|600px|An MPX fitted with a laser sight and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SN6&amp;quot;==&lt;br /&gt;
The &amp;quot;SN6&amp;quot; is a futuristic HK-style SMG taking most of its style cues from the [[Heckler &amp;amp; Koch UMP45]]. Despite clearly having a paddle magazine release (which Mitchell can interact in his reload animations during the singleplayer campaign), it has the same incorrect detaching operation for an empty magazine as the AK-12 in multiplayer. The left side of the receiver indicates &amp;quot;Made in America&amp;quot; and &amp;quot;9x19 Luger&amp;quot;, but weapon in-game has a straight magazine (which holds 30 rounds in Exo Zombies, 32 rounds for all other modes); the actual UMP is German, and one with a straight magazine would be chambered in .45 ACP or .40 S&amp;amp;W. The weapon itself borrows a strange attribute from the &amp;quot;HAMR&amp;quot; light machine gun in ''Black Ops II'', wherein the first four (three incorrectly mentioned in its weapon description) shots of each burst fire faster at 1090 RPM, while the remainder of the shots in a burst fire at 800 RPM.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:CoDAW SN6 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;SN6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] has been added via a November 2015 update. It is properly held from the handguard, unlike in most ''Call of Duty'' games where it is held from the magazine.&lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
The [[Metal Storm Weapons|MAUL]] returns from ''Ghosts'', still called the &amp;quot;Bulldog&amp;quot;; indeed, it appears to share the same model with some touch-ups. It is now only available in standalone configuration, since there is no longer a shotgun accessory option for rifles. It has an incorrect capacity of 6 loads instead of 5. Notably, the player character makes the poor decision (during reloading) of lining up the barrel, then driving it fully into place by slapping the muzzle; this breaks just about the #1 rule of firearm safety: &amp;quot;Don't point a firearm at anything you aren't willing to destroy- such as, say, your own hand&amp;quot;. Attaching a suppressor or fast reloading the weapon will make the player character push the barrel with their fingers or simply not push the barrel at all, respectively.&lt;br /&gt;
&lt;br /&gt;
[[File:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge preloaded barrel]]&lt;br /&gt;
[[File:CoDAW-MAUL-Zombies.jpg|thumb|none|600px|Oz ([[John Malkovich]]) at the left with a MAUL. Note the spare barrels in the stock; these are never used.]]&lt;br /&gt;
[[File:CoDAW-MAUL-Foregrip.jpg|thumb|none|600px|A custom variant equipped with a foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tac-19&amp;quot;==&lt;br /&gt;
The &amp;quot;Tac-19&amp;quot; is a reworked version of the [[UTAS UTS-15]] model from ''Ghosts''; interestingly, the game files refer this weapon to as the &amp;quot;UTS-19&amp;quot;. It now only has a capacity of 6 rounds, which is at least correct for the reloading animation. The weapon now features a massive forward section and is apparently some sort of concussive sonic cannon rather than a conventional firearm, meaning presumably the cartridges are some kind of energy cell or reactant. Mechanically, however, it is handled as a standard shotgun, with the spherical blast effect purely cosmetic; the weapon actually fires eight hitscan &amp;quot;pellets&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is the primary starting weapon for the Specialist class in Exo Survival.&lt;br /&gt;
&lt;br /&gt;
[[File:UTS-15 Gen2.JPG|thumb|none|400px|Gen 2 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[File:CoDAW Tac19 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;Tac-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The prototype [[AK-12]] returns from ''Ghosts'', this time with bakelite magazines from the [[AK-74]]. Its model and animations are similar to that in ''Ghosts'', but with a lighter paint job, and a different empty reload animation that shows the magazine spontaneously detaching itself without input from the player character. The iron sights have been changed from ''Ghosts'', making them less true to that of the real weapon; the front sight is also mounted on the gas block. However, the singleplayer version has the actual front sight seen in ''Ghosts'' (including that fact that it is attached to the muzzle brake, like the real 2012 prototype of the AK-12), and some supply drop variants in multiplayer have the correct front and rear sights.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|400px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:CoDAW AK12 menu icon.jpg|thumb|none|400px|Multiplayer menu icon of the AK-12.]]&lt;br /&gt;
[[File:CoDAW-AK12-1.jpg|thumb|none|600px|The AK-12 in Exo Zombies, found in the &amp;quot;3D Printer&amp;quot; (equivalent of the mystery box from the ''Black Ops'' Zombies mode). In third-person view of all game modes, the weapon uses the more correct campaign model (except that here in the 3D Printer it is shown with dual magazines, even tough the attachment isn't actually used when picking up the weapon).]]&lt;br /&gt;
[[File:CoDAW-AK12-2.jpg|thumb|none|600px|An AK-12 equipped with an &amp;quot;Auto Focus Sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
A hybrid of the [[AK-47]] and the [[AKM]] has been added to multiplayer as the &amp;quot;AK-47&amp;quot;, via a September 2015 update. It has many visual features of the AK-47 Type II (most notably the buttstock with the sling loop and the metal stock mounting bracket), but combined with an AKM-style ribbed dust cover and barrel trunnion. The rear of the receiver also has two rivets positioned similarly to those of an AKM. The barrel is slightly elongated (extending past the front sight), and there is a scope mount by default. The reloading animation has been changed compared to past ''Call of Duty'' games, being similar to the in-game AK-12, but with the finger sensibly engaging the magazine release on an empty reload as opposed to the weird automatic detaching operation of the former.&lt;br /&gt;
[[File:AK-47 type II Part DM.jpg|thumb|none|400px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bal-27&amp;quot;==&lt;br /&gt;
The &amp;quot;Bal-27&amp;quot; is a fictional weapon built from the [[MSBS Series|MSBS-5.56B Radon]] model from ''Ghosts'' into something resembling the [[FN F2000 Tactical]] or [[Uzkon UNG-12]] - though, rather than a standard magazine, it feeds from a P90-style dorsal polycarbonate box magazine that loads into a compartment on top of the stock. It appears to be the primary weapon for Atlas PMC troops, and is used by them throughout the campaign. Despite the proportions of the rounds suggesting it is an SMG, it is classified as an assault rifle. A bizarre attribute for the weapon in multiplayer is that the first 4 rounds fire at 666 RPM, while the fifth shot and afterwards would fire at 705 RPM, in reverse of the SN6 mentioned above. The variable fire rate does not exist in singleplayer, and all shots are fired from this weapon are at 857 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-5.56B Radon 2011 design mock-up - 5.56x45mm]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[File:FN FS2000 RIS.jpg|thumb|none|400px|FN FS2000 CQB - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UNG-12.jpg|thumb|none|400px|Uzkon UNG-12 - 12 gauge]]&lt;br /&gt;
[[File:CoDAW BAL-27.jpg|thumb|none|500px|The &amp;quot;AE&amp;quot; supply drop variant of the Bal-27.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] returns from ''Ghosts'', with a reskinned model; it is now drab green rather than white, does not automatically mount a laser sight, and has a sling added. It still has markings suggesting it is chambered in 5.45x39mm, and oddly retains the US flag on the side of the receiver, despite being mostly used by Korean forces. It incorrectly fires in 3-round burst mode instead of fully-automatic, and still has the issue on the fire selector seen in ''Ghosts''. The &amp;quot;Damnation&amp;quot; supply drop variant has an elongated barrel like that of the civilian ARX-100 variant.&lt;br /&gt;
[[File:Arx-160 CQB Coyote brown.jpg|thumb|400px|none|Beretta ARX-160 Coyote brown with 11.89&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDAW-ARX-1.jpg|thumb|none|600px|Mitchell holds an ARX-160 as he secures Seoul's strategically vital bars from the Northern menace.]]&lt;br /&gt;
[[Image:CoDAW-ARX-2.jpg|thumb|none|600px|Reloading, he notices the North Koreans helpfully put an American flag on the side just in case he came along.]]&lt;br /&gt;
[[File:ARX-100.jpg|thumb|none|400px|Beretta ARX-100, the civilian version of the ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:CoDAW ARX160 Damnation menu icon.jpg|thumb|none|400px|Menu icon of the &amp;quot;ARX-160 - Damnation.&amp;quot; Note the strange AK-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==Browning BLR==&lt;br /&gt;
The [[Browning BLR]] has been added via a November 2015 update, and is simply referred to as &amp;quot;Lever Action&amp;quot;. The lever is operated extremely fast, making it behave almost like a semi-automatic weapon, similarly to the &amp;quot;M1 Irons&amp;quot;. It has a large Wild West Guns style lever loop, which is flip-cocked during an empty reload in ''Terminator 2''-style, similarly to the Winchester Model 1887 from ''Call of Duty: Modern Warfare 2'' and ''Call of Duty: Black Ops''. In addition, the standard rear sight has been replaced by an extremely large flip-up aperture sight seemingly mounted on the front of the stock; this automatically flips up when the player character aims the rifle, powered by some strange, unknown force.&lt;br /&gt;
[[File:BLR White Gold.jpg|thumb|none|400px|Browning BLR - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;EPM3&amp;quot;==&lt;br /&gt;
The &amp;quot;EPM3&amp;quot; is a fictional semi-automatic energy weapon only appearing in multiplayer, seemingly rebuilt from the ground-up using the [[FN SCAR]] as its basis or its inspiration. It is fitted with a side-pistol grip (a feature used in the real-life [[Denel PAW-20]]) based on the [[IWI X95 Flattop]] and fires condensed bolts of energy that deal high damage. Categorized as a &amp;quot;Heavy Weapon&amp;quot; that acts more as a marksman rifle, it features unlimited ammunition as the fictional &amp;quot;EM1&amp;quot; direct energy weapon, but it can overheat; it will do so after around nine to eleven shots if fired rapidly.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDAW-EPM3-1.jpg|thumb|none|600px|Menaced by a horrifying lens flare, the player character in Exo Survival holds her certainly-not-a-SCAR.]]&lt;br /&gt;
[[Image:CoDAW-EPM3-2.jpg|thumb|none|600px|Though granted, the integral plasma space reactor is a new one.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HBRa3&amp;quot;==&lt;br /&gt;
The &amp;quot;HBRa3&amp;quot; appears to be a reworking of the [[CZ 805 BREN]] model from ''Ghosts''; the resulting weapon seems to take a lot of visual cues from the [[Robinson Armament XCR]]. It has a VLTOR style stock, and the magwell indicates that it is chambered in 7.62x39mm, which is possible for both the CZ 805 and the XCR, the actual magazine itself appears to be based on the ASC 20rd 7.62x39mm magazine as evident by its length. It is also fitted with Diamondhead flip-up sights, handguard stop, folding charging handle, custom two tone pistol grip and muzzle brake. It appears to be the standard weapon of the US military in the game's universe, though it is also sometimes used by other factions. It is also seen held by a soldier on the game's box cover.&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Robarm XCR L.jpg|thumb|none|400px|Robinson Armament XCR - 5.56x45mm]]&lt;br /&gt;
[[File:CoDAW-HBRa3-1.jpg|thumb|none|600px|&amp;quot;''Ooo-Rah!''&amp;quot;]]&lt;br /&gt;
[[File:CoDAW-HBRa3-2.jpg|thumb|none|600px|Mitchell holds his &amp;quot;HBRa3&amp;quot; with an ACOG scope on the Golden Gate Bridge.]]&lt;br /&gt;
[[File:CoDAW-HBRa3-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IMR&amp;quot;==&lt;br /&gt;
The &amp;quot;IMR&amp;quot; (&amp;quot;Integrated Munitions Rifle&amp;quot;) is a fictional assault rifle based on the [[IWI X95 Flattop]] model from ''Ghosts'' (the thumbhole + cutlass pistol grip resembles the [[Saritch]], which was in ''BOII''). In the game it is described as having an integral 3D printer which appears to actually be a ''Star Trek'' replicator since it never requires any additional base materials; it simply regenerates ammunition into the player's reserve, presumably meaning the weapon contains several hundred rounds of ammunition. The weapon appears to functionally be a liquid propellant rifle using a tank of copper thermite (!) mounted in the stock; this is never replaced, oddly enough. Reloading involves pulling a mysterious tube above the receiver in line with the front of the 3D printer unit, which makes bullets go into to the magazine in a way that is not particularly clear.&lt;br /&gt;
&lt;br /&gt;
It is not particularly clear how the 3D printer is actually supposed to be useful since it would simply add bulk to the weapon and cannot print different types of ammunition for different targets which would be the only conceivable advantage of such a device, and since the weapon does not have variable charge settings, using liquid propellant would only decrease the mass of propellant carried in a particular space due to the lower density of a liquid compared to a solid.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch design concept - 7.62x51mm NATO (non-functional)]]&lt;br /&gt;
[[Image:Bts weapons imr.jpg|thumb|none|600px|Concept art of the &amp;quot;IMR&amp;quot; rifle showing the propellant tank and 3D printer. Note the &amp;quot;unbonded aluminum and copper oxide&amp;quot; label on the propellant tank. This means the propellant is copper thermite, a much faster-burning reaction than the more familiar iron thermite, to the point it behaves more like flash powder. Precisely how the weapon would deal with the residual molten copper or survive the immense heat of a thermite reaction inside its receiver is not clear.]]&lt;br /&gt;
[[File:CoDAW-IMR-1.jpg|thumb|none|600px|The weapon fitted with a &amp;quot;Hybrid Sight&amp;quot;.]]&lt;br /&gt;
[[File:CoDAW-IMR-2.jpg|thumb|none|600px|In singleplayer, the only version of the &amp;quot;IMR&amp;quot; that can actually print ammunition is the one that has a printing indicator behind the red dot sight, in contrast in other game modes where all IMRs have 3D printing capabilities. This version has a unique front sight as well.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] has been added via a February 2016 update. Like in ''[[Call of Duty: World at War|World at War]]'' and ''[[Call of Duty: Black Ops|Black Ops]]'', a non-empty clip can be manually ejected in a longer reloading process.&lt;br /&gt;
&lt;br /&gt;
The M1 Garand is also depicted with a &amp;quot;sticky bolt&amp;quot; which requires a manual push of the bolt to close it at the end of either reload (as with ''[[Call of Duty 3]]'' and ''[[Call of Duty: World at War - Final Fronts]]''). This scenario is possible for the M1 Garand, though abnormal. It is normally supposed to snap forward automatically after loading a clip.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:CoDAW-M1Garand.jpg|thumb|none|600px|The M1 Garand in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] has been added via a September 2015 update; it is simply referred to as &amp;quot;M16&amp;quot;.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] is a retextured version of the model from ''Ghosts''. It is treated more like its ''Modern Warfare 3'' incarnation, with no dedicated scope and sharing the accessories used by other standard rifles. It has the same curious detaching operation of an empty magazine as the AK-12.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDAW-Mk14-1.jpg|thumb|none|600px|Mitchell holds a Mk 14 Mod 0 in &amp;quot;Fission&amp;quot; as he takes a moment out from preventing a nuclear meltdown to supervise the oddly adorable Shelfbots.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] has been added via an August 2015 update.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDAW Stg44.jpg|thumb|none|600px|Some supply drop variants of the Sturmgewehr 44 in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Atlas 20mm&amp;quot;==&lt;br /&gt;
A giant fictional anti-materiel rifle called the &amp;quot;Atlas 20mm&amp;quot; is available in the game; it is a futuristic version of the [[Barrett M82A2]], with a free-floating barrel resembling that of the [[Walther WA 2000|WA 2000]]. Its enormous size means it is held lowered like some rocket launchers in the series, and it can only be fired while using the scope. Oddly, it repeats the error of the ''Modern Warfare 3'' UMP of featuring a caution to read the user manual before use on the side, even though presumably a military-issue weapon would not feature such a warning. Additionally, the weapon is never seen being cocked in any way; while this could be possible were the weapon open-bolt (with some form of mechanism to prevent the bolt from dropping on an empty magazine), such an accuracy-reducing configuration would make precious little sense on a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|none|400px|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
[[File:CoDAW Atlas20mm menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;Atlas 20mm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] is essentially identical to its ''Ghosts'' incarnation, including the immobile bubble in its side-mounted cant indicator. In singleplayer it only appears in the mission &amp;quot;Throttle&amp;quot;, where it is present among a heap of guns at the beginning of the on-foot section. It has an incorrect magazine capacity of 8 rounds instead of 5. It has the same curious detaching operation of an empty magazine as the AK-12 and the Mk 14 Mod 0.&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-GM1-1.jpg|thumb|none|600px|Mitchell holds a GM6 Lynx as he witnesses a PMC soldier's rather unorthodox response to his presence.]]&lt;br /&gt;
[[Image:CoDAW-GM6-2.jpg|thumb|none|600px|Scope of the GM6 Lynx; note that ''Advanced Warfare'' does not feature dual-rendered scopes as ''Ghosts'' did, and so the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] has been added via a July 2015 update; it is called &amp;quot;SVO&amp;quot; in-game.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDAW Dragunov.jpg|thumb|none|600px|Some supply drop variants of the Dragunov in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
A reworked version of the [[CETME Ameli]] is used by Atlas PMC troops; for no obvious reason it has an Heckler &amp;amp; Koch side-folding stock, and features additional RIS rails on the handguard and new iron sights. The belt features an odd lighting error; the rounds will reflect the colour of the level's sky but not local light sources, which means they will appear to be blue in the singleplayer mission &amp;quot;Utopia.&amp;quot; The logo on the side of the weapon implies they are now manufactured by the fictional Atlas Corporation.&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:HK G36KA4 right.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KA4 with EOTech EXPS3 holographic sight, tac light with clamp and Magpul AFG foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDAW-Ameli-1.jpg|thumb|none|600px|Mitchell holds a CETME Ameli as he enjoys a grand view of New Baghdad.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pytaek&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Pytaek&amp;quot; machine gun appears to be a reworked version of the [[LSAT]] model from ''Ghosts''; interestingly, &amp;quot;LSAT&amp;quot; can be seen inscribed below the rear sight, and the game files refer this weapon to as such. Many of the cosmetic alterations also resemble elements of the [[Heckler &amp;amp; Koch MG5]] machine gun (particularly its earlier HK121 variant). The side of the weapon indicates that it is manufactured by &amp;quot;Sledgehammer Industries&amp;quot; and chambered in &amp;quot;7.62mm×51 Caseless&amp;quot;, the latter of which suggests a futuristic caliber development, as there is no caseless version the 7.62x51mm NATO round currently in existence. It features a rather unique rear iron sight which is apparently a holo-projector; hovering indirect fire numbers are visible in the air above it at all times, and when aimed the sight ring splits open, leaving two orange circles hanging in the air.&lt;br /&gt;
&lt;br /&gt;
[[File:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT light machine gun with front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK121 (pre-MG5) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDAW Pytaek menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;Pytaek&amp;quot;. The forend completely lacks the LSAT's heat shield and has a front sight/gas block combo. It also has the LSAT's Negev/KAC LMG style short top cover, though the rest of the receiver's top is shaped akin to the HK121. The stock also resembles that of the [[FN SSR]].]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XMG&amp;quot;==&lt;br /&gt;
The [[GAU-19/A]] is the basis of the &amp;quot;XMG&amp;quot;, a dual-wielded drum-fed gatling gun available only in multiplayer modes. Normally it has retracted barrels, but it has a special &amp;quot;lockdown&amp;quot; mode which extends the barrels and increases rate of fire and damage, at a cost of rendering the player character unable to move. Bizarrely, this mode is the only time in which the barrels actually rotate; in standard mode, they remain in the same alignment, and, just to make things more confusing, reciprocate all at once during firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-XMG-1.jpg|thumb|600px|none|The player character in Exo Survival holds a pair of &amp;quot;XMGs&amp;quot; with the barrels retracted, having just wasted upgrade points on the remarkably useless laser sight attachment.]]&lt;br /&gt;
[[Image:CoDAW-XMG-2.jpg|thumb|600px|none|&amp;quot;Lockdown Mode&amp;quot; extends the barrels and anchors the player character to the ground; oddly, the sights on the weapons are not positioned where they would be useful in this mode, even though this is the only time the weapon can really be fired accurately.]]&lt;br /&gt;
[[Image:CoDAW-XMG-3.jpg|thumb|600px|none|Reloading the XMGs; the player character lifts the guns right up to do this, presumably so the player can see the rather small drums. Moments later, these are ejected by what can be assumed to be the same ghost of nonsensical reloads past that automatically removes the magazines from some of the other weapons.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3==&lt;br /&gt;
The [[Carl Gustav M3]] returns as the &amp;quot;MAAWS&amp;quot;. It is seen fitted with a side-mounted (and sideways) reflex sight, which, as with the other launchers, must be aimed through to fire the weapon, an AN/PEQ laser, and a seemingly pointless sling strap wrapped around it.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CoDAW MAAWS model.jpg|thumb|none|500px|In-game model of the Carl Gustav M3.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] can secretly be found in the singleplayer mission &amp;quot;Throttle&amp;quot;, likely as a development placeholder since it was never intended to be found. The weapon is mostly recycled from ''Modern Warfare 3'', and has no firing sound in-game.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CoDAW-RPG-1.jpg|thumb|none|600px|The RPG-7's glitched third person position in &amp;quot;Throttle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
Two [[M18 smoke grenade]]s are visible on Gideon's chest rig at the start of the mission &amp;quot;Atlas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:CoDAW-M18-1.jpg|thumb|none|600px|Two M18 smoke grenades are visible among the series of random objects attached to Gideon's chest.]]&lt;br /&gt;
&lt;br /&gt;
==Model 7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is used as the model for a fictional &amp;quot;variable grenade&amp;quot; that has the ability to switched between Flash, EMP and Threat modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[File:CoDAW Flashbang.jpg|thumb|none|600px|The in-game tactical grenade in Flash mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Smart grenade&amp;quot; (Airsoft 40mm grenade)==&lt;br /&gt;
The homing &amp;quot;smart grenade&amp;quot; used in singleplayer is actually based on an Airsoft 40mm &amp;quot;grenade&amp;quot; round with channels for firing a burst of 6mm BBs. It has grenade fuze and safety lever stuck in one end; while it will vent from both ends while stabilizing itself, it does use the BB channels as thrusters when homing in. These grenades are also fired by the &amp;quot;MDL&amp;quot; grenade launcher found in the missions &amp;quot;Induction&amp;quot; and &amp;quot;Crash&amp;quot;, though in other missions the MDL fires a rocket-like round instead. Precisely how one could fit a sensor suite, computerized target assessment and guidance system and a set of thrusters into a grenade body and still have any room left for explosives is not clear.&lt;br /&gt;
&lt;br /&gt;
In multiplayer the player character is much too lazy to actually throw grenades and so instead uses a wrist-mounted launcher which fires odd, vaguely organic-looking glowy blobs which look like either an executive toy or something a Metroid would hatch out of.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airsoft40mm.jpg|thumb|none|400px|Swiss Arms 40mm Airsoft &amp;quot;grenade,&amp;quot; a typical example of an Airsoft 40mm round]]&lt;br /&gt;
[[Image:CoDAW-Grenade-1.jpg|thumb|none|600px|&amp;quot;It's not stupid, it's advanced.&amp;quot;]]&lt;br /&gt;
[[Image:CoDAW-Grenade-2.jpg|thumb|none|600px|A smart grenade fired from the MDL in &amp;quot;Induction&amp;quot; is visible flying through the air to the left; not only can this MDL apparently fire entire hand grenades, but it does so with the safety levers still attached.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
Two [[Browning M2HB]]s in remote weapon stations (more precisely, two Browning M2 barrels sticking out of remote weapon stations) can be seen mounted on most of the Titan walking tanks in the game, including the one the player can save from a drone swarm in &amp;quot;Induction&amp;quot; and the one that must be destroyed in &amp;quot;Fission.&amp;quot; Some Titans, like the ones in &amp;quot;Atlas,&amp;quot; lack them.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-M2-1.jpg|thumb|none|600px|In the future, heavy machine guns will have progressed to the point where they no longer require receivers.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen mounted on ''[[Call of Duty: Ghosts|Ghosts]]''' GAZ-2975 trucks in several missions, and are also seen mounted in the seized building in the mission &amp;quot;Traffic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:CoDAW-DshK-1.jpg|thumb|none|600px|Mitchell takes a look at a mounted DShK after dealing with a group of KVA terrorists who had planned for everything except his team's ability to commit point violations of the laws of physics.]]&lt;br /&gt;
[[Image:CoDAW-DShK-2.jpg|thumb|none|600px|Fleeing from a nuclear plant built in accordance with the ''Command &amp;amp; Conquer'' school of architecture, Mitchell dashes past a DShK-equipped GAZ-2975.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] used on Abrams tanks in ''Ghosts'' is seen mounted on the turret of the T-740 tank in the mission &amp;quot;Biolab,&amp;quot; though it is not used in the driving section that follows. Two GMGs are also seen mounted on the non-walking tanks seen when Irons' car drives through a hangar in the mission &amp;quot;Atlas;&amp;quot; presumably these tanks are the older T-600s mentioned in &amp;quot;Biolab.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|400px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
[[Image:CoDAW-GMG-1.jpg|thumb|none|600px|Two GMGs are visible on the turret side-structures of what is presumably a T-600 tank.]]&lt;br /&gt;
[[Image:CoDAW-GMG-2.jpg|thumb|none|600px|Later, while the characters who are allowed to talk during gameplay plot their escape from the Biolab, Mitchell takes a moment to use his futurescope to admire the GMG mounted on the T-740.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
&lt;br /&gt;
The [[GAU-19/A]] is also the basis of the mounted miniguns in the maps Bio Lab, Atlas Gorge and Kremlin, and of the sentry gun scorestreak as well. The two models appear to be based on the GAU-19-based &amp;quot;Death Machine&amp;quot; from Black Ops II; the sentry gun model is substantially reworked, with longer and more slender barrels.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-GAU19-1.jpg|thumb|none|600px|The player character in Exo Survival takes a look at the business end of her sentry gun's futuristic GAU-19/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;GAU-3/A&amp;quot; on the &amp;quot;XS1 Goliath&amp;quot; powered armor is based on the [[General Dynamics M197 Vulcan]]. In the singleplayer mission &amp;quot;Terminus&amp;quot; it has a realistic rate of fire, but in &amp;quot;Captured&amp;quot; and in multiplayer it has a very low fire rate of 400 RPM compared to the real 750-1,500 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:CoDAW-M197-1.jpg|thumb|none|600px|While participating in ridiculous plan to infiltrate New Baghdad with two robot suits dangling from helicopters, Mitchell makes use of his futuristic M197.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
&lt;br /&gt;
The futuristic VTOL A-10 replacement used in the &amp;quot;bombing run&amp;quot; scorestreak and seen in several singleplayer missions mounts a [[General Electric GAU-8/A Avenger]] cannon under the nose.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Phalanx installations can be seen mounted on the distant fictional US destroyers seen in &amp;quot;Collapse&amp;quot; and &amp;quot;Armada.&amp;quot; The ships seem oddly apathetic about actually using them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
= Unusable Weapons =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
As in ''[[Modern Warfare 3]]'', in Exo Survival mode an icon of a [[Beretta 92FS]] is used to mark the position of the Weapon Armory, where the players can buy and upgrade their weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Charleville Model 1777 Flintlock Musket==&lt;br /&gt;
The collection in &amp;quot;Sentinel&amp;quot; also includes what appear to be a pair of Model 1777 [[Charleville Musket]]s. They cannot be used.&lt;br /&gt;
[[Image:Charleville 1777.jpg|thumb|none|400px|Charleville Mousquet Modèle 1777 - .69 caliber]]&lt;br /&gt;
[[Image:CoDAW-Flintlock-1.jpg|thumb|none|600px|Completely ignoring his current mission, Mitchell takes a look at Irons' irons.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1885==&lt;br /&gt;
The collection in &amp;quot;Sentinel&amp;quot; also includes a [[Winchester 1885 High Wall|Winchester Model 1885]] rifle fitted with a peep sight and two-step trigger, and with the rear iron sight removed and a large scope fitted. It cannot be used.&lt;br /&gt;
[[Image:Winchester Model 1885.jpg|thumb|none|400px|Winchester Model 1885 - .45-70]]&lt;br /&gt;
[[Image:CoDAW-Sharps-1.jpg|thumb|none|600px|Mitchell reels as he discovers the true scale of Atlas' advanced weapon programs.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Advanced_Warfare&amp;diff=1544919</id>
		<title>Call of Duty: Advanced Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Advanced_Warfare&amp;diff=1544919"/>
		<updated>2023-01-04T16:52:52Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:Call of Duty Advanced Warfare cover.jpg|300px|thumb|right|''Call of Duty: Advanced Warfare'' (2014)]]&lt;br /&gt;
'''''Call of Duty: Advanced Warfare''''' is a first-person shooter developed by Sledgehammer Games for Playstation 4, Xbox One and PC, and by High Moon Studios for Playstation 3 and Xbox 360. It is the eleventh title in the series, and was officially released on November 4th, 2014, though preorders were given access the day before.&lt;br /&gt;
&lt;br /&gt;
The story once again does not follow on from any previous entry in the series, instead taking place in a high-tech future dominated by the massive Atlas PMC, an independent armed force as powerful as a first-rate military. The player takes on the role of US Marine Jack Mitchell, who loses an arm during the defence of Seoul from the North Koreans and accepts an offer of recruitment from Atlas rather than retiring. Following a series of attacks on nuclear power plants by the KVA terror group, Atlas' power grows even more, but Mitchell soon finds evidence that charismatic Atlas CEO Jonathan Irons is hiding a sinister secret.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the video game ''Call of Duty: Advanced Warfare''''':&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Advanced Warfare'' features the same two-weapon system as previous games in the series; in singleplayer the player can use any two weapons they can find (along with a predetermined set loadout), while in multiplayer they can use one primary and one secondary weapon, or use the &amp;quot;Overkill&amp;quot; wildcard to allow the use of two primary weapons. As usual, weapons often have different stats in multiplayer modes (including Exo Survival and Exo Zombies) compared to singleplayer. One new addition added to multiplayer mode is the ability to perform a Fast Reload, in lieu of the &amp;quot;Slight of Hand&amp;quot; perk or &amp;quot;Fast Mags&amp;quot; attachment in previous entries (although &amp;quot;Dual Magazines&amp;quot; exist as an available attachment in this game). Wherein the player reloads the weapon faster (often by the dropping the magazine instead of switching to a new one or by gradually speeding up the animation) at the expense of all of the remaining ammo supply that the weapon has. This ability can be performed in all multiplayer modes, but it cannot be performed in both campaign and Exo Zombies modes.&lt;br /&gt;
&lt;br /&gt;
Progression in multiplayer is similar to previous games of the series, with all weapons from the base game being unlocked through level progression. The game introduces variant weapons in &amp;quot;supply drops&amp;quot; which have altered stats, textures and models as well as special titles, in a system a little reminiscent of the ''Borderlands'' games. The game also introduces several weapons exclusive in multiplayer that require either obtaining the paid DLC (two of which are the fictional &amp;quot;AE4&amp;quot; and &amp;quot;Ohm&amp;quot; firearms, which will not be covered in this article) or obtaining the a variant of the DLC weapon in question (as it unlocks base version of the gun as well). Going to Prestige mode retains the weapon variants as well as the post-launch weapons unlocked from the variants. Obtaining a weapon variant (much less, getting a elite variant as well as a new gun) was notoriously rare (and especially grindy, even) during the game's lifetime, and it became a controversial element (along with randomized supply drop lootboxes and without any guarantees that it will reward a new gun as well as some overpowered weapon variants) that would plague the series until the 2019 ''Modern Warfare'' reboot, where it was ditched in favor of the battle pass or a challenge requirement entirely. Some enemies in the campaign wield weapon variants, and they can be used.&lt;br /&gt;
&lt;br /&gt;
Multiplayer reuses the same Pick Ten system first used in ''[[Call of Duty: Black Ops II|Black Ops II]]'', albeit modified to Pick 13 specifically for this title (as the streaks now cost points in this iteration), giving 13 allocation points to pick their equipment, perks and scorestreaks. In addition to this, some multiplayer maps feature water as a terrain element, but players cannot use firearms while on water, only a knife. Weapon categories are the same as ''Ghosts'', but with the marksman rifles category moved to the assault rifles category (as with previous games), machine guns are renamed to &amp;quot;Heavy Weapons&amp;quot; (thus circumventing the &amp;quot;all machine guns are LMGs&amp;quot; definition) and include various fictional direct energy weapons, and &amp;quot;Special&amp;quot; weapons include a few various oddball weapons that fit a certain niche, with differing weapon choices depending on what weapon slot it takes.&lt;br /&gt;
&lt;br /&gt;
The game also features &amp;quot;Exo Survival&amp;quot;, a class-based variant on the Survival mode of ''Modern Warfare 3'' where weapons are bought from an armory using upgrade points earned during the game. Unlike ''MW3'', there is no persistent unlock system based on player level, the unlocks instead resetting after every match. The class system limits the weapons the player character can use; all classes can use pistols, while the Light class is limited to assault rifles and SMGs, the Heavy to heavy weapons, the Specialist to shotguns and sniper rifles and the Demolitions class (added in a later update) to launchers and SMGs. This limit can be removed if the player receives the &amp;quot;Weapons Free&amp;quot; perk from a care package supply drop.&lt;br /&gt;
&lt;br /&gt;
In later updates of the installment, the game introduces another mode of play, being &amp;quot;Exo Zombies&amp;quot; which is a variation of the Zombies gamemode originally started from ''World at War'', only exclusive through DLC. As before, the player starts off with a pistol (this time being the fictional &amp;quot;Atlas 45&amp;quot;), in which they can purchase additional weapons off of the walls or via 3D Printer (which is the analogue of the &amp;quot;Mystery Box&amp;quot; of Treyarch's Zombies). Weapons cannot be upgraded through the &amp;quot;Pack-A-Punch&amp;quot; machine - instead, they must be upgraded through the &amp;quot;Upgrade Station&amp;quot; akin to Exo Survival, giving increased stats, attachments (with some exclusive to these modes) at various levels, and a camouflage applied to them, and unlike the previous games, upgrades are permanent, even when the gun was exchanged to a new one.&lt;br /&gt;
&lt;br /&gt;
Attachments in the game follow the same system as ''Black Ops II'', wherein the player can attach 2 and 1 modifications to the primary weapon and secondary weapon respectively, and it can be increased through the &amp;quot;Gunfighter&amp;quot; wildcards. The choice of attachments also differs if the weapon is a direct energy weapon or a ballistic one.&lt;br /&gt;
&lt;br /&gt;
Owing to the future setting of the 2070s, many of the weapons in the game are futuristic versions of weapons which have appeared previously in the series, often using reworked versions of the old models and identical or slightly altered animations for actions like reloading. Some energy weapons featured in the game do not require ammo in most modes, they can overheat which forces the player to cool the weapon down (or for the case of the &amp;quot;AE4&amp;quot;, exchanging some sort of battery), or when the player cools them down prematurely. In Exo Zombies, this is not the case, as while they cannot overheat, they can run of ammo.&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk:Call of Duty: Advanced Warfare|discussion page]] for fictional weapon information.'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
During the campaign mission &amp;quot;Sentinel,&amp;quot; a collection of antique weapons can be found in Johnathan Irons' office, including a pair of [[blunderbuss]] pistols; they cannot be used.&lt;br /&gt;
&lt;br /&gt;
A July 2015 update later added the blunderbuss as a shotgun in multiplayer. Contrary to what one might expect from a weapon with a highly complex reloading procedure in a game series known for incorrect weapon operation, the animations seem to be more or less functionally correct- to compensate for the length of the reloading animation (even at the feverish pace shown in game, it still takes far longer than the other shotguns). Furthermore, the player character forgoes any sort of measurement of powder and shot, instead simply throwing a dash of powder (far too little to actually propel its payload any particularly substantial distance) and a few (9, to be exact) small buckshot pellets down the muzzle, tapping it all down with a too-short and too-narrow ramrod. It is absurdly powerful- not so much based on raw damage (its per-pellet damage model is the same as the &amp;quot;Tac-19&amp;quot;), but on its pellet count- 18 (doubled the actual pellet count in its reload animation), compared to the previously universal standard of 8.&lt;br /&gt;
&lt;br /&gt;
Being a very obsolete weapon (even under the context of ''advanced'', futuristic warfare, no pun intended), it can accept a few attachments, that being advanced rifling (despite being a smoothbore firearm), a stock (which is nonsensical, given that the firearm already has a stock), and a quickdraw grip, all of which do not affect the weapon's appearance whatsoever.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnglishBlunderbuss1766.jpg|thumb|none|400px|Modern replica of English 1766 Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:CoDAW-Blunderbuss-1.jpg|thumb|none|600px|Mitchell looks over the two blunderbusses, seemingly annoyed that he cannot tape four of them together and call it a &amp;quot;Blundergat&amp;quot;.]]&lt;br /&gt;
[[Image:CoDAW-Blunderbuss-2.jpg|thumb|none|600px|Some supply drop variants of the Blunderbuss in the multiplayer selection menu. Note the &amp;quot;Thunderpipe&amp;quot; variant at the left; this is actually a translation of the Dutch word &amp;quot;donderbus&amp;quot;, from which the word &amp;quot;blunderbuss&amp;quot; was derived.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] has been added via a September 2015 update, and only available in multiplayer modes as a supply drop gun. Here, it is known as the &amp;quot;1911&amp;quot;, though it features upgrades from the A1 version. Unlike previous (or even later) installments of the M1911 featured throughout the series, the base variant isn't in its standard nor nickel finish, it is in a olive drab green finish instead, though the &amp;quot;Single Stack&amp;quot; variant of the M1911 allows the M1911 to use the standard finish as with previous games.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDAW M1911.jpg|thumb|none|600px|The M1911 in the selection menu.]]&lt;br /&gt;
[[File:CODAW_1911_(1).jpg|thumb|none|600px|A US Marine drawing the (archaic, but equally venerable) M1911A1 by dramatically racking the slide with his forefathers at the background.]]&lt;br /&gt;
[[File:CODAW_1911_(2).jpg|thumb|none|600px|The M1911A1 at rest, being a national park guard is never easy, after all.]]&lt;br /&gt;
[[File:CODAW_1911_(3).jpg|thumb|none|600px|Taking a peek of its sights. Thankfully, the M1911A1 takes a break here after being on the road for so long with starting [[Call of Duty: World at War#Colt M1911 Hybrid|zombie slayers]].]]&lt;br /&gt;
[[File:CODAW_1911_(4).jpg|thumb|none|600px|Reloading the M1911A1 is the standard pistol reload we're all familiar with since ''Modern Warfare''. It also looks rather oversized for some reason, especially on lower FOV.]]&lt;br /&gt;
[[File:CODAW_1911_(5).jpg|thumb|none|600px|Thumbing the slide release to ready position.]]&lt;br /&gt;
[[File:CODAW_1911_(6).jpg|thumb|none|600px|The &amp;quot;Single Stack&amp;quot; variant and a tactical knife; this variant gives an extra reserve magazine at the cost of increased recoil (aside from the normal finish we're all familiar with). The reload animation while wielded is similar to the [[Beretta M9A1]] from ''Ghosts'', as with most things ported over from.]]&lt;br /&gt;
[[File:CODAW_1911_(7).jpg|thumb|none|600px|The slightly gold &amp;quot;Hammer Bite&amp;quot; variant with dark grips, dual-wielded this time. These come in with extended magazines as a result, which hold 10 in each gun.]]&lt;br /&gt;
[[File:CODAW_1911_(8).jpg|thumb|none|600px|Dumping both magazines down as the marine reloads.]]&lt;br /&gt;
[[File:CODAW_1911_(9).jpg|thumb|none|600px|Raising up and pressing both slide releases after an off-screen reload.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The [[LeMat 1861]] single-action revolver has been added via a May 2015 update as a supply drop weapon available in multiplayer. It is called the &amp;quot;M1 Irons&amp;quot; in-game, and incorrectly holds 6 rounds per cylinder instead of 9 and it cannot accept extended magazines normally. When upgraded in Exo Zombies mode, it gets the correct 9-round capacity, but the weapon model still shows a 6-round cylinder. The underbarrel shotgun cannot be used, despite the visible presence of the selector lever on the hammer. Unlike every other handgun featured in the ''Call of Duty'' series so far, the M1 Irons is categorized at the &amp;quot;Specials&amp;quot; category (normally reserved for explosive or melee weapons) at the primary weapon by default, as opposed to being a pistol in its secondary slot (though having the Overkill wildcard allows the weapon to be placed in the secondary slot).&lt;br /&gt;
&lt;br /&gt;
Despite being based on the percussion model, the weapon fires centerfire cartridges, and is modeled with a swing-out cylinder. The gun is modeled with a ramming lever on its left side, apparently purely for aesthetics, as it would logically be completely unusable on a cartridge-converted LeMat revolver. The player character appropriately de-cocks the hammer before reloading a non-empty cylinder.&lt;br /&gt;
&lt;br /&gt;
The hammer is cocked with the user's dominant thumb when aimed or single-wielded (through either a tactical knife or its other pair), and fanned when firing without aiming; either way, it is fired extremely quickly. Given its very low recoil, extreme accuracy cone, fast firing rate, high damage output (that surpasses the 7.62mm MK14, as a comparison) and a long draw time (which is similar to most rifles, but pales in comparison to pistols), makes these characteristics give the reason why the LeMat revolver to be put in the primary weapon slot instead of the secondary weapon slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Lemat.jpg|thumb|none|350px|LeMat 1861 - .36 or .44 caliber]]&lt;br /&gt;
[[File:CoDAW M1 Irons.jpg|thumb|none|600px|The &amp;quot;M1 Irons&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:CODAW_LeMat_(1).jpg|thumb|none|600px|The &amp;quot;M1 Irons&amp;quot; revolver held by the multiplayer Operator player character. Interestingly, the player can pose differently depending on the currently selected attachments and/or variant.]]&lt;br /&gt;
[[File:CODAW_LeMat_(2).jpg|thumb|none|600px|Equipping the LeMat 1861-type handgun depicts the player character tossing up the revolver, catching it and fanning the hammer down to ensure it is ready to fire. Holstering or reequipping the firearm all involves twirling the firearm to/from its holster.]]&lt;br /&gt;
[[File:CODAW_LeMat_(3).jpg|thumb|none|600px|Since desert recreations of the ole' west in America aren't a locale nowadays, the cowboy operator decides to bring his LeMat to the next best thing: the ruins of a nuclear fusion plant in the Gobi desert.]]&lt;br /&gt;
[[File:CODAW_LeMat_(4).jpg|thumb|none|600px|Like the Taurus Raging Bull from ''Ghosts'', the operator cocks the hammer in single-action mode (as this is suitably mandatory for the obsolete LeMat), although fitting of its spaghetti western style depicted here, the operator fans the hammer using his other palm.]]&lt;br /&gt;
[[File:CODAW_LeMat_(5).jpg|thumb|none|600px|Firing the weapon while aiming down the sights (as seen in this shot) or while holding another item thumbs the hammer instead. Speaking of &amp;quot;spaghetti western style&amp;quot;, firing the weapon will produce stock firearm ricochet sounds in addition to its own firing sound.]]&lt;br /&gt;
[[File:CODAW_LeMat_(6).jpg|thumb|none|600px|Reloading the weapon depicts the LeMat as a swing-out revolver, though without any cylinder release lever modeled in. The operator wisely uncocks the hammer when doing this, and this detail is skipped when the revolver is empty.]]&lt;br /&gt;
[[File:CODAW_LeMat_(7).jpg|thumb|none|600px|The operator uses gravity make the rounds (all of which are unfired) fall out of the chamber...]]&lt;br /&gt;
[[File:CODAW_LeMat_(8).jpg|thumb|none|600px|... inserts all 6 rounds via speedloader...]]&lt;br /&gt;
[[File:CODAW_LeMat_(9).jpg|thumb|none|600px|... swings the chamber back into position and recocks the hammer.]]&lt;br /&gt;
[[File:CODAW_LeMat_(10).jpg|thumb|none|600px|Equipping the dual-wielded &amp;quot;Unforgiving Truth&amp;quot; variant, with a more modern model. On a side note, some variants of the M1 Irons come dual-wielded by default, this is not one of them. On another side note, you do NOT want to twirl the revolvers with both hammers cocked. The animations are partially recycled from the Anaconda revolvers from ''MW2'', with slight alterations from the original LeMat animation set.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game with enlarged cocking serrations. It mounts a very large front-mounted accessory rail when using optics, and incorrectly fires in 2-round bursts; only the version used in the mission &amp;quot;Sentinel&amp;quot; has the correct semi-automatic mode. It has an erroneous 12-round capacity by default, but the extended magazine attachment gives the correct 18-round capacity.&lt;br /&gt;
&lt;br /&gt;
In Exo Survival mode it is the secondary starting weapon for the Heavy class; the version the Heavy starts with automatically has the extended mags upgrade. Oddly, this does not stop the player from buying it again by clicking on the word &amp;quot;equipped,&amp;quot; which charges two upgrade points in return for nothing at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:CODAW_MP443_(1).jpg|thumb|none|600px|A Sentinel special operative holding the MP-443 Grach in a massive space elevator at the gulf of Mexico. Given the game's futuristic setting, it may have been possible that the Grach was further developed into a burst-fire variant. Time will tell if that is the case.]]&lt;br /&gt;
[[File:CODAW_MP443_(2).jpg|thumb|none|600px|Iron sights. Here, the user aims the pistol with one hand, unlike in ''Ghosts'' where it is held with two, most likely because of the exoskeleton doing wonders.]]&lt;br /&gt;
[[File:CODAW_MP443_(3).jpg|thumb|none|600px|Reloading, the operative drops the magazine...]]&lt;br /&gt;
[[File:CODAW_MP443_(4).jpg|thumb|none|600px|... and pushes in a new one. This one shares the same reload animation (once again) from the M9A1 from ''Ghosts'', rather than reusing its own animation set from the previous game.]]&lt;br /&gt;
[[File:CODAW_MP443_(5).jpg|thumb|none|600px|On empty, the operative thumbs the bolt release once he inserted the fresh mag.]]&lt;br /&gt;
[[File:CODAW_MP443_(6).jpg|thumb|none|600px|Some variants of the MP-443 are fitted with compensators (such as the &amp;quot;Dimension&amp;quot; variant) and different textured grips. Do note that the compensator isn't actually an &amp;quot;attachment&amp;quot; defined in game, and as such it does not count towards the attachment limit and it can be suppressed. Also note the faint &amp;quot;PROPERTY RU&amp;quot; and &amp;quot;SHG&amp;quot; markings, the very clear &amp;quot;MP443&amp;quot; slide marking is also seen, and replaces the original markings seen in the standard variant.]]&lt;br /&gt;
[[File:CODAW_MP443_(7).jpg|thumb|none|600px|While not the first game that allows pistols to accept sight attachments, ''Advanced Warfare'' allows every sidearm (including the LeMat revolver) to be fitted with most of the sight attachments featured in this game. The MP-443 here (&amp;quot;Sighted&amp;quot; variant) uses an attachment rail when fitting sights or a laser module, the sight specifically attached here is a &amp;quot;auto focus sight&amp;quot;, which zooms the player's view when remaining stationary (while there is no in-universe reason on ''how'' the player automatically zooms when stationary, it may have been the eyegear that the player character wears interfacing with the sight).]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The [[VBR-Belgium PDW]] returns from ''Ghosts'' as a sidearm, this time being fully automatic and having a garish paint job; unlike ''Ghosts'' where the player character holds it at arm's length in one hand, it is held close using the foregrip. In addition to this, the charging handle is correctly not pulled after a partial reload (whereas in ''Ghosts'' it is always done regardless). However, the reload animation while holding a tactical knife was incorrectly changed to other pistols of its class, meaning the charging handle is not pulled after an empty reload. By default it has a 15 round magazine, increasing to 22 with extended mags.&lt;br /&gt;
&lt;br /&gt;
In Exo Survival mode it is the secondary starting weapon for the Specialist class. Like the Heavy's MP-443, the Specialist's PDW gets a free extended mags upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|350px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(1).jpg|thumb|none|600px|In Dallas, Texas, a US Marine unholsters his VBR-Belgium PDW to assist local police in a crime scene that happened recently.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(2).jpg|thumb|none|600px|Keeping an eye on local bandits that keep hopping around the block, he aims down his sights across the building.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(3).jpg|thumb|none|600px|After a brief firefight (at literally nothing particular after all), the marine drops the old magazine...]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(4).jpg|thumb|none|600px|... and reloads a new one, showing the [[Glock]]-a-like finish it is trying to imitate.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(5).jpg|thumb|none|600px|Unlike ''Ghosts'', pulling the charging handle back is only done after an empty magazine.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(6).jpg|thumb|none|600px|Reloading the &amp;quot;Chop-Chop&amp;quot; variant with a tactical knife equipped, this variant has a slightly longer barrel and a all-black finish. Unfortunately, as a result of reusing the animations from the MP-443 and the P226 from ''Ghosts'' (rather than its own animation from that game), the player does not chamber a round regardless if the PDW is empty or not.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(7).jpg|thumb|none|600px|The PDWs (as the &amp;quot;Sub Cal&amp;quot; variant) dual-wielded as the marine is currently distracted by the obscure on-going hoverbike race going on at the background.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AMR9&amp;quot;==&lt;br /&gt;
The &amp;quot;AMR9&amp;quot; is a fictional AR15-pattern carbine with a left side charging handle: it is classified as an SMG, even though the magwell indicates that it is chambered in 5.56x45mm. It fires in 5-round bursts (a nonexisting feature in any burst-firing weapon), and for some reason its fire mode is described as &amp;quot;double barrel&amp;quot; in the HUD in multiplayer. Unique to all SMGs in its category, it can accept a fictional underbarrel grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDAW AMR9 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;AMR9&amp;quot;.]]&lt;br /&gt;
[[File:CODAW_AMR9_(1).jpg|thumb|none|600px|The &amp;quot;AMR9&amp;quot; subgun held by the tactical operator.]]&lt;br /&gt;
[[File:CODAW_AMR9_(2).jpg|thumb|none|600px|Equipping the AMR9 on the high tower pods of Babylon Gardens.]]&lt;br /&gt;
[[File:CODAW_AMR9_(3).jpg|thumb|none|600px|Holding the AMR9; with the AR elements featured in the weapon, it may have been a rebuilt Honey Badger from the previous game, but it is by no means identical.]]&lt;br /&gt;
[[File:CODAW_AMR9_(4).jpg|thumb|none|600px|Iron sights. On a side note, the charging handle on the side of the weapon reciprocates each shot; again, none of the AR variants in real life do that, unless the internal parts are damaged.]]&lt;br /&gt;
[[File:CODAW_AMR9_(5).jpg|thumb|none|600px|Reloading; all of the AR features are present, but the fire selector being positioned in the wrong spot made him all the more distracted and worried because of the fact that there is no &amp;quot;burst&amp;quot; option, despite being a burst-firing weapon.]]&lt;br /&gt;
[[File:CODAW_AMR9_(6).jpg|thumb|none|600px|Inserting the magazine. Note the &amp;quot;automatic pistol rifle&amp;quot; marking, so presumably it fires entire [[Beretta 93R]]s at people.]]&lt;br /&gt;
[[File:CODAW_AMR9_(7).jpg|thumb|none|600px|Working the charging handle, should all 7 bursts of the SMG (or carbine or PDW?) be expended.]]&lt;br /&gt;
[[File:CODAW_AMR9_(8).jpg|thumb|none|600px|Variants of the AMR9 replace with a new one, the &amp;quot;Pro Pipe&amp;quot; being a wood stock with engravings on it...]]&lt;br /&gt;
[[File:CODAW_AMR9_(9).jpg|thumb|none|600px|... and the &amp;quot;Express&amp;quot; with a more-modern look and tactical feel. The &amp;quot;9&amp;quot; is printed on the bottom of the rear sights for some variants, though the firing selector markings disappear.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ASM1&amp;quot;==&lt;br /&gt;
The &amp;quot;ASM1&amp;quot; is essentially a futuristic [[Thompson Submachine Gun]]; the campaign version and both the &amp;quot;Speakeasy&amp;quot; and &amp;quot;Royalty&amp;quot; elite supply drop variants in multiplayer come with an M1921 / M1928-style foregrip (though it does not stop the player from attaching a &amp;quot;foregrip&amp;quot; attachment in multiplayer, which does not change the model). It uses a thick dual-column straight magazine with a capacity of 35 rounds in multiplayer, 45 in campaign and 50 in Exo Zombies. The extended magazine attachment in multiplayer gives a 52-round capacity without changing the magazine model, but the &amp;quot;Speakeasy&amp;quot; and &amp;quot;Royalty&amp;quot; variants are actually loaded with a drum magazine; the &amp;quot;Speakeasy&amp;quot; and &amp;quot;Strider&amp;quot; variants also have an actual Thompson stock. The ASM1 is used by Atlas PMC forces, and is one of the most common weapons in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1921AC.jpg|thumb|none|400px|Colt M1921AC Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:CoDAW ASM1 menu icon.jpg|thumb|none|600px|The &amp;quot;ASM1&amp;quot; in the selection menu.]]&lt;br /&gt;
[[File:CODAW_ASM1_(1).jpg|thumb|none|600px|An Atlas infantry soldier with a standard ASM1 on his side, note similarities between this and the Thompson SMG.]]&lt;br /&gt;
[[File:CODAW_ASM1_(2).jpg|thumb|none|600px|The (infamous, real-life or not) &amp;quot;Speakeasy&amp;quot; variant of the ASM1 in the lobby menu; note the drum magazine, foregrip and the (barely visible) stock, which are all features of the Thompson associated with.]]&lt;br /&gt;
[[File:CODAW_ASM1_(3).jpg|thumb|none|600px|With the space Thompson in hand, he brings it to an air defense base underneath the Golden Gate Bridge - under the threat of an incoming tsunami.]]&lt;br /&gt;
[[File:CODAW_ASM1_(4).jpg|thumb|none|600px|Holding the ASM1, nothing really noteworthy.]]&lt;br /&gt;
[[File:CODAW_ASM1_(5).jpg|thumb|none|600px|Iron sights, seems that the rear sights was a victim of a budget cuts incident involving eye perspective in first person shooters compared to real life. The windage adjustment line marks don't really do much, despite being spared.]]&lt;br /&gt;
[[File:CODAW_ASM1_(6).jpg|thumb|none|600px|Pulling out the magazine; which appears to be modeled after a 20 round magazine.]]&lt;br /&gt;
[[File:CODAW_ASM1_(7).jpg|thumb|none|600px|Inserting a fresh magazine. Markings on the weapons say that is a &amp;quot;US Model [of] 2033&amp;quot;, which a number of 4699A, it is classified as an &amp;quot;ASM1 SMG&amp;quot; with the caliber of .45. There is also a large &amp;quot;G. R. ARMAMENTS&amp;quot; marking, which may be one of the weapon manufactures in-universe.]]&lt;br /&gt;
[[File:CODAW_ASM1_(8).jpg|thumb|none|600px|Cocking the handle, it appears that the ASM1 is likely closed-bolt in contrast with the actual Thompson, since the bolt does not lock back to the rear. The charging handle does reciprocate each shot though.]]&lt;br /&gt;
[[File:CODAW_ASM1_(9).jpg|thumb|none|600px|Since &amp;quot;the other wiki&amp;quot; has the same exact shot, Mitchell reloads a non-customized (in game terms) ASM1 in the fission nuclear plant instead, taking a moment to let the campaign version of the foregrip be in the spotlight. The weapon in multiplayer can attach a foregrip to the ASM1 (of all variants), but it is the same foregrip that is used for every other gun in the game.]]&lt;br /&gt;
[[File:CODAW_ASM1_(10).jpg|thumb|none|600px|Hundreds of hours later, having won the lottery for overpowered weapon variants, the Atlas operator admires his &amp;quot;Speakeasy&amp;quot; variant, complete with a drum magazine (which is reflected as an &amp;quot;integral&amp;quot; extended magazine), foregrip and (not seen) wood stock, before being festooned with everything under the sun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MP11&amp;quot;==&lt;br /&gt;
The &amp;quot;MP11&amp;quot; is a fictional SMG which appears to be rebuilt from the [[Saab Bofors Dynamics CBJ-MS]] model from ''Ghosts''. One particularly clear sign of this is that the player character always holds it as if it has a foregrip, even when it does not, due to reused animations from the CBJ-MS from ''Ghosts''. Another one is that &amp;quot;Made in Sweden&amp;quot; can be seen on the left side of the gun, the real CBJ-MS being indeed Swedish. Despite all of this, however, the design bears more similarity to the [[AEK-919K Kashtan]] with some elements of the Umarex Steel Storm BB submachine gun and a few others.&lt;br /&gt;
[[File:CBJ-MS.jpg|thumb|none|350px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[File:AEK-919K-left.jpg|thumb|350px|none|AEK-919K Kashtan - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDAW MP11 menu icon.jpg|thumb|none|600px|The &amp;quot;MP11&amp;quot; in the selection menu.]]&lt;br /&gt;
[[File:CODAW_MP-11_(1).jpg|thumb|none|600px|A KVA undercover mercenary holding the MP11.]]&lt;br /&gt;
[[File:CODAW_MP-11_(2).jpg|thumb|none|600px|In a bombed out prison in New Baghdad, the KVA operator investigates the area with his MP11. As mentioned before, the weapon is rebuilt from the CBJ-MS from ''Ghosts'', and thus it shares the same animation set.]]&lt;br /&gt;
[[File:CODAW_MP-11_(3).jpg|thumb|none|600px|As a result of this, it may look like he is holding the foregrip that is integral to the CBJ-MS...]]&lt;br /&gt;
[[File:CODAW_MP-11_(4).jpg|thumb|none|600px|... (though he gets briefly distracted by the irons) ...]]&lt;br /&gt;
[[File:CODAW_MP-11_(5).jpg|thumb|none|600px|... which does not even exist on this submachine gun at all.]]&lt;br /&gt;
[[File:CODAW_MP-11_(6).jpg|thumb|none|600px|Inserting the magazine, to clearly show the &amp;quot;MADE IN SWEDEN&amp;quot; markings which is true of the CBJ-MS's origins.]]&lt;br /&gt;
[[File:CODAW_MP-11_(7).jpg|thumb|none|600px|And once again, pulling the charging handle back once dry. The bolt doesn't appear to have been informed of this, however.]]&lt;br /&gt;
[[File:CODAW_MP-11_(8).jpg|thumb|none|600px|The sand-blasted &amp;quot;Plunderer&amp;quot; variant, along with player-attached suppressor, foregrip and a target-enhancer scope. Some variants (including this one) of the MP11 in-game do not have stocks modeled in; while a stock attachment can be used on this weapon, it does not change its appearance.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] has been added via a September 2015 update. This is the only ''Call of Duty'' title where the player character holds the underside of the weapon behind the magwell, when in idle. In the other games of the series, the character grasps either the magwell or (incorrectly) the magazine itself.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:CoDAW MP40.jpg|thumb|none|600px|The MP40 in the selection menu.]]&lt;br /&gt;
[[File:CODAW_MP40_(1).jpg|thumb|none|600px|A Nigerian security officer with a piece of antique history on his hands. As a museum security officer, he knows one thing left to do...]]&lt;br /&gt;
[[File:CODAW_MP40_(2).jpg|thumb|none|600px|Nothing says &amp;quot;I love my job&amp;quot; so much as to bring an intact MP40 in a [[Call of Duty: Modern Warfare 2|eerily similar]] rooftop of an on-going skyrise in Greece.]]&lt;br /&gt;
[[File:CODAW_MP40_(3).jpg|thumb|none|600px|The MP40 in idle, having seen the internet of &amp;quot;what is the best way to hold the MP series of German submachine guns, the [[Raiders of the Lost Ark#MP40|Arabian way]]&amp;quot;, he holds the firearm by the underside directly behind the magazine well.]]&lt;br /&gt;
[[File:CODAW_MP40_(4).jpg|thumb|none|600px|Iron sights; it may not be the best grip to hold the Maschinenpistole, but at least it is better than to have it jam all of the time.]]&lt;br /&gt;
[[File:CODAW_MP40_(5).jpg|thumb|none|600px|Reloading, the Nigerian officer pulls out the magazine...]]&lt;br /&gt;
[[File:CODAW_MP40_(6).jpg|thumb|none|600px|... and shoves a new one. This animation does not seem to be shared from earlier games, fortunately to some.]]&lt;br /&gt;
[[File:CODAW_MP40_(8).jpg|thumb|none|600px|When empty, the bolt locks forward.]]&lt;br /&gt;
[[File:CODAW_MP40_(7).jpg|thumb|none|600px|Rather than locking the bolt to the rear and slapping it (something that would be seen later in ''[[Call of Duty: Black Ops III|Black Ops III]]'' or ''[[Call of Duty: Vanguard|Vanguard]]''), the player character yanks the charging handle directly, with the bolt locking back to the middle.]]&lt;br /&gt;
[[File:CODAW_MP40_(9).jpg|thumb|none|600px|After upgrading his MP40 in the Pack-A-Punch lootbox, he holds his &amp;quot;''[[Call of Duty: World at War#MP40|After Burner]]''&amp;quot; with dual mags, a foregrip and a pre-attached laser sight. He had his fair share of fun on that night.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SAC3&amp;quot;==&lt;br /&gt;
The &amp;quot;SAC3&amp;quot; is a futurized version of the [[TDI Vector#KRISS K10|KRISS K10]] prototype from 2013, albeit with a stock based on a standard KRISS Vector. The player character always uses a SAC3 in each hand (meaning it has an automatic akimbo &amp;quot;attachment&amp;quot;) and it is only available in multiplayer and Exo Zombies. Some variants (such as &amp;quot;JK&amp;quot;, &amp;quot;Blood &amp;amp; Glory&amp;quot; and &amp;quot;Pain &amp;amp; Suffering&amp;quot;) have removed stocks, while the latter two including the &amp;quot;Sporter&amp;quot; variant have longer barrels. An update later added some supply drop variants that are single-wielded, which come with a red-dot sight attachment by default.&lt;br /&gt;
&lt;br /&gt;
[[File:K10-2013.jpg|thumb|none|400px|KRISS K10, 2013 prototype - .45 ACP]]&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI / KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[File:CoDAW SAC3 menu icon.jpg|thumb|none|400px|Menu icon of the &amp;quot;SAC3&amp;quot;.]]&lt;br /&gt;
[[File:CODAW_SAC_(1).jpg|thumb|none|600px|An Argonaut paratrooper holding the SAC3s in both of his hands. While he certainly looks badass, he wouldn't be the star of the show, just yet...]]&lt;br /&gt;
[[File:CODAW_SAC_(2).jpg|thumb|none|600px|Meanwhile in Exo Zombies, Lilith Swann ([[Rose McGowan]]) holds her dual-wielded SAC3s in a doomed Atlas carrier with clipping issues, dooming those who use high FOV.]]&lt;br /&gt;
[[File:CODAW_SAC_(3).jpg|thumb|none|600px|In preparation for the next round, she drops the magazines on each pair, before the traditional off-screen reload.]]&lt;br /&gt;
[[File:CODAW_SAC_(4).jpg|thumb|none|600px|After dropping down to the heights of South Korea, the Argonaut holds a single SAC3 &amp;quot;Loner&amp;quot; variant one-handed, the iron sights never get to be used at all.]]&lt;br /&gt;
[[File:CODAW_SAC_(5).jpg|thumb|none|600px|After pulling the magazine out, he awkwardly checks if there are any rounds inside, which there are.]]&lt;br /&gt;
[[File:CODAW_SAC_(6).jpg|thumb|none|600px|He then inserts the magazine without issue; considering that these single-wielded variants were added after a patch, the reloads seem to be haphazardly animated somewhat.]]&lt;br /&gt;
[[File:CODAW_SAC_(7).jpg|thumb|none|600px|Using his psychokinetic powers, he drops the magazine down using his one hand rather than interacting it with another.]]&lt;br /&gt;
[[File:CODAW_SAC_(8).jpg|thumb|none|600px|He inserts a new one in a slightly different angle...]]&lt;br /&gt;
[[File:CODAW_SAC_(9).jpg|thumb|none|600px|... and pulls the vertical charging handle.]]&lt;br /&gt;
[[File:CODAW_SAC_(10).jpg|thumb|none|600px|Reloading the blinged out &amp;quot;Pain &amp;amp; Suffering&amp;quot; variant. Note what appears to be a gas tube atop the barrel, which isn't seen on other variants other than the &amp;quot;Thunder &amp;amp; Lighting&amp;quot;, presumably because of reasons.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The prototype version of the [[SIG-Sauer MPX]] appears as the &amp;quot;KF5&amp;quot;, equipped with a carbon fiber handguard. It is the 2013 prototype, mainly evidenced by the number of diagonal vents above the handguard, though it is fitted with the telescoping stock of the 2012 prototype. It is the primary starting weapon for the Light class in Exo Survival. The charging handle incorrectly reciprocates during firing; it seems that the weapon model wasn't designed for this animation, as missing textures can be seen when the charging handle moves backward. The KF5 features a weapon quirk that the first six rounds (incorrectly described as five rounds) in each magazine will deal increased damage to enemy targets, indicated by the brighter muzzleflash when the weapon fires. It may be attributed that the weapon's first six rounds use a different type of ammunition, though it is unclear if that is the case.&lt;br /&gt;
&lt;br /&gt;
As usual for weapons in the ''Call of Duty'' series, the selector switch is set to safe. Interestingly, the empty reloading animation is the same as the &amp;quot;even&amp;quot; animation of the ''[[Call of Duty: Black Ops II]]'' &amp;quot;Peacekeeper&amp;quot; when the latter's &amp;quot;fast mag&amp;quot; is used.&lt;br /&gt;
&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|400px|SIG-Sauer MPX, 2013 prototype - 9x19mm]]&lt;br /&gt;
[[File:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX, 2012 prototype - 9x19mm]]&lt;br /&gt;
[[File:CoDAW MPX menu icon.jpg|thumb|none|400px|In-game menu icon of the MPX.]]&lt;br /&gt;
[[File:CoDAW-MPX-1.jpg|thumb|none|600px|An MPX fitted with a laser sight and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SN6&amp;quot;==&lt;br /&gt;
The &amp;quot;SN6&amp;quot; is a futuristic HK-style SMG taking most of its style cues from the [[Heckler &amp;amp; Koch UMP45]]. Despite clearly having a paddle magazine release (which Mitchell can interact in his reload animations during the singleplayer campaign), it has the same incorrect detaching operation for an empty magazine as the AK-12 in multiplayer. The left side of the receiver indicates &amp;quot;Made in America&amp;quot; and &amp;quot;9x19 Luger&amp;quot;, but weapon in-game has a straight magazine (which holds 30 rounds in Exo Zombies, 32 rounds for all other modes); the actual UMP is German, and one with a straight magazine would be chambered in .45 ACP or .40 S&amp;amp;W. The weapon itself borrows a strange attribute from the &amp;quot;HAMR&amp;quot; light machine gun in ''Black Ops II'', wherein the first four (three incorrectly mentioned in its weapon description) shots of each burst fire faster at 1090 RPM, while the remainder of the shots in a burst fire at 800 RPM.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:CoDAW SN6 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;SN6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] has been added via a November 2015 update. It is properly held from the handguard, unlike in most ''Call of Duty'' games where it is held from the magazine.&lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
The [[Metal Storm Weapons|MAUL]] returns from ''Ghosts'', still called the &amp;quot;Bulldog&amp;quot;; indeed, it appears to share the same model with some touch-ups. It is now only available in standalone configuration, since there is no longer a shotgun accessory option for rifles. It has an incorrect capacity of 6 loads instead of 5. Notably, the player character makes the poor decision (during reloading) of lining up the barrel, then driving it fully into place by slapping the muzzle; this breaks just about the #1 rule of firearm safety: &amp;quot;Don't point a firearm at anything you aren't willing to destroy- such as, say, your own hand&amp;quot;. Attaching a suppressor or fast reloading the weapon will make the player character push the barrel with their fingers or simply not push the barrel at all, respectively.&lt;br /&gt;
&lt;br /&gt;
[[File:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge preloaded barrel]]&lt;br /&gt;
[[File:CoDAW-MAUL-Zombies.jpg|thumb|none|600px|Oz ([[John Malkovich]]) at the left with a MAUL. Note the spare barrels in the stock; these are never used.]]&lt;br /&gt;
[[File:CoDAW-MAUL-Foregrip.jpg|thumb|none|600px|A custom variant equipped with a foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tac-19&amp;quot;==&lt;br /&gt;
The &amp;quot;Tac-19&amp;quot; is a reworked version of the [[UTAS UTS-15]] model from ''Ghosts''; interestingly, the game files refer this weapon to as the &amp;quot;UTS-19&amp;quot;. It now only has a capacity of 6 rounds, which is at least correct for the reloading animation. The weapon now features a massive forward section and is apparently some sort of concussive sonic cannon rather than a conventional firearm, meaning presumably the cartridges are some kind of energy cell or reactant. Mechanically, however, it is handled as a standard shotgun, with the spherical blast effect purely cosmetic; the weapon actually fires eight hitscan &amp;quot;pellets&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is the primary starting weapon for the Specialist class in Exo Survival.&lt;br /&gt;
&lt;br /&gt;
[[File:UTS-15 Gen2.JPG|thumb|none|400px|Gen 2 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[File:CoDAW Tac19 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;Tac-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The prototype [[AK-12]] returns from ''Ghosts'', this time with bakelite magazines from the [[AK-74]]. Its model and animations are similar to that in ''Ghosts'', but with a lighter paint job, and a different empty reload animation that shows the magazine spontaneously detaching itself without input from the player character. The iron sights have been changed from ''Ghosts'', making them less true to that of the real weapon; the front sight is also mounted on the gas block. However, the singleplayer version has the actual front sight seen in ''Ghosts'' (including that fact that it is attached to the muzzle brake, like the real 2012 prototype of the AK-12), and some supply drop variants in multiplayer have the correct front and rear sights.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|400px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:CoDAW AK12 menu icon.jpg|thumb|none|400px|Multiplayer menu icon of the AK-12.]]&lt;br /&gt;
[[File:CoDAW-AK12-1.jpg|thumb|none|600px|The AK-12 in Exo Zombies, found in the &amp;quot;3D Printer&amp;quot; (equivalent of the mystery box from the ''Black Ops'' Zombies mode). In third-person view of all game modes, the weapon uses the more correct campaign model (except that here in the 3D Printer it is shown with dual magazines, even tough the attachment isn't actually used when picking up the weapon).]]&lt;br /&gt;
[[File:CoDAW-AK12-2.jpg|thumb|none|600px|An AK-12 equipped with an &amp;quot;Auto Focus Sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
A hybrid of the [[AK-47]] and the [[AKM]] has been added to multiplayer as the &amp;quot;AK-47&amp;quot;, via a September 2015 update. It has many visual features of the AK-47 Type II (most notably the buttstock with the sling loop and the metal stock mounting bracket), but combined with an AKM-style ribbed dust cover and barrel trunnion. The rear of the receiver also has two rivets positioned similarly to those of an AKM. The barrel is slightly elongated (extending past the front sight), and there is a scope mount by default. The reloading animation has been changed compared to past ''Call of Duty'' games, being similar to the in-game AK-12, but with the finger sensibly engaging the magazine release on an empty reload as opposed to the weird automatic detaching operation of the former.&lt;br /&gt;
[[File:AK-47 type II Part DM.jpg|thumb|none|400px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bal-27&amp;quot;==&lt;br /&gt;
The &amp;quot;Bal-27&amp;quot; is a fictional weapon built from the [[MSBS Series|MSBS-5.56B Radon]] model from ''Ghosts'' into something resembling the [[FN F2000 Tactical]] or [[Uzkon UNG-12]] - though, rather than a standard magazine, it feeds from a P90-style dorsal polycarbonate box magazine that loads into a compartment on top of the stock. It appears to be the primary weapon for Atlas PMC troops, and is used by them throughout the campaign. Despite the proportions of the rounds suggesting it is an SMG, it is classified as an assault rifle. A bizarre attribute for the weapon in multiplayer is that the first 4 rounds fire at 666 RPM, while the fifth shot and afterwards would fire at 705 RPM, in reverse of the SN6 mentioned above. The variable fire rate does not exist in singleplayer, and all shots are fired from this weapon are at 857 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-5.56B Radon 2011 design mock-up - 5.56x45mm]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[File:FN FS2000 RIS.jpg|thumb|none|400px|FN FS2000 CQB - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UNG-12.jpg|thumb|none|400px|Uzkon UNG-12 - 12 gauge]]&lt;br /&gt;
[[File:CoDAW BAL-27.jpg|thumb|none|500px|The &amp;quot;AE&amp;quot; supply drop variant of the Bal-27.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] returns from ''Ghosts'', with a reskinned model; it is now drab green rather than white, does not automatically mount a laser sight, and has a sling added. It still has markings suggesting it is chambered in 5.45x39mm, and oddly retains the US flag on the side of the receiver, despite being mostly used by Korean forces. It incorrectly fires in 3-round burst mode instead of fully-automatic, and still has the issue on the fire selector seen in ''Ghosts''. The &amp;quot;Damnation&amp;quot; supply drop variant has an elongated barrel like that of the civilian ARX-100 variant.&lt;br /&gt;
[[File:Arx-160 CQB Coyote brown.jpg|thumb|400px|none|Beretta ARX-160 Coyote brown with 11.89&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDAW-ARX-1.jpg|thumb|none|600px|Mitchell holds an ARX-160 as he secures Seoul's strategically vital bars from the Northern menace.]]&lt;br /&gt;
[[Image:CoDAW-ARX-2.jpg|thumb|none|600px|Reloading, he notices the North Koreans helpfully put an American flag on the side just in case he came along.]]&lt;br /&gt;
[[File:ARX-100.jpg|thumb|none|400px|Beretta ARX-100, the civilian version of the ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:CoDAW ARX160 Damnation menu icon.jpg|thumb|none|400px|Menu icon of the &amp;quot;ARX-160 - Damnation.&amp;quot; Note the strange AK-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==Browning BLR==&lt;br /&gt;
The [[Browning BLR]] has been added via a November 2015 update, and is simply referred to as &amp;quot;Lever Action&amp;quot;. The lever is operated extremely fast, making it behave almost like a semi-automatic weapon, similarly to the &amp;quot;M1 Irons&amp;quot;. It has a large Wild West Guns style lever loop, which is flip-cocked during an empty reload in ''Terminator 2''-style, similarly to the Winchester Model 1887 from ''Call of Duty: Modern Warfare 2'' and ''Call of Duty: Black Ops''. In addition, the standard rear sight has been replaced by an extremely large flip-up aperture sight seemingly mounted on the front of the stock; this automatically flips up when the player character aims the rifle, powered by some strange, unknown force.&lt;br /&gt;
[[File:BLR White Gold.jpg|thumb|none|400px|Browning BLR - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;EPM3&amp;quot;==&lt;br /&gt;
The &amp;quot;EPM3&amp;quot; is a fictional semi-automatic energy weapon only appearing in multiplayer, seemingly rebuilt from the ground-up using the [[FN SCAR]] as its basis or its inspiration. It is fitted with a side-pistol grip (a feature used in the real-life [[Denel PAW-20]]) based on the [[IWI X95 Flattop]] and fires condensed bolts of energy that deal high damage. Categorized as a &amp;quot;Heavy Weapon&amp;quot; that acts more as a marksman rifle, it features unlimited ammunition as the fictional &amp;quot;EM1&amp;quot; direct energy weapon, but it can overheat; it will do so after around nine to eleven shots if fired rapidly.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDAW-EPM3-1.jpg|thumb|none|600px|Menaced by a horrifying lens flare, the player character in Exo Survival holds her certainly-not-a-SCAR.]]&lt;br /&gt;
[[Image:CoDAW-EPM3-2.jpg|thumb|none|600px|Though granted, the integral plasma space reactor is a new one.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HBRa3&amp;quot;==&lt;br /&gt;
The &amp;quot;HBRa3&amp;quot; appears to be a reworking of the [[CZ 805 BREN]] model from ''Ghosts''; the resulting weapon seems to take a lot of visual cues from the [[Robinson Armament XCR]]. It has a VLTOR style stock, and the magwell indicates that it is chambered in 7.62x39mm, which is possible for both the CZ 805 and the XCR, the actual magazine itself appears to be based on the ASC 20rd 7.62x39mm magazine as evident by its length. It is also fitted with Diamondhead flip-up sights, handguard stop, folding charging handle, custom two tone pistol grip and muzzle brake. It appears to be the standard weapon of the US military in the game's universe, though it is also sometimes used by other factions. It is also seen held by a soldier on the game's box cover.&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Robarm XCR L.jpg|thumb|none|400px|Robinson Armament XCR - 5.56x45mm]]&lt;br /&gt;
[[File:CoDAW-HBRa3-1.jpg|thumb|none|600px|&amp;quot;''Ooo-Rah!''&amp;quot;]]&lt;br /&gt;
[[File:CoDAW-HBRa3-2.jpg|thumb|none|600px|Mitchell holds his &amp;quot;HBRa3&amp;quot; with an ACOG scope on the Golden Gate Bridge.]]&lt;br /&gt;
[[File:CoDAW-HBRa3-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IMR&amp;quot;==&lt;br /&gt;
The &amp;quot;IMR&amp;quot; (&amp;quot;Integrated Munitions Rifle&amp;quot;) is a fictional assault rifle based on the [[IWI X95 Flattop]] model from ''Ghosts'' (the thumbhole + cutlass pistol grip resembles the [[Saritch]], which was in ''BOII''). In the game it is described as having an integral 3D printer which appears to actually be a ''Star Trek'' replicator since it never requires any additional base materials; it simply regenerates ammunition into the player's reserve, presumably meaning the weapon contains several hundred rounds of ammunition. The weapon appears to functionally be a liquid propellant rifle using a tank of copper thermite (!) mounted in the stock; this is never replaced, oddly enough. Reloading involves pulling a mysterious tube above the receiver in line with the front of the 3D printer unit, which makes bullets go into to the magazine in a way that is not particularly clear.&lt;br /&gt;
&lt;br /&gt;
It is not particularly clear how the 3D printer is actually supposed to be useful since it would simply add bulk to the weapon and cannot print different types of ammunition for different targets which would be the only conceivable advantage of such a device, and since the weapon does not have variable charge settings, using liquid propellant would only decrease the mass of propellant carried in a particular space due to the lower density of a liquid compared to a solid.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch design concept - 7.62x51mm NATO (non-functional)]]&lt;br /&gt;
[[Image:Bts weapons imr.jpg|thumb|none|600px|Concept art of the &amp;quot;IMR&amp;quot; rifle showing the propellant tank and 3D printer. Note the &amp;quot;unbonded aluminum and copper oxide&amp;quot; label on the propellant tank. This means the propellant is copper thermite, a much faster-burning reaction than the more familiar iron thermite, to the point it behaves more like flash powder. Precisely how the weapon would deal with the residual molten copper or survive the immense heat of a thermite reaction inside its receiver is not clear.]]&lt;br /&gt;
[[File:CoDAW-IMR-1.jpg|thumb|none|600px|The weapon fitted with a &amp;quot;Hybrid Sight&amp;quot;.]]&lt;br /&gt;
[[File:CoDAW-IMR-2.jpg|thumb|none|600px|In singleplayer, the only version of the &amp;quot;IMR&amp;quot; that can actually print ammunition is the one that has a printing indicator behind the red dot sight, in contrast in other game modes where all IMRs have 3D printing capabilities. This version has a unique front sight as well.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] has been added via a February 2016 update. Like in ''[[Call of Duty: World at War|World at War]]'' and ''[[Call of Duty: Black Ops|Black Ops]]'', a non-empty clip can be manually ejected in a longer reloading process.&lt;br /&gt;
&lt;br /&gt;
The M1 Garand is also depicted with a &amp;quot;sticky bolt&amp;quot; which requires a manual push of the bolt to close it at the end of either reload (as with ''[[Call of Duty 3]]'' and ''[[Call of Duty: World at War - Final Fronts]]''). This scenario is possible for the M1 Garand, though abnormal. It is normally supposed to snap forward automatically after loading a clip.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:CoDAW-M1Garand.jpg|thumb|none|600px|The M1 Garand in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] has been added via a September 2015 update; it is simply referred to as &amp;quot;M16&amp;quot;.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] is a retextured version of the model from ''Ghosts''. It is treated more like its ''Modern Warfare 3'' incarnation, with no dedicated scope and sharing the accessories used by other standard rifles. It has the same curious detaching operation of an empty magazine as the AK-12.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDAW-Mk14-1.jpg|thumb|none|600px|Mitchell holds a Mk 14 Mod 0 in &amp;quot;Fission&amp;quot; as he takes a moment out from preventing a nuclear meltdown to supervise the oddly adorable Shelfbots.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] has been added via an August 2015 update.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDAW Stg44.jpg|thumb|none|600px|Some supply drop variants of the Sturmgewehr 44 in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Atlas 20mm&amp;quot;==&lt;br /&gt;
A giant fictional anti-materiel rifle called the &amp;quot;Atlas 20mm&amp;quot; is available in the game; it is a futuristic version of the [[Barrett M82A2]], with a free-floating barrel resembling that of the [[Walther WA 2000|WA 2000]]. Its enormous size means it is held lowered like some rocket launchers in the series, and it can only be fired while using the scope. Oddly, it repeats the error of the ''Modern Warfare 3'' UMP of featuring a caution to read the user manual before use on the side, even though presumably a military-issue weapon would not feature such a warning. Additionally, the weapon is never seen being cocked in any way; while this could be possible were the weapon open-bolt (with some form of mechanism to prevent the bolt from dropping on an empty magazine), such an accuracy-reducing configuration would make precious little sense on a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|none|400px|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
[[File:CoDAW Atlas20mm menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;Atlas 20mm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] is essentially identical to its ''Ghosts'' incarnation, including the immobile bubble in its side-mounted cant indicator. In singleplayer it only appears in the mission &amp;quot;Throttle&amp;quot;, where it is present among a heap of guns at the beginning of the on-foot section. It has an incorrect magazine capacity of 8 rounds instead of 5. It has the same curious detaching operation of an empty magazine as the AK-12 and the Mk 14 Mod 0.&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-GM1-1.jpg|thumb|none|600px|Mitchell holds a GM6 Lynx as he witnesses a PMC soldier's rather unorthodox response to his presence.]]&lt;br /&gt;
[[Image:CoDAW-GM6-2.jpg|thumb|none|600px|Scope of the GM6 Lynx; note that ''Advanced Warfare'' does not feature dual-rendered scopes as ''Ghosts'' did, and so the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] has been added via a July 2015 update; it is called &amp;quot;SVO&amp;quot; in-game.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDAW Dragunov.jpg|thumb|none|600px|Some supply drop variants of the Dragunov in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
A reworked version of the [[CETME Ameli]] is used by Atlas PMC troops; for no obvious reason it has an Heckler &amp;amp; Koch side-folding stock, and features additional RIS rails on the handguard and new iron sights. The belt features an odd lighting error; the rounds will reflect the colour of the level's sky but not local light sources, which means they will appear to be blue in the singleplayer mission &amp;quot;Utopia.&amp;quot; The logo on the side of the weapon implies they are now manufactured by the fictional Atlas Corporation.&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:HK G36KA4 right.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KA4 with EOTech EXPS3 holographic sight, tac light with clamp and Magpul AFG foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDAW-Ameli-1.jpg|thumb|none|600px|Mitchell holds a CETME Ameli as he enjoys a grand view of New Baghdad.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pytaek&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Pytaek&amp;quot; machine gun appears to be a reworked version of the [[LSAT]] model from ''Ghosts''; interestingly, &amp;quot;LSAT&amp;quot; can be seen inscribed below the rear sight, and the game files refer this weapon to as such. Many of the cosmetic alterations also resemble elements of the [[Heckler &amp;amp; Koch MG5]] machine gun (particularly its earlier HK121 variant). The side of the weapon indicates that it is manufactured by &amp;quot;Sledgehammer Industries&amp;quot; and chambered in &amp;quot;7.62mm×51 Caseless&amp;quot;, the latter of which suggests a futuristic caliber development, as there is no caseless version the 7.62x51mm NATO round currently in existence. It features a rather unique rear iron sight which is apparently a holo-projector; hovering indirect fire numbers are visible in the air above it at all times, and when aimed the sight ring splits open, leaving two orange circles hanging in the air.&lt;br /&gt;
&lt;br /&gt;
[[File:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT light machine gun with front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK121 (pre-MG5) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDAW Pytaek menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;Pytaek&amp;quot;. The forend completely lacks the LSAT's heat shield and has a front sight/gas block combo. It also has the LSAT's Negev/KAC LMG style short top cover, though the rest of the receiver's top is shaped akin to the HK121. The stock also resembles that of the [[FN SSR]].]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XMG&amp;quot;==&lt;br /&gt;
The [[GAU-19/A]] is the basis of the &amp;quot;XMG&amp;quot;, a dual-wielded drum-fed gatling gun available only in multiplayer modes. Normally it has retracted barrels, but it has a special &amp;quot;lockdown&amp;quot; mode which extends the barrels and increases rate of fire and damage, at a cost of rendering the player character unable to move. Bizarrely, this mode is the only time in which the barrels actually rotate; in standard mode, they remain in the same alignment, and, just to make things more confusing, reciprocate all at once during firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-XMG-1.jpg|thumb|600px|none|The player character in Exo Survival holds a pair of &amp;quot;XMGs&amp;quot; with the barrels retracted, having just wasted upgrade points on the remarkably useless laser sight attachment.]]&lt;br /&gt;
[[Image:CoDAW-XMG-2.jpg|thumb|600px|none|&amp;quot;Lockdown Mode&amp;quot; extends the barrels and anchors the player character to the ground; oddly, the sights on the weapons are not positioned where they would be useful in this mode, even though this is the only time the weapon can really be fired accurately.]]&lt;br /&gt;
[[Image:CoDAW-XMG-3.jpg|thumb|600px|none|Reloading the XMGs; the player character lifts the guns right up to do this, presumably so the player can see the rather small drums. Moments later, these are ejected by what can be assumed to be the same ghost of nonsensical reloads past that automatically removes the magazines from some of the other weapons.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3==&lt;br /&gt;
The [[Carl Gustav M3]] returns as the &amp;quot;MAAWS&amp;quot;. It is seen fitted with a side-mounted (and sideways) reflex sight, which, as with the other launchers, must be aimed through to fire the weapon, an AN/PEQ laser, and a seemingly pointless sling strap wrapped around it.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CoDAW MAAWS model.jpg|thumb|none|500px|In-game model of the Carl Gustav M3.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] can secretly be found in the singleplayer mission &amp;quot;Throttle&amp;quot;, likely as a development placeholder since it was never intended to be found. The weapon is mostly recycled from ''Modern Warfare 3'', and has no firing sound in-game.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CoDAW-RPG-1.jpg|thumb|none|600px|The RPG-7's glitched third person position in &amp;quot;Throttle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
Two [[M18 smoke grenade]]s are visible on Gideon's chest rig at the start of the mission &amp;quot;Atlas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:CoDAW-M18-1.jpg|thumb|none|600px|Two M18 smoke grenades are visible among the series of random objects attached to Gideon's chest.]]&lt;br /&gt;
&lt;br /&gt;
==Model 7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is used as the model for a fictional &amp;quot;variable grenade&amp;quot; that has the ability to switched between Flash, EMP and Threat modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[File:CoDAW Flashbang.jpg|thumb|none|600px|The in-game tactical grenade in Flash mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Smart grenade&amp;quot; (Airsoft 40mm grenade)==&lt;br /&gt;
The homing &amp;quot;smart grenade&amp;quot; used in singleplayer is actually based on an Airsoft 40mm &amp;quot;grenade&amp;quot; round with channels for firing a burst of 6mm BBs. It has grenade fuze and safety lever stuck in one end; while it will vent from both ends while stabilizing itself, it does use the BB channels as thrusters when homing in. These grenades are also fired by the &amp;quot;MDL&amp;quot; grenade launcher found in the missions &amp;quot;Induction&amp;quot; and &amp;quot;Crash&amp;quot;, though in other missions the MDL fires a rocket-like round instead. Precisely how one could fit a sensor suite, computerized target assessment and guidance system and a set of thrusters into a grenade body and still have any room left for explosives is not clear.&lt;br /&gt;
&lt;br /&gt;
In multiplayer the player character is much too lazy to actually throw grenades and so instead uses a wrist-mounted launcher which fires odd, vaguely organic-looking glowy blobs which look like either an executive toy or something a Metroid would hatch out of.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airsoft40mm.jpg|thumb|none|400px|Swiss Arms 40mm Airsoft &amp;quot;grenade,&amp;quot; a typical example of an Airsoft 40mm round]]&lt;br /&gt;
[[Image:CoDAW-Grenade-1.jpg|thumb|none|600px|&amp;quot;It's not stupid, it's advanced.&amp;quot;]]&lt;br /&gt;
[[Image:CoDAW-Grenade-2.jpg|thumb|none|600px|A smart grenade fired from the MDL in &amp;quot;Induction&amp;quot; is visible flying through the air to the left; not only can this MDL apparently fire entire hand grenades, but it does so with the safety levers still attached.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
Two [[Browning M2HB]]s in remote weapon stations (more precisely, two Browning M2 barrels sticking out of remote weapon stations) can be seen mounted on most of the Titan walking tanks in the game, including the one the player can save from a drone swarm in &amp;quot;Induction&amp;quot; and the one that must be destroyed in &amp;quot;Fission.&amp;quot; Some Titans, like the ones in &amp;quot;Atlas,&amp;quot; lack them.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-M2-1.jpg|thumb|none|600px|In the future, heavy machine guns will have progressed to the point where they no longer require receivers.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen mounted on ''[[Call of Duty: Ghosts|Ghosts]]''' GAZ-2975 trucks in several missions, and are also seen mounted in the seized building in the mission &amp;quot;Traffic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:CoDAW-DshK-1.jpg|thumb|none|600px|Mitchell takes a look at a mounted DShK after dealing with a group of KVA terrorists who had planned for everything except his team's ability to commit point violations of the laws of physics.]]&lt;br /&gt;
[[Image:CoDAW-DShK-2.jpg|thumb|none|600px|Fleeing from a nuclear plant built in accordance with the ''Command &amp;amp; Conquer'' school of architecture, Mitchell dashes past a DShK-equipped GAZ-2975.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] used on Abrams tanks in ''Ghosts'' is seen mounted on the turret of the T-740 tank in the mission &amp;quot;Biolab,&amp;quot; though it is not used in the driving section that follows. Two GMGs are also seen mounted on the non-walking tanks seen when Irons' car drives through a hangar in the mission &amp;quot;Atlas;&amp;quot; presumably these tanks are the older T-600s mentioned in &amp;quot;Biolab.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|400px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
[[Image:CoDAW-GMG-1.jpg|thumb|none|600px|Two GMGs are visible on the turret side-structures of what is presumably a T-600 tank.]]&lt;br /&gt;
[[Image:CoDAW-GMG-2.jpg|thumb|none|600px|Later, while the characters who are allowed to talk during gameplay plot their escape from the Biolab, Mitchell takes a moment to use his futurescope to admire the GMG mounted on the T-740.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
&lt;br /&gt;
The [[GAU-19/A]] is also the basis of the mounted miniguns in the maps Bio Lab, Atlas Gorge and Kremlin, and of the sentry gun scorestreak as well. The two models appear to be based on the GAU-19-based &amp;quot;Death Machine&amp;quot; from Black Ops II; the sentry gun model is substantially reworked, with longer and more slender barrels.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-GAU19-1.jpg|thumb|none|600px|The player character in Exo Survival takes a look at the business end of her sentry gun's futuristic GAU-19/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;GAU-3/A&amp;quot; on the &amp;quot;XS1 Goliath&amp;quot; powered armor is based on the [[General Dynamics M197 Vulcan]]. In the singleplayer mission &amp;quot;Terminus&amp;quot; it has a realistic rate of fire, but in &amp;quot;Captured&amp;quot; and in multiplayer it has a very low fire rate of 400 RPM compared to the real 750-1,500 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:CoDAW-M197-1.jpg|thumb|none|600px|While participating in ridiculous plan to infiltrate New Baghdad with two robot suits dangling from helicopters, Mitchell makes use of his futuristic M197.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
&lt;br /&gt;
The futuristic VTOL A-10 replacement used in the &amp;quot;bombing run&amp;quot; scorestreak and seen in several singleplayer missions mounts a [[General Electric GAU-8/A Avenger]] cannon under the nose.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Phalanx installations can be seen mounted on the distant fictional US destroyers seen in &amp;quot;Collapse&amp;quot; and &amp;quot;Armada.&amp;quot; The ships seem oddly apathetic about actually using them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
= Unusable Weapons =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
As in ''[[Modern Warfare 3]]'', in Exo Survival mode an icon of a [[Beretta 92FS]] is used to mark the position of the Weapon Armory, where the players can buy and upgrade their weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Charleville Model 1777 Flintlock Musket==&lt;br /&gt;
The collection in &amp;quot;Sentinel&amp;quot; also includes what appear to be a pair of Model 1777 [[Charleville Musket]]s. They cannot be used.&lt;br /&gt;
[[Image:Charleville 1777.jpg|thumb|none|400px|Charleville Mousquet Modèle 1777 - .69 caliber]]&lt;br /&gt;
[[Image:CoDAW-Flintlock-1.jpg|thumb|none|600px|Completely ignoring his current mission, Mitchell takes a look at Irons' irons.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1885==&lt;br /&gt;
The collection in &amp;quot;Sentinel&amp;quot; also includes a [[Winchester 1885 High Wall|Winchester Model 1885]] rifle fitted with a peep sight and two-step trigger, and with the rear iron sight removed and a large scope fitted. It cannot be used.&lt;br /&gt;
[[Image:Winchester Model 1885.jpg|thumb|none|400px|Winchester Model 1885 - .45-70]]&lt;br /&gt;
[[Image:CoDAW-Sharps-1.jpg|thumb|none|600px|Mitchell reels as he discovers the true scale of Atlas' advanced weapon programs.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Advanced_Warfare&amp;diff=1544918</id>
		<title>Call of Duty: Advanced Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Advanced_Warfare&amp;diff=1544918"/>
		<updated>2023-01-04T16:50:14Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:Call of Duty Advanced Warfare cover.jpg|300px|thumb|right|''Call of Duty: Advanced Warfare'' (2014)]]&lt;br /&gt;
'''''Call of Duty: Advanced Warfare''''' is a first-person shooter developed by Sledgehammer Games for Playstation 4, Xbox One and PC, and by High Moon Studios for Playstation 3 and Xbox 360. It is the eleventh title in the series, and was officially released on November 4th, 2014, though preorders were given access the day before.&lt;br /&gt;
&lt;br /&gt;
The story once again does not follow on from any previous entry in the series, instead taking place in a high-tech future dominated by the massive Atlas PMC, an independent armed force as powerful as a first-rate military. The player takes on the role of US Marine Jack Mitchell, who loses an arm during the defence of Seoul from the North Koreans and accepts an offer of recruitment from Atlas rather than retiring. Following a series of attacks on nuclear power plants by the KVA terror group, Atlas' power grows even more, but Mitchell soon finds evidence that charismatic Atlas CEO Jonathan Irons is hiding a sinister secret.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the video game ''Call of Duty: Advanced Warfare''''':&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Advanced Warfare'' features the same two-weapon system as previous games in the series; in singleplayer the player can use any two weapons they can find (along with a predetermined set loadout), while in multiplayer they can use one primary and one secondary weapon, or use the &amp;quot;Overkill&amp;quot; wildcard to allow the use of two primary weapons. As usual, weapons often have different stats in multiplayer modes (including Exo Survival and Exo Zombies) compared to singleplayer. One new addition added to multiplayer mode is the ability to perform a Fast Reload, in lieu of the &amp;quot;Slight of Hand&amp;quot; perk or &amp;quot;Fast Mags&amp;quot; attachment in previous entries (although &amp;quot;Dual Magazines&amp;quot; exist as an available attachment in this game). Wherein the player reloads the weapon faster (often by the dropping the magazine instead of switching to a new one or by gradually speeding up the animation) at the expense of all of the remaining ammo supply that the weapon has. This ability can be performed in all multiplayer modes, but it cannot be performed in both campaign and Exo Zombies modes.&lt;br /&gt;
&lt;br /&gt;
Progression in multiplayer is similar to previous games of the series, with all weapons from the base game being unlocked through level progression. The game introduces variant weapons in &amp;quot;supply drops&amp;quot; which have altered stats, textures and models as well as special titles, in a system a little reminiscent of the ''Borderlands'' games. The game also introduces several weapons exclusive in multiplayer that require either obtaining the paid DLC (two of which are the fictional &amp;quot;AE4&amp;quot; and &amp;quot;Ohm&amp;quot; firearms, which will not be covered in this article) or obtaining the a variant of the DLC weapon in question (as it unlocks base version of the gun as well). Going to Prestige mode retains the weapon variants as well as the post-launch weapons unlocked from the variants. Obtaining a weapon variant (much less, getting a elite variant as well as a new gun) was notoriously rare (and especially grindy, even) during the game's lifetime, and it became a controversial element (along with randomized supply drop lootboxes and without any guarantees that it will reward a new gun as well as some overpowered weapon variants) that would plague the series until the 2019 ''Modern Warfare'' reboot, where it was ditched in favor of the battle pass or a challenge requirement entirely. Some enemies in the campaign wield weapon variants, and they can be used.&lt;br /&gt;
&lt;br /&gt;
Multiplayer reuses the same Pick Ten system first used in ''[[Call of Duty: Black Ops II|Black Ops II]]'', albeit modified to Pick 13 specifically for this title (as the streaks now cost points in this iteration), giving 13 allocation points to pick their equipment, perks and scorestreaks. In addition to this, some multiplayer maps feature water as a terrain element, but players cannot use firearms while on water, only a knife. Weapon categories are the same as ''Ghosts'', but with the marksman rifles category moved to the assault rifles category (as with previous games), machine guns are renamed to &amp;quot;Heavy Weapons&amp;quot; (thus circumventing the &amp;quot;all machine guns are LMGs&amp;quot; definition) and include various fictional direct energy weapons, and &amp;quot;Special&amp;quot; weapons include a few various oddball weapons that fit a certain niche, with differing weapon choices depending on what weapon slot it takes.&lt;br /&gt;
&lt;br /&gt;
The game also features &amp;quot;Exo Survival&amp;quot;, a class-based variant on the Survival mode of ''Modern Warfare 3'' where weapons are bought from an armory using upgrade points earned during the game. Unlike ''MW3'', there is no persistent unlock system based on player level, the unlocks instead resetting after every match. The class system limits the weapons the player character can use; all classes can use pistols, while the Light class is limited to assault rifles and SMGs, the Heavy to heavy weapons, the Specialist to shotguns and sniper rifles and the Demolitions class (added in a later update) to launchers and SMGs. This limit can be removed if the player receives the &amp;quot;Weapons Free&amp;quot; perk from a care package supply drop.&lt;br /&gt;
&lt;br /&gt;
In later updates of the installment, the game introduces another mode of play, being &amp;quot;Exo Zombies&amp;quot; which is a variation of the Zombies gamemode originally started from ''World at War'', only exclusive through DLC. As before, the player starts off with a pistol (this time being the fictional &amp;quot;Atlas 45&amp;quot;), in which they can purchase additional weapons off of the walls or via 3D Printer (which is the analogue of the &amp;quot;Mystery Box&amp;quot; of Treyarch's Zombies). Weapons cannot be upgraded through the &amp;quot;Pack-A-Punch&amp;quot; machine - instead, they must be upgraded through the &amp;quot;Upgrade Station&amp;quot; akin to Exo Survival, giving increased stats, attachments (with some exclusive to these modes) at various levels, and a camouflage applied to them, and unlike the previous games, upgrades are permanent, even when the gun was exchanged to a new one.&lt;br /&gt;
&lt;br /&gt;
Attachments in the game follow the same system as ''Black Ops II'', wherein the player can attach 2 and 1 modifications to the primary weapon and secondary weapon respectively, and it can be increased through the &amp;quot;Gunfighter&amp;quot; wildcards. The choice of attachments also differs if the weapon is a direct energy weapon or a ballistic one.&lt;br /&gt;
&lt;br /&gt;
Owing to the future setting of the 2070s, many of the weapons in the game are futuristic versions of weapons which have appeared previously in the series, often using reworked versions of the old models and identical or slightly altered animations for actions like reloading. Some energy weapons featured in the game do not require ammo in most modes, they can overheat which forces the player to cool the weapon down (or for the case of the &amp;quot;AE4&amp;quot;, exchanging some sort of battery), or when the player cools them down prematurely. In Exo Zombies, this is not the case, as while they cannot overheat, they can run of ammo.&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk:Call of Duty: Advanced Warfare|discussion page]] for fictional weapon information.'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
During the campaign mission &amp;quot;Sentinel,&amp;quot; a collection of antique weapons can be found in Johnathan Irons' office, including a pair of [[blunderbuss]] pistols; they cannot be used.&lt;br /&gt;
&lt;br /&gt;
A July 2015 update later added the blunderbuss as a shotgun in multiplayer. Contrary to what one might expect from a weapon with a highly complex reloading procedure in a game series known for incorrect weapon operation, the animations seem to be more or less functionally correct- to compensate for the length of the reloading animation (even at the feverish pace shown in game, it still takes far longer than the other shotguns). Furthermore, the player character forgoes any sort of measurement of powder and shot, instead simply throwing a dash of powder (far too little to actually propel its payload any particularly substantial distance) and a few (9, to be exact) small buckshot pellets down the muzzle, tapping it all down with a too-short and too-narrow ramrod. It is absurdly powerful- not so much based on raw damage (its per-pellet damage model is the same as the &amp;quot;Tac-19&amp;quot;), but on its pellet count- 18 (doubled the actual pellet count in its reload animation), compared to the previously universal standard of 8.&lt;br /&gt;
&lt;br /&gt;
Being a very obsolete weapon (even under the context of ''advanced'', futuristic warfare, no pun intended), it can accept a few attachments, that being advanced rifling (despite being a smoothbore firearm), a stock (which is nonsensical, given that the firearm already has a stock), and a quickdraw grip, all of which do not affect the weapon's appearance whatsoever.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnglishBlunderbuss1766.jpg|thumb|none|400px|Modern replica of English 1766 Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:CoDAW-Blunderbuss-1.jpg|thumb|none|600px|Mitchell looks over the two blunderbusses, seemingly annoyed that he cannot tape four of them together and call it a &amp;quot;Blundergat&amp;quot;.]]&lt;br /&gt;
[[Image:CoDAW-Blunderbuss-2.jpg|thumb|none|600px|Some supply drop variants of the Blunderbuss in the multiplayer selection menu. Note the &amp;quot;Thunderpipe&amp;quot; variant at the left; this is actually a translation of the Dutch word &amp;quot;donderbus&amp;quot;, from which the word &amp;quot;blunderbuss&amp;quot; was derived.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] has been added via a September 2015 update, and only available in multiplayer modes as a supply drop gun. Here, it is known as the &amp;quot;1911&amp;quot;, though it features upgrades from the A1 version. Unlike previous (or even later) installments of the M1911 featured throughout the series, the base variant isn't in its standard nor nickel finish, it is in a olive drab green finish instead, though the &amp;quot;Single Stack&amp;quot; variant of the M1911 allows the M1911 to use the standard finish as with previous games.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDAW M1911.jpg|thumb|none|600px|The M1911 in the selection menu.]]&lt;br /&gt;
[[File:CODAW_1911_(1).jpg|thumb|none|600px|A US Marine drawing the (archaic, but equally venerable) M1911A1 by dramatically racking the slide with his forefathers at the background.]]&lt;br /&gt;
[[File:CODAW_1911_(2).jpg|thumb|none|600px|The M1911A1 at rest, being a national park guard is never easy, after all.]]&lt;br /&gt;
[[File:CODAW_1911_(3).jpg|thumb|none|600px|Taking a peek of its sights. Thankfully, the M1911A1 takes a break here after being on the road for so long with starting [[Call of Duty: World at War#Colt M1911 Hybrid|zombie slayers]].]]&lt;br /&gt;
[[File:CODAW_1911_(4).jpg|thumb|none|600px|Reloading the M1911A1 is the standard pistol reload we're all familiar with since ''Modern Warfare''. It also looks rather oversized for some reason, especially on lower FOV.]]&lt;br /&gt;
[[File:CODAW_1911_(5).jpg|thumb|none|600px|Thumbing the slide release to ready position.]]&lt;br /&gt;
[[File:CODAW_1911_(6).jpg|thumb|none|600px|The &amp;quot;Single Stack&amp;quot; variant and a tactical knife, this variant gives an extra reserve magazine at the cost of increased recoil (aside from the normal finish we're all familiar with). The reload animation while wielded is similar to the [[Beretta M9A1]] from ''Ghosts'', as with most things ported over from.]]&lt;br /&gt;
[[File:CODAW_1911_(7).jpg|thumb|none|600px|The slightly gold &amp;quot;Hammer Bite&amp;quot; variant with dark grips, dual-wielded this time. These come in with extended magazines as a result, which hold 10 in each gun.]]&lt;br /&gt;
[[File:CODAW_1911_(8).jpg|thumb|none|600px|Dumping both magazines down as the marine reloads.]]&lt;br /&gt;
[[File:CODAW_1911_(9).jpg|thumb|none|600px|Raising up and pressing both slide releases after an off-screen reload.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The [[LeMat 1861]] single-action revolver has been added via a May 2015 update as a supply drop weapon available in multiplayer. It is called the &amp;quot;M1 Irons&amp;quot; in-game, and incorrectly holds 6 rounds per cylinder instead of 9 and it cannot accept extended magazines normally. When upgraded in Exo Zombies mode, it gets the correct 9-round capacity, but the weapon model still shows a 6-round cylinder. The underbarrel shotgun cannot be used, despite the visible presence of the selector lever on the hammer. Unlike every other handgun featured in the ''Call of Duty'' series so far, the M1 Irons is categorized at the &amp;quot;Specials&amp;quot; category (normally reserved for explosive or melee weapons) at the primary weapon by default, as opposed to being a pistol in its secondary slot (though having the Overkill wildcard allows the weapon to be placed in the secondary slot).&lt;br /&gt;
&lt;br /&gt;
Despite being based on the percussion model, the weapon fires centerfire cartridges, and is modeled with a swing-out cylinder. The gun is modeled with a ramming lever on its left side, apparently purely for aesthetics, as it would logically be completely unusable on a cartridge-converted LeMat revolver. The player character appropriately de-cocks the hammer before reloading a non-empty cylinder.&lt;br /&gt;
&lt;br /&gt;
The hammer is cocked with the user's dominant thumb when aimed or single-wielded (through either a tactical knife or its other pair), and fanned when firing without aiming; either way, it is fired extremely quickly. Given its very low recoil, extreme accuracy cone, fast firing rate, high damage output (that surpasses the 7.62mm MK14, as a comparison) and a long draw time (which is similar to most rifles, but pales in comparison to pistols), makes these characteristics give the reason why the LeMat revolver to be put in the primary weapon slot instead of the secondary weapon slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Lemat.jpg|thumb|none|350px|LeMat 1861 - .36 or .44 caliber]]&lt;br /&gt;
[[File:CoDAW M1 Irons.jpg|thumb|none|600px|The &amp;quot;M1 Irons&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:CODAW_LeMat_(1).jpg|thumb|none|600px|The &amp;quot;M1 Irons&amp;quot; revolver held by the multiplayer Operator player character. Interestingly, the player can pose differently depending on the currently selected attachments and/or variant.]]&lt;br /&gt;
[[File:CODAW_LeMat_(2).jpg|thumb|none|600px|Equipping the LeMat 1861-type handgun depicts the player character tossing up the revolver, catching it and fanning the hammer down to ensure it is ready to fire. Holstering or reequipping the firearm all involves twirling the firearm to/from its holster.]]&lt;br /&gt;
[[File:CODAW_LeMat_(3).jpg|thumb|none|600px|Since desert recreations of the ole' west in America aren't a locale nowadays, the cowboy operator decides to bring his LeMat to the next best thing: the ruins of a nuclear fusion plant in the Gobi desert.]]&lt;br /&gt;
[[File:CODAW_LeMat_(4).jpg|thumb|none|600px|Like the Taurus Raging Bull from ''Ghosts'', the operator cocks the hammer in single-action mode (as this is suitably mandatory for the obsolete LeMat), although fitting of its spaghetti western style depicted here, the operator fans the hammer using his other palm.]]&lt;br /&gt;
[[File:CODAW_LeMat_(5).jpg|thumb|none|600px|Firing the weapon while aiming down the sights (as seen in this shot) or while holding another item thumbs the hammer instead. Speaking of &amp;quot;spaghetti western style&amp;quot;, firing the weapon will produce stock firearm ricochet sounds in addition to its own firing sound.]]&lt;br /&gt;
[[File:CODAW_LeMat_(6).jpg|thumb|none|600px|Reloading the weapon depicts the LeMat as a swing-out revolver, though without any cylinder release lever modeled in. The operator wisely uncocks the hammer when doing this, and this detail is skipped when the revolver is empty.]]&lt;br /&gt;
[[File:CODAW_LeMat_(7).jpg|thumb|none|600px|The operator uses gravity make the rounds (all of which are unfired) fall out of the chamber...]]&lt;br /&gt;
[[File:CODAW_LeMat_(8).jpg|thumb|none|600px|... inserts all 6 rounds via speedloader...]]&lt;br /&gt;
[[File:CODAW_LeMat_(9).jpg|thumb|none|600px|... swings the chamber back into position and recocks the hammer.]]&lt;br /&gt;
[[File:CODAW_LeMat_(10).jpg|thumb|none|600px|Equipping the dual-wielded &amp;quot;Unforgiving Truth&amp;quot; variant, with a more modern model. On a side note, some variants of the M1 Irons come dual-wielded by default, this is not one of them. On another side note, you do NOT want to twirl the revolvers with both hammers cocked. The animations are partially recycled from the Anaconda revolvers from ''MW2'', with slight alterations from the original LeMat animation set.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game with enlarged cocking serrations. It mounts a very large front-mounted accessory rail when using optics, and incorrectly fires in 2-round bursts; only the version used in the mission &amp;quot;Sentinel&amp;quot; has the correct semi-automatic mode. It has an erroneous 12-round capacity by default, but the extended magazine attachment gives the correct 18-round capacity.&lt;br /&gt;
&lt;br /&gt;
In Exo Survival mode it is the secondary starting weapon for the Heavy class; the version the Heavy starts with automatically has the extended mags upgrade. Oddly, this does not stop the player from buying it again by clicking on the word &amp;quot;equipped,&amp;quot; which charges two upgrade points in return for nothing at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:CODAW_MP443_(1).jpg|thumb|none|600px|A Sentinel special operative holding the MP-443 Grach in a massive space elevator at the gulf of Mexico. Given the game's futuristic setting, it may have been possible that the Grach was further developed into a burst-fire variant. Time will tell if that is the case.]]&lt;br /&gt;
[[File:CODAW_MP443_(2).jpg|thumb|none|600px|Iron sights. Here, the user aims the pistol with one hand, unlike in ''Ghosts'' where it is held with two, most likely because of the exoskeleton doing wonders.]]&lt;br /&gt;
[[File:CODAW_MP443_(3).jpg|thumb|none|600px|Reloading, the operative drops the magazine...]]&lt;br /&gt;
[[File:CODAW_MP443_(4).jpg|thumb|none|600px|... and pushes in a new one. This one shares the same reload animation (once again) from the M9A1 from ''Ghosts'', rather than reusing its own animation set from the previous game.]]&lt;br /&gt;
[[File:CODAW_MP443_(5).jpg|thumb|none|600px|On empty, the operative thumbs the bolt release once he inserted the fresh mag.]]&lt;br /&gt;
[[File:CODAW_MP443_(6).jpg|thumb|none|600px|Some variants of the MP-443 are fitted with compensators (such as the &amp;quot;Dimension&amp;quot; variant) and different textured grips. Do note that the compensator isn't actually an &amp;quot;attachment&amp;quot; defined in game, and as such it does not count towards the attachment limit and it can be suppressed. Also note the faint &amp;quot;PROPERTY RU&amp;quot; and &amp;quot;SHG&amp;quot; markings, the very clear &amp;quot;MP443&amp;quot; slide marking is also seen, and replaces the original markings seen in the standard variant.]]&lt;br /&gt;
[[File:CODAW_MP443_(7).jpg|thumb|none|600px|While not the first game that allows pistols to accept sight attachments, ''Advanced Warfare'' allows every sidearm (including the LeMat revolver) to be fitted with most of the sight attachments featured in this game. The MP-443 here (&amp;quot;Sighted&amp;quot; variant) uses an attachment rail when fitting sights or a laser module, the sight specifically attached here is a &amp;quot;auto focus sight&amp;quot;, which zooms the player's view when remaining stationary (while there is no in-universe reason on ''how'' the player automatically zooms when stationary, it may have been the eyegear that the player character wears interfacing with the sight).]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The [[VBR-Belgium PDW]] returns from ''Ghosts'' as a sidearm, this time being fully automatic and having a garish paint job; unlike ''Ghosts'' where the player character holds it at arm's length in one hand, it is held close using the foregrip. In addition to this, the charging handle is correctly not pulled after a partial reload (whereas in ''Ghosts'' it is always done regardless). However, the reload animation while holding a tactical knife was incorrectly changed to other pistols of its class, meaning the charging handle is not pulled after an empty reload. By default it has a 15 round magazine, increasing to 22 with extended mags.&lt;br /&gt;
&lt;br /&gt;
In Exo Survival mode it is the secondary starting weapon for the Specialist class. Like the Heavy's MP-443, the Specialist's PDW gets a free extended mags upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|350px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(1).jpg|thumb|none|600px|In Dallas, Texas, a US Marine unholsters his VBR-Belgium PDW to assist local police in a crime scene that happened recently.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(2).jpg|thumb|none|600px|Keeping an eye on local bandits that keep hopping around the block, he aims down his sights across the building.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(3).jpg|thumb|none|600px|After a brief firefight (at literally nothing particular after all), the marine drops the old magazine...]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(4).jpg|thumb|none|600px|... and reloads a new one, showing the [[Glock]]-a-like finish it is trying to imitate.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(5).jpg|thumb|none|600px|Unlike ''Ghosts'', pulling the charging handle back is only done after an empty magazine.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(6).jpg|thumb|none|600px|Reloading the &amp;quot;Chop-Chop&amp;quot; variant with a tactical knife equipped, this variant has a slightly longer barrel and a all-black finish. Unfortunately, as a result of reusing the animations from the MP-443 and the P226 from ''Ghosts'' (rather than its own animation from that game), the player does not chamber a round regardless if the PDW is empty or not.]]&lt;br /&gt;
[[File:CODAW_VBRPDW_(7).jpg|thumb|none|600px|The PDWs (as the &amp;quot;Sub Cal&amp;quot; variant) dual-wielded as the marine is currently distracted by the obscure on-going hoverbike race going on at the background.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AMR9&amp;quot;==&lt;br /&gt;
The &amp;quot;AMR9&amp;quot; is a fictional AR15-pattern carbine with a left side charging handle: it is classified as an SMG, even though the magwell indicates that it is chambered in 5.56x45mm. It fires in 5-round bursts (a nonexisting feature in any burst-firing weapon), and for some reason its fire mode is described as &amp;quot;double barrel&amp;quot; in the HUD in multiplayer. Unique to all SMGs in its category, it can accept a fictional underbarrel grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDAW AMR9 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;AMR9&amp;quot;.]]&lt;br /&gt;
[[File:CODAW_AMR9_(1).jpg|thumb|none|600px|The &amp;quot;AMR9&amp;quot; subgun held by the tactical operator.]]&lt;br /&gt;
[[File:CODAW_AMR9_(2).jpg|thumb|none|600px|Equipping the AMR9 on the high tower pods of Babylon Gardens.]]&lt;br /&gt;
[[File:CODAW_AMR9_(3).jpg|thumb|none|600px|Holding the AMR9; with the AR elements featured in the weapon, it may have been a rebuilt Honey Badger from the previous game, but it is by no means identical.]]&lt;br /&gt;
[[File:CODAW_AMR9_(4).jpg|thumb|none|600px|Iron sights. On a side note, the charging handle on the side of the weapon reciprocates each shot; again, none of the AR variants in real life do that, unless the internal parts are damaged.]]&lt;br /&gt;
[[File:CODAW_AMR9_(5).jpg|thumb|none|600px|Reloading; all of the AR features are present, but the fire selector being positioned in the wrong spot made him all the more distracted and worried because of the fact that there is no &amp;quot;burst&amp;quot; option, despite being a burst-firing weapon.]]&lt;br /&gt;
[[File:CODAW_AMR9_(6).jpg|thumb|none|600px|Inserting the magazine. Note the &amp;quot;automatic pistol rifle&amp;quot; marking, so presumably it fires entire [[Beretta 93R]]s at people.]]&lt;br /&gt;
[[File:CODAW_AMR9_(7).jpg|thumb|none|600px|Working the charging handle, should all 7 bursts of the SMG (or carbine or PDW?) be expended.]]&lt;br /&gt;
[[File:CODAW_AMR9_(8).jpg|thumb|none|600px|Variants of the AMR9 replace with a new one, the &amp;quot;Pro Pipe&amp;quot; being a wood stock with engravings on it...]]&lt;br /&gt;
[[File:CODAW_AMR9_(9).jpg|thumb|none|600px|... and the &amp;quot;Express&amp;quot; with a more-modern look and tactical feel. The &amp;quot;9&amp;quot; is printed on the bottom of the rear sights for some variants, though the firing selector markings disappear.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ASM1&amp;quot;==&lt;br /&gt;
The &amp;quot;ASM1&amp;quot; is essentially a futuristic [[Thompson Submachine Gun]]; the campaign version and both the &amp;quot;Speakeasy&amp;quot; and &amp;quot;Royalty&amp;quot; elite supply drop variants in multiplayer come with an M1921 / M1928-style foregrip (though it does not stop the player from attaching a &amp;quot;foregrip&amp;quot; attachment in multiplayer, which does not change the model). It uses a thick dual-column straight magazine with a capacity of 35 rounds in multiplayer, 45 in campaign and 50 in Exo Zombies. The extended magazine attachment in multiplayer gives a 52-round capacity without changing the magazine model, but the &amp;quot;Speakeasy&amp;quot; and &amp;quot;Royalty&amp;quot; variants are actually loaded with a drum magazine; the &amp;quot;Speakeasy&amp;quot; and &amp;quot;Strider&amp;quot; variants also have an actual Thompson stock. The ASM1 is used by Atlas PMC forces, and is one of the most common weapons in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1921AC.jpg|thumb|none|400px|Colt M1921AC Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:CoDAW ASM1 menu icon.jpg|thumb|none|600px|The &amp;quot;ASM1&amp;quot; in the selection menu.]]&lt;br /&gt;
[[File:CODAW_ASM1_(1).jpg|thumb|none|600px|An Atlas infantry soldier with a standard ASM1 on his side, note similarities between this and the Thompson SMG.]]&lt;br /&gt;
[[File:CODAW_ASM1_(2).jpg|thumb|none|600px|The (infamous, real-life or not) &amp;quot;Speakeasy&amp;quot; variant of the ASM1 in the lobby menu; note the drum magazine, foregrip and the (barely visible) stock, which are all features of the Thompson associated with.]]&lt;br /&gt;
[[File:CODAW_ASM1_(3).jpg|thumb|none|600px|With the space Thompson in hand, he brings it to an air defense base underneath the Golden Gate Bridge - under the threat of an incoming tsunami.]]&lt;br /&gt;
[[File:CODAW_ASM1_(4).jpg|thumb|none|600px|Holding the ASM1, nothing really noteworthy.]]&lt;br /&gt;
[[File:CODAW_ASM1_(5).jpg|thumb|none|600px|Iron sights, seems that the rear sights was a victim of a budget cuts incident involving eye perspective in first person shooters compared to real life. The windage adjustment line marks don't really do much, despite being spared.]]&lt;br /&gt;
[[File:CODAW_ASM1_(6).jpg|thumb|none|600px|Pulling out the magazine; which appears to be modeled after a 20 round magazine.]]&lt;br /&gt;
[[File:CODAW_ASM1_(7).jpg|thumb|none|600px|Inserting a fresh magazine. Markings on the weapons say that is a &amp;quot;US Model [of] 2033&amp;quot;, which a number of 4699A, it is classified as an &amp;quot;ASM1 SMG&amp;quot; with the caliber of .45. There is also a large &amp;quot;G. R. ARMAMENTS&amp;quot; marking, which may be one of the weapon manufactures in-universe.]]&lt;br /&gt;
[[File:CODAW_ASM1_(8).jpg|thumb|none|600px|Cocking the handle, it appears that the ASM1 is likely closed-bolt in contrast with the actual Thompson, since the bolt does not lock back to the rear. The charging handle does reciprocate each shot though.]]&lt;br /&gt;
[[File:CODAW_ASM1_(9).jpg|thumb|none|600px|Since &amp;quot;the other wiki&amp;quot; has the same exact shot, Mitchell reloads a non-customized (in game terms) ASM1 in the fission nuclear plant instead, taking a moment to let the campaign version of the foregrip be in the spotlight. The weapon in multiplayer can attach a foregrip to the ASM1 (of all variants), but it is the same foregrip that is used for every other gun in the game.]]&lt;br /&gt;
[[File:CODAW_ASM1_(10).jpg|thumb|none|600px|Hundreds of hours later, having won the lottery for overpowered weapon variants, the Atlas operator admires his &amp;quot;Speakeasy&amp;quot; variant, complete with a drum magazine (which is reflected as an &amp;quot;integral&amp;quot; extended magazine), foregrip and (not seen) wood stock, before being festooned with everything under the sun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MP11&amp;quot;==&lt;br /&gt;
The &amp;quot;MP11&amp;quot; is a fictional SMG which appears to be rebuilt from the [[Saab Bofors Dynamics CBJ-MS]] model from ''Ghosts''. One particularly clear sign of this is that the player character always holds it as if it has a foregrip, even when it does not, due to reused animations from the CBJ-MS from ''Ghosts''. Another one is that &amp;quot;Made in Sweden&amp;quot; can be seen on the left side of the gun, the real CBJ-MS being indeed Swedish. Despite all of this, however, the design bears more similarity to the [[AEK-919K Kashtan]] with some elements of the Umarex Steel Storm BB submachine gun and a few others.&lt;br /&gt;
[[File:CBJ-MS.jpg|thumb|none|350px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[File:AEK-919K-left.jpg|thumb|350px|none|AEK-919K Kashtan - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDAW MP11 menu icon.jpg|thumb|none|600px|The &amp;quot;MP11&amp;quot; in the selection menu.]]&lt;br /&gt;
[[File:CODAW_MP-11_(1).jpg|thumb|none|600px|A KVA undercover mercenary holding the MP11.]]&lt;br /&gt;
[[File:CODAW_MP-11_(2).jpg|thumb|none|600px|In a bombed out prison in New Baghdad, the KVA operator investigates the area with his MP11. As mentioned before, the weapon is rebuilt from the CBJ-MS from ''Ghosts'', and thus it shares the same animation set.]]&lt;br /&gt;
[[File:CODAW_MP-11_(3).jpg|thumb|none|600px|As a result of this, it may look like he is holding the foregrip that is integral to the CBJ-MS...]]&lt;br /&gt;
[[File:CODAW_MP-11_(4).jpg|thumb|none|600px|... (though he gets briefly distracted by the irons) ...]]&lt;br /&gt;
[[File:CODAW_MP-11_(5).jpg|thumb|none|600px|... which does not even exist on this submachine gun at all.]]&lt;br /&gt;
[[File:CODAW_MP-11_(6).jpg|thumb|none|600px|Inserting the magazine, to clearly show the &amp;quot;MADE IN SWEDEN&amp;quot; markings which is true of the CBJ-MS's origins.]]&lt;br /&gt;
[[File:CODAW_MP-11_(7).jpg|thumb|none|600px|And once again, pulling the charging handle back once dry. The bolt doesn't appear to have been informed of this, however.]]&lt;br /&gt;
[[File:CODAW_MP-11_(8).jpg|thumb|none|600px|The sand-blasted &amp;quot;Plunderer&amp;quot; variant, along with player-attached suppressor, foregrip and a target-enhancer scope. Some variants (including this one) of the MP11 in-game do not have stocks modeled in; while a stock attachment can be used on this weapon, it does not change its appearance.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] has been added via a September 2015 update. This is the only ''Call of Duty'' title where the player character holds the underside of the weapon behind the magwell, when in idle. In the other games of the series, the character grasps either the magwell or (incorrectly) the magazine itself.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:CoDAW MP40.jpg|thumb|none|600px|The MP40 in the selection menu.]]&lt;br /&gt;
[[File:CODAW_MP40_(1).jpg|thumb|none|600px|A Nigerian security officer with a piece of antique history on his hands. As a museum security officer, he knows one thing left to do...]]&lt;br /&gt;
[[File:CODAW_MP40_(2).jpg|thumb|none|600px|Nothing says &amp;quot;I love my job&amp;quot; so much as to bring an intact MP40 in a [[Call of Duty: Modern Warfare 2|eerily similar]] rooftop of an on-going skyrise in Greece.]]&lt;br /&gt;
[[File:CODAW_MP40_(3).jpg|thumb|none|600px|The MP40 in idle, having seen the internet of &amp;quot;what is the best way to hold the MP series of German submachine guns, the [[Raiders of the Lost Ark#MP40|Arabian way]]&amp;quot;, he holds the firearm by the underside directly behind the magazine well.]]&lt;br /&gt;
[[File:CODAW_MP40_(4).jpg|thumb|none|600px|Iron sights; it may not be the best grip to hold the Maschinenpistole, but at least it is better than to have it jam all of the time.]]&lt;br /&gt;
[[File:CODAW_MP40_(5).jpg|thumb|none|600px|Reloading, the Nigerian officer pulls out the magazine...]]&lt;br /&gt;
[[File:CODAW_MP40_(6).jpg|thumb|none|600px|... and shoves a new one. This animation does not seem to be shared from earlier games, fortunately to some.]]&lt;br /&gt;
[[File:CODAW_MP40_(8).jpg|thumb|none|600px|When empty, the bolt locks forward.]]&lt;br /&gt;
[[File:CODAW_MP40_(7).jpg|thumb|none|600px|Rather than locking the bolt to the rear and slapping it (something that would be seen later in ''[[Call of Duty: Black Ops III|Black Ops III]]'' or ''[[Call of Duty: Vanguard|Vanguard]]''), the player character yanks the charging handle directly, with the bolt locking back to the middle.]]&lt;br /&gt;
[[File:CODAW_MP40_(9).jpg|thumb|none|600px|After upgrading his MP40 in the Pack-A-Punch lootbox, he holds his &amp;quot;''[[Call of Duty: World at War#MP40|After Burner]]''&amp;quot; with dual mags, a foregrip and a pre-attached laser sight. He had his fair share of fun on that night.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SAC3&amp;quot;==&lt;br /&gt;
The &amp;quot;SAC3&amp;quot; is a futurized version of the [[TDI Vector#KRISS K10|KRISS K10]] prototype from 2013, albeit with a stock based on a standard KRISS Vector. The player character always uses a SAC3 in each hand (meaning it has an automatic akimbo &amp;quot;attachment&amp;quot;) and it is only available in multiplayer and Exo Zombies. Some variants (such as &amp;quot;JK&amp;quot;, &amp;quot;Blood &amp;amp; Glory&amp;quot; and &amp;quot;Pain &amp;amp; Suffering&amp;quot;) have removed stocks, while the latter two including the &amp;quot;Sporter&amp;quot; variant have longer barrels. An update later added some supply drop variants that are single-wielded, which come with a red-dot sight attachment by default.&lt;br /&gt;
&lt;br /&gt;
[[File:K10-2013.jpg|thumb|none|400px|KRISS K10, 2013 prototype - .45 ACP]]&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI / KRISS USA Vector - .45 ACP]]&lt;br /&gt;
[[File:CoDAW SAC3 menu icon.jpg|thumb|none|400px|Menu icon of the &amp;quot;SAC3&amp;quot;.]]&lt;br /&gt;
[[File:CODAW_SAC_(1).jpg|thumb|none|600px|An Argonaut paratrooper holding the SAC3s in both of his hands. While he certainly looks badass, he wouldn't be the star of the show, just yet...]]&lt;br /&gt;
[[File:CODAW_SAC_(2).jpg|thumb|none|600px|Meanwhile in Exo Zombies, Lilith Swann ([[Rose McGowan]]) holds her dual-wielded SAC3s in a doomed Atlas carrier with clipping issues, dooming those who use high FOV.]]&lt;br /&gt;
[[File:CODAW_SAC_(3).jpg|thumb|none|600px|In preparation for the next round, she drops the magazines on each pair, before the traditional off-screen reload.]]&lt;br /&gt;
[[File:CODAW_SAC_(4).jpg|thumb|none|600px|After dropping down to the heights of South Korea, the Argonaut holds a single SAC3 &amp;quot;Loner&amp;quot; variant one-handed, the iron sights never get to be used at all.]]&lt;br /&gt;
[[File:CODAW_SAC_(5).jpg|thumb|none|600px|After pulling the magazine out, he awkwardly checks if there are any rounds inside, which there are.]]&lt;br /&gt;
[[File:CODAW_SAC_(6).jpg|thumb|none|600px|He then inserts the magazine without issue; considering that these single-wielded variants were added after a patch, the reloads seem to be haphazardly animated somewhat.]]&lt;br /&gt;
[[File:CODAW_SAC_(7).jpg|thumb|none|600px|Using his psychokinetic powers, he drops the magazine down using his one hand rather than interacting it with another.]]&lt;br /&gt;
[[File:CODAW_SAC_(8).jpg|thumb|none|600px|He inserts a new one in a slightly different angle...]]&lt;br /&gt;
[[File:CODAW_SAC_(9).jpg|thumb|none|600px|... and pulls the vertical charging handle.]]&lt;br /&gt;
[[File:CODAW_SAC_(10).jpg|thumb|none|600px|Reloading the blinged out &amp;quot;Pain &amp;amp; Suffering&amp;quot; variant. Note what appears to be a gas tube atop the barrel, which isn't seen on other variants other than the &amp;quot;Thunder &amp;amp; Lighting&amp;quot;, presumably because of reasons.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The prototype version of the [[SIG-Sauer MPX]] appears as the &amp;quot;KF5&amp;quot;, equipped with a carbon fiber handguard. It is the 2013 prototype, mainly evidenced by the number of diagonal vents above the handguard, though it is fitted with the telescoping stock of the 2012 prototype. It is the primary starting weapon for the Light class in Exo Survival. The charging handle incorrectly reciprocates during firing; it seems that the weapon model wasn't designed for this animation, as missing textures can be seen when the charging handle moves backward. The KF5 features a weapon quirk that the first six rounds (incorrectly described as five rounds) in each magazine will deal increased damage to enemy targets, indicated by the brighter muzzleflash when the weapon fires. It may be attributed that the weapon's first six rounds use a different type of ammunition, though it is unclear if that is the case.&lt;br /&gt;
&lt;br /&gt;
As usual for weapons in the ''Call of Duty'' series, the selector switch is set to safe. Interestingly, the empty reloading animation is the same as the &amp;quot;even&amp;quot; animation of the ''[[Call of Duty: Black Ops II]]'' &amp;quot;Peacekeeper&amp;quot; when the latter's &amp;quot;fast mag&amp;quot; is used.&lt;br /&gt;
&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|400px|SIG-Sauer MPX, 2013 prototype - 9x19mm]]&lt;br /&gt;
[[File:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX, 2012 prototype - 9x19mm]]&lt;br /&gt;
[[File:CoDAW MPX menu icon.jpg|thumb|none|400px|In-game menu icon of the MPX.]]&lt;br /&gt;
[[File:CoDAW-MPX-1.jpg|thumb|none|600px|An MPX fitted with a laser sight and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SN6&amp;quot;==&lt;br /&gt;
The &amp;quot;SN6&amp;quot; is a futuristic HK-style SMG taking most of its style cues from the [[Heckler &amp;amp; Koch UMP45]]. Despite clearly having a paddle magazine release (which Mitchell can interact in his reload animations during the singleplayer campaign), it has the same incorrect detaching operation for an empty magazine as the AK-12 in multiplayer. The left side of the receiver indicates &amp;quot;Made in America&amp;quot; and &amp;quot;9x19 Luger&amp;quot;, but weapon in-game has a straight magazine (which holds 30 rounds in Exo Zombies, 32 rounds for all other modes); the actual UMP is German, and one with a straight magazine would be chambered in .45 ACP or .40 S&amp;amp;W. The weapon itself borrows a strange attribute from the &amp;quot;HAMR&amp;quot; light machine gun in ''Black Ops II'', wherein the first four (three incorrectly mentioned in its weapon description) shots of each burst fire faster at 1090 RPM, while the remainder of the shots in a burst fire at 800 RPM.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:CoDAW SN6 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;SN6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] has been added via a November 2015 update. It is properly held from the handguard, unlike in most ''Call of Duty'' games where it is held from the magazine.&lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
The [[Metal Storm Weapons|MAUL]] returns from ''Ghosts'', still called the &amp;quot;Bulldog&amp;quot;; indeed, it appears to share the same model with some touch-ups. It is now only available in standalone configuration, since there is no longer a shotgun accessory option for rifles. It has an incorrect capacity of 6 loads instead of 5. Notably, the player character makes the poor decision (during reloading) of lining up the barrel, then driving it fully into place by slapping the muzzle; this breaks just about the #1 rule of firearm safety: &amp;quot;Don't point a firearm at anything you aren't willing to destroy- such as, say, your own hand&amp;quot;. Attaching a suppressor or fast reloading the weapon will make the player character push the barrel with their fingers or simply not push the barrel at all, respectively.&lt;br /&gt;
&lt;br /&gt;
[[File:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge preloaded barrel]]&lt;br /&gt;
[[File:CoDAW-MAUL-Zombies.jpg|thumb|none|600px|Oz ([[John Malkovich]]) at the left with a MAUL. Note the spare barrels in the stock; these are never used.]]&lt;br /&gt;
[[File:CoDAW-MAUL-Foregrip.jpg|thumb|none|600px|A custom variant equipped with a foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tac-19&amp;quot;==&lt;br /&gt;
The &amp;quot;Tac-19&amp;quot; is a reworked version of the [[UTAS UTS-15]] model from ''Ghosts''; interestingly, the game files refer this weapon to as the &amp;quot;UTS-19&amp;quot;. It now only has a capacity of 6 rounds, which is at least correct for the reloading animation. The weapon now features a massive forward section and is apparently some sort of concussive sonic cannon rather than a conventional firearm, meaning presumably the cartridges are some kind of energy cell or reactant. Mechanically, however, it is handled as a standard shotgun, with the spherical blast effect purely cosmetic; the weapon actually fires eight hitscan &amp;quot;pellets&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is the primary starting weapon for the Specialist class in Exo Survival.&lt;br /&gt;
&lt;br /&gt;
[[File:UTS-15 Gen2.JPG|thumb|none|400px|Gen 2 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[File:CoDAW Tac19 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;Tac-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-12==&lt;br /&gt;
The prototype [[AK-12]] returns from ''Ghosts'', this time with bakelite magazines from the [[AK-74]]. Its model and animations are similar to that in ''Ghosts'', but with a lighter paint job, and a different empty reload animation that shows the magazine spontaneously detaching itself without input from the player character. The iron sights have been changed from ''Ghosts'', making them less true to that of the real weapon; the front sight is also mounted on the gas block. However, the singleplayer version has the actual front sight seen in ''Ghosts'' (including that fact that it is attached to the muzzle brake, like the real 2012 prototype of the AK-12), and some supply drop variants in multiplayer have the correct front and rear sights.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|400px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:CoDAW AK12 menu icon.jpg|thumb|none|400px|Multiplayer menu icon of the AK-12.]]&lt;br /&gt;
[[File:CoDAW-AK12-1.jpg|thumb|none|600px|The AK-12 in Exo Zombies, found in the &amp;quot;3D Printer&amp;quot; (equivalent of the mystery box from the ''Black Ops'' Zombies mode). In third-person view of all game modes, the weapon uses the more correct campaign model (except that here in the 3D Printer it is shown with dual magazines, even tough the attachment isn't actually used when picking up the weapon).]]&lt;br /&gt;
[[File:CoDAW-AK12-2.jpg|thumb|none|600px|An AK-12 equipped with an &amp;quot;Auto Focus Sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
A hybrid of the [[AK-47]] and the [[AKM]] has been added to multiplayer as the &amp;quot;AK-47&amp;quot;, via a September 2015 update. It has many visual features of the AK-47 Type II (most notably the buttstock with the sling loop and the metal stock mounting bracket), but combined with an AKM-style ribbed dust cover and barrel trunnion. The rear of the receiver also has two rivets positioned similarly to those of an AKM. The barrel is slightly elongated (extending past the front sight), and there is a scope mount by default. The reloading animation has been changed compared to past ''Call of Duty'' games, being similar to the in-game AK-12, but with the finger sensibly engaging the magazine release on an empty reload as opposed to the weird automatic detaching operation of the former.&lt;br /&gt;
[[File:AK-47 type II Part DM.jpg|thumb|none|400px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bal-27&amp;quot;==&lt;br /&gt;
The &amp;quot;Bal-27&amp;quot; is a fictional weapon built from the [[MSBS Series|MSBS-5.56B Radon]] model from ''Ghosts'' into something resembling the [[FN F2000 Tactical]] or [[Uzkon UNG-12]] - though, rather than a standard magazine, it feeds from a P90-style dorsal polycarbonate box magazine that loads into a compartment on top of the stock. It appears to be the primary weapon for Atlas PMC troops, and is used by them throughout the campaign. Despite the proportions of the rounds suggesting it is an SMG, it is classified as an assault rifle. A bizarre attribute for the weapon in multiplayer is that the first 4 rounds fire at 666 RPM, while the fifth shot and afterwards would fire at 705 RPM, in reverse of the SN6 mentioned above. The variable fire rate does not exist in singleplayer, and all shots are fired from this weapon are at 857 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-5.56B Radon 2011 design mock-up - 5.56x45mm]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[File:FN FS2000 RIS.jpg|thumb|none|400px|FN FS2000 CQB - 5.56x45mm NATO]]&lt;br /&gt;
[[File:UNG-12.jpg|thumb|none|400px|Uzkon UNG-12 - 12 gauge]]&lt;br /&gt;
[[File:CoDAW BAL-27.jpg|thumb|none|500px|The &amp;quot;AE&amp;quot; supply drop variant of the Bal-27.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] returns from ''Ghosts'', with a reskinned model; it is now drab green rather than white, does not automatically mount a laser sight, and has a sling added. It still has markings suggesting it is chambered in 5.45x39mm, and oddly retains the US flag on the side of the receiver, despite being mostly used by Korean forces. It incorrectly fires in 3-round burst mode instead of fully-automatic, and still has the issue on the fire selector seen in ''Ghosts''. The &amp;quot;Damnation&amp;quot; supply drop variant has an elongated barrel like that of the civilian ARX-100 variant.&lt;br /&gt;
[[File:Arx-160 CQB Coyote brown.jpg|thumb|400px|none|Beretta ARX-160 Coyote brown with 11.89&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDAW-ARX-1.jpg|thumb|none|600px|Mitchell holds an ARX-160 as he secures Seoul's strategically vital bars from the Northern menace.]]&lt;br /&gt;
[[Image:CoDAW-ARX-2.jpg|thumb|none|600px|Reloading, he notices the North Koreans helpfully put an American flag on the side just in case he came along.]]&lt;br /&gt;
[[File:ARX-100.jpg|thumb|none|400px|Beretta ARX-100, the civilian version of the ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:CoDAW ARX160 Damnation menu icon.jpg|thumb|none|400px|Menu icon of the &amp;quot;ARX-160 - Damnation.&amp;quot; Note the strange AK-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==Browning BLR==&lt;br /&gt;
The [[Browning BLR]] has been added via a November 2015 update, and is simply referred to as &amp;quot;Lever Action&amp;quot;. The lever is operated extremely fast, making it behave almost like a semi-automatic weapon, similarly to the &amp;quot;M1 Irons&amp;quot;. It has a large Wild West Guns style lever loop, which is flip-cocked during an empty reload in ''Terminator 2''-style, similarly to the Winchester Model 1887 from ''Call of Duty: Modern Warfare 2'' and ''Call of Duty: Black Ops''. In addition, the standard rear sight has been replaced by an extremely large flip-up aperture sight seemingly mounted on the front of the stock; this automatically flips up when the player character aims the rifle, powered by some strange, unknown force.&lt;br /&gt;
[[File:BLR White Gold.jpg|thumb|none|400px|Browning BLR - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;EPM3&amp;quot;==&lt;br /&gt;
The &amp;quot;EPM3&amp;quot; is a fictional semi-automatic energy weapon only appearing in multiplayer, seemingly rebuilt from the ground-up using the [[FN SCAR]] as its basis or its inspiration. It is fitted with a side-pistol grip (a feature used in the real-life [[Denel PAW-20]]) based on the [[IWI X95 Flattop]] and fires condensed bolts of energy that deal high damage. Categorized as a &amp;quot;Heavy Weapon&amp;quot; that acts more as a marksman rifle, it features unlimited ammunition as the fictional &amp;quot;EM1&amp;quot; direct energy weapon, but it can overheat; it will do so after around nine to eleven shots if fired rapidly.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDAW-EPM3-1.jpg|thumb|none|600px|Menaced by a horrifying lens flare, the player character in Exo Survival holds her certainly-not-a-SCAR.]]&lt;br /&gt;
[[Image:CoDAW-EPM3-2.jpg|thumb|none|600px|Though granted, the integral plasma space reactor is a new one.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HBRa3&amp;quot;==&lt;br /&gt;
The &amp;quot;HBRa3&amp;quot; appears to be a reworking of the [[CZ 805 BREN]] model from ''Ghosts''; the resulting weapon seems to take a lot of visual cues from the [[Robinson Armament XCR]]. It has a VLTOR style stock, and the magwell indicates that it is chambered in 7.62x39mm, which is possible for both the CZ 805 and the XCR, the actual magazine itself appears to be based on the ASC 20rd 7.62x39mm magazine as evident by its length. It is also fitted with Diamondhead flip-up sights, handguard stop, folding charging handle, custom two tone pistol grip and muzzle brake. It appears to be the standard weapon of the US military in the game's universe, though it is also sometimes used by other factions. It is also seen held by a soldier on the game's box cover.&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Robarm XCR L.jpg|thumb|none|400px|Robinson Armament XCR - 5.56x45mm]]&lt;br /&gt;
[[File:CoDAW-HBRa3-1.jpg|thumb|none|600px|&amp;quot;''Ooo-Rah!''&amp;quot;]]&lt;br /&gt;
[[File:CoDAW-HBRa3-2.jpg|thumb|none|600px|Mitchell holds his &amp;quot;HBRa3&amp;quot; with an ACOG scope on the Golden Gate Bridge.]]&lt;br /&gt;
[[File:CoDAW-HBRa3-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IMR&amp;quot;==&lt;br /&gt;
The &amp;quot;IMR&amp;quot; (&amp;quot;Integrated Munitions Rifle&amp;quot;) is a fictional assault rifle based on the [[IWI X95 Flattop]] model from ''Ghosts'' (the thumbhole + cutlass pistol grip resembles the [[Saritch]], which was in ''BOII''). In the game it is described as having an integral 3D printer which appears to actually be a ''Star Trek'' replicator since it never requires any additional base materials; it simply regenerates ammunition into the player's reserve, presumably meaning the weapon contains several hundred rounds of ammunition. The weapon appears to functionally be a liquid propellant rifle using a tank of copper thermite (!) mounted in the stock; this is never replaced, oddly enough. Reloading involves pulling a mysterious tube above the receiver in line with the front of the 3D printer unit, which makes bullets go into to the magazine in a way that is not particularly clear.&lt;br /&gt;
&lt;br /&gt;
It is not particularly clear how the 3D printer is actually supposed to be useful since it would simply add bulk to the weapon and cannot print different types of ammunition for different targets which would be the only conceivable advantage of such a device, and since the weapon does not have variable charge settings, using liquid propellant would only decrease the mass of propellant carried in a particular space due to the lower density of a liquid compared to a solid.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch design concept - 7.62x51mm NATO (non-functional)]]&lt;br /&gt;
[[Image:Bts weapons imr.jpg|thumb|none|600px|Concept art of the &amp;quot;IMR&amp;quot; rifle showing the propellant tank and 3D printer. Note the &amp;quot;unbonded aluminum and copper oxide&amp;quot; label on the propellant tank. This means the propellant is copper thermite, a much faster-burning reaction than the more familiar iron thermite, to the point it behaves more like flash powder. Precisely how the weapon would deal with the residual molten copper or survive the immense heat of a thermite reaction inside its receiver is not clear.]]&lt;br /&gt;
[[File:CoDAW-IMR-1.jpg|thumb|none|600px|The weapon fitted with a &amp;quot;Hybrid Sight&amp;quot;.]]&lt;br /&gt;
[[File:CoDAW-IMR-2.jpg|thumb|none|600px|In singleplayer, the only version of the &amp;quot;IMR&amp;quot; that can actually print ammunition is the one that has a printing indicator behind the red dot sight, in contrast in other game modes where all IMRs have 3D printing capabilities. This version has a unique front sight as well.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] has been added via a February 2016 update. Like in ''[[Call of Duty: World at War|World at War]]'' and ''[[Call of Duty: Black Ops|Black Ops]]'', a non-empty clip can be manually ejected in a longer reloading process.&lt;br /&gt;
&lt;br /&gt;
The M1 Garand is also depicted with a &amp;quot;sticky bolt&amp;quot; which requires a manual push of the bolt to close it at the end of either reload (as with ''[[Call of Duty 3]]'' and ''[[Call of Duty: World at War - Final Fronts]]''). This scenario is possible for the M1 Garand, though abnormal. It is normally supposed to snap forward automatically after loading a clip.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:CoDAW-M1Garand.jpg|thumb|none|600px|The M1 Garand in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] has been added via a September 2015 update; it is simply referred to as &amp;quot;M16&amp;quot;.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] is a retextured version of the model from ''Ghosts''. It is treated more like its ''Modern Warfare 3'' incarnation, with no dedicated scope and sharing the accessories used by other standard rifles. It has the same curious detaching operation of an empty magazine as the AK-12.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDAW-Mk14-1.jpg|thumb|none|600px|Mitchell holds a Mk 14 Mod 0 in &amp;quot;Fission&amp;quot; as he takes a moment out from preventing a nuclear meltdown to supervise the oddly adorable Shelfbots.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] has been added via an August 2015 update.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDAW Stg44.jpg|thumb|none|600px|Some supply drop variants of the Sturmgewehr 44 in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Atlas 20mm&amp;quot;==&lt;br /&gt;
A giant fictional anti-materiel rifle called the &amp;quot;Atlas 20mm&amp;quot; is available in the game; it is a futuristic version of the [[Barrett M82A2]], with a free-floating barrel resembling that of the [[Walther WA 2000|WA 2000]]. Its enormous size means it is held lowered like some rocket launchers in the series, and it can only be fired while using the scope. Oddly, it repeats the error of the ''Modern Warfare 3'' UMP of featuring a caution to read the user manual before use on the side, even though presumably a military-issue weapon would not feature such a warning. Additionally, the weapon is never seen being cocked in any way; while this could be possible were the weapon open-bolt (with some form of mechanism to prevent the bolt from dropping on an empty magazine), such an accuracy-reducing configuration would make precious little sense on a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|none|400px|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
[[File:CoDAW Atlas20mm menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;Atlas 20mm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] is essentially identical to its ''Ghosts'' incarnation, including the immobile bubble in its side-mounted cant indicator. In singleplayer it only appears in the mission &amp;quot;Throttle&amp;quot;, where it is present among a heap of guns at the beginning of the on-foot section. It has an incorrect magazine capacity of 8 rounds instead of 5. It has the same curious detaching operation of an empty magazine as the AK-12 and the Mk 14 Mod 0.&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-GM1-1.jpg|thumb|none|600px|Mitchell holds a GM6 Lynx as he witnesses a PMC soldier's rather unorthodox response to his presence.]]&lt;br /&gt;
[[Image:CoDAW-GM6-2.jpg|thumb|none|600px|Scope of the GM6 Lynx; note that ''Advanced Warfare'' does not feature dual-rendered scopes as ''Ghosts'' did, and so the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] has been added via a July 2015 update; it is called &amp;quot;SVO&amp;quot; in-game.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDAW Dragunov.jpg|thumb|none|600px|Some supply drop variants of the Dragunov in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
A reworked version of the [[CETME Ameli]] is used by Atlas PMC troops; for no obvious reason it has an Heckler &amp;amp; Koch side-folding stock, and features additional RIS rails on the handguard and new iron sights. The belt features an odd lighting error; the rounds will reflect the colour of the level's sky but not local light sources, which means they will appear to be blue in the singleplayer mission &amp;quot;Utopia.&amp;quot; The logo on the side of the weapon implies they are now manufactured by the fictional Atlas Corporation.&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:HK G36KA4 right.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KA4 with EOTech EXPS3 holographic sight, tac light with clamp and Magpul AFG foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDAW-Ameli-1.jpg|thumb|none|600px|Mitchell holds a CETME Ameli as he enjoys a grand view of New Baghdad.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pytaek&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Pytaek&amp;quot; machine gun appears to be a reworked version of the [[LSAT]] model from ''Ghosts''; interestingly, &amp;quot;LSAT&amp;quot; can be seen inscribed below the rear sight, and the game files refer this weapon to as such. Many of the cosmetic alterations also resemble elements of the [[Heckler &amp;amp; Koch MG5]] machine gun (particularly its earlier HK121 variant). The side of the weapon indicates that it is manufactured by &amp;quot;Sledgehammer Industries&amp;quot; and chambered in &amp;quot;7.62mm×51 Caseless&amp;quot;, the latter of which suggests a futuristic caliber development, as there is no caseless version the 7.62x51mm NATO round currently in existence. It features a rather unique rear iron sight which is apparently a holo-projector; hovering indirect fire numbers are visible in the air above it at all times, and when aimed the sight ring splits open, leaving two orange circles hanging in the air.&lt;br /&gt;
&lt;br /&gt;
[[File:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT light machine gun with front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK121 (pre-MG5) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CoDAW Pytaek menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;Pytaek&amp;quot;. The forend completely lacks the LSAT's heat shield and has a front sight/gas block combo. It also has the LSAT's Negev/KAC LMG style short top cover, though the rest of the receiver's top is shaped akin to the HK121. The stock also resembles that of the [[FN SSR]].]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XMG&amp;quot;==&lt;br /&gt;
The [[GAU-19/A]] is the basis of the &amp;quot;XMG&amp;quot;, a dual-wielded drum-fed gatling gun available only in multiplayer modes. Normally it has retracted barrels, but it has a special &amp;quot;lockdown&amp;quot; mode which extends the barrels and increases rate of fire and damage, at a cost of rendering the player character unable to move. Bizarrely, this mode is the only time in which the barrels actually rotate; in standard mode, they remain in the same alignment, and, just to make things more confusing, reciprocate all at once during firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-XMG-1.jpg|thumb|600px|none|The player character in Exo Survival holds a pair of &amp;quot;XMGs&amp;quot; with the barrels retracted, having just wasted upgrade points on the remarkably useless laser sight attachment.]]&lt;br /&gt;
[[Image:CoDAW-XMG-2.jpg|thumb|600px|none|&amp;quot;Lockdown Mode&amp;quot; extends the barrels and anchors the player character to the ground; oddly, the sights on the weapons are not positioned where they would be useful in this mode, even though this is the only time the weapon can really be fired accurately.]]&lt;br /&gt;
[[Image:CoDAW-XMG-3.jpg|thumb|600px|none|Reloading the XMGs; the player character lifts the guns right up to do this, presumably so the player can see the rather small drums. Moments later, these are ejected by what can be assumed to be the same ghost of nonsensical reloads past that automatically removes the magazines from some of the other weapons.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3==&lt;br /&gt;
The [[Carl Gustav M3]] returns as the &amp;quot;MAAWS&amp;quot;. It is seen fitted with a side-mounted (and sideways) reflex sight, which, as with the other launchers, must be aimed through to fire the weapon, an AN/PEQ laser, and a seemingly pointless sling strap wrapped around it.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CoDAW MAAWS model.jpg|thumb|none|500px|In-game model of the Carl Gustav M3.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] can secretly be found in the singleplayer mission &amp;quot;Throttle&amp;quot;, likely as a development placeholder since it was never intended to be found. The weapon is mostly recycled from ''Modern Warfare 3'', and has no firing sound in-game.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CoDAW-RPG-1.jpg|thumb|none|600px|The RPG-7's glitched third person position in &amp;quot;Throttle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
Two [[M18 smoke grenade]]s are visible on Gideon's chest rig at the start of the mission &amp;quot;Atlas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:CoDAW-M18-1.jpg|thumb|none|600px|Two M18 smoke grenades are visible among the series of random objects attached to Gideon's chest.]]&lt;br /&gt;
&lt;br /&gt;
==Model 7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is used as the model for a fictional &amp;quot;variable grenade&amp;quot; that has the ability to switched between Flash, EMP and Threat modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[File:CoDAW Flashbang.jpg|thumb|none|600px|The in-game tactical grenade in Flash mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Smart grenade&amp;quot; (Airsoft 40mm grenade)==&lt;br /&gt;
The homing &amp;quot;smart grenade&amp;quot; used in singleplayer is actually based on an Airsoft 40mm &amp;quot;grenade&amp;quot; round with channels for firing a burst of 6mm BBs. It has grenade fuze and safety lever stuck in one end; while it will vent from both ends while stabilizing itself, it does use the BB channels as thrusters when homing in. These grenades are also fired by the &amp;quot;MDL&amp;quot; grenade launcher found in the missions &amp;quot;Induction&amp;quot; and &amp;quot;Crash&amp;quot;, though in other missions the MDL fires a rocket-like round instead. Precisely how one could fit a sensor suite, computerized target assessment and guidance system and a set of thrusters into a grenade body and still have any room left for explosives is not clear.&lt;br /&gt;
&lt;br /&gt;
In multiplayer the player character is much too lazy to actually throw grenades and so instead uses a wrist-mounted launcher which fires odd, vaguely organic-looking glowy blobs which look like either an executive toy or something a Metroid would hatch out of.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airsoft40mm.jpg|thumb|none|400px|Swiss Arms 40mm Airsoft &amp;quot;grenade,&amp;quot; a typical example of an Airsoft 40mm round]]&lt;br /&gt;
[[Image:CoDAW-Grenade-1.jpg|thumb|none|600px|&amp;quot;It's not stupid, it's advanced.&amp;quot;]]&lt;br /&gt;
[[Image:CoDAW-Grenade-2.jpg|thumb|none|600px|A smart grenade fired from the MDL in &amp;quot;Induction&amp;quot; is visible flying through the air to the left; not only can this MDL apparently fire entire hand grenades, but it does so with the safety levers still attached.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
Two [[Browning M2HB]]s in remote weapon stations (more precisely, two Browning M2 barrels sticking out of remote weapon stations) can be seen mounted on most of the Titan walking tanks in the game, including the one the player can save from a drone swarm in &amp;quot;Induction&amp;quot; and the one that must be destroyed in &amp;quot;Fission.&amp;quot; Some Titans, like the ones in &amp;quot;Atlas,&amp;quot; lack them.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-M2-1.jpg|thumb|none|600px|In the future, heavy machine guns will have progressed to the point where they no longer require receivers.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen mounted on ''[[Call of Duty: Ghosts|Ghosts]]''' GAZ-2975 trucks in several missions, and are also seen mounted in the seized building in the mission &amp;quot;Traffic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:CoDAW-DshK-1.jpg|thumb|none|600px|Mitchell takes a look at a mounted DShK after dealing with a group of KVA terrorists who had planned for everything except his team's ability to commit point violations of the laws of physics.]]&lt;br /&gt;
[[Image:CoDAW-DShK-2.jpg|thumb|none|600px|Fleeing from a nuclear plant built in accordance with the ''Command &amp;amp; Conquer'' school of architecture, Mitchell dashes past a DShK-equipped GAZ-2975.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] used on Abrams tanks in ''Ghosts'' is seen mounted on the turret of the T-740 tank in the mission &amp;quot;Biolab,&amp;quot; though it is not used in the driving section that follows. Two GMGs are also seen mounted on the non-walking tanks seen when Irons' car drives through a hangar in the mission &amp;quot;Atlas;&amp;quot; presumably these tanks are the older T-600s mentioned in &amp;quot;Biolab.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|400px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
[[Image:CoDAW-GMG-1.jpg|thumb|none|600px|Two GMGs are visible on the turret side-structures of what is presumably a T-600 tank.]]&lt;br /&gt;
[[Image:CoDAW-GMG-2.jpg|thumb|none|600px|Later, while the characters who are allowed to talk during gameplay plot their escape from the Biolab, Mitchell takes a moment to use his futurescope to admire the GMG mounted on the T-740.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
&lt;br /&gt;
The [[GAU-19/A]] is also the basis of the mounted miniguns in the maps Bio Lab, Atlas Gorge and Kremlin, and of the sentry gun scorestreak as well. The two models appear to be based on the GAU-19-based &amp;quot;Death Machine&amp;quot; from Black Ops II; the sentry gun model is substantially reworked, with longer and more slender barrels.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-GAU19-1.jpg|thumb|none|600px|The player character in Exo Survival takes a look at the business end of her sentry gun's futuristic GAU-19/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;GAU-3/A&amp;quot; on the &amp;quot;XS1 Goliath&amp;quot; powered armor is based on the [[General Dynamics M197 Vulcan]]. In the singleplayer mission &amp;quot;Terminus&amp;quot; it has a realistic rate of fire, but in &amp;quot;Captured&amp;quot; and in multiplayer it has a very low fire rate of 400 RPM compared to the real 750-1,500 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:CoDAW-M197-1.jpg|thumb|none|600px|While participating in ridiculous plan to infiltrate New Baghdad with two robot suits dangling from helicopters, Mitchell makes use of his futuristic M197.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
&lt;br /&gt;
The futuristic VTOL A-10 replacement used in the &amp;quot;bombing run&amp;quot; scorestreak and seen in several singleplayer missions mounts a [[General Electric GAU-8/A Avenger]] cannon under the nose.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Phalanx installations can be seen mounted on the distant fictional US destroyers seen in &amp;quot;Collapse&amp;quot; and &amp;quot;Armada.&amp;quot; The ships seem oddly apathetic about actually using them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
= Unusable Weapons =&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
As in ''[[Modern Warfare 3]]'', in Exo Survival mode an icon of a [[Beretta 92FS]] is used to mark the position of the Weapon Armory, where the players can buy and upgrade their weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Charleville Model 1777 Flintlock Musket==&lt;br /&gt;
The collection in &amp;quot;Sentinel&amp;quot; also includes what appear to be a pair of Model 1777 [[Charleville Musket]]s. They cannot be used.&lt;br /&gt;
[[Image:Charleville 1777.jpg|thumb|none|400px|Charleville Mousquet Modèle 1777 - .69 caliber]]&lt;br /&gt;
[[Image:CoDAW-Flintlock-1.jpg|thumb|none|600px|Completely ignoring his current mission, Mitchell takes a look at Irons' irons.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1885==&lt;br /&gt;
The collection in &amp;quot;Sentinel&amp;quot; also includes a [[Winchester 1885 High Wall|Winchester Model 1885]] rifle fitted with a peep sight and two-step trigger, and with the rear iron sight removed and a large scope fitted. It cannot be used.&lt;br /&gt;
[[Image:Winchester Model 1885.jpg|thumb|none|400px|Winchester Model 1885 - .45-70]]&lt;br /&gt;
[[Image:CoDAW-Sharps-1.jpg|thumb|none|600px|Mitchell reels as he discovers the true scale of Atlas' advanced weapon programs.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1544917</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1544917"/>
		<updated>2023-01-04T16:48:29Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Oggetti da Santabarbara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella M-1917]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[1911 Gallery|Serie Colt M-1911]]&lt;br /&gt;
*[[Colt 1911|Colt 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Clint Eastwood]]&lt;br /&gt;
*[[:Category:Clint Eastwood|Clint Eastwood filmography]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1544916</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1544916"/>
		<updated>2023-01-04T16:42:53Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Giochi da Santabarbara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella M-1917]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[1911 Gallery|Serie Colt M-1911]]&lt;br /&gt;
*[[Colt 1911|Colt 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Clint Eastwood]]&lt;br /&gt;
*[[:Category:Clint Eastwood|Clint Eastwood filmography]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1544779</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1544779"/>
		<updated>2023-01-04T08:35:32Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Jurassic Park */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella M-1917]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[1911 Gallery|Serie Colt M-1911]]&lt;br /&gt;
*[[Colt 1911|Colt 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Clint Eastwood]]&lt;br /&gt;
*[[:Category:Clint Eastwood|Clint Eastwood filmography]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il Mondo Perduto]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic World: Camp Cretaceous|Nuove Avventure di Campo Cretaceo]]&lt;br /&gt;
&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il Regno Distrutto]]&lt;br /&gt;
* [[Jurassic World: Dominion|Jurassic World 6 - Il Dominio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution 1]]&lt;br /&gt;
*[[Jurassic World: Evolution 2|Evolution 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dino_Crisis&amp;diff=1544756</id>
		<title>Dino Crisis</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dino_Crisis&amp;diff=1544756"/>
		<updated>2023-01-03T22:38:51Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Franchi PA3/345 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Dino Crisis&lt;br /&gt;
|picture = DC1_Box.jpg‎|thumb|right|300px&lt;br /&gt;
|caption =  ''Cover art from Dino Crisis (1999)''&lt;br /&gt;
|series= Dino Crisis&lt;br /&gt;
|date= 1999&lt;br /&gt;
|developer= Capcom Production Studio 4&lt;br /&gt;
|platforms=Playstation&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Dreamcast&lt;br /&gt;
|publisher= Capcom/PAL: Virgin Interactive&lt;br /&gt;
|genre=Survival horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Dino Crisis''''' is a 1999 video game developed by Capcom Production Studio 4 and released in 1999. Produced by Shinji Mikami, the game took inspirations from ''[[Resident Evil (1996)|Resident Evil's]]'' RPG features such as item management and exploration. However, unlike other so-called &amp;quot;''Resident Evil'' clones&amp;quot; that had been released since 1997, ''Dino Crisis'' instead relied on 3D environments as opposed to pre-rendered backgrounds, and a greater focus on physical puzzles to advance in the game. As horror-themed action-adventure gaming was still in its infancy, ''Dino Crisis'' rejected the label of &amp;quot;Survival Horror&amp;quot; in Japan, which was seen as merely a tagline for Resident Evil. Instead it was marketed as &amp;quot;Panic Horror&amp;quot; to demonstrate its uniqueness. However, due to the dominance of ''Resident Evil'' over similarly-styled horror games overseas, &amp;quot;Survival Horror&amp;quot; became accepted as the general name for the genre.&lt;br /&gt;
&lt;br /&gt;
The game centers around an espionage team who must find a way to survive in a secret government facility that is being infested by time-displaced dinosaurs. The PlayStation version was met with a positive response from critics, while the Dreamcast and PC versions were criticized for not taking advantage of the respective platforms' superior hardware. While ''Dino Crisis'' did not achieve the same level of success ''Resident Evil'' did, it was popular enough to gain two sequels: (''[[Dino Crisis 2]]'' and ''Dino Crisis 3'') and a light gun-based spin-off in Capcom's Gun Survivor series, known as ''Dino Stalker'' in America and ''Gun Survivor 3 : Dino Crisis'' in Japan. Capcom's ''[[Ace Attorney]]'' franchise would eventually reuse the fictional Borginian Republic the game is set in, albeit with a substantially altered geographic location.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Dino Crisis'':'''&lt;br /&gt;
&lt;br /&gt;
== Glock 34 ==&lt;br /&gt;
The [[Glock 34]] is Regina's handgun of choice in ''Dino Crisis''. Regina begins the game with this weapon by default, regardless of what difficulty the player has chosen. Equipping the Handgun Slides will convert it into the [[Glock 35]], enabling the use of the more powerful 40 S&amp;amp;W caliber rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock34.jpg‎|thumb|330px|none|Glock 34 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:DinoCrisisGlock34.jpg|thumb|none|330px|The Glock 34 in ''Dino Crisis'']]&lt;br /&gt;
[[File:DinoCrisisGlock34_1.jpg|thumb|none|600px|Regina aims the Glock 34 at a Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
== Glock 35 ==&lt;br /&gt;
Regina can upgrade the Glock 34 into the [[Glock 35]] by finding the Handgun Slides. The game correctly states that the weapon is chambered for .40 S&amp;amp;W caliber rounds, but it can also nonsensically use 9mm Parabellum rounds if switching ammo. When Regina is equipped with the Glock 34 (or the Glock 35 loaded with 9mm Parabellum) she will hold the weapon with one hand when aiming, but when aiming the Glock 35 loaded with the more powerful 40 S&amp;amp;W Bullets, she will instead hold it with two hands.&lt;br /&gt;
&lt;br /&gt;
[[File:G35.jpg‎|thumb|330px|none|Glock 35 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Glock35DinoCrisis.jpg|thumb|none|330px|The Glock 35 in ''Dino Crisis'']]&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
Tom, an agent of the Secret Operation Raid Team, uses an [[Ingram MAC-10]] as a self-defense weapon. Unfortunately, it is unavailable to the player.&lt;br /&gt;
&lt;br /&gt;
[[File:IngramMAC10.jpg‎|thumb|330px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MAC10DinoCrisis.jpg|thumb|none|600px|Tom aims the MAC-10 in ''Dino Crisis'']]&lt;br /&gt;
&lt;br /&gt;
== Franchi PA3/345 ==&lt;br /&gt;
A [[Franchi_PA3|Franchi PA3/345]] is Regina's shotgun of choice in the game. It is known as &amp;quot;Shotgun Model PA3.&amp;quot; The PA3 variant used in the game appears to be the PA3/345 variant, identifiable by its 345mm (13.6&amp;quot;) barrel and 5-round capacity. It can be upgraded by finding the Shotgun Parts in order to fully convert the PA3 into a SPAS-12, something which would not be possible in real life. The Franchi PA3/345 can be found in the inventory at the beginning of the game if the player is playing on the Easy Mode difficulty. On other difficulties, it can be found inside the Management Office, early on inside Facility 1F. Interestingly, the shotgun behaves differently based on what upgrades are installed rather than being static. Adding the buttstock to the PA3 logically reduces recoil and increases the rate of fire by allowing Regina to work the pump faster, while adding the extended barrel without the stock results increased power but extremely punishing recoil (which will unrealistically knock her back a step each shot) and a slow rate of fire due to her taking much longer to work the pump. Adding both obviously gives the player the best of both worlds.&lt;br /&gt;
&lt;br /&gt;
[[File:FranchiPA3345.jpg|thumb|450px|none|Franchi PA3/345 - 12 gauge]]&lt;br /&gt;
[[File:FranchiPA3DinoCrisis2.jpg|thumb|450px|none|Franchi PA3/345 in ''Dino Crisis,'' without stock]]&lt;br /&gt;
[[File:FranchiPA3DinoCrisis2_1.jpg|thumb|450px|none|Franchi PA3/345 in ''Dino Crisis'' with stock]]&lt;br /&gt;
[[File:FranchiPA3DinoCrisis2 2.jpg|thumb|600px|none|Regina wielding the Franchi PA3/345 with stock attached]]&lt;br /&gt;
[[File:FranchiPA3DinoCrisis2 3.jpg|thumb|600px|none|Regina fires the Franchi PA3/345 without stock at an attacking Velociraptor]]&lt;br /&gt;
[[File:FranchiPA3DinoCrisis2 4.jpg|thumb|600px|none|Regina fires the Franchi PA3/345 point-blank at an attacking Velociraptor]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] shotgun is referred to as the &amp;quot;SPAS12&amp;quot; in-game, and is available after finding the Shotgun Parts and upgrading the Franchi PA3 (something not possible in real life). Unless the Shotgun Stocks upgrade is equipped, the SPAS-12 will have an incredibly strong recoil, resulting in slow follow-up shots. Additionally, when the stock upgrade is equipped, Regina will aim the shotgun from the shoulder instead of firing from the hip.&lt;br /&gt;
&lt;br /&gt;
The use of the SPAS-12 in the game is most likely a reference to the original [[Jurassic Park (1993)]], as it was notably used throughout the film by the main characters against the Velociraptors.&lt;br /&gt;
&lt;br /&gt;
[[File:Franchi12.jpg|thumb|450px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:DinoCrisis_SPAS12_1.jpg|thumb|none|500px|SPAS-12 in ''Dino Crisis'', without stock]]&lt;br /&gt;
[[File:DinoCrisis_SPAS12_2.jpg|thumb|none|500px|SPAS-12 in ''Dino Crisis'', with stock]]&lt;br /&gt;
[[File:DinoCrisis_SPAS12_3.jpg|thumb|none|600px|Regina wields the SPAS-12 with stock.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK69A1 ==&lt;br /&gt;
The [[HK69A1]] is referred to in-game as the &amp;quot;Grenade Gun&amp;quot; (more specifically &amp;quot;40mmHK Grenade Pistol&amp;quot;), and is the strongest weapon in the game. Both Grenade Bullets and Heat Bullets are usable for this weapon. The Grenade Gun can be upgraded to the Custom Grenade Gun, which can fire 3 rounds before needing to be reloaded.&lt;br /&gt;
&lt;br /&gt;
The Grenade Gun can be found in the inventory at start of the game if the player is playing on Easy Mode. On other difficulties, it can be found inside the Hangar, at the Facility Outdoors.&lt;br /&gt;
[[File:HK69A1.jpg|500px|thumb|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]] &lt;br /&gt;
[[File:DinoCrisisGrenadeLauncher.JPG|500px|thumb|none|The HK69A1 in ''Dino Crisis'']] &lt;br /&gt;
[[File:DinoCrisisGrenadeLauncher2.JPG|600px|thumb|none|Regina stands over Tom's corpse as she wields the HK69A1]] &lt;br /&gt;
&lt;br /&gt;
== Custom Grenade Gun ==&lt;br /&gt;
The Grenade Gun can be upgraded to the Custom Grenade Gun, which adds a revolver mechanism on the frame of the HK69A1 enabling it to fire 3 rounds before needing to be reloaded (nonsensical, as the revolver mechanism should allow for more than just 3 rounds). This particular grenade launcher design is fictional, using the HK69A1 frame as a base and adding a fixed stock and a revolver mechanism for the grenades, similar to that of a [[DefTech_37mm_launcher#DefTech_40mm_multi_launcher|DefTech 40mm multi launcher]].&lt;br /&gt;
[[File:Deftech40mmML.jpg|thumb|500px|none|Defense Technologies 40mm multi launcher]] &lt;br /&gt;
[[File:DinoCrisisGrenadeLauncherCustom.JPG|500px|thumb|none|The Custom HK69A1 in ''Dino Crisis'']] &lt;br /&gt;
[[File:DinoCrisisGrenadeLauncher3.JPG|600px|thumb|none|Regina wields the custom HK69A1.]]&lt;br /&gt;
[[File:DinoCrisisHK69Custom.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Dr. Kirk's Glock ==&lt;br /&gt;
Dr. Kirk briefly uses a pistol to hold up Regina. It appears to be the same in-game model as Regina's Glock, but since both the Glock 34 and Glock 35 use the same in-game model, it's impossible to tell which one he has.&lt;br /&gt;
[[File:DinoCrisisKirkGlock.jpg|thumb|none|600px|Regina finds herself in a sticky situation.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
Rick is armed with an older model [[FN FAL]] with an optical sight. Rick is notably the only other character in the game besides Regina to fire his weapon on screen; Gail only fires his rifle off-screen while the screen fades to black before Tom fires his MAC-10.&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
[[File:DinoCrisisFAL.jpg|thumb|none|600px|Rick with his FN FAL.]]&lt;br /&gt;
[[File:DinoCrisisRickRender.jpg|thumb|none|300px|Render of Rick with his FAL. Note the humped stock.]]&lt;br /&gt;
&lt;br /&gt;
== Gail's Assault Rifle ==&lt;br /&gt;
Gail uses a stockless assault rifle with an optical sight. Character renders of him reveal it to be an [[AR-15]] type weapon with the buffer tube completely removed, which would in reality render it completely inoperable.&lt;br /&gt;
[[File:RoAr Pistol.jpg|thumb|none|401px|Rocky Mountain Arms Patriot - .223 Remington. The closest approximation to Gail's rifle on IMFDb.]]&lt;br /&gt;
[[File:DinoCrisisGailRifle.jpg|thumb|none|600px|Gail walks away from Regina with his rifle in hand after being falsely accused of vandalizing a fence by her.]]&lt;br /&gt;
[[File:Dino-crisis-gail-render.jpg|thumb|none|300px|Render of Gail with his AR-15.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Demo Charge ==&lt;br /&gt;
Regina uses a demo charge to finally deal with the T-Rex in the game's final cutscene.&lt;br /&gt;
[[File:DinoCrisisDemoCharge.jpg|thumb|none|600px|Regina readies the demo charge.]]&lt;br /&gt;
[[File:DinoCrisisDetonator.jpg|thumb|none|600px|The detonator in Regina's hand, activated by pulling a pin similarly to most hand grenades.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1531060</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1531060"/>
		<updated>2022-11-05T20:01:09Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* SuperRoba */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella M-1917]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[1911 Gallery|Serie Colt M-1911]]&lt;br /&gt;
*[[Colt 1911|Colt 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Clint Eastwood]]&lt;br /&gt;
*[[:Category:Clint Eastwood|Clint Eastwood filmography]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===MARVEL===&lt;br /&gt;
==== Live Action Marvel ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[:Category:MCU|Marvel Cinematic Universe]]&lt;br /&gt;
*[[Spider-Man (2002)|Spider-Man 1]]&lt;br /&gt;
*[[Spider-Man 2]]&lt;br /&gt;
*[[Spider-Man 3]]&lt;br /&gt;
*[[Amazing Spider-Man, The|The Amazing Spider-Man 1]]&lt;br /&gt;
*[[Amazing Spider-Man 2, The|The Amazing Spider-Man 2 - Il Potere di Electro]]&lt;br /&gt;
*[[Captain America: Civil War|Capitan America 3 - Civil War]]&lt;br /&gt;
*[[Spider-Man: Homecoming|Spider-Man 1 - Homecoming]]&lt;br /&gt;
*[[Avengers: Infinity War|Avengers 3 - Infinity War]]&lt;br /&gt;
*[[Avengers: Endgame|Avengers 4 - Endgame]]&lt;br /&gt;
*[[Spider-Man: Far From Home|Spider-Man 2 - Far From Home]]&lt;br /&gt;
*[[Spider-Man: No Way Home|Spider-Man 3 - No Way Home]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
==== Live Action Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il mondo perduto]]&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il regno distrutto]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_5&amp;diff=1524560</id>
		<title>Sniper Elite 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_5&amp;diff=1524560"/>
		<updated>2022-10-08T19:19:02Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Thompson M1A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 5&lt;br /&gt;
|picture   = Sniper Elite 5.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      =  26 May 2022&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 5''''' is third-person tactical shooter stealth video game developed and published by Rebellion Developments. It is the sequel to [[Sniper Elite 4]]. It see OSS agent Karl Fairburne take the fight to occupied France, 1944 (pre-D-Day), where he alongside local resistance fighters must stop &amp;quot;Projekt Kraken&amp;quot;, a top secret Nazi project that, if completed, will turn the war in the Nazi's favor.&lt;br /&gt;
&lt;br /&gt;
Weapons are sorted into three categories, Sniper Rifles (which includes unscoped infantry rifles like Gewehr 43s or Kar98s), Submachine Guns (also including the MP44), and Sidearms. Each category has six weapons, three of which are either German, French, or Japanese, three of which are from any Allied nation (the RSC 1918 counts as an Axis weapon, presumably captured by Germans in France). SE5 has fewer weapons than predecessors, namely SE4, but brings an in depth customization system, akin to that of [[Call of Duty: Vanguard]] that allows the player to take components such as muzzle devices, foregrips, and stocks off of certain weapons and putting them on others to create various &amp;quot;Frankenguns&amp;quot;, as well as including a large number of components not taken from any in game weapon, and various magazine and barrel options (largely fictionalized). Of the three Allied weapons, the player starts with one American standard issue weapon and one British SOE/Experimental weapon available, the other four weapons in each category are unlocked either by simply progressing through the game or eliminating certain HVTs in certain ways.&lt;br /&gt;
&lt;br /&gt;
For the first time in the series, non-sniper rifles get some attention paid. The weapons in the Submachine Gun and Sidearm categories can both be used in first and third person view, and both can use X-Ray killcams. Additionally, now various ammo types are present for these as well. Players can use AP, match-grade, soft-point, subsonic, and non-lethal rubber ammunition. Unlike the vast majority of video games out there, different ammo types aren't &amp;quot;equipped&amp;quot;, the player must also bring these special cartridges in addition to their regular weapons and can switch between their stores of tradition and special ammo in-game for various tasks.&lt;br /&gt;
&lt;br /&gt;
A new mechanic to the series is &amp;quot;temporary weapons&amp;quot;. Enemies killed drop weapons, and some are scattered around the map (occasionally tricked out with silencers, extended magazines, and scopes). These can be picked up without replacing any of Karl's current weapons, but they cannot be holstered or reloaded.&lt;br /&gt;
&lt;br /&gt;
Taking a cue from games like Dark Souls, the player's game (if the option is enabled) can be &amp;quot;invaded&amp;quot; by another player playing as an Nazi counter-sniper, à la [[Enemy at the Gates]]. As such, the invading player has to work to kill the player they're invading, support German NPCs, and in general get up to various shenanigans, larks, and mischief to prevent Karl from reaching his goal. They only have access to the three Axis weapons in category.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
In series tradition, all handguns are slightly too large.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The American starting handgun is an [[Colt M1911A1]], incorrectly referred to as an '''M1911'''. By default, it is equipped with the &amp;quot;Maxin 30 Suppressor&amp;quot;, presumably intended to be Maxim, for Hiram Maxim, the inventor of the suppressor. It can be used with subsonic ammo, despite the fact that any government issued .45 ACP ammo at the time would be subsonic already. Equipping it with the Fixed Frame stock (which also includes a foregrip) and Welwyn Hybrid muzzle device turns into a pseudo 1911A1 Machine Pistol conversion.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 menu.jpg|thumb|none|600px|Colt M1911A1 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 hold.jpg|thumb|none|600px|Holding a Colt M1911A1.]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 aim 1.jpg|thumb|none|600px|Aiming a Colt M1911A1.]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 aim 2.jpg|thumb|none|600px|Aiming a Colt M1911A1.]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 rel 1.jpg|thumb|none|600px|Reloading a Colt M1911A1.]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 rel 2.jpg|thumb|none|600px|Reloading a Colt M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]].&lt;br /&gt;
[[file:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM menu.jpg|thumb|none|600px|High Standard HDM in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM hold.jpg|thumb|none|600px|Holding a High Standard HDM.]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM aim 1.jpg|thumb|none|600px|Aiming a High Standard HDM.]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM aim 2.jpg|thumb|none|600px|Aiming a High Standard HDM.]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM rel 1.jpg|thumb|none|600px|Reloading a High Standard HDM.]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM rel 2.jpg|thumb|none|600px|Reloading a High Standard HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears under the name &amp;quot;PISTOLE 08&amp;quot;, and is the weapon of choice of Nazi officers. The description states that is &amp;quot;the Marksmen's pistol of choice&amp;quot;, which both acknowledges its reputation as a highly accurate weapon and makes us wonder if they perhaps meant to write &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
[[file:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum menu.jpg|thumb|none|600px|Luger P08 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum hold.jpg|thumb|none|600px|Holding a Luger P08.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum aim 1.jpg|thumb|none|600px|Aiming a Luger P08.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum aim 2.jpg|thumb|none|600px|Aiming a Luger P08.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum rel 1.jpg|thumb|none|600px|Reloading a Luger P08.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum rel 2.jpg|thumb|none|600px|Reloading a Luger P08.]]&lt;br /&gt;
&lt;br /&gt;
==MAB Model D Type I==&lt;br /&gt;
The [[MAB Model D|MAB Model D Type I]] appears as the &amp;quot;MODEL D&amp;quot;, and is the standard issue sidearm of Nazi non-officers (in reality, enlisted riflemen wouldn't have had sidearms at all), and the default pistol for invading player controlled Nazi snipers. It's description states that it was adopted by the Wehrmacht after occupying France, which is actually true. As the German army was always plagued with supply chain issues, pre-existing supplies of the Model D in France were used by the Wehrmacht, much like the PPSH-41 and M1 Garand were, though these captured Model Ds would have been stamped with German army Acceptance markings, which the in-game model lacks. It's the only pistol in game who's standard ammo can penetrate German helmets. How exactly 7.65 Browning/.32 ACP is supposed to be a highly advanced armor piercing handgun cartridge is something that isn't made totally clear.&lt;br /&gt;
[[File:MAB D.jpg|thumb|351px|none|MAB Model D Type I - .32 ACP]]&lt;br /&gt;
[[file:Sniper5 MAB Model D menu.jpg|thumb|none|600px|MAB Model D Type I in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 MAB Model D hold.jpg|thumb|none|600px|Holding a MAB Model D Type I.]]&lt;br /&gt;
[[file:Sniper5 MAB Model D aim 1.jpg|thumb|none|600px|Aiming a MAB Model D Type I.]]&lt;br /&gt;
[[file:Sniper5 MAB Model D aim 2.jpg|thumb|none|600px|Aiming a MAB Model D Type I.]]&lt;br /&gt;
[[file:Sniper5 MAB Model D rel 1.jpg|thumb|none|600px|Reloading a MAB Model D Type I.]]&lt;br /&gt;
[[file:Sniper5 MAB Model D rel 2.jpg|thumb|none|600px|Reloading a MAB Model D Type I.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
The [[Nambu Type 14]] appears as the &amp;quot;TYPE 14 NAMBU&amp;quot;. It has extraordinarily high stats, with amazing mobility, accuracy, and RPM, with the exception of it's damage, requiring three body shots to kill.&lt;br /&gt;
[[File:Nambu Type 14.jpg|thumb|none|350px|Nambu Type 14 (early production) - 8x22mm Nambu]]&lt;br /&gt;
[[File:Late Nambu Type 14.jpg|thumb|none|350px|Nambu Type 14 (late production) - 8x22mm Nambu]]&lt;br /&gt;
[[File:Sniper5 Nambu Type 14 menu.jpg|thumb|none|600px|Nambu Type 14 in the customization menu. Note that it features an early-style cocking piece, but a later-style trigger guard.]]&lt;br /&gt;
[[file:Sniper5 Nambu Type 14 hold.jpg|thumb|none|600px|Holding a Nambu Type 14.]]&lt;br /&gt;
[[file:Sniper5 Nambu Type 14 aim 1.jpg|thumb|none|600px|Aiming a Nambu Type 14.]]&lt;br /&gt;
[[file:Sniper5 Nambu Type 14 aim 2.jpg|thumb|none|600px|Aiming a Nambu Type 14.]]&lt;br /&gt;
[[file:Sniper5 Nambu Type 14 rel 1.jpg|thumb|none|600px|Reloading a Nambu Type 14.]]&lt;br /&gt;
[[file:Sniper5 Nambu Type 14 rel 2.jpg|thumb|none|600px|Reloading a Nambu Type 14.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] with suppressor is a Pre-order bonus. The P38 is not usable in game whatsoever by players without the pre-order bonus.&lt;br /&gt;
[[file:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[file:Sniper5 Walther P38 menu.jpg|thumb|none|600px|Walther P38 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Walther P38 hold.jpg|thumb|none|600px|Holding a Walther P38.]]&lt;br /&gt;
[[file:Sniper5 Walther P38 aim 1.jpg|thumb|none|600px|Aiming a Walther P38.]]&lt;br /&gt;
[[file:Sniper5 Walther P38 aim 2.jpg|thumb|none|600px|Aiming a Walther P38.]]&lt;br /&gt;
[[file:Sniper5 Walther P38 rel 1.jpg|thumb|none|600px|Reloading a Walther P38.]]&lt;br /&gt;
[[file:Sniper5 Walther P38 rel 2.jpg|thumb|none|600px|Reloading a Walther P38.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley .455 Mk VI|Webley Mk VI]] appears as the &amp;quot;MK VI REVOLVER&amp;quot;. While the Mk VI was well out of production, and had since been replaced by 1944, it still saw very wide-spread usage in WWII. The description correctly refers to as &amp;quot;The old British revolver&amp;quot;, and in game it's the most powerful sidearm by a large margin, but audible from an extraordinary 75 meters away, equivalent to the 1911 with its suppressor removed. In Sniper Elite games, the meta tends to be to use the pistol slot for a suppressed weapon for stealthly close range takedowns without having to leave cover, so the Webley should force a player out of their comfort zone with a very different style.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI menu.jpg|thumb|none|600px|Webley Mk VI in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI hold.jpg|thumb|none|600px|Holding a Webley Mk VI.]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI aim 1.jpg|thumb|none|600px|Aiming a Webley Mk VI.]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI aim 2.jpg|thumb|none|600px|Aiming a Webley Mk VI.]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI rel 1.jpg|thumb|none|600px|Reloading a Webley Mk VI.]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI rel 2.jpg|thumb|none|600px|Reloading a Webley Mk VI.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The British starting pistol is the [[Welrod|Welrod Mark I]] (weirdly, the second one to enter production) Welrod. It is hampered by atrocious range, and a terrible fire rate, but is far quieter than the M1911A1 even without subsonic ammo. Rather than the standard muzzle options, the Welrod has options for standard baffles, solid baffles, and removed ones for it's integral suppressor.&lt;br /&gt;
[[file:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm. The Mark I has a trigger guard and front sight halfway along the weapon rather than near the muzzle; it is somewhat longer and heavier, and has a 6-round magazine as opposed to the Mark II's 8. The lower shot shows the action pulled back after the knurled knob is given a quarter-turn to the left.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 menu.jpg|thumb|none|600px|Welrod Mark I in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 hold.jpg|thumb|none|600px|Holding a Welrod Mark I.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 aim 1.jpg|thumb|none|600px|Aiming a Welrod Mark I.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 aim 2.jpg|thumb|none|600px|Aiming a Welrod Mark I.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 rel 1.jpg|thumb|none|600px|Reloading a Welrod Mark I.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 rel 2.jpg|thumb|none|600px|Reloading a Welrod Mark I.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]].&lt;br /&gt;
[[file:MP40 Bakelite.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:Sniper5 MP40 menu.jpg|thumb|none|600px|MP40 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 MP40 hold.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[file:Sniper5 MP40 aim 1.jpg|thumb|none|600px|Aiming a MP40.]]&lt;br /&gt;
[[file:Sniper5 MP40 aim 2.jpg|thumb|none|600px|Aiming a MP40.]]&lt;br /&gt;
[[file:Sniper5 MP40 rel 1.jpg|thumb|none|600px|Reloading a MP40.]]&lt;br /&gt;
[[file:Sniper5 MP40 rel 2.jpg|thumb|none|600px|Reloading a MP40.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]]&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 menu.jpg|thumb|none|600px|PPSh-41 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 hold.jpg|thumb|none|600px|Holding a PPSh-41.]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 aim 1.jpg|thumb|none|600px|Aiming a PPSh-41.]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 aim 2.jpg|thumb|none|600px|Aiming a PPSh-41.]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 rel 1.jpg|thumb|none|600px|Reloading a PPSh-41.]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 rel 2.jpg|thumb|none|600px|Reloading a PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]].&lt;br /&gt;
[[file:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[file:Sniper5 Sten mk2 menu.jpg|thumb|none|600px|Sten Mk II in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Sten mk2 hold.jpg|thumb|none|600px|Holding a Sten Mk II.]]&lt;br /&gt;
[[file:Sniper5 Stenmk2 aim 1.jpg|thumb|none|600px|Aiming a Sten Mk II.]]&lt;br /&gt;
[[file:Sniper5 Sten mk2 aim 2.jpg|thumb|none|600px|Aiming a Sten Mk II.]]&lt;br /&gt;
[[file:Sniper5 Sten mk2 rel 1.jpg|thumb|none|600px|Reloading a Sten Mk II.]]&lt;br /&gt;
[[file:Sniper5 Sten mk2 rel 2.jpg|thumb|none|600px|Reloading a Sten Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|Thompson M1A1]] appears as the &amp;quot;M1A1 GOV.&amp;quot; (meaning Government Model). It comes with a 20 round magazine but can be equipped with a 30 round stick mag, as well as 50 and 100 round drums. This is incorrect as the military issue Thompsons had the drum guides removed from the magwell to cheapen production, and as such can only use stick magazines. It can be equipped with a Cutts compensator, its finned barrel, and the M1928 grip (the in game description of which acknowledges that it's &amp;quot;Part of the quintessential image of the US 'Tommy' gun&amp;quot;), as well as the drum to make a pseudo-M1928, though it will still have the right-side charging handle and triangular rear sight wings.&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 menu.jpg|thumb|none|600px|Thompson M1A1 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 hold.jpg|thumb|none|600px|Holding a Thompson M1A1.]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 aim 1.jpg|thumb|none|600px|Aiming a Thompson M1A1.]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 aim 2.jpg|thumb|none|600px|Aiming a Thompson M1A1.]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 rel 1.jpg|thumb|none|600px|Reloading a Thompson M1A1.]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 rel 2.jpg|thumb|none|600px|Reloading a Thompson M1A1.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun|Type 100]].&lt;br /&gt;
[[file:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[file:Sniper5 Type 100 menu.jpg|thumb|none|600px|Type 100 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Type 100 hold.jpg|thumb|none|600px|Holding a Type 100.]]&lt;br /&gt;
[[file:Sniper5 Type 100 aim 1.jpg|thumb|none|600px|Aiming a Type 100.]]&lt;br /&gt;
[[file:Sniper5 Type 100 aim 2.jpg|thumb|none|600px|Aiming a Type 100.]]&lt;br /&gt;
[[file:Sniper5 Type 100 rel 1.jpg|thumb|none|600px|Reloading a Type 100.]]&lt;br /&gt;
[[file:Sniper5 Type 100 rel 2.jpg|thumb|none|600px|Reloading a Type 100.]]&lt;br /&gt;
&lt;br /&gt;
==Welgun==&lt;br /&gt;
The starting British SOE weapon is the [[Welgun]]. It is a very generic weapon and serves as an all-rounder.&lt;br /&gt;
[[File:Welgun 1.jpg|thumb|none|450px|Welgun - 9x19mm. Shown with overfolding stock in the folded position.]]&lt;br /&gt;
[[file:Sniper5 Welgun menu.jpg|thumb|none|600px|Welgun in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Welgun hold.jpg|thumb|none|600px|Holding a Welgun.]]&lt;br /&gt;
[[file:Sniper5 Welgun aim 1.jpg|thumb|none|600px|Aiming a Welgun.]]&lt;br /&gt;
[[file:Sniper5 Welgun aim 2.jpg|thumb|none|600px|Aiming a Welgun.]]&lt;br /&gt;
[[file:Sniper5 Welgun rel 1.jpg|thumb|none|600px|Reloading a Welgun.]]&lt;br /&gt;
[[file:Sniper5 Welgun rel 2.jpg|thumb|none|600px|Reloading a Welgun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;MACHINE PIST.44&amp;quot; and is sorted in the submachine gun category. While it was eventually established to be a rifle, in early 1944, the STG44 was in fact classified as a submachine gun (Machine-Pistole) and was designated as such, so this is a very rare accurate representation of the STG before it was the STG.&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Sniper5 STG44 menu.jpg|thumb|none|600px|Sturmgewehr 44 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 STG44 hold.jpg|thumb|none|600px|Holding a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Sniper5 STG44 aim 1.jpg|thumb|none|600px|Aiming a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Sniper5 STG44 aim 2.jpg|thumb|none|600px|Aiming a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Sniper5 STG44 rel 1.jpg|thumb|none|600px|Reloading a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Sniper5 STG44 rel 2.jpg|thumb|none|600px|Reloading a Sturmgewehr 44.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]]&lt;br /&gt;
[[file:45ACP DeLisle Carbine 4.jpg|thumb|450px|none|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbine menu.jpg|thumb|none|600px|De Lisle Carbine in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbine hold.jpg|thumb|none|600px|Holding a De Lisle Carbine.]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbineaim 1.jpg|thumb|none|600px|Aiming a De Lisle Carbine.]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbine aim 2.jpg|thumb|none|600px|Aiming a De Lisle Carbine.]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbine rel 1.jpg|thumb|none|600px|Reloading a De Lisle Carbine.]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbine rel 2.jpg|thumb|none|600px|Reloading a De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr_43#Gewehr_43|Gewehr 43]].&lt;br /&gt;
[[file:K43 nc.jpg|thumb|450px|none|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 menu 1.jpg|thumb|none|600px|Gewehr 43 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 hold.jpg|thumb|none|600px|Holding a Gewehr 43.]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 aim 1.jpg|thumb|none|600px|Aiming a Gewehr 43.]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 aim 2.jpg|thumb|none|600px|Aiming a Gewehr 43.]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 rel 1.jpg|thumb|none|600px|Reloading a Gewehr 43.]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 rel 2.jpg|thumb|none|600px|Reloading a Gewehr 43.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sturmgewehr G-43'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gewehr_43#Sturmgewehr_G-43|Sturmgewehr G-43]]. Modification of the standard Gewehr 43 for different ammunition.&lt;br /&gt;
[[file:Sturmgewehr G-43 DFE.jpeg|thumb|450px|none|Sturmgewehr G-43 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Sniper5 Sturmgewehr G-43 menu.jpg|thumb|none|600px|Sturmgewehr G-43 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Sturmgewehr G-43hold.jpg|thumb|none|600px|Holding a Sturmgewehr G-43.]]&lt;br /&gt;
[[file:Sniper5 Sturmgewehr G-43 aim.jpg|thumb|none|600px|Aiming a Sturmgewehr G-43.]]&lt;br /&gt;
&lt;br /&gt;
==Kar98k==&lt;br /&gt;
The [[Karabiner 98k]].&lt;br /&gt;
[[file:Mauser K98 Sniper.jpg|thumb|450px|none|Kar98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Sniper5 Kar98K menu.jpg|thumb|none|600px|Kar98k in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 kar98k hold.jpg|thumb|none|600px|Holding a Karabiner 98k.]]&lt;br /&gt;
[[file:Sniper5 kar98k aim 1.jpg|thumb|none|600px|Aiming a Karabiner 98k.]]&lt;br /&gt;
[[file:Sniper5 kar98k aim.jpg|thumb|none|600px|Aiming a Karabiner 98k.]]&lt;br /&gt;
[[file:Sniper5 kar98k rel 1.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]&lt;br /&gt;
[[file:Sniper5 kar98k rel 2.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]]. The rifle always has a scope. It cannot be taken off.&lt;br /&gt;
[[file:T3car.jpg|thumb|450px|none|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[file:Sniper5 Carbine M1 menu.jpg|thumb|none|600px|M1 Carbine in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Carbine M1 hold.jpg|thumb|none|600px|Holding a M1 Carbine.]]&lt;br /&gt;
[[file:Sniper5 Carbine M1 aim.jpg|thumb|none|600px|Aiming a M1 Carbine.]]&lt;br /&gt;
[[file:Sniper5 Carbine M1 rel 1.jpg|thumb|none|600px|Reloading a M1 Carbine.]]&lt;br /&gt;
[[file:Sniper5 Carbine M1 rel 2.jpg|thumb|none|600px|Reloading a M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerbüchse 39==&lt;br /&gt;
The [[Panzerbüchse 39]].&lt;br /&gt;
[[file:PzB-39.jpg|thumb|none|450px|PzB 39 Anti-tank rifle - 7.92x94 mm (Patrone 318)]]&lt;br /&gt;
[[file:Sniper5 Panzerbüchse 39 hold.jpg|thumb|none|600px|Holding a Panzerbüchse 39.]]&lt;br /&gt;
[[file:Sniper5 Panzerbüchse 39 aim.jpg|thumb|none|600px|Aiming a Panzerbüchse 39.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Model 1918==&lt;br /&gt;
The [[R.S.C. Mle 1917|R.S.C. Model 1918]] appears as an Axis sniper rifle and is the default rifle of invading player controlled Nazi snipers.&lt;br /&gt;
[[file:R.S.C. Model 1918.jpg|thumb|450px|none|R.S.C. Model 1918 - 8x50mmR Lebel]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 menu.jpg|thumb|none|600px|R.S.C. Model 1918 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 hold.jpg|thumb|none|600px|Holding a R.S.C. Model 1918.]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 aim 1.jpg|thumb|none|600px|Aiming a R.S.C. Model 1918.]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 aim 2.jpg|thumb|none|600px|Aiming a R.S.C. Model 1918.]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 rel 1.jpg|thumb|none|600px|Reloading a R.S.C. Model 1918.]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 rel 2.jpg|thumb|none|600px|Reloading a R.S.C. Model 1918.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield|Springfield M1903A4]]. The rifle always has a scope. It cannot be taken off.&lt;br /&gt;
[[file:M1903A4Weaver.jpeg|thumb|450px|none|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[file:Sniper5 Springfield M1903 menu.jpg|thumb|none|600px|Springfield M1903A4 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Springfield M1903 hold.jpg|thumb|none|600px|Holding a Springfield M1903A4.]]&lt;br /&gt;
[[file:Sniper5 Springfield M1903 aim 1.jpg|thumb|none|600px|Aiming a Springfield M1903A4.]]&lt;br /&gt;
[[file:Sniper5 Springfield M1903 rel 1.jpg|thumb|none|600px|Reloading a Springfield M1903A4.]]&lt;br /&gt;
[[file:Sniper5 Springfield M1903 rel 2.jpg|thumb|none|600px|Reloading a Springfield M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifle Experimental Model==&lt;br /&gt;
The [[Sniper Rifle Experimental Model]]. The Sniper Rifle, Experimental Model is featured as the &amp;quot;SREM-1&amp;quot; and is the British SOE starting weapon. It is a bizarre and not-well known bullpup, pump action rifle. Rather than a traditional pump handle, the SREM-1's pistol grip can be yanked rearwards and pushed back into place to work the action. According to Royal Armouries Curator of Firearms and Artillery Jonathan Ferguson (credited as &amp;quot;Weaponry Consultant&amp;quot; in the fourth game), its addition was the result of Rebellion seeking a firearm that was &amp;quot;really whacky but just about plausible&amp;quot; to include as DLC in the fourth game (which instead got included in the base game of the next installment).&lt;br /&gt;
[[File:1944-srem-1.jpg|thumb|none|450px|Sniper Rifle Experimental Model - 7.92×57mm Mauser]]&lt;br /&gt;
[[file:Sniper5 SREM-1 menu.jpg|thumb|none|600px|Sniper Rifle Experimental Model in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 SREM-1 hold.jpg|thumb|none|600px|Holding a Sniper Rifle Experimental Model.]]&lt;br /&gt;
[[file:Sniper5 SREM-1 aim 1.jpg|thumb|none|600px|Aiming a Sniper Rifle Experimental Model.]]&lt;br /&gt;
[[file:Sniper5 SREM-1 aim 2.jpg|thumb|none|600px|Aiming a Sniper Rifle Experimental Model.]]&lt;br /&gt;
[[file:Sniper5 SREM-1 rel 1.jpg|thumb|none|600px|Reloading a Sniper Rifle Experimental Model.]]&lt;br /&gt;
[[file:Sniper5 SREM-1 rel 2.jpg|thumb|none|600px|Reloading a Sniper Rifle Experimental Model.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]]. Can be found in missions.&lt;br /&gt;
[[file:Mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Sniper5 MG42 hold.jpg|thumb|none|600px|Holding a MG42.]]&lt;br /&gt;
[[file:Sniper5 MG42 aim 1.jpg|thumb|none|600px|Aiming a MG42.]]&lt;br /&gt;
[[file:Sniper5 MG42 aim 2.jpg|thumb|none|600px|Aiming a MG42.]]&lt;br /&gt;
[[file:Sniper5 MG42 1.jpg|thumb|none|600px|Holding a MG42.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]].&lt;br /&gt;
[[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[file:Sniper5 Panzerfaust hold.jpg|thumb|none|600px|Holding a Panzerfaust.]]&lt;br /&gt;
[[file:Sniper5 Panzerfaust aim.jpg|thumb|none|600px|Aiming a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole 34==&lt;br /&gt;
The [[Leuchtpistole|Leuchtpistole 34]].&lt;br /&gt;
[[file:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole 34 - 26.65mm]]&lt;br /&gt;
[[file:Sniper5 Leuchtpistole 34 aim.jpg|thumb|none|600px|Holding a Leuchtpistole 34.]]&lt;br /&gt;
[[file:Sniper5 Leuchtpistole 34 hold.jpg|thumb|none|600px|Aiming a Leuchtpistole 34.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Explosives pack==&lt;br /&gt;
[[file:Sniper5 Explosiv pack menu.jpg|thumb|none|600px|Explosives pack in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Explosives pack 1.jpg|thumb|none|600px|Explosives pack in game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]].&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|150px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[file:Sniper5 Model 24 Stielhandgranate menu.jpg|thumb|none|600px|Model 24 Stielhandgranate in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Model 24 Stielhandgranate 1.jpg|thumb|none|600px|Model 24 Stielhandgranate in game.]]&lt;br /&gt;
&lt;br /&gt;
==Schützenmine 42==&lt;br /&gt;
The [[Schützenmine 42]].&lt;br /&gt;
[[File:Schützenmine 42.jpg|thumb|none|150px|Schützenmine 42]]&lt;br /&gt;
[[file:Sniper5 Schu-mine 42 menu.jpg|thumb|none|600px|Schützenmine 42 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Schu-mine 421.jpg|thumb|none|600px|Schützenmine 42 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]].&lt;br /&gt;
[[File:Normal tmi-35.jpg|thumb|none|150px|Tellermine 35 (Stahl)]]&lt;br /&gt;
[[file:Sniper5 Tellermine 35 (Stahl) menu.jpg|thumb|none|600px|Tellermine 35 (Stahl) in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Tellermine 35 (Stahl) 1.jpg|thumb|none|600px|Tellermine 35 (Stahl) in game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
[[file:Sniper5 TNT menu.jpg|thumb|none|600px|TNT in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 TNT 1.jpg|thumb|none|600px|TNT in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==2 cm Flakvierling 38==&lt;br /&gt;
The [[2cm_FlaK_38#Flakvierling_38|2 cm Flakvierling 38]].&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|450px|2 cm Flakvierling 38 - 20x138mm B]]&lt;br /&gt;
[[file:Sniper5 Flakvierling 38 1.jpg|thumb|none|600px|2 cm Flakvierling 38 in game.]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Pak 35/36==&lt;br /&gt;
The [[3.7 cm Pak 35/36]].&lt;br /&gt;
[[file:Pak36 helsinki 1.jpg|thumb|none|450px|3.7 cm Pak 35/36 anti-tank gun - 37×249 mm R]]&lt;br /&gt;
[[file:Sniper5 45 mm M1937 (53-K).jpg|thumb|none|600px|3.7 cm Pak 35/36 in game.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
&lt;br /&gt;
==38 cm Schnelladekanone C/34==&lt;br /&gt;
&lt;br /&gt;
{{Sniper Elite}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_5&amp;diff=1524559</id>
		<title>Sniper Elite 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_5&amp;diff=1524559"/>
		<updated>2022-10-08T19:10:48Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Webley Mk VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 5&lt;br /&gt;
|picture   = Sniper Elite 5.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      =  26 May 2022&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 5''''' is third-person tactical shooter stealth video game developed and published by Rebellion Developments. It is the sequel to [[Sniper Elite 4]]. It see OSS agent Karl Fairburne take the fight to occupied France, 1944 (pre-D-Day), where he alongside local resistance fighters must stop &amp;quot;Projekt Kraken&amp;quot;, a top secret Nazi project that, if completed, will turn the war in the Nazi's favor.&lt;br /&gt;
&lt;br /&gt;
Weapons are sorted into three categories, Sniper Rifles (which includes unscoped infantry rifles like Gewehr 43s or Kar98s), Submachine Guns (also including the MP44), and Sidearms. Each category has six weapons, three of which are either German, French, or Japanese, three of which are from any Allied nation (the RSC 1918 counts as an Axis weapon, presumably captured by Germans in France). SE5 has fewer weapons than predecessors, namely SE4, but brings an in depth customization system, akin to that of [[Call of Duty: Vanguard]] that allows the player to take components such as muzzle devices, foregrips, and stocks off of certain weapons and putting them on others to create various &amp;quot;Frankenguns&amp;quot;, as well as including a large number of components not taken from any in game weapon, and various magazine and barrel options (largely fictionalized). Of the three Allied weapons, the player starts with one American standard issue weapon and one British SOE/Experimental weapon available, the other four weapons in each category are unlocked either by simply progressing through the game or eliminating certain HVTs in certain ways.&lt;br /&gt;
&lt;br /&gt;
For the first time in the series, non-sniper rifles get some attention paid. The weapons in the Submachine Gun and Sidearm categories can both be used in first and third person view, and both can use X-Ray killcams. Additionally, now various ammo types are present for these as well. Players can use AP, match-grade, soft-point, subsonic, and non-lethal rubber ammunition. Unlike the vast majority of video games out there, different ammo types aren't &amp;quot;equipped&amp;quot;, the player must also bring these special cartridges in addition to their regular weapons and can switch between their stores of tradition and special ammo in-game for various tasks.&lt;br /&gt;
&lt;br /&gt;
A new mechanic to the series is &amp;quot;temporary weapons&amp;quot;. Enemies killed drop weapons, and some are scattered around the map (occasionally tricked out with silencers, extended magazines, and scopes). These can be picked up without replacing any of Karl's current weapons, but they cannot be holstered or reloaded.&lt;br /&gt;
&lt;br /&gt;
Taking a cue from games like Dark Souls, the player's game (if the option is enabled) can be &amp;quot;invaded&amp;quot; by another player playing as an Nazi counter-sniper, à la [[Enemy at the Gates]]. As such, the invading player has to work to kill the player they're invading, support German NPCs, and in general get up to various shenanigans, larks, and mischief to prevent Karl from reaching his goal. They only have access to the three Axis weapons in category.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
In series tradition, all handguns are slightly too large.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The American starting handgun is an [[Colt M1911A1]], incorrectly referred to as an '''M1911'''. By default, it is equipped with the &amp;quot;Maxin 30 Suppressor&amp;quot;, presumably intended to be Maxim, for Hiram Maxim, the inventor of the suppressor. It can be used with subsonic ammo, despite the fact that any government issued .45 ACP ammo at the time would be subsonic already. Equipping it with the Fixed Frame stock (which also includes a foregrip) and Welwyn Hybrid muzzle device turns into a pseudo 1911A1 Machine Pistol conversion.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 menu.jpg|thumb|none|600px|Colt M1911A1 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 hold.jpg|thumb|none|600px|Holding a Colt M1911A1.]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 aim 1.jpg|thumb|none|600px|Aiming a Colt M1911A1.]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 aim 2.jpg|thumb|none|600px|Aiming a Colt M1911A1.]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 rel 1.jpg|thumb|none|600px|Reloading a Colt M1911A1.]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 rel 2.jpg|thumb|none|600px|Reloading a Colt M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]].&lt;br /&gt;
[[file:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM menu.jpg|thumb|none|600px|High Standard HDM in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM hold.jpg|thumb|none|600px|Holding a High Standard HDM.]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM aim 1.jpg|thumb|none|600px|Aiming a High Standard HDM.]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM aim 2.jpg|thumb|none|600px|Aiming a High Standard HDM.]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM rel 1.jpg|thumb|none|600px|Reloading a High Standard HDM.]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM rel 2.jpg|thumb|none|600px|Reloading a High Standard HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears under the name &amp;quot;PISTOLE 08&amp;quot;, and is the weapon of choice of Nazi officers. The description states that is &amp;quot;the Marksmen's pistol of choice&amp;quot;, which both acknowledges its reputation as a highly accurate weapon and makes us wonder if they perhaps meant to write &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
[[file:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum menu.jpg|thumb|none|600px|Luger P08 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum hold.jpg|thumb|none|600px|Holding a Luger P08.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum aim 1.jpg|thumb|none|600px|Aiming a Luger P08.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum aim 2.jpg|thumb|none|600px|Aiming a Luger P08.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum rel 1.jpg|thumb|none|600px|Reloading a Luger P08.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum rel 2.jpg|thumb|none|600px|Reloading a Luger P08.]]&lt;br /&gt;
&lt;br /&gt;
==MAB Model D Type I==&lt;br /&gt;
The [[MAB Model D|MAB Model D Type I]] appears as the &amp;quot;MODEL D&amp;quot;, and is the standard issue sidearm of Nazi non-officers (in reality, enlisted riflemen wouldn't have had sidearms at all), and the default pistol for invading player controlled Nazi snipers. It's description states that it was adopted by the Wehrmacht after occupying France, which is actually true. As the German army was always plagued with supply chain issues, pre-existing supplies of the Model D in France were used by the Wehrmacht, much like the PPSH-41 and M1 Garand were, though these captured Model Ds would have been stamped with German army Acceptance markings, which the in-game model lacks. It's the only pistol in game who's standard ammo can penetrate German helmets. How exactly 7.65 Browning/.32 ACP is supposed to be a highly advanced armor piercing handgun cartridge is something that isn't made totally clear.&lt;br /&gt;
[[File:MAB D.jpg|thumb|351px|none|MAB Model D Type I - .32 ACP]]&lt;br /&gt;
[[file:Sniper5 MAB Model D menu.jpg|thumb|none|600px|MAB Model D Type I in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 MAB Model D hold.jpg|thumb|none|600px|Holding a MAB Model D Type I.]]&lt;br /&gt;
[[file:Sniper5 MAB Model D aim 1.jpg|thumb|none|600px|Aiming a MAB Model D Type I.]]&lt;br /&gt;
[[file:Sniper5 MAB Model D aim 2.jpg|thumb|none|600px|Aiming a MAB Model D Type I.]]&lt;br /&gt;
[[file:Sniper5 MAB Model D rel 1.jpg|thumb|none|600px|Reloading a MAB Model D Type I.]]&lt;br /&gt;
[[file:Sniper5 MAB Model D rel 2.jpg|thumb|none|600px|Reloading a MAB Model D Type I.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
The [[Nambu Type 14]] appears as the &amp;quot;TYPE 14 NAMBU&amp;quot;. It has extraordinarily high stats, with amazing mobility, accuracy, and RPM, with the exception of it's damage, requiring three body shots to kill.&lt;br /&gt;
[[File:Nambu Type 14.jpg|thumb|none|350px|Nambu Type 14 (early production) - 8x22mm Nambu]]&lt;br /&gt;
[[File:Late Nambu Type 14.jpg|thumb|none|350px|Nambu Type 14 (late production) - 8x22mm Nambu]]&lt;br /&gt;
[[File:Sniper5 Nambu Type 14 menu.jpg|thumb|none|600px|Nambu Type 14 in the customization menu. Note that it features an early-style cocking piece, but a later-style trigger guard.]]&lt;br /&gt;
[[file:Sniper5 Nambu Type 14 hold.jpg|thumb|none|600px|Holding a Nambu Type 14.]]&lt;br /&gt;
[[file:Sniper5 Nambu Type 14 aim 1.jpg|thumb|none|600px|Aiming a Nambu Type 14.]]&lt;br /&gt;
[[file:Sniper5 Nambu Type 14 aim 2.jpg|thumb|none|600px|Aiming a Nambu Type 14.]]&lt;br /&gt;
[[file:Sniper5 Nambu Type 14 rel 1.jpg|thumb|none|600px|Reloading a Nambu Type 14.]]&lt;br /&gt;
[[file:Sniper5 Nambu Type 14 rel 2.jpg|thumb|none|600px|Reloading a Nambu Type 14.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] with suppressor is a Pre-order bonus. The P38 is not usable in game whatsoever by players without the pre-order bonus.&lt;br /&gt;
[[file:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[file:Sniper5 Walther P38 menu.jpg|thumb|none|600px|Walther P38 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Walther P38 hold.jpg|thumb|none|600px|Holding a Walther P38.]]&lt;br /&gt;
[[file:Sniper5 Walther P38 aim 1.jpg|thumb|none|600px|Aiming a Walther P38.]]&lt;br /&gt;
[[file:Sniper5 Walther P38 aim 2.jpg|thumb|none|600px|Aiming a Walther P38.]]&lt;br /&gt;
[[file:Sniper5 Walther P38 rel 1.jpg|thumb|none|600px|Reloading a Walther P38.]]&lt;br /&gt;
[[file:Sniper5 Walther P38 rel 2.jpg|thumb|none|600px|Reloading a Walther P38.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley .455 Mk VI|Webley Mk VI]] appears as the &amp;quot;MK VI REVOLVER&amp;quot;. While the Mk VI was well out of production, and had since been replaced by 1944, it still saw very wide-spread usage in WWII. The description correctly refers to as &amp;quot;The old British revolver&amp;quot;, and in game it's the most powerful sidearm by a large margin, but audible from an extraordinary 75 meters away, equivalent to the 1911 with its suppressor removed. In Sniper Elite games, the meta tends to be to use the pistol slot for a suppressed weapon for stealthly close range takedowns without having to leave cover, so the Webley should force a player out of their comfort zone with a very different style.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI menu.jpg|thumb|none|600px|Webley Mk VI in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI hold.jpg|thumb|none|600px|Holding a Webley Mk VI.]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI aim 1.jpg|thumb|none|600px|Aiming a Webley Mk VI.]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI aim 2.jpg|thumb|none|600px|Aiming a Webley Mk VI.]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI rel 1.jpg|thumb|none|600px|Reloading a Webley Mk VI.]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI rel 2.jpg|thumb|none|600px|Reloading a Webley Mk VI.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The British starting pistol is the [[Welrod|Welrod Mark I]] (weirdly, the second one to enter production) Welrod. It is hampered by atrocious range, and a terrible fire rate, but is far quieter than the M1911A1 even without subsonic ammo. Rather than the standard muzzle options, the Welrod has options for standard baffles, solid baffles, and removed ones for it's integral suppressor.&lt;br /&gt;
[[file:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm. The Mark I has a trigger guard and front sight halfway along the weapon rather than near the muzzle; it is somewhat longer and heavier, and has a 6-round magazine as opposed to the Mark II's 8. The lower shot shows the action pulled back after the knurled knob is given a quarter-turn to the left.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 menu.jpg|thumb|none|600px|Welrod Mark I in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 hold.jpg|thumb|none|600px|Holding a Welrod Mark I.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 aim 1.jpg|thumb|none|600px|Aiming a Welrod Mark I.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 aim 2.jpg|thumb|none|600px|Aiming a Welrod Mark I.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 rel 1.jpg|thumb|none|600px|Reloading a Welrod Mark I.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 rel 2.jpg|thumb|none|600px|Reloading a Welrod Mark I.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]].&lt;br /&gt;
[[file:MP40 Bakelite.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:Sniper5 MP40 menu.jpg|thumb|none|600px|MP40 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 MP40 hold.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[file:Sniper5 MP40 aim 1.jpg|thumb|none|600px|Aiming a MP40.]]&lt;br /&gt;
[[file:Sniper5 MP40 aim 2.jpg|thumb|none|600px|Aiming a MP40.]]&lt;br /&gt;
[[file:Sniper5 MP40 rel 1.jpg|thumb|none|600px|Reloading a MP40.]]&lt;br /&gt;
[[file:Sniper5 MP40 rel 2.jpg|thumb|none|600px|Reloading a MP40.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]]&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 menu.jpg|thumb|none|600px|PPSh-41 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 hold.jpg|thumb|none|600px|Holding a PPSh-41.]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 aim 1.jpg|thumb|none|600px|Aiming a PPSh-41.]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 aim 2.jpg|thumb|none|600px|Aiming a PPSh-41.]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 rel 1.jpg|thumb|none|600px|Reloading a PPSh-41.]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 rel 2.jpg|thumb|none|600px|Reloading a PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]].&lt;br /&gt;
[[file:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[file:Sniper5 Sten mk2 menu.jpg|thumb|none|600px|Sten Mk II in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Sten mk2 hold.jpg|thumb|none|600px|Holding a Sten Mk II.]]&lt;br /&gt;
[[file:Sniper5 Stenmk2 aim 1.jpg|thumb|none|600px|Aiming a Sten Mk II.]]&lt;br /&gt;
[[file:Sniper5 Sten mk2 aim 2.jpg|thumb|none|600px|Aiming a Sten Mk II.]]&lt;br /&gt;
[[file:Sniper5 Sten mk2 rel 1.jpg|thumb|none|600px|Reloading a Sten Mk II.]]&lt;br /&gt;
[[file:Sniper5 Sten mk2 rel 2.jpg|thumb|none|600px|Reloading a Sten Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|Thompson M1A1]] appears as the &amp;quot;M1A1 GOV.&amp;quot; (meaning Government Model). It comes with a 20 round magazine but can be equipped with a 30 round stick mag, as well as 50 and 100 round drums. This is incorrect as the military issue Thompsons had the drum guides removed from the magwell to cheapen production, and as such can only use stick magazines. It can equip with a Cutts compensator, it's finned barrel, and the M1928 grip (the in game description of which acknowledges that it's &amp;quot;Part of the quintessential image of the US 'Tommy' gun&amp;quot;), as well as the drum to make a pseudo-M1928, though it will still have the right-side charging handle and triangular rear sight wings.&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 menu.jpg|thumb|none|600px|Thompson M1A1 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 hold.jpg|thumb|none|600px|Holding a Thompson M1A1.]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 aim 1.jpg|thumb|none|600px|Aiming a Thompson M1A1.]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 aim 2.jpg|thumb|none|600px|Aiming a Thompson M1A1.]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 rel 1.jpg|thumb|none|600px|Reloading a Thompson M1A1.]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 rel 2.jpg|thumb|none|600px|Reloading a Thompson M1A1.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun|Type 100]].&lt;br /&gt;
[[file:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[file:Sniper5 Type 100 menu.jpg|thumb|none|600px|Type 100 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Type 100 hold.jpg|thumb|none|600px|Holding a Type 100.]]&lt;br /&gt;
[[file:Sniper5 Type 100 aim 1.jpg|thumb|none|600px|Aiming a Type 100.]]&lt;br /&gt;
[[file:Sniper5 Type 100 aim 2.jpg|thumb|none|600px|Aiming a Type 100.]]&lt;br /&gt;
[[file:Sniper5 Type 100 rel 1.jpg|thumb|none|600px|Reloading a Type 100.]]&lt;br /&gt;
[[file:Sniper5 Type 100 rel 2.jpg|thumb|none|600px|Reloading a Type 100.]]&lt;br /&gt;
&lt;br /&gt;
==Welgun==&lt;br /&gt;
The starting British SOE weapon is the [[Welgun]]. It is a very generic weapon and serves as an all-rounder.&lt;br /&gt;
[[File:Welgun 1.jpg|thumb|none|450px|Welgun - 9x19mm. Shown with overfolding stock in the folded position.]]&lt;br /&gt;
[[file:Sniper5 Welgun menu.jpg|thumb|none|600px|Welgun in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Welgun hold.jpg|thumb|none|600px|Holding a Welgun.]]&lt;br /&gt;
[[file:Sniper5 Welgun aim 1.jpg|thumb|none|600px|Aiming a Welgun.]]&lt;br /&gt;
[[file:Sniper5 Welgun aim 2.jpg|thumb|none|600px|Aiming a Welgun.]]&lt;br /&gt;
[[file:Sniper5 Welgun rel 1.jpg|thumb|none|600px|Reloading a Welgun.]]&lt;br /&gt;
[[file:Sniper5 Welgun rel 2.jpg|thumb|none|600px|Reloading a Welgun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;MACHINE PIST.44&amp;quot; and is sorted in the submachine gun category. While it was eventually established to be a rifle, in early 1944, the STG44 was in fact classified as a submachine gun (Machine-Pistole) and was designated as such, so this is a very rare accurate representation of the STG before it was the STG.&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Sniper5 STG44 menu.jpg|thumb|none|600px|Sturmgewehr 44 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 STG44 hold.jpg|thumb|none|600px|Holding a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Sniper5 STG44 aim 1.jpg|thumb|none|600px|Aiming a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Sniper5 STG44 aim 2.jpg|thumb|none|600px|Aiming a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Sniper5 STG44 rel 1.jpg|thumb|none|600px|Reloading a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Sniper5 STG44 rel 2.jpg|thumb|none|600px|Reloading a Sturmgewehr 44.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]]&lt;br /&gt;
[[file:45ACP DeLisle Carbine 4.jpg|thumb|450px|none|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbine menu.jpg|thumb|none|600px|De Lisle Carbine in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbine hold.jpg|thumb|none|600px|Holding a De Lisle Carbine.]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbineaim 1.jpg|thumb|none|600px|Aiming a De Lisle Carbine.]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbine aim 2.jpg|thumb|none|600px|Aiming a De Lisle Carbine.]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbine rel 1.jpg|thumb|none|600px|Reloading a De Lisle Carbine.]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbine rel 2.jpg|thumb|none|600px|Reloading a De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr_43#Gewehr_43|Gewehr 43]].&lt;br /&gt;
[[file:K43 nc.jpg|thumb|450px|none|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 menu 1.jpg|thumb|none|600px|Gewehr 43 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 hold.jpg|thumb|none|600px|Holding a Gewehr 43.]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 aim 1.jpg|thumb|none|600px|Aiming a Gewehr 43.]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 aim 2.jpg|thumb|none|600px|Aiming a Gewehr 43.]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 rel 1.jpg|thumb|none|600px|Reloading a Gewehr 43.]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 rel 2.jpg|thumb|none|600px|Reloading a Gewehr 43.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sturmgewehr G-43'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gewehr_43#Sturmgewehr_G-43|Sturmgewehr G-43]]. Modification of the standard Gewehr 43 for different ammunition.&lt;br /&gt;
[[file:Sturmgewehr G-43 DFE.jpeg|thumb|450px|none|Sturmgewehr G-43 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Sniper5 Sturmgewehr G-43 menu.jpg|thumb|none|600px|Sturmgewehr G-43 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Sturmgewehr G-43hold.jpg|thumb|none|600px|Holding a Sturmgewehr G-43.]]&lt;br /&gt;
[[file:Sniper5 Sturmgewehr G-43 aim.jpg|thumb|none|600px|Aiming a Sturmgewehr G-43.]]&lt;br /&gt;
&lt;br /&gt;
==Kar98k==&lt;br /&gt;
The [[Karabiner 98k]].&lt;br /&gt;
[[file:Mauser K98 Sniper.jpg|thumb|450px|none|Kar98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Sniper5 Kar98K menu.jpg|thumb|none|600px|Kar98k in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 kar98k hold.jpg|thumb|none|600px|Holding a Karabiner 98k.]]&lt;br /&gt;
[[file:Sniper5 kar98k aim 1.jpg|thumb|none|600px|Aiming a Karabiner 98k.]]&lt;br /&gt;
[[file:Sniper5 kar98k aim.jpg|thumb|none|600px|Aiming a Karabiner 98k.]]&lt;br /&gt;
[[file:Sniper5 kar98k rel 1.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]&lt;br /&gt;
[[file:Sniper5 kar98k rel 2.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]]. The rifle always has a scope. It cannot be taken off.&lt;br /&gt;
[[file:T3car.jpg|thumb|450px|none|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[file:Sniper5 Carbine M1 menu.jpg|thumb|none|600px|M1 Carbine in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Carbine M1 hold.jpg|thumb|none|600px|Holding a M1 Carbine.]]&lt;br /&gt;
[[file:Sniper5 Carbine M1 aim.jpg|thumb|none|600px|Aiming a M1 Carbine.]]&lt;br /&gt;
[[file:Sniper5 Carbine M1 rel 1.jpg|thumb|none|600px|Reloading a M1 Carbine.]]&lt;br /&gt;
[[file:Sniper5 Carbine M1 rel 2.jpg|thumb|none|600px|Reloading a M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerbüchse 39==&lt;br /&gt;
The [[Panzerbüchse 39]].&lt;br /&gt;
[[file:PzB-39.jpg|thumb|none|450px|PzB 39 Anti-tank rifle - 7.92x94 mm (Patrone 318)]]&lt;br /&gt;
[[file:Sniper5 Panzerbüchse 39 hold.jpg|thumb|none|600px|Holding a Panzerbüchse 39.]]&lt;br /&gt;
[[file:Sniper5 Panzerbüchse 39 aim.jpg|thumb|none|600px|Aiming a Panzerbüchse 39.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Model 1918==&lt;br /&gt;
The [[R.S.C. Mle 1917|R.S.C. Model 1918]] appears as an Axis sniper rifle and is the default rifle of invading player controlled Nazi snipers.&lt;br /&gt;
[[file:R.S.C. Model 1918.jpg|thumb|450px|none|R.S.C. Model 1918 - 8x50mmR Lebel]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 menu.jpg|thumb|none|600px|R.S.C. Model 1918 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 hold.jpg|thumb|none|600px|Holding a R.S.C. Model 1918.]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 aim 1.jpg|thumb|none|600px|Aiming a R.S.C. Model 1918.]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 aim 2.jpg|thumb|none|600px|Aiming a R.S.C. Model 1918.]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 rel 1.jpg|thumb|none|600px|Reloading a R.S.C. Model 1918.]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 rel 2.jpg|thumb|none|600px|Reloading a R.S.C. Model 1918.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield|Springfield M1903A4]]. The rifle always has a scope. It cannot be taken off.&lt;br /&gt;
[[file:M1903A4Weaver.jpeg|thumb|450px|none|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[file:Sniper5 Springfield M1903 menu.jpg|thumb|none|600px|Springfield M1903A4 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Springfield M1903 hold.jpg|thumb|none|600px|Holding a Springfield M1903A4.]]&lt;br /&gt;
[[file:Sniper5 Springfield M1903 aim 1.jpg|thumb|none|600px|Aiming a Springfield M1903A4.]]&lt;br /&gt;
[[file:Sniper5 Springfield M1903 rel 1.jpg|thumb|none|600px|Reloading a Springfield M1903A4.]]&lt;br /&gt;
[[file:Sniper5 Springfield M1903 rel 2.jpg|thumb|none|600px|Reloading a Springfield M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifle Experimental Model==&lt;br /&gt;
The [[Sniper Rifle Experimental Model]]. The Sniper Rifle, Experimental Model is featured as the &amp;quot;SREM-1&amp;quot; and is the British SOE starting weapon. It is a bizarre and not-well known bullpup, pump action rifle. Rather than a traditional pump handle, the SREM-1's pistol grip can be yanked rearwards and pushed back into place to work the action. According to Royal Armouries Curator of Firearms and Artillery Jonathan Ferguson (credited as &amp;quot;Weaponry Consultant&amp;quot; in the fourth game), its addition was the result of Rebellion seeking a firearm that was &amp;quot;really whacky but just about plausible&amp;quot; to include as DLC in the fourth game (which instead got included in the base game of the next installment).&lt;br /&gt;
[[File:1944-srem-1.jpg|thumb|none|450px|Sniper Rifle Experimental Model - 7.92×57mm Mauser]]&lt;br /&gt;
[[file:Sniper5 SREM-1 menu.jpg|thumb|none|600px|Sniper Rifle Experimental Model in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 SREM-1 hold.jpg|thumb|none|600px|Holding a Sniper Rifle Experimental Model.]]&lt;br /&gt;
[[file:Sniper5 SREM-1 aim 1.jpg|thumb|none|600px|Aiming a Sniper Rifle Experimental Model.]]&lt;br /&gt;
[[file:Sniper5 SREM-1 aim 2.jpg|thumb|none|600px|Aiming a Sniper Rifle Experimental Model.]]&lt;br /&gt;
[[file:Sniper5 SREM-1 rel 1.jpg|thumb|none|600px|Reloading a Sniper Rifle Experimental Model.]]&lt;br /&gt;
[[file:Sniper5 SREM-1 rel 2.jpg|thumb|none|600px|Reloading a Sniper Rifle Experimental Model.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]]. Can be found in missions.&lt;br /&gt;
[[file:Mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Sniper5 MG42 hold.jpg|thumb|none|600px|Holding a MG42.]]&lt;br /&gt;
[[file:Sniper5 MG42 aim 1.jpg|thumb|none|600px|Aiming a MG42.]]&lt;br /&gt;
[[file:Sniper5 MG42 aim 2.jpg|thumb|none|600px|Aiming a MG42.]]&lt;br /&gt;
[[file:Sniper5 MG42 1.jpg|thumb|none|600px|Holding a MG42.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]].&lt;br /&gt;
[[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[file:Sniper5 Panzerfaust hold.jpg|thumb|none|600px|Holding a Panzerfaust.]]&lt;br /&gt;
[[file:Sniper5 Panzerfaust aim.jpg|thumb|none|600px|Aiming a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole 34==&lt;br /&gt;
The [[Leuchtpistole|Leuchtpistole 34]].&lt;br /&gt;
[[file:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole 34 - 26.65mm]]&lt;br /&gt;
[[file:Sniper5 Leuchtpistole 34 aim.jpg|thumb|none|600px|Holding a Leuchtpistole 34.]]&lt;br /&gt;
[[file:Sniper5 Leuchtpistole 34 hold.jpg|thumb|none|600px|Aiming a Leuchtpistole 34.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Explosives pack==&lt;br /&gt;
[[file:Sniper5 Explosiv pack menu.jpg|thumb|none|600px|Explosives pack in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Explosives pack 1.jpg|thumb|none|600px|Explosives pack in game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]].&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|150px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[file:Sniper5 Model 24 Stielhandgranate menu.jpg|thumb|none|600px|Model 24 Stielhandgranate in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Model 24 Stielhandgranate 1.jpg|thumb|none|600px|Model 24 Stielhandgranate in game.]]&lt;br /&gt;
&lt;br /&gt;
==Schützenmine 42==&lt;br /&gt;
The [[Schützenmine 42]].&lt;br /&gt;
[[File:Schützenmine 42.jpg|thumb|none|150px|Schützenmine 42]]&lt;br /&gt;
[[file:Sniper5 Schu-mine 42 menu.jpg|thumb|none|600px|Schützenmine 42 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Schu-mine 421.jpg|thumb|none|600px|Schützenmine 42 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]].&lt;br /&gt;
[[File:Normal tmi-35.jpg|thumb|none|150px|Tellermine 35 (Stahl)]]&lt;br /&gt;
[[file:Sniper5 Tellermine 35 (Stahl) menu.jpg|thumb|none|600px|Tellermine 35 (Stahl) in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Tellermine 35 (Stahl) 1.jpg|thumb|none|600px|Tellermine 35 (Stahl) in game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
[[file:Sniper5 TNT menu.jpg|thumb|none|600px|TNT in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 TNT 1.jpg|thumb|none|600px|TNT in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==2 cm Flakvierling 38==&lt;br /&gt;
The [[2cm_FlaK_38#Flakvierling_38|2 cm Flakvierling 38]].&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|450px|2 cm Flakvierling 38 - 20x138mm B]]&lt;br /&gt;
[[file:Sniper5 Flakvierling 38 1.jpg|thumb|none|600px|2 cm Flakvierling 38 in game.]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Pak 35/36==&lt;br /&gt;
The [[3.7 cm Pak 35/36]].&lt;br /&gt;
[[file:Pak36 helsinki 1.jpg|thumb|none|450px|3.7 cm Pak 35/36 anti-tank gun - 37×249 mm R]]&lt;br /&gt;
[[file:Sniper5 45 mm M1937 (53-K).jpg|thumb|none|600px|3.7 cm Pak 35/36 in game.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
&lt;br /&gt;
==38 cm Schnelladekanone C/34==&lt;br /&gt;
&lt;br /&gt;
{{Sniper Elite}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sniper_Elite_5&amp;diff=1524558</id>
		<title>Sniper Elite 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sniper_Elite_5&amp;diff=1524558"/>
		<updated>2022-10-08T19:07:52Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Luger P08 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Sniper Elite 5&lt;br /&gt;
|picture   = Sniper Elite 5.jpg&lt;br /&gt;
|caption   = ''PC Boxart''&lt;br /&gt;
|date      =  26 May 2022&lt;br /&gt;
|developer = Rebellion Developments&lt;br /&gt;
|publisher = Rebellion Developments&lt;br /&gt;
|series    = [[Sniper Elite (disambiguation)|Sniper Elite]]&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre     = Third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sniper Elite 5''''' is third-person tactical shooter stealth video game developed and published by Rebellion Developments. It is the sequel to [[Sniper Elite 4]]. It see OSS agent Karl Fairburne take the fight to occupied France, 1944 (pre-D-Day), where he alongside local resistance fighters must stop &amp;quot;Projekt Kraken&amp;quot;, a top secret Nazi project that, if completed, will turn the war in the Nazi's favor.&lt;br /&gt;
&lt;br /&gt;
Weapons are sorted into three categories, Sniper Rifles (which includes unscoped infantry rifles like Gewehr 43s or Kar98s), Submachine Guns (also including the MP44), and Sidearms. Each category has six weapons, three of which are either German, French, or Japanese, three of which are from any Allied nation (the RSC 1918 counts as an Axis weapon, presumably captured by Germans in France). SE5 has fewer weapons than predecessors, namely SE4, but brings an in depth customization system, akin to that of [[Call of Duty: Vanguard]] that allows the player to take components such as muzzle devices, foregrips, and stocks off of certain weapons and putting them on others to create various &amp;quot;Frankenguns&amp;quot;, as well as including a large number of components not taken from any in game weapon, and various magazine and barrel options (largely fictionalized). Of the three Allied weapons, the player starts with one American standard issue weapon and one British SOE/Experimental weapon available, the other four weapons in each category are unlocked either by simply progressing through the game or eliminating certain HVTs in certain ways.&lt;br /&gt;
&lt;br /&gt;
For the first time in the series, non-sniper rifles get some attention paid. The weapons in the Submachine Gun and Sidearm categories can both be used in first and third person view, and both can use X-Ray killcams. Additionally, now various ammo types are present for these as well. Players can use AP, match-grade, soft-point, subsonic, and non-lethal rubber ammunition. Unlike the vast majority of video games out there, different ammo types aren't &amp;quot;equipped&amp;quot;, the player must also bring these special cartridges in addition to their regular weapons and can switch between their stores of tradition and special ammo in-game for various tasks.&lt;br /&gt;
&lt;br /&gt;
A new mechanic to the series is &amp;quot;temporary weapons&amp;quot;. Enemies killed drop weapons, and some are scattered around the map (occasionally tricked out with silencers, extended magazines, and scopes). These can be picked up without replacing any of Karl's current weapons, but they cannot be holstered or reloaded.&lt;br /&gt;
&lt;br /&gt;
Taking a cue from games like Dark Souls, the player's game (if the option is enabled) can be &amp;quot;invaded&amp;quot; by another player playing as an Nazi counter-sniper, à la [[Enemy at the Gates]]. As such, the invading player has to work to kill the player they're invading, support German NPCs, and in general get up to various shenanigans, larks, and mischief to prevent Karl from reaching his goal. They only have access to the three Axis weapons in category.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
In series tradition, all handguns are slightly too large.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The American starting handgun is an [[Colt M1911A1]], incorrectly referred to as an '''M1911'''. By default, it is equipped with the &amp;quot;Maxin 30 Suppressor&amp;quot;, presumably intended to be Maxim, for Hiram Maxim, the inventor of the suppressor. It can be used with subsonic ammo, despite the fact that any government issued .45 ACP ammo at the time would be subsonic already. Equipping it with the Fixed Frame stock (which also includes a foregrip) and Welwyn Hybrid muzzle device turns into a pseudo 1911A1 Machine Pistol conversion.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 menu.jpg|thumb|none|600px|Colt M1911A1 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 hold.jpg|thumb|none|600px|Holding a Colt M1911A1.]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 aim 1.jpg|thumb|none|600px|Aiming a Colt M1911A1.]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 aim 2.jpg|thumb|none|600px|Aiming a Colt M1911A1.]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 rel 1.jpg|thumb|none|600px|Reloading a Colt M1911A1.]]&lt;br /&gt;
[[file:Sniper5 Colt M1911A1 rel 2.jpg|thumb|none|600px|Reloading a Colt M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]].&lt;br /&gt;
[[file:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM - .22 LR]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM menu.jpg|thumb|none|600px|High Standard HDM in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM hold.jpg|thumb|none|600px|Holding a High Standard HDM.]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM aim 1.jpg|thumb|none|600px|Aiming a High Standard HDM.]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM aim 2.jpg|thumb|none|600px|Aiming a High Standard HDM.]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM rel 1.jpg|thumb|none|600px|Reloading a High Standard HDM.]]&lt;br /&gt;
[[file:Sniper5 High Standard HDM rel 2.jpg|thumb|none|600px|Reloading a High Standard HDM.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears under the name &amp;quot;PISTOLE 08&amp;quot;, and is the weapon of choice of Nazi officers. The description states that is &amp;quot;the Marksmen's pistol of choice&amp;quot;, which both acknowledges its reputation as a highly accurate weapon and makes us wonder if they perhaps meant to write &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
[[file:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum menu.jpg|thumb|none|600px|Luger P08 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum hold.jpg|thumb|none|600px|Holding a Luger P08.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum aim 1.jpg|thumb|none|600px|Aiming a Luger P08.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum aim 2.jpg|thumb|none|600px|Aiming a Luger P08.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum rel 1.jpg|thumb|none|600px|Reloading a Luger P08.]]&lt;br /&gt;
[[file:Sniper5 Luger P08 parabellum rel 2.jpg|thumb|none|600px|Reloading a Luger P08.]]&lt;br /&gt;
&lt;br /&gt;
==MAB Model D Type I==&lt;br /&gt;
The [[MAB Model D|MAB Model D Type I]] appears as the &amp;quot;MODEL D&amp;quot;, and is the standard issue sidearm of Nazi non-officers (in reality, enlisted riflemen wouldn't have had sidearms at all), and the default pistol for invading player controlled Nazi snipers. It's description states that it was adopted by the Wehrmacht after occupying France, which is actually true. As the German army was always plagued with supply chain issues, pre-existing supplies of the Model D in France were used by the Wehrmacht, much like the PPSH-41 and M1 Garand were, though these captured Model Ds would have been stamped with German army Acceptance markings, which the in-game model lacks. It's the only pistol in game who's standard ammo can penetrate German helmets. How exactly 7.65 Browning/.32 ACP is supposed to be a highly advanced armor piercing handgun cartridge is something that isn't made totally clear.&lt;br /&gt;
[[File:MAB D.jpg|thumb|351px|none|MAB Model D Type I - .32 ACP]]&lt;br /&gt;
[[file:Sniper5 MAB Model D menu.jpg|thumb|none|600px|MAB Model D Type I in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 MAB Model D hold.jpg|thumb|none|600px|Holding a MAB Model D Type I.]]&lt;br /&gt;
[[file:Sniper5 MAB Model D aim 1.jpg|thumb|none|600px|Aiming a MAB Model D Type I.]]&lt;br /&gt;
[[file:Sniper5 MAB Model D aim 2.jpg|thumb|none|600px|Aiming a MAB Model D Type I.]]&lt;br /&gt;
[[file:Sniper5 MAB Model D rel 1.jpg|thumb|none|600px|Reloading a MAB Model D Type I.]]&lt;br /&gt;
[[file:Sniper5 MAB Model D rel 2.jpg|thumb|none|600px|Reloading a MAB Model D Type I.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
The [[Nambu Type 14]] appears as the &amp;quot;TYPE 14 NAMBU&amp;quot;. It has extraordinarily high stats, with amazing mobility, accuracy, and RPM, with the exception of it's damage, requiring three body shots to kill.&lt;br /&gt;
[[File:Nambu Type 14.jpg|thumb|none|350px|Nambu Type 14 (early production) - 8x22mm Nambu]]&lt;br /&gt;
[[File:Late Nambu Type 14.jpg|thumb|none|350px|Nambu Type 14 (late production) - 8x22mm Nambu]]&lt;br /&gt;
[[File:Sniper5 Nambu Type 14 menu.jpg|thumb|none|600px|Nambu Type 14 in the customization menu. Note that it features an early-style cocking piece, but a later-style trigger guard.]]&lt;br /&gt;
[[file:Sniper5 Nambu Type 14 hold.jpg|thumb|none|600px|Holding a Nambu Type 14.]]&lt;br /&gt;
[[file:Sniper5 Nambu Type 14 aim 1.jpg|thumb|none|600px|Aiming a Nambu Type 14.]]&lt;br /&gt;
[[file:Sniper5 Nambu Type 14 aim 2.jpg|thumb|none|600px|Aiming a Nambu Type 14.]]&lt;br /&gt;
[[file:Sniper5 Nambu Type 14 rel 1.jpg|thumb|none|600px|Reloading a Nambu Type 14.]]&lt;br /&gt;
[[file:Sniper5 Nambu Type 14 rel 2.jpg|thumb|none|600px|Reloading a Nambu Type 14.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] with suppressor is a Pre-order bonus. The P38 is not usable in game whatsoever by players without the pre-order bonus.&lt;br /&gt;
[[file:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[file:Sniper5 Walther P38 menu.jpg|thumb|none|600px|Walther P38 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Walther P38 hold.jpg|thumb|none|600px|Holding a Walther P38.]]&lt;br /&gt;
[[file:Sniper5 Walther P38 aim 1.jpg|thumb|none|600px|Aiming a Walther P38.]]&lt;br /&gt;
[[file:Sniper5 Walther P38 aim 2.jpg|thumb|none|600px|Aiming a Walther P38.]]&lt;br /&gt;
[[file:Sniper5 Walther P38 rel 1.jpg|thumb|none|600px|Reloading a Walther P38.]]&lt;br /&gt;
[[file:Sniper5 Walther P38 rel 2.jpg|thumb|none|600px|Reloading a Walther P38.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley .455 Mk VI|Webley Mk VI]] appears as the &amp;quot;MK VI REVOLVER&amp;quot;. While the Mk VI was well out of production, and had since been replaced by 1944, it still saw very wide-spread usage in WWII. The description correctly refers to as &amp;quot;The old British revolver&amp;quot;, and in game it's the most powerful sidearm by a large margin, but audible from an extraordinary 75 meters away, equivalent to the 1911 with it's suppressor removed. In Sniper Elite games, the meta tends to be to use the pistol slot for a suppressed weapon for stealthly close range takedowns without having to leave cover, so the Webley should force a player out of their comfort zone with a very different style.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI menu.jpg|thumb|none|600px|Webley Mk VI in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI hold.jpg|thumb|none|600px|Holding a Webley Mk VI.]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI aim 1.jpg|thumb|none|600px|Aiming a Webley Mk VI.]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI aim 2.jpg|thumb|none|600px|Aiming a Webley Mk VI.]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI rel 1.jpg|thumb|none|600px|Reloading a Webley Mk VI.]]&lt;br /&gt;
[[file:Sniper5 Webley mk VI rel 2.jpg|thumb|none|600px|Reloading a Webley Mk VI.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark I==&lt;br /&gt;
The British starting pistol is the [[Welrod|Welrod Mark I]] (weirdly, the second one to enter production) Welrod. It is hampered by atrocious range, and a terrible fire rate, but is far quieter than the M1911A1 even without subsonic ammo. Rather than the standard muzzle options, the Welrod has options for standard baffles, solid baffles, and removed ones for it's integral suppressor.&lt;br /&gt;
[[file:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm. The Mark I has a trigger guard and front sight halfway along the weapon rather than near the muzzle; it is somewhat longer and heavier, and has a 6-round magazine as opposed to the Mark II's 8. The lower shot shows the action pulled back after the knurled knob is given a quarter-turn to the left.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 menu.jpg|thumb|none|600px|Welrod Mark I in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 hold.jpg|thumb|none|600px|Holding a Welrod Mark I.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 aim 1.jpg|thumb|none|600px|Aiming a Welrod Mark I.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 aim 2.jpg|thumb|none|600px|Aiming a Welrod Mark I.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 rel 1.jpg|thumb|none|600px|Reloading a Welrod Mark I.]]&lt;br /&gt;
[[file:Sniper5 Welrod mk1 rel 2.jpg|thumb|none|600px|Reloading a Welrod Mark I.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]].&lt;br /&gt;
[[file:MP40 Bakelite.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:Sniper5 MP40 menu.jpg|thumb|none|600px|MP40 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 MP40 hold.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[file:Sniper5 MP40 aim 1.jpg|thumb|none|600px|Aiming a MP40.]]&lt;br /&gt;
[[file:Sniper5 MP40 aim 2.jpg|thumb|none|600px|Aiming a MP40.]]&lt;br /&gt;
[[file:Sniper5 MP40 rel 1.jpg|thumb|none|600px|Reloading a MP40.]]&lt;br /&gt;
[[file:Sniper5 MP40 rel 2.jpg|thumb|none|600px|Reloading a MP40.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]]&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 menu.jpg|thumb|none|600px|PPSh-41 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 hold.jpg|thumb|none|600px|Holding a PPSh-41.]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 aim 1.jpg|thumb|none|600px|Aiming a PPSh-41.]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 aim 2.jpg|thumb|none|600px|Aiming a PPSh-41.]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 rel 1.jpg|thumb|none|600px|Reloading a PPSh-41.]]&lt;br /&gt;
[[file:Sniper5 PPSh-41 rel 2.jpg|thumb|none|600px|Reloading a PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II]].&lt;br /&gt;
[[file:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[file:Sniper5 Sten mk2 menu.jpg|thumb|none|600px|Sten Mk II in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Sten mk2 hold.jpg|thumb|none|600px|Holding a Sten Mk II.]]&lt;br /&gt;
[[file:Sniper5 Stenmk2 aim 1.jpg|thumb|none|600px|Aiming a Sten Mk II.]]&lt;br /&gt;
[[file:Sniper5 Sten mk2 aim 2.jpg|thumb|none|600px|Aiming a Sten Mk II.]]&lt;br /&gt;
[[file:Sniper5 Sten mk2 rel 1.jpg|thumb|none|600px|Reloading a Sten Mk II.]]&lt;br /&gt;
[[file:Sniper5 Sten mk2 rel 2.jpg|thumb|none|600px|Reloading a Sten Mk II.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|Thompson M1A1]] appears as the &amp;quot;M1A1 GOV.&amp;quot; (meaning Government Model). It comes with a 20 round magazine but can be equipped with a 30 round stick mag, as well as 50 and 100 round drums. This is incorrect as the military issue Thompsons had the drum guides removed from the magwell to cheapen production, and as such can only use stick magazines. It can equip with a Cutts compensator, it's finned barrel, and the M1928 grip (the in game description of which acknowledges that it's &amp;quot;Part of the quintessential image of the US 'Tommy' gun&amp;quot;), as well as the drum to make a pseudo-M1928, though it will still have the right-side charging handle and triangular rear sight wings.&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 menu.jpg|thumb|none|600px|Thompson M1A1 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 hold.jpg|thumb|none|600px|Holding a Thompson M1A1.]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 aim 1.jpg|thumb|none|600px|Aiming a Thompson M1A1.]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 aim 2.jpg|thumb|none|600px|Aiming a Thompson M1A1.]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 rel 1.jpg|thumb|none|600px|Reloading a Thompson M1A1.]]&lt;br /&gt;
[[file:Sniper5 Thompson M1A1 rel 2.jpg|thumb|none|600px|Reloading a Thompson M1A1.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun|Type 100]].&lt;br /&gt;
[[file:Type100 1944.jpg|thumb|none|450px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[file:Sniper5 Type 100 menu.jpg|thumb|none|600px|Type 100 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Type 100 hold.jpg|thumb|none|600px|Holding a Type 100.]]&lt;br /&gt;
[[file:Sniper5 Type 100 aim 1.jpg|thumb|none|600px|Aiming a Type 100.]]&lt;br /&gt;
[[file:Sniper5 Type 100 aim 2.jpg|thumb|none|600px|Aiming a Type 100.]]&lt;br /&gt;
[[file:Sniper5 Type 100 rel 1.jpg|thumb|none|600px|Reloading a Type 100.]]&lt;br /&gt;
[[file:Sniper5 Type 100 rel 2.jpg|thumb|none|600px|Reloading a Type 100.]]&lt;br /&gt;
&lt;br /&gt;
==Welgun==&lt;br /&gt;
The starting British SOE weapon is the [[Welgun]]. It is a very generic weapon and serves as an all-rounder.&lt;br /&gt;
[[File:Welgun 1.jpg|thumb|none|450px|Welgun - 9x19mm. Shown with overfolding stock in the folded position.]]&lt;br /&gt;
[[file:Sniper5 Welgun menu.jpg|thumb|none|600px|Welgun in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Welgun hold.jpg|thumb|none|600px|Holding a Welgun.]]&lt;br /&gt;
[[file:Sniper5 Welgun aim 1.jpg|thumb|none|600px|Aiming a Welgun.]]&lt;br /&gt;
[[file:Sniper5 Welgun aim 2.jpg|thumb|none|600px|Aiming a Welgun.]]&lt;br /&gt;
[[file:Sniper5 Welgun rel 1.jpg|thumb|none|600px|Reloading a Welgun.]]&lt;br /&gt;
[[file:Sniper5 Welgun rel 2.jpg|thumb|none|600px|Reloading a Welgun.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;MACHINE PIST.44&amp;quot; and is sorted in the submachine gun category. While it was eventually established to be a rifle, in early 1944, the STG44 was in fact classified as a submachine gun (Machine-Pistole) and was designated as such, so this is a very rare accurate representation of the STG before it was the STG.&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Sniper5 STG44 menu.jpg|thumb|none|600px|Sturmgewehr 44 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 STG44 hold.jpg|thumb|none|600px|Holding a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Sniper5 STG44 aim 1.jpg|thumb|none|600px|Aiming a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Sniper5 STG44 aim 2.jpg|thumb|none|600px|Aiming a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Sniper5 STG44 rel 1.jpg|thumb|none|600px|Reloading a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Sniper5 STG44 rel 2.jpg|thumb|none|600px|Reloading a Sturmgewehr 44.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]]&lt;br /&gt;
[[file:45ACP DeLisle Carbine 4.jpg|thumb|450px|none|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbine menu.jpg|thumb|none|600px|De Lisle Carbine in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbine hold.jpg|thumb|none|600px|Holding a De Lisle Carbine.]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbineaim 1.jpg|thumb|none|600px|Aiming a De Lisle Carbine.]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbine aim 2.jpg|thumb|none|600px|Aiming a De Lisle Carbine.]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbine rel 1.jpg|thumb|none|600px|Reloading a De Lisle Carbine.]]&lt;br /&gt;
[[file:Sniper5 De Lisle Carbine rel 2.jpg|thumb|none|600px|Reloading a De Lisle Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr_43#Gewehr_43|Gewehr 43]].&lt;br /&gt;
[[file:K43 nc.jpg|thumb|450px|none|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 menu 1.jpg|thumb|none|600px|Gewehr 43 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 hold.jpg|thumb|none|600px|Holding a Gewehr 43.]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 aim 1.jpg|thumb|none|600px|Aiming a Gewehr 43.]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 aim 2.jpg|thumb|none|600px|Aiming a Gewehr 43.]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 rel 1.jpg|thumb|none|600px|Reloading a Gewehr 43.]]&lt;br /&gt;
[[file:Sniper5 Gewehr G43 rel 2.jpg|thumb|none|600px|Reloading a Gewehr 43.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sturmgewehr G-43'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gewehr_43#Sturmgewehr_G-43|Sturmgewehr G-43]]. Modification of the standard Gewehr 43 for different ammunition.&lt;br /&gt;
[[file:Sturmgewehr G-43 DFE.jpeg|thumb|450px|none|Sturmgewehr G-43 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Sniper5 Sturmgewehr G-43 menu.jpg|thumb|none|600px|Sturmgewehr G-43 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Sturmgewehr G-43hold.jpg|thumb|none|600px|Holding a Sturmgewehr G-43.]]&lt;br /&gt;
[[file:Sniper5 Sturmgewehr G-43 aim.jpg|thumb|none|600px|Aiming a Sturmgewehr G-43.]]&lt;br /&gt;
&lt;br /&gt;
==Kar98k==&lt;br /&gt;
The [[Karabiner 98k]].&lt;br /&gt;
[[file:Mauser K98 Sniper.jpg|thumb|450px|none|Kar98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Sniper5 Kar98K menu.jpg|thumb|none|600px|Kar98k in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 kar98k hold.jpg|thumb|none|600px|Holding a Karabiner 98k.]]&lt;br /&gt;
[[file:Sniper5 kar98k aim 1.jpg|thumb|none|600px|Aiming a Karabiner 98k.]]&lt;br /&gt;
[[file:Sniper5 kar98k aim.jpg|thumb|none|600px|Aiming a Karabiner 98k.]]&lt;br /&gt;
[[file:Sniper5 kar98k rel 1.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]&lt;br /&gt;
[[file:Sniper5 kar98k rel 2.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]]. The rifle always has a scope. It cannot be taken off.&lt;br /&gt;
[[file:T3car.jpg|thumb|450px|none|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[file:Sniper5 Carbine M1 menu.jpg|thumb|none|600px|M1 Carbine in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Carbine M1 hold.jpg|thumb|none|600px|Holding a M1 Carbine.]]&lt;br /&gt;
[[file:Sniper5 Carbine M1 aim.jpg|thumb|none|600px|Aiming a M1 Carbine.]]&lt;br /&gt;
[[file:Sniper5 Carbine M1 rel 1.jpg|thumb|none|600px|Reloading a M1 Carbine.]]&lt;br /&gt;
[[file:Sniper5 Carbine M1 rel 2.jpg|thumb|none|600px|Reloading a M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerbüchse 39==&lt;br /&gt;
The [[Panzerbüchse 39]].&lt;br /&gt;
[[file:PzB-39.jpg|thumb|none|450px|PzB 39 Anti-tank rifle - 7.92x94 mm (Patrone 318)]]&lt;br /&gt;
[[file:Sniper5 Panzerbüchse 39 hold.jpg|thumb|none|600px|Holding a Panzerbüchse 39.]]&lt;br /&gt;
[[file:Sniper5 Panzerbüchse 39 aim.jpg|thumb|none|600px|Aiming a Panzerbüchse 39.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Model 1918==&lt;br /&gt;
The [[R.S.C. Mle 1917|R.S.C. Model 1918]] appears as an Axis sniper rifle and is the default rifle of invading player controlled Nazi snipers.&lt;br /&gt;
[[file:R.S.C. Model 1918.jpg|thumb|450px|none|R.S.C. Model 1918 - 8x50mmR Lebel]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 menu.jpg|thumb|none|600px|R.S.C. Model 1918 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 hold.jpg|thumb|none|600px|Holding a R.S.C. Model 1918.]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 aim 1.jpg|thumb|none|600px|Aiming a R.S.C. Model 1918.]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 aim 2.jpg|thumb|none|600px|Aiming a R.S.C. Model 1918.]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 rel 1.jpg|thumb|none|600px|Reloading a R.S.C. Model 1918.]]&lt;br /&gt;
[[file:Sniper5 RSC Model 1918 rel 2.jpg|thumb|none|600px|Reloading a R.S.C. Model 1918.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield|Springfield M1903A4]]. The rifle always has a scope. It cannot be taken off.&lt;br /&gt;
[[file:M1903A4Weaver.jpeg|thumb|450px|none|Springfield M1903A4 - .30-06]]&lt;br /&gt;
[[file:Sniper5 Springfield M1903 menu.jpg|thumb|none|600px|Springfield M1903A4 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Springfield M1903 hold.jpg|thumb|none|600px|Holding a Springfield M1903A4.]]&lt;br /&gt;
[[file:Sniper5 Springfield M1903 aim 1.jpg|thumb|none|600px|Aiming a Springfield M1903A4.]]&lt;br /&gt;
[[file:Sniper5 Springfield M1903 rel 1.jpg|thumb|none|600px|Reloading a Springfield M1903A4.]]&lt;br /&gt;
[[file:Sniper5 Springfield M1903 rel 2.jpg|thumb|none|600px|Reloading a Springfield M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifle Experimental Model==&lt;br /&gt;
The [[Sniper Rifle Experimental Model]]. The Sniper Rifle, Experimental Model is featured as the &amp;quot;SREM-1&amp;quot; and is the British SOE starting weapon. It is a bizarre and not-well known bullpup, pump action rifle. Rather than a traditional pump handle, the SREM-1's pistol grip can be yanked rearwards and pushed back into place to work the action. According to Royal Armouries Curator of Firearms and Artillery Jonathan Ferguson (credited as &amp;quot;Weaponry Consultant&amp;quot; in the fourth game), its addition was the result of Rebellion seeking a firearm that was &amp;quot;really whacky but just about plausible&amp;quot; to include as DLC in the fourth game (which instead got included in the base game of the next installment).&lt;br /&gt;
[[File:1944-srem-1.jpg|thumb|none|450px|Sniper Rifle Experimental Model - 7.92×57mm Mauser]]&lt;br /&gt;
[[file:Sniper5 SREM-1 menu.jpg|thumb|none|600px|Sniper Rifle Experimental Model in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 SREM-1 hold.jpg|thumb|none|600px|Holding a Sniper Rifle Experimental Model.]]&lt;br /&gt;
[[file:Sniper5 SREM-1 aim 1.jpg|thumb|none|600px|Aiming a Sniper Rifle Experimental Model.]]&lt;br /&gt;
[[file:Sniper5 SREM-1 aim 2.jpg|thumb|none|600px|Aiming a Sniper Rifle Experimental Model.]]&lt;br /&gt;
[[file:Sniper5 SREM-1 rel 1.jpg|thumb|none|600px|Reloading a Sniper Rifle Experimental Model.]]&lt;br /&gt;
[[file:Sniper5 SREM-1 rel 2.jpg|thumb|none|600px|Reloading a Sniper Rifle Experimental Model.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]]. Can be found in missions.&lt;br /&gt;
[[file:Mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Sniper5 MG42 hold.jpg|thumb|none|600px|Holding a MG42.]]&lt;br /&gt;
[[file:Sniper5 MG42 aim 1.jpg|thumb|none|600px|Aiming a MG42.]]&lt;br /&gt;
[[file:Sniper5 MG42 aim 2.jpg|thumb|none|600px|Aiming a MG42.]]&lt;br /&gt;
[[file:Sniper5 MG42 1.jpg|thumb|none|600px|Holding a MG42.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]].&lt;br /&gt;
[[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[file:Sniper5 Panzerfaust hold.jpg|thumb|none|600px|Holding a Panzerfaust.]]&lt;br /&gt;
[[file:Sniper5 Panzerfaust aim.jpg|thumb|none|600px|Aiming a Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole 34==&lt;br /&gt;
The [[Leuchtpistole|Leuchtpistole 34]].&lt;br /&gt;
[[file:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole 34 - 26.65mm]]&lt;br /&gt;
[[file:Sniper5 Leuchtpistole 34 aim.jpg|thumb|none|600px|Holding a Leuchtpistole 34.]]&lt;br /&gt;
[[file:Sniper5 Leuchtpistole 34 hold.jpg|thumb|none|600px|Aiming a Leuchtpistole 34.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Explosives pack==&lt;br /&gt;
[[file:Sniper5 Explosiv pack menu.jpg|thumb|none|600px|Explosives pack in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Explosives pack 1.jpg|thumb|none|600px|Explosives pack in game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]].&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|150px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[file:Sniper5 Model 24 Stielhandgranate menu.jpg|thumb|none|600px|Model 24 Stielhandgranate in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Model 24 Stielhandgranate 1.jpg|thumb|none|600px|Model 24 Stielhandgranate in game.]]&lt;br /&gt;
&lt;br /&gt;
==Schützenmine 42==&lt;br /&gt;
The [[Schützenmine 42]].&lt;br /&gt;
[[File:Schützenmine 42.jpg|thumb|none|150px|Schützenmine 42]]&lt;br /&gt;
[[file:Sniper5 Schu-mine 42 menu.jpg|thumb|none|600px|Schützenmine 42 in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Schu-mine 421.jpg|thumb|none|600px|Schützenmine 42 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]].&lt;br /&gt;
[[File:Normal tmi-35.jpg|thumb|none|150px|Tellermine 35 (Stahl)]]&lt;br /&gt;
[[file:Sniper5 Tellermine 35 (Stahl) menu.jpg|thumb|none|600px|Tellermine 35 (Stahl) in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 Tellermine 35 (Stahl) 1.jpg|thumb|none|600px|Tellermine 35 (Stahl) in game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
[[file:Sniper5 TNT menu.jpg|thumb|none|600px|TNT in the customization menu.]]&lt;br /&gt;
[[file:Sniper5 TNT 1.jpg|thumb|none|600px|TNT in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==2 cm Flakvierling 38==&lt;br /&gt;
The [[2cm_FlaK_38#Flakvierling_38|2 cm Flakvierling 38]].&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|450px|2 cm Flakvierling 38 - 20x138mm B]]&lt;br /&gt;
[[file:Sniper5 Flakvierling 38 1.jpg|thumb|none|600px|2 cm Flakvierling 38 in game.]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Pak 35/36==&lt;br /&gt;
The [[3.7 cm Pak 35/36]].&lt;br /&gt;
[[file:Pak36 helsinki 1.jpg|thumb|none|450px|3.7 cm Pak 35/36 anti-tank gun - 37×249 mm R]]&lt;br /&gt;
[[file:Sniper5 45 mm M1937 (53-K).jpg|thumb|none|600px|3.7 cm Pak 35/36 in game.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
&lt;br /&gt;
==38 cm Schnelladekanone C/34==&lt;br /&gt;
&lt;br /&gt;
{{Sniper Elite}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1524557</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1524557"/>
		<updated>2022-10-08T19:05:48Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Giochi da Santabarbara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella M-1917]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[1911 Gallery|Serie Colt M-1911]]&lt;br /&gt;
*[[Colt 1911|Colt 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Clint Eastwood]]&lt;br /&gt;
*[[:Category:Clint Eastwood|Clint Eastwood filmography]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite 5]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
==== Live Action Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il mondo perduto]]&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il regno distrutto]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1506257</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1506257"/>
		<updated>2022-06-21T19:26:46Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella M-1917]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[1911 Gallery|Serie Colt M-1911]]&lt;br /&gt;
*[[Colt 1911|Colt 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Clint Eastwood]]&lt;br /&gt;
*[[:Category:Clint Eastwood|Clint Eastwood filmography]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==='''Giochi Amici'''===&lt;br /&gt;
====Final Fantasy====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Final Fantasy VII|Final Fantasy 7]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&lt;br /&gt;
*[[TheHunter|theHunter]]&lt;br /&gt;
*[[TheHunter: Call of the Wild|Call of the Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
==== Live Action Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il mondo perduto]]&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il regno distrutto]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Murder_on_the_Orient_Express_(2017)&amp;diff=1495184</id>
		<title>Murder on the Orient Express (2017)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Murder_on_the_Orient_Express_(2017)&amp;diff=1495184"/>
		<updated>2022-04-10T20:45:38Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Colt Police Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MOTOE17.jpg|thumb|right|301px|''Murder on the Orient Express'' (2017)]]&lt;br /&gt;
&lt;br /&gt;
'''''Murder on the Orient Express''''' is the 2017 feature film adaptation of the 1934 [[Agatha Christie]] novel of the same name. [[Kenneth Branagh]] directs and stars in the film as the legendary Belgian detective Hercule Poirot, who in 1934 must solve a murder that has occurred on an express train that is caught in the middle of the snowstorm. [[Ridley Scott]] serves as a producer on the film and the cast includes [[Johnny Depp]], [[Michelle Pfeiffer]], [[Judi Dench]], [[Leslie Odom, Jr.]], Daisy Ridley, [[Penélope Cruz]], and [[Willem Dafoe]]. The 2017 film marks the fifth adaptation of the Christie novel, which follows a [[Murder on the Orient Express (1974)|1974 feature film]] that was directed by [[Sidney Lumet]] and starred [[Albert Finney]] as Poirot, a 2001 modern television film adaptation, a Japanese television miniseries, as well as [[Agatha Christie's Poirot: Murder on the Orient Express|an episode]] from the ITV series that starred [[David Suchet]] as Poirot. Branagh would return to direct and star as Poirot in the 2022 feature film adaptation of ''[[Death on the Nile (2022)|Death on the Nile]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt Model 1903 Pocket Hammerless==&lt;br /&gt;
Mr. Ratchett ([[Johnny Depp]]) carries what appears to be a [[Colt Model 1903]]. He is shown keeping it under his pillow. The pistol also is seen in the hands of Dr. Arbuthnot ([[Leslie Odom, Jr.]]) and Buoc ([[Tom Bateman]]).&lt;br /&gt;
[[Image:Colt Model 1903.jpg|thumb|none|300px|Colt Model 1903 Pocket Hammerless Pistol - .32 ACP]]&lt;br /&gt;
[[File:MOTOE 308.jpg|thumb|none|600px|What appears to be a Colt Model 1903 is seen in the hands of Mr. Ratchett ([[Johnny Depp]]).]]&lt;br /&gt;
[[File:MOTOE 309.jpg|thumb|none|600px|Ratchett's M1903 as he tries to &amp;quot;persuade&amp;quot; Poirot to act as his bodyguard.]]&lt;br /&gt;
[[File:MOTOE17 06.jpg|thumb|none|600px|The [[Colt Model 1903]] is seen in the hands of Dr. Arbuthnot ([[Leslie Odom, Jr.]]).]]&lt;br /&gt;
[[File:MOTOE17 07.jpg|thumb|none|600px|The [[Colt Model 1903]] also is held by Buoc ([[Tom Bateman]]).]]&lt;br /&gt;
&lt;br /&gt;
== Colt Police Positive ==&lt;br /&gt;
Gerhard Hardman ([[Willem Dafoe]]) is seen with a revolver that Poirot ([[Kenneth Branagh]]) identifies it as a blued [[Colt Police Positive]] with a checkered grip, manufactured in 1927. He then confiscates it from Hardman. Later it is used, briefly, by Caroline Hubbard ([[Michelle Pfeiffer]]).&lt;br /&gt;
[[File:Second Colt Police Positive.jpg|thumb|none|300px|Colt Police Positive with 4&amp;quot; Barrel  - .38 Special]]&lt;br /&gt;
[[File:MOTOE 305.jpg|thumb|none|600px|Gerhard Hardman ([[Willem Dafoe]]) is seen with a revolver that is identified as a blued [[Colt Police Positive|Police Positive]] while investigating a noise.]]&lt;br /&gt;
[[Image:Murder_on_the_Orient_Express_Colt_Police_Positive.jpg|thumb|none|601px|Poirot gesturing with the revolver, having previously cocked the hammer.]]&lt;br /&gt;
[[File:MOTOE 303.jpg|thumb|none|600px|Closeup of the revolver as Poirot places it on the table.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Lee-Enfield No. 1 Mk III==&lt;br /&gt;
Police in Jerusalem use [[Lee-Enfield No. 1 Mk III]]s.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk III* - .303 British.]]&lt;br /&gt;
[[Image:Murder_on_the_Orient_Express_Lee_Enfield_1_MK_III_1.jpg|thumb|none|600px|Police armed with [[Lee-Enfield No. 1 Mk III]] rifles keeping the crowd at bay.]]&lt;br /&gt;
[[Image:Murder_on_the_Orient_Express_Lee_Enfield_1_MK_III_2.jpg|thumb|none|601px|Officers with their rifles.]]&lt;br /&gt;
[[Image:Murder_on_the_Orient_Express_Lee_Enfield_1_MK_III.jpg|thumb|none|601px|Officers stand guard while holding the Enfield rifles.]]&lt;br /&gt;
[[Image:Murder_on_the_Orient_Express_Lee_Enfield_1_MK_III_3.jpg|thumb|none|601px|An officer raises his rifle at a fleeing suspect.]]&lt;br /&gt;
[[Image:Murder_on_the_Orient_Express_Lee_Enfield_1_MK_III_4.jpg|thumb|none|601px|Officer at the left holds the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Rifle==&lt;br /&gt;
A Yugoslav police officer is seen with what appears to be a Mauser rifle slung on his shoulder at the end, presumably an [[M24 Serbian Mauser]] given the location. The bolt and rear handguard are not shown.&lt;br /&gt;
[[Image:YugoM24 47Mauser.jpg|thumb|none|500px|M24 Serbian Mauser Rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MOTOE17 13.jpg|thumb|none|600px|A Yugoslav police officer is seen with what appears to be a Mauser rifle slung on his shoulder at the end, presumably an [[M24 Serbian Mauser]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Agatha Christie]]&lt;br /&gt;
[[Category:Ridley Scott]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1493902</id>
		<title>User:DSegno92</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:DSegno92&amp;diff=1493902"/>
		<updated>2022-04-02T20:52:17Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Oggetti da Santabarbara */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm lover from Italy. &lt;br /&gt;
&lt;br /&gt;
I'm currently working to have a licence for &amp;quot;sport shooting&amp;quot;, as we say here. I already had my chance of shooting at a couple shooting centers too.&lt;br /&gt;
&lt;br /&gt;
I also like movies, cartoons and videogames and I always try to recognize guns from them, so I'm here to help this site expand.&lt;br /&gt;
&lt;br /&gt;
== Personaggi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Accuracy International]]&lt;br /&gt;
*[[Astra]]&lt;br /&gt;
*[[Barrett Firearms Manufacturing]]&lt;br /&gt;
*[[Benelli|Benelli Armi]]&lt;br /&gt;
*[[Beretta|Fabbrica d'armi Pietro Beretta]]&lt;br /&gt;
*[[Breda Meccanica Bresciana|Ernesto Breda Costruzioni meccaniche]]&lt;br /&gt;
*[[Browning Arms Company]]&lt;br /&gt;
*[[Chiappa Firearms]]&lt;br /&gt;
*[[Colt's Manufacturing Company]]&lt;br /&gt;
*[[Dan Wesson]]&lt;br /&gt;
*[[FN Herstal|Fabrique Nationale de Herstal]]&lt;br /&gt;
*[[Franchi]]&lt;br /&gt;
*[[Freedom Arms]]&lt;br /&gt;
*[[Galesi-Brescia|Galesi]]&lt;br /&gt;
*[[Glock (Manufacturer)|Glock]]&lt;br /&gt;
*[[Harrington &amp;amp; Richardson]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch]]&lt;br /&gt;
*[[Israel Military Industries]]&lt;br /&gt;
*[[Mateba]]&lt;br /&gt;
*[[Mauser]]&lt;br /&gt;
*[[Mossberg &amp;amp; Sons]]&lt;br /&gt;
*[[Norinco]]&lt;br /&gt;
*[[Remington Arms]]&lt;br /&gt;
*[[Amadeo Rossi]]&lt;br /&gt;
*[[Royal Small Arms Factory]]&lt;br /&gt;
*[[Sako]]&lt;br /&gt;
*[[Sauer]]&lt;br /&gt;
*[[SIG|Schweizerische Industrie Gesellschaft]]&lt;br /&gt;
*[[SIG-Sauer|SIG Sauer]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson]]&lt;br /&gt;
*[[Springfield Armory]]&lt;br /&gt;
*[[Springfield Armory, Inc|Springfield Armory Inc.]]&lt;br /&gt;
*[[Steyr Mannlicher]]&lt;br /&gt;
*[[Ruger|Sturm, Ruger &amp;amp; Company]]&lt;br /&gt;
*[[Taurus]]&lt;br /&gt;
*[[Walther Arms]]&lt;br /&gt;
*[[Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Winchester Repeating Arms|Winchester Repeating Arms Company]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== [[:Category:Gun|Oggetti da Santabarbara]] ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Air Guns|Arma ad aria]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Muzzleloader|Avancarica]]&lt;br /&gt;
*[[Wheellock|Meccanismo a ruota]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Pistol|Pistole]]&lt;br /&gt;
*[[Flintlock Pistol|Pistola ad acciarino]]&lt;br /&gt;
*[[Queen Anne Flintlock Pistol|Pistola Queen Anne]]&lt;br /&gt;
*[[Defense Distributed Liberator]]&lt;br /&gt;
*[[FP-45 Liberator|Liberator FP-45]]&lt;br /&gt;
*[[Remington XP-100]]&lt;br /&gt;
*[[Thompson Center Arms Contender|Pistola Thompson Center Contender]]&lt;br /&gt;
*[[Volcanic Repeater]]&lt;br /&gt;
*[[Derringer (disambiguation)|Pistole Derringer]]&lt;br /&gt;
*[[Cobra Derringer]]&lt;br /&gt;
*[[Colt Thuer Derringer]]&lt;br /&gt;
*[[W. W. Marston Three-Barrel Derringer|W. W. Marston Derringer a tre canne]]&lt;br /&gt;
*[[Williamson derringer|Williamson Derringer]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Revolver|Rivoltelle]]&lt;br /&gt;
*[[Apache Pepperbox Revolver|Rivoltina Apache]]&lt;br /&gt;
*[[Sharps Pepperbox|Rivoltina Sharps]]&lt;br /&gt;
*[[Chiappa Rhino]]&lt;br /&gt;
*[[Colt Paterson 1836]]&lt;br /&gt;
*[[Colt Walker|Colt Walker 1847]]&lt;br /&gt;
*[[Colt Dragoon|Colt Dragoon 1848]]&lt;br /&gt;
*[[Colt 1851 Navy|Colt Navy 1851]]&lt;br /&gt;
*[[Colt 1860 Army|Colt Army 1860]]&lt;br /&gt;
*[[Colt 1862 Navy|Colt Navy 1862]]&lt;br /&gt;
*[[Colt Single Action Army|Colt Single Action Army 1873]]&lt;br /&gt;
*[[Colt Lightning|Colt Thunderer 1877]]&lt;br /&gt;
*[[Colt 1878 Double Action|Colt Double Action 1878]]&lt;br /&gt;
*[[Colt New Army &amp;amp; Navy|Colt New Army &amp;amp; Navy 1892]]&lt;br /&gt;
*[[Colt New Service]]&lt;br /&gt;
*[[Colt Police Positive]]&lt;br /&gt;
*[[LeMat Revolver|Rivoltella LeMat]]&lt;br /&gt;
*[[Enfield Mk II|Enfield Mark 2]]&lt;br /&gt;
*[[Enfield No.2|Enfield 2]]&lt;br /&gt;
*[[Freedom Arms Model 83/97 Revolver|Freedom Arms 83]]&lt;br /&gt;
*[[M1917 Revolver|Rivoltella M-1917]]&lt;br /&gt;
*[[Magnum Research BFR]]&lt;br /&gt;
*[[Mateba Autorevolver|Mateba Autorevolver Unica 6]]&lt;br /&gt;
*[[Mateba MTR-8|Mateba MTR-8]]&lt;br /&gt;
*[[Merwin Hulbert Model Revolver|Merwin Hulbert]]&lt;br /&gt;
*[[MP-412 REX|MP-412 REX]]&lt;br /&gt;
*[[Nagant Revolver|Nagant 1895]]&lt;br /&gt;
*[[Reichsrevolver M1879|Reichsrevolver 1897]]&lt;br /&gt;
*[[Remington 1858 New Army|Remington Army 1858]]&lt;br /&gt;
*[[Remington 1875|Remington Frontier 1875]]&lt;br /&gt;
*[[Ruger Blackhawk]]&lt;br /&gt;
*[[Ruger Redhawk / Super Redhawk|Ruger Redhawk]]&lt;br /&gt;
*[[Ruger Old Army]]&lt;br /&gt;
*[[Ruger Single Six / Ruger Vaquero|Ruger Single Six]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1|Smith &amp;amp; Wesson 1]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 1 1/2|Smith &amp;amp; Wesson 1 1/2]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 3|Smith &amp;amp; Wesson 3]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson No. 3 Russian Model|Smith &amp;amp; Wesson 3 Russia]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Schofield]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4th Model|Smith &amp;amp; Wesson 4]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 19|Smith &amp;amp; Wesson 19]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 29|Smith &amp;amp; Wesson 29]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson 500]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 586|Smith &amp;amp; Wesson 586]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson Model 40|Smith &amp;amp; Wesson Centennial]]&lt;br /&gt;
*[[Taurus Raging Bull]]&lt;br /&gt;
*[[Webley Revolver|Rivoltella Webley]]&lt;br /&gt;
*[[Webley-Fosbery Automatic Revolver|Rivoltella automatica Webley-Fosbery]]&lt;br /&gt;
&lt;br /&gt;
*[[AMC Auto Mag Pistol|AMC Automag]]&lt;br /&gt;
*[[AMT Automag Pistol Series|AMT AutoMag]]&lt;br /&gt;
*[[Astra 300/400/600|Astra 300 / 400 / 600]]&lt;br /&gt;
*[[Margolin MCM|Baikal Margolin MCM]]&lt;br /&gt;
*[[Beretta M1934|Beretta 34]]&lt;br /&gt;
*[[Beretta 92]]&lt;br /&gt;
*[[Bergmann Pistols|Pistola Bergmann]]&lt;br /&gt;
*[[Borchardt C-93|Borchardt C-93]]&lt;br /&gt;
*[[Browning Hi-Power|Browning High Power]]&lt;br /&gt;
*[[Calico Series of Rifles and Pistols|Pistole e fucili Calico]]&lt;br /&gt;
*[[Colt Model 1903/1908|Colt Hammerless 1903]]&lt;br /&gt;
*[[Colt Model 1908 Vest Pocket|Colt Vest Pocket 1908]]&lt;br /&gt;
*[[1911 Gallery|Serie Colt M-1911]]&lt;br /&gt;
*[[Colt 1911|Colt 1911]]&lt;br /&gt;
*[[Springfield Armory 1911 Series|Springfield Armory 1911]]&lt;br /&gt;
*[[Desert Eagle]]&lt;br /&gt;
*[[FN Model 1900|FN Browning 1900]]&lt;br /&gt;
*[[FN Five-seveN]]&lt;br /&gt;
*[[Glock pistol series|Pistola Glock]]&lt;br /&gt;
*[[CAA Tactical RONI|Command Arms &amp;amp; Accessories Tactical RONI]] &lt;br /&gt;
*[[Heckler &amp;amp; Koch P9S|Heckler &amp;amp; Koch P-9 S]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch SOCOM Mark 23 M-0]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch USP]]&lt;br /&gt;
*[[High Standard Pistols|Pistola High Standard]]&lt;br /&gt;
*[[LAR Grizzly Pistol|LAR Grizzly Win Mag]]&lt;br /&gt;
*[[Luger P08|Luger P-08]]&lt;br /&gt;
*[[Makarov PM]]&lt;br /&gt;
*[[Mannlicher Model 1905|Mannlicher 1905]]&lt;br /&gt;
*[[Mauser C96|Mauser C-96]]&lt;br /&gt;
*[[Nambu Type 14|Nambu 14]]&lt;br /&gt;
*[[Ruger Mk I / Mk II / Mk III Pistol|Ruger Standard]]&lt;br /&gt;
*[[SIG-Sauer P220|SIG-Sauer P-220]] &lt;br /&gt;
*[[Smith &amp;amp; Wesson 39|Smith &amp;amp; Wesson 39 Hush Puppy Mark 22 M-0]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 4500 pistol series|Serie Smith &amp;amp; Wesson 4500]]&lt;br /&gt;
*[[Steyr M1912|Steyr 1912]]&lt;br /&gt;
*[[Tokarev TT-33|Tokarev TT-33]]&lt;br /&gt;
*[[Walther P22|Walther P-22]]&lt;br /&gt;
*[[Walther P38|Walther P-38]]&lt;br /&gt;
*[[Walther P99|Walther P-99]]&lt;br /&gt;
*[[Walther PP]]&lt;br /&gt;
*[[Welrod|Pistola Welrod]]&lt;br /&gt;
*[[Wildey Hunter|Pistola Wildey]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Rifle|Fucili]]&lt;br /&gt;
*[[Blunderbuss|Spingarda]]&lt;br /&gt;
*[[Nock Gun]]&lt;br /&gt;
*[[:Category:Carbine|Carabine]]&lt;br /&gt;
*[[:Category:Bullpup|Bullpup]]&lt;br /&gt;
*[[Brown Bess Flintlock Musket|Fucile Brown Bess]]&lt;br /&gt;
*[[Kentucky Flintlock Rifle|Fucile Kentucky]]&lt;br /&gt;
*[[Jezail Musket|Fucile Jezail]]&lt;br /&gt;
*[[Colt Lightning Carbine|Colt Lightning]]&lt;br /&gt;
*[[Evans Repeating Rifle|Fucile Evans]]&lt;br /&gt;
*[[Henry 1860]]&lt;br /&gt;
*[[Krag-Jørgensen|Fucile Krag-Jørgensen]]&lt;br /&gt;
*[[Marlin Model 336|Marlin 336]]&lt;br /&gt;
*[[Marlin Model 1895|Marlin 1895]]&lt;br /&gt;
*[[Remington Rolling Block]]&lt;br /&gt;
*[[Sharps Rifle|Fucile Sharps]]&lt;br /&gt;
*[[Spencer 1860 Carbine|Spencer 1860]]&lt;br /&gt;
*[[Thompson Center Arms Contender Rifle|Fucile Thompson Center Contender]]&lt;br /&gt;
*[[Trapdoor Springfield Rifle|Springfield Trapdoor 1873]]&lt;br /&gt;
*[[Whitworth Rifle|Fucile Whitworth]]&lt;br /&gt;
*[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester Yellow Boy 1866]]&lt;br /&gt;
*[[Winchester Model 1873|Winchester 1873]]&lt;br /&gt;
*[[Winchester Model 1876|Winchester 1876]]&lt;br /&gt;
*[[Winchester 1885 High Wall|Winchester High Wall 1885]]&lt;br /&gt;
*[[Winchester Model 1886|Winchester 1886]]&lt;br /&gt;
*[[Winchester Model 1890|Winchester 1890]]&lt;br /&gt;
*[[Winchester Model 1892|Winchester 1892]]&lt;br /&gt;
*[[Winchester Model 1894|Winchester 1894]]&lt;br /&gt;
*[[Winchester Model 1895|Winchester 1895]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Shotgun|Fucili a canna liscia]]&lt;br /&gt;
*[[Benelli Nova]]&lt;br /&gt;
*[[Benelli Supernova]]&lt;br /&gt;
*[[Benelli M Series Super 90 Shotguns|Benelli Super 90]]&lt;br /&gt;
*[[Browning Auto-5]]&lt;br /&gt;
*[[Colt Model 1878|Colt 1878]]&lt;br /&gt;
*[[FABARM STF 12|Fabarm STF-12]]&lt;br /&gt;
*[[Franchi SPAS-12]]&lt;br /&gt;
*[[Franchi SPAS-15]]&lt;br /&gt;
*[[Kel-Tec KSG]]&lt;br /&gt;
*[[Mossberg 500 series shotgun|Mossberg 500]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Remington Model 870|Remington 870]]&lt;br /&gt;
*[[Saiga shotgun series|Fucile a canna liscia Saiga]]&lt;br /&gt;
*[[UTAS UTS-15|UTAS UTS 15]]&lt;br /&gt;
*[[Winchester Model 1887|Winchester 1887/1901]]&lt;br /&gt;
*[[Winchester Model 1897|Winchester Trench Gun 1897]]&lt;br /&gt;
*[[Winchester Model 1912|Winchester 1912]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Battle Rifle|Fucili da battaglia]]&lt;br /&gt;
*[[:Category:Assault Rifle|Fucili d'assalto]]&lt;br /&gt;
*[[ArmaLite AR-7|ArmaLite Explorer AR-7]]&lt;br /&gt;
*[[AS Val]]&lt;br /&gt;
*[[M16 rifle series|Colt M-16]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G-36]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK416 rifle series|Heckler &amp;amp; Koch HK-416]]&lt;br /&gt;
*[[AK Gallery|Fucile Kalašnikov]]&lt;br /&gt;
*[[AK-47|Kalašnikov AK-47]]&lt;br /&gt;
*[[AK-74]]&lt;br /&gt;
*[[Steyr AUG]]&lt;br /&gt;
*[[Sturmgewehr 44]]&lt;br /&gt;
*[[ZH-29]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Sniper Rifle|Fucili di precisione]]&lt;br /&gt;
*[[Accuracy International Arctic Warfare series|Accuracy International Arctic Warfare]]&lt;br /&gt;
*[[Accuracy International AS50|Accuracy International AS-50]]&lt;br /&gt;
*[[Arisaka Rifle|Fucile Arisaka]]&lt;br /&gt;
*[[Armalite AR-50|ArmaLite AR-50]]&lt;br /&gt;
*[[Barrett M82|Barrett 82]]&lt;br /&gt;
*[[Barrett M95|Barrett 95]]&lt;br /&gt;
*[[Barrett M99|Barrett 99]]&lt;br /&gt;
*[[Barrett XM500|Barrett XM-500]]&lt;br /&gt;
*[[Blaser R93|Blaser R-93]]&lt;br /&gt;
*[[Browning Automatic Rifle Safari]]&lt;br /&gt;
*[[Carcano Rifle Series|Fucile Carcano]]&lt;br /&gt;
*[[Cheyenne Tactical M200 Intervention|Cheyenne Tactical Intervention 200]]&lt;br /&gt;
*[[Chukavin SVCh]]&lt;br /&gt;
*[[Dakota T-76 Longbow|Dakota Longbow T-76]]&lt;br /&gt;
*[[De Lisle Carbine|Carabina De Lisle]]&lt;br /&gt;
*[[DRD Tactical Paratus]]&lt;br /&gt;
*[[DSR-Precision DSR-1|DSR Precision 1]]&lt;br /&gt;
*[[Pattern 1914 Enfield|Enfield 1914]]&lt;br /&gt;
*[[FN SCAR]]&lt;br /&gt;
*[[M1 Garand|Garand 1]]&lt;br /&gt;
*[[Gepard anti-materiel rifle series|Fucile Gepárd]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch HK417 rifle series|Heckler &amp;amp; Koch HK-417]]&lt;br /&gt;
*[[Knight's Armament SR-25|Knight's Armament Stoner Rifle 25]]&lt;br /&gt;
*[[LAR Grizzly Big Boar]]&lt;br /&gt;
*[[Lee-Enfield rifle series|Fucile Lee-Enfield]]&lt;br /&gt;
*[[M1 Carbine|Carabina M-1]]&lt;br /&gt;
*[[M14 Rifle|Fucile M-14]]&lt;br /&gt;
*[[Mauser Rifle Series|Fucile Mauser]]&lt;br /&gt;
*[[Mauser Gewehr 1898|Mauser Gewehr 98]]&lt;br /&gt;
*[[Karabiner 98k|Mauser Karabiner Kurz 98]]&lt;br /&gt;
*[[Mauser 1918 T-Gewehr|Mauser Tankgewehr 1918]]&lt;br /&gt;
*[[McMillan Tactical Rifles|Fucile di precisione McMillan]]&lt;br /&gt;
*[[Mosin Nagant Rifle|Fucile Mosin Nagant]]&lt;br /&gt;
*[[ORSIS T-5000|Orsis T-5000]]&lt;br /&gt;
*[[OSV-96]]&lt;br /&gt;
*[[PGM sniper rifle series|Fucile di precisione PGM]]&lt;br /&gt;
*[[PTRD-41]]&lt;br /&gt;
*[[PTRS-41]]&lt;br /&gt;
*[[Remington Model 700|Remington 700]]&lt;br /&gt;
*[[Remington MSR|Remington Modular Sniper Rifle]]&lt;br /&gt;
*[[Ross Rifle|Fucile Ross]]&lt;br /&gt;
*[[Ruger Precision Rifle]]&lt;br /&gt;
*[[Sako TRG]]&lt;br /&gt;
*[[Sako M995 TRG-S|Sako TRG-S 995]]&lt;br /&gt;
*[[SIG SG 550|SIG SG-550]]&lt;br /&gt;
*[[M1903 Springfield|Springfield 1903]]&lt;br /&gt;
*[[Steyr Mannlicher M1895|Steyr-Mannlicher 1895]]&lt;br /&gt;
*[[Izhmash SV-98|SV-98]]&lt;br /&gt;
*[[SVD Dragunov]]&lt;br /&gt;
*[[Tokarev SVT-38]]&lt;br /&gt;
*[[Tokarev SVT-40]]&lt;br /&gt;
*[[VSSK Vychlop]]&lt;br /&gt;
*[[Gewehr 41|Walther Gewehr 41]]&lt;br /&gt;
*[[Gewehr 43|Walther Gewehr 43]]&lt;br /&gt;
*[[Winchester Model 70|Winchester 70]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Machine Gun|Mitragliatrici]]&lt;br /&gt;
*[[:Category:Machine Pistol|Pistole mitragliatrici]]&lt;br /&gt;
*[[:Category:Submachine Gun|Mitra]]&lt;br /&gt;
*[[Beretta 93R|Beretta 93-R]]&lt;br /&gt;
*[[Beretta M12|Beretta M-12]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch VP70|Heckler &amp;amp; Koch VP-70]]&lt;br /&gt;
*[[MAC-10|Ingram MAC-10]]&lt;br /&gt;
*[[Bren gun|Mitragliatrice Bren]]&lt;br /&gt;
*[[Browning Automatic Rifle|Browning Automatic Rifle 1918]]&lt;br /&gt;
*[[Degtyaryov DP Series Machine Gun|Mitragliatrice Degtjarëv]]&lt;br /&gt;
*[[FG 42|FG-42]]&lt;br /&gt;
*[[FN MAG]]&lt;br /&gt;
*[[FN Minimi]]&lt;br /&gt;
*[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|Grease Gun M-3]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP-5]]&lt;br /&gt;
*[[Heckler &amp;amp; Koch UMP]]&lt;br /&gt;
*[[Hotchkiss M1909|Hotchkiss 1909]]&lt;br /&gt;
*[[Lewis Gun|Mitragliatrice Lewis]]&lt;br /&gt;
*[[M60 machine gun|M-60]]&lt;br /&gt;
*[[MG15|MG-15]]&lt;br /&gt;
*[[MG34|MG-34]]&lt;br /&gt;
*[[MG42|MG-42]]&lt;br /&gt;
*[[MG81|MG-81]]&lt;br /&gt;
*[[MP40|MP-40]]&lt;br /&gt;
*[[PPS-43]]&lt;br /&gt;
*[[PPSh-41|PPŠ-41]]&lt;br /&gt;
*[[Rexim-Favor|Mitra Rexim-Favor]]&lt;br /&gt;
*[[Sterling SMG|Mitra Sterling]]&lt;br /&gt;
*[[TDI Vector|TDI KRISS Vector]]&lt;br /&gt;
*[[Thompson Submachine Gun|Mitra Thompson]]&lt;br /&gt;
*[[Gatling]] &lt;br /&gt;
*[[Maxim]]&lt;br /&gt;
*[[Browning M2|Browning M-2]]&lt;br /&gt;
*[[Browning M1917|Browning 1917]]&lt;br /&gt;
*[[Browning M1919|Browning 1919]]&lt;br /&gt;
*[[M134 Minigun|Minigun M-134]]&lt;br /&gt;
*[[M61 Vulcan|Vulcan M-61]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Flare Gun|Pistole a razzi]]&lt;br /&gt;
*[[:Category:Grenade Launcher|Lanciagranate]]&lt;br /&gt;
*[[:Category:UBGL|Lanciagranate modulari]]&lt;br /&gt;
*[[:Category:Missile Launcher|Lanciamissili]]&lt;br /&gt;
*[[:Category:MANPADS|MANPADS]]&lt;br /&gt;
*[[:Category:Mortar|Mortai]]&lt;br /&gt;
*[[Hebel Flare Pistol Model 1894|Hebel 1894]]&lt;br /&gt;
*[[Leuchtpistole 42]]&lt;br /&gt;
*[[Orion Flare Gun|Pistola a razzi Orion]]&lt;br /&gt;
*[[Webley &amp;amp; Scott Signal Pistols|Pistola a razzi Webley &amp;amp; Scott]]&lt;br /&gt;
*[[Webley No. 1 Mark 1 flare gun|Webley 1 Mark 1]]&lt;br /&gt;
*[[No.1 Mk.I Cup Discharger|Lanciagranate a coppa 1 Mark 1]]&lt;br /&gt;
*[[M203 grenade launcher|Lanciagranate modulare M-203]]&lt;br /&gt;
*[[Federal Gas Riot Gun|Federal Riot Gun]]&lt;br /&gt;
*[[Schermuly Multi-Purpose Gun]]&lt;br /&gt;
*[[Smith &amp;amp; Wesson 276 Gas Gun|Smith &amp;amp; Wesson 276]]&lt;br /&gt;
*[[Tru Flite 37mm Super Long Range Gas Gun|Tru Flite Super Long Range 37 mm]]&lt;br /&gt;
*[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|Bazooka]]&lt;br /&gt;
*[[FN EGLM|FN Enhanched Grenade Launcher Module]]&lt;br /&gt;
*[[Mk 19 Grenade Launcher|Lanciagranate Mark 19]]&lt;br /&gt;
*[[Panzerschreck|Panzerschreck RPzB-43]]&lt;br /&gt;
*[[Saab Bofors Dynamics AT4|Saab Bofors Dynamics AT-4]]&lt;br /&gt;
*[[2cm FlaK 38|FlaK-38 2 cm]]&lt;br /&gt;
*[[MG 151 cannon|MG-151]]&lt;br /&gt;
*[[7.5 cm Pak 40|PaK-40 7,5 cm]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:Grenade|Bombe a mano]]&lt;br /&gt;
*[[:Category:Mine|Mine]]&lt;br /&gt;
*[[:Category:Flamethrower|Lanciafiamme]]&lt;br /&gt;
*[[F1 hand grenade|Bomba a mano F-1]]&lt;br /&gt;
*[[Mk 2 hand grenade|Bomba a mano Mark 2]]&lt;br /&gt;
*[[Mills Bomb|Bomba a mano Mills]]&lt;br /&gt;
*[[F-1 hand grenade|Bomba a mano RGD-1]]&lt;br /&gt;
*[[Model 39 Eihandgranate|Eihandgranate 39]]&lt;br /&gt;
*[[Model 24 Stielhandgranate|Stielhandgranate 24]]&lt;br /&gt;
*[[Model 43 Stielhandgranate|Stielhandgranate 43]]&lt;br /&gt;
*[[POMZ-2 anti-personnel mine|POMZ]]&lt;br /&gt;
*[[M2 Flamethrower|Lanciafiamme M-2]]&lt;br /&gt;
&lt;br /&gt;
*[[Non Guns|Armi da fuoco finte]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Action da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Clint Eastwood]]&lt;br /&gt;
*[[:Category:Clint Eastwood|Clint Eastwood filmography]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Serie TV da Santabarbara==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Castle |Castle - Detective tra le righe]]&lt;br /&gt;
*[[Castle - Season 1|Castle (Stagione 1)]]&lt;br /&gt;
*[[Castle - Season 2|Castle (Stagione 2)]]&lt;br /&gt;
*[[Castle - Season 3|Castle (Stagione 3)]]&lt;br /&gt;
*[[Castle - Season 4|Castle (Stagione 4)]]&lt;br /&gt;
*[[Castle - Season 5|Castle (Stagione 5)]]&lt;br /&gt;
*[[Castle - Season 6|Castle (Stagione 6)]]&lt;br /&gt;
*[[Castle - Season 7|Castle (Stagione 7)]]&lt;br /&gt;
*[[Castle - Season 8|Castle (Stagione 8)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Giochi da Santabarbara ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Pistols|Pistole]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Revolvers|Rivoltelle]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Rifles &amp;amp; Carbines|Fucili e carabine]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Shotguns|Fucili a canna liscia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Assault Rifles|Fucili d'assalto]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Battle Rifles|Fucili da battaglia]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Sniper Rifles|Fucili di precisione]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Machine Guns|Mitragliatrici]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Submachine Guns|Mitra]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Launchers|Lanciarazzi]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Grenades &amp;amp; Explosives|Esplosivi e granate]] / [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Unusable/NPC Weapons|Armi non usabili]]&lt;br /&gt;
&lt;br /&gt;
*[[Battlefield|Serie di Battlefield]]&lt;br /&gt;
*[[Battlefield 1]]&lt;br /&gt;
*[[Battlefield: 1942|Battlefield 1942]]&lt;br /&gt;
*[[Battlefield: 1943|Battlefield 1943]]&lt;br /&gt;
*[[Battlefield V|Battlefield 5]]&lt;br /&gt;
*[[Battlefield: Vietnam|Battlefield Vietnam]]&lt;br /&gt;
*[[Battlefield 2]]&lt;br /&gt;
*[[Battlefield 2: Modern Combat|Modern Combat]]&lt;br /&gt;
*[[Battlefield 3]]&lt;br /&gt;
*[[Battlefield 4]]&lt;br /&gt;
*[[Battlefield: Bad Company|Bad Company 1]]&lt;br /&gt;
*[[Battlefield: Bad Company 2|Bad Company 2]]&lt;br /&gt;
*[[Battlefield Hardline|Hardline]]&lt;br /&gt;
*[[Battlefield Heroes|Heroes]]&lt;br /&gt;
*[[Battlefield Play4Free|Play4Free]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Duty|Serie di Call of Duty]]&lt;br /&gt;
*[[Call of Duty: World at War|World at War]]&lt;br /&gt;
*[[Call of Duty (2003)|Call of Duty 1]]&lt;br /&gt;
*[[Call of Duty: United Offensive|United Offensive]]&lt;br /&gt;
*[[Call of Duty 2]]&lt;br /&gt;
*[[Call of Duty 3]]&lt;br /&gt;
*[[Call of Duty: Roads to Victory|Roads to Victory]]&lt;br /&gt;
*[[Call of Duty: WWII|World War II]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]&lt;br /&gt;
*[[Call of Duty 4: Modern Warfare|Modern Warfare 1]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]&lt;br /&gt;
*[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops|Black Ops 1]]&lt;br /&gt;
*[[Call of Duty: Black Ops Cold War|Black Ops - Cold War]]&lt;br /&gt;
*[[Call of Duty: Black Ops II|Black Ops 2]]&lt;br /&gt;
*[[Call of Duty: Black Ops III|Black Ops 3]]&lt;br /&gt;
*[[Call of Duty: Black Ops 4|Black Ops 4]]&lt;br /&gt;
*[[Call of Duty: Ghosts|Ghosts]]&lt;br /&gt;
*[[Call of Duty: Advanced Warfare|Advanced Warfare]]&lt;br /&gt;
*[[Call of Duty: Infinite Warfare|Infinite Warfare]]&lt;br /&gt;
*[[Call of Duty Online]]&lt;br /&gt;
&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 2|Red Alert 2]]&lt;br /&gt;
*[[Command &amp;amp; Conquer: Red Alert 3|Red Alert 3]]&lt;br /&gt;
&lt;br /&gt;
*[[Commandos: Behind Enemy Lines|Dietro le Linee Nemiche]]&lt;br /&gt;
*[[Commandos 2: Men of Courage|Uomini di Coraggio]]&lt;br /&gt;
*[[Commandos 3: Destination Berlin|Destinazione Berlino]]&lt;br /&gt;
*[[Commandos: Strike Force|Strike Force]]&lt;br /&gt;
&lt;br /&gt;
*[[Grand Theft Auto: Vice City Stories|Storie di Vice City]]&lt;br /&gt;
*[[Grand Theft Auto: Vice City|Vice City (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: San Andreas|San Andreas (Videogioco)]]&lt;br /&gt;
*[[Grand Theft Auto: Liberty City Stories|Storie di Liberty City]]&lt;br /&gt;
*[[Grand Theft Auto III|Grand Theft Auto 3]]&lt;br /&gt;
*[[Grand Theft Auto IV|Grand Theft Auto 4]]&lt;br /&gt;
*[[Grand Theft Auto V|Grand Theft Auto 5]]&lt;br /&gt;
&lt;br /&gt;
*[[Hidden &amp;amp; Dangerous 2]]&lt;br /&gt;
&lt;br /&gt;
*[[Medal of Honor (VG series)|Serie di Medal of Honor]]&lt;br /&gt;
*[[Medal of Honor: Underground|Underground]]&lt;br /&gt;
*[[Medal of Honor: Pacific Assault|Pacific Assault]]&lt;br /&gt;
*[[Medal of Honor: Rising Sun|Rising Sun]]&lt;br /&gt;
*[[Medal of Honor: Vanguard|Vanguard]]&lt;br /&gt;
*[[Medal of Honor: Airborne|Airborne]]&lt;br /&gt;
*[[Medal of Honor: Allied Assault|Allied Assault]]&lt;br /&gt;
*[[Medal of Honor: Frontline|Frontline]]&lt;br /&gt;
*[[Medal of Honor: Heroes 2|Heroes 2]]&lt;br /&gt;
*[[Medal of Honor (1999)|Medal of Honor 1]]&lt;br /&gt;
*[[Medal of Honor (2010)|Medal of Honor 2010]]&lt;br /&gt;
*[[Medal of Honor: Warfighter|Warfighter]]&lt;br /&gt;
&lt;br /&gt;
*[[Metal Gear Solid 3: Snake Eater|Snake Eater]]&lt;br /&gt;
*[[Metal Gear Solid: Portable Ops|Portable Ops]]&lt;br /&gt;
*[[Metal Gear Solid: Peace Walker|Peace Walker]]&lt;br /&gt;
*[[Metal Gear Solid V: Ground Zeroes|Ground Zeroes]]&lt;br /&gt;
*[[Metal Gear Solid V: The Phantom Pain|Phantom Pain]]&lt;br /&gt;
*[[Metal Gear 2: Solid Snake|Metal Gear 2 - Solid Snake]]&lt;br /&gt;
*[[Metal Gear Solid|Metal Gear Solid 1]]&lt;br /&gt;
*[[Metal Gear Solid 2: Sons of Liberty|Sons of Liberty]]&lt;br /&gt;
*[[Metal Gear Solid 4: Guns of the Patriots|Guns of the Patriots]]&lt;br /&gt;
*[[Metal Gear Rising: Revengeance|Rising - Revengeance]]&lt;br /&gt;
*[[Metal Gear: Survive|Survive]]&lt;br /&gt;
&lt;br /&gt;
*[[Sniper Elite (disambiguation)|Serie di Sniper Elite]]&lt;br /&gt;
*[[Sniper Elite III|Sniper Elite 3]]&lt;br /&gt;
*[[Sniper Elite 4]]&lt;br /&gt;
*[[Sniper Elite (2005)|Sniper Elite - Berlino 1945]]&lt;br /&gt;
*[[Sniper Elite V2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Sniper: Ghost Warrior (disambiguation)|Serie di Sniper - Ghost Warrior]]&lt;br /&gt;
*[[Sniper: Ghost Warrior|Ghost Warrior 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 2|Ghost Warrior 2]]&lt;br /&gt;
*[[Sniper: Ghost Warrior 3|Ghost Warrior 3]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts|Contracts 1]]&lt;br /&gt;
*[[Sniper: Ghost Warrior Contracts 2|Contracts 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Banda Disney'''==&lt;br /&gt;
=== Live Action Disney ===&lt;br /&gt;
==== Live Action delle Serie TV Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (2013)|The Lone Ranger (Live Action 2013)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action dei Parchi Disney ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Pirates of the Caribbean: The Curse of the Black Pearl|La Maledizione della Prima Luna]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Man's Chest|La Maledizione del Forziere Fantasma]]&lt;br /&gt;
* [[Pirates of the Caribbean: At World's End|Ai Confini del Mondo]]&lt;br /&gt;
* [[Pirates of the Caribbean: On Stranger Tides|Oltre i Confini del Mare]]&lt;br /&gt;
* [[Pirates of the Caribbean: Dead Men Tell No Tales|La Vendetta di Salazar]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Serie TV Disney ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Lone Ranger, The (1949)|Il Ranger Solitario]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''SuperRoba'''==&lt;br /&gt;
===DC===&lt;br /&gt;
==== Live Action DC ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Jonah Hex]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Smallville]]&lt;br /&gt;
*[[Smallville - Season 1|Smallville (Stagione 1)]]&lt;br /&gt;
*[[Smallville - Season 2|Smallville (Stagione 2)]]&lt;br /&gt;
*[[Smallville - Season 3|Smallville (Stagione 3)]]&lt;br /&gt;
*[[Smallville - Season 4|Smallville (Stagione 4)]]&lt;br /&gt;
*[[Smallville - Season 5|Smallville (Stagione 5)]]&lt;br /&gt;
*[[Smallville - Season 6|Smallville (Stagione 6)]]&lt;br /&gt;
*[[Smallville - Season 7|Smallville (Stagione 7)]]&lt;br /&gt;
*[[Smallville - Season 8|Smallville (Stagione 8)]]&lt;br /&gt;
*[[Smallville - Season 9|Smallville (Stagione 9)]]&lt;br /&gt;
*[[Smallville - Season 10|Smallville (Stagione 10)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi DC====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Batman: The Telltale Series|Serie di Batman Telltale]]&lt;br /&gt;
&lt;br /&gt;
*[[Batman: Arkham Origins|Arkham Origins]]&lt;br /&gt;
*[[Batman: Arkham Asylum|Arkham Asylum]]&lt;br /&gt;
*[[Batman: Arkham City|Arkham City]]&lt;br /&gt;
*[[Batman: Arkham Knight|Arkham Knight]]&lt;br /&gt;
&lt;br /&gt;
*[[Injustice: Gods Among Us|Injustice 1 - Gods among us]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guerre Stellari===&lt;br /&gt;
====Live Action Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Star Wars|Live Action di Guerre Stellari]]&lt;br /&gt;
*[[Star Wars: The Prequel Trilogy|Trilogia Prequel di Guerre Stellari]]&lt;br /&gt;
&lt;br /&gt;
*[[Solo: A Star Wars Story|Solo]]&lt;br /&gt;
*[[Rogue One: A Star Wars Story|Rogue One]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars (1977)|Guerre Stellari - Una Nuova Speranza]]&lt;br /&gt;
*[[The Empire Strikes Back|L'Impero Colpisce Ancora]]&lt;br /&gt;
*[[Return of the Jedi|Il Ritorno dello Jedi]]&lt;br /&gt;
&lt;br /&gt;
*[[Star Wars: The Force Awakens|Il Risveglio della Forza]]&lt;br /&gt;
*[[Star Wars: The Last Jedi|Gli Ultimi Jedi]]&lt;br /&gt;
*[[Star Wars: The Rise of Skywalker|L'Ascesa di Skywalker]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Serie TV Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Mandalorian, The|The Mandalorian]]&lt;br /&gt;
*[[Mandalorian, The - Season 1|The Mandalorian (Stagione 1)]]&lt;br /&gt;
*[[Mandalorian, The - Season 2|The Mandalorian (Stagione 2)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi Guerre Stellari====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Star Wars Battlefront|Battlefront 1 (Rifacimento)]]&lt;br /&gt;
*[[Star Wars Battlefront II|Battlefront 2 (Rifacimento)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Bestia, che Roba'''==&lt;br /&gt;
=== Bestiario ===&lt;br /&gt;
==== Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Godzilla|Serie di Godzilla]]&lt;br /&gt;
*[[King Kong|Serie di King Kong]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Caccia===&lt;br /&gt;
====Oggetti di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Howdah Pistol|Pistola Howdah]]&lt;br /&gt;
&lt;br /&gt;
*[[Double rifle|Fucile doppietta]]&lt;br /&gt;
*[[Holland &amp;amp; Holland Double Rifle|Fucile doppietta Holland &amp;amp; Holland]]&lt;br /&gt;
&lt;br /&gt;
*[[Double barreled shotgun|Doppiette]]&lt;br /&gt;
*[[10 Gauge Double Barreled Shotgun|Doppietta calibro 10]]&lt;br /&gt;
*[[12 Gauge Double Barreled Shotgun|Doppietta calibro 12]]&lt;br /&gt;
&lt;br /&gt;
*[[Holland &amp;amp; Holland Paradox|Paradosso Holland &amp;amp; Holland]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Giochi di Caccia====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Cabela's African Adventures|African Adventures]]&lt;br /&gt;
*[[Cabela's Alaskan Adventures|Big Game Hunter - Alaskan Adventures]]&lt;br /&gt;
*[[Cabela's Big Game Hunter 2010|Big Game Hunter 2010]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2009|Dangerous Hunts 2009]]&lt;br /&gt;
*[[Cabela's Dangerous Hunts 2013|Dangerous Hunts 2013]]&lt;br /&gt;
*[[Cabela's Survival: Shadows of Katmai|Survival - Shadows of Katmai]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jurassic Park===&lt;br /&gt;
==== Live Action Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
* [[Jurassic Park|Serie di Jurassic Park]]&lt;br /&gt;
* [[Jurassic Park (1993)|Jurassic Park 1]]&lt;br /&gt;
* [[Lost World: Jurassic Park, The|Jurassic Park 2 - Il mondo perduto]]&lt;br /&gt;
* [[Jurassic Park III|Jurassic Park 3]]&lt;br /&gt;
* [[Jurassic World|Jurassic World 4]]&lt;br /&gt;
* [[Jurassic World: Fallen Kingdom|Jurassic World 5 - Il regno distrutto]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Jurassic Park ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Jurassic Park: The Game|Jurassic Park (Videogioco)]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Trespasser|Trespasser]]&lt;br /&gt;
&lt;br /&gt;
*[[Jurassic Park: Operation Genesis|Operation Genesis]]&lt;br /&gt;
*[[Jurassic World: Evolution|Evolution]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Live Action Bestiali===&lt;br /&gt;
==== Live Action di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[King Kong (1933)|King Kong 1 (Live Action 1933)]]&lt;br /&gt;
*[[Son of Kong, The|Il figlio di King Kong]]&lt;br /&gt;
*[[Godzilla (1954)|Godzilla 1 (Showa)]]&lt;br /&gt;
*[[Ghidorah the Three-Headed Monster|Ghidorah! Il mostro a tre teste]]&lt;br /&gt;
*[[Godzilla vs. the Sea Monster|Il ritorno di Godzilla (Showa)]]&lt;br /&gt;
*[[Son of Godzilla|Il figlio di Godzilla]]&lt;br /&gt;
*[[Destroy All Monsters|Gli eredi di King Kong]]&lt;br /&gt;
*[[Godzilla vs. Gigan|Godzilla contro i giganti]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (1976)|King Kong 1 (Live Action 1976)]]&lt;br /&gt;
*[[Return of Godzilla, The|Il ritorno di Godzilla (Heisei)]]&lt;br /&gt;
*[[King Kong Lives|King Kong 2]]&lt;br /&gt;
*[[Godzilla vs. Biollante|Godzilla contro Biollante]]&lt;br /&gt;
*[[Godzilla and Mothra: The Battle for Earth|Godzilla contro Mothra]]&lt;br /&gt;
*[[Godzilla vs. SpaceGodzilla|Godzilla contro SpaceGodzilla]]&lt;br /&gt;
*[[Godzilla vs. Destoroyah|Godzilla contro Destoroyah]]&lt;br /&gt;
*[[Godzilla (1998)|Godzilla (Live Action 1998)]]&lt;br /&gt;
&lt;br /&gt;
*[[Godzilla 2000|Godzilla Millennium 2000]]&lt;br /&gt;
*[[Godzilla vs. Megaguirus|Godzilla contro Megaguirus]]&lt;br /&gt;
*[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack|Giant monsters all-out attack]]&lt;br /&gt;
*[[Godzilla Against Mechagodzilla|Godzilla contro MechaGodzilla (Millennium)]]&lt;br /&gt;
*[[Godzilla: Tokyo S.O.S.|Tokyo SOS]]&lt;br /&gt;
*[[Godzilla: Final Wars|Final wars]]&lt;br /&gt;
&lt;br /&gt;
*[[King Kong (2005)|King Kong (Live Action 2005)]]&lt;br /&gt;
*[[Shin Godzilla]]&lt;br /&gt;
&lt;br /&gt;
*[[Kong: Skull Island|Kong - Skull Island]]&lt;br /&gt;
*[[Godzilla (2014)|Godzilla 1 (Mostroverso)]]&lt;br /&gt;
*[[Godzilla: King of the Monsters|Godzilla 2 - Re dei Mostri]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Giochi Bestiali===&lt;br /&gt;
==== Giochi di Dinosauri ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Dino Crisis|Dino Crisis 1]]&lt;br /&gt;
*[[Dino Crisis 2]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi di Ecchekkaijū ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Peter Jackson's King Kong: The Official Game of the Movie|King Kong (Videogioco 2005)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Giochi'''==&lt;br /&gt;
=== Live Action di Giochi ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Free Guy]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=='''Wiva la sQuola'''==&lt;br /&gt;
=== Live Action sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[:Category:Indiana Jones|Serie di Indiana Jones]]&lt;br /&gt;
*[[Indiana Jones and the Temple of Doom|Il Tempio Maledetto]]&lt;br /&gt;
*[[Raiders of the Lost Ark|I Predatori dell'Arca Perduta]]&lt;br /&gt;
*[[Indiana Jones and the Last Crusade|L'Ultima Crociata]]&lt;br /&gt;
*[[Indiana Jones and the Kingdom of the Crystal Skull|Il Regno del Teschio di Cristallo]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles, The|Le Avventure del Giovane Indiana Jones (Serie TV)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 1, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 1)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 2, The|Episodi di Le Avventure del Giovane Indiana Jones (Stagione 2)]]&lt;br /&gt;
*[[Young Indiana Jones Chronicles: Volume 3, The|Episodi di Le Avventure del Giovane Indiana Jones (Speciali)]]&lt;br /&gt;
*[[Indiana Jones and the Emperor's Tomb|La Tomba dell'Imperatore (Videogioco)]]&lt;br /&gt;
*[[Indiana Jones and the Infernal Machine|La Macchina Infernale (Videogioco)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Live Action Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Quigley Down Under|Carabina Quigley]]&lt;br /&gt;
*[[Quick and the Dead, The (1995)|Pronti a morire]]&lt;br /&gt;
*[[Wild Wild West]]&lt;br /&gt;
&lt;br /&gt;
*[[A Fistful of Dollars|Per un pugno di dollari]]&lt;br /&gt;
*[[For a Few Dollars More|Per qualche dollaro in più]]&lt;br /&gt;
*[[Good, the Bad and the Ugly, The|Il Buono, il Brutto, il Cattivo]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Giochi sQuolastici ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Giochi Storici ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Assassin's Creed IV: Black Flag|Black flag]]&lt;br /&gt;
*[[Assassin's Creed Rogue|Rogue]]&lt;br /&gt;
*[[Assassin's Creed III: Liberation|Liberation]]&lt;br /&gt;
*[[Assassin's Creed III|Assassin's Creed 3]]&lt;br /&gt;
*[[Assassin's Creed Unity|Unity]]&lt;br /&gt;
*[[Assassin's Creed Syndicate|Syndicate]]&lt;br /&gt;
&lt;br /&gt;
*[[Gun (VG)|Gun]]&lt;br /&gt;
*[[Outlaws]]&lt;br /&gt;
&lt;br /&gt;
*[[Call of Juarez: Bound in Blood|Bound in Blood]]&lt;br /&gt;
*[[Call of Juarez|Call of Juarez 1]]&lt;br /&gt;
*[[Call of Juarez: Gunslinger|Gunslinger]]&lt;br /&gt;
*[[Call of Juarez: The Cartel|The Cartel]]&lt;br /&gt;
&lt;br /&gt;
*[[Desperados: Wanted Dead Or Alive|Desperados 1 - Wanted Dead or Alive]]&lt;br /&gt;
*[[Desperados 2: Cooper's Revenge|Cooper's Revenge]]&lt;br /&gt;
&lt;br /&gt;
*[[Red Dead Revolver|Revolver]]&lt;br /&gt;
*[[Red Dead Redemption 2|Redemption 2]]&lt;br /&gt;
*[[Red Dead Redemption|Redemption 1]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=='''Pininfarina'''==&lt;br /&gt;
===Live Action di Pininfarina===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;&amp;quot;&amp;gt; &lt;br /&gt;
*[[Mad Max|Interceptor 1]]&lt;br /&gt;
*[[The Road Warrior|Interceptor 2 - Il Guerriero della Strada]]&lt;br /&gt;
*[[Mad Max Beyond Thunderdome|Mad Max 3 - Oltre la Sfera del Tuono]]&lt;br /&gt;
*[[Mad Max: Fury Road|Mad Max 4 - Fury Road]]&lt;br /&gt;
*[[Mad Max (2015 VG)|Mad Max (Videogioco 2015)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1492902</id>
		<title>Batman: Arkham Knight</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1492902"/>
		<updated>2022-03-27T16:10:28Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* Batmobile weaponry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Batman: Arkham Knight&lt;br /&gt;
|picture=BAKTitleTemp.jpg&lt;br /&gt;
|caption=Front cover page&lt;br /&gt;
|series=[[Batman]]&lt;br /&gt;
|date=2015 &lt;br /&gt;
|developer=Rocksteady Studios, Feral Interactive (Mac OS X)&lt;br /&gt;
|platforms=Playstation 4, Xbox 1, PC&lt;br /&gt;
|publisher=DC Entertainment, Warner Bros Games &lt;br /&gt;
|genre=Stealth, action adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Batman: Arkham Knight''''' is the final installment of Rocksteady's ''Arkham'' series of Batman games, produced by Warner Brothers Interactive Entertainment and released for PS4, Xbox One and Windows PC (allegedly) in 2015.&lt;br /&gt;
&lt;br /&gt;
The game takes place after the events of ''[[Batman: Arkham City]]'', with villain Scarecrow recovering from being mauled by Killer Croc in ''[[Batman: Arkham Asylum|Arkham Asylum]]'' to terrorize Gotham City once again, now threatening to swamp the entire Eastern Seaboard in his 'fear toxin'. Along with him is a mysterious new figure named the Arkham Knight, commanding a vast mercenary army and seeming to have a personal grudge to settle with Batman. The Caped Crusader must use all the resources at his disposal, including a new controllable Batmobile, to deal with this threat ... but can he also deal with his ''own'' inner demons?&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17== &lt;br /&gt;
&lt;br /&gt;
The Arkham Knight (voiced by Troy Baker) carries a backup pistol seemingly based on the [[Glock 17]], though heavily stylized, presumably to fit with his futuristic soldier aesthetic. While they seem to be modified in the same way as his Desert Eagles below, and he does indeed carry a pair, further suggesting this, he only pulls them out one of a time, losing the first one when Batman disarms him prior to his boss fight, and then pulling another one at the end of said fight, when his Desert Eagles are knocked away form him. This second pistol is never used again in the game, leaving its fate unknown.&lt;br /&gt;
Second Generation Glock 17s are used by GCPD officers in an attempt to defend themselves from the newly formed alliance between Gotham's major villains in the &amp;quot;Father to Son&amp;quot; trailer for the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|2nd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BAKGlock17.jpg|thumb|none|600px|A GCPD officer fires his 2nd Generation Glock 17 into the onslaught of mooks.]]&lt;br /&gt;
[[File:ArK-Glock.jpg|thumb|none|600px|The Arkham Knight holds Batman at gunpoint, seemingly unhappy that he hasn't been able to figure out his secret identity yet.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The Arkham Knight (voiced by Troy Baker) carries a pair of extensively modified [[Desert Eagle|Desert Eagles]], one fitted with a retractable scope and laser sight, and the other with a folding stock, as his weapons of choice. During his boss fight, he somehow combines both of them, extending the scoped one's barrel to around fourteen inches, and turning them into a straight-pull bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
The Red Hood (also voiced by Baker) carries similar weapons, but without the scope nor stock, apparently being straight out of factory weapons, marking the first time since the Joker's playable appearance in ''[[Batman: Arkham Asylum]]'' that the player is allowed to freely use lethal force to deal with their opponents.&lt;br /&gt;
&lt;br /&gt;
Deathstroke's (voiced by [[Mark Rolston]]) display in the GCPD lockup includes a completely normal Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:Desert_Eagle_Mk_I_14_inch_barrel.jpg|thumb|none|400px|Desert Eagle Mark I with 14 inch barrel - .50 AE]]&lt;br /&gt;
[[File:ArK_Desert_Eagle.jpg|thumb|none|600px|The Arkham Knight, with his face censored to avoid spoilers, whips around with his Desert Eagles at the ready.]]&lt;br /&gt;
[[File:ArK_desert_eagle-stock.jpg|thumb|none|600px|After screaming at Batman how he's going to personally kill him for three quarters of the game, the Arkham Knight finally makes good on his threats, extending the stock on one of his Desert Eagles...]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-combined.jpg|thumb|none|600px|...Then extending the barrel on his other one, and locking them together.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-sniper_rifle.jpg|thumb|none|600px|The Arkham Knight, now visorless thanks to Batman destroying it in an attempt to disarm him earlier, poses with his combined pistols before jumping away, beginning the boss fight. Note the flip-up section on the front pistol just has the scope in it somehow.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-laser_sight.jpg|thumb|none|600px|Apparently, the Arkham Knight was a big fan of Power Rangers S.P.D. when he was a kid.]]&lt;br /&gt;
[[File:RedHoodArkhamKnight.jpg|thumb|none|600px|The Red Hood with two Desert Eagles in a promotional poster.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220/P228R Hybrid==&lt;br /&gt;
A strange, almost bizarre amalgamation of several variants of the [[SIG-Sauer P220]], combining the full size and single stack mag of the P220, along with the almost full-length rail of the P228R, along with a slide mounted decocker/safety, appears as the game's most commonly used pistol, replacing the [[Sphinx 3000]] from the previous games. The weapon is proportioned in a extremely cartoonish matter, with grossly exaggerated features, including an extremely over-sized ejection port and a thin, almost comically small grip. Why this design was chosen, given the realistic style of the rest of the game, it's unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:SiGP220RNewModel.jpg|thumb|none|400px|SIG-Sauer P220R - 9x19 mm]]&lt;br /&gt;
[[File:SIG-Sauer_P228R.jpg|thumb|none|400px|SIG-Sauer P228R - 9x19 mm]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-Dent.jpg|thumb|none|600px|Two Face (voiced by Troy Baker) holds the SIG hybrid in his character showcase, showing the massive ejection port and Picatinny rail extending past the front of the slide.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-safety.jpg|thumb|none|600px|An intruder at Wayne Enterprises (with his face and name censored to avoid spoilers from ''Arkham City'') holds Lucius Fox hostage, showing off the slide-mounted decocker/safety. Also note the lack of a bulged grip, indicating the use of single-stack magazines.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-side.jpg|thumb|none|600px|Christina Bell (voiced by Sarah Cravens), one of the people infected with Joker's blood mentioned in the previous game, uses her gun as a pointer while ordering Harley Quinn's mooks around. Rather unsurprisingly, she ends up shooting one of them by accident, as denoted by the subtitles.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A stainless 4-inch [[Colt Python]] with rubber grips is used by Commissioner James Gordon (voiced by [[Jonathan Banks]]) as his sidearm, replacing the nickel plated [[Desert Eagle]] he carried in the previous games. The revolver is, for some reason or another, not only modeled with a trigger guard relief, but also without a cylinder latch.&lt;br /&gt;
&lt;br /&gt;
Two Face (voiced by Troy Baker) also owns, not surprisingly, a pair of these revolvers, one with a stainless finish, and one with a blued finish, similar to the ones the character carries in ''[[Batman Forever]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtPythonSS.jpg|thumb|none|400px|Stainless Steel Colt Python with 4&amp;quot; Barrel and rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:Colt-Python.jpg|thumb|none|400px|A blued Colt Python, similar to the one found on Two-Face's display, though lacking the rubber grips]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-1.jpg|thumb|none|600px|Commissioner Gordon holds his revolver in his character showcase, showing off the relieved trigger guard, along with the strangely modeled hammer.]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-2.jpg|thumb|none|600px|The other side, while out of focus, and further blurred with a simulated chromatic aberration effect, is still shown clear enough to note that it doesn't have a cylinder latch, making one wonder how is the weapon supposed to be loaded.]]&lt;br /&gt;
[[File:ArK_MGL-140_Ugly_Revolver_Thing-Dent.jpg|thumb|none|600px|Two-Face's cache in the GCPD Evidence Room holds his two revolvers, along with his Milkor MGL from the Catwoman DLC from ''Arkham City''. Strangely enough, he never uses any of these weapons in game, instead sticking with a sawn-off [[Mossberg 500]] instead.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
Joker's (voiced by [[Mark Hamill]]) stylized [[Taurus Raging Bull]] returns from his DLC in ''[[Batman: Arkham Asylum]]'', held in a glass case in the GCPD Evidence Room, along with the rest of his gadgets from that particular game. Ironically enough, according to Aaron Cash, the revolver is loaded with five actual bullets, and a single &amp;quot;Bang!&amp;quot; flag, when in it's titular DLC it only had one bullet loaded (although knowing The Joker, the flag is probably just as lethal as the rest of the ammo in the gun). The flag may be a possible reference to [[Batman (1989)|the original ''Batman'']], where the Joker intimidates Vicki Vale with a seemingly loaded pistol only for a flag to appear when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_barrel_JPG.jpg|thumb|none|600px|A close-up of the barrel of Joker's Raging Bull, showing the &amp;quot;Bang!&amp;quot; flag hanging out of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_closeup_JPG.jpg|thumb|none|600px|A more general view of the revolver, showing it still has the same cartoonish proportions from ''Arkham Asylum''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bat Killer&amp;quot;==&lt;br /&gt;
Harley Quinn's (voiced by Tara Strong) comically oversized hand-howitzer returns from the &amp;quot;Harley's Revenge&amp;quot; DLC for ''[[Batman: Arkham City]]'', being found in the GCPD Evidence Room. The design seems to have changed following the events of the DLC, with a nickel finish, brighter wood grips, and the lack of the danger stripes on the backside of the weapon; whether this is artistic license or damage following the ending of &amp;quot;Harley's Revenge&amp;quot; is unknown. The in-game description states it is a modified flaregun.&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Bat_Killer.jpg|thumb|none|600px|The &amp;quot;Bat Killer&amp;quot;, collecting dust in a glass case.]]&lt;br /&gt;
&lt;br /&gt;
==Deadshot's Wrist Guns==&lt;br /&gt;
A remodelled version of the wrist guns used by the assassin Deadshot in ''Arkham City'' can be seen in the GCPD evidence lockup. They are somewhat changed from their previous appearance: while they still use a fairly anonymous pistol receiver, they are not as chunky, and each unit is now a single pistol with a scope rather than two pistols with no visible means of aiming them. The weapons may be a reference to ''[[Suicide Squad]]'', where Deadshot also appears  and uses the same pistols.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Auto Ordnance Thompson M1927==&lt;br /&gt;
A [[Thompson Submachine Gun#Auto Ordnance M1927 Thompson|M1927 Thompson]] previously belonging to Arnold Wesker, or more likely his &amp;quot;puppet&amp;quot; Scarface, can be seen in a display case at the GCPD Evidence Room. One can also be seen in the first of Penguin's arms caches.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1927AutoOrd.jpg|thumb|none|400px|M1927 Thompson civilian semi-auto model with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arkham Knight TommyGun.jpg‎ |thumb|none|600px|Batman checks out the civilian M1927 Tommy Gun belonging to the Ventriloquist.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_M1927_closeup_JPG.jpg|thumb|none|600px|A close-up of the M1927, showing the lack of a front sight and holes in the Cutts compensator.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Joker's Shotgun==&lt;br /&gt;
&lt;br /&gt;
In a sequence towards the end of the game, the Joker (voiced by [[Mark Hamill]]) is seen using a massive, ridiculous fictional shotgun covered in random wires (half of which are broken) and futuristic embellishments.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
The series' staple [[Remington 870]] shotgun with pistol grip returns once again, and is seen in the hands of various criminals, usually during stealth sections.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington870Pstlgrip.jpg|thumb|none|400px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M4A1 carbine==&lt;br /&gt;
Multiple [[M4A1]] rifles are used by Harley Quinn's men in the Announce Trailer, some with M203 launchers as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt Firearms-manufactured M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:BAKM4A1.jpg|thumb|none|600px|One of Harley Quinn's men fires his M4A1 carbine at a GCPD cruiser.]]&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203(2).jpg|thumb|none|600px|Several goons with M203s attached to their M4s.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face brings his M203 to bear as he spot the Batmobile charging towards him.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
The strange amalgamation of the [[Noveske N4 Diplomat]], along with the top rail of an [[Heckler &amp;amp; Koch SL8]] returns from ''[[Batman: Arkham City]]'', once again used by the GCPD, the Arkham Knight's army, and every second armed thug from Crime Alley to Wayne Tower, this time with both the upper and lower receivers painted in coyote brown. Once again, they're incorrectly depicted as having two left sides, with the ejection port and forward assist nowhere to be found. Rather unsurprisingly, The Penguin still sells the rifle on the black market, his stock going unchanged between this game and the one before it.&lt;br /&gt;
&lt;br /&gt;
[[File:NDiplomat.jpg|thumb|none|400px|Noveske Rifleworks Diplomat with M68 Aimpoint red dot scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SL8-1_newModel.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-6 Commercial rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybrid_closeup_JPG.jpg|thumb|none|600px|A Noveckler DipSL8 sits on the GCPD Evidence Locker, a room separate from the archived evidence, which inventory changes as Batman defeats enemies with different firearms.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybryd_penguin_mooks.jpg|thumb|none|600px|One of Penguin's mooks holding the hybrid rifle on the Model Gallery, showing off the lack of ejection port; also note the lack of any kind of optical sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-table.jpg|thumb|none|600px|A loaded hybrid rifle left on a table next to high security holding cells, pointed at the hostages that can be rescued on different side missions.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
After apprehending Deathstroke (an exceptionally 90s-style bad guy), he gets a weapon display in the GCPD evidence lockup, with the most tacti-cool of hardware: a [[Desert Eagle]], a straight-bladed &amp;quot;ninjato&amp;quot; sword which is referred to as a katana, and a [[Heckler &amp;amp; Koch XM8]] with what appears to be a [[CZ 805 BREN]] handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ArkhamKnight-XM8-1.jpg|thumb|none|600px|What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
As in ''Arkham City'', snipers in the game use a modified [[TAR-21]] rifle with a massive, silly barrel extension and a long-rang scope: this weapon has a new model, but is still fundamentally the same. When used by regular enemies, they have red visible laser sights with the beam coming out of the barrel (!) that make a &amp;quot;laser&amp;quot; sound when the sniper is targeting Batman. The sniper Deadshot's rifle from ''Arkham City'' can also be found in the GCPD evidence room, and uses the new rifle model.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
When she is encountered in the film studio, Harley Quinn (voiced by Tara Strong) has what appears to be a customised [[Mk 46 Mod 0]] machine gun equipped with an M203 and a folding stock. Because it is ''Harley's'' gun, it also has pink fluffy dice hanging off the M203's trigger guard, a fluffy pink sleeve over the carry handle, and a photograph of Mr. J taped to the right side of the belt box (another possible reference to ''[[Suicide Squad]]''). The weapon is later found in her second section in the GCPD evidence room.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:ArkhamKnight-Mk46-1.jpg|thumb|none|600px|Harley holds her modified Mk 46 Mod 0 as the Boy Wonder tries to talk his way out of this sticky situation.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Gatling gun==&lt;br /&gt;
Minigunner enemies use a fictional 8-barrel rotary gun as their primary weapon. Oddly, this is shown with a belt that simply runs from one part of the gun to another, with no actual ammo storage.&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Pyromaniac villain Firefly (voiced by Crispin Freeman) carries a bulky weapon which appears to be an [[M2 Flamethrower]] covered in futurey embellishments, with the fuel tank behind the pistol grip and a rotary grenade launcher mounted upside-down on top of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2-2FlameAth.jpg|thumb|none|400px|M2-2 flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
&lt;br /&gt;
When he confronts Batman on an airship, the Arkham Knight pulls out what appears to be an [[M202 FLASH]] as he makes his escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A1 FLASH - 66mm]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
&lt;br /&gt;
Several [[M203]] launchers are seen attached to M4A1 rifles, one of them used by Two-Face. Before he fired the grenade, the editing made it seemed like he pumps the M203 like a shotgun, despite seeing animation of the launcher opening and closing.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face aims his M203.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
&lt;br /&gt;
A [[Milkor MGL#Milkor MGL Mk 1S|Milkor MGL Mk 1S]] launcher can be seen in the GCPD lockup for Two-Face once his side missions are completed. They are also found in Penguin's arms caches.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
Several times during the game, the Arkham Knight's forces use RPG-7 rocket launchers, including when they are shown firing at one of Poison Ivy's plants. The RPG-7 is shown fitted with an optic, which bizarrely is mounted on the ''right'' side of the tube where it would be impossible for a right-handed shooter to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
&lt;br /&gt;
M112 demolition charges are seen in the trunks of police cars set up by the Mad Hatter in his DLC mission, and can also be seen on the suicide vest Joker wears during a hallucination sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
&lt;br /&gt;
Armed thugs sometimes use [[Mk 2 hand grenade]]s to flush the player character out of cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 Anti-Personnel Mine==&lt;br /&gt;
&lt;br /&gt;
A land mine resembling a flattened-out and oversized Italian [[TS-50 anti-personnel mine]] with added flashing lights in case anyone has trouble finding it is used by enemies in the later areas of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tecnovar TS-50.jpg|thumb|none|200px|TS-50 anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weaponry=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
&lt;br /&gt;
The Batmobile's &amp;quot;tank mode&amp;quot; reveals a remote weapon station the centrepiece of which is a &amp;quot;60mm cannon&amp;quot; which appears to actually be a [[Barrett M82A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
The Arkham Knight's APCs mount a [[Browning M2]] heavy machine gun, though they never use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The Rattler drone tank and Serpent aerial drone mount 6-barrel [[M134 Minigun]]s. The Cobra drone instead mounts a fictional 7-barrel weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The large twin-rotor transport helicopters used by the Arkham Knight's forces have chin-mounted [[M230 Chain Gun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
&lt;br /&gt;
= Batmobile weaponry =&lt;br /&gt;
Despite Batman's penchant for refusing to kill, the Batmobile is equipped with some serious firepower. Most of its weapons are mounted on a retractable turret in the rear top portion of the car.&lt;br /&gt;
&lt;br /&gt;
== 60mm Cannon ==&lt;br /&gt;
The primary weapon; capable of penetrating 820mm of steel, albeit never mentioned at what distance, for destroying drone tanks and for demolishing obstacles.&lt;br /&gt;
&lt;br /&gt;
== 25mm Vulcan ==&lt;br /&gt;
Similar to the real world [[General Dynamics GAU-12/U]]. The 25mm Vulcan is the mainstay for aerial drone targeting and secondary anti-armor.&lt;br /&gt;
&lt;br /&gt;
== Riot suppressor ==&lt;br /&gt;
A personnel non-lethal weapon that fires plastic rounds capable of causing concussive injury. Criminals around Gotham can be heard comparing it to &amp;quot;being punched by an angry gorilla&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Missile barrage ==&lt;br /&gt;
An 8-celled turret mounted launcher capable of firing laser guided homing anti-armor missiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1492901</id>
		<title>Batman: Arkham Knight</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1492901"/>
		<updated>2022-03-27T16:07:31Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* M203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Batman: Arkham Knight&lt;br /&gt;
|picture=BAKTitleTemp.jpg&lt;br /&gt;
|caption=Front cover page&lt;br /&gt;
|series=[[Batman]]&lt;br /&gt;
|date=2015 &lt;br /&gt;
|developer=Rocksteady Studios, Feral Interactive (Mac OS X)&lt;br /&gt;
|platforms=Playstation 4, Xbox 1, PC&lt;br /&gt;
|publisher=DC Entertainment, Warner Bros Games &lt;br /&gt;
|genre=Stealth, action adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Batman: Arkham Knight''''' is the final installment of Rocksteady's ''Arkham'' series of Batman games, produced by Warner Brothers Interactive Entertainment and released for PS4, Xbox One and Windows PC (allegedly) in 2015.&lt;br /&gt;
&lt;br /&gt;
The game takes place after the events of ''[[Batman: Arkham City]]'', with villain Scarecrow recovering from being mauled by Killer Croc in ''[[Batman: Arkham Asylum|Arkham Asylum]]'' to terrorize Gotham City once again, now threatening to swamp the entire Eastern Seaboard in his 'fear toxin'. Along with him is a mysterious new figure named the Arkham Knight, commanding a vast mercenary army and seeming to have a personal grudge to settle with Batman. The Caped Crusader must use all the resources at his disposal, including a new controllable Batmobile, to deal with this threat ... but can he also deal with his ''own'' inner demons?&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17== &lt;br /&gt;
&lt;br /&gt;
The Arkham Knight (voiced by Troy Baker) carries a backup pistol seemingly based on the [[Glock 17]], though heavily stylized, presumably to fit with his futuristic soldier aesthetic. While they seem to be modified in the same way as his Desert Eagles below, and he does indeed carry a pair, further suggesting this, he only pulls them out one of a time, losing the first one when Batman disarms him prior to his boss fight, and then pulling another one at the end of said fight, when his Desert Eagles are knocked away form him. This second pistol is never used again in the game, leaving its fate unknown.&lt;br /&gt;
Second Generation Glock 17s are used by GCPD officers in an attempt to defend themselves from the newly formed alliance between Gotham's major villains in the &amp;quot;Father to Son&amp;quot; trailer for the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|2nd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BAKGlock17.jpg|thumb|none|600px|A GCPD officer fires his 2nd Generation Glock 17 into the onslaught of mooks.]]&lt;br /&gt;
[[File:ArK-Glock.jpg|thumb|none|600px|The Arkham Knight holds Batman at gunpoint, seemingly unhappy that he hasn't been able to figure out his secret identity yet.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The Arkham Knight (voiced by Troy Baker) carries a pair of extensively modified [[Desert Eagle|Desert Eagles]], one fitted with a retractable scope and laser sight, and the other with a folding stock, as his weapons of choice. During his boss fight, he somehow combines both of them, extending the scoped one's barrel to around fourteen inches, and turning them into a straight-pull bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
The Red Hood (also voiced by Baker) carries similar weapons, but without the scope nor stock, apparently being straight out of factory weapons, marking the first time since the Joker's playable appearance in ''[[Batman: Arkham Asylum]]'' that the player is allowed to freely use lethal force to deal with their opponents.&lt;br /&gt;
&lt;br /&gt;
Deathstroke's (voiced by [[Mark Rolston]]) display in the GCPD lockup includes a completely normal Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:Desert_Eagle_Mk_I_14_inch_barrel.jpg|thumb|none|400px|Desert Eagle Mark I with 14 inch barrel - .50 AE]]&lt;br /&gt;
[[File:ArK_Desert_Eagle.jpg|thumb|none|600px|The Arkham Knight, with his face censored to avoid spoilers, whips around with his Desert Eagles at the ready.]]&lt;br /&gt;
[[File:ArK_desert_eagle-stock.jpg|thumb|none|600px|After screaming at Batman how he's going to personally kill him for three quarters of the game, the Arkham Knight finally makes good on his threats, extending the stock on one of his Desert Eagles...]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-combined.jpg|thumb|none|600px|...Then extending the barrel on his other one, and locking them together.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-sniper_rifle.jpg|thumb|none|600px|The Arkham Knight, now visorless thanks to Batman destroying it in an attempt to disarm him earlier, poses with his combined pistols before jumping away, beginning the boss fight. Note the flip-up section on the front pistol just has the scope in it somehow.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-laser_sight.jpg|thumb|none|600px|Apparently, the Arkham Knight was a big fan of Power Rangers S.P.D. when he was a kid.]]&lt;br /&gt;
[[File:RedHoodArkhamKnight.jpg|thumb|none|600px|The Red Hood with two Desert Eagles in a promotional poster.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220/P228R Hybrid==&lt;br /&gt;
A strange, almost bizarre amalgamation of several variants of the [[SIG-Sauer P220]], combining the full size and single stack mag of the P220, along with the almost full-length rail of the P228R, along with a slide mounted decocker/safety, appears as the game's most commonly used pistol, replacing the [[Sphinx 3000]] from the previous games. The weapon is proportioned in a extremely cartoonish matter, with grossly exaggerated features, including an extremely over-sized ejection port and a thin, almost comically small grip. Why this design was chosen, given the realistic style of the rest of the game, it's unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:SiGP220RNewModel.jpg|thumb|none|400px|SIG-Sauer P220R - 9x19 mm]]&lt;br /&gt;
[[File:SIG-Sauer_P228R.jpg|thumb|none|400px|SIG-Sauer P228R - 9x19 mm]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-Dent.jpg|thumb|none|600px|Two Face (voiced by Troy Baker) holds the SIG hybrid in his character showcase, showing the massive ejection port and Picatinny rail extending past the front of the slide.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-safety.jpg|thumb|none|600px|An intruder at Wayne Enterprises (with his face and name censored to avoid spoilers from ''Arkham City'') holds Lucius Fox hostage, showing off the slide-mounted decocker/safety. Also note the lack of a bulged grip, indicating the use of single-stack magazines.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-side.jpg|thumb|none|600px|Christina Bell (voiced by Sarah Cravens), one of the people infected with Joker's blood mentioned in the previous game, uses her gun as a pointer while ordering Harley Quinn's mooks around. Rather unsurprisingly, she ends up shooting one of them by accident, as denoted by the subtitles.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A stainless 4-inch [[Colt Python]] with rubber grips is used by Commissioner James Gordon (voiced by [[Jonathan Banks]]) as his sidearm, replacing the nickel plated [[Desert Eagle]] he carried in the previous games. The revolver is, for some reason or another, not only modeled with a trigger guard relief, but also without a cylinder latch.&lt;br /&gt;
&lt;br /&gt;
Two Face (voiced by Troy Baker) also owns, not surprisingly, a pair of these revolvers, one with a stainless finish, and one with a blued finish, similar to the ones the character carries in ''[[Batman Forever]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtPythonSS.jpg|thumb|none|400px|Stainless Steel Colt Python with 4&amp;quot; Barrel and rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:Colt-Python.jpg|thumb|none|400px|A blued Colt Python, similar to the one found on Two-Face's display, though lacking the rubber grips]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-1.jpg|thumb|none|600px|Commissioner Gordon holds his revolver in his character showcase, showing off the relieved trigger guard, along with the strangely modeled hammer.]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-2.jpg|thumb|none|600px|The other side, while out of focus, and further blurred with a simulated chromatic aberration effect, is still shown clear enough to note that it doesn't have a cylinder latch, making one wonder how is the weapon supposed to be loaded.]]&lt;br /&gt;
[[File:ArK_MGL-140_Ugly_Revolver_Thing-Dent.jpg|thumb|none|600px|Two-Face's cache in the GCPD Evidence Room holds his two revolvers, along with his Milkor MGL from the Catwoman DLC from ''Arkham City''. Strangely enough, he never uses any of these weapons in game, instead sticking with a sawn-off [[Mossberg 500]] instead.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
Joker's (voiced by [[Mark Hamill]]) stylized [[Taurus Raging Bull]] returns from his DLC in ''[[Batman: Arkham Asylum]]'', held in a glass case in the GCPD Evidence Room, along with the rest of his gadgets from that particular game. Ironically enough, according to Aaron Cash, the revolver is loaded with five actual bullets, and a single &amp;quot;Bang!&amp;quot; flag, when in it's titular DLC it only had one bullet loaded (although knowing The Joker, the flag is probably just as lethal as the rest of the ammo in the gun). The flag may be a possible reference to [[Batman (1989)|the original ''Batman'']], where the Joker intimidates Vicki Vale with a seemingly loaded pistol only for a flag to appear when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_barrel_JPG.jpg|thumb|none|600px|A close-up of the barrel of Joker's Raging Bull, showing the &amp;quot;Bang!&amp;quot; flag hanging out of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_closeup_JPG.jpg|thumb|none|600px|A more general view of the revolver, showing it still has the same cartoonish proportions from ''Arkham Asylum''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bat Killer&amp;quot;==&lt;br /&gt;
Harley Quinn's (voiced by Tara Strong) comically oversized hand-howitzer returns from the &amp;quot;Harley's Revenge&amp;quot; DLC for ''[[Batman: Arkham City]]'', being found in the GCPD Evidence Room. The design seems to have changed following the events of the DLC, with a nickel finish, brighter wood grips, and the lack of the danger stripes on the backside of the weapon; whether this is artistic license or damage following the ending of &amp;quot;Harley's Revenge&amp;quot; is unknown. The in-game description states it is a modified flaregun.&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Bat_Killer.jpg|thumb|none|600px|The &amp;quot;Bat Killer&amp;quot;, collecting dust in a glass case.]]&lt;br /&gt;
&lt;br /&gt;
==Deadshot's Wrist Guns==&lt;br /&gt;
A remodelled version of the wrist guns used by the assassin Deadshot in ''Arkham City'' can be seen in the GCPD evidence lockup. They are somewhat changed from their previous appearance: while they still use a fairly anonymous pistol receiver, they are not as chunky, and each unit is now a single pistol with a scope rather than two pistols with no visible means of aiming them. The weapons may be a reference to ''[[Suicide Squad]]'', where Deadshot also appears  and uses the same pistols.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Auto Ordnance Thompson M1927==&lt;br /&gt;
A [[Thompson Submachine Gun#Auto Ordnance M1927 Thompson|M1927 Thompson]] previously belonging to Arnold Wesker, or more likely his &amp;quot;puppet&amp;quot; Scarface, can be seen in a display case at the GCPD Evidence Room. One can also be seen in the first of Penguin's arms caches.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1927AutoOrd.jpg|thumb|none|400px|M1927 Thompson civilian semi-auto model with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arkham Knight TommyGun.jpg‎ |thumb|none|600px|Batman checks out the civilian M1927 Tommy Gun belonging to the Ventriloquist.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_M1927_closeup_JPG.jpg|thumb|none|600px|A close-up of the M1927, showing the lack of a front sight and holes in the Cutts compensator.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Joker's Shotgun==&lt;br /&gt;
&lt;br /&gt;
In a sequence towards the end of the game, the Joker (voiced by [[Mark Hamill]]) is seen using a massive, ridiculous fictional shotgun covered in random wires (half of which are broken) and futuristic embellishments.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
The series' staple [[Remington 870]] shotgun with pistol grip returns once again, and is seen in the hands of various criminals, usually during stealth sections.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington870Pstlgrip.jpg|thumb|none|400px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M4A1 carbine==&lt;br /&gt;
Multiple [[M4A1]] rifles are used by Harley Quinn's men in the Announce Trailer, some with M203 launchers as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt Firearms-manufactured M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:BAKM4A1.jpg|thumb|none|600px|One of Harley Quinn's men fires his M4A1 carbine at a GCPD cruiser.]]&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203(2).jpg|thumb|none|600px|Several goons with M203s attached to their M4s.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face brings his M203 to bear as he spot the Batmobile charging towards him.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
The strange amalgamation of the [[Noveske N4 Diplomat]], along with the top rail of an [[Heckler &amp;amp; Koch SL8]] returns from ''[[Batman: Arkham City]]'', once again used by the GCPD, the Arkham Knight's army, and every second armed thug from Crime Alley to Wayne Tower, this time with both the upper and lower receivers painted in coyote brown. Once again, they're incorrectly depicted as having two left sides, with the ejection port and forward assist nowhere to be found. Rather unsurprisingly, The Penguin still sells the rifle on the black market, his stock going unchanged between this game and the one before it.&lt;br /&gt;
&lt;br /&gt;
[[File:NDiplomat.jpg|thumb|none|400px|Noveske Rifleworks Diplomat with M68 Aimpoint red dot scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SL8-1_newModel.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-6 Commercial rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybrid_closeup_JPG.jpg|thumb|none|600px|A Noveckler DipSL8 sits on the GCPD Evidence Locker, a room separate from the archived evidence, which inventory changes as Batman defeats enemies with different firearms.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybryd_penguin_mooks.jpg|thumb|none|600px|One of Penguin's mooks holding the hybrid rifle on the Model Gallery, showing off the lack of ejection port; also note the lack of any kind of optical sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-table.jpg|thumb|none|600px|A loaded hybrid rifle left on a table next to high security holding cells, pointed at the hostages that can be rescued on different side missions.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
After apprehending Deathstroke (an exceptionally 90s-style bad guy), he gets a weapon display in the GCPD evidence lockup, with the most tacti-cool of hardware: a [[Desert Eagle]], a straight-bladed &amp;quot;ninjato&amp;quot; sword which is referred to as a katana, and a [[Heckler &amp;amp; Koch XM8]] with what appears to be a [[CZ 805 BREN]] handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ArkhamKnight-XM8-1.jpg|thumb|none|600px|What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
As in ''Arkham City'', snipers in the game use a modified [[TAR-21]] rifle with a massive, silly barrel extension and a long-rang scope: this weapon has a new model, but is still fundamentally the same. When used by regular enemies, they have red visible laser sights with the beam coming out of the barrel (!) that make a &amp;quot;laser&amp;quot; sound when the sniper is targeting Batman. The sniper Deadshot's rifle from ''Arkham City'' can also be found in the GCPD evidence room, and uses the new rifle model.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
When she is encountered in the film studio, Harley Quinn (voiced by Tara Strong) has what appears to be a customised [[Mk 46 Mod 0]] machine gun equipped with an M203 and a folding stock. Because it is ''Harley's'' gun, it also has pink fluffy dice hanging off the M203's trigger guard, a fluffy pink sleeve over the carry handle, and a photograph of Mr. J taped to the right side of the belt box (another possible reference to ''[[Suicide Squad]]''). The weapon is later found in her second section in the GCPD evidence room.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:ArkhamKnight-Mk46-1.jpg|thumb|none|600px|Harley holds her modified Mk 46 Mod 0 as the Boy Wonder tries to talk his way out of this sticky situation.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Gatling gun==&lt;br /&gt;
Minigunner enemies use a fictional 8-barrel rotary gun as their primary weapon. Oddly, this is shown with a belt that simply runs from one part of the gun to another, with no actual ammo storage.&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Pyromaniac villain Firefly (voiced by Crispin Freeman) carries a bulky weapon which appears to be an [[M2 Flamethrower]] covered in futurey embellishments, with the fuel tank behind the pistol grip and a rotary grenade launcher mounted upside-down on top of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2-2FlameAth.jpg|thumb|none|400px|M2-2 flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
&lt;br /&gt;
When he confronts Batman on an airship, the Arkham Knight pulls out what appears to be an [[M202 FLASH]] as he makes his escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A1 FLASH - 66mm]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
&lt;br /&gt;
Several [[M203]] launchers are seen attached to M4A1 rifles, one of them used by Two-Face. Before he fired the grenade, the editing made it seemed like he pumps the M203 like a shotgun, despite seeing animation of the launcher opening and closing.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face aims his M203.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
&lt;br /&gt;
A [[Milkor MGL#Milkor MGL Mk 1S|Milkor MGL Mk 1S]] launcher can be seen in the GCPD lockup for Two-Face once his side missions are completed. They are also found in Penguin's arms caches.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
Several times during the game, the Arkham Knight's forces use RPG-7 rocket launchers, including when they are shown firing at one of Poison Ivy's plants. The RPG-7 is shown fitted with an optic, which bizarrely is mounted on the ''right'' side of the tube where it would be impossible for a right-handed shooter to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
&lt;br /&gt;
M112 demolition charges are seen in the trunks of police cars set up by the Mad Hatter in his DLC mission, and can also be seen on the suicide vest Joker wears during a hallucination sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
&lt;br /&gt;
Armed thugs sometimes use [[Mk 2 hand grenade]]s to flush the player character out of cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 Anti-Personnel Mine==&lt;br /&gt;
&lt;br /&gt;
A land mine resembling a flattened-out and oversized Italian [[TS-50 anti-personnel mine]] with added flashing lights in case anyone has trouble finding it is used by enemies in the later areas of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tecnovar TS-50.jpg|thumb|none|200px|TS-50 anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weaponry=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
&lt;br /&gt;
The Batmobile's &amp;quot;tank mode&amp;quot; reveals a remote weapon station the centrepiece of which is a &amp;quot;60mm cannon&amp;quot; which appears to actually be a [[Barrett M82A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
The Arkham Knight's APCs mount a [[Browning M2]] heavy machine gun, though they never use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The Rattler drone tank and Serpent aerial drone mount 6-barrel [[M134 Minigun]]s. The Cobra drone instead mounts a fictional 7-barrel weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The large twin-rotor transport helicopters used by the Arkham Knight's forces have chin-mounted [[M230 Chain Gun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
&lt;br /&gt;
= Batmobile weaponry =&lt;br /&gt;
Despite Batman's penchant for refusing to kill, the Batmobile is equipped with some serious firepower. Most of it's weapons are mounted on a retractable turret in the rear top portion of the car.&lt;br /&gt;
&lt;br /&gt;
== 60mm Cannon ==&lt;br /&gt;
The primary weapon; capable of penetrating 820mm of steel, albeit never mentioned at what distance for destroying drone tanks and for demolishing obstacles.&lt;br /&gt;
&lt;br /&gt;
== 25mm Vulcan ==&lt;br /&gt;
Similar to the real world [[General Dynamics GAU-12/U]]. The 25mm Vulcan is the mainstay for aerial drone targeting and secondary anti armor.&lt;br /&gt;
&lt;br /&gt;
== Riot suppressor ==&lt;br /&gt;
A personnel non-lethal weapon that fires plastic rounds capable of causing concussive injury. Criminals around Gotham can be heard comparing it to &amp;quot;being punched by an angry gorilla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Missile barrage ==&lt;br /&gt;
An 8 celled turret mounted launcher capable of firing laser guided homing anti-armor missiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1492900</id>
		<title>Batman: Arkham Knight</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1492900"/>
		<updated>2022-03-27T16:07:15Z</updated>

		<summary type="html">&lt;p&gt;DSegno92: /* M203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Batman: Arkham Knight&lt;br /&gt;
|picture=BAKTitleTemp.jpg&lt;br /&gt;
|caption=Front cover page&lt;br /&gt;
|series=[[Batman]]&lt;br /&gt;
|date=2015 &lt;br /&gt;
|developer=Rocksteady Studios, Feral Interactive (Mac OS X)&lt;br /&gt;
|platforms=Playstation 4, Xbox 1, PC&lt;br /&gt;
|publisher=DC Entertainment, Warner Bros Games &lt;br /&gt;
|genre=Stealth, action adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Batman: Arkham Knight''''' is the final installment of Rocksteady's ''Arkham'' series of Batman games, produced by Warner Brothers Interactive Entertainment and released for PS4, Xbox One and Windows PC (allegedly) in 2015.&lt;br /&gt;
&lt;br /&gt;
The game takes place after the events of ''[[Batman: Arkham City]]'', with villain Scarecrow recovering from being mauled by Killer Croc in ''[[Batman: Arkham Asylum|Arkham Asylum]]'' to terrorize Gotham City once again, now threatening to swamp the entire Eastern Seaboard in his 'fear toxin'. Along with him is a mysterious new figure named the Arkham Knight, commanding a vast mercenary army and seeming to have a personal grudge to settle with Batman. The Caped Crusader must use all the resources at his disposal, including a new controllable Batmobile, to deal with this threat ... but can he also deal with his ''own'' inner demons?&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17== &lt;br /&gt;
&lt;br /&gt;
The Arkham Knight (voiced by Troy Baker) carries a backup pistol seemingly based on the [[Glock 17]], though heavily stylized, presumably to fit with his futuristic soldier aesthetic. While they seem to be modified in the same way as his Desert Eagles below, and he does indeed carry a pair, further suggesting this, he only pulls them out one of a time, losing the first one when Batman disarms him prior to his boss fight, and then pulling another one at the end of said fight, when his Desert Eagles are knocked away form him. This second pistol is never used again in the game, leaving its fate unknown.&lt;br /&gt;
Second Generation Glock 17s are used by GCPD officers in an attempt to defend themselves from the newly formed alliance between Gotham's major villains in the &amp;quot;Father to Son&amp;quot; trailer for the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|2nd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BAKGlock17.jpg|thumb|none|600px|A GCPD officer fires his 2nd Generation Glock 17 into the onslaught of mooks.]]&lt;br /&gt;
[[File:ArK-Glock.jpg|thumb|none|600px|The Arkham Knight holds Batman at gunpoint, seemingly unhappy that he hasn't been able to figure out his secret identity yet.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The Arkham Knight (voiced by Troy Baker) carries a pair of extensively modified [[Desert Eagle|Desert Eagles]], one fitted with a retractable scope and laser sight, and the other with a folding stock, as his weapons of choice. During his boss fight, he somehow combines both of them, extending the scoped one's barrel to around fourteen inches, and turning them into a straight-pull bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
The Red Hood (also voiced by Baker) carries similar weapons, but without the scope nor stock, apparently being straight out of factory weapons, marking the first time since the Joker's playable appearance in ''[[Batman: Arkham Asylum]]'' that the player is allowed to freely use lethal force to deal with their opponents.&lt;br /&gt;
&lt;br /&gt;
Deathstroke's (voiced by [[Mark Rolston]]) display in the GCPD lockup includes a completely normal Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:Desert_Eagle_Mk_I_14_inch_barrel.jpg|thumb|none|400px|Desert Eagle Mark I with 14 inch barrel - .50 AE]]&lt;br /&gt;
[[File:ArK_Desert_Eagle.jpg|thumb|none|600px|The Arkham Knight, with his face censored to avoid spoilers, whips around with his Desert Eagles at the ready.]]&lt;br /&gt;
[[File:ArK_desert_eagle-stock.jpg|thumb|none|600px|After screaming at Batman how he's going to personally kill him for three quarters of the game, the Arkham Knight finally makes good on his threats, extending the stock on one of his Desert Eagles...]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-combined.jpg|thumb|none|600px|...Then extending the barrel on his other one, and locking them together.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-sniper_rifle.jpg|thumb|none|600px|The Arkham Knight, now visorless thanks to Batman destroying it in an attempt to disarm him earlier, poses with his combined pistols before jumping away, beginning the boss fight. Note the flip-up section on the front pistol just has the scope in it somehow.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-laser_sight.jpg|thumb|none|600px|Apparently, the Arkham Knight was a big fan of Power Rangers S.P.D. when he was a kid.]]&lt;br /&gt;
[[File:RedHoodArkhamKnight.jpg|thumb|none|600px|The Red Hood with two Desert Eagles in a promotional poster.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220/P228R Hybrid==&lt;br /&gt;
A strange, almost bizarre amalgamation of several variants of the [[SIG-Sauer P220]], combining the full size and single stack mag of the P220, along with the almost full-length rail of the P228R, along with a slide mounted decocker/safety, appears as the game's most commonly used pistol, replacing the [[Sphinx 3000]] from the previous games. The weapon is proportioned in a extremely cartoonish matter, with grossly exaggerated features, including an extremely over-sized ejection port and a thin, almost comically small grip. Why this design was chosen, given the realistic style of the rest of the game, it's unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:SiGP220RNewModel.jpg|thumb|none|400px|SIG-Sauer P220R - 9x19 mm]]&lt;br /&gt;
[[File:SIG-Sauer_P228R.jpg|thumb|none|400px|SIG-Sauer P228R - 9x19 mm]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-Dent.jpg|thumb|none|600px|Two Face (voiced by Troy Baker) holds the SIG hybrid in his character showcase, showing the massive ejection port and Picatinny rail extending past the front of the slide.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-safety.jpg|thumb|none|600px|An intruder at Wayne Enterprises (with his face and name censored to avoid spoilers from ''Arkham City'') holds Lucius Fox hostage, showing off the slide-mounted decocker/safety. Also note the lack of a bulged grip, indicating the use of single-stack magazines.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-side.jpg|thumb|none|600px|Christina Bell (voiced by Sarah Cravens), one of the people infected with Joker's blood mentioned in the previous game, uses her gun as a pointer while ordering Harley Quinn's mooks around. Rather unsurprisingly, she ends up shooting one of them by accident, as denoted by the subtitles.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A stainless 4-inch [[Colt Python]] with rubber grips is used by Commissioner James Gordon (voiced by [[Jonathan Banks]]) as his sidearm, replacing the nickel plated [[Desert Eagle]] he carried in the previous games. The revolver is, for some reason or another, not only modeled with a trigger guard relief, but also without a cylinder latch.&lt;br /&gt;
&lt;br /&gt;
Two Face (voiced by Troy Baker) also owns, not surprisingly, a pair of these revolvers, one with a stainless finish, and one with a blued finish, similar to the ones the character carries in ''[[Batman Forever]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtPythonSS.jpg|thumb|none|400px|Stainless Steel Colt Python with 4&amp;quot; Barrel and rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:Colt-Python.jpg|thumb|none|400px|A blued Colt Python, similar to the one found on Two-Face's display, though lacking the rubber grips]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-1.jpg|thumb|none|600px|Commissioner Gordon holds his revolver in his character showcase, showing off the relieved trigger guard, along with the strangely modeled hammer.]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-2.jpg|thumb|none|600px|The other side, while out of focus, and further blurred with a simulated chromatic aberration effect, is still shown clear enough to note that it doesn't have a cylinder latch, making one wonder how is the weapon supposed to be loaded.]]&lt;br /&gt;
[[File:ArK_MGL-140_Ugly_Revolver_Thing-Dent.jpg|thumb|none|600px|Two-Face's cache in the GCPD Evidence Room holds his two revolvers, along with his Milkor MGL from the Catwoman DLC from ''Arkham City''. Strangely enough, he never uses any of these weapons in game, instead sticking with a sawn-off [[Mossberg 500]] instead.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
Joker's (voiced by [[Mark Hamill]]) stylized [[Taurus Raging Bull]] returns from his DLC in ''[[Batman: Arkham Asylum]]'', held in a glass case in the GCPD Evidence Room, along with the rest of his gadgets from that particular game. Ironically enough, according to Aaron Cash, the revolver is loaded with five actual bullets, and a single &amp;quot;Bang!&amp;quot; flag, when in it's titular DLC it only had one bullet loaded (although knowing The Joker, the flag is probably just as lethal as the rest of the ammo in the gun). The flag may be a possible reference to [[Batman (1989)|the original ''Batman'']], where the Joker intimidates Vicki Vale with a seemingly loaded pistol only for a flag to appear when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_barrel_JPG.jpg|thumb|none|600px|A close-up of the barrel of Joker's Raging Bull, showing the &amp;quot;Bang!&amp;quot; flag hanging out of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_closeup_JPG.jpg|thumb|none|600px|A more general view of the revolver, showing it still has the same cartoonish proportions from ''Arkham Asylum''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bat Killer&amp;quot;==&lt;br /&gt;
Harley Quinn's (voiced by Tara Strong) comically oversized hand-howitzer returns from the &amp;quot;Harley's Revenge&amp;quot; DLC for ''[[Batman: Arkham City]]'', being found in the GCPD Evidence Room. The design seems to have changed following the events of the DLC, with a nickel finish, brighter wood grips, and the lack of the danger stripes on the backside of the weapon; whether this is artistic license or damage following the ending of &amp;quot;Harley's Revenge&amp;quot; is unknown. The in-game description states it is a modified flaregun.&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Bat_Killer.jpg|thumb|none|600px|The &amp;quot;Bat Killer&amp;quot;, collecting dust in a glass case.]]&lt;br /&gt;
&lt;br /&gt;
==Deadshot's Wrist Guns==&lt;br /&gt;
A remodelled version of the wrist guns used by the assassin Deadshot in ''Arkham City'' can be seen in the GCPD evidence lockup. They are somewhat changed from their previous appearance: while they still use a fairly anonymous pistol receiver, they are not as chunky, and each unit is now a single pistol with a scope rather than two pistols with no visible means of aiming them. The weapons may be a reference to ''[[Suicide Squad]]'', where Deadshot also appears  and uses the same pistols.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Auto Ordnance Thompson M1927==&lt;br /&gt;
A [[Thompson Submachine Gun#Auto Ordnance M1927 Thompson|M1927 Thompson]] previously belonging to Arnold Wesker, or more likely his &amp;quot;puppet&amp;quot; Scarface, can be seen in a display case at the GCPD Evidence Room. One can also be seen in the first of Penguin's arms caches.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1927AutoOrd.jpg|thumb|none|400px|M1927 Thompson civilian semi-auto model with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arkham Knight TommyGun.jpg‎ |thumb|none|600px|Batman checks out the civilian M1927 Tommy Gun belonging to the Ventriloquist.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_M1927_closeup_JPG.jpg|thumb|none|600px|A close-up of the M1927, showing the lack of a front sight and holes in the Cutts compensator.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Joker's Shotgun==&lt;br /&gt;
&lt;br /&gt;
In a sequence towards the end of the game, the Joker (voiced by [[Mark Hamill]]) is seen using a massive, ridiculous fictional shotgun covered in random wires (half of which are broken) and futuristic embellishments.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
The series' staple [[Remington 870]] shotgun with pistol grip returns once again, and is seen in the hands of various criminals, usually during stealth sections.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington870Pstlgrip.jpg|thumb|none|400px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M4A1 carbine==&lt;br /&gt;
Multiple [[M4A1]] rifles are used by Harley Quinn's men in the Announce Trailer, some with M203 launchers as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt Firearms-manufactured M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:BAKM4A1.jpg|thumb|none|600px|One of Harley Quinn's men fires his M4A1 carbine at a GCPD cruiser.]]&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203(2).jpg|thumb|none|600px|Several goons with M203s attached to their M4s.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face brings his M203 to bear as he spot the Batmobile charging towards him.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
The strange amalgamation of the [[Noveske N4 Diplomat]], along with the top rail of an [[Heckler &amp;amp; Koch SL8]] returns from ''[[Batman: Arkham City]]'', once again used by the GCPD, the Arkham Knight's army, and every second armed thug from Crime Alley to Wayne Tower, this time with both the upper and lower receivers painted in coyote brown. Once again, they're incorrectly depicted as having two left sides, with the ejection port and forward assist nowhere to be found. Rather unsurprisingly, The Penguin still sells the rifle on the black market, his stock going unchanged between this game and the one before it.&lt;br /&gt;
&lt;br /&gt;
[[File:NDiplomat.jpg|thumb|none|400px|Noveske Rifleworks Diplomat with M68 Aimpoint red dot scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SL8-1_newModel.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-6 Commercial rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybrid_closeup_JPG.jpg|thumb|none|600px|A Noveckler DipSL8 sits on the GCPD Evidence Locker, a room separate from the archived evidence, which inventory changes as Batman defeats enemies with different firearms.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybryd_penguin_mooks.jpg|thumb|none|600px|One of Penguin's mooks holding the hybrid rifle on the Model Gallery, showing off the lack of ejection port; also note the lack of any kind of optical sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-table.jpg|thumb|none|600px|A loaded hybrid rifle left on a table next to high security holding cells, pointed at the hostages that can be rescued on different side missions.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
After apprehending Deathstroke (an exceptionally 90s-style bad guy), he gets a weapon display in the GCPD evidence lockup, with the most tacti-cool of hardware: a [[Desert Eagle]], a straight-bladed &amp;quot;ninjato&amp;quot; sword which is referred to as a katana, and a [[Heckler &amp;amp; Koch XM8]] with what appears to be a [[CZ 805 BREN]] handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ArkhamKnight-XM8-1.jpg|thumb|none|600px|What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
As in ''Arkham City'', snipers in the game use a modified [[TAR-21]] rifle with a massive, silly barrel extension and a long-rang scope: this weapon has a new model, but is still fundamentally the same. When used by regular enemies, they have red visible laser sights with the beam coming out of the barrel (!) that make a &amp;quot;laser&amp;quot; sound when the sniper is targeting Batman. The sniper Deadshot's rifle from ''Arkham City'' can also be found in the GCPD evidence room, and uses the new rifle model.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
When she is encountered in the film studio, Harley Quinn (voiced by Tara Strong) has what appears to be a customised [[Mk 46 Mod 0]] machine gun equipped with an M203 and a folding stock. Because it is ''Harley's'' gun, it also has pink fluffy dice hanging off the M203's trigger guard, a fluffy pink sleeve over the carry handle, and a photograph of Mr. J taped to the right side of the belt box (another possible reference to ''[[Suicide Squad]]''). The weapon is later found in her second section in the GCPD evidence room.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:ArkhamKnight-Mk46-1.jpg|thumb|none|600px|Harley holds her modified Mk 46 Mod 0 as the Boy Wonder tries to talk his way out of this sticky situation.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Gatling gun==&lt;br /&gt;
Minigunner enemies use a fictional 8-barrel rotary gun as their primary weapon. Oddly, this is shown with a belt that simply runs from one part of the gun to another, with no actual ammo storage.&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Pyromaniac villain Firefly (voiced by Crispin Freeman) carries a bulky weapon which appears to be an [[M2 Flamethrower]] covered in futurey embellishments, with the fuel tank behind the pistol grip and a rotary grenade launcher mounted upside-down on top of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2-2FlameAth.jpg|thumb|none|400px|M2-2 flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
&lt;br /&gt;
When he confronts Batman on an airship, the Arkham Knight pulls out what appears to be an [[M202 FLASH]] as he makes his escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A1 FLASH - 66mm]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
&lt;br /&gt;
Several [[M203]] launchers are seen attached to M4A1 rifles, on e of them used by Two-Face. Before he fired the grenade, the editing made it seemed like he pumps the M203 like a shotgun, despite seeing animation of the launcher opening and closing.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face aims his M203.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
&lt;br /&gt;
A [[Milkor MGL#Milkor MGL Mk 1S|Milkor MGL Mk 1S]] launcher can be seen in the GCPD lockup for Two-Face once his side missions are completed. They are also found in Penguin's arms caches.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
Several times during the game, the Arkham Knight's forces use RPG-7 rocket launchers, including when they are shown firing at one of Poison Ivy's plants. The RPG-7 is shown fitted with an optic, which bizarrely is mounted on the ''right'' side of the tube where it would be impossible for a right-handed shooter to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
&lt;br /&gt;
M112 demolition charges are seen in the trunks of police cars set up by the Mad Hatter in his DLC mission, and can also be seen on the suicide vest Joker wears during a hallucination sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
&lt;br /&gt;
Armed thugs sometimes use [[Mk 2 hand grenade]]s to flush the player character out of cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 Anti-Personnel Mine==&lt;br /&gt;
&lt;br /&gt;
A land mine resembling a flattened-out and oversized Italian [[TS-50 anti-personnel mine]] with added flashing lights in case anyone has trouble finding it is used by enemies in the later areas of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tecnovar TS-50.jpg|thumb|none|200px|TS-50 anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weaponry=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
&lt;br /&gt;
The Batmobile's &amp;quot;tank mode&amp;quot; reveals a remote weapon station the centrepiece of which is a &amp;quot;60mm cannon&amp;quot; which appears to actually be a [[Barrett M82A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
The Arkham Knight's APCs mount a [[Browning M2]] heavy machine gun, though they never use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The Rattler drone tank and Serpent aerial drone mount 6-barrel [[M134 Minigun]]s. The Cobra drone instead mounts a fictional 7-barrel weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The large twin-rotor transport helicopters used by the Arkham Knight's forces have chin-mounted [[M230 Chain Gun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
&lt;br /&gt;
= Batmobile weaponry =&lt;br /&gt;
Despite Batman's penchant for refusing to kill, the Batmobile is equipped with some serious firepower. Most of it's weapons are mounted on a retractable turret in the rear top portion of the car.&lt;br /&gt;
&lt;br /&gt;
== 60mm Cannon ==&lt;br /&gt;
The primary weapon; capable of penetrating 820mm of steel, albeit never mentioned at what distance for destroying drone tanks and for demolishing obstacles.&lt;br /&gt;
&lt;br /&gt;
== 25mm Vulcan ==&lt;br /&gt;
Similar to the real world [[General Dynamics GAU-12/U]]. The 25mm Vulcan is the mainstay for aerial drone targeting and secondary anti armor.&lt;br /&gt;
&lt;br /&gt;
== Riot suppressor ==&lt;br /&gt;
A personnel non-lethal weapon that fires plastic rounds capable of causing concussive injury. Criminals around Gotham can be heard comparing it to &amp;quot;being punched by an angry gorilla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Missile barrage ==&lt;br /&gt;
An 8 celled turret mounted launcher capable of firing laser guided homing anti-armor missiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>DSegno92</name></author>
	</entry>
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